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-rw-r--r--src/battle_1.c17
-rw-r--r--src/battle_2.c5649
-rw-r--r--src/battle_ai.c2838
-rw-r--r--src/battle_ai_script_commands.c2312
-rw-r--r--src/battle_ai_switch_items.c951
-rw-r--r--src/battle_dome_cards.c430
-rw-r--r--src/battle_message.c2333
-rw-r--r--src/battle_script_commands.c11415
-rw-r--r--src/battle_util.c3604
-rw-r--r--src/berry.c1255
-rw-r--r--src/berry_blender.c18
-rw-r--r--src/berry_fix_program.c530
-rw-r--r--src/bg.c1607
-rwxr-xr-xsrc/braille_puzzles.c583
-rw-r--r--src/calculate_base_damage.c283
-rw-r--r--src/coins.c76
-rw-r--r--src/decompress.c3
-rwxr-xr-xsrc/diploma.c219
-rw-r--r--src/dma3_manager.c52
-rw-r--r--src/egg_hatch.c893
-rw-r--r--src/field_camera.c28
-rw-r--r--src/field_effect.c15
-rwxr-xr-xsrc/field_map_obj.c5118
-rw-r--r--src/field_screen.c15
-rwxr-xr-xsrc/field_special_scene.c363
-rw-r--r--src/fldeff_cut.c19
-rw-r--r--src/gpu_regs.c25
-rw-r--r--src/hall_of_fame.c4
-rw-r--r--src/item.c17
-rw-r--r--src/lilycove_lady.c1101
-rw-r--r--src/link.c56
-rw-r--r--src/load_save.c110
-rw-r--r--src/lottery_corner.c167
-rw-r--r--src/main.c16
-rw-r--r--src/main_menu.c15
-rw-r--r--src/malloc.c8
-rw-r--r--src/metatile_behavior.c1436
-rw-r--r--src/money.c200
-rw-r--r--src/multiboot.c2
-rw-r--r--src/new_game.c123
-rw-r--r--src/palette.c81
-rw-r--r--src/play_time.c10
-rw-r--r--src/pokemon_1.c391
-rw-r--r--src/pokemon_2.c1364
-rw-r--r--src/pokemon_3.c1749
-rw-r--r--src/pokemon_size_record.c222
-rw-r--r--src/pokemon_storage_system.c15
-rw-r--r--src/record_mixing.c28
-rw-r--r--src/reset_save_heap.c32
-rw-r--r--src/reshow_battle_screen.c354
-rw-r--r--src/rng.c5
-rw-r--r--src/roamer.c218
-rw-r--r--src/rom4.c19
-rw-r--r--src/safari_zone.c268
-rw-r--r--src/save.c166
-rwxr-xr-xsrc/save_failed_screen.c426
-rwxr-xr-xsrc/save_location.c146
-rw-r--r--src/scrcmd.c15
-rw-r--r--src/script.c434
-rw-r--r--src/script_menu.c16
-rw-r--r--src/start_menu.c231
-rw-r--r--src/string_util.c2
-rw-r--r--src/task.c6
-rw-r--r--src/text.c25
-rw-r--r--src/tileset_anims.c1411
-rw-r--r--src/trig.c6
-rw-r--r--src/tv.c7927
-rw-r--r--src/unk_text_util_2.c219
-rw-r--r--src/util.c503
-rw-r--r--src/window.c8
70 files changed, 57144 insertions, 3059 deletions
diff --git a/src/battle_1.c b/src/battle_1.c
new file mode 100644
index 000000000..5e4ef5583
--- /dev/null
+++ b/src/battle_1.c
@@ -0,0 +1,17 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+IWRAM_DATA u32 gUnknown_03000DD4;
+IWRAM_DATA u32 gUnknown_03000DD8;
+IWRAM_DATA u32 gUnknown_03000DDC;
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/battle_2.c b/src/battle_2.c
new file mode 100644
index 000000000..aeba69213
--- /dev/null
+++ b/src/battle_2.c
@@ -0,0 +1,5649 @@
+#include "global.h"
+#include "battle.h"
+#include "recorded_battle.h"
+#include "main.h"
+#include "load_save.h"
+#include "gpu_regs.h"
+#include "unknown_task.h"
+#include "battle_setup.h"
+#include "pokemon.h"
+#include "palette.h"
+#include "task.h"
+#include "event_data.h"
+#include "species.h"
+#include "berry.h"
+#include "text.h"
+#include "item.h"
+#include "items.h"
+#include "hold_effects.h"
+#include "link.h"
+#include "bg.h"
+#include "dma3.h"
+#include "string_util.h"
+#include "malloc.h"
+#include "event_data.h"
+#include "m4a.h"
+#include "window.h"
+#include "rng.h"
+#include "songs.h"
+#include "sound.h"
+#include "battle_message.h"
+#include "sprite.h"
+#include "util.h"
+#include "trig.h"
+#include "battle_ai_script_commands.h"
+#include "battle_move_effects.h"
+#include "battle_controllers.h"
+#include "pokedex.h"
+#include "abilities.h"
+#include "moves.h"
+#include "trainer_classes.h"
+#include "evolution_scene.h"
+#include "roamer.h"
+#include "tv.h"
+#include "safari_zone.h"
+#include "battle_string_ids.h"
+
+struct UnknownStruct6
+{
+ u16 unk0[0xA0];
+ u8 fillerA0[0x640];
+ u16 unk780[0xA0];
+};
+
+struct UnknownPokemonStruct2
+{
+ /*0x00*/ u16 species;
+ /*0x02*/ u16 heldItem;
+ /*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
+ /*0x0F*/ u8 level;
+ /*0x10*/ u16 hp;
+ /*0x12*/ u16 maxhp;
+ /*0x14*/ u32 status;
+ /*0x18*/ u32 personality;
+ /*0x1C*/ u8 gender;
+ /*0x1D*/ u8 language;
+};
+
+extern u8 gBattleCommunication[];
+extern u8 gBattleTerrain;
+extern u16 gBattle_BG0_X;
+extern u16 gBattle_BG0_Y;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+extern u16 gPartnerTrainerId;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN1V;
+extern u16 gTrainerBattleOpponent_A;
+extern u16 gTrainerBattleOpponent_B;
+extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern void (*gPreBattleCallback1)(void);
+extern void (*gBattleMainFunc)(void);
+extern void (*gUnknown_030061E8)(void);
+extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for?
+extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
+extern u8 gUnknown_02039B28[]; // possibly a struct?
+extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern u8 gDecompressionBuffer[];
+extern u16 gUnknown_020243FC;
+extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
+extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
+extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u8 gStringBank;
+extern u32 gUnknown_02022F88;
+extern u32 gHitMarker;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern u16 gPaydayMoney;
+extern u16 gBattleWeather;
+extern u16 gPauseCounterBattle;
+extern u16 gRandomTurnNumber;
+extern u8 gActiveBank;
+extern u8 gNoOfAllBanks;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gLeveledUpInBattle;
+extern u8 gAbsentBankFlags;
+extern u32 gBattleExecBuffer;
+extern u8 gMultiHitCounter;
+extern u8 gBattleMoveFlags;
+extern s32 gBattleMoveDamage;
+extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
+extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
+extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
+extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
+extern u16 gUnknown_02024258[BATTLE_BANKS_COUNT];
+extern u16 gUnknown_02024260[BATTLE_BANKS_COUNT];
+extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT];
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern u16 gSideAffecting[2];
+extern u16 gCurrentMove;
+extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
+extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
+extern u8 gCurrentActionFuncId;
+extern u8 gLastUsedAbility;
+extern u8 gUnknown_0203CF00[];
+extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
+extern const u8* gBattlescriptCurrInstr;
+extern u32 gBattlePalaceMoveSelectionRngValue;
+extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gCurrentTurnActionNumber;
+extern u16 gDynamicBasePower;
+extern u8 gCritMultiplier;
+extern u8 gCurrMovePos;
+extern u8 gUnknown_020241E9;
+extern u16 gLastUsedMove;
+
+extern const struct BattleMove gBattleMoves[];
+extern const u16 gUnknown_08C004E0[]; // battle textbox palette
+extern const struct BgTemplate gUnknown_0831AA08[];
+extern const struct WindowTemplate * const gUnknown_0831ABA0[];
+extern const u8 gUnknown_0831ACE0[];
+extern const u8 gStatStageRatios[][2];
+extern const u8 * const gBattleScriptsForMoveEffects[];
+extern const u8 * const gBattlescriptsForBallThrow[];
+extern const u8 * const gBattlescriptsForRunningByItem[];
+extern const u8 * const gUnknown_082DBD3C[];
+extern const u8 * const gBattlescriptsForSafariActions[];
+
+// strings
+extern const u8 gText_LinkStandby3[];
+extern const u8 gText_RecordBattleToPass[];
+extern const u8 gText_BattleYesNoChoice[];
+extern const u8 gText_BattleRecordCouldntBeSaved[];
+extern const u8 gText_BattleRecordedOnPass[];
+extern const u8 gText_ShedinjaJapaneseName[];
+extern const u8 gText_EmptyString3[];
+extern const u8 gText_Poison[];
+extern const u8 gText_Sleep[];
+extern const u8 gText_Paralysis[];
+extern const u8 gText_Burn[];
+extern const u8 gText_Ice[];
+extern const u8 gText_Confusion[];
+extern const u8 gText_Love[];
+
+// battlescripts
+extern const u8 gUnknown_082DB8BE[];
+extern const u8 gUnknown_082DB881[];
+extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
+extern const u8 gUnknown_082DAB11[];
+extern const u8 gUnknown_082DB9BA[];
+extern const u8 gUnknown_082DAAFE[];
+extern const u8 gUnknown_082DAB0B[];
+extern const u8 BattleScript_FocusPunchSetUp[];
+extern const u8 BattleScript_LinkBattleWonOrLost[];
+extern const u8 BattleScript_FrontierTrainerBattleWon[];
+extern const u8 BattleScript_LocalTrainerBattleWon[];
+extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
+extern const u8 BattleScript_LocalBattleLost[];
+extern const u8 gUnknown_082DB9C8[];
+extern const u8 gUnknown_082DAA0B[];
+extern const u8 gUnknown_082DB9C1[];
+extern const u8 BattleScript_RanAwayUsingMonAbility[];
+extern const u8 BattleScript_SmokeBallEscape[];
+extern const u8 BattleScript_GotAwaySafely[];
+extern const u8 BattleScript_WildMonFled[];
+extern const u8 BattleScript_MoveUsedLoafingAround[];
+extern const u8 BattleScript_ActionSwitch[];
+extern const u8 BattleScript_PrintFailedToRunString[];
+
+// functions
+extern void HandleLinkBattleSetup(void); // rom_3
+extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3
+extern void sub_8032768(void); // rom_3
+extern void dp12_8087EA4(void);
+extern void sub_80356D0(void);
+extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
+extern void sub_8166188(void); // battle tower, sets link battle mons level but why?
+extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language
+extern void sub_81DB4DC(u8* dst, u8 arg2); //
+extern void sub_81B9150(void);
+extern void sub_800AC34(void);
+extern void sub_80B3AF8(u8 taskId); // cable club
+extern void sub_8076918(u8 bank);
+extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId);
+extern void sub_81A56B4(void); // battle frontier 2
+extern u8 sub_81A9E28(void); // battle frontier 2
+extern void sub_81A56E8(u8 bank); // battle frontier 2
+extern void sub_81B8FB0(u8, u8); // party menu
+extern u8 pokemon_order_func(u8); // party menu
+extern bool8 InBattlePyramid(void);
+
+// this file's functions
+static void CB2_InitBattleInternal(void);
+static void CB2_PreInitMultiBattle(void);
+static void CB2_PreInitIngamePlayerPartnerBattle(void);
+static void CB2_HandleStartMultiPartnerBattle(void);
+static void CB2_HandleStartMultiBattle(void);
+static void CB2_HandleStartBattle(void);
+static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
+static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
+static void BattleMainCB1(void);
+static void sub_8038538(struct Sprite *sprite);
+static void sub_8038F14(void);
+static void sub_8038F34(void);
+static void sub_80392A8(void);
+static void sub_803937C(void);
+static void sub_803939C(void);
+void oac_poke_opponent(struct Sprite *sprite);
+static void sub_803980C(struct Sprite *sprite);
+static void sub_8039838(struct Sprite *sprite);
+static void sub_8039894(struct Sprite *sprite);
+static void sub_80398D0(struct Sprite *sprite);
+static void sub_8039A48(struct Sprite *sprite);
+static void sub_8039AF4(struct Sprite *sprite);
+static void SpriteCallbackDummy_3(struct Sprite *sprite);
+static void oac_poke_ally_(struct Sprite *sprite);
+static void SpecialStatusesClear(void);
+static void TurnValuesCleanUp(bool8 var0);
+static void SpriteCB_HealthBoxBounce(struct Sprite *sprite);
+static void BattleStartClearSetData(void);
+static void BattleIntroGetMonsData(void);
+static void BattleIntroPrepareBackgroundSlide(void);
+static void BattleIntroDrawTrainersOrMonsSprites(void);
+static void BattleIntroDrawPartySummaryScreens(void);
+static void BattleIntroPrintTrainerWantsToBattle(void);
+static void BattleIntroPrintWildMonAttacked(void);
+static void BattleIntroPrintOpponentSendsOut(void);
+static void BattleIntroPrintPlayerSendsOut(void);
+static void BattleIntroOpponent1SendsOutMonAnimation(void);
+static void BattleIntroOpponent2SendsOutMonAnimation(void);
+static void BattleIntroRecordMonsToDex(void);
+static void BattleIntroPlayer1SendsOutMonAnimation(void);
+static void TryDoEventsBeforeFirstTurn(void);
+static void HandleTurnActionSelectionState(void);
+static void RunTurnActionsFunctions(void);
+static void SetActionsAndBanksTurnOrder(void);
+static void sub_803CDF8(void);
+static bool8 sub_803CDB8(void);
+static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
+static void FreeResetData_ReturnToOvOrDoEvolutions(void);
+static void ReturnFromBattleToOverworld(void);
+static void TryEvolvePokemon(void);
+static void WaitForEvoSceneToFinish(void);
+static void HandleEndTurn_ContinueBattle(void);
+static void HandleEndTurn_BattleWon(void);
+static void HandleEndTurn_BattleLost(void);
+static void HandleEndTurn_RanFromBattle(void);
+static void HandleEndTurn_MonFled(void);
+static void HandleEndTurn_FinishBattle(void);
+static void HandleAction_UseMove(void);
+static void HandleAction_Switch(void);
+static void HandleAction_UseItem(void);
+static void HandleAction_Run(void);
+static void HandleAction_WatchesCarefully(void);
+static void HandleAction_SafariZoneBallThrow(void);
+static void HandleAction_ThrowPokeblock(void);
+static void HandleAction_GoNear(void);
+static void HandleAction_SafriZoneRun(void);
+static void HandleAction_Action9(void);
+static void HandleAction_Action11(void);
+static void HandleAction_NothingIsFainted(void);
+static void HandleAction_ActionFinished(void);
+
+// rom const data
+static void (* const sTurnActionsFuncsTable[])(void) =
+{
+ HandleAction_UseMove, // ACTION_USE_MOVE
+ HandleAction_UseItem, // ACTION_USE_ITEM
+ HandleAction_Switch, // ACTION_SWITCH
+ HandleAction_Run, // ACTION_RUN
+ HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY
+ HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL
+ HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE
+ HandleAction_GoNear, // ACTION_GO_NEAR
+ HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN
+ HandleAction_Action9, // ACTION_9
+ HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT
+ HandleAction_Action11, // not sure about this one
+ HandleAction_ActionFinished, // ACTION_FINISHED
+ HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED
+};
+
+static void (* const sEndTurnFuncsTable[])(void) =
+{
+ HandleEndTurn_ContinueBattle, // battle outcome 0
+ HandleEndTurn_BattleWon, // BATTLE_WON
+ HandleEndTurn_BattleLost, // BATTLE_LOST
+ HandleEndTurn_BattleLost, // BATTLE_DREW
+ HandleEndTurn_RanFromBattle, // BATTLE_RAN
+ HandleEndTurn_FinishBattle, // BATTLE_PLAYER_TELEPORTED
+ HandleEndTurn_MonFled, // BATTLE_POKE_FLED
+ HandleEndTurn_FinishBattle, // BATTLE_CAUGHT
+ HandleEndTurn_FinishBattle, // battle outcome 8
+ HandleEndTurn_FinishBattle, // BATTLE_FORFEITED
+ HandleEndTurn_FinishBattle, // BATTLE_OPPONENT_TELEPORTED
+};
+
+const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
+const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
+const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
+const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
+const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
+const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
+const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
+
+const u8 * const gStatusConditionStringsTable[7][2] =
+{
+ {gStatusConditionString_PoisonJpn, gText_Poison},
+ {gStatusConditionString_SleepJpn, gText_Sleep},
+ {gStatusConditionString_ParalysisJpn, gText_Paralysis},
+ {gStatusConditionString_BurnJpn, gText_Burn},
+ {gStatusConditionString_IceJpn, gText_Ice},
+ {gStatusConditionString_ConfusionJpn, gText_Confusion},
+ {gStatusConditionString_LoveJpn, gText_Love}
+};
+
+static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
+static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1};
+static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
+
+void CB2_InitBattle(void)
+{
+ MoveSaveBlocks_ResetHeap();
+ AllocateBattleResrouces();
+ AllocateBattleSpritesData();
+ AllocateMonSpritesGfx();
+ sub_8185F84();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ {
+ CB2_InitBattleInternal();
+ }
+ else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
+ {
+ HandleLinkBattleSetup();
+ SetMainCallback2(CB2_PreInitMultiBattle);
+ }
+ else
+ {
+ SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle);
+ }
+ gBattleCommunication[MULTIUSE_STATE] = 0;
+ }
+ else
+ {
+ CB2_InitBattleInternal();
+ }
+}
+
+static void CB2_InitBattleInternal(void)
+{
+ s32 i;
+
+ SetHBlankCallback(NULL);
+ SetVBlankCallback(NULL);
+
+ CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
+
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ SetGpuReg(REG_OFFSET_WIN0H, 240);
+ SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
+ SetGpuReg(REG_OFFSET_WININ, 0);
+ SetGpuReg(REG_OFFSET_WINOUT, 0);
+
+ gBattle_WIN0H = 240;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
+ {
+ gBattle_WIN0V = 159;
+ gBattle_WIN1H = 240;
+ gBattle_WIN1V = 32;
+ }
+ else
+ {
+ gBattle_WIN0V = 0x5051;
+ dp12_8087EA4();
+
+ for (i = 0; i < 80; i++)
+ {
+ gUnknown_02038C28.unk0[i] = 0xF0;
+ gUnknown_02038C28.unk780[i] = 0xF0;
+ }
+ for (i = 80; i < 160; i++)
+ {
+ #ifndef NONMATCHING
+ asm(""::"r"(i)); // needed to match
+ #endif // NONMATCHING
+
+ gUnknown_02038C28.unk0[i] = 0xFF10;
+ gUnknown_02038C28.unk780[i] = 0xFF10;
+ }
+
+ sub_80BA038(gUnknown_0831AC70);
+ }
+
+ ResetPaletteFade();
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+
+ gBattleTerrain = BattleSetup_GetTerrainId();
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ gBattleTerrain = BATTLE_TERRAIN_INSIDE;
+
+ sub_80356D0();
+ LoadBattleTextboxAndBackground();
+ ResetSpriteData();
+ ResetTasks();
+ LoadBattleEntryBackground();
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ SetVBlankCallback(VBlankCB_Battle);
+ SetUpBattleVarsAndBirchZigzagoon();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ SetMainCallback2(CB2_HandleStartMultiBattle);
+ else
+ SetMainCallback2(CB2_HandleStartBattle);
+
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
+ {
+ CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ CreateNPCTrainerParty(&gEnemyParty[3], gTrainerBattleOpponent_B, FALSE);
+ SetWildMonHeldItem();
+ }
+
+ gMain.inBattle = TRUE;
+ gSaveBlock2Ptr->field_CA9_b = 0;
+
+ for (i = 0; i < 6; i++)
+ AdjustFriendship(&gPlayerParty[i], 3);
+
+ gBattleCommunication[MULTIUSE_STATE] = 0;
+}
+
+static void sub_8036A5C(void)
+{
+ u16 r6 = 0;
+ u16 species = 0;
+ u16 hp = 0;
+ u32 status = 0;
+ s32 i;
+
+ for (i = 0; i < 6; i++)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+
+ if (species == SPECIES_NONE)
+ continue;
+ if (species != SPECIES_EGG && hp != 0 && status == 0)
+ r6 |= 1 << i * 2;
+
+ if (species == SPECIES_NONE)
+ continue;
+ if (hp != 0 && (species == SPECIES_EGG || status != 0))
+ r6 |= 2 << i * 2;
+
+ if (species == SPECIES_NONE)
+ continue;
+ if (species != SPECIES_EGG && hp == 0)
+ r6 |= 3 << i * 2;
+ }
+
+ gBattleStruct->field_182 = r6;
+ *(&gBattleStruct->field_183) = r6 >> 8;
+ gBattleStruct->field_183 |= FlagGet(SYS_FRONTIER_PASS) << 7;
+}
+
+static void SetPlayerBerryDataInBattleStruct(void)
+{
+ s32 i;
+ struct BattleStruct *battleStruct = gBattleStruct;
+ struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry;
+
+ if (IsEnigmaBerryValid() == TRUE)
+ {
+ for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
+ battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
+ battleBerry->name[i] = EOS;
+
+ for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
+ battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
+
+ battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
+ }
+ else
+ {
+ const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
+
+ for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
+ battleBerry->name[i] = berryData->name[i];
+ battleBerry->name[i] = EOS;
+
+ for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
+ battleBerry->itemEffect[i] = 0;
+
+ battleBerry->holdEffect = HOLD_EFFECT_NONE;
+ battleBerry->holdEffectParam = 0;
+ }
+}
+
+static void SetAllPlayersBerryData(void)
+{
+ s32 i;
+ s32 j;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ if (IsEnigmaBerryValid() == TRUE)
+ {
+ for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
+ {
+ gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
+ gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
+ }
+ gEnigmaBerries[0].name[i] = EOS;
+ gEnigmaBerries[2].name[i] = EOS;
+
+ for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
+ {
+ gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
+ gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
+ }
+
+ gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
+ gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
+ }
+ else
+ {
+ const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
+
+ for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
+ {
+ gEnigmaBerries[0].name[i] = berryData->name[i];
+ gEnigmaBerries[2].name[i] = berryData->name[i];
+ }
+ gEnigmaBerries[0].name[i] = EOS;
+ gEnigmaBerries[2].name[i] = EOS;
+
+ for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
+ {
+ gEnigmaBerries[0].itemEffect[i] = 0;
+ gEnigmaBerries[2].itemEffect[i] = 0;
+ }
+
+ gEnigmaBerries[0].holdEffect = 0;
+ gEnigmaBerries[2].holdEffect = 0;
+ gEnigmaBerries[0].holdEffectParam = 0;
+ gEnigmaBerries[2].holdEffectParam = 0;
+ }
+ }
+ else
+ {
+ s32 numPlayers;
+ struct BattleEnigmaBerry *src;
+ u8 r4;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ numPlayers = 2;
+ else
+ numPlayers = 4;
+
+ for (i = 0; i < numPlayers; i++)
+ {
+ src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
+ r4 = gLinkPlayers[i].lp_field_18;
+
+ for (j = 0; j < BERRY_NAME_COUNT - 1; j++)
+ gEnigmaBerries[r4].name[j] = src->name[j];
+ gEnigmaBerries[r4].name[j] = EOS;
+
+ for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
+ gEnigmaBerries[r4].itemEffect[j] = src->itemEffect[j];
+
+ gEnigmaBerries[r4].holdEffect = src->holdEffect;
+ gEnigmaBerries[r4].holdEffectParam = src->holdEffectParam;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 2; i++)
+ {
+ src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
+
+ for (j = 0; j < BERRY_NAME_COUNT - 1; j++)
+ {
+ gEnigmaBerries[i].name[j] = src->name[j];
+ gEnigmaBerries[i + 2].name[j] = src->name[j];
+ }
+ gEnigmaBerries[i].name[j] = EOS;
+ gEnigmaBerries[i + 2].name[j] = EOS;
+
+ for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
+ {
+ gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j];
+ gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j];
+ }
+
+ gEnigmaBerries[i].holdEffect = src->holdEffect;
+ gEnigmaBerries[i + 2].holdEffect = src->holdEffect;
+ gEnigmaBerries[i].holdEffectParam = src->holdEffectParam;
+ gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam;
+ }
+ }
+ }
+}
+
+static void sub_8036EB8(u8 arg0, u8 arg1)
+{
+ u8 var = 0;
+
+ if (gBlockRecvBuffer[0][0] == 256)
+ {
+ if (arg1 == 0)
+ gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
+ else
+ gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
+ var++;
+ }
+
+ if (var == 0)
+ {
+ s32 i;
+
+ for (i = 0; i < arg0; i++)
+ {
+ if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
+ break;
+ }
+
+ if (i == arg0)
+ {
+ if (arg1 == 0)
+ gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
+ else
+ gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
+ var++;
+ }
+
+ if (var == 0)
+ {
+ for (i = 0; i < arg0; i++)
+ {
+ if (gBlockRecvBuffer[i][0] == 0x300)
+ {
+ if (i != arg1 && i < arg1)
+ break;
+ }
+ if (gBlockRecvBuffer[i][0] > 0x300 && i != arg1)
+ break;
+ }
+
+ if (i == arg0)
+ gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
+ else
+ gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
+ }
+ }
+}
+
+static void CB2_HandleStartBattle(void)
+{
+ u8 playerMultiplayerId;
+ u8 enemyMultiplayerId;
+
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+
+ playerMultiplayerId = GetMultiplayerId();
+ gBattleScripting.multiplayerId = playerMultiplayerId;
+ enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
+
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ sub_805EF14();
+ gBattleCommunication[MULTIUSE_STATE] = 1;
+ }
+ if (gLinkVSyncDisabled)
+ sub_800E0E8();
+ break;
+ case 1:
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gReceivedRemoteLinkPlayers != 0)
+ {
+ if (sub_800A520())
+ {
+ *(&gBattleStruct->field_180) = 0;
+ *(&gBattleStruct->field_181) = 3;
+ sub_8036A5C();
+ SetPlayerBerryDataInBattleStruct();
+
+ if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ {
+ gLinkPlayers[0].lp_field_18 = 0;
+ gLinkPlayers[1].lp_field_18 = 1;
+ }
+
+ SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
+ gBattleCommunication[MULTIUSE_STATE] = 2;
+ }
+ if (gLinkVSyncDisabled)
+ sub_800DFB4(0, 0);
+ }
+ }
+ else
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ gBattleTypeFlags |= BATTLE_TYPE_WILD;
+ gBattleCommunication[MULTIUSE_STATE] = 15;
+ SetAllPlayersBerryData();
+ }
+ break;
+ case 2:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ u8 taskId;
+
+ ResetBlockReceivedFlags();
+ sub_8036EB8(2, playerMultiplayerId);
+ SetAllPlayersBerryData();
+ taskId = CreateTask(task00_0800F6FC, 0);
+ gTasks[taskId].data[1] = 0x10E;
+ gTasks[taskId].data[2] = 0x5A;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[3] = gBattleStruct->field_182 | (gBattleStruct->field_183 << 8);
+ gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
+ sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]);
+ sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]);
+ sub_8068AA4();
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 3:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 4:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 7:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 8:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 11:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 12:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+ TryCorrectShedinjaLanguage(&gEnemyParty[0]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[1]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[2]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[3]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[4]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[5]);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 15:
+ sub_8032768();
+ sub_8184E58();
+ gBattleCommunication[SPRITES_INIT_STATE1] = 0;
+ gBattleCommunication[SPRITES_INIT_STATE2] = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ s32 i;
+
+ for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
+
+ if (i == 2)
+ gBattleCommunication[MULTIUSE_STATE] = 16;
+ else
+ gBattleCommunication[MULTIUSE_STATE] = 18;
+ }
+ else
+ {
+ gBattleCommunication[MULTIUSE_STATE] = 18;
+ }
+ break;
+ case 16:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 17:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
+ memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 18:
+ if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
+ {
+ gPreBattleCallback1 = gMain.callback1;
+ gMain.callback1 = BattleMainCB1;
+ SetMainCallback2(BattleMainCB2);
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gBattleTypeFlags |= BATTLE_TYPE_20;
+ }
+ }
+ break;
+ case 5:
+ case 9:
+ case 13:
+ gBattleCommunication[MULTIUSE_STATE]++;
+ gBattleCommunication[1] = 1;
+ case 6:
+ case 10:
+ case 14:
+ if (--gBattleCommunication[1] == 0)
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ }
+}
+
+static void CB2_HandleStartMultiPartnerBattle(void)
+{
+ u8 playerMultiplayerId;
+ u8 enemyMultiplayerId;
+
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+
+ playerMultiplayerId = GetMultiplayerId();
+ gBattleScripting.multiplayerId = playerMultiplayerId;
+ enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
+
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ sub_805EF14();
+ gBattleCommunication[MULTIUSE_STATE] = 1;
+ }
+ if (gLinkVSyncDisabled)
+ sub_800E0E8();
+ // fall through
+ case 1:
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gReceivedRemoteLinkPlayers != 0)
+ {
+ u8 language;
+
+ gLinkPlayers[0].lp_field_18 = 0;
+ gLinkPlayers[1].lp_field_18 = 2;
+ gLinkPlayers[2].lp_field_18 = 1;
+ gLinkPlayers[3].lp_field_18 = 3;
+ GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
+ GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
+ sub_8165B88(&language, gTrainerBattleOpponent_A);
+ gLinkPlayers[2].language = language;
+ sub_8165B88(&language, gTrainerBattleOpponent_B);
+ gLinkPlayers[3].language = language;
+
+ if (sub_800A520())
+ {
+ *(&gBattleStruct->field_180) = 0;
+ *(&gBattleStruct->field_181) = 3;
+ sub_8036A5C();
+ SetPlayerBerryDataInBattleStruct();
+ SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
+ gBattleCommunication[MULTIUSE_STATE] = 2;
+ }
+
+ if (gLinkVSyncDisabled)
+ sub_800DFB4(0, 0);
+ }
+ }
+ else
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ gBattleTypeFlags |= BATTLE_TYPE_WILD;
+ gBattleCommunication[MULTIUSE_STATE] = 13;
+ SetAllPlayersBerryData();
+ }
+ break;
+ case 2:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ u8 taskId;
+
+ ResetBlockReceivedFlags();
+ sub_8036EB8(2, playerMultiplayerId);
+ SetAllPlayersBerryData();
+ taskId = CreateTask(task00_0800F6FC, 0);
+ gTasks[taskId].data[1] = 0x10E;
+ gTasks[taskId].data[2] = 0x5A;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[3] = 0x145;
+ gTasks[taskId].data[4] = 0x145;
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 3:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 4:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0)
+ {
+ memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+ memcpy(gPlayerParty + 3, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
+ }
+ else
+ {
+ memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
+ memcpy(gPlayerParty + 3, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 5:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 6:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0)
+ {
+ memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
+ memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
+ }
+ else
+ {
+ memcpy(gPlayerParty + 2, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
+ memcpy(gPlayerParty + 5, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 7:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gEnemyParty, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 8:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ if (GetMultiplayerId() != 0)
+ {
+ memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 9:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 2, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 10:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ if (GetMultiplayerId() != 0)
+ {
+ memcpy(gEnemyParty + 2, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 11:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 4, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 12:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ if (GetMultiplayerId() != 0)
+ memcpy(gEnemyParty + 4, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
+ TryCorrectShedinjaLanguage(&gPlayerParty[0]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[1]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[2]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[3]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[4]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[5]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[0]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[1]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[2]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[3]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[4]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[5]);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 13:
+ sub_8032768();
+ sub_8184E58();
+ gBattleCommunication[SPRITES_INIT_STATE1] = 0;
+ gBattleCommunication[SPRITES_INIT_STATE2] = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gBattleCommunication[MULTIUSE_STATE] = 14;
+ }
+ else
+ {
+ gBattleCommunication[MULTIUSE_STATE] = 16;
+ }
+ break;
+ case 14:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 15:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
+ memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 16:
+ if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
+ {
+ sub_8166188();
+ gPreBattleCallback1 = gMain.callback1;
+ gMain.callback1 = BattleMainCB1;
+ SetMainCallback2(BattleMainCB2);
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gBattleTypeFlags |= BATTLE_TYPE_20;
+ }
+ }
+ break;
+ }
+}
+
+static void sub_80379F8(u8 arrayIdPlus)
+{
+ s32 i;
+
+ for (i = 0; i < 3; i++)
+ {
+ gUnknown_02022FF8[i].species = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_SPECIES);
+ gUnknown_02022FF8[i].heldItem = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HELD_ITEM);
+ GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_NICKNAME, gUnknown_02022FF8[i].nickname);
+ gUnknown_02022FF8[i].level = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LEVEL);
+ gUnknown_02022FF8[i].hp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HP);
+ gUnknown_02022FF8[i].maxhp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_MAX_HP);
+ gUnknown_02022FF8[i].status = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_STATUS);
+ gUnknown_02022FF8[i].personality = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_PERSONALITY);
+ gUnknown_02022FF8[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]);
+ StripExtCtrlCodes(gUnknown_02022FF8[i].nickname);
+ if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
+ sub_81DB4DC(gUnknown_02022FF8[i].nickname, 0);
+ }
+ memcpy(gUnknown_02023058, gUnknown_02022FF8, sizeof(gUnknown_02022FF8));
+}
+
+static void CB2_PreInitMultiBattle(void)
+{
+ s32 i;
+ u8 playerMultiplierId;
+ s32 numPlayers = 4;
+ u8 r4 = 0xF;
+ u32* savedBattleTypeFlags;
+ void (**savedCallback)(void);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ {
+ numPlayers = 2;
+ r4 = 3;
+ }
+
+ playerMultiplierId = GetMultiplayerId();
+ gBattleScripting.multiplayerId = playerMultiplierId;
+ savedCallback = &gBattleStruct->savedCallback;
+ savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
+
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ if (gReceivedRemoteLinkPlayers != 0 && sub_800A520())
+ {
+ gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3);
+ sub_80379F8(0);
+ SendBlock(bitmask_all_link_players_but_self(), gUnknown_02023058, sizeof(struct UnknownPokemonStruct2) * 3);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 1:
+ if ((GetBlockReceivedStatus() & r4) == r4)
+ {
+ ResetBlockReceivedFlags();
+ for (i = 0; i < numPlayers; i++)
+ {
+ if (i == playerMultiplierId)
+ continue;
+
+ if (numPlayers == 4)
+ {
+ if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplierId].lp_field_18 & 1))
+ || (gLinkPlayers[i].lp_field_18 & 1 && gLinkPlayers[playerMultiplierId].lp_field_18 & 1))
+ {
+ memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3);
+ }
+ }
+ else
+ {
+ memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3);
+ }
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ *savedCallback = gMain.savedCallback;
+ *savedBattleTypeFlags = gBattleTypeFlags;
+ gMain.savedCallback = CB2_PreInitMultiBattle;
+ sub_81B9150();
+ }
+ break;
+ case 2:
+ if (sub_800A520() && !gPaletteFade.active)
+ {
+ gBattleCommunication[MULTIUSE_STATE]++;
+ if (gLinkVSyncDisabled)
+ sub_800ADF8();
+ else
+ sub_800AC34();
+ }
+ break;
+ case 3:
+ if (gLinkVSyncDisabled)
+ {
+ if (sub_8010500())
+ {
+ gBattleTypeFlags = *savedBattleTypeFlags;
+ gMain.savedCallback = *savedCallback;
+ SetMainCallback2(CB2_InitBattleInternal);
+ Free(gUnknown_02023058);
+ gUnknown_02023058 = NULL;
+ }
+ }
+ else if (gReceivedRemoteLinkPlayers == 0)
+ {
+ gBattleTypeFlags = *savedBattleTypeFlags;
+ gMain.savedCallback = *savedCallback;
+ SetMainCallback2(CB2_InitBattleInternal);
+ Free(gUnknown_02023058);
+ gUnknown_02023058 = NULL;
+ }
+ break;
+ }
+}
+
+static void CB2_PreInitIngamePlayerPartnerBattle(void)
+{
+ u32* savedBattleTypeFlags;
+ void (**savedCallback)(void);
+
+ savedCallback = &gBattleStruct->savedCallback;
+ savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
+
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3);
+ sub_80379F8(3);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ *savedCallback = gMain.savedCallback;
+ *savedBattleTypeFlags = gBattleTypeFlags;
+ gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle;
+ sub_81B9150();
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ gBattleCommunication[MULTIUSE_STATE] = 2;
+ gBattleTypeFlags = *savedBattleTypeFlags;
+ gMain.savedCallback = *savedCallback;
+ SetMainCallback2(CB2_InitBattleInternal);
+ Free(gUnknown_02023058);
+ gUnknown_02023058 = NULL;
+ }
+ break;
+ }
+}
+
+static void CB2_HandleStartMultiBattle(void)
+{
+ u8 playerMultiplayerId;
+ s32 id;
+ u8 var;
+
+ playerMultiplayerId = GetMultiplayerId();
+ gBattleScripting.multiplayerId = playerMultiplayerId;
+
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ sub_805EF14();
+ gBattleCommunication[MULTIUSE_STATE] = 1;
+ }
+ if (gLinkVSyncDisabled)
+ sub_800E0E8();
+ break;
+ case 1:
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gReceivedRemoteLinkPlayers != 0)
+ {
+ if (sub_800A520())
+ {
+ *(&gBattleStruct->field_180) = 0;
+ *(&gBattleStruct->field_181) = 3;
+ sub_8036A5C();
+ SetPlayerBerryDataInBattleStruct();
+
+ SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ if (gLinkVSyncDisabled)
+ sub_800DFB4(0, 0);
+ }
+ }
+ else
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ gBattleTypeFlags |= BATTLE_TYPE_WILD;
+ gBattleCommunication[MULTIUSE_STATE] = 7;
+ SetAllPlayersBerryData();
+ }
+ break;
+ case 2:
+ if ((GetBlockReceivedStatus() & 0xF) == 0xF)
+ {
+ ResetBlockReceivedFlags();
+ sub_8036EB8(4, playerMultiplayerId);
+ SetAllPlayersBerryData();
+ sub_8068AA4();
+ var = CreateTask(task00_0800F6FC, 0);
+ gTasks[var].data[1] = 0x10E;
+ gTasks[var].data[2] = 0x5A;
+ gTasks[var].data[5] = 0;
+ gTasks[var].data[3] = 0;
+ gTasks[var].data[4] = 0;
+
+ for (id = 0; id < MAX_LINK_PLAYERS; id++)
+ {
+ sub_8185F90(gBlockRecvBuffer[id][1]);
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F;
+ break;
+ case 1:
+ gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F;
+ break;
+ case 2:
+ gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
+ break;
+ case 3:
+ gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
+ break;
+ }
+ }
+ ZeroEnemyPartyMons();
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ else
+ break;
+ // fall through
+ case 3:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 4:
+ if ((GetBlockReceivedStatus() & 0xF) == 0xF)
+ {
+ ResetBlockReceivedFlags();
+ for (id = 0; id < MAX_LINK_PLAYERS; id++)
+ {
+ if (id == playerMultiplayerId)
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ case 1:
+ case 2:
+ memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ }
+ }
+ else
+ {
+ if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))
+ || ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)))
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ case 1:
+ case 2:
+ memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ }
+ }
+ else
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ case 1:
+ case 2:
+ memcpy(gEnemyParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ }
+ }
+ }
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 5:
+ if (sub_800A520())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 6:
+ if ((GetBlockReceivedStatus() & 0xF) == 0xF)
+ {
+ ResetBlockReceivedFlags();
+ for (id = 0; id < MAX_LINK_PLAYERS; id++)
+ {
+ if (id == playerMultiplayerId)
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ case 1:
+ case 2:
+ memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ }
+ }
+ else
+ {
+ if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))
+ || ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)))
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ case 1:
+ case 2:
+ memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ }
+ }
+ else
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ case 1:
+ case 2:
+ memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ }
+ }
+ }
+ }
+ TryCorrectShedinjaLanguage(&gPlayerParty[0]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[1]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[2]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[3]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[4]);
+ TryCorrectShedinjaLanguage(&gPlayerParty[5]);
+
+ TryCorrectShedinjaLanguage(&gEnemyParty[0]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[1]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[2]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[3]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[4]);
+ TryCorrectShedinjaLanguage(&gEnemyParty[5]);
+
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 7:
+ sub_8032768();
+ sub_8184E58();
+ gBattleCommunication[SPRITES_INIT_STATE1] = 0;
+ gBattleCommunication[SPRITES_INIT_STATE2] = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ for (id = 0; id < 4 && (gLinkPlayers[id].version & 0xFF) == 3; id++);
+
+ if (id == 4)
+ gBattleCommunication[MULTIUSE_STATE] = 8;
+ else
+ gBattleCommunication[MULTIUSE_STATE] = 10;
+ }
+ else
+ {
+ gBattleCommunication[MULTIUSE_STATE] = 10;
+ }
+ break;
+ case 8:
+ if (sub_800A520())
+ {
+ u32* ptr = (u32*)(&gBattleStruct->field_180);
+ ptr[0] = gBattleTypeFlags;
+ ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
+ SendBlock(bitmask_all_link_players_but_self(), ptr, 8);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 9:
+ if ((GetBlockReceivedStatus() & 0xF) == 0xF)
+ {
+ ResetBlockReceivedFlags();
+ for (var = 0; var < 4; var++)
+ {
+ u32 blockValue = gBlockRecvBuffer[var][0];
+ if (blockValue & 4)
+ {
+ memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed));
+ break;
+ }
+ }
+
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 10:
+ if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
+ {
+ gPreBattleCallback1 = gMain.callback1;
+ gMain.callback1 = BattleMainCB1;
+ SetMainCallback2(BattleMainCB2);
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gTrainerBattleOpponent_A = TRAINER_OPPONENT_800;
+ gBattleTypeFlags |= BATTLE_TYPE_20;
+ }
+ }
+ break;
+ }
+}
+
+void BattleMainCB2(void)
+{
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+ RunTasks();
+
+ if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
+ {
+ gScriptResult = gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
+ ResetPaletteFadeControl();
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ SetMainCallback2(CB2_QuitRecordedBattle);
+ }
+}
+
+static void FreeRestoreBattleData(void)
+{
+ gMain.callback1 = gPreBattleCallback1;
+ gUnknown_02039B28[0x15] = 3;
+ gMain.inBattle = 0;
+ ZeroEnemyPartyMons();
+ m4aSongNumStop(0x5A);
+ FreeMonSpritesGfx();
+ FreeBattleSpritesData();
+ FreeBattleResources();
+}
+
+void CB2_QuitRecordedBattle(void)
+{
+ UpdatePaletteFade();
+ if (!gPaletteFade.active)
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ FreeRestoreBattleData();
+ FreeAllWindowBuffers();
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+void sub_8038528(struct Sprite* sprite)
+{
+ sprite->data0 = 0;
+ sprite->callback = sub_8038538;
+}
+
+static void sub_8038538(struct Sprite *sprite)
+{
+ u16 *arr = (u16*)(gDecompressionBuffer);
+
+ switch (sprite->data0)
+ {
+ case 0:
+ sprite->data0++;
+ sprite->data1 = 0;
+ sprite->data2 = 0x281;
+ sprite->data3 = 0;
+ sprite->data4 = 1;
+ // fall through
+ case 1:
+ sprite->data4--;
+ if (sprite->data4 == 0)
+ {
+ s32 i;
+ s32 r2;
+ s32 r0;
+
+ sprite->data4 = 2;
+ r2 = sprite->data1 + sprite->data3 * 32;
+ r0 = sprite->data2 - sprite->data3 * 32;
+ for (i = 0; i < 29; i += 2)
+ {
+ arr[r2 + i] = 0x3D;
+ arr[r0 + i] = 0x3D;
+ }
+ sprite->data3++;
+ if (sprite->data3 == 21)
+ {
+ sprite->data0++;
+ sprite->data1 = 32;
+ }
+ }
+ break;
+ case 2:
+ sprite->data1--;
+ if (sprite->data1 == 20)
+ SetMainCallback2(CB2_InitBattle);
+ break;
+ }
+}
+
+static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer)
+{
+ u32 nameHash = 0;
+ u32 personalityValue;
+ u8 fixedIV;
+ s32 i, j;
+ u8 monsCount;
+
+ if (trainerNum == SECRET_BASE_OPPONENT)
+ return 0;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_x4000000)))
+ {
+ if (firstTrainer == TRUE)
+ ZeroEnemyPartyMons();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ {
+ if (gTrainers[trainerNum].partySize > 3)
+ monsCount = 3;
+ else
+ monsCount = gTrainers[trainerNum].partySize;
+ }
+ else
+ {
+ monsCount = gTrainers[trainerNum].partySize;
+ }
+
+ for (i = 0; i < monsCount; i++)
+ {
+
+ if (gTrainers[trainerNum].doubleBattle == TRUE)
+ personalityValue = 0x80;
+ else if (gTrainers[trainerNum].encounterMusic_gender & 0x80)
+ personalityValue = 0x78;
+ else
+ personalityValue = 0x88;
+
+ for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++)
+ nameHash += gTrainers[trainerNum].trainerName[j];
+
+ switch (gTrainers[trainerNum].partyFlags)
+ {
+ case 0:
+ {
+ const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves;
+
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ nameHash += gSpeciesNames[partyData[i].species][j];
+
+ personalityValue += nameHash << 8;
+ fixedIV = partyData[i].iv * 31 / 255;
+ CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
+ break;
+ }
+ case PARTY_FLAG_CUSTOM_MOVES:
+ {
+ const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves;
+
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ nameHash += gSpeciesNames[partyData[i].species][j];
+
+ personalityValue += nameHash << 8;
+ fixedIV = partyData[i].iv * 31 / 255;
+ CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
+
+ for (j = 0; j < 4; j++)
+ {
+ SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
+ SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
+ }
+ break;
+ }
+ case PARTY_FLAG_HAS_ITEM:
+ {
+ const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves;
+
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ nameHash += gSpeciesNames[partyData[i].species][j];
+
+ personalityValue += nameHash << 8;
+ fixedIV = partyData[i].iv * 31 / 255;
+ CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
+
+ SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
+ break;
+ }
+ case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
+ {
+ const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves;
+
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ nameHash += gSpeciesNames[partyData[i].species][j];
+
+ personalityValue += nameHash << 8;
+ fixedIV = partyData[i].iv * 31 / 255;
+ CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
+
+ SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
+
+ for (j = 0; j < 4; j++)
+ {
+ SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
+ SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
+ }
+ break;
+ }
+ }
+ }
+
+ gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
+ }
+
+ return gTrainers[trainerNum].partySize;
+}
+
+void sub_8038A04(void) // unused
+{
+ if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F)
+ SetGpuReg(REG_OFFSET_BG0CNT, 0x9800);
+}
+
+void VBlankCB_Battle(void)
+{
+ // change gRngSeed every vblank unless the battle could be recorded
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
+ Random();
+
+ SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
+ SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
+ SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
+ SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X);
+ SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y);
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+ SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H);
+ SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+ sub_80BA0A8();
+}
+
+void nullsub_17(void)
+{
+
+}
+
+static void sub_8038B04(struct Sprite *sprite)
+{
+ if (sprite->data0 != 0)
+ sprite->pos1.x = sprite->data1 + ((sprite->data2 & 0xFF00) >> 8);
+ else
+ sprite->pos1.x = sprite->data1 - ((sprite->data2 & 0xFF00) >> 8);
+
+ sprite->data2 += 0x180;
+
+ if (sprite->affineAnimEnded)
+ {
+ FreeSpriteTilesByTag(0x2710);
+ FreeSpritePaletteByTag(0x2710);
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_8038B74(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_8038B04;
+ PlaySE(SE_BT_START);
+}
+
+static void sub_8038B94(u8 taskId)
+{
+ struct Pokemon *sp4 = NULL;
+ struct Pokemon *sp8 = NULL;
+ u8 r2 = gBattleScripting.multiplayerId;
+ u32 r7;
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ switch (gLinkPlayers[r2].lp_field_18)
+ {
+ case 0:
+ case 2:
+ sp4 = gPlayerParty;
+ sp8 = gEnemyParty;
+ break;
+ case 1:
+ case 3:
+ sp4 = gEnemyParty;
+ sp8 = gPlayerParty;
+ break;
+ }
+ }
+ else
+ {
+ sp4 = gPlayerParty;
+ sp8 = gEnemyParty;
+ }
+
+ r7 = 0;
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2);
+ u16 hp = GetMonData(&sp4[i], MON_DATA_HP);
+ u32 status = GetMonData(&sp4[i], MON_DATA_STATUS);
+
+ if (species == SPECIES_NONE)
+ continue;
+ if (species != SPECIES_EGG && hp != 0 && status == 0)
+ r7 |= 1 << i * 2;
+
+ if (species == 0)
+ continue;
+ if (hp != 0 && (species == SPECIES_EGG || status != 0))
+ r7 |= 2 << i * 2;
+
+ if (species == 0)
+ continue;
+ if (species != SPECIES_EGG && hp == 0)
+ r7 |= 3 << i * 2;
+ }
+ gTasks[taskId].data[3] = r7;
+
+ r7 = 0;
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2);
+ u16 hp = GetMonData(&sp8[i], MON_DATA_HP);
+ u32 status = GetMonData(&sp8[i], MON_DATA_STATUS);
+
+ if (species == SPECIES_NONE)
+ continue;
+ if (species != SPECIES_EGG && hp != 0 && status == 0)
+ r7 |= 1 << i * 2;
+
+ if (species == SPECIES_NONE)
+ continue;
+ if (hp != 0 && (species == SPECIES_EGG || status != 0))
+ r7 |= 2 << i * 2;
+
+ if (species == SPECIES_NONE)
+ continue;
+ if (species != SPECIES_EGG && hp == 0)
+ r7 |= 3 << i * 2;
+ }
+ gTasks[taskId].data[4] = r7;
+}
+
+void sub_8038D64(void)
+{
+ s32 i;
+ u8 taskId;
+
+ SetHBlankCallback(NULL);
+ SetVBlankCallback(NULL);
+ gBattleTypeFlags &= ~(BATTLE_TYPE_20);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ SetMainCallback2(gMain.savedCallback);
+ FreeBattleResources();
+ FreeBattleSpritesData();
+ FreeMonSpritesGfx();
+ }
+ else
+ {
+ CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
+ SetGpuReg(REG_OFFSET_WININ, 0);
+ SetGpuReg(REG_OFFSET_WINOUT, 0);
+ gBattle_WIN0H = 0xF0;
+ gBattle_WIN0V = 0x5051;
+ dp12_8087EA4();
+
+ for (i = 0; i < 80; i++)
+ {
+ gUnknown_02038C28.unk0[i] = 0xF0;
+ gUnknown_02038C28.unk780[i] = 0xF0;
+ }
+ for (i = 80; i < 160; i++)
+ {
+ asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter
+ gUnknown_02038C28.unk0[i] = 0xFF10;
+ gUnknown_02038C28.unk780[i] = 0xFF10;
+ }
+
+ ResetPaletteFade();
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+
+ sub_80356D0();
+ LoadCompressedPalette(gUnknown_08C004E0, 0, 64);
+ ApplyPlayerChosenFrameToBattleMenu();
+ ResetSpriteData();
+ ResetTasks();
+ LoadBattleEntryBackground();
+ SetGpuReg(REG_OFFSET_WINOUT, 0x37);
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ SetVBlankCallback(VBlankCB_Battle);
+
+ taskId = CreateTask(task00_0800F6FC, 0);
+ gTasks[taskId].data[1] = 0x10E;
+ gTasks[taskId].data[2] = 0x5A;
+ gTasks[taskId].data[5] = 1;
+ sub_8038B94(taskId);
+ SetMainCallback2(sub_8038F14);
+ gBattleCommunication[MULTIUSE_STATE] = 0;
+ }
+}
+
+static void sub_8038F14(void)
+{
+ sub_8038F34();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+ RunTasks();
+}
+
+static void sub_8038F34(void)
+{
+ s32 i;
+
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ gBattleCommunication[1] = 0xFF;
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 1:
+ if (--gBattleCommunication[1] == 0)
+ {
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ u8 monsCount;
+
+ gMain.field_439_x4 = sub_8185FAC();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ monsCount = 4;
+ else
+ monsCount = 2;
+
+ for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
+
+ if (!gSaveBlock2Ptr->field_CA9_b && i == monsCount)
+ {
+ if (FlagGet(SYS_FRONTIER_PASS))
+ {
+ FreeAllWindowBuffers();
+ SetMainCallback2(sub_80392A8);
+ }
+ else if (!gMain.field_439_x4)
+ {
+ SetMainCallback2(gMain.savedCallback);
+ FreeBattleResources();
+ FreeBattleSpritesData();
+ FreeMonSpritesGfx();
+ }
+ else if (gReceivedRemoteLinkPlayers == 0)
+ {
+ CreateTask(sub_80B3AF8, 5);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ else
+ {
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ }
+ else
+ {
+ SetMainCallback2(gMain.savedCallback);
+ FreeBattleResources();
+ FreeBattleSpritesData();
+ FreeMonSpritesGfx();
+ }
+ }
+ break;
+ case 3:
+ CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
+
+ for (i = 0; i < 2; i++)
+ LoadChosenBattleElement(i);
+
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 4:
+ if (!gPaletteFade.active)
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 5:
+ if (!FuncIsActiveTask(sub_80B3AF8))
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 6:
+ if (sub_800A520() == TRUE)
+ {
+ sub_800ADF8();
+ sub_814F9EC(gText_LinkStandby3, 0);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 7:
+ if (!IsTextPrinterActive(0))
+ {
+ if (sub_800A520() == TRUE)
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 8:
+ if (!gLinkVSyncDisabled)
+ sub_800AC34();
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 9:
+ if (!gMain.field_439_x4 || gLinkVSyncDisabled || gReceivedRemoteLinkPlayers != 1)
+ {
+ gMain.field_439_x4 = 0;
+ SetMainCallback2(gMain.savedCallback);
+ FreeBattleResources();
+ FreeBattleSpritesData();
+ FreeMonSpritesGfx();
+ }
+ break;
+ }
+}
+
+u32 sub_80391E0(u8 arrayId, u8 caseId)
+{
+ u32 ret = 0;
+
+ switch (caseId)
+ {
+ case 0:
+ ret = gUnknown_0831AA08[arrayId].bg;
+ break;
+ case 1:
+ ret = gUnknown_0831AA08[arrayId].charBaseIndex;
+ break;
+ case 2:
+ ret = gUnknown_0831AA08[arrayId].mapBaseIndex;
+ break;
+ case 3:
+ ret = gUnknown_0831AA08[arrayId].screenSize;
+ break;
+ case 4:
+ ret = gUnknown_0831AA08[arrayId].paletteMode;
+ break;
+ case 5:
+ ret = gUnknown_0831AA08[arrayId].priority;
+ break;
+ case 6:
+ ret = gUnknown_0831AA08[arrayId].baseTile;
+ break;
+ }
+
+ return ret;
+}
+
+static void sub_80392A8(void)
+{
+ s32 i;
+
+ SetHBlankCallback(NULL);
+ SetVBlankCallback(NULL);
+ CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
+ ResetPaletteFade();
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80356D0();
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ApplyPlayerChosenFrameToBattleMenu();
+
+ for (i = 0; i < 2; i++)
+ LoadChosenBattleElement(i);
+
+ ResetSpriteData();
+ ResetTasks();
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ SetVBlankCallback(VBlankCB_Battle);
+ SetMainCallback2(sub_803937C);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gBattleCommunication[MULTIUSE_STATE] = 0;
+}
+
+static void sub_803937C(void)
+{
+ sub_803939C();
+ AnimateSprites();
+ BuildOamBuffer();
+ RunTextPrinters();
+ UpdatePaletteFade();
+ RunTasks();
+}
+
+static void sub_803939C(void)
+{
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 1:
+ if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0)
+ CreateTask(sub_80B3AF8, 5);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 2:
+ if (!FuncIsActiveTask(sub_80B3AF8))
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ {
+ sub_814F9EC(gText_RecordBattleToPass, 0);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 4:
+ if (!IsTextPrinterActive(0))
+ {
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 0);
+ sub_814F9EC(gText_BattleYesNoChoice, 0xC);
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateCursorAt(1);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 5:
+ if (gMain.newKeys & DPAD_UP)
+ {
+ if (gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ }
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateCursorAt(1);
+ }
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
+ gBattleCommunication[1] = MoveRecordedBattleToSaveData();
+ gBattleCommunication[MULTIUSE_STATE] = 10;
+ }
+ else
+ {
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 6:
+ if (sub_800A520() == TRUE)
+ {
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
+ if (gMain.field_439_x4)
+ {
+ sub_800ADF8();
+ sub_814F9EC(gText_LinkStandby3, 0);
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 8:
+ if (--gBattleCommunication[1] == 0)
+ {
+ if (gMain.field_439_x4 && !gLinkVSyncDisabled)
+ sub_800AC34();
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 9:
+ if (!gMain.field_439_x4 || gLinkVSyncDisabled || gReceivedRemoteLinkPlayers != 1)
+ {
+ gMain.field_439_x4 = 0;
+ if (!gPaletteFade.active)
+ {
+ SetMainCallback2(gMain.savedCallback);
+ FreeBattleResources();
+ FreeBattleSpritesData();
+ FreeMonSpritesGfx();
+ }
+ }
+ break;
+ case 10:
+ if (gBattleCommunication[1] == 1)
+ {
+ PlaySE(SE_SAVE);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
+ sub_814F9EC(gDisplayedStringBattle, 0);
+ gBattleCommunication[1] = 0x80;
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ else
+ {
+ BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved);
+ sub_814F9EC(gDisplayedStringBattle, 0);
+ gBattleCommunication[1] = 0x80;
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 11:
+ if (sub_800A520() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
+ {
+ if (gMain.field_439_x4)
+ {
+ sub_800ADF8();
+ sub_814F9EC(gText_LinkStandby3, 0);
+ }
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 12:
+ case 7:
+ if (!IsTextPrinterActive(0))
+ {
+ if (gMain.field_439_x4)
+ {
+ if (sub_800A520() == TRUE)
+ {
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gBattleCommunication[1] = 0x20;
+ gBattleCommunication[MULTIUSE_STATE] = 8;
+ }
+
+ }
+ else
+ {
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gBattleCommunication[1] = 0x20;
+ gBattleCommunication[MULTIUSE_STATE] = 8;
+ }
+ }
+ break;
+ }
+}
+
+static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
+{
+ u8 nickname[POKEMON_NAME_LENGTH + 1];
+ u8 language = LANGUAGE_JAPANESE;
+
+ if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA
+ && GetMonData(mon, MON_DATA_LANGUAGE) != language)
+ {
+ GetMonData(mon, MON_DATA_NICKNAME, nickname);
+ if (StringCompareWithoutExtCtrlCodes(nickname, gText_ShedinjaJapaneseName) == 0)
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ }
+}
+
+u32 sub_80397C4(u32 setId, u32 tableId)
+{
+ return gUnknown_0831ABA0[setId][tableId].width * 8;
+}
+
+#define tBank data0
+#define tSpeciesId data2
+
+void oac_poke_opponent(struct Sprite *sprite)
+{
+ sprite->callback = sub_803980C;
+ StartSpriteAnimIfDifferent(sprite, 0);
+ BeginNormalPaletteFade(0x20000, 0, 10, 10, 0x2108);
+}
+
+static void sub_803980C(struct Sprite *sprite)
+{
+ if ((gUnknown_020243FC & 1) == 0)
+ {
+ sprite->pos2.x += 2;
+ if (sprite->pos2.x == 0)
+ {
+ sprite->callback = sub_8039838;
+ }
+ }
+}
+
+static void sub_8039838(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ sub_8076918(sprite->tBank);
+ SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]);
+ sprite->callback = sub_8039894;
+ StartSpriteAnimIfDifferent(sprite, 0);
+ BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108);
+ }
+}
+
+static void sub_8039894(struct Sprite *sprite)
+{
+ if (!gPaletteFade.active)
+ {
+ BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, FALSE, 1);
+ }
+}
+
+void SpriteCallbackDummy_2(struct Sprite *sprite)
+{
+
+}
+
+static void sub_80398BC(struct Sprite *sprite) // unused?
+{
+ sprite->data3 = 6;
+ sprite->data4 = 1;
+ sprite->callback = sub_80398D0;
+}
+
+static void sub_80398D0(struct Sprite *sprite)
+{
+ sprite->data4--;
+ if (sprite->data4 == 0)
+ {
+ sprite->data4 = 8;
+ sprite->invisible ^= 1;
+ sprite->data3--;
+ if (sprite->data3 == 0)
+ {
+ sprite->invisible = FALSE;
+ sprite->callback = SpriteCallbackDummy_2;
+ gUnknown_02022F88 = 0;
+ }
+ }
+}
+
+// to get rid of once the struct is declared in a header
+struct MonCoords
+{
+ // This would use a bitfield, but sub_8079F44
+ // uses it as a u8 and casting won't match.
+ u8 coords; // u8 x:4, y:4;
+ u8 y_offset;
+};
+
+extern const struct MonCoords gMonFrontPicCoords[];
+extern const struct MonCoords gCastformFrontSpriteCoords[];
+
+void sub_8039934(struct Sprite *sprite)
+{
+ u8 bank = sprite->tBank;
+ u16 species;
+ u8 yOffset;
+
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != 0)
+ species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
+ else
+ species = sprite->tSpeciesId;
+
+ GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); // Unused return value
+
+ if (species == SPECIES_UNOWN)
+ {
+ u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY);
+ u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C);
+ u16 unownSpecies;
+
+ if (unownForm == 0)
+ unownSpecies = SPECIES_UNOWN; // Use the A Unown form
+ else
+ unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters
+
+ yOffset = gMonFrontPicCoords[unownSpecies].y_offset;
+ }
+ else if (species == SPECIES_CASTFORM)
+ {
+ yOffset = gCastformFrontSpriteCoords[gBattleMonForms[bank]].y_offset;
+ }
+ else if (species > NUM_SPECIES)
+ {
+ yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
+ }
+ else
+ {
+ yOffset = gMonFrontPicCoords[species].y_offset;
+ }
+
+ sprite->data3 = 8 - yOffset / 8;
+ sprite->data4 = 1;
+ sprite->callback = sub_8039A48;
+}
+
+static void sub_8039A48(struct Sprite *sprite)
+{
+ s32 i;
+
+ sprite->data4--;
+ if (sprite->data4 == 0)
+ {
+ sprite->data4 = 2;
+ sprite->pos2.y += 8;
+ sprite->data3--;
+ if (sprite->data3 < 0)
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+ else
+ {
+ u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankIdentity(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data3 << 8);
+
+ for (i = 0; i < 0x100; i++)
+ *(dst++) = 0;
+
+ StartSpriteAnim(sprite, gBattleMonForms[sprite->tBank]);
+ }
+ }
+}
+
+void sub_8039AD8(struct Sprite *sprite)
+{
+ sprite->data3 = 8;
+ sprite->data4 = sprite->invisible;
+ sprite->callback = sub_8039AF4;
+}
+
+static void sub_8039AF4(struct Sprite *sprite)
+{
+ sprite->data3--;
+ if (sprite->data3 == 0)
+ {
+ sprite->invisible ^= 1;
+ sprite->data3 = 8;
+ }
+}
+
+void sub_8039B2C(struct Sprite *sprite)
+{
+ sprite->invisible = sprite->data4;
+ sprite->data4 = FALSE;
+ sprite->callback = SpriteCallbackDummy_2;
+}
+
+void sub_8039B58(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ if (HasTwoFramesAnimation(sprite->tSpeciesId))
+ StartSpriteAnim(sprite, 1);
+ }
+ BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1);
+ }
+}
+
+void sub_8039BB4(struct Sprite *sprite)
+{
+ sprite->callback = oac_poke_ally_;
+}
+
+static void oac_poke_ally_(struct Sprite *sprite)
+{
+ if ((gUnknown_020243FC & 1) == 0)
+ {
+ sprite->pos2.x -= 2;
+ if (sprite->pos2.x == 0)
+ {
+ sprite->callback = SpriteCallbackDummy_3;
+ sprite->data1 = 0;
+ }
+ }
+}
+
+void sub_80105DC(struct Sprite *sprite)
+{
+ sprite->callback = SpriteCallbackDummy_3;
+}
+
+static void SpriteCallbackDummy_3(struct Sprite *sprite)
+{
+}
+
+void sub_8039C00(struct Sprite *sprite)
+{
+ if (!(gUnknown_020243FC & 1))
+ {
+ sprite->pos2.x += sprite->data1;
+ sprite->pos2.y += sprite->data2;
+ }
+}
+
+void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
+{
+ u8 bounceHealthBoxSpriteId;
+ u8 spriteId2;
+
+ if (b)
+ {
+ if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
+ return;
+ }
+ else
+ {
+ if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
+ return;
+ }
+
+ bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce);
+ if (b == TRUE)
+ {
+ spriteId2 = gHealthBoxesIds[bank];
+ gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId;
+ gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1;
+ gSprites[bounceHealthBoxSpriteId].data0 = 0x80;
+ }
+ else
+ {
+ spriteId2 = gBankSpriteIds[bank];
+ gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId;
+ gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1;
+ gSprites[bounceHealthBoxSpriteId].data0 = 0xC0;
+ }
+ gSprites[bounceHealthBoxSpriteId].data1 = c;
+ gSprites[bounceHealthBoxSpriteId].data2 = d;
+ gSprites[bounceHealthBoxSpriteId].data3 = spriteId2;
+ gSprites[bounceHealthBoxSpriteId].data4 = b;
+ gSprites[spriteId2].pos2.x = 0;
+ gSprites[spriteId2].pos2.y = 0;
+}
+
+void dp11b_obj_free(u8 bank, bool8 b)
+{
+ u8 r4;
+
+ if (b == TRUE)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
+ return;
+
+ r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data3;
+ DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]);
+ gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0;
+ }
+ else
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
+ return;
+
+ r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data3;
+ DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]);
+ gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0;
+ }
+ gSprites[r4].pos2.x = 0;
+ gSprites[r4].pos2.y = 0;
+}
+
+static void SpriteCB_HealthBoxBounce(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data3;
+ s32 var;
+
+ if (sprite->data4 == 1)
+ var = sprite->data0;
+ else
+ var = sprite->data0;
+
+ gSprites[spriteId].pos2.y = Sin(var, sprite->data2) + sprite->data2;
+ sprite->data0 = (sprite->data0 + sprite->data1) & 0xFF;
+}
+
+void sub_8039E44(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ BattleAnimateBackSprite(sprite, sprite->tSpeciesId);
+}
+
+void sub_8039E60(struct Sprite *sprite)
+{
+ sub_8039E9C(sprite);
+ if (sprite->animEnded)
+ sprite->callback = SpriteCallbackDummy_3;
+}
+
+void sub_8039E84(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, 1);
+ sprite->callback = sub_8039E60;
+}
+
+void sub_8039E9C(struct Sprite *sprite)
+{
+ if (sprite->animDelayCounter == 0)
+ sprite->centerToCornerVecX = gUnknown_0831ACE0[sprite->animCmdIndex];
+}
+
+void nullsub_20(void)
+{
+
+}
+
+void BeginBattleIntro(void)
+{
+ BattleStartClearSetData();
+ gBattleCommunication[1] = 0;
+ gBattleMainFunc = BattleIntroGetMonsData;
+}
+
+static void BattleMainCB1(void)
+{
+ gBattleMainFunc();
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ gBattleBankFunc[gActiveBank]();
+}
+
+static void BattleStartClearSetData(void)
+{
+ s32 i;
+ u32 j;
+ u8 *dataPtr;
+
+ TurnValuesCleanUp(FALSE);
+ SpecialStatusesClear();
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ gStatuses3[i] = 0;
+
+ dataPtr = (u8 *)&gDisableStructs[i];
+ for (j = 0; j < sizeof(struct DisableStruct); j++)
+ dataPtr[j] = 0;
+
+ gDisableStructs[i].isFirstTurn= 2;
+ gUnknown_02024284[i] = 0;
+ gLastUsedMovesByBanks[i] = 0;
+ gUnknown_02024250[i] = 0;
+ gUnknown_02024258[i] = 0;
+ gUnknown_02024260[i] = 0;
+ gUnknown_02024270[i] = 0xFF;
+ gLockedMoves[i] = 0;
+ gUnknownMovesUsedByBanks[i] = 0;
+ gBattleResources->flags->flags[i] = 0;
+ gUnknown_02024230[i] = 0;
+ }
+
+ for (i = 0; i < 2; i++)
+ {
+ gSideAffecting[i] = 0;
+
+ dataPtr = (u8 *)&gSideTimers[i];
+ for (j = 0; j < sizeof(struct SideTimer); j++)
+ dataPtr[j] = 0;
+ }
+
+ gBankAttacker = 0;
+ gBankTarget = 0;
+ gBattleWeather = 0;
+
+ dataPtr = (u8 *)&gWishFutureKnock;
+ for (i = 0; i < sizeof(struct WishFutureKnock); i++)
+ dataPtr[i] = 0;
+
+ gHitMarker = 0;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
+ gHitMarker |= HITMARKER_NO_ANIMATIONS;
+ }
+ else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && sub_8185FB8())
+ gHitMarker |= HITMARKER_NO_ANIMATIONS;
+
+ gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
+
+ gMultiHitCounter = 0;
+ gBattleOutcome = 0;
+ gBattleExecBuffer = 0;
+ gPaydayMoney = 0;
+ gBattleResources->battleScriptsStack->size = 0;
+ gBattleResources->battleCallbackStack->size = 0;
+
+ for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
+ gBattleCommunication[i] = 0;
+
+ gPauseCounterBattle = 0;
+ gBattleMoveDamage = 0;
+ gUnknown_020243FC = 0;
+ gBattleScripting.animTurn = 0;
+ gBattleScripting.animTargetsHit = 0;
+ gLeveledUpInBattle = 0;
+ gAbsentBankFlags = 0;
+ gBattleStruct->runTries = 0;
+ gBattleStruct->field_79 = 0;
+ gBattleStruct->field_7A = 0;
+ *(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
+ gBattleStruct->field_7B = 3;
+ gBattleStruct->wildVictorySong = 0;
+ gBattleStruct->moneyMultiplier = 1;
+
+ for (i = 0; i < 8; i++)
+ {
+ *((u8 *)gBattleStruct->mirrorMoves + i) = 0;
+ *((u8 *)gBattleStruct->usedHeldItems + i) = 0;
+ *((u8 *)gBattleStruct->choicedMove + i) = 0;
+ *((u8 *)gBattleStruct->changedItems + i) = 0;
+ *(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ }
+
+ for (i = 0; i < 4; i++)
+ {
+ *(gBattleStruct->field_294 + i) = 6;
+ }
+
+ gBattleStruct->field_DF = 0;
+ gBattleStruct->field_92 = 0;
+
+ gRandomTurnNumber = Random();
+
+ dataPtr = (u8 *)(&gBattleResults);
+ for (i = 0; i < sizeof(struct BattleResults); i++)
+ dataPtr[i] = 0;
+
+ gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]);
+
+ gBattleStruct->field_2A0 = 0;
+ gBattleStruct->field_2A1 = 0;
+}
+
+void SwitchInClearSetData(void)
+{
+ struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank];
+ s32 i;
+ u8 *ptr;
+
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
+ {
+ for (i = 0; i < BATTLE_STATS_NO; i++)
+ gBattleMons[gActiveBank].statStages[i] = 6;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
+ if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank)
+ {
+ gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
+ gDisableStructs[i].bankWithSureHit = 0;
+ }
+ }
+ }
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
+ {
+ gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
+ gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(gActiveBank) != GetBankSide(i)
+ && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
+ && (gDisableStructs[i].bankWithSureHit == gActiveBank))
+ {
+ gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
+ gStatuses3[i] |= 0x10;
+ }
+ }
+ }
+ else
+ {
+ gBattleMons[gActiveBank].status2 = 0;
+ gStatuses3[gActiveBank] = 0;
+ }
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank))
+ gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank));
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank)
+ gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
+ }
+
+ gActionSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBank] = 0;
+
+ ptr = (u8 *)&gDisableStructs[gActiveBank];
+ for (i = 0; i < sizeof(struct DisableStruct); i++)
+ ptr[i] = 0;
+
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
+ {
+ gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP;
+ gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit;
+ gDisableStructs[gActiveBank].perishSong1 = disableStructCopy.perishSong1;
+ gDisableStructs[gActiveBank].perishSong2 = disableStructCopy.perishSong2;
+ gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape;
+ }
+
+ gBattleMoveFlags = 0;
+ gDisableStructs[gActiveBank].isFirstTurn= 2;
+ gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit;
+ gLastUsedMovesByBanks[gActiveBank] = 0;
+ gUnknown_02024250[gActiveBank] = 0;
+ gUnknown_02024258[gActiveBank] = 0;
+ gUnknown_02024260[gActiveBank] = 0;
+ gUnknownMovesUsedByBanks[gActiveBank] = 0;
+ gUnknown_02024270[gActiveBank] = 0xFF;
+
+ *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
+ *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
+ *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+
+ gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank))
+ {
+ *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
+ *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
+ }
+ *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ }
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
+
+ gBattleResources->flags->flags[gActiveBank] = 0;
+ gCurrentMove = 0;
+ gBattleStruct->field_DA = 0xFF;
+
+ ClearBankMoveHistory(gActiveBank);
+ ClearBankAbilityHistory(gActiveBank);
+}
+
+void FaintClearSetData(void)
+{
+ s32 i;
+ u8 *ptr;
+
+ for (i = 0; i < BATTLE_STATS_NO; i++)
+ gBattleMons[gActiveBank].statStages[i] = 6;
+
+ gBattleMons[gActiveBank].status2 = 0;
+ gStatuses3[gActiveBank] = 0;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
+ if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank))
+ gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank));
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank)
+ gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
+ }
+
+ gActionSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBank] = 0;
+
+ ptr = (u8 *)&gDisableStructs[gActiveBank];
+ for (i = 0; i < sizeof(struct DisableStruct); i++)
+ ptr[i] = 0;
+
+ gProtectStructs[gActiveBank].protected = 0;
+ gProtectStructs[gActiveBank].endured = 0;
+ gProtectStructs[gActiveBank].onlyStruggle = 0;
+ gProtectStructs[gActiveBank].helpingHand = 0;
+ gProtectStructs[gActiveBank].bounceMove = 0;
+ gProtectStructs[gActiveBank].stealMove = 0;
+ gProtectStructs[gActiveBank].flag0Unknown = 0;
+ gProtectStructs[gActiveBank].prlzImmobility = 0;
+ gProtectStructs[gActiveBank].confusionSelfDmg = 0;
+ gProtectStructs[gActiveBank].targetNotAffected = 0;
+ gProtectStructs[gActiveBank].chargingTurn = 0;
+ gProtectStructs[gActiveBank].fleeFlag = 0;
+ gProtectStructs[gActiveBank].usedImprisionedMove = 0;
+ gProtectStructs[gActiveBank].loveImmobility = 0;
+ gProtectStructs[gActiveBank].usedDisabledMove = 0;
+ gProtectStructs[gActiveBank].usedTauntedMove = 0;
+ gProtectStructs[gActiveBank].flag2Unknown = 0;
+ gProtectStructs[gActiveBank].flinchImmobility = 0;
+ gProtectStructs[gActiveBank].notFirstStrike = 0;
+
+ gDisableStructs[gActiveBank].isFirstTurn = 2;
+
+ gLastUsedMovesByBanks[gActiveBank] = 0;
+ gUnknown_02024250[gActiveBank] = 0;
+ gUnknown_02024258[gActiveBank] = 0;
+ gUnknown_02024260[gActiveBank] = 0;
+ gUnknownMovesUsedByBanks[gActiveBank] = 0;
+ gUnknown_02024270[gActiveBank] = 0xFF;
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
+
+ *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
+ *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
+ *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+
+ gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank))
+ {
+ *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
+ *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
+ }
+ *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
+ *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
+ }
+
+ gBattleResources->flags->flags[gActiveBank] = 0;
+
+ gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
+ gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+
+ ClearBankMoveHistory(gActiveBank);
+ ClearBankAbilityHistory(gActiveBank);
+}
+
+static void BattleIntroGetMonsData(void)
+{
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ gActiveBank = gBattleCommunication[1];
+ EmitGetMonData(0, 0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ break;
+ case 1:
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleCommunication[1]++;
+ if (gBattleCommunication[1] == gNoOfAllBanks)
+ gBattleMainFunc = BattleIntroPrepareBackgroundSlide;
+ else
+ gBattleCommunication[MULTIUSE_STATE] = 0;
+ }
+ break;
+ }
+}
+
+static void BattleIntroPrepareBackgroundSlide(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBankByIdentity(0);
+ EmitIntroSlide(0, gBattleTerrain);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
+ gBattleCommunication[0] = 0;
+ gBattleCommunication[1] = 0;
+ }
+}
+
+static void BattleIntroDrawTrainersOrMonsSprites(void)
+{
+ u8 *ptr;
+ s32 i;
+
+ if (gBattleExecBuffer)
+ return;
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ && GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ ptr = (u8 *)&gBattleMons[gActiveBank];
+ for (i = 0; i < sizeof(struct BattlePokemon); i++)
+ ptr[i] = 0;
+ }
+ else
+ {
+ u16* hpOnSwitchout;
+
+ ptr = (u8 *)&gBattleMons[gActiveBank];
+ for (i = 0; i < sizeof(struct BattlePokemon); i++)
+ ptr[i] = gBattleBufferB[gActiveBank][4 + i];
+
+ gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
+ gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+ gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+ hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)];
+ *hpOnSwitchout = gBattleMons[gActiveBank].hp;
+ for (i = 0; i < BATTLE_STATS_NO; i++)
+ gBattleMons[gActiveBank].statStages[i] = 6;
+ gBattleMons[gActiveBank].status2 = 0;
+ }
+
+ if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
+ {
+ EmitDrawTrainerPic(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
+ {
+ EmitDrawTrainerPic(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_x4000000)))
+ {
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ }
+ }
+ else
+ {
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ {
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_x4000000)))
+ {
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ }
+ EmitLoadMonSprite(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ }
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
+ || GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ {
+ EmitDrawTrainerPic(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
+ {
+ EmitDrawTrainerPic(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ sub_81A56B4();
+ }
+ gBattleMainFunc = BattleIntroDrawPartySummaryScreens;
+}
+
+static void BattleIntroDrawPartySummaryScreens(void)
+{
+ s32 i;
+ struct HpAndStatus hpStatus[6];
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatus[i].hp = 0xFFFF;
+ hpStatus[i].status = 0;
+ }
+ else
+ {
+ hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP);
+ hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
+ }
+ }
+ gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ MarkBufferBankForExecution(gActiveBank);
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatus[i].hp = 0xFFFF;
+ hpStatus[i].status = 0;
+ }
+ else
+ {
+ hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+ }
+ }
+ gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
+ }
+ else
+ {
+ // The struct gets set here, but nothing is ever done with it since
+ // wild battles don't show the party summary.
+ // Still, there's no point in having dead code.
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatus[i].hp = 0xFFFF;
+ hpStatus[i].status = 0;
+ }
+ else
+ {
+ hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+ }
+ }
+
+ gBattleMainFunc = BattleIntroPrintWildMonAttacked;
+ }
+
+}
+
+static void BattleIntroPrintTrainerWantsToBattle(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ PrepareStringBattle(STRINGID_INTROMSG, gActiveBank);
+ gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
+ }
+}
+
+static void BattleIntroPrintWildMonAttacked(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
+ PrepareStringBattle(STRINGID_INTROMSG, 0);
+ }
+}
+
+static void BattleIntroPrintOpponentSendsOut(void)
+{
+ u32 identity;
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ identity = IDENTITY_OPPONENT_MON1;
+ else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
+ identity = IDENTITY_OPPONENT_MON1;
+ else
+ identity = IDENTITY_PLAYER_MON1;
+ }
+ else
+ identity = IDENTITY_OPPONENT_MON1;
+
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
+ gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
+}
+
+static void BattleIntroOpponent2SendsOutMonAnimation(void)
+{
+ u32 identity;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ identity = IDENTITY_OPPONENT_MON2;
+ else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
+ identity = IDENTITY_OPPONENT_MON2;
+ else
+ identity = IDENTITY_PLAYER_MON2;
+ }
+ else
+ identity = IDENTITY_OPPONENT_MON2;
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankIdentity(gActiveBank) == identity)
+ {
+ EmitIntroTrainerBallThrow(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+
+ gBattleMainFunc = BattleIntroRecordMonsToDex;
+}
+
+#ifdef NONMATCHING
+static void BattleIntroOpponent1SendsOutMonAnimation(void)
+{
+ u32 identity;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ identity = IDENTITY_OPPONENT_MON1;
+ else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
+ identity = IDENTITY_OPPONENT_MON1;
+ else
+ identity = IDENTITY_PLAYER_MON1;
+ }
+ else
+ identity = IDENTITY_OPPONENT_MON1;
+
+ if (gBattleExecBuffer)
+ return;
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankIdentity(gActiveBank) == identity)
+ {
+ EmitIntroTrainerBallThrow(0);
+ MarkBufferBankForExecution(gActiveBank);
+ if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
+ {
+ gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation;
+ return;
+ }
+ }
+ }
+
+ gBattleMainFunc = BattleIntroRecordMonsToDex;
+}
+
+#else
+__attribute__((naked))
+static void BattleIntroOpponent1SendsOutMonAnimation(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r2, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0803B298\n\
+ movs r0, 0x80\n\
+ lsls r0, 18\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0803B298\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ ands r1, r2\n\
+ negs r0, r1\n\
+ orrs r0, r1\n\
+ lsrs r5, r0, 31\n\
+ b _0803B29A\n\
+ .pool\n\
+_0803B288:\n\
+ ldr r1, =gBattleMainFunc\n\
+ ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
+ b _0803B2F0\n\
+ .pool\n\
+_0803B298:\n\
+ movs r5, 0x1\n\
+_0803B29A:\n\
+ ldr r0, =gBattleExecBuffer\n\
+ ldr r2, [r0]\n\
+ cmp r2, 0\n\
+ bne _0803B2F2\n\
+ ldr r0, =gActiveBank\n\
+ strb r2, [r0]\n\
+ ldr r1, =gNoOfAllBanks\n\
+ adds r4, r0, 0\n\
+ ldrb r1, [r1]\n\
+ cmp r2, r1\n\
+ bcs _0803B2EC\n\
+ adds r6, r4, 0\n\
+_0803B2B2:\n\
+ ldrb r0, [r4]\n\
+ bl GetBankIdentity\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, r5\n\
+ bne _0803B2D8\n\
+ movs r0, 0\n\
+ bl EmitIntroTrainerBallThrow\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ ldr r1, =0x00008040\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0803B288\n\
+_0803B2D8:\n\
+ ldrb r0, [r6]\n\
+ adds r0, 0x1\n\
+ strb r0, [r6]\n\
+ ldr r1, =gNoOfAllBanks\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldr r4, =gActiveBank\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bcc _0803B2B2\n\
+_0803B2EC:\n\
+ ldr r1, =gBattleMainFunc\n\
+ ldr r0, =BattleIntroRecordMonsToDex\n\
+_0803B2F0:\n\
+ str r0, [r1]\n\
+_0803B2F2:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+static void BattleIntroRecordMonsToDex(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_x4000000)))
+ {
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ }
+ }
+ gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
+ }
+}
+
+void sub_803B3AC(void) // unused
+{
+ if (gBattleExecBuffer == 0)
+ gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
+}
+
+static void BattleIntroPrintPlayerSendsOut(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u8 identity;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ identity = IDENTITY_PLAYER_MON1;
+ else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
+ identity = IDENTITY_PLAYER_MON1;
+ else
+ identity = IDENTITY_OPPONENT_MON1;
+ }
+ else
+ identity = IDENTITY_PLAYER_MON1;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
+
+ gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
+ }
+}
+
+static void BattleIntroPlayer2SendsOutMonAnimation(void)
+{
+ u32 identity;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ identity = IDENTITY_PLAYER_MON2;
+ else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
+ identity = IDENTITY_PLAYER_MON2;
+ else
+ identity = IDENTITY_OPPONENT_MON2;
+ }
+ else
+ identity = IDENTITY_PLAYER_MON2;
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankIdentity(gActiveBank) == identity)
+ {
+ EmitIntroTrainerBallThrow(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+
+ gBattleStruct->switchInAbilitiesCounter = 0;
+ gBattleStruct->switchInItemsCounter = 0;
+ gBattleStruct->overworldWeatherDone = FALSE;
+
+ gBattleMainFunc = TryDoEventsBeforeFirstTurn;
+}
+
+static void BattleIntroPlayer1SendsOutMonAnimation(void)
+{
+ u32 identity;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ identity = IDENTITY_PLAYER_MON1;
+ else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
+ identity = IDENTITY_PLAYER_MON1;
+ else
+ identity = IDENTITY_OPPONENT_MON1;
+ }
+ else
+ identity = IDENTITY_PLAYER_MON1;
+
+ if (gBattleExecBuffer)
+ return;
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankIdentity(gActiveBank) == identity)
+ {
+ EmitIntroTrainerBallThrow(0);
+ MarkBufferBankForExecution(gActiveBank);
+ if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
+ {
+ gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation;
+ return;
+ }
+ }
+ }
+
+ gBattleStruct->switchInAbilitiesCounter = 0;
+ gBattleStruct->switchInItemsCounter = 0;
+ gBattleStruct->overworldWeatherDone = FALSE;
+
+ gBattleMainFunc = TryDoEventsBeforeFirstTurn;
+}
+
+void sub_803B598(void) // unused
+{
+ if (gBattleExecBuffer == 0)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+
+ gBattleStruct->switchInAbilitiesCounter = 0;
+ gBattleStruct->switchInItemsCounter = 0;
+ gBattleStruct->overworldWeatherDone = FALSE;
+
+ gBattleMainFunc = TryDoEventsBeforeFirstTurn;
+ }
+}
+
+static void TryDoEventsBeforeFirstTurn(void)
+{
+ s32 i;
+ s32 j;
+ u8 effect = 0;
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (gBattleStruct->switchInAbilitiesCounter == 0)
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gBanksByTurnOrder[i] = i;
+ for (i = 0; i < gNoOfAllBanks - 1; i++)
+ {
+ for (j = i + 1; j < gNoOfAllBanks; j++)
+ {
+ if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0)
+ SwapTurnOrder(i, j);
+ }
+ }
+ }
+ if (!gBattleStruct->overworldWeatherDone
+ && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0)
+ {
+ gBattleStruct->overworldWeatherDone = TRUE;
+ return;
+ }
+ // check all switch in abilities happening from the fastest mon to slowest
+ while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks)
+ {
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
+ effect++;
+
+ gBattleStruct->switchInAbilitiesCounter++;
+
+ if (effect)
+ return;
+ }
+ if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0)
+ return;
+ if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
+ return;
+ // check all switch in items having effect from the fastest mon to slowest
+ while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks)
+ {
+ if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
+ effect++;
+
+ gBattleStruct->switchInItemsCounter++;
+
+ if (effect)
+ return;
+ }
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ *(gBattleStruct->field_5C + i) = 6;
+ gActionForBanks[i] = ACTION_INIT_VALUE;
+ gChosenMovesByBanks[i] = MOVE_NONE;
+ }
+ TurnValuesCleanUp(FALSE);
+ SpecialStatusesClear();
+ *(&gBattleStruct->field_91) = gAbsentBankFlags;
+ sub_814F9EC(gText_EmptyString3, 0);
+ gBattleMainFunc = HandleTurnActionSelectionState;
+ ResetSentPokesToOpponentValue();
+
+ for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
+ gBattleCommunication[i] = 0;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
+
+ *(&gBattleStruct->turnEffectsTracker) = 0;
+ *(&gBattleStruct->turnEffectsBank) = 0;
+ *(&gBattleStruct->field_1A0) = 0;
+ *(&gBattleStruct->field_1A1) = 0;
+ gBattleScripting.atk49_state = 0;
+ gBattleStruct->field_4D = 0;
+ gBattleStruct->turncountersTracker = 0;
+ gBattleMoveFlags = 0;
+
+ gRandomTurnNumber = Random();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ {
+ StopCryAndClearCrySongs();
+ BattleScriptExecute(gUnknown_082DB8BE);
+ }
+}
+
+static void HandleEndTurn_ContinueBattle(void)
+{
+ s32 i;
+
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleMainFunc = BattleTurnPassed;
+ for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
+ gBattleCommunication[i] = 0;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
+ if ((gBattleMons[i].status1 & STATUS_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
+ CancelMultiTurnMoves(i);
+ }
+ gBattleStruct->turnEffectsTracker = 0;
+ gBattleStruct->turnEffectsBank = 0;
+ gBattleStruct->field_1A0 = 0;
+ gBattleStruct->field_1A1 = 0;
+ gBattleStruct->turncountersTracker = 0;
+ gBattleMoveFlags = 0;
+ }
+}
+
+void BattleTurnPassed(void)
+{
+ s32 i;
+
+ TurnValuesCleanUp(TRUE);
+ if (gBattleOutcome == 0)
+ {
+ if (UpdateTurnCounters() != 0)
+ return;
+ if (TurnBasedEffects() != 0)
+ return;
+ }
+ if (sub_8041728() != 0)
+ return;
+ gBattleStruct->field_4D = 0;
+ if (sub_8041364() != 0)
+ return;
+
+ TurnValuesCleanUp(FALSE);
+ gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
+ gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
+ gHitMarker &= ~(HITMARKER_x400000);
+ gHitMarker &= ~(HITMARKER_x100000);
+ gBattleScripting.animTurn = 0;
+ gBattleScripting.animTargetsHit = 0;
+ gBattleScripting.atk49_state = 0;
+ gBattleMoveDamage = 0;
+ gBattleMoveFlags = 0;
+
+ for (i = 0; i < 5; i++)
+ gBattleCommunication[i] = 0;
+
+ if (gBattleOutcome != 0)
+ {
+ gCurrentActionFuncId = 12;
+ gBattleMainFunc = RunTurnActionsFunctions;
+ return;
+ }
+
+ if (gBattleResults.battleTurnCounter < 0xFF)
+ {
+ gBattleResults.battleTurnCounter++;
+ gBattleStruct->field_DA++;
+ }
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gActionForBanks[i] = ACTION_INIT_VALUE;
+ gChosenMovesByBanks[i] = MOVE_NONE;
+ }
+
+ for (i = 0; i < 4; i++)
+ *(gBattleStruct->field_5C + i) = 6;
+
+ *(&gBattleStruct->field_91) = gAbsentBankFlags;
+ sub_814F9EC(gText_EmptyString3, 0);
+ gBattleMainFunc = HandleTurnActionSelectionState;
+ gRandomTurnNumber = Random();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ BattleScriptExecute(gUnknown_082DB881);
+ else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0)
+ BattleScriptExecute(gUnknown_082DB8BE);
+}
+
+u8 IsRunningFromBattleImpossible(void)
+{
+ u8 holdEffect;
+ u8 side;
+ s32 i;
+
+ if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+
+ gStringBank = gActiveBank;
+
+ if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ return 0;
+ if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY)
+ return 0;
+
+ side = GetBankSide(gActiveBank);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (side != GetBankSide(i)
+ && gBattleMons[i].ability == ABILITY_SHADOW_TAG)
+ {
+ gBattleScripting.bank = i;
+ gLastUsedAbility = gBattleMons[i].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return 2;
+ }
+ if (side != GetBankSide(i)
+ && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE
+ && gBattleMons[gActiveBank].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBank].type2 != TYPE_FLYING
+ && gBattleMons[i].ability == ABILITY_ARENA_TRAP)
+ {
+ gBattleScripting.bank = i;
+ gLastUsedAbility = gBattleMons[i].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return 2;
+ }
+ }
+ i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0);
+ if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL))
+ {
+ gBattleScripting.bank = i - 1;
+ gLastUsedAbility = gBattleMons[i - 1].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return 2;
+ }
+ if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
+ || (gStatuses3[gActiveBank] & STATUS3_ROOTED))
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ return 1;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ return 1;
+ }
+ return 0;
+}
+
+void sub_803BDA0(u8 bank)
+{
+ s32 i;
+ u8 r4;
+ u8 r1;
+
+ // gBattleStruct->field_60[bank][i]
+
+ for (i = 0; i < 3; i++)
+ gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60));
+
+ r4 = pokemon_order_func(gBattlePartyID[bank]);
+ r1 = pokemon_order_func(*(gBattleStruct->field_5C + bank));
+ sub_81B8FB0(r4, r1);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ for (i = 0; i < 3; i++)
+ {
+ *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ *((bank ^ BIT_MON) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ }
+ }
+ else
+ {
+ for (i = 0; i < 3; i++)
+ {
+ *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
+ }
+ }
+}
+
+enum
+{
+ STATE_TURN_START_RECORD,
+ STATE_BEFORE_ACTION_CHOSEN,
+ STATE_WAIT_ACTION_CHOSEN,
+ STATE_WAIT_ACTION_CASE_CHOSEN,
+ STATE_WAIT_ACTION_CONFIRMED_STANDBY,
+ STATE_WAIT_ACTION_CONFIRMED,
+ STATE_SELECTION_SCRIPT,
+ STATE_WAIT_SET_BEFORE_ACTION,
+ STATE_SELECTION_SCRIPT_MAY_RUN
+};
+
+static void HandleTurnActionSelectionState(void)
+{
+ s32 i;
+
+ gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ u8 identity = GetBankIdentity(gActiveBank);
+ switch (gBattleCommunication[gActiveBank])
+ {
+ case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
+ sub_8185FD0();
+ gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
+ break;
+ case STATE_BEFORE_ACTION_CHOSEN: // choose an action
+ *(gBattleStruct->field_5C + gActiveBank) = 6;
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI
+ || !(identity & BIT_MON)
+ || gBattleStruct->field_91 & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]
+ || gBattleCommunication[GetBankByIdentity(identity ^ BIT_MON)] == 5)
+ {
+ if (gBattleStruct->field_91 & gBitTable[gActiveBank])
+ {
+ gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED;
+ else
+ gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ }
+ else
+ {
+ if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS
+ || gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE)
+ {
+ gActionForBanks[gActiveBank] = ACTION_USE_MOVE;
+ gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ }
+ else
+ {
+ EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[gActiveBank]++;
+ }
+ }
+ }
+ break;
+ case STATE_WAIT_ACTION_CHOSEN: // try to perform an action
+ if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ {
+ RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
+ gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
+
+ switch (gBattleBufferB[gActiveBank][1])
+ {
+ case ACTION_USE_MOVE:
+ if (AreAllMovesUnusable())
+ {
+ gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
+ return;
+ }
+ else if (gDisableStructs[gActiveBank].encoredMove != 0)
+ {
+ gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove;
+ *(gBattleStruct->chosenMovePositions + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos;
+ gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ return;
+ }
+ else
+ {
+ struct ChooseMoveStruct moveInfo;
+
+ moveInfo.species = gBattleMons[gActiveBank].species;
+ moveInfo.monType1 = gBattleMons[gActiveBank].type1;
+ moveInfo.monType2 = gBattleMons[gActiveBank].type2;
+
+ for (i = 0; i < 4; i++)
+ {
+ moveInfo.moves[i] = gBattleMons[gActiveBank].moves[i];
+ moveInfo.currentPp[i] = gBattleMons[gActiveBank].pp[i];
+ moveInfo.maxPp[i] = CalculatePPWithBonus(
+ gBattleMons[gActiveBank].moves[i],
+ gBattleMons[gActiveBank].ppBonuses,
+ i);
+ }
+
+ EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ break;
+ case ACTION_USE_ITEM:
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_FRONTIER_NO_PYRAMID
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_x2000000))
+ {
+ RecordedBattle_ClearBankAction(gActiveBank, 1);
+ gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
+ gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ return;
+ }
+ else
+ {
+ EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ break;
+ case ACTION_SWITCH:
+ *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
+ if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
+ || gBattleTypeFlags & BATTLE_TYPE_ARENA
+ || gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ {
+ EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ }
+ else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
+ || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
+ && gBattleMons[gActiveBank].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBank].type2 != TYPE_FLYING
+ && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
+ || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0))
+ && (gBattleMons[gActiveBank].type1 == TYPE_STEEL
+ || gBattleMons[gActiveBank].type2 == TYPE_STEEL)))
+ {
+ EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBank]);
+ }
+ else
+ {
+ if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH)
+ EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH)
+ EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ else
+ EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
+ }
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case ACTION_SAFARI_ZONE_BALL:
+ if (IsPlayerPartyAndPokemonStorageFull())
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB11;
+ gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ return;
+ }
+ break;
+ case ACTION_POKEBLOCK_CASE:
+ EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case ACTION_CANCEL_PARTNER:
+ gBattleCommunication[gActiveBank] = 7;
+ gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1;
+ RecordedBattle_ClearBankAction(gActiveBank, 1);
+ if (gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS
+ || gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE)
+ {
+ Emit_x32(0);
+ MarkBufferBankForExecution(gActiveBank);
+ return;
+ }
+ else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH)
+ {
+ RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2);
+ }
+ else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_RUN)
+ {
+ RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ }
+ else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE
+ && (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle
+ || gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove))
+ {
+ RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
+ && gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE)
+ {
+ gRngValue = gBattlePalaceMoveSelectionRngValue;
+ RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
+ }
+ else
+ {
+ RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 3);
+ }
+ Emit_x32(0);
+ MarkBufferBankForExecution(gActiveBank);
+ return;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
+ && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
+ && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB9BA;
+ gBattleCommunication[gActiveBank] = 8;
+ *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ return;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
+ && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ {
+ BattleScriptExecute(gUnknown_082DAAFE);
+ gBattleCommunication[gActiveBank] = 1;
+ }
+ else if (IsRunningFromBattleImpossible() != 0
+ && gBattleBufferB[gActiveBank][1] == ACTION_RUN)
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB0B;
+ gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
+ return;
+ }
+ else
+ {
+ gBattleCommunication[gActiveBank]++;
+ }
+ }
+ break;
+ case STATE_WAIT_ACTION_CASE_CHOSEN:
+ if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ {
+ switch (gActionForBanks[gActiveBank])
+ {
+ case ACTION_USE_MOVE:
+ switch (gBattleBufferB[gActiveBank][1])
+ {
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
+ return;
+ case 15:
+ gActionForBanks[gActiveBank] = ACTION_SWITCH;
+ sub_803CDF8();
+ return;
+ default:
+ sub_818603C(2);
+ if ((gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)) == 0xFFFF)
+ {
+ gBattleCommunication[gActiveBank] = 1;
+ RecordedBattle_ClearBankAction(gActiveBank, 1);
+ }
+ else if (TrySetCantSelectMoveBattleScript())
+ {
+ RecordedBattle_ClearBankAction(gActiveBank, 1);
+ gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
+ *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
+ gBattleBufferB[gActiveBank][1] = 0;
+ *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN;
+ return;
+ }
+ else
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE))
+ {
+ RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][2]);
+ RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][3]);
+ }
+ *(gBattleStruct->chosenMovePositions + gActiveBank) = gBattleBufferB[gActiveBank][2];
+ gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovePositions + gActiveBank)];
+ *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
+ gBattleCommunication[gActiveBank]++;
+ }
+ break;
+ }
+ break;
+ case ACTION_USE_ITEM:
+ if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0)
+ {
+ gBattleCommunication[gActiveBank] = 1;
+ }
+ else
+ {
+ gLastUsedItem = (gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8));
+ gBattleCommunication[gActiveBank]++;
+ }
+ break;
+ case ACTION_SWITCH:
+ if (gBattleBufferB[gActiveBank][1] == 6)
+ {
+ gBattleCommunication[gActiveBank] = 1;
+ RecordedBattle_ClearBankAction(gActiveBank, 1);
+ }
+ else
+ {
+ sub_803CDF8();
+ gBattleCommunication[gActiveBank]++;
+ }
+ break;
+ case ACTION_RUN:
+ gHitMarker |= HITMARKER_RUN;
+ gBattleCommunication[gActiveBank]++;
+ break;
+ case ACTION_WATCHES_CAREFULLY:
+ gBattleCommunication[gActiveBank]++;
+ break;
+ case ACTION_SAFARI_ZONE_BALL:
+ gBattleCommunication[gActiveBank]++;
+ break;
+ case ACTION_POKEBLOCK_CASE:
+ if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0)
+ {
+ gBattleCommunication[gActiveBank]++;
+ }
+ else
+ {
+ gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
+ }
+ break;
+ case ACTION_GO_NEAR:
+ gBattleCommunication[gActiveBank]++;
+ break;
+ case ACTION_SAFARI_ZONE_RUN:
+ gHitMarker |= HITMARKER_RUN;
+ gBattleCommunication[gActiveBank]++;
+ break;
+ case ACTION_9:
+ gBattleCommunication[gActiveBank]++;
+ break;
+ }
+ }
+ break;
+ case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
+ if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ {
+ i = (sub_803CDB8() != 0);
+
+ if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
+ || (identity & BIT_MON)
+ || (*(&gBattleStruct->field_91) & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]))
+ {
+ EmitLinkStandbyMsg(0, 0, i);
+ }
+ else
+ {
+ EmitLinkStandbyMsg(0, 1, i);
+ }
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[gActiveBank]++;
+ }
+ break;
+ case STATE_WAIT_ACTION_CONFIRMED:
+ if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ {
+ gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
+ }
+ break;
+ case STATE_SELECTION_SCRIPT:
+ if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
+ {
+ gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
+ }
+ else
+ {
+ gBankAttacker = gActiveBank;
+ gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
+ if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ {
+ gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
+ }
+ gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
+ }
+ break;
+ case STATE_WAIT_SET_BEFORE_ACTION:
+ if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ {
+ gBattleCommunication[gActiveBank] = 1;
+ }
+ break;
+ case STATE_SELECTION_SCRIPT_MAY_RUN:
+ if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
+ {
+ if (gBattleBufferB[gActiveBank][1] == 13)
+ {
+ gHitMarker |= HITMARKER_RUN;
+ gActionForBanks[gActiveBank] = ACTION_RUN;
+ gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
+ }
+ else
+ {
+ RecordedBattle_ClearBankAction(gActiveBank, 1);
+ gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
+ }
+ }
+ else
+ {
+ gBankAttacker = gActiveBank;
+ gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
+ if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
+ {
+ gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
+ }
+ gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
+ }
+ break;
+ }
+ }
+
+ // check if everyone chose actions
+ if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gNoOfAllBanks)
+ {
+ sub_818603C(1);
+ gBattleMainFunc = SetActionsAndBanksTurnOrder;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gActionForBanks[i] == ACTION_SWITCH)
+ sub_80571DC(i, *(gBattleStruct->field_5C + i));
+ }
+ }
+ }
+}
+
+static bool8 sub_803CDB8(void)
+{
+ s32 i, var;
+
+ for (var = 0, i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleCommunication[i] == 5)
+ var++;
+ }
+
+ if (var + 1 == gNoOfAllBanks)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static void sub_803CDF8(void)
+{
+ *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
+ RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
+ *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
+
+ *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
+ *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
+ }
+}
+
+void SwapTurnOrder(u8 id1, u8 id2)
+{
+ u32 temp = gActionsByTurnOrder[id1];
+ gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2];
+ gActionsByTurnOrder[id2] = temp;
+
+ temp = gBanksByTurnOrder[id1];
+ gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2];
+ gBanksByTurnOrder[id2] = temp;
+}
+
+u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
+{
+ u8 strikesFirst = 0;
+ u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0;
+ u32 speedBank1 = 0, speedBank2 = 0;
+ u8 holdEffect = 0;
+ u8 holdEffectParam = 0;
+ u16 moveBank1 = 0, moveBank2 = 0;
+
+ if (WEATHER_HAS_EFFECT)
+ {
+ if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
+ || (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
+ speedMultiplierBank1 = 2;
+ else
+ speedMultiplierBank1 = 1;
+
+ if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
+ || (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
+ speedMultiplierBank2 = 2;
+ else
+ speedMultiplierBank2 = 1;
+ }
+ else
+ {
+ speedMultiplierBank1 = 1;
+ speedMultiplierBank2 = 1;
+ }
+
+ speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1)
+ * (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0])
+ / (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]);
+
+ if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[bank1].holdEffect;
+ holdEffectParam = gEnigmaBerries[bank1].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item);
+ holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item);
+ }
+
+ // badge boost
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
+ && FlagGet(BADGE03_GET)
+ && GetBankSide(bank1) == SIDE_PLAYER)
+ {
+ speedBank1 = (speedBank1 * 110) / 100;
+ }
+
+ if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
+ speedBank1 /= 2;
+
+ if (gBattleMons[bank1].status1 & STATUS_PARALYSIS)
+ speedBank1 /= 4;
+
+ if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
+ speedBank1 = UINT_MAX;
+
+ // check second bank's speed
+
+ speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2)
+ * (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0])
+ / (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]);
+
+ if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[bank2].holdEffect;
+ holdEffectParam = gEnigmaBerries[bank2].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item);
+ holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item);
+ }
+
+ // badge boost
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
+ && FlagGet(BADGE03_GET)
+ && GetBankSide(bank2) == SIDE_PLAYER)
+ {
+ speedBank2 = (speedBank2 * 110) / 100;
+ }
+
+ if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
+ speedBank2 /= 2;
+
+ if (gBattleMons[bank2].status1 & STATUS_PARALYSIS)
+ speedBank2 /= 4;
+
+ if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
+ speedBank2 = UINT_MAX;
+
+ if (ignoreChosenMoves)
+ {
+ moveBank1 = MOVE_NONE;
+ moveBank2 = MOVE_NONE;
+ }
+ else
+ {
+ if (gActionForBanks[bank1] == ACTION_USE_MOVE)
+ {
+ if (gProtectStructs[bank1].onlyStruggle)
+ moveBank1 = MOVE_STRUGGLE;
+ else
+ moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)];
+ }
+ else
+ moveBank1 = MOVE_NONE;
+
+ if (gActionForBanks[bank2] == ACTION_USE_MOVE)
+ {
+ if (gProtectStructs[bank2].onlyStruggle)
+ moveBank2 = MOVE_STRUGGLE;
+ else
+ moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)];
+ }
+ else
+ moveBank2 = MOVE_NONE;
+ }
+
+ // both move priorities are different than 0
+ if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0)
+ {
+ // both priorities are the same
+ if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority)
+ {
+ if (speedBank1 == speedBank2 && Random() & 1)
+ strikesFirst = 2; // same speeds, same priorities
+ else if (speedBank1 < speedBank2)
+ strikesFirst = 1; // bank2 has more speed
+
+ // else bank1 has more speed
+ }
+ else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority)
+ strikesFirst = 1; // bank2's move has greater priority
+
+ // else bank1's move has greater priority
+ }
+ // both priorities are equal to 0
+ else
+ {
+ if (speedBank1 == speedBank2 && Random() & 1)
+ strikesFirst = 2; // same speeds, same priorities
+ else if (speedBank1 < speedBank2)
+ strikesFirst = 1; // bank2 has more speed
+
+ // else bank1 has more speed
+ }
+
+ return strikesFirst;
+}
+
+static void SetActionsAndBanksTurnOrder(void)
+{
+ s32 var = 0;
+ s32 i, j;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
+ gBanksByTurnOrder[var] = gActiveBank;
+ var++;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (gActionForBanks[gActiveBank] == ACTION_RUN)
+ {
+ var = 5;
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (gActionForBanks[0] == ACTION_RUN)
+ {
+ gActiveBank = 0;
+ var = 5;
+ }
+ if (gActionForBanks[2] == ACTION_RUN)
+ {
+ gActiveBank = 2;
+ var = 5;
+ }
+ }
+
+ if (var == 5)
+ {
+ gActionsByTurnOrder[0] = gActionForBanks[gActiveBank];
+ gBanksByTurnOrder[0] = gActiveBank;
+ var = 1;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (i != gActiveBank)
+ {
+ gActionsByTurnOrder[var] = gActionForBanks[i];
+ gBanksByTurnOrder[var] = i;
+ var++;
+ }
+ }
+ gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
+ gBattleStruct->focusPunchBank = 0;
+ return;
+ }
+ else
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH)
+ {
+ gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
+ gBanksByTurnOrder[var] = gActiveBank;
+ var++;
+ }
+ }
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH)
+ {
+ gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
+ gBanksByTurnOrder[var] = gActiveBank;
+ var++;
+ }
+ }
+ for (i = 0; i < gNoOfAllBanks - 1; i++)
+ {
+ for (j = i + 1; j < gNoOfAllBanks; j++)
+ {
+ u8 bank1 = gBanksByTurnOrder[i];
+ u8 bank2 = gBanksByTurnOrder[j];
+ if (gActionsByTurnOrder[i] != ACTION_USE_ITEM
+ && gActionsByTurnOrder[j] != ACTION_USE_ITEM
+ && gActionsByTurnOrder[i] != ACTION_SWITCH
+ && gActionsByTurnOrder[j] != ACTION_SWITCH)
+ {
+ if (GetWhoStrikesFirst(bank1, bank2, FALSE))
+ SwapTurnOrder(i, j);
+ }
+ }
+ }
+ }
+ }
+ gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
+ gBattleStruct->focusPunchBank = 0;
+}
+
+static void TurnValuesCleanUp(bool8 var0)
+{
+ s32 i;
+ u8 *dataPtr;
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (var0)
+ {
+ gProtectStructs[gActiveBank].protected = 0;
+ gProtectStructs[gActiveBank].endured = 0;
+ }
+ else
+ {
+ dataPtr = (u8*)(&gProtectStructs[gActiveBank]);
+ for (i = 0; i < sizeof(struct ProtectStruct); i++)
+ dataPtr[i] = 0;
+
+ if (gDisableStructs[gActiveBank].isFirstTurn)
+ gDisableStructs[gActiveBank].isFirstTurn--;
+
+ if (gDisableStructs[gActiveBank].rechargeCounter)
+ {
+ gDisableStructs[gActiveBank].rechargeCounter--;
+ if (gDisableStructs[gActiveBank].rechargeCounter == 0)
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE);
+ }
+ }
+
+ if (gDisableStructs[gActiveBank].substituteHP == 0)
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE);
+ }
+
+ gSideTimers[0].followmeTimer = 0;
+ gSideTimers[1].followmeTimer = 0;
+}
+
+static void SpecialStatusesClear(void)
+{
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ s32 i;
+ u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]);
+
+ for (i = 0; i < sizeof(struct SpecialStatus); i++)
+ dataPtr[i] = 0;
+ }
+}
+
+static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
+{
+ if (!(gHitMarker & HITMARKER_RUN))
+ {
+ while (gBattleStruct->focusPunchBank < gNoOfAllBanks)
+ {
+ gActiveBank = gBankAttacker = gBattleStruct->focusPunchBank;
+ gBattleStruct->focusPunchBank++;
+ if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH
+ && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ && !(gDisableStructs[gBankAttacker].truantCounter)
+ && !(gProtectStructs[gActiveBank].onlyStruggle))
+ {
+ BattleScriptExecute(BattleScript_FocusPunchSetUp);
+ return;
+ }
+ }
+ }
+
+ TryClearRageStatuses();
+ gCurrentTurnActionNumber = 0;
+{
+ // something stupid needed to match
+ u8 zero;
+ gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)];
+}
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleMainFunc = RunTurnActionsFunctions;
+ gBattleCommunication[3] = 0;
+ gBattleCommunication[4] = 0;
+ gBattleScripting.field_16 = 0;
+ gBattleResources->battleScriptsStack->size = 0;
+}
+
+static void RunTurnActionsFunctions(void)
+{
+ if (gBattleOutcome != 0)
+ gCurrentActionFuncId = 12;
+
+ *(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
+ sTurnActionsFuncsTable[gCurrentActionFuncId]();
+
+ if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
+ {
+ gHitMarker &= ~(HITMARKER_x100000);
+ gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
+ }
+ else
+ {
+ if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
+ {
+ gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
+ gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
+ }
+ }
+}
+
+static void HandleEndTurn_BattleWon(void)
+{
+ gCurrentActionFuncId = 0;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ gScriptResult = gBattleOutcome;
+ gBattleTextBuff1[0] = gBattleOutcome;
+ gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
+ gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
+ && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
+ {
+ BattleMusicStop();
+ gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
+
+ if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
+ PlayBGM(BGM_KACHI3);
+ else
+ PlayBGM(BGM_KACHI1);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ BattleMusicStop();
+ gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
+
+ switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
+ {
+ case CLASS_ELITE_FOUR:
+ case CLASS_CHAMPION:
+ PlayBGM(BGM_KACHI5);
+ break;
+ case CLASS_TEAM_AQUA:
+ case CLASS_TEAM_MAGMA:
+ case CLASS_AQUA_ADMIN:
+ case CLASS_AQUA_LEADER:
+ case CLASS_MAGMA_ADMIN:
+ case CLASS_MAGMA_LEADER:
+ PlayBGM(BGM_KACHI4);
+ break;
+ case CLASS_LEADER:
+ PlayBGM(BGM_KACHI3);
+ break;
+ default:
+ PlayBGM(BGM_KACHI1);
+ break;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems;
+ }
+
+ gBattleMainFunc = HandleEndTurn_FinishBattle;
+}
+
+static void HandleEndTurn_BattleLost(void)
+{
+ gCurrentActionFuncId = 0;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ if (gBattleOutcome & BATTLE_OUTCOME_BIT_x80)
+ {
+ gBattlescriptCurrInstr = gUnknown_082DB9C8;
+ gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ gSaveBlock2Ptr->field_CA9_b = 1;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = gUnknown_082DAA0B;
+ gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ }
+ }
+ else
+ {
+ gBattleTextBuff1[0] = gBattleOutcome;
+ gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
+ gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_LocalBattleLost;
+ }
+
+ gBattleMainFunc = HandleEndTurn_FinishBattle;
+}
+
+static void HandleEndTurn_RanFromBattle(void)
+{
+ gCurrentActionFuncId = 0;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ gBattlescriptCurrInstr = gUnknown_082DB9C1;
+ gBattleOutcome = BATTLE_FORFEITED;
+ gSaveBlock2Ptr->field_CA9_b = 1;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ {
+ gBattlescriptCurrInstr = gUnknown_082DB9C1;
+ gBattleOutcome = BATTLE_FORFEITED;
+ }
+ else
+ {
+ switch (gProtectStructs[gBankAttacker].fleeFlag)
+ {
+ default:
+ gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
+ break;
+ case 1:
+ gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
+ break;
+ case 2:
+ gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
+ break;
+ }
+ }
+
+ gBattleMainFunc = HandleEndTurn_FinishBattle;
+}
+
+static void HandleEndTurn_MonFled(void)
+{
+ gCurrentActionFuncId = 0;
+
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]);
+ gBattlescriptCurrInstr = BattleScript_WildMonFled;
+
+ gBattleMainFunc = HandleEndTurn_FinishBattle;
+}
+
+static void HandleEndTurn_FinishBattle(void)
+{
+ if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
+ {
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_FIRST_BATTLE
+ | BATTLE_TYPE_SAFARI
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_WALLY_TUTORIAL
+ | BATTLE_TYPE_FRONTIER)))
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ if (gBattleResults.playerMon1Species == SPECIES_NONE)
+ {
+ gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
+ }
+ else
+ {
+ gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
+ }
+ }
+ }
+ PutPokemonTodayCaughtOnAir();
+ }
+
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_TRAINER
+ | BATTLE_TYPE_FIRST_BATTLE
+ | BATTLE_TYPE_SAFARI
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_WALLY_TUTORIAL))
+ && gBattleResults.unk5_6)
+ {
+ sub_80EE184();
+ }
+
+ sub_8186444();
+ BeginFastPaletteFade(3);
+ FadeOutMapMusic(5);
+ gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
+ gUnknown_030061E8 = BattleMainCB2;
+ }
+ else
+ {
+ if (gBattleExecBuffer == 0)
+ gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
+ }
+}
+
+static void FreeResetData_ReturnToOvOrDoEvolutions(void)
+{
+ if (!gPaletteFade.active)
+ {
+ ResetSpriteData();
+ if (gLeveledUpInBattle == 0 || gBattleOutcome != BATTLE_WON)
+ {
+ gBattleMainFunc = ReturnFromBattleToOverworld;
+ return;
+ }
+ else
+ {
+ gBattleMainFunc = TryEvolvePokemon;
+ }
+ }
+
+ FreeAllWindowBuffers();
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ FreeMonSpritesGfx();
+ FreeBattleResources();
+ FreeBattleSpritesData();
+ }
+}
+
+static void TryEvolvePokemon(void)
+{
+ s32 i;
+
+ while (gLeveledUpInBattle != 0)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ if (gLeveledUpInBattle & gBitTable[i])
+ {
+ u16 species;
+ u8 levelUpBits = gLeveledUpInBattle;
+
+ levelUpBits &= ~(gBitTable[i]);
+ gLeveledUpInBattle = levelUpBits;
+
+ species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits);
+ if (species != SPECIES_NONE)
+ {
+ FreeAllWindowBuffers();
+ gBattleMainFunc = WaitForEvoSceneToFinish;
+ EvolutionScene(&gPlayerParty[i], species, TRUE, i);
+ return;
+ }
+ }
+ }
+ }
+
+ gBattleMainFunc = ReturnFromBattleToOverworld;
+}
+
+static void WaitForEvoSceneToFinish(void)
+{
+ if (gMain.callback2 == BattleMainCB2)
+ gBattleMainFunc = TryEvolvePokemon;
+}
+
+static void ReturnFromBattleToOverworld(void)
+{
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ RandomlyGivePartyPokerus(gPlayerParty);
+ PartySpreadPokerus(gPlayerParty);
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0)
+ return;
+
+ gScriptResult = gBattleOutcome;
+ gMain.inBattle = 0;
+ gMain.callback1 = gPreBattleCallback1;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
+ {
+ UpdateRoamerHPStatus(&gEnemyParty[0]);
+ if ((gBattleOutcome & BATTLE_WON) || gBattleOutcome == BATTLE_CAUGHT)
+ SetRoamerInactive();
+ }
+
+ m4aSongNumStop(0x5A);
+ SetMainCallback2(gMain.savedCallback);
+}
+
+void RunBattleScriptCommands_PopCallbacksStack(void)
+{
+ if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
+ {
+ if (BATTLE_CALLBACKS_STACK->size != 0)
+ BATTLE_CALLBACKS_STACK->size--;
+ gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size];
+ }
+ else
+ {
+ if (gBattleExecBuffer == 0)
+ gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
+ }
+}
+
+void RunBattleScriptCommands(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
+}
+
+static void HandleAction_UseMove(void)
+{
+ u8 side;
+ u8 var = 4;
+
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+
+ if (*(&gBattleStruct->field_91) & gBitTable[gBankAttacker])
+ {
+ gCurrentActionFuncId = ACTION_FINISHED;
+ return;
+ }
+
+ gCritMultiplier = 1;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleStruct->atkCancellerTracker = 0;
+ gBattleMoveFlags = 0;
+ gMultiHitCounter = 0;
+ gBattleCommunication[6] = 0;
+ gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankAttacker);
+
+ // choose move
+ if (gProtectStructs[gBankAttacker].onlyStruggle)
+ {
+ gProtectStructs[gBankAttacker].onlyStruggle = 0;
+ gCurrentMove = gLastUsedMove = MOVE_STRUGGLE;
+ gHitMarker |= HITMARKER_NO_PPDEDUCT;
+ *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
+ }
+ else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ {
+ gCurrentMove = gLastUsedMove = gLockedMoves[gBankAttacker];
+ }
+ // encore forces you to use the same move
+ else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
+ && gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
+ {
+ gCurrentMove = gLastUsedMove = gDisableStructs[gBankAttacker].encoredMove;
+ gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
+ *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ }
+ // check if the encored move wasn't overwritten
+ else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
+ && gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
+ {
+ gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
+ gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE;
+ gDisableStructs[gBankAttacker].encoredMovePos = 0;
+ gDisableStructs[gBankAttacker].encoreTimer1 = 0;
+ *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ }
+ else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker])
+ {
+ gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
+ }
+ else
+ {
+ gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ }
+
+ if (gBattleMons[gBankAttacker].hp != 0)
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ gBattleResults.lastUsedMovePlayer = gCurrentMove;
+ else
+ gBattleResults.lastUsedMoveOpponent = gCurrentMove;
+ }
+
+ // choose target
+ side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ if (gSideTimers[side].followmeTimer != 0
+ && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
+ && GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget)
+ && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
+ {
+ gBankTarget = gSideTimers[side].followmeTarget;
+ }
+ else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && gSideTimers[side].followmeTimer == 0
+ && (gBattleMoves[gCurrentMove].power != 0
+ || gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10)
+ && gBattleMons[*(gBattleStruct->moveTarget + gBankAttacker)].ability != ABILITY_LIGHTNING_ROD
+ && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ {
+ side = GetBankSide(gBankAttacker);
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (side != GetBankSide(gActiveBank)
+ && *(gBattleStruct->moveTarget + gBankAttacker) != gActiveBank
+ && gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD
+ && BankGetTurnOrder(gActiveBank) < var)
+ {
+ var = BankGetTurnOrder(gActiveBank);
+ }
+ }
+ if (var == 4)
+ {
+ if (gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ {
+ if (Random() & 1)
+ gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ else
+ gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ }
+ else
+ {
+ if (Random() & 1)
+ gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ else
+ gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ }
+ }
+ else
+ {
+ gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker);
+ }
+
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ {
+ if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ {
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ }
+ else
+ {
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ }
+ }
+ }
+ else
+ {
+ gActiveBank = gBanksByTurnOrder[var];
+ RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ gSpecialStatuses[gActiveBank].lightningRodRedirected = 1;
+ gBankTarget = gActiveBank;
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ {
+ if (Random() & 1)
+ gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ else
+ gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ }
+ else
+ {
+ if (Random() & 1)
+ gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ else
+ gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ }
+
+ if (gAbsentBankFlags & gBitTable[gBankTarget]
+ && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ {
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ }
+ }
+ else
+ {
+ gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker);
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ {
+ if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
+ {
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ }
+ else
+ {
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ }
+ }
+ }
+
+ // choose battlescript
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE
+ && gProtectStructs[gBankAttacker].flag_x10)
+ {
+ if (gBattleMons[gBankAttacker].hp == 0)
+ {
+ gCurrentActionFuncId = 12;
+ return;
+ }
+ else if (gUnknown_02024230[gBankAttacker] != NULL)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattlescriptCurrInstr = gUnknown_02024230[gBankAttacker];
+ gUnknown_02024230[gBankAttacker] = NULL;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ sub_81A56E8(gBankAttacker);
+
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+}
+
+static void HandleAction_Switch(void)
+{
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gActionSelectionCursor[gBankAttacker] = 0;
+ gMoveSelectionCursor[gBankAttacker] = 0;
+
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, *(gBattleStruct->field_58 + gBankAttacker))
+
+ gBattleScripting.bank = gBankAttacker;
+ gBattlescriptCurrInstr = BattleScript_ActionSwitch;
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+
+ if (gBattleResults.playerSwitchesCounter < 255)
+ gBattleResults.playerSwitchesCounter++;
+}
+
+static void HandleAction_UseItem(void)
+{
+ gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ ClearFuryCutterDestinyBondGrudge(gBankAttacker);
+ gLastUsedItem = gBattleBufferB[gBankAttacker][1] | (gBattleBufferB[gBankAttacker][2] << 8);
+
+ if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball
+ {
+ gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem];
+ }
+ else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL)
+ {
+ gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0];
+ }
+ else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ {
+ gBattlescriptCurrInstr = gUnknown_082DBD3C[0];
+ }
+ else
+ {
+ gBattleScripting.bank = gBankAttacker;
+
+ switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1)))
+ {
+ case AI_ITEM_FULL_RESTORE:
+ case AI_ITEM_HEAL_HP:
+ break;
+ case AI_ITEM_CURE_CONDITION:
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)
+ {
+ if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ }
+ else
+ {
+ while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1))
+ {
+ *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
+ gBattleCommunication[MULTISTRING_CHOOSER]++;
+ }
+ }
+ break;
+ case AI_ITEM_X_STAT:
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ }
+ else
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
+
+ while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1))
+ {
+ *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
+ gBattleTextBuff1[2]++;
+ }
+
+ gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14;
+ gBattleScripting.animArg2 = 0;
+ }
+ break;
+ case AI_ITEM_GUARD_SPECS:
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ break;
+ }
+
+ gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
+ }
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+}
+
+bool8 TryRunFromBattle(u8 bank)
+{
+ bool8 effect = FALSE;
+ u8 holdEffect;
+ u8 pyramidMultiplier;
+ u8 speedVar;
+
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[bank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+
+ gStringBank = bank;
+
+ if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
+ {
+ gLastUsedItem = gBattleMons[bank].item ;
+ gProtectStructs[bank].fleeFlag = 1;
+ effect++;
+ }
+ else if (gBattleMons[bank].ability == ABILITY_RUN_AWAY)
+ {
+ if (InBattlePyramid())
+ {
+ gBattleStruct->runTries++;
+ pyramidMultiplier = sub_81A9E28();
+ speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ if (speedVar > (Random() & 0xFF))
+ {
+ gLastUsedAbility = ABILITY_RUN_AWAY;
+ gProtectStructs[bank].fleeFlag = 2;
+ effect++;
+ }
+ }
+ else
+ {
+ gLastUsedAbility = ABILITY_RUN_AWAY;
+ gProtectStructs[bank].fleeFlag = 2;
+ effect++;
+ }
+ }
+ else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ effect++;
+ }
+ else
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ if (InBattlePyramid())
+ {
+ pyramidMultiplier = sub_81A9E28();
+ speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ if (speedVar > (Random() & 0xFF))
+ effect++;
+ }
+ else if (gBattleMons[bank].speed < gBattleMons[bank ^ BIT_SIDE].speed)
+ {
+ speedVar = (gBattleMons[bank].speed * 128) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
+ if (speedVar > (Random() & 0xFF))
+ effect++;
+ }
+ else // same speed or faster
+ {
+ effect++;
+ }
+ }
+
+ gBattleStruct->runTries++;
+ }
+
+ if (effect)
+ {
+ gCurrentTurnActionNumber = gNoOfAllBanks;
+ gBattleOutcome = BATTLE_RAN;
+ }
+
+ return effect;
+}
+
+static void HandleAction_Run(void)
+{
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ gCurrentTurnActionNumber = gNoOfAllBanks;
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ if (gActionForBanks[gActiveBank] == ACTION_RUN)
+ gBattleOutcome |= BATTLE_LOST;
+ }
+ else
+ {
+ if (gActionForBanks[gActiveBank] == ACTION_RUN)
+ gBattleOutcome |= BATTLE_WON;
+ }
+ }
+
+ gBattleOutcome |= BATTLE_OUTCOME_BIT_x80;
+ gSaveBlock2Ptr->field_CA9_b = 1;
+ }
+ else
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ {
+ if (!TryRunFromBattle(gBankAttacker)) // failed to run away
+ {
+ ClearFuryCutterDestinyBondGrudge(gBankAttacker);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ }
+ }
+ else
+ {
+ if (gBattleMons[gBankAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ }
+ else
+ {
+ gCurrentTurnActionNumber = gNoOfAllBanks;
+ gBattleOutcome = BATTLE_POKE_FLED;
+ }
+ }
+ }
+}
+
+static void HandleAction_WatchesCarefully(void)
+{
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+}
+
+static void HandleAction_SafariZoneBallThrow(void)
+{
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gNumSafariBalls--;
+ gLastUsedItem = ITEM_SAFARI_BALL;
+ gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL];
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+}
+
+static void HandleAction_ThrowPokeblock(void)
+{
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBankAttacker][1] - 1;
+ gLastUsedItem = gBattleBufferB[gBankAttacker][2];
+
+ if (gBattleResults.field_1F < 0xFF)
+ gBattleResults.field_1F++;
+ if (gBattleStruct->field_7A < 3)
+ gBattleStruct->field_7A++;
+ if (gBattleStruct->field_7B > 1)
+ {
+ if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]])
+ gBattleStruct->field_7B = 1;
+ else
+ gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]];
+ }
+
+ gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+}
+
+static void HandleAction_GoNear(void)
+{
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+
+ gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79];
+ if (gBattleStruct->field_7C > 20)
+ gBattleStruct->field_7C = 20;
+
+ gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79];
+ if (gBattleStruct->field_7B > 20)
+ gBattleStruct->field_7B = 20;
+
+ if (gBattleStruct->field_79 < 3)
+ {
+ gBattleStruct->field_79++;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+}
+
+static void HandleAction_SafriZoneRun(void)
+{
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ PlaySE(SE_NIGERU);
+ gCurrentTurnActionNumber = gNoOfAllBanks;
+ gBattleOutcome = BATTLE_RAN;
+}
+
+static void HandleAction_Action9(void)
+{
+ gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
+
+ gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
+ gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
+ gActionsByTurnOrder[1] = ACTION_FINISHED;
+}
+
+static void HandleAction_Action11(void)
+{
+ if (!sub_8041728())
+ {
+ gBattleStruct->field_4D = 0;
+ gCurrentActionFuncId = ACTION_FINISHED;
+ }
+}
+
+static void HandleAction_NothingIsFainted(void)
+{
+ gCurrentTurnActionNumber++;
+ gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
+ gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
+ | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
+ | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
+ | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
+ | HITMARKER_x8000000 | HITMARKER_x4000000);
+}
+
+static void HandleAction_ActionFinished(void)
+{
+ *(gBattleStruct->field_5C + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
+ gCurrentTurnActionNumber++;
+ gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
+ SpecialStatusesClear();
+ gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
+ | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
+ | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
+ | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
+ | HITMARKER_x8000000 | HITMARKER_x4000000);
+
+ gCurrentMove = 0;
+ gBattleMoveDamage = 0;
+ gBattleMoveFlags = 0;
+ gBattleScripting.animTurn = 0;
+ gBattleScripting.animTargetsHit = 0;
+ gUnknown_02024250[gBankAttacker] = 0;
+ gUnknown_02024258[gBankAttacker] = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gDynamicBasePower = 0;
+ gBattleScripting.atk49_state = 0;
+ gBattleCommunication[3] = 0;
+ gBattleCommunication[4] = 0;
+ gBattleScripting.field_16 = 0;
+ gBattleResources->battleScriptsStack->size = 0;
+}
diff --git a/src/battle_ai.c b/src/battle_ai.c
deleted file mode 100644
index 7c4b7604d..000000000
--- a/src/battle_ai.c
+++ /dev/null
@@ -1,2838 +0,0 @@
-#include "global.h"
-#include "pokemon.h"
-#include "battle.h"
-#include "species.h"
-#include "abilities.h"
-
-#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
-#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
-#define AIScriptRead8(ptr) ((ptr)[0])
-#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
-
-#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
-#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gBattleResources->unk18))
-#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gBattleResources->unk1C))
-#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gBattleResources))
-
-#define AI_ACTION_UNK1 0x0001
-#define AI_ACTION_UNK2 0x0002
-#define AI_ACTION_UNK3 0x0004
-#define AI_ACTION_UNK4 0x0008
-#define AI_ACTION_UNK5 0x0010
-#define AI_ACTION_UNK6 0x0020
-#define AI_ACTION_UNK7 0x0040
-#define AI_ACTION_UNK8 0x0080
-
-enum
-{
- TARGET,
- USER
-};
-
-// AI states
-enum
-{
- AIState_SettingUp,
- AIState_Processing,
- AIState_FinishedProcessing,
- AIState_DoNotProcess
-};
-
-//Copied from pokeruby -- hopefully the same
-struct Trainer
-{
- /*0x00*/ u8 partyFlags;
- /*0x01*/ u8 trainerClass;
- /*0x02*/ u8 encounterMusic:7;
- /*0x02*/ u8 gender:1;
- /*0x03*/ u8 trainerPic;
- /*0x04*/ u8 trainerName[12];
- /*0x10*/ u16 items[4];
- /*0x18*/ bool8 doubleBattle;
- /*0x1C*/ u32 aiFlags;
- /*0x20*/ u8 partySize;
- /*0x24*/ void *party;
-};
-
-#define POKEMON_NAME_LENGTH 10
-
-struct BattlePokemon
-{
- /* 0x00 */ u16 species;
- /* 0x02 */ u16 attack;
- /* 0x04 */ u16 defense;
- /* 0x06 */ u16 speed;
- /* 0x08 */ u16 spAttack;
- /* 0x0A */ u16 spDefense;
- /* 0x0C */ u16 moves[4];
- /* 0x14 */ u32 hpIV:5;
- /* 0x14 */ u32 attackIV:5;
- /* 0x15 */ u32 defenseIV:5;
- /* 0x15 */ u32 speedIV:5;
- /* 0x16 */ u32 spAttackIV:5;
- /* 0x17 */ u32 spDefenseIV:5;
- /* 0x17 */ u32 isEgg:1;
- /* 0x17 */ u32 altAbility:1;
- /* 0x18 */ s8 statStages[8];
- /* 0x20 */ u8 ability;
- /* 0x21 */ u8 type1;
- /* 0x22 */ u8 type2;
- /* 0x23 */ u8 unknown;
- /* 0x24 */ u8 pp[4];
- /* 0x28 */ u16 hp;
- /* 0x2A */ u8 level;
- /* 0x2B */ u8 friendship;
- /* 0x2C */ u16 maxHP;
- /* 0x2E */ u16 item;
- /* 0x30 */ u8 nickname[POKEMON_NAME_LENGTH + 1];
- /* 0x3B */ u8 ppBonuses;
- /* 0x3C */ u8 otName[8];
- /* 0x44 */ u32 experience;
- /* 0x48 */ u32 personality;
- /* 0x4C */ u32 status1;
- /* 0x50 */ u32 status2;
- /* 0x54 */ u32 otId;
-};
-
-//size should be 0x1C
-struct AI_ThinkingStruct
-{
- u8 aiState;
- u8 movesetIndex;
- u16 moveConsidered;
- s8 score[4];
- u32 funcResult;
- u32 aiFlags;
- u8 aiAction;
- u8 aiLogicId;
- u8 filler12[6];
- u8 unk18[4];
-};
-
-//size should be 0x54
-struct UnknownStruct2
-{
- u16 unk0[2][8];
- u8 unk20[2];
- u8 filler20[0x1E];
- u8 unk40[4];
- u8 unk44[4];
- u16 unk48[4];
- u8 unk50;
-};
-
-struct UnknownStruct4
-{
- u8 *ptr[8];
- u8 unk20;
-};
-
-struct SimpleUnknownStruct
-{
- u32 unkArray[4]; // unknown size
-};
-
-struct UnknownStruct1
-{
- u8 unk0;
- u8 filler1[0x3];
- struct SimpleUnknownStruct *unk4;
- u8 filler8[0xC];
- struct AI_ThinkingStruct *ai;
- struct UnknownStruct2 *unk18;
- struct UnknownStruct4 *unk1C;
-};
-
-struct UnknownStruct5
-{
- u8 filler0[0x3];
- u16 unk4;
- u16 unk6;
- u8 unk8;
- u8 unk9;
- u8 fillerA[0x9];
- u8 taunt:4;
- u8 unkC:4;
- u8 fillerD[0x2];
- u8 unk16;
- u8 filler17[0x4];
-};
-
-extern struct UnknownStruct5 gDisableStructs[];
-
-/*
-gAIScriptPtr is a pointer to the next battle AI cmd command to read.
-when a command finishes processing, gAIScriptPtr is incremented by
-the number of bytes that the current command had reserved for arguments
-in order to read the next command correctly. refer to battle_ai_scripts.s for the
-AI scripts.
-*/
-extern u8 *gAIScriptPtr;
-
-extern u32 gBattleTypeFlags;
-extern u8 gActiveBank;
-extern struct BattlePokemon gBattleMons[];
-extern u16 gCurrentMove;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u16 gUnknown_02024248[];
-extern u8 *gBattleStruct;
-extern struct UnknownStruct1 *gBattleResources;
-extern u16 gUnknown_02038BCA;
-extern u16 gUnknown_02038BCC;
-extern u8 gPlayerMonIndex;
-extern struct Trainer gTrainers[];
-extern const u32 gBitTable[];
-extern u8 *gUnknown_082DBEF8[];
-extern u32 gStatuses3[];
-extern u16 gUnknown_0202428E[];
-extern struct BattleMove gBattleMoves[];
-extern u8 gUnknown_03005D10[];
-extern u8 gBattlePartyID[][2];
-extern struct BaseStats gBaseStats[];
-extern u16 gUnknown_02024400;
-extern u8 gBattleScripting[];
-extern u8 gBattleMoveFlags;
-extern int gBattleMoveDamage;
-extern u8 gCritMultiplier;
-extern u16 gBattleWeather;
-
-extern u8 GetBankIdentity(u8);
-extern u8 b_first_side(u8, u8, u8);
-extern u8 GetBankByPlayerAI(u8);
-extern void move_effectiveness_something(u16, u8, u8);
-extern u8 ItemId_GetHoldEffect();
-extern void b_mc_stack_push(u8 *);
-extern bool8 b_mc_stack_pop_cursor(void);
-extern void sub_8046E7C(u8, u8);
-
-typedef void (*BattleAICmdFunc)(void);
-
-extern const BattleAICmdFunc sBattleAICmdTable[];
-
-extern u8 sub_803FECC();
-extern u16 Random();
-extern u8 GetBankSide();
-extern u32 sub_8186438();
-extern u32 sub_81A6FB4();
-
-void BattleAI_SetupAIData(u8 a);
-u8 BattleAI_GetAIActionToUse(void);
-u8 sub_8130CF4(void);
-void sub_8131074(void);
-void BattleAI_DoAIProcessing(void);
-
-void BattleAI_HandleItemUseBeforeAISetup(u8 a)
-{
- s32 i;
- u8 *data = (u8 *)gBattleResources->unk18;
-
- for (i = 0; (u32)i < 0x54; i++)
- data[i] = 0;
- if ((gBattleTypeFlags & 0x0A7F098A) == 8)
- {
- for (i = 0; i < 4; i++)
- {
- if (gTrainers[gUnknown_02038BCA].items[i] != 0)
- {
- gBattleResources->unk18->unk48[gBattleResources->unk18->unk50] = gTrainers[gUnknown_02038BCA].items[i];
- gBattleResources->unk18->unk50++;
- }
- }
- }
-
- BattleAI_SetupAIData(a);
-}
-
-void BattleAI_SetupAIData(u8 a)
-{
- s32 i;
- u8 *data = (u8 *)AI_THINKING_STRUCT;
- u8 r6;
-
- // clear AI data.
- for (i = 0; (u32)i < sizeof(struct AI_ThinkingStruct); i++)
- data[i] = 0;
-
- // conditional score reset, unlike Ruby.
- for (i = 0; i < 4; i++)
- {
- if (a & 1)
- AI_THINKING_STRUCT->score[i] = 100;
- else
- AI_THINKING_STRUCT->score[i] = 0;
- a >>= 1;
- }
-
- r6 = sub_803FECC(gActiveBank, 0, 0xFF);
-
- for (i = 0; i < 4; i++)
- {
- if (gBitTable[i] & r6)
- AI_THINKING_STRUCT->score[i] = 0;
-
- AI_THINKING_STRUCT->unk18[i] = 100 - (Random() % 16);
- }
- gBattleResources->unk1C->unk20 = 0;
- gPlayerMonIndex = gActiveBank;
- if (gBattleTypeFlags & 1)
- {
- gBankTarget = (Random() & 2) + ((u32)GetBankSide(gActiveBank) ^ 1);
- if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget ^= 2;
- }
- else
- {
- //_08130A60
- gBankTarget = gPlayerMonIndex ^ 1;
- }
- //_08130A68
- if (gBattleTypeFlags & 0x1000000)
- AI_THINKING_STRUCT->aiFlags = sub_8186438();
- else if (gBattleTypeFlags & 0x80)
- AI_THINKING_STRUCT->aiFlags = 0x40000000;
- else if (gBattleTypeFlags & 0x400)
- AI_THINKING_STRUCT->aiFlags = 0x20000000;
- else if (gBattleTypeFlags & 0x10)
- AI_THINKING_STRUCT->aiFlags = 0x80000000;
- else if (gBattleTypeFlags & 0x80000)
- AI_THINKING_STRUCT->aiFlags = sub_81A6FB4();
- else if (gBattleTypeFlags & 0x0C3F0900)
- AI_THINKING_STRUCT->aiFlags = 7;
- else if (gBattleTypeFlags & 0x8000)
- AI_THINKING_STRUCT->aiFlags = gTrainers[gUnknown_02038BCA].aiFlags | gTrainers[gUnknown_02038BCC].aiFlags;
- else
- AI_THINKING_STRUCT->aiFlags = gTrainers[gUnknown_02038BCA].aiFlags;
- if (gBattleTypeFlags & 1)
- AI_THINKING_STRUCT->aiFlags |= 0x80;
-}
-
-u8 sub_8130BA4(void)
-{
- u16 r4 = gCurrentMove;
- u8 ret;
-
- if (!(gBattleTypeFlags & 1))
- ret = BattleAI_GetAIActionToUse();
- else
- ret = sub_8130CF4();
-
- gCurrentMove = r4;
- return ret;
-}
-
-u8 BattleAI_GetAIActionToUse(void)
-{
- u8 currentMoveArray[4];
- u8 consideredMoveArray[4];
- u8 numOfBestMoves;
- s32 i;
-
- sub_8131074();
-
- while (AI_THINKING_STRUCT->aiFlags != 0)
- {
- if (AI_THINKING_STRUCT->aiFlags & 1)
- {
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- BattleAI_DoAIProcessing();
- }
- AI_THINKING_STRUCT->aiFlags >>= 1;
- AI_THINKING_STRUCT->aiLogicId++;
- AI_THINKING_STRUCT->movesetIndex = 0;
- }
-
- // special flags for safari watch/flee.
- if (AI_THINKING_STRUCT->aiAction & 2)
- return 4;
- if (AI_THINKING_STRUCT->aiAction & 4)
- return 5;
-
- numOfBestMoves = 1;
- currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
- consideredMoveArray[0] = 0;
-
- for (i = 1; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0) // emerald adds an extra move ID check for some reason.
- {
- // in ruby, the order of these if statements are reversed.
- if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
- {
- currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
- consideredMoveArray[numOfBestMoves++] = i;
- }
- if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
- {
- numOfBestMoves = 1;
- currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
- consideredMoveArray[0] = i;
- }
- }
- }
- return consideredMoveArray[Random() % numOfBestMoves];
-}
-
-#ifdef NONMATCHING
-u8 sub_8130CF4(void)
-{
- s32 i;
- s32 j;
- //s32 r4_2;
- #define r4_2 r4
- s32 r5;
- s16 r5_2;
- s32 r4;
- s16 sp0[4];
- s8 sp8[4];
- s8 spC[4];
- u8 sp10[4]; // definitely unsigned
- u8 sp14[4];
- //u8 *sp1C = spC;
- //u8 *sp18 = sp8;
- //u8 *sp20 = spC;
-
- for (i = 0; i < 4; i++) //_08130D14
- {
- if (i == gPlayerMonIndex || gBattleMons[i].hp == 0)
- {
- //_08130D2E
- spC[i] = -1;
- sp0[i] = -1;
- }
- //_08130D48
- else
- {
- if (gBattleTypeFlags & 0x20000)
- BattleAI_SetupAIData(gBattleStruct[0x92] >> 4);
- else
- BattleAI_SetupAIData(0xF);
- //_08130D76
- gBankTarget = i;
- if ((i & 1) != (gPlayerMonIndex & 1))
- sub_8131074();
- //_08130D90
- AI_THINKING_STRUCT->unk11 = 0;
- AI_THINKING_STRUCT->unk1 = 0;
- r4 = AI_THINKING_STRUCT->aiFlags;
- while (r4 != 0)
- {
- if (r4 & 1)
- {
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- BattleAI_DoAIProcessing();
- }
- r4 >>= 1;
- AI_THINKING_STRUCT->unk11++;
- AI_THINKING_STRUCT->unk1 = 0;
- }
- //_08130DD8
- if (AI_THINKING_STRUCT->unk10 & 2)
- spC[i] = 4;
- else if (AI_THINKING_STRUCT->unk10 & 4)
- spC[i] = 5;
- else
- {
- //_08130E10
- sp10[0] = AI_THINKING_STRUCT->score[0];
- sp14[0] = 0;
- r5 = 1;
- for (j = 1; j < 4; j++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[j] != 0)
- {
- if (sp10[0] == AI_THINKING_STRUCT->score[j])
- {
- sp10[r5] = AI_THINKING_STRUCT->score[j];
- sp14[r5] = j;
- r5++;
- }
- if (sp10[0] < AI_THINKING_STRUCT->score[j])
- {
- sp10[0] = AI_THINKING_STRUCT->score[j];
- sp14[0] = j;
- r5 = 1;
- }
- }
- //_08130E72
- }
- spC[i] = sp14[Random() % r5];
- //asm("":::"r3");
- sp0[i] = sp10[0];
- if (i == (gPlayerMonIndex ^ 2) && sp0[i] < 100)
- sp0[i] = -1;
- }
- }
- //_08130EAE
- }
-
- //#define i r5
-
- //_08130EC4
- r5_2 = sp0[0];
- sp8[0] = 0;
- r4_2 = 1;
- for (i = 1; i < 4; i++)
- {
- //_08130EDA
- if (r5_2 == sp0[i])
- {
- sp8[r4_2] = i;
- r4_2++;
- }
- //_08130EEE
- if (r5_2 < sp0[i])
- {
- r5_2 = sp0[i];
- sp8[0] = i;
- r4_2 = 1;
- }
- }
- gBankTarget = sp8[Random() % r4_2];
- return spC[gBankTarget];
-}
-#else
-__attribute__((naked))
-u8 sub_8130CF4(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x24\n\
- movs r0, 0\n\
- mov r8, r0\n\
- mov r1, sp\n\
- adds r1, 0xC\n\
- str r1, [sp, 0x1C]\n\
- mov r2, sp\n\
- adds r2, 0x8\n\
- str r2, [sp, 0x18]\n\
- str r1, [sp, 0x20]\n\
- mov r10, sp\n\
-_08130D14:\n\
- ldr r0, =gPlayerMonIndex\n\
- ldrb r0, [r0]\n\
- cmp r8, r0\n\
- beq _08130D2E\n\
- movs r0, 0x58\n\
- mov r7, r8\n\
- muls r7, r0\n\
- adds r0, r7, 0\n\
- ldr r1, =gBattleMons\n\
- adds r0, r1\n\
- ldrh r0, [r0, 0x28]\n\
- cmp r0, 0\n\
- bne _08130D48\n\
-_08130D2E:\n\
- movs r0, 0xFF\n\
- ldr r2, [sp, 0x20]\n\
- strb r0, [r2]\n\
- ldr r0, =0x0000ffff\n\
- mov r7, r10\n\
- strh r0, [r7]\n\
- b _08130EAE\n\
- .pool\n\
-_08130D48:\n\
- ldr r0, =gBattleTypeFlags\n\
- ldr r0, [r0]\n\
- movs r1, 0x80\n\
- lsls r1, 10\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08130D70\n\
- ldr r0, =gBattleStruct\n\
- ldr r0, [r0]\n\
- adds r0, 0x92\n\
- ldrb r0, [r0]\n\
- lsrs r0, 4\n\
- bl BattleAI_SetupAIData\n\
- b _08130D76\n\
- .pool\n\
-_08130D70:\n\
- movs r0, 0xF\n\
- bl BattleAI_SetupAIData\n\
-_08130D76:\n\
- ldr r0, =gBankTarget\n\
- mov r1, r8\n\
- strb r1, [r0]\n\
- movs r1, 0x1\n\
- mov r2, r8\n\
- ands r2, r1\n\
- ldr r0, =gPlayerMonIndex\n\
- ldrb r0, [r0]\n\
- ands r1, r0\n\
- cmp r2, r1\n\
- beq _08130D90\n\
- bl sub_8131074\n\
-_08130D90:\n\
- ldr r2, =gBattleResources\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- movs r1, 0\n\
- strb r1, [r0, 0x11]\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- strb r1, [r0, 0x1]\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldr r4, [r0, 0xC]\n\
- mov r9, r2\n\
- cmp r4, 0\n\
- beq _08130DD8\n\
- mov r5, r9\n\
- movs r6, 0\n\
-_08130DB0:\n\
- movs r0, 0x1\n\
- ands r0, r4\n\
- cmp r0, 0\n\
- beq _08130DC2\n\
- ldr r0, [r5]\n\
- ldr r0, [r0, 0x14]\n\
- strb r6, [r0]\n\
- bl BattleAI_DoAIProcessing\n\
-_08130DC2:\n\
- asrs r4, 1\n\
- ldr r0, [r5]\n\
- ldr r1, [r0, 0x14]\n\
- ldrb r0, [r1, 0x11]\n\
- adds r0, 0x1\n\
- strb r0, [r1, 0x11]\n\
- ldr r0, [r5]\n\
- ldr r0, [r0, 0x14]\n\
- strb r6, [r0, 0x1]\n\
- cmp r4, 0\n\
- bne _08130DB0\n\
-_08130DD8:\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r3, [r0, 0x14]\n\
- ldrb r1, [r3, 0x10]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08130DFC\n\
- movs r0, 0x4\n\
- ldr r7, [sp, 0x20]\n\
- strb r0, [r7]\n\
- b _08130EAE\n\
- .pool\n\
-_08130DFC:\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- cmp r2, 0\n\
- beq _08130E10\n\
- movs r0, 0x5\n\
- ldr r1, [sp, 0x20]\n\
- strb r0, [r1]\n\
- b _08130EAE\n\
-_08130E10:\n\
- add r1, sp, 0x10\n\
- ldrb r0, [r3, 0x4]\n\
- strb r0, [r1]\n\
- add r0, sp, 0x14\n\
- strb r2, [r0]\n\
- movs r5, 0x1\n\
- movs r3, 0x1\n\
- adds r6, r1, 0\n\
- ldr r0, =gPlayerMonIndex\n\
- ldrb r1, [r0]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- ldr r2, =gUnknown_02024090\n\
- adds r0, r2\n\
- adds r4, r0, 0x2\n\
- add r7, sp, 0x14\n\
-_08130E30:\n\
- ldrh r0, [r4]\n\
- cmp r0, 0\n\
- beq _08130E72\n\
- ldrb r1, [r6]\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x4\n\
- adds r2, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r2, r0]\n\
- cmp r1, r0\n\
- bne _08130E56\n\
- adds r0, r6, r5\n\
- ldrb r1, [r2]\n\
- strb r1, [r0]\n\
- adds r0, r7, r5\n\
- strb r3, [r0]\n\
- adds r5, 0x1\n\
-_08130E56:\n\
- ldrb r1, [r6]\n\
- mov r2, r9\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x4\n\
- adds r2, r0, r3\n\
- movs r0, 0\n\
- ldrsb r0, [r2, r0]\n\
- cmp r1, r0\n\
- bge _08130E72\n\
- ldrb r0, [r2]\n\
- strb r0, [r6]\n\
- strb r3, [r7]\n\
- movs r5, 0x1\n\
-_08130E72:\n\
- adds r4, 0x2\n\
- adds r3, 0x1\n\
- cmp r3, 0x3\n\
- ble _08130E30\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r1, r5, 0\n\
- bl __modsi3\n\
- add r0, sp\n\
- adds r0, 0x14\n\
- ldrb r0, [r0]\n\
- ldr r7, [sp, 0x20]\n\
- strb r0, [r7]\n\
- ldrb r2, [r6]\n\
- mov r0, r10\n\
- strh r2, [r0]\n\
- ldr r0, =gPlayerMonIndex\n\
- ldrb r1, [r0]\n\
- movs r0, 0x2\n\
- eors r0, r1\n\
- cmp r8, r0\n\
- bne _08130EAE\n\
- cmp r2, 0x63\n\
- bgt _08130EAE\n\
- ldr r0, =0x0000ffff\n\
- mov r1, r10\n\
- strh r0, [r1]\n\
-_08130EAE:\n\
- ldr r2, [sp, 0x20]\n\
- adds r2, 0x1\n\
- str r2, [sp, 0x20]\n\
- movs r7, 0x2\n\
- add r10, r7\n\
- movs r0, 0x1\n\
- add r8, r0\n\
- mov r1, r8\n\
- cmp r1, 0x3\n\
- bgt _08130EC4\n\
- b _08130D14\n\
-_08130EC4:\n\
- mov r0, sp\n\
- ldrh r5, [r0]\n\
- movs r0, 0\n\
- ldr r2, [sp, 0x18]\n\
- strb r0, [r2]\n\
- movs r4, 0x1\n\
- mov r8, r4\n\
- ldr r6, =gBankTarget\n\
- ldr r3, [sp, 0x18]\n\
- mov r1, sp\n\
- adds r1, 0x2\n\
-_08130EDA:\n\
- lsls r0, r5, 16\n\
- asrs r2, r0, 16\n\
- movs r7, 0\n\
- ldrsh r0, [r1, r7]\n\
- cmp r2, r0\n\
- bne _08130EEE\n\
- adds r0, r3, r4\n\
- mov r7, r8\n\
- strb r7, [r0]\n\
- adds r4, 0x1\n\
-_08130EEE:\n\
- movs r7, 0\n\
- ldrsh r0, [r1, r7]\n\
- cmp r2, r0\n\
- bge _08130EFE\n\
- ldrh r5, [r1]\n\
- mov r0, r8\n\
- strb r0, [r3]\n\
- movs r4, 0x1\n\
-_08130EFE:\n\
- adds r1, 0x2\n\
- movs r2, 0x1\n\
- add r8, r2\n\
- mov r7, r8\n\
- cmp r7, 0x3\n\
- ble _08130EDA\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r1, r4, 0\n\
- bl __modsi3\n\
- ldr r1, [sp, 0x18]\n\
- adds r0, r1, r0\n\
- ldrb r0, [r0]\n\
- strb r0, [r6]\n\
- ldrb r0, [r6]\n\
- ldr r2, [sp, 0x1C]\n\
- adds r0, r2, r0\n\
- ldrb r0, [r0]\n\
- add sp, 0x24\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r1}\n\
- bx r1\n\
- .pool\n\
- .syntax divided\n");
-}
-#endif
-
-void BattleAI_DoAIProcessing(void)
-{
- while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
- {
- switch (AI_THINKING_STRUCT->aiState)
- {
- case AIState_DoNotProcess: //Needed to match.
- break;
- case AIState_SettingUp:
- gAIScriptPtr = gUnknown_082DBEF8[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
- if (gBattleMons[gPlayerMonIndex].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
- {
- AI_THINKING_STRUCT->moveConsidered = 0;
- }
- else
- {
- AI_THINKING_STRUCT->moveConsidered = gBattleMons[gPlayerMonIndex].moves[AI_THINKING_STRUCT->movesetIndex];
- }
- AI_THINKING_STRUCT->aiState++;
- break;
- case AIState_Processing:
- if (AI_THINKING_STRUCT->moveConsidered != 0)
- sBattleAICmdTable[*gAIScriptPtr](); // run AI command.
- else
- {
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
- AI_THINKING_STRUCT->aiAction |= 1;
- }
- if (AI_THINKING_STRUCT->aiAction & 1)
- {
- AI_THINKING_STRUCT->movesetIndex++;
-
- if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & 8))
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
- else
- AI_THINKING_STRUCT->aiState++;
-
- AI_THINKING_STRUCT->aiAction &= 0xFE;
- }
- break;
- }
- }
-}
-
-void sub_8131074(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleResources->unk18->unk0[gBankTarget][i] == gUnknown_02024248[gBankTarget])
- break;
- if (gBattleResources->unk18->unk0[gBankTarget][i] != gUnknown_02024248[gBankTarget] //HACK: This redundant condition is a hack to make the asm match.
- && gBattleResources->unk18->unk0[gBankTarget][i] == 0)
- {
- gBattleResources->unk18->unk0[gBankTarget][i] = gUnknown_02024248[gBankTarget];
- break;
- }
- }
-}
-
-void sub_81310F0(u8 a)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- gBattleResources->unk18->unk0[a][i] = 0;
-}
-
-void RecordAbilityBattle(u8 a, u8 b)
-{
- gBattleResources->unk18->unk40[a] = b;
-}
-
-void sub_8131130(u8 a)
-{
- gBattleResources->unk18->unk40[a] = 0;
-}
-
-void b_history__record_item_x12_of_player(u8 a, u8 b)
-{
- gBattleResources->unk18->unk44[a] = b;
-}
-
-void sub_8131160(u8 a)
-{
- gBattleResources->unk18->unk44[a] = 0;
-}
-
-void BattleAICmd_if_random_less_than(void)
-{
- u16 random = Random();
-
- if (random % 256 < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_random_greater_than(void)
-{
- u16 random = Random();
-
- if (random % 256 > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_random_equal(void)
-{
- u16 random = Random();
-
- if (random % 256 == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_random_not_equal(void)
-{
- u16 random = Random();
-
- if (random % 256 != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_score(void)
-{
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
-
- if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
-
- gAIScriptPtr += 2; // AI return.
-}
-
-void BattleAICmd_if_hp_less_than(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_hp_more_than(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_hp_equal(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_hp_not_equal(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_status(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status1 & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status1 & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status2(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status2 & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status2(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status2 & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status3(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gStatuses3[index] & arg) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status3(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gStatuses3[index] & arg) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status4(void)
-{
- u16 index;
- u32 arg1, arg2;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gUnknown_0202428E[arg1] & arg2) != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status4(void)
-{
- u16 index;
- u32 arg1, arg2;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
-
- if ((gUnknown_0202428E[arg1] & arg2) == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_less_than(void)
-{
- if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_more_than(void)
-{
- if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_equal(void)
-{
- if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_not_equal(void)
-{
- if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_less_than_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult < *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_more_than_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult > *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_equal_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult == *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_not_equal_32(void)
-{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult != *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_move(void)
-{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->moveConsidered == move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_not_move(void)
-{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->moveConsidered != move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_in_bytes(void)
-{
- u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_not_in_bytes(void)
-{
- u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
-}
-
-void BattleAICmd_if_in_words(void)
-{
- u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFFFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
-}
-
-void BattleAICmd_if_not_in_words(void)
-{
- u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
-
- while (*ptr != 0xFFFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
-}
-
-void BattleAICmd_if_user_can_damage(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0
- && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].power != 0)
- break;
- }
- if (i == 4)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_if_user_cant_damage(void)
-{
- s32 i;
-
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0
- && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].power != 0)
- break;
- }
- if (i != 4)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_get_turn_count(void)
-{
- AI_THINKING_STRUCT->funcResult = gUnknown_03005D10[19];
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_type(void)
-{
- u8 typeVar = gAIScriptPtr[1];
-
- switch (typeVar)
- {
- case 1: // player primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type1;
- break;
- case 0: // enemy primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
- break;
- case 3: // player secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type2;
- break;
- case 2: // enemy secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
- break;
- case 4: // type of move being pointed to
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
- break;
- }
- gAIScriptPtr += 2;
-}
-
-// util for double battles? whats this doing in the middle of the battle AI macros?
-u8 sub_8131E70(u8 index)
-{
- switch (index)
- {
- case 1:
- return gPlayerMonIndex;
- case 0:
- default:
- return gBankTarget;
- case 3:
- return gPlayerMonIndex ^ 2;
- case 2:
- return gBankTarget ^ 2;
- }
-}
-
-void BattleAICmd_unk_5F(void)
-{
- u8 index = sub_8131E70(gAIScriptPtr[1]);
-
- if(gBattleMons[index].type1 == gAIScriptPtr[2] || gBattleMons[index].type2 == gAIScriptPtr[2])
- {
- AI_THINKING_STRUCT->funcResult = 1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = 0;
- }
-
- gAIScriptPtr += 3;
-}
-
-void BattleAICmd_get_move_power(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
- gAIScriptPtr += 1;
-}
-
-__attribute__((naked)) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet).
-void BattleAICmd_is_most_powerful_move(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x14\n\
- movs r3, 0\n\
- ldr r0, =gUnknown_085B09C8\n\
- ldrh r1, [r0]\n\
- ldr r5, =0x0000ffff\n\
- ldr r6, =gBattleMoves\n\
- ldr r2, =gBattleResources\n\
- cmp r1, r5\n\
- beq _08131F86\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrh r1, [r0, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r4, [r0]\n\
- ldr r1, =gUnknown_085B09C8\n\
-_08131F76:\n\
- ldrh r0, [r1]\n\
- cmp r4, r0\n\
- beq _08131F86\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r5\n\
- bne _08131F76\n\
-_08131F86:\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrh r1, [r0, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0x1\n\
- bhi _08131F9C\n\
- b _08132126\n\
-_08131F9C:\n\
- lsls r0, r3, 1\n\
- ldr r1, =gUnknown_085B09C8\n\
- adds r0, r1\n\
- ldrh r3, [r0]\n\
- ldr r0, =0x0000ffff\n\
- cmp r3, r0\n\
- beq _08131FAC\n\
- b _08132126\n\
-_08131FAC:\n\
- ldr r0, =gUnknown_02024400\n\
- movs r1, 0\n\
- strh r1, [r0]\n\
- ldr r0, =gBattleStruct\n\
- ldr r0, [r0]\n\
- strb r1, [r0, 0x13]\n\
- ldr r0, =gBattleScripting\n\
- movs r2, 0x1\n\
- strb r2, [r0, 0xE]\n\
- ldr r0, =gBattleMoveFlags\n\
- strb r1, [r0]\n\
- ldr r0, =gCritMultiplier\n\
- strb r2, [r0]\n\
- movs r6, 0\n\
- mov r9, r3\n\
- ldr r2, =gUnknown_085B09C8\n\
- ldrh r2, [r2]\n\
- str r2, [sp, 0x10]\n\
-_08131FD0:\n\
- movs r3, 0\n\
- ldr r5, =gBattleMons\n\
- lsls r4, r6, 1\n\
- ldr r7, =gPlayerMonIndex\n\
- lsls r0, r6, 2\n\
- mov r8, r0\n\
- adds r1, r6, 0x1\n\
- mov r10, r1\n\
- ldr r2, [sp, 0x10]\n\
- cmp r2, r9\n\
- beq _08132014\n\
- ldr r2, =gBattleMoves\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r0, r1\n\
- ldrh r1, [r0]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldrb r2, [r0]\n\
- ldr r1, =gUnknown_085B09C8\n\
-_08132004:\n\
- ldrh r0, [r1]\n\
- cmp r2, r0\n\
- beq _08132014\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r9\n\
- bne _08132004\n\
-_08132014:\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r1, r0, r1\n\
- ldrh r0, [r1]\n\
- cmp r0, 0\n\
- beq _081320C0\n\
- lsls r0, r3, 1\n\
- ldr r2, =gUnknown_085B09C8\n\
- adds r0, r2\n\
- ldrh r0, [r0]\n\
- cmp r0, r9\n\
- bne _081320C0\n\
- ldr r0, =gBattleMoves\n\
- ldrh r2, [r1]\n\
- lsls r1, r2, 1\n\
- adds r1, r2\n\
- lsls r1, 2\n\
- adds r1, r0\n\
- ldrb r0, [r1, 0x1]\n\
- cmp r0, 0x1\n\
- bls _081320C0\n\
- ldr r5, =gCurrentMove\n\
- strh r2, [r5]\n\
- ldrb r0, [r7]\n\
- ldr r4, =gBankTarget\n\
- ldrb r1, [r4]\n\
- bl sub_8046E7C\n\
- ldrh r0, [r5]\n\
- ldrb r1, [r7]\n\
- ldrb r2, [r4]\n\
- bl move_effectiveness_something\n\
- mov r4, sp\n\
- add r4, r8\n\
- ldr r2, =gBattleMoveDamage\n\
- ldr r0, =gBattleResources\n\
- ldr r0, [r0]\n\
- ldr r0, [r0, 0x14]\n\
- adds r0, 0x18\n\
- adds r0, r6\n\
- ldrb r1, [r0]\n\
- ldr r0, [r2]\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- str r0, [r4]\n\
- cmp r0, 0\n\
- bne _081320C8\n\
- movs r0, 0x1\n\
- str r0, [r4]\n\
- b _081320C8\n\
- .pool\n\
-_081320C0:\n\
- mov r1, sp\n\
- add r1, r8\n\
- movs r0, 0\n\
- str r0, [r1]\n\
-_081320C8:\n\
- mov r6, r10\n\
- cmp r6, 0x3\n\
- bgt _081320D0\n\
- b _08131FD0\n\
-_081320D0:\n\
- movs r6, 0\n\
- ldr r2, =gBattleResources\n\
- ldr r0, [r2]\n\
- ldr r0, [r0, 0x14]\n\
- ldrb r0, [r0, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [sp]\n\
- ldr r0, [r0]\n\
- ldr r5, =gAIScriptPtr\n\
- cmp r1, r0\n\
- bgt _08132106\n\
- adds r4, r2, 0\n\
- mov r3, sp\n\
-_081320EC:\n\
- adds r3, 0x4\n\
- adds r6, 0x1\n\
- cmp r6, 0x3\n\
- bgt _08132106\n\
- ldr r0, [r4]\n\
- ldr r0, [r0, 0x14]\n\
- ldrb r0, [r0, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [r3]\n\
- ldr r0, [r0]\n\
- cmp r1, r0\n\
- ble _081320EC\n\
-_08132106:\n\
- cmp r6, 0x4\n\
- bne _0813211C\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x2\n\
- str r0, [r1, 0x8]\n\
- b _08132130\n\
- .pool\n\
-_0813211C:\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x1\n\
- str r0, [r1, 0x8]\n\
- b _08132130\n\
-_08132126:\n\
- ldr r0, [r2]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0\n\
- str r0, [r1, 0x8]\n\
- ldr r5, =gAIScriptPtr\n\
-_08132130:\n\
- ldr r0, [r5]\n\
- adds r0, 0x1\n\
- str r0, [r5]\n\
- add sp, 0x14\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-
-void BattleAICmd_get_move(void)
-{
- if (gAIScriptPtr[1] == USER)
- AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gPlayerMonIndex];
- else
- AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gBankTarget];
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_if_arg_equal(void)
-{
- if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_arg_not_equal(void)
-{
- if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_would_go_first(void)
-{
- if (b_first_side(gPlayerMonIndex, gBankTarget, 1) == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_would_not_go_first(void)
-{
- if (b_first_side(gPlayerMonIndex, gBankTarget, 1) != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_nullsub_2A(void)
-{
-}
-
-void BattleAICmd_nullsub_2B(void)
-{
-}
-
-void BattleAICmd_count_alive_pokemon(void)
-{
- u8 index;
- u8 var, var2;
- struct Pokemon *party;
- int i;
-
- AI_THINKING_STRUCT->funcResult = 0;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if (GetBankSide(index) == 0)
- party = gPlayerParty;
- else
- party = gEnemyParty;
-
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- {
- u32 status;
- var = gBattlePartyID[index][0];
- status = GetBankIdentity(index) ^ 2;
- var2 = gBattlePartyID[GetBankByPlayerAI(status)][0];
- }
- else
- {
- var = gBattlePartyID[index][0];
- var2 = gBattlePartyID[index][0];
- }
-
- for (i = 0; i < 6; i++)
- {
- if (i != var && i != var2
- && GetMonData(&party[i], MON_DATA_HP) != 0
- && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
- && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
- {
- AI_THINKING_STRUCT->funcResult++;
- }
- }
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_get_considered_move(void)
-{
- AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_considered_move_effect(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_ability(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if(gActiveBank != index)
- {
- if(UNK_2016A00_STRUCT->unk40[index] != 0)
- {
- AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk40[index];
- gAIScriptPtr += 2;
- return;
- }
-
- // abilities that prevent fleeing.
- if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
- || gBattleMons[index].ability == ABILITY_MAGNET_PULL
- || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
- {
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
- gAIScriptPtr += 2;
- return;
- }
-
- if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
- {
- if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
- {
- // AI has no knowledge of opponent, so it guesses which ability.
- if(Random() & 1)
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
- }
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
- }
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
- }
- }
- else
- {
- // The AI knows its own ability.
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
- }
- gAIScriptPtr += 2;
-}
-
-#ifdef NONMATCHING
-void tai60_unk(void)
-{
- u8 index = sub_8131E70(gAIScriptPtr[1]);
- u8 arg2 = gAIScriptPtr[2];
- u8 var;
-
- if(gAIScriptPtr[1] == 0 || gAIScriptPtr[1] == 2)
- {
- // _0813253A
- if(UNK_2016A00_STRUCT->unk40[index] != 0)
- {
- var = UNK_2016A00_STRUCT->unk40[index];
- AI_THINKING_STRUCT->funcResult = var;
- }
- else
- {
- // _0813255C
- if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
- || gBattleMons[index].ability == ABILITY_MAGNET_PULL
- || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
- {
- var = gBattleMons[index].ability;
- }
- else
- {
- // _08132588
- if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
- {
- if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
- {
- if(gBaseStats[gBattleMons[index].species].ability1 != arg2 && gBaseStats[gBattleMons[index].species].ability2 != arg2)
- {
- var = 2;
- }
- else
- {
- var = gBaseStats[gBattleMons[index].species].ability1;
- }
- }
- else
- {
- // _081325B4
- var = gBaseStats[gBattleMons[index].species].ability1;
- }
- }
- else
- {
- // _081325B8
- var = gBaseStats[gBattleMons[index].species].ability2;
- }
- }
- }
- }
- else
- {
- // _081325BC
- var = gBattleMons[index].ability;
- }
-
- // _081325CA
- if(var == ABILITY_NONE)
- {
- AI_THINKING_STRUCT->funcResult = 2;
- }
- else if(var == arg2)
- {
- AI_THINKING_STRUCT->funcResult = 1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = 0;
- }
- gAIScriptPtr += 3;
-}
-#else
-__attribute__((naked))
-void tai60_unk(void)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- ldr r4, =gAIScriptPtr\n\
- ldr r0, [r4]\n\
- ldrb r0, [r0, 0x1]\n\
- bl sub_8131E70\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- ldr r0, [r4]\n\
- ldrb r3, [r0, 0x2]\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0\n\
- beq _0813253A\n\
- cmp r0, 0x2\n\
- bne _081325BC\n\
-_0813253A:\n\
- ldr r0, =gBattleResources\n\
- ldr r4, [r0]\n\
- ldr r1, [r4, 0x18]\n\
- adds r1, 0x40\n\
- adds r2, r1, r5\n\
- ldrb r1, [r2]\n\
- adds r6, r0, 0\n\
- cmp r1, 0\n\
- beq _0813255C\n\
- adds r3, r1, 0\n\
- ldr r0, [r4, 0x14]\n\
- str r3, [r0, 0x8]\n\
- b _081325CA\n\
- .pool\n\
-_0813255C:\n\
- ldr r1, =gBattleMons\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r4, r0, r1\n\
- adds r0, r4, 0\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x17\n\
- beq _08132576\n\
- cmp r0, 0x2A\n\
- beq _08132576\n\
- cmp r0, 0x47\n\
- bne _08132588\n\
-_08132576:\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r0, r1\n\
- adds r0, 0x20\n\
- ldrb r3, [r0]\n\
- b _081325CA\n\
- .pool\n\
-_08132588:\n\
- ldr r2, =gBaseStats\n\
- ldrh r1, [r4]\n\
- lsls r0, r1, 3\n\
- subs r0, r1\n\
- lsls r0, 2\n\
- adds r1, r0, r2\n\
- ldrb r4, [r1, 0x16]\n\
- cmp r4, 0\n\
- beq _081325B8\n\
- ldrb r2, [r1, 0x17]\n\
- cmp r2, 0\n\
- beq _081325B4\n\
- adds r0, r3, 0\n\
- cmp r4, r0\n\
- beq _081325CE\n\
- cmp r2, r0\n\
- beq _081325CE\n\
- adds r3, r4, 0\n\
- b _081325CA\n\
- .pool\n\
-_081325B4:\n\
- ldrb r3, [r1, 0x16]\n\
- b _081325CA\n\
-_081325B8:\n\
- ldrb r3, [r1, 0x17]\n\
- b _081325CA\n\
-_081325BC:\n\
- ldr r1, =gBattleMons\n\
- movs r0, 0x58\n\
- muls r0, r5\n\
- adds r0, r1\n\
- adds r0, 0x20\n\
- ldrb r3, [r0]\n\
- ldr r6, =gBattleResources\n\
-_081325CA:\n\
- cmp r3, 0\n\
- bne _081325E8\n\
-_081325CE:\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x2\n\
- str r0, [r1, 0x8]\n\
- ldr r2, =gAIScriptPtr\n\
- b _08132608\n\
- .pool\n\
-_081325E8:\n\
- ldr r0, =gAIScriptPtr\n\
- ldr r1, [r0]\n\
- adds r2, r0, 0\n\
- ldrb r1, [r1, 0x2]\n\
- cmp r3, r1\n\
- bne _08132600\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0x1\n\
- b _08132606\n\
- .pool\n\
-_08132600:\n\
- ldr r0, [r6]\n\
- ldr r1, [r0, 0x14]\n\
- movs r0, 0\n\
-_08132606:\n\
- str r0, [r1, 0x8]\n\
-_08132608:\n\
- ldr r0, [r2]\n\
- adds r0, 0x3\n\
- str r0, [r2]\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif
-
-void BattleAICmd_get_highest_possible_damage(void)
-{
- s32 i;
-
- gUnknown_02024400 = 0;
- gBattleStruct[0x13] = 0;
- gBattleScripting[0xE] = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- AI_THINKING_STRUCT->funcResult = 0;
-
- for (i = 0; i < 4; i++)
- {
- gBattleMoveDamage = 40;
- gCurrentMove = gBattleMons[gPlayerMonIndex].moves[i];
-
- if (gCurrentMove)
- {
- move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
-
- // reduce by 1/3.
- if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
- if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
- if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
- if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
-
- if (gBattleMoveFlags & 8) // if it's a status move, it wont do anything.
- gBattleMoveDamage = 0;
-
- if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
- AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
- }
- }
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_if_damage_bonus(void)
-{
- u8 damageVar;
-
- gUnknown_02024400 = 0;
- gBattleStruct[0x13] = 0;
- gBattleScripting[0xE] = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
-
- gBattleMoveDamage = 40;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
-
- move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
-
- if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
- if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
- if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
- if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
-
- if (gBattleMoveFlags & 8)
- gBattleMoveDamage = 0;
-
- // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
- damageVar = gBattleMoveDamage;
-
- if (damageVar == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_nullsub_32(void)
-{
-}
-
-void BattleAICmd_nullsub_33(void)
-{
-}
-
-void BattleAICmd_if_status_in_party(void)
-{
- struct Pokemon *party;
- int i;
- u32 statusToCompareTo;
- u8 index;
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- index = gPlayerMonIndex;
- break;
- default:
- index = gBankTarget;
- break;
- }
-
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
-
- statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
-
- for (i = 0; i < 6; i++)
- {
- u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
- u16 hp = GetMonData(&party[i], MON_DATA_HP);
- u32 status = GetMonData(&party[i], MON_DATA_STATUS);
-
- if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- return;
- }
- }
-
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status_not_in_party(void)
-{
- struct Pokemon *party;
- int i;
- u32 statusToCompareTo;
- u8 index;
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- index = gPlayerMonIndex;
- break;
- default:
- index = gBankTarget;
- break;
- }
-
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
-
- statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
-
- for (i = 0; i < 6; i++)
- {
- u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
- u16 hp = GetMonData(&party[i], MON_DATA_HP);
- u32 status = GetMonData(&party[i], MON_DATA_STATUS);
-
- if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
- {
- gAIScriptPtr += 10; // still bugged in Emerald
- }
- }
-
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
-}
-
-void BattleAICmd_get_weather(void)
-{
- if (gBattleWeather & 7)
- AI_THINKING_STRUCT->funcResult = 1;
- if (gBattleWeather & 0x18)
- AI_THINKING_STRUCT->funcResult = 2;
- if (gBattleWeather & 0x60)
- AI_THINKING_STRUCT->funcResult = 0;
- if (gBattleWeather & 0x80)
- AI_THINKING_STRUCT->funcResult = 3;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_if_effect(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_not_effect(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void BattleAICmd_if_stat_level_less_than(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gPlayerMonIndex;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_if_stat_level_more_than(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gPlayerMonIndex;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_if_stat_level_equal(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gPlayerMonIndex;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_if_stat_level_not_equal(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gPlayerMonIndex;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_if_can_faint(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
- {
- gAIScriptPtr += 5;
- return;
- }
-
- gUnknown_02024400 = 0;
- gBattleStruct[0x13] = 0;
- gBattleScripting[0xE] = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- sub_8046E7C(gPlayerMonIndex, gBankTarget);
- move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
-
- gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100;
-
- // moves always do at least 1 damage.
- if (gBattleMoveDamage == 0)
- gBattleMoveDamage = 1;
-
- if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void BattleAICmd_if_cant_faint(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
- {
- gAIScriptPtr += 5;
- return;
- }
-
- gUnknown_02024400 = 0;
- gBattleStruct[0x13] = 0;
- gBattleScripting[0xE] = 1;
- gBattleMoveFlags = 0;
- gCritMultiplier = 1;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- sub_8046E7C(gPlayerMonIndex, gBankTarget);
- move_effectiveness_something(gCurrentMove, gPlayerMonIndex, gBankTarget);
-
- gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100;
-
- // this macro is missing the damage 0 = 1 assumption.
-
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void BattleAICmd_if_has_move(void)
-{
- int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- // _08132E42
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] == *temp_ptr)
- break;
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case 3: // new to Emerald
- if(gBattleMons[gPlayerMonIndex ^ 2].hp == 0)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex ^ 2].moves[i] == *temp_ptr)
- break;
- }
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case 0:
- case 2:
- for (i = 0; i < 4; i++)
- {
- if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
- break;
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- }
-}
-
-void BattleAICmd_if_dont_have_move(void)
-{
- int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
-
- switch(gAIScriptPtr[1])
- {
- case 1:
- case 3: // if_dont_have_move does not have the seperate 3 case check in Emerald unlike if_has_move.
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] == *temp_ptr)
- break;
- }
- if (i != 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- case 0:
- case 2:
- for (i = 0; i < 4; i++)
- {
- if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] == *temp_ptr)
- break;
- }
- if (i != 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- return;
- }
- }
-}
-
-void BattleAICmd_if_move_effect(void)
-{
- int i;
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- case 3: // _08133044
- for(i = 0; i < 4; i++)
- {
- if(gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i == 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- case 0:
- case 2: // _08133090
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i == 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- }
-}
-
-void BattleAICmd_if_not_move_effect(void)
-{
- int i;
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- case 3: // _0813313C
- for(i = 0; i < 4; i++)
- {
- if(gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i != 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- case 0:
- case 2: // _08133188
- for (i = 0; i < 4; i++)
- {
- if (UNK_2016A00_STRUCT->unk0[gBankTarget][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gBankTarget][i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i != 4)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- break;
- }
-}
-
-void BattleAICmd_if_last_move_did_damage(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if (gAIScriptPtr[2] == 0)
- {
- if (gDisableStructs[index].unk4 == 0)
- {
- gAIScriptPtr += 7;
- return;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- return;
- }
- else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
- {
- gAIScriptPtr += 7;
- return;
- }
- else if (gDisableStructs[index].unk6 != 0)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- return;
- }
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_encored(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 0: // _08109348
- if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 1: // _08109370
- if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- default:
- gAIScriptPtr += 6;
- return;
- }
-}
-
-void BattleAICmd_flee(void)
-{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_UNK1 | AI_ACTION_UNK2 | AI_ACTION_UNK4); // what matters is UNK2 being enabled.
-}
-
-void BattleAICmd_if_random_100(void)
-{
- u8 safariFleeRate = gBattleStruct[0x7B] * 5; // safari flee rate, from 0-20
-
- if ((u8)(Random() % 100) < safariFleeRate)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void BattleAICmd_watch(void)
-{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_UNK1 | AI_ACTION_UNK3 | AI_ACTION_UNK4); // what matters is UNK3 being enabled.
-}
-
-void BattleAICmd_get_hold_effect(void)
-{
- u8 index;
- u16 status;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- if (gActiveBank != index)
- {
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(UNK_2016A00_STRUCT->unk44[index]);
- }
- else
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
-
- gAIScriptPtr += 2;
-}
-
-void tai62_unk(void)
-{
- u8 index = sub_8131E70(gAIScriptPtr[1]);
- u16 item;
- u8 var1, var2;
-
- if((index & 1) == (gPlayerMonIndex & 1))
- item = gBattleMons[index].item;
- else
- item = UNK_2016A00_STRUCT->unk44[index];
-
- // strange way of loading a 16-bit argument from the AI command.
- var2 = gAIScriptPtr[2];
- var1 = gAIScriptPtr[3];
-
- if((var1 | var2) == item)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-void BattleAICmd_get_gender(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = pokemon_species_get_gender_info(gBattleMons[index].species, gBattleMons[index].personality);
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_is_first_turn(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16;
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_get_stockpile_count(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9;
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_is_double_battle(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_item(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- // this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this.
