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-rw-r--r--src/clear_save_data_screen.c148
-rw-r--r--src/hall_of_fame.c2
-rw-r--r--src/load_save.c9
-rw-r--r--src/overworld.c2
-rw-r--r--src/recorded_battle.c2
-rw-r--r--src/save.c122
-rw-r--r--src/save_failed_screen.c148
-rw-r--r--src/save_location.c19
8 files changed, 225 insertions, 227 deletions
diff --git a/src/clear_save_data_screen.c b/src/clear_save_data_screen.c
index 8da8502b3..eb79f7b5e 100644
--- a/src/clear_save_data_screen.c
+++ b/src/clear_save_data_screen.c
@@ -10,6 +10,7 @@
#include "bg.h"
#include "text_window.h"
#include "constants/songs.h"
+#include "constants/rgb.h"
extern const u8 gText_ClearAllSaveData[];
extern const u8 gText_ClearingData[];
@@ -72,7 +73,7 @@ static const struct WindowTemplate sClearSaveYesNo[] =
void CB2_InitClearSaveDataScreen(void)
{
- if(SetupClearSaveDataScreen())
+ if (SetupClearSaveDataScreen())
CreateTask(Task_DoClearSaveDataScreenYesNo, 0);
}
@@ -86,18 +87,18 @@ static void Task_DoClearSaveDataScreenYesNo(u8 taskId)
static void Task_ClearSaveDataScreenYesNoChoice(u8 taskId)
{
- switch(Menu_ProcessInputNoWrapClearOnChoose())
+ switch (Menu_ProcessInputNoWrapClearOnChoose())
{
- case 0:
- FillWindowPixelBuffer(0, 17);
- AddTextPrinterParameterized(0, 1, gText_ClearingData, 0, 1, 0, 0);
- gTasks[taskId].func = Task_ClearSaveData;
- break;
- case 1:
- case -1:
- PlaySE(SE_SELECT);
- DestroyTask(taskId);
- SetMainCallback2(CB2_FadeAndDoReset);
+ case 0:
+ FillWindowPixelBuffer(0, 17);
+ AddTextPrinterParameterized(0, 1, gText_ClearingData, 0, 1, 0, 0);
+ gTasks[taskId].func = Task_ClearSaveData;
+ break;
+ case 1:
+ case -1:
+ PlaySE(SE_SELECT);
+ DestroyTask(taskId);
+ SetMainCallback2(CB2_FadeAndDoReset);
}
}
@@ -125,55 +126,55 @@ static bool8 SetupClearSaveDataScreen(void)
switch(gMain.state)
{
- case 0:
- default:
- SetVBlankCallback(NULL);
- SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
- SetGpuReg(REG_OFFSET_BG0HOFS, 0);
- SetGpuReg(REG_OFFSET_BG0VOFS, 0);
- SetGpuReg(REG_OFFSET_BG3HOFS, 0);
- SetGpuReg(REG_OFFSET_BG3VOFS, 0);
- SetGpuReg(REG_OFFSET_WIN0H, 0);
- SetGpuReg(REG_OFFSET_WIN0V, 0);
- SetGpuReg(REG_OFFSET_WININ, 0);
- SetGpuReg(REG_OFFSET_WINOUT, 0);
- SetGpuReg(REG_OFFSET_BLDCNT, 0);
- SetGpuReg(REG_OFFSET_BLDALPHA, 0);
- SetGpuReg(REG_OFFSET_BLDY, 0);
- DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
- DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
- DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
- ResetPaletteFade();
- gPlttBufferUnfaded[0] = 0x7fff;
- gPlttBufferFaded[0] = 0x7fff;
- gPlttBufferUnfaded[1] = 0x3945;
- gPlttBufferFaded[1] = 0x3945;
- for (i = 0; i < 0x10; i++)
- ((u16 *)(VRAM + 0x20))[i] = 0x1111;
-
- for (i = 0; i < 0x400; i++)
- ((u16 *)(VRAM + 0xF000))[i] = 0x0001;
- ResetTasks();
- ResetSpriteData();
- ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, sClearSaveBgTemplates, ARRAY_COUNT(sClearSaveBgTemplates));
- SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
- ShowBg(0);
- ShowBg(3);
- SetGpuReg(REG_OFFSET_BLDCNT, 0);
- InitClearSaveDataScreenWindows();
- BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, 0xFFFF);
- EnableInterrupts(1);
- SetVBlankCallback(VBlankCB);
- gMain.state = 1;
- break;
- case 1:
