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-rw-r--r--src/battle_bg.c1
-rw-r--r--src/battle_controller_player.c8
-rw-r--r--src/battle_controller_safari.c4
-rw-r--r--src/battle_controller_wally.c3
-rw-r--r--src/battle_controllers.c18
-rw-r--r--src/battle_main.c4
-rw-r--r--src/battle_message.c1908
-rw-r--r--src/evolution_scene.c6
-rw-r--r--src/reshow_battle_screen.c21
9 files changed, 960 insertions, 1013 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index f493bafea..d4bfd297a 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -14,7 +14,6 @@
#include "trig.h"
#include "sound.h"
#include "constants/songs.h"
-#include "strings.h"
#include "window.h"
#include "text_window.h"
#include "menu.h"
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 2a1c0feb6..4cfda5146 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -43,14 +43,6 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern const u8 gText_BattleSwitchWhich[];
-extern const u8 gText_MoveInterfacePP[];
-extern const u8 gText_MoveInterfaceType[];
-extern const u8 gText_LinkStandby[];
-extern const u8 gText_BattleMenu[];
-extern const u8 gText_WhatWillPkmnDo[];
-extern const u8 gText_BattleYesNoChoice[];
-
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_81B89AC(u8 arg0);
extern void sub_81AABB0(void);
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index 39eab24ee..09776f150 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -23,15 +23,11 @@
#include "pokeblock.h"
#include "item_use.h"
-extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern const u8 gText_SafariZoneMenu[];
-extern const u8 gText_WhatWillPkmnDo2[];
-
extern void sub_81358F4(void);
// this file's functions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index 445feaf7a..6eba5d53b 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -37,9 +37,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern const u8 gText_WhatWillWallyDo[];
-extern const u8 gText_BattleMenu[];
-
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index cc366908a..df298f909 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -12,27 +12,9 @@
#include "constants/abilities.h"
#include "battle_message.h"
-extern u32 gBattleExecBuffer;
-extern void (*gBattleBankFunc[4])(void);
-extern u8 gBanksByIdentity[4];
-extern u8 gActionSelectionCursor[4];
-extern u8 gMoveSelectionCursor[4];
-extern u8 gNoOfAllBanks;
-extern u8 gActiveBank;
-extern u16 gBattlePartyID[4];
-extern u8 gBattleBufferA[4][0x200];
-extern u8 gBattleBufferB[4][0x200];
extern u8 gUnknown_02022D08;
extern u8 gUnknown_02022D09;
extern u8 gUnknown_02022D0A;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gAbsentBankFlags;
-extern u8 gEffectBank;
-extern struct BattlePokemon gBattleMons[4];
-extern u16 gLastUsedMove;
-extern u8 gStringBank;
-extern u8 gBattleBuffersTransferData[0x100];
static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {};
diff --git a/src/battle_main.c b/src/battle_main.c
index 9715221ba..baa68809a 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -94,12 +94,8 @@ extern const struct ScanlineEffectParams gUnknown_0831AC70;
// strings
extern const u8 gText_LinkStandby3[];
-extern const u8 gText_RecordBattleToPass[];
-extern const u8 gText_BattleYesNoChoice[];
extern const u8 gText_BattleRecordCouldntBeSaved[];
-extern const u8 gText_BattleRecordedOnPass[];
extern const u8 gText_ShedinjaJapaneseName[];
-extern const u8 gText_EmptyString3[];
extern const u8 gText_Poison[];
extern const u8 gText_Sleep[];
extern const u8 gText_Paralysis[];
diff --git a/src/battle_message.c b/src/battle_message.c
index f19a5e00f..5595eaf82 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -57,832 +57,832 @@ EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
// const rom data
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
-const u8 gText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
-const u8 gText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
-const u8 gText_EmptyString4[] = _("");
-const u8 gText_ABoosted[] = _(" a boosted");
-const u8 gText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
-const u8 gText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
-const u8 gText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
-const u8 gText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
-const u8 gText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
-const u8 gText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
-const u8 gText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
-const u8 gText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
-const u8 gText_UseNextPkmn[] = _("Use next POKéMON?");
-const u8 gText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
-const u8 gText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
-const u8 gText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
-const u8 gText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
-const u8 gText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
-const u8 gText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
-const u8 gText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
-const u8 gText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
-const u8 gText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
-const u8 gText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
-const u8 gText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
-const u8 gText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
-const u8 gText_CantEscape2[] = _("Can’t escape!\p");
-const u8 gText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
-const u8 gText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
-const u8 gText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
-const u8 gText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
-const u8 gText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
-const u8 gText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
-const u8 gText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
-const u8 gText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
-const u8 gText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
-const u8 gText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
-const u8 gText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
-const u8 gText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
-const u8 gText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
-const u8 gText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
-const u8 gText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
-const u8 gText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
-const u8 gText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
-const u8 gText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
-const u8 gText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
-const u8 gText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
-const u8 gText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
-const u8 gText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
-const u8 gText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
-const u8 gText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
-const u8 gText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
-const u8 gText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
-const u8 gText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
-const u8 gText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
-const u8 gText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
-const u8 gText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
-const u8 gText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
-const u8 gText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
-const u8 gText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
-const u8 gText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
-const u8 gText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
-const u8 gText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
-const u8 gText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
-const u8 gText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
-const u8 gText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
-const u8 gText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
-const u8 gText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
-const u8 gText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
-const u8 gText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
-const u8 gText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
-const u8 gText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
-const u8 gText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
-const u8 gText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
-const u8 gText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
-const u8 gText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
-const u8 gText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
-const u8 gText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
-const u8 gText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
-const u8 gText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
-const u8 gText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
-const u8 gText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
-const u8 gText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
-const u8 gText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
-const u8 gText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
-const u8 gText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
-const u8 gText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
-const u8 gText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
-const u8 gText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
-const u8 gText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
-const u8 gText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
-const u8 gText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
+static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
+static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
+static const u8 sText_EmptyString4[] = _("");
+static const u8 sText_ABoosted[] = _(" a boosted");
+static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{UNKNOWN_A}\p");
+static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{UNKNOWN_A}\p");
+static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
+static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can’t learn\nmore than four moves.\p");
+static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
+static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
+static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
+static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
+static const u8 sText_UseNextPkmn[] = _("Use next POKéMON?");
+static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}’s\nattack missed!");
+static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
+static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
+static const u8 sText_ItDoesntAffect[] = _("It doesn’t affect\n{B_DEF_NAME_WITH_PREFIX}…");
+static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
+static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
+static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
+static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
+static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
+static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
+static const u8 sText_CantEscape2[] = _("Can’t escape!\p");
+static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can’t escape!");
+static const u8 sText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
+static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
+static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
+static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
+static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
+static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn’t affected!");
+static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
+static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
+static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
+static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
+static const u8 sText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
+static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
+static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
+static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
+static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
+static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
+static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
+static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
+static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
+static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
+static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
+static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can’t move!");
+static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
+static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
+static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}’s\ndream was eaten!");
+static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go higher!");
+static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwon’t go lower!");
+static const u8 sText_TeamStoppedWorking[] = _("Your team’s {B_BUFF1}\nstopped working!");
+static const u8 sText_FoeStoppedWorking[] = _("The foe’s {B_BUFF1}\nstopped working!");
+static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
+static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
+static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
+static const u8 sText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
+static const u8 sText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
+static const u8 sText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
+static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
+static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
+static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