- AI_THINKING_STRUCT->funcResult = gBattleStruct[0xB8 + (index * 2)];
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_get_move_type_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_move_power_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_move_effect_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
-
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_protect_count(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gPlayerMonIndex;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8;
-
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_nullsub_52(void)
-{
-}
-
-void BattleAICmd_nullsub_53(void)
-{
-}
-
-void BattleAICmd_nullsub_54(void)
-{
-}
-
-void BattleAICmd_nullsub_55(void)
-{
-}
-
-void BattleAICmd_nullsub_56(void)
-{
-}
-
-void BattleAICmd_nullsub_57(void)
-{
-}
-
-void BattleAICmd_call(void)
-{
- b_mc_stack_push(gAIScriptPtr + 5);
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_jump(void)
-{
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_end(void)
-{
- if (b_mc_stack_pop_cursor() == 0)
- AI_THINKING_STRUCT->aiAction |= AI_ACTION_UNK1;
-}
-
-void BattleAICmd_if_level_cond(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 0: // greater than
- if (gBattleMons[gPlayerMonIndex].level > gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 1: // less than
- if (gBattleMons[gPlayerMonIndex].level < gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 2: // equal
- if (gBattleMons[gPlayerMonIndex].level == gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- }
-}
-
-void BattleAICmd_if_taunted(void)
-{
- if (gDisableStructs[gBankTarget].taunt != 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void BattleAICmd_if_not_taunted(void)
-{
- if (gDisableStructs[gBankTarget].taunt == 0)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void tai5E_unk(void)
-{
- if((gPlayerMonIndex & 1) == (gBankTarget & 1))
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void tai61_unk(void)
-{
- u8 index = sub_8131E70(gAIScriptPtr[1]);
-
- if(UNK_BATTLE_STRUCT->unk4->unkArray[index] & 1)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-void b_mc_stack_push(u8 *var)
-{
- UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = var;
-}
-
-void b_mc_stack_push_cursor(void)
-{
- UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = gAIScriptPtr;
-}
-
-bool8 b_mc_stack_pop_cursor(void)
-{
- if (UNK_2016C00_STRUCT->unk20 != 0)
- {
- --UNK_2016C00_STRUCT->unk20;
- gAIScriptPtr = UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20];
- return TRUE;
- }
- else
- return FALSE;
-}
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
new file mode 100644
index 000000000..24377eacc
--- /dev/null
+++ b/src/battle_ai_script_commands.c
@@ -0,0 +1,2312 @@
+#include "global.h"
+#include "battle_ai_script_commands.h"
+#include "pokemon.h"
+#include "battle.h"
+#include "species.h"
+#include "abilities.h"
+#include "rng.h"
+#include "item.h"
+#include "battle_move_effects.h"
+#include "moves.h"
+#include "util.h"
+
+#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
+#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
+#define AIScriptRead8(ptr) ((ptr)[0])
+#define AIScriptReadPtr(ptr) (const u8*) AIScriptRead32(ptr)
+
+#define AI_ACTION_DONE 0x0001
+#define AI_ACTION_FLEE 0x0002
+#define AI_ACTION_WATCH 0x0004
+#define AI_ACTION_DO_NOT_ATTACK 0x0008
+#define AI_ACTION_UNK5 0x0010
+#define AI_ACTION_UNK6 0x0020
+#define AI_ACTION_UNK7 0x0040
+#define AI_ACTION_UNK8 0x0080
+
+#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
+#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
+
+enum
+{
+ AI_TARGET,
+ AI_USER,
+ AI_TARGET_PARTNER,
+ AI_USER_PARTNER
+};
+
+// AI states
+enum
+{
+ AIState_SettingUp,
+ AIState_Processing,
+ AIState_FinishedProcessing,
+ AIState_DoNotProcess
+};
+
+/*
+gAIScriptPtr is a pointer to the next battle AI cmd command to read.
+when a command finishes processing, gAIScriptPtr is incremented by
+the number of bytes that the current command had reserved for arguments
+in order to read the next command correctly. refer to battle_ai_scripts.s for the
+AI scripts.
+*/
+
+extern u32 gBattleTypeFlags;
+extern u8 gActiveBank;
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gCurrentMove;
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
+extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
+extern u16 gTrainerBattleOpponent_A;
+extern u16 gTrainerBattleOpponent_B;
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern u16 gSideAffecting[2];
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u16 gDynamicBasePower;
+extern u8 gBattleMoveFlags;
+extern s32 gBattleMoveDamage;
+extern u8 gCritMultiplier;
+extern u16 gBattleWeather;
+
+extern const struct BattleMove gBattleMoves[];
+extern const struct BaseStats gBaseStats[];
+extern const u8 * const gBattleAI_ScriptsTable[];
+
+extern u32 GetAiScriptsInRecordedBattle();
+extern u32 GetAiScriptsInBattleFactory();
+
+static u8 BattleAI_ChooseMoveOrAction_Singles(void);
+static u8 BattleAI_ChooseMoveOrAction_Doubles(void);
+static void RecordLastUsedMoveByTarget(void);
+static void BattleAI_DoAIProcessing(void);
+static void AIStackPushVar(const u8 *);
+static bool8 AIStackPop(void);
+
+static void BattleAICmd_if_random_less_than(void);
+static void BattleAICmd_if_random_greater_than(void);
+static void BattleAICmd_if_random_equal(void);
+static void BattleAICmd_if_random_not_equal(void);
+static void BattleAICmd_score(void);
+static void BattleAICmd_if_hp_less_than(void);
+static void BattleAICmd_if_hp_more_than(void);
+static void BattleAICmd_if_hp_equal(void);
+static void BattleAICmd_if_hp_not_equal(void);
+static void BattleAICmd_if_status(void);
+static void BattleAICmd_if_not_status(void);
+static void BattleAICmd_if_status2(void);
+static void BattleAICmd_if_not_status2(void);
+static void BattleAICmd_if_status3(void);
+static void BattleAICmd_if_not_status3(void);
+static void BattleAICmd_if_side_affecting(void);
+static void BattleAICmd_if_not_side_affecting(void);
+static void BattleAICmd_if_less_than(void);
+static void BattleAICmd_if_more_than(void);
+static void BattleAICmd_if_equal(void);
+static void BattleAICmd_if_not_equal(void);
+static void BattleAICmd_if_less_than_32(void);
+static void BattleAICmd_if_more_than_32(void);
+static void BattleAICmd_if_equal_32(void);
+static void BattleAICmd_if_not_equal_32(void);
+static void BattleAICmd_if_move(void);
+static void BattleAICmd_if_not_move(void);
+static void BattleAICmd_if_in_bytes(void);
+static void BattleAICmd_if_not_in_bytes(void);
+static void BattleAICmd_if_in_hwords(void);
+static void BattleAICmd_if_not_in_hwords(void);
+static void BattleAICmd_if_user_can_damage(void);
+static void BattleAICmd_if_user_cant_damage(void);
+static void BattleAICmd_get_turn_count(void);
+static void BattleAICmd_get_type(void);
+static void BattleAICmd_get_last_used_bank_move_power(void);
+static void BattleAICmd_is_most_powerful_move(void);
+static void BattleAICmd_get_last_used_bank_move(void);
+static void BattleAICmd_if_arg_equal(void);
+static void BattleAICmd_if_arg_not_equal(void);
+static void BattleAICmd_if_would_go_first(void);
+static void BattleAICmd_if_would_not_go_first(void);
+static void BattleAICmd_nullsub_2A(void);
+static void BattleAICmd_nullsub_2B(void);
+static void BattleAICmd_count_alive_pokemon(void);
+static void BattleAICmd_get_considered_move(void);
+static void BattleAICmd_get_considered_move_effect(void);
+static void BattleAICmd_get_ability(void);
+static void BattleAICmd_get_highest_type_effectiveness(void);
+static void BattleAICmd_if_type_effectiveness(void);
+static void BattleAICmd_nullsub_32(void);
+static void BattleAICmd_nullsub_33(void);
+static void BattleAICmd_if_status_in_party(void);
+static void BattleAICmd_if_status_not_in_party(void);
+static void BattleAICmd_get_weather(void);
+static void BattleAICmd_if_effect(void);
+static void BattleAICmd_if_not_effect(void);
+static void BattleAICmd_if_stat_level_less_than(void);
+static void BattleAICmd_if_stat_level_more_than(void);
+static void BattleAICmd_if_stat_level_equal(void);
+static void BattleAICmd_if_stat_level_not_equal(void);
+static void BattleAICmd_if_can_faint(void);
+static void BattleAICmd_if_cant_faint(void);
+static void BattleAICmd_if_has_move(void);
+static void BattleAICmd_if_dont_have_move(void);
+static void BattleAICmd_if_move_effect(void);
+static void BattleAICmd_if_not_move_effect(void);
+static void BattleAICmd_if_any_move_disabled_or_encored(void);
+static void BattleAICmd_if_curr_move_disabled_or_encored(void);
+static void BattleAICmd_flee(void);
+static void BattleAICmd_if_random_100(void);
+static void BattleAICmd_watch(void);
+static void BattleAICmd_get_hold_effect(void);
+static void BattleAICmd_get_gender(void);
+static void BattleAICmd_is_first_turn(void);
+static void BattleAICmd_get_stockpile_count(void);
+static void BattleAICmd_is_double_battle(void);
+static void BattleAICmd_get_used_held_item(void);
+static void BattleAICmd_get_move_type_from_result(void);
+static void BattleAICmd_get_move_power_from_result(void);
+static void BattleAICmd_get_move_effect_from_result(void);
+static void BattleAICmd_get_protect_count(void);
+static void BattleAICmd_nullsub_52(void);
+static void BattleAICmd_nullsub_53(void);
+static void BattleAICmd_nullsub_54(void);
+static void BattleAICmd_nullsub_55(void);
+static void BattleAICmd_nullsub_56(void);
+static void BattleAICmd_nullsub_57(void);
+static void BattleAICmd_call(void);
+static void BattleAICmd_jump(void);
+static void BattleAICmd_end(void);
+static void BattleAICmd_if_level_cond(void);
+static void BattleAICmd_if_target_taunted(void);
+static void BattleAICmd_if_target_not_taunted(void);
+static void BattleAICmd_check_ability(void);
+static void BattleAICmd_is_of_type(void);
+static void BattleAICmd_if_target_is_ally(void);
+static void BattleAICmd_if_flash_fired(void);
+static void BattleAICmd_if_holds_item(void);
+
+// ewram
+
+EWRAM_DATA const u8 *gAIScriptPtr = NULL;
+EWRAM_DATA static u8 sBank_AI = 0;
+
+// const rom data
+
+typedef void (*BattleAICmdFunc)(void);
+
+static const BattleAICmdFunc sBattleAICmdTable[] =
+{
+ BattleAICmd_if_random_less_than, // 0x0
+ BattleAICmd_if_random_greater_than, // 0x1
+ BattleAICmd_if_random_equal, // 0x2
+ BattleAICmd_if_random_not_equal, // 0x3
+ BattleAICmd_score, // 0x4
+ BattleAICmd_if_hp_less_than, // 0x5
+ BattleAICmd_if_hp_more_than, // 0x6
+ BattleAICmd_if_hp_equal, // 0x7
+ BattleAICmd_if_hp_not_equal, // 0x8
+ BattleAICmd_if_status, // 0x9
+ BattleAICmd_if_not_status, // 0xA
+ BattleAICmd_if_status2, // 0xB
+ BattleAICmd_if_not_status2, // 0xC
+ BattleAICmd_if_status3, // 0xD
+ BattleAICmd_if_not_status3, // 0xE
+ BattleAICmd_if_side_affecting, // 0xF
+ BattleAICmd_if_not_side_affecting, // 0x10
+ BattleAICmd_if_less_than, // 0x11
+ BattleAICmd_if_more_than, // 0x12
+ BattleAICmd_if_equal, // 0x13
+ BattleAICmd_if_not_equal, // 0x14
+ BattleAICmd_if_less_than_32, // 0x15
+ BattleAICmd_if_more_than_32, // 0x16
+ BattleAICmd_if_equal_32, // 0x17
+ BattleAICmd_if_not_equal_32, // 0x18
+ BattleAICmd_if_move, // 0x19
+ BattleAICmd_if_not_move, // 0x1A
+ BattleAICmd_if_in_bytes, // 0x1B
+ BattleAICmd_if_not_in_bytes, // 0x1C
+ BattleAICmd_if_in_hwords, // 0x1D
+ BattleAICmd_if_not_in_hwords, // 0x1E
+ BattleAICmd_if_user_can_damage, // 0x1F
+ BattleAICmd_if_user_cant_damage, // 0x20
+ BattleAICmd_get_turn_count, // 0x21
+ BattleAICmd_get_type, // 0x22
+ BattleAICmd_get_last_used_bank_move_power, // 0x23
+ BattleAICmd_is_most_powerful_move, // 0x24
+ BattleAICmd_get_last_used_bank_move, // 0x25
+ BattleAICmd_if_arg_equal, // 0x26
+ BattleAICmd_if_arg_not_equal, // 0x27
+ BattleAICmd_if_would_go_first, // 0x28
+ BattleAICmd_if_would_not_go_first, // 0x29
+ BattleAICmd_nullsub_2A, // 0x2A
+ BattleAICmd_nullsub_2B, // 0x2B
+ BattleAICmd_count_alive_pokemon, // 0x2C
+ BattleAICmd_get_considered_move, // 0x2D
+ BattleAICmd_get_considered_move_effect, // 0x2E
+ BattleAICmd_get_ability, // 0x2F
+ BattleAICmd_get_highest_type_effectiveness, // 0x30
+ BattleAICmd_if_type_effectiveness, // 0x31
+ BattleAICmd_nullsub_32, // 0x32
+ BattleAICmd_nullsub_33, // 0x33
+ BattleAICmd_if_status_in_party, // 0x34
+ BattleAICmd_if_status_not_in_party, // 0x35
+ BattleAICmd_get_weather, // 0x36
+ BattleAICmd_if_effect, // 0x37
+ BattleAICmd_if_not_effect, // 0x38
+ BattleAICmd_if_stat_level_less_than, // 0x39
+ BattleAICmd_if_stat_level_more_than, // 0x3A
+ BattleAICmd_if_stat_level_equal, // 0x3B
+ BattleAICmd_if_stat_level_not_equal, // 0x3C
+ BattleAICmd_if_can_faint, // 0x3D
+ BattleAICmd_if_cant_faint, // 0x3E
+ BattleAICmd_if_has_move, // 0x3F
+ BattleAICmd_if_dont_have_move, // 0x40
+ BattleAICmd_if_move_effect, // 0x41
+ BattleAICmd_if_not_move_effect, // 0x42
+ BattleAICmd_if_any_move_disabled_or_encored, // 0x43
+ BattleAICmd_if_curr_move_disabled_or_encored, // 0x44
+ BattleAICmd_flee, // 0x45
+ BattleAICmd_if_random_100, // 0x46
+ BattleAICmd_watch, // 0x47
+ BattleAICmd_get_hold_effect, // 0x48
+ BattleAICmd_get_gender, // 0x49
+ BattleAICmd_is_first_turn, // 0x4A
+ BattleAICmd_get_stockpile_count, // 0x4B
+ BattleAICmd_is_double_battle, // 0x4C
+ BattleAICmd_get_used_held_item, // 0x4D
+ BattleAICmd_get_move_type_from_result, // 0x4E
+ BattleAICmd_get_move_power_from_result, // 0x4F
+ BattleAICmd_get_move_effect_from_result, // 0x50
+ BattleAICmd_get_protect_count, // 0x51
+ BattleAICmd_nullsub_52, // 0x52
+ BattleAICmd_nullsub_53, // 0x53
+ BattleAICmd_nullsub_54, // 0x54
+ BattleAICmd_nullsub_55, // 0x55
+ BattleAICmd_nullsub_56, // 0x56
+ BattleAICmd_nullsub_57, // 0x57
+ BattleAICmd_call, // 0x58
+ BattleAICmd_jump, // 0x59
+ BattleAICmd_end, // 0x5A
+ BattleAICmd_if_level_cond, // 0x5B
+ BattleAICmd_if_target_taunted, // 0x5C
+ BattleAICmd_if_target_not_taunted, // 0x5D
+ BattleAICmd_if_target_is_ally, // 0x5E
+ BattleAICmd_is_of_type, // 0x5F
+ BattleAICmd_check_ability, // 0x60
+ BattleAICmd_if_flash_fired, // 0x61
+ BattleAICmd_if_holds_item, // 0x62
+};
+
+static const u16 sDiscouragedPowerfulMoveEffects[] =
+{
+ EFFECT_EXPLOSION,
+ EFFECT_DREAM_EATER,
+ EFFECT_RAZOR_WIND,
+ EFFECT_SKY_ATTACK,
+ EFFECT_RECHARGE,
+ EFFECT_SKULL_BASH,
+ EFFECT_SOLARBEAM,
+ EFFECT_SPIT_UP,
+ EFFECT_FOCUS_PUNCH,
+ EFFECT_SUPERPOWER,
+ EFFECT_ERUPTION,
+ EFFECT_OVERHEAT,
+ 0xFFFF
+};
+
+void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
+{
+ s32 i;
+ u8 *data = (u8 *)gBattleResources->battleHistory;
+
+ for (i = 0; i < sizeof(struct BattleHistory); i++)
+ data[i] = 0;
+ // items are allowed to use in ONLY trainer battles
+ if ((gBattleTypeFlags &
+ (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER |
+ BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE))
+ == BATTLE_TYPE_TRAINER)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
+ {
+ gBattleResources->battleHistory->trainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
+ gBattleResources->battleHistory->itemsNo++;
+ }
+ }
+ }
+
+ BattleAI_SetupAIData(defaultScoreMoves);
+}
+
+void BattleAI_SetupAIData(u8 defaultScoreMoves)
+{
+ s32 i;
+ u8 *data = (u8 *)AI_THINKING_STRUCT;
+ u8 moveLimitations;
+
+ // clear AI data.
+ for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++)
+ data[i] = 0;
+
+ // conditional score reset, unlike Ruby.
+ for (i = 0; i < 4; i++)
+ {
+ if (defaultScoreMoves & 1)
+ AI_THINKING_STRUCT->score[i] = 100;
+ else
+ AI_THINKING_STRUCT->score[i] = 0;
+ defaultScoreMoves >>= 1;
+ }
+
+ moveLimitations = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+
+ // ignore moves that aren't possible to use
+ for (i = 0; i < 4; i++)
+ {
+ if (gBitTable[i] & moveLimitations)
+ AI_THINKING_STRUCT->score[i] = 0;
+
+ AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
+ }
+ gBattleResources->AI_ScriptsStack->size = 0;
+ sBank_AI = gActiveBank;
+ // decide a random target bank in doubles
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ gBankTarget = (Random() & 2) + (GetBankSide(gActiveBank) ^ 1);
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget ^= 2;
+ }
+ // in singles there's only one choice
+ else
+ gBankTarget = sBank_AI ^ 1;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle();
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ AI_THINKING_STRUCT->aiFlags = 0x40000000;
+ else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
+ AI_THINKING_STRUCT->aiFlags = 0x20000000;
+ else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ AI_THINKING_STRUCT->aiFlags = 0x80000000;
+ else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY)
+ AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory();
+ else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE))
+ AI_THINKING_STRUCT->aiFlags = 7; // the smartest possible set
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
+ else
+ AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ AI_THINKING_STRUCT->aiFlags |= 0x80; // act smart in doubles and don't attack your partner
+}
+
+u8 BattleAI_ChooseMoveOrAction(void)
+{
+ u16 savedCurrentMove = gCurrentMove;
+ u8 ret;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ ret = BattleAI_ChooseMoveOrAction_Singles();
+ else
+ ret = BattleAI_ChooseMoveOrAction_Doubles();
+
+ gCurrentMove = savedCurrentMove;
+ return ret;
+}
+
+static u8 BattleAI_ChooseMoveOrAction_Singles(void)
+{
+ u8 currentMoveArray[4];
+ u8 consideredMoveArray[4];
+ u8 numOfBestMoves;
+ s32 i;
+
+ RecordLastUsedMoveByTarget();
+
+ while (AI_THINKING_STRUCT->aiFlags != 0)
+ {
+ if (AI_THINKING_STRUCT->aiFlags & 1)
+ {
+ AI_THINKING_STRUCT->aiState = AIState_SettingUp;
+ BattleAI_DoAIProcessing();
+ }
+ AI_THINKING_STRUCT->aiFlags >>= 1;
+ AI_THINKING_STRUCT->aiLogicId++;
+ AI_THINKING_STRUCT->movesetIndex = 0;
+ }
+
+ // special flags for safari
+ if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
+ return 4;
+ if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
+ return 5;
+
+ numOfBestMoves = 1;
+ currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
+ consideredMoveArray[0] = 0;
+
+ for (i = 1; i < 4; i++)
+ {
+ if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
+ {
+ // in ruby, the order of these if statements are reversed.
+ if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
+ {
+ currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
+ consideredMoveArray[numOfBestMoves++] = i;
+ }
+ if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
+ {
+ numOfBestMoves = 1;
+ currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
+ consideredMoveArray[0] = i;
+ }
+ }
+ }
+ return consideredMoveArray[Random() % numOfBestMoves];
+}
+
+static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
+{
+ s32 i;
+ s32 j;
+ s32 scriptsToRun;
+ s16 bestMovePointsForTarget[4];
+ s8 mostViableTargetsArray[4];
+ u8 actionOrMoveIndex[4];
+ u8 mostViableMovesScores[4];
+ u8 mostViableMovesIndices[4];
+ s32 mostViableTargetsNo;
+ s32 mostViableMovesNo;
+ s16 mostMovePoints;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (i == sBank_AI || gBattleMons[i].hp == 0)
+ {
+ actionOrMoveIndex[i] = -1;
+ bestMovePointsForTarget[i] = -1;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ BattleAI_SetupAIData(gBattleStruct->field_92 >> 4);
+ else
+ BattleAI_SetupAIData(0xF);
+
+ gBankTarget = i;
+
+ if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE))
+ RecordLastUsedMoveByTarget();
+
+ AI_THINKING_STRUCT->aiLogicId = 0;
+ AI_THINKING_STRUCT->movesetIndex = 0;
+ scriptsToRun = AI_THINKING_STRUCT->aiFlags;
+ while (scriptsToRun != 0)
+ {
+ if (scriptsToRun & 1)
+ {
+ AI_THINKING_STRUCT->aiState = AIState_SettingUp;
+ BattleAI_DoAIProcessing();
+ }
+ scriptsToRun >>= 1;
+ AI_THINKING_STRUCT->aiLogicId++;
+ AI_THINKING_STRUCT->movesetIndex = 0;
+ }
+ if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
+ actionOrMoveIndex[i] = 4;
+ else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
+ actionOrMoveIndex[i] = 5;
+ else
+ {
+ mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0];
+ mostViableMovesIndices[0] = 0;
+ mostViableMovesNo = 1;
+ for (j = 1; j < 4; j++)
+ {
+ if (gBattleMons[sBank_AI].moves[j] != 0)
+ {
+ if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
+ {
+ mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j];
+ mostViableMovesIndices[mostViableMovesNo] = j;
+ mostViableMovesNo++;
+ }
+ if (mostViableMovesScores[0] < AI_THINKING_STRUCT->score[j])
+ {
+ mostViableMovesScores[0] = AI_THINKING_STRUCT->score[j];
+ mostViableMovesIndices[0] = j;
+ mostViableMovesNo = 1;
+ }
+ }
+ //_08130E72
+ }
+ actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo];
+ bestMovePointsForTarget[i] = mostViableMovesScores[0];
+
+ // don't use a move against ally if it has less than 100 pts
+ if (i == (sBank_AI ^ BIT_MON) && bestMovePointsForTarget[i] < 100)
+ {
+ bestMovePointsForTarget[i] = -1;
+ mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match
+ }
+
+ }
+ }
+ }
+
+ mostMovePoints = bestMovePointsForTarget[0];
+ mostViableTargetsArray[0] = 0;
+ mostViableTargetsNo = 1;
+
+ for (i = 1; i < 4; i++)
+ {
+ //_08130EDA
+ if (mostMovePoints == bestMovePointsForTarget[i])
+ {
+ mostViableTargetsArray[mostViableTargetsNo] = i;
+ mostViableTargetsNo++;
+ }
+ //_08130EEE
+ if (mostMovePoints < bestMovePointsForTarget[i])
+ {
+ mostMovePoints = bestMovePointsForTarget[i];
+ mostViableTargetsArray[0] = i;
+ mostViableTargetsNo = 1;
+ }
+ }
+
+ gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo];
+ return actionOrMoveIndex[gBankTarget];
+}
+
+static void BattleAI_DoAIProcessing(void)
+{
+ while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
+ {
+ switch (AI_THINKING_STRUCT->aiState)
+ {
+ case AIState_DoNotProcess: // Needed to match.
+ break;
+ case AIState_SettingUp:
+ gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID.
+ if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
+ {
+ AI_THINKING_STRUCT->moveConsidered = 0;
+ }
+ else
+ {
+ AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex];
+ }
+ AI_THINKING_STRUCT->aiState++;
+ break;
+ case AIState_Processing:
+ if (AI_THINKING_STRUCT->moveConsidered != 0)
+ sBattleAICmdTable[*gAIScriptPtr](); // Run AI command.
+ else
+ {
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
+ AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
+ }
+ if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
+ {
+ AI_THINKING_STRUCT->movesetIndex++;
+
+ if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK))
+ AI_THINKING_STRUCT->aiState = AIState_SettingUp;
+ else
+ AI_THINKING_STRUCT->aiState++;
+
+ AI_THINKING_STRUCT->aiAction &= ~(AI_ACTION_DONE);
+ }
+ break;
+ }
+ }
+}
+
+static void RecordLastUsedMoveByTarget(void)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ break;
+ if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastUsedMovesByBanks[gBankTarget] // HACK: This redundant condition is a hack to make the asm match.
+ && gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0)
+ {
+ gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastUsedMovesByBanks[gBankTarget];
+ break;
+ }
+ }
+}
+
+void ClearBankMoveHistory(u8 bank)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ gBattleResources->battleHistory->usedMoves[bank].moves[i] = 0;
+}
+
+void RecordAbilityBattle(u8 bank, u8 abilityId)
+{
+ gBattleResources->battleHistory->abilities[bank] = abilityId;
+}
+
+void ClearBankAbilityHistory(u8 bank)
+{
+ gBattleResources->battleHistory->abilities[bank] = 0;
+}
+
+void RecordItemEffectBattle(u8 bank, u8 itemEffect)
+{
+ gBattleResources->battleHistory->itemEffects[bank] = itemEffect;
+}
+
+void ClearBankItemEffectHistory(u8 bank)
+{
+ gBattleResources->battleHistory->itemEffects[bank] = 0;
+}
+
+static void BattleAICmd_if_random_less_than(void)
+{
+ u16 random = Random();
+
+ if (random % 256 < gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_random_greater_than(void)
+{
+ u16 random = Random();
+
+ if (random % 256 > gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_random_equal(void)
+{
+ u16 random = Random();
+
+ if (random % 256 == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_random_not_equal(void)
+{
+ u16 random = Random();
+
+ if (random % 256 != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_score(void)
+{
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
+
+ if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
+
+ gAIScriptPtr += 2; // AI return.
+}
+
+static void BattleAICmd_if_hp_less_than(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_hp_more_than(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_hp_equal(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_hp_not_equal(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_status(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status1 & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status1 & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_status2(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status2 & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status2(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status2 & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_status3(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gStatuses3[index] & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status3(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gStatuses3[index] & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_side_affecting(void)
+{
+ u16 index;
+ u32 arg1, arg2;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ arg1 = GetBankIdentity(index) & 1;
+ arg2 = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gSideAffecting[arg1] & arg2) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_side_affecting(void)
+{
+ u16 index;
+ u32 arg1, arg2;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ arg1 = GetBankIdentity(index) & 1;
+ arg2 = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gSideAffecting[arg1] & arg2) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_less_than(void)
+{
+ if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_more_than(void)
+{
+ if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_equal(void)
+{
+ if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_not_equal(void)
+{
+ if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_less_than_32(void)
+{
+ const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->funcResult < *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_more_than_32(void)
+{
+ const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->funcResult > *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_equal_32(void)
+{
+ const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->funcResult == *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_not_equal_32(void)
+{
+ const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->funcResult != *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_move(void)
+{
+ u16 move = AIScriptRead16(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->moveConsidered == move)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_not_move(void)
+{
+ u16 move = AIScriptRead16(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->moveConsidered != move)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_in_bytes(void)
+{
+ const u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ while (*ptr != 0xFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_not_in_bytes(void)
+{
+ const u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ while (*ptr != 0xFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr += 9;
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+}
+
+static void BattleAICmd_if_in_hwords(void)
+{
+ const u16 *ptr = (const u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
+
+ while (*ptr != 0xFFFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_not_in_hwords(void)
+{
+ const u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
+
+ while (*ptr != 0xFFFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr += 9;
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+}
+
+static void BattleAICmd_if_user_can_damage(void)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[sBank_AI].moves[i] != 0
+ && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
+ break;
+ }
+ if (i == 4)
+ gAIScriptPtr += 5;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_if_user_cant_damage(void)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[sBank_AI].moves[i] != 0
+ && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0)
+ break;
+ }
+ if (i != 4)
+ gAIScriptPtr += 5;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_get_turn_count(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_type(void)
+{
+ u8 typeVar = gAIScriptPtr[1];
+
+ switch (typeVar)
+ {
+ case 1: // player primary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1;
+ break;
+ case 0: // enemy primary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
+ break;
+ case 3: // player secondary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2;
+ break;
+ case 2: // enemy secondary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
+ break;
+ case 4: // type of move being pointed to
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
+ break;
+ }
+ gAIScriptPtr += 2;
+}
+
+static u8 BattleAI_GetWantedBank(u8 index)
+{
+ switch (index)
+ {
+ case AI_USER:
+ return sBank_AI;
+ case AI_TARGET:
+ default:
+ return gBankTarget;
+ case AI_USER_PARTNER:
+ return sBank_AI ^ BIT_MON;
+ case AI_TARGET_PARTNER:
+ return gBankTarget ^ BIT_MON;
+ }
+}
+
+static void BattleAICmd_is_of_type(void)
+{
+ u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+
+ if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2])
+ {
+ AI_THINKING_STRUCT->funcResult = 1;
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = 0;
+ }
+
+ gAIScriptPtr += 3;
+}
+
+static void BattleAICmd_get_last_used_bank_move_power(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_is_most_powerful_move(void)
+{
+ s32 i, checkedMove;
+ s32 moveDmgs[4];
+
+ for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ {
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
+ break;
+ }
+
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
+ && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
+ {
+ gDynamicBasePower = 0;
+ *(&gBattleStruct->dynamicMoveType) = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+
+ for (checkedMove = 0; checkedMove < 4; checkedMove++)
+ {
+ for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ {
+ if (gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
+ break;
+ }
+
+ if (gBattleMons[sBank_AI].moves[checkedMove] != MOVE_NONE
+ && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
+ && gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1)
+ {
+ gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove];
+ AI_CalcDmg(sBank_AI, gBankTarget);
+ TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+ moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
+ if (moveDmgs[checkedMove] == 0)
+ moveDmgs[checkedMove] = 1;
+ }
+ else
+ {
+ moveDmgs[checkedMove] = 0;
+ }
+ }
+
+ for (checkedMove = 0; checkedMove < 4; checkedMove++)
+ {
+ if (moveDmgs[checkedMove] > moveDmgs[AI_THINKING_STRUCT->movesetIndex])
+ break;
+ }
+
+ if (checkedMove == 4)
+ AI_THINKING_STRUCT->funcResult = 2; // is the most powerful
+ else
+ AI_THINKING_STRUCT->funcResult = 1; // not most powerful
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = 0; // highly discouraged in terms of power
+ }
+
+ gAIScriptPtr++;
+}
+
+static void BattleAICmd_get_last_used_bank_move(void)
+{
+ if (gAIScriptPtr[1] == AI_USER)
+ AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[sBank_AI];
+ else
+ AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[gBankTarget];
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_if_arg_equal(void)
+{
+ if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_arg_not_equal(void)
+{
+ if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_would_go_first(void)
+{
+ if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_would_not_go_first(void)
+{
+ if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_nullsub_2A(void)
+{
+}
+
+static void BattleAICmd_nullsub_2B(void)
+{
+}
+
+static void BattleAICmd_count_alive_pokemon(void)
+{
+ u8 index;
+ u8 bankOnField1, bankOnField2;
+ struct Pokemon *party;
+ int i;
+
+ AI_THINKING_STRUCT->funcResult = 0;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ if (GetBankSide(index) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u32 status;
+ bankOnField1 = gBattlePartyID[index];
+ status = GetBankIdentity(index) ^ 2;
+ bankOnField2 = gBattlePartyID[GetBankByIdentity(status)];
+ }
+ else // in singles there's only one bank by side
+ {
+ bankOnField1 = gBattlePartyID[index];
+ bankOnField2 = gBattlePartyID[index];
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ if (i != bankOnField1 && i != bankOnField2
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ {
+ AI_THINKING_STRUCT->funcResult++;
+ }
+ }
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_considered_move(void)
+{
+ AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_considered_move_effect(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_ability(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ index = sBank_AI;
+ else
+ index = gBankTarget;
+
+ if(gActiveBank != index)
+ {
+ if(BATTLE_HISTORY->abilities[index] != 0)
+ {
+ AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index];
+ gAIScriptPtr += 2;
+ return;
+ }
+
+ // abilities that prevent fleeing.
+ if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
+ || gBattleMons[index].ability == ABILITY_MAGNET_PULL
+ || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
+ {
+ AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ gAIScriptPtr += 2;
+ return;
+ }
+
+ if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
+ {
+ if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
+ {
+ // AI has no knowledge of opponent, so it guesses which ability.
+ if (Random() & 1)
+ {
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
+ }
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
+ }
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ }
+ }
+ else
+ {
+ // The AI knows its own ability.
+ AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ }
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_check_ability(void)
+{
+ u32 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u32 ability = gAIScriptPtr[2];
+
+ if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
+ {
+ if (BATTLE_HISTORY->abilities[bank] != 0)
+ {
+ ability = BATTLE_HISTORY->abilities[bank];
+ AI_THINKING_STRUCT->funcResult = ability;
+ }
+ // abilities that prevent fleeing.
+ else if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG
+ || gBattleMons[bank].ability == ABILITY_MAGNET_PULL
+ || gBattleMons[bank].ability == ABILITY_ARENA_TRAP)
+ {
+ ability = gBattleMons[bank].ability;
+ }
+ else if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE)
+ {
+ if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
+ {
+ u8 abilityDummyVariable = ability; // needed to match
+ if (gBaseStats[gBattleMons[bank].species].ability1 != abilityDummyVariable
+ && gBaseStats[gBattleMons[bank].species].ability2 != abilityDummyVariable)
+ {
+ ability = gBaseStats[gBattleMons[bank].species].ability1;
+ }
+ else
+ ability = 0;
+ }
+ else
+ {
+ ability = gBaseStats[gBattleMons[bank].species].ability1;
+ }
+ }
+ else
+ {
+ ability = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ }
+ }
+ else
+ {
+ // The AI knows its own or partner's ability.
+ ability = gBattleMons[bank].ability;
+ }
+ if (ability == 0)
+ {
+ AI_THINKING_STRUCT->funcResult = 2; // unable to answer
+ }
+ else if (ability == gAIScriptPtr[2])
+ {
+ AI_THINKING_STRUCT->funcResult = 1; // pokemon has the ability we wanted to check
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = 0; // pokemon doesn't have the ability we wanted to check
+ }
+ gAIScriptPtr += 3;
+}
+
+static void BattleAICmd_get_highest_type_effectiveness(void)
+{
+ s32 i;
+ u8* dynamicMoveType;
+
+ gDynamicBasePower = 0;
+ dynamicMoveType = &gBattleStruct->dynamicMoveType;
+ *dynamicMoveType = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ AI_THINKING_STRUCT->funcResult = 0;
+
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMoveDamage = 40;
+ gCurrentMove = gBattleMons[sBank_AI].moves[i];
+
+ if (gCurrentMove)
+ {
+ TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+
+ // reduce by 1/3.
+ if (gBattleMoveDamage == 120)
+ gBattleMoveDamage = 80;
+ if (gBattleMoveDamage == 240)
+ gBattleMoveDamage = 160;
+ if (gBattleMoveDamage == 30)
+ gBattleMoveDamage = 20;
+ if (gBattleMoveDamage == 15)
+ gBattleMoveDamage = 10;
+
+ if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ gBattleMoveDamage = 0;
+
+ if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
+ AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
+ }
+ }
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_if_type_effectiveness(void)
+{
+ u8 damageVar;
+
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+
+ gBattleMoveDamage = 40;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+
+ TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+
+ if (gBattleMoveDamage == 120)
+ gBattleMoveDamage = 80;
+ if (gBattleMoveDamage == 240)
+ gBattleMoveDamage = 160;
+ if (gBattleMoveDamage == 30)
+ gBattleMoveDamage = 20;
+ if (gBattleMoveDamage == 15)
+ gBattleMoveDamage = 10;
+
+ if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ gBattleMoveDamage = 0;
+
+ // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
+ damageVar = gBattleMoveDamage;
+
+ if (damageVar == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_nullsub_32(void)
+{
+}
+
+static void BattleAICmd_nullsub_33(void)
+{
+}
+
+static void BattleAICmd_if_status_in_party(void)
+{
+ struct Pokemon *party;
+ int i;
+ u32 statusToCompareTo;
+ u8 index;
+
+ switch(gAIScriptPtr[1])
+ {
+ case AI_USER:
+ index = sBank_AI;
+ break;
+ default:
+ index = gBankTarget;
+ break;
+ }
+
+ party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
+
+ statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
+ u16 hp = GetMonData(&party[i], MON_DATA_HP);
+ u32 status = GetMonData(&party[i], MON_DATA_STATUS);
+
+ if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ return;
+ }
+ }
+
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_status_not_in_party(void)
+{
+ struct Pokemon *party;
+ int i;
+ u32 statusToCompareTo;
+ u8 index;
+
+ switch(gAIScriptPtr[1])
+ {
+ case 1:
+ index = sBank_AI;
+ break;
+ default:
+ index = gBankTarget;
+ break;
+ }
+
+ party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
+
+ statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
+ u16 hp = GetMonData(&party[i], MON_DATA_HP);
+ u32 status = GetMonData(&party[i], MON_DATA_STATUS);
+
+ if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
+ {
+ gAIScriptPtr += 10; // still bugged in Emerald
+ }
+ }
+
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+}
+
+static void BattleAICmd_get_weather(void)
+{
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ AI_THINKING_STRUCT->funcResult = 1;
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ AI_THINKING_STRUCT->funcResult = 2;
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ AI_THINKING_STRUCT->funcResult = 0;
+ if (gBattleWeather & WEATHER_HAIL_ANY)
+ AI_THINKING_STRUCT->funcResult = 3;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_if_effect(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_not_effect(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_stat_level_less_than(void)
+{
+ u32 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_more_than(void)
+{
+ u32 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_equal(void)
+{
+ u32 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_not_equal(void)
+{
+ u32 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_can_faint(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
+ {
+ gAIScriptPtr += 5;
+ return;
+ }
+
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+ AI_CalcDmg(sBank_AI, gBankTarget);
+ TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+
+ gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
+
+ // moves always do at least 1 damage.
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_cant_faint(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
+ {
+ gAIScriptPtr += 5;
+ return;
+ }
+
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+ AI_CalcDmg(sBank_AI, gBankTarget);
+ TypeCalc(gCurrentMove, sBank_AI, gBankTarget);
+
+ gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
+
+ // this macro is missing the damage 0 = 1 assumption.
+
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_has_move(void)
+{
+ int i;
+ const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+
+ switch(gAIScriptPtr[1])
+ {
+ case AI_USER:
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[sBank_AI].moves[i] == *temp_ptr)
+ break;
+ }
+ if (i == 4)
+ {
+ gAIScriptPtr += 8;
+ return;
+ }
+ else
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ return;
+ }
+ case AI_USER_PARTNER:
+ if (gBattleMons[sBank_AI ^ 2].hp == 0)
+ {
+ gAIScriptPtr += 8;
+ return;
+ }
+ else
+ {
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[sBank_AI ^ 2].moves[i] == *temp_ptr)
+ break;
+ }
+ }
+ if (i == 4)
+ {
+ gAIScriptPtr += 8;
+ return;
+ }
+ else
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ return;
+ }
+ case AI_TARGET:
+ case AI_TARGET_PARTNER:
+ for (i = 0; i < 4; i++)
+ {
+ if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
+ break;
+ }
+ if (i == 4)
+ {
+ gAIScriptPtr += 8;
+ return;
+ }
+ else
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ return;
+ }
+ }
+}
+
+static void BattleAICmd_if_dont_have_move(void)
+{
+ int i;
+ const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+
+ switch(gAIScriptPtr[1])
+ {
+ case AI_USER:
+ case AI_USER_PARTNER: // UB: no separate check for user partner
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[sBank_AI].moves[i] == *temp_ptr)
+ break;
+ }
+ if (i != 4)
+ {
+ gAIScriptPtr += 8;
+ return;
+ }
+ else
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ return;
+ }
+ case AI_TARGET:
+ case AI_TARGET_PARTNER:
+ for (i = 0; i < 4; i++)
+ {
+ if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
+ break;
+ }
+ if (i != 4)
+ {
+ gAIScriptPtr += 8;
+ return;
+ }
+ else
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ return;
+ }
+ }
+}
+
+static void BattleAICmd_if_move_effect(void)
+{
+ int i;
+
+ switch (gAIScriptPtr[1])
+ {
+ case AI_USER:
+ case AI_USER_PARTNER:
+ for (i = 0; i < 4; i++)
+ {
+ if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ if (i == 4)
+ gAIScriptPtr += 7;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ break;
+ case AI_TARGET:
+ case AI_TARGET_PARTNER:
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ if (i == 4)
+ gAIScriptPtr += 7;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ break;
+ }
+}
+
+static void BattleAICmd_if_not_move_effect(void)
+{
+ int i;
+
+ switch (gAIScriptPtr[1])
+ {
+ case AI_USER:
+ case AI_USER_PARTNER:
+ for (i = 0; i < 4; i++)
+ {
+ if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ if (i != 4)
+ gAIScriptPtr += 7;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ break;
+ case AI_TARGET:
+ case AI_TARGET_PARTNER:
+ for (i = 0; i < 4; i++)
+ {
+ if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ if (i != 4)
+ gAIScriptPtr += 7;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ break;
+ }
+}
+
+static void BattleAICmd_if_any_move_disabled_or_encored(void)
+{
+ u8 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ if (gAIScriptPtr[2] == 0)
+ {
+ if (gDisableStructs[bank].disabledMove == 0)
+ {
+ gAIScriptPtr += 7;
+ return;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ return;
+ }
+ else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
+ {
+ gAIScriptPtr += 7;
+ return;
+ }
+ else if (gDisableStructs[bank].encoredMove != 0)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ return;
+ }
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_curr_move_disabled_or_encored(void)
+{
+ switch (gAIScriptPtr[1])
+ {
+ case 0:
+ if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 1:
+ if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ default:
+ gAIScriptPtr += 6;
+ return;
+ }
+}
+
+static void BattleAICmd_flee(void)
+{
+ AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK);
+}
+
+static void BattleAICmd_if_random_100(void)
+{
+ u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20
+
+ if ((u8)(Random() % 100) < safariFleeRate)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_watch(void)
+{
+ AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK);
+}
+
+static void BattleAICmd_get_hold_effect(void)
+{
+ u8 bank;
+ u16 status;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ if (gActiveBank != bank)
+ {
+ AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
+ }
+ else
+ AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item);
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_if_holds_item(void)
+{
+ u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u16 item;
+ u8 var1, var2;
+
+ if ((bank & BIT_SIDE) == (sBank_AI & BIT_SIDE))
+ item = gBattleMons[bank].item;
+ else
+ item = BATTLE_HISTORY->itemEffects[bank];
+
+ // UB: doesn't properly read an unaligned u16
+ var2 = gAIScriptPtr[2];
+ var1 = gAIScriptPtr[3];
+
+ if ((var1 | var2) == item)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_get_gender(void)
+{
+ u8 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_is_first_turn(void)
+{
+ u8 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_stockpile_count(void)
+{
+ u8 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_is_double_battle(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_used_held_item(void)
+{
+ u8 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ // This is likely a leftover from Ruby's code and its ugly ewram access
+ #ifdef NONMATCHING
+ AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[bank];
+ #else
+ AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (bank * 2));
+ #endif // NONMATCHING
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_move_type_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_move_power_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_move_effect_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_protect_count(void)
+{
+ u8 bank;
+
+ if (gAIScriptPtr[1] == AI_USER)
+ bank = sBank_AI;
+ else
+ bank = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_nullsub_52(void)
+{
+}
+
+static void BattleAICmd_nullsub_53(void)
+{
+}
+
+static void BattleAICmd_nullsub_54(void)
+{
+}
+
+static void BattleAICmd_nullsub_55(void)
+{
+}
+
+static void BattleAICmd_nullsub_56(void)
+{
+}
+
+static void BattleAICmd_nullsub_57(void)
+{
+}
+
+static void BattleAICmd_call(void)
+{
+ AIStackPushVar(gAIScriptPtr + 5);
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_jump(void)
+{
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_end(void)
+{
+ if (AIStackPop() == 0)
+ AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
+}
+
+static void BattleAICmd_if_level_cond(void)
+{
+ switch (gAIScriptPtr[1])
+ {
+ case 0: // greater than
+ if (gBattleMons[sBank_AI].level > gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 1: // less than
+ if (gBattleMons[sBank_AI].level < gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 2: // equal
+ if (gBattleMons[sBank_AI].level == gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ }
+}
+
+static void BattleAICmd_if_target_taunted(void)
+{
+ if (gDisableStructs[gBankTarget].tauntTimer1 != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_target_not_taunted(void)
+{
+ if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_target_is_ally(void)
+{
+ if((sBank_AI & 1) == (gBankTarget & 1))
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_flash_fired(void)
+{
+ u8 index = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+
+ if(gBattleResources->flags->flags[index] & UNKNOWN_FLAG_FLASH_FIRE)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void AIStackPushVar(const u8 *var)
+{
+ gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
+}
+
+static void AIStackPushVar_cursor(void)
+{
+ gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr;
+}
+
+static bool8 AIStackPop(void)
+{
+ if (gBattleResources->AI_ScriptsStack->size != 0)
+ {
+ --gBattleResources->AI_ScriptsStack->size;
+ gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size];
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
new file mode 100644
index 000000000..661759a98
--- /dev/null
+++ b/src/battle_ai_switch_items.c
@@ -0,0 +1,951 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_controllers.h"
+#include "abilities.h"
+#include "moves.h"
+#include "pokemon.h"
+#include "species.h"
+#include "rng.h"
+#include "util.h"
+#include "items.h"
+#include "pokemon_item_effects.h"
+
+extern u8 gActiveBank;
+extern u8 gAbsentBankFlags;
+extern u32 gBattleTypeFlags;
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
+extern u16 gDynamicBasePower;
+extern u8 gBattleMoveFlags;
+extern u8 gCritMultiplier;
+extern s32 gBattleMoveDamage;
+
+extern const struct BattleMove gBattleMoves[];
+extern const struct BaseStats gBaseStats[];
+extern const u8 gTypeEffectiveness[];
+extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
+
+// this file's functions
+static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
+static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
+static bool8 ShouldUseItem(void);
+
+static bool8 ShouldSwitchIfPerishSong(void)
+{
+ if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG
+ && gDisableStructs[gActiveBank].perishSong1 == 0)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = 6;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 ShouldSwitchIfWonderGuard(void)
+{
+ u8 opposingIdentity;
+ u8 opposingBank;
+ u8 moveFlags;
+ s32 i, j;
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party = NULL;
+ u16 move;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ return FALSE;
+
+ opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
+
+ if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD)
+ return FALSE;
+
+ // check if pokemon has a super effective move
+ for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++)
+ {
+ move = gBattleMons[gActiveBank].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ return FALSE;
+ }
+
+ // get party information
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ // find a pokemon in the party that has a super effective move
+ for (i = firstId; i < lastId; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlePartyID[gActiveBank])
+ continue;
+
+ GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
+ GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
+
+ for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++)
+ {
+ move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2)
+ {
+ // we found a mon
+ *(gBattleStruct->field_294 + gActiveBank) = i;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
+}
+
+static bool8 FindMonThatAbsorbsOpponentsMove(void)
+{
+ u8 bankIn1, bankIn2;
+ u8 absorbingTypeAbility;
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party;
+ s32 i;
+
+ if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
+ return FALSE;
+ if (gUnknown_02024250[gActiveBank] == 0)
+ return FALSE;
+ if (gUnknown_02024250[gActiveBank] == 0xFFFF)
+ return FALSE;
+ if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
+ return FALSE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ bankIn1 = gActiveBank;
+ if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
+ bankIn2 = gActiveBank;
+ else
+ bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ }
+ else
+ {
+ bankIn1 = gActiveBank;
+ bankIn2 = gActiveBank;
+ }
+
+ if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_FIRE)
+ absorbingTypeAbility = ABILITY_FLASH_FIRE;
+ else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_WATER)
+ absorbingTypeAbility = ABILITY_WATER_ABSORB;
+ else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_ELECTRIC)
+ absorbingTypeAbility = ABILITY_VOLT_ABSORB;
+ else
+ return FALSE;
+
+ if (gBattleMons[gActiveBank].ability == absorbingTypeAbility)
+ return FALSE;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = firstId; i < lastId; i++)
+ {
+ u16 species;
+ u8 monAbility;
+
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlePartyID[bankIn1])
+ continue;
+ if (i == gBattlePartyID[bankIn2])
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ species = GetMonData(&party[i], MON_DATA_SPECIES);
+ if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
+ monAbility = gBaseStats[species].ability2;
+ else
+ monAbility = gBaseStats[species].ability1;
+
+ if (absorbingTypeAbility == monAbility && Random() & 1)
+ {
+ // we found a mon
+ *(gBattleStruct->field_294 + gActiveBank) = i;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 ShouldSwitchIfNaturalCure(void)
+{
+ if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ return FALSE;
+ if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
+ return FALSE;
+ if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
+ return FALSE;
+
+ if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = 6;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+ else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = 6;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+
+ if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1))
+ return TRUE;
+ if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1))
+ return TRUE;
+ if (Random() & 1)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = 6;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
+{
+ u8 opposingIdentity;
+ u8 opposingBank;
+ s32 i;
+ u8 moveFlags;
+ u16 move;
+
+ opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
+ opposingBank = GetBankByIdentity(opposingIdentity);
+
+ if (!(gAbsentBankFlags & gBitTable[opposingBank]))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = gBattleMons[gActiveBank].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ {
+ if (noRng)
+ return TRUE;
+ if (Random() % 10 != 0)
+ return TRUE;
+ }
+ }
+ }
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return FALSE;
+
+ opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON);
+
+ if (!(gAbsentBankFlags & gBitTable[opposingBank]))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = gBattleMons[gActiveBank].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ {
+ if (noRng)
+ return TRUE;
+ if (Random() % 10 != 0)
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 AreStatsRaised(void)
+{
+ u8 buffedStatsValue = 0;
+ s32 i;
+
+ for (i = 0; i < BATTLE_STATS_NO; i++)
+ {
+ if (gBattleMons[gActiveBank].statStages[i] > 6)
+ buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6;
+ }
+
+ return (buffedStatsValue > 3);
+}
+
+static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
+{
+ u8 bankIn1, bankIn2;
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party;
+ s32 i, j;
+ u16 move;
+ u8 moveFlags;
+
+ if (gUnknown_02024250[gActiveBank] == 0)
+ return FALSE;
+ if (gUnknown_02024250[gActiveBank] == 0xFFFF)
+ return FALSE;
+ if (gUnknown_02024270[gActiveBank] == 0xFF)
+ return FALSE;
+ if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
+ return FALSE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ bankIn1 = gActiveBank;
+ if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
+ bankIn2 = gActiveBank;
+ else
+ bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+ }
+ else
+ {
+ bankIn1 = gActiveBank;
+ bankIn2 = gActiveBank;
+ }
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = firstId; i < lastId; i++)
+ {
+ u16 species;
+ u8 monAbility;
+
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlePartyID[bankIn1])
+ continue;
+ if (i == gBattlePartyID[bankIn2])
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ species = GetMonData(&party[i], MON_DATA_SPECIES);
+ if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
+ monAbility = gBaseStats[species].ability2;
+ else
+ monAbility = gBaseStats[species].ability1;
+
+ moveFlags = AI_TypeCalc(gUnknown_02024250[gActiveBank], species, monAbility);
+ if (moveFlags & flags)
+ {
+ bankIn1 = gUnknown_02024270[gActiveBank];
+
+ for (j = 0; j < 4; j++)
+ {
+ move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
+ if (move == 0)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
+ if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
+ {
+ *(gBattleStruct->field_294 + gActiveBank) = i;
+ EmitCmd_x21(1, 2, 0);
+ return TRUE;
+ }
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+static bool8 ShouldSwitch(void)
+{
+ u8 bankIn1, bankIn2;
+ u8 *activeBankPtr; // needed to match
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party;
+ s32 i;
+ s32 availableToSwitch;
+
+ if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ return FALSE;
+ if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ return FALSE;
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
+ return FALSE;
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
+ return FALSE; // misses the flying or levitate check
+ if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
+ {
+ if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
+ return FALSE;
+ if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
+ return FALSE;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ return FALSE;
+
+ availableToSwitch = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ bankIn1 = *activeBankPtr;
+ if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
+ bankIn2 = *activeBankPtr;
+ else
+ bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
+ }
+ else
+ {
+ bankIn1 = *activeBankPtr;
+ bankIn2 = *activeBankPtr;
+ }
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = firstId; i < lastId; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ if (i == gBattlePartyID[bankIn1])
+ continue;
+ if (i == gBattlePartyID[bankIn2])
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ availableToSwitch++;
+ }
+
+ if (availableToSwitch == 0)
+ return FALSE;
+ if (ShouldSwitchIfPerishSong())
+ return TRUE;
+ if (ShouldSwitchIfWonderGuard())
+ return TRUE;
+ if (FindMonThatAbsorbsOpponentsMove())
+ return TRUE;
+ if (ShouldSwitchIfNaturalCure())
+ return TRUE;
+ if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
+ return FALSE;
+ if (AreStatsRaised())
+ return FALSE;
+ if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
+ || FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
+ return TRUE;
+
+ return FALSE;
+}
+
+void AI_TrySwitchOrUseItem(void)
+{
+ struct Pokemon *party;
+ u8 bankIn1, bankIn2;
+ s32 firstId;
+ s32 lastId; // + 1
+ u8 bankIdentity = GetBankIdentity(gActiveBank);
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (ShouldSwitch())
+ {
+ if (*(gBattleStruct->field_294 + gActiveBank) == 6)
+ {
+ s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
+ if (monToSwitchId == 6)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ bankIn1 = GetBankByIdentity(bankIdentity);
+ bankIn2 = bankIn1;
+ }
+ else
+ {
+ bankIn1 = GetBankByIdentity(bankIdentity);
+ bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
+ }
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
+ {
+ if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
+ continue;
+ if (monToSwitchId == gBattlePartyID[bankIn1])
+ continue;
+ if (monToSwitchId == gBattlePartyID[bankIn2])
+ continue;
+ if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ break;
+ }
+ }
+
+ *(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
+ }
+
+ *(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
+ return;
+ }
+ else if (ShouldUseItem())
+ {
+ return;
+ }
+ }
+
+ EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
+}
+
+#define TYPE_FORESIGHT 0xFE
+#define TYPE_ENDTABLE 0xFF
+
+static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
+{
+ s32 i = 0;
+
+ while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ i += 3;
+ continue;
+ }
+ else if (gTypeEffectiveness[i] == atkType)
+ {
+ // check type1
+ if (gTypeEffectiveness[i + 1] == defType1)
+ *var = (*var * gTypeEffectiveness[i + 2]) / 10;
+ // check type2
+ if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
+ *var = (*var * gTypeEffectiveness[i + 2]) / 10;
+ }
+ i += 3;
+ }
+}
+
+u8 GetMostSuitableMonToSwitchInto(void)
+{
+ u8 opposingBank;
+ u8 bestDmg; // note : should be changed to u32 for obvious reasons
+ u8 bestMonId;
+ u8 bankIn1, bankIn2;
+ s32 firstId;
+ s32 lastId; // + 1
+ struct Pokemon *party;
+ s32 i, j;
+ u8 invalidMons;
+ u16 move;
+
+ if (*(gBattleStruct->field_5C + gActiveBank) != 6)
+ return *(gBattleStruct->field_5C + gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ return gBattlePartyID[gActiveBank] + 1;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ bankIn1 = gActiveBank;
+ if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
+ bankIn2 = gActiveBank;
+ else
+ bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
+
+ // UB: It considers the opponent only player's side even though it can battle alongside player;
+ opposingBank = Random() & BIT_MON;
+ if (gAbsentBankFlags & gBitTable[opposingBank])
+ opposingBank ^= BIT_MON;
+ }
+ else
+ {
+ opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
+ bankIn1 = gActiveBank;
+ bankIn2 = gActiveBank;
+ }
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
+ {
+ if ((gActiveBank & BIT_MON) == 0)
+ firstId = 0, lastId = 3;
+ else
+ firstId = 3, lastId = 6;
+ }
+ else
+ {
+ firstId = 0, lastId = 6;
+ }
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ invalidMons = 0;
+
+ while (invalidMons != 0x3F) // all mons are invalid
+ {
+ bestDmg = 0;
+ bestMonId = 6;
+ // find the mon which type is the most suitable offensively
+ for (i = firstId; i < lastId; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
+ if (species != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && !(gBitTable[i] & invalidMons)
+ && gBattlePartyID[bankIn1] != i
+ && gBattlePartyID[bankIn2] != i
+ && i != *(gBattleStruct->field_5C + bankIn1)
+ && i != *(gBattleStruct->field_5C + bankIn2))
+ {
+ u8 type1 = gBaseStats[species].type1;
+ u8 type2 = gBaseStats[species].type2;
+ u8 typeDmg = 10;
+ ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
+ ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
+ if (bestDmg < typeDmg)
+ {
+ bestDmg = typeDmg;
+ bestMonId = i;
+ }
+ }
+ else
+ {
+ invalidMons |= gBitTable[i];
+ }
+ }
+
+ // ok, we know the mon has the right typing but does it have at least one super effective move?
+ if (bestMonId != 6)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
+ if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
+ break;
+ }
+
+ if (i != 4)
+ return bestMonId; // has both the typing and at least one super effective move
+
+ invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
+ }
+ else
+ {
+ invalidMons = 0x3F; // no viable mon to switch
+ }
+ }
+
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ bestDmg = 0;
+ bestMonId = 6;
+
+ // if we couldn't find the best mon in terms of typing, find the one that deals most damage
+ for (i = firstId; i < lastId; i++)
+ {
+ if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[i], MON_DATA_HP) == 0)
+ continue;
+ if (gBattlePartyID[bankIn1] == i)
+ continue;
+ if (gBattlePartyID[bankIn2] == i)
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn1))
+ continue;
+ if (i == *(gBattleStruct->field_5C + bankIn2))
+ continue;
+
+ for (j = 0; j < 4; j++)
+ {
+ move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
+ gBattleMoveDamage = 0;
+ if (move != MOVE_NONE && gBattleMoves[move].power != 1)
+ {
+ AI_CalcDmg(gActiveBank, opposingBank);
+ TypeCalc(move, gActiveBank, opposingBank);
+ }
+ if (bestDmg < gBattleMoveDamage)
+ {
+ bestDmg = gBattleMoveDamage;
+ bestMonId = i;
+ }
+ }
+ }
+
+ return bestMonId;
+}
+
+// TODO: use PokemonItemEffect struct instead of u8 once it's documented
+static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
+{
+ if (itemId == ITEM_FULL_RESTORE)
+ return AI_ITEM_FULL_RESTORE;
+ if (itemEffect[4] & 4)
+ return AI_ITEM_HEAL_HP;
+ if (itemEffect[3] & 0x3F)
+ return AI_ITEM_CURE_CONDITION;
+ if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
+ return AI_ITEM_X_STAT;
+ if (itemEffect[3] & 0x80)
+ return AI_ITEM_GUARD_SPECS;
+
+ return AI_ITEM_NOT_RECOGNIZABLE;
+}
+
+static bool8 ShouldUseItem(void)
+{
+ struct Pokemon *party;
+ s32 i;
+ u8 validMons = 0;
+ bool8 shouldUse = FALSE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2)
+ return FALSE;
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ {
+ validMons++;
+ }
+ }
+
+ for (i = 0; i < 4; i++)
+ {
+ u16 item;
+ const u8 *itemEffects;
+ u8 paramOffset;
+ u8 bankSide;
+
+ if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
+ continue;
+ item = gBattleResources->battleHistory->trainerItems[i];
+ if (item == ITEM_NONE)
+ continue;
+ if (gItemEffectTable[item - 13] == NULL)
+ continue;
+
+ if (item == ITEM_ENIGMA_BERRY)
+ itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect;
+ else
+ itemEffects = gItemEffectTable[item - 13];
+
+ *(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects);
+
+ switch (*(gBattleStruct->AI_itemType + gActiveBank / 2))
+ {
+ case AI_ITEM_FULL_RESTORE:
+ if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4)
+ break;
+ if (gBattleMons[gActiveBank].hp == 0)
+ break;
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_HEAL_HP:
+ paramOffset = GetItemEffectParamOffset(item, 4, 4);
+ if (paramOffset == 0)
+ break;
+ if (gBattleMons[gActiveBank].hp == 0)
+ break;
+ if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset])
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_CURE_CONDITION:
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
+ if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON))
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
+ shouldUse = TRUE;
+ }
+ break;
+ case AI_ITEM_X_STAT:
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
+ if (gDisableStructs[gActiveBank].isFirstTurn == 0)
+ break;
+ if (itemEffects[0] & 0xF)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
+ if (itemEffects[1] & 0xF0)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
+ if (itemEffects[1] & 0xF)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
+ if (itemEffects[2] & 0xF)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
+ if (itemEffects[2] & 0xF0)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
+ if (itemEffects[0] & 0x30)
+ *(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80;
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_GUARD_SPECS:
+ bankSide = GetBankSide(gActiveBank);
+ if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_NOT_RECOGNIZABLE:
+ return FALSE;
+ }
+
+ if (shouldUse)
+ {
+ EmitCmd_x21(1, 1, 0);
+ *(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
+ gBattleResources->battleHistory->trainerItems[i] = 0;
+ return shouldUse;
+ }
+ }
+
+ return FALSE;
+}
diff --git a/src/battle_dome_cards.c b/src/battle_dome_cards.c
new file mode 100644
index 000000000..5251ee06a
--- /dev/null
+++ b/src/battle_dome_cards.c
@@ -0,0 +1,430 @@
+
+// Includes
+#include "global.h"
+#include "sprite.h"
+#include "window.h"
+#include "malloc.h"
+#include "species.h"
+#include "palette.h"
+#include "decompress.h"
+#include "battle_dome_cards.h"
+
+extern const struct CompressedSpriteSheet gMonFrontPicTable[NUM_SPECIES];
+extern const struct CompressedSpriteSheet gMonBackPicTable[NUM_SPECIES];
+extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
+extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
+extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
+extern const union AffineAnimCmd *const gUnknown_082FF618[];
+extern const union AffineAnimCmd *const gUnknown_082FF694[];
+extern const union AnimCmd *const gUnknown_082FF70C[];
+extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[NUM_SPECIES];
+extern const union AnimCmd *const *const gUnknown_0830536C[];
+extern const u8 gUnknown_0831F578[];
+
+// Static type declarations
+
+struct BattleDomeCard {
+ u8 *frames;
+ struct SpriteFrameImage *images;
+ u16 paletteTag;
+ u8 spriteId;
+ u8 active;
+};
+
+// Static RAM declarations
+
+static EWRAM_DATA struct SpriteTemplate gUnknown_0203CCEC = {};
+static EWRAM_DATA struct BattleDomeCard gUnknown_0203CD04[8] = {};
+
+// Static ROM declarations
+
+// .rodata
+
+static const struct BattleDomeCard gUnknown_0860B058 = {};
+static const struct OamData gUnknown_0860B064 = {
+ .size = 3
+};
+static const struct OamData gUnknown_0860B06C = {
+ .affineMode = 1, .size = 3
+};
+
+// .text
+
+static void nullsub_122(struct Sprite *sprite)
+{
+
+}
+
+bool16 dp13_810BB8C(void)
+{
+ int i;
+
+ for (i = 0; i < 8; i ++)
+ {
+ gUnknown_0203CD04[i] = gUnknown_0860B058;
+ }
+ return FALSE;
+}
+
+static bool16 load_pokemon_image_TODO(u16 species, u32 personality, bool8 isFrontPic, u8 *dest, bool8 isTrainer, bool8 ignoreDeoxys)
+{
+ if (!isTrainer)
+ {
+ if (isFrontPic)
+ {
+ if (!ignoreDeoxys)
+ {
+ LoadSpecialPokePic(&gMonFrontPicTable[species], dest, species, personality, isFrontPic);
+ }
+ else
+ {
+ LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], dest, species, personality, isFrontPic);
+ }
+ }
+ else
+ {
+ if (!ignoreDeoxys)
+ {
+ LoadSpecialPokePic(&gMonBackPicTable[species], dest, species, personality, isFrontPic);
+ }
+ else
+ {
+ LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], dest, species, personality, isFrontPic);
+ }
+ }
+ }
+ else
+ {
+ if (isFrontPic)
+ {
+ DecompressPicFromTable(&gTrainerFrontPicTable[species], dest, species);
+ }
+ else
+ {
+ DecompressPicFromTable(&gTrainerBackPicTable[species], dest, species);
+ }
+ }
+ return FALSE;
+}
+
+static bool16 sub_818D09C(u16 species, u32 personality, bool8 isFrontPic, u8 *dest, bool8 isTrainer)
+{
+ return load_pokemon_image_TODO(species, personality, isFrontPic, dest, isTrainer, FALSE);
+}
+
+static void sub_818D0C4(u16 species, u32 otId, u32 personality, u8 paletteSlot, u16 paletteTag, bool8 isTrainer)
+{
+ if (!isTrainer)
+ {
+ if (paletteTag == 0xFFFF)
+ {
+ gUnknown_0203CCEC.paletteTag |= 0xFFFF;
+ LoadCompressedPalette(species_and_otid_get_pal(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
+ }
+ else
+ {
+ gUnknown_0203CCEC.paletteTag = paletteTag;
+ LoadCompressedObjectPalette(sub_806E7CC(species, otId, personality));
+ }
+ }
+ else
+ {
+ if (paletteTag == 0xFFFF)
+ {
+ gUnknown_0203CCEC.paletteTag |= 0xFFFF;
+ LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, 0x100 + paletteSlot * 0x10, 0x20);
+ }
+ else
+ {
+ gUnknown_0203CCEC.paletteTag = paletteTag;
+ LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[species]);
+ }
+ }
+}
+
+static void sub_818D180(u16 species, u32 otId, u32 personality, u8 paletteSlot, bool8 isTrainer)
+{
+ if (!isTrainer)
+ {
+ LoadCompressedPalette(species_and_otid_get_pal(species, otId, personality), paletteSlot * 0x10, 0x20);
+ }
+ else
+ {
+ LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, paletteSlot * 0x10, 0x20);
+ }
+}
+
+static void uns_builder_assign_animtable1(bool8 isTrainer)
+{
+ if (!isTrainer)
+ {
+ gUnknown_0203CCEC.anims = gUnknown_082FF70C;
+ }
+ else
+ {
+ gUnknown_0203CCEC.anims = gUnknown_0830536C[0];
+ }
+}
+
+static u16 oamt_spawn_poke_or_trainer_picture(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 isTrainer, bool8 ignoreDeoxys)
+{
+ u8 i;
+ u8 *framePics;
+ struct SpriteFrameImage *images;
+ int j;
+ u8 spriteId;
+
+ for (i = 0; i < 8; i ++)
+ {
+ if (!gUnknown_0203CD04[i].active)
+ {
+ break;
+ }
+ }
+ if (i == 8)
+ {
+ return 0xFFFF;
+ }
+ framePics = Alloc(4 * 0x800);
+ if (!framePics)
+ {
+ return 0xFFFF;
+ }
+ images = Alloc(4 * sizeof(struct SpriteFrameImage));
+ if (!images)
+ {
+ Free(framePics);
+ return 0xFFFF;
+ }
+ if (load_pokemon_image_TODO(species, personality, isFrontPic, framePics, isTrainer, ignoreDeoxys))
+ {
+ // debug trap?
+ return 0xFFFF;
+ }
+ for (j = 0; j < 4; j ++)
+ {
+ images[j].data = framePics + 0x800 * j;
+ images[j].size = 0x800;
+ }
+ gUnknown_0203CCEC.tileTag = 0xFFFF;
+ gUnknown_0203CCEC.oam = &gUnknown_0860B064;
+ uns_builder_assign_animtable1(isTrainer);
+ gUnknown_0203CCEC.images = images;
+ gUnknown_0203CCEC.affineAnims = gDummySpriteAffineAnimTable;
+ gUnknown_0203CCEC.callback = nullsub_122;
+ sub_818D0C4(species, otId, personality, paletteSlot, paletteTag, isTrainer);
+ spriteId = CreateSprite(&gUnknown_0203CCEC, x, y, 0);
+ if (paletteTag == 0xFFFF)
+ {
+ gSprites[spriteId].oam.paletteNum = paletteSlot;
+ }
+ gUnknown_0203CD04[i].frames = framePics;
+ gUnknown_0203CD04[i].images = images;
+ gUnknown_0203CD04[i].paletteTag = paletteTag;
+ gUnknown_0203CD04[i].spriteId = spriteId;
+ gUnknown_0203CD04[i].active = TRUE;
+ return spriteId;
+}
+
+static u16 sub_818D384(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 isTrainer)
+{
+ return oamt_spawn_poke_or_trainer_picture(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, isTrainer, FALSE);
+}
+
+u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, u8 paletteSlot, u16 paletteTag)
+{
+ u8 *framePics;
+ struct SpriteFrameImage *images;
+ int j;
+ u8 i;
+ u8 spriteId;
+ u8 flags2;
+
+ for (i = 0; i < 8; i ++)
+ {
+ if (!gUnknown_0203CD04[i].active)
+ {
+ break;
+ }
+ }
+ if (i == 8)
+ {
+ return 0xFFFF;
+ }
+ framePics = Alloc(4 * 0x800);
+ if (!framePics)
+ {
+ return 0xFFFF;
+ }
+ if (flags & 0x80)
+ {
+ flags &= 0x7F;
+ flags2 = 3;
+ }
+ else
+ {
+ flags2 = flags;
+ }
+ images = Alloc(4 * sizeof(struct SpriteFrameImage));
+ if (!images)
+ {
+ Free(framePics);
+ return 0xFFFF;
+ }
+ if (load_pokemon_image_TODO(species, personality, flags, framePics, FALSE, FALSE))
+ {
+ // debug trap?
+ return 0xFFFF;
+ }
+ for (j = 0; j < 4; j ++)
+ {
+ images[j].data = framePics + 0x800 * j;
+ images[j].size = 0x800;
+ }
+ gUnknown_0203CCEC.tileTag = 0xFFFF;
+ gUnknown_0203CCEC.anims = gMonAnimationsSpriteAnimsPtrTable[species];
+ gUnknown_0203CCEC.images = images;
+ if (flags2 == 0x01)
+ {
+ gUnknown_0203CCEC.affineAnims = gUnknown_082FF694;
+ gUnknown_0203CCEC.oam = &gUnknown_0860B06C;
+ }
+ else if (flags2 == 0x00)
+ {
+ gUnknown_0203CCEC.affineAnims = gUnknown_082FF618;
+ gUnknown_0203CCEC.oam = &gUnknown_0860B06C;
+ }
+ else
+ {
+ gUnknown_0203CCEC.oam = &gUnknown_0860B064;
+ gUnknown_0203CCEC.affineAnims = gDummySpriteAffineAnimTable;
+ }
+ gUnknown_0203CCEC.callback = nullsub_122;
+ sub_818D0C4(species, otId, personality, paletteSlot, paletteTag, FALSE);
+ spriteId = CreateSprite(&gUnknown_0203CCEC, x, y, 0);
+ if (paletteTag == 0xFFFF)
+ {
+ gSprites[spriteId].oam.paletteNum = paletteSlot;
+ }
+ gUnknown_0203CD04[i].frames = framePics;
+ gUnknown_0203CD04[i].images = images;
+ gUnknown_0203CD04[i].paletteTag = paletteTag;
+ gUnknown_0203CD04[i].spriteId = spriteId;
+ gUnknown_0203CD04[i].active = TRUE;
+ return spriteId;
+}
+
+static u16 sub_818D5B0(u16 spriteId)
+{
+ u8 i;
+ u8 *framePics;
+ struct SpriteFrameImage *images;
+
+ for (i = 0; i < 8; i ++)
+ {
+ if (gUnknown_0203CD04[i].spriteId == spriteId)
+ {
+ break;
+ }
+ }
+ if (i == 8)
+ {
+ return 0xFFFF;
+ }
+ framePics = gUnknown_0203CD04[i].frames;
+ images = gUnknown_0203CD04[i].images;
+ if (gUnknown_0203CD04[i].paletteTag != 0xFFFF)
+ {
+ FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[spriteId].oam.paletteNum));
+ }
+ DestroySprite(&gSprites[spriteId]);
+ Free(framePics);
+ Free(images);
+ gUnknown_0203CD04[i] = gUnknown_0860B058;
+ return 0;
+}
+
+static u16 sub_818D65C(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId, bool8 isTrainer)
+{
+ if (sub_818D09C(species, personality, isFrontPic, (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA), FALSE))
+ {
+ return 0xFFFF;
+ }
+ sub_818D180(species, otId, personality, paletteSlot, isTrainer);
+ return 0;
+}
+
+static u16 sub_818D6CC(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId, bool8 isTrainer)
+{
+ u8 *framePics;
+
+ framePics = Alloc(4 * 0x800);
+ if (framePics && !sub_818D09C(species, personality, isFrontPic, framePics, isTrainer))
+ {
+ BlitBitmapRectToWindow(windowId, framePics, 0, 0, 0x40, 0x40, destX, destY, 0x40, 0x40);
+ sub_818D180(species, otId, personality, paletteSlot, isTrainer);
+ Free(framePics);
+ return 0;
+ }
+ return 0xFFFF;
+}
+
+static u16 sub_818D778(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 ignoreDeoxys)
+{
+ return oamt_spawn_poke_or_trainer_picture(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, FALSE, ignoreDeoxys);
+}
+
+u16 sub_818D7D8(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag)
+{
+ return sub_818D778(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, FALSE);
+}
+
+u16 sub_818D820(u16 spriteId)
+{
+ return sub_818D5B0(spriteId);
+}
+
+u16 sub_818D834(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId)
+{
+ return sub_818D65C(species, otId, personality, isFrontPic, paletteSlot, windowId, FALSE);
+}
+
+u16 sub_818D864(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId)
+{
+ return sub_818D6CC(species, otId, personality, isFrontPic, destX, destY, paletteSlot, windowId, FALSE);
+}
+
+u16 sub_818D8AC(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag)
+{
+ return sub_818D384(species, 0, 0, isFrontPic, x, y, paletteSlot, paletteTag, TRUE);
+}
+
+u16 sub_818D8F0(u16 spriteId)
+{
+ return sub_818D5B0(spriteId);
+}
+
+u16 sub_818D904(u16 species, bool8 isFrontPic, u8 paletteSlot, u8 windowId)
+{
+ return sub_818D65C(species, 0, 0, isFrontPic, paletteSlot, windowId, TRUE);
+}
+
+u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId)
+{
+ return sub_818D6CC(species, 0, 0, isFrontPic, destX, destY, paletteSlot, windowId, TRUE);
+}
+
+u8 sub_818D97C(u8 a0, u8 a1)
+{
+ if (a1 == 1)
+ {
+ switch (a0)
+ {
+ default:
+ return gUnknown_0831F578[0x3F];
+ case 0:
+ return gUnknown_0831F578[0x3C];
+ }
+ }
+ return a0;
+}
diff --git a/src/battle_message.c b/src/battle_message.c
new file mode 100644
index 000000000..aeff721d6
--- /dev/null
+++ b/src/battle_message.c
@@ -0,0 +1,2333 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_message.h"
+#include "battle_string_ids.h"
+#include "moves.h"
+#include "text.h"
+#include "string_util.h"
+#include "items.h"
+#include "event_data.h"
+#include "link.h"
+#include "item.h"
+#include "window.h"
+#include "palette.h"
+#include "battle_controllers.h"
+
+extern u16 gLastUsedItem;
+extern u8 gLastUsedAbility;
+extern u8 gActiveBank;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gStringBank;
+extern u8 gEffectBank;
+extern u8 gAbilitiesPerBank[BATTLE_BANKS_COUNT];
+extern u32 gBattleTypeFlags;
+extern u16 gTrainerBattleOpponent_A;
+extern u16 gTrainerBattleOpponent_B;
+extern u16 gPartnerTrainerId;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
+extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gUnknown_0203C7B4;
+extern struct StringInfoBattle *gStringInfo;
+
+extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13];
+extern const u8 gAbilityNames[][13];
+extern const u8 gTrainerClassNames[][13];
+extern const u8 gTypeNames[][7];
+extern const u16 gUnknown_08D85620[];
+
+// strings
+extern const u8 gText_PkmnBoxSomeonesPCFull[];
+extern const u8 gText_PkmnBoxLanettesPCFull[];
+extern const u8 gText_PkmnTransferredSomeonesPC[];
+extern const u8 gText_PkmnTransferredLanettesPC[];
+
+extern u16 sub_8068BB0(void); // pokemon_1
+extern u8 sub_81A4D00(void); // battle_frontier_2
+extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower
+extern u8 sub_81D5530(u16 trainerId); // pokenav
+extern u8 GetEreaderTrainerClassId(void); // battle_tower
+extern void sub_81A4D50(u8 *txtPtr); // battle_frontier_2
+extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
+extern void GetEreaderTrainerName(u8 *txtPtr);
+extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
+extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
+extern const u8* GetTrainer1LoseText(void); // battle_setup
+extern const u8* GetTrainer2LoseText(void); // battle_setup
+extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
+extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
+extern u8 sub_8185FC4(void);
+extern u8 sav2_get_text_speed(void);
+
+// this file's functions
+static void sub_814F8F8(u8 *textPtr);
+static void sub_814F950(u8 *dst);
+static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
+
+// ewram variables
+EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
+EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
+EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
+EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
+
+// const rom data
+// todo: make some of those names less vague: attacker/target vs pkmn, etc.
+
+const u8 gText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
+const u8 gText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
+const u8 gText_EmptyString4[] = _("");
+const u8 gText_ABoosted[] = _(" a boosted");
+const u8 gText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
+const u8 gText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
+const u8 gText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
+const u8 gText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
+const u8 gText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
+const u8 gText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
+const u8 gText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
+const u8 gText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
+const u8 gText_UseNextPkmn[] = _("Use next POKéMON?");
+const u8 gText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
+const u8 gText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
+const u8 gText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
+const u8 gText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
+const u8 gText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
+const u8 gText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
+const u8 gText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
+const u8 gText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
+const u8 gText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
+const u8 gText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
+const u8 gText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
+const u8 gText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
+const u8 gText_CantEscape2[] = _("Can’t escape!\p");
+const u8 gText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
+const u8 gText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
+const u8 gText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
+const u8 gText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
+const u8 gText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
+const u8 gText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
+const u8 gText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
+const u8 gText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
+const u8 gText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
+const u8 gText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
+const u8 gText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
+const u8 gText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
+const u8 gText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
+const u8 gText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
+const u8 gText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
+const u8 gText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
+const u8 gText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
+const u8 gText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
+const u8 gText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
+const u8 gText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
+const u8 gText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
+const u8 gText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
+const u8 gText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
+const u8 gText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
+const u8 gText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
+const u8 gText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
+const u8 gText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
+const u8 gText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
+const u8 gText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
+const u8 gText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
+const u8 gText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
+const u8 gText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
+const u8 gText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
+const u8 gText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
+const u8 gText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
+const u8 gText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
+const u8 gText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
+const u8 gText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
+const u8 gText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
+const u8 gText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
+const u8 gText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
+const u8 gText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
+const u8 gText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
+const u8 gText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
+const u8 gText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
+const u8 gText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
+const u8 gText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
+const u8 gText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
+const u8 gText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
+const u8 gText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
+const u8 gText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
+const u8 gText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
+const u8 gText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
+const u8 gText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
+const u8 gText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
+const u8 gText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
+const u8 gText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
+const u8 gText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
+const u8 gText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
+const u8 gText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
+const u8 gText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
+const u8 gText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
+const u8 gText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
+const u8 gText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
+const u8 gText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
+const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!");
+const u8 gText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
+const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!");
+const u8 gText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
+const u8 gText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
+const u8 gText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
+const u8 gText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
+const u8 gText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
+const u8 gText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
+const u8 gText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
+const u8 gText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
+const u8 gText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
+const u8 gText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
+const u8 gText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
+const u8 gText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
+const u8 gText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
+const u8 gText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
+const u8 gText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
+const u8 gText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+const u8 gText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
+const u8 gText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
+const u8 gText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+const u8 gText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
+const u8 gText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
+const u8 gText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
+const u8 gText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
+const u8 gText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
+const u8 gText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
+const u8 gText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
+const u8 gText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
+const u8 gText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
+const u8 gText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
+const u8 gText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
+const u8 gText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
+const u8 gText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
+const u8 gText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
+const u8 gText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
+const u8 gText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
+const u8 gText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
+const u8 gText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
+const u8 gText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
+const u8 gText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
+const u8 gText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
+const u8 gText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
+const u8 gText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+const u8 gText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
+const u8 gText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
+const u8 gText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
+const u8 gText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
+const u8 gText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
+const u8 gText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
+const u8 gText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
+const u8 gText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
+const u8 gText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
+const u8 gText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
+const u8 gText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
+const u8 gText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
+const u8 gText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
+const u8 gText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
+const u8 gText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
+const u8 gText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
+const u8 gText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
+const u8 gText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
+const u8 gText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
+const u8 gText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
+const u8 gText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
+const u8 gText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
+const u8 gText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
+const u8 gText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
+const u8 gText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
+const u8 gText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
+const u8 gText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
+const u8 gText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
+const u8 gText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
+const u8 gText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+const u8 gText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+const u8 gText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
+const u8 gText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
+const u8 gText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
+const u8 gText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
+const u8 gText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
+const u8 gText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
+const u8 gText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
+const u8 gText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+const u8 gText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
+const u8 gText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
+const u8 gText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
+const u8 gText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
+const u8 gText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
+const u8 gText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
+const u8 gText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
+const u8 gText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!");
+const u8 gText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
+const u8 gText_FireWeakened[] = _("Fire’s power was\nweakened!");
+const u8 gText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
+const u8 gText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
+const u8 gText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
+const u8 gText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
+const u8 gText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
+const u8 gText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
+const u8 gText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
+const u8 gText_TheWallShattered[] = _("The wall shattered!");
+const u8 gText_ButNoEffect[] = _("But it had no effect!");
+const u8 gText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
+const u8 gText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
+const u8 gText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
+const u8 gText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
+const u8 gText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
+const u8 gText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
+const u8 gText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
+const u8 gText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
+const u8 gText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
+const u8 gText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
+const u8 gText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
+const u8 gText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
+const u8 gText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
+const u8 gText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
+const u8 gText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
+const u8 gText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
+const u8 gText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
+const u8 gText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
+const u8 gText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
+const u8 gText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
+const u8 gText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
+const u8 gText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!");
+const u8 gText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+const u8 gText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+const u8 gText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!");
+const u8 gText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
+const u8 gText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
+const u8 gText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
+const u8 gText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
+const u8 gText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
+const u8 gText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+const u8 gText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
+const u8 gText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
+const u8 gText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
+const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {B_LAST_ABILITY}\nprevents switching!\p");
+const u8 gText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
+const u8 gText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
+const u8 gText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!");
+const u8 gText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
+const u8 gText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+const u8 gText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
+const u8 gText_StatSharply[] = _("sharply ");
+const u8 gText_StatRose[] = _("rose!");
+const u8 gText_StatHarshly[] = _("harshly ");
+const u8 gText_StatFell[] = _("fell!");
+const u8 gText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
+const u8 gText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
+const u8 gText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
+const u8 gText_CriticalHit[] = _("A critical hit!");
+const u8 gText_OneHitKO[] = _("It’s a one-hit KO!");
+const u8 gText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
+const u8 gText_AndEllipsis[] = _("And…\p");
+const u8 gText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
+const u8 gText_NotVeryEffective[] = _("It’s not very effective…");
+const u8 gText_SuperEffective[] = _("It’s super effective!");
+const u8 gText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
+const u8 gText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
+const u8 gText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
+const u8 gText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
+const u8 gText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
+const u8 gText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
+const u8 gText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
+const u8 gText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
+const u8 gText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
+const u8 gText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
+const u8 gText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
+const u8 gText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
+const u8 gText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
+const u8 gText_CantEscape[] = _("Can’t escape!\p");
+const u8 gText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
+const u8 gText_ButNothingHappened[] = _("But nothing happened!");
+const u8 gText_ButItFailed[] = _("But it failed!");
+const u8 gText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
+const u8 gText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
+const u8 gText_StartedToRain[] = _("It started to rain!");
+const u8 gText_DownpourStarted[] = _("A downpour started!");
+const u8 gText_RainContinues[] = _("Rain continues to fall.");
+const u8 gText_DownpourContinues[] = _("The downpour continues.");
+const u8 gText_RainStopped[] = _("The rain stopped.");
+const u8 gText_SandstormBrewed[] = _("A sandstorm brewed!");
+const u8 gText_SandstormRages[] = _("The sandstorm rages.");
+const u8 gText_SandstormSubsided[] = _("The sandstorm subsided.");
+const u8 gText_SunlightGotBright[] = _("The sunlight got bright!");
+const u8 gText_SunlightStrong[] = _("The sunlight is strong.");
+const u8 gText_SunlightFaded[] = _("The sunlight faded.");
+const u8 gText_StartedHail[] = _("It started to hail!");
+const u8 gText_HailContinues[] = _("Hail continues to fall.");
+const u8 gText_HailStopped[] = _("The hail stopped.");
+const u8 gText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
+const u8 gText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
+const u8 gText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
+const u8 gText_StatChangesGone[] = _("All stat changes were\neliminated!");
+const u8 gText_CoinsScattered[] = _("Coins scattered everywhere!");
+const u8 gText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
+const u8 gText_SharedPain[] = _("The battlers shared\ntheir pain!");
+const u8 gText_BellChimed[] = _("A bell chimed!");
+const u8 gText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
+const u8 gText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
+const u8 gText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
+const u8 gText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
+const u8 gText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
+const u8 gText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
+const u8 gText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
+const u8 gText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
+const u8 gText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
+const u8 gText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
+const u8 gText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
+const u8 gText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
+const u8 gText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
+const u8 gText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
+const u8 gText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
+const u8 gText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
+const u8 gText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
+const u8 gText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
+const u8 gText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
+const u8 gText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
+const u8 gText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
+const u8 gText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
+const u8 gText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+const u8 gText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+const u8 gText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
+const u8 gText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
+const u8 gText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
+const u8 gText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
+const u8 gText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
+const u8 gText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
+const u8 gText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+const u8 gText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
+const u8 gText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
+const u8 gText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+const u8 gText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
+const u8 gText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
+const u8 gText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
+const u8 gText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
+const u8 gText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
+const u8 gText_GoPkmn2[] = _("Go! {B_BUFF1}!");
+const u8 gText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
+const u8 gText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
+const u8 gText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
+const u8 gText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
+const u8 gText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
+const u8 gText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
+const u8 gText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
+const u8 gText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
+const u8 gText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
+const u8 gText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
+const u8 gText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
+const u8 gText_WildPkmnPrefix[] = _("Wild ");
+const u8 gText_FoePkmnPrefix[] = _("Foe ");
+const u8 gText_EmptyString8[] = _( "");
+const u8 gText_FoePkmnPrefix2[] = _("Foe");
+const u8 gText_AllyPkmnPrefix[] = _("Ally");
+const u8 gText_FoePkmnPrefix3[] = _("Foe");
+const u8 gText_AllyPkmnPrefix2[] = _("Ally");
+const u8 gText_FoePkmnPrefix4[] = _("Foe");
+const u8 gText_AllyPkmnPrefix3[] = _("Ally");
+const u8 gText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
+const u8 gText_ExclamationMark[] = _("!");
+const u8 gText_ExclamationMark2[] = _("!");
+const u8 gText_ExclamationMark3[] = _("!");
+const u8 gText_ExclamationMark4[] = _("!");
+const u8 gText_ExclamationMark5[] = _("!");
+const u8 gText_HP2[] = _("HP");
+const u8 gText_Attack2[] = _("ATTACK");
+const u8 gText_Defense2[] = _("DEFENSE");
+const u8 gText_Speed[] = _("SPEED");
+const u8 gText_SpAtk2[] = _("SP. ATK");
+const u8 gText_SpDef2[] = _("SP. DEF");
+const u8 gText_Accuracy[] = _("accuracy");
+const u8 gText_Evasiveness[] = _("evasiveness");
+
+const u8 * const gStatNamesTable[] =
+{
+ gText_HP2, gText_Attack2, gText_Defense2,
+ gText_Speed, gText_SpAtk2, gText_SpDef2,
+ gText_Accuracy, gText_Evasiveness
+};
+
+const u8 gText_PokeblockWasTooSpicy[] = _("was too spicy!");
+const u8 gText_PokeblockWasTooDry[] = _("was too dry!");
+const u8 gText_PokeblockWasTooSweet[] = _("was too sweet!");
+const u8 gText_PokeblockWasTooBitter[] = _("was too bitter!");
+const u8 gText_PokeblockWasTooSour[] = _("was too sour!");
+
+const u8 * const gPokeblockWasTooXStringTable[] =
+{
+ gText_PokeblockWasTooSpicy, gText_PokeblockWasTooDry,
+ gText_PokeblockWasTooSweet, gText_PokeblockWasTooBitter,
+ gText_PokeblockWasTooSour
+};
+
+const u8 gText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
+const u8 gText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
+const u8 gText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
+const u8 gText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
+const u8 gText_DontBeAThief[] = _("Don’t be a thief!");
+const u8 gText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
+const u8 gText_YouMissedPkmn[] = _("You missed the POKéMON!");
+const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
+const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
+const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
+const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
+const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p");
+const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}");
+const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
+const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
+const u8 gText_Someones[] = _("someone’s");
+const u8 gText_Lanettes[] = _("LANETTE’s");
+const u8 gText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
+const u8 gText_ItIsRaining[] = _("It is raining.");
+const u8 gText_SandstormIsRaging[] = _("A sandstorm is raging.");
+const u8 gText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
+const u8 gText_EnigmaBerry[] = _("ENIGMA BERRY");
+const u8 gText_BerrySuffix[] = _(" BERRY");
+const u8 gText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
+const u8 gText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
+const u8 gText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
+const u8 gText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
+const u8 gText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
+const u8 gText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
+const u8 gText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
+const u8 gText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
+const u8 gText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
+const u8 gText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
+const u8 gText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
+const u8 gText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
+const u8 gText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
+const u8 gText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
+const u8 gText_EmptyString3[] = _("");
+const u8 gText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
+
+// early declaration of strings
+const u8 gText_PkmnIncapableOfPower[];
+const u8 gText_GlintAppearsInEye[];
+const u8 gText_PkmnGettingIntoPosition[];
+const u8 gText_PkmnBeganGrowlingDeeply[];
+const u8 gText_PkmnEagerForMore[];
+const u8 gText_DefeatedOpponentByReferee[];
+const u8 gText_LostToOpponentByReferee[];
+const u8 gText_TiedOpponentByReferee[];
+const u8 gText_QuestionForfeitMatch[];
+const u8 gText_ForfeitedMatch[];
+const u8 gText_Trainer1WinText[];
+const u8 gText_Trainer2WinText[];
+const u8 gText_TwoInGameTrainersDefeated[];
+const u8 gText_Trainer2LoseText[];
+
+const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
+{
+ gText_Trainer1LoseText,
+ gText_PkmnGainedEXP,
+ gText_PkmnGrewToLv,
+ gText_PkmnLearnedMove,
+ gText_TryToLearnMove1,
+ gText_TryToLearnMove2,
+ gText_TryToLearnMove3,
+ gText_PkmnForgotMove,
+ gText_StopLearningMove,
+ gText_DidNotLearnMove,
+ gText_PkmnLearnedMove2,
+ gText_AttackMissed,
+ gText_PkmnProtectedItself,
+ gText_StatsWontIncrease2,
+ gText_AvoidedDamage,
+ gText_ItDoesntAffect,
+ gText_AttackerFainted,
+ gText_TargetFainted,
+ gText_PlayerGotMoney,
+ gText_PlayerWhiteout,
+ gText_PlayerWhiteout2,
+ gText_PreventsEscape,
+ gText_HitXTimes,
+ gText_PkmnFellAsleep,
+ gText_PkmnMadeSleep,
+ gText_PkmnAlreadyAsleep,
+ gText_PkmnAlreadyAsleep2,
+ gText_PkmnWasntAffected,
+ gText_PkmnWasPoisoned,
+ gText_PkmnPoisonedBy,
+ gText_PkmnHurtByPoison,
+ gText_PkmnAlreadyPoisoned,
+ gText_PkmnBadlyPoisoned,
+ gText_PkmnEnergyDrained,
+ gText_PkmnWasBurned,
+ gText_PkmnBurnedBy,
+ gText_PkmnHurtByBurn,
+ gText_PkmnWasFrozen,
+ gText_PkmnFrozenBy,
+ gText_PkmnIsFrozen,
+ gText_PkmnWasDefrosted,
+ gText_PkmnWasDefrosted2,
+ gText_PkmnWasDefrostedBy,
+ gText_PkmnWasParalyzed,
+ gText_PkmnWasParalyzedBy,
+ gText_PkmnIsParalyzed,
+ gText_PkmnIsAlreadyParalyzed,
+ gText_PkmnHealedParalysis,
+ gText_PkmnDreamEaten,
+ gText_StatsWontIncrease,
+ gText_StatsWontDecrease,
+ gText_TeamStoppedWorking,
+ gText_FoeStoppedWorking,
+ gText_PkmnIsConfused,
+ gText_PkmnHealedConfusion,
+ gText_PkmnWasConfused,
+ gText_PkmnAlreadyConfused,
+ gText_PkmnFellInLove,
+ gText_PkmnInLove,
+ gText_PkmnImmobilizedByLove,
+ gText_PkmnBlownAway,
+ gText_PkmnChangedType,
+ gText_PkmnFlinched,
+ gText_PkmnRegainedHealth,
+ gText_PkmnHPFull,
+ gText_PkmnRaisedSpDef,
+ gText_PkmnRaisedDef,
+ gText_PkmnCoveredByVeil,
+ gText_PkmnUsedSafeguard,
+ gText_PkmnSafeguardExpired,
+ gText_PkmnWentToSleep,
+ gText_PkmnSleptHealthy,
+ gText_PkmnWhippedWhirlwind,
+ gText_PkmnTookSunlight,
+ gText_PkmnLoweredHead,
+ gText_PkmnIsGlowing,
+ gText_PkmnFlewHigh,
+ gText_PkmnDugHole,
+ gText_PkmnSqueezedByBind,
+ gText_PkmnTrappedInVortex,
+ gText_PkmnWrappedBy,
+ gText_PkmnClamped,
+ gText_PkmnHurtBy,
+ gText_PkmnFreedFrom,
+ gText_PkmnCrashed,
+ gText_PkmnShroudedInMist,
+ gText_PkmnProtectedByMist,
+ gText_PkmnGettingPumped,
+ gText_PkmnHitWithRecoil,
+ gText_PkmnProtectedItself2,
+ gText_PkmnBuffetedBySandstorm,
+ gText_PkmnPeltedByHail,
+ gText_PkmnSeeded,
+ gText_PkmnEvadedAttack,
+ gText_PkmnSappedByLeechSeed,
+ gText_PkmnFastAsleep,
+ gText_PkmnWokeUp,
+ gText_PkmnUproarKeptAwake,
+ gText_PkmnWokeUpInUproar,
+ gText_PkmnCausedUproar,
+ gText_PkmnMakingUproar,
+ gText_PkmnCalmedDown,
+ gText_PkmnCantSleepInUproar,
+ gText_PkmnStockpiled,
+ gText_PkmnCantStockpile,
+ gText_PkmnCantSleepInUproar2,
+ gText_UproarKeptPkmnAwake,
+ gText_PkmnStayedAwakeUsing,
+ gText_PkmnStoringEnergy,
+ gText_PkmnUnleashedEnergy,
+ gText_PkmnFatigueConfusion,
+ gText_PkmnPickedUpItem,
+ gText_PkmnUnaffected,
+ gText_PkmnTransformedInto,
+ gText_PkmnMadeSubstitute,
+ gText_PkmnHasSubstitute,
+ gText_SubstituteDamaged,
+ gText_PkmnSubstituteFaded,
+ gText_PkmnMustRecharge,
+ gText_PkmnRageBuilding,
+ gText_PkmnMoveWasDisabled,
+ gText_PkmnMoveIsDisabled,
+ gText_PkmnMoveDisabledNoMore,
+ gText_PkmnGotEncore,
+ gText_PkmnEncoreEnded,
+ gText_PkmnTookAim,
+ gText_PkmnSketchedMove,
+ gText_PkmnTryingToTakeFoe,
+ gText_PkmnTookFoe,
+ gText_PkmnReducedPP,
+ gText_PkmnStoleItem,
+ gText_TargetCantEscapeNow,
+ gText_PkmnFellIntoNightmare,
+ gText_PkmnLockedInNightmare,
+ gText_PkmnLaidCurse,
+ gText_PkmnAfflictedByCurse,
+ gText_SpikesScattered,
+ gText_PkmnHurtBySpikes,
+ gText_PkmnIdentified,
+ gText_PkmnPerishCountFell,
+ gText_PkmnBracedItself,
+ gText_PkmnEnduredHit,
+ gText_MagnitudeStrength,
+ gText_PkmnCutHPMaxedAttack,
+ gText_PkmnCopiedStatChanges,
+ gText_PkmnGotFree,
+ gText_PkmnShedLeechSeed,
+ gText_PkmnBlewAwaySpikes,
+ gText_PkmnFledFromBattle,
+ gText_PkmnForesawAttack,
+ gText_PkmnTookAttack,
+ gText_PkmnAttack,
+ gText_PkmnCenterAttention,
+ gText_PkmnChargingPower,
+ gText_NaturePowerTurnedInto,
+ gText_PkmnStatusNormal,
+ gText_PkmnHasNoMovesLeft,
+ gText_PkmnSubjectedToTorment,
+ gText_PkmnCantUseMoveTorment,
+ gText_PkmnTighteningFocus,
+ gText_PkmnFellForTaunt,
+ gText_PkmnCantUseMoveTaunt,
+ gText_PkmnReadyToHelp,
+ gText_PkmnSwitchedItems,
+ gText_PkmnCopiedFoe,
+ gText_PkmnMadeWish,
+ gText_PkmnWishCameTrue,
+ gText_PkmnPlantedRoots,
+ gText_PkmnAbsorbedNutrients,
+ gText_PkmnAnchoredItself,
+ gText_PkmnWasMadeDrowsy,
+ gText_PkmnKnockedOff,
+ gText_PkmnSwappedAbilities,
+ gText_PkmnSealedOpponentMove,
+ gText_PkmnCantUseMoveSealed,
+ gText_PkmnWantsGrudge,
+ gText_PkmnLostPPGrudge,
+ gText_PkmnShroudedItself,
+ gText_PkmnMoveBounced,
+ gText_PkmnWaitsForTarget,
+ gText_PkmnSnatchedMove,
+ gText_PkmnMadeItRain,
+ gText_PkmnRaisedSpeed,
+ gText_PkmnProtectedBy,
+ gText_PkmnPreventsUsage,
+ gText_PkmnRestoredHPUsing,
+ gText_PkmnChangedTypeWith,
+ gText_PkmnPreventsParalysisWith,
+ gText_PkmnPreventsRomanceWith,
+ gText_PkmnPreventsPoisoningWith,
+ gText_PkmnPreventsConfusionWith,
+ gText_PkmnRaisedFirePowerWith,
+ gText_PkmnAnchorsItselfWith,
+ gText_PkmnCutsAttackWith,
+ gText_PkmnPreventsStatLossWith,
+ gText_PkmnHurtsWith,
+ gText_PkmnTraced,
+ gText_StatSharply,
+ gText_StatRose,
+ gText_StatHarshly,
+ gText_StatFell,
+ gText_PkmnsStatChanged,
+ gText_PkmnsStatChanged2,
+ gText_PkmnsStatChanged3,
+ gText_PkmnsStatChanged4,
+ gText_CriticalHit,
+ gText_OneHitKO,
+ gText_123Poof,
+ gText_AndEllipsis,
+ gText_NotVeryEffective,
+ gText_SuperEffective,
+ gText_GotAwaySafely,
+ gText_WildPkmnFled,
+ gText_NoRunningFromTrainers,
+ gText_CantEscape,
+ gText_DontLeaveBirch,
+ gText_ButNothingHappened,
+ gText_ButItFailed,
+ gText_ItHurtConfusion,
+ gText_MirrorMoveFailed,
+ gText_StartedToRain,
+ gText_DownpourStarted,
+ gText_RainContinues,
+ gText_DownpourContinues,
+ gText_RainStopped,
+ gText_SandstormBrewed,
+ gText_SandstormRages,
+ gText_SandstormSubsided,
+ gText_SunlightGotBright,
+ gText_SunlightStrong,
+ gText_SunlightFaded,
+ gText_StartedHail,
+ gText_HailContinues,
+ gText_HailStopped,
+ gText_FailedToSpitUp,
+ gText_FailedToSwallow,
+ gText_WindBecameHeatWave,
+ gText_StatChangesGone,
+ gText_CoinsScattered,
+ gText_TooWeakForSubstitute,
+ gText_SharedPain,
+ gText_BellChimed,
+ gText_FaintInThree,
+ gText_NoPPLeft,
+ gText_ButNoPPLeft,
+ gText_PlayerUsedItem,
+ gText_WallyUsedItem,
+ gText_TrainerBlockedBall,
+ gText_DontBeAThief,
+ gText_ItDodgedBall,
+ gText_YouMissedPkmn,
+ gText_PkmnBrokeFree,
+ gText_ItAppearedCaught,
+ gText_AarghAlmostHadIt,
+ gText_ShootSoClose,
+ gText_GotchaPkmnCaught,
+ gText_GotchaPkmnCaught2,
+ gText_GiveNicknameCaptured,
+ gText_PkmnSentToPC,
+ gText_PkmnDataAddedToDex,
+ gText_ItIsRaining,
+ gText_SandstormIsRaging,
+ gText_CantEscape2,
+ gText_PkmnIgnoresAsleep,
+ gText_PkmnIgnoredOrders,
+ gText_PkmnBeganToNap,
+ gText_PkmnLoafing,
+ gText_PkmnWontObey,
+ gText_PkmnTurnedAway,
+ gText_PkmnPretendNotNotice,
+ gText_EnemyAboutToSwitchPkmn,
+ gText_CreptCloser,
+ gText_CantGetCloser,
+ gText_PkmnWatchingCarefully,
+ gText_PkmnCuriousAboutX,
+ gText_PkmnEnthralledByX,
+ gText_PkmnIgnoredX,
+ gText_ThrewPokeblockAtPkmn,
+ gText_OutOfSafariBalls,
+ gText_PkmnsItemCuredParalysis,
+ gText_PkmnsItemCuredPoison,
+ gText_PkmnsItemHealedBurn,
+ gText_PkmnsItemDefrostedIt,
+ gText_PkmnsItemWokeIt,
+ gText_PkmnsItemSnappedOut,
+ gText_PkmnsItemCuredProblem,
+ gText_PkmnsItemRestoredHealth,
+ gText_PkmnsItemRestoredPP,
+ gText_PkmnsItemRestoredStatus,
+ gText_PkmnsItemRestoredHPALittle,
+ gText_ItemAllowsOnlyYMove,
+ gText_PkmnHungOnWithX,
+ gText_EmptyString3,
+ gText_PkmnsXPreventsBurns,
+ gText_PkmnsXBlocksY,
+ gText_PkmnsXRestoredHPALittle2,
+ gText_PkmnsXWhippedUpSandstorm,
+ gText_PkmnsXPreventsYLoss,
+ gText_PkmnsXInfatuatedY,
+ gText_PkmnsXMadeYIneffective,
+ gText_PkmnsXCuredYProblem,
+ gText_ItSuckedLiquidOoze,
+ gText_PkmnTransformed,
+ gText_ElectricityWeakened,
+ gText_FireWeakened,
+ gText_PkmnHidUnderwater,
+ gText_PkmnSprangUp,
+ gText_HMMovesCantBeForgotten,
+ gText_XFoundOneY,
+ gText_PlayerDefeatedLinkTrainerTrainer1,
+ gText_SoothingAroma,
+ gText_ItemsCantBeUsedNow,
+ gText_ForXCommaYZ,
+ gText_UsingXTheYOfZN,
+ gText_PkmnUsedXToGetPumped,
+ gText_PkmnsXMadeYUseless,
+ gText_PkmnTrappedBySandTomb,
+ gText_EmptyString4,
+ gText_ABoosted,
+ gText_PkmnsXIntensifiedSun,
+ gText_PkmnMakesGroundMiss,
+ gText_YouThrowABallNowRight,
+ gText_PkmnsXTookAttack,
+ gText_PkmnChoseXAsDestiny,
+ gText_PkmnLostFocus,
+ gText_UseNextPkmn,
+ gText_PkmnFledUsingIts,
+ gText_PkmnFledUsing,
+ gText_PkmnWasDraggedOut,
+ gText_PreventedFromWorking,
+ gText_PkmnsItemNormalizedStatus,
+ gText_Trainer1UsedItem,
+ gText_BoxIsFull,
+ gText_PkmnAvoidedAttack,
+ gText_PkmnsXMadeItIneffective,
+ gText_PkmnsXPreventsFlinching,
+ gText_PkmnAlreadyHasBurn,
+ gText_StatsWontDecrease2,
+ gText_PkmnsXBlocksY2,
+ gText_PkmnsXWoreOff,
+ gText_PkmnRaisedDefALittle,
+ gText_PkmnRaisedSpDefALittle,
+ gText_TheWallShattered,
+ gText_PkmnsXPreventsYsZ,
+ gText_PkmnsXCuredItsYProblem,
+ gText_AttackerCantEscape,
+ gText_PkmnObtainedX,
+ gText_PkmnObtainedX2,
+ gText_PkmnObtainedXYObtainedZ,
+ gText_ButNoEffect,
+ gText_PkmnsXHadNoEffectOnY,
+ gText_TwoInGameTrainersDefeated,
+ gText_Trainer2LoseText,
+ gText_PkmnIncapableOfPower,
+ gText_GlintAppearsInEye,
+ gText_PkmnGettingIntoPosition,
+ gText_PkmnBeganGrowlingDeeply,
+ gText_PkmnEagerForMore,
+ gText_DefeatedOpponentByReferee,
+ gText_LostToOpponentByReferee,
+ gText_TiedOpponentByReferee,
+ gText_QuestionForfeitMatch,
+ gText_ForfeitedMatch,
+ gText_PkmnTransferredSomeonesPC,
+ gText_PkmnTransferredLanettesPC,
+ gText_PkmnBoxSomeonesPCFull,
+ gText_PkmnBoxLanettesPCFull,
+ gText_Trainer1WinText,
+ gText_Trainer2WinText,
+};
+
+const u16 gMissStringIds[] =
+{
+ STRINGID_ATTACKMISSED, STRINGID_PKMNPROTECTEDITSELF,
+ STRINGID_PKMNAVOIDEDATTACK, STRINGID_AVOIDEDDAMAGE,
+ STRINGID_PKMNMAKESGROUNDMISS
+};
+
+const u16 gNoEscapeStringIds[] =
+{
+ STRINGID_CANTESCAPE, STRINGID_DONTLEAVEBIRCH, STRINGID_PREVENTSESCAPE,
+ STRINGID_CANTESCAPE2, STRINGID_ATTACKERCANTESCAPE
+};
+
+const u16 gMoveWeatherChangeStringIds[] =
+{
+ STRINGID_STARTEDTORAIN, STRINGID_DOWNPOURSTARTED, STRINGID_BUTITFAILED,
+ STRINGID_SANDSTORMBREWED, STRINGID_SUNLIGHTGOTBRIGHT, STRINGID_STARTEDHAIL
+};
+
+const u16 gSandStormHailContinuesStringIds[] =
+{
+ STRINGID_SANDSTORMRAGES, STRINGID_HAILCONTINUES
+};
+
+const u16 gSandStormHailDmgStringIds[] =
+{
+ STRINGID_PKMNBUFFETEDBYSANDSTORM, STRINGID_PKMNPELTEDBYHAIL
+};
+
+// todo once battlescripts are dumped
+const u16 gTooLazyToSplitThemStringIds[] =
+{
+ STRINGID_SANDSTORMSUBSIDED, STRINGID_HAILSTOPPED, STRINGID_RAINCONTINUES, STRINGID_DOWNPOURCONTINUES,
+ STRINGID_RAINSTOPPED, STRINGID_PKMNPROTECTEDITSELF2, STRINGID_PKMNBRACEDITSELF,
+ STRINGID_BUTITFAILED, STRINGID_BUTITFAILED, STRINGID_PKMNRAISEDDEF,
+ STRINGID_PKMNRAISEDDEFALITTLE, STRINGID_PKMNRAISEDSPDEF, STRINGID_PKMNRAISEDSPDEFALITTLE,
+ STRINGID_PKMNCOVEREDBYVEIL, STRINGID_PKMNSEEDED, STRINGID_PKMNEVADEDATTACK,
+ STRINGID_ITDOESNTAFFECT, STRINGID_PKMNSAPPEDBYLEECHSEED, STRINGID_ITSUCKEDLIQUIDOOZE,
+ STRINGID_PKMNWENTTOSLEEP, STRINGID_PKMNSLEPTHEALTHY, STRINGID_PKMNMAKINGUPROAR,
+ STRINGID_PKMNCALMEDDOWN, STRINGID_PKMNSTOCKPILED, STRINGID_PKMNCANTSTOCKPILE,
+ STRINGID_PKMNWOKEUP, STRINGID_PKMNWOKEUPINUPROAR, STRINGID_FAILEDTOSWALLOW,
+ STRINGID_PKMNHPFULL, STRINGID_PKMNCANTSLEEPINUPROAR2, STRINGID_UPROARKEPTPKMNAWAKE,
+ STRINGID_PKMNSTAYEDAWAKEUSING, STRINGID_PKMNSSTATCHANGED, STRINGID_PKMNSSTATCHANGED2,
+ STRINGID_STATSWONTINCREASE, STRINGID_EMPTYSTRING3, STRINGID_USINGXTHEYOFZN,
+ STRINGID_PKMNUSEDXTOGETPUMPED, STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4,
+ STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3, STRINGID_PKMNWHIPPEDWHIRLWIND,
+ STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
+ STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER,
+ STRINGID_PKMNSPRANGUP, STRINGID_PKMNSQUEEZEDBYBIND, STRINGID_PKMNWRAPPEDBY,
+ STRINGID_PKMNTRAPPEDINVORTEX, STRINGID_PKMNCLAMPED, STRINGID_PKMNTRAPPEDINVORTEX,
+ STRINGID_PKMNTRAPPEDBYSANDTOMB, STRINGID_PKMNSHROUDEDINMIST, STRINGID_BUTITFAILED,
+ STRINGID_PKMNGETTINGPUMPED, STRINGID_BUTITFAILED, STRINGID_PKMNTRANSFORMEDINTO,
+ STRINGID_BUTITFAILED, STRINGID_PKMNMADESUBSTITUTE, STRINGID_TOOWEAKFORSUBSTITUTE,
+ STRINGID_PKMNWASPOISONED, STRINGID_PKMNPOISONEDBY, STRINGID_PKMNWASPARALYZED,
+ STRINGID_PKMNWASPARALYZEDBY, STRINGID_PKMNFELLASLEEP, STRINGID_PKMNMADESLEEP,
+ STRINGID_PKMNWASBURNED, STRINGID_PKMNBURNEDBY, STRINGID_PKMNWASFROZEN,
+ STRINGID_PKMNFROZENBY, STRINGID_PKMNWASDEFROSTED2, STRINGID_PKMNWASDEFROSTEDBY,
+ STRINGID_ATTACKMISSED, STRINGID_PKMNUNAFFECTED, STRINGID_PKMNFELLINLOVE,
+ STRINGID_PKMNSXINFATUATEDY, STRINGID_PKMNENERGYDRAINED, STRINGID_ITSUCKEDLIQUIDOOZE,
+ STRINGID_ELECTRICITYWEAKENED, STRINGID_FIREWEAKENED, STRINGID_BELLCHIMED,
+ STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED,
+ STRINGID_SOOTHINGAROMA, STRINGID_PKMNFORESAWATTACK, STRINGID_PKMNCHOSEXASDESTINY,
+ STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT,
+ STRINGID_SHOOTSOCLOSE, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
+ STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
+ STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
+ STRINGID_SANDSTORMISRAGING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
+ STRINGID_ITISRAINING, STRINGID_SUNLIGHTSTRONG, STRINGID_ITISRAINING,
+ STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_PKMNLOAFING,
+ STRINGID_PKMNWONTOBEY, STRINGID_PKMNTURNEDAWAY, STRINGID_PKMNPRETENDNOTNOTICE,
+ STRINGID_PKMNINCAPABLEOFPOWER, STRINGID_CREPTCLOSER, STRINGID_CANTGETCLOSER,
+ STRINGID_PKMNCURIOUSABOUTX, STRINGID_PKMNENTHRALLEDBYX, STRINGID_PKMNIGNOREDX,
+ STRINGID_PKMNSITEMSNAPPEDOUT, STRINGID_PKMNSITEMCUREDPARALYSIS, STRINGID_PKMNSITEMDEFROSTEDIT,
+ STRINGID_PKMNSITEMHEALEDBURN, STRINGID_PKMNSITEMCUREDPOISON, STRINGID_PKMNSITEMWOKEIT,
+ STRINGID_PKMNSITEMCUREDPROBLEM, STRINGID_PKMNSITEMNORMALIZEDSTATUS, STRINGID_PKMNSXPREVENTSBURNS,
+ STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNPREVENTSPARALYSISWITH,
+ STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNPREVENTSPOISONINGWITH,
+ STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY, STRINGID_PKMNOBTAINEDX,
+ STRINGID_PKMNOBTAINEDX2, STRINGID_PKMNOBTAINEDXYOBTAINEDZ, STRINGID_PKMNRAISEDFIREPOWERWITH,
+ STRINGID_PKMNSXMADEYINEFFECTIVE, STRINGID_PKMNTRANSFERREDSOMEONESPC, STRINGID_PKMNTRANSFERREDLANETTESPC,
+ STRINGID_PKMNBOXSOMEONESPCFULL, STRINGID_PKMNBOXLANETTESPCFULL,
+};
+
+const u16 gTrappingMoves[] =
+{
+ MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, 0xFFFF
+};
+
+const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
+const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{UNKNOWN_A}\p");
+const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p");
+const u8 gText_EllipsisQuestionMark[] = _("……?\p");
+const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_ACTIVE_NAME_WITH_PREFIX} do?");
+const u8 gText_WhatWillPkmnDo2[] = _("What will\n{B_PLAYER_NAME} do?");
+const u8 gText_WhatWillWallyDo[] = _("What will\nWALLY do?");
+const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…");
+const u8 gText_BattleMenu[] = _("FIGHT{CLEAR_TO 56}BAG\nPOKéMON{CLEAR_TO 56}RUN");
+const u8 gText_SafariZoneMenu[] = _("BALL{CLEAR_TO 56}{POKEBLOCK}\nGO NEAR{CLEAR_TO 56}RUN");
+const u8 gText_MoveInterfacePP[] = _("PP ");
+const u8 gText_MoveInterfaceType[] = _("TYPE/");
+const u8 gText_MoveInterfacePpType[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}PP\nTYPE/");
+const u8 gText_MoveInterfaceDynamicColors[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}");
+const u8 gText_WhichMoveToForget4[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Which move should\nbe forgotten?");
+const u8 gText_BattleYesNoChoice[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Yes\nNo");
+const u8 gText_BattleSwitchWhich[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Switch\nwhich?");
+const u8 gText_BattleSwitchWhich2[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}");
+const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}");
+const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}");
+const u8 gText_BattleSwitchWhich5[] = _("-");
+
+const u8 gText_HP[] = _("HP");
+const u8 gText_Attack[] = _("ATTACK");
+const u8 gText_Defense[] = _("DEFENSE");
+const u8 gText_SpAtk[] = _("SP. ATK");
+const u8 gText_SpDef[] = _("SP. DEF");
+
+const u8 * const gStatNamesTable2[] =
+{
+ gText_HP, gText_SpAtk, gText_Attack,
+ gText_SpDef, gText_Defense, gText_Speed
+};
+
+const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS");
+const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GREY}Left: $" "{HIGHLIGHT DARK_GREY}");const u8 gText_Sleep[] = _( "sleep");const u8 gText_Poison[] = _( "poison");const u8 gText_Burn[] = _( "burn");const u8 gText_Paralysis[] = _( "paralysis");const u8 gText_Ice[] = _( "ice");const u8 gText_Confusion[] = _( "confusion");const u8 gText_Love[] = _( "love");
+const u8 gText_SpaceAndSpace[] = _(" and ");
+const u8 gText_CommaSpace[] = _(", ");
+const u8 gText_Space2[] = _(" ");
+const u8 gText_ScrollTextUp[] = _("\l");
+const u8 gText_NewLine[] = _("\n");
+const u8 gText_Are[] = _("are");
+const u8 gText_Are2[] = _("are");
+const u8 gText_BadEgg[] = _("Bad EGG");
+const u8 gText_BattleWallyName[] = _("WALLY");
+const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win");
+const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss");
+const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
+const u8 gText_SpaceIs[] = _(" is");
+const u8 gText_ApostropheS[] = _("’s");
+
+const u8 gText_UnknownMoveTypes[][17] =
+{
+ _("a NORMAL move"),
+ _("a FIGHTING move"),
+ _("a FLYING move"),
+ _("a POISON move"),
+ _("a GROUND move"),
+ _("a ROCK move"),
+ _("a BUG move"),
+ _("a GHOST move"),
+ _("a STEEL move"),
+ _("a ??? move"),
+ _("a FIRE move"),
+ _("a WATER move"),
+ _("a GRASS move"),
+ _("an ELECTRIC move"),
+ _("a PSYCHIC move"),
+ _("an ICE move"),
+ _("a DRAGON move"),
+ _("a DARK move")
+};
+
+const u8 gText_BattleTourney[] = _("BATTLE TOURNEY");
+const u8 gText_Round1[] = _("Round 1");
+const u8 gText_Round2[] = _("Round 2");
+const u8 gText_Semifinal[] = _("Semifinal");
+const u8 gText_Final[] = _("Final");
+
+const u8 * const gRoundsStringTable[] =
+{
+ gText_Round1,
+ gText_Round2,
+ gText_Semifinal,
+ gText_Final
+};
+
+const u8 gText_TheGreatNewHope[] = _("The great new hope!\p");
+const u8 gText_WillChampinshipDreamComeTrue[] = _("Will the championship dream come true?!\p");
+const u8 gText_AFormerChampion[] = _("A former CHAMPION!\p");
+const u8 gText_ThePreviousChampion[] = _("The previous CHAMPION!\p");
+const u8 gText_TheUnbeatenChampion[] = _("The unbeaten CHAMPION!\p");
+const u8 gText_PlayerMon1Name[] = _("{B_PLAYER_MON1_NAME}");
+const u8 gText_Vs[] = _("VS");
+const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}");
+const u8 gText_Mind[] = _("Mind");
+const u8 gText_Skill[] = _("Skill");
+const u8 gText_Body[] = _("Body");
+const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
+const u8 gText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
+const u8 gText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
+const u8 gText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
+const u8 gText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!");
+const u8 gText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
+const u8 gText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
+const u8 gText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
+const u8 gText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
+const u8 gText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
+const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
+const u8 gText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
+
+const u16 gUnknown_085CCF0A[] =
+{
+ 0x016E, 0x016F, 0x0170, 0x0171
+};
+
+const u8 gText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
+const u8 gText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
+const u8 gText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
+const u8 gText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
+const u8 gText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
+const u8 gText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
+const u8 gText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
+const u8 gText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
+const u8 gText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+const u8 gText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+const u8 gText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+const u8 gText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
+
+const u8 * const gRefereeStringsTable[] =
+{
+ gText_RefIfNothingIsDecided,
+ gText_RefThatsIt,
+ gText_RefJudgeMind,
+ gText_RefJudgeSkill,
+ gText_RefJudgeBody,
+ gText_RefJudgement1,
+ gText_RefJudgement2,
+ gText_RefJudgement3,
+ gText_RefCommenceBattle,
+};
+
+const u8 gText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
+const u8 gText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!");
+const u8 gText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
+const u8 gText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}");
+const u8 gText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!");
+const u8 gText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+const u8 gText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
+const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS.");
+const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
+const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
+
+static const u16 sUnknownMoveTable[] =
+{
+ MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH,
+ MOVE_HARDEN, MOVE_MINIMIZE, MOVE_SMOKESCREEN,
+ MOVE_WITHDRAW, MOVE_DEFENSE_CURL, MOVE_EGG_BOMB,
+ MOVE_SMOG, MOVE_BONE_CLUB, MOVE_FLASH, MOVE_SPLASH,
+ MOVE_ACID_ARMOR, MOVE_BONEMERANG, MOVE_REST, MOVE_SHARPEN,
+ MOVE_SUBSTITUTE, MOVE_MIND_READER, MOVE_SNORE,
+ MOVE_PROTECT, MOVE_SPIKES, MOVE_ENDURE, MOVE_ROLLOUT,
+ MOVE_SWAGGER, MOVE_SLEEP_TALK, MOVE_HIDDEN_POWER,
+ MOVE_PSYCH_UP, MOVE_EXTREME_SPEED, MOVE_FOLLOW_ME,
+ MOVE_TRICK, MOVE_ASSIST, MOVE_INGRAIN, MOVE_KNOCK_OFF,
+ MOVE_CAMOUFLAGE, MOVE_ASTONISH, MOVE_ODOR_SLEUTH,
+ MOVE_GRASS_WHISTLE, MOVE_SHEER_COLD, MOVE_MUDDY_WATER,
+ MOVE_IRON_DEFENSE, MOVE_BOUNCE, MOVE_NONE,
+
+ MOVE_TELEPORT, MOVE_RECOVER, MOVE_BIDE, MOVE_AMNESIA,
+ MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, MOVE_NONE,
+
+ MOVE_MEDITATE, MOVE_AGILITY, MOVE_MIMIC, MOVE_DOUBLE_TEAM,
+ MOVE_BARRAGE, MOVE_TRANSFORM, MOVE_STRUGGLE, MOVE_SCARY_FACE,
+ MOVE_CHARGE, MOVE_WISH, MOVE_BRICK_BREAK, MOVE_YAWN,
+ MOVE_FEATHER_DANCE, MOVE_TEETER_DANCE, MOVE_MUD_SPORT,
+ MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, MOVE_NONE,
+
+ MOVE_POUND, MOVE_SCRATCH, MOVE_VICE_GRIP,
+ MOVE_WING_ATTACK, MOVE_FLY, MOVE_BIND, MOVE_SLAM,
+ MOVE_HORN_ATTACK, MOVE_WRAP, MOVE_THRASH, MOVE_TAIL_WHIP,
+ MOVE_LEER, MOVE_BITE, MOVE_GROWL, MOVE_ROAR,
+ MOVE_SING, MOVE_PECK, MOVE_ABSORB, MOVE_STRING_SHOT,
+ MOVE_EARTHQUAKE, MOVE_FISSURE, MOVE_DIG, MOVE_TOXIC,
+ MOVE_SCREECH, MOVE_METRONOME, MOVE_LICK, MOVE_CLAMP,
+ MOVE_CONSTRICT, MOVE_POISON_GAS, MOVE_BUBBLE,
+ MOVE_SLASH, MOVE_SPIDER_WEB, MOVE_NIGHTMARE, MOVE_CURSE,
+ MOVE_FORESIGHT, MOVE_CHARM, MOVE_ATTRACT, MOVE_ROCK_SMASH,
+ MOVE_UPROAR, MOVE_SPIT_UP, MOVE_SWALLOW, MOVE_TORMENT,
+ MOVE_FLATTER, MOVE_ROLE_PLAY, MOVE_ENDEAVOR, MOVE_TICKLE,
+ MOVE_COVET, MOVE_NONE
+};
+
+static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
+
+static const u8 gUnknown_085CD42C[] =
+{
+ 0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
+ 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
+ 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
+ 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
+ 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
+ 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
+ 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
+ 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
+ 0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
+ 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
+ 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
+ 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
+ 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
+ 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0,
+ 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
+ 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
+ 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
+ 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
+ 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0,
+ 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0,
+ 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
+};
+
+static const u8 gUnknown_085CD54C[] =
+{
+ 0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
+ 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
+ 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
+ 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
+ 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
+ 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
+ 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
+ 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
+ 0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
+ 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
+ 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
+ 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
+ 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
+ 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0xE, 0xF, 0x0,
+ 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
+ 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
+ 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
+ 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
+ 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1,
+ 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x11, 0x1, 0x0, 0x1, 0x0, 0x0,
+ 0x1, 0x2, 0x1, 0x3, 0x0, 0x0
+};
+
+static const u8 * const gUnknown_085CD660[] =
+{
+ gUnknown_085CD42C, gUnknown_085CD54C
+};
+
+static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
+
+void BufferStringBattle(u16 stringID)
+{
+ s32 i;
+ const u8* stringPtr = NULL;
+
+ gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]);
+ gLastUsedItem = gStringInfo->lastItem;
+ gLastUsedAbility = gStringInfo->lastAbility;
+ gBattleScripting.bank = gStringInfo->scrActive;
+ *(&gBattleStruct->field_52) = gStringInfo->unk1605E;
+ *(&gBattleStruct->hpScale) = gStringInfo->hpScale;
+ gStringBank = gStringInfo->StringBank;
+ *(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ gAbilitiesPerBank[i] = gStringInfo->abilities[i];
+ }
+ for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
+ {
+ gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i];
+ gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i];
+ gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i];
+ }
+
+ switch (stringID)
+ {
+ case STRINGID_INTROMSG: // first battle msg
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ {
+ stringPtr = gText_TwoTrainersWantToBattle;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ stringPtr = gText_TwoLinkTrainersWantToBattlePause;
+ else
+ stringPtr = gText_TwoLinkTrainersWantToBattle;
+ }
+ else
+ {
+ if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ stringPtr = gText_Trainer1WantsToBattle;
+ else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ stringPtr = gText_LinkTrainerWantsToBattlePause;
+ else
+ stringPtr = gText_LinkTrainerWantsToBattle;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ stringPtr = gText_TwoTrainersWantToBattle;
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ stringPtr = gText_TwoTrainersWantToBattle;
+ else
+ stringPtr = gText_Trainer1WantsToBattle;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
+ stringPtr = gText_WildPkmnAppeared2;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
+ stringPtr = gText_TwoWildPkmnAppeared;
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ stringPtr = gText_WildPkmnAppearedPause;
+ else
+ stringPtr = gText_WildPkmnAppeared;
+ }
+ break;
+ case STRINGID_INTROSENDOUT: // poke first send-out
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ stringPtr = gText_InGamePartnerSentOutZGoN;
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ stringPtr = gText_GoTwoPkmn;
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_LinkPartnerSentOutPkmnGoPkmn;
+ else
+ stringPtr = gText_GoTwoPkmn;
+ }
+ else
+ {
+ stringPtr = gText_GoPkmn;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ stringPtr = gText_TwoTrainersSentPkmn;
+ else if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ stringPtr = gText_TwoTrainersSentPkmn;
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_TwoLinkTrainersSentOutPkmn;
+ else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ stringPtr = gText_LinkTrainerSentOutTwoPkmn;
+ else
+ stringPtr = gText_Trainer1SentOutTwoPkmn;
+ }
+ else
+ {
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ stringPtr = gText_Trainer1SentOutPkmn;
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ stringPtr = gText_Trainer1SentOutPkmn;
+ else
+ stringPtr = gText_LinkTrainerSentOutPkmn;
+ }
+ }
+ break;
+ case STRINGID_RETURNMON: // sending poke to ball msg
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ if (*(&gBattleStruct->hpScale) == 0)
+ stringPtr = gText_PkmnThatsEnough;
+ else if (*(&gBattleStruct->hpScale) == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ stringPtr = gText_PkmnComeBack;
+ else if (*(&gBattleStruct->hpScale) == 2)
+ stringPtr = gText_PkmnOkComeBack;
+ else
+ stringPtr = gText_PkmnGoodComeBack;
+ }
+ else
+ {
+ if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_800 || gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_LinkTrainer2WithdrewPkmn;
+ else
+ stringPtr = gText_LinkTrainer1WithdrewPkmn;
+ }
+ else
+ {
+ stringPtr = gText_Trainer1WithdrewPkmn;
+ }
+ }
+ break;
+ case STRINGID_SWITCHINMON: // switch-in msg
+ if (GetBankSide(gBattleScripting.bank) == SIDE_PLAYER)
+ {
+ if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ stringPtr = gText_GoPkmn2;
+ else if (*(&gBattleStruct->hpScale) == 1)
+ stringPtr = gText_DoItPkmn;
+ else if (*(&gBattleStruct->hpScale) == 2)
+ stringPtr = gText_GoForItPkmn;
+ else
+ stringPtr = gText_YourFoesWeakGetEmPkmn;
+ }
+ else
+ {
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ {
+ if (gBattleScripting.bank == 1)
+ stringPtr = gText_Trainer1SentOutPkmn2;
+ else
+ stringPtr = gText_Trainer2SentOutPkmn;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_LinkTrainerMultiSentOutPkmn;
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ stringPtr = gText_Trainer1SentOutPkmn2;
+ else
+ stringPtr = gText_LinkTrainerSentOutPkmn2;
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ {
+ if (gBattleScripting.bank == 1)
+ stringPtr = gText_Trainer1SentOutPkmn2;
+ else
+ stringPtr = gText_Trainer2SentOutPkmn;
+ }
+ else
+ {
+ stringPtr = gText_Trainer1SentOutPkmn2;
+ }
+ }
+ }
+ break;
+ case STRINGID_USEDMOVE: // pokemon used a move msg
+ sub_814F8F8(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names?
+
+ if (gStringInfo->currentMove > LAST_MOVE_INDEX)
+ StringCopy(gBattleTextBuff2, gText_UnknownMoveTypes[*(&gBattleStruct->stringMoveType)]);
+ else
+ StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
+
+ sub_814F950(gBattleTextBuff2);
+ stringPtr = gText_AttackerUsedX;
+ break;
+ case STRINGID_BATTLEEND: // battle end
+ if (gBattleTextBuff1[0] & BATTLE_OUTCOME_BIT_x80)
+ {
+ gBattleTextBuff1[0] &= ~(BATTLE_OUTCOME_BIT_x80);
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
+ gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+
+ if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
+ stringPtr = gText_GotAwaySafely;
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gText_TwoWildFled;
+ else
+ stringPtr = gText_WildFled;
+ }
+ else
+ {
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT && gBattleTextBuff1[0] != BATTLE_DREW)
+ gBattleTextBuff1[0] ^= (BATTLE_LOST | BATTLE_WON);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ switch (gBattleTextBuff1[0])
+ {
+ case BATTLE_WON:
+ if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ stringPtr = gText_TwoInGameTrainersDefeated;
+ else
+ stringPtr = gText_TwoLinkTrainersDefeated;
+ break;
+ case BATTLE_LOST:
+ stringPtr = gText_PlayerLostToTwo;
+ break;
+ case BATTLE_DREW:
+ stringPtr = gText_PlayerBattledToDrawVsTwo;
+ break;
+ }
+ }
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ {
+ switch (gBattleTextBuff1[0])
+ {
+ case BATTLE_WON:
+ stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1;
+ break;
+ case BATTLE_LOST:
+ stringPtr = gText_PlayerLostAgainstTrainer1;
+ break;
+ case BATTLE_DREW:
+ stringPtr = gText_PlayerBattledToDrawTrainer1;
+ break;
+ }
+ }
+ else
+ {
+ switch (gBattleTextBuff1[0])
+ {
+ case BATTLE_WON:
+ stringPtr = gText_PlayerDefeatedLinkTrainer;
+ break;
+ case BATTLE_LOST:
+ stringPtr = gText_PlayerLostAgainstLinkTrainer;
+ break;
+ case BATTLE_DREW:
+ stringPtr = gText_PlayerBattledToDrawLinkTrainer;
+ break;
+ }
+ }
+ }
+ break;
+ default: // load a string from the table
+ if (stringID >= BATTLESTRINGS_COUNT + BATTLESTRINGS_ID_ADDER)
+ {
+ gDisplayedStringBattle[0] = EOS;
+ return;
+ }
+ else
+ {
+ stringPtr = gBattleStringsTable[stringID - BATTLESTRINGS_ID_ADDER];
+ }
+ break;
+ }
+
+ BattleStringExpandPlaceholdersToDisplayedString(stringPtr);
+}
+
+u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src)
+{
+ BattleStringExpandPlaceholders(src, gDisplayedStringBattle);
+}
+
+static const u8* TryGetStatusString(u8* src)
+{
+ u32 i;
+ u8 status[8];
+ u32 chars1, chars2;
+ u8* statusPtr;
+
+ memcpy(status, sDummyWeirdStatusString, 8);
+
+ statusPtr = status;
+ for (i = 0; i < 8; i++)
+ {
+ if (*src == EOS)
+ break;
+ *statusPtr = *src;
+ src++;
+ statusPtr++;
+ }
+
+ chars1 = *(u32*)(&status[0]);
+ chars2 = *(u32*)(&status[4]);
+
+ for (i = 0; i < ARRAY_COUNT(gStatusConditionStringsTable); i++)
+ {
+ if (chars1 == *(u32*)(&gStatusConditionStringsTable[i][0][0])
+ && chars2 == *(u32*)(&gStatusConditionStringsTable[i][0][4]))
+ return gStatusConditionStringsTable[i][1];
+ }
+ return NULL;
+}
+
+#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
+ if (GetBankSide(bank) != SIDE_PLAYER) \
+ { \
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
+ toCpy = gText_FoePkmnPrefix; \
+ else \
+ toCpy = gText_WildPkmnPrefix; \
+ while (*toCpy != EOS) \
+ { \
+ dst[dstID] = *toCpy; \
+ dstID++; \
+ toCpy++; \
+ } \
+ GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \
+ } \
+ else \
+ { \
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text); \
+ } \
+ StringGetEnd10(text); \
+ toCpy = text;
+
+u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
+{
+ u32 dstID = 0; // if they used dstID, why not use srcID as well?
+ const u8* toCpy = NULL;
+ u8 text[30];
+ u8 multiplayerID;
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ multiplayerID = gUnknown_0203C7B4;
+ else
+ multiplayerID = GetMultiplayerId();
+
+ while (*src != EOS)
+ {
+ if (*src == PLACEHOLDER_BEGIN)
+ {
+ src++;
+ switch (*src)
+ {
+ case B_TXT_BUFF1:
+ if (gBattleTextBuff1[0] == B_BUFF_PLACEHOLDER_BEGIN)
+ {
+ ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gStringVar1);
+ toCpy = gStringVar1;
+ }
+ else
+ {
+ toCpy = TryGetStatusString(gBattleTextBuff1);
+ if (toCpy == NULL)
+ toCpy = gBattleTextBuff1;
+ }
+ break;
+ case B_TXT_BUFF2:
+ if (gBattleTextBuff2[0] == B_BUFF_PLACEHOLDER_BEGIN)
+ {
+ ExpandBattleTextBuffPlaceholders(gBattleTextBuff2, gStringVar2);
+ toCpy = gStringVar2;
+ }
+ else
+ toCpy = gBattleTextBuff2;
+ break;
+ case B_TXT_BUFF3:
+ if (gBattleTextBuff3[0] == B_BUFF_PLACEHOLDER_BEGIN)
+ {
+ ExpandBattleTextBuffPlaceholders(gBattleTextBuff3, gStringVar3);
+ toCpy = gStringVar3;
+ }
+ else
+ toCpy = gBattleTextBuff3;
+ break;
+ case B_TXT_COPY_VAR_1:
+ toCpy = gStringVar1;
+ break;
+ case B_TXT_COPY_VAR_2:
+ toCpy = gStringVar2;
+ break;
+ case B_TXT_COPY_VAR_3:
+ toCpy = gStringVar3;
+ break;
+ case B_TXT_PLAYER_MON1_NAME: // first player poke name
+ GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON1)]],
+ MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_OPPONENT_MON1_NAME: // first enemy poke name
+ GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON1)]],
+ MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_PLAYER_MON2_NAME: // second player poke name
+ GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(IDENTITY_PLAYER_MON2)]],
+ MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_OPPONENT_MON2_NAME: // second enemy poke name
+ GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(IDENTITY_OPPONENT_MON2)]],
+ MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
+ GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]],
+ MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
+ GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]],
+ MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
+ GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]],
+ MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
+ GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]],
+ MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only bank 0/1
+ HANDLE_NICKNAME_STRING_CASE(gBankAttacker,
+ gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker))])
+ break;
+ case B_TXT_ATK_PARTNER_NAME: // attacker partner name
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ GetMonData(&gPlayerParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
+ else
+ GetMonData(&gEnemyParty[gBattlePartyID[GetBankByIdentity(GET_BANK_SIDE(gBankAttacker)) + 2]], MON_DATA_NICKNAME, text);
+
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case B_TXT_ATK_NAME_WITH_PREFIX: // attacker name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker])
+ break;
+ case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget])
+ break;
+ case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
+ break;
+ case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank])
+ break;
+ case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active bank name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, gBattlePartyID[gBattleScripting.bank])
+ break;
+ case B_TXT_CURRENT_MOVE: // current move name
+ if (gStringInfo->currentMove > LAST_MOVE_INDEX)
+ toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
+ else
+ toCpy = gMoveNames[gStringInfo->currentMove];
+ break;
+ case B_TXT_LAST_MOVE: // last used move name
+ if (gStringInfo->lastMove > LAST_MOVE_INDEX)
+ toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
+ else
+ toCpy = gMoveNames[gStringInfo->lastMove];
+ break;
+ case B_TXT_LAST_ITEM: // last used item
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if ((gBattleScripting.multiplayerId != 0 && (gStringBank & BIT_SIDE))
+ || (gBattleScripting.multiplayerId == 0 && !(gStringBank & BIT_SIDE)))
+ {
+ StringCopy(text, gEnigmaBerries[gStringBank].name);
+ StringAppend(text, gText_BerrySuffix);
+ toCpy = text;
+ }
+ else
+ {
+ toCpy = gText_EnigmaBerry;
+ }
+ }
+ else
+ {
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
+ {
+ StringCopy(text, gEnigmaBerries[gStringBank].name);
+ StringAppend(text, gText_BerrySuffix);
+ toCpy = text;
+ }
+ else
+ toCpy = gText_EnigmaBerry;
+ }
+ }
+ else
+ {
+ CopyItemName(gLastUsedItem, text);
+ toCpy = text;
+ }
+ }
+ else
+ {
+ CopyItemName(gLastUsedItem, text);
+ toCpy = text;
+ }
+ break;
+ case B_TXT_LAST_ABILITY: // last used ability
+ toCpy = gAbilityNames[gLastUsedAbility];
+ break;
+ case B_TXT_ATK_ABILITY: // attacker ability
+ toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]];
+ break;
+ case B_TXT_DEF_ABILITY: // target ability
+ toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]];
+ break;
+ case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
+ toCpy = gAbilityNames[gAbilitiesPerBank[gBattleScripting.bank]];
+ break;
+ case B_TXT_EFF_ABILITY: // effect bank ability
+ toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
+ break;
+ case B_TXT_TRAINER1_CLASS: // trainer class name
+ if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
+ toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()];
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ toCpy = gTrainerClassNames[sub_8068BB0()];
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
+ toCpy = gTrainerClassNames[sub_81A4D00()];
+ else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)];
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_A)];
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ toCpy = gTrainerClassNames[GetEreaderTrainerClassId()];
+ else
+ toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_A].trainerClass];
+ break;
+ case B_TXT_TRAINER1_NAME: // trainer1 name
+ if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
+ {
+ for (i = 0; i < (s32) ARRAY_COUNT(gBattleResources->secretBase->trainerName); i++)
+ text[i] = gBattleResources->secretBase->trainerName[i];
+ text[i] = EOS;
+ ConvertInternationalString(text, gBattleResources->secretBase->language);
+ toCpy = text;
+ }
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ {
+ toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name;
+ }
+ else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
+ {
+ sub_81A4D50(text);
+ toCpy = text;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ GetFrontierTrainerName(text, gTrainerBattleOpponent_A);
+ toCpy = text;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ {
+ sub_81D5554(text, gTrainerBattleOpponent_A);
+ toCpy = text;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ {
+ GetEreaderTrainerName(text);
+ toCpy = text;
+ }
+ else
+ {
+ toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName;
+ }
+ break;
+ case B_TXT_1E: // link player name?
+ toCpy = gLinkPlayers[multiplayerID].name;
+ break;
+ case B_TXT_1F: // link partner name?
+ toCpy = gLinkPlayers[sub_806D864(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ break;
+ case B_TXT_20: // link opponent 1 name?
+ toCpy = gLinkPlayers[sub_806D864(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ break;
+ case B_TXT_21: // link opponent 2 name?
+ toCpy = gLinkPlayers[sub_806D864(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ break;
+ case B_TXT_22: // link scripting active name
+ toCpy = gLinkPlayers[sub_806D864(gBattleScripting.bank)].name;
+ break;
+ case B_TXT_PLAYER_NAME: // player name
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ toCpy = gLinkPlayers[0].name;
+ else
+ toCpy = gSaveBlock2Ptr->playerName;
+ break;
+ case B_TXT_TRAINER1_LOSE_TEXT: // trainerA lose text
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ sub_81A36D0(2, gTrainerBattleOpponent_A);
+ toCpy = gStringVar4;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ {
+ sub_81D572C(4, gTrainerBattleOpponent_A);
+ toCpy = gStringVar4;
+ }
+ else
+ {
+ toCpy = GetTrainer1LoseText();
+ }
+ break;
+ case B_TXT_TRAINER1_WIN_TEXT: // trainerA win text
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ sub_81A36D0(1, gTrainerBattleOpponent_A);
+ toCpy = gStringVar4;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ {
+ sub_81D572C(3, gTrainerBattleOpponent_A);
+ toCpy = gStringVar4;
+ }
+ break;
+ case B_TXT_26: // ?
+ HANDLE_NICKNAME_STRING_CASE(gBattleScripting.bank, *(&gBattleStruct->field_52))
+ break;
+ case B_TXT_PC_CREATOR_NAME: // lanette pc
+ if (FlagGet(SYS_PC_LANETTE))
+ toCpy = gText_Lanettes;
+ else
+ toCpy = gText_Someones;
+ break;
+ case B_TXT_ATK_PREFIX2:
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ toCpy = gText_AllyPkmnPrefix2;
+ else
+ toCpy = gText_FoePkmnPrefix3;
+ break;
+ case B_TXT_DEF_PREFIX2:
+ if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ toCpy = gText_AllyPkmnPrefix2;
+ else
+ toCpy = gText_FoePkmnPrefix3;
+ break;
+ case B_TXT_ATK_PREFIX1:
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ toCpy = gText_AllyPkmnPrefix;
+ else
+ toCpy = gText_FoePkmnPrefix2;
+ break;
+ case B_TXT_DEF_PREFIX1:
+ if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ toCpy = gText_AllyPkmnPrefix;
+ else
+ toCpy = gText_FoePkmnPrefix2;
+ break;
+ case B_TXT_ATK_PREFIX3:
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ toCpy = gText_AllyPkmnPrefix3;
+ else
+ toCpy = gText_FoePkmnPrefix4;
+ break;
+ case B_TXT_DEF_PREFIX3:
+ if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ toCpy = gText_AllyPkmnPrefix3;
+ else
+ toCpy = gText_FoePkmnPrefix4;
+ break;
+ case B_TXT_TRAINER2_CLASS:
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_B)];
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ toCpy = gTrainerClassNames[sub_81D5530(gTrainerBattleOpponent_B)];
+ else
+ toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_B].trainerClass];
+ break;
+ case B_TXT_TRAINER2_NAME:
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ GetFrontierTrainerName(text, gTrainerBattleOpponent_B);
+ toCpy = text;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ {
+ sub_81D5554(text, gTrainerBattleOpponent_B);
+ toCpy = text;
+ }
+ else
+ {
+ toCpy = gTrainers[gTrainerBattleOpponent_B].trainerName;
+ }
+ break;
+ case B_TXT_TRAINER2_LOSE_TEXT:
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ sub_81A36D0(2, gTrainerBattleOpponent_B);
+ toCpy = gStringVar4;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ {
+ sub_81D572C(4, gTrainerBattleOpponent_B);
+ toCpy = gStringVar4;
+ }
+ else
+ {
+ toCpy = GetTrainer2LoseText();
+ }
+ break;
+ case B_TXT_TRAINER2_WIN_TEXT:
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ sub_81A36D0(1, gTrainerBattleOpponent_B);
+ toCpy = gStringVar4;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ {
+ sub_81D572C(3, gTrainerBattleOpponent_B);
+ toCpy = gStringVar4;
+ }
+ break;
+ case B_TXT_PARTNER_CLASS:
+ toCpy = gTrainerClassNames[GetFrontierOpponentClass(gPartnerTrainerId)];
+ break;
+ case B_TXT_PARTNER_NAME:
+ GetFrontierTrainerName(text, gPartnerTrainerId);
+ toCpy = text;
+ break;
+ }
+
+ // missing if (toCpy != NULL) check
+ while (*toCpy != EOS)
+ {
+ dst[dstID] = *toCpy;
+ dstID++;
+ toCpy++;
+ }
+ if (*src == B_TXT_TRAINER1_LOSE_TEXT || *src == B_TXT_TRAINER2_LOSE_TEXT
+ || *src == B_TXT_TRAINER1_WIN_TEXT || *src == B_TXT_TRAINER2_WIN_TEXT)
+ {
+ dst[dstID] = EXT_CTRL_CODE_BEGIN;
+ dstID++;
+ dst[dstID] = 9;
+ dstID++;
+ }
+ }
+ else
+ {
+ dst[dstID] = *src;
+ dstID++;
+ }
+ src++;
+ }
+
+ dst[dstID] = *src;
+ dstID++;
+
+ return dstID;
+}
+
+// TODO: move these to a general header like util.h
+#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
+#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
+
+static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
+{
+ u32 srcID = 1;
+ u32 value = 0;
+ u8 text[12];
+ u16 hword;
+
+ *dst = EOS;
+ while (src[srcID] != B_BUFF_EOS)
+ {
+ switch (src[srcID])
+ {
+ case B_BUFF_STRING: // battle string
+ hword = ByteRead16(&src[srcID + 1]);
+ StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]);
+ srcID += 3;
+ break;
+ case B_BUFF_NUMBER: // int to string
+ switch (src[srcID + 1])
+ {
+ case 1:
+ value = src[srcID + 3];
+ break;
+ case 2:
+ value = ByteRead16(&src[srcID + 3]);
+ break;
+ case 4:
+ value = ByteRead32(&src[srcID + 3]);
+ break;
+ }
+ ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]);
+ srcID += src[srcID + 1] + 3;
+ break;
+ case B_BUFF_MOVE: // move name
+ StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]);
+ srcID += 3;
+ break;
+ case B_BUFF_TYPE: // type name
+ StringAppend(dst, gTypeNames[src[srcID + 1]]);
+ srcID += 2;
+ break;
+ case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix
+ if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER)
+ {
+ GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ StringAppend(dst, gText_FoePkmnPrefix);
+ else
+ StringAppend(dst, gText_WildPkmnPrefix);
+
+ GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
+ }
+ StringGetEnd10(text);
+ StringAppend(dst, text);
+ srcID += 3;
+ break;
+ case B_BUFF_STAT: // stats
+ StringAppend(dst, gStatNamesTable[src[srcID + 1]]);
+ srcID += 2;
+ break;
+ case B_BUFF_SPECIES: // species name
+ GetSpeciesName(dst, ByteRead16(&src[srcID + 1]));
+ srcID += 3;
+ break;
+ case B_BUFF_MON_NICK: // poke nick without prefix
+ if (GetBankSide(src[srcID + 1]) == SIDE_PLAYER)
+ GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
+ else
+ GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
+ StringGetEnd10(dst);
+ srcID += 3;
+ break;
+ case B_BUFF_NEGATIVE_FLAVOUR: // flavour table
+ StringAppend(dst, gPokeblockWasTooXStringTable[src[srcID + 1]]);
+ srcID += 2;
+ break;
+ case B_BUFF_ABILITY: // ability names
+ StringAppend(dst, gAbilityNames[src[srcID + 1]]);
+ srcID += 2;
+ break;
+ case B_BUFF_ITEM: // item name
+ hword = ByteRead16(&src[srcID + 1]);
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ if (hword == ITEM_ENIGMA_BERRY)
+ {
+ if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBank)
+ {
+ StringCopy(dst, gEnigmaBerries[gStringBank].name);
+ StringAppend(dst, gText_BerrySuffix);
+ }
+ else
+ StringAppend(dst, gText_EnigmaBerry);
+ }
+ else
+ CopyItemName(hword, dst);
+ }
+ else
+ CopyItemName(hword, dst);
+ srcID += 3;
+ break;
+ }
+ }
+}
+
+static void sub_814F8F8(u8* textBuff)
+{
+ s32 counter = 0;
+ u32 i = 0;
+
+ while (counter != 4)
+ {
+ if (sUnknownMoveTable[i] == MOVE_NONE)
+ counter++;
+ if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
+ break;
+ }
+
+ if (counter >= 0)
+ {
+ if (counter <= 2)
+ StringCopy(textBuff, gText_SpaceIs); // is
+ else if (counter <= 4)
+ StringCopy(textBuff, gText_ApostropheS); // 's
+ }
+}
+
+static void sub_814F950(u8* dst)
+{
+ s32 counter = 0;
+ s32 i = 0;
+
+ while (*dst != EOS)
+ dst++;
+
+ while (counter != 4)
+ {
+ if (sUnknownMoveTable[i] == MOVE_NONE)
+ counter++;
+ if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
+ break;
+ }
+
+ switch (counter)
+ {
+ case 0:
+ StringCopy(dst, gText_ExclamationMark);
+ break;
+ case 1:
+ StringCopy(dst, gText_ExclamationMark2);
+ break;
+ case 2:
+ StringCopy(dst, gText_ExclamationMark3);
+ break;
+ case 3:
+ StringCopy(dst, gText_ExclamationMark4);
+ break;
+ case 4:
+ StringCopy(dst, gText_ExclamationMark5);
+ break;
+ }
+}
+
+void sub_814F9EC(const u8 *text, u8 arg1)
+{
+ const u8 *r8 = gUnknown_085CD660[gBattleScripting.field_24];
+ bool32 r9;
+ struct TextSubPrinter textSubPrinter;
+ u8 speed;
+
+ if (arg1 & 0x80)
+ {
+ arg1 &= ~(0x80);
+ r9 = FALSE;
+ }
+ else
+ {
+ FillWindowPixelBuffer(arg1, r8[12 * arg1]);
+ r9 = TRUE;
+ }
+
+ textSubPrinter.current_text_offset = text;
+ textSubPrinter.windowId = arg1;
+ textSubPrinter.fontId = r8[(12 * arg1) + 1];
+ textSubPrinter.x = r8[(12 * arg1) + 2];
+ textSubPrinter.y = r8[(12 * arg1) + 3];
+ textSubPrinter.currentX = textSubPrinter.x;
+ textSubPrinter.currentY = textSubPrinter.y;
+ textSubPrinter.letterSpacing = r8[(12 * arg1) + 4];
+ textSubPrinter.lineSpacing = r8[(12 * arg1) + 5];
+ textSubPrinter.fontColor_l = 0;
+ textSubPrinter.fontColor_h = r8[(12 * arg1) + 7];
+ textSubPrinter.bgColor = r8[(12 * arg1) + 8];
+ textSubPrinter.shadowColor = r8[(12 * arg1) + 9];
+
+ if (textSubPrinter.x == 0xFF)
+ {
+ s32 var2;
+ u32 var = sub_80397C4(gBattleScripting.field_24, arg1);
+ var2 = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, var, textSubPrinter.letterSpacing);
+ textSubPrinter.x = textSubPrinter.currentX = var2;
+ }
+
+ if (arg1 == 0x16)
+ gTextFlags.flag_1 = 0;
+ else
+ gTextFlags.flag_1 = 1;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED))
+ gTextFlags.flag_2 = 1;
+ else
+ gTextFlags.flag_2 = 0;
+
+ if (arg1 == 0 || arg1 == 0x16)
+ {
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ speed = 1;
+ else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ speed = sRecordedBattleTextSpeeds[sub_8185FC4()];
+ else
+ speed = sav2_get_text_speed();
+
+ gTextFlags.flag_0 = 1;
+ }
+ else
+ {
+ speed = r8[(12 * arg1) + 6];
+ gTextFlags.flag_0 = 0;
+ }
+
+ AddTextPrinter(&textSubPrinter, speed, NULL);
+
+ if (r9)
+ {
+ PutWindowTilemap(arg1);
+ CopyWindowToVram(arg1, 3);
+ }
+}
+
+void SetPpNumbersPaletteInMoveSelection(void)
+{
+ struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
+ const u16 *palPtr = gUnknown_08D85620;
+ u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBank]],
+ chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBank]]);
+
+ gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0];
+ gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1];
+
+ CpuCopy16(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], sizeof(u16));
+ CpuCopy16(&gPlttBufferUnfaded[91], &gPlttBufferFaded[91], sizeof(u16));
+}
+
+u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp)
+{
+ if (maxPp == currentPp)
+ {
+ return 3;
+ }
+ else if (maxPp <= 2)
+ {
+ if (currentPp > 1)
+ return 3;
+ else
+ return 2 - currentPp;
+ }
+ else if (maxPp <= 7)
+ {
+ if (currentPp > 2)
+ return 3;
+ else
+ return 2 - currentPp;
+ }
+ else
+ {
+ if (currentPp == 0)
+ return 2;
+ if (currentPp <= maxPp / 4)
+ return 1;
+ if (currentPp > maxPp / 2)
+ return 3;
+ }
+
+ return 0;
+}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
new file mode 100644
index 000000000..fb6a8272b
--- /dev/null
+++ b/src/battle_script_commands.c
@@ -0,0 +1,11415 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_move_effects.h"
+#include "battle_message.h"
+#include "battle_ai_script_commands.h"
+#include "moves.h"
+#include "abilities.h"
+#include "item.h"
+#include "items.h"
+#include "hold_effects.h"
+#include "util.h"
+#include "pokemon.h"
+#include "calculate_base_damage.h"
+#include "rng.h"
+#include "battle_controllers.h"
+#include "species.h"
+#include "songs.h"
+#include "text.h"
+#include "sound.h"
+#include "pokedex.h"
+#include "recorded_battle.h"
+#include "window.h"
+#include "reshow_battle_screen.h"
+#include "main.h"
+#include "palette.h"
+#include "money.h"
+#include "bg.h"
+#include "string_util.h"
+#include "pokemon_icon.h"
+#include "pokemon_item_effects.h"
+#include "m4a.h"
+#include "mail.h"
+#include "event_data.h"
+#include "pokemon_storage_system.h"
+#include "task.h"
+#include "naming_screen.h"
+#include "battle_string_ids.h"
+
+// variables
+
+extern u8 gCritMultiplier;
+extern s32 gBattleMoveDamage;
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern u32 gBattleTypeFlags;
+extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u8 gActiveBank;
+extern u32 gBattleExecBuffer;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
+extern u16 gCurrentMove;
+extern u8 gLastUsedAbility;
+extern u16 gBattleWeather;
+extern u8 gStringBank;
+extern u8 gEffectBank;
+extern u8 gAbsentBankFlags;
+extern u8 gMultiHitCounter;
+extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
+extern u16 gSideAffecting[2];
+extern u16 gPauseCounterBattle;
+extern u16 gPaydayMoney;
+extern u16 gRandomTurnNumber;
+extern u8 gBattleOutcome;
+extern u8 gBattleTerrain;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern const u8* gBattlescriptCurrInstr;
+extern u8 gCurrMovePos;
+extern u8 gCurrentActionFuncId;
+extern u32 gHitMarker;
+extern u8 gBattleMoveFlags;
+extern u8 gBattleCommunication[];
+extern u16 gUnknown_02024250[4];
+extern u16 gUnknown_02024258[4];
+extern u16 gUnknown_02024260[4];
+extern u8 gUnknown_02024270[4];
+extern u8 gStringBank;
+extern u16 gDynamicBasePower;
+extern u16 gLastUsedItem;
+extern u16 gBattleMovePower;
+extern s32 gHpDealt;
+extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
+extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern u8 gSentPokesToOpponent[2];
+extern u8 gBank1;
+extern u16 gExpShareExp;
+extern u8 gLeveledUpInBattle;
+extern void (*gBattleMainFunc)(void);
+extern u8 gPlayerPartyCount;
+extern u16 gMoveToLearn;
+extern u16 gRandomMove;
+extern u8 gBankInMenu;
+extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
+extern u8 gCurrentTurnActionNumber;
+extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
+extern u16 gPartnerTrainerId;
+extern u16 gLastUsedMove;
+extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
+extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
+extern u16 gTrainerBattleOpponent_A;
+extern u16 gTrainerBattleOpponent_B;
+extern u8 gUnknown_020241E9;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern struct MusicPlayerInfo gMPlay_BGM;
+
+struct TrainerMoney
+{
+ u8 classId;
+ u8 value;
+};
+
+extern const struct BattleMove gBattleMoves[];
+extern const struct BaseStats gBaseStats[];
+extern const u8 gTypeEffectiveness[];
+extern const u16 gMissStringIds[];
+extern const u16 gTrappingMoves[];
+extern const struct TrainerMoney gTrainerMoneyTable[];
+extern const u8* const gBattleScriptsForMoveEffects[];
+
+// functions
+extern void sub_81A5718(u8 bank); // battle frontier 2
+extern void sub_81A56B4(void); // battle frontier 2
+extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen
+extern u8 sub_81C1B94(void); // pokemon summary screen
+extern void IncrementGameStat(u8 statId); // rom_4
+extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s
+extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s
+extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s
+extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu
+extern u8 sub_81A5258(u8* arg0); // battle frontier 2
+extern void sub_81A5BF8(void); // battle frontier 2
+extern void sub_81A5D44(void); // battle frontier 2
+extern void sub_81B8E80(u8 bank, u8, u8); // party menu
+extern bool8 sub_81B1250(void); // ?
+extern u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); // battle interface
+extern bool8 InBattlePike(void);
+extern bool8 InBattlePyramid(void);
+extern u16 GetBattlePyramidPickupItemId(void);
+extern u8 sav1_map_get_light_level(void);
+extern u8 sub_813B21C(void);
+extern u16 get_unknown_box_id(void);
+extern void sub_80356D0(void);
+
+// BattleScripts
+extern const u8 BattleScript_MoveEnd[];
+extern const u8 BattleScript_NoPPForMove[];
+extern const u8 BattleScript_MagicCoatBounce[];
+extern const u8 BattleScript_TookAttack[];
+extern const u8 BattleScript_SnatchedMove[];
+extern const u8 BattleScript_Pausex20[];
+extern const u8 BattleScript_SubstituteFade[];
+extern const u8 BattleScript_HangedOnMsg[];
+extern const u8 BattleScript_OneHitKOMsg[];
+extern const u8 BattleScript_EnduredMsg[];
+extern const u8 BattleScript_PSNPrevention[];
+extern const u8 BattleScript_BRNPrevention[];
+extern const u8 BattleScript_PRLZPrevention[];
+extern const u8 BattleScript_FlinchPrevention[];
+extern const u8 BattleScript_StatUp[];
+extern const u8 BattleScript_StatDown[];
+extern const u8 BattleScript_NoItemSteal[];
+extern const u8 BattleScript_ItemSteal[];
+extern const u8 BattleScript_RapidSpinAway[];
+extern const u8 BattleScript_TargetPRLZHeal[];
+extern const u8 BattleScript_KnockedOff[];
+extern const u8 BattleScript_StickyHoldActivates[];
+extern const u8 BattleScript_AllStatsUp[];
+extern const u8 BattleScript_AtkDefDown[];
+extern const u8 BattleScript_SAtkDown2[];
+extern const u8 BattleScript_LevelUp[];
+extern const u8 BattleScript_WrapFree[];
+extern const u8 BattleScript_LeechSeedFree[];
+extern const u8 BattleScript_SpikesFree[];
+extern const u8 BattleScript_ButItFailed[];
+extern const u8 BattleScript_ObliviousPreventsAttraction[];
+extern const u8 BattleScript_MistProtected[];
+extern const u8 BattleScript_AbilityNoStatLoss[];
+extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
+extern const u8 BattleScript_TrainerBallBlock[];
+extern const u8 BattleScript_WallyBallThrow[];
+extern const u8 BattleScript_SuccessBallThrow[];
+extern const u8 BattleScript_ShakeBallThrow[];
+extern const u8 BattleScript_FaintAttacker[];
+extern const u8 BattleScript_FaintTarget[];
+extern const u8 BattleScript_DestinyBondTakesLife[];
+extern const u8 BattleScript_GrudgeTakesPp[];
+extern const u8 BattleScript_RageIsBuilding[];
+extern const u8 BattleScript_DefrostedViaFireMove[];
+extern const u8 gUnknown_082DB87D[];
+extern const u8 gUnknown_082DAE90[];
+extern const u8 gUnknown_082DAE59[];
+extern const u8 gUnknown_082DAEC7[];
+extern const u8 BattleScript_MoveEffectSleep[];
+extern const u8 BattleScript_MoveEffectPoison[];
+extern const u8 BattleScript_MoveEffectBurn[];
+extern const u8 BattleScript_MoveEffectFreeze[];
+extern const u8 BattleScript_MoveEffectParalysis[];
+extern const u8 BattleScript_MoveEffectToxic[];
+extern const u8 BattleScript_MoveEffectConfusion[];
+extern const u8 BattleScript_MoveEffectUproar[];
+extern const u8 BattleScript_MoveEffectPayDay[];
+extern const u8 BattleScript_MoveEffectWrap[];
+extern const u8 BattleScript_MoveEffectRecoil33[];
+extern const u8 BattleScript_DampStopsExplosion[];
+extern const u8 BattleScript_MistProtected[];
+extern const u8 BattleScript_AbilityNoStatLoss[];
+extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
+extern const u8 BattleScript_ButItFailed[];
+extern const u8 gUnknown_082DADD8[];
+extern const u8 BattleScript_PrintPayDayMoneyString[];
+extern const u8 BattleScript_SturdyPreventsOHKO[];
+extern const u8 BattleScript_ObliviousPreventsAttraction[];
+extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[];
+extern const u8 BattleScript_CastformChange[];
+extern const u8 BattleScript_TrainerBallBlock[];
+extern const u8 BattleScript_WallyBallThrow[];
+extern const u8 BattleScript_SuccessBallThrow[];
+extern const u8 BattleScript_ShakeBallThrow[];
+extern const u8 BattleScript_PresentDamageTarget[];
+extern const u8 BattleScript_AlreadyAtFullHp[];
+extern const u8 BattleScript_PresentHealTarget[];
+extern const u8 BattleScript_WrapFree[];
+extern const u8 BattleScript_LeechSeedFree[];
+extern const u8 BattleScript_SpikesFree[];
+
+// strings
+extern const u8 gText_BattleYesNoChoice[];
+
+// read via orr
+#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
+#define BSScriptRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
+#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr))
+
+// read via add
+#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
+#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
+#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
+
+#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+
+#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)))
+
+// this file's functions
+static bool8 IsTwoTurnsMove(u16 move);
+static void DestinyBondFlagUpdate(void);
+static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
+static void CheckWonderGuardAndLevitate(void);
+static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
+static bool32 IsMonGettingExpSentOut(void);
+static void sub_804F17C(void);
+static bool8 sub_804F1CC(void);
+static void sub_804F100(void);
+static void sub_804F144(void);
+static bool8 sub_804F344(void);
+static void PutMonIconOnLvlUpBox(void);
+static void PutLevelAndGenderOnLvlUpBox(void);
+
+static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite);
+
+static void atk00_attackcanceler(void);
+static void atk01_accuracycheck(void);
+static void atk02_attackstring(void);
+static void atk03_ppreduce(void);
+static void atk04_critcalc(void);
+static void atk05_damagecalc1(void);
+static void atk06_typecalc(void);
+static void atk07_dmg_adjustment(void);
+static void atk08_dmg_adjustment2(void);
+static void atk09_attackanimation(void);
+static void atk0A_waitanimation(void);
+static void atk0B_healthbarupdate(void);
+static void atk0C_datahpupdate(void);
+static void atk0D_critmessage(void);
+static void atk0E_effectiveness_sound(void);
+static void atk0F_resultmessage(void);
+static void atk10_printstring(void);
+static void atk11_printstring_playeronly(void);
+static void atk12_waitmessage(void);
+static void atk13_printfromtable(void);
+static void atk14_printfromtable_playeronly(void);
+static void atk15_seteffectwithchance(void);
+static void atk16_seteffectprimary(void);
+static void atk17_seteffectsecondary(void);
+static void atk18_status_effect_clear(void);
+static void atk19_faint_pokemon(void);
+static void atk1A_faint_animation(void);
+static void atk1B_faint_effects_clear(void);
+static void atk1C_jumpifstatus(void);
+static void atk1D_jumpifstatus2(void);
+static void atk1E_jumpifability(void);
+static void atk1F_jumpifsideaffecting(void);
+static void atk20_jumpifstat(void);
+static void atk21_jumpifstatus3(void);
+static void atk22_jumpiftype(void);
+static void atk23_getexp(void);
+static void atk24(void);
+static void atk25_move_values_cleanup(void);
+static void atk26_set_multihit(void);
+static void atk27_decrement_multihit(void);
+static void atk28_goto(void);
+static void atk29_jumpifbyte(void);
+static void atk2A_jumpifhalfword(void);
+static void atk2B_jumpifword(void);
+static void atk2C_jumpifarrayequal(void);
+static void atk2D_jumpifarraynotequal(void);
+static void atk2E_setbyte(void);
+static void atk2F_addbyte(void);
+static void atk30_subbyte(void);
+static void atk31_copyarray(void);
+static void atk32_copyarray_withindex(void);
+static void atk33_orbyte(void);
+static void atk34_orhalfword(void);
+static void atk35_orword(void);
+static void atk36_bicbyte(void);
+static void atk37_bichalfword(void);
+static void atk38_bicword(void);
+static void atk39_pause(void);
+static void atk3A_waitstate(void);
+static void atk3B_healthbar_update(void);
+static void atk3C_return(void);
+static void atk3D_end(void);
+static void atk3E_end2(void);
+static void atk3F_end3(void);
+static void atk40_jump_if_move_affected_by_protect(void);
+static void atk41_call(void);
+static void atk42_jumpiftype2(void);
+static void atk43_jumpifabilitypresent(void);
+static void atk44_end_selection_script(void);
+static void atk45_playanimation(void);
+static void atk46_playanimation2(void);
+static void atk47_setgraphicalstatchangevalues(void);
+static void atk48_playstatchangeanimation(void);
+static void atk49_moveend(void);
+static void atk4A_typecalc2(void);
+static void atk4B_return_atk_to_ball(void);
+static void atk4C_copy_poke_data(void);
+static void atk4D_switch_data_update(void);
+static void atk4E_switchin_anim(void);
+static void atk4F_jump_if_cannot_switch(void);
+static void atk50_openpartyscreen(void);
+static void atk51_switch_handle_order(void);
+static void atk52_switch_in_effects(void);
+static void atk53_trainer_slide(void);
+static void atk54_effectiveness_sound(void);
+static void atk55_play_sound(void);
+static void atk56_fainting_cry(void);
+static void atk57(void);
+static void atk58_return_to_ball(void);
+static void atk59_learnmove_inbattle(void);
+static void atk5A_yesnoboxlearnmove(void);
+static void atk5B_yesnoboxstoplearningmove(void);
+static void atk5C_hitanimation(void);
+static void atk5D_getmoneyreward(void);
+static void atk5E_8025A70(void);
+static void atk5F_8025B24(void);
+static void atk60_increment_gamestat(void);
+static void atk61_draw_party_status_summary(void);
+static void atk62_08025C6C(void);
+static void atk63_jumptorandomattack(void);
+static void atk64_statusanimation(void);
+static void atk65_status2animation(void);
+static void atk66_chosenstatusanimation(void);
+static void atk67_yesnobox(void);
+static void atk68_80246A0(void);
+static void atk69_dmg_adjustment3(void);
+static void atk6A_removeitem(void);
+static void atk6B_atknameinbuff1(void);
+static void atk6C_draw_lvlupbox(void);
+static void atk6D_reset_sentpokes_value(void);
+static void atk6E_set_atk_to_player0(void);
+static void atk6F_set_visible(void);
+static void atk70_record_last_used_ability(void);
+static void atk71_buffer_move_to_learn(void);
+static void atk72_jump_if_run_attempt_success(void);
+static void atk73_hp_thresholds(void);
+static void atk74_hp_thresholds2(void);
+static void atk75_item_effect_on_opponent(void);
+static void atk76_various(void);
+static void atk77_set_protect_like(void);
+static void atk78_faintifabilitynotdamp(void);
+static void atk79_setatkhptozero(void);
+static void atk7A_jumpwhiletargetvalid(void);
+static void atk7B_healhalfHP_if_possible(void);
+static void atk7C_trymirrormove(void);
+static void atk7D_set_rain(void);
+static void atk7E_setreflect(void);
+static void atk7F_setseeded(void);
+static void atk80_manipulatedamage(void);
+static void atk81_setrest(void);
+static void atk82_jumpifnotfirstturn(void);
+static void atk83_nop(void);
+static void atk84_jump_if_cant_sleep(void);
+static void atk85_stockpile(void);
+static void atk86_stockpiletobasedamage(void);
+static void atk87_stockpiletohpheal(void);
+static void atk88_negativedamage(void);
+static void atk89_statbuffchange(void);
+static void atk8A_normalisebuffs(void);
+static void atk8B_setbide(void);
+static void atk8C_confuseifrepeatingattackends(void);
+static void atk8D_setmultihit_counter(void);
+static void atk8E_init_multihit_string(void);
+static void atk8F_forcerandomswitch(void);
+static void atk90_conversion_type_change(void);
+static void atk91_givepaydaymoney(void);
+static void atk92_setlightscreen(void);
+static void atk93_ko_move(void);
+static void atk94_damagetohalftargethp(void);
+static void atk95_setsandstorm(void);
+static void atk96_weatherdamage(void);
+static void atk97_try_infatuation(void);
+static void atk98_status_icon_update(void);
+static void atk99_setmist(void);
+static void atk9A_set_focusenergy(void);
+static void atk9B_transformdataexecution(void);
+static void atk9C_set_substitute(void);
+static void atk9D_mimicattackcopy(void);
+static void atk9E_metronome(void);
+static void atk9F_dmgtolevel(void);
+static void atkA0_psywavedamageeffect(void);
+static void atkA1_counterdamagecalculator(void);
+static void atkA2_mirrorcoatdamagecalculator(void);
+static void atkA3_disablelastusedattack(void);
+static void atkA4_setencore(void);
+static void atkA5_painsplitdmgcalc(void);
+static void atkA6_settypetorandomresistance(void);
+static void atkA7_setalwayshitflag(void);
+static void atkA8_copymovepermanently(void);
+static void atkA9_sleeptalk_choose_move(void);
+static void atkAA_set_destinybond(void);
+static void atkAB_DestinyBondFlagUpdate(void);
+static void atkAC_remaininghptopower(void);
+static void atkAD_spite_ppreduce(void);
+static void atkAE_heal_party_status(void);
+static void atkAF_cursetarget(void);
+static void atkB0_set_spikes(void);
+static void atkB1_set_foresight(void);
+static void atkB2_setperishsong(void);
+static void atkB3_rolloutdamagecalculation(void);
+static void atkB4_jumpifconfusedandstatmaxed(void);
+static void atkB5_furycuttercalc(void);
+static void atkB6_happinesstodamagecalculation(void);
+static void atkB7_presentdamagecalculation(void);
+static void atkB8_set_safeguard(void);
+static void atkB9_magnitudedamagecalculation(void);
+static void atkBA_jumpifnopursuitswitchdmg(void);
+static void atkBB_setsunny(void);
+static void atkBC_maxattackhalvehp(void);
+static void atkBD_copyfoestats(void);
+static void atkBE_rapidspinfree(void);
+static void atkBF_set_defense_curl(void);
+static void atkC0_recoverbasedonsunlight(void);
+static void atkC1_hidden_power(void);
+static void atkC2_selectnexttarget(void);
+static void atkC3_setfutureattack(void);
+static void atkC4_beat_up(void);
+static void atkC5_setsemiinvulnerablebit(void);
+static void atkC6_clearsemiinvulnerablebit(void);
+static void atkC7_setminimize(void);
+static void atkC8_sethail(void);
+static void atkC9_jumpifattackandspecialattackcannotfall(void);
+static void atkCA_setforcedtarget(void);
+static void atkCB_setcharge(void);
+static void atkCC_callterrainattack(void);
+static void atkCD_cureifburnedparalysedorpoisoned(void);
+static void atkCE_settorment(void);
+static void atkCF_jumpifnodamage(void);
+static void atkD0_settaunt(void);
+static void atkD1_set_helpinghand(void);
+static void atkD2_swap_items(void);
+static void atkD3_copy_ability(void);
+static void atkD4_wish_effect(void);
+static void atkD5_setroots(void);
+static void atkD6_doubledamagedealtifdamaged(void);
+static void atkD7_setyawn(void);
+static void atkD8_setdamagetohealthdifference(void);
+static void atkD9_scaledamagebyhealthratio(void);
+static void atkDA_abilityswap(void);
+static void atkDB_imprisoneffect(void);
+static void atkDC_setgrudge(void);
+static void atkDD_weightdamagecalculation(void);
+static void atkDE_asistattackselect(void);
+static void atkDF_setmagiccoat(void);
+static void atkE0_setstealstatchange(void);
+static void atkE1_intimidate_string_loader(void);
+static void atkE2_switchout_abilities(void);
+static void atkE3_jumpifhasnohp(void);
+static void atkE4_getsecretpowereffect(void);
+static void atkE5_pickup(void);
+static void atkE6_castform_change_animation(void);
+static void atkE7_castform_data_change(void);
+static void atkE8_settypebasedhalvers(void);
+static void atkE9_setweatherballtype(void);
+static void atkEA_recycleitem(void);
+static void atkEB_settypetoterrain(void);
+static void atkEC_pursuit_sth(void);
+static void atkED_802B4B4(void);
+static void atkEE_removelightscreenreflect(void);
+static void atkEF_pokeball_catch_calculation(void);
+static void atkF0_give_caught_mon(void);
+static void atkF1_set_caught_mon_dex_flags(void);
+static void atkF2_display_dex_info(void);
+static void atkF3_nickname_caught_poke(void);
+static void atkF4_subattackerhpbydmg(void);
+static void atkF5_removeattackerstatus1(void);
+static void atkF6_action_finished(void);
+static void atkF7_turn_finished(void);
+static void atkF8_trainer_slide_back(void);
+
+void (* const gBattleScriptingCommandsTable[])(void) =
+{
+ atk00_attackcanceler,
+ atk01_accuracycheck,
+ atk02_attackstring,
+ atk03_ppreduce,
+ atk04_critcalc,
+ atk05_damagecalc1,
+ atk06_typecalc,
+ atk07_dmg_adjustment,
+ atk08_dmg_adjustment2,
+ atk09_attackanimation,
+ atk0A_waitanimation,
+ atk0B_healthbarupdate,
+ atk0C_datahpupdate,
+ atk0D_critmessage,
+ atk0E_effectiveness_sound,
+ atk0F_resultmessage,
+ atk10_printstring,
+ atk11_printstring_playeronly,
+ atk12_waitmessage,
+ atk13_printfromtable,
+ atk14_printfromtable_playeronly,
+ atk15_seteffectwithchance,
+ atk16_seteffectprimary,
+ atk17_seteffectsecondary,
+ atk18_status_effect_clear,
+ atk19_faint_pokemon,
+ atk1A_faint_animation,
+ atk1B_faint_effects_clear,
+ atk1C_jumpifstatus,
+ atk1D_jumpifstatus2,
+ atk1E_jumpifability,
+ atk1F_jumpifsideaffecting,
+ atk20_jumpifstat,
+ atk21_jumpifstatus3,
+ atk22_jumpiftype,
+ atk23_getexp,
+ atk24,
+ atk25_move_values_cleanup,
+ atk26_set_multihit,
+ atk27_decrement_multihit,
+ atk28_goto,
+ atk29_jumpifbyte,
+ atk2A_jumpifhalfword,
+ atk2B_jumpifword,
+ atk2C_jumpifarrayequal,
+ atk2D_jumpifarraynotequal,
+ atk2E_setbyte,
+ atk2F_addbyte,
+ atk30_subbyte,
+ atk31_copyarray,
+ atk32_copyarray_withindex,
+ atk33_orbyte,
+ atk34_orhalfword,
+ atk35_orword,
+ atk36_bicbyte,
+ atk37_bichalfword,
+ atk38_bicword,
+ atk39_pause,
+ atk3A_waitstate,
+ atk3B_healthbar_update,
+ atk3C_return,
+ atk3D_end,
+ atk3E_end2,
+ atk3F_end3,
+ atk40_jump_if_move_affected_by_protect,
+ atk41_call,
+ atk42_jumpiftype2,
+ atk43_jumpifabilitypresent,
+ atk44_end_selection_script,
+ atk45_playanimation,
+ atk46_playanimation2,
+ atk47_setgraphicalstatchangevalues,
+ atk48_playstatchangeanimation,
+ atk49_moveend,
+ atk4A_typecalc2,
+ atk4B_return_atk_to_ball,
+ atk4C_copy_poke_data,
+ atk4D_switch_data_update,
+ atk4E_switchin_anim,
+ atk4F_jump_if_cannot_switch,
+ atk50_openpartyscreen,
+ atk51_switch_handle_order,
+ atk52_switch_in_effects,
+ atk53_trainer_slide,
+ atk54_effectiveness_sound,
+ atk55_play_sound,
+ atk56_fainting_cry,
+ atk57,
+ atk58_return_to_ball,
+ atk59_learnmove_inbattle,
+ atk5A_yesnoboxlearnmove,
+ atk5B_yesnoboxstoplearningmove,
+ atk5C_hitanimation,
+ atk5D_getmoneyreward,
+ atk5E_8025A70,
+ atk5F_8025B24,
+ atk60_increment_gamestat,
+ atk61_draw_party_status_summary,
+ atk62_08025C6C,
+ atk63_jumptorandomattack,
+ atk64_statusanimation,
+ atk65_status2animation,
+ atk66_chosenstatusanimation,
+ atk67_yesnobox,
+ atk68_80246A0,
+ atk69_dmg_adjustment3,
+ atk6A_removeitem,
+ atk6B_atknameinbuff1,
+ atk6C_draw_lvlupbox,
+ atk6D_reset_sentpokes_value,
+ atk6E_set_atk_to_player0,
+ atk6F_set_visible,
+ atk70_record_last_used_ability,
+ atk71_buffer_move_to_learn,
+ atk72_jump_if_run_attempt_success,
+ atk73_hp_thresholds,
+ atk74_hp_thresholds2,
+ atk75_item_effect_on_opponent,
+ atk76_various,
+ atk77_set_protect_like,
+ atk78_faintifabilitynotdamp,
+ atk79_setatkhptozero,
+ atk7A_jumpwhiletargetvalid,
+ atk7B_healhalfHP_if_possible,
+ atk7C_trymirrormove,
+ atk7D_set_rain,
+ atk7E_setreflect,
+ atk7F_setseeded,
+ atk80_manipulatedamage,
+ atk81_setrest,
+ atk82_jumpifnotfirstturn,
+ atk83_nop,
+ atk84_jump_if_cant_sleep,
+ atk85_stockpile,
+ atk86_stockpiletobasedamage,
+ atk87_stockpiletohpheal,
+ atk88_negativedamage,
+ atk89_statbuffchange,
+ atk8A_normalisebuffs,
+ atk8B_setbide,
+ atk8C_confuseifrepeatingattackends,
+ atk8D_setmultihit_counter,
+ atk8E_init_multihit_string,
+ atk8F_forcerandomswitch,
+ atk90_conversion_type_change,
+ atk91_givepaydaymoney,
+ atk92_setlightscreen,
+ atk93_ko_move,
+ atk94_damagetohalftargethp,
+ atk95_setsandstorm,
+ atk96_weatherdamage,
+ atk97_try_infatuation,
+ atk98_status_icon_update,
+ atk99_setmist,
+ atk9A_set_focusenergy,
+ atk9B_transformdataexecution,
+ atk9C_set_substitute,
+ atk9D_mimicattackcopy,
+ atk9E_metronome,
+ atk9F_dmgtolevel,
+ atkA0_psywavedamageeffect,
+ atkA1_counterdamagecalculator,
+ atkA2_mirrorcoatdamagecalculator,
+ atkA3_disablelastusedattack,
+ atkA4_setencore,
+ atkA5_painsplitdmgcalc,
+ atkA6_settypetorandomresistance,
+ atkA7_setalwayshitflag,
+ atkA8_copymovepermanently,
+ atkA9_sleeptalk_choose_move,
+ atkAA_set_destinybond,
+ atkAB_DestinyBondFlagUpdate,
+ atkAC_remaininghptopower,
+ atkAD_spite_ppreduce,
+ atkAE_heal_party_status,
+ atkAF_cursetarget,
+ atkB0_set_spikes,
+ atkB1_set_foresight,
+ atkB2_setperishsong,
+ atkB3_rolloutdamagecalculation,
+ atkB4_jumpifconfusedandstatmaxed,
+ atkB5_furycuttercalc,
+ atkB6_happinesstodamagecalculation,
+ atkB7_presentdamagecalculation,
+ atkB8_set_safeguard,
+ atkB9_magnitudedamagecalculation,
+ atkBA_jumpifnopursuitswitchdmg,
+ atkBB_setsunny,
+ atkBC_maxattackhalvehp,
+ atkBD_copyfoestats,
+ atkBE_rapidspinfree,
+ atkBF_set_defense_curl,
+ atkC0_recoverbasedonsunlight,
+ atkC1_hidden_power,
+ atkC2_selectnexttarget,
+ atkC3_setfutureattack,
+ atkC4_beat_up,
+ atkC5_setsemiinvulnerablebit,
+ atkC6_clearsemiinvulnerablebit,
+ atkC7_setminimize,
+ atkC8_sethail,
+ atkC9_jumpifattackandspecialattackcannotfall,
+ atkCA_setforcedtarget,
+ atkCB_setcharge,
+ atkCC_callterrainattack,
+ atkCD_cureifburnedparalysedorpoisoned,
+ atkCE_settorment,
+ atkCF_jumpifnodamage,
+ atkD0_settaunt,
+ atkD1_set_helpinghand,
+ atkD2_swap_items,
+ atkD3_copy_ability,
+ atkD4_wish_effect,
+ atkD5_setroots,
+ atkD6_doubledamagedealtifdamaged,
+ atkD7_setyawn,
+ atkD8_setdamagetohealthdifference,
+ atkD9_scaledamagebyhealthratio,
+ atkDA_abilityswap,
+ atkDB_imprisoneffect,
+ atkDC_setgrudge,
+ atkDD_weightdamagecalculation,
+ atkDE_asistattackselect,
+ atkDF_setmagiccoat,
+ atkE0_setstealstatchange,
+ atkE1_intimidate_string_loader,
+ atkE2_switchout_abilities,
+ atkE3_jumpifhasnohp,
+ atkE4_getsecretpowereffect,
+ atkE5_pickup,
+ atkE6_castform_change_animation,
+ atkE7_castform_data_change,
+ atkE8_settypebasedhalvers,
+ atkE9_setweatherballtype,
+ atkEA_recycleitem,
+ atkEB_settypetoterrain,
+ atkEC_pursuit_sth,
+ atkED_802B4B4,
+ atkEE_removelightscreenreflect,
+ atkEF_pokeball_catch_calculation,
+ atkF0_give_caught_mon,
+ atkF1_set_caught_mon_dex_flags,
+ atkF2_display_dex_info,
+ atkF3_nickname_caught_poke,
+ atkF4_subattackerhpbydmg,
+ atkF5_removeattackerstatus1,
+ atkF6_action_finished,
+ atkF7_turn_finished,
+ atkF8_trainer_slide_back
+};
+
+struct StatFractions
+{
+ u8 dividend;
+ u8 divisor;
+};
+
+static const struct StatFractions sAccuracyStageRatios[] =
+{
+ { 33, 100}, // -6
+ { 36, 100}, // -5
+ { 43, 100}, // -4
+ { 50, 100}, // -3
+ { 60, 100}, // -2
+ { 75, 100}, // -1
+ { 1, 1}, // 0
+ {133, 100}, // +1
+ {166, 100}, // +2
+ { 2, 1}, // +3
+ {233, 100}, // +4
+ {133, 50}, // +5
+ { 3, 1}, // +6
+};
+
+// The chance is 1/N for each stage.
