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-rwxr-xr-xsrc/field_map_obj.c1857
-rw-r--r--src/malloc.c5
2 files changed, 1860 insertions, 2 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
new file mode 100755
index 000000000..fd3cc7967
--- /dev/null
+++ b/src/field_map_obj.c
@@ -0,0 +1,1857 @@
+// Includes
+
+#include "global.h"
+#include "malloc.h"
+#include "sprite.h"
+#include "rom4.h"
+#include "rng.h"
+#include "data3.h"
+#include "event_scripts.h"
+#include "berry.h"
+#include "palette.h"
+#include "field_player_avatar.h"
+#include "event_data.h"
+#include "rom_818CFC8.h"
+#include "rom_81BE66C.h"
+#include "field_ground_effect.h"
+#include "map_obj_8097404.h"
+#include "mauville_old_man.h"
+#include "field_effect_helpers.h"
+#include "field_map_obj.h"
+
+#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
+
+#define null_object_step(name, retval) \
+static bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
+void FieldObjectCB_##name(struct Sprite *sprite)\
+{\
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
+}\
+static bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ return (retval);\
+}
+
+#define field_object_step(name, table) \
+extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
+static bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
+void FieldObjectCB_##name(struct Sprite *sprite)\
+{\
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
+}\
+static bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ return (table)[sprite->data1](mapObject, sprite);\
+}
+
+// Static struct declarations
+
+// Static RAM declarations
+
+extern u8 gUnknown_020375B4;
+extern u16 gUnknown_020375B6;
+
+// Static ROM declarations
+
+static void sub_808D450(void);
+static u8 GetFieldObjectIdByLocalId(u8);
+static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
+static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
+static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
+static void RemoveFieldObjectInternal (struct MapObject *);
+/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
+void sub_8096518(struct MapObject *, struct Sprite *);
+static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
+/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
+/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
+static void sub_808E894(u16);
+static void RemoveFieldObjectIfOutsideView(struct MapObject *);
+static void sub_808E1B8(u8, s16, s16);
+static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
+/*static*/ void sub_808E38C(struct MapObject *);
+static u8 sub_808E8F4(const struct SpritePalette *);
+static u8 FindFieldObjectPaletteIndexByTag(u16);
+static void sub_808EAB0(u16, u8);
+static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
+//static void CameraObject_0(struct Sprite *);
+/*static*/ void CameraObject_1(struct Sprite *);
+//static void CameraObject_2(struct Sprite *);
+/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
+void npc_reset(struct MapObject *, struct Sprite *);
+void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
+u8 GetFaceDirectionAnimId(u8);
+bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
+void sub_8097978(struct Sprite *, s16);
+bool8 sub_809797C(struct Sprite *);
+bool8 sub_8092B88(struct MapObject *, u8);
+u8 GetGoSpeed0AnimId(u8);
+
+// ROM data
+
+void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *);
+const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
+const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
+const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
+const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
+
+// Code
+
+static void npc_clear_ids_and_state(struct MapObject *mapObject)
+{
+ *mapObject = (struct MapObject){};
+ mapObject->localId = 0xFF;
+ mapObject->mapNum = -1;
+ mapObject->mapGroup = -1;
+ mapObject->mapobj_unk_1C = -1;
+}
+
+static void npcs_clear_ids_and_state(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ npc_clear_ids_and_state(&gMapObjects[i]);
+ }
+}
+
+void sub_808D438(void)
+{
+ strange_npc_table_clear();
+ npcs_clear_ids_and_state();
+ ClearPlayerAvatarInfo();
+ sub_808D450();
+}
+
+static void sub_808D450(void)
+{
+ u8 spriteIdx;
+
+ spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteIdx].oam.affineMode = 1;
+ InitSpriteAffineAnim(&gSprites[spriteIdx]);
+ StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
+ gSprites[spriteIdx].invisible = TRUE;
+
+ spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteIdx].oam.affineMode = 1;
+ InitSpriteAffineAnim(&gSprites[spriteIdx]);
+ StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
+ gSprites[spriteIdx].invisible = TRUE;
+}
+
+u8 sub_808D4F4(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (!gMapObjects[i].active)
+ {
+ break;
+ }
+ }
+ return i;
+}
+
+u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
+{
+ if (localId < 0xff)
+ {
+ return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId);
+ }
+ return GetFieldObjectIdByLocalId(localId);
+}
+
+bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId)
+{
+ *fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId);
+ if (*fieldObjectId == NUM_FIELD_OBJECTS)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 GetFieldObjectIdByXY(s16 x, s16 y)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
+ {
+ break;
+ }
+ }
+ return i;
+}
+
+static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId)
+ {
+ return i;
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static u8 GetFieldObjectIdByLocalId(u8 localId)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId)
+ {
+ return i;
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+// This function has the same nonmatching quirk as in Ruby/Sapphire.
