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-rw-r--r--src/text.c4
-rw-r--r--src/window.c461
2 files changed, 463 insertions, 2 deletions
diff --git a/src/text.c b/src/text.c
index 82b624ad7..835e0f389 100644
--- a/src/text.c
+++ b/src/text.c
@@ -1,9 +1,9 @@
#include "global.h"
#include "text.h"
-#include "battle.h"
#include "main.h"
#include "palette.h"
#include "string_util.h"
+#include "window.h"
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
@@ -15,7 +15,7 @@ extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
extern void audio_play(u16 songNum);
extern u8* sub_81AFC74(u8 a1);
-EWRAM_DATA struct Window gWindows[20] = {};
+extern struct Window gWindows[20];
EWRAM_DATA struct TextPrinter gTempTextPrinter = {};
EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {};
diff --git a/src/window.c b/src/window.c
new file mode 100644
index 000000000..aeae9e1ed
--- /dev/null
+++ b/src/window.c
@@ -0,0 +1,461 @@
+#include "global.h"
+#include "window.h"
+
+extern u8 gUnknown_03002F60;
+extern void* gUnknown_03002F70[];
+extern u32 gUnneededFireRedVariable;
+EWRAM_DATA struct Window gWindows[20];
+
+extern void* GetBgTilemapBuffer(u8 bg);
+extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
+extern u16 GetBgAttribute(u8 bg, u8 attributeId);
+extern void *AllocZeroed(u16 size);
+extern void FreeAllWindowBuffers(void);
+extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
+extern u8 GetNumActiveWindowsOnBg(u8 bgId);
+extern void Free(void *pointer);
+extern void CopyBgTilemapBufferToVram(u8 bg);
+extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
+extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
+extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
+extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
+extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
+
+void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
+
+extern const struct WindowTemplate gDummyWindowTemplate;
+
+void nullsub_8(void)
+{
+
+}
+
+bool16 InitWindows(struct WindowTemplate *templates)
+{
+ int i;
+ void *bgTilemapBuffer;
+ int j;
+ u8 bgLayer;
+ u16 attrib;
+ u8* allocatedTilemapBuffer;
+ int allocatedBaseBlock;
+
+ for (i = 0; i < 0x4; ++i)
+ {
+ bgTilemapBuffer = GetBgTilemapBuffer(i);
+ if (bgTilemapBuffer != NULL)
+ gUnknown_03002F70[i] = nullsub_8;
+ else
+ gUnknown_03002F70[i] = bgTilemapBuffer;
+ }
+
+ for (i = 0; i < 0x20; ++i)
+ {
+ gWindows[i].window = gDummyWindowTemplate;
+ gWindows[i].tileData = NULL;
+ }
+
+ for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority)
+ {
+ if (gUnneededFireRedVariable == 1)
+ {
+ allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, templates[i].width * templates[i].height, 0);
+ if (allocatedBaseBlock == -1)
+ return FALSE;
+ }
+
+ if (gUnknown_03002F70[bgLayer] == NULL)
+ {
+ attrib = GetBgAttribute(bgLayer, 0x8);
+
+ if (attrib != 0xFFFF)
+ {
+ allocatedTilemapBuffer = AllocZeroed(attrib);
+
+ if (allocatedTilemapBuffer == NULL)
+ {
+ FreeAllWindowBuffers();
+ return FALSE;
+ }
+
+ for (j = 0; j < attrib; ++j)
+ allocatedTilemapBuffer[j] = 0;
+
+ gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
+ SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
+ }
+ }
+
+ allocatedTilemapBuffer = AllocZeroed(0x20 * (templates[i].width * templates[i].height));
+
+ if (allocatedTilemapBuffer == NULL)
+ {
+ if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
+ {
+ Free(gUnknown_03002F70[bgLayer]);
+ gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
+ }
+
+ return FALSE;
+ }
+
+ gWindows[i].tileData = allocatedTilemapBuffer;
+ gWindows[i].window = templates[i];
+
+ if (gUnneededFireRedVariable == 1)
+ {
+ gWindows[i].window.baseBlock = allocatedBaseBlock;
+ DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1);
+ }
+ }
+
+ gUnknown_03002F60 = 0;
+ return TRUE;
+}
+
+u16 AddWindow(struct WindowTemplate *template)
+{
+ u16 win;
