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-rw-r--r--src/battle_ai_script_commands.c332
-rw-r--r--src/battle_script_commands.c400
-rw-r--r--src/blit.c209
-rw-r--r--src/lilycove_lady.c84
-rw-r--r--src/text.c12
-rw-r--r--src/window.c23
6 files changed, 465 insertions, 595 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index d6ccf9305..cb23a5380 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -346,7 +346,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
}
gBattleResources->AI_ScriptsStack->size = 0;
sBattler_AI = gActiveBattler;
- // decide a random target bank in doubles
+ // decide a random target battlerId in doubles
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
@@ -620,32 +620,32 @@ static void RecordLastUsedMoveByTarget(void)
}
}
-void ClearBattlerMoveHistory(u8 bank)
+void ClearBattlerMoveHistory(u8 battlerId)
{
s32 i;
for (i = 0; i < 4; i++)
- gBattleResources->battleHistory->usedMoves[bank].moves[i] = 0;
+ gBattleResources->battleHistory->usedMoves[battlerId].moves[i] = 0;
}
-void RecordAbilityBattle(u8 bank, u8 abilityId)
+void RecordAbilityBattle(u8 battlerId, u8 abilityId)
{
- gBattleResources->battleHistory->abilities[bank] = abilityId;
+ gBattleResources->battleHistory->abilities[battlerId] = abilityId;
}
-void ClearBattlerAbilityHistory(u8 bank)
+void ClearBattlerAbilityHistory(u8 battlerId)
{
- gBattleResources->battleHistory->abilities[bank] = 0;
+ gBattleResources->battleHistory->abilities[battlerId] = 0;
}
-void RecordItemEffectBattle(u8 bank, u8 itemEffect)
+void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
{
- gBattleResources->battleHistory->itemEffects[bank] = itemEffect;
+ gBattleResources->battleHistory->itemEffects[battlerId] = itemEffect;
}
-void ClearBankItemEffectHistory(u8 bank)
+void ClearBankItemEffectHistory(u8 battlerId)
{
- gBattleResources->battleHistory->itemEffects[bank] = 0;
+ gBattleResources->battleHistory->itemEffects[battlerId] = 0;
}
static void BattleAICmd_if_random_less_than(void)
@@ -700,14 +700,14 @@ static void BattleAICmd_score(void)
static void BattleAICmd_if_hp_less_than(void)
{
- u16 bank;
+ u16 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -715,14 +715,14 @@ static void BattleAICmd_if_hp_less_than(void)
static void BattleAICmd_if_hp_more_than(void)
{
- u16 bank;
+ u16 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -730,14 +730,14 @@ static void BattleAICmd_if_hp_more_than(void)
static void BattleAICmd_if_hp_equal(void)
{
- u16 bank;
+ u16 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -745,14 +745,14 @@ static void BattleAICmd_if_hp_equal(void)
static void BattleAICmd_if_hp_not_equal(void)
{
- u16 bank;
+ u16 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -760,17 +760,17 @@ static void BattleAICmd_if_hp_not_equal(void)
static void BattleAICmd_if_status(void)
{
- u16 bank;
+ u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[bank].status1 & status) != 0)
+ if ((gBattleMons[battlerId].status1 & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -778,17 +778,17 @@ static void BattleAICmd_if_status(void)
static void BattleAICmd_if_not_status(void)
{
- u16 bank;
+ u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[bank].status1 & status) == 0)
+ if ((gBattleMons[battlerId].status1 & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -796,17 +796,17 @@ static void BattleAICmd_if_not_status(void)
static void BattleAICmd_if_status2(void)
{
- u16 bank;
+ u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[bank].status2 & status) != 0)
+ if ((gBattleMons[battlerId].status2 & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -814,17 +814,17 @@ static void BattleAICmd_if_status2(void)
static void BattleAICmd_if_not_status2(void)
{
- u16 bank;
+ u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[bank].status2 & status) == 0)
+ if ((gBattleMons[battlerId].status2 & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -832,17 +832,17 @@ static void BattleAICmd_if_not_status2(void)
static void BattleAICmd_if_status3(void)
{
- u16 bank;
+ u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gStatuses3[bank] & status) != 0)
+ if ((gStatuses3[battlerId] & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -850,17 +850,17 @@ static void BattleAICmd_if_status3(void)
static void BattleAICmd_if_not_status3(void)
{
- u16 bank;
+ u16 battlerId;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gStatuses3[bank] & status) == 0)
+ if ((gStatuses3[battlerId] & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -868,15 +868,15 @@ static void BattleAICmd_if_not_status3(void)
static void BattleAICmd_if_side_affecting(void)
{
- u16 bank;
+ u16 battlerId;
u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- side = GET_BATTLER_SIDE(bank);
+ side = GET_BATTLER_SIDE(battlerId);
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gSideStatuses[side] & status) != 0)
@@ -887,15 +887,15 @@ static void BattleAICmd_if_side_affecting(void)
static void BattleAICmd_if_not_side_affecting(void)
{
- u16 bank;
+ u16 battlerId;
u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- side = GET_BATTLER_SIDE(bank);
+ side = GET_BATTLER_SIDE(battlerId);
status = AIScriptRead32(gAIScriptPtr + 2);
if ((gSideStatuses[side] & status) == 0)
@@ -1123,9 +1123,9 @@ static void BattleAICmd_get_type(void)
gAIScriptPtr += 2;
}