+static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2};
+
+static const u32 sStatusFlagsForMoveEffects[] =
+{
+ 0x00000000,
+ STATUS_SLEEP,
+ STATUS_POISON,
+ STATUS_BURN,
+ STATUS_FREEZE,
+ STATUS_PARALYSIS,
+ STATUS_TOXIC_POISON,
+ STATUS2_CONFUSION,
+ STATUS2_FLINCHED,
+ 0x00000000,
+ STATUS2_UPROAR,
+ 0x00000000,
+ STATUS2_MULTIPLETURNS,
+ STATUS2_WRAPPED,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ STATUS2_RECHARGE,
+ 0x00000000,
+ 0x00000000,
+ STATUS2_ESCAPE_PREVENTION,
+ 0x08000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ STATUS2_LOCK_CONFUSE,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000
+};
+
+static const u8* const sMoveEffectBS_Ptrs[] =
+{
+ BattleScript_MoveEffectSleep, // 0
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP
+ BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON
+ BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN
+ BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE
+ BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS
+ BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC
+ BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK
+ BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR
+ BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING
+ BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP
+ BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_25
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS
+ BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN
+ BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_33_PARALYSIS
+};
+
+static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};
+
+static const u16 sUnknown_0831C2C8[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal");
+static const u8 sUnknown_0831C2E8[] = INCBIN_U8("graphics/battle_interface/unk_battlebox.4bpp.lz");
+
+// unused
+static const u8 sRubyLevelUpStatBoxStats[] =
+{
+ MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK,
+ MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPD
+};
+
+#define MON_ICON_LVLUP_BOX_TAG 0xD75A
+
+static const struct OamData sOamData_MonIconOnLvlUpBox =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox =
+{
+ .tileTag = MON_ICON_LVLUP_BOX_TAG,
+ .paletteTag = MON_ICON_LVLUP_BOX_TAG,
+ .oam = &sOamData_MonIconOnLvlUpBox,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_MonIconOnLvlUpBox
+};
+
+static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8};
+
+#define MIMIC_FORBIDDEN_END 0xFFFE
+#define METRONOME_FORBIDDEN_END 0xFFFF
+#define ASSIST_FORBIDDEN_END 0xFFFF
+
+static const u16 sMovesForbiddenToCopy[] =
+{
+ MOVE_METRONOME,
+ MOVE_STRUGGLE,
+ MOVE_SKETCH,
+ MOVE_MIMIC,
+ MIMIC_FORBIDDEN_END,
+ MOVE_COUNTER,
+ MOVE_MIRROR_COAT,
+ MOVE_PROTECT,
+ MOVE_DETECT,
+ MOVE_ENDURE,
+ MOVE_DESTINY_BOND,
+ MOVE_SLEEP_TALK,
+ MOVE_THIEF,
+ MOVE_FOLLOW_ME,
+ MOVE_SNATCH,
+ MOVE_HELPING_HAND,
+ MOVE_COVET,
+ MOVE_TRICK,
+ MOVE_FOCUS_PUNCH,
+ METRONOME_FORBIDDEN_END
+};
+
+static const u8 sFlailHpScaleToPowerTable[] =
+{
+ 1, 200,
+ 4, 150,
+ 9, 100,
+ 16, 80,
+ 32, 40,
+ 48, 20
+};
+
+static const u16 sNaturePowerMoves[] =
+{
+ MOVE_STUN_SPORE,
+ MOVE_RAZOR_LEAF,
+ MOVE_EARTHQUAKE,
+ MOVE_HYDRO_PUMP,
+ MOVE_SURF,
+ MOVE_BUBBLE_BEAM,
+ MOVE_ROCK_SLIDE,
+ MOVE_SHADOW_BALL,
+ MOVE_SWIFT,
+ MOVE_SWIFT
+};
+
+// format: min. weight (hectograms), base power
+static const u16 sWeightToDamageTable[] =
+{
+ 100, 20,
+ 250, 40,
+ 500, 60,
+ 1000, 80,
+ 2000, 100,
+ 0xFFFF, 0xFFFF
+};
+
+static const u16 sPickupItems[] =
+{
+ ITEM_POTION,
+ ITEM_ANTIDOTE,
+ ITEM_SUPER_POTION,
+ ITEM_GREAT_BALL,
+ ITEM_REPEL,
+ ITEM_ESCAPE_ROPE,
+ ITEM_X_ATTACK,
+ ITEM_FULL_HEAL,
+ ITEM_ULTRA_BALL,
+ ITEM_HYPER_POTION,
+ ITEM_RARE_CANDY,
+ ITEM_PROTEIN,
+ ITEM_REVIVE,
+ ITEM_HP_UP,
+ ITEM_FULL_RESTORE,
+ ITEM_MAX_REVIVE,
+ ITEM_PP_UP,
+ ITEM_MAX_ELIXIR,
+};
+
+static const u16 sRarePickupItems[] =
+{
+ ITEM_HYPER_POTION,
+ ITEM_NUGGET,
+ ITEM_KINGS_ROCK,
+ ITEM_FULL_RESTORE,
+ ITEM_ETHER,
+ ITEM_WHITE_HERB,
+ ITEM_TM44,
+ ITEM_ELIXIR,
+ ITEM_TM01,
+ ITEM_LEFTOVERS,
+ ITEM_TM26,
+};
+
+static const u8 sPickupProbabilities[] =
+{
+ 30, 40, 50, 60, 70, 80, 90, 94, 98
+};
+
+static const u8 sTerrainToType[] =
+{
+ TYPE_GRASS, // tall grass
+ TYPE_GRASS, // long grass
+ TYPE_GROUND, // sand
+ TYPE_WATER, // underwater
+ TYPE_WATER, // water
+ TYPE_WATER, // pond water
+ TYPE_ROCK, // rock
+ TYPE_ROCK, // cave
+ TYPE_NORMAL, // building
+ TYPE_NORMAL, // plain
+};
+
+static const u8 sBallCatchBonuses[] =
+{
+ 20, 15, 10, 15 // Ultra, Great, Poke, Safari
+};
+
+// could be a 2d array or a struct
+const ALIGNED(4) u8 gUnknown_0831C494[] =
+{
+ 0x3d, 0x44, 0x3d, 0x44, 0x14, 0x2d, 0x54, 0x5c,
+ 0x46, 0x55, 0x20, 0x5c, 0x26, 0x45, 0x46, 0x55,
+ 0x14, 0x5a, 0x46, 0x5c, 0x1e, 0x32, 0x20, 0x5a,
+ 0x38, 0x4e, 0x38, 0x4e, 0x19, 0x28, 0x4b, 0x5a,
+ 0x45, 0x4b, 0x1c, 0x53, 0x23, 0x2d, 0x1d, 0x23,
+ 0x3e, 0x48, 0x1e, 0x32, 0x3a, 0x5f, 0x58, 0x5e,
+ 0x22, 0x2d, 0x1d, 0x28, 0x23, 0x28, 0x23, 0x5f,
+ 0x38, 0x4e, 0x38, 0x4e, 0x23, 0x50, 0x22, 0x5e,
+ 0x2c, 0x5e, 0x22, 0x28, 0x38, 0x4e, 0x38, 0x4e,
+ 0x1e, 0x58, 0x1e, 0x58, 0x1e, 0x2b, 0x1b, 0x21,
+ 0x28, 0x5a, 0x19, 0x57, 0x12, 0x58, 0x5a, 0x5f,
+ 0x58, 0x5e, 0x16, 0x2a, 0x2a, 0x5c, 0x2a, 0x2f,
+ 0x38, 0x4e, 0x38, 0x4e
+};
+
+static const u8 sUnknown_0831C4F8[] =
+{
+ 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00,
+ 0x01, 0x02, 0x02, 0x00, 0x03, 0x01, 0x03, 0x01,
+ 0x02, 0x03, 0x03, 0x02, 0x01, 0x00, 0x02, 0x02,
+ 0x03, 0x00, 0x00, 0x00
+};
+
+static void atk00_attackcanceler(void)
+{
+ s32 i;
+
+ if (gBattleOutcome != 0)
+ {
+ gCurrentActionFuncId = ACTION_FINISHED;
+ return;
+ }
+ if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ {
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattlescriptCurrInstr = BattleScript_MoveEnd;
+ return;
+ }
+ if (AtkCanceller_UnableToUseMove())
+ return;
+ if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0))
+ return;
+ if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
+ && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattlescriptCurrInstr = BattleScript_NoPPForMove;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ return;
+ }
+
+ gHitMarker &= ~(HITMARKER_x800000);
+
+ if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ {
+ i = IsPokeDisobedient(); // why use the 'i' variable...?
+ switch (i)
+ {
+ case 0:
+ break;
+ case 2:
+ gHitMarker |= HITMARKER_OBEYS;
+ return;
+ default:
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ return;
+ }
+ }
+
+ gHitMarker |= HITMARKER_OBEYS;
+
+ if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
+ {
+ PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
+ gProtectStructs[gBankTarget].bounceMove = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
+ return;
+ }
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ {
+ PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
+ gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
+ gBattleScripting.bank = gBanksByTurnOrder[i];
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SnatchedMove;
+ return;
+ }
+ }
+
+ if (gSpecialStatuses[gBankTarget].lightningRodRedirected)
+ {
+ gSpecialStatuses[gBankTarget].lightningRodRedirected = 0;
+ gLastUsedAbility = ABILITY_LIGHTNING_ROD;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_TookAttack;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else if (TARGET_PROTECT_AFFECTED
+ && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST))
+ && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gUnknown_02024250[gBankTarget] = 0;
+ gUnknown_02024258[gBankTarget] = 0;
+ gBattleCommunication[6] = 1;
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void JumpIfMoveFailed(u8 adder, u16 move)
+{
+ const void* BS_ptr = gBattlescriptCurrInstr + adder;
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gUnknown_02024250[gBankTarget] = 0;
+ gUnknown_02024258[gBankTarget] = 0;
+ BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ DestinyBondFlagUpdate();
+ if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move))
+ return;
+ }
+ gBattlescriptCurrInstr = BS_ptr;
+}
+
+static void atk40_jump_if_move_affected_by_protect(void)
+{
+ if (TARGET_PROTECT_AFFECTED)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(5, 0);
+ gBattleCommunication[6] = 1;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+bool8 JumpIfMoveAffectedByProtect(u16 move)
+{
+ bool8 affected = FALSE;
+ if (TARGET_PROTECT_AFFECTED)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ gBattleCommunication[6] = 1;
+ affected = TRUE;
+ }
+ return affected;
+}
+
+bool8 AccuracyCalcHelper(u16 move)
+{
+ if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ {
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
+
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
+
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
+
+ if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
+ || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
+ {
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void atk01_accuracycheck(void)
+{
+ u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+
+ if (move == 0xFFFE || move == 0xFFFF)
+ {
+ if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ gBattlescriptCurrInstr += 7;
+ else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else if (!JumpIfMoveAffectedByProtect(0))
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ u8 type, moveAcc, holdEffect, quality;
+ s8 buff;
+ u16 calc;
+
+ if (move == 0)
+ move = gCurrentMove;
+
+ GET_MOVE_TYPE(move, type);
+
+ if (JumpIfMoveAffectedByProtect(move))
+ return;
+ if (AccuracyCalcHelper(move))
+ return;
+
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ {
+ u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ buff = acc;
+ }
+ else
+ {
+ u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION];
+ }
+
+ if (buff < 0)
+ buff = 0;
+ if (buff > 0xC)
+ buff = 0xC;
+
+ moveAcc = gBattleMoves[move].accuracy;
+ // check Thunder on sunny weather
+ if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
+ moveAcc = 50;
+
+ calc = sAccuracyStageRatios[buff].dividend * moveAcc;
+ calc /= sAccuracyStageRatios[buff].divisor;
+
+ if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES)
+ calc = (calc * 130) / 100; // 1.3 compound eyes boost
+ if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
+ calc = (calc * 80) / 100; // 1.2 sand veil loss
+ if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9)
+ calc = (calc * 80) / 100; // 1.2 hustle loss
+
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
+ quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (holdEffect == HOLD_EFFECT_EVASION_UP)
+ calc = (calc * (100 - quality)) / 100;
+
+ // final calculation
+ if ((Random() % 100 + 1) > calc)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
+ (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
+ gBattleCommunication[6] = 2;
+ else
+ gBattleCommunication[6] = 0;
+
+ CheckWonderGuardAndLevitate();
+ }
+ JumpIfMoveFailed(7, move);
+ }
+}
+
+static void atk02_attackstring(void)
+{
+ if (gBattleExecBuffer)
+ return;
+ if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
+ {
+ PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker);
+ gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
+ }
+ gBattlescriptCurrInstr++;
+ gBattleCommunication[MSG_DISPLAY] = 0;
+}
+
+static void atk03_ppreduce(void)
+{
+ s32 ppToDeduct = 1;
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (!gSpecialStatuses[gBankAttacker].flag20)
+ {
+ switch (gBattleMoves[gCurrentMove].target)
+ {
+ case MOVE_TARGET_FOES_AND_ALLY:
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ break;
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ break;
+ default:
+ if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE)
+ ppToDeduct++;
+ break;
+ }
+ }
+
+ if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos])
+ {
+ gProtectStructs[gBankAttacker].notFirstStrike = 1;
+
+ if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct)
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct;
+ else
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
+
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
+ && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
+ {
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
+ MarkBufferBankForExecution(gBankAttacker);
+ }
+ }
+
+ gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
+ gBattlescriptCurrInstr++;
+}
+
+static void atk04_critcalc(void)
+{
+ u8 holdEffect;
+ u16 item, critChance;
+
+ item = gBattleMons[gBankAttacker].item;
+
+ if (item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gBankAttacker].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(item);
+
+ gStringBank = gBankAttacker;
+
+ critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
+ + (holdEffect == HOLD_EFFECT_SCOPE_LENS)
+ + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY)
+ + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD);
+
+ if (critChance > 4)
+ critChance = 4;
+
+ if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR)
+ && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT)
+ && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
+ && !(Random() % sCriticalHitChance[critChance]))
+ gCritMultiplier = 2;
+ else
+ gCritMultiplier = 1;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk05_damagecalc1(void)
+{
+ u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ sideStatus, gDynamicBasePower,
+ gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
+ gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
+
+ if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ gBattleMoveDamage *= 2;
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+
+ gBattlescriptCurrInstr++;
+}
+
+void AI_CalcDmg(u8 bankAtk, u8 bankDef)
+{
+ u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove,
+ sideStatus, gDynamicBasePower,
+ gBattleStruct->dynamicMoveType, bankAtk, bankDef);
+ gDynamicBasePower = 0;
+ gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
+
+ if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ gBattleMoveDamage *= 2;
+ if (gProtectStructs[bankAtk].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+}
+
+static void ModulateDmgByType(u8 multiplier)
+{
+ gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
+ if (gBattleMoveDamage == 0 && multiplier != 0)
+ gBattleMoveDamage = 1;
+
+ switch (multiplier)
+ {
+ case TYPE_MUL_NO_EFFECT:
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ break;
+ case TYPE_MUL_NOT_EFFECTIVE:
+ if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ else
+ gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ }
+ break;
+ case TYPE_MUL_SUPER_EFFECTIVE:
+ if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ else
+ gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
+ }
+ break;
+ }
+}
+
+#define TYPE_FORESIGHT 0xFE
+#define TYPE_ENDTABLE 0xFF
+
+static void atk06_typecalc(void)
+{
+ s32 i = 0;
+ u8 moveType;
+
+ if (gCurrentMove == MOVE_STRUGGLE)
+ {
+ gBattlescriptCurrInstr++;
+ return;
+ }
+
+ GET_MOVE_TYPE(gCurrentMove, moveType);
+
+ // check stab
+ if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType)
+ {
+ gBattleMoveDamage = gBattleMoveDamage * 15;
+ gBattleMoveDamage = gBattleMoveDamage / 10;
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gUnknown_02024250[gBankTarget] = 0;
+ gUnknown_02024258[gBankTarget] = 0;
+ gBattleCommunication[6] = moveType;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else
+ {
+ while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+ else if (gTypeEffectiveness[i] == moveType)
+ {
+ // check type1
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1)
+ ModulateDmgByType(gTypeEffectiveness[i + 2]);
+ // check type2
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
+ gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2)
+ ModulateDmgByType(gTypeEffectiveness[i + 2]);
+ }
+ i += 3;
+ }
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
+ && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && gBattleMoves[gCurrentMove].power)
+ {
+ gLastUsedAbility = ABILITY_WONDER_GUARD;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gUnknown_02024250[gBankTarget] = 0;
+ gUnknown_02024258[gBankTarget] = 0;
+ gBattleCommunication[6] = 3;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ gProtectStructs[gBankAttacker].targetNotAffected = 1;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void CheckWonderGuardAndLevitate(void)
+{
+ u8 flags = 0;
+ s32 i = 0;
+ u8 moveType;
+
+ if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power)
+ return;
+
+ GET_MOVE_TYPE(gCurrentMove, moveType);
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ gLastUsedAbility = ABILITY_LEVITATE;
+ gBattleCommunication[6] = moveType;
+ RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE);
+ return;
+ }
+
+ while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+ if (gTypeEffectiveness[i] == moveType)
+ {
+ // check no effect
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ }
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
+ gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
+ gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT)
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ }
+
+ // check super effective
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20)
+ flags |= 1;
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
+ && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ && gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE)
+ flags |= 1;
+
+ // check not very effective
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5)
+ flags |= 2;
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
+ && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ && gTypeEffectiveness[i + 2] == TYPE_MUL_NOT_EFFECTIVE)
+ flags |= 2;
+ }
+ i += 3;
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2)
+ {
+ if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
+ {
+ gLastUsedAbility = ABILITY_WONDER_GUARD;
+ gBattleCommunication[6] = 3;
+ RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD);
+ }
+ }
+}
+
+static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments
+{
+ gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
+ if (gBattleMoveDamage == 0 && multiplier != 0)
+ gBattleMoveDamage = 1;
+
+ switch (multiplier)
+ {
+ case TYPE_MUL_NO_EFFECT:
+ *flags |= MOVESTATUS_NOTAFFECTED;
+ *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ break;
+ case TYPE_MUL_NOT_EFFECTIVE:
+ if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ {
+ if (*flags & MOVESTATUS_SUPEREFFECTIVE)
+ *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ else
+ *flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ }
+ break;
+ case TYPE_MUL_SUPER_EFFECTIVE:
+ if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ {
+ if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
+ *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ else
+ *flags |= MOVESTATUS_SUPEREFFECTIVE;
+ }
+ break;
+ }
+}
+
+u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
+{
+ s32 i = 0;
+ u8 flags = 0;
+ u8 moveType;
+
+ if (move == MOVE_STRUGGLE)
+ return 0;
+
+ moveType = gBattleMoves[move].type;
+
+ // check stab
+ if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType)
+ {
+ gBattleMoveDamage = gBattleMoveDamage * 15;
+ gBattleMoveDamage = gBattleMoveDamage / 10;
+ }
+
+ if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ }
+ else
+ {
+ while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+
+ else if (gTypeEffectiveness[i] == moveType)
+ {
+ // check type1
+ if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type1)
+ ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ // check type2
+ if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type2 &&
+ gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2)
+ ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ }
+ i += 3;
+ }
+ }
+
+ if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED)
+ && AttacksThisTurn(bankAtk, move) == 2
+ && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && gBattleMoves[move].power)
+ {
+ flags |= MOVESTATUS_MISSED;
+ }
+ return flags;
+}
+
+u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
+{
+ s32 i = 0;
+ u8 flags = 0;
+ u8 type1 = gBaseStats[targetSpecies].type1, type2 = gBaseStats[targetSpecies].type2;
+ u8 moveType;
+
+ if (move == MOVE_STRUGGLE)
+ return 0;
+
+ moveType = gBattleMoves[move].type;
+
+ if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
+ }
+ else
+ {
+ while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ i += 3;
+ continue;
+ }
+ if (gTypeEffectiveness[i] == moveType)
+ {
+ // check type1
+ if (gTypeEffectiveness[i + 1] == type1)
+ ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ // check type2
+ if (gTypeEffectiveness[i + 1] == type2 && type1 != type2)
+ ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ }
+ i += 3;
+ }
+ }
+ if (targetAbility == ABILITY_WONDER_GUARD
+ && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && gBattleMoves[move].power)
+ flags |= MOVESTATUS_NOTAFFECTED;
+ return flags;
+}
+
+// Multiplies the damage by a random factor between 85% to 100% inclusive
+static inline void ApplyRandomDmgMultiplier(void)
+{
+ u16 rand = Random();
+ u16 randPercent = 100 - (rand % 16);
+
+ if (gBattleMoveDamage != 0)
+ {
+ gBattleMoveDamage *= randPercent;
+ gBattleMoveDamage /= 100;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+}
+
+static void Unused_ApplyRandomDmgMultiplier(void)
+{
+ ApplyRandomDmgMultiplier();
+}
+
+static void atk07_dmg_adjustment(void)
+{
+ u8 holdEffect, quality;
+
+ ApplyRandomDmgMultiplier();
+
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ {
+ RecordItemEffectBattle(gBankTarget, holdEffect);
+ gSpecialStatuses[gBankTarget].focusBanded = 1;
+ }
+ if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ goto END;
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
+ && !gSpecialStatuses[gBankTarget].focusBanded)
+ goto END;
+
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ goto END;
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+
+ if (gProtectStructs[gBankTarget].endured)
+ {
+ gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ }
+ else if (gSpecialStatuses[gBankTarget].focusBanded)
+ {
+ gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ }
+
+ END:
+ gBattlescriptCurrInstr++;
+}
+
+static void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
+{
+ u8 holdEffect, quality;
+
+ ApplyRandomDmgMultiplier();
+
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ {
+ RecordItemEffectBattle(gBankTarget, holdEffect);
+ gSpecialStatuses[gBankTarget].focusBanded = 1;
+ }
+ if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ goto END;
+ if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded)
+ goto END;
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ goto END;
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+
+ if (gProtectStructs[gBankTarget].endured)
+ {
+ gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ }
+ else if (gSpecialStatuses[gBankTarget].focusBanded)
+ {
+ gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ }
+
+ END:
+ gBattlescriptCurrInstr++;
+}
+
+static void atk09_attackanimation(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ gBattleScripting.animTurn++;
+ gBattleScripting.animTargetsHit++;
+ }
+ else
+ {
+ if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH
+ || gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
+ || gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
+ && gBattleScripting.animTargetsHit)
+ {
+ gBattlescriptCurrInstr++;
+ return;
+ }
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ u8 multihit;
+
+ gActiveBank = gBankAttacker;
+
+ if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ multihit = gMultiHitCounter;
+ else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
+ {
+ if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
+ multihit = 1;
+ else
+ multihit = gMultiHitCounter;
+ }
+ else
+ multihit = gMultiHitCounter;
+
+ EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit);
+ gBattleScripting.animTurn += 1;
+ gBattleScripting.animTargetsHit += 1;
+ MarkBufferBankForExecution(gBankAttacker);
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ }
+ }
+}
+
+static void atk0A_waitanimation(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattlescriptCurrInstr++;
+}
+
+static void atk0B_healthbarupdate(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ {
+ PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank);
+ }
+ else
+ {
+ s16 healthValue;
+
+ s32 currDmg = gBattleMoveDamage;
+ s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign
+
+ if (currDmg <= maxPossibleDmgValue)
+ healthValue = currDmg;
+ else
+ healthValue = maxPossibleDmgValue;
+
+ EmitHealthBarUpdate(0, healthValue);
+ MarkBufferBankForExecution(gActiveBank);
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
+ gBattleResults.unk5_0 = 1;
+ }
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk0C_datahpupdate(void)
+{
+ u32 moveType;
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (gBattleStruct->dynamicMoveType == 0)
+ moveType = gBattleMoves[gCurrentMove].type;
+ else if (!(gBattleStruct->dynamicMoveType & 0x40))
+ moveType = gBattleStruct->dynamicMoveType & 0x3F;
+ else
+ moveType = gBattleMoves[gCurrentMove].type;
+
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ {
+ if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage)
+ {
+ if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;
+ gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage;
+ gHpDealt = gBattleMoveDamage;
+ }
+ else
+ {
+ if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;
+ gHpDealt = gDisableStructs[gActiveBank].substituteHP;
+ gDisableStructs[gActiveBank].substituteHP = 0;
+ }
+ // check substitute fading
+ if (gDisableStructs[gActiveBank].substituteHP == 0)
+ {
+ gBattlescriptCurrInstr += 2;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SubstituteFade;
+ return;
+ }
+ }
+ else
+ {
+ gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
+ if (gBattleMoveDamage < 0) // hp goes up
+ {
+ gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP)
+ gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP;
+
+ }
+ else // hp goes down
+ {
+ if (gHitMarker & HITMARKER_x20)
+ {
+ gHitMarker &= ~(HITMARKER_x20);
+ }
+ else
+ {
+ gTakenDmg[gActiveBank] += gBattleMoveDamage;
+ if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
+ gTakenDmgBanks[gActiveBank] = gBankAttacker;
+ else
+ gTakenDmgBanks[gActiveBank] = gBankTarget;
+ }
+
+ if (gBattleMons[gActiveBank].hp > gBattleMoveDamage)
+ {
+ gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ gHpDealt = gBattleMoveDamage;
+ }
+ else
+ {
+ gHpDealt = gBattleMons[gActiveBank].hp;
+ gBattleMons[gActiveBank].hp = 0;
+ }
+
+ if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt;
+
+ if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
+ {
+ gProtectStructs[gActiveBank].physicalDmg = gHpDealt;
+ gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt;
+ if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
+ {
+ gProtectStructs[gActiveBank].physicalBank = gBankAttacker;
+ gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker;
+ }
+ else
+ {
+ gProtectStructs[gActiveBank].physicalBank = gBankTarget;
+ gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget;
+ }
+ }
+ else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
+ {
+ gProtectStructs[gActiveBank].specialDmg = gHpDealt;
+ gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt;
+ if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
+ {
+ gProtectStructs[gActiveBank].specialBank = gBankAttacker;
+ gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker;
+ }
+ else
+ {
+ gProtectStructs[gActiveBank].specialBank = gBankTarget;
+ gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget;
+ }
+ }
+ }
+ gHitMarker &= ~(HITMARKER_x100000);
+ EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ else
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk0D_critmessage(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker);
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atk0E_effectiveness_sound(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = gBankTarget;
+ if (!(gBattleMoveFlags & MOVESTATUS_MISSED))
+ {
+ switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ {
+ case MOVESTATUS_SUPEREFFECTIVE:
+ EmitEffectivenessSound(0, SE_KOUKA_H);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case MOVESTATUS_NOTVERYEFFECTIVE:
+ EmitEffectivenessSound(0, SE_KOUKA_L);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case MOVESTATUS_NOTAFFECTED:
+ case MOVESTATUS_FAILED:
+ // no sound
+ break;
+ case MOVESTATUS_ENDURED:
+ case MOVESTATUS_ONEHITKO:
+ case MOVESTATUS_HUNGON:
+ default:
+ if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ {
+ EmitEffectivenessSound(0, SE_KOUKA_H);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ {
+ EmitEffectivenessSound(0, SE_KOUKA_L);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)))
+ {
+ EmitEffectivenessSound(0, SE_KOUKA_M);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ break;
+ }
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk0F_resultmessage(void)
+{
+ u32 stringId = 0;
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2))
+ {
+ stringId = gMissStringIds[gBattleCommunication[6]];
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+ else
+ {
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ {
+ case MOVESTATUS_SUPEREFFECTIVE:
+ stringId = STRINGID_SUPEREFFECTIVE;
+ break;
+ case MOVESTATUS_NOTVERYEFFECTIVE:
+ stringId = STRINGID_NOTVERYEFFECTIVE;
+ break;
+ case MOVESTATUS_ONEHITKO:
+ stringId = STRINGID_ONEHITKO;
+ break;
+ case MOVESTATUS_ENDURED:
+ stringId = STRINGID_PKMNENDUREDHIT;
+ break;
+ case MOVESTATUS_FAILED:
+ stringId = STRINGID_BUTITFAILED;
+ break;
+ case MOVESTATUS_NOTAFFECTED:
+ stringId = STRINGID_ITDOESNTAFFECT;
+ break;
+ case MOVESTATUS_HUNGON:
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ gStringBank = gBankTarget;
+ gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
+ return;
+ default:
+ if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ {
+ stringId = STRINGID_ITDOESNTAFFECT;
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
+ {
+ gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
+ gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE);
+ gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
+ return;
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_ENDURED)
+ {
+ gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_EnduredMsg;
+ return;
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_HUNGON)
+ {
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ gStringBank = gBankTarget;
+ gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
+ return;
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_FAILED)
+ {
+ stringId = STRINGID_BUTITFAILED;
+ }
+ else
+ {
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ }
+ }
+ }
+
+ if (stringId)
+ PrepareStringBattle(stringId, gBankAttacker);
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk10_printstring(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ PrepareStringBattle(var, gBankAttacker);
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+static void atk11_printstring_playeronly(void)
+{
+ gActiveBank = gBankAttacker;
+
+ EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+}
+
+static void atk12_waitmessage(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ if (!gBattleCommunication[MSG_DISPLAY])
+ {
+ gBattlescriptCurrInstr += 3;
+ }
+ else
+ {
+ u16 toWait = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ if (++gPauseCounterBattle >= toWait)
+ {
+ gPauseCounterBattle = 0;
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ }
+ }
+ }
+}
+
+static void atk13_printfromtable(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ ptr += gBattleCommunication[MULTISTRING_CHOOSER];
+
+ PrepareStringBattle(*ptr, gBankAttacker);
+
+ gBattlescriptCurrInstr += 5;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+static void atk14_printfromtable_playeronly(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ ptr += gBattleCommunication[MULTISTRING_CHOOSER];
+
+ gActiveBank = gBankAttacker;
+ EmitPrintStringPlayerOnly(0, *ptr);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 5;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+u8 BankGetTurnOrder(u8 bank)
+{
+ s32 i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBanksByTurnOrder[i] == bank)
+ break;
+ }
+ return i;
+}
+
+#define INCREMENT_RESET_RETURN \
+{ \
+ gBattlescriptCurrInstr++; \
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \
+ return; \
+}
+
+#define RESET_RETURN \
+{ \
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \
+ return; \
+}
+
+void SetMoveEffect(bool8 primary, u8 certain)
+{
+ bool32 statusChanged = FALSE;
+ u8 affectsUser = 0; // 0x40 otherwise
+ bool32 noSunCanFreeze = TRUE;
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
+ {
+ gEffectBank = gBankAttacker; // bank that effects get applied on
+ gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
+ affectsUser = MOVE_EFFECT_AFFECTS_USER;
+ gBattleScripting.bank = gBankTarget; // theoretically the attacker
+ }
+ else
+ {
+ gEffectBank = gBankTarget;
+ gBattleScripting.bank = gBankAttacker;
+ }
+
+ if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
+ INCREMENT_RESET_RETURN
+
+ if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
+ INCREMENT_RESET_RETURN
+
+ if (gBattleMons[gEffectBank].hp == 0
+ && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY
+ && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM)
+ INCREMENT_RESET_RETURN
+
+ if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER)
+ INCREMENT_RESET_RETURN
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change
+ {
+ switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ {
+ case STATUS_SLEEP:
+ // check active uproar
+ if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF)
+ {
+ for (gActiveBank = 0;
+ gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR);
+ gActiveBank++)
+ {}
+ }
+ else
+ gActiveBank = gNoOfAllBanks;
+
+ if (gBattleMons[gEffectBank].status1)
+ break;
+ if (gActiveBank != gNoOfAllBanks)
+ break;
+ if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT)
+ break;
+ if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA)
+ break;
+
+ CancelMultiTurnMoves(gEffectBank);
+ statusChanged = TRUE;
+ break;
+ case STATUS_POISON:
+ if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ gLastUsedAbility = ABILITY_IMMUNITY;
+ RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PSNPrevention;
+
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ RESET_RETURN
+ }
+ if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
+ || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
+ && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PSNPrevention;
+
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ RESET_RETURN
+ }
+ if (gBattleMons[gEffectBank].type1 == TYPE_POISON)
+ break;
+ if (gBattleMons[gEffectBank].type2 == TYPE_POISON)
+ break;
+ if (gBattleMons[gEffectBank].type1 == TYPE_STEEL)
+ break;
+ if (gBattleMons[gEffectBank].type2 == TYPE_STEEL)
+ break;
+ if (gBattleMons[gEffectBank].status1)
+ break;
+ if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY)
+ break;
+
+ statusChanged = TRUE;
+ break;
+ case STATUS_BURN:
+ if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ gLastUsedAbility = ABILITY_WATER_VEIL;
+ RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL);
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_BRNPrevention;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ RESET_RETURN
+ }
+ if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE
+ || gBattleMons[gEffectBank].type2 == TYPE_FIRE)
+ && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_BRNPrevention;
+
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ RESET_RETURN
+ }
+ if (gBattleMons[gEffectBank].type1 == TYPE_FIRE)
+ break;
+ if (gBattleMons[gEffectBank].type2 == TYPE_FIRE)
+ break;
+ if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL)
+ break;
+ if (gBattleMons[gEffectBank].status1)
+ break;
+
+ statusChanged = TRUE;
+ break;
+ case STATUS_FREEZE:
+ if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
+ noSunCanFreeze = FALSE;
+ if (gBattleMons[gEffectBank].type1 == TYPE_ICE)
+ break;
+ if (gBattleMons[gEffectBank].type2 == TYPE_ICE)
+ break;
+ if (gBattleMons[gEffectBank].status1)
+ break;
+ if (noSunCanFreeze == 0)
+ break;
+ if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR)
+ break;
+
+ CancelMultiTurnMoves(gEffectBank);
+ statusChanged = TRUE;
+ break;
+ case STATUS_PARALYSIS:
+ if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER)
+ {
+ if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
+ {
+ gLastUsedAbility = ABILITY_LIMBER;
+ RecordAbilityBattle(gEffectBank, ABILITY_LIMBER);
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
+
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ RESET_RETURN
+ }
+ else
+ break;
+ }
+ if (gBattleMons[gEffectBank].status1)
+ break;
+
+ statusChanged = TRUE;
+ break;
+ case STATUS_TOXIC_POISON:
+ if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ gLastUsedAbility = ABILITY_IMMUNITY;
+ RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PSNPrevention;
+
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ RESET_RETURN
+ }
+ if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
+ || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
+ && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PSNPrevention;
+
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ RESET_RETURN
+ }
+ if (gBattleMons[gEffectBank].status1)
+ break;
+ if (gBattleMons[gEffectBank].type1 != TYPE_POISON
+ && gBattleMons[gEffectBank].type2 != TYPE_POISON
+ && gBattleMons[gEffectBank].type1 != TYPE_STEEL
+ && gBattleMons[gEffectBank].type2 != TYPE_STEEL)
+ {
+ if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY)
+ break;
+
+ // It's redundant, because at this point we know the status1 value is 0.
+ gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON);
+ gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON);
+ statusChanged = TRUE;
+ break;
+ }
+ else
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ }
+ break;
+ }
+ if (statusChanged == TRUE)
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+
+ if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
+ gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2);
+ else
+ gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+
+ gActiveBank = gEffectBank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+
+ // for synchronize
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON
+ || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC
+ || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS
+ || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
+ {
+ u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
+ *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
+ gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
+ }
+ return;
+ }
+ else if (statusChanged == FALSE)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattlescriptCurrInstr++;
+ return;
+ }
+ return;
+ }
+ else
+ {
+ if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ u8 side;
+ switch (gBattleCommunication[MOVE_EFFECT_BYTE])
+ {
+ case MOVE_EFFECT_CONFUSION:
+ if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO
+ || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION)
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2;
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ }
+ break;
+ case MOVE_EFFECT_FLINCH:
+ if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS)
+ {
+ if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
+ {
+ gLastUsedAbility = ABILITY_INNER_FOCUS;
+ RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS);
+ gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+ }
+ else
+ {
+ if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber)
+ gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gBattlescriptCurrInstr++;
+ }
+ break;
+ case MOVE_EFFECT_UPROAR:
+ if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR))
+ {
+
+ gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBank] = gCurrentMove;
+ gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4;
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+ break;
+ case MOVE_EFFECT_PAYDAY:
+ if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER)
+ {
+ u16 PayDay = gPaydayMoney;
+ gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
+ if (PayDay > gPaydayMoney)
+ gPaydayMoney = 0xFFFF;
+ }
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case MOVE_EFFECT_TRI_ATTACK:
+ if (gBattleMons[gEffectBank].status1)
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3;
+ SetMoveEffect(FALSE, 0);
+ }
+ break;
+ case MOVE_EFFECT_CHARGING:
+ gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBank] = gCurrentMove;
+ gProtectStructs[gEffectBank].chargingTurn = 1;
+ gBattlescriptCurrInstr++;
+ break;
+ case MOVE_EFFECT_WRAP:
+ if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED)
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD;
+
+ *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove;
+ *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8;
+ *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker;
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+
+ for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
+ {
+ if (gBattleCommunication[MULTISTRING_CHOOSER] > 4)
+ break;
+ if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
+ break;
+ }
+ }
+ break;
+ case MOVE_EFFECT_RECOIL_25: // 25% recoil
+ gBattleMoveDamage = (gHpDealt) / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case MOVE_EFFECT_ATK_PLUS_1:
+ case MOVE_EFFECT_DEF_PLUS_1:
+ case MOVE_EFFECT_SPD_PLUS_1:
+ case MOVE_EFFECT_SP_ATK_PLUS_1:
+ case MOVE_EFFECT_SP_DEF_PLUS_1:
+ case MOVE_EFFECT_ACC_PLUS_1:
+ case MOVE_EFFECT_EVS_PLUS_1:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1),
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1,
+ affectsUser, 0))
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_StatUp;
+ }
+ break;
+ case MOVE_EFFECT_ATK_MINUS_1:
+ case MOVE_EFFECT_DEF_MINUS_1:
+ case MOVE_EFFECT_SPD_MINUS_1:
+ case MOVE_EFFECT_SP_ATK_MINUS_1:
+ case MOVE_EFFECT_SP_DEF_MINUS_1:
+ case MOVE_EFFECT_ACC_MINUS_1:
+ case MOVE_EFFECT_EVS_MINUS_1:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1,
+ affectsUser, 0))
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_StatDown;
+ }
+ break;
+ case MOVE_EFFECT_ATK_PLUS_2:
+ case MOVE_EFFECT_DEF_PLUS_2:
+ case MOVE_EFFECT_SPD_PLUS_2:
+ case MOVE_EFFECT_SP_ATK_PLUS_2:
+ case MOVE_EFFECT_SP_DEF_PLUS_2:
+ case MOVE_EFFECT_ACC_PLUS_2:
+ case MOVE_EFFECT_EVS_PLUS_2:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2),
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1,
+ affectsUser, 0))
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_StatUp;
+ }
+ break;
+ case MOVE_EFFECT_ATK_MINUS_2:
+ case MOVE_EFFECT_DEF_MINUS_2:
+ case MOVE_EFFECT_SPD_MINUS_2:
+ case MOVE_EFFECT_SP_ATK_MINUS_2:
+ case MOVE_EFFECT_SP_DEF_MINUS_2:
+ case MOVE_EFFECT_ACC_MINUS_2:
+ case MOVE_EFFECT_EVS_MINUS_2:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1,
+ affectsUser, 0))
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_StatDown;
+ }
+ break;
+ case MOVE_EFFECT_RECHARGE:
+ gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE;
+ gDisableStructs[gEffectBank].rechargeCounter = 2;
+ gLockedMoves[gEffectBank] = gCurrentMove;
+ gBattlescriptCurrInstr++;
+ break;
+ case MOVE_EFFECT_RAGE:
+ gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE;
+ gBattlescriptCurrInstr++;
+ break;
+ case MOVE_EFFECT_STEAL_ITEM:
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ {
+ gBattlescriptCurrInstr++;
+ break;
+ }
+
+ side = GetBankSide(gBankAttacker);
+ if (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ && !(gBattleTypeFlags &
+ (BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_SECRET_BASE)))
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else if (!(gBattleTypeFlags &
+ (BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_SECRET_BASE))
+ && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else if (gBattleMons[gBankTarget].item
+ && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
+ {
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_NoItemSteal;
+
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else if (gBattleMons[gBankAttacker].item != 0
+ || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)
+ || gBattleMons[gBankTarget].item == 0)
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ u16* changedItem = &gBattleStruct->changedItems[gBankAttacker];
+ gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item;
+ gBattleMons[gBankTarget].item = 0;
+
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
+ MarkBufferBankForExecution(gBankAttacker);
+
+ gActiveBank = gBankTarget;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
+ MarkBufferBankForExecution(gBankTarget);
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_ItemSteal;
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
+ }
+
+ }
+ break;
+ case MOVE_EFFECT_PREVENT_ESCAPE:
+ gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
+ gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker;
+ gBattlescriptCurrInstr++;
+ break;
+ case MOVE_EFFECT_NIGHTMARE:
+ gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE;
+ gBattlescriptCurrInstr++;
+ break;
+ case MOVE_EFFECT_ALL_STATS_UP:
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_AllStatsUp;
+ break;
+ case MOVE_EFFECT_RAPIDSPIN:
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
+ break;
+ case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
+ if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS))
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
+
+ gActiveBank = gBankTarget;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
+ }
+ break;
+ case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_AtkDefDown;
+ break;
+ case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle
+ gBattleMoveDamage = gHpDealt / 3;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case MOVE_EFFECT_THRASH:
+ if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBank] = gCurrentMove;
+ gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA);
+ }
+ break;
+ case MOVE_EFFECT_KNOCK_OFF:
+ if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD)
+ {
+ if (gBattleMons[gEffectBank].item == 0)
+ {
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gLastUsedAbility = ABILITY_STICKY_HOLD;
+ gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
+ RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD);
+ }
+ break;
+ }
+ if (gBattleMons[gEffectBank].item)
+ {
+ side = GetBankSide(gEffectBank);
+
+ gLastUsedItem = gBattleMons[gEffectBank].item;
+ gBattleMons[gEffectBank].item = 0;
+ gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_KnockedOff;
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0;
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+ break;
+ case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_SAtkDown2;
+ break;
+ }
+ }
+ }
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+}
+
+static void atk15_seteffectwithchance(void)
+{
+ u32 percentChance;
+
+ if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
+ percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
+ else
+ percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN);
+ SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
+ }
+ else if (Random() % 100 < percentChance
+ && gBattleCommunication[MOVE_EFFECT_BYTE]
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ if (percentChance >= 100)
+ SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
+ else
+ SetMoveEffect(0, 0);
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattleScripting.field_16 = 0;
+}
+
+static void atk16_seteffectprimary(void)
+{
+ SetMoveEffect(TRUE, 0);
+}
+
+static void atk17_seteffectsecondary(void)
+{
+ SetMoveEffect(FALSE, 0);
+}
+
+static void atk18_status_effect_clear(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC)
+ gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ else
+ gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattlescriptCurrInstr += 2;
+ gBattleScripting.field_16 = 0;
+}
+
+static void atk19_faint_pokemon(void)
+{
+ const u8 *BS_ptr;
+
+ if (gBattlescriptCurrInstr[2] != 0)
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ {
+ BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ BattleScriptPop();
+ gBattlescriptCurrInstr = BS_ptr;
+ gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ }
+ else
+ {
+ u8 bank;
+
+ if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
+ {
+ gActiveBank = gBankAttacker;
+ bank = gBankTarget;
+ BS_ptr = BattleScript_FaintAttacker;
+ }
+ else
+ {
+ gActiveBank = gBankTarget;
+ bank = gBankAttacker;
+ BS_ptr = BattleScript_FaintTarget;
+ }
+ if (!(gAbsentBankFlags & gBitTable[gActiveBank])
+ && gBattleMons[gActiveBank].hp == 0)
+ {
+ gHitMarker |= HITMARKER_FAINTED(gActiveBank);
+ BattleScriptPush(gBattlescriptCurrInstr + 7);
+ gBattlescriptCurrInstr = BS_ptr;
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ gHitMarker |= HITMARKER_x400000;
+ if (gBattleResults.playerFaintCounter < 0xFF)
+ gBattleResults.playerFaintCounter++;
+ AdjustFriendshipOnBattleFaint(gActiveBank);
+ }
+ else
+ {
+ if (gBattleResults.opponentFaintCounter < 0xFF)
+ gBattleResults.opponentFaintCounter++;
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ }
+ if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0)
+ {
+ gHitMarker &= ~(HITMARKER_DESTINYBOND);
+ BattleScriptPush(gBattlescriptCurrInstr);
+ gBattleMoveDamage = gBattleMons[bank].hp;
+ gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
+ }
+ if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE)
+ && !(gHitMarker & HITMARKER_GRUDGE)
+ && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
+ && gBattleMons[gBankAttacker].hp != 0
+ && gCurrentMove != MOVE_STRUGGLE)
+ {
+ u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBankAttacker);
+
+ gBattleMons[gBankAttacker].pp[moveIndex] = 0;
+ BattleScriptPush(gBattlescriptCurrInstr);
+ gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
+ MarkBufferBankForExecution(gActiveBank);
+
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex])
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ }
+}
+
+static void atk1A_faint_animation(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ EmitFaintAnimation(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk1B_faint_effects_clear(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0)
+ {
+ gBattleMons[gActiveBank].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ FaintClearSetData(); // Effects like attractions, trapping, etc.
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk1C_jumpifstatus(void)
+{
+ u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+
+ if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk1D_jumpifstatus2(void)
+{
+ u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+
+ if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk1E_jumpifability(void)
+{
+ u8 bank;
+ u8 ability = gBattlescriptCurrInstr[2];
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE)
+ {
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0);
+ if (bank)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(bank - 1, gLastUsedAbility);
+ gBattleScripting.field_15 = bank - 1;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE)
+ {
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0);
+ if (bank)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(bank - 1, gLastUsedAbility);
+ gBattleScripting.field_15 = bank - 1;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[bank].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(bank, gLastUsedAbility);
+ gBattleScripting.field_15 = bank;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+static void atk1F_jumpifsideaffecting(void)
+{
+ u8 side;
+ u16 flags;
+ const u8* jumpPtr;
+
+ if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
+ side = GET_BANK_SIDE(gBankAttacker);
+ else
+ side = GET_BANK_SIDE(gBankTarget);
+
+ flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2);
+ jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4);
+
+ if (gSideAffecting[side] & flags)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 8;
+}
+
+static void atk20_jumpifstat(void)
+{
+ u8 ret = 0;
+ u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]];
+
+ switch (gBattlescriptCurrInstr[2])
+ {
+ case CMP_EQUAL:
+ if (value == gBattlescriptCurrInstr[4])
+ ret++;
+ break;
+ case CMP_NOT_EQUAL:
+ if (value != gBattlescriptCurrInstr[4])
+ ret++;
+ break;
+ case CMP_GREATER_THAN:
+ if (value > gBattlescriptCurrInstr[4])
+ ret++;
+ break;
+ case CMP_LESS_THAN:
+ if (value < gBattlescriptCurrInstr[4])
+ ret++;
+ break;
+ case CMP_COMMON_BITS:
+ if (value & gBattlescriptCurrInstr[4])
+ ret++;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(value & gBattlescriptCurrInstr[4]))
+ ret++;
+ break;
+ }
+
+ if (ret)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ else
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk21_jumpifstatus3(void)
+{
+ u32 flags;
+ const u8* jumpPtr;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
+
+ if (gBattlescriptCurrInstr[6])
+ {
+ if ((gStatuses3[gActiveBank] & flags) != 0)
+ gBattlescriptCurrInstr += 11;
+ else
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ if ((gStatuses3[gActiveBank] & flags) != 0)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 11;
+ }
+}
+
+static void atk22_jumpiftype(void)
+{
+ u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ u8 type = gBattlescriptCurrInstr[2];
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk23_getexp(void)
+{
+ u16 item;
+ s32 i; // also used as stringId
+ u8 holdEffect;
+ s32 sentIn;
+
+ s32 viaExpShare = 0;
+ u16* exp = &gBattleStruct->expValue;
+
+ gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]);
+ sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1];
+
+ switch (gBattleScripting.atk23_state)
+ {
+ case 0: // check if should receive exp at all
+ if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_x4000000
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_SAFARI
+ | BATTLE_TYPE_BATTLE_TOWER
+ | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ gBattleScripting.atk23_state = 6; // goto last case
+ }
+ else
+ {
+ gBattleScripting.atk23_state++;
+ gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]];
+ }
+ break;
+ case 1: // calculate experience points to redistribute
+ {
+ u16 calculatedExp;
+ s32 viaSentIn;
+
+ for (viaSentIn = 0, i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
+ continue;
+ if (gBitTable[i] & sentIn)
+ viaSentIn++;
+
+ item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+
+ if (item == ITEM_ENIGMA_BERRY)
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(item);
+
+ if (holdEffect == HOLD_EFFECT_EXP_SHARE)
+ viaExpShare++;
+ }
+
+ calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7;
+
+ if (viaExpShare) // at least one mon is getting exp via exp share
+ {
+ *exp = calculatedExp / 2 / viaSentIn;
+ if (*exp == 0)
+ *exp = 1;
+
+ gExpShareExp = calculatedExp / 2 / viaExpShare;
+ if (gExpShareExp == 0)
+ gExpShareExp = 1;
+ }
+ else
+ {
+ *exp = calculatedExp / viaSentIn;
+ if (*exp == 0)
+ *exp = 1;
+ gExpShareExp = 0;
+ }
+
+ gBattleScripting.atk23_state++;
+ gBattleStruct->expGetterId = 0;
+ gBattleStruct->sentInPokes = sentIn;
+ }
+ // fall through
+ case 2: // set exp value to the poke in expgetter_id and print message
+ if (gBattleExecBuffer == 0)
+ {
+ item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM);
+
+ if (item == ITEM_ENIGMA_BERRY)
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(item);
+
+ if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
+ {
+ *(&gBattleStruct->sentInPokes) >>= 1;
+ gBattleScripting.atk23_state = 5;
+ gBattleMoveDamage = 0; // used for exp
+ }
+ else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
+ {
+ *(&gBattleStruct->sentInPokes) >>= 1;
+ gBattleScripting.atk23_state = 5;
+ gBattleMoveDamage = 0; // used for exp
+ }
+ else
+ {
+ // music change in wild battle after fainting a poke
+ if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
+ {
+ BattleMusicStop();
+ PlayBGM(0x161);
+ gBattleStruct->wildVictorySong++;
+ }
+
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP))
+ {
+ if (gBattleStruct->sentInPokes & 1)
+ gBattleMoveDamage = *exp;
+ else
+ gBattleMoveDamage = 0;
+
+ if (holdEffect == HOLD_EFFECT_EXP_SHARE)
+ gBattleMoveDamage += gExpShareExp;
+ if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+
+ if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId]))
+ {
+ // check if the pokemon doesn't belong to the player
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3)
+ {
+ i = 0x149;
+ }
+ else
+ {
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ i = 0x14A;
+ }
+ }
+ else
+ {
+ i = 0x149;
+ }
+
+ // get exp getter bank
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2]))
+ gBattleStruct->expGetterBank = 2;
+ else
+ {
+ if (!(gAbsentBankFlags & gBitTable[0]))
+ gBattleStruct->expGetterBank = 0;
+ else
+ gBattleStruct->expGetterBank = 2;
+ }
+ }
+ else
+ gBattleStruct->expGetterBank = 0;
+
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId)
+
+ // buffer 'gained' or 'gained a boosted'
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, i)
+
+ PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
+
+ PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank);
+ MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species);
+ }
+ gBattleStruct->sentInPokes >>= 1;
+ gBattleScripting.atk23_state++;
+ }
+ }
+ break;
+ case 3: // Set stats and give exp
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleBufferB[gBattleStruct->expGetterBank][0] = 0;
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
+ {
+ BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
+ BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
+ BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+ BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+
+ gActiveBank = gBattleStruct->expGetterBank;
+ EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattleScripting.atk23_state++;
+ }
+ break;
+ case 4: // lvl up if necessary
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = gBattleStruct->expGetterBank;
+ if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId)
+ sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId)
+
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL))
+
+ BattleScriptPushCursor();
+ gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId];
+ gBattlescriptCurrInstr = BattleScript_LevelUp;
+ gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
+ AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0);
+
+ // update battle mon structure after level up
+ if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp)
+ {
+ gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
+ gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
+ gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
+ gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
+ gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ // Why is this duplicated?
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+
+ gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
+ }
+ // What is else if?
+ if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
+ gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
+ gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
+ gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
+ gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
+ // Duplicated again, but this time there's no Sp Defense
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD);
+
+ gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
+ }
+ gBattleScripting.atk23_state = 5;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ gBattleScripting.atk23_state = 5;
+ }
+ }
+ break;
+ case 5: // looper increment
+ if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
+ gBattleScripting.atk23_state = 3;
+ else
+ {
+ gBattleStruct->expGetterId++;
+ if (gBattleStruct->expGetterId <= 5)
+ gBattleScripting.atk23_state = 2; // loop again
+ else
+ gBattleScripting.atk23_state = 6; // we're done
+ }
+ break;
+ case 6: // increment instruction
+ if (gBattleExecBuffer == 0)
+ {
+ // not sure why gf clears the item and ability here
+ gBattleMons[gBank1].item = 0;
+ gBattleMons[gBank1].ability = 0;
+ gBattlescriptCurrInstr += 2;
+ }
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+static void atk24(void)
+{
+ u16 HP_count = 0;
+ s32 i;
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID)
+ {
+ for (i = 0; i < 3; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ }
+ }
+ else
+ {
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
+ && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i])))
+ {
+ HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ }
+ }
+ }
+
+ if (HP_count == 0)
+ gBattleOutcome |= BATTLE_LOST;
+
+ for (HP_count = 0, i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
+ && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A1 & gBitTable[i])))
+ {
+ HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
+ }
+ }
+
+ if (HP_count == 0)
+ gBattleOutcome |= BATTLE_WON;
+
+ if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ {
+ s32 foundPlayer;
+ s32 foundOpponent;
+
+ // Impossible to decompile loops.
+ for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2)
+ {
+ if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
+ foundPlayer++;
+ }
+
+ for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2)
+ {
+ if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
+ foundOpponent++;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (foundOpponent + foundPlayer > 1)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ if (foundOpponent != 0 && foundPlayer != 0)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+#else
+__attribute__((naked))
+static void atk24(void)
+{
+ asm("\n\
+ .syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ movs r6, 0\n\
+ ldr r0, =gBattleExecBuffer\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0804ACE2\n\
+ b _0804AF22\n\
+ _0804ACE2:\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 15\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804AD48\n\
+ ldr r0, =gPartnerTrainerId\n\
+ ldrh r1, [r0]\n\
+ ldr r0, =0x00000c03\n\
+ cmp r1, r0\n\
+ bne _0804AD48\n\
+ movs r5, 0\n\
+ _0804ACFC:\n\
+ movs r0, 0x64\n\
+ adds r1, r5, 0\n\
+ muls r1, r0\n\
+ ldr r0, =gPlayerParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0804AD2C\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0804AD2C\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ adds r0, r6, r0\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ _0804AD2C:\n\
+ adds r5, 0x1\n\
+ cmp r5, 0x2\n\
+ ble _0804ACFC\n\
+ b _0804ADA8\n\
+ .pool\n\
+ _0804AD48:\n\
+ movs r5, 0\n\
+ _0804AD4A:\n\
+ movs r0, 0x64\n\
+ adds r1, r5, 0\n\
+ muls r1, r0\n\
+ ldr r0, =gPlayerParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0804ADA2\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0804ADA2\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 11\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804AD94\n\
+ ldr r0, =gBattleStruct\n\
+ ldr r0, [r0]\n\
+ movs r1, 0xA8\n\
+ lsls r1, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ ldr r2, =gBitTable\n\
+ lsls r0, r5, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _0804ADA2\n\
+ _0804AD94:\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ adds r0, r6, r0\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ _0804ADA2:\n\
+ adds r5, 0x1\n\
+ cmp r5, 0x5\n\
+ ble _0804AD4A\n\
+ _0804ADA8:\n\
+ cmp r6, 0\n\
+ bne _0804ADB6\n\
+ ldr r0, =gBattleOutcome\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x2\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ _0804ADB6:\n\
+ movs r6, 0\n\
+ movs r5, 0\n\
+ _0804ADBA:\n\
+ movs r0, 0x64\n\
+ adds r1, r5, 0\n\
+ muls r1, r0\n\
+ ldr r0, =gEnemyParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0804AE10\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0804AE10\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 11\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804AE02\n\
+ ldr r0, =gBattleStruct\n\
+ ldr r0, [r0]\n\
+ ldr r1, =0x000002a1\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ ldr r2, =gBitTable\n\
+ lsls r0, r5, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _0804AE10\n\
+ _0804AE02:\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ adds r0, r6, r0\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ _0804AE10:\n\
+ adds r5, 0x1\n\
+ cmp r5, 0x5\n\
+ ble _0804ADBA\n\
+ ldr r2, =gBattleOutcome\n\
+ cmp r6, 0\n\
+ bne _0804AE24\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x1\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ _0804AE24:\n\
+ ldrb r0, [r2]\n\
+ cmp r0, 0\n\
+ bne _0804AF1A\n\
+ ldr r0, =gBattleTypeFlags\n\
+ ldr r1, [r0]\n\
+ ldr r2, =0x02000002\n\
+ ands r1, r2\n\
+ mov r8, r0\n\
+ cmp r1, 0\n\
+ beq _0804AF1A\n\
+ movs r3, 0\n\
+ movs r5, 0\n\
+ ldr r0, =gNoOfAllBanks\n\
+ ldrb r1, [r0]\n\
+ mov r12, r0\n\
+ ldr r7, =gBattlescriptCurrInstr\n\
+ cmp r3, r1\n\
+ bge _0804AE70\n\
+ ldr r0, =gHitMarker\n\
+ movs r6, 0x80\n\
+ lsls r6, 21\n\
+ ldr r4, [r0]\n\
+ adds r2, r1, 0\n\
+ ldr r1, =gSpecialStatuses\n\
+ _0804AE54:\n\
+ adds r0, r6, 0\n\
+ lsls r0, r5\n\
+ ands r0, r4\n\
+ cmp r0, 0\n\
+ beq _0804AE68\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _0804AE68\n\
+ adds r3, 0x1\n\
+ _0804AE68:\n\
+ adds r1, 0x28\n\
+ adds r5, 0x2\n\
+ cmp r5, r2\n\
+ blt _0804AE54\n\
+ _0804AE70:\n\
+ movs r2, 0\n\
+ movs r5, 0x1\n\
+ mov r4, r12\n\
+ ldrb r1, [r4]\n\
+ cmp r5, r1\n\
+ bge _0804AEAA\n\
+ ldr r0, =gHitMarker\n\
+ movs r4, 0x80\n\
+ lsls r4, 21\n\
+ mov r12, r4\n\
+ ldr r6, [r0]\n\
+ ldr r0, =gSpecialStatuses\n\
+ adds r4, r1, 0\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x14\n\
+ _0804AE8E:\n\
+ mov r0, r12\n\
+ lsls r0, r5\n\
+ ands r0, r6\n\
+ cmp r0, 0\n\
+ beq _0804AEA2\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _0804AEA2\n\
+ adds r2, 0x1\n\
+ _0804AEA2:\n\
+ adds r1, 0x28\n\
+ adds r5, 0x2\n\
+ cmp r5, r4\n\
+ blt _0804AE8E\n\
+ _0804AEAA:\n\
+ mov r1, r8\n\
+ ldr r0, [r1]\n\
+ movs r1, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804AEF0\n\
+ adds r0, r2, r3\n\
+ cmp r0, 0x1\n\
+ bgt _0804AEF8\n\
+ b _0804AF12\n\
+ .pool\n\
+ _0804AEF0:\n\
+ cmp r2, 0\n\
+ beq _0804AF12\n\
+ cmp r3, 0\n\
+ beq _0804AF12\n\
+ _0804AEF8:\n\
+ ldr r2, [r7]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ adds r1, r0\n\
+ str r1, [r7]\n\
+ b _0804AF22\n\
+ _0804AF12:\n\
+ ldr r0, [r7]\n\
+ adds r0, 0x5\n\
+ str r0, [r7]\n\
+ b _0804AF22\n\
+ _0804AF1A:\n\
+ ldr r1, =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+ _0804AF22:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+static void MoveValuesCleanUp(void)
+{
+ gBattleMoveFlags = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gCritMultiplier = 1;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattleCommunication[6] = 0;
+ gHitMarker &= ~(HITMARKER_DESTINYBOND);
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+}
+
+static void atk25_move_values_cleanup(void)
+{
+ MoveValuesCleanUp();
+ gBattlescriptCurrInstr += 1;
+}
+
+static void atk26_set_multihit(void)
+{
+ gMultiHitCounter = gBattlescriptCurrInstr[1];
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk27_decrement_multihit(void)
+{
+ if (--gMultiHitCounter == 0)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atk28_goto(void)
+{
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atk29_jumpifbyte(void)
+{
+ u8 caseID = gBattlescriptCurrInstr[1];
+ const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u8 value = gBattlescriptCurrInstr[6];
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
+
+ gBattlescriptCurrInstr += 11;
+
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memByte == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memByte != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memByte > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memByte < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memByte & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memByte & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+static void atk2A_jumpifhalfword(void)
+{
+ u8 caseID = gBattlescriptCurrInstr[1];
+ const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8);
+
+ gBattlescriptCurrInstr += 12;
+
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memHword == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memHword != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memHword > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memHword < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memHword & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memHword & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+static void atk2B_jumpifword(void)
+{
+ u8 caseID = gBattlescriptCurrInstr[1];
+ const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6);
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+
+ gBattlescriptCurrInstr += 14;
+
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memWord == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memWord != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memWord > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memWord < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memWord & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memWord & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+static void atk2C_jumpifarrayequal(void)
+{
+ const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ u32 size = gBattlescriptCurrInstr[9];
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+
+ u8 i;
+ for (i = 0; i < size; i++)
+ {
+ if (*mem1 != *mem2)
+ {
+ gBattlescriptCurrInstr += 14;
+ break;
+ }
+ mem1++, mem2++;
+ }
+
+ if (i == size)
+ gBattlescriptCurrInstr = jumpPtr;
+}
+
+static void atk2D_jumpifarraynotequal(void)
+{
+ u8 equalBytes = 0;
+ const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ u32 size = gBattlescriptCurrInstr[9];
+ const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+
+ u8 i;
+ for (i = 0; i < size; i++)
+ {
+ if (*mem1 == *mem2)
+ {
+ equalBytes++;
+ }
+ mem1++, mem2++;
+ }
+
+ if (equalBytes != size)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 14;
+}
+
+static void atk2E_setbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte = gBattlescriptCurrInstr[5];
+
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk2F_addbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte += gBattlescriptCurrInstr[5];
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk30_subbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte -= gBattlescriptCurrInstr[5];
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk31_copyarray(void)
+{
+ u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ s32 size = gBattlescriptCurrInstr[9];
+
+ s32 i;
+ for (i = 0; i < size; i++)
+ {
+ dest[i] = src[i];
+ }
+
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk32_copyarray_withindex(void)
+{
+ u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9);
+ s32 size = gBattlescriptCurrInstr[13];
+
+ s32 i;
+ for (i = 0; i < size; i++)
+ {
+ dest[i] = src[i + *index];
+ }
+
+ gBattlescriptCurrInstr += 14;
+}
+
+static void atk33_orbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte |= gBattlescriptCurrInstr[5];
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk34_orhalfword(void)
+{
+ u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+
+ *memHword |= val;
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk35_orword(void)
+{
+ u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5);
+
+ *memWord |= val;
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk36_bicbyte(void)
+{
+ u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *memByte &= ~(gBattlescriptCurrInstr[5]);
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk37_bichalfword(void)
+{
+ u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+
+ *memHword &= ~val;
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk38_bicword(void)
+{
+ u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5);
+
+ *memWord &= ~val;
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk39_pause(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ if (++gPauseCounterBattle >= value)
+ {
+ gPauseCounterBattle = 0;
+ gBattlescriptCurrInstr += 3;
+ }
+ }
+}
+
+static void atk3A_waitstate(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattlescriptCurrInstr++;
+}
+
+static void atk3B_healthbar_update(void)
+{
+ if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
+ gActiveBank = gBankTarget;
+ else
+ gActiveBank = gBankAttacker;
+
+ EmitHealthBarUpdate(0, gBattleMoveDamage);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk3C_return(void)
+{
+ BattleScriptPop();
+}
+
+static void atk3D_end(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ sub_81A5718(gBankAttacker);
+
+ gBattleMoveFlags = 0;
+ gActiveBank = 0;
+ gCurrentActionFuncId = 0xB;
+}
+
+static void atk3E_end2(void)
+{
+ gActiveBank = 0;
+ gCurrentActionFuncId = 0xB;
+}
+
+static void atk3F_end3(void) // pops the main function stack
+{
+ BattleScriptPop();
+ if (BATTLE_CALLBACKS_STACK->size)
+ BATTLE_CALLBACKS_STACK->size--;
+ gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size];
+}
+
+static void atk41_call(void)
+{
+ BattleScriptPush(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atk42_jumpiftype2(void)
+{
+ u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
+ else
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk43_jumpifabilitypresent(void)
+{
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk44_end_selection_script(void)
+{
+ *(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
+}
+
+static void atk45_playanimation(void)
+{
+ const u16* argumentPtr;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
+ || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
+ || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
+ {
+ EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 7);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ }
+ else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
+ {
+ EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+static void atk46_playanimation2(void) // animation Id is stored in the first pointer
+{
+ const u16* argumentPtr;
+ const u8* animationIdPtr;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+
+ if (*animationIdPtr == B_ANIM_STATS_CHANGE
+ || *animationIdPtr == B_ANIM_SNATCH_MOVE
+ || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
+ {
+ EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES
+ || *animationIdPtr == B_ANIM_SUN_CONTINUES
+ || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
+ || *animationIdPtr == B_ANIM_HAIL_CONTINUES)
+ {
+ EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else
+ {
+ EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 10;
+ }
+}
+
+static void atk47_setgraphicalstatchangevalues(void)
+{
+ u8 value = 0;
+ switch (gBattleScripting.statChanger & 0xF0)
+ {
+ case 0x10: // +1
+ value = 0xF;
+ break;
+ case 0x20: // +2
+ value = 0x27;
+ break;
+ case 0x90: // -1
+ value = 0x16;
+ break;
+ case 0xA0: // -2
+ value = 0x2E;
+ break;
+ }
+ gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1;
+ gBattleScripting.animArg2 = 0;
+ gBattlescriptCurrInstr++;
+}
+
+#ifdef NONMATCHING
+static void atk48_playstatchangeanimation(void)
+{
+ u32 currStat = 0;
+ s16 statAnimId = 0;
+ s16 checkingStatAnimId = 0;
+ s32 changeableStats = 0;
+ u32 statsToCheck = 0;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ statsToCheck = gBattlescriptCurrInstr[2];
+
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
+ {
+ checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15;
+ while (statsToCheck != 0)
+ {
+ if (statsToCheck & 1)
+ {
+ if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK))
+ {
+ if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ {
+ statAnimId = checkingStatAnimId;
+ changeableStats++;
+ }
+ }
+ else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY
+ && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE
+ && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC)
+ && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK))
+ {
+ if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ {
+ statAnimId = checkingStatAnimId;
+ changeableStats++;
+ }
+ }
+ }
+ statsToCheck >>= 1, checkingStatAnimId++, currStat++;
+ }
+
+ if (changeableStats > 1) // more than one stat, so the color is gray
+ {
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ statAnimId = 0x3A;
+ else
+ statAnimId = 0x39;
+ }
+ }
+ else // goes up
+ {
+ checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE;
+ while (statsToCheck != 0)
+ {
+ if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC)
+ {
+ statAnimId = checkingStatAnimId;
+ changeableStats++;
+ }
+ statsToCheck >>= 1, checkingStatAnimId += 1, currStat++;
+ }
+
+ if (changeableStats > 1) // more than one stat, so the color is gray
+ {
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ statAnimId = 0x38;
+ else
+ statAnimId = 0x37;
+ }
+ }
+
+ if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2)
+ {
+ gBattlescriptCurrInstr += 4;
+ }
+ else if (changeableStats != 0 && gBattleScripting.field_1B == 0)
+ {
+ EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
+ MarkBufferBankForExecution(gActiveBank);
+ if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1)
+ gBattleScripting.field_1B = 1;
+ gBattlescriptCurrInstr += 4;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 4;
+ }
+}
+#else
+__attribute__((naked))
+static void atk48_playstatchangeanimation(void)
+{
+ asm("\n\
+ .syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ movs r7, 0\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ movs r3, 0\n\
+ ldr r5, =gBattlescriptCurrInstr\n\
+ ldr r0, [r5]\n\
+ ldrb r0, [r0, 0x1]\n\
+ str r3, [sp]\n\
+ bl GetBattleBank\n\
+ ldr r2, =gActiveBank\n\
+ strb r0, [r2]\n\
+ ldr r0, [r5]\n\
+ ldrb r4, [r0, 0x2]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ ldr r3, [sp]\n\
+ cmp r0, 0\n\
+ beq _0804BAEC\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ movs r1, 0x15\n\
+ cmp r0, 0\n\
+ beq _0804BA18\n\
+ movs r1, 0x2D\n\
+_0804BA18:\n\
+ cmp r4, 0\n\
+ beq _0804BAC0\n\
+ movs r0, 0x1\n\
+ mov r10, r0\n\
+ ldr r0, =gBattleMons + 0x18\n\
+ mov r9, r0\n\
+ lsls r5, r1, 16\n\
+_0804BA26:\n\
+ adds r0, r4, 0\n\
+ mov r1, r10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804BAB2\n\
+ ldr r0, =gBattlescriptCurrInstr\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804BA58\n\
+ ldr r0, =gActiveBank\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r7, r0\n\
+ b _0804BAA0\n\
+ .pool\n\
+_0804BA58:\n\
+ ldr r6, =gActiveBank\n\
+ ldrb r0, [r6]\n\
+ str r3, [sp]\n\
+ bl GetBankIdentity\n\
+ mov r1, r10\n\
+ ands r1, r0\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ ldr r1, =gSideTimers\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x4]\n\
+ ldr r3, [sp]\n\
+ cmp r0, 0\n\
+ bne _0804BAB2\n\
+ ldr r0, =gBattleMons\n\
+ ldrb r2, [r6]\n\
+ movs r1, 0x58\n\
+ muls r2, r1\n\
+ adds r0, r2, r0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x1D\n\
+ beq _0804BAB2\n\
+ cmp r0, 0x49\n\
+ beq _0804BAB2\n\
+ cmp r0, 0x33\n\
+ bne _0804BA96\n\
+ cmp r7, 0x6\n\
+ beq _0804BAB2\n\
+_0804BA96:\n\
+ cmp r0, 0x34\n\
+ bne _0804BA9E\n\
+ cmp r7, 0x1\n\
+ beq _0804BAB2\n\
+_0804BA9E:\n\
+ adds r0, r7, r2\n\
+_0804BAA0:\n\
+ add r0, r9\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0\n\
+ ble _0804BAB2\n\
+ lsrs r0, r5, 16\n\
+ mov r8, r0\n\
+ adds r3, 0x1\n\
+_0804BAB2:\n\
+ lsrs r4, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 9\n\
+ adds r5, r1\n\
+ adds r7, 0x1\n\
+ cmp r4, 0\n\
+ bne _0804BA26\n\
+_0804BAC0:\n\
+ ldr r0, =gBattlescriptCurrInstr\n\
+ mov r9, r0\n\
+ cmp r3, 0x1\n\
+ ble _0804BB4E\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ movs r1, 0x39\n\
+ mov r8, r1\n\
+ cmp r0, 0\n\
+ beq _0804BB4E\n\
+ movs r0, 0x3A\n\
+ b _0804BB4C\n\
+ .pool\n\
+_0804BAEC:\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ movs r1, 0xE\n\
+ cmp r0, 0\n\
+ beq _0804BAF8\n\
+ movs r1, 0x26\n\
+_0804BAF8:\n\
+ mov r9, r5\n\
+ cmp r4, 0\n\
+ beq _0804BB34\n\
+ ldr r6, =gBattleMons + 0x18\n\
+ adds r5, r2, 0\n\
+ lsls r2, r1, 16\n\
+_0804BB04:\n\
+ movs r0, 0x1\n\
+ ands r0, r4\n\
+ cmp r0, 0\n\
+ beq _0804BB26\n\
+ ldrb r1, [r5]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r7, r0\n\
+ adds r0, r6\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0xB\n\
+ bgt _0804BB26\n\
+ lsrs r1, r2, 16\n\
+ mov r8, r1\n\
+ adds r3, 0x1\n\
+_0804BB26:\n\
+ lsrs r4, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 9\n\
+ adds r2, r0\n\
+ adds r7, 0x1\n\
+ cmp r4, 0\n\
+ bne _0804BB04\n\
+_0804BB34:\n\
+ cmp r3, 0x1\n\
+ ble _0804BB4E\n\
+ mov r1, r9\n\
+ ldr r0, [r1]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ movs r1, 0x37\n\
+ mov r8, r1\n\
+ cmp r0, 0\n\
+ beq _0804BB4E\n\
+ movs r0, 0x38\n\
+_0804BB4C:\n\
+ mov r8, r0\n\
+_0804BB4E:\n\
+ mov r1, r9\n\
+ ldr r2, [r1]\n\
+ ldrb r1, [r2, 0x3]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0804BB6C\n\
+ cmp r3, 0x1\n\
+ bgt _0804BB6C\n\
+ adds r0, r2, 0x4\n\
+ mov r1, r9\n\
+ b _0804BBBA\n\
+ .pool\n\
+_0804BB6C:\n\
+ cmp r3, 0\n\
+ beq _0804BBB4\n\
+ ldr r4, =gBattleScripting\n\
+ ldrb r0, [r4, 0x1B]\n\
+ cmp r0, 0\n\
+ bne _0804BBB4\n\
+ movs r0, 0\n\
+ movs r1, 0x1\n\
+ mov r2, r8\n\
+ str r3, [sp]\n\
+ bl EmitBattleAnimation\n\
+ ldr r0, =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, =gBattlescriptCurrInstr\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ ldr r3, [sp]\n\
+ cmp r0, 0\n\
+ beq _0804BBA4\n\
+ cmp r3, 0x1\n\
+ ble _0804BBA4\n\
+ movs r0, 0x1\n\
+ strb r0, [r4, 0x1B]\n\
+_0804BBA4:\n\
+ ldr r1, =gBattlescriptCurrInstr\n\
+ b _0804BBB6\n\
+ .pool\n\
+_0804BBB4:\n\
+ mov r1, r9\n\
+_0804BBB6:\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x4\n\
+_0804BBBA:\n\
+ str r0, [r1]\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+#define ATK49_LAST_CASE 17
+
+static void atk49_moveend(void)
+{
+ s32 i;
+ bool32 effect;
+ u8 moveType;
+ u8 holdEffectAtk;
+ u16 *choicedMoveAtk;
+ u8 arg1, arg2;
+ u16 lastMove;
+
+ effect = FALSE;
+
+ if (gLastUsedMove == 0xFFFF)
+ lastMove = 0;
+ else
+ lastMove = gLastUsedMove;
+
+ arg1 = gBattlescriptCurrInstr[1];
+ arg2 = gBattlescriptCurrInstr[2];
+
+ if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY)
+ holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect;
+ else
+ holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item);
+
+ choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker];
+
+ GET_MOVE_TYPE(gCurrentMove, moveType);
+
+ do
+ {
+ switch (gBattleScripting.atk49_state)
+ {
+ case 0: // rage check
+ if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
+ && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
+ && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
+ && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
+ {
+ gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
+ effect = TRUE;
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 1: // defrosting check
+ if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
+ && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget
+ && gSpecialStatuses[gBankTarget].moveturnLostHP_special
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE)
+ {
+ gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
+ gActiveBank = gBankTarget;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
+ effect = TRUE;
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 2: // target synchronize
+ if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0))
+ effect = TRUE;
+ gBattleScripting.atk49_state++;
+ break;
+ case 3: // contact abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0))
+ effect = TRUE;
+ gBattleScripting.atk49_state++;
+ break;
+ case 4: // status immunities
+ if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
+ effect = TRUE; // it loops through all banks, so we increment after its done with all banks
+ else
+ gBattleScripting.atk49_state++;
+ break;
+ case 5: // attacker synchronize
+ if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0))
+ effect = TRUE;
+ gBattleScripting.atk49_state++;
+ break;
+ case 6: // update choice band move
+ if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
+ || gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
+ goto LOOP;
+ if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
+ {
+ gBattleScripting.atk49_state++;
+ break;
+ }
+ *choicedMoveAtk = gLastUsedMove;
+ LOOP:
+ {
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk)
+ break;
+ }
+ if (i == 4)
+ *choicedMoveAtk = 0;
+
+ gBattleScripting.atk49_state++;
+ }
+ break;
+ case 7: // changed held items
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ u16* changedItem = &gBattleStruct->changedItems[i];
+ if (*changedItem != 0)
+ {
+ gBattleMons[i].item = *changedItem;
+ *changedItem = 0;
+ }
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 11: // item effects for all banks
+ if (ItemBattleEffects(3, 0, FALSE))
+ effect = TRUE;
+ else
+ gBattleScripting.atk49_state++;
+ break;
+ case 12: // king's rock and shell bell
+ if (ItemBattleEffects(4, 0, FALSE))
+ effect = TRUE;
+ gBattleScripting.atk49_state++;
+ break;
+ case 8: // make attacker sprite invisible
+ if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)
+ && gHitMarker & HITMARKER_NO_ANIMATIONS)
+ {
+ gActiveBank = gBankAttacker;
+ EmitSpriteInvisibility(0, TRUE);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleScripting.atk49_state++;
+ return;
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 9: // make attacker sprite visible
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT
+ || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE))
+ || WasUnableToUseMove(gBankAttacker))
+ {
+ gActiveBank = gBankAttacker;
+ EmitSpriteInvisibility(0, FALSE);
+ MarkBufferBankForExecution(gActiveBank);
+ gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gSpecialStatuses[gBankAttacker].restoredBankSprite = 1;
+ gBattleScripting.atk49_state++;
+ return;
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 10: // make target sprite visible
+ if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks
+ && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE))
+ {
+ gActiveBank = gBankTarget;
+ EmitSpriteInvisibility(0, FALSE);
+ MarkBufferBankForExecution(gActiveBank);
+ gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gBattleScripting.atk49_state++;
+ return;
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 13: // update substitute
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gDisableStructs[i].substituteHP == 0)
+ gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases.
+ if (gHitMarker & HITMARKER_PURSUIT_TRAP)
+ {
+ gActiveBank = gBankAttacker;
+ gBankAttacker = gBankTarget;
+ gBankTarget = gActiveBank;
+ gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
+ }
+ if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
+ {
+ gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove;
+ }
+ if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
+ && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
+ && gBattleMoves[lastMove].effect != EFFECT_BATON_PASS)
+ {
+ if (gHitMarker & HITMARKER_OBEYS)
+ {
+ gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove;
+ gUnknown_02024260[gBankAttacker] = gCurrentMove;
+ }
+ else
+ {
+ gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF;
+ gUnknown_02024260[gBankAttacker] = 0xFFFF;
+ }
+
+ if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget)))
+ gUnknown_02024270[gBankTarget] = gBankAttacker;
+
+ if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ if (gLastUsedMove == 0xFFFF)
+ {
+ gUnknown_02024250[gBankTarget] = gLastUsedMove;
+ }
+ else
+ {
+ gUnknown_02024250[gBankTarget] = gCurrentMove;
+ GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]);
+ }
+ }
+ else
+ {
+ gUnknown_02024250[gBankTarget] = 0xFFFF;
+ }
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 15: // mirror move
+ if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
+ && gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
+ && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget))
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ u8 target, attacker;
+
+ *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove;
+ *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8;
+
+ target = gBankTarget;
+ attacker = gBankAttacker;
+ *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove;
+
+ target = gBankTarget;
+ attacker = gBankAttacker;
+ *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8;
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case 16: //
+ if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
+ && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ {
+ u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
+ if (gBattleMons[bank].hp != 0)
+ {
+ gBankTarget = bank;
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ gBattleScripting.atk49_state = 0;
+ MoveValuesCleanUp();
+ BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
+ gBattlescriptCurrInstr = gUnknown_082DB87D;
+ return;
+ }
+ else
+ {
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ }
+ }
+ gBattleScripting.atk49_state++;
+ break;
+ case ATK49_LAST_CASE:
+ break;
+ }
+
+ if (arg1 == 1 && effect == FALSE)
+ gBattleScripting.atk49_state = ATK49_LAST_CASE;
+ if (arg1 == 2 && arg2 == gBattleScripting.atk49_state)
+ gBattleScripting.atk49_state = ATK49_LAST_CASE;
+
+ } while (gBattleScripting.atk49_state != ATK49_LAST_CASE && effect == FALSE);
+
+ if (gBattleScripting.atk49_state == ATK49_LAST_CASE && effect == FALSE)
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk4A_typecalc2(void)
+{
+ u8 flags = 0;
+ s32 i = 0;
+ u8 moveType = gBattleMoves[gCurrentMove].type;
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gUnknown_02024250[gBankTarget] = 0;
+ gBattleCommunication[6] = moveType;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else
+ {
+ while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ {
+ break;
+ }
+ else
+ {
+ i += 3;
+ continue;
+ }
+ }
+
+ if (gTypeEffectiveness[i] == moveType)
+ {
+ // check type1
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1)
+ {
+ if (gTypeEffectiveness[i + 2] == 0)
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ break;
+ }
+ if (gTypeEffectiveness[i + 2] == 5)
+ {
+ flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ }
+ if (gTypeEffectiveness[i + 2] == 20)
+ {
+ flags |= MOVESTATUS_SUPEREFFECTIVE;
+ }
+ }
+ // check type2
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2)
+ {
+ if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ && gTypeEffectiveness[i + 2] == 0)
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ break;
+ }
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
+ && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ && gTypeEffectiveness[i + 2] == 5)
+ {
+ flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ }
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
+ && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ && gTypeEffectiveness[i + 2] == 20)
+ {
+ flags |= MOVESTATUS_SUPEREFFECTIVE;
+ }
+ }
+ }
+ i += 3;
+ }
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
+ && !(flags & MOVESTATUS_NOEFFECT)
+ && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
+ && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && gBattleMoves[gCurrentMove].power)
+ {
+ gLastUsedAbility = ABILITY_WONDER_GUARD;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gUnknown_02024250[gBankTarget] = 0;
+ gBattleCommunication[6] = 3;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ gProtectStructs[gBankAttacker].targetNotAffected = 1;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk4B_return_atk_to_ball(void)
+{
+ gActiveBank = gBankAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ {
+ EmitReturnPokeToBall(0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk4C_copy_poke_data(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ gBattlePartyID[gActiveBank] = *(gBattleStruct->field_5C + gActiveBank);
+
+ EmitGetMonData(0, 0, gBitTable[gBattlePartyID[gActiveBank]]);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk4D_switch_data_update(void)
+{
+ struct BattlePokemon oldData;
+ s32 i;
+ u8 *monData;
+
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ oldData = gBattleMons[gActiveBank];
+ monData = (u8*)(&gBattleMons[gActiveBank]);
+
+ for (i = 0; i < sizeof(struct BattlePokemon); i++)
+ {
+ monData[i] = gBattleBufferB[gActiveBank][4 + i];
+ }
+
+ gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
+ gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+ gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+
+ // check knocked off item
+ i = GetBankSide(gActiveBank);
+ if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]])
+ {
+ gBattleMons[gActiveBank].item = 0;
+ }
+
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i];
+ }
+ gBattleMons[gActiveBank].status2 = oldData.status2;
+ }
+
+ SwitchInClearSetData();
+
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
+ && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ {
+ gBattleStruct->field_92 |= gBitTable[gActiveBank];
+ }
+
+ gBattleScripting.bank = gActiveBank;
+ gBattleTextBuff1[0] = PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = 7;
+ gBattleTextBuff1[2] = gActiveBank;
+ gBattleTextBuff1[3] = gBattlePartyID[gActiveBank];
+ gBattleTextBuff1[4] = EOS;
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk4E_switchin_anim(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ && !(gBattleTypeFlags & (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_x2000000
+ | BATTLE_TYPE_x4000000
+ | BATTLE_TYPE_FRONTIER)))
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+
+ gAbsentBankFlags &= ~(gBitTable[gActiveBank]);
+
+ EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 3;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ sub_81A56B4();
+}
+
+static void atk4F_jump_if_cannot_switch(void)
+{
+ s32 val = 0;
+ s32 compareVar = 0;
+ struct Pokemon *party = NULL;
+ s32 r7 = 0;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
+
+ if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
+ && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBank] & STATUS3_ROOTED)))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ {
+ #ifndef NONMATCHING
+ asm("":::"r5");
+ #endif // NONMATCHING
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ party = gEnemyParty;
+ else
+ party = gPlayerParty;
+
+ val = 0;
+ if (2 & gActiveBank)
+ val = 3;
+
+ for (compareVar = val + 3; val < compareVar; val++)
+ {
+ if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[val], MON_DATA_IS_EGG)
+ && GetMonData(&party[val], MON_DATA_HP) != 0
+ && gBattlePartyID[gActiveBank] != val)
+ break;
+ }
+
+ if (val == compareVar)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ {
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ {
+ party = gPlayerParty;
+
+ val = 0;
+ if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE)
+ val = 3;
+ }
+ else
+ {
+ party = gEnemyParty;
+
+ if (gActiveBank == 1)
+ val = 0;
+ else
+ val = 3;
+ }
+ }
+ else
+ {
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ party = gEnemyParty;
+ else
+ party = gPlayerParty;
+
+
+ val = 0;
+ if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE)
+ val = 3;
+ }
+
+ for (compareVar = val + 3; val < compareVar; val++)
+ {
+ if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[val], MON_DATA_IS_EGG)
+ && GetMonData(&party[val], MON_DATA_HP) != 0
+ && gBattlePartyID[gActiveBank] != val)
+ break;
+ }
+
+ if (val == compareVar)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ {
+ party = gEnemyParty;
+
+ val = 0;
+ if (gActiveBank == 3)
+ val = 3;
+
+ for (compareVar = val + 3; val < compareVar; val++)
+ {
+ if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[val], MON_DATA_IS_EGG)
+ && GetMonData(&party[val], MON_DATA_HP) != 0
+ && gBattlePartyID[gActiveBank] != val)
+ break;
+ }
+
+ if (val == compareVar)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ {
+ if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ {
+ r7 = GetBankByIdentity(1);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ compareVar = GetBankByIdentity(3);
+ else
+ compareVar = r7;
+
+ party = gEnemyParty;
+ }
+ else
+ {
+ r7 = GetBankByIdentity(0);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ compareVar = GetBankByIdentity(2);
+ else
+ compareVar = r7;
+
+ party = gPlayerParty;
+ }
+ for (val = 0; val < 6; val++)
+ {
+ if (GetMonData(&party[val], MON_DATA_HP) != 0
+ && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[val], MON_DATA_IS_EGG)
+ && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar])
+ break;
+ }
+
+ if (val == 6)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ }
+}
+
+static void sub_804CF10(u8 arg0)
+{
+ *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
+ *(gBattleStruct->field_5C + gActiveBank) = 6;
+ gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]);
+
+ EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]);
+ MarkBufferBankForExecution(gActiveBank);
+}
+
+static void atk50_openpartyscreen(void)
+{
+ u32 flags;
+ u8 hitmarkerFaintBits;
+ u8 bank;
+ const u8 *jumpPtr;
+
+ bank = 0;
+ flags = 0;
+ jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+
+ if (gBattlescriptCurrInstr[1] == 5)
+ {
+ if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ {
+ if (sub_80423F4(gActiveBank, 6, 6))
+ {
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!gSpecialStatuses[gActiveBank].flag40)
+ {
+ sub_804CF10(6);
+ gSpecialStatuses[gActiveBank].flag40 = 1;
+ }
+ }
+ else
+ {
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u8 flag40_0, flag40_1, flag40_2, flag40_3;
+
+ hitmarkerFaintBits = gHitMarker >> 0x1C;
+
+ if (gBitTable[0] & hitmarkerFaintBits)
+ {
+ gActiveBank = 0;
+ if (sub_80423F4(0, 6, 6))
+ {
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ Emit_x2A(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!gSpecialStatuses[gActiveBank].flag40)
+ {
+ sub_804CF10(gBattleStruct->field_5C[2]);
+ gSpecialStatuses[gActiveBank].flag40 = 1;
+ }
+ else
+ {
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ flags |= 1;
+ }
+ }
+ if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
+ {
+ gActiveBank = 2;
+ if (sub_80423F4(2, 6, 6))
+ {
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ Emit_x2A(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!gSpecialStatuses[gActiveBank].flag40)
+ {
+ sub_804CF10(gBattleStruct->field_5C[0]);
+ gSpecialStatuses[gActiveBank].flag40 = 1;
+ }
+ else if (!(flags & 1))
+ {
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ if (gBitTable[1] & hitmarkerFaintBits)
+ {
+ gActiveBank = 1;
+ if (sub_80423F4(1, 6, 6))
+ {
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ Emit_x2A(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!gSpecialStatuses[gActiveBank].flag40)
+ {
+ sub_804CF10(gBattleStruct->field_5C[3]);
+ gSpecialStatuses[gActiveBank].flag40 = 1;
+ }
+ else
+ {
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ flags |= 2;
+ }
+ }
+ if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
+ {
+ gActiveBank = 3;
+ if (sub_80423F4(3, 6, 6))
+ {
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ Emit_x2A(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!gSpecialStatuses[gActiveBank].flag40)
+ {
+ sub_804CF10(gBattleStruct->field_5C[1]);
+ gSpecialStatuses[gActiveBank].flag40 = 1;
+ }
+ else if (!(flags & 2))
+ {
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+
+ flag40_0 = gSpecialStatuses[0].flag40;
+ if (!flag40_0)
+ {
+ flag40_2 = gSpecialStatuses[2].flag40;
+ if (!flag40_2 && hitmarkerFaintBits != 0)
+ {
+ if (gAbsentBankFlags & gBitTable[0])
+ gActiveBank = 2;
+ else
+ gActiveBank = 0;
+
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ }
+ flag40_1 = gSpecialStatuses[1].flag40;
+ if (!flag40_1)
+ {
+ flag40_3 = gSpecialStatuses[3].flag40;
+ if (!flag40_3 && hitmarkerFaintBits != 0)
+ {
+ if (gAbsentBankFlags & gBitTable[1])
+ gActiveBank = 3;
+ else
+ gActiveBank = 1;
+
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ }
+ gBattlescriptCurrInstr += 6;
+ }
+ else if (gBattlescriptCurrInstr[1] == 6)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ hitmarkerFaintBits = gHitMarker >> 0x1C;
+ if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
+ {
+ gActiveBank = 2;
+ if (sub_80423F4(2, gBattleBufferB[0][1], 6))
+ {
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ Emit_x2A(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!gSpecialStatuses[gActiveBank].flag40)
+ {
+ sub_804CF10(gBattleStruct->field_5C[0]);
+ gSpecialStatuses[gActiveBank].flag40 = 1;
+ }
+ }
+ if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
+ {
+ gActiveBank = 3;
+ if (sub_80423F4(3, gBattleBufferB[1][1], 6))
+ {
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ Emit_x2A(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!gSpecialStatuses[gActiveBank].flag40)
+ {
+ sub_804CF10(gBattleStruct->field_5C[1]);
+ gSpecialStatuses[gActiveBank].flag40 = 1;
+ }
+ }
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 6;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 6;
+ }
+
+ hitmarkerFaintBits = gHitMarker >> 0x1C;
+
+ gBank1 = 0;
+ while (1)
+ {
+ if (gBitTable[gBank1] & hitmarkerFaintBits)
+ break;
+ if (gBank1 >= gNoOfAllBanks)
+ break;
+ gBank1++;
+ }
+
+ if (gBank1 == gNoOfAllBanks)
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ if (gBattlescriptCurrInstr[1] & 0x80)
+ hitmarkerFaintBits = 0; // used here as the caseId for the EmitChoose function
+ else
+ hitmarkerFaintBits = 1;
+
+ bank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(0x80));
+ if (gSpecialStatuses[bank].flag40)
+ {
+ gBattlescriptCurrInstr += 6;
+ }
+ else if (sub_80423F4(bank, 6, 6))
+ {
+ gActiveBank = bank;
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ gActiveBank = bank;
+ *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
+ *(gBattleStruct->field_5C + gActiveBank) = 6;
+ gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]);
+
+ EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->field_5C + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 6;
+
+ if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF)
+ gBattleResults.playerSwitchesCounter++;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (gActiveBank != bank)
+ {
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ }
+ else
+ {
+ gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE);
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ gActiveBank ^= BIT_MON;
+
+ EmitLinkStandbyMsg(0, 2, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ }
+}
+
+static void atk51_switch_handle_order(void)
+{
+ s32 i;
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ switch (gBattlescriptCurrInstr[2])
+ {
+ case 0:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleBufferB[i][0] == 0x22)
+ {
+ *(gBattleStruct->field_5C + i) = gBattleBufferB[i][1];
+ if (!(gBattleStruct->field_93 & gBitTable[i]))
+ {
+ RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]);
+ gBattleStruct->field_93 |= gBitTable[i];
+ }
+ }
+ }
+ break;
+ case 1:
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ sub_803BDA0(gActiveBank);
+ break;
+ case 2:
+ if (!(gBattleStruct->field_93 & gBitTable[gActiveBank]))
+ {
+ RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
+ gBattleStruct->field_93 |= gBitTable[gActiveBank];
+ }
+ // fall through
+ case 3:
+ gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
+ *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
+ *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
+
+ *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
+ *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ {
+ sub_80571DC(gActiveBank, *(gBattleStruct->field_5C + gActiveBank));
+ }
+ else
+ {
+ sub_803BDA0(gActiveBank);
+ }
+
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species)
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1])
+
+ break;
+ }
+
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk52_switch_in_effects(void)
+{
+ s32 i;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ sub_803FA70(gActiveBank);
+
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gSpecialStatuses[gActiveBank].flag40 = 0;
+
+ if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED)
+ && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES)
+ && gBattleMons[gActiveBank].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBank].type2 != TYPE_FLYING
+ && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
+ {
+ u8 spikesDmg;
+
+ gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED;
+
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND);
+ gHitMarker &= ~(HITMARKER_DESTINYBOND);
+
+ spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2;
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg);
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ gBattleScripting.bank = gActiveBank;
+ BattleScriptPushCursor();
+
+ if (gBattlescriptCurrInstr[1] == 0)
+ gBattlescriptCurrInstr = gUnknown_082DAE90;
+ else if (gBattlescriptCurrInstr[1] == 1)
+ gBattlescriptCurrInstr = gUnknown_082DAE59;
+ else
+ gBattlescriptCurrInstr = gUnknown_082DAEC7;
+ }
+ else
+ {
+ if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit)
+ gDisableStructs[gActiveBank].truantCounter = 1;
+
+ gDisableStructs[gActiveBank].truantUnknownBit = 0;
+
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 &&
+ ItemBattleEffects(0, gActiveBank, 0) == 0)
+ {
+ gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBanksByTurnOrder[i] == gActiveBank)
+ gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
+ }
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)];
+ *hpOnSwitchout = gBattleMons[i].hp;
+ }
+
+ if (gBattlescriptCurrInstr[1] == 5)
+ {
+ u32 hitmarkerFaintBits = gHitMarker >> 0x1C;
+
+ gBank1++;
+ while (1)
+ {
+ if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1]))
+ break;
+ if (gBank1 >= gNoOfAllBanks)
+ break;
+ gBank1++;
+ }
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+ }
+}
+
+static void atk53_trainer_slide(void)
+{
+ gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]);
+ EmitTrainerSlide(0);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk54_effectiveness_sound(void)
+{
+ gActiveBank = gBankAttacker;
+ EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk55_play_sound(void)
+{
+ gActiveBank = gBankAttacker;
+ EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), 0);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk56_fainting_cry(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ EmitFaintingCry(0);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk57(void)
+{
+ gActiveBank = GetBankByIdentity(0);
+ Emit_x37(0, gBattleOutcome);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 1;
+}
+
+static void atk58_return_to_ball(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ EmitReturnPokeToBall(0, 1);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk59_learnmove_inbattle(void)
+{
+ const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+
+ u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]);
+ while (ret == 0xFFFE)
+ ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0);
+
+ if (ret == 0)
+ {
+ gBattlescriptCurrInstr = jumpPtr2;
+ }
+ else if (ret == 0xFFFF)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else
+ {
+ gActiveBank = GetBankByIdentity(0);
+
+ if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
+ && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ {
+ GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ gActiveBank = GetBankByIdentity(2);
+ if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
+ && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ {
+ GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ }
+ }
+
+ gBattlescriptCurrInstr = jumpPtr1;
+ }
+}
+
+static void atk5A_yesnoboxlearnmove(void)
+{
+ gActiveBank = 0;
+
+ switch (gBattleScripting.learnMoveState)
+ {
+ case 0:
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 0);
+ sub_814F9EC(gText_BattleYesNoChoice, 0xC);
+ gBattleScripting.learnMoveState++;
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ }
+ if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateCursorAt(1);
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (gBattleCommunication[1] == 0)
+ {
+ sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gBattleScripting.learnMoveState++;
+ }
+ else
+ {
+ gBattleScripting.learnMoveState = 5;
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gBattleScripting.learnMoveState = 5;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ FreeAllWindowBuffers();
+ sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
+ gBattleScripting.learnMoveState++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2)
+ {
+ gBattleScripting.learnMoveState++;
+ }
+ break;
+ case 4:
+ if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2)
+ {
+ u8 movePosition = sub_81C1B94();
+ if (movePosition == 4)
+ {
+ gBattleScripting.learnMoveState = 5;
+ }
+ else
+ {
+ u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition);
+ if (IsHMMove2(moveId))
+ {
+ PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank);
+ gBattleScripting.learnMoveState = 6;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
+
+ RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition);
+ SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition);
+
+ if (gBattlePartyID[0] == gBattleStruct->expGetterId
+ && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[0].unk18_b & gBitTable[movePosition]))
+ {
+ RemoveBattleMonPPBonus(&gBattleMons[0], movePosition);
+ SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && gBattlePartyID[2] == gBattleStruct->expGetterId
+ && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[2].unk18_b & gBitTable[movePosition]))
+ {
+ RemoveBattleMonPPBonus(&gBattleMons[2], movePosition);
+ SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition);
+ }
+ }
+ }
+ }
+ break;
+ case 5:
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
+ gBattlescriptCurrInstr += 5;
+ break;
+ case 6:
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleScripting.learnMoveState = 2;
+ }
+ break;
+ }
+}
+
+static void atk5B_yesnoboxstoplearningmove(void)
+{
+ switch (gBattleScripting.learnMoveState)
+ {
+ case 0:
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 0);
+ sub_814F9EC(gText_BattleYesNoChoice, 0xC);
+ gBattleScripting.learnMoveState++;
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ }
+ if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateCursorAt(1);
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+
+ if (gBattleCommunication[1] != 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+
+ sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1);
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1);
+ }
+ break;
+ }
+}
+
+static void atk5C_hitanimation(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gBattlescriptCurrInstr += 2;
+ }
+ else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0)
+ {
+ EmitHitAnimation(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static u32 GetTrainerMoneyToGive(u16 trainerId)
+{
+ u32 i = 0;
+ u32 lastMonLevel = 0;
+ u32 moneyReward = 0;
+
+ if (trainerId == SECRET_BASE_OPPONENT)
+ {
+ moneyReward = 20 * gBattleResources->secretBase->partyLevels[0] * gBattleStruct->moneyMultiplier;
+ }
+ else
+ {
+ switch (gTrainers[trainerId].partyFlags)
+ {
+ case 0:
+ {
+ const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves;
+ lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
+ }
+ break;
+ case PARTY_FLAG_CUSTOM_MOVES:
+ {
+ const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves;
+ lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
+ }
+ break;
+ case PARTY_FLAG_HAS_ITEM:
+ {
+ const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves;
+ lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
+ }
+ break;
+ case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
+ {
+ const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves;
+ lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
+ }
+ break;
+ }
+
+ for (; gTrainerMoneyTable[i].classId != 0xFF; i++)
+ {
+ if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass)
+ break;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value;
+ else
+ moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value;
+ }
+
+ return moneyReward;
+}
+
+static void atk5D_getmoneyreward(void)
+{
+ u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A);
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B);
+
+ AddMoney(&gSaveBlock1Ptr->money, moneyReward);
+
+ PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward)
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk5E_8025A70(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[0]++;
+ break;
+ case 1:
+ if (gBattleExecBuffer == 0)
+ {
+ s32 i;
+ struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4];
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i];
+ gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i];
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+ break;
+ }
+}
+
+static void atk5F_8025B24(void)
+{
+ gActiveBank = gBankAttacker;
+ gBankAttacker = gBankTarget;
+ gBankTarget = gActiveBank;
+
+ if (gHitMarker & HITMARKER_PURSUIT_TRAP)
+ gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
+ else
+ gHitMarker |= HITMARKER_PURSUIT_TRAP;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk60_increment_gamestat(void)
+{
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ IncrementGameStat(gBattlescriptCurrInstr[1]);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk61_draw_party_status_summary(void)
+{
+ s32 i;
+ struct Pokemon* party;
+ struct HpAndStatus hpStatuses[6];
+
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatuses[i].hp = 0xFFFF;
+ hpStatuses[i].status = 0;
+ }
+ else
+ {
+ hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP);
+ hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS);
+ }
+ }
+
+ EmitDrawPartyStatusSummary(0, hpStatuses, 1);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk62_08025C6C(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ EmitCmd49(0);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk63_jumptorandomattack(void)
+{
+ if (gBattlescriptCurrInstr[1] != 0)
+ gCurrentMove = gRandomMove;
+ else
+ gLastUsedMove = gCurrentMove = gRandomMove;
+
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+}
+
+static void atk64_statusanimation(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBank].substituteHP == 0
+ && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk65_status2animation(void)
+{
+ u32 wantedToAnimate;
+
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2);
+ if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBank].substituteHP == 0
+ && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr += 6;
+ }
+}
+
+static void atk66_chosenstatusanimation(void)
+{
+ u32 wantedStatus;
+
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3);
+ if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBank].substituteHP == 0
+ && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+static void atk67_yesnobox(void)
+{
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 0);
+ sub_814F9EC(gText_BattleYesNoChoice, 0xC);
+ gBattleCommunication[0]++;
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ }
+ if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateCursorAt(1);
+ }
+ if (gMain.newKeys & B_BUTTON)
+ {
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ PlaySE(SE_SELECT);
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
+ gBattlescriptCurrInstr++;
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
+ gBattlescriptCurrInstr++;
+ }
+ break;
+ }
+}
+
+static void atk68_80246A0(void)
+{
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier.
+{
+ u8 holdEffect, quality;
+
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ {
+ RecordItemEffectBattle(gBankTarget, holdEffect);
+ gSpecialStatuses[gBankTarget].focusBanded = 1;
+ }
+ if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ goto END;
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
+ && !gSpecialStatuses[gBankTarget].focusBanded)
+ goto END;
+
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ goto END;
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+
+ if (gProtectStructs[gBankTarget].endured)
+ {
+ gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ }
+ else if (gSpecialStatuses[gBankTarget].focusBanded)
+ {
+ gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ }
+
+ END:
+ gBattlescriptCurrInstr++;
+}
+
+static void atk6A_removeitem(void)
+{
+ u16* usedHeldItem;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
+ *usedHeldItem = gBattleMons[gActiveBank].item;
+ gBattleMons[gActiveBank].item = 0;
+
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk6B_atknameinbuff1(void)
+{
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk6C_draw_lvlupbox(void)
+{
+ if (gBattleScripting.atk6C_state == 0)
+ {
+ if (IsMonGettingExpSentOut())
+ gBattleScripting.atk6C_state = 3;
+ else
+ gBattleScripting.atk6C_state = 1;
+ }
+
+ switch (gBattleScripting.atk6C_state)
+ {
+ case 1:
+ gBattle_BG2_Y = 0x60;
+ SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 0);
+ ShowBg(2);
+ sub_804F17C();
+ gBattleScripting.atk6C_state = 2;
+ break;
+ case 2:
+ if (!sub_804F1CC())
+ gBattleScripting.atk6C_state = 3;
+ break;
+ case 3:
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0x100;
+ SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 1);
+ SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 0);
+ ShowBg(0);
+ ShowBg(1);
+ sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x80);
+ gBattleScripting.atk6C_state = 4;
+ break;
+ case 4:
+ sub_804F100();
+ PutWindowTilemap(13);
+ CopyWindowToVram(13, 3);
+ gBattleScripting.atk6C_state++;
+ break;
+ case 5:
+ case 7:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG1_Y = 0;
+ gBattleScripting.atk6C_state++;
+ }
+ break;
+ case 6:
+ if (gMain.newKeys != 0)
+ {
+ PlaySE(SE_SELECT);
+ sub_804F144();
+ CopyWindowToVram(13, 2);
+ gBattleScripting.atk6C_state++;
+ }
+ break;
+ case 8:
+ if (gMain.newKeys != 0)
+ {
+ PlaySE(SE_SELECT);
+ sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x81);
+ gBattleScripting.atk6C_state++;
+ }
+ break;
+ case 9:
+ if (!sub_804F344())
+ {
+ ClearWindowTilemap(14);
+ CopyWindowToVram(14, 1);
+
+ ClearWindowTilemap(13);
+ CopyWindowToVram(13, 1);
+
+ SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 2);
+ ShowBg(2);
+
+ gBattleScripting.atk6C_state = 10;
+ }
+ break;
+ case 10:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 0);
+ SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 1);
+ ShowBg(0);
+ ShowBg(1);
+ gBattlescriptCurrInstr++;
+ }
+ break;
+ }
+}
+
+static void sub_804F100(void)
+{
+ struct StatsArray currentStats;
+
+ sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], &currentStats);
+ sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, &currentStats, 0xE, 0xD, 0xF);
+}
+
+static void sub_804F144(void)
+{
+ struct StatsArray currentStats;
+
+ sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], &currentStats);
+ sub_81D3784(0xD, &currentStats, 0xE, 0xD, 0xF);
+}
+
+static void sub_804F17C(void)
+{
+ gBattle_BG2_Y = 0;
+ gBattle_BG2_X = 0x1A0;
+
+ LoadPalette(sUnknown_0831C2C8, 0x60, 0x20);
+ CopyToWindowPixelBuffer(14, sUnknown_0831C2E8, 0, 0);
+ PutWindowTilemap(14);
+ CopyWindowToVram(14, 3);
+
+ PutMonIconOnLvlUpBox();
+}
+
+static bool8 sub_804F1CC(void)
+{
+ if (IsDma3ManagerBusyWithBgCopy())
+ return TRUE;
+
+ if (gBattle_BG2_X == 0x200)
+ return FALSE;
+
+ if (gBattle_BG2_X == 0x1A0)
+ PutLevelAndGenderOnLvlUpBox();
+
+ gBattle_BG2_X += 8;
+ if (gBattle_BG2_X >= 0x200)
+ gBattle_BG2_X = 0x200;
+
+ return (gBattle_BG2_X != 0x200);
+}
+
+static void PutLevelAndGenderOnLvlUpBox(void)
+{
+ u16 monLevel;
+ u8 monGender;
+ struct TextSubPrinter subPrinter;
+ u8 *txtPtr;
+ u32 var;
+
+ monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
+ monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]);
+ GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4);
+
+ subPrinter.current_text_offset = gStringVar4;
+ subPrinter.windowId = 14;
+ subPrinter.fontId = 0;
+ subPrinter.x = 32;
+ subPrinter.y = 0;
+ subPrinter.currentX = 32;
+ subPrinter.currentY = 0;
+ subPrinter.letterSpacing = 0;
+ subPrinter.lineSpacing = 0;
+ subPrinter.fontColor_l = TEXT_COLOR_TRANSPARENT;
+ subPrinter.fontColor_h = TEXT_COLOR_WHITE;
+ subPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
+ subPrinter.shadowColor = TEXT_COLOR_DARK_GREY;
+
+ AddTextPrinter(&subPrinter, 0xFF, NULL);
+
+ txtPtr = gStringVar4;
+ gStringVar4[0] = CHAR_SPECIAL_F9;
+ txtPtr++;
+ txtPtr[0] = 5;
+ txtPtr++;
+
+ var = (u32)(txtPtr);
+ txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
+ var = (u32)(txtPtr) - var;
+ txtPtr = StringFill(txtPtr, 0x77, 4 - var);
+
+ if (monGender != MON_GENDERLESS)
+ {
+ if (monGender == MON_MALE)
+ {
+ txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC);
+ txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD);
+ *(txtPtr++) = CHAR_MALE;
+ }
+ else
+ {
+ txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE);
+ txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF);
+ *(txtPtr++) = CHAR_FEMALE;
+ }
+ *(txtPtr++) = EOS;
+ }
+
+ subPrinter.y = 10;
+ subPrinter.currentY = 10;
+ AddTextPrinter(&subPrinter, 0xFF, NULL);
+
+ CopyWindowToVram(14, 2);
+}
+
+static bool8 sub_804F344(void)
+{
+ if (gBattle_BG2_X == 0x1A0)
+ return FALSE;
+
+ if (gBattle_BG2_X - 16 < 0x1A0)
+ gBattle_BG2_X = 0x1A0;
+ else
+ gBattle_BG2_X -= 16;
+
+ return (gBattle_BG2_X != 0x1A0);
+}
+
+#define sDestroy data0
+#define sSavedLvlUpBoxXPosition data1
+
+static void PutMonIconOnLvlUpBox(void)
+{
+ u8 spriteId;
+ const u16* iconPal;
+ struct SpriteSheet iconSheet;
+ struct SpritePalette iconPalSheet;
+
+ u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES);
+ u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY);
+
+ const u8* iconPtr = GetMonIconPtr(species, personality, 1);
+ iconSheet.data = iconPtr;
+ iconSheet.size = 0x200;
+ iconSheet.tag = MON_ICON_LVLUP_BOX_TAG;
+
+ iconPal = GetValidMonIconPalettePtr(species);
+ iconPalSheet.data = iconPal;
+ iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG;
+
+ LoadSpriteSheet(&iconSheet);
+ LoadSpritePalette(&iconPalSheet);
+
+ spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0);
+ gSprites[spriteId].sDestroy = FALSE;
+ gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X;
+}
+
+static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
+{
+ sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X;
+
+ if (sprite->pos2.x != 0)
+ {
+ sprite->sDestroy = TRUE;
+ }
+ else if (sprite->sDestroy)
+ {
+ DestroySprite(sprite);
+ FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG);
+ FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG);
+ }
+}
+
+#undef sDestroy
+#undef sSavedLvlUpBoxXPosition
+
+static bool32 IsMonGettingExpSentOut(void)
+{
+ if (gBattlePartyID[0] == gBattleStruct->expGetterId)
+ return TRUE;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId)
+ return TRUE;
+
+ return FALSE;
+}
+
+static void atk6D_reset_sentpokes_value(void)
+{
+ ResetSentPokesToOpponentValue();
+ gBattlescriptCurrInstr++;
+}
+
+static void atk6E_set_atk_to_player0(void)
+{
+ gBankAttacker = GetBankByIdentity(0);
+ gBattlescriptCurrInstr++;
+}
+
+static void atk6F_set_visible(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ EmitSpriteInvisibility(0, FALSE);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk70_record_last_used_ability(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument.
+}
+
+void BufferMoveToLearnIntoBattleTextBuff2(void)
+{
+ PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
+}
+
+static void atk71_buffer_move_to_learn(void)
+{
+ BufferMoveToLearnIntoBattleTextBuff2();
+ gBattlescriptCurrInstr++;
+}
+
+static void atk72_jump_if_run_attempt_success(void)
+{
+ if (TryRunFromBattle(gBank1))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atk73_hp_thresholds(void)
+{
+ u8 opposingBank;
+ s32 result;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ opposingBank = gActiveBank ^ BIT_SIDE;
+
+ result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP;
+ if (result == 0)
+ result = 1;
+
+ if (result > 69 || !gBattleMons[opposingBank].hp)
+ gBattleStruct->hpScale = 0;
+ else if (result > 39)
+ gBattleStruct->hpScale = 1;
+ else if (result > 9)
+ gBattleStruct->hpScale = 2;
+ else
+ gBattleStruct->hpScale = 3;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk74_hp_thresholds2(void)
+{
+ u8 opposingBank;
+ s32 result;
+ u8 hpSwitchout;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ opposingBank = gActiveBank ^ BIT_SIDE;
+ hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank));
+ result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout;
+
+ if (gBattleMons[opposingBank].hp >= hpSwitchout)
+ gBattleStruct->hpScale = 0;
+ else if (result <= 29)
+ gBattleStruct->hpScale = 1;
+ else if (result <= 69)
+ gBattleStruct->hpScale = 2;
+ else
+ gBattleStruct->hpScale = 3;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk75_item_effect_on_opponent(void)
+{
+ gBankInMenu = gBankAttacker;
+ ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+
+ gBattlescriptCurrInstr += 1;
+}
+
+static void atk76_various(void)
+{
+ u8 side;
+ s32 i;
+
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ switch (gBattlescriptCurrInstr[2])
+ {
+ case VARIOUS_CANCEL_MULTI_TURN_MOVES:
+ CancelMultiTurnMoves(gActiveBank);
+ break;
+ case VARIOUS_SET_MAGIC_COAT_TARGET:
+ gBankAttacker = gBankTarget;
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
+ gBankTarget = gSideTimers[side].followmeTarget;
+ else
+ gBankTarget = gActiveBank;
+ break;
+ case VARIOUS_CAN_RUN_FROM_BATTLE:
+ gBattleCommunication[0] = IsRunningFromBattleImpossible();
+ break;
+ case VARIOUS_GET_MOVE_TARGET:
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ break;
+ case 4:
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ gBattleCommunication[0] = 1;
+ else
+ gBattleCommunication[0] = 0;
+ break;
+ case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
+ gSpecialStatuses[gActiveBank].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBank].traced = 0;
+ break;
+ case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
+ if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId)
+ {
+ u16 *choicedMove;
+
+ if (gBattlePartyID[0] == gBattleStruct->expGetterId)
+ gActiveBank = 0;
+ else
+ gActiveBank = 2;
+
+ choicedMove = &gBattleStruct->choicedMove[gActiveBank];
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gActiveBank].moves[i] == *choicedMove)
+ break;
+ }
+ if (i == 4)
+ *choicedMove = 0;
+ }
+ break;
+ case 7:
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE))
+ && gBattleTypeFlags & BATTLE_TYPE_TRAINER
+ && gBattleMons[0].hp != 0
+ && gBattleMons[1].hp != 0)
+ {
+ gHitMarker &= ~(HITMARKER_x400000);
+ }
+ break;
+ case 8:
+ gBattleCommunication[0] = 0;
+ gBattleScripting.bank = gActiveBank = gBattleCommunication[1];
+ if (!(gBattleStruct->field_92 & gBitTable[gActiveBank])
+ && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
+ && gBattleMons[gActiveBank].hp != 0
+ && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ {
+ gBattleStruct->field_92 |= gBitTable[gActiveBank];
+ gBattleCommunication[0] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)];
+ }
+ break;
+ case 9:
+ i = sub_81A5258(gBattleCommunication);
+ if (i == 0)
+ return;
+
+ gBattleCommunication[1] = i;
+ break;
+ case 10:
+ gBattleMons[1].hp = 0;
+ gHitMarker |= HITMARKER_FAINTED(1);
+ gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]];
+ gDisableStructs[1].truantUnknownBit = 1;
+ break;
+ case 11:
+ gBattleMons[0].hp = 0;
+ gHitMarker |= HITMARKER_FAINTED(0);
+ gHitMarker |= HITMARKER_x400000;
+ gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]];
+ gDisableStructs[0].truantUnknownBit = 1;
+ break;
+ case 12:
+ gBattleMons[0].hp = 0;
+ gBattleMons[1].hp = 0;
+ gHitMarker |= HITMARKER_FAINTED(0);
+ gHitMarker |= HITMARKER_FAINTED(1);
+ gHitMarker |= HITMARKER_x400000;
+ gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]];
+ gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]];
+ gDisableStructs[0].truantUnknownBit = 1;
+ gDisableStructs[1].truantUnknownBit = 1;
+ break;
+ case 13:
+ EmitCmd13(0);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case 14:
+ sub_81A5BF8();
+ break;
+ case 15:
+ sub_81A5D44();
+ break;
+ case 16:
+ BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
+ sub_814F9EC(gDisplayedStringBattle, 0x16);
+ break;
+ case 17:
+ if (IsTextPrinterActive(0x16))
+ return;
+ break;
+ case VARIOUS_WAIT_CRY:
+ if (!IsCryFinished())
+ return;
+ break;
+ case VARIOUS_RETURN_OPPONENT_MON1:
+ gActiveBank = 1;
+ if (gBattleMons[gActiveBank].hp != 0)
+ {
+ EmitReturnPokeToBall(0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ break;
+ case VARIOUS_RETURN_OPPONENT_MON2:
+ if (gNoOfAllBanks > 3)
+ {
+ gActiveBank = 3;
+ if (gBattleMons[gActiveBank].hp != 0)
+ {
+ EmitReturnPokeToBall(0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ break;
+ case 21:
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x55);
+ break;
+ case 22:
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ break;
+ case 23:
+ gBattleStruct->field_2A2 |= gBitTable[gActiveBank];
+ break;
+ case 24:
+ if (sub_805725C(gActiveBank))
+ return;
+ break;
+ case VARIOUS_SET_TELEPORT_OUTCOME:
+ if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
+ else
+ gBattleOutcome = BATTLE_OPPONENT_TELEPORTED;
+ break;
+ case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
+ EmitPlaySound(0, BGM_KACHI1, 1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk77_set_protect_like(void) // protect and endure
+{
+ bool8 notLastTurn = TRUE;
+ u16 lastMove = gUnknown_02024260[gBankAttacker];
+
+ if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
+ gDisableStructs[gBankAttacker].protectUses = 0;
+
+ if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1))
+ notLastTurn = FALSE;
+
+ if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT)
+ {
+ gProtectStructs[gBankAttacker].protected = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
+ {
+ gProtectStructs[gBankAttacker].endured = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ gDisableStructs[gBankAttacker].protectUses++;
+ }
+ else
+ {
+ gDisableStructs[gBankAttacker].protectUses = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk78_faintifabilitynotdamp(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBattleMons[gBankTarget].ability == ABILITY_DAMP)
+ break;
+ }
+
+ if (gBankTarget == gNoOfAllBanks)
+ {
+ gActiveBank = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ EmitHealthBarUpdate(0, 0x7FFF);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr++;
+
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+ }
+ else
+ {
+ gLastUsedAbility = ABILITY_DAMP;
+ RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability);
+ gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
+ }
+}
+
+static void atk79_setatkhptozero(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = gBankAttacker;
+ gBattleMons[gActiveBank].hp = 0;
+ EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets.
+{
+ const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ for (gBankTarget++; ; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+
+ if (gBankTarget >= gNoOfAllBanks)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atk7B_healhalfHP_if_possible(void)
+{
+ const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER)
+ gBankTarget = gBankAttacker;
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+
+ if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ gBattlescriptCurrInstr = failPtr;
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk7C_trymirrormove(void)
+{
+ s32 validMovesCount;
+ s32 i;
+ u16 move;
+ u16 movesArray[4];
+
+ for (i = 0; i < 3; i++)
+ movesArray[i] = 0;
+
+ for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (i != gBankAttacker)
+ {
+ move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
+ | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
+
+ if (move != 0 && move != 0xFFFF)
+ {
+ movesArray[validMovesCount] = move;
+ validMovesCount++;
+ }
+ }
+ }
+
+ move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0)
+ | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8);
+
+ if (move != 0 && move != 0xFFFF)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = move;
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+ }
+ else if (validMovesCount)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ i = Random() % validMovesCount;
+ gCurrentMove = movesArray[i];
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+ }
+ else
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atk7D_set_rain(void)
+{
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_RAIN_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk7E_setreflect(void)
+{
+ if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk7F_setseeded(void)
+{
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gStatuses3[gBankTarget] |= gBankAttacker;
+ gStatuses3[gBankTarget] |= STATUS3_LEECHSEED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk80_manipulatedamage(void)
+{
+ switch (gBattlescriptCurrInstr[1])
+ {
+ case ATK80_DMG_CHANGE_SIGN:
+ gBattleMoveDamage *= -1;
+ break;
+ case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP:
+ gBattleMoveDamage /= 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage)
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ break;
+ case ATK80_DMG_DOUBLED:
+ gBattleMoveDamage *= 2;
+ break;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk81_setrest(void)
+{
+ const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gActiveBank = gBankTarget = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1);
+
+ if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ {
+ gBattlescriptCurrInstr = failJump;
+ }
+ else
+ {
+ if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP)))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+
+ gBattleMons[gBankTarget].status1 = 3;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk82_jumpifnotfirstturn(void)
+{
+ const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ if (gDisableStructs[gBankAttacker].isFirstTurn)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = failJump;
+}
+
+static void atk83_nop(void)
+{
+ gBattlescriptCurrInstr++;
+}
+
+bool8 UproarWakeUpCheck(u8 bank)
+{
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF)
+ continue;
+
+ gBattleScripting.bank = i;
+
+ if (gBankTarget == 0xFF)
+ gBankTarget = i;
+ else if (gBankTarget == i)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+
+ break;
+ }
+
+ if (i == gNoOfAllBanks)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+static void atk84_jump_if_cant_sleep(void)
+{
+ const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ if (UproarWakeUpCheck(gBankTarget))
+ {
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA
+ || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT)
+ {
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk85_stockpile(void)
+{
+ if (gDisableStructs[gBankAttacker].stockpileCounter == 3)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gDisableStructs[gBankAttacker].stockpileCounter++;
+
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter)
+
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk86_stockpiletobasedamage(void)
+{
+ const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ {
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ if (gBattleCommunication[6] != 1)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0,
+ 0, gBankAttacker, gBankTarget)
+ * gDisableStructs[gBankAttacker].stockpileCounter;
+ gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+ }
+
+ gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk87_stockpiletohpheal(void)
+{
+ const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ {
+ gBattlescriptCurrInstr = jumpPtr;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp)
+ {
+ gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr = jumpPtr;
+ gBankTarget = gBankAttacker;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter));
+
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+
+ gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+ gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr += 5;
+ gBankTarget = gBankAttacker;
+ }
+}
+
+static void atk88_negativedamage(void)
+{
+ gBattleMoveDamage = -(gHpDealt / 2);
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+
+ gBattlescriptCurrInstr++;
+}
+
+static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr)
+{
+ bool8 certain = 0;
+ bool8 notProtectAffected = FALSE;
+ u32 index;
+
+ if (flags & MOVE_EFFECT_AFFECTS_USER)
+ gActiveBank = gBankAttacker;
+ else
+ gActiveBank = gBankTarget;
+
+ flags &= ~(MOVE_EFFECT_AFFECTS_USER);
+
+ if (flags & MOVE_EFFECT_CERTAIN)
+ certain++;
+ flags &= ~(MOVE_EFFECT_CERTAIN);
+
+ if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
+ notProtectAffected++;
+ flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED);
+
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
+
+ if ((statValue << 0x18) < 0) // stat decrease
+ {
+ if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ && !certain && gCurrentMove != MOVE_CURSE)
+ {
+ if (flags == STAT_CHANGE_BS_PTR)
+ {
+ if (gSpecialStatuses[gActiveBank].statLowered)
+ {
+ gBattlescriptCurrInstr = BS_ptr;
+ }
+ else
+ {
+ BattleScriptPush(BS_ptr);
+ gBattleScripting.bank = gActiveBank;
+ gBattlescriptCurrInstr = BattleScript_MistProtected;
+ gSpecialStatuses[gActiveBank].statLowered = 1;
+ }
+ }
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if (gCurrentMove != MOVE_CURSE
+ && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
+ {
+ gBattlescriptCurrInstr = BattleScript_ButItFailed;
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY
+ || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE)
+ && !certain && gCurrentMove != MOVE_CURSE)
+ {
+ if (flags == STAT_CHANGE_BS_PTR)
+ {
+ if (gSpecialStatuses[gActiveBank].statLowered)
+ {
+ gBattlescriptCurrInstr = BS_ptr;
+ }
+ else
+ {
+ BattleScriptPush(BS_ptr);
+ gBattleScripting.bank = gActiveBank;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gSpecialStatuses[gActiveBank].statLowered = 1;
+ }
+ }
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE
+ && !certain && statId == STAT_STAGE_ACC)
+ {
+ if (flags == STAT_CHANGE_BS_PTR)
+ {
+ BattleScriptPush(BS_ptr);
+ gBattleScripting.bank = gActiveBank;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ }
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER
+ && !certain && statId == STAT_STAGE_ATK)
+ {
+ if (flags == STAT_CHANGE_BS_PTR)
+ {
+ BattleScriptPush(BS_ptr);
+ gBattleScripting.bank = gActiveBank;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ }
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0)
+ {
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else // try to decrease
+ {
+ statValue = -GET_STAT_BUFF_VALUE(statValue);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ index = 1;
+ if (statValue == -2)
+ {
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = 0xD3; // harshly
+ gBattleTextBuff2[3] = 0xD3 >> 8;
+ index = 4;
+ }
+ gBattleTextBuff2[index] = B_BUFF_STRING;
+ index++;
+ gBattleTextBuff2[index] = 0xD4; // fell
+ index++;
+ gBattleTextBuff2[index] = 0xD4 >> 8;
+ index++;
+ gBattleTextBuff2[index] = B_BUFF_EOS;
+
+ if (gBattleMons[gActiveBank].statStages[statId] == 0)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+
+ }
+ }
+ else // stat increase
+ {
+ statValue = GET_STAT_BUFF_VALUE(statValue);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ index = 1;
+ if (statValue == 2)
+ {
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = 0xD1; // sharply
+ gBattleTextBuff2[3] = 0xD1 >> 8;
+ index = 4;
+ }
+ gBattleTextBuff2[index] = B_BUFF_STRING;
+ index++;
+ gBattleTextBuff2[index] = 0xD2; // rose
+ index++;
+ gBattleTextBuff2[index] = 0xD2 >> 8;
+ index++;
+ gBattleTextBuff2[index] = B_BUFF_EOS;
+
+ if (gBattleMons[gActiveBank].statStages[statId] == 0xC)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ }
+
+ gBattleMons[gActiveBank].statStages[statId] += statValue;
+ if (gBattleMons[gActiveBank].statStages[statId] < 0)
+ gBattleMons[gActiveBank].statStages[statId] = 0;
+ if (gBattleMons[gActiveBank].statStages[statId] > 0xC)
+ gBattleMons[gActiveBank].statStages[statId] = 0xC;
+
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
+ return STAT_CHANGE_DIDNT_WORK;
+
+ return STAT_CHANGE_WORKED;
+}
+
+static void atk89_statbuffchange(void)
+{
+ const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk8A_normalisebuffs(void) // haze
+{
+ s32 i, j;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ for (j = 0; j < BATTLE_STATS_NO; j++)
+ gBattleMons[i].statStages[j] = 6;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk8B_setbide(void)
+{
+ gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBankAttacker] = gCurrentMove;
+ gTakenDmg[gBankAttacker] = 0;
+ gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk8C_confuseifrepeatingattackends(void)
+{
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE))
+ gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk8D_setmultihit_counter(void)
+{
+ if (gBattlescriptCurrInstr[1])
+ {
+ gMultiHitCounter = gBattlescriptCurrInstr[1];
+ }
+ else
+ {
+ gMultiHitCounter = Random() & 3;
+ if (gMultiHitCounter > 1)
+ gMultiHitCounter = (Random() & 3) + 2;
+ else
+ gMultiHitCounter += 2;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk8E_init_multihit_string(void)
+{
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
+
+ gBattlescriptCurrInstr++;
+}
+
+static bool8 sub_8051064(void)
+{
+ if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ {
+ *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget];
+ }
+ else
+ {
+ u16 random = Random() & 0xFF;
+ if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ return FALSE;
+ }
+ *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget];
+ }
+
+ gBattlescriptCurrInstr = gUnknown_082DADD8;
+ return TRUE;
+}
+
+static void atk8F_forcerandomswitch(void)
+{
+ s32 i;
+ s32 bank1PartyId = 0;
+ s32 bank2PartyId = 0;
+
+ #ifdef NONMATCHING
+ s32 lastMonId = 0; // + 1
+ #else
+ register s32 lastMonId asm("r8") = 0; // + 1
+ #endif // NONMATCHING
+
+ s32 firstMonId = 0;
+ s32 monsCount = 0;
+ struct Pokemon* party = NULL;
+ s32 validMons = 0;
+ s32 minNeeded = 0;
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER))
+ {
+ if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK)
+ || (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ || (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
+ {
+ if ((gBankTarget & BIT_MON) != 0)
+ {
+ firstMonId = 3;
+ lastMonId = 6;
+ }
+ else
+ {
+ firstMonId = 0;
+ lastMonId = 3;
+ }
+ monsCount = 3;
+ minNeeded = 1;
+ bank2PartyId = gBattlePartyID[gBankTarget];
+ bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ }
+ else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
+ || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000))
+ {
+ if (sub_806D82C(sub_806D864(gBankTarget)) == 1)
+ {
+ firstMonId = 3;
+ lastMonId = 6;
+ }
+ else
+ {
+ firstMonId = 0;
+ lastMonId = 3;
+ }
+ monsCount = 3;
+ minNeeded = 1;
+ bank2PartyId = gBattlePartyID[gBankTarget];
+ bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
+ {
+ if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ {
+ firstMonId = 0;
+ lastMonId = 6;
+ monsCount = 6;
+ minNeeded = 2; // since there are two opponents, it has to be a double battle
+ }
+ else
+ {
+ if ((gBankTarget & BIT_MON) != 0)
+ {
+ firstMonId = 3;
+ lastMonId = 6;
+ }
+ else
+ {
+ firstMonId = 0;
+ lastMonId = 3;
+ }
+ monsCount = 3;
+ minNeeded = 1;
+ }
+ bank2PartyId = gBattlePartyID[gBankTarget];
+ bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ firstMonId = 0;
+ lastMonId = 6;
+ monsCount = 6;
+ minNeeded = 2;
+ bank2PartyId = gBattlePartyID[gBankTarget];
+ bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON];
+ }
+ else
+ {
+ firstMonId = 0;
+ lastMonId = 6;
+ monsCount = 6;
+ minNeeded = 1;
+ bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles
+ bank1PartyId = gBattlePartyID[gBankTarget];
+ }
+
+ for (i = firstMonId; i < lastMonId; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0)
+ {
+ validMons++;
+ }
+ }
+
+ if (validMons <= minNeeded)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ if (sub_8051064())
+ {
+ do
+ {
+ i = Random() % monsCount;
+ i += firstMonId;
+ }
+ while (i == bank2PartyId
+ || i == bank1PartyId
+ || GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE
+ || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
+ || GetMonData(&party[i], MON_DATA_HP) == 0);
+ }
+ *(gBattleStruct->field_5C + gBankTarget) = i;
+
+ if (!sub_81B1250())
+ sub_803BDA0(gBankTarget);
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ || (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ sub_81B8E80(gBankTarget, i, 0);
+ sub_81B8E80(gBankTarget ^ BIT_MON, i, 1);
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ sub_80571DC(gBankTarget, i);
+ }
+ }
+ else
+ {
+ sub_8051064();
+ }
+}
+
+static void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type
+{
+ u8 validMoves = 0;
+ u8 moveChecked;
+ u8 moveType;
+
+ while (validMoves < 4)
+ {
+ if (gBattleMons[gBankAttacker].moves[validMoves] == 0)
+ break;
+
+ validMoves++;
+ }
+
+ for (moveChecked = 0; moveChecked < validMoves; moveChecked++)
+ {
+ moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type;
+
+ if (moveType == TYPE_MYSTERY)
+ {
+ if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ moveType = TYPE_GHOST;
+ else
+ moveType = TYPE_NORMAL;
+ }
+ if (moveType != gBattleMons[gBankAttacker].type1
+ && moveType != gBattleMons[gBankAttacker].type2)
+ {
+ break;
+ }
+ }
+
+ if (moveChecked == validMoves)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ do
+ {
+
+ while ((moveChecked = Random() & 3) >= validMoves);
+
+ moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type;
+
+ if (moveType == TYPE_MYSTERY)
+ {
+ if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ moveType = TYPE_GHOST;
+ else
+ moveType = TYPE_NORMAL;
+ }
+ }
+ while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2);
+
+ gBattleMons[gBankAttacker].type1 = moveType;
+ gBattleMons[gBankAttacker].type2 = moveType;
+
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk91_givepaydaymoney(void)
+{
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0)
+ {
+ u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier;
+ AddMoney(&gSaveBlock1Ptr->money, bonusMoney);
+
+ PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney)
+
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString;
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atk92_setlightscreen(void)
+{
+ if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk93_ko_move(void)
+{
+ u8 holdEffect, param;
+
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
+ param = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
+ {
+ RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND);
+ gSpecialStatuses[gBankTarget].focusBanded = 1;
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_STURDY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gLastUsedAbility = ABILITY_STURDY;
+ gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
+ RecordAbilityBattle(gBankTarget, ABILITY_STURDY);
+ }
+ else
+ {
+ u16 chance;
+ if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS))
+ {
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ chance = TRUE;
+ else
+ chance = FALSE;
+ }
+ else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker
+ && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ {
+ chance = TRUE;
+ }
+ else
+ {
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ chance = TRUE;
+ else
+ chance = FALSE;
+ }
+ if (chance)
+ {
+ if (gProtectStructs[gBankTarget].endured)
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+ gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ }
+ else if (gSpecialStatuses[gBankTarget].focusBanded)
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+ gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp;
+ gBattleMoveFlags |= MOVESTATUS_ONEHITKO;
+ }
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ }
+}
+
+static void atk94_damagetohalftargethp(void) // super fang
+{
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk95_setsandstorm(void)
+{
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_SANDSTORM_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk96_weatherdamage(void)
+{
+ if (WEATHER_HAS_EFFECT)
+ {
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK
+ && gBattleMons[gBankAttacker].type1 != TYPE_STEEL
+ && gBattleMons[gBankAttacker].type1 != TYPE_GROUND
+ && gBattleMons[gBankAttacker].type2 != TYPE_ROCK
+ && gBattleMons[gBankAttacker].type2 != TYPE_STEEL
+ && gBattleMons[gBankAttacker].type2 != TYPE_GROUND
+ && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL
+ && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ }
+ }
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ if (gBattleMons[gBankAttacker].type1 != TYPE_ICE
+ && gBattleMons[gBankAttacker].type2 != TYPE_ICE
+ && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ }
+ }
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ }
+
+ if (gAbsentBankFlags & gBitTable[gBankAttacker])
+ gBattleMoveDamage = 0;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk97_try_infatuation(void)
+{
+ struct Pokemon *monAttacker, *monTarget;
+ u16 speciesAttacker, speciesTarget;
+ u32 personalityAttacker, personalityTarget;
+
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ else
+ monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+
+ if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ else
+ monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]];
+
+ speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES);
+ personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY);
+
+ speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES);
+ personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY);
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS)
+ {
+ gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
+ gLastUsedAbility = ABILITY_OBLIVIOUS;
+ RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS);
+ }
+ else
+ {
+ if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget)
+ || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION
+ || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
+ || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker);
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+}
+
+static void atk98_status_icon_update(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER)
+ {
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+ }
+ else
+ {
+ gActiveBank = gBankAttacker;
+ if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+ if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk99_setmist(void)
+{
+ if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer)
+ {
+ gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker;
+ gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk9A_set_focusenergy(void)
+{
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk9B_transformdataexecution(void)
+{
+ gLastUsedMove = 0xFFFF;
+ gBattlescriptCurrInstr++;
+ if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED
+ || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ s32 i;
+ u8 *battleMonAttacker, *battleMonTarget;
+
+ gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED;
+ gDisableStructs[gBankAttacker].disabledMove = 0;
+ gDisableStructs[gBankAttacker].disableTimer1 = 0;
+ gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality;
+ gDisableStructs[gBankAttacker].unk18_b = 0;
+
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species)
+
+ battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]);
+ battleMonTarget = (u8*)(&gBattleMons[gBankTarget]);
+
+ for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
+ battleMonAttacker[i] = battleMonTarget[i];
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5)
+ gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp;
+ else
+ gBattleMons[gBankAttacker].pp[i] = 5;
+ }
+
+ gActiveBank = gBankAttacker;
+ EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+}
+
+static void atk9C_set_substitute(void)
+{
+ u32 hp = gBattleMons[gBankAttacker].maxHP / 4;
+ if (gBattleMons[gBankAttacker].maxHP / 4 == 0)
+ hp = 1;
+
+ if (gBattleMons[gBankAttacker].hp <= hp)
+ {
+ gBattleMoveDamage = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE;
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static bool8 IsMoveUncopyableByMimic(u16 move)
+{
+ s32 i;
+ for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END
+ && sMovesForbiddenToCopy[i] != move; i++);
+
+ return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END);
+}
+
+static void atk9D_mimicattackcopy(void)
+{
+ gLastUsedMove = 0xFFFF;
+
+ if (IsMoveUncopyableByMimic(gLastUsedMovesByBanks[gBankTarget])
+ || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
+ || gLastUsedMovesByBanks[gBankTarget] == 0
+ || gLastUsedMovesByBanks[gBankTarget] == 0xFFFF)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ break;
+ }
+
+ if (i == 4)
+ {
+ gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMovesByBanks[gBankTarget];
+ if (gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp < 5)
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp;
+ else
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5;
+
+
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget])
+
+ gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos];
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ }
+}
+
+#ifdef NONMATCHING
+static void atk9E_metronome(void)
+{
+ while (1)
+ {
+ const u16 *move;
+ s32 i, j;
+
+ gCurrentMove = (Random() & 0x1FF) + 1;
+ if (gCurrentMove > LAST_MOVE_INDEX)
+ continue;
+
+ for (i = 0; i < 4; i++); // ?
+
+ for (move = sMovesForbiddenToCopy; ; move++)
+ {
+ if (*move == gCurrentMove)
+ break;
+ if (*move == METRONOME_FORBIDDEN_END)
+ break;
+ }
+
+ if (*move == METRONOME_FORBIDDEN_END)
+ break;
+ }
+
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
+}
+
+#else
+__attribute__((naked))
+static void atk9E_metronome(void)
+{
+ asm(
+ "\n\
+ .syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ ldr r7, =gCurrentMove\n\
+ movs r6, 0xB1\n\
+ lsls r6, 1\n\
+ ldr r5, =sMovesForbiddenToCopy\n\
+ ldr r0, =gBattlescriptCurrInstr\n\
+ mov r8, r0\n\
+_080524EE:\n\
+ bl Random\n\
+ ldr r2, =0x000001ff\n\
+ adds r1, r2, 0\n\
+ ands r0, r1\n\
+ adds r0, 0x1\n\
+ strh r0, [r7]\n\
+ cmp r0, r6\n\
+ bhi _080524EE\n\
+ movs r0, 0x3\n\
+_08052502:\n\
+ subs r0, 0x1\n\
+ cmp r0, 0\n\
+ bge _08052502\n\
+ ldr r4, =gCurrentMove\n\
+ ldrh r2, [r4]\n\
+ ldr r3, =0x0000ffff\n\
+ subs r0, r5, 0x2\n\
+_08052510:\n\
+ adds r0, 0x2\n\
+ ldrh r1, [r0]\n\
+ cmp r1, r2\n\
+ beq _0805251C\n\
+ cmp r1, r3\n\
+ bne _08052510\n\
+_0805251C:\n\
+ ldr r0, =0x0000ffff\n\
+ cmp r1, r0\n\
+ bne _080524EE\n\
+ ldr r2, =gHitMarker\n\
+ ldr r0, [r2]\n\
+ ldr r1, =0xfffffbff\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ ldr r3, =gBattleScriptsForMoveEffects\n\
+ ldr r2, =gBattleMoves\n\
+ ldrh r1, [r4]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldr r0, [r0]\n\
+ mov r1, r8\n\
+ str r0, [r1]\n\
+ ldrh r0, [r4]\n\
+ movs r1, 0\n\
+ bl GetMoveTarget\n\
+ ldr r1, =gBankTarget\n\
+ strb r0, [r1]\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+static void atk9F_dmgtolevel(void)
+{
+ gBattleMoveDamage = gBattleMons[gBankAttacker].level;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkA0_psywavedamageeffect(void)
+{
+ s32 randDamage;
+
+ while ((randDamage = (Random() & 0xF)) > 10);
+
+ randDamage *= 10;
+ gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkA1_counterdamagecalculator(void)
+{
+ u8 sideAttacker = GetBankSide(gBankAttacker);
+ u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank);
+
+ if (gProtectStructs[gBankAttacker].physicalDmg
+ && sideAttacker != sideTarget
+ && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp)
+ {
+ gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2;
+
+ if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
+ gBankTarget = gSideTimers[sideTarget].followmeTarget;
+ else
+ gBankTarget = gProtectStructs[gBankAttacker].physicalBank;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
+{
+ u8 sideAttacker = GetBankSide(gBankAttacker);
+ u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank);
+
+ if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp)
+ {
+ gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2;
+
+ if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
+ gBankTarget = gSideTimers[sideTarget].followmeTarget;
+ else
+ gBankTarget = gProtectStructs[gBankAttacker].specialBank;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA3_disablelastusedattack(void)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ break;
+ }
+ if (gDisableStructs[gBankTarget].disabledMove == 0
+ && i != 4 && gBattleMons[gBankTarget].pp[i] != 0)
+ {
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i])
+
+ gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i];
+ gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2;
+ gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns?
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA4_setencore(void)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget])
+ break;
+ }
+
+ if (gLastUsedMovesByBanks[gBankTarget] == MOVE_STRUGGLE
+ || gLastUsedMovesByBanks[gBankTarget] == MOVE_ENCORE
+ || gLastUsedMovesByBanks[gBankTarget] == MOVE_MIRROR_MOVE)
+ {
+ i = 4;
+ }
+
+ if (gDisableStructs[gBankTarget].encoredMove == 0
+ && i != 4 && gBattleMons[gBankTarget].pp[i] != 0)
+ {
+ gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i];
+ gDisableStructs[gBankTarget].encoredMovePos = i;
+ gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3;
+ gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA5_painsplitdmgcalc(void)
+{
+ if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE))
+ {
+ s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2;
+ s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff;
+ u8* storeLoc = (void*)(&gBattleScripting.painSplitHp);
+
+ storeLoc[0] = (painSplitHp);
+ storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8;
+ storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16;
+ storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
+
+ gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff;
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+#ifdef NONMATCHING
+static void atkA6_settypetorandomresistance(void) // conversion 2
+{
+ if (gUnknown_02024250[gBankAttacker] == 0
+ || gUnknown_02024250[gBankAttacker] == 0xFFFF)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else if (IsTwoTurnsMove(gUnknown_02024250[gBankAttacker])
+ && gBattleMons[gUnknown_02024270[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ s32 type = 0, rands = 0;
+ do
+ {
+ while (((type = (Random() & 0x7F)) > 0x70));
+
+ type *= 3;
+
+ if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker]
+ && gTypeEffectiveness[type + 2] <= 5
+ && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1]
+ && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
+ {
+ gBattleMons[gBankAttacker].type1 = type;
+ gBattleMons[gBankAttacker].type2 = type;
+
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, type)
+
+ gBattlescriptCurrInstr += 5;
+ return;
+ }
+
+ rands++;
+ } while (rands <= 999);
+
+ type = 0, rands = 0;
+ do
+ {
+ s8 var = (s8)(gTypeEffectiveness[type]);
+ if (var > -1 || var < -2)
+ {
+ if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker]
+ && gTypeEffectiveness[type + 2] <= 5
+ && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1]
+ && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
+ {
+ gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1];
+ gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1];
+
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, gTypeEffectiveness[rands + 1])
+
+ gBattlescriptCurrInstr += 5;
+ return;
+ }
+ }
+ type += 3, rands += 3;
+ } while (rands < 336);
+
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+#else
+__attribute__((naked))
+static void atkA6_settypetorandomresistance(void) // conversion 2
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ ldr r1, =gUnknown_02024250\n\
+ ldr r4, =gBankAttacker\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r2, r0, r1\n\
+ ldrh r1, [r2]\n\
+ cmp r1, 0\n\
+ beq _08052B7E\n\
+ ldr r0, =0x0000ffff\n\
+ cmp r1, r0\n\
+ beq _08052B7E\n\
+ ldrh r0, [r2]\n\
+ bl IsTwoTurnsMove\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08052C1C\n\
+ ldr r1, =gBattleMons\n\
+ ldr r2, =gUnknown_02024270\n\
+ ldrb r0, [r4]\n\
+ adds r0, r2\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r1, 0x50\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 5\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08052C1C\n\
+_08052B7E:\n\
+ ldr r3, =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+ b _08052D08\n\
+ .pool\n\
+_08052BB4:\n\
+ mov r0, r12\n\
+ strb r5, [r0]\n\
+ mov r1, r10\n\
+ ldrb r0, [r1]\n\
+ muls r0, r2\n\
+ adds r0, r7\n\
+ adds r0, 0x22\n\
+ strb r5, [r0]\n\
+ ldr r1, =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x3\n\
+ strb r0, [r1, 0x1]\n\
+ strb r5, [r1, 0x2]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x3]\n\
+ ldr r1, =gBattlescriptCurrInstr\n\
+ b _08052C0A\n\
+ .pool\n\
+_08052BE0:\n\
+ mov r0, r8\n\
+ adds r0, 0x1\n\
+ adds r0, r3\n\
+ ldrb r2, [r0]\n\
+ strb r2, [r4]\n\
+ mov r4, r10\n\
+ ldrb r0, [r4]\n\
+ muls r0, r6\n\
+ ldr r7, =gBattleMons\n\
+ adds r0, r7\n\
+ adds r0, 0x22\n\
+ strb r2, [r0]\n\
+ ldr r1, =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x3\n\
+ strb r0, [r1, 0x1]\n\
+ strb r2, [r1, 0x2]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x3]\n\
+ mov r1, r12\n\
+_08052C0A:\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+ b _08052D08\n\
+ .pool\n\
+_08052C1C:\n\
+ movs r4, 0\n\
+ mov r8, r4\n\
+ movs r7, 0x7F\n\
+ mov r9, r7\n\
+_08052C24:\n\
+ bl Random\n\
+ mov r4, r9\n\
+ ands r4, r0\n\
+ cmp r4, 0x70\n\
+ bhi _08052C24\n\
+ lsls r0, r4, 1\n\
+ adds r4, r0, r4\n\
+ ldr r6, =gTypeEffectiveness\n\
+ adds r3, r4, r6\n\
+ ldr r1, =gUnknown_02024258\n\
+ ldr r2, =gBankAttacker\n\
+ ldrb r5, [r2]\n\
+ lsls r0, r5, 1\n\
+ adds r0, r1\n\
+ ldrb r1, [r3]\n\
+ mov r10, r2\n\
+ ldrh r0, [r0]\n\
+ cmp r1, r0\n\
+ bne _08052C80\n\
+ adds r0, r4, 0x2\n\
+ adds r0, r6\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x5\n\
+ bhi _08052C80\n\
+ ldr r7, =gBattleMons\n\
+ movs r2, 0x58\n\
+ adds r0, r5, 0\n\
+ muls r0, r2\n\
+ adds r3, r0, r7\n\
+ movs r0, 0x21\n\
+ adds r0, r3\n\
+ mov r12, r0\n\
+ adds r0, r4, 0x1\n\
+ adds r0, r6\n\
+ ldrb r5, [r0]\n\
+ mov r1, r12\n\
+ ldrb r0, [r1]\n\
+ adds r1, r5, 0\n\
+ cmp r0, r1\n\
+ beq _08052C80\n\
+ adds r0, r3, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r1\n\
+ bne _08052BB4\n\
+_08052C80:\n\
+ movs r7, 0x1\n\
+ add r8, r7\n\
+ ldr r0, =0x000003e7\n\
+ cmp r8, r0\n\
+ ble _08052C24\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ ldr r1, =gBattlescriptCurrInstr\n\
+ mov r12, r1\n\
+ ldr r3, =gTypeEffectiveness\n\
+ adds r0, r4, 0x1\n\
+ adds r0, r3\n\
+ mov r9, r0\n\
+ adds r5, r3, 0\n\
+_08052C9C:\n\
+ ldrb r1, [r5]\n\
+ cmp r1, 0xFF\n\
+ bgt _08052CA6\n\
+ cmp r1, 0xFE\n\
+ bge _08052CE0\n\
+_08052CA6:\n\
+ mov r4, r10\n\
+ ldrb r2, [r4]\n\
+ lsls r0, r2, 1\n\
+ ldr r7, =gUnknown_02024258\n\
+ adds r0, r7\n\
+ ldrh r0, [r0]\n\
+ cmp r1, r0\n\
+ bne _08052CE0\n\
+ ldrb r0, [r5, 0x2]\n\
+ cmp r0, 0x5\n\
+ bhi _08052CE0\n\
+ movs r6, 0x58\n\
+ adds r0, r2, 0\n\
+ muls r0, r6\n\
+ ldr r1, =gBattleMons\n\
+ adds r2, r0, r1\n\
+ adds r4, r2, 0\n\
+ adds r4, 0x21\n\
+ ldrb r0, [r4]\n\
+ mov r7, r9\n\
+ ldrb r1, [r7]\n\
+ cmp r0, r1\n\
+ beq _08052CE0\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r1\n\
+ beq _08052CE0\n\
+ b _08052BE0\n\
+_08052CE0:\n\
+ adds r5, 0x3\n\
+ movs r0, 0x3\n\
+ add r8, r0\n\
+ ldr r0, =0x0000014f\n\
+ cmp r8, r0\n\
+ bls _08052C9C\n\
+ mov r1, r12\n\
+ ldr r2, [r1]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ mov r4, r12\n\
+ str r1, [r4]\n\
+_08052D08:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+static void atkA7_setalwayshitflag(void)
+{
+ gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS);
+ gStatuses3[gBankTarget] |= 0x10;
+ gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkA8_copymovepermanently(void) // sketch
+{
+ gLastUsedMove = 0xFFFF;
+
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
+ && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_STRUGGLE
+ && gUnknownMovesUsedByBanks[gBankTarget] != 0
+ && gUnknownMovesUsedByBanks[gBankTarget] != 0xFFFF
+ && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_SKETCH)
+ {
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH)
+ continue;
+ if (gBattleMons[gBankAttacker].moves[i] == gUnknownMovesUsedByBanks[gBankTarget])
+ break;
+ }
+
+ if (i != 4)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else // sketch worked
+ {
+ struct MovePpInfo movePpData;
+
+ gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknownMovesUsedByBanks[gBankTarget];
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknownMovesUsedByBanks[gBankTarget]].pp;
+ gActiveBank = gBankAttacker;
+
+ for (i = 0; i < 4; i++)
+ {
+ movePpData.move[i] = gBattleMons[gBankAttacker].moves[i];
+ movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i];
+ }
+ movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses;
+
+ EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
+ MarkBufferBankForExecution(gActiveBank);
+
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gUnknownMovesUsedByBanks[gBankTarget])
+
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static bool8 IsTwoTurnsMove(u16 move)
+{
+ if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
+ || gBattleMoves[move].effect == EFFECT_RAZOR_WIND
+ || gBattleMoves[move].effect == EFFECT_SKY_ATTACK
+ || gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ || gBattleMoves[move].effect == EFFECT_FLY
+ || gBattleMoves[move].effect == EFFECT_BIDE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
+{
+ if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST
+ || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
+{
+ // first argument is unused
+ if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ && (gBattleWeather & WEATHER_SUN_ANY))
+ return 2;
+
+ if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
+ || gBattleMoves[move].effect == EFFECT_RAZOR_WIND
+ || gBattleMoves[move].effect == EFFECT_SKY_ATTACK
+ || gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ || gBattleMoves[move].effect == EFFECT_FLY
+ || gBattleMoves[move].effect == EFFECT_BIDE)
+ {
+ if ((gHitMarker & HITMARKER_x8000000))
+ return 1;
+ }
+ return 2;
+}
+
+static void atkA9_sleeptalk_choose_move(void)
+{
+ s32 i;
+ u8 unusableMovesBits = 0;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i])
+ || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH
+ || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR
+ || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i]))
+ {
+ unusableMovesBits |= gBitTable[i];
+ }
+
+ }
+
+ unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
+ if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+ else // at least one move can be chosen
+ {
+ u32 movePosition;
+
+ do
+ {
+ movePosition = Random() & 3;
+ } while ((gBitTable[movePosition] & unusableMovesBits));
+
+ gRandomMove = gBattleMons[gBankAttacker].moves[movePosition];
+ gCurrMovePos = movePosition;
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkAA_set_destinybond(void)
+{
+ gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
+ gBattlescriptCurrInstr++;
+}
+
+static void DestinyBondFlagUpdate(void)
+{
+ u8 sideAttacker = GetBankSide(gBankAttacker);
+ u8 sideTarget = GetBankSide(gBankTarget);
+ if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND
+ && sideAttacker != sideTarget
+ && !(gHitMarker & HITMARKER_GRUDGE))
+ {
+ gHitMarker |= HITMARKER_DESTINYBOND;
+ }
+}
+
+static void atkAB_DestinyBondFlagUpdate(void)
+{
+ DestinyBondFlagUpdate();
+ gBattlescriptCurrInstr++;
+}
+
+static void atkAC_remaininghptopower(void)
+{
+ s32 i;
+ s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48);
+
+ for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2)
+ {
+ if (hpFraction <= sFlailHpScaleToPowerTable[i])
+ break;
+ }
+
+ gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1];
+ gBattlescriptCurrInstr++;
+}
+
+static void atkAD_spite_ppreduce(void)
+{
+ if (gLastUsedMovesByBanks[gBankTarget] != 0
+ && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF)
+ {
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gLastUsedMovesByBanks[gBankTarget] == gBattleMons[gBankTarget].moves[i])
+ break;
+ }
+
+ if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1)
+ {
+ s32 ppToDeduct = (Random() & 3) + 2;
+ if (gBattleMons[gBankTarget].pp[i] < ppToDeduct)
+ ppToDeduct = gBattleMons[gBankTarget].pp[i];
+
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget])
+
+ ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
+
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
+
+ gBattleMons[gBankTarget].pp[i] -= ppToDeduct;
+ gActiveBank = gBankTarget;
+
+ if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i])
+ && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ {
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ gBattlescriptCurrInstr += 5;
+
+ if (gBattleMons[gBankTarget].pp[i] == 0)
+ CancelMultiTurnMoves(gBankTarget);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkAE_heal_party_status(void)
+{
+ u32 zero = 0;
+ u8 toHeal = 0;
+
+ if (gCurrentMove == MOVE_HEAL_BELL)
+ {
+ struct Pokemon* party;
+ s32 i;
+
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+ else
+ {
+ RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability);
+ gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
+ }
+
+ gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gActiveBank].status1 = 0;
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+ else
+ {
+ RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
+ }
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
+ u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY);
+
+ if (species != 0 && species != SPECIES_EGG)
+ {
+ u8 ability;
+
+ if (gBattlePartyID[gBankAttacker] == i)
+ ability = gBattleMons[gBankAttacker].ability;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && gBattlePartyID[gActiveBank] == i
+ && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ ability = gBattleMons[gActiveBank].ability;
+ else
+ ability = GetAbilityBySpecies(species, abilityBit);
+
+ if (ability != ABILITY_SOUNDPROOF)
+ toHeal |= (1 << i);
+ }
+ }
+ }
+ else // Aromatherapy
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ toHeal = 0x3F;
+
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+
+ gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ gBattleMons[gActiveBank].status1 = 0;
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+
+ }
+
+ if (toHeal)
+ {
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkAF_cursetarget(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBankTarget].status2 |= STATUS2_CURSED;
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkB0_set_spikes(void)
+{
+ u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+
+ if (gSideTimers[targetSide].spikesAmount == 3)
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES;
+ gSideTimers[targetSide].spikesAmount++;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkB1_set_foresight(void)
+{
+ gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkB2_setperishsong(void)
+{
+ s32 i;
+ s32 notAffectedCount = 0;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_PERISH_SONG
+ || gBattleMons[i].ability == ABILITY_SOUNDPROOF)
+ {
+ notAffectedCount++;
+ }
+ else
+ {
+ gStatuses3[i] |= STATUS3_PERISH_SONG;
+ gDisableStructs[i].perishSong1 = 3;
+ gDisableStructs[i].perishSong2 = 3;
+ }
+ }
+
+ PressurePPLoseOnUsingPerishSong(gBankAttacker);
+
+ if (notAffectedCount == gNoOfAllBanks)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atkB3_rolloutdamagecalculation(void)
+{
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove;
+ }
+ else
+ {
+ s32 i;
+
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
+ {
+ gDisableStructs[gBankAttacker].rolloutCounter1 = 5;
+ gDisableStructs[gBankAttacker].rolloutCounter2 = 5;
+ gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBankAttacker] = gCurrentMove;
+ }
+ if (--gDisableStructs[gBankAttacker].rolloutCounter1 == 0) // last hit
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ }
+
+ gDynamicBasePower = gBattleMoves[gCurrentMove].power;
+
+ for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutCounter1); i++)
+ gDynamicBasePower *= 2;
+
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL)
+ gDynamicBasePower *= 2;
+
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atkB4_jumpifconfusedandstatmaxed(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION
+ && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atkB5_furycuttercalc(void)
+{
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gDisableStructs[gBankAttacker].furyCutterCounter = 0;
+ gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove;
+ }
+ else
+ {
+ s32 i;
+
+ if (gDisableStructs[gBankAttacker].furyCutterCounter != 5)
+ gDisableStructs[gBankAttacker].furyCutterCounter++;
+
+ gDynamicBasePower = gBattleMoves[gCurrentMove].power;
+
+ for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++)
+ gDynamicBasePower *= 2;
+
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atkB6_happinesstodamagecalculation(void)
+{
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
+ gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25;
+ else // EFFECT_FRUSTRATION
+ gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkB7_presentdamagecalculation(void)
+{
+ s32 rand = Random() & 0xFF;
+
+ if (rand < 102)
+ gDynamicBasePower = 40;
+ else if (rand < 178)
+ gDynamicBasePower = 80;
+ else if (rand < 204)
+ gDynamicBasePower = 120;
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ if (rand < 204)
+ gBattlescriptCurrInstr = BattleScript_PresentDamageTarget;
+ else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp)
+ gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
+ else
+ {
+ gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED);
+ gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
+ }
+}
+
+static void atkB8_set_safeguard(void)
+{
+ if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5;
+ gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkB9_magnitudedamagecalculation(void)
+{
+ s32 magnitude = Random() % 100;
+
+ if (magnitude < 5)
+ {
+ gDynamicBasePower = 10;
+ magnitude = 4;
+ }
+ else if (magnitude < 15)
+ {
+ gDynamicBasePower = 30;
+ magnitude = 5;
+ }
+ else if (magnitude < 35)
+ {
+ gDynamicBasePower = 50;
+ magnitude = 6;
+ }
+ else if (magnitude < 65)
+ {
+ gDynamicBasePower = 70;
+ magnitude = 7;
+ }
+ else if (magnitude < 85)
+ {
+ gDynamicBasePower = 90;
+ magnitude = 8;
+ }
+ else if (magnitude < 95)
+ {
+ gDynamicBasePower = 110;
+ magnitude = 9;
+ }
+ else
+ {
+ gDynamicBasePower = 150;
+ magnitude = 10;
+ }
+
+
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
+
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found
+ break;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkBA_jumpifnopursuitswitchdmg(void)
+{
+ if (gMultiHitCounter == 1)
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ else
+ gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ }
+ else
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ else
+ gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ }
+
+ if (gActionForBanks[gBankTarget] == 0
+ && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget)
+ && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
+ && gBattleMons[gBankAttacker].hp
+ && !gDisableStructs[gBankTarget].truantCounter
+ && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT)
+ {
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBanksByTurnOrder[i] == gBankTarget)
+ gActionsByTurnOrder[i] = 11;
+ }
+
+ gCurrentMove = MOVE_PURSUIT;
+ gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankTarget);
+ gBattlescriptCurrInstr += 5;
+ gBattleScripting.animTurn = 1;
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkBB_setsunny(void)
+{
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_SUN_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkBC_maxattackhalvehp(void) // belly drum
+{
+ u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2;
+
+ if (!(gBattleMons[gBankAttacker].maxHP / 2))
+ halfHp = 1;
+
+ if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12
+ && gBattleMons[gBankAttacker].hp > halfHp)
+ {
+ gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12;
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkBD_copyfoestats(void) // psych up
+{
+ s32 i;
+
+ for (i = 0; i < BATTLE_STATS_NO; i++)
+ {
+ gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i];
+ }
+
+ gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
+}
+
+static void atkBE_rapidspinfree(void)
+{
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED)
+ {
+ gBattleScripting.bank = gBankTarget;
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker);
+
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1);
+ gBattleTextBuff1[4] = B_BUFF_EOS;
+
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_WrapFree;
+ }
+ else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED)
+ {
+ gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED);
+ gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
+ }
+ else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
+ {
+ gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SpikesFree;
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atkBF_set_defense_curl(void)
+{
+ gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC0_recoverbasedonsunlight(void)
+{
+ gBankTarget = gBankAttacker;
+
+ if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP)
+ {
+ if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ else if (gBattleWeather & WEATHER_SUN_ANY)
+ gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30;
+ else // not sunny weather
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4;
+
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+#ifdef NONMATCHING
+static void atkC1_hidden_power(void)
+{
+ s32 powerBits;
+ s32 typeBits;
+
+ powerBits = ((gBattleMons[gBankAttacker].hpIV & 2) >> 1)
+ | ((gBattleMons[gBankAttacker].attackIV & 2) << 0)
+ | ((gBattleMons[gBankAttacker].defenseIV & 2) << 1)
+ | ((gBattleMons[gBankAttacker].speedIV & 2) << 2)
+ | ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3)
+ | ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4);
+
+ typeBits = ((gBattleMons[gBankAttacker].hpIV & 1) << 0)
+ | ((gBattleMons[gBankAttacker].attackIV & 1) << 1)
+ | ((gBattleMons[gBankAttacker].defenseIV & 1) << 2)
+ | ((gBattleMons[gBankAttacker].speedIV & 1) << 3)
+ | ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4)
+ | ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5);
+
+ gDynamicBasePower = (40 * powerBits) / 63 + 30;
+
+ gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1;
+ if (gBattleStruct->dynamicMoveType > 8)
+ gBattleStruct->dynamicMoveType++;
+ gBattleStruct->dynamicMoveType |= 0xC0;
+
+ gBattlescriptCurrInstr++;
+}
+
+#else
+__attribute__((naked))
+static void atkC1_hidden_power(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ ldr r2, =gBattleMons\n\
+ ldr r0, =gBankAttacker\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ adds r4, r1, 0\n\
+ muls r4, r0\n\
+ adds r4, r2\n\
+ ldrb r0, [r4, 0x14]\n\
+ mov r10, r0\n\
+ mov r7, r10\n\
+ lsls r7, 27\n\
+ adds r0, r7, 0\n\
+ lsrs r0, 27\n\
+ mov r10, r0\n\
+ movs r1, 0x2\n\
+ mov r2, r10\n\
+ ands r2, r1\n\
+ asrs r2, 1\n\
+ ldrh r7, [r4, 0x14]\n\
+ mov r9, r7\n\
+ mov r0, r9\n\
+ lsls r0, 22\n\
+ mov r9, r0\n\
+ lsrs r3, r0, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ orrs r2, r0\n\
+ ldrb r7, [r4, 0x15]\n\
+ mov r8, r7\n\
+ mov r0, r8\n\
+ lsls r0, 25\n\
+ mov r8, r0\n\
+ lsrs r3, r0, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 1\n\
+ orrs r2, r0\n\
+ ldr r6, [r4, 0x14]\n\
+ lsls r6, 12\n\
+ lsrs r3, r6, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 2\n\
+ orrs r2, r0\n\
+ ldrh r5, [r4, 0x16]\n\
+ lsls r5, 23\n\
+ lsrs r3, r5, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 3\n\
+ orrs r2, r0\n\
+ ldrb r3, [r4, 0x17]\n\
+ lsls r3, 26\n\
+ lsrs r0, r3, 27\n\
+ ands r1, r0\n\
+ lsls r1, 4\n\
+ orrs r2, r1\n\
+ movs r1, 0x1\n\
+ adds r4, r1, 0\n\
+ mov r7, r10\n\
+ ands r4, r7\n\
+ mov r0, r9\n\
+ lsrs r0, 27\n\
+ mov r9, r0\n\
+ adds r0, r1, 0\n\
+ mov r7, r9\n\
+ ands r0, r7\n\
+ lsls r0, 1\n\
+ orrs r4, r0\n\
+ mov r0, r8\n\
+ lsrs r0, 27\n\
+ mov r8, r0\n\
+ adds r0, r1, 0\n\
+ mov r7, r8\n\
+ ands r0, r7\n\
+ lsls r0, 2\n\
+ orrs r4, r0\n\
+ lsrs r6, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r6\n\
+ lsls r0, 3\n\
+ orrs r4, r0\n\
+ lsrs r5, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r5\n\
+ lsls r0, 4\n\
+ orrs r4, r0\n\
+ lsrs r3, 27\n\
+ ands r1, r3\n\
+ lsls r1, 5\n\
+ orrs r4, r1\n\
+ ldr r5, =gDynamicBasePower\n\
+ lsls r0, r2, 2\n\
+ adds r0, r2\n\
+ lsls r0, 3\n\
+ movs r1, 0x3F\n\
+ bl __divsi3\n\
+ adds r0, 0x1E\n\
+ strh r0, [r5]\n\
+ ldr r6, =gBattleStruct\n\
+ ldr r5, [r6]\n\
+ lsls r0, r4, 4\n\
+ subs r0, r4\n\
+ movs r1, 0x3F\n\
+ bl __divsi3\n\
+ adds r0, 0x1\n\
+ strb r0, [r5, 0x13]\n\
+ ldr r1, [r6]\n\
+ ldrb r0, [r1, 0x13]\n\
+ cmp r0, 0x8\n\
+ bls _080544F0\n\
+ adds r0, 0x1\n\
+ strb r0, [r1, 0x13]\n\
+_080544F0:\n\
+ ldr r2, [r6]\n\
+ ldrb r0, [r2, 0x13]\n\
+ movs r1, 0xC0\n\
+ orrs r0, r1\n\
+ strb r0, [r2, 0x13]\n\
+ ldr r1, =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x1\n\
+ str r0, [r1]\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+static void atkC2_selectnexttarget(void)
+{
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC3_setfutureattack(void)
+{
+ if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK;
+ gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove;
+ gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker;
+ gWishFutureKnock.futureSightCounter[gBankTarget] = 3;
+ gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0,
+ 0, gBankAttacker, gBankTarget);
+
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10;
+
+ if (gCurrentMove == MOVE_DOOM_DESIRE)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkC4_beat_up(void)
+{
+ struct Pokemon* party;
+
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleMons[gBankTarget].hp == 0)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 beforeLoop = gBattleCommunication[0];
+ for (;gBattleCommunication[0] < 6; gBattleCommunication[0]++)
+ {
+ if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP)
+ && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2)
+ && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG
+ && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS))
+ break;
+ }
+ if (gBattleCommunication[0] < 6)
+ {
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0])
+
+ gBattlescriptCurrInstr += 9;
+
+ gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
+ gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
+ gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
+ gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense;
+ gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+
+ gBattleCommunication[0]++;
+ }
+ else if (beforeLoop != 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+ }
+}
+
+static void atkC5_setsemiinvulnerablebit(void)
+{
+ switch (gCurrentMove)
+ {
+ case MOVE_FLY:
+ case MOVE_BOUNCE:
+ gStatuses3[gBankAttacker] |= STATUS3_ON_AIR;
+ break;
+ case MOVE_DIG:
+ gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND;
+ break;
+ case MOVE_DIVE:
+ gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER;
+ break;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC6_clearsemiinvulnerablebit(void)
+{
+ switch (gCurrentMove)
+ {
+ case MOVE_FLY:
+ case MOVE_BOUNCE:
+ gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR;
+ break;
+ case MOVE_DIG:
+ gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND;
+ break;
+ case MOVE_DIVE:
+ gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER;
+ break;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC7_setminimize(void)
+{
+ if (gHitMarker & HITMARKER_OBEYS)
+ gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC8_sethail(void)
+{
+ if (gBattleWeather & WEATHER_HAIL_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_HAIL;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
+{
+ if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0
+ && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0
+ && gBattleCommunication[6] != 1)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gActiveBank = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ EmitHealthBarUpdate(0, 0x7FFF);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkCA_setforcedtarget(void) // follow me
+{
+ gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1;
+ gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkCB_setcharge(void)
+{
+ gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP;
+ gDisableStructs[gBankAttacker].chargeTimer1 = 2;
+ gDisableStructs[gBankAttacker].chargeTimer2 = 2;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkCC_callterrainattack(void) // nature power
+{
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = sNaturePowerMoves[gBattleTerrain];
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
+ BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
+ gBattlescriptCurrInstr++;
+}
+
+static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
+{
+ if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+ {
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattlescriptCurrInstr += 5;
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkCE_settorment(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkCF_jumpifnodamage(void)
+{
+ if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkD0_settaunt(void)
+{
+ if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ {
+ gDisableStructs[gBankTarget].tauntTimer1 = 2;
+ gDisableStructs[gBankTarget].tauntTimer2 = 2;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkD1_set_helpinghand(void)
+{
+ gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBankFlags & gBitTable[gBankTarget])
+ && !gProtectStructs[gBankAttacker].helpingHand
+ && !gProtectStructs[gBankTarget].helpingHand)
+ {
+ gProtectStructs[gBankTarget].helpingHand = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkD2_swap_items(void) // trick
+{
+ // opponent can't swap items with player in regular battles
+ if (gBattleTypeFlags & BATTLE_TYPE_x4000000
+ || (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ && !(gBattleTypeFlags & (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_SECRET_BASE
+ | BATTLE_TYPE_x2000000))))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 sideAttacker = GetBankSide(gBankAttacker);
+ u8 sideTarget = GetBankSide(gBankTarget);
+
+ // you can't swap items if they were knocked off in regular battles
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_SECRET_BASE
+ | BATTLE_TYPE_x2000000))
+ && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]]
+ || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]]))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ // can't swap if two pokemon don't have an item
+ // or if either of them is an enigma berry or a mail
+ else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0)
+ || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY
+ || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item)
+ || IS_ITEM_MAIL(gBattleMons[gBankTarget].item))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ // check if ability prevents swapping
+ else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
+ {
+ gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ // took a while, but all checks passed and items can be safely swapped
+ else
+ {
+ u16 oldItemAtk, *newItemAtk;
+
+ newItemAtk = &gBattleStruct->changedItems[gBankAttacker];
+ oldItemAtk = gBattleMons[gBankAttacker].item;
+ *newItemAtk = gBattleMons[gBankTarget].item;
+
+ gBattleMons[gBankAttacker].item = 0;
+ gBattleMons[gBankTarget].item = oldItemAtk;
+
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
+ MarkBufferBankForExecution(gBankAttacker);
+
+ gActiveBank = gBankTarget;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
+ MarkBufferBankForExecution(gBankTarget);
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
+
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0;
+
+ gBattlescriptCurrInstr += 5;
+
+ PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk)
+ PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
+
+ if (oldItemAtk != 0 && *newItemAtk != 0)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item
+ else if (oldItemAtk == 0 && *newItemAtk != 0)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing
+ }
+ }
+}
+
+static void atkD3_copy_ability(void) // role play
+{
+ if (gBattleMons[gBankTarget].ability != 0
+ && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD)
+ {
+ gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkD4_wish_effect(void)
+{
+ switch (gBattlescriptCurrInstr[1])
+ {
+ case 0: // use wish
+ if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
+ {
+ gWishFutureKnock.wishCounter[gBankAttacker] = 2;
+ gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ }
+ break;
+ case 1: // heal effect
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget])
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+
+ if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+
+ break;
+ }
+}
+
+static void atkD5_setroots(void) // ingrain
+{
+ if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_ROOTED;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD6_doubledamagedealtifdamaged(void)
+{
+ if ((gProtectStructs[gBankAttacker].physicalDmg
+ && gProtectStructs[gBankAttacker].physicalBank == gBankTarget)
+ || (gProtectStructs[gBankAttacker].specialDmg
+ && gProtectStructs[gBankAttacker].specialBank == gBankTarget))
+ {
+ gBattleScripting.dmgMultiplier = 2;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkD7_setyawn(void)
+{
+ if (gStatuses3[gBankTarget] & STATUS3_YAWN
+ || gBattleMons[gBankTarget].status1 & STATUS_ANY)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBankTarget] |= 0x1000;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD8_setdamagetohealthdifference(void)
+{
+ if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD9_scaledamagebyhealthratio(void)
+{
+ if (gDynamicBasePower == 0)
+ {
+ u8 power = gBattleMoves[gCurrentMove].power;
+ gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP;
+ if (gDynamicBasePower == 0)
+ gDynamicBasePower = 1;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkDA_abilityswap(void) // skill swap
+{
+ if ((gBattleMons[gBankAttacker].ability == 0
+ && gBattleMons[gBankTarget].ability == 0)
+ || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD
+ || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
+ || gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 abilityAtk = gBattleMons[gBankAttacker].ability;
+ gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
+ gBattleMons[gBankTarget].ability = abilityAtk;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkDB_imprisoneffect(void)
+{
+ if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 bank, sideAttacker;
+
+ sideAttacker = GetBankSide(gBankAttacker);
+ PressurePPLoseOnUsingImprision(gBankAttacker);
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ if (sideAttacker != GetBankSide(bank))
+ {
+ s32 attackerMoveId;
+ for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++)
+ {
+ s32 i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i]
+ && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE)
+ break;
+ }
+ if (i != 4)
+ break;
+ }
+ if (attackerMoveId != 4)
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS;
+ gBattlescriptCurrInstr += 5;
+ break;
+ }
+ }
+ }
+ if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkDC_setgrudge(void)
+{
+ if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_GRUDGE;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkDD_weightdamagecalculation(void)
+{
+ s32 i;
+ for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
+ {
+ if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
+ break;
+ }
+
+ if (sWeightToDamageTable[i] != 0xFFFF)
+ gDynamicBasePower = sWeightToDamageTable[i + 1];
+ else
+ gDynamicBasePower = 120;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkDE_asistattackselect(void)
+{
+ s32 chooseableMovesNo = 0;
+ struct Pokemon* party;
+ s32 monId, moveId;
+ u16* movesArray = gBattleStruct->assistPossibleMoves;
+
+ if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER)
+ party = gEnemyParty;
+ else
+ party = gPlayerParty;
+
+ for (monId = 0; monId < 6; monId++)
+ {
+ if (monId == gBattlePartyID[gBankAttacker])
+ continue;
+ if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE)
+ continue;
+ if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+
+ for (moveId = 0; moveId < 4; moveId++)
+ {
+ s32 i = 0;
+ u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId);
+
+ if (IsInvalidForSleepTalkOrAssist(move))
+ continue;
+
+ for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; i++);
+
+ if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END)
+ continue;
+ if (move == MOVE_NONE)
+ continue;
+
+ movesArray[chooseableMovesNo] = move;
+ chooseableMovesNo++;
+ }
+ }
+ if (chooseableMovesNo)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkDF_setmagiccoat(void)
+{
+ gBankTarget = gBankAttacker;
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gProtectStructs[gBankAttacker].bounceMove = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkE0_setstealstatchange(void) // snatch
+{
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gProtectStructs[gBankAttacker].stealMove = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkE1_intimidate_string_loader(void)
+{
+ u8 side;
+
+ gBattleScripting.bank = gBattleStruct->intimidateBank;
+ side = GetBankSide(gBattleScripting.bank);
+
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability)
+
+ for (;gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (GetBankSide(gBankTarget) == side)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+
+ if (gBankTarget >= gNoOfAllBanks)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atkE2_switchout_abilities(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ switch (gBattleMons[gActiveBank].ability)
+ {
+ case ABILITY_NATURAL_CURE:
+ gBattleMons[gActiveBank].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atkE3_jumpifhasnohp(void)
+{
+ gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+
+ if (gBattleMons[gActiveBank].hp == 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atkE4_getsecretpowereffect(void)
+{
+ switch (gBattleTerrain)
+ {
+ case BATTLE_TERRAIN_GRASS:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
+ break;
+ case BATTLE_TERRAIN_LONG_GRASS:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP;
+ break;
+ case BATTLE_TERRAIN_SAND:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_UNDERWATER:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_WATER:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_POND:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_ROCK:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
+ break;
+ case BATTLE_TERRAIN_CAVE:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
+ break;
+ default:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS;
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkE5_pickup(void)
+{
+ if (!InBattlePike())
+ {
+ s32 i;
+ u16 species, heldItem;
+ u8 ability;
+
+ if (InBattlePyramid())
+ {
+ for (i = 0; i < 6; i++)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+
+ if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
+ ability = gBaseStats[species].ability2;
+ else
+ ability = gBaseStats[species].ability1;
+
+ if (ability == ABILITY_PICKUP
+ && species != 0
+ && species != SPECIES_EGG
+ && heldItem == ITEM_NONE
+ && (Random() % 10) == 0)
+ {
+ heldItem = GetBattlePyramidPickupItemId();
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
+ }
+ }
+ }
+ else
+ {
+ for (i = 0; i < 6; i++)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+
+ if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
+ ability = gBaseStats[species].ability2;
+ else
+ ability = gBaseStats[species].ability1;
+
+ if (ability == ABILITY_PICKUP
+ && species != 0
+ && species != SPECIES_EGG
+ && heldItem == ITEM_NONE
+ && (Random() % 10) == 0)
+ {
+ s32 j;
+ s32 rand = Random() % 100;
+ u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10;
+ if (lvlDivBy10 > 9)
+ lvlDivBy10 = 9;
+
+ for (j = 0; j < 9; j++)
+ {
+ if (sPickupProbabilities[j] > rand)
+ {
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]);
+ break;
+ }
+ else if (rand == 99 || rand == 98)
+ {
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkE6_castform_change_animation(void)
+{
+ gActiveBank = gBattleScripting.bank;
+
+ if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
+ *(&gBattleStruct->formToChangeInto) |= 0x80;
+
+ EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkE7_castform_data_change(void)
+{
+ u8 form;
+
+ gBattlescriptCurrInstr++;
+ form = CastformDataTypeChange(gBattleScripting.bank);
+ if (form)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ *(&gBattleStruct->formToChangeInto) = form - 1;
+ }
+}
+
+static void atkE8_settypebasedhalvers(void) // water and mud sport
+{
+ bool8 worked = FALSE;
+
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT)
+ {
+ if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT))
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ worked = TRUE;
+ }
+ }
+ else // water sport
+ {
+ if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT))
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ worked = TRUE;
+ }
+ }
+
+ if (worked)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkE9_setweatherballtype(void)
+{
+ if (WEATHER_HAS_EFFECT)
+ {
+ if (gBattleWeather & WEATHER_ANY)
+ gBattleScripting.dmgMultiplier = 2;
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80;
+ else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80;
+ else if (gBattleWeather & WEATHER_SUN_ANY)
+ *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80;
+ else if (gBattleWeather & WEATHER_HAIL_ANY)
+ *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80;
+ else
+ *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkEA_recycleitem(void)
+{
+ u16 *usedHeldItem;
+
+ gActiveBank = gBankAttacker;
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
+ if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0)
+ {
+ gLastUsedItem = *usedHeldItem;
+ *usedHeldItem = 0;
+ gBattleMons[gActiveBank].item = gLastUsedItem;
+
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkEB_settypetoterrain(void)
+{
+ if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain]
+ && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain])
+ {
+ gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain];
+ gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain];
+
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain])
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkEC_pursuit_sth(void)
+{
+ gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBankFlags & gBitTable[gActiveBank])
+ && gActionForBanks[gActiveBank] == 0
+ && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
+ {
+ gActionsByTurnOrder[gActiveBank] = 11;
+ gCurrentMove = MOVE_PURSUIT;
+ gBattlescriptCurrInstr += 5;
+ gBattleScripting.animTurn = 1;
+ gBattleScripting.field_20 = gBankAttacker;
+ gBankAttacker = gActiveBank;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkED_802B4B4(void)
+{
+ gEffectBank = gBankAttacker;
+
+ if (gBankAttacker == gBankTarget)
+ gBankAttacker = gBankTarget = gBattleScripting.bank;
+ else
+ gBankTarget = gBattleScripting.bank;
+
+ gBattleScripting.bank = gEffectBank;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkEE_removelightscreenreflect(void) // brick break
+{
+ u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+
+ if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
+ {
+ gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT);
+ gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN);
+ gSideTimers[opposingSide].reflectTimer = 0;
+ gSideTimers[opposingSide].lightscreenTimer = 0;
+ gBattleScripting.animTurn = 1;
+ gBattleScripting.animTargetsHit = 1;
+ }
+ else
+ {
+ gBattleScripting.animTurn = 0;
+ gBattleScripting.animTargetsHit = 0;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkEF_pokeball_catch_calculation(void)
+{
+ u8 ballMultiplier = 0;
+
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = gBankAttacker;
+ gBankTarget = gBankAttacker ^ BIT_SIDE;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ EmitBallThrow(0, BALL_TRAINER_BLOCK);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ {
+ EmitBallThrow(0, BALL_3_SHAKES_SUCCESS);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
+ }
+ else
+ {
+ u32 odds;
+ u8 catchRate;
+
+ if (gLastUsedItem == ITEM_SAFARI_BALL)
+ catchRate = gBattleStruct->field_7C * 1275 / 100;
+ else
+ catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate;
+
+ if (gLastUsedItem > ITEM_SAFARI_BALL)
+ {
+ switch (gLastUsedItem)
+ {
+ case ITEM_NET_BALL:
+ if (gBattleMons[gBankTarget].type1 == TYPE_WATER
+ || gBattleMons[gBankTarget].type2 == TYPE_WATER
+ || gBattleMons[gBankTarget].type1 == TYPE_BUG
+ || gBattleMons[gBankTarget].type2 == TYPE_BUG)
+ ballMultiplier = 30;
+ else
+ ballMultiplier = 10;
+ break;
+ case ITEM_DIVE_BALL:
+ if (sav1_map_get_light_level() == 5)
+ ballMultiplier = 35;
+ else
+ ballMultiplier = 10;
+ break;
+ case ITEM_NEST_BALL:
+ if (gBattleMons[gBankTarget].level < 40)
+ {
+ ballMultiplier = 40 - gBattleMons[gBankTarget].level;
+ if (ballMultiplier <= 9)
+ ballMultiplier = 10;
+ }
+ else
+ {
+ ballMultiplier = 10;
+ }
+ break;
+ case ITEM_REPEAT_BALL:
+ if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT))
+ ballMultiplier = 30;
+ else
+ ballMultiplier = 10;
+ break;
+ case ITEM_TIMER_BALL:
+ ballMultiplier = gBattleResults.battleTurnCounter + 10;
+ if (ballMultiplier > 40)
+ ballMultiplier = 40;
+ break;
+ case ITEM_LUXURY_BALL:
+ case ITEM_PREMIER_BALL:
+ ballMultiplier = 10;
+ break;
+ }
+ }
+ else
+ ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2];
+
+ odds = (catchRate * ballMultiplier / 10)
+ * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2)
+ / (3 * gBattleMons[gBankTarget].maxHP);
+
+ if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
+ odds *= 2;
+ if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+ odds = (odds * 15) / 10;
+
+ if (gLastUsedItem != ITEM_SAFARI_BALL)
+ {
+ if (gLastUsedItem == ITEM_MASTER_BALL)
+ {
+ gBattleResults.usedMasterBall = TRUE;
+ }
+ else
+ {
+ if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF)
+ gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++;
+ }
+ }
+
+ if (odds > 254) // mon caught
+ {
+ EmitBallThrow(0, BALL_3_SHAKES_SUCCESS);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
+ SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
+
+ if (CalculatePlayerPartyCount() == 6)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else // mon may be caught, calculate shakes
+ {
+ u8 shakes;
+
+ odds = Sqrt(Sqrt(16711680 / odds));
+ odds = 1048560 / odds;
+
+ for (shakes = 0; shakes < 4 && Random() < odds; shakes++);
+
+ if (gLastUsedItem == ITEM_MASTER_BALL)
+ shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
+
+ EmitBallThrow(0, shakes);
+ MarkBufferBankForExecution(gActiveBank);
+
+ if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above
+ {
+ gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
+ SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
+
+ if (CalculatePlayerPartyCount() == 6)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else // not caught
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = shakes;
+ gBattlescriptCurrInstr = BattleScript_ShakeBallThrow;
+ }
+ }
+ }
+}
+
+static void atkF0_give_caught_mon(void)
+{
+ if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
+ {
+ if (!sub_813B21C())
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ }
+ else
+ {
+ StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id()));
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+
+ if (FlagGet(SYS_PC_LANETTE))
+ gBattleCommunication[MULTISTRING_CHOOSER]++;
+ }
+
+ gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
+ gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL);
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkF1_set_caught_mon_dex_flags(void)
+{
+ u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
+ u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL);
+
+ if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkF2_display_dex_info(void)
+{
+ u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
+
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gBattleCommunication[0]++;
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ FreeAllWindowBuffers();
+ gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species),
+ gBattleMons[gBankTarget].otId,
+ gBattleMons[gBankTarget].personality);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active
+ && gMain.callback2 == BattleMainCB2
+ && !gTasks[gBattleCommunication[TASK_ID]].isActive)
+ {
+ SetVBlankCallback(VBlankCB_Battle);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 3:
+ sub_80356D0();
+ LoadBattleTextboxAndBackground();
+ gBattle_BG3_X = 0x100;
+ gBattleCommunication[0]++;
+ break;
+ case 4:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ BeginNormalPaletteFade(0xFFFF, 0, 0x10, 0, 0);
+ ShowBg(0);
+ ShowBg(3);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ gBattlescriptCurrInstr++;
+ break;
+ }
+}
+
+void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags)
+{
+ s32 destY, destX;
+ u16 var = 0;
+
+ for (destY = yStart; destY <= yEnd; destY++)
+ {
+ for (destX = xStart; destX <= xEnd; destX++)
+ {
+ if (destY == yStart)
+ {
+ if (destX == xStart)
+ var = 0x1022;
+ else if (destX == xEnd)
+ var = 0x1024;
+ else
+ var = 0x1023;
+ }
+ else if (destY == yEnd)
+ {
+ if (destX == xStart)
+ var = 0x1028;
+ else if (destX == xEnd)
+ var = 0x102A;
+ else
+ var = 0x1029;
+ }
+ else
+ {
+ if (destX == xStart)
+ var = 0x1025;
+ else if (destX == xEnd)
+ var = 0x1027;
+ else
+ var = 0x1026;
+ }
+
+ if (flags & 1)
+ var = 0;
+
+ if (flags & 0x80)
+ CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11);
+ else
+ CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11);
+ }
+ }
+}
+
+void BattleCreateCursorAt(u8 cursorPosition)
+{
+ u16 src[2];
+ src[0] = 1;
+ src[1] = 2;
+
+ CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11);
+ CopyBgTilemapBufferToVram(0);
+}
+
+void BattleDestroyCursorAt(u8 cursorPosition)
+{
+ u16 src[2];
+ src[0] = 0x1016;
+ src[1] = 0x1016;
+
+ CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11);
+ CopyBgTilemapBufferToVram(0);
+}
+
+static void atkF3_nickname_caught_poke(void)
+{
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ sub_8056A3C(0x18, 8, 0x1D, 0xD, 0);
+ sub_814F9EC(gText_BattleYesNoChoice, 0xC);
+ gBattleCommunication[MULTIUSE_STATE]++;
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateCursorAt(0);
+ }
+ if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateCursorAt(1);
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ gBattleCommunication[MULTIUSE_STATE]++;
+ BeginFastPaletteFade(3);
+ }
+ else
+ {
+ gBattleCommunication[MULTIUSE_STATE] = 4;
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gBattleCommunication[MULTIUSE_STATE] = 4;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ FreeAllWindowBuffers();
+
+ DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
+ GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]),
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
+ BattleMainCB2);
+
+ gBattleCommunication[MULTIUSE_STATE]++;
+ }
+ break;
+ case 3:
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
+ {
+ SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ break;
+ case 4:
+ if (CalculatePlayerPartyCount() == 6)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ break;
+ }
+}
+
+static void atkF4_subattackerhpbydmg(void)
+{
+ gBattleMons[gBankAttacker].hp -= gBattleMoveDamage;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkF5_removeattackerstatus1(void)
+{
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkF6_action_finished(void)
+{
+ gCurrentActionFuncId = ACTION_FINISHED;
+}
+
+static void atkF7_turn_finished(void)
+{
+ gCurrentActionFuncId = ACTION_FINISHED;
+ gCurrentTurnActionNumber = gNoOfAllBanks;
+}
+
+static void atkF8_trainer_slide_back(void)
+{
+ gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]);
+ EmitTrainerSlideBack(0);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr += 2;
+}
diff --git a/src/battle_util.c b/src/battle_util.c
new file mode 100644
index 000000000..0a0badb33
--- /dev/null
+++ b/src/battle_util.c
@@ -0,0 +1,3604 @@
+#include "global.h"
+#include "battle.h"
+#include "abilities.h"
+#include "moves.h"
+#include "hold_effects.h"
+#include "pokemon.h"
+#include "species.h"
+#include "item.h"
+#include "items.h"
+#include "util.h"
+#include "battle_move_effects.h"
+#include "rng.h"
+#include "text.h"
+#include "string_util.h"
+#include "battle_message.h"
+#include "battle_ai_script_commands.h"
+#include "battle_controllers.h"
+#include "event_data.h"
+#include "calculate_base_damage.h"
+#include "link.h"
+
+extern const u8* gBattlescriptCurrInstr;
+extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
+extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
+extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
+extern u8 gActiveBank;
+extern u8 gStringBank;
+extern u16 gCurrentMove;
+extern u16 gLastUsedItem;
+extern u8 gNoOfAllBanks;
+extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
+extern u16 gBattleWeather;
+extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
+extern u16 gSideAffecting[2];
+extern u8 gBattleCommunication[];
+extern void (*gBattleMainFunc)(void);
+extern s32 gBattleMoveDamage;
+extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
+extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
+extern u32 gBattleTypeFlags;
+extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
+extern u32 gHitMarker;
+extern u8 gEffectBank;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBank1;
+extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
+extern u8 gBattleMoveFlags;
+extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
+extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern u8 gLastUsedAbility;
+extern u8 gCurrentActionFuncId;
+extern u32 gBattleExecBuffer;
+extern u16 gRandomMove;
+extern u8 gCurrMovePos;
+extern u8 gUnknown_020241E9;
+extern u8 gSentPokesToOpponent[2];
+
+extern const struct BattleMove gBattleMoves[];
+
+// scripts
+extern const u8 gUnknown_082DAE2A[];
+extern const u8 gUnknown_082DAE1F[];
+extern const u8 gUnknown_082DB089[];
+extern const u8 gUnknown_082DB098[];
+extern const u8 gUnknown_082DB0AF[];
+extern const u8 gUnknown_082DB0A0[];
+extern const u8 gUnknown_082DB185[];
+extern const u8 gUnknown_082DB181[];
+extern const u8 gUnknown_082DB812[];
+extern const u8 gUnknown_082DB076[];
+extern const u8 BattleScript_NoMovesLeft[];
+extern const u8 gUnknown_082DACFA[];
+extern const u8 gUnknown_082DAD0B[];
+extern const u8 gUnknown_082DACC9[];
+extern const u8 gUnknown_082DAC47[];
+extern const u8 gUnknown_082DACE0[];
+extern const u8 gUnknown_082DACD2[];
+extern const u8 BattleScript_WishComesTrue[];
+extern const u8 gUnknown_082DACC9[];
+extern const u8 gUnknown_082DAC2C[];
+extern const u8 BattleScript_IngrainTurnHeal[];
+extern const u8 BattleScript_LeechSeedTurnDrain[];
+extern const u8 BattleScript_PoisonTurnDmg[];
+extern const u8 BattleScript_BurnTurnDmg[];
+extern const u8 BattleScript_NightmareTurnDmg[];
+extern const u8 BattleScript_CurseTurnDmg[];
+extern const u8 BattleScript_WrapTurnDmg[];
+extern const u8 BattleScript_WrapEnds[];
+extern const u8 gUnknown_082DB234[];
+extern const u8 gUnknown_082DB2A6[];
+extern const u8 BattleScript_ThrashConfuses[];
+extern const u8 BattleScript_DisabledNoMore[];
+extern const u8 BattleScript_EncoredNoMore[];
+extern const u8 BattleScript_YawnMakesAsleep[];
+extern const u8 gUnknown_082DAFE4[];
+extern const u8 gUnknown_082DB8F3[];
+extern const u8 gUnknown_082DAF05[];
+extern const u8 gUnknown_082DAF20[];
+extern const u8 gUnknown_082DA7C4[];
+extern const u8 gUnknown_082DA7CD[];
+extern const u8 BattleScript_MoveUsedWokeUp[];
+extern const u8 BattleScript_MoveUsedIsAsleep[];
+extern const u8 BattleScript_MoveUsedIsFrozen[];
+extern const u8 BattleScript_MoveUsedUnfroze[];
+extern const u8 BattleScript_MoveUsedLoafingAround[];
+extern const u8 BattleScript_MoveUsedMustRecharge[];
+extern const u8 BattleScript_MoveUsedFlinched[];
+extern const u8 BattleScript_MoveUsedIsDisabled[];
+extern const u8 BattleScript_MoveUsedIsTaunted[];
+extern const u8 BattleScript_MoveUsedIsImprisoned[];
+extern const u8 BattleScript_MoveUsedIsConfused[];
+extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
+extern const u8 BattleScript_MoveUsedIsParalyzed[];
+extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
+extern const u8 BattleScript_MoveUsedIsInLove[];
+extern const u8 BattleScript_BideStoringEnergy[];
+extern const u8 BattleScript_BideAttack[];
+extern const u8 BattleScript_BideNoEnergyToAttack[];
+extern const u8 gUnknown_082DACE7[];
+extern const u8 BattleScript_DrizzleActivates[];
+extern const u8 BattleScript_SandstreamActivates[];
+extern const u8 BattleScript_DroughtActivates[];
+extern const u8 BattleScript_CastformChange[];
+extern const u8 BattleScript_RainDishActivates[];
+extern const u8 BattleScript_ShedSkinActivates[];
+extern const u8 BattleScript_SpeedBoostActivates[];
+extern const u8 BattleScript_SoundproofProtected[];
+extern const u8 BattleScript_MoveHPDrain[];
+extern const u8 BattleScript_MoveHPDrain_PPLoss[];
+extern const u8 BattleScript_FlashFireBoost[];
+extern const u8 BattleScript_FlashFireBoost_PPLoss[];
+extern const u8 gUnknown_082DB592[];
+extern const u8 gUnknown_082DB591[];
+extern const u8 BattleScript_ColorChangeActivates[];
+extern const u8 BattleScript_RoughSkinActivates[];
+extern const u8 BattleScript_ApplySecondaryEffect[];
+extern const u8 BattleScript_CuteCharmActivates[];
+extern const u8 gUnknown_082DB68C[];
+extern const u8 BattleScript_SynchronizeActivates[];
+extern const u8 gUnknown_082DB4B8[];
+extern const u8 gUnknown_082DB4C1[];
+extern const u8 BattleScript_TraceActivates[];
+
+extern const u8 BattleScript_WhiteHerbEnd2[];
+extern const u8 BattleScript_WhiteHerbRet[];
+extern const u8 BattleScript_ItemHealHP_RemoveItem[];
+extern const u8 BattleScript_BerryPPHealEnd2[];
+extern const u8 BattleScript_ItemHealHP_End2[];
+extern const u8 BattleScript_BerryConfuseHealEnd2[];
+extern const u8 BattleScript_BerryStatRaiseEnd2[];
+extern const u8 BattleScript_BerryFocusEnergyEnd2[];
+extern const u8 BattleScript_BerryCurePrlzEnd2[];
+extern const u8 BattleScript_BerryCurePsnEnd2[];
+extern const u8 BattleScript_BerryCureBrnEnd2[];
+extern const u8 BattleScript_BerryCureFrzEnd2[];
+extern const u8 BattleScript_BerryCureSlpEnd2[];
+extern const u8 BattleScript_BerryCureConfusionEnd2[];
+extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
+extern const u8 BattleScript_BerryCureParRet[];
+extern const u8 BattleScript_BerryCurePsnRet[];
+extern const u8 BattleScript_BerryCureBrnRet[];
+extern const u8 BattleScript_BerryCureFrzRet[];
+extern const u8 BattleScript_BerryCureSlpRet[];
+extern const u8 BattleScript_BerryCureConfusionRet[];
+extern const u8 BattleScript_BerryCureChosenStatusRet[];
+extern const u8 BattleScript_ItemHealHP_Ret[];
+
+extern const u8 gUnknown_082DB695[]; //disobedient while asleep
+extern const u8 gUnknown_082DB6A5[]; //disobedient, uses a random move
+extern const u8 gUnknown_082DB6D9[]; //disobedient, went to sleep
+extern const u8 gUnknown_082DB6F0[]; //disobedient, hits itself
+
+extern u8 weather_get_current(void);
+
+// rom const data
+static const u16 sSoundMovesTable[] =
+{
+ MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
+ MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
+};
+
+u8 GetBattleBank(u8 caseId)
+{
+ u8 ret = 0;
+ switch (caseId)
+ {
+ case BS_GET_TARGET:
+ ret = gBankTarget;
+ break;
+ case BS_GET_ATTACKER:
+ ret = gBankAttacker;
+ break;
+ case BS_GET_EFFECT_BANK:
+ ret = gEffectBank;
+ break;
+ case 7:
+ ret = 0;
+ break;
+ case BS_GET_SCRIPTING_BANK:
+ ret = gBattleScripting.bank;
+ break;
+ case 3:
+ ret = gBank1;
+ break;
+ case 5:
+ ret = gBank1;
+ break;
+ case 4:
+ case 6:
+ case 8:
+ case 9:
+ case BS_GET_PLAYER1:
+ ret = GetBankByIdentity(IDENTITY_PLAYER_MON1);
+ break;
+ case BS_GET_OPPONENT1:
+ ret = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ break;
+ case BS_GET_PLAYER2:
+ ret = GetBankByIdentity(IDENTITY_PLAYER_MON2);
+ break;
+ case BS_GET_OPPONENT2:
+ ret = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ break;
+ }
+ return ret;
+}
+
+void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move)
+{
+ s32 i;
+
+ if (gBattleMons[bankDef].ability != ABILITY_PRESSURE)
+ return;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[bankAtk].moves[i] == move)
+ break;
+ }
+
+ if (i == 4) // mons don't share any moves
+ return;
+
+ if (gBattleMons[bankAtk].pp[i] != 0)
+ gBattleMons[bankAtk].pp[i]--;
+
+ if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[bankAtk].unk18_b & gBitTable[i]))
+ {
+ gActiveBank = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+}
+
+void PressurePPLoseOnUsingImprision(u8 bankAtk)
+{
+ s32 i, j;
+ s32 imprisionPos = 4;
+ u8 atkSide = GetBankSide(bankAtk);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (atkSide != GetBankSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ if (gBattleMons[bankAtk].moves[j] == MOVE_IMPRISON)
+ break;
+ }
+ if (j != 4)
+ {
+ imprisionPos = j;
+ if (gBattleMons[bankAtk].pp[j] != 0)
+ gBattleMons[bankAtk].pp[j]--;
+ }
+ }
+ }
+
+ if (imprisionPos != 4
+ && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos]))
+ {
+ gActiveBank = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBank].pp[imprisionPos]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+}
+
+void PressurePPLoseOnUsingPerishSong(u8 bankAtk)
+{
+ s32 i, j;
+ s32 perishSongPos = 4;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ if (gBattleMons[bankAtk].moves[j] == MOVE_PERISH_SONG)
+ break;
+ }
+ if (j != 4)
+ {
+ perishSongPos = j;
+ if (gBattleMons[bankAtk].pp[j] != 0)
+ gBattleMons[bankAtk].pp[j]--;
+ }
+ }
+ }
+
+ if (perishSongPos != 4
+ && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos]))
+ {
+ gActiveBank = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBank].pp[perishSongPos]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+}
+
+void MarkAllBufferBanksForExecution(void) // unused
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleExecBuffer |= gBitTable[i] << 0x1C;
+ }
+ else
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleExecBuffer |= gBitTable[i];
+ }
+}
+
+void MarkBufferBankForExecution(u8 bank)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gBattleExecBuffer |= gBitTable[bank] << 0x1C;
+ }
+ else
+ {
+ gBattleExecBuffer |= gBitTable[bank];
+ }
+}
+
+void sub_803F850(u8 arg0)
+{
+ s32 i;
+
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ gBattleExecBuffer |= gBitTable[arg0] << (i << 2);
+
+ gBattleExecBuffer &= ~(0x10000000 << arg0);
+}
+
+void CancelMultiTurnMoves(u8 bank)
+{
+ gBattleMons[bank].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[bank].status2 &= ~(STATUS2_LOCK_CONFUSE);
+ gBattleMons[bank].status2 &= ~(STATUS2_UPROAR);
+ gBattleMons[bank].status2 &= ~(STATUS2_BIDE);
+
+ gStatuses3[bank] &= ~(STATUS3_SEMI_INVULNERABLE);
+
+ gDisableStructs[bank].rolloutCounter1 = 0;
+ gDisableStructs[bank].furyCutterCounter = 0;
+}
+
+bool8 WasUnableToUseMove(u8 bank)
+{
+ if (gProtectStructs[bank].prlzImmobility
+ || gProtectStructs[bank].targetNotAffected
+ || gProtectStructs[bank].usedImprisionedMove
+ || gProtectStructs[bank].loveImmobility
+ || gProtectStructs[bank].usedDisabledMove
+ || gProtectStructs[bank].usedTauntedMove
+ || gProtectStructs[bank].flag2Unknown
+ || gProtectStructs[bank].flinchImmobility
+ || gProtectStructs[bank].confusionSelfDmg)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void PrepareStringBattle(u16 stringId, u8 bank)
+{
+ gActiveBank = bank;
+ EmitPrintString(0, stringId);
+ MarkBufferBankForExecution(gActiveBank);
+}
+
+void ResetSentPokesToOpponentValue(void)
+{
+ s32 i;
+ u32 bits = 0;
+
+ gSentPokesToOpponent[0] = 0;
+ gSentPokesToOpponent[1] = 0;
+
+ for (i = 0; i < gNoOfAllBanks; i += 2)
+ bits |= gBitTable[gBattlePartyID[i]];
+
+ for (i = 1; i < gNoOfAllBanks; i += 2)
+ gSentPokesToOpponent[(i & BIT_MON) >> 1] = bits;
+}
+
+void sub_803F9EC(u8 bank)
+{
+ s32 i = 0;
+ u32 bits = 0;
+
+ if (GetBankSide(bank) == SIDE_OPPONENT)
+ {
+ u8 id = ((bank & BIT_MON) >> 1);
+ gSentPokesToOpponent[id] = 0;
+
+ for (i = 0; i < gNoOfAllBanks; i += 2)
+ {
+ if (!(gAbsentBankFlags & gBitTable[i]))
+ bits |= gBitTable[gBattlePartyID[i]];
+ }
+
+ gSentPokesToOpponent[id] = bits;
+ }
+}
+
+void sub_803FA70(u8 bank)
+{
+ if (GetBankSide(bank) == SIDE_OPPONENT)
+ {
+ sub_803F9EC(bank);
+ }
+ else
+ {
+ s32 i;
+ for (i = 1; i < gNoOfAllBanks; i++)
+ gSentPokesToOpponent[(i & BIT_MON) >> 1] |= gBitTable[gBattlePartyID[bank]];
+ }
+}
+
+void BattleScriptPush(const u8* bsPtr)
+{
+ BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr;
+}
+
+void BattleScriptPushCursor(void)
+{
+ BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
+}
+
+void BattleScriptPop(void)
+{
+ gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size];
+}
+
+u8 TrySetCantSelectMoveBattleScript(void)
+{
+ u8 limitations = 0;
+ u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
+ u8 holdEffect;
+ u16* choicedMove = &gBattleStruct->choicedMove[gActiveBank];
+
+ if (gDisableStructs[gActiveBank].disabledMove == move && move != 0)
+ {
+ gBattleScripting.bank = gActiveBank;
+ gCurrentMove = move;
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gUnknown_02024230[gActiveBank] = gUnknown_082DAE2A;
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAE1F;
+ limitations = 1;
+ }
+ }
+
+ if (move == gLastUsedMovesByBanks[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gUnknown_02024230[gActiveBank] = gUnknown_082DB098;
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB089;
+ limitations++;
+ }
+ }
+
+ if (gDisableStructs[gActiveBank].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
+ {
+ gCurrentMove = move;
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gUnknown_02024230[gActiveBank] = gUnknown_082DB0AF;
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB0A0;
+ limitations++;
+ }
+ }
+
+ if (GetImprisonedMovesCount(gActiveBank, move))
+ {
+ gCurrentMove = move;
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gUnknown_02024230[gActiveBank] = gUnknown_082DB185;
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB181;
+ limitations++;
+ }
+ }
+
+ if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+
+ gStringBank = gActiveBank;
+
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
+ {
+ gCurrentMove = *choicedMove;
+ gLastUsedItem = gBattleMons[gActiveBank].item;
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB812;
+ limitations++;
+ }
+ }
+
+ if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
+ {
+ gProtectStructs[gActiveBank].flag_x10 = 1;
+ }
+ else
+ {
+ gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB076;
+ limitations++;
+ }
+ }
+
+ return limitations;
+}
+
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
+{
+ u8 holdEffect;
+ u16* choicedMove = &gBattleStruct->choicedMove[bank];
+ s32 i;
+
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[bank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+
+ gStringBank = bank;
+
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gLastUsedMovesByBanks[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
+ unusableMoves |= gBitTable[i];
+ if (GetImprisonedMovesCount(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ }
+ return unusableMoves;
+}
+
+bool8 AreAllMovesUnusable(void)
+{
+ u8 unusable;
+ unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+
+ if (unusable == 0xF) // all moves are unusable
+ {
+ gProtectStructs[gActiveBank].onlyStruggle = 1;
+ gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_NoMovesLeft;
+ }
+ else
+ {
+ gProtectStructs[gActiveBank].onlyStruggle = 0;
+ }
+
+ return (unusable == 0xF);
+}
+
+u8 GetImprisonedMovesCount(u8 bank, u16 move)
+{
+ s32 i;
+ u8 imprisionedMoves = 0;
+ u8 bankSide = GetBankSide(bank);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
+ {
+ s32 j;
+ for (j = 0; j < 4; j++)
+ {
+ if (move == gBattleMons[i].moves[j])
+ break;
+ }
+ if (j < 4)
+ imprisionedMoves++;
+ }
+ }
+
+ return imprisionedMoves;
+}
+
+u8 UpdateTurnCounters(void)
+{
+ u8 effect = 0;
+ s32 i;
+
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++)
+ {
+ }
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++)
+ {
+ }
+
+ do
+ {
+ u8 sideBank;
+
+ switch (gBattleStruct->turncountersTracker)
+ {
+ case 0:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gBanksByTurnOrder[i] = i;
+ }
+ for (i = 0; i < gNoOfAllBanks - 1; i++)
+ {
+ s32 j;
+ for (j = i + 1; j < gNoOfAllBanks; j++)
+ {
+ if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
+ SwapTurnOrder(i, j);
+ }
+ }
+
+ // It's stupid, but won't match without it
+ {
+ u8* var = &gBattleStruct->turncountersTracker;
+ (*var)++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ // fall through
+ case 1:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ sideBank = gBattleStruct->turnSideTracker;
+ gActiveBank = gBankAttacker = gSideTimers[sideBank].reflectBank;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
+ {
+ if (--gSideTimers[sideBank].reflectTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
+ BattleScriptExecute(gUnknown_082DACFA);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_REFLECT;
+ gBattleTextBuff1[3] = MOVE_REFLECT >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case 2:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ sideBank = gBattleStruct->turnSideTracker;
+ gActiveBank = gBankAttacker = gSideTimers[sideBank].lightscreenBank;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ if (--gSideTimers[sideBank].lightscreenTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
+ BattleScriptExecute(gUnknown_082DACFA);
+ gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN;
+ gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case 3:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ sideBank = gBattleStruct->turnSideTracker;
+ gActiveBank = gBankAttacker = gSideTimers[sideBank].mistBank;
+ if (gSideTimers[sideBank].mistTimer != 0
+ && --gSideTimers[sideBank].mistTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
+ BattleScriptExecute(gUnknown_082DACFA);
+ gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_MIST;
+ gBattleTextBuff1[3] = MOVE_MIST >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case 4:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ sideBank = gBattleStruct->turnSideTracker;
+ gActiveBank = gBankAttacker = gSideTimers[sideBank].safeguardBank;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
+ {
+ if (--gSideTimers[sideBank].safeguardTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
+ BattleScriptExecute(gUnknown_082DAD0B);
+ effect++;
+ }
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case 5:
+ while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
+ {
+ gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBank] != 0
+ && --gWishFutureKnock.wishCounter[gActiveBank] == 0
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBankTarget = gActiveBank;
+ BattleScriptExecute(BattleScript_WishComesTrue);
+ effect++;
+ }
+ gBattleStruct->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ gBattleStruct->turncountersTracker++;
+ }
+ break;
+ case 6:
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptExecute(gUnknown_082DAC2C);
+ effect++;
+ }
+ gBattleStruct->turncountersTracker++;
+ break;
+ case 7:
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattlescriptCurrInstr = gUnknown_082DACC9;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_082DAC47;
+
+ gBattleScripting.animArg1 = 0xC;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ effect++;
+ }
+ gBattleStruct->turncountersTracker++;
+ break;
+ case 8:
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattlescriptCurrInstr = gUnknown_082DACE0;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_082DACD2;
+
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ effect++;
+ }
+ gBattleStruct->turncountersTracker++;
+ break;
+ case 9:
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_HAIL;
+ gBattlescriptCurrInstr = gUnknown_082DACC9;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_082DAC47;
+
+ gBattleScripting.animArg1 = 0xD;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ effect++;
+ }
+ gBattleStruct->turncountersTracker++;
+ break;
+ case 10:
+ effect++;
+ break;
+ }
+ } while (effect == 0);
+ return (gBattleMainFunc != BattleTurnPassed);
+}
+
+#define TURNBASED_MAX_CASE 19
+
+u8 TurnBasedEffects(void)
+{
+ u8 effect = 0;
+
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ {
+ gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ {
+ gBattleStruct->turnEffectsBank++;
+ }
+ else
+ {
+ switch (gBattleStruct->turnEffectsTracker)
+ {
+ case 0: // ingrain
+ if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_IngrainTurnHeal);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 1: // end turn abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
+ effect++;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 2: // item effects
+ if (ItemBattleEffects(1, gActiveBank, 0))
+ effect++;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 18: // item effects again
+ if (ItemBattleEffects(1, gActiveBank, 1))
+ effect++;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 3: // leech seed
+ if ((gStatuses3[gActiveBank] & STATUS3_LEECHSEED)
+ && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleScripting.animArg1 = gBankTarget;
+ gBattleScripting.animArg2 = gBankAttacker;
+ BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 4: // poison
+ if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 5: // toxic poison
+ if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns
+ gBattleMons[gActiveBank].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 6: // burn
+ if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_BurnTurnDmg);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 7: // spooky nightmares
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
+ {
+ // R/S does not perform this sleep check, which causes the nighmare effect to
+ // persist even after the affected Pokemon has been awakened by Shed Skin
+ if (gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_NightmareTurnDmg);
+ effect++;
+ }
+ else
+ {
+ gBattleMons[gActiveBank].status2 &= ~STATUS2_NIGHTMARE;
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 8: // curse
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_CurseTurnDmg);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 9: // wrap
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMons[gActiveBank].status2 -= 0x2000;
+ if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
+ {
+ // This is the only way I could get this array access to match.
+ gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
+ gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else // broke free
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapEnds;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ effect++;
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 10: // uproar
+ if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ {
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++)
+ {
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(gUnknown_082DB234);
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ }
+ if (gBankAttacker != gNoOfAllBanks)
+ {
+ effect = 2; // a pokemon was awaken
+ break;
+ }
+ else
+ {
+ gBankAttacker = gActiveBank;
+ gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
+ if (WasUnableToUseMove(gActiveBank))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ CancelMultiTurnMoves(gActiveBank);
+ }
+ BattleScriptExecute(gUnknown_082DB2A6);
+ effect = 1;
+ }
+ }
+ if (effect != 2)
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 11: // thrash
+ if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ gBattleMons[gActiveBank].status2 -= 0x400;
+ if (WasUnableToUseMove(gActiveBank))
+ CancelMultiTurnMoves(gActiveBank);
+ else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47;
+ SetMoveEffect(1, 0);
+ if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ BattleScriptExecute(BattleScript_ThrashConfuses);
+ effect++;
+ }
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 12: // disable
+ if (gDisableStructs[gActiveBank].disableTimer1 != 0)
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i])
+ break;
+ }
+ if (i == 4) // pokemon does not have the disabled move anymore
+ {
+ gDisableStructs[gActiveBank].disabledMove = 0;
+ gDisableStructs[gActiveBank].disableTimer1 = 0;
+ }
+ else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
+ {
+ gDisableStructs[gActiveBank].disabledMove = 0;
+ BattleScriptExecute(BattleScript_DisabledNoMore);
+ effect++;
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 13: // encore
+ if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
+ {
+ if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore
+ {
+ gDisableStructs[gActiveBank].encoredMove = 0;
+ gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ }
+ else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0
+ || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0)
+ {
+ gDisableStructs[gActiveBank].encoredMove = 0;
+ gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ BattleScriptExecute(BattleScript_EncoredNoMore);
+ effect++;
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 14: // lock-on decrement
+ if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBank] -= 0x8;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 15: // charge
+ if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
+ gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 16: // taunt
+ if (gDisableStructs[gActiveBank].tauntTimer1)
+ gDisableStructs[gActiveBank].tauntTimer1--;
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 17: // yawn
+ if (gStatuses3[gActiveBank] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBank] -= 0x800;
+ if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY)
+ && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ gEffectBank = gActiveBank;
+ BattleScriptExecute(BattleScript_YawnMakesAsleep);
+ effect++;
+ }
+ }
+ gBattleStruct->turnEffectsTracker++;
+ break;
+ case 19: // done
+ gBattleStruct->turnEffectsTracker = 0;
+ gBattleStruct->turnEffectsBank++;
+ break;
+ }
+ if (effect != 0)
+ return effect;
+ }
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+bool8 sub_8041364(void)
+{
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+
+ switch (gBattleStruct->field_1A0)
+ {
+ case 0:
+ while (gBattleStruct->field_1A1 < gNoOfAllBanks)
+ {
+ gActiveBank = gBattleStruct->field_1A1;
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ {
+ gBattleStruct->field_1A1++;
+ continue;
+ }
+
+ gBattleStruct->field_1A1++;
+ if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0
+ && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank];
+ gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8;
+ gBattleTextBuff1[4] = EOS;
+ gBankTarget = gActiveBank;
+ gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+ BattleScriptExecute(gUnknown_082DAFE4);
+
+ if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0
+ && gWishFutureKnock.futureSightCounter[gActiveBank ^ 2] == 0)
+ {
+ gSideAffecting[GetBankIdentity(gBankTarget) & 1] &= ~SIDE_STATUS_FUTUREATTACK;
+ }
+ return 1;
+ }
+ }
+ // Why do I have to keep doing this to match?
+ {
+ u8* var = &gBattleStruct->field_1A0;
+ *var = 1;
+ gBattleStruct->field_1A1 = 0;
+ }
+ // fall through
+ case 1:
+ while (gBattleStruct->field_1A1 < gNoOfAllBanks)
+ {
+ gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1];
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ {
+ gBattleStruct->field_1A1++;
+ continue;
+ }
+ gBattleStruct->field_1A1++;
+ if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 1;
+ gBattleTextBuff1[2] = 1;
+ gBattleTextBuff1[3] = 1;
+ gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1;
+ gBattleTextBuff1[5] = EOS;
+ if (gDisableStructs[gActiveBank].perishSong1 == 0)
+ {
+ gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG;
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gBattlescriptCurrInstr = gUnknown_082DAF05;
+ }
+ else
+ {
+ gDisableStructs[gActiveBank].perishSong1--;
+ gBattlescriptCurrInstr = gUnknown_082DAF20;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ return 1;
+ }
+ }
+ // Hm...
+ {
+ u8* var = &gBattleStruct->field_1A0;
+ *var = 2;
+ gBattleStruct->field_1A1 = 0;
+ }
+ // fall through
+ case 2:
+ if ((gBattleTypeFlags & BATTLE_TYPE_ARENA)
+ && gBattleStruct->field_DA == 2
+ && gBattleMons[0].hp != 0 && gBattleMons[1].hp != 0)
+ {
+ s32 i;
+
+ for (i = 0; i < 2; i++)
+ CancelMultiTurnMoves(i);
+
+ gBattlescriptCurrInstr = gUnknown_082DB8F3;
+ BattleScriptExecute(gUnknown_082DB8F3);
+ gBattleStruct->field_1A0++;
+ return 1;
+ }
+ break;
+ }
+
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+
+ return 0;
+}
+
+#define sub_8041728_MAX_CASE 7
+
+bool8 sub_8041728(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ return FALSE;
+ do
+ {
+ int i;
+ switch (gBattleStruct->field_4D)
+ {
+ case 0:
+ gBattleStruct->field_4E = 0;
+ gBattleStruct->field_4D++;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
+ gAbsentBankFlags &= ~(gBitTable[i]);
+ }
+ // fall through
+ case 1:
+ do
+ {
+ gBank1 = gBankTarget = gBattleStruct->field_4E;
+ if (gBattleMons[gBattleStruct->field_4E].hp == 0
+ && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]])
+ && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
+ {
+ BattleScriptExecute(gUnknown_082DA7C4);
+ gBattleStruct->field_4D = 2;
+ return TRUE;
+ }
+ } while (++gBattleStruct->field_4E != gNoOfAllBanks);
+ gBattleStruct->field_4D = 3;
+ break;
+ case 2:
+ sub_803F9EC(gBank1);
+ if (++gBattleStruct->field_4E == gNoOfAllBanks)
+ gBattleStruct->field_4D = 3;
+ else
+ gBattleStruct->field_4D = 1;
+ break;
+ case 3:
+ gBattleStruct->field_4E = 0;
+ gBattleStruct->field_4D++;
+ // fall through
+ case 4:
+ do
+ {
+ gBank1 = gBankTarget = gBattleStruct->field_4E;
+ if (gBattleMons[gBattleStruct->field_4E].hp == 0
+ && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
+ {
+ BattleScriptExecute(gUnknown_082DA7CD);
+ gBattleStruct->field_4D = 5;
+ return TRUE;
+ }
+ } while (++gBattleStruct->field_4E != gNoOfAllBanks);
+ gBattleStruct->field_4D = 6;
+ break;
+ case 5:
+ if (++gBattleStruct->field_4E == gNoOfAllBanks)
+ gBattleStruct->field_4D = 6;
+ else
+ gBattleStruct->field_4D = 4;
+ break;
+ case 6:
+ if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
+ return TRUE;
+ gBattleStruct->field_4D++;
+ break;
+ case 7:
+ break;
+ }
+ } while (gBattleStruct->field_4D != sub_8041728_MAX_CASE);
+ return FALSE;
+}
+
+void TryClearRageStatuses(void)
+{
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMovesByBanks[i] != MOVE_RAGE)
+ gBattleMons[i].status2 &= ~(STATUS2_RAGE);
+ }
+}
+
+#define ATKCANCELLER_MAX_CASE 14
+
+u8 AtkCanceller_UnableToUseMove(void)
+{
+ u8 effect = 0;
+ s32* bideDmg = &gBattleScripting.bideDmg;
+ do
+ {
+ switch (gBattleStruct->atkCancellerTracker)
+ {
+ case 0: // flags clear
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE);
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 1: // check being asleep
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ {
+ if (UproarWakeUpCheck(gBankAttacker))
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ else
+ {
+ u8 toSub;
+ if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD)
+ toSub = 2;
+ else
+ toSub = 1;
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub)
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ else
+ gBattleMons[gBankAttacker].status1 -= toSub;
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ {
+ if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 2;
+ }
+ }
+ else
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ }
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 2: // check being frozen
+ if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ {
+ if (Random() % 5)
+ {
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ }
+ else
+ {
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ }
+ }
+ else // unfreeze
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ effect = 2;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 3: // truant
+ if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter)
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 4: // recharge
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gBankAttacker].rechargeCounter = 0;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 5: // flinch
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED);
+ gProtectStructs[gBankAttacker].flinchImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 6: // disabled move
+ if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0)
+ {
+ gProtectStructs[gBankAttacker].usedDisabledMove = 1;
+ gBattleScripting.bank = gBankAttacker;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 7: // taunt
+ if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
+ {
+ gProtectStructs[gBankAttacker].usedTauntedMove = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 8: // imprisoned
+ if (GetImprisonedMovesCount(gBankAttacker, gCurrentMove))
+ {
+ gProtectStructs[gBankAttacker].usedImprisionedMove = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 9: // confusion
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[gBankAttacker].status2--;
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ {
+ if (Random() & 1)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptPushCursor();
+ }
+ else // confusion dmg
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBankTarget = gBankAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
+ gProtectStructs[gBankAttacker].confusionSelfDmg = 1;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
+ }
+ else // snapped out of confusion
+ {
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
+ }
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 10: // paralysis
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS) && (Random() % 4) == 0)
+ {
+ gProtectStructs[gBankAttacker].prlzImmobility = 1;
+ // This is removed in Emerald for some reason
+ //CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 11: // infatuation
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ {
+ gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ if (Random() & 1)
+ BattleScriptPushCursor();
+ else
+ {
+ BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gProtectStructs[gBankAttacker].loveImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 12: // bide
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ {
+ gBattleMons[gBankAttacker].status2 -= 0x100;
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
+ else
+ {
+ // This is removed in Emerald for some reason
+ //gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (gTakenDmg[gBankAttacker])
+ {
+ gCurrentMove = MOVE_BIDE;
+ *bideDmg = gTakenDmg[gBankAttacker] * 2;
+ gBankTarget = gTakenDmgBanks[gBankAttacker];
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetMoveTarget(MOVE_BIDE, 1);
+ gBattlescriptCurrInstr = BattleScript_BideAttack;
+ }
+ else
+ gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
+ }
+ effect = 1;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 13: // move thawing
+ if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ effect = 2;
+ }
+ gBattleStruct->atkCancellerTracker++;
+ break;
+ case 14: // last case
+ break;
+ }
+
+ } while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0);
+
+ if (effect == 2)
+ {
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ return effect;
+}
+
+bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
+{
+ struct Pokemon* party;
+ u8 r7;
+ u8 r6;
+ s32 i;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return FALSE;
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ {
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ r6 = ((bank & 2) / 2);
+ for (i = r6 * 3; i < r6 * 3 + 3; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ break;
+ }
+ return (i == r6 * 3 + 3);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_x800000)
+ {
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ {
+ party = gPlayerParty;
+ r7 = sub_806D864(bank);
+ r6 = sub_806D82C(r7);
+ }
+ else
+ {
+ // FIXME: Compiler insists on moving r4 into r1 before doing the eor
+ #ifndef NONMATCHING
+ register u32 var asm("r1");
+ #else
+ u32 var;
+ #endif // NONMATCHING
+
+ party = gEnemyParty;
+ var = bank ^ 1;
+ r6 = (var != 0) ? 1 : 0;
+ }
+ }
+ else
+ {
+ r7 = sub_806D864(bank);
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ r6 = sub_806D82C(r7);
+ }
+ for (i = r6 * 3; i < r6 * 3 + 3; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ break;
+ }
+ return (i == r6 * 3 + 3);
+ }
+ else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBankSide(bank) == SIDE_OPPONENT)
+ {
+ party = gEnemyParty;
+
+ if (bank == 1)
+ r6 = 0;
+ else
+ r6 = 3;
+ for (i = r6; i < r6 + 3; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ break;
+ }
+ return (i == r6 + 3);
+ }
+ else
+ {
+ if (GetBankSide(bank) == SIDE_OPPONENT)
+ {
+ r7 = GetBankByIdentity(1);
+ r6 = GetBankByIdentity(3);
+ party = gEnemyParty;
+ }
+ else
+ {
+ r7 = GetBankByIdentity(0);
+ r6 = GetBankByIdentity(2);
+ party = gPlayerParty;
+ }
+ if (r1 == 6)
+ r1 = gBattlePartyID[r7];
+ if (r2 == 6)
+ r2 = gBattlePartyID[r6];
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
+ // FIXME: Using index[array] instead of array[index] is BAD!
+ && i != r1 && i != r2 && i != r7[gBattleStruct->field_5C] && i != r6[gBattleStruct->field_5C])
+ break;
+ }
+ return (i == 6);
+ }
+}
+
+enum
+{
+ CASTFORM_NO_CHANGE, //0
+ CASTFORM_TO_NORMAL, //1
+ CASTFORM_TO_FIRE, //2
+ CASTFORM_TO_WATER, //3
+ CASTFORM_TO_ICE, //4
+};
+
+u8 CastformDataTypeChange(u8 bank)
+{
+ u8 formChange = 0;
+ if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0)
+ return CASTFORM_NO_CHANGE;
+ if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ {
+ gBattleMons[bank].type1 = TYPE_NORMAL;
+ gBattleMons[bank].type2 = TYPE_NORMAL;
+ return CASTFORM_TO_NORMAL;
+ }
+ if (!WEATHER_HAS_EFFECT)
+ return CASTFORM_NO_CHANGE;
+ if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ {
+ gBattleMons[bank].type1 = TYPE_NORMAL;
+ gBattleMons[bank].type2 = TYPE_NORMAL;
+ formChange = CASTFORM_TO_NORMAL;
+ }
+ if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE)
+ {
+ gBattleMons[bank].type1 = TYPE_FIRE;
+ gBattleMons[bank].type2 = TYPE_FIRE;
+ formChange = CASTFORM_TO_FIRE;
+ }
+ if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER)
+ {
+ gBattleMons[bank].type1 = TYPE_WATER;
+ gBattleMons[bank].type2 = TYPE_WATER;
+ formChange = CASTFORM_TO_WATER;
+ }
+ if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE)
+ {
+ gBattleMons[bank].type1 = TYPE_ICE;
+ gBattleMons[bank].type2 = TYPE_ICE;
+ formChange = CASTFORM_TO_ICE;
+ }
+ return formChange;
+}
+
+// The largest function in the game, but even it could not save itself from decompiling.
+u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
+{
+ u8 effect = 0;
+ struct Pokemon *pokeAtk;
+ struct Pokemon *pokeDef;
+ u16 speciesAtk;
+ u16 speciesDef;
+ u32 pidAtk;
+ u32 pidDef;
+
+ if (gBankAttacker >= gNoOfAllBanks)
+ gBankAttacker = bank;
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ else
+ pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+
+ if (gBankTarget >= gNoOfAllBanks)
+ gBankTarget = bank;
+ if (GetBankSide(gBankTarget) == SIDE_PLAYER)
+ pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ else
+ pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]];
+
+ speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
+ pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
+
+ speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES);
+ pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY);
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // why isn't that check done at the beginning?
+ {
+ u8 moveType;
+ s32 i;
+ u16 move;
+ u8 side;
+ u8 target1;
+
+ if (special)
+ gLastUsedAbility = special;
+ else
+ gLastUsedAbility = gBattleMons[bank].ability;
+
+ if (moveArg)
+ move = moveArg;
+ else
+ move = gCurrentMove;
+
+ if (gBattleStruct->dynamicMoveType)
+ moveType = gBattleStruct->dynamicMoveType & 0x3F;
+ else
+ moveType = gBattleMoves[move].type;
+
+ switch (caseID)
+ {
+ case ABILITYEFFECT_ON_SWITCHIN: // 0
+ if (gBankAttacker >= gNoOfAllBanks)
+ gBankAttacker = bank;
+ switch (gLastUsedAbility)
+ {
+ case ABILITYEFFECT_SWITCH_IN_WEATHER:
+ if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
+ {
+ switch (weather_get_current())
+ {
+ case 3:
+ case 5:
+ case 13:
+ if (!(gBattleWeather & WEATHER_RAIN_ANY))
+ {
+ gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
+ gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
+ gBattleScripting.bank = bank;
+ effect++;
+ }
+ break;
+ case 8:
+ if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleScripting.bank = bank;
+ effect++;
+ }
+ break;
+ case 12:
+ if (!(gBattleWeather & WEATHER_SUN_ANY))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
+ gBattleScripting.bank = bank;
+ effect++;
+ }
+ break;
+ }
+ }
+ if (effect)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
+ BattleScriptPushCursorAndCallback(gUnknown_082DACE7);
+ }
+ break;
+ case ABILITY_DRIZZLE:
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
+ gBattleScripting.bank = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_SAND_STREAM:
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
+ gBattleScripting.bank = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_DROUGHT:
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
+ gBattleScripting.bank = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_INTIMIDATE:
+ if (!(gSpecialStatuses[bank].intimidatedPoke))
+ {
+ gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES;
+ gSpecialStatuses[bank].intimidatedPoke = 1;
+ }
+ break;
+ case ABILITY_FORECAST:
+ effect = CastformDataTypeChange(bank);
+ if (effect != 0)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.bank = bank;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ }
+ break;
+ case ABILITY_TRACE:
+ if (!(gSpecialStatuses[bank].traced))
+ {
+ gStatuses3[bank] |= STATUS3_TRACE;
+ gSpecialStatuses[bank].traced = 1;
+ }
+ break;
+ case ABILITY_CLOUD_NINE:
+ case ABILITY_AIR_LOCK:
+ {
+ // that's a weird choice for a variable, why not use i or bank?
+ for (target1 = 0; target1 < gNoOfAllBanks; target1++)
+ {
+ effect = CastformDataTypeChange(target1);
+ if (effect != 0)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.bank = target1;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ break;
+ }
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_ENDTURN: // 1
+ if (gBattleMons[bank].hp != 0)
+ {
+ gBankAttacker = bank;
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_RAIN_DISH:
+ if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
+ && gBattleMons[bank].maxHP > gBattleMons[bank].hp)
+ {
+ gLastUsedAbility = ABILITY_RAIN_DISH; // why
+ BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ effect++;
+ }
+ break;
+ case ABILITY_SHED_SKIN:
+ if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0)
+ {
+ if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON))
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
+ gBattleScripting.bank = gActiveBank = bank;
+ BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ effect++;
+ }
+ break;
+ case ABILITY_SPEED_BOOST:
+ if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2)
+ {
+ gBattleMons[bank].statStages[STAT_STAGE_SPEED]++;
+ gBattleScripting.animArg1 = 0x11;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
+ gBattleScripting.bank = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_TRUANT:
+ gDisableStructs[gBankAttacker].truantCounter ^= 1;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_MOVES_BLOCK: // 2
+ if (gLastUsedAbility == ABILITY_SOUNDPROOF)
+ {
+ for (i = 0; sSoundMovesTable[i] != 0xFFFF; i++)
+ {
+ if (sSoundMovesTable[i] == move)
+ break;
+ }
+ if (sSoundMovesTable[i] != 0xFFFF)
+ {
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
+ gHitMarker |= HITMARKER_NO_PPDEDUCT;
+ gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
+ effect = 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_ABSORBING: // 3
+ if (move)
+ {
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_VOLT_ABSORB:
+ if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0)
+ {
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_ABSORB:
+ if (moveType == TYPE_WATER && gBattleMoves[move].power != 0)
+ {
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+
+ effect = 1;
+ }
+ break;
+ case ABILITY_FLASH_FIRE:
+ if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE))
+ {
+ if (!(gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE))
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+
+ gBattleResources->flags->flags[bank] |= UNKNOWN_FLAG_FLASH_FIRE;
+ effect = 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+
+ effect = 2;
+ }
+ }
+ break;
+ }
+ if (effect == 1)
+ {
+ if (gBattleMons[bank].maxHP == gBattleMons[bank].hp)
+ {
+ if ((gProtectStructs[gBankAttacker].notFirstStrike))
+ gBattlescriptCurrInstr = gUnknown_082DB592;
+ else
+ gBattlescriptCurrInstr = gUnknown_082DB591;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_CONTACT: // 4
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_COLOR_CHANGE:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && move != MOVE_STRUGGLE
+ && gBattleMoves[move].power != 0
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && gBattleMons[bank].type1 != moveType
+ && gBattleMons[bank].type2 != moveType
+ && gBattleMons[bank].hp != 0)
+ {
+ gBattleMons[bank].type1 = moveType;
+ gBattleMons[bank].type2 = moveType;
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
+ effect++;
+ }
+ break;
+ case ABILITY_ROUGH_SKIN:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
+ effect++;
+ }
+ break;
+ case ABILITY_EFFECT_SPORE:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 10) == 0)
+ {
+ do
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
+ } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_POISON_POINT:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_STATIC:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_FLAME_BODY:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_CUTE_CHARM:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && gBattleMons[gBankTarget].hp != 0
+ && (Random() % 3) == 0
+ && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
+ && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
+ && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
+ {
+ gBattleMons[gBankAttacker].status2 |= STATUS2_INFATUATED_WITH(gBankTarget);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
+ effect++;
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_IMMUNITY: // 5
+ {
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ switch (gBattleMons[bank].ability)
+ {
+ case ABILITY_IMMUNITY:
+ if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | STATUS_TOXIC_COUNTER))
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OWN_TEMPO:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ effect = 2;
+ }
+ break;
+ case ABILITY_LIMBER:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_INSOMNIA:
+ case ABILITY_VITAL_SPIRIT:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_VEIL:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_MAGMA_ARMOR:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OBLIVIOUS:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ effect = 3;
+ }
+ break;
+ }
+ if (effect)
+ {
+ switch (effect)
+ {
+ case 1: // status cleared
+ gBattleMons[bank].status1 = 0;
+ break;
+ case 2: // get rid of confusion
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ break;
+ case 3: // get rid of infatuation
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ break;
+ }
+
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = gUnknown_082DB68C;
+ gBattleScripting.bank = bank;
+ gActiveBank = bank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ return effect;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_FORECAST: // 6
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ if (gBattleMons[bank].ability == ABILITY_FORECAST)
+ {
+ effect = CastformDataTypeChange(bank);
+ if (effect)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.bank = bank;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ return effect;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_SYNCHRONIZE: // 7
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
+ gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
+ gBattleScripting.bank = gBankTarget;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
+ gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
+ gBattleScripting.bank = gBankAttacker;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE1: // 9
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ BattleScriptPushCursorAndCallback(gUnknown_082DB4B8);
+ gBattleStruct->intimidateBank = i;
+ effect++;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_TRACE: // 11
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
+ {
+ u8 target2;
+ side = (GetBankIdentity(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
+ target1 = GetBankByIdentity(side);
+ target2 = GetBankByIdentity(side + BIT_MON);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
+ && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side);
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
+ {
+ gActiveBank = target1;
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ gActiveBank = target2;
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ }
+ else
+ {
+ gActiveBank = target1;
+ if (gBattleMons[target1].ability && gBattleMons[target1].hp)
+ {
+ gBattleMons[i].ability = gBattleMons[target1].ability;
+ gLastUsedAbility = gBattleMons[target1].ability;
+ effect++;
+ }
+ }
+ if (effect)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
+ gStatuses3[i] &= ~(STATUS3_TRACE);
+ gBattleScripting.bank = i;
+
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank])
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
+ break;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE2: // 10
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = gUnknown_082DB4C1;
+ gBattleStruct->intimidateBank = i;
+ effect++;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_FIELD_SPORT: // 14
+ switch (gLastUsedAbility)
+ {
+ case 0xFD:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_MUDSPORT)
+ effect = i + 1;
+ }
+ break;
+ case 0xFE:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_WATERSPORT)
+ effect = i + 1;
+ }
+ break;
+ default:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_CHECK_ON_FIELD: // 19
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && i != bank)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_ON_FIELD: // 18
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && i != bank)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ }
+
+ if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF)
+ RecordAbilityBattle(bank, gLastUsedAbility);
+ }
+
+ return effect;
+}
+
+void BattleScriptExecute(const u8* BS_ptr)
+{
+ gBattlescriptCurrInstr = BS_ptr;
+ BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
+ gCurrentActionFuncId = 0;
+}
+
+void BattleScriptPushCursorAndCallback(const u8* BS_ptr)
+{
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BS_ptr;
+ BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands;
+}
+
+enum
+{
+ ITEM_NO_EFFECT, // 0
+ ITEM_STATUS_CHANGE, // 1
+ ITEM_EFFECT_OTHER, // 2
+ ITEM_PP_CHANGE, // 3
+ ITEM_HP_CHANGE, // 4
+ ITEM_STATS_CHANGE, // 5
+};
+
+enum
+{
+ FLAVOR_SPICY, // 0
+ FLAVOR_DRY, // 1
+ FLAVOR_SWEET, // 2
+ FLAVOR_BITTER, // 3
+ FLAVOR_SOUR, // 4
+};
+
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
+{
+ int i = 0;
+ u8 effect = ITEM_NO_EFFECT;
+ u8 changedPP = 0;
+ u8 bankHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 bankQuality, atkQuality, defQuality;
+ u16 atkItem, defItem;
+
+ gLastUsedItem = gBattleMons[bank].item;
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ bankHoldEffect = gEnigmaBerries[bank].holdEffect;
+ bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ }
+ else
+ {
+ bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+
+ atkItem = gBattleMons[gBankAttacker].item;
+ if (atkItem == ITEM_ENIGMA_BERRY)
+ {
+ atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect;
+ atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam;
+ }
+ else
+ {
+ atkHoldEffect = ItemId_GetHoldEffect(atkItem);
+ atkQuality = ItemId_GetHoldEffectParam(atkItem);
+ }
+
+ // def variables are unused
+ defItem = gBattleMons[gBankTarget].item;
+ if (defItem == ITEM_ENIGMA_BERRY)
+ {
+ defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect;
+ defQuality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ defHoldEffect = ItemId_GetHoldEffect(defItem);
+ defQuality = ItemId_GetHoldEffectParam(defItem);
+ }
+
+ switch (caseID)
+ {
+ case ITEMEFFECT_ON_SWITCH_IN:
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_DOUBLE_PRIZE:
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ gBattleStruct->moneyMultiplier = 2;
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ }
+ break;
+ case 1:
+ if (gBattleMons[bank].hp)
+ {
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_RESTORE_HP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleMoveDamage = bankQuality;
+ if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = 4;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_PP:
+ if (!moveTurn)
+ {
+ struct Pokemon* poke;
+ u8 ppBonuses;
+ u16 move;
+
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ poke = &gPlayerParty[gBattlePartyID[bank]];
+ else
+ poke = &gEnemyParty[gBattlePartyID[bank]];
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonData(poke, MON_DATA_MOVE1 + i);
+ changedPP = GetMonData(poke, MON_DATA_PP1 + i);
+ ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES);
+ if (move && changedPP == 0)
+ break;
+ }
+ if (i != 4)
+ {
+ u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+ if (changedPP + bankQuality > maxPP)
+ changedPP = maxPP;
+ else
+ changedPP = changedPP + bankQuality;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = move;
+ gBattleTextBuff1[3] = move >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+ BattleScriptExecute(BattleScript_BerryPPHealEnd2);
+ EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBufferBankForExecution(gActiveBank);
+ effect = ITEM_PP_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ case HOLD_EFFECT_LEFTOVERS:
+ if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn)
+ {
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_End2);
+ effect = ITEM_HP_CHANGE;
+ RecordItemEffectBattle(bank, bankHoldEffect);
+ }
+ break;
+ // nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
+ case HOLD_EFFECT_CONFUSE_SPICY:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SPICY;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_DRY:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_DRY;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SWEET:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SWEET;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_BITTER:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_BITTER;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SOUR:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SOUR;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ // copy/paste again, smh
+ case HOLD_EFFECT_ATTACK_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_ATK;
+ gBattleTextBuff1[3] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD2;
+ gBattleTextBuff2[3] = 0xD2 >> 8;
+ gBattleTextBuff2[4] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_DEFENSE_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_DEF;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SPEED_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPEED;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_ATTACK_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPATK;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_DEFENSE_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPDEF;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF;
+ gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CRITICAL_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY;
+ BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_RANDOM_STAT_UP:
+ if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality)
+ {
+ for (i = 0; i < 5; i++)
+ {
+ if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC)
+ break;
+ }
+ if (i != 5)
+ {
+ do
+ {
+ i = Random() % 5;
+ } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC);
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = i + 1;
+ gBattleTextBuff1[3] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD1;
+ gBattleTextBuff2[3] = 0xD1 >> 8;
+ gBattleTextBuff2[4] = 0;
+ gBattleTextBuff2[5] = 0xD2;
+ gBattleTextBuff2[6] = 0xD2 >> 8;
+ gBattleTextBuff2[7] = EOS;
+
+ gEffectBank = bank;
+ gBattleScripting.statChanger = 0x21 + i;
+ gBattleScripting.animArg1 = 0x21 + i + 6;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ i = 0;
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ i++;
+ }
+ if (!(i > 1))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ switch (effect)
+ {
+ case ITEM_STATUS_CHANGE:
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case ITEM_PP_CHANGE:
+ if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i]))
+ gBattleMons[bank].pp[i] = changedPP;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ break;
+ case 3:
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ gLastUsedItem = gBattleMons[bank].item;
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ {
+ bankHoldEffect = gEnigmaBerries[bank].holdEffect;
+ bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ }
+ else
+ {
+ bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ }
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ }
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
+ return effect; // unnecessary return
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.bank = bank;
+ gStringBank = bank;
+ gActiveBank = bank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (gBattleMoveDamage)
+ {
+ switch (atkHoldEffect)
+ {
+ case HOLD_EFFECT_FLINCH:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (Random() % 100) < atkQuality
+ && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMons[gBankTarget].hp)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
+ BattleScriptPushCursor();
+ SetMoveEffect(0, 0);
+ BattleScriptPop();
+ }
+ break;
+ case HOLD_EFFECT_SHELL_BELL:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gSpecialStatuses[gBankTarget].moveturnLostHP != 0
+ && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF
+ && gBankAttacker != gBankTarget
+ && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP
+ && gBattleMons[gBankAttacker].hp != 0)
+ {
+ gLastUsedItem = atkItem;
+ gStringBank = gBankAttacker;
+ gBattleScripting.bank = gBankAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
+ effect++;
+ }
+ break;
+ }
+ }
+ break;
+ }
+
+ return effect;
+}
+
+void ClearFuryCutterDestinyBondGrudge(u8 bank)
+{
+ gDisableStructs[bank].furyCutterCounter = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[bank] &= ~(STATUS3_GRUDGE);
+}
+
+void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
+{
+ if (gBattleExecBuffer == 0)
+ gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
+}
+
+u8 GetMoveTarget(u16 move, u8 useMoveTarget)
+{
+ u8 targetBank = 0;
+ u8 moveTarget;
+ u8 side;
+
+ if (useMoveTarget)
+ moveTarget = useMoveTarget - 1;
+ else
+ moveTarget = gBattleMoves[move].target;
+
+ switch (moveTarget)
+ {
+ case MOVE_TARGET_SELECTED:
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBank = gSideTimers[side].followmeTarget;
+ else
+ {
+ side = GetBankSide(gBankAttacker);
+ do
+ {
+ targetBank = Random() % gNoOfAllBanks;
+ } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
+ if (gBattleMoves[move].type == TYPE_ELECTRIC
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
+ {
+ targetBank ^= 2;
+ RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
+ gSpecialStatuses[targetBank].lightningRodRedirected = 1;
+ }
+ }
+ break;
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_FOES_AND_ALLY:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank ^= 2;
+ break;
+ case MOVE_TARGET_RANDOM:
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBank = gSideTimers[side].followmeTarget;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
+ {
+ if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ {
+ if (Random() & 1)
+ targetBank = GetBankByIdentity(1);
+ else
+ targetBank = GetBankByIdentity(3);
+ }
+ else
+ {
+ if (Random() & 1)
+ targetBank = GetBankByIdentity(0);
+ else
+ targetBank = GetBankByIdentity(2);
+ }
+ if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank ^= 2;
+ }
+ else
+ targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ break;
+ case MOVE_TARGET_USER:
+ case MOVE_TARGET_x10:
+ targetBank = gBankAttacker;
+ break;
+ }
+
+ #ifndef NONMATCHING
+ MEME_ACCESS_U8(BattleStruct, gBattleStruct, gBankAttacker, moveTarget, targetBank);
+ #else
+ gBattleStruct->moveTarget[gBankAttacker] = targetBank;
+ #endif // NONMATCHING
+
+ return targetBank;
+}
+
+static bool32 HasObedientBitSet(u8 bank)
+{
+ if (GetBankSide(bank) == SIDE_OPPONENT)
+ return TRUE;
+ if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
+ && GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
+ return TRUE;
+ return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL);
+}
+
+u8 IsPokeDisobedient(void)
+{
+ s32 rnd;
+ s32 calc;
+ u8 obedienceLevel = 0;
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ return 0;
+ if (GetBankSide(gBankAttacker) == SIDE_OPPONENT)
+ return 0;
+
+ if (HasObedientBitSet(gBankAttacker)) // only if species is Mew or Deoxys
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gBankAttacker) == 2)
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
+ return 0;
+ if (!IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName))
+ return 0;
+ if (FlagGet(BADGE08_GET))
+ return 0;
+
+ obedienceLevel = 10;
+
+ if (FlagGet(BADGE02_GET))
+ obedienceLevel = 30;
+ if (FlagGet(BADGE04_GET))
+ obedienceLevel = 50;
+ if (FlagGet(BADGE06_GET))
+ obedienceLevel = 70;
+ }
+
+ if (gBattleMons[gBankAttacker].level <= obedienceLevel)
+ return 0;
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ return 0;
+
+ // is not obedient
+ if (gCurrentMove == MOVE_RAGE)
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ {
+ gBattlescriptCurrInstr = gUnknown_082DB695;
+ return 1;
+ }
+
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ {
+ calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF);
+ if (calc == 0xF) // all moves cannot be used
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ else // use a random move
+ {
+ do
+ {
+ gCurrMovePos = gUnknown_020241E9 = Random() & 3;
+ } while (gBitTable[gCurrMovePos] & calc);
+
+ gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ gBattlescriptCurrInstr = gUnknown_082DB6A5;
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gHitMarker |= HITMARKER_x200000;
+ return 2;
+ }
+ }
+ else
+ {
+ obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel;
+
+ calc = (Random() & 255);
+ if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA)
+ {
+ // try putting asleep
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].status2 & STATUS2_UPROAR)
+ break;
+ }
+ if (i == gNoOfAllBanks)
+ {
+ gBattlescriptCurrInstr = gUnknown_082DB6D9;
+ return 1;
+ }
+ }
+ calc -= obedienceLevel;
+ if (calc < obedienceLevel)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
+ gBankTarget = gBankAttacker;
+ gBattlescriptCurrInstr = gUnknown_082DB6F0;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ return 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ }
+}
diff --git a/src/berry.c b/src/berry.c
new file mode 100644
index 000000000..98cf7d932
--- /dev/null
+++ b/src/berry.c
@@ -0,0 +1,1255 @@
+#include "global.h"
+#include "berry.h"
+#include "main.h"
+#include "item.h"
+#include "items.h"
+#include "text.h"
+#include "rng.h"
+#include "event_data.h"
+#include "fieldmap.h"
+
+extern u8 FieldObjectGetBerryTreeId(u8 mapObjectId);
+extern void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup);
+extern void CB2_ChooseBerry(void);
+extern const u8* GetFieldObjectScriptPointerForComparison(void);
+extern bool8 sub_8092E9C(u8, u8, u8);
+
+extern u16 gScriptItemId;
+
+extern const u8 BerryTreeScript[];
+
+#define BERRY_NAME_LENGTH 6
+
+#define FIRST_BERRY ITEM_CHERI_BERRY
+#define LAST_BERRY ITEM_ENIGMA_BERRY
+
+
+static const u8 sBerryDescriptionPart1_Cheri[] = _("Blooms with delicate pretty flowers.");
+static const u8 sBerryDescriptionPart2_Cheri[] = _("The bright red BERRY is very spicy.");
+static const u8 sBerryDescriptionPart1_Chesto[] = _("The BERRY’s thick skin and fruit are");
+static const u8 sBerryDescriptionPart2_Chesto[] = _("very tough. It is dry-tasting all over.");
+static const u8 sBerryDescriptionPart1_Pecha[] = _("Very sweet and delicious.");
+static const u8 sBerryDescriptionPart2_Pecha[] = _("Also very tender - handle with care.");
+static const u8 sBerryDescriptionPart1_Rawst[] = _("If the leaves grow long and curly,");
+static const u8 sBerryDescriptionPart2_Rawst[] = _("the BERRY seems to grow very bitter.");
+static const u8 sBerryDescriptionPart1_Aspear[] = _("The hard BERRY is dense with a rich");
+static const u8 sBerryDescriptionPart2_Aspear[] = _("juice. It is quite sour.");
+static const u8 sBerryDescriptionPart1_Leppa[] = _("Grows slower than CHERI and others.");
+static const u8 sBerryDescriptionPart2_Leppa[] = _("The smaller the BERRY, the tastier.");
+static const u8 sBerryDescriptionPart1_Oran[] = _("A peculiar BERRY with a mix of flavors.");
+static const u8 sBerryDescriptionPart2_Oran[] = _("BERRIES grow in half a day.");
+static const u8 sBerryDescriptionPart1_Persim[] = _("Loves sunlight. The BERRY’s color");
+static const u8 sBerryDescriptionPart2_Persim[] = _("grows vivid when exposed to the sun.");
+static const u8 sBerryDescriptionPart1_Lum[] = _("Slow to grow. If raised with loving");
+static const u8 sBerryDescriptionPart2_Lum[] = _("care, it may grow two BERRIES.");
+static const u8 sBerryDescriptionPart1_Sitrus[] = _("Closely related to ORAN. The large");
+static const u8 sBerryDescriptionPart2_Sitrus[] = _("BERRY has a well-rounded flavor.");
+static const u8 sBerryDescriptionPart1_Figy[] = _("The BERRY, which looks chewed up,");
+static const u8 sBerryDescriptionPart2_Figy[] = _("brims with spicy substances.");
+static const u8 sBerryDescriptionPart1_Wiki[] = _("The BERRY is said to have grown lumpy");
+static const u8 sBerryDescriptionPart2_Wiki[] = _("to help POKéMON grip it.");
+static const u8 sBerryDescriptionPart1_Mago[] = _("The BERRY turns curvy as it grows.");
+static const u8 sBerryDescriptionPart2_Mago[] = _("The curvier, the sweeter and tastier.");
+static const u8 sBerryDescriptionPart1_Aguav[] = _("The flower is dainty. It is rare in its");
+static const u8 sBerryDescriptionPart2_Aguav[] = _("ability to grow without light.");
+static const u8 sBerryDescriptionPart1_Iapapa[] = _("The BERRY is very big and sour.");
+static const u8 sBerryDescriptionPart2_Iapapa[] = _("It takes at least a day to grow.");
+static const u8 sBerryDescriptionPart1_Razz[] = _("The red BERRY tastes slightly spicy.");
+static const u8 sBerryDescriptionPart2_Razz[] = _("It grows quickly in just four hours.");
+static const u8 sBerryDescriptionPart1_Bluk[] = _("The BERRY is blue on the outside, but");
+static const u8 sBerryDescriptionPart2_Bluk[] = _("it blackens the mouth when eaten.");
+static const u8 sBerryDescriptionPart1_Nanab[] = _("This BERRY was the seventh");
+static const u8 sBerryDescriptionPart2_Nanab[] = _("discovered in the world. It is sweet.");
+static const u8 sBerryDescriptionPart1_Wepear[] = _("The flower is small and white. It has a");
+static const u8 sBerryDescriptionPart2_Wepear[] = _("delicate balance of bitter and sour.");
+static const u8 sBerryDescriptionPart1_Pinap[] = _("Weak against wind and cold.");
+static const u8 sBerryDescriptionPart2_Pinap[] = _("The fruit is spicy and the skin, sour.");
+static const u8 sBerryDescriptionPart1_Pomeg[] = _("However much it is watered,");
+static const u8 sBerryDescriptionPart2_Pomeg[] = _("it only grows up to six BERRIES.");
+static const u8 sBerryDescriptionPart1_Kelpsy[] = _("A rare variety shaped like a root.");
+static const u8 sBerryDescriptionPart2_Kelpsy[] = _("Grows a very large flower.");
+static const u8 sBerryDescriptionPart1_Qualot[] = _("Loves water. Grows strong even in");
+static const u8 sBerryDescriptionPart2_Qualot[] = _("locations with constant rainfall.");
+static const u8 sBerryDescriptionPart1_Hondew[] = _("A BERRY that is very valuable and");
+static const u8 sBerryDescriptionPart2_Hondew[] = _("rarely seen. It is very delicious.");
+static const u8 sBerryDescriptionPart1_Grepa[] = _("Despite its tenderness and round");
+static const u8 sBerryDescriptionPart2_Grepa[] = _("shape, the BERRY is unimaginably sour.");
+static const u8 sBerryDescriptionPart1_Tamato[] = _("The BERRY is lip-bendingly spicy.");
+static const u8 sBerryDescriptionPart2_Tamato[] = _("It takes time to grow.");
+static const u8 sBerryDescriptionPart1_Cornn[] = _("A BERRY from an ancient era. May not");
+static const u8 sBerryDescriptionPart2_Cornn[] = _("grow unless planted in quantity.");
+static const u8 sBerryDescriptionPart1_Magost[] = _("A BERRY that is widely said to have");
+static const u8 sBerryDescriptionPart2_Magost[] = _("a finely balanced flavor.");
+static const u8 sBerryDescriptionPart1_Rabuta[] = _("A rare variety that is overgrown with");
+static const u8 sBerryDescriptionPart2_Rabuta[] = _("hair. It is quite bitter.");
+static const u8 sBerryDescriptionPart1_Nomel[] = _("Quite sour. Just one bite makes it");
+static const u8 sBerryDescriptionPart2_Nomel[] = _("impossible to taste for three days.");
+static const u8 sBerryDescriptionPart1_Spelon[] = _("The vividly red BERRY is very spicy.");
+static const u8 sBerryDescriptionPart2_Spelon[] = _("Its warts secrete a spicy substance.");
+static const u8 sBerryDescriptionPart1_Pamtre[] = _("Drifts on the sea from somewhere.");
+static const u8 sBerryDescriptionPart2_Pamtre[] = _("It is thought to grow elsewhere.");
+static const u8 sBerryDescriptionPart1_Watmel[] = _("A huge BERRY, with some over 20");
+static const u8 sBerryDescriptionPart2_Watmel[] = _("inches discovered. Exceedingly sweet.");
+static const u8 sBerryDescriptionPart1_Durin[] = _("Bitter to even look at. It is so");
+static const u8 sBerryDescriptionPart2_Durin[] = _("bitter, no one has ever eaten it as is.");
+static const u8 sBerryDescriptionPart1_Belue[] = _("It is glossy and looks delicious, but");
+static const u8 sBerryDescriptionPart2_Belue[] = _("it is awfully sour. Takes time to grow.");
+static const u8 sBerryDescriptionPart1_Liechi[] = _("A mysterious BERRY. It is rumored to");
+static const u8 sBerryDescriptionPart2_Liechi[] = _("contain the power of the sea.");
+static const u8 sBerryDescriptionPart1_Ganlon[] = _("A mysterious BERRY. It is rumored to");
+static const u8 sBerryDescriptionPart2_Ganlon[] = _("contain the power of the land.");
+static const u8 sBerryDescriptionPart1_Salac[] = _("A mysterious BERRY. It is rumored to");
+static const u8 sBerryDescriptionPart2_Salac[] = _("contain the power of the sky.");
+static const u8 sBerryDescriptionPart1_Petaya[] = _("A mysterious BERRY. It is rumored to");
+static const u8 sBerryDescriptionPart2_Petaya[] = _("contain the power of all living things.");
+static const u8 sBerryDescriptionPart1_Apicot[] = _("A very mystifying BERRY. No telling");
+static const u8 sBerryDescriptionPart2_Apicot[] = _("what may happen or how it can be used.");
+static const u8 sBerryDescriptionPart1_Lansat[] = _("Said to be a legendary BERRY.");
+static const u8 sBerryDescriptionPart2_Lansat[] = _("Holding it supposedly brings joy.");
+static const u8 sBerryDescriptionPart1_Starf[] = _("So strong, it was abandoned at the");
+static const u8 sBerryDescriptionPart2_Starf[] = _("world’s edge. Considered a mirage.");
+static const u8 sBerryDescriptionPart1_Enigma[] = _("A completely enigmatic BERRY.");
+static const u8 sBerryDescriptionPart2_Enigma[] = _("Appears to have the power of stars.");
+
+const struct Berry gBerries[] =
+{
+ {
+ .name = _("CHERI"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 20,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Cheri,
+ .description2 = sBerryDescriptionPart2_Cheri,
+ .stageDuration = 3,
+ .spicy = 10,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 25,
+ },
+ {
+ .name = _("CHESTO"),
+ .firmness = BERRY_FIRMNESS_SUPER_HARD,
+ .size = 80,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Chesto,
+ .description2 = sBerryDescriptionPart2_Chesto,
+ .stageDuration = 3,
+ .spicy = 0,
+ .dry = 10,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 25,
+ },
+ {
+ .name = _("PECHA"),
+ .firmness = BERRY_FIRMNESS_VERY_SOFT,
+ .size = 40,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Pecha,
+ .description2 = sBerryDescriptionPart2_Pecha,
+ .stageDuration = 3,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 10,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 25,
+ },
+ {
+ .name = _("RAWST"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 32,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Rawst,
+ .description2 = sBerryDescriptionPart2_Rawst,
+ .stageDuration = 3,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 10,
+ .sour = 0,
+ .smoothness = 25,
+ },
+ {
+ .name = _("ASPEAR"),
+ .firmness = BERRY_FIRMNESS_SUPER_HARD,
+ .size = 50,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Aspear,
+ .description2 = sBerryDescriptionPart2_Aspear,
+ .stageDuration = 3,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 10,
+ .smoothness = 25,
+ },
+ {
+ .name = _("LEPPA"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 28,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Leppa,
+ .description2 = sBerryDescriptionPart2_Leppa,
+ .stageDuration = 4,
+ .spicy = 10,
+ .dry = 0,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("ORAN"),
+ .firmness = BERRY_FIRMNESS_SUPER_HARD,
+ .size = 35,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Oran,
+ .description2 = sBerryDescriptionPart2_Oran,
+ .stageDuration = 3,
+ .spicy = 10,
+ .dry = 10,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("PERSIM"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 47,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Persim,
+ .description2 = sBerryDescriptionPart2_Persim,
+ .stageDuration = 3,
+ .spicy = 10,
+ .dry = 10,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("LUM"),
+ .firmness = BERRY_FIRMNESS_SUPER_HARD,
+ .size = 34,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Lum,
+ .description2 = sBerryDescriptionPart2_Lum,
+ .stageDuration = 12,
+ .spicy = 10,
+ .dry = 10,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("SITRUS"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 95,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Sitrus,
+ .description2 = sBerryDescriptionPart2_Sitrus,
+ .stageDuration = 6,
+ .spicy = 10,
+ .dry = 10,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("FIGY"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 100,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Figy,
+ .description2 = sBerryDescriptionPart2_Figy,
+ .stageDuration = 6,
+ .spicy = 10,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 25,
+ },
+ {
+ .name = _("WIKI"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 115,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Wiki,
+ .description2 = sBerryDescriptionPart2_Wiki,
+ .stageDuration = 6,
+ .spicy = 0,
+ .dry = 10,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 25,
+ },
+ {
+ .name = _("MAGO"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 126,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Mago,
+ .description2 = sBerryDescriptionPart2_Mago,
+ .stageDuration = 6,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 10,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 25,
+ },
+ {
+ .name = _("AGUAV"),
+ .firmness = BERRY_FIRMNESS_SUPER_HARD,
+ .size = 64,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Aguav,
+ .description2 = sBerryDescriptionPart2_Aguav,
+ .stageDuration = 6,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 10,
+ .sour = 0,
+ .smoothness = 25,
+ },
+ {
+ .name = _("IAPAPA"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 223,
+ .maxYield = 3,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Iapapa,
+ .description2 = sBerryDescriptionPart2_Iapapa,
+ .stageDuration = 6,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 10,
+ .smoothness = 25,
+ },
+ {
+ .name = _("RAZZ"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 120,
+ .maxYield = 6,
+ .minYield = 3,
+ .description1 = sBerryDescriptionPart1_Razz,
+ .description2 = sBerryDescriptionPart2_Razz,
+ .stageDuration = 1,
+ .spicy = 10,
+ .dry = 10,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 20,
+ },
+ {
+ .name = _("BLUK"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 108,
+ .maxYield = 6,
+ .minYield = 3,
+ .description1 = sBerryDescriptionPart1_Bluk,
+ .description2 = sBerryDescriptionPart2_Bluk,
+ .stageDuration = 1,
+ .spicy = 0,
+ .dry = 10,
+ .sweet = 10,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 20,
+ },
+ {
+ .name = _("NANAB"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 77,
+ .maxYield = 6,
+ .minYield = 3,
+ .description1 = sBerryDescriptionPart1_Nanab,
+ .description2 = sBerryDescriptionPart2_Nanab,
+ .stageDuration = 1,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 0,
+ .smoothness = 20,
+ },
+ {
+ .name = _("WEPEAR"),
+ .firmness = BERRY_FIRMNESS_SUPER_HARD,
+ .size = 74,
+ .maxYield = 6,
+ .minYield = 3,
+ .description1 = sBerryDescriptionPart1_Wepear,
+ .description2 = sBerryDescriptionPart2_Wepear,
+ .stageDuration = 1,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("PINAP"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 80,
+ .maxYield = 6,
+ .minYield = 3,
+ .description1 = sBerryDescriptionPart1_Pinap,
+ .description2 = sBerryDescriptionPart2_Pinap,
+ .stageDuration = 1,
+ .spicy = 10,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("POMEG"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 135,
+ .maxYield = 6,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Pomeg,
+ .description2 = sBerryDescriptionPart2_Pomeg,
+ .stageDuration = 3,
+ .spicy = 10,
+ .dry = 0,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 0,
+ .smoothness = 20,
+ },
+ {
+ .name = _("KELPSY"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 150,
+ .maxYield = 6,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Kelpsy,
+ .description2 = sBerryDescriptionPart2_Kelpsy,
+ .stageDuration = 3,
+ .spicy = 0,
+ .dry = 10,
+ .sweet = 0,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("QUALOT"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 110,
+ .maxYield = 6,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Qualot,
+ .description2 = sBerryDescriptionPart2_Qualot,
+ .stageDuration = 3,
+ .spicy = 10,
+ .dry = 0,
+ .sweet = 10,
+ .bitter = 0,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("HONDEW"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 162,
+ .maxYield = 6,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Hondew,
+ .description2 = sBerryDescriptionPart2_Hondew,
+ .stageDuration = 3,
+ .spicy = 10,
+ .dry = 10,
+ .sweet = 0,
+ .bitter = 10,
+ .sour = 0,
+ .smoothness = 20,
+ },
+ {
+ .name = _("GREPA"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 149,
+ .maxYield = 6,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Grepa,
+ .description2 = sBerryDescriptionPart2_Grepa,
+ .stageDuration = 3,
+ .spicy = 0,
+ .dry = 10,
+ .sweet = 10,
+ .bitter = 0,
+ .sour = 10,
+ .smoothness = 20,
+ },
+ {
+ .name = _("TAMATO"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 200,
+ .maxYield = 4,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Tamato,
+ .description2 = sBerryDescriptionPart2_Tamato,
+ .stageDuration = 6,
+ .spicy = 20,
+ .dry = 10,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 30,
+ },
+ {
+ .name = _("CORNN"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 75,
+ .maxYield = 4,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Cornn,
+ .description2 = sBerryDescriptionPart2_Cornn,
+ .stageDuration = 6,
+ .spicy = 0,
+ .dry = 20,
+ .sweet = 10,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 30,
+ },
+ {
+ .name = _("MAGOST"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 140,
+ .maxYield = 4,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Magost,
+ .description2 = sBerryDescriptionPart2_Magost,
+ .stageDuration = 6,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 20,
+ .bitter = 10,
+ .sour = 0,
+ .smoothness = 30,
+ },
+ {
+ .name = _("RABUTA"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 226,
+ .maxYield = 4,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Rabuta,
+ .description2 = sBerryDescriptionPart2_Rabuta,
+ .stageDuration = 6,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 20,
+ .sour = 10,
+ .smoothness = 30,
+ },
+ {
+ .name = _("NOMEL"),
+ .firmness = BERRY_FIRMNESS_SUPER_HARD,
+ .size = 285,
+ .maxYield = 4,
+ .minYield = 2,
+ .description1 = sBerryDescriptionPart1_Nomel,
+ .description2 = sBerryDescriptionPart2_Nomel,
+ .stageDuration = 6,
+ .spicy = 10,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 20,
+ .smoothness = 30,
+ },
+ {
+ .name = _("SPELON"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 133,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Spelon,
+ .description2 = sBerryDescriptionPart2_Spelon,
+ .stageDuration = 18,
+ .spicy = 40,
+ .dry = 10,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 70,
+ },
+ {
+ .name = _("PAMTRE"),
+ .firmness = BERRY_FIRMNESS_VERY_SOFT,
+ .size = 244,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Pamtre,
+ .description2 = sBerryDescriptionPart2_Pamtre,
+ .stageDuration = 18,
+ .spicy = 0,
+ .dry = 40,
+ .sweet = 10,
+ .bitter = 0,
+ .sour = 0,
+ .smoothness = 70,
+ },
+ {
+ .name = _("WATMEL"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 250,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Watmel,
+ .description2 = sBerryDescriptionPart2_Watmel,
+ .stageDuration = 18,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 40,
+ .bitter = 10,
+ .sour = 0,
+ .smoothness = 70,
+ },
+ {
+ .name = _("DURIN"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 280,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Durin,
+ .description2 = sBerryDescriptionPart2_Durin,
+ .stageDuration = 18,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 40,
+ .sour = 10,
+ .smoothness = 70,
+ },
+ {
+ .name = _("BELUE"),
+ .firmness = BERRY_FIRMNESS_VERY_SOFT,
+ .size = 300,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Belue,
+ .description2 = sBerryDescriptionPart2_Belue,
+ .stageDuration = 18,
+ .spicy = 10,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 40,
+ .smoothness = 70,
+ },
+ {
+ .name = _("LIECHI"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 111,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Liechi,
+ .description2 = sBerryDescriptionPart2_Liechi,
+ .stageDuration = 24,
+ .spicy = 40,
+ .dry = 0,
+ .sweet = 40,
+ .bitter = 0,
+ .sour = 10,
+ .smoothness = 80,
+ },
+ {
+ .name = _("GANLON"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 33,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Ganlon,
+ .description2 = sBerryDescriptionPart2_Ganlon,
+ .stageDuration = 24,
+ .spicy = 0,
+ .dry = 40,
+ .sweet = 0,
+ .bitter = 40,
+ .sour = 0,
+ .smoothness = 80,
+ },
+ {
+ .name = _("SALAC"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 95,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Salac,
+ .description2 = sBerryDescriptionPart2_Salac,
+ .stageDuration = 24,
+ .spicy = 0,
+ .dry = 0,
+ .sweet = 40,
+ .bitter = 0,
+ .sour = 40,
+ .smoothness = 80,
+ },
+ {
+ .name = _("PETAYA"),
+ .firmness = BERRY_FIRMNESS_VERY_HARD,
+ .size = 237,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Petaya,
+ .description2 = sBerryDescriptionPart2_Petaya,
+ .stageDuration = 24,
+ .spicy = 40,
+ .dry = 0,
+ .sweet = 0,
+ .bitter = 40,
+ .sour = 0,
+ .smoothness = 80,
+ },
+ {
+ .name = _("APICOT"),
+ .firmness = BERRY_FIRMNESS_HARD,
+ .size = 75,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Apicot,
+ .description2 = sBerryDescriptionPart2_Apicot,
+ .stageDuration = 24,
+ .spicy = 0,
+ .dry = 40,
+ .sweet = 0,
+ .bitter = 0,
+ .sour = 40,
+ .smoothness = 80,
+ },
+ {
+ .name = _("LANSAT"),
+ .firmness = BERRY_FIRMNESS_SOFT,
+ .size = 97,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Lansat,
+ .description2 = sBerryDescriptionPart2_Lansat,
+ .stageDuration = 24,
+ .spicy = 10,
+ .dry = 10,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 30,
+ },
+ {
+ .name = _("STARF"),
+ .firmness = BERRY_FIRMNESS_SUPER_HARD,
+ .size = 153,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Starf,
+ .description2 = sBerryDescriptionPart2_Starf,
+ .stageDuration = 24,
+ .spicy = 10,
+ .dry = 10,
+ .sweet = 10,
+ .bitter = 10,
+ .sour = 10,
+ .smoothness = 30,
+ },
+ {
+ .name = _("ENIGMA"),
+ .firmness = BERRY_FIRMNESS_UNKNOWN,
+ .size = 0,
+ .maxYield = 2,
+ .minYield = 1,
+ .description1 = sBerryDescriptionPart1_Enigma,
+ .description2 = sBerryDescriptionPart2_Enigma,
+ .stageDuration = 24,
+ .spicy = 40,
+ .dry = 40,
+ .sweet = 40,
+ .bitter = 40,
+ .sour = 40,
+ .smoothness = 40,
+ },
+};
+
+const struct UnkStruct_0858AB24 gUnknown_0858AB24[] = {
+ { 50, 20},
+ { 50, 20},
+ { 50, 20},
+ { 50, 20},
+ { 50, 20},
+ { 50, 30},
+ { 50, 30},
+ { 50, 30},
+ { 50, 30},
+ { 50, 30},
+ { 60, 50},
+ { 60, 50},
+ { 60, 50},
+ { 60, 50},
+ { 60, 50},
+ { 80, 70},
+ { 80, 70},
+ { 80, 70},
+ { 80, 70},
+ { 80, 70},
+ {100, 100},
+ {100, 100},
+ {100, 100},
+ {100, 100},
+ {100, 100},
+ {130, 150},
+ {130, 150},
+ {130, 150},
+ {130, 150},
+ {130, 150},
+ {160, 250},
+ {160, 250},
+ {160, 250},
+ {160, 250},
+ {160, 250},
+ {180, 500},
+ {180, 500},
+ {180, 500},
+ {180, 500},
+ {180, 500},
+ {200, 750},
+ {200, 750},
+ {150, 200}
+};
+
+const struct BerryTree gBlankBerryTree = {};
+
+// unused
+void ClearEnigmaBerries(void)
+{
+ CpuFill16(0, &gSaveBlock1Ptr->enigmaBerry, 52);
+}
+
+void SetEnigmaBerry(u8 *src)
+{
+ u32 i;
+ u8 *dest = (u8*)&gSaveBlock1Ptr->enigmaBerry;
+
+ for (i = 0; i < 52; i++)
+ dest[i] = src[i];
+}
+
+u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry)
+{
+ u32 i;
+ u32 checksum;
+ u8 *dest;
+
+ dest = (u8*)enigmaBerry;
+ checksum = 0;
+ for (i = 0; i < 52 - sizeof(gSaveBlock1Ptr->enigmaBerry.checksum); i++)
+ {
+ checksum += dest[i];
+ }
+
+ return checksum;
+}
+
+bool32 IsEnigmaBerryValid(void)
+{
+ if (!gSaveBlock1Ptr->enigmaBerry.berry.stageDuration)
+ return FALSE;
+ if (!gSaveBlock1Ptr->enigmaBerry.berry.maxYield)
+ return FALSE;
+ if (GetEnigmaBerryChecksum(&gSaveBlock1Ptr->enigmaBerry) != gSaveBlock1Ptr->enigmaBerry.checksum)
+ return FALSE;
+ return TRUE;
+}
+
+const struct Berry *GetBerryInfo(u8 berry)
+{
+ if (berry == 0x2B && IsEnigmaBerryValid())
+ return (struct Berry*)(&gSaveBlock1Ptr->enigmaBerry.berry);
+ else
+ {
+ if (berry == 0 || berry > 0x2B)
+ berry = 1;
+ return &gBerries[berry - 1];
+ }
+}
+
+struct BerryTree *GetBerryTreeInfo(u8 id)
+{
+ return &gSaveBlock1Ptr->berryTrees[id];
+}
+
+bool32 FieldObjectInteractionWaterBerryTree(void)
+{
+ struct BerryTree *tree = GetBerryTreeInfo(FieldObjectGetBerryTreeId(gSelectedMapObject));
+
+ switch (tree->stage)
+ {
+ case 1:
+ tree->watered1 = TRUE;
+ break;
+ case 2:
+ tree->watered2 = TRUE;
+ break;
+ case 3:
+ tree->watered3 = TRUE;
+ break;
+ case 4:
+ tree->watered4 = TRUE;
+ break;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+bool8 IsPlayerFacingPlantedBerryTree(void)
+{
+ if (GetFieldObjectScriptPointerForComparison() == BerryTreeScript
+ && GetStageByBerryTreeId(FieldObjectGetBerryTreeId(gSelectedMapObject)) == 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 TryToWaterBerryTree(void)
+{
+ if (GetFieldObjectScriptPointerForComparison() != BerryTreeScript)
+ return FALSE;
+ else
+ return FieldObjectInteractionWaterBerryTree();
+}
+
+void ClearBerryTrees(void)
+{
+ int i;
+
+ for (i = 0; i < BERRY_TREES_COUNT; i++)
+ gSaveBlock1Ptr->berryTrees[i] = gBlankBerryTree;
+}
+
+bool32 BerryTreeGrow(struct BerryTree *tree)
+{
+ if (tree->growthSparkle)
+ return FALSE;
+ switch (tree->stage)
+ {
+ case 0:
+ return FALSE;
+ case 4:
+ tree->berryYield = CalcBerryYield(tree);
+ case 1:
+ case 2:
+ case 3:
+ tree->stage++;
+ break;
+ case 5:
+ tree->watered1 = 0;
+ tree->watered2 = 0;
+ tree->watered3 = 0;
+ tree->watered4 = 0;
+ tree->berryYield = 0;
+ tree->stage = 2;
+ if (++tree->regrowthCount == 10)
+ *tree = gBlankBerryTree;
+ break;
+ }
+ return TRUE;
+}
+
+void BerryTreeTimeUpdate(s32 minutes)
+{
+ int i;
+ struct BerryTree *tree;
+
+ for (i = 0; i < BERRY_TREES_COUNT; i++)
+ {
+ tree = &gSaveBlock1Ptr->berryTrees[i];
+
+ if (tree->berry && tree->stage && !tree->growthSparkle)
+ {
+ if (minutes >= GetStageDurationByBerryType(tree->berry) * 71)
+ {
+ *tree = gBlankBerryTree;
+ }
+ else
+ {
+ s32 time = minutes;
+
+ while (time != 0)
+ {
+ if (tree->minutesUntilNextStage > time)
+ {
+ tree->minutesUntilNextStage -= time;
+ break;
+ }
+ time -= tree->minutesUntilNextStage;
+ tree->minutesUntilNextStage = GetStageDurationByBerryType(tree->berry);
+ if (!BerryTreeGrow(tree))
+ break;
+ if (tree->stage == 5)
+ tree->minutesUntilNextStage *= 4;
+ }
+ }
+ }
+ }
+}
+
+void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle)
+{
+ struct BerryTree *tree = GetBerryTreeInfo(id);
+
+ *tree = gBlankBerryTree;
+ tree->berry = berry;
+ tree->minutesUntilNextStage = GetStageDurationByBerryType(berry);
+ tree->stage = stage;
+ if (stage == 5)
+ {
+ tree->berryYield = CalcBerryYield(tree);
+ tree->minutesUntilNextStage *= 4;
+ }
+ if (!sparkle)
+ {
+ tree->growthSparkle = TRUE;
+ }
+}
+
+void RemoveBerryTree(u8 id)
+{
+ gSaveBlock1Ptr->berryTrees[id] = gBlankBerryTree;
+}
+
+u8 GetBerryTypeByBerryTreeId(u8 id)
+{
+ return gSaveBlock1Ptr->berryTrees[id].berry;
+}
+
+u8 GetStageByBerryTreeId(u8 id)
+{
+ return gSaveBlock1Ptr->berryTrees[id].stage;
+}
+
+u8 ItemIdToBerryType(u16 item)
+{
+ u16 berry = item - FIRST_BERRY;
+
+ if (berry > LAST_BERRY - FIRST_BERRY)
+ return 1;
+ else
+ return item - FIRST_BERRY + 1;
+}
+
+u16 BerryTypeToItemId(u16 berry)
+{
+ u16 item = berry - 1;
+
+ if (item > LAST_BERRY - FIRST_BERRY)
+ return FIRST_BERRY;
+ else
+ return berry + FIRST_BERRY - 1;
+}
+
+void GetBerryNameByBerryType(u8 berry, u8 *string)
+{
+ memcpy(string, GetBerryInfo(berry)->name, BERRY_NAME_LENGTH);
+ string[BERRY_NAME_LENGTH] = EOS;
+}
+
+void GetBerryCountStringByBerryType(u8 berry, u8* dest, u32 berryCount)
+{
+ GetBerryCountString(dest, GetBerryInfo(berry)->name, berryCount);
+}
+
+void ResetBerryTreeSparkleFlag(u8 id)
+{
+ GetBerryTreeInfo(id)->growthSparkle = 0;
+}
+
+u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree)
+{
+ u8 count = 0;
+
+ if (tree->watered1)
+ count++;
+ if (tree->watered2)
+ count++;
+ if (tree->watered3)
+ count++;
+ if (tree->watered4)
+ count++;
+ return count;
+}
+
+u8 GetNumStagesWateredByBerryTreeId(u8 id)
+{
+ return BerryTreeGetNumStagesWatered(GetBerryTreeInfo(id));
+}
+
+u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water)
+{
+ u32 randMin;
+ u32 randMax;
+ u32 rand;
+ u32 extraYield;
+
+ if (water == 0)
+ return min;
+ else
+ {
+ randMin = (max - min) * (water - 1);
+ randMax = (max - min) * (water);
+ rand = randMin + Random() % (randMax - randMin + 1);
+
+ if ((rand & 3) > 1)
+ extraYield = rand / 4 + 1;
+ else
+ extraYield = rand / 4;
+ return extraYield + min;
+ }
+}
+
+u8 CalcBerryYield(struct BerryTree *tree)
+{
+ const struct Berry *berry = GetBerryInfo(tree->berry);
+ u8 min = berry->minYield;
+ u8 max = berry->maxYield;
+
+ return CalcBerryYieldInternal(max, min, BerryTreeGetNumStagesWatered(tree));
+}
+
+u8 GetBerryCountByBerryTreeId(u8 id)
+{
+ return gSaveBlock1Ptr->berryTrees[id].berryYield;
+}
+
+u16 GetStageDurationByBerryType(u8 berry)
+{
+ return GetBerryInfo(berry)->stageDuration * 60;
+}
+
+void FieldObjectInteractionGetBerryTreeData(void)
+{
+ u8 id;
+ u8 berry;
+ u8 unk;
+ u8 group;
+ u8 num;
+
+ id = FieldObjectGetBerryTreeId(gSelectedMapObject);
+ berry = GetBerryTypeByBerryTreeId(id);
+ ResetBerryTreeSparkleFlag(id);
+ unk = gScriptLastTalked;
+ num = gSaveBlock1Ptr->location.mapNum;
+ group = gSaveBlock1Ptr->location.mapGroup;
+ if (sub_8092E9C(unk, num, group))
+ gSpecialVar_0x8004 = 0xFF;
+ else
+ gSpecialVar_0x8004 = GetStageByBerryTreeId(id);
+ gSpecialVar_0x8005 = GetNumStagesWateredByBerryTreeId(id);
+ gSpecialVar_0x8006 = GetBerryCountByBerryTreeId(id);
+ GetBerryCountStringByBerryType(berry, gStringVar1, gSpecialVar_0x8006);
+}
+
+void FieldObjectInteractionGetBerryName(void)
+{
+ u8 berryType = GetBerryTypeByBerryTreeId(FieldObjectGetBerryTreeId(gSelectedMapObject));
+ GetBerryNameByBerryType(berryType, gStringVar1);
+}
+
+void FieldObjectInteractionGetBerryCountString(void)
+{
+ u8 treeId = FieldObjectGetBerryTreeId(gSelectedMapObject);
+ u8 berry = GetBerryTypeByBerryTreeId(treeId);
+ u8 count = GetBerryCountByBerryTreeId(treeId);
+ GetBerryCountStringByBerryType(berry, gStringVar1, count);
+}
+
+void Bag_ChooseBerry(void)
+{
+ SetMainCallback2(CB2_ChooseBerry);
+}
+
+void FieldObjectInteractionPlantBerryTree(void)
+{
+ u8 berry = ItemIdToBerryType(gScriptItemId);
+
+ PlantBerryTree(FieldObjectGetBerryTreeId(gSelectedMapObject), berry, 1, TRUE);
+ FieldObjectInteractionGetBerryTreeData();
+}
+
+void FieldObjectInteractionPickBerryTree(void)
+{
+ u8 id = FieldObjectGetBerryTreeId(gSelectedMapObject);
+ u8 berry = GetBerryTypeByBerryTreeId(id);
+
+ gSpecialVar_0x8004 = AddBagItem(BerryTypeToItemId(berry), GetBerryCountByBerryTreeId(id));
+}
+
+void FieldObjectInteractionRemoveBerryTree(void)
+{
+ RemoveBerryTree(FieldObjectGetBerryTreeId(gSelectedMapObject));
+ sub_8092EF0(gScriptLastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+}
+
+u8 PlayerHasBerries(void)
+{
+ return IsBagPocketNonEmpty(BAG_BERRIES);
+}
+
+void ResetBerryTreeSparkleFlags(void)
+{
+ s16 cam_left;
+ s16 cam_top;
+ s16 left;
+ s16 top;
+ s16 right;
+ s16 bottom;
+ int i;
+
+ GetCameraCoords(&cam_left, &cam_top);
+ left = cam_left;
+ top = cam_top + 3;
+ right = cam_left + 14;
+ bottom = top + 8;
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].animPattern == 12)
+ {
+ cam_left = gMapObjects[i].coords2.x;
+ cam_top = gMapObjects[i].coords2.y;
+ if (left <= cam_left && cam_left <= right && top <= cam_top && cam_top <= bottom)
+ ResetBerryTreeSparkleFlag(gMapObjects[i].trainerRange_berryTreeId);
+ }
+ }
+}
diff --git a/src/berry_blender.c b/src/berry_blender.c
new file mode 100644
index 000000000..db50fe4c4
--- /dev/null
+++ b/src/berry_blender.c
@@ -0,0 +1,18 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+IWRAM_DATA void *berry_blender_c_unused_03000de4;
+IWRAM_DATA s16 gUnknown_03000DE8[8];
+IWRAM_DATA s16 gUnknown_03000DF8[6];
+IWRAM_DATA s16 gUnknown_03000E04;
+IWRAM_DATA s16 gUnknown_03000E06;
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/berry_fix_program.c b/src/berry_fix_program.c
new file mode 100644
index 000000000..eca20af9d
--- /dev/null
+++ b/src/berry_fix_program.c
@@ -0,0 +1,530 @@
+
+// Includes
+#include "global.h"
+#include "gpu_regs.h"
+#include "multiboot.h"
+#include "malloc.h"
+#include "bg.h"
+#include "main.h"
+#include "sprite.h"
+#include "task.h"
+#include "unknown_task.h"
+#include "window.h"
+#include "menu.h"
+#include "m4a.h"
+
+// Static type declarations
+
+typedef struct {
+ u8 state;
+ u8 unk1;
+ u16 unk2;
+ struct MultiBootParam mb;
+} berryfix_t;
+
+// Static RAM declarations
+
+static berryfix_t *berry_fix_mb_manager;
+
+// Static ROM declarations
+
+static void berry_fix_main(void);
+static void berry_fix_gpu_set(void);
+static int berry_fix_text_update(int);
+static void berry_fix_text_print(int);
+static void berry_fix_bg_hide(void);
+
+// .rodata
+
+static const u8 gUnknown_08617E78[] = _("Berry Program Update");
+static const u8 gUnknown_08617E8D[] = _("Ruby/Sapphire");
+static const u8 gUnknown_08617E9B[] = _("Emerald");
+
+static const u8 Unknown_08617EA3[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
+static const u8 Unknown_08617F07[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again.");
+static const u8 Unknown_08617F97[] = _("Please turn on the power of POKéMON\nRuby/Sapphire while holding START and\nSELECT simultaneously. Then, ensure\nthe picture above appears.");
+static const u8 Unknown_08618020[] = _("Transmitting. Please wait.\n{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\nunplug the Game Boy Advance Game\nLink Cable.");
+static const u8 Unknown_08618092[] = _("Please follow the instructions on your\nPOKéMON Ruby/Sapphire screen.");
+static const u8 Unknown_086180D7[] = _("Transmission failure.\n{COLOR RED}{SHADOW LIGHT_RED}Please try again.");
+
+static const struct BgTemplate gUnknown_08618108[] = {
+ {
+ 0, 0, 30, 0, 0, 0
+ }, {
+ 1, 1, 31, 0, 0, 1
+ }
+};
+
+static const struct WindowTemplate gUnknown_08618110[] = {
+ {0, 2, 4, 26, 2, 15, 0x001},
+ {0, 1, 11, 28, 8, 15, 0x035},
+ {0, 0, 8, 30, 2, 15, 0x115},
+ {0, 8, 0, 14, 2, 15, 0x151},
+ {-1}
+};
+
+static const u16 gUnknown_08618138[] = {
+ 0x7fff, 0x7fff, 0x318c, 0x675a,
+ 0x043c, 0x3aff, 0x0664, 0x4bd2,
+ 0x6546, 0x7b14, 0x7fff, 0x318c,
+ 0x675a, 0x0000, 0x0000, 0x0000
+};
+
+static const u8 gUnknown_08618158[] = {10, 11, 12};
+static const u8 gUnknown_0861815B[] = { 0, 10, 13};
+
+static const u8 *const gUnknown_08618160[] = {
+ Unknown_08617F07,
+ Unknown_08617F97,
+ Unknown_08618020,
+ Unknown_08618092,
+ Unknown_086180D7,
+ Unknown_08617EA3
+};
+
+extern const u8 gUnknown_08DD87C0[];
+extern const u8 gUnknown_08DD8EE0[];
+extern const u8 gUnknown_08DD8780[];
+extern const u8 gUnknown_08DD90E0[];
+extern const u8 gUnknown_08DD9718[];
+extern const u8 gUnknown_08DD9080[];
+extern const u8 gUnknown_08DD98B4[];
+extern const u8 gUnknown_08DD9E58[];
+extern const u8 gUnknown_08DD9874[];
+extern const u8 gUnknown_08DDA02C[];
+extern const u8 gUnknown_08DDA63C[];
+extern const u8 gUnknown_08DD9FEC[];
+extern const u8 gUnknown_08DDA840[];
+extern const u8 gUnknown_08DDAE40[];
+extern const u8 gUnknown_08DDA800[];
+extern const u8 gUnknown_08DDB020[];
+extern const u8 gUnknown_08DDB2C4[];
+extern const u8 gUnknown_08DDAFE0[];
+
+static const u8 *const gUnknown_08618178[][3] = {
+ {
+ gUnknown_08DD87C0,
+ gUnknown_08DD8EE0,
+ gUnknown_08DD8780
+ }, {
+ gUnknown_08DD90E0,
+ gUnknown_08DD9718,
+ gUnknown_08DD9080
+ }, {
+ gUnknown_08DD98B4,
+ gUnknown_08DD9E58,
+ gUnknown_08DD9874
+ }, {
+ gUnknown_08DDA02C,
+ gUnknown_08DDA63C,
+ gUnknown_08DD9FEC
+ }, {
+ gUnknown_08DDA840,
+ gUnknown_08DDAE40,
+ gUnknown_08DDA800
+ }, {
+ gUnknown_08DDB020,
+ gUnknown_08DDB2C4,
+ gUnknown_08DDAFE0
+ },
+};
+
+extern const u8 gMultiBootProgram_BerryGlitchFix_Start[0x3BF4];
+extern const u8 gMultiBootProgram_BerryGlitchFix_End[];
+
+// .text
+
+void InitBerryFixProgram(void)
+{
+ DisableInterrupts(0xFFFF);
+ EnableInterrupts(0x0001);
+ m4aSoundVSyncOff();
+ SetVBlankCallback(NULL);
+ ResetSpriteData();
+ ResetTasks();
+ remove_some_task();
+ SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
+ berry_fix_mb_manager = AllocZeroed(0x50);
+ berry_fix_mb_manager->state = 0;
+ berry_fix_mb_manager->unk1 = 6;
+ SetMainCallback2(berry_fix_main);
+}
+
+static void berry_fix_main(void)
+{
+ switch (berry_fix_mb_manager->state)
+ {
+ case 0:
+ berry_fix_gpu_set();
+ berry_fix_mb_manager->state = 1;
+ break;
+ case 1:
+ if (berry_fix_text_update(5) == 5 && (gMain.newKeys & A_BUTTON))
+ {
+ berry_fix_mb_manager->state = 2;
+ }
+ break;
+ case 2:
+ if (berry_fix_text_update(0) == 0 && (gMain.newKeys & A_BUTTON))
+ {
+ berry_fix_mb_manager->state = 3;
+ }
+ break;
+ case 3:
+ if (berry_fix_text_update(1) == 1)
+ {
+ berry_fix_mb_manager->mb.masterp = gMultiBootProgram_BerryGlitchFix_Start;
+ berry_fix_mb_manager->mb.server_type = 0;
+ MultiBootInit(&berry_fix_mb_manager->mb);
+ berry_fix_mb_manager->unk2 = 0;
+ berry_fix_mb_manager->state = 4;
+ }
+ break;
+ case 4:
+ MultiBootMain(&berry_fix_mb_manager->mb);
+ if (berry_fix_mb_manager->mb.probe_count != 0 || (!(berry_fix_mb_manager->mb.response_bit & 2) || !(berry_fix_mb_manager->mb.client_bit & 2)))
+ {
+ berry_fix_mb_manager->unk2 = 0;
+ }
+ else if (++ berry_fix_mb_manager->unk2 > 180)
+ {
+ MultiBootStartMaster(&berry_fix_mb_manager->mb, gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE, (u32)(gMultiBootProgram_BerryGlitchFix_End - (gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE)), 4, 1);
+ berry_fix_mb_manager->state = 5;
+ }
+ break;
+ case 5:
+ if (berry_fix_text_update(2) == 2) {
+ MultiBootMain(&berry_fix_mb_manager->mb);
+ if (MultiBootCheckComplete(&berry_fix_mb_manager->mb)) {
+ berry_fix_mb_manager->state = 6;
+ }
+ else if (!(berry_fix_mb_manager->mb.client_bit & 2)) {
+ berry_fix_mb_manager->state = 7;
+ }
+ }
+ break;
+ case 6:
+ if (berry_fix_text_update(3) == 3 && gMain.newKeys & A_BUTTON)
+ {
+ DoSoftReset();
+ }
+ break;
+ case 7:
+ if (berry_fix_text_update(4) == 4 && gMain.newKeys & A_BUTTON)
+ {
+ berry_fix_mb_manager->state = 1;
+ }
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+static void berry_fix_gpu_set(void)
+{
+ s32 width;
+
+ SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0x0000);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0x0000);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0x0000);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0x0000);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
+
+ DmaFill32(3, 0, VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, OAM, OAM_SIZE);
+ DmaFill32(3, 0, PLTT, PLTT_SIZE);
+ ResetBgsAndClearDma3BusyFlags(0);
+
+ InitBgsFromTemplates(0, gUnknown_08618108, ARRAY_COUNT(gUnknown_08618108));
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ InitWindows(gUnknown_08618110);
+ DeactivateAllTextPrinters();
+
+ DmaCopy32(3, gUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
+ FillWindowPixelBuffer(2, 0);
+ FillWindowPixelBuffer(3, 0);
+ FillWindowPixelBuffer(0, 0xAA);
+
+// This block is a meme among memes
+ width = (0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2;
+ box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E9B);
+ width = (s32)(0x78 - GetStringWidth(0, gUnknown_08617E9B, 0)) / 2 + 0x78;
+ box_print(2, 0, width, 3, gUnknown_0861815B, -1, gUnknown_08617E8D);
+ width = (0x70 - GetStringWidth(0, gUnknown_08617E8D, 0)) / 2;
+ box_print(3, 0, width, 0, gUnknown_0861815B, -1, gUnknown_08617E8D);
+ width = (0xd0 - GetStringWidth(1, gUnknown_08617E78, 0)) / 2;
+ box_print(0, 1, width, 2, gUnknown_08618158, -1, gUnknown_08617E78);
+
+ CopyWindowToVram(2, 2);
+ CopyWindowToVram(3, 2);
+ CopyWindowToVram(0, 2);
+}
+
+#else
+__attribute__((naked)) static void berry_fix_gpu_set(void)
+{
+ asm(".syntax unified\n"
+ "\tpush {r4-r6,lr}\n"
+ "\tmov r6, r8\n"
+ "\tpush {r6}\n"
+ "\tsub sp, 0x10\n"
+ "\tmovs r0, 0x8\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0xA\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x10\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x12\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x14\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x16\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x50\n"
+ "\tmovs r1, 0\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r1, 0\n"
+ "\tstr r1, [sp, 0xC]\n"
+ "\tldr r4, =0x040000d4\n"
+ "\tadd r0, sp, 0xC\n"
+ "\tstr r0, [r4]\n"
+ "\tmovs r0, 0xC0\n"
+ "\tlsls r0, 19\n"
+ "\tstr r0, [r4, 0x4]\n"
+ "\tldr r0, =0x85006000\n"
+ "\tstr r0, [r4, 0x8]\n"
+ "\tldr r0, [r4, 0x8]\n"
+ "\tstr r1, [sp, 0xC]\n"
+ "\tadd r0, sp, 0xC\n"
+ "\tstr r0, [r4]\n"
+ "\tmovs r0, 0xE0\n"
+ "\tlsls r0, 19\n"
+ "\tstr r0, [r4, 0x4]\n"
+ "\tldr r2, =0x85000100\n"
+ "\tstr r2, [r4, 0x8]\n"
+ "\tldr r0, [r4, 0x8]\n"
+ "\tstr r1, [sp, 0xC]\n"
+ "\tadd r0, sp, 0xC\n"
+ "\tstr r0, [r4]\n"
+ "\tmovs r0, 0xA0\n"
+ "\tlsls r0, 19\n"
+ "\tstr r0, [r4, 0x4]\n"
+ "\tstr r2, [r4, 0x8]\n"
+ "\tldr r0, [r4, 0x8]\n"
+ "\tmovs r0, 0\n"
+ "\tbl ResetBgsAndClearDma3BusyFlags\n"
+ "\tldr r1, =gUnknown_08618108\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r2, 0x2\n"
+ "\tbl InitBgsFromTemplates\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl ChangeBgX\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl ChangeBgY\n"
+ "\tmovs r0, 0x1\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl ChangeBgX\n"
+ "\tmovs r0, 0x1\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl ChangeBgY\n"
+ "\tldr r0, =gUnknown_08618110\n"
+ "\tbl InitWindows\n"
+ "\tbl DeactivateAllTextPrinters\n"
+ "\tldr r0, =gUnknown_08618138\n"
+ "\tstr r0, [r4]\n"
+ "\tldr r0, =0x050001e0\n"
+ "\tstr r0, [r4, 0x4]\n"
+ "\tldr r0, =0x84000008\n"
+ "\tstr r0, [r4, 0x8]\n"
+ "\tldr r0, [r4, 0x8]\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0x40\n"
+ "\tbl SetGpuReg\n"
+ "\tmovs r0, 0x2\n"
+ "\tmovs r1, 0\n"
+ "\tbl FillWindowPixelBuffer\n"
+ "\tmovs r0, 0x3\n"
+ "\tmovs r1, 0\n"
+ "\tbl FillWindowPixelBuffer\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0xAA\n"
+ "\tbl FillWindowPixelBuffer\n"
+ "\tldr r5, =gUnknown_08617E9B\n"
+ "\tmovs r0, 0\n"
+ "\tadds r1, r5, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetStringWidth\n"
+ "\tadds r1, r0, 0\n"
+ "\tmovs r4, 0x78\n"
+ "\tsubs r0, r4, r1\n"
+ "\tlsrs r1, r0, 31\n"
+ "\tadds r0, r1\n"
+ "\tasrs r0, 1\n"
+ "\tlsls r2, r0, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tldr r6, =gUnknown_0861815B\n"
+ "\tstr r6, [sp]\n"
+ "\tmovs r0, 0x1\n"
+ "\tnegs r0, r0\n"
+ "\tmov r8, r0\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tstr r5, [sp, 0x8]\n"
+ "\tmovs r0, 0x2\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r3, 0x3\n"
+ "\tbl box_print\n"
+ "\tldr r5, =gUnknown_08617E8D\n"
+ "\tmovs r0, 0\n"
+ "\tadds r1, r5, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetStringWidth\n"
+ "\tadds r1, r0, 0\n"
+ "\tsubs r4, r1\n"
+ "\tlsrs r0, r4, 31\n"
+ "\tadds r4, r0\n"
+ "\tasrs r4, 1\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r0, 0x78\n"
+ "\tlsls r2, r0, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tstr r6, [sp]\n"
+ "\tmov r0, r8\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tstr r5, [sp, 0x8]\n"
+ "\tmovs r0, 0x2\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r3, 0x3\n"
+ "\tbl box_print\n"
+ "\tmovs r0, 0\n"
+ "\tadds r1, r5, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetStringWidth\n"
+ "\tadds r1, r0, 0\n"
+ "\tmovs r0, 0x70\n"
+ "\tsubs r0, r1\n"
+ "\tlsrs r1, r0, 31\n"
+ "\tadds r0, r1\n"
+ "\tasrs r0, 1\n"
+ "\tlsls r2, r0, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tstr r6, [sp]\n"
+ "\tmov r0, r8\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tstr r5, [sp, 0x8]\n"
+ "\tmovs r0, 0x3\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r3, 0\n"
+ "\tbl box_print\n"
+ "\tldr r4, =gUnknown_08617E78\n"
+ "\tmovs r0, 0x1\n"
+ "\tadds r1, r4, 0\n"
+ "\tmovs r2, 0\n"
+ "\tbl GetStringWidth\n"
+ "\tadds r1, r0, 0\n"
+ "\tmovs r0, 0xD0\n"
+ "\tsubs r0, r1\n"
+ "\tlsrs r1, r0, 31\n"
+ "\tadds r0, r1\n"
+ "\tasrs r0, 1\n"
+ "\tlsls r2, r0, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tldr r0, =gUnknown_08618158\n"
+ "\tstr r0, [sp]\n"
+ "\tmov r0, r8\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tstr r4, [sp, 0x8]\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0x1\n"
+ "\tmovs r3, 0x2\n"
+ "\tbl box_print\n"
+ "\tmovs r0, 0x2\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl CopyWindowToVram\n"
+ "\tmovs r0, 0x3\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl CopyWindowToVram\n"
+ "\tmovs r0, 0\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl CopyWindowToVram\n"
+ "\tadd sp, 0x10\n"
+ "\tpop {r3}\n"
+ "\tmov r8, r3\n"
+ "\tpop {r4-r6}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.pool\n"
+ ".syntax divided");
+}
+#endif
+
+static int berry_fix_text_update(int checkval)
+{
+ if (berry_fix_mb_manager->unk1 == checkval)
+ {
+ return checkval;
+ }
+ if (berry_fix_mb_manager->unk1 == 6)
+ {
+ berry_fix_text_print(checkval);
+ berry_fix_mb_manager->unk1 = checkval;
+ }
+ else
+ {
+ berry_fix_bg_hide();
+ berry_fix_mb_manager->unk1 = 6;
+ }
+ return berry_fix_mb_manager->unk1;
+}
+
+static void berry_fix_text_print(int scene)
+{
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
+ FillWindowPixelBuffer(1, 0xAA);
+ box_print(1, 1, 0, 0, gUnknown_08618158, -1, gUnknown_08618160[scene]);
+ PutWindowTilemap(1);
+ CopyWindowToVram(1, 2);
+ switch (scene)
+ {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ PutWindowTilemap(2);
+ break;
+ case 1:
+ PutWindowTilemap(3);
+ break;
+ case 5:
+ PutWindowTilemap(0);
+ break;
+ }
+ CopyBgTilemapBufferToVram(0);
+ LZ77UnCompVram(gUnknown_08618178[scene][0], (void *)BG_CHAR_ADDR(1));
+ LZ77UnCompVram(gUnknown_08618178[scene][1], (void *)BG_SCREEN_ADDR(31));
+ CpuCopy32(gUnknown_08618178[scene][2], (void *)BG_PLTT, 0x100);
+ ShowBg(0);
+ ShowBg(1);
+}
+
+static void berry_fix_bg_hide()
+{
+ HideBg(0);
+ HideBg(1);
+}
diff --git a/src/bg.c b/src/bg.c
new file mode 100644
index 000000000..74e3ea830
--- /dev/null
+++ b/src/bg.c
@@ -0,0 +1,1607 @@
+#include "global.h"
+#include "bg.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+
+#define DISPCNT_ALL_BG_AND_MODE_BITS (DISPCNT_BG_ALL_ON | 0x7)
+
+struct BgControl
+{
+ struct BgConfig {
+ u16 visible:1;
+ u16 unknown_1:1;
+ u16 screenSize:2;
+ u16 priority:2;
+ u16 mosaic:1;
+ u16 wraparound:1;
+
+ u16 charBaseIndex:2;
+ u16 mapBaseIndex:5;
+ u16 paletteMode:1;
+
+ u8 unknown_2;
+ u8 unknown_3;
+ } configs[4];
+
+ u16 bgVisibilityAndMode;
+};
+
+struct BgConfig2
+{
+ u32 baseTile:10;
+ u32 basePalette:4;
+ u32 unk_3:18;
+
+ void* tilemap;
+ u32 bg_x;
+ u32 bg_y;
+};
+
+static IWRAM_DATA struct BgControl sGpuBgConfigs;
+static IWRAM_DATA struct BgConfig2 sGpuBgConfigs2[4];
+static IWRAM_DATA u32 sDmaBusyBitfield[4];
+
+u32 gUnneededFireRedVariable;
+
+static const struct BgConfig sZeroedBgControlStruct = { 0 };
+
+void ResetBgs(void)
+{
+ ResetBgControlStructs();
+ sGpuBgConfigs.bgVisibilityAndMode = 0;
+ SetTextModeAndHideBgs();
+}
+
+static void SetBgModeInternal(u8 bgMode)
+{
+ sGpuBgConfigs.bgVisibilityAndMode &= 0xFFF8;
+ sGpuBgConfigs.bgVisibilityAndMode |= bgMode;
+}
+
+u8 GetBgMode(void)
+{
+ return sGpuBgConfigs.bgVisibilityAndMode & 0x7;
+}
+
+void ResetBgControlStructs(void)
+{
+ struct BgConfig* bgConfigs = &sGpuBgConfigs.configs[0];
+ struct BgConfig zeroedConfig = sZeroedBgControlStruct;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ {
+ bgConfigs[i] = zeroedConfig;
+ }
+}
+
+void Unused_ResetBgControlStruct(u8 bg)
+{
+ if (IsInvalidBg(bg) == FALSE)
+ {
+ sGpuBgConfigs.configs[bg] = sZeroedBgControlStruct;
+ }
+}
+
+void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound)
+{
+ if (IsInvalidBg(bg) == FALSE)
+ {
+ if (charBaseIndex != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex & 0x3;
+ }
+
+ if (mapBaseIndex != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex & 0x1F;
+ }
+
+ if (screenSize != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].screenSize = screenSize & 0x3;
+ }
+
+ if (paletteMode != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].paletteMode = paletteMode;
+ }
+
+ if (priority != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].priority = priority & 0x3;
+ }
+
+ if (mosaic != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].mosaic = mosaic & 0x1;
+ }
+
+ if (wraparound != 0xFF)
+ {
+ sGpuBgConfigs.configs[bg].wraparound = wraparound;
+ }
+
+ sGpuBgConfigs.configs[bg].unknown_2 = 0;
+ sGpuBgConfigs.configs[bg].unknown_3 = 0;
+
+ sGpuBgConfigs.configs[bg].visible = 1;
+ }
+}
+
+u16 GetBgControlAttribute(u8 bg, u8 attributeId)
+{
+ if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
+ {
+ switch (attributeId)
+ {
+ case BG_CTRL_ATTR_VISIBLE:
+ return sGpuBgConfigs.configs[bg].visible;
+ case BG_CTRL_ATTR_CHARBASEINDEX:
+ return sGpuBgConfigs.configs[bg].charBaseIndex;
+ case BG_CTRL_ATTR_MAPBASEINDEX:
+ return sGpuBgConfigs.configs[bg].mapBaseIndex;
+ case BG_CTRL_ATTR_SCREENSIZE:
+ return sGpuBgConfigs.configs[bg].screenSize;
+ case BG_CTRL_ATTR_PALETTEMODE:
+ return sGpuBgConfigs.configs[bg].paletteMode;
+ case BG_CTRL_ATTR_PRIORITY:
+ return sGpuBgConfigs.configs[bg].priority;
+ case BG_CTRL_ATTR_MOSAIC:
+ return sGpuBgConfigs.configs[bg].mosaic;
+ case BG_CTRL_ATTR_WRAPAROUND:
+ return sGpuBgConfigs.configs[bg].wraparound;
+ }
+ }
+
+ return 0xFF;
+}
+
+u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode)
+{
+ u16 offset;
+ s8 cursor;
+
+ if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
+ {
+ switch (mode)
+ {
+ case 0x1:
+ offset = sGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE;
+ break;
+ case 0x2:
+ offset = sGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE;
+ break;
+ default:
+ cursor = -1;
+ goto end;
+ }
+
+ offset = destOffset + offset;
+
+ cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0);
+
+ if (cursor == -1)
+ {
+ return -1;
+ }
+ }
+ else
+ {
+ return -1;
+ }
+
+end:
+ return cursor;
+}
+
+static void ShowBgInternal(u8 bg)
+{
+ u16 value;
+ if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
+ {
+ value = sGpuBgConfigs.configs[bg].priority |
+ (sGpuBgConfigs.configs[bg].charBaseIndex << 2) |
+ (sGpuBgConfigs.configs[bg].mosaic << 6) |
+ (sGpuBgConfigs.configs[bg].paletteMode << 7) |
+ (sGpuBgConfigs.configs[bg].mapBaseIndex << 8) |
+ (sGpuBgConfigs.configs[bg].wraparound << 13) |
+ (sGpuBgConfigs.configs[bg].screenSize << 14);
+
+ SetGpuReg((bg << 1) + 0x8, value);
+
+ sGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8);
+ sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
+ }
+}
+
+static void HideBgInternal(u8 bg)
+{
+ if (IsInvalidBg(bg) == FALSE)
+ {
+ sGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8));
+ sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
+ }
+}
+
+static void SyncBgVisibilityAndMode(void)
+{
+ SetGpuReg(0, (GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode);
+}
+
+void SetTextModeAndHideBgs(void)
+{
+ SetGpuReg(0, GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS);
+}
+
+static void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
+{
+ struct BgAffineSrcData src;
+ struct BgAffineDstData dest;
+
+ switch (sGpuBgConfigs.bgVisibilityAndMode & 0x7)
+ {
+ case 1:
+ if (bg != 2)
+ return;
+ break;
+ case 2:
+ if (bg < 2 || bg > 3)
+ return;
+ break;
+ case 0:
+ default:
+ return;
+ }
+
+ src.texX = srcCenterX;
+ src.texY = srcCenterY;
+ src.scrX = dispCenterX;
+ src.scrY = dispCenterY;
+ src.sx = scaleX;
+ src.sy = scaleY;
+ src.alpha = rotationAngle;
+
+ BgAffineSet(&src, &dest, 1);
+
+ SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
+ SetGpuReg(REG_OFFSET_BG2PB, dest.pb);
+ SetGpuReg(REG_OFFSET_BG2PC, dest.pc);
+ SetGpuReg(REG_OFFSET_BG2PD, dest.pd);
+ SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
+ SetGpuReg(REG_OFFSET_BG2X_L, (s16)(dest.dx));
+ SetGpuReg(REG_OFFSET_BG2X_H, (s16)(dest.dx >> 16));
+ SetGpuReg(REG_OFFSET_BG2Y_L, (s16)(dest.dy));
+ SetGpuReg(REG_OFFSET_BG2Y_H, (s16)(dest.dy >> 16));
+}
+
+bool8 IsInvalidBg(u8 bg)
+{
+ if (bg > 3)
+ return TRUE;
+ return FALSE;
+}
+
+int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4)
+{
+ return 0;
+}
+
+void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
+{
+ int i;
+ ResetBgs();
+
+ for (i = 0; i < 4; i++)
+ {
+ sDmaBusyBitfield[i] = 0;
+ }
+
+ gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable;
+}
+
+void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates)
+{
+ int i;
+ u8 bg;
+
+ SetBgModeInternal(bgMode);
+ ResetBgControlStructs();
+
+ for (i = 0; i < numTemplates; i++)
+ {
+ bg = templates[i].bg;
+ if (bg < 4) {
+ SetBgControlAttributes(bg,
+ templates[i].charBaseIndex,
+ templates[i].mapBaseIndex,
+ templates[i].screenSize,
+ templates[i].paletteMode,
+ templates[i].priority,
+ 0,
+ 0);
+
+ sGpuBgConfigs2[bg].baseTile = templates[i].baseTile;
+ sGpuBgConfigs2[bg].basePalette = 0;
+ sGpuBgConfigs2[bg].unk_3 = 0;
+
+ sGpuBgConfigs2[bg].tilemap = NULL;
+ sGpuBgConfigs2[bg].bg_x = 0;
+ sGpuBgConfigs2[bg].bg_y = 0;
+ }
+ }
+}
+
+void InitBgFromTemplate(const struct BgTemplate *template)
+{
+ u8 bg = template->bg;
+
+ if (bg < 4)
+ {
+ SetBgControlAttributes(bg,
+ template->charBaseIndex,
+ template->mapBaseIndex,
+ template->screenSize,
+ template->paletteMode,
+ template->priority,
+ 0,
+ 0);
+
+ sGpuBgConfigs2[bg].baseTile = template->baseTile;
+ sGpuBgConfigs2[bg].basePalette = 0;
+ sGpuBgConfigs2[bg].unk_3 = 0;
+
+ sGpuBgConfigs2[bg].tilemap = NULL;
+ sGpuBgConfigs2[bg].bg_x = 0;
+ sGpuBgConfigs2[bg].bg_y = 0;
+ }
+}
+
+void SetBgMode(u8 bgMode)
+{
+ SetBgModeInternal(bgMode);
+}
+
+u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
+{
+ u16 tileOffset;
+ u8 cursor;
+
+ if (GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE) == 0)
+ {
+ tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x20;
+ }
+ else
+ {
+ tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x40;
+ }
+
+ cursor = LoadBgVram(bg, src, size, tileOffset, DISPCNT_MODE_1);
+
+ if (cursor == 0xFF)
+ {
+ return -1;
+ }
+
+ sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
+
+ if (gUnneededFireRedVariable == 1)
+ {
+ DummiedOutFireRedLeafGreenTileAllocFunc(bg, tileOffset / 0x20, size / 0x20, 1);
+ }
+
+ return cursor;
+}
+
+u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset)
+{
+ u8 cursor;
+
+ cursor = LoadBgVram(bg, src, size, destOffset * 2, DISPCNT_MODE_2);
+
+ if (cursor == 0xFF)
+ {
+ return -1;
+ }
+
+ sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
+
+ return cursor;
+}
+
+u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset)
+{
+ u16 paletteOffset;
+ s8 cursor;
+
+ if (IsInvalidBg32(bg) == FALSE)
+ {
+ paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
+ cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0);
+
+ if (cursor == -1)
+ {
+ return -1;
+ }
+ }
+ else
+ {
+ return -1;
+ }
+
+ sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
+
+ return (u8)cursor;
+}
+
+#ifdef NONMATCHING // Matches everything but r5 and r6 are flipped, rrr
+bool8 IsDma3ManagerBusyWithBgCopy(void)
+{
+ u8 mod;
+ u8 div;
+ s8 reqSpace;
+
+ int i;
+
+ for (i = 0; i < 0x80; i++)
+ {
+ div = i / 0x20;
+ mod = i % 0x20;
+
+ if ((sDmaBusyBitfield[div] & (1 << mod)) != FALSE)
+ {
+ reqSpace = CheckForSpaceForDma3Request(i);
+ if (reqSpace == -1)
+ {
+ return TRUE;
+ }
+
+ sDmaBusyBitfield[div] &= ~(1 << mod);
+ }
+ }
+
+ return FALSE;
+}
+#else
+__attribute__((naked))
+bool8 IsDma3ManagerBusyWithBgCopy(void)
+{
+ asm("push {r4-r7,lr}\n\
+ mov r5, #0\n\
+ mov r7, #0x1\n\
+ neg r7, r7\n\
+_08001ADC:\n\
+ add r0, r5, #0\n\
+ cmp r5, #0\n\
+ bge _08001AE4\n\
+ add r0, #0x1F\n\
+_08001AE4:\n\
+ asr r0, #5\n\
+ lsl r2, r0, #24\n\
+ lsl r0, #5\n\
+ sub r0, r5, r0\n\
+ lsl r0, #24\n\
+ lsr r0, #24\n\
+ ldr r1, =sDmaBusyBitfield\n\
+ lsr r2, #22\n\
+ add r4, r2, r1\n\
+ mov r6, #0x1\n\
+ lsl r6, r0\n\
+ ldr r0, [r4]\n\
+ and r0, r6\n\
+ cmp r0, #0\n\
+ beq _08001B22\n\
+ lsl r0, r5, #16\n\
+ asr r0, #16\n\
+ bl CheckForSpaceForDma3Request\n\
+ lsl r0, #24\n\
+ asr r0, #24\n\
+ cmp r0, r7\n\
+ bne _08001B1C\n\
+ mov r0, #0x1\n\
+ b _08001B2A\n\
+ .pool\n\
+_08001B1C:\n\
+ ldr r0, [r4]\n\
+ bic r0, r6\n\
+ str r0, [r4]\n\
+_08001B22:\n\
+ add r5, #0x1\n\
+ cmp r5, #0x7F\n\
+ ble _08001ADC\n\
+ mov r0, #0\n\
+_08001B2A:\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n");
+}
+#endif // NONMATCHING
+
+void ShowBg(u8 bg)
+{
+ ShowBgInternal(bg);
+ SyncBgVisibilityAndMode();
+}
+
+void HideBg(u8 bg)
+{
+ HideBgInternal(bg);
+ SyncBgVisibilityAndMode();
+}
+
+void SetBgAttribute(u8 bg, u8 attributeId, u8 value)
+{
+ switch (attributeId)
+ {
+ case 1:
+ SetBgControlAttributes(bg, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
+ break;
+ case 2:
+ SetBgControlAttributes(bg, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
+ break;
+ case 3:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF);
+ break;
+ case 4:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF);
+ break;
+ case 7:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF);
+ break;
+ case 5:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF);
+ break;
+ case 6:
+ SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value);
+ break;
+ }
+}
+
+u16 GetBgAttribute(u8 bg, u8 attributeId)
+{
+ switch (attributeId)
+ {
+ case 1:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX);
+ case 2:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_MAPBASEINDEX);
+ case 3:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+ case 4:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE);
+ case 7:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_PRIORITY);
+ case 5:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_MOSAIC);
+ case 6:
+ return GetBgControlAttribute(bg, BG_CTRL_ATTR_WRAPAROUND);
+ case 8:
+ switch (GetBgType(bg))
+ {
+ case 0:
+ return GetBgMetricTextMode(bg, 0) * 0x800;
+ case 1:
+ return GetBgMetricAffineMode(bg, 0) * 0x100;
+ default:
+ return 0;
+ }
+ case 9:
+ return GetBgType(bg);
+ case 10:
+ return sGpuBgConfigs2[bg].baseTile;
+ default:
+ return -1;
+ }
+}
+
+u32 ChangeBgX(u8 bg, u32 value, u8 op)
+{
+ u8 mode;
+ u16 temp1;
+ u16 temp2;
+
+ if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
+ {
+ return -1;
+ }
+
+ switch (op)
+ {
+ case 0:
+ default:
+ sGpuBgConfigs2[bg].bg_x = value;
+ break;
+ case 1:
+ sGpuBgConfigs2[bg].bg_x += value;
+ break;
+ case 2:
+ sGpuBgConfigs2[bg].bg_x -= value;
+ break;
+ }
+
+ mode = GetBgMode();
+
+ switch (bg)
+ {
+ case 0:
+ temp1 = sGpuBgConfigs2[0].bg_x >> 0x8;
+ SetGpuReg(REG_OFFSET_BG0HOFS, temp1);
+ break;
+ case 1:
+ temp1 = sGpuBgConfigs2[1].bg_x >> 0x8;
+ SetGpuReg(REG_OFFSET_BG1HOFS, temp1);
+ break;
+ case 2:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[2].bg_x >> 0x8;
+ SetGpuReg(REG_OFFSET_BG2HOFS, temp1);
+ }
+ else
+ {
+ temp1 = sGpuBgConfigs2[2].bg_x >> 0x10;
+ temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF;
+ SetGpuReg(REG_OFFSET_BG2X_H, temp1);
+ SetGpuReg(REG_OFFSET_BG2X_L, temp2);
+ }
+ break;
+ case 3:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_x >> 0x8;
+ SetGpuReg(REG_OFFSET_BG3HOFS, temp1);
+ }
+ else if (mode == 2)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_x >> 0x10;
+ temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF;
+ SetGpuReg(REG_OFFSET_BG3X_H, temp1);
+ SetGpuReg(REG_OFFSET_BG3X_L, temp2);
+ }
+ break;
+ }
+
+ return sGpuBgConfigs2[bg].bg_x;
+}
+
+u32 GetBgX(u8 bg)
+{
+ if (IsInvalidBg32(bg) != FALSE)
+ return -1;
+ if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
+ return -1;
+ return sGpuBgConfigs2[bg].bg_x;
+}
+
+u32 ChangeBgY(u8 bg, u32 value, u8 op)
+{
+ u8 mode;
+ u16 temp1;
+ u16 temp2;
+
+ if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
+ {
+ return -1;
+ }
+
+ switch (op)
+ {
+ case 0:
+ default:
+ sGpuBgConfigs2[bg].bg_y = value;
+ break;
+ case 1:
+ sGpuBgConfigs2[bg].bg_y += value;
+ break;
+ case 2:
+ sGpuBgConfigs2[bg].bg_y -= value;
+ break;
+ }
+
+ mode = GetBgMode();
+
+ switch (bg)
+ {
+ case 0:
+ temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
+ SetGpuReg(REG_OFFSET_BG0VOFS, temp1);
+ break;
+ case 1:
+ temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
+ SetGpuReg(REG_OFFSET_BG1VOFS, temp1);
+ break;
+ case 2:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
+ SetGpuReg(REG_OFFSET_BG2VOFS, temp1);
+ }
+ else
+ {
+ temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
+ temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
+ SetGpuReg(REG_OFFSET_BG2Y_H, temp1);
+ SetGpuReg(REG_OFFSET_BG2Y_L, temp2);
+ }
+ break;
+ case 3:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
+ SetGpuReg(REG_OFFSET_BG3VOFS, temp1);
+ }
+ else if (mode == 2)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
+ temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
+ SetGpuReg(REG_OFFSET_BG3Y_H, temp1);
+ SetGpuReg(REG_OFFSET_BG3Y_L, temp2);
+ }
+ break;
+ }
+
+ return sGpuBgConfigs2[bg].bg_y;
+}
+
+u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
+{
+ u8 mode;
+ u16 temp1;
+ u16 temp2;
+
+ if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
+ {
+ return -1;
+ }
+
+ switch (op)
+ {
+ case 0:
+ default:
+ sGpuBgConfigs2[bg].bg_y = value;
+ break;
+ case 1:
+ sGpuBgConfigs2[bg].bg_y += value;
+ break;
+ case 2:
+ sGpuBgConfigs2[bg].bg_y -= value;
+ break;
+ }
+
+ mode = GetBgMode();
+
+ switch (bg)
+ {
+ case 0:
+ temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG0VOFS, temp1);
+ break;
+ case 1:
+ temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG1VOFS, temp1);
+ break;
+ case 2:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG2VOFS, temp1);
+
+ }
+ else
+ {
+ temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
+ temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_H, temp1);
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_L, temp2);
+ }
+ break;
+ case 3:
+ if (mode == 0)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG3VOFS, temp1);
+ }
+ else if (mode == 2)
+ {
+ temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
+ temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_H, temp1);
+ SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_L, temp2);
+ }
+ break;
+ }
+
+ return sGpuBgConfigs2[bg].bg_y;
+}
+
+u32 GetBgY(u8 bg)
+{
+ if (IsInvalidBg32(bg) != FALSE)
+ return -1;
+ if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
+ return -1;
+ return sGpuBgConfigs2[bg].bg_y;
+}
+
+void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
+{
+ SetBgAffineInternal(bg, srcCenterX, srcCenterY, dispCenterX, dispCenterY, scaleX, scaleY, rotationAngle);
+}
+
+u8 Unused_AdjustBgMosaic(u8 a1, u8 a2)
+{
+ u16 result;
+ s16 test1;
+ s16 test2;
+
+ result = GetGpuReg(REG_OFFSET_MOSAIC);
+
+ test1 = result & 0xF;
+ test2 = (result >> 4) & 0xF;
+ result &= 0xFF00;
+
+ switch (a2)
+ {
+ case 0:
+ default:
+ test1 = a1 & 0xF;
+ test2 = a1 >> 0x4;
+ break;
+ case 1:
+ test1 = a1 & 0xF;
+ break;
+ case 2:
+ if ((test1 + a1) > 0xF)
+ {
+ test1 = 0xF;
+ }
+ else
+ {
+ test1 += a1;
+ }
+ break;
+ case 3:
+ if ((test1 - a1) < 0)
+ {
+ test1 = 0x0;
+ }
+ else
+ {
+ test1 -= a1;
+ }
+ break;
+ case 4:
+ test2 = a1 & 0xF;
+ break;
+ case 5:
+ if ((test2 + a1) > 0xF)
+ {
+ test2 = 0xF;
+ }
+ else
+ {
+ test2 += a1;
+ }
+ break;
+ case 6:
+ if ((test2 - a1) < 0)
+ {
+ test2 = 0x0;
+ }
+ else
+ {
+ test2 -= a1;
+ }
+ break;
+ }
+
+ result |= ((test2 << 0x4) & 0xF0);
+ result |= (test1 & 0xF);
+
+ SetGpuReg(REG_OFFSET_MOSAIC, result);
+
+ return result;
+}
+
+void SetBgTilemapBuffer(u8 bg, void *tilemap)
+{
+ if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
+ {
+ sGpuBgConfigs2[bg].tilemap = tilemap;
+ }
+}
+
+void UnsetBgTilemapBuffer(u8 bg)
+{
+ if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
+ {
+ sGpuBgConfigs2[bg].tilemap = NULL;
+ }
+}
+
+void* GetBgTilemapBuffer(u8 bg)
+{
+ if (IsInvalidBg32(bg) != FALSE)
+ return NULL;
+ if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
+ return NULL;
+ return sGpuBgConfigs2[bg].tilemap;
+}
+
+void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset)
+{
+ if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
+ {
+ if (mode != 0)
+ {
+ CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
+ }
+ else
+ {
+ LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
+ }
+ }
+}
+
+void CopyBgTilemapBufferToVram(u8 bg)
+{
+ u16 sizeToLoad;
+
+ if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
+ {
+ switch (GetBgType(bg))
+ {
+ case 0:
+ sizeToLoad = GetBgMetricTextMode(bg, 0) * 0x800;
+ break;
+ case 1:
+ sizeToLoad = GetBgMetricAffineMode(bg, 0) * 0x100;
+ break;
+ default:
+ sizeToLoad = 0;
+ break;
+ }
+ LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
+ }
+}
+
+void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height)
+{
+ void* srcCopy;
+ u16 destX16;
+ u16 destY16;
+ u16 mode;
+
+ if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
+ {
+ switch (GetBgType(bg))
+ {
+ case 0:
+ srcCopy = src;
+ for (destY16 = destY; destY16 < (destY + height); destY16++)
+ {
+ for (destX16 = destX; destX16 < (destX + width); destX16++)
+ {
+ ((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *((u16*)srcCopy)++;
+ }
+ }
+ break;
+ case 1:
+ srcCopy = src;
+ mode = GetBgMetricAffineMode(bg, 0x1);
+ for (destY16 = destY; destY16 < (destY + height); destY16++)
+ {
+ for (destX16 = destX; destX16 < (destX + width); destX16++)
+ {
+ ((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *((u8*)srcCopy)++;
+ }
+ }
+ break;
+ }
+ }
+}
+
+void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette)
+{
+ CopyRectToBgTilemapBufferRect(bg, src, 0, 0, rectWidth, rectHeight, destX, destY, rectWidth, rectHeight, palette, 0, 0);
+}
+// Skipping for now, it probably uses structs passed by value
+/*
+void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
+{
+ u16 attribute;
+ u16 mode;
+ u16 mode2;
+
+ void* srcCopy;
+ u16 destX16;
+ u16 destY16;
+
+ if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
+ {
+ attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+ mode = GetBgMetricTextMode(bg, 0x1) * 0x20;
+ mode2 = GetBgMetricTextMode(bg, 0x2) * 0x20;
+ switch (GetBgType(bg))
+ {
+ case 0:
+ srcCopy = src;
+ for (destY16 = destY; destY16 < (destY + rectHeight); destY16++)
+ {
+ for (destX16 = destX; destX16 < (destX + rectWidth); destX16++)
+ {
+ CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)sGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
+ }
+ }
+ break;
+ case 1:
+ srcCopy = src;
+ mode = GetBgMetricAffineMode(bg, 0x1);
+ for (destY16 = destY; destY16 < (destY + rectHeight); destY16++)
+ {
+ for (destX16 = destX; destX16 < (destX + rectWidth); destX16++)
+ {
+ CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)sGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
+ }
+ }
+ break;
+ }
+ }
+}*/
+__attribute__((naked))
+void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
+{
+ asm("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, #0x40\n\
+ str r1, [sp, #0x8]\n\
+ ldr r1, [sp, #0x60]\n\
+ ldr r4, [sp, #0x68]\n\
+ ldr r5, [sp, #0x6C]\n\
+ ldr r6, [sp, #0x70]\n\
+ ldr r7, [sp, #0x74]\n\
+ mov r8, r7\n\
+ ldr r7, [sp, #0x78]\n\
+ mov r9, r7\n\
+ ldr r7, [sp, #0x7C]\n\
+ mov r10, r7\n\
+ ldr r7, [sp, #0x80]\n\
+ mov r12, r7\n\
+ lsl r0, #24\n\
+ lsr r0, #24\n\
+ str r0, [sp, #0x4]\n\
+ lsl r2, #24\n\
+ lsr r2, #24\n\
+ str r2, [sp, #0xC]\n\
+ lsl r3, #24\n\
+ lsr r3, #24\n\
+ str r3, [sp, #0x10]\n\
+ lsl r1, #24\n\
+ lsr r7, r1, #24\n\
+ lsl r4, #24\n\
+ lsr r4, #24\n\
+ str r4, [sp, #0x14]\n\
+ lsl r5, #24\n\
+ lsr r5, #24\n\
+ lsl r6, #24\n\
+ lsr r6, #24\n\
+ str r6, [sp, #0x18]\n\
+ mov r0, r8\n\
+ lsl r0, #24\n\
+ lsr r4, r0, #24\n\
+ mov r1, r9\n\
+ lsl r1, #24\n\
+ lsr r1, #24\n\
+ str r1, [sp, #0x1C]\n\
+ mov r2, r10\n\
+ lsl r2, #16\n\
+ lsr r2, #16\n\
+ str r2, [sp, #0x20]\n\
+ mov r0, r12\n\
+ lsl r0, #16\n\
+ lsr r0, #16\n\
+ str r0, [sp, #0x24]\n\
+ ldr r0, [sp, #0x4]\n\
+ bl IsInvalidBg32\n\
+ cmp r0, #0\n\
+ beq _08002592\n\
+ b _080026EE\n\
+_08002592:\n\
+ ldr r0, [sp, #0x4]\n\
+ bl IsTileMapOutsideWram\n\
+ cmp r0, #0\n\
+ beq _0800259E\n\
+ b _080026EE\n\
+_0800259E:\n\
+ ldr r0, [sp, #0x4]\n\
+ mov r1, #0x4\n\
+ bl GetBgControlAttribute\n\
+ lsl r0, #16\n\
+ lsr r0, #16\n\
+ str r0, [sp, #0x30]\n\
+ ldr r0, [sp, #0x4]\n\
+ mov r1, #0x1\n\
+ bl GetBgMetricTextMode\n\
+ lsl r0, #21\n\
+ lsr r0, #16\n\
+ str r0, [sp, #0x28]\n\
+ ldr r0, [sp, #0x4]\n\
+ mov r1, #0x2\n\
+ bl GetBgMetricTextMode\n\
+ lsl r0, #21\n\
+ lsr r0, #16\n\
+ str r0, [sp, #0x2C]\n\
+ ldr r0, [sp, #0x4]\n\
+ bl GetBgType\n\
+ cmp r0, #0\n\
+ beq _080025D8\n\
+ cmp r0, #0x1\n\
+ beq _08002674\n\
+ b _080026EE\n\
+_080025D8:\n\
+ ldr r1, [sp, #0x10]\n\
+ add r0, r1, #0\n\
+ mul r0, r7\n\
+ ldr r2, [sp, #0xC]\n\
+ add r0, r2\n\
+ lsl r0, #1\n\
+ ldr r1, [sp, #0x8]\n\
+ add r6, r1, r0\n\
+ add r0, r5, r4\n\
+ cmp r5, r0\n\
+ blt _080025F0\n\
+ b _080026EE\n\
+_080025F0:\n\
+ ldr r2, [sp, #0x18]\n\
+ sub r2, r7, r2\n\
+ str r2, [sp, #0x34]\n\
+ str r0, [sp, #0x38]\n\
+_080025F8:\n\
+ ldr r4, [sp, #0x14]\n\
+ ldr r7, [sp, #0x18]\n\
+ add r0, r4, r7\n\
+ add r1, r5, #0x1\n\
+ str r1, [sp, #0x3C]\n\
+ cmp r4, r0\n\
+ bge _0800265A\n\
+ ldr r2, [sp, #0x4]\n\
+ lsl r0, r2, #4\n\
+ ldr r1, =sGpuBgConfigs2+4\n\
+ add r0, r1\n\
+ mov r10, r0\n\
+ ldr r7, [sp, #0x20]\n\
+ lsl r7, #16\n\
+ mov r9, r7\n\
+ ldr r1, [sp, #0x24]\n\
+ lsl r0, r1, #16\n\
+ asr r0, #16\n\
+ mov r8, r0\n\
+_0800261E:\n\
+ ldr r2, [sp, #0x2C]\n\
+ str r2, [sp]\n\
+ add r0, r4, #0\n\
+ add r1, r5, #0\n\
+ ldr r2, [sp, #0x30]\n\
+ ldr r3, [sp, #0x28]\n\
+ bl GetTileMapIndexFromCoords\n\
+ lsl r0, #16\n\
+ lsr r0, #15\n\
+ mov r7, r10\n\
+ ldr r1, [r7]\n\
+ add r1, r0\n\
+ mov r0, r8\n\
+ str r0, [sp]\n\
+ add r0, r6, #0\n\
+ ldr r2, [sp, #0x1C]\n\
+ mov r7, r9\n\
+ asr r3, r7, #16\n\
+ bl CopyTileMapEntry\n\
+ add r6, #0x2\n\
+ add r0, r4, #0x1\n\
+ lsl r0, #16\n\
+ lsr r4, r0, #16\n\
+ ldr r1, [sp, #0x14]\n\
+ ldr r2, [sp, #0x18]\n\
+ add r0, r1, r2\n\
+ cmp r4, r0\n\
+ blt _0800261E\n\
+_0800265A:\n\
+ ldr r5, [sp, #0x34]\n\
+ lsl r0, r5, #1\n\
+ add r6, r0\n\
+ ldr r7, [sp, #0x3C]\n\
+ lsl r0, r7, #16\n\
+ lsr r5, r0, #16\n\
+ ldr r0, [sp, #0x38]\n\
+ cmp r5, r0\n\
+ blt _080025F8\n\
+ b _080026EE\n\
+ .pool\n\
+_08002674:\n\
+ ldr r1, [sp, #0x10]\n\
+ add r0, r1, #0\n\
+ mul r0, r7\n\
+ ldr r2, [sp, #0xC]\n\
+ add r0, r2\n\
+ ldr r1, [sp, #0x8]\n\
+ add r6, r1, r0\n\
+ ldr r0, [sp, #0x4]\n\
+ mov r1, #0x1\n\
+ bl GetBgMetricAffineMode\n\
+ lsl r0, #16\n\
+ lsr r0, #16\n\
+ mov r9, r0\n\
+ add r0, r5, r4\n\
+ cmp r5, r0\n\
+ bge _080026EE\n\
+ ldr r2, [sp, #0x18]\n\
+ sub r2, r7, r2\n\
+ str r2, [sp, #0x34]\n\
+ str r0, [sp, #0x38]\n\
+ ldr r7, =sGpuBgConfigs2+4\n\
+ mov r10, r7\n\
+ ldr r0, [sp, #0x4]\n\
+ lsl r0, #4\n\
+ mov r8, r0\n\
+_080026A8:\n\
+ ldr r4, [sp, #0x14]\n\
+ ldr r1, [sp, #0x18]\n\
+ add r0, r4, r1\n\
+ add r2, r5, #0x1\n\
+ str r2, [sp, #0x3C]\n\
+ cmp r4, r0\n\
+ bge _080026DE\n\
+ mov r3, r8\n\
+ add r3, r10\n\
+ mov r7, r9\n\
+ mul r7, r5\n\
+ mov r12, r7\n\
+ add r2, r0, #0\n\
+_080026C2:\n\
+ ldr r1, [r3]\n\
+ mov r5, r12\n\
+ add r0, r5, r4\n\
+ add r1, r0\n\
+ ldrb r0, [r6]\n\
+ ldr r7, [sp, #0x20]\n\
+ add r0, r7\n\
+ strb r0, [r1]\n\
+ add r6, #0x1\n\
+ add r0, r4, #0x1\n\
+ lsl r0, #16\n\
+ lsr r4, r0, #16\n\
+ cmp r4, r2\n\
+ blt _080026C2\n\
+_080026DE:\n\
+ ldr r0, [sp, #0x34]\n\
+ add r6, r0\n\
+ ldr r1, [sp, #0x3C]\n\
+ lsl r0, r1, #16\n\
+ lsr r5, r0, #16\n\
+ ldr r2, [sp, #0x38]\n\
+ cmp r5, r2\n\
+ blt _080026A8\n\
+_080026EE:\n\
+ add sp, #0x40\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+
+void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height)
+{
+ u16 x16;
+ u16 y16;
+ u16 mode;
+
+ if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
+ {
+ switch (GetBgType(bg))
+ {
+ case 0:
+ for (y16 = y; y16 < (y + height); y16++)
+ {
+ for (x16 = x; x16 < (x + width); x16++)
+ {
+ ((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
+ }
+ }
+ break;
+ case 1:
+ mode = GetBgMetricAffineMode(bg, 0x1);
+ for (y16 = y; y16 < (y + height); y16++)
+ {
+ for (x16 = x; x16 < (x + width); x16++)
+ {
+ ((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
+ }
+ }
+ break;
+ }
+ }
+}
+
+void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette)
+{
+ WriteSequenceToBgTilemapBuffer(bg, tileNum, x, y, width, height, palette, 0);
+}
+
+void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta)
+{
+ u16 mode;
+ u16 mode2;
+ u16 attribute;
+ u16 mode3;
+
+ u16 x16;
+ u16 y16;
+
+ if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
+ {
+ attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+ mode = GetBgMetricTextMode(bg, 0x1) * 0x20;
+ mode2 = GetBgMetricTextMode(bg, 0x2) * 0x20;
+ switch (GetBgType(bg))
+ {
+ case 0:
+ for (y16 = y; y16 < (y + height); y16++)
+ {
+ for (x16 = x; x16 < (x + width); x16++)
+ {
+ CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
+ firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
+ }
+ }
+ break;
+ case 1:
+ mode3 = GetBgMetricAffineMode(bg, 0x1);
+ for (y16 = y; y16 < (y + height); y16++)
+ {
+ for (x16 = x; x16 < (x + width); x16++)
+ {
+ ((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
+ firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
+ }
+ }
+ break;
+ }
+ }
+}
+
+u16 GetBgMetricTextMode(u8 bg, u8 whichMetric)
+{
+ u8 attribute;
+
+ attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+
+ switch (whichMetric)
+ {
+ case 0:
+ switch (attribute)
+ {
+ case 0:
+ return 1;
+ case 1:
+ case 2:
+ return 2;
+ case 3:
+ return 4;
+ }
+ break;
+ case 1:
+ switch (attribute)
+ {
+ case 0:
+ return 1;
+ case 1:
+ return 2;
+ case 2:
+ return 1;
+ case 3:
+ return 2;
+ }
+ break;
+ case 2:
+ switch (attribute)
+ {
+ case 0:
+ case 1:
+ return 1;
+ case 2:
+ case 3:
+ return 2;
+ }
+ break;
+ }
+ return 0;
+}
+
+u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric)
+{
+ u8 attribute;
+
+ attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
+
+ switch (whichMetric)
+ {
+ case 0:
+ switch (attribute)
+ {
+ case 0:
+ return 0x1;
+ case 1:
+ return 0x4;
+ case 2:
+ return 0x10;
+ case 3:
+ return 0x40;
+ }
+ break;
+ case 1:
+ case 2:
+ return 0x10 << attribute;
+ }
+ return 0;
+}
+
+u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight)
+{
+ x = x & (screenWidth - 1);
+ y = y & (screenHeight - 1);
+
+ switch (screenSize)
+ {
+ case 0:
+ case 2:
+ break;
+ case 3:
+ if (y >= 0x20)
+ y += 0x20;
+ case 1:
+ if (x >= 0x20)
+ {
+ x -= 0x20;
+ y += 0x20;
+ }
+ }
+ return (y * 0x20) + x;
+}
+
+#ifdef NONMATCHING // This one has some weird switch statement cases that refuse to cooperate
+void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2)
+{
+ u16 test;
+ switch (palette1)
+ {
+ default:
+ if (palette1 > 0x10 || palette1 < 0)
+ test = *src + tileOffset + (palette2 << 12);
+ else
+ test = ((*src + tileOffset) & 0xFFF) + ((palette1 + palette2) << 12);
+ break;
+ case 0x10:
+ test = ((*dest & 0xFC00) + (palette2 << 12)) | ((*src + tileOffset) & 0x3FF);
+ break;
+ }
+
+ *dest = test;
+}
+#else
+__attribute__((naked))
+void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2)
+{
+ asm("push {r4-r6,lr}\n\
+ add r4, r0, #0\n\
+ add r6, r1, #0\n\
+ ldr r5, [sp, #0x10]\n\
+ cmp r2, #0x10\n\
+ beq _08002B14\n\
+ cmp r2, #0x10\n\
+ bgt _08002B34\n\
+ cmp r2, #0\n\
+ blt _08002B34\n\
+ ldrh r0, [r4]\n\
+ add r0, r3\n\
+ ldr r3, =0x00000fff\n\
+ add r1, r3, #0\n\
+ and r0, r1\n\
+ add r1, r2, r5\n\
+ lsl r1, #12\n\
+ b _08002B3A\n\
+ .pool\n\
+_08002B14:\n\
+ ldrh r1, [r6]\n\
+ mov r0, #0xFC\n\
+ lsl r0, #8\n\
+ and r1, r0\n\
+ lsl r2, r5, #12\n\
+ add r2, r1, r2\n\
+ ldrh r0, [r4]\n\
+ add r0, r3\n\
+ ldr r3, =0x000003ff\n\
+ add r1, r3, #0\n\
+ and r0, r1\n\
+ orr r0, r2\n\
+ b _08002B3C\n\
+ .pool\n\
+_08002B34:\n\
+ ldrh r0, [r4]\n\
+ add r0, r3\n\
+ lsl r1, r5, #12\n\
+_08002B3A:\n\
+ add r0, r1\n\
+_08002B3C:\n\
+ lsl r0, #16\n\
+ lsr r1, r0, #16\n\
+ strh r1, [r6]\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n");
+}
+#endif // NONMATCHING
+
+u32 GetBgType(u8 bg)
+{
+ u8 mode;
+
+ mode = GetBgMode();
+
+
+ switch (bg)
+ {
+ case 0:
+ case 1:
+ switch (mode)
+ {
+ case 0:
+ case 1:
+ return 0;
+ }
+ break;
+ case 2:
+ switch (mode)
+ {
+ case 0:
+ return 0;
+ case 1:
+ case 2:
+ return 1;
+ }
+ break;
+ case 3:
+ switch (mode)
+ {
+ case 0:
+ return 0;
+ case 2:
+ return 1;
+ }
+ break;
+ }
+
+ return 0xFFFF;
+}
+
+bool32 IsInvalidBg32(u8 bg)
+{
+ if (bg > 3)
+ return TRUE;
+ return FALSE;
+}
+
+bool32 IsTileMapOutsideWram(u8 bg)
+{
+ if (sGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END)
+ return TRUE;
+ if (sGpuBgConfigs2[bg].tilemap == 0x0)
+ return TRUE;
+ return FALSE;
+}
diff --git a/src/braille_puzzles.c b/src/braille_puzzles.c
new file mode 100755
index 000000000..83d32b56c
--- /dev/null
+++ b/src/braille_puzzles.c
@@ -0,0 +1,583 @@
+#include "global.h"
+#include "event_data.h"
+#include "songs.h"
+#include "sound.h"
+#include "script.h"
+#include "species.h"
+#include "task.h"
+#include "field_effect.h"
+#include "flags.h"
+
+extern void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatileId); // fieldmap
+extern void DrawWholeMapView(); // field_camera
+extern void SetCameraPanningCallback(void ( *callback)()); // field_camera
+extern void InstallCameraPanAheadCallback(void);
+extern void SetCameraPanning(s16 x, s16 y);
+extern u8 brm_get_pokemon_selection(void);
+extern void FieldEffectActiveListRemove(u8 id); // field_effect
+extern u8 oei_task_add(void);
+
+// why do this, GF?
+enum
+{
+ STRENGTH_PUZZLE,
+ FLY_PUZZLE
+};
+
+extern u8 gBraillePuzzleCallbackFlag;
+extern u8 gUnknown_085EFE74[][2];
+
+void SealedChamberShakingEffect(u8);
+void sub_8179860(void);
+void sub_8179944(void);
+
+bool8 ShouldDoBrailleDigEffect(void)
+{
+ if (!FlagGet(SYS_BRAILLE_DIG)
+ && (gSaveBlock1Ptr->location.mapGroup == 0x18
+ && gSaveBlock1Ptr->location.mapNum == 0x47))
+ {
+ if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3)
+ return TRUE;
+ if (gSaveBlock1Ptr->pos.x == 9 && gSaveBlock1Ptr->pos.y == 3)
+ return TRUE;
+ if (gSaveBlock1Ptr->pos.x == 11 && gSaveBlock1Ptr->pos.y == 3)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void DoBrailleDigEffect(void)
+{
+ MapGridSetMetatileIdAt(16, 8, 554);
+ MapGridSetMetatileIdAt(17, 8, 555);
+ MapGridSetMetatileIdAt(18, 8, 556);
+ MapGridSetMetatileIdAt(16, 9, 3634);
+ MapGridSetMetatileIdAt(17, 9, 563);
+ MapGridSetMetatileIdAt(18, 9, 3636);
+ DrawWholeMapView();
+ PlaySE(SE_BAN);
+ FlagSet(SYS_BRAILLE_DIG);
+ ScriptContext2_Disable();
+}
+
+bool8 CheckRelicanthWailord(void)
+{
+ // Emerald change: why did they flip it?
+ // First comes Wailord
+ if (GetMonData(&gPlayerParty[0], MON_DATA_SPECIES2, 0) == SPECIES_WAILORD)
+ {
+ CalculatePlayerPartyCount();
+ // Last comes Relicanth
+ if (GetMonData(&gPlayerParty[gPlayerPartyCount - 1], MON_DATA_SPECIES2, 0) == SPECIES_RELICANTH)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+// THEORY: this was caused by block commenting out all of the older R/S braille functions but leaving the call to it itself, which creates the nullsub.
+// the code is shown below to show what this might look like.
+void ShouldDoBrailleStrengthEffectOld(void)
+{
+ /*
+ if (!FlagGet(SYS_BRAILLE_STRENGTH) && (gSaveBlock1.location.mapGroup == MAP_GROUP_DESERT_RUINS && gSaveBlock1.location.mapNum == MAP_ID_DESERT_RUINS))
+ {
+ if (gSaveBlock1.pos.x == 10 && gSaveBlock1.pos.y == 23)
+ return TRUE;
+ else if (gSaveBlock1.pos.x == 9 && gSaveBlock1.pos.y == 23)
+ return TRUE;
+ else if (gSaveBlock1.pos.x == 11 && gSaveBlock1.pos.y == 23)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void DoBrailleStrengthEffect(void)
+{
+ FieldEffectActiveListRemove(FLDEFF_USE_STRENGTH);
+ MapGridSetMetatileIdAt(14, 26, 554);
+ MapGridSetMetatileIdAt(15, 26, 555);
+ MapGridSetMetatileIdAt(16, 26, 556);
+ MapGridSetMetatileIdAt(14, 27, 3634);
+ MapGridSetMetatileIdAt(15, 27, 563);
+ MapGridSetMetatileIdAt(16, 27, 3636);
+ DrawWholeMapView();
+ PlaySE(SE_BAN);
+ FlagSet(SYS_BRAILLE_STRENGTH);
+ ScriptContext2_Disable();
+}
+
+bool8 ShouldDoBrailleFlyEffect(void)
+{
+ if (!FlagGet(SYS_BRAILLE_FLY) && (gSaveBlock1.location.mapGroup == MAP_GROUP_ANCIENT_TOMB && gSaveBlock1.location.mapNum == MAP_ID_ANCIENT_TOMB))
+ {
+ if (gSaveBlock1.pos.x == 8 && gSaveBlock1.pos.y == 25)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void DoBrailleFlyEffect(void)
+{
+ gFieldEffectArguments[0] = gLastFieldPokeMenuOpened;
+ FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
+}
+
+bool8 FldEff_UseFlyAncientTomb(void)
+{
+ u8 taskId = oei_task_add();
+
+ gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16;
+ gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback;
+ return FALSE;
+}
+
+void UseFlyAncientTomb_Callback(void)
+{
+ FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
+ UseFlyAncientTomb_Finish();
+}
+
+void UseFlyAncientTomb_Finish(void)
+{
+ MapGridSetMetatileIdAt(14, 26, 554);
+ MapGridSetMetatileIdAt(15, 26, 555);
+ MapGridSetMetatileIdAt(16, 26, 556);
+ MapGridSetMetatileIdAt(14, 27, 3634);
+ MapGridSetMetatileIdAt(15, 27, 563);
+ MapGridSetMetatileIdAt(16, 27, 3636);
+ DrawWholeMapView();
+ PlaySE(SE_BAN);
+ FlagSet(SYS_BRAILLE_FLY);
+ ScriptContext2_Disable();
+}
+ */
+}
+
+void DoSealedChamberShakingEffect1(void)
+{
+ u8 taskId = CreateTask(SealedChamberShakingEffect, 9);
+
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[4] = 2;
+ gTasks[taskId].data[5] = 5;
+ gTasks[taskId].data[6] = 50;
+ SetCameraPanningCallback(0);
+}
+
+void DoSealedChamberShakingEffect2(void)
+{
+ u8 taskId = CreateTask(SealedChamberShakingEffect, 9);
+
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[4] = 3;
+ gTasks[taskId].data[5] = 5;
+ gTasks[taskId].data[6] = 2;
+ SetCameraPanningCallback(0);
+}
+
+void SealedChamberShakingEffect(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[1]++;
+
+ if (!(task->data[1] % task->data[5]))
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ task->data[4] = -task->data[4];
+ SetCameraPanning(0, task->data[4]);
+ if (task->data[2] == task->data[6])
+ {
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+ InstallCameraPanAheadCallback();
+ }
+ }
+}
+
+// moved later in the function because it was rewritten.
+bool8 ShouldDoBrailleStrengthEffect(void)
+{
+ if (!FlagGet(SYS_BRAILLE_STRENGTH) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x06))
+ {
+ if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
+ { gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23)
+ { gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23)
+ { gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ }
+
+ return FALSE;
+}
+
+void sub_8179834(void)
+{
+ gFieldEffectSpawnParams[0] = brm_get_pokemon_selection();
+ FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
+}
+
+void UseStrengthDesertRuins_Callback(void)
+{
+ FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
+ sub_8179860();
+}
+
+void sub_8179860(void)
+{
+ MapGridSetMetatileIdAt(14, 26, 554);
+ MapGridSetMetatileIdAt(15, 26, 555);
+ MapGridSetMetatileIdAt(16, 26, 556);
+ MapGridSetMetatileIdAt(14, 27, 3634);
+ MapGridSetMetatileIdAt(15, 27, 563);
+ MapGridSetMetatileIdAt(16, 27, 3636);
+ DrawWholeMapView();
+ PlaySE(SE_BAN);
+ FlagSet(SYS_BRAILLE_STRENGTH);
+ ScriptContext2_Disable();
+}
+
+bool8 ShouldDoBrailleFlyEffect(void)
+{
+ if (!FlagGet(SYS_BRAILLE_FLY) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x44))
+ {
+ if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
+ { gBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; }
+ }
+ return FALSE;
+}
+
+void sub_8179918(void)
+{
+ gFieldEffectSpawnParams[0] = brm_get_pokemon_selection();
+ FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
+}
+
+void UseFlyAncientTomb_Callback(void)
+{
+ FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
+ sub_8179944();
+}
+
+void sub_8179944(void)
+{
+ MapGridSetMetatileIdAt(14, 26, 554);
+ MapGridSetMetatileIdAt(15, 26, 555);
+ MapGridSetMetatileIdAt(16, 26, 556);
+ MapGridSetMetatileIdAt(14, 27, 3634);
+ MapGridSetMetatileIdAt(15, 27, 563);
+ MapGridSetMetatileIdAt(16, 27, 3636);
+ DrawWholeMapView();
+ PlaySE(SE_BAN);
+ FlagSet(SYS_BRAILLE_FLY);
+ ScriptContext2_Disable();
+}
+
+// theory: another commented out DoBrailleWait and Task_BrailleWait.
+void DoBrailleWait(void)
+{
+ /*
+ if (!FlagGet(SYS_BRAILLE_WAIT))
+ CreateTask(Task_BrailleWait, 0x50);
+}
+
+void Task_BrailleWait(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ data[1] = 7200;
+ data[0] = 1;
+ break;
+ case 1:
+ if (BrailleWait_CheckButtonPress() != FALSE)
+ {
+ MenuZeroFillScreen();
+ PlaySE(SE_SELECT);
+ data[0] = 2;
+ }
+ else
+ {
+ data[1] = data[1] - 1;
+ if (data[1] == 0)
+ {
+ MenuZeroFillScreen();
+ data[0] = 3;
+ data[1] = 30;
+ }
+ }
+ break;
+ case 2:
+ if (BrailleWait_CheckButtonPress() == FALSE)
+ {
+ data[1] = data[1] - 1;
+ if (data[1] == 0)
+ data[0] = 4;
+ break;
+ }
+ sub_8064E2C();
+ DestroyTask(taskId);
+ ScriptContext2_Disable();
+ break;
+ case 3:
+ data[1] = data[1] - 1;
+ if (data[1] == 0)
+ data[0] = 4;
+ break;
+ case 4:
+ sub_8064E2C();
+ ScriptContext1_SetupScript(S_OpenRegiceChamber);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+bool32 BrailleWait_CheckButtonPress(void)
+{
+ u16 keyMask = A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON | DPAD_ANY;
+
+ if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_LR)
+ keyMask |= L_BUTTON | R_BUTTON;
+ if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
+ keyMask |= L_BUTTON;
+
+ if (gMain.newKeys & keyMask)
+ return TRUE;
+ else
+ return FALSE;
+ */
+}
+
+// this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions?
+bool8 FldEff_UsePuzzleEffect(void)
+{
+ u8 taskId = oei_task_add();
+
+ if (gBraillePuzzleCallbackFlag == FLY_PUZZLE)
+ {
+ gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16;
+ gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback;
+ }
+ else
+ {
+ gTasks[taskId].data[8] = (u32)UseStrengthDesertRuins_Callback >> 16;
+ gTasks[taskId].data[9] = (u32)UseStrengthDesertRuins_Callback;
+ }
+ return FALSE;
+}
+
+// can't get this one to match due to the weird macro-like varsets with strange bitshifting.
+// to note: 0x10000 is loaded in, and its obviously supposed to be 1, but i cant get 0x80 << 9 to be loaded in without using it directly.
+// maybe there's some way of writing it that works?
+#ifdef NONMATCHING
+// ShouldDoBrailleRegicePuzzle
+bool8 ShouldDoBrailleRegicePuzzle(void)
+{
+ u8 i;
+
+ if (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x43)
+ {
+ // _08179A1A
+ if (FlagGet(SYS_BRAILLE_WAIT) != FALSE)
+ return FALSE;
+ if (FlagGet(2) == FALSE)
+ return FALSE;
+ if (FlagGet(3) == TRUE)
+ return FALSE;
+
+ for (i = 0; i < 36; i++)
+ {
+ if (gSaveBlock1Ptr->pos.x == gUnknown_085EFE74[i][0] && gSaveBlock1Ptr->pos.y == gUnknown_085EFE74[i][1])
+ {
+ if (i < 16)
+ VarSet(0x403B, (0x10000 << i | VarGet(0x403B) << 16) >> 16); // correct
+ else if (i < 32)
+ VarSet(0x403C, (0x10000 << (i - 16) | VarGet(0x403C) << 16) >> 16); // hmm?
+ else
+ VarSet(0x403D, (0x10000 << (i - 32) | VarGet(0x403D) << 16) >> 16); // hmm?
+
+ if (VarGet(0x403B) != 0xFFFF || VarGet(0x403C) != 0xFF || VarGet(0x403D) != 0xF)
+ return FALSE;
+
+ if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 21)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ }
+ }
+ // TODO: Find what flags 2 and 3 are.
