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-rw-r--r--src/battle_anim.c1850
-rw-r--r--src/battle_interface.c2632
-rw-r--r--src/decompress.c2
-rw-r--r--src/egg_hatch.c2
-rw-r--r--src/reshow_battle_screen.c4
-rw-r--r--src/safari_zone.c2
-rw-r--r--src/sprite.c2
7 files changed, 4488 insertions, 6 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
new file mode 100644
index 000000000..023272017
--- /dev/null
+++ b/src/battle_anim.c
@@ -0,0 +1,1850 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "sprite.h"
+#include "contest.h"
+#include "m4a.h"
+#include "pokemon.h"
+#include "battle_interface.h"
+#include "task.h"
+#include "decompress.h"
+#include "sound.h"
+#include "dma3.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "main.h"
+
+// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
+#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
+
+#define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
+#define SCRIPT_READ_32(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
+#define SCRIPT_READ_PTR(ptr) ((const u8*)(SCRIPT_READ_32(ptr)))
+
+#define ANIM_SPRITE_INDEX_COUNT 8
+
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern u8 gDecompressionBuffer[];
+
+extern const u16 gUnknown_082C8D64[];
+extern const u8 * const gBattleAnims_Moves[];
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
+
+extern void sub_80A8278(void); // rom_80A5C6C.s
+extern void sub_80A6B30(struct UnknownAnimStruct2*); // rom_80A5C6C.s
+extern void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); // rom_80A5C6C.s
+extern u8 sub_80A82E4(u8 bank); // rom_80A5C6C.s
+extern u8 sub_80A5C6C(u8 bank, u8 attributeId); // rom_80A5C6C.s
+extern bool8 AnimBankSpriteExists(u8 bank); // rom_80A5C6C.s
+extern void sub_80A6C68(u8 arg0); // rom_80A5C6C.s
+extern u8 GetAnimBankSpriteId(u8 wantedBank); // rom_80A5C6C.s
+extern u8 sub_80A6D94(void);
+extern u8 sub_80A8364(u8);
+extern bool8 IsDoubleBattle(void);
+
+// this file's functions
+static void ScriptCmd_loadspritegfx(void);
+static void ScriptCmd_unloadspritegfx(void);
+static void ScriptCmd_createsprite(void);
+static void ScriptCmd_createvisualtask(void);
+static void ScriptCmd_delay(void);
+static void ScriptCmd_waitforvisualfinish(void);
+static void ScriptCmd_hang1(void);
+static void ScriptCmd_hang2(void);
+static void ScriptCmd_end(void);
+static void ScriptCmd_playse(void);
+static void ScriptCmd_monbg(void);
+static void ScriptCmd_clearmonbg(void);
+static void ScriptCmd_setalpha(void);
+static void ScriptCmd_blendoff(void);
+static void ScriptCmd_call(void);
+static void ScriptCmd_return(void);
+static void ScriptCmd_setarg(void);
+static void ScriptCmd_choosetwoturnanim(void);
+static void ScriptCmd_jumpifmoveturn(void);
+static void ScriptCmd_jump(void);
+static void ScriptCmd_fadetobg(void);
+static void ScriptCmd_restorebg(void);
+static void ScriptCmd_waitbgfadeout(void);
+static void ScriptCmd_waitbgfadein(void);
+static void ScriptCmd_changebg(void);
+static void ScriptCmd_playsewithpan(void);
+static void ScriptCmd_setpan(void);
+static void ScriptCmd_panse_1B(void);
+static void ScriptCmd_loopsewithpan(void);
+static void ScriptCmd_waitplaysewithpan(void);
+static void ScriptCmd_setbldcnt(void);
+static void ScriptCmd_createsoundtask(void);
+static void ScriptCmd_waitsound(void);
+static void ScriptCmd_jumpargeq(void);
+static void ScriptCmd_monbg_22(void);
+static void ScriptCmd_clearmonbg_23(void);
+static void ScriptCmd_jumpifcontest(void);
+static void ScriptCmd_fadetobgfromset(void);
+static void ScriptCmd_panse_26(void);
+static void ScriptCmd_panse_27(void);
+static void ScriptCmd_monbgprio_28(void);
+static void ScriptCmd_monbgprio_29(void);
+static void ScriptCmd_monbgprio_2A(void);
+static void ScriptCmd_invisible(void);
+static void ScriptCmd_visible(void);
+static void ScriptCmd_doublebattle_2D(void);
+static void ScriptCmd_doublebattle_2E(void);
+static void ScriptCmd_stopsound(void);
+
+static void RunAnimScriptCommand(void);
+static void task_pA_ma0A_obj_to_bg_pal(u8 taskId);
+static void sub_80A46A0(void);
+static void sub_80A4980(u8 taskId);
+static void sub_80A4BB0(u8 taskId);
+static void Task_FadeToBg(u8 taskId);
+static void Task_PanFromInitialToTarget(u8 taskId);
+static void Task_LoopAndPlaySE(u8 taskId);
+static void Task_WaitAndPlaySE(u8 taskId);
+static void LoadDefaultBg(void);
+static void LoadMoveBg(u16 bgId);
+
+// ewram
+EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
+EWRAM_DATA static const u8 *sBattleAnimScriptRetAddr = NULL;
+EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
+EWRAM_DATA static s8 gAnimFramesToWait = 0;
+EWRAM_DATA bool8 gAnimScriptActive = FALSE;
+EWRAM_DATA u8 gAnimVisualTaskCount = 0;
+EWRAM_DATA u8 gAnimSoundTaskCount = 0;
+EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
+EWRAM_DATA u32 gAnimMoveDmg = 0;
+EWRAM_DATA u16 gAnimMovePower = 0;
+EWRAM_DATA static u16 sAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT] = {0};
+EWRAM_DATA u8 gAnimFriendship = 0;
+EWRAM_DATA u16 gWeatherMoveAnim = 0;
+EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0};
+EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
+EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
+EWRAM_DATA u8 gAnimMoveTurn = 0;
+EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
+EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
+EWRAM_DATA u8 gAnimBankAttacker = 0;
+EWRAM_DATA u8 gAnimBankTarget = 0;
+EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0};
+EWRAM_DATA u8 gUnknown_02038440 = 0;
+
+// const rom data
+static void (* const sScriptCmdTable[])(void) =
+{
+ ScriptCmd_loadspritegfx,
+ ScriptCmd_unloadspritegfx,
+ ScriptCmd_createsprite,
+ ScriptCmd_createvisualtask,
+ ScriptCmd_delay,
+ ScriptCmd_waitforvisualfinish,
+ ScriptCmd_hang1,
+ ScriptCmd_hang2,
+ ScriptCmd_end,
+ ScriptCmd_playse,
+ ScriptCmd_monbg,
+ ScriptCmd_clearmonbg,
+ ScriptCmd_setalpha,
+ ScriptCmd_blendoff,
+ ScriptCmd_call,
+ ScriptCmd_return,
+ ScriptCmd_setarg,
+ ScriptCmd_choosetwoturnanim,
+ ScriptCmd_jumpifmoveturn,
+ ScriptCmd_jump,
+ ScriptCmd_fadetobg,
+ ScriptCmd_restorebg,
+ ScriptCmd_waitbgfadeout,
+ ScriptCmd_waitbgfadein,
+ ScriptCmd_changebg,
+ ScriptCmd_playsewithpan,
+ ScriptCmd_setpan,
+ ScriptCmd_panse_1B,
+ ScriptCmd_loopsewithpan,
+ ScriptCmd_waitplaysewithpan,
+ ScriptCmd_setbldcnt,
+ ScriptCmd_createsoundtask,
+ ScriptCmd_waitsound,
+ ScriptCmd_jumpargeq,
+ ScriptCmd_monbg_22,
+ ScriptCmd_clearmonbg_23,
+ ScriptCmd_jumpifcontest,
+ ScriptCmd_fadetobgfromset,
+ ScriptCmd_panse_26,
+ ScriptCmd_panse_27,
+ ScriptCmd_monbgprio_28,
+ ScriptCmd_monbgprio_29,
+ ScriptCmd_monbgprio_2A,
+ ScriptCmd_invisible,
+ ScriptCmd_visible,
+ ScriptCmd_doublebattle_2D,
+ ScriptCmd_doublebattle_2E,
+ ScriptCmd_stopsound
+};
+
+void ClearBattleAnimationVars(void)
+{
+ s32 i;
+
+ gAnimFramesToWait = 0;
+ gAnimScriptActive = FALSE;
+ gAnimVisualTaskCount = 0;
+ gAnimSoundTaskCount = 0;
+ gAnimDisableStructPtr = NULL;
+ gAnimMoveDmg = 0;
+ gAnimMovePower = 0;
+ gAnimFriendship = 0;
+
+ // clear index array.
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+
+ // clear anim args.
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
+ gBattleAnimArgs[i] = 0;
+
+ sMonAnimTaskIdArray[0] = 0xFF;
+ sMonAnimTaskIdArray[1] = 0xFF;
+ gAnimMoveTurn = 0;
+ sAnimBackgroundFadeState = 0;
+ sAnimMoveIndex = 0;
+ gAnimBankAttacker = 0;
+ gAnimBankTarget = 0;
+ gUnknown_02038440 = 0;
+}
+
+void DoMoveAnim(u16 move)
+{
+ gAnimBankAttacker = gBankAttacker;
+ gAnimBankTarget = gBankTarget;
+ DoBattleAnim(gBattleAnims_Moves, move, TRUE);
+}
+
+void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim)
+{
+ s32 i;
+
+ if (!IsContest())
+ {
+ sub_80A8278();
+ UpdateOamPriorityInAllHealthboxes(0);
+ for (i = 0; i < BATTLE_BANKS_COUNT; i++)
+ {
+ if (GetBankSide(i) != 0)
+ gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ else
+ gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ }
+ }
+ else
+ {
+ for (i = 0; i < 4; i++)
+ gAnimSpeciesByBanks[i] = gContestResources->field_18->field_0;
+ }
+
+ if (!isMoveAnim)
+ sAnimMoveIndex = 0;
+ else
+ sAnimMoveIndex = tableId;
+
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
+ gBattleAnimArgs[i] = 0;
+
+ sMonAnimTaskIdArray[0] = 0xFF;
+ sMonAnimTaskIdArray[1] = 0xFF;
+ sBattleAnimScriptPtr = animsTable[tableId];
+ gAnimScriptActive = TRUE;
+ gAnimFramesToWait = 0;
+ gAnimScriptCallback = RunAnimScriptCommand;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+
+ if (isMoveAnim)
+ {
+ for (i = 0; gUnknown_082C8D64[i] != 0xFFFF; i++)
+ {
+ if (tableId == gUnknown_082C8D64[i])
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ break;
+ }
+ }
+ }
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
+}
+
+void DestroyAnimSprite(struct Sprite *sprite)
+{
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+}
+
+void DestroyAnimVisualTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+}
+
+void DestroyAnimSoundTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+}
+
+static void AddSpriteIndex(u16 index)
+{
+ s32 i;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] == 0xFFFF)
+ {
+ sAnimSpriteIndexArray[i] = index;
+ return;
+ }
+ }
+}
+
+static void ClearSpriteIndex(u16 index)
+{
+ s32 i;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] == index)
+ {
+ sAnimSpriteIndexArray[i] |= 0xFFFF;
+ return;
+ }
+ }
+}
+
+static void WaitAnimFrameCount(void)
+{
+ if (gAnimFramesToWait <= 0)
+ {
+ gAnimScriptCallback = RunAnimScriptCommand;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait--;
+ }
+}
+
+static void RunAnimScriptCommand(void)
+{
+ do
+ {
+ sScriptCmdTable[sBattleAnimScriptPtr[0]]();
+ } while (gAnimFramesToWait == 0 && gAnimScriptActive);
+}
+
+static void ScriptCmd_loadspritegfx(void)
+{
+ u16 index;
+
+ sBattleAnimScriptPtr++;
+ index = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
+ sBattleAnimScriptPtr += 2;
+ AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ gAnimFramesToWait = 1;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+static void ScriptCmd_unloadspritegfx(void)
+{
+ u16 index;
+
+ sBattleAnimScriptPtr++;
+ index = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ sBattleAnimScriptPtr += 2;
+ ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+}
+
+static void ScriptCmd_createsprite(void)
+{
+ s32 i;
+ const struct SpriteTemplate *template;
+ u8 argVar;
+ u8 argsCount;
+ s16 subpriority;
+
+ sBattleAnimScriptPtr++;
+ template = (const struct SpriteTemplate *)(SCRIPT_READ_32(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 4;
+
+ argVar = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ argsCount = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ for (i = 0; i < argsCount; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+
+ if (argVar & 0x80)
+ {
+ argVar ^= 0x80;
+ if (argVar >= 0x40)
+ argVar -= 0x40;
+ else
+ argVar *= -1;
+
+ subpriority = sub_80A82E4(gAnimBankTarget) + (s8)(argVar);
+ }
+ else
+ {
+ if (argVar >= 0x40)
+ argVar -= 0x40;
+ else
+ argVar *= -1;
+
+ subpriority = sub_80A82E4(gAnimBankAttacker) + (s8)(argVar);
+ }
+
+ if (subpriority < 3)
+ subpriority = 3;
+
+ CreateSpriteAndAnimate(template, sub_80A5C6C(gAnimBankTarget, 2), sub_80A5C6C(gAnimBankTarget, 3), subpriority);
+ gAnimVisualTaskCount++;
+}
+
+static void ScriptCmd_createvisualtask(void)
+{
+ TaskFunc taskFunc;
+ u8 taskPriority;
+ u8 taskId;
+ u8 numArgs;
+ s32 i;
+
+ sBattleAnimScriptPtr++;
+
+ taskFunc = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+
+ taskPriority = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ numArgs = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ for (i = 0; i < numArgs; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+
+ taskId = CreateTask(taskFunc, taskPriority);
+ taskFunc(taskId);
+ gAnimVisualTaskCount++;
+}
+
+static void ScriptCmd_delay(void)
+{
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = sBattleAnimScriptPtr[0];
+ if (gAnimFramesToWait == 0)
+ gAnimFramesToWait = -1;
+ sBattleAnimScriptPtr++;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+// wait for visual tasks to finish.
+static void ScriptCmd_waitforvisualfinish(void)
+{
+ if (gAnimVisualTaskCount == 0)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_hang1(void)
+{
+}
+
+static void ScriptCmd_hang2(void)
+{
+}
+
+static void ScriptCmd_end(void)
+{
+ s32 i;
+ bool32 continuousAnim = FALSE;
+
+ // keep waiting as long as there is animations to be done.
+ if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
+ || sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
+ {
+ sSoundAnimFramesToWait = 0;
+ gAnimFramesToWait = 1;
+ return;
+ }
+
+ // finish the sound effects.
+ if (IsSEPlaying())
+ {
+ if (++sSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect.
+ {
+ gAnimFramesToWait = 1;
+ return;
+ }
+ else
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ }
+ }
+
+ // the SE has halted, so set the SE Frame Counter to 0 and continue.
+ sSoundAnimFramesToWait = 0;
+
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
+ {
+ if (sAnimSpriteIndexArray[i] != 0xFFFF)
+ {
+ FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
+ sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator.
+ }
+ }
+
+ if (!continuousAnim) // may have been used for debug?