-static u8 BattleAI_GetWantedBank(u8 bank)
+static u8 BattleAI_GetWantedBank(u8 battlerId)
{
- switch (bank)
+ switch (battlerId)
{
case AI_USER:
return sBattler_AI;
@@ -1141,9 +1141,9 @@ static u8 BattleAI_GetWantedBank(u8 bank)
static void BattleAICmd_is_of_type(void)
{
- u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
- if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2])
+ if(gBattleMons[battlerId].type1 == gAIScriptPtr[2] || gBattleMons[battlerId].type2 == gAIScriptPtr[2])
{
AI_THINKING_STRUCT->funcResult = TRUE;
}
@@ -1277,7 +1277,7 @@ static void BattleAICmd_nullsub_2B(void)
static void BattleAICmd_count_usable_party_mons(void)
{
- u8 bank;
+ u8 battlerId;
u8 bankOnField1, bankOnField2;
struct Pokemon *party;
int i;
@@ -1285,11 +1285,11 @@ static void BattleAICmd_count_usable_party_mons(void)
AI_THINKING_STRUCT->funcResult = 0;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1297,14 +1297,14 @@ static void BattleAICmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 position;
- bankOnField1 = gBattlerPartyIndexes[bank];
- position = GetBattlerPosition(bank) ^ BIT_FLANK;
+ bankOnField1 = gBattlerPartyIndexes[battlerId];
+ position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
- else // in singles there's only one bank by side
+ else // in singles there's only one battlerId by side
{
- bankOnField1 = gBattlerPartyIndexes[bank];
- bankOnField2 = gBattlerPartyIndexes[bank];
+ bankOnField1 = gBattlerPartyIndexes[battlerId];
+ bankOnField2 = gBattlerPartyIndexes[battlerId];
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1335,110 +1335,110 @@ static void BattleAICmd_get_considered_move_effect(void)
static void BattleAICmd_get_ability(void)
{
- u8 bank;
+ u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if (gActiveBattler != bank)
+ if (gActiveBattler != battlerId)
{
- if (BATTLE_HISTORY->abilities[bank] != 0)
+ if (BATTLE_HISTORY->abilities[battlerId] != 0)
{
- AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[bank];
+ AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[battlerId];
gAIScriptPtr += 2;
return;
}
// abilities that prevent fleeing.
- if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG
- || gBattleMons[bank].ability == ABILITY_MAGNET_PULL
- || gBattleMons[bank].ability == ABILITY_ARENA_TRAP)
+ if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
+ || gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
+ || gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
{
- AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
gAIScriptPtr += 2;
return;
}
- if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE)
+ if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE)
{
- if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
+ if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
{
// AI has no knowledge of opponent, so it guesses which ability.
if (Random() & 1)
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1;
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2;
}
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1; // it's definitely ability 1.
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // it's definitely ability 1.
}
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
}
}
else
{
// The AI knows its own ability.
- AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
}
gAIScriptPtr += 2;
}
static void BattleAICmd_check_ability(void)
{
- u32 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u32 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u32 ability = gAIScriptPtr[2];
if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
{
- if (BATTLE_HISTORY->abilities[bank] != 0)
+ if (BATTLE_HISTORY->abilities[battlerId] != 0)
{
- ability = BATTLE_HISTORY->abilities[bank];
+ ability = BATTLE_HISTORY->abilities[battlerId];
AI_THINKING_STRUCT->funcResult = ability;
}
// abilities that prevent fleeing.
- else if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG
- || gBattleMons[bank].ability == ABILITY_MAGNET_PULL
- || gBattleMons[bank].ability == ABILITY_ARENA_TRAP)
+ else if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
+ || gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
+ || gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
{
- ability = gBattleMons[bank].ability;
+ ability = gBattleMons[battlerId].ability;
}
- else if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE)
+ else if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE)
{
- if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
+ if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
{
u8 abilityDummyVariable = ability; // needed to match
- if (gBaseStats[gBattleMons[bank].species].ability1 != abilityDummyVariable
- && gBaseStats[gBattleMons[bank].species].ability2 != abilityDummyVariable)
+ if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable
+ && gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable)
{
- ability = gBaseStats[gBattleMons[bank].species].ability1;
+ ability = gBaseStats[gBattleMons[battlerId].species].ability1;
}
else
ability = 0;
}
else
{
- ability = gBaseStats[gBattleMons[bank].species].ability1;
+ ability = gBaseStats[gBattleMons[battlerId].species].ability1;
}
}
else
{
- ability = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
}
}
else
{
// The AI knows its own or partner's ability.
