diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_ai_script_commands.c | 373 |
1 files changed, 185 insertions, 188 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 44be0a4d9..f03381f70 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -104,30 +104,30 @@ static void BattleAICmd_if_less_than(void); static void BattleAICmd_if_more_than(void); static void BattleAICmd_if_equal(void); static void BattleAICmd_if_not_equal(void); -static void BattleAICmd_if_less_than_32(void); -static void BattleAICmd_if_more_than_32(void); -static void BattleAICmd_if_equal_32(void); -static void BattleAICmd_if_not_equal_32(void); +static void BattleAICmd_if_less_than_ptr(void); +static void BattleAICmd_if_more_than_ptr(void); +static void BattleAICmd_if_equal_ptr(void); +static void BattleAICmd_if_not_equal_ptr(void); static void BattleAICmd_if_move(void); static void BattleAICmd_if_not_move(void); static void BattleAICmd_if_in_bytes(void); static void BattleAICmd_if_not_in_bytes(void); static void BattleAICmd_if_in_hwords(void); static void BattleAICmd_if_not_in_hwords(void); -static void BattleAICmd_if_user_can_damage(void); -static void BattleAICmd_if_user_cant_damage(void); +static void BattleAICmd_if_user_has_attacking_move(void); +static void BattleAICmd_if_user_has_no_attacking_moves(void); static void BattleAICmd_get_turn_count(void); static void BattleAICmd_get_type(void); -static void BattleAICmd_get_last_used_bank_move_power(void); -static void BattleAICmd_is_most_powerful_move(void); +static void BattleAICmd_get_considered_move_power(void); +static void BattleAICmd_get_how_powerful_move_is(void); static void BattleAICmd_get_last_used_bank_move(void); -static void BattleAICmd_if_arg_equal(void); -static void BattleAICmd_if_arg_not_equal(void); -static void BattleAICmd_if_would_go_first(void); -static void BattleAICmd_if_would_not_go_first(void); +static void BattleAICmd_if_equal_(void); +static void BattleAICmd_if_not_equal_(void); +static void BattleAICmd_if_user_goes(void); +static void BattleAICmd_if_user_doesnt_go(void); static void BattleAICmd_nullsub_2A(void); static void BattleAICmd_nullsub_2B(void); -static void BattleAICmd_count_alive_pokemon(void); +static void BattleAICmd_count_usable_party_mons(void); static void BattleAICmd_get_considered_move(void); static void BattleAICmd_get_considered_move_effect(void); static void BattleAICmd_get_ability(void); @@ -147,17 +147,17 @@ static void BattleAICmd_if_stat_level_not_equal(void); static void BattleAICmd_if_can_faint(void); static void BattleAICmd_if_cant_faint(void); static void BattleAICmd_if_has_move(void); -static void BattleAICmd_if_dont_have_move(void); -static void BattleAICmd_if_move_effect(void); -static void BattleAICmd_if_not_move_effect(void); +static void BattleAICmd_if_doesnt_have_move(void); +static void BattleAICmd_if_has_move_with_effect(void); +static void BattleAICmd_if_doesnt_have_move_with_effect(void); static void BattleAICmd_if_any_move_disabled_or_encored(void); static void BattleAICmd_if_curr_move_disabled_or_encored(void); static void BattleAICmd_flee(void); -static void BattleAICmd_if_random_100(void); +static void BattleAICmd_if_random_safari_flee(void); static void BattleAICmd_watch(void); static void BattleAICmd_get_hold_effect(void); static void BattleAICmd_get_gender(void); -static void BattleAICmd_is_first_turn(void); +static void BattleAICmd_is_first_turn_for(void); static void BattleAICmd_get_stockpile_count(void); static void BattleAICmd_is_double_battle(void); static void BattleAICmd_get_used_held_item(void); @@ -172,7 +172,7 @@ static void BattleAICmd_nullsub_55(void); static void BattleAICmd_nullsub_56(void); static void BattleAICmd_nullsub_57(void); static void BattleAICmd_call(void); -static void BattleAICmd_jump(void); +static void BattleAICmd_goto(void); static void BattleAICmd_end(void); static void