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ if (!IsContest())
+ {
+ sub_80A8278();
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+ gAnimScriptActive = FALSE;
+ }
+}
+
+static void ScriptCmd_playse(void)
+{
+ sBattleAnimScriptPtr++;
+ PlaySE(SCRIPT_READ_16(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 2;
+}
+
+#define t1_MONBG_BANK 0
+#define t1_MON_IN_BG2 1
+#define t1_CREATE_ANOTHER_TASK 2
+#define t1_IS_SECONDMON_BG 3
+
+#define t2_BANK_SPRITE_ID 0
+#define t2_MON_IN_BG2 5
+#define t2_MONBG_BANK 6
+
+static void sub_80A40F4(u8 taskId)
+{
+ u8 newTaskId;
+
+ s16 *selfData = gTasks[taskId].data;
+ u8 bankSpriteId = gBankSpriteIds[selfData[t1_MONBG_BANK]];
+ gSprites[bankSpriteId].invisible = 1;
+
+ if (!selfData[t1_CREATE_ANOTHER_TASK])
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ newTaskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
+ gTasks[newTaskId].data[t2_BANK_SPRITE_ID] = bankSpriteId;
+ gTasks[newTaskId].data[1] = gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x;
+ gTasks[newTaskId].data[2] = gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y;
+
+ if (!selfData[t1_MON_IN_BG2])
+ {
+ gTasks[newTaskId].data[3] = gBattle_BG1_X;
+ gTasks[newTaskId].data[4] = gBattle_BG1_Y;
+ }
+ else
+ {
+ gTasks[newTaskId].data[3] = gBattle_BG2_X;
+ gTasks[newTaskId].data[4] = gBattle_BG2_Y;
+ }
+
+ gTasks[newTaskId].data[t2_MON_IN_BG2] = selfData[t1_MON_IN_BG2];
+ gTasks[newTaskId].data[t2_MONBG_BANK] = selfData[t1_MONBG_BANK];
+ sMonAnimTaskIdArray[selfData[t1_IS_SECONDMON_BG]] = newTaskId;
+ DestroyAnimVisualTask(taskId);
+}
+
+static void ScriptCmd_monbg(void)
+{
+ bool8 toBG_2;
+ u8 taskId;
+ u8 bank;
+ u8 animBank;
+
+ sBattleAnimScriptPtr++;
+
+ animBank = sBattleAnimScriptPtr[0];
+ if (animBank & ANIM_BANK_TARGET)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ taskId = CreateTask(sub_80A40F4, 10);
+ gAnimVisualTaskCount++;
+ gTasks[taskId].data[t1_MONBG_BANK] = bank;
+ gTasks[taskId].data[t1_MON_IN_BG2] = toBG_2;
+ gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
+ gTasks[taskId].data[t1_IS_SECONDMON_BG] = 0;
+
+ }
+
+ bank ^= BIT_MON;
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ taskId = CreateTask(sub_80A40F4, 10);
+ gAnimVisualTaskCount++;
+ gTasks[taskId].data[0] = bank;
+ gTasks[taskId].data[1] = toBG_2;
+ gTasks[taskId].data[t1_CREATE_ANOTHER_TASK] = TRUE;
+ gTasks[taskId].data[t1_IS_SECONDMON_BG] = 1;
+ }
+
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 1;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+bool8 IsAnimBankSpriteVisible(u8 bank)
+{
+ if (IsContest())
+ {
+ if (bank == gAnimBankAttacker)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ if (!AnimBankSpriteExists(bank))
+ return FALSE;
+ if (IsContest())
+ return TRUE; // this line wont ever be reached.
+ if (!gBattleSpritesDataPtr->bankData[bank].invisible || !gSprites[gBankSpriteIds[bank]].invisible)
+ return TRUE;
+
+ return FALSE;
+}
+
+void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 bankSpriteId;
+
+ if (!toBG_2)
+ {
+ u8 bankIdentity;
+
+ if (IsContest() == TRUE)
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1);
+ RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0);
+ }
+ else
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1);
+ RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0);
+ }
+
+ sub_80A6B30(&unknownStruct);
+ CpuFill16(0, unknownStruct.unk0, 0x1000);
+ CpuFill16(0xFF, unknownStruct.unk4, 0x800);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+
+ bankSpriteId = gBankSpriteIds[bank];
+
+ gBattle_BG1_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
+ if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
+ gBattle_BG1_X--;
+
+ gBattle_BG1_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
+ if (setSpriteInvisible)
+ gSprites[gBankSpriteIds[bank]].invisible = 1;
+
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+
+ LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], unknownStruct.unk8 * 16, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + unknownStruct.unk8 * 32), 0x20);
+
+ if (IsContest())
+ bankIdentity = 0;
+ else
+ bankIdentity = GetBankIdentity(bank);
+
+ sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
+
+ if (IsContest())
+ sub_80A46A0();
+ }
+ else
+ {
+ RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
+ RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
+ sub_80A6B90(&unknownStruct, 2);
+ CpuFill16(0, unknownStruct.unk0 + 0x1000, 0x1000);
+ CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
+ SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+
+ bankSpriteId = gBankSpriteIds[bank];
+
+ gBattle_BG2_X = -(gSprites[bankSpriteId].pos1.x + gSprites[bankSpriteId].pos2.x) + 0x20;
+ gBattle_BG2_Y = -(gSprites[bankSpriteId].pos1.y + gSprites[bankSpriteId].pos2.y) + 0x20;
+
+ if (setSpriteInvisible)
+ gSprites[gBankSpriteIds[bank]].invisible = 1;
+
+ SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
+ SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
+
+ LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20);
+
+ sub_8118FBC(2, 0, 0, GetBankIdentity(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
+ }
+}
+
+static void sub_80A46A0(void)
+{
+ s32 i, j;
+ struct UnknownAnimStruct2 unknownStruct;
+ u16 *ptr;
+
+ if (IsSpeciesNotUnown(gContestResources->field_18->field_0))
+ {
+ sub_80A6B30(&unknownStruct);
+ ptr = unknownStruct.unk4;
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ u16 temp = ptr[j + i * 32];
+
+ ptr[j + i * 32] = ptr[7 - j + i * 32];
+ ptr[7 - j + i * 32] = temp;
+ }
+ }
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 8; j++)
+ ptr[j + i * 32] ^= 0x400;
+ }
+ }
+}
+
+void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
+{
+ s32 i, j;
+ s32 var;
+
+ if (d == 0)
+ var = 32;
+ else
+ var = 64;
+ a <<= 12;
+ for (i = 0; i < var; i++)
+ {
+ for (j = 0; j < 32; j++)
+ b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
+ }
+}
+
+void sub_80A477C(bool8 to_BG2)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ sub_80A6B30(&unknownStruct);
+
+ if (!to_BG2 || IsContest())
+ {
+ sub_80A6C68(1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ sub_80A6C68(2);
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ }
+}
+
+static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
+{
+ u8 spriteId, palIndex;
+ s16 x, y;
+ struct UnknownAnimStruct2 unknownStruct;
+
+ spriteId = gTasks[taskId].data[0];
+ palIndex = gTasks[taskId].data[6];
+ sub_80A6B30(&unknownStruct);
+ x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
+ y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
+
+ if (gTasks[taskId].data[5] == 0)
+ {
+ u16 *src;
+ u16 *dst;
+
+ gBattle_BG1_X = x + gTasks[taskId].data[3];
+ gBattle_BG1_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
+ dst = gPlttBufferFaded + 0x100 + unknownStruct.unk8 * 16 - 256;
+ CpuCopy32(src, dst, 0x20);
+ }
+ else
+ {
+ u16 *src;
+ u16 *dst;
+
+ gBattle_BG2_X = x + gTasks[taskId].data[3];
+ gBattle_BG2_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
+ dst = gPlttBufferFaded + 0x100 - 112;
+ CpuCopy32(src, dst, 0x20);
+ }
+}
+
+static void ScriptCmd_clearmonbg(void)
+{
+ u8 animBankId;
+ u8 bank;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (sMonAnimTaskIdArray[0] != 0xFF)
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+ if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
+ gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ else
+ animBankId = 0;
+
+ taskId = CreateTask(sub_80A4980, 5);
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+
+ sBattleAnimScriptPtr++;
+}
+
+static void sub_80A4980(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] != 1)
+ {
+ u8 to_BG2;
+ u8 identity = GetBankIdentity(gTasks[taskId].data[2]);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ to_BG2 = FALSE;
+ else
+ to_BG2 = TRUE;
+
+ if (sMonAnimTaskIdArray[0] != 0xFF)
+ {
+ sub_80A477C(to_BG2);
+ DestroyTask(sMonAnimTaskIdArray[0]);
+ sMonAnimTaskIdArray[0] = 0xFF;
+ }
+ if (gTasks[taskId].data[0] > 1)
+ {
+ sub_80A477C(to_BG2 ^ 1);
+ DestroyTask(sMonAnimTaskIdArray[1]);
+ sMonAnimTaskIdArray[1] = 0xFF;
+ }
+ DestroyTask(taskId);
+ }
+}
+
+static void ScriptCmd_monbg_22(void)
+{
+ bool8 toBG_2;
+ u8 bank;
+ u8 animBankId;
+
+ sBattleAnimScriptPtr++;
+
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ }
+
+ bank ^= BIT_MON;
+ if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
+ {
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ sub_80A438C(bank, toBG_2, FALSE);
+ }
+
+ sBattleAnimScriptPtr++;
+}
+
+static void ScriptCmd_clearmonbg_23(void)
+{
+ u8 animBankId;
+ u8 bank;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ animBankId = sBattleAnimScriptPtr[0];
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+ if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
+ gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
+ else
+ animBankId = 0;
+
+ taskId = CreateTask(sub_80A4BB0, 5);
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+
+ sBattleAnimScriptPtr++;
+}
+
+static void sub_80A4BB0(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] != 1)
+ {
+ bool8 toBG_2;
+ u8 bank = gTasks[taskId].data[2];
+ u8 identity = GetBankIdentity(bank);
+ if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
+ toBG_2 = FALSE;
+ else
+ toBG_2 = TRUE;
+
+ if (IsAnimBankSpriteVisible(bank))
+ sub_80A477C(toBG_2);
+ if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
+ sub_80A477C(toBG_2 ^ 1);
+
+ DestroyTask(taskId);
+ }
+}
+
+#undef t1_MONBG_BANK
+#undef t1_MON_IN_BG2
+#undef t1_CREATE_ANOTHER_TASK
+#undef t1_IS_SECONDMON_BG
+
+#undef t2_BANK_SPRITE_ID
+#undef t2_MON_IN_BG2
+#undef t2_MONBG_BANK
+
+static void ScriptCmd_setalpha(void)
+{
+ u16 half1, half2;
+
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2);
+}
+
+static void ScriptCmd_setbldcnt(void)
+{
+ u16 half1, half2;
+
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, half1 | half2);
+}
+
+static void ScriptCmd_blendoff(void)
+{
+ sBattleAnimScriptPtr++;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+}
+
+static void ScriptCmd_call(void)
+{
+ sBattleAnimScriptPtr++;
+ sBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+static void ScriptCmd_return(void)
+{
+ sBattleAnimScriptPtr = sBattleAnimScriptRetAddr;
+}
+
+static void ScriptCmd_setarg(void)
+{
+ const u8 *addr = sBattleAnimScriptPtr;
+ u16 value;
+ u8 argId;
+
+ sBattleAnimScriptPtr++;
+ argId = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ value = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = addr + 4;
+ gBattleAnimArgs[argId] = value;
+}
+
+static void ScriptCmd_choosetwoturnanim(void)
+{
+ sBattleAnimScriptPtr++;
+ if (gAnimMoveTurn & 1)
+ sBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+static void ScriptCmd_jumpifmoveturn(void)
+{
+ u8 toCheck;
+ sBattleAnimScriptPtr++;
+ toCheck = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+
+ if (toCheck == gAnimMoveTurn)
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ else
+ sBattleAnimScriptPtr += 4;
+}
+
+static void ScriptCmd_jump(void)
+{
+ sBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+}
+
+// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
+bool8 IsContest(void)
+{
+ if (!gMain.inBattle)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+#define tBackgroundId data[0]
+#define tState data[10]
+
+static void ScriptCmd_fadetobg(void)
+{
+ u8 backgroundId;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ backgroundId = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = backgroundId;
+ sAnimBackgroundFadeState = 1;
+}
+
+static void ScriptCmd_fadetobgfromset(void)
+{
+ u8 bg1, bg2, bg3;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ bg1 = sBattleAnimScriptPtr[0];
+ bg2 = sBattleAnimScriptPtr[1];
+ bg3 = sBattleAnimScriptPtr[2];
+ sBattleAnimScriptPtr += 3;
+ taskId = CreateTask(Task_FadeToBg, 5);
+
+ if (IsContest())
+ gTasks[taskId].tBackgroundId = bg3;
+ else if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ gTasks[taskId].tBackgroundId = bg2;
+ else
+ gTasks[taskId].tBackgroundId = bg1;
+
+ sAnimBackgroundFadeState = 1;
+}
+
+static void Task_FadeToBg(u8 taskId)
+{
+ if (gTasks[taskId].tState == 0)
+ {
+ BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
+ gTasks[taskId].tState++;
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].tState == 1)
+ {
+ gTasks[taskId].tState++;
+ sAnimBackgroundFadeState = 2;
+ }
+ else if (gTasks[taskId].tState == 2)
+ {
+ s16 bgId = gTasks[taskId].tBackgroundId;
