diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_ai.c | 2289 |
1 files changed, 2169 insertions, 120 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c index 7f020fd75..8f3b7cf1e 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -1,10 +1,43 @@ #include "global.h" +#include "pokemon.h" +#include "battle.h" +#include "species.h" +#include "abilities.h" #define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) #define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8) #define AIScriptRead8(ptr) ((ptr)[0]) #define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr) +#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gUnknown_020244A8->ai)) +#define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gUnknown_020244A8->unk18)) +#define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gUnknown_020244A8->unk1C)) +#define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gUnknown_020244A8)) + +#define AI_ACTION_UNK1 0x0001 +#define AI_ACTION_UNK2 0x0002 +#define AI_ACTION_UNK3 0x0004 +#define AI_ACTION_UNK4 0x0008 +#define AI_ACTION_UNK5 0x0010 +#define AI_ACTION_UNK6 0x0020 +#define AI_ACTION_UNK7 0x0040 +#define AI_ACTION_UNK8 0x0080 + +enum +{ + TARGET, + USER +}; + +// AI states +enum +{ + AIState_SettingUp, + AIState_Processing, + AIState_FinishedProcessing, + AIState_DoNotProcess +}; + //Copied from pokeruby -- hopefully the same struct Trainer { @@ -62,16 +95,16 @@ struct BattlePokemon }; //size should be 0x1C -struct UnknownStruct3 +struct AI_ThinkingStruct { - u8 unk0; - u8 unk1; - u16 unk2; - s8 unk4[4]; - u8 filler8[4]; - u32 unkC; - u8 unk10; - u8 unk11; + u8 aiState; + u8 movesetIndex; + u16 moveConsidered; + s8 score[4]; + u32 funcResult; + u32 aiFlags; + u8 aiAction; + u8 aiLogicId; u8 filler12[6]; u8 unk18[4]; }; @@ -80,7 +113,8 @@ struct UnknownStruct3 struct UnknownStruct2 { u16 unk0[2][8]; - u8 filler20[0x20]; + u8 unk20[2]; + u8 filler20[0x1E]; u8 unk40[4]; u8 unk44[4]; u16 unk48[4]; @@ -89,35 +123,88 @@ struct UnknownStruct2 struct UnknownStruct4 { - u8 filler0[0x20]; + u8 *ptr[8]; u8 unk20; }; +struct SimpleUnknownStruct +{ + u32 unkArray[4]; // unknown size +}; + struct UnknownStruct1 { u8 unk0; - u8 filler1[0x13]; - struct UnknownStruct3 *unk14; + u8 filler1[0x3]; + struct SimpleUnknownStruct *unk4; + u8 filler8[0xC]; + struct AI_ThinkingStruct *ai; struct UnknownStruct2 *unk18; struct UnknownStruct4 *unk1C; }; +struct UnknownStruct5 +{ + u8 filler0[0x3]; + u16 unk4; + u16 unk6; + u8 unk8; + u8 unk9; + u8 fillerA[0x9]; + u8 taunt:4; + u8 unkC:4; + u8 fillerD[0x2]; + u8 unk16; + u8 filler17[0x4]; +}; + +extern struct UnknownStruct5 gUnknown_020242BC[]; + +/* +gAIScriptPtr is a pointer to the next battle AI cmd command to read. +when a command finishes processing, gAIScriptPtr is incremented by +the number of bytes that the current command had reserved for arguments +in order to read the next command correctly. refer to battle_ai_scripts.s for the +AI scripts. +*/ +extern u8 *gAIScriptPtr; + extern u32 gBattleTypeFlags; extern u8 gUnknown_02024064; extern struct BattlePokemon gBattleMons[]; extern u16 gUnknown_020241EA; -extern u8 gUnknown_0202420C; +extern u8 gEnemyMonIndex; extern u8 gUnknown_02024210; extern u16 gUnknown_02024248[]; extern u8 *gUnknown_0202449C; extern struct UnknownStruct1 *gUnknown_020244A8; extern u16 gUnknown_02038BCA; extern u16 gUnknown_02038BCC; -extern const u8 *gAIScriptPtr; -extern u8 gUnknown_0203AB3C; +extern u8 gPlayerMonIndex; extern struct Trainer gTrainers[]; extern const u32 gBitTable[]; -extern const u8 *const gUnknown_082DBEF8[]; +extern u8 *gUnknown_082DBEF8[]; +extern u32 gUnknown_020242AC[]; +extern u16 gUnknown_0202428E[]; +extern struct BattleMove gBattleMoves[]; +extern u8 gUnknown_03005D10[]; +extern u8 gUnknown_0202406E[][2]; +extern struct BaseStats gBaseStats[]; +extern u16 gUnknown_02024400; +extern u8 gUnknown_02024474[]; +extern u8 gBattleMoveFlags; +extern int gBattleMoveDamage; +extern u8 gCritMultiplier; +extern u16 gBattleWeather; + +extern u8 battle_get_per_side_status(u8); +extern u8 b_first_side(u8, u8, u8); +extern u8 battle_get_side_with_given_state(u8); +extern void move_effectiveness_something(u16, u8, u8); +extern u8 itemid_get_x12(); +extern void b_mc_stack_push(u8 *); +extern bool8 b_mc_stack_pop_cursor(void); +extern void sub_8046E7C(u8, u8); typedef void (*BattleAICmdFunc)(void); @@ -125,12 +212,12 @@ extern const BattleAICmdFunc gUnknown_085B083C[]; extern u8 sub_803FECC(); extern u16 Random(); -extern u32 battle_side_get_owner(); +extern u8 battle_side_get_owner(); extern u32 sub_8186438(); extern u32 sub_81A6FB4(); void BattleAI_SetupAIData(u8 a); -u8 sub_8130BDC(void); +u8 BattleAI_GetAIActionToUse(void); u8 sub_8130CF4(void); void sub_8131074(void); void BattleAI_DoAIProcessing(void); @@ -160,58 +247,64 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 a) void BattleAI_SetupAIData(u8 a) { s32 i; - u8 *data = (u8 *)gUnknown_020244A8->unk14; + u8 *data = (u8 *)AI_THINKING_STRUCT; u8 r6; - - for (i = 0; (u32)i < 0x1C; i++) + + // clear AI data. + for (i = 0; (u32)i < sizeof(struct AI_ThinkingStruct); i++) data[i] = 0; + + // conditional score reset, unlike Ruby. for (i = 0; i < 4; i++) { if (a & 1) - gUnknown_020244A8->unk14->unk4[i] = 100; + AI_THINKING_STRUCT->score[i] = 100; else - gUnknown_020244A8->unk14->unk4[i] = 0; + AI_THINKING_STRUCT->score[i] = 0; a >>= 1; } + r6 = sub_803FECC(gUnknown_02024064, 0, 0xFF); + for (i = 0; i < 4; i++) { if (gBitTable[i] & r6) - gUnknown_020244A8->unk14->unk4[i] = 0; - gUnknown_020244A8->unk14->unk18[i] = 100 - (Random() % 16); + AI_THINKING_STRUCT->score[i] = 0; + + AI_THINKING_STRUCT->unk18[i] = 100 - (Random() % 16); } gUnknown_020244A8->unk1C->unk20 = 0; - gUnknown_0203AB3C = gUnknown_02024064; + gPlayerMonIndex = gUnknown_02024064; if (gBattleTypeFlags & 1) { - gUnknown_0202420C = (Random() & 2) + (battle_side_get_owner(gUnknown_02024064) ^ 1); - if (gUnknown_02024210 & gBitTable[gUnknown_0202420C]) - gUnknown_0202420C ^= 2; + gEnemyMonIndex = (Random() & 2) + ((u32)battle_side_get_owner(gUnknown_02024064) ^ 1); + if (gUnknown_02024210 & gBitTable[gEnemyMonIndex]) + gEnemyMonIndex ^= 2; } else { //_08130A60 - gUnknown_0202420C = gUnknown_0203AB3C ^ 1; + gEnemyMonIndex = gPlayerMonIndex ^ 1; } //_08130A68 if (gBattleTypeFlags & 0x1000000) - gUnknown_020244A8->unk14->unkC = sub_8186438(); + AI_THINKING_STRUCT->aiFlags = sub_8186438(); else if (gBattleTypeFlags & 0x80) - gUnknown_020244A8->unk14->unkC = 0x40000000; + AI_THINKING_STRUCT->aiFlags = 0x40000000; else if (gBattleTypeFlags & 0x400) - gUnknown_020244A8->unk14->unkC = 0x20000000; + AI_THINKING_STRUCT->aiFlags = 0x20000000; else if (gBattleTypeFlags & 0x10) - gUnknown_020244A8->unk14->unkC = 0x80000000; + AI_THINKING_STRUCT->aiFlags = 0x80000000; else if (gBattleTypeFlags & 0x80000) - gUnknown_020244A8->unk14->unkC = sub_81A6FB4(); + AI_THINKING_STRUCT->aiFlags = sub_81A6FB4(); else if (gBattleTypeFlags & 0x0C3F0900) - gUnknown_020244A8->unk14->unkC = 7; + AI_THINKING_STRUCT->aiFlags = 7; else if (gBattleTypeFlags & 0x8000) - gUnknown_020244A8->unk14->unkC = gTrainers[gUnknown_02038BCA].aiFlags | gTrainers[gUnknown_02038BCC].aiFlags; + AI_THINKING_STRUCT->aiFlags = gTrainers[gUnknown_02038BCA].aiFlags | gTrainers[gUnknown_02038BCC].aiFlags; else - gUnknown_020244A8->unk14->unkC = gTrainers[gUnknown_02038BCA].aiFlags; + AI_THINKING_STRUCT->aiFlags = gTrainers[gUnknown_02038BCA].aiFlags; if (gBattleTypeFlags & 1) - gUnknown_020244A8->unk14->unkC |= 0x80; + AI_THINKING_STRUCT->aiFlags |= 0x80; } u8 sub_8130BA4(void) @@ -220,60 +313,64 @@ u8 sub_8130BA4(void) u8 ret; if (!(gBattleTypeFlags & 1)) - ret = sub_8130BDC(); + ret = BattleAI_GetAIActionToUse(); else ret = sub_8130CF4(); + gUnknown_020241EA = r4; return ret; } -u8 sub_8130BDC(void) +u8 BattleAI_GetAIActionToUse(void) { - u8 r6; + u8 currentMoveArray[4]; + u8 consideredMoveArray[4]; + u8 numOfBestMoves; s32 i; - u8 arr1[4]; - u8 arr2[4]; sub_8131074(); - while (gUnknown_020244A8->unk14->unkC != 0) + + while (AI_THINKING_STRUCT->aiFlags != 0) { - if (gUnknown_020244A8->unk14->unkC & 1) + if (AI_THINKING_STRUCT->aiFlags & 1) { - gUnknown_020244A8->unk14->unk0 = 0; + AI_THINKING_STRUCT->aiState = AIState_SettingUp; BattleAI_DoAIProcessing(); } - gUnknown_020244A8->unk14->unkC >>= 1; - gUnknown_020244A8->unk14->unk11++; - gUnknown_020244A8->unk14->unk1 = 0; + AI_THINKING_STRUCT->aiFlags >>= 1; + AI_THINKING_STRUCT->aiLogicId++; + AI_THINKING_STRUCT->movesetIndex = 0; } - //_08130C2C - if (gUnknown_020244A8->unk14->unk10 & 2) + + // special flags for safari watch/flee. + if (AI_THINKING_STRUCT->aiAction & 2) return 4; - if (gUnknown_020244A8->unk14->unk10 & 4) + if (AI_THINKING_STRUCT->aiAction & 4) return 5; - r6 = 1; - arr1[0] = gUnknown_020244A8->unk14->unk4[0]; - arr2[0] = 0; + + numOfBestMoves = 1; + currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; + consideredMoveArray[0] = 0; + for (i = 1; i < 4; i++) { - if (gBattleMons[gUnknown_0203AB3C].moves[i] != 0) + if (gBattleMons[gPlayerMonIndex].moves[i] != 0) // emerald adds an extra move ID check for some reason. { - if (arr1[0] == gUnknown_020244A8->unk14->unk4[i]) + // in ruby, the order of these if statements are reversed. + if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) { - arr1[r6] = gUnknown_020244A8->unk14->unk4[i]; - arr2[r6++] = i; + currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i]; + consideredMoveArray[numOfBestMoves++] = i; } - //_08130CAA - if (arr1[0] < gUnknown_020244A8->unk14->unk4[i]) + if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i]) { - r6 = 1; - arr1[0] = gUnknown_020244A8->unk14->unk4[i]; - arr2[0] = i; + numOfBestMoves = 1; + currentMoveArray[0] = AI_THINKING_STRUCT->score[i]; + consideredMoveArray[0] = i; } } - //_08130CC6 } - return arr2[Random() % r6]; + return consideredMoveArray[Random() % numOfBestMoves]; } #ifdef NONMATCHING @@ -297,7 +394,7 @@ u8 sub_8130CF4(void) for (i = 0; i < 4; i++) //_08130D14 { - if (i == gUnknown_0203AB3C || gBattleMons[i].hp == 0) + if (i == gPlayerMonIndex || gBattleMons[i].hp == 0) { //_08130D2E spC[i] = -1; @@ -311,48 +408,48 @@ u8 sub_8130CF4(void) else BattleAI_SetupAIData(0xF); //_08130D76 - gUnknown_0202420C = i; - if ((i & 1) != (gUnknown_0203AB3C & 1)) + gEnemyMonIndex = i; + if ((i & 1) != (gPlayerMonIndex & 1)) sub_8131074(); //_08130D90 - gUnknown_020244A8->unk14->unk11 = 0; - gUnknown_020244A8->unk14->unk1 = 0; - r4 = gUnknown_020244A8->unk14->unkC; + AI_THINKING_STRUCT->unk11 = 0; + AI_THINKING_STRUCT->unk1 = 0; + r4 = AI_THINKING_STRUCT->aiFlags; while (r4 != 0) { if (r4 & 1) { - gUnknown_020244A8->unk14->unk0 = 0; + AI_THINKING_STRUCT->aiState = AIState_SettingUp; BattleAI_DoAIProcessing(); } r4 >>= 1; - gUnknown_020244A8->unk14->unk11++; - gUnknown_020244A8->unk14->unk1 = 0; + AI_THINKING_STRUCT->unk11++; + AI_THINKING_STRUCT->unk1 = 0; } //_08130DD8 - if (gUnknown_020244A8->unk14->unk10 & 2) + if (AI_THINKING_STRUCT->unk10 & 2) spC[i] = 4; - else if (gUnknown_020244A8->unk14->unk10 & 4) + else if (AI_THINKING_STRUCT->unk10 & 4) spC[i] = 5; else { //_08130E10 - sp10[0] = gUnknown_020244A8->unk14->unk4[0]; + sp10[0] = AI_THINKING_STRUCT->score[0]; sp14[0] = 0; r5 = 1; for (j = 1; j < 4; j++) { - if (gBattleMons[gUnknown_0203AB3C].moves[j] != 0) + if (gBattleMons[gPlayerMonIndex].moves[j] != 0) { - if (sp10[0] == gUnknown_020244A8->unk14->unk4[j]) + if (sp10[0] == AI_THINKING_STRUCT->score[j]) { - sp10[r5] = gUnknown_020244A8->unk14->unk4[j]; + sp10[r5] = AI_THINKING_STRUCT->score[j]; sp14[r5] = j; r5++; } - if (sp10[0] < gUnknown_020244A8->unk14->unk4[j]) + if (sp10[0] < AI_THINKING_STRUCT->score[j]) { - sp10[0] = gUnknown_020244A8->unk14->unk4[j]; + sp10[0] = AI_THINKING_STRUCT->score[j]; sp14[0] = j; r5 = 1; } @@ -362,7 +459,7 @@ u8 sub_8130CF4(void) spC[i] = sp14[Random() % r5]; //asm("":::"r3"); sp0[i] = sp10[0]; - if (i == (gUnknown_0203AB3C ^ 2) && sp0[i] < 100) + if (i == (gPlayerMonIndex ^ 2) && sp0[i] < 100) sp0[i] = -1; } } @@ -391,8 +488,8 @@ u8 sub_8130CF4(void) r4_2 = 1; } } - gUnknown_0202420C = sp8[Random() % r4_2]; - return spC[gUnknown_0202420C]; + gEnemyMonIndex = sp8[Random() % r4_2]; + return spC[gEnemyMonIndex]; } #else __attribute__((naked)) @@ -416,7 +513,7 @@ u8 sub_8130CF4(void) str r1, [sp, 0x20]\n\ mov r10, sp\n\ _08130D14:\n\ - ldr r0, =gUnknown_0203AB3C\n\ + ldr r0, =gPlayerMonIndex\n\ ldrb r0, [r0]\n\ cmp r8, r0\n\ beq _08130D2E\n\ @@ -458,13 +555,13 @@ _08130D70:\n\ movs r0, 0xF\n\ bl BattleAI_SetupAIData\n\ _08130D76:\n\ - ldr r0, =gUnknown_0202420C\n\ + ldr r0, =gEnemyMonIndex\n\ mov r1, r8\n\ strb r1, [r0]\n\ movs r1, 0x1\n\ mov r2, r8\n\ ands r2, r1\n\ - ldr r0, =gUnknown_0203AB3C\n\ + ldr r0, =gPlayerMonIndex\n\ ldrb r0, [r0]\n\ ands r1, r0\n\ cmp r2, r1\n\ @@ -542,7 +639,7 @@ _08130E10:\n\ movs r5, 0x1\n\ movs r3, 0x1\n\ adds r6, r1, 0\n\ - ldr r0, =gUnknown_0203AB3C\n\ + ldr r0, =gPlayerMonIndex\n\ ldrb r1, [r0]\n\ movs r0, 0x58\n\ muls r0, r1\n\ @@ -603,7 +700,7 @@ _08130E72:\n\ ldrb r2, [r6]\n\ mov r0, r10\n\ strh r2, [r0]\n\ - ldr r0, =gUnknown_0203AB3C\n\ + ldr r0, =gPlayerMonIndex\n\ ldrb r1, [r0]\n\ movs r0, 0x2\n\ eors r0, r1\n\ @@ -634,7 +731,7 @@ _08130EC4:\n\ strb r0, [r2]\n\ movs r4, 0x1\n\ mov r8, r4\n\ - ldr r6, =gUnknown_0202420C\n\ + ldr r6, =gEnemyMonIndex\n\ ldr r3, [sp, 0x18]\n\ mov r1, sp\n\ adds r1, 0x2\n\ @@ -693,40 +790,42 @@ _08130EFE:\n\ void BattleAI_DoAIProcessing(void) { - while (gUnknown_020244A8->unk14->unk0 != 2) + while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing) { - switch (gUnknown_020244A8->unk14->unk0) + switch (AI_THINKING_STRUCT->aiState) { - case 3: //Needed to match. + case AIState_DoNotProcess: //Needed to match. break; - case 0: - gAIScriptPtr = gUnknown_082DBEF8[gUnknown_020244A8->unk14->unk11]; - if (gBattleMons[gUnknown_0203AB3C].pp[gUnknown_020244A8->unk14->unk1] == 0) + case AIState_SettingUp: + gAIScriptPtr = gUnknown_082DBEF8[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID. + if (gBattleMons[gPlayerMonIndex].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { - gUnknown_020244A8->unk14->unk2 = 0; + AI_THINKING_STRUCT->moveConsidered = 0; } else { - gUnknown_020244A8->unk14->unk2 = gBattleMons[gUnknown_0203AB3C].moves[gUnknown_020244A8->unk14->unk1]; + AI_THINKING_STRUCT->moveConsidered = gBattleMons[gPlayerMonIndex].moves[AI_THINKING_STRUCT->movesetIndex]; } - gUnknown_020244A8->unk14->unk0++; + AI_THINKING_STRUCT->aiState++; break; - case 1: - if (gUnknown_020244A8->unk14->unk2 != 0) - gUnknown_085B083C[*gAIScriptPtr](); + case AIState_Processing: + if (AI_THINKING_STRUCT->moveConsidered != 0) + gUnknown_085B083C[*gAIScriptPtr](); // run AI command. else { - gUnknown_020244A8->unk14->unk4[gUnknown_020244A8->unk14->unk1] = 0; - gUnknown_020244A8->unk14->unk10 |= 1; + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; + AI_THINKING_STRUCT->aiAction |= 1; } - if (gUnknown_020244A8->unk14->unk10 & 1) + if (AI_THINKING_STRUCT->aiAction & 1) { - gUnknown_020244A8->unk14->unk1++; - if (gUnknown_020244A8->unk14->unk1 < 4 && !(gUnknown_020244A8->unk14->unk10 & 8)) - gUnknown_020244A8->unk14->unk0 = 0; + AI_THINKING_STRUCT->movesetIndex++; + + if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & 8)) + AI_THINKING_STRUCT->aiState = AIState_SettingUp; else - gUnknown_020244A8->unk14->unk0++; - gUnknown_020244A8->unk14->unk10 &= 0xFE; + AI_THINKING_STRUCT->aiState++; + + AI_THINKING_STRUCT->aiAction &= 0xFE; } break; } @@ -739,12 +838,12 @@ void sub_8131074(void) for (i = 0; i < 4; i++) { - if (gUnknown_020244A8->unk18->unk0[gUnknown_0202420C][i] == gUnknown_02024248[gUnknown_0202420C]) + if (gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] == gUnknown_02024248[gEnemyMonIndex]) break; - if (gUnknown_020244A8->unk18->unk0[gUnknown_0202420C][i] != gUnknown_02024248[gUnknown_0202420C] //HACK: This redundant condition is a hack to make the asm match. - && gUnknown_020244A8->unk18->unk0[gUnknown_0202420C][i] == 0) + if (gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] != gUnknown_02024248[gEnemyMonIndex] //HACK: This redundant condition is a hack to make the asm match. + && gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] == 0) { - gUnknown_020244A8->unk18->unk0[gUnknown_0202420C][i] = gUnknown_02024248[gUnknown_0202420C]; + gUnknown_020244A8->unk18->unk0[gEnemyMonIndex][i] = gUnknown_02024248[gEnemyMonIndex]; break; } } @@ -778,12 +877,1962 @@ void sub_8131160(u8 a) gUnknown_020244A8->unk18->unk44[a] = 0; } -void BattleAICmd_if_random(void) +static void BattleAICmd_if_random_less_than(void) { u16 random = Random(); + + if (random % 256 < gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_greater_than(void) +{ + u16 random = Random(); + + if (random % 256 > gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_equal(void) +{ + u16 random = Random(); + + if (random % 256 == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_not_equal(void) +{ + u16 random = Random(); + + if (random % 256 != gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_score(void) +{ + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score. + + if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0. + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; + + gAIScriptPtr += 2; // AI return. +} + +static void BattleAICmd_if_hp_less_than(void) +{ + u16 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_more_than(void) +{ + u16 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_equal(void) +{ + u16 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_not_equal(void) +{ + u16 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_status(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status1 & arg) != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status1 & arg) == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status2(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status2 & arg) != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status2(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status2 & arg) == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status3(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gUnknown_020242AC[index] & arg) != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status3(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gUnknown_020242AC[index] & arg) == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status4(void) +{ + u16 index; + u32 arg1, arg2; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + arg1 = battle_get_per_side_status(index) & 1; + arg2 = AIScriptRead32(gAIScriptPtr + 2); + + if ((gUnknown_0202428E[arg1] & arg2) != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status4(void) +{ + u16 index; + u32 arg1, arg2; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + arg1 = battle_get_per_side_status(index) & 1; + arg2 = AIScriptRead32(gAIScriptPtr + 2); + + if ((gUnknown_0202428E[arg1] & arg2) == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_less_than(void) +{ + if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_more_than(void) +{ + if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_equal(void) +{ + if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_not_equal(void) +{ + if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_less_than_32(void) +{ + u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult < *temp) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_more_than_32(void) +{ + u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult > *temp) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_equal_32(void) +{ + u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult == *temp) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_equal_32(void) +{ + u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult != *temp) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_move(void) +{ + u16 move = AIScriptRead16(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->moveConsidered == move) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_not_move(void) +{ + u16 move = AIScriptRead16(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->moveConsidered != move) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_in_bytes(void) +{ + u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); + + while (*ptr != 0xFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + return; + } + ptr++; + } + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_in_bytes(void) +{ + u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); + + while (*ptr != 0xFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr += 9; + return; + } + ptr++; + } + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); +} + +static void BattleAICmd_if_in_words(void) +{ + u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); + + while (*ptr != 0xFFFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + return; + } + ptr++; + } + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_in_words(void) +{ + u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); + + while (*ptr != 0xFFFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr += 9; + return; + } + ptr++; + } + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); +} + +static void BattleAICmd_if_user_can_damage(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gPlayerMonIndex].moves[i] != 0 + && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].power != 0) + break; + } + if (i == 4) + gAIScriptPtr += 5; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); +} + +static void BattleAICmd_if_user_cant_damage(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gPlayerMonIndex].moves[i] != 0 + && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].power != 0) + break; + } + if (i != 4) + gAIScriptPtr += 5; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); +} + +static void BattleAICmd_get_turn_count(void) +{ + AI_THINKING_STRUCT->funcResult = gUnknown_03005D10[19]; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_type(void) +{ + u8 typeVar = gAIScriptPtr[1]; + + switch (typeVar) + { + case 1: // player primary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type1; + break; + case 0: // enemy primary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gEnemyMonIndex].type1; + break; + case 3: // player secondary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gPlayerMonIndex].type2; + break; + case 2: // enemy secondary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gEnemyMonIndex].type2; + break; + case 4: // type of move being pointed to + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; + break; + } + gAIScriptPtr += 2; +} + +// util for double battles? whats this doing in the middle of the battle AI macros? +u8 sub_8131E70(u8 index) +{ + switch (index) + { + case 1: + return gPlayerMonIndex; + case 0: + default: + return gEnemyMonIndex; + case 3: + return gPlayerMonIndex ^ 2; + case 2: + return gEnemyMonIndex ^ 2; + } +} + +static void BattleAICmd_unk_5F(void) +{ + u8 index = sub_8131E70(gAIScriptPtr[1]); - if ((random & 0xFF) < gAIScriptPtr[1]) + if(gBattleMons[index].type1 == gAIScriptPtr[2] || gBattleMons[index].type2 == gAIScriptPtr[2]) + { + AI_THINKING_STRUCT->funcResult = 1; + } + else + { + AI_THINKING_STRUCT->funcResult = 0; + } + + gAIScriptPtr += 3; +} + +static void BattleAICmd_get_move_power(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; + gAIScriptPtr += 1; +} + +__attribute__((naked)) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet). +static void BattleAICmd_is_most_powerful_move(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x14\n\ + movs r3, 0\n\ + ldr r0, =gUnknown_085B09C8\n\ + ldrh r1, [r0]\n\ + ldr r5, =0x0000ffff\n\ + ldr r6, =gBattleMoves\n\ + ldr r2, =gUnknown_020244A8\n\ + cmp r1, r5\n\ + beq _08131F86\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrh r1, [r0, 0x2]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r4, [r0]\n\ + ldr r1, =gUnknown_085B09C8\n\ +_08131F76:\n\ + ldrh r0, [r1]\n\ + cmp r4, r0\n\ + beq _08131F86\n\ + adds r1, 0x2\n\ + adds r3, 0x1\n\ + ldrh r0, [r1]\n\ + cmp r0, r5\n\ + bne _08131F76\n\ +_08131F86:\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrh r1, [r0, 0x2]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r0, [r0, 0x1]\n\ + cmp r0, 0x1\n\ + bhi _08131F9C\n\ + b _08132126\n\ +_08131F9C:\n\ + lsls r0, r3, 1\n\ + ldr r1, =gUnknown_085B09C8\n\ + adds r0, r1\n\ + ldrh r3, [r0]\n\ + ldr r0, =0x0000ffff\n\ + cmp r3, r0\n\ + beq _08131FAC\n\ + b _08132126\n\ +_08131FAC:\n\ + ldr r0, =gUnknown_02024400\n\ + movs r1, 0\n\ + strh r1, [r0]\n\ + ldr r0, =gUnknown_0202449C\n\ + ldr r0, [r0]\n\ + strb r1, [r0, 0x13]\n\ + ldr r0, =gUnknown_02024474\n\ + movs r2, 0x1\n\ + strb r2, [r0, 0xE]\n\ + ldr r0, =gBattleMoveFlags\n\ + strb r1, [r0]\n\ + ldr r0, =gCritMultiplier\n\ + strb r2, [r0]\n\ + movs r6, 0\n\ + mov r9, r3\n\ + ldr r2, =gUnknown_085B09C8\n\ + ldrh r2, [r2]\n\ + str r2, [sp, 0x10]\n\ +_08131FD0:\n\ + movs r3, 0\n\ + ldr r5, =gBattleMons\n\ + lsls r4, r6, 1\n\ + ldr r7, =gPlayerMonIndex\n\ + lsls r0, r6, 2\n\ + mov r8, r0\n\ + adds r1, r6, 0x1\n\ + mov r10, r1\n\ + ldr r2, [sp, 0x10]\n\ + cmp r2, r9\n\ + beq _08132014\n\ + ldr r2, =gBattleMoves\n\ + ldrb r1, [r7]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r4, r0\n\ + adds r1, r5, 0\n\ + adds r1, 0xC\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r2, [r0]\n\ + ldr r1, =gUnknown_085B09C8\n\ +_08132004:\n\ + ldrh r0, [r1]\n\ + cmp r2, r0\n\ + beq _08132014\n\ + adds r1, 0x2\n\ + adds r3, 0x1\n\ + ldrh r0, [r1]\n\ + cmp r0, r9\n\ + bne _08132004\n\ +_08132014:\n\ + ldrb r1, [r7]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r4, r0\n\ + adds r1, r5, 0\n\ + adds r1, 0xC\n\ + adds r1, r0, r1\n\ + ldrh r0, [r1]\n\ + cmp r0, 0\n\ + beq _081320C0\n\ + lsls r0, r3, 1\n\ + ldr r2, =gUnknown_085B09C8\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + cmp r0, r9\n\ + bne _081320C0\n\ + ldr r0, =gBattleMoves\n\ + ldrh r2, [r1]\n\ + lsls r1, r2, 1\n\ + adds r1, r2\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + cmp r0, 0x1\n\ + bls _081320C0\n\ + ldr r5, =gUnknown_020241EA\n\ + strh r2, [r5]\n\ + ldrb r0, [r7]\n\ + ldr r4, =gEnemyMonIndex\n\ + ldrb r1, [r4]\n\ + bl sub_8046E7C\n\ + ldrh r0, [r5]\n\ + ldrb r1, [r7]\n\ + ldrb r2, [r4]\n\ + bl move_effectiveness_something\n\ + mov r4, sp\n\ + add r4, r8\n\ + ldr r2, =gBattleMoveDamage\n\ + ldr r0, =gUnknown_020244A8\n\ + ldr r0, [r0]\n\ + ldr r0, [r0, 0x14]\n\ + adds r0, 0x18\n\ + adds r0, r6\n\ + ldrb r1, [r0]\n\ + ldr r0, [r2]\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + str r0, [r4]\n\ + cmp r0, 0\n\ + bne _081320C8\n\ + movs r0, 0x1\n\ + str r0, [r4]\n\ + b _081320C8\n\ + .pool\n\ +_081320C0:\n\ + mov r1, sp\n\ + add r1, r8\n\ + movs r0, 0\n\ + str r0, [r1]\n\ +_081320C8:\n\ + mov r6, r10\n\ + cmp r6, 0x3\n\ + bgt _081320D0\n\ + b _08131FD0\n\ +_081320D0:\n\ + movs r6, 0\n\ + ldr r2, =gUnknown_020244A8\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 2\n\ + add r0, sp\n\ + ldr r1, [sp]\n\ + ldr r0, [r0]\n\ + ldr r5, =gAIScriptPtr\n\ + cmp r1, r0\n\ + bgt _08132106\n\ + adds r4, r2, 0\n\ + mov r3, sp\n\ +_081320EC:\n\ + adds r3, 0x4\n\ + adds r6, 0x1\n\ + cmp r6, 0x3\n\ + bgt _08132106\n\ + ldr r0, [r4]\n\ + ldr r0, [r0, 0x14]\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 2\n\ + add r0, sp\n\ + ldr r1, [r3]\n\ + ldr r0, [r0]\n\ + cmp r1, r0\n\ + ble _081320EC\n\ +_08132106:\n\ + cmp r6, 0x4\n\ + bne _0813211C\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x2\n\ + str r0, [r1, 0x8]\n\ + b _08132130\n\ + .pool\n\ +_0813211C:\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x1\n\ + str r0, [r1, 0x8]\n\ + b _08132130\n\ +_08132126:\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0\n\ + str r0, [r1, 0x8]\n\ + ldr r5, =gAIScriptPtr\n\ +_08132130:\n\ + ldr r0, [r5]\n\ + adds r0, 0x1\n\ + str r0, [r5]\n\ + add sp, 0x14\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +static void BattleAICmd_get_move(void) +{ + if (gAIScriptPtr[1] == USER) + AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gPlayerMonIndex]; + else + AI_THINKING_STRUCT->funcResult = gUnknown_02024248[gEnemyMonIndex]; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_if_arg_equal(void) +{ + if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_arg_not_equal(void) +{ + if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_would_go_first(void) +{ + if (b_first_side(gPlayerMonIndex, gEnemyMonIndex, 1) == gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; } + +static void BattleAICmd_if_would_not_go_first(void) +{ + if (b_first_side(gPlayerMonIndex, gEnemyMonIndex, 1) != gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_nullsub_2A(void) +{ +} + +static void BattleAICmd_nullsub_2B(void) +{ +} + +static void BattleAICmd_count_alive_pokemon(void) +{ + u8 index; + u8 var, var2; + struct Pokemon *party; + int i; + + AI_THINKING_STRUCT->funcResult = 0; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + if (battle_side_get_owner(index) == 0) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u32 status; + var = gUnknown_0202406E[index][0]; + status = battle_get_per_side_status(index) ^ 2; + var2 = gUnknown_0202406E[battle_get_side_with_given_state(status)][0]; + } + else + { + var = gUnknown_0202406E[index][0]; + var2 = gUnknown_0202406E[index][0]; + } + + for (i = 0; i < 6; i++) + { + if (i != var && i != var2 + && GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + { + AI_THINKING_STRUCT->funcResult++; + } + } + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_considered_move(void) +{ + AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_considered_move_effect(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_ability(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + if(gUnknown_02024064 != index) + { + if(UNK_2016A00_STRUCT->unk40[index] != 0) + { + AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk40[index]; + gAIScriptPtr += 2; + return; + } + + // abilities that prevent fleeing. + if (gBattleMons[index].ability == ABILITY_SHADOW_TAG + || gBattleMons[index].ability == ABILITY_MAGNET_PULL + || gBattleMons[index].ability == ABILITY_ARENA_TRAP) + { + AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + gAIScriptPtr += 2; + return; + } + + if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + { + if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + { + // AI has no knowledge of opponent, so it guesses which ability. + if(Random() & 1) + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; + } + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. + } + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + } + } + else + { + // The