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-rw-r--r--src/battle_ai_script_commands.c705
-rw-r--r--src/battle_ai_switch_items.c263
-rw-r--r--src/battle_anim.c117
-rw-r--r--src/battle_anim_sound_tasks.c12
-rw-r--r--src/battle_bg.c102
-rw-r--r--src/battle_controller_link_opponent.c28
-rw-r--r--src/battle_controller_link_partner.c35
-rw-r--r--src/battle_controller_opponent.c39
-rw-r--r--src/battle_controller_player.c97
-rw-r--r--src/battle_controller_player_partner.c39
-rw-r--r--src/battle_controller_recorded_opponent.c29
-rw-r--r--src/battle_controller_recorded_player.c26
-rw-r--r--src/battle_controller_safari.c18
-rw-r--r--src/battle_controller_wally.c41
-rw-r--r--src/battle_controllers.c44
-rw-r--r--src/battle_gfx_sfx_util.c209
-rw-r--r--src/battle_interface.c907
-rw-r--r--src/battle_main.c445
-rw-r--r--src/battle_message.c810
-rw-r--r--src/battle_script_commands.c107
-rw-r--r--src/battle_setup.c36
-rw-r--r--src/battle_tv.c18
-rw-r--r--src/battle_util.c293
-rw-r--r--src/berry_blender.c12
-rw-r--r--src/braille_puzzles.c14
-rw-r--r--src/clear_save_data_screen.c2
-rw-r--r--src/egg_hatch.c2
-rw-r--r--src/evolution_scene.c30
-rw-r--r--src/field_region_map.c2
-rw-r--r--src/hall_of_fame.c24
-rwxr-xr-xsrc/item_menu.c4
-rw-r--r--src/list_menu.c2
-rw-r--r--src/main_menu.c4
-rw-r--r--src/menu.c6
-rw-r--r--src/mystery_event_menu.c2
-rw-r--r--src/pokeball.c6
-rw-r--r--src/pokeblock.c8
-rw-r--r--src/pokeblock_feed.c4
-rw-r--r--src/pokemon.c34
-rw-r--r--src/recorded_battle.c120
-rw-r--r--src/region_map.c2
-rw-r--r--src/reshow_battle_screen.c35
-rw-r--r--src/safari_zone.c10
-rw-r--r--src/scrcmd.c2
-rw-r--r--src/start_menu.c2
-rw-r--r--src/starter_choose.c4
-rw-r--r--src/text_window.c12
-rw-r--r--src/use_pokeblock.c2
-rw-r--r--src/wallclock.c2
49 files changed, 2670 insertions, 2097 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index e1a9168a9..e82d22576 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -3,6 +3,7 @@
#include "pokemon.h"
#include "battle.h"
#include "battle_setup.h"
+#include "recorded_battle.h"
#include "constants/species.h"
#include "constants/abilities.h"
#include "random.h"
@@ -41,13 +42,12 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th
AI scripts.
*/
-extern const u8 * const gBattleAI_ScriptsTable[];
+extern const u8 *const gBattleAI_ScriptsTable[];
-extern u32 GetAiScriptsInRecordedBattle();
extern u32 GetAiScriptsInBattleFactory();
-static u8 BattleAI_ChooseMoveOrAction_Singles(void);
-static u8 BattleAI_ChooseMoveOrAction_Doubles(void);
+static u8 ChooseMoveOrAction_Singles(void);
+static u8 ChooseMoveOrAction_Doubles(void);
static void RecordLastUsedMoveByTarget(void);
static void BattleAI_DoAIProcessing(void);
static void AIStackPushVar(const u8 *);
@@ -90,7 +90,7 @@ static void BattleAICmd_get_turn_count(void);
static void BattleAICmd_get_type(void);
static void BattleAICmd_get_considered_move_power(void);
static void BattleAICmd_get_how_powerful_move_is(void);
-static void BattleAICmd_get_last_used_bank_move(void);
+static void BattleAICmd_get_last_used_battler_move(void);
static void BattleAICmd_if_equal_(void);
static void BattleAICmd_if_not_equal_(void);
static void BattleAICmd_if_user_goes(void);
@@ -154,115 +154,113 @@ static void BattleAICmd_if_flash_fired(void);
static void BattleAICmd_if_holds_item(void);
// ewram
-
EWRAM_DATA const u8 *gAIScriptPtr = NULL;
EWRAM_DATA static u8 sBattler_AI = 0;
// const rom data
-
typedef void (*BattleAICmdFunc)(void);
static const BattleAICmdFunc sBattleAICmdTable[] =
{
- BattleAICmd_if_random_less_than, // 0x0
- BattleAICmd_if_random_greater_than, // 0x1
- BattleAICmd_if_random_equal, // 0x2
- BattleAICmd_if_random_not_equal, // 0x3
- BattleAICmd_score, // 0x4
- BattleAICmd_if_hp_less_than, // 0x5
- BattleAICmd_if_hp_more_than, // 0x6
- BattleAICmd_if_hp_equal, // 0x7
- BattleAICmd_if_hp_not_equal, // 0x8
- BattleAICmd_if_status, // 0x9
- BattleAICmd_if_not_status, // 0xA
- BattleAICmd_if_status2, // 0xB
- BattleAICmd_if_not_status2, // 0xC
- BattleAICmd_if_status3, // 0xD
- BattleAICmd_if_not_status3, // 0xE
- BattleAICmd_if_side_affecting, // 0xF
- BattleAICmd_if_not_side_affecting, // 0x10
- BattleAICmd_if_less_than, // 0x11
- BattleAICmd_if_more_than, // 0x12
- BattleAICmd_if_equal, // 0x13
- BattleAICmd_if_not_equal, // 0x14
- BattleAICmd_if_less_than_ptr, // 0x15
- BattleAICmd_if_more_than_ptr, // 0x16
- BattleAICmd_if_equal_ptr, // 0x17
- BattleAICmd_if_not_equal_ptr, // 0x18
- BattleAICmd_if_move, // 0x19
- BattleAICmd_if_not_move, // 0x1A
- BattleAICmd_if_in_bytes, // 0x1B
- BattleAICmd_if_not_in_bytes, // 0x1C
- BattleAICmd_if_in_hwords, // 0x1D
- BattleAICmd_if_not_in_hwords, // 0x1E
- BattleAICmd_if_user_has_attacking_move, // 0x1F
- BattleAICmd_if_user_has_no_attacking_moves, // 0x20
- BattleAICmd_get_turn_count, // 0x21
- BattleAICmd_get_type, // 0x22
- BattleAICmd_get_considered_move_power, // 0x23
- BattleAICmd_get_how_powerful_move_is, // 0x24
- BattleAICmd_get_last_used_bank_move, // 0x25
- BattleAICmd_if_equal_, // 0x26
- BattleAICmd_if_not_equal_, // 0x27
- BattleAICmd_if_user_goes, // 0x28
- BattleAICmd_if_user_doesnt_go, // 0x29
- BattleAICmd_nullsub_2A, // 0x2A
- BattleAICmd_nullsub_2B, // 0x2B
- BattleAICmd_count_usable_party_mons, // 0x2C
- BattleAICmd_get_considered_move, // 0x2D
- BattleAICmd_get_considered_move_effect, // 0x2E
- BattleAICmd_get_ability, // 0x2F
- BattleAICmd_get_highest_type_effectiveness, // 0x30
- BattleAICmd_if_type_effectiveness, // 0x31
- BattleAICmd_nullsub_32, // 0x32
- BattleAICmd_nullsub_33, // 0x33
- BattleAICmd_if_status_in_party, // 0x34
- BattleAICmd_if_status_not_in_party, // 0x35
- BattleAICmd_get_weather, // 0x36
- BattleAICmd_if_effect, // 0x37
- BattleAICmd_if_not_effect, // 0x38
- BattleAICmd_if_stat_level_less_than, // 0x39
- BattleAICmd_if_stat_level_more_than, // 0x3A
- BattleAICmd_if_stat_level_equal, // 0x3B
- BattleAICmd_if_stat_level_not_equal, // 0x3C
- BattleAICmd_if_can_faint, // 0x3D
- BattleAICmd_if_cant_faint, // 0x3E
- BattleAICmd_if_has_move, // 0x3F
- BattleAICmd_if_doesnt_have_move, // 0x40
- BattleAICmd_if_has_move_with_effect, // 0x41
- BattleAICmd_if_doesnt_have_move_with_effect, // 0x42
+ BattleAICmd_if_random_less_than, // 0x0
+ BattleAICmd_if_random_greater_than, // 0x1
+ BattleAICmd_if_random_equal, // 0x2
+ BattleAICmd_if_random_not_equal, // 0x3
+ BattleAICmd_score, // 0x4
+ BattleAICmd_if_hp_less_than, // 0x5
+ BattleAICmd_if_hp_more_than, // 0x6
+ BattleAICmd_if_hp_equal, // 0x7
+ BattleAICmd_if_hp_not_equal, // 0x8
+ BattleAICmd_if_status, // 0x9
+ BattleAICmd_if_not_status, // 0xA
+ BattleAICmd_if_status2, // 0xB
+ BattleAICmd_if_not_status2, // 0xC
+ BattleAICmd_if_status3, // 0xD
+ BattleAICmd_if_not_status3, // 0xE
+ BattleAICmd_if_side_affecting, // 0xF
+ BattleAICmd_if_not_side_affecting, // 0x10
+ BattleAICmd_if_less_than, // 0x11
+ BattleAICmd_if_more_than, // 0x12
+ BattleAICmd_if_equal, // 0x13
+ BattleAICmd_if_not_equal, // 0x14
+ BattleAICmd_if_less_than_ptr, // 0x15
+ BattleAICmd_if_more_than_ptr, // 0x16
+ BattleAICmd_if_equal_ptr, // 0x17
+ BattleAICmd_if_not_equal_ptr, // 0x18
+ BattleAICmd_if_move, // 0x19
+ BattleAICmd_if_not_move, // 0x1A
+ BattleAICmd_if_in_bytes, // 0x1B
+ BattleAICmd_if_not_in_bytes, // 0x1C
+ BattleAICmd_if_in_hwords, // 0x1D
+ BattleAICmd_if_not_in_hwords, // 0x1E
+ BattleAICmd_if_user_has_attacking_move, // 0x1F
+ BattleAICmd_if_user_has_no_attacking_moves, // 0x20
+ BattleAICmd_get_turn_count, // 0x21
+ BattleAICmd_get_type, // 0x22
+ BattleAICmd_get_considered_move_power, // 0x23
+ BattleAICmd_get_how_powerful_move_is, // 0x24
+ BattleAICmd_get_last_used_battler_move, // 0x25
+ BattleAICmd_if_equal_, // 0x26
+ BattleAICmd_if_not_equal_, // 0x27
+ BattleAICmd_if_user_goes, // 0x28
+ BattleAICmd_if_user_doesnt_go, // 0x29
+ BattleAICmd_nullsub_2A, // 0x2A
+ BattleAICmd_nullsub_2B, // 0x2B
+ BattleAICmd_count_usable_party_mons, // 0x2C
+ BattleAICmd_get_considered_move, // 0x2D
+ BattleAICmd_get_considered_move_effect, // 0x2E
+ BattleAICmd_get_ability, // 0x2F
+ BattleAICmd_get_highest_type_effectiveness, // 0x30
+ BattleAICmd_if_type_effectiveness, // 0x31
+ BattleAICmd_nullsub_32, // 0x32
+ BattleAICmd_nullsub_33, // 0x33
+ BattleAICmd_if_status_in_party, // 0x34
+ BattleAICmd_if_status_not_in_party, // 0x35
+ BattleAICmd_get_weather, // 0x36
+ BattleAICmd_if_effect, // 0x37
+ BattleAICmd_if_not_effect, // 0x38
+ BattleAICmd_if_stat_level_less_than, // 0x39
+ BattleAICmd_if_stat_level_more_than, // 0x3A
+ BattleAICmd_if_stat_level_equal, // 0x3B
+ BattleAICmd_if_stat_level_not_equal, // 0x3C
+ BattleAICmd_if_can_faint, // 0x3D
+ BattleAICmd_if_cant_faint, // 0x3E
+ BattleAICmd_if_has_move, // 0x3F
+ BattleAICmd_if_doesnt_have_move, // 0x40
+ BattleAICmd_if_has_move_with_effect, // 0x41
+ BattleAICmd_if_doesnt_have_move_with_effect, // 0x42
BattleAICmd_if_any_move_disabled_or_encored, // 0x43
BattleAICmd_if_curr_move_disabled_or_encored, // 0x44
- BattleAICmd_flee, // 0x45
- BattleAICmd_if_random_safari_flee, // 0x46
- BattleAICmd_watch, // 0x47
- BattleAICmd_get_hold_effect, // 0x48
- BattleAICmd_get_gender, // 0x49
- BattleAICmd_is_first_turn_for, // 0x4A
- BattleAICmd_get_stockpile_count, // 0x4B
- BattleAICmd_is_double_battle, // 0x4C
- BattleAICmd_get_used_held_item, // 0x4D
- BattleAICmd_get_move_type_from_result, // 0x4E
- BattleAICmd_get_move_power_from_result, // 0x4F
- BattleAICmd_get_move_effect_from_result, // 0x50
- BattleAICmd_get_protect_count, // 0x51
- BattleAICmd_nullsub_52, // 0x52
- BattleAICmd_nullsub_53, // 0x53
- BattleAICmd_nullsub_54, // 0x54
- BattleAICmd_nullsub_55, // 0x55
- BattleAICmd_nullsub_56, // 0x56
- BattleAICmd_nullsub_57, // 0x57
- BattleAICmd_call, // 0x58
- BattleAICmd_goto, // 0x59
- BattleAICmd_end, // 0x5A
- BattleAICmd_if_level_cond, // 0x5B
- BattleAICmd_if_target_taunted, // 0x5C
- BattleAICmd_if_target_not_taunted, // 0x5D
- BattleAICmd_if_target_is_ally, // 0x5E
- BattleAICmd_is_of_type, // 0x5F
- BattleAICmd_check_ability, // 0x60
- BattleAICmd_if_flash_fired, // 0x61
- BattleAICmd_if_holds_item, // 0x62
+ BattleAICmd_flee, // 0x45
+ BattleAICmd_if_random_safari_flee, // 0x46
+ BattleAICmd_watch, // 0x47
+ BattleAICmd_get_hold_effect, // 0x48
+ BattleAICmd_get_gender, // 0x49
+ BattleAICmd_is_first_turn_for, // 0x4A
+ BattleAICmd_get_stockpile_count, // 0x4B
+ BattleAICmd_is_double_battle, // 0x4C
+ BattleAICmd_get_used_held_item, // 0x4D
+ BattleAICmd_get_move_type_from_result, // 0x4E
+ BattleAICmd_get_move_power_from_result, // 0x4F
+ BattleAICmd_get_move_effect_from_result, // 0x50
+ BattleAICmd_get_protect_count, // 0x51
+ BattleAICmd_nullsub_52, // 0x52
+ BattleAICmd_nullsub_53, // 0x53
+ BattleAICmd_nullsub_54, // 0x54
+ BattleAICmd_nullsub_55, // 0x55
+ BattleAICmd_nullsub_56, // 0x56
+ BattleAICmd_nullsub_57, // 0x57
+ BattleAICmd_call, // 0x58
+ BattleAICmd_goto, // 0x59
+ BattleAICmd_end, // 0x5A
+ BattleAICmd_if_level_cond, // 0x5B
+ BattleAICmd_if_target_taunted, // 0x5C
+ BattleAICmd_if_target_not_taunted, // 0x5D
+ BattleAICmd_if_target_is_ally, // 0x5E
+ BattleAICmd_is_of_type, // 0x5F
+ BattleAICmd_check_ability, // 0x60
+ BattleAICmd_if_flash_fired, // 0x61
+ BattleAICmd_if_holds_item, // 0x62
};
static const u16 sDiscouragedPowerfulMoveEffects[] =
@@ -282,26 +280,29 @@ static const u16 sDiscouragedPowerfulMoveEffects[] =
0xFFFF
};
+// code
void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
{
s32 i;
- u8 *data = (u8 *)gBattleResources->battleHistory;
+ u8 *data = (u8 *)BATTLE_HISTORY;
for (i = 0; i < sizeof(struct BattleHistory); i++)
data[i] = 0;
- // items are allowed to use in ONLY trainer battles
- if ((gBattleTypeFlags &
- (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER |
- BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER
- | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE))
- == BATTLE_TYPE_TRAINER)
+
+ // Items are allowed to use in ONLY trainer battles.
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER
+ | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER
+ | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000)
+ )
+ )
{
for (i = 0; i < 4; i++)
{
if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
{
- gBattleResources->battleHistory->trainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
- gBattleResources->battleHistory->itemsNo++;
+ BATTLE_HISTORY->trainerItems[BATTLE_HISTORY->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
+ BATTLE_HISTORY->itemsNo++;
}
}
}
@@ -315,23 +316,24 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
u8 *data = (u8 *)AI_THINKING_STRUCT;
u8 moveLimitations;
- // clear AI data.
+ // Clear AI data.
for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++)
data[i] = 0;
- // conditional score reset, unlike Ruby.
+ // Conditional score reset, unlike Ruby.
for (i = 0; i < 4; i++)
{
if (defaultScoreMoves & 1)
AI_THINKING_STRUCT->score[i] = 100;
else
AI_THINKING_STRUCT->score[i] = 0;
+
defaultScoreMoves >>= 1;
}
moveLimitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
- // ignore moves that aren't possible to use
+ // Ignore moves that aren't possible to use.
for (i = 0; i < 4; i++)
{
if (gBitTable[i] & moveLimitations)
@@ -339,21 +341,24 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
}
+
gBattleResources->AI_ScriptsStack->size = 0;
sBattler_AI = gActiveBattler;
- // decide a random target battlerId in doubles
+
+ // Decide a random target battlerId in doubles.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget ^= BIT_FLANK;
}
- // in singles there's only one choice
+ // There's only one choice in signle battles.
else
{
gBattlerTarget = sBattler_AI ^ BIT_SIDE;
}
+ // Choose proper trainer ai scripts.
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle();
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
@@ -370,6 +375,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags;
else
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
+
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
AI_THINKING_STRUCT->aiFlags |= AI_SCRIPT_DOUBLE_BATTLE; // act smart in doubles and don't attack your partner
}
@@ -380,15 +386,15 @@ u8 BattleAI_ChooseMoveOrAction(void)
u8 ret;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
- ret = BattleAI_ChooseMoveOrAction_Singles();
+ ret = ChooseMoveOrAction_Singles();
else
- ret = BattleAI_ChooseMoveOrAction_Doubles();
+ ret = ChooseMoveOrAction_Doubles();
gCurrentMove = savedCurrentMove;
return ret;
}
-static u8 BattleAI_ChooseMoveOrAction_Singles(void)
+static u8 ChooseMoveOrAction_Singles(void)
{
u8 currentMoveArray[4];
u8 consideredMoveArray[4];
@@ -409,11 +415,11 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
AI_THINKING_STRUCT->movesetIndex = 0;
}
- // special flags for safari
+ // Check special AI actions.
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
- return 4;
+ return AI_CHOICE_FLEE;
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
- return 5;
+ return AI_CHOICE_WATCH;
numOfBestMoves = 1;
currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
@@ -421,9 +427,9 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
for (i = 1; i < 4; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason.
+ if (gBattleMons[sBattler_AI].moves[i] != MOVE_NONE)
{
- // in ruby, the order of these if statements are reversed.
+ // In ruby, the order of these if statements is reversed.
if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
{
currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
@@ -440,7 +446,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void)
return consideredMoveArray[Random() % numOfBestMoves];
}
-static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
+static u8 ChooseMoveOrAction_Doubles(void)
{
s32 i;
s32 j;
@@ -487,10 +493,15 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
AI_THINKING_STRUCT->aiLogicId++;
AI_THINKING_STRUCT->movesetIndex = 0;
}
+
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
- actionOrMoveIndex[i] = 4;
+ {
+ actionOrMoveIndex[i] = AI_CHOICE_FLEE;
+ }
else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH)
- actionOrMoveIndex[i] = 5;
+ {
+ actionOrMoveIndex[i] = AI_CHOICE_WATCH;
+ }
else
{
mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0];
@@ -513,18 +524,16 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
mostViableMovesNo = 1;
}
}
- //_08130E72
}
actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo];
bestMovePointsForTarget[i] = mostViableMovesScores[0];
- // don't use a move against ally if it has less than 100 pts
+ // Don't use a move against ally if it has less than 100 points.
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
{
bestMovePointsForTarget[i] = -1;
- mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match
+ mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match.
}
-
}
}
}
@@ -535,13 +544,11 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void)
for (i = 1; i < 4; i++)
{
- //_08130EDA
if (mostMovePoints == bestMovePointsForTarget[i])
{
mostViableTargetsArray[mostViableTargetsNo] = i;
mostViableTargetsNo++;
}
- //_08130EEE
if (mostMovePoints < bestMovePointsForTarget[i])
{
mostMovePoints = bestMovePointsForTarget[i];
@@ -576,7 +583,9 @@ static void BattleAI_DoAIProcessing(void)
break;
case AIState_Processing:
if (AI_THINKING_STRUCT->moveConsidered != 0)
+ {
sBattleAICmdTable[*gAIScriptPtr](); // Run AI command.
+ }
else
{
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
@@ -604,12 +613,12 @@ static void RecordLastUsedMoveByTarget(void)
for (i = 0; i < 4; i++)
{
- if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
- if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
- && gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == 0)
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
+ && BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == MOVE_NONE)
{
- gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
+ BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
break;
}
}
@@ -620,27 +629,27 @@ void ClearBattlerMoveHistory(u8 battlerId)
s32 i;
for (i = 0; i < 4; i++)
- gBattleResources->battleHistory->usedMoves[battlerId].moves[i] = 0;
+ BATTLE_HISTORY->usedMoves[battlerId].moves[i] = MOVE_NONE;
}
void RecordAbilityBattle(u8 battlerId, u8 abilityId)
{
- gBattleResources->battleHistory->abilities[battlerId] = abilityId;
+ BATTLE_HISTORY->abilities[battlerId] = abilityId;
}
void ClearBattlerAbilityHistory(u8 battlerId)
{
- gBattleResources->battleHistory->abilities[battlerId] = 0;
+ BATTLE_HISTORY->abilities[battlerId] = ABILITY_NONE;
}
void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
{
- gBattleResources->battleHistory->itemEffects[battlerId] = itemEffect;
+ BATTLE_HISTORY->itemEffects[battlerId] = itemEffect;
}
-void ClearBankItemEffectHistory(u8 battlerId)
+void ClearBattlerItemEffectHistory(u8 battlerId)
{
- gBattleResources->battleHistory->itemEffects[battlerId] = 0;
+ BATTLE_HISTORY->itemEffects[battlerId] = 0;
}
static void BattleAICmd_if_random_less_than(void)
@@ -685,9 +694,9 @@ static void BattleAICmd_if_random_not_equal(void)
static void BattleAICmd_score(void)
{
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // Add the result to the array of the move consider's score.
- if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
+ if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // If the score is negative, flatten it to 0.
AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
gAIScriptPtr += 2; // AI return.
@@ -765,7 +774,7 @@ static void BattleAICmd_if_status(void)
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gBattleMons[battlerId].status1 & status) != 0)
+ if ((gBattleMons[battlerId].status1 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -783,7 +792,7 @@ static void BattleAICmd_if_not_status(void)
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gBattleMons[battlerId].status1 & status) == 0)
+ if (!(gBattleMons[battlerId].status1 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -801,7 +810,7 @@ static void BattleAICmd_if_status2(void)
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gBattleMons[battlerId].status2 & status) != 0)
+ if ((gBattleMons[battlerId].status2 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -819,7 +828,7 @@ static void BattleAICmd_if_not_status2(void)
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gBattleMons[battlerId].status2 & status) == 0)
+ if (!(gBattleMons[battlerId].status2 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -837,7 +846,7 @@ static void BattleAICmd_if_status3(void)
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gStatuses3[battlerId] & status) != 0)
+ if ((gStatuses3[battlerId] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -855,7 +864,7 @@ static void BattleAICmd_if_not_status3(void)
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gStatuses3[battlerId] & status) == 0)
+ if (!(gStatuses3[battlerId] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -874,7 +883,7 @@ static void BattleAICmd_if_side_affecting(void)
side = GET_BATTLER_SIDE(battlerId);
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gSideStatuses[side] & status) != 0)
+ if ((gSideStatuses[side] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -893,7 +902,7 @@ static void BattleAICmd_if_not_side_affecting(void)
side = GET_BATTLER_SIDE(battlerId);
status = T1_READ_32(gAIScriptPtr + 2);
- if ((gSideStatuses[side] & status) == 0)
+ if (!(gSideStatuses[side] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -1041,7 +1050,7 @@ static void BattleAICmd_if_in_hwords(void)
static void BattleAICmd_if_not_in_hwords(void)
{
- const u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1);
+ const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1);
while (*ptr != 0xFFFF)
{
@@ -1065,6 +1074,7 @@ static void BattleAICmd_if_user_has_attacking_move(void)
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
+
if (i == 4)
gAIScriptPtr += 5;
else
@@ -1081,6 +1091,7 @@ static void BattleAICmd_if_user_has_no_attacking_moves(void)
&& gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
break;
}
+
if (i != 4)
gAIScriptPtr += 5;
else
@@ -1118,34 +1129,30 @@ static void BattleAICmd_get_type(void)
gAIScriptPtr += 2;
}
-static u8 BattleAI_GetWantedBank(u8 battlerId)
+static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
{
- switch (battlerId)
+ switch (wantedBattler)
{
- case AI_USER:
- return sBattler_AI;
- case AI_TARGET:
- default:
- return gBattlerTarget;
- case AI_USER_PARTNER:
- return sBattler_AI ^ BIT_FLANK;
- case AI_TARGET_PARTNER:
- return gBattlerTarget ^ BIT_FLANK;
+ case AI_USER:
+ return sBattler_AI;
+ case AI_TARGET:
+ default:
+ return gBattlerTarget;
+ case AI_USER_PARTNER:
+ return sBattler_AI ^ BIT_FLANK;
+ case AI_TARGET_PARTNER:
+ return gBattlerTarget ^ BIT_FLANK;
}
}
static void BattleAICmd_is_of_type(void)
{
- u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
- if(gBattleMons[battlerId].type1 == gAIScriptPtr[2] || gBattleMons[battlerId].type2 == gAIScriptPtr[2])
- {
+ if (IS_BATTLER_OF_TYPE(battlerId, gAIScriptPtr[2]))
AI_THINKING_STRUCT->funcResult = TRUE;
- }
else
- {
AI_THINKING_STRUCT->funcResult = FALSE;
- }
gAIScriptPtr += 3;
}
@@ -1208,19 +1215,19 @@ static void BattleAICmd_get_how_powerful_move_is(void)
}
if (checkedMove == 4)
- AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // is the most powerful
+ AI_THINKING_STRUCT->funcResult = MOVE_MOST_POWERFUL; // Is the most powerful.
else
- AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // not most powerful
+ AI_THINKING_STRUCT->funcResult = MOVE_NOT_MOST_POWERFUL; // Not the most powerful.
}
else
{
- AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // highly discouraged in terms of power
+ AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power.
}
gAIScriptPtr++;
}
-static void BattleAICmd_get_last_used_bank_move(void)
+static void BattleAICmd_get_last_used_battler_move(void)
{
if (gAIScriptPtr[1] == AI_USER)
AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI];
@@ -1230,7 +1237,7 @@ static void BattleAICmd_get_last_used_bank_move(void)
gAIScriptPtr += 2;
}
-static void BattleAICmd_if_equal_(void) // same as if_equal
+static void BattleAICmd_if_equal_(void) // Same as if_equal.
{
if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
@@ -1238,7 +1245,7 @@ static void BattleAICmd_if_equal_(void) // same as if_equal
gAIScriptPtr += 6;
}
-static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
+static void BattleAICmd_if_not_equal_(void) // Same as if_not_equal.
{
if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
@@ -1273,9 +1280,9 @@ static void BattleAICmd_nullsub_2B(void)
static void BattleAICmd_count_usable_party_mons(void)
{
u8 battlerId;
- u8 bankOnField1, bankOnField2;
+ u8 battlerOnField1, battlerOnField2;
struct Pokemon *party;
- int i;
+ s32 i;
AI_THINKING_STRUCT->funcResult = 0;
@@ -1292,19 +1299,19 @@ static void BattleAICmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 position;
- bankOnField1 = gBattlerPartyIndexes[battlerId];
+ battlerOnField1 = gBattlerPartyIndexes[battlerId];
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
- bankOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
+ battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
- else // in singles there's only one battlerId by side
+ else // In singles there's only one battlerId by side.
{
- bankOnField1 = gBattlerPartyIndexes[battlerId];
- bankOnField2 = gBattlerPartyIndexes[battlerId];
+ battlerOnField1 = gBattlerPartyIndexes[battlerId];
+ battlerOnField2 = gBattlerPartyIndexes[battlerId];
}
for (i = 0; i < PARTY_SIZE; i++)
{
- if (i != bankOnField1 && i != bankOnField2
+ if (i != battlerOnField1 && i != battlerOnField2
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
@@ -1362,22 +1369,18 @@ static void BattleAICmd_get_ability(void)
{
// AI has no knowledge of opponent, so it guesses which ability.
if (Random() & 1)
- {
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1;
- }
else
- {
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2;
- }
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // it's definitely ability 1.
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // It's definitely ability 1.
}
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
}
}
else
@@ -1385,22 +1388,23 @@ static void BattleAICmd_get_ability(void)
// The AI knows its own ability.
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
}
+
gAIScriptPtr += 2;
}
static void BattleAICmd_check_ability(void)
{
- u32 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u32 ability = gAIScriptPtr[2];
if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
{
- if (BATTLE_HISTORY->abilities[battlerId] != 0)
+ if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE)
{
ability = BATTLE_HISTORY->abilities[battlerId];
AI_THINKING_STRUCT->funcResult = ability;
}
- // abilities that prevent fleeing.
+ // Abilities that prevent fleeing.
else if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
@@ -1411,14 +1415,16 @@ static void BattleAICmd_check_ability(void)
{
if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
{
- u8 abilityDummyVariable = ability; // needed to match
+ u8 abilityDummyVariable = ability; // Needed to match.
if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable
&& gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable)
{
ability = gBaseStats[gBattleMons[battlerId].species].ability1;
}
else
- ability = 0;
+ {
+ ability = ABILITY_NONE;
+ }
}
else
{
@@ -1427,7 +1433,7 @@ static void BattleAICmd_check_ability(void)
}
else
{
- ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
}
}
else
@@ -1435,25 +1441,21 @@ static void BattleAICmd_check_ability(void)
// The AI knows its own or partner's ability.
ability = gBattleMons[battlerId].ability;
}
+
if (ability == 0)
- {
- AI_THINKING_STRUCT->funcResult = 2; // unable to answer
- }
+ AI_THINKING_STRUCT->funcResult = 2; // Unable to answer.
else if (ability == gAIScriptPtr[2])
- {
- AI_THINKING_STRUCT->funcResult = 1; // pokemon has the ability we wanted to check
- }
+ AI_THINKING_STRUCT->funcResult = 1; // Pokemon has the ability we wanted to check.
else
- {
- AI_THINKING_STRUCT->funcResult = 0; // pokemon doesn't have the ability we wanted to check
- }
+ AI_THINKING_STRUCT->funcResult = 0; // Pokemon doesn't have the ability we wanted to check.
+
gAIScriptPtr += 3;
}
static void BattleAICmd_get_highest_type_effectiveness(void)
{
s32 i;
- u8* dynamicMoveType;
+ u8 *dynamicMoveType;
gDynamicBasePower = 0;
dynamicMoveType = &gBattleStruct->dynamicMoveType;
@@ -1465,19 +1467,18 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
for (i = 0; i < 4; i++)
{
- gBattleMoveDamage = AI_EFFECTIVENESS_x1;
+ gBattleMoveDamage = 40;
gCurrentMove = gBattleMons[sBattler_AI].moves[i];
- if (gCurrentMove)
+ if (gCurrentMove != MOVE_NONE)
{
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
- // reduce by 1/3.
- if (gBattleMoveDamage == 120)
+ if (gBattleMoveDamage == 120) // Super effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
if (gBattleMoveDamage == 240)
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
- if (gBattleMoveDamage == 30)
+ if (gBattleMoveDamage == 30) // Not very effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
if (gBattleMoveDamage == 15)
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
@@ -1489,6 +1490,7 @@ static void BattleAICmd_get_highest_type_effectiveness(void)
AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
}
}
+
gAIScriptPtr += 1;
}
@@ -1507,11 +1509,11 @@ static void BattleAICmd_if_type_effectiveness(void)
TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
- if (gBattleMoveDamage == 120)
+ if (gBattleMoveDamage == 120) // Super effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
if (gBattleMoveDamage == 240)
gBattleMoveDamage = AI_EFFECTIVENESS_x4;
- if (gBattleMoveDamage == 30)
+ if (gBattleMoveDamage == 30) // Not very effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x0_5;
if (gBattleMoveDamage == 15)
gBattleMoveDamage = AI_EFFECTIVENESS_x0_25;
@@ -1519,7 +1521,7 @@ static void BattleAICmd_if_type_effectiveness(void)
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gBattleMoveDamage = AI_EFFECTIVENESS_x0;
- // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
+ // Store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
damageVar = gBattleMoveDamage;
if (damageVar == gAIScriptPtr[1])
@@ -1539,18 +1541,18 @@ static void BattleAICmd_nullsub_33(void)
static void BattleAICmd_if_status_in_party(void)
{
struct Pokemon *party;
- int i;
+ s32 i;
u32 statusToCompareTo;
u8 battlerId;
- switch(gAIScriptPtr[1])
+ switch (gAIScriptPtr[1])
{
- case AI_USER:
- battlerId = sBattler_AI;
- break;
- default:
- battlerId = gBattlerTarget;
- break;
+ case AI_USER:
+ battlerId = sBattler_AI;
+ break;
+ default:
+ battlerId = gBattlerTarget;
+ break;
}
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
@@ -1576,18 +1578,18 @@ static void BattleAICmd_if_status_in_party(void)
static void BattleAICmd_if_status_not_in_party(void)
{
struct Pokemon *party;
- int i;
+ s32 i;
u32 statusToCompareTo;
u8 battlerId;
switch(gAIScriptPtr[1])
{
- case 1:
- battlerId = sBattler_AI;
- break;
- default:
- battlerId = gBattlerTarget;
- break;
+ case 1:
+ battlerId = sBattler_AI;
+ break;
+ default:
+ battlerId = gBattlerTarget;
+ break;
}
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
@@ -1602,7 +1604,8 @@ static void BattleAICmd_if_status_not_in_party(void)
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
{
- gAIScriptPtr += 10; // still bugged in Emerald
+ gAIScriptPtr += 10; // UB: Still bugged in Emerald. Uncomment the return statement to fix.
+ // return;
}
}
@@ -1718,7 +1721,7 @@ static void BattleAICmd_if_can_faint(void)
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
- // moves always do at least 1 damage.
+ // Moves always do at least 1 damage.
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -1747,7 +1750,7 @@ static void BattleAICmd_if_cant_faint(void)
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
- // this macro is missing the damage 0 = 1 assumption.
+ // This macro is missing the damage 0 = 1 assumption.
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
@@ -1757,118 +1760,93 @@ static void BattleAICmd_if_cant_faint(void)
static void BattleAICmd_if_has_move(void)
{
- int i;
+ s32 i;
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
switch (gAIScriptPtr[1])
{
- case AI_USER:
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
- break;
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- return;
- }
- case AI_USER_PARTNER:
- if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
- break;
- }
- }
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- return;
- }
- case AI_TARGET:
- case AI_TARGET_PARTNER:
+ case AI_USER:
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
+ break;
+ }
+ if (i == 4)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ break;
+ case AI_USER_PARTNER:
+ if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
+ {
+ gAIScriptPtr += 8;
+ break;
+ }
+ else
+ {
for (i = 0; i < 4; i++)
{
- if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
+ if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
break;
}
- if (i == 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- return;
- }
+ }
+ if (i == 4)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ break;
+ case AI_TARGET:
+ case AI_TARGET_PARTNER:
+ for (i = 0; i < 4; i++)
+ {
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
+ break;
+ }
+ if (i == 4)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ break;
}
}
static void BattleAICmd_if_doesnt_have_move(void)
{
- int i;
+ s32 i;
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
switch(gAIScriptPtr[1])
{
- case AI_USER:
- case AI_USER_PARTNER: // UB: no separate check for user partner
- for (i = 0; i < 4; i++)
- {
- if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
- break;
- }
- if (i != 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- return;
- }
- case AI_TARGET:
- case AI_TARGET_PARTNER:
- for (i = 0; i < 4; i++)
- {
- if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
- break;
- }
- if (i != 4)
- {
- gAIScriptPtr += 8;
- return;
- }
- else
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- return;
- }
+ case AI_USER:
+ case AI_USER_PARTNER: // UB: no separate check for user partner.