+
+ if (bgId == -1)
+ LoadDefaultBg();
+ else
+ LoadMoveBg(bgId);
+
+ BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
+ gTasks[taskId].tState++;
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].tState == 3)
+ {
+ DestroyTask(taskId);
+ sAnimBackgroundFadeState = 0;
+ }
+}
+
+static void LoadMoveBg(u16 bgId)
+{
+ if (IsContest())
+ {
+ const void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
+ void *dmaSrc;
+ void *dmaDest;
+
+ LZDecompressWram(tilemap, gDecompressionBuffer);
+ sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
+ dmaSrc = gDecompressionBuffer;
+ dmaDest = (void *)(VRAM + 0xD000);
+ DmaCopy32(3, dmaSrc, dmaDest, 0x800);
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
+ }
+ else
+ {
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
+ }
+}
+
+static void LoadDefaultBg(void)
+{
+ if (IsContest())
+ LoadContestBgAfterMoveAnim();
+ else
+ DrawMainBattleBackground();
+}
+
+static void ScriptCmd_restorebg(void)
+{
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = -1;
+ sAnimBackgroundFadeState = 1;
+}
+
+#undef tBackgroundId
+#undef tState
+
+static void ScriptCmd_waitbgfadeout(void)
+{
+ if (sAnimBackgroundFadeState == 2)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_waitbgfadein(void)
+{
+ if (sAnimBackgroundFadeState == 0)
+ {
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_changebg(void)
+{
+ sBattleAnimScriptPtr++;
+ LoadMoveBg(sBattleAnimScriptPtr[0]);
+ sBattleAnimScriptPtr++;
+}
+
+s8 BattleAnimAdjustPanning(s8 pan)
+{
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ pan = PAN_SIDE_OPPONENT;
+ else
+ pan = PAN_SIDE_PLAYER;
+ }
+ else if (IsContest())
+ {
+ if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_SIDE_OPPONENT)
+ pan *= -1;
+ }
+ else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ {
+ if (pan == PAN_SIDE_OPPONENT)
+ pan = PAN_SIDE_PLAYER;
+ else if (pan != PAN_SIDE_PLAYER)
+ pan *= -1;
+ }
+ }
+ else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT)
+ {
+ if (pan == PAN_SIDE_PLAYER)
+ pan = PAN_SIDE_OPPONENT;
+ }
+ else
+ {
+ pan *= -1;
+ }
+
+ if (pan > PAN_SIDE_OPPONENT)
+ pan = PAN_SIDE_OPPONENT;
+ else if (pan < PAN_SIDE_PLAYER)
+ pan = PAN_SIDE_PLAYER;
+
+ return pan;
+}
+
+s8 BattleAnimAdjustPanning2(s8 pan)
+{
+ if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ pan = PAN_SIDE_OPPONENT;
+ else
+ pan = PAN_SIDE_PLAYER;
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER || IsContest())
+ pan = -pan;
+ }
+ return pan;
+}
+
+s16 sub_80A52EC(s16 a)
+{
+ s16 var = a;
+
+ if (var > 63)
+ var = 63;
+ else if (var < -64)
+ var = -64;
+
+ return var;
+}
+
+s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
+{
+ s16 ret;
+
+ if (sourcePan < targetPan)
+ ret = ((incrementPan < 0) ? -incrementPan : incrementPan);
+ else if (sourcePan > targetPan)
+ ret = -((incrementPan < 0) ? -incrementPan : incrementPan);
+ else
+ ret = 0;
+
+ return ret;
+}
+
+static void ScriptCmd_playsewithpan(void)
+{
+ u16 songId;
+ s8 pan;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ pan = sBattleAnimScriptPtr[2];
+ PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr += 3;
+}
+
+static void ScriptCmd_setpan(void)
+{
+ s8 pan;
+
+ sBattleAnimScriptPtr++;
+ pan = sBattleAnimScriptPtr[0];
+ SE12PanpotControl(BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr++;
+}
+
+#define tInitialPan data[0]
+#define tTargetPan data[1]
+#define tIncrementPan data[2]
+#define tFramesToWait data[3]
+#define tCurrentPan data[4]
+#define tFrameCounter data[8]
+
+static void ScriptCmd_panse_1B(void)
+{
+ u16 songNum;
+ s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songNum = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = sBattleAnimScriptPtr[2];
+ incrementPan = sBattleAnimScriptPtr[3];
+ incrementPanArg = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ currentPan = BattleAnimAdjustPanning(currentPanArg);
+ targetPan = BattleAnimAdjustPanning(incrementPan);
+ incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songNum, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+void Task_PanFromInitialToTarget(u8 taskId)
+{
+ bool32 destroyTask = FALSE;
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
+ {
+ s16 pan;
+ s16 initialPanning, targetPanning, currentPan, incrementPan;
+
+ gTasks[taskId].tFrameCounter = 0;
+ initialPanning = gTasks[taskId].tInitialPan;
+ targetPanning = gTasks[taskId].tTargetPan;
+ currentPan = gTasks[taskId].tCurrentPan;
+ incrementPan = gTasks[taskId].tIncrementPan;
+ pan = currentPan + incrementPan;
+ gTasks[taskId].tCurrentPan = pan;
+
+ if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately
+ {
+ destroyTask = TRUE;
+ }
+ else if (initialPanning < targetPanning) // Panning increasing
+ {
+ if (pan >= targetPanning) // Target reached
+ destroyTask = TRUE;
+ }
+ else // Panning decreasing
+ {
+ if (pan <= targetPanning) // Target reached
+ destroyTask = TRUE;
+ }
+
+ if (destroyTask)
+ {
+ pan = targetPanning;
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+
+ SE12PanpotControl(pan);
+ }
+}
+
+static void ScriptCmd_panse_26(void)
+{
+ u16 songId;
+ s8 currentPan, targetPan, incrementPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPan = sBattleAnimScriptPtr[2];
+ targetPan = sBattleAnimScriptPtr[3];
+ incrementPan = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songId, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+static void ScriptCmd_panse_27(void)
+{
+ u16 songId;
+ s8 targetPanArg, incrementPanArg, currentPanArg, currentPan, targetPan, incrementPan;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = sBattleAnimScriptPtr[2];
+ targetPanArg = sBattleAnimScriptPtr[3];
+ incrementPanArg = sBattleAnimScriptPtr[4];
+ framesToWait = sBattleAnimScriptPtr[5];
+
+ currentPan = BattleAnimAdjustPanning2(currentPanArg);
+ targetPan = BattleAnimAdjustPanning2(targetPanArg);
+ incrementPan = BattleAnimAdjustPanning2(incrementPanArg);
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songId, currentPan);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 6;
+}
+
+#undef tInitialPan
+#undef tTargetPan
+#undef tIncrementPan
+#undef tFramesToWait
+#undef tCurrentPan
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+#define tNumberOfPlays data[3]
+#define tFrameCounter data[8]
+
+static void ScriptCmd_loopsewithpan(void)
+{
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait, numberOfPlays;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ panningArg = sBattleAnimScriptPtr[2];
+ framesToWait = sBattleAnimScriptPtr[3];
+ numberOfPlays = sBattleAnimScriptPtr[4];
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_LoopAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tNumberOfPlays = numberOfPlays;
+ gTasks[taskId].tFrameCounter = framesToWait;
+ gTasks[taskId].func(taskId);
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 5;
+}
+
+static void Task_LoopAndPlaySE(u8 taskId)
+{
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
+ {
+ u16 songId;
+ s8 panning;
+ u8 numberOfPlays;
+
+ gTasks[taskId].tFrameCounter = 0;
+ songId = gTasks[taskId].tSongId;
+ panning = gTasks[taskId].tPanning;
+ numberOfPlays = --gTasks[taskId].tNumberOfPlays;
+ PlaySE12WithPanning(songId, panning);
+ if (numberOfPlays == 0)
+ {
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+ }
+}
+
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+#undef tNumberOfPlays
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+
+static void ScriptCmd_waitplaysewithpan(void)
+{
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait;
+ u8 taskId;
+
+ sBattleAnimScriptPtr++;
+ songId = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ panningArg = sBattleAnimScriptPtr[2];
+ framesToWait = sBattleAnimScriptPtr[3];
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_WaitAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+
+ gAnimSoundTaskCount++;
+ sBattleAnimScriptPtr += 4;
+}
+
+static void Task_WaitAndPlaySE(u8 taskId)
+{
+ if (gTasks[taskId].tFramesToWait-- <= 0)
+ {
+ PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning);
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+}
+
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+
+static void ScriptCmd_createsoundtask(void)
+{
+ TaskFunc func;
+ u8 numArgs, taskId;
+ s32 i;
+
+ sBattleAnimScriptPtr++;
+ func = (TaskFunc)SCRIPT_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+ numArgs = sBattleAnimScriptPtr[0];
+ sBattleAnimScriptPtr++;
+ for (i = 0; i < numArgs; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
+ }
+ taskId = CreateTask(func, 1);
+ func(taskId);
+ gAnimSoundTaskCount++;
+}
+
+static void ScriptCmd_waitsound(void)
+{
+ if (gAnimSoundTaskCount != 0)
+ {
+ sSoundAnimFramesToWait = 0;
+ gAnimFramesToWait = 1;
+ }
+ else if (IsSEPlaying())
+ {
+ if (++sSoundAnimFramesToWait > 90)
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ sSoundAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+ }
+ else
+ {
+ sSoundAnimFramesToWait = 0;
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+}
+
+static void ScriptCmd_jumpargeq(void)
+{
+ u8 argId;
+ s16 valueToCheck;
+
+ sBattleAnimScriptPtr++;
+ argId = sBattleAnimScriptPtr[0];
+ valueToCheck = SCRIPT_READ_16(sBattleAnimScriptPtr + 1);
+
+ if (valueToCheck == gBattleAnimArgs[argId])
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr + 3);
+ else
+ sBattleAnimScriptPtr += 7;
+}
+
+static void ScriptCmd_jumpifcontest(void)
+{
+ sBattleAnimScriptPtr++;
+ if (IsContest())
+ sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
+ else
+ sBattleAnimScriptPtr += 4;
+}
+
+static void ScriptCmd_monbgprio_28(void)
+{
+ u8 wantedBank;
+ u8 bank;
+ u8 bankIdentity;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+
+ if (wantedBank != ANIM_BANK_ATTACKER)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+}
+
+static void ScriptCmd_monbgprio_29(void)
+{
+ sBattleAnimScriptPtr++;
+ if (!IsContest())
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+}
+
+static void ScriptCmd_monbgprio_2A(void)
+{
+ u8 wantedBank;
+ u8 bankIdentity;
+ u8 bank;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank != ANIM_BANK_ATTACKER)
+ bank = gAnimBankTarget;
+ else
+ bank = gAnimBankAttacker;
+
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == IDENTITY_PLAYER_MON1 || bankIdentity == IDENTITY_OPPONENT_MON2))
+ {
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
+ }
+ }
+}
+
+static void ScriptCmd_invisible(void)
+{
+ u8 spriteId;
+
+ spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].invisible = 1;
+
+ sBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_visible(void)
+{
+ u8 spriteId;
+
+ spriteId = GetAnimBankSpriteId(sBattleAnimScriptPtr[1]);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].invisible = 0;
+
+ sBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_doublebattle_2D(void)
+{
+ u8 wantedBank;
+ u8 r4;
+ u8 spriteId;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank == ANIM_BANK_ATTACKER)
+ {
+ r4 = sub_80A8364(gAnimBankAttacker);
+ spriteId = GetAnimBankSpriteId(0);
+ }
+ else
+ {
+ r4 = sub_80A8364(gAnimBankTarget);
+ spriteId = GetAnimBankSpriteId(1);
+ }
+ if (spriteId != 0xFF)
+ {
+ gSprites[spriteId].invisible = FALSE;
+ if (r4 == 2)
+ gSprites[spriteId].oam.priority = 3;
+
+ if (r4 == 1)
+ sub_80A477C(FALSE);
+ else
+ sub_80A477C(TRUE);
+ }
+ }
+}
+
+static void ScriptCmd_doublebattle_2E(void)
+{
+ u8 wantedBank;
+ u8 r4;
+ u8 spriteId;
+
+ wantedBank = sBattleAnimScriptPtr[1];
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ {
+ if (wantedBank == ANIM_BANK_ATTACKER)
+ {
+ r4 = sub_80A8364(gAnimBankAttacker);
+ spriteId = GetAnimBankSpriteId(0);
+ }
+ else
+ {
+ r4 = sub_80A8364(gAnimBankTarget);
+ spriteId = GetAnimBankSpriteId(1);
+ }
+
+ if (spriteId != 0xFF && r4 == 2)
+ gSprites[spriteId].oam.priority = 2;
+ }
+}
+
+static void ScriptCmd_stopsound(void)
+{
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ sBattleAnimScriptPtr++;
+}
diff --git a/src/battle_interface.c b/src/battle_interface.c
new file mode 100644
index 000000000..9241db1d9
--- /dev/null
+++ b/src/battle_interface.c
@@ -0,0 +1,2632 @@
+#include "global.h"
+#include "battle.h"
+#include "pokemon.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "sprite.h"
+#include "window.h"
+#include "string_util.h"
+#include "text.h"
+#include "sound.h"
+#include "songs.h"
+#include "decompress.h"
+#include "task.h"
+#include "util.h"
+#include "gpu_regs.h"
+#include "battle_message.h"
+#include "species.h"
+#include "pokedex.h"