+ FlagSet(3);
+ FlagReset(2);
+ return FALSE;
+}
+#else
+__attribute__((naked))
+bool8 ShouldDoBrailleRegicePuzzle(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ ldr r4, =gSaveBlock1Ptr\n\
+ ldr r0, [r4]\n\
+ ldrh r1, [r0, 0x4]\n\
+ ldr r0, =0x00004318\n\
+ cmp r1, r0\n\
+ beq _08179A1A\n\
+ b _08179B5A\n\
+_08179A1A:\n\
+ ldr r0, =0x000008b1\n\
+ bl FlagGet\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08179A28\n\
+ b _08179B5A\n\
+_08179A28:\n\
+ movs r0, 0x2\n\
+ bl FlagGet\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08179A36\n\
+ b _08179B5A\n\
+_08179A36:\n\
+ movs r0, 0x3\n\
+ bl FlagGet\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _08179A58\n\
+ b _08179B5A\n\
+ .pool\n\
+_08179A54:\n\
+ movs r0, 0x1\n\
+ b _08179B5C\n\
+_08179A58:\n\
+ movs r5, 0\n\
+ mov r8, r4\n\
+ ldr r4, =gUnknown_085EFE74\n\
+ adds r0, r4, 0x1\n\
+ mov r12, r0\n\
+ ldr r6, =0x0000403b\n\
+ ldr r1, =0x0000403c\n\
+ mov r9, r1\n\
+_08179A68:\n\
+ lsls r0, r5, 1\n\
+ adds r1, r0, r4\n\
+ add r0, r12\n\
+ ldrb r3, [r0]\n\
+ mov r7, r8\n\
+ ldr r2, [r7]\n\
+ movs r7, 0\n\
+ ldrsh r0, [r2, r7]\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bne _08179B44\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r2, r1]\n\
+ cmp r0, r3\n\
+ bne _08179B44\n\
+ cmp r5, 0xF\n\
+ bhi _08179AB0\n\
+ adds r0, r6, 0\n\
+ bl VarGet\n\
+ lsls r0, 16\n\
+ movs r1, 0x80\n\
+ lsls r1, 9\n\
+ lsls r1, r5\n\
+ orrs r1, r0\n\
+ lsrs r1, 16\n\
+ adds r0, r6, 0\n\
+ bl VarSet\n\
+ b _08179AF0\n\
+ .pool\n\
+_08179AB0:\n\
+ cmp r5, 0x1F\n\
+ bhi _08179AD2\n\
+ mov r0, r9\n\
+ bl VarGet\n\
+ lsls r0, 16\n\
+ adds r2, r5, 0\n\
+ subs r2, 0x10\n\
+ movs r1, 0x80\n\
+ lsls r1, 9\n\
+ lsls r1, r2\n\
+ orrs r1, r0\n\
+ lsrs r1, 16\n\
+ mov r0, r9\n\
+ bl VarSet\n\
+ b _08179AF0\n\
+_08179AD2:\n\
+ ldr r4, =0x0000403d\n\
+ adds r0, r4, 0\n\
+ bl VarGet\n\
+ lsls r0, 16\n\
+ adds r2, r5, 0\n\
+ subs r2, 0x20\n\
+ movs r1, 0x80\n\
+ lsls r1, 9\n\
+ lsls r1, r2\n\
+ orrs r1, r0\n\
+ lsrs r1, 16\n\
+ adds r0, r4, 0\n\
+ bl VarSet\n\
+_08179AF0:\n\
+ ldr r0, =0x0000403b\n\
+ bl VarGet\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ ldr r0, =0x0000ffff\n\
+ cmp r4, r0\n\
+ bne _08179B5A\n\
+ ldr r0, =0x0000403c\n\
+ bl VarGet\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, r4\n\
+ bne _08179B5A\n\
+ ldr r0, =0x0000403d\n\
+ bl VarGet\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0xF\n\
+ bne _08179B5A\n\
+ ldr r0, =gSaveBlock1Ptr\n\
+ ldr r0, [r0]\n\
+ ldr r1, [r0]\n\
+ ldr r0, =0x00150008\n\
+ cmp r1, r0\n\
+ beq _08179A54\n\
+ b _08179B5A\n\
+ .pool\n\
+_08179B44:\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x23\n\
+ bls _08179A68\n\
+ movs r0, 0x3\n\
+ bl FlagSet\n\
+ movs r0, 0x2\n\
+ bl FlagReset\n\
+_08179B5A:\n\
+ movs r0, 0\n\
+_08179B5C:\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .syntax divided");
+}
+#endif
diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c
new file mode 100644
index 000000000..8996059f9
--- /dev/null
+++ b/src/calculate_base_damage.c
@@ -0,0 +1,283 @@
+#include "global.h"
+#include "abilities.h"
+#include "battle.h"
+#include "hold_effects.h"
+#include "event_data.h"
+#include "item.h"
+#include "items.h"
+#include "pokemon.h"
+#include "species.h"
+#include "moves.h"
+#include "battle_move_effects.h"
+
+extern u32 gBattleTypeFlags;
+extern struct BattlePokemon gBattleMons[4];
+extern u16 gCurrentMove;
+extern u8 gCritMultiplier;
+extern u16 gBattleWeather;
+extern struct BattleEnigmaBerry gEnigmaBerries[];
+extern u16 gBattleMovePower;
+extern u16 gTrainerBattleOpponent_A;
+
+bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank);
+
+extern const struct BattleMove gBattleMoves[];
+extern const u8 gHoldEffectToType[][2];
+extern const u8 gStatStageRatios[][2];
+
+#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
+{ \
+ (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \
+ (var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \
+}
+
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef)
+{
+ u32 i;
+ s32 damage = 0;
+ s32 damageHelper;
+ u8 type;
+ u16 attack, defense;
+ u16 spAttack, spDefense;
+ u8 defenderHoldEffect;
+ u8 defenderHoldEffectParam;
+ u8 attackerHoldEffect;
+ u8 attackerHoldEffectParam;
+
+ if (!powerOverride)
+ gBattleMovePower = gBattleMoves[move].power;
+ else
+ gBattleMovePower = powerOverride;
+
+ if (!typeOverride)
+ type = gBattleMoves[move].type;
+ else
+ type = typeOverride & 0x3F;
+
+ attack = attacker->attack;
+ defense = defender->defense;
+ spAttack = attacker->spAttack;
+ spDefense = defender->spDefense;
+
+ if (attacker->item == ITEM_ENIGMA_BERRY)
+ {
+ attackerHoldEffect = gEnigmaBerries[bankAtk].holdEffect;
+ attackerHoldEffectParam = gEnigmaBerries[bankAtk].holdEffectParam;
+ }
+ else
+ {
+ attackerHoldEffect = ItemId_GetHoldEffect(attacker->item);
+ attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
+ }
+
+ if (defender->item == ITEM_ENIGMA_BERRY)
+ {
+ defenderHoldEffect = gEnigmaBerries[bankDef].holdEffect;
+ defenderHoldEffectParam = gEnigmaBerries[bankDef].holdEffectParam;
+ }
+ else
+ {
+ defenderHoldEffect = ItemId_GetHoldEffect(defender->item);
+ defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item);
+ }
+
+ if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
+ attack *= 2;
+
+ if (ShouldGetStatBadgeBoost(BADGE01_GET, bankAtk))
+ attack = (110 * attack) / 100;
+ if (ShouldGetStatBadgeBoost(BADGE05_GET, bankDef))
+ defense = (110 * defense) / 100;
+ if (ShouldGetStatBadgeBoost(BADGE07_GET, bankAtk))
+ spAttack = (110 * spAttack) / 100;
+ if (ShouldGetStatBadgeBoost(BADGE07_GET, bankDef))
+ spDefense = (110 * spDefense) / 100;
+
+ for (i = 0; i < 17; i++)
+ {
+ if (attackerHoldEffect == gHoldEffectToType[i][0]
+ && type == gHoldEffectToType[i][1])
+ {
+ if (type <= 8)
+ attack = (attack * (attackerHoldEffectParam + 100)) / 100;
+ else
+ spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
+ break;
+ }
+ }
+
+ if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
+ attack = (150 * attack) / 100;
+ if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
+ spAttack = (150 * spAttack) / 100;
+ if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS))
+ spDefense = (150 * spDefense) / 100;
+ if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL)
+ spAttack *= 2;
+ if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL)
+ spDefense *= 2;
+ if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU)
+ spAttack *= 2;
+ if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO)
+ defense *= 2;
+ if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
+ attack *= 2;
+ if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
+ spAttack /= 2;
+ if (attacker->ability == ABILITY_HUSTLE)
+ attack = (150 * attack) / 100;
+ if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MINUS, 0, 0))
+ spAttack = (150 * spAttack) / 100;
+ if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_PLUS, 0, 0))
+ spAttack = (150 * spAttack) / 100;
+ if (attacker->ability == ABILITY_GUTS && attacker->status1)
+ attack = (150 * attack) / 100;
+ if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
+ defense = (150 * defense) / 100;
+ if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
+ gBattleMovePower /= 2;
+ if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
+ gBattleMovePower /= 2;
+ if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
+ defense /= 2;
+
+ if (type < TYPE_MYSTERY) // is physical
+ {
+ if (gCritMultiplier == 2)
+ {
+ if (attacker->statStages[STAT_STAGE_ATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
+ else
+ damage = attack;
+ }
+ else
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
+
+ damage = damage * gBattleMovePower;
+ damage *= (2 * attacker->level / 5 + 2);
+
+ if (gCritMultiplier == 2)
+ {
+ if (defender->statStages[STAT_STAGE_DEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
+ else
+ damageHelper = defense;
+ }
+ else
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
+
+ damage = damage / damageHelper;
+ damage /= 50;
+
+ if ((attacker->status1 & STATUS_BURN) && attacker->ability != ABILITY_GUTS)
+ damage /= 2;
+
+ if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
+ damage = 2 * (damage / 3);
+ else
+ damage /= 2;
+ }
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
+ damage /= 2;
+
+ // moves always do at least 1 damage.
+ if (damage == 0)
+ damage = 1;
+ }
+
+ if (type == TYPE_MYSTERY)
+ damage = 0; // is ??? type. does 0 damage.
+
+ if (type > TYPE_MYSTERY) // is special?
+ {
+ if (gCritMultiplier == 2)
+ {
+ if (attacker->statStages[STAT_STAGE_SPATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
+ else
+ damage = spAttack;
+ }
+ else
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
+
+ damage = damage * gBattleMovePower;
+ damage *= (2 * attacker->level / 5 + 2);
+
+ if (gCritMultiplier == 2)
+ {
+ if (defender->statStages[STAT_STAGE_SPDEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
+ else
+ damageHelper = spDefense;
+ }
+ else
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
+
+ damage = (damage / damageHelper);
+ damage /= 50;
+
+ if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
+ damage = 2 * (damage / 3);
+ else
+ damage /= 2;
+ }
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
+ damage /= 2;
+
+ // are effects of weather negated with cloud nine or air lock
+ if (!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0)
+ && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))
+ {
+ if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
+ {
+ switch (type)
+ {
+ case TYPE_FIRE:
+ damage /= 2;
+ break;
+ case TYPE_WATER:
+ damage = (15 * damage) / 10;
+ break;
+ }
+ }
+
+ // any weather except sun weakens solar beam
+ if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
+ damage /= 2;
+
+ // sunny
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ switch (type)
+ {
+ case TYPE_FIRE:
+ damage = (15 * damage) / 10;
+ break;
+ case TYPE_WATER:
+ damage /= 2;
+ break;
+ }
+ }
+ }
+
+ // flash fire triggered
+ if ((gBattleResources->flags->flags[bankAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
+ damage = (15 * damage) / 10;
+ }
+
+ return damage + 2;
+}
diff --git a/src/coins.c b/src/coins.c
new file mode 100644
index 000000000..4ee601b22
--- /dev/null
+++ b/src/coins.c
@@ -0,0 +1,76 @@
+#include "global.h"
+#include "coins.h"
+#include "text.h"
+#include "window.h"
+#include "text_window.h"
+#include "string_util.h"
+#include "menu.h"
+
+#define MAX_COINS 9999
+
+EWRAM_DATA u8 sCoinsWindowId = 0;
+
+extern s32 GetStringRightAlignXOffset(u8 fontId, u8 *str, s32 totalWidth);
+extern void sub_819746C(u8 windowId, bool8 copyToVram);
+
+extern const u8 gText_Coins[];
+
+void PrintCoinsString(u32 coinAmount)
+{
+ u32 xAlign;
+
+ ConvertIntToDecimalStringN(gStringVar1, coinAmount, STR_CONV_MODE_RIGHT_ALIGN, 4);
+ StringExpandPlaceholders(gStringVar4, gText_Coins);
+
+ xAlign = GetStringRightAlignXOffset(1, gStringVar4, 0x40);
+ PrintTextOnWindow(sCoinsWindowId, 1, gStringVar4, xAlign, 1, 0, NULL);
+}
+
+void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y)
+{
+ struct WindowTemplate template;
+ SetWindowTemplateFields(&template, 0, x, y, 8, 2, 0xF, 0x141);
+ sCoinsWindowId = AddWindow(&template);
+ FillWindowPixelBuffer(sCoinsWindowId, 0);
+ PutWindowTilemap(sCoinsWindowId);
+ SetWindowBorderStyle(sCoinsWindowId, FALSE, 0x214, 0xE);
+ PrintCoinsString(coinAmount);
+}
+
+void HideCoinsWindow(void)
+{
+ sub_819746C(sCoinsWindowId, TRUE);
+ RemoveWindow(sCoinsWindowId);
+}
+
+u16 GetCoins(void)
+{
+ return gSaveBlock1Ptr->coins ^ gSaveBlock2Ptr->encryptionKey;
+}
+
+void SetCoins(u16 coinAmount)
+{
+ gSaveBlock1Ptr->coins = coinAmount ^ gSaveBlock2Ptr->encryptionKey;
+}
+
+/* Can't match it lol
+bool8 AddCoins(u16 toAdd)
+{
+ u16 newAmount;
+ u16 ownedCoins = GetCoins();
+ if (ownedCoins >= MAX_COINS)
+ return FALSE;
+ // check overflow, can't have less coins than previously
+ if (ownedCoins > ownedCoins + toAdd)
+ {
+ newAmount = MAX_COINS;
+ }
+ else
+ {
+ newAmount = ownedCoins + toAdd;
+ if (newAmount > MAX_COINS)
+ newAmount = MAX_COINS;
+ }
+ SetCoins(newAmount);
+ return TRUE;
+}*/
diff --git a/src/decompress.c b/src/decompress.c
index befdbaba2..2863ff1f5 100644
--- a/src/decompress.c
+++ b/src/decompress.c
@@ -3,14 +3,13 @@
#include "species.h"
#include "text.h"
#include "malloc.h"
+#include "pokemon.h"
EWRAM_DATA ALIGNED(4) u8 gDecompressionBuffer[0x4000] = {0};
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const struct CompressedSpriteSheet gMonBackPicTable[];
-extern void DrawSpindaSpots(u16 species, u32 personality, void* dest, bool8 isFrontPic);
-
static void DuplicateDeoxysTiles(void *pointer, s32 species);
void LZDecompressWram(const void *src, void *dest)
diff --git a/src/diploma.c b/src/diploma.c
new file mode 100755
index 000000000..d4a269757
--- /dev/null
+++ b/src/diploma.c
@@ -0,0 +1,219 @@
+#include "global.h"
+#include "diploma.h"
+#include "palette.h"
+#include "main.h"
+#include "gpu_regs.h"
+#include "unknown_task.h"
+#include "task.h"
+#include "malloc.h"
+#include "decompress.h"
+#include "bg.h"
+#include "window.h"
+#include "string_util.h"
+#include "text.h"
+
+extern void reset_temp_tile_data_buffers(void);
+extern int decompress_and_copy_tile_data_to_vram(u8 bg_id, void *src, int size, u16 offset, u8 mode);
+extern bool8 free_temp_tile_data_buffers_if_possible(void);
+extern void sub_80861E8(void); // rom4
+extern bool16 sub_80C0944(void);
+extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str);
+
+extern u16 gUnknown_0860F074[];
+
+extern u8 gText_DexNational[];
+extern u8 gText_DexHoenn[];
+extern u8 gText_PokedexDiploma[];
+
+static void MainCB2(void);
+static void Task_DiplomaFadeIn(u8);
+static void Task_DiplomaWaitForKeyPress(u8);
+static void Task_DiplomaFadeOut(u8);
+static void DisplayDiplomaText(void);
+static void InitDiplomaBg(void);
+static void InitDiplomaWindow(void);
+static void PrintDiplomaText(u8 *, u8, u8);
+
+EWRAM_DATA static void **sDiplomaTilemapPtr = {NULL};
+
+static void VBlankCB(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static const u16 sDiplomaPalettes[][16] =
+{
+ INCBIN_U16("graphics/misc/diploma_national.gbapal"),
+ INCBIN_U16("graphics/misc/diploma_hoenn.gbapal"),
+};
+
+static const u8 sDiplomaTilemap[] = INCBIN_U8("graphics/misc/diploma_map.bin.lz");
+static const u8 sDiplomaTiles[] = INCBIN_U8("graphics/misc/diploma.4bpp.lz");
+
+void CB2_ShowDiploma(void)
+{
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG3CNT, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG2CNT, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG1CNT, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG0CNT, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, DISPCNT_MODE_0);
+ // why doesn't this one use the dma manager either?
+ DmaFill16(3, 0, VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, OAM, OAM_SIZE);
+ DmaFill16(3, 0, PLTT, PLTT_SIZE);
+ remove_some_task();
+ ResetTasks();
+ ResetSpriteData();
+ ResetPaletteFade();
+ FreeAllSpritePalettes();
+ LoadPalette(sDiplomaPalettes, 0, 64);
+ sDiplomaTilemapPtr = malloc(0x1000);
+ InitDiplomaBg();
+ InitDiplomaWindow();
+ reset_temp_tile_data_buffers();
+ decompress_and_copy_tile_data_to_vram(1, &sDiplomaTiles, 0, 0, 0);
+ while (free_temp_tile_data_buffers_if_possible())
+ ;
+ LZDecompressWram(&sDiplomaTilemap, sDiplomaTilemapPtr);
+ CopyBgTilemapBufferToVram(1);
+ DisplayDiplomaText();
+ BlendPalettes(-1, 16, 0);
+ BeginNormalPaletteFade(-1, 0, 16, 0, 0);
+ EnableInterrupts(1);
+ SetVBlankCallback(VBlankCB);
+ SetMainCallback2(MainCB2);
+ CreateTask(Task_DiplomaFadeIn, 0);
+}
+
+static void MainCB2(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static void Task_DiplomaFadeIn(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ gTasks[taskId].func = Task_DiplomaWaitForKeyPress;
+}
+
+static void Task_DiplomaWaitForKeyPress(u8 taskId)
+{
+ if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ {
+ BeginNormalPaletteFade(-1, 0, 0, 16, 0);
+ gTasks[taskId].func = Task_DiplomaFadeOut;
+ }
+}
+
+static void Task_DiplomaFadeOut(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ Free(sDiplomaTilemapPtr);
+ FreeAllWindowBuffers();
+ DestroyTask(taskId);
+ SetMainCallback2(sub_80861E8);
+ }
+}
+
+static void DisplayDiplomaText(void)
+{
+ if (sub_80C0944())
+ {
+ SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_BG0_ON);
+ StringCopy(gStringVar1, gText_DexNational);
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_MODE_0);
+ StringCopy(gStringVar1, gText_DexHoenn);
+ }
+ StringExpandPlaceholders(gStringVar4, gText_PokedexDiploma);
+ PrintDiplomaText(gStringVar4, 0, 1);
+ PutWindowTilemap(0);
+ CopyWindowToVram(0, 3);
+}
+
+static const struct BgTemplate sDiplomaBgTemplates[2] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0,
+ },
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 6,
+ .screenSize = 1,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0,
+ },
+};
+
+static void InitDiplomaBg(void)
+{
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sDiplomaBgTemplates, 2);
+ SetBgTilemapBuffer(1, sDiplomaTilemapPtr);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ SetGpuReg(REG_OFFSET_BLDCNT, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BLDY, DISPCNT_MODE_0);
+}
+
+static const struct WindowTemplate sDiplomaWinTemplates[2] =
+{
+ {
+ .priority = 0,
+ .tilemapLeft = 5,
+ .tilemapTop = 2,
+ .width = 20,
+ .height = 16,
+ .paletteNum = 15,
+ .baseBlock = 1,
+ },
+ DUMMY_WIN_TEMPLATE,
+};
+
+static void InitDiplomaWindow(void)
+{
+ InitWindows(sDiplomaWinTemplates);
+ DeactivateAllTextPrinters();
+ LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ FillWindowPixelBuffer(0, 0);
+ PutWindowTilemap(0);
+}
+
+static void PrintDiplomaText(u8 *text, u8 var1, u8 var2)
+{
+ struct TextColor color =
+ {
+ .fgColor = 0,
+ .bgColor = 2,
+ .shadowColor = 3,
+ };
+
+ AddTextPrinterParametrized2(0, 1, var1, var2, 0, 0, &color, -1, text);
+}
diff --git a/src/dma3_manager.c b/src/dma3_manager.c
index 6d12dec05..bb015c5cf 100644
--- a/src/dma3_manager.c
+++ b/src/dma3_manager.c
@@ -1,12 +1,23 @@
#include "global.h"
#include "dma3.h"
+IWRAM_DATA struct {
+ /* 0x00 */ const u8 *src;
+ /* 0x04 */ u8 *dest;
+ /* 0x08 */ u16 size;
+ /* 0x0A */ u16 mode;
+ /* 0x0C */ u32 value;
+} gDma3Requests[128];
+
+static bool8 gDma3ManagerLocked;
+static u8 gDma3RequestCursor;
+
void ClearDma3Requests(void)
{
int i;
gDma3ManagerLocked = TRUE;
- gDma3RequestCursor = FALSE;
+ gDma3RequestCursor = 0;
for(i = 0; i < (u8)ARRAY_COUNT(gDma3Requests); i++)
{
@@ -14,7 +25,7 @@ void ClearDma3Requests(void)
gDma3Requests[i].src = 0;
gDma3Requests[i].dest = 0;
}
-
+
gDma3ManagerLocked = FALSE;
}
@@ -22,9 +33,8 @@ void ClearDma3Requests(void)
void ProcessDma3Requests(void)
{
// NOTE: the fillerA member of the DMA struct is actually u32 value;
- // NOTE: gUnknown_0300001C is just a pointer inside the gDma3Requests structure, not a true symbol; feel free to remove
u16 total_size;
-
+
if (gDma3ManagerLocked)
return;
@@ -34,7 +44,7 @@ void ProcessDma3Requests(void)
while (gDma3Requests[gDma3RequestCursor].size)
{
total_size += gDma3Requests[gDma3RequestCursor].size;
-
+
if (total_size > 0xA000)
return; // don't do too much at once
@@ -90,14 +100,14 @@ void ProcessDma3Requests(void)
}
DmaFill16(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
break;
- }
- gDma3Requests[gDma3RequestCursor].src = 0;
- gDma3Requests[gDma3RequestCursor].dest = 0;
+ }
+ gDma3Requests[gDma3RequestCursor].src = NULL;
+ gDma3Requests[gDma3RequestCursor].dest = NULL;
gDma3Requests[gDma3RequestCursor].size = 0;
gDma3Requests[gDma3RequestCursor].mode = 0;
gDma3Requests[gDma3RequestCursor].value = 0;
gDma3RequestCursor++;
-
+
if (gDma3RequestCursor >= 128) // loop back to the first DMA request
gDma3RequestCursor = 0;
}
@@ -331,7 +341,7 @@ _08000DB2:\n\
mov r5, r12\n\
ldrb r0, [r5]\n\
lsls r0, 4\n\
- ldr r3, =gUnknown_0300001C\n\
+ ldr r3, =gDma3Requests + 0x0C\n\
adds r0, r3\n\
ldr r0, [r0]\n\
strh r0, [r1]\n\
@@ -347,7 +357,7 @@ _08000DB2:\n\
bhi _08000DB2\n\
ldrb r0, [r5]\n\
lsls r0, 4\n\
- ldr r5, =gUnknown_0300001C\n\
+ ldr r5, =gDma3Requests + 0x0C\n\
adds r0, r5\n\
ldr r0, [r0]\n\
strh r0, [r1]\n\
@@ -419,13 +429,13 @@ _08000E46:\n\
}
#endif
-int RequestDma3Copy(void *src, void *dest, u16 size, u8 mode)
+int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
{
int cursor;
int var = 0;
-
+
gDma3ManagerLocked = 1;
-
+
cursor = gDma3RequestCursor;
while(1)
{
@@ -434,12 +444,12 @@ int RequestDma3Copy(void *src, void *dest, u16 size, u8 mode)
gDma3Requests[cursor].src = src;
gDma3Requests[cursor].dest = dest;
gDma3Requests[cursor].size = size;
-
+
if(mode == 1)
gDma3Requests[cursor].mode = mode;
else
gDma3Requests[cursor].mode = 3;
-
+
gDma3ManagerLocked = FALSE;
return (s16)cursor;
}
@@ -460,10 +470,10 @@ int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
{
int cursor;
int var = 0;
-
+
cursor = gDma3RequestCursor;
gDma3ManagerLocked = 1;
-
+
while(1)
{
if(!gDma3Requests[cursor].size)
@@ -477,7 +487,7 @@ int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
gDma3Requests[cursor].mode = 2;
else
gDma3Requests[cursor].mode = 4;
-
+
gDma3ManagerLocked = FALSE;
return (s16)cursor;
}
@@ -503,9 +513,9 @@ int CheckForSpaceForDma3Request(s16 index)
for (; current < 0x80; current ++)
if (gDma3Requests[current].size)
return -1;
-
+
return 0;
- }
+ }
if (gDma3Requests[index].size)
return -1;
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
new file mode 100644
index 000000000..a1f187b85
--- /dev/null
+++ b/src/egg_hatch.c
@@ -0,0 +1,893 @@
+#include "global.h"
+#include "pokemon.h"
+#include "pokedex.h"
+#include "items.h"
+#include "script.h"
+#include "decompress.h"
+#include "task.h"
+#include "palette.h"
+#include "main.h"
+#include "event_data.h"
+#include "sound.h"
+#include "songs.h"
+#include "text.h"
+#include "text_window.h"
+#include "string_util.h"
+#include "menu.h"
+#include "trig.h"
+#include "rng.h"
+#include "malloc.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+#include "bg.h"
+#include "m4a.h"
+#include "window.h"
+#include "abilities.h"
+#include "battle.h" // to get rid of later
+
+struct EggHatchData
+{
+ u8 eggSpriteID;
+ u8 pokeSpriteID;
+ u8 CB2_state;
+ u8 CB2_PalCounter;
+ u8 eggPartyID;
+ u8 unused_5;
+ u8 unused_6;
+ u8 eggShardVelocityID;
+ u8 windowId;
+ u8 unused_9;
+ u8 unused_A;
+ u16 species;
+ struct TextColor textColor;
+};
+
+extern struct SpriteTemplate gUnknown_0202499C;
+extern void (*gFieldCallback)(void);
+
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+extern const u8 gUnknown_08C00000[];
+extern const u8 gUnknown_08C00524[];
+extern const u8 gUnknown_08C004E0[];
+extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
+extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
+extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
+extern const u8 gText_HatchedFromEgg[];
+extern const u8 gText_NickHatchPrompt[];
+
+extern u8* GetMonNick(struct Pokemon* mon, u8* dst);
+extern u8* GetBoxMonNick(struct BoxPokemon* boxMon, u8* dst);
+extern u8 sav1_map_get_name(void);
+extern s8 sub_8198C58(void);
+extern void TVShowConvertInternationalString(u8* str1, u8* str2, u8);
+extern void sub_806A068(u16, u8);
+extern void fade_screen(u8, u8);
+extern void overworld_free_bg_tilemaps(void);
+extern void sub_80AF168(void);
+extern void AllocateMonSpritesGfx(void);
+extern void FreeMonSpritesGfx(void);
+extern void remove_some_task(void);
+extern void reset_temp_tile_data_buffers(void);
+extern void c2_exit_to_overworld_2_switch(void);
+extern void play_some_sound(void);
+extern void copy_decompressed_tile_data_to_vram_autofree(u8 bg_id, const void* src, u16 size, u16 offset, u8 mode);
+extern void CreateYesNoMenu(const struct WindowTemplate*, u16, u8, u8);
+extern void DoNamingScreen(u8, const u8*, u16, u8, u32, MainCallback);
+extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor* colors, s8 speed, u8 *str);
+extern u16 sub_80D22D0(void);
+extern u8 sub_80C7050(u8);
+
+static void Task_EggHatch(u8 taskID);
+static void CB2_EggHatch_0(void);
+static void CB2_EggHatch_1(void);
+static void SpriteCB_Egg_0(struct Sprite* sprite);
+static void SpriteCB_Egg_1(struct Sprite* sprite);
+static void SpriteCB_Egg_2(struct Sprite* sprite);
+static void SpriteCB_Egg_3(struct Sprite* sprite);
+static void SpriteCB_Egg_4(struct Sprite* sprite);
+static void SpriteCB_Egg_5(struct Sprite* sprite);
+static void SpriteCB_EggShard(struct Sprite* sprite);
+static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed);
+static void CreateRandomEggShardSprite(void);
+static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
+
+// IWRAM bss
+static IWRAM_DATA struct EggHatchData* sEggHatchData;
+
+// rom data
+static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/palettes/egg_palette.gbapal");
+static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp");
+static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp");
+
+static const struct OamData sOamData_EggHatch =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_EggHatch0[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_EggHatch1[] =
+{
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_EggHatch2[] =
+{
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_EggHatch3[] =
+{
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_EggHatch[] =
+{
+ sSpriteAnim_EggHatch0,
+ sSpriteAnim_EggHatch1,
+ sSpriteAnim_EggHatch2,
+ sSpriteAnim_EggHatch3,
+};
+
+static const struct SpriteSheet sEggHatch_Sheet =
+{
+ .data = sEggHatchTiles,
+ .size = 2048,
+ .tag = 12345,
+};
+
+static const struct SpriteSheet sEggShards_Sheet =
+{
+ .data = sEggShardTiles,
+ .size = 128,
+ .tag = 23456,
+};
+
+static const struct SpritePalette sEgg_SpritePalette =
+{
+ .data = sEggPalette,
+ .tag = 54321
+};
+
+static const struct SpriteTemplate sSpriteTemplate_EggHatch =
+{
+ .tileTag = 12345,
+ .paletteTag = 54321,
+ .oam = &sOamData_EggHatch,
+ .anims = sSpriteAnimTable_EggHatch,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const struct OamData sOamData_EggShard =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_EggShard0[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_EggShard1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_EggShard2[] =
+{
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_EggShard3[] =
+{
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_EggShard[] =
+{
+ sSpriteAnim_EggShard0,
+ sSpriteAnim_EggShard1,
+ sSpriteAnim_EggShard2,
+ sSpriteAnim_EggShard3,
+};
+
+static const struct SpriteTemplate sSpriteTemplate_EggShard =
+{
+ .tileTag = 23456,
+ .paletteTag = 54321,
+ .oam = &sOamData_EggShard,
+ .anims = sSpriteAnimTable_EggShard,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_EggShard
+};
+
+static const struct BgTemplate sBgTemplates_EggHatch[2] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 24,
+ .screenSize = 3,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0
+ },
+
+ {
+ .bg = 1,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 8,
+ .screenSize = 1,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0
+ },
+};
+
+static const struct WindowTemplate sWinTemplates_EggHatch[2] =
+{
+ {0, 2, 0xF, 0x1A, 4, 0, 0x40},
+ DUMMY_WIN_TEMPLATE
+};
+
+static const struct WindowTemplate sYesNoWinTemplate =
+{
+ 0, 0x15, 9, 5, 4, 0xF, 0x1A8
+};
+
+static const s16 sEggShardVelocities[][2] =
+{
+ {Q_8_8(-1.5), Q_8_8(-3.75)},
+ {Q_8_8(-5), Q_8_8(-3)},
+ {Q_8_8(3.5), Q_8_8(-3)},
+ {Q_8_8(-4), Q_8_8(-3.75)},
+ {Q_8_8(2), Q_8_8(-1.5)},
+ {Q_8_8(-0.5), Q_8_8(-6.75)},
+ {Q_8_8(5), Q_8_8(-2.25)},
+ {Q_8_8(-1.5), Q_8_8(-3.75)},
+ {Q_8_8(4.5), Q_8_8(-1.5)},
+ {Q_8_8(-1), Q_8_8(-6.75)},
+ {Q_8_8(4), Q_8_8(-2.25)},
+ {Q_8_8(-3.5), Q_8_8(-3.75)},
+ {Q_8_8(1), Q_8_8(-1.5)},
+ {Q_8_8(-3.515625), Q_8_8(-6.75)},
+ {Q_8_8(4.5), Q_8_8(-2.25)},
+ {Q_8_8(-0.5), Q_8_8(-7.5)},
+ {Q_8_8(1), Q_8_8(-4.5)},
+ {Q_8_8(-2.5), Q_8_8(-2.25)},
+ {Q_8_8(2.5), Q_8_8(-7.5)},
+};
+
+// code
+
+static void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
+{
+ u16 species;
+ u32 personality, pokerus;
+ u8 i, friendship, language, gameMet, markings, obedience;
+ u16 moves[4];
+ u32 ivs[6];
+
+
+ species = GetMonData(egg, MON_DATA_SPECIES);
+
+ for (i = 0; i < 4; i++)
+ {
+ moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
+ }
+
+ personality = GetMonData(egg, MON_DATA_PERSONALITY);
+
+ for (i = 0; i < 6; i++)
+ {
+ ivs[i] = GetMonData(egg, MON_DATA_HP_IV + i);
+ }
+
+ language = GetMonData(egg, MON_DATA_LANGUAGE);
+ gameMet = GetMonData(egg, MON_DATA_MET_GAME);
+ markings = GetMonData(egg, MON_DATA_MARKINGS);
+ pokerus = GetMonData(egg, MON_DATA_POKERUS);
+ obedience = GetMonData(egg, MON_DATA_OBEDIENCE);
+
+ CreateMon(temp, species, 5, 32, TRUE, personality, 0, 0);
+
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ SetMonData(temp, MON_DATA_HP_IV + i, &ivs[i]);
+ }
+
+ language = GAME_LANGUAGE;
+ SetMonData(temp, MON_DATA_LANGUAGE, &language);
+ SetMonData(temp, MON_DATA_MET_GAME, &gameMet);
+ SetMonData(temp, MON_DATA_MARKINGS, &markings);
+
+ friendship = 120;
+ SetMonData(temp, MON_DATA_FRIENDSHIP, &friendship);
+ SetMonData(temp, MON_DATA_POKERUS, &pokerus);
+ SetMonData(temp, MON_DATA_OBEDIENCE, &obedience);
+
+ *egg = *temp;
+}
+
+static void AddHatchedMonToParty(u8 id)
+{
+ u8 isEgg = 0x46; // ?
+ u16 pokeNum;
+ u8 name[12];
+ u16 ball;
+ u16 caughtLvl;
+ u8 mapNameID;
+ struct Pokemon* mon = &gPlayerParty[id];
+
+ CreatedHatchedMon(mon, &gEnemyParty[0]);
+ SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
+
+ pokeNum = GetMonData(mon, MON_DATA_SPECIES);
+ GetSpeciesName(name, pokeNum);
+ SetMonData(mon, MON_DATA_NICKNAME, name);
+
+ pokeNum = SpeciesToNationalPokedexNum(pokeNum);
+ GetSetPokedexFlag(pokeNum, FLAG_SET_SEEN);
+ GetSetPokedexFlag(pokeNum, FLAG_SET_CAUGHT);
+
+ GetMonNick(mon, gStringVar1);
+
+ ball = ITEM_POKE_BALL;
+ SetMonData(mon, MON_DATA_POKEBALL, &ball);
+
+ caughtLvl = 0;
+ SetMonData(mon, MON_DATA_MET_LEVEL, &caughtLvl);
+
+ mapNameID = sav1_map_get_name();
+ SetMonData(mon, MON_DATA_MET_LOCATION, &mapNameID);
+
+ MonRestorePP(mon);
+ CalculateMonStats(mon);
+}
+
+void ScriptHatchMon(void)
+{
+ AddHatchedMonToParty(gSpecialVar_0x8004);
+}
+
+static bool8 sub_807158C(struct DaycareData* daycare, u8 daycareId)
+{
+ u8 nick[0x20];
+ struct DaycareMon* daycareMon = &daycare->mons[daycareId];
+
+ GetBoxMonNick(&daycareMon->mon, nick);
+ if (daycareMon->mail.itemId != 0
+ && (StringCompareWithoutExtCtrlCodes(nick, daycareMon->monName) != 0
+ || StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->OT_name) != 0))
+ {
+ StringCopy(gStringVar1, nick);
+ TVShowConvertInternationalString(gStringVar2, daycareMon->OT_name, daycareMon->language_maybe);
+ TVShowConvertInternationalString(gStringVar3, daycareMon->monName, daycareMon->unknown);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8071614(void)
+{
+ return sub_807158C(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
+}
+
+static u8 EggHatchCreateMonSprite(u8 a0, u8 switchID, u8 pokeID, u16* speciesLoc)
+{
+ u8 r5 = 0;
+ u8 spriteID = 0;
+ struct Pokemon* mon = NULL;
+
+ if (a0 == 0)
+ {
+ mon = &gPlayerParty[pokeID];
+ r5 = 1;
+ }
+ if (a0 == 1)
+ {
+ mon = &gPlayerParty[pokeID];
+ r5 = 3;
+ }
+ switch (switchID)
+ {
+ case 0:
+ {
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->sprites[(a0 * 2) + 1],
+ species, pid);
+ LoadCompressedObjectPalette(sub_806E794(mon));
+ *speciesLoc = species;
+ }
+ break;
+ case 1:
+ sub_806A068(sub_806E794(mon)->tag, r5);
+ spriteID = CreateSprite(&gUnknown_0202499C, 120, 75, 6);
+ gSprites[spriteID].invisible = 1;
+ gSprites[spriteID].callback = SpriteCallbackDummy;
+ break;
+ }
+ return spriteID;
+}
+
+static void VBlankCB_EggHatch(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void EggHatch(void)
+{
+ ScriptContext2_Enable();
+ CreateTask(Task_EggHatch, 10);
+ fade_screen(1, 0);
+}
+
+static void Task_EggHatch(u8 taskID)
+{
+ if (!gPaletteFade.active)
+ {
+ overworld_free_bg_tilemaps();
+ SetMainCallback2(CB2_EggHatch_0);
+ gFieldCallback = sub_80AF168;
+ DestroyTask(taskID);
+ }
+}
+
+static void CB2_EggHatch_0(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+
+ sEggHatchData = Alloc(sizeof(struct EggHatchData));
+ AllocateMonSpritesGfx();
+ sEggHatchData->eggPartyID = gSpecialVar_0x8004;
+ sEggHatchData->eggShardVelocityID = 0;
+
+ SetVBlankCallback(VBlankCB_EggHatch);
+ gSpecialVar_0x8005 = GetCurrentMapMusic();
+
+ reset_temp_tile_data_buffers();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sBgTemplates_EggHatch, ARRAY_COUNT(sBgTemplates_EggHatch));
+
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ ChangeBgX(0, 0, 0);
+ ChangeBgY(0, 0, 0);
+
+ SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 2);
+ SetBgTilemapBuffer(1, Alloc(0x1000));
+ SetBgTilemapBuffer(0, Alloc(0x2000));
+
+ DeactivateAllTextPrinters();
+ ResetPaletteFade();
+ FreeAllSpritePalettes();
+ ResetSpriteData();
+ ResetTasks();
+ remove_some_task();
+ m4aSoundVSyncOn();
+ gMain.state++;
+ break;
+ case 1:
+ InitWindows(sWinTemplates_EggHatch);
+ sEggHatchData->windowId = 0;
+ gMain.state++;
+ break;
+ case 2:
+ copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
+ CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
+ LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
+ gMain.state++;
+ break;
+ case 3:
+ LoadSpriteSheet(&sEggHatch_Sheet);
+ LoadSpriteSheet(&sEggShards_Sheet);
+ LoadSpritePalette(&sEgg_SpritePalette);
+ gMain.state++;
+ break;
+ case 4:
+ CopyBgTilemapBufferToVram(0);
+ AddHatchedMonToParty(sEggHatchData->eggPartyID);
+ gMain.state++;
+ break;
+ case 5:
+ EggHatchCreateMonSprite(0, 0, sEggHatchData->eggPartyID, &sEggHatchData->species);
+ gMain.state++;
+ break;
+ case 6:
+ sEggHatchData->pokeSpriteID = EggHatchCreateMonSprite(0, 1, sEggHatchData->eggPartyID, &sEggHatchData->species);
+ gMain.state++;
+ break;
+ case 7:
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ LoadPalette(gUnknown_08DD7300, 0x10, 0xA0);
+ LoadBgTiles(1, gUnknown_08DD7360, 0x1420, 0);
+ CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
+ CopyBgTilemapBufferToVram(1);
+ gMain.state++;
+ break;
+ case 8:
+ SetMainCallback2(CB2_EggHatch_1);
+ sEggHatchData->CB2_state = 0;
+ break;
+ }
+ RunTasks();
+ RunTextPrinters();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static void EggHatchSetMonNickname(void)
+{
+ SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
+ FreeMonSpritesGfx();
+ Free(sEggHatchData);
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+}
+
+static void Task_EggHatchPlayBGM(u8 taskID)
+{
+ if (gTasks[taskID].data[0] == 0)
+ {
+ StopMapMusic();
+ play_some_sound();
+ }
+ if (gTasks[taskID].data[0] == 1)
+ PlayBGM(376);
+ if (gTasks[taskID].data[0] > 60)
+ {
+ PlayBGM(377);
+ DestroyTask(taskID);
+ // UB: task is destroyed, yet the value is incremented
+ }
+ gTasks[taskID].data[0]++;
+}
+
+static void CB2_EggHatch_1(void)
+{
+ u16 species;
+ u8 gender;
+ u32 personality;
+
+ switch (sEggHatchData->CB2_state)
+ {
+ case 0:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ sEggHatchData->eggSpriteID = CreateSprite(&sSpriteTemplate_EggHatch, 120, 75, 5);
+ ShowBg(0);
+ ShowBg(1);
+ sEggHatchData->CB2_state++;
+ CreateTask(Task_EggHatchPlayBGM, 5);
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ FillWindowPixelBuffer(sEggHatchData->windowId, 0);
+ sEggHatchData->CB2_PalCounter = 0;
+ sEggHatchData->CB2_state++;
+ }
+ break;
+ case 2:
+ if (++sEggHatchData->CB2_PalCounter > 30)
+ {
+ sEggHatchData->CB2_state++;
+ gSprites[sEggHatchData->eggSpriteID].callback = SpriteCB_Egg_0;
+ }
+ break;
+ case 3:
+ if (gSprites[sEggHatchData->eggSpriteID].callback == SpriteCallbackDummy)
+ {
+ species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
+ DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->pokeSpriteID], species, FALSE, 1);
+ sEggHatchData->CB2_state++;
+ }
+ break;
+ case 4:
+ if (gSprites[sEggHatchData->pokeSpriteID].callback == SpriteCallbackDummy)
+ {
+ sEggHatchData->CB2_state++;
+ }
+ break;
+ case 5:
+ GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
+ StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
+ EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, 0xFF);
+ PlayFanfare(371);
+ sEggHatchData->CB2_state++;
+ PutWindowTilemap(sEggHatchData->windowId);
+ CopyWindowToVram(sEggHatchData->windowId, 3);
+ break;
+ case 6:
+ if (IsFanfareTaskInactive())
+ sEggHatchData->CB2_state++;
+ break;
+ case 7:
+ if (IsFanfareTaskInactive())
+ sEggHatchData->CB2_state++;
+ break;
+ case 8:
+ GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
+ StringExpandPlaceholders(gStringVar4, gText_NickHatchPrompt);
+ EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
+ sEggHatchData->CB2_state++;
+ break;
+ case 9:
+ if (!IsTextPrinterActive(sEggHatchData->windowId))
+ {
+ sub_809882C(sEggHatchData->windowId, 0x140, 0xE0);
+ CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
+ sEggHatchData->CB2_state++;
+ }
+ break;
+ case 10:
+ switch (sub_8198C58())
+ {
+ case 0:
+ GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar3);
+ species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
+ gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyID]);
+ personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_PERSONALITY, 0);
+ DoNamingScreen(3, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
+ break;
+ case 1:
+ case -1:
+ sEggHatchData->CB2_state++;
+ }
+ break;
+ case 11:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ sEggHatchData->CB2_state++;
+ break;
+ case 12:
+ if (!gPaletteFade.active)
+ {
+ FreeMonSpritesGfx();
+ RemoveWindow(sEggHatchData->windowId);
+ UnsetBgTilemapBuffer(0);
+ UnsetBgTilemapBuffer(1);
+ Free(sEggHatchData);
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+ }
+ break;
+ }
+
+ RunTasks();
+ RunTextPrinters();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static void SpriteCB_Egg_0(struct Sprite* sprite)
+{
+ if (++sprite->data0 > 20)
+ {
+ sprite->callback = SpriteCB_Egg_1;
+ sprite->data0 = 0;
+ }
+ else
+ {
+ sprite->data1 = (sprite->data1 + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data1, 1);
+ if (sprite->data0 == 15)
+ {
+ PlaySE(SE_BOWA);
+ StartSpriteAnim(sprite, 1);
+ CreateRandomEggShardSprite();
+ }
+ }
+}
+
+static void SpriteCB_Egg_1(struct Sprite* sprite)
+{
+ if (++sprite->data2 > 30)
+ {
+ if (++sprite->data0 > 20)
+ {
+ sprite->callback = SpriteCB_Egg_2;
+ sprite->data0 = 0;
+ sprite->data2 = 0;
+ }
+ else
+ {
+ sprite->data1 = (sprite->data1 + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data1, 2);
+ if (sprite->data0 == 15)
+ {
+ PlaySE(SE_BOWA);
+ StartSpriteAnim(sprite, 2);
+ }
+ }
+ }
+}
+
+static void SpriteCB_Egg_2(struct Sprite* sprite)
+{
+ if (++sprite->data2 > 30)
+ {
+ if (++sprite->data0 > 38)
+ {
+ u16 species;
+
+ sprite->callback = SpriteCB_Egg_3;
+ sprite->data0 = 0;
+ species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
+ gSprites[sEggHatchData->pokeSpriteID].pos2.x = 0;
+ gSprites[sEggHatchData->pokeSpriteID].pos2.y = 0;
+ }
+ else
+ {
+ sprite->data1 = (sprite->data1 + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data1, 2);
+ if (sprite->data0 == 15)
+ {
+ PlaySE(SE_BOWA);
+ StartSpriteAnim(sprite, 2);
+ CreateRandomEggShardSprite();
+ CreateRandomEggShardSprite();
+ }
+ if (sprite->data0 == 30)
+ PlaySE(SE_BOWA);
+ }
+ }
+}
+
+static void SpriteCB_Egg_3(struct Sprite* sprite)
+{
+ if (++sprite->data0 > 50)
+ {
+ sprite->callback = SpriteCB_Egg_4;
+ sprite->data0 = 0;
+ }
+}
+
+static void SpriteCB_Egg_4(struct Sprite* sprite)
+{
+ s16 i;
+ if (sprite->data0 == 0)
+ BeginNormalPaletteFade(-1, -1, 0, 0x10, 0xFFFF);
+ if (sprite->data0 < 4u)
+ {
+ for (i = 0; i <= 3; i++)
+ CreateRandomEggShardSprite();
+ }
+ sprite->data0++;
+ if (!gPaletteFade.active)
+ {
+ PlaySE(SE_TAMAGO);
+ sprite->invisible = 1;
+ sprite->callback = SpriteCB_Egg_5;
+ sprite->data0 = 0;
+ }
+}
+
+static void SpriteCB_Egg_5(struct Sprite* sprite)
+{
+ if (sprite->data0 == 0)
+ {
+ gSprites[sEggHatchData->pokeSpriteID].invisible = 0;
+ StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1);
+ }
+ if (sprite->data0 == 8)
+ BeginNormalPaletteFade(-1, -1, 0x10, 0, 0xFFFF);
+ if (sprite->data0 <= 9)
+ gSprites[sEggHatchData->pokeSpriteID].pos1.y -= 1;
+ if (sprite->data0 > 40)
+ sprite->callback = SpriteCallbackDummy;
+ sprite->data0++;
+}
+
+static void SpriteCB_EggShard(struct Sprite* sprite)
+{
+ sprite->data4 += sprite->data1;
+ sprite->data5 += sprite->data2;
+
+ sprite->pos2.x = sprite->data4 / 256;
+ sprite->pos2.y = sprite->data5 / 256;
+
+ sprite->data2 += sprite->data3;
+
+ if (sprite->pos1.y + sprite->pos2.y > sprite->pos1.y + 20 && sprite->data2 > 0)
+ DestroySprite(sprite);
+}
+
+static void CreateRandomEggShardSprite(void)
+{
+ u16 spriteAnimIndex;
+
+ s16 velocity1 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][0];
+ s16 velocity2 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][1];
+ sEggHatchData->eggShardVelocityID++;
+ spriteAnimIndex = Random() % 4;
+ CreateEggShardSprite(120, 60, velocity1, velocity2, 100, spriteAnimIndex);
+}
+
+static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex)
+{
+ u8 spriteID = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
+ gSprites[spriteID].data1 = data1;
+ gSprites[spriteID].data2 = data2;
+ gSprites[spriteID].data3 = data3;
+ StartSpriteAnim(&gSprites[spriteID], spriteAnimIndex);
+}
+
+static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)
+{
+ FillWindowPixelBuffer(windowId, 0xFF);
+ sEggHatchData->textColor.fgColor = 0;
+ sEggHatchData->textColor.bgColor = 5;
+ sEggHatchData->textColor.shadowColor = 6;
+ AddTextPrinterParametrized2(windowId, 1, x, y, 0, 0, &sEggHatchData->textColor, speed, string);
+}
+
+u8 GetEggStepsToSubtract(void)
+{
+ u8 count, i;
+ for (count = CalculatePlayerPartyCount(), i = 0; i < count; i++)
+ {
+ if (!GetMonData(&gPlayerParty[i], MON_DATA_SANITY_BIT3))
+ {
+ u8 ability = GetMonAbility(&gPlayerParty[i]);
+ if (ability == ABILITY_MAGMA_ARMOR || ability == ABILITY_FLAME_BODY)
+ return 2;
+ }
+ }
+ return 1;
+}
+
+u16 sub_80722E0(void)
+{
+ u16 value = sub_80D22D0();
+ value += sub_80C7050(6);
+ return value;
+}
diff --git a/src/field_camera.c b/src/field_camera.c
new file mode 100644
index 000000000..17ced6aa5
--- /dev/null
+++ b/src/field_camera.c
@@ -0,0 +1,28 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+struct FieldCameraUnknownStruct
+{
+ u8 unk0;
+ u8 unk1;
+ u8 unk2;
+ u8 unk3;
+ bool8 unk4;
+};
+
+// Static RAM declarations
+
+IWRAM_DATA struct FieldCameraUnknownStruct gUnknown_03000E20;
+IWRAM_DATA s16 gUnknown_03000E28;
+IWRAM_DATA s16 gUnknown_03000E2A;
+IWRAM_DATA u8 gUnknown_03000E2C;
+IWRAM_DATA void (*gUnknown_03000E30)(void);
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/field_effect.c b/src/field_effect.c
new file mode 100644
index 000000000..628dc776a
--- /dev/null
+++ b/src/field_effect.c
@@ -0,0 +1,15 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+IWRAM_DATA u8 gUnknown_03000F58[32];
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
new file mode 100755
index 000000000..e80e402c8
--- /dev/null
+++ b/src/field_map_obj.c
@@ -0,0 +1,5118 @@
+// Includes
+
+#include "global.h"
+#include "malloc.h"
+#include "sprite.h"
+#include "rom4.h"
+#include "rng.h"
+#include "event_scripts.h"
+#include "berry.h"
+#include "palette.h"
+#include "field_player_avatar.h"
+#include "fieldmap.h"
+#include "event_data.h"
+#include "rom_818CFC8.h"
+#include "rom_81BE66C.h"
+#include "field_ground_effect.h"
+#include "map_obj_8097404.h"
+#include "mauville_old_man.h"
+#include "metatile_behavior.h"
+#include "field_effect.h"
+#include "field_effect_helpers.h"
+#include "field_camera.h"
+#include "trainer_see.h"
+#include "field_map_obj.h"
+
+#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
+
+#define null_object_step(name, retval) \
+bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
+void FieldObjectCB_##name(struct Sprite *sprite)\
+{\
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
+}\
+bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ return (retval);\
+}
+
+#define field_object_step(name, table) \
+extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
+bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
+void FieldObjectCB_##name(struct Sprite *sprite)\
+{\
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, FieldObjectCB2_##name);\
+}\
+bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ return (table)[sprite->data1](mapObject, sprite);\
+}
+
+#define field_object_path(idx, table, sub, path, catch, coord)\
+field_object_step(GoInDirectionSequence##idx, table)\
+extern const u8 path[4];\
+bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ u8 route[sizeof(path)];\
+ memcpy(route, path, sizeof(path));\
+ if (mapObject->mapobj_unk_21 == (catch) && mapObject->coords1.coord == mapObject->coords2.coord)\
+ {\
+ mapObject->mapobj_unk_21 = (catch) + 1;\
+ }\
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\
+}\
+
+// Static struct declarations
+
+// Static RAM declarations
+
+extern u8 gUnknown_020375B4;
+extern u16 gUnknown_020375B6;
+
+// Static ROM declarations
+
+static void sub_808D450(void);
+static u8 GetFieldObjectIdByLocalId(u8);
+static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
+static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
+static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
+static void RemoveFieldObjectInternal (struct MapObject *);
+/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
+void sub_8096518(struct MapObject *, struct Sprite *);
+static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
+/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
+/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
+static void sub_808E894(u16);
+static void RemoveFieldObjectIfOutsideView(struct MapObject *);
+static void sub_808E1B8(u8, s16, s16);
+static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
+/*static*/ void sub_808E38C(struct MapObject *);
+static u8 sub_808E8F4(const struct SpritePalette *);
+static u8 FindFieldObjectPaletteIndexByTag(u16);
+static void sub_808EAB0(u16, u8);
+static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
+//static void CameraObject_0(struct Sprite *);
+/*static*/ void CameraObject_1(struct Sprite *);
+//static void CameraObject_2(struct Sprite *);
+/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
+void npc_reset(struct MapObject *, struct Sprite *);
+void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
+
+u8 GetFaceDirectionAnimId(u32);
+u8 GetGoSpeed0AnimId(u32);
+u8 GetGoSpeed1AnimId(u32);
+u8 GetGoSpeed3AnimId(u32);
+u8 sub_8093438(u32);
+u8 sub_80934BC(u32);
+u8 sub_8093514(u32);
+u8 GetJumpLedgeAnimId(u32);
+void sub_8092F88(u32, s16 *, s16 *, s16, s16);
+
+bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
+void SetFieldObjectStepTimer(struct Sprite *, s16);
+bool8 RunFieldObjectStepTimer(struct Sprite *);
+bool8 npc_block_way__next_tile(struct MapObject *, u8);
+static u32 state_to_direction(u8, u32, u32);
+/*static*/ void sub_80964E8(struct MapObject *, struct Sprite *);
+static void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *);
+/*static*/ void npc_obj_transfer_image_anim_pause_flag(struct MapObject *, struct Sprite *);
+
+static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *, s16, s16);
+static bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8);
+static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16);
+bool8 sub_809558C(struct MapObject *, struct Sprite *);
+bool8 sub_8095B64(struct MapObject *, struct Sprite *);
+static void sub_8096530(struct MapObject *, struct Sprite *);
+static void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
+
+// ROM data
+
+extern void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *);
+extern const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
+extern const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
+extern const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
+extern const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
+extern u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16);
+
+struct PairedPalettes {
+ u16 tag;
+ const u16 *data;
+};
+
+extern const u8 gUnknown_084975C4[0x10];
+extern const struct SpriteTemplate gUnknown_084975D4;
+extern void (*const gUnknown_084975EC[3])(struct Sprite *);
+extern const struct SpritePalette gUnknown_0850BBC8[39];
+extern const struct PairedPalettes gUnknown_0850BD00[4];
+extern const struct PairedPalettes gUnknown_0850BD78[14];
+extern const u16 *const gUnknown_0850BE38[2];
+extern const s16 gUnknown_0850D6DC[4]; // {0x20, 0x40, 0x60, 0x80}
+extern const s16 gUnknown_0850D6EC[4];
+extern const u8 gUnknown_0850D710[4]; // {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST}
+extern const u8 gUnknown_0850D770[2]; // {DIR_SOUTH, DIR_NORTH}
+extern const u8 gUnknown_0850D790[2]; // {DIR_WEST, DIR_EAST}
+extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST}
+extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST}
+extern const u8 gUnknown_0850D820[2]; // {DIR_SOUTH, DIR_WEST}
+extern const u8 gUnknown_0850D838[2]; // {DIR_SOUTH, DIR_EAST}
+extern const u8 gUnknown_0850D850[4];
+extern const u8 gUnknown_0850D868[4];
+extern const u8 gUnknown_0850D880[4];
+extern const u8 gUnknown_0850D898[4];
+extern const u8 gUnknown_0850D8AC[5];
+extern const u8 gUnknown_0850D8C4[5];
+extern const u8 gUnknown_0850D8E8[4];
+extern bool8 (*const gUnknown_0850DA64[11])(struct MapObject *, struct Sprite *, u8, bool8(u8));
+extern bool8 (*const gUnknown_0850DB5C[4])(u8);
+extern bool8 (*const gUnknown_0850DB6C[4])(u8);
+extern const struct Coords16 gUnknown_0850DB7C[4];
+extern const u8 gUnknown_0850DC2F[4][4];
+extern const u8 gUnknown_0850DC3F[4][4];
+extern const u8 gUnknown_0850DBA0[5];
+extern bool8 (*const *const gUnknown_0850DC50[166])(struct MapObject *, struct Sprite *);
+extern u8 (*const gUnknown_0850DEE8[5])(u8);
+extern const s16 gUnknown_0850DFBC[3];
+extern const s16 gUnknown_0850DFC2[3];
+
+// Code
+
+static void npc_clear_ids_and_state(struct MapObject *mapObject)
+{
+ *mapObject = (struct MapObject){};
+ mapObject->localId = 0xFF;
+ mapObject->mapNum = -1;
+ mapObject->mapGroup = -1;
+ mapObject->mapobj_unk_1C = -1;
+}
+
+static void npcs_clear_ids_and_state(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ npc_clear_ids_and_state(&gMapObjects[i]);
+ }
+}
+
+void sub_808D438(void)
+{
+ strange_npc_table_clear();
+ npcs_clear_ids_and_state();
+ ClearPlayerAvatarInfo();
+ sub_808D450();
+}
+
+static void sub_808D450(void)
+{
+ u8 spriteIdx;
+
+ spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteIdx].oam.affineMode = 1;
+ InitSpriteAffineAnim(&gSprites[spriteIdx]);
+ StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
+ gSprites[spriteIdx].invisible = TRUE;
+
+ spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteIdx].oam.affineMode = 1;
+ InitSpriteAffineAnim(&gSprites[spriteIdx]);
+ StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
+ gSprites[spriteIdx].invisible = TRUE;
+}
+
+u8 sub_808D4F4(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (!gMapObjects[i].active)
+ {
+ break;
+ }
+ }
+ return i;
+}
+
+u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
+{
+ if (localId < 0xff)
+ {
+ return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId);
+ }
+ return GetFieldObjectIdByLocalId(localId);
+}
+
+bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId)
+{
+ *fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId);
+ if (*fieldObjectId == NUM_FIELD_OBJECTS)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 GetFieldObjectIdByXY(s16 x, s16 y)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
+ {
+ break;
+ }
+ }
+ return i;
+}
+
+static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId)
+ {
+ return i;
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static u8 GetFieldObjectIdByLocalId(u8 localId)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId)
+ {
+ return i;
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+// This function has the same nonmatching quirk as in Ruby/Sapphire.
+#ifdef NONMATCHING
+static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapNum, u8 mapGroup)
+{
+ struct MapObject *mapObject;
+ s16 x;
+ s16 y;
+ u8 slot;
+
+ // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7)
+ if (GetAvailableFieldObjectSlot(template->localId, mapNum, mapGroup, &slot))
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ mapObject = &gMapObjects[slot];
+ npc_clear_ids_and_state(mapObject);
+ x = template->x + 7;
+ y = template->y + 7;
+ mapObject->active = TRUE;
+ mapObject->mapobj_bit_2 = TRUE;
+ mapObject->graphicsId = template->graphicsId;
+ mapObject->animPattern = template->movementType;
+ mapObject->localId = template->localId;
+ mapObject->mapNum = mapNum;
+ mapObject->mapGroup = mapGroup;
+ mapObject->coords1.x = x;
+ mapObject->coords1.y = y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+ mapObject->coords3.x = x;
+ mapObject->coords3.y = y;
+ mapObject->mapobj_unk_0B_0 = template->elevation;
+ mapObject->elevation = template->elevation;
+ // For some reason, 0x0F is placed in r9, to be used later
+ mapObject->range.as_nybbles.x = template->unkA_0;
+ mapObject->range.as_nybbles.y = template->unkA_4;
+ mapObject->trainerType = template->unkC;
+ mapObject->trainerRange_berryTreeId = template->unkE;
+ mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType];
+ FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20);
+ FieldObjectHandleDynamicGraphicsId(mapObject);
+
+ if (gUnknown_0850557C[mapObject->animPattern])
+ {
+ if ((mapObject->range.as_nybbles.x) == 0)
+ {
+ // r9 is invoked here
+ mapObject->range.as_nybbles.x ++;
+ }
+ if ((mapObject->range.as_nybbles.y) == 0)
+ {
+ mapObject->range.as_nybbles.y ++;
+ }
+ }
+ return slot;
+}
+#else
+static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r9\n"
+ "\tmov r6, r8\n"
+ "\tpush {r6,r7}\n"
+ "\tsub sp, 0x4\n"
+ "\tadds r5, r0, 0\n"
+ "\tlsls r1, 24\n"
+ "\tlsrs r6, r1, 24\n"
+ "\tlsls r2, 24\n"
+ "\tlsrs r7, r2, 24\n"
+ "\tldrb r0, [r5]\n"
+ "\tadds r1, r6, 0\n"
+ "\tadds r2, r7, 0\n"
+ "\tmov r3, sp\n"
+ "\tbl GetAvailableFieldObjectSlot\n"
+ "\tlsls r0, 24\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _0808D66E\n"
+ "\tmovs r0, 0x10\n"
+ "\tb _0808D762\n"
+ "_0808D66E:\n"
+ "\tmov r0, sp\n"
+ "\tldrb r1, [r0]\n"
+ "\tlsls r0, r1, 3\n"
+ "\tadds r0, r1\n"
+ "\tlsls r0, 2\n"
+ "\tldr r1, =gMapObjects\n"
+ "\tadds r4, r0, r1\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl npc_clear_ids_and_state\n"
+ "\tldrh r3, [r5, 0x4]\n"
+ "\tadds r3, 0x7\n"
+ "\tlsls r3, 16\n"
+ "\tlsrs r3, 16\n"
+ "\tldrh r2, [r5, 0x6]\n"
+ "\tadds r2, 0x7\n"
+ "\tlsls r2, 16\n"
+ "\tlsrs r2, 16\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r1, 0x1\n"
+ "\torrs r0, r1\n"
+ "\tmovs r1, 0x4\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4]\n"
+ "\tldrb r0, [r5, 0x1]\n"
+ "\tstrb r0, [r4, 0x5]\n"
+ "\tldrb r0, [r5, 0x9]\n"
+ "\tstrb r0, [r4, 0x6]\n"
+ "\tldrb r0, [r5]\n"
+ "\tstrb r0, [r4, 0x8]\n"
+ "\tstrb r6, [r4, 0x9]\n"
+ "\tstrb r7, [r4, 0xA]\n"
+ "\tstrh r3, [r4, 0xC]\n"
+ "\tstrh r2, [r4, 0xE]\n"
+ "\tstrh r3, [r4, 0x10]\n"
+ "\tstrh r2, [r4, 0x12]\n"
+ "\tstrh r3, [r4, 0x14]\n"
+ "\tstrh r2, [r4, 0x16]\n"
+ "\tldrb r0, [r5, 0x8]\n"
+ "\tmovs r7, 0xF\n"
+ "\tadds r1, r7, 0\n"
+ "\tands r1, r0\n"
+ "\tldrb r2, [r4, 0xB]\n"
+ "\tmovs r0, 0x10\n"
+ "\tnegs r0, r0\n"
+ "\tmov r8, r0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0xB]\n"
+ "\tldrb r1, [r5, 0x8]\n"
+ "\tlsls r1, 4\n"
+ "\tands r0, r7\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0xB]\n"
+ "\tldrb r1, [r5, 0xA]\n"
+ "\tlsls r1, 28\n"
+ "\tmovs r0, 0xF\n"
+ "\tmov r9, r0\n"
+ "\tlsrs r1, 28\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tmov r0, r8\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "\tldrb r1, [r5, 0xA]\n"
+ "\tlsrs r1, 4\n"
+ "\tlsls r1, 4\n"
+ "\tands r0, r7\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "\tldrh r0, [r5, 0xC]\n"
+ "\tstrb r0, [r4, 0x7]\n"
+ "\tldrh r0, [r5, 0xE]\n"
+ "\tstrb r0, [r4, 0x1D]\n"
+ "\tldr r1, =gUnknown_085055CD\n"
+ "\tldrb r0, [r5, 0x9]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r0, 0x20\n"
+ "\tstrb r1, [r0]\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl FieldObjectSetDirection\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl FieldObjectHandleDynamicGraphicsId\n"
+ "\tldr r1, =gUnknown_0850557C\n"
+ "\tldrb r0, [r4, 0x6]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r0, [r0]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _0808D75E\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tadds r0, r7, 0\n"
+ "\tands r0, r2\n"
+ "\tcmp r0, 0\n"
+ "\tbne _0808D746\n"
+ "\tlsls r0, r2, 28\n"
+ "\tlsrs r0, 28\n"
+ "\tadds r0, 0x1\n"
+ "\tmov r1, r9\n"
+ "\tands r0, r1\n"
+ "\tmov r1, r8\n"
+ "\tands r1, r2\n"
+ "\torrs r1, r0\n"
+ "\tstrb r1, [r4, 0x19]\n"
+ "_0808D746:\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tmovs r0, 0xF0\n"
+ "\tands r0, r2\n"
+ "\tcmp r0, 0\n"
+ "\tbne _0808D75E\n"
+ "\tlsrs r1, r2, 4\n"
+ "\tadds r1, 0x1\n"
+ "\tlsls r1, 4\n"
+ "\tadds r0, r7, 0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "_0808D75E:\n"
+ "\tmov r0, sp\n"
+ "\tldrb r0, [r0]\n"
+ "_0808D762:\n"
+ "\tadd sp, 0x4\n"
+ "\tpop {r3,r4}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r1}\n"
+ "\tbx r1\n"
+ ".pool");
+}
+#endif
+
+u8 unref_sub_808D77C(u8 localId)
+{
+ u8 i;
+ u8 nObjects;
+ struct MapObjectTemplate *template;
+
+ if (gMapHeader.events != NULL)
+ {
+ if (InBattlePyramid())
+ {
+ nObjects = sub_81AAA40();
+ }
+ else if (InTrainerHill())
+ {
+ nObjects = 2;
+ }
+ else
+ {
+ nObjects = gMapHeader.events->mapObjectCount;
+ }
+ for (i = 0; i < nObjects; i ++)
+ {
+ template = &gSaveBlock1Ptr->mapObjectTemplates[i];
+ if (template->localId == localId && !FlagGet(template->flagId))
+ {
+ return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ }
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result)
+// Looks for an empty slot.
+// Returns FALSE and the location of the available slot
+// in *result.
+// If no slots are available, or if the object is already
+// loaded, returns TRUE.
+{
+ u8 i = 0;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (!gMapObjects[i].active)
+ break;
+ if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
+ return TRUE;
+ }
+ if (i >= NUM_FIELD_OBJECTS)
+ return TRUE;
+ *result = i;
+ do
+ {
+ if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
+ return TRUE;
+ i ++;
+ } while (i < NUM_FIELD_OBJECTS);
+ return FALSE;
+}
+
+static void RemoveFieldObject(struct MapObject *mapObject)
+{
+ mapObject->active = FALSE;
+ RemoveFieldObjectInternal(mapObject);
+}
+
+void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 index;
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index))
+ {
+ FlagSet(GetFieldObjectFlagIdByFieldObjectId(index));
+ RemoveFieldObject(&gMapObjects[index]);
+ }
+}
+
+static void RemoveFieldObjectInternal(struct MapObject *mapObject)
+{
+ struct SpriteFrameImage image;
+ image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size;
+ gSprites[mapObject->spriteId].images = &image;
+ DestroySprite(&gSprites[mapObject->spriteId]);
+}
+
+void unref_sub_808D958(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (i != gPlayerAvatar.mapObjectId)
+ {
+ RemoveFieldObject(&gMapObjects[i]);
+ }
+ }
+}
+
+static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ struct MapObject *mapObject;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 mapObjectId;
+ u8 paletteSlot;
+ u8 spriteId;
+
+ mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup);
+ if (mapObjectId == NUM_FIELD_OBJECTS)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ mapObject = &gMapObjects[mapObjectId];
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ if (mapObject->animPattern == 0x4c)
+ {
+ mapObject->mapobj_bit_13 = TRUE;
+ }
+ *(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+ if (spriteId == MAX_SPRITES)
+ {
+ gMapObjects[mapObjectId].active = FALSE;
+ return NUM_FIELD_OBJECTS;
+ }
+ sprite = &gSprites[spriteId];
+ sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = mapObjectId;
+ mapObject->spriteId = spriteId;
+ mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
+ if (!mapObject->mapobj_bit_12)
+ {
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ }
+ SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
+ sub_8096518(mapObject, sprite);
+ return mapObjectId;
+}
+
+static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ struct SpriteFrameImage spriteFrameImage;
+ u8 mapObjectId;
+
+ subspriteTables = NULL;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
+ MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables);
+ spriteFrameImage.size = graphicsInfo->size;
+ spriteTemplate.images = &spriteFrameImage;
+ mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
+ if (mapObjectId == NUM_FIELD_OBJECTS)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
+ }
+ return mapObjectId;
+}
+
+u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate)
+{
+ s16 cameraX;
+ s16 cameraY;
+
+ GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
+ return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+}
+
+u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
+{
+ struct MapObjectTemplate mapObjectTemplate;
+
+ x -= 7;
+ y -= 7;
+ mapObjectTemplate.localId = localId;
+ mapObjectTemplate.graphicsId = graphicsId;
+ mapObjectTemplate.unk2 = 0;
+ mapObjectTemplate.x = x;
+ mapObjectTemplate.y = y;
+ mapObjectTemplate.elevation = z;
+ mapObjectTemplate.movementType = movementBehavior;
+ mapObjectTemplate.unkA_0 = 0;
+ mapObjectTemplate.unkA_4 = 0;
+ mapObjectTemplate.unkC = 0;
+ mapObjectTemplate.unkE = 0;
+ return SpawnSpecialFieldObject(&mapObjectTemplate);
+}
+
+u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+ s16 cameraX;
+ s16 cameraY;
+
+ mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
+ if (mapObjectTemplate == NULL)
+ {
+ return NUM_FIELD_OBJECTS;
+ }
+ GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
+ return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
+}
+
+static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
+{
+ const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
+
+ sprTemplate->tileTag = gfxInfo->tileTag;
+ sprTemplate->paletteTag = gfxInfo->paletteTag1;
+ sprTemplate->oam = gfxInfo->oam;
+ sprTemplate->anims = gfxInfo->anims;
+ sprTemplate->images = gfxInfo->images;
+ sprTemplate->affineAnims = gfxInfo->affineAnims;
+ sprTemplate->callback = callback;
+ *subspriteTables = gfxInfo->subspriteTables;
+}
+
+static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables);
+}
+
+static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables);
+}
+
+u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
+{
+ struct SpriteTemplate *spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ struct Sprite *sprite;
+ u8 spriteIdx;
+
+ spriteTemplate = malloc(sizeof(struct SpriteTemplate));
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
+ if (spriteTemplate->paletteTag != 0xffff)
+ {
+ sub_808E894(spriteTemplate->paletteTag);
+ }
+ spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
+ free(spriteTemplate);
+
+ if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
+ {
+ sprite = &gSprites[spriteIdx];
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ return spriteIdx;
+}
+
+u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
+ MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ x += 7;
+ y += 7;
+ sub_80930E0(&x, &y, 8, 16);
+ spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ if (sprite->oam.paletteNum >= 16)
+ {
+ sprite->oam.paletteNum -= 16;
+ }
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = a1;
+ sprite->data1 = z;
+ if (graphicsInfo->paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (graphicsInfo->paletteSlot >= 16)
+ {
+ sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ InitObjectPriorityByZCoord(sprite, z);
+ SetObjectSubpriorityByZCoord(z, sprite, 1);
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
+ }
+ return spriteId;
+}
+
+void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
+{
+ u8 i;
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+ u8 objectCount;
+ s16 npcX;
+ s16 npcY;
+
+ if (gMapHeader.events != NULL)
+ {
+ left = gSaveBlock1Ptr->pos.x - 2;
+ right = gSaveBlock1Ptr->pos.x + 17;
+ top = gSaveBlock1Ptr->pos.y;
+ bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (InBattlePyramid())
+ {
+ objectCount = sub_81AAA40();
+ }
+ else if (InTrainerHill())
+ {
+ objectCount = 2;
+ }
+ else
+ {
+ objectCount = gMapHeader.events->mapObjectCount;
+ }
+
+ for (i = 0; i < objectCount; i++)
+ {
+ struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
+ npcX = template->x + 7;
+ npcY = template->y + 7;
+
+ if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
+ && !FlagGet(template->flagId))
+ SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+ }
+ }
+}
+
+/*static*/ void RemoveFieldObjectsOutsideView(void)
+{
+ u8 i;
+ u8 j;
+ bool8 isActiveLinkPlayer;
+ struct MapObject *mapObject;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++)
+ {
+ if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
+ isActiveLinkPlayer = TRUE;
+ }
+ if (!isActiveLinkPlayer)
+ {
+ mapObject = &gMapObjects[i];
+
+ if (mapObject->active && !mapObject->mapobj_bit_16)
+ RemoveFieldObjectIfOutsideView(mapObject);
+ }
+ }
+}
+
+static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
+{
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+
+ left = gSaveBlock1Ptr->pos.x - 2;
+ right = gSaveBlock1Ptr->pos.x + 17;
+ top = gSaveBlock1Ptr->pos.y;
+ bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (mapObject->coords2.x >= left && mapObject->coords2.x <= right
+ && mapObject->coords2.y >= top && mapObject->coords2.y <= bottom)
+ return;
+ if (mapObject->coords1.x >= left && mapObject->coords1.x <= right
+ && mapObject->coords1.y >= top && mapObject->coords1.y <= bottom)
+ return;
+ RemoveFieldObject(mapObject);
+}
+
+void sub_808E16C(s16 x, s16 y)
+{
+ u8 i;
+
+ ClearPlayerAvatarInfo();
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ sub_808E1B8(i, x, y);
+ }
+ }
+ sub_808D450();
+}
+
+static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
+{
+ u8 spriteId;
+ u8 paletteSlot;
+ struct MapObject *mapObject;
+ const struct SubspriteTable *subspriteTables;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct SpriteFrameImage spriteFrameImage;
+ struct SpriteTemplate spriteTemplate;
+ struct Sprite *sprite;
+
+#define i spriteId
+ for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++)
+ {
+ if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId)
+ {
+ return;
+ }
+ }
+#undef i
+
+ mapObject = &gMapObjects[mapObjectId];
+ subspriteTables = NULL;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ spriteFrameImage.size = graphicsInfo->size;
+ MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables);
+ spriteTemplate.images = &spriteFrameImage;
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->images = graphicsInfo->images;
+ if (mapObject->animPattern == 0x0b)
+ {
+ SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId);
+ mapObject->mapobj_unk_1B = sub_8154228();
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ }
+ sprite->oam.paletteNum = paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data0 = mapObjectId;
+ mapObject->spriteId = spriteId;
+ if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b)
+ {
+ StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ }
+ sub_808E38C(mapObject);
+ SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
+ }
+}
+
+/*static*/ void sub_808E38C(struct MapObject *mapObject)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ mapObject->mapobj_bit_2 = TRUE;
+ mapObject->mapobj_bit_22 = FALSE;
+ mapObject->mapobj_bit_17 = FALSE;
+ mapObject->mapobj_bit_18 = FALSE;
+ mapObject->mapobj_bit_19 = FALSE;
+ mapObject->mapobj_bit_20 = FALSE;
+ mapObject->mapobj_bit_21 = FALSE;
+ FieldObjectClearAnim(mapObject);
+}
+
+static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
+{
+ gPlayerAvatar.mapObjectId = mapObjectId;
+ gPlayerAvatar.spriteId = spriteId;
+ gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
+ SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
+}
+
+void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
+{
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 paletteSlot;
+
+ graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
+ sprite = &gSprites[mapObject->spriteId];
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ sprite->oam.shape = graphicsInfo->oam->shape;
+ sprite->oam.size = graphicsInfo->oam->size;
+ sprite->images = graphicsInfo->images;
+ sprite->anims = graphicsInfo->anims;
+ sprite->subspriteTables = graphicsInfo->subspriteTables;
+ sprite->oam.paletteNum = paletteSlot;
+ mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
+ mapObject->graphicsId = graphicsId;
+ sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ if (mapObject->mapobj_bit_15)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId);
+ }
+}
+
+void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ if (!mapObject->mapobj_bit_12)
+ {
+ StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
+ }
+}
+
+void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ FieldObjectTurn(&gMapObjects[mapObjectId], direction);
+ }
+}
+
+void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
+{
+ FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
+}
+
+/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 berryStage;
+ u8 berryId;
+
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->invisible = TRUE;
+ berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
+ if (berryStage != 0)
+ {
+ mapObject->mapobj_bit_13 = FALSE;
+ sprite->invisible = FALSE;
+ berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
+ berryStage -= 1;
+ if (berryId >= NUM_BERRIES)
+ {
+ berryId = 0;
+ }
+ FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]);
+ sprite->images = gBerryTreePicTablePointers[berryId];
+ sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
+ StartSpriteAnim(sprite, berryStage);
+ }
+}
+
+const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
+{
+ u8 bard;
+
+ if (graphicsId >= SPRITE_VAR)
+ {
+ graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR);
+ }
+ if (graphicsId == 0x45)
+ {
+ bard = sub_81201C8();
+ return gMauvilleOldManGraphicsInfoPointers[bard];
+ }
+ if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
+ {
+ graphicsId = 0x05; // LittleBoy1
+ }
+ return gFieldObjectGraphicsInfoPointers[graphicsId];
+}
+
+static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
+{
+ if (mapObject->graphicsId >= SPRITE_VAR)
+ {
+ mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR);
+ }
+}
+
+void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ gMapObjects[mapObjectId].mapobj_bit_13 = state;
+ }
+}
+
+void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
+{
+ *localId = mapObject->localId;
+ *mapNum = mapObject->mapNum;
+ *mapGroup = mapObject->mapGroup;
+}
+
+void sub_808E75C(s16 x, s16 y)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+
+ mapObjectId = GetFieldObjectIdByXY(x, y);
+ if (mapObjectId != NUM_FIELD_OBJECTS)
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ mapObject->mapobj_bit_2 = TRUE;
+ }
+}
+
+void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+ struct Sprite *sprite;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ sprite = &gSprites[mapObject->spriteId];
+ mapObject->mapobj_bit_26 = TRUE;
+ sprite->subpriority = subpriority;
+ }
+}
+
+void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+ struct MapObject *mapObject;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ mapObject = &gMapObjects[mapObjectId];
+ mapObject->mapobj_bit_26 = FALSE;
+ mapObject->mapobj_bit_2 = TRUE;
+ }
+}
+
+void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 mapObjectId;
+ struct Sprite *sprite;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ sprite = &gSprites[gMapObjects[mapObjectId].spriteId];
+ sprite->pos2.x = x;
+ sprite->pos2.y = y;
+ }
+}
+
+void gpu_pal_allocator_reset__manage_upper_four(void)
+{
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 12;
+}
+
+static void sub_808E894(u16 paletteTag)
+{
+ u16 paletteSlot;
+
+ paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag);
+ if (paletteSlot != 0x11ff) // always true
+ {
+ sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
+ }
+}
+
+void sub_808E8C0(u16 *paletteTags)
+{
+ u8 i;
+
+ for (i = 0; paletteTags[i] != 0x11ff; i ++)
+ {
+ sub_808E894(paletteTags[i]);
+ }
+}
+
+static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
+{
+ if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
+ {
+ return 0xff;
+ }
+ return LoadSpritePalette(spritePalette);
+}
+
+void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
+{
+ u16 paletteIdx;
+
+ paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag);
+ LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
+}
+
+void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
+{
+ while (minSlot < maxSlot)
+ {
+ pal_patch_for_npc(*paletteTags, minSlot);
+ paletteTags ++;
+ minSlot ++;
+ }
+}
+
+static u8 FindFieldObjectPaletteIndexByTag(u16 tag)
+{
+ u8 i;
+
+ for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BBC8[i].tag == tag)
+ {
+ return i;
+ }
+ }
+ return 0xff;
+}
+
+void npc_load_two_palettes__no_record(u16 tag, u8 slot)
+{
+ u8 i;
+
+ pal_patch_for_npc(tag, slot);
+ for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD00[i].tag == tag)
+ {
+ pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
+ return;
+ }
+ }
+}
+
+void npc_load_two_palettes__and_record(u16 tag, u8 slot)
+{
+ u8 i;
+
+ gUnknown_020375B6 = tag;
+ pal_patch_for_npc(tag, slot);
+ for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD78[i].tag == tag)
+ {
+ pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
+ return;
+ }
+ }
+}
+
+static void sub_808EAB0(u16 tag, u8 slot)
+{
+ pal_patch_for_npc(tag, slot);
+}
+
+void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = mapObject->coords2.x;
+ mapObject->coords3.y = mapObject->coords2.y;
+ mapObject->coords2.x += x;
+ mapObject->coords2.y += y;
+}
+
+void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = mapObject->coords2.x;
+ mapObject->coords3.y = mapObject->coords2.y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+}
+
+/*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y)
+{
+ mapObject->coords3.x = x;
+ mapObject->coords3.y = y;
+ mapObject->coords2.x = x;
+ mapObject->coords2.y = y;
+}
+
+void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y)
+{
+ struct Sprite *sprite;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+
+ sprite = &gSprites[mapObject->spriteId];
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ npc_coords_set(mapObject, x, y);
+ sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sub_808E38C(mapObject);
+ if (mapObject->mapobj_bit_15)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ x += 7;
+ y += 7;
+ sub_808EB08(&gMapObjects[mapObjectId], x, y);
+ }
+}
+
+void npc_coords_shift_still(struct MapObject *mapObject)
+{
+ npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y);
+}
+
+void UpdateFieldObjectCoordsForCameraUpdate(void)
+{
+ u8 i;
+ s16 dx;
+ s16 dy;
+
+ if (gCamera.active)
+ {
+ dx = gCamera.x;
+ dy = gCamera.y;
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ gMapObjects[i].coords1.x -= dx;
+ gMapObjects[i].coords1.y -= dy;
+ gMapObjects[i].coords2.x -= dx;
+ gMapObjects[i].coords2.y -= dy;
+ gMapObjects[i].coords3.x -= dx;
+ gMapObjects[i].coords3.y -= dy;
+ }
+ }
+ }
+}
+
+u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
+{
+ u8 i;
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ if (gMapObjects[i].active)
+ {
+ if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
+ {
+ return i;
+ }
+ }
+ }
+ return NUM_FIELD_OBJECTS;
+}
+
+static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
+{
+ if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y)
+{
+ UpdateFieldObjectCoordsForCameraUpdate();
+ SpawnFieldObjectsInView(x, y);
+ RemoveFieldObjectsOutsideView();
+}
+
+u8 AddCameraObject(u8 linkedSpriteId)
+{
+ u8 spriteId;
+
+ spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4);
+ gSprites[spriteId].invisible = TRUE;
+ gSprites[spriteId].data0 = linkedSpriteId;
+ return spriteId;
+}
+
+void ObjectCB_CameraObject(struct Sprite *sprite)
+{
+ void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *);
+
+ memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC);
+ callbacks[sprite->data1](sprite);
+}
+
+/*static*/ void CameraObject_0(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data0].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data0].pos1.y;
+ sprite->invisible = TRUE;
+ sprite->data1 = 1;
+ CameraObject_1(sprite);
+}
+
+/*static*/ void CameraObject_1(struct Sprite *sprite)
+{
+ s16 x;
+ s16 y;
+
+ y = gSprites[sprite->data0].pos1.y;
+ x = gSprites[sprite->data0].pos1.x;
+ sprite->data2 = x - sprite->pos1.x;
+ sprite->data3 = y - sprite->pos1.y;
+ sprite->pos1.x = x;
+ sprite->pos1.y = y;
+}
+
+/*static*/ void CameraObject_2(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data0].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data0].pos1.y;
+ sprite->data2 = 0;
+ sprite->data3 = 0;
+}
+
+static struct Sprite *FindCameraObject(void)
+{
+ u8 spriteId;
+
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++)
+ {
+ if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
+ {
+ return &gSprites[spriteId];
+ }
+ }
+ return NULL;
+}
+
+void CameraObjectReset1(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data1 = 0;
+ cameraObject->callback(cameraObject);
+ }
+}
+
+void CameraObjectSetFollowedObjectId(u8 objectId)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data0 = objectId;
+ CameraObjectReset1();
+ }
+}
+
+u8 CameraObjectGetFollowedObjectId(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject == NULL)
+ {
+ return MAX_SPRITES;
+ }
+ return cameraObject->data0;
+}
+
+void CameraObjectReset2(void)
+{
+ FindCameraObject()->data1 = 2;
+}
+
+u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i ++)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ break;
+ }
+ }
+ return i;
+}
+
+u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ s16 i;
+
+ for (i = MAX_SPRITES - 1; i > -1; i --)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ return i;
+ }
+ }
+ return MAX_SPRITES;
+}
+
+void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction)
+{
+ s8 d2;
+ mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18;
+ if (!mapObject->mapobj_bit_9)
+ {
+ d2 = direction;
+ mapObject->mapobj_unk_18 = d2;
+ }
+ mapObject->placeholder18 = direction;
+}
+
+static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
+}
+
+const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId)
+{
+ return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
+}
+
+static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
+}
+
+u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
+{
+ return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
+}
+
+u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ return 0xFF;
+ }
+ return gMapObjects[mapObjectId].trainerType;
+}
+
+u8 sub_808F0BC(u8 mapObjectId)
+{
+ return gMapObjects[mapObjectId].trainerType;
+}
+
+u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ return 0xFF;
+ }
+ return gMapObjects[mapObjectId].trainerRange_berryTreeId;
+}
+
+u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
+{
+ return gMapObjects[mapObjectId].trainerRange_berryTreeId;
+}
+
+struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct MapObjectTemplate *templates;
+ const struct MapHeader *mapHeader;
+ u8 count;
+
+ if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
+ {
+ templates = gSaveBlock1Ptr->mapObjectTemplates;
+ count = gMapHeader.events->mapObjectCount;
+ }
+ else
+ {
+ mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
+ templates = mapHeader->events->mapObjects;
+ count = mapHeader->events->mapObjectCount;
+ }
+ return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
+}
+
+struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
+{
+ u8 i;
+
+ for (i = 0; i < count; i ++)
+ {
+ if (templates[i].localId == localId)
+ {
+ return &templates[i];
+ }
+ }
+ return NULL;
+}
+
+struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject)
+{
+ int i;
+
+ if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
+ {
+ return NULL;
+ }
+ for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
+ {
+ if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId)
+ {
+ return &gSaveBlock1Ptr->mapObjectTemplates[i];
+ }
+ }
+ return NULL;
+}
+
+void sub_808F208(const struct MapObject *mapObject)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->x = mapObject->coords2.x - 7;
+ mapObjectTemplate->y = mapObject->coords2.y - 7;
+ }
+}
+
+void sub_808F228(const struct MapObject *mapObject, const u8 *script)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->script = script;
+ }
+}
+
+void sub_808F23C(const struct MapObject *mapObject, u8 movementType)
+{
+ struct MapObjectTemplate *mapObjectTemplate;
+
+ mapObjectTemplate = sub_808F1B4(mapObject);
+ if (mapObjectTemplate != NULL)
+ {
+ mapObjectTemplate->movementType = movementType;
+ }
+}
+
+void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ sub_808F208(&gMapObjects[mapObjectId]);
+ }
+}
+
+void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 action)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ switch (action)
+ {
+ case 6:
+ sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A2);
+ break;
+ case 7:
+ sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A6);
+ break;
+ }
+ }
+}
+
+void npc_paltag_set_load(u8 palSlot)
+{
+ gpu_pal_allocator_reset__manage_upper_four();
+ gUnknown_020375B6 = 0x11ff;
+ gUnknown_020375B4 = palSlot;
+ if (palSlot == 1)
+ {
+ pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
+ gReservedSpritePaletteCount = 8;
+ }
+ else
+ {
+ pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
+ }
+}
+
+u16 npc_paltag_by_palslot(u8 palSlot)
+{
+ u8 i;
+
+ if (palSlot < 10)
+ {
+ return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
+ }
+ for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
+ {
+ if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
+ {
+ return gUnknown_0850BD78[i].data[gUnknown_020375B4];
+ }
+ }
+ return 0x11ff;
+}
+
+// Map Object Step Callbacks
+// file boundary?
+
+null_object_step(NoMovement1, FALSE)
+
+field_object_step(GoRandomDirections, gUnknown_0850D6F4)
+
+bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (!FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ return FALSE;
+ }
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 chosenDirection;
+
+ memcpy(directions, gUnknown_0850D710, sizeof directions);
+ chosenDirection = directions[Random() & 0x03];
+ FieldObjectSetDirection(mapObject, chosenDirection);
+ sprite->data1 = 5;
+ if (npc_block_way__next_tile(mapObject, chosenDirection))
+ {
+ sprite->data1 = 1;
+ }
+ return TRUE;
+}
+
+bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 6;
+ return TRUE;
+}
+
+bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
+{
+ s16 playerX;
+ s16 playerY;
+ s16 objX;
+ s16 objY;
+ s16 minX;
+ s16 maxX;
+ s16 minY;
+ s16 maxY;
+
+ if (!TestPlayerAvatarFlags(0x80))
+ {
+ return FALSE;
+ }
+ if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
+ {
+ return FALSE;
+ }
+ PlayerGetDestCoords(&playerX, &playerY);
+ objX = mapObject->coords2.x;
+ objY = mapObject->coords2.y;
+ minX = objX - mapObject->trainerRange_berryTreeId;
+ minY = objY - mapObject->trainerRange_berryTreeId;
+ maxX = objX + mapObject->trainerRange_berryTreeId;
+ maxY = objY + mapObject->trainerRange_berryTreeId;
+ if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ if (absdx > absdy)
+ {
+ direction = DIR_EAST;
+ if (dx < 0)
+ {
+ direction = DIR_WEST;
+ }
+ }
+ else
+ {
+ direction = DIR_SOUTH;
+ if (dy < 0)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = DIR_SOUTH;
+ if (dy < 0)
+ {
+ direction = DIR_NORTH;
+ }
+ return direction;
+}
+
+u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = DIR_EAST;
+ if (dx < 0)
+ {
+ direction = DIR_WEST;
+ }
+ return direction;
+}
+
+u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ else if (direction == DIR_EAST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ else if (direction == DIR_WEST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ else if (direction == DIR_EAST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ else if (direction == DIR_WEST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetRunningPastFacingDirection(struct MapObject *mapObject, u8 movementType)
+{
+ s16 dx;
+ s16 dy;
+ s16 absdx;
+ s16 absdy;
+
+ if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ return 0;
+ }
+ PlayerGetDestCoords(&dx, &dy);
+ dx -= mapObject->coords2.x;
+ dy -= mapObject->coords2.y;
+ absdx = dx;
+ absdy = dy;
+ if (absdx < 0)
+ {
+ absdx = -absdx;
+ }
+ if (absdy < 0)
+ {
+ absdy = -absdy;
+ }
+ return gUnknown_0850D714[movementType](dx, dy, absdx, absdy);
+}
+
+field_object_step(LookRandomDirections, gUnknown_0850D740)
+
+bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D710, sizeof directions);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
+
+bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (!FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ return FALSE;
+ }
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D770, sizeof directions);
+ direction = directions[Random() & 0x01];
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 5;
+ if (npc_block_way__next_tile(mapObject, direction))
+ {
+ sprite->data1 = 1;
+ }
+ return TRUE;
+}
+
+bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 6;
+ return TRUE;
+}
+
+bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774)
+
+bool8 sub_808FC4C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FC60(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_808FC8C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (!FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ return FALSE;
+ }
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_808FCC8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FCE8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D790, sizeof directions);
+ direction = directions[Random() & 0x01];
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 5;
+ if (npc_block_way__next_tile(mapObject, direction))
+ {
+ sprite->data1 = 1;
+ }
+ return TRUE;
+}
+
+bool8 sub_808FD34(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 6;
+ return TRUE;
+}
+
+bool8 sub_808FD64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+field_object_step(FaceFixedDirection, gUnknown_0850D794)
+
+bool8 sub_808FDD0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FDFC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_808FE1C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ return FALSE;
+}
+
+static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite);
+extern bool8 (*const gUnknown_0850D7A0[])(struct MapObject *mapObject, struct Sprite *sprite);
+void FieldObjectCB_BerryTree(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+
+ mapObject = &gMapObjects[sprite->data0];
+ if (!(sprite->data7 & 0x0001))
+ {
+ get_berry_tree_graphics(mapObject, sprite);
+ sprite->data7 |= 0x0001;
+ }
+ FieldObjectStep(mapObject, sprite, FieldObjectCB2_BerryTree);
+}
+static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return gUnknown_0850D7A0[sprite->data1](mapObject, sprite);
+}
+
+bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 berryStage;
+
+ npc_reset(mapObject, sprite);
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->invisible = TRUE;
+ berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
+ if (berryStage == 0)
+ {
+ if (!(sprite->data7 & 0x0004) && sprite->animNum == 4)
+ {
+ gFieldEffectSpawnParams[0] = mapObject->coords2.x;
+ gFieldEffectSpawnParams[1] = mapObject->coords2.y;
+ gFieldEffectSpawnParams[2] = sprite->subpriority - 1;
+ gFieldEffectSpawnParams[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
+ sprite->animNum = berryStage;
+ }
+ return FALSE;
+ }
+ mapObject->mapobj_bit_13 = FALSE;
+ sprite->invisible = FALSE;
+ berryStage --;
+ if (sprite->animNum != berryStage)
+ {
+ sprite->data1 = 2;
+ return TRUE;
+ }
+ get_berry_tree_graphics(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, 0x39);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_808FF48 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 3;
+ sprite->data2 = 0;
+ sprite->data7 |= 0x0002;
+ gFieldEffectSpawnParams[0] = mapObject->coords2.x;
+ gFieldEffectSpawnParams[1] = mapObject->coords2.y;
+ gFieldEffectSpawnParams[2] = sprite->subpriority - 1;
+ gFieldEffectSpawnParams[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
+ return TRUE;
+}
+
+bool8 sub_808FFB4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->data2 ++;
+ mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1;
+ sprite->animPaused = TRUE;
+ if (sprite->data2 > 64)
+ {
+ get_berry_tree_graphics(mapObject, sprite);
+ sprite->data1 = 4;
+ sprite->data2 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090004 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->data2 ++;
+ mapObject->mapobj_bit_13 = (sprite->data2 & 0x02) >> 1;
+ sprite->animPaused = TRUE;
+ if (sprite->data2 > 64)
+ {
+ sprite->data1 = 0;
+ sprite->data7 &= ~0x0002;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+field_object_step(RandomlyLookNorthOrSouth, gUnknown_0850D7B4)
+
+bool8 sub_8090094 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_80900A8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_80900D4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090118 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D770, sizeof gUnknown_0850D770);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8)
+
+bool8 sub_80901D4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_80901E8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090214 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090258 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrWest, gUnknown_0850D7DC)
+
+bool8 sub_8090314 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090328 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090354 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090398 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80903C8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D7F0, sizeof gUnknown_0850D7F0);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4)
+
+bool8 sub_8090454 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090468 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090494 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_80904D8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D808, sizeof gUnknown_0850D808);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C)
+
+bool8 sub_8090594 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_80905A8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_80905D4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090618 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D820, sizeof gUnknown_0850D820);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824)
+
+bool8 sub_80906D4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_80906E8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090714 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090758 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[2];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D838, sizeof gUnknown_0850D838);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x01];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
+
+bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
+
+bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
+
+bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
+
+bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 0x03];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(LookAroundCounterclockwise, gUnknown_0850D89C)
+
+bool8 sub_8090D14 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090D40 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, 48);
+ sprite->data1 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090D64 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090D90 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[5];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D8AC, sizeof gUnknown_0850D8AC);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[mapObject->mapobj_unk_18];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 0;
+ return TRUE;
+}
+
+field_object_step(LookAroundClockwise, gUnknown_0850D8B4)
+
+bool8 sub_8090E18 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090E44 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ SetFieldObjectStepTimer(sprite, 48);
+ sprite->data1 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090E68 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8090E94 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[5];
+ u8 direction;
+
+ memcpy(directions, gUnknown_0850D8C4, sizeof gUnknown_0850D8C4);
+ direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[mapObject->mapobj_unk_18];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 0;
+ return TRUE;
+}
+
+field_object_step(AlternatelyGoInOppositeDirections, gUnknown_0850D8CC)
+
+bool8 sub_8090F1C (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8090F30 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+
+ direction = gUnknown_085055CD[mapObject->animPattern];
+ if (mapObject->mapobj_unk_21)
+ {
+ direction = GetOppositeDirection(direction);
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8090F68 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ bool8 blockingWay;
+ u8 animId;
+
+ if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 0;
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ }
+ blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
+ animId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ if (blockingWay == TRUE)
+ {
+ mapObject->mapobj_unk_21 ++;
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ animId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
+ }
+ if (blockingWay)
+ {
+ animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
+ }
+ FieldObjectSetRegularAnim(mapObject, sprite, animId);
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 3;
+ return TRUE;
+}
+
+bool8 sub_8091020 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+bool8 sub_8091048(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *route)
+{
+ u8 blockingWay;
+ u8 animId;
+
+ if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 0;
+ }
+ FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]);
+ animId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
+ if (blockingWay == TRUE)
+ {
+ mapObject->mapobj_unk_21 ++;
+ FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]);
+ animId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
+ }
+ if (blockingWay)
+ {
+ animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
+ }
+ FieldObjectSetRegularAnim(mapObject, sprite, animId);
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8091110(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+field_object_path( 1, gUnknown_0850D8DC, sub_809117C, gUnknown_0850D8E8, 2, x)
+field_object_path( 2, gUnknown_0850D8EC, sub_8091208, gUnknown_0850D8F8, 1, x)
+field_object_path( 3, gUnknown_0850D8FC, sub_8091294, gUnknown_0850D908, 1, y)
+field_object_path( 4, gUnknown_0850D90C, sub_8091320, gUnknown_0850D918, 2, y)
+field_object_path( 5, gUnknown_0850D91C, sub_80913AC, gUnknown_0850D928, 2, x)
+field_object_path( 6, gUnknown_0850D92C, sub_8091438, gUnknown_0850D938, 1, x)
+field_object_path( 7, gUnknown_0850D93C, sub_80914C4, gUnknown_0850D710, 1, y)
+field_object_path( 8, gUnknown_0850D948, sub_8091550, gUnknown_0850D954, 2, y)
+field_object_path( 9, gUnknown_0850D958, sub_80915DC, gUnknown_0850D964, 2, y)
+field_object_path(10, gUnknown_0850D968, sub_8091668, gUnknown_0850D974, 1, y)
+field_object_path(11, gUnknown_0850D978, sub_80916F4, gUnknown_0850D984, 1, x)
+field_object_path(12, gUnknown_0850D988, sub_8091780, gUnknown_0850D994, 2, x)
+field_object_path(13, gUnknown_0850D998, sub_809180C, gUnknown_0850D9A4, 2, y)
+field_object_path(14, gUnknown_0850D9A8, sub_8091898, gUnknown_0850D9B4, 1, y)
+field_object_path(15, gUnknown_0850D9B8, sub_8091924, gUnknown_0850D9C4, 1, x)
+field_object_path(16, gUnknown_0850D9C8, sub_80919B0, gUnknown_0850D9D4, 2, x)
+field_object_path(17, gUnknown_0850D9D8, sub_8091A3C, gUnknown_0850D9E4, 2, y)
+field_object_path(18, gUnknown_0850D9E8, sub_8091AC8, gUnknown_0850D9F4, 2, y)
+field_object_path(19, gUnknown_0850D9F8, sub_8091B54, gUnknown_0850DA04, 2, x)
+field_object_path(20, gUnknown_0850DA08, sub_8091BE0, gUnknown_0850DA14, 2, x)
+field_object_path(21, gUnknown_0850DA18, sub_8091C6C, gUnknown_0850DA24, 2, y)
+field_object_path(22, gUnknown_0850DA28, sub_8091CF8, gUnknown_0850DA34, 2, y)
+field_object_path(23, gUnknown_0850DA38, sub_8091D84, gUnknown_0850DA44, 2, x)
+field_object_path(24, gUnknown_0850DA48, sub_8091E10, gUnknown_0850DA54, 2, x)
+
+field_object_step(CopyPlayer1, gUnknown_0850DA58)
+
+bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ if (mapObject->mapobj_unk_21 == 0)
+ {
+ mapObject->mapobj_unk_21 = player_get_direction_lower_nybble();
+ }
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
+ {
+ return FALSE;
+ }
+ return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL);
+}
+
+bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = FALSE;
+ sprite->data1 = 1;
+ }
+ return FALSE;
+}
+
+bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ return FALSE;
+}
+
+bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, playerDirection)));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ if (FieldObjectIsFarawayIslandMew(mapObject))
+ {
+ direction = sub_81D427C();
+ if (direction == 0)
+ {
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+ }
+ }
+ else
+ {
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ }
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed1AnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed3AnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_8093438(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_8093514(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ sub_8092F88(direction, &x, &y, 2, 2);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+field_object_step(CopyPlayer2, gUnknown_0850DA90)
+
+bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
+ {
+ return FALSE;
+ }
+ return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass);
+}
+
+bool8 sub_80925AC(struct MapObject *, struct Sprite *);
+
+void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+
+ mapObject = &gMapObjects[sprite->data0];
+ if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
+ {
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
+ mapObject->mapobj_unk_21 = 1;
+ sprite->data7 ++;
+ }
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC);
+}
+
+bool8 sub_80925AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ return FALSE;
+}
+
+void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+
+ mapObject = &gMapObjects[sprite->data0];
+ if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
+ {
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
+ mapObject->mapobj_unk_21 = 1;
+ sprite->data7 ++;
+ }
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_80925AC);
+}
+
+extern bool8 (*const gUnknown_0850DA9C[])(struct MapObject *, struct Sprite *);
+bool8 sub_809268C(struct MapObject *, struct Sprite *);
+
+void FieldObjectCB_Hidden1(struct Sprite *sprite)
+{
+ if (!sprite->data7)
+ {
+ gMapObjects[sprite->data0].mapobj_bit_26 = TRUE;
+ sprite->subspriteMode = 2;
+ sprite->oam.priority = 3;
+ sprite->data7 ++;
+ }
+ FieldObjectStep(&gMapObjects[sprite->data0], sprite, sub_809268C);
+}
+
+bool8 sub_809268C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return gUnknown_0850DA9C[sprite->data1](mapObject, sprite);
+}
+
+bool8 sub_80926AC (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ return FALSE;
+}
+bool8 sub_80926B8 (struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 0;
+ }
+ return FALSE;
+}
+
+field_object_step(WalkInPlace1, gUnknown_0850DAA0)
+
+bool8 sub_8092718(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(WalkInPlace4, gUnknown_0850DAA8)
+
+bool8 sub_8092788(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay32AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(WalkInPlace2, gUnknown_0850DAB0)
+
+bool8 sub_80927F8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(WalkInPlace3, gUnknown_0850DAB8)
+
+bool8 sub_8092868(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return TRUE;
+}
+
+field_object_step(Hidden2, gUnknown_0850DAC0)
+
+bool8 sub_80928D8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->data1 = 1;
+ return TRUE;
+}
+bool8 sub_809290C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ return FALSE;
+}
+
+void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = FALSE;
+ mapObject->mapobj_bit_6 = FALSE;
+ mapObject->mapobj_bit_7 = FALSE;
+ mapObject->mapobj_unk_1C = 0xFF;
+ sprite->data1 = 0;
+}
+
+#define dirn2anim(name, table)\
+extern const u8 table[4];\
+u8 name(u8 direction)\
+{\
+ return table[direction];\
+}
+
+dirn2anim(FieldObjectDirectionToImageAnimId, gUnknown_0850DACC)
+dirn2anim(get_go_image_anim_num, gUnknown_0850DAD5)
+dirn2anim(get_go_fast_image_anim_num, gUnknown_0850DADE)
+dirn2anim(get_go_faster_image_anim_num, gUnknown_0850DAE7)
+dirn2anim(get_go_fastest_image_anim_num, gUnknown_0850DAF0)
+dirn2anim(sub_80929AC, gUnknown_0850DAF9)
+dirn2anim(sub_80929BC, gUnknown_0850DB02)
+dirn2anim(sub_80929CC, gUnknown_0850DB0B)
+dirn2anim(sub_80929DC, gUnknown_0850DB14)
+dirn2anim(sub_80929EC, gUnknown_0850DB1D)
+dirn2anim(sub_80929FC, gUnknown_0850DB26)
+dirn2anim(sub_8092A0C, gUnknown_0850DB2F)
+dirn2anim(sub_8092A1C, gUnknown_0850DB38)
+dirn2anim(sub_8092A2C, gUnknown_0850DB41)
+dirn2anim(get_run_image_anim_num, gUnknown_0850DB4A)
+
+// file boundary?
+
+struct UnkStruct_085094AC {
+ const union AnimCmd *const *anims;
+ u8 animPos[4];
+};
+
+extern const struct UnkStruct_085094AC gUnknown_085094AC[];
+
+static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
+{
+ const struct UnkStruct_085094AC *retval;
+
+ for (retval = gUnknown_085094AC; retval->anims != NULL; retval ++)
+ {
+ if (retval->anims == anims)
+ {
+ return retval;
+ }
+ }
+ return NULL;
+}
+
+void npc_apply_anim_looping(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
+{
+ const struct UnkStruct_085094AC *unk85094AC;
+
+ if (!mapObject->mapobj_bit_12)
+ {
+ sprite->animNum = animNum;
+ unk85094AC = sub_8092A4C(sprite->anims);
+ if (unk85094AC != NULL)
+ {
+ if (sprite->animCmdIndex == unk85094AC->animPos[0])
+ {
+ sprite->animCmdIndex = unk85094AC->animPos[3];
+ }
+ else if (sprite->animCmdIndex == unk85094AC->animPos[1])
+ {
+ sprite->animCmdIndex = unk85094AC->animPos[2];
+ }
+ }
+ SeekSpriteAnim(sprite, sprite->animCmdIndex);
+ }
+}
+
+void obj_npc_animation_step(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
+{
+ const struct UnkStruct_085094AC *unk85094AC;
+
+ if (!mapObject->mapobj_bit_12)
+ {
+ u8 animPos;
+
+ sprite->animNum = animNum;
+ unk85094AC = sub_8092A4C(sprite->anims);
+ if (unk85094AC != NULL)
+ {
+ animPos = unk85094AC->animPos[1];
+ if (sprite->animCmdIndex <= unk85094AC->animPos[0])
+ {
+ animPos = unk85094AC->animPos[0];
+ }
+ SeekSpriteAnim(sprite, animPos);
+ }
+ }
+}
+
+// file boundary?
+
+u8 sub_8092AF8(s16 x1, s16 y1, s16 x2, s16 y2)
+{
+ if (x1 > x2)
+ {
+ return DIR_WEST;
+ }
+ if (x1 < x2)
+ {
+ return DIR_EAST;
+ }
+ if (y1 > y2)
+ {
+ return DIR_NORTH;
+ }
+ return DIR_SOUTH;
+}
+
+void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern)
+{
+ mapObject->animPattern = animPattern;
+ mapObject->mapobj_unk_21 = 0;
+ mapObject->animId = 0;
+ gSprites[mapObject->spriteId].callback = gUnknown_08505438[animPattern];
+ gSprites[mapObject->spriteId].data1 = 0;
+}
+
+dirn2anim(npc_running_behaviour_by_direction, gUnknown_0850DB53)
+
+u8 npc_block_way__next_tile(struct MapObject *mapObject, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ MoveCoords(direction, &x, &y);
+ return npc_block_way(mapObject, x, y, direction);
+}
+
+u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u32 dirn)
+{
+ u8 direction;
+
+ direction = dirn;
+ if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y))
+ {
+ return 1;
+ }
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction))
+ {
+ return 2;
+ }
+ if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))
+ {
+ return 2;
+ }
+ if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
+ {
+ return 3;
+ }
+ if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
+ {
+ return 4;
+ }
+ return 0;
+}
+
+u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
+{
+ u8 retval;
+
+ retval = 0x00;
+ if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y))
+ {
+ retval |= 1;
+ }
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)))
+ {
+ retval |= 2;
+ }
+ if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
+ {
+ retval |= 4;
+ }
+ if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
+ {
+ retval |= 8;
+ }
+ return retval;
+}
+
+static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *mapObject, s16 x, s16 y)
+{
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+
+ if (mapObject->range.as_nybbles.x != 0)
+ {
+ left = mapObject->coords1.x - mapObject->range.as_nybbles.x;
+ right = mapObject->coords1.x + mapObject->range.as_nybbles.x;
+ if (left > x || right < x)
+ {
+ return TRUE;
+ }
+ }
+ if (mapObject->range.as_nybbles.y != 0)
+ {
+ top = mapObject->coords1.y - mapObject->range.as_nybbles.y;
+ bottom = mapObject->coords1.y + mapObject->range.as_nybbles.y;
+ if (top > y || bottom < y)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
+{
+ if (gUnknown_0850DB5C[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_0850DB6C[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
+{
+ u8 i;
+ struct MapObject *curObject;
+
+ for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
+ {
+ curObject = &gMapObjects[i];
+ if (curObject->active && curObject != mapObject)
+ {
+ if ((curObject->coords2.x == x && curObject->coords2.y == y) || (curObject->coords3.x == x && curObject->coords3.y == y))
+ {
+ if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, curObject->mapobj_unk_0B_0))
+ {
+ return TRUE;
+ }
+ }
+ }
+ }
+ return FALSE;
+}
+
+bool8 sub_8092E9C(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId) && gSprites[gMapObjects[mapObjectId].spriteId].data7 & 0x02)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 0x04;
+ }
+}
+
+void MoveCoords(u8 direction, s16 *x, s16 *y)
+{
+ *x += gUnknown_0850DB7C[direction].x;
+ *y += gUnknown_0850DB7C[direction].y;
+}
+
+void sub_8092F60(u8 direction, s16 *x, s16 *y)
+{
+ *x += gUnknown_0850DB7C[direction].x << 4;
+ *y += gUnknown_0850DB7C[direction].y << 4;
+}
+
+void sub_8092F88(u32 dirn, s16 *x, s16 *y, s16 dx, s16 dy)
+{
+ u8 direction;
+ s16 dx_2;
+ s16 dy_2;
+ s16 cur_x;
+ s16 cur_y;
+
+ direction = dirn;
+ dx_2 = dx;
+ dy_2 = dy;
+ cur_x = gUnknown_0850DB7C[direction].x;
+ if (cur_x > 0)
+ {
+ *x += dx_2;
+ }
+ if (cur_x < 0)
+ {
+ *x -= dx_2;
+ }
+ cur_y = gUnknown_0850DB7C[direction].y;
+ if (cur_y > 0)
+ {
+ *y += dy_2;
+ }
+ if (cur_y < 0)
+ {
+ *y -= dy_2;
+ }
+}
+
+void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
+{
+ *dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
+ *dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
+ *dest_x -= gUnknown_03005DEC;
+ *dest_y -= gUnknown_03005DE8;
+}
+
+void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
+{
+ s16 dx;
+ s16 dy;
+
+ dx = -gUnknown_03005DEC - gUnknown_03005DD0.x;
+ dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y;
+ if (gUnknown_03005DD0.x > 0)
+ {
+ dx += 0x10;
+ }
+ if (gUnknown_03005DD0.x < 0)
+ {
+ dx -= 0x10;
+ }
+ if (gUnknown_03005DD0.y > 0)
+ {
+ dy += 0x10;
+ }
+ if (gUnknown_03005DD0.y < 0)
+ {
+ dy -= 0x10;
+ }
+ *dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx;
+ *dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
+}
+
+void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
+{
+ sub_8093038(*x, *y, x, y);
+ *x += dx;
+ *y += dy;
+}
+
+void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
+{
+ *x = 0;
+ *y = 0;
+ if (gUnknown_03005DD0.x > 0)
+ {
+ (*x) ++;
+ }
+ if (gUnknown_03005DD0.x < 0)
+ {
+ (*x) --;
+ }
+ if (gUnknown_03005DD0.y > 0)
+ {
+ (*y) ++;
+ }
+ if (gUnknown_03005DD0.y < 0)
+ {
+ (*y) --;
+ }
+}
+
+void FieldObjectMoveDestCoords(struct MapObject *mapObject, u32 dirn, s16 *x, s16 *y)
+{
+ u8 direction;
+
+ direction = dirn;
+ *x = mapObject->coords2.x;
+ *y = mapObject->coords2.y;
+ MoveCoords(direction, x, y);
+}
+
+// file boundary?
+
+bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
+{
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject))
+ {
+ return TRUE;
+ }
+ npc_sync_anim_pause_bits(mapObject);
+ mapObject->mapobj_unk_1C = specialAnimId;
+ mapObject->mapobj_bit_6 = TRUE;
+ mapObject->mapobj_bit_7 = FALSE;
+ gSprites[mapObject->spriteId].data2 = 0;
+ return FALSE;
+}
+
+void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
+{
+ FieldObjectClearAnimIfSpecialAnimActive(mapObject);
+ FieldObjectSetSpecialAnim(mapObject, specialAnimId);
+}
+
+void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ FieldObjectClearAnim(mapObject);
+ }
+}
+
+void FieldObjectClearAnim(struct MapObject *mapObject)
+{
+ mapObject->mapobj_unk_1C = 0xFF;
+ mapObject->mapobj_bit_6 = FALSE;
+ mapObject->mapobj_bit_7 = FALSE;
+ gSprites[mapObject->spriteId].data1 = 0;
+ gSprites[mapObject->spriteId].data2 = 0;
+}
+
+u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ return mapObject->mapobj_bit_7;
+ }
+ return 0x10;
+}
+
+u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject)
+{
+ u8 specialAnimState;
+
+ specialAnimState = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject);
+ if (specialAnimState != 0 && specialAnimState != 16)
+ {
+ FieldObjectClearAnimIfSpecialAnimActive(mapObject);
+ }
+ return specialAnimState;
+}
+
+u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ return mapObject->mapobj_unk_1C;
+ }
+ return 0xFF;
+}
+
+void FieldObjectStep(struct MapObject *mapObject, struct Sprite *sprite, bool8 (*callback)(struct MapObject *, struct Sprite *))
+{
+ DoGroundEffects_OnSpawn(mapObject, sprite);
+ sub_80964E8(mapObject, sprite);
+ if (FieldObjectIsSpecialAnimActive(mapObject))
+ {
+ FieldObjectExecSpecialAnim(mapObject, sprite);
+ }
+ else if (!mapObject->mapobj_bit_8)
+ {
+ while (callback(mapObject, sprite));
+ }
+ DoGroundEffects_OnBeginStep(mapObject, sprite);
+ DoGroundEffects_OnFinishStep(mapObject, sprite);
+ npc_obj_transfer_image_anim_pause_flag(mapObject, sprite);
+ sub_8096518(mapObject, sprite);
+ FieldObjectUpdateSubpriority(mapObject, sprite);
+}
+
+#define dirn2anim_2(name, table) \
+extern const u8 table[5]; \
+u8 name(u32 direction) \
+{ \
+ u8 dirn2; \
+ u8 animIds[5]; \
+ dirn2 = direction; \
+ memcpy(animIds, table, 5); \
+ if (dirn2 > DIR_EAST) \
+ { \
+ dirn2 = 0; \
+ } \
+ return animIds[dirn2]; \
+}
+
+dirn2anim_2(GetFaceDirectionAnimId, gUnknown_0850DBA0);
+dirn2anim_2(GetSimpleGoAnimId, gUnknown_0850DBA5);
+dirn2anim_2(GetGoSpeed0AnimId, gUnknown_0850DBAA);
+dirn2anim_2(GetGoSpeed1AnimId, gUnknown_0850DBAF);
+dirn2anim_2(GetGoSpeed2AnimId, gUnknown_0850DBB4);
+dirn2anim_2(GetGoSpeed3AnimId, gUnknown_0850DBB9);
+dirn2anim_2(sub_8093438, gUnknown_0850DBBE);
+dirn2anim_2(GetRunAnimId, gUnknown_0850DBC3);
+dirn2anim_2(GetJumpLedgeAnimId, gUnknown_0850DBC8);
+dirn2anim_2(sub_80934BC, gUnknown_0850DBCD);
+dirn2anim_2(sub_80934E8, gUnknown_0850DBD2);
+dirn2anim_2(sub_8093514, gUnknown_0850DBD7);
+dirn2anim_2(sub_8093540, gUnknown_0850DBDC);
+dirn2anim_2(GetStepInPlaceDelay32AnimId, gUnknown_0850DBE1);
+dirn2anim_2(GetStepInPlaceDelay16AnimId, gUnknown_0850DBE6);
+dirn2anim_2(GetStepInPlaceDelay8AnimId, gUnknown_0850DBEB);
+dirn2anim_2(GetStepInPlaceDelay4AnimId, gUnknown_0850DBF0);
+
+bool8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction)
+{
+ return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction)));
+}
+
+dirn2anim_2(sub_8093648, gUnknown_0850DBF5);
+dirn2anim_2(sub_8093674, gUnknown_0850DBFA);
+dirn2anim_2(sub_80936A0, gUnknown_0850DBFF);
+dirn2anim_2(sub_80936CC, gUnknown_0850DC04);
+dirn2anim_2(sub_80936F8, gUnknown_0850DC09);
+dirn2anim_2(sub_8093724, gUnknown_0850DC0E);
+dirn2anim_2(sub_8093750, gUnknown_0850DC13);
+dirn2anim_2(sub_809377C, gUnknown_0850DC18);
+dirn2anim_2(sub_80937A8, gUnknown_0850DC1D);
+dirn2anim_2(d2s_08064034, gUnknown_0850DC22);
+
+extern const u8 gUnknown_0850DC27[8];
+
+u8 GetOppositeDirection(u8 direction)
+{
+ u8 directions[sizeof gUnknown_0850DC27];
+
+ memcpy(directions, gUnknown_0850DC27, sizeof gUnknown_0850DC27);
+ if (direction < 1 || direction > (sizeof gUnknown_0850DC27))
+ {
+ return direction;
+ }
+ return directions[direction - 1];
+}
+
+static u32 zffu_offset_calc(u8 a0, u8 a1)
+{
+ return gUnknown_0850DC2F[a0 - 1][a1 - 1];
+}
+
+static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
+{
+ u32 zffuOffset;
+ u8 a1_2;
+ u8 a2_2;
+
+ a1_2 = a1;
+ a2_2 = a2;
+ if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
+ {
+ return 0;
+ }
+ zffuOffset = zffu_offset_calc(a1_2, a2);
+ return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1];
+}
+
+static void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ {
+ mapObject->mapobj_bit_7 = TRUE;
+ }
+}
+
+bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ {
+ mapObject->mapobj_unk_1C = 0xFF;
+ sprite->data2 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
+{
+ mapObject->mapobj_unk_1C = animId;
+ sprite->data2 = 0;
+}
+
+// file boundary?
+
+void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_coords_shift_still(mapObject);
+ obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ sprite->animPaused = TRUE;
+ sprite->data2 = 1;
+}
+
+bool8 sub_8093950(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 sub_8093960(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 sub_8093970(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 sub_8093980(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_EAST);
+ return TRUE;
+}
+
+void npc_apply_direction(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ s16 x;
+ s16 y;
+
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ FieldObjectSetDirection(mapObject, direction);
+ MoveCoords(direction, &x, &y);
+ npc_coords_shift(mapObject, x, y);
+ oamt_npc_ministep_reset(sprite, direction, speed);
+ sprite->animPaused = FALSE;
+ if (gUnknown_020375B8 != NULL && sub_8097F78(mapObject) != 0x10)
+ {
+ sprite->animPaused = TRUE;
+ }
+ mapObject->mapobj_bit_2 = TRUE;
+ sprite->data2 = 1;
+}
+
+void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8);
+
+ memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8);
+ npc_apply_direction(mapObject, sprite, direction, speed);
+ npc_apply_anim_looping(mapObject, sprite, functions[speed](mapObject->mapobj_unk_18));
+}
+
+void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ npc_apply_direction(mapObject, sprite, direction, 1);
+ npc_apply_anim_looping(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18));
+}
+
+bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (obj_npc_ministep(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8093AF0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ FieldObjectSetDirection(mapObject, direction);
+ MoveCoords(direction, &x, &y);
+ npc_coords_shift(mapObject, x, y);
+ sub_80976DC(sprite, direction);
+ sprite->animPaused = FALSE;
+ mapObject->mapobj_bit_2 = TRUE;
+ sprite->data2 = 1;
+}
+
+void sub_8093B60(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8093AF0(mapObject, sprite, direction);
+ npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+}
+
+bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_80976EC(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+#define an_walk_any_2_macro(name, fn1, fn2, ...) \
+bool8 name##_2(struct MapObject *, struct Sprite *);\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ fn1(mapObject, sprite, __VA_ARGS__);\
+ return name##_2(mapObject, sprite);\
+}\
+bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ if (fn2(mapObject, sprite))\
+ {\
+ sprite->data2 = 2;\
+ return TRUE;\
+ }\
+ return FALSE;\
+}
+
+an_walk_any_2_macro(sub_8093BC4, sub_8093B60, an_walk_any_2, 7)
+an_walk_any_2_macro(sub_8093C04, sub_8093B60, an_walk_any_2, 8)
+an_walk_any_2_macro(sub_8093C44, sub_8093B60, an_walk_any_2, 5)
+an_walk_any_2_macro(sub_8093C84, sub_8093B60, an_walk_any_2, 6)
+an_walk_any_2_macro(sub_8093CC4, sub_8093B60, an_walk_any_2, 1)
+an_walk_any_2_macro(sub_8093D04, sub_8093B60, an_walk_any_2, 2)
+an_walk_any_2_macro(sub_8093D44, sub_8093B60, an_walk_any_2, 3)
+an_walk_any_2_macro(sub_8093D84, sub_8093B60, an_walk_any_2, 4)
+an_walk_any_2_macro(sub_8093DC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 7, 0)
+an_walk_any_2_macro(sub_8093E04, do_go_anim, npc_obj_ministep_stop_on_arrival, 8, 0)
+an_walk_any_2_macro(sub_8093E44, do_go_anim, npc_obj_ministep_stop_on_arrival, 5, 0)
+an_walk_any_2_macro(sub_8093E84, do_go_anim, npc_obj_ministep_stop_on_arrival, 6, 0)
+an_walk_any_2_macro(sub_8093EC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 0)
+an_walk_any_2_macro(sub_8093F04, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 0)
+an_walk_any_2_macro(sub_8093F44, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 0)
+an_walk_any_2_macro(sub_8093F84, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 0)
+
+void sub_8093FC4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
+{
+ s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)];
+ s16 x;
+ s16 y;
+
+ memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC);
+ x = 0;
+ y = 0;
+ FieldObjectSetDirection(mapObject, direction);
+ sub_8092F88(direction, &x, &y, displacements[speed], displacements[speed]);
+ npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
+ sub_809783C(sprite, direction, speed, a5);
+ sprite->data2 = 1;
+ sprite->animPaused = 0;
+ mapObject->mapobj_bit_2 = 1;
+ mapObject->mapobj_bit_4 = 1;
+}
+
+void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
+{
+ sub_8093FC4(mapObject, sprite, direction, speed, a4);
+ npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ DoShadowFieldEffect(mapObject);
+}
+
+u8 sub_80940C4(struct MapObject *mapObject, struct Sprite *sprite, u8 callback(struct Sprite *))
+{
+ s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)];
+ s16 x;
+ s16 y;
+ u8 result;
+
+ memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
+ result = callback(sprite);
+ if (result == 1 && displacements[sprite->data4] != 0)
+ {
+ x = 0;
+ y = 0;
+ sub_8092F88(mapObject->placeholder18, &x, &y, displacements[sprite->data4], displacements[sprite->data4]);
+ npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
+ mapObject->mapobj_bit_2 = TRUE;
+ mapObject->mapobj_bit_4 = TRUE;
+ }
+ else if (result == 0xFF)
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = TRUE;
+ mapObject->mapobj_bit_5 = TRUE;
+ sprite->animPaused = TRUE;
+ }
+ return result;
+}
+
+u8 sub_8094188(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return sub_80940C4(mapObject, sprite, sub_809785C);
+}
+
+u8 sub_809419C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return sub_80940C4(mapObject, sprite, sub_80978E4);
+}
+
+bool8 sub_80941B0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8094188(mapObject, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80941C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_809419C(mapObject, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80941E0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ switch (sub_8094188(mapObject, sprite))
+ {
+ case 255:
+ return TRUE;
+ case 1:
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ default:
+ return FALSE;
+ }
+}
+
+#define maybe_shadow_1_macro(name, fn1, fn2, ...) \
+bool8 name##_2(struct MapObject *, struct Sprite *);\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ fn1(mapObject, sprite, __VA_ARGS__);\
+ return name##_2(mapObject, sprite);\
+}\
+bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ if (fn2(mapObject, sprite))\
+ {\
+ mapObject->mapobj_bit_22 = FALSE;\
+ sprite->data2 = 2;\
+ return TRUE;\
+ }\
+ return FALSE;\
+}
+
+maybe_shadow_1_macro(sub_8094230, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 2, 0)
+maybe_shadow_1_macro(sub_8094288, maybe_shadow_1, sub_80941B0, DIR_NORTH, 2, 0)
+maybe_shadow_1_macro(sub_80942E0, maybe_shadow_1, sub_80941B0, DIR_WEST, 2, 0)
+maybe_shadow_1_macro(sub_8094338, maybe_shadow_1, sub_80941B0, DIR_EAST, 2, 0)
+
+void sub_8094390(struct Sprite *sprite, u16 duration)
+{
+ sprite->data2 = 1;
+ sprite->data3 = duration;
+}
+
+bool8 sub_8094398(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (-- sprite->data3 == 0)
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+#define special_anim_with_timer(name, duration)\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ sub_8094390(sprite, duration);\
+ return sub_8094398(mapObject, sprite);\
+}
+
+special_anim_with_timer(sub_80943B4, 1)
+special_anim_with_timer(sub_80943D4, 2)
+special_anim_with_timer(sub_80943F4, 4)
+special_anim_with_timer(sub_8094414, 8)
+special_anim_with_timer(sub_8094434, 16)
+
+an_walk_any_2_macro(sub_8094454, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 1)
+an_walk_any_2_macro(sub_8094494, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 1)
+an_walk_any_2_macro(sub_80944D4, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 1)
+an_walk_any_2_macro(sub_8094514, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 1)
+
+void sub_8094554(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_apply_anim_looping(mapObject, sprite, animNum);
+ sprite->animPaused = FALSE;
+ sprite->data2 = 1;
+ sprite->data3 = duration;
+}
+
+bool8 sub_809459C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (-- sprite->data3 == 0)
+ {
+ sprite->data2 = 2;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80945C4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sprite->data3 & 1)
+ {
+ sprite->animDelayCounter ++;
+ }
+ return sub_809459C(mapObject, sprite);
+}
+
+#define special_anim_with_timer_2(name, direction, images, duration, timer) \
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ u8 animId;\
+ animId = images(DIR_##direction);\
+ sub_8094554(mapObject, sprite, DIR_##direction, animId, duration);\
+ return timer(mapObject, sprite);\
+}
+
+special_anim_with_timer_2(sub_8094600, SOUTH, get_go_image_anim_num, 32, sub_80945C4)
+special_anim_with_timer_2(sub_8094638, NORTH, get_go_image_anim_num, 32, sub_80945C4)
+special_anim_with_timer_2(sub_8094670, WEST, get_go_image_anim_num, 32, sub_80945C4)
+special_anim_with_timer_2(sub_80946A8, EAST, get_go_image_anim_num, 32, sub_80945C4)
+special_anim_with_timer_2(sub_80946E0, SOUTH, get_go_image_anim_num, 16, sub_809459C)
+special_anim_with_timer_2(sub_8094718, NORTH, get_go_image_anim_num, 16, sub_809459C)
+special_anim_with_timer_2(sub_8094750, WEST, get_go_image_anim_num, 16, sub_809459C)
+special_anim_with_timer_2(sub_8094788, EAST, get_go_image_anim_num, 16, sub_809459C)
+special_anim_with_timer_2(sub_80947C0, SOUTH, get_go_fast_image_anim_num, 8, sub_809459C)
+special_anim_with_timer_2(sub_80947F8, NORTH, get_go_fast_image_anim_num, 8, sub_809459C)
+special_anim_with_timer_2(sub_8094830, WEST, get_go_fast_image_anim_num, 8, sub_809459C)
+special_anim_with_timer_2(sub_8094868, EAST, get_go_fast_image_anim_num, 8, sub_809459C)
+special_anim_with_timer_2(sub_80948A0, SOUTH, get_go_faster_image_anim_num, 4, sub_809459C)
+special_anim_with_timer_2(sub_80948D8, NORTH, get_go_faster_image_anim_num, 4, sub_809459C)
+special_anim_with_timer_2(sub_8094910, WEST, get_go_faster_image_anim_num, 4, sub_809459C)
+special_anim_with_timer_2(sub_8094948, EAST, get_go_faster_image_anim_num, 4, sub_809459C)
+
+an_walk_any_2_macro(sub_8094980, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 2)
+an_walk_any_2_macro(sub_80949C0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 2)
+an_walk_any_2_macro(sub_8094A00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 2)
+an_walk_any_2_macro(sub_8094A40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 2)
+an_walk_any_2_macro(sub_8094A80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 3)
+an_walk_any_2_macro(sub_8094AC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 3)
+an_walk_any_2_macro(sub_8094B00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 3)
+an_walk_any_2_macro(sub_8094B40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 3)
+an_walk_any_2_macro(sub_8094B80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 4)
+an_walk_any_2_macro(sub_8094BC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 4)
+an_walk_any_2_macro(sub_8094C00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 4)
+an_walk_any_2_macro(sub_8094C40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 4)
+an_walk_any_2_macro(sub_8094C80, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH)
+an_walk_any_2_macro(sub_8094CC0, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH)
+an_walk_any_2_macro(sub_8094D00, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST)
+an_walk_any_2_macro(sub_8094D40, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST)
+
+void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum)
+{
+ obj_anim_image_set_and_seek(sprite, animNum, 0);
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data2 = 1;
+}
+
+bool8 sub_8094DAC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum);
+ return FALSE;
+}
+
+bool8 sub_8094DC4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_80979BC(sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8094DE4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8093FC4(mapObject, sprite, direction, 1, 0);
+ StartSpriteAnim(sprite, sub_80929AC(direction));
+}
+
+#define unk_macro_8094E18(name, direction)\
+bool8 name##_2(struct MapObject *, struct Sprite *);\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ sub_8094DE4(mapObject, sprite, direction);\
+ return name##_2(mapObject, sprite);\
+}\
+bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ if (sub_80941C8(mapObject, sprite))\
+ {\
+ sprite->data2 = 2;\
+ mapObject->mapobj_bit_5 = FALSE;\
+ return TRUE;\
+ }\
+ return FALSE;\
+}
+
+unk_macro_8094E18(sub_8094E18, DIR_SOUTH)
+unk_macro_8094E18(sub_8094E60, DIR_NORTH)
+unk_macro_8094E18(sub_8094EB8, DIR_WEST)
+unk_macro_8094E18(sub_8094710, DIR_EAST)
+
+bool8 sub_8094F38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
+ {
+ an_look_any(mapObject, sprite, sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y));
+ }
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8094F94(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 mapObjectId;
+
+ if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
+ {
+ an_look_any(mapObject, sprite, GetOppositeDirection(sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y)));
+ }
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8094FF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_9 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095008(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_9 = FALSE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+maybe_shadow_1_macro(sub_8095018, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 1, 2)
+maybe_shadow_1_macro(sub_8095070, maybe_shadow_1, sub_80941B0, DIR_NORTH, 1, 2)
+maybe_shadow_1_macro(sub_80950C8, maybe_shadow_1, sub_80941B0, DIR_WEST, 1, 2)
+maybe_shadow_1_macro(sub_8095120, maybe_shadow_1, sub_80941B0, DIR_EAST, 1, 2)
+maybe_shadow_1_macro(sub_8095178, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 0, 0)
+maybe_shadow_1_macro(sub_80951D0, maybe_shadow_1, sub_80941B0, DIR_NORTH, 0, 0)
+maybe_shadow_1_macro(sub_8095228, maybe_shadow_1, sub_80941B0, DIR_WEST, 0, 0)
+maybe_shadow_1_macro(sub_8095280, maybe_shadow_1, sub_80941B0, DIR_EAST, 0, 0)
+maybe_shadow_1_macro(sub_80952D8, maybe_shadow_1, sub_80941E0, DIR_SOUTH, 0, 2)
+maybe_shadow_1_macro(sub_8095330, maybe_shadow_1, sub_80941E0, DIR_NORTH, 0, 2)
+maybe_shadow_1_macro(sub_8095388, maybe_shadow_1, sub_80941E0, DIR_WEST, 0, 2)
+maybe_shadow_1_macro(sub_80953E0, maybe_shadow_1, sub_80941E0, DIR_EAST, 0, 2)
+
+bool8 sub_8095438(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, gUnknown_085055CD[mapObject->animPattern]);
+ return TRUE;
+}
+
+bool8 sub_8095450(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14);
+ return FALSE;
+}
+
+bool8 sub_8095460(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_25 = FALSE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095470(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_25 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095480(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_12 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095490(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80954BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 = FALSE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
+ FieldEffectStart(FLDEFF_HEART_ICON);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8095548(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->animPattern == 0x3F)
+ {
+ sub_80B4578(mapObject);
+ return FALSE;
+ }
+ if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A)
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ sub_8155D78(mapObject);
+ sprite->data2 = 1;
+ return sub_809558C(mapObject, sprite);
+}
+
+bool8 sub_809558C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8155DA0(mapObject))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80955AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ obj_anim_image_set_and_seek(sprite, 1, 0);
+ sprite->data2 = 1;
+ return FALSE;
+}
+
+bool8 sub_80955C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_80979BC(sprite))
+ {
+ SetFieldObjectStepTimer(sprite, 32);
+ sprite->data2 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_80955EC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 ^= TRUE;
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->data2 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_8095628(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ obj_anim_image_set_and_seek(sprite, 1, 0);
+ sprite->data2 = 1;
+ return FALSE;
+}
+
+bool8 sub_8095644(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_80979BC(sprite))
+ {
+ SetFieldObjectStepTimer(sprite, 32);
+ sprite->data2 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_8095668(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 ^= TRUE;
+ if (RunFieldObjectStepTimer(sprite))
+ {
+ mapObject->mapobj_bit_13 = TRUE;
+ sprite->data2 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_80956A4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_26 = TRUE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80956B4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_26 = FALSE;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80956C4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 3;
+ InitSpriteAffineAnim(sprite);
+ sprite->affineAnimPaused = TRUE;
+ sprite->subspriteMode = 0;
+ return TRUE;
+}
+
+bool8 sub_80956F4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+ return TRUE;
+}
+
+bool8 sub_8095724(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_27 = TRUE;
+ return TRUE;
+}
+
+bool8 sub_8095730(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_27 = FALSE;
+ return TRUE;
+}
+
+#define affine_an_walk_any_2_macro(name, fn, fn2, action, anim, ...)\
+bool8 name##_2(struct MapObject *, struct Sprite *);\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ fn(mapObject, sprite, __VA_ARGS__);\
+ sprite->affineAnimPaused = FALSE;\
+ action(sprite, anim);\
+ return name##_2(mapObject, sprite);\
+}\
+bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ if (fn2(mapObject, sprite))\
+ {\
+ sprite->affineAnimPaused = TRUE;\
+ sprite->data2 = 2;\
+ return TRUE;\
+ }\
+ return FALSE;\
+}\
+
+affine_an_walk_any_2_macro(sub_8095740, sub_8093B60, an_walk_any_2, StartSpriteAffineAnimIfDifferent, 0, DIR_SOUTH)
+affine_an_walk_any_2_macro(sub_80957A0, sub_8093B60, an_walk_any_2, ChangeSpriteAffineAnimIfDifferent, 1, DIR_SOUTH)
+affine_an_walk_any_2_macro(sub_8095800, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 2, DIR_WEST, 1)
+affine_an_walk_any_2_macro(sub_8095860, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 3, DIR_EAST, 1)
+
+static void sub_80958C0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_coords_shift_still(mapObject);
+ obj_npc_animation_step(mapObject, sprite, sub_80929FC(direction));
+ sprite->animPaused = TRUE;
+ sprite->data2 = 1;
+}
+
+bool8 sub_8095900(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80958C0(mapObject, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 sub_8095910(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80958C0(mapObject, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 sub_8095920(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80958C0(mapObject, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 sub_8095930(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80958C0(mapObject, sprite, DIR_EAST);
+ return TRUE;
+}
+
+#define set_dirn_and_anim__an_proceed(name, direction, anims)\
+bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
+{\
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, direction, anims(direction));\
+ return FALSE;\
+}
+
+set_dirn_and_anim__an_proceed(sub_8095940, DIR_SOUTH, sub_80929BC)
+set_dirn_and_anim__an_proceed(sub_8095964, DIR_NORTH, sub_80929BC)
+set_dirn_and_anim__an_proceed(sub_8095988, DIR_WEST, sub_80929BC)
+set_dirn_and_anim__an_proceed(sub_80959AC, DIR_EAST, sub_80929BC)
+set_dirn_and_anim__an_proceed(sub_80959D0, DIR_SOUTH, sub_80929DC)
+set_dirn_and_anim__an_proceed(sub_80959F4, DIR_NORTH, sub_80929DC)
+set_dirn_and_anim__an_proceed(sub_8095A18, DIR_WEST, sub_80929DC)
+set_dirn_and_anim__an_proceed(sub_8095A3C, DIR_EAST, sub_80929DC)
+set_dirn_and_anim__an_proceed(sub_8095A60, DIR_SOUTH, sub_80929EC)
+set_dirn_and_anim__an_proceed(sub_8095A84, DIR_NORTH, sub_80929EC)
+set_dirn_and_anim__an_proceed(sub_8095AA8, DIR_WEST, sub_80929EC)
+set_dirn_and_anim__an_proceed(sub_8095ACC, DIR_EAST, sub_80929EC)
+
+void sub_8095AF0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8097750(sprite);
+ sprite->animPaused = FALSE;
+}
+
+bool8 sub_8095B0C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8097758(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8095B44(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8095AF0(mapObject, sprite);
+ sprite->data2 = 1;
+ return sub_8095B64(mapObject, sprite);
+}
+
+bool8 sub_8095B64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8095B0C(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8095B84(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
+{
+ sub_8093FC4(mapObject, sprite, direction, speed, a4);
+ StartSpriteAnimIfDifferent(sprite, sub_80929BC(direction));
+ DoShadowFieldEffect(mapObject);
+}
+
+maybe_shadow_1_macro(sub_8095BC8, sub_8095B84, sub_80941B0, DIR_SOUTH, 0, 1)
+maybe_shadow_1_macro(sub_8095C20, sub_8095B84, sub_80941B0, DIR_NORTH, 0, 1)
+maybe_shadow_1_macro(sub_8095C78, sub_8095B84, sub_80941B0, DIR_WEST, 0, 1)
+maybe_shadow_1_macro(sub_8095CD0, sub_8095B84, sub_80941B0, DIR_EAST, 0, 1)
+maybe_shadow_1_macro(sub_8095D28, sub_8095B84, sub_80941B0, DIR_SOUTH, 1, 1)
+maybe_shadow_1_macro(sub_8095D80, sub_8095B84, sub_80941B0, DIR_NORTH, 1, 1)
+maybe_shadow_1_macro(sub_8095DD8, sub_8095B84, sub_80941B0, DIR_WEST, 1, 1)
+maybe_shadow_1_macro(sub_8095E30, sub_8095B84, sub_80941B0, DIR_EAST, 1, 1)
+maybe_shadow_1_macro(sub_8095E88, sub_8095B84, sub_80941B0, DIR_SOUTH, 2, 0)
+maybe_shadow_1_macro(sub_8095EE0, sub_8095B84, sub_80941B0, DIR_NORTH, 2, 0)
+maybe_shadow_1_macro(sub_8095F38, sub_8095B84, sub_80941B0, DIR_WEST, 2, 0)
+maybe_shadow_1_macro(sub_8095F90, sub_8095B84, sub_80941B0, DIR_EAST, 2, 0)
+
+special_anim_with_timer_2(sub_8095FE8, SOUTH, sub_80929FC, 8, sub_809459C)
+special_anim_with_timer_2(sub_8096020, NORTH, sub_80929FC, 8, sub_809459C)
+special_anim_with_timer_2(sub_8096058, WEST, sub_80929FC, 8, sub_809459C)
+special_anim_with_timer_2(sub_8096090, EAST, sub_80929FC, 8, sub_809459C)
+
+void sub_80960C8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(mapObject, sprite, direction, speed);
+ StartSpriteAnim(sprite, sub_80929BC(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(sprite, 0);
+}
+
+an_walk_any_2_macro(sub_8096100, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
+an_walk_any_2_macro(sub_8096140, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
+an_walk_any_2_macro(sub_8096180, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
+an_walk_any_2_macro(sub_80961C0, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
+
+void sub_8096200(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(mapObject, sprite, direction, speed);
+ npc_apply_anim_looping(mapObject, sprite, sub_80929FC(mapObject->mapobj_unk_18));
+}
+
+an_walk_any_2_macro(sub_8096230, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
+an_walk_any_2_macro(sub_8096270, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
+an_walk_any_2_macro(sub_80962B0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
+an_walk_any_2_macro(sub_80962F0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
+
+void sub_8096330(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(mapObject, sprite, direction, speed);
+ StartSpriteAnim(sprite, sub_80929DC(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(sprite, 0);
+}
+an_walk_any_2_macro(sub_8096368, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
+an_walk_any_2_macro(sub_80963A8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
+an_walk_any_2_macro(sub_80963E8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
+an_walk_any_2_macro(sub_8096428, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
+
+bool8 sub_8096468(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8097FA4(mapObject);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_809647C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8098044(mapObject->mapobj_unk_1B);
+ sprite->pos2.y = 0;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8096494(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sprite->pos2.y == 0)
+ {
+ sub_8098044(mapObject->mapobj_unk_1B);
+ sprite->data2 = 1;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return TRUE;
+}
+
+bool8 sub_80964BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ return TRUE;
+}
+
+void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->mapobj_bit_10)
+ {
+ sprite->animPaused = TRUE;
+ }
+}
+
+void sub_80964E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->mapobj_bit_11)
+ {
+ sprite->animPaused = FALSE;
+ mapObject->mapobj_bit_10 = FALSE;
+ mapObject->mapobj_bit_11 = FALSE;
+ }
+}
+
+void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8096530(mapObject, sprite);
+ npc_update_obj_anim_flag(mapObject, sprite);
+}
+
+static void sub_8096530(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u16 x;
+ u16 y;
+ u16 x2;
+ u16 y2;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+
+ mapObject->mapobj_bit_14 = FALSE;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+ x2 = graphicsInfo->width;
+ x2 += x;
+ y2 = y;
+ y2 += graphicsInfo->height;
+ if ((s16)x >= 0x100 || (s16)x2 < -0x10)
+ {
+ mapObject->mapobj_bit_14 = TRUE;
+ }
+ if ((s16)y >= 0xB0 || (s16)y2 < -0x10)
+ {
+ mapObject->mapobj_bit_14 = TRUE;
+ }
+}
+
+static void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ if (mapObject->mapobj_bit_13 || mapObject->mapobj_bit_14)
+ {
+ sprite->invisible = TRUE;
+ }
+}
diff --git a/src/field_screen.c b/src/field_screen.c
new file mode 100644
index 000000000..2d33d237f
--- /dev/null
+++ b/src/field_screen.c
@@ -0,0 +1,15 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+IWRAM_DATA u8 *gUnknown_03000F50;
+IWRAM_DATA u32 filler_03000f54;
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/field_special_scene.c b/src/field_special_scene.c
new file mode 100755
index 000000000..9c35a33da
--- /dev/null
+++ b/src/field_special_scene.c
@@ -0,0 +1,363 @@
+#include "global.h"
+#include "task.h"
+#include "sprite.h"
+#include "field_map_obj.h"
+#include "songs.h"
+#include "sound.h"
+#include "palette.h"
+#include "script.h"
+#include "vars.h"
+#include "event_data.h"
+#include "main.h"
+
+#define SECONDS(value) ((signed) (60.0 * value + 0.5))
+
+extern u8 GetSSTidalLocation(s8 *, s8 *, s16 *, s16 *); // should be in field_specials.h
+extern void warp1_set(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+extern bool8 sub_80D3340(u8, u8, u8);
+extern bool32 CountSSTidalStep(u16);
+extern bool8 exec_movement(u8, u8, u8, u8 *);
+extern void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
+extern void sp13E_warp_to_last_warp(void);
+extern void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
+extern void sub_80AF8B8(void);
+
+// porthole states
+enum
+{
+ INIT_PORTHOLE,
+ IDLE_CHECK,
+ EXECUTE_MOVEMENT,
+ EXIT_PORTHOLE,
+};
+
+extern void SetCameraPanning(s16 x, s16 y);
+extern void SetCameraPanningCallback(void ( *callback)());
+extern void InstallCameraPanAheadCallback();
+extern void pal_fill_black(void);
+extern void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatileId);
+extern void DrawWholeMapView();
+
+extern s8 gTruckCamera_HorizontalTable[];
+
+extern u8 gUnknown_0858E8AB[];
+extern u8 gUnknown_0858E8AD[];
+
+void Task_Truck3(u8);
+
+s16 GetTruckCameraBobbingY(int a1)
+{
+ if (!(a1 % 120))
+ return -1;
+ else if ((a1 % 10) <= 4)
+ return 1;
+
+ return 0;
+}
+
+s16 GetTruckBoxMovement(int a1) // for the box movement?
+{
+ if (!((a1 + 120) % 180))
+ return -1;
+
+ return 0;
+}
+
+// smh STILL BROKEN IN EMERALD
+void Task_Truck1(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ s16 cameraYpan;
+ s16 box1 = 0;
+ s16 box2 = 0;
+ s16 box3 = 0;
+ u8 mapNum, mapGroup;
+ register s16 zero asm("r4");
+
+ box1 = GetTruckBoxMovement(data[0] + 30) * 4; // top box.
+ sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, box1 + 3);
+ box2 = GetTruckBoxMovement(data[0]) * 2; // bottom left box.
+ sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, box2 - 3);
+ box3 = GetTruckBoxMovement(data[0]) * 4; // bottom right box.
+ mapNum = gSaveBlock1Ptr->location.mapNum;
+ mapGroup = gSaveBlock1Ptr->location.mapGroup;
+ zero = 0;
+ sub_808E82C(3, mapNum, mapGroup, -3, box3);
+
+ if (++data[0] == SECONDS(500)) // this will never run
+ data[0] = zero; // reset the timer if it gets stuck.
+
+ cameraYpan = GetTruckCameraBobbingY(data[0]);
+ SetCameraPanning(0, cameraYpan);
+}
+
+void Task_Truck2(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ s16 cameraYpan;
+ s16 cameraXpan;
+ s16 box1;
+ s16 box2;
+ s16 box3;
+
+ data[0]++;
+ data[2]++;
+
+ if (data[0] > 5)
+ {
+ data[0] = 0;
+ data[1]++;
+ }
+ if ((u16)data[1] == 19)
+ {
+ DestroyTask(taskId);
+ }
+ else
+ {
+ if (gTruckCamera_HorizontalTable[data[1]] == 2)
+ gTasks[taskId].func = Task_Truck3;
+
+ cameraXpan = gTruckCamera_HorizontalTable[data[1]];
+ cameraYpan = GetTruckCameraBobbingY(data[2]);
+ SetCameraPanning(cameraXpan, cameraYpan);
+ box1 = GetTruckBoxMovement(data[2] + 30) * 4;
+ sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
+ box2 = GetTruckBoxMovement(data[2]) * 2;
+ sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
+ box3 = GetTruckBoxMovement(data[2]) * 4;
+ sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
+ }
+}
+
+void Task_Truck3(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ s16 cameraXpan;
+ s16 cameraYpan;
+
+ data[0]++;
+
+ if (data[0] > 5)
+ {
+ data[0] = 0;
+ data[1]++;
+ }
+
+ if ((u16)data[1] == 19)
+ {
+ DestroyTask(taskId);
+ }
+ else
+ {
+ cameraXpan = gTruckCamera_HorizontalTable[data[1]];
+ cameraYpan = 0;
+ SetCameraPanning(cameraXpan, 0);
+ sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
+ sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
+ sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
+ }
+}
+
+void Task_HandleTruckSequence(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ /*
+ Each case has a timer which is handled with data[1], incrementing
+ until it reaches the if function's condition, which sets the next task up.
+ */
+ case 0:
+ data[1]++;
+ if (data[1] == SECONDS(1.5))
+ {
+ SetCameraPanningCallback(NULL);
+ data[1] = 0; // reset the timer.
+ data[2] = CreateTask(Task_Truck1, 0xA);
+ data[0] = 1; // run the next case.
+ PlaySE(SE_TRACK_MOVE);
+ }
+ break;
+ case 1:
+ data[1]++;
+ if (data[1] == SECONDS(2.5))
+ {
+ pal_fill_black();
+ data[1] = 0;
+ data[0] = 2;
+ }
+ break;
+ case 2:
+ data[1]++;
+ if (!gPaletteFade.active && data[1] > SECONDS(5))
+ {
+ data[1] = 0;
+ DestroyTask(data[2]);
+ data[3] = CreateTask(Task_Truck2, 0xA);
+ data[0] = 3;
+ PlaySE(SE_TRACK_STOP);
+ }
+ break;
+ case 3:
+ if (!gTasks[data[3]].isActive) // is Truck2 no longer active (is Truck3 active?)
+ {
+ InstallCameraPanAheadCallback();
+ data[1] = 0;
+ data[0] = 4;
+ }
+ break;
+ case 4:
+ data[1]++;
+ if (data[1] == 90)
+ {
+ PlaySE(SE_TRACK_HAIK);
+ data[1] = 0;
+ data[0] = 5;
+ }
+ break;
+ case 5:
+ data[1]++;
+ if (data[1] == 120)
+ {
+ MapGridSetMetatileIdAt(11, 8, 520);
+ MapGridSetMetatileIdAt(11, 9, 528);
+ MapGridSetMetatileIdAt(11, 10, 536);
+ DrawWholeMapView();
+ PlaySE(SE_TRACK_DOOR);
+ DestroyTask(taskId);
+ ScriptContext2_Disable();
+ }
+ break;
+ }
+}
+
+void ExecuteTruckSequence(void)
+{
+ MapGridSetMetatileIdAt(11, 8, 525);
+ MapGridSetMetatileIdAt(11, 9, 533);
+ MapGridSetMetatileIdAt(11, 10, 541);
+ DrawWholeMapView();
+ ScriptContext2_Enable();
+ CpuFastFill(0, gPlttBufferFaded, 0x400);
+ CreateTask(Task_HandleTruckSequence, 0xA);
+}
+
+void EndTruckSequence(u8 taskId)
+{
+ if (!FuncIsActiveTask(Task_HandleTruckSequence))
+ {
+ sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
+ sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
+ sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
+ }
+}
+
+bool8 sub_80FB59C(void)
+{
+ s8 mapGroup, mapNum;
+ s16 x, y;
+
+ if (GetSSTidalLocation(&mapGroup, &mapNum, &x, &y))
+ {
+ return FALSE;
+ }
+ else
+ {
+ warp1_set(mapGroup, mapNum, -1, x, y);
+ return TRUE;
+ }
+}
+
+void Task_HandlePorthole(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ u16 *var = GetVarPointer(VAR_PORTHOLE);
+ struct WarpData *location = &gSaveBlock1Ptr->location;
+
+ switch (data[0])
+ {
+ case INIT_PORTHOLE: // finish fading before making porthole finish.
+ if (!gPaletteFade.active)
+ {
+ data[1] = 0;
+ data[0] = EXECUTE_MOVEMENT; // execute movement before checking if should be exited. strange?
+ }
+ break;
+ case IDLE_CHECK: // idle and move.
+ if (gMain.newKeys & A_BUTTON)
+ data[1] = 1;
+ if (!sub_80D3340(0xFF, location->mapNum, location->mapGroup))
+ return;
+ if (CountSSTidalStep(1) == TRUE)
+ {
+ if (*var == 2)
+ *var = 9;
+ else
+ *var = 10;
+ data[0] = 3;
+ return;
+ }
+ data[0] = 2;
+ case EXECUTE_MOVEMENT: // execute movement.
+ if (data[1])
+ {
+ data[0] = EXIT_PORTHOLE; // exit porthole.
+ return;
+ }
+ // run this once.
+ if (*var == 2) // which direction?
+ {
+ exec_movement(0xFF, location->mapNum, location->mapGroup, gUnknown_0858E8AB);
+ data[0] = IDLE_CHECK; // run case 1.
+ }
+ else
+ {
+ exec_movement(0xFF, location->mapNum, location->mapGroup, gUnknown_0858E8AD);
+ data[0] = IDLE_CHECK; // run case 1.
+ }
+ break;
+ case EXIT_PORTHOLE: // exit porthole.
+ FlagReset(0x4001);
+ FlagReset(0x4000);
+ copy_saved_warp2_bank_and_enter_x_to_warp1(0);
+ sp13E_warp_to_last_warp();
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void sub_80FB6EC(void)
+{
+ u8 spriteId = AddPseudoFieldObject(0x8C, SpriteCallbackDummy, 112, 80, 0);
+
+ gSprites[spriteId].coordOffsetEnabled = FALSE;
+
+ if (VarGet(0x40B4) == 2)
+ {
+ StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(4));
+ }
+ else
+ {
+ StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(3));
+ }
+}
+
+void sub_80FB768(void)
+{
+ sub_80FB6EC();
+ gMapObjects[gPlayerAvatar.mapObjectId].mapobj_bit_13 = TRUE;
+ pal_fill_black();
+ CreateTask(Task_HandlePorthole, 80);
+ ScriptContext2_Enable();
+}
+
+void sub_80FB7A4(void)
+{
+ FlagSet(SYS_CRUISE_MODE);
+ FlagSet(0x4001);
+ FlagSet(0x4000);
+ saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
+ sub_80FB59C();
+ sub_80AF8B8();
+}
diff --git a/src/fldeff_cut.c b/src/fldeff_cut.c
new file mode 100644
index 000000000..9929dd6f9
--- /dev/null
+++ b/src/fldeff_cut.c
@@ -0,0 +1,19 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+IWRAM_DATA u8 gUnknown_03001100;
+IWRAM_DATA u8 gUnknown_03001101;
+IWRAM_DATA u8 gUnknown_03001102;
+IWRAM_DATA u32 fldeff_cut_unused_03001104;
+IWRAM_DATA u8 gUnknown_03001108[25];
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/gpu_regs.c b/src/gpu_regs.c
index be1f153d4..805f23b48 100644
--- a/src/gpu_regs.c
+++ b/src/gpu_regs.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "gpu_regs.h"
#define GPU_REG_BUF_SIZE 0x60
@@ -14,14 +15,15 @@ static bool8 sShouldSyncRegIE;
static u16 sRegIE;
static void CopyBufferedValueToGpuReg(u8 regOffset);
-static void SyncRegIE();
+static void SyncRegIE(void);
static void UpdateRegDispstatIntrBits(u16 regIE);
-void InitGpuRegManager()
+void InitGpuRegManager(void)
{
s32 i;
- for (i = 0; i < GPU_REG_BUF_SIZE; i++) {
+ for (i = 0; i < GPU_REG_BUF_SIZE; i++)
+ {
sGpuRegBuffer[i] = 0;
sGpuRegWaitingList[i] = EMPTY_SLOT;
}
@@ -33,20 +35,25 @@ void InitGpuRegManager()
static void CopyBufferedValueToGpuReg(u8 regOffset)
{
- if (regOffset == REG_OFFSET_DISPSTAT) {
+ if (regOffset == REG_OFFSET_DISPSTAT)
+ {
REG_DISPSTAT &= ~(DISPSTAT_HBLANK_INTR | DISPSTAT_VBLANK_INTR);
REG_DISPSTAT |= GPU_REG_BUF(REG_OFFSET_DISPSTAT);
- } else {
+ }
+ else
+ {
GPU_REG(regOffset) = GPU_REG_BUF(regOffset);
}
}
-void CopyBufferedValuesToGpuRegs()
+void CopyBufferedValuesToGpuRegs(void)
{
- if (!sGpuRegBufferLocked) {
+ if (!sGpuRegBufferLocked)
+ {
s32 i;
- for (i = 0; i < GPU_REG_BUF_SIZE; i++) {
+ for (i = 0; i < GPU_REG_BUF_SIZE; i++)
+ {
u8 regOffset = sGpuRegWaitingList[i];
if (regOffset == EMPTY_SLOT)
return;
@@ -135,7 +142,7 @@ void ClearGpuRegBits(u8 regOffset, u16 mask)
SetGpuReg(regOffset, regValue & ~mask);
}
-static void SyncRegIE()
+static void SyncRegIE(void)
{
if (sShouldSyncRegIE) {
u16 temp = REG_IME;
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
new file mode 100644
index 000000000..d9fd40b84
--- /dev/null
+++ b/src/hall_of_fame.c
@@ -0,0 +1,4 @@
+#include "global.h"
+#include "hall_of_fame.h"
+
+
diff --git a/src/item.c b/src/item.c
index 4ad70e11f..0114676b6 100644
--- a/src/item.c
+++ b/src/item.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "item.h"
+#include "items.h"
#include "string_util.h"
#include "text.h"
#include "event_data.h"
@@ -7,9 +8,9 @@
extern void ApplyNewEncyprtionKeyToHword(u16* hword, u32 newKey);
extern bool8 InBattlePyramid(void);
-extern const u8 gOtherText_PokeBalls[];
-extern const u8 gOtherText_Berries[];
-extern const u8 gOtherText_Berry[];
+extern const u8 gText_PokeBalls[];
+extern const u8 gText_Berries[];
+extern const u8 gText_Berry[];
extern const u8 gUnknown_085897E4[][28]; // not sure what this one is
bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
@@ -86,12 +87,12 @@ void CopyItemName(u16 itemId, u8 *string)
void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity)
{
- if (itemId == 4)
+ if (itemId == ITEM_POKE_BALL)
{
if (quantity < 2)
- StringCopy(string, ItemId_GetItem(4)->name);
+ StringCopy(string, ItemId_GetItem(ITEM_POKE_BALL)->name);
else
- StringCopy(string, gOtherText_PokeBalls);
+ StringCopy(string, gText_PokeBalls);
}
else
{
@@ -108,9 +109,9 @@ void GetBerryCountString(u8* dst, const u8* berryName, u32 quantity)
u8* txtPtr;
if (quantity < 2)
- berryString = gOtherText_Berry;
+ berryString = gText_Berry;
else
- berryString = gOtherText_Berries;
+ berryString = gText_Berries;
txtPtr = StringCopy(dst, berryName);
*txtPtr = CHAR_SPACE;
StringCopy(txtPtr + 1, berryString);
diff --git a/src/lilycove_lady.c b/src/lilycove_lady.c
new file mode 100644
index 000000000..9f38824f9
--- /dev/null
+++ b/src/lilycove_lady.c
@@ -0,0 +1,1101 @@
+//
+// Created by Scott Norton on 9/19/17.
+//
+
+#include "global.h"
+#include "main.h"
+#include "rom4.h"
+#include "rom6.h"
+#include "event_data.h"
+#include "script.h"
+#include "rng.h"
+#include "string_util.h"
+#include "item.h"
+#include "items.h"
+#include "item_menu.h"
+#include "text.h"
+#include "easy_chat.h"
+#include "lilycove_lady.h"
+
+static void SetLilycoveQuizLady(void);
+static void SetLilycoveFavourLady(void);
+static void SetLilycoveContestLady(void);
+static void sub_818E004(void);
+static void sub_818DBC4(void);
+static void sub_818E674(void);
+static u8 sub_818E13C(void);
+static bool8 sub_818E1F4(void);
+static u8 sub_818E258(const u8 *);
+
+extern const u8 gText_Lady2[];
+
+static const u16 gUnknown_0860B074[] = {
+ 0x62, 0xcb, 0xdc, 0xcc, 0xd1
+};
+static const u16 gUnknown_0860B07E[] = {
+ 0x1a, 0x14, 0x0a
+};
+
+static const u16 Unknown_0860B084[] = {
+ 0x101b, 0x1623, 0x1812, 0x102c, 0x020e, 0x0c03, 0x1a0b, 0x0210, 0x020d
+};
+
+static const u16 Unknown_0860B096[] = {
+ 0x101b, 0x1013, 0x1020, 0x1a0f, 0x020c, 0x0c03, 0x0211, 0x0203, 0x0400
+};
+
+static const u16 Unknown_0860B0A8[] = {
+ 0x0e0f, 0x1018, 0x020e, 0x0204, 0x0c03, 0xffff, 0x0212, 0x0451, 0x0463
+};
+
+static const u16 Unknown_0860B0BA[] = {
+ 0x101b, 0x100b, 0x0e0d, 0x141a, 0x181d, 0x0c03, 0x141e, 0x1a26, 0x1823
+};
+
+static const u16 Unknown_0860B0CC[] = {
+ 0x101b, 0x181d, 0x1018, 0x0a02, 0x2014, 0x0c03, 0x0208, 0x1824, 0x181c
+};
+
+static const u16 Unknown_0860B0DE[] = {
+ 0x101b, 0x1000, 0x1c19, 0x265d, 0x0c03, 0xffff, 0x0447, 0x045d, 0x042c
+};
+
+static const u16 Unknown_0860B0F0[] = {
+ 0x101b, 0x1034, 0x1e11, 0x100b, 0x1a08, 0x0c03, 0x044b, 0x0446, 0x040a
+};
+
+static const u16 Unknown_0860B102[] = {
+ 0x101b, 0x1000, 0x274f, 0x0626, 0x0c03, 0xffff, 0x0442, 0x0411, 0x0450
+};
+
+static const u16 Unknown_0860B114[] = {
+ 0x101b, 0x1000, 0x1c19, 0x043c, 0x0c03, 0xffff, 0x0421, 0x0464, 0x0435
+};
+
+static const u16 Unknown_0860B126[] = {
+ 0x101b, 0x1203, 0x1030, 0x0207, 0x0c03, 0xffff, 0x0210, 0x020e, 0x020d
+};
+
+static const u16 Unknown_0860B138[] = {
+ 0x101b, 0x1623, 0x0a05, 0x020e, 0x0c03, 0xffff, 0x1a25, 0x181a, 0x181b
+};
+
+static const u16 Unknown_0860B14A[] = {
+ 0x101b, 0x1823, 0x1603, 0x0a02, 0x1812, 0x0c03, 0x1a15, 0x1a23, 0x181b
+};
+
+static const u16 Unknown_0860B15C[] = {
+ 0x1020, 0x020e, 0x1010, 0x1043, 0x1e0f, 0x0c03, 0x181c, 0x1a24, 0x1816
+};
+
+static const u16 Unknown_0860B16E[] = {
+ 0x0446, 0x100b, 0x0620, 0x061c, 0x101b, 0x0c03, 0x0420, 0x0426, 0xffff
+};
+
+static const u16 Unknown_0860B180[] = {
+ 0x0400, 0x100b, 0x0639, 0x061c, 0x101b, 0x0c03, 0x040e, 0x0410, 0xffff
+};
+
+static const u16 Unknown_0860B192[] = {
+ 0x041f, 0x100b, 0x0639, 0x061c, 0x101b, 0x0c03, 0x0445, 0x0400, 0xffff
+};
+
+static const u16 *const gUnknown_0860B1A4[] = {
+ Unknown_0860B084,
+ Unknown_0860B096,
+ Unknown_0860B0A8,
+ Unknown_0860B0BA,
+ Unknown_0860B0CC,
+ Unknown_0860B0DE,
+ Unknown_0860B0F0,
+ Unknown_0860B102,
+ Unknown_0860B114,
+ Unknown_0860B126,
+ Unknown_0860B138,
+ Unknown_0860B14A,
+ Unknown_0860B15C,
+ Unknown_0860B16E,
+ Unknown_0860B180,
+ Unknown_0860B192
+};
+
+static const u16 gUnknown_0860B1E4[] = {
+ 0x0210, 0x0400, 0x0212, 0x1a26, 0x0208, 0x045d, 0x040a, 0x0411, 0x0464, 0x020e, 0x1a25, 0x181b, 0x1a24, 0x0420, 0x0410, 0x0400
+};
+
+static const u16 gUnknown_0860B204[] = {
+ 0x007b, 0x007f, 0x0081, 0x0023, 0x0023, 0x0023, 0x00a5, 0x00a7, 0x00a6, 0x000b, 0x012f, 0x006b, 0x006d, 0x0044, 0x0044, 0x000c
+};
+
+extern const u8 gUnknown_085EEB83[];
+extern const u8 gUnknown_085EEB8C[];
+extern const u8 gUnknown_085EEB95[];
+extern const u8 gUnknown_085EEB9E[];
+extern const u8 gUnknown_085EEBA4[];
+extern const u8 gUnknown_085EEBAB[];
+
+static const u8 *const gUnknown_0860B224[] = {
+ gUnknown_085EEB83,
+ gUnknown_085EEB8C,
+ gUnknown_085EEB95,
+ gUnknown_085EEB9E,
+ gUnknown_085EEBA4,
+ gUnknown_085EEBAB
+};
+
+static const u16 Unknown_0860B23C[] = {
+ 0x0056, 0x0053, 0x0054, 0x000e, 0x0012, 0x000f, 0x00a7, 0x0011, 0x0010, 0x0018, 0x0019, 0x001e, 0x0000
+};
+
+static const u16 Unknown_0860B256[] = {
+ 0x0051, 0x006a, 0x006b, 0x00cc, 0x00c2, 0x002f, 0x0067, 0x0068, 0x0087, 0x0089, 0x008b, 0x009d, 0x00a0, 0x00a5, 0x0004, 0x0002, 0x0000
+};
+
+static const u16 Unknown_0860B278[] = {
+ 0x0021, 0x000d, 0x001a, 0x001b, 0x001c, 0x00cc, 0x00ca, 0x0026, 0x0086, 0x0096, 0x0097, 0x009a, 0x00a2, 0x00a6, 0x0000
+};
+
+static const u16 Unknown_0860B296[] = {
+ 0x0020, 0x004d, 0x004b, 0x004c, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x006e, 0x005d, 0x006c, 0x006d, 0x006a, 0x006b, 0x00d6, 0x00bc, 0x00b3, 0x000b, 0x000c, 0x0000
+};
+
+static const u16 Unknown_0860B2C0[] = {
+ 0x001f, 0x0013, 0x0014, 0x004a, 0x004e, 0x0049, 0x00a5, 0x00c8, 0x0067, 0x006f, 0x0000
+};
+
+static const u16 Unknown_0860B2D6[] = {
+ 0x00b7, 0x00d3, 0x00d2, 0x00d8, 0x009e, 0x00a6, 0x00ab, 0x00aa, 0x006c, 0x006d, 0x0000
+};
+
+static const u16 *const gUnknown_0860B2EC[] = {
+ Unknown_0860B23C,
+ Unknown_0860B256,
+ Unknown_0860B278,
+ Unknown_0860B296,
+ Unknown_0860B2C0,
+ Unknown_0860B2D6
+};
+
+static const u16 gUnknown_0860B304[] = {
+ 0x0b, 0x6e, 0x40, 0x6f, 0x44, 0x47
+};
+
+extern const u8 gUnknown_085EEB2B[];
+extern const u8 gUnknown_085EEB34[];
+extern const u8 gUnknown_085EEB3A[];
+extern const u8 gUnknown_085EEB41[];
+extern const u8 gUnknown_085EEB4A[];
+extern const u8 gUnknown_085EEB51[];
+extern const u8 gUnknown_085EEB5A[];
+extern const u8 gUnknown_085EEB61[];
+extern const u8 gUnknown_085EEB6A[];
+extern const u8 gUnknown_085EEB74[];
+extern const u8 gUnknown_085EADA4[];
+extern const u8 gUnknown_085EADB5[];
+extern const u8 gUnknown_085EADC4[];
+extern const u8 gUnknown_085EADD5[];
+extern const u8 gUnknown_085EADE7[];
+
+static const u8 *const gUnknown_0860B310[] = {
+ gUnknown_085EEB2B,
+ gUnknown_085EEB34,
+ gUnknown_085EEB3A,
+ gUnknown_085EEB41,
+ gUnknown_085EEB4A
+};
+static const u8 *const gUnknown_0860B324[] = {
+ gUnknown_085EEB51,
+ gUnknown_085EEB5A,
+ gUnknown_085EEB61,
+ gUnknown_085EEB6A,
+ gUnknown_085EEB74
+};
+static const u8 *const gUnknown_0860B338[] = {
+ gUnknown_085EADA4,
+ gUnknown_085EADB5,
+ gUnknown_085EADC4,
+ gUnknown_085EADD5,
+ gUnknown_085EADE7
+};
+
+static const u16 gUnknown_0860B34C[] = {
+ 0x0120, 0x013b, 0x011e, 0x013d, 0x0019
+};
+
+static EWRAM_DATA struct LilycoveLadyFavour *gUnknown_0203CD64 = NULL;
+static EWRAM_DATA struct LilycoveLadyQuiz *gUnknown_0203CD68 = NULL;
+static EWRAM_DATA struct LilycoveLadyContest *gUnknown_0203CD6C = NULL;
+
+extern EWRAM_DATA u16 gScriptItemId;
+
+u8 GetLilycoveLadyId(void)
+{
+ return gSaveBlock1Ptr->lilycoveLady.id;
+}
+
+void sub_818D9C0(void)
+{
+ LilycoveLady *lilycoveLady;
+
+ VarSet(VAR_0x4010, gUnknown_0860B07E[GetLilycoveLadyId()]);
+ if (GetLilycoveLadyId() == LILYCOVE_LADY_CONTEST)
+ {
+ lilycoveLady = &gSaveBlock1Ptr->lilycoveLady;
+ VarSet(VAR_0x4011, gUnknown_0860B074[lilycoveLady->contest.category]);
+ gScriptResult = TRUE;
+ }
+ else
+ {
+ gScriptResult = FALSE;
+ }
+}
+
+void SetLilycoveLady(void)
+{
+ u16 id;
+
+ id = ((gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0]);
+ id %= 6;
+ id >>= 1;
+ switch (id)
+ {
+ case LILYCOVE_LADY_QUIZ:
+ SetLilycoveQuizLady();
+ break;
+ case LILYCOVE_LADY_FAVOUR:
+ SetLilycoveFavourLady();
+ break;
+ case LILYCOVE_LADY_CONTEST:
+ SetLilycoveContestLady();
+ break;
+ }
+}
+
+void sub_818DA78(void)
+{
+ switch (GetLilycoveLadyId())
+ {
+ case LILYCOVE_LADY_QUIZ:
+ sub_818E004();
+ break;
+ case LILYCOVE_LADY_FAVOUR:
+ sub_818DBC4();
+ break;
+ case LILYCOVE_LADY_CONTEST:
+ sub_818E674();
+ break;
+ }
+}
+
+void SetLilycoveLadyRandomly(void)
+{
+ u8 id;
+
+ id = Random() % 3;
+ switch (id)
+ {
+ case LILYCOVE_LADY_QUIZ:
+ SetLilycoveQuizLady();
+ break;
+ case LILYCOVE_LADY_FAVOUR:
+ SetLilycoveFavourLady();
+ break;
+ case LILYCOVE_LADY_CONTEST:
+ SetLilycoveContestLady();
+ break;
+ }
+}
+
+void sub_818DAEC(void)
+{
+ gScriptResult = GetLilycoveLadyId();
+}
+
+static u8 sub_818DB04(const u16 *data)
+{
+ u8 len;
+
+ for (len = 0; *data != 0; len ++, data ++);
+ return len;
+}
+
+static void sub_818DB20(void)
+{
+ u8 size;
+ u8 idx;
+
+ gUnknown_0203CD64->unk_00c = Random() % 6;
+ size = sub_818DB04(gUnknown_0860B2EC[gUnknown_0203CD64->unk_00c]);
+ idx = Random() % size;
+ gUnknown_0203CD64->unk_010 = gUnknown_0860B2EC[gUnknown_0203CD64->unk_00c][idx];
+}
+
+static void SetLilycoveFavourLady(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ gUnknown_0203CD64->id = LILYCOVE_LADY_FAVOUR;
+ gUnknown_0203CD64->phase = 0;
+ gUnknown_0203CD64->playerName[0] = EOS;
+ gUnknown_0203CD64->unk_002 = 0;
+ gUnknown_0203CD64->unk_003= 0;
+ gUnknown_0203CD64->itemId = ITEM_NONE;
+ gUnknown_0203CD64->language = gGameLanguage;
+ sub_818DB20();
+}
+
+static void sub_818DBC4(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ gUnknown_0203CD64->id = LILYCOVE_LADY_FAVOUR;
+ gUnknown_0203CD64->phase = 0;
+}
+
+u8 sub_818DBE8(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ if (gUnknown_0203CD64->phase == 2)
+ {
+ return 2;
+ }
+ else if (gUnknown_0203CD64->phase == 1)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+static const u8 *sub_818DC1C(u8 idx)
+{
+ return gUnknown_0860B224[idx];
+}
+
+void sub_818DC2C(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ StringCopy(gStringVar1, sub_818DC1C(gUnknown_0203CD64->unk_00c));
+}
+
+bool8 sub_818DC60(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ if (gUnknown_0203CD64->playerName[0] != EOS)
+ {
+ StringCopy7(gStringVar3, gUnknown_0203CD64->playerName);
+ ConvertInternationalString(gStringVar3, gUnknown_0203CD64->language);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void sub_818DCAC(u8 *dest, u16 itemId)
+{
+ StringCopy(dest, ItemId_GetItem(itemId)->name);
+}
+
+void sub_818DCC8(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ sub_818DCAC(gStringVar2, gUnknown_0203CD64->itemId);
+}
+
+static void sub_818DCF4(const u8 *src, u8 *dest)
+{
+ memset(dest, 0xFF, 8);
+ StringCopy7(dest, src);
+}
+
+void sub_818DD14(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ sub_818DCF4(gUnknown_0203CD64->playerName, gStringVar3);
+ ConvertInternationalString(gStringVar3, gUnknown_0203CD64->language);
+}
+
+bool8 sub_818DD54(void)
+{
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ return gUnknown_0203CD64->unk_002 ? TRUE : FALSE;
+}
+
+void sub_818DD78(void)
+{
+ sub_81AAC50();
+}
+
+static bool8 sub_818DD84(u16 itemId)
+{
+ u8 len;
+ u8 i;
+ bool8 response;
+
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ len = sub_818DB04(gUnknown_0860B2EC[gUnknown_0203CD64->unk_00c]);
+ gUnknown_0203CD64->phase = 1;
+ sub_818DCAC(gStringVar2, itemId);
+ gUnknown_0203CD64->itemId = itemId;
+ sub_818DCF4(gSaveBlock2Ptr->playerName, gUnknown_0203CD64->playerName);
+ gUnknown_0203CD64->language = gGameLanguage;
+ response = FALSE;
+ for (i = 0; i < len; i ++)
+ {
+ if (gUnknown_0860B2EC[gUnknown_0203CD64->unk_00c][i] == itemId)
+ {
+ response = TRUE;
+ gUnknown_0203CD64->unk_003 ++;
+ gUnknown_0203CD64->unk_002 = 1;
+ if (gUnknown_0203CD64->unk_010 == itemId)
+ {
+ gUnknown_0203CD64->unk_003 = 5;
+ }
+ break;
+ }
+ gUnknown_0203CD64->unk_002 = 0;
+ }
+ return response;
+}
+
+bool8 sub_818DE44(void)
+{
+ return sub_818DD84(gScriptItemId);
+}
+
+bool8 sub_818DE5C(void)
+{
+ u8 checkval;
+
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ checkval = gUnknown_0203CD64->unk_003;
+ return checkval < 5 ? FALSE : TRUE;
+}
+
+static void sub_818DE88(u16 itemId)
+{
+ sub_818DCAC(gStringVar2, itemId);
+}
+
+u16 sub_818DEA0(void)
+{
+ u16 itemId;
+
+ gUnknown_0203CD64 = &gSaveBlock1Ptr->lilycoveLady.favour;
+ itemId = gUnknown_0860B304[gUnknown_0203CD64->unk_00c];
+ sub_818DE88(itemId);
+ gUnknown_0203CD64->phase = 2;
+ return itemId;
+}
+
+void sub_818DEDC(void)
+{
+ SetLilycoveFavourLady();
+ gUnknown_0203CD64->phase = 1;
+}
+
+void sub_818DEF4(void)
+{
+ EnableBothScriptContexts();
+}
+
+static void sub_818DF00(void)
+{
+ u8 v0;
+ u8 i;
+
+ v0 = Random() % 16;
+ for (i = 0; i < 9; i ++)
+ {
+ gUnknown_0203CD68->unk_002[i] = gUnknown_0860B1A4[v0][i];
+ }
+ gUnknown_0203CD68->unk_014 = gUnknown_0860B1E4[v0];
+ gUnknown_0203CD68->itemId = gUnknown_0860B204[v0];
+ gUnknown_0203CD68->unk_02b = v0;
+ gUnknown_0203CD68->playerName[0] = EOS;
+}
+
+static void SetLilycoveQuizLady(void)
+{
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->id = LILYCOVE_LADY_QUIZ;
+ gUnknown_0203CD68->phase = 0;
+ for (i = 0; i < 9; i ++)
+ {
+ gUnknown_0203CD68->unk_002[i] = -1;
+ }
+ gUnknown_0203CD68->unk_014 = -1;
+ gUnknown_0203CD68->unk_016 = -1;
+ for (i = 0; i < 4; i ++)
+ {
+ gUnknown_0203CD68->playerTrainerId[i] = 0;
+ }
+ gUnknown_0203CD68->itemId = ITEM_NONE;
+ gUnknown_0203CD68->unk_02a = 0;
+ gUnknown_0203CD68->unk_02c = 0x10;
+ gUnknown_0203CD68->language = gGameLanguage;
+ sub_818DF00();
+}
+
+static void sub_818E004(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->id = LILYCOVE_LADY_QUIZ;
+ gUnknown_0203CD68->phase = 0;
+ gUnknown_0203CD68->unk_02a = 0;
+ gUnknown_0203CD68->unk_016 = -1;
+}
+
+u8 sub_818E038(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (gUnknown_0203CD68->phase == 2)
+ {
+ return 2;
+ }
+ else if (gUnknown_0203CD68->phase == 1)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+u8 sub_818E06C(void)
+{
+ int i;
+ int j;
+ u8 rv;
+ struct LilycoveLadyQuiz *quiz;
+
+ quiz = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (sub_811F8D8(quiz->unk_014) == 0)
+ {
+ i = quiz->unk_02b;
+ do
+ {
+ if (++ i >= 16)
+ {
+ i = 0;
+ }
+ } while (sub_811F8D8(gUnknown_0860B1E4[i]) == 0);
+ for (j = 0; j < 9; j ++)
+ {
+ quiz->unk_002[j] = gUnknown_0860B1A4[i][j];
+ }
+ quiz->unk_014 = gUnknown_0860B1E4[i];
+ quiz->itemId = gUnknown_0860B204[i];
+ quiz->unk_02b = i;
+ quiz->playerName[0] = EOS;
+ }
+ rv = sub_818E13C();
+ if (rv == 0)
+ {
+ return 2;
+ }
+ else if (rv == 2 || sub_818E1F4())
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+#ifdef NONMATCHING
+static u8 sub_818E13C(void)
+{
+ u8 retval;
+ u8 len;
+ u8 i;
+
+ retval = 1;
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (gUnknown_0203CD68->playerName[0] == EOS)
+ {
+ StringCopy7(gStringVar1, gText_Lady2);
+ retval = 0;
+ }
+ else
+ {
+ StringCopy7(gStringVar1, gUnknown_0203CD68->playerName);
+ ConvertInternationalString(gStringVar1, gUnknown_0203CD68->language);
+ len = sub_818E258(gUnknown_0203CD68->playerName);
+ if (len == sub_818E258(gSaveBlock2Ptr->playerName))
+ {
+ for (i = 0; i < len; i ++)
+ {
+ if (gUnknown_0203CD68->playerName[i] != gSaveBlock2Ptr->playerName[i])
+ {
+ retval = 2;
+ break;
+ }
+ }
+ }
+
+ }
+ return retval;
+}
+#else
+__attribute__((naked)) static u8 sub_818E13C(void)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmovs r7, 0x1\n"
+ "\tldr r5, =gUnknown_0203CD68\n"
+ "\tldr r0, =gSaveBlock1Ptr\n"
+ "\tldr r1, [r0]\n"
+ "\tldr r2, =0x00003b58\n"
+ "\tadds r0, r1, r2\n"
+ "\tstr r0, [r5]\n"
+ "\tldrb r0, [r0, 0x18]\n"
+ "\tcmp r0, 0xFF\n"
+ "\tbne _0818E174\n"
+ "\tldr r0, =gStringVar1\n"
+ "\tldr r1, =gText_Lady2\n"
+ "\tbl StringCopy7\n"
+ "\tmovs r7, 0\n"
+ "\tb _0818E1DC\n"
+ "\t.pool\n"
+ "_0818E174:\n"
+ "\tldr r4, =gStringVar1\n"
+ "\tldr r0, =0x00003b70\n"
+ "\tadds r1, r0\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl StringCopy7\n"
+ "\tldr r0, [r5]\n"
+ "\tadds r0, 0x2D\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl ConvertInternationalString\n"
+ "\tldr r0, [r5]\n"
+ "\tadds r0, 0x18\n"
+ "\tbl sub_818E258\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r4, r0, 24\n"
+ "\tldr r6, =gSaveBlock2Ptr\n"
+ "\tldr r0, [r6]\n"
+ "\tbl sub_818E258\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tcmp r4, r0\n"
+ "\tbne _0818E1DC\n"
+ "\tldr r0, [r5]\n"
+ "\tmovs r2, 0\n"
+ "\tcmp r2, r4\n"
+ "\tbcs _0818E1DC\n"
+ "\tldr r1, [r6]\n"
+ "\tldrb r0, [r0, 0x18]\n"
+ "\tldrb r1, [r1]\n"
+ "\tcmp r0, r1\n"
+ "\tbne _0818E1DA\n"
+ "_0818E1BA:\n"
+ "\tadds r0, r2, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r2, r0, 24\n"
+ "\tcmp r2, r4\n"
+ "\tbcs _0818E1DC\n"
+ "\tldr r0, =gUnknown_0203CD68\n"
+ "\tldr r1, [r0]\n"
+ "\tadds r1, 0x18\n"
+ "\tadds r1, r2\n"
+ "\tldr r0, =gSaveBlock2Ptr\n"
+ "\tldr r0, [r0]\n"
+ "\tadds r0, r2\n"
+ "\tldrb r1, [r1]\n"
+ "\tldrb r0, [r0]\n"
+ "\tcmp r1, r0\n"
+ "\tbeq _0818E1BA\n"
+ "_0818E1DA:\n"
+ "\tmovs r7, 0x2\n"
+ "_0818E1DC:\n"
+ "\tadds r0, r7, 0\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r1}\n"
+ "\tbx r1\n"
+ "\t.pool");
+}
+#endif
+
+static u8 sub_818E1F4(void)
+{
+ bool8 response;
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ response = FALSE;
+ for (i = 0; i < 4; i ++)
+ {
+ if (gUnknown_0203CD68->playerTrainerId[i] != gSaveBlock2Ptr->playerTrainerId[i])
+ {
+ response = TRUE;
+ break;
+ }
+ }
+ return response;
+}
+
+static u8 sub_818E258(const u8 *str)
+{
+ u8 len;
+ const u8 *ptr;
+
+ for (len = 0, ptr = str; *ptr != EOS; len ++, ptr ++);
+ return len;
+}
+
+void sub_818E274(void)
+{
+ StringCopy(gStringVar1, ItemId_GetItem(gUnknown_0203CD68->itemId)->name);
+}
+
+bool8 sub_818E298(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (!sub_818E13C())
+ {
+ gUnknown_0203CD68->language = gGameLanguage;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 sub_818E2D8(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ return gUnknown_0203CD68->unk_02a;
+}
+
+void sub_818E2FC(void)
+{
+ easy_chat_input_maybe();
+}
+
+bool8 sub_818E308(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ CopyEasyChatWord(gStringVar1, gUnknown_0203CD68->unk_014);
+ CopyEasyChatWord(gStringVar2, gUnknown_0203CD68->unk_016);
+ return StringCompare(gStringVar1, gStringVar2) ? FALSE : TRUE;
+}
+
+void sub_818E358(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gSpecialVar_0x8005 = gUnknown_0203CD68->itemId;
+}
+
+void sub_818E37C(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->phase = 1;
+}
+
+void sub_818E39C(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->phase = 2;
+}
+
+void sub_818E3BC(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->unk_016 = -1;
+}
+
+void sub_818E3E0(void)
+{
+ sub_81AAC70();
+}
+
+void sub_818E3EC(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (sub_818E298())
+ {
+ gUnknown_0203CD68->unk_02c = gUnknown_0203CD68->unk_02b;
+ }
+ else
+ {
+ gUnknown_0203CD68->unk_02c = 0x10;
+ }
+ sub_818DF00();
+}
+
+void sub_818E430(void)
+{
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ for (i = 0; i < 9; i ++)
+ {
+ gUnknown_0203CD68->unk_002[i] = -1;
+ }
+ gUnknown_0203CD68->unk_014 = -1;
+}
+
+void sub_818E47C(void)
+{
+ gSpecialVar_0x8004 = 0x11;
+ easy_chat_input_maybe();
+}
+
+void sub_818E490(void)
+{
+ RemoveBagItem(gScriptItemId, 1);
+}
+
+void sub_818E4A4(void)
+{
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->itemId = gScriptItemId;
+ for (i = 0; i < 4; i ++)
+ {
+ gUnknown_0203CD68->playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
+ }
+ StringCopy7(gUnknown_0203CD68->playerName, gSaveBlock2Ptr->playerName);
+ gUnknown_0203CD68->language = gGameLanguage;
+}
+
+void sub_818E510(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ gUnknown_0203CD68->unk_02a = 1;
+}
+
+void sub_818E538(void)
+{
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ CopyEasyChatWord(gStringVar3, gUnknown_0203CD68->unk_014);
+}
+
+void sub_818E564(void)
+{
+ EnableBothScriptContexts();
+}
+
+void sub_818E570(const struct LilycoveLadyQuiz *quiz)
+{
+ u8 i;
+
+ gUnknown_0203CD68 = &gSaveBlock1Ptr->lilycoveLady.quiz;
+ if (quiz->unk_02c < 16 && gUnknown_0203CD68->id == LILYCOVE_LADY_QUIZ)
+ {
+ for (i = 0; i < 4; i ++)
+ {
+ if (quiz->unk_02c != gUnknown_0203CD68->unk_02b)
+ {
+ break;
+ }
+ gUnknown_0203CD68->unk_02b = Random() % 16;
+ }
+ if (quiz->unk_02c == gUnknown_0203CD68->unk_02b)
+ {
+ gUnknown_0203CD68->unk_02b = (gUnknown_0203CD68->unk_02b + 1) % 16;
+ }
+ gUnknown_0203CD68->unk_02c = quiz->unk_02c;
+ }
+}
+
+static void sub_818E604(void)
+{
+ gUnknown_0203CD6C->playerName[0] = EOS;
+ gUnknown_0203CD6C->fave_pkblk = 0;
+ gUnknown_0203CD6C->other_pkblk = 0;
+ gUnknown_0203CD6C->max_sheen = 0;
+ gUnknown_0203CD6C->category = Random() % 5;
+}
+
+static void SetLilycoveContestLady(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ gUnknown_0203CD6C->id = LILYCOVE_LADY_CONTEST;
+ gUnknown_0203CD6C->phase = 0;
+ sub_818E604();
+ gUnknown_0203CD6C->language = gGameLanguage;
+}
+
+static void sub_818E674(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ gUnknown_0203CD6C->id = LILYCOVE_LADY_CONTEST;
+ gUnknown_0203CD6C->phase = 0;
+ if (gUnknown_0203CD6C->fave_pkblk == 5 || gUnknown_0203CD6C->other_pkblk == 5)
+ {
+ sub_818E604();
+ }
+}
+
+static void sub_818E6B0(u8 sheen)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ if (gUnknown_0203CD6C->max_sheen <= sheen)
+ {
+ gUnknown_0203CD6C->max_sheen = sheen;
+ memset(gUnknown_0203CD6C->playerName, EOS, sizeof(gUnknown_0203CD6C->playerName));
+ memcpy(gUnknown_0203CD6C->playerName, gSaveBlock2Ptr->playerName, sizeof(gUnknown_0203CD6C->playerName));
+ gUnknown_0203CD6C->language = gGameLanguage;
+ }
+}
+
+bool8 sub_818E704(struct Pokeblock *pokeblock)
+{
+ u8 sheen;
+ bool8 response;
+
+ sheen = 0;
+ response = FALSE;
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ switch (gUnknown_0203CD6C->category)
+ {
+ case 0:
+ if (pokeblock->spicy != 0)
+ {
+ sheen = pokeblock->spicy;
+ response = TRUE;
+ }
+ break;
+ case 1:
+ if (pokeblock->dry != 0)
+ {
+ sheen = pokeblock->dry;
+ response = TRUE;
+ }
+ break;
+ case 2:
+ if (pokeblock->sweet != 0)
+ {
+ sheen = pokeblock->sweet;
+ response = TRUE;
+ }
+ break;
+ case 3:
+ if (pokeblock->bitter != 0)
+ {
+ sheen = pokeblock->bitter;
+ response = TRUE;
+ }
+ break;
+ case 4:
+ if (pokeblock->sour != 0)
+ {
+ sheen = pokeblock->sour;
+ response = TRUE;
+ }
+ break;
+ }
+ if (response == TRUE)
+ {
+ sub_818E6B0(sheen);
+ gUnknown_0203CD6C->fave_pkblk ++;
+ }
+ else
+ {
+ gUnknown_0203CD6C->other_pkblk ++;
+ }
+ return response;
+}
+
+static void sub_818E794(u8 *dest1, u8 *dest2)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ StringCopy(dest1, gUnknown_0860B324[gUnknown_0203CD6C->category]);
+ StringCopy10(dest2, gUnknown_0860B310[gUnknown_0203CD6C->category]);
+}
+
+void sub_818E7E0(u8 *dest1, u8 *dest2)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ *dest1 = gUnknown_0203CD6C->category;
+ StringCopy(dest2, gUnknown_0860B310[gUnknown_0203CD6C->category]);
+}
+
+void sub_818E81C(u8 *dest)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ StringCopy(dest, gUnknown_0203CD6C->playerName);
+}
+
+void sub_818E848(u8 *dest)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ *dest = gUnknown_0203CD6C->language;
+}
+
+void sub_818E868(u8 *dest, u8 category)
+{
+ StringCopy(dest, gUnknown_0860B338[category]);
+}
+
+u8 sub_818E880(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ if (gUnknown_0203CD6C->fave_pkblk >= 5)
+ {
+ return 1;
+ }
+ else if (gUnknown_0203CD6C->fave_pkblk == 0)
+ {
+ return 2;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+bool8 sub_818E8B4(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ if (gUnknown_0203CD6C->phase == 1)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_818E8E0(void)
+{
+ bool8 response;
+
+ response = FALSE;
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ if (gUnknown_0203CD6C->fave_pkblk >= 5 || gUnknown_0203CD6C->other_pkblk >= 5)
+ {
+ response = TRUE;
+ }
+ return response;
+}
+
+void sub_818E914(void)
+{
+ sub_818E794(gStringVar2, gStringVar1);
+}
+
+void sub_818E92C(void)
+{
+ sub_81357FC(3, c2_exit_to_overworld_2_switch);
+}
+
+void sub_818E940(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ gUnknown_0203CD6C->phase = 1;
+}
+
+void sub_818E960(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ gSpecialVar_0x8005 = gUnknown_0860B34C[gUnknown_0203CD6C->category];
+}
+
+u8 sub_818E990(void)
+{
+ gUnknown_0203CD6C = &gSaveBlock1Ptr->lilycoveLady.contest;
+ return gUnknown_0203CD6C->category;
+}
diff --git a/src/link.c b/src/link.c
new file mode 100644
index 000000000..ae2cd1992
--- /dev/null
+++ b/src/link.c
@@ -0,0 +1,56 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+struct BlockTransfer
+{
+ u16 pos;
+ u16 size;
+ void *src;
+ bool8 active;
+ u8 multiplayerId;
+};
+
+struct LinkTestBGInfo
+{
+ u32 screenBaseBlock;
+ u32 paletteNum;
+ u32 dummy_8;
+ u32 dummy_C;
+};
+
+// Static RAM declarations
+
+IWRAM_DATA struct BlockTransfer gUnknown_03000D10;
+IWRAM_DATA u32 link_c_unused_03000d1c;
+IWRAM_DATA struct BlockTransfer gUnknown_03000D20[4];
+IWRAM_DATA u32 gUnknown_03000D50;
+IWRAM_DATA u32 gUnknown_03000D54;
+IWRAM_DATA u8 gUnknown_03000D58;
+IWRAM_DATA u32 gUnknown_03000D5C;
+IWRAM_DATA u32 gUnknown_03000D60;
+IWRAM_DATA u8 gUnknown_03000D64[4]; // not really, but won't match otherwise
+IWRAM_DATA u8 gUnknown_03000D68[4];
+IWRAM_DATA u8 gUnknown_03000D6C;
+IWRAM_DATA bool8 gUnknown_03000D6D;
+IWRAM_DATA u16 gUnknown_03000D6E;
+IWRAM_DATA u16 gUnknown_03000D70;
+IWRAM_DATA u8 gUnknown_03000D72;
+IWRAM_DATA u8 gUnknown_03000D73;
+IWRAM_DATA u8 gUnknown_03000D74[4]; // not really, but won't match otherwise
+IWRAM_DATA u8 gUnknown_03000D78[8]; // not really, but won't match otherwise
+IWRAM_DATA u8 gUnknown_03000D80[16];
+IWRAM_DATA u16 gUnknown_03000D90[8];
+IWRAM_DATA u32 gUnknown_03000DA0;
+IWRAM_DATA u32 gUnknown_03000DA4;
+IWRAM_DATA void *gUnknown_03000DA8;
+IWRAM_DATA void *gUnknown_03000DAC;
+IWRAM_DATA bool32 gUnknown_03000DB0;
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/load_save.c b/src/load_save.c
new file mode 100644
index 000000000..68d978e3d
--- /dev/null
+++ b/src/load_save.c
@@ -0,0 +1,110 @@
+#include "global.h"
+#include "gba/flash_internal.h"
+#include "load_save.h"
+#include "main.h"
+#include "pokemon.h"
+#include "rng.h"
+#include "malloc.h"
+
+extern void* gUnknown_0203CF5C;
+
+extern bool16 IdentifyFlash(void);
+extern void SetBagItemsPointers(void);
+extern void SetDecorationInventoriesPointers(void);
+
+void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
+
+#define SAVEBLOCK_MOVE_RANGE 128
+
+EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
+EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
+
+EWRAM_DATA struct SaveBlock1 gSaveblock1 = {0};
+EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
+
+EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
+EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
+
+void CheckForFlashMemory(void)
+{
+ if (!IdentifyFlash())
+ {
+ gFlashMemoryPresent = TRUE;
+ InitFlashTimer();
+ }
+ else
+ gFlashMemoryPresent = FALSE;
+}
+
+void ClearSav2(void)
+{
+ CpuFill16(0, &gSaveblock2, sizeof(struct SaveBlock2) + sizeof(gSaveblock2_DMA));
+}
+
+void ClearSav1(void)
+{
+ CpuFill16(0, &gSaveblock1, sizeof(struct SaveBlock1) + sizeof(gSaveblock1_DMA));
+}
+
+void SetSaveBlocksPointers(u16 offset)
+{
+ struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
+
+ offset = (offset + Random()) & (SAVEBLOCK_MOVE_RANGE - 4);
+
+ gSaveBlock2Ptr = (void*)(&gSaveblock2) + offset;
+ *sav1_LocalVar = (void*)(&gSaveblock1) + offset;
+ gPokemonStoragePtr = (void*)(&gPokemonStorage) + offset;
+
+ SetBagItemsPointers();
+ SetDecorationInventoriesPointers();
+}
+
+struct SaveBlocksInOne
+{
+ struct SaveBlock2 sav2;
+ struct SaveBlock1 sav1;
+ struct PokemonStorage sav3;
+};
+/*
+void MoveSaveBlocks_ResetHeap(void)
+{
+ void *vblankCB, *hblankCB;
+ u32 encryptionKey;
+ struct SaveBlocksInOne* copiedSavs;
+
+ // save interrupt functions and turn them off
+ vblankCB = gMain.vblankCallback;
+ hblankCB = gMain.hblankCallback;
+ gMain.vblankCallback = NULL;
+ gMain.hblankCallback = NULL;
+ gUnknown_0203CF5C = NULL;
+
+ copiedSavs = (void*)(gHeap);
+
+ // copy saveblocks' content
+ copiedSavs->sav2 = *gSaveBlock2Ptr;
+ copiedSavs->sav1 = *gSaveBlock1Ptr;
+ copiedSavs->sav3 = *gPokemonStoragePtr;
+
+ // change saveblocks' pointers
+ // argument is a sum of the individual trainerId bytes
+ SetSaveBlocksPointers(copiedSavs->sav2.playerTrainerId[0] + copiedSavs->sav2.playerTrainerId[1] + copiedSavs->sav2.playerTrainerId[2] + copiedSavs->sav2.playerTrainerId[3]);
+
+ // restore saveblock data since the pointers changed
+ *gSaveBlock2Ptr = copiedSavs->sav2;
+ *gSaveBlock1Ptr = copiedSavs->sav1;
+ *gPokemonStoragePtr = copiedSavs->sav3;
+
+ // heap was destroyed in the copying process, so reset it
+ InitHeap(gHeap, sizeof(gHeap));
+
+ // restore interrupt functions
+ gMain.hblankCallback = hblankCB;
+ gMain.vblankCallback = vblankCB;
+
+ // create a new encryption key
+ encryptionKey = (Random() << 0x10) + (Random());
+ ApplyNewEncyprtionKeyToAllEncryptedData(encryptionKey);
+ gSaveBlock2Ptr->encryptionKey = encryptionKey;
+}*/
diff --git a/src/lottery_corner.c b/src/lottery_corner.c
new file mode 100644
index 000000000..3939f7d7f
--- /dev/null
+++ b/src/lottery_corner.c
@@ -0,0 +1,167 @@
+#include "global.h"
+#include "lottery_corner.h"
+#include "event_data.h"
+#include "pokemon.h"
+#include "items.h"
+#include "rng.h"
+#include "species.h"
+#include "string_util.h"
+#include "text.h"
+
+static EWRAM_DATA u16 sWinNumberDigit = 0;
+static EWRAM_DATA u16 sOtIdDigit = 0;
+
+static const u16 sLotteryPrizes[] =
+{
+ ITEM_PP_UP,
+ ITEM_EXP_SHARE,
+ ITEM_MAX_REVIVE,
+ ITEM_MASTER_BALL,
+};
+
+static u8 GetMatchingDigits(u16, u16);
+
+void ResetLotteryCorner(void)
+{
+ u16 rand = Random();
+
+ SetLotteryNumber((Random() << 16) | rand);
+ VarSet(VAR_POKELOT_PRIZE, 0);
+}
+
+void SetRandomLotteryNumber(u16 i)
+{
+ u32 var = Random();
+
+ while (--i != 0xFFFF)
+ var = var * 1103515245 + 12345;
+
+ SetLotteryNumber(var);
+}
+
+void RetrieveLotteryNumber(void)
+{
+ u16 lottoNumber = GetLotteryNumber();
+ gScriptResult = lottoNumber;
+}
+
+void PickLotteryCornerTicket(void)
+{
+ u16 i;
+ u16 j;
+ u32 box;
+ u32 slot;
+
+ gSpecialVar_0x8004 = 0;
+ slot = 0;
+ box = 0;
+ for (i = 0; i < 6; i++)
+ {
+ struct Pokemon *pkmn = &gPlayerParty[i];
+
+ // UB: Too few arguments for function GetMonData
+ if (GetMonData(pkmn, MON_DATA_SPECIES) != SPECIES_NONE)
+ {
+ // do not calculate ticket values for eggs.