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[sBattler_AI].moves[i] == *movePtr)
+ break;
+ }
+ if (i != 4)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ break;
+ case AI_TARGET:
+ case AI_TARGET_PARTNER:
+ for (i = 0; i < 4; i++)
+ {
+ if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr)
+ break;
+ }
+ if (i != 4)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ break;
}
}
static void BattleAICmd_if_has_move_with_effect(void)
{
- int i;
+ s32 i;
switch (gAIScriptPtr[1])
{
@@ -1888,7 +1866,7 @@ static void BattleAICmd_if_has_move_with_effect(void)
case AI_TARGET_PARTNER:
for (i = 0; i < 4; i++)
{
- // UB: checks sBattler_AI instead of gBattlerTarget
+ // UB: checks sBattler_AI instead of gBattlerTarget.
if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2])
break;
}
@@ -1902,7 +1880,7 @@ static void BattleAICmd_if_has_move_with_effect(void)
static void BattleAICmd_if_doesnt_have_move_with_effect(void)
{
- int i;
+ s32 i;
switch (gAIScriptPtr[1])
{
@@ -1944,25 +1922,22 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void)
if (gAIScriptPtr[2] == 0)
{
- if (gDisableStructs[battlerId].disabledMove == 0)
- {
+ if (gDisableStructs[battlerId].disabledMove == MOVE_NONE)
gAIScriptPtr += 7;
- return;
- }
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- return;
+ else
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
}
- else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
+ else if (gAIScriptPtr[2] != 1)
{
gAIScriptPtr += 7;
- return;
}
- else if (gDisableStructs[battlerId].encoredMove != 0)
+ else
{
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- return;
+ if (gDisableStructs[battlerId].encoredMove != MOVE_NONE)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
}
- gAIScriptPtr += 7;
}
static void BattleAICmd_if_curr_move_disabled_or_encored(void)
@@ -1971,23 +1946,19 @@ static void BattleAICmd_if_curr_move_disabled_or_encored(void)
{
case 0:
if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
- {
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
+ else
+ gAIScriptPtr += 6;
+ break;;
case 1:
if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
- {
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
+ else
+ gAIScriptPtr += 6;
+ break;
default:
gAIScriptPtr += 6;
- return;
+ break;
}
}
@@ -1998,7 +1969,7 @@ static void BattleAICmd_flee(void)
static void BattleAICmd_if_random_safari_flee(void)
{
- u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20
+ u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20.
if ((u8)(Random() % 100) < safariFleeRate)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
@@ -2030,7 +2001,7 @@ static void BattleAICmd_get_hold_effect(void)
static void BattleAICmd_if_holds_item(void)
{
- u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u16 item;
u8 var1, var2;
@@ -2107,7 +2078,7 @@ static void BattleAICmd_get_used_held_item(void)
else
battlerId = gBattlerTarget;
- // This is likely a leftover from Ruby's code and its ugly ewram access
+ // This is likely a leftover from Ruby's code and its ugly ewram access.
#ifdef NONMATCHING
AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
#else
@@ -2199,28 +2170,22 @@ static void BattleAICmd_if_level_cond(void)
{
case 0: // greater than
if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
- {
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
+ else
+ gAIScriptPtr += 6;
+ break;
case 1: // less than
if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
- {
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
+ else
+ gAIScriptPtr += 6;
+ break;
case 2: // equal
if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
- {
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
+ else
+ gAIScriptPtr += 6;
+ break;
}
}
@@ -2250,7 +2215,7 @@ static void BattleAICmd_if_target_is_ally(void)
static void BattleAICmd_if_flash_fired(void)
{
- u8 battlerId = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
if (gBattleResources->flags->flags[battlerId] & UNKNOWN_FLAG_FLASH_FIRE)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
@@ -2277,5 +2242,7 @@ static bool8 AIStackPop(void)
return TRUE;
}
else
+ {
return FALSE;
+ }
}
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 83ad2b4fd..a105e7edf 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -19,18 +19,20 @@ static bool8 ShouldSwitchIfPerishSong(void)
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
-
- return FALSE;
+ else
+ {
+ return FALSE;
+ }
}
static bool8 ShouldSwitchIfWonderGuard(void)
{
u8 opposingPosition;
- u8 opposingBank;
+ u8 opposingBattler;
u8 moveFlags;
s32 i, j;
s32 firstId;
@@ -46,22 +48,22 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
return FALSE;
- // check if pokemon has a super effective move
- for (opposingBank = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
+ // Check if Pokemon has a super effective move.
+ for (opposingBattler = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
- moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
return FALSE;
}
- // get party information
+ // Get party information.
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBattler & BIT_FLANK) == 0)
+ if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -76,7 +78,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
else
party = gEnemyParty;
- // find a pokemon in the party that has a super effective move
+ // Find a Pokemon in the party that has a super effective move.
for (i = firstId; i < lastId; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) == 0)
@@ -88,19 +90,19 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (i == gBattlerPartyIndexes[gActiveBattler])
continue;
- GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
- GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
+ GetMonData(&party[i], MON_DATA_SPECIES); // Unused return value.
+ GetMonData(&party[i], MON_DATA_ALT_ABILITY); // Unused return value.
- for (opposingBank = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
+ for (opposingBattler = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == MOVE_NONE)
continue;
- moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
{
- // we found a mon
+ // We found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
@@ -108,12 +110,12 @@ static bool8 ShouldSwitchIfWonderGuard(void)
}
}
- return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
+ return FALSE; // There is not a single Pokemon in the party that has a super effective move against a mon with Wonder Guard.
}
static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
- u8 bankIn1, bankIn2;
+ u8 battlerIn1, battlerIn2;
u8 absorbingTypeAbility;
s32 firstId;
s32 lastId; // + 1
@@ -131,16 +133,16 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBattler;
+ battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
- bankIn2 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
else
- bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
+ battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
- bankIn1 = gActiveBattler;
- bankIn2 = gActiveBattler;
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
}
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
@@ -157,7 +159,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBattler & BIT_FLANK) == 0)
+ if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -183,13 +185,13 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlerPartyIndexes[bankIn1])
+ if (i == gBattlerPartyIndexes[battlerIn1])
continue;
- if (i == gBattlerPartyIndexes[bankIn2])
+ if (i == gBattlerPartyIndexes[battlerIn2])
continue;
- if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
+ if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
- if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
+ if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
@@ -200,7 +202,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (absorbingTypeAbility == monAbility && Random() & 1)
{
- // we found a mon
+ // we found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
@@ -221,13 +223,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -236,9 +238,10 @@ static bool8 ShouldSwitchIfNaturalCure(void)
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
+
if (Random() & 1)
{
- *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
+ *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -249,15 +252,15 @@ static bool8 ShouldSwitchIfNaturalCure(void)
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
{
u8 opposingPosition;
- u8 opposingBank;
+ u8 opposingBattler;
s32 i;
u8 moveFlags;
u16 move;
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
- opposingBank = GetBattlerAtPosition(opposingPosition);
+ opposingBattler = GetBattlerAtPosition(opposingPosition);
- if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
{
for (i = 0; i < 4; i++)
{
@@ -265,7 +268,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (move == MOVE_NONE)
continue;
- moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
@@ -278,9 +281,9 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
- opposingBank = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
+ opposingBattler = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
- if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
{
for (i = 0; i < 4; i++)
{
@@ -288,7 +291,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (move == MOVE_NONE)
continue;
- moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
@@ -318,7 +321,7 @@ static bool8 AreStatsRaised(void)
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
{
- u8 bankIn1, bankIn2;
+ u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
@@ -337,16 +340,16 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBattler;
+ battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
- bankIn2 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
else
- bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
+ battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
- bankIn1 = gActiveBattler;
- bankIn2 = gActiveBattler;
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
@@ -377,13 +380,13 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlerPartyIndexes[bankIn1])
+ if (i == gBattlerPartyIndexes[battlerIn1])
continue;
- if (i == gBattlerPartyIndexes[bankIn2])
+ if (i == gBattlerPartyIndexes[battlerIn2])
continue;
- if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
+ if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
- if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
+ if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
@@ -395,7 +398,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
if (moveFlags & flags)
{
- bankIn1 = gLastHitBy[gActiveBattler];
+ battlerIn1 = gLastHitBy[gActiveBattler];
for (j = 0; j < 4; j++)
{
@@ -403,7 +406,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (move == 0)
continue;
- moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
+ moveFlags = AI_TypeCalc(move, gBattleMons[battlerIn1].species, gBattleMons[battlerIn1].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
@@ -419,23 +422,23 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
static bool8 ShouldSwitch(void)
{
- u8 bankIn1, bankIn2;
- u8 *activeBankPtr; // needed to match
+ u8 battlerIn1, battlerIn2;
+ u8 *activeBattlerPtr; // Needed to match.
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i;
s32 availableToSwitch;
- if (gBattleMons[*(activeBankPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ if (gBattleMons[*(activeBattlerPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
return FALSE;
- if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
+ if (ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
return FALSE;
- if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
- return FALSE; // misses the flying or levitate check
- if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
+ if (ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) // Misses the flying type and Levitate check.
+ return FALSE;
+ if (ABILITY_ON_FIELD2(ABILITY_MAGNET_PULL))
{
if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
return FALSE;
@@ -448,21 +451,21 @@ static bool8 ShouldSwitch(void)
availableToSwitch = 0;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = *activeBankPtr;
- if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK)])
- bankIn2 = *activeBankPtr;
+ battlerIn1 = *activeBattlerPtr;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)])
+ battlerIn2 = *activeBattlerPtr;
else
- bankIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK);
+ battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK);
}
else
{
- bankIn1 = *activeBankPtr;
- bankIn2 = *activeBankPtr;
+ battlerIn1 = *activeBattlerPtr;
+ battlerIn2 = *activeBattlerPtr;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBattler & BIT_FLANK) == 0)
+ if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -485,13 +488,13 @@ static bool8 ShouldSwitch(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
- if (i == gBattlerPartyIndexes[bankIn1])
+ if (i == gBattlerPartyIndexes[battlerIn1])
continue;
- if (i == gBattlerPartyIndexes[bankIn2])
+ if (i == gBattlerPartyIndexes[battlerIn2])
continue;
- if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
+ if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
- if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
+ if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
availableToSwitch++;
@@ -521,10 +524,10 @@ static bool8 ShouldSwitch(void)
void AI_TrySwitchOrUseItem(void)
{
struct Pokemon *party;
- u8 bankIn1, bankIn2;
+ u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
- u8 bankIdentity = GetBattlerPosition(gActiveBattler);
+ u8 battlerIdentity = GetBattlerPosition(gActiveBattler);
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
@@ -535,25 +538,25 @@ void AI_TrySwitchOrUseItem(void)
{
if (ShouldSwitch())
{
- if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
+ if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
{
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
- if (monToSwitchId == 6)
+ if (monToSwitchId == PARTY_SIZE)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- bankIn1 = GetBattlerAtPosition(bankIdentity);
- bankIn2 = bankIn1;
+ battlerIn1 = GetBattlerAtPosition(battlerIdentity);
+ battlerIn2 = battlerIn1;
}
else
{
- bankIn1 = GetBattlerAtPosition(bankIdentity);
- bankIn2 = GetBattlerAtPosition(bankIdentity ^ BIT_FLANK);
+ battlerIn1 = GetBattlerAtPosition(battlerIdentity);
+ battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBattler & BIT_FLANK) == 0)
+ if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -567,13 +570,13 @@ void AI_TrySwitchOrUseItem(void)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
- if (monToSwitchId == gBattlerPartyIndexes[bankIn1])
+ if (monToSwitchId == gBattlerPartyIndexes[battlerIn1])
continue;
- if (monToSwitchId == gBattlerPartyIndexes[bankIn2])
+ if (monToSwitchId == gBattlerPartyIndexes[battlerIn2])
continue;
- if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1))
+ if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
- if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn2))
+ if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
break;
@@ -608,10 +611,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
}
else if (TYPE_EFFECT_ATK_TYPE(i) == atkType)
{
- // check type1
+ // Check type1.
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
- // check type2
+ // Check type2.
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
}
@@ -621,10 +624,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
u8 GetMostSuitableMonToSwitchInto(void)
{
- u8 opposingBank;
- u8 bestDmg; // note : should be changed to u32 for obvious reasons
+ u8 opposingBattler;
+ u8 bestDmg; // Note : should be changed to u32 for obvious reasons.
u8 bestMonId;
- u8 bankIn1, bankIn2;
+ u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
@@ -632,34 +635,34 @@ u8 GetMostSuitableMonToSwitchInto(void)
u8 invalidMons;
u16 move;
- if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
+ if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != PARTY_SIZE)
return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return gBattlerPartyIndexes[gActiveBattler] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- bankIn1 = gActiveBattler;
+ battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
- bankIn2 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
else
- bankIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
+ battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
- // UB: It considers the opponent only player's side even though it can battle alongside player;
- opposingBank = Random() & BIT_FLANK;
- if (gAbsentBattlerFlags & gBitTable[opposingBank])
- opposingBank ^= BIT_FLANK;
+ // UB: It considers the opponent only player's side even though it can battle alongside player.
+ opposingBattler = Random() & BIT_FLANK;
+ if (gAbsentBattlerFlags & gBitTable[opposingBattler])
+ opposingBattler ^= BIT_FLANK;
}
else
{
- opposingBank = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
- bankIn1 = gActiveBattler;
- bankIn2 = gActiveBattler;
+ opposingBattler = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
- if ((gActiveBattler & BIT_FLANK) == 0)
+ if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -676,27 +679,27 @@ u8 GetMostSuitableMonToSwitchInto(void)
invalidMons = 0;
- while (invalidMons != 0x3F) // all mons are invalid
+ while (invalidMons != 0x3F) // All mons are invalid.
{
bestDmg = 0;
bestMonId = 6;
- // find the mon which type is the most suitable offensively
+ // Find the mon whose type is the most suitable offensively.
for (i = firstId; i < lastId; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
- && gBattlerPartyIndexes[bankIn1] != i
- && gBattlerPartyIndexes[bankIn2] != i
- && i != *(gBattleStruct->monToSwitchIntoId + bankIn1)
- && i != *(gBattleStruct->monToSwitchIntoId + bankIn2))
+ && gBattlerPartyIndexes[battlerIn1] != i
+ && gBattlerPartyIndexes[battlerIn2] != i
+ && i != *(gBattleStruct->monToSwitchIntoId + battlerIn1)
+ && i != *(gBattleStruct->monToSwitchIntoId + battlerIn2))
{
u8 type1 = gBaseStats[species].type1;
u8 type2 = gBaseStats[species].type2;
u8 typeDmg = 10;
- ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
- ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
+ ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg);
+ ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg);
if (bestDmg < typeDmg)
{
bestDmg = typeDmg;
@@ -709,24 +712,24 @@ u8 GetMostSuitableMonToSwitchInto(void)
}
}
- // ok, we know the mon has the right typing but does it have at least one super effective move?
- if (bestMonId != 6)
+ // Ok, we know the mon has the right typing but does it have at least one super effective move?
+ if (bestMonId != PARTY_SIZE)
{
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
- if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
+ if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBattler) & MOVE_RESULT_SUPER_EFFECTIVE)
break;
}
if (i != 4)
- return bestMonId; // has both the typing and at least one super effective move
+ return bestMonId; // Has both the typing and at least one super effective move.
- invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
+ invalidMons |= gBitTable[bestMonId]; // Sorry buddy, we want something better.
}
else
{
- invalidMons = 0x3F; // no viable mon to switch
+ invalidMons = 0x3F; // No viable mon to switch.
}
}
@@ -738,20 +741,20 @@ u8 GetMostSuitableMonToSwitchInto(void)
bestDmg = 0;
bestMonId = 6;
- // if we couldn't find the best mon in terms of typing, find the one that deals most damage
+ // If we couldn't find the best mon in terms of typing, find the one that deals most damage.
for (i = firstId; i < lastId; i++)
{
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
- if (gBattlerPartyIndexes[bankIn1] == i)
+ if (gBattlerPartyIndexes[battlerIn1] == i)
continue;
- if (gBattlerPartyIndexes[bankIn2] == i)
+ if (gBattlerPartyIndexes[battlerIn2] == i)
continue;
- if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
+ if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
- if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
+ if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
for (j = 0; j < 4; j++)
@@ -760,8 +763,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
gBattleMoveDamage = 0;
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
{
- AI_CalcDmg(gActiveBattler, opposingBank);
- TypeCalc(move, gActiveBattler, opposingBank);
+ AI_CalcDmg(gActiveBattler, opposingBattler);
+ TypeCalc(move, gActiveBattler, opposingBattler);
}
if (bestDmg < gBattleMoveDamage)
{
@@ -774,21 +777,21 @@ u8 GetMostSuitableMonToSwitchInto(void)
return bestMonId;
}
-// TODO: use PokemonItemEffect struct instead of u8 once it's documented
+// TODO: use PokemonItemEffect struct instead of u8 once it's documented.
static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
{
if (itemId == ITEM_FULL_RESTORE)
return AI_ITEM_FULL_RESTORE;
- if (itemEffect[4] & 4)
+ else if (itemEffect[4] & 4)
return AI_ITEM_HEAL_HP;
- if (itemEffect[3] & 0x3F)
+ else if (itemEffect[3] & 0x3F)
return AI_ITEM_CURE_CONDITION;
- if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
+ else if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
return AI_ITEM_X_STAT;
- if (itemEffect[3] & 0x80)
+ else if (itemEffect[3] & 0x80)
return AI_ITEM_GUARD_SPECS;
-
- return AI_ITEM_NOT_RECOGNIZABLE;
+ else
+ return AI_ITEM_NOT_RECOGNIZABLE;
}
static bool8 ShouldUseItem(void)
@@ -806,7 +809,7 @@ static bool8 ShouldUseItem(void)
else
party = gEnemyParty;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
@@ -821,7 +824,7 @@ static bool8 ShouldUseItem(void)
u16 item;
const u8 *itemEffects;
u8 paramOffset;
- u8 bankSide;
+ u8 battlerSide;
if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
continue;
@@ -908,8 +911,8 @@ static bool8 ShouldUseItem(void)
shouldUse = TRUE;
break;
case AI_ITEM_GUARD_SPECS:
- bankSide = GetBattlerSide(gActiveBattler);
- if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
+ battlerSide = GetBattlerSide(gActiveBattler);
+ if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[battlerSide].mistTimer == 0)
shouldUse = TRUE;
break;
case AI_ITEM_NOT_RECOGNIZABLE:
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 8071736e6..b6f726897 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -120,7 +120,7 @@ EWRAM_DATA static u16 sSoundAnimFramesToWait = 0;
EWRAM_DATA static u8 sMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
-EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
+EWRAM_DATA static u16 sAnimMoveIndex = 0; // Set but unused.
EWRAM_DATA u8 gBattleAnimAttacker = 0;
EWRAM_DATA u8 gBattleAnimTarget = 0;
EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
@@ -179,6 +179,7 @@ static void (* const sScriptCmdTable[])(void) =
ScriptCmd_stopsound
};
+// code
void ClearBattleAnimationVars(void)
{
s32 i;
@@ -192,11 +193,11 @@ void ClearBattleAnimationVars(void)
gAnimMovePower = 0;
gAnimFriendship = 0;
- // clear index array.
+ // Clear index array.
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
sAnimSpriteIndexArray[i] |= 0xFFFF;
- // clear anim args.
+ // Clear anim args.
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
@@ -459,7 +460,7 @@ static void ScriptCmd_delay(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
-// wait for visual tasks to finish.
+// Wait for visual tasks to finish.
static void ScriptCmd_waitforvisualfinish(void)
{
if (gAnimVisualTaskCount == 0)
@@ -486,7 +487,7 @@ static void ScriptCmd_end(void)
s32 i;
bool32 continuousAnim = FALSE;
- // keep waiting as long as there is animations to be done.
+ // Keep waiting as long as there are animations to be done.
if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
|| sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
{
@@ -495,10 +496,10 @@ static void ScriptCmd_end(void)
return;
}
- // finish the sound effects.
+ // Finish the sound effects.
if (IsSEPlaying())
{
- if (++sSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect.
+ if (++sSoundAnimFramesToWait <= 90) // Wait 90 frames, then halt the sound effect.
{
gAnimFramesToWait = 1;
return;
@@ -510,7 +511,7 @@ static void ScriptCmd_end(void)
}
}
- // the SE has halted, so set the SE Frame Counter to 0 and continue.
+ // The SE has halted, so set the SE Frame Counter to 0 and continue.
sSoundAnimFramesToWait = 0;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
@@ -523,7 +524,7 @@ static void ScriptCmd_end(void)
}
}
- if (!continuousAnim) // may have been used for debug?
+ if (!continuousAnim) // May have been used for debug?
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
if (!IsContest())
@@ -592,12 +593,12 @@ static void ScriptCmd_monbg(void)
bool8 toBG_2;
u8 taskId;
u8 battlerId;
- u8 animBank;
+ u8 animBattler;
sBattleAnimScriptPtr++;
- animBank = sBattleAnimScriptPtr[0];
- if (animBank & ANIM_TARGET)
+ animBattler = sBattleAnimScriptPtr[0];
+ if (animBattler & ANIM_TARGET)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@@ -655,7 +656,7 @@ bool8 IsBattlerSpriteVisible(u8 battlerId)
if (!IsBattlerSpritePresent(battlerId))
return FALSE;
if (IsContest())
- return TRUE; // this line wont ever be reached.
+ return TRUE; // This line won't ever be reached.
if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
return TRUE;
@@ -847,32 +848,32 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
static void ScriptCmd_clearmonbg(void)
{
- u8 animBankId;
+ u8 animBattlerId;
u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
- animBankId = sBattleAnimScriptPtr[0];
+ animBattlerId = sBattleAnimScriptPtr[0];
- if (animBankId == ANIM_ATTACKER)
- animBankId = ANIM_ATK_PARTNER;
- else if (animBankId == ANIM_TARGET)
- animBankId = ANIM_DEF_PARTNER;
+ if (animBattlerId == ANIM_ATTACKER)
+ animBattlerId = ANIM_ATK_PARTNER;
+ else if (animBattlerId == ANIM_TARGET)
+ animBattlerId = ANIM_DEF_PARTNER;
- if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
+ if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
- if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
+ if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
else
- animBankId = 0;
+ animBattlerId = 0;
taskId = CreateTask(sub_80A4980, 5);
- gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
@@ -910,18 +911,18 @@ static void ScriptCmd_monbg_22(void)
{
bool8 toBG_2;
u8 battlerId;
- u8 animBankId;
+ u8 animBattlerId;
sBattleAnimScriptPtr++;
- animBankId = sBattleAnimScriptPtr[0];
+ animBattlerId = sBattleAnimScriptPtr[0];
- if (animBankId == ANIM_ATTACKER)
- animBankId = ANIM_ATK_PARTNER;
- else if (animBankId == ANIM_TARGET)
- animBankId = ANIM_DEF_PARTNER;
+ if (animBattlerId == ANIM_ATTACKER)
+ animBattlerId = ANIM_ATK_PARTNER;
+ else if (animBattlerId == ANIM_TARGET)
+ animBattlerId = ANIM_DEF_PARTNER;
- if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
+ if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
@@ -938,7 +939,7 @@ static void ScriptCmd_monbg_22(void)
}
battlerId ^= BIT_FLANK;
- if (animBankId > 1 && IsBattlerSpriteVisible(battlerId))
+ if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
@@ -954,32 +955,32 @@ static void ScriptCmd_monbg_22(void)
static void ScriptCmd_clearmonbg_23(void)
{
- u8 animBankId;
+ u8 animBattlerId;
u8 battlerId;
u8 taskId;
sBattleAnimScriptPtr++;
- animBankId = sBattleAnimScriptPtr[0];
+ animBattlerId = sBattleAnimScriptPtr[0];
- if (animBankId == ANIM_ATTACKER)
- animBankId = ANIM_ATK_PARTNER;
- else if (animBankId == ANIM_TARGET)
- animBankId = ANIM_DEF_PARTNER;
+ if (animBattlerId == ANIM_ATTACKER)
+ animBattlerId = ANIM_ATK_PARTNER;
+ else if (animBattlerId == ANIM_TARGET)
+ animBattlerId = ANIM_DEF_PARTNER;
- if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
+ if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
- if (animBankId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
+ if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
else
- animBankId = 0;
+ animBattlerId = 0;
taskId = CreateTask(sub_80A4BB0, 5);
- gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
sBattleAnimScriptPtr++;
@@ -1419,18 +1420,18 @@ void Task_PanFromInitialToTarget(u8 taskId)
pan = currentPan + incrementPan;
gTasks[taskId].tCurrentPan = pan;
- if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately
+ if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately.
{
destroyTask = TRUE;
}
- else if (initialPanning < targetPanning) // Panning increasing
+ else if (initialPanning < targetPanning) // Panning increasing.
{
- if (pan >= targetPanning) // Target reached
+ if (pan >= targetPanning) // Target reached.
destroyTask = TRUE;
}
- else // Panning decreasing
+ else // Panning decreasing.
{
- if (pan <= targetPanning) // Target reached
+ if (pan <= targetPanning) // Target reached.
destroyTask = TRUE;
}
@@ -1684,14 +1685,14 @@ static void ScriptCmd_jumpifcontest(void)
static void ScriptCmd_monbgprio_28(void)
{
- u8 wantedBank;
+ u8 wantedBattler;
u8 battlerId;
u8 battlerPosition;
- wantedBank = sBattleAnimScriptPtr[1];
+ wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
- if (wantedBank != ANIM_ATTACKER)
+ if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@@ -1716,15 +1717,15 @@ static void ScriptCmd_monbgprio_29(void)
static void ScriptCmd_monbgprio_2A(void)
{
- u8 wantedBank;
+ u8 wantedBattler;
u8 battlerPosition;
u8 battlerId;
- wantedBank = sBattleAnimScriptPtr[1];
+ wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBank != ANIM_ATTACKER)
+ if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
@@ -1762,16 +1763,16 @@ static void ScriptCmd_visible(void)
static void ScriptCmd_doublebattle_2D(void)
{
- u8 wantedBank;
+ u8 wantedBattler;
u8 r4;
u8 spriteId;
- wantedBank = sBattleAnimScriptPtr[1];
+ wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBank == ANIM_ATTACKER)
+ if (wantedBattler == ANIM_ATTACKER)
{
r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
@@ -1797,16 +1798,16 @@ static void ScriptCmd_doublebattle_2D(void)
static void ScriptCmd_doublebattle_2E(void)
{
- u8 wantedBank;
+ u8 wantedBattler;
u8 r4;
u8 spriteId;
- wantedBank = sBattleAnimScriptPtr[1];
+ wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
&& GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
- if (wantedBank == ANIM_ATTACKER)
+ if (wantedBattler == ANIM_ATTACKER)
{
r4 = sub_80A8364(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index 2316b9759..5a829171e 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -133,13 +133,13 @@ void sub_8158D8C(u8 taskId)
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->field_18->field_0;
else
- DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task
+ DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
else
{
u8 battlerId;
- // get wanted battler
+ // Get wanted battler.
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == ANIM_TARGET)
@@ -149,7 +149,7 @@ void sub_8158D8C(u8 taskId)
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
- // check if battler is visible
+ // Check if battler is visible.
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
@@ -179,13 +179,13 @@ void sub_8158E9C(u8 taskId)
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->field_18->field_0;
else
- DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task
+ DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
}
else
{
u8 battlerId;
- // get wanted battler
+ // Get wanted battler.
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == ANIM_TARGET)
@@ -195,7 +195,7 @@ void sub_8158E9C(u8 taskId)
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
- // check if battler is visible
+ // Check if battler is visible.