+#ifdef NONMATCHING
+static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
+{
+ u8 slot;
+ struct MapObject *mapObject;
+ u16 x;
+ u16 y;
+
+ if (GetAvailableFieldObjectSlot(template->localId, mapId, mapGroupId, &slot))
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ mapObject = &gMapObjects[slot];
+ npc_clear_ids_and_state(mapObject);
+ x = template->x + 7;
+ y = template->y + 7;
+ mapObject->active = TRUE;
+ mapObject->mapobj_bit_2 = TRUE;
+ mapObject->graphicsId = template->graphicsId;
+ mapObject->animPattern = template->movementType;
+ mapObject->localId = template->localId;
+ mapObject->mapNum = mapId;
+ mapObject->mapGroup = mapGroupId;
+ mapObject->coords1.x = x;
+ mapObject->coords1.y = y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+ mapObject->coords3.x = x;
+ mapObject->coords3.y = y;
+ mapObject->mapobj_unk_0B_0 = template->elevation;
+ mapObject->elevation = template->elevation;
+ mapObject->mapobj_unk_19 = template->unkA_0;
+ mapObject->mapobj_unk_19b = template->unkA_4;
+ mapObject->trainerType = template->unkC;
+ mapObject->trainerRange_berryTreeId = template->unkE;
+ mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType];
+ FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20);
+ FieldObjectHandleDynamicGraphicsId(mapObject);
+
+ // This block is the culprit
+ if (gUnknown_0850557C[mapObject->animPattern])
+ {
+ if (mapObject->mapobj_unk_19 == 0)
+ {
+ mapObject->mapobj_unk_19 ++;
+ }
+ if (mapObject->mapobj_unk_19b == 0)
+ {
+ mapObject->mapobj_unk_19b ++;
+ }
+ }
+ return slot;
+}
+#else
+static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r9\n"
+ "\tmov r6, r8\n"
+ "\tpush {r6,r7}\n"
+ "\tsub sp, 0x4\n"
+ "\tadds r5, r0, 0\n"
+ "\tlsls r1, 24\n"
+ "\tlsrs r6, r1, 24\n"
+ "\tlsls r2, 24\n"
+ "\tlsrs r7, r2, 24\n"
+ "\tldrb r0, [r5]\n"
+ "\tadds r1, r6, 0\n"
+ "\tadds r2, r7, 0\n"
+ "\tmov r3, sp\n"
+ "\tbl GetAvailableFieldObjectSlot\n"
+ "\tlsls r0, 24\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _0808D66E\n"
+ "\tmovs r0, 0x10\n"
+ "\tb _0808D762\n"
+ "_0808D66E:\n"
+ "\tmov r0, sp\n"
+ "\tldrb r1, [r0]\n"
+ "\tlsls r0, r1, 3\n"
+ "\tadds r0, r1\n"
+ "\tlsls r0, 2\n"
+ "\tldr r1, =gMapObjects\n"
+ "\tadds r4, r0, r1\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl npc_clear_ids_and_state\n"
+ "\tldrh r3, [r5, 0x4]\n"
+ "\tadds r3, 0x7\n"
+ "\tlsls r3, 16\n"
+ "\tlsrs r3, 16\n"
+ "\tldrh r2, [r5, 0x6]\n"
+ "\tadds r2, 0x7\n"
+ "\tlsls r2, 16\n"
+ "\tlsrs r2, 16\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r1, 0x1\n"
+ "\torrs r0, r1\n"
+ "\tmovs r1, 0x4\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4]\n"
+ "\tldrb r0, [r5, 0x1]\n"
+ "\tstrb r0, [r4, 0x5]\n"
+ "\tldrb r0, [r5, 0x9]\n"
+ "\tstrb r0, [r4, 0x6]\n"
+ "\tldrb r0, [r5]\n"
+ "\tstrb r0, [r4, 0x8]\n"
+ "\tstrb r6, [r4, 0x9]\n"
+ "\tstrb r7, [r4, 0xA]\n"
+ "\tstrh r3, [r4, 0xC]\n"
+ "\tstrh r2, [r4, 0xE]\n"
+ "\tstrh r3, [r4, 0x10]\n"
+ "\tstrh r2, [r4, 0x12]\n"