+ if (!GetMonData(pkmn, MON_DATA_IS_EGG))
+ {
+ u32 otId = GetMonData(pkmn, MON_DATA_OT_ID);
+ u8 numMatchingDigits = GetMatchingDigits(gScriptResult, otId);
+
+ if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
+ {
+ gSpecialVar_0x8004 = numMatchingDigits - 1;
+ box = 14;
+ slot = i;
+ }
+ }
+ }
+ else // pokemon are always arranged from populated spots first to unpopulated, so the moment a NONE species is found, that's the end of the list.
+ break;
+ }
+
+ // player has 14 boxes.
+ for (i = 0; i < 14; i++)
+ {
+ // player has 30 slots per box.
+ for (j = 0; j < 30; j++)
+ {
+ if (GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SPECIES) != SPECIES_NONE &&
+ !GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_IS_EGG))
+ {
+ u32 otId = GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_OT_ID);
+ u8 numMatchingDigits = GetMatchingDigits(gScriptResult, otId);
+
+ if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
+ {
+ gSpecialVar_0x8004 = numMatchingDigits - 1;
+ box = i;
+ slot = j;
+ }
+ }
+ }
+ }
+
+ if (gSpecialVar_0x8004 != 0)
+ {
+ gSpecialVar_0x8005 = sLotteryPrizes[gSpecialVar_0x8004 - 1];
+
+ if (box == 14)
+ {
+ gSpecialVar_0x8006 = 0;
+ GetMonData(&gPlayerParty[slot], MON_DATA_NICKNAME, gStringVar1);
+ }
+ else
+ {
+ gSpecialVar_0x8006 = 1;
+ GetBoxMonData(&gPokemonStoragePtr->boxes[box][slot], MON_DATA_NICKNAME, gStringVar1);
+ }
+ StringGetEnd10(gStringVar1);
+ }
+}
+
+static u8 GetMatchingDigits(u16 winNumber, u16 otId)
+{
+ u8 i;
+ u8 matchingDigits = 0;
+
+ for (i = 0; i < 5; i++)
+ {
+ sWinNumberDigit = winNumber % 10;
+ sOtIdDigit = otId % 10;
+
+ if (sWinNumberDigit == sOtIdDigit)
+ {
+ winNumber = winNumber / 10;
+ otId = otId / 10;
+ matchingDigits++;
+ }
+ else
+ break;
+ }
+ return matchingDigits;
+}
+
+// lottery numbers go from 0 to 99999, not 65535 (0xFFFF). interestingly enough, the function that calls GetLotteryNumber shifts to u16, so it cant be anything above 65535 anyway.
+void SetLotteryNumber(u32 lotteryNum)
+{
+ u16 lowNum = lotteryNum >> 16;
+ u16 highNum = lotteryNum;
+
+ VarSet(VAR_POKELOT_RND1, highNum);
+ VarSet(VAR_POKELOT_RND2, lowNum);
+}
+
+u32 GetLotteryNumber(void)
+{
+ u16 highNum = VarGet(VAR_POKELOT_RND1);
+ u16 lowNum = VarGet(VAR_POKELOT_RND2);
+
+ return (lowNum << 16) | highNum;
+}
+
+// interestingly, this may have been the original lottery number set function, but GF tried to change it to 32-bit later but didnt finish changing all calls as one GetLotteryNumber still shifts to u16.
+void SetLotteryNumber16_Unused(u16 lotteryNum)
+{
+ SetLotteryNumber(lotteryNum);
+}
diff --git a/src/main.c b/src/main.c
index 7c8075a6f..665a4dd84 100644
--- a/src/main.c
+++ b/src/main.c
@@ -5,6 +5,7 @@
#include "rng.h"
#include "dma3.h"
#include "gba/flash_internal.h"
+#include "battle.h"
extern u16 GetGpuReg(u8);
extern void SetGpuReg(u8, u16);
@@ -34,9 +35,8 @@ extern struct SoundInfo gSoundInfo;
extern u32 gFlashMemoryPresent;
extern u32 IntrMain[];
extern u8 gHeap[];
-extern struct SaveBlock2 gUnknown_02024A54;
-extern char *gUnknown_03005D94;
-extern char gUnknown_02029808[];
+extern struct SaveBlock2 gSaveblock2;
+extern struct PokemonStorage gPokemonStorage;
extern u32 gBattleTypeFlags;
extern u8 gUnknown_03002748;
extern u32 *gUnknown_0203CF5C;
@@ -77,7 +77,7 @@ const IntrFunc gIntrTableTemplate[] =
#define INTR_COUNT ((int)(sizeof(gIntrTableTemplate)/sizeof(IntrFunc)))
-extern u16 gUnknown_03000000;
+static u16 gUnknown_03000000;
extern u16 gKeyRepeatStartDelay;
extern u8 gUnknown_030022B4;
@@ -185,8 +185,8 @@ static void InitMainCallbacks(void)
gMain.vblankCounter2 = 0;
gMain.callback1 = NULL;
SetMainCallback2(c2_copyright_1);
- gSaveBlock2Ptr = &gUnknown_02024A54;
- gUnknown_03005D94 = gUnknown_02029808;
+ gSaveBlock2Ptr = &gSaveblock2;
+ gPokemonStoragePtr = &gPokemonStorage;
}
static void CallCallbacks(void)
@@ -359,7 +359,7 @@ static void VBlankIntr(void)
m4aSoundMain();
sub_8033648();
- if (!gMain.inBattle || (gBattleTypeFlags & 0x013F0102) == 0)
+ if (!gMain.inBattle || !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
Random();
sub_800E174();
@@ -368,7 +368,7 @@ static void VBlankIntr(void)
gMain.intrCheck |= INTR_FLAG_VBLANK;
}
-void StartFlashMemoryTimer(void)
+void InitFlashTimer(void)
{
SetFlashTimerIntr(2, gIntrTable + 0x7);
}
diff --git a/src/main_menu.c b/src/main_menu.c
new file mode 100644
index 000000000..8608159c2
--- /dev/null
+++ b/src/main_menu.c
@@ -0,0 +1,15 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+IWRAM_DATA u8 gUnknown_03000DD0;
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/malloc.c b/src/malloc.c
index 948303c6f..1d64351c3 100644
--- a/src/malloc.c
+++ b/src/malloc.c
@@ -1,9 +1,8 @@
#include "global.h"
-EWRAM_DATA u8 gHeap[0x1C000] = {0};
-
static void *sHeapStart;
static u32 sHeapSize;
+static u32 malloc_c_unused_0300000c; // needed to align dma3_manager.o(.bss)
#define MALLOC_SYSTEM_ID 0xA3A3
@@ -40,7 +39,7 @@ void PutMemBlockHeader(void *block, struct MemBlock *prev, struct MemBlock *next
void PutFirstMemBlockHeader(void *block, u32 size)
{
- PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - 16);
+ PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - sizeof(struct MemBlock));
}
void *AllocInternal(void *heapStart, u32 size)
@@ -50,6 +49,7 @@ void *AllocInternal(void *heapStart, u32 size)
struct MemBlock *splitBlock;
u32 foundBlockSize;
+ // Alignment
if (size & 3)
size = 4 * ((size / 4) + 1);
@@ -60,7 +60,7 @@ void *AllocInternal(void *heapStart, u32 size)
foundBlockSize = pos->size;
if (foundBlockSize >= size) {
- if (foundBlockSize - size <= 31) {
+ if (foundBlockSize - size < 2 * sizeof(struct MemBlock)) {
// The block isn't much bigger than the requested size,
// so just use it.
pos->flag = TRUE;
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c
new file mode 100644
index 000000000..b9760f522
--- /dev/null
+++ b/src/metatile_behavior.c
@@ -0,0 +1,1436 @@
+#include "global.h"
+#include "metatile_behavior.h"
+#include "metatile_behaviors.h"
+
+#define TILE_FLAG_ENCOUNTER_TILE 1
+#define TILE_FLAG_SURFABLE 2
+
+#define TILE_ATTRIBUTES(three, two, one) (((one) ? 1 : 0) | ((two) ? 2 : 0) | ((three) ? 4 : 0))
+
+// wonder what the third flag is supposed to do
+static const u8 sTileBitAttributes[] =
+{
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_NORMAL 0x00
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x01
+ TILE_ATTRIBUTES(TRUE, FALSE, TRUE), // MB_TALL_GRASS 0x02
+ TILE_ATTRIBUTES(TRUE, FALSE, TRUE), // MB_LONG_GRASS 0x03
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_04 0x04
+ TILE_ATTRIBUTES(FALSE, FALSE, TRUE), // MB_05 0x05
+ TILE_ATTRIBUTES(TRUE, FALSE, TRUE), // MB_DEEP_SAND 0x06
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SHORT_GRASS 0x07
+ TILE_ATTRIBUTES(TRUE, FALSE, TRUE), // MB_CAVE 0x08
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_LONG_GRASS_SOUTH_EDGE 0x09
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_NO_RUNNING 0x0A
+ TILE_ATTRIBUTES(TRUE, FALSE, TRUE), // MB_0B 0x0B
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_MOUNTAIN_TOP 0x0C
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_BATTLE_PYRAMID_WARP 0x0D
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_MOSSDEEP_GYM_WARP 0x0E
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_MT_PYRE_HOLE 0x0F
+ TILE_ATTRIBUTES(TRUE, TRUE, TRUE), // MB_POND_WATER 0x10
+ TILE_ATTRIBUTES(TRUE, TRUE, TRUE), // MB_SEMI_DEEP_WATER 0x11
+ TILE_ATTRIBUTES(TRUE, TRUE, TRUE), // MB_DEEP_WATER 0x12
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_WATERFALL 0x13
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_SOOTOPOLIS_DEEP_WATER 0x14
+ TILE_ATTRIBUTES(TRUE, TRUE, TRUE), // MB_OCEAN_WATER 0x15
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_PUDDLE 0x16
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SHALLOW_WATER 0x17
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_18 0x18
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_NO_SURFACING 0x19
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_1A 0x1A
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SHOAL_CAVE_ENTRANCE 0x1C
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x1D
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x1E
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x1F
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ICE 0x20
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SAND 0x21
+ TILE_ATTRIBUTES(TRUE, TRUE, TRUE), // MB_SEAWEED 0x22
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // ? 0x23
+ TILE_ATTRIBUTES(TRUE, FALSE, TRUE), // MB_ASHGRASS 0x24
+ TILE_ATTRIBUTES(TRUE, FALSE, TRUE), // MB_25 0x25
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_THIN_ICE 0x26
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_CRACKED_ICE 0x27
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_HOT_SPRINGS 0x28
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_LAVARIDGE_GYM_B1F_WARP 0x29
+ TILE_ATTRIBUTES(TRUE, TRUE, TRUE), // MB_SEAWEED_NO_SURFACING 0x2A
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_REFLECTION_UNDER_BRIDGE 0x2B
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x2C
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x2D
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x2E
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x2F
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_IMPASSABLE_EAST 0x30
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_IMPASSABLE_WEST 0x31
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_IMPASSABLE_NORTH 0x32
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_IMPASSABLE_SOUTH 0x33
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_IMPASSABLE_NORTHEAST 0x34
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_IMPASSABLE_NORTHWEST 0x35
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_IMPASSABLE_SOUTHEAST 0x36
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_IMPASSABLE_SOUTHWEST 0x37
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_JUMP_EAST 0x38
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_JUMP_WEST 0x39
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_JUMP_NORTH 0x3A
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_JUMP_SOUTH 0x3B
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // ? 0x3C
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // ? 0x3D
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_JUMP_SOUTHEAST 0x3E
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_JUMP_SOUTHWEST 0x3F
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_WALK_EAST 0x40
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_WALK_WEST 0x41
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_WALK_NORTH 0x42
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_WALK_SOUTH 0x43
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SLIDE_EAST 0x44
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SLIDE_WEST 0x45
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SLIDE_NORTH 0x46
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SLIDE_SOUTH 0x47
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // ? 0x49
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // ? 0x4A
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x4B
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x4C
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x4D
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x4E
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x4F
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_EASTWARD_CURRENT 0x50
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_WESTWARD_CURRENT 0x51
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_NORTHWARD_CURRENT 0x52
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_SOUTHWARD_CURRENT 0x53
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x54
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x55
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x56
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x57
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x58
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x59
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x5A
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x5B
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x5C
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x5D
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x5E
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x5F
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_NON_ANIMATED_DOOR 0x60
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_LADDER 0x61
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_EAST_ARROW_WARP 0x62
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_WEST_ARROW_WARP 0x63
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_NORTH_ARROW_WARP 0x64
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SOUTH_ARROW_WARP 0x65
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_CRACKED_FLOOR_HOLE 0x66
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_AQUA_HIDEOUT_WARP 0x67
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_LAVARIDGE_GYM_1F_WARP 0x68
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ANIMATED_DOOR 0x69
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_UP_ESCALATOR 0x6A
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_DOWN_ESCALATOR 0x6B
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_WATER_DOOR 0x6C
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // MB_WATER_SOUTH_ARROW_WARP 0x6D
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_DEEP_SOUTH_WARP 0x6E
+ TILE_ATTRIBUTES(TRUE, TRUE, FALSE), // ? 0x6F
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_WARP_OR_BRIDGE 0x70
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_71 0x71
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ROUTE120_NORTH_BRIDGE_1 0x72
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ROUTE120_NORTH_BRIDGE_2 0x73
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_PACIFIDLOG_VERTICAL_LOG_1 0x74
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_PACIFIDLOG_VERTICAL_LOG_2 0x75
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_FORTREE_BRIDGE 0x78
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x79
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ROUTE120_SOUTH_BRIDGE_1 0x7A
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ROUTE120_SOUTH_BRIDGE_2 0x7B
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ROUTE120_NORTH_BRIDGE_3 0x7C
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ROUTE120_NORTH_BRIDGE_4 0x7D
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_7E 0x7E
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ROUTE110_BRIDGE 0x7F
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_COUNTER 0x80
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x81
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x82
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_PC 0x83
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CABLE_BOX_RESULTS_1 0x84
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_REGION_MAP 0x85
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_TELEVISION 0x86
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_POKEBLOCK_FEEDER 0x87
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x88
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SLOT_MACHINE 0x89
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_ROULETTE 0x8A
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_8D 0x8D
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_RUNNING_SHOES_INSTRUCTION 0x8E
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_QUESTIONNAIRE 0x8F
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_RED_CAVE 0x90
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_TREE_LEFT 0x96
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_SHRUB 0x98
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x9E
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0x9F
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_BERRY_TREE_SOIL 0xA0
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA1
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA2
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA3
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA4
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA5
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA6
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA7
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA8
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xA9
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xAA
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xAB
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xAC
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xAD
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xAE
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xAF A
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_PC 0xB0
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_REGISTER_PC 0xB1
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_B2 0xB2
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_B3 0xB3
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_B4 0xB4
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_B5 0xB5
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_B6 0xB6
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_B7 0xB7
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SECRET_BASE_BALLOON 0xB8
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_B9 0xB9
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SECRET_BASE_GLITTER_MAT 0xBA
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SECRET_BASE_JUMP_MAT 0xBB
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SECRET_BASE_SPIN_MAT 0xBC
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SECRET_BASE_SOUND_MAT 0xBD
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_BE 0xBE
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_BF 0xBF
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_BED 0xC0
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_C1 0xC1
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_C2 0xC2
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_C3 0xC3
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_SECRET_BASE_TV_SHIELD 0xC4
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_C5 0xC5
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_C6 0xC6
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SECRET_BASE_POSTER 0xC7
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_C8 0xC8
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_C9 0xC9
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CA 0xCA
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CB 0xCB
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CC 0xCC
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CD 0xCD
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CE 0xCE
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CF 0xCF
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_MUDDY_SLOPE 0xD0
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_BUMPY_SLOPE 0xD1
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_CRACKED_FLOOR 0xD2
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ISOLATED_VERTICAL_RAIL 0xD3
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_ISOLATED_HORIZONTAL_RAIL 0xD4
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_VERTICAL_RAIL 0xD5
+ TILE_ATTRIBUTES(TRUE, FALSE, FALSE), // MB_HORIZONTAL_RAIL 0xD6
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xD7
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xD8
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xD9
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xDA
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xDB
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xDC
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xDD
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xDE
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xDF
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_PICTURE_BOOK_SHELF 0xE0
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_BOOKSHELF 0xE1
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_POKEMON_CENTER_BOOKSHELF 0xE2
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_VASE 0xE3
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_TRASH_CAN 0xE4
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_SHOP_SHELF 0xE5
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_BLUEPRINT 0xE6
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_CABLE_BOX_RESULTS_2 0xE7
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_WIRELESS_BOX_RESULTS 0xE8
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_TRAINER_HILL_TIMER 0xE9
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // MB_UNKNOWN_CLOSED_DOOR 0xEA
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xEB
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xEC
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xED
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xEE
+ TILE_ATTRIBUTES(FALSE, FALSE, FALSE), // ? 0xEF
+};
+
+// only used as default case for checking jump landing in field_ground_effect.
+bool8 ShouldDoJumpLandingDustEffect(u8 var)
+{
+ return TRUE;
+}
+
+bool8 MetatileBehavior_IsEncounterTile(u8 var)
+{
+ if ((sTileBitAttributes[var] & TILE_FLAG_ENCOUNTER_TILE) != 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsJumpEast(u8 var)
+{
+ if (var == MB_JUMP_EAST)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsJumpWest(u8 var)
+{
+ if (var == MB_JUMP_WEST)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsJumpNorth(u8 var)
+{
+ if (var == MB_JUMP_NORTH)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsJumpSouth(u8 var)
+{
+ if (var == MB_JUMP_SOUTH)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPokeGrass(u8 var)
+{
+ if (var == MB_TALL_GRASS || var == MB_LONG_GRASS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSandOrDeepSand(u8 var)
+{
+ if (var == MB_SAND || var == MB_DEEP_SAND)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsDeepSand(u8 var)
+{
+ if (var == MB_DEEP_SAND)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsReflective(u8 var)
+{
+ if (var == MB_POND_WATER || var == MB_PUDDLE || var == MB_1A || var == MB_ICE || var == MB_SOOTOPOLIS_DEEP_WATER || var == MB_REFLECTION_UNDER_BRIDGE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsIce(u8 var)
+{
+ if (var == MB_ICE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWarpDoor(u8 var)
+{
+ if (var == MB_ANIMATED_DOOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsDoor(u8 var)
+{
+ if (var == MB_8D || var == MB_ANIMATED_DOOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsEscalator(u8 var)
+{
+ if (var == MB_UP_ESCALATOR || var == MB_DOWN_ESCALATOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_04(u8 var) // unused
+{
+ if (var == MB_04)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsLadder(u8 var)
+{
+ if (var == MB_LADDER)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsNonAnimDoor(u8 var)
+{
+ if (var == MB_NON_ANIMATED_DOOR || var == MB_WATER_DOOR || var == MB_DEEP_SOUTH_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsDeepSouthWarp(u8 var)
+{
+ if (var == MB_DEEP_SOUTH_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSurfableWaterOrUnderwater(u8 var)
+{
+ if ((sTileBitAttributes[var] & TILE_FLAG_SURFABLE) != 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsEastArrowWarp(u8 var)
+{
+ if (var == MB_EAST_ARROW_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWestArrowWarp(u8 var)
+{
+ if (var == MB_WEST_ARROW_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsNorthArrowWarp(u8 var)
+{
+ if (var == MB_NORTH_ARROW_WARP || var == MB_STAIRS_OUTSIDE_ABANDONED_SHIP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSouthArrowWarp(u8 var)
+{
+ if (var == MB_SOUTH_ARROW_WARP || var == MB_WATER_SOUTH_ARROW_WARP || var == MB_SHOAL_CAVE_ENTRANCE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsArrowWarp(u8 var) // unused
+{
+ u8 ret = FALSE;
+
+ if (MetatileBehavior_IsEastArrowWarp(var)
+ || MetatileBehavior_IsWestArrowWarp(var)
+ || MetatileBehavior_IsNorthArrowWarp(var)
+ || MetatileBehavior_IsSouthArrowWarp(var))
+ {
+ ret = TRUE;
+ }
+
+ return ret;
+}
+
+bool8 MetatileBehavior_IsMoveTile(u8 var)
+{
+ if ((var >= MB_WALK_EAST && var <= MB_TRICK_HOUSE_PUZZLE_8_FLOOR) || (var >= MB_EASTWARD_CURRENT && var <= MB_SOUTHWARD_CURRENT)
+ || var == MB_MUDDY_SLOPE || var == MB_CRACKED_FLOOR || var == MB_WATERFALL || var == MB_ICE || var == MB_SECRET_BASE_JUMP_MAT || var == MB_SECRET_BASE_SPIN_MAT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsIce_2(u8 var)
+{
+ if (var == MB_ICE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8 var)
+{
+ if (var == MB_TRICK_HOUSE_PUZZLE_8_FLOOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_05(u8 var)
+{
+ if (var == MB_05)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWalkNorth(u8 var)
+{
+ if (var == MB_WALK_NORTH)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWalkSouth(u8 var)
+{
+ if (var == MB_WALK_SOUTH)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWalkWest(u8 var)
+{
+ if (var == MB_WALK_WEST)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWalkEast(u8 var)
+{
+ if (var == MB_WALK_EAST)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsNorthwardCurrent(u8 var)
+{
+ if (var == MB_NORTHWARD_CURRENT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSouthwardCurrent(u8 var)
+{
+ if (var == MB_SOUTHWARD_CURRENT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWestwardCurrent(u8 var)
+{
+ if (var == MB_WESTWARD_CURRENT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsEastwardCurrent(u8 var)
+{
+ if (var == MB_EASTWARD_CURRENT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSlideNorth(u8 var)
+{
+ if (var == MB_SLIDE_NORTH)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSlideSouth(u8 var)
+{
+ if (var == MB_SLIDE_SOUTH)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSlideWest(u8 var)
+{
+ if (var == MB_SLIDE_WEST)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSlideEast(u8 var)
+{
+ if (var == MB_SLIDE_EAST)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsCounter(u8 var)
+{
+ if (var == MB_COUNTER)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDir)
+{
+ if (playerDir != CONNECTION_NORTH) // if the player isn't facing north, forget about it.
+ return FALSE;
+ else if (tile == MB_TELEVISION) // is the player's north tile a TV?
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPC(u8 var)
+{
+ if (var == MB_PC)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsCableBoxResults1(u8 var)
+{
+ if (var == MB_CABLE_BOX_RESULTS_1)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseOpen(u8 var)
+{
+ if (var == MB_SECRET_BASE_SPOT_RED_CAVE_OPEN || var == MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN
+ || var == MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN || var == MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN
+ || var == MB_SECRET_BASE_SPOT_SHRUB_OPEN || var == MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN
+ || var == MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseCave(u8 var)
+{
+ if (var == MB_SECRET_BASE_SPOT_RED_CAVE || var == MB_SECRET_BASE_SPOT_BROWN_CAVE || var == MB_SECRET_BASE_SPOT_YELLOW_CAVE || var == MB_SECRET_BASE_SPOT_BLUE_CAVE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseTree(u8 var)
+{
+ if (var == MB_SECRET_BASE_SPOT_TREE_LEFT || var == MB_SECRET_BASE_SPOT_TREE_RIGHT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseShrub(u8 var)
+{
+ if (var == MB_SECRET_BASE_SPOT_SHRUB)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBasePC(u8 var)
+{
+ if (var == MB_SECRET_BASE_PC)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseRegisterPC(u8 var)
+{
+ if (var == MB_SECRET_BASE_REGISTER_PC)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_B2(u8 var) // unused
+{
+ if (var == MB_B2)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_B3(u8 var)
+{
+ if (var == MB_B3)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_B9(u8 var)
+{
+ if (var == MB_B9)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_C6(u8 var)
+{
+ if (var == MB_C6)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBasePoster(u8 var)
+{
+ if (var == MB_SECRET_BASE_POSTER)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsNormal(u8 var)
+{
+ if (var == MB_NORMAL)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_B7(u8 var)
+{
+ if (var == MB_B7)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_B2_Duplicate(u8 var) // unused
+{
+ if (var == MB_B2)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_B5(u8 var)
+{
+ if (var == MB_B5)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_C3(u8 var)
+{
+ if (var == MB_C3)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_C2(u8 var)
+{
+ if (var == MB_C2)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseBalloon(u8 var)
+{
+ if (var == MB_SECRET_BASE_BALLOON)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_BE(u8 var)
+{
+ if (var == MB_BE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseSoundMat(u8 var)
+{
+ if (var == MB_SECRET_BASE_SOUND_MAT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseGlitterMat(u8 var)
+{
+ if (var == MB_SECRET_BASE_GLITTER_MAT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_BF(u8 var)
+{
+ if (var == MB_BF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseTvOrShield(u8 var)
+{
+ if (var == MB_SECRET_BASE_TV_SHIELD)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_C5(u8 var)
+{
+ if (var == MB_C5)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_HasRipples(u8 var)
+{
+ if (var == MB_POND_WATER || var == MB_PUDDLE || var == MB_SOOTOPOLIS_DEEP_WATER)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPuddle(u8 var)
+{
+ if (var == MB_PUDDLE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsTallGrass(u8 var)
+{
+ if (var == MB_TALL_GRASS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsLongGrass(u8 var)
+{
+ if (var == MB_LONG_GRASS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsBerryTreeSoil(u8 var)
+{
+ if (var == MB_BERRY_TREE_SOIL)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsAsh(u8 var)
+{
+ if (var == MB_ASHGRASS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8 var)
+{
+ if (var == MB_25)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsBridge(u8 var)
+{
+ if ((var == MB_WARP_OR_BRIDGE || var == MB_71 || var == MB_ROUTE120_NORTH_BRIDGE_1 || var == MB_ROUTE120_NORTH_BRIDGE_2)
+ || (var == MB_ROUTE120_NORTH_BRIDGE_3 || var == MB_ROUTE120_NORTH_BRIDGE_4 || var == MB_7E || var == MB_ROUTE110_BRIDGE))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+u8 MetatileBehavior_GetBridgeSth(u8 var)
+{
+ u8 result = var - MB_WARP_OR_BRIDGE;
+ if (result < 4)
+ return result;
+
+ result = var - MB_ROUTE120_SOUTH_BRIDGE_1;
+ if (result < 2)
+ return 2;
+
+ result = var - MB_ROUTE120_NORTH_BRIDGE_3;
+ if (result < 2)
+ return 3;
+
+ return 0;
+}
+
+u8 MetatileBehavior_8089510(u8 var)
+{
+ u8 result = var - MB_WARP_OR_BRIDGE;
+
+ if (result < 4)
+ return 1;
+ else
+ return 0;
+}
+
+bool8 MetatileBehavior_IsLandWildEncounter(u8 var)
+{
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(var) == FALSE && MetatileBehavior_IsEncounterTile(var) == TRUE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWaterWildEncounter(u8 var)
+{
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(var) == TRUE && MetatileBehavior_IsEncounterTile(var) == TRUE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_0B(u8 var)
+{
+ if (var == MB_0B)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMountain(u8 var)
+{
+ if (var == MB_MOUNTAIN_TOP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsDiveable(u8 var)
+{
+ if (var == MB_SEMI_DEEP_WATER || var == MB_DEEP_WATER || var == MB_SOOTOPOLIS_DEEP_WATER)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsUnableToEmerge(u8 var)
+{
+ if (var == MB_NO_SURFACING || var == MB_SEAWEED_NO_SURFACING)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsShallowFlowingWater(u8 var)
+{
+ if (var == MB_SHALLOW_WATER || var == MB_STAIRS_OUTSIDE_ABANDONED_SHIP || var == MB_SHOAL_CAVE_ENTRANCE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsThinIce(u8 var)
+{
+ if (var == MB_THIN_ICE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsCrackedIce(u8 var)
+{
+ if (var == MB_CRACKED_ICE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsDeepOrOceanWater(u8 var)
+{
+ if (var == MB_OCEAN_WATER || var == MB_SEMI_DEEP_WATER || var == MB_DEEP_WATER)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMB_18_OrMB_1A(u8 var) // unused
+{
+ if (var == MB_18 || var == MB_1A)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8 var)
+{
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(var) && MetatileBehavior_IsWaterfall(var) == FALSE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsEastBlocked(u8 var)
+{
+ if (var == MB_IMPASSABLE_EAST || var == MB_IMPASSABLE_NORTHEAST || var == MB_IMPASSABLE_SOUTHEAST || var == MB_C1 || var == MB_BE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWestBlocked(u8 var)
+{
+ if (var == MB_IMPASSABLE_WEST || var == MB_IMPASSABLE_NORTHWEST || var == MB_IMPASSABLE_SOUTHWEST || var == MB_C1 || var == MB_BE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsNorthBlocked(u8 var)
+{
+ if (var == MB_IMPASSABLE_NORTH || var == MB_IMPASSABLE_NORTHEAST || var == MB_IMPASSABLE_NORTHWEST || var == MB_BED)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSouthBlocked(u8 var)
+{
+ if (var == MB_IMPASSABLE_SOUTH || var == MB_IMPASSABLE_SOUTHEAST || var == MB_IMPASSABLE_SOUTHWEST || var == MB_BED)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsShortGrass(u8 var)
+{
+ if (var == MB_SHORT_GRASS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsHotSprings(u8 var)
+{
+ if (var == MB_HOT_SPRINGS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWaterfall(u8 var)
+{
+ if (var == MB_WATERFALL)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsFortreeBridge(u8 var)
+{
+ if (var == MB_FORTREE_BRIDGE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPacifilogVerticalLog1(u8 var)
+{
+ if (var == MB_PACIFIDLOG_VERTICAL_LOG_1)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPacifilogVerticalLog2(u8 var)
+{
+ if (var == MB_PACIFIDLOG_VERTICAL_LOG_2)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPacifilogHorizontalLog1(u8 var)
+{
+ if (var == MB_PACIFIDLOG_HORIZONTAL_LOG_1)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPacifilogHorizontalLog2(u8 var)
+{
+ if (var == MB_PACIFIDLOG_HORIZONTAL_LOG_2)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPacifidlogLog(u8 var)
+{
+ if (var == MB_PACIFIDLOG_VERTICAL_LOG_1 || var == MB_PACIFIDLOG_VERTICAL_LOG_2
+ || var == MB_PACIFIDLOG_HORIZONTAL_LOG_1 || var == MB_PACIFIDLOG_HORIZONTAL_LOG_2)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsTrickHousePuzzleDoor(u8 var)
+{
+ if (var == MB_TRICK_HOUSE_PUZZLE_DOOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsRegionMap(u8 var)
+{
+ if (var == MB_REGION_MAP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsClosedSootopolisGymDoor(u8 var)
+{
+ if (var == MB_CLOSED_SOOTOPOLIS_GYM_DOOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsUnknownClosedDoor(u8 var)
+{
+ if (var == MB_UNKNOWN_CLOSED_DOOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsRoulette(u8 var) // unused
+{
+ if (var == MB_ROULETTE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPokeblockFeeder(u8 var)
+{
+ if (var == MB_POKEBLOCK_FEEDER)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseJumpMat(u8 var)
+{
+ if (var == MB_SECRET_BASE_JUMP_MAT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSecretBaseSpinMat(u8 var)
+{
+ if (var == MB_SECRET_BASE_SPIN_MAT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8 var)
+{
+ if (var == MB_LAVARIDGE_GYM_B1F_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsLavaridge1FWarp(u8 var)
+{
+ if (var == MB_LAVARIDGE_GYM_1F_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsAquaHideoutWarp(u8 var)
+{
+ if (var == MB_AQUA_HIDEOUT_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsWarpOrBridge(u8 var)
+{
+ if (var == MB_WARP_OR_BRIDGE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMossdeepGymWarp(u8 var)
+{
+ if (var == MB_MOSSDEEP_GYM_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+
+bool8 MetatileBehavior_IsSurfableFishableWater(u8 var)
+{
+ if (var == MB_POND_WATER || var == MB_OCEAN_WATER || var == MB_SEMI_DEEP_WATER || var == MB_DEEP_WATER
+ || var == MB_SOOTOPOLIS_DEEP_WATER || (var == MB_EASTWARD_CURRENT || var == MB_WESTWARD_CURRENT
+ || var == MB_NORTHWARD_CURRENT || var == MB_SOUTHWARD_CURRENT))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMtPyreHole(u8 var)
+{
+ if (var == MB_MT_PYRE_HOLE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsCrackedFloorHole(u8 var)
+{
+ if (var == MB_CRACKED_FLOOR_HOLE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsCrackedFloor(u8 var)
+{
+ if (var == MB_CRACKED_FLOOR)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsMuddySlope(u8 var)
+{
+ if (var == MB_MUDDY_SLOPE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsBumpySlope(u8 var)
+{
+ if (var == MB_BUMPY_SLOPE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsIsolatedVerticalRail(u8 var)
+{
+ if (var == MB_ISOLATED_VERTICAL_RAIL)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsIsolatedHorizontalRail(u8 var)
+{
+ if (var == MB_ISOLATED_HORIZONTAL_RAIL)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsVerticalRail(u8 var)
+{
+ if (var == MB_VERTICAL_RAIL)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsHorizontalRail(u8 var)
+{
+ if (var == MB_HORIZONTAL_RAIL)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsSeaweed(u8 var)
+{
+ if (var == MB_SEAWEED || var == MB_SEAWEED_NO_SURFACING)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsRunningDisallowed(u8 var)
+{
+ if (var == MB_NO_RUNNING || var == MB_LONG_GRASS || var == MB_HOT_SPRINGS || MetatileBehavior_IsPacifidlogLog(var) != FALSE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsCuttableGrass(u8 var)
+{
+ if (var == MB_TALL_GRASS || var == MB_LONG_GRASS || var == MB_ASHGRASS || var == MB_LONG_GRASS_SOUTH_EDGE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsRunningShoesInstruction(u8 var)
+{
+ if (var == MB_RUNNING_SHOES_INSTRUCTION)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPictureBookShelf(u8 var)
+{
+ if (var == MB_PICTURE_BOOK_SHELF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsBookShelf(u8 var)
+{
+ if (var == MB_BOOKSHELF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPokeCenterBookShelf(u8 var)
+{
+ if (var == MB_POKEMON_CENTER_BOOKSHELF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsVase(u8 var)
+{
+ if (var == MB_VASE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsTrashCan(u8 var)
+{
+ if (var == MB_TRASH_CAN)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsShopShelf(u8 var)
+{
+ if (var == MB_SHOP_SHELF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsBlueprint(u8 var)
+{
+ if (var == MB_BLUEPRINT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsBattlePyramidWarp(u8 var)
+{
+ if (var == MB_BATTLE_PYRAMID_WARP)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsPlayerFacingWirelessBoxResults(u8 tile, u8 playerDir)
+{
+ if (playerDir != CONNECTION_NORTH) // if the player isn't facing north, forget about it.
+ return FALSE;
+ else if (tile == MB_WIRELESS_BOX_RESULTS) // is the player's north tile the monitor with results?
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsCableBoxResults2(u8 tile, u8 playerDir)
+{
+ if (playerDir != CONNECTION_NORTH) // if the player isn't facing north, forget about it.
+ return FALSE;
+ else if (tile == MB_CABLE_BOX_RESULTS_2) // is the player's north tile the monitor with results?
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsQuestionnaire(u8 var)
+{
+ if (var == MB_QUESTIONNAIRE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsLongGrass_Duplicate(u8 var)
+{
+ if (var == MB_LONG_GRASS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsLongGrassSouthEdge(u8 var)
+{
+ if (var == MB_LONG_GRASS_SOUTH_EDGE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 MetatileBehavior_IsTrainerHillTimer(u8 var)
+{
+ if (var == MB_TRAINER_HILL_TIMER)
+ return TRUE;
+ else
+ return FALSE;
+}
diff --git a/src/money.c b/src/money.c
new file mode 100644
index 000000000..65a45b158
--- /dev/null
+++ b/src/money.c
@@ -0,0 +1,200 @@
+#include "global.h"
+#include "money.h"
+#include "event_data.h"
+#include "string_util.h"
+#include "text.h"
+#include "menu.h"
+#include "window.h"
+#include "sprite.h"
+#include "decompress.h"
+
+extern const u8 gText_PokedollarVar1[];
+
+extern const u8 gMenuMoneyGfx[];
+extern const u8 gMenuMoneyPal[];
+
+#define MAX_MONEY 999999
+
+EWRAM_DATA static u8 sMoneyBoxWindowId = 0;
+EWRAM_DATA static u8 sMoneyLabelSpriteId = 0;
+
+#define MONEY_LABEL_TAG 0x2722
+
+static const struct OamData sOamData_MoneyLabel =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_MoneyLabel[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_MoneyLabel[] =
+{
+ sSpriteAnim_MoneyLabel,
+};
+
+static const struct SpriteTemplate sSpriteTemplate_MoneyLabel =
+{
+ .tileTag = MONEY_LABEL_TAG,
+ .paletteTag = MONEY_LABEL_TAG,
+ .oam = &sOamData_MoneyLabel,
+ .anims = sSpriteAnimTable_MoneyLabel,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const struct CompressedSpriteSheet sSpriteSheet_MoneyLabel =
+{
+ .data = gMenuMoneyGfx,
+ .size = 256,
+ .tag = MONEY_LABEL_TAG,
+};
+
+static const struct CompressedSpritePalette sSpritePalette_MoneyLabel =
+{
+ .data = gMenuMoneyPal,
+ .tag = MONEY_LABEL_TAG
+};
+
+u32 GetMoney(u32* moneyPtr)
+{
+ return *moneyPtr ^ gSaveBlock2Ptr->encryptionKey;
+}
+
+void SetMoney(u32* moneyPtr, u32 newValue)
+{
+ *moneyPtr = gSaveBlock2Ptr->encryptionKey ^ newValue;
+}
+
+bool8 IsEnoughMoney(u32* moneyPtr, u32 cost)
+{
+ if (GetMoney(moneyPtr) >= cost)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void AddMoney(u32* moneyPtr, u32 toAdd)
+{
+ u32 toSet = GetMoney(moneyPtr);
+
+ // can't have more money than MAX
+ if (toSet + toAdd > MAX_MONEY)
+ {
+ toSet = MAX_MONEY;
+ }
+ else
+ {
+ toSet += toAdd;
+ // check overflow, can't have less money after you receive more
+ if (toSet < GetMoney(moneyPtr))
+ toSet = MAX_MONEY;
+ }
+
+ SetMoney(moneyPtr, toSet);
+}
+
+void SubtractMoney(u32* moneyPtr, u32 toSub)
+{
+ u32 toSet = GetMoney(moneyPtr);
+
+ // can't subtract more than you already have
+ if (toSet < toSub)
+ toSet = 0;
+ else
+ toSet -= toSub;
+
+ SetMoney(moneyPtr, toSet);
+}
+
+bool8 IsEnoughForCostInVar0x8005(void)
+{
+ return IsEnoughMoney(&gSaveBlock1Ptr->money, gSpecialVar_0x8005);
+}
+
+void SubtractMoneyFromVar0x8005(void)
+{
+ SubtractMoney(&gSaveBlock1Ptr->money, gSpecialVar_0x8005);
+}
+
+void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed)
+{
+ PrintMoneyAmount(windowId, 0x26, 1, amount, speed);
+}
+
+void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed)
+{
+ u8 *txtPtr;
+ s32 strLength;
+
+ ConvertIntToDecimalStringN(gStringVar1, amount, STR_CONV_MODE_LEFT_ALIGN, 6);
+
+ strLength = 6 - StringLength(gStringVar1);
+ txtPtr = gStringVar4;
+
+ while (strLength-- > 0)
+ *(txtPtr++) = 0x77;
+
+ StringExpandPlaceholders(txtPtr, gText_PokedollarVar1);
+ PrintTextOnWindow(windowId, 1, gStringVar4, x, y, speed, NULL);
+}
+
+void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount)
+{
+ SetWindowBorderStyle(windowId, FALSE, tileStart, pallete);
+ PrintMoneyAmountInMoneyBox(windowId, amount, 0);
+}
+
+void ChangeAmountInMoneyBox(int amount)
+{
+ PrintMoneyAmountInMoneyBox(sMoneyBoxWindowId, amount, 0);
+}
+
+void DrawMoneyBox(int amount, u8 x, u8 y)
+{
+ struct WindowTemplate template;
+
+ SetWindowTemplateFields(&template, 0, x + 1, y + 1, 10, 2, 15, 8);
+ sMoneyBoxWindowId = AddWindow(&template);
+ FillWindowPixelBuffer(sMoneyBoxWindowId, 0);
+ PutWindowTilemap(sMoneyBoxWindowId);
+ CopyWindowToVram(sMoneyBoxWindowId, 1);
+ PrintMoneyAmountInMoneyBoxWithBorder(sMoneyBoxWindowId, 0x214, 14, amount);
+ AddMoneyLabelObject((8 * x) + 19, (8 * y) + 11);
+}
+
+void HideMoneyBox(void)
+{
+ RemoveMoneyLabelObject();
+ sub_8198070(sMoneyBoxWindowId, FALSE);
+ CopyWindowToVram(sMoneyBoxWindowId, 2);
+ RemoveWindow(sMoneyBoxWindowId);
+}
+
+void AddMoneyLabelObject(u16 x, u16 y)
+{
+ LoadCompressedObjectPic(&sSpriteSheet_MoneyLabel);
+ LoadCompressedObjectPalette(&sSpritePalette_MoneyLabel);
+ sMoneyLabelSpriteId = CreateSprite(&sSpriteTemplate_MoneyLabel, x, y, 0);
+}
+
+void RemoveMoneyLabelObject(void)
+{
+ DestroySpriteAndFreeResources(&gSprites[sMoneyLabelSpriteId]);
+}
diff --git a/src/multiboot.c b/src/multiboot.c
index 80291ff46..7fd6df2d0 100644
--- a/src/multiboot.c
+++ b/src/multiboot.c
@@ -316,7 +316,7 @@ void MultiBootStartProbe(struct MultiBootParam *mp)
mp->probe_count = 1;
}
-void MultiBootStartMaster(struct MultiBootParam *mp, u8 *srcp, int length, u8 palette_color, s8 palette_speed)
+void MultiBootStartMaster(struct MultiBootParam *mp, const u8 *srcp, int length, u8 palette_color, s8 palette_speed)
{
int i = 0;
diff --git a/src/new_game.c b/src/new_game.c
index 649cf4e6d..d01aa69d4 100644
--- a/src/new_game.c
+++ b/src/new_game.c
@@ -1,22 +1,65 @@
#include "global.h"
#include "new_game.h"
#include "rng.h"
+#include "pokemon.h"
+#include "roamer.h"
+#include "pokemon_size_record.h"
+#include "script.h"
+#include "lottery_corner.h"
+#include "play_time.h"
+#include "mauville_old_man.h"
+#include "lilycove_lady.h"
+#include "load_save.h"
+#include "pokeblock.h"
+#include "dewford_trend.h"
+#include "berry.h"
+#include "rtc.h"
+#include "easy_chat.h"
+#include "event_data.h"
+#include "money.h"
+#include "tv.h"
+#include "coins.h"
+#include "text.h"
extern u8 gPlayerPartyCount;
extern u8 gDifferentSaveFile;
extern u16 gSaveFileStatus;
extern u8 gUnknown_030060B0;
+// TODO: replace those declarations with file headers
extern u16 GetGeneratedTrainerIdLower(void);
extern void ClearContestWinnerPicsInContestHall(void);
extern void warp1_set(s8 mapBank, s8 mapNo, s8 warpNo, s8 xPos, s8 yPos);
extern void warp_in(void);
extern void sub_80BB358(void);
-extern void ZeroPlayerPartyMons(void);
-extern void ZeroEnemyPartyMons(void);
extern void ResetBagScrollPositions(void);
extern void sub_813624C(void); // clears something pokeblock related
-extern void ClearSav2(void); // clears something pokeblock related
+extern void ResetPokedex(void);
+extern void sub_8084400(void);
+extern void ClearMailData(void);
+extern void ResetGabbyAndTy(void);
+extern void ResetSecretBases(void);
+extern void ResetLinkContestBoolean(void);
+extern void ResetGameStats(void);
+extern void sub_8052DA8(void);
+extern void InitLinkBattleRecords(void);
+extern void ResetPokemonStorageSystem(void);
+extern void ClearBag(void);
+extern void NewGameInitPCItems(void);
+extern void ClearDecorationInventories(void);
+extern void ResetFanClub(void);
+extern void copy_strings_to_sav1(void);
+extern void sub_819FAA0(void);
+extern void sub_81A4B14(void);
+extern void sub_8195E10(void);
+extern void sub_801AFD8(void);
+extern void sub_800E5AC(void);
+extern void sub_81D54BC(void);
+extern void ResetContestLinkResults(void);
+extern void ResetPokeJumpResults(void);
+extern void SetBerryPowder(u32* powder, u32 newValue);
+
+extern u8 gUnknown_082715DE[];
void WriteUnalignedWord(u32 var, u8 *dataPtr)
{
@@ -62,7 +105,10 @@ void ClearPokedexFlags(void)
memset(&gSaveBlock2Ptr->pokedex.seen, 0, sizeof(gSaveBlock2Ptr->pokedex.seen));
}
-extern const struct ContestWinner gContestWinnerPicDummy;
+const struct ContestWinner gContestWinnerPicDummy = {
+ .monName = _(""),
+ .trainerName = _("")
+};
void ClearAllContestWinnerPics(void)
{
@@ -104,8 +150,71 @@ void sub_808447C(void)
ResetBagScrollPositions();
sub_813624C();
}
-/*
+
void NewGameInitData(void)
{
- Finish when more header files are available
-}*/
+ if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
+ RtcReset();
+
+ gDifferentSaveFile = 1;
+ gSaveBlock2Ptr->encryptionKey = 0;
+ ZeroPlayerPartyMons();
+ ZeroEnemyPartyMons();
+ ResetPokedex();
+ sub_8084400();
+ ClearSav1();
+ ClearMailData();
+ gSaveBlock2Ptr->specialSaveWarp = 0;
+ gSaveBlock2Ptr->field_A8 = 0;
+ InitPlayerTrainerId();
+ PlayTimeCounter_Reset();
+ ClearPokedexFlags();
+ InitEventData();
+ ClearTVShowData();
+ ResetGabbyAndTy();
+ ResetSecretBases();
+ ClearBerryTrees();
+ SetMoney(&gSaveBlock1Ptr->money, 3000);
+ SetCoins(0);
+ ResetLinkContestBoolean();
+ ResetGameStats();
+ ClearAllContestWinnerPics();
+ InitLinkBattleRecords();
+ InitSeedotSizeRecord();
+ InitLotadSizeRecord();
+ gPlayerPartyCount = 0;
+ ZeroPlayerPartyMons();
+ ResetPokemonStorageSystem();
+ ClearRoamerData();
+ ClearRoamerLocationData();
+ gSaveBlock1Ptr->registeredItem = 0;
+ ClearBag();
+ NewGameInitPCItems();
+ ClearPokeblocks();
+ ClearDecorationInventories();
+ InitEasyChatPhrases();
+ SetMauvilleOldMan();
+ InitDewfordTrend();
+ ResetFanClub();
+ ResetLotteryCorner();
+ WarpToTruck();
+ ScriptContext2_RunNewScript(gUnknown_082715DE);
+ ResetMiniGamesResults();
+ copy_strings_to_sav1();
+ SetLilycoveLady();
+ sub_819FAA0();
+ sub_81A4B14();
+ sub_8195E10();
+ sub_801AFD8();
+ sub_800E5AC();
+ sub_81D54BC();
+ ResetContestLinkResults();
+}
+
+void ResetMiniGamesResults(void)
+{
+ CpuFill16(0, &gSaveBlock2Ptr->berryCrush, sizeof(struct BerryCrush));
+ SetBerryPowder(&gSaveBlock2Ptr->berryCrush.berryPowderAmount, 0);
+ ResetPokeJumpResults();
+ CpuFill16(0, &gSaveBlock2Ptr->berryPick, sizeof(struct BerryPickingResults));
+}
diff --git a/src/palette.c b/src/palette.c
index eb055a294..d60efdbc5 100644
--- a/src/palette.c
+++ b/src/palette.c
@@ -1,5 +1,8 @@
#include "global.h"
+#include "blend_palette.h"
#include "palette.h"
+#include "decompress.h"
+#include "gpu_regs.h"
#include "task.h"
enum
@@ -28,7 +31,7 @@ struct PaletteStructTemplate
struct PaletteStruct
{
- struct PaletteStructTemplate *base;
+ const struct PaletteStructTemplate *base;
u32 ps_field_4_0:1;
u16 ps_field_4_1:1;
u32 baseDestOffset:9;
@@ -38,31 +41,6 @@ struct PaletteStruct
u8 ps_field_9;
};
-extern void LZDecompressWram(const void *src, void *dest);
-extern void SetGpuReg(u8 regOffset, u16 value);
-extern void sub_8149DFC(u8 a1);
-extern void sub_80A1670(u16 a1);
-extern void sub_80A2D54(u8 a1);
-extern void SetWordTaskArg(u8 taskId, u8 dataElem, u32 value);
-extern void _call_via_r1(u32 a1, void *a2);
-
-extern void BlendPalette(u16, u16, u8, u16);
-
-EWRAM_DATA u16 gPlttBufferUnfaded[0x200] = {0};
-EWRAM_DATA u16 gPlttBufferFaded[0x200] = {0};
-EWRAM_DATA struct PaletteStruct sPaletteStructs[0x10] = {0};
-EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
-EWRAM_DATA u32 gFiller_2037FE0 = 0;
-EWRAM_DATA u32 sPlttBufferTransferPending = 0;
-EWRAM_DATA u8 sPaletteDecompressionBuffer[0x400] = {0};
-
-extern struct PaletteStructTemplate gDummyPaletteStructTemplate;
-extern void *gUnknown_0852487C;
-extern u8 gUnknown_0852489C[];
-
-extern u16 gUnknown_03000F3C;
-extern void *gUnknown_03000F44;
-
static void unused_sub_80A1CDC(struct PaletteStruct *, u32 *);
static void unused_sub_80A1E40(struct PaletteStruct *, u32 *);
static void unused_sub_80A1F00(struct PaletteStruct *);
@@ -73,38 +51,35 @@ static u8 UpdateFastPaletteFade(void);
static u8 UpdateHardwarePaletteFade(void);
static void UpdateBlendRegisters(void);
static bool8 IsSoftwarePaletteFadeFinishing(void);
+static void sub_80A2D54(u8 taskId);
-void sub_80A1818(u16 a1)
-{
- void **v1 = &gUnknown_0852487C;
- CpuSet(v1[a1 & 0x3], gPlttBufferUnfaded + 0x80, 0x10);
- BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
- if ((u8)FindTaskIdByFunc(sub_8149DFC) != 0xFF )
- {
- gUnknown_03000F44 = sub_80A1670;
- gUnknown_03000F3C = 0x20;
- }
- return;
-}
+EWRAM_DATA u16 gPlttBufferUnfaded[0x200] = {0};
+EWRAM_DATA u16 gPlttBufferFaded[0x200] = {0};
+EWRAM_DATA struct PaletteStruct sPaletteStructs[0x10] = {0};
+EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
+static EWRAM_DATA u32 gFiller_2037FE0 = 0;
+static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
+EWRAM_DATA u8 gPaletteDecompressionBuffer[0x400] = {0};
-void sub_80A1884(u16 a1)
-{
- void **v1 = &gUnknown_0852487C;
- CpuSet(v1[a1 & 0x3], gPlttBufferUnfaded + 0x80, 0x10);
- if ((u8)FindTaskIdByFunc(sub_8149DFC) == 0xFF )
- {
- BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
- if (!--gUnknown_03000F3C)
- gUnknown_03000F44 = 0;
- }
- return;
-}
+static const struct PaletteStructTemplate gDummyPaletteStructTemplate = {
+ .uid = 0xFFFF,
+ .pst_field_B_5 = 1
+};
+static const u8 gUnknown_0852489C[] = {
+ 0, 0, 0, 0, 0,
+ 5, 5, 5, 5, 5,
+ 11, 11, 11, 11, 11,
+ 16, 16, 16, 16, 16,
+ 21, 21, 21, 21, 21,
+ 27, 27, 27, 27, 27,
+ 31, 31
+};
void LoadCompressedPalette(const void *src, u16 offset, u16 size)
{
- LZDecompressWram(src, sPaletteDecompressionBuffer);
- CpuCopy16(sPaletteDecompressionBuffer, gPlttBufferUnfaded + offset, size);
- CpuCopy16(sPaletteDecompressionBuffer, gPlttBufferFaded + offset, size);
+ LZDecompressWram(src, gPaletteDecompressionBuffer);
+ CpuCopy16(gPaletteDecompressionBuffer, gPlttBufferUnfaded + offset, size);
+ CpuCopy16(gPaletteDecompressionBuffer, gPlttBufferFaded + offset, size);
}
void LoadPalette(const void *src, u16 offset, u16 size)
diff --git a/src/play_time.c b/src/play_time.c
index 444c2c86c..27a57f28b 100644
--- a/src/play_time.c
+++ b/src/play_time.c
@@ -10,7 +10,7 @@ enum
static u8 sPlayTimeCounterState;
-void PlayTimeCounter_Reset()
+void PlayTimeCounter_Reset(void)
{
sPlayTimeCounterState = STOPPED;
@@ -20,7 +20,7 @@ void PlayTimeCounter_Reset()
gSaveBlock2Ptr->playTimeVBlanks = 0;
}
-void PlayTimeCounter_Start()
+void PlayTimeCounter_Start(void)
{
sPlayTimeCounterState = RUNNING;
@@ -28,12 +28,12 @@ void PlayTimeCounter_Start()
PlayTimeCounter_SetToMax();
}
-void PlayTimeCounter_Stop()
+void PlayTimeCounter_Stop(void)
{
sPlayTimeCounterState = STOPPED;
}
-void PlayTimeCounter_Update()
+void PlayTimeCounter_Update(void)
{
if (sPlayTimeCounterState == RUNNING)
{
@@ -62,7 +62,7 @@ void PlayTimeCounter_Update()
}
}
-void PlayTimeCounter_SetToMax()
+void PlayTimeCounter_SetToMax(void)
{
sPlayTimeCounterState = MAXED_OUT;
diff --git a/src/pokemon_1.c b/src/pokemon_1.c
new file mode 100644
index 000000000..fe7809826
--- /dev/null
+++ b/src/pokemon_1.c
@@ -0,0 +1,391 @@
+#include "global.h"
+#include "pokemon.h"
+#include "rng.h"
+#include "main.h"
+#include "items.h"
+#include "string_util.h"
+#include "text.h"
+
+//Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+//Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
+extern u8 sav1_map_get_name(void);
+
+void ZeroBoxMonData(struct BoxPokemon *boxMon)
+{
+ u8 *raw = (u8 *)boxMon;
+ u32 i;
+ for (i = 0; i < sizeof(struct BoxPokemon); i++)
+ raw[i] = 0;
+}
+
+void ZeroMonData(struct Pokemon *mon)
+{
+ u32 arg;
+ ZeroBoxMonData(&mon->box);
+ arg = 0;
+ SetMonData(mon, MON_DATA_STATUS, &arg);
+ SetMonData(mon, MON_DATA_LEVEL, &arg);
+ SetMonData(mon, MON_DATA_HP, &arg);
+ SetMonData(mon, MON_DATA_MAX_HP, &arg);
+ SetMonData(mon, MON_DATA_ATK, &arg);
+ SetMonData(mon, MON_DATA_DEF, &arg);
+ SetMonData(mon, MON_DATA_SPD, &arg);
+ SetMonData(mon, MON_DATA_SPATK, &arg);
+ SetMonData(mon, MON_DATA_SPDEF, &arg);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+}
+
+void ZeroPlayerPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < 6; i++)
+ ZeroMonData(&gPlayerParty[i]);
+}
+
+void ZeroEnemyPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < 6; i++)
+ ZeroMonData(&gEnemyParty[i]);
+}
+
+void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u32 arg;
+ ZeroMonData(mon);
+ CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+ CalculateMonStats(mon);
+}
+
+void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u8 speciesName[POKEMON_NAME_LENGTH + 1];
+ u32 personality;
+ u32 value;
+ u16 checksum;
+
+ ZeroBoxMonData(boxMon);
+
+ if (hasFixedPersonality)
+ personality = fixedPersonality;
+ else
+ personality = Random32();
+
+ SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
+
+ //Determine original trainer ID
+ if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
+ {
+ u32 shinyValue;
+ do
+ {
+ value = Random32();
+ shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
+ } while (shinyValue < 8);
+ }
+ else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
+ {
+ value = fixedOtId;
+ }
+ else //Player is the OT
+ {
+ value = gSaveBlock2Ptr->playerTrainerId[0]
+ | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
+ | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
+ | (gSaveBlock2Ptr->playerTrainerId[3] << 24);
+ }
+
+ SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);
+
+ checksum = CalculateBoxMonChecksum(boxMon);
+ SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum);
+ EncryptBoxMon(boxMon);
+ GetSpeciesName(speciesName, species);
+ SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName);
+ SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage);
+ SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
+ SetBoxMonData(boxMon, MON_DATA_SPECIES, &species);
+ SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]);
+ SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship);
+ value = sav1_map_get_name();
+ SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value);
+ SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level);
+ SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion);
+ value = ITEM_POKE_BALL;
+ SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value);
+ SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
+
+ if (fixedIV < 32)
+ {
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPD_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
+ }
+ else
+ {
+ u32 iv;
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
+
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_SPD_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
+ }
+
+ if (gBaseStats[species].ability2)
+ {
+ value = personality & 1;
+ SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value);
+ }
+
+ GiveBoxMonInitialMoveset(boxMon);
+}
+
+void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature)
+{
+ u32 personality;
+
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality));
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
+}
+
+void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
+{
+ u32 personality;
+
+ if ((u8)(unownLetter - 1) < 28)
+ {
+ u16 actualLetter;
+
+ do
+ {
+ personality = Random32();
+ actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28);
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality)
+ || actualLetter != unownLetter - 1);
+ }
+ else
+ {
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality));
+ }
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
+}
+
+// This is only used to create Wally's Ralts.
+void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
+{
+ u32 personality;
+ u32 otId;
+
+ do
+ {
+ otId = Random32();
+ personality = Random32();
+ }
+ while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
+ CreateMon(mon, species, level, 32, 1, personality, OT_ID_PRESET, otId);
+}
+
+void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
+{
+ CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0);
+ SetMonData(mon, MON_DATA_IVS, &ivs);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
+{
+ CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId);
+ SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
+ SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
+ SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
+ SetMonData(mon, MON_DATA_SPD_IV, &ivs[3]);
+ SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
+ SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread)
+{
+ s32 i;
+ s32 statCount = 0;
+ u16 evAmount;
+ u8 temp;
+
+ CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
+
+ temp = evSpread;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (temp & 1)
+ statCount++;
+ temp >>= 1;
+ }
+
+ evAmount = 510 / statCount;
+
+ temp = 1;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (evSpread & temp)
+ SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
+ temp <<= 1;
+ }
+
+ CalculateMonStats(mon);
+}
+
+void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
+{
+ s32 i;
+ u8 nickname[30];
+ u8 language;
+ u8 value;
+
+ CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
+
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(mon, src->moves[i], i);
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
+ SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
+
+ StringCopy(nickname, src->nickname);
+
+ if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
+ {
+ language = LANGUAGE_JAPANESE;
+ StripExtCtrlCodes(nickname);
+ }
+ else
+ {
+ language = GAME_LANGUAGE;
+ }
+
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ SetMonData(mon, MON_DATA_NICKNAME, nickname);
+ SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
+ SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
+ SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
+ SetMonData(mon, MON_DATA_SPD_EV, &src->speedEV);
+ SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
+ SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
+ value = src->altAbility;
+ SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
+ value = src->hpIV;
+ SetMonData(mon, MON_DATA_HP_IV, &value);
+ value = src->attackIV;
+ SetMonData(mon, MON_DATA_ATK_IV, &value);
+ value = src->defenseIV;
+ SetMonData(mon, MON_DATA_DEF_IV, &value);
+ value = src->speedIV;
+ SetMonData(mon, MON_DATA_SPD_IV, &value);
+ value = src->spAttackIV;
+ SetMonData(mon, MON_DATA_SPATK_IV, &value);
+ value = src->spDefenseIV;
+ SetMonData(mon, MON_DATA_SPDEF_IV, &value);
+ MonRestorePP(mon);
+ CalculateMonStats(mon);
+}
+
+u8 BattleFrontierGetOpponentLvl(u8);
+
+void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50)
+{
+ s32 i;
+ u8 nickname[30];
+ u8 level;
+ u8 language;
+ u8 value;
+
+ if (gSaveBlock2Ptr->frontierChosenLvl != 0)
+ level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontierChosenLvl);
+ else if (lvl50)
+ level = 50;
+ else
+ level = src->level;
+
+ CreateMon(mon, src->species, level, 0, 1, src->personality, 1, src->otId);
+
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(mon, src->moves[i], i);
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
+ SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
+
+ StringCopy(nickname, src->nickname);
+
+ if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
+ {
+ language = LANGUAGE_JAPANESE;
+ StripExtCtrlCodes(nickname);
+ }
+ else
+ {
+ language = GAME_LANGUAGE;
+ }
+
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ SetMonData(mon, MON_DATA_NICKNAME, nickname);
+ SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
+ SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
+ SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
+ SetMonData(mon, MON_DATA_SPD_EV, &src->speedEV);
+ SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
+ SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
+ value = src->altAbility;
+ SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
+ value = src->hpIV;
+ SetMonData(mon, MON_DATA_HP_IV, &value);
+ value = src->attackIV;
+ SetMonData(mon, MON_DATA_ATK_IV, &value);
+ value = src->defenseIV;
+ SetMonData(mon, MON_DATA_DEF_IV, &value);
+ value = src->speedIV;
+ SetMonData(mon, MON_DATA_SPD_IV, &value);
+ value = src->spAttackIV;
+ SetMonData(mon, MON_DATA_SPATK_IV, &value);
+ value = src->spDefenseIV;
+ SetMonData(mon, MON_DATA_SPDEF_IV, &value);
+ MonRestorePP(mon);
+ CalculateMonStats(mon);
+}
diff --git a/src/pokemon_2.c b/src/pokemon_2.c
new file mode 100644
index 000000000..ee54f0e4d
--- /dev/null
+++ b/src/pokemon_2.c
@@ -0,0 +1,1364 @@
+#include "global.h"
+#include "pokemon.h"
+#include "battle.h"
+#include "event_data.h"
+#include "rng.h"
+#include "sprite.h"
+#include "species.h"
+#include "text.h"
+#include "string_util.h"
+
+struct Unknown_020249B4
+{
+ u8 unk0[0xC];
+ struct SpriteTemplate* templates;
+};
+
+extern u8 gAbsentBankFlags;
+extern u8 gActiveBank;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gLastUsedAbility;
+extern u16 gTrainerBattleOpponent_A;
+extern u32 gBattleTypeFlags;
+extern struct SpriteTemplate gUnknown_0202499C;
+extern struct Unknown_020249B4* gUnknown_020249B4[2];
+
+extern const u32 gBitTable[];
+extern const struct SpriteTemplate gUnknown_08329D98[];
+extern const struct SpriteTemplate gUnknown_08329DF8[];
+extern const union AnimCmd* gUnknown_082FF70C[];
+extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[];
+extern const union AnimCmd* const * const gUnknown_08305D0C[];
+extern const union AnimCmd* const * const gUnknown_0830536C[];
+extern const u8 gText_BadEgg[];
+extern const u8 gText_EggNickname[];
+
+extern u8 GetBankSide(u8 bank);
+extern u8 GetBankByIdentity(u8 bank);
+extern u8 GetBankIdentity(u8 bank);
+
+u8 CountAliveMonsInBattle(u8 caseId)
+{
+ s32 i;
+ u8 retVal = 0;
+
+ switch (caseId)
+ {
+ case BATTLE_ALIVE_EXCEPT_ACTIVE:
+ for (i = 0; i < 4; i++)
+ {
+ if (i != gActiveBank && !(gAbsentBankFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ case BATTLE_ALIVE_ATK_SIDE:
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBankSide(i) == GetBankSide(gBankAttacker) && !(gAbsentBankFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ case BATTLE_ALIVE_DEF_SIDE:
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBankSide(i) == GetBankSide(gBankTarget) && !(gAbsentBankFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ }
+
+ return retVal;
+}
+
+bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank)
+{
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
+ return FALSE;
+ if (GetBankSide(bank) != SIDE_PLAYER)
+ return FALSE;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ return FALSE;
+ if (FlagGet(badgeFlag))
+ return TRUE;
+ return FALSE;
+}
+
+u8 sub_8069F34(u8 bank)
+{
+ u8 status = GetBankIdentity(bank) & 1;
+
+ status ^= 1;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return GetBankByIdentity(status);
+ if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1)
+ {
+ u8 val;
+
+ if ((Random() & 1) == 0)
+ val = status ^ 2;
+ else
+ val = status;
+ return GetBankByIdentity(val);
+ }
+ else
+ {
+ if ((gAbsentBankFlags & gBitTable[status]))
+ return GetBankByIdentity(status ^ 2);
+ else
+ return GetBankByIdentity(status);
+ }
+}
+
+u8 GetMonGender(struct Pokemon *mon)
+{
+ return GetBoxMonGender(&mon->box);
+}
+
+u8 GetBoxMonGender(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ u32 personality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL);
+
+ switch (gBaseStats[species].genderRatio)
+ {
+ case MON_MALE:
+ case MON_FEMALE:
+ case MON_GENDERLESS:
+ return gBaseStats[species].genderRatio;
+ }
+
+ if (gBaseStats[species].genderRatio > (personality & 0xFF))
+ return MON_FEMALE;
+ else
+ return MON_MALE;
+}
+
+u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality)
+{
+ switch (gBaseStats[species].genderRatio)
+ {
+ case MON_MALE:
+ case MON_FEMALE:
+ case MON_GENDERLESS:
+ return gBaseStats[species].genderRatio;
+ }
+
+ if (gBaseStats[species].genderRatio > (personality & 0xFF))
+ return MON_FEMALE;
+ else
+ return MON_MALE;
+}
+
+void sub_806A068(u16 species, u8 bankIdentity)
+{
+ if (gMonSpritesGfxPtr != NULL)
+ gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
+ else if (gUnknown_020249B4[0])
+ gUnknown_0202499C = gUnknown_020249B4[0]->templates[bankIdentity];
+ else if (gUnknown_020249B4[1])
+ gUnknown_0202499C = gUnknown_020249B4[1]->templates[bankIdentity];
+ else
+ gUnknown_0202499C = gUnknown_08329D98[bankIdentity];
+
+ gUnknown_0202499C.paletteTag = species;
+ if (bankIdentity == 0 || bankIdentity == 2)
+ gUnknown_0202499C.anims = gUnknown_082FF70C;
+ else if (species > 500)
+ gUnknown_0202499C.anims = gMonAnimationsSpriteAnimsPtrTable[species - 500];
+ else
+ gUnknown_0202499C.anims = gMonAnimationsSpriteAnimsPtrTable[species];
+}
+
+void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity)
+{
+ gUnknown_0202499C.paletteTag = trainerSpriteId;
+ if (bankIdentity == 0 || bankIdentity == 2)
+ {
+ gUnknown_0202499C = gUnknown_08329DF8[trainerSpriteId];
+ gUnknown_0202499C.anims = gUnknown_08305D0C[trainerSpriteId];
+ }
+ else
+ {
+ if (gMonSpritesGfxPtr != NULL)
+ gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
+ else
+ gUnknown_0202499C = gUnknown_08329D98[bankIdentity];
+ gUnknown_0202499C.anims = gUnknown_0830536C[trainerSpriteId];
+ }
+}
+
+void sub_806A1C0(u16 arg0, u8 bankIdentity)
+{
+ if (gMonSpritesGfxPtr != NULL)
+ gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
+ else
+ gUnknown_0202499C = gUnknown_08329D98[bankIdentity];
+ gUnknown_0202499C.paletteTag = arg0;
+ gUnknown_0202499C.anims = gUnknown_0830536C[arg0];
+}
+
+void EncryptBoxMon(struct BoxPokemon *boxMon)
+{
+ u32 i;
+ for (i = 0; i < 12; i++)
+ {
+ boxMon->secure.raw[i] ^= boxMon->personality;
+ boxMon->secure.raw[i] ^= boxMon->otId;
+ }
+}
+
+void DecryptBoxMon(struct BoxPokemon *boxMon)
+{
+ u32 i;
+ for (i = 0; i < 12; i++)
+ {
+ boxMon->secure.raw[i] ^= boxMon->otId;
+ boxMon->secure.raw[i] ^= boxMon->personality;
+ }
+}
+
+#define SUBSTRUCT_CASE(n, v1, v2, v3, v4) \
+case n: \
+ { \
+ union PokemonSubstruct *substructs0 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs1 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs2 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs3 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs4 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs5 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs6 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs7 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs8 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs9 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs10 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs11 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs12 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs13 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs14 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs15 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs16 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs17 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs18 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs19 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs20 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs21 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs22 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs23 = boxMon->secure.substructs; \
+ \
+ switch (substructType) \
+ { \
+ case 0: \
+ substruct = &substructs ## n [v1]; \
+ break; \
+ case 1: \
+ substruct = &substructs ## n [v2]; \
+ break; \
+ case 2: \
+ substruct = &substructs ## n [v3]; \
+ break; \
+ case 3: \
+ substruct = &substructs ## n [v4]; \
+ break; \
+ } \
+ break; \
+ } \
+
+
+union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType)
+{
+ union PokemonSubstruct *substruct = NULL;
+
+ switch (personality % 24)
+ {
+ SUBSTRUCT_CASE( 0,0,1,2,3)
+ SUBSTRUCT_CASE( 1,0,1,3,2)
+ SUBSTRUCT_CASE( 2,0,2,1,3)
+ SUBSTRUCT_CASE( 3,0,3,1,2)
+ SUBSTRUCT_CASE( 4,0,2,3,1)
+ SUBSTRUCT_CASE( 5,0,3,2,1)
+ SUBSTRUCT_CASE( 6,1,0,2,3)
+ SUBSTRUCT_CASE( 7,1,0,3,2)
+ SUBSTRUCT_CASE( 8,2,0,1,3)
+ SUBSTRUCT_CASE( 9,3,0,1,2)
+ SUBSTRUCT_CASE(10,2,0,3,1)
+ SUBSTRUCT_CASE(11,3,0,2,1)
+ SUBSTRUCT_CASE(12,1,2,0,3)
+ SUBSTRUCT_CASE(13,1,3,0,2)
+ SUBSTRUCT_CASE(14,2,1,0,3)
+ SUBSTRUCT_CASE(15,3,1,0,2)
+ SUBSTRUCT_CASE(16,2,3,0,1)
+ SUBSTRUCT_CASE(17,3,2,0,1)
+ SUBSTRUCT_CASE(18,1,2,3,0)
+ SUBSTRUCT_CASE(19,1,3,2,0)
+ SUBSTRUCT_CASE(20,2,1,3,0)
+ SUBSTRUCT_CASE(21,3,1,2,0)
+ SUBSTRUCT_CASE(22,2,3,1,0)
+ SUBSTRUCT_CASE(23,3,2,1,0)
+ }
+
+ return substruct;
+}
+
+extern u16 GetDeoxysStat(struct Pokemon *mon, s32 statId);
+
+u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
+{
+ u32 ret;
+
+ switch (field)
+ {
+ case MON_DATA_STATUS:
+ ret = mon->status;
+ break;
+ case MON_DATA_LEVEL:
+ ret = mon->level;
+ break;
+ case MON_DATA_HP:
+ ret = mon->hp;
+ break;
+ case MON_DATA_MAX_HP:
+ ret = mon->maxHP;
+ break;
+ case MON_DATA_ATK:
+ ret = GetDeoxysStat(mon, STAT_ATK);
+ if (!ret)
+ ret = mon->attack;
+ break;
+ case MON_DATA_DEF:
+ ret = GetDeoxysStat(mon, STAT_DEF);
+ if (!ret)
+ ret = mon->defense;
+ break;
+ case MON_DATA_SPD:
+ ret = GetDeoxysStat(mon, STAT_SPD);
+ if (!ret)
+ ret = mon->speed;
+ break;
+ case MON_DATA_SPATK:
+ ret = GetDeoxysStat(mon, STAT_SPATK);
+ if (!ret)
+ ret = mon->spAttack;
+ break;
+ case MON_DATA_SPDEF:
+ ret = GetDeoxysStat(mon, STAT_SPDEF);
+ if (!ret)
+ ret = mon->spDefense;
+ break;
+ case MON_DATA_ATK2:
+ ret = mon->attack;
+ break;
+ case MON_DATA_DEF2:
+ ret = mon->defense;
+ break;
+ case MON_DATA_SPD2:
+ ret = mon->speed;
+ break;
+ case MON_DATA_SPATK2:
+ ret = mon->spAttack;
+ break;
+ case MON_DATA_SPDEF2:
+ ret = mon->spDefense;
+ break;
+ case MON_DATA_MAIL:
+ ret = mon->mail;
+ break;
+ default:
+ ret = GetBoxMonData(&mon->box, field, data);
+ break;
+ }
+ return ret;
+}
+
+u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
+{
+ s32 i;
+ u32 retVal = 0;
+ struct PokemonSubstruct0 *substruct0 = NULL;
+ struct PokemonSubstruct1 *substruct1 = NULL;
+ struct PokemonSubstruct2 *substruct2 = NULL;
+ struct PokemonSubstruct3 *substruct3 = NULL;
+
+ if (field > MON_DATA_10)
+ {
+ substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
+ substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
+ substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
+ substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
+
+ DecryptBoxMon(boxMon);
+
+ if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
+ {
+ boxMon->isBadEgg = 1;
+ boxMon->isEgg = 1;
+ substruct3->isEgg = 1;
+ }
+ }
+
+ switch (field)
+ {
+ case MON_DATA_PERSONALITY:
+ retVal = boxMon->personality;
+ break;
+ case MON_DATA_OT_ID:
+ retVal = boxMon->otId;
+ break;
+ case MON_DATA_NICKNAME:
+ {
+ if (boxMon->isBadEgg)
+ {
+ for (retVal = 0;
+ retVal < POKEMON_NAME_LENGTH && gText_BadEgg[retVal] != EOS;
+ data[retVal] = gText_BadEgg[retVal], retVal++) {}
+
+ data[retVal] = EOS;
+ }
+ else if (boxMon->isEgg)
+ {
+ StringCopy(data, gText_EggNickname);
+ retVal = StringLength(data);
+ }
+ else if (boxMon->language == LANGUAGE_JAPANESE)
+ {
+ data[0] = EXT_CTRL_CODE_BEGIN;
+ data[1] = EXT_CTRL_CODE_JPN;
+
+ for (retVal = 2, i = 0;
+ i < 5 && boxMon->nickname[i] != EOS;
+ data[retVal] = boxMon->nickname[i], retVal++, i++) {}
+
+ data[retVal++] = EXT_CTRL_CODE_BEGIN;
+ data[retVal++] = EXT_CTRL_CODE_ENG;
+ data[retVal] = EOS;
+ }
+ else
+ {
+ for (retVal = 0;
+ retVal < POKEMON_NAME_LENGTH;
+ data[retVal] = boxMon->nickname[retVal], retVal++){}
+
+ data[retVal] = EOS;
+ }
+ break;
+ }
+ case MON_DATA_LANGUAGE:
+ retVal = boxMon->language;
+ break;
+ case MON_DATA_SANITY_BIT1:
+ retVal = boxMon->isBadEgg;
+ break;
+ case MON_DATA_SANITY_BIT2:
+ retVal = boxMon->hasSpecies;
+ break;
+ case MON_DATA_SANITY_BIT3:
+ retVal = boxMon->isEgg;
+ break;
+ case MON_DATA_OT_NAME:
+ {
+ retVal = 0;
+
+ while (retVal < OT_NAME_LENGTH)
+ {
+ data[retVal] = boxMon->otName[retVal];
+ retVal++;
+ }
+
+ data[retVal] = EOS;
+ break;
+ }
+ case MON_DATA_MARKINGS:
+ retVal = boxMon->markings;
+ break;
+ case MON_DATA_CHECKSUM:
+ retVal = boxMon->checksum;
+ break;
+ case MON_DATA_10:
+ retVal = boxMon->unknown;
+ break;
+ case MON_DATA_SPECIES:
+ retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species;
+ break;
+ case MON_DATA_HELD_ITEM:
+ retVal = substruct0->heldItem;
+ break;
+ case MON_DATA_EXP:
+ retVal = substruct0->experience;
+ break;
+ case MON_DATA_PP_BONUSES:
+ retVal = substruct0->ppBonuses;
+ break;
+ case MON_DATA_FRIENDSHIP:
+ retVal = substruct0->friendship;
+ break;
+ case MON_DATA_MOVE1:
+ case MON_DATA_MOVE2:
+ case MON_DATA_MOVE3:
+ case MON_DATA_MOVE4:
+ retVal = substruct1->moves[field - MON_DATA_MOVE1];
+ break;
+ case MON_DATA_PP1:
+ case MON_DATA_PP2:
+ case MON_DATA_PP3:
+ case MON_DATA_PP4:
+ retVal = substruct1->pp[field - MON_DATA_PP1];
+ break;
+ case MON_DATA_HP_EV:
+ retVal = substruct2->hpEV;
+ break;
+ case MON_DATA_ATK_EV:
+ retVal = substruct2->attackEV;
+ break;
+ case MON_DATA_DEF_EV:
+ retVal = substruct2->defenseEV;
+ break;
+ case MON_DATA_SPD_EV:
+ retVal = substruct2->speedEV;
+ break;
+ case MON_DATA_SPATK_EV:
+ retVal = substruct2->spAttackEV;
+ break;
+ case MON_DATA_SPDEF_EV:
+ retVal = substruct2->spDefenseEV;
+ break;
+ case MON_DATA_COOL:
+ retVal = substruct2->cool;
+ break;
+ case MON_DATA_BEAUTY:
+ retVal = substruct2->beauty;
+ break;
+ case MON_DATA_CUTE:
+ retVal = substruct2->cute;
+ break;
+ case MON_DATA_SMART:
+ retVal = substruct2->smart;
+ break;
+ case MON_DATA_TOUGH:
+ retVal = substruct2->tough;
+ break;
+ case MON_DATA_SHEEN:
+ retVal = substruct2->sheen;
+ break;
+ case MON_DATA_POKERUS:
+ retVal = substruct3->pokerus;
+ break;
+ case MON_DATA_MET_LOCATION:
+ retVal = substruct3->metLocation;
+ break;
+ case MON_DATA_MET_LEVEL:
+ retVal = substruct3->metLevel;
+ break;
+ case MON_DATA_MET_GAME:
+ retVal = substruct3->metGame;
+ break;
+ case MON_DATA_POKEBALL:
+ retVal = substruct3->pokeball;
+ break;
+ case MON_DATA_OT_GENDER:
+ retVal = substruct3->otGender;
+ break;
+ case MON_DATA_HP_IV:
+ retVal = substruct3->hpIV;
+ break;
+ case MON_DATA_ATK_IV:
+ retVal = substruct3->attackIV;
+ break;
+ case MON_DATA_DEF_IV:
+ retVal = substruct3->defenseIV;
+ break;
+ case MON_DATA_SPD_IV:
+ retVal = substruct3->speedIV;
+ break;
+ case MON_DATA_SPATK_IV:
+ retVal = substruct3->spAttackIV;
+ break;
+ case MON_DATA_SPDEF_IV:
+ retVal = substruct3->spDefenseIV;
+ break;
+ case MON_DATA_IS_EGG:
+ retVal = substruct3->isEgg;
+ break;
+ case MON_DATA_ALT_ABILITY:
+ retVal = substruct3->altAbility;
+ break;
+ case MON_DATA_COOL_RIBBON:
+ retVal = substruct3->coolRibbon;
+ break;
+ case MON_DATA_BEAUTY_RIBBON:
+ retVal = substruct3->beautyRibbon;
+ break;
+ case MON_DATA_CUTE_RIBBON:
+ retVal = substruct3->cuteRibbon;
+ break;
+ case MON_DATA_SMART_RIBBON:
+ retVal = substruct3->smartRibbon;
+ break;
+ case MON_DATA_TOUGH_RIBBON:
+ retVal = substruct3->toughRibbon;
+ break;
+ case MON_DATA_CHAMPION_RIBBON:
+ retVal = substruct3->championRibbon;
+ break;
+ case MON_DATA_WINNING_RIBBON:
+ retVal = substruct3->winningRibbon;
+ break;
+ case MON_DATA_VICTORY_RIBBON:
+ retVal = substruct3->victoryRibbon;
+ break;
+ case MON_DATA_ARTIST_RIBBON:
+ retVal = substruct3->artistRibbon;
+ break;
+ case MON_DATA_EFFORT_RIBBON:
+ retVal = substruct3->effortRibbon;
+ break;
+ case MON_DATA_GIFT_RIBBON_1:
+ retVal = substruct3->giftRibbon1;
+ break;
+ case MON_DATA_GIFT_RIBBON_2:
+ retVal = substruct3->giftRibbon2;
+ break;
+ case MON_DATA_GIFT_RIBBON_3:
+ retVal = substruct3->giftRibbon3;
+ break;
+ case MON_DATA_GIFT_RIBBON_4:
+ retVal = substruct3->giftRibbon4;
+ break;
+ case MON_DATA_GIFT_RIBBON_5:
+ retVal = substruct3->giftRibbon5;
+ break;
+ case MON_DATA_GIFT_RIBBON_6:
+ retVal = substruct3->giftRibbon6;
+ break;
+ case MON_DATA_GIFT_RIBBON_7:
+ retVal = substruct3->giftRibbon7;
+ break;
+ case MON_DATA_FATEFUL_ENCOUNTER:
+ retVal = substruct3->fatefulEncounter;
+ break;
+ case MON_DATA_OBEDIENCE:
+ retVal = substruct3->obedient;
+ break;
+ case MON_DATA_SPECIES2:
+ retVal = substruct0->species;
+ if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg))
+ retVal = SPECIES_EGG;
+ break;
+ case MON_DATA_IVS:
+ retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25);
+ break;
+ case MON_DATA_KNOWN_MOVES:
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ u16 *moves = (u16 *)data;
+ s32 i = 0;
+
+ while (moves[i] != 355)
+ {
+ u16 move = moves[i];
+ if (substruct1->moves[0] == move
+ || substruct1->moves[1] == move
+ || substruct1->moves[2] == move
+ || substruct1->moves[3] == move)
+ retVal |= gBitTable[i];
+ i++;
+ }
+ }
+ break;
+ case MON_DATA_RIBBON_COUNT:
+ retVal = 0;
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ retVal += substruct3->coolRibbon;
+ retVal += substruct3->beautyRibbon;
+ retVal += substruct3->cuteRibbon;
+ retVal += substruct3->smartRibbon;
+ retVal += substruct3->toughRibbon;
+ retVal += substruct3->championRibbon;
+ retVal += substruct3->winningRibbon;
+ retVal += substruct3->victoryRibbon;
+ retVal += substruct3->artistRibbon;
+ retVal += substruct3->effortRibbon;
+ retVal += substruct3->giftRibbon1;
+ retVal += substruct3->giftRibbon2;
+ retVal += substruct3->giftRibbon3;
+ retVal += substruct3->giftRibbon4;
+ retVal += substruct3->giftRibbon5;
+ retVal += substruct3->giftRibbon6;
+ retVal += substruct3->giftRibbon7;
+ }
+ break;
+ case MON_DATA_RIBBONS:
+ retVal = 0;
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ retVal = substruct3->championRibbon
+ | (substruct3->coolRibbon << 1)
+ | (substruct3->beautyRibbon << 4)
+ | (substruct3->cuteRibbon << 7)
+ | (substruct3->smartRibbon << 10)
+ | (substruct3->toughRibbon << 13)
+ | (substruct3->winningRibbon << 16)
+ | (substruct3->victoryRibbon << 17)
+ | (substruct3->artistRibbon << 18)
+ | (substruct3->effortRibbon << 19)
+ | (substruct3->giftRibbon1 << 20)
+ | (substruct3->giftRibbon2 << 21)
+ | (substruct3->giftRibbon3 << 22)
+ | (substruct3->giftRibbon4 << 23)
+ | (substruct3->giftRibbon5 << 24)
+ | (substruct3->giftRibbon6 << 25)
+ | (substruct3->giftRibbon7 << 26);
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (field > MON_DATA_10)
+ EncryptBoxMon(boxMon);
+
+ return retVal;
+}
+
+#define SET8(lhs) (lhs) = *data
+#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
+#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
+
+void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg)
+{
+ const u8* data = dataArg;
+ switch (field)
+ {
+ case MON_DATA_STATUS:
+ SET32(mon->status);
+ break;
+ case MON_DATA_LEVEL:
+ SET8(mon->level);
+ break;
+ case MON_DATA_HP:
+ SET16(mon->hp);
+ break;
+ case MON_DATA_MAX_HP:
+ SET16(mon->maxHP);
+ break;
+ case MON_DATA_ATK:
+ SET16(mon->attack);
+ break;
+ case MON_DATA_DEF:
+ SET16(mon->defense);
+ break;
+ case MON_DATA_SPD:
+ SET16(mon->speed);
+ break;
+ case MON_DATA_SPATK:
+ SET16(mon->spAttack);
+ break;
+ case MON_DATA_SPDEF:
+ SET16(mon->spDefense);
+ break;
+ case MON_DATA_MAIL:
+ SET8(mon->mail);
+ break;
+ case MON_DATA_SPECIES2:
+ break;
+ default:
+ SetBoxMonData(&mon->box, field, data);
+ break;
+ }
+}
+
+void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
+{
+ const u8* data = dataArg;
+
+ struct PokemonSubstruct0 *substruct0 = NULL;
+ struct PokemonSubstruct1 *substruct1 = NULL;
+ struct PokemonSubstruct2 *substruct2 = NULL;
+ struct PokemonSubstruct3 *substruct3 = NULL;
+
+ if (field > MON_DATA_10)
+ {
+ substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
+ substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
+ substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
+ substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
+
+ DecryptBoxMon(boxMon);
+
+ if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
+ {
+ boxMon->isBadEgg = 1;
+ boxMon->isEgg = 1;
+ substruct3->isEgg = 1;
+ EncryptBoxMon(boxMon);
+ return;
+ }
+ }
+
+ switch (field)
+ {
+ case MON_DATA_PERSONALITY:
+ SET32(boxMon->personality);
+ break;
+ case MON_DATA_OT_ID:
+ SET32(boxMon->otId);
+ break;
+ case MON_DATA_NICKNAME:
+ {
+ s32 i;
+ for (i = 0; i < POKEMON_NAME_LENGTH; i++)
+ boxMon->nickname[i] = data[i];
+ break;
+ }
+ case MON_DATA_LANGUAGE:
+ SET8(boxMon->language);
+ break;
+ case MON_DATA_SANITY_BIT1:
+ SET8(boxMon->isBadEgg);
+ break;
+ case MON_DATA_SANITY_BIT2:
+ SET8(boxMon->hasSpecies);
+ break;
+ case MON_DATA_SANITY_BIT3:
+ SET8(boxMon->isEgg);
+ break;
+ case MON_DATA_OT_NAME:
+ {
+ s32 i;
+ for (i = 0; i < OT_NAME_LENGTH; i++)
+ boxMon->otName[i] = data[i];
+ break;
+ }
+ case MON_DATA_MARKINGS:
+ SET8(boxMon->markings);
+ break;
+ case MON_DATA_CHECKSUM:
+ SET16(boxMon->checksum);
+ break;
+ case MON_DATA_10:
+ SET16(boxMon->unknown);
+ break;
+ case MON_DATA_SPECIES:
+ {
+ SET16(substruct0->species);
+ if (substruct0->species)
+ boxMon->hasSpecies = 1;
+ else
+ boxMon->hasSpecies = 0;
+ break;
+ }
+ case MON_DATA_HELD_ITEM:
+ SET16(substruct0->heldItem);
+ break;
+ case MON_DATA_EXP:
+ SET32(substruct0->experience);
+ break;
+ case MON_DATA_PP_BONUSES:
+ SET8(substruct0->ppBonuses);
+ break;
+ case MON_DATA_FRIENDSHIP:
+ SET8(substruct0->friendship);
+ break;
+ case MON_DATA_MOVE1:
+ case MON_DATA_MOVE2:
+ case MON_DATA_MOVE3:
+ case MON_DATA_MOVE4:
+ SET16(substruct1->moves[field - MON_DATA_MOVE1]);
+ break;
+ case MON_DATA_PP1:
+ case MON_DATA_PP2:
+ case MON_DATA_PP3:
+ case MON_DATA_PP4:
+ SET8(substruct1->pp[field - MON_DATA_PP1]);
+ break;
+ case MON_DATA_HP_EV:
+ SET8(substruct2->hpEV);
+ break;
+ case MON_DATA_ATK_EV:
+ SET8(substruct2->attackEV);
+ break;
+ case MON_DATA_DEF_EV:
+ SET8(substruct2->defenseEV);
+ break;
+ case MON_DATA_SPD_EV:
+ SET8(substruct2->speedEV);
+ break;
+ case MON_DATA_SPATK_EV:
+ SET8(substruct2->spAttackEV);
+ break;
+ case MON_DATA_SPDEF_EV:
+ SET8(substruct2->spDefenseEV);
+ break;
+ case MON_DATA_COOL:
+ SET8(substruct2->cool);
+ break;
+ case MON_DATA_BEAUTY:
+ SET8(substruct2->beauty);
+ break;
+ case MON_DATA_CUTE:
+ SET8(substruct2->cute);
+ break;
+ case MON_DATA_SMART:
+ SET8(substruct2->smart);
+ break;
+ case MON_DATA_TOUGH:
+ SET8(substruct2->tough);
+ break;
+ case MON_DATA_SHEEN:
+ SET8(substruct2->sheen);
+ break;
+ case MON_DATA_POKERUS:
+ SET8(substruct3->pokerus);
+ break;
+ case MON_DATA_MET_LOCATION:
+ SET8(substruct3->metLocation);
+ break;
+ case MON_DATA_MET_LEVEL:
+ {
+ u8 metLevel = *data;
+ substruct3->metLevel = metLevel;
+ break;
+ }
+ case MON_DATA_MET_GAME:
+ SET8(substruct3->metGame);
+ break;
+ case MON_DATA_POKEBALL:
+ {
+ u8 pokeball = *data;
+ substruct3->pokeball = pokeball;
+ break;
+ }
+ case MON_DATA_OT_GENDER:
+ SET8(substruct3->otGender);
+ break;
+ case MON_DATA_HP_IV:
+ SET8(substruct3->hpIV);
+ break;
+ case MON_DATA_ATK_IV:
+ SET8(substruct3->attackIV);
+ break;
+ case MON_DATA_DEF_IV:
+ SET8(substruct3->defenseIV);
+ break;
+ case MON_DATA_SPD_IV:
+ SET8(substruct3->speedIV);
+ break;
+ case MON_DATA_SPATK_IV:
+ SET8(substruct3->spAttackIV);
+ break;
+ case MON_DATA_SPDEF_IV:
+ SET8(substruct3->spDefenseIV);
+ break;
+ case MON_DATA_IS_EGG:
+ SET8(substruct3->isEgg);
+ if (substruct3->isEgg)
+ boxMon->isEgg = 1;
+ else
+ boxMon->isEgg = 0;
+ break;
+ case MON_DATA_ALT_ABILITY:
+ SET8(substruct3->altAbility);
+ break;
+ case MON_DATA_COOL_RIBBON:
+ SET8(substruct3->coolRibbon);
+ break;
+ case MON_DATA_BEAUTY_RIBBON:
+ SET8(substruct3->beautyRibbon);
+ break;
+ case MON_DATA_CUTE_RIBBON:
+ SET8(substruct3->cuteRibbon);
+ break;
+ case MON_DATA_SMART_RIBBON:
+ SET8(substruct3->smartRibbon);
+ break;
+ case MON_DATA_TOUGH_RIBBON:
+ SET8(substruct3->toughRibbon);
+ break;
+ case MON_DATA_CHAMPION_RIBBON:
+ SET8(substruct3->championRibbon);
+ break;
+ case MON_DATA_WINNING_RIBBON:
+ SET8(substruct3->winningRibbon);
+ break;
+ case MON_DATA_VICTORY_RIBBON:
+ SET8(substruct3->victoryRibbon);
+ break;
+ case MON_DATA_ARTIST_RIBBON:
+ SET8(substruct3->artistRibbon);
+ break;
+ case MON_DATA_EFFORT_RIBBON:
+ SET8(substruct3->effortRibbon);
+ break;
+ case MON_DATA_GIFT_RIBBON_1:
+ SET8(substruct3->giftRibbon1);
+ break;
+ case MON_DATA_GIFT_RIBBON_2:
+ SET8(substruct3->giftRibbon2);
+ break;
+ case MON_DATA_GIFT_RIBBON_3:
+ SET8(substruct3->giftRibbon3);
+ break;
+ case MON_DATA_GIFT_RIBBON_4:
+ SET8(substruct3->giftRibbon4);
+ break;
+ case MON_DATA_GIFT_RIBBON_5:
+ SET8(substruct3->giftRibbon5);
+ break;
+ case MON_DATA_GIFT_RIBBON_6:
+ SET8(substruct3->giftRibbon6);
+ break;
+ case MON_DATA_GIFT_RIBBON_7:
+ SET8(substruct3->giftRibbon7);
+ break;
+ case MON_DATA_FATEFUL_ENCOUNTER:
+ SET8(substruct3->fatefulEncounter);
+ break;
+ case MON_DATA_OBEDIENCE:
+ SET8(substruct3->obedient);
+ break;
+ case MON_DATA_IVS:
+ {
+ u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
+ substruct3->hpIV = ivs & 0x1F;
+ substruct3->attackIV = (ivs >> 5) & 0x1F;
+ substruct3->defenseIV = (ivs >> 10) & 0x1F;
+ substruct3->speedIV = (ivs >> 15) & 0x1F;
+ substruct3->spAttackIV = (ivs >> 20) & 0x1F;
+ substruct3->spDefenseIV = (ivs >> 25) & 0x1F;
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (field > MON_DATA_10)
+ {
+ boxMon->checksum = CalculateBoxMonChecksum(boxMon);
+ EncryptBoxMon(boxMon);
+ }
+}
+
+void CopyMon(void *dest, void *src, size_t size)
+{
+ memcpy(dest, src, size);
+}
+
+u8 GiveMonToPlayer(struct Pokemon *mon)
+{
+ s32 i;
+
+ SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
+ SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
+ SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2Ptr->playerTrainerId);
+
+ i = 0;
+
+ while (i < 6 && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ i++;
+
+ if (i >= 6)
+ return SendMonToPC(mon);
+
+ CopyMon(&gPlayerParty[i], mon, sizeof(*mon));
+ gPlayerPartyCount = i + 1;
+ return MON_GIVEN_TO_PARTY;
+}
+
+extern u16 get_unknown_box_id(void);
+extern u8 StorageGetCurrentBox(void);
+extern void set_unknown_box_id(u8);
+extern struct BoxPokemon* GetBoxedMonPtr(u8 boxNumber, u8 boxPosition);
+
+u8 SendMonToPC(struct Pokemon* mon)
+{
+ s32 boxNo, boxPos;
+
+ set_unknown_box_id(VarGet(VAR_STORAGE_UNKNOWN));
+
+ boxNo = StorageGetCurrentBox();
+
+ do
+ {
+ for (boxPos = 0; boxPos < 30; boxPos++)
+ {
+ struct BoxPokemon* checkingMon = GetBoxedMonPtr(boxNo, boxPos);
+ if (GetBoxMonData(checkingMon, MON_DATA_SPECIES, NULL) == SPECIES_NONE)
+ {
+ MonRestorePP(mon);
+ CopyMon(checkingMon, &mon->box, sizeof(mon->box));
+ gSpecialVar_0x8012 = boxNo;
+ gSpecialVar_0x8013 = boxPos;
+ if (get_unknown_box_id() != boxNo)
+ FlagReset(SYS_STORAGE_UNKNOWN_FLAG);
+ VarSet(VAR_STORAGE_UNKNOWN, boxNo);
+ return MON_GIVEN_TO_PC;
+ }
+ }
+
+ boxNo++;
+ if (boxNo == 14)
+ boxNo = 0;
+ } while (boxNo != StorageGetCurrentBox());
+
+ return MON_CANT_GIVE;
+}
+
+u8 CalculatePlayerPartyCount(void)
+{
+ gPlayerPartyCount = 0;
+
+ while (gPlayerPartyCount < 6
+ && GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ {
+ gPlayerPartyCount++;
+ }
+
+ return gPlayerPartyCount;
+}
+
+u8 CalculateEnemyPartyCount(void)
+{
+ gEnemyPartyCount = 0;
+
+ while (gEnemyPartyCount < 6
+ && GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ {
+ gEnemyPartyCount++;
+ }
+
+ return gEnemyPartyCount;
+}
+
+u8 GetMonsStateToDoubles(void)
+{
+ s32 aliveCount = 0;
+ s32 i;
+ CalculatePlayerPartyCount();
+
+ if (gPlayerPartyCount == 1)
+ return gPlayerPartyCount; // PLAYER_HAS_ONE_MON
+
+ for (i = 0; i < gPlayerPartyCount; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG
+ && GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0
+ && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE)
+ aliveCount++;
+ }
+
+ return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
+}
+
+u8 GetMonsStateToDoubles_2(void)
+{
+ s32 aliveCount = 0;
+ s32 i;
+
+ for (i = 0; i < 6; i++)
+ {
+ u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL);
+ if (species != SPECIES_EGG && species != SPECIES_NONE
+ && GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0)
+ aliveCount++;
+ }
+
+ if (aliveCount == 1)
+ return PLAYER_HAS_ONE_MON; // may have more than one, but only one is alive
+
+ return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
+}
+
+u8 GetAbilityBySpecies(u16 species, bool8 altAbility)
+{
+ if (altAbility)
+ gLastUsedAbility = gBaseStats[species].ability2;
+ else
+ gLastUsedAbility = gBaseStats[species].ability1;
+
+ return gLastUsedAbility;
+}
+
+u8 GetMonAbility(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
+ return GetAbilityBySpecies(species, altAbility);
+}
+
+extern const struct BattleMove gBattleMoves[];
+
+void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord)
+{
+ s32 i, j;
+
+ ZeroEnemyPartyMons();
+ *gBattleResources->secretBase = *secretBaseRecord;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (gBattleResources->secretBase->partySpecies[i])
+ {
+ CreateMon(&gEnemyParty[i],
+ gBattleResources->secretBase->partySpecies[i],
+ gBattleResources->secretBase->partyLevels[i],
+ 15,
+ 1,
+ gBattleResources->secretBase->partyPersonality[i],
+ 2,
+ 0);
+
+ SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->partyHeldItems[i]);
+
+ for (j = 0; j < 6; j++)
+ SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->partyEVs[i]);
+
+ for (j = 0; j < 4; j++)
+ {
+ SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->partyMoves[i * 4 + j]);
+ SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->partyMoves[i * 4 + j]].pp);
+ }
+ }
+ }
+}
+
+extern const u8 gUnknown_0831F578[];
+extern const u8 gTrainerClassToNameIndex[];
+extern const u8 gSecretBaseTrainerClasses[][5];
+
+u8 GetSecretBaseTrainerPicIndex(void)
+{
+ u8 trainerClass = gSecretBaseTrainerClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
+ return gUnknown_0831F578[trainerClass];
+}
+
+u8 GetSecretBaseTrainerNameIndex(void)
+{
+ u8 trainerClass = gSecretBaseTrainerClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
+ return gTrainerClassToNameIndex[trainerClass];
+}
+
+bool8 IsPlayerPartyAndPokemonStorageFull(void)
+{
+ s32 i;
+
+ for (i = 0; i < 6; i++)
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE)
+ return FALSE;
+
+ return IsPokemonStorageFull();
+}
+
+extern u32 GetBoxMonDataFromAnyBox(u8 boxNo, u8 boxPos, s32 field);
+
+bool8 IsPokemonStorageFull(void)
+{
+ s32 i, j;
+
+ for (i = 0; i < 14; i++)
+ for (j = 0; j < 30; j++)
+ if (GetBoxMonDataFromAnyBox(i, j, MON_DATA_SPECIES) == SPECIES_NONE)
+ return FALSE;
+
+ return TRUE;
+}
+
+extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
+
+void GetSpeciesName(u8 *name, u16 species)
+{
+ s32 i;
+
+ for (i = 0; i <= POKEMON_NAME_LENGTH; i++)
+ {
+ if (species > NUM_SPECIES)
+ name[i] = gSpeciesNames[0][i];
+ else
+ name[i] = gSpeciesNames[species][i];
+
+ if (name[i] == EOS)
+ break;
+ }
+
+ name[i] = EOS;
+}
+
+extern const u8 gUnknown_08329D22[];
+extern const u8 gUnknown_08329D26[];
+
+u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex)
+{
+ u8 basePP = gBattleMoves[move].pp;
+ return basePP + ((basePP * 20 * ((gUnknown_08329D22[moveIndex] & ppBonuses) >> (2 * moveIndex))) / 100);
+}
+
+void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex)
+{
+ u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses &= gUnknown_08329D26[moveIndex];
+ SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex)
+{
+ mon->ppBonuses &= gUnknown_08329D26[moveIndex];
+}
+
+void sub_803FA70(u8 bank);
+void sub_805EF84(u8 bank, bool8);
+
+extern struct BattlePokemon gBattleMons[4];
+
+void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
+{
+ u16* hpSwitchout;
+ s32 i;
+ u8 nickname[POKEMON_NAME_LENGTH * 2];
+
+ gBattleMons[bank].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL);
+ gBattleMons[bank].item = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM, NULL);
+
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMons[bank].moves[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1 + i, NULL);
+ gBattleMons[bank].pp[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP1 + i, NULL);
+ }
+
+ gBattleMons[bank].ppBonuses = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP_BONUSES, NULL);
+ gBattleMons[bank].friendship = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FRIENDSHIP, NULL);
+ gBattleMons[bank].experience = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EXP, NULL);
+ gBattleMons[bank].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL);
+ gBattleMons[bank].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL);
+ gBattleMons[bank].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL);
+ gBattleMons[bank].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPD_IV, NULL);
+ gBattleMons[bank].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL);
+ gBattleMons[bank].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL);
+ gBattleMons[bank].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL);
+ gBattleMons[bank].status1 = GetMonData(&gPlayerParty[partyIndex], MON_DATA_STATUS, NULL);
+ gBattleMons[bank].level = GetMonData(&gPlayerParty[partyIndex], MON_DATA_LEVEL, NULL);
+ gBattleMons[bank].hp = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP, NULL);
+ gBattleMons[bank].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL);
+ gBattleMons[bank].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL);
+ gBattleMons[bank].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL);
+ gBattleMons[bank].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPD, NULL);
+ gBattleMons[bank].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL);
+ gBattleMons[bank].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL);
+ gBattleMons[bank].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL);
+ gBattleMons[bank].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL);
+ gBattleMons[bank].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL);
+ gBattleMons[bank].type1 = gBaseStats[gBattleMons[bank].species].type1;
+ gBattleMons[bank].type2 = gBaseStats[gBattleMons[bank].species].type2;
+ gBattleMons[bank].ability = GetAbilityBySpecies(gBattleMons[bank].species, gBattleMons[bank].altAbility);
+ GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname);
+ StringCopy10(gBattleMons[bank].nickname, nickname);
+ GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[bank].otName);
+
+ hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(bank)];
+ *hpSwitchout = gBattleMons[bank].hp;
+
+ for (i = 0; i < 8; i++)
+ gBattleMons[bank].statStages[i] = 6;
+
+ gBattleMons[bank].status2 = 0;
+ sub_803FA70(bank);
+ sub_805EF84(bank, FALSE);
+}
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
new file mode 100644
index 000000000..5ff99aee2
--- /dev/null
+++ b/src/pokemon_3.c
@@ -0,0 +1,1749 @@
+#include "global.h"
+#include "pokemon.h"
+#include "main.h"
+#include "items.h"
+#include "string_util.h"
+#include "battle_message.h"
+#include "rtc.h"
+#include "item.h"
+#include "battle.h"
+#include "species.h"
+#include "link.h"
+#include "hold_effects.h"
+#include "rng.h"
+#include "trainer_classes.h"
+#include "trainer_ids.h"
+#include "songs.h"
+#include "sound.h"
+#include "m4a.h"
+#include "task.h"
+#include "sprite.h"
+#include "text.h"
+#include "abilities.h"
+#include "pokemon_animation.h"
+#include "pokedex.h"
+
+extern struct BattlePokemon gBattleMons[4];
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern u8 gActiveBank;
+extern u8 gBankInMenu;
+extern u8 gBankTarget;
+extern u8 gBankAttacker;
+extern u8 gStringBank;
+extern u16 gTrainerBattleOpponent_A;
+extern u32 gBattleTypeFlags;
+extern u8 gBattleMonForms[4];
+extern u16 gBattlePartyID[4];
+extern u8 gLastUsedAbility;
+extern u16 gPartnerTrainerId;
+extern u32 gHitMarker;
+
+extern const u16 gSpeciesToHoennPokedexNum[];
+extern const u16 gSpeciesToNationalPokedexNum[];
+extern const u16 gHoennToNationalOrder[];
+extern const u16 gSpeciesIdToCryId[];
+extern const struct SpindaSpot gSpindaSpotGraphics[];
+extern const u8* const gStatNamesTable[];
+extern const u8 gSpeciesNames[][11];
+extern const u8 gUnknown_08329EC8[];
+extern const u8 gText_StatRose[];
+extern const u8 gText_PkmnsStatChanged2[];
+extern const u8 gText_PkmnGettingPumped[];
+extern const u8 gText_PkmnShroudedInMist[];
+extern const s8 gNatureStatTable[][5];
+extern const s8 gUnknown_08329ECE[][3];
+extern const u32 gBitTable[];
+extern const u32 gTMHMLearnsets[][2];
+extern const u8 gText_BattleWallyName[];
+extern const u8 gText_PkmnsXPreventsSwitching[];
+extern const struct CompressedSpritePalette gMonPaletteTable[];
+extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
+extern const u16 gHMMoves[];
+extern const s8 gPokeblockFlavorCompatibilityTable[];
+extern const u8 gMonAnimationDelayTable[];
+extern const u8 gMonFrontAnimIdsTable[];
+
+extern bool8 InBattlePyramid(void);
+extern bool8 InBattlePike(void);
+extern bool8 sub_81D5C18(void);
+extern bool8 sub_806F104(void);
+extern bool32 IsNationalPokedexEnabled(void);
+extern u8 GetTrainerEncounterMusicIdInBattlePyramind(u16 trainerOpponentId);
+extern u8 sub_81D63C8(u16 trainerOpponentId);
+extern u8 sav1_map_get_name(void);
+extern u8 GetFrontierOpponentClass(u16 trainerId);
+extern u8 pokemon_order_func(u8 bankPartyId);
+extern void GetFrontierTrainerName(u8* dest, u16 trainerId);
+extern void sub_81C488C(u8);
+extern void sub_817F578(struct Sprite*, u8 frontAnimId);
+extern u8 GetSpeciesBackAnimId(u16 species);
+
+static void sub_806E6CC(u8 taskId);
+
+bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battleBank)
+{
+ u32 status = GetMonData(mon, MON_DATA_STATUS, 0);
+
+ if (status & healMask)
+ {
+ status &= ~healMask;
+ SetMonData(mon, MON_DATA_STATUS, (u8 *)&status);
+ if (gMain.inBattle && battleBank != 4)
+ gBattleMons[battleBank].status1 &= ~healMask;
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
+{
+ const u8 *temp;
+ const u8 *itemEffect;
+ u8 offset;
+ int i;
+ u8 j;
+ u8 val;
+
+ offset = 6;
+
+ temp = gItemEffectTable[itemId - 13];
+
+ if (!temp && itemId != ITEM_ENIGMA_BERRY)
+ return 0;
+
+ if (itemId == ITEM_ENIGMA_BERRY)
+ {
+ temp = gEnigmaBerries[gActiveBank].itemEffect;
+ }
+
+ itemEffect = temp;
+
+ for (i = 0; i < 6; i++)
+ {
+ switch (i)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ if (i == effectByte)
+ return 0;
+ break;
+ case 4:
+ val = itemEffect[4];
+ if (val & 0x20)
+ val &= 0xDF;
+ j = 0;
+ while (val)
+ {
+ if (val & 1)
+ {
+ switch (j)
+ {
+ case 2:
+ if (val & 0x10)
+ val &= 0xEF;
+ case 0:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 1:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 3:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 7:
+ if (i == effectByte)
+ return 0;
+ break;
+ }
+ }
+ j++;
+ val >>= 1;
+ if (i == effectByte)
+ effectBit >>= 1;
+ }
+ break;
+ case 5:
+ val = itemEffect[5];
+ j = 0;
+ while (val)
+ {
+ if (val & 1)
+ {
+ switch (j)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 7:
+ if (i == effectByte)
+ return 0;
+ break;
+ }
+ }
+ j++;
+ val >>= 1;
+ if (i == effectByte)
+ effectBit >>= 1;
+ }
+ break;
+ }
+ }
+
+ return offset;
+}
+
+void sub_806CF24(s32 stat)
+{
+ gBankTarget = gBankInMenu;
+ StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
+ StringCopy(gBattleTextBuff2, gText_StatRose);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
+}
+
+u8 *sub_806CF78(u16 itemId)
+{
+ int i;
+ const u8 *itemEffect;
+
+ if (itemId == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ itemEffect = gEnigmaBerries[gBankInMenu].itemEffect;
+ else
+ itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
+ }
+ else
+ {
+ itemEffect = gItemEffectTable[itemId - 13];
+ }
+
+ gStringBank = gBankInMenu;
+
+ for (i = 0; i < 3; i++)
+ {
+ if (itemEffect[i] & 0xF)
+ sub_806CF24(i * 2);
+ if (itemEffect[i] & 0xF0)
+ {
+ if (i)
+ {
+ sub_806CF24(i * 2 + 1);
+ }
+ else
+ {
+ gBankAttacker = gBankInMenu;
+ BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
+ }
+ }
+ }
+
+ if (itemEffect[3] & 0x80)
+ {
+ gBankAttacker = gBankInMenu;
+ BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
+ }
+
+ return gDisplayedStringBattle;
+}
+
+u8 GetNature(struct Pokemon *mon)
+{
+ return GetMonData(mon, MON_DATA_PERSONALITY, 0) % 25;
+}
+
+u8 GetNatureFromPersonality(u32 personality)
+{
+ return personality % 25;
+}
+
+u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
+{
+ int i;
+ u16 targetSpecies = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
+ u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
+ u8 level;
+ u16 friendship;
+ u8 beauty = GetMonData(mon, MON_DATA_BEAUTY, 0);
+ u16 upperPersonality = personality >> 16;
+ u8 holdEffect;
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+
+ if (holdEffect == 38 && type != 3)
+ return 0;
+
+ switch (type)
+ {
+ case 0:
+ level = GetMonData(mon, MON_DATA_LEVEL, 0);
+ friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
+
+ for (i = 0; i < 5; i++)
+ {
+ switch (gEvolutionTable[species].evolutions[i].method)
+ {
+ case EVO_FRIENDSHIP:
+ if (friendship >= 220)
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_FRIENDSHIP_DAY:
+ RtcCalcLocalTime();
+ if (gLocalTime.hours >= 12 && gLocalTime.hours < 24 && friendship >= 220)
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_FRIENDSHIP_NIGHT:
+ RtcCalcLocalTime();
+ if (gLocalTime.hours >= 0 && gLocalTime.hours < 12 && friendship >= 220)
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_LEVEL:
+ if (gEvolutionTable[species].evolutions[i].param <= level)
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_LEVEL_ATK_GT_DEF:
+ if (gEvolutionTable[species].evolutions[i].param <= level)
+ if (GetMonData(mon, MON_DATA_ATK, 0) > GetMonData(mon, MON_DATA_DEF, 0))
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_LEVEL_ATK_EQ_DEF:
+ if (gEvolutionTable[species].evolutions[i].param <= level)
+ if (GetMonData(mon, MON_DATA_ATK, 0) == GetMonData(mon, MON_DATA_DEF, 0))
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_LEVEL_ATK_LT_DEF:
+ if (gEvolutionTable[species].evolutions[i].param <= level)
+ if (GetMonData(mon, MON_DATA_ATK, 0) < GetMonData(mon, MON_DATA_DEF, 0))
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_LEVEL_SILCOON:
+ if (gEvolutionTable[species].evolutions[i].param <= level && (upperPersonality % 10) <= 4)
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_LEVEL_CASCOON:
+ if (gEvolutionTable[species].evolutions[i].param <= level && (upperPersonality % 10) > 4)
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_LEVEL_NINJASK:
+ if (gEvolutionTable[species].evolutions[i].param <= level)
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_BEAUTY:
+ if (gEvolutionTable[species].evolutions[i].param <= beauty)
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ }
+ }
+ break;
+ case 1:
+ for (i = 0; i < 5; i++)
+ {
+ switch (gEvolutionTable[species].evolutions[i].method)
+ {
+ case EVO_TRADE:
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ case EVO_TRADE_ITEM:
+ if (gEvolutionTable[species].evolutions[i].param == heldItem)
+ {
+ heldItem = 0;
+ SetMonData(mon, MON_DATA_HELD_ITEM, (u8 *)&heldItem);
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ }
+ break;
+ }
+ }
+ break;
+ case 2:
+ case 3:
+ for (i = 0; i < 5; i++)
+ {
+ if (gEvolutionTable[species].evolutions[i].method == EVO_ITEM
+ && gEvolutionTable[species].evolutions[i].param == evolutionItem)
+ {
+ targetSpecies = gEvolutionTable[species].evolutions[i].targetSpecies;
+ break;
+ }
+ }
+ break;
+ }
+
+ return targetSpecies;
+}
+
+u16 HoennPokedexNumToSpecies(u16 hoennNum)
+{
+ u16 species;
+
+ if (!hoennNum)
+ return 0;
+
+ species = 0;
+
+ while (species < 411 && gSpeciesToHoennPokedexNum[species] != hoennNum)
+ species++;
+
+ if (species == 411)
+ return 0;
+
+ return species + 1;
+}
+
+u16 NationalPokedexNumToSpecies(u16 nationalNum)
+{
+ u16 species;
+
+ if (!nationalNum)
+ return 0;
+
+ species = 0;
+
+ while (species < 411 && gSpeciesToNationalPokedexNum[species] != nationalNum)
+ species++;
+
+ if (species == 411)
+ return 0;
+
+ return species + 1;
+}
+
+u16 NationalToHoennOrder(u16 nationalNum)
+{
+ u16 hoennNum;
+
+ if (!nationalNum)
+ return 0;
+
+ hoennNum = 0;
+
+ while (hoennNum < 411 && gHoennToNationalOrder[hoennNum] != nationalNum)
+ hoennNum++;
+
+ if (hoennNum == 411)
+ return 0;
+
+ return hoennNum + 1;
+}
+
+u16 SpeciesToNationalPokedexNum(u16 species)
+{
+ if (!species)
+ return 0;
+
+ return gSpeciesToNationalPokedexNum[species - 1];
+}
+
+u16 SpeciesToHoennPokedexNum(u16 species)
+{
+ if (!species)
+ return 0;
+
+ return gSpeciesToHoennPokedexNum[species - 1];
+}
+
+u16 HoennToNationalOrder(u16 hoennNum)
+{
+ if (!hoennNum)
+ return 0;
+
+ return gHoennToNationalOrder[hoennNum - 1];
+}
+
+u16 SpeciesToCryId(u16 species)
+{
+ if (species <= 250)
+ return species;
+
+ if (species < 276)
+ return 200;
+
+ return gSpeciesIdToCryId[species - 276];
+}
+
+void sub_806D544(u16 species, u32 personality, u8 *dest)
+{
+ if (species == SPECIES_SPINDA
+ && dest != gMonSpritesGfxPtr->sprites[0]
+ && dest != gMonSpritesGfxPtr->sprites[2])
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ int j;
+ u8 x = gSpindaSpotGraphics[i].x + ((personality & 0x0F) - 8);
+ u8 y = gSpindaSpotGraphics[i].y + (((personality & 0xF0) >> 4) - 8);
+
+ for (j = 0; j < 16; j++)
+ {
+ int k;
+ s32 row = gSpindaSpotGraphics[i].image[j];
+
+ for (k = x; k < x + 16; k++)
+ {
+ u8 *val = dest + ((k / 8) * 32) + ((k % 8) / 2) + ((y >> 3) << 8) + ((y & 7) << 2);
+
+ if (row & 1)
+ {
+ if (k & 1)
+ {
+ if ((u8)((*val & 0xF0) - 0x10) <= 0x20)
+ *val += 0x40;
+ }
+ else
+ {
+ if ((u8)((*val & 0xF) - 0x01) <= 0x02)
+ *val += 0x04;
+ }
+ }
+
+ row >>= 1;
+ }
+
+ y++;
+ }
+
+ personality >>= 8;
+ }
+ }
+}
+
+void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4)
+{
+ if (species == SPECIES_SPINDA && a4)
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ int j;
+ u8 x = gSpindaSpotGraphics[i].x + ((personality & 0x0F) - 8);
+ u8 y = gSpindaSpotGraphics[i].y + (((personality & 0xF0) >> 4) - 8);
+
+ for (j = 0; j < 16; j++)
+ {
+ int k;
+ s32 row = gSpindaSpotGraphics[i].image[j];
+
+ for (k = x; k < x + 16; k++)
+ {
+ u8 *val = dest + ((k / 8) * 32) + ((k % 8) / 2) + ((y >> 3) << 8) + ((y & 7) << 2);
+
+ if (row & 1)
+ {
+ if (k & 1)
+ {
+ if ((u8)((*val & 0xF0) - 0x10) <= 0x20)
+ *val += 0x40;
+ }
+ else
+ {
+ if ((u8)((*val & 0xF) - 0x01) <= 0x02)
+ *val += 0x04;
+ }
+ }
+
+ row >>= 1;
+ }
+
+ y++;
+ }
+
+ personality >>= 8;
+ }
+ }
+}
+
+void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies)
+{
+ u8 language;
+ GetMonData(mon, MON_DATA_NICKNAME, gStringVar1);
+ language = GetMonData(mon, MON_DATA_LANGUAGE, &language);
+ if (language == GAME_LANGUAGE && !StringCompare(gSpeciesNames[oldSpecies], gStringVar1))
+ SetMonData(mon, MON_DATA_NICKNAME, gSpeciesNames[newSpecies]);
+}
+
+bool8 sub_806D7EC(void)
+{
+ bool8 retVal = FALSE;
+ switch (gLinkPlayers[GetMultiplayerId()].lp_field_18)
+ {
+ case 0:
+ case 3:
+ retVal = FALSE;
+ break;
+ case 1:
+ case 2:
+ retVal = TRUE;
+ break;
+ }
+ return retVal;
+}
+
+bool16 sub_806D82C(u8 id)
+{
+ bool16 retVal = FALSE;
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ retVal = FALSE;
+ break;
+ case 1:
+ case 2:
+ retVal = TRUE;
+ break;
+ }
+ return retVal;
+}
+
+s32 sub_806D864(u16 a1)
+{
+ s32 id;
+ for (id = 0; id < MAX_LINK_PLAYERS; id++)
+ if (gLinkPlayers[id].lp_field_18 == a1)
+ break;
+ return id;
+}
+
+u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
+{
+ if (InBattlePyramid())
+ return GetTrainerEncounterMusicIdInBattlePyramind(trainerOpponentId);
+ if (sub_81D5C18())
+ return sub_81D63C8(trainerOpponentId);
+ return TRAINER_ENCOUNTER_MUSIC(trainerOpponentId);
+}
+
+u16 nature_stat_mod(u8 nature, u16 n, u8 statIndex)
+{
+ if (statIndex < 1 || statIndex > 5)
+ {
+ // should just be "return n", but it wouldn't match without this
+ u16 retVal = n;
+ retVal++;
+ retVal--;
+ return retVal;
+ }
+
+ switch (gNatureStatTable[nature][statIndex - 1])
+ {
+ case 1:
+ return (u16)(n * 110) / 100;
+ case -1:
+ return (u16)(n * 90) / 100;
+ }
+
+ return n;
+}
+
+void AdjustFriendship(struct Pokemon *mon, u8 event)
+{
+ u16 species, heldItem;
+ u8 holdEffect;
+
+ if (sub_806F104())
+ return;
+
+ species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ holdEffect = gEnigmaBerries[0].holdEffect;
+ else
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+ }
+
+ if (species && species != SPECIES_EGG)
+ {
+ u8 friendshipLevel = 0;
+ s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
+ if (friendship > 99)
+ friendshipLevel++;
+ if (friendship > 199)
+ friendshipLevel++;
+ if ((event != 5 || !(Random() & 1))
+ && (event != 3
+ || ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_LEADER
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION))))
+ {
+ s8 mod = gUnknown_08329ECE[event][friendshipLevel];
+ if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ mod = (150 * mod) / 100;
+ friendship += mod;
+ if (mod > 0)
+ {
+ if (GetMonData(mon, MON_DATA_POKEBALL, 0) == ITEM_LUXURY_BALL)
+ friendship++;
+ if (GetMonData(mon, MON_DATA_MET_LOCATION, 0) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ }
+}
+
+void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies)
+{
+ u8 evs[NUM_STATS];
+ u16 evIncrease = 0;
+ u16 totalEVs = 0;
+ u16 heldItem;
+ u8 holdEffect;
+ int i;
+
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ evs[i] = GetMonData(mon, MON_DATA_HP_EV + i, 0);
+ totalEVs += evs[i];
+ }
+
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ u8 hasHadPokerus;
+ int multiplier;
+
+ if (totalEVs >= MAX_TOTAL_EVS)
+ break;
+
+ hasHadPokerus = CheckPartyHasHadPokerus(mon, 0);
+
+ if (hasHadPokerus)
+ multiplier = 2;
+ else
+ multiplier = 1;
+
+ switch (i)
+ {
+ case 0:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_HP * multiplier;
+ break;
+ case 1:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_Attack * multiplier;
+ break;
+ case 2:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_Defense * multiplier;
+ break;
+ case 3:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_Speed * multiplier;
+ break;
+ case 4:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_SpAttack * multiplier;
+ break;
+ case 5:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_SpDefense * multiplier;
+ break;
+ }
+
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ holdEffect = gEnigmaBerries[0].holdEffect;
+ else
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+ }
+
+ if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
+ evIncrease *= 2;
+
+ if (totalEVs + (s16)evIncrease > MAX_TOTAL_EVS)
+ evIncrease = ((s16)evIncrease + MAX_TOTAL_EVS) - (totalEVs + evIncrease);
+
+ if (evs[i] + (s16)evIncrease > 255)
+ {
+ int val1 = (s16)evIncrease + 255;
+ int val2 = evs[i] + evIncrease;
+ evIncrease = val1 - val2;
+ }
+
+ evs[i] += evIncrease;
+ totalEVs += evIncrease;
+ SetMonData(mon, MON_DATA_HP_EV + i, &evs[i]);
+ }
+}
+
+u16 GetMonEVCount(struct Pokemon *mon)
+{
+ int i;
+ u16 count = 0;
+
+ for (i = 0; i < NUM_STATS; i++)
+ count += GetMonData(mon, MON_DATA_HP_EV + i, 0);
+
+ return count;
+}
+
+void RandomlyGivePartyPokerus(struct Pokemon *party)
+{
+ u16 rnd = Random();
+ if (rnd == 0x4000 || rnd == 0x8000 || rnd == 0xC000)
+ {
+ struct Pokemon *mon;
+
+ do
+ {
+ do
+ {
+ rnd = Random() % PARTY_SIZE;
+ mon = &party[rnd];
+ }
+ while (!GetMonData(mon, MON_DATA_SPECIES, 0));
+ }
+ while (GetMonData(mon, MON_DATA_IS_EGG, 0));
+
+ if (!(CheckPartyHasHadPokerus(party, gBitTable[rnd])))
+ {
+ u8 rnd2;
+
+ do
+ {
+ rnd2 = Random();
+ }
+ while ((rnd2 & 0x7) == 0);
+
+ if (rnd2 & 0xF0)
+ rnd2 &= 0x7;
+
+ rnd2 |= (rnd2 << 4);
+ rnd2 &= 0xF3;
+ rnd2++;
+
+ SetMonData(&party[rnd], MON_DATA_POKERUS, &rnd2);
+ }
+ }
+}
+
+u8 CheckPartyPokerus(struct Pokemon *party, u8 selection)
+{
+ u8 retVal;
+
+ int partyIndex = 0;
+ unsigned curBit = 1;
+ retVal = 0;
+
+ if (selection)
+ {
+ do
+ {
+ if ((selection & 1) && (GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0) & 0xF))
+ retVal |= curBit;
+ partyIndex++;
+ curBit <<= 1;
+ selection >>= 1;
+ }
+ while (selection);
+ }
+ else if (GetMonData(&party[0], MON_DATA_POKERUS, 0) & 0xF)
+ {
+ retVal = 1;
+ }
+
+ return retVal;
+}
+
+u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection)
+{
+ u8 retVal;
+
+ int partyIndex = 0;
+ unsigned curBit = 1;
+ retVal = 0;
+
+ if (selection)
+ {
+ do
+ {
+ if ((selection & 1) && GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0))
+ retVal |= curBit;
+ partyIndex++;
+ curBit <<= 1;
+ selection >>= 1;
+ }
+ while (selection);
+ }
+ else if (GetMonData(&party[0], MON_DATA_POKERUS, 0))
+ {
+ retVal = 1;
+ }
+
+ return retVal;
+}
+
+void UpdatePartyPokerusTime(u16 days)
+{
+ int i;
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, 0))
+ {
+ u8 pokerus = GetMonData(&gPlayerParty[i], MON_DATA_POKERUS, 0);
+ if (pokerus & 0xF)
+ {
+ if ((pokerus & 0xF) < days || days > 4)
+ pokerus &= 0xF0;
+ else
+ pokerus -= days;
+
+ if (pokerus == 0)
+ pokerus = 0x10;
+
+ SetMonData(&gPlayerParty[i], MON_DATA_POKERUS, &pokerus);
+ }
+ }
+ }
+}
+
+void PartySpreadPokerus(struct Pokemon *party)
+{
+ if ((Random() % 3) == 0)
+ {
+ int i;
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES, 0))
+ {
+ u8 pokerus = GetMonData(&party[i], MON_DATA_POKERUS, 0);
+ u8 curPokerus = pokerus;
+ if (pokerus)
+ {
+ if (pokerus & 0xF)
+ {
+ // spread to adjacent party members
+ if (i != 0 && !(GetMonData(&party[i - 1], MON_DATA_POKERUS, 0) & 0xF0))
+ SetMonData(&party[i - 1], MON_DATA_POKERUS, &curPokerus);
+ if (i != (PARTY_SIZE - 1) && !(GetMonData(&party[i + 1], MON_DATA_POKERUS, 0) & 0xF0))
+ {
+ SetMonData(&party[i + 1], MON_DATA_POKERUS, &curPokerus);
+ i++;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool8 TryIncrementMonLevel(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
+ u8 nextLevel = GetMonData(mon, MON_DATA_LEVEL, 0) + 1;
+ u32 expPoints = GetMonData(mon, MON_DATA_EXP, 0);
+ if (expPoints > gExperienceTables[gBaseStats[species].growthRate][MAX_MON_LEVEL])
+ {
+ expPoints = gExperienceTables[gBaseStats[species].growthRate][MAX_MON_LEVEL];
+ SetMonData(mon, MON_DATA_EXP, &expPoints);
+ }
+ if (nextLevel > MAX_MON_LEVEL || expPoints < gExperienceTables[gBaseStats[species].growthRate][nextLevel])
+ {
+ return FALSE;
+ }
+ else
+ {
+ SetMonData(mon, MON_DATA_LEVEL, &nextLevel);
+ return TRUE;
+ }
+}
+
+u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ if (species == SPECIES_EGG)
+ {
+ return 0;
+ }
+ else if (tm < 32)
+ {
+ u32 mask = 1 << tm;
+ return gTMHMLearnsets[species][0] & mask;
+ }
+ else
+ {
+ u32 mask = 1 << (tm - 32);
+ return gTMHMLearnsets[species][1] & mask;
+ }
+}
+
+u32 CanSpeciesLearnTMHM(u16 species, u8 tm)
+{
+ if (species == SPECIES_EGG)
+ {
+ return 0;
+ }
+ else if (tm < 32)
+ {
+ u32 mask = 1 << tm;
+ return gTMHMLearnsets[species][0] & mask;
+ }
+ else
+ {
+ u32 mask = 1 << (tm - 32);
+ return gTMHMLearnsets[species][1] & mask;
+ }
+}
+
+u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves)
+{
+ u16 learnedMoves[4];
+ u8 numMoves = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
+ int i, j, k;
+
+ for (i = 0; i < 4; i++)
+ learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0);
+
+ for (i = 0; i < 20; i++)
+ {
+ u16 moveLevel;
+
+ if (gLevelUpLearnsets[species][i] == 0xFFFF)
+ break;
+
+ moveLevel = gLevelUpLearnsets[species][i] & 0xFE00;
+
+ if (moveLevel <= (level << 9))
+ {
+ for (j = 0; j < 4 && learnedMoves[j] != (gLevelUpLearnsets[species][i] & 0x1FF); j++)
+ ;
+
+ if (j == 4)
+ {
+ for (k = 0; k < numMoves && moves[k] != (gLevelUpLearnsets[species][i] & 0x1FF); k++)
+ ;
+
+ if (k == numMoves)
+ moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
+ }
+ }
+ }
+
+ return numMoves;
+}
+
+u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves)
+{
+ u8 numMoves = 0;
+ int i;
+
+ for (i = 0; i < 20 && gLevelUpLearnsets[species][i] != 0xFFFF; i++)
+ moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
+
+ return numMoves;
+}
+
+u8 GetNumberOfRelearnableMoves(struct Pokemon *mon)
+{
+ u16 learnedMoves[4];
+ u16 moves[20];
+ u8 numMoves = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
+ int i, j, k;
+
+ if (species == SPECIES_EGG)
+ return 0;
+
+ for (i = 0; i < 4; i++)
+ learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0);
+
+ for (i = 0; i < 20; i++)
+ {
+ u16 moveLevel;
+
+ if (gLevelUpLearnsets[species][i] == 0xFFFF)
+ break;
+
+ moveLevel = gLevelUpLearnsets[species][i] & 0xFE00;
+
+ if (moveLevel <= (level << 9))
+ {
+ for (j = 0; j < 4 && learnedMoves[j] != (gLevelUpLearnsets[species][i] & 0x1FF); j++)
+ ;
+
+ if (j == 4)
+ {
+ for (k = 0; k < numMoves && moves[k] != (gLevelUpLearnsets[species][i] & 0x1FF); k++)
+ ;
+
+ if (k == numMoves)
+ moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
+ }
+ }
+ }
+
+ return numMoves;
+}
+
+u16 SpeciesToPokedexNum(u16 species)
+{
+ if (IsNationalPokedexEnabled())
+ {
+ return SpeciesToNationalPokedexNum(species);
+ }
+ else
+ {
+ species = SpeciesToHoennPokedexNum(species);
+ if (species <= 202)
+ return species;
+ return 0xFFFF;
+ }
+}
+
+bool32 sub_806E3F8(u16 species)
+{
+ if (SpeciesToHoennPokedexNum(species) > 202)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+void ClearBattleMonForms(void)
+{
+ int i;
+ for (i = 0; i < 4; i++)
+ gBattleMonForms[i] = 0;
+}
+
+u16 GetBattleBGM(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ return 0x1E0;
+ if (gBattleTypeFlags & BATTLE_TYPE_REGI)
+ return 0x1DF;
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ return 0x1DC;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass;
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A);
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ trainerClass = CLASS_EXPERT;
+ else
+ trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+ switch (trainerClass)
+ {
+ case CLASS_AQUA_LEADER:
+ case CLASS_MAGMA_LEADER:
+ return 0x1E3;
+ case CLASS_TEAM_AQUA:
+ case CLASS_TEAM_MAGMA:
+ case CLASS_AQUA_ADMIN:
+ case CLASS_MAGMA_ADMIN:
+ return 0x1DB;
+ case CLASS_LEADER:
+ return 0x1DD;
+ case CLASS_CHAMPION:
+ return 0x1DE;
+ case CLASS_PKMN_TRAINER_RIVAL:
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ return 0x1E1;
+ if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
+ return 0x1DC;
+ return 0x1E1;
+ case CLASS_ELITE_FOUR:
+ return 0x1E2;
+ case CLASS_SALON_MAIDEN:
+ case CLASS_DOME_ACE:
+ case CLASS_PALACE_MAVEN:
+ case CLASS_ARENA_TYCOON:
+ case CLASS_FACTORY_HEAD:
+ case CLASS_PIKE_QUEEN:
+ case CLASS_PYRAMID_KING:
+ return 0x1D7;
+ default:
+ return 0x1DC;
+ }
+ }
+ return 0x1DA;
+}
+
+void PlayBattleBGM(void)
+{
+ ResetMapMusic();
+ m4aMPlayAllStop();
+ PlayBGM(GetBattleBGM());
+}
+
+void PlayMapChosenOrBattleBGM(u16 songId)
+{
+ ResetMapMusic();
+ m4aMPlayAllStop();
+ if (songId)
+ PlayNewMapMusic(songId);
+ else
+ PlayNewMapMusic(GetBattleBGM());
+}
+
+void sub_806E694(u16 songId)
+{
+ u8 taskId;
+
+ ResetMapMusic();
+ m4aMPlayAllStop();
+
+ taskId = CreateTask(sub_806E6CC, 0);
+ gTasks[taskId].data[0] = songId;
+}
+
+static void sub_806E6CC(u8 taskId)
+{
+ if (gTasks[taskId].data[0])
+ PlayNewMapMusic(gTasks[taskId].data[0]);
+ else
+ PlayNewMapMusic(GetBattleBGM());
+ DestroyTask(taskId);
+}
+
+const u8 *pokemon_get_pal(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
+ return species_and_otid_get_pal(species, otId, personality);
+}
+
+// Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+// Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
+const u8 *species_and_otid_get_pal(u16 species, u32 otId, u32 personality)
+{
+ u32 shinyValue;
+
+ if (species > SPECIES_EGG)
+ return gMonPaletteTable[0].data;
+
+ shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ return gMonShinyPaletteTable[species].data;
+ else
+ return gMonPaletteTable[species].data;
+}
+
+const struct CompressedSpritePalette *sub_806E794(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
+ return sub_806E7CC(species, otId, personality);
+}
+
+const struct CompressedSpritePalette *sub_806E7CC(u16 species, u32 otId , u32 personality)
+{
+ u32 shinyValue;
+
+ shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ return &gMonShinyPaletteTable[species];
+ else
+ return &gMonPaletteTable[species];
+}
+
+bool32 IsHMMove2(u16 move)
+{
+ int i = 0;
+ while (gHMMoves[i] != 0xFFFF)
+ {
+ if (gHMMoves[i++] == move)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 IsPokeSpriteNotFlipped(u16 species)
+{
+ return gBaseStats[species].noFlip;
+}
+
+s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2)
+{
+ u8 nature = GetNature(mon);
+ return gPokeblockFlavorCompatibilityTable[nature * 5 + a2];
+}
+
+s8 GetFlavourRelationByPersonality(u32 personality, u8 a2)
+{
+ u8 nature = GetNatureFromPersonality(personality);
+ return gPokeblockFlavorCompatibilityTable[nature * 5 + a2];
+}
+
+bool8 IsTradedMon(struct Pokemon *mon)
+{
+ u8 otName[8];
+ u32 otId;
+ GetMonData(mon, MON_DATA_OT_NAME, otName);
+ otId = GetMonData(mon, MON_DATA_OT_ID, 0);
+ return IsOtherTrainer(otId, otName);
+}
+
+bool8 IsOtherTrainer(u32 otId, u8 *otName)
+{
+ if (otId ==
+ (gSaveBlock2Ptr->playerTrainerId[0]
+ | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
+ | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
+ | (gSaveBlock2Ptr->playerTrainerId[3] << 24)))
+ {
+ int i;
+
+ for (i = 0; otName[i] != EOS; i++)
+ if (otName[i] != gSaveBlock2Ptr->playerName[i])
+ return TRUE;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void MonRestorePP(struct Pokemon *mon)
+{
+ BoxMonRestorePP(&mon->box);
+}
+
+void BoxMonRestorePP(struct BoxPokemon *boxMon)
+{
+ int i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, 0))
+ {
+ u16 move = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, 0);
+ u16 bonus = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, 0);
+ u8 pp = CalculatePPWithBonus(move, bonus, i);
+ SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp);
+ }
+ }
+}
+
+void sub_806E994(void)
+{
+ gLastUsedAbility = gBattleStruct->field_B0;
+
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX;
+ gBattleTextBuff1[2] = gBattleStruct->field_49;
+ gBattleTextBuff1[4] = B_BUFF_EOS;
+
+ if (!GetBankSide(gBattleStruct->field_49))
+ gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]);
+ else
+ gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49];
+
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu]))
+
+ BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
+}
+
+struct PokeItem
+{
+ u16 species;
+ u16 item;
+};
+
+extern const struct PokeItem gAlteringCaveWildMonHeldItems[9];
+
+static s32 GetWildMonTableIdInAlteringCave(u16 species)
+{
+ s32 i;
+ for (i = 0; i < (s32) ARRAY_COUNT(gAlteringCaveWildMonHeldItems); i++)
+ if (gAlteringCaveWildMonHeldItems[i].species == species)
+ return i;
+ return 0;
+}
+
+void SetWildMonHeldItem(void)
+{
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID | BATTLE_TYPE_x100000)))
+ {
+ u16 rnd = Random() % 100;
+ u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
+ u16 var1 = 45;
+ u16 var2 = 95;
+ if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3, 0)
+ && GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES)
+ {
+ var1 = 20;
+ var2 = 80;
+ }
+ if (gMapHeader.mapDataId == 0x1A4)
+ {
+ s32 alteringCaveId = GetWildMonTableIdInAlteringCave(species);
+ if (alteringCaveId != 0)
+ {
+ if (rnd < var2)
+ return;
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gAlteringCaveWildMonHeldItems[alteringCaveId].item);
+ }
+ else
+ {
+ if (rnd < var1)
+ return;
+ if (rnd < var2)
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
+ else
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2);
+ }
+ }
+ else
+ {
+ if (gBaseStats[species].item1 == gBaseStats[species].item2 && gBaseStats[species].item1 != 0)
+ {
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
+ }
+ else
+ {
+ if (rnd < var1)
+ return;
+ if (rnd < var2)
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
+ else
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2);
+ }
+ }
+ }
+}
+
+bool8 IsMonShiny(struct Pokemon *mon)
+{
+ u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
+ return IsShinyOtIdPersonality(otId, personality);
+}
+
+bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
+{
+ bool8 retVal = FALSE;
+ u32 shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ retVal = TRUE;
+ return retVal;
+}
+
+const u8* GetTrainerPartnerName(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ {
+ if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ return gTrainers[TRAINER_ID_STEVEN].trainerName;
+ else
+ {
+ GetFrontierTrainerName(gStringVar1, gPartnerTrainerId);
+ return gStringVar1;
+ }
+ }
+ else
+ {
+ u8 id = GetMultiplayerId();
+ return gLinkPlayers[sub_806D864(gLinkPlayers[id].lp_field_18 ^ 2)].name;
+ }
+}
+
+#define READ_PTR_FROM_TASK(taskId, dataId) \
+ (void*)( \
+ ((u16)(gTasks[taskId].data[dataId]) | \
+ ((u16)(gTasks[taskId].data[dataId + 1]) << 0x10)))
+
+#define STORE_PTR_IN_TASK(ptr, taskId, dataId) \
+{ \
+ gTasks[taskId].data[dataId] = (u32)(ptr); \
+ gTasks[taskId].data[dataId + 1] = (u32)(ptr) >> 0x10; \
+}
+
+static void Task_AnimateAfterDelay(u8 taskId)
+{
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ LaunchAnimationTaskForFrontSprite(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
+ DestroyTask(taskId);
+ }
+}
+
+static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
+{
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ sub_817F578(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
+ sub_81C488C(0xFF);
+ DestroyTask(taskId);
+ }
+}
+
+void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
+{
+ if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ DoMonFrontSpriteAnimation(sprite, species, noCry, arg3 | 0x80);
+ else
+ DoMonFrontSpriteAnimation(sprite, species, noCry, arg3);
+}
+
+extern void SpriteCallbackDummy_2(struct Sprite*);
+extern void sub_817F60C(struct Sprite*);
+
+void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
+{
+ s8 pan;
+ switch (arg3 & 0x7F)
+ {
+ case 0:
+ pan = -25;
+ break;
+ case 1:
+ pan = 25;
+ break;
+ default:
+ pan = 0;
+ break;
+ }
+ if (arg3 & 0x80)
+ {
+ if (!noCry)
+ PlayCry1(species, pan);
+ sprite->callback = SpriteCallbackDummy;
+ }
+ else
+ {
+ if (!noCry)
+ {
+ PlayCry1(species, pan);
+ if (HasTwoFramesAnimation(species))
+ StartSpriteAnim(sprite, 1);
+ }
+ if (gMonAnimationDelayTable[species - 1] != 0)
+ {
+ u8 taskId = CreateTask(Task_AnimateAfterDelay, 0);
+ STORE_PTR_IN_TASK(sprite, taskId, 0);
+ gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1];
+ gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1];
+ }
+ else
+ {
+ LaunchAnimationTaskForFrontSprite(sprite, gMonFrontAnimIdsTable[species - 1]);
+ }
+ sprite->callback = SpriteCallbackDummy_2;
+ }
+}
+
+void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame)
+{
+ if (!oneFrame && HasTwoFramesAnimation(species))
+ StartSpriteAnim(sprite, 1);
+ if (gMonAnimationDelayTable[species - 1] != 0)
+ {
+ u8 taskId = CreateTask(Task_PokemonSummaryAnimateAfterDelay, 0);
+ STORE_PTR_IN_TASK(sprite, taskId, 0);
+ gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1];
+ gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1];
+ sub_81C488C(taskId);
+ sub_817F60C(sprite);
+ }
+ else
+ {
+ sub_817F578(sprite, gMonFrontAnimIdsTable[species - 1]);
+ }
+}
+
+void sub_806EE98(void)
+{
+ u8 delayTaskId = FindTaskIdByFunc(Task_PokemonSummaryAnimateAfterDelay);
+ if (delayTaskId != 0xFF)
+ DestroyTask(delayTaskId);
+}
+
+void BattleAnimateBackSprite(struct Sprite* sprite, u16 species)
+{
+ if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ {
+ sprite->callback = SpriteCallbackDummy;
+ }
+ else
+ {
+ LaunchAnimationTaskForBackSprite(sprite, GetSpeciesBackAnimId(species));
+ sprite->callback = SpriteCallbackDummy_2;
+ }
+}
+
+u8 sub_806EF08(u8 arg0)
+{
+ s32 i;
+ s32 var = 0;
+ u8 multiplayerId = GetMultiplayerId();
+ switch (gLinkPlayers[multiplayerId].lp_field_18)
+ {
+ case 0:
+ case 2:
+ var = (arg0 != 0) ? 1 : 3;
+ break;
+ case 1:
+ case 3:
+ var = (arg0 != 0) ? 2 : 0;
+ break;
+ }
+ for (i = 0; i < 4; i++)
+ {
+ if (gLinkPlayers[i].lp_field_18 == (s16)(var))
+ break;
+ }
+ return i;
+}
+
+u8 sub_806EF84(u8 arg0, u8 arg1)
+{
+ s32 i;
+ s32 var = 0;
+ switch (gLinkPlayers[arg1].lp_field_18)
+ {
+ case 0:
+ case 2:
+ var = (arg0 != 0) ? 1 : 3;
+ break;
+ case 1:
+ case 3:
+ var = (arg0 != 0) ? 2 : 0;
+ break;
+ }
+ for (i = 0; i < 4; i++)
+ {
+ if (gLinkPlayers[i].lp_field_18 == (s16)(var))
+ break;
+ }
+ return i;
+}
+
+extern const u8 gUnknown_0831F578[];
+
+u16 sub_806EFF0(u16 arg0)
+{
+ return gUnknown_0831F578[arg0];
+}
+
+u16 sub_806F000(u8 playerGender)
+{
+ if (playerGender)
+ return sub_806EFF0(0x3F);
+ else
+ return sub_806EFF0(0x3C);
+}
+
+extern const u8 gTrainerClassNames[][13];
+
+void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
+{
+ u8 getFlagCaseId = (caseId == FLAG_SET_SEEN) ? FLAG_GET_SEEN : FLAG_GET_CAUGHT;
+ if (!GetSetPokedexFlag(nationalNum, getFlagCaseId)) // don't set if it's already set
+ {
+ GetSetPokedexFlag(nationalNum, caseId);
+ if (NationalPokedexNumToSpecies(nationalNum) == SPECIES_UNOWN)
+ gSaveBlock2Ptr->pokedex.unownPersonality = personality;
+ if (NationalPokedexNumToSpecies(nationalNum) == SPECIES_SPINDA)
+ gSaveBlock2Ptr->pokedex.spindaPersonality = personality;
+ }
+}
+
+const u8* GetTrainerClassNameFromId(u16 trainerId)
+{
+ if (trainerId > NO_OF_TRAINERS)
+ trainerId = 0;
+ return gTrainerClassNames[gTrainers[trainerId].trainerClass];
+}
+
+const u8* GetTrainerNameFromId(u16 trainerId)
+{
+ if (trainerId > NO_OF_TRAINERS)
+ trainerId = 0;
+ return gTrainers[trainerId].trainerName;
+}
+
+bool8 HasTwoFramesAnimation(u16 species)
+{
+ return (species != SPECIES_CASTFORM
+ && species != SPECIES_DEOXYS
+ && species != SPECIES_SPINDA
+ && species != SPECIES_UNOWN);
+}
+
+bool8 sub_806F104(void)
+{
+ if (gMain.inBattle && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER))
+ return TRUE;
+ if (!gMain.inBattle && (InBattlePike() || InBattlePyramid()))
+ return TRUE;
+ return FALSE;
+}
+
+/*
+
+extern const struct SpriteTemplate gUnknown_08329D98[];
+
+struct Unknown_806F160_Struct
+{
+ u8 field_0;
+ u8 field_1;
+ u8 field_2;
+ u8 field_3;
+ u8 field_4;
+ u8 field_5;
+ u8 field_6;
+ u8 field_7;
+ u8 field_8;
+ u8 field_9;
+ u8 field_A;
+ u8 field_B;
+ struct SpriteTemplate* templates;
+};
+
+void sub_806F160(struct Unknown_806F160_Struct* structPtr)
+{
+ u16 i, j;
+ for (i = 0; i < structPtr->field_0; i++)
+ {
+ structPtr->templates[i] = gUnknown_08329D98[i];
+ for (j = 0; j < structPtr->field_1)
+ {
+ // no clue what the pointer in the struct point to :/
+ }
+ }
+} */
+
diff --git a/src/pokemon_size_record.c b/src/pokemon_size_record.c
new file mode 100644
index 000000000..12d98bfd8
--- /dev/null
+++ b/src/pokemon_size_record.c
@@ -0,0 +1,222 @@
+#include "global.h"
+#include "pokemon_size_record.h"
+#include "event_data.h"
+#include "species.h"
+#include "string_util.h"
+#include "text.h"
+#include "pokemon.h"
+
+#define DEFAULT_MAX_SIZE 0x8000 // was 0x8100 in Ruby/Sapphire
+
+struct UnknownStruct
+{
+ u16 unk0;
+ u8 unk2;
+ u16 unk4;
+};
+
+extern u16 GetPokedexHeightWeight(u16 dexNo, bool8 height);
+extern u16 SpeciesToNationalPokedexNum(u16 species);
+
+static const struct UnknownStruct sBigMonSizeTable[] =
+{
+ { 290, 1, 0 },
+ { 300, 1, 10 },
+ { 400, 2, 110 },
+ { 500, 4, 310 },
+ { 600, 20, 710 },
+ { 700, 50, 2710 },
+ { 800, 100, 7710 },
+ { 900, 150, 17710 },
+ { 1000, 150, 32710 },
+ { 1100, 100, -17826 },
+ { 1200, 50, -7826 },
+ { 1300, 20, -2826 },
+ { 1400, 5, -826 },
+ { 1500, 2, -326 },
+ { 1600, 1, -126 },
+ { 1700, 1, -26 },
+};
+
+static const u8 sGiftRibbonsMonDataIds[] =
+{
+ MON_DATA_GIFT_RIBBON_1, MON_DATA_GIFT_RIBBON_2, MON_DATA_GIFT_RIBBON_3,
+ MON_DATA_GIFT_RIBBON_4, MON_DATA_GIFT_RIBBON_5, MON_DATA_GIFT_RIBBON_6,
+ MON_DATA_GIFT_RIBBON_7
+};
+
+extern const u8 gText_DecimalPoint[];
+extern const u8 gText_Marco[];
+extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
+
+#define CM_PER_INCH 2.54
+
+static u32 GetMonSizeHash(struct Pokemon *pkmn)
+{
+ u16 personality = GetMonData(pkmn, MON_DATA_PERSONALITY);
+ u16 hpIV = GetMonData(pkmn, MON_DATA_HP_IV) & 0xF;
+ u16 attackIV = GetMonData(pkmn, MON_DATA_ATK_IV) & 0xF;
+ u16 defenseIV = GetMonData(pkmn, MON_DATA_DEF_IV) & 0xF;
+ u16 speedIV = GetMonData(pkmn, MON_DATA_SPD_IV) & 0xF;
+ u16 spAtkIV = GetMonData(pkmn, MON_DATA_SPATK_IV) & 0xF;
+ u16 spDefIV = GetMonData(pkmn, MON_DATA_SPDEF_IV) & 0xF;
+ u32 hibyte = ((attackIV ^ defenseIV) * hpIV) ^ (personality & 0xFF);
+ u32 lobyte = ((spAtkIV ^ spDefIV) * speedIV) ^ (personality >> 8);
+
+ return (hibyte << 8) + lobyte;
+}
+
+static u8 TranslateBigMonSizeTableIndex(u16 a)
+{
+ u8 i;
+
+ for (i = 1; i < 15; i++)
+ {
+ if (a < sBigMonSizeTable[i].unk4)
+ return i - 1;
+ }
+ return i;
+}
+
+static u32 GetMonSize(u16 species, u16 b)
+{
+ u64 unk2;
+ u64 unk4;
+ u64 unk0;
+ u32 height;
+ u32 var;
+
+ height = GetPokedexHeightWeight(SpeciesToNationalPokedexNum(species), 0);
+ var = TranslateBigMonSizeTableIndex(b);
+ unk0 = sBigMonSizeTable[var].unk0;
+ unk2 = sBigMonSizeTable[var].unk2;
+ unk4 = sBigMonSizeTable[var].unk4;
+ unk0 += (b - unk4) / unk2;
+ return height * unk0 / 10;
+}
+
+static void FormatMonSizeRecord(u8 *string, u32 size)
+{
+#ifdef UNITS_IMPERIAL
+ //Convert size from centimeters to inches
+ size = (double)(size * 10) / (CM_PER_INCH * 10);
+#endif
+
+ string = ConvertIntToDecimalStringN(string, size / 10, 0, 8);
+ string = StringAppend(string, gText_DecimalPoint);
+ ConvertIntToDecimalStringN(string, size % 10, 0, 1);
+}
+
+static u8 CompareMonSize(u16 species, u16 *sizeRecord)
+{
+ if (gScriptResult == 0xFF)
+ {
+ return 0;
+ }
+ else
+ {
+ struct Pokemon *pkmn = &gPlayerParty[gScriptResult];
+
+ if (GetMonData(pkmn, MON_DATA_IS_EGG) == TRUE || GetMonData(pkmn, MON_DATA_SPECIES) != species)
+ {
+ return 1;
+ }
+ else
+ {
+ u32 oldSize;
+ u32 newSize;
+ u16 sizeParams;
+
+ *(&sizeParams) = GetMonSizeHash(pkmn);
+ newSize = GetMonSize(species, sizeParams);
+ oldSize = GetMonSize(species, *sizeRecord);
+ FormatMonSizeRecord(gStringVar2, newSize);
+ if (newSize <= oldSize)
+ {
+ return 2;
+ }
+ else
+ {
+ *sizeRecord = sizeParams;
+ return 3;
+ }
+ }
+ }
+}
+
+// Stores species name in gStringVar1, trainer's name in gStringVar2, and size in gStringVar3
+static void GetMonSizeRecordInfo(u16 species, u16 *sizeRecord)
+{
+ u32 size = GetMonSize(species, *sizeRecord);
+
+ FormatMonSizeRecord(gStringVar3, size);
+ StringCopy(gStringVar1, gSpeciesNames[species]);
+ if (*sizeRecord == DEFAULT_MAX_SIZE)
+ StringCopy(gStringVar2, gText_Marco);
+ else
+ StringCopy(gStringVar2, gSaveBlock2Ptr->playerName);
+}
+
+void InitSeedotSizeRecord(void)
+{
+ VarSet(VAR_SEEDOT_SIZE_RECORD, DEFAULT_MAX_SIZE);
+}
+
+void GetSeedotSizeRecordInfo(void)
+{
+ u16 *sizeRecord = GetVarPointer(VAR_SEEDOT_SIZE_RECORD);
+
+ GetMonSizeRecordInfo(SPECIES_SEEDOT, sizeRecord);
+}
+
+void CompareSeedotSize(void)
+{
+ u16 *sizeRecord = GetVarPointer(VAR_SEEDOT_SIZE_RECORD);
+
+ gScriptResult = CompareMonSize(SPECIES_SEEDOT, sizeRecord);
+}
+
+void InitLotadSizeRecord(void)
+{
+ VarSet(VAR_LOTAD_SIZE_RECORD, DEFAULT_MAX_SIZE);
+}
+
+void GetLotadSizeRecordInfo(void)
+{
+ u16 *sizeRecord = GetVarPointer(VAR_LOTAD_SIZE_RECORD);
+
+ GetMonSizeRecordInfo(SPECIES_LOTAD, sizeRecord);
+}
+
+void CompareLotadSize(void)
+{
+ u16 *sizeRecord = GetVarPointer(VAR_LOTAD_SIZE_RECORD);
+
+ gScriptResult = CompareMonSize(SPECIES_LOTAD, sizeRecord);
+}
+
+void GiveGiftRibbonToParty(u8 index, u8 ribbonId)
+{
+ s32 i;
+ bool32 gotRibbon = FALSE;
+ u8 data = 1;
+ u8 array[8];
+ memcpy(array, sGiftRibbonsMonDataIds, sizeof(sGiftRibbonsMonDataIds));
+
+ if (index < 11 && ribbonId < 65)
+ {
+ gSaveBlock1Ptr->giftRibbons[index] = ribbonId;
+ for (i = 0; i < 6; i++)
+ {
+ struct Pokemon *pkmn = &gPlayerParty[i];
+
+ if (GetMonData(pkmn, MON_DATA_SPECIES) != 0 && GetMonData(pkmn, MON_DATA_SANITY_BIT3) == 0)
+ {
+ SetMonData(pkmn, array[index], &data);
+ gotRibbon = TRUE;
+ }
+ }
+ if (gotRibbon)
+ FlagSet(SYS_RIBBON_GET);
+ }
+}
diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c
new file mode 100644
index 000000000..3e409244c
--- /dev/null
+++ b/src/pokemon_storage_system.c
@@ -0,0 +1,15 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+IWRAM_DATA u8 gUnknown_03000F78[0x188];
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/record_mixing.c b/src/record_mixing.c
new file mode 100644
index 000000000..151835e5e
--- /dev/null
+++ b/src/record_mixing.c
@@ -0,0 +1,28 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+IWRAM_DATA bool8 gUnknown_03001130;
+IWRAM_DATA struct SecretBaseRecord *gUnknown_03001134;
+IWRAM_DATA TVShow *gUnknown_03001138;
+IWRAM_DATA struct UnknownSaveStruct2ABC *gUnknown_0300113C;
+IWRAM_DATA OldMan *gUnknown_03001140;
+IWRAM_DATA struct EasyChatPair *gUnknown_03001144;
+IWRAM_DATA struct DaycareData *gUnknown_03001148;
+IWRAM_DATA void *gUnknown_0300114C; // gSaveBlock2Ptr->field_64C
+IWRAM_DATA LilycoveLady *gUnknown_03001150;
+IWRAM_DATA void *gUnknown_03001154; // gSaveBlock2Ptr->field_0DC;
+IWRAM_DATA void *gUnknown_03001158; // gSaveBlock2Ptr->field_64C
+IWRAM_DATA u32 gUnknown_0300115C;
+IWRAM_DATA u8 gUnknown_03001160[8];
+IWRAM_DATA u32 gUnknown_03001168[3];
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/reset_save_heap.c b/src/reset_save_heap.c
new file mode 100644
index 000000000..b786ff9f8
--- /dev/null
+++ b/src/reset_save_heap.c
@@ -0,0 +1,32 @@
+#include "global.h"
+#include "main.h"
+#include "gpu_regs.h"
+#include "m4a.h"
+#include "load_save.h"
+#include "save.h"
+#include "new_game.h"
+#include "rom4.h"
+#include "malloc.h"
+
+void sub_81700F8(void)
+{
+ u16 imeBackup;
+
+ imeBackup = REG_IME;
+ REG_IME = 0;
+ RegisterRamReset(0x00000001);
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, 0x80);
+ REG_IME = imeBackup;
+ gMain.inBattle = FALSE;
+ SetSaveBlocksPointers(sub_815355C());
+ sub_808447C();
+ ResetSaveCounters();
+ sub_81534D0(0);
+ if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
+ {
+ Sav2_ClearSetDefault();
+ }
+ SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
+ InitHeap(gHeap, 0x1c000);
+ SetMainCallback2(sub_8086230);
+}
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
new file mode 100644
index 000000000..25c2ca658
--- /dev/null
+++ b/src/reshow_battle_screen.c
@@ -0,0 +1,354 @@
+#include "global.h"
+#include "reshow_battle_screen.h"
+#include "battle.h"
+#include "palette.h"
+#include "main.h"
+#include "unknown_task.h"
+#include "text.h"
+#include "gpu_regs.h"
+#include "bg.h"
+#include "battle_controllers.h"
+#include "link.h"
+#include "sprite.h"
+#include "species.h"
+#include "battle_interface.h"
+
+extern u16 gBattle_BG0_X;
+extern u16 gBattle_BG0_Y;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+extern u8 gReservedSpritePaletteCount;
+extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
+extern u8 gBankInMenu;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gNoOfAllBanks;
+extern u32 gBattleTypeFlags;
+extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
+extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+extern struct SpriteTemplate gUnknown_0202499C;
+
+extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
+
+extern void dp12_8087EA4(void);
+extern void trs_config(void);
+extern bool8 IsDoubleBattle(void);
+extern u8 sub_80A614C(u8 bank);
+extern u8 sub_80A6138(u8 bank);
+extern u8 sub_80A82E4(u8 bank);
+extern void sub_806A068(u16 species, u8 bankIdentity);
+extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
+extern u8 sub_80A5C6C(u8 bank, u8 caseId);
+
+// this file's functions
+static void CB2_ReshowBattleScreenAfterMenu(void);
+static bool8 LoadBankSpriteGfx(u8 bank);
+static void CreateBankSprite(u8 bank);
+static void CreateHealthboxSprite(u8 bank);
+static void sub_80A95F4(void);
+
+void nullsub_35(void)
+{
+
+}
+
+void ReshowBattleScreenAfterMenu(void)
+{
+ gPaletteFade.bufferTransferDisabled = 1;
+ SetHBlankCallback(NULL);
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ gBattleScripting.reshowMainState = 0;
+ gBattleScripting.reshowHelperState = 0;
+ SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
+}
+
+static void CB2_ReshowBattleScreenAfterMenu(void)
+{
+ switch (gBattleScripting.reshowMainState)
+ {
+ case 0:
+ dp12_8087EA4();
+ trs_config();
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ ResetPaletteFade();
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ break;
+ case 1:
+ CpuFastFill(0, (void*)(VRAM), VRAM_SIZE);
+ break;
+ case 2:
+ LoadBattleTextboxAndBackground();
+ break;
+ case 3:
+ ResetSpriteData();
+ break;
+ case 4:
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ break;
+ case 5:
+ sub_805E350();
+ break;
+ case 6:
+ if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
+ {
+ gBattleScripting.reshowHelperState = 0;
+ }
+ else
+ {
+ gBattleScripting.reshowHelperState++;
+ gBattleScripting.reshowMainState--;
+ }
+ break;
+ case 7:
+ if (!LoadBankSpriteGfx(0))
+ gBattleScripting.reshowMainState--;
+ break;
+ case 8:
+ if (!LoadBankSpriteGfx(1))
+ gBattleScripting.reshowMainState--;
+ break;
+ case 9:
+ if (!LoadBankSpriteGfx(2))
+ gBattleScripting.reshowMainState--;
+ break;
+ case 10:
+ if (!LoadBankSpriteGfx(3))
+ gBattleScripting.reshowMainState--;
+ break;
+ case 11:
+ CreateBankSprite(0);
+ break;
+ case 12:
+ CreateBankSprite(1);
+ break;
+ case 13:
+ CreateBankSprite(2);
+ break;
+ case 14:
+ CreateBankSprite(3);
+ break;
+ case 15:
+ CreateHealthboxSprite(0);
+ break;
+ case 16:
+ CreateHealthboxSprite(1);
+ break;
+ case 17:
+ CreateHealthboxSprite(2);
+ break;
+ case 18:
+ CreateHealthboxSprite(3);
+ break;
+ case 19:
+ {
+ u8 opponentBank;
+ u16 species;
+
+ LoadAndCreateEnemyShadowSprites();
+
+ opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
+ SetBankEnemyShadowSpriteCallback(opponentBank, species);
+
+ if (IsDoubleBattle())
+ {
+ opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
+ species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
+ SetBankEnemyShadowSpriteCallback(opponentBank, species);
+ }
+
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
+
+ if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
+ {
+ sub_800E0E8();
+ sub_800DFB4(0, 0);
+ }
+ }
+ break;
+ default:
+ SetVBlankCallback(VBlankCB_Battle);
+ sub_80A95F4();
+ BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
+ gPaletteFade.bufferTransferDisabled = 0;
+ SetMainCallback2(BattleMainCB2);
+ sub_805EF14();
+ break;
+ }
+
+ gBattleScripting.reshowMainState++;
+}
+
+static void sub_80A95F4(void)
+{
+ struct BGCntrlBitfield *regBgcnt1, *regBgcnt2;
+
+ regBgcnt1 = (struct BGCntrlBitfield *)(&REG_BG1CNT);
+ regBgcnt1->charBaseBlock = 0;
+
+ regBgcnt2 = (struct BGCntrlBitfield *)(&REG_BG2CNT);
+ regBgcnt2->charBaseBlock = 0;
+}
+
+static bool8 LoadBankSpriteGfx(u8 bank)
+{
+ if (bank < gNoOfAllBanks)
+ {
+ if (GetBankSide(bank) != SIDE_PLAYER)
+ {
+ if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
+ else
+ BattleLoadSubstituteSpriteGfx(bank, FALSE);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ LoadBackTrainerBankSpriteGfx(gSaveBlock2Ptr->playerGender, bank);
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ LoadBackTrainerBankSpriteGfx(BACK_PIC_WALLY, bank);
+ else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
+ else
+ BattleLoadSubstituteSpriteGfx(bank, FALSE);
+
+ gBattleScripting.reshowHelperState = 0;
+ }
+ return TRUE;
+}
+
+// todo: get rid of it once the struct is declared in a header
+struct MonCoords
+{
+ // This would use a bitfield, but sub_8079F44
+ // uses it as a u8 and casting won't match.
+ u8 coords; // u8 x:4, y:4;
+ u8 y_offset;
+};
+extern const struct MonCoords gTrainerBackPicCoords[];
+
+static void CreateBankSprite(u8 bank)
+{
+ if (bank < gNoOfAllBanks)
+ {
+ u8 posY;
+
+ if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
+ posY = sub_80A614C(bank);
+ else
+ posY = sub_80A6138(bank);
+
+ if (GetBankSide(bank) != SIDE_PLAYER)
+ {
+ if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ return;
+
+ sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data0 = bank;
+ gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
+ gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ {
+ sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
+ (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
+ sub_80A82E4(0));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data0 = bank;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ {
+ sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
+ (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
+ sub_80A82E4(0));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data0 = bank;
+ }
+ else
+ {
+ if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ return;
+
+ sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data0 = bank;
+ gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
+ gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
+ }
+
+ gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
+ }
+}
+
+static void CreateHealthboxSprite(u8 bank)
+{
+ if (bank < gNoOfAllBanks)
+ {
+ u8 healthboxSpriteId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ return;
+ else
+ healthboxSpriteId = CreateBankHealthboxSprites(bank);
+
+ gHealthBoxesIds[bank] = healthboxSpriteId;
+ SetBankHealthboxSpritePos(bank);
+ SetHealthboxSpriteVisible(healthboxSpriteId);
+
+ if (GetBankSide(bank) != SIDE_PLAYER)
+ UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
+ else
+ UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
+
+ if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
+ nullsub_30(gHealthBoxesIds[bank], TRUE);
+ else
+ nullsub_30(gHealthBoxesIds[bank], FALSE);
+
+ if (GetBankSide(bank) != SIDE_PLAYER)
+ {
+ if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ SetHealthboxSpriteInvisible(healthboxSpriteId);
+ }
+ else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ {
+ if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ SetHealthboxSpriteInvisible(healthboxSpriteId);
+ }
+ }
+}
diff --git a/src/rng.c b/src/rng.c
index 6f4f2ce55..ddd149018 100644
--- a/src/rng.c
+++ b/src/rng.c
@@ -4,13 +4,10 @@
// The number 1103515245 comes from the example implementation of rand and srand
// in the ISO C standard.