AI knows its own ability. + AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + } + gAIScriptPtr += 2; +} + +#ifdef NONMATCHING +static void tai60_unk(void) +{ + u8 index = sub_8131E70(gAIScriptPtr[1]); + u8 arg2 = gAIScriptPtr[2]; + u8 var; + + if(gAIScriptPtr[1] == 0 || gAIScriptPtr[1] == 2) + { + // _0813253A + if(UNK_2016A00_STRUCT->unk40[index] != 0) + { + var = UNK_2016A00_STRUCT->unk40[index]; + AI_THINKING_STRUCT->funcResult = var; + } + else + { + // _0813255C + if (gBattleMons[index].ability == ABILITY_SHADOW_TAG + || gBattleMons[index].ability == ABILITY_MAGNET_PULL + || gBattleMons[index].ability == ABILITY_ARENA_TRAP) + { + var = gBattleMons[index].ability; + } + else + { + // _08132588 + if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + { + if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + { + if(gBaseStats[gBattleMons[index].species].ability1 != arg2 && gBaseStats[gBattleMons[index].species].ability2 != arg2) + { + var = 2; + } + else + { + var = gBaseStats[gBattleMons[index].species].ability1; + } + } + else + { + // _081325B4 + var = gBaseStats[gBattleMons[index].species].ability1; + } + } + else + { + // _081325B8 + var = gBaseStats[gBattleMons[index].species].ability2; + } + } + } + } + else + { + // _081325BC + var = gBattleMons[index].ability; + } + + // _081325CA + if(var == ABILITY_NONE) + { + AI_THINKING_STRUCT->funcResult = 2; + } + else if(var == arg2) + { + AI_THINKING_STRUCT->funcResult = 1; + } + else + { + AI_THINKING_STRUCT->funcResult = 0; + } + gAIScriptPtr += 3; +} +#else +__attribute__((naked)) +static void tai60_unk(void) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + ldr r4, =gAIScriptPtr\n\ + ldr r0, [r4]\n\ + ldrb r0, [r0, 0x1]\n\ + bl sub_8131E70\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + ldr r0, [r4]\n\ + ldrb r3, [r0, 0x2]\n\ + ldrb r0, [r0, 0x1]\n\ + cmp r0, 0\n\ + beq _0813253A\n\ + cmp r0, 0x2\n\ + bne _081325BC\n\ +_0813253A:\n\ + ldr r0, =gUnknown_020244A8\n\ + ldr r4, [r0]\n\ + ldr r1, [r4, 0x18]\n\ + adds r1, 0x40\n\ + adds r2, r1, r5\n\ + ldrb r1, [r2]\n\ + adds r6, r0, 0\n\ + cmp r1, 0\n\ + beq _0813255C\n\ + adds r3, r1, 0\n\ + ldr r0, [r4, 0x14]\n\ + str r3, [r0, 0x8]\n\ + b _081325CA\n\ + .pool\n\ +_0813255C:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + muls r0, r5\n\ + adds r4, r0, r1\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x17\n\ + beq _08132576\n\ + cmp r0, 0x2A\n\ + beq _08132576\n\ + cmp r0, 0x47\n\ + bne _08132588\n\ +_08132576:\n\ + movs r0, 0x58\n\ + muls r0, r5\n\ + adds r0, r1\n\ + adds r0, 0x20\n\ + ldrb r3, [r0]\n\ + b _081325CA\n\ + .pool\n\ +_08132588:\n\ + ldr r2, =gBaseStats\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 3\n\ + subs r0, r1\n\ + lsls r0, 2\n\ + adds r1, r0, r2\n\ + ldrb r4, [r1, 0x16]\n\ + cmp r4, 0\n\ + beq _081325B8\n\ + ldrb r2, [r1, 0x17]\n\ + cmp r2, 0\n\ + beq _081325B4\n\ + adds r0, r3, 0\n\ + cmp r4, r0\n\ + beq _081325CE\n\ + cmp r2, r0\n\ + beq _081325CE\n\ + adds r3, r4, 0\n\ + b _081325CA\n\ + .pool\n\ +_081325B4:\n\ + ldrb r3, [r1, 0x16]\n\ + b _081325CA\n\ +_081325B8:\n\ + ldrb r3, [r1, 0x17]\n\ + b _081325CA\n\ +_081325BC:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + muls r0, r5\n\ + adds r0, r1\n\ + adds r0, 0x20\n\ + ldrb r3, [r0]\n\ + ldr r6, =gUnknown_020244A8\n\ +_081325CA:\n\ + cmp r3, 0\n\ + bne _081325E8\n\ +_081325CE:\n\ + ldr r0, [r6]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x2\n\ + str r0, [r1, 0x8]\n\ + ldr r2, =gAIScriptPtr\n\ + b _08132608\n\ + .pool\n\ +_081325E8:\n\ + ldr r0, =gAIScriptPtr\n\ + ldr r1, [r0]\n\ + adds r2, r0, 0\n\ + ldrb r1, [r1, 0x2]\n\ + cmp r3, r1\n\ + bne _08132600\n\ + ldr r0, [r6]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x1\n\ + b _08132606\n\ + .pool\n\ +_08132600:\n\ + ldr r0, [r6]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0\n\ +_08132606:\n\ + str r0, [r1, 0x8]\n\ +_08132608:\n\ + ldr r0, [r2]\n\ + adds r0, 0x3\n\ + str r0, [r2]\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif + +static void BattleAICmd_get_highest_possible_damage(void) +{ + s32 i; + + gUnknown_02024400 = 0; + gUnknown_0202449C[0x13] = 0; + gUnknown_02024474[0xE] = 1; + gBattleMoveFlags = 0; + gCritMultiplier = 1; + AI_THINKING_STRUCT->funcResult = 0; + + for (i = 0; i < 4; i++) + { + gBattleMoveDamage = 40; + gUnknown_020241EA = gBattleMons[gPlayerMonIndex].moves[i]; + + if (gUnknown_020241EA) + { + move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex); + + // reduce by 1/3. + if (gBattleMoveDamage == 120) + gBattleMoveDamage = 80; + if (gBattleMoveDamage == 240) + gBattleMoveDamage = 160; + if (gBattleMoveDamage == 30) + gBattleMoveDamage = 20; + if (gBattleMoveDamage == 15) + gBattleMoveDamage = 10; + + if (gBattleMoveFlags & 8) // if it's a status move, it wont do anything. + gBattleMoveDamage = 0; + + if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage) + AI_THINKING_STRUCT->funcResult = gBattleMoveDamage; + } + } + gAIScriptPtr += 1; +} + +static void BattleAICmd_if_damage_bonus(void) +{ + u8 damageVar; + + gUnknown_02024400 = 0; + gUnknown_0202449C[0x13] = 0; + gUnknown_02024474[0xE] = 1; + gBattleMoveFlags = 0; + gCritMultiplier = 1; + + gBattleMoveDamage = 40; + gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered; + + move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex); + + if (gBattleMoveDamage == 120) + gBattleMoveDamage = 80; + if (gBattleMoveDamage == 240) + gBattleMoveDamage = 160; + if (gBattleMoveDamage == 30) + gBattleMoveDamage = 20; + if (gBattleMoveDamage == 15) + gBattleMoveDamage = 10; + + if (gBattleMoveFlags & 8) + gBattleMoveDamage = 0; + + // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. + damageVar = gBattleMoveDamage; + + if (damageVar == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_nullsub_32(void) +{ +} + +static void BattleAICmd_nullsub_33(void) +{ +} + +static void BattleAICmd_if_status_in_party(void) +{ + struct Pokemon *party; + int i; + u32 statusToCompareTo; + u8 index; + + switch(gAIScriptPtr[1]) + { + case 1: + index = gPlayerMonIndex; + break; + default: + index = gEnemyMonIndex; + break; + } + + party = (battle_side_get_owner(index) == 0) ? gPlayerParty : gEnemyParty; + + statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES); + u16 hp = GetMonData(&party[i], MON_DATA_HP); + u32 status = GetMonData(&party[i], MON_DATA_STATUS); + + if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + return; + } + } + + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status_not_in_party(void) +{ + struct Pokemon *party; + int i; + u32 statusToCompareTo; + u8 index; + + switch(gAIScriptPtr[1]) + { + case 1: + index = gPlayerMonIndex; + break; + default: + index = gEnemyMonIndex; + break; + } + + party = (battle_side_get_owner(index) == 0) ? gPlayerParty : gEnemyParty; + + statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES); + u16 hp = GetMonData(&party[i], MON_DATA_HP); + u32 status = GetMonData(&party[i], MON_DATA_STATUS); + + if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) + { + gAIScriptPtr += 10; // still bugged in Emerald + } + } + + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); +} + +static void BattleAICmd_get_weather(void) +{ + if (gBattleWeather & 7) + AI_THINKING_STRUCT->funcResult = 1; + if (gBattleWeather & 0x18) + AI_THINKING_STRUCT->funcResult = 2; + if (gBattleWeather & 0x60) + AI_THINKING_STRUCT->funcResult = 0; + if (gBattleWeather & 0x80) + AI_THINKING_STRUCT->funcResult = 3; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_if_effect(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_not_effect(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_stat_level_less_than(void) +{ + u32 party; + + if (gAIScriptPtr[1] == USER) + party = gPlayerMonIndex; + else + party = gEnemyMonIndex; + + if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_more_than(void) +{ + u32 party; + + if (gAIScriptPtr[1] == USER) + party = gPlayerMonIndex; + else + party = gEnemyMonIndex; + + if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_equal(void) +{ + u32 party; + + if (gAIScriptPtr[1] == USER) + party = gPlayerMonIndex; + else + party = gEnemyMonIndex; + + if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_not_equal(void) +{ + u32 party; + + if (gAIScriptPtr[1] == USER) + party = gPlayerMonIndex; + else + party = gEnemyMonIndex; + + if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_can_faint(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) + { + gAIScriptPtr += 5; + return; + } + + gUnknown_02024400 = 0; + gUnknown_0202449C[0x13] = 0; + gUnknown_02024474[0xE] = 1; + gBattleMoveFlags = 0; + gCritMultiplier = 1; + gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered; + sub_8046E7C(gPlayerMonIndex, gEnemyMonIndex); + move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex); + + gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100; + + // moves always do at least 1 damage. + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + if (gBattleMons[gEnemyMonIndex].hp <= gBattleMoveDamage) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_cant_faint(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) + { + gAIScriptPtr += 5; + return; + } + + gUnknown_02024400 = 0; + gUnknown_0202449C[0x13] = 0; + gUnknown_02024474[0xE] = 1; + gBattleMoveFlags = 0; + gCritMultiplier = 1; + gUnknown_020241EA = AI_THINKING_STRUCT->moveConsidered; + sub_8046E7C(gPlayerMonIndex, gEnemyMonIndex); + move_effectiveness_something(gUnknown_020241EA, gPlayerMonIndex, gEnemyMonIndex); + + gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->unk18[AI_THINKING_STRUCT->movesetIndex] / 100; + + // this macro is missing the damage 0 = 1 assumption. + + if (gBattleMons[gEnemyMonIndex].hp > gBattleMoveDamage) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_has_move(void) +{ + int i; + u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + + switch(gAIScriptPtr[1]) + { + case 1: + // _08132E42 + for (i = 0; i < 4; i++) + { + if (gBattleMons[gPlayerMonIndex].moves[i] == *temp_ptr) + break; + } + if (i == 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + case 3: // new to Emerald + if(gBattleMons[gPlayerMonIndex ^ 2].hp == 0) + { + gAIScriptPtr += 8; + return; + } + else + { + for (i = 0; i < 4; i++) + { + if (gBattleMons[gPlayerMonIndex ^ 2].moves[i] == *temp_ptr) + break; + } + } + if (i == 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + case 0: + case 2: + for (i = 0; i < 4; i++) + { + if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] == *temp_ptr) + break; + } + if (i == 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + } +} + +static void BattleAICmd_if_dont_have_move(void) +{ + int i; + u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + + switch(gAIScriptPtr[1]) + { + case 1: + case 3: // if_dont_have_move does not have the seperate 3 case check in Emerald unlike if_has_move. + for (i = 0; i < 4; i++) + { + if (gBattleMons[gPlayerMonIndex].moves[i] == *temp_ptr) + break; + } + if (i != 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + case 0: + case 2: + for (i = 0; i < 4; i++) + { + if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] == *temp_ptr) + break; + } + if (i != 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + } +} + +static void BattleAICmd_if_move_effect(void) +{ + int i; + + switch (gAIScriptPtr[1]) + { + case 1: + case 3: // _08133044 + for(i = 0; i < 4; i++) + { + if(gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].effect == gAIScriptPtr[2]) + break; + } + if (i == 4) + gAIScriptPtr += 7; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + break; + case 0: + case 2: // _08133090 + for (i = 0; i < 4; i++) + { + if (gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i]].effect == gAIScriptPtr[2]) + break; + } + if (i == 4) + gAIScriptPtr += 7; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + break; + } +} + +static void BattleAICmd_if_not_move_effect(void) +{ + int i; + + switch (gAIScriptPtr[1]) + { + case 1: + case 3: // _0813313C + for(i = 0; i < 4; i++) + { + if(gBattleMons[gPlayerMonIndex].moves[i] != 0 && gBattleMoves[gBattleMons[gPlayerMonIndex].moves[i]].effect == gAIScriptPtr[2]) + break; + } + if (i != 4) + gAIScriptPtr += 7; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + break; + case 0: + case 2: // _08133188 + for (i = 0; i < 4; i++) + { + if (UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i] && gBattleMoves[UNK_2016A00_STRUCT->unk0[gEnemyMonIndex][i]].effect == gAIScriptPtr[2]) + break; + } + if (i != 4) + gAIScriptPtr += 7; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + break; + } +} + +static void BattleAICmd_if_last_move_did_damage(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + if (gAIScriptPtr[2] == 0) + { + if (gUnknown_020242BC[index].unk4 == 0) + { + gAIScriptPtr += 7; + return; + } + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + return; + } + else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. + { + gAIScriptPtr += 7; + return; + } + else if (gUnknown_020242BC[index].unk6 != 0) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + return; + } + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_encored(void) +{ + switch (gAIScriptPtr[1]) + { + case 0: // _08109348 + if (gUnknown_020242BC[gUnknown_02024064].unk4 == AI_THINKING_STRUCT->moveConsidered) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 1: // _08109370 + if (gUnknown_020242BC[gUnknown_02024064].unk6 == AI_THINKING_STRUCT->moveConsidered) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + default: + gAIScriptPtr += 6; + return; + } +} + +static void BattleAICmd_flee(void) +{ + AI_THINKING_STRUCT->aiAction |= (AI_ACTION_UNK1 | AI_ACTION_UNK2 | AI_ACTION_UNK4); // what matters is UNK2 being enabled. +} + +static void BattleAICmd_if_random_100(void) +{ + u8 safariFleeRate = gUnknown_0202449C[0x7B] * 5; // safari flee rate, from 0-20 + + if ((u8)(Random() % 100) < safariFleeRate) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_watch(void) +{ + AI_THINKING_STRUCT->aiAction |= (AI_ACTION_UNK1 | AI_ACTION_UNK3 | AI_ACTION_UNK4); // what matters is UNK3 being enabled. +} + +static void BattleAICmd_get_hold_effect(void) +{ + u8 index; + u16 status; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + if (gUnknown_02024064 != index) + { + AI_THINKING_STRUCT->funcResult = itemid_get_x12(UNK_2016A00_STRUCT->unk44[index]); + } + else + AI_THINKING_STRUCT->funcResult = itemid_get_x12(gBattleMons[index].item); + + gAIScriptPtr += 2; +} + +static void tai62_unk(void) +{ + u8 index = sub_8131E70(gAIScriptPtr[1]); + u16 item; + u8 var1, var2; + + if((index & 1) == (gPlayerMonIndex & 1)) + item = gBattleMons[index].item; + else + item = UNK_2016A00_STRUCT->unk44[index]; + + // strange way of loading a 16-bit argument from the AI command. + var2 = gAIScriptPtr[2]; + var1 = gAIScriptPtr[3]; + + if((var1 | var2) == item) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_get_gender(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + AI_THINKING_STRUCT->funcResult = pokemon_species_get_gender_info(gBattleMons[index].species, gBattleMons[index].personality); + + gAIScriptPtr += 2; +} + +static void BattleAICmd_is_first_turn(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk16; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_stockpile_count(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk9; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_is_double_battle(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_item(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + // this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this. + AI_THINKING_STRUCT->funcResult = gUnknown_0202449C[0xB8 + (index * 2)]; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_move_type_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_move_power_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_move_effect_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_protect_count(void) +{ + u8 index; + + if (gAIScriptPtr[1] == USER) + index = gPlayerMonIndex; + else + index = gEnemyMonIndex; + + AI_THINKING_STRUCT->funcResult = gUnknown_020242BC[index].unk8; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_nullsub_52(void) +{ +} + +static void BattleAICmd_nullsub_53(void) +{ +} + +static void BattleAICmd_nullsub_54(void) +{ +} + +static void BattleAICmd_nullsub_55(void) +{ +} + +static void BattleAICmd_nullsub_56(void) +{ +} + +static void BattleAICmd_nullsub_57(void) +{ +} + +static void BattleAICmd_call(void) +{ + b_mc_stack_push(gAIScriptPtr + 5); + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); +} + +static void BattleAICmd_jump(void) +{ + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); +} + +static void BattleAICmd_end(void) +{ + if (b_mc_stack_pop_cursor() == 0) + AI_THINKING_STRUCT->aiAction |= AI_ACTION_UNK1; +} + +static void BattleAICmd_if_level_cond(void) +{ + switch (gAIScriptPtr[1]) + { + case 0: // greater than + if (gBattleMons[gPlayerMonIndex].level > gBattleMons[gEnemyMonIndex].level) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 1: // less than + if (gBattleMons[gPlayerMonIndex].level < gBattleMons[gEnemyMonIndex].level) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 2: // equal + if (gBattleMons[gPlayerMonIndex].level == gBattleMons[gEnemyMonIndex].level) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + } +} + +static void BattleAICmd_if_taunted(void) +{ + if (gUnknown_020242BC[gEnemyMonIndex].taunt != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_not_taunted(void) +{ + if (gUnknown_020242BC[gEnemyMonIndex].taunt == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void tai5E_unk(void) +{ + if((gPlayerMonIndex & 1) == (gEnemyMonIndex & 1)) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void tai61_unk(void) +{ + u8 index = sub_8131E70(gAIScriptPtr[1]); + + if(UNK_BATTLE_STRUCT->unk4->unkArray[index] & 1) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +void b_mc_stack_push(u8 *var) +{ + UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = var; +} + +void b_mc_stack_push_cursor(void) +{ + UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20++] = gAIScriptPtr; +} + +bool8 b_mc_stack_pop_cursor(void) +{ + if (UNK_2016C00_STRUCT->unk20 != 0) + { + --UNK_2016C00_STRUCT->unk20; + gAIScriptPtr = UNK_2016C00_STRUCT->ptr[UNK_2016C00_STRUCT->unk20]; + return TRUE; + } + else + return FALSE; +} |