+ "\tstrh r3, [r4, 0x14]\n"
+ "\tstrh r2, [r4, 0x16]\n"
+ "\tldrb r0, [r5, 0x8]\n"
+ "\tmovs r7, 0xF\n"
+ "\tadds r1, r7, 0\n"
+ "\tands r1, r0\n"
+ "\tldrb r2, [r4, 0xB]\n"
+ "\tmovs r0, 0x10\n"
+ "\tnegs r0, r0\n"
+ "\tmov r8, r0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0xB]\n"
+ "\tldrb r1, [r5, 0x8]\n"
+ "\tlsls r1, 4\n"
+ "\tands r0, r7\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0xB]\n"
+ "\tldrb r1, [r5, 0xA]\n"
+ "\tlsls r1, 28\n"
+ "\tmovs r0, 0xF\n"
+ "\tmov r9, r0\n"
+ "\tlsrs r1, 28\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tmov r0, r8\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "\tldrb r1, [r5, 0xA]\n"
+ "\tlsrs r1, 4\n"
+ "\tlsls r1, 4\n"
+ "\tands r0, r7\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "\tldrh r0, [r5, 0xC]\n"
+ "\tstrb r0, [r4, 0x7]\n"
+ "\tldrh r0, [r5, 0xE]\n"
+ "\tstrb r0, [r4, 0x1D]\n"
+ "\tldr r1, =gUnknown_085055CD\n"
+ "\tldrb r0, [r5, 0x9]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r0, 0x20\n"
+ "\tstrb r1, [r0]\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl FieldObjectSetDirection\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl FieldObjectHandleDynamicGraphicsId\n"
+ "\tldr r1, =gUnknown_0850557C\n"
+ "\tldrb r0, [r4, 0x6]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r0, [r0]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _0808D75E\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tadds r0, r7, 0\n"
+ "\tands r0, r2\n"
+ "\tcmp r0, 0\n"
+ "\tbne _0808D746\n"
+ "\tlsls r0, r2, 28\n"
+ "\tlsrs r0, 28\n"
+ "\tadds r0, 0x1\n"
+ "\tmov r1, r9\n"
+ "\tands r0, r1\n"
+ "\tmov r1, r8\n"
+ "\tands r1, r2\n"
+ "\torrs r1, r0\n"
+ "\tstrb r1, [r4, 0x19]\n"
+ "_0808D746:\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tmovs r0, 0xF0\n"
+ "\tands r0, r2\n"
+ "\tcmp r0, 0\n"
+ "\tbne _0808D75E\n"
+ "\tlsrs r1, r2, 4\n"
+ "\tadds r1, 0x1\n"
+ "\tlsls r1, 4\n"
+ "\tadds r0, r7, 0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "_0808D75E:\n"
+ "\tmov r0, sp\n"
+ "\tldrb r0, [r0]\n"
+ "_0808D762:\n"
+ "\tadd sp, 0x4\n"
+ "\tpop {r3,r4}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r1}\n"
+ "\tbx r1\n"
+ ".pool");
+}
+#endif
+
+u8 unref_sub_808D77C(u8 localId)
+{
+ u8 i;
+ u8 nObjects;
+ struct MapObjectTemplate *template;
+
+ if (gMapHeader.events != NULL)
+ {
+ if (InBattlePyramid())
+ {
+ nObjects = sub_81AAA40();
+ }
+ else if (InTrainerHill())
+ {
+ nObjects = 2;
+ }
+ else
+ {
+ nObjects = gMapHeader.events->mapObjectCount;
+ }
+ for (i = 0; i < nObjects; i ++)
+ {
+ template = &gSaveBlock1Ptr->mapObjectTemplates[i];
+ if (template->localId == localId && !FlagGet(template->flagId))
+ {
+ return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ }
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result)
+// Looks for an empty slot.
+// Returns FALSE and the location of the available slot
+// in *result.
+// If no slots are available, or if the object is already
+// loaded, returns TRUE.