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
{
DestroyAnimVisualTask(taskId);
diff --git a/src/battle_bg.c b/src/battle_bg.c
index d4bfd297a..c5dd727f4 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -31,8 +31,8 @@ struct BattleBackground
extern const struct SpriteTemplate gUnknown_0831A9D0;
extern const struct SpriteTemplate gUnknown_0831A9E8;
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
-extern const struct BgTemplate gUnknown_0831AA08[4];
-extern const struct WindowTemplate *gUnknown_0831ABA0[];
+extern const struct BgTemplate gBattleBgTemplates[4];
+extern const struct WindowTemplate *const gBattleWindowTemplates[];
extern const struct BattleBackground gBattleTerrainTable[];
extern u16 gBattle_BG1_X;
@@ -42,23 +42,23 @@ extern u16 gBattle_BG2_Y;
extern u8 GetCurrentMapBattleScene(void);
-void sub_8035658(void)
+void BattleInitBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
+ InitBgsFromTemplates(0, gBattleBgTemplates, ARRAY_COUNT(gBattleBgTemplates));
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
- gBattleScripting.field_24 = 1;
+ gBattleScripting.windowsType = 1;
SetBgTilemapBuffer(1, gUnknown_02023060);
SetBgTilemapBuffer(2, gUnknown_02023060);
}
else
{
- gBattleScripting.field_24 = 0;
+ gBattleScripting.windowsType = 0;
}
- InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
+ InitWindows(gBattleWindowTemplates[gBattleScripting.windowsType]);
DeactivateAllTextPrinters();
}
@@ -66,23 +66,23 @@ void sub_80356D0(void)
{
DisableInterrupts(INTR_FLAG_HBLANK);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
- sub_8035658();
+ BattleInitBgsAndWindows();
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
}
-void ApplyPlayerChosenFrameToBattleMenu(void)
+void LoadBattleMenuWindowGfx(void)
{
- sub_809882C(2, 0x12, 0x10);
- sub_809882C(2, 0x22, 0x10);
+ LoadSav2WindowGfx(2, 0x12, 0x10);
+ LoadSav2WindowGfx(2, 0x22, 0x10);
LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
{
sub_81978B0(0x70);
- copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
+ LoadMessageBoxGfx(0, 0x30, 0x70);
gPlttBufferUnfaded[0x76] = 0;
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
}
@@ -193,12 +193,12 @@ void LoadBattleTextboxAndBackground(void)
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
CopyBgTilemapBufferToVram(0);
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
- ApplyPlayerChosenFrameToBattleMenu();
+ LoadBattleMenuWindowGfx();
DrawMainBattleBackground();
}
-static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
+static void sub_8035AE4(u8 taskId, u8 battlerId, u8 bgId, u8 destX, u8 destY)
{
s32 i;
u16 var = 0;
@@ -208,7 +208,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
{
if (gTasks[taskId].data[5] != 0)
{
- switch (bank)
+ switch (battlerId)
{
case 0:
var = 0x3F & gTasks[taskId].data[3];
@@ -226,7 +226,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
}
else
{
- switch (bank)
+ switch (battlerId)
{
case 0:
var = 0x3F & gTasks[taskId].data[3];
@@ -253,7 +253,7 @@ static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
}
else
{
- if (bank == gBattleScripting.multiplayerId)
+ if (battlerId == gBattleScripting.multiplayerId)
var = gTasks[taskId].data[3];
else
var = gTasks[taskId].data[4];
@@ -272,7 +272,7 @@ static void sub_8035C4C(void)
{
if (gBattleOutcome == B_OUTCOME_DREW)
{
- BattleHandleAddTextPrinter(gText_Draw, 0x15);
+ BattlePutTextOnWindow(gText_Draw, 0x15);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -281,20 +281,20 @@ static void sub_8035C4C(void)
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
case 0:
- BattleHandleAddTextPrinter(gText_Win, 0x16);
- BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ BattlePutTextOnWindow(gText_Win, 0x16);
+ BattlePutTextOnWindow(gText_Loss, 0x17);
break;
case 1:
- BattleHandleAddTextPrinter(gText_Win, 0x17);
- BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ BattlePutTextOnWindow(gText_Win, 0x17);
+ BattlePutTextOnWindow(gText_Loss, 0x16);
break;
case 2:
- BattleHandleAddTextPrinter(gText_Win, 0x16);
- BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ BattlePutTextOnWindow(gText_Win, 0x16);
+ BattlePutTextOnWindow(gText_Loss, 0x17);
break;
case 3:
- BattleHandleAddTextPrinter(gText_Win, 0x17);
- BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ BattlePutTextOnWindow(gText_Win, 0x17);
+ BattlePutTextOnWindow(gText_Loss, 0x16);
break;
}
}
@@ -303,20 +303,20 @@ static void sub_8035C4C(void)
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
{
case 0:
- BattleHandleAddTextPrinter(gText_Win, 0x17);
- BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ BattlePutTextOnWindow(gText_Win, 0x17);
+ BattlePutTextOnWindow(gText_Loss, 0x16);
break;
case 1:
- BattleHandleAddTextPrinter(gText_Win, 0x16);
- BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ BattlePutTextOnWindow(gText_Win, 0x16);
+ BattlePutTextOnWindow(gText_Loss, 0x17);
break;
case 2:
- BattleHandleAddTextPrinter(gText_Win, 0x17);
- BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ BattlePutTextOnWindow(gText_Win, 0x17);
+ BattlePutTextOnWindow(gText_Loss, 0x16);
break;
case 3:
- BattleHandleAddTextPrinter(gText_Win, 0x16);
- BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ BattlePutTextOnWindow(gText_Win, 0x16);
+ BattlePutTextOnWindow(gText_Loss, 0x17);
break;
}
}
@@ -325,26 +325,26 @@ static void sub_8035C4C(void)
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
- BattleHandleAddTextPrinter(gText_Win, 0x17);
- BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ BattlePutTextOnWindow(gText_Win, 0x17);
+ BattlePutTextOnWindow(gText_Loss, 0x16);
}
else
{
- BattleHandleAddTextPrinter(gText_Win, 0x16);
- BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ BattlePutTextOnWindow(gText_Win, 0x16);
+ BattlePutTextOnWindow(gText_Loss, 0x17);
}
}
else
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
{
- BattleHandleAddTextPrinter(gText_Win, 0x16);
- BattleHandleAddTextPrinter(gText_Loss, 0x17);
+ BattlePutTextOnWindow(gText_Win, 0x16);
+ BattlePutTextOnWindow(gText_Loss, 0x17);
}
else
{
- BattleHandleAddTextPrinter(gText_Win, 0x17);
- BattleHandleAddTextPrinter(gText_Loss, 0x16);
+ BattlePutTextOnWindow(gText_Win, 0x17);
+ BattlePutTextOnWindow(gText_Loss, 0x16);
}
}
}
@@ -368,19 +368,19 @@ void sub_8035D74(u8 taskId)
switch (linkPlayer->lp_field_18)
{
case 0:
- BattleHandleAddTextPrinter(name, 0x11);
+ BattlePutTextOnWindow(name, 0x11);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
break;
case 1:
- BattleHandleAddTextPrinter(name, 0x12);
+ BattlePutTextOnWindow(name, 0x12);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
break;
case 2:
- BattleHandleAddTextPrinter(name, 0x13);
+ BattlePutTextOnWindow(name, 0x13);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
break;
case 3:
- BattleHandleAddTextPrinter(name, 0x14);
+ BattlePutTextOnWindow(name, 0x14);
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
break;
}
@@ -396,10 +396,10 @@ void sub_8035D74(u8 taskId)
opponentId = playerId, playerId = opponentId_copy;
name = gLinkPlayers[playerId].name;
- BattleHandleAddTextPrinter(name, 0xF);
+ BattlePutTextOnWindow(name, 0xF);
name = gLinkPlayers[opponentId].name;
- BattleHandleAddTextPrinter(name, 0x10);
+ BattlePutTextOnWindow(name, 0x10);
sub_8035AE4(taskId, playerId, 1, 2, 7);
sub_8035AE4(taskId, opponentId, 2, 2, 7);
@@ -457,7 +457,7 @@ void sub_8035D74(u8 taskId)
}
}
-void LoadBattleEntryBackground(void)
+void DrawBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
@@ -478,7 +478,7 @@ void LoadBattleEntryBackground(void)
}
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
- if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
@@ -740,7 +740,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
}
break;
case 6:
- ApplyPlayerChosenFrameToBattleMenu();
+ LoadBattleMenuWindowGfx();
break;
default:
ret = TRUE;
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index e81fcabe6..18963f955 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -89,8 +89,8 @@ static void LinkOpponentHandleFaintingCry(void);
static void LinkOpponentHandleIntroSlide(void);
static void LinkOpponentHandleIntroTrainerBallThrow(void);
static void LinkOpponentHandleDrawPartyStatusSummary(void);
-static void LinkOpponentHandleCmd49(void);
-static void LinkOpponentHandleCmd50(void);
+static void LinkOpponentHandleHidePartyStatusSummary(void);
+static void LinkOpponentHandleEndBounceEffect(void);
static void LinkOpponentHandleSpriteInvisibility(void);
static void LinkOpponentHandleBattleAnimation(void);
static void LinkOpponentHandleLinkStandbyMsg(void);
@@ -161,8 +161,8 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
LinkOpponentHandleIntroSlide,
LinkOpponentHandleIntroTrainerBallThrow,
LinkOpponentHandleDrawPartyStatusSummary,
- LinkOpponentHandleCmd49,
- LinkOpponentHandleCmd50,
+ LinkOpponentHandleHidePartyStatusSummary,
+ LinkOpponentHandleEndBounceEffect,
LinkOpponentHandleSpriteInvisibility,
LinkOpponentHandleBattleAnimation,
LinkOpponentHandleLinkStandbyMsg,
@@ -395,7 +395,7 @@ static void sub_8064B04(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
@@ -1366,7 +1366,7 @@ static void LinkOpponentHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
}
}
@@ -1475,7 +1475,7 @@ static void LinkOpponentHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleTv_SetDataBasedOnString(*stringId);
}
@@ -1716,8 +1716,8 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
taskId = CreateTask(sub_8067618, 5);
gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_28;
@@ -1762,7 +1762,7 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
if (gBattleBufferA[gActiveBattler][2] != 0)
{
@@ -1796,14 +1796,14 @@ static void sub_806782C(void)
}
}
-static void LinkOpponentHandleCmd49(void)
+static void LinkOpponentHandleHidePartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
LinkOpponentBufferExecCompleted();
}
-static void LinkOpponentHandleCmd50(void)
+static void LinkOpponentHandleEndBounceEffect(void)
{
LinkOpponentBufferExecCompleted();
}
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index aaaaebd8d..b2cf62138 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -12,6 +12,7 @@
#include "util.h"
#include "main.h"
#include "constants/songs.h"
+#include "constants/trainers.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -87,8 +88,8 @@ static void LinkPartnerHandleFaintingCry(void);
static void LinkPartnerHandleIntroSlide(void);
static void LinkPartnerHandleIntroTrainerBallThrow(void);
static void LinkPartnerHandleDrawPartyStatusSummary(void);
-static void LinkPartnerHandleCmd49(void);
-static void LinkPartnerHandleCmd50(void);
+static void LinkPartnerHandleHidePartyStatusSummary(void);
+static void LinkPartnerHandleEndBounceEffect(void);
static void LinkPartnerHandleSpriteInvisibility(void);
static void LinkPartnerHandleBattleAnimation(void);
static void LinkPartnerHandleLinkStandbyMsg(void);
@@ -158,8 +159,8 @@ static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
LinkPartnerHandleIntroSlide,
LinkPartnerHandleIntroTrainerBallThrow,
LinkPartnerHandleDrawPartyStatusSummary,
- LinkPartnerHandleCmd49,
- LinkPartnerHandleCmd50,
+ LinkPartnerHandleHidePartyStatusSummary,
+ LinkPartnerHandleEndBounceEffect,
LinkPartnerHandleSpriteInvisibility,
LinkPartnerHandleBattleAnimation,
LinkPartnerHandleLinkStandbyMsg,
@@ -279,7 +280,7 @@ static void sub_814B290(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
@@ -1133,12 +1134,12 @@ static void LinkPartnerHandleDrawTrainerPic(void)
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
- trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + TRAINER_BACK_PIC_RED;
}
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
- trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
}
else
{
@@ -1299,7 +1300,7 @@ static void LinkPartnerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleTv_SetDataBasedOnString(*stringId);
}
@@ -1545,12 +1546,12 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN)
{
- trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RED;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + TRAINER_BACK_PIC_RED;
}
else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE)
{
- trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + BACK_PIC_RS_BRENDAN;
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
}
else
{
@@ -1564,8 +1565,8 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
taskId = CreateTask(sub_814DCCC, 5);
gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_112;
@@ -1611,7 +1612,7 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void)
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
@@ -1631,14 +1632,14 @@ static void sub_814DE9C(void)
}
}
-static void LinkPartnerHandleCmd49(void)
+static void LinkPartnerHandleHidePartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
LinkPartnerBufferExecCompleted();
}
-static void LinkPartnerHandleCmd50(void)
+static void LinkPartnerHandleEndBounceEffect(void)
{
LinkPartnerBufferExecCompleted();
}
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 64cf16b86..2af17d32e 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -16,6 +16,7 @@
#include "constants/songs.h"
#include "sound.h"
#include "constants/moves.h"
+#include "constants/trainers.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
@@ -39,7 +40,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81A57E4(u8 battlerId, u16 stringId);
-extern u8 sub_81A4CB0(void);
+extern u8 GetFrontierBrainTrainerPicIndex(void);
extern u8 sub_81D5588(u16 trainerId);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 GetEreaderTrainerFrontSpriteId(void);
@@ -94,8 +95,8 @@ static void OpponentHandleFaintingCry(void);
static void OpponentHandleIntroSlide(void);
static void OpponentHandleIntroTrainerBallThrow(void);
static void OpponentHandleDrawPartyStatusSummary(void);
-static void OpponentHandleCmd49(void);
-static void OpponentHandleCmd50(void);
+static void OpponentHandleHidePartyStatusSummary(void);
+static void OpponentHandleEndBounceEffect(void);
static void OpponentHandleSpriteInvisibility(void);
static void OpponentHandleBattleAnimation(void);
static void OpponentHandleLinkStandbyMsg(void);
@@ -166,8 +167,8 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
OpponentHandleIntroSlide,
OpponentHandleIntroTrainerBallThrow,
OpponentHandleDrawPartyStatusSummary,
- OpponentHandleCmd49,
- OpponentHandleCmd50,
+ OpponentHandleHidePartyStatusSummary,
+ OpponentHandleEndBounceEffect,
OpponentHandleSpriteInvisibility,
OpponentHandleBattleAnimation,
OpponentHandleLinkStandbyMsg,
@@ -391,7 +392,7 @@ static void sub_805F994(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
@@ -1232,9 +1233,9 @@ static void OpponentHandleDrawTrainerPic(void)
{
trainerPicId = GetSecretBaseTrainerPicIndex();
}
- else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
+ else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
{
- trainerPicId = sub_81A4CB0();
+ trainerPicId = GetFrontierBrainTrainerPicIndex();
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
{
@@ -1316,9 +1317,9 @@ static void OpponentHandleTrainerSlide(void)
{
trainerPicId = GetSecretBaseTrainerPicIndex();
}
- else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
+ else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
{
- trainerPicId = sub_81A4CB0();
+ trainerPicId = GetFrontierBrainTrainerPicIndex();
}
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
{
@@ -1403,7 +1404,7 @@ static void OpponentHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
}
}
@@ -1511,7 +1512,7 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_81A57E4(gActiveBattler, *stringId);
}
@@ -1865,8 +1866,8 @@ static void OpponentHandleIntroTrainerBallThrow(void)
taskId = CreateTask(sub_8062828, 5);
gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
@@ -1916,7 +1917,7 @@ static void OpponentHandleDrawPartyStatusSummary(void)
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
if (gBattleBufferA[gActiveBattler][2] != 0)
{
@@ -1950,14 +1951,14 @@ static void sub_8062A2C(void)
}
}
-static void OpponentHandleCmd49(void)
+static void OpponentHandleHidePartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
OpponentBufferExecCompleted();
}
-static void OpponentHandleCmd50(void)
+static void OpponentHandleEndBounceEffect(void)
{
OpponentBufferExecCompleted();
}
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 9fc0c68ea..26c2cae98 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -15,6 +15,7 @@
#include "constants/songs.h"
#include "sound.h"
#include "constants/moves.h"
+#include "constants/trainers.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
@@ -100,8 +101,8 @@ static void PlayerHandleFaintingCry(void);
static void PlayerHandleIntroSlide(void);
static void PlayerHandleIntroTrainerBallThrow(void);
static void PlayerHandleDrawPartyStatusSummary(void);
-static void PlayerHandleCmd49(void);
-static void PlayerHandleCmd50(void);
+static void PlayerHandleHidePartyStatusSummary(void);
+static void PlayerHandleEndBounceEffect(void);
static void PlayerHandleSpriteInvisibility(void);
static void PlayerHandleBattleAnimation(void);
static void PlayerHandleLinkStandbyMsg(void);
@@ -187,8 +188,8 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
PlayerHandleIntroSlide,
PlayerHandleIntroTrainerBallThrow,
PlayerHandleDrawPartyStatusSummary,
- PlayerHandleCmd49,
- PlayerHandleCmd50,
+ PlayerHandleHidePartyStatusSummary,
+ PlayerHandleEndBounceEffect,
PlayerHandleSpriteInvisibility,
PlayerHandleBattleAnimation,
PlayerHandleLinkStandbyMsg,
@@ -250,10 +251,10 @@ static void HandleInputChooseAction(void)
{
u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
- dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
- if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
+ if (gMain.newAndRepeatedKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
gPlayerDpadHoldFrames++;
else
gPlayerDpadHoldFrames = 0;
@@ -347,8 +348,8 @@ static void HandleInputChooseAction(void)
static void sub_80577F0(void) // unused
{
- dp11b_obj_free(gActiveBattler, 1);
- dp11b_obj_free(gActiveBattler, 0);
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
}
@@ -358,7 +359,7 @@ static void HandleInputChooseTarget(void)
u8 identities[4];
memcpy(identities, sTargetIdentities, ARRAY_COUNT(sTargetIdentities));
- dp11b_obj_instanciate(gMultiUsePlayerCursor, 1, 0xF, 1);
+ DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1);
// what a weird loop
i = 0;
@@ -367,7 +368,7 @@ static void HandleInputChooseTarget(void)
do
{
if (i != gMultiUsePlayerCursor)
- dp11b_obj_free(i, 1);
+ EndBounceEffect(i, BOUNCE_HEALTHBOX);
i++;
} while (i < gBattlersCount);
}
@@ -382,7 +383,7 @@ static void HandleInputChooseTarget(void)
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
- dp11b_obj_free(gMultiUsePlayerCursor, 1);
+ EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
@@ -390,9 +391,9 @@ static void HandleInputChooseTarget(void)
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8039B2C;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
- dp11b_obj_instanciate(gActiveBattler, 1, 7, 1);
- dp11b_obj_instanciate(gActiveBattler, 0, 7, 1);
- dp11b_obj_free(gMultiUsePlayerCursor, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
+ EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
}
else if (gMain.newKeys & (DPAD_LEFT | DPAD_UP))
{
@@ -485,7 +486,7 @@ static void HandleInputChooseMove(void)
bool32 canSelectTarget = FALSE;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
- if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == 2)
+ if (gMain.heldKeys & DPAD_ANY && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
gPlayerDpadHoldFrames++;
else
gPlayerDpadHoldFrames = 0;
@@ -620,7 +621,7 @@ static void HandleInputChooseMove(void)
gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
- BattleHandleAddTextPrinter(gText_BattleSwitchWhich, 0xB);
+ BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB);
gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitchting;
}
}
@@ -1120,7 +1121,7 @@ void c3_0802FDF4(u8 taskId)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
@@ -1224,7 +1225,7 @@ static void sub_8059400(u8 taskId)
u8 battlerId = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ r4 = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
if (r4 == -1)
{
@@ -1458,7 +1459,7 @@ static void MoveSelectionDisplayMoveNames(void)
{
MoveSelectionDestroyCursorAt(i);
StringCopy(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, i + 3);
+ BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
if (moveInfo->moves[i] != MOVE_NONE)
gNumberOfMovesToChoose++;
}
@@ -1467,7 +1468,7 @@ static void MoveSelectionDisplayMoveNames(void)
static void MoveSelectionDisplayPpString(void)
{
StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 7);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 7);
}
static void MoveSelectionDisplayPpNumber(void)
@@ -1485,7 +1486,7 @@ static void MoveSelectionDisplayPpNumber(void)
txtPtr++;
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 9);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 9);
}
static void MoveSelectionDisplayMoveType(void)
@@ -1502,7 +1503,7 @@ static void MoveSelectionDisplayMoveType(void)
txtPtr++;
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 10);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 10);
}
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
@@ -1573,7 +1574,7 @@ static void PrintLinkStandbyMsg(void)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- BattleHandleAddTextPrinter(gText_LinkStandby, 0);
+ BattlePutTextOnWindow(gText_LinkStandby, 0);
}
}
@@ -2259,9 +2260,9 @@ static void DoSwitchOutAnimation(void)
}
}
-// some explanation here
-// in emerald it's possible to have a tag battle in the battle frontier facilities with AI
-// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven) that use the back pic as well as animate it
+// In emerald it's possible to have a tag battle in the battle frontier facilities with AI
+// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven)
+// that use an animated back pic.
static void PlayerHandleDrawTrainerPic(void)
{
s16 xPos, yPos;
@@ -2272,12 +2273,12 @@ static void PlayerHandleDrawTrainerPic(void)
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_LEAF_GREEN)
{
- trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RED;
}
else if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE)
{
- trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
}
else
{
@@ -2296,7 +2297,7 @@ static void PlayerHandleDrawTrainerPic(void)
else // first mon
xPos = 32;
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
{
xPos = 90;
yPos = (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 80;
@@ -2314,7 +2315,7 @@ static void PlayerHandleDrawTrainerPic(void)
}
// Use front pic table for any tag battles unless your partner is Steven.
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
@@ -2354,12 +2355,12 @@ static void PlayerHandleTrainerSlide(void)
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_FIRE_RED
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_LEAF_GREEN)
{
- trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RED;
}
else if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE)
{
- trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
}
else
{
@@ -2536,7 +2537,7 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
BattleTv_SetDataBasedOnString(*stringId);
sub_81A57E4(gActiveBattler, *stringId);
@@ -2566,14 +2567,14 @@ static void PlayerHandleChooseAction(void)
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleTv_ClearExplosionFaintCause();
- BattleHandleAddTextPrinter(gText_BattleMenu, 2);
+ BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
static void PlayerHandleUnknownYesNoBox(void)
@@ -2581,7 +2582,7 @@ static void PlayerHandleUnknownYesNoBox(void)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
- BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 12);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 12);
gMultiUsePlayerCursor = 1;
BattleCreateYesNoCursorAt(1);
gBattlerControllerFuncs[gActiveBattler] = PlayerHandleUnknownYesNoInput;
@@ -2945,8 +2946,8 @@ static void PlayerHandleIntroTrainerBallThrow(void)
taskId = CreateTask(task05_08033660, 5);
gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
@@ -3003,7 +3004,7 @@ static void PlayerHandleDrawPartyStatusSummary(void)
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
@@ -3023,17 +3024,17 @@ static void sub_805CE38(void)
}
}
-static void PlayerHandleCmd49(void)
+static void PlayerHandleHidePartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
PlayerBufferExecCompleted();
}
-static void PlayerHandleCmd50(void)
+static void PlayerHandleEndBounceEffect(void)
{
- dp11b_obj_free(gActiveBattler, 1);
- dp11b_obj_free(gActiveBattler, 0);
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
PlayerBufferExecCompleted();
}
@@ -3072,8 +3073,8 @@ static void PlayerHandleLinkStandbyMsg(void)
PrintLinkStandbyMsg();
// fall through
case 1:
- dp11b_obj_free(gActiveBattler, 1);
- dp11b_obj_free(gActiveBattler, 0);
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
break;
case 2:
PrintLinkStandbyMsg();
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index f18f582f7..d7878678a 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -11,6 +11,7 @@
#include "util.h"
#include "main.h"
#include "constants/songs.h"
+#include "constants/trainers.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -87,8 +88,8 @@ static void PlayerPartnerHandleFaintingCry(void);
static void PlayerPartnerHandleIntroSlide(void);
static void PlayerPartnerHandleIntroTrainerBallThrow(void);
static void PlayerPartnerHandleDrawPartyStatusSummary(void);
-static void PlayerPartnerHandleCmd49(void);
-static void PlayerPartnerHandleCmd50(void);
+static void PlayerPartnerHandleHidePartyStatusSummary(void);
+static void PlayerPartnerHandleEndBounceEffect(void);
static void PlayerPartnerHandleSpriteInvisibility(void);
static void PlayerPartnerHandleBattleAnimation(void);
static void PlayerPartnerHandleLinkStandbyMsg(void);
@@ -164,8 +165,8 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
PlayerPartnerHandleIntroSlide,
PlayerPartnerHandleIntroTrainerBallThrow,
PlayerPartnerHandleDrawPartyStatusSummary,
- PlayerPartnerHandleCmd49,
- PlayerPartnerHandleCmd50,
+ PlayerPartnerHandleHidePartyStatusSummary,
+ PlayerPartnerHandleEndBounceEffect,
PlayerPartnerHandleSpriteInvisibility,
PlayerPartnerHandleBattleAnimation,
PlayerPartnerHandleLinkStandbyMsg,
@@ -294,7 +295,7 @@ static void sub_81BB1D4(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
@@ -399,7 +400,7 @@ static void sub_81BB4E4(u8 taskId)
u8 battlerId = gTasks[taskId].tExpTask_bank;
s16 r4;
- r4 = sub_8074AA0(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ r4 = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
if (r4 == -1)
{
@@ -1308,9 +1309,9 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
s16 xPos, yPos;
u32 trainerPicId;
- if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
- trainerPicId = BACK_PIC_STEVEN;
+ trainerPicId = TRAINER_BACK_PIC_STEVEN;
xPos = 90;
yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
}
@@ -1322,7 +1323,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
}
// Use back pic only if the partner is Steven
- if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
@@ -1492,7 +1493,7 @@ static void PlayerPartnerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
}
@@ -1793,9 +1794,9 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
- if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
- u8 spriteId = BACK_PIC_STEVEN;
+ u8 spriteId = TRAINER_BACK_PIC_STEVEN;
LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32);
}
else
@@ -1810,8 +1811,8 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
taskId = CreateTask(sub_81BE2C8, 5);
gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
@@ -1857,7 +1858,7 @@ static void PlayerPartnerHandleDrawPartyStatusSummary(void)
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
@@ -1877,14 +1878,14 @@ static void sub_81BE498(void)
}
}
-static void PlayerPartnerHandleCmd49(void)
+static void PlayerPartnerHandleHidePartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
PlayerPartnerBufferExecCompleted();
}
-static void PlayerPartnerHandleCmd50(void)
+static void PlayerPartnerHandleEndBounceEffect(void)
{
PlayerPartnerBufferExecCompleted();
}
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 4d1ccbaca..1fd1deebf 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -13,6 +13,7 @@
#include "util.h"
#include "main.h"
#include "constants/songs.h"
+#include "constants/trainers.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -90,8 +91,8 @@ static void RecordedOpponentHandleFaintingCry(void);
static void RecordedOpponentHandleIntroSlide(void);
static void RecordedOpponentHandleIntroTrainerBallThrow(void);
static void RecordedOpponentHandleDrawPartyStatusSummary(void);
-static void RecordedOpponentHandleCmd49(void);
-static void RecordedOpponentHandleCmd50(void);
+static void RecordedOpponentHandleHidePartyStatusSummary(void);
+static void RecordedOpponentHandleEndBounceEffect(void);
static void RecordedOpponentHandleSpriteInvisibility(void);
static void RecordedOpponentHandleBattleAnimation(void);
static void RecordedOpponentHandleLinkStandbyMsg(void);
@@ -162,8 +163,8 @@ static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void
RecordedOpponentHandleIntroSlide,
RecordedOpponentHandleIntroTrainerBallThrow,
RecordedOpponentHandleDrawPartyStatusSummary,
- RecordedOpponentHandleCmd49,
- RecordedOpponentHandleCmd50,
+ RecordedOpponentHandleHidePartyStatusSummary,
+ RecordedOpponentHandleEndBounceEffect,
RecordedOpponentHandleSpriteInvisibility,
RecordedOpponentHandleBattleAnimation,
RecordedOpponentHandleLinkStandbyMsg,
@@ -377,7 +378,7 @@ static void sub_8186C48(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
@@ -1296,7 +1297,7 @@ static void RecordedOpponentHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
gBattlerControllerFuncs[gActiveBattler] = sub_8186D58;
}
}
@@ -1404,7 +1405,7 @@ static void RecordedOpponentHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
@@ -1658,8 +1659,8 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
taskId = CreateTask(sub_8189548, 5);
gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_70;
@@ -1704,7 +1705,7 @@ static void RecordedOpponentHandleDrawPartyStatusSummary(void)
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
if (gBattleBufferA[gActiveBattler][2] != 0)
{
@@ -1738,14 +1739,14 @@ static void sub_818975C(void)
}
}
-static void RecordedOpponentHandleCmd49(void)
+static void RecordedOpponentHandleHidePartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
RecordedOpponentBufferExecCompleted();
}
-static void RecordedOpponentHandleCmd50(void)
+static void RecordedOpponentHandleEndBounceEffect(void)
{
RecordedOpponentBufferExecCompleted();
}
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index b16c3f307..b6a96b6fd 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -89,8 +89,8 @@ static void RecordedPlayerHandleFaintingCry(void);
static void RecordedPlayerHandleIntroSlide(void);
static void RecordedPlayerHandleIntroTrainerBallThrow(void);
static void RecordedPlayerHandleDrawPartyStatusSummary(void);
-static void RecordedPlayerHandleCmd49(void);
-static void RecordedPlayerHandleCmd50(void);
+static void RecordedPlayerHandleHidePartyStatusSummary(void);
+static void RecordedPlayerHandleEndBounceEffect(void);
static void RecordedPlayerHandleSpriteInvisibility(void);
static void RecordedPlayerHandleBattleAnimation(void);
static void RecordedPlayerHandleLinkStandbyMsg(void);
@@ -160,8 +160,8 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void)
RecordedPlayerHandleIntroSlide,
RecordedPlayerHandleIntroTrainerBallThrow,
RecordedPlayerHandleDrawPartyStatusSummary,
- RecordedPlayerHandleCmd49,
- RecordedPlayerHandleCmd50,
+ RecordedPlayerHandleHidePartyStatusSummary,
+ RecordedPlayerHandleEndBounceEffect,
RecordedPlayerHandleSpriteInvisibility,
RecordedPlayerHandleBattleAnimation,
RecordedPlayerHandleLinkStandbyMsg,
@@ -363,7 +363,7 @@ static void sub_818A064(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
@@ -1409,7 +1409,7 @@ static void RecordedPlayerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
@@ -1693,8 +1693,8 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
taskId = CreateTask(sub_818CC24, 5);
gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
@@ -1740,7 +1740,7 @@ static void RecordedPlayerHandleDrawPartyStatusSummary(void)
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
@@ -1760,14 +1760,14 @@ static void sub_818CDF4(void)
}
}
-static void RecordedPlayerHandleCmd49(void)
+static void RecordedPlayerHandleHidePartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
RecordedPlayerBufferExecCompleted();
}
-static void RecordedPlayerHandleCmd50(void)
+static void RecordedPlayerHandleEndBounceEffect(void)
{
RecordedPlayerBufferExecCompleted();
}
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index 09776f150..bc69e2624 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -80,8 +80,8 @@ static void SafariHandleFaintingCry(void);
static void SafariHandleIntroSlide(void);
static void SafariHandleIntroTrainerBallThrow(void);
static void SafariHandleDrawPartyStatusSummary(void);
-static void SafariHandleCmd49(void);
-static void SafariHandleCmd50(void);
+static void SafariHandleHidePartyStatusSummary(void);
+static void SafariHandleEndBounceEffect(void);
static void SafariHandleSpriteInvisibility(void);
static void SafariHandleBattleAnimation(void);
static void SafariHandleLinkStandbyMsg(void);
@@ -144,8 +144,8 @@ static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
SafariHandleIntroSlide,
SafariHandleIntroTrainerBallThrow,
SafariHandleDrawPartyStatusSummary,
- SafariHandleCmd49,
- SafariHandleCmd50,
+ SafariHandleHidePartyStatusSummary,
+ SafariHandleEndBounceEffect,
SafariHandleSpriteInvisibility,
SafariHandleBattleAnimation,
SafariHandleLinkStandbyMsg,
@@ -427,7 +427,7 @@ static void SafariHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
@@ -454,14 +454,14 @@ static void SafariHandleChooseAction(void)
s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
- BattleHandleAddTextPrinter(gText_SafariZoneMenu, 2);
+ BattlePutTextOnWindow(gText_SafariZoneMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
static void SafariHandleUnknownYesNoBox(void)
@@ -645,12 +645,12 @@ static void SafariHandleDrawPartyStatusSummary(void)
SafariBufferExecCompleted();
}
-static void SafariHandleCmd49(void)
+static void SafariHandleHidePartyStatusSummary(void)
{
SafariBufferExecCompleted();
}
-static void SafariHandleCmd50(void)
+static void SafariHandleEndBounceEffect(void)
{
SafariBufferExecCompleted();
}
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index ca7b2fd44..f66a1d773 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -15,6 +15,7 @@
#include "constants/songs.h"
#include "sound.h"
#include "constants/moves.h"
+#include "constants/trainers.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
@@ -90,8 +91,8 @@ static void WallyHandleFaintingCry(void);
static void WallyHandleIntroSlide(void);
static void WallyHandleIntroTrainerBallThrow(void);
static void WallyHandleDrawPartyStatusSummary(void);
-static void WallyHandleCmd49(void);
-static void WallyHandleCmd50(void);
+static void WallyHandleHidePartyStatusSummary(void);
+static void WallyHandleEndBounceEffect(void);
static void WallyHandleSpriteInvisibility(void);
static void WallyHandleBattleAnimation(void);
static void WallyHandleLinkStandbyMsg(void);
@@ -159,8 +160,8 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
WallyHandleIntroSlide,
WallyHandleIntroTrainerBallThrow,
WallyHandleDrawPartyStatusSummary,
- WallyHandleCmd49,
- WallyHandleCmd50,
+ WallyHandleHidePartyStatusSummary,
+ WallyHandleEndBounceEffect,
WallyHandleSpriteInvisibility,
WallyHandleBattleAnimation,
WallyHandleLinkStandbyMsg,
@@ -349,7 +350,7 @@ static void sub_8168818(void)
static void CompleteOnHealthbarDone(void)
{
- s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
@@ -1037,11 +1038,11 @@ static void WallyHandleReturnMonToBall(void)
static void WallyHandleDrawTrainerPic(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
- sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
- 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
+ 80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -1052,11 +1053,11 @@ static void WallyHandleDrawTrainerPic(void)
static void WallyHandleTrainerSlide(void)
{
- DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
- sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
+ DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
+ sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
80,
- 80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
+ 80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
@@ -1179,7 +1180,7 @@ static void WallyHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
@@ -1206,14 +1207,14 @@ static void WallyHandleChooseAction(void)
s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
- BattleHandleAddTextPrinter(gText_BattleMenu, 2);
+ BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
static void WallyHandleUnknownYesNoBox(void)
@@ -1444,14 +1445,14 @@ static void WallyHandleIntroTrainerBallThrow(void)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
- LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[TRAINER_BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_816AC04, 5);
gTasks[taskId].data[0] = gActiveBattler;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
- gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
@@ -1511,18 +1512,18 @@ static void WallyHandleDrawPartyStatusSummary(void)
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
WallyBufferExecCompleted();
}
}
-static void WallyHandleCmd49(void)
+static void WallyHandleHidePartyStatusSummary(void)
{
WallyBufferExecCompleted();
}
-static void WallyHandleCmd50(void)
+static void WallyHandleEndBounceEffect(void)
{
WallyBufferExecCompleted();
}
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 0a712c79b..c841aaa03 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -587,7 +587,7 @@ static void SetBattlePartyIds(void)
{
for (i = 0; i < gBattlersCount; i++)
{
- for (j = 0; j < 6; j++)
+ for (j = 0; j < PARTY_SIZE; j++)
{
if (i < 2)
{
@@ -1082,14 +1082,14 @@ void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 m
void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
{
s32 i;
- struct StringInfoBattle* stringInfo;
+ struct BattleMsgData* stringInfo;
sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
sBattleBuffersTransferData[1] = gBattleOutcome;
sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
- stringInfo = (struct StringInfoBattle*)(&sBattleBuffersTransferData[4]);
+ stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
@@ -1097,7 +1097,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52;
stringInfo->hpScale = gBattleStruct->hpScale;
- stringInfo->StringBank = gPotentialItemEffectBattler;
+ stringInfo->itemEffectBattler = gPotentialItemEffectBattler;
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@@ -1108,20 +1108,20 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
}
- PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4);
}
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
{
s32 i;
- struct StringInfoBattle *stringInfo;
+ struct BattleMsgData *stringInfo;
sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
sBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY;
sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
- stringInfo = (struct StringInfoBattle*)(&sBattleBuffersTransferData[4]);
+ stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
@@ -1137,7 +1137,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
}
- PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4);
}
void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
@@ -1449,26 +1449,26 @@ void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* h
sBattleBuffersTransferData[1] = arg2 & 0x7F;
sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
- for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * 6); i++)
+ for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++)
sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
- PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4);
}
-void BtlController_EmitCmd49(u8 bufferId)
+void BtlController_EmitHidePartyStatusSummary(u8 bufferId)
{
- sBattleBuffersTransferData[0] = CONTROLLER_49;
- sBattleBuffersTransferData[1] = CONTROLLER_49;
- sBattleBuffersTransferData[2] = CONTROLLER_49;
- sBattleBuffersTransferData[3] = CONTROLLER_49;
+ sBattleBuffersTransferData[0] = CONTROLLER_HIDEPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[1] = CONTROLLER_HIDEPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[2] = CONTROLLER_HIDEPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[3] = CONTROLLER_HIDEPARTYSTATUSSUMMARY;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
-void BtlController_EmitCmd50(u8 bufferId)
+void BtlController_EmitEndBounceEffect(u8 bufferId)
{
- sBattleBuffersTransferData[0] = CONTROLLER_50;
- sBattleBuffersTransferData[1] = CONTROLLER_50;
- sBattleBuffersTransferData[2] = CONTROLLER_50;
- sBattleBuffersTransferData[3] = CONTROLLER_50;
+ sBattleBuffersTransferData[0] = CONTROLLER_ENDBOUNCE;
+ sBattleBuffersTransferData[1] = CONTROLLER_ENDBOUNCE;
+ sBattleBuffersTransferData[2] = CONTROLLER_ENDBOUNCE;
+ sBattleBuffersTransferData[3] = CONTROLLER_ENDBOUNCE;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
@@ -1511,10 +1511,10 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
-void BtlController_EmitCmd55(u8 bufferId, u8 arg1)
+void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome)
{
sBattleBuffersTransferData[0] = CONTROLLER_55;
- sBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[1] = battleOutcome;
sBattleBuffersTransferData[2] = gSaveBlock2Ptr->frontier.field_CA9_b;
sBattleBuffersTransferData[3] = gSaveBlock2Ptr->frontier.field_CA9_b;
sBattleBuffersTransferData[5] = sBattleBuffersTransferData[4] = sub_81850DC(&sBattleBuffersTransferData[6]);
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index d2c242553..8f17d488e 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -67,48 +67,48 @@ static void sub_805D7EC(struct Sprite *sprite);
static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
-static void ClearSpritesBankHealthboxAnimData(void);
+static void ClearSpritesBattlerHealthboxAnimData(void);
// const rom data
-static const struct CompressedSpriteSheet gUnknown_0832C0D0 =
+static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox =
{
gUnknown_08C1F1C8, 0x1000, TAG_HEALTHBOX_PLAYER1_TILE
};
-static const struct CompressedSpriteSheet gUnknown_0832C0D8 =
+static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox =
{
gUnknown_08C1F46C, 0x1000, TAG_HEALTHBOX_OPPONENT1_TILE
};
-static const struct CompressedSpriteSheet gUnknown_0832C0E0[2] =
+static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] =
{
{gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER1_TILE},
{gUnknown_08C1F5E8, 0x800, TAG_HEALTHBOX_PLAYER2_TILE}
};
-static const struct CompressedSpriteSheet gUnknown_0832C0F0[2] =
+static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] =
{
{gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT1_TILE},
{gUnknown_08C1F76C, 0x800, TAG_HEALTHBOX_OPPONENT2_TILE}
};
-static const struct CompressedSpriteSheet gUnknown_0832C100 =
+static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox =
{
gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE
};
-static const struct CompressedSpriteSheet gUnknown_0832C108[MAX_BATTLERS_COUNT] =
+static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] =
{
- {gBlankGfxCompressed, 0x0100, 0xd704},
- {gBlankGfxCompressed, 0x0120, 0xd705},
- {gBlankGfxCompressed, 0x0100, 0xd706},
- {gBlankGfxCompressed, 0x0120, 0xd707}
+ {gBlankGfxCompressed, 0x0100, TAG_HEALTHBAR_PLAYER1_TILE},
+ {gBlankGfxCompressed, 0x0120, TAG_HEALTHBAR_OPPONENT1_TILE},
+ {gBlankGfxCompressed, 0x0100, TAG_HEALTHBAR_PLAYER2_TILE},
+ {gBlankGfxCompressed, 0x0120, TAG_HEALTHBAR_OPPONENT2_TILE}
};
-static const struct SpritePalette gUnknown_0832C128[2] =
+static const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2] =
{
{gBattleInterface_BallStatusBarPal, TAG_HEALTHBOX_PAL},
- {gBattleInterface_BallDisplayPal, 0xd704}
+ {gBattleInterface_BallDisplayPal, TAG_HEALTHBAR_PAL}
};
// code
@@ -411,35 +411,35 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
#define tBattlerId data[0]
-bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument)
+bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument)
{
u8 taskId;
if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
{
- gBattleMonForms[activeBank] = (argument & ~(0x80));
+ gBattleMonForms[activeBattler] = (argument & ~(0x80));
return TRUE;
}
- if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
+ if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
{
return TRUE;
}
- if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
+ if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
&& tableId == B_ANIM_SUBSTITUTE_FADE
- && gSprites[gBattlerSpriteIds[activeBank]].invisible)
+ && gSprites[gBattlerSpriteIds[activeBattler]].invisible)
{
- LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]);
- ClearBehindSubstituteBit(activeBank);
+ LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]);
+ ClearBehindSubstituteBit(activeBattler);
return TRUE;
}
- gBattleAnimAttacker = atkBank;
- gBattleAnimTarget = defBank;
+ gBattleAnimAttacker = atkBattler;
+ gBattleAnimTarget = defBattler;
gBattleSpritesDataPtr->animationData->animArg = argument;
LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
- gTasks[taskId].tBattlerId = activeBank;
+ gTasks[taskId].tBattlerId = activeBattler;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
return FALSE;
@@ -475,15 +475,15 @@ static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
#define tBattlerId data[0]
-void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId)
+void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId)
{
u8 taskId;
- gBattleAnimAttacker = atkBank;
- gBattleAnimTarget = defBank;
+ gBattleAnimAttacker = atkBattler;
+ gBattleAnimTarget = defBattler;
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
- gTasks[taskId].tBattlerId = activeBank;
+ gTasks[taskId].tBattlerId = activeBattler;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
}
@@ -499,7 +499,7 @@ static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
#undef tBattlerId
-// great function to include newly added moves that don't have animation yet
+// Great function to include newly added moves that don't have animation yet.
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
{
return FALSE;
@@ -679,29 +679,30 @@ void FreeTrainerFrontPicPalette(u16 frontPicId)
FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag);
}
-void sub_805DFFC(void)
+// Unused.