BattleAICmd_if_level_cond(void); static void BattleAICmd_if_target_taunted(void); @@ -215,30 +215,30 @@ static const BattleAICmdFunc sBattleAICmdTable[] = BattleAICmd_if_more_than, // 0x12 BattleAICmd_if_equal, // 0x13 BattleAICmd_if_not_equal, // 0x14 - BattleAICmd_if_less_than_32, // 0x15 - BattleAICmd_if_more_than_32, // 0x16 - BattleAICmd_if_equal_32, // 0x17 - BattleAICmd_if_not_equal_32, // 0x18 + BattleAICmd_if_less_than_ptr, // 0x15 + BattleAICmd_if_more_than_ptr, // 0x16 + BattleAICmd_if_equal_ptr, // 0x17 + BattleAICmd_if_not_equal_ptr, // 0x18 BattleAICmd_if_move, // 0x19 BattleAICmd_if_not_move, // 0x1A BattleAICmd_if_in_bytes, // 0x1B BattleAICmd_if_not_in_bytes, // 0x1C BattleAICmd_if_in_hwords, // 0x1D BattleAICmd_if_not_in_hwords, // 0x1E - BattleAICmd_if_user_can_damage, // 0x1F - BattleAICmd_if_user_cant_damage, // 0x20 + BattleAICmd_if_user_has_attacking_move, // 0x1F + BattleAICmd_if_user_has_no_attacking_moves, // 0x20 BattleAICmd_get_turn_count, // 0x21 BattleAICmd_get_type, // 0x22 - BattleAICmd_get_last_used_bank_move_power, // 0x23 - BattleAICmd_is_most_powerful_move, // 0x24 + BattleAICmd_get_considered_move_power, // 0x23 + BattleAICmd_get_how_powerful_move_is, // 0x24 BattleAICmd_get_last_used_bank_move, // 0x25 - BattleAICmd_if_arg_equal, // 0x26 - BattleAICmd_if_arg_not_equal, // 0x27 - BattleAICmd_if_would_go_first, // 0x28 - BattleAICmd_if_would_not_go_first, // 0x29 + BattleAICmd_if_equal_, // 0x26 + BattleAICmd_if_not_equal_, // 0x27 + BattleAICmd_if_user_goes, // 0x28 + BattleAICmd_if_user_doesnt_go, // 0x29 BattleAICmd_nullsub_2A, // 0x2A BattleAICmd_nullsub_2B, // 0x2B - BattleAICmd_count_alive_pokemon, // 0x2C + BattleAICmd_count_usable_party_mons, // 0x2C BattleAICmd_get_considered_move, // 0x2D BattleAICmd_get_considered_move_effect, // 0x2E BattleAICmd_get_ability, // 0x2F @@ -258,17 +258,17 @@ static const BattleAICmdFunc sBattleAICmdTable[] = BattleAICmd_if_can_faint, // 0x3D BattleAICmd_if_cant_faint, // 0x3E BattleAICmd_if_has_move, // 0x3F - BattleAICmd_if_dont_have_move, // 0x40 - BattleAICmd_if_move_effect, // 0x41 - BattleAICmd_if_not_move_effect, // 0x42 + BattleAICmd_if_doesnt_have_move, // 0x40 + BattleAICmd_if_has_move_with_effect, // 0x41 + BattleAICmd_if_doesnt_have_move_with_effect, // 0x42 BattleAICmd_if_any_move_disabled_or_encored, // 0x43 BattleAICmd_if_curr_move_disabled_or_encored, // 0x44 BattleAICmd_flee, // 0x45 - BattleAICmd_if_random_100, // 0x46 + BattleAICmd_if_random_safari_flee, // 0x46 BattleAICmd_watch, // 0x47 BattleAICmd_get_hold_effect, // 0x48 BattleAICmd_get_gender, // 0x49 - BattleAICmd_is_first_turn, // 0x4A + BattleAICmd_is_first_turn_for, // 0x4A BattleAICmd_get_stockpile_count, // 0x4B BattleAICmd_is_double_battle, // 0x4C BattleAICmd_get_used_held_item, // 0x4D @@ -283,7 +283,7 @@ static const BattleAICmdFunc sBattleAICmdTable[] = BattleAICmd_nullsub_56, // 0x56 BattleAICmd_nullsub_57, // 0x57 BattleAICmd_call, // 0x58 - BattleAICmd_jump, // 0x59 + BattleAICmd_goto, // 0x59 BattleAICmd_end, // 0x5A BattleAICmd_if_level_cond, // 0x5B BattleAICmd_if_target_taunted, // 0x5C @@ -723,14 +723,14 @@ static void BattleAICmd_score(void) static void BattleAICmd_if_hp_less_than(void) { - u16 index; + u16 bank; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) + if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); else gAIScriptPtr += 7; @@ -738,14 +738,14 @@ static void BattleAICmd_if_hp_less_than(void) static void BattleAICmd_if_hp_more_than(void) { - u16 index; + u16 bank; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) + if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); else gAIScriptPtr += 7; @@ -753,14 +753,14 @@ static void BattleAICmd_if_hp_more_than(void) static void BattleAICmd_if_hp_equal(void) { - u16 index; + u16 bank; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) + if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); else