- UpdatePaletteFade();
- if(!gPaletteFade.active)
- {
- SetMainCallback2(MainCB);
- return TRUE;
- }
+ case 0:
+ default:
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, 0);
+ SetGpuReg(REG_OFFSET_WIN0H, 0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0);
+ SetGpuReg(REG_OFFSET_WININ, 0);
+ SetGpuReg(REG_OFFSET_WINOUT, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
+ DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
+ ResetPaletteFade();
+ gPlttBufferUnfaded[0] = RGB_WHITE;
+ gPlttBufferFaded[0] = RGB_WHITE;
+ gPlttBufferUnfaded[1] = RGB(5, 10, 14);
+ gPlttBufferFaded[1] = RGB(5, 10, 14);
+ for (i = 0; i < 0x10; i++)
+ ((u16 *)(VRAM + 0x20))[i] = 0x1111;
+
+ for (i = 0; i < 0x400; i++)
+ ((u16 *)(VRAM + 0xF000))[i] = 0x0001;
+ ResetTasks();
+ ResetSpriteData();
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, sClearSaveBgTemplates, ARRAY_COUNT(sClearSaveBgTemplates));
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(3);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ InitClearSaveDataScreenWindows();
+ BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, 0xFFFF);
+ EnableInterrupts(INTR_FLAG_VBLANK);
+ SetVBlankCallback(VBlankCB);
+ gMain.state = 1;
+ break;
+ case 1:
+ UpdatePaletteFade();
+ if(!gPaletteFade.active)
+ {
+ SetMainCallback2(MainCB);
+ return TRUE;
+ }
}
return FALSE;
}
@@ -182,18 +183,19 @@ static void CB2_FadeAndDoReset(void)
{
switch(gMain.state)
{
- case 0:
- default:
- BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, 0xFFFF);
- gMain.state = 1;
- break;
- case 1:
- UpdatePaletteFade();
- if(!gPaletteFade.active)
- {
- FreeAllWindowBuffers();
- DoSoftReset();
- }
+ case 0:
+ default:
+ BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, 0xFFFF);
+ gMain.state = 1;
+ break;
+ case 1:
+ UpdatePaletteFade();
+ if(!gPaletteFade.active)
+ {
+ FreeAllWindowBuffers();
+ DoSoftReset();
+ }
+ break;
}
}
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
index 22206405b..a197b7a18 100644
--- a/src/hall_of_fame.c
+++ b/src/hall_of_fame.c
@@ -521,7 +521,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
static void Task_Hof_TrySaveData(u8 taskId)
{
gGameContinueCallback = CB2_DoHallOfFameScreenDontSaveData;
- if (TrySavingData(3) == 0xFF && gDamagedSaveSectors != 0)
+ if (TrySavingData(SAVE_HALL_OF_FAME) == 0xFF && gDamagedSaveSectors != 0)
{
UnsetBgTilemapBuffer(1);
UnsetBgTilemapBuffer(3);
diff --git a/src/load_save.c b/src/load_save.c
index 45b4d200b..960a98981 100644
--- a/src/load_save.c
+++ b/src/load_save.c
@@ -6,14 +6,15 @@
#include "random.h"
#include "malloc.h"
#include "item.h"
+#include "overworld.h"
+#include "decoration_inventory.h"
+
+static void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
extern void* gUnknown_0203CF5C;
extern bool16 IdentifyFlash(void);
-extern void SetDecorationInventoriesPointers(void);
-extern void ApplyNewEncryptionKeyToGameStats(u32 key);
extern void ApplyNewEncryptionKeyToBerryPowder(u32 key);
-extern void sub_8084FAC(int unused);
#define SAVEBLOCK_MOVE_RANGE 128
@@ -286,7 +287,7 @@ void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey)
*word ^= newKey;
}
-void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
+static void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