+static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
+static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nHP is full!");
+static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF!");
+static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
+static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE!");
+static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}’s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
+static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}’s party is covered\nby a veil!");
+static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}’s party is protected\nby SAFEGUARD!");
+static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}’s party is no longer\nprotected by SAFEGUARD!");
+static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
+static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
+static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
+static const u8 sText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
+static const u8 sText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
+static const u8 sText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
+static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
+static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
+static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
+static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
+static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}’s BIND!");
+static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
+static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
+static const u8 sText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
+static const u8 sText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
+static const u8 sText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!");
-const u8 gText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
+static const u8 sText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!");
-const u8 gText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
-const u8 gText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
-const u8 gText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
-const u8 gText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
-const u8 gText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
-const u8 gText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
-const u8 gText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
-const u8 gText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
-const u8 gText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
-const u8 gText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
-const u8 gText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
-const u8 gText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
-const u8 gText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
-const u8 gText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
-const u8 gText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
-const u8 gText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
-const u8 gText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
-const u8 gText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
-const u8 gText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
-const u8 gText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
-const u8 gText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
-const u8 gText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
-const u8 gText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
-const u8 gText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
-const u8 gText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
-const u8 gText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
-const u8 gText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
-const u8 gText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
-const u8 gText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
-const u8 gText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
-const u8 gText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
-const u8 gText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
-const u8 gText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
-const u8 gText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
-const u8 gText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
-const u8 gText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
-const u8 gText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
-const u8 gText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
-const u8 gText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
-const u8 gText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
-const u8 gText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
-const u8 gText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
-const u8 gText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
-const u8 gText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
-const u8 gText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
-const u8 gText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
-const u8 gText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
-const u8 gText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
-const u8 gText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
-const u8 gText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
-const u8 gText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
-const u8 gText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
-const u8 gText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
-const u8 gText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
-const u8 gText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
-const u8 gText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
-const u8 gText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
-const u8 gText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
-const u8 gText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
-const u8 gText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
-const u8 gText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
-const u8 gText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
-const u8 gText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
-const u8 gText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
-const u8 gText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
-const u8 gText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
-const u8 gText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
-const u8 gText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
-const u8 gText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
-const u8 gText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
-const u8 gText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
-const u8 gText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-const u8 gText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-const u8 gText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
-const u8 gText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
-const u8 gText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
-const u8 gText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
-const u8 gText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
-const u8 gText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
-const u8 gText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
-const u8 gText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
-const u8 gText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
-const u8 gText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
-const u8 gText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
-const u8 gText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
-const u8 gText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
-const u8 gText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
-const u8 gText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
-const u8 gText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!");
-const u8 gText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
-const u8 gText_FireWeakened[] = _("Fire’s power was\nweakened!");
-const u8 gText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
-const u8 gText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
-const u8 gText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
-const u8 gText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
-const u8 gText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
-const u8 gText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
-const u8 gText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
-const u8 gText_TheWallShattered[] = _("The wall shattered!");
-const u8 gText_ButNoEffect[] = _("But it had no effect!");
-const u8 gText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
-const u8 gText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
-const u8 gText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
-const u8 gText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
-const u8 gText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
-const u8 gText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
-const u8 gText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
-const u8 gText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
-const u8 gText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
-const u8 gText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
-const u8 gText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
-const u8 gText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
-const u8 gText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
-const u8 gText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
-const u8 gText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
-const u8 gText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
-const u8 gText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
-const u8 gText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
-const u8 gText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
-const u8 gText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
-const u8 gText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
-const u8 gText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!");
-const u8 gText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-const u8 gText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-const u8 gText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!");
-const u8 gText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
-const u8 gText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
-const u8 gText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
-const u8 gText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
-const u8 gText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
-const u8 gText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-const u8 gText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
-const u8 gText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
-const u8 gText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
+static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
+static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
+static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
+static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
+static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}’s {B_BUFF1}\nwore off!");
+static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
+static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
+static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}’s health is\nsapped by LEECH SEED!");
+static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
+static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
+static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s UPROAR\nkept it awake!");
+static const u8 sText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
+static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
+static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
+static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
+static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
+static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can’t\nSTOCKPILE any more!");
+static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can’t\nsleep in an UPROAR!");
+static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
+static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
+static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
+static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
+static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
+static const u8 sText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
+static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
+static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
+static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
+static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
+static const u8 sText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
+static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}’s\nSUBSTITUTE faded!\p");
+static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
+static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}’s RAGE\nis building!");
+static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\nwas disabled!");
+static const u8 sText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
+static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
+static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}’s ENCORE\nended!");
+static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
+static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
+static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
+static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}’s\n{B_BUFF1} by {B_BUFF2}!");
+static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can’t\nescape now!");
+static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
+static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
+static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