- ability = gBattleMons[bank].ability;
+ ability = gBattleMons[battlerId].ability;
}
if (ability == 0)
{
@@ -1546,19 +1546,19 @@ static void BattleAICmd_if_status_in_party(void)
struct Pokemon *party;
int i;
u32 statusToCompareTo;
- u8 bank;
+ u8 battlerId;
switch(gAIScriptPtr[1])
{
case AI_USER:
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
break;
default:
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
break;
}
- party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
+ party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -1583,19 +1583,19 @@ static void BattleAICmd_if_status_not_in_party(void)
struct Pokemon *party;
int i;
u32 statusToCompareTo;
- u8 bank;
+ u8 battlerId;
switch(gAIScriptPtr[1])
{
case 1:
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
break;
default:
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
break;
}
- party = (GetBattlerSide(bank) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
+ party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -1646,14 +1646,14 @@ static void BattleAICmd_if_not_effect(void)
static void BattleAICmd_if_stat_level_less_than(void)
{
- u32 bank;
+ u32 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
+ if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1661,14 +1661,14 @@ static void BattleAICmd_if_stat_level_less_than(void)
static void BattleAICmd_if_stat_level_more_than(void)
{
- u32 bank;
+ u32 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
+ if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1676,14 +1676,14 @@ static void BattleAICmd_if_stat_level_more_than(void)
static void BattleAICmd_if_stat_level_equal(void)
{
- u32 bank;
+ u32 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
+ if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1691,14 +1691,14 @@ static void BattleAICmd_if_stat_level_equal(void)
static void BattleAICmd_if_stat_level_not_equal(void)
{
- u32 bank;
+ u32 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
+ if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1940,16 +1940,16 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void)
static void BattleAICmd_if_any_move_disabled_or_encored(void)
{
- u8 bank;
+ u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
if (gAIScriptPtr[2] == 0)
{
- if (gDisableStructs[bank].disabledMove == 0)
+ if (gDisableStructs[battlerId].disabledMove == 0)
{
gAIScriptPtr += 7;
return;
@@ -1962,7 +1962,7 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
gAIScriptPtr += 7;
return;
}
- else if (gDisableStructs[bank].encoredMove != 0)
+ else if (gDisableStructs[battlerId].encoredMove != 0)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
return;
@@ -2018,31 +2018,31 @@ static void BattleAICmd_watch(void)
static void BattleAICmd_get_hold_effect(void)
{
- u8 bank;
+ u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- if (gActiveBattler != bank)
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
+ if (gActiveBattler != battlerId)
+ AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[battlerId]);
else
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item);
+ AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
gAIScriptPtr += 2;
}
static void BattleAICmd_if_holds_item(void)
{
- u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
u16 item;
u8 var1, var2;
- if ((bank & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
- item = gBattleMons[bank].item;
+ if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
+ item = gBattleMons[battlerId].item;
else
- item = BATTLE_HISTORY->itemEffects[bank];
+ item = BATTLE_HISTORY->itemEffects[battlerId];
// UB: doesn't properly read an unaligned u16
var2 = gAIScriptPtr[2];
@@ -2056,42 +2056,42 @@ static void BattleAICmd_if_holds_item(void)
static void BattleAICmd_get_gender(void)
{
- u8 bank;
+ u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality);
+ AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerId].species, gBattleMons[battlerId].personality);
gAIScriptPtr += 2;
}
static void BattleAICmd_is_first_turn_for(void)
{
- u8 bank;
+ u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].isFirstTurn;
gAIScriptPtr += 2;
}
static void BattleAICmd_get_stockpile_count(void)
{
- u8 bank;
+ u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].stockpileCounter;
gAIScriptPtr += 2;
}
@@ -2105,18 +2105,18 @@ static void BattleAICmd_is_double_battle(void)
static void BattleAICmd_get_used_held_item(void)
{
- u8 bank;
+ u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
// This is likely a leftover from Ruby's code and its ugly ewram access
#ifdef NONMATCHING
- AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[bank];
+ AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
#else
- AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (bank * 2));
+ AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2));
#endif // NONMATCHING
gAIScriptPtr += 2;
@@ -2145,14 +2145,14 @@ static void BattleAICmd_get_move_effect_from_result(void)
static void BattleAICmd_get_protect_count(void)
{
- u8 bank;
+ u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- bank = sBattler_AI;
+ battlerId = sBattler_AI;
else
- bank = gBattlerTarget;
+ battlerId = gBattlerTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].protectUses;
gAIScriptPtr += 2;
}
@@ -2255,9 +2255,9 @@ static void BattleAICmd_if_target_is_ally(void)
static void BattleAICmd_if_flash_fired(void)
{
- u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
- if (gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE)
+ if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 2da48de49..d83597cff 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -4436,31 +4436,34 @@ static void atk47_setgraphicalstatchangevalues(void)
gBattlescriptCurrInstr++;
}
-#ifdef NONMATCHING
static void atk48_playstatchangeanimation(void)
{
u32 currStat = 0;
- s16 statAnimId = 0;
- s16 checkingStatAnimId = 0;
- s32 changeableStats = 0;
- u32 statsToCheck = 0;
+ u16 statAnimId = 0;
+ s32 changeableStatsCount = 0;
+ u8 statsToCheck = 0;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
statsToCheck = gBattlescriptCurrInstr[2];
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
{
- checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15;
+ s16 startingStatAnimId;
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ startingStatAnimId = 0x2D;
+ else
+ startingStatAnimId = 0x15;
+
while (statsToCheck != 0)
{
if (statsToCheck & 1)
{
- if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK))
+ if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
- statAnimId = checkingStatAnimId;
- changeableStats++;
+ statAnimId = startingStatAnimId + currStat;
+ changeableStatsCount++;
}
}
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
@@ -4471,15 +4474,15 @@ static void atk48_playstatchangeanimation(void)
{
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
- statAnimId = checkingStatAnimId;
- changeableStats++;
+ statAnimId = startingStatAnimId + currStat;
+ changeableStatsCount++;
}
}
}
- statsToCheck >>= 1, checkingStatAnimId++, currStat++;
+ statsToCheck >>= 1, currStat++;
}
- if (changeableStats > 1) // more than one stat, so the color is gray
+ if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x3A;
@@ -4489,18 +4492,23 @@ static void atk48_playstatchangeanimation(void)
}
else // goes up
{
- checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE;
+ s16 startingStatAnimId;
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ startingStatAnimId = 0x26;
+ else
+ startingStatAnimId = 0xE;
+
while (statsToCheck != 0)
{
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
{
- statAnimId = checkingStatAnimId;
- changeableStats++;
+ statAnimId = startingStatAnimId + currStat;
+ changeableStatsCount++;
}
- statsToCheck >>= 1, checkingStatAnimId += 1, currStat++;
+ statsToCheck >>= 1, currStat++;
}
- if (changeableStats > 1) // more than one stat, so the color is gray
+ if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x38;
@@ -4509,15 +4517,15 @@ static void atk48_playstatchangeanimation(void)
}
}
- if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2)
+ if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount < 2)
{
gBattlescriptCurrInstr += 4;
}
- else if (changeableStats != 0 && gBattleScripting.field_1B == 0)
+ else if (changeableStatsCount != 0 && gBattleScripting.field_1B == 0)
{
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler);
- if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1)
+ if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStatsCount > 1)
gBattleScripting.field_1B = 1;
gBattlescriptCurrInstr += 4;
}
@@ -4526,261 +4534,6 @@ static void atk48_playstatchangeanimation(void)
gBattlescriptCurrInstr += 4;
}
}
-#else
-ASM_DIRECT
-static void atk48_playstatchangeanimation(void)
-{
- asm("\n\
- .syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x4\n\
- movs r7, 0\n\
- movs r0, 0\n\
- mov r8, r0\n\
- movs r3, 0\n\
- ldr r5, =gBattlescriptCurrInstr\n\
- ldr r0, [r5]\n\
- ldrb r0, [r0, 0x1]\n\
- str r3, [sp]\n\
- bl GetBattlerForBattleScript\n\
- ldr r2, =gActiveBattler\n\
- strb r0, [r2]\n\
- ldr r0, [r5]\n\
- ldrb r4, [r0, 0x2]\n\
- ldrb r1, [r0, 0x3]\n\
- movs r0, 0x1\n\
- ands r0, r1\n\
- ldr r3, [sp]\n\
- cmp r0, 0\n\
