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-rw-r--r--src/region_map.c55
1 files changed, 54 insertions, 1 deletions
diff --git a/src/region_map.c b/src/region_map.c
index 30d5bc087..dd3654bee 100644
--- a/src/region_map.c
+++ b/src/region_map.c
@@ -8,6 +8,7 @@
#include "trig.h"
#include "map_constants.h"
#include "overworld.h"
+#include "rom6.h"
#include "region_map.h"
#define MAP_WIDTH 28
@@ -46,11 +47,11 @@ void UpdateRegionMapVideoRegs(void);
u16 GetRegionMapSectionIdAt(u16 x, u16 y);
void sub_812378C(s16 x, s16 y);
static void sub_81238AC(void);
+static void sub_8123C00(void);
u8 get_flagnr_blue_points(u16 mapSecId);
u16 sub_8123EB4(u16 mapSecId);
void sub_8123F30(u16 *x, u16 *y);
void sub_8123FB0(void);
-void sub_8123C00(void);
bool32 sub_8123F74(u8 mapSecId);
void sub_8124238(void);
void sub_81243B0(void);
@@ -710,3 +711,55 @@ static void sub_81238AC(void)
gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
}
+
+static void sub_8123C00(void)
+{
+ u16 y;
+ u16 x;
+ u8 mapGroup;
+ u8 mapNum;
+ u16 r1;
+ s16 sp2;
+ s16 sp4;
+ const struct MapHeader *mapHeader;
+
+ y = 0;
+ x = 0;
+ switch (GetSSTidalLocation(&mapGroup, &mapNum, &sp2, &sp4))
+ {
+ case 1:
+ gRegionMap->mapSecId = MAPSEC_SLATEPORT_CITY;
+ break;
+ case 2:
+ gRegionMap->mapSecId = MAPSEC_LILYCOVE_CITY;
+ break;
+ case 3:
+ gRegionMap->mapSecId = MAPSEC_ROUTE_124;
+ break;
+ case 4:
+ gRegionMap->mapSecId = MAPSEC_ROUTE_131;
+ break;
+ default:
+ case 0:
+ mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
+
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ r1 = mapHeader->mapData->width / gRegionMapEntries[gRegionMap->mapSecId].width;
+ if (r1 == 0)
+ r1 = 1;
+ x = sp2 / r1;
+ if (x >= gRegionMapEntries[gRegionMap->mapSecId].width)
+ x = gRegionMapEntries[gRegionMap->mapSecId].width - 1;
+
+ r1 = mapHeader->mapData->height / gRegionMapEntries[gRegionMap->mapSecId].height;
+ if (r1 == 0)
+ r1 = 1;
+ y = sp4 / r1;
+ if (y >= gRegionMapEntries[gRegionMap->mapSecId].height)
+ y = gRegionMapEntries[gRegionMap->mapSecId].height - 1;
+ break;
+ }
+ gRegionMap->playerIsInCave = FALSE;
+ gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
+ gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
+}