{
ApplyNewEncryptionKeyToGameStats(encryptionKey);
ApplyNewEncryptionKeyToBagItems_(encryptionKey);
diff --git a/src/overworld.c b/src/overworld.c
index 69ac9c822..d73a89d33 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -764,7 +764,7 @@ void sub_8084F6C(u8 a1)
SetWarpData(&gSaveBlock1Ptr->warp1, warp->group, warp->map, -1, warp->x, warp->y);
}
-void sub_8084FAC(void)
+void sub_8084FAC(int unused)
{
gSaveBlock1Ptr->warp1 = gSaveBlock1Ptr->warp2;
}
diff --git a/src/recorded_battle.c b/src/recorded_battle.c
index 50dd2efa8..5d79cb789 100644
--- a/src/recorded_battle.c
+++ b/src/recorded_battle.c
@@ -490,7 +490,7 @@ bool32 MoveRecordedBattleToSaveData(void)
static bool32 TryCopyRecordedBattleSaveData(struct RecordedBattleSave *dst, struct SaveSection *saveBuffer)
{
- if (TryCopySpecialSaveSection(SECTION_ID_RECORDED_BATTLE, (void*)(saveBuffer)) != 1)
+ if (TryCopySpecialSaveSection(SECTOR_ID_RECORDED_BATTLE, (void*)(saveBuffer)) != 1)
return FALSE;
memcpy(dst, saveBuffer, sizeof(struct RecordedBattleSave));
diff --git a/src/save.c b/src/save.c
index 0bd48cca9..3ee98f4f7 100644
--- a/src/save.c
+++ b/src/save.c
@@ -1,15 +1,23 @@
#include "global.h"
#include "gba/flash_internal.h"
#include "save.h"
-#include "constants/game_stat.h"
#include "task.h"
#include "decompress.h"
#include "load_save.h"
#include "overworld.h"
+#include "main.h"
+#include "constants/game_stat.h"
+
+static u16 CalculateChecksum(void *data, u16 size);
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
+static u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
+static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
+static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
+static u8 TryWriteSector(u8 sector, u8 *data);
+static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
// for the chunk declarations
-extern bool8 gSoftResetDisabled;
extern u32 gUnknown_0203CF5C;
// Divide save blocks into individual chunks to be written to flash sectors
@@ -24,7 +32,7 @@ extern u32 gUnknown_0203CF5C;
* Sectors 0 - 13: Save Slot 1
* Sectors 14 - 27: Save Slot 2
* Sectors 28 - 29: Hall of Fame
- * Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
+ * Sector 30: Trainer Hill
* Sector 31: Recorded Battle
*
* There are two save slots for saving the player's game data. We alternate between
@@ -105,7 +113,7 @@ void Save_ResetSaveCounters(void)
gDamagedSaveSectors = 0;
}
-bool32 SetDamagedSectorBits(u8 op, u8 bit)
+static bool32 SetDamagedSectorBits(u8 op, u8 bit)
{
bool32 retVal = FALSE;
@@ -126,7 +134,7 @@ bool32 SetDamagedSectorBits(u8 op, u8 bit)
return retVal;
}
-u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
+static u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
{
u32 retVal;
u16 i;
@@ -142,11 +150,11 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
gLastSaveCounter = gSaveCounter;
gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % 0xE; // array count save sector locations
+ gLastWrittenSector = gLastWrittenSector % SECTOR_SAVE_SLOT_LENGTH; // array count save sector locations
gSaveCounter++;
retVal = 1;
- for (i = 0; i < 0xE; i++)
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
HandleWriteSector(i, location);
if (gDamagedSaveSectors != 0) // skip the damaged sector.