- beq _0804BAEC\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- movs r1, 0x15\n\
- cmp r0, 0\n\
- beq _0804BA18\n\
- movs r1, 0x2D\n\
-_0804BA18:\n\
- cmp r4, 0\n\
- beq _0804BAC0\n\
- movs r0, 0x1\n\
- mov r10, r0\n\
- ldr r0, =gBattleMons + 0x18\n\
- mov r9, r0\n\
- lsls r5, r1, 16\n\
-_0804BA26:\n\
- adds r0, r4, 0\n\
- mov r1, r10\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _0804BAB2\n\
- ldr r0, =gBattlescriptCurrInstr\n\
- ldr r0, [r0]\n\
- ldrb r1, [r0, 0x3]\n\
- movs r0, 0x8\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _0804BA58\n\
- ldr r0, =gActiveBattler\n\
- ldrb r1, [r0]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r7, r0\n\
- b _0804BAA0\n\
- .pool\n\
-_0804BA58:\n\
- ldr r6, =gActiveBattler\n\
- ldrb r0, [r6]\n\
- str r3, [sp]\n\
- bl GetBattlerPosition\n\
- mov r1, r10\n\
- ands r1, r0\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- ldr r1, =gSideTimers\n\
- adds r0, r1\n\
- ldrb r0, [r0, 0x4]\n\
- ldr r3, [sp]\n\
- cmp r0, 0\n\
- bne _0804BAB2\n\
- ldr r0, =gBattleMons\n\
- ldrb r2, [r6]\n\
- movs r1, 0x58\n\
- muls r2, r1\n\
- adds r0, r2, r0\n\
- adds r0, 0x20\n\
- ldrb r0, [r0]\n\
- cmp r0, 0x1D\n\
- beq _0804BAB2\n\
- cmp r0, 0x49\n\
- beq _0804BAB2\n\
- cmp r0, 0x33\n\
- bne _0804BA96\n\
- cmp r7, 0x6\n\
- beq _0804BAB2\n\
-_0804BA96:\n\
- cmp r0, 0x34\n\
- bne _0804BA9E\n\
- cmp r7, 0x1\n\
- beq _0804BAB2\n\
-_0804BA9E:\n\
- adds r0, r7, r2\n\
-_0804BAA0:\n\
- add r0, r9\n\
- ldrb r0, [r0]\n\
- lsls r0, 24\n\
- asrs r0, 24\n\
- cmp r0, 0\n\
- ble _0804BAB2\n\
- lsrs r0, r5, 16\n\
- mov r8, r0\n\
- adds r3, 0x1\n\
-_0804BAB2:\n\
- lsrs r4, 1\n\
- movs r1, 0x80\n\
- lsls r1, 9\n\
- adds r5, r1\n\
- adds r7, 0x1\n\
- cmp r4, 0\n\
- bne _0804BA26\n\
-_0804BAC0:\n\
- ldr r0, =gBattlescriptCurrInstr\n\
- mov r9, r0\n\
- cmp r3, 0x1\n\
- ble _0804BB4E\n\
- ldr r0, [r0]\n\
- ldrb r1, [r0, 0x3]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- movs r1, 0x39\n\
- mov r8, r1\n\
- cmp r0, 0\n\
- beq _0804BB4E\n\
- movs r0, 0x3A\n\
- b _0804BB4C\n\
- .pool\n\
-_0804BAEC:\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- movs r1, 0xE\n\
- cmp r0, 0\n\
- beq _0804BAF8\n\
- movs r1, 0x26\n\
-_0804BAF8:\n\
- mov r9, r5\n\
- cmp r4, 0\n\
- beq _0804BB34\n\
- ldr r6, =gBattleMons + 0x18\n\
- adds r5, r2, 0\n\
- lsls r2, r1, 16\n\
-_0804BB04:\n\
- movs r0, 0x1\n\
- ands r0, r4\n\
- cmp r0, 0\n\
- beq _0804BB26\n\
- ldrb r1, [r5]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r7, r0\n\
- adds r0, r6\n\
- ldrb r0, [r0]\n\
- lsls r0, 24\n\
- asrs r0, 24\n\
- cmp r0, 0xB\n\
- bgt _0804BB26\n\
- lsrs r1, r2, 16\n\
- mov r8, r1\n\
- adds r3, 0x1\n\
-_0804BB26:\n\
- lsrs r4, 1\n\
- movs r0, 0x80\n\
- lsls r0, 9\n\
- adds r2, r0\n\
- adds r7, 0x1\n\
- cmp r4, 0\n\
- bne _0804BB04\n\
-_0804BB34:\n\
- cmp r3, 0x1\n\
- ble _0804BB4E\n\
- mov r1, r9\n\
- ldr r0, [r1]\n\
- ldrb r1, [r0, 0x3]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- movs r1, 0x37\n\
- mov r8, r1\n\
- cmp r0, 0\n\
- beq _0804BB4E\n\
- movs r0, 0x38\n\
-_0804BB4C:\n\
- mov r8, r0\n\
-_0804BB4E:\n\
- mov r1, r9\n\
- ldr r2, [r1]\n\
- ldrb r1, [r2, 0x3]\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _0804BB6C\n\
- cmp r3, 0x1\n\
- bgt _0804BB6C\n\
- adds r0, r2, 0x4\n\
- mov r1, r9\n\
- b _0804BBBA\n\
- .pool\n\
-_0804BB6C:\n\
- cmp r3, 0\n\
- beq _0804BBB4\n\
- ldr r4, =gBattleScripting\n\
- ldrb r0, [r4, 0x1B]\n\
- cmp r0, 0\n\
- bne _0804BBB4\n\
- movs r0, 0\n\
- movs r1, 0x1\n\
- mov r2, r8\n\
- str r3, [sp]\n\
- bl BtlController_EmitBattleAnimation\n\
- ldr r0, =gActiveBattler\n\
- ldrb r0, [r0]\n\
- bl MarkBattlerForControllerExec\n\
- ldr r0, =gBattlescriptCurrInstr\n\
- ldr r0, [r0]\n\
- ldrb r1, [r0, 0x3]\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- ldr r3, [sp]\n\
- cmp r0, 0\n\
- beq _0804BBA4\n\
- cmp r3, 0x1\n\
- ble _0804BBA4\n\
- movs r0, 0x1\n\
- strb r0, [r4, 0x1B]\n\
-_0804BBA4:\n\
- ldr r1, =gBattlescriptCurrInstr\n\
- b _0804BBB6\n\
- .pool\n\
-_0804BBB4:\n\
- mov r1, r9\n\
-_0804BBB6:\n\
- ldr r0, [r1]\n\
- adds r0, 0x4\n\
-_0804BBBA:\n\
- str r0, [r1]\n\
- add sp, 0x4\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided");
-}
-#endif // NONMATCHING
#define ATK49_LAST_CASE 17
@@ -5271,10 +5024,9 @@ static void atk4E_switchinanim(void)
static void atk4F_jumpifcantswitch(void)
{
- s32 val = 0;
- s32 compareVar = 0;
- struct Pokemon *party = NULL;
- s32 r7 = 0;
+ s32 i;
+ s32 lastMonId;
+ struct Pokemon *party;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
@@ -5294,20 +5046,20 @@ static void atk4F_jumpifcantswitch(void)
else
party = gPlayerParty;
- val = 0;
- if (2 & gActiveBattler)
- val = 3;
+ i = 0;
+ if (gActiveBattler & 2)