+{
+ u8 i = 0;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (!gMapObjects[i].active)
+ break;
+ if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
+ return TRUE;
+ }
+ if (i >= NUM_FIELD_OBJECTS)
+ return TRUE;
+ *result = i;
+ do
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
+ return TRUE;
+ i ++;
+ } while (i < NUM_FIELD_OBJECTS);
+ return FALSE;
+}
+
+static void RemoveFieldObject(struct MapObject *mapObject)
+{
+ mapObject->active = FALSE;
+ RemoveFieldObjectInternal(mapObject);
+}
+
+void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 index;
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index))
+ {
+ FlagSet(GetFieldObjectFlagIdByFieldObjectId(index));
+ RemoveFieldObject(&gMapObjects[index]);
+ }
+}
+
+static void RemoveFieldObjectInternal(struct MapObject *mapObject)
+{
+ struct SpriteFrameImage image;
+ image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size;
+ gSprites[mapObject->spriteId].images = &image;
+ DestroySprite(&gSprites[mapObject->spriteId]);
+}
+
+void unref_sub_808D958(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (i != gPlayerAvatar.mapObjectId)
+ {
+ RemoveFieldObject(&gMapObjects[i]);
+ }
+ }
+}
+
+static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ struct MapObject *mapObject;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 mapObjectId;
+ u8 paletteSlot;
+ u8 spriteId;
+
+ mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup);
+ if (mapObjectId == NUM_FIELD_OBJECTS)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ mapObject = &gMapObjects[mapObjectId];
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ if (mapObject->animPattern == 0x4c)
+ {
+ mapObject->mapobj_bit_13 = TRUE;
+ }
+ *(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+ if (spriteId == MAX_SPRITES)
+ {
+ gMapObjects[mapObjectId].active = FALSE;
+ return NUM_FIELD_OBJECTS;
+ }
+ sprite = &gSprites[spriteId];
+ sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = mapObjectId;
+ mapObject->spriteId = spriteId;
+ mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
+ if (!mapObject->mapobj_bit_12)
+ {
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ }
+ SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
+ sub_8096518(mapObject, sprite);
+ return mapObjectId;
+}
+
+static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ struct SpriteFrameImage spriteFrameImage;
+ u8 mapObjectId;
+
+ subspriteTables = NULL;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
+ MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables);
+ spriteFrameImage.size = graphicsInfo->size;
+ spriteTemplate.images = &spriteFrameImage;
+ mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
+ if (mapObjectId == NUM_FIELD_OBJECTS)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
+ }
+ return mapObjectId;
+}
+
+u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate)
+{
+ s16 cameraX;
+ s16 cameraY;
+
+ GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
+ return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+}
+
+u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
+{
+ struct MapObjectTemplate mapObjectTemplate;
+
+ x -= 7;
+ y -= 7;
+ mapObjectTemplate.localId = localId;
+ mapObjectTemplate.graphicsId = graphicsId;
+ mapObjectTemplate.unk2 = 0;
+ mapObjectTemplate.x = x;
+ mapObjectTemplate.y = y;
+ mapObjectTemplate.elevation = z;
+ mapObjectTemplate.movementType = movementBehavior;
+ mapObjectTemplate.unkA_0 = 0;
+ mapObjectTemplate.unkA_4 = 0;
+ mapObjectTemplate.unkC = 0;
+ mapObjectTemplate.unkE = 0;
+ return SpawnSpecialFieldObject(&mapObjectTemplate);
+}
+
+u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+ s16 cameraX;
+ s16 cameraY;
+
+ mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
+ if (mapObjectTemplate == NULL)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
+ return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
+}
+
+static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
+{
+ const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
+
+ sprTemplate->tileTag = gfxInfo->tileTag;
+ sprTemplate->paletteTag = gfxInfo->paletteTag1;
+ sprTemplate->oam = gfxInfo->oam;
+ sprTemplate->anims = gfxInfo->anims;
+ sprTemplate->images = gfxInfo->images;
+ sprTemplate->affineAnims = gfxInfo->affineAnims;
+ sprTemplate->callback = callback;
+ *subspriteTables = gfxInfo->subspriteTables;
+}
+
+static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables);
+}
+
+static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables);
+}
+
+u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
+{
+ struct SpriteTemplate *spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ struct Sprite *sprite;
+ u8 spriteIdx;
+
+ spriteTemplate = malloc(sizeof(struct SpriteTemplate));
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
+ if (spriteTemplate->paletteTag != 0xffff)
+ {
+ sub_808E894(spriteTemplate->paletteTag);
+ }
+ spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
+ free(spriteTemplate);
+
+ if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
+ {
+ sprite = &gSprites[spriteIdx];
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ return spriteIdx;
+}
+
+u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ x += 7;
+ y += 7;
+ sub_80930E0(&x, &y, 8, 16);
+ spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ if (sprite->oam.paletteNum >= 16)
+ {
+ sprite->oam.paletteNum -= 16;
+ }
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = a1;
+ sprite->data1 = z;
+ if (graphicsInfo->paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (graphicsInfo->paletteSlot >= 16)
+ {
+ sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ InitObjectPriorityByZCoord(sprite, z);
+ SetObjectSubpriorityByZCoord(z, sprite, 1);
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
+ }
+ return spriteId;
+}
+
+void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
+{
+ u8 i;
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+ u8 objectCount;
+ s16 npcX;
+ s16 npcY;
+
+ if (gMapHeader.events != NULL)
+ {
+ left = gSaveBlock1Ptr->pos.x - 2;
+ right = gSaveBlock1Ptr->pos.x + 17;
+ top = gSaveBlock1Ptr->pos.y;
+ bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (InBattlePyramid())
+ {
+ objectCount = sub_81AAA40();
+ }
+ else if (InTrainerHill())
+ {
+ objectCount = 2;
+ }
+ else
+ {
+ objectCount = gMapHeader.events->mapObjectCount;
+ }
+
+ for (i = 0; i < objectCount; i++)
+ {
+ struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
+ npcX = template->x + 7;
+ npcY = template->y + 7;
+
+ if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
+ && !FlagGet(template->flagId))
+ SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+ }
+ }
+}
+
+/*static*/ void RemoveFieldObjectsOutsideView(void)
+{
+ u8 i;
+ u8 j;
+ bool8 isActiveLinkPlayer;
+ struct MapObject *mapObject;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++)
+ {
+ if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
+ isActiveLinkPlayer = TRUE;
+ }
+ if (!isActiveLinkPlayer)
+ {
+ mapObject = &gMapObjects[i];
+
+ if (mapObject->active && !mapObject->mapobj_bit_16)
+ RemoveFieldObjectIfOutsideView(mapObject);
+ }
+ }
+}
+
+static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
+{
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+
+ left = gSaveBlock1Ptr->pos.x - 2;
+ right = gSaveBlock1Ptr->pos.x + 17;
+ top = gSaveBlock1Ptr->pos.y;
+ bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (mapObject->coords2.x >= left && mapObject->coords2.x <= right
+ && mapObject->coords2.y >= top && mapObject->coords2.y <= bottom)
+ return;
+ if (mapObject->coords1.x >= left && mapObject->coords1.x <= right
+ && mapObject->coords1.y >= top && mapObject->coords1.y <= bottom)
+ return;
+ RemoveFieldObject(mapObject);
+}
+
+void sub_808E16C(s16 x, s16 y)
+{
+ u8 i;
+
+ ClearPlayerAvatarInfo();
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ sub_808E1B8(i, x, y);
+ }
+ }
+ sub_808D450();
+}
+
+static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
+{
+ u8 spriteId;
+ u8 paletteSlot;
+ struct MapObject *mapObject;
+ const struct SubspriteTable *subspriteTables;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteFrameImage spriteFrameImage;
+ struct SpriteTemplate spriteTemplate;
+ struct Sprite *sprite;
+
+#define i spriteId
+ for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++)
+ {
+ if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId)
+ {
+ return;
+ }
+ }
+#undef i
+
+ mapObject = &gMapObjects[mapObjectId];
+ subspriteTables = NULL;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ spriteFrameImage.size = graphicsInfo->size;
+ MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables);
+ spriteTemplate.images = &spriteFrameImage;
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->images = graphicsInfo->images;
+ if (mapObject->animPattern == 0x0b)
+ {
+ SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId);
+ mapObject->mapobj_unk_1B = sub_8154228();
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ }
+ sprite->oam.paletteNum = paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = mapObjectId;
+ mapObject->spriteId = spriteId;
+ if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b)
+ {
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ }
+ sub_808E38C(mapObject);
+ SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
+ }
+}
+
+/*static*/ void sub_808E38C(struct MapObject *mapObject)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ mapObject->mapobj_bit_2 = TRUE;
+ mapObject->mapobj_bit_22 = FALSE;
+ mapObject->mapobj_bit_17 = FALSE;
+ mapObject->mapobj_bit_18 = FALSE;
+ mapObject->mapobj_bit_19 = FALSE;
+ mapObject->mapobj_bit_20 = FALSE;
+ mapObject->mapobj_bit_21 = FALSE;
+ FieldObjectClearAnim(mapObject);
+}
+
+static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
+{
+ gPlayerAvatar.mapObjectId = mapObjectId;
+ gPlayerAvatar.spriteId = spriteId;
+ gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
+ SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
+}
+
+void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 paletteSlot;
+
+ graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
+ sprite = &gSprites[mapObject->spriteId];
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ sprite->oam.shape = graphicsInfo->oam->shape;
+ sprite->oam.size = graphicsInfo->oam->size;
+ sprite->images = graphicsInfo->images;
+ sprite->anims = graphicsInfo->anims;
+ sprite->subspriteTables = graphicsInfo->subspriteTables;
+ sprite->oam.paletteNum = paletteSlot;
+ mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
+ mapObject->graphicsId = graphicsId;
+ sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ if (mapObject->mapobj_bit_15)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId);
+ }
+}
+
+void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ if (!mapObject->mapobj_bit_12)
+ {
+ StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
+ }
+}
+
+void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ FieldObjectTurn(&gMapObjects[mapObjectId], direction);
+ }
+}
+
+void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
+{
+ FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
+}
+
+/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 berryStage;
+ u8 berryId;
+
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->invisible = TRUE;
+ berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
+ if (berryStage != 0)
+ {
+ mapObject->mapobj_bit_13 = FALSE;
+ sprite->invisible = FALSE;
+ berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
+ berryStage -= 1;
+ if (berryId >= NUM_BERRIES)
+ {
+ berryId = 0;
+ }
+ FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]);
+ sprite->images = gBerryTreePicTablePointers[berryId];
+ sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
+ StartSpriteAnim(sprite, berryStage);
+ }
+}
+
+const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
+{
+ u8 bard;
+
+ if (graphicsId >= SPRITE_VAR)
+ {
+ graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR);
+ }
+ if (graphicsId == 0x45)
+ {
+ bard = sub_81201C8();
+ return gMauvilleOldManGraphicsInfoPointers[bard];
+ }
+ if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
+ {
+ graphicsId = 0x05; // LittleBoy1
+ }
+ return gFieldObjectGraphicsInfoPointers[graphicsId];
+}
+
+static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
+{
+ if (mapObject->graphicsId >= SPRITE_VAR)
+ {
+ mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR);
+ }
+}
+
+void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ gMapObjects[mapObjectId].mapobj_bit_13 = state;
+ }
+}
+
+void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
+{
+ *localId = mapObject->localId;
+ *mapNum = mapObject->mapNum;
+ *mapGroup = mapObject->mapGroup;
+}
+
+void sub_808E75C(s16 x, s16 y)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+
+ mapObjectId = GetFieldObjectIdByXY(x, y);
+ if (mapObjectId != NUM_FIELD_OBJECTS)
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ mapObject->mapobj_bit_2 = TRUE;
+ }
+}
+
+void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+ struct Sprite *sprite;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ sprite = &gSprites[mapObject->spriteId];
+ mapObject->mapobj_bit_26 = TRUE;
+ sprite->subpriority = subpriority;
+ }
+}
+
+void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ mapObject->mapobj_bit_26 = FALSE;
+ mapObject->mapobj_bit_2 = TRUE;
+ }
+}
+
+void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 mapObjectId;
+ struct Sprite *sprite;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ sprite = &gSprites[gMapObjects[mapObjectId].spriteId];
+ sprite->pos2.x = x;
+ sprite->pos2.y = y;
+ }
+}
+
+void gpu_pal_allocator_reset__manage_upper_four(void)
+{
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 12;
+}
+
+static void sub_808E894(u16 paletteTag)
+{
+ u16 paletteSlot;
+
+ paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag);
+ if (paletteSlot != 0x11ff) // always true
+ {
+ sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
+ }
+}
+
+void sub_808E8C0(u16 *paletteTags)
+{
+ u8 i;
+
+ for (i = 0; paletteTags[i] != 0x11ff; i ++)
+ {
+ sub_808E894(paletteTags[i]);
+ }
+}
+
+static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
+{
+ if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
+ {
+ return 0xff;
+ }
+ return LoadSpritePalette(spritePalette);
+}
+
+void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
+{
+ u16 paletteIdx;
+
+ paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag);
+ LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
+}
+
+void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
+{
+ while (minSlot < maxSlot)
+ {
+ pal_patch_for_npc(*paletteTags, minSlot);
+ paletteTags ++;
+ minSlot ++;
+ }
+}
+
+static u8 FindFieldObjectPaletteIndexByTag(u16 tag)
+{
+ u8 i;
+
+ for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BBC8[i].tag == tag)
+ {
+ return i;
+ }
+ }
+ return 0xff;
+}
+
+void npc_load_two_palettes__no_record(u16 tag, u8 slot)
+{
+ u8 i;
+
+ pal_patch_for_npc(tag, slot);
+ for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD00[i].tag == tag)
+ {
+ pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
+ return;
+ }
+ }
+}
+
+void npc_load_two_palettes__and_record(u16 tag, u8 slot)
+{
+ u8 i;
+
+ gUnknown_020375B6 = tag;
+ pal_patch_for_npc(tag, slot);
+ for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD78[i].tag == tag)
+ {
+ pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
+ return;
+ }
+ }
+}
+
+static void sub_808EAB0(u16 tag, u8 slot)
+{
+ pal_patch_for_npc(tag, slot);
+}
+
+void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = mapObject->coords2.x;
+ mapObject->coords3.y = mapObject->coords2.y;
+ mapObject->coords2.x += x;
+ mapObject->coords2.y += y;
+}
+