@@ -160,7 +168,7 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
return retVal;
}
-u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
+static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
{
u16 i;
u16 sector;
@@ -168,8 +176,8 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
u16 size;
sector = a1 + gLastWrittenSector;
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
data = location[a1].data;
size = location[a1].size;
@@ -189,7 +197,7 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
return TryWriteSector(sector, gFastSaveSection->data);
}
-u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
{
u16 i;
struct SaveSection *section = &gSaveDataBuffer;
@@ -206,7 +214,7 @@ u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
return TryWriteSector(sector, section->data);
}
-u8 TryWriteSector(u8 sector, u8 *data)
+static u8 TryWriteSector(u8 sector, u8 *data)
{
if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
{
@@ -220,20 +228,20 @@ u8 TryWriteSector(u8 sector, u8 *data)
}
}
-u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
{
gFastSaveSection = &gSaveDataBuffer;
gLastKnownGoodSector = gLastWrittenSector;
gLastSaveCounter = gSaveCounter;
gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % 0xE;
+ gLastWrittenSector %= SECTOR_SAVE_SLOT_LENGTH;
gSaveCounter++;
gUnknown_03006208 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+static u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
{
gFastSaveSection = &gSaveDataBuffer;
gLastKnownGoodSector = gLastWrittenSector;
@@ -243,7 +251,7 @@ u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ev
return 0;
}
-u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
{
u8 retVal;
@@ -267,7 +275,7 @@ u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
return retVal;
}
-u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
{
u8 retVal = 1;
@@ -282,7 +290,7 @@ u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
return retVal;
}
-u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
+static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
{
u16 i;
u16 sector;
@@ -291,8 +299,8 @@ u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
u8 status;
sector = a1 + gLastWrittenSector;
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
data = location[a1].data;
size = location[a1].size;
@@ -356,13 +364,13 @@ u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
}
}
-u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
+static u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
{
u16 sector;
sector = a1 + gLastWrittenSector; // no sub 1?
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
@@ -379,13 +387,13 @@ u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
}
}
-u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
{
u16 sector;
sector = a1 + gLastWrittenSector - 1;
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
{
@@ -402,13 +410,13 @@ u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
}
}
-u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
{
u16 sector;
sector = a1 + gLastWrittenSector - 1; // no sub 1?
- sector %= 0xE;
- sector += 0xE * (gSaveCounter % 2);
+ sector %= SECTOR_SAVE_SLOT_LENGTH;
+ sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
@@ -425,7 +433,7 @@ u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
}
}
-u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
{
u8 retVal;
gFastSaveSection = &gSaveDataBuffer;
@@ -442,14 +450,14 @@ u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
return retVal;
}
-u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
{
u16 i;
u16 checksum;
- u16 v3 = 0xE * (gSaveCounter % 2);
+ u16 v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
u16 id;
- for (i = 0; i < 0xE; i++)
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
{
DoReadFlashWholeSection(i + v3, gFastSaveSection);
id = gFastSaveSection->id;
@@ -468,7 +476,7 @@ u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
return 1;
}
-u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
{
u16 i;
u16 checksum;
@@ -480,7 +488,7 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
u8 saveSlot2Status;
// check save slot 1.
- for (i = 0; i < 0xE; i++)
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
{
DoReadFlashWholeSection(i, gFastSaveSection);
if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
@@ -511,9 +519,9 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
securityPassed = FALSE;
// check save slot 2.