+ i = 3;
- for (compareVar = val + 3; val < compareVar; val++)
+ for (lastMonId = i + 3; i < lastMonId; i++)
{
- if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
- && !GetMonData(&party[val], MON_DATA_IS_EGG)
- && GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlerPartyIndexes[gActiveBattler] != val)
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
- if (val == compareVar)
+ if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -5320,18 +5072,18 @@ static void atk4F_jumpifcantswitch(void)
{
party = gPlayerParty;
- val = 0;
+ i = 0;
if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
- val = 3;
+ i = 3;
}
else
{
party = gEnemyParty;
if (gActiveBattler == 1)
- val = 0;
+ i = 0;
else
- val = 3;
+ i = 3;
}
}
else
@@ -5341,22 +5093,21 @@ static void atk4F_jumpifcantswitch(void)
else
party = gPlayerParty;
-
- val = 0;
+ i = 0;
if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
- val = 3;
+ i = 3;
}
- for (compareVar = val + 3; val < compareVar; val++)
+ for (lastMonId = i + 3; i < lastMonId; i++)
{
- if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
- && !GetMonData(&party[val], MON_DATA_IS_EGG)
- && GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlerPartyIndexes[gActiveBattler] != val)
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
- if (val == compareVar)
+ if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -5365,58 +5116,61 @@ static void atk4F_jumpifcantswitch(void)
{
party = gEnemyParty;
- val = 0;
- if (gActiveBattler == 3)
- val = 3;
+ i = 0;
+ if (gActiveBattler == B_POSITION_OPPONENT_RIGHT)
+ i = 3;
- for (compareVar = val + 3; val < compareVar; val++)
+ for (lastMonId = i + 3; i < lastMonId; i++)
{
- if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
- && !GetMonData(&party[val], MON_DATA_IS_EGG)
- && GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlerPartyIndexes[gActiveBattler] != val)
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && gBattlerPartyIndexes[gActiveBattler] != i)
break;
}
- if (val == compareVar)
+ if (i == lastMonId)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
}
else
{
+ u8 battlerIn1, battlerIn2;
+
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
- r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
- compareVar = r7;
+ battlerIn2 = battlerIn1;
party = gEnemyParty;
}
else
{
- r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
else
- compareVar = r7;
+ battlerIn2 = battlerIn1;
party = gPlayerParty;
}
- for (val = 0; val < 6; val++)
+
+ for (i = 0; i < PARTY_SIZE; i++)
{
- if (GetMonData(&party[val], MON_DATA_HP) != 0
- && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
- && !GetMonData(&party[val], MON_DATA_IS_EGG)
- && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[compareVar])
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && i != gBattlerPartyIndexes[battlerIn1] && i != gBattlerPartyIndexes[battlerIn2])
break;
}
- if (val == 6)
+ if (i == 6)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
diff --git a/src/blit.c b/src/blit.c
new file mode 100644
index 000000000..b4d5f7de5
--- /dev/null
+++ b/src/blit.c
@@ -0,0 +1,209 @@
+#include "global.h"
+#include "blit.h"
+
+void BlitBitmapRect4BitWithoutColorKey(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height)
+{
+ BlitBitmapRect4Bit(src, dst, srcX, srcY, dstX, dstY, width, height, 0xFF);
+}
+
+void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey)
+{
+ s32 xEnd;
+ s32 yEnd;
+ s32 multiplierSrcY;
+ s32 multiplierDstY;
+ s32 loopSrcY, loopDstY;
+ s32 loopSrcX, loopDstX;
+ u8 *pixelsSrc;
+ u8 *pixelsDst;
+ s32 toOrr;
+ s32 toAnd;
+ s32 toShift;
+
+ if (dst->width - dstX < width)
+ xEnd = (dst->width - dstX) + srcX;
+ else
+ xEnd = srcX + width;
+
+ if (dst->height - dstY < height)
+ yEnd = (dst->height - dstY) + srcY;
+ else
+ yEnd = height + srcY;
+
+ multiplierSrcY = (src->width + (src->width & 7)) >> 3;
+ multiplierDstY = (dst->width + (dst->width & 7)) >> 3;
+
+ if (colorKey == 0xFF)
+ {
+ for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
+ {
+ for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
+ {
+ pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
+ pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
+ toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF);
+ toShift = ((loopDstX & 1) << 2);
+ toOrr <<= toShift;
+ toAnd = 0xF0 >> (toShift);
+ *pixelsDst = toOrr | (*pixelsDst & toAnd);
+ }
+ }
+ }
+ else
+ {
+ for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
+ {
+ for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
+ {
+ pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B);
+ pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B);
+ toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF);
+ if (toOrr != colorKey)
+ {
+ toShift = ((loopDstX & 1) << 2);
+ toOrr <<= toShift;
+ toAnd = 0xF0 >> (toShift);
+ *pixelsDst = toOrr | (*pixelsDst & toAnd);
+ }
+ }
+ }
+ }
+}
+
+void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
+{
+ s32 xEnd;
+ s32 yEnd;
+ s32 multiplierY;
+ s32 loopX, loopY;
+ s32 toOrr1, toOrr2;
+
+ xEnd = x + width;
+ if (xEnd > surface->width)
+ xEnd = surface->width;
+
+ yEnd = y + height;
+ if (yEnd > surface->height)
+ yEnd = surface->height;
+
+ multiplierY = (surface->width + (surface->width & 7)) >> 3;
+ toOrr1 = (u32)(fillValue << 0x1C) >> 0x18;
+ toOrr2 = (fillValue & 0xF);
+
+ for (loopY = y; loopY < yEnd; loopY++)
+ {
+ for (loopX = x; loopX < xEnd; loopX++)
+ {
+ u8 *pixels = surface->pixels + ((loopX >> 1) & 3) + ((loopX >> 3) << 5) + (((loopY >> 3) * multiplierY) << 5) + ((u32)(loopY << 0x1d) >> 0x1B);
+ if ((loopX << 0x1F) != 0)
+ *pixels = toOrr1 | (*pixels & 0xF);
+ else
+ *pixels = toOrr2 | (*pixels & 0xF0);
+ }
+ }
+}
+
+void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset)
+{
+ s32 palOffsetBits;
+ s32 xEnd;
+ s32 yEnd;
+ s32 multiplierSrcY;
+ s32 multiplierDstY;
+ s32 loopSrcY, loopDstY;
+ s32 loopSrcX, loopDstX;
+ u8 *pixelsSrc;
+ u8 *pixelsDst;
+ s32 colorKeyBits;
+
+ palOffsetBits = (u32)(paletteOffset << 0x1C) >> 0x18;
+ colorKeyBits = (u32)(colorKey << 0x1C) >> 0x18;
+
+ if (dst->width - dstX < width)
+ xEnd = (dst->width - dstX) + srcX;
+ else
+ xEnd = width + srcX;
+
+ if (dst->height - dstY < height)
+ yEnd = (srcY + dst->height) - dstY;
+ else
+ yEnd = srcY + height;
+
+ multiplierSrcY = (src->width + (src->width & 7)) >> 3;
+ multiplierDstY = (dst->width + (dst->width & 7)) >> 3;
+
+ if (colorKey == 0xFF)
+ {
+ for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
+ {
+ pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
+ for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
+ {
+ pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
+ if (loopSrcX & 1)
+ {
+ *pixelsDst = palOffsetBits + (*pixelsSrc >> 4);
+ }
+ else
+ {
+ pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
+ *pixelsDst = palOffsetBits + (*pixelsSrc & 0xF);
+ }
+ }
+ }
+ }
+ else
+ {
+ for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++)
+ {
+ pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
+ for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++)
+ {
+ if (loopSrcX & 1)
+ {
+ if ((*pixelsSrc & 0xF0) != colorKeyBits)
+ {
+ pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
+ *pixelsDst = palOffsetBits + (*pixelsSrc >> 4);
+ }
+ }
+ else
+ {
+ pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b);
+ if ((*pixelsSrc & 0xF) != colorKey)
+ {
+ pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a);
+ *pixelsDst = palOffsetBits + (*pixelsSrc & 0xF);
+ }
+ }
+ }
+ }
+ }
+}
+
+void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue)
+{
+ s32 xEnd;
+ s32 yEnd;
+ s32 multiplierY;
+ s32 loopX, loopY;
+
+ xEnd = x + width;
+ if (xEnd > surface->width)
+ xEnd = surface->width;
+
+ yEnd = y + height;
+ if (yEnd > surface->height)
+ yEnd = surface->height;
+
+ multiplierY = (surface->width + (surface->width & 7)) >> 3;
+
+ for (loopY = y; loopY < yEnd; loopY++)
+ {
+ for (loopX = x; loopX < xEnd; loopX++)
+ {
+ u8 *pixels = surface->pixels + (loopX & 7) + ((loopX >> 3) << 6) + (((loopY >> 3) * multiplierY) << 6) + ((u32)(loopY << 0x1d) >> 0x1a);
+ *pixels = fillValue;
+ }
+ }
+}
diff --git a/src/lilycove_lady.c b/src/lilycove_lady.c
index 81a10f8a4..812f1f975 100644
--- a/src/lilycove_lady.c
+++ b/src/lilycove_lady.c
@@ -606,7 +606,6 @@ u8 sub_818E06C(void)
}
}
-#ifdef NONMATCHING
static u8 sub_818E13C(void)
{
u8 retval;
@@ -627,9 +626,11 @@ static u8 sub_818E13C(void)
len = sub_818E258(gUnknown_0203CD68->playerName);
if (len == sub_818E258(gSaveBlock2Ptr->playerName))
{
+ u8 *name = gUnknown_0203CD68->playerName;
for (i = 0; i < len; i ++)
{
- if (gUnknown_0203CD68->playerName[i] != gSaveBlock2Ptr->playerName[i])
+ name = gUnknown_0203CD68->playerName;
+ if (name[i] != gSaveBlock2Ptr->playerName[i])
{
retval = 2;
break;
@@ -640,85 +641,6 @@ static u8 sub_818E13C(void)
}
return retval;
}
-#else
-ASM_DIRECT static u8 sub_818E13C(void)
-{
- asm_unified("\tpush {r4-r7,lr}\n"
- "\tmovs r7, 0x1\n"
- "\tldr r5, =gUnknown_0203CD68\n"
- "\tldr r0, =gSaveBlock1Ptr\n"
- "\tldr r1, [r0]\n"
- "\tldr r2, =0x00003b58\n"
- "\tadds r0, r1, r2\n"
- "\tstr r0, [r5]\n"
- "\tldrb r0, [r0, 0x18]\n"
- "\tcmp r0, 0xFF\n"
- "\tbne _0818E174\n"
- "\tldr r0, =gStringVar1\n"
- "\tldr r1, =gText_Lady2\n"