+#include "palette.h"
+#include "international_string_util.h"
+#include "safari_zone.h"
+#include "battle_anim.h"
+
+enum
+{
+ HEALTH_BAR,
+ EXP_BAR
+};
+
+enum
+{
+ HP_CURRENT,
+ HP_MAX
+};
+
+struct TestingBar
+{
+ s32 maxValue;
+ s32 currValue;
+ s32 field_8;
+ u32 unkC_0:5;
+ u32 unk10;
+};
+
+enum
+{
+ HEALTHBOX_GFX_0,
+ HEALTHBOX_GFX_1,
+ HEALTHBOX_GFX_2,
+ HEALTHBOX_GFX_3,
+ HEALTHBOX_GFX_4,
+ HEALTHBOX_GFX_5,
+ HEALTHBOX_GFX_6,
+ HEALTHBOX_GFX_7,
+ HEALTHBOX_GFX_8,
+ HEALTHBOX_GFX_9,
+ HEALTHBOX_GFX_10,
+ HEALTHBOX_GFX_11,
+ HEALTHBOX_GFX_12,
+ HEALTHBOX_GFX_13,
+ HEALTHBOX_GFX_14,
+ HEALTHBOX_GFX_15,
+ HEALTHBOX_GFX_16,
+ HEALTHBOX_GFX_17,
+ HEALTHBOX_GFX_18,
+ HEALTHBOX_GFX_19,
+ HEALTHBOX_GFX_20,
+ HEALTHBOX_GFX_STATUS_PSN_BANK0,
+ HEALTHBOX_GFX_22,
+ HEALTHBOX_GFX_23,
+ HEALTHBOX_GFX_STATUS_PRZ_BANK0,
+ HEALTHBOX_GFX_25,
+ HEALTHBOX_GFX_26,
+ HEALTHBOX_GFX_STATUS_SLP_BANK0,
+ HEALTHBOX_GFX_28,
+ HEALTHBOX_GFX_29,
+ HEALTHBOX_GFX_STATUS_FRZ_BANK0,
+ HEALTHBOX_GFX_31,
+ HEALTHBOX_GFX_32,
+ HEALTHBOX_GFX_STATUS_BRN_BANK0,
+ HEALTHBOX_GFX_34,
+ HEALTHBOX_GFX_35,
+ HEALTHBOX_GFX_36,
+ HEALTHBOX_GFX_37,
+ HEALTHBOX_GFX_38,
+ HEALTHBOX_GFX_39,
+ HEALTHBOX_GFX_40,
+ HEALTHBOX_GFX_41,
+ HEALTHBOX_GFX_42,
+ HEALTHBOX_GFX_43,
+ HEALTHBOX_GFX_44,
+ HEALTHBOX_GFX_45,
+ HEALTHBOX_GFX_46,
+ HEALTHBOX_GFX_47,
+ HEALTHBOX_GFX_48,
+ HEALTHBOX_GFX_49,
+ HEALTHBOX_GFX_50,
+ HEALTHBOX_GFX_51,
+ HEALTHBOX_GFX_52,
+ HEALTHBOX_GFX_53,
+ HEALTHBOX_GFX_54,
+ HEALTHBOX_GFX_55,
+ HEALTHBOX_GFX_56,
+ HEALTHBOX_GFX_57,
+ HEALTHBOX_GFX_58,
+ HEALTHBOX_GFX_59,
+ HEALTHBOX_GFX_60,
+ HEALTHBOX_GFX_61,
+ HEALTHBOX_GFX_62,
+ HEALTHBOX_GFX_63,
+ HEALTHBOX_GFX_64,
+ HEALTHBOX_GFX_65,
+ HEALTHBOX_GFX_66,
+ HEALTHBOX_GFX_67,
+ HEALTHBOX_GFX_68,
+ HEALTHBOX_GFX_69,
+ HEALTHBOX_GFX_70,
+ HEALTHBOX_GFX_STATUS_PSN_BANK1,
+ HEALTHBOX_GFX_72,
+ HEALTHBOX_GFX_73,
+ HEALTHBOX_GFX_STATUS_PRZ_BANK1,
+ HEALTHBOX_GFX_75,
+ HEALTHBOX_GFX_76,
+ HEALTHBOX_GFX_STATUS_SLP_BANK1,
+ HEALTHBOX_GFX_78,
+ HEALTHBOX_GFX_79,
+ HEALTHBOX_GFX_STATUS_FRZ_BANK1,
+ HEALTHBOX_GFX_81,
+ HEALTHBOX_GFX_82,
+ HEALTHBOX_GFX_STATUS_BRN_BANK1,
+ HEALTHBOX_GFX_84,
+ HEALTHBOX_GFX_85,
+ HEALTHBOX_GFX_STATUS_PSN_BANK2,
+ HEALTHBOX_GFX_87,
+ HEALTHBOX_GFX_88,
+ HEALTHBOX_GFX_STATUS_PRZ_BANK2,
+ HEALTHBOX_GFX_90,
+ HEALTHBOX_GFX_91,
+ HEALTHBOX_GFX_STATUS_SLP_BANK2,
+ HEALTHBOX_GFX_93,
+ HEALTHBOX_GFX_94,
+ HEALTHBOX_GFX_STATUS_FRZ_BANK2,
+ HEALTHBOX_GFX_96,
+ HEALTHBOX_GFX_97,
+ HEALTHBOX_GFX_STATUS_BRN_BANK2,
+ HEALTHBOX_GFX_99,
+ HEALTHBOX_GFX_100,
+ HEALTHBOX_GFX_STATUS_PSN_BANK3,
+ HEALTHBOX_GFX_102,
+ HEALTHBOX_GFX_103,
+ HEALTHBOX_GFX_STATUS_PRZ_BANK3,
+ HEALTHBOX_GFX_105,
+ HEALTHBOX_GFX_106,
+ HEALTHBOX_GFX_STATUS_SLP_BANK3,
+ HEALTHBOX_GFX_108,
+ HEALTHBOX_GFX_109,
+ HEALTHBOX_GFX_STATUS_FRZ_BANK3,
+ HEALTHBOX_GFX_111,
+ HEALTHBOX_GFX_112,
+ HEALTHBOX_GFX_STATUS_BRN_BANK3,
+ HEALTHBOX_GFX_114,
+ HEALTHBOX_GFX_115,
+ HEALTHBOX_GFX_116,
+ HEALTHBOX_GFX_117,
+};
+
+extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT];
+extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u8 gNoOfAllBanks;
+extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
+
+extern const u8 * const gNatureNamePointers[];
+extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
+
+// strings
+extern const u8 gText_Slash[];
+extern const u8 gText_HighlightDarkGrey[];
+extern const u8 gText_DynColor2[];
+extern const u8 gText_DynColor2Male[];
+extern const u8 gText_DynColor1Female[];
+extern const u8 gText_SafariBalls[];
+extern const u8 gText_SafariBallLeft[];
+
+// graphics
+extern const u8 gBattleInterface_BallStatusBarGfx[];
+extern const u8 gBattleInterface_BallDisplayGfx[];
+extern const u16 gBattleInterface_BallStatusBarPal[];
+extern const u16 gBattleInterface_BallDisplayPal[];
+extern const u8 gHealthboxElementsGfxTable[][32];
+
+// functions
+extern bool8 IsDoubleBattle(void);
+extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str); // menu.h
+extern void LoadBattleBarGfx(u8 arg0);
+
+// this file's functions
+
+static const u8 *GetHealthboxElementGfxPtr(u8 elementId);
+static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 arg3, u32 *windowId);
+
+static void RemoveWindowOnHealthbox(u32 windowId);
+static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
+static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId);
+
+static void sub_8075198(void *dest, u8 *windowTileData, s32 arg2);
+static void sub_80751E4(void *dest, u8 *windowTileData, u32 arg2);
+static void sub_8075170(void *dest, u8 *windowTileData, u32 arg2);
+static void sub_807513C(void *dest, u32 arg1, u32 arg2);
+
+static void sub_8073E08(u8 taskId);
+static void sub_8073F98(u8 taskId);
+static void sub_8073E64(u8 taskId);
+
+static void sub_8072924(struct Sprite *sprite);
+static void sub_80728B4(struct Sprite *sprite);
+static void sub_8074158(struct Sprite *sprite);
+static void sub_8074090(struct Sprite *sprite);
+static void SpriteCB_StatusSummaryBar(struct Sprite *sprite);
+static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite);
+static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite);
+
+static u8 GetStatusIconForBankId(u8 statusElementId, u8 bank);
+static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 arg4, u16 arg5);
+static u8 GetScaledExpFraction(s32 currValue, s32 arg1, s32 maxValue, u8 scale);
+static void sub_8074B9C(u8 bank, u8 whichBar);
+static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 *arg4, u8 arg5);
+static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2);
+
+// const rom data
+static const struct OamData sUnknown_0832C138 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteTemplate sHealthboxPlayerSpriteTemplates[2] =
+{
+ {
+ .tileTag = TAG_HEALTHBOX_PLAYER1_TILE,
+ .paletteTag = TAG_HEALTHBOX_PAL,
+ .oam = &sUnknown_0832C138,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+ },
+ {
+ .tileTag = TAG_HEALTHBOX_PLAYER2_TILE,
+ .paletteTag = TAG_HEALTHBOX_PAL,
+ .oam = &sUnknown_0832C138,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+ }
+};
+
+static const struct SpriteTemplate sHealthboxOpponentSpriteTemplates[2] =
+{
+ {
+ .tileTag = TAG_HEALTHBOX_OPPONENT1_TILE,
+ .paletteTag = TAG_HEALTHBOX_PAL,
+ .oam = &sUnknown_0832C138,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+ },
+ {
+ .tileTag = TAG_HEALTHBOX_OPPONENT2_TILE,
+ .paletteTag = TAG_HEALTHBOX_PAL,
+ .oam = &sUnknown_0832C138,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+ }
+};
+
+static const struct SpriteTemplate sHealthboxSafariSpriteTemplate =
+{
+ .tileTag = TAG_HEALTHBOX_SAFARI_TILE,
+ .paletteTag = TAG_HEALTHBOX_PAL,
+ .oam = &sUnknown_0832C138,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+static const struct OamData sUnknown_0832C1B8 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteTemplate sUnknown_0832C1C0[4] =
+{
+ {
+ .tileTag = 0xd704,
+ .paletteTag = 0xd704,
+ .oam = &sUnknown_0832C1B8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80728B4
+ },
+ {
+ .tileTag = 0xd705,
+ .paletteTag = 0xd704,
+ .oam = &sUnknown_0832C1B8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80728B4
+ },
+ {
+ .tileTag = 0xd706,
+ .paletteTag = 0xd704,
+ .oam = &sUnknown_0832C1B8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80728B4
+ },
+ {
+ .tileTag = 0xd707,
+ .paletteTag = 0xd704,
+ .oam = &sUnknown_0832C1B8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80728B4
+ }
+};
+
+static const struct Subsprite sUnknown_0832C220[] =
+{
+ {240, 0, 1, 3, 0, 1},
+ {48, 0, 0, 2, 32, 1},
+ {240, 32, 1, 1, 48, 1},
+ {16, 32, 1, 1, 52, 1},
+ {48, 32, 1, 1, 56, 1}
+};
+
+static const struct Subsprite sUnknown_0832C234[] =
+{
+ {240, 0, 1, 3, 64, 1},
+ {48, 0, 0, 2, 96, 1},
+ {240, 32, 1, 1, 112, 1},
+ {16, 32, 1, 1, 116, 1},
+ {48, 32, 1, 1, 120, 1}
+};
+
+static const struct Subsprite sUnknown_0832C248[] =
+{
+ {240, 0, 1, 3, 0, 1},
+ {48, 0, 0, 2, 32, 1}
+};
+
+static const struct Subsprite sUnknown_0832C250[] =
+{
+ {240, 0, 1, 3, 0, 1},
+ {48, 0, 0, 2, 32, 1}
+};
+
+static const struct Subsprite sUnknown_0832C258[] =
+{
+ {240, 0, 1, 1, 0, 1},
+ {16, 0, 1, 1, 4, 1}
+};
+
+static const struct Subsprite sUnknown_0832C260[] =
+{
+ {240, 0, 1, 1, 0, 1},
+ {16, 0, 1, 1, 4, 1},
+ {224, 0, 0, 0, 8, 1}
+};
+
+// unused subsprite table
+static const struct SubspriteTable sUnknown_0832C26C[] =
+{
+ {ARRAY_COUNT(sUnknown_0832C220), sUnknown_0832C220},
+ {ARRAY_COUNT(sUnknown_0832C248), sUnknown_0832C248},
+ {ARRAY_COUNT(sUnknown_0832C234), sUnknown_0832C234},
+ {ARRAY_COUNT(sUnknown_0832C250), sUnknown_0832C250}
+};
+
+static const struct SubspriteTable sUnknown_0832C28C[] =
+{
+ {ARRAY_COUNT(sUnknown_0832C258), sUnknown_0832C258},
+ {ARRAY_COUNT(sUnknown_0832C260), sUnknown_0832C260}
+};
+
+static const struct Subsprite sStatusSummaryBar_Subsprites_0[] =
+{
+ {160, 0, 1, 1, 0, 1},
+ {192, 0, 1, 1, 4, 1},
+ {224, 0, 1, 1, 8, 1},
+ {0, 0, 1, 1, 12, 1}
+};
+
+static const struct Subsprite sUnknown_0832C2AC[] =
+{
+ {160, 0, 1, 1, 0, 1},
+ {192, 0, 1, 1, 4, 1},
+ {224, 0, 1, 1, 8, 1},
+ {0, 0, 1, 1, 8, 1},
+ {32, 0, 1, 1, 8, 1},
+ {64, 0, 1, 1, 12, 1}
+};
+
+static const struct SubspriteTable sStatusSummaryBar_SubspriteTable[] =
+{
+ {ARRAY_COUNT(sStatusSummaryBar_Subsprites_0), sStatusSummaryBar_Subsprites_0}
+};
+
+static const struct SubspriteTable sUnknown_0832C2CC[] =
+{
+ {ARRAY_COUNT(sUnknown_0832C2AC), sUnknown_0832C2AC}
+};
+
+// unused unknown image
+static const u8 sUnknown_0832C2D4[] = INCBIN_U8("graphics/battle_interface/unknown_32C2D4.4bpp");
+
+static const struct CompressedSpriteSheet sStatusSummaryBarSpriteSheet =
+{
+ gBattleInterface_BallStatusBarGfx, 0x200, TAG_STATUS_SUMMARY_BAR_TILE
+};
+
+static const struct SpritePalette sStatusSummaryBarSpritePal =
+{
+ gBattleInterface_BallStatusBarPal, TAG_STATUS_SUMMARY_BAR_PAL
+};
+
+static const struct SpritePalette sStatusSummaryBallsSpritePal =
+{
+ gBattleInterface_BallDisplayPal, TAG_STATUS_SUMMARY_BALLS_PAL
+};
+
+static const struct SpriteSheet sStatusSummaryBallsSpriteSheet =
+{
+ gBattleInterface_BallDisplayGfx, 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
+};
+
+// unused oam data
+static const struct OamData sUnknown_0832C354 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct OamData sOamData_StatusSummaryBalls =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteTemplate sStatusSummaryBarSpriteTemplates[2] =
+{
+ {
+ .tileTag = TAG_STATUS_SUMMARY_BAR_TILE,
+ .paletteTag = TAG_STATUS_SUMMARY_BAR_PAL,
+ .oam = &sUnknown_0832C138,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_StatusSummaryBar
+ },
+ {
+ .tileTag = TAG_STATUS_SUMMARY_BAR_TILE,
+ .paletteTag = TAG_STATUS_SUMMARY_BAR_PAL,
+ .oam = &sUnknown_0832C138,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_StatusSummaryBar
+ }
+};
+
+static const struct SpriteTemplate sStatusSummaryBallsSpriteTemplates[2] =
+{
+ {
+ .tileTag = TAG_STATUS_SUMMARY_BALLS_TILE,
+ .paletteTag = TAG_STATUS_SUMMARY_BALLS_PAL,
+ .oam = &sOamData_StatusSummaryBalls,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_StatusSummaryBallsOnBattleStart
+ },
+ {
+ .tileTag = TAG_STATUS_SUMMARY_BALLS_TILE,
+ .paletteTag = TAG_STATUS_SUMMARY_BALLS_PAL,
+ .oam = &sOamData_StatusSummaryBalls,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_StatusSummaryBallsOnBattleStart
+ }
+};
+
+// possibly text
+static const u8 sUnknown_0832C3C4[] =
+{
+ 0xfc, 0x01, 0x01, 0xfc, 0x02, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+};
+
+// possibly text
+static const u8 sUnknown_0832C3D8[] =
+{
+ 0xfc, 0x01, 0x01, 0xfc, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+};
+
+enum
+{
+ PAL_STATUS_PSN,
+ PAL_STATUS_PAR,
+ PAL_STATUS_SLP,
+ PAL_STATUS_FRZ,
+ PAL_STATUS_BRN
+};
+
+static const u16 sStatusIconPalettes[] =
+{
+ 0x6198, // PAL_STATUS_PSN
+ 0xEF7, // PAL_STATUS_PAR
+ 0x4694, // PAL_STATUS_SLP
+ 0x72D1, // PAL_STATUS_FRZ
+ 0x29DC // PAL_STATUS_BRN
+};
+
+static const struct WindowTemplate sHealthboxWindowTemplate = {0, 0, 0, 8, 2, 0, 0}; // width = 8, height = 2
+
+// code
+
+static s32 DummiedOutFunction(s16 unused1, s16 unused2, s32 unused3)
+{
+ return 9;
+}
+
+#ifdef NONMATCHING
+static void sub_8072308(s16 arg0, u16 *arg1, u8 arg2)
+{
+ s8 i, j;
+ u8 array[4];
+ u8 *arrayPtr;
+ s32 r9, vaaa;
+
+ for (i = 0; i < 4; i++)
+ array[i] = 0;
+
+ i = 3;
+ r9 = -1;
+ arrayPtr = array;
+ while (1)
+ {
+ if (arg0 > 0)
+ {
+ array[i] = arg0 % 10;
+ arg0 = arg0 / 10;
+ i--;
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ for (; i > -1; i--)