-extern u32 gRngValue;
-extern u32 gRng2Value;
-
EWRAM_DATA static u8 sUnknown = 0;
EWRAM_DATA static u32 sRandCount = 0;
-u16 Random()
+u16 Random(void)
{
gRngValue = 1103515245 * gRngValue + 24691;
sRandCount++;
diff --git a/src/roamer.c b/src/roamer.c
new file mode 100644
index 000000000..cbe1b6312
--- /dev/null
+++ b/src/roamer.c
@@ -0,0 +1,218 @@
+#include "global.h"
+#include "roamer.h"
+#include "pokemon.h"
+#include "rng.h"
+#include "species.h"
+#include "event_data.h"
+
+enum
+{
+ MAP_GRP = 0, // map group
+ MAP_NUM = 1, // map number
+};
+
+EWRAM_DATA static u8 sLocationHistory[3][2] = {0};
+EWRAM_DATA static u8 sRoamerLocation[2] = {0};
+
+static const u8 sRoamerLocations[][6] =
+{
+ { 0x19, 0x1A, 0x20, 0x21, 0x31, 0xFF },
+ { 0x1A, 0x19, 0x20, 0x21, 0xFF, 0xFF },
+ { 0x20, 0x1A, 0x19, 0x21, 0xFF, 0xFF },
+ { 0x21, 0x20, 0x19, 0x1A, 0x22, 0x26 },
+ { 0x22, 0x21, 0x23, 0xFF, 0xFF, 0xFF },
+ { 0x23, 0x22, 0x24, 0xFF, 0xFF, 0xFF },
+ { 0x24, 0x23, 0x25, 0x26, 0xFF, 0xFF },
+ { 0x25, 0x24, 0x26, 0xFF, 0xFF, 0xFF },
+ { 0x26, 0x25, 0x21, 0xFF, 0xFF, 0xFF },
+ { 0x27, 0x24, 0x28, 0x29, 0xFF, 0xFF },
+ { 0x28, 0x27, 0x2A, 0xFF, 0xFF, 0xFF },
+ { 0x29, 0x27, 0x2A, 0xFF, 0xFF, 0xFF },
+ { 0x2A, 0x28, 0x29, 0x2B, 0xFF, 0xFF },
+ { 0x2B, 0x2A, 0x2C, 0xFF, 0xFF, 0xFF },
+ { 0x2C, 0x2B, 0x2D, 0xFF, 0xFF, 0xFF },
+ { 0x2D, 0x2C, 0x2E, 0xFF, 0xFF, 0xFF },
+ { 0x2E, 0x2D, 0x2F, 0xFF, 0xFF, 0xFF },
+ { 0x2F, 0x2E, 0x30, 0xFF, 0xFF, 0xFF },
+ { 0x30, 0x2F, 0x31, 0xFF, 0xFF, 0xFF },
+ { 0x31, 0x30, 0x19, 0xFF, 0xFF, 0xFF },
+ { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
+};
+
+void ClearRoamerData(void)
+{
+ memset(&gSaveBlock1Ptr->roamer, 0, sizeof(struct Roamer));
+ (&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIAS;
+}
+
+void ClearRoamerLocationData(void)
+{
+ u8 i;
+
+ for (i = 0; i < 3; i++)
+ {
+ sLocationHistory[i][MAP_GRP] = 0;
+ sLocationHistory[i][MAP_NUM] = 0;
+ }
+
+ sRoamerLocation[MAP_GRP] = 0;
+ sRoamerLocation[MAP_NUM] = 0;
+}
+
+static void CreateInitialRoamerMon(bool16 createLatios)
+{
+ if (!createLatios)
+ (&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIAS;
+ else
+ (&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIOS;
+
+ CreateMon(&gEnemyParty[0], (&gSaveBlock1Ptr->roamer)->species, 40, 0x20, 0, 0, 0, 0);
+ (&gSaveBlock1Ptr->roamer)->level = 40;
+ (&gSaveBlock1Ptr->roamer)->status = 0;
+ (&gSaveBlock1Ptr->roamer)->active = TRUE;
+ (&gSaveBlock1Ptr->roamer)->ivs = GetMonData(&gEnemyParty[0], MON_DATA_IVS);
+ (&gSaveBlock1Ptr->roamer)->personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY);
+ (&gSaveBlock1Ptr->roamer)->hp = GetMonData(&gEnemyParty[0], MON_DATA_MAX_HP);
+ (&gSaveBlock1Ptr->roamer)->cool = GetMonData(&gEnemyParty[0], MON_DATA_COOL);
+ (&gSaveBlock1Ptr->roamer)->beauty = GetMonData(&gEnemyParty[0], MON_DATA_BEAUTY);
+ (&gSaveBlock1Ptr->roamer)->cute = GetMonData(&gEnemyParty[0], MON_DATA_CUTE);
+ (&gSaveBlock1Ptr->roamer)->smart = GetMonData(&gEnemyParty[0], MON_DATA_SMART);
+ (&gSaveBlock1Ptr->roamer)->tough = GetMonData(&gEnemyParty[0], MON_DATA_TOUGH);
+ sRoamerLocation[MAP_GRP] = 0;
+ sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % 20][0];
+}
+
+void InitRoamer(void)
+{
+ ClearRoamerData();
+ ClearRoamerLocationData();
+ CreateInitialRoamerMon(gSpecialVar_0x8004);
+}
+
+void UpdateLocationHistoryForRoamer(void)
+{
+ sLocationHistory[2][MAP_GRP] = sLocationHistory[1][MAP_GRP];
+ sLocationHistory[2][MAP_NUM] = sLocationHistory[1][MAP_NUM];
+
+ sLocationHistory[1][MAP_GRP] = sLocationHistory[0][MAP_GRP];
+ sLocationHistory[1][MAP_NUM] = sLocationHistory[0][MAP_NUM];
+
+ sLocationHistory[0][MAP_GRP] = gSaveBlock1Ptr->location.mapGroup;
+ sLocationHistory[0][MAP_NUM] = gSaveBlock1Ptr->location.mapNum;
+}
+
+void RoamerMoveToOtherLocationSet(void)
+{
+ u8 val = 0;
+ struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
+
+ if (!roamer->active)
+ return;
+
+ sRoamerLocation[MAP_GRP] = val;
+
+ while (1)
+ {
+ val = sRoamerLocations[Random() % 20][0];
+ if (sRoamerLocation[MAP_NUM] != val)
+ {
+ sRoamerLocation[MAP_NUM] = val;
+ return;
+ }
+ }
+}
+
+void RoamerMove(void)
+{
+ u8 locSet = 0;
+
+ if ((Random() % 16) == 0)
+ {
+ RoamerMoveToOtherLocationSet();
+ }
+ else
+ {
+ struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
+
+ if (!roamer->active)
+ return;
+
+ while (locSet < 20)
+ {
+ if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0])
+ {
+ u8 mapNum;
+ while (1)
+ {
+ mapNum = sRoamerLocations[locSet][(Random() % 5) + 1];
+ if (!(sLocationHistory[2][MAP_GRP] == 0 && sLocationHistory[2][MAP_NUM] == mapNum) && mapNum != 0xFF)
+ break;
+ }
+ sRoamerLocation[MAP_NUM] = mapNum;
+ return;
+ }
+ locSet++;
+ }
+ }
+}
+
+bool8 IsRoamerAt(u8 mapGroup, u8 mapNum)
+{
+ struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
+
+ if (roamer->active && mapGroup == sRoamerLocation[MAP_GRP] && mapNum == sRoamerLocation[MAP_NUM])
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void CreateRoamerMonInstance(void)
+{
+ struct Pokemon *mon;
+ struct Roamer *roamer;
+
+ mon = &gEnemyParty[0];
+ ZeroEnemyPartyMons();
+ roamer = &gSaveBlock1Ptr->roamer;
+ CreateMonWithIVsPersonality(mon, roamer->species, roamer->level, roamer->ivs, roamer->personality);
+ SetMonData(mon, MON_DATA_STATUS, &gSaveBlock1Ptr->roamer.status);
+ SetMonData(mon, MON_DATA_HP, &gSaveBlock1Ptr->roamer.hp);
+ SetMonData(mon, MON_DATA_COOL, &gSaveBlock1Ptr->roamer.cool);
+ SetMonData(mon, MON_DATA_BEAUTY, &gSaveBlock1Ptr->roamer.beauty);
+ SetMonData(mon, MON_DATA_CUTE, &gSaveBlock1Ptr->roamer.cute);
+ SetMonData(mon, MON_DATA_SMART, &gSaveBlock1Ptr->roamer.smart);
+ SetMonData(mon, MON_DATA_TOUGH, &gSaveBlock1Ptr->roamer.tough);
+}
+
+bool8 TryStartRoamerEncounter(void)
+{
+ if (IsRoamerAt(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum) == TRUE && (Random() % 4) == 0)
+ {
+ CreateRoamerMonInstance();
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+void UpdateRoamerHPStatus(struct Pokemon *mon)
+{
+ (&gSaveBlock1Ptr->roamer)->hp = GetMonData(mon, MON_DATA_HP);
+ (&gSaveBlock1Ptr->roamer)->status = GetMonData(mon, MON_DATA_STATUS);
+
+ RoamerMoveToOtherLocationSet();
+}
+
+void SetRoamerInactive(void)
+{
+ struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
+ roamer->active = FALSE;
+}
+
+void GetRoamerLocation(u8 *mapGroup, u8 *mapNum)
+{
+ *mapGroup = sRoamerLocation[MAP_GRP];
+ *mapNum = sRoamerLocation[MAP_NUM];
+}
diff --git a/src/rom4.c b/src/rom4.c
new file mode 100644
index 000000000..c538595f2
--- /dev/null
+++ b/src/rom4.c
@@ -0,0 +1,19 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+IWRAM_DATA void *gUnknown_03000E0C;
+IWRAM_DATA u8 gUnknown_03000E10[4];
+IWRAM_DATA u8 (*gUnknown_03000E14)(u32);
+IWRAM_DATA u8 gUnknown_03000E18;
+IWRAM_DATA u8 gUnknown_03000E19;
+IWRAM_DATA void *rom4_c_unused_03000e1c;
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/safari_zone.c b/src/safari_zone.c
new file mode 100644
index 000000000..f7ef28577
--- /dev/null
+++ b/src/safari_zone.c
@@ -0,0 +1,268 @@
+#include "global.h"
+#include "safari_zone.h"
+#include "event_data.h"
+#include "game_stat.h"
+#include "main.h"
+#include "battle.h"
+#include "string_util.h"
+
+struct PokeblockFeeder
+{
+ /*0x00*/ s16 x;
+ /*0x02*/ s16 y;
+ /*0x04*/ s8 mapNum;
+ /*0x05*/ u8 stepCounter;
+ /*0x08*/ struct Pokeblock pokeblock;
+};
+
+#define NUM_POKEBLOCK_FEEDERS 10
+
+extern u8 gBattleOutcome;
+extern void* gFieldCallback;
+
+extern u8 gUnknown_082A4B8A[];
+extern u8 gUnknown_082A4B6F[];
+extern u8 gUnknown_082A4B4C[];
+extern u8 gUnknown_082A4B9B[];
+extern const u8* const gPokeblockNames[];
+
+extern void sub_80EE44C(u8, u8);
+extern void IncrementGameStat(u8 index);
+extern void ScriptContext1_SetupScript(u8*);
+extern void ScriptContext2_RunNewScript(u8*);
+extern void c2_exit_to_overworld_2_switch(void);
+extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
+extern void c2_load_new_map(void);
+extern void sub_80AF6F0(void);
+extern void ScriptContext1_Stop(void);
+extern void warp_in(void);
+extern void GetXYCoordsOneStepInFrontOfPlayer(s16* x, s16* y);
+extern void PlayerGetDestCoords(s16* x, s16* y);
+
+EWRAM_DATA u8 gNumSafariBalls = 0;
+EWRAM_DATA static u16 sSafariZoneStepCounter = 0;
+EWRAM_DATA static u8 sSafariZoneCaughtMons = 0;
+EWRAM_DATA static u8 sSafariZoneFleedMons = 0;
+EWRAM_DATA static struct PokeblockFeeder sPokeblockFeeders[NUM_POKEBLOCK_FEEDERS] = {0};
+
+static void ClearAllPokeblockFeeders(void);
+static void DecrementFeederStepCounters(void);
+
+bool32 GetSafariZoneFlag(void)
+{
+ return FlagGet(SYS_SAFARI_MODE);
+}
+
+void SetSafariZoneFlag(void)
+{
+ FlagSet(SYS_SAFARI_MODE);
+}
+
+void ResetSafariZoneFlag(void)
+{
+ FlagReset(SYS_SAFARI_MODE);
+}
+
+void EnterSafariMode(void)
+{
+ IncrementGameStat(GAME_STAT_ENTERED_SAFARI_ZONE);
+ SetSafariZoneFlag();
+ ClearAllPokeblockFeeders();
+ gNumSafariBalls = 30;
+ sSafariZoneStepCounter = 500;
+ sSafariZoneCaughtMons = 0;
+ sSafariZoneFleedMons = 0;
+}
+
+void ExitSafariMode(void)
+{
+ sub_80EE44C(sSafariZoneCaughtMons, sSafariZoneFleedMons);
+ ResetSafariZoneFlag();
+ ClearAllPokeblockFeeders();
+ gNumSafariBalls = 0;
+ sSafariZoneStepCounter = 0;
+}
+
+bool8 SafariZoneTakeStep(void)
+{
+ if (GetSafariZoneFlag() == FALSE)
+ {
+ return FALSE;
+ }
+
+ DecrementFeederStepCounters();
+ sSafariZoneStepCounter--;
+ if (sSafariZoneStepCounter == 0)
+ {
+ ScriptContext1_SetupScript(gUnknown_082A4B8A);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void SafariZoneRetirePrompt(void)
+{
+ ScriptContext1_SetupScript(gUnknown_082A4B6F);
+}
+
+void sub_80FC190(void)
+{
+ sSafariZoneFleedMons += gBattleResults.field_1F;
+ if (gBattleOutcome == BATTLE_CAUGHT)
+ sSafariZoneCaughtMons++;
+ if (gNumSafariBalls != 0)
+ {
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+ }
+ else if (gBattleOutcome == BATTLE_SAFARI_OUT_OF_BALLS)
+ {
+ ScriptContext2_RunNewScript(gUnknown_082A4B4C);
+ warp_in();
+ gFieldCallback = sub_80AF6F0;
+ SetMainCallback2(c2_load_new_map);
+ }
+ else if (gBattleOutcome == BATTLE_CAUGHT)
+ {
+ ScriptContext1_SetupScript(gUnknown_082A4B9B);
+ ScriptContext1_Stop();
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ }
+}
+
+static void ClearPokeblockFeeder(u8 index)
+{
+ memset(&sPokeblockFeeders[index], 0, sizeof(struct PokeblockFeeder));
+}
+
+static void ClearAllPokeblockFeeders(void)
+{
+ memset(sPokeblockFeeders, 0, sizeof(sPokeblockFeeders));
+}
+
+static void GetPokeblockFeederInFront(void)
+{
+ s16 x, y;
+ u16 i;
+
+ GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
+
+ for (i = 0; i < NUM_POKEBLOCK_FEEDERS; i++)
+ {
+ if (gSaveBlock1Ptr->location.mapNum == sPokeblockFeeders[i].mapNum
+ && sPokeblockFeeders[i].x == x
+ && sPokeblockFeeders[i].y == y)
+ {
+ gScriptResult = i;
+ StringCopy(gStringVar1, gPokeblockNames[sPokeblockFeeders[i].pokeblock.color]);
+ return;
+ }
+ }
+
+ gScriptResult = -1;
+}
+
+void GetPokeblockFeederWithinRange(void)
+{
+ s16 x, y;
+ u16 i;
+
+ PlayerGetDestCoords(&x, &y);
+
+ for (i = 0; i < NUM_POKEBLOCK_FEEDERS; i++)
+ {
+ if (gSaveBlock1Ptr->location.mapNum == sPokeblockFeeders[i].mapNum)
+ {
+ //Get absolute value of x and y distance from Pokeblock feeder on current map
+ x -= sPokeblockFeeders[i].x;
+ y -= sPokeblockFeeders[i].y;
+ if (x < 0)
+ x *= -1;
+ if (y < 0)
+ y *= -1;
+ if ((x + y) <= 5)
+ {
+ gScriptResult = i;
+ return;
+ }
+ }
+ }
+
+ gScriptResult = -1;
+}
+
+// unused
+struct Pokeblock *SafariZoneGetPokeblockInFront(void)
+{
+ GetPokeblockFeederInFront();
+
+ if (gScriptResult == 0xFFFF)
+ return NULL;
+ else
+ return &sPokeblockFeeders[gScriptResult].pokeblock;
+}
+
+struct Pokeblock *SafariZoneGetActivePokeblock(void)
+{
+ GetPokeblockFeederWithinRange();
+
+ if (gScriptResult == 0xFFFF)
+ return NULL;
+ else
+ return &sPokeblockFeeders[gScriptResult].pokeblock;
+}
+
+void SafariZoneActivatePokeblockFeeder(u8 pkblId)
+{
+ s16 x, y;
+ u8 i;
+
+ for (i = 0; i < NUM_POKEBLOCK_FEEDERS; i++)
+ {
+ // Find free entry in sPokeblockFeeders
+ if (sPokeblockFeeders[i].mapNum == 0
+ && sPokeblockFeeders[i].x == 0
+ && sPokeblockFeeders[i].y == 0)
+ {
+ // Initialize Pokeblock feeder
+ GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
+ sPokeblockFeeders[i].mapNum = gSaveBlock1Ptr->location.mapNum;
+ sPokeblockFeeders[i].pokeblock = gSaveBlock1Ptr->pokeblocks[pkblId];
+ sPokeblockFeeders[i].stepCounter = 100;
+ sPokeblockFeeders[i].x = x;
+ sPokeblockFeeders[i].y = y;
+ break;
+ }
+ }
+}
+
+static void DecrementFeederStepCounters(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_POKEBLOCK_FEEDERS; i++)
+ {
+ if (sPokeblockFeeders[i].stepCounter != 0)
+ {
+ sPokeblockFeeders[i].stepCounter--;
+ if (sPokeblockFeeders[i].stepCounter == 0)
+ ClearPokeblockFeeder(i);
+ }
+ }
+}
+
+// unused
+bool8 GetInFrontFeederPokeblockAndSteps(void)
+{
+ GetPokeblockFeederInFront();
+
+ if (gScriptResult == 0xFFFF)
+ {
+ return FALSE;
+ }
+
+ ConvertIntToDecimalStringN(gStringVar2,
+ sPokeblockFeeders[gScriptResult].stepCounter,
+ STR_CONV_MODE_LEADING_ZEROS, 3);
+
+ return TRUE;
+}
diff --git a/src/save.c b/src/save.c
index ccb653f66..2c1b26ca9 100644
--- a/src/save.c
+++ b/src/save.c
@@ -2,18 +2,19 @@
#include "gba/flash_internal.h"
#include "save.h"
#include "game_stat.h"
+#include "task.h"
-extern struct SaveSectionOffsets gSaveSectionOffsets[0xE];
extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
-extern void *gUnknown_03005D94;
extern u8 gDecompressionBuffer[];
extern u32 gFlashMemoryPresent;
extern u16 gUnknown_03006294;
+extern bool8 gSoftResetDisabled;
+
+extern const struct SaveSectionOffsets gSaveSectionOffsets[0xE];
extern void DoSaveFailedScreen(u8); // save_failed_screen
extern void LoadSerializedGame(void); // load_save
extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
-extern void ReadFlash(u8 sector, u32 arg1, void* data, u32 size);
// iwram common
u16 gLastWrittenSector;
@@ -577,84 +578,27 @@ u16 CalculateChecksum(void *data, u16 size)
return ((checksum >> 16) + checksum);
}
-#ifdef NONMATCHING
-// the initial allocation of the pointer and toAdd variable doesnt match up with the original function. however, forcing it is impossible since gRamSaveSectionLocations is loaded first.
void UpdateSaveAddresses(void)
{
int i = 0;
- gRamSaveSectionLocations[i].data = gSaveBlock2Ptr + gSaveSectionOffsets[0].toAdd;
- gRamSaveSectionLocations[i].size = gSaveSectionOffsets[0].size;
- for(i = 1; i < 5; i++)
+ gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+
+ for (i = 1; i < 5; i++)
{
- gRamSaveSectionLocations[i].data = gSaveBlock1Ptr + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
}
- for(i = 5; i < 14; i++)
+ for (i = 5; i < 14; i++)
{
- gRamSaveSectionLocations[i].data = gUnknown_03005D94 + gSaveSectionOffsets[i].toAdd;
+ gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
+
+ i++;i--; // needed to match
}
}
-#else
-__attribute__((naked))
-void UpdateSaveAddresses(void)
-{
- asm(".syntax unified\n\
- push {r4,r5,lr}\n\
- ldr r3, =gRamSaveSectionLocations\n\
- ldr r0, =gSaveBlock2Ptr\n\
- ldr r2, =gSaveSectionOffsets\n\
- ldrh r1, [r2]\n\
- ldr r0, [r0]\n\
- adds r0, r1\n\
- str r0, [r3]\n\
- ldrh r0, [r2, 0x2]\n\
- strh r0, [r3, 0x4]\n\
- ldr r5, =gSaveBlock1Ptr\n\
- adds r3, 0x8\n\
- adds r2, 0x4\n\
- movs r4, 0x3\n\
-_081531AC:\n\
- ldrh r0, [r2]\n\
- ldr r1, [r5]\n\
- adds r1, r0\n\
- str r1, [r3]\n\
- ldrh r0, [r2, 0x2]\n\
- strh r0, [r3, 0x4]\n\
- adds r3, 0x8\n\
- adds r2, 0x4\n\
- subs r4, 0x1\n\
- cmp r4, 0\n\
- bge _081531AC\n\
- movs r4, 0x5\n\
- ldr r1, =gRamSaveSectionLocations\n\
- ldr r5, =gUnknown_03005D94\n\
- ldr r0, =gSaveSectionOffsets\n\
- adds r3, r1, 0\n\
- adds r3, 0x28\n\
- adds r2, r0, 0\n\
- adds r2, 0x14\n\
-_081531D2:\n\
- ldrh r0, [r2]\n\
- ldr r1, [r5]\n\
- adds r1, r0\n\
- str r1, [r3]\n\
- ldrh r0, [r2, 0x2]\n\
- strh r0, [r3, 0x4]\n\
- adds r3, 0x8\n\
- adds r2, 0x4\n\
- adds r4, 0x1\n\
- cmp r4, 0xD\n\
- ble _081531D2\n\
- pop {r4,r5}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n\
- .syntax divided");
-}
-#endif
extern u32 GetGameStat(u8 index); // rom4
extern void IncrementGameStat(u8 index); // rom4
@@ -861,7 +805,7 @@ u32 sub_81535DC(u8 sector, u8* dst)
if (sector != 30 && sector != 31)
return 0xFF;
- ReadFlash(sector, 0, &gSaveDataBuffer, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
return 0xFF;
// copies whole save section except u32 counter
@@ -895,3 +839,85 @@ u32 sub_8153634(u8 sector, u8* src)
return 0xFF;
return 1;
}
+
+extern void save_serialize_map(void);
+extern void sub_8076D5C(void);
+extern void sav2_gender2_inplace_and_xFE(void);
+extern void sub_800ADF8(void);
+extern bool8 sub_800A520(void);
+
+void sub_8153688(u8 taskId)
+{
+ s16* taskData = gTasks[taskId].data;
+
+ switch (taskData[0])
+ {
+ case 0:
+ gSoftResetDisabled = TRUE;
+ taskData[0] = 1;
+ break;
+ case 1:
+ sub_800ADF8();
+ taskData[0] = 2;
+ break;
+ case 2:
+ if (sub_800A520())
+ {
+ if (taskData[2] == 0)
+ save_serialize_map();
+ taskData[0] = 3;
+ }
+ break;
+ case 3:
+ if (taskData[2] == 0)
+ sub_8076D5C();
+ sub_8153380();
+ taskData[0] = 4;
+ break;
+ case 4:
+ if (++taskData[1] == 5)
+ {
+ taskData[1] = 0;
+ taskData[0] = 5;
+ }
+ break;
+ case 5:
+ if (sub_81533AC())
+ taskData[0] = 6;
+ else
+ taskData[0] = 4;
+ break;
+ case 6:
+ sub_81533E0();
+ taskData[0] = 7;
+ break;
+ case 7:
+ if (taskData[2] == 0)
+ sav2_gender2_inplace_and_xFE();
+ sub_800ADF8();
+ taskData[0] = 8;
+ break;
+ case 8:
+ if (sub_800A520())
+ {
+ sub_8153408();
+ taskData[0] = 9;
+ }
+ break;
+ case 9:
+ sub_800ADF8();
+ taskData[0] = 10;
+ break;
+ case 10:
+ if (sub_800A520())
+ taskData[0]++;
+ break;
+ case 11:
+ if (++taskData[1] > 5)
+ {
+ gSoftResetDisabled = FALSE;
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c
new file mode 100755
index 000000000..3f49b89e6
--- /dev/null
+++ b/src/save_failed_screen.c
@@ -0,0 +1,426 @@
+#include "global.h"
+#include "text.h"
+#include "main.h"
+#include "palette.h"
+#include "gpu_regs.h"
+#include "bg.h"
+#include "task.h"
+#include "window.h"
+#include "menu.h"
+#include "save.h"
+#include "gba/flash_internal.h"
+
+#define MSG_WIN_TOP 12
+#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
+
+extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str);
+
+extern void (*gGameContinueCallback)(void);
+
+extern u32 gDamagedSaveSectors;
+
+extern const u8 gBirchHelpGfx[];
+extern const u8 gBirchBagTilemap[];
+extern const u8 gBirchGrassTilemap[];
+extern const u16 gBirchBagGrassPal[];
+extern const u16 gUnknown_0850FEFC[];
+extern const u16 gUnknown_0860F074[];
+extern const u32 gUnknown_0850E87C[];
+extern struct SaveSection gSaveDataBuffer;
+
+extern u8 gText_SaveFailedCheckingBackup[];
+extern u8 gText_BackupMemoryDamaged[];
+extern u8 gText_CheckCompleted[];
+extern u8 gText_SaveCompleteGameCannotContinue[];
+extern u8 gText_SaveCompletePressA[];
+extern u8 gText_GamePlayCannotBeContinued[];
+
+extern u8 gDecompressionBuffer[];
+
+// gSaveFailedClockInfo enum
+enum
+{
+ CLOCK_RUNNING,
+ DEBUG_TIMER
+};
+
+// gSaveFailedWindowIds enum
+enum
+{
+ TEXT_WIN_ID,
+ CLOCK_WIN_ID
+};
+
+EWRAM_DATA u16 gSaveFailedType = {0};
+EWRAM_DATA u16 gSaveFailedClockInfo[2] = {0};
+EWRAM_DATA u8 gSaveFailedUnused1[12] = {0};
+EWRAM_DATA u8 gSaveFailedWindowIds[2] = {0};
+EWRAM_DATA u8 gSaveFailedUnused2[4] = {0};
+
+static const struct OamData sClockOamData =
+{
+ 160, // Y
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+static const struct BgTemplate gUnknown_085EFD88[3] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0,
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 14,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0,
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 15,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0,
+ },
+};
+
+static const struct WindowTemplate gUnknown_085EFD94[] =
+{
+ {
+ .priority = 255,
+ .tilemapLeft = 0,
+ .tilemapTop = 0,
+ .width = 0,
+ .height = 0,
+ .paletteNum = 0,
+ .baseBlock = 0,
+ }
+};
+
+static const struct WindowTemplate gUnknown_085EFD9C[] =
+{
+ {
+ .priority = 0,
+ .tilemapLeft = 1,
+ .tilemapTop = 13,
+ .width = 28,
+ .height = 6,
+ .paletteNum = 15,
+ .baseBlock = 1,
+ }
+};
+
+static const struct WindowTemplate gUnknown_085EFDA4[] =
+{
+ {
+ .priority = 0,
+ .tilemapLeft = 14,
+ .tilemapTop = 9,
+ .width = 2,
+ .height = 2,
+ .paletteNum = 15,
+ .baseBlock = 169,
+ }
+};
+
+static const u8 sClockFrames[8][3] =
+{
+ { 1, 0, 0 },
+ { 5, 0, 0 },
+ { 9, 0, 0 },
+ { 5, 0, 1 },
+ { 1, 0, 1 },
+ { 5, 1, 1 },
+ { 9, 1, 0 },
+ { 5, 1, 0 },
+};
+
+static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
+static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
+
+static void CB2_SaveFailedScreen(void);
+static void CB2_WipeSave(void);
+static void CB2_GameplayCannotBeContinued(void);
+static void CB2_FadeAndReturnToTitleScreen(void);
+static void CB2_ReturnToTitleScreen(void);
+static void VBlankCB_UpdateClockGraphics(void);
+static bool8 VerifySectorWipe(u16 sector);
+static bool8 WipeSectors(u32);
+
+// although this is a general text printer, it's only used in this file.
+static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
+{
+ struct TextColor color;
+
+ color.fgColor = 0;
+ color.bgColor = 15;
+ color.shadowColor = 3;
+ AddTextPrinterParametrized2(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
+}
+
+void DoSaveFailedScreen(u8 saveType)
+{
+ SetMainCallback2(CB2_SaveFailedScreen);
+ gSaveFailedType = saveType;
+ gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
+ gSaveFailedClockInfo[DEBUG_TIMER] = 0;
+ gSaveFailedWindowIds[TEXT_WIN_ID] = 0;
+ gSaveFailedWindowIds[CLOCK_WIN_ID] = 0;
+}
+
+static void VBlankCB(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_SaveFailedScreen(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ default:
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG3CNT, 0);
+ SetGpuReg(REG_OFFSET_BG2CNT, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0);
+ SetGpuReg(REG_OFFSET_BG0CNT, 0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ // how come this doesnt use the Dma manager?
+ DmaFill16(3, 0, VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, OAM, OAM_SIZE);
+ DmaFill16(3, 0, PLTT, PLTT_SIZE);
+ LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
+ LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
+ LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
+ LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
+ SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
+ CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
+ LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
+ InitWindows(gUnknown_085EFD94);
+ // AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
+ gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
+ SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
+ gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
+ SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
+ DeactivateAllTextPrinters();
+ ResetSpriteData();
+ ResetTasks();
+ ResetPaletteFade();
+ LoadPalette(gBirchBagGrassPal, 0, 0x40);
+ LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
+ LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
+ LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
+ SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
+ CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
+ SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
+ EnableInterrupts(1);
+ SetVBlankCallback(VBlankCB);
+ SetGpuReg(0, 0x1040);
+ ShowBg(0);
+ ShowBg(2);
+ ShowBg(3);
+ gMain.state++;
+ break;
+ case 1:
+ if (!UpdatePaletteFade())
+ {
+ SetMainCallback2(CB2_WipeSave);
+ SetVBlankCallback(VBlankCB_UpdateClockGraphics);
+ }
+ break;
+ }
+}
+
+static void CB2_WipeSave(void)
+{
+ u8 wipeTries = 0;
+
+ gSaveFailedClockInfo[CLOCK_RUNNING] = TRUE;
+
+ while (gDamagedSaveSectors != 0 && wipeTries < 3)
+ {
+ if (WipeSectors(gDamagedSaveSectors) != FALSE)
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
+ SetMainCallback2(CB2_GameplayCannotBeContinued);
+ return;
+ }
+
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
+ HandleSavingData(gSaveFailedType);
+
+ if (gDamagedSaveSectors != 0)
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
+ }
+
+ wipeTries++;
+ }
+
+ if (wipeTries == 3)
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
+ }
+ else
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+
+ if (gGameContinueCallback == NULL)
+ SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
+ else
+ SaveFailedScreenTextPrint(gText_SaveCompletePressA, 1, 0);
+ }
+
+ SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
+}
+
+static void CB2_GameplayCannotBeContinued(void)
+{
+ gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
+ SetVBlankCallback(VBlankCB);
+ SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
+ }
+}
+
+static void CB2_FadeAndReturnToTitleScreen(void)
+{
+ gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ SetVBlankCallback(VBlankCB);
+ SetMainCallback2(CB2_ReturnToTitleScreen);
+ }
+}
+
+static void CB2_ReturnToTitleScreen(void)
+{
+ if (!UpdatePaletteFade())
+ {
+ if (gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
+ {
+ DoSoftReset();
+ }
+ else
+ {
+ SetMainCallback2((MainCallback)gGameContinueCallback);
+ gGameContinueCallback = NULL;
+ }
+ }
+}
+
+static void VBlankCB_UpdateClockGraphics(void)
+{
+ unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
+
+ gMain.oamBuffer[0] = sClockOamData;
+ gMain.oamBuffer[0].x = 112;
+ gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;;
+
+ if (gSaveFailedClockInfo[CLOCK_RUNNING] != FALSE)
+ {
+ gMain.oamBuffer[0].tileNum = sClockFrames[n][0];
+ gMain.oamBuffer[0].matrixNum = (sClockFrames[n][2] << 4) | (sClockFrames[n][1] << 3);
+ }
+ else
+ {
+ gMain.oamBuffer[0].tileNum = 1;
+ }
+
+ CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
+
+ if (gSaveFailedClockInfo[DEBUG_TIMER])
+ gSaveFailedClockInfo[DEBUG_TIMER]--;
+}
+
+static bool8 VerifySectorWipe(u16 sector)
+{
+ u32 *ptr = (u32 *)&gSaveDataBuffer;
+ u16 i;
+
+ ReadFlash(sector, 0, (u8 *)ptr, 4096);
+
+ for (i = 0; i < 0x400; i++, ptr++)
+ if (*ptr)
+ return TRUE;
+
+ return FALSE;
+}
+
+static bool8 WipeSector(u16 sector)
+{
+ u16 i, j;
+ bool8 failed = TRUE;
+
+ for (i = 0; failed && i < 130; i++)
+ {
+ for (j = 0; j < 0x1000; j++)
+ ProgramFlashByte(sector, j, 0);
+
+ failed = VerifySectorWipe(sector);
+ }
+
+ return failed;
+}
+
+static bool8 WipeSectors(u32 sectorBits)
+{
+ u16 i;
+
+ for (i = 0; i < 0x20; i++)
+ if ((sectorBits & (1 << i)) && !WipeSector(i))
+ sectorBits &= ~(1 << i);
+
+ if (sectorBits == 0)
+ return FALSE;
+ else
+ return TRUE;
+}
diff --git a/src/save_location.c b/src/save_location.c
new file mode 100755
index 000000000..61a5fd30d
--- /dev/null
+++ b/src/save_location.c
@@ -0,0 +1,146 @@
+#include "global.h"
+#include "save_location.h"
+#include "map_constants.h"
+
+// used to make the list defines a little less ugly.
+#define MAP(name) ((MAP_GROUP_##name << 8) + (MAP_ID_##name))
+
+// specialSaveWarp flags
+#define POKECENTER_SAVEWARP (1 << 1)
+#define LOBBY_SAVEWARP (1 << 2)
+#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
+
+static bool32 IsCurMapInLocationList(const u16 *list)
+{
+ u16 locSum = (gSaveBlock1Ptr->location.mapGroup << 8) + (gSaveBlock1Ptr->location.mapNum);
+
+ // im sure it was written a different way, but for the love of christ I cant figure out how to write it different where it still matches.
+ if (*list != 0xFFFF)
+ {
+ u16 termValue = 0xFFFF;
+ const u16 *localList;
+ for (localList = list; *localList != termValue; localList++)
+ if (*localList == locSum)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+// TODO: Not require a packed u16 array for these lists
+static const u16 sSaveLocationPokeCenterList[] =
+{
+ MAP(OLDALE_TOWN_POKEMON_CENTER_1F),
+ MAP(OLDALE_TOWN_POKEMON_CENTER_2F),
+ MAP(DEWFORD_TOWN_POKEMON_CENTER_1F),
+ MAP(DEWFORD_TOWN_POKEMON_CENTER_2F),
+ MAP(LAVARIDGE_TOWN_POKEMON_CENTER_1F),
+ MAP(LAVARIDGE_TOWN_POKEMON_CENTER_2F),
+ MAP(FALLARBOR_TOWN_POKEMON_CENTER_1F),
+ MAP(FALLARBOR_TOWN_POKEMON_CENTER_2F),
+ MAP(VERDANTURF_TOWN_POKEMON_CENTER_1F),
+ MAP(VERDANTURF_TOWN_POKEMON_CENTER_2F),
+ MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_1F),
+ MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_2F),
+ MAP(PETALBURG_CITY_POKEMON_CENTER_1F),
+ MAP(PETALBURG_CITY_POKEMON_CENTER_2F),
+ MAP(SLATEPORT_CITY_POKEMON_CENTER_1F),
+ MAP(SLATEPORT_CITY_POKEMON_CENTER_2F),
+ MAP(MAUVILLE_CITY_POKEMON_CENTER_1F),
+ MAP(MAUVILLE_CITY_POKEMON_CENTER_2F),
+ MAP(RUSTBORO_CITY_POKEMON_CENTER_1F),
+ MAP(RUSTBORO_CITY_POKEMON_CENTER_2F),
+ MAP(FORTREE_CITY_POKEMON_CENTER_1F),
+ MAP(FORTREE_CITY_POKEMON_CENTER_2F),
+ MAP(LILYCOVE_CITY_POKEMON_CENTER_1F),
+ MAP(LILYCOVE_CITY_POKEMON_CENTER_2F),
+ MAP(MOSSDEEP_CITY_POKEMON_CENTER_1F),
+ MAP(MOSSDEEP_CITY_POKEMON_CENTER_2F),
+ MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_1F),
+ MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_2F),
+ MAP(EVER_GRANDE_CITY_POKEMON_CENTER_1F),
+ MAP(EVER_GRANDE_CITY_POKEMON_CENTER_2F),
+ MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F),
+ MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F),
+ MAP(BATTLE_FRONTIER_POKEMON_CENTER_1F),
+ MAP(BATTLE_FRONTIER_POKEMON_CENTER_2F),
+ MAP(SINGLE_BATTLE_COLOSSEUM),
+ MAP(TRADE_CENTER),
+ MAP(RECORD_CORNER),
+ MAP(DOUBLE_BATTLE_COLOSSEUM),
+ 0xFFFF,
+};
+
+static bool32 IsCurMapPokeCenter(void)
+{
+ return IsCurMapInLocationList(sSaveLocationPokeCenterList);
+}
+
+static const u16 sSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
+{
+ MAP(BATTLE_TOWER_LOBBY),
+ 0xFFFF,
+};
+
+static bool32 IsCurMapReloadLocation(void)
+{
+ return IsCurMapInLocationList(sSaveLocationReloadLocList);
+}
+
+// nulled out list. unknown what this would have been
+static const u16 sUnknown_0861440E[] =
+{
+ 0xFFFF,
+};
+
+bool32 sub_81AFCEC(void)
+{
+ return IsCurMapInLocationList(sUnknown_0861440E);
+}
+
+static void TrySetPokeCenterWarpStatus(void)
+{
+ if (IsCurMapPokeCenter() == FALSE)
+ gSaveBlock2Ptr->specialSaveWarp &= ~(POKECENTER_SAVEWARP);
+ else
+ gSaveBlock2Ptr->specialSaveWarp |= POKECENTER_SAVEWARP;
+}
+
+static void TrySetReloadWarpStatus(void)
+{
+ if (!IsCurMapReloadLocation())
+ gSaveBlock2Ptr->specialSaveWarp &= ~(LOBBY_SAVEWARP);
+ else
+ gSaveBlock2Ptr->specialSaveWarp |= LOBBY_SAVEWARP;
+}
+
+// this function definitely sets a warp status, but because the list is empty, it's unknown what this does yet.
+static void sub_81AFD5C(void)
+{
+ if (!sub_81AFCEC())
+ gSaveBlock2Ptr->specialSaveWarp &= ~(UNK_SPECIAL_SAVE_WARP_FLAG_3);
+ else
+ gSaveBlock2Ptr->specialSaveWarp |= UNK_SPECIAL_SAVE_WARP_FLAG_3;
+}
+
+void TrySetMapSaveWarpStatus(void)
+{
+ TrySetPokeCenterWarpStatus();
+ TrySetReloadWarpStatus();
+ sub_81AFD5C();
+}
+
+void sub_81AFDA0(void)
+{
+ gSaveBlock2Ptr->field_A8 |= 0x8000;
+ gSaveBlock2Ptr->field_A8 |= 0x1;
+ gSaveBlock2Ptr->field_A8 |= 0x2;
+ gSaveBlock2Ptr->field_A8 |= 0x4;
+ gSaveBlock2Ptr->field_A8 |= 0x10;
+ gSaveBlock2Ptr->field_A8 |= 0x20;
+ gSaveBlock2Ptr->field_A8 |= 0x8;
+}
+
+void sub_81AFDD0(void)
+{
+ gSaveBlock2Ptr->specialSaveWarp |= 0x80;
+}
diff --git a/src/scrcmd.c b/src/scrcmd.c
new file mode 100644
index 000000000..b56a53caf
--- /dev/null
+++ b/src/scrcmd.c
@@ -0,0 +1,15 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+IWRAM_DATA u8 gUnknown_03000F30;
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/script.c b/src/script.c
new file mode 100644
index 000000000..b2809a137
--- /dev/null
+++ b/src/script.c
@@ -0,0 +1,434 @@
+#include "global.h"
+#include "script.h"
+#include "event_data.h"
+#include "util.h"
+
+#define RAM_SCRIPT_MAGIC 51
+
+extern u8* gUnknown_020375C0;
+
+extern bool32 sub_801B27C(void);
+
+// ewram bss
+IWRAM_DATA static u8 sScriptContext1Status;
+IWRAM_DATA static u32 sUnusedVariable1;
+IWRAM_DATA static struct ScriptContext sScriptContext1;
+IWRAM_DATA static u32 sUnusedVariable2;
+IWRAM_DATA static struct ScriptContext sScriptContext2;
+IWRAM_DATA static bool8 sScriptContext2Enabled;
+
+extern ScrCmdFunc gScriptCmdTable[];
+extern ScrCmdFunc gScriptCmdTableEnd[];
+extern void *gNullScriptPtr;
+
+void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd)
+{
+ s32 i;
+
+ ctx->mode = 0;
+ ctx->scriptPtr = 0;
+ ctx->stackDepth = 0;
+ ctx->nativePtr = 0;
+ ctx->cmdTable = cmdTable;
+ ctx->cmdTableEnd = cmdTableEnd;
+
+ for (i = 0; i < 4; i++)
+ ctx->data[i] = 0;
+
+ for (i = 0; i < 20; i++)
+ ctx->stack[i] = 0;
+}
+
+u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr)
+{
+ ctx->scriptPtr = ptr;
+ ctx->mode = 1;
+ return 1;
+}
+
+void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void))
+{
+ ctx->mode = 2;
+ ctx->nativePtr = ptr;
+}
+
+void StopScript(struct ScriptContext *ctx)
+{
+ ctx->mode = 0;
+ ctx->scriptPtr = 0;
+}
+
+bool8 RunScriptCommand(struct ScriptContext *ctx)
+{
+ if (ctx->mode == 0)
+ return FALSE;
+
+ switch (ctx->mode)
+ {
+ case 0:
+ return FALSE;
+ case 2:
+ if (ctx->nativePtr)
+ {
+ if (ctx->nativePtr() == TRUE)
+ ctx->mode = 1;
+ return TRUE;
+ }
+ ctx->mode = 1;
+ case 1:
+ while (1)
+ {
+ u8 cmdCode;
+ ScrCmdFunc *func;
+
+ if (!ctx->scriptPtr)
+ {
+ ctx->mode = 0;
+ return FALSE;
+ }
+
+ if (ctx->scriptPtr == gNullScriptPtr)
+ {
+ while (1)
+ asm("svc 2"); // HALT
+ }
+
+ cmdCode = *(ctx->scriptPtr);
+ ctx->scriptPtr++;
+ func = &ctx->cmdTable[cmdCode];
+
+ if (func >= ctx->cmdTableEnd)
+ {
+ ctx->mode = 0;
+ return FALSE;
+ }
+
+ if ((*func)(ctx) == 1)
+ return TRUE;
+ }
+ }
+
+ return TRUE;
+}
+
+u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr)
+{
+ if (ctx->stackDepth + 1 >= 20)
+ {
+ return 1;
+ }
+ else
+ {
+ ctx->stack[ctx->stackDepth] = ptr;
+ ctx->stackDepth++;
+ return 0;
+ }
+}
+
+const u8 *ScriptPop(struct ScriptContext *ctx)
+{
+ if (ctx->stackDepth == 0)
+ return NULL;
+
+ ctx->stackDepth--;
+ return ctx->stack[ctx->stackDepth];
+}
+
+void ScriptJump(struct ScriptContext *ctx, u8 *ptr)
+{
+ ctx->scriptPtr = ptr;
+}
+
+void ScriptCall(struct ScriptContext *ctx, u8 *ptr)
+{
+ ScriptPush(ctx, ctx->scriptPtr);
+ ctx->scriptPtr = ptr;
+}
+
+void ScriptReturn(struct ScriptContext *ctx)
+{
+ ctx->scriptPtr = ScriptPop(ctx);
+}
+
+u16 ScriptReadHalfword(struct ScriptContext *ctx)
+{
+ u16 value = *(ctx->scriptPtr++);
+ value |= *(ctx->scriptPtr++) << 8;
+ return value;
+}
+
+u32 ScriptReadWord(struct ScriptContext *ctx)
+{
+ u32 value0 = *(ctx->scriptPtr++);
+ u32 value1 = *(ctx->scriptPtr++);
+ u32 value2 = *(ctx->scriptPtr++);
+ u32 value3 = *(ctx->scriptPtr++);
+ return (((((value3 << 8) + value2) << 8) + value1) << 8) + value0;
+}
+
+void ScriptContext2_Enable(void)
+{
+ sScriptContext2Enabled = TRUE;
+}
+
+void ScriptContext2_Disable(void)
+{
+ sScriptContext2Enabled = FALSE;
+}
+
+bool8 ScriptContext2_IsEnabled(void)
+{
+ return sScriptContext2Enabled;
+}
+
+bool8 ScriptContext1_IsScriptSetUp(void)
+{
+ if (sScriptContext1Status == 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void ScriptContext1_Init(void)
+{
+ InitScriptContext(&sScriptContext1, gScriptCmdTable, gScriptCmdTableEnd);
+ sScriptContext1Status = 2;
+}
+
+bool8 ScriptContext2_RunScript(void)
+{
+ if (sScriptContext1Status == 2)
+ return 0;
+
+ if (sScriptContext1Status == 1)
+ return 0;
+
+ ScriptContext2_Enable();
+
+ if (!RunScriptCommand(&sScriptContext1))
+ {
+ sScriptContext1Status = 2;
+ ScriptContext2_Disable();
+ return 0;
+ }
+
+ return 1;
+}
+
+void ScriptContext1_SetupScript(const u8 *ptr)
+{
+ InitScriptContext(&sScriptContext1, gScriptCmdTable, gScriptCmdTableEnd);
+ SetupBytecodeScript(&sScriptContext1, ptr);
+ ScriptContext2_Enable();
+ sScriptContext1Status = 0;
+}
+
+void ScriptContext1_Stop(void)
+{
+ sScriptContext1Status = 1;
+}
+
+void EnableBothScriptContexts(void)
+{
+ sScriptContext1Status = 0;
+ ScriptContext2_Enable();
+}
+
+void ScriptContext2_RunNewScript(const u8 *ptr)
+{
+ InitScriptContext(&sScriptContext2, &gScriptCmdTable, &gScriptCmdTableEnd);
+ SetupBytecodeScript(&sScriptContext2, ptr);
+ while (RunScriptCommand(&sScriptContext2) == TRUE);
+}
+
+u8 *mapheader_get_tagged_pointer(u8 tag)
+{
+ u8 *mapScripts = gMapHeader.mapScripts;
+
+ if (!mapScripts)
+ return NULL;
+
+ while (1)
+ {
+ if (!*mapScripts)
+ return NULL;
+ if (*mapScripts == tag)
+ {
+ mapScripts++;
+ return (u8 *)(mapScripts[0] + (mapScripts[1] << 8) + (mapScripts[2] << 16) + (mapScripts[3] << 24));
+ }
+ mapScripts += 5;
+ }
+}
+
+void mapheader_run_script_by_tag(u8 tag)
+{
+ u8 *ptr = mapheader_get_tagged_pointer(tag);
+ if (ptr)
+ ScriptContext2_RunNewScript(ptr);
+}
+
+u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag)
+{
+ u8 *ptr = mapheader_get_tagged_pointer(tag);
+
+ if (!ptr)
+ return NULL;
+
+ while (1)
+ {
+ u16 varIndex1;
+ u16 varIndex2;
+ varIndex1 = ptr[0] | (ptr[1] << 8);
+ if (!varIndex1)
+ return NULL;
+ ptr += 2;
+ varIndex2 = ptr[0] | (ptr[1] << 8);
+ ptr += 2;
+ if (VarGet(varIndex1) == VarGet(varIndex2))
+ return (u8 *)(ptr[0] + (ptr[1] << 8) + (ptr[2] << 16) + (ptr[3] << 24));
+ ptr += 4;
+ }
+}
+
+void mapheader_run_script_with_tag_x1(void)
+{
+ mapheader_run_script_by_tag(1);
+}
+
+void mapheader_run_script_with_tag_x3(void)
+{
+ mapheader_run_script_by_tag(3);
+}
+
+void mapheader_run_script_with_tag_x5(void)
+{
+ mapheader_run_script_by_tag(5);
+}
+
+void mapheader_run_script_with_tag_x7(void)
+{
+ mapheader_run_script_by_tag(7);
+}
+
+void mapheader_run_script_with_tag_x6(void)
+{
+ mapheader_run_script_by_tag(6);
+}
+
+bool8 mapheader_run_first_tag2_script_list_match(void)
+{
+ u8 *ptr = mapheader_get_first_match_from_tagged_ptr_list(2);
+
+ if (!ptr)
+ return 0;
+
+ ScriptContext1_SetupScript(ptr);
+ return 1;
+}
+
+void mapheader_run_first_tag4_script_list_match(void)
+{
+ u8 *ptr = mapheader_get_first_match_from_tagged_ptr_list(4);
+ if (ptr)
+ ScriptContext2_RunNewScript(ptr);
+}
+
+u32 CalculateRamScriptChecksum(void)
+{
+ return CalcCRC16WithTable((u8*)(&gSaveBlock1Ptr->ramScript.data), sizeof(gSaveBlock1Ptr->ramScript.data));
+}
+
+void ClearRamScript(void)
+{
+ CpuFill32(0, &gSaveBlock1Ptr->ramScript, sizeof(struct RamScript));
+}
+
+bool8 InitRamScript(u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId)
+{
+ struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
+
+ ClearRamScript();
+
+ if (scriptSize > sizeof(scriptData->script))
+ return FALSE;
+
+ scriptData->magic = RAM_SCRIPT_MAGIC;
+ scriptData->mapGroup = mapGroup;
+ scriptData->mapNum = mapNum;
+ scriptData->objectId = objectId;
+ memcpy(scriptData->script, script, scriptSize);
+ gSaveBlock1Ptr->ramScript.checksum = CalculateRamScriptChecksum();
+ return TRUE;
+}
+
+u8 *GetRamScript(u8 objectId, u8 *script)
+{
+ struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
+ gUnknown_020375C0 = NULL;
+ if (scriptData->magic != RAM_SCRIPT_MAGIC)
+ return script;
+ if (scriptData->mapGroup != gSaveBlock1Ptr->location.mapGroup)
+ return script;
+ if (scriptData->mapNum != gSaveBlock1Ptr->location.mapNum)
+ return script;
+ if (scriptData->objectId != objectId)
+ return script;
+ if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
+ {
+ ClearRamScript();
+ return script;
+ }
+ else
+ {
+ gUnknown_020375C0 = script;
+ return scriptData->script;
+ }
+}
+
+bool32 sub_80991F8(void)
+{
+ struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
+ if (scriptData->magic != RAM_SCRIPT_MAGIC)
+ return FALSE;
+ if (scriptData->mapGroup != 0xFF)
+ return FALSE;
+ if (scriptData->mapNum != 0xFF)
+ return FALSE;
+ if (scriptData->objectId != 0xFF)
+ return FALSE;
+ if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
+ return FALSE;
+ return TRUE;
+}
+
+u8 *sub_8099244(void)
+{
+ struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
+ if (!sub_801B27C())
+ return NULL;
+ if (scriptData->magic != RAM_SCRIPT_MAGIC)
+ return NULL;
+ if (scriptData->mapGroup != 0xFF)
+ return NULL;
+ if (scriptData->mapNum != 0xFF)
+ return NULL;
+ if (scriptData->objectId != 0xFF)
+ return NULL;
+ if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
+ {
+ ClearRamScript();
+ return NULL;
+ }
+ else
+ {
+ return scriptData->script;
+ }
+}
+
+void sub_80992A0(u8 *script, u16 scriptSize)
+{
+ if (scriptSize > sizeof(gSaveBlock1Ptr->ramScript.data.script))
+ scriptSize = sizeof(gSaveBlock1Ptr->ramScript.data.script);
+ InitRamScript(script, scriptSize, 0xFF, 0xFF, 0xFF);
+}
diff --git a/src/script_menu.c b/src/script_menu.c
new file mode 100644
index 000000000..04f1e82b7
--- /dev/null
+++ b/src/script_menu.c
@@ -0,0 +1,16 @@
+
+// Includes
+#include "global.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+IWRAM_DATA u8 gUnknown_03001124[6];
+IWRAM_DATA u32 filler_0300112c;
+
+// Static ROM declarations
+
+// .rodata
+
+// .text
diff --git a/src/start_menu.c b/src/start_menu.c
new file mode 100644
index 000000000..be30d0e53
--- /dev/null
+++ b/src/start_menu.c
@@ -0,0 +1,231 @@
+#include "global.h"
+#include "start_menu.h"
+#include "menu.h"
+#include "safari_zone.h"
+#include "event_data.h"
+#include "window.h"
+#include "string_util.h"
+#include "text.h"
+
+// Menu actions
+enum
+{
+ MENU_ACTION_POKEDEX,
+ MENU_ACTION_POKEMON,
+ MENU_ACTION_BAG,
+ MENU_ACTION_POKENAV,
+ MENU_ACTION_PLAYER,
+ MENU_ACTION_SAVE,
+ MENU_ACTION_OPTION,
+ MENU_ACTION_EXIT,
+ MENU_ACTION_RETIRE_SAFARI,
+ MENU_ACTION_PLAYER_LINK,
+ MENU_ACTION_REST_FRONTIER,
+ MENU_ACTION_RETIRE_FRONTIER,
+ MENU_ACTION_PYRAMID_BAG
+};
+
+static void BuildStartMenuActions_LinkMode(void);
+static void BuildStartMenuActions_UnionRoom(void);
+static void BuildStartMenuActions_SafariZone(void);
+static void BuildStartMenuActions_BattlePike(void);
+static void BuildStartMenuActions_BattlePyramid(void);
+static void BuildStartMenuActions_MultiBattleRoom(void);
+static void BuildStartMenuActions_Normal(void);
+u8 StartMenu_PlayerName(void);
+
+extern bool32 is_c1_link_related_active(void);
+extern bool32 InUnionRoom(void);
+extern bool8 InBattlePike(void);
+extern bool8 InBattlePyramid(void);
+extern bool8 InMultiBattleRoom(void);
+extern void sub_81973FC(u8 windowId, u8 a1);
+extern void sub_8198070(u8 windowId, u8 a1);
+
+EWRAM_DATA u8 sSafariBallsWindowId = 0;
+EWRAM_DATA u8 sBattlePyramidFloorWindowId = 0;
+EWRAM_DATA u8 sStartMenuCursorPos = 0;
+EWRAM_DATA u8 sNumStartMenuActions = 0;
+EWRAM_DATA u8 sCurrentStartMenuActions[9] = {0};
+
+void BuildStartMenuActions(void)
+{
+ sNumStartMenuActions = 0;
+ if (is_c1_link_related_active() == TRUE)
+ BuildStartMenuActions_LinkMode();
+ else if (InUnionRoom() == TRUE)
+ BuildStartMenuActions_UnionRoom();
+ else if (GetSafariZoneFlag() == TRUE)
+ BuildStartMenuActions_SafariZone();
+ else if (InBattlePike())
+ BuildStartMenuActions_BattlePike();
+ else if (InBattlePyramid())
+ BuildStartMenuActions_BattlePyramid();
+ else if (InMultiBattleRoom())
+ BuildStartMenuActions_MultiBattleRoom();
+ else
+ BuildStartMenuActions_Normal();
+}
+
+void AddStartMenuAction(u8 action)
+{
+ AppendToList(sCurrentStartMenuActions, &sNumStartMenuActions, action);
+}
+
+static void BuildStartMenuActions_Normal(void)
+{
+ if (FlagGet(SYS_POKEDEX_GET) == TRUE)
+ AddStartMenuAction(MENU_ACTION_POKEDEX);
+ if (FlagGet(SYS_POKEMON_GET) == TRUE)
+ AddStartMenuAction(MENU_ACTION_POKEMON);
+ AddStartMenuAction(MENU_ACTION_BAG);
+ if (FlagGet(SYS_POKENAV_GET) == TRUE)
+ AddStartMenuAction(MENU_ACTION_POKENAV);
+ AddStartMenuAction(MENU_ACTION_PLAYER);
+ AddStartMenuAction(MENU_ACTION_SAVE);
+ AddStartMenuAction(MENU_ACTION_OPTION);
+ AddStartMenuAction(MENU_ACTION_EXIT);
+}
+
+static void BuildStartMenuActions_SafariZone(void)
+{
+ AddStartMenuAction(MENU_ACTION_RETIRE_SAFARI);
+ AddStartMenuAction(MENU_ACTION_POKEDEX);
+ AddStartMenuAction(MENU_ACTION_POKEMON);
+ AddStartMenuAction(MENU_ACTION_BAG);
+ AddStartMenuAction(MENU_ACTION_PLAYER);
+ AddStartMenuAction(MENU_ACTION_OPTION);
+ AddStartMenuAction(MENU_ACTION_EXIT);
+}
+
+static void BuildStartMenuActions_LinkMode(void)
+{
+ AddStartMenuAction(MENU_ACTION_POKEMON);
+ AddStartMenuAction(MENU_ACTION_BAG);
+ if (FlagGet(SYS_POKENAV_GET) == TRUE)
+ AddStartMenuAction(MENU_ACTION_POKENAV);
+ AddStartMenuAction(MENU_ACTION_PLAYER_LINK);
+ AddStartMenuAction(MENU_ACTION_OPTION);
+ AddStartMenuAction(MENU_ACTION_EXIT);
+}
+
+static void BuildStartMenuActions_UnionRoom(void)
+{
+ AddStartMenuAction(MENU_ACTION_POKEMON);
+ AddStartMenuAction(MENU_ACTION_BAG);
+ if (FlagGet(SYS_POKENAV_GET) == TRUE)
+ AddStartMenuAction(MENU_ACTION_POKENAV);
+ AddStartMenuAction(MENU_ACTION_PLAYER);
+ AddStartMenuAction(MENU_ACTION_OPTION);
+ AddStartMenuAction(MENU_ACTION_EXIT);
+}
+
+static void BuildStartMenuActions_BattlePike(void)
+{
+ AddStartMenuAction(MENU_ACTION_POKEDEX);
+ AddStartMenuAction(MENU_ACTION_POKEMON);
+ AddStartMenuAction(MENU_ACTION_PLAYER);
+ AddStartMenuAction(MENU_ACTION_OPTION);
+ AddStartMenuAction(MENU_ACTION_EXIT);
+}
+
+static void BuildStartMenuActions_BattlePyramid(void)
+{
+ AddStartMenuAction(MENU_ACTION_POKEMON);
+ AddStartMenuAction(MENU_ACTION_PYRAMID_BAG);
+ AddStartMenuAction(MENU_ACTION_PLAYER);
+ AddStartMenuAction(MENU_ACTION_REST_FRONTIER);
+ AddStartMenuAction(MENU_ACTION_RETIRE_FRONTIER);
+ AddStartMenuAction(MENU_ACTION_OPTION);
+ AddStartMenuAction(MENU_ACTION_EXIT);
+}
+
+static void BuildStartMenuActions_MultiBattleRoom(void)
+{
+ AddStartMenuAction(MENU_ACTION_POKEMON);
+ AddStartMenuAction(MENU_ACTION_PLAYER);
+ AddStartMenuAction(MENU_ACTION_OPTION);
+ AddStartMenuAction(MENU_ACTION_EXIT);
+}
+
+extern const struct WindowTemplate gSafariBallsWindowTemplate;
+extern const struct WindowTemplate gPyramidFloorWindowTemplate_1;
+extern const struct WindowTemplate gPyramidFloorWindowTemplate_2;
+extern const u8 gText_SafariBallStock[];
+
+void DisplaySafariBallsWindow(void)
+{
+ sSafariBallsWindowId = AddWindow(&gSafariBallsWindowTemplate);
+ PutWindowTilemap(sSafariBallsWindowId);
+ sub_81973FC(sSafariBallsWindowId, 0);
+ ConvertIntToDecimalStringN(gStringVar1, gNumSafariBalls, STR_CONV_MODE_RIGHT_ALIGN, 2);
+ StringExpandPlaceholders(gStringVar4, gText_SafariBallStock);
+ PrintTextOnWindow(sSafariBallsWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
+ CopyWindowToVram(sSafariBallsWindowId, 2);
+}
+
+extern const u8* const gUnknown_08510510[];
+extern const u8 gText_BattlePyramidFloor[];
+
+void DisplayPyramidFloorWindow(void)
+{
+ // TODO: fix location
+ if (gSaveBlock2Ptr->field_CAA[4] == 7)
+ sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_1);
+ else
+ sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_2);
+ PutWindowTilemap(sBattlePyramidFloorWindowId);
+ sub_81973FC(sBattlePyramidFloorWindowId, 0);
+ StringCopy(gStringVar1, gUnknown_08510510[gSaveBlock2Ptr->field_CAA[4]]);
+ StringExpandPlaceholders(gStringVar4, gText_BattlePyramidFloor);
+ PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
+ CopyWindowToVram(sBattlePyramidFloorWindowId, 2);
+}
+
+void RemoveExtraStartMenuWindows(void)
+{
+ if (GetSafariZoneFlag())
+ {
+ sub_8198070(sSafariBallsWindowId, 0);
+ CopyWindowToVram(sSafariBallsWindowId, 2);
+ RemoveWindow(sSafariBallsWindowId);
+ }
+ if (InBattlePyramid())
+ {
+ sub_8198070(sBattlePyramidFloorWindowId, 0);
+ RemoveWindow(sBattlePyramidFloorWindowId);
+ }
+}
+
+extern const struct MenuAction sStartMenuItems[];
+
+/*
+// Prints n menu items starting at *index
+static bool32 PrintStartMenuItemsMultistep(s16 *index, u32 n)
+{
+ s8 _index = *index;
+
+ do
+ {
+ if (sStartMenuItems[sCurrentStartMenuActions[_index]].func == StartMenu_PlayerName)
+ {
+
+ }
+ else
+ {
+
+ }
+
+ } while (++_index > sNumStartMenuActions);
+
+ if (--n == 0)
+ {
+ *index = _index;
+ return FALSE;
+ }
+ else
+ {
+ *index = _index;
+ return TRUE;
+ }
+}*/
diff --git a/src/string_util.c b/src/string_util.c
index 92e9f19e8..ea50ba5a5 100644
--- a/src/string_util.c
+++ b/src/string_util.c
@@ -625,7 +625,7 @@ u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color)
return dest;
}
-bool32 sub_8009228(u8 *str)
+bool32 IsStringJapanese(u8 *str)
{
while (*str != EOS)
{
diff --git a/src/task.c b/src/task.c
index 70dd6b292..fafa7c70d 100644
--- a/src/task.c
+++ b/src/task.c
@@ -9,7 +9,7 @@ struct Task gTasks[NUM_TASKS];
static void InsertTask(u8 newTaskId);
static u8 FindFirstActiveTask();
-void ResetTasks()
+void ResetTasks(void)
{
u8 i;
@@ -110,7 +110,7 @@ void DestroyTask(u8 taskId)
}
}
-void RunTasks()
+void RunTasks(void)
{
u8 taskId = FindFirstActiveTask();
@@ -189,7 +189,7 @@ u8 FindTaskIdByFunc(TaskFunc func)
return -1;
}
-u8 GetTaskCount()
+u8 GetTaskCount(void)
{
u8 i;
u8 count = 0;
diff --git a/src/text.c b/src/text.c
index 6754e1a42..7cc46cd92 100644
--- a/src/text.c
+++ b/src/text.c
@@ -1,9 +1,9 @@
#include "global.h"
-#include "text.h"
#include "main.h"
#include "palette.h"
#include "string_util.h"
#include "window.h"
+#include "text.h"
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
@@ -32,11 +32,7 @@ u8 gUnknown_03002FB0[0x20];
u8 gUnknown_03002FD0[0x20];
u8 gUnknown_03002FF0[0x20];
u8 gGlyphDimensions[0x2];
-struct {
- u8 flag_0:1;
- u8 flag_1:1;
- u8 flag_2:1;
-} gTextFlags;
+TextFlags gTextFlags;
const u8 gFontHalfRowOffsets[] = {
0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00,
@@ -149,7 +145,7 @@ void DeactivateAllTextPrinters (void)
gTextPrinters[printer].sub_union.sub.active = 0;
}
-u16 Print(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16))
+u16 PrintTextOnWindow(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16))
{
struct TextSubPrinter subPrinter;
@@ -244,12 +240,11 @@ void RunTextPrinters(void)
}
}
-bool8 IsTextPrinterActive(u8 id)
+bool16 IsTextPrinterActive(u8 id)
{
return gTextPrinters[id].sub_union.sub.active;
}
-
u32 RenderFont(struct TextPrinter *textPrinter)
{
u32 ret;
@@ -1973,7 +1968,7 @@ bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter)
}
}
-bool8 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
+bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
{
bool8 result = FALSE;
if (gTextFlags.flag_2 != 0)
@@ -1992,9 +1987,9 @@ bool8 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
return result;
}
-bool8 TextPrinterWait(struct TextPrinter *textPrinter)
+bool16 TextPrinterWait(struct TextPrinter *textPrinter)
{
- bool8 result = FALSE;
+ bool16 result = FALSE;
if (gTextFlags.flag_2 != 0)
{
result = TextPrinterWaitAutoMode(textPrinter);
@@ -2779,7 +2774,7 @@ _08005D6E:\n\
bx r1");
}
-u32 GetStringWidthFixedWidthFont(u8 *str, u8 fontId, u8 letterSpacing)
+u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
{
int i;
u8 width;
@@ -2788,7 +2783,7 @@ u32 GetStringWidthFixedWidthFont(u8 *str, u8 fontId, u8 letterSpacing)
u8 line;
int strPos;
u8 lineWidths[8];
- u8 *strLocal;
+ const u8 *strLocal;
for (i = 0; i < 8; i++)
{
@@ -2883,7 +2878,7 @@ u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32)
return 0;
}
-s32 GetStringWidth(u8 fontId, u8 *str, s16 letterSpacing)
+u32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
{
bool8 isJapanese;
int minGlyphWidth;
diff --git a/src/tileset_anims.c b/src/tileset_anims.c
new file mode 100644
index 000000000..4ad787e1c
--- /dev/null
+++ b/src/tileset_anims.c
@@ -0,0 +1,1411 @@
+
+// Includes
+#include "global.h"
+#include "palette.h"
+#include "blend_palette.h"
+#include "battle_transition.h"
+#include "task.h"
+
+// Static type declarations
+
+// Static RAM declarations
+
+static EWRAM_DATA struct {
+ const u16 *src;
+ u16 *dest;
+ u16 size;
+} sTilesetDMA3TransferBuffer[20] = {0};
+
+static u8 sTilesetDMA3TransferBufferSize;
+static u16 sPrimaryTilesetCBCounter;
+static u16 sPrimaryTilesetCBBufferSize;
+static u16 sSecondaryTilesetCBCounter;
+static u16 sSecondaryTilesetCBBufferSize;
+static void (*sPrimaryTilesetCB)(u16);
+static void (*sSecondaryTilesetCB)(u16);
+
+// Static ROM declarations
+
+static void cur_mapheader_run_tileset1_func(void);
+static void cur_mapheader_run_tileset2_func(void);
+
+// .rodata
+
+
+const u16 gUnknown_085105C4[] = INCBIN_U16("data/tilesets/primary/general/anim/0/1.4bpp");
+
+const u16 gUnknown_08510644[] = INCBIN_U16("data/tilesets/primary/general/anim/0/0.4bpp");
+
+const u16 gUnknown_085106C4[] = INCBIN_U16("data/tilesets/primary/general/anim/0/2.4bpp");
+
+const u16 tileset_anims_space_0[16] = {};
+
+const u16 *const gTilesetAnims_General0[] = {
+ gUnknown_08510644,
+ gUnknown_085105C4,
+ gUnknown_08510644,
+ gUnknown_085106C4
+};
+
+const u16 gUnknown_08510774[] = INCBIN_U16("data/tilesets/primary/general/anim/1/0.4bpp");
+
+const u16 gUnknown_08510B34[] = INCBIN_U16("data/tilesets/primary/general/anim/1/1.4bpp");
+
+const u16 gUnknown_08510EF4[] = INCBIN_U16("data/tilesets/primary/general/anim/1/2.4bpp");
+
+const u16 gUnknown_085112B4[] = INCBIN_U16("data/tilesets/primary/general/anim/1/3.4bpp");
+
+const u16 gUnknown_08511674[] = INCBIN_U16("data/tilesets/primary/general/anim/1/4.4bpp");
+
+const u16 gUnknown_08511A34[] = INCBIN_U16("data/tilesets/primary/general/anim/1/5.4bpp");
+
+const u16 gUnknown_08511DF4[] = INCBIN_U16("data/tilesets/primary/general/anim/1/6.4bpp");
+
+const u16 gUnknown_085121B4[] = INCBIN_U16("data/tilesets/primary/general/anim/1/7.4bpp");
+
+const u16 *const gTilesetAnims_General1[] = {
+ gUnknown_08510774,
+ gUnknown_08510B34,
+ gUnknown_08510EF4,
+ gUnknown_085112B4,
+ gUnknown_08511674,
+ gUnknown_08511A34,
+ gUnknown_08511DF4,
+ gUnknown_085121B4
+};
+
+const u16 gUnknown_08512594[] = INCBIN_U16("data/tilesets/primary/general/anim/2/0.4bpp");
+
+const u16 gUnknown_085126D4[] = INCBIN_U16("data/tilesets/primary/general/anim/2/1.4bpp");
+
+const u16 gUnknown_08512814[] = INCBIN_U16("data/tilesets/primary/general/anim/2/2.4bpp");
+
+const u16 gUnknown_08512954[] = INCBIN_U16("data/tilesets/primary/general/anim/2/3.4bpp");
+
+const u16 gUnknown_08512A94[] = INCBIN_U16("data/tilesets/primary/general/anim/2/4.4bpp");
+
+const u16 gUnknown_08512BD4[] = INCBIN_U16("data/tilesets/primary/general/anim/2/5.4bpp");
+
+const u16 gUnknown_08512D14[] = INCBIN_U16("data/tilesets/primary/general/anim/2/6.4bpp");
+
+const u16 *const gTilesetAnims_General2[] = {
+ gUnknown_08512594,
+ gUnknown_085126D4,
+ gUnknown_08512814,
+ gUnknown_08512954,
+ gUnknown_08512A94,
+ gUnknown_08512BD4,
+ gUnknown_08512D14,
+ gUnknown_08512594
+};
+
+const u16 gUnknown_08512E74[] = INCBIN_U16("data/tilesets/primary/general/anim/3/0.4bpp");
+
+const u16 gUnknown_08512F34[] = INCBIN_U16("data/tilesets/primary/general/anim/3/1.4bpp");
+
+const u16 gUnknown_08512FF4[] = INCBIN_U16("data/tilesets/primary/general/anim/3/2.4bpp");
+
+const u16 gUnknown_085130B4[] = INCBIN_U16("data/tilesets/primary/general/anim/3/3.4bpp");
+
+const u16 *const gTilesetAnims_General3[] = {
+ gUnknown_08512E74,
+ gUnknown_08512F34,
+ gUnknown_08512FF4,
+ gUnknown_085130B4
+};
+
+const u16 gUnknown_08513184[] = INCBIN_U16("data/tilesets/primary/general/anim/4/0.4bpp");
+
+const u16 gUnknown_085132C4[] = INCBIN_U16("data/tilesets/primary/general/anim/4/1.4bpp");
+
+const u16 gUnknown_08513404[] = INCBIN_U16("data/tilesets/primary/general/anim/4/2.4bpp");
+
+const u16 gUnknown_08513544[] = INCBIN_U16("data/tilesets/primary/general/anim/4/3.4bpp");
+
+const u16 *const gTilesetAnims_General4[] = {
+ gUnknown_08513184,
+ gUnknown_085132C4,
+ gUnknown_08513404,
+ gUnknown_08513544
+};
+
+const u16 gUnknown_08513694[] = INCBIN_U16("data/tilesets/secondary/lavaridge/anim/0.4bpp");
+
+const u16 gUnknown_08513714[] = INCBIN_U16("data/tilesets/secondary/lavaridge/anim/1.4bpp");
+
+const u16 gUnknown_08513794[] = INCBIN_U16("data/tilesets/secondary/lavaridge/anim/2.4bpp");
+
+const u16 gUnknown_08513814[] = INCBIN_U16("data/tilesets/secondary/lavaridge/anim/3.4bpp");
+
+const u16 *const gTilesetAnims_Lavaridge0[] = {
+ gUnknown_08513694,
+ gUnknown_08513714,
+ gUnknown_08513794,
+ gUnknown_08513814
+};
+
+const u16 gUnknown_085138A4[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/0/0.4bpp");
+
+const u16 gUnknown_08513C64[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/0/1.4bpp");
+
+const u16 gUnknown_08514024[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/0/2.4bpp");
+
+const u16 *const gTilesetAnims_Pacifidlog0[] = {
+ gUnknown_085138A4,
+ gUnknown_08513C64,
+ gUnknown_08514024,
+ gUnknown_08513C64
+};
+
+const u16 gUnknown_085143F4[] = INCBIN_U16("data/tilesets/secondary/underwater/anim/0.4bpp");
+
+const u16 gUnknown_08514474[] = INCBIN_U16("data/tilesets/secondary/underwater/anim/1.4bpp");
+
+const u16 gUnknown_085144F4[] = INCBIN_U16("data/tilesets/secondary/underwater/anim/2.4bpp");
+
+const u16 gUnknown_08514574[] = INCBIN_U16("data/tilesets/secondary/underwater/anim/3.4bpp");
+
+const u16 *const gTilesetAnims_Underwater0[] = {
+ gUnknown_085143F4,
+ gUnknown_08514474,
+ gUnknown_085144F4,
+ gUnknown_08514574
+};
+
+const u16 gUnknown_08514604[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/1/0.4bpp");
+
+const u16 gUnknown_08514704[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/1/1.4bpp");
+
+const u16 gUnknown_08514804[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/1/2.4bpp");
+
+const u16 gUnknown_08514904[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/1/3.4bpp");
+
+const u16 gUnknown_08514A04[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/1/4.4bpp");
+
+const u16 gUnknown_08514B04[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/1/5.4bpp");
+
+const u16 gUnknown_08514C04[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/1/6.4bpp");
+
+const u16 gUnknown_08514D04[] = INCBIN_U16("data/tilesets/secondary/pacifidlog/anim/1/7.4bpp");
+
+const u16 *const gTilesetAnims_Pacifidlog1[] = {
+ gUnknown_08514604,
+ gUnknown_08514704,
+ gUnknown_08514804,
+ gUnknown_08514904,
+ gUnknown_08514A04,
+ gUnknown_08514B04,
+ gUnknown_08514C04,
+ gUnknown_08514D04
+};
+
+const u16 gUnknown_08514E24[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/0/a/0.4bpp");
+
+const u16 gUnknown_08514EA4[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/0/a/1.4bpp");
+
+const u16 gUnknown_08514F24[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/0/a/2.4bpp");
+
+const u16 gUnknown_08514FA4[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/0/a/3.4bpp");
+
+const u16 gUnknown_08515024[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/1/a/1.4bpp");
+
+const u16 gUnknown_085150A4[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/0/b/0.4bpp");
+
+const u16 gUnknown_08515124[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/0/b/1.4bpp");
+
+const u16 gUnknown_085151A4[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/0/b/2.4bpp");
+
+const u16 gUnknown_08515224[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/0/b/3.4bpp");
+
+const u16 gUnknown_085152A4[] = INCBIN_U16("data/tilesets/secondary/mauville/anim/1/b/1.4bpp");
+
+const u16 tileset_anims_space_1[16] = {};
+
+u16 *const gTilesetAnims_MauvilleVDests0[] = {
+ (u16 *)(BG_VRAM + 0x4c00),
+ (u16 *)(BG_VRAM + 0x4c80),
+ (u16 *)(BG_VRAM + 0x4d00),
+ (u16 *)(BG_VRAM + 0x4d80),
+ (u16 *)(BG_VRAM + 0x4e00),
+ (u16 *)(BG_VRAM + 0x4e80),
+ (u16 *)(BG_VRAM + 0x4f00),
+ (u16 *)(BG_VRAM + 0x4f80)
+};
+
+u16 *const gTilesetAnims_MauvilleVDests1[] = {
+ (u16 *)(BG_VRAM + 0x5000),
+ (u16 *)(BG_VRAM + 0x5080),
+ (u16 *)(BG_VRAM + 0x5100),
+ (u16 *)(BG_VRAM + 0x5180),
+ (u16 *)(BG_VRAM + 0x5200),
+ (u16 *)(BG_VRAM + 0x5280),
+ (u16 *)(BG_VRAM + 0x5300),
+ (u16 *)(BG_VRAM + 0x5380)
+};
+
+const u16 *const gTilesetAnims_Mauville0a[] = {
+ gUnknown_08514E24,
+ gUnknown_08514E24,
+ gUnknown_08514EA4,
+ gUnknown_08514F24,
+ gUnknown_08514FA4,
+ gUnknown_08514FA4,
+ gUnknown_08514FA4,
+ gUnknown_08514FA4,
+ gUnknown_08514FA4,
+ gUnknown_08514FA4,
+ gUnknown_08514F24,
+ gUnknown_08514EA4
+};
+
+const u16 *const gTilesetAnims_Mauville0b[] = {
+ gUnknown_085150A4,
+ gUnknown_085150A4,
+ gUnknown_08515124,
+ gUnknown_085151A4,
+ gUnknown_08515224,
+ gUnknown_08515224,
+ gUnknown_08515224,
+ gUnknown_08515224,
+ gUnknown_08515224,
+ gUnknown_08515224,
+ gUnknown_085151A4,
+ gUnknown_08515124
+};
+
+const u16 *const gTilesetAnims_Mauville1a[] = {
+ gUnknown_08514E24,
+ gUnknown_08514E24,
+ gUnknown_08515024,
+ gUnknown_08515024
+};
+
+const u16 *const gTilesetAnims_Mauville1b[] = {
+ gUnknown_085150A4,
+ gUnknown_085150A4,
+ gUnknown_085152A4,
+ gUnknown_085152A4
+};
+
+const u16 gUnknown_08515404[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/0.4bpp");
+
+const u16 gUnknown_08515484[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/1.4bpp");
+
+const u16 gUnknown_08515504[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/2.4bpp");
+
+const u16 gUnknown_08515584[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/3.4bpp");
+
+const u16 gUnknown_08515604[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/4.4bpp");
+
+const u16 gUnknown_08515684[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/5.4bpp");
+
+const u16 gUnknown_08515704[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/6.4bpp");
+
+const u16 gUnknown_08515784[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/0/7.4bpp");
+
+u16 *const gTilesetAnims_RustboroVDests0[] = {
+ (u16 *)(BG_VRAM + 0x5000),
+ (u16 *)(BG_VRAM + 0x5080),
+ (u16 *)(BG_VRAM + 0x5100),
+ (u16 *)(BG_VRAM + 0x5180),
+ (u16 *)(BG_VRAM + 0x5200),
+ (u16 *)(BG_VRAM + 0x5280),
+ (u16 *)(BG_VRAM + 0x5300),
+ (u16 *)(BG_VRAM + 0x5380)
+};
+
+const u16 *const gTilesetAnims_Rustboro0[] = {
+ gUnknown_08515404,
+ gUnknown_08515484,
+ gUnknown_08515504,
+ gUnknown_08515584,
+ gUnknown_08515604,
+ gUnknown_08515684,
+ gUnknown_08515704,
+ gUnknown_08515784
+};
+
+const u16 gUnknown_08515844[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/1/0.4bpp");
+
+const u16 gUnknown_085158C4[] = INCBIN_U16("data/tilesets/secondary/rustboro/anim/1/1.4bpp");
+
+const u16 tileset_anims_space_2[16] = {};
+
+const u16 *const gTilesetAnims_Rustboro1[] = {
+ gUnknown_08515844,
+ gUnknown_085158C4
+};
+
+const u16 gUnknown_0851596C[] = INCBIN_U16("data/tilesets/secondary/cave/anim/0.4bpp");
+
+const u16 gUnknown_085159EC[] = INCBIN_U16("data/tilesets/secondary/cave/anim/1.4bpp");
+
+const u16 gUnknown_08515A6C[] = INCBIN_U16("data/tilesets/secondary/cave/anim/2.4bpp");
+
+const u16 gUnknown_08515AEC[] = INCBIN_U16("data/tilesets/secondary/cave/anim/3.4bpp");
+
+const u16 gUnknown_08515B6C[] = INCBIN_U16("data/tilesets/secondary/cave/anim/unused/0.4bpp");
+
+const u16 gUnknown_08515BEC[] = INCBIN_U16("data/tilesets/secondary/cave/anim/unused/1.4bpp");
+
+const u16 gUnknown_08515C6C[] = INCBIN_U16("data/tilesets/secondary/cave/anim/unused/2.4bpp");
+
+const u16 gUnknown_08515CEC[] = INCBIN_U16("data/tilesets/secondary/cave/anim/unused/3.4bpp");
+
+const u16 tileset_anims_space_3[16] = {};
+
+const u16 *const gTilesetAnims_Lavaridge1_Cave0[] = {
+ gUnknown_0851596C,
+ gUnknown_085159EC,
+ gUnknown_08515A6C,
+ gUnknown_08515AEC
+};
+
+const u16 gUnknown_08515D9C[] = INCBIN_U16("data/tilesets/secondary/ever_grande/anim/0.4bpp");
+
+const u16 gUnknown_08515E1C[] = INCBIN_U16("data/tilesets/secondary/ever_grande/anim/1.4bpp");
+
+const u16 gUnknown_08515E9C[] = INCBIN_U16("data/tilesets/secondary/ever_grande/anim/2.4bpp");
+
+const u16 gUnknown_08515F1C[] = INCBIN_U16("data/tilesets/secondary/ever_grande/anim/3.4bpp");
+
+const u16 gUnknown_08515F9C[] = INCBIN_U16("data/tilesets/secondary/ever_grande/anim/4.4bpp");
+
+const u16 gUnknown_0851601C[] = INCBIN_U16("data/tilesets/secondary/ever_grande/anim/5.4bpp");
+
+const u16 gUnknown_0851609C[] = INCBIN_U16("data/tilesets/secondary/ever_grande/anim/6.4bpp");
+
+const u16 gUnknown_0851611C[] = INCBIN_U16("data/tilesets/secondary/ever_grande/anim/7.4bpp");
+
+const u16 tileset_anims_space_4[16] = {};
+
+u16 *const gTilesetAnims_EverGrandeVDests0[] = {
+ (u16 *)(BG_VRAM + 0x5c00),
+ (u16 *)(BG_VRAM + 0x5c80),
+ (u16 *)(BG_VRAM + 0x5d00),
+ (u16 *)(BG_VRAM + 0x5d80),
+ (u16 *)(BG_VRAM + 0x5e00),
+ (u16 *)(BG_VRAM + 0x5e80),
+ (u16 *)(BG_VRAM + 0x5f00),
+ (u16 *)(BG_VRAM + 0x5f80)
+};
+
+const u16 *const gTilesetAnims_EverGrande0[] = {
+ gUnknown_08515D9C,
+ gUnknown_08515E1C,
+ gUnknown_08515E9C,
+ gUnknown_08515F1C,
+ gUnknown_08515F9C,
+ gUnknown_0851601C,
+ gUnknown_0851609C,
+ gUnknown_0851611C
+};
+
+const u16 gUnknown_085161FC[] = INCBIN_U16("data/tilesets/secondary/dewford/anim/0.4bpp");
+
+const u16 gUnknown_085162BC[] = INCBIN_U16("data/tilesets/secondary/dewford/anim/1.4bpp");
+
+const u16 gUnknown_0851637C[] = INCBIN_U16("data/tilesets/secondary/dewford/anim/2.4bpp");
+
+const u16 gUnknown_0851643C[] = INCBIN_U16("data/tilesets/secondary/dewford/anim/3.4bpp");
+
+const u16 *const gTilesetAnims_Dewford0[] = {
+ gUnknown_085161FC,
+ gUnknown_085162BC,
+ gUnknown_0851637C,
+ gUnknown_0851643C
+};
+
+const u16 gUnknown_0851650C[] = INCBIN_U16("data/tilesets/secondary/battle_frontier_outside_west/anim/0.4bpp");
+
+const u16 gUnknown_085165CC[] = INCBIN_U16("data/tilesets/secondary/battle_frontier_outside_west/anim/1.4bpp");
+
+const u16 gUnknown_0851668C[] = INCBIN_U16("data/tilesets/secondary/battle_frontier_outside_west/anim/2.4bpp");
+
+const u16 gUnknown_0851674C[] = INCBIN_U16("data/tilesets/secondary/battle_frontier_outside_west/anim/3.4bpp");
+
+const u16 *const gTilesetAnims_BattleFrontierOutsideWest0[] = {
+ gUnknown_0851650C,
+ gUnknown_085165CC,
+ gUnknown_0851668C,
+ gUnknown_0851674C
+};
+
+const u16 gUnknown_0851681C[] = INCBIN_U16("data/tilesets/secondary/battle_frontier_outside_east/anim/0.4bpp");
+
+const u16 gUnknown_085168DC[] = INCBIN_U16("data/tilesets/secondary/battle_frontier_outside_east/anim/1.4bpp");
+
+const u16 gUnknown_0851699C[] = INCBIN_U16("data/tilesets/secondary/battle_frontier_outside_east/anim/2.4bpp");
+
+const u16 gUnknown_08516A5C[] = INCBIN_U16("data/tilesets/secondary/battle_frontier_outside_east/anim/3.4bpp");
+
+const u16 *const gTilesetAnims_BattleFrontierOutsideEast0[] = {
+ gUnknown_0851681C,
+ gUnknown_085168DC,
+ gUnknown_0851699C,
+ gUnknown_08516A5C
+};
+
+const u16 gUnknown_08516B2C[] = INCBIN_U16("data/tilesets/secondary/slateport/anim/0.4bpp");
+
+const u16 gUnknown_08516BAC[] = INCBIN_U16("data/tilesets/secondary/slateport/anim/1.4bpp");
+
+const u16 gUnknown_08516C2C[] = INCBIN_U16("data/tilesets/secondary/slateport/anim/2.4bpp");
+
+const u16 gUnknown_08516CAC[] = INCBIN_U16("data/tilesets/secondary/slateport/anim/3.4bpp");
+
+const u16 *const gTilesetAnims_Slateport0[] = {
+ gUnknown_08516B2C,
+ gUnknown_08516BAC,
+ gUnknown_08516C2C,
+ gUnknown_08516CAC
+};
+
+const u16 gUnknown_08516D3C[] = INCBIN_U16("data/tilesets/primary/building/anim/0.4bpp");
+
+const u16 gUnknown_08516DBC[] = INCBIN_U16("data/tilesets/primary/building/anim/1.4bpp");
+
+const u16 *const gTilesetAnims_InsideBuilding0[] = {
+ gUnknown_08516D3C,
+ gUnknown_08516DBC
+};
+
+const u16 gUnknown_08516E44[] = INCBIN_U16("data/tilesets/secondary/sootopolis_gym/anim/0/0.4bpp");
+
+const u16 gUnknown_08516FC4[] = INCBIN_U16("data/tilesets/secondary/sootopolis_gym/anim/0/1.4bpp");
+
+const u16 gUnknown_08517144[] = INCBIN_U16("data/tilesets/secondary/sootopolis_gym/anim/0/2.4bpp");
+
+const u16 gUnknown_085172C4[] = INCBIN_U16("data/tilesets/secondary/sootopolis_gym/anim/1/0.4bpp");
+
+const u16 gUnknown_08517544[] = INCBIN_U16("data/tilesets/secondary/sootopolis_gym/anim/1/1.4bpp");
+
+const u16 gUnknown_085177C4[] = INCBIN_U16("data/tilesets/secondary/sootopolis_gym/anim/1/2.4bpp");
+
+const u16 *const gTilesetAnims_SootopolisGym0[] = {
+ gUnknown_08516E44,
+ gUnknown_08516FC4,
+ gUnknown_08517144
+};
+
+const u16 *const gTilesetAnims_SootopolisGym1[] = {
+ gUnknown_085172C4,
+ gUnknown_08517544,
+ gUnknown_085177C4
+};
+
+const u16 gUnknown_08517A5C[] = INCBIN_U16("data/tilesets/secondary/elite_four/anim/1/0.4bpp");
+
+const u16 gUnknown_08517ADC[] = INCBIN_U16("data/tilesets/secondary/elite_four/anim/1/1.4bpp");
+
+const u16 gUnknown_08517B5C[] = INCBIN_U16("data/tilesets/secondary/elite_four/anim/0/0.4bpp");
+
+const u16 gUnknown_08517B7C[] = INCBIN_U16("data/tilesets/secondary/elite_four/anim/0/1.4bpp");
+
+const u16 gUnknown_08517B9C[] = INCBIN_U16("data/tilesets/secondary/elite_four/anim/0/2.4bpp");
+
+const u16 gUnknown_08517BBC[] = INCBIN_U16("data/tilesets/secondary/elite_four/anim/0/3.4bpp");
+
+const u16 tileset_anims_space_5[16] = {};
+
+const u16 *const gTilesetAnims_EliteFour1[] = {
+ gUnknown_08517B5C,
+ gUnknown_08517B7C,
+ gUnknown_08517B9C,
+ gUnknown_08517BBC
+};
+
+const u16 *const gTilesetAnims_EliteFour0[] = {
+ gUnknown_08517A5C,
+ gUnknown_08517ADC
+};
+
+const u16 gUnknown_08517C14[] = INCBIN_U16("data/tilesets/secondary/mauville_gym/anim/0.4bpp");
+
+const u16 gUnknown_08517E14[] = INCBIN_U16("data/tilesets/secondary/mauville_gym/anim/1.4bpp");
+
+const u16 tileset_anims_space_6[16] = {};
+
+const u16 *const gTilesetAnims_MauvilleGym0[] = {
+ gUnknown_08517C14,
+ gUnknown_08517E14
+};
+
+const u16 gUnknown_0851803C[] = INCBIN_U16("data/tilesets/secondary/bike_shop/anim/0.4bpp");
+
+const u16 gUnknown_0851815C[] = INCBIN_U16("data/tilesets/secondary/bike_shop/anim/1.4bpp");
+
+const u16 tileset_anims_space_7[16] = {};
+
+const u16 *const gTilesetAnims_BikeShop0[] = {
+ gUnknown_0851803C,
+ gUnknown_0851815C
+};
+
+const u16 gUnknown_085182A4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/0.4bpp");
+
+const u16 gUnknown_08518EA4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/1.4bpp");
+
+const u16 gUnknown_08519AA4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/2.4bpp");
+
+const u16 gUnknown_0851A6A4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/3.4bpp");
+
+const u16 gUnknown_0851B2A4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/4.4bpp");
+
+const u16 gUnknown_0851BEA4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/5.4bpp");
+
+const u16 gUnknown_0851CAA4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/6.4bpp");
+
+const u16 gUnknown_0851D6A4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/7.4bpp");
+
+const u16 tileset_anims_space_8[16] = {};
+
+const u16 gUnknown_0851E2C4[] = INCBIN_U16("data/tilesets/secondary/unused_1/0.4bpp");
+
+const u16 gUnknown_0851EAC4[] = INCBIN_U16("data/tilesets/secondary/unused_1/1.4bpp");
+
+const u16 gUnknown_0851F2C4[] = INCBIN_U16("data/tilesets/secondary/unused_1/2.4bpp");
+
+const u16 gUnknown_0851FAC4[] = INCBIN_U16("data/tilesets/secondary/unused_1/3.4bpp");
+
+const u16 *const gTilesetAnims_Sootopolis0[] = {
+ gUnknown_085182A4,
+ gUnknown_08518EA4,
+ gUnknown_08519AA4,
+ gUnknown_0851A6A4,
+ gUnknown_0851B2A4,
+ gUnknown_0851BEA4,
+ gUnknown_0851CAA4,
+ gUnknown_0851D6A4
+};
+
+const u16 gUnknown_085202E4[] = INCBIN_U16("data/tilesets/secondary/battle_pyramid/anim/0/0.4bpp");
+
+const u16 gUnknown_085203E4[] = INCBIN_U16("data/tilesets/secondary/battle_pyramid/anim/0/1.4bpp");
+
+const u16 gUnknown_085204E4[] = INCBIN_U16("data/tilesets/secondary/battle_pyramid/anim/0/2.4bpp");
+
+const u16 tileset_anims_space_9[16] = {};
+
+const u16 gUnknown_08520604[] = INCBIN_U16("data/tilesets/secondary/battle_pyramid/anim/1/0.4bpp");
+
+const u16 gUnknown_08520704[] = INCBIN_U16("data/tilesets/secondary/battle_pyramid/anim/1/1.4bpp");
+
+const u16 gUnknown_08520804[] = INCBIN_U16("data/tilesets/secondary/battle_pyramid/anim/1/2.4bpp");
+
+const u16 tileset_anims_space_10[7808] = {};
+
+const u16 gUnknown_08524604[] = INCBIN_U16("data/tilesets/secondary/unused_2/0.4bpp");
+
+const u16 tileset_anims_space_11[224] = {};
+
+const u16 gUnknown_08524804[] = INCBIN_U16("data/tilesets/secondary/unused_2/1.4bpp");
+
+const u16 *const gTilesetAnims_BattlePyramid0[] = {
+ gUnknown_085202E4,
+ gUnknown_085203E4,
+ gUnknown_085204E4
+};
+
+const u16 *const gTilesetAnims_BattlePyramid1[] = {
+ gUnknown_08520604,
+ gUnknown_08520704,
+ gUnknown_08520804
+};
+
+extern const u16 gUnknown_08D85640[];
+extern const u16 gUnknown_08D85660[];
+extern const u16 gUnknown_08D85680[];
+extern const u16 gUnknown_08D856A0[];
+
+static const u16 *const gTilesetAnims_BattleDomePals0[] = {
+ gUnknown_08D85640,
+ gUnknown_08D85660,
+ gUnknown_08D85680,
+ gUnknown_08D856A0,
+};
+
+// .text
+
+static void ResetTilesetAnimBuffer(void)
+{
+ sTilesetDMA3TransferBufferSize = 0;
+ CpuFill32(0, sTilesetDMA3TransferBuffer, sizeof sTilesetDMA3TransferBuffer);
+}
+
+static void AppendTilesetAnimToBuffer(const u16 *src, u16 *dest, u16 size)
+{
+ if (sTilesetDMA3TransferBufferSize < 20)
+ {
+ sTilesetDMA3TransferBuffer[sTilesetDMA3TransferBufferSize].src = src;
+ sTilesetDMA3TransferBuffer[sTilesetDMA3TransferBufferSize].dest = dest;
+ sTilesetDMA3TransferBuffer[sTilesetDMA3TransferBufferSize].size = size;
+ sTilesetDMA3TransferBufferSize ++;
+ }
+}
+
+void TransferTilesetAnimsBuffer(void)
+{
+ int i;
+
+ for (i = 0; i < sTilesetDMA3TransferBufferSize; i ++)
+ {
+ DmaCopy16(3, sTilesetDMA3TransferBuffer[i].src, sTilesetDMA3TransferBuffer[i].dest, sTilesetDMA3TransferBuffer[i].size);
+ }
+ sTilesetDMA3TransferBufferSize = 0;
+}
+
+void cur_mapheader_run_tileset_funcs_after_some_cpuset(void)
+{
+ ResetTilesetAnimBuffer();
+ cur_mapheader_run_tileset1_func();
+ cur_mapheader_run_tileset2_func();
+}
+
+void sub_80A0A2C(void)
+{
+ cur_mapheader_run_tileset2_func();
+}
+
+void sub_80A0A38(void)
+{
+ ResetTilesetAnimBuffer();
+ if (++sPrimaryTilesetCBCounter >= sPrimaryTilesetCBBufferSize)
+ sPrimaryTilesetCBCounter = 0;
+ if (++sSecondaryTilesetCBCounter >= sSecondaryTilesetCBBufferSize)
+ sSecondaryTilesetCBCounter = 0;
+ if (sPrimaryTilesetCB)
+ sPrimaryTilesetCB(sPrimaryTilesetCBCounter);
+ if (sSecondaryTilesetCB)
+ sSecondaryTilesetCB(sSecondaryTilesetCBCounter);
+}
+
+static void cur_mapheader_run_tileset1_func(void)
+{
+ sPrimaryTilesetCBCounter = 0;
+ sPrimaryTilesetCBBufferSize = 0;
+ sPrimaryTilesetCB = NULL;
+ if (gMapHeader.mapData->primaryTileset && gMapHeader.mapData->primaryTileset->callback)
+ gMapHeader.mapData->primaryTileset->callback();
+}
+
+static void cur_mapheader_run_tileset2_func(void)
+{
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = 0;
+ sSecondaryTilesetCB = NULL;
+ if (gMapHeader.mapData->secondaryTileset && gMapHeader.mapData->secondaryTileset->callback)
+ gMapHeader.mapData->secondaryTileset->callback();
+}
+
+void TilesetCb_General(void)
+{
+ static void sub_80A0B70(u16);
+
+ sPrimaryTilesetCBCounter = 0;
+ sPrimaryTilesetCBBufferSize = 0x100;
+ sPrimaryTilesetCB = sub_80A0B70;
+}
+
+void TilesetCb_InsideBuilding(void)
+{
+ static void sub_80A0BB4(u16);
+
+ sPrimaryTilesetCBCounter = 0;
+ sPrimaryTilesetCBBufferSize = 0x100;
+ sPrimaryTilesetCB = sub_80A0BB4;
+}
+
+static void sub_80A0B70(u16 timer)
+{
+ static void sub_80A0BCC(u16);
+ static void sub_80A0BF4(u16);
+ static void sub_80A0C1C(u16);
+ static void sub_80A0C44(u16);
+ static void sub_80A12AC(u16);
+
+ if ((timer & 0x0F) == 0)
+ sub_80A0BCC(timer >> 4);
+ if ((timer & 0x0F) == 1)
+ sub_80A0BF4(timer >> 4);
+ if ((timer & 0x0F) == 2)
+ sub_80A0C1C(timer >> 4);
+ if ((timer & 0x0F) == 3)
+ sub_80A0C44(timer >> 4);
+ if ((timer & 0x0F) == 4)
+ sub_80A12AC(timer >> 4);
+}
+
+static void sub_80A0BB4(u16 timer)
+{
+ static void sub_80A1688(u16);
+
+ if ((timer & 0x7) == 0)
+ sub_80A1688(timer >> 3);
+}
+
+static void sub_80A0BCC(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_General0[idx], (u16 *)(BG_VRAM + 0x3F80), 0x80);
+}
+
+static void sub_80A0BF4(u16 timer)
+{
+ u8 idx;
+
+ idx = timer % 8;
+ AppendTilesetAnimToBuffer(gTilesetAnims_General1[idx], (u16 *)(BG_VRAM + 0x3600), 0x3C0);
+}
+
+static void sub_80A0C1C(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 8;
+ AppendTilesetAnimToBuffer(gTilesetAnims_General2[idx], (u16 *)(BG_VRAM + 0x3a00), 0x140);
+}
+
+static void sub_80A0C44(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_General3[idx], (u16 *)(BG_VRAM + 0x3e00), 0xc0);
+}
+
+void TilesetCb_Petalburg(void)
+{
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = NULL;
+}
+
+void TilesetCb_Rustboro(void)
+{
+ static void sub_80A103C(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A103C;
+}
+
+void TilesetCb_Dewford(void)
+{
+ static void sub_80A10B8(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A10B8;
+}
+
+void TilesetCb_Slateport(void)
+{
+ static void sub_80A10D0(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A10D0;
+}
+
+void TilesetCb_Mauville(void)
+{
+ static void sub_80A10E8(u16);
+
+ sSecondaryTilesetCBCounter = sPrimaryTilesetCBCounter;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A10E8;
+}
+
+void TilesetCb_Lavaridge(void)
+{
+ static void sub_80A115C(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A115C;
+}
+
+void TilesetCb_Fallarbor(void)
+{
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = NULL;
+}
+
+void TilesetCb_Fortree(void)
+{
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = NULL;
+}
+
+void TilesetCb_Lilycove(void)
+{
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = NULL;
+}
+
+void TilesetCb_Mossdeep(void)
+{
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = NULL;
+}
+
+void TilesetCb_EverGrande(void)
+{
+ static void sub_80A1188(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A1188;
+}
+
+void TilesetCb_Pacifidlog(void)
+{
+ static void sub_80A11FC(u16);
+
+ sSecondaryTilesetCBCounter = sPrimaryTilesetCBCounter;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A11FC;
+}
+
+void TilesetCb_Sootopolis(void)
+{
+ static void sub_80A122C(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A122C;
+}
+
+void TilesetCb_BattleFrontierOutsideWest(void)
+{
+ static void sub_80A127C(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A127C;
+}
+
+void TilesetCb_BattleFrontierOutsideEast(void)
+{
+ static void sub_80A1294(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A1294;
+}
+
+void TilesetCb_Underwater(void)
+{
+ static void sub_80A1244(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = 128;
+ sSecondaryTilesetCB = sub_80A1244;
+}
+
+void TilesetCb_SootopolisGym(void)
+{
+ static void sub_80A15D8(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = 240;
+ sSecondaryTilesetCB = sub_80A15D8;
+}
+
+void TilesetCb_Cave(void)
+{
+ static void sub_80A1260(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A1260;
+}
+
+void TilesetCb_EliteFour(void)
+{
+ static void sub_80A15F0(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = 128;
+ sSecondaryTilesetCB = sub_80A15F0;
+}
+
+void TilesetCb_MauvilleGym(void)
+{
+ static void sub_80A15C0(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A15C0;
+}
+
+void TilesetCb_BikeShop(void)
+{
+ static void sub_80A161C(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A161C;
+}
+
+void TilesetCb_BattlePyramid(void)
+{
+ static void sub_80A1634(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A1634;
+}
+
+void TilesetCb_BattleDome(void)
+{
+ static void sub_80A1658(u16);
+
+ sSecondaryTilesetCBCounter = 0;
+ sSecondaryTilesetCBBufferSize = sPrimaryTilesetCBBufferSize;
+ sSecondaryTilesetCB = sub_80A1658;
+}
+
+static void sub_80A103C(u16 timer)
+{
+ static void sub_80A1434(u16, u8);
+ static void sub_80A1470(u16);
+
+ if ((timer & 0x07) == 0)
+ {
+ sub_80A1434(timer >> 3, 0);
+ sub_80A1470(timer >> 3);
+ }
+ if ((timer & 0x07) == 1)
+ sub_80A1434(timer >> 3, 1);
+ if ((timer & 0x07) == 2)
+ sub_80A1434(timer >> 3, 2);
+ if ((timer & 0x07) == 3)
+ sub_80A1434(timer >> 3, 3);
+ if ((timer & 0x07) == 4)
+ sub_80A1434(timer >> 3, 4);
+ if ((timer & 0x07) == 5)
+ sub_80A1434(timer >> 3, 5);
+ if ((timer & 0x07) == 6)
+ sub_80A1434(timer >> 3, 6);
+ if ((timer & 0x07) == 7)
+ sub_80A1434(timer >> 3, 7);
+}
+
+static void sub_80A10B8(u16 timer)
+{
+ static void sub_80A1520(u16);
+
+ if ((timer & 7) == 0)
+ sub_80A1520(timer >> 3);
+}
+
+static void sub_80A10D0(u16 timer)
+{
+ static void sub_80A1598(u16);
+
+ if ((timer & 15) == 0)
+ sub_80A1598(timer >> 4);
+}
+
+static void sub_80A10E8(u16 timer)
+{
+ static void sub_80A1394(u16, u8);
+
+ if ((timer & 0x07) == 0)
+ sub_80A1394(timer >> 3, 0);
+ if ((timer & 0x07) == 1)
+ sub_80A1394(timer >> 3, 1);
+ if ((timer & 0x07) == 2)
+ sub_80A1394(timer >> 3, 2);
+ if ((timer & 0x07) == 3)
+ sub_80A1394(timer >> 3, 3);
+ if ((timer & 0x07) == 4)
+ sub_80A1394(timer >> 3, 4);
+ if ((timer & 0x07) == 5)
+ sub_80A1394(timer >> 3, 5);
+ if ((timer & 0x07) == 6)
+ sub_80A1394(timer >> 3, 6);
+ if ((timer & 0x07) == 7)
+ sub_80A1394(timer >> 3, 7);
+}
+
+static void sub_80A115C(u16 timer)
+{
+ static void sub_80A12D4(u8);
+ static void sub_80A1498(u16);
+
+ if ((timer & 0x0F) == 0)
+ sub_80A12D4(timer >> 4);
+ if ((timer & 0x0F) == 1)
+ sub_80A1498(timer >> 4);
+}
+
+static void sub_80A1188(u16 timer)
+{
+ static void sub_80A14C0(u16, u8);
+
+ if ((timer & 0x07) == 0)
+ sub_80A14C0(timer >> 3, 0);
+ if ((timer & 0x07) == 1)
+ sub_80A14C0(timer >> 3, 1);
+ if ((timer & 0x07) == 2)
+ sub_80A14C0(timer >> 3, 2);
+ if ((timer & 0x07) == 3)
+ sub_80A14C0(timer >> 3, 3);
+ if ((timer & 0x07) == 4)
+ sub_80A14C0(timer >> 3, 4);
+ if ((timer & 0x07) == 5)
+ sub_80A14C0(timer >> 3, 5);
+ if ((timer & 0x07) == 6)
+ sub_80A14C0(timer >> 3, 6);
+ if ((timer & 0x07) == 7)
+ sub_80A14C0(timer >> 3, 7);
+}
+
+static void sub_80A11FC(u16 timer)
+{
+ static void sub_80A131C(u8);
+ static void sub_80A136C(u8);
+
+ if ((timer & 0x0F) == 0)
+ sub_80A131C(timer >> 4);
+ if ((timer & 0x0F) == 1)
+ sub_80A136C(timer >> 4);
+}
+
+static void sub_80A122C(u16 timer)
+{
+ static void sub_80A1798(u16);
+
+ if ((timer & 0x0F) == 0)
+ sub_80A1798(timer >> 4);
+}
+
+static void sub_80A1244(u16 timer)
+{
+ static void sub_80A1344(u8);
+
+ if ((timer & 0x0F) == 0)
+ sub_80A1344(timer >> 4);
+}
+
+static void sub_80A1260(u16 timer)
+{
+ static void sub_80A14F8(u16);
+
+ if ((timer & 0x0F) == 1)
+ sub_80A14F8(timer >> 4);
+}
+
+static void sub_80A127C(u16 timer)
+{
+ static void sub_80A1548(u16);
+
+ if ((timer & 0x07) == 0)
+ sub_80A1548(timer >> 3);
+}
+
+static void sub_80A1294(u16 timer)
+{
+ static void sub_80A1570(u16);
+
+ if ((timer & 0x07) == 0)
+ sub_80A1570(timer >> 3);
+}
+
+static void sub_80A12AC(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_General4[idx], (u16 *)(BG_VRAM + 0x3c00), 0x140);
+}
+
+static void sub_80A12D4(u8 timer)
+{
+ u8 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge0[idx], (u16 *)(BG_VRAM + 0x6400), 0x80);
+
+ idx = (timer + 2) % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge0[idx], (u16 *)(BG_VRAM + 0x6480), 0x80);
+}
+
+static void sub_80A131C(u8 timer)
+{
+ u8 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Pacifidlog0[idx], (u16 *)(BG_VRAM + 0x7a00), 0x3C0);
+}
+
+static void sub_80A1344(u8 timer)
+{
+ u8 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Underwater0[idx], (u16 *)(BG_VRAM + 0x7e00), 0x80);
+}
+
+static void sub_80A136C(u8 timer)
+{
+ u8 idx;
+
+ idx = timer % 8;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Pacifidlog1[idx], (u16 *)(BG_VRAM + 0x7e00), 0x100);
+}
+
+static void sub_80A1394(u16 timer_div, u8 timer_mod)
+{
+ timer_div -= timer_mod;
+ if (timer_div < 12) // almost certainly a typo
+ {
+ timer_div %= 12;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Mauville0a[timer_div], gTilesetAnims_MauvilleVDests0[timer_mod], 0x80);
+ AppendTilesetAnimToBuffer(gTilesetAnims_Mauville0b[timer_div], gTilesetAnims_MauvilleVDests1[timer_mod], 0x80);
+ }
+ else
+ {
+ timer_div %= 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Mauville1a[timer_div], gTilesetAnims_MauvilleVDests0[timer_mod], 0x80);
+ AppendTilesetAnimToBuffer(gTilesetAnims_Mauville1b[timer_div], gTilesetAnims_MauvilleVDests1[timer_mod], 0x80);
+ }
+}
+
+static void sub_80A1434(u16 timer_div, u8 timer_mod)
+{
+ timer_div -= timer_mod;
+ timer_div %= 8;
+ if (gTilesetAnims_Rustboro0[timer_div])
+ AppendTilesetAnimToBuffer(gTilesetAnims_Rustboro0[timer_div], gTilesetAnims_RustboroVDests0[timer_mod], 0x80);
+}
+
+static void sub_80A1470(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 2;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Rustboro1[idx], (u16 *)(BG_VRAM + 0x7800), 0x80);
+}
+
+static void sub_80A1498(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge1_Cave0[idx], (u16 *)(BG_VRAM + 0x5400), 0x80);
+}
+
+static void sub_80A14C0(u16 timer_div, u8 timer_mod)
+{
+ timer_div -= timer_mod;
+ timer_div %= 8;
+
+ AppendTilesetAnimToBuffer(gTilesetAnims_EverGrande0[timer_div], gTilesetAnims_EverGrandeVDests0[timer_mod], 0x80);
+}
+
+static void sub_80A14F8(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Lavaridge1_Cave0[idx], (u16 *)(BG_VRAM + 0x7400), 0x80);
+}
+
+static void sub_80A1520(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Dewford0[idx], (u16 *)(BG_VRAM + 0x5540), 0xC0);
+}
+
+static void sub_80A1548(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_BattleFrontierOutsideWest0[idx], (u16 *)(BG_VRAM + 0x5b40), 0xC0);
+}
+
+static void sub_80A1570(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_BattleFrontierOutsideEast0[idx], (u16 *)(BG_VRAM + 0x5b40), 0xC0);
+}
+
+static void sub_80A1598(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Slateport0[idx], (u16 *)(BG_VRAM + 0x5c00), 0x80);
+}
+
+static void sub_80A15C0(u16 timer)
+{
+ static void sub_80A1748(u16);
+
+ if ((timer & 1) == 0)
+ sub_80A1748(timer >> 1);
+}
+
+static void sub_80A15D8(u16 timer)
+{
+ static void sub_80A16B0(u16);
+
+ if ((timer & 7) == 0)
+ sub_80A16B0(timer >> 3);
+}
+
+static void sub_80A15F0(u16 timer)
+{
+ static void sub_80A1720(u16);
+ static void sub_80A16F8(u16);
+
+ if ((timer & 0x3f) == 1)
+ sub_80A1720(timer >> 6);
+ if ((timer & 0x07) == 1)
+ sub_80A16F8(timer >> 3);
+}
+static void sub_80A161C(u16 timer)
+{
+ static void sub_80A1770(u16);
+
+ if ((timer & 3) == 0)
+ sub_80A1770(timer >> 2);
+}
+
+static void sub_80A1634(u16 timer)
+{
+ static void sub_80A17C0(u16);
+ static void sub_80A17EC(u16);
+
+ if ((timer & 7) == 0)
+ {
+ sub_80A17C0(timer >> 3);
+ sub_80A17EC(timer >> 3);
+ }
+}
+
+static void sub_80A1658(u16 timer)
+{
+ static void sub_80A1818(u16);
+
+ if ((timer & 3) == 0)
+ sub_80A1818(timer >> 2);
+}
+
+static void sub_80A1670(u16 timer)
+{
+ static void sub_80A1884(u16);
+
+ if ((timer & 3) == 0)
+ sub_80A1884(timer >> 2);
+}
+
+static void sub_80A1688(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 2;
+ AppendTilesetAnimToBuffer(gTilesetAnims_InsideBuilding0[idx], (u16 *)(BG_VRAM + 0x3e00), 0x80);
+}
+
+static void sub_80A16B0(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 3;
+ AppendTilesetAnimToBuffer(gTilesetAnims_SootopolisGym0[idx], (u16 *)(BG_VRAM + 0x7e00), 0x180);
+ AppendTilesetAnimToBuffer(gTilesetAnims_SootopolisGym1[idx], (u16 *)(BG_VRAM + 0x7a00), 0x280);
+}
+
+static void sub_80A16F8(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 4;
+ AppendTilesetAnimToBuffer(gTilesetAnims_EliteFour1[idx], (u16 *)(BG_VRAM + 0x7f00), 0x20);
+}
+
+static void sub_80A1720(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 2;
+ AppendTilesetAnimToBuffer(gTilesetAnims_EliteFour0[idx], (u16 *)(BG_VRAM + 0x7c00), 0x80);
+}
+
+static void sub_80A1748(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 2;
+ AppendTilesetAnimToBuffer(gTilesetAnims_MauvilleGym0[idx], (u16 *)(BG_VRAM + 0x5200), 0x200);
+}
+
+static void sub_80A1770(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 2;
+ AppendTilesetAnimToBuffer(gTilesetAnims_BikeShop0[idx], (u16 *)(BG_VRAM + 0x7e00), 0x120);
+}
+
+static void sub_80A1798(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 8;
+ AppendTilesetAnimToBuffer(gTilesetAnims_Sootopolis0[idx], (u16 *)(BG_VRAM + 0x5e00), 0xc00);
+}
+
+static void sub_80A17C0(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 3;
+ AppendTilesetAnimToBuffer(gTilesetAnims_BattlePyramid0[idx], (u16 *)(BG_VRAM + 0x52e0), 0x100);
+}
+
+static void sub_80A17EC(u16 timer)
+{
+ u16 idx;
+
+ idx = timer % 3;
+ AppendTilesetAnimToBuffer(gTilesetAnims_BattlePyramid1[idx], (u16 *)(BG_VRAM + 0x50e0), 0x100);
+}
+
+static void sub_80A1818(u16 a1)
+{
+ CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
+ BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
+ if ((u8)FindTaskIdByFunc(sub_8149DFC) != 0xFF )
+ {
+ sSecondaryTilesetCB = sub_80A1670;
+ sSecondaryTilesetCBBufferSize = 0x20;
+ }
+}
+
+static void sub_80A1884(u16 a1)
+{
+ CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
+ if ((u8)FindTaskIdByFunc(sub_8149DFC) == 0xFF )
+ {
+ BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
+ if (!--sSecondaryTilesetCBBufferSize)
+ sSecondaryTilesetCB = NULL;
+ }
+}
diff --git a/src/trig.c b/src/trig.c
index e16a69e63..c2bca3059 100644
--- a/src/trig.c
+++ b/src/trig.c
@@ -1,12 +1,6 @@
#include "global.h"
#include "trig.h"
-// Converts a number to Q8.8 fixed-point format
-#define Q_8_8(n) ((s16)((n) * 256))
-
-// Converts a number to Q4.12 fixed-point format
-#define Q_4_12(n) ((s16)((n) * 4096))
-
// Values of sin(x*(π/128)) as Q8.8 fixed-point numbers from x = 0 to x = 319
const s16 gSineTable[] =
{
diff --git a/src/tv.c b/src/tv.c
new file mode 100644
index 000000000..73b346068
--- /dev/null
+++ b/src/tv.c
@@ -0,0 +1,7927 @@
+
+// Includes
+#include "global.h"
+#include "rtc.h"
+#include "rom4.h"
+#include "map_constants.h"
+#include "rng.h"
+#include "event_data.h"
+#include "fieldmap.h"
+#include "field_camera.h"
+#include "strings.h"
+#include "string_util.h"
+#include "international_string_util.h"
+#include "pokemon_storage_system.h"
+#include "field_message_box.h"
+#include "easy_chat.h"
+#include "species.h"
+#include "moves.h"
+#include "battle.h"
+#include "battle_tower.h"
+#include "contest.h"
+#include "items.h"
+#include "item.h"
+#include "link.h"
+#include "main.h"
+#include "event_scripts.h"
+#include "shop.h"
+#include "lilycove_lady.h"
+#include "rom6.h"
+#include "pokedex.h"
+#include "field_map_obj.h"
+#include "text.h"
+#include "script_menu.h"
+#include "naming_screen.h"
+#include "malloc.h"
+#include "region_map.h"
+#include "decoration.h"
+#include "secret_base.h"
+#include "tv.h"
+
+// Static type declarations
+
+#define rbernoulli(num, den) TV_BernoulliTrial(0xFFFF * (num) / (den))
+
+// Static RAM declarations
+
+s8 sCurTVShowSlot;
+u16 sTV_SecretBaseVisitMovesTemp[8];
+u8 sTV_DecorationsBuffer[16];
+struct {
+ u8 level;
+ u16 species;
+ u16 move;
+} sTV_SecretBaseVisitMonsTemp[10];
+
+IWRAM_DATA u8 sTVShowMixingNumPlayers;
+IWRAM_DATA u8 sTVShowNewsMixingNumPlayers;
+IWRAM_DATA s8 sTVShowMixingCurSlot;
+
+EWRAM_DATA u16 sPokemonAnglerSpecies = 0;
+EWRAM_DATA u16 sPokemonAnglerAttemptCounters = 0;
+EWRAM_DATA u16 sFindThatGamerCoinsSpent = 0;
+EWRAM_DATA bool8 sFindThatGamerWhichGame = FALSE;
+EWRAM_DATA ALIGNED(4) u8 sRecordMixingPartnersWithoutShowsToShare = 0;
+EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0;
+EWRAM_DATA u8 sTVSecretBaseSecretsRandomValues[3] = {};
+
+// Static ROM declarations
+
+extern const u8 *const sTVBravoTrainerTextGroup[];
+extern const u8 *const sTVBravoTrainerBattleTowerTextGroup[];
+
+void ClearPokemonNews(void);
+u8 GetTVChannelByShowType(u8 kind);
+u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void);
+u8 CheckForBigMovieOrEmergencyNewsOnTV(void);
+void SetTVMetatilesOnMap(int width, int height, u16 tileId);
+u8 FindAnyTVNewsOnTheAir(void);
+bool8 IsTVShowInSearchOfTrainersAiring(void);
+void TakeTVShowInSearchOfTrainersOffTheAir(void);
+bool8 TV_BernoulliTrial(u16 ratio);
+s8 FindEmptyTVSlotBeyondFirstFiveShowsOfArray(TVShow *shows);
+bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag);
+void tv_store_id_3x(TVShow *show);
+void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx);
+s8 FindEmptyTVSlotWithinFirstFiveShowsOfArray(TVShow *shows);
+void FindActiveBroadcastByShowType_SetScriptResult(u8 kind);
+void InterviewBefore_BravoTrainerPkmnProfile(void);
+void InterviewBefore_NameRater(void);
+u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies);
+void sub_80EFA88(void);
+void sub_80EF93C(TVShow *shows);
+s8 sub_80EEE30(PokeNews *pokeNews);
+bool8 sub_80EF0E4(u8 newsKind);
+void ClearPokemonNewsI(u8 i);
+void sub_80F1254(TVShow *shows);
+void sub_80F12A4(TVShow *shows);
+void sub_80F0358(TVShow *player1, TVShow *player2, TVShow *player3, TVShow *player4);
+void sub_80F0C04(void);
+void sub_80F0708(void);
+void sub_80F0B64(void);
+s8 sub_80F06D0(TVShow *tvShows);
+bool8 sub_80F049C(TVShow *dest[], TVShow *src[], u8 idx);
+bool8 sub_80F0580(TVShow *tv1, TVShow *tv2, u8 idx);
+bool8 sub_80F05E8(TVShow *tv1, TVShow *tv2, u8 idx);
+bool8 sub_80F0668(TVShow *tv1, TVShow *tv2, u8 idx);
+void sub_80F0B00(u8 showIdx);
+void sub_80F0B24(u16 species, u8 showIdx);
+void sub_80F0D60(PokeNews *player1, PokeNews *player2, PokeNews *player3, PokeNews *player4);
+void sub_80F0EEC(void);
+void sub_80F0F24(void);
+s8 sub_80F0ECC(PokeNews *pokeNews, u8 idx);
+void sub_80F0E58(PokeNews *dest[], PokeNews *src[]);
+bool8 sub_80F0E84(PokeNews *dest, PokeNews *src, s8 slot);
+void TVShowDone(void);
+void InterviewAfter_FanClubLetter(void);
+void InterviewAfter_RecentHappenings(void);
+void InterviewAfter_PkmnFanClubOpinions(void);
+void InterviewAfter_DummyShow4(void);
+void InterviewAfter_BravoTrainerPokemonProfile(void);
+void InterviewAfter_BravoTrainerBattleTowerProfile(void);
+void InterviewAfter_ContestLiveUpdates(void);
+void UpdateWorldOfMastersAndPutItOnTheAir(void);
+void PutPokemonTodayFailedOnTheAir(void);
+void sub_80ED718(void);
+void sub_80EED88(void);
+void TV_SortPurchasesByQuantity(void);
+void sub_80ED8B4(u16 days);
+void UpdateMassOutbreakTimeLeft(u16 days);
+void sub_80EF120(u16 days);
+void sub_80EDA48(u16 days);
+void sub_80EEB98(u16 days);
+void PutFishingAdviceShowOnTheAir(void);
+void sub_80EDA80(void);
+u8 TV_MonDataIdxToRibbon(u8 monDataIdx);
+void sub_80EEBF4(u8 actionIdx);
+bool8 IsPriceDiscounted(u8 newsKind);
+void InterviewBefore_FanClubLetter(void);
+void InterviewBefore_RecentHappenings(void);
+void InterviewBefore_PkmnFanClubOpinions(void);
+void InterviewBefore_Dummy(void);
+void InterviewBefore_BravoTrainerBTProfile(void);
+void InterviewBefore_ContestLiveUpdates(void);
+void InterviewBefore_3CheersForPokeblocks(void);
+void InterviewBefore_FanClubSpecial(void);
+void ChangeBoxPokemonNickname_CB(void);
+void DoTVShowPokemonFanClubLetter(void);
+void DoTVShowRecentHappenings(void);
+void DoTVShowPokemonFanClubOpinions(void);
+void DoTVShowDummiedOut(void);
+void DoTVShowPokemonNewsMassOutbreak(void);
+void DoTVShowBravoTrainerPokemonProfile(void);
+void DoTVShowBravoTrainerBattleTower(void);
+void DoTVShowPokemonTodaySuccessfulCapture(void);
+void DoTVShowTodaysSmartShopper(void);
+void DoTVShowTheNameRaterShow(void);
+void DoTVShowPokemonContestLiveUpdates(void);
+void DoTVShowPokemonBattleUpdate(void);
+void DoTVShow3CheersForPokeblocks(void);
+void DoTVShowPokemonTodayFailedCapture(void);
+void DoTVShowPokemonAngler(void);
+void DoTVShowTheWorldOfMasters(void);
+void DoTVShowTodaysRivalTrainer(void);
+void DoTVShowDewfordTrendWatcherNetwork(void);
+void DoTVShowHoennTreasureInvestigators(void);
+void DoTVShowFindThatGamer(void);
+void DoTVShowBreakingNewsTV(void);
+void DoTVShowSecretBaseVisit(void);
+void DoTVShowPokemonLotteryWinnerFlashReport(void);
+void DoTVShowThePokemonBattleSeminar(void);
+void DoTVShowTrainerFanClubSpecial(void);
+void DoTVShowTrainerFanClub(void);
+void DoTVShowSpotTheCuties(void);
+void DoTVShowPokemonNewsBattleFrontier(void);
+void DoTVShowWhatsNo1InHoennToday(void);
+void DoTVShowSecretBaseSecrets(void);
+void DoTVShowSafariFanClub(void);
+void DoTVShowPokemonContestLiveUpdates2(void);
+
+// .rodata
+
+const struct {
+ u16 species;
+ u16 moves[4];
+ u8 level;
+ u8 location;
+} sPokeOutbreakSpeciesList[] = {
+ {
+ SPECIES_SEEDOT,
+ {MOVE_BIDE, MOVE_HARDEN, MOVE_LEECH_SEED},
+ 3, 0x11 // Route 102
+ },
+ {
+ SPECIES_NUZLEAF,
+ {MOVE_HARDEN, MOVE_GROWTH, MOVE_NATURE_POWER, MOVE_LEECH_SEED},
+ 15, 0x1D // Route 114
+ },
+ {
+ SPECIES_SEEDOT,
+ {MOVE_HARDEN, MOVE_GROWTH, MOVE_NATURE_POWER, MOVE_LEECH_SEED},
+ 13, 0x20 // Route 117
+ },
+ {
+ SPECIES_SEEDOT,
+ {MOVE_GIGA_DRAIN, MOVE_FRUSTRATION, MOVE_SOLAR_BEAM, MOVE_LEECH_SEED},
+ 25, 0x23 // Route 110
+ },
+ {
+ SPECIES_SKITTY,
+ {MOVE_GROWL, MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_ATTRACT},
+ 8, 0x1F // Route 116
+ }
+};
+
+// TODO: Figure out what these are, and define constants in include/flags.h
+const u16 sGoldSymbolFlags[] = {
+ SYS_TOWER_GOLD,
+ SYS_DOME_GOLD,
+ SYS_PALACE_GOLD,
+ SYS_ARENA_GOLD,
+ SYS_FACTORY_GOLD,
+ SYS_PIKE_GOLD,
+ SYS_PYRAMID_GOLD
+};
+
+const u16 sSilverSymbolFlags[] = {
+ SYS_TOWER_SILVER,
+ SYS_DOME_SILVER,
+ SYS_PALACE_SILVER,
+ SYS_ARENA_SILVER,
+ SYS_FACTORY_SILVER,
+ SYS_PIKE_SILVER,
+ SYS_PYRAMID_SILVER
+};
+
+// TODO: Figure out what these are, and define constants in include/vars.h
+const u16 sNumberOneVarsAndThresholds[][2] = {
+ {VAR_DAILY_SLOTS, 100},
+ {VAR_DAILY_ROULETTE, 50},
+ {VAR_DAILY_WILDS, 100},
+ {VAR_DAILY_BLENDER, 20},
+ {VAR_DAILY_PLANTED_BERRIES, 20},
+ {VAR_DAILY_PICKED_BERRIES, 20},
+ {VAR_DAILY_BP, 30}
+};
+
+const u8 *const sPokeNewsTextGroup_Upcoming[] = {
+ NULL,
+ gPokeNewsTextSlateport_Upcoming,
+ gPokeNewsTextGameCorner_Upcoming,
+ gPokeNewsTextLilycove_Upcoming,
+ gPokeNewsTextBlendMaster_Upcoming
+};
+
+const u8 *const sPokeNewsTextGroup_Ongoing[] = {
+ NULL,
+ gPokeNewsTextSlateport_Ongoing,
+ gPokeNewsTextGameCorner_Ongoing,
+ gPokeNewsTextLilycove_Ongoing,
+ gPokeNewsTextBlendMaster_Ongoing
+};
+
+const u8 *const sPokeNewsTextGroup_Ending[] = {
+ NULL,
+ gPokeNewsTextSlateport_Ending,
+ gPokeNewsTextGameCorner_Ending,
+ gPokeNewsTextLilycove_Ending,
+ gPokeNewsTextBlendMaster_Ending
+};
+
+u8 *const gTVStringVarPtrs[] = {
+ gStringVar1,
+ gStringVar2,
+ gStringVar3
+};
+
+const u8 *const sTVFanClubTextGroup[] = {
+ gTVFanClubText00,
+ gTVFanClubText01,
+ gTVFanClubText02,
+ gTVFanClubText03,
+ gTVFanClubText04,
+ gTVFanClubText05,
+ gTVFanClubText06,
+ gTVFanClubText07
+};
+
+const u8 *const sTVRecentHappeninssTextGroup[] = {
+ gTVRecentHappeningsText00,
+ gTVRecentHappeningsText01,
+ gTVRecentHappeningsText02,
+ gTVRecentHappeningsText03,
+ gTVRecentHappeningsText04,
+ gTVRecentHappeningsText05
+};
+
+const u8 *const sTVFanClubOpinionsTextGroup[] = {
+ gTVFanClubOpinionsText00,
+ gTVFanClubOpinionsText01,
+ gTVFanClubOpinionsText02,
+ gTVFanClubOpinionsText03,
+ gTVFanClubOpinionsText04
+};
+
+const u8 *const sTVMassOutbreakTextGroup[] = {
+ gTVMassOutbreakText00
+};
+
+const u8 *const sTVPokemonTodaySuccessfulTextGroup[] = {
+ gTVPokemonTodaySuccessfulText00,
+ gTVPokemonTodaySuccessfulText01,
+ gTVPokemonTodaySuccessfulText02,
+ gTVPokemonTodaySuccessfulText03,
+ gTVPokemonTodaySuccessfulText04,
+ gTVPokemonTodaySuccessfulText05,
+ gTVPokemonTodaySuccessfulText06,
+ gTVPokemonTodaySuccessfulText07,
+ gTVPokemonTodaySuccessfulText08,
+ gTVPokemonTodaySuccessfulText09,
+ gTVPokemonTodaySuccessfulText10,
+ gTVPokemonTodaySuccessfulText11
+};
+
+const u8 *const sTVTodaysSmartShopperTextGroup[] = {
+ gTVTodaysSmartShopperText00,
+ gTVTodaysSmartShopperText01,
+ gTVTodaysSmartShopperText02,
+ gTVTodaysSmartShopperText03,
+ gTVTodaysSmartShopperText04,
+ gTVTodaysSmartShopperText05,
+ gTVTodaysSmartShopperText06,
+ gTVTodaysSmartShopperText07,
+ gTVTodaysSmartShopperText08,
+ gTVTodaysSmartShopperText09,
+ gTVTodaysSmartShopperText10,
+ gTVTodaysSmartShopperText11,
+ gTVTodaysSmartShopperText12
+};
+
+const u8 *const sTVBravoTrainerTextGroup[] = {
+ gTVBravoTrainerText00,
+ gTVBravoTrainerText01,
+ gTVBravoTrainerText02,
+ gTVBravoTrainerText03,
+ gTVBravoTrainerText04,
+ gTVBravoTrainerText05,
+ gTVBravoTrainerText06,
+ gTVBravoTrainerText07,
+ gTVBravoTrainerText08
+};
+
+const u8 *const sTV3CheersForPokeblocksTextGroup[] = {
+ gTV3CheersForPokeblocksText00,
+ gTV3CheersForPokeblocksText01,
+ gTV3CheersForPokeblocksText02,
+ gTV3CheersForPokeblocksText03,
+ gTV3CheersForPokeblocksText04,
+ gTV3CheersForPokeblocksText05
+};
+
+const u8 *const sTVBravoTrainerBattleTowerTextGroup[] = {
+ gTVBravoTrainerBattleTowerText00,
+ gTVBravoTrainerBattleTowerText01,
+ gTVBravoTrainerBattleTowerText02,
+ gTVBravoTrainerBattleTowerText03,
+ gTVBravoTrainerBattleTowerText04,
+ gTVBravoTrainerBattleTowerText05,
+ gTVBravoTrainerBattleTowerText06,
+ gTVBravoTrainerBattleTowerText07,
+ gTVBravoTrainerBattleTowerText08,
+ gTVBravoTrainerBattleTowerText09,
+ gTVBravoTrainerBattleTowerText10,
+ gTVBravoTrainerBattleTowerText11,
+ gTVBravoTrainerBattleTowerText12,
+ gTVBravoTrainerBattleTowerText13,
+ gTVBravoTrainerBattleTowerText14
+};
+
+const u8 *const sTVContestLiveUpdatesTextGroup[] = {
+ gTVContestLiveUpdatesText00,
+ gTVContestLiveUpdatesText01,
+ gTVContestLiveUpdatesText02,
+ gTVContestLiveUpdatesText03,
+ gTVContestLiveUpdatesText04,
+ gTVContestLiveUpdatesText05,
+ gTVContestLiveUpdatesText06,
+ gTVContestLiveUpdatesText07,
+ gTVContestLiveUpdatesText08,
+ gTVContestLiveUpdatesText09,
+ gTVContestLiveUpdatesText10,
+ gTVContestLiveUpdatesText11,
+ gTVContestLiveUpdatesText12,
+ gTVContestLiveUpdatesText13,
+ gTVContestLiveUpdatesText14,
+ gTVContestLiveUpdatesText15,
+ gTVContestLiveUpdatesText16,
+ gTVContestLiveUpdatesText17,
+ gTVContestLiveUpdatesText18,
+ gTVContestLiveUpdatesText19,
+ gTVContestLiveUpdatesText20,
+ gTVContestLiveUpdatesText21,
+ gTVContestLiveUpdatesText22,
+ gTVContestLiveUpdatesText23,
+ gTVContestLiveUpdatesText24,
+ gTVContestLiveUpdatesText25,
+ gTVContestLiveUpdatesText26,
+ gTVContestLiveUpdatesText27,
+ gTVContestLiveUpdatesText28,
+ gTVContestLiveUpdatesText29,
+ gTVContestLiveUpdatesText30,
+ gTVContestLiveUpdatesText31,
+ gTVContestLiveUpdatesText32
+};
+
+const u8 *const sTVPokemonBattleUpdateTextGroup[] = {
+ gTVPokemonBattleUpdateText00,
+ gTVPokemonBattleUpdateText01,
+ gTVPokemonBattleUpdateText02,
+ gTVPokemonBattleUpdateText03,
+ gTVPokemonBattleUpdateText04,
+ gTVPokemonBattleUpdateText05,
+ gTVPokemonBattleUpdateText06,
+ gTVPokemonBattleUpdateText07
+};
+
+const u8 *const sTVTrainerFanClubSpecialTextGroup[] = {
+ gTVTrainerFanClubSpecialText00,
+ gTVTrainerFanClubSpecialText01,
+ gTVTrainerFanClubSpecialText02,
+ gTVTrainerFanClubSpecialText03,
+ gTVTrainerFanClubSpecialText04,
+ gTVTrainerFanClubSpecialText05
+};
+
+const u8 *const sTVNameRaterTextGroup[] = {
+ gTVNameRaterText00,
+ gTVNameRaterText01,
+ gTVNameRaterText02,
+ gTVNameRaterText03,
+ gTVNameRaterText04,
+ gTVNameRaterText05,
+ gTVNameRaterText06,
+ gTVNameRaterText07,
+ gTVNameRaterText08,
+ gTVNameRaterText09,
+ gTVNameRaterText10,
+ gTVNameRaterText11,
+ gTVNameRaterText12,
+ gTVNameRaterText13,
+ gTVNameRaterText14,
+ gTVNameRaterText15,
+ gTVNameRaterText16,
+ gTVNameRaterText17,
+ gTVNameRaterText18
+};
+
+const u8 *const sTVPokemonContestLiveUpdates2TextGroup[] = {
+ gTVPokemonContestLiveUpdates2Text00,
+ gTVPokemonContestLiveUpdates2Text01,
+ gTVPokemonContestLiveUpdates2Text02,
+ gTVPokemonContestLiveUpdates2Text03
+};
+
+const u8 *const sTVPokemonTodayFailedTextGroup[] = {
+ gTVPokemonTodayFailedText00,
+ gTVPokemonTodayFailedText01,
+ gTVPokemonTodayFailedText02,
+ gTVPokemonTodayFailedText03,
+ gTVPokemonTodayFailedText04,
+ gTVPokemonTodayFailedText05,
+ gTVPokemonTodayFailedText06
+};
+
+const u8 *const sTVPokemonAnslerTextGroup[] = {
+ gTVPokemonAnglerText00,
+ gTVPokemonAnglerText01
+};
+
+const u8 *const sTVWorldOfMastersTextGroup[] = {
+ gTVWorldOfMastersText00,
+ gTVWorldOfMastersText01,
+ gTVWorldOfMastersText02
+};
+
+const u8 *const sTVTodaysRivalTrainerTextGroup[] = {
+ gTVTodaysRivalTrainerText00,
+ gTVTodaysRivalTrainerText01,
+ gTVTodaysRivalTrainerText02,
+ gTVTodaysRivalTrainerText03,
+ gTVTodaysRivalTrainerText04,
+ gTVTodaysRivalTrainerText05,
+ gTVTodaysRivalTrainerText06,
+ gTVTodaysRivalTrainerText07,
+ gTVTodaysRivalTrainerText08,
+ gTVTodaysRivalTrainerText09,
+ gTVTodaysRivalTrainerText10
+};
+
+const u8 *const sTVDewfordTrendWatcherNetworkTextGroup[] = {
+ gTVDewfordTrendWatcherNetworkText00,
+ gTVDewfordTrendWatcherNetworkText01,
+ gTVDewfordTrendWatcherNetworkText02,
+ gTVDewfordTrendWatcherNetworkText03,
+ gTVDewfordTrendWatcherNetworkText04,
+ gTVDewfordTrendWatcherNetworkText05,
+ gTVDewfordTrendWatcherNetworkText06
+};
+
+const u8 *const sTVHoennTreasureInvestisatorsTextGroup[] = {
+ gTVHoennTreasureInvestigatorsText00,
+ gTVHoennTreasureInvestigatorsText01,
+ gTVHoennTreasureInvestigatorsText02
+};
+
+const u8 *const sTVFindThatGamerTextGroup[] = {
+ gTVFindThatGamerText00,
+ gTVFindThatGamerText01,
+ gTVFindThatGamerText02,
+ gTVFindThatGamerText03
+};
+
+const u8 *const sTVBreakinsNewsTextGroup[] = {
+ gTVBreakingNewsText00,
+ gTVBreakingNewsText01,
+ gTVBreakingNewsText02,
+ gTVBreakingNewsText03,
+ gTVBreakingNewsText04,
+ gTVBreakingNewsText05,
+ gTVBreakingNewsText06,
+ gTVBreakingNewsText07,
+ gTVBreakingNewsText08,
+ gTVBreakingNewsText09,
+ gTVBreakingNewsText10,
+ gTVBreakingNewsText11,
+ gTVBreakingNewsText12
+};
+
+const u8 *const sTVSecretBaseVisitTextGroup[] = {
+ gTVSecretBaseVisitText00,
+ gTVSecretBaseVisitText01,
+ gTVSecretBaseVisitText02,
+ gTVSecretBaseVisitText03,
+ gTVSecretBaseVisitText04,
+ gTVSecretBaseVisitText05,
+ gTVSecretBaseVisitText06,
+ gTVSecretBaseVisitText07,
+ gTVSecretBaseVisitText08,
+ gTVSecretBaseVisitText09,
+ gTVSecretBaseVisitText10,
+ gTVSecretBaseVisitText11,
+ gTVSecretBaseVisitText12,
+ gTVSecretBaseVisitText13
+};
+
+const u8 *const sTVPokemonLotteryWinnerFlashReportTextGroup[] = {
+ gTVPokemonLotteryWinnerFlashReportText00
+};
+
+const u8 *const sTVThePokemonBattleSeminarTextGroup[] = {
+ gTVThePokemonBattleSeminarText00,
+ gTVThePokemonBattleSeminarText01,
+ gTVThePokemonBattleSeminarText02,
+ gTVThePokemonBattleSeminarText03,
+ gTVThePokemonBattleSeminarText04,
+ gTVThePokemonBattleSeminarText05,
+ gTVThePokemonBattleSeminarText06
+};
+
+const u8 *const sTVTrainerFanClubTextGroup[] = {
+ gTVTrainerFanClubText00,
+ gTVTrainerFanClubText01,
+ gTVTrainerFanClubText02,
+ gTVTrainerFanClubText03,
+ gTVTrainerFanClubText04,
+ gTVTrainerFanClubText05,
+ gTVTrainerFanClubText06,
+ gTVTrainerFanClubText07,
+ gTVTrainerFanClubText08,
+ gTVTrainerFanClubText09,
+ gTVTrainerFanClubText10,
+ gTVTrainerFanClubText11
+};
+
+const u8 *const sTVCutiesTextGroup[] = {
+ gTVCutiesText00,
+ gTVCutiesText01,
+ gTVCutiesText02,
+ gTVCutiesText03,
+ gTVCutiesText04,
+ gTVCutiesText05,
+ gTVCutiesText06,
+ gTVCutiesText07,
+ gTVCutiesText08,
+ gTVCutiesText09,
+ gTVCutiesText10,
+ gTVCutiesText11,
+ gTVCutiesText12,
+ gTVCutiesText13,
+ gTVCutiesText14,
+ gTVCutiesText15
+};
+
+const u8 *const sTVPokemonNewsBattleFrontierTextGroup[] = {
+ gTVPokemonNewsBattleFrontierText00,
+ gTVPokemonNewsBattleFrontierText01,
+ gTVPokemonNewsBattleFrontierText02,
+ gTVPokemonNewsBattleFrontierText03,
+ gTVPokemonNewsBattleFrontierText04,
+ gTVPokemonNewsBattleFrontierText05,
+ gTVPokemonNewsBattleFrontierText06,
+ gTVPokemonNewsBattleFrontierText07,
+ gTVPokemonNewsBattleFrontierText08,
+ gTVPokemonNewsBattleFrontierText09,
+ gTVPokemonNewsBattleFrontierText10,
+ gTVPokemonNewsBattleFrontierText11,
+ gTVPokemonNewsBattleFrontierText12,
+ gTVPokemonNewsBattleFrontierText13,
+ gTVPokemonNewsBattleFrontierText14,
+ gTVPokemonNewsBattleFrontierText15,
+ gTVPokemonNewsBattleFrontierText16,
+ gTVPokemonNewsBattleFrontierText17,
+ gTVPokemonNewsBattleFrontierText18
+};
+
+const u8 *const sTVWhatsNo1InHoennTodayTextGroup[] = {
+ gTVWhatsNo1InHoennTodayText00,
+ gTVWhatsNo1InHoennTodayText01,
+ gTVWhatsNo1InHoennTodayText02,
+ gTVWhatsNo1InHoennTodayText03,
+ gTVWhatsNo1InHoennTodayText04,
+ gTVWhatsNo1InHoennTodayText05,
+ gTVWhatsNo1InHoennTodayText06,
+ gTVWhatsNo1InHoennTodayText07,
+ gTVWhatsNo1InHoennTodayText08
+};
+
+const u8 *const sTVSecretBaseSecretsTextGroup[] = {
+ gTVSecretBaseSecretsText00,
+ gTVSecretBaseSecretsText01,
+ gTVSecretBaseSecretsText02,
+ gTVSecretBaseSecretsText03,
+ gTVSecretBaseSecretsText04,
+ gTVSecretBaseSecretsText05,
+ gTVSecretBaseSecretsText06,
+ gTVSecretBaseSecretsText07,
+ gTVSecretBaseSecretsText08,
+ gTVSecretBaseSecretsText09,
+ gTVSecretBaseSecretsText10,
+ gTVSecretBaseSecretsText11,
+ gTVSecretBaseSecretsText12,
+ gTVSecretBaseSecretsText13,
+ gTVSecretBaseSecretsText14,
+ gTVSecretBaseSecretsText15,
+ gTVSecretBaseSecretsText16,
+ gTVSecretBaseSecretsText17,
+ gTVSecretBaseSecretsText18,
+ gTVSecretBaseSecretsText19,
+ gTVSecretBaseSecretsText20,
+ gTVSecretBaseSecretsText21,
+ gTVSecretBaseSecretsText22,
+ gTVSecretBaseSecretsText23,
+ gTVSecretBaseSecretsText24,
+ gTVSecretBaseSecretsText25,
+ gTVSecretBaseSecretsText26,
+ gTVSecretBaseSecretsText27,
+ gTVSecretBaseSecretsText28,
+ gTVSecretBaseSecretsText29,
+ gTVSecretBaseSecretsText30,
+ gTVSecretBaseSecretsText31,
+ gTVSecretBaseSecretsText32,
+ gTVSecretBaseSecretsText33,
+ gTVSecretBaseSecretsText34,
+ gTVSecretBaseSecretsText35,
+ gTVSecretBaseSecretsText36,
+ gTVSecretBaseSecretsText37,
+ gTVSecretBaseSecretsText38,
+ gTVSecretBaseSecretsText39,
+ gTVSecretBaseSecretsText40,
+ gTVSecretBaseSecretsText41,
+ gTVSecretBaseSecretsText42
+};
+
+const u8 *const sTVSafariFanClubTextGroup[] = {
+ gTVSafariFanClubText00,
+ gTVSafariFanClubText01,
+ gTVSafariFanClubText02,
+ gTVSafariFanClubText03,
+ gTVSafariFanClubText04,
+ gTVSafariFanClubText05,
+ gTVSafariFanClubText06,
+ gTVSafariFanClubText07,
+ gTVSafariFanClubText08,
+ gTVSafariFanClubText09,
+ gTVSafariFanClubText10
+};
+
+const u8 *const sTVInSearchOfTrainersTextGroup[] = {
+ gTVInSearchOfTrainersText00,
+ gTVInSearchOfTrainersText01,
+ gTVInSearchOfTrainersText02,
+ gTVInSearchOfTrainersText03,
+ gTVInSearchOfTrainersText04,
+ gTVInSearchOfTrainersText05,
+ gTVInSearchOfTrainersText06,
+ gTVInSearchOfTrainersText07,
+ gTVInSearchOfTrainersText08
+};
+
+const u8 sTVSecretBaseSecretsStateLookup[] = {
+ 0x0a,
+ 0x0b,
+ 0x0c,
+ 0x0d,
+ 0x0e,
+ 0x0f,
+ 0x10,
+ 0x11,
+ 0x12,
+ 0x13,
+ 0x14,
+ 0x17,
+ 0x18,
+ 0x19,
+ 0x1a,
+ 0x1b,
+ 0x1c,
+ 0x1d,
+ 0x1e,
+ 0x1f,
+ 0x20,
+ 0x21,
+ 0x22,
+ 0x23,
+ 0x24,
+ 0x25,
+ 0x26,
+ 0x27,
+ 0x28,
+ 0x29,
+ 0x2a,
+ 0x2b
+};
+
+// .text
+
+void ClearTVShowData(void)
+{
+ u8 i;
+ u8 j;
+
+ for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows); i ++)
+ {
+ gSaveBlock1Ptr->tvShows[i].common.kind = 0;
+ gSaveBlock1Ptr->tvShows[i].common.active = 0;
+ for (j = 0; j < sizeof(TVShow) - 2; j ++)
+ {
+ gSaveBlock1Ptr->tvShows[i].common.pad02[j] = 0;
+ }
+ }
+ ClearPokemonNews();
+}
+
+u8 special_0x44(void)
+{
+ u8 i;
+ u8 j;
+ u8 selIdx;
+ TVShow *show;
+
+ for (i = 5; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 1; i ++)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].common.kind == 0)
+ {
+ break;
+ }
+ }
+ j = Random() % i;
+ selIdx = j;
+ do
+ {
+ if (GetTVChannelByShowType(gSaveBlock1Ptr->tvShows[j].common.kind) != 4)
+ {
+ if (gSaveBlock1Ptr->tvShows[j].common.active == TRUE)
+ {
+ return j;
+ }
+ }
+ else
+ {
+ show = &gSaveBlock1Ptr->tvShows[j];
+ if (show->massOutbreak.daysLeft == 0 && show->massOutbreak.active == TRUE)
+ {
+ return j;
+ }
+ }
+ if (j == 0)
+ {
+ j = ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 2;
+ }
+ else
+ {
+ j --;
+ }
+ } while (j != selIdx);
+ return 0xFF;
+}
+
+u8 FindAnyTVShowOnTheAir(void)
+{
+ u8 response;
+
+ response = special_0x44();
+ if (response == 0xFF)
+ {
+ return 0xFF;
+ }
+ if (gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE && gSaveBlock1Ptr->tvShows[response].common.kind == TVSHOW_MASS_OUTBREAK)
+ {
+ return FindFirstActiveTVShowThatIsNotAMassOutbreak();
+ }
+ return response;
+}
+
+void UpdateTVScreensOnMap(int width, int height)
+{
+ FlagSet(SYS_TV_WATCH);
+ switch (CheckForBigMovieOrEmergencyNewsOnTV())
+ {
+ case 1:
+ SetTVMetatilesOnMap(width, height, 0x3);
+ break;
+ case 2:
+ break;
+ default:
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F && gSaveBlock1Ptr->location.mapNum == MAP_ID_LILYCOVE_CITY_COVE_LILY_MOTEL_1F)
+ {
+ SetTVMetatilesOnMap(width, height, 0x3);
+ }
+ else if (FlagGet(SYS_TV_START) && (FindAnyTVShowOnTheAir() != 0xff || FindAnyTVNewsOnTheAir() != 0xff || IsTVShowInSearchOfTrainersAiring()))
+ {
+ FlagReset(SYS_TV_WATCH);
+ SetTVMetatilesOnMap(width, height, 0x3);
+ }
+ break;
+ }
+}
+
+void SetTVMetatilesOnMap(int width, int height, u16 tileId)
+{
+ int x;
+ int y;
+
+ for (y = 0; y < height; y ++)
+ {
+ for (x = 0; x < width; x ++)
+ {
+ if (MapGridGetMetatileBehaviorAt(x, y) == 0x86) // is this tile a TV?