gAIScriptPtr += 7; @@ -768,14 +768,14 @@ static void BattleAICmd_if_hp_equal(void) static void BattleAICmd_if_hp_not_equal(void) { - u16 index; + u16 bank; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) + if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); else gAIScriptPtr += 7; @@ -783,17 +783,17 @@ static void BattleAICmd_if_hp_not_equal(void) static void BattleAICmd_if_status(void) { - u16 index; - u32 arg; + u16 bank; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = AIScriptRead32(gAIScriptPtr + 2); - if ((gBattleMons[index].status1 & arg) != 0) + if ((gBattleMons[bank].status1 & status) != 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -801,17 +801,17 @@ static void BattleAICmd_if_status(void) static void BattleAICmd_if_not_status(void) { - u16 index; - u32 arg; + u16 bank; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = AIScriptRead32(gAIScriptPtr + 2); - if ((gBattleMons[index].status1 & arg) == 0) + if ((gBattleMons[bank].status1 & status) == 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -819,17 +819,17 @@ static void BattleAICmd_if_not_status(void) static void BattleAICmd_if_status2(void) { - u16 index; - u32 arg; + u16 bank; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = AIScriptRead32(gAIScriptPtr + 2); - if ((gBattleMons[index].status2 & arg) != 0) + if ((gBattleMons[bank].status2 & status) != 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -837,17 +837,17 @@ static void BattleAICmd_if_status2(void) static void BattleAICmd_if_not_status2(void) { - u16 index; - u32 arg; + u16 bank; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = AIScriptRead32(gAIScriptPtr + 2); - if ((gBattleMons[index].status2 & arg) == 0) + if ((gBattleMons[bank].status2 & status) == 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -855,17 +855,17 @@ static void BattleAICmd_if_not_status2(void) static void BattleAICmd_if_status3(void) { - u16 index; - u32 arg; + u16 bank; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = AIScriptRead32(gAIScriptPtr + 2); - if ((gStatuses3[index] & arg) != 0) + if ((gStatuses3[bank] & status) != 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -873,17 +873,17 @@ static void BattleAICmd_if_status3(void) static void BattleAICmd_if_not_status3(void) { - u16 index; - u32 arg; + u16 bank; + u32 status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - arg = AIScriptRead32(gAIScriptPtr + 2); + status = AIScriptRead32(gAIScriptPtr + 2); - if ((gStatuses3[index] & arg) == 0) + if ((gStatuses3[bank] & status) == 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -891,18 +891,18 @@ static void BattleAICmd_if_not_status3(void) static void BattleAICmd_if_side_affecting(void) { - u16 index; - u32 arg1, arg2; + u16 bank; + u32 side, status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); + side = GET_BANK_SIDE(bank); + status = AIScriptRead32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) != 0) + if ((gSideAffecting[side] & status) != 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -910,18 +910,18 @@ static void BattleAICmd_if_side_affecting(void) static void BattleAICmd_if_not_side_affecting(void) { - u16 index; - u32 arg1, arg2; + u16 bank; + u32 side, status; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); + side = GET_BANK_SIDE(bank); + status = AIScriptRead32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) == 0) + if ((gSideAffecting[side] & status) == 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -959,41 +959,41 @@ static void BattleAICmd_if_not_equal(void) gAIScriptPtr += 6; } -static void BattleAICmd_if_less_than_32(void) +static void BattleAICmd_if_less_than_ptr(void) { - const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1); - if (AI_THINKING_STRUCT->funcResult < *temp) + if (AI_THINKING_STRUCT->funcResult < *value) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); else gAIScriptPtr += 9; } -static void BattleAICmd_if_more_than_32(void) +static void BattleAICmd_if_more_than_ptr(void) { - const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1); - if (AI_THINKING_STRUCT->funcResult > *temp) + if (AI_THINKING_STRUCT->funcResult > *value) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); else gAIScriptPtr += 9; } -static void BattleAICmd_if_equal_32(void) +static void BattleAICmd_if_equal_ptr(void) { - const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1); - if (AI_THINKING_STRUCT->funcResult == *temp) + if (AI_THINKING_STRUCT->funcResult == *value) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); else gAIScriptPtr += 9; } -static void BattleAICmd_if_not_equal_32(void) +static void BattleAICmd_if_not_equal_ptr(void) { - const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1); - if (AI_THINKING_STRUCT->funcResult != *temp) + if (AI_THINKING_STRUCT->funcResult != *value) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); else gAIScriptPtr += 9; @@ -1083,7 +1083,7 @@ static void BattleAICmd_if_not_in_hwords(void) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); } -static void BattleAICmd_if_user_can_damage(void) +static void BattleAICmd_if_user_has_attacking_move(void) { s32 i; @@ -1099,7 +1099,7 @@ static void BattleAICmd_if_user_can_damage(void) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); } -static void BattleAICmd_if_user_cant_damage(void) +static void BattleAICmd_if_user_has_no_attacking_moves(void) { s32 i; @@ -1146,9 +1146,9 @@ static void BattleAICmd_get_type(void) gAIScriptPtr += 2; } -static u8 BattleAI_GetWantedBank(u8 index) +static u8 BattleAI_GetWantedBank(u8 bank) { - switch (index) + switch (bank) { case AI_USER: return sBank_AI; @@ -1168,23 +1168,23 @@ static void BattleAICmd_is_of_type(void) if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2]) { - AI_THINKING_STRUCT->funcResult = 1; + AI_THINKING_STRUCT->funcResult = TRUE; } else { - AI_THINKING_STRUCT->funcResult = 0; + AI_THINKING_STRUCT->funcResult = FALSE; } gAIScriptPtr += 3; } -static void BattleAICmd_get_last_used_bank_move_power(void) +static void BattleAICmd_get_considered_move_power(void) { AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; gAIScriptPtr += 1; } -static void BattleAICmd_is_most_powerful_move(void) +static void BattleAICmd_get_how_powerful_move_is(void) { s32 i, checkedMove; s32 moveDmgs[4]; @@ -1258,7 +1258,7 @@ static void BattleAICmd_get_last_used_bank_move(void) gAIScriptPtr += 2; } -static void BattleAICmd_if_arg_equal(void) +static void BattleAICmd_if_equal_(void) // same as if_equal { if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); @@ -1266,7 +1266,7 @@ static void BattleAICmd_if_arg_equal(void) gAIScriptPtr += 6; } -static void BattleAICmd_if_arg_not_equal(void) +static void BattleAICmd_if_not_equal_(void) // same as if_not_equal { if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); @@ -1274,7 +1274,7 @@ static void BattleAICmd_if_arg_not_equal(void) gAIScriptPtr += 6; } -static void BattleAICmd_if_would_go_first(void) +static void BattleAICmd_if_user_goes(void) { if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) == gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); @@ -1282,7 +1282,7 @@ static void BattleAICmd_if_would_go_first(void) gAIScriptPtr += 6; } -static void BattleAICmd_if_would_not_go_first(void) +static void BattleAICmd_if_user_doesnt_go(void) { if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) != gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); @@ -1298,9 +1298,9 @@ static void BattleAICmd_nullsub_2B(void) { } -static void BattleAICmd_count_alive_pokemon(void) +static void BattleAICmd_count_usable_party_mons(void) { - u8 index; + u8 bank; u8 bankOnField1, bankOnField2; struct Pokemon *party; int i; @@ -1308,29 +1308,29 @@ static void BattleAICmd_count_alive_pokemon(void) AI_THINKING_STRUCT->funcResult = 0; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - if (GetBankSide(index) == SIDE_PLAYER) + if (GetBankSide(bank) == SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - u32 status; - bankOnField1 = gBattlePartyID[index]; - status = GetBankIdentity(index) ^ 2; - bankOnField2 = gBattlePartyID[GetBankByIdentity(status)]; + u32 identity; + bankOnField1 = gBattlePartyID[bank]; + identity = GetBankIdentity(bank) ^ BIT_MON; + bankOnField2 = gBattlePartyID[GetBankByIdentity(identity)]; } else // in singles there's only one bank by side { - bankOnField1 = gBattlePartyID[index]; - bankOnField2 = gBattlePartyID[index]; + bankOnField1 = gBattlePartyID[bank]; + bankOnField2 = gBattlePartyID[bank]; } - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { if (i != bankOnField1 && i != bankOnField2 && GetMonData(&party[i], MON_DATA_HP) != 0 @@ -1358,60 +1358,60 @@ static void BattleAICmd_get_considered_move_effect(void) static void BattleAICmd_get_ability(void) { - u8 index; + u8 bank; if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; + bank = sBank_AI; else - index = gBankTarget; + bank = gBankTarget; - if(gActiveBank != index) + if (gActiveBank != bank) { - if(BATTLE_HISTORY->abilities[index] != 0) + if (BATTLE_HISTORY->abilities[bank] != 0) { - AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index]; + AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[bank]; gAIScriptPtr += 2; return; } // abilities that prevent fleeing. - if (gBattleMons[index].ability == ABILITY_SHADOW_TAG - || gBattleMons[index].ability == ABILITY_MAGNET_PULL - || gBattleMons[index].ability == ABILITY_ARENA_TRAP) + if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG + || gBattleMons[bank].ability == ABILITY_MAGNET_PULL + || gBattleMons[bank].ability == ABILITY_ARENA_TRAP) { - AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability; gAIScriptPtr += 2; return; } - if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE) { - if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE) { // AI has no knowledge of opponent, so it guesses which ability. if (Random() & 1) { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1; } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2; } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1; // it's definitely ability 1. } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. } } else { // The AI knows its own ability. - AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability; } gAIScriptPtr += 2; } @@ -1569,23 +1569,23 @@ static void BattleAICmd_if_status_in_party(void) struct Pokemon *party; int i; u32 statusToCompareTo; - u8 index; + u8 bank; switch(gAIScriptPtr[1]) { case AI_USER: - index = sBank_AI; + bank = sBank_AI; break; default: - index = gBankTarget; + bank = gBankTarget; break; } - party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; + party = (GetBankSide(bank) == SIDE_PLAYER) ? gPlayerParty : gEnemyParty; statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { u16 species = GetMonData(&party[i], MON_DATA_SPECIES); u16 hp = GetMonData(&party[i], MON_DATA_HP); @@ -1606,23 +1606,23 @@ static void BattleAICmd_if_status_not_in_party(void) struct Pokemon *party; int i; u32 statusToCompareTo; - u8 index; + u8 bank; switch(gAIScriptPtr[1]) { case 1: - index = sBank_AI; + bank = sBank_AI; break; default: - index = gBankTarget; + bank = gBankTarget; break; } - party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; + party = (GetBankSide(bank) == 0) ? gPlayerParty : gEnemyParty; statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); - for (i = 0; i < 6; i++) + for (i = 0; i < PARTY_SIZE; i++) { u16 species = GetMonData(&party[i], MON_DATA_SPECIES); u16 hp = GetMonData(&party[i], MON_DATA_HP); @@ -1786,14 +1786,14 @@ static void BattleAICmd_if_cant_faint(void) static