+static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent’s side!");
+static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
+static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}’s PERISH count\nfell to {B_BUFF1}!");
+static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
+static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
+static const u8 sText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
+static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
+static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s stat changes!");
+static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}!");
+static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
+static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
+static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
+static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
+static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
+static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
+static const u8 sText_PkmnAttack[] = _("{B_BUFF1}’s attack!");
+static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
+static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
+static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
+static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}’s status\nreturned to normal!");
+static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
+static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
+static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
+static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
+static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
+static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}!");
+static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
+static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}’s WISH\ncame true!");
+static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
+static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
+static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
+static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
+static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}’s {B_LAST_ITEM}!");
+static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
+static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent’s move(s)!");
+static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
+static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
+static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
+static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
+static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s move!");
+static const u8 sText_ElectricityWeakened[] = _("Electricity’s power was\nweakened!");
+static const u8 sText_FireWeakened[] = _("Fire’s power was\nweakened!");
+static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
+static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
+static const u8 sText_ItemsCantBeUsedNow[] = _("Items can’t be used now.{PAUSE 64}");
+static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
+static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
+static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn’t move!");
+static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
+static const u8 sText_TheWallShattered[] = _("The wall shattered!");
+static const u8 sText_ButNoEffect[] = _("But it had no effect!");
+static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
+static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}’s {B_CURRENT_MOVE}\nis disabled!\p");
+static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the same\nmove in a row due to the TORMENT!\p");
+static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use\n{B_CURRENT_MOVE} after the TAUNT!\p");
+static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can’t use the\nsealed {B_CURRENT_MOVE}!\p");
+static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
+static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
+static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
+static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
+static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
+static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
+static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents paralysis!");
+static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents romance!");
+static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents poisoning!");
+static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevents confusion!");
+static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nraised its FIRE power!");
+static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}’s ATTACK!");
+static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
+static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}’s {B_BUFF2}!");
+static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents burns!");
+static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nrestored its HP a little!");
+static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
+static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nintensified the sun’s rays!");
+static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
+static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
+static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
+static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
+static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\ntook the attack!");
const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}’s {B_LAST_ABILITY}\nprevents switching!\p");
-const u8 gText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
-const u8 gText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
-const u8 gText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!");
-const u8 gText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
-const u8 gText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-const u8 gText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gText_StatSharply[] = _("sharply ");
+static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}’s\l{B_BUFF1} from working!");
+static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
+static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}’s {B_EFF_ABILITY}\nprevents flinching!");
+static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}’s\l{B_DEF_ABILITY} from working!");
+static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_StatSharply[] = _("sharply ");
const u8 gText_StatRose[] = _("rose!");
-const u8 gText_StatHarshly[] = _("harshly ");
-const u8 gText_StatFell[] = _("fell!");
-const u8 gText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_StatHarshly[] = _("harshly ");
+static const u8 sText_StatFell[] = _("fell!");
+static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
-const u8 gText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
-const u8 gText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
-const u8 gText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
-const u8 gText_CriticalHit[] = _("A critical hit!");
-const u8 gText_OneHitKO[] = _("It’s a one-hit KO!");
-const u8 gText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
-const u8 gText_AndEllipsis[] = _("And…\p");
-const u8 gText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
-const u8 gText_NotVeryEffective[] = _("It’s not very effective…");
-const u8 gText_SuperEffective[] = _("It’s super effective!");
-const u8 gText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
-const u8 gText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
-const u8 gText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
-const u8 gText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
-const u8 gText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
-const u8 gText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
-const u8 gText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
-const u8 gText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
-const u8 gText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
-const u8 gText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
-const u8 gText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
-const u8 gText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
-const u8 gText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
-const u8 gText_CantEscape[] = _("Can’t escape!\p");
-const u8 gText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
-const u8 gText_ButNothingHappened[] = _("But nothing happened!");
-const u8 gText_ButItFailed[] = _("But it failed!");
-const u8 gText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
-const u8 gText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
-const u8 gText_StartedToRain[] = _("It started to rain!");
-const u8 gText_DownpourStarted[] = _("A downpour started!");
-const u8 gText_RainContinues[] = _("Rain continues to fall.");
-const u8 gText_DownpourContinues[] = _("The downpour continues.");
-const u8 gText_RainStopped[] = _("The rain stopped.");
-const u8 gText_SandstormBrewed[] = _("A sandstorm brewed!");
-const u8 gText_SandstormRages[] = _("The sandstorm rages.");
-const u8 gText_SandstormSubsided[] = _("The sandstorm subsided.");
-const u8 gText_SunlightGotBright[] = _("The sunlight got bright!");
-const u8 gText_SunlightStrong[] = _("The sunlight is strong.");
-const u8 gText_SunlightFaded[] = _("The sunlight faded.");
-const u8 gText_StartedHail[] = _("It started to hail!");
-const u8 gText_HailContinues[] = _("Hail continues to fall.");
-const u8 gText_HailStopped[] = _("The hail stopped.");
-const u8 gText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
-const u8 gText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
-const u8 gText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
-const u8 gText_StatChangesGone[] = _("All stat changes were\neliminated!");
-const u8 gText_CoinsScattered[] = _("Coins scattered everywhere!");
-const u8 gText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
-const u8 gText_SharedPain[] = _("The battlers shared\ntheir pain!");
-const u8 gText_BellChimed[] = _("A bell chimed!");
-const u8 gText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
-const u8 gText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
-const u8 gText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
-const u8 gText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
-const u8 gText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
-const u8 gText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
-const u8 gText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
-const u8 gText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
-const u8 gText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
-const u8 gText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
-const u8 gText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
-const u8 gText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
-const u8 gText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
-const u8 gText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
-const u8 gText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
-const u8 gText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
-const u8 gText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
-const u8 gText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
-const u8 gText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
-const u8 gText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
-const u8 gText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
-const u8 gText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
-const u8 gText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
-const u8 gText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
-const u8 gText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
-const u8 gText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
-const u8 gText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
-const u8 gText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
-const u8 gText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
-const u8 gText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
-const u8 gText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
-const u8 gText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
-const u8 gText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
-const u8 gText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
-const u8 gText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
-const u8 gText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
-const u8 gText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
-const u8 gText_GoPkmn2[] = _("Go! {B_BUFF1}!");
-const u8 gText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
-const u8 gText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
-const u8 gText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
-const u8 gText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
-const u8 gText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
-const u8 gText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
-const u8 gText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
-const u8 gText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
-const u8 gText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
-const u8 gText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
-const u8 gText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
-const u8 gText_WildPkmnPrefix[] = _("Wild ");
-const u8 gText_FoePkmnPrefix[] = _("Foe ");
-const u8 gText_EmptyString8[] = _( "");
-const u8 gText_FoePkmnPrefix2[] = _("Foe");
-const u8 gText_AllyPkmnPrefix[] = _("Ally");
-const u8 gText_FoePkmnPrefix3[] = _("Foe");
-const u8 gText_AllyPkmnPrefix2[] = _("Ally");
-const u8 gText_FoePkmnPrefix4[] = _("Foe");
-const u8 gText_AllyPkmnPrefix3[] = _("Ally");
-const u8 gText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
-const u8 gText_ExclamationMark[] = _("!");
-const u8 gText_ExclamationMark2[] = _("!");
-const u8 gText_ExclamationMark3[] = _("!");
-const u8 gText_ExclamationMark4[] = _("!");