- "\tbl StringCopy7\n"
- "\tmovs r7, 0\n"
- "\tb _0818E1DC\n"
- "\t.pool\n"
- "_0818E174:\n"
- "\tldr r4, =gStringVar1\n"
- "\tldr r0, =0x00003b70\n"
- "\tadds r1, r0\n"
- "\tadds r0, r4, 0\n"
- "\tbl StringCopy7\n"
- "\tldr r0, [r5]\n"
- "\tadds r0, 0x2D\n"
- "\tldrb r1, [r0]\n"
- "\tadds r0, r4, 0\n"
- "\tbl ConvertInternationalString\n"
- "\tldr r0, [r5]\n"
- "\tadds r0, 0x18\n"
- "\tbl sub_818E258\n"
- "\tlsls r0, 24\n"
- "\tlsrs r4, r0, 24\n"
- "\tldr r6, =gSaveBlock2Ptr\n"
- "\tldr r0, [r6]\n"
- "\tbl sub_818E258\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tcmp r4, r0\n"
- "\tbne _0818E1DC\n"
- "\tldr r0, [r5]\n"
- "\tmovs r2, 0\n"
- "\tcmp r2, r4\n"
- "\tbcs _0818E1DC\n"
- "\tldr r1, [r6]\n"
- "\tldrb r0, [r0, 0x18]\n"
- "\tldrb r1, [r1]\n"
- "\tcmp r0, r1\n"
- "\tbne _0818E1DA\n"
- "_0818E1BA:\n"
- "\tadds r0, r2, 0x1\n"
- "\tlsls r0, 24\n"
- "\tlsrs r2, r0, 24\n"
- "\tcmp r2, r4\n"
- "\tbcs _0818E1DC\n"
- "\tldr r0, =gUnknown_0203CD68\n"
- "\tldr r1, [r0]\n"
- "\tadds r1, 0x18\n"
- "\tadds r1, r2\n"
- "\tldr r0, =gSaveBlock2Ptr\n"
- "\tldr r0, [r0]\n"
- "\tadds r0, r2\n"
- "\tldrb r1, [r1]\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r1, r0\n"
- "\tbeq _0818E1BA\n"
- "_0818E1DA:\n"
- "\tmovs r7, 0x2\n"
- "_0818E1DC:\n"
- "\tadds r0, r7, 0\n"
- "\tpop {r4-r7}\n"
- "\tpop {r1}\n"
- "\tbx r1\n"
- "\t.pool");
-}
-#endif
static u8 sub_818E1F4(void)
{
diff --git a/src/text.c b/src/text.c
index a2495d068..eacfd2a1f 100644
--- a/src/text.c
+++ b/src/text.c
@@ -4,18 +4,15 @@
#include "m4a.h"
#include "palette.h"
#include "sound.h"
+#include "constants/songs.h"
#include "string_util.h"
#include "window.h"
#include "text.h"
+#include "blit.h"
-extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
-extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
-extern void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
extern u8 GetKeypadIconWidth(u8 keypadIconId);
-extern void CopyWindowToVram(u8 windowId, u8 mode);
extern u16 Font6Func(struct TextPrinter *textPrinter);
extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
-extern void PlaySE(u16 songNum);
extern u8* UnkTextUtil_GetPtrI(u8 a1);
extern int sub_8197964();
@@ -27,7 +24,6 @@ static u16 gLastTextBgColor;
static u16 gLastTextFgColor;
static u16 gLastTextShadowColor;
-extern struct Main gMain;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
const struct FontInfo *gFonts;
@@ -1986,7 +1982,7 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
result = TRUE;
- PlaySE(5);
+ PlaySE(SE_SELECT);
}
}
return result;
@@ -2004,7 +2000,7 @@ bool16 TextPrinterWait(struct TextPrinter *textPrinter)
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
result = TRUE;
- PlaySE(5);
+ PlaySE(SE_SELECT);
}
}
return result;
diff --git a/src/window.c b/src/window.c
index 589557d43..9a52a5a20 100644
--- a/src/window.c
+++ b/src/window.c
@@ -1,6 +1,8 @@
#include "global.h"
#include "window.h"
#include "malloc.h"
+#include "bg.h"
+#include "blit.h"
u32 filler_03002F58;
u32 filler_03002F5C;
@@ -15,19 +17,6 @@ EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
EWRAM_DATA static struct Window* sWindowPtr = NULL;
EWRAM_DATA static u16 sWindowSize = 0;
-extern void* GetBgTilemapBuffer(u8 bg);
-extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
-extern u16 GetBgAttribute(u8 bg, u8 attributeId);
-extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
-extern void CopyBgTilemapBufferToVram(u8 bg);
-extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
-extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
-extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
-extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
-extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum);
-extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
-extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
-
static u8 GetNumActiveWindowsOnBg(u8 bgId);
static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
@@ -130,13 +119,13 @@ u16 AddWindow(const struct WindowTemplate *template)
u8 *allocatedTilemapBuffer;
int i;
- for (win = 0; win < 0x20; ++win)
+ for (win = 0; win < WINDOWS_MAX; ++win)
{
if ((bgLayer = gWindows[win].window.priority) == 0xFF)
break;
}
- if (win == 0x20)
+ if (win == WINDOWS_MAX)
return 0xFF;
bgLayer = template->priority;
@@ -199,13 +188,13 @@ int AddWindowWithoutTileMap(const struct WindowTemplate *template)
u8 bgLayer;
int allocatedBaseBlock;
- for (win = 0; win < 0x20; ++win)
+ for (win = 0; win < WINDOWS_MAX; ++win)
{
if (gWindows[win].window.priority == 0xFF)
break;
}
- if (win == 0x20)
+ if (win == WINDOWS_MAX)
return 0xFF;
bgLayer = template->priority;