+ {
+ array[i] = 0xFF;
+ }
+
+ if (arrayPtr[3] == 0xFF)
+ arrayPtr[3] = 0;
+
+ if (arg2 == 0)
+ {
+ for (i = 0, j = 0; i < 4; i++)
+ {
+ if (array[j] == 0xFF)
+ {
+ arg1[j] &= 0xFC00;
+ arg1[j] |= 0x1E;
+
+ arg1[i + 0x20] &= 0xFC00;
+ arg1[i + 0x20] |= 0x1E;
+ }
+ else
+ {
+ arg1[j] &= 0xFC00;
+ arg1[j] |= array[j] + 0x14;
+
+ arg1[i + 0x20] &= 0xFC00;
+ arg1[i + 0x20] |= array[i] + 0x34;
+ }
+ j++;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 4; i++)
+ {
+ if (array[i] == 0xFF)
+ {
+ arg1[i] &= 0xFC00;
+ arg1[i] |= 0x1E;
+
+ arg1[i + 0x20] &= 0xFC00;
+ arg1[i + 0x20] |= 0x1E;
+ }
+ else
+ {
+ arg1[i] &= 0xFC00;
+ arg1[i] |= array[i] + 0x14;
+
+ arg1[i + 0x20] &= 0xFC00;
+ arg1[i + 0x20] |= array[i] + 0x34;
+ }
+ }
+ }
+}
+
+#else
+__attribute__((naked))
+static void sub_8072308(s16 arg0, u16 *arg1, u8 arg2)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ adds r7, r1, 0\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ mov r10, r2\n\
+ movs r3, 0\n\
+ movs r2, 0\n\
+_08072324:\n\
+ lsls r0, r3, 24\n\
+ asrs r0, 24\n\
+ mov r3, sp\n\
+ adds r1, r3, r0\n\
+ strb r2, [r1]\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3\n\
+ ble _08072324\n\
+ movs r3, 0x3\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ mov r9, r0\n\
+ mov r8, sp\n\
+_08072344:\n\
+ lsls r0, r5, 16\n\
+ asrs r6, r0, 16\n\
+ cmp r6, 0\n\
+ ble _08072372\n\
+ lsls r4, r3, 24\n\
+ asrs r4, 24\n\
+ mov r1, sp\n\
+ adds r5, r1, r4\n\
+ adds r0, r6, 0\n\
+ movs r1, 0xA\n\
+ bl __modsi3\n\
+ strb r0, [r5]\n\
+ adds r0, r6, 0\n\
+ movs r1, 0xA\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ subs r4, 0x1\n\
+ lsls r4, 24\n\
+ lsrs r3, r4, 24\n\
+ b _08072344\n\
+_08072372:\n\
+ lsls r1, r3, 24\n\
+ asrs r0, r1, 24\n\
+ cmp r0, r9\n\
+ ble _08072396\n\
+ movs r4, 0xFF\n\
+ movs r3, 0x1\n\
+ negs r3, r3\n\
+_08072380:\n\
+ asrs r2, r1, 24\n\
+ mov r5, sp\n\
+ adds r1, r5, r2\n\
+ ldrb r0, [r1]\n\
+ orrs r0, r4\n\
+ strb r0, [r1]\n\
+ subs r2, 0x1\n\
+ lsls r1, r2, 24\n\
+ asrs r0, r1, 24\n\
+ cmp r0, r3\n\
+ bgt _08072380\n\
+_08072396:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1, 0x3]\n\
+ cmp r0, 0xFF\n\
+ bne _080723A2\n\
+ movs r0, 0\n\
+ strb r0, [r1, 0x3]\n\
+_080723A2:\n\
+ mov r2, r10\n\
+ cmp r2, 0\n\
+ bne _08072432\n\
+ movs r3, 0\n\
+ movs r1, 0\n\
+ movs r6, 0xFC\n\
+ lsls r6, 8\n\
+ movs r5, 0x1E\n\
+ mov r12, r5\n\
+_080723B4:\n\
+ lsls r1, 24\n\
+ asrs r2, r1, 24\n\
+ mov r0, sp\n\
+ adds r5, r0, r2\n\
+ ldrb r0, [r5]\n\
+ mov r8, r1\n\
+ cmp r0, 0xFF\n\
+ bne _080723EA\n\
+ lsls r1, r2, 1\n\
+ adds r1, r7\n\
+ ldrh r2, [r1]\n\
+ adds r0, r6, 0\n\
+ ands r0, r2\n\
+ mov r2, r12\n\
+ orrs r0, r2\n\
+ strh r0, [r1]\n\
+ lsls r3, 24\n\
+ asrs r1, r3, 23\n\
+ adds r1, r7\n\
+ adds r1, 0x40\n\
+ ldrh r2, [r1]\n\
+ adds r0, r6, 0\n\
+ ands r0, r2\n\
+ mov r5, r12\n\
+ orrs r0, r5\n\
+ strh r0, [r1]\n\
+ b _0807241A\n\
+_080723EA:\n\
+ lsls r2, 1\n\
+ adds r2, r7\n\
+ ldrh r0, [r2]\n\
+ adds r1, r6, 0\n\
+ ands r1, r0\n\
+ ldrb r0, [r5]\n\
+ adds r0, 0x14\n\
+ orrs r1, r0\n\
+ strh r1, [r2]\n\
+ lsls r4, r3, 24\n\
+ asrs r3, r4, 24\n\
+ lsls r2, r3, 1\n\
+ adds r2, r7\n\
+ adds r2, 0x40\n\
+ ldrh r0, [r2]\n\
+ adds r1, r6, 0\n\
+ ands r1, r0\n\
+ mov r5, sp\n\
+ adds r0, r5, r3\n\
+ ldrb r0, [r0]\n\
+ adds r0, 0x34\n\
+ orrs r1, r0\n\
+ strh r1, [r2]\n\
+ adds r3, r4, 0\n\
+_0807241A:\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ add r0, r8\n\
+ lsrs r1, r0, 24\n\
+ movs r2, 0x80\n\
+ lsls r2, 17\n\
+ adds r0, r3, r2\n\
+ lsrs r3, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3\n\
+ ble _080723B4\n\
+ b _08072496\n\
+_08072432:\n\
+ movs r3, 0\n\
+ movs r4, 0xFC\n\
+ lsls r4, 8\n\
+ movs r6, 0x1E\n\
+_0807243A:\n\
+ lsls r1, r3, 24\n\
+ asrs r2, r1, 24\n\
+ mov r3, sp\n\
+ adds r5, r3, r2\n\
+ ldrb r0, [r5]\n\
+ adds r3, r1, 0\n\
+ cmp r0, 0xFF\n\
+ bne _08072466\n\
+ lsls r1, r2, 1\n\
+ adds r1, r7\n\
+ ldrh r2, [r1]\n\
+ adds r0, r4, 0\n\
+ ands r0, r2\n\
+ orrs r0, r6\n\
+ strh r0, [r1]\n\
+ adds r1, 0x40\n\
+ ldrh r2, [r1]\n\
+ adds r0, r4, 0\n\
+ ands r0, r2\n\
+ orrs r0, r6\n\
+ strh r0, [r1]\n\
+ b _08072488\n\
+_08072466:\n\
+ lsls r2, 1\n\
+ adds r2, r7\n\
+ ldrh r0, [r2]\n\
+ adds r1, r4, 0\n\
+ ands r1, r0\n\
+ ldrb r0, [r5]\n\
+ adds r0, 0x14\n\
+ orrs r1, r0\n\
+ strh r1, [r2]\n\
+ adds r2, 0x40\n\
+ ldrh r0, [r2]\n\
+ adds r1, r4, 0\n\
+ ands r1, r0\n\
+ ldrb r0, [r5]\n\
+ adds r0, 0x34\n\
+ orrs r1, r0\n\
+ strh r1, [r2]\n\
+_08072488:\n\
+ movs r5, 0x80\n\
+ lsls r5, 17\n\
+ adds r0, r3, r5\n\
+ lsrs r3, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3\n\
+ ble _0807243A\n\
+_08072496:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+void sub_80724A8(s16 arg0, s16 arg1, u16 *arg2)
+{
+ arg2[4] = 0x1E;
+ sub_8072308(arg1, arg2, 0);
+ sub_8072308(arg0, arg2 + 5, 1);
+}
+
+// because the healthbox is too large to fit into one sprite, it is divided into two sprites
+// healthboxSpriteId_1 or healthboxSpriteId refers to the 'main' healthbox
+// healthboxSpriteId_2 refers to the other part
+// there's also one other sprite that appears to be a black square? dont fully understand its role
+
+u8 CreateBankHealthboxSprites(u8 bank)
+{
+ s16 data6 = 0;
+ u8 healthboxSpriteId_1, healthboxSpriteId_2;
+ u8 unkSpriteId;
+ struct Sprite *unkSpritePtr;
+
+ if (!IsDoubleBattle())
+ {
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ {
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
+
+ gSprites[healthboxSpriteId_1].oam.shape = 0;
+
+ gSprites[healthboxSpriteId_2].oam.shape = 0;
+ gSprites[healthboxSpriteId_2].oam.tileNum += 64;
+ }
+ else
+ {
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1);
+
+ gSprites[healthboxSpriteId_2].oam.tileNum += 32;
+
+ data6 = 2;
+ }
+ gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
+ gSprites[healthboxSpriteId_2].data5 = healthboxSpriteId_1;
+ gSprites[healthboxSpriteId_2].callback = sub_8072924;
+ }
+ else
+ {
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ {
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
+
+ gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
+
+ gSprites[healthboxSpriteId_2].data5 = healthboxSpriteId_1;
+ gSprites[healthboxSpriteId_2].oam.tileNum += 32;
+ gSprites[healthboxSpriteId_2].callback = sub_8072924;
+
+ data6 = 1;
+ }
+ else
+ {
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBankIdentity(bank) / 2], 240, 160, 1);
+
+ gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
+
+ gSprites[healthboxSpriteId_2].data5 = healthboxSpriteId_1;
+ gSprites[healthboxSpriteId_2].oam.tileNum += 32;
+ gSprites[healthboxSpriteId_2].callback = sub_8072924;
+
+ data6 = 2;
+ }
+ }
+
+ unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBanksByIdentity[bank]], 140, 60, 0);
+ unkSpritePtr = &gSprites[unkSpriteId];
+ SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBankSide(bank)]);
+ unkSpritePtr->subspriteMode = 2;
+ unkSpritePtr->oam.priority = 1;
+
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + unkSpritePtr->oam.tileNum * 32), 64);
+
+ gSprites[healthboxSpriteId_1].data5 = unkSpriteId;
+ gSprites[healthboxSpriteId_1].data6 = bank;
+ gSprites[healthboxSpriteId_1].invisible = 1;
+
+ gSprites[healthboxSpriteId_2].invisible = 1;
+
+ unkSpritePtr->data5 = healthboxSpriteId_1;
+ unkSpritePtr->data6 = data6;
+ unkSpritePtr->invisible = 1;
+
+ return healthboxSpriteId_1;
+}
+
+u8 CreateSafariPlayerHealthboxSprites(void)
+{
+ u8 healthboxSpriteId_1, healthboxSpriteId_2;
+
+ healthboxSpriteId_1 = CreateSprite(&sHealthboxSafariSpriteTemplate, 240, 160, 1);
+ healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxSafariSpriteTemplate, 240, 160, 1);
+
+ gSprites[healthboxSpriteId_1].oam.shape = 0;
+ gSprites[healthboxSpriteId_2].oam.shape = 0;
+
+ gSprites[healthboxSpriteId_2].oam.tileNum += 64;
+
+ gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
+ gSprites[healthboxSpriteId_2].data5 = healthboxSpriteId_1;
+
+ gSprites[healthboxSpriteId_2].callback = sub_8072924;
+
+ return healthboxSpriteId_1;
+}
+
+static const u8 *GetHealthboxElementGfxPtr(u8 elementId)
+{
+ return gHealthboxElementsGfxTable[elementId];
+}
+
+static void sub_80728B4(struct Sprite *sprite)
+{
+ u8 var = sprite->data5;
+
+ switch (sprite->data6)
+ {
+ case 0:
+ sprite->pos1.x = gSprites[var].pos1.x + 16;
+ sprite->pos1.y = gSprites[var].pos1.y;
+ break;
+ case 1:
+ sprite->pos1.x = gSprites[var].pos1.x + 16;
+ sprite->pos1.y = gSprites[var].pos1.y;
+ break;
+ case 2:
+ default:
+ sprite->pos1.x = gSprites[var].pos1.x + 8;
+ sprite->pos1.y = gSprites[var].pos1.y;
+ break;
+ }
+
+ sprite->pos2.x = gSprites[var].pos2.x;
+ sprite->pos2.y = gSprites[var].pos2.y;
+}
+
+static void sub_8072924(struct Sprite *sprite)
+{
+ u8 otherSpriteId = sprite->data5;
+
+ sprite->pos1.x = gSprites[otherSpriteId].pos1.x + 64;
+ sprite->pos1.y = gSprites[otherSpriteId].pos1.y;
+
+ sprite->pos2.x = gSprites[otherSpriteId].pos2.x;
+ sprite->pos2.y = gSprites[otherSpriteId].pos2.y;
+}
+
+void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 field_C)
+{
+ gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId = healthboxSpriteId;
+ gBattleSpritesDataPtr->battleBars[bank].maxValue = maxVal;
+ gBattleSpritesDataPtr->battleBars[bank].currentValue = currVal;
+ gBattleSpritesDataPtr->battleBars[bank].field_C = field_C;
+ gBattleSpritesDataPtr->battleBars[bank].field_10 = -32768;
+}
+
+void SetHealthboxSpriteInvisible(u8 healthboxSpriteId)
+{
+ gSprites[healthboxSpriteId].invisible = 1;
+ gSprites[gSprites[healthboxSpriteId].data5].invisible = 1;
+ gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = 1;
+}
+
+void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
+{
+ gSprites[healthboxSpriteId].invisible = 0;
+ gSprites[gSprites[healthboxSpriteId].data5].invisible = 0;
+ gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = 0;
+}
+
+static void UpdateSpritePos(u8 spriteId, s16 x, s16 y)
+{
+ gSprites[spriteId].pos1.x = x;
+ gSprites[spriteId].pos1.y = y;
+}
+
+void DestoryHealthboxSprite(u8 healthboxSpriteId)
+{
+ DestroySprite(&gSprites[gSprites[healthboxSpriteId].oam.affineParam]);
+ DestroySprite(&gSprites[gSprites[healthboxSpriteId].data5]);
+ DestroySprite(&gSprites[healthboxSpriteId]);
+}
+
+void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly)
+{
+
+}
+
+void UpdateOamPriorityInAllHealthboxes(u8 priority)
+{
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ u8 healthboxSpriteId_1 = gHealthBoxesIds[i];
+ u8 healthboxSpriteId_2 = gSprites[gHealthBoxesIds[i]].oam.affineParam;
+ u8 healthboxSpriteId_3 = gSprites[gHealthBoxesIds[i]].data5;
+
+ gSprites[healthboxSpriteId_1].oam.priority = priority;
+ gSprites[healthboxSpriteId_2].oam.priority = priority;
+ gSprites[healthboxSpriteId_3].oam.priority = priority;
+ }
+}
+
+void SetBankHealthboxSpritePos(u8 bank)
+{
+ s16 x = 0, y = 0;
+
+ if (!IsDoubleBattle())
+ {
+ if (GetBankSide(bank) != SIDE_PLAYER)
+ x = 44, y = 30;
+ else
+ x = 158, y = 88;
+ }
+ else
+ {
+ switch (GetBankIdentity(bank))
+ {
+ case IDENTITY_PLAYER_MON1:
+ x = 159, y = 76;
+ break;
+ case IDENTITY_PLAYER_MON2:
+ x = 171, y = 101;
+ break;
+ case IDENTITY_OPPONENT_MON1:
+ x = 44, y = 19;
+ break;
+ case IDENTITY_OPPONENT_MON2:
+ x = 32, y = 44;
+ break;
+ }
+ }
+
+ UpdateSpritePos(gHealthBoxesIds[bank], x, y);
+}
+
+static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
+{
+ u32 windowId, spriteTileNum;
+ u8 *windowTileData;
+ u8 text[16];
+ u32 xPos, var1;
+ void *objVram;
+
+ text[0] = 0xF9;
+ text[1] = 5;
+
+ xPos = (u32) ConvertIntToDecimalStringN(text + 2, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
+ // Alright, that part was unmatchable. It's basically doing:
+ // xPos = 5 * (3 - (u32)(&text[2]));
+ xPos--;
+ xPos--;
+ xPos -= ((u32)(text));
+ var1 = (3 - xPos);
+ xPos = 4 * var1;
+ xPos += var1;
+
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+
+ if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ {
+ objVram = (void*)(OBJ_VRAM0);
+ if (!IsDoubleBattle())
+ objVram += spriteTileNum + 0x820;
+ else
+ objVram += spriteTileNum + 0x420;
+ }
+ else
+ {
+ objVram = (void*)(OBJ_VRAM0);
+ objVram += spriteTileNum + 0x400;
+ }
+ sub_8075198(objVram, windowTileData, 3);
+ RemoveWindowOnHealthbox(windowId);
+}
+
+void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
+{
+ u32 windowId, spriteTileNum;
+ u8 *windowTileData;
+ u8 text[32];
+ void *objVram;
+
+ if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER && !IsDoubleBattle())
+ {