+void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = mapObject->coords2.x;
+ mapObject->coords3.y = mapObject->coords2.y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+}
+
+/*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = x;
+ mapObject->coords3.y = y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+}
+
+void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y)
+{
+ struct Sprite *sprite;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+
+ sprite = &gSprites[mapObject->spriteId];
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ npc_coords_set(mapObject, x, y);
+ sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sub_808E38C(mapObject);
+ if (mapObject->mapobj_bit_15)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ x += 7;
+ y += 7;
+ sub_808EB08(&gMapObjects[mapObjectId], x, y);
+ }
+}
+
+void npc_coords_shift_still(struct MapObject *mapObject)
+{
+ npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y);
+}
+
+void UpdateFieldObjectCoordsForCameraUpdate(void)
+{
+ u8 i;
+ s16 dx;
+ s16 dy;
+
+ if (gCamera.active)
+ {
+ dx = gCamera.x;
+ dy = gCamera.y;
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ gMapObjects[i].coords1.x -= dx;
+ gMapObjects[i].coords1.y -= dy;
+ gMapObjects[i].coords2.x -= dx;
+ gMapObjects[i].coords2.y -= dy;
+ gMapObjects[i].coords3.x -= dx;
+ gMapObjects[i].coords3.y -= dy;
+ }
+ }
+ }
+}
+
+u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
+{
+ u8 i;
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
+ {
+ return i;
+ }
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
+{
+ if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y)
+{
+ UpdateFieldObjectCoordsForCameraUpdate();
+ SpawnFieldObjectsInView(x, y);
+ RemoveFieldObjectsOutsideView();
+}
+
+u8 AddCameraObject(u8 linkedSpriteId)
+{
+ u8 spriteId;
+
+ spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4);
+ gSprites[spriteId].invisible = TRUE;
+ gSprites[spriteId].data0 = linkedSpriteId;
+ return spriteId;
+}
+
+void ObjectCB_CameraObject(struct Sprite *sprite)
+{
+ void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *);
+
+ memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC);
+ callbacks[sprite->data1](sprite);
+}
+
+/*static*/ void CameraObject_0(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data0].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data0].pos1.y;
+ sprite->invisible = TRUE;
+ sprite->data1 = 1;
+ CameraObject_1(sprite);
+}
+
+/*static*/ void CameraObject_1(struct Sprite *sprite)
+{
+ s16 x;
+ s16 y;
+
+ y = gSprites[sprite->data0].pos1.y;
+ x = gSprites[sprite->data0].pos1.x;
+ sprite->data2 = x - sprite->pos1.x;
+ sprite->data3 = y - sprite->pos1.y;
+ sprite->pos1.x = x;
+ sprite->pos1.y = y;
+}
+
+/*static*/ void CameraObject_2(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data0].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data0].pos1.y;
+ sprite->data2 = 0;
+ sprite->data3 = 0;
+}
+
+static struct Sprite *FindCameraObject(void)
+{
+ u8 spriteId;
+
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++)
+ {
+ if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
+ {
+ return &gSprites[spriteId];
+ }
+ }
+ return NULL;
+}
+
+void CameraObjectReset1(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data1 = 0;
+ cameraObject->callback(cameraObject);
+ }
+}
+
+void CameraObjectSetFollowedObjectId(u8 objectId)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data0 = objectId;
+ CameraObjectReset1();
+ }
+}
+
+u8 CameraObjectGetFollowedObjectId(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject == NULL)
+ {
+ return MAX_SPRITES;
+ }
+ return cameraObject->data0;
+}
+
+void CameraObjectReset2(void)
+{
+ FindCameraObject()->data1 = 2;
+}
+
+u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i ++)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ break;
+ }
+ }
+ return i;
+}
+
+u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ s16 i;
+
+ for (i = MAX_SPRITES - 1; i > -1; i --)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ return i;
+ }
+ }
+ return MAX_SPRITES;
+}
+
+void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction)
+{
+ s8 d2;
+ mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18;
+ if (!mapObject->mapobj_bit_9)
+ {
+ d2 = direction;
+ mapObject->mapobj_unk_18 = d2;
+ }
+ mapObject->placeholder18 = direction;
+}
+
+static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
+}
+
+const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId)
+{
+ return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
+}
+
+static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
+}
+
+u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
+{
+ return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
+}
+
+u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ return 0xFF;
+ }
+ return gMapObjects[mapObjectId].trainerType;
+}
+
+u8 sub_808F0BC(u8 mapObjectId)
+{
+ return gMapObjects[mapObjectId].trainerType;
+}
+
+u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ return 0xFF;
+ }
+ return gMapObjects[mapObjectId].trainerRange_berryTreeId;
+}
+
+u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
+{
+ return gMapObjects[mapObjectId].trainerRange_berryTreeId;
+}
+
+struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct MapObjectTemplate *templates;