- for (i = 0; i < 0xE; i++)
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
{
- DoReadFlashWholeSection(i + 0xE, gFastSaveSection);
+ DoReadFlashWholeSection(i + SECTOR_SAVE_SLOT_LENGTH, gFastSaveSection);
if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
{
securityPassed = TRUE;
@@ -543,24 +551,16 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
{
if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
- {
gSaveCounter = saveSlot2Counter;
- }
else
- {
gSaveCounter = saveSlot1Counter;
- }
}
else
{
if (saveSlot1Counter < saveSlot2Counter)
- {
gSaveCounter = saveSlot2Counter;
- }
else
- {
gSaveCounter = saveSlot1Counter;
- }
}
return 1;
}
@@ -593,7 +593,7 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
return 2;
}
-u8 sub_81530DC(u8 a1, u8 *data, u16 size)
+static u8 sub_81530DC(u8 a1, u8 *data, u16 size)
{
u16 i;
struct SaveSection *section = &gSaveDataBuffer;
@@ -618,13 +618,13 @@ u8 sub_81530DC(u8 a1, u8 *data, u16 size)
}
}
-u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
{
ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
return 1;
}
-u16 CalculateChecksum(void *data, u16 size)
+static u16 CalculateChecksum(void *data, u16 size)
{
u16 i;
u32 checksum = 0;
@@ -635,7 +635,7 @@ u16 CalculateChecksum(void *data, u16 size)
return ((checksum >> 16) + checksum);
}
-void UpdateSaveAddresses(void)
+static void UpdateSaveAddresses(void)
{
int i = 0;
@@ -668,7 +668,7 @@ u8 HandleSavingData(u8 saveType)
switch (saveType)
{
case SAVE_HALL_OF_FAME_ERASE_BEFORE: // deletes HOF before overwriting HOF completely. unused
- for (i = 0xE * 2 + 0; i < 32; i++)
+ for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
EraseFlashSector(i);
case SAVE_HALL_OF_FAME: // hall of fame.
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
@@ -676,8 +676,8 @@ u8 HandleSavingData(u8 saveType)
SaveSerializedGame();
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
tempAddr = gDecompressionBuffer;
- HandleWriteSectorNBytes(0x1C, tempAddr, 0xF80);
- HandleWriteSectorNBytes(0x1D, tempAddr + 0xF80, 0xF80);
+ HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, 0xF80);
+ HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + 0xF80, 0xF80);
break;
case SAVE_NORMAL: // normal save. also called by overwriting your own save.
default:
@@ -692,7 +692,7 @@ u8 HandleSavingData(u8 saveType)
for(i = 0; i < 5; i++)
sav12_xor_get(i, gRamSaveSectionLocations);
break;
- // support for Ereader was removed in Emerald.
+ // Support for Ereader was removed in Emerald.
/*
case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
SaveSerializedGame();
@@ -700,7 +700,7 @@ u8 HandleSavingData(u8 saveType)
break;
*/
case SAVE_OVERWRITE_DIFFERENT_FILE:
- for (i = (0xE * 2 + 0); i < 32; i++)
+ for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
EraseFlashSector(i); // erase HOF.