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+ if (maxOrCurrent != HP_CURRENT) // singles, max
+ {
+ ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 2, &windowId);
+ objVram = (void*)(OBJ_VRAM0);
+ objVram += spriteTileNum + 0xB40;
+ sub_8075170(objVram, windowTileData, 2);
+ RemoveWindowOnHealthbox(windowId);
+ }
+ else // singles, current
+ {
+ ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ text[3] = CHAR_SLASH;
+ text[4] = EOS;
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 2, &windowId);
+ objVram = (void*)(OBJ_VRAM0);
+ objVram += spriteTileNum + 0x3E0;
+ sub_8075170(objVram, windowTileData, 1);
+ objVram = (void*)(OBJ_VRAM0);
+ objVram += spriteTileNum + 0xB00;
+ sub_8075170(objVram, windowTileData + 0x20, 2);
+ RemoveWindowOnHealthbox(windowId);
+ }
+
+ }
+ else
+ {
+ u8 bank;
+
+ memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
+ bank = gSprites[healthboxSpriteId].data6;
+ if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT)
+ {
+ UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent);
+ }
+ else
+ {
+ u32 var;
+ u8 i;
+
+ if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ {
+ if (maxOrCurrent == HP_CURRENT)
+ var = 29;
+ else
+ var = 89;
+ }
+ else
+ {
+ if (maxOrCurrent == HP_CURRENT)
+ var = 20;
+ else
+ var = 48;
+ }
+
+ ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ RenderTextFont9(gMonSpritesGfxPtr->fontPixels, 9, text);
+
+ for (i = 0; i < 3; i++)
+ {
+ CpuCopy32(&gMonSpritesGfxPtr->fontPixels[i * 64 + 32],
+ (void*)((OBJ_VRAM0) + 32 * (gSprites[healthboxSpriteId].oam.tileNum + var + i)),
+ 0x20);
+ }
+ }
+ }
+}
+
+static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
+{
+ u32 windowId, spriteTileNum;
+ u8 *windowTileData;
+ u8 text[32];
+ void *objVram;
+
+ if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ {
+ if (gBattleSpritesDataPtr->bankData[gSprites[healthboxSpriteId].data6].hpNumbersNoBars) // don't print text if only bars are visible
+ {
+ spriteTileNum = gSprites[gSprites[healthboxSpriteId].data5].oam.tileNum * 32;
+ objVram = (void*)(OBJ_VRAM0) + spriteTileNum;
+
+ if (maxOrCurrent != HP_CURRENT) // doubles, max hp
+ {
+ ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 0, &windowId);
+ sub_8075170((void*)(OBJ_VRAM0) + spriteTileNum + 0xC0, windowTileData, 2);
+ RemoveWindowOnHealthbox(windowId);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
+ (void*)(OBJ_VRAM0 + 0x680) + (gSprites[healthboxSpriteId].oam.tileNum * 32),
+ 0x20);
+ }
+ else
+ {
+ ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ text[3] = CHAR_SLASH;
+ text[4] = EOS;
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 0, &windowId);
+ sub_807513C(objVram, 0, 3);
+ sub_8075170((void*)(OBJ_VRAM0 + 0x60) + spriteTileNum, windowTileData, 3);
+ RemoveWindowOnHealthbox(windowId);
+ }
+ }
+ }
+ else
+ {
+ u8 bank;
+
+ memcpy(text, sUnknown_0832C3D8, sizeof(sUnknown_0832C3D8));
+ bank = gSprites[healthboxSpriteId].data6;
+
+ if (gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars) // don't print text if only bars are visible
+ {
+ u8 var = 4;
+ u8 r7;
+ u8 *txtPtr;
+ u8 i;
+
+ if (maxOrCurrent == HP_CURRENT)
+ var = 0;
+
+ r7 = gSprites[healthboxSpriteId].data5;
+ txtPtr = ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
+ if (!maxOrCurrent)
+ StringCopy(txtPtr, gText_Slash);
+ RenderTextFont9(gMonSpritesGfxPtr->fontPixels, 9, text);
+
+ for (i = var; i < var + 3; i++)
+ {
+ if (i < 3)
+ {
+ CpuCopy32(&gMonSpritesGfxPtr->fontPixels[((i - var) * 64) + 32],
+ (void*)((OBJ_VRAM0) + 32 * (1 + gSprites[r7].oam.tileNum + i)),
+ 0x20);
+ }
+ else
+ {
+ CpuCopy32(&gMonSpritesGfxPtr->fontPixels[((i - var) * 64) + 32],
+ (void*)((OBJ_VRAM0 + 0x20) + 32 * (i + gSprites[r7].oam.tileNum)),
+ 0x20);
+ }
+ }
+
+ if (maxOrCurrent == HP_CURRENT)
+ {
+ CpuCopy32(&gMonSpritesGfxPtr->fontPixels[224],
+ (void*)((OBJ_VRAM0) + ((gSprites[r7].oam.tileNum + 4) * 32)),
+ 0x20);
+ CpuFill32(0, (void*)((OBJ_VRAM0) + (gSprites[r7].oam.tileNum * 32)), 0x20);
+ }
+ else
+ {
+ if (GetBankSide(bank) == SIDE_PLAYER) // impossible to reach part, because the bank is from the opponent's side
+ {
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
+ (void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * 32),
+ 0x20);
+ }
+ }
+ }
+ }
+}
+
+static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon)
+{
+ u8 text[20];
+ s32 j, var2;
+ u8 *fontPixels;
+ u8 i, var, nature, healthboxSpriteId_2;
+
+ memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
+ fontPixels = &gMonSpritesGfxPtr->fontPixels[0x520 + (GetBankIdentity(gSprites[healthboxSpriteId].data6) * 384)];
+ var = 5;
+ nature = GetNature(mon);
+ StringCopy(text + 6, gNatureNamePointers[nature]);
+ RenderTextFont9(fontPixels, 9, text);
+
+ for (j = 6, i = 0; i < var; i++, j++)
+ {
+ u8 elementId;
+
+ if ((text[j] >= 55 && text[j] <= 74) || (text[j] >= 135 && text[j] <= 154))
+ elementId = 44;
+ else if ((text[j] >= 75 && text[j] <= 79) || (text[j] >= 155 && text[j] <= 159))
+ elementId = 45;
+ else
+ elementId = 43;
+
+ CpuCopy32(GetHealthboxElementGfxPtr(elementId), fontPixels + (i * 64), 0x20);
+ }
+
+ for (j = 1; j < var + 1; j++)
+ {
+ var2 = (gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * 32;
+ CpuCopy32(fontPixels, (void*)(OBJ_VRAM0) + (var2), 0x20);
+ fontPixels += 0x20;
+
+ var2 = (8 + gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * 32;
+ CpuCopy32(fontPixels, (void*)(OBJ_VRAM0) + (var2), 0x20);
+ fontPixels += 0x20;
+ }
+
+ healthboxSpriteId_2 = gSprites[healthboxSpriteId].data5;
+ ConvertIntToDecimalStringN(text + 6, gBattleStruct->field_7C, STR_CONV_MODE_RIGHT_ALIGN, 2);
+ ConvertIntToDecimalStringN(text + 9, gBattleStruct->field_7B, STR_CONV_MODE_RIGHT_ALIGN, 2);
+ text[5] = CHAR_SPACE;
+ text[8] = CHAR_SLASH;
+ RenderTextFont9(gMonSpritesGfxPtr->fontPixels, 9, text);
+
+ j = healthboxSpriteId_2; // needed to match for some reason
+ for (j = 0; j < 5; j++)
+ {
+ if (j <= 1)
+ {
+ CpuCopy32(&gMonSpritesGfxPtr->fontPixels[0x40 * j + 0x20],
+ (void*)(OBJ_VRAM0) + (gSprites[healthboxSpriteId_2].oam.tileNum + 2 + j) * 32,
+ 32);
+ }
+ else
+ {
+ CpuCopy32(&gMonSpritesGfxPtr->fontPixels[0x40 * j + 0x20],
+ (void*)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthboxSpriteId_2].oam.tileNum) * 32,
+ 32);
+ }
+ }
+}
+
+void SwapHpBarsWithHpText(void)
+{
+ s32 i;
+ u8 spriteId;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gSprites[gHealthBoxesIds[i]].callback == SpriteCallbackDummy
+ && GetBankSide(i) != SIDE_OPPONENT
+ && (IsDoubleBattle() || GetBankSide(i) != SIDE_PLAYER))
+ {
+ bool8 noBars;
+
+ gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars ^= 1;
+ noBars = gBattleSpritesDataPtr->bankData[i].hpNumbersNoBars;
+ if (GetBankSide(i) == SIDE_PLAYER)
+ {
+ if (!IsDoubleBattle())
+ continue;
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ continue;
+
+ if (noBars == TRUE) // bars to text
+ {
+ spriteId = gSprites[gHealthBoxesIds[i]].data5;
+
+ CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
+ UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
+ UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
+ }
+ else // text to bars
+ {
+ UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
+ UpdateHealthboxAttribute(gHealthBoxesIds[i], &gPlayerParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_117), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthBoxesIds[i]].oam.tileNum * 32), 32);
+ }
+ }
+ else
+ {
+ if (noBars == TRUE) // bars to text
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ {
+ sub_80730D4(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]]);
+ }
+ else
+ {
+ spriteId = gSprites[gHealthBoxesIds[i]].data5;
+
+ CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
+ UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), HP_CURRENT);
+ UpdateHpTextInHealthboxInDoubles(gHealthBoxesIds[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), HP_MAX);
+ }
+ }
+ else // text to bars
+ {
+ UpdateStatusIconInHealthbox(gHealthBoxesIds[i]);
+ UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_HEALTH_BAR);
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ UpdateHealthboxAttribute(gHealthBoxesIds[i], &gEnemyParty[gBattlePartyID[i]], HEALTHBOX_NICK);
+ }
+ }
+ gSprites[gHealthBoxesIds[i]].data7 ^= 1;
+ }
+ }
+}
+
+u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart)
+{
+ bool8 isOpponent;
+ s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
+ s32 i, j, var;
+ u8 barSpriteId;
+ u8 ballIconSpritesIds[6];
+ u8 taskId;
+
+ if (!arg2 || GetBankIdentity(bank) != IDENTITY_OPPONENT_MON2)
+ {
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ {
+ isOpponent = FALSE;
+ bar_X = 136, bar_Y = 96;
+ bar_pos2_X = 100;
+ bar_data0 = -5;
+ }
+ else
+ {
+ isOpponent = TRUE;
+
+ if (!arg2 || !IsDoubleBattle())
+ bar_X = 104, bar_Y = 40;
+ else
+ bar_X = 104, bar_Y = 16;
+
+ bar_pos2_X = -100;
+ bar_data0 = 5;
+ }
+ }
+ else
+ {
+ isOpponent = TRUE;
+ bar_X = 104, bar_Y = 40;
+ bar_pos2_X = -100;
+ bar_data0 = 5;
+ }
+
+ LoadCompressedObjectPicUsingHeap(&sStatusSummaryBarSpriteSheet);
+ LoadSpriteSheet(&sStatusSummaryBallsSpriteSheet);
+ LoadSpritePalette(&sStatusSummaryBarSpritePal);
+ LoadSpritePalette(&sStatusSummaryBallsSpritePal);
+
+ barSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10);
+ SetSubspriteTables(&gSprites[barSpriteId], sStatusSummaryBar_SubspriteTable);
+ gSprites[barSpriteId].pos2.x = bar_pos2_X;
+ gSprites[barSpriteId].data0 = bar_data0;
+
+ if (isOpponent)
+ {
+ gSprites[barSpriteId].pos1.x -= 96;
+ gSprites[barSpriteId].oam.matrixNum = 8;
+ }
+ else
+ {
+ gSprites[barSpriteId].pos1.x += 96;
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ ballIconSpritesIds[i] = CreateSpriteAtEnd(&sStatusSummaryBallsSpriteTemplates[isOpponent], bar_X, bar_Y - 4, 9);
+
+ if (!isBattleStart)
+ gSprites[ballIconSpritesIds[i]].callback = SpriteCB_StatusSummaryBallsOnSwitchout;
+
+ if (!isOpponent)
+ {
+ gSprites[ballIconSpritesIds[i]].pos2.x = 0;
+ gSprites[ballIconSpritesIds[i]].pos2.y = 0;
+ }
+
+ gSprites[ballIconSpritesIds[i]].data0 = barSpriteId;
+
+ if (!isOpponent)
+ {
+ gSprites[ballIconSpritesIds[i]].pos1.x += 10 * i + 24;
+ gSprites[ballIconSpritesIds[i]].data1 = i * 7 + 10;
+ gSprites[ballIconSpritesIds[i]].pos2.x = 120;
+ }
+ else
+ {
+ gSprites[ballIconSpritesIds[i]].pos1.x -= 10 * (5 - i) + 24;
+ gSprites[ballIconSpritesIds[i]].data1 = (6 - i) * 7 + 10;
+ gSprites[ballIconSpritesIds[i]].pos2.x = -120;
+ }
+
+ gSprites[ballIconSpritesIds[i]].data2 = isOpponent;
+ }
+
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ if (partyInfo[i].hp == 0xFFFF) // empty slot or an egg
+ {
+ gSprites[ballIconSpritesIds[i]].oam.tileNum += 1;
+ gSprites[ballIconSpritesIds[i]].data7 = 1;
+ }
+ else if (partyInfo[i].hp == 0) // fainted mon
+ {
+ gSprites[ballIconSpritesIds[i]].oam.tileNum += 3;
+ }
+ else if (partyInfo[i].status != 0) // mon with major status
+ {
+ gSprites[ballIconSpritesIds[i]].oam.tileNum += 2;
+ }
+ }
+ }
+ else
+ {
+ for (i = 0, var = 5, j = 0; j < 6; j++)
+ {
+ if (partyInfo[j].hp == 0xFFFF) // empty slot or an egg
+ {
+ gSprites[ballIconSpritesIds[var]].oam.tileNum += 1;
+ gSprites[ballIconSpritesIds[var]].data7 = 1;
+ var--;
+ continue;
+ }
+ else if (partyInfo[j].hp == 0) // fainted mon
+ {
+ gSprites[ballIconSpritesIds[i]].oam.tileNum += 3;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_2A0 & gBitTable[j]) // hmm...?
+ {
+ gSprites[ballIconSpritesIds[i]].oam.tileNum += 3;
+ }
+ else if (partyInfo[j].status != 0) // mon with major status
+ {
+ gSprites[ballIconSpritesIds[i]].oam.tileNum += 2;
+ }
+ i++;
+ }
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
+ {
+ for (var = 5, i = 0; i < 6; i++)
+ {
+ if (partyInfo[i].hp == 0xFFFF) // empty slot or an egg
+ {
+ gSprites[ballIconSpritesIds[var]].oam.tileNum += 1;
+ gSprites[ballIconSpritesIds[var]].data7 = 1;
+ }
+ else if (partyInfo[i].hp == 0) // fainted mon
+ {
+ gSprites[ballIconSpritesIds[var]].oam.tileNum += 3;
+ }
+ else if (partyInfo[i].status != 0) // mon with major status
+ {
+ gSprites[ballIconSpritesIds[var]].oam.tileNum += 2;
+ }
+ var--;
+ }
+ }
+ else
+ {
+ for (var = 0, i = 0, j = 0; j < 6; j++)
+ {
+ if (partyInfo[j].hp == 0xFFFF) // empty slot or an egg
+ {
+ gSprites[ballIconSpritesIds[i]].oam.tileNum += 1;
+ gSprites[ballIconSpritesIds[i]].data7 = 1;
+ i++;
+ continue;
+ }
+ else if (partyInfo[j].hp == 0) // fainted mon
+ {
+ gSprites[ballIconSpritesIds[5 - var]].oam.tileNum += 3;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_2A1 & gBitTable[j]) // hmm...?