+ u8 bgLayer;
+ int allocatedBaseBlock;
+ u16 attrib;
+ u8 *allocatedTilemapBuffer;
+ int i;
+
+ for (win = 0; win < 0x20; ++win)
+ {
+ if ((bgLayer = gWindows[win].window.priority) == 0xFF)
+ break;
+ }
+
+ if (win == 0x20)
+ return 0xFF;
+
+ bgLayer = template->priority;
+ allocatedBaseBlock = 0;
+
+ if (gUnneededFireRedVariable == 1)
+ {
+ allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
+
+ if (allocatedBaseBlock == -1)
+ return 0xFF;
+ }
+
+ if (gUnknown_03002F70[bgLayer] == NULL)
+ {
+ attrib = GetBgAttribute(bgLayer, 0x8);
+
+ if (attrib != 0xFFFF)
+ {
+ allocatedTilemapBuffer = AllocZeroed(attrib);
+
+ if (allocatedTilemapBuffer == NULL)
+ return 0xFF;
+
+ for (i = 0; i < attrib; ++i)
+ allocatedTilemapBuffer[i] = 0;
+
+ gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
+ SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
+ }
+ }
+
+ allocatedTilemapBuffer = AllocZeroed(0x20 * (template->width * template->height));
+
+ if (allocatedTilemapBuffer == NULL)
+ {
+ if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
+ {
+ Free(gUnknown_03002F70[bgLayer]);
+ gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
+ }
+ return 0xFF;
+ }
+
+ gWindows[win].tileData = allocatedTilemapBuffer;
+ gWindows[win].window = *template;
+
+ if (gUnneededFireRedVariable == 1)
+ {
+ gWindows[win].window.baseBlock = allocatedBaseBlock;
+ DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
+ }
+
+ return win;
+}
+
+int AddWindowWithoutTileMap(struct WindowTemplate *template)
+{
+ u16 win;
+ u8 bgLayer;
+ int allocatedBaseBlock;
+
+ for (win = 0; win < 0x20; ++win)
+ {
+ if (gWindows[win].window.priority == 0xFF)
+ break;
+ }
+
+ if (win == 0x20)
+ return 0xFF;
+
+ bgLayer = template->priority;
+ allocatedBaseBlock = 0;
+
+ if (gUnneededFireRedVariable == 1)
+ {
+ allocatedBaseBlock = DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, 0, template->width * template->height, 0);
+
+ if (allocatedBaseBlock == -1)
+ return 0xFF;
+ }
+
+ gWindows[win].window = *template;
+
+ if (gUnneededFireRedVariable == 1)
+ {
+ gWindows[win].window.baseBlock = allocatedBaseBlock;
+ DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1);
+ }
+
+ return win;
+}
+
+void RemoveWindow(u8 windowId)
+{
+ u8 bgLayer = gWindows[windowId].window.priority;
+
+ if (gUnneededFireRedVariable == 1)
+ {
+ DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
+ }
+
+ gWindows[windowId].window = gDummyWindowTemplate;
+
+ if (GetNumActiveWindowsOnBg(bgLayer) == 0)
+ {
+ if (gUnknown_03002F70[bgLayer] != nullsub_8)
+ {
+ Free(gUnknown_03002F70[bgLayer]);
+ gUnknown_03002F70[bgLayer] = 0;
+ }
+ }
+
+ if (gWindows[windowId].tileData != NULL)
+ {
+ Free(gWindows[windowId].tileData);
+ gWindows[windowId].tileData = NULL;
+ }
+}
+
+void FreeAllWindowBuffers(void)
+{
+ int i;
+
+ for (i = 0; i < 4; ++i)
+ {
+ if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8)
+ {
+ Free(gUnknown_03002F70[i]);
+ gUnknown_03002F70[i] = NULL;
+ }
+ }
+
+ for (i = 0; i < 0x20; ++i)
+ {
+ if (gWindows[i].tileData != NULL)
+ {
+ Free(gWindows[i].tileData);
+ gWindows[i].tileData = NULL;
+ }
+ }
+}
+
+void CopyWindowToVram(u8 windowId, u8 mode)
+{
+ struct Window windowLocal = gWindows[windowId];
+ u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height);
+
+ switch (mode)
+ {
+ case 1:
+ CopyBgTilemapBufferToVram(windowLocal.window.priority);
+ break;
+ case 2:
+ LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
+ break;
+ case 3:
+ LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
+ CopyBgTilemapBufferToVram(windowLocal.window.priority);
+ break;
+ }
+}
+
+void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h)
+{
+ struct Window windowLocal;
+ int rectSize;
+ int rectPos;
+
+ if (w != 0 && h != 0)
+ {
+ windowLocal = gWindows[windowId];
+
+ rectSize = ((h - 1) * windowLocal.window.width);
+ rectSize += (windowLocal.window.width - x);