+void BattleLoadAllHealthBoxesGfxAtOnce(void)
{
- u8 numberOfBanks = 0;
+ u8 numberOfBattlers = 0;
u8 i;
- LoadSpritePalette(&gUnknown_0832C128[0]);
- LoadSpritePalette(&gUnknown_0832C128[1]);
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
if (!IsDoubleBattle())
{
- LoadCompressedObjectPic(&gUnknown_0832C0D0);
- LoadCompressedObjectPic(&gUnknown_0832C0D8);
- numberOfBanks = 2;
+ LoadCompressedObjectPic(&sSpriteSheet_SinglesPlayerHealthbox);
+ LoadCompressedObjectPic(&sSpriteSheet_SinglesOpponentHealthbox);
+ numberOfBattlers = 2;
}
else
{
- LoadCompressedObjectPic(&gUnknown_0832C0E0[0]);
- LoadCompressedObjectPic(&gUnknown_0832C0E0[1]);
- LoadCompressedObjectPic(&gUnknown_0832C0F0[0]);
- LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
- numberOfBanks = 4;
+ LoadCompressedObjectPic(&sSpriteSheets_DoublesPlayerHealthbox[0]);
+ LoadCompressedObjectPic(&sSpriteSheets_DoublesPlayerHealthbox[1]);
+ LoadCompressedObjectPic(&sSpriteSheets_DoublesOpponentHealthbox[0]);
+ LoadCompressedObjectPic(&sSpriteSheets_DoublesOpponentHealthbox[1]);
+ numberOfBattlers = 4;
}
- for (i = 0; i < numberOfBanks; i++)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]);
+ for (i = 0; i < numberOfBattlers; i++)
+ LoadCompressedObjectPic(&sSpriteSheets_HealthBar[gBattlerPositions[i]]);
}
bool8 BattleLoadAllHealthBoxesGfx(u8 state)
@@ -712,45 +713,45 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
{
if (state == 1)
{
- LoadSpritePalette(&gUnknown_0832C128[0]);
- LoadSpritePalette(&gUnknown_0832C128[1]);
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
}
else if (!IsDoubleBattle())
{
if (state == 2)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- LoadCompressedObjectPic(&gUnknown_0832C100);
+ LoadCompressedObjectPic(&sSpriteSheet_SafariHealthbox);
else
- LoadCompressedObjectPic(&gUnknown_0832C0D0);
+ LoadCompressedObjectPic(&sSpriteSheet_SinglesPlayerHealthbox);
}
else if (state == 3)
- LoadCompressedObjectPic(&gUnknown_0832C0D8);
+ LoadCompressedObjectPic(&sSpriteSheet_SinglesOpponentHealthbox);
else if (state == 4)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]);
+ LoadCompressedObjectPic(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
else if (state == 5)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]);
+ LoadCompressedObjectPic(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
else
retVal = TRUE;
}
else
{
if (state == 2)
- LoadCompressedObjectPic(&gUnknown_0832C0E0[0]);
+ LoadCompressedObjectPic(&sSpriteSheets_DoublesPlayerHealthbox[0]);
else if (state == 3)
- LoadCompressedObjectPic(&gUnknown_0832C0E0[1]);
+ LoadCompressedObjectPic(&sSpriteSheets_DoublesPlayerHealthbox[1]);
else if (state == 4)
- LoadCompressedObjectPic(&gUnknown_0832C0F0[0]);
+ LoadCompressedObjectPic(&sSpriteSheets_DoublesOpponentHealthbox[0]);
else if (state == 5)
- LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
+ LoadCompressedObjectPic(&sSpriteSheets_DoublesOpponentHealthbox[1]);
else if (state == 6)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]);
+ LoadCompressedObjectPic(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
else if (state == 7)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]);
+ LoadCompressedObjectPic(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
else if (state == 8)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[2]]);
+ LoadCompressedObjectPic(&sSpriteSheets_HealthBar[gBattlerPositions[2]]);
else if (state == 9)
- LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[3]]);
+ LoadCompressedObjectPic(&sSpriteSheets_HealthBar[gBattlerPositions[3]]);
else
retVal = TRUE;
}
@@ -771,7 +772,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
switch (*state1)
{
case 0:
- ClearSpritesBankHealthboxAnimData();
+ ClearSpritesBattlerHealthboxAnimData();
(*state1)++;
break;
case 1:
@@ -849,7 +850,7 @@ void ClearSpritesHealthboxAnimData(void)
memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
}
-static void ClearSpritesBankHealthboxAnimData(void)
+static void ClearSpritesBattlerHealthboxAnimData(void)
{
ClearSpritesHealthboxAnimData();
memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
@@ -868,7 +869,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId)
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
}
-void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
+void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform)
{
u16 paletteOffset;
u32 personalityValue;
@@ -878,16 +879,16 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (notTransform)
{
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
- paletteOffset = 0x100 + bankAtk * 16;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
+ paletteOffset = 0x100 + battlerAtk * 16;
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
- gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
- if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE)
+ gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
+ if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
- gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
+ gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
}
else
{
@@ -909,48 +910,48 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
}
else
{
- position = GetBattlerPosition(bankAtk);
+ position = GetBattlerPosition(battlerAtk);
- if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT)
- targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
+ if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT)
+ targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
else
- targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
+ targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
- if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
{
- personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
+ personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[position],
targetSpecies,
- gTransformedPersonalities[bankAtk]);
+ gTransformedPersonalities[battlerAtk]);
}
else
{
- personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
+ personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
gMonSpritesGfxPtr->sprites[position],
targetSpecies,
- gTransformedPersonalities[bankAtk]);
+ gTransformedPersonalities[battlerAtk]);
}
}
src = gMonSpritesGfxPtr->sprites[position];
- dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32);
+ dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800);
- paletteOffset = 0x100 + bankAtk * 16;
+ paletteOffset = 0x100 + battlerAtk * 16;
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
LoadPalette(gDecompressionBuffer, paletteOffset, 32);
if (targetSpecies == SPECIES_CASTFORM)
{
- gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
+ gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
- LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
+ LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32);
}
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
@@ -958,12 +959,12 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
if (!IsContest())
{
- gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies;
- gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
+ gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
+ gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
}
- gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
- StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
+ gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
}
}
@@ -1068,11 +1069,11 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
void BattleStopLowHpSound(void)
{
- u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0;
+ gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
if (IsDoubleBattle())
- gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0;
+ gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
m4aSongNumStop(SE_HINSI);
}
@@ -1085,19 +1086,19 @@ u8 GetMonHPBarLevel(struct Pokemon *mon)
return GetHPBarLevel(hp, maxHP);
}
-void sub_805EAE8(void)
+void HandleBattleLowHpMusicChange(void)
{
if (gMain.inBattle)
{
- u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
- u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]);
- u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]);
-
- if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0)
- HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1);
- if (IsDoubleBattle() && GetMonData(&gPlayerParty[bank2PartyId], MON_DATA_HP) != 0)
- HandleLowHpMusicChange(&gPlayerParty[bank2PartyId], playerBank2);
+ u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ u8 battler1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler1]);
+ u8 battler2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler2]);
+
+ if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1);
+ if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2);
}
}
@@ -1147,14 +1148,14 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
{
bool8 invisible = FALSE;
u8 battlerId = shadowSprite->tBattlerId;
- struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]];
+ struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]];
- if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId))
+ if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId))
{
shadowSprite->callback = SpriteCB_SetInvisible;
return;
}
- if (gAnimScriptActive || bankSprite->invisible)
+ if (gAnimScriptActive || battlerSprite->invisible)
invisible = TRUE;
else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
@@ -1163,8 +1164,8 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
invisible = TRUE;
- shadowSprite->pos1.x = bankSprite->pos1.x;
- shadowSprite->pos2.x = bankSprite->pos2.x;
+ shadowSprite->pos1.x = battlerSprite->pos1.x;
+ shadowSprite->pos2.x = battlerSprite->pos2.x;
shadowSprite->invisible = invisible;
}
@@ -1177,7 +1178,7 @@ void SpriteCB_SetInvisible(struct Sprite *sprite)
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
{
- // The player's shadow is never seen
+ // The player's shadow is never seen.
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
return;
@@ -1270,7 +1271,7 @@ void FreeMonSpritesGfx(void)
FREE_AND_SET_NULL(gMonSpritesGfxPtr);
}
-bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon)
+bool32 ShouldPlayNormalMonCry(struct Pokemon *mon)
{
s16 hp, maxHP;
s32 barLevel;
diff --git a/src/battle_interface.c b/src/battle_interface.c
index 9ef45020d..a6032adc3 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -26,7 +26,7 @@
struct TestingBar
{
s32 maxValue;
- s32 currValue;
+ s32 oldValue;
s32 receivedValue;
u32 unkC_0:5;
u32 unk10;
@@ -37,7 +37,7 @@ enum
HEALTHBOX_GFX_0,
HEALTHBOX_GFX_1,
HEALTHBOX_GFX_2,
- HEALTHBOX_GFX_3,
+ HEALTHBOX_GFX_HP_BAR_GREEN,
HEALTHBOX_GFX_4,
HEALTHBOX_GFX_5,
HEALTHBOX_GFX_6,
@@ -55,19 +55,19 @@ enum
HEALTHBOX_GFX_18,
HEALTHBOX_GFX_19,
HEALTHBOX_GFX_20,
- HEALTHBOX_GFX_STATUS_PSN_BANK0,
+ HEALTHBOX_GFX_STATUS_PSN_BATTLER0,
HEALTHBOX_GFX_22,
HEALTHBOX_GFX_23,
- HEALTHBOX_GFX_STATUS_PRZ_BANK0,
+ HEALTHBOX_GFX_STATUS_PRZ_BATTLER0,
HEALTHBOX_GFX_25,
HEALTHBOX_GFX_26,
- HEALTHBOX_GFX_STATUS_SLP_BANK0,
+ HEALTHBOX_GFX_STATUS_SLP_BATTLER0,
HEALTHBOX_GFX_28,
HEALTHBOX_GFX_29,
- HEALTHBOX_GFX_STATUS_FRZ_BANK0,
+ HEALTHBOX_GFX_STATUS_FRZ_BATTLER0,
HEALTHBOX_GFX_31,
HEALTHBOX_GFX_32,
- HEALTHBOX_GFX_STATUS_BRN_BANK0,
+ HEALTHBOX_GFX_STATUS_BRN_BATTLER0,
HEALTHBOX_GFX_34,
HEALTHBOX_GFX_35,
HEALTHBOX_GFX_36,
@@ -81,7 +81,7 @@ enum
HEALTHBOX_GFX_44,
HEALTHBOX_GFX_45,
HEALTHBOX_GFX_46,
- HEALTHBOX_GFX_47,
+ HEALTHBOX_GFX_HP_BAR_YELLOW,
HEALTHBOX_GFX_48,
HEALTHBOX_GFX_49,
HEALTHBOX_GFX_50,
@@ -90,7 +90,7 @@ enum
HEALTHBOX_GFX_53,
HEALTHBOX_GFX_54,
HEALTHBOX_GFX_55,
- HEALTHBOX_GFX_56,
+ HEALTHBOX_GFX_HP_BAR_RED,
HEALTHBOX_GFX_57,
HEALTHBOX_GFX_58,
HEALTHBOX_GFX_59,
@@ -105,56 +105,56 @@ enum
HEALTHBOX_GFX_68,
HEALTHBOX_GFX_69,
HEALTHBOX_GFX_70,
- HEALTHBOX_GFX_STATUS_PSN_BANK1,
+ HEALTHBOX_GFX_STATUS_PSN_BATTLER1,
HEALTHBOX_GFX_72,
HEALTHBOX_GFX_73,
- HEALTHBOX_GFX_STATUS_PRZ_BANK1,
+ HEALTHBOX_GFX_STATUS_PRZ_BATTLER1,
HEALTHBOX_GFX_75,
HEALTHBOX_GFX_76,
- HEALTHBOX_GFX_STATUS_SLP_BANK1,
+ HEALTHBOX_GFX_STATUS_SLP_BATTLER1,
HEALTHBOX_GFX_78,
HEALTHBOX_GFX_79,
- HEALTHBOX_GFX_STATUS_FRZ_BANK1,
+ HEALTHBOX_GFX_STATUS_FRZ_BATTLER1,
HEALTHBOX_GFX_81,
HEALTHBOX_GFX_82,
- HEALTHBOX_GFX_STATUS_BRN_BANK1,
+ HEALTHBOX_GFX_STATUS_BRN_BATTLER1,
HEALTHBOX_GFX_84,
HEALTHBOX_GFX_85,
- HEALTHBOX_GFX_STATUS_PSN_BANK2,
+ HEALTHBOX_GFX_STATUS_PSN_BATTLER2,
HEALTHBOX_GFX_87,
HEALTHBOX_GFX_88,
- HEALTHBOX_GFX_STATUS_PRZ_BANK2,
+ HEALTHBOX_GFX_STATUS_PRZ_BATTLER2,
HEALTHBOX_GFX_90,
HEALTHBOX_GFX_91,
- HEALTHBOX_GFX_STATUS_SLP_BANK2,
+ HEALTHBOX_GFX_STATUS_SLP_BATTLER2,
HEALTHBOX_GFX_93,
HEALTHBOX_GFX_94,
- HEALTHBOX_GFX_STATUS_FRZ_BANK2,
+ HEALTHBOX_GFX_STATUS_FRZ_BATTLER2,
HEALTHBOX_GFX_96,
HEALTHBOX_GFX_97,
- HEALTHBOX_GFX_STATUS_BRN_BANK2,
+ HEALTHBOX_GFX_STATUS_BRN_BATTLER2,
HEALTHBOX_GFX_99,
HEALTHBOX_GFX_100,
- HEALTHBOX_GFX_STATUS_PSN_BANK3,
+ HEALTHBOX_GFX_STATUS_PSN_BATTLER3,
HEALTHBOX_GFX_102,
HEALTHBOX_GFX_103,
- HEALTHBOX_GFX_STATUS_PRZ_BANK3,
+ HEALTHBOX_GFX_STATUS_PRZ_BATTLER3,
HEALTHBOX_GFX_105,
HEALTHBOX_GFX_106,
- HEALTHBOX_GFX_STATUS_SLP_BANK3,
+ HEALTHBOX_GFX_STATUS_SLP_BATTLER3,
HEALTHBOX_GFX_108,
HEALTHBOX_GFX_109,
- HEALTHBOX_GFX_STATUS_FRZ_BANK3,
+ HEALTHBOX_GFX_STATUS_FRZ_BATTLER3,
HEALTHBOX_GFX_111,
HEALTHBOX_GFX_112,
- HEALTHBOX_GFX_STATUS_BRN_BANK3,
+ HEALTHBOX_GFX_STATUS_BRN_BATTLER3,
HEALTHBOX_GFX_114,
HEALTHBOX_GFX_115,
HEALTHBOX_GFX_116,
HEALTHBOX_GFX_117,
};
-extern const u8 * const gNatureNamePointers[];
+extern const u8 *const gNatureNamePointers[];
// strings
extern const u8 gText_Slash[];
@@ -179,28 +179,28 @@ static void RemoveWindowOnHealthbox(u32 windowId);
static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId);
-static void sub_8075198(void *dest, u8 *windowTileData, s32 arg2);
-static void sub_80751E4(void *dest, u8 *windowTileData, u32 arg2);
-static void sub_8075170(void *dest, u8 *windowTileData, u32 arg2);
-static void sub_807513C(void *dest, u32 arg1, u32 arg2);
+static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 arg2);
+static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 arg2);
+static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 arg2);
+static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2);
static void sub_8073E08(u8 taskId);
static void sub_8073F98(u8 taskId);
static void sub_8073E64(u8 taskId);
-static void sub_8072924(struct Sprite *sprite);
-static void sub_80728B4(struct Sprite *sprite);
+static void SpriteCB_HealthBoxOther(struct Sprite *sprite);
+static void SpriteCB_HealthBar(struct Sprite *sprite);
static void sub_8074158(struct Sprite *sprite);
static void sub_8074090(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBar(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite);
-static u8 GetStatusIconForBankId(u8 statusElementId, u8 battlerId);
-static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5);
+static u8 GetStatusIconForBattlerId(u8 statusElementId, u8 battlerId);
+static s32 CalcNewBarValue(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5);
static u8 GetScaledExpFraction(s32 currValue, s32 receivedValue, s32 maxValue, u8 scale);
-static void sub_8074B9C(u8 battlerId, u8 whichBar);
-static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 *arg4, u8 arg5);
+static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar);
+static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale);
static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2);
// const rom data
@@ -276,7 +276,7 @@ static const struct SpriteTemplate sHealthboxSafariSpriteTemplate =
.callback = SpriteCallbackDummy
};
-static const struct OamData sUnknown_0832C1B8 =
+static const struct OamData sOamData_Healthbar =
{
.y = 0,
.affineMode = 0,
@@ -293,43 +293,43 @@ static const struct OamData sUnknown_0832C1B8 =
.affineParam = 0,
};
-static const struct SpriteTemplate sUnknown_0832C1C0[4] =
+static const struct SpriteTemplate sHealthbarSpriteTemplates[MAX_BATTLERS_COUNT] =
{
{
- .tileTag = 0xd704,
- .paletteTag = 0xd704,
- .oam = &sUnknown_0832C1B8,
+ .tileTag = TAG_HEALTHBAR_PLAYER1_TILE,
+ .paletteTag = TAG_HEALTHBAR_PAL,
+ .oam = &sOamData_Healthbar,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80728B4
+ .callback = SpriteCB_HealthBar
},
{
- .tileTag = 0xd705,
- .paletteTag = 0xd704,
- .oam = &sUnknown_0832C1B8,
+ .tileTag = TAG_HEALTHBAR_OPPONENT1_TILE,
+ .paletteTag = TAG_HEALTHBAR_PAL,
+ .oam = &sOamData_Healthbar,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80728B4
+ .callback = SpriteCB_HealthBar
},
{
- .tileTag = 0xd706,
- .paletteTag = 0xd704,
- .oam = &sUnknown_0832C1B8,
+ .tileTag = TAG_HEALTHBAR_PLAYER2_TILE,
+ .paletteTag = TAG_HEALTHBAR_PAL,
+ .oam = &sOamData_Healthbar,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80728B4
+ .callback = SpriteCB_HealthBar
},
{
- .tileTag = 0xd707,
- .paletteTag = 0xd704,
- .oam = &sUnknown_0832C1B8,
+ .tileTag = TAG_HEALTHBAR_OPPONENT2_TILE,
+ .paletteTag = TAG_HEALTHBAR_PAL,
+ .oam = &sOamData_Healthbar,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80728B4
+ .callback = SpriteCB_HealthBar
}
};
@@ -883,112 +883,126 @@ void sub_80724A8(s16 arg0, s16 arg1, u16 *arg2)
sub_8072308(arg0, arg2 + 5, 1);
}
-// because the healthbox is too large to fit into one sprite, it is divided into two sprites
-// healthboxSpriteId_1 or healthboxSpriteId refers to the 'main' healthbox
-// healthboxSpriteId_2 refers to the other part
-// there's also one other sprite that appears to be a black square? dont fully understand its role
+// Because the healthbox is too large to fit into one sprite, it is divided into two sprites.
+// healthboxLeft or healthboxMain is the left part that is used as the 'main' sprite.
+// healthboxRight or healthboxOther is the right part of the healthbox.
+// There's also the third sprite under name of healthbarSprite that refers to the healthbar visible on the healtbox.
-u8 CreateBattlerHealthboxSprites(u8 battler)
+// data fields for healthboxMain
+// oam.affineParam holds healthboxRight spriteId
+#define hMain_HealthBarSpriteId data[5]
+#define hMain_Battler data[6]
+#define hMain_Data7 data[7]
+
+// data fields for healthboxRight
+#define hOther_HealthBoxSpriteId data[5]
+
+// data fields for healthbar
+#define hBar_HealthBoxSpriteId data[5]
+#define hBar_Data6 data[6]
+
+u8 CreateBattlerHealthboxSprites(u8 battlerId)
{
s16 data6 = 0;
- u8 healthboxSpriteId_1, healthboxSpriteId_2;
- u8 unkSpriteId;
- struct Sprite *unkSpritePtr;
+ u8 healthboxLeftSpriteId, healthboxRightSpriteId;
+ u8 healthbarSpriteId;
+ struct Sprite *healthBarSpritePtr;
if (!IsDoubleBattle())
{
- if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{
- healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
+ healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
+ healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1);
- gSprites[healthboxSpriteId_1].oam.shape = 0;
+ gSprites[healthboxLeftSpriteId].oam.shape = 0;
- gSprites[healthboxSpriteId_2].oam.shape = 0;
- gSprites[healthboxSpriteId_2].oam.tileNum += 64;
+ gSprites[healthboxRightSpriteId].oam.shape = 0;
+ gSprites[healthboxRightSpriteId].oam.tileNum += 64;
}
else
{
- healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1);
+ healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1);
+ healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1);
- gSprites[healthboxSpriteId_2].oam.tileNum += 32;
+ gSprites[healthboxRightSpriteId].oam.tileNum += 32;
data6 = 2;
}
- gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
- gSprites[healthboxSpriteId_2].data[5] = healthboxSpriteId_1;
- gSprites[healthboxSpriteId_2].callback = sub_8072924;
+ gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId;
+
+ gSprites[healthboxRightSpriteId].hOther_HealthBoxSpriteId = healthboxLeftSpriteId;
+ gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther;
}
else
{
- if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{
- healthboxSpriteId_1 = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
+ healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], 240, 160, 1);
+ healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], 240, 160, 1);
- gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
+ gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId;
- gSprites[healthboxSpriteId_2].data[5] = healthboxSpriteId_1;
- gSprites[healthboxSpriteId_2].oam.tileNum += 32;
- gSprites[healthboxSpriteId_2].callback = sub_8072924;
+ gSprites[healthboxRightSpriteId].hOther_HealthBoxSpriteId = healthboxLeftSpriteId;
+ gSprites[healthboxRightSpriteId].oam.tileNum += 32;
+ gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther;
data6 = 1;
}
else
{
- healthboxSpriteId_1 = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], 240, 160, 1);
+ healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], 240, 160, 1);
+ healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], 240, 160, 1);
- gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
+ gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId;
- gSprites[healthboxSpriteId_2].data[5] = healthboxSpriteId_1;
- gSprites[healthboxSpriteId_2].oam.tileNum += 32;
- gSprites[healthboxSpriteId_2].callback = sub_8072924;
+ gSprites[healthboxRightSpriteId].hOther_HealthBoxSpriteId = healthboxLeftSpriteId;
+ gSprites[healthboxRightSpriteId].oam.tileNum += 32;
+ gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther;
data6 = 2;
}
}
- unkSpriteId = CreateSpriteAtEnd(&sUnknown_0832C1C0[gBattlerPositions[battler]], 140, 60, 0);
- unkSpritePtr = &gSprites[unkSpriteId];
- SetSubspriteTables(unkSpritePtr, &sUnknown_0832C28C[GetBattlerSide(battler)]);
- unkSpritePtr->subspriteMode = 2;
- unkSpritePtr->oam.priority = 1;
+ healthbarSpriteId = CreateSpriteAtEnd(&sHealthbarSpriteTemplates[gBattlerPositions[battlerId]], 140, 60, 0);
+ healthBarSpritePtr = &gSprites[healthbarSpriteId];
+ SetSubspriteTables(healthBarSpritePtr, &sUnknown_0832C28C[GetBattlerSide(battlerId)]);
+ healthBarSpritePtr->subspriteMode = 2;
+ healthBarSpritePtr->oam.priority = 1;
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + unkSpritePtr->oam.tileNum * 32), 64);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + healthBarSpritePtr->oam.tileNum * 32), 64);
- gSprites[healthboxSpriteId_1].data[5] = unkSpriteId;
- gSprites[healthboxSpriteId_1].data[6] = battler;
- gSprites[healthboxSpriteId_1].invisible = 1;
+ gSprites[healthboxLeftSpriteId].hMain_HealthBarSpriteId = healthbarSpriteId;
+ gSprites[healthboxLeftSpriteId].hMain_Battler = battlerId;
+ gSprites[healthboxLeftSpriteId].invisible = 1;
- gSprites[healthboxSpriteId_2].invisible = 1;
+ gSprites[healthboxRightSpriteId].invisible = 1;
- unkSpritePtr->data[5] = healthboxSpriteId_1;
- unkSpritePtr->data[6] = data6;
- unkSpritePtr->invisible = 1;
+ healthBarSpritePtr->hBar_HealthBoxSpriteId = healthboxLeftSpriteId;
+ healthBarSpritePtr->hBar_Data6 = data6;
+ healthBarSpritePtr->invisible = 1;
- return healthboxSpriteId_1;
+ return healthboxLeftSpriteId;
}
u8 CreateSafariPlayerHealthboxSprites(void)
{
- u8 healthboxSpriteId_1, healthboxSpriteId_2;
+ u8 healthboxLeftSpriteId, healthboxRightSpriteId;
- healthboxSpriteId_1 = CreateSprite(&sHealthboxSafariSpriteTemplate, 240, 160, 1);
- healthboxSpriteId_2 = CreateSpriteAtEnd(&sHealthboxSafariSpriteTemplate, 240, 160, 1);
+ healthboxLeftSpriteId = CreateSprite(&sHealthboxSafariSpriteTemplate, 240, 160, 1);
+ healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxSafariSpriteTemplate, 240, 160, 1);
- gSprites[healthboxSpriteId_1].oam.shape = 0;
- gSprites[healthboxSpriteId_2].oam.shape = 0;
+ gSprites[healthboxLeftSpriteId].oam.shape = 0;
+ gSprites[healthboxRightSpriteId].oam.shape = 0;
- gSprites[healthboxSpriteId_2].oam.tileNum += 64;
+ gSprites[healthboxRightSpriteId].oam.tileNum += 64;
- gSprites[healthboxSpriteId_1].oam.affineParam = healthboxSpriteId_2;
- gSprites[healthboxSpriteId_2].data[5] = healthboxSpriteId_1;
+ gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId;
+ gSprites[healthboxRightSpriteId].hOther_HealthBoxSpriteId = healthboxLeftSpriteId;
- gSprites[healthboxSpriteId_2].callback = sub_8072924;
+ gSprites[healthboxRightSpriteId].callback = SpriteCB_HealthBoxOther;
- return healthboxSpriteId_1;
+ return healthboxLeftSpriteId;
}
static const u8 *GetHealthboxElementGfxPtr(u8 elementId)
@@ -996,62 +1010,63 @@ static const u8 *GetHealthboxElementGfxPtr(u8 elementId)
return gHealthboxElementsGfxTable[elementId];
}
-static void sub_80728B4(struct Sprite *sprite)
+// Syncs the position of healthbar accordingly with the healthbox.
+static void SpriteCB_HealthBar(struct Sprite *sprite)
{
- u8 var = sprite->data[5];
+ u8 healthboxSpriteId = sprite->hBar_HealthBoxSpriteId;
- switch (sprite->data[6])
+ switch (sprite->hBar_Data6)
{
case 0:
- sprite->pos1.x = gSprites[var].pos1.x + 16;
- sprite->pos1.y = gSprites[var].pos1.y;
+ sprite->pos1.x = gSprites[healthboxSpriteId].pos1.x + 16;
+ sprite->pos1.y = gSprites[healthboxSpriteId].pos1.y;
break;
case 1:
- sprite->pos1.x = gSprites[var].pos1.x + 16;
- sprite->pos1.y = gSprites[var].pos1.y;
+ sprite->pos1.x = gSprites[healthboxSpriteId].pos1.x + 16;
+ sprite->pos1.y = gSprites[healthboxSpriteId].pos1.y;
break;
case 2:
default:
- sprite->pos1.x = gSprites[var].pos1.x + 8;
- sprite->pos1.y = gSprites[var].pos1.y;
+ sprite->pos1.x = gSprites[healthboxSpriteId].pos1.x + 8;
+ sprite->pos1.y = gSprites[healthboxSpriteId].pos1.y;
break;
}
- sprite->pos2.x = gSprites[var].pos2.x;
- sprite->pos2.y = gSprites[var].pos2.y;
+ sprite->pos2.x = gSprites[healthboxSpriteId].pos2.x;
+ sprite->pos2.y = gSprites[healthboxSpriteId].pos2.y;
}
-static void sub_8072924(struct Sprite *sprite)
+static void SpriteCB_HealthBoxOther(struct Sprite *sprite)
{
- u8 otherSpriteId = sprite->data[5];
+ u8 healthboxMainSpriteId = sprite->hOther_HealthBoxSpriteId;
- sprite->pos1.x = gSprites[otherSpriteId].pos1.x + 64;
- sprite->pos1.y = gSprites[otherSpriteId].pos1.y;
+ sprite->pos1.x = gSprites[healthboxMainSpriteId].pos1.x + 64;
+ sprite->pos1.y = gSprites[healthboxMainSpriteId].pos1.y;
- sprite->pos2.x = gSprites[otherSpriteId].pos2.x;
- sprite->pos2.y = gSprites[otherSpriteId].pos2.y;
+ sprite->pos2.x = gSprites[healthboxMainSpriteId].pos2.x;
+ sprite->pos2.y = gSprites[healthboxMainSpriteId].pos2.y;
}
-void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue)
+void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue)
{
gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId = healthboxSpriteId;
gBattleSpritesDataPtr->battleBars[battlerId].maxValue = maxVal;
- gBattleSpritesDataPtr->battleBars[battlerId].currentValue = currVal;
+ gBattleSpritesDataPtr->battleBars[battlerId].oldValue = oldVal;
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue = receivedValue;
- gBattleSpritesDataPtr->battleBars[battlerId].field_10 = -32768;
+ gBattleSpritesDataPtr->battleBars[battlerId].currValue = -32768;
}
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId)
{
gSprites[healthboxSpriteId].invisible = 1;
- gSprites[gSprites[healthboxSpriteId].data[5]].invisible = 1;
+ gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = 1;
gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = 1;
}
void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
{
gSprites[healthboxSpriteId].invisible = 0;
- gSprites[gSprites[healthboxSpriteId].data[5]].invisible = 0;
+ gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = 0;
gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = 0;
}
@@ -1064,11 +1079,11 @@ static void UpdateSpritePos(u8 spriteId, s16 x, s16 y)
void DestoryHealthboxSprite(u8 healthboxSpriteId)
{
DestroySprite(&gSprites[gSprites[healthboxSpriteId].oam.affineParam]);
- DestroySprite(&gSprites[gSprites[healthboxSpriteId].data[5]]);
+ DestroySprite(&gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId]);
DestroySprite(&gSprites[healthboxSpriteId]);
}
-void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly)
+void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBattlerOnly)
{
}
@@ -1079,13 +1094,13 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
for (i = 0; i < gBattlersCount; i++)
{
- u8 healthboxSpriteId_1 = gHealthboxSpriteIds[i];
- u8 healthboxSpriteId_2 = gSprites[gHealthboxSpriteIds[i]].oam.affineParam;
- u8 healthboxSpriteId_3 = gSprites[gHealthboxSpriteIds[i]].data[5];
+ u8 healthboxLeftSpriteId = gHealthboxSpriteIds[i];
+ u8 healthboxRightSpriteId = gSprites[gHealthboxSpriteIds[i]].oam.affineParam;
+ u8 healthbarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId;
- gSprites[healthboxSpriteId_1].oam.priority = priority;
- gSprites[healthboxSpriteId_2].oam.priority = priority;
- gSprites[healthboxSpriteId_3].oam.priority = priority;
+ gSprites[healthboxLeftSpriteId].oam.priority = priority;
+ gSprites[healthboxRightSpriteId].oam.priority = priority;
+ gSprites[healthbarSpriteId].oam.priority = priority;
}
}
@@ -1146,7 +1161,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, xPos, 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
- if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER)
{
objVram = (void*)(OBJ_VRAM0);
if (!IsDoubleBattle())
@@ -1159,7 +1174,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
objVram = (void*)(OBJ_VRAM0);
objVram += spriteTileNum + 0x400;
}
- sub_8075198(objVram, windowTileData, 3);
+ TextIntoHealthboxObject(objVram, windowTileData, 3);
RemoveWindowOnHealthbox(windowId);
}
@@ -1170,7 +1185,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
u8 text[32];
void *objVram;
- if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER && !IsDoubleBattle())
+ if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER && !IsDoubleBattle())
{
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
if (maxOrCurrent != HP_CURRENT) // singles, max
@@ -1179,7 +1194,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 2, &windowId);
objVram = (void*)(OBJ_VRAM0);
objVram += spriteTileNum + 0xB40;
- sub_8075170(objVram, windowTileData, 2);
+ HpTextIntoHealthboxObject(objVram, windowTileData, 2);
RemoveWindowOnHealthbox(windowId);
}
else // singles, current
@@ -1190,20 +1205,19 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 2, &windowId);
objVram = (void*)(OBJ_VRAM0);
objVram += spriteTileNum + 0x3E0;
- sub_8075170(objVram, windowTileData, 1);
+ HpTextIntoHealthboxObject(objVram, windowTileData, 1);
objVram = (void*)(OBJ_VRAM0);
objVram += spriteTileNum + 0xB00;
- sub_8075170(objVram, windowTileData + 0x20, 2);
+ HpTextIntoHealthboxObject(objVram, windowTileData + 0x20, 2);
RemoveWindowOnHealthbox(windowId);
}
-
}
else
{
u8 battler;
memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
- battler = gSprites[healthboxSpriteId].data[6];
+ battler = gSprites[healthboxSpriteId].hMain_Battler;
if (IsDoubleBattle() == TRUE || GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent);
@@ -1248,7 +1262,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
u8 text[32];
void *objVram;
- if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER)
{
if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible
{
@@ -1259,7 +1273,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
{
ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 0, &windowId);
- sub_8075170((void*)(OBJ_VRAM0) + spriteTileNum + 0xC0, windowTileData, 2);
+ HpTextIntoHealthboxObject((void*)(OBJ_VRAM0) + spriteTileNum + 0xC0, windowTileData, 2);
RemoveWindowOnHealthbox(windowId);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
(void*)(OBJ_VRAM0 + 0x680) + (gSprites[healthboxSpriteId].oam.tileNum * 32),
@@ -1271,8 +1285,8 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
text[3] = CHAR_SLASH;
text[4] = EOS;
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 0, &windowId);
- sub_807513C(objVram, 0, 3);
- sub_8075170((void*)(OBJ_VRAM0 + 0x60) + spriteTileNum, windowTileData, 3);
+ FillHealthboxObject(objVram, 0, 3); // Erases HP bar leftover.
+ HpTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x60) + spriteTileNum, windowTileData, 3);
RemoveWindowOnHealthbox(windowId);
}
}
@@ -1282,7 +1296,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
u8 battlerId;
memcpy(text, sUnknown_0832C3D8, sizeof(sUnknown_0832C3D8));
- battlerId = gSprites[healthboxSpriteId].data[6];
+ battlerId = gSprites[healthboxSpriteId].hMain_Battler;
if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) // don't print text if only bars are visible
{
@@ -1325,7 +1339,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
}
else
{
- if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // impossible to reach part, because the battlerId is from the opponent's side
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // Impossible to reach part, because the battlerId is from the opponent's side.
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_116),
(void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * 32),
@@ -1336,15 +1350,16 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
}
}
-static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon)
+// Prints mon's nature, catch and flee rate. Probably used to test pokeblock-related features.
+static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon)
{
u8 text[20];
s32 j, var2;
u8 *barFontGfx;
- u8 i, var, nature, healthboxSpriteId_2;
+ u8 i, var, nature, healthBarSpriteId;
memcpy(text, sUnknown_0832C3C4, sizeof(sUnknown_0832C3C4));
- barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBattlerPosition(gSprites[healthboxSpriteId].data[6]) * 384)];
+ barFontGfx = &gMonSpritesGfxPtr->barFontGfx[0x520 + (GetBattlerPosition(gSprites[healthboxSpriteId].hMain_Battler) * 384)];
var = 5;
nature = GetNature(mon);
StringCopy(text + 6, gNatureNamePointers[nature]);
@@ -1375,26 +1390,26 @@ static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon)
barFontGfx += 0x20;
}
- healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
- ConvertIntToDecimalStringN(text + 6, gBattleStruct->field_7C, STR_CONV_MODE_RIGHT_ALIGN, 2);
- ConvertIntToDecimalStringN(text + 9, gBattleStruct->field_7B, STR_CONV_MODE_RIGHT_ALIGN, 2);
+ healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
+ ConvertIntToDecimalStringN(text + 6, gBattleStruct->safariCatchFactor, STR_CONV_MODE_RIGHT_ALIGN, 2);
+ ConvertIntToDecimalStringN(text + 9, gBattleStruct->safariEscapeFactor, STR_CONV_MODE_RIGHT_ALIGN, 2);
text[5] = CHAR_SPACE;
text[8] = CHAR_SLASH;
RenderTextFont9(gMonSpritesGfxPtr->barFontGfx, 9, text);
- j = healthboxSpriteId_2; // needed to match for some reason
+ j = healthBarSpriteId; // Needed to match for some reason.
for (j = 0; j < 5; j++)
{
if (j <= 1)
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20],
- (void*)(OBJ_VRAM0) + (gSprites[healthboxSpriteId_2].oam.tileNum + 2 + j) * 32,
+ (void*)(OBJ_VRAM0) + (gSprites[healthBarSpriteId].oam.tileNum + 2 + j) * 32,
32);
}
else
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20],
- (void*)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthboxSpriteId_2].oam.tileNum) * 32,
+ (void*)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthBarSpriteId].oam.tileNum) * 32,
32);
}
}
@@ -1403,7 +1418,7 @@ static void sub_80730D4(u8 healthboxSpriteId, struct Pokemon *mon)
void SwapHpBarsWithHpText(void)
{
s32 i;
- u8 spriteId;
+ u8 healthBarSpriteId;
for (i = 0; i < gBattlersCount; i++)
{
@@ -1424,9 +1439,9 @@ void SwapHpBarsWithHpText(void)
if (noBars == TRUE) // bars to text
{
- spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
+ healthBarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId;
- CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
+ CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 0x100);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
@@ -1443,13 +1458,14 @@ void SwapHpBarsWithHpText(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
- sub_80730D4(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]]);
+ // Most likely a debug function.