+ {
+ gSprites[ballIconSpritesIds[5 - var]].oam.tileNum += 3;
+ }
+ else if (partyInfo[j].status != 0) // mon with major status
+ {
+ gSprites[ballIconSpritesIds[5 - var]].oam.tileNum += 2;
+ }
+ var++;
+ }
+ }
+ }
+
+ taskId = CreateTask(TaskDummy, 5);
+ gTasks[taskId].data[0] = bank;
+ gTasks[taskId].data[1] = barSpriteId;
+
+ for (i = 0; i < 6; i++)
+ gTasks[taskId].data[3 + i] = ballIconSpritesIds[i];
+
+ gTasks[taskId].data[10] = isBattleStart;
+
+ if (isBattleStart)
+ {
+ gBattleSpritesDataPtr->animationData->field_9_x1C++;
+ }
+
+ PlaySE12WithPanning(SE_TB_START, 0);
+ return taskId;
+}
+
+void sub_8073C30(u8 taskId)
+{
+ u8 sp[6];
+ u8 r7;
+ u8 r10;
+ u8 bank;
+ s32 i;
+
+ r7 = gTasks[taskId].data[10];
+ r10 = gTasks[taskId].data[1];
+ bank = gTasks[taskId].data[0];
+
+ for (i = 0; i < 6; i++)
+ sp[i] = gTasks[taskId].data[3 + i];
+
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x10);
+
+ gTasks[taskId].data[15] = 16;
+
+ for (i = 0; i < 6; i++)
+ gSprites[sp[i]].oam.objMode = 1;
+
+ gSprites[r10].oam.objMode = 1;
+
+ if (r7 != 0)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ if (GetBankSide(bank) != SIDE_PLAYER)
+ {
+ gSprites[sp[5 - i]].data1 = 7 * i;
+ gSprites[sp[5 - i]].data3 = 0;
+ gSprites[sp[5 - i]].data4 = 0;
+ gSprites[sp[5 - i]].callback = sub_8074158;
+ }
+ else
+ {
+ gSprites[sp[i]].data1 = 7 * i;
+ gSprites[sp[i]].data3 = 0;
+ gSprites[sp[i]].data4 = 0;
+ gSprites[sp[i]].callback = sub_8074158;
+ }
+ }
+ gSprites[r10].data0 /= 2;
+ gSprites[r10].data1 = 0;
+ gSprites[r10].callback = sub_8074090;
+ SetSubspriteTables(&gSprites[r10], sUnknown_0832C2CC);
+ gTasks[taskId].func = sub_8073E08;
+ }
+ else
+ {
+ gTasks[taskId].func = sub_8073F98;
+ }
+}
+
+static void sub_8073E08(u8 taskId)
+{
+ u16 temp = gTasks[taskId].data[11]++;
+
+ if (!(temp & 1))
+ {
+ gTasks[taskId].data[15]--;
+ if (gTasks[taskId].data[15] < 0)
+ return;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, (gTasks[taskId].data[15]) | ((16 - gTasks[taskId].data[15]) << 8));
+ }
+ if (gTasks[taskId].data[15] == 0)
+ gTasks[taskId].func = sub_8073E64;
+}
+
+static void sub_8073E64(u8 taskId)
+{
+ u8 sp[6];
+ s32 i;
+
+ u8 bank = gTasks[taskId].data[0];
+ gTasks[taskId].data[15]--;
+ if (gTasks[taskId].data[15] == -1)
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ for (i = 0; i < 6; i++)
+ sp[i] = gTasks[taskId].data[3 + i];
+
+ gBattleSpritesDataPtr->animationData->field_9_x1C--;
+ if (!gBattleSpritesDataPtr->animationData->field_9_x1C)
+ {
+ DestroySpriteAndFreeResources(&gSprites[var]);
+ DestroySpriteAndFreeResources(&gSprites[sp[0]]);
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[var]);
+ DestroySprite(&gSprites[var]);
+ FreeSpriteOamMatrix(&gSprites[sp[0]]);
+ DestroySprite(&gSprites[sp[0]]);
+ }
+
+ for (i = 1; i < 6; i++)
+ DestroySprite(&gSprites[sp[i]]);
+ }
+ else if (gTasks[taskId].data[15] == -3)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[bank].flag_x1 = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_8073F98(u8 taskId)
+{
+ u8 sp[6];
+ s32 i;
+
+ u8 bank = gTasks[taskId].data[0];
+ gTasks[taskId].data[15]--;
+ if (gTasks[taskId].data[15] >= 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDALPHA, (gTasks[taskId].data[15]) | ((16 - gTasks[taskId].data[15]) << 8));
+ }
+ else if (gTasks[taskId].data[15] == -1)
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ for (i = 0; i < 6; i++)
+ sp[i] = gTasks[taskId].data[3 + i];
+
+ DestroySpriteAndFreeResources(&gSprites[var]);
+ DestroySpriteAndFreeResources(&gSprites[sp[0]]);
+
+ for (i = 1; i < 6; i++)
+ DestroySprite(&gSprites[sp[i]]);
+ }
+ else if (gTasks[taskId].data[15] == -3)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[bank].flag_x1 = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyTask(taskId);
+ }
+}
+
+static void SpriteCB_StatusSummaryBar(struct Sprite *sprite)
+{
+ if (sprite->pos2.x != 0)
+ sprite->pos2.x += sprite->data0;
+}
+
+static void sub_8074090(struct Sprite *sprite)
+{
+ sprite->data1 += 32;
+ if (sprite->data0 > 0)
+ sprite->pos2.x += sprite->data1 >> 4;
+ else
+ sprite->pos2.x -= sprite->data1 >> 4;
+ sprite->data1 &= 0xF;
+}
+
+static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
+{
+ u8 var1;
+ u16 var2;
+ s8 pan;
+
+ if (sprite->data1 > 0)
+ {
+ sprite->data1--;
+ return;
+ }
+
+ var1 = sprite->data2;
+ var2 = sprite->data3;
+ var2 += 56;
+ sprite->data3 = var2 & 0xFFF0;
+
+ if (var1 != 0)
+ {
+ sprite->pos2.x += var2 >> 4;
+ if (sprite->pos2.x > 0)
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ sprite->pos2.x -= var2 >> 4;
+ if (sprite->pos2.x < 0)
+ sprite->pos2.x = 0;
+ }
+
+ if (sprite->pos2.x == 0)
+ {
+ pan = PAN_SIDE_OPPONENT;
+ if (var1 != 0)
+ pan = PAN_SIDE_PLAYER;
+
+ if (sprite->data7 != 0)
+ PlaySE2WithPanning(SE_TB_KARA, pan);
+ else
+ PlaySE1WithPanning(SE_TB_KON, pan);
+
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+static void sub_8074158(struct Sprite *sprite)
+{
+ u8 var1;
+ u16 var2;
+
+ if (sprite->data1 > 0)
+ {
+ sprite->data1--;
+ return;
+ }
+ var1 = sprite->data2;
+ var2 = sprite->data3;
+ var2 += 56;
+ sprite->data3 = var2 & 0xFFF0;
+ if (var1 != 0)
+ sprite->pos2.x += var2 >> 4;
+ else
+ sprite->pos2.x -= var2 >> 4;
+ if (sprite->pos2.x + sprite->pos1.x > 248
+ || sprite->pos2.x + sprite->pos1.x < -8)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite)
+{
+ u8 barSpriteId = sprite->data0;
+
+ sprite->pos2.x = gSprites[barSpriteId].pos2.x;
+ sprite->pos2.y = gSprites[barSpriteId].pos2.y;
+}
+
+static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
+{
+ u8 nickname[POKEMON_NAME_LENGTH + 1];
+ void *ptr;
+ const u8 *genderTxt;
+ u32 windowId, spriteTileNum;
+ u8 *windowTileData;
+ u16 species;
+ u8 gender;
+
+ StringCopy(gDisplayedStringBattle, gText_HighlightDarkGrey);
+ GetMonData(mon, MON_DATA_NICKNAME, nickname);
+ StringGetEnd10(nickname);
+ ptr = StringAppend(gDisplayedStringBattle, nickname);
+
+ gender = GetMonGender(mon);
+ species = GetMonData(mon, MON_DATA_SPECIES);
+
+ if ((species == SPECIES_NIDORAN_F || species == SPECIES_NIDORAN_M) && StringCompare(nickname, gSpeciesNames[species]) == 0)
+ gender = 100;
+
+ // AddTextPrinterAndCreateWindowOnHealthbox's arguments are the same in all 3 cases.
+ // It's possible they may have been different in early development phases.
+ switch (gender)
+ {
+ default:
+ StringCopy(ptr, gText_DynColor2);
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gDisplayedStringBattle, 0, 3, 2, &windowId);
+ break;
+ case MON_MALE:
+ StringCopy(ptr, gText_DynColor2Male);
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gDisplayedStringBattle, 0, 3, 2, &windowId);
+ break;
+ case MON_FEMALE:
+ StringCopy(ptr, gText_DynColor1Female);
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gDisplayedStringBattle, 0, 3, 2, &windowId);
+ break;
+ }
+
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+
+ if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ {
+ sub_8075198((void*)(0x6010040 + spriteTileNum), windowTileData, 6);
+ ptr = (void*)(OBJ_VRAM0);
+ if (!IsDoubleBattle())
+ ptr += spriteTileNum + 0x800;
+ else
+ ptr += spriteTileNum + 0x400;
+ sub_8075198(ptr, windowTileData + 0xC0, 1);
+ }
+ else
+ {
+ sub_8075198((void*)(0x6010020 + spriteTileNum), windowTileData, 7);
+ }
+
+ RemoveWindowOnHealthbox(windowId);
+}
+
+static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
+{
+ u8 bank, healthboxSpriteId_2;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ return;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ return;
+
+ bank = gSprites[healthboxSpriteId].data6;
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ return;
+ if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
+ return;
+
+ healthboxSpriteId_2 = gSprites[healthboxSpriteId].data5;
+
+ if (noStatus)
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 8) * 32), 32);
+ else
+ CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 8) * 32), 32);
+}
+
+static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
+{
+ s32 i;
+ u8 bank, healthboxSpriteId_2;
+ u32 status, pltAdder;
+ const u8 *statusGfxPtr;
+ s16 tileNumAdder;
+ u8 statusPalId;
+
+ bank = gSprites[healthboxSpriteId].data6;
+ healthboxSpriteId_2 = gSprites[healthboxSpriteId].data5;
+ if (GetBankSide(bank) == SIDE_PLAYER)
+ {
+ status = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_STATUS);
+ if (!IsDoubleBattle())
+ tileNumAdder = 0x1A;
+ else
+ tileNumAdder = 0x12;
+ }
+ else
+ {
+ status = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_STATUS);
+ tileNumAdder = 0x11;
+ }
+
+ if (status & STATUS_SLEEP)
+ {
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_SLP_BANK0, bank));
+ statusPalId = PAL_STATUS_SLP;
+ }
+ else if (status & STATUS_PSN_ANY)
+ {
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PSN_BANK0, bank));
+ statusPalId = PAL_STATUS_PSN;
+ }
+ else if (status & STATUS_BURN)
+ {
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_BRN_BANK0, bank));
+ statusPalId = PAL_STATUS_BRN;
+ }
+ else if (status & STATUS_FREEZE)
+ {
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_FRZ_BANK0, bank));
+ statusPalId = PAL_STATUS_FRZ;
+ }
+ else if (status & STATUS_PARALYSIS)
+ {
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PRZ_BANK0, bank));
+ statusPalId = PAL_STATUS_PAR;
+ }
+ else
+ {
+ statusGfxPtr = GetHealthboxElementGfxPtr(HEALTHBOX_GFX_39);
+
+ for (i = 0; i < 3; i++)
+ CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * 32), 32);
+
+ if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 64);
+
+ TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE);
+ return;
+ }
+
+ pltAdder = gSprites[healthboxSpriteId].oam.paletteNum * 16;
+ pltAdder += bank + 12;
+
+ FillPalette(sStatusIconPalettes[statusPalId], pltAdder + 0x100, 2);
+ CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2);
+ CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * 32), 96);
+ if (IsDoubleBattle() == TRUE || GetBankSide(bank) == SIDE_OPPONENT)
+ {
+ if (!gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars)
+ {
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 32);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 1) * 32), 32);
+ }
+ }
+ TryAddPokeballIconToHealthbox(healthboxSpriteId, FALSE);
+}
+
+static u8 GetStatusIconForBankId(u8 statusElementId, u8 bank)
+{
+ u8 ret = statusElementId;
+
+ switch (statusElementId)
+ {
+ case HEALTHBOX_GFX_STATUS_PSN_BANK0:
+ if (bank == 0)
+ ret = HEALTHBOX_GFX_STATUS_PSN_BANK0;
+ else if (bank == 1)
+ ret = HEALTHBOX_GFX_STATUS_PSN_BANK1;
+ else if (bank == 2)
+ ret = HEALTHBOX_GFX_STATUS_PSN_BANK2;
+ else
+ ret = HEALTHBOX_GFX_STATUS_PSN_BANK3;
+ break;
+ case HEALTHBOX_GFX_STATUS_PRZ_BANK0:
+ if (bank == 0)
+ ret = HEALTHBOX_GFX_STATUS_PRZ_BANK0;
+ else if (bank == 1)
+ ret = HEALTHBOX_GFX_STATUS_PRZ_BANK1;
+ else if (bank == 2)
+ ret = HEALTHBOX_GFX_STATUS_PRZ_BANK2;
+ else
+ ret = HEALTHBOX_GFX_STATUS_PRZ_BANK3;
+ break;
+ case HEALTHBOX_GFX_STATUS_SLP_BANK0:
+ if (bank == 0)
+ ret = HEALTHBOX_GFX_STATUS_SLP_BANK0;
+ else if (bank == 1)
+ ret = HEALTHBOX_GFX_STATUS_SLP_BANK1;
+ else if (bank == 2)
+ ret = HEALTHBOX_GFX_STATUS_SLP_BANK2;
+ else
+ ret = HEALTHBOX_GFX_STATUS_SLP_BANK3;
+ break;
+ case HEALTHBOX_GFX_STATUS_FRZ_BANK0:
+ if (bank == 0)
+ ret = HEALTHBOX_GFX_STATUS_FRZ_BANK0;
+ else if (bank == 1)
+ ret = HEALTHBOX_GFX_STATUS_FRZ_BANK1;
+ else if (bank == 2)
+ ret = HEALTHBOX_GFX_STATUS_FRZ_BANK2;
+ else
+ ret = HEALTHBOX_GFX_STATUS_FRZ_BANK3;
+ break;
+ case HEALTHBOX_GFX_STATUS_BRN_BANK0:
+ if (bank == 0)
+ ret = HEALTHBOX_GFX_STATUS_BRN_BANK0;
+ else if (bank == 1)
+ ret = HEALTHBOX_GFX_STATUS_BRN_BANK1;
+ else if (bank == 2)
+ ret = HEALTHBOX_GFX_STATUS_BRN_BANK2;
+ else
+ ret = HEALTHBOX_GFX_STATUS_BRN_BANK3;
+ break;
+ }
+ return ret;
+}
+
+static void UpdateSafariBallsTextOnHealthbox(u8 healthboxSpriteId)
+{
+ u32 windowId, spriteTileNum;
+ u8 *windowTileData;
+
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gText_SafariBalls, 0, 3, 2, &windowId);
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+ sub_8075198((void*)(OBJ_VRAM0 + 0x40) + spriteTileNum, windowTileData, 6);
+ sub_8075198((void*)(OBJ_VRAM0 + 0x800) + spriteTileNum, windowTileData + 0xC0, 2);
+ RemoveWindowOnHealthbox(windowId);
+}
+
+static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId)
+{
+ u8 text[16];
+ u8 *txtPtr;
+ u32 windowId, spriteTileNum;
+ u8 *windowTileData;
+
+ txtPtr = StringCopy(text, gText_SafariBallLeft);
+ ConvertIntToDecimalStringN(txtPtr, gNumSafariBalls, STR_CONV_MODE_LEFT_ALIGN, 2);
+
+ windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, GetStringRightAlignXOffset(0, text, 0x2F), 3, 2, &windowId);
+ spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
+ sub_80751E4((void*)(OBJ_VRAM0 + 0x2C0) + spriteTileNum, windowTileData, 2);
+ sub_80751E4((void*)(OBJ_VRAM0 + 0xA00) + spriteTileNum, windowTileData + 0x40, 4);
+ RemoveWindowOnHealthbox(windowId);
+}
+
+void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId)
+{
+ s32 maxHp, currHp;
+ u8 bank = gSprites[healthboxSpriteId].data6;
+
+ if (elementId == HEALTHBOX_ALL && !IsDoubleBattle())
+ GetBankSide(bank); // pointless function call
+
+ if (GetBankSide(gSprites[healthboxSpriteId].data6) == SIDE_PLAYER)
+ {
+ u8 isDoubles;
+
+ if (elementId == HEALTHBOX_LEVEL || elementId == HEALTHBOX_ALL)
+ UpdateLvlInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_LEVEL));
+ if (elementId == HEALTHBOX_CURRENT_HP || elementId == HEALTHBOX_ALL)
+ UpdateHpTextInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_HP), HP_CURRENT);
+ if (elementId == HEALTHBOX_MAX_HP || elementId == HEALTHBOX_ALL)
+ UpdateHpTextInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_MAX_HP), HP_MAX);
+ if (elementId == HEALTHBOX_HEALTH_BAR || elementId == HEALTHBOX_ALL)
+ {
+ LoadBattleBarGfx(0);
+ maxHp = GetMonData(mon, MON_DATA_MAX_HP);
+ currHp = GetMonData(mon, MON_DATA_HP);
+ SetBattleBarStruct(bank, healthboxSpriteId, maxHp, currHp, 0);
+ sub_8074AA0(bank, healthboxSpriteId, HEALTH_BAR, 0);
+ }
+ isDoubles = IsDoubleBattle();
+ if (!isDoubles && (elementId == HEALTHBOX_EXP_BAR || elementId == HEALTHBOX_ALL))
+ {
+ u16 species;
+ u32 exp, currLevelExp;
+ s32 currExpBarValue, maxExpBarValue;
+ u8 level;
+
+ LoadBattleBarGfx(3);
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ level = GetMonData(mon, MON_DATA_LEVEL);
+ exp = GetMonData(mon, MON_DATA_EXP);
+ currLevelExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ currExpBarValue = exp - currLevelExp;
+ maxExpBarValue = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLevelExp;
+ SetBattleBarStruct(bank, healthboxSpriteId, maxExpBarValue, currExpBarValue, isDoubles);
+ sub_8074AA0(bank, healthboxSpriteId, EXP_BAR, 0);
+ }
+ if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL)
+ UpdateNickInHealthbox(healthboxSpriteId, mon);
+ if (elementId == HEALTHBOX_STATUS_ICON || elementId == HEALTHBOX_ALL)
+ UpdateStatusIconInHealthbox(healthboxSpriteId);
+ if (elementId == HEALTHBOX_SAFARI_ALL_TEXT)
+ UpdateSafariBallsTextOnHealthbox(healthboxSpriteId);
+ if (elementId == HEALTHBOX_SAFARI_ALL_TEXT || elementId == HEALTHBOX_SAFARI_BALLS_TEXT)
+ UpdateLeftNoOfBallsTextOnHealthbox(healthboxSpriteId);
+ }
+ else
+ {
+ if (elementId == HEALTHBOX_LEVEL || elementId == HEALTHBOX_ALL)
+ UpdateLvlInHealthbox(healthboxSpriteId, GetMonData(mon, MON_DATA_LEVEL));
+ if (elementId == HEALTHBOX_HEALTH_BAR || elementId == HEALTHBOX_ALL)
+ {
+ LoadBattleBarGfx(0);
+ maxHp = GetMonData(mon, MON_DATA_MAX_HP);
+ currHp = GetMonData(mon, MON_DATA_HP);
+ SetBattleBarStruct(bank, healthboxSpriteId, maxHp, currHp, 0);
+ sub_8074AA0(bank, healthboxSpriteId, HEALTH_BAR, 0);
+ }
+ if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL)
+ UpdateNickInHealthbox(healthboxSpriteId, mon);
+ if (elementId == HEALTHBOX_STATUS_ICON || elementId == HEALTHBOX_ALL)
+ UpdateStatusIconInHealthbox(healthboxSpriteId);
+ }
+}
+
+s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
+{
+ s32 var;
+
+ if (whichBar == HEALTH_BAR) // health bar
+ {
+ var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[bank].maxValue,
+ gBattleSpritesDataPtr->battleBars[bank].currentValue,
+ gBattleSpritesDataPtr->battleBars[bank].field_C,
+ &gBattleSpritesDataPtr->battleBars[bank].field_10,
+ 6, 1);
+ }
+ else // exp bar
+ {
+ u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[bank].currentValue,
+ gBattleSpritesDataPtr->battleBars[bank].field_C,
+ gBattleSpritesDataPtr->battleBars[bank].maxValue, 8);
+ if (expFraction == 0)
+ expFraction = 1;
+ expFraction = abs(gBattleSpritesDataPtr->battleBars[bank].field_C / expFraction);
+
+ var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[bank].maxValue,
+ gBattleSpritesDataPtr->battleBars[bank].currentValue,
+ gBattleSpritesDataPtr->battleBars[bank].field_C,
+ &gBattleSpritesDataPtr->battleBars[bank].field_10,
+ 8, expFraction);
+ }
+
+ if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->bankData[bank].hpNumbersNoBars))
+ sub_8074B9C(bank, whichBar);
+
+ if (var == -1)
+ gBattleSpritesDataPtr->battleBars[bank].field_10 = 0;
+
+ return var;
+}
+
+static void sub_8074B9C(u8 bank, u8 whichBar)
+{
+ u8 array[7];
+ u8 subRet, level;
+ u8 barElementId;
+ u8 i;
+
+ switch (whichBar)
+ {
+ case HEALTH_BAR:
+ subRet = sub_8074E8C(gBattleSpritesDataPtr->battleBars[bank].maxValue,
+ gBattleSpritesDataPtr->battleBars[bank].currentValue,
+ gBattleSpritesDataPtr->battleBars[bank].field_C,
+ &gBattleSpritesDataPtr->battleBars[bank].field_10,
+ array, 6);
+ barElementId = 3;
+ if (subRet <= 0x18)
+ {
+ barElementId = 0x38;
+ if (subRet > 9)
+ barElementId = 0x2F;
+ }
+ for (i = 0; i < 6; i++)
+ {
+ u8 healthboxSpriteId_2 = gSprites[gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId].data5;
+ if (i < 2)
+ CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
+ (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 2 + i) * 32), 32);
+ else
+ CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
+ (void*)(OBJ_VRAM0 + 64 + (i + gSprites[healthboxSpriteId_2].oam.tileNum) * 32), 32);
+ }
+ break;
+ case EXP_BAR:
+ sub_8074E8C(gBattleSpritesDataPtr->battleBars[bank].maxValue,
+ gBattleSpritesDataPtr->battleBars[bank].currentValue,
+ gBattleSpritesDataPtr->battleBars[bank].field_C,
+ &gBattleSpritesDataPtr->battleBars[bank].field_10,
+ array, 8);
+ level = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_LEVEL);
+ if (level == MAX_MON_LEVEL)
+ {
+ for (i = 0; i < 8; i++)
+ array[i] = 0;
+ }
+ for (i = 0; i < 8; i++)
+ {
+ if (i < 4)
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
+ (void*)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId].oam.tileNum + 0x24 + i) * 32), 32);
+ else
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
+ (void*)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId].oam.tileNum) * 32), 32);
+ }
+ break;
+ }
+}
+
+static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 arg4, u16 arg5)
+{
+ s32 r6;
+ s32 ret;
+ arg4 <<= 3;
+
+ if (*arg3 == -32768)
+ {
+ if (maxValue < arg4)
+ *arg3 = currValue << 8;
+ else
+ *arg3 = currValue;
+ }
+
+ currValue -= arg2;
+ if (currValue < 0)
+ currValue = 0;
+ else if (currValue > maxValue)
+ currValue = maxValue;
+
+ if (maxValue < arg4)
+ {
+ s32 var = *arg3 >> 8;
+
+ r6 = *arg3;
+ if (currValue == var && (r6 & 0xFF) == 0)
+ return -1;
+ }
+ else
+ {
+ r6 = *arg3;
+ if (currValue == r6)
+ return -1;
+ }
+
+ if (maxValue < arg4)
+ {
+ s32 var = (maxValue << 8) / arg4;
+
+ if (arg2 < 0)
+ {
+ *arg3 = r6 + var;
+ ret = *arg3 >> 8;
+ if (ret >= currValue)
+ {
+ *arg3 = currValue << 8;
+ ret = currValue;
+ }
+ }
+ else
+ {
+ *arg3 = r6 - var;
+ ret = *arg3 >> 8;
+ if ((*arg3 & 0xFF) > 0)
+ ret++;
+ if (ret <= currValue)
+ {
+ *arg3 = currValue << 8;
+ ret = currValue;
+ }
+ }
+ }
+ else
+ {
+ if (arg2 < 0)
+ {
+ *arg3 += arg5;
+ if (*arg3 > currValue)
+ *arg3 = currValue;
+ ret = *arg3;
+ }
+ else
+ {
+ *arg3 -= arg5;
+ if (*arg3 < currValue)
+ *arg3 = currValue;
+ ret = *arg3;
+ }
+ }
+
+ return ret;
+}
+
+static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 *arg4, u8 arg5)
+{
+ s32 r5 = currValue - arg2;
+ u8 ret;
+ u8 i;
+ u8 r2;
+
+ if (r5 < 0)
+ r5 = 0;
+ else if (r5 > maxValue)
+ r5 = maxValue;
+
+ ret = arg5 << 3;
+
+ for (i = 0; i < arg5; i++)
+ arg4[i] = 0;
+
+ if (maxValue < ret)
+ r2 = (*arg3 * ret / maxValue) >> 8;
+ else
+ r2 = *arg3 * ret / maxValue;
+
+ ret = r2;
+
+ if (ret == 0 && r5 > 0)
+ {
+ arg4[0] = 1;
+ ret = 1;
+ }
+ else
+ {
+ for (i = 0; i < arg5; i++)
+ {
+ if (r2 >= 8)
+ {
+ arg4[i] = 8;
+ }
+ else
+ {
+ arg4[i] = r2;
+ break;
+ }
+ r2 -= 8;
+ }
+ }
+
+ return ret;
+}
+
+static s16 sub_8074F28(struct TestingBar *barInfo, s32 *arg1, u16 *arg2, s32 arg3)
+{
+ s16 ret, var;
+
+ ret = sub_8074DB8(barInfo->maxValue,
+ barInfo->currValue,
+ barInfo->field_8,
+ arg1, 6, 1);
+ sub_8074F88(barInfo, arg1, arg2);
+
+ if (barInfo->maxValue < 0x30)
+ var = *arg1 >> 8;
+ else
+ var = *arg1;
+
+ DummiedOutFunction(barInfo->maxValue, var, arg3);
+
+ return ret;
+}
+
+static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2)
+{
+ u8 sp8[6];
+ u16 sp10[6];
+ u8 i;
+
+ sub_8074E8C(barInfo->maxValue, barInfo->currValue,
+ barInfo->field_8, arg1, sp8, 6);
+
+ for (i = 0; i < 6; i++)
+ sp10[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + sp8[i]);
+
+ CpuCopy16(sp10, arg2, sizeof(sp10));
+}
+
+static u8 GetScaledExpFraction(s32 currValue, s32 arg1, s32 maxValue, u8 scale)
+{
+ s32 r5, result;
+ s8 r4, r0;
+
+ scale *= 8;
+ r5 = currValue - arg1;
+
+ if (r5 < 0)
+ r5 = 0;
+ else if (r5 > maxValue)
+ r5 = maxValue;
+
+ r4 = currValue * scale / maxValue;
+ r0 = r5 * scale / maxValue;
+ result = r4 - r0;
+
+ return abs(result);
+}
+
+u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale)
+{
+ u8 result = hp * scale / maxhp;
+
+ if (result == 0 && hp > 0)
+ return 1;
+
+ return result;
+}
+
+u8 GetHPBarLevel(s16 hp, s16 maxhp)
+{
+ s32 result;
+
+ if (hp == maxhp)
+ {
+ result = 4;
+ }
+ else
+ {
+ u8 fraction = GetScaledHPFraction(hp, maxhp, 48);
+ if (fraction > 24)
+ result = 3;
+ else if (fraction > 9)
+ result = 2;
+ else if (fraction > 0)
+ result = 1;
+ else
+ result = 0;
+ }
+
+ return result;
+}
+
+static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 arg3, u32 *windowId)
+{
+ u16 winId;
+ struct TextColor color;
+ struct WindowTemplate winTemplate = sHealthboxWindowTemplate;
+
+ winId = AddWindow(&winTemplate);
+ FillWindowPixelBuffer(winId, (arg3 << 4) | (arg3));
+
+ color.fgColor = arg3;
+ color.bgColor = 1;
+ color.shadowColor = 3;
+
+ AddTextPrinterParametrized2(winId, 0, x, y, 0, 0, &color, -1, str);
+
+ *windowId = winId;
+ return (u8*)(GetWindowAttribute(winId, WINDOW_TILE_DATA));
+}
+
+static void RemoveWindowOnHealthbox(u32 windowId)
+{
+ RemoveWindow(windowId);
+}
+
+static void sub_807513C(void *dest, u32 arg1, u32 arg2)
+{
+ CpuFill32(0x11111111 * arg1, dest, arg2 * 32);
+}
+
+static void sub_8075170(void *dest, u8 *windowTileData, u32 arg2)
+{
+ CpuCopy32(windowTileData + 256, dest, arg2 * 32);
+}
+
+static void sub_8075198(void *dest, u8 *windowTileData, s32 arg2)
+{
+ CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
+
+ if (arg2 > 0)
+ {
+ do
+ {
+ CpuCopy32(windowTileData + 20, dest + 20, 12);
+ dest += 32, windowTileData+= 32;
+ arg2--;
+ } while (arg2 != 0);
+ }
+}
+
+static void sub_80751E4(void *dest, u8 *windowTileData, u32 arg2)
+{
+ CpuCopy32(windowTileData, dest, arg2 * 32);
+ CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
+}
diff --git a/src/decompress.c b/src/decompress.c
index 2863ff1f5..9210799ec 100644
--- a/src/decompress.c
+++ b/src/decompress.c
@@ -465,7 +465,7 @@ u32 sub_8034974(void* ptr)
return (ptr_[3] << 16) | (ptr_[2] << 8) | (ptr_[1]);
}
-bool8 LoadCompressedObjectPicUsingHeap(struct CompressedSpriteSheet* src)
+bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src)
{
struct SpriteSheet dest;
void* buffer;
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index a1f187b85..589e8901d 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -462,7 +462,7 @@ static void VBlankCB_EggHatch(void)
TransferPlttBuffer();
}
-static void EggHatch(void)
+void EggHatch(void)
{
ScriptContext2_Enable();
CreateTask(Task_EggHatch, 10);
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index 25c2ca658..343ddb9c0 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -336,9 +336,9 @@ static void CreateHealthboxSprite(u8 bank)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
- nullsub_30(gHealthBoxesIds[bank], TRUE);
+ DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
else
- nullsub_30(gHealthBoxesIds[bank], FALSE);
+ DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
if (GetBankSide(bank) != SIDE_PLAYER)
{
diff --git a/src/safari_zone.c b/src/safari_zone.c
index a1ec38920..77c6bbd61 100644
--- a/src/safari_zone.c
+++ b/src/safari_zone.c
@@ -139,7 +139,7 @@ static void ClearAllPokeblockFeeders(void)
memset(sPokeblockFeeders, 0, sizeof(sPokeblockFeeders));
}
-static void GetPokeblockFeederInFront(void)
+void GetPokeblockFeederInFront(void)
{
s16 x, y;
u16 i;
diff --git a/src/sprite.c b/src/sprite.c
index 17b0f181a..daa019019 100644
--- a/src/sprite.c
+++ b/src/sprite.c
@@ -594,7 +594,7 @@ u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y,
return index;
}
-u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
{
u8 i;