SaveSerializedGame();
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
@@ -710,7 +710,7 @@ u8 HandleSavingData(u8 saveType)
return 0;
}
-u8 TrySavingData(u8 saveType) // TrySave
+u8 TrySavingData(u8 saveType)
{
if (gFlashMemoryPresent != TRUE)
{
@@ -744,7 +744,7 @@ bool8 sub_8153380(void) // trade.s save
bool8 sub_81533AC(void) // trade.s save
{
- u8 retVal = sub_81529D4(0xE, gRamSaveSectionLocations);
+ u8 retVal = sub_81529D4(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
if (retVal == 0xFF)
@@ -755,7 +755,7 @@ bool8 sub_81533AC(void) // trade.s save
u8 sub_81533E0(void) // trade.s save
{
- sub_8152A34(0xE, gRamSaveSectionLocations);
+ sub_8152A34(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -763,7 +763,7 @@ u8 sub_81533E0(void) // trade.s save
u8 sub_8153408(void) // trade.s save
{
- sub_8152CAC(0xE, gRamSaveSectionLocations);
+ sub_8152CAC(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -840,8 +840,8 @@ u16 sub_815355C(void)
return 0;
UpdateSaveAddresses();
GetSaveValidStatus(gRamSaveSectionLocations);
- v3 = 0xE * (gSaveCounter % 2);
- for (i = 0; i < 14; i++)
+ v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
+ for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
{
DoReadFlashWholeSection(i + v3, gFastSaveSection);
if (gFastSaveSection->id == 0)
@@ -859,7 +859,7 @@ u32 TryCopySpecialSaveSection(u8 sector, u8* dst)
s32 size;
u8* savData;
- if (sector != 30 && sector != 31)
+ if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
return 0xFF;
ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c
index 010279a87..ede9fe672 100644
--- a/src/save_failed_screen.c
+++ b/src/save_failed_screen.c
@@ -17,12 +17,12 @@
#define MSG_WIN_TOP 12
#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
-extern u8 gText_SaveFailedCheckingBackup[];
-extern u8 gText_BackupMemoryDamaged[];
-extern u8 gText_CheckCompleted[];
-extern u8 gText_SaveCompleteGameCannotContinue[];
-extern u8 gText_SaveCompletePressA[];
-extern u8 gText_GamePlayCannotBeContinued[];
+extern const u8 gText_SaveFailedCheckingBackup[];
+extern const u8 gText_BackupMemoryDamaged[];
+extern const u8 gText_CheckCompleted[];
+extern const u8 gText_SaveCompleteGameCannotContinue[];
+extern const u8 gText_SaveCompletePressA[];
+extern const u8 gText_GamePlayCannotBeContinued[];
// gSaveFailedClockInfo enum
enum
@@ -155,8 +155,8 @@ static void VBlankCB_UpdateClockGraphics(void);
static bool8 VerifySectorWipe(u16 sector);
static bool8 WipeSectors(u32);
-// although this is a general text printer, it's only used in this file.
-static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
+// Although this is a general text printer, it's only used in this file.
+static void SaveFailedScreenTextPrint(const u8 *text, u8 var1, u8 var2)
{
u8 color[3];
@@ -187,72 +187,70 @@ static void CB2_SaveFailedScreen(void)
{
switch (gMain.state)
{
- case 0:
- default:
- SetVBlankCallback(NULL);
- SetGpuReg(REG_OFFSET_DISPCNT, 0);
- SetGpuReg(REG_OFFSET_BG3CNT, 0);
- SetGpuReg(REG_OFFSET_BG2CNT, 0);
- SetGpuReg(REG_OFFSET_BG1CNT, 0);
- SetGpuReg(REG_OFFSET_BG0CNT, 0);
- SetGpuReg(REG_OFFSET_BG3HOFS, 0);
- SetGpuReg(REG_OFFSET_BG3VOFS, 0);
- SetGpuReg(REG_OFFSET_BG2HOFS, 0);
- SetGpuReg(REG_OFFSET_BG2VOFS, 0);
- SetGpuReg(REG_OFFSET_BG1HOFS, 0);
- SetGpuReg(REG_OFFSET_BG1VOFS, 0);
- SetGpuReg(REG_OFFSET_BG0HOFS, 0);
- SetGpuReg(REG_OFFSET_BG0VOFS, 0);
- // how come this doesnt use the Dma manager?