+ PrintSafariMonInfo(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]]);
}
else
{
- spriteId = gSprites[gHealthboxSpriteIds[i]].data[5];
+ healthBarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId;
- CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
+ CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 0x100);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
@@ -1462,18 +1478,24 @@ void SwapHpBarsWithHpText(void)
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gEnemyParty[gBattlerPartyIndexes[i]], HEALTHBOX_NICK);
}
}
- gSprites[gHealthboxSpriteIds[i]].data[7] ^= 1;
+ gSprites[gHealthboxSpriteIds[i]].hMain_Data7 ^= 1;
}
}
}
+#define tBattler data[0]
+#define tSummaryBarSpriteId data[1]
+#define tBallIconSpriteId(n) data[3 + n]
+#define tIsBattleStart data[10]
+#define tData15 data[15]
+
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart)
{
bool8 isOpponent;
s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
s32 i, j, var;
- u8 barSpriteId;
- u8 ballIconSpritesIds[6];
+ u8 summaryBarSpriteId;
+ u8 ballIconSpritesIds[PARTY_SIZE];
u8 taskId;
if (!arg2 || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
@@ -1511,19 +1533,19 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
LoadSpritePalette(&sStatusSummaryBarSpritePal);
LoadSpritePalette(&sStatusSummaryBallsSpritePal);
- barSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10);
- SetSubspriteTables(&gSprites[barSpriteId], sStatusSummaryBar_SubspriteTable);
- gSprites[barSpriteId].pos2.x = bar_pos2_X;
- gSprites[barSpriteId].data[0] = bar_data0;
+ summaryBarSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10);
+ SetSubspriteTables(&gSprites[summaryBarSpriteId], sStatusSummaryBar_SubspriteTable);
+ gSprites[summaryBarSpriteId].pos2.x = bar_pos2_X;
+ gSprites[summaryBarSpriteId].data[0] = bar_data0;
if (isOpponent)
{
- gSprites[barSpriteId].pos1.x -= 96;
- gSprites[barSpriteId].oam.matrixNum = 8;
+ gSprites[summaryBarSpriteId].pos1.x -= 96;
+ gSprites[summaryBarSpriteId].oam.matrixNum = 8;
}
else
{
- gSprites[barSpriteId].pos1.x += 96;
+ gSprites[summaryBarSpriteId].pos1.x += 96;
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1539,7 +1561,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
gSprites[ballIconSpritesIds[i]].pos2.y = 0;
}
- gSprites[ballIconSpritesIds[i]].data[0] = barSpriteId;
+ gSprites[ballIconSpritesIds[i]].data[0] = summaryBarSpriteId;
if (!isOpponent)
{
@@ -1561,7 +1583,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (partyInfo[i].hp == 0xFFFF) // empty slot or an egg
{
@@ -1580,7 +1602,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
}
else
{
- for (i = 0, var = 5, j = 0; j < 6; j++)
+ for (i = 0, var = 5, j = 0; j < PARTY_SIZE; j++)
{
if (partyInfo[j].hp == 0xFFFF) // empty slot or an egg
{
@@ -1609,7 +1631,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
{
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
- for (var = 5, i = 0; i < 6; i++)
+ for (var = 5, i = 0; i < PARTY_SIZE; i++)
{
if (partyInfo[i].hp == 0xFFFF) // empty slot or an egg
{
@@ -1629,7 +1651,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
}
else
{
- for (var = 0, i = 0, j = 0; j < 6; j++)
+ for (var = 0, i = 0, j = 0; j < PARTY_SIZE; j++)
{
if (partyInfo[j].hp == 0xFFFF) // empty slot or an egg
{
@@ -1656,13 +1678,13 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
}
taskId = CreateTask(TaskDummy, 5);
- gTasks[taskId].data[0] = battlerId;
- gTasks[taskId].data[1] = barSpriteId;
+ gTasks[taskId].tBattler = battlerId;
+ gTasks[taskId].tSummaryBarSpriteId = summaryBarSpriteId;
- for (i = 0; i < 6; i++)
- gTasks[taskId].data[3 + i] = ballIconSpritesIds[i];
+ for (i = 0; i < PARTY_SIZE; i++)
+ gTasks[taskId].tBallIconSpriteId(i) = ballIconSpritesIds[i];
- gTasks[taskId].data[10] = isBattleStart;
+ gTasks[taskId].tIsBattleStart = isBattleStart;
if (isBattleStart)
{
@@ -1673,54 +1695,54 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
return taskId;
}
-void sub_8073C30(u8 taskId)
+void Task_HidePartyStatusSummary(u8 taskId)
{
- u8 sp[6];
- u8 r7;
- u8 r10;
+ u8 ballIconSpriteIds[PARTY_SIZE];
+ bool8 isBattleStart;
+ u8 summaryBarSpriteId;
u8 battlerId;
s32 i;
- r7 = gTasks[taskId].data[10];
- r10 = gTasks[taskId].data[1];
- battlerId = gTasks[taskId].data[0];
+ isBattleStart = gTasks[taskId].tIsBattleStart;
+ summaryBarSpriteId = gTasks[taskId].tSummaryBarSpriteId;
+ battlerId = gTasks[taskId].tBattler;
- for (i = 0; i < 6; i++)
- sp[i] = gTasks[taskId].data[3 + i];
+ for (i = 0; i < PARTY_SIZE; i++)
+ ballIconSpriteIds[i] = gTasks[taskId].tBallIconSpriteId(i);
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x10);
- gTasks[taskId].data[15] = 16;
+ gTasks[taskId].tData15 = 16;
- for (i = 0; i < 6; i++)
- gSprites[sp[i]].oam.objMode = 1;
+ for (i = 0; i < PARTY_SIZE; i++)
+ gSprites[ballIconSpriteIds[i]].oam.objMode = 1;
- gSprites[r10].oam.objMode = 1;
+ gSprites[summaryBarSpriteId].oam.objMode = 1;
- if (r7 != 0)
+ if (isBattleStart)
{
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
- gSprites[sp[5 - i]].data[1] = 7 * i;
- gSprites[sp[5 - i]].data[3] = 0;
- gSprites[sp[5 - i]].data[4] = 0;
- gSprites[sp[5 - i]].callback = sub_8074158;
+ gSprites[ballIconSpriteIds[5 - i]].data[1] = 7 * i;
+ gSprites[ballIconSpriteIds[5 - i]].data[3] = 0;
+ gSprites[ballIconSpriteIds[5 - i]].data[4] = 0;
+ gSprites[ballIconSpriteIds[5 - i]].callback = sub_8074158;
}
else
{
- gSprites[sp[i]].data[1] = 7 * i;
- gSprites[sp[i]].data[3] = 0;
- gSprites[sp[i]].data[4] = 0;
- gSprites[sp[i]].callback = sub_8074158;
+ gSprites[ballIconSpriteIds[i]].data[1] = 7 * i;
+ gSprites[ballIconSpriteIds[i]].data[3] = 0;
+ gSprites[ballIconSpriteIds[i]].data[4] = 0;
+ gSprites[ballIconSpriteIds[i]].callback = sub_8074158;
}
}
- gSprites[r10].data[0] /= 2;
- gSprites[r10].data[1] = 0;
- gSprites[r10].callback = sub_8074090;
- SetSubspriteTables(&gSprites[r10], sUnknown_0832C2CC);
+ gSprites[summaryBarSpriteId].data[0] /= 2;
+ gSprites[summaryBarSpriteId].data[1] = 0;
+ gSprites[summaryBarSpriteId].callback = sub_8074090;
+ SetSubspriteTables(&gSprites[summaryBarSpriteId], sUnknown_0832C2CC);
gTasks[taskId].func = sub_8073E08;
}
else
@@ -1731,54 +1753,50 @@ void sub_8073C30(u8 taskId)
static void sub_8073E08(u8 taskId)
{
- u16 temp = gTasks[taskId].data[11]++;
-
- if (!(temp & 1))
+ if ((gTasks[taskId].data[11]++ % 2) == 0)
{
- gTasks[taskId].data[15]--;
- if (gTasks[taskId].data[15] < 0)
+ if (--gTasks[taskId].tData15 < 0)
return;
SetGpuReg(REG_OFFSET_BLDALPHA, (gTasks[taskId].data[15]) | ((16 - gTasks[taskId].data[15]) << 8));
}
- if (gTasks[taskId].data[15] == 0)
+ if (gTasks[taskId].tData15 == 0)
gTasks[taskId].func = sub_8073E64;
}
static void sub_8073E64(u8 taskId)
{
- u8 sp[6];
+ u8 ballIconSpriteIds[PARTY_SIZE];
s32 i;
- u8 battlerId = gTasks[taskId].data[0];
- gTasks[taskId].data[15]--;
- if (gTasks[taskId].data[15] == -1)
+ u8 battlerId = gTasks[taskId].tBattler;
+ if (--gTasks[taskId].tData15 == -1)
{
- u8 var = gTasks[taskId].data[1];
+ u8 summaryBarSpriteId = gTasks[taskId].tSummaryBarSpriteId;
- for (i = 0; i < 6; i++)
- sp[i] = gTasks[taskId].data[3 + i];
+ for (i = 0; i < PARTY_SIZE; i++)
+ ballIconSpriteIds[i] = gTasks[taskId].tBallIconSpriteId(i);
gBattleSpritesDataPtr->animationData->field_9_x1C--;
- if (!gBattleSpritesDataPtr->animationData->field_9_x1C)
+ if (gBattleSpritesDataPtr->animationData->field_9_x1C == 0)
{
- DestroySpriteAndFreeResources(&gSprites[var]);
- DestroySpriteAndFreeResources(&gSprites[sp[0]]);
+ DestroySpriteAndFreeResources(&gSprites[summaryBarSpriteId]);
+ DestroySpriteAndFreeResources(&gSprites[ballIconSpriteIds[0]]);
}
else
{
- FreeSpriteOamMatrix(&gSprites[var]);
- DestroySprite(&gSprites[var]);
- FreeSpriteOamMatrix(&gSprites[sp[0]]);
- DestroySprite(&gSprites[sp[0]]);
+ FreeSpriteOamMatrix(&gSprites[summaryBarSpriteId]);
+ DestroySprite(&gSprites[summaryBarSpriteId]);
+ FreeSpriteOamMatrix(&gSprites[ballIconSpriteIds[0]]);
+ DestroySprite(&gSprites[ballIconSpriteIds[0]]);
}
- for (i = 1; i < 6; i++)
- DestroySprite(&gSprites[sp[i]]);
+ for (i = 1; i < PARTY_SIZE; i++)
+ DestroySprite(&gSprites[ballIconSpriteIds[i]]);
}
- else if (gTasks[taskId].data[15] == -3)
+ else if (gTasks[taskId].tData15 == -3)
{
- gBattleSpritesDataPtr->healthBoxesData[battlerId].flag_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].partyStatusSummaryShown = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyTask(taskId);
@@ -1787,37 +1805,42 @@ static void sub_8073E64(u8 taskId)
static void sub_8073F98(u8 taskId)
{
- u8 sp[6];
+ u8 ballIconSpriteIds[PARTY_SIZE];
s32 i;
+ u8 battlerId = gTasks[taskId].tBattler;
- u8 battlerId = gTasks[taskId].data[0];
- gTasks[taskId].data[15]--;
- if (gTasks[taskId].data[15] >= 0)
+ if (--gTasks[taskId].tData15 >= 0)
{
- SetGpuReg(REG_OFFSET_BLDALPHA, (gTasks[taskId].data[15]) | ((16 - gTasks[taskId].data[15]) << 8));
+ SetGpuReg(REG_OFFSET_BLDALPHA, (gTasks[taskId].tData15) | ((16 - gTasks[taskId].tData15) << 8));
}
- else if (gTasks[taskId].data[15] == -1)
+ else if (gTasks[taskId].tData15 == -1)
{
- u8 var = gTasks[taskId].data[1];
+ u8 summaryBarSpriteId = gTasks[taskId].tSummaryBarSpriteId;
- for (i = 0; i < 6; i++)
- sp[i] = gTasks[taskId].data[3 + i];
+ for (i = 0; i < PARTY_SIZE; i++)
+ ballIconSpriteIds[i] = gTasks[taskId].tBallIconSpriteId(i);
- DestroySpriteAndFreeResources(&gSprites[var]);
- DestroySpriteAndFreeResources(&gSprites[sp[0]]);
+ DestroySpriteAndFreeResources(&gSprites[summaryBarSpriteId]);
+ DestroySpriteAndFreeResources(&gSprites[ballIconSpriteIds[0]]);
- for (i = 1; i < 6; i++)
- DestroySprite(&gSprites[sp[i]]);
+ for (i = 1; i < PARTY_SIZE; i++)
+ DestroySprite(&gSprites[ballIconSpriteIds[i]]);
}
- else if (gTasks[taskId].data[15] == -3)
+ else if (gTasks[taskId].tData15 == -3)
{
- gBattleSpritesDataPtr->healthBoxesData[battlerId].flag_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].partyStatusSummaryShown = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyTask(taskId);
}
}
+#undef tBattler
+#undef tSummaryBarSpriteId
+#undef tBallIconSpriteId
+#undef tIsBattleStart
+#undef tData15
+
static void SpriteCB_StatusSummaryBar(struct Sprite *sprite)
{
if (sprite->pos2.x != 0)
@@ -1956,17 +1979,17 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
- sub_8075198((void*)(0x6010040 + spriteTileNum), windowTileData, 6);
+ TextIntoHealthboxObject((void*)(VRAM + 0x10040 + spriteTileNum), windowTileData, 6);
ptr = (void*)(OBJ_VRAM0);
if (!IsDoubleBattle())
ptr += spriteTileNum + 0x800;
else
ptr += spriteTileNum + 0x400;
- sub_8075198(ptr, windowTileData + 0xC0, 1);
+ TextIntoHealthboxObject(ptr, windowTileData + 0xC0, 1);
}
else
{
- sub_8075198((void*)(0x6010020 + spriteTileNum), windowTileData, 7);
+ TextIntoHealthboxObject((void*)(VRAM + 0x10020 + spriteTileNum), windowTileData, 7);
}
RemoveWindowOnHealthbox(windowId);
@@ -1974,38 +1997,38 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
{
- u8 battlerId, healthboxSpriteId_2;
+ u8 battlerId, healthBarSpriteId;
if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
return;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
return;
- battlerId = gSprites[healthboxSpriteId].data[6];
+ battlerId = gSprites[healthboxSpriteId].hMain_Battler;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
return;
if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
return;
- healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
+ healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
if (noStatus)
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 8) * 32), 32);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * 32), 32);
else
- CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 8) * 32), 32);
+ CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * 32), 32);
}
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
{
s32 i;
- u8 battlerId, healthboxSpriteId_2;
+ u8 battlerId, healthBarSpriteId;
u32 status, pltAdder;
const u8 *statusGfxPtr;
s16 tileNumAdder;
u8 statusPalId;
- battlerId = gSprites[healthboxSpriteId].data[6];
- healthboxSpriteId_2 = gSprites[healthboxSpriteId].data[5];
+ battlerId = gSprites[healthboxSpriteId].hMain_Battler;
+ healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{
status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS);
@@ -2022,27 +2045,27 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
if (status & STATUS1_SLEEP)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_SLP_BANK0, battlerId));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_SLP_BATTLER0, battlerId));
statusPalId = PAL_STATUS_SLP;
}
else if (status & STATUS1_PSN_ANY)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PSN_BANK0, battlerId));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_PSN_BATTLER0, battlerId));
statusPalId = PAL_STATUS_PSN;
}
else if (status & STATUS1_BURN)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_BRN_BANK0, battlerId));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_BRN_BATTLER0, battlerId));
statusPalId = PAL_STATUS_BRN;
}
else if (status & STATUS1_FREEZE)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_FRZ_BANK0, battlerId));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_FRZ_BATTLER0, battlerId));
statusPalId = PAL_STATUS_FRZ;
}
else if (status & STATUS1_PARALYSIS)
{
- statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBankId(HEALTHBOX_GFX_STATUS_PRZ_BANK0, battlerId));
+ statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_PRZ_BATTLER0, battlerId));
statusPalId = PAL_STATUS_PAR;
}
else
@@ -2053,7 +2076,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * 32), 32);
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 64);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 64);
TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE);
return;
@@ -2069,68 +2092,68 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
{
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthboxSpriteId_2].oam.tileNum * 32), 32);
- CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 1) * 32), 32);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * 32), 32);
+ CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 1) * 32), 32);
}
}
TryAddPokeballIconToHealthbox(healthboxSpriteId, FALSE);
}
-static u8 GetStatusIconForBankId(u8 statusElementId, u8 battlerId)
+static u8 GetStatusIconForBattlerId(u8 statusElementId, u8 battlerId)
{
u8 ret = statusElementId;
switch (statusElementId)
{
- case HEALTHBOX_GFX_STATUS_PSN_BANK0:
+ case HEALTHBOX_GFX_STATUS_PSN_BATTLER0:
if (battlerId == 0)
- ret = HEALTHBOX_GFX_STATUS_PSN_BANK0;
+ ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER0;
else if (battlerId == 1)
- ret = HEALTHBOX_GFX_STATUS_PSN_BANK1;
+ ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER1;
else if (battlerId == 2)
- ret = HEALTHBOX_GFX_STATUS_PSN_BANK2;
+ ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER2;
else
- ret = HEALTHBOX_GFX_STATUS_PSN_BANK3;
+ ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER3;
break;
- case HEALTHBOX_GFX_STATUS_PRZ_BANK0:
+ case HEALTHBOX_GFX_STATUS_PRZ_BATTLER0:
if (battlerId == 0)
- ret = HEALTHBOX_GFX_STATUS_PRZ_BANK0;
+ ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER0;
else if (battlerId == 1)
- ret = HEALTHBOX_GFX_STATUS_PRZ_BANK1;
+ ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER1;
else if (battlerId == 2)
- ret = HEALTHBOX_GFX_STATUS_PRZ_BANK2;
+ ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER2;
else
- ret = HEALTHBOX_GFX_STATUS_PRZ_BANK3;
+ ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER3;
break;
- case HEALTHBOX_GFX_STATUS_SLP_BANK0:
+ case HEALTHBOX_GFX_STATUS_SLP_BATTLER0:
if (battlerId == 0)
- ret = HEALTHBOX_GFX_STATUS_SLP_BANK0;
+ ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER0;
else if (battlerId == 1)
- ret = HEALTHBOX_GFX_STATUS_SLP_BANK1;
+ ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER1;
else if (battlerId == 2)
- ret = HEALTHBOX_GFX_STATUS_SLP_BANK2;
+ ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER2;
else
- ret = HEALTHBOX_GFX_STATUS_SLP_BANK3;
+ ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER3;
break;
- case HEALTHBOX_GFX_STATUS_FRZ_BANK0:
+ case HEALTHBOX_GFX_STATUS_FRZ_BATTLER0:
if (battlerId == 0)
- ret = HEALTHBOX_GFX_STATUS_FRZ_BANK0;
+ ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER0;
else if (battlerId == 1)
- ret = HEALTHBOX_GFX_STATUS_FRZ_BANK1;
+ ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER1;
else if (battlerId == 2)
- ret = HEALTHBOX_GFX_STATUS_FRZ_BANK2;
+ ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER2;
else
- ret = HEALTHBOX_GFX_STATUS_FRZ_BANK3;
+ ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER3;
break;
- case HEALTHBOX_GFX_STATUS_BRN_BANK0:
+ case HEALTHBOX_GFX_STATUS_BRN_BATTLER0:
if (battlerId == 0)
- ret = HEALTHBOX_GFX_STATUS_BRN_BANK0;
+ ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER0;
else if (battlerId == 1)
- ret = HEALTHBOX_GFX_STATUS_BRN_BANK1;
+ ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER1;
else if (battlerId == 2)
- ret = HEALTHBOX_GFX_STATUS_BRN_BANK2;
+ ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER2;
else
- ret = HEALTHBOX_GFX_STATUS_BRN_BANK3;
+ ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER3;
break;
}
return ret;
@@ -2143,8 +2166,8 @@ static void UpdateSafariBallsTextOnHealthbox(u8 healthboxSpriteId)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gText_SafariBalls, 0, 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
- sub_8075198((void*)(OBJ_VRAM0 + 0x40) + spriteTileNum, windowTileData, 6);
- sub_8075198((void*)(OBJ_VRAM0 + 0x800) + spriteTileNum, windowTileData + 0xC0, 2);
+ TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x40) + spriteTileNum, windowTileData, 6);
+ TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x800) + spriteTileNum, windowTileData + 0xC0, 2);
RemoveWindowOnHealthbox(windowId);
}
@@ -2160,20 +2183,20 @@ static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, GetStringRightAlignXOffset(0, text, 0x2F), 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * 32;
- sub_80751E4((void*)(OBJ_VRAM0 + 0x2C0) + spriteTileNum, windowTileData, 2);
- sub_80751E4((void*)(OBJ_VRAM0 + 0xA00) + spriteTileNum, windowTileData + 0x40, 4);
+ SafariTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x2C0) + spriteTileNum, windowTileData, 2);
+ SafariTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0xA00) + spriteTileNum, windowTileData + 0x40, 4);
RemoveWindowOnHealthbox(windowId);
}
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId)
{
s32 maxHp, currHp;
- u8 battlerId = gSprites[healthboxSpriteId].data[6];
+ u8 battlerId = gSprites[healthboxSpriteId].hMain_Battler;
if (elementId == HEALTHBOX_ALL && !IsDoubleBattle())
- GetBattlerSide(battlerId); // pointless function call
+ GetBattlerSide(battlerId); // Pointless function call.
- if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER)
{
u8 isDoubles;
@@ -2189,7 +2212,7 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
maxHp = GetMonData(mon, MON_DATA_MAX_HP);
currHp = GetMonData(mon, MON_DATA_HP);
SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0);
- sub_8074AA0(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
+ MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
}
isDoubles = IsDoubleBattle();
if (!isDoubles && (elementId == HEALTHBOX_EXP_BAR || elementId == HEALTHBOX_ALL))
@@ -2207,7 +2230,7 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
currExpBarValue = exp - currLevelExp;
maxExpBarValue = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLevelExp;
SetBattleBarStruct(battlerId, healthboxSpriteId, maxExpBarValue, currExpBarValue, isDoubles);
- sub_8074AA0(battlerId, healthboxSpriteId, EXP_BAR, 0);
+ MoveBattleBar(battlerId, healthboxSpriteId, EXP_BAR, 0);
}
if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL)
UpdateNickInHealthbox(healthboxSpriteId, mon);
@@ -2228,7 +2251,7 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
maxHp = GetMonData(mon, MON_DATA_MAX_HP);
currHp = GetMonData(mon, MON_DATA_HP);
SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0);
- sub_8074AA0(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
+ MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
}
if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL)
UpdateNickInHealthbox(healthboxSpriteId, mon);
@@ -2237,82 +2260,86 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
}
}
-s32 sub_8074AA0(u8 battlerId, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
+#define B_EXPBAR_PIXELS 64
+#define B_HEALTHBAR_PIXELS 48
+
+s32 MoveBattleBar(u8 battlerId, u8 healthboxSpriteId, u8 whichBar, u8 unused)
{
- s32 var;
+ s32 currentBarValue;
if (whichBar == HEALTH_BAR) // health bar
{
- var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
- gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
- &gBattleSpritesDataPtr->battleBars[battlerId].field_10,
- 6, 1);
+ &gBattleSpritesDataPtr->battleBars[battlerId].currValue,
+ B_HEALTHBAR_PIXELS / 8, 1);
}
else // exp bar
{
- u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
gBattleSpritesDataPtr->battleBars[battlerId].maxValue, 8);
if (expFraction == 0)
expFraction = 1;
expFraction = abs(gBattleSpritesDataPtr->battleBars[battlerId].receivedValue / expFraction);
- var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
- gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
- &gBattleSpritesDataPtr->battleBars[battlerId].field_10,
- 8, expFraction);
+ &gBattleSpritesDataPtr->battleBars[battlerId].currValue,
+ B_EXPBAR_PIXELS / 8, expFraction);
}
if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars))
- sub_8074B9C(battlerId, whichBar);
+ MoveBattleBarGraphically(battlerId, whichBar);
- if (var == -1)
- gBattleSpritesDataPtr->battleBars[battlerId].field_10 = 0;
+ if (currentBarValue == -1)
+ gBattleSpritesDataPtr->battleBars[battlerId].currValue = 0;
- return var;
+ return currentBarValue;
}
-static void sub_8074B9C(u8 battlerId, u8 whichBar)
+static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
{
u8 array[8];
- u8 subRet, level;
+ u8 filledPixelsCount, level;
u8 barElementId;
u8 i;
switch (whichBar)
{
case HEALTH_BAR:
- subRet = sub_8074E8C(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
- gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ filledPixelsCount = CalcBarFilledPixels(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
- &gBattleSpritesDataPtr->battleBars[battlerId].field_10,
- array, 6);
- barElementId = 3;
- if (subRet <= 0x18)
- {
- barElementId = 0x38;
- if (subRet > 9)
- barElementId = 0x2F;
- }
+ &gBattleSpritesDataPtr->battleBars[battlerId].currValue,
+ array, B_HEALTHBAR_PIXELS / 8);
+
+ if (filledPixelsCount > (B_HEALTHBAR_PIXELS * 50 / 100)) // more than 50 % hp
+ barElementId = HEALTHBOX_GFX_HP_BAR_GREEN;
+ else if (filledPixelsCount > (B_HEALTHBAR_PIXELS * 20 / 100)) // more than 20% hp
+ barElementId = HEALTHBOX_GFX_HP_BAR_YELLOW;
+ else
+ barElementId = HEALTHBOX_GFX_HP_BAR_RED; // 20 % or less
+
for (i = 0; i < 6; i++)
{
- u8 healthboxSpriteId_2 = gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].data[5];
+ u8 healthbarSpriteId = gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].hMain_HealthBarSpriteId;
if (i < 2)
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
- (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId_2].oam.tileNum + 2 + i) * 32), 32);
+ (void*)(OBJ_VRAM0 + (gSprites[healthbarSpriteId].oam.tileNum + 2 + i) * 32), 32);
else
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
- (void*)(OBJ_VRAM0 + 64 + (i + gSprites[healthboxSpriteId_2].oam.tileNum) * 32), 32);
+ (void*)(OBJ_VRAM0 + 64 + (i + gSprites[healthbarSpriteId].oam.tileNum) * 32), 32);
}
break;
case EXP_BAR:
- sub_8074E8C(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
- gBattleSpritesDataPtr->battleBars[battlerId].currentValue,
+ CalcBarFilledPixels(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
+ gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
- &gBattleSpritesDataPtr->battleBars[battlerId].field_10,
- array, 8);
+ &gBattleSpritesDataPtr->battleBars[battlerId].currValue,
+ array, B_EXPBAR_PIXELS / 8);
level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_LEVEL);
if (level == MAX_MON_LEVEL)
{
@@ -2332,166 +2359,162 @@ static void sub_8074B9C(u8 battlerId, u8 whichBar)
}
}
-static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5)
+static s32 CalcNewBarValue(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 scale, u16 toAdd)
{
- s32 r6;
- s32 ret;
- arg4 <<= 3;
+ s32 ret, newValue;
+ scale *= 8;
- if (*arg3 == -32768)
+ if (*currValue == -32768) // first function call
{
- if (maxValue < arg4)
- *arg3 = currValue << 8;
+ if (maxValue < scale)
+ *currValue = Q_24_8(oldValue);
else
- *arg3 = currValue;
+ *currValue = oldValue;
}
- currValue -= receivedValue;
- if (currValue < 0)
- currValue = 0;
- else if (currValue > maxValue)
- currValue = maxValue;
+ newValue = oldValue - receivedValue;
+ if (newValue < 0)
+ newValue = 0;
+ else if (newValue > maxValue)
+ newValue = maxValue;
- if (maxValue < arg4)
+ if (maxValue < scale)
{
- s32 var = *arg3 >> 8;
-
- r6 = *arg3;
- if (currValue == var && (r6 & 0xFF) == 0)
+ if (newValue == Q_24_8_TO_INT(*currValue) && (*currValue & 0xFF) == 0)
return -1;
}
else
{
- r6 = *arg3;
- if (currValue == r6)
+ if (newValue == *currValue) // we're done, the bar's value has been updated
return -1;
}
- if (maxValue < arg4)
+ if (maxValue < scale) // handle cases of max var having less pixels than the whole bar
{
- s32 var = (maxValue << 8) / arg4;
+ s32 toAdd = Q_24_8(maxValue) / scale;
- if (receivedValue < 0)
+ if (receivedValue < 0) // fill bar right
{
- *arg3 = r6 + var;
- ret = *arg3 >> 8;
- if (ret >= currValue)
+ *currValue += toAdd;
+ ret = Q_24_8_TO_INT(*currValue);
+ if (ret >= newValue)
{
- *arg3 = currValue << 8;
- ret = currValue;
+ *currValue = Q_24_8(newValue);
+ ret = newValue;
}
}
- else
+ else // move bar left
{
- *arg3 = r6 - var;
- ret = *arg3 >> 8;
- if ((*arg3 & 0xFF) > 0)
+ *currValue -= toAdd;
+ ret = Q_24_8_TO_INT(*currValue);
+ // try round up
+ if ((*currValue & 0xFF) > 0)
ret++;
- if (ret <= currValue)
+ if (ret <= newValue)
{
- *arg3 = currValue << 8;
- ret = currValue;
+ *currValue = Q_24_8(newValue);
+ ret = newValue;
}
}
}
else
{
- if (receivedValue < 0)
+ if (receivedValue < 0) // fill bar right
{
- *arg3 += arg5;
- if (*arg3 > currValue)
- *arg3 = currValue;
- ret = *arg3;
+ *currValue += toAdd;
+ if (*currValue > newValue)
+ *currValue = newValue;
+ ret = *currValue;
}
- else
+ else // move bar left
{
- *arg3 -= arg5;
- if (*arg3 < currValue)
- *arg3 = currValue;
- ret = *arg3;
+ *currValue -= toAdd;
+ if (*currValue < newValue)
+ *currValue = newValue;
+ ret = *currValue;
}
}
return ret;
}
-static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 *arg4, u8 arg5)
+static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale)
{
- s32 r5 = currValue - receivedValue;
- u8 ret;
+ u8 pixels, filledPixels, totalPixels;
u8 i;
- u8 r2;
- if (r5 < 0)
- r5 = 0;
- else if (r5 > maxValue)
- r5 = maxValue;
+ s32 newValue = oldValue - receivedValue;
+ if (newValue < 0)
+ newValue = 0;
+ else if (newValue > maxValue)
+ newValue = maxValue;
- ret = arg5 << 3;
+ totalPixels = scale * 8;
- for (i = 0; i < arg5; i++)
+ for (i = 0; i < scale; i++)
arg4[i] = 0;
- if (maxValue < ret)
- r2 = (*arg3 * ret / maxValue) >> 8;
+ if (maxValue < totalPixels)
+ pixels = (*currValue * totalPixels / maxValue) >> 8;
else
- r2 = *arg3 * ret / maxValue;
+ pixels = *currValue * totalPixels / maxValue;
- ret = r2;
+ filledPixels = pixels;
- if (ret == 0 && r5 > 0)
+ if (filledPixels == 0 && newValue > 0)
{
arg4[0] = 1;
- ret = 1;
+ filledPixels = 1;
}
else
{
- for (i = 0; i < arg5; i++)
+ for (i = 0; i < scale; i++)
{
- if (r2 >= 8)
+ if (pixels >= 8)
{
arg4[i] = 8;
}
else
{
- arg4[i] = r2;
+ arg4[i] = pixels;
break;
}
- r2 -= 8;
+ pixels -= 8;
}
}
- return ret;
+ return filledPixels;
}
-static s16 sub_8074F28(struct TestingBar *barInfo, s32 *arg1, u16 *arg2, s32 arg3)
+// These two functions seem as if they were made for testing the health bar.
+static s16 sub_8074F28(struct TestingBar *barInfo, s32 *currValue, u16 *arg2, s32 arg3)
{
s16 ret, var;
- ret = sub_8074DB8(barInfo->maxValue,
- barInfo->currValue,
+ ret = CalcNewBarValue(barInfo->maxValue,
+ barInfo->oldValue,
barInfo->receivedValue,
- arg1, 6, 1);
- sub_8074F88(barInfo, arg1, arg2);
+ currValue, B_HEALTHBAR_PIXELS / 8, 1);
+ sub_8074F88(barInfo, currValue, arg2);
- if (barInfo->maxValue < 0x30)
- var = *arg1 >> 8;
+ if (barInfo->maxValue < B_HEALTHBAR_PIXELS)
+ var = *currValue >> 8;
else
- var = *arg1;
+ var = *currValue;
DummiedOutFunction(barInfo->maxValue, var, arg3);
return ret;
}
-static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2)
+static void sub_8074F88(struct TestingBar *barInfo, s32 *currValue, u16 *arg2)
{
u8 sp8[6];
u16 sp10[6];
u8 i;
- sub_8074E8C(barInfo->maxValue, barInfo->currValue,
- barInfo->receivedValue, arg1, sp8, 6);
+ CalcBarFilledPixels(barInfo->maxValue, barInfo->oldValue,
+ barInfo->receivedValue, currValue, sp8, B_HEALTHBAR_PIXELS / 8);
for (i = 0; i < 6; i++)
sp10[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + sp8[i]);
@@ -2499,22 +2522,22 @@ static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2)
CpuCopy16(sp10, arg2, sizeof(sp10));
}
-static u8 GetScaledExpFraction(s32 currValue, s32 receivedValue, s32 maxValue, u8 scale)
+static u8 GetScaledExpFraction(s32 oldValue, s32 receivedValue, s32 maxValue, u8 scale)
{
- s32 r5, result;
- s8 r4, r0;
+ s32 newVal, result;
+ s8 oldToMax, newToMax;
scale *= 8;
- r5 = currValue - receivedValue;
+ newVal = oldValue - receivedValue;
- if (r5 < 0)
- r5 = 0;
- else if (r5 > maxValue)
- r5 = maxValue;
+ if (newVal < 0)
+ newVal = 0;
+ else if (newVal > maxValue)
+ newVal = maxValue;
- r4 = currValue * scale / maxValue;
- r0 = r5 * scale / maxValue;
- result = r4 - r0;
+ oldToMax = oldValue * scale / maxValue;
+ newToMax = newVal * scale / maxValue;
+ result = oldToMax - newToMax;
return abs(result);
}
@@ -2531,7 +2554,7 @@ u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale)
u8 GetHPBarLevel(s16 hp, s16 maxhp)
{
- s32 result;
+ u8 result;
if (hp == maxhp)
{
@@ -2539,10 +2562,10 @@ u8 GetHPBarLevel(s16 hp, s16 maxhp)
}
else
{
- u8 fraction = GetScaledHPFraction(hp, maxhp, 48);
- if (fraction > 24)
+ u8 fraction = GetScaledHPFraction(hp, maxhp, B_HEALTHBAR_PIXELS);
+ if (fraction > (B_HEALTHBAR_PIXELS * 50 / 100)) // more than 50 % hp
result = HP_BAR_GREEN;
- else if (fraction > 9)
+ else if (fraction > (B_HEALTHBAR_PIXELS * 20 / 100)) // more than 20% hp
result = HP_BAR_YELLOW;
else if (fraction > 0)
result = HP_BAR_RED;
@@ -2577,17 +2600,17 @@ static void RemoveWindowOnHealthbox(u32 windowId)
RemoveWindow(windowId);
}
-static void sub_807513C(void *dest, u32 arg1, u32 arg2)
+static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2)
{
CpuFill32(0x11111111 * arg1, dest, arg2 * 32);
}
-static void sub_8075170(void *dest, u8 *windowTileData, u32 arg2)
+static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 arg2)
{
CpuCopy32(windowTileData + 256, dest, arg2 * 32);
}
-static void sub_8075198(void *dest, u8 *windowTileData, s32 arg2)
+static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 arg2)
{
CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
@@ -2596,13 +2619,13 @@ static void sub_8075198(void *dest, u8 *windowTileData, s32 arg2)
do
{
CpuCopy32(windowTileData + 20, dest + 20, 12);
- dest += 32, windowTileData+= 32;
+ dest += 32, windowTileData += 32;
arg2--;
} while (arg2 != 0);
}
}
-static void sub_80751E4(void *dest, u8 *windowTileData, u32 arg2)
+static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 arg2)
{
CpuCopy32(windowTileData, dest, arg2 * 32);
CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
diff --git a/src/battle_main.c b/src/battle_main.c
index ace481c26..9bec15750 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -41,6 +41,7 @@
#include "pokedex.h"
#include "constants/abilities.h"
#include "constants/moves.h"
+#include "constants/rgb.h"
#include "evolution_scene.h"
#include "roamer.h"
#include "tv.h"
@@ -81,15 +82,14 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gUnknown_0203CF00[];
-extern const u16 gBattleTextboxPalette[]; // battle textbox palette
-extern const struct BgTemplate gUnknown_0831AA08[];
-extern const struct WindowTemplate * const gUnknown_0831ABA0[];
-extern const u8 gUnknown_0831ACE0[];
-extern const u8 * const gBattleScriptsForMoveEffects[];
-extern const u8 * const gBattlescriptsForBallThrow[];
-extern const u8 * const gBattlescriptsForRunningByItem[];
-extern const u8 * const gBattlescriptsForUsingItem[];
-extern const u8 * const gBattlescriptsForSafariActions[];
+extern const u16 gBattleTextboxPalette[];
+extern const struct BgTemplate gBattleBgTemplates[];
+extern const struct WindowTemplate *const gBattleWindowTemplates[];
+extern const u8 *const gBattleScriptsForMoveEffects[];
+extern const u8 *const gBattlescriptsForBallThrow[];
+extern const u8 *const gBattlescriptsForRunningByItem[];
+extern const u8 *const gBattlescriptsForUsingItem[];
+extern const u8 *const gBattlescriptsForSafariActions[];
extern const struct ScanlineEffectParams gUnknown_0831AC70;
// strings
@@ -137,13 +137,13 @@ static void sub_803980C(struct Sprite *sprite);
static void sub_8039838(struct Sprite *sprite);
static void sub_8039894(struct Sprite *sprite);
static void sub_80398D0(struct Sprite *sprite);
-static void sub_8039A48(struct Sprite *sprite);
+static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
static void sub_8039AF4(struct Sprite *sprite);
static void SpriteCallbackDummy_3(struct Sprite *sprite);
static void oac_poke_ally_(struct Sprite *sprite);
static void SpecialStatusesClear(void);
static void TurnValuesCleanUp(bool8 var0);
-static void SpriteCB_HealthBoxBounce(struct Sprite *sprite);
+static void SpriteCB_BounceEffect(struct Sprite *sprite);
static void BattleStartClearSetData(void);
static void BattleIntroGetMonsData(void);
static void BattleIntroPrepareBackgroundSlide(void);
@@ -183,12 +183,16 @@ static void HandleAction_SafariZoneBallThrow(void);
static void HandleAction_ThrowPokeblock(void);
static void HandleAction_GoNear(void);
static void HandleAction_SafriZoneRun(void);
-static void HandleAction_Action9(void);
+static void HandleAction_WallyBallThrow(void);
static void HandleAction_Action11(void);
static void HandleAction_NothingIsFainted(void);
static void HandleAction_ActionFinished(void);
// EWRAM vars
+EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
+EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
+EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
+EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0};
EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0;
@@ -205,7 +209,7 @@ EWRAM_DATA u8 gBattlersCount = 0;
EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
-EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
EWRAM_DATA u8 gCurrentActionFuncId = 0;
EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
@@ -303,6 +307,9 @@ u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
// 10 is ×1.0 TYPE_MUL_NORMAL
// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
// 00 is ×0.0 TYPE_MUL_NO_EFFECT
+
+static const s8 gUnknown_0831ACE0[] ={-32, -16, -16, -32, -32, 0, 0, 0};
+
const u8 gTypeEffectiveness[336] =
{
TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
@@ -515,7 +522,7 @@ static void (* const sTurnActionsFuncsTable[])(void) =
HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK
HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR
HandleAction_SafriZoneRun, // B_ACTION_SAFARI_RUN
- HandleAction_Action9, // B_ACTION_UNKNOWN9
+ HandleAction_WallyBallThrow, // B_ACTION_WALLY_THROW
HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT
HandleAction_Action11, // not sure about this one
HandleAction_ActionFinished, // B_ACTION_FINISHED
@@ -532,7 +539,7 @@ static void (* const sEndTurnFuncsTable[])(void) =
HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED
HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED
HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT
- HandleEndTurn_FinishBattle, // battle outcome 8
+ HandleEndTurn_FinishBattle, // B_OUTCOME_NO_SAFARI_BALLS
HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED
HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED
};
@@ -556,10 +563,11 @@ const u8 * const gStatusConditionStringsTable[7][2] =
{gStatusConditionString_LoveJpn, gText_Love}
};
-static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
-static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1};
-static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
+static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
+static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1};
+static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4};
+// code
void CB2_InitBattle(void)
{
MoveSaveBlocks_ResetHeap();
@@ -608,7 +616,7 @@ static void CB2_InitBattleInternal(void)
gBattle_WIN0H = 240;
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
{
gBattle_WIN0V = 159;
gBattle_WIN1H = 240;
@@ -652,7 +660,7 @@ static void CB2_InitBattleInternal(void)
LoadBattleTextboxAndBackground();
ResetSpriteData();
ResetTasks();
- LoadBattleEntryBackground();
+ DrawBattleEntryBackground();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
@@ -678,7 +686,7 @@ static void CB2_InitBattleInternal(void)
gMain.inBattle = TRUE;
gSaveBlock2Ptr->frontier.field_CA9_b = 0;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
AdjustFriendship(&gPlayerParty[i], 3);
gBattleCommunication[MULTIUSE_STATE] = 0;
@@ -739,7 +747,7 @@ static void SetPlayerBerryDataInBattleStruct(void)
}
else
{
- const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
+ const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
battleBerry->name[i] = berryData->name[i];
@@ -783,7 +791,7 @@ static void SetAllPlayersBerryData(void)
}
else
{
- const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
+ const struct Berry *berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
{
@@ -809,7 +817,7 @@ static void SetAllPlayersBerryData(void)
{
s32 numPlayers;
struct BattleEnigmaBerry *src;
- u8 r4;
+ u8 battlerId;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -821,17 +829,17 @@ static void SetAllPlayersBerryData(void)
for (i = 0; i < numPlayers; i++)
{
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
- r4 = gLinkPlayers[i].lp_field_18;
+ battlerId = gLinkPlayers[i].lp_field_18;
for (j = 0; j < BERRY_NAME_COUNT - 1; j++)
- gEnigmaBerries[r4].name[j] = src->name[j];
- gEnigmaBerries[r4].name[j] = EOS;
+ gEnigmaBerries[battlerId].name[j] = src->name[j];
+ gEnigmaBerries[battlerId].name[j] = EOS;
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
- gEnigmaBerries[r4].itemEffect[j] = src->itemEffect[j];
+ gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j];
- gEnigmaBerries[r4].holdEffect = src->holdEffect;
- gEnigmaBerries[r4].holdEffectParam = src->holdEffectParam;
+ gEnigmaBerries[battlerId].holdEffect = src->holdEffect;
+ gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam;
}
}
else
@@ -1382,7 +1390,7 @@ static void CB2_PreInitMultiBattle(void)
u8 playerMultiplierId;
s32 numPlayers = 4;
u8 r4 = 0xF;
- u32* savedBattleTypeFlags;
+ u32 *savedBattleTypeFlags;
void (**savedCallback)(void);
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
@@ -1476,7 +1484,7 @@ static void CB2_PreInitMultiBattle(void)
static void CB2_PreInitIngamePlayerPartnerBattle(void)
{
- u32* savedBattleTypeFlags;
+ u32 *savedBattleTypeFlags;
void (**savedCallback)(void);
savedCallback = &gBattleStruct->savedCallback;
@@ -1799,7 +1807,7 @@ static void CB2_HandleStartMultiBattle(void)
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- gTrainerBattleOpponent_A = TRAINER_OPPONENT_800;
+ gTrainerBattleOpponent_A = TRAINER_LINK_OPPONENT;
gBattleTypeFlags |= BATTLE_TYPE_20;
}
}
@@ -1819,7 +1827,7 @@ void BattleMainCB2(void)
{
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
ResetPaletteFadeControl();
- BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, RGB_BLACK);
SetMainCallback2(CB2_QuitRecordedBattle);
}
}
@@ -1908,7 +1916,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
s32 i, j;
u8 monsCount;
- if (trainerNum == SECRET_BASE_OPPONENT)
+ if (trainerNum == TRAINER_SECRET_BASE)
return 0;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
@@ -2026,7 +2034,7 @@ void sub_8038A04(void) // unused
void VBlankCB_Battle(void)
{
- // change gRngSeed every vblank unless the battle could be recorded
+ // Change gRngSeed every vblank unless the battle could be recorded.