void BattleAICmd_if_has_move(void) { int i; - const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + const u16 *movePtr = (u16 *)(gAIScriptPtr + 2); - switch(gAIScriptPtr[1]) + switch (gAIScriptPtr[1]) { case AI_USER: for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) + if (gBattleMons[sBank_AI].moves[i] == *movePtr) break; } if (i == 4) @@ -1807,7 +1807,7 @@ static void BattleAICmd_if_has_move(void) return; } case AI_USER_PARTNER: - if (gBattleMons[sBank_AI ^ 2].hp == 0) + if (gBattleMons[sBank_AI ^ BIT_MON].hp == 0) { gAIScriptPtr += 8; return; @@ -1816,7 +1816,7 @@ static void BattleAICmd_if_has_move(void) { for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI ^ 2].moves[i] == *temp_ptr) + if (gBattleMons[sBank_AI ^ BIT_MON].moves[i] == *movePtr) break; } } @@ -1834,7 +1834,7 @@ static void BattleAICmd_if_has_move(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) + if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *movePtr) break; } if (i == 4) @@ -1850,10 +1850,10 @@ static void BattleAICmd_if_has_move(void) } } -static void BattleAICmd_if_dont_have_move(void) +static void BattleAICmd_if_doesnt_have_move(void) { int i; - const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + const u16 *movePtr = (u16 *)(gAIScriptPtr + 2); switch(gAIScriptPtr[1]) { @@ -1861,7 +1861,7 @@ static void BattleAICmd_if_dont_have_move(void) case AI_USER_PARTNER: // UB: no separate check for user partner for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) + if (gBattleMons[sBank_AI].moves[i] == *movePtr) break; } if (i != 4) @@ -1878,7 +1878,7 @@ static void BattleAICmd_if_dont_have_move(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) + if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *movePtr) break; } if (i != 4) @@ -1894,7 +1894,7 @@ static void BattleAICmd_if_dont_have_move(void) } } -static void BattleAICmd_if_move_effect(void) +static void BattleAICmd_if_has_move_with_effect(void) { int i; @@ -1927,7 +1927,7 @@ static void BattleAICmd_if_move_effect(void) } } -static void BattleAICmd_if_not_move_effect(void) +static void BattleAICmd_if_doesnt_have_move_with_effect(void) { int i; @@ -2023,7 +2023,7 @@ static void BattleAICmd_flee(void) AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); } -static void BattleAICmd_if_random_100(void) +static void BattleAICmd_if_random_safari_flee(void) { u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20 @@ -2041,7 +2041,6 @@ static void BattleAICmd_watch(void) static void BattleAICmd_get_hold_effect(void) { u8 bank; - u16 status; if (gAIScriptPtr[1] == AI_USER) bank = sBank_AI; @@ -2049,9 +2048,7 @@ static void BattleAICmd_get_hold_effect(void) bank = gBankTarget; if (gActiveBank != bank) - { AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]); - } else AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item); @@ -2093,7 +2090,7 @@ static void BattleAICmd_get_gender(void) gAIScriptPtr += 2; } -static void BattleAICmd_is_first_turn(void) +static void BattleAICmd_is_first_turn_for(void) { u8 bank; @@ -2212,7 +2209,7 @@ static void BattleAICmd_call(void) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); } -static void BattleAICmd_jump(void) +static void BattleAICmd_goto(void) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); } @@ -2272,7 +2269,7 @@ static void BattleAICmd_if_target_not_taunted(void) static void BattleAICmd_if_target_is_ally(void) { - if((sBank_AI & 1) == (gBankTarget & 1)) + if ((sBank_AI & BIT_SIDE) == (gBankTarget & BIT_SIDE)) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -2280,9 +2277,9 @@ static void BattleAICmd_if_target_is_ally(void) static void BattleAICmd_if_flash_fired(void) { - u8 index = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); - if(gBattleResources->flags->flags[index] & UNKNOWN_FLAG_FLASH_FIRE) + if (gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; |