-const u8 gText_ExclamationMark5[] = _("!");
-const u8 gText_HP2[] = _("HP");
-const u8 gText_Attack2[] = _("ATTACK");
-const u8 gText_Defense2[] = _("DEFENSE");
-const u8 gText_Speed[] = _("SPEED");
-const u8 gText_SpAtk2[] = _("SP. ATK");
-const u8 gText_SpDef2[] = _("SP. DEF");
-const u8 gText_Accuracy[] = _("accuracy");
-const u8 gText_Evasiveness[] = _("evasiveness");
+static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
+static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}’s stats won’t\ngo any higher!");
+static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}’s stats won’t\ngo any lower!");
+static const u8 sText_CriticalHit[] = _("A critical hit!");
+static const u8 sText_OneHitKO[] = _("It’s a one-hit KO!");
+static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
+static const u8 sText_AndEllipsis[] = _("And…\p");
+static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can’t be\nforgotten now.\p");
+static const u8 sText_NotVeryEffective[] = _("It’s not very effective…");
+static const u8 sText_SuperEffective[] = _("It’s super effective!");
+static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
+static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
+static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
+static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
+static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
+static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
+static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
+static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
+static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
+static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
+static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
+static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
+static const u8 sText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
+static const u8 sText_CantEscape[] = _("Can’t escape!\p");
+static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
+static const u8 sText_ButNothingHappened[] = _("But nothing happened!");
+static const u8 sText_ButItFailed[] = _("But it failed!");
+static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
+static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
+static const u8 sText_StartedToRain[] = _("It started to rain!");
+static const u8 sText_DownpourStarted[] = _("A downpour started!");
+static const u8 sText_RainContinues[] = _("Rain continues to fall.");
+static const u8 sText_DownpourContinues[] = _("The downpour continues.");
+static const u8 sText_RainStopped[] = _("The rain stopped.");
+static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
+static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
+static const u8 sText_SandstormSubsided[] = _("The sandstorm subsided.");
+static const u8 sText_SunlightGotBright[] = _("The sunlight got bright!");
+static const u8 sText_SunlightStrong[] = _("The sunlight is strong.");
+static const u8 sText_SunlightFaded[] = _("The sunlight faded.");
+static const u8 sText_StartedHail[] = _("It started to hail!");
+static const u8 sText_HailContinues[] = _("Hail continues to fall.");
+static const u8 sText_HailStopped[] = _("The hail stopped.");
+static const u8 sText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
+static const u8 sText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
+static const u8 sText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
+static const u8 sText_StatChangesGone[] = _("All stat changes were\neliminated!");
+static const u8 sText_CoinsScattered[] = _("Coins scattered everywhere!");
+static const u8 sText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
+static const u8 sText_SharedPain[] = _("The battlers shared\ntheir pain!");
+static const u8 sText_BellChimed[] = _("A bell chimed!");
+static const u8 sText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
+static const u8 sText_NoPPLeft[] = _("There’s no PP left for\nthis move!\p");
+static const u8 sText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
+static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
+static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
+static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
+static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
+static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won’t\nobey!");
+static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
+static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
+static const u8 sText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
+static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
+static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
+static const u8 sText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
+static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can’t get any closer!");
+static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
+static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
+static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
+static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
+static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
+static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
+static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
+static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
+static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
+static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
+static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
+static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
+static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
+static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
+static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
+static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
+static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
+static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
+static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
+static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
+static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!");
+static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
+static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
+static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
+static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
+static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
+static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
+static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
+static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
+static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
+static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
+static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
+static const u8 sText_WildPkmnPrefix[] = _("Wild ");
+static const u8 sText_FoePkmnPrefix[] = _("Foe ");
+static const u8 sText_EmptyString8[] = _( "");
+static const u8 sText_FoePkmnPrefix2[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix[] = _("Ally");
+static const u8 sText_FoePkmnPrefix3[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix2[] = _("Ally");
+static const u8 sText_FoePkmnPrefix4[] = _("Foe");
+static const u8 sText_AllyPkmnPrefix3[] = _("Ally");
+static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
+static const u8 sText_ExclamationMark[] = _("!");
+static const u8 sText_ExclamationMark2[] = _("!");
+static const u8 sText_ExclamationMark3[] = _("!");
+static const u8 sText_ExclamationMark4[] = _("!");
+static const u8 sText_ExclamationMark5[] = _("!");
+static const u8 sText_HP2[] = _("HP");
+static const u8 sText_Attack2[] = _("ATTACK");
+static const u8 sText_Defense2[] = _("DEFENSE");
+static const u8 sText_Speed[] = _("SPEED");
+static const u8 sText_SpAtk2[] = _("SP. ATK");
+static const u8 sText_SpDef2[] = _("SP. DEF");
+static const u8 sText_Accuracy[] = _("accuracy");
+static const u8 sText_Evasiveness[] = _("evasiveness");
const u8 * const gStatNamesTable[] =
{
- gText_HP2, gText_Attack2, gText_Defense2,
- gText_Speed, gText_SpAtk2, gText_SpDef2,
- gText_Accuracy, gText_Evasiveness
+ sText_HP2, sText_Attack2, sText_Defense2,
+ sText_Speed, sText_SpAtk2, sText_SpDef2,
+ sText_Accuracy, sText_Evasiveness
};
-const u8 gText_PokeblockWasTooSpicy[] = _("was too spicy!");
-const u8 gText_PokeblockWasTooDry[] = _("was too dry!");
-const u8 gText_PokeblockWasTooSweet[] = _("was too sweet!");
-const u8 gText_PokeblockWasTooBitter[] = _("was too bitter!");
-const u8 gText_PokeblockWasTooSour[] = _("was too sour!");
+static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!");
+static const u8 sText_PokeblockWasTooDry[] = _("was too dry!");
+static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!");
+static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!");
+static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
const u8 * const gPokeblockWasTooXStringTable[] =
{
- gText_PokeblockWasTooSpicy, gText_PokeblockWasTooDry,
- gText_PokeblockWasTooSweet, gText_PokeblockWasTooBitter,
- gText_PokeblockWasTooSour
+ sText_PokeblockWasTooSpicy, sText_PokeblockWasTooDry,
+ sText_PokeblockWasTooSweet, sText_PokeblockWasTooBitter,
+ sText_PokeblockWasTooSour
};
-const u8 gText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
-const u8 gText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
-const u8 gText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
-const u8 gText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
-const u8 gText_DontBeAThief[] = _("Don’t be a thief!");
-const u8 gText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
-const u8 gText_YouMissedPkmn[] = _("You missed the POKéMON!");
-const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
-const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
-const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
-const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
-const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
-const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
-const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
-const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
-const u8 gText_Someones[] = _("someone’s");
-const u8 gText_Lanettes[] = _("LANETTE’s");
-const u8 gText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
-const u8 gText_ItIsRaining[] = _("It is raining.");
-const u8 gText_SandstormIsRaging[] = _("A sandstorm is raging.");
-const u8 gText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
-const u8 gText_EnigmaBerry[] = _("ENIGMA BERRY");
-const u8 gText_BerrySuffix[] = _(" BERRY");
-const u8 gText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
-const u8 gText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
-const u8 gText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
-const u8 gText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
-const u8 gText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
-const u8 gText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
-const u8 gText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
-const u8 gText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
-const u8 gText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
-const u8 gText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
-const u8 gText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
-const u8 gText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
-const u8 gText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
-const u8 gText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
+static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
+static const u8 sText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
+static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
+static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
+static const u8 sText_DontBeAThief[] = _("Don’t be a thief!");
+static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
+static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!");
+static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
+static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
+static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
+static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
+static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
+static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
+static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
+static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
+static const u8 sText_Someones[] = _("someone’s");
+static const u8 sText_Lanettes[] = _("LANETTE’s");
+static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}’s data was\nadded to the POKéDEX.\p");
+static const u8 sText_ItIsRaining[] = _("It is raining.");
+static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging.");
+static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
+static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY");
+static const u8 sText_BerrySuffix[] = _(" BERRY");
+static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured paralysis!");
+static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured poison!");
+static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nhealed its burn!");
+static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ndefrosted it!");
+static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nwoke it from its sleep!");
+static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nsnapped it out of confusion!");
+static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nnormalized its status!");
+static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored health!");
+static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored {B_BUFF1}’s PP!");
+static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its status!");
+static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s {B_LAST_ITEM}\nrestored its HP a little!");
+static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
+static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
const u8 gText_EmptyString3[] = _("");