- DmaFill16(3, 0, VRAM, VRAM_SIZE);
- DmaFill32(3, 0, OAM, OAM_SIZE);
- DmaFill16(3, 0, PLTT, PLTT_SIZE);
- LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
- LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
- LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
- LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
- ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
- SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
- CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
- LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
- InitWindows(gUnknown_085EFD94);
- // AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
- gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
- SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
- gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
- SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
- DeactivateAllTextPrinters();
- ResetSpriteData();
- ResetTasks();
- ResetPaletteFade();
- LoadPalette(gBirchBagGrassPal, 0, 0x40);
- LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
- LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
- SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
- SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
- FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
- FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
- CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
- CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
- SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
- EnableInterrupts(1);
- SetVBlankCallback(VBlankCB);
- SetGpuReg(0, 0x1040);
- ShowBg(0);
- ShowBg(2);
- ShowBg(3);
- gMain.state++;
- break;
- case 1:
- if (!UpdatePaletteFade())
- {
- SetMainCallback2(CB2_WipeSave);
- SetVBlankCallback(VBlankCB_UpdateClockGraphics);
- }
- break;
+ case 0:
+ default:
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG3CNT, 0);
+ SetGpuReg(REG_OFFSET_BG2CNT, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0);
+ SetGpuReg(REG_OFFSET_BG0CNT, 0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ DmaFill16(3, 0, VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, OAM, OAM_SIZE);
+ DmaFill16(3, 0, PLTT, PLTT_SIZE);
+ LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
+ LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
+ LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
+ LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
+ SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
+ CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
+ LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
+ InitWindows(gUnknown_085EFD94);
+ gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
+ SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
+ gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
+ SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
+ DeactivateAllTextPrinters();
+ ResetSpriteData();
+ ResetTasks();
+ ResetPaletteFade();
+ LoadPalette(gBirchBagGrassPal, 0, 0x40);
+ LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
+ LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
+ LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
+ SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
+ CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
+ SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
+ EnableInterrupts(1);
+ SetVBlankCallback(VBlankCB);
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(2);
+ ShowBg(3);
+ gMain.state++;
+ break;
+ case 1:
+ if (!UpdatePaletteFade())
+ {
+ SetMainCallback2(CB2_WipeSave);
+ SetVBlankCallback(VBlankCB_UpdateClockGraphics);
+ }
+ break;
}
}
@@ -346,7 +344,7 @@ static void CB2_ReturnToTitleScreen(void)
static void VBlankCB_UpdateClockGraphics(void)
{
- unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
+ u32 n = (gMain.vblankCounter2 >> 3) & 7;
gMain.oamBuffer[0] = sClockOamData;
gMain.oamBuffer[0].x = 112;
diff --git a/src/save_location.c b/src/save_location.c
index 262aaf40c..d49afa736 100644
--- a/src/save_location.c
+++ b/src/save_location.c
@@ -9,21 +9,18 @@
static bool32 IsCurMapInLocationList(const u16 *list)
{
+ s32 i;
u16 locSum = (gSaveBlock1Ptr->location.mapGroup << 8) + (gSaveBlock1Ptr->location.mapNum);
- // im sure it was written a different way, but for the love of christ I cant figure out how to write it different where it still matches.
- if (*list != 0xFFFF)
+ for (i = 0; list[i] != 0xFFFF; i++)
{
- u16 termValue = 0xFFFF;
- const u16 *localList;
- for (localList = list; *localList != termValue; localList++)
- if (*localList == locSum)
- return TRUE;
+ if (list[i] == locSum)
+ return TRUE;
}
+
return FALSE;
}
-// TODO: Not require a packed u16 array for these lists
static const u16 sSaveLocationPokeCenterList[] =
{
MAP_OLDALE_TOWN_POKEMON_CENTER_1F,
@@ -72,7 +69,7 @@ static bool32 IsCurMapPokeCenter(void)
return IsCurMapInLocationList(sSaveLocationPokeCenterList);
}
-static const u16 sSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
+static const u16 sSaveLocationReloadLocList[] = // There's only 1 location, and it's presumed its for the save reload feature for battle tower.
{
MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY,
0xFFFF,
@@ -83,13 +80,13 @@ static bool32 IsCurMapReloadLocation(void)
return IsCurMapInLocationList(sSaveLocationReloadLocList);
}
-// nulled out list. unknown what this would have been
+// Nulled out list. Unknown what this would have been.
static const u16 sUnknown_0861440E[] =
{
0xFFFF,
};
-bool32 sub_81AFCEC(void)
+static bool32 sub_81AFCEC(void)
{
return IsCurMapInLocationList(sUnknown_0861440E);
}