+ rectSize -= (windowLocal.window.width - (x + w));
+ rectSize *= 32;
+
+ rectPos = (y * windowLocal.window.width) + x;
+
+ switch (mode)
+ {
+ case 1:
+ CopyBgTilemapBufferToVram(windowLocal.window.priority);
+ break;
+ case 2:
+ LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
+ break;
+ case 3:
+ LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos);
+ CopyBgTilemapBufferToVram(windowLocal.window.priority);
+ break;
+ }
+ }
+}
+
+void PutWindowTilemap(u8 windowId)
+{
+ struct Window windowLocal = gWindows[windowId];
+
+ WriteSequenceToBgTilemapBuffer(
+ windowLocal.window.priority,
+ GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock,
+ windowLocal.window.tilemapLeft,
+ windowLocal.window.tilemapTop,
+ windowLocal.window.width,
+ windowLocal.window.height,
+ windowLocal.window.paletteNum,
+ 1);
+}
+
+void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette)
+{
+ struct Window windowLocal = gWindows[windowId];
+ u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
+ int i;
+
+ for (i = 0; i < height; ++i)
+ {
+ WriteSequenceToBgTilemapBuffer(
+ windowLocal.window.priority,
+ currentRow,
+ windowLocal.window.tilemapLeft + x,
+ windowLocal.window.tilemapTop + y + i,
+ width,
+ 1,
+ palette,
+ 1);
+
+ currentRow += windowLocal.window.width;
+ }
+}
+
+void ClearWindowTilemap(u8 windowId)
+{
+ struct Window windowLocal = gWindows[windowId];
+
+ FillBgTilemapBufferRect(
+ windowLocal.window.priority,
+ gUnknown_03002F60,
+ windowLocal.window.tilemapLeft,
+ windowLocal.window.tilemapTop,
+ windowLocal.window.width,
+ windowLocal.window.height,
+ windowLocal.window.paletteNum);
+}
+
+void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
+{
+ struct Window windowLocal = gWindows[windowId];
+ u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA);
+ int i;
+
+ for (i = 0; i < height; ++i)
+ {
+ WriteSequenceToBgTilemapBuffer(
+ windowLocal.window.priority,
+ currentRow,
+ windowLocal.window.tilemapLeft + x,
+ windowLocal.window.tilemapTop + y + i,
+ width,
+ 1,
+ windowLocal.window.paletteNum,
+ 1);
+
+ currentRow += windowLocal.window.width;
+ }
+}
+
+void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height)
+{
+ BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height);
+}
+
+void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight)
+{
+ struct Bitmap sourceRect;
+ struct Bitmap destRect;
+
+ sourceRect.pixels = (u8*)pixels;
+ sourceRect.width = srcWidth;
+ sourceRect.height = srcHeight;
+
+ destRect.pixels = gWindows[windowId].tileData;
+ destRect.width = 8 * gWindows[windowId].window.width;
+ destRect.height = 8 * gWindows[windowId].window.height;
+
+ BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
+}
+
+void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
+{
+ struct Bitmap sourceRect;
+ struct Bitmap destRect;
+
+ sourceRect.pixels = (u8*)pixels;
+ sourceRect.width = srcWidth;
+ sourceRect.height = srcHeight;
+
+ destRect.pixels = gWindows[windowId].tileData;
+ destRect.width = 8 * gWindows[windowId].window.width;
+ destRect.height = 8 * gWindows[windowId].window.height;
+
+ BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey);
+}
+
+void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
+{
+ struct Bitmap pixelRect;
+
+ pixelRect.pixels = gWindows[windowId].tileData;
+ pixelRect.width = 8 * gWindows[windowId].window.width;
+ pixelRect.height = 8 * gWindows[windowId].window.height;
+
+ FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
+}
+
+void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset)
+{
+ if (size != 0)
+ CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);
+ else
+ LZ77UnCompWram(src, gWindows[windowId].tileData + (0x20 * tileOffset));
+}
+
+void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
+{
+ int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
+ CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
+}