-const u8 gText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
+static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I’ll do my best!");
// early declaration of strings
-const u8 gText_PkmnIncapableOfPower[];
-const u8 gText_GlintAppearsInEye[];
-const u8 gText_PkmnGettingIntoPosition[];
-const u8 gText_PkmnBeganGrowlingDeeply[];
-const u8 gText_PkmnEagerForMore[];
-const u8 gText_DefeatedOpponentByReferee[];
-const u8 gText_LostToOpponentByReferee[];
-const u8 gText_TiedOpponentByReferee[];
-const u8 gText_QuestionForfeitMatch[];
-const u8 gText_ForfeitedMatch[];
-const u8 gText_Trainer1WinText[];
-const u8 gText_Trainer2WinText[];
-const u8 gText_TwoInGameTrainersDefeated[];
-const u8 gText_Trainer2LoseText[];
+static const u8 sText_PkmnIncapableOfPower[];
+static const u8 sText_GlintAppearsInEye[];
+static const u8 sText_PkmnGettingIntoPosition[];
+static const u8 sText_PkmnBeganGrowlingDeeply[];
+static const u8 sText_PkmnEagerForMore[];
+static const u8 sText_DefeatedOpponentByReferee[];
+static const u8 sText_LostToOpponentByReferee[];
+static const u8 sText_TiedOpponentByReferee[];
+static const u8 sText_QuestionForfeitMatch[];
+static const u8 sText_ForfeitedMatch[];
+static const u8 sText_Trainer1WinText[];
+static const u8 sText_Trainer2WinText[];
+static const u8 sText_TwoInGameTrainersDefeated[];
+static const u8 sText_Trainer2LoseText[];
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
- gText_Trainer1LoseText,
- gText_PkmnGainedEXP,
- gText_PkmnGrewToLv,
- gText_PkmnLearnedMove,
- gText_TryToLearnMove1,
- gText_TryToLearnMove2,
- gText_TryToLearnMove3,
- gText_PkmnForgotMove,
- gText_StopLearningMove,
- gText_DidNotLearnMove,
- gText_PkmnLearnedMove2,
- gText_AttackMissed,
- gText_PkmnProtectedItself,
- gText_StatsWontIncrease2,
- gText_AvoidedDamage,
- gText_ItDoesntAffect,
- gText_AttackerFainted,
- gText_TargetFainted,
- gText_PlayerGotMoney,
- gText_PlayerWhiteout,
- gText_PlayerWhiteout2,
- gText_PreventsEscape,
- gText_HitXTimes,
- gText_PkmnFellAsleep,
- gText_PkmnMadeSleep,
- gText_PkmnAlreadyAsleep,
- gText_PkmnAlreadyAsleep2,
- gText_PkmnWasntAffected,
- gText_PkmnWasPoisoned,
- gText_PkmnPoisonedBy,
- gText_PkmnHurtByPoison,
- gText_PkmnAlreadyPoisoned,
- gText_PkmnBadlyPoisoned,
- gText_PkmnEnergyDrained,
- gText_PkmnWasBurned,
- gText_PkmnBurnedBy,
- gText_PkmnHurtByBurn,
- gText_PkmnWasFrozen,
- gText_PkmnFrozenBy,
- gText_PkmnIsFrozen,
- gText_PkmnWasDefrosted,
- gText_PkmnWasDefrosted2,
- gText_PkmnWasDefrostedBy,
- gText_PkmnWasParalyzed,
- gText_PkmnWasParalyzedBy,
- gText_PkmnIsParalyzed,
- gText_PkmnIsAlreadyParalyzed,
- gText_PkmnHealedParalysis,
- gText_PkmnDreamEaten,
- gText_StatsWontIncrease,
- gText_StatsWontDecrease,
- gText_TeamStoppedWorking,
- gText_FoeStoppedWorking,
- gText_PkmnIsConfused,
- gText_PkmnHealedConfusion,
- gText_PkmnWasConfused,
- gText_PkmnAlreadyConfused,
- gText_PkmnFellInLove,
- gText_PkmnInLove,
- gText_PkmnImmobilizedByLove,
- gText_PkmnBlownAway,
- gText_PkmnChangedType,
- gText_PkmnFlinched,
- gText_PkmnRegainedHealth,
- gText_PkmnHPFull,
- gText_PkmnRaisedSpDef,
- gText_PkmnRaisedDef,
- gText_PkmnCoveredByVeil,
- gText_PkmnUsedSafeguard,
- gText_PkmnSafeguardExpired,
- gText_PkmnWentToSleep,
- gText_PkmnSleptHealthy,
- gText_PkmnWhippedWhirlwind,
- gText_PkmnTookSunlight,
- gText_PkmnLoweredHead,
- gText_PkmnIsGlowing,
- gText_PkmnFlewHigh,
- gText_PkmnDugHole,
- gText_PkmnSqueezedByBind,
- gText_PkmnTrappedInVortex,
- gText_PkmnWrappedBy,
- gText_PkmnClamped,
- gText_PkmnHurtBy,
- gText_PkmnFreedFrom,
- gText_PkmnCrashed,
+ sText_Trainer1LoseText,
+ sText_PkmnGainedEXP,
+ sText_PkmnGrewToLv,
+ sText_PkmnLearnedMove,
+ sText_TryToLearnMove1,
+ sText_TryToLearnMove2,
+ sText_TryToLearnMove3,
+ sText_PkmnForgotMove,
+ sText_StopLearningMove,
+ sText_DidNotLearnMove,
+ sText_PkmnLearnedMove2,
+ sText_AttackMissed,
+ sText_PkmnProtectedItself,
+ sText_StatsWontIncrease2,
+ sText_AvoidedDamage,
+ sText_ItDoesntAffect,
+ sText_AttackerFainted,
+ sText_TargetFainted,
+ sText_PlayerGotMoney,
+ sText_PlayerWhiteout,
+ sText_PlayerWhiteout2,
+ sText_PreventsEscape,
+ sText_HitXTimes,
+ sText_PkmnFellAsleep,
+ sText_PkmnMadeSleep,
+ sText_PkmnAlreadyAsleep,
+ sText_PkmnAlreadyAsleep2,
+ sText_PkmnWasntAffected,
+ sText_PkmnWasPoisoned,
+ sText_PkmnPoisonedBy,
+ sText_PkmnHurtByPoison,
+ sText_PkmnAlreadyPoisoned,
+ sText_PkmnBadlyPoisoned,
+ sText_PkmnEnergyDrained,
+ sText_PkmnWasBurned,
+ sText_PkmnBurnedBy,
+ sText_PkmnHurtByBurn,
+ sText_PkmnWasFrozen,
+ sText_PkmnFrozenBy,
+ sText_PkmnIsFrozen,
+ sText_PkmnWasDefrosted,
+ sText_PkmnWasDefrosted2,
+ sText_PkmnWasDefrostedBy,
+ sText_PkmnWasParalyzed,
+ sText_PkmnWasParalyzedBy,
+ sText_PkmnIsParalyzed,
+ sText_PkmnIsAlreadyParalyzed,
+ sText_PkmnHealedParalysis,
+ sText_PkmnDreamEaten,
+ sText_StatsWontIncrease,
+ sText_StatsWontDecrease,
+ sText_TeamStoppedWorking,
+ sText_FoeStoppedWorking,
+ sText_PkmnIsConfused,
+ sText_PkmnHealedConfusion,
+ sText_PkmnWasConfused,
+ sText_PkmnAlreadyConfused,
+ sText_PkmnFellInLove,
+ sText_PkmnInLove,
+ sText_PkmnImmobilizedByLove,
+ sText_PkmnBlownAway,
+ sText_PkmnChangedType,
+ sText_PkmnFlinched,
+ sText_PkmnRegainedHealth,
+ sText_PkmnHPFull,
+ sText_PkmnRaisedSpDef,
+ sText_PkmnRaisedDef,
+ sText_PkmnCoveredByVeil,
+ sText_PkmnUsedSafeguard,
+ sText_PkmnSafeguardExpired,
+ sText_PkmnWentToSleep,
+ sText_PkmnSleptHealthy,
+ sText_PkmnWhippedWhirlwind,
+ sText_PkmnTookSunlight,
+ sText_PkmnLoweredHead,
+ sText_PkmnIsGlowing,
+ sText_PkmnFlewHigh,
+ sText_PkmnDugHole,
+ sText_PkmnSqueezedByBind,
+ sText_PkmnTrappedInVortex,
+ sText_PkmnWrappedBy,
+ sText_PkmnClamped,
+ sText_PkmnHurtBy,
+ sText_PkmnFreedFrom,
+ sText_PkmnCrashed,
gText_PkmnShroudedInMist,
- gText_PkmnProtectedByMist,
+ sText_PkmnProtectedByMist,
gText_PkmnGettingPumped,
- gText_PkmnHitWithRecoil,
- gText_PkmnProtectedItself2,
- gText_PkmnBuffetedBySandstorm,
- gText_PkmnPeltedByHail,
- gText_PkmnSeeded,
- gText_PkmnEvadedAttack,
- gText_PkmnSappedByLeechSeed,
- gText_PkmnFastAsleep,
- gText_PkmnWokeUp,
- gText_PkmnUproarKeptAwake,
- gText_PkmnWokeUpInUproar,
- gText_PkmnCausedUproar,
- gText_PkmnMakingUproar,
- gText_PkmnCalmedDown,
- gText_PkmnCantSleepInUproar,
- gText_PkmnStockpiled,
- gText_PkmnCantStockpile,
- gText_PkmnCantSleepInUproar2,
- gText_UproarKeptPkmnAwake,
- gText_PkmnStayedAwakeUsing,
- gText_PkmnStoringEnergy,
- gText_PkmnUnleashedEnergy,
- gText_PkmnFatigueConfusion,
- gText_PkmnPickedUpItem,
- gText_PkmnUnaffected,
- gText_PkmnTransformedInto,
- gText_PkmnMadeSubstitute,
- gText_PkmnHasSubstitute,
- gText_SubstituteDamaged,
- gText_PkmnSubstituteFaded,
- gText_PkmnMustRecharge,
- gText_PkmnRageBuilding,
- gText_PkmnMoveWasDisabled,
- gText_PkmnMoveIsDisabled,
- gText_PkmnMoveDisabledNoMore,
- gText_PkmnGotEncore,
- gText_PkmnEncoreEnded,
- gText_PkmnTookAim,
- gText_PkmnSketchedMove,
- gText_PkmnTryingToTakeFoe,
- gText_PkmnTookFoe,
- gText_PkmnReducedPP,
- gText_PkmnStoleItem,
- gText_TargetCantEscapeNow,
- gText_PkmnFellIntoNightmare,
- gText_PkmnLockedInNightmare,
- gText_PkmnLaidCurse,
- gText_PkmnAfflictedByCurse,
- gText_SpikesScattered,
- gText_PkmnHurtBySpikes,
- gText_PkmnIdentified,
- gText_PkmnPerishCountFell,
- gText_PkmnBracedItself,
- gText_PkmnEnduredHit,
- gText_MagnitudeStrength,
- gText_PkmnCutHPMaxedAttack,
- gText_PkmnCopiedStatChanges,
- gText_PkmnGotFree,
- gText_PkmnShedLeechSeed,
- gText_PkmnBlewAwaySpikes,
- gText_PkmnFledFromBattle,
- gText_PkmnForesawAttack,
- gText_PkmnTookAttack,
- gText_PkmnAttack,
- gText_PkmnCenterAttention,
- gText_PkmnChargingPower,
- gText_NaturePowerTurnedInto,
- gText_PkmnStatusNormal,
- gText_PkmnHasNoMovesLeft,
- gText_PkmnSubjectedToTorment,
- gText_PkmnCantUseMoveTorment,
- gText_PkmnTighteningFocus,
- gText_PkmnFellForTaunt,
- gText_PkmnCantUseMoveTaunt,
- gText_PkmnReadyToHelp,
- gText_PkmnSwitchedItems,
- gText_PkmnCopiedFoe,
- gText_PkmnMadeWish,
- gText_PkmnWishCameTrue,
- gText_PkmnPlantedRoots,
- gText_PkmnAbsorbedNutrients,
- gText_PkmnAnchoredItself,
- gText_PkmnWasMadeDrowsy,
- gText_PkmnKnockedOff,
- gText_PkmnSwappedAbilities,
- gText_PkmnSealedOpponentMove,
- gText_PkmnCantUseMoveSealed,
- gText_PkmnWantsGrudge,
- gText_PkmnLostPPGrudge,
- gText_PkmnShroudedItself,
- gText_PkmnMoveBounced,
- gText_PkmnWaitsForTarget,
- gText_PkmnSnatchedMove,
- gText_PkmnMadeItRain,
- gText_PkmnRaisedSpeed,
- gText_PkmnProtectedBy,
- gText_PkmnPreventsUsage,
- gText_PkmnRestoredHPUsing,
- gText_PkmnChangedTypeWith,
- gText_PkmnPreventsParalysisWith,
- gText_PkmnPreventsRomanceWith,
- gText_PkmnPreventsPoisoningWith,
- gText_PkmnPreventsConfusionWith,
- gText_PkmnRaisedFirePowerWith,
- gText_PkmnAnchorsItselfWith,
- gText_PkmnCutsAttackWith,
- gText_PkmnPreventsStatLossWith,
- gText_PkmnHurtsWith,
- gText_PkmnTraced,
- gText_StatSharply,
+ sText_PkmnHitWithRecoil,
+ sText_PkmnProtectedItself2,
+ sText_PkmnBuffetedBySandstorm,
+ sText_PkmnPeltedByHail,
+ sText_PkmnSeeded,
+ sText_PkmnEvadedAttack,
+ sText_PkmnSappedByLeechSeed,
+ sText_PkmnFastAsleep,
+ sText_PkmnWokeUp,
+ sText_PkmnUproarKeptAwake,
+ sText_PkmnWokeUpInUproar,
+ sText_PkmnCausedUproar,
+ sText_PkmnMakingUproar,
+ sText_PkmnCalmedDown,
+ sText_PkmnCantSleepInUproar,
+ sText_PkmnStockpiled,
+ sText_PkmnCantStockpile,
+ sText_PkmnCantSleepInUproar2,
+ sText_UproarKeptPkmnAwake,
+ sText_PkmnStayedAwakeUsing,
+ sText_PkmnStoringEnergy,
+ sText_PkmnUnleashedEnergy,
+ sText_PkmnFatigueConfusion,
+ sText_PkmnPickedUpItem,
+ sText_PkmnUnaffected,
+ sText_PkmnTransformedInto,
+ sText_PkmnMadeSubstitute,
+ sText_PkmnHasSubstitute,
+ sText_SubstituteDamaged,
+ sText_PkmnSubstituteFaded,
+ sText_PkmnMustRecharge,
+ sText_PkmnRageBuilding,
+ sText_PkmnMoveWasDisabled,
+ sText_PkmnMoveIsDisabled,
+ sText_PkmnMoveDisabledNoMore,
+ sText_PkmnGotEncore,
+ sText_PkmnEncoreEnded,
+ sText_PkmnTookAim,
+ sText_PkmnSketchedMove,
+ sText_PkmnTryingToTakeFoe,
+ sText_PkmnTookFoe,
+ sText_PkmnReducedPP,
+ sText_PkmnStoleItem,
+ sText_TargetCantEscapeNow,
+ sText_PkmnFellIntoNightmare,
+ sText_PkmnLockedInNightmare,
+ sText_PkmnLaidCurse,
+ sText_PkmnAfflictedByCurse,
+ sText_SpikesScattered,
+ sText_PkmnHurtBySpikes,
+ sText_PkmnIdentified,
+ sText_PkmnPerishCountFell,
+ sText_PkmnBracedItself,
+ sText_PkmnEnduredHit,
+ sText_MagnitudeStrength,
+ sText_PkmnCutHPMaxedAttack,
+ sText_PkmnCopiedStatChanges,
+ sText_PkmnGotFree,
+ sText_PkmnShedLeechSeed,
+ sText_PkmnBlewAwaySpikes,
+ sText_PkmnFledFromBattle,
+ sText_PkmnForesawAttack,
+ sText_PkmnTookAttack,
+ sText_PkmnAttack,
+ sText_PkmnCenterAttention,
+ sText_PkmnChargingPower,
+ sText_NaturePowerTurnedInto,
+ sText_PkmnStatusNormal,
+ sText_PkmnHasNoMovesLeft,
+ sText_PkmnSubjectedToTorment,
+ sText_PkmnCantUseMoveTorment,
+ sText_PkmnTighteningFocus,
+ sText_PkmnFellForTaunt,
+ sText_PkmnCantUseMoveTaunt,
+ sText_PkmnReadyToHelp,
+ sText_PkmnSwitchedItems,
+ sText_PkmnCopiedFoe,
+ sText_PkmnMadeWish,
+ sText_PkmnWishCameTrue,
+ sText_PkmnPlantedRoots,
+ sText_PkmnAbsorbedNutrients,
+ sText_PkmnAnchoredItself,
+ sText_PkmnWasMadeDrowsy,
+ sText_PkmnKnockedOff,
+ sText_PkmnSwappedAbilities,
+ sText_PkmnSealedOpponentMove,
+ sText_PkmnCantUseMoveSealed,
+ sText_PkmnWantsGrudge,
+ sText_PkmnLostPPGrudge,
+ sText_PkmnShroudedItself,
+ sText_PkmnMoveBounced,
+ sText_PkmnWaitsForTarget,
+ sText_PkmnSnatchedMove,
+ sText_PkmnMadeItRain,
+ sText_PkmnRaisedSpeed,
+ sText_PkmnProtectedBy,
+ sText_PkmnPreventsUsage,
+ sText_PkmnRestoredHPUsing,
+ sText_PkmnChangedTypeWith,
+ sText_PkmnPreventsParalysisWith,
+ sText_PkmnPreventsRomanceWith,
+ sText_PkmnPreventsPoisoningWith,
+ sText_PkmnPreventsConfusionWith,
+ sText_PkmnRaisedFirePowerWith,
+ sText_PkmnAnchorsItselfWith,
+ sText_PkmnCutsAttackWith,
+ sText_PkmnPreventsStatLossWith,
+ sText_PkmnHurtsWith,
+ sText_PkmnTraced,
+ sText_StatSharply,
gText_StatRose,
- gText_StatHarshly,
- gText_StatFell,
- gText_PkmnsStatChanged,
+ sText_StatHarshly,
+ sText_StatFell,
+ sText_PkmnsStatChanged,
gText_PkmnsStatChanged2,
- gText_PkmnsStatChanged3,
- gText_PkmnsStatChanged4,
- gText_CriticalHit,
- gText_OneHitKO,
- gText_123Poof,
- gText_AndEllipsis,
- gText_NotVeryEffective,
- gText_SuperEffective,
- gText_GotAwaySafely,
- gText_WildPkmnFled,
- gText_NoRunningFromTrainers,
- gText_CantEscape,
- gText_DontLeaveBirch,
- gText_ButNothingHappened,
- gText_ButItFailed,
- gText_ItHurtConfusion,
- gText_MirrorMoveFailed,
- gText_StartedToRain,
- gText_DownpourStarted,
- gText_RainContinues,
- gText_DownpourContinues,
- gText_RainStopped,
- gText_SandstormBrewed,
- gText_SandstormRages,
- gText_SandstormSubsided,
- gText_SunlightGotBright,
- gText_SunlightStrong,
- gText_SunlightFaded,
- gText_StartedHail,
- gText_HailContinues,
- gText_HailStopped,
- gText_FailedToSpitUp,
- gText_FailedToSwallow,
- gText_WindBecameHeatWave,
- gText_StatChangesGone,
- gText_CoinsScattered,
- gText_TooWeakForSubstitute,
- gText_SharedPain,
- gText_BellChimed,
- gText_FaintInThree,
- gText_NoPPLeft,
- gText_ButNoPPLeft,
- gText_PlayerUsedItem,
- gText_WallyUsedItem,
- gText_TrainerBlockedBall,
- gText_DontBeAThief,
- gText_ItDodgedBall,
- gText_YouMissedPkmn,
- gText_PkmnBrokeFree,
- gText_ItAppearedCaught,
- gText_AarghAlmostHadIt,
- gText_ShootSoClose,
- gText_GotchaPkmnCaught,
- gText_GotchaPkmnCaught2,
- gText_GiveNicknameCaptured,
- gText_PkmnSentToPC,
- gText_PkmnDataAddedToDex,
- gText_ItIsRaining,
- gText_SandstormIsRaging,
- gText_CantEscape2,
- gText_PkmnIgnoresAsleep,
- gText_PkmnIgnoredOrders,
- gText_PkmnBeganToNap,
- gText_PkmnLoafing,
- gText_PkmnWontObey,
- gText_PkmnTurnedAway,
- gText_PkmnPretendNotNotice,
- gText_EnemyAboutToSwitchPkmn,
- gText_CreptCloser,
- gText_CantGetCloser,
- gText_PkmnWatchingCarefully,
- gText_PkmnCuriousAboutX,
- gText_PkmnEnthralledByX,
- gText_PkmnIgnoredX,
- gText_ThrewPokeblockAtPkmn,
- gText_OutOfSafariBalls,
- gText_PkmnsItemCuredParalysis,
- gText_PkmnsItemCuredPoison,
- gText_PkmnsItemHealedBurn,
- gText_PkmnsItemDefrostedIt,
- gText_PkmnsItemWokeIt,
- gText_PkmnsItemSnappedOut,
- gText_PkmnsItemCuredProblem,
- gText_PkmnsItemRestoredHealth,
- gText_PkmnsItemRestoredPP,
- gText_PkmnsItemRestoredStatus,
- gText_PkmnsItemRestoredHPALittle,
- gText_ItemAllowsOnlyYMove,
- gText_PkmnHungOnWithX,
+ sText_PkmnsStatChanged3,