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
Random();
@@ -2192,7 +2200,7 @@ void sub_8038D64(void)
}
for (i = 80; i < 160; i++)
{
- asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter
+ asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter.
gScanlineEffectRegBuffers[0][i] = 0xFF10;
gScanlineEffectRegBuffers[1][i] = 0xFF10;
}
@@ -2210,10 +2218,10 @@ void sub_8038D64(void)
sub_80356D0();
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
- ApplyPlayerChosenFrameToBattleMenu();
+ LoadBattleMenuWindowGfx();
ResetSpriteData();
ResetTasks();
- LoadBattleEntryBackground();
+ DrawBattleEntryBackground();
SetGpuReg(REG_OFFSET_WINOUT, 0x37);
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
@@ -2255,7 +2263,7 @@ static void sub_8038F34(void)
case 1:
if (--gBattleCommunication[1] == 0)
{
- BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
@@ -2312,7 +2320,7 @@ static void sub_8038F34(void)
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
- BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 4:
@@ -2327,7 +2335,7 @@ static void sub_8038F34(void)
if (sub_800A520() == TRUE)
{
sub_800ADF8();
- BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
+ BattlePutTextOnWindow(gText_LinkStandby3, 0);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
@@ -2363,25 +2371,25 @@ u32 sub_80391E0(u8 arrayId, u8 caseId)
switch (caseId)
{
case 0:
- ret = gUnknown_0831AA08[arrayId].bg;
+ ret = gBattleBgTemplates[arrayId].bg;
break;
case 1:
- ret = gUnknown_0831AA08[arrayId].charBaseIndex;
+ ret = gBattleBgTemplates[arrayId].charBaseIndex;
break;
case 2:
- ret = gUnknown_0831AA08[arrayId].mapBaseIndex;
+ ret = gBattleBgTemplates[arrayId].mapBaseIndex;
break;
case 3:
- ret = gUnknown_0831AA08[arrayId].screenSize;
+ ret = gBattleBgTemplates[arrayId].screenSize;
break;
case 4:
- ret = gUnknown_0831AA08[arrayId].paletteMode;
+ ret = gBattleBgTemplates[arrayId].paletteMode;
break;
case 5:
- ret = gUnknown_0831AA08[arrayId].priority;
+ ret = gBattleBgTemplates[arrayId].priority;
break;
case 6:
- ret = gUnknown_0831AA08[arrayId].baseTile;
+ ret = gBattleBgTemplates[arrayId].baseTile;
break;
}
@@ -2406,7 +2414,7 @@ static void sub_80392A8(void)
gBattle_BG3_Y = 0;
sub_80356D0();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
- ApplyPlayerChosenFrameToBattleMenu();
+ LoadBattleMenuWindowGfx();
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
@@ -2417,7 +2425,7 @@ static void sub_80392A8(void)
gReservedSpritePaletteCount = 4;
SetVBlankCallback(VBlankCB_Battle);
SetMainCallback2(sub_803937C);
- BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, RGB_BLACK);
gBattleCommunication[MULTIUSE_STATE] = 0;
}
@@ -2453,7 +2461,7 @@ static void sub_803939C(void)
case 3:
if (!gPaletteFade.active)
{
- BattleHandleAddTextPrinter(gText_RecordBattleToPass, 0);
+ BattlePutTextOnWindow(gText_RecordBattleToPass, 0);
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
@@ -2461,7 +2469,7 @@ static void sub_803939C(void)
if (!IsTextPrinterActive(0))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
- BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
gBattleCommunication[MULTIUSE_STATE]++;
@@ -2515,7 +2523,7 @@ static void sub_803939C(void)
if (gMain.field_439_x4)
{
sub_800ADF8();
- BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
+ BattlePutTextOnWindow(gText_LinkStandby3, 0);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -2546,14 +2554,14 @@ static void sub_803939C(void)
{
PlaySE(SE_SAVE);
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattleCommunication[1] = 0x80;
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -2564,7 +2572,7 @@ static void sub_803939C(void)
if (gMain.field_439_x4)
{
sub_800ADF8();
- BattleHandleAddTextPrinter(gText_LinkStandby3, 0);
+ BattlePutTextOnWindow(gText_LinkStandby3, 0);
}
gBattleCommunication[MULTIUSE_STATE]++;
}
@@ -2577,7 +2585,7 @@ static void sub_803939C(void)
{
if (sub_800A520() == TRUE)
{
- BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, RGB_BLACK);
gBattleCommunication[1] = 0x20;
gBattleCommunication[MULTIUSE_STATE] = 8;
}
@@ -2585,7 +2593,7 @@ static void sub_803939C(void)
}
else
{
- BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, RGB_BLACK);
gBattleCommunication[1] = 0x20;
gBattleCommunication[MULTIUSE_STATE] = 8;
}
@@ -2610,7 +2618,7 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
u32 sub_80397C4(u32 setId, u32 tableId)
{
- return gUnknown_0831ABA0[setId][tableId].width * 8;
+ return gBattleWindowTemplates[setId][tableId].width * 8;
}
#define sBattler data[0]
@@ -2620,7 +2628,7 @@ void oac_poke_opponent(struct Sprite *sprite)
{
sprite->callback = sub_803980C;
StartSpriteAnimIfDifferent(sprite, 0);
- BeginNormalPaletteFade(0x20000, 0, 10, 10, 0x2108);
+ BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8));
}
static void sub_803980C(struct Sprite *sprite)
@@ -2643,7 +2651,7 @@ static void sub_8039838(struct Sprite *sprite)
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
sprite->callback = sub_8039894;
StartSpriteAnimIfDifferent(sprite, 0);
- BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108);
+ BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8));
}
}
@@ -2687,7 +2695,7 @@ static void sub_80398D0(struct Sprite *sprite)
extern const struct MonCoords gMonFrontPicCoords[];
extern const struct MonCoords gCastformFrontSpriteCoords[];
-void sub_8039934(struct Sprite *sprite)
+void SpriteCB_FaintOpponentMon(struct Sprite *sprite)
{
u8 battler = sprite->sBattler;
u16 species;
@@ -2698,7 +2706,7 @@ void sub_8039934(struct Sprite *sprite)
else
species = sprite->sSpeciesId;
- GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY); // Unused return value.
if (species == SPECIES_UNOWN)
{
@@ -2707,9 +2715,9 @@ void sub_8039934(struct Sprite *sprite)
u16 unownSpecies;
if (unownForm == 0)
- unownSpecies = SPECIES_UNOWN; // Use the A Unown form
+ unownSpecies = SPECIES_UNOWN; // Use the A Unown form.
else
- unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters
+ unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters.
yOffset = gMonFrontPicCoords[unownSpecies].y_offset;
}
@@ -2728,25 +2736,23 @@ void sub_8039934(struct Sprite *sprite)
sprite->data[3] = 8 - yOffset / 8;
sprite->data[4] = 1;
- sprite->callback = sub_8039A48;
+ sprite->callback = SpriteCB_AnimFaintOpponent;
}
-static void sub_8039A48(struct Sprite *sprite)
+static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
{
s32 i;
- sprite->data[4]--;
- if (sprite->data[4] == 0)
+ if (--sprite->data[4] == 0)
{
sprite->data[4] = 2;
- sprite->pos2.y += 8;
- sprite->data[3]--;
- if (sprite->data[3] < 0)
+ sprite->pos2.y += 8; // Move the sprite down.
+ if (--sprite->data[3] < 0)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
- else
+ else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
{
u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
@@ -2831,85 +2837,100 @@ void sub_8039C00(struct Sprite *sprite)
}
}
-void dp11b_obj_instanciate(u8 battler, u8 b, s8 c, s8 d)
+#define sSinIndex data[0]
+#define sDelta data[1]
+#define sAmplitude data[2]
+#define sBouncerSpriteId data[3]
+#define sWhich data[4]
+
+void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude)
{
- u8 bounceHealthBoxSpriteId;
- u8 spriteId2;
+ u8 invisibleSpriteId;
+ u8 bouncerSpriteId;
- if (b)
+ switch (which)
{
- if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2)
+ case BOUNCE_HEALTHBOX:
+ default:
+ if (gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
return;
- }
- else
- {
- if (gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4)
+ break;
+ case BOUNCE_MON:
+ if (gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
return;
+ break;
}
- bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce);
- if (b == TRUE)
+ invisibleSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_BounceEffect);
+ if (which == BOUNCE_HEALTHBOX)
{
- spriteId2 = gHealthboxSpriteIds[battler];
- gBattleSpritesDataPtr->healthBoxesData[battler].field_2 = bounceHealthBoxSpriteId;
- gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 1;
- gSprites[bounceHealthBoxSpriteId].data[0] = 0x80;
+ bouncerSpriteId = gHealthboxSpriteIds[battler];
+ gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId = invisibleSpriteId;
+ gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 1;
+ gSprites[invisibleSpriteId].sSinIndex = 128; // 0
}
else
{
- spriteId2 = gBattlerSpriteIds[battler];
- gBattleSpritesDataPtr->healthBoxesData[battler].field_3 = bounceHealthBoxSpriteId;
- gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 1;
- gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0;
- }
- gSprites[bounceHealthBoxSpriteId].data[1] = c;
- gSprites[bounceHealthBoxSpriteId].data[2] = d;
- gSprites[bounceHealthBoxSpriteId].data[3] = spriteId2;
- gSprites[bounceHealthBoxSpriteId].data[4] = b;
- gSprites[spriteId2].pos2.x = 0;
- gSprites[spriteId2].pos2.y = 0;
+ bouncerSpriteId = gBattlerSpriteIds[battler];
+ gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId = invisibleSpriteId;
+ gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 1;
+ gSprites[invisibleSpriteId].sSinIndex = 192; // -1
+ }
+ gSprites[invisibleSpriteId].sDelta = delta;
+ gSprites[invisibleSpriteId].sAmplitude = amplitude;
+ gSprites[invisibleSpriteId].sBouncerSpriteId = bouncerSpriteId;
+ gSprites[invisibleSpriteId].sWhich = which;
+ gSprites[bouncerSpriteId].pos2.x = 0;
+ gSprites[bouncerSpriteId].pos2.y = 0;
}
-void dp11b_obj_free(u8 battler, bool8 b)
+void EndBounceEffect(u8 battler, u8 which)
{
- u8 r4;
+ u8 bouncerSpriteId;
- if (b == TRUE)
+ if (which == BOUNCE_HEALTHBOX)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2)
+ if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing)
return;
- r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2].data[3];
- DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_2]);
- gBattleSpritesDataPtr->healthBoxesData[battler].flag_x2 = 0;
+ bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId].sBouncerSpriteId;
+ DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].healthboxBounceSpriteId]);
+ gBattleSpritesDataPtr->healthBoxesData[battler].healthboxIsBouncing = 0;
}
else
{
- if (!gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4)
+ if (!gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing)
return;
- r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3].data[3];
- DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].field_3]);
- gBattleSpritesDataPtr->healthBoxesData[battler].flag_x4 = 0;
+ bouncerSpriteId = gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId].sBouncerSpriteId;
+ DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].battlerBounceSpriteId]);
+ gBattleSpritesDataPtr->healthBoxesData[battler].battlerIsBouncing = 0;
}
- gSprites[r4].pos2.x = 0;
- gSprites[r4].pos2.y = 0;
+
+ gSprites[bouncerSpriteId].pos2.x = 0;
+ gSprites[bouncerSpriteId].pos2.y = 0;
}
-static void SpriteCB_HealthBoxBounce(struct Sprite *sprite)
+static void SpriteCB_BounceEffect(struct Sprite *sprite)
{
- u8 spriteId = sprite->data[3];
- s32 var;
+ u8 bouncerSpriteId = sprite->sBouncerSpriteId;
+ s32 index;
- if (sprite->data[4] == 1)
- var = sprite->data[0];
+ if (sprite->sWhich == BOUNCE_HEALTHBOX)
+ index = sprite->sSinIndex;
else
- var = sprite->data[0];
+ index = sprite->sSinIndex;
- gSprites[spriteId].pos2.y = Sin(var, sprite->data[2]) + sprite->data[2];
- sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ gSprites[bouncerSpriteId].pos2.y = Sin(index, sprite->sAmplitude) + sprite->sAmplitude;
+ sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
}
+#undef sSinIndex
+#undef sDelta
+#undef sAmplitude
+#undef sBouncerSpriteId
+#undef sWhich
+
void sub_8039E44(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
@@ -3032,10 +3053,10 @@ static void BattleStartClearSetData(void)
gLeveledUpInBattle = 0;
gAbsentBattlerFlags = 0;
gBattleStruct->runTries = 0;
- gBattleStruct->field_79 = 0;
- gBattleStruct->field_7A = 0;
- *(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
- gBattleStruct->field_7B = 3;
+ gBattleStruct->safariGoNearCounter = 0;
+ gBattleStruct->safariPkblThrowCounter = 0;
+ *(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
+ gBattleStruct->safariEscapeFactor = 3;
gBattleStruct->wildVictorySong = 0;
gBattleStruct->moneyMultiplier = 1;
@@ -3053,7 +3074,7 @@ static void BattleStartClearSetData(void)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- *(gBattleStruct->AI_monToSwitchIntoId + i) = 6;
+ *(gBattleStruct->AI_monToSwitchIntoId + i) = PARTY_SIZE;
}
gBattleStruct->field_DF = 0;
@@ -3065,7 +3086,7 @@ static void BattleStartClearSetData(void)
for (i = 0; i < sizeof(struct BattleResults); i++)
dataPtr[i] = 0;
- gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]);
+ gBattleResults.shinyWildMon = IsMonShiny(&gEnemyParty[0]);
gBattleStruct->field_2A0 = 0;
gBattleStruct->field_2A1 = 0;
@@ -3095,7 +3116,7 @@ void SwitchInClearSetData(void)
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
- gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
+ gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
for (i = 0; i < gBattlersCount; i++)
{
@@ -3413,7 +3434,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
static void BattleIntroDrawPartySummaryScreens(void)
{
s32 i;
- struct HpAndStatus hpStatus[6];
+ struct HpAndStatus hpStatus[PARTY_SIZE];
if (gBattleControllerExecFlags)
return;
@@ -3464,7 +3485,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
// wild battles don't show the party summary.
// Still, there's no point in having dead code.
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
@@ -3834,12 +3855,12 @@ static void TryDoEventsBeforeFirstTurn(void)
if (gBattleStruct->switchInAbilitiesCounter == 0)
{
for (i = 0; i < gBattlersCount; i++)
- gBattleTurnOrder[i] = i;
+ gBattlerByTurnOrder[i] = i;
for (i = 0; i < gBattlersCount - 1; i++)
{
for (j = i + 1; j < gBattlersCount; j++)
{
- if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], TRUE) != 0)
+ if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], TRUE) != 0)
SwapTurnOrder(i, j);
}
}
@@ -3850,10 +3871,10 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleStruct->overworldWeatherDone = TRUE;
return;
}
- // check all switch in abilities happening from the fastest mon to slowest
+ // Check all switch in abilities happening from the fastest mon to slowest.
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
{
- if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattleTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBattlerByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
effect++;
gBattleStruct->switchInAbilitiesCounter++;
@@ -3865,10 +3886,10 @@ static void TryDoEventsBeforeFirstTurn(void)
return;
if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
return;
- // check all switch in items having effect from the fastest mon to slowest
+ // Check all switch in items having effect from the fastest mon to slowest.
while (gBattleStruct->switchInItemsCounter < gBattlersCount)
{
- if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattleTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
+ if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
effect++;
gBattleStruct->switchInItemsCounter++;
@@ -3878,14 +3899,14 @@ static void TryDoEventsBeforeFirstTurn(void)
}
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- *(gBattleStruct->monToSwitchIntoId + i) = 6;
+ *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
gChosenActionByBattler[i] = B_ACTION_NONE;
gChosenMoveByBattler[i] = MOVE_NONE;
}
TurnValuesCleanUp(FALSE);
SpecialStatusesClear();
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
- BattleHandleAddTextPrinter(gText_EmptyString3, 0);
+ BattlePutTextOnWindow(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue();
@@ -3944,15 +3965,15 @@ void BattleTurnPassed(void)
TurnValuesCleanUp(TRUE);
if (gBattleOutcome == 0)
{
- if (UpdateTurnCounters() != 0)
+ if (UpdateTurnCounters())
return;
- if (TurnBasedEffects() != 0)
+ if (TurnBasedEffects())
return;
}
- if (HandleFaintedMonActions() != 0)
+ if (HandleFaintedMonActions())
return;
gBattleStruct->faintedActionsState = 0;
- if (HandleWishPerishSongOnTurnEnd() != 0)
+ if (HandleWishPerishSongOnTurnEnd())
return;
TurnValuesCleanUp(FALSE);
@@ -3989,10 +4010,10 @@ void BattleTurnPassed(void)
}
for (i = 0; i < 4; i++)
- *(gBattleStruct->monToSwitchIntoId + i) = 6;
+ *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
- BattleHandleAddTextPrinter(gText_EmptyString3, 0);
+ BattlePutTextOnWindow(gText_EmptyString3, 0);
gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random();
@@ -4045,7 +4066,7 @@ u8 IsRunningFromBattleImpossible(void)
return 2;
}
}
- i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
+ i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
if (i != 0 && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))
{
gBattleScripting.battler = i - 1;
@@ -4127,11 +4148,11 @@ static void HandleTurnActionSelectionState(void)
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
break;
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
- *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
- || !(position & BIT_FLANK)
+ || (position & BIT_FLANK) == B_FLANK_LEFT
|| gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
- || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == 5)
+ || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
{
if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
{
@@ -4231,11 +4252,11 @@ static void HandleTurnActionSelectionState(void)
{
BtlController_EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
- else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
- || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
+ else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
+ || ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
- || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
+ || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
@@ -4272,7 +4293,7 @@ static void HandleTurnActionSelectionState(void)
if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
{
- BtlController_EmitCmd50(0);
+ BtlController_EmitEndBounceEffect(0);
MarkBattlerForControllerExec(gActiveBattler);
return;
}
@@ -4300,7 +4321,7 @@ static void HandleTurnActionSelectionState(void)
{
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
}
- BtlController_EmitCmd50(0);
+ BtlController_EmitEndBounceEffect(0);
MarkBattlerForControllerExec(gActiveBattler);
return;
}
@@ -4401,7 +4422,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case B_ACTION_SWITCH:
- if (gBattleBufferB[gActiveBattler][1] == 6)
+ if (gBattleBufferB[gActiveBattler][1] == PARTY_SIZE)
{
gBattleCommunication[gActiveBattler] = 1;
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
@@ -4439,7 +4460,7 @@ static void HandleTurnActionSelectionState(void)
gHitMarker |= HITMARKER_RUN;
gBattleCommunication[gActiveBattler]++;
break;
- case B_ACTION_UNKNOWN9:
+ case B_ACTION_WALLY_THROW:
gBattleCommunication[gActiveBattler]++;
break;
}
@@ -4577,9 +4598,9 @@ void SwapTurnOrder(u8 id1, u8 id2)
gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2];
gActionsByTurnOrder[id2] = temp;
- temp = gBattleTurnOrder[id1];
- gBattleTurnOrder[id1] = gBattleTurnOrder[id2];
- gBattleTurnOrder[id2] = temp;
+ temp = gBattlerByTurnOrder[id1];
+ gBattlerByTurnOrder[id1] = gBattlerByTurnOrder[id2];
+ gBattlerByTurnOrder[id2] = temp;
}
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
@@ -4739,16 +4760,16 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
static void SetActionsAndBattlersTurnOrder(void)
{
- s32 var = 0;
+ s32 turnOrderId = 0;
s32 i, j;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
- gBattleTurnOrder[var] = gActiveBattler;
- var++;
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
+ turnOrderId++;
}
}
else
@@ -4759,7 +4780,7 @@ static void SetActionsAndBattlersTurnOrder(void)
{
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
{
- var = 5;
+ turnOrderId = 5;
break;
}
}
@@ -4769,27 +4790,27 @@ static void SetActionsAndBattlersTurnOrder(void)
if (gChosenActionByBattler[0] == B_ACTION_RUN)
{
gActiveBattler = 0;
- var = 5;
+ turnOrderId = 5;
}
if (gChosenActionByBattler[2] == B_ACTION_RUN)
{
gActiveBattler = 2;
- var = 5;
+ turnOrderId = 5;
}
}
- if (var == 5)
+ if (turnOrderId == 5) // One of battlers wants to run.
{
gActionsByTurnOrder[0] = gChosenActionByBattler[gActiveBattler];
- gBattleTurnOrder[0] = gActiveBattler;
- var = 1;
+ gBattlerByTurnOrder[0] = gActiveBattler;
+ turnOrderId = 1;
for (i = 0; i < gBattlersCount; i++)
{
if (i != gActiveBattler)
{
- gActionsByTurnOrder[var] = gChosenActionByBattler[i];
- gBattleTurnOrder[var] = i;
- var++;
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[i];
+ gBattlerByTurnOrder[turnOrderId] = i;
+ turnOrderId++;
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
@@ -4802,26 +4823,26 @@ static void SetActionsAndBattlersTurnOrder(void)
{
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
{
- gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
- gBattleTurnOrder[var] = gActiveBattler;
- var++;
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
+ turnOrderId++;
}
}
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
{
- gActionsByTurnOrder[var] = gChosenActionByBattler[gActiveBattler];
- gBattleTurnOrder[var] = gActiveBattler;
- var++;
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
+ turnOrderId++;
}
}
for (i = 0; i < gBattlersCount - 1; i++)
{
for (j = i + 1; j < gBattlersCount; j++)
{
- u8 battler1 = gBattleTurnOrder[i];
- u8 battler2 = gBattleTurnOrder[j];
+ u8 battler1 = gBattlerByTurnOrder[i];
+ u8 battler2 = gBattlerByTurnOrder[j];
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
@@ -4868,7 +4889,7 @@ static void TurnValuesCleanUp(bool8 var0)
}
if (gDisableStructs[gActiveBattler].substituteHP == 0)
- gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE);
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_SUBSTITUTE);
}
gSideTimers[0].followmeTimer = 0;
@@ -4963,7 +4984,7 @@ static void HandleEndTurn_BattleWon(void)
BattleStopLowHpSound();
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
- if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
+ if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
PlayBGM(MUS_KACHI3);
else
PlayBGM(MUS_KACHI1);
@@ -5122,7 +5143,7 @@ static void HandleEndTurn_FinishBattle(void)
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_WALLY_TUTORIAL))
- && gBattleResults.unk5_6)
+ && gBattleResults.shinyWildMon)
{
sub_80EE184();
}
@@ -5254,7 +5275,7 @@ static void HandleAction_UseMove(void)
u8 side;
u8 var = 4;
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker])
{
@@ -5386,7 +5407,7 @@ static void HandleAction_UseMove(void)
}
else
{
- gActiveBattler = gBattleTurnOrder[var];
+ gActiveBattler = gBattlerByTurnOrder[var];
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
gBattlerTarget = gActiveBattler;
@@ -5468,7 +5489,7 @@ static void HandleAction_UseMove(void)
static void HandleAction_Switch(void)
{
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gActionSelectionCursor[gBattlerAttacker] = 0;
@@ -5486,7 +5507,7 @@ static void HandleAction_Switch(void)
static void HandleAction_UseItem(void)
{
- gBattlerAttacker = gBattlerTarget = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
@@ -5645,7 +5666,7 @@ bool8 TryRunFromBattle(u8 battler)
static void HandleAction_Run(void)
{
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
@@ -5699,7 +5720,7 @@ static void HandleAction_Run(void)
static void HandleAction_WatchesCarefully(void)
{
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
@@ -5708,7 +5729,7 @@ static void HandleAction_WatchesCarefully(void)
static void HandleAction_SafariZoneBallThrow(void)
{
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gNumSafariBalls--;
@@ -5719,22 +5740,22 @@ static void HandleAction_SafariZoneBallThrow(void)
static void HandleAction_ThrowPokeblock(void)
{
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1;
gLastUsedItem = gBattleBufferB[gBattlerAttacker][2];
- if (gBattleResults.field_1F < 0xFF)
- gBattleResults.field_1F++;
- if (gBattleStruct->field_7A < 3)
- gBattleStruct->field_7A++;
- if (gBattleStruct->field_7B > 1)
+ if (gBattleResults.pokeblockThrows < 0xFF)
+ gBattleResults.pokeblockThrows++;
+ if (gBattleStruct->safariPkblThrowCounter < 3)
+ gBattleStruct->safariPkblThrowCounter++;
+ if (gBattleStruct->safariEscapeFactor > 1)
{
- if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]])
- gBattleStruct->field_7B = 1;
+ if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]])
+ gBattleStruct->safariEscapeFactor = 1;
else
- gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]];
+ gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]];
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
@@ -5743,26 +5764,26 @@ static void HandleAction_ThrowPokeblock(void)
static void HandleAction_GoNear(void)
{
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
- gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79];
- if (gBattleStruct->field_7C > 20)
- gBattleStruct->field_7C = 20;
+ gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter];
+ if (gBattleStruct->safariCatchFactor > 20)
+ gBattleStruct->safariCatchFactor = 20;
- gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79];
- if (gBattleStruct->field_7B > 20)
- gBattleStruct->field_7B = 20;
+ gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter];
+ if (gBattleStruct->safariEscapeFactor > 20)
+ gBattleStruct->safariEscapeFactor = 20;
- if (gBattleStruct->field_79 < 3)
+ if (gBattleStruct->safariGoNearCounter < 3)
{
- gBattleStruct->field_79++;
+ gBattleStruct->safariGoNearCounter++;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer.
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
@@ -5770,15 +5791,15 @@ static void HandleAction_GoNear(void)
static void HandleAction_SafriZoneRun(void)
{
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_RAN;
}
-static void HandleAction_Action9(void)
+static void HandleAction_WallyBallThrow(void)
{
- gBattlerAttacker = gBattleTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
@@ -5811,7 +5832,7 @@ static void HandleAction_NothingIsFainted(void)
static void HandleAction_ActionFinished(void)
{
- *(gBattleStruct->monToSwitchIntoId + gBattleTurnOrder[gCurrentTurnActionNumber]) = 6;
+ *(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6;
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
diff --git a/src/battle_message.c b/src/battle_message.c
index 1f338db92..7d442ea98 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -6,6 +6,7 @@
#include "text.h"
#include "string_util.h"
#include "constants/items.h"
+#include "constants/trainers.h"
#include "event_data.h"
#include "link.h"
#include "item.h"
@@ -17,11 +18,23 @@
#include "recorded_battle.h"
#include "international_string_util.h"
-extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
+struct BattleWindowText
+{
+ u8 fillValue;
+ u8 fontId;
+ u8 x;
+ u8 y;
+ u8 letterSpacing;
+ u8 lineSpacing;
+ u8 speed;
+ u8 fgColor;
+ u8 bgColor;
+ u8 shadowColor;
+};
+
extern u8 gUnknown_0203C7B4;
-extern struct StringInfoBattle *gStringInfo;
-extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13];
+extern const u8 gMoveNames[MOVES_COUNT][13];
extern const u8 gTrainerClassNames[][13];
extern const u16 gUnknown_08D85620[];
@@ -31,12 +44,11 @@ extern const u8 gText_PkmnBoxLanettesPCFull[];
extern const u8 gText_PkmnTransferredSomeonesPC[];
extern const u8 gText_PkmnTransferredLanettesPC[];
-extern u16 sub_8068BB0(void); // pokemon_1
-extern u8 sub_81A4D00(void); // battle_frontier_2
+extern u8 GetFrontierBrainTrainerClass(void); // battle_frontier_2
extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower
extern u8 sub_81D5530(u16 trainerId); // pokenav
extern u8 GetEreaderTrainerClassId(void); // battle_tower
-extern void sub_81A4D50(u8 *txtPtr); // battle_frontier_2
+extern void CopyFrontierBrainTrainerName(u8 *txtPtr); // battle_frontier_2
extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
extern void GetEreaderTrainerName(u8 *txtPtr);
extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
@@ -44,15 +56,13 @@ extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
// this file's functions
-static void sub_814F8F8(u8 *textPtr);
-static void sub_814F950(u8 *dst);
+static void ChooseMoveUsedParticle(u8 *textPtr);
+static void ChooseTypeOfMoveUsedString(u8 *dst);
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
-// ewram variables
-EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
-EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
-EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
-EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
+// EWRAM vars
+static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
// const rom data
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
@@ -1308,8 +1318,8 @@ static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to batt
static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
// This is four lists of moves which use a different attack string in Japanese
-// to the default. See the documentation for sub_814F950 for more detail.
-static const u16 sUnknownMoveTable[] =
+// to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail.
+static const u16 sGrammarMoveUsedTable[] =
{
MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH,
MOVE_HARDEN, MOVE_MINIMIZE, MOVE_SMOKESCREEN,
@@ -1351,86 +1361,609 @@ static const u16 sUnknownMoveTable[] =
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
-static const u8 sUnknown_085CD42C[] =
-{
- 0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
- 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
- 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
- 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
- 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
- 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
- 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
- 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
- 0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
- 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
- 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
- 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
- 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
- 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0,
- 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
- 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
- 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
- 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
- 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0,
- 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0,
- 0x6, 0x0, 0x0, 0x0, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0
+static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
+{
+ { // 0
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 1
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 2
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 3
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 4
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 5
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 6
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 7
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 8
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 9
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 2,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 10
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 11
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 12
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 13
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 14
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = 32,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 2,
+ },
+ { // 15
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 16
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 17
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 18
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 19
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 20
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 21
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
+ { // 22
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
+ { // 23
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 6,
+ },
};
-static const u8 sUnknown_085CD54C[] =
-{
- 0xFF, 0x1, 0x0, 0x1, 0x0, 0x0, 0x1, 0x1, 0xF, 0x6, 0x0, 0x0, 0xFF, 0x1,
- 0x1, 0x1, 0x0, 0x0, 0x0, 0x1, 0xF, 0x6, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0,
- 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0,
- 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
- 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE,
- 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF,
- 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0,
- 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
- 0x1, 0x2, 0x1, 0x0, 0x0, 0x0, 0xC, 0xE, 0xB, 0x0, 0x0, 0xEE, 0x7, 0x0,
- 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x7, 0x0, 0x1, 0x0,
- 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0,
- 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0x0, 0x1, 0x0, 0x0, 0x0, 0xD,
- 0xE, 0xF, 0x0, 0x0, 0x0, 0x1, 0x20, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x2,
- 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0x1, 0xE, 0xF, 0x0,
- 0x0, 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0,
- 0xEE, 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE,
- 0x1, 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1,
- 0xFF, 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF,
- 0x1, 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0xEE, 0x1, 0xFF, 0x1,
- 0x0, 0x0, 0x0, 0xD, 0xE, 0xF, 0x0, 0x0, 0x11, 0x1, 0x0, 0x1, 0x0, 0x0,
- 0x1, 0x2, 0x1, 0x3, 0x0, 0x0
+static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
+{
+ { // 0
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 1
+ .fillValue = 0xFF,
+ .fontId = 1,
+ .x = 1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 15,
+ .shadowColor = 6,
+ },
+ { // 2
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 3
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 4
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 5
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 6
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 7
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 8
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 9
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 2,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 12,
+ .bgColor = 14,
+ .shadowColor = 11,
+ },
+ { // 10
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 11
+ .fillValue = 0xEE,
+ .fontId = 7,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 12
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 13
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 14
+ .fillValue = 0x0,
+ .fontId = 1,
+ .x = 32,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 0,
+ .shadowColor = 2,
+ },
+ { // 15
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 1,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 16
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 17
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 18
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 19
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 20
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 21
+ .fillValue = 0xEE,
+ .fontId = 1,
+ .x = -1,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 0,
+ .fgColor = 13,
+ .bgColor = 14,
+ .shadowColor = 15,
+ },
+ { // 22
+ .fillValue = 0x11,
+ .fontId = 1,
+ .x = 0,
+ .y = 1,
+ .letterSpacing = 0,
+ .lineSpacing = 0,
+ .speed = 1,
+ .fgColor = 2,
+ .bgColor = 1,
+ .shadowColor = 3,
+ },
};
-static const u8 * const gUnknown_085CD660[] =
+static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =
{
- sUnknown_085CD42C, sUnknown_085CD54C
+ sTextOnWindowsInfo_Normal, sTextOnWindowsInfo_Arena
};
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
+// code
void BufferStringBattle(u16 stringID)
{
s32 i;
- const u8* stringPtr = NULL;
+ const u8 *stringPtr = NULL;
- gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]);
- gLastUsedItem = gStringInfo->lastItem;
- gLastUsedAbility = gStringInfo->lastAbility;
- gBattleScripting.battler = gStringInfo->scrActive;
- *(&gBattleStruct->field_52) = gStringInfo->unk1605E;
- *(&gBattleStruct->hpScale) = gStringInfo->hpScale;
- gPotentialItemEffectBattler = gStringInfo->StringBank;
- *(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
+ gBattleMsgDataPtr = (struct BattleMsgData*)(&gBattleBufferA[gActiveBattler][4]);
+ gLastUsedItem = gBattleMsgDataPtr->lastItem;
+ gLastUsedAbility = gBattleMsgDataPtr->lastAbility;
+ gBattleScripting.battler = gBattleMsgDataPtr->scrActive;
+ *(&gBattleStruct->field_52) = gBattleMsgDataPtr->unk1605E;
+ *(&gBattleStruct->hpScale) = gBattleMsgDataPtr->hpScale;
+ gPotentialItemEffectBattler = gBattleMsgDataPtr->itemEffectBattler;
+ *(&gBattleStruct->stringMoveType) = gBattleMsgDataPtr->moveType;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- gBattlerAbilities[i] = gStringInfo->abilities[i];
+ sBattlerAbilities[i] = gBattleMsgDataPtr->abilities[i];
}
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
{
- gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i];
- gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i];
- gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i];
+ gBattleTextBuff1[i] = gBattleMsgDataPtr->textBuffs[0][i];
+ gBattleTextBuff2[i] = gBattleMsgDataPtr->textBuffs[1][i];
+ gBattleTextBuff3[i] = gBattleMsgDataPtr->textBuffs[2][i];
}
switch (stringID)
@@ -1542,7 +2075,7 @@ void BufferStringBattle(u16 stringID)
}
else
{
- if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_800 || gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ if (gTrainerBattleOpponent_A == TRAINER_LINK_OPPONENT || gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
stringPtr = sText_LinkTrainer2WithdrewPkmn;
@@ -1605,14 +2138,14 @@ void BufferStringBattle(u16 stringID)
}
break;
case STRINGID_USEDMOVE: // pokemon used a move msg
- sub_814F8F8(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names?
+ ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
- if (gStringInfo->currentMove > LAST_MOVE_INDEX)
+ if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
else
- StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
+ StringCopy(gBattleTextBuff2, gMoveNames[gBattleMsgDataPtr->currentMove]);
- sub_814F950(gBattleTextBuff2);
+ ChooseTypeOfMoveUsedString(gBattleTextBuff2);
stringPtr = sText_AttackerUsedX;
break;
case STRINGID_BATTLEEND: // battle end
@@ -1895,16 +2428,16 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
- if (gStringInfo->currentMove > LAST_MOVE_INDEX)
+ if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
else
- toCpy = gMoveNames[gStringInfo->currentMove];
+ toCpy = gMoveNames[gBattleMsgDataPtr->currentMove];
break;
case B_TXT_LAST_MOVE: // originally used move name
- if (gStringInfo->originallyUsedMove > LAST_MOVE_INDEX)
+ if (gBattleMsgDataPtr->originallyUsedMove >= MOVES_COUNT)
toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
else
- toCpy = gMoveNames[gStringInfo->originallyUsedMove];
+ toCpy = gMoveNames[gBattleMsgDataPtr->originallyUsedMove];
break;
case B_TXT_LAST_ITEM: // last used item
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
@@ -1953,24 +2486,24 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = gAbilityNames[gLastUsedAbility];
break;
case B_TXT_ATK_ABILITY: // attacker ability
- toCpy = gAbilityNames[gBattlerAbilities[gBattlerAttacker]];
+ toCpy = gAbilityNames[sBattlerAbilities[gBattlerAttacker]];
break;
case B_TXT_DEF_ABILITY: // target ability
- toCpy = gAbilityNames[gBattlerAbilities[gBattlerTarget]];
+ toCpy = gAbilityNames[sBattlerAbilities[gBattlerTarget]];
break;
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
- toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
+ toCpy = gAbilityNames[sBattlerAbilities[gBattleScripting.battler]];
break;
case B_TXT_EFF_ABILITY: // effect battlerId ability
- toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]];
+ toCpy = gAbilityNames[sBattlerAbilities[gEffectBattler]];
break;
case B_TXT_TRAINER1_CLASS: // trainer class name
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
toCpy = gTrainerClassNames[GetSecretBaseTrainerClass()];
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
toCpy = gTrainerClassNames[sub_8068BB0()];
- else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
- toCpy = gTrainerClassNames[sub_81A4D00()];
+ else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
+ toCpy = gTrainerClassNames[GetFrontierBrainTrainerClass()];
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)];
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
@@ -1993,9 +2526,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
{
toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name;
}
- else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
+ else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
{
- sub_81A4D50(text);
+ CopyFrontierBrainTrainerName(text);
toCpy = text;
}
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
@@ -2203,10 +2736,6 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
return dstID;
}
-// TODO: move these to a general header like util.h
-#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
-#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
-
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
{
u32 srcID = 1;
@@ -2220,7 +2749,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
switch (src[srcID])
{
case B_BUFF_STRING: // battle string
- hword = ByteRead16(&src[srcID + 1]);
+ hword = T1_READ_16(&src[srcID + 1]);
StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]);
srcID += 3;
break;
@@ -2231,17 +2760,17 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
value = src[srcID + 3];
break;
case 2:
- value = ByteRead16(&src[srcID + 3]);
+ value = T1_READ_16(&src[srcID + 3]);
break;
case 4:
- value = ByteRead32(&src[srcID + 3]);
+ value = T1_READ_32(&src[srcID + 3]);
break;
}
ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]);
srcID += src[srcID + 1] + 3;
break;
case B_BUFF_MOVE: // move name
- StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]);
+ StringAppend(dst, gMoveNames[T1_READ_16(&src[srcID + 1])]);
srcID += 3;
break;
case B_BUFF_TYPE: // type name
@@ -2271,7 +2800,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 2;
break;
case B_BUFF_SPECIES: // species name
- GetSpeciesName(dst, ByteRead16(&src[srcID + 1]));
+ GetSpeciesName(dst, T1_READ_16(&src[srcID + 1]));
srcID += 3;
break;
case B_BUFF_MON_NICK: // poke nick without prefix
@@ -2291,7 +2820,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
srcID += 2;
break;
case B_BUFF_ITEM: // item name
- hword = ByteRead16(&src[srcID + 1]);
+ hword = T1_READ_16(&src[srcID + 1]);
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
{
if (hword == ITEM_ENIGMA_BERRY)
@@ -2302,13 +2831,19 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
StringAppend(dst, sText_BerrySuffix);
}
else
+ {
StringAppend(dst, sText_EnigmaBerry);
+ }
}
else
+ {
CopyItemName(hword, dst);
+ }
}
else
+ {
CopyItemName(hword, dst);
+ }
srcID += 3;
break;
}
@@ -2317,18 +2852,18 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
// Loads one of two text strings into the provided buffer. This is functionally
// unused, since the value loaded into the buffer is not read; it loaded one of
-// two particles (either "は" or "の") which works in tandem with sub_814F950
+// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
// below to effect changes in the meaning of the line.
-static void sub_814F8F8(u8* textBuff)
+static void ChooseMoveUsedParticle(u8* textBuff)
{
s32 counter = 0;
u32 i = 0;
while (counter != 4)
{
- if (sUnknownMoveTable[i] == 0)
+ if (sGrammarMoveUsedTable[i] == 0)
counter++;
- if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
+ if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
break;
}
@@ -2342,7 +2877,7 @@ static void sub_814F8F8(u8* textBuff)
}
// Appends "!" to the text buffer `dst`. In the original Japanese this looked
-// into the table of moves at sUnknownMoveTable and varied the line accordingly.
+// into the table of moves at sGrammarMoveUsedTable and varied the line accordingly.
//
// sText_ExclamationMark was a plain "!", used for any attack not on the list.
// It resulted in the translation "<NAME>'s <ATTACK>!".
@@ -2359,7 +2894,7 @@ static void sub_814F8F8(u8* textBuff)
//
// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!".
-static void sub_814F950(u8* dst)
+static void ChooseTypeOfMoveUsedString(u8* dst)
{
s32 counter = 0;
s32 i = 0;
@@ -2369,9 +2904,9 @@ static void sub_814F950(u8* dst)
while (counter != 4)
{
- if (sUnknownMoveTable[i] == MOVE_NONE)
+ if (sGrammarMoveUsedTable[i] == MOVE_NONE)
counter++;
- if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
+ if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
break;
}
@@ -2395,47 +2930,46 @@ static void sub_814F950(u8* dst)
}
}
-void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
+void BattlePutTextOnWindow(const u8 *text, u8 windowId)
{
- const u8 *r8 = gUnknown_085CD660[gBattleScripting.field_24];
- bool32 r9;
+ const struct BattleWindowText *textInfo = sBattleTextOnWindowsInfo[gBattleScripting.windowsType];
+ bool32 toVram;
struct TextSubPrinter textSubPrinter;
u8 speed;
- if (arg1 & 0x80)
+ if (windowId & 0x80)
{
- arg1 &= ~(0x80);
- r9 = FALSE;
+ windowId &= ~(0x80);
+ toVram = FALSE;
}
else
{
- FillWindowPixelBuffer(arg1, r8[12 * arg1]);
- r9 = TRUE;
+ FillWindowPixelBuffer(windowId, textInfo[windowId].fillValue);
+ toVram = TRUE;
}
textSubPrinter.current_text_offset = text;
- textSubPrinter.windowId = arg1;
- textSubPrinter.fontId = r8[(12 * arg1) + 1];
- textSubPrinter.x = r8[(12 * arg1) + 2];
- textSubPrinter.y = r8[(12 * arg1) + 3];
+ textSubPrinter.windowId = windowId;
+ textSubPrinter.fontId = textInfo[windowId].fontId;
+ textSubPrinter.x = textInfo[windowId].x;
+ textSubPrinter.y = textInfo[windowId].y;
textSubPrinter.currentX = textSubPrinter.x;
textSubPrinter.currentY = textSubPrinter.y;
- textSubPrinter.letterSpacing = r8[(12 * arg1) + 4];
- textSubPrinter.lineSpacing = r8[(12 * arg1) + 5];
+ textSubPrinter.letterSpacing = textInfo[windowId].letterSpacing;
+ textSubPrinter.lineSpacing = textInfo[windowId].lineSpacing;
textSubPrinter.fontColor_l = 0;
- textSubPrinter.fgColor = r8[(12 * arg1) + 7];
- textSubPrinter.bgColor = r8[(12 * arg1) + 8];
- textSubPrinter.shadowColor = r8[(12 * arg1) + 9];
+ textSubPrinter.fgColor = textInfo[windowId].fgColor;
+ textSubPrinter.bgColor = textInfo[windowId].bgColor;
+ textSubPrinter.shadowColor = textInfo[windowId].shadowColor;
if (textSubPrinter.x == 0xFF)
{
- s32 var2;
- u32 var = sub_80397C4(gBattleScripting.field_24, arg1);
- var2 = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, var, textSubPrinter.letterSpacing);
- textSubPrinter.x = textSubPrinter.currentX = var2;
+ u32 width = sub_80397C4(gBattleScripting.windowsType, windowId);
+ s32 alignX = GetStringCenterAlignXOffsetWithLetterSpacing(textSubPrinter.fontId, textSubPrinter.current_text_offset, width, textSubPrinter.letterSpacing);
+ textSubPrinter.x = textSubPrinter.currentX = alignX;
}
- if (arg1 == 0x16)
+ if (windowId == 0x16)
gTextFlags.flag_1 = 0;
else
gTextFlags.flag_1 = 1;
@@ -2445,7 +2979,7 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
else
gTextFlags.flag_2 = 0;
- if (arg1 == 0 || arg1 == 0x16)
+ if (windowId == 0 || windowId == 0x16)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
speed = 1;
@@ -2458,16 +2992,16 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
}
else
{
- speed = r8[(12 * arg1) + 6];
+ speed = textInfo[windowId].speed;
gTextFlags.flag_0 = 0;
}
AddTextPrinter(&textSubPrinter, speed, NULL);
- if (r9)
+ if (toVram)
{
- PutWindowTilemap(arg1);
- CopyWindowToVram(arg1, 3);
+ PutWindowTilemap(windowId);
+ CopyWindowToVram(windowId, 3);
}
}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 811aba128..bacaf2bac 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -67,7 +67,6 @@ extern bool8 sub_81B1250(void); // ?
extern bool8 InBattlePike(void);
extern bool8 InBattlePyramid(void);
extern u16 GetBattlePyramidPickupItemId(void);
-extern u8 Overworld_GetMapTypeOfSaveblockLocation(void);
extern u8 sub_813B21C(void);
extern u16 get_unknown_box_id(void);
@@ -185,10 +184,10 @@ static void atk5B_yesnoboxstoplearningmove(void);
static void atk5C_hitanimation(void);
static void atk5D_getmoneyreward(void);
static void atk5E(void);
-static void atk5F(void);
+static void atk5F_swapattackerwithtarget(void);
static void atk60_incrementgamestat(void);
static void atk61_drawpartystatussummary(void);
-static void atk62(void);
+static void atk62_hidepartystatussummary(void);
static void atk63_jumptorandomattack(void);
static void atk64_statusanimation(void);
static void atk65_status2animation(void);
@@ -327,7 +326,7 @@ static void atkE9_setweatherballtype(void);
static void atkEA_tryrecycleitem(void);
static void atkEB_settypetoterrain(void);
static void atkEC_pursuitrelated(void);
-static void atkEF_snatchsetbanks(void);
+static void atkEF_snatchsetbattlers(void);
static void atkEE_removelightscreenreflect(void);
static void atkEF_handleballthrow(void);
static void atkF0_givecaughtmon(void);
@@ -437,10 +436,10 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atk5C_hitanimation,
atk5D_getmoneyreward,
atk5E,
- atk5F,
+ atk5F_swapattackerwithtarget,
atk60_incrementgamestat,
atk61_drawpartystatussummary,
- atk62,
+ atk62_hidepartystatussummary,
atk63_jumptorandomattack,
atk64_statusanimation,
atk65_status2animation,
@@ -579,7 +578,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkEA_tryrecycleitem,
atkEB_settypetoterrain,
atkEC_pursuitrelated,
- atkEF_snatchsetbanks,
+ atkEF_snatchsetbattlers,
atkEE_removelightscreenreflect,
atkEF_handleballthrow,
atkF0_givecaughtmon,
@@ -989,11 +988,11 @@ static void atk00_attackcanceler(void)
for (i = 0; i < gBattlersCount; i++)
{
- if ((gProtectStructs[gBattleTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
- PressurePPLose(gBattlerAttacker, gBattleTurnOrder[i], MOVE_SNATCH);
- gProtectStructs[gBattleTurnOrder[i]].stealMove = 0;
- gBattleScripting.battler = gBattleTurnOrder[i];
+ PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
+ gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
+ gBattleScripting.battler = gBattlerByTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
return;
@@ -1172,7 +1171,7 @@ static void atk01_accuracycheck(void)
calc = (calc * 130) / 100; // 1.3 compound eyes boost
if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
calc = (calc * 80) / 100; // 1.2 sand veil loss
- if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && type < 9)
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_MOVE_PHYSICAL(type))
calc = (calc * 80) / 100; // 1.2 hustle loss
if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
@@ -2216,7 +2215,7 @@ u8 GetBattlerTurnOrderNum(u8 battlerId)
s32 i;
for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleTurnOrder[i] == battlerId)
+ if (gBattlerByTurnOrder[i] == battlerId)
break;
}
return i;
@@ -3112,7 +3111,7 @@ static void atk1E_jumpifability(void)
if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
{
- battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattlerAttacker, ability, 0, 0);
+ battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0);
if (battlerId)
{
gLastUsedAbility = ability;
@@ -3534,7 +3533,7 @@ static void atk24(void)
if (gBattleControllerExecFlags)
return;
- if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
for (i = 0; i < 3; i++)
{
@@ -4676,12 +4675,12 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases.
- if (gHitMarker & HITMARKER_PURSUIT_TRAP)
+ if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
{
gActiveBattler = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
gBattlerTarget = gActiveBattler;
- gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
+ gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
}
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
{
@@ -5034,7 +5033,7 @@ static void atk4F_jumpifcantswitch(void)
party = gPlayerParty;
i = 0;
- if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
+ if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
i = 3;
}
else
@@ -5055,7 +5054,7 @@ static void atk4F_jumpifcantswitch(void)
party = gPlayerParty;
i = 0;
- if (sub_806D82C(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
+ if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
i = 3;
}
@@ -5167,7 +5166,7 @@ static void atk50_openpartyscreen(void)
{
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
- if (sub_80423F4(gActiveBattler, 6, 6))
+ if (HasNoMonsToSwitch(gActiveBattler, 6, 6))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
@@ -5196,7 +5195,7 @@ static void atk50_openpartyscreen(void)
if (gBitTable[0] & hitmarkerFaintBits)
{
gActiveBattler = 0;
- if (sub_80423F4(0, 6, 6))
+ if (HasNoMonsToSwitch(0, 6, 6))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
@@ -5218,7 +5217,7 @@ static void atk50_openpartyscreen(void)
if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
{
gActiveBattler = 2;
- if (sub_80423F4(2, 6, 6))
+ if (HasNoMonsToSwitch(2, 6, 6))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
@@ -5239,7 +5238,7 @@ static void atk50_openpartyscreen(void)
if (gBitTable[1] & hitmarkerFaintBits)
{
gActiveBattler = 1;
- if (sub_80423F4(1, 6, 6))
+ if (HasNoMonsToSwitch(1, 6, 6))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
@@ -5261,7 +5260,7 @@ static void atk50_openpartyscreen(void)
if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
{
gActiveBattler = 3;
- if (sub_80423F4(3, 6, 6))
+ if (HasNoMonsToSwitch(3, 6, 6))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
@@ -5324,7 +5323,7 @@ static void atk50_openpartyscreen(void)
if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
{
gActiveBattler = 2;
- if (sub_80423F4(2, gBattleBufferB[0][1], 6))
+ if (HasNoMonsToSwitch(2, gBattleBufferB[0][1], 6))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
@@ -5340,7 +5339,7 @@ static void atk50_openpartyscreen(void)
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
{
gActiveBattler = 3;
- if (sub_80423F4(3, gBattleBufferB[1][1], 6))
+ if (HasNoMonsToSwitch(3, gBattleBufferB[1][1], 6))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
@@ -5392,7 +5391,7 @@ static void atk50_openpartyscreen(void)
{
gBattlescriptCurrInstr += 6;
}
- else if (sub_80423F4(battlerId, 6, 6))
+ else if (HasNoMonsToSwitch(battlerId, 6, 6))
{
gActiveBattler = battlerId;
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
@@ -5556,7 +5555,7 @@ static void atk52_switchineffects(void)
for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleTurnOrder[i] == gActiveBattler)
+ if (gBattlerByTurnOrder[i] == gActiveBattler)
gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
}
@@ -5687,7 +5686,7 @@ static void atk5A_yesnoboxlearnmove(void)
{
case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
- BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleScripting.learnMoveState++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
@@ -5804,7 +5803,7 @@ static void atk5B_yesnoboxstoplearningmove(void)
{
case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
- BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleScripting.learnMoveState++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
@@ -5871,7 +5870,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
u32 lastMonLevel = 0;
u32 moneyReward = 0;
- if (trainerId == SECRET_BASE_OPPONENT)
+ if (trainerId == TRAINER_SECRET_BASE)
{
moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier;
}
@@ -5950,7 +5949,7 @@ static void atk5E(void)
if (gBattleControllerExecFlags == 0)
{
s32 i;
- struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
+ struct BattlePokemon *bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
for (i = 0; i < 4; i++)
{
gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
@@ -5962,16 +5961,16 @@ static void atk5E(void)
}
}
-static void atk5F(void)
+static void atk5F_swapattackerwithtarget(void)
{
gActiveBattler = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
gBattlerTarget = gActiveBattler;
- if (gHitMarker & HITMARKER_PURSUIT_TRAP)
- gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
+ if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
+ gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
else
- gHitMarker |= HITMARKER_PURSUIT_TRAP;
+ gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
gBattlescriptCurrInstr++;
}
@@ -5987,8 +5986,8 @@ static void atk60_incrementgamestat(void)
static void atk61_drawpartystatussummary(void)
{
s32 i;
- struct Pokemon* party;
- struct HpAndStatus hpStatuses[6];
+ struct Pokemon *party;
+ struct HpAndStatus hpStatuses[PARTY_SIZE];
if (gBattleControllerExecFlags)
return;
@@ -6000,7 +5999,7 @@ static void atk61_drawpartystatussummary(void)
else
party = gEnemyParty;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
@@ -6021,10 +6020,10 @@ static void atk61_drawpartystatussummary(void)
gBattlescriptCurrInstr += 2;
}
-static void atk62(void)
+static void atk62_hidepartystatussummary(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- BtlController_EmitCmd49(0);
+ BtlController_EmitHidePartyStatusSummary(0);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -6100,7 +6099,7 @@ static void atk67_yesnobox(void)
{
case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
- BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleCommunication[0]++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
@@ -6720,7 +6719,7 @@ static void atk76_various(void)
break;
case 16:
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0x16);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0x16);
break;
case 17:
if (IsTextPrinterActive(0x16))
@@ -7507,7 +7506,7 @@ static void atk8F_forcerandomswitch(void)
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000))
{
- if (sub_806D82C(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
+ if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
{
firstMonId = 3;
lastMonId = 6;
@@ -8125,7 +8124,7 @@ static void atk9E_metronome(void)
s32 i;
gCurrentMove = (Random() & 0x1FF) + 1;
- if (gCurrentMove > LAST_MOVE_INDEX)
+ if (gCurrentMove >= MOVES_COUNT)
continue;
for (i = 0; i < 4; i++); // ?
@@ -8595,7 +8594,7 @@ static void atkAE_healpartystatus(void)
if (gCurrentMove == MOVE_HEAL_BELL)
{
- struct Pokemon* party;
+ struct Pokemon *party;
s32 i;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -8633,7 +8632,7 @@ static void atkAE_healpartystatus(void)
}
}
- for (i = 0; i < 6; i++)
+ for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY);
@@ -8957,7 +8956,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
for (i = 0; i < gBattlersCount; i++)
{
- if (gBattleTurnOrder[i] == gBattlerTarget)
+ if (gBattlerByTurnOrder[i] == gBattlerTarget)
gActionsByTurnOrder[i] = 11;
}
@@ -9045,7 +9044,7 @@ static void atkBE_rapidspinfree(void)
else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED)
{
gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED);
- gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BANK);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BATTLER);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
}
@@ -9761,7 +9760,7 @@ static void atkE1_trygetintimidatetarget(void)
{
u8 side;
- gBattleScripting.battler = gBattleStruct->intimidateBank;
+ gBattleScripting.battler = gBattleStruct->intimidateBattler;
side = GetBattlerSide(gBattleScripting.battler);
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
@@ -10053,7 +10052,7 @@ static void atkEC_pursuitrelated(void)
}
}
-static void atkEF_snatchsetbanks(void)
+static void atkEF_snatchsetbattlers(void)
{
gEffectBattler = gBattlerAttacker;
@@ -10116,7 +10115,7 @@ static void atkEF_handleballthrow(void)
u8 catchRate;
if (gLastUsedItem == ITEM_SAFARI_BALL)
- catchRate = gBattleStruct->field_7C * 1275 / 100;
+ catchRate = gBattleStruct->safariCatchFactor * 1275 / 100;
else
catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate;
@@ -10131,7 +10130,7 @@ static void atkEF_handleballthrow(void)
ballMultiplier = 10;
break;
case ITEM_DIVE_BALL:
- if (Overworld_GetMapTypeOfSaveblockLocation() == 5)
+ if (Overworld_GetMapTypeOfSaveblockLocation() == MAP_TYPE_UNDERWATER)
ballMultiplier = 35;
else
ballMultiplier = 10;
@@ -10406,7 +10405,7 @@ static void atkF3_trygivecaughtmonnick(void)
{
case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
- BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gBattleCommunication[MULTIUSE_STATE]++;
gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0);
diff --git a/src/battle_setup.c b/src/battle_setup.c
index c8440a35f..5c7ca22aa 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -798,7 +798,7 @@ static u8 GetTrainerBattleTransition(void)
u8 enemyLevel;
u8 playerLevel;
- if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
return B_TRANSITION_CHAMPION;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR)
@@ -1088,14 +1088,14 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
switch (sTrainerBattleMode)
{
- case 3:
+ case TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT:
TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
return EventScript_2713C2;
- case 4:
+ case TRAINER_BATTLE_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
- case 2:
+ case TRAINER_BATTLE_CONTINUE_SCRIPT:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
@@ -1106,26 +1106,26 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
}
return EventScript_271362;
- case 1:
+ case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
return EventScript_271362;
- case 6:
- case 8:
+ case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE:
+ case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
- case 7:
+ case TRAINER_BATTLE_REMATCH_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoDoubleRematchBattle;
- case 5:
+ case TRAINER_BATTLE_REMATCH:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_2713D1;
- case 9:
+ case TRAINER_BATTLE_9:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
@@ -1138,13 +1138,13 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
gTrainerBattleOpponent_B = sub_81A9AA8(gSpecialVar_LastTalked);
}
return EventScript_271362;
- case 10:
+ case TRAINER_BATTLE_SET_TRAINER_A:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
return NULL;
- case 11:
+ case TRAINER_BATTLE_SET_TRAINER_B:
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
return NULL;
- case 12:
+ case TRAINER_BATTLE_12:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
@@ -1305,7 +1305,7 @@ void BattleSetup_StartTrainerBattle(void)
static void CB2_EndTrainerBattle(void)
{
- if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScript);
}
@@ -1329,7 +1329,7 @@ static void CB2_EndTrainerBattle(void)
static void CB2_EndRematchBattle(void)
{
- if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScript);
}
@@ -1497,7 +1497,7 @@ const u8 *GetTrainerALoseText(void)
{
const u8 *string;
- if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
string = GetSecretBaseTrainerLoseText();
else
string = sTrainerADefeatSpeech;
@@ -1591,11 +1591,11 @@ static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u
{
if (gSaveBlock1Ptr->trainerRematches[i] != 0)
{
- // Trainer already wants a rematch. Don't bother updating it
+ // Trainer already wants a rematch. Don't bother updating it.
ret = TRUE;
}
else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
- && (Random() % 100) <= 30) // 31% chance of getting a rematch
+ && (Random() % 100) <= 30) // 31% chance of getting a rematch.
{
SetRematchIdForTrainer(table, i);
ret = TRUE;
diff --git a/src/battle_tv.c b/src/battle_tv.c
index e5d97be30..6f9ee414e 100644
--- a/src/battle_tv.c
+++ b/src/battle_tv.c
@@ -9,8 +9,6 @@
#include "battle_message.h"
#include "tv.h"
-extern struct StringInfoBattle *gStringInfo;
-
// this file's functions
static bool8 sub_817E0B8(u16 stringId);
static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3);
@@ -223,7 +221,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
atkSide = GetBattlerSide(gBattlerAttacker);
defSide = GetBattlerSide(gBattlerTarget);
effSide = GetBattlerSide(gEffectBattler);
- scriptingSide = GetBattlerSide(gStringInfo->scrActive);
+ scriptingSide = GetBattlerSide(gBattleMsgDataPtr->scrActive);
if (atkSide == B_SIDE_PLAYER)
atkMon = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
@@ -235,7 +233,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
else
defMon = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
- moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, gStringInfo->currentMove);
+ moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, gBattleMsgDataPtr->currentMove);
if (moveSlot >= 4 && sub_817E0B8(stringId) && stringId > BATTLESTRINGS_ID_ADDER)
{
@@ -480,8 +478,8 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
break;
case STRINGID_PKMNFASTASLEEP:
if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMonId != 0
- && gStringInfo->currentMove != MOVE_SNORE
- && gStringInfo->currentMove != MOVE_SLEEP_TALK)
+ && gBattleMsgDataPtr->currentMove != MOVE_SNORE
+ && gBattleMsgDataPtr->currentMove != MOVE_SLEEP_TALK)
AddMovePoints(9, 3, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMoveSlot);
break;
case STRINGID_PKMNWASFROZEN:
@@ -798,8 +796,8 @@ void TryPutLinkBattleTvShowOnAir(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if ((playerBestMonId < 3 && !sub_806D82C(gBattleScripting.multiplayerId))
- || (playerBestMonId >= 3 && sub_806D82C(gBattleScripting.multiplayerId)))
+ if ((playerBestMonId < 3 && !GetLinkTrainerFlankId(gBattleScripting.multiplayerId))
+ || (playerBestMonId >= 3 && GetLinkTrainerFlankId(gBattleScripting.multiplayerId)))
{
j = (opponentBestMonId < 3) ? 0 : 1;
PutBattleUpdateOnTheAir(sub_806EF84(j, gBattleScripting.multiplayerId), moveId, playerBestSpecies, opponentBestSpecies);
@@ -1080,7 +1078,7 @@ _0817E5C8:\n\
ldr r0, =gBattleScripting\n\
adds r0, 0x25\n\
ldrb r0, [r0]\n\
- bl sub_806D82C\n\
+ bl GetLinkTrainerFlankId\n\
lsls r0, 16\n\
cmp r0, 0\n\
beq _0817E630\n\
@@ -1090,7 +1088,7 @@ _0817E620:\n\
ldr r0, =gBattleScripting\n\
adds r0, 0x25\n\
ldrb r0, [r0]\n\
- bl sub_806D82C\n\
+ bl GetLinkTrainerFlankId\n\
lsls r0, 16\n\
cmp r0, 0\n\
beq _0817E670\n\
diff --git a/src/battle_util.c b/src/battle_util.c
index 172ec6659..5d2ec62a9 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -46,7 +46,7 @@ u8 GetBattlerForBattleScript(u8 caseId)
case BS_EFFECT_BATTLER:
ret = gEffectBattler;
break;
- case BS_BANK_0:
+ case BS_BATTLER_0:
ret = 0;
break;
case BS_SCRIPTING:
@@ -292,7 +292,7 @@ void sub_803FA70(u8 battler)
}
}
-void BattleScriptPush(const u8* bsPtr)
+void BattleScriptPush(const u8 *bsPtr)
{
gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
}
@@ -453,7 +453,7 @@ bool8 AreAllMovesUnusable(void)
u8 unusable;
unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
- if (unusable == 0xF) // all moves are unusable
+ if (unusable == 0xF) // All moves are unusable.
{
gProtectStructs[gActiveBattler].onlyStruggle = 1;
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
@@ -470,11 +470,11 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
{
s32 i;
u8 imprisionedMoves = 0;
- u8 bankSide = GetBattlerSide(battlerId);
+ u8 BattlerSide = GetBattlerSide(battlerId);
for (i = 0; i < gBattlersCount; i++)
{
- if (bankSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
+ if (BattlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
{
s32 j;
for (j = 0; j < 4; j++)
@@ -504,21 +504,21 @@ u8 UpdateTurnCounters(void)
do
{
- u8 sideBank;
+ u8 side;
switch (gBattleStruct->turnCountersTracker)
{
case 0:
for (i = 0; i < gBattlersCount; i++)
{
- gBattleTurnOrder[i] = i;
+ gBattlerByTurnOrder[i] = i;
}
for (i = 0; i < gBattlersCount - 1; i++)
{
s32 j;
for (j = i + 1; j < gBattlersCount; j++)
{
- if (GetWhoStrikesFirst(gBattleTurnOrder[i], gBattleTurnOrder[j], 0))
+ if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0))
SwapTurnOrder(i, j);
}
}
@@ -533,13 +533,13 @@ u8 UpdateTurnCounters(void)
case 1:
while (gBattleStruct->turnSideTracker < 2)
{
- sideBank = gBattleStruct->turnSideTracker;
- gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBattlerId;
- if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT)
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_REFLECT)
{
- if (--gSideTimers[sideBank].reflectTimer == 0)
+ if (--gSideTimers[side].reflectTimer == 0)
{
- gSideStatuses[sideBank] &= ~SIDE_STATUS_REFLECT;
+ gSideStatuses[side] &= ~SIDE_STATUS_REFLECT;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
effect++;
@@ -558,15 +558,15 @@ u8 UpdateTurnCounters(void)
case 2:
while (gBattleStruct->turnSideTracker < 2)
{
- sideBank = gBattleStruct->turnSideTracker;
- gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBattlerId;
- if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN)
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN)
{
- if (--gSideTimers[sideBank].lightscreenTimer == 0)
+ if (--gSideTimers[side].lightscreenTimer == 0)
{
- gSideStatuses[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
+ gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
- gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleCommunication[MULTISTRING_CHOOSER] = side;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
effect++;
}
@@ -584,14 +584,14 @@ u8 UpdateTurnCounters(void)
case 3:
while (gBattleStruct->turnSideTracker < 2)
{
- sideBank = gBattleStruct->turnSideTracker;
- gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBattlerId;
- if (gSideTimers[sideBank].mistTimer != 0
- && --gSideTimers[sideBank].mistTimer == 0)
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId;
+ if (gSideTimers[side].mistTimer != 0
+ && --gSideTimers[side].mistTimer == 0)
{
- gSideStatuses[sideBank] &= ~SIDE_STATUS_MIST;
+ gSideStatuses[side] &= ~SIDE_STATUS_MIST;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
- gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleCommunication[MULTISTRING_CHOOSER] = side;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
effect++;
}
@@ -608,13 +608,13 @@ u8 UpdateTurnCounters(void)
case 4:
while (gBattleStruct->turnSideTracker < 2)
{
- sideBank = gBattleStruct->turnSideTracker;
- gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBattlerId;
- if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD)
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD)
{
- if (--gSideTimers[sideBank].safeguardTimer == 0)
+ if (--gSideTimers[side].safeguardTimer == 0)
{
- gSideStatuses[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
+ gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD;
BattleScriptExecute(BattleScript_SafeguardEnds);
effect++;
}
@@ -632,7 +632,7 @@ u8 UpdateTurnCounters(void)
case 5:
while (gBattleStruct->turnSideTracker < gBattlersCount)
{
- gActiveBattler = gBattleTurnOrder[gBattleStruct->turnSideTracker];
+ gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
&& --gWishFutureKnock.wishCounter[gActiveBattler] == 0
&& gBattleMons[gActiveBattler].hp != 0)
@@ -755,7 +755,7 @@ u8 TurnBasedEffects(void)
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
{
- gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBattlerId];
+ gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->turnEffectsBattlerId++;
@@ -795,10 +795,10 @@ u8 TurnBasedEffects(void)
break;
case 3: // leech seed
if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
- && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK].hp != 0
+ && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0
&& gBattleMons[gActiveBattler].hp != 0)
{
- gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the battlerId that receives HP
+ gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver.
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -848,8 +848,8 @@ u8 TurnBasedEffects(void)
case 7: // spooky nightmares
if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
{
- // R/S does not perform this sleep check, which causes the nighmare effect to
- // persist even after the affected Pokemon has been awakened by Shed Skin
+ // R/S does not perform this sleep check, which causes the nightmare effect to
+ // persist even after the affected Pokemon has been awakened by Shed Skin.
if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
{
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
@@ -983,7 +983,7 @@ u8 TurnBasedEffects(void)
case 12: // disable
if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
{
- int i;
+ s32 i;
for (i = 0; i < 4; i++)
{
if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
@@ -1121,7 +1121,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
case 1:
while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{
- gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBattlerId];
+ gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId];
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{
gBattleStruct->wishPerishSongBattlerId++;
@@ -1184,7 +1184,7 @@ bool8 HandleFaintedMonActions(void)
return FALSE;
do
{
- int i;
+ s32 i;
switch (gBattleStruct->faintedActionsState)
{
case 0:
@@ -1192,7 +1192,7 @@ bool8 HandleFaintedMonActions(void)
gBattleStruct->faintedActionsState++;
for (i = 0; i < gBattlersCount; i++)
{
- if (gAbsentBattlerFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
+ if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6))
gAbsentBattlerFlags &= ~(gBitTable[i]);
}
// fall through
@@ -1256,7 +1256,7 @@ bool8 HandleFaintedMonActions(void)
void TryClearRageStatuses(void)
{
- int i;
+ s32 i;
for (i = 0; i < gBattlersCount; i++)
{
if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
@@ -1467,7 +1467,9 @@ u8 AtkCanceller_UnableToUseMove(void)
{
gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
if (Random() & 1)
+ {
BattleScriptPushCursor();
+ }
else
{
BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
@@ -1485,7 +1487,9 @@ u8 AtkCanceller_UnableToUseMove(void)
{
gBattleMons[gBattlerAttacker].status2 -= 0x100;
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
+ {
gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
+ }
else
{
// This is removed in Emerald for some reason
@@ -1500,7 +1504,9 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattlescriptCurrInstr = BattleScript_BideAttack;
}
else
+ {
gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
+ }
}
effect = 1;
}
@@ -1535,29 +1541,31 @@ u8 AtkCanceller_UnableToUseMove(void)
return effect;
}
-bool8 sub_80423F4(u8 battler, u8 r1, u8 r2)
+bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
{
- struct Pokemon* party;
- u8 r7;
- u8 r6;
+ struct Pokemon *party;
+ u8 id1, id2;
s32 i;
+
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
+
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- r6 = ((battler & 2) / 2);
- for (i = r6 * 3; i < r6 * 3 + 3; i++)
+
+ id1 = ((battler & BIT_FLANK) / 2);
+ for (i = id1 * 3; i < id1 * 3 + 3; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
- && GetMonData(&party[i], MON_DATA_SPECIES2) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
- return (i == r6 * 3 + 3);
+ return (i == id1 * 3 + 3);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -1566,86 +1574,95 @@ bool8 sub_80423F4(u8 battler, u8 r1, u8 r2)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
party = gPlayerParty;
- r7 = GetBattlerMultiplayerId(battler);
- r6 = sub_806D82C(r7);
+ id2 = GetBattlerMultiplayerId(battler);
+ id1 = GetLinkTrainerFlankId(id2);
}
else
{
- // FIXME: Compiler insists on moving r4 into r1 before doing the eor
+ // FIXME: Compiler insists on moving r4 into r1 before doing the eor.