+ const struct MapHeader *mapHeader;
+ u8 count;
+
+ if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
+ {
+ templates = gSaveBlock1Ptr->mapObjectTemplates;
+ count = gMapHeader.events->mapObjectCount;
+ }
+ else
+ {
+ mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
+ templates = mapHeader->events->mapObjects;
+ count = mapHeader->events->mapObjectCount;
+ }
+ return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
+}
+
+struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
+{
+ u8 i;
+
+ for (i = 0; i < count; i ++)
+ {
+ if (templates[i].localId == localId)
+ {
+ return &templates[i];
+ }
+ }
+ return NULL;
+}
+
+struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject)
+{
+ int i;
+
+ if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
+ {
+ return NULL;
+ }
+ for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
+ {
+ if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId)
+ {
+ return &gSaveBlock1Ptr->mapObjectTemplates[i];
+ }
+ }
+ return NULL;
+}
+
+void sub_808F208(const struct MapObject *mapObject)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->x = mapObject->coords2.x - 7;
+ mapObjectTemplate->y = mapObject->coords2.y - 7;
+ }
+}
+
+void sub_808F228(const struct MapObject *mapObject, const u8 *script)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->script = script;
+ }
+}
+
+void sub_808F23C(const struct MapObject *mapObject, u8 movementType)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->movementType = movementType;
+ }
+}
+
+void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ sub_808F208(&gMapObjects[mapObjectId]);
+ }
+}
+
+void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 action)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ switch (action)
+ {
+ case 6:
+ sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A2);
+ break;
+ case 7:
+ sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A6);
+ break;
+ }
+ }
+}
+
+void npc_paltag_set_load(u8 palSlot)
+{
+ gpu_pal_allocator_reset__manage_upper_four();
+ gUnknown_020375B6 = 0x11ff;
+ gUnknown_020375B4 = palSlot;
+ if (palSlot == 1)
+ {
+ pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
+ gReservedSpritePaletteCount = 8;
+ }
+ else
+ {
+ pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
+ }
+}
+
+u16 npc_paltag_by_palslot(u8 palSlot)
+{
+ u8 i;
+
+ if (palSlot < 10)
+ {
+ return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
+ }
+ for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
+ {
+ return gUnknown_0850BD78[i].data[gUnknown_020375B4];
+ }
+ }
+ return 0x11ff;
+}
+
+// Map Object Step Callbacks
+
+null_object_step(NoMovement1, FALSE)
+
+field_object_step(GoRandomDirections, gUnknown_0850D6F4)
+
+bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (!FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ return FALSE;
+ }
+ sub_8097978(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_809797C(sprite))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 chosenDirection;
+
+ memcpy(directions, gUnknown_0850D710, sizeof directions);
+ chosenDirection = directions[Random() & 0x03];
+ FieldObjectSetDirection(mapObject, chosenDirection);
+ sprite->data1 = 5;
+ if (sub_8092B88(mapObject, chosenDirection))
+ {
+ sprite->data1 = 1;
+ }
+ return TRUE;
+}
+
+bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 6;
+ return TRUE;
+}
+
+bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
+{
+ s16 playerX;
+ s16 playerY;
+ s16 objX;
+ s16 objY;
+ s16 minX;
+ s16 maxX;
+ s16 minY;
+ s16 maxY;
+
+ if (!TestPlayerAvatarFlags(0x80))
+ {
+ return FALSE;
+ }
+ if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
+ {
+ return FALSE;
+ }
+ PlayerGetDestCoords(&playerX, &playerY);
+ objX = mapObject->coords2.x;
+ objY = mapObject->coords2.y;
+ minX = objX - mapObject->trainerRange_berryTreeId;
+ minY = objY - mapObject->trainerRange_berryTreeId;
+ maxX = objX + mapObject->trainerRange_berryTreeId;
+ maxY = objY + mapObject->trainerRange_berryTreeId;
+ if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+u8 sub_808F608(s16 x1, s16 x2, s16 y1, s16 y2)
+{
+ u8 retval;
+
+ if (y1 > y2)
+ {
+ retval = DIR_EAST;
+ if (x1 < 0)
+ {
+ retval = DIR_WEST;
+ }
+ }
+ else
+ {
+ retval = DIR_SOUTH;
+ if (x2 < 0)
+ {
+ retval = DIR_NORTH;
+ }
+ }
+ return retval;
+}
diff --git a/src/malloc.c b/src/malloc.c
index 3901c5a35..ccb2f7d20 100644
--- a/src/malloc.c
+++ b/src/malloc.c
@@ -38,7 +38,7 @@ void PutMemBlockHeader(void *block, struct MemBlock *prev, struct MemBlock *next
void PutFirstMemBlockHeader(void *block, u32 size)
{
- PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - 16);
+ PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - sizeof(struct MemBlock));
}
void *AllocInternal(void *heapStart, u32 size)
@@ -48,6 +48,7 @@ void *AllocInternal(void *heapStart, u32 size)
struct MemBlock *splitBlock;
u32 foundBlockSize;
+ // Alignment
if (size & 3)
size = 4 * ((size / 4) + 1);
@@ -58,7 +59,7 @@ void *AllocInternal(void *heapStart, u32 size)
foundBlockSize = pos->size;
if (foundBlockSize >= size) {
- if (foundBlockSize - size <= 31) {
+ if (foundBlockSize - size < 2 * sizeof(struct MemBlock)) {
// The block isn't much bigger than the requested size,
// so just use it.
pos->flag = TRUE;