+ sText_PkmnsStatChanged4,
+ sText_CriticalHit,
+ sText_OneHitKO,
+ sText_123Poof,
+ sText_AndEllipsis,
+ sText_NotVeryEffective,
+ sText_SuperEffective,
+ sText_GotAwaySafely,
+ sText_WildPkmnFled,
+ sText_NoRunningFromTrainers,
+ sText_CantEscape,
+ sText_DontLeaveBirch,
+ sText_ButNothingHappened,
+ sText_ButItFailed,
+ sText_ItHurtConfusion,
+ sText_MirrorMoveFailed,
+ sText_StartedToRain,
+ sText_DownpourStarted,
+ sText_RainContinues,
+ sText_DownpourContinues,
+ sText_RainStopped,
+ sText_SandstormBrewed,
+ sText_SandstormRages,
+ sText_SandstormSubsided,
+ sText_SunlightGotBright,
+ sText_SunlightStrong,
+ sText_SunlightFaded,
+ sText_StartedHail,
+ sText_HailContinues,
+ sText_HailStopped,
+ sText_FailedToSpitUp,
+ sText_FailedToSwallow,
+ sText_WindBecameHeatWave,
+ sText_StatChangesGone,
+ sText_CoinsScattered,
+ sText_TooWeakForSubstitute,
+ sText_SharedPain,
+ sText_BellChimed,
+ sText_FaintInThree,
+ sText_NoPPLeft,
+ sText_ButNoPPLeft,
+ sText_PlayerUsedItem,
+ sText_WallyUsedItem,
+ sText_TrainerBlockedBall,
+ sText_DontBeAThief,
+ sText_ItDodgedBall,
+ sText_YouMissedPkmn,
+ sText_PkmnBrokeFree,
+ sText_ItAppearedCaught,
+ sText_AarghAlmostHadIt,
+ sText_ShootSoClose,
+ sText_GotchaPkmnCaught,
+ sText_GotchaPkmnCaught2,
+ sText_GiveNicknameCaptured,
+ sText_PkmnSentToPC,
+ sText_PkmnDataAddedToDex,
+ sText_ItIsRaining,
+ sText_SandstormIsRaging,
+ sText_CantEscape2,
+ sText_PkmnIgnoresAsleep,
+ sText_PkmnIgnoredOrders,
+ sText_PkmnBeganToNap,
+ sText_PkmnLoafing,
+ sText_PkmnWontObey,
+ sText_PkmnTurnedAway,
+ sText_PkmnPretendNotNotice,
+ sText_EnemyAboutToSwitchPkmn,
+ sText_CreptCloser,
+ sText_CantGetCloser,
+ sText_PkmnWatchingCarefully,
+ sText_PkmnCuriousAboutX,
+ sText_PkmnEnthralledByX,
+ sText_PkmnIgnoredX,
+ sText_ThrewPokeblockAtPkmn,
+ sText_OutOfSafariBalls,
+ sText_PkmnsItemCuredParalysis,
+ sText_PkmnsItemCuredPoison,
+ sText_PkmnsItemHealedBurn,
+ sText_PkmnsItemDefrostedIt,
+ sText_PkmnsItemWokeIt,
+ sText_PkmnsItemSnappedOut,
+ sText_PkmnsItemCuredProblem,
+ sText_PkmnsItemRestoredHealth,
+ sText_PkmnsItemRestoredPP,
+ sText_PkmnsItemRestoredStatus,
+ sText_PkmnsItemRestoredHPALittle,
+ sText_ItemAllowsOnlyYMove,
+ sText_PkmnHungOnWithX,
gText_EmptyString3,
- gText_PkmnsXPreventsBurns,
- gText_PkmnsXBlocksY,
- gText_PkmnsXRestoredHPALittle2,
- gText_PkmnsXWhippedUpSandstorm,
- gText_PkmnsXPreventsYLoss,
- gText_PkmnsXInfatuatedY,
- gText_PkmnsXMadeYIneffective,
- gText_PkmnsXCuredYProblem,
- gText_ItSuckedLiquidOoze,
- gText_PkmnTransformed,
- gText_ElectricityWeakened,
- gText_FireWeakened,
- gText_PkmnHidUnderwater,
- gText_PkmnSprangUp,
- gText_HMMovesCantBeForgotten,
- gText_XFoundOneY,
- gText_PlayerDefeatedLinkTrainerTrainer1,
- gText_SoothingAroma,
- gText_ItemsCantBeUsedNow,
- gText_ForXCommaYZ,
- gText_UsingXTheYOfZN,
- gText_PkmnUsedXToGetPumped,
- gText_PkmnsXMadeYUseless,
- gText_PkmnTrappedBySandTomb,
- gText_EmptyString4,
- gText_ABoosted,
- gText_PkmnsXIntensifiedSun,
- gText_PkmnMakesGroundMiss,
- gText_YouThrowABallNowRight,
- gText_PkmnsXTookAttack,
- gText_PkmnChoseXAsDestiny,
- gText_PkmnLostFocus,
- gText_UseNextPkmn,
- gText_PkmnFledUsingIts,
- gText_PkmnFledUsing,
- gText_PkmnWasDraggedOut,
- gText_PreventedFromWorking,
- gText_PkmnsItemNormalizedStatus,
- gText_Trainer1UsedItem,
- gText_BoxIsFull,
- gText_PkmnAvoidedAttack,
- gText_PkmnsXMadeItIneffective,
- gText_PkmnsXPreventsFlinching,
- gText_PkmnAlreadyHasBurn,
- gText_StatsWontDecrease2,
- gText_PkmnsXBlocksY2,
- gText_PkmnsXWoreOff,
- gText_PkmnRaisedDefALittle,
- gText_PkmnRaisedSpDefALittle,
- gText_TheWallShattered,
- gText_PkmnsXPreventsYsZ,
- gText_PkmnsXCuredItsYProblem,
- gText_AttackerCantEscape,
- gText_PkmnObtainedX,
- gText_PkmnObtainedX2,
- gText_PkmnObtainedXYObtainedZ,
- gText_ButNoEffect,
- gText_PkmnsXHadNoEffectOnY,
- gText_TwoInGameTrainersDefeated,
- gText_Trainer2LoseText,
- gText_PkmnIncapableOfPower,
- gText_GlintAppearsInEye,
- gText_PkmnGettingIntoPosition,
- gText_PkmnBeganGrowlingDeeply,
- gText_PkmnEagerForMore,
- gText_DefeatedOpponentByReferee,
- gText_LostToOpponentByReferee,
- gText_TiedOpponentByReferee,
- gText_QuestionForfeitMatch,
- gText_ForfeitedMatch,
+ sText_PkmnsXPreventsBurns,
+ sText_PkmnsXBlocksY,
+ sText_PkmnsXRestoredHPALittle2,
+ sText_PkmnsXWhippedUpSandstorm,
+ sText_PkmnsXPreventsYLoss,
+ sText_PkmnsXInfatuatedY,
+ sText_PkmnsXMadeYIneffective,
+ sText_PkmnsXCuredYProblem,
+ sText_ItSuckedLiquidOoze,
+ sText_PkmnTransformed,
+ sText_ElectricityWeakened,
+ sText_FireWeakened,
+ sText_PkmnHidUnderwater,
+ sText_PkmnSprangUp,
+ sText_HMMovesCantBeForgotten,
+ sText_XFoundOneY,
+ sText_PlayerDefeatedLinkTrainerTrainer1,
+ sText_SoothingAroma,
+ sText_ItemsCantBeUsedNow,
+ sText_ForXCommaYZ,
+ sText_UsingXTheYOfZN,
+ sText_PkmnUsedXToGetPumped,
+ sText_PkmnsXMadeYUseless,
+ sText_PkmnTrappedBySandTomb,
+ sText_EmptyString4,
+ sText_ABoosted,
+ sText_PkmnsXIntensifiedSun,
+ sText_PkmnMakesGroundMiss,
+ sText_YouThrowABallNowRight,
+ sText_PkmnsXTookAttack,
+ sText_PkmnChoseXAsDestiny,
+ sText_PkmnLostFocus,
+ sText_UseNextPkmn,
+ sText_PkmnFledUsingIts,
+ sText_PkmnFledUsing,
+ sText_PkmnWasDraggedOut,
+ sText_PreventedFromWorking,
+ sText_PkmnsItemNormalizedStatus,
+ sText_Trainer1UsedItem,
+ sText_BoxIsFull,
+ sText_PkmnAvoidedAttack,
+ sText_PkmnsXMadeItIneffective,
+ sText_PkmnsXPreventsFlinching,
+ sText_PkmnAlreadyHasBurn,
+ sText_StatsWontDecrease2,
+ sText_PkmnsXBlocksY2,
+ sText_PkmnsXWoreOff,
+ sText_PkmnRaisedDefALittle,
+ sText_PkmnRaisedSpDefALittle,
+ sText_TheWallShattered,
+ sText_PkmnsXPreventsYsZ,
+ sText_PkmnsXCuredItsYProblem,
+ sText_AttackerCantEscape,
+ sText_PkmnObtainedX,
+ sText_PkmnObtainedX2,
+ sText_PkmnObtainedXYObtainedZ,
+ sText_ButNoEffect,
+ sText_PkmnsXHadNoEffectOnY,
+ sText_TwoInGameTrainersDefeated,
+ sText_Trainer2LoseText,
+ sText_PkmnIncapableOfPower,
+ sText_GlintAppearsInEye,
+ sText_PkmnGettingIntoPosition,
+ sText_PkmnBeganGrowlingDeeply,
+ sText_PkmnEagerForMore,
+ sText_DefeatedOpponentByReferee,
+ sText_LostToOpponentByReferee,
+ sText_TiedOpponentByReferee,
+ sText_QuestionForfeitMatch,
+ sText_ForfeitedMatch,
gText_PkmnTransferredSomeonesPC,
gText_PkmnTransferredLanettesPC,
gText_PkmnBoxSomeonesPCFull,
gText_PkmnBoxLanettesPCFull,
- gText_Trainer1WinText,
- gText_Trainer2WinText,
+ sText_Trainer1WinText,
+ sText_Trainer2WinText,
};
const u16 gMissStringIds[] =
@@ -1174,16 +1174,16 @@ const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}");
const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}");
const u8 gText_BattleSwitchWhich5[] = _("-");
-const u8 gText_HP[] = _("HP");
-const u8 gText_Attack[] = _("ATTACK");
-const u8 gText_Defense[] = _("DEFENSE");
-const u8 gText_SpAtk[] = _("SP. ATK");
-const u8 gText_SpDef[] = _("SP. DEF");
+static const u8 sText_HP[] = _("HP");
+static const u8 sText_Attack[] = _("ATTACK");
+static const u8 sText_Defense[] = _("DEFENSE");
+static const u8 sText_SpAtk[] = _("SP. ATK");
+static const u8 sText_SpDef[] = _("SP. DEF");
const u8 * const gStatNamesTable2[] =
{
- gText_HP, gText_SpAtk, gText_Attack,
- gText_SpDef, gText_Defense, gText_Speed
+ sText_HP, sText_SpAtk, sText_Attack,
+ sText_SpDef, sText_Defense, sText_Speed
};
const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS");
@@ -1196,14 +1196,14 @@ const u8 gText_NewLine[] = _("\n");
const u8 gText_Are[] = _("are");
const u8 gText_Are2[] = _("are");
const u8 gText_BadEgg[] = _("Bad EGG");
-const u8 gText_BattleWallyName[] = _("WALLY");
+const u8 gText_BattleWallyName[] = _("WALLY");
const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win");
const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss");
const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
-const u8 gText_SpaceIs[] = _(" is");
-const u8 gText_ApostropheS[] = _("’s");
+static const u8 sText_SpaceIs[] = _(" is");
+static const u8 sText_ApostropheS[] = _("’s");
-const u8 gText_UnknownMoveTypes[][17] =
+static const u8 sATypeMove_Table[][17] =
{
_("a NORMAL move"),
_("a FIGHTING move"),
@@ -1226,17 +1226,17 @@ const u8 gText_UnknownMoveTypes[][17] =
};
const u8 gText_BattleTourney[] = _("BATTLE TOURNEY");
-const u8 gText_Round1[] = _("Round 1");
-const u8 gText_Round2[] = _("Round 2");
-const u8 gText_Semifinal[] = _("Semifinal");
-const u8 gText_Final[] = _("Final");
+static const u8 sText_Round1[] = _("Round 1");
+static const u8 sText_Round2[] = _("Round 2");
+static const u8 sText_Semifinal[] = _("Semifinal");
+static const u8 sText_Final[] = _("Final");
const u8 * const gRoundsStringTable[] =
{
- gText_Round1,
- gText_Round2,
- gText_Semifinal,
- gText_Final
+ sText_Round1,
+ sText_Round2,
+ sText_Semifinal,
+ sText_Final
};
const u8 gText_TheGreatNewHope[] = _("The great new hope!\p");
@@ -1251,17 +1251,17 @@ const u8 gText_Mind[] = _("Mind");
const u8 gText_Skill[] = _("Skill");
const u8 gText_Body[] = _("Body");
const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
-const u8 gText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
-const u8 gText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
-const u8 gText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
-const u8 gText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!");
-const u8 gText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
-const u8 gText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
-const u8 gText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
-const u8 gText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
-const u8 gText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
-const u8 gText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
-const u8 gText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
+static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
+static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
+static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
+static const u8 sText_InGamePartnerSentOutZGoN[] = _("{B_PARTNER_CLASS} {B_PARTNER_NAME} sent\nout {B_PLAYER_MON2_NAME}!\lGo, {B_PLAYER_MON1_NAME}!");
+static const u8 sText_TwoInGameTrainersDefeated[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwere defeated!\p");
+static const u8 sText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}");
+static const u8 sText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} appears incapable\nof using its power!");
+static const u8 sText_GlintAppearsInEye[] = _("A glint appears in\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}’s eyes!");
+static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is getting into\nposition!");
+static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
+static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
const u16 gStringIds_85CCF0A[] =
{
@@ -1269,43 +1269,43 @@ const u16 gStringIds_85CCF0A[] =
STRINGID_PKMNBEGANGROWLINGDEEPLY, STRINGID_PKMNEAGERFORMORE
};
-const u8 gText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
-const u8 gText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
-const u8 gText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
-const u8 gText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
-const u8 gText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
-const u8 gText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
-const u8 gText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
-const u8 gText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
-const u8 gText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
-const u8 gText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
+static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
+static const u8 sText_RefThatsIt[] = _("REFEREE: That’s it! We will now go to\njudging to determine the winner!");
+static const u8 sText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
+static const u8 sText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
+static const u8 sText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
+static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}’s {B_PLAYER_MON1_NAME}!\p");
+static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}’s {B_OPPONENT_MON1_NAME}!\p");
+static const u8 sText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
+static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE’s decision!");
+static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
const u8 * const gRefereeStringsTable[] =
{
- gText_RefIfNothingIsDecided,
- gText_RefThatsIt,
- gText_RefJudgeMind,
- gText_RefJudgeSkill,
- gText_RefJudgeBody,
- gText_RefJudgement1,
- gText_RefJudgement2,
- gText_RefJudgement3,
- gText_RefCommenceBattle,
+ sText_RefIfNothingIsDecided,
+ sText_RefThatsIt,
+ sText_RefJudgeMind,
+ sText_RefJudgeSkill,
+ sText_RefJudgeBody,
+ sText_RefJudgement1,
+ sText_RefJudgement2,
+ sText_RefJudgement3,
+ sText_RefCommenceBattle,
};
-const u8 gText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
-const u8 gText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!");
-const u8 gText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
-const u8 gText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}");
-const u8 gText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!");
-const u8 gText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
-const u8 gText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
+static const u8 sText_ForfeitedMatch[] = _("{B_PLAYER_NAME} forfeited the match!");
+static const u8 sText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
+static const u8 sText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}");
+static const u8 sText_Trainer1Fled[] = _( "{PLAY_SE 0x0011}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!");
+static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
+static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS.");
-const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
-const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
+static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
+static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
// This is four lists of moves which use a different attack string in Japanese
// to the default. See the documentation for sub_814F950 for more detail.