+ {
+ MapGridSetMetatileIdAt(x, y, tileId | 0xc00);
+ }
+ }
+ }
+}
+
+void TurnOffTVScreen(void)
+{
+ SetTVMetatilesOnMap(gUnknown_03005DC0.width, gUnknown_03005DC0.height, 0x0002);
+ DrawWholeMapView();
+}
+
+void TurnOnTVScreen(void)
+{
+ SetTVMetatilesOnMap(gUnknown_03005DC0.width, gUnknown_03005DC0.height, 0x0003);
+ DrawWholeMapView();
+}
+
+u8 special_0x45(void)
+{
+ return gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.kind;
+}
+
+u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void)
+{
+ u8 i;
+
+ for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 1; i ++)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].common.kind != 0 && gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->tvShows[i].common.active == TRUE)
+ {
+ return i;
+ }
+ }
+ return 0xFF;
+}
+
+u8 special_0x4a(void)
+{
+ TVShow *tvShow;
+
+ tvShow = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ if (tvShow->common.kind == TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE)
+ {
+ return FindFirstActiveTVShowThatIsNotAMassOutbreak();
+ }
+ return gSpecialVar_0x8004;
+}
+
+// IN SEARCH OF TRAINERS
+
+void ResetGabbyAndTy(void)
+{
+ gSaveBlock1Ptr->gabbyAndTyData.mon1 = SPECIES_NONE;
+ gSaveBlock1Ptr->gabbyAndTyData.mon2 = SPECIES_NONE;
+ gSaveBlock1Ptr->gabbyAndTyData.lastMove = MOVE_NONE;
+ gSaveBlock1Ptr->gabbyAndTyData.quote[0] = -1;
+ gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.playerUsedAnItem = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.onAir = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.valA_5 = 0;
+ gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn2 = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon2 = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.playerUsedAnItem2 = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall2 = FALSE;
+ gSaveBlock1Ptr->gabbyAndTyData.valB_4 = 0;
+ gSaveBlock1Ptr->gabbyAndTyData.mapnum = 0;
+ gSaveBlock1Ptr->gabbyAndTyData.battleNum = 0;
+}
+
+void GabbyAndTyBeforeInterview(void)
+{
+ u8 i;
+
+ gSaveBlock1Ptr->gabbyAndTyData.mon1 = gBattleResults.playerMon1Species;
+ gSaveBlock1Ptr->gabbyAndTyData.mon2 = gBattleResults.playerMon2Species;
+ gSaveBlock1Ptr->gabbyAndTyData.lastMove = gBattleResults.lastUsedMovePlayer;
+ if (gSaveBlock1Ptr->gabbyAndTyData.battleNum != 0xFF)
+ {
+ gSaveBlock1Ptr->gabbyAndTyData.battleNum ++;
+ }
+ gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn = gBattleResults.unk5_0;
+ if (gBattleResults.playerFaintCounter != 0)
+ {
+ gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon = TRUE;
+ }
+ else
+ {
+ gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon = FALSE;
+ }
+ if (gBattleResults.unk3 != 0)
+ {
+ gSaveBlock1Ptr->gabbyAndTyData.playerUsedAnItem = TRUE;
+ }
+ else
+ {
+ gSaveBlock1Ptr->gabbyAndTyData.playerUsedAnItem = FALSE;
+ }
+ if (!gBattleResults.usedMasterBall)
+ {
+ for (i = 0; i < 11; i ++)
+ {
+ if (gBattleResults.catchAttempts[i])
+ {
+ gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall = TRUE;
+ break;
+ }
+ }
+ }
+ else
+ {
+ gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall = TRUE;
+ }
+ TakeTVShowInSearchOfTrainersOffTheAir();
+ if (gSaveBlock1Ptr->gabbyAndTyData.lastMove == MOVE_NONE)
+ {
+ FlagSet(0x0001);
+ }
+}
+
+void GabbyAndTyAfterInterview(void)
+{
+ gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn2 = gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn;
+ gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon2 = gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon;
+ gSaveBlock1Ptr->gabbyAndTyData.playerUsedAnItem2 = gSaveBlock1Ptr->gabbyAndTyData.playerUsedAnItem;
+ gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall2 = gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall;
+ gSaveBlock1Ptr->gabbyAndTyData.onAir = TRUE;
+ gSaveBlock1Ptr->gabbyAndTyData.mapnum = gMapHeader.regionMapSectionId;
+ IncrementGameStat(GAME_STAT_GOT_INTERVIEWED);
+}
+
+void TakeTVShowInSearchOfTrainersOffTheAir(void)
+{
+ gSaveBlock1Ptr->gabbyAndTyData.onAir = FALSE;
+}
+
+u8 GabbyAndTyGetBattleNum(void)
+{
+ if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 5)
+ {
+ return (gSaveBlock1Ptr->gabbyAndTyData.battleNum % 3) + 6;
+ }
+ return gSaveBlock1Ptr->gabbyAndTyData.battleNum;
+}
+
+bool8 IsTVShowInSearchOfTrainersAiring(void)
+{
+ return gSaveBlock1Ptr->gabbyAndTyData.onAir;
+}
+
+bool8 GabbyAndTyGetLastQuote(void)
+{
+ if (gSaveBlock1Ptr->gabbyAndTyData.quote[0] == 0xFFFF)
+ {
+ return FALSE;
+ }
+ CopyEasyChatWord(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.quote[0]);
+ gSaveBlock1Ptr->gabbyAndTyData.quote[0] = -1;
+ return TRUE;
+}
+
+u8 GabbyAndTyGetLastBattleTrivia(void)
+{
+ if (!gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn2)
+ {
+ return 1;
+ }
+ if (gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall2)
+ {
+ return 2;
+ }
+ if (gSaveBlock1Ptr->gabbyAndTyData.playerUsedAnItem2)
+ {
+ return 3;
+ }
+ if (gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon2)
+ {
+ return 4;
+ }
+ return 0;
+}
+
+void GabbyAndTySetScriptVarsToFieldObjectLocalIds(void)
+{
+ switch (GabbyAndTyGetBattleNum())
+ {
+ case 1:
+ gSpecialVar_0x8004 = 14;
+ gSpecialVar_0x8005 = 13;
+ break;
+ case 2:
+ gSpecialVar_0x8004 = 5;
+ gSpecialVar_0x8005 = 6;
+ break;
+ case 3:
+ gSpecialVar_0x8004 = 18;
+ gSpecialVar_0x8005 = 17;
+ break;
+ case 4:
+ gSpecialVar_0x8004 = 21;
+ gSpecialVar_0x8005 = 22;
+ break;
+ case 5:
+ gSpecialVar_0x8004 = 8;
+ gSpecialVar_0x8005 = 9;
+ break;
+ case 6:
+ gSpecialVar_0x8004 = 19;
+ gSpecialVar_0x8005 = 20;
+ break;
+ case 7:
+ gSpecialVar_0x8004 = 23;
+ gSpecialVar_0x8005 = 24;
+ break;
+ case 8:
+ gSpecialVar_0x8004 = 10;
+ gSpecialVar_0x8005 = 11;
+ break;
+ }
+}
+
+void InterviewAfter(void)
+{
+ switch (gSpecialVar_0x8005)
+ {
+ case TVSHOW_FAN_CLUB_LETTER:
+ InterviewAfter_FanClubLetter();
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ InterviewAfter_RecentHappenings();
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ InterviewAfter_PkmnFanClubOpinions();
+ break;
+ case TVSHOW_UNKN_SHOWTYPE_04:
+ InterviewAfter_DummyShow4();
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ InterviewAfter_BravoTrainerPokemonProfile();
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ InterviewAfter_BravoTrainerBattleTowerProfile();
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ InterviewAfter_ContestLiveUpdates();
+ break;
+ }
+}
+
+void PutPokemonTodayCaughtOnAir(void)
+{
+ u8 i;
+ u16 ct;
+ TVShow *show;
+ u32 language2;
+ u16 itemLastUsed;
+
+ ct = 0;
+ sub_80EED88();
+ sub_80ED718();
+ if (gBattleResults.caughtMonSpecies == SPECIES_NONE)
+ {
+ PutPokemonTodayFailedOnTheAir();
+ }
+ else
+ {
+ UpdateWorldOfMastersAndPutItOnTheAir();
+ if (!rbernoulli(1, 1) && StringCompare(gSpeciesNames[gBattleResults.caughtMonSpecies], gBattleResults.caughtMonNick))
+ {
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_CAUGHT, FALSE) != TRUE)
+ {
+ for (i = 0; i < 11; i ++)
+ {
+ ct += gBattleResults.catchAttempts[i];
+ }
+ if (ct != 0 || gBattleResults.usedMasterBall)
+ {
+ ct = 0;
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->pokemonToday.kind = TVSHOW_POKEMON_TODAY_CAUGHT;
+ show->pokemonToday.active = FALSE;
+ if (gBattleResults.usedMasterBall)
+ {
+ ct = 1;
+ itemLastUsed = ITEM_MASTER_BALL;
+ }
+ else
+ {
+ for (i = 0; i < 11; i ++)
+ {
+ ct += gBattleResults.catchAttempts[i];
+ }
+ if (ct > 0xFF)
+ {
+ ct = 0xFF;
+ }
+ itemLastUsed = gLastUsedItem;
+ }
+ show->pokemonToday.nBallsUsed = ct;
+ show->pokemonToday.ball = itemLastUsed;
+ StringCopy(show->pokemonToday.playerName, gSaveBlock2Ptr->playerName);
+ StringCopy(show->pokemonToday.nickname, gBattleResults.caughtMonNick);
+ language2 = sub_81DB604(show->pokemonToday.nickname);
+ StripExtCtrlCodes(show->pokemonToday.nickname);
+ show->pokemonToday.species = gBattleResults.caughtMonSpecies;
+ tv_store_id_3x(show);
+ show->pokemonToday.language = gGameLanguage;
+ show->pokemonToday.language2 = language2;
+ }
+ }
+ }
+ }
+}
+
+void UpdateWorldOfMastersAndPutItOnTheAir(void)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ if (show->worldOfMasters.kind != TVSHOW_WORLD_OF_MASTERS)
+ {
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, 24);
+ show->worldOfMasters.steps = GetGameStat(GAME_STAT_STEPS);
+ show->worldOfMasters.kind = TVSHOW_WORLD_OF_MASTERS;
+ }
+ show->worldOfMasters.numPokeCaught ++;
+ show->worldOfMasters.caughtPoke = gBattleResults.caughtMonSpecies;
+ show->worldOfMasters.species = gBattleResults.playerMon1Species;
+ show->worldOfMasters.location = gMapHeader.regionMapSectionId;
+}
+
+void PutPokemonTodayFailedOnTheAir(void)
+{
+ u16 ct;
+ u8 i;
+ TVShow *show;
+
+ if (!rbernoulli(1, 1))
+ {
+ for (i = 0, ct = 0; i < 11; i ++)
+ {
+ ct += gBattleResults.catchAttempts[i];
+ }
+ if (ct > 0xFF)
+ {
+ ct = 0xFF;
+ }
+ if (ct > 2 && (gBattleOutcome == BATTLE_POKE_FLED || gBattleOutcome == BATTLE_WON))
+ {
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->pokemonTodayFailed.kind = TVSHOW_POKEMON_TODAY_FAILED;
+ show->pokemonTodayFailed.active = FALSE;
+ show->pokemonTodayFailed.species = gBattleResults.playerMon1Species;
+ show->pokemonTodayFailed.species2 = gBattleResults.lastOpponentSpecies;
+ show->pokemonTodayFailed.nBallsUsed = ct;
+ show->pokemonTodayFailed.outcome = gBattleOutcome;
+ show->pokemonTodayFailed.location = gMapHeader.regionMapSectionId;
+ StringCopy(show->pokemonTodayFailed.playerName, gSaveBlock2Ptr->playerName);
+ tv_store_id_3x(show);
+ show->pokemonTodayFailed.language = gGameLanguage;
+ }
+ }
+ }
+}
+
+void tv_store_id_3x(TVShow *show)
+{
+ u32 id;
+
+ id = GetPlayerIDAsU32();
+ show->common.srcTrainerId2Lo = id;
+ show->common.srcTrainerId2Hi = id >> 8;
+ show->common.srcTrainerIdLo = id;
+ show->common.srcTrainerIdHi = id >> 8;
+ show->common.trainerIdLo = id;
+ show->common.trainerIdHi = id >> 8;
+}
+
+void tv_store_id_2x(TVShow *show)
+{
+ u32 id;
+
+ id = GetPlayerIDAsU32();
+ show->common.srcTrainerIdLo = id;
+ show->common.srcTrainerIdHi = id >> 8;
+ show->common.trainerIdLo = id;
+ show->common.trainerIdHi = id >> 8;
+}
+
+void InterviewAfter_ContestLiveUpdates(void)
+{
+ TVShow *show;
+ TVShow *show2;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ if (show->contestLiveUpdates.kind == TVSHOW_CONTEST_LIVE_UPDATES)
+ {
+ show2 = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show2->contestLiveUpdates.kind = TVSHOW_CONTEST_LIVE_UPDATES;
+ show2->contestLiveUpdates.active = TRUE;
+ StringCopy(show2->contestLiveUpdates.playerName, gSaveBlock2Ptr->playerName);
+ show2->contestLiveUpdates.category = gUnknown_02039F2C;
+ show2->contestLiveUpdates.species = GetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_SPECIES, NULL);
+ show2->contestLiveUpdates.winningSpecies = show->contestLiveUpdates.winningSpecies;
+ show2->contestLiveUpdates.appealFlags2 = show->contestLiveUpdates.appealFlags2;
+ show2->contestLiveUpdates.round1Rank = show->contestLiveUpdates.round1Rank;
+ show2->contestLiveUpdates.round2Rank = show->contestLiveUpdates.round2Rank;
+ show2->contestLiveUpdates.move = show->contestLiveUpdates.move;
+ show2->contestLiveUpdates.appealFlags1 = show->contestLiveUpdates.appealFlags1;
+ StringCopy(show2->contestLiveUpdates.winningTrainerName, show->contestLiveUpdates.winningTrainerName);
+ tv_store_id_2x(show2);
+ show2->contestLiveUpdates.language = gGameLanguage;
+ show2->contestLiveUpdates.winningTrainerLanguage = show->contestLiveUpdates.winningTrainerLanguage;
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, 24);
+ }
+}
+
+void PutBattleUpdateOnTheAir(u8 a0, u16 a1, u16 a2, u16 a3)
+{
+ TVShow *show;
+ u8 name[32];
+
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BATTLE_UPDATE);
+ if (gScriptResult != 1)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->battleUpdate.kind = TVSHOW_BATTLE_UPDATE;
+ show->battleUpdate.active = TRUE;
+ StringCopy(show->battleUpdate.playerName, gSaveBlock2Ptr->playerName);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ show->battleUpdate.battleType = 2;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ show->battleUpdate.battleType = 1;
+ }
+ else
+ {
+ show->battleUpdate.battleType = 0;
+ }
+ show->battleUpdate.move = a1;
+ show->battleUpdate.species2 = a2;
+ show->battleUpdate.species = a3;
+ StringCopy(name, gLinkPlayers[a0].name);
+ StripExtCtrlCodes(name);
+ StringCopy(show->battleUpdate.linkOpponentName, name);
+ tv_store_id_2x(show);
+ show->battleUpdate.language = gGameLanguage;
+ if (show->battleUpdate.language == LANGUAGE_JAPANESE || gLinkPlayers[a0].language == LANGUAGE_JAPANESE)
+ {
+ show->battleUpdate.linkOpponentLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show->battleUpdate.linkOpponentLanguage = gLinkPlayers[a0].language;
+ }
+ }
+ }
+}
+
+bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 unused, u8 sheen, u8 language)
+{
+ TVShow *show;
+ u8 name[32];
+
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot == -1)
+ {
+ return FALSE;
+ }
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_3_CHEERS_FOR_POKEBLOCKS);
+ if (gScriptResult == 1)
+ {
+ return FALSE;
+ }
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->threeCheers.kind = TVSHOW_3_CHEERS_FOR_POKEBLOCKS;
+ show->threeCheers.active = TRUE;
+ StringCopy(show->threeCheers.playerName, gSaveBlock2Ptr->playerName);
+ StringCopy(name, partnersName);
+ StripExtCtrlCodes(name);
+ StringCopy(show->threeCheers.worstBlenderName, name);
+ show->threeCheers.flavor = flavor;
+ show->threeCheers.unk_03_3 = unused;
+ show->threeCheers.sheen = sheen;
+ tv_store_id_2x(show);
+ show->threeCheers.language = gGameLanguage;
+ if (show->threeCheers.language == LANGUAGE_JAPANESE || language == LANGUAGE_JAPANESE)
+ {
+ show->threeCheers.worstBlenderLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show->threeCheers.worstBlenderLanguage = language;
+ }
+ return TRUE;
+}
+
+void PutFanClubSpecialOnTheAir(void)
+{
+ TVShow *show;
+ u8 name[32];
+ u32 id;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8006];
+ show->fanClubSpecial.score = gSpecialVar_0x8005 * 10;
+ StringCopy(show->fanClubSpecial.playerName, gSaveBlock2Ptr->playerName);
+ show->fanClubSpecial.kind = TVSHOW_FAN_CLUB_SPECIAL;
+ show->fanClubSpecial.active = TRUE;
+ id = GetPlayerIDAsU32();
+ show->fanClubSpecial.idLo = id;
+ show->fanClubSpecial.idHi = id >> 8;
+ StringCopy(name, gStringVar1);
+ StripExtCtrlCodes(name);
+ StringCopy(show->fanClubSpecial.idolName, name);
+ tv_store_id_2x(show);
+ show->fanClubSpecial.language = gGameLanguage;
+ if (show->fanClubSpecial.language == LANGUAGE_JAPANESE || gSaveBlock1Ptr->unk_31A0 == LANGUAGE_JAPANESE)
+ {
+ show->fanClubSpecial.idolNameLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show->fanClubSpecial.idolNameLanguage = gSaveBlock1Ptr->unk_31A0;
+ }
+}
+
+void ContestLiveUpdates_BeforeInterview_1(u8 a0)
+{
+ TVShow *show;
+
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, 24);
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show = &gSaveBlock1Ptr->tvShows[24];
+ show->contestLiveUpdates.round1Rank = a0;
+ show->contestLiveUpdates.kind = TVSHOW_CONTEST_LIVE_UPDATES;
+ }
+}
+
+void ContestLiveUpdates_BeforeInterview_2(u8 a0)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show->contestLiveUpdates.round2Rank = a0;
+ }
+}
+
+void ContestLiveUpdates_BeforeInterview_3(u8 a0)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show->contestLiveUpdates.appealFlags1 = a0;
+ }
+}
+
+void ContestLiveUpdates_BeforeInterview_4(u16 a0)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show->contestLiveUpdates.move = a0;
+ }
+}
+
+void ContestLiveUpdates_BeforeInterview_5(u8 a0, u8 a1)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show->contestLiveUpdates.winningSpecies = gUnknown_02039E00[a1].unk_00;
+ StringCopy(show->contestLiveUpdates.winningTrainerName, gUnknown_02039E00[a1].unk_0d);
+ StripExtCtrlCodes(show->contestLiveUpdates.winningTrainerName);
+ show->contestLiveUpdates.appealFlags2 = a0;
+ if (a1 + 1 > gUnknown_02039F30)
+ {
+ show->contestLiveUpdates.winningTrainerLanguage = gLinkPlayers[0].language;
+ }
+ else if (gGameLanguage == LANGUAGE_JAPANESE || gLinkPlayers[a1].language == LANGUAGE_JAPANESE)
+ {
+ show->contestLiveUpdates.winningTrainerLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show->contestLiveUpdates.winningTrainerLanguage = gLinkPlayers[a1].language;
+ }
+ }
+}
+
+void InterviewAfter_BravoTrainerPokemonProfile(void)
+{
+ TVShow *show;
+ TVShow *show2;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ if (show->bravoTrainer.kind == TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE)
+ {
+ show2 = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show2->bravoTrainer.kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
+ show2->bravoTrainer.active = TRUE;
+ show2->bravoTrainer.species = show->bravoTrainer.species;
+ StringCopy(show2->bravoTrainer.playerName, gSaveBlock2Ptr->playerName);
+ StringCopy(show2->bravoTrainer.pokemonNickname, show->bravoTrainer.pokemonNickname);
+ show2->bravoTrainer.contestCategory = show->bravoTrainer.contestCategory;
+ show2->bravoTrainer.contestRank = show->bravoTrainer.contestRank;
+ show2->bravoTrainer.move = show->bravoTrainer.move;
+ show2->bravoTrainer.contestResult = show->bravoTrainer.contestResult;
+ show2->bravoTrainer.contestCategory = show->bravoTrainer.contestCategory;
+ tv_store_id_2x(show2);
+ show2->bravoTrainer.language = gGameLanguage;
+ if (show2->bravoTrainer.language == LANGUAGE_JAPANESE || show->bravoTrainer.pokemonNameLanguage == LANGUAGE_JAPANESE)
+ {
+ show2->bravoTrainer.pokemonNameLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show2->bravoTrainer.pokemonNameLanguage = show->bravoTrainer.pokemonNameLanguage;
+ }
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, 24);
+ }
+}
+
+void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ InterviewBefore_BravoTrainerPkmnProfile();
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, 24);
+ show->bravoTrainer.move = a0;
+ show->bravoTrainer.kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
+ }
+}
+
+void BravoTrainerPokemonProfile_BeforeInterview2(u8 a0)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show->bravoTrainer.contestResult = a0;
+ show->bravoTrainer.contestCategory = gUnknown_02039F2C;
+ show->bravoTrainer.contestRank = gUnknown_02039F2E;
+ show->bravoTrainer.species = GetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_SPECIES, NULL);
+ GetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_NICKNAME, show->bravoTrainer.pokemonNickname);
+ StripExtCtrlCodes(show->bravoTrainer.pokemonNickname);
+ show->bravoTrainer.pokemonNameLanguage = GetMonData(&gPlayerParty[gUnknown_02039F24], MON_DATA_LANGUAGE);
+ }
+}
+
+void InterviewAfter_BravoTrainerBattleTowerProfile(void)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->bravoTrainerTower.kind = TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE;
+ show->bravoTrainerTower.active = TRUE;
+ StringCopy(show->bravoTrainerTower.trainerName, gSaveBlock2Ptr->playerName);
+ StringCopy(show->bravoTrainerTower.pokemonName, gSaveBlock2Ptr->field_BD8);
+ show->bravoTrainerTower.species = gSaveBlock2Ptr->field_BD4;
+ show->bravoTrainerTower.defeatedSpecies = gSaveBlock2Ptr->field_BD6;
+ show->bravoTrainerTower.numFights = sub_8164FCC(gSaveBlock2Ptr->field_D07, 0);
+ show->bravoTrainerTower.wonTheChallenge = gSaveBlock2Ptr->field_D06;
+ if (gSaveBlock2Ptr->field_D07 == 0)
+ {
+ show->bravoTrainerTower.btLevel = 50;
+ }
+ else
+ {
+ show->bravoTrainerTower.btLevel = 100;
+ }
+ show->bravoTrainerTower.interviewResponse = gSpecialVar_0x8004;
+ tv_store_id_2x(show);
+ show->bravoTrainerTower.language = gGameLanguage;
+ if (show->bravoTrainerTower.language == LANGUAGE_JAPANESE || gSaveBlock2Ptr->field_BEB == LANGUAGE_JAPANESE)
+ {
+ show->bravoTrainerTower.pokemonNameLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show->bravoTrainerTower.pokemonNameLanguage = gSaveBlock2Ptr->field_BEB;
+ }
+}
+
+void SaveRecordedItemPurchasesForTVShow(void)
+{
+ TVShow *show;
+ u8 i;
+
+ if (!(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_TRAINER_HILL_LOBBY && gSaveBlock1Ptr->location.mapNum == MAP_ID_TRAINER_HILL_LOBBY) && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_BATTLE_FRONTIER_MART && gSaveBlock1Ptr->location.mapNum == MAP_ID_BATTLE_FRONTIER_MART) && !rbernoulli(1, 3))
+ {
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SMART_SHOPPER, FALSE) != TRUE)
+ {
+ TV_SortPurchasesByQuantity();
+ if (gUnknown_02039F80[0].quantity >= 20)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->smartshopperShow.kind = TVSHOW_SMART_SHOPPER;
+ show->smartshopperShow.active = FALSE;
+ show->smartshopperShow.shopLocation = gMapHeader.regionMapSectionId;
+ for (i = 0; i < 3; i ++)
+ {
+ show->smartshopperShow.itemIds[i] = gUnknown_02039F80[i].itemId;
+ show->smartshopperShow.itemAmounts[i] = gUnknown_02039F80[i].quantity;
+ }
+ show->smartshopperShow.priceReduced = GetPriceReduction(1);
+ StringCopy(show->smartshopperShow.playerName, gSaveBlock2Ptr->playerName);
+ tv_store_id_3x(show);
+ show->smartshopperShow.language = gGameLanguage;
+ }
+ }
+ }
+}
+
+void PutNameRaterShowOnTheAir(void)
+{
+ TVShow *show;
+
+ InterviewBefore_NameRater();
+ if (gScriptResult != 1)
+ {
+ GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar1);
+ if (StringLength(gSaveBlock2Ptr->playerName) > 1 && StringLength(gStringVar1) > 1)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->nameRaterShow.kind = TVSHOW_NAME_RATER_SHOW;
+ show->nameRaterShow.active = TRUE;
+ show->nameRaterShow.species = GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPECIES, NULL);
+ show->nameRaterShow.random = Random() % 3;
+ show->nameRaterShow.random2 = Random() % 2;
+ show->nameRaterShow.randomSpecies = TV_GetSomeOtherSpeciesAlreadySeenByPlayer(show->nameRaterShow.species);
+ StringCopy(show->nameRaterShow.trainerName, gSaveBlock2Ptr->playerName);
+ GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, show->nameRaterShow.pokemonName);
+ StripExtCtrlCodes(show->nameRaterShow.pokemonName);
+ tv_store_id_2x(show);
+ show->nameRaterShow.language = gGameLanguage;
+ show->nameRaterShow.pokemonNameLanguage = GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_LANGUAGE);
+ }
+ }
+}
+
+void StartMassOutbreak(void)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gSaveBlock1Ptr->outbreakPokemonSpecies = show->massOutbreak.species;
+ gSaveBlock1Ptr->outbreakLocationMapNum = show->massOutbreak.locationMapNum;
+ gSaveBlock1Ptr->outbreakLocationMapGroup = show->massOutbreak.locationMapGroup;
+ gSaveBlock1Ptr->outbreakPokemonLevel = show->massOutbreak.level;
+ gSaveBlock1Ptr->outbreakUnk1 = show->massOutbreak.var02;
+ gSaveBlock1Ptr->outbreakUnk2 = show->massOutbreak.var0E;
+ gSaveBlock1Ptr->outbreakPokemonMoves[0] = show->massOutbreak.moves[0];
+ gSaveBlock1Ptr->outbreakPokemonMoves[1] = show->massOutbreak.moves[1];
+ gSaveBlock1Ptr->outbreakPokemonMoves[2] = show->massOutbreak.moves[2];
+ gSaveBlock1Ptr->outbreakPokemonMoves[3] = show->massOutbreak.moves[3];
+ gSaveBlock1Ptr->outbreakUnk4 = show->massOutbreak.var03;
+ gSaveBlock1Ptr->outbreakPokemonProbability = show->massOutbreak.probability;
+ gSaveBlock1Ptr->outbreakDaysLeft = 2;
+}
+
+void PutLilycoveContestLadyShowOnTheAir(void)
+{
+ TVShow *show;
+
+ sub_80EFA88();
+ if (gScriptResult != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ sub_818E848(&show->contestLiveUpdates2.language);
+ show->contestLiveUpdates2.pokemonNameLanguage = LANGUAGE_ENGLISH;
+ show->contestLiveUpdates2.kind = TVSHOW_CONTEST_LIVE_UPDATES_2;
+ show->contestLiveUpdates2.active = TRUE;
+ sub_818E81C(show->contestLiveUpdates2.playerName);
+ sub_818E7E0(&show->contestLiveUpdates2.contestCategory, show->contestLiveUpdates2.nickname);
+ show->contestLiveUpdates2.pokeblockState = sub_818E880();
+ tv_store_id_2x(show);
+ }
+}
+
+void InterviewAfter_FanClubLetter(void)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->fanclubLetter.kind = TVSHOW_FAN_CLUB_LETTER;
+ show->fanclubLetter.active = TRUE;
+ StringCopy(show->fanclubLetter.playerName, gSaveBlock2Ptr->playerName);
+ show->fanclubLetter.species = GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_SPECIES, NULL);
+ tv_store_id_2x(show);
+ show->fanclubLetter.language = gGameLanguage;
+}
+
+void InterviewAfter_RecentHappenings(void)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->recentHappenings.kind = TVSHOW_RECENT_HAPPENINGS;
+ show->recentHappenings.active = TRUE;
+ StringCopy(show->recentHappenings.playerName, gSaveBlock2Ptr->playerName);
+ show->recentHappenings.var02 = 0;
+ tv_store_id_2x(show);
+ show->recentHappenings.language = gGameLanguage;
+}
+
+void InterviewAfter_PkmnFanClubOpinions(void)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->fanclubOpinions.kind = TVSHOW_PKMN_FAN_CLUB_OPINIONS;
+ show->fanclubOpinions.active = TRUE;
+ show->fanclubOpinions.friendshipHighNybble = GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_FRIENDSHIP, NULL) >> 4;
+ show->fanclubOpinions.questionAsked = gSpecialVar_0x8007;
+ StringCopy(show->fanclubOpinions.playerName, gSaveBlock2Ptr->playerName);
+ GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_NICKNAME, show->fanclubOpinions.nickname);
+ StripExtCtrlCodes(show->fanclubOpinions.nickname);
+ show->fanclubOpinions.species = GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_SPECIES, NULL);
+ tv_store_id_2x(show);
+ show->fanclubOpinions.language = gGameLanguage;
+ if (gGameLanguage == LANGUAGE_JAPANESE || GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE)
+ {
+ show->fanclubOpinions.pokemonNameLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show->fanclubOpinions.pokemonNameLanguage = GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_LANGUAGE);
+ }
+}
+
+void InterviewAfter_DummyShow4()
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+}
+
+void sub_80ED718(void)
+{
+ u8 i;
+ u16 outbreakIdx;
+ TVShow *show;
+
+ if (FlagGet(SYS_GAME_CLEAR))
+ {
+ for (i = 0; i < 24; i ++)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_MASS_OUTBREAK)
+ {
+ return;
+ }
+ }
+ if (!rbernoulli(1, 200))
+ {
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ outbreakIdx = Random() % ARRAY_COUNT(sPokeOutbreakSpeciesList);
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->massOutbreak.kind = TVSHOW_MASS_OUTBREAK;
+ show->massOutbreak.active = TRUE;
+ show->massOutbreak.level = sPokeOutbreakSpeciesList[outbreakIdx].level;
+ show->massOutbreak.var02 = 0;
+ show->massOutbreak.var03 = 0;
+ show->massOutbreak.species = sPokeOutbreakSpeciesList[outbreakIdx].species;
+ show->massOutbreak.var0E = 0;
+ show->massOutbreak.moves[0] = sPokeOutbreakSpeciesList[outbreakIdx].moves[0];
+ show->massOutbreak.moves[1] = sPokeOutbreakSpeciesList[outbreakIdx].moves[1];
+ show->massOutbreak.moves[2] = sPokeOutbreakSpeciesList[outbreakIdx].moves[2];
+ show->massOutbreak.moves[3] = sPokeOutbreakSpeciesList[outbreakIdx].moves[3];
+ show->massOutbreak.locationMapNum = sPokeOutbreakSpeciesList[outbreakIdx].location;
+ show->massOutbreak.locationMapGroup = 0;
+ show->massOutbreak.var12 = 0;
+ show->massOutbreak.probability = 50;
+ show->massOutbreak.var15 = 0;
+ show->massOutbreak.daysLeft = 1;
+ tv_store_id_2x(show);
+ show->massOutbreak.language = gGameLanguage;
+ }
+ }
+ }
+}
+
+void EndMassOutbreak(void)
+{
+ gSaveBlock1Ptr->outbreakPokemonSpecies = SPECIES_NONE;
+ gSaveBlock1Ptr->outbreakLocationMapNum = 0;
+ gSaveBlock1Ptr->outbreakLocationMapGroup = 0;
+ gSaveBlock1Ptr->outbreakPokemonLevel = 0;
+ gSaveBlock1Ptr->outbreakUnk1 = 0;
+ gSaveBlock1Ptr->outbreakUnk2 = 0;
+ gSaveBlock1Ptr->outbreakPokemonMoves[0] = MOVE_NONE;
+ gSaveBlock1Ptr->outbreakPokemonMoves[1] = MOVE_NONE;
+ gSaveBlock1Ptr->outbreakPokemonMoves[2] = MOVE_NONE;
+ gSaveBlock1Ptr->outbreakPokemonMoves[3] = MOVE_NONE;
+ gSaveBlock1Ptr->outbreakUnk4 = 0;
+ gSaveBlock1Ptr->outbreakPokemonProbability = 0;
+ gSaveBlock1Ptr->outbreakDaysLeft = 0;
+}
+
+void sub_80ED888(u16 days)
+{
+
+ sub_80ED8B4(days);
+ UpdateMassOutbreakTimeLeft(days);
+ sub_80EF120(days);
+ sub_80EDA48(days);
+ sub_80EEB98(days);
+}
+
+void sub_80ED8B4(u16 days)
+{
+ u8 i;
+ TVShow *show;
+
+ if (gSaveBlock1Ptr->outbreakPokemonSpecies == SPECIES_NONE)
+ {
+ for (i = 0; i < 24; i ++)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].massOutbreak.kind == TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->tvShows[i].massOutbreak.active == TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[i];
+ if (show->massOutbreak.daysLeft < days)
+ {
+ show->massOutbreak.daysLeft = 0;
+ }
+ else
+ {
+ show->massOutbreak.daysLeft -= days;
+ }
+ break;
+ }
+ }
+ }
+}
+
+void UpdateMassOutbreakTimeLeft(u16 days)
+{
+ if (gSaveBlock1Ptr->outbreakDaysLeft <= days)
+ {
+ EndMassOutbreak();
+ }
+ else
+ {
+ gSaveBlock1Ptr->outbreakDaysLeft -= days;
+ }
+}
+
+void sub_80ED950(bool8 flag)
+{
+ if (flag)
+ {
+ if (sPokemonAnglerAttemptCounters >> 8 > 4)
+ {
+ PutFishingAdviceShowOnTheAir();
+ }
+ sPokemonAnglerAttemptCounters &= 0xFF;
+ if (sPokemonAnglerAttemptCounters != 0xFF)
+ {
+ sPokemonAnglerAttemptCounters += 0x01;
+ }
+ }
+ else
+ {
+ if ((u8)sPokemonAnglerAttemptCounters > 4)
+ {
+ PutFishingAdviceShowOnTheAir();
+ }
+ sPokemonAnglerAttemptCounters &= 0xFF00;
+ if (sPokemonAnglerAttemptCounters >> 8 != 0xFF)
+ {
+ sPokemonAnglerAttemptCounters += 0x0100;
+ }
+ }
+}
+
+void PutFishingAdviceShowOnTheAir(void)
+{
+ TVShow *show;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FISHING_ADVICE, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->pokemonAngler.kind = TVSHOW_FISHING_ADVICE;
+ show->pokemonAngler.active = FALSE;
+ show->pokemonAngler.nBites = sPokemonAnglerAttemptCounters;
+ show->pokemonAngler.nFails = sPokemonAnglerAttemptCounters >> 8;
+ show->pokemonAngler.species = sPokemonAnglerSpecies;
+ StringCopy(show->pokemonAngler.playerName, gSaveBlock2Ptr->playerName);
+ tv_store_id_3x(show);
+ show->pokemonAngler.language = gGameLanguage;
+ }
+}
+
+void sub_80EDA3C(u16 species)
+{
+ sPokemonAnglerSpecies = species;
+}
+
+void sub_80EDA48(u16 days)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ if (show->worldOfMasters.kind == TVSHOW_WORLD_OF_MASTERS)
+ {
+ if (show->worldOfMasters.numPokeCaught >= 20)
+ {
+ sub_80EDA80();
+ }
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, 24);
+ }
+}
+
+void sub_80EDA80(void)
+{
+ TVShow *show;
+ TVShow *show2;
+
+ show = &gSaveBlock1Ptr->tvShows[24];
+ if (!rbernoulli(1, 1))
+ {
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_WORLD_OF_MASTERS, FALSE) != TRUE)
+ {
+ show2 = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show2->worldOfMasters.kind = TVSHOW_WORLD_OF_MASTERS;
+ show2->worldOfMasters.active = FALSE;
+ show2->worldOfMasters.numPokeCaught = show->worldOfMasters.numPokeCaught;
+ show2->worldOfMasters.steps = GetGameStat(GAME_STAT_STEPS) - show->worldOfMasters.steps;
+ show2->worldOfMasters.caughtPoke = show->worldOfMasters.caughtPoke;
+ show2->worldOfMasters.species = show->worldOfMasters.species;
+ show2->worldOfMasters.location = show->worldOfMasters.location;
+ StringCopy(show2->worldOfMasters.playerName, gSaveBlock2Ptr->playerName);
+ tv_store_id_3x(show2);
+ show2->worldOfMasters.language = gGameLanguage;
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, 24);
+ }
+ }
+}
+
+void sub_80EDB44(void)
+{
+ TVShow *show;
+ u32 i;
+ u8 nBadges;
+
+ HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TODAYS_RIVAL_TRAINER, TRUE);
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->rivalTrainer.kind = TVSHOW_TODAYS_RIVAL_TRAINER;
+ show->rivalTrainer.active = FALSE;
+ for (i = BADGE01_GET, nBadges = 0; i < BADGE01_GET + 8; i ++)
+ {
+ if (FlagGet(i))
+ {
+ nBadges ++;
+ }
+ }
+ show->rivalTrainer.badgeCount = nBadges;
+ if (IsNationalPokedexEnabled())
+ {
+ show->rivalTrainer.dexCount = pokedex_count(0x01);
+ }
+ else
+ {
+ show->rivalTrainer.dexCount = sub_80C0844(0x01);
+ }
+ show->rivalTrainer.location = gMapHeader.regionMapSectionId;
+ show->rivalTrainer.mapDataId = gMapHeader.mapDataId;
+ show->rivalTrainer.nSilverSymbols = 0;
+ show->rivalTrainer.nGoldSymbols = 0;
+ for (i = 0; i < 7; i ++)
+ {
+ if (FlagGet(sSilverSymbolFlags[i]) == TRUE)
+ {
+ show->rivalTrainer.nSilverSymbols ++;
+ }
+ if (FlagGet(sGoldSymbolFlags[i]) == TRUE)
+ {
+ show->rivalTrainer.nGoldSymbols ++;
+ }
+ }
+ show->rivalTrainer.battlePoints = gSaveBlock2Ptr->frontierBattlePoints;
+ StringCopy(show->rivalTrainer.playerName, gSaveBlock2Ptr->playerName);
+ tv_store_id_3x(show);
+ show->rivalTrainer.language = gGameLanguage;
+ }
+}
+
+void sub_80EDC60(const u16 *words)
+{
+ TVShow *show;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TREND_WATCHER, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->trendWatcher.kind = TVSHOW_TREND_WATCHER;
+ show->trendWatcher.active = FALSE;
+ show->trendWatcher.gender = gSaveBlock2Ptr->playerGender;
+ show->trendWatcher.words[0] = words[0];
+ show->trendWatcher.words[1] = words[1];
+ StringCopy(show->trendWatcher.playerName, gSaveBlock2Ptr->playerName);
+ tv_store_id_3x(show);
+ show->trendWatcher.language = gGameLanguage;
+ }
+}
+
+void sub_80EDCE8(void)
+{
+ TVShow *show;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TREASURE_INVESTIGATORS, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->treasureInvestigators.kind = TVSHOW_TREASURE_INVESTIGATORS;
+ show->treasureInvestigators.active = FALSE;
+ show->treasureInvestigators.item = gSpecialVar_0x8005;
+ show->treasureInvestigators.location = gMapHeader.regionMapSectionId;
+ show->treasureInvestigators.mapDataId = gMapHeader.mapDataId;
+ StringCopy(show->treasureInvestigators.playerName, gSaveBlock2Ptr->playerName);
+ tv_store_id_3x(show);
+ show->treasureInvestigators.language = gGameLanguage;
+ }
+}
+
+void sub_80EDD78(u16 nCoinsPaidOut)
+{
+ TVShow *show;
+ bool8 flag;
+ u16 nCoinsWon;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FIND_THAT_GAMER, FALSE) != TRUE)
+ {
+ flag = FALSE;
+ switch (sFindThatGamerWhichGame)
+ {
+ case FALSE:
+ if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 200)
+ {
+ flag = TRUE;
+ nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent;
+ break;
+ }
+ if (sFindThatGamerCoinsSpent >= 100 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 100)
+ {
+ nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut;
+ break;
+ }
+ return;
+ case TRUE:
+ if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 50)
+ {
+ flag = TRUE;
+ nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent;
+ break;
+ }
+ if (sFindThatGamerCoinsSpent >= 50 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 50)
+ {
+ nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut;
+ break;
+ }
+ return;
+ default:
+ return;
+ }
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->findThatGamer.kind = TVSHOW_FIND_THAT_GAMER;
+ show->findThatGamer.active = FALSE;
+ show->findThatGamer.nCoins = nCoinsWon;
+ show->findThatGamer.whichGame = sFindThatGamerWhichGame;
+ show->findThatGamer.won = flag;
+ StringCopy(show->findThatGamer.playerName, gSaveBlock2Ptr->playerName);
+ tv_store_id_3x(show);
+ show->findThatGamer.language = gGameLanguage;
+ }
+}
+
+void sub_80EDE70(u16 nCoinsSpent)
+{
+ sFindThatGamerWhichGame = FALSE;
+ sFindThatGamerCoinsSpent = nCoinsSpent;
+}
+
+void sub_80EDE84(u16 nCoinsSpent)
+{
+ sFindThatGamerWhichGame = TRUE;
+ sFindThatGamerCoinsSpent = nCoinsSpent;
+}
+
+#ifdef NONMATCHING // FIXME: Register allocation shenanigans
+void sub_80EDE98(TVShow *show)
+{
+ u8 i;
+ u8 j;
+ u16 k;
+ u8 n;
+ u8 deco;
+ u8 x;
+
+ for (i = 0; i < 16; i ++)
+ {
+ sTV_DecorationsBuffer[i] = 0;
+ }
+ for (i = 0, n = 0; i < 16; i ++)
+ {
+ deco = gSaveBlock1Ptr->secretBases[0].decorations[i];
+ if (deco)
+ {
+ for (j = 0; j < 16; j ++)
+ {
+ if (sTV_DecorationsBuffer[j] == 0)
+ {
+ sTV_DecorationsBuffer[j] = deco;
+ n ++;
+ break;
+ }
+ if (sTV_DecorationsBuffer[j] == deco)
+ {
+ break;
+ }
+ }
+ }
+ }
+ if (n > 4)
+ {
+ show->secretBaseVisit.nDecorations = 4;
+ }
+ else
+ {
+ show->secretBaseVisit.nDecorations = n;
+ }
+ switch (show->secretBaseVisit.nDecorations)
+ {
+ case 0:
+ break;
+ case 1:
+ show->secretBaseVisit.decorations[0] = sTV_DecorationsBuffer[0];
+ break;
+ default:
+ for (k = 0; k < n * n; k ++)
+ {
+ i = Random() % n;
+ j = Random() % n;
+ x = sTV_DecorationsBuffer[i];
+ sTV_DecorationsBuffer[i] = sTV_DecorationsBuffer[j];
+ sTV_DecorationsBuffer[j] = x;
+ }
+ for (i = 0; i < show->secretBaseVisit.nDecorations; i ++)
+ {
+ show->secretBaseVisit.decorations[i] = sTV_DecorationsBuffer[i];
+ }
+ break;
+ }
+}
+#else
+__attribute__((naked))
+void sub_80EDE98(TVShow *show)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r9\n"
+ "\tmov r6, r8\n"
+ "\tpush {r6,r7}\n"
+ "\tmov r8, r0\n"
+ "\tmovs r3, 0\n"
+ "\tldr r6, =sTV_DecorationsBuffer\n"
+ "\tldr r7, =gSaveBlock1Ptr\n"
+ "\tadds r2, r6, 0\n"
+ "\tmovs r1, 0\n"
+ "_080EDEAC:\n"
+ "\tadds r0, r3, r2\n"
+ "\tstrb r1, [r0]\n"
+ "\tadds r0, r3, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r3, r0, 24\n"
+ "\tcmp r3, 0xF\n"
+ "\tbls _080EDEAC\n"
+ "\tmovs r3, 0\n"
+ "\tmovs r5, 0\n"
+ "_080EDEBE:\n"
+ "\tldr r0, [r7]\n"
+ "\tldr r1, =0x00001aae\n"
+ "\tadds r0, r1\n"
+ "\tadds r0, r3\n"
+ "\tldrb r4, [r0]\n"
+ "\tadds r3, 0x1\n"
+ "\tcmp r4, 0\n"
+ "\tbeq _080EDF0A\n"
+ "\tmovs r1, 0\n"
+ "\tldrb r0, [r6]\n"
+ "\tcmp r0, 0\n"
+ "\tbne _080EDEE8\n"
+ "\tstrb r4, [r6]\n"
+ "\tb _080EDF04\n"
+ "\t.pool\n"
+ "_080EDEE8:\n"
+ "\tadds r0, r1, r6\n"
+ "\tldrb r0, [r0]\n"
+ "\tcmp r0, r4\n"
+ "\tbeq _080EDF0A\n"
+ "\tadds r0, r1, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r1, r0, 24\n"
+ "\tcmp r1, 0xF\n"
+ "\tbhi _080EDF0A\n"
+ "\tadds r2, r1, r6\n"
+ "\tldrb r0, [r2]\n"
+ "\tcmp r0, 0\n"
+ "\tbne _080EDEE8\n"
+ "\tstrb r4, [r2]\n"
+ "_080EDF04:\n"
+ "\tadds r0, r5, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r5, r0, 24\n"
+ "_080EDF0A:\n"
+ "\tlsls r0, r3, 24\n"
+ "\tlsrs r3, r0, 24\n"
+ "\tcmp r3, 0xF\n"
+ "\tbls _080EDEBE\n"
+ "\tcmp r5, 0x4\n"
+ "\tbls _080EDF1E\n"
+ "\tmovs r0, 0x4\n"
+ "\tmov r1, r8\n"
+ "\tstrb r0, [r1, 0x3]\n"
+ "\tb _080EDF22\n"
+ "_080EDF1E:\n"
+ "\tmov r0, r8\n"
+ "\tstrb r5, [r0, 0x3]\n"
+ "_080EDF22:\n"
+ "\tmov r1, r8\n"
+ "\tldrb r0, [r1, 0x3]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080EDFA4\n"
+ "\tcmp r0, 0x1\n"
+ "\tbne _080EDF34\n"
+ "\tldrb r0, [r6]\n"
+ "\tstrb r0, [r1, 0x4]\n"
+ "\tb _080EDFA4\n"
+ "_080EDF34:\n"
+ "\tmovs r6, 0\n"
+ "\tadds r7, r5, 0\n"
+ "\tmuls r7, r5\n"
+ "\tcmp r6, r7\n"
+ "\tbge _080EDF7E\n"
+ "\tldr r0, =sTV_DecorationsBuffer\n"
+ "\tmov r9, r0\n"
+ "_080EDF42:\n"
+ "\tbl Random\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tadds r1, r5, 0\n"
+ "\tbl __modsi3\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r4, r0, 24\n"
+ "\tbl Random\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tadds r1, r5, 0\n"
+ "\tbl __modsi3\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r1, r0, 24\n"
+ "\tmov r0, r9\n"
+ "\tadds r2, r4, r0\n"
+ "\tldrb r3, [r2]\n"
+ "\tadd r1, r9\n"
+ "\tldrb r0, [r1]\n"
+ "\tstrb r0, [r2]\n"
+ "\tstrb r3, [r1]\n"
+ "\tadds r0, r6, 0x1\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r6, r0, 16\n"
+ "\tcmp r6, r7\n"
+ "\tblt _080EDF42\n"
+ "_080EDF7E:\n"
+ "\tmovs r3, 0\n"
+ "\tmov r1, r8\n"
+ "\tldrb r1, [r1, 0x3]\n"
+ "\tcmp r3, r1\n"
+ "\tbcs _080EDFA4\n"
+ "\tmov r2, r8\n"
+ "\tadds r2, 0x4\n"
+ "\tldr r4, =sTV_DecorationsBuffer\n"
+ "_080EDF8E:\n"
+ "\tadds r1, r2, r3\n"
+ "\tadds r0, r3, r4\n"
+ "\tldrb r0, [r0]\n"
+ "\tstrb r0, [r1]\n"
+ "\tadds r0, r3, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r3, r0, 24\n"
+ "\tmov r0, r8\n"
+ "\tldrb r0, [r0, 0x3]\n"
+ "\tcmp r3, r0\n"
+ "\tbcc _080EDF8E\n"
+ "_080EDFA4:\n"
+ "\tpop {r3,r4}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.pool");
+}
+#endif
+
+void sub_80EDFB4(TVShow *show)
+{
+ u8 i;
+ u16 move;
+ u16 j;
+ u8 nMoves;
+ u8 nPokemon;
+ u16 sum;
+
+ for (i = 0, nPokemon = 0; i < PARTY_SIZE; i ++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ {
+ sTV_SecretBaseVisitMonsTemp[nPokemon].level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
+ sTV_SecretBaseVisitMonsTemp[nPokemon].species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES);
+ nMoves = 0;
+ move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE1);
+ if (move != MOVE_NONE)
+ {
+ sTV_SecretBaseVisitMovesTemp[nMoves] = move;
+ nMoves ++;
+ }
+ move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE2);
+ if (move != MOVE_NONE)
+ {
+ sTV_SecretBaseVisitMovesTemp[nMoves] = move;
+ nMoves ++;
+ }
+ move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE3);
+ if (move != MOVE_NONE)
+ {
+ sTV_SecretBaseVisitMovesTemp[nMoves] = move;
+ nMoves ++;
+ }
+ move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE4);
+ if (move != MOVE_NONE)
+ {
+ sTV_SecretBaseVisitMovesTemp[nMoves] = move;
+ nMoves ++;
+ }
+ sTV_SecretBaseVisitMonsTemp[nPokemon].move = sTV_SecretBaseVisitMovesTemp[Random() % nMoves];
+ nPokemon ++;
+ }
+ }
+ for (i = 0, sum = 0; i < nPokemon; i ++)
+ {
+ sum += sTV_SecretBaseVisitMonsTemp[i].level;
+ }
+ show->secretBaseVisit.avgLevel = sum / nPokemon;
+ j = Random() % nPokemon;
+ show->secretBaseVisit.species = sTV_SecretBaseVisitMonsTemp[j].species;
+ show->secretBaseVisit.move = sTV_SecretBaseVisitMonsTemp[j].move;
+}
+
+void sub_80EE104(void)
+{
+ TVShow *show;
+
+ HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SECRET_BASE_VISIT, TRUE);
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->secretBaseVisit.kind = TVSHOW_SECRET_BASE_VISIT;
+ show->secretBaseVisit.active = FALSE;
+ StringCopy(show->secretBaseVisit.playerName, gSaveBlock2Ptr->playerName);
+ sub_80EDE98(show);
+ sub_80EDFB4(show);
+ tv_store_id_3x(show);
+ show->secretBaseVisit.language = gGameLanguage;
+ }
+}
+
+void sub_80EE184(void)
+{
+ TVShow *show;
+ u8 i;
+ u16 balls;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_BREAKING_NEWS, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->breakingNews.kind = TVSHOW_BREAKING_NEWS;
+ show->breakingNews.active = FALSE;
+ balls = 0;
+ for (i = 0; i < 11; i ++)
+ {
+ balls += gBattleResults.catchAttempts[i];
+ }
+ if (gBattleResults.usedMasterBall)
+ {
+ balls ++;
+ }
+ show->breakingNews.location = gMapHeader.regionMapSectionId;
+ StringCopy(show->breakingNews.playerName, gSaveBlock2Ptr->playerName);
+ show->breakingNews.poke1Species = gBattleResults.playerMon1Species;
+ switch (gBattleOutcome)
+ {
+ case BATTLE_LOST:
+ case BATTLE_DREW:
+ show->breakingNews.kind = TVSHOW_OFF_AIR;
+ return;
+ case BATTLE_CAUGHT:
+ show->breakingNews.outcome = 0;
+ break;
+ case BATTLE_WON:
+ show->breakingNews.outcome = 1;
+ break;
+ case BATTLE_RAN:
+ case BATTLE_PLAYER_TELEPORTED:
+ case BATTLE_SAFARI_OUT_OF_BALLS:
+ show->breakingNews.outcome = 2;
+ break;
+ case BATTLE_POKE_FLED:
+ case BATTLE_OPPONENT_TELEPORTED:
+ show->breakingNews.outcome = 3;
+ break;
+ }
+ show->breakingNews.lastOpponentSpecies = gBattleResults.lastOpponentSpecies;
+ switch (show->breakingNews.outcome)
+ {
+ case 0:
+ if (gBattleResults.usedMasterBall)
+ {
+ show->breakingNews.caughtMonBall = ITEM_MASTER_BALL;
+ }
+ else
+ {
+ show->breakingNews.caughtMonBall = gBattleResults.caughtMonBall;
+ }
+ show->breakingNews.balls = balls;
+ break;
+ case 1:
+ show->breakingNews.lastUsedMove = gBattleResults.lastUsedMovePlayer;
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ }
+ tv_store_id_3x(show);
+ show->breakingNews.language = gGameLanguage;
+ }
+}
+
+void sub_80EE2CC(void)
+{
+ TVShow *show;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_LOTTO_WINNER, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->lottoWinner.kind = TVSHOW_LOTTO_WINNER;
+ show->lottoWinner.active = FALSE;
+ StringCopy(show->lottoWinner.playerName, gSaveBlock2Ptr->playerName);
+ show->lottoWinner.whichPrize = 4 - gSpecialVar_0x8004;
+ show->lottoWinner.item = gSpecialVar_0x8005;
+ tv_store_id_3x(show);
+ show->lottoWinner.language = gGameLanguage;
+ }
+}
+
+void sub_80EE35C(u16 foeSpecies, u16 species, u8 moveIdx, const u16 *movePtr, u16 betterMove)
+{
+ TVShow *show;
+ u8 i;
+ u8 j;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_BATTLE_SEMINAR, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->battleSeminar.kind = TVSHOW_BATTLE_SEMINAR;
+ show->battleSeminar.active = FALSE;
+ StringCopy(show->battleSeminar.playerName, gSaveBlock2Ptr->playerName);
+ show->battleSeminar.foeSpecies = foeSpecies;
+ show->battleSeminar.species = species;
+ show->battleSeminar.move = movePtr[moveIdx];
+ for (i = 0, j = 0; i < 4; i ++)
+ {
+ if (i != moveIdx && movePtr[i])
+ {
+ show->battleSeminar.otherMoves[j] = movePtr[i];
+ j ++;
+ }
+ }
+ show->battleSeminar.nOtherMoves = j;
+ show->battleSeminar.betterMove = betterMove;
+ tv_store_id_3x(show);
+ show->battleSeminar.language = gGameLanguage;
+ }
+}
+
+void sub_80EE44C(u8 nMonsCaught, u8 nPkblkUsed)
+{
+ TVShow *show;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SAFARI_FAN_CLUB, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->safariFanClub.kind = TVSHOW_SAFARI_FAN_CLUB;
+ show->safariFanClub.active = FALSE;
+ StringCopy(show->safariFanClub.playerName, gSaveBlock2Ptr->playerName);
+ show->safariFanClub.nMonsCaught = nMonsCaught;
+ show->safariFanClub.nPkblkUsed = nPkblkUsed;
+ tv_store_id_3x(show);
+ show->safariFanClub.language = gGameLanguage;
+ }
+}
+
+void sub_80EE4DC(struct Pokemon *pokemon, u8 ribbonMonDataIdx)
+{
+ TVShow *show;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_CUTIES, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->cuties.kind = TVSHOW_CUTIES;
+ show->cuties.active = FALSE;
+ StringCopy(show->cuties.playerName, gSaveBlock2Ptr->playerName);
+ GetMonData(pokemon, MON_DATA_NICKNAME, show->cuties.nickname);
+ StripExtCtrlCodes(show->cuties.nickname);
+ show->cuties.nRibbons = GetRibbonCount(pokemon);
+ show->cuties.selectedRibbon = TV_MonDataIdxToRibbon(ribbonMonDataIdx);
+ tv_store_id_3x(show);
+ show->cuties.language = gGameLanguage;
+ if (show->cuties.language == LANGUAGE_JAPANESE || GetMonData(pokemon, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE)
+ {
+ show->cuties.pokemonNameLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show->cuties.pokemonNameLanguage = GetMonData(pokemon, MON_DATA_LANGUAGE);
+ }
+ }
+}
+
+u8 GetRibbonCount(struct Pokemon *pokemon)
+{
+ u8 nRibbons;
+
+ nRibbons = 0;
+ nRibbons += GetMonData(pokemon, MON_DATA_COOL_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_BEAUTY_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_CUTE_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_SMART_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_TOUGH_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_CHAMPION_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_WINNING_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_VICTORY_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_ARTIST_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_EFFORT_RIBBON);
+ nRibbons += GetMonData(pokemon, MON_DATA_GIFT_RIBBON_1);
+ nRibbons += GetMonData(pokemon, MON_DATA_GIFT_RIBBON_2);
+ nRibbons += GetMonData(pokemon, MON_DATA_GIFT_RIBBON_3);
+ nRibbons += GetMonData(pokemon, MON_DATA_GIFT_RIBBON_4);
+ nRibbons += GetMonData(pokemon, MON_DATA_GIFT_RIBBON_5);
+ nRibbons += GetMonData(pokemon, MON_DATA_GIFT_RIBBON_6);
+ nRibbons += GetMonData(pokemon, MON_DATA_GIFT_RIBBON_7);
+ return nRibbons;
+}
+
+u8 TV_MonDataIdxToRibbon(u8 monDataIdx)
+{
+ if (monDataIdx == MON_DATA_CHAMPION_RIBBON) return 0;
+ if (monDataIdx == MON_DATA_COOL_RIBBON) return 1;
+ if (monDataIdx == MON_DATA_BEAUTY_RIBBON) return 5;
+ if (monDataIdx == MON_DATA_CUTE_RIBBON) return 9;
+ if (monDataIdx == MON_DATA_SMART_RIBBON) return 13;
+ if (monDataIdx == MON_DATA_TOUGH_RIBBON) return 17;
+ if (monDataIdx == MON_DATA_WINNING_RIBBON) return 21;
+ if (monDataIdx == MON_DATA_VICTORY_RIBBON) return 22;
+ if (monDataIdx == MON_DATA_ARTIST_RIBBON) return 23;
+ if (monDataIdx == MON_DATA_EFFORT_RIBBON) return 24;
+ if (monDataIdx == MON_DATA_GIFT_RIBBON_1) return 25;
+ if (monDataIdx == MON_DATA_GIFT_RIBBON_2) return 26;
+ if (monDataIdx == MON_DATA_GIFT_RIBBON_3) return 27;
+ if (monDataIdx == MON_DATA_GIFT_RIBBON_4) return 28;
+ if (monDataIdx == MON_DATA_GIFT_RIBBON_5) return 29;
+ if (monDataIdx == MON_DATA_GIFT_RIBBON_6) return 30;
+ if (monDataIdx == MON_DATA_GIFT_RIBBON_7) return 31;
+ return 0;
+}
+
+void sub_80EE72C(void)
+{
+ TVShow *show;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TRAINER_FAN_CLUB, FALSE) != TRUE)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->trainerFanClub.kind = TVSHOW_TRAINER_FAN_CLUB;
+ show->trainerFanClub.active = FALSE;
+ StringCopy(show->trainerFanClub.playerName, gSaveBlock2Ptr->playerName);
+ show->trainerFanClub.words[0] = gSaveBlock1Ptr->unk2BB0[0];
+ show->trainerFanClub.words[1] = gSaveBlock1Ptr->unk2BB0[1];
+ tv_store_id_3x(show);
+ show->trainerFanClub.language = gGameLanguage;
+ }
+}
+
+bool8 sub_80EE7C0(void)
+{
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot == -1)
+ {
+ return TRUE;
+ }
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_SPECIAL);
+ if (gScriptResult == TRUE)
+ {
+ return TRUE;
+ }
+ if (gSaveBlock1Ptr->linkBattleRecords[0].name[0] == EOS)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80EE818(void)
+{
+ u32 playerId;
+ u8 showIdx;
+ TVShow *shows;
+
+ if (HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FRONTIER, FALSE) == TRUE)
+ {
+ shows = gSaveBlock1Ptr->tvShows;
+ playerId = GetPlayerIDAsU32();
+ for (showIdx = 5; showIdx < 24; showIdx ++)
+ {
+ if (shows[showIdx].common.kind == TVSHOW_FRONTIER && (playerId & 0xFF) == shows[showIdx].common.trainerIdLo && ((playerId >> 8) & 0xFF) == shows[showIdx].common.trainerIdHi)
+ {
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, showIdx);
+ sub_80EF93C(gSaveBlock1Ptr->tvShows);
+ return TRUE;
+ }
+ }
+ }
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot == -1)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void sub_80EE8C8(u16 winStreak, u8 facility)
+{
+ TVShow *show;
+
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->frontier.kind = TVSHOW_FRONTIER;
+ show->frontier.active = FALSE;
+ StringCopy(show->frontier.playerName, gSaveBlock2Ptr->playerName);
+ show->frontier.winStreak = winStreak;
+ show->frontier.facility = facility;
+ switch (facility)
+ {
+ case 1:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
+ show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
+ show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL);
+ break;
+ case 2:
+ show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
+ show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
+ show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL);
+ show->frontier.species4 = GetMonData(&gPlayerParty[3], MON_DATA_SPECIES, NULL);
+ break;
+ case 3:
+ show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
+ show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
+ break;
+ case 4:
+ show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->field_CAA[0] - 1], MON_DATA_SPECIES, NULL);
+ show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->field_CAA[1] - 1], MON_DATA_SPECIES, NULL);
+ break;
+ }
+ tv_store_id_3x(show);
+ show->frontier.language = gGameLanguage;
+ }
+}
+
+void sub_80EEA70(void)
+{
+ TVShow *show;
+ u8 strbuf[32];
+
+ if (HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SECRET_BASE_SECRETS, FALSE) != TRUE)
+ {
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->secretBaseSecrets.kind = TVSHOW_SECRET_BASE_SECRETS;
+ show->secretBaseSecrets.active = FALSE;
+ StringCopy(show->secretBaseSecrets.playerName, gSaveBlock2Ptr->playerName);
+ show->secretBaseSecrets.stepsInBase = VarGet(0x40ec);
+ sub_80E980C();
+ StringCopy(strbuf, gStringVar1);
+ StripExtCtrlCodes(strbuf);
+ StringCopy(show->secretBaseSecrets.baseOwnersName, strbuf);
+ show->secretBaseSecrets.item = VarGet(0x40ed);
+ show->secretBaseSecrets.flags = VarGet(0x40ee) + (VarGet(0x40ef) << 16);
+ tv_store_id_3x(show);
+ show->secretBaseSecrets.language = gGameLanguage;
+ if (show->secretBaseSecrets.language == LANGUAGE_JAPANESE || gSaveBlock1Ptr->secretBases[VarGet(VAR_0x4054)].language == LANGUAGE_JAPANESE)
+ {
+ show->secretBaseSecrets.baseOwnersNameLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ show->secretBaseSecrets.baseOwnersNameLanguage = gSaveBlock1Ptr->secretBases[VarGet(VAR_0x4054)].language;
+ }
+ }
+ }
+}
+
+void sub_80EEB98(u16 days)
+{
+ u8 i;
+
+ for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i ++)
+ {
+ if (VarGet(sNumberOneVarsAndThresholds[i][0]) >= sNumberOneVarsAndThresholds[i][1])
+ {
+ sub_80EEBF4(i);
+ break;
+ }
+ }
+ for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i ++)
+ {
+ VarSet(sNumberOneVarsAndThresholds[i][0], 0);
+ }
+}
+
+void sub_80EEBF4(u8 actionIdx)
+{
+ TVShow *show;
+
+ HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_NUMBER_ONE, TRUE);
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ if (sCurTVShowSlot != -1)
+ {
+ show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot];
+ show->numberOne.kind = TVSHOW_NUMBER_ONE;
+ show->numberOne.active = FALSE;
+ StringCopy(show->numberOne.playerName, gSaveBlock2Ptr->playerName);
+ show->numberOne.actionIdx = actionIdx;
+ show->numberOne.count = VarGet(sNumberOneVarsAndThresholds[actionIdx][0]);
+ tv_store_id_3x(show);
+ show->numberOne.language = gGameLanguage;
+ }
+}
+
+void sub_80EEC80(void)
+{
+ VarSet(VAR_DAILY_SLOTS, VarGet(VAR_DAILY_SLOTS) + 1);
+}
+
+void sub_80EECA4(void)
+{
+ VarSet(VAR_DAILY_ROULETTE, VarGet(VAR_DAILY_ROULETTE) + 1);
+}
+
+void sub_80EECC8(void)
+{
+ VarSet(VAR_DAILY_WILDS, VarGet(VAR_DAILY_WILDS) + 1);
+}
+
+void sub_80EECEC(void)
+{
+ VarSet(VAR_DAILY_BLENDER, VarGet(VAR_DAILY_BLENDER) + 1);
+}
+
+void sub_80EED10(void)
+{
+ VarSet(VAR_DAILY_PLANTED_BERRIES, VarGet(VAR_DAILY_PLANTED_BERRIES) + 1);
+}
+
+void sub_80EED34(void)
+{
+ VarSet(VAR_DAILY_PICKED_BERRIES, VarGet(VAR_DAILY_PICKED_BERRIES) + gSpecialVar_0x8006);
+}
+
+void sub_80EED60(u16 delta)
+{
+ VarSet(VAR_DAILY_BP, VarGet(VAR_DAILY_BP) + delta);
+}
+
+// PokeNews
+
+void sub_80EED88(void)
+{
+ u8 newsKind;
+
+ if (FlagGet(SYS_GAME_CLEAR))
+ {
+ sCurTVShowSlot = sub_80EEE30(gSaveBlock1Ptr->pokeNews);
+ if (sCurTVShowSlot != -1 && rbernoulli(1, 100) != TRUE)
+ {
+ newsKind = (Random() % 4) + POKENEWS_SLATEPORT;
+ if (sub_80EF0E4(newsKind) != TRUE)
+ {
+ gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].kind = newsKind;
+ gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].days = 4;
+ gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].state = TRUE;
+ }
+ }
+ }
+}
+
+s8 sub_80EEE30(PokeNews *pokeNews)
+{
+ s8 i;
+
+ for (i = 0; i < 16; i ++)
+ {
+ if (pokeNews[i].kind == 0)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+void ClearPokemonNews(void)
+{
+ u8 i;
+
+ for (i = 0; i < 16; i ++)
+ {
+ ClearPokemonNewsI(i);
+ }
+}
+
+void ClearPokemonNewsI(u8 i)
+{
+ gSaveBlock1Ptr->pokeNews[i].kind = POKENEWS_NONE;
+ gSaveBlock1Ptr->pokeNews[i].state = FALSE;
+ gSaveBlock1Ptr->pokeNews[i].days = 0;
+}
+
+void sub_80EEEB8(void)
+{
+ u8 i;
+ u8 j;
+
+ for (i = 0; i < 15; i ++)
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].kind == POKENEWS_NONE)
+ {
+ for (j = i + 1; j < 16; j ++)
+ {
+ if (gSaveBlock1Ptr->pokeNews[j].kind != POKENEWS_NONE)
+ {
+ gSaveBlock1Ptr->pokeNews[i] = gSaveBlock1Ptr->pokeNews[j];
+ ClearPokemonNewsI(j);
+ break;
+ }
+ }
+ }
+ }
+}
+
+u8 FindAnyTVNewsOnTheAir(void)
+{
+ u8 i;
+
+ for (i = 0; i < 16; i ++)
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].kind != POKENEWS_NONE && gSaveBlock1Ptr->pokeNews[i].state == TRUE && gSaveBlock1Ptr->pokeNews[i].days < 3)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+void DoPokeNews(void)
+{
+ u8 i;
+ u16 n;
+
+ i = FindAnyTVNewsOnTheAir();
+ if (i == 0xFF)
+ {
+ gScriptResult = FALSE;
+ }
+ else
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].days == 0)
+ {
+ gSaveBlock1Ptr->pokeNews[i].state = 2;
+ if (gLocalTime.hours < 20)
+ {
+ ShowFieldMessage(sPokeNewsTextGroup_Ongoing[gSaveBlock1Ptr->pokeNews[i].kind]);
+ }
+ else
+ {
+ ShowFieldMessage(sPokeNewsTextGroup_Ending[gSaveBlock1Ptr->pokeNews[i].kind]);
+ }
+ }
+ else
+ {
+ n = gSaveBlock1Ptr->pokeNews[i].days;
+ ConvertIntToDecimalStringN(gStringVar1, n, STR_CONV_MODE_LEFT_ALIGN, 1);
+ gSaveBlock1Ptr->pokeNews[i].state = 0;
+ ShowFieldMessage(sPokeNewsTextGroup_Upcoming[gSaveBlock1Ptr->pokeNews[i].kind]);
+ }
+ gScriptResult = TRUE;
+ }
+}
+
+bool8 GetPriceReduction(u8 newsKind)
+{
+ u8 i;
+
+ if (newsKind == 0)
+ {
+ return FALSE;
+ }
+ for (i = 0; i < 16; i ++)
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].kind == newsKind)
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].state == 2 && IsPriceDiscounted(newsKind))
+ {
+ return TRUE;
+ }
+ return FALSE;
+ }
+ }
+ return FALSE;
+}
+
+bool8 IsPriceDiscounted(u8 newsKind)
+{
+ switch (newsKind)
+ {
+ case POKENEWS_SLATEPORT:
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_SLATEPORT_CITY && gSaveBlock1Ptr->location.mapNum == MAP_ID_SLATEPORT_CITY && gScriptLastTalked == 25)
+ {
+ return TRUE;
+ }
+ return FALSE;
+ case POKENEWS_LILYCOVE:
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP && gSaveBlock1Ptr->location.mapNum == MAP_ID_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP)
+ {
+ return TRUE;
+ }
+ return FALSE;
+ }
+ return TRUE;
+}
+
+bool8 sub_80EF0E4(u8 newsKind)
+{
+ u8 i;
+ if (newsKind == POKENEWS_NONE)
+ {
+ return TRUE;
+ }
+ for (i = 0; i < 16; i ++)
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].kind == newsKind)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+void sub_80EF120(u16 days)
+{
+ u8 i;
+
+ for (i = 0; i < 16; i ++)
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].kind != POKENEWS_NONE)
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].days < days)
+ {
+ ClearPokemonNewsI(i);
+ }
+ else
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].state == 0 && FlagGet(SYS_GAME_CLEAR) == TRUE)
+ {
+ gSaveBlock1Ptr->pokeNews[i].state = 1;
+ }
+ gSaveBlock1Ptr->pokeNews[i].days -= days;
+ }
+ }
+ }
+ sub_80EEEB8();
+}
+
+void CopyContestRankToStringVar(u8 varIdx, u8 rank)
+{
+ switch (rank)
+ {
+ case 0: // NORMAL
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[5]);
+ break;
+ case 1: // SUPER
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[6]);
+ break;
+ case 2: // HYPER
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[7]);
+ break;
+ case 3: // MASTER
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[8]);
+ break;
+ }
+}
+
+void CopyContestCategoryToStringVar(u8 varIdx, u8 category)
+{
+ switch (category)
+ {
+ case 0: // COOL
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[0]);
+ break;
+ case 1: // BEAUTY
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[1]);
+ break;
+ case 2: // CUTE
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[2]);
+ break;
+ case 3: // SMART
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[3]);
+ break;
+ case 4: // TOUGH
+ StringCopy(gTVStringVarPtrs[varIdx], gUnknown_0858BAF0[4]);
+ break;
+ }
+}
+
+void SetContestCategoryStringVarForInterview(void)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory);
+}
+
+void TV_PrintIntToStringVar(u8 varIdx, int value)
+{
+ int nDigits;
+
+ nDigits = sub_80EF370(value);
+ ConvertIntToDecimalStringN(gTVStringVarPtrs[varIdx], value, STR_CONV_MODE_LEFT_ALIGN, nDigits);
+}
+
+int sub_80EF370(int value)
+{
+ if (value / 10 == 0)
+ {
+ return 1;
+ }
+ if (value / 100 == 0)
+ {
+ return 2;
+ }
+ if (value / 1000 == 0)
+ {
+ return 3;
+ }
+ if (value / 10000 == 0)
+ {
+ return 4;
+ }
+ if (value / 100000 == 0)
+ {
+ return 5;
+ }
+ if (value / 1000000 == 0)
+ {
+ return 6;
+ }
+ if (value / 10000000 == 0)
+ {
+ return 7;
+ }
+ if (value / 100000000 == 0)
+ {
+ return 8;
+ }
+ return 1;
+}
+
+void sub_80EF40C(u8 varIdx, TVShow *show)
+{
+ u8 i;
+ int price;
+
+ price = 0;
+ for (i = 0; i < 3; i ++)
+ {
+ if (show->smartshopperShow.itemIds[i] != ITEM_NONE)
+ {
+ price += itemid_get_market_price(show->smartshopperShow.itemIds[i]) * show->smartshopperShow.itemAmounts[i];
+ }
+ }
+ if (show->smartshopperShow.priceReduced == TRUE)
+ {
+ TV_PrintIntToStringVar(varIdx, price >> 1);
+ }
+ else
+ {
+ TV_PrintIntToStringVar(varIdx, price);
+ }
+}
+
+bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag)
+{
+ u32 playerId;
+ TVShow *shows;
+ u8 i;
+
+ shows = gSaveBlock1Ptr->tvShows;
+ playerId = GetPlayerIDAsU32();
+ for (i = 5; i < 24; i ++)
+ {
+ if (shows[i].common.kind == kind && (playerId & 0xFF) == shows[i].common.trainerIdLo && ((playerId >> 8) & 0xFF) == shows[i].common.trainerIdHi)
+ {
+ if (flag == TRUE)
+ {
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i);
+ sub_80EF93C(gSaveBlock1Ptr->tvShows);
+ }
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+void TV_SortPurchasesByQuantity(void)
+{
+ u8 i;
+ u8 j;
+ u16 tmpId;
+ u16 tmpQn;
+
+ for (i = 0; i < 2; i ++)
+ {
+ for (j = i + 1; j < 3; j ++)
+ {
+ if (gUnknown_02039F80[i].quantity < gUnknown_02039F80[j].quantity)
+ {
+ tmpId = gUnknown_02039F80[i].itemId;
+ tmpQn = gUnknown_02039F80[i].quantity;
+ gUnknown_02039F80[i].itemId = gUnknown_02039F80[j].itemId;
+ gUnknown_02039F80[i].quantity = gUnknown_02039F80[j].quantity;
+ gUnknown_02039F80[j].itemId = tmpId;
+ gUnknown_02039F80[j].quantity = tmpQn;
+ }
+ }
+ }
+}
+
+void FindActiveBroadcastByShowType_SetScriptResult(u8 kind)
+{
+ u8 i;
+ for (i = 0; i < 5; i ++)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].common.kind == kind)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].common.active == TRUE)
+ {
+ gScriptResult = TRUE;
+ }
+ else
+ {
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i);
+ sub_80EF93C(gSaveBlock1Ptr->tvShows);
+ sub_80EFA88();
+ }
+ return;
+ }
+ }
+ sub_80EFA88();
+}
+
+void InterviewBefore(void)
+{
+ gScriptResult = FALSE;
+ switch (gSpecialVar_0x8005)
+ {
+ case TVSHOW_FAN_CLUB_LETTER:
+ InterviewBefore_FanClubLetter();
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ InterviewBefore_RecentHappenings();
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ InterviewBefore_PkmnFanClubOpinions();
+ break;
+ case TVSHOW_UNKN_SHOWTYPE_04:
+ InterviewBefore_Dummy();
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ InterviewBefore_NameRater();
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ InterviewBefore_BravoTrainerPkmnProfile();
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ InterviewBefore_BravoTrainerBTProfile();
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ InterviewBefore_ContestLiveUpdates();
+ break;
+ case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
+ InterviewBefore_3CheersForPokeblocks();
+ break;
+ case TVSHOW_FAN_CLUB_SPECIAL:
+ InterviewBefore_FanClubSpecial();
+ break;
+ }
+}
+
+void InterviewBefore_FanClubLetter(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_LETTER);
+ if (!gScriptResult)
+ {
+ StringCopy(gStringVar1, gSpeciesNames[GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_SPECIES, NULL)]);
+ InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].fanclubLetter.words, 6);
+ }
+}
+
+void InterviewBefore_RecentHappenings(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_RECENT_HAPPENINGS);
+ if (!gScriptResult)
+ {
+ InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].recentHappenings.words, 6);
+ }
+}
+
+void InterviewBefore_PkmnFanClubOpinions(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_PKMN_FAN_CLUB_OPINIONS);
+ if (!gScriptResult)
+ {
+ StringCopy(gStringVar1, gSpeciesNames[GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_SPECIES, NULL)]);
+ GetMonData(&gPlayerParty[GetIdxOfFirstPartyMemberThatIsNotAnEgg()], MON_DATA_NICKNAME, gStringVar2);
+ StringGetEnd10(gStringVar2);
+ InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].fanclubOpinions.words, 2);
+ }
+}
+
+void InterviewBefore_Dummy(void)
+{
+ gScriptResult = TRUE;
+}
+
+void InterviewBefore_NameRater(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_NAME_RATER_SHOW);
+}
+
+void InterviewBefore_BravoTrainerPkmnProfile(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE);
+ if (!gScriptResult)
+ {
+ InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].bravoTrainer.words, 2);
+ }
+}
+
+void InterviewBefore_ContestLiveUpdates(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_CONTEST_LIVE_UPDATES);
+}
+
+void InterviewBefore_3CheersForPokeblocks(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_3_CHEERS_FOR_POKEBLOCKS);
+}
+
+void InterviewBefore_BravoTrainerBTProfile(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE);
+ if (!gScriptResult)
+ {
+ InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].bravoTrainerTower.words, 1);
+ }
+}
+
+void InterviewBefore_FanClubSpecial(void)
+{
+ FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_SPECIAL);
+ if (!gScriptResult)
+ {
+ InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].fanClubSpecial.words, 1);
+ }
+}
+
+bool8 sub_80EF88C(u8 monIdx)
+{
+ struct Pokemon *pokemon;
+ u8 language;
+
+ pokemon = &gPlayerParty[monIdx];
+ GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
+ language = GetMonData(pokemon, MON_DATA_LANGUAGE, &language);
+ if (language == LANGUAGE_ENGLISH && !StringCompare(gSpeciesNames[GetMonData(pokemon, MON_DATA_SPECIES, NULL)], gStringVar1))
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+bool8 sub_80EF8F8(void)
+{
+ return sub_80EF88C(GetIdxOfFirstPartyMemberThatIsNotAnEgg());
+}
+
+void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx)
+{
+ u8 i;
+
+ shows[idx].common.kind = TVSHOW_OFF_AIR;
+ shows[idx].common.active = FALSE;
+ for (i = 0; i < 34; i ++)
+ {
+ shows[idx].common.pad02[i] = 0;
+ }
+}
+
+void sub_80EF93C(TVShow *shows)
+{
+ u8 i;
+ u8 j;
+
+ for (i = 0; i < 4; i ++)
+ {
+ if (shows[i].common.kind == TVSHOW_OFF_AIR)
+ {
+ for (j = i + 1; j < 5; j ++)
+ {
+ if (shows[j].common.kind != TVSHOW_OFF_AIR)
+ {
+ shows[i] = shows[j];
+ DeleteTVShowInArrayByIdx(shows, j);
+ break;
+ }
+ }
+ }
+ }
+ for (i = 5; i < 24; i ++)
+ {
+ if (shows[i].common.kind == TVSHOW_OFF_AIR)
+ {
+ for (j = i + 1; j < 24; j ++)
+ {
+ if (shows[j].common.kind != TVSHOW_OFF_AIR)
+ {
+ shows[i] = shows[j];
+ DeleteTVShowInArrayByIdx(shows, j);
+ break;
+ }
+ }
+ }
+ }
+}
+
+u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer_AndPrintName(u8 varIdx, u16 passedSpecies)
+{
+ u16 species;
+
+ species = TV_GetSomeOtherSpeciesAlreadySeenByPlayer(passedSpecies);
+ StringCopy(gTVStringVarPtrs[varIdx], gSpeciesNames[species]);
+ return species;
+}
+
+u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies)
+{
+ u16 species;
+ u16 initSpecies;
+
+ species = (Random() % (NUM_SPECIES - 1)) + 1;
+ initSpecies = species;
+ while (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), 0) != 1 || species == passedSpecies)
+ {
+ if (species == 1)
+ {
+ species = NUM_SPECIES - 1;
+ }
+ else
+ {
+ species --;
+ }
+ if (species == initSpecies)
+ {
+ species = passedSpecies;
+ return species;
+ }
+ };
+ return species;
+}
+
+void sub_80EFA88(void)
+{
+ sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
+ gSpecialVar_0x8006 = sCurTVShowSlot;
+ if (sCurTVShowSlot == -1)
+ {
+ gScriptResult = TRUE;
+ }
+ else
+ {
+ gScriptResult = FALSE;
+ }
+}
+
+s8 FindEmptyTVSlotWithinFirstFiveShowsOfArray(TVShow *shows)
+{
+ u8 i;
+
+ for (i = 0; i < 5; i ++)
+ {
+ if (shows[i].common.kind == TVSHOW_OFF_AIR)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+s8 FindEmptyTVSlotBeyondFirstFiveShowsOfArray(TVShow *shows)
+{
+ s8 i;
+
+ for (i = 5; i < 24; i ++)
+ {
+ if (shows[i].common.kind == TVSHOW_OFF_AIR)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+bool8 TV_BernoulliTrial(u16 ratio)
+{
+ if (Random() <= ratio)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void TV_FanClubLetter_RandomWordToStringVar3(TVShow *show)
+{
+ u8 i;
+
+ i = Random() % 6;
+ while (TRUE)
+ {
+ if (i == 6)
+ {
+ i = 0;
+ }
+ if (show->fanclubLetter.words[i] != 0xFFFF)
+ {
+ break;
+ }
+ i ++;
+ }
+ CopyEasyChatWord(gStringVar3, show->fanclubLetter.words[i]);
+}
+
+u8 TV_GetNicknameSumMod8(TVShow *show)
+{
+ u8 i;
+ u16 ct;
+
+ ct = 0;
+ for (i = 0; i < 11; i ++)
+ {
+ if (show->nameRaterShow.pokemonName[i] == EOS)
+ {
+ break;
+ }
+ ct += show->nameRaterShow.pokemonName[i];
+ }
+ return ct & 7;
+}
+
+void TV_GetNicknameSubstring(u8 varIdx, u8 whichPosition, u8 charParam, u16 whichString, u16 species, TVShow *show)
+{
+ u8 buff[16];
+ u8 i;
+ u16 strlen;
+
+ for (i = 0; i < 3; i ++)
+ {
+ buff[i] = EOS;
+ }
+ if (whichString == 0)
+ {
+ strlen = StringLength(show->nameRaterShow.trainerName);
+ if (charParam == 0)
+ {
+ buff[0] = show->nameRaterShow.trainerName[whichPosition];
+ }
+ else if (charParam == 1)
+ {
+ buff[0] = show->nameRaterShow.trainerName[strlen - whichPosition];
+ }
+ else if (charParam == 2)
+ {
+ buff[0] = show->nameRaterShow.trainerName[whichPosition];
+ buff[1] = show->nameRaterShow.trainerName[whichPosition + 1];
+ }
+ else
+ {
+ buff[0] = show->nameRaterShow.trainerName[strlen - (whichPosition + 2)];
+ buff[1] = show->nameRaterShow.trainerName[strlen - (whichPosition + 1)];
+ }
+ ConvertInternationalString(buff, show->nameRaterShow.language);
+ }
+ else if (whichString == 1)
+ {
+ strlen = StringLength(show->nameRaterShow.pokemonName);
+ if (charParam == 0)
+ {
+ buff[0] = show->nameRaterShow.pokemonName[whichPosition];
+ }
+ else if (charParam == 1)
+ {
+ buff[0] = show->nameRaterShow.pokemonName[strlen - whichPosition];
+ }
+ else if (charParam == 2)
+ {
+ buff[0] = show->nameRaterShow.pokemonName[whichPosition];
+ buff[1] = show->nameRaterShow.pokemonName[whichPosition + 1];
+ }
+ else
+ {
+ buff[0] = show->nameRaterShow.pokemonName[strlen - (whichPosition + 2)];
+ buff[1] = show->nameRaterShow.pokemonName[strlen - (whichPosition + 1)];
+ }
+ ConvertInternationalString(buff, show->nameRaterShow.pokemonNameLanguage);
+ }
+ else
+ {
+ strlen = StringLength(gSpeciesNames[species]);
+ if (charParam == 0)
+ {
+ buff[0] = gSpeciesNames[species][whichPosition];
+ }
+ else if (charParam == 1)
+ {
+ buff[0] = gSpeciesNames[species][strlen - whichPosition];
+ }
+ else if (charParam == 2)
+ {
+ buff[0] = gSpeciesNames[species][whichPosition];
+ buff[1] = gSpeciesNames[species][whichPosition + 1];
+ }
+ else
+ {
+ buff[0] = gSpeciesNames[species][strlen - (whichPosition + 2)];
+ buff[1] = gSpeciesNames[species][strlen - (whichPosition + 1)];
+ }
+ }
+ StringCopy(gTVStringVarPtrs[varIdx], buff);
+}
+
+bool8 TV_IsScriptShowKindAlreadyInQueue(void)
+{
+ u8 i;
+
+ for (i = 0; i < 5; i ++)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].common.kind == gSpecialVar_0x8004)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+bool8 TV_PutNameRaterShowOnTheAirIfNicnkameChanged(void)
+{
+ GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar1);
+ if (!StringCompare(gStringVar3, gStringVar1))
+ {
+ return FALSE;
+ }
+ PutNameRaterShowOnTheAir();
+ return TRUE;
+}
+
+void ChangePokemonNickname(void)
+{
+ void ChangePokemonNickname_CB(void);
+
+ GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
+ GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar2);
+ DoNamingScreen(3, gStringVar2, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPECIES, NULL), GetMonGender(&gPlayerParty[gSpecialVar_0x8004]), GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_PERSONALITY, NULL), ChangePokemonNickname_CB);
+}
+
+void ChangePokemonNickname_CB(void)
+{
+ SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar2);
+ c2_exit_to_overworld_1_continue_scripts_restart_music();
+}
+
+void ChangeBoxPokemonNickname(void)
+{
+ struct BoxPokemon *boxMon;
+
+ boxMon = GetBoxedMonPtr(gSpecialVar_0x8012, gSpecialVar_0x8013);
+ GetBoxMonData(boxMon, MON_DATA_NICKNAME, gStringVar3);
+ GetBoxMonData(boxMon, MON_DATA_NICKNAME, gStringVar2);
+ DoNamingScreen(3, gStringVar2, GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL), GetBoxMonGender(boxMon), GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL), ChangeBoxPokemonNickname_CB);
+}
+
+void ChangeBoxPokemonNickname_CB(void)
+{
+ SetBoxMonNickFromAnyBox(gSpecialVar_0x8012, gSpecialVar_0x8013, gStringVar2);
+ c2_exit_to_overworld_1_continue_scripts_restart_music();
+}
+
+void TV_CopyNicknameToStringVar1AndEnsureTerminated(void)
+{
+ GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar1);
+ StringGetEnd10(gStringVar1);
+}
+
+void TV_CheckMonOTIDEqualsPlayerID(void)
+{
+ if (GetPlayerIDAsU32() == GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_OT_ID, NULL))
+ {
+ gScriptResult = FALSE;
+ }
+ else
+ {
+ gScriptResult = TRUE;
+ }
+}
+
+u8 GetTVChannelByShowType(u8 kind)
+{
+ if (kind == TVSHOW_OFF_AIR)
+ {
+ return 0;
+ }
+ if (kind >= TVSHOW_FAN_CLUB_LETTER && kind < TVSHOW_POKEMON_TODAY_CAUGHT)
+ {
+ return 2;
+ }
+ if (kind >= TVSHOW_POKEMON_TODAY_CAUGHT && kind < TVSHOW_MASS_OUTBREAK)
+ {
+ return 3;
+ }
+ if (kind >= TVSHOW_MASS_OUTBREAK && kind < 61)
+ {
+ return 4;
+ }
+ return 0;
+}
+
+u32 GetPlayerIDAsU32(void)
+{
+ return (gSaveBlock2Ptr->playerTrainerId[3] << 24) | (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0];
+}
+
+u8 CheckForBigMovieOrEmergencyNewsOnTV(void)
+{
+ if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)
+ {
+ return 0;
+ }
+ if (gSaveBlock2Ptr->playerGender == MALE)
+ {
+ if (gSaveBlock1Ptr->location.mapNum != MAP_ID_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)
+ {
+ return 0;
+ }
+ }
+ else
+ {
+ if (gSaveBlock1Ptr->location.mapNum != MAP_ID_LITTLEROOT_TOWN_MAYS_HOUSE_1F)
+ {
+ return 0;
+ }
+ }
+ if (FlagGet(SYS_TV_LATI) == TRUE)
+ {
+ return 1;
+ }
+ if (FlagGet(SYS_TV_HOME) == TRUE)
+ {
+ return 2;
+ }
+ return 1;
+}
+
+void GetMomOrDadStringForTVMessage(void)
+{
+ if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)
+ {
+ if (gSaveBlock2Ptr->playerGender == MALE)
+ {
+ if (gSaveBlock1Ptr->location.mapNum == MAP_ID_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)
+ {
+ StringCopy(gStringVar1, gText_Mom);
+ VarSet(VAR_0x4003, 1);
+ }
+ }
+ else
+ {
+ if (gSaveBlock1Ptr->location.mapNum == MAP_ID_LITTLEROOT_TOWN_MAYS_HOUSE_1F)
+ {
+ StringCopy(gStringVar1, gText_Mom);
+ VarSet(VAR_0x4003, 1);
+ }
+ }
+ }
+ if (VarGet(VAR_0x4003) == 1)
+ {
+ StringCopy(gStringVar1, gText_Mom);
+ }
+ else if (VarGet(VAR_0x4003) == 2)
+ {
+ StringCopy(gStringVar1, gText_Dad);
+ }
+ else if (VarGet(VAR_0x4003) > 2)
+ {
+ if (VarGet(VAR_0x4003) % 2 == 0)
+ StringCopy(gStringVar1, gText_Mom);
+ else
+ StringCopy(gStringVar1, gText_Dad);
+ }
+ else
+ {
+ if (Random() % 2 != 0)
+ {
+ StringCopy(gStringVar1, gText_Mom);
+ VarSet(VAR_0x4003, 1);
+ }
+ else
+ {
+ StringCopy(gStringVar1, gText_Dad);
+ VarSet(VAR_0x4003, 2);
+ }
+ }
+}
+
+void sub_80F01B8(void)
+{
+ VarSet(VAR_0x40BC, 0);
+ RemoveFieldObjectByLocalIdAndMap(5, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ FlagSet(0x396);
+}
+
+void sub_80F01E8(void *src, u32 size, u8 masterIdx)
+{
+ u8 i;
+ u16 version;
+ TVShow (*rmBuffer2)[4][25];
+ TVShow (*rmBuffer)[4][25];
+
+ rmBuffer2 = malloc(4 * 25 * sizeof(TVShow));
+ if (rmBuffer2 != NULL)
+ {
+ for (i = 0; i < 4; i ++)
+ {
+ memcpy((*rmBuffer2)[i], src + i * size, sizeof((*rmBuffer2)[i]));
+ }
+ rmBuffer = rmBuffer2;
+ for (i = 0; i < GetLinkPlayerCount(); i ++)
+ {
+ version = (u8)gLinkPlayers[i].version;
+ if (version == VERSION_RUBY || version == VERSION_SAPPHIRE)
+ {
+ sub_80F1254((*rmBuffer)[i]);
+ }
+ else if (version == VERSION_EMERALD && gLinkPlayers[i].language == LANGUAGE_JAPANESE)
+ {
+ sub_80F12A4((*rmBuffer)[i]);
+ }
+ }
+ switch (masterIdx)
+ {
+ case 0:
+ sub_80F0358(gSaveBlock1Ptr->tvShows, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]);
+ break;
+ case 1:
+ sub_80F0358((*rmBuffer)[0], gSaveBlock1Ptr->tvShows, (*rmBuffer)[2], (*rmBuffer)[3]);
+ break;
+ case 2:
+ sub_80F0358((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->tvShows, (*rmBuffer)[3]);
+ break;
+ case 3:
+ sub_80F0358((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->tvShows);
+ break;
+ }
+ sub_80EF93C(gSaveBlock1Ptr->tvShows);
+ sub_80F0C04();
+ sub_80EF93C(gSaveBlock1Ptr->tvShows);
+ sub_80F0708();
+ sub_80F0B64();
+ free(rmBuffer2);
+ }
+}
+
+void sub_80F0358(TVShow player1[25], TVShow player2[25], TVShow player3[25], TVShow player4[25])
+{
+ u8 i;
+ u8 j;
+ TVShow **argslist[4];
+
+ argslist[0] = &player1;
+ argslist[1] = &player2;
+ argslist[2] = &player3;
+ argslist[3] = &player4;
+ sTVShowMixingNumPlayers = GetLinkPlayerCount();
+ while (1)
+ {
+ for (i = 0; i < sTVShowMixingNumPlayers; i ++)
+ {
+ if (i == 0)
+ {
+ sRecordMixingPartnersWithoutShowsToShare = i;
+ }
+ sTVShowMixingCurSlot = sub_80F06D0(argslist[i][0]);
+ if (sTVShowMixingCurSlot == -1)
+ {
+ sRecordMixingPartnersWithoutShowsToShare ++;
+ if (sRecordMixingPartnersWithoutShowsToShare == sTVShowMixingNumPlayers)
+ {
+ return;
+ }
+ }
+ else
+ {
+ for (j = 0; j < sTVShowMixingNumPlayers - 1; j ++)
+ {
+ sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(argslist[(i + j + 1) % sTVShowMixingNumPlayers][0]);
+ if (sCurTVShowSlot != -1
+ && sub_80F049C(&argslist[(i + j + 1) % sTVShowMixingNumPlayers][0], &argslist[i][0], (i + j + 1) % sTVShowMixingNumPlayers) == 1)
+ {
+ break;
+ }
+ }
+ if (j == sTVShowMixingNumPlayers - 1)
+ {
+ DeleteTVShowInArrayByIdx(argslist[i][0], sTVShowMixingCurSlot);
+ }
+ }
+ }
+ }
+}
+
+bool8 sub_80F049C(TVShow *dest[25], TVShow *src[25], u8 idx)
+{
+ u8 value;
+ u8 switchval;
+ TVShow *tv1;
+ TVShow *tv2;
+
+ tv1 = *dest;
+ tv2 = *src;
+ value = FALSE;
+ switchval = GetTVChannelByShowType(tv2[sTVShowMixingCurSlot].common.kind);
+ switch (switchval)
+ {
+ case 2:
+ value = sub_80F0580(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
+ break;
+ case 3:
+ value = sub_80F05E8(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
+ break;
+ case 4:
+ value = sub_80F0668(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx);
+ break;
+ }
+ if (value == TRUE)
+ {
+ DeleteTVShowInArrayByIdx(tv2, sTVShowMixingCurSlot);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 sub_80F0580(TVShow *tv1, TVShow *tv2, u8 idx)
+{
+ u32 linkTrainerId = GetLinkPlayerTrainerId(idx);
+
+ if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi)
+ {
+ return FALSE;
+ }
+ tv2->common.trainerIdLo = tv2->common.srcTrainerIdLo;
+ tv2->common.trainerIdHi = tv2->common.srcTrainerIdHi;
+ tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF;
+ tv2->common.srcTrainerIdHi = linkTrainerId >> 8;
+ *tv1 = *tv2;
+ tv1->common.active = TRUE;
+ return TRUE;
+}
+
+u8 sub_80F05E8(TVShow *tv1, TVShow *tv2, u8 idx)
+{
+ u32 linkTrainerId = GetLinkPlayerTrainerId(idx);
+ if ((linkTrainerId & 0xFF) == tv2->common.srcTrainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.srcTrainerIdHi)
+ {
+ return FALSE;
+ }
+ if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi)
+ {
+ return FALSE;
+ }
+ tv2->common.srcTrainerIdLo = tv2->common.srcTrainerId2Lo;
+ tv2->common.srcTrainerIdHi = tv2->common.srcTrainerId2Hi;
+ tv2->common.srcTrainerId2Lo = linkTrainerId & 0xFF;
+ tv2->common.srcTrainerId2Hi = linkTrainerId >> 8;
+ *tv1 = *tv2;
+ tv1->common.active = TRUE;
+ return TRUE;
+}
+
+u8 sub_80F0668(TVShow *tv1, TVShow *tv2, u8 idx)
+{
+ u32 linkTrainerId = GetLinkPlayerTrainerId(idx);
+ if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi)
+ {
+ return FALSE;
+ }
+ tv2->common.trainerIdLo = tv2->common.srcTrainerIdLo;
+ tv2->common.trainerIdHi = tv2->common.srcTrainerIdHi;
+ tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF;
+ tv2->common.srcTrainerIdHi = linkTrainerId >> 8;
+ *tv1 = *tv2;
+ tv1->common.active = TRUE;
+ tv1->massOutbreak.daysLeft = 1;
+ return TRUE;
+}
+
+s8 sub_80F06D0(TVShow *tvShows)
+{
+ u8 i;
+
+ for (i = 0; i < 24; i ++)
+ {
+ if (tvShows[i].common.active == FALSE && (u8)(tvShows[i].common.kind - 1) < 60)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+#ifdef NONMATCHING
+void sub_80F0708(void) // FIXME: register allocation shenanigans
+{
+ u16 i;
+ TVShow *show;
+
+ for (i = 0; i < 24; i ++)
+ {
+ switch (gSaveBlock1Ptr->tvShows[i].common.kind)
+ {
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.species, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.winningSpecies, i);
+ break;
+ case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
+ break;
+ case TVSHOW_BATTLE_UPDATE:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->battleUpdate.species2, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->battleUpdate.species, i);
+ break;
+ case TVSHOW_FAN_CLUB_SPECIAL:
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES_2:
+ break;
+
+ case TVSHOW_OFF_AIR:
+ break;
+ case TVSHOW_FAN_CLUB_LETTER:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->fanclubLetter.species, i);
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->fanclubOpinions.species, i);
+ break;
+ case TVSHOW_UNKN_SHOWTYPE_04:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->unkShow04.var06, i);
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.species, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.randomSpecies, i);
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->bravoTrainer.species, i);
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.species, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.defeatedSpecies, i);
+ break;
+
+ case TVSHOW_POKEMON_TODAY_CAUGHT:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->pokemonToday.species, i);
+ break;
+ case TVSHOW_SMART_SHOPPER:
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species2, i);
+ break;
+ case TVSHOW_FISHING_ADVICE:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->pokemonAngler.species, i);
+ break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.species, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.caughtPoke, i);
+ break;
+
+ case TVSHOW_TODAYS_RIVAL_TRAINER:
+ break;
+ case TVSHOW_TREND_WATCHER:
+ break;
+ case TVSHOW_TREASURE_INVESTIGATORS:
+ break;
+ case TVSHOW_FIND_THAT_GAMER:
+ break;
+ case TVSHOW_BREAKING_NEWS:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->breakingNews.lastOpponentSpecies, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->breakingNews.poke1Species, i);
+ break;
+ case TVSHOW_SECRET_BASE_VISIT:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->secretBaseVisit.species, i);
+ break;
+ case TVSHOW_LOTTO_WINNER:
+ break;
+ case TVSHOW_BATTLE_SEMINAR:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->battleSeminar.species, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->battleSeminar.foeSpecies, i);
+ break;
+ case TVSHOW_TRAINER_FAN_CLUB:
+ break;
+ case TVSHOW_CUTIES:
+ break;
+ case TVSHOW_FRONTIER:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->frontier.species1, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->frontier.species2, i);
+ switch ((&gSaveBlock1Ptr->tvShows[i])->frontier.facility)
+ {
+ case 3:
+ case 4:
+ break;
+ case 1:
+ case 5 ... 13:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->frontier.species3, i);
+ break;
+ case 2:
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->frontier.species3, i);
+ sub_80F0B24((&gSaveBlock1Ptr->tvShows[i])->frontier.species4, i);
+ break;
+ }
+ break;
+ case TVSHOW_NUMBER_ONE:
+ break;
+ case TVSHOW_SECRET_BASE_SECRETS:
+ break;
+ case TVSHOW_SAFARI_FAN_CLUB:
+ break;
+
+ case TVSHOW_MASS_OUTBREAK:
+ break;
+
+ default:
+ sub_80F0B00(i);
+ break;
+ }
+ }
+}
+#else
+__attribute__((naked)) void sub_80F0708(void)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r9\n"
+ "\tmov r6, r8\n"
+ "\tpush {r6,r7}\n"
+ "\tsub sp, 0x8\n"
+ "\tmovs r0, 0\n"
+ "\tmov r9, r0\n"
+ "_080F0716:\n"
+ "\tldr r3, =gSaveBlock1Ptr\n"
+ "\tldr r1, [r3]\n"
+ "\tmov r4, r9\n"
+ "\tlsls r2, r4, 3\n"
+ "\tadds r0, r2, r4\n"
+ "\tlsls r0, 2\n"
+ "\tadds r1, r0\n"
+ "\tldr r0, =0x000027cc\n"
+ "\tadds r1, r0\n"
+ "\tldrb r0, [r1]\n"
+ "\tadds r7, r2, 0\n"
+ "\tcmp r0, 0x29\n"
+ "\tbls _080F0732\n"
+ "\tb _080F0AD8\n"
+ "_080F0732:\n"
+ "\tlsls r0, 2\n"
+ "\tldr r1, =_080F0748\n"
+ "\tadds r0, r1\n"
+ "\tldr r0, [r0]\n"
+ "\tmov pc, r0\n"
+ "\t.pool\n"
+ "\t.align 2, 0\n"
+ "_080F0748:\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_OFF_AIR\n"
+ "\t.4byte _080F0848 @ TVSHOW_FAN_CLUB_LETTER\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_RECENT_HAPPENINGS\n"
+ "\t.4byte _080F0860 @ TVSHOW_PKMN_FAN_CLUB_OPINIONS\n"
+ "\t.4byte _080F0878 @ TVSHOW_UNKN_SHOWTYPE_04\n"
+ "\t.4byte _080F0890 @ TVSHOW_NAME_RATER_SHOW\n"
+ "\t.4byte _080F08BC @ TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE\n"
+ "\t.4byte _080F08D4 @ TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE\n"
+ "\t.4byte _080F07F0 @ TVSHOW_CONTEST_LIVE_UPDATES\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_3_CHEERS_FOR_POKEBLOCKS\n"
+ "\t.4byte _080F081C @ TVSHOW_BATTLE_UPDATE\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_FAN_CLUB_SPECIAL\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_CONTEST_LIVE_UPDATES_2\n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0900 @ TVSHOW_POKEMON_TODAY_CAUGHT\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_SMART_SHOPPER\n"
+ "\t.4byte _080F0918 @ TVSHOW_POKEMON_TODAY_FAILED\n"
+ "\t.4byte _080F0944 @ TVSHOW_FISHING_ADVICE\n"
+ "\t.4byte _080F095C @ TVSHOW_WORLD_OF_MASTERS\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_TODAYS_RIVAL_TRAINER\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_TREND_WATCHER\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_TREASURE_INVESTIGATORS\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_FIND_THAT_GAMER\n"
+ "\t.4byte _080F0974 @ TVSHOW_BREAKING_NEWS\n"
+ "\t.4byte _080F09A0 @ TVSHOW_SECRET_BASE_VISIT\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_LOTTO_WINNER\n"
+ "\t.4byte _080F09C0 @ TVSHOW_BATTLE_SEMINAR\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_TRAINER_FAN_CLUB\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_CUTIES\n"
+ "\t.4byte _080F09F4 @ TVSHOW_FRONTIER\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_NUMBER_ONE\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_SECRET_BASE_SECRETS\n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_SAFARI_FAN_CLUB\n"
+ "\t.4byte _080F0AD8 @ \n"
+ "\t.4byte _080F0AE2_break @ TVSHOW_MASS_OUTBREAK\n"
+ "_080F07F0:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r1, r9\n"
+ "\tadds r4, r7, r1\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r6, =0x000027cc\n"
+ "\tadds r0, r6\n"
+ "\tldrh r0, [r0, 0x12]\n"
+ "\tlsls r5, r1, 24\n"
+ "\tlsrs r5, 24\n"
+ "\tadds r1, r5, 0\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r6\n"
+ "\tldrh r0, [r4, 0x2]\n"
+ "\tb _080F09E6\n"
+ "\t.pool\n"
+ "_080F081C:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r2, r9\n"
+ "\tadds r4, r7, r2\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r6, =0x000027cc\n"
+ "\tadds r0, r6\n"
+ "\tldrh r0, [r0, 0x16]\n"
+ "\tlsls r5, r2, 24\n"
+ "\tlsrs r5, 24\n"
+ "\tadds r1, r5, 0\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r6\n"
+ "\tldrh r0, [r4, 0x2]\n"
+ "\tb _080F09E6\n"
+ "\t.pool\n"
+ "_080F0848:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r4, r9\n"
+ "\tadds r1, r7, r4\n"
+ "\tlsls r1, 2\n"
+ "\tadds r1, r0\n"
+ "\tldr r0, =0x000027cc\n"
+ "\tadds r1, r0\n"
+ "\tldrh r0, [r1, 0x2]\n"
+ "\tb _080F09B0\n"
+ "\t.pool\n"
+ "_080F0860:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r2, r9\n"
+ "\tadds r1, r7, r2\n"
+ "\tlsls r1, 2\n"
+ "\tadds r1, r0\n"
+ "\tldr r4, =0x000027cc\n"
+ "\tadds r1, r4\n"
+ "\tldrh r0, [r1, 0x2]\n"
+ "\tlsls r1, r2, 24\n"
+ "\tb _080F09B2\n"
+ "\t.pool\n"
+ "_080F0878:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r2, r9\n"
+ "\tadds r1, r7, r2\n"
+ "\tlsls r1, 2\n"
+ "\tadds r1, r0\n"
+ "\tldr r4, =0x000027cc\n"
+ "\tadds r1, r4\n"
+ "\tldrh r0, [r1, 0x6]\n"
+ "\tlsls r1, r2, 24\n"
+ "\tb _080F09B2\n"
+ "\t.pool\n"
+ "_080F0890:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r1, r9\n"
+ "\tadds r4, r7, r1\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r6, =0x000027cc\n"
+ "\tadds r0, r6\n"
+ "\tldrh r0, [r0, 0x2]\n"
+ "\tlsls r5, r1, 24\n"
+ "\tlsrs r5, 24\n"
+ "\tadds r1, r5, 0\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r6\n"
+ "\tldrh r0, [r4, 0x1C]\n"
+ "\tb _080F09E6\n"
+ "\t.pool\n"
+ "_080F08BC:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r2, r9\n"
+ "\tadds r1, r7, r2\n"
+ "\tlsls r1, 2\n"
+ "\tadds r1, r0\n"
+ "\tldr r4, =0x000027cc\n"
+ "\tadds r1, r4\n"
+ "\tldrh r0, [r1, 0x2]\n"
+ "\tlsls r1, r2, 24\n"
+ "\tb _080F09B2\n"
+ "\t.pool\n"
+ "_080F08D4:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r1, r9\n"
+ "\tadds r4, r7, r1\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r6, =0x000027cc\n"
+ "\tadds r0, r6\n"
+ "\tldrh r0, [r0, 0xA]\n"
+ "\tlsls r5, r1, 24\n"
+ "\tlsrs r5, 24\n"
+ "\tadds r1, r5, 0\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r6\n"
+ "\tldrh r0, [r4, 0x14]\n"
+ "\tb _080F09E6\n"
+ "\t.pool\n"
+ "_080F0900:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r2, r9\n"
+ "\tadds r1, r7, r2\n"
+ "\tlsls r1, 2\n"
+ "\tadds r1, r0\n"
+ "\tldr r4, =0x000027cc\n"
+ "\tadds r1, r4\n"
+ "\tldrh r0, [r1, 0x10]\n"
+ "\tlsls r1, r2, 24\n"
+ "\tb _080F09B2\n"
+ "\t.pool\n"
+ "_080F0918:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r1, r9\n"
+ "\tadds r4, r7, r1\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r6, =0x000027cc\n"
+ "\tadds r0, r6\n"
+ "\tldrh r0, [r0, 0xC]\n"
+ "\tlsls r5, r1, 24\n"
+ "\tlsrs r5, 24\n"
+ "\tadds r1, r5, 0\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r6\n"
+ "\tldrh r0, [r4, 0xE]\n"
+ "\tb _080F09E6\n"
+ "\t.pool\n"
+ "_080F0944:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r2, r9\n"
+ "\tadds r1, r7, r2\n"
+ "\tlsls r1, 2\n"
+ "\tadds r1, r0\n"
+ "\tldr r4, =0x000027cc\n"
+ "\tadds r1, r4\n"
+ "\tldrh r0, [r1, 0x4]\n"
+ "\tlsls r1, r2, 24\n"
+ "\tb _080F09B2\n"
+ "\t.pool\n"
+ "_080F095C:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r1, r9\n"
+ "\tadds r4, r7, r1\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r6, =0x000027cc\n"
+ "\tadds r0, r6\n"
+ "\tldrh r0, [r0, 0x8]\n"
+ "\tb _080F09D0\n"
+ "\t.pool\n"
+ "_080F0974:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r2, r9\n"
+ "\tadds r4, r7, r2\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r6, =0x000027cc\n"
+ "\tadds r0, r6\n"
+ "\tldrh r0, [r0, 0x2]\n"
+ "\tlsls r5, r2, 24\n"
+ "\tlsrs r5, 24\n"
+ "\tadds r1, r5, 0\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r6\n"
+ "\tldrh r0, [r4, 0xA]\n"
+ "\tb _080F09E6\n"
+ "\t.pool\n"
+ "_080F09A0:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r4, r9\n"
+ "\tadds r1, r7, r4\n"
+ "\tlsls r1, 2\n"
+ "\tadds r1, r0\n"
+ "\tldr r0, =0x000027cc\n"
+ "\tadds r1, r0\n"
+ "\tldrh r0, [r1, 0x8]\n"
+ "_080F09B0:\n"
+ "\tlsls r1, r4, 24\n"
+ "_080F09B2:\n"
+ "\tlsrs r1, 24\n"
+ "\tbl sub_80F0B24\n"
+ "\tb _080F0AE2_break\n"
+ "\t.pool\n"
+ "_080F09C0:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r1, r9\n"
+ "\tadds r4, r7, r1\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r6, =0x000027cc\n"
+ "\tadds r0, r6\n"
+ "\tldrh r0, [r0, 0x6]\n"
+ "_080F09D0:\n"
+ "\tlsls r5, r1, 24\n"
+ "\tlsrs r5, 24\n"
+ "\tadds r1, r5, 0\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r6\n"
+ "\tldrh r0, [r4, 0x4]\n"
+ "_080F09E6:\n"
+ "\tadds r1, r5, 0\n"
+ "\tbl sub_80F0B24\n"
+ "\tb _080F0AE2_break\n"
+ "\t.pool\n"
+ "_080F09F4:\n"
+ "\tldr r0, [r3]\n"
+ "\tmov r2, r9\n"
+ "\tadds r4, r7, r2\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r5, =0x000027cc\n"
+ "\tadds r0, r5\n"
+ "\tldrh r0, [r0, 0x4]\n"
+ "\tlsls r2, 24\n"
+ "\tmov r8, r2\n"
+ "\tlsrs r6, r2, 24\n"
+ "\tadds r1, r6, 0\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r0, r4, r0\n"
+ "\tadds r0, r5\n"
+ "\tldrh r0, [r0, 0x6]\n"
+ "\tadds r1, r6, 0\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tldr r0, [r3]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r5\n"
+ "\tldrb r0, [r4, 0xD]\n"
+ "\tsubs r0, 0x1\n"
+ "\tmov r6, r8\n"
+ "\tcmp r0, 0xC\n"
+ "\tbhi _080F0AE2_break\n"
+ "\tlsls r0, 2\n"
+ "\tldr r1, =_080F0A48\n"
+ "\tadds r0, r1\n"
+ "\tldr r0, [r0]\n"
+ "\tmov pc, r0\n"
+ "\t.pool\n"
+ "\t.align 2, 0\n"
+ "_080F0A48:\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0AA0\n"
+ "\t.4byte _080F0AE2_break\n"
+ "\t.4byte _080F0AE2_break\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0A7C\n"
+ "\t.4byte _080F0A7C\n"
+ "_080F0A7C:\n"
+ "\tldr r0, =gSaveBlock1Ptr\n"
+ "\tldr r1, [r0]\n"
+ "\tmov r4, r9\n"
+ "\tadds r0, r7, r4\n"
+ "\tlsls r0, 2\n"
+ "\tadds r0, r1\n"
+ "\tldr r1, =0x000027cc\n"
+ "\tadds r0, r1\n"
+ "\tldrh r0, [r0, 0x8]\n"
+ "\tlsrs r1, r6, 24\n"
+ "\tbl sub_80F0B24\n"
+ "\tb _080F0AE2_break\n"
+ "\t.pool\n"
+ "_080F0AA0:\n"
+ "\tldr r2, =gSaveBlock1Ptr\n"
+ "\tldr r0, [r2]\n"
+ "\tmov r1, r9\n"
+ "\tadds r4, r7, r1\n"
+ "\tlsls r4, 2\n"
+ "\tadds r0, r4, r0\n"
+ "\tldr r5, =0x000027cc\n"
+ "\tadds r0, r5\n"
+ "\tldrh r0, [r0, 0x8]\n"
+ "\tlsrs r6, 24\n"
+ "\tadds r1, r6, 0\n"
+ "\tstr r2, [sp]\n"
+ "\tbl sub_80F0B24\n"
+ "\tldr r2, [sp]\n"
+ "\tldr r0, [r2]\n"
+ "\tadds r4, r0\n"
+ "\tadds r4, r5\n"
+ "\tldrh r0, [r4, 0xA]\n"
+ "\tadds r1, r6, 0\n"
+ "\tbl sub_80F0B24\n"
+ "\tb _080F0AE2_break\n"
+ "\t.pool\n"
+ "_080F0AD8:\n"
+ "\tmov r2, r9\n"
+ "\tlsls r0, r2, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tbl sub_80F0B00\n"
+ "_080F0AE2_break:\n"
+ "\tmov r0, r9\n"
+ "\tadds r0, 0x1\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tmov r9, r0\n"
+ "\tcmp r0, 0x17\n"
+ "\tbhi _080F0AF2\n"
+ "\tb _080F0716\n"
+ "_080F0AF2:\n"
+ "\tadd sp, 0x8\n"
+ "\tpop {r3,r4}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r0}\n"
+ "\tbx r0");
+}
+#endif
+
+void sub_80F0B00(u8 showIdx)
+{
+ gSaveBlock1Ptr->tvShows[showIdx].common.active = FALSE;
+}
+
+void sub_80F0B24(u16 species, u8 showIdx)
+{
+ if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), 0) == 0)
+ {
+ gSaveBlock1Ptr->tvShows[showIdx].common.active = FALSE;
+ }
+}
+
+void sub_80F0B64(void)
+{
+ u16 i;
+
+ if (FlagGet(SYS_GAME_CLEAR) != TRUE)
+ {
+ for (i = 0; i < 24; i ++)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
+ {
+ gSaveBlock1Ptr->tvShows[i].common.active = FALSE;
+ }
+ else if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_MASS_OUTBREAK)
+ {
+ gSaveBlock1Ptr->tvShows[i].common.active = FALSE;
+ }
+ }
+ }
+}
+
+void sub_80F0BB8(void)
+{
+ u8 i;
+
+ for (i = 0; i < 5; i ++)
+ {
+ if (GetTVChannelByShowType(gSaveBlock1Ptr->tvShows[i].common.kind) == 2)
+ {
+ gSaveBlock1Ptr->tvShows[i].common.active = FALSE;
+ }
+ }
+}
+
+void sub_80F0C04(void)
+{
+ s8 i;
+ s8 ct;
+
+ ct = 0;
+ for (i = 5; i < 24; i ++)
+ {
+ if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_OFF_AIR)
+ {
+ ct ++;
+ }
+ }
+ for (i = 0; i < 5 - ct; i ++)
+ {
+ DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i + 5);
+ }
+}
+
+void sub_80F0C7C(void *src, u32 size, u8 masterIdx)
+{
+ u8 i;
+ PokeNews (*rmBuffer2)[4][16];
+ PokeNews (*rmBuffer)[4][16];
+
+ rmBuffer2 = malloc(4 * 16 * sizeof(PokeNews));
+ if (rmBuffer2 != NULL)
+ {
+ for (i = 0; i < 4; i ++)
+ {
+ memcpy((*rmBuffer2)[i], src + i * size, sizeof((*rmBuffer2)[i]));
+ }
+ rmBuffer = rmBuffer2;
+ switch (masterIdx)
+ {
+ case 0:
+ sub_80F0D60(gSaveBlock1Ptr->pokeNews, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]);
+ break;
+ case 1:
+ sub_80F0D60((*rmBuffer)[0], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[2], (*rmBuffer)[3]);
+ break;
+ case 2:
+ sub_80F0D60((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[3]);
+ break;
+ case 3:
+ sub_80F0D60((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->pokeNews);
+ break;
+ }
+ sub_80F0EEC();
+ sub_80F0F24();
+ free(rmBuffer2);
+ }
+}
+
+void sub_80F0D60(PokeNews player1[16], PokeNews player2[16], PokeNews player3[16], PokeNews player4[16])
+{
+ u8 i;
+ u8 j;
+ u8 k;
+ PokeNews **argslist[4];
+
+ argslist[0] = &player1;
+ argslist[1] = &player2;
+ argslist[2] = &player3;
+ argslist[3] = &player4;
+ sTVShowNewsMixingNumPlayers = GetLinkPlayerCount();
+ for (i = 0; i < 16; i ++)
+ {
+ for (j = 0; j < sTVShowNewsMixingNumPlayers; j ++)
+ {
+ sTVShowMixingCurSlot = sub_80F0ECC(*argslist[j], i);
+ if (sTVShowMixingCurSlot != -1)
+ {
+ for (k = 0; k < sTVShowNewsMixingNumPlayers - 1; k++)
+ {
+ sCurTVShowSlot = sub_80EEE30(*argslist[(j + k + 1) % sTVShowNewsMixingNumPlayers]);
+ if (sCurTVShowSlot != -1)
+ {
+ sub_80F0E58(argslist[(j + k + 1) % sTVShowNewsMixingNumPlayers], argslist[j]);
+ }
+ }
+ }
+ }
+ }
+}
+
+void sub_80F0E58(PokeNews *dest[16], PokeNews *src[16])
+{
+ PokeNews *ptr1;
+ PokeNews *ptr2;
+
+ ptr1 = *dest;
+ ptr2 = *src;
+ ptr2 += sTVShowMixingCurSlot;
+ sub_80F0E84(ptr1, ptr2, sCurTVShowSlot);
+}
+
+bool8 sub_80F0E84(PokeNews *dest, PokeNews *src, s8 slot)
+{
+ u8 i;
+ u8 kind;
+
+ if (src->kind == POKENEWS_NONE)
+ {
+ return FALSE;
+ }
+ for (i = 0; i < 16; i ++)
+ {
+ if (dest[i].kind == src->kind)
+ {
+ return FALSE;
+ }
+ }
+ dest[slot].kind = src->kind;
+ dest[slot].state = 1;
+ dest[slot].days = src->days;
+ return TRUE;
+}
+
+s8 sub_80F0ECC(PokeNews *pokeNews, u8 idx)
+{
+ if (pokeNews[idx].kind == POKENEWS_NONE)
+ {
+ return -1;
+ }
+ return idx;
+}
+
+void sub_80F0EEC(void)
+{
+ u8 i;
+
+ for (i = 0; i < 16; i ++)
+ {
+ if (gSaveBlock1Ptr->pokeNews[i].kind > POKENEWS_BLENDMASTER)
+ {
+ ClearPokemonNewsI(i);
+ }
+ }
+ sub_80EEEB8();
+}
+
+void sub_80F0F24(void)
+{
+ u8 i;
+
+ if (FlagGet(SYS_GAME_CLEAR) != TRUE)
+ {
+ for (i = 0; i < 16; i ++)
+ {
+ gSaveBlock1Ptr->pokeNews[i].state = 0;
+ }
+ }
+}
+
+#define tvlangfix(strptr, langptr, langfix) \
+if (IsStringJapanese(strptr)) \
+{ \
+ (langptr) = LANGUAGE_JAPANESE; \
+} \
+else \
+{ \
+ (langptr) = langfix; \
+}
+
+void sub_80F0F64(TVShow *show, u32 language)
+{
+ int i;
+ TVShow **r4;
+
+ r4 = calloc(11, sizeof(TVShow *));
+ for (i = 0; i < 24; i ++)
+ {
+ switch (show[i].common.kind)
+ {
+ case TVSHOW_FAN_CLUB_LETTER:
+ case TVSHOW_RECENT_HAPPENINGS:
+ r4[0] = &show[i];
+ tvlangfix(r4[0]->fanclubLetter.playerName, r4[0]->fanclubLetter.language, language);
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ r4[1] = &show[i];
+ tvlangfix(r4[1]->fanclubOpinions.playerName, r4[1]->fanclubOpinions.language, language);
+ tvlangfix(r4[1]->fanclubOpinions.nickname, r4[1]->fanclubOpinions.pokemonNameLanguage, language);
+ break;
+ case TVSHOW_POKEMON_TODAY_CAUGHT:
+ r4[6] = &show[i];
+ tvlangfix(r4[6]->pokemonToday.playerName, r4[6]->pokemonToday.language, language);
+ tvlangfix(r4[6]->pokemonToday.nickname, r4[6]->pokemonToday.language2, language);
+ break;
+ case TVSHOW_SMART_SHOPPER:
+ r4[7] = &show[i];
+ tvlangfix(r4[7]->smartshopperShow.playerName, r4[7]->smartshopperShow.language, language);
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ r4[5] = &show[i];
+ tvlangfix(r4[5]->bravoTrainerTower.trainerName, r4[5]->bravoTrainerTower.language, language);
+ tvlangfix(r4[5]->bravoTrainerTower.pokemonName, r4[5]->bravoTrainerTower.pokemonNameLanguage, language);
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ r4[4] = &show[i];
+ tvlangfix(r4[4]->bravoTrainer.playerName, r4[4]->bravoTrainer.language, language);
+ tvlangfix(r4[4]->bravoTrainer.pokemonNickname, r4[4]->bravoTrainer.pokemonNameLanguage, language);
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ r4[3] = &show[i];
+ tvlangfix(r4[3]->nameRaterShow.trainerName, r4[3]->nameRaterShow.language, language);
+ tvlangfix(r4[3]->nameRaterShow.pokemonName, r4[3]->nameRaterShow.pokemonNameLanguage, language);
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ r4[2] = &show[i];
+ tvlangfix(r4[2]->pokemonTodayFailed.playerName, r4[2]->pokemonTodayFailed.language, language);
+ break;
+ case TVSHOW_FISHING_ADVICE:
+ r4[8] = &show[i];
+ tvlangfix(r4[8]->pokemonAngler.playerName, r4[8]->pokemonAngler.language, language);
+ break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ r4[9] = &show[i];
+ tvlangfix(r4[9]->worldOfMasters.playerName, r4[9]->worldOfMasters.language, language);
+ break;
+ case TVSHOW_MASS_OUTBREAK:
+ r4[10] = &show[i];
+ r4[10]->massOutbreak.language = language;
+ break;
+ }
+ }
+ free(r4);
+}
+
+void sub_80F1208(TVShow *shows)
+{
+ TVShow *curShow;
+
+ sub_80F14F8(shows);
+ for (curShow = shows; curShow < shows + 24; curShow ++)
+ {
+ if (curShow->bravoTrainerTower.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
+ {
+ if ((curShow->bravoTrainerTower.language == LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage != LANGUAGE_JAPANESE) || (curShow->bravoTrainerTower.language != LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage == LANGUAGE_JAPANESE))
+ {
+ memset(curShow, 0, sizeof(TVShow));
+ }
+ }
+ }
+}
+
+void sub_80F1254(TVShow *shows)
+{
+ TVShow *curShow;
+
+ for (curShow = shows; curShow < shows + 24; curShow ++)
+ {
+ if (curShow->bravoTrainerTower.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
+ {
+ if (IsStringJapanese(curShow->bravoTrainerTower.pokemonName))
+ {
+ curShow->bravoTrainerTower.pokemonNameLanguage = LANGUAGE_JAPANESE;
+ }
+ else
+ {
+ curShow->bravoTrainerTower.pokemonNameLanguage = LANGUAGE_ENGLISH;
+ }
+ }
+ }
+}
+
+u8 TV_GetStringLanguage(u8 *str)
+{
+ return IsStringJapanese(str) ? LANGUAGE_JAPANESE : LANGUAGE_ENGLISH;
+}
+
+void sub_80F12A4(TVShow *shows)
+{
+ TVShow *curShow;
+
+ for (curShow = shows; curShow < shows + 24; curShow ++)
+ {
+ switch(curShow->common.kind)
+ {
+ case TVSHOW_FAN_CLUB_LETTER:
+ curShow->fanclubLetter.language = TV_GetStringLanguage(curShow->fanclubLetter.playerName);
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ curShow->recentHappenings.language = TV_GetStringLanguage(curShow->recentHappenings.playerName);
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ curShow->fanclubOpinions.language = TV_GetStringLanguage(curShow->fanclubOpinions.playerName);
+ curShow->fanclubOpinions.pokemonNameLanguage = TV_GetStringLanguage(curShow->fanclubOpinions.nickname);
+ break;
+ case TVSHOW_UNKN_SHOWTYPE_04:
+ curShow->unkShow04.language = TV_GetStringLanguage(curShow->unkShow04.string_0b);
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ curShow->nameRaterShow.language = TV_GetStringLanguage(curShow->nameRaterShow.trainerName);
+ curShow->nameRaterShow.pokemonNameLanguage = TV_GetStringLanguage(curShow->nameRaterShow.pokemonName);
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ curShow->bravoTrainer.language = TV_GetStringLanguage(curShow->bravoTrainer.playerName);
+ curShow->bravoTrainer.pokemonNameLanguage = TV_GetStringLanguage(curShow->bravoTrainer.pokemonNickname);
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ curShow->bravoTrainerTower.language = TV_GetStringLanguage(curShow->bravoTrainerTower.trainerName);
+ curShow->bravoTrainerTower.pokemonNameLanguage = TV_GetStringLanguage(curShow->bravoTrainerTower.pokemonName);
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ curShow->contestLiveUpdates.language = TV_GetStringLanguage(curShow->contestLiveUpdates.playerName);
+ curShow->contestLiveUpdates.winningTrainerLanguage = TV_GetStringLanguage(curShow->contestLiveUpdates.winningTrainerName);
+ break;
+ case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
+ curShow->threeCheers.language = TV_GetStringLanguage(curShow->threeCheers.playerName);
+ curShow->threeCheers.worstBlenderLanguage = TV_GetStringLanguage(curShow->threeCheers.worstBlenderName);
+ break;
+ case TVSHOW_BATTLE_UPDATE:
+ curShow->battleUpdate.language = TV_GetStringLanguage(curShow->battleUpdate.playerName);
+ curShow->battleUpdate.linkOpponentLanguage = TV_GetStringLanguage(curShow->battleUpdate.linkOpponentName);
+ break;
+ case TVSHOW_FAN_CLUB_SPECIAL:
+ curShow->fanClubSpecial.language = TV_GetStringLanguage(curShow->fanClubSpecial.playerName);
+ curShow->fanClubSpecial.idolNameLanguage = TV_GetStringLanguage(curShow->fanClubSpecial.idolName);
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES_2:
+ curShow->contestLiveUpdates2.language = TV_GetStringLanguage(curShow->contestLiveUpdates2.playerName);
+ curShow->contestLiveUpdates2.pokemonNameLanguage = TV_GetStringLanguage(curShow->contestLiveUpdates2.nickname);
+ break;
+
+ case TVSHOW_POKEMON_TODAY_CAUGHT:
+ curShow->pokemonToday.language = TV_GetStringLanguage(curShow->pokemonToday.playerName);
+ curShow->pokemonToday.language2 = TV_GetStringLanguage(curShow->pokemonToday.nickname);
+ break;
+ case TVSHOW_SMART_SHOPPER:
+ curShow->smartshopperShow.language = TV_GetStringLanguage(curShow->smartshopperShow.playerName);
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ curShow->pokemonTodayFailed.language = TV_GetStringLanguage(curShow->pokemonTodayFailed.playerName);
+ break;
+ case TVSHOW_FISHING_ADVICE:
+ curShow->pokemonAngler.language = TV_GetStringLanguage(curShow->pokemonAngler.playerName);
+ break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ curShow->worldOfMasters.language = TV_GetStringLanguage(curShow->worldOfMasters.playerName);
+ break;
+ case TVSHOW_TREND_WATCHER:
+ curShow->trendWatcher.language = TV_GetStringLanguage(curShow->trendWatcher.playerName);
+ break;
+ case TVSHOW_BREAKING_NEWS:
+ curShow->breakingNews.language = TV_GetStringLanguage(curShow->breakingNews.playerName);
+ break;
+ case TVSHOW_BATTLE_SEMINAR:
+ curShow->battleSeminar.language = TV_GetStringLanguage(curShow->battleSeminar.playerName);
+ break;
+ case TVSHOW_FIND_THAT_GAMER:
+ case TVSHOW_TRAINER_FAN_CLUB:
+ curShow->trainerFanClub.language = TV_GetStringLanguage(curShow->trainerFanClub.playerName);
+ break;
+ case TVSHOW_CUTIES:
+ curShow->cuties.language = TV_GetStringLanguage(curShow->cuties.playerName);
+ curShow->cuties.pokemonNameLanguage = TV_GetStringLanguage(curShow->cuties.nickname);
+ break;
+ case TVSHOW_TODAYS_RIVAL_TRAINER:
+ case TVSHOW_SECRET_BASE_VISIT:
+ case TVSHOW_FRONTIER:
+ curShow->rivalTrainer.language = TV_GetStringLanguage(curShow->rivalTrainer.playerName);
+ break;
+ case TVSHOW_TREASURE_INVESTIGATORS:
+ case TVSHOW_LOTTO_WINNER:
+ case TVSHOW_NUMBER_ONE:
+ curShow->treasureInvestigators.language = TV_GetStringLanguage(curShow->treasureInvestigators.playerName);
+ break;
+ case TVSHOW_SECRET_BASE_SECRETS:
+ curShow->secretBaseSecrets.language = TV_GetStringLanguage(curShow->secretBaseSecrets.playerName);
+ curShow->secretBaseSecrets.baseOwnersNameLanguage = TV_GetStringLanguage(curShow->secretBaseSecrets.baseOwnersName);
+ break;
+ case TVSHOW_SAFARI_FAN_CLUB:
+ curShow->safariFanClub.language = TV_GetStringLanguage(curShow->safariFanClub.playerName);
+ break;
+ case TVSHOW_MASS_OUTBREAK:
+ break;
+ }
+ }
+}
+
+void sub_80F14F8(TVShow *shows)
+{
+ int i;
+
+ for (i = 0; i < 24; i ++)
+ {
+ switch (shows[i].common.kind)
+ {
+ case TVSHOW_WORLD_OF_MASTERS:
+ if (shows[i].worldOfMasters.location > 0x58)
+ {
+ memset(&shows[i], 0, sizeof(TVShow));
+ }
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ if (shows[i].pokemonTodayFailed.location > 0x58)
+ {
+ memset(&shows[i], 0, sizeof(TVShow));
+ }
+ break;
+ }
+ }
+}
+
+void DoTVShow(void)
+{
+ if (gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.active)
+ {
+ switch (gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.kind)
+ {
+ case TVSHOW_FAN_CLUB_LETTER:
+ DoTVShowPokemonFanClubLetter();
+ break;
+ case TVSHOW_RECENT_HAPPENINGS:
+ DoTVShowRecentHappenings();
+ break;
+ case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
+ DoTVShowPokemonFanClubOpinions();
+ break;
+ case TVSHOW_UNKN_SHOWTYPE_04:
+ DoTVShowDummiedOut();
+ break;
+ case TVSHOW_MASS_OUTBREAK:
+ DoTVShowPokemonNewsMassOutbreak();
+ break;
+ case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
+ DoTVShowBravoTrainerPokemonProfile();
+ break;
+ case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
+ DoTVShowBravoTrainerBattleTower();
+ break;
+ case TVSHOW_POKEMON_TODAY_CAUGHT:
+ DoTVShowPokemonTodaySuccessfulCapture();
+ break;
+ case TVSHOW_SMART_SHOPPER:
+ DoTVShowTodaysSmartShopper();
+ break;
+ case TVSHOW_NAME_RATER_SHOW:
+ DoTVShowTheNameRaterShow();
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES:
+ DoTVShowPokemonContestLiveUpdates();
+ break;
+ case TVSHOW_BATTLE_UPDATE:
+ DoTVShowPokemonBattleUpdate();
+ break;
+ case TVSHOW_3_CHEERS_FOR_POKEBLOCKS:
+ DoTVShow3CheersForPokeblocks();
+ break;
+ case TVSHOW_POKEMON_TODAY_FAILED:
+ DoTVShowPokemonTodayFailedCapture();
+ break;
+ case TVSHOW_FISHING_ADVICE:
+ DoTVShowPokemonAngler();
+ break;
+ case TVSHOW_WORLD_OF_MASTERS:
+ DoTVShowTheWorldOfMasters();
+ break;
+ case TVSHOW_TODAYS_RIVAL_TRAINER:
+ DoTVShowTodaysRivalTrainer();
+ break;
+ case TVSHOW_TREND_WATCHER:
+ DoTVShowDewfordTrendWatcherNetwork();
+ break;
+ case TVSHOW_TREASURE_INVESTIGATORS:
+ DoTVShowHoennTreasureInvestigators();
+ break;
+ case TVSHOW_FIND_THAT_GAMER:
+ DoTVShowFindThatGamer();
+ break;
+ case TVSHOW_BREAKING_NEWS:
+ DoTVShowBreakingNewsTV();
+ break;
+ case TVSHOW_SECRET_BASE_VISIT:
+ DoTVShowSecretBaseVisit();
+ break;
+ case TVSHOW_LOTTO_WINNER:
+ DoTVShowPokemonLotteryWinnerFlashReport();
+ break;
+ case TVSHOW_BATTLE_SEMINAR:
+ DoTVShowThePokemonBattleSeminar();
+ break;
+ case TVSHOW_FAN_CLUB_SPECIAL:
+ DoTVShowTrainerFanClubSpecial();
+ break;
+ case TVSHOW_TRAINER_FAN_CLUB:
+ DoTVShowTrainerFanClub();
+ break;
+ case TVSHOW_CUTIES:
+ DoTVShowSpotTheCuties();
+ break;
+ case TVSHOW_FRONTIER:
+ DoTVShowPokemonNewsBattleFrontier();
+ break;
+ case TVSHOW_NUMBER_ONE:
+ DoTVShowWhatsNo1InHoennToday();
+ break;
+ case TVSHOW_SECRET_BASE_SECRETS:
+ DoTVShowSecretBaseSecrets();
+ break;
+ case TVSHOW_SAFARI_FAN_CLUB:
+ DoTVShowSafariFanClub();
+ break;
+ case TVSHOW_CONTEST_LIVE_UPDATES_2:
+ DoTVShowPokemonContestLiveUpdates2();
+ break;
+ }
+ }
+}
+
+void DoTVShowBravoTrainerPokemonProfile(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory);
+ CopyContestRankToStringVar(2, show->bravoTrainer.contestRank);
+ if (!StringCompare(gSpeciesNames[show->bravoTrainer.species], show->bravoTrainer.pokemonNickname))
+ sTVShowState = 8;
+ else
+ sTVShowState = 1;
+ break;
+ case 1:
+ StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
+ TVShowConvertInternationalString(gStringVar2, show->bravoTrainer.pokemonNickname, show->bravoTrainer.pokemonNameLanguage);
+ CopyContestCategoryToStringVar(2, show->bravoTrainer.contestCategory);
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ if (show->bravoTrainer.contestResult == 0) // placed first
+ sTVShowState = 3;
+ else
+ sTVShowState = 4;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]);
+ TV_PrintIntToStringVar(2, show->bravoTrainer.contestResult + 1);
+ sTVShowState = 5;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]);
+ TV_PrintIntToStringVar(2, show->bravoTrainer.contestResult + 1);
+ sTVShowState = 5;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory);
+ CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]);
+ if (show->bravoTrainer.move)
+ sTVShowState = 6;
+ else
+ sTVShowState = 7;
+ break;
+ case 6:
+ StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
+ StringCopy(gStringVar2, gMoveNames[show->bravoTrainer.move]);
+ CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]);
+ sTVShowState = 7;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainer.species]);
+ TVShowDone();
+ break;
+ case 8:
+ StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]);
+ sTVShowState = 2;
+ break;
+ }
+ ShowFieldMessage(sTVBravoTrainerTextGroup[state]);
+}
+
+void DoTVShowBravoTrainerBattleTower(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch(state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]);
+ if (show->bravoTrainerTower.numFights >= 7)
+ sTVShowState = 1;
+ else
+ sTVShowState = 2;
+ break;
+ case 1:
+ if (show->bravoTrainerTower.btLevel == 50)
+ {
+ StringCopy(gStringVar1, gText_Lv50);
+ }
+ else
+ {
+ StringCopy(gStringVar1, gText_OpenLevel);
+ }
+ TV_PrintIntToStringVar(1, show->bravoTrainerTower.numFights);
+ if (show->bravoTrainerTower.wonTheChallenge == TRUE)
+ sTVShowState = 3;
+ else
+ sTVShowState = 4;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ TV_PrintIntToStringVar(1, show->bravoTrainerTower.numFights + 1);
+ if (show->bravoTrainerTower.interviewResponse == 0)
+ sTVShowState = 5;
+ else
+ sTVShowState = 6;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]);
+ if (show->bravoTrainerTower.interviewResponse == 0)
+ sTVShowState = 5;
+ else
+ sTVShowState = 6;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]);
+ if (show->bravoTrainerTower.interviewResponse == 0)
+ sTVShowState = 5;
+ else
+ sTVShowState = 6;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ sTVShowState = 11;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ sTVShowState = 11;
+ break;
+ case 7:
+ sTVShowState = 11;
+ break;
+ case 8:
+ case 9:
+ case 10:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
+ sTVShowState = 11;
+ break;
+ case 11:
+ CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]);
+ if (show->bravoTrainerTower.interviewResponse == 0)
+ sTVShowState = 12;
+ else
+ sTVShowState = 13;
+ break;
+ case 12:
+ case 13:
+ CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]);
+ TVShowConvertInternationalString(gStringVar2, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
+ TVShowConvertInternationalString(gStringVar3, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage);
+ sTVShowState = 14;
+ break;
+ case 14:
+ TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVBravoTrainerBattleTowerTextGroup[state]);
+}
+
+void DoTVShowTodaysSmartShopper(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch(state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
+ GetMapName(gStringVar2, show->smartshopperShow.shopLocation, 0);
+ if (show->smartshopperShow.itemAmounts[0] >= 255)
+ {
+ sTVShowState = 11;
+ }
+ else
+ {
+ sTVShowState = 1;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
+ StringCopy(gStringVar2, ItemId_GetItem(show->smartshopperShow.itemIds[0])->name);
+ TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[0]);
+ sTVShowState += 1 + (Random() % 4);
+ break;
+ case 2:
+ case 4:
+ case 5:
+ if (show->smartshopperShow.itemIds[1] != ITEM_NONE)
+ {
+ sTVShowState = 6;
+ }
+ else
+ {
+ sTVShowState = 10;
+ }
+ break;
+ case 3:
+ TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[0] + 1);
+ if (show->smartshopperShow.itemIds[1] != ITEM_NONE)
+ {
+ sTVShowState = 6;
+ }
+ else
+ {
+ sTVShowState = 10;
+ }
+ break;
+ case 6:
+ StringCopy(gStringVar2, ItemId_GetItem(show->smartshopperShow.itemIds[1])->name);
+ TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[1]);
+ if (show->smartshopperShow.itemIds[2] != ITEM_NONE)
+ {
+ sTVShowState = 7;
+ }
+ else if (show->smartshopperShow.priceReduced == TRUE)
+ {
+ sTVShowState = 8;
+ }
+ else
+ {
+ sTVShowState = 9;
+ }
+ break;
+ case 7:
+ StringCopy(gStringVar2, ItemId_GetItem(show->smartshopperShow.itemIds[2])->name);
+ TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[2]);
+ if (show->smartshopperShow.priceReduced == TRUE)
+ {
+ sTVShowState = 8;
+ }
+ else
+ {
+ sTVShowState = 9;
+ }
+ break;
+ case 8:
+ if (show->smartshopperShow.itemAmounts[0] >= 255)
+ {
+ sTVShowState = 12;
+ }
+ else
+ {
+ sTVShowState = 9;
+ }
+ break;
+ case 9:
+ sub_80EF40C(1, show);
+ TVShowDone();
+ break;
+ case 10:
+ if (show->smartshopperShow.priceReduced == TRUE)
+ {
+ sTVShowState = 8;
+ }
+ else
+ {
+ sTVShowState = 9;
+ }
+ break;
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
+ StringCopy(gStringVar2, ItemId_GetItem(show->smartshopperShow.itemIds[0])->name);
+ if (show->smartshopperShow.priceReduced == TRUE)
+ {
+ sTVShowState = 8;
+ }
+ else
+ {
+ sTVShowState = 12;
+ }
+ break;
+ case 12:
+ TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVTodaysSmartShopperTextGroup[state]);
+}
+
+void DoTVShowTheNameRaterShow(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]);
+ TVShowConvertInternationalString(gStringVar3, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
+ sTVShowState = TV_GetNicknameSumMod8(show) + 1;
+ break;
+ case 1:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ if (show->nameRaterShow.random == 0)
+ {
+ sTVShowState = 9;
+ }
+ else if (show->nameRaterShow.random == 1)
+ {
+ sTVShowState = 10;
+ }
+ else if (show->nameRaterShow.random == 2)
+ {
+ sTVShowState = 11;
+ }
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
+ if (show->nameRaterShow.random == 0)
+ {
+ sTVShowState = 9;
+ }
+ else if (show->nameRaterShow.random == 1)
+ {
+ sTVShowState = 10;
+ }
+ else if (show->nameRaterShow.random == 2)
+ {
+ sTVShowState = 11;
+ }
+ break;
+ case 9:
+ case 10:
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
+ TV_GetNicknameSubstring(1, 0, 0, 1, 0, show);
+ TV_GetNicknameSubstring(2, 1, 0, 1, 0, show);
+ sTVShowState = 12;
+ break;
+ case 13:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language);
+ TV_GetNicknameSubstring(1, 0, 2, 0, 0, show);
+ TV_GetNicknameSubstring(2, 0, 3, 1, 0, show);
+ sTVShowState = 14;
+ break;
+ case 14:
+ TV_GetNicknameSubstring(1, 0, 2, 1, 0, show);
+ TV_GetNicknameSubstring(2, 0, 3, 0, 0, show);
+ sTVShowState = 18;
+ break;
+ case 15:
+ TV_GetNicknameSubstring(0, 0, 2, 1, 0, show);
+ StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]);
+ TV_GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.species, show);
+ sTVShowState = 16;
+ break;
+ case 16:
+ TV_GetNicknameSubstring(0, 0, 2, 2, show->nameRaterShow.species, show);
+ TV_GetNicknameSubstring(2, 0, 3, 1, 0, show);
+ sTVShowState = 17;
+ break;
+ case 17:
+ TV_GetNicknameSubstring(0, 0, 2, 1, 0, show);
+ StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.randomSpecies]);
+ TV_GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.randomSpecies, show);
+ sTVShowState = 18;
+ break;
+ case 12:
+ state = 18;
+ sTVShowState = 18;
+ case 18:
+ TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVNameRaterTextGroup[state]);
+}
+
+void DoTVShowPokemonTodaySuccessfulCapture(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
+ if (show->pokemonToday.ball == ITEM_MASTER_BALL)
+ {
+ sTVShowState = 5;
+ }
+ else
+ {
+ sTVShowState = 1;
+ }
+ break;
+ case 1:
+ sTVShowState = 2;
+ break;
+ case 2:
+ StringCopy(gStringVar2, ItemId_GetItem(show->pokemonToday.ball)->name);
+ TV_PrintIntToStringVar(2, show->pokemonToday.nBallsUsed);
+ if (show->pokemonToday.nBallsUsed < 4)
+ {
+ sTVShowState = 3;
+ }
+ else
+ {
+ sTVShowState = 4;
+ }
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
+ sTVShowState = 6;
+ break;
+ case 4:
+ sTVShowState = 6;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2);
+ sTVShowState += 1 + (Random() % 4);
+ break;
+ case 7:
+ case 8:
+ StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2);
+ TV_GetSomeOtherSpeciesAlreadySeenByPlayer_AndPrintName(2, show->pokemonToday.species);
+ sTVShowState = 11;
+ break;
+ case 9:
+ case 10:
+ StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]);
+ TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2);
+ sTVShowState = 11;
+ break;
+ case 11:
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVPokemonTodaySuccessfulTextGroup[state]);
+}
+
+void DoTVShowPokemonTodayFailedCapture(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonTodayFailed.species]);
+ sTVShowState = 1;
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
+ GetMapName(gStringVar2, show->pokemonTodayFailed.location, 0);
+ StringCopy(gStringVar3, gSpeciesNames[show->pokemonTodayFailed.species2]);
+ if (show->pokemonTodayFailed.outcome == 1)
+ {
+ sTVShowState = 3;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 2:
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
+ TV_PrintIntToStringVar(1, show->pokemonTodayFailed.nBallsUsed);
+ if (Random() % 3 == 0)
+ {
+ sTVShowState = 5;
+ }
+ else
+ {
+ sTVShowState = 4;
+ }
+ break;
+ case 4:
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVPokemonTodayFailedTextGroup[state]);
+}
+
+void DoTVShowPokemonFanClubLetter(void)
+{
+ TVShow *show;
+ u8 state;
+ u16 rval;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->fanclubLetter.playerName, show->fanclubLetter.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->fanclubLetter.species]);
+ sTVShowState = 50;
+ break;
+ case 1:
+ rval = (Random() % 4) + 1;
+ if (rval == 1)
+ sTVShowState = 2;
+ else
+ sTVShowState = rval + 2;
+ break;
+ case 2:
+ sTVShowState = 51;
+ break;
+ case 3:
+ sTVShowState += (Random() % 3) + 1;
+ break;
+ case 4:
+ case 5:
+ case 6:
+ TV_FanClubLetter_RandomWordToStringVar3(show);
+ sTVShowState = 7;
+ break;
+ case 7:
+ rval = (Random() % 0x1f) + 0x46;
+ TV_PrintIntToStringVar(2, rval);
+ TVShowDone();
+ break;
+ case 50:
+ ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2);
+ ShowFieldMessage(gStringVar4);
+ sTVShowState = 1;
+ return;
+ case 51:
+ ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2);
+ ShowFieldMessage(gStringVar4);
+ sTVShowState = 3;
+ return;
+ }
+ ShowFieldMessage(sTVFanClubTextGroup[state]);
+}
+
+void DoTVShowRecentHappenings(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->recentHappenings.playerName, show->recentHappenings.language);
+ TV_FanClubLetter_RandomWordToStringVar3(show);
+ sTVShowState = 50;
+ break;
+ case 1:
+ sTVShowState += 1 + (Random() % 3);
+ break;
+ case 2:
+ case 3:
+ case 4:
+ sTVShowState = 5;
+ break;
+ case 5:
+ TVShowDone();
+ break;
+ case 50:
+ ConvertEasyChatWordsToString(gStringVar4, show->recentHappenings.words, 2, 2);
+ ShowFieldMessage(gStringVar4);
+ sTVShowState = 1;
+ return;
+ }
+ ShowFieldMessage(sTVRecentHappeninssTextGroup[state]);
+}
+
+void DoTVShowPokemonFanClubOpinions(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]);
+ TVShowConvertInternationalString(gStringVar3, show->fanclubOpinions.nickname, show->fanclubOpinions.pokemonNameLanguage);
+ sTVShowState = show->fanclubOpinions.questionAsked + 1;
+ break;
+ case 1:
+ case 2:
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]);
+ CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[0]);
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language);
+ CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[1]);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVFanClubOpinionsTextGroup[state]);
+}
+
+void DoTVShowDummiedOut(void)
+{
+
+}
+
+void DoTVShowPokemonNewsMassOutbreak(void)
+{
+ TVShow *show;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ GetMapName(gStringVar1, show->massOutbreak.locationMapNum, 0);
+ StringCopy(gStringVar2, gSpeciesNames[show->massOutbreak.species]);
+ TVShowDone();
+ StartMassOutbreak();
+ ShowFieldMessage(sTVMassOutbreakTextGroup[sTVShowState]);
+}
+
+void DoTVShowPokemonContestLiveUpdates(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ sub_818E868(gStringVar1, show->contestLiveUpdates.category);
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ TVShowConvertInternationalString(gStringVar3, show->contestLiveUpdates.playerName, show->contestLiveUpdates.language);
+ if (show->contestLiveUpdates.round1Rank == show->contestLiveUpdates.round2Rank)
+ {
+ if (show->contestLiveUpdates.round1Rank == 0)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 3;
+ }
+ }
+ else if (show->contestLiveUpdates.round1Rank > show->contestLiveUpdates.round2Rank)
+ {
+ sTVShowState = 2;
+ }
+ else
+ {
+ sTVShowState = 4;
+ }
+ break;
+ case 1:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ switch (show->contestLiveUpdates.appealFlags1)
+ {
+ case 0x01:
+ sTVShowState = 8;
+ break;
+ case 0x02:
+ sTVShowState = 5;
+ break;
+ case 0x04:
+ sTVShowState = 14;
+ break;
+ case 0x08:
+ sTVShowState = 7;
+ break;
+ case 0x10:
+ sTVShowState = 6;
+ break;
+ case 0x20:
+ sTVShowState = 20;
+ break;
+ case 0x40:
+ sTVShowState = 21;
+ break;
+ case 0x80:
+ sTVShowState = 22;
+ break;
+ }
+ break;
+ case 2:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ switch (show->contestLiveUpdates.appealFlags1)
+ {
+ case 0x01:
+ sTVShowState = 8;
+ break;
+ case 0x02:
+ sTVShowState = 5;
+ break;
+ case 0x04:
+ sTVShowState = 14;
+ break;
+ case 0x08:
+ sTVShowState = 7;
+ break;
+ case 0x10:
+ sTVShowState = 6;
+ break;
+ case 0x20:
+ sTVShowState = 20;
+ break;
+ case 0x40:
+ sTVShowState = 21;
+ break;
+ case 0x80:
+ sTVShowState = 22;
+ break;
+ }
+ break;
+ case 3:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ TVShowConvertInternationalString(gStringVar3, show->contestLiveUpdates.playerName, show->contestLiveUpdates.language);
+ switch (show->contestLiveUpdates.appealFlags1)
+ {
+ case 0x01:
+ sTVShowState = 8;
+ break;
+ case 0x02:
+ sTVShowState = 5;
+ break;
+ case 0x04:
+ sTVShowState = 14;
+ break;
+ case 0x08:
+ sTVShowState = 7;
+ break;
+ case 0x10:
+ sTVShowState = 6;
+ break;
+ case 0x20:
+ sTVShowState = 20;
+ break;
+ case 0x40:
+ sTVShowState = 21;
+ break;
+ case 0x80:
+ sTVShowState = 22;
+ break;
+ }
+ break;
+ case 4:
+ switch (show->contestLiveUpdates.category)
+ {
+ case 0:
+ StringCopy(gStringVar1, gText_Cool);
+ break;
+ case 1:
+ StringCopy(gStringVar1, gText_Beauty);
+ break;
+ case 2:
+ StringCopy(gStringVar1, gText_Cute);
+ break;
+ case 3:
+ StringCopy(gStringVar1, gText_Smart);
+ break;
+ case 4:
+ StringCopy(gStringVar1, gText_Tough);
+ break;
+ }
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ switch (show->contestLiveUpdates.appealFlags1)
+ {
+ case 0x01:
+ sTVShowState = 8;
+ break;
+ case 0x02:
+ sTVShowState = 5;
+ break;
+ case 0x04:
+ sTVShowState = 14;
+ break;
+ case 0x08:
+ sTVShowState = 7;
+ break;
+ case 0x10:
+ sTVShowState = 6;
+ break;
+ case 0x20:
+ sTVShowState = 20;
+ break;
+ case 0x40:
+ sTVShowState = 21;
+ break;
+ case 0x80:
+ sTVShowState = 22;
+ break;
+ }
+ break;
+ case 5:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 6:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 7:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 8:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ switch (show->contestLiveUpdates.category)
+ {
+ case 0:
+ sTVShowState = 9;
+ break;
+ case 1:
+ sTVShowState = 10;
+ break;
+ case 2:
+ sTVShowState = 11;
+ break;
+ case 3:
+ sTVShowState = 12;
+ break;
+ case 4:
+ sTVShowState = 13;
+ break;
+ }
+ break;
+ case 9:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 10:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 11:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 12:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 13:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 14:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ switch (show->contestLiveUpdates.category)
+ {
+ case 0:
+ sTVShowState = 15;
+ break;
+ case 1:
+ sTVShowState = 16;
+ break;
+ case 2:
+ sTVShowState = 17;
+ break;
+ case 3:
+ sTVShowState = 18;
+ break;
+ case 4:
+ sTVShowState = 19;
+ break;
+ }
+ break;
+ case 15:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 16:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 17:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 18:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 19:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 20:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 21:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ sTVShowState = 23;
+ break;
+ case 22:
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ StringCopy(gStringVar3, gMoveNames[show->contestLiveUpdates.move]);
+ sTVShowState = 23;
+ break;
+ case 23:
+ StringCopy(gStringVar1, gSpeciesNames[show->contestLiveUpdates.species]);
+ TVShowConvertInternationalString(gStringVar2, show->contestLiveUpdates.winningTrainerName, show->contestLiveUpdates.winningTrainerLanguage);
+ StringCopy(gStringVar3, gSpeciesNames[show->contestLiveUpdates.winningSpecies]);
+ switch (show->contestLiveUpdates.appealFlags2)
+ {
+ case 0x01:
+ sTVShowState = 31;
+ break;
+ case 0x02:
+ sTVShowState = 30;
+ break;
+ case 0x04:
+ sTVShowState = 29;
+ break;
+ case 0x08:
+ sTVShowState = 28;
+ break;
+ case 0x10:
+ sTVShowState = 27;
+ break;
+ case 0x20:
+ sTVShowState = 26;
+ break;
+ case 0x40:
+ sTVShowState = 25;
+ break;
+ case 0x80:
+ sTVShowState = 24;
+ break;
+ }
+ break;
+ case 24:
+ StringCopy(gStringVar1, gSpeciesNames[show->contestLiveUpdates.winningSpecies]);
+ sTVShowState = 32;
+ break;
+ case 25:
+ TVShowConvertInternationalString(gStringVar1, show->contestLiveUpdates.winningTrainerName, show->contestLiveUpdates.winningTrainerLanguage);
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.winningSpecies]);
+ sTVShowState = 32;
+ break;
+ case 28:
+ sTVShowState = 32;
+ break;
+ case 29:
+ TVShowConvertInternationalString(gStringVar1, show->contestLiveUpdates.playerName, show->contestLiveUpdates.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ TVShowConvertInternationalString(gStringVar3, show->contestLiveUpdates.winningTrainerName, show->contestLiveUpdates.winningTrainerLanguage);
+ sTVShowState = 32;
+ break;
+ case 26:
+ case 27:
+ case 30:
+ case 31:
+ TVShowConvertInternationalString(gStringVar1, show->contestLiveUpdates.winningTrainerName, show->contestLiveUpdates.winningTrainerLanguage);
+ sTVShowState = 32;
+ break;
+ case 32:
+
+ TVShowConvertInternationalString(gStringVar1, show->contestLiveUpdates.playerName, show->contestLiveUpdates.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->contestLiveUpdates.species]);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVContestLiveUpdatesTextGroup[state]);
+}
+
+void DoTVShowPokemonBattleUpdate(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ switch (show->battleUpdate.battleType)
+ {
+ case 0:
+ case 1:
+ sTVShowState = 1;
+ break;
+ case 2:
+ sTVShowState = 5;
+ break;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ if (show->battleUpdate.battleType == 0)
+ {
+ StringCopy(gStringVar3, gText_Single);
+ }
+ else
+ {
+ StringCopy(gStringVar3, gText_Double);
+ }
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.species2]);
+ StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]);
+ sTVShowState = 3;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.species]);
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ TVShowDone();
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.species2]);
+ StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]);
+ sTVShowState = 7;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language);
+ TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage);
+ StringCopy(gStringVar3, gSpeciesNames[show->battleUpdate.species]);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVPokemonBattleUpdateTextGroup[state]);
+}
+
+void DoTVShow3CheersForPokeblocks(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->threeCheers.playerName, show->threeCheers.language);
+ if (show->threeCheers.sheen > 20)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 3;
+ }
+ break;
+ case 1:
+ switch (show->threeCheers.flavor)
+ {
+ case 0:
+ StringCopy(gStringVar1, gText_Spicy2);
+ break;
+ case 1:
+ StringCopy(gStringVar1, gText_Dry2);
+ break;
+ case 2:
+ StringCopy(gStringVar1, gText_Sweet2);
+ break;
+ case 3:
+ StringCopy(gStringVar1, gText_Bitter2);
+ break;
+ case 4:
+ StringCopy(gStringVar1, gText_Sour2);
+ break;
+ }
+ if (show->threeCheers.sheen > 24)
+ {
+ StringCopy(gStringVar2, gText_Excellent);
+ } else if (show->threeCheers.sheen > 22)
+ {
+ StringCopy(gStringVar2, gText_VeryGood);
+ }
+ else
+ {
+ StringCopy(gStringVar2, gText_Good);
+ }
+ TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language);
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage);
+ sTVShowState = 5;
+ break;
+ case 3:
+ switch (show->threeCheers.flavor)
+ {
+ case 0:
+ StringCopy(gStringVar1, gText_Spicy2);
+ break;
+ case 1:
+ StringCopy(gStringVar1, gText_Dry2);
+ break;
+ case 2:
+ StringCopy(gStringVar1, gText_Sweet2);
+ break;
+ case 3:
+ StringCopy(gStringVar1, gText_Bitter2);
+ break;
+ case 4:
+ StringCopy(gStringVar1, gText_Sour2);
+ break;
+ }
+ if (show->threeCheers.sheen > 16)
+ {
+ StringCopy(gStringVar2, gText_SoSo);
+ } else if (show->threeCheers.sheen > 13)
+ {
+ StringCopy(gStringVar2, gText_Bad);
+ }
+ else
+ {
+ StringCopy(gStringVar2, gText_TheWorst);
+ }
+ TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language);
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->threeCheers.playerName, show->threeCheers.language);
+ sTVShowState = 5;
+ break;
+ case 5:
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTV3CheersForPokeblocksTextGroup[state]);
+}
+
+void DoTVShowInSearchOfTrainers(void)
+{
+ u8 state;
+
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ GetMapName(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.mapnum, 0);
+ if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 1)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 1:
+ sTVShowState = 2;
+ break;
+ case 2:
+ if (!gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn)
+ {
+ sTVShowState = 4;
+ }
+ else if (gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall)
+ {
+ sTVShowState = 5;
+ }
+ else if (gSaveBlock1Ptr->gabbyAndTyData.playerUsedAnItem)
+ {
+ sTVShowState = 6;
+ }
+ else if (gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon)
+ {
+ sTVShowState = 7;
+ }
+ else
+ {
+ sTVShowState = 3;
+ }
+ break;
+ case 3:
+ StringCopy(gStringVar1, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]);
+ StringCopy(gStringVar2, gMoveNames[gSaveBlock1Ptr->gabbyAndTyData.lastMove]);
+ StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]);
+ sTVShowState = 8;
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ sTVShowState = 8;
+ break;
+ case 8:
+ CopyEasyChatWord(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.quote[0]);
+ StringCopy(gStringVar2, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]);
+ StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]);
+ gScriptResult = TRUE;
+ sTVShowState = 0;
+ TakeTVShowInSearchOfTrainersOffTheAir();
+ break;
+ }
+ ShowFieldMessage(sTVInSearchOfTrainersTextGroup[state]);
+}
+
+void DoTVShowPokemonAngler(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ if (show->pokemonAngler.nBites < show->pokemonAngler.nFails)
+ {
+ sTVShowState = 0;
+ }
+ else
+ {
+ sTVShowState = 1;
+ }
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]);
+ TV_PrintIntToStringVar(2, show->pokemonAngler.nFails);
+ TVShowDone();
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]);
+ TV_PrintIntToStringVar(2, show->pokemonAngler.nBites);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVPokemonAnslerTextGroup[state]);
+}
+
+void DoTVShowTheWorldOfMasters(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language);
+ TV_PrintIntToStringVar(1, show->worldOfMasters.steps);
+ TV_PrintIntToStringVar(2, show->worldOfMasters.numPokeCaught);
+ sTVShowState = 1;
+ break;
+ case 1:
+ StringCopy(gStringVar1, gSpeciesNames[show->worldOfMasters.species]);
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language);
+ GetMapName(gStringVar2, show->worldOfMasters.location, 0);
+ StringCopy(gStringVar3, gSpeciesNames[show->worldOfMasters.caughtPoke]);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVWorldOfMastersTextGroup[state]);
+}
+
+void DoTVShowTodaysRivalTrainer(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ switch (show->rivalTrainer.location)
+ {
+ default:
+ sTVShowState = 7;
+ break;
+ case REGION_MAP_SECRET_BASE:
+ sTVShowState = 8;
+ break;
+ case REGION_MAP_NONE:
+ switch (show->rivalTrainer.mapDataId)
+ {
+ case 0x115 ... 0x117:
+ sTVShowState = 10;
+ break;
+ default:
+ sTVShowState = 9;
+ break;
+ }
+ break;
+ }
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount);
+ GetMapName(gStringVar3, show->rivalTrainer.location, 0);
+ if (show->rivalTrainer.badgeCount != 0)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount);
+ if (show->rivalTrainer.badgeCount != 0)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 9:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount);
+ if (show->rivalTrainer.badgeCount != 0)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 10:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount);
+ if (show->rivalTrainer.badgeCount != 0)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 1:
+ TV_PrintIntToStringVar(0, show->rivalTrainer.badgeCount);
+ if (FlagGet(CODE_FLAGS + 0x48))
+ {
+ if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
+ {
+ sTVShowState = 4;
+ }
+ else
+ {
+ sTVShowState = 3;
+ }
+ }
+ else
+ {
+ sTVShowState = 6;
+ }
+ break;
+ case 2:
+ if (FlagGet(CODE_FLAGS + 0x48))
+ {
+ if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
+ {
+ sTVShowState = 4;
+ }
+ else
+ {
+ sTVShowState = 3;
+ }
+ }
+ else
+ {
+ sTVShowState = 6;
+ }
+ break;
+ case 3:
+ if (show->rivalTrainer.battlePoints == 0)
+ {
+ sTVShowState = 6;
+ }
+ else
+ {
+ sTVShowState = 5;
+ }
+ break;
+ case 4:
+ TV_PrintIntToStringVar(0, show->rivalTrainer.nGoldSymbols);
+ TV_PrintIntToStringVar(1, show->rivalTrainer.nSilverSymbols);
+ if (show->rivalTrainer.battlePoints == 0)
+ {
+ sTVShowState = 6;
+ }
+ else
+ {
+ sTVShowState = 5;
+ }
+ break;
+ case 5:
+ TV_PrintIntToStringVar(0, show->rivalTrainer.battlePoints);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language);
+ TVShowDone();
+ }
+ ShowFieldMessage(sTVTodaysRivalTrainerTextGroup[state]);
+}
+
+void DoTVShowDewfordTrendWatcherNetwork(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ CopyEasyChatWord(gStringVar1, show->trendWatcher.words[0]);
+ CopyEasyChatWord(gStringVar2, show->trendWatcher.words[1]);
+ if (show->trendWatcher.gender == MALE)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 1:
+ case 2:
+ CopyEasyChatWord(gStringVar1, show->trendWatcher.words[0]);
+ CopyEasyChatWord(gStringVar2, show->trendWatcher.words[1]);
+ TVShowConvertInternationalString(gStringVar3, show->trendWatcher.playerName, show->trendWatcher.language);
+ sTVShowState = 3;
+ break;
+ case 3:
+ CopyEasyChatWord(gStringVar1, show->trendWatcher.words[0]);
+ CopyEasyChatWord(gStringVar2, show->trendWatcher.words[1]);
+ if (show->trendWatcher.gender == MALE)
+ {
+ sTVShowState = 4;
+ }
+ else
+ {
+ sTVShowState = 5;
+ }
+ break;
+ case 4:
+ case 5:
+ CopyEasyChatWord(gStringVar1, show->trendWatcher.words[0]);
+ CopyEasyChatWord(gStringVar2, show->trendWatcher.words[1]);
+ TVShowConvertInternationalString(gStringVar3, show->trendWatcher.playerName, show->trendWatcher.language);
+ sTVShowState = 6;
+ break;
+ case 6:
+ CopyEasyChatWord(gStringVar1, show->trendWatcher.words[0]);
+ CopyEasyChatWord(gStringVar2, show->trendWatcher.words[1]);
+ TVShowDone();
+ }
+ ShowFieldMessage(sTVDewfordTrendWatcherNetworkTextGroup[state]);
+}
+
+void DoTVShowHoennTreasureInvestigators(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ StringCopy(gStringVar1, ItemId_GetItem(show->treasureInvestigators.item)->name);
+ if (show->treasureInvestigators.location == REGION_MAP_NONE)
+ {
+ switch (show->treasureInvestigators.mapDataId)
+ {
+ case 0x115 ... 0x117:
+ sTVShowState = 2;
+ break;
+ default:
+ sTVShowState = 1;
+ break;
+ }
+ }
+ else
+ {
+ sTVShowState = 1;
+ }
+ break;
+ case 1:
+ StringCopy(gStringVar1, ItemId_GetItem(show->treasureInvestigators.item)->name);
+ TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language);
+ GetMapName(gStringVar3, show->treasureInvestigators.location, 0);
+ TVShowDone();
+ break;
+ case 2:
+ StringCopy(gStringVar1, ItemId_GetItem(show->treasureInvestigators.item)->name);
+ TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVHoennTreasureInvestisatorsTextGroup[state]);
+}
+
+void DoTVShowFindThatGamer(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
+ switch (show->findThatGamer.whichGame)
+ {
+ case 0:
+ StringCopy(gStringVar2, gText_Slots);
+ break;
+ case 1:
+ StringCopy(gStringVar2, gText_Roulette);
+ break;
+ }
+ if (show->findThatGamer.won == TRUE)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
+ switch (show->findThatGamer.whichGame)
+ {
+ case 0:
+ StringCopy(gStringVar2, gText_Slots);
+ break;
+ case 1:
+ StringCopy(gStringVar2, gText_Roulette);
+ break;
+ }
+ TV_PrintIntToStringVar(2, show->findThatGamer.nCoins);
+ TVShowDone(); break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
+ switch (show->findThatGamer.whichGame)
+ {
+ case 0:
+ StringCopy(gStringVar2, gText_Slots);
+ break;
+ case 1:
+ StringCopy(gStringVar2, gText_Roulette);
+ break;
+ }
+ TV_PrintIntToStringVar(2, show->findThatGamer.nCoins);
+ sTVShowState = 3;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language);
+ switch (show->findThatGamer.whichGame)
+ {
+ case 0:
+ StringCopy(gStringVar2, gText_Roulette);
+ break;
+ case 1:
+ StringCopy(gStringVar2, gText_Slots);
+ break;
+ }
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVFindThatGamerTextGroup[state]);
+}
+
+void DoTVShowBreakingNewsTV(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ if (show->breakingNews.outcome == 0)
+ {
+ sTVShowState = 1;
+ }
+ else
+ {
+ sTVShowState = 5;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ GetMapName(gStringVar3, show->breakingNews.location, 0);
+ sTVShowState = 2;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
+ sTVShowState = 3;
+ break;
+ case 3:
+ TV_PrintIntToStringVar(0, show->breakingNews.balls);
+ StringCopy(gStringVar2, ItemId_GetItem(show->breakingNews.caughtMonBall)->name);
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ GetMapName(gStringVar2, show->breakingNews.location, 0);
+ TVShowDone();
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ GetMapName(gStringVar3, show->breakingNews.location, 0);
+ sTVShowState = 6;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
+ switch (show->breakingNews.outcome)
+ {
+ case 1:
+ if (show->breakingNews.lastUsedMove == MOVE_NONE)
+ {
+ sTVShowState = 12;
+ }
+ else
+ {
+ sTVShowState = 7;
+ }
+ break;
+ case 2:
+ sTVShowState = 9;
+ break;
+ case 3:
+ sTVShowState = 10;
+ break;
+ }
+ break;
+ case 7:
+ StringCopy(gStringVar1, gMoveNames[show->breakingNews.lastUsedMove]);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.poke1Species]);
+ sTVShowState = 8;
+ break;
+ case 12:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]);
+ sTVShowState = 8;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ GetMapName(gStringVar2, show->breakingNews.location, 0);
+ sTVShowState = 11;
+ break;
+ case 9:
+ case 10:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]);
+ GetMapName(gStringVar3, show->breakingNews.location, 0);
+ sTVShowState = 11;
+ break;
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVBreakinsNewsTextGroup[state]);
+}
+
+void DoTVShowSecretBaseVisit(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
+ if (show->secretBaseVisit.nDecorations == 0)
+ {
+ sTVShowState = 2;
+ }
+ else
+ {
+ sTVShowState = 1;
+ }
+ break;
+ case 1:
+ StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[0]].name);
+ if (show->secretBaseVisit.nDecorations == 1)
+ {
+ sTVShowState = 4;
+ }
+ else
+ {
+ sTVShowState = 3;
+ }
+ break;
+ case 3:
+ StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[1]].name);
+ switch (show->secretBaseVisit.nDecorations)
+ {
+ case 2:
+ sTVShowState = 7;
+ break;
+ case 3:
+ sTVShowState = 6;
+ break;
+ case 4:
+ sTVShowState = 5;
+ break;
+ }
+ break;
+ case 5:
+ StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name);
+ StringCopy(gStringVar3, gDecorations[show->secretBaseVisit.decorations[3]].name);
+ sTVShowState = 8;
+ break;
+ case 6:
+ StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name);
+ sTVShowState = 8;
+ break;
+ case 2:
+ case 4:
+ case 7:
+ sTVShowState = 8;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
+ if (show->secretBaseVisit.avgLevel < 25)
+ {
+ sTVShowState = 12;
+ }
+ else if (show->secretBaseVisit.avgLevel < 50)
+ {
+ sTVShowState = 11;
+ }
+ else if (show->secretBaseVisit.avgLevel < 70)
+ {
+ sTVShowState = 10;
+ }
+ else
+ {
+ sTVShowState = 9;
+ }
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->secretBaseVisit.species]);
+ StringCopy(gStringVar3, gMoveNames[show->secretBaseVisit.move]);
+ sTVShowState = 13;
+ break;
+ case 13:
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVSecretBaseVisitTextGroup[state]);
+}
+
+void DoTVShowPokemonLotteryWinnerFlashReport(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ TVShowConvertInternationalString(gStringVar1, show->lottoWinner.playerName, show->lottoWinner.language);
+ if (show->lottoWinner.whichPrize == 0)
+ {
+ StringCopy(gStringVar2, gText_Jackpot);
+ }
+ else if (show->lottoWinner.whichPrize == 1)
+ {
+ StringCopy(gStringVar2, gText_First);
+ }
+ else if (show->lottoWinner.whichPrize == 2)
+ {
+ StringCopy(gStringVar2, gText_Second);
+ }
+ else
+ {
+ StringCopy(gStringVar2, gText_Third);
+ }
+ StringCopy(gStringVar3, ItemId_GetItem(show->lottoWinner.item)->name);
+ TVShowDone();
+ ShowFieldMessage(sTVPokemonLotteryWinnerFlashReportTextGroup[state]);
+}
+
+void DoTVShowThePokemonBattleSeminar(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.species]);
+ StringCopy(gStringVar3, gSpeciesNames[show->battleSeminar.foeSpecies]);
+ sTVShowState = 1;
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language);
+ StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.foeSpecies]);
+ StringCopy(gStringVar3, gMoveNames[show->battleSeminar.move]);
+ sTVShowState = 2;
+ break;
+ case 2:
+ StringCopy(gStringVar1, gSpeciesNames[show->battleSeminar.species]);
+ switch (show->battleSeminar.nOtherMoves)
+ {
+ case 1:
+ sTVShowState = 5;
+ break;
+ case 2:
+ sTVShowState = 4;
+ break;
+ case 3:
+ sTVShowState = 3;
+ break;
+ default:
+ sTVShowState = 6;
+ break;
+ }
+ break;
+ case 3:
+ StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]);
+ StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]);
+ StringCopy(gStringVar3, gMoveNames[show->battleSeminar.otherMoves[2]]);
+ sTVShowState = 6;
+ break;
+ case 4:
+ StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]);
+ StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]);
+ sTVShowState = 6;
+ break;
+ case 5:
+ StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[0]]);
+ sTVShowState = 6;
+ break;
+ case 6:
+ StringCopy(gStringVar1, gMoveNames[show->battleSeminar.betterMove]);
+ StringCopy(gStringVar2, gMoveNames[show->battleSeminar.move]);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVThePokemonBattleSeminarTextGroup[state]);
+}
+
+void DoTVShowTrainerFanClubSpecial(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]);
+ if (show->fanClubSpecial.score >= 90)
+ {
+ sTVShowState = 1;
+ }
+ else if (show->fanClubSpecial.score >= 70)
+ {
+ sTVShowState = 2;
+ }
+ else if (show->fanClubSpecial.score >= 30)
+ {
+ sTVShowState = 3;
+ }
+ else
+ {
+ sTVShowState = 4;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ TV_PrintIntToStringVar(2, show->fanClubSpecial.score);
+ sTVShowState = 5;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ TV_PrintIntToStringVar(2, show->fanClubSpecial.score);
+ sTVShowState = 5;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ TV_PrintIntToStringVar(2, show->fanClubSpecial.score);
+ sTVShowState = 5;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ TV_PrintIntToStringVar(2, show->fanClubSpecial.score);
+ sTVShowState = 5;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language);
+ CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVTrainerFanClubSpecialTextGroup[state]);
+}
+
+void DoTVShowTrainerFanClub(void)
+{
+ TVShow *show;
+ u8 state;
+ u32 playerId;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language);
+ playerId = ((show->common.trainerIdHi << 8) + show->common.trainerIdLo);
+ switch (playerId % 10)
+ {
+ case 0:
+ sTVShowState = 1;
+ break;
+ case 1:
+ sTVShowState = 2;
+ break;
+ case 2:
+ sTVShowState = 3;
+ break;
+ case 3:
+ sTVShowState = 4;
+ break;
+ case 4:
+ sTVShowState = 5;
+ break;
+ case 5:
+ sTVShowState = 6;
+ break;
+ case 6:
+ sTVShowState = 7;
+ break;
+ case 7:
+ sTVShowState = 8;
+ break;
+ case 8:
+ sTVShowState = 9;
+ break;
+ case 9:
+ sTVShowState = 10;
+ break;
+ }
+ break;
+ case 1:
+ sTVShowState = 11;
+ break;
+ case 2:
+ sTVShowState = 11;
+ break;
+ case 3:
+ sTVShowState = 11;
+ break;
+ case 4:
+ sTVShowState = 11;
+ break;
+ case 5:
+ sTVShowState = 11;
+ break;
+ case 6:
+ sTVShowState = 11;
+ break;
+ case 7:
+ sTVShowState = 11;
+ break;
+ case 8:
+ sTVShowState = 11;
+ break;
+ case 9:
+ sTVShowState = 11;
+ break;
+ case 10:
+ sTVShowState = 11;
+ break;
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language);
+ CopyEasyChatWord(gStringVar2, show->trainerFanClub.words[0]);
+ CopyEasyChatWord(gStringVar3, show->trainerFanClub.words[1]);
+ TVShowDone();
+ }
+ ShowFieldMessage(sTVTrainerFanClubTextGroup[state]);
+}
+
+void DoTVShowSpotTheCuties(void)
+{
+ TVShow *show;
+ u8 state;
+ u32 playerId;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language);
+ TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
+ if (show->cuties.nRibbons < 10)
+ {
+ sTVShowState = 1;
+ }
+ else if (show->cuties.nRibbons < 20)
+ {
+ sTVShowState = 2;
+ }
+ else
+ {
+ sTVShowState = 3;
+ }
+ break;
+ case 1:
+ case 2:
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language);
+ TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
+ TV_PrintIntToStringVar(2, show->cuties.nRibbons);
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
+ switch (show->cuties.selectedRibbon)
+ {
+ case 0:
+ sTVShowState = 5;
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ sTVShowState = 6;
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ sTVShowState = 7;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ sTVShowState = 8;
+ break;
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ sTVShowState = 9;
+ break;
+ case 17:
+ case 18:
+ case 19:
+ case 20:
+ sTVShowState = 10;
+ break;
+ case 21:
+ sTVShowState = 11;
+ break;
+ case 22:
+ sTVShowState = 12;
+ break;
+ case 23:
+ sTVShowState = 13;
+ break;
+ case 24:
+ sTVShowState = 14;
+ break;
+ }
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage);
+ sTVShowState = 15;
+ break;
+ case 15:
+ TVShowDone();
+ }
+ ShowFieldMessage(sTVCutiesTextGroup[state]);
+}
+
+void DoTVShowPokemonNewsBattleFrontier(void)
+{
+ TVShow *show;
+ u8 state;
+ u32 playerId;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ switch (show->frontier.facility)
+ {
+ case 1:
+ sTVShowState = 1;
+ break;
+ case 2:
+ sTVShowState = 2;
+ break;
+ case 3:
+ sTVShowState = 3;
+ break;
+ case 4:
+ sTVShowState = 4;
+ break;
+ case 5:
+ sTVShowState = 5;
+ break;
+ case 6:
+ sTVShowState = 6;
+ break;
+ case 7:
+ sTVShowState = 7;
+ break;
+ case 8:
+ sTVShowState = 8;
+ break;
+ case 9:
+ sTVShowState = 9;
+ break;
+ case 10:
+ sTVShowState = 10;
+ break;
+ case 11:
+ sTVShowState = 11;
+ break;
+ case 12:
+ sTVShowState = 12;
+ break;
+ case 13:
+ sTVShowState = 13;
+ break;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 16;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 15;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 15;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 9:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 10:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 11:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 12:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 13:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TV_PrintIntToStringVar(1, show->frontier.winStreak);
+ sTVShowState = 14;
+ break;
+ case 14:
+ StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
+ StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
+ StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]);
+ sTVShowState = 18;
+ break;
+ case 15:
+ StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
+ StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
+ sTVShowState = 18;
+ break;
+ case 16:
+ StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]);
+ StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]);
+ StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]);
+ sTVShowState = 17;
+ break;
+ case 17:
+ StringCopy(gStringVar1, gSpeciesNames[show->frontier.species4]);
+ sTVShowState = 18;
+ break;
+ case 18:
+ TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVPokemonNewsBattleFrontierTextGroup[state]);
+}
+
+void DoTVShowWhatsNo1InHoennToday(void)
+{
+ TVShow *show;
+ u8 state;
+ u32 playerId;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ switch (show->numberOne.actionIdx)
+ {
+ case 0:
+ sTVShowState = 1;
+ break;
+ case 1:
+ sTVShowState = 2;
+ break;
+ case 2:
+ sTVShowState = 3;
+ break;
+ case 3:
+ sTVShowState = 4;
+ break;
+ case 4:
+ sTVShowState = 5;
+ break;
+ case 5:
+ sTVShowState = 6;
+ break;
+ case 6:
+ sTVShowState = 7;
+ break;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TV_PrintIntToStringVar(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TV_PrintIntToStringVar(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TV_PrintIntToStringVar(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TV_PrintIntToStringVar(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TV_PrintIntToStringVar(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TV_PrintIntToStringVar(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TV_PrintIntToStringVar(1, show->numberOne.count);
+ sTVShowState = 8;
+ break;
+ case 8:
+ TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVWhatsNo1InHoennTodayTextGroup[state]);
+}
+
+u8 sub_80F5180(TVShow *show)
+{
+ u8 i;
+ u8 tot;
+
+ for (i = 0, tot = 0; i < 32; i ++)
+ {
+ if ((show->secretBaseSecrets.flags >> i) & 1)
+ {
+ tot ++;
+ }
+ }
+ return tot;
+}
+
+u8 sub_80F51AC(TVShow *show, u8 a1)
+{
+ u8 i;
+ u8 tot;
+
+ for (i = 0, tot = 0; i < 32; i ++)
+ {
+ if ((show->secretBaseSecrets.flags >> i) & 1)
+ {
+ if (tot == a1)
+ {
+ return sTVSecretBaseSecretsStateLookup[i];
+ }
+ tot ++;
+ }
+ }
+ return 0;
+}
+
+void DoTVShowSecretBaseSecrets(void)
+{
+ TVShow *show;
+ u8 state;
+ u8 bitCount;
+ u16 i;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ bitCount = sub_80F5180(show);
+ if (bitCount == 0)
+ {
+ sTVShowState = 8;
+ }
+ else
+ {
+ show->secretBaseSecrets.savedState = 1;
+ sTVSecretBaseSecretsRandomValues[0] = Random() % bitCount;
+ sTVShowState = sub_80F51AC(show, sTVSecretBaseSecretsRandomValues[0]);
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ bitCount = sub_80F5180(show);
+ switch (bitCount)
+ {
+ case 1:
+ sTVShowState = 9;
+ break;
+ case 2:
+ show->secretBaseSecrets.savedState = 2;
+ if (sTVSecretBaseSecretsRandomValues[0] == 0)
+ {
+ sTVShowState = sub_80F51AC(show, 1);
+ }
+ else
+ {
+ sTVShowState = sub_80F51AC(show, 0);
+ }
+ break;
+ default:
+ for (i = 0; i < 0xFFFF; i ++)
+ {
+ sTVSecretBaseSecretsRandomValues[1] = Random() % bitCount;
+ if (sTVSecretBaseSecretsRandomValues[1] != sTVSecretBaseSecretsRandomValues[0])
+ {
+ break;
+ }
+ }
+ show->secretBaseSecrets.savedState = 2;
+ sTVShowState = sub_80F51AC(show, sTVSecretBaseSecretsRandomValues[1]);
+ break;
+ }
+ break;
+ case 2:
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ bitCount = sub_80F5180(show);
+ if (bitCount == 2)
+ {
+ sTVShowState = 9;
+ }
+ else
+ {
+ for (i = 0; i < 0xFFFF; i ++)
+ {
+ sTVSecretBaseSecretsRandomValues[2] = Random() % bitCount;
+ if (sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[0] && sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[1])
+ {
+ break;
+ }
+ }
+ show->secretBaseSecrets.savedState = 3;
+ sTVShowState = sub_80F51AC(show, sTVSecretBaseSecretsRandomValues[2]);
+ }
+ break;
+ case 3:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ TV_PrintIntToStringVar(2, show->secretBaseSecrets.stepsInBase);
+ if (show->secretBaseSecrets.stepsInBase <= 30)
+ {
+ sTVShowState = 4;
+ }
+ else if (show->secretBaseSecrets.stepsInBase <= 100)
+ {
+ sTVShowState = 5;
+ }
+ else
+ {
+ sTVShowState = 6;
+ }
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ sTVShowState = 7;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ sTVShowState = 7;
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ sTVShowState = 7;
+ break;
+ case 7:
+ TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage);
+ TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language);
+ TVShowDone();
+ break;
+ case 8:
+ sTVShowState = 3;
+ break;
+ case 9:
+ sTVShowState = 3;
+ break;
+ case 10:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 11:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 12:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 13:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 14:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 15:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 16:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 17:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 18:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 19:
+ StringCopy(gStringVar2, ItemId_GetItem(show->secretBaseSecrets.item)->name);
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 20:
+ if (show->common.trainerIdLo & 1)
+ {
+ sTVShowState = 22;
+ }
+ else
+ {
+ sTVShowState = 21;
+ }
+ break;
+ case 21:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 22:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 23:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 24:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 25:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 26:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 27:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 28:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 29:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 30:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 31:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 32:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 33:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 34:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 35:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 36:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 37:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 38:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 39:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 40:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 41:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 42:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ case 43:
+ sTVShowState = show->secretBaseSecrets.savedState;
+ break;
+ }
+ ShowFieldMessage(sTVSecretBaseSecretsTextGroup[state]);
+}
+
+void DoTVShowSafariFanClub(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ if (show->safariFanClub.nMonsCaught == 0)
+ {
+ sTVShowState = 6;
+ }
+ else if (show->safariFanClub.nMonsCaught < 4)
+ {
+ sTVShowState = 5;
+ }
+ else
+ {
+ sTVShowState = 1;
+ }
+ break;
+ case 1:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ TV_PrintIntToStringVar(1, show->safariFanClub.nMonsCaught);
+ if (show->safariFanClub.nPkblkUsed == 0)
+ {
+ sTVShowState = 3;
+ }
+ else
+ {
+ sTVShowState = 2;
+ }
+ break;
+ case 2:
+ TV_PrintIntToStringVar(1, show->safariFanClub.nPkblkUsed);
+ sTVShowState = 4;
+ break;
+ case 3:
+ sTVShowState = 4;
+ break;
+ case 4:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ sTVShowState = 10;
+ break;
+ case 5:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ TV_PrintIntToStringVar(1, show->safariFanClub.nMonsCaught);
+ if (show->safariFanClub.nPkblkUsed == 0)
+ {
+ sTVShowState = 8;
+ }
+ else
+ {
+ sTVShowState = 7;
+ }
+ break;
+ case 6:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ if (show->safariFanClub.nPkblkUsed == 0)
+ {
+ sTVShowState = 8;
+ }
+ else
+ {
+ sTVShowState = 7;
+ }
+ break;
+ case 7:
+ TV_PrintIntToStringVar(1, show->safariFanClub.nPkblkUsed);
+ sTVShowState = 9;
+ break;
+ case 8:
+ sTVShowState = 9;
+ break;
+ case 9:
+ TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language);
+ sTVShowState = 10;
+ break;
+ case 10:
+ TVShowDone();
+ }
+ ShowFieldMessage(sTVSafariFanClubTextGroup[state]);
+}
+
+void DoTVShowPokemonContestLiveUpdates2(void)
+{
+ TVShow *show;
+ u8 state;
+
+ show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
+ gScriptResult = FALSE;
+ state = sTVShowState;
+ switch (state)
+ {
+ case 0:
+ sub_818E868(gStringVar1, show->contestLiveUpdates2.contestCategory);
+ if (show->contestLiveUpdates2.pokeblockState == 1)
+ {
+ sTVShowState = 1;
+ }
+ else if (show->contestLiveUpdates2.pokeblockState == 0)
+ {
+ sTVShowState = 2;
+ }
+ else
+ {
+ sTVShowState = 3;
+ }
+ break;
+ case 1:
+ case 2:
+ TVShowConvertInternationalString(gStringVar3, show->contestLiveUpdates2.playerName, show->contestLiveUpdates2.language);
+ case 3:
+ TVShowConvertInternationalString(gStringVar2, show->contestLiveUpdates2.nickname, show->contestLiveUpdates2.pokemonNameLanguage);
+ TVShowDone();
+ break;
+ }
+ ShowFieldMessage(sTVPokemonContestLiveUpdates2TextGroup[state]);
+}
+
+void TVShowDone(void)
+{
+ gScriptResult = TRUE;
+ sTVShowState = 0;
+ gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.active = FALSE;
+}
+
+void ResetTVShowState(void)
+{
+ sTVShowState = 0;
+}
diff --git a/src/unk_text_util_2.c b/src/unk_text_util_2.c
new file mode 100644
index 000000000..d88af611f
--- /dev/null
+++ b/src/unk_text_util_2.c
@@ -0,0 +1,219 @@
+#include "global.h"
+#include "main.h"
+#include "window.h"
+#include "text.h"
+#include "sound.h"
+
+static const u8 gUnknown_08616124[] = {1, 2, 4};
+static const u16 gFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
+
+static void DecompressGlyphFont6(u16);
+
+u16 Font6Func(struct TextPrinter *textPrinter)
+{
+ u16 char_;
+ struct TextPrinterSubStruct *sub;
+
+ sub = &textPrinter->sub_union.sub;
+ switch (textPrinter->state)
+ {
+ case 0:
+ if (gMain.heldKeys & (A_BUTTON | B_BUTTON) && sub->font_type_upper)
+ {
+ textPrinter->delayCounter = 0;
+ }
+ if (textPrinter->delayCounter && textPrinter->text_speed)
+ {
+ textPrinter->delayCounter --;
+ if (gTextFlags.flag_0 && gMain.newKeys & (A_BUTTON | B_BUTTON))
+ {
+ sub->font_type_upper = TRUE;
+ textPrinter->delayCounter = 0;
+ }
+ return 3;
+ }
+ if (gTextFlags.flag_2)
+ {
+ textPrinter->delayCounter = 3;
+ }
+ else
+ {
+ textPrinter->delayCounter = textPrinter->text_speed;
+ }
+ char_ = *textPrinter->subPrinter.current_text_offset ++;
+ switch (char_)
+ {
+ case EOS:
+ return 1;
+ case CHAR_NEWLINE:
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
+ textPrinter->subPrinter.currentY += gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing;
+ return 2;
+ case PLACEHOLDER_BEGIN:
+ textPrinter->subPrinter.current_text_offset ++;
+ return 2;
+ case EXT_CTRL_CODE_BEGIN:
+ char_ = *textPrinter->subPrinter.current_text_offset ++;
+ switch (char_)
+ {
+ case 1:
+ textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset ++;
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ return 2;
+ case 2:
+ textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.current_text_offset ++;
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ return 2;
+ case 3:
+ textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.current_text_offset ++;
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ return 2;
+ case 4:
+ textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.bgColor = *++ textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.shadowColor = *++ textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset ++;
+
+ GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
+ return 2;
+ case 5:
+ textPrinter->subPrinter.current_text_offset ++;
+ return 2;
+ case 6:
+ sub->font_type = *textPrinter->subPrinter.current_text_offset;
+ textPrinter->subPrinter.current_text_offset ++;
+ return 2;
+ case 7:
+ return 2;
+ case 8:
+ textPrinter->delayCounter = *textPrinter->subPrinter.current_text_offset ++;
+ textPrinter->state = 6;
+ return 2;
+ case 9:
+ textPrinter->state = 1;
+ if (gTextFlags.flag_2)
+ {
+ sub->frames_visible_counter = 0;
+ }
+ return 3;
+ case 10:
+ textPrinter->state = 5;
+ return 3;
+ case 11:
+ case 16:
+ textPrinter->subPrinter.current_text_offset += 2;
+ return 2;
+ case 12:
+ char_ = *++textPrinter->subPrinter.current_text_offset;
+ break;
+ case 13:
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x + *textPrinter->subPrinter.current_text_offset ++;
+ return 2;
+ case 14:
+ textPrinter->subPrinter.currentY = textPrinter->subPrinter.y + *textPrinter->subPrinter.current_text_offset ++;
+ return 2;
+ case 15:
+ FillWindowPixelBuffer(textPrinter->subPrinter.windowId, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
+ return 2;
+ }
+ break;
+ case CHAR_PROMPT_CLEAR:
+ textPrinter->state = 2;
+ TextPrinterInitDownArrowCounters(textPrinter);
+ return 3;
+ case CHAR_PROMPT_SCROLL:
+ textPrinter->state = 3;
+ TextPrinterInitDownArrowCounters(textPrinter);
+ return 3;
+ case 0xF9:
+ char_ = *textPrinter->subPrinter.current_text_offset ++ | 0x100;
+ break;
+ case 0xF8:
+ textPrinter->subPrinter.current_text_offset ++;
+ return 0;
+ }
+ DecompressGlyphFont6(char_);
+ CopyGlyphToWindow(textPrinter);
+ textPrinter->subPrinter.currentX += gUnknown_03002F90[0x80] + textPrinter->subPrinter.letterSpacing;
+ return 0;
+ case 1:
+ if (TextPrinterWait(textPrinter))
+ {
+ textPrinter->state = 0;
+ }
+ return 3;
+ case 2:
+ if (TextPrinterWaitWithDownArrow(textPrinter))
+ {
+ FillWindowPixelBuffer(textPrinter->subPrinter.windowId, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
+ textPrinter->subPrinter.currentY = textPrinter->subPrinter.y;
+ textPrinter->state = 0;
+ }
+ return 3;
+ case 3:
+ if (TextPrinterWaitWithDownArrow(textPrinter))
+ {
+ TextPrinterClearDownArrow(textPrinter);
+ textPrinter->scrollDistance = gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing;
+ textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
+ textPrinter->state = 4;
+ }
+ return 3;
+ case 4:
+ if (textPrinter->scrollDistance)
+ {
+ if (textPrinter->scrollDistance < gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
+ {
+ ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
+ textPrinter->scrollDistance = 0;
+ }
+ else
+ {
+ ScrollWindow(textPrinter->subPrinter.windowId, 0, gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
+ textPrinter->scrollDistance -= gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
+ }
+ CopyWindowToVram(textPrinter->subPrinter.windowId, 2);
+ }
+ else
+ {
+ textPrinter->state = 0;
+ }
+ return 3;
+ case 5:
+ if (!IsSEPlaying())
+ {
+ textPrinter->state = 0;
+ }
+ return 3;
+ case 6:
+ if (textPrinter->delayCounter)
+ {
+ textPrinter->delayCounter --;
+ }
+ else
+ {
+ textPrinter->state = 0;
+ }
+ return 3;
+ }
+ return 1;
+}
+
+static void DecompressGlyphFont6(u16 glyph)
+{
+ const u16 *glyphs;
+
+ glyphs = gFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
+ DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
+ DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20));
+ DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40));
+ DecompressGlyphTile(glyphs + 0x88, (u16 *)(gUnknown_03002F90 + 0x60));
+ gUnknown_03002F90[0x80] = 0x10;
+ gUnknown_03002F90[0x81] = 0x10;
+}
+
+u8 GetGlyphWidthFont6(void)
+{
+ return 0x10;
+}
diff --git a/src/util.c b/src/util.c
new file mode 100644
index 000000000..58088c3ee
--- /dev/null
+++ b/src/util.c
@@ -0,0 +1,503 @@
+#include "global.h"
+#include "util.h"
+#include "sprite.h"
+
+const u32 gBitTable[] =
+{
+ 1 << 0,
+ 1 << 1,
+ 1 << 2,
+ 1 << 3,
+ 1 << 4,
+ 1 << 5,
+ 1 << 6,
+ 1 << 7,
+ 1 << 8,
+ 1 << 9,
+ 1 << 10,
+ 1 << 11,
+ 1 << 12,
+ 1 << 13,
+ 1 << 14,
+ 1 << 15,
+ 1 << 16,
+ 1 << 17,
+ 1 << 18,
+ 1 << 19,
+ 1 << 20,
+ 1 << 21,
+ 1 << 22,
+ 1 << 23,
+ 1 << 24,
+ 1 << 25,
+ 1 << 26,
+ 1 << 27,
+ 1 << 28,
+ 1 << 29,
+ 1 << 30,
+ 1 << 31,
+};
+
+static const struct SpriteTemplate sInvisibleSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const u8 sSpriteDimensions[3][4][2] =
+{
+ // square
+ {
+ {1, 1},
+ {2, 2},
+ {4, 4},
+ {8, 8},
+ },
+
+ // horizontal rectangle
+ {
+ {2, 1},
+ {4, 1},
+ {4, 2},
+ {8, 4},
+ },
+
+ // vertical rectangle
+ {
+ {1, 2},
+ {1, 4},
+ {2, 4},
+ {4, 8},
+ },
+};
+
+static const u16 sCrc16Table[] =
+{
+ 0x0000, 0x1189, 0x2312, 0x329B, 0x4624, 0x57AD, 0x6536, 0x74BF,
+ 0x8C48, 0x9DC1, 0xAF5A, 0xBED3, 0xCA6C, 0xDBE5, 0xE97E, 0xF8F7,
+ 0x1081, 0x0108, 0x3393, 0x221A, 0x56A5, 0x472C, 0x75B7, 0x643E,
+ 0x9CC9, 0x8D40, 0xBFDB, 0xAE52, 0xDAED, 0xCB64, 0xF9FF, 0xE876,
+ 0x2102, 0x308B, 0x0210, 0x1399, 0x6726, 0x76AF, 0x4434, 0x55BD,
+ 0xAD4A, 0xBCC3, 0x8E58, 0x9FD1, 0xEB6E, 0xFAE7, 0xC87C, 0xD9F5,
+ 0x3183, 0x200A, 0x1291, 0x0318, 0x77A7, 0x662E, 0x54B5, 0x453C,
+ 0xBDCB, 0xAC42, 0x9ED9, 0x8F50, 0xFBEF, 0xEA66, 0xD8FD, 0xC974,
+ 0x4204, 0x538D, 0x6116, 0x709F, 0x0420, 0x15A9, 0x2732, 0x36BB,
+ 0xCE4C, 0xDFC5, 0xED5E, 0xFCD7, 0x8868, 0x99E1, 0xAB7A, 0xBAF3,
+ 0x5285, 0x430C, 0x7197, 0x601E, 0x14A1, 0x0528, 0x37B3, 0x263A,
+ 0xDECD, 0xCF44, 0xFDDF, 0xEC56, 0x98E9, 0x8960, 0xBBFB, 0xAA72,
+ 0x6306, 0x728F, 0x4014, 0x519D, 0x2522, 0x34AB, 0x0630, 0x17B9,
+ 0xEF4E, 0xFEC7, 0xCC5C, 0xDDD5, 0xA96A, 0xB8E3, 0x8A78, 0x9BF1,
+ 0x7387, 0x620E, 0x5095, 0x411C, 0x35A3, 0x242A, 0x16B1, 0x0738,
+ 0xFFCF, 0xEE46, 0xDCDD, 0xCD54, 0xB9EB, 0xA862, 0x9AF9, 0x8B70,
+ 0x8408, 0x9581, 0xA71A, 0xB693, 0xC22C, 0xD3A5, 0xE13E, 0xF0B7,
+ 0x0840, 0x19C9, 0x2B52, 0x3ADB, 0x4E64, 0x5FED, 0x6D76, 0x7CFF,
+ 0x9489, 0x8500, 0xB79B, 0xA612, 0xD2AD, 0xC324, 0xF1BF, 0xE036,
+ 0x18C1, 0x0948, 0x3BD3, 0x2A5A, 0x5EE5, 0x4F6C, 0x7DF7, 0x6C7E,
+ 0xA50A, 0xB483, 0x8618, 0x9791, 0xE32E, 0xF2A7, 0xC03C, 0xD1B5,
+ 0x2942, 0x38CB, 0x0A50, 0x1BD9, 0x6F66, 0x7EEF, 0x4C74, 0x5DFD,
+ 0xB58B, 0xA402, 0x9699, 0x8710, 0xF3AF, 0xE226, 0xD0BD, 0xC134,
+ 0x39C3, 0x284A, 0x1AD1, 0x0B58, 0x7FE7, 0x6E6E, 0x5CF5, 0x4D7C,
+ 0xC60C, 0xD785, 0xE51E, 0xF497, 0x8028, 0x91A1, 0xA33A, 0xB2B3,
+ 0x4A44, 0x5BCD, 0x6956, 0x78DF, 0x0C60, 0x1DE9, 0x2F72, 0x3EFB,
+ 0xD68D, 0xC704, 0xF59F, 0xE416, 0x90A9, 0x8120, 0xB3BB, 0xA232,
+ 0x5AC5, 0x4B4C, 0x79D7, 0x685E, 0x1CE1, 0x0D68, 0x3FF3, 0x2E7A,
+ 0xE70E, 0xF687, 0xC41C, 0xD595, 0xA12A, 0xB0A3, 0x8238, 0x93B1,
+ 0x6B46, 0x7ACF, 0x4854, 0x59DD, 0x2D62, 0x3CEB, 0x0E70, 0x1FF9,
+ 0xF78F, 0xE606, 0xD49D, 0xC514, 0xB1AB, 0xA022, 0x92B9, 0x8330,
+ 0x7BC7, 0x6A4E, 0x58D5, 0x495C, 0x3DE3, 0x2C6A, 0x1EF1, 0x0F78,
+};
+
+const u8 gMiscBlank_Gfx[] = INCBIN_U8("graphics/interface/blank.4bpp");
+
+u8 CreateInvisibleSpriteWithCallback(void (*callback)(struct Sprite *))
+{
+ u8 sprite = CreateSprite(&sInvisibleSpriteTemplate, 248, 168, 14);
+ gSprites[sprite].invisible = TRUE;
+ gSprites[sprite].callback = callback;
+ return sprite;
+}
+
+void StoreWordInTwoHalfwords(u16 *h, u32 w)
+{
+ h[0] = (u16)(w);
+ h[1] = (u16)(w >> 16);
+}
+
+void LoadWordFromTwoHalfwords(u16 *h, u32 *w)
+{
+ *w = h[0] | (s16)h[1] << 16;
+}
+
+void SetBgAffineStruct(struct BgAffineSrcData *src, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha)
+{
+ src->texX = texX;
+ src->texY = texY;
+ src->scrX = scrX;
+ src->scrY = scrY;
+ src->sx = sx;
+ src->sy = sy;
+ src->alpha = alpha;
+}
+
+void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha)
+{
+ struct BgAffineSrcData src;
+
+ SetBgAffineStruct(&src, texX, texY, scrX, scrY, sx, sy, alpha);
+ BgAffineSet(&src, dest, 1);
+}
+
+#ifdef NONMATCHING
+
+// Functionally equivalent.
+// Only the two yflip loops don't match.
+void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output)
+{
+ u8 x, y;
+ s8 i, j;
+ u8 xflip[32];
+ u8 h = sSpriteDimensions[shape][size][1];
+ u8 w = sSpriteDimensions[shape][size][0];
+
+ for (y = 0; y < h; y++)
+ {
+ int filler = 32 - w;
+
+ for (x = 0; x < w; x++)
+ {
+ int tile = (*tilemap & 0x3ff) * 32;
+ int attr = *tilemap & 0xc00;
+
+ if (attr == 0)
+ {
+ void *src = tiles + tile;
+ void *dest = output;
+ int length = 32;
+ DmaCopy32(3, src, dest, length);
+ }
+ else if (attr == 0x800) // yflip
+ {
+ for (i = 0; i < 8; i++)
+ {
+ void *src = tiles;
+ void *dest = output;
+ int length = 4;
+ // this is likely wrong, but makes it closer to matching
+ src += tile + (7 - i) * 4;
+ dest += i * 4;
+ DmaCopy32(3, src, dest, length);
+ }
+ }
+ else // xflip
+ {
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ u8 i2 = i * 4;
+ xflip[i2 + (3-j)] = (tiles[tile + i2 + j] & 0xf) << 4;
+ xflip[i2 + (3-j)] |= tiles[tile + i2 + j] >> 4;
+ }
+ }
+ if (*tilemap & 0x800) // yflip
+ {
+ for (i = 0; i < 8; i++)
+ {
+ void *src = xflip + (7-i) * 4;
+ void *dest = output + i*4;
+ int length = 4;
+ DmaCopy32(3, src, dest, length);
+ }
+ }
+ else
+ {
+ void *src = xflip;
+ void *dest = output;
+ int length = 32;
+ DmaCopy32(3, src, dest, length);
+ }
+ }
+ tilemap++;
+ output += 32;
+ }
+ tilemap += filler;
+ }
+}
+
+#else
+__attribute__((naked)) void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output)
+{
+ asm("\n\
+ .syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x38\n\
+ str r2, [sp, 0x20]\n\
+ adds r4, r3, 0\n\
+ ldr r7, [sp, 0x58]\n\
+ lsls r0, 24\n\
+ lsls r1, 24\n\
+ ldr r2, =sSpriteDimensions\n\
+ lsrs r1, 23\n\
+ lsrs r0, 21\n\
+ adds r1, r0\n\
+ adds r0, r2, 0x1\n\
+ adds r0, r1, r0\n\
+ ldrb r0, [r0]\n\
+ str r0, [sp, 0x24]\n\
+ adds r1, r2\n\
+ ldrb r1, [r1]\n\
+ str r1, [sp, 0x28]\n\
+ movs r0, 0\n\
+ b _0806F88C\n\
+ .pool\n\
+ _0806F740:\n\
+ movs r5, 0\n\
+ adds r0, 0x1\n\
+ str r0, [sp, 0x30]\n\
+ b _0806F874\n\
+ _0806F748:\n\
+ ldrh r0, [r4]\n\
+ ldr r2, =0x000003ff\n\
+ adds r1, r2, 0\n\
+ ands r1, r0\n\
+ lsls r1, 5\n\
+ mov r8, r1\n\
+ movs r2, 0xC0\n\
+ lsls r2, 4\n\
+ adds r1, r2, 0\n\
+ ands r1, r0\n\
+ mov r2, sp\n\
+ strh r0, [r2, 0x34]\n\
+ cmp r1, 0\n\
+ bne _0806F788\n\
+ ldr r0, [sp, 0x20]\n\
+ add r0, r8\n\
+ adds r1, r7, 0\n\
+ ldr r2, =0x04000008\n\
+ bl CpuSet\n\
+ adds r4, 0x2\n\
+ str r4, [sp, 0x2C]\n\
+ adds r7, 0x20\n\
+ mov r10, r7\n\
+ adds r5, 0x1\n\
+ mov r9, r5\n\
+ b _0806F86A\n\
+ .pool\n\
+ _0806F788:\n\
+ movs r0, 0x80\n\
+ lsls r0, 4\n\
+ cmp r1, r0\n\
+ bne _0806F7CC\n\
+ movs r1, 0\n\
+ adds r4, 0x2\n\
+ str r4, [sp, 0x2C]\n\
+ movs r2, 0x20\n\
+ adds r2, r7\n\
+ mov r10, r2\n\
+ adds r5, 0x1\n\
+ mov r9, r5\n\
+ _0806F7A0:\n\
+ lsls r4, r1, 24\n\
+ asrs r4, 24\n\
+ movs r0, 0x7\n\
+ subs r0, r4\n\
+ lsls r0, 2\n\
+ add r0, r8\n\
+ ldr r1, [sp, 0x20]\n\
+ adds r0, r1, r0\n\
+ lsls r1, r4, 2\n\
+ adds r1, r7, r1\n\
+ ldr r2, =0x04000001\n\
+ bl CpuSet\n\
+ adds r4, 0x1\n\
+ lsls r4, 24\n\
+ lsrs r1, r4, 24\n\
+ asrs r4, 24\n\
+ cmp r4, 0x7\n\
+ ble _0806F7A0\n\
+ b _0806F86A\n\
+ .pool\n\
+ _0806F7CC:\n\
+ movs r1, 0\n\
+ adds r4, 0x2\n\
+ str r4, [sp, 0x2C]\n\
+ movs r2, 0x20\n\
+ adds r2, r7\n\
+ mov r10, r2\n\
+ adds r5, 0x1\n\
+ mov r9, r5\n\
+ movs r0, 0xF\n\
+ mov r12, r0\n\
+ _0806F7E0:\n\
+ movs r2, 0\n\
+ lsls r4, r1, 24\n\
+ lsls r0, r4, 2\n\
+ lsrs r0, 24\n\
+ adds r6, r0, 0x3\n\
+ mov r1, r8\n\
+ adds r5, r1, r0\n\
+ _0806F7EE:\n\
+ lsls r1, r2, 24\n\
+ asrs r1, 24\n\
+ subs r0, r6, r1\n\
+ mov r2, sp\n\
+ adds r3, r2, r0\n\
+ adds r0, r5, r1\n\
+ ldr r2, [sp, 0x20]\n\
+ adds r0, r2, r0\n\
+ ldrb r2, [r0]\n\
+ mov r0, r12\n\
+ ands r0, r2\n\
+ lsls r0, 4\n\
+ lsrs r2, 4\n\
+ orrs r0, r2\n\
+ strb r0, [r3]\n\
+ adds r1, 0x1\n\
+ lsls r1, 24\n\
+ lsrs r2, r1, 24\n\
+ asrs r1, 24\n\
+ cmp r1, 0x3\n\
+ ble _0806F7EE\n\
+ movs r1, 0x80\n\
+ lsls r1, 17\n\
+ adds r0, r4, r1\n\
+ lsrs r1, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x7\n\
+ ble _0806F7E0\n\
+ mov r2, sp\n\
+ ldrh r0, [r2, 0x34]\n\
+ movs r2, 0x80\n\
+ lsls r2, 4\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0806F860\n\
+ movs r1, 0\n\
+ _0806F836:\n\
+ lsls r4, r1, 24\n\
+ asrs r4, 24\n\
+ movs r0, 0x7\n\
+ subs r0, r4\n\
+ lsls r0, 2\n\
+ add r0, sp\n\
+ lsls r1, r4, 2\n\
+ adds r1, r7, r1\n\
+ ldr r2, =0x04000001\n\
+ bl CpuSet\n\
+ adds r4, 0x1\n\
+ lsls r4, 24\n\
+ lsrs r1, r4, 24\n\
+ asrs r4, 24\n\
+ cmp r4, 0x7\n\
+ ble _0806F836\n\
+ b _0806F86A\n\
+ .pool\n\
+ _0806F860:\n\
+ mov r0, sp\n\
+ adds r1, r7, 0\n\
+ ldr r2, =0x04000008\n\
+ bl CpuSet\n\
+ _0806F86A:\n\
+ ldr r4, [sp, 0x2C]\n\
+ mov r7, r10\n\
+ mov r1, r9\n\
+ lsls r0, r1, 24\n\
+ lsrs r5, r0, 24\n\
+ _0806F874:\n\
+ ldr r2, [sp, 0x28]\n\
+ cmp r5, r2\n\
+ bcs _0806F87C\n\
+ b _0806F748\n\
+ _0806F87C:\n\
+ movs r0, 0x20\n\
+ ldr r1, [sp, 0x28]\n\
+ subs r0, r1\n\
+ lsls r0, 1\n\
+ adds r4, r0\n\
+ ldr r2, [sp, 0x30]\n\
+ lsls r0, r2, 24\n\
+ lsrs r0, 24\n\
+ _0806F88C:\n\
+ ldr r1, [sp, 0x24]\n\
+ cmp r0, r1\n\
+ bcs _0806F894\n\
+ b _0806F740\n\
+ _0806F894:\n\
+ add sp, 0x38\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+int CountTrailingZeroBits(u32 value)
+{
+ u8 i;
+
+ for (i = 0; i < 32; i++)
+ {
+ if ((value & 1) == 0)
+ value >>= 1;
+ else
+ return i;
+ }
+ return 0;
+}
+
+u16 CalcCRC16(u8 *data, s32 length)
+{
+ u16 i, j;
+ u16 crc = 0x1121;
+
+ for (i = 0; i < length; i++)
+ {
+ crc ^= data[i];
+ for (j = 0; j < 8; j++)
+ {
+ if (crc & 1)
+ crc = (crc >> 1) ^ 0x8408;
+ else
+ crc >>= 1;
+ }
+ }
+ return ~crc;
+}
+
+u16 CalcCRC16WithTable(u8 *data, u32 length)
+{
+ u16 i;
+ u16 crc = 0x1121;
+ u8 byte;
+
+ for (i = 0; i < length; i++)
+ {
+ byte = crc >> 8;
+ crc ^= data[i];
+ crc = byte ^ sCrc16Table[(u8)crc];
+ }
+ return ~crc;
+}
+
+u32 CalcByteArraySum(const u8* data, u32 length)
+{
+ u32 sum, i;
+ for (sum = 0, i = 0; i < length; i++)
+ sum += data[i];
+ return sum;
+}
diff --git a/src/window.c b/src/window.c
index f3d2e833e..f4cb48ec0 100644
--- a/src/window.c
+++ b/src/window.c
@@ -35,7 +35,7 @@ static void nullsub_8(void)
}
-bool16 InitWindows(struct WindowTemplate *templates)
+bool16 InitWindows(const struct WindowTemplate *templates)
{
int i;
void *bgTilemapBuffer;
@@ -118,7 +118,7 @@ bool16 InitWindows(struct WindowTemplate *templates)
return TRUE;
}
-u16 AddWindow(struct WindowTemplate *template)
+u16 AddWindow(const struct WindowTemplate *template)
{
u16 win;
u8 bgLayer;
@@ -190,7 +190,7 @@ u16 AddWindow(struct WindowTemplate *template)
return win;
}
-int AddWindowWithoutTileMap(struct WindowTemplate *template)
+int AddWindowWithoutTileMap(const struct WindowTemplate *template)
{
u16 win;
u8 bgLayer;
@@ -451,7 +451,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
}
-void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset)
+void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset)
{
if (size != 0)
CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);