@@ -1442,45 +1442,45 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- stringPtr = gText_TwoLinkTrainersWantToBattlePause;
+ stringPtr = sText_TwoLinkTrainersWantToBattlePause;
else
- stringPtr = gText_TwoLinkTrainersWantToBattle;
+ stringPtr = sText_TwoLinkTrainersWantToBattle;
}
else
{
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1WantsToBattle;
+ stringPtr = sText_Trainer1WantsToBattle;
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
- stringPtr = gText_LinkTrainerWantsToBattlePause;
+ stringPtr = sText_LinkTrainerWantsToBattlePause;
else
- stringPtr = gText_LinkTrainerWantsToBattle;
+ stringPtr = sText_LinkTrainerWantsToBattle;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_TwoTrainersWantToBattle;
+ stringPtr = sText_TwoTrainersWantToBattle;
else
- stringPtr = gText_Trainer1WantsToBattle;
+ stringPtr = sText_Trainer1WantsToBattle;
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
- stringPtr = gText_WildPkmnAppeared2;
+ stringPtr = sText_WildPkmnAppeared2;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
- stringPtr = gText_TwoWildPkmnAppeared;
+ stringPtr = sText_TwoWildPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
- stringPtr = gText_WildPkmnAppearedPause;
+ stringPtr = sText_WildPkmnAppearedPause;
else
- stringPtr = gText_WildPkmnAppeared;
+ stringPtr = sText_WildPkmnAppeared;
}
break;
case STRINGID_INTROSENDOUT: // poke first send-out
@@ -1489,17 +1489,17 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- stringPtr = gText_InGamePartnerSentOutZGoN;
+ stringPtr = sText_InGamePartnerSentOutZGoN;
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_GoTwoPkmn;
+ stringPtr = sText_GoTwoPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkPartnerSentOutPkmnGoPkmn;
+ stringPtr = sText_LinkPartnerSentOutPkmnGoPkmn;
else
- stringPtr = gText_GoTwoPkmn;
+ stringPtr = sText_GoTwoPkmn;
}
else
{
- stringPtr = gText_GoPkmn;
+ stringPtr = sText_GoPkmn;
}
}
else
@@ -1507,24 +1507,24 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
- stringPtr = gText_TwoTrainersSentPkmn;
+ stringPtr = sText_TwoTrainersSentPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_x800000)
- stringPtr = gText_TwoTrainersSentPkmn;
+ stringPtr = sText_TwoTrainersSentPkmn;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_TwoLinkTrainersSentOutPkmn;
+ stringPtr = sText_TwoLinkTrainersSentOutPkmn;
else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
- stringPtr = gText_LinkTrainerSentOutTwoPkmn;
+ stringPtr = sText_LinkTrainerSentOutTwoPkmn;
else
- stringPtr = gText_Trainer1SentOutTwoPkmn;
+ stringPtr = sText_Trainer1SentOutTwoPkmn;
}
else
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
- stringPtr = gText_Trainer1SentOutPkmn;
+ stringPtr = sText_Trainer1SentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1SentOutPkmn;
+ stringPtr = sText_Trainer1SentOutPkmn;
else
- stringPtr = gText_LinkTrainerSentOutPkmn;
+ stringPtr = sText_LinkTrainerSentOutPkmn;
}
}
break;
@@ -1532,26 +1532,26 @@ void BufferStringBattle(u16 stringID)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0)
- stringPtr = gText_PkmnThatsEnough;
+ stringPtr = sText_PkmnThatsEnough;
else if (*(&gBattleStruct->hpScale) == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- stringPtr = gText_PkmnComeBack;
+ stringPtr = sText_PkmnComeBack;
else if (*(&gBattleStruct->hpScale) == 2)
- stringPtr = gText_PkmnOkComeBack;
+ stringPtr = sText_PkmnOkComeBack;
else
- stringPtr = gText_PkmnGoodComeBack;
+ stringPtr = sText_PkmnGoodComeBack;
}
else
{
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_800 || gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkTrainer2WithdrewPkmn;
+ stringPtr = sText_LinkTrainer2WithdrewPkmn;
else
- stringPtr = gText_LinkTrainer1WithdrewPkmn;
+ stringPtr = sText_LinkTrainer1WithdrewPkmn;
}
else
{
- stringPtr = gText_Trainer1WithdrewPkmn;
+ stringPtr = sText_Trainer1WithdrewPkmn;
}
}
break;
@@ -1559,13 +1559,13 @@ void BufferStringBattle(u16 stringID)
if (GetBattlerSide(gBattleScripting.battler) == B_SIDE_PLAYER)
{
if (*(&gBattleStruct->hpScale) == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- stringPtr = gText_GoPkmn2;
+ stringPtr = sText_GoPkmn2;
else if (*(&gBattleStruct->hpScale) == 1)
- stringPtr = gText_DoItPkmn;
+ stringPtr = sText_DoItPkmn;
else if (*(&gBattleStruct->hpScale) == 2)
- stringPtr = gText_GoForItPkmn;
+ stringPtr = sText_GoForItPkmn;
else
- stringPtr = gText_YourFoesWeakGetEmPkmn;
+ stringPtr = sText_YourFoesWeakGetEmPkmn;
}
else
{
@@ -1574,18 +1574,18 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
if (gBattleScripting.battler == 1)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_Trainer2SentOutPkmn;
+ stringPtr = sText_Trainer2SentOutPkmn;
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_LinkTrainerMultiSentOutPkmn;
+ stringPtr = sText_LinkTrainerMultiSentOutPkmn;
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_LinkTrainerSentOutPkmn2;
+ stringPtr = sText_LinkTrainerSentOutPkmn2;
}
}
else
@@ -1593,13 +1593,13 @@ void BufferStringBattle(u16 stringID)
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
if (gBattleScripting.battler == 1)
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
else
- stringPtr = gText_Trainer2SentOutPkmn;
+ stringPtr = sText_Trainer2SentOutPkmn;
}
else
{
- stringPtr = gText_Trainer1SentOutPkmn2;
+ stringPtr = sText_Trainer1SentOutPkmn2;
}
}
}
@@ -1608,12 +1608,12 @@ void BufferStringBattle(u16 stringID)
sub_814F8F8(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names?
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
- StringCopy(gBattleTextBuff2, gText_UnknownMoveTypes[*(&gBattleStruct->stringMoveType)]);
+ StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
else
StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
sub_814F950(gBattleTextBuff2);
- stringPtr = gText_AttackerUsedX;
+ stringPtr = sText_AttackerUsedX;
break;
case STRINGID_BATTLEEND: // battle end
if (gBattleTextBuff1[0] & B_OUTCOME_LINK_BATTLE_RAN)
@@ -1623,11 +1623,11 @@ void BufferStringBattle(u16 stringID)
gBattleTextBuff1[0] ^= (B_OUTCOME_LOST | B_OUTCOME_WON);
if (gBattleTextBuff1[0] == B_OUTCOME_LOST || gBattleTextBuff1[0] == B_OUTCOME_DREW)
- stringPtr = gText_GotAwaySafely;
+ stringPtr = sText_GotAwaySafely;
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- stringPtr = gText_TwoWildFled;
+ stringPtr = sText_TwoWildFled;
else
- stringPtr = gText_WildFled;
+ stringPtr = sText_WildFled;
}
else
{
@@ -1640,15 +1640,15 @@ void BufferStringBattle(u16 stringID)
{
case B_OUTCOME_WON:
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
- stringPtr = gText_TwoInGameTrainersDefeated;
+ stringPtr = sText_TwoInGameTrainersDefeated;
else
- stringPtr = gText_TwoLinkTrainersDefeated;
+ stringPtr = sText_TwoLinkTrainersDefeated;
break;
case B_OUTCOME_LOST:
- stringPtr = gText_PlayerLostToTwo;
+ stringPtr = sText_PlayerLostToTwo;
break;
case B_OUTCOME_DREW:
- stringPtr = gText_PlayerBattledToDrawVsTwo;
+ stringPtr = sText_PlayerBattledToDrawVsTwo;
break;
}
}
@@ -1657,13 +1657,13 @@ void BufferStringBattle(u16 stringID)
switch (gBattleTextBuff1[0])
{
case B_OUTCOME_WON:
- stringPtr = gText_PlayerDefeatedLinkTrainerTrainer1;
+ stringPtr = sText_PlayerDefeatedLinkTrainerTrainer1;
break;
case B_OUTCOME_LOST:
- stringPtr = gText_PlayerLostAgainstTrainer1;
+ stringPtr = sText_PlayerLostAgainstTrainer1;
break;
case B_OUTCOME_DREW:
- stringPtr = gText_PlayerBattledToDrawTrainer1;
+ stringPtr = sText_PlayerBattledToDrawTrainer1;
break;
}
}
@@ -1672,13 +1672,13 @@ void BufferStringBattle(u16 stringID)
switch (gBattleTextBuff1[0])
{
case B_OUTCOME_WON:
- stringPtr = gText_PlayerDefeatedLinkTrainer;
+ stringPtr = sText_PlayerDefeatedLinkTrainer;
break;
case B_OUTCOME_LOST:
- stringPtr = gText_PlayerLostAgainstLinkTrainer;
+ stringPtr = sText_PlayerLostAgainstLinkTrainer;
break;
case B_OUTCOME_DREW:
- stringPtr = gText_PlayerBattledToDrawLinkTrainer;
+ stringPtr = sText_PlayerBattledToDrawLinkTrainer;
break;
}
}
@@ -1740,9 +1740,9 @@ static const u8* TryGetStatusString(u8* src)
if (GetBattlerSide(bank) != B_SIDE_PLAYER) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
- toCpy = gText_FoePkmnPrefix; \
+ toCpy = sText_FoePkmnPrefix; \
else \
- toCpy = gText_WildPkmnPrefix; \
+ toCpy = sText_WildPkmnPrefix; \
while (*toCpy != EOS) \
{ \
dst[dstID] = *toCpy; \
@@ -1896,13 +1896,13 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
break;
case B_TXT_CURRENT_MOVE: // current move name
if (gStringInfo->currentMove > LAST_MOVE_INDEX)
- toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
+ toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
else
toCpy = gMoveNames[gStringInfo->currentMove];
break;
case B_TXT_LAST_MOVE: // originally used move name
if (gStringInfo->originallyUsedMove > LAST_MOVE_INDEX)
- toCpy = gText_UnknownMoveTypes[gBattleStruct->stringMoveType];
+ toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
else
toCpy = gMoveNames[gStringInfo->originallyUsedMove];
break;
@@ -1917,12 +1917,12 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
|| (gBattleScripting.multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE)))
{
StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
- StringAppend(text, gText_BerrySuffix);
+ StringAppend(text, sText_BerrySuffix);
toCpy = text;
}
else
{
- toCpy = gText_EnigmaBerry;
+ toCpy = sText_EnigmaBerry;
}
}
else
@@ -1930,11 +1930,11 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
{
StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
- StringAppend(text, gText_BerrySuffix);
+ StringAppend(text, sText_BerrySuffix);
toCpy = text;
}
else
- toCpy = gText_EnigmaBerry;
+ toCpy = sText_EnigmaBerry;
}
}
else
@@ -2072,45 +2072,45 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
break;
case B_TXT_PC_CREATOR_NAME: // lanette pc
if (FlagGet(FLAG_SYS_PC_LANETTE))
- toCpy = gText_Lanettes;
+ toCpy = sText_Lanettes;
else
- toCpy = gText_Someones;
+ toCpy = sText_Someones;
break;
case B_TXT_ATK_PREFIX2:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix2;
+ toCpy = sText_AllyPkmnPrefix2;
else
- toCpy = gText_FoePkmnPrefix3;
+ toCpy = sText_FoePkmnPrefix3;
break;
case B_TXT_DEF_PREFIX2:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix2;
+ toCpy = sText_AllyPkmnPrefix2;
else
- toCpy = gText_FoePkmnPrefix3;
+ toCpy = sText_FoePkmnPrefix3;
break;
case B_TXT_ATK_PREFIX1:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix;
+ toCpy = sText_AllyPkmnPrefix;
else
- toCpy = gText_FoePkmnPrefix2;
+ toCpy = sText_FoePkmnPrefix2;
break;
case B_TXT_DEF_PREFIX1:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix;
+ toCpy = sText_AllyPkmnPrefix;
else
- toCpy = gText_FoePkmnPrefix2;
+ toCpy = sText_FoePkmnPrefix2;
break;
case B_TXT_ATK_PREFIX3:
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix3;
+ toCpy = sText_AllyPkmnPrefix3;
else
- toCpy = gText_FoePkmnPrefix4;
+ toCpy = sText_FoePkmnPrefix4;
break;
case B_TXT_DEF_PREFIX3:
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
- toCpy = gText_AllyPkmnPrefix3;
+ toCpy = sText_AllyPkmnPrefix3;
else
- toCpy = gText_FoePkmnPrefix4;
+ toCpy = sText_FoePkmnPrefix4;
break;
case B_TXT_TRAINER2_CLASS:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
@@ -2256,9 +2256,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
- StringAppend(dst, gText_FoePkmnPrefix);
+ StringAppend(dst, sText_FoePkmnPrefix);
else
- StringAppend(dst, gText_WildPkmnPrefix);
+ StringAppend(dst, sText_WildPkmnPrefix);
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
@@ -2299,10 +2299,10 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
{
StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name);
- StringAppend(dst, gText_BerrySuffix);
+ StringAppend(dst, sText_BerrySuffix);
}
else
- StringAppend(dst, gText_EnigmaBerry);
+ StringAppend(dst, sText_EnigmaBerry);
}
else
CopyItemName(hword, dst);
@@ -2335,29 +2335,29 @@ static void sub_814F8F8(u8* textBuff)
if (counter >= 0)
{
if (counter <= 2)
- StringCopy(textBuff, gText_SpaceIs); // is
+ StringCopy(textBuff, sText_SpaceIs); // is
else if (counter <= 4)
- StringCopy(textBuff, gText_ApostropheS); // 's
+ StringCopy(textBuff, sText_ApostropheS); // 's
}
}
// Appends "!" to the text buffer `dst`. In the original Japanese this looked
// into the table of moves at sUnknownMoveTable and varied the line accordingly.
//
-// gText_ExclamationMark was a plain "!", used for any attack not on the list.
+// sText_ExclamationMark was a plain "!", used for any attack not on the list.
// It resulted in the translation "<NAME>'s <ATTACK>!".
//
-// gText_ExclamationMark2 was "を つかった!". This resulted in the translation
+// sText_ExclamationMark2 was "を つかった!". This resulted in the translation
// "<NAME> used <ATTACK>!", which was used for all attacks in English.
//
-// gText_ExclamationMark3 was "した!". This was used for those moves whose
+// sText_ExclamationMark3 was "した!". This was used for those moves whose
// names were verbs, such as Recover, and resulted in translations like "<NAME>
// recovered itself!".
//
-// gText_ExclamationMark4 was "を した!" This resulted in a translation of
+// sText_ExclamationMark4 was "を した!" This resulted in a translation of
// "<NAME> did an <ATTACK>!".
//
-// gText_ExclamationMark5 was " こうげき!" This resulted in a translation of
+// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!".
static void sub_814F950(u8* dst)
{
@@ -2378,19 +2378,19 @@ static void sub_814F950(u8* dst)
switch (counter)
{
case 0:
- StringCopy(dst, gText_ExclamationMark);
+ StringCopy(dst, sText_ExclamationMark);
break;
case 1:
- StringCopy(dst, gText_ExclamationMark2);
+ StringCopy(dst, sText_ExclamationMark2);
break;
case 2:
- StringCopy(dst, gText_ExclamationMark3);
+ StringCopy(dst, sText_ExclamationMark3);
break;
case 3:
- StringCopy(dst, gText_ExclamationMark4);
+ StringCopy(dst, sText_ExclamationMark4);
break;
case 4:
- StringCopy(dst, gText_ExclamationMark5);
+ StringCopy(dst, sText_ExclamationMark5);
break;
}
}
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index 1b929c9bd..74eac32de 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -49,7 +49,6 @@ extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern bool8 gAffineAnimsDisabled;
-extern u16 gMoveToLearn;
extern const u8 gSpeciesNames[][11];
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
@@ -59,11 +58,6 @@ extern const struct WindowTemplate gUnknown_0833900C;
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
// strings
-extern const u8 gText_PkmnIsEvolving[];
-extern const u8 gText_CongratsPkmnEvolved[];
-extern const u8 gText_BattleYesNoChoice[];
-extern const u8 gText_PkmnStoppedEvolving[];
-extern const u8 gText_EllipsisQuestionMark[];
extern const u8 gText_CommunicationStandby5[];
extern void sub_80356D0(void);
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index cedd3aee4..45f0f5a9e 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -13,6 +13,7 @@
#include "constants/species.h"
#include "battle_interface.h"
#include "battle_anim.h"
+#include "data2.h"
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@@ -25,14 +26,14 @@ extern u16 gBattle_BG3_Y;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
-extern void sub_806A068(u16 species, u8 bankIdentity);
-extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
+extern void sub_806A068(u16 species, u8 battlerPosition);
+extern void sub_806A12C(u16 backPicId, u8 battlerPosition);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
-static bool8 LoadBattlerSpriteGfx(u8 bank);
-static void CreateBattlerSprite(u8 bank);
-static void CreateHealthboxSprite(u8 bank);
+static bool8 LoadBattlerSpriteGfx(u8 battlerId);
+static void CreateBattlerSprite(u8 battlerId);
+static void CreateHealthboxSprite(u8 battlerId);
static void sub_80A95F4(void);
void nullsub_35(void)
@@ -217,16 +218,6 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
return TRUE;
}
-// todo: get rid of it once the struct is declared in a header
-struct MonCoords
-{
- // This would use a bitfield, but sub_8079F44
- // uses it as a u8 and casting won't match.
- u8 coords; // u8 x:4, y:4;
- u8 y_offset;
-};
-extern const struct MonCoords gTrainerBackPicCoords[];
-
static void CreateBattlerSprite(u8 battler)
{
if (battler < gBattlersCount)