#ifndef NONMATCHING
- register u32 var asm("r1");
+ register u32 var asm("r1");
#else
- u32 var;
+ u32 var;
#endif // NONMATCHING
party = gEnemyParty;
- var = battler ^ 1;
- r6 = (var != 0) ? 1 : 0;
+ var = battler ^ BIT_SIDE;
+ if (var == 0)
+ id1 = 0;
+ else
+ id1 = 1;
}
}
else
{
- r7 = GetBattlerMultiplayerId(battler);
+ id2 = GetBattlerMultiplayerId(battler);
+
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- r6 = sub_806D82C(r7);
+
+ id1 = GetLinkTrainerFlankId(id2);
}
- for (i = r6 * 3; i < r6 * 3 + 3; i++)
+
+ for (i = id1 * 3; i < id1 * 3 + 3; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
- && GetMonData(&party[i], MON_DATA_SPECIES2) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
- return (i == r6 * 3 + 3);
+ return (i == id1 * 3 + 3);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
party = gEnemyParty;
if (battler == 1)
- r6 = 0;
+ id1 = 0;
else
- r6 = 3;
- for (i = r6; i < r6 + 3; i++)
+ id1 = 3;
+
+ for (i = id1; i < id1 + 3; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
- && GetMonData(&party[i], MON_DATA_SPECIES2) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
- return (i == r6 + 3);
+ return (i == id1 + 3);
}
else
{
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
- r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- r6 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ id2 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ id1 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
party = gEnemyParty;
}
else
{
- r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- r6 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ id2 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ id1 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
party = gPlayerParty;
}
- if (r1 == 6)
- r1 = gBattlerPartyIndexes[r7];
- if (r2 == 6)
- r2 = gBattlerPartyIndexes[r6];
- for (i = 0; i < 6; i++)
+
+ if (partyIdBattlerOn1 == PARTY_SIZE)
+ partyIdBattlerOn1 = gBattlerPartyIndexes[id2];
+ if (partyIdBattlerOn2 == PARTY_SIZE)
+ partyIdBattlerOn2 = gBattlerPartyIndexes[id1];
+
+ for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
- && GetMonData(&party[i], MON_DATA_SPECIES2) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
- // FIXME: Using index[array] instead of array[index] is BAD!
- && i != r1 && i != r2 && i != r7[gBattleStruct->monToSwitchIntoId] && i != r6[gBattleStruct->monToSwitchIntoId])
+ && i != partyIdBattlerOn1 && i != partyIdBattlerOn2
+ && i != *(gBattleStruct->monToSwitchIntoId + id2) && i != id1[gBattleStruct->monToSwitchIntoId])
break;
}
- return (i == 6);
+ return (i == PARTY_SIZE);
}
}
@@ -1706,6 +1723,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (gBattlerAttacker >= gBattlersCount)
gBattlerAttacker = battler;
+
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
@@ -1713,6 +1731,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (gBattlerTarget >= gBattlersCount)
gBattlerTarget = battler;
+
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
else
@@ -1724,7 +1743,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES);
pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY);
- if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // why isn't that check done at the beginning?
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // Why isn't that check done at the beginning?
{
u8 moveType;
s32 i;
@@ -2271,7 +2290,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gLastUsedAbility = ABILITY_INTIMIDATE;
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
BattleScriptPushCursorAndCallback(BattleScript_82DB4B8);
- gBattleStruct->intimidateBank = i;
+ gBattleStruct->intimidateBattler = i;
effect++;
break;
}
@@ -2343,7 +2362,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_82DB4C1;
- gBattleStruct->intimidateBank = i;
+ gBattleStruct->intimidateBattler = i;
effect++;
break;
}
@@ -2360,7 +2379,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
}
break;
- case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
+ case ABILITYEFFECT_CHECK_BATTLER_SIDE: // 13
side = GetBattlerSide(battler);
for (i = 0; i < gBattlersCount; i++)
{
@@ -2410,7 +2429,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
}
break;
- case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
+ case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER: // 15
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ability && i != battler)
@@ -2431,7 +2450,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
}
break;
- case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
+ case ABILITYEFFECT_COUNT_BATTLER_SIDE: // 17
side = GetBattlerSide(battler);
for (i = 0; i < gBattlersCount; i++)
{
@@ -2492,20 +2511,20 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
int i = 0;
u8 effect = ITEM_NO_EFFECT;
u8 changedPP = 0;
- u8 bankHoldEffect, atkHoldEffect, defHoldEffect;
- u8 bankQuality, atkQuality, defQuality;
+ u8 BattlerHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 BattlerQuality, atkQuality, defQuality;
u16 atkItem, defItem;
gLastUsedItem = gBattleMons[battlerId].item;
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
- bankHoldEffect = gEnigmaBerries[battlerId].holdEffect;
- bankQuality = gEnigmaBerries[battlerId].holdEffectParam;
+ BattlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ BattlerQuality = gEnigmaBerries[battlerId].holdEffectParam;
}
else
{
- bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
- bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ BattlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ BattlerQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
}
atkItem = gBattleMons[gBattlerAttacker].item;
@@ -2536,7 +2555,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
switch (caseID)
{
case ITEMEFFECT_ON_SWITCH_IN:
- switch (bankHoldEffect)
+ switch (BattlerHoldEffect)
{
case HOLD_EFFECT_DOUBLE_PRIZE:
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
@@ -2564,13 +2583,13 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case 1:
if (gBattleMons[battlerId].hp)
{
- switch (bankHoldEffect)
+ switch (BattlerHoldEffect)
{
case HOLD_EFFECT_RESTORE_HP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
- gBattleMoveDamage = bankQuality;
- if (gBattleMons[battlerId].hp + bankQuality > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = BattlerQuality;
+ if (gBattleMons[battlerId].hp + BattlerQuality > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
@@ -2599,10 +2618,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (i != 4)
{
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
- if (changedPP + bankQuality > maxPP)
+ if (changedPP + BattlerQuality > maxPP)
changedPP = maxPP;
else
- changedPP = changedPP + bankQuality;
+ changedPP = changedPP + BattlerQuality;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
@@ -2641,7 +2660,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_End2);
effect = ITEM_HP_CHANGE;
- RecordItemEffectBattle(battlerId, bankHoldEffect);
+ RecordItemEffectBattle(battlerId, BattlerHoldEffect);
}
break;
// nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
@@ -2650,7 +2669,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2668,7 +2687,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2686,7 +2705,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2704,7 +2723,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2722,7 +2741,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
- gBattleMoveDamage = gBattleMons[battlerId].maxHP / bankQuality;
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / BattlerQuality;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
@@ -2737,7 +2756,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
break;
// copy/paste again, smh
case HOLD_EFFECT_ATTACK_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
@@ -2751,7 +2770,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_DEFENSE_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
@@ -2764,7 +2783,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SPEED_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
@@ -2777,7 +2796,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SP_ATTACK_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
@@ -2790,7 +2809,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
@@ -2803,7 +2822,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CRITICAL_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
@@ -2811,7 +2830,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
- if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / bankQuality)
+ if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / BattlerQuality)
{
for (i = 0; i < 5; i++)
{
@@ -2977,15 +2996,15 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gLastUsedItem = gBattleMons[battlerId].item;
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
{
- bankHoldEffect = gEnigmaBerries[battlerId].holdEffect;
- bankQuality = gEnigmaBerries[battlerId].holdEffectParam;
+ BattlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ BattlerQuality = gEnigmaBerries[battlerId].holdEffectParam;
}
else
{
- bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
- bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ BattlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ BattlerQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
}
- switch (bankHoldEffect)
+ switch (BattlerHoldEffect)
{
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
@@ -3180,7 +3199,7 @@ void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
u8 GetMoveTarget(u16 move, u8 setTarget)
{
- u8 targetBank = 0;
+ u8 targetBattler = 0;
u8 moveTarget;
u8 side;
@@ -3194,21 +3213,21 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
case MOVE_TARGET_SELECTED:
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
- targetBank = gSideTimers[side].followmeTarget;
+ targetBattler = gSideTimers[side].followmeTarget;
else
{
side = GetBattlerSide(gBattlerAttacker);
do
{
- targetBank = Random() % gBattlersCount;
- } while (targetBank == gBattlerAttacker || side == GetBattlerSide(targetBank) || gAbsentBattlerFlags & gBitTable[targetBank]);
+ targetBattler = Random() % gBattlersCount;
+ } while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]);
if (gBattleMoves[move].type == TYPE_ELECTRIC
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
- && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
+ && gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD)
{
- targetBank ^= BIT_FLANK;
- RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
- gSpecialStatuses[targetBank].lightningRodRedirected = 1;
+ targetBattler ^= BIT_FLANK;
+ RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
+ gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
}
}
break;
@@ -3216,45 +3235,45 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD:
- targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
- if (gAbsentBattlerFlags & gBitTable[targetBank])
- targetBank ^= BIT_FLANK;
+ targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[targetBattler])
+ targetBattler ^= BIT_FLANK;
break;
case MOVE_TARGET_RANDOM:
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
- targetBank = gSideTimers[side].followmeTarget;
+ targetBattler = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
- targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- targetBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
- targetBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
- targetBank = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gAbsentBattlerFlags & gBitTable[targetBank])
- targetBank ^= BIT_FLANK;
+ if (gAbsentBattlerFlags & gBitTable[targetBattler])
+ targetBattler ^= BIT_FLANK;
}
else
- targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
break;
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:
- targetBank = gBattlerAttacker;
+ targetBattler = gBattlerAttacker;
break;
}
- *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBank;
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler;
- return targetBank;
+ return targetBattler;
}
static bool32 HasObedientBitSet(u8 battlerId)
diff --git a/src/berry_blender.c b/src/berry_blender.c
index 2edb14748..55431af72 100644
--- a/src/berry_blender.c
+++ b/src/berry_blender.c
@@ -153,8 +153,8 @@ extern const u8 gText_234Players[];
extern void sub_800A418(void);
extern u8 sub_800A9D8(void);
-extern void sub_809882C(u8, u16, u8);
-extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
+extern void LoadSav2WindowGfx(u8, u16, u8);
+extern void LoadMessageBoxGfx(u8, u16, u8);
extern void sub_81AABF0(void (*callback)(void));
extern void sub_800B4C0(void);
extern void ClearLinkCallback(void);
@@ -927,8 +927,8 @@ static void sub_807FAC8(void)
InitBgsFromTemplates(1, sBerryBlenderBgTemplates, ARRAY_COUNT(sBerryBlenderBgTemplates));
SetBgTilemapBuffer(1, sBerryBlenderData->tilemapBuffers[0]);
SetBgTilemapBuffer(2, sBerryBlenderData->tilemapBuffers[1]);
- sub_809882C(0, 1, 0xD0);
- copy_textbox_border_tile_patterns_to_vram(0, 0x14, 0xF0);
+ LoadSav2WindowGfx(0, 1, 0xD0);
+ LoadMessageBoxGfx(0, 0x14, 0xF0);
InitBerryBlenderWindows();
sBerryBlenderData->mainState++;
@@ -1331,8 +1331,8 @@ static void sub_8080588(void)
SetBgTilemapBuffer(1, sBerryBlenderData->tilemapBuffers[0]);
SetBgTilemapBuffer(2, sBerryBlenderData->tilemapBuffers[1]);
- sub_809882C(0, 1, 0xD0);
- copy_textbox_border_tile_patterns_to_vram(0, 0x14, 0xF0);
+ LoadSav2WindowGfx(0, 1, 0xD0);
+ LoadMessageBoxGfx(0, 0x14, 0xF0);
InitBerryBlenderWindows();
sBerryBlenderData->field_44 = 0;
diff --git a/src/braille_puzzles.c b/src/braille_puzzles.c
index 35277fe87..91fcf8c46 100644
--- a/src/braille_puzzles.c
+++ b/src/braille_puzzles.c
@@ -14,7 +14,6 @@ extern void SetCameraPanningCallback(void ( *callback)()); // field_camera
extern void InstallCameraPanAheadCallback(void);
extern void SetCameraPanning(s16 x, s16 y);
extern u8 GetCursorSelectionMonId(void);
-extern void FieldEffectActiveListRemove(u8 id); // field_effect
extern u8 oei_task_add(void);
// why do this, GF?
@@ -24,7 +23,8 @@ enum
FLY_PUZZLE
};
-extern u8 gBraillePuzzleCallbackFlag;
+EWRAM_DATA static u8 sBraillePuzzleCallbackFlag = 0;
+
extern const u8 gUnknown_085EFE74[][2];
void SealedChamberShakingEffect(u8);
@@ -208,11 +208,11 @@ bool8 ShouldDoBrailleStrengthEffect(void)
if (!FlagGet(FLAG_SYS_BRAILLE_STRENGTH) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x06))
{
if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
- { gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23)
- { gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23)
- { gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
+ { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
}
return FALSE;
@@ -249,7 +249,7 @@ bool8 ShouldDoBrailleFlyEffect(void)
if (!FlagGet(FLAG_SYS_BRAILLE_FLY) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x44))
{
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
- { gBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; }
+ { sBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; }
}
return FALSE;
}
@@ -362,7 +362,7 @@ bool8 FldEff_UsePuzzleEffect(void)
{
u8 taskId = oei_task_add();
- if (gBraillePuzzleCallbackFlag == FLY_PUZZLE)
+ if (sBraillePuzzleCallbackFlag == FLY_PUZZLE)
{
gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16;
gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback;
diff --git a/src/clear_save_data_screen.c b/src/clear_save_data_screen.c
index ca2037d2f..266ea8250 100644
--- a/src/clear_save_data_screen.c
+++ b/src/clear_save_data_screen.c
@@ -202,6 +202,6 @@ static void InitClearSaveDataScreenWindows(void)
InitWindows(sClearSaveTextWindow);
DeactivateAllTextPrinters();
FillWindowPixelBuffer(0, 0);
- sub_80987D4(0, 0, 2, 224);
+ LoadWindowGfx(0, 0, 2, 224);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
}
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index 1ed38c67e..00e6236fe 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -655,7 +655,7 @@ static void CB2_EggHatch_1(void)
case 9:
if (!IsTextPrinterActive(sEggHatchData->windowId))
{
- sub_809882C(sEggHatchData->windowId, 0x140, 0xE0);
+ LoadSav2WindowGfx(sEggHatchData->windowId, 0x140, 0xE0);
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
sEggHatchData->CB2_state++;
}
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index 74eac32de..84f00418c 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -635,7 +635,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!gPaletteFade.active)
{
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
- BattleHandleAddTextPrinter(gStringVar4, 0);
+ BattlePutTextOnWindow(gStringVar4, 0);
gTasks[taskID].tState++;
}
break;
@@ -731,7 +731,7 @@ static void Task_EvolutionScene(u8 taskID)
if (IsCryFinished())
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
- BattleHandleAddTextPrinter(gStringVar4, 0);
+ BattlePutTextOnWindow(gStringVar4, 0);
PlayBGM(MUS_FANFA5);
gTasks[taskID].tState++;
SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskID].tPostEvoSpecies));
@@ -818,7 +818,7 @@ static void Task_EvolutionScene(u8 taskID)
else // Fire Red leftover probably
StringExpandPlaceholders(gStringVar4, gText_PkmnStoppedEvolving);
- BattleHandleAddTextPrinter(gStringVar4, 0);
+ BattlePutTextOnWindow(gStringVar4, 0);
gTasks[taskID].tEvoWasStopped = TRUE;
gTasks[taskID].tState = 15;
}
@@ -829,7 +829,7 @@ static void Task_EvolutionScene(u8 taskID)
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_FANFA1);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
gTasks[taskID].tState++;
}
@@ -846,7 +846,7 @@ static void Task_EvolutionScene(u8 taskID)
{
BufferMoveToLearnIntoBattleTextBuff2();
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
break;
@@ -854,7 +854,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
break;
@@ -862,7 +862,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tData7 = 5;
gTasks[taskID].tData8 = 10;
gTasks[taskID].tLearnMoveState++;
@@ -871,7 +871,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
- BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
gTasks[taskID].tLearnMoveState++;
sEvoCursorPos = 0;
BattleCreateYesNoCursorAt(0);
@@ -939,7 +939,7 @@ static void Task_EvolutionScene(u8 taskID)
if (IsHMMove2(move))
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState = 12;
}
else
@@ -955,14 +955,14 @@ static void Task_EvolutionScene(u8 taskID)
break;
case 7:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
break;
case 8:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tLearnMoveState++;
}
break;
@@ -970,20 +970,20 @@ static void Task_EvolutionScene(u8 taskID)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tState = 20;
}
break;
case 10:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tData7 = 11;
gTasks[taskID].tData8 = 0;
gTasks[taskID].tLearnMoveState = 3;
break;
case 11:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
- BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskID].tState = 15;
break;
case 12:
@@ -1215,7 +1215,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 3:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
- sub_809882C(0, 0xA8, 0xE0);
+ LoadSav2WindowGfx(0, 0xA8, 0xE0);
CreateYesNoMenu(&gUnknown_0833900C, 0xA8, 0xE, 0);
sEvoCursorPos = 0;
gTasks[taskID].tLearnMoveState++;
diff --git a/src/field_region_map.c b/src/field_region_map.c
index b7d677c90..1edf1ab51 100644
--- a/src/field_region_map.c
+++ b/src/field_region_map.c
@@ -89,7 +89,7 @@ static void MCB2_InitRegionMapRegisters(void)
InitBgsFromTemplates(1, gUnknown_085E5068, 2);
InitWindows(gUnknown_085E5070);
DeactivateAllTextPrinters();
- sub_809882C(0, 0x27, 0xd0);
+ LoadSav2WindowGfx(0, 0x27, 0xd0);
clear_scheduled_bg_copies_to_vram();
SetMainCallback2(MCB2_FieldUpdateRegionMap);
SetVBlankCallback(VBCB_FieldUpdateRegionMap);
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
index 83df30d05..0ed22c1e1 100644
--- a/src/hall_of_fame.c
+++ b/src/hall_of_fame.c
@@ -33,12 +33,12 @@ struct HallofFameMon
u32 personality;
u16 species:9;
u16 lvl:7;
- u8 nick[10];
+ u8 nick[POKEMON_NAME_LENGTH];
};
struct HallofFameTeam
{
- struct HallofFameMon mon[6];
+ struct HallofFameMon mon[PARTY_SIZE];
};
struct HofGfx
@@ -49,11 +49,11 @@ struct HofGfx
u8 tilemap2[0x1000];
};
+static EWRAM_DATA u32 sUnknown_0203BCD4 = 0;
static EWRAM_DATA struct HallofFameTeam *sHofMonPtr = NULL;
static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL;
extern bool8 gHasHallOfFameRecords;
-extern u32 gUnknown_0203BCD4;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern MainCallback gGameContinueCallback;
extern u32 gDamagedSaveSectors;
@@ -89,7 +89,7 @@ extern void sub_8197434(u8, u8);
extern u16 sub_818D97C(u8 playerGender, u8);
extern u16 sub_818D8AC(u16, u8, s16, s16, u8, u16);
extern const void* stdpal_get(u8);
-extern void sub_80987D4(u8, u8, u16, u8);
+extern void LoadWindowGfx(u8, u8, u16, u8);
extern u16 sub_818D820(u16);
extern u16 sub_818D8F0(u16);
extern u16 sub_818D7D8(u16 species, u32 trainerId, u32 personality, u8 arg3, s16 sp0, s16 sp1, u8 sp2, u16 sp3);
@@ -490,7 +490,7 @@ static void Task_Hof_InitMonData(u8 taskId)
}
}
- gUnknown_0203BCD4 = 0;
+ sUnknown_0203BCD4 = 0;
gTasks[taskId].tDisplayedMonId = 0;
gTasks[taskId].tPlayerSpriteID = 0xFF;
@@ -648,11 +648,11 @@ static void Task_Hof_TryDisplayAnotherMon(u8 taskId)
}
else
{
- gUnknown_0203BCD4 |= (0x10000 << gSprites[gTasks[taskId].tMonSpriteId(currPokeID)].oam.paletteNum);
+ sUnknown_0203BCD4 |= (0x10000 << gSprites[gTasks[taskId].tMonSpriteId(currPokeID)].oam.paletteNum);
if (gTasks[taskId].tDisplayedMonId <= 4 && currMon[1].species != SPECIES_NONE) // there is another pokemon to display
{
gTasks[taskId].tDisplayedMonId++;
- BeginNormalPaletteFade(gUnknown_0203BCD4, 0, 12, 12, 0x63B0);
+ BeginNormalPaletteFade(sUnknown_0203BCD4, 0, 12, 12, 0x63B0);
gSprites[gTasks[taskId].tMonSpriteId(currPokeID)].oam.priority = 1;
gTasks[taskId].func = Task_Hof_DisplayMon;
}
@@ -696,7 +696,7 @@ static void sub_8173DC0(u8 taskId)
if (gTasks[taskId].tMonSpriteId(i) != 0xFF)
gSprites[gTasks[taskId].tMonSpriteId(i)].oam.priority = 1;
}
- BeginNormalPaletteFade(gUnknown_0203BCD4, 0, 12, 12, 0x63B0);
+ BeginNormalPaletteFade(sUnknown_0203BCD4, 0, 12, 12, 0x63B0);
FillWindowPixelBuffer(0, 0);
CopyWindowToVram(0, 3);
gTasks[taskId].tFrameCount = 7;
@@ -725,7 +725,7 @@ static void sub_8173EE4(u8 taskId)
ShowBg(3);
gTasks[taskId].tPlayerSpriteID = sub_818D8AC(sub_818D97C(gSaveBlock2Ptr->playerGender, 1), 1, 120, 72, 6, 0xFFFF);
AddWindow(&sHof_WindowTemplate);
- sub_80987D4(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0);
+ LoadWindowGfx(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0);
LoadPalette(stdpal_get(1), 0xE0, 0x20);
gTasks[taskId].tFrameCount = 120;
gTasks[taskId].func = Task_Hof_WaitAndPrintPlayerInfo;
@@ -923,7 +923,7 @@ static void Task_HofPC_DrawSpritesPrintText(u8 taskId)
savedTeams++;
currMon = &savedTeams->mon[0];
- gUnknown_0203BCD4 = 0;
+ sUnknown_0203BCD4 = 0;
gTasks[taskId].tCurrMonId = 0;
gTasks[taskId].tMonNo = 0;
@@ -998,8 +998,8 @@ static void Task_HofPC_PrintMonInfo(u8 taskId)
currMonID = gTasks[taskId].tMonSpriteId(gTasks[taskId].tCurrMonId);
gSprites[currMonID].oam.priority = 0;
- gUnknown_0203BCD4 = (0x10000 << gSprites[currMonID].oam.paletteNum) ^ 0xFFFF0000;
- BlendPalettesUnfaded(gUnknown_0203BCD4, 0xC, 0x63B0);
+ sUnknown_0203BCD4 = (0x10000 << gSprites[currMonID].oam.paletteNum) ^ 0xFFFF0000;
+ BlendPalettesUnfaded(sUnknown_0203BCD4, 0xC, 0x63B0);
currMon = &savedTeams->mon[gTasks[taskId].tCurrMonId];
if (currMon->species != SPECIES_EGG)
diff --git a/src/item_menu.c b/src/item_menu.c
index 0642c771e..5a0929a7c 100755
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -2103,8 +2103,8 @@ void setup_bag_menu_textboxes(void)
InitWindows(gUnknown_08614174);
DeactivateAllTextPrinters();
- sub_809882C(0, 1, -32);
- copy_textbox_border_tile_patterns_to_vram(0, 10, -48);
+ LoadSav2WindowGfx(0, 1, -32);
+ LoadMessageBoxGfx(0, 10, -48);
sub_819A2BC(-64, 1);
LoadPalette(&gUnknown_0860F074, 0xF0, 0x20);
for (i = 0; i < 3; i++)
diff --git a/src/list_menu.c b/src/list_menu.c
index de7de8269..d4a8976a5 100644
--- a/src/list_menu.c
+++ b/src/list_menu.c
@@ -337,7 +337,7 @@ s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenu
switch (arg2)
{
case 2:
- sub_809882C(gUnknown_0203CE84.field_5, tileNum, palNum);
+ LoadSav2WindowGfx(gUnknown_0203CE84.field_5, tileNum, palNum);
case 1:
sub_8098858(gUnknown_0203CE84.field_5, tileNum, palNum / 16);
break;
diff --git a/src/main_menu.c b/src/main_menu.c
index 3490424af..0f703a014 100644
--- a/src/main_menu.c
+++ b/src/main_menu.c
@@ -1038,7 +1038,7 @@ void task_new_game_prof_birch_speech_3(u8 taskId)
{
InitWindows(gUnknown_082FF080);
LoadMainMenuWindowFrameTiles(0, 0xF3);
- copy_textbox_border_tile_patterns_to_vram(0, 0xFC, 0xF0);
+ LoadMessageBoxGfx(0, 0xFC, 0xF0);
unknown_rbox_to_vram(0, 1);
PutWindowTilemap(0);
CopyWindowToVram(0, 2);
@@ -1565,7 +1565,7 @@ void new_game_prof_birch_speech_part2_start(void)
SetMainCallback2(CB2_MainMenu);
InitWindows(gUnknown_082FF080);
LoadMainMenuWindowFrameTiles(0, 0xF3);
- copy_textbox_border_tile_patterns_to_vram(0, 0xFC, 0xF0);
+ LoadMessageBoxGfx(0, 0xFC, 0xF0);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
}
diff --git a/src/menu.c b/src/menu.c
index dedfcc3be..79c70e619 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -193,8 +193,8 @@ void AddTextPrinterWithCustomSpeedForMessage(bool8 allowSkippingDelayWithButtonP
void sub_81973A4(void)
{
- copy_textbox_border_tile_patterns_to_vram(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
- sub_809882C(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10);
+ LoadMessageBoxGfx(0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
+ LoadSav2WindowGfx(0, STD_WINDOW_BASE_TILE_NUM, STD_WINDOW_PALETTE_NUM * 0x10);
}
void NewMenuHelpers_DrawDialogueFrame(u8 windowId, bool8 copyToVram)
@@ -412,7 +412,7 @@ void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram)
void sub_819786C(u8 windowId, bool8 copyToVram)
{
- copy_textbox_border_tile_patterns_to_vram(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
+ LoadMessageBoxGfx(windowId, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM * 0x10);
sub_8197B1C(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, 0xF);
}
diff --git a/src/mystery_event_menu.c b/src/mystery_event_menu.c
index 8a7671c5b..c7247b696 100644
--- a/src/mystery_event_menu.c
+++ b/src/mystery_event_menu.c
@@ -77,7 +77,7 @@ void CB2_InitMysteryEventMenu(void)
FillWindowPixelBuffer(i, 0);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
- sub_809882C(0, 1u, 0xD0u);
+ LoadSav2WindowGfx(0, 1u, 0xD0u);
sub_81978B0(0xE0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
diff --git a/src/pokeball.c b/src/pokeball.c
index 8173c4a90..3dbbb2967 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -665,7 +665,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
gTasks[taskId].tCryTaskState = wantedCry + 1;
break;
case 1:
- if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry3(species, pan, 0);
else
PlayCry3(species, pan, 11);
@@ -680,7 +680,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
case 20:
if (gTasks[taskId].tCryTaskFrames == 0)
{
- if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry4(species, pan, 1);
else
PlayCry4(species, pan, 12);
@@ -719,7 +719,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
gTasks[taskId].tCryTaskFrames--;
break;
}
- if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry4(species, pan, 0);
else
PlayCry4(species, pan, 11);
diff --git a/src/pokeblock.c b/src/pokeblock.c
index 216c9e2c5..518acd792 100644
--- a/src/pokeblock.c
+++ b/src/pokeblock.c
@@ -75,8 +75,8 @@ extern const u16 gUnknown_0860F074[];
extern void CB2_ReturnToField(void);
extern bool8 sub_81221EC(void);
-extern void sub_809882C(u8, u16, u8);
-extern void copy_textbox_border_tile_patterns_to_vram(u8, u16, u8);
+extern void LoadSav2WindowGfx(u8, u16, u8);
+extern void LoadMessageBoxGfx(u8, u16, u8);
extern void sub_80AF168(void);
// this file's functions
@@ -566,8 +566,8 @@ static void HandleInitWindows(void)
InitWindows(sWindowTemplatesForPokeblockMenu);
DeactivateAllTextPrinters();
- sub_809882C(0, 1, 0xE0);
- copy_textbox_border_tile_patterns_to_vram(0, 0xA, 0xD0);
+ LoadSav2WindowGfx(0, 1, 0xE0);
+ LoadMessageBoxGfx(0, 0xA, 0xD0);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
for (i = 0; i < ARRAY_COUNT(sWindowTemplatesForPokeblockMenu) - 1; i++)
diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c
index db92d56a8..d3fdbd355 100644
--- a/src/pokeblock_feed.c
+++ b/src/pokeblock_feed.c
@@ -59,7 +59,7 @@ extern const u16 gUnknown_0860F074[];
extern bool8 sub_81221EC(void);
extern void sub_806A068(u16, u8);
-extern void sub_809882C(u8, u16, u8);
+extern void LoadSav2WindowGfx(u8, u16, u8);
// this file's functions
static void HandleInitBackgrounds(void);
@@ -706,7 +706,7 @@ static void HandleInitWindows(void)
{
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
- sub_809882C(0, 1, 0xE0);
+ LoadSav2WindowGfx(0, 1, 0xE0);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
FillWindowPixelBuffer(0, 0);
PutWindowTilemap(0);
diff --git a/src/pokemon.c b/src/pokemon.c
index 2a6a5a1a2..d06da3e9e 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -1964,11 +1964,11 @@ void CalculateMonStats(struct Pokemon *mon)
SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
- CALC_STAT(baseAttack, attackIV, attackEV, 1, MON_DATA_ATK)
- CALC_STAT(baseDefense, defenseIV, defenseEV, 2, MON_DATA_DEF)
- CALC_STAT(baseSpeed, speedIV, speedEV, 3, MON_DATA_SPEED)
- CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, 4, MON_DATA_SPATK)
- CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, 5, MON_DATA_SPDEF)
+ CALC_STAT(baseAttack, attackIV, attackEV, STAT_ATK, MON_DATA_ATK)
+ CALC_STAT(baseDefense, defenseIV, defenseEV, STAT_DEF, MON_DATA_DEF)
+ CALC_STAT(baseSpeed, speedIV, speedEV, STAT_SPEED, MON_DATA_SPEED)
+ CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, STAT_SPATK, MON_DATA_SPATK)
+ CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, STAT_SPDEF, MON_DATA_SPDEF)
if (species == SPECIES_SHEDINJA)
{
@@ -2488,7 +2488,7 @@ static bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
return FALSE;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
return FALSE;
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
return FALSE;
if (FlagGet(badgeFlag))
return TRUE;
@@ -4819,21 +4819,21 @@ bool8 sub_806D7EC(void)
return retVal;
}
-bool16 sub_806D82C(u8 id)
+u16 GetLinkTrainerFlankId(u8 linkPlayerId)
{
- bool16 retVal = FALSE;
- switch (gLinkPlayers[id].lp_field_18)
+ u16 flankId = 0;
+ switch (gLinkPlayers[linkPlayerId].lp_field_18)
{
case 0:
case 3:
- retVal = FALSE;
+ flankId = 0;
break;
case 1:
case 2:
- retVal = TRUE;
+ flankId = 1;
break;
}
- return retVal;
+ return flankId;
}
s32 GetBattlerMultiplayerId(u16 a1)
@@ -5678,7 +5678,7 @@ const u8 *GetTrainerPartnerName(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
- if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
return gTrainers[TRAINER_STEVEN].trainerName;
}
@@ -5891,15 +5891,15 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
const u8 *GetTrainerClassNameFromId(u16 trainerId)
{
- if (trainerId > NO_OF_TRAINERS)
- trainerId = 0;
+ if (trainerId >= TRAINERS_COUNT)
+ trainerId = TRAINER_NONE;
return gTrainerClassNames[gTrainers[trainerId].trainerClass];
}
const u8 *GetTrainerNameFromId(u16 trainerId)
{
- if (trainerId > NO_OF_TRAINERS)
- trainerId = 0;
+ if (trainerId >= TRAINERS_COUNT)
+ trainerId = TRAINER_NONE;
return gTrainers[trainerId].trainerName;
}
diff --git a/src/recorded_battle.c b/src/recorded_battle.c
index a9360d49a..f4c9ab12d 100644
--- a/src/recorded_battle.c
+++ b/src/recorded_battle.c
@@ -58,8 +58,8 @@ struct RecordedBattleSave
u8 field_4FC;
u8 field_4FD;
u8 field_4FE;
- u8 battleStyle : 1;
- u8 textSpeed : 3;
+ u8 battleStyle:1;
+ u8 textSpeed:3;
u32 AI_scripts;
u8 field_504[8];
u8 field_50C;
@@ -79,19 +79,19 @@ EWRAM_DATA static u16 sUnknown_0203C79C[4] = {0};
EWRAM_DATA static u16 sUnknown_0203C7A4[4] = {0};
EWRAM_DATA static u8 sUnknown_0203C7AC = 0;
EWRAM_DATA static u8 sUnknown_0203C7AD = 0;
-EWRAM_DATA static u8 sUnknown_0203C7AE = 0;
+EWRAM_DATA static u8 sFrontierFacility = 0;
EWRAM_DATA static u8 sUnknown_0203C7AF = 0;
EWRAM_DATA static MainCallback sCallback2_AfterRecordedBattle = NULL;
EWRAM_DATA u8 gUnknown_0203C7B4 = 0;
EWRAM_DATA static u8 sUnknown_0203C7B5 = 0;
-EWRAM_DATA static u8 sRecordedBattle_BattleStyle = 0;
-EWRAM_DATA static u8 sRecordedBattle_TextSpeed = 0;
-EWRAM_DATA static u32 sRecordedBattle_BattleFlags = 0;
-EWRAM_DATA static u32 sRecordedBattle_AI_Scripts = 0;
+EWRAM_DATA static u8 sBattleStyle = 0;
+EWRAM_DATA static u8 sTextSpeed = 0;
+EWRAM_DATA static u32 sBattleFlags = 0;
+EWRAM_DATA static u32 sAI_Scripts = 0;
EWRAM_DATA static struct Pokemon sSavedPlayerParty[PARTY_SIZE] = {0};
EWRAM_DATA static struct Pokemon sSavedOpponentParty[PARTY_SIZE] = {0};
-EWRAM_DATA static u16 sRecordedBattle_PlayerMonMoves[2][4] = {0};
-EWRAM_DATA static struct PlayerInfo sRecordedBattle_Players[MAX_BATTLERS_COUNT] = {0};
+EWRAM_DATA static u16 sPlayerMonMoves[2][4] = {0};
+EWRAM_DATA static struct PlayerInfo sPlayers[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA static u8 sUnknown_0203CCD0 = 0;
EWRAM_DATA static u8 sUnknown_0203CCD1[8] = {0};
EWRAM_DATA static u8 sUnknown_0203CCD9 = 0;
@@ -126,8 +126,8 @@ void sub_8184DA4(u8 arg0)
{
sBattleRecords[i][j] |= 0xFF;
}
- sRecordedBattle_BattleFlags = gBattleTypeFlags;
- sRecordedBattle_AI_Scripts = gBattleResources->ai->aiFlags;
+ sBattleFlags = gBattleTypeFlags;
+ sAI_Scripts = gBattleResources->ai->aiFlags;
}
}
}
@@ -139,7 +139,7 @@ void sub_8184E58(void)
if (sUnknown_0203C7AC == 1)
{
gRecordedBattleRngSeed = gRngValue;
- sUnknown_0203C7AE = VarGet(VAR_FRONTIER_FACILITY);
+ sFrontierFacility = VarGet(VAR_FRONTIER_FACILITY);
sUnknown_0203C7AF = sub_81A513C();
}
else if (sUnknown_0203C7AC == 2)
@@ -157,37 +157,37 @@ void sub_8184E58(void)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
- sRecordedBattle_Players[i].trainerId = gLinkPlayers[i].trainerId;
- sRecordedBattle_Players[i].gender = gLinkPlayers[i].gender;
- sRecordedBattle_Players[i].battlerId = gLinkPlayers[i].lp_field_18;
- sRecordedBattle_Players[i].language = gLinkPlayers[i].language;
+ sPlayers[i].trainerId = gLinkPlayers[i].trainerId;
+ sPlayers[i].gender = gLinkPlayers[i].gender;
+ sPlayers[i].battlerId = gLinkPlayers[i].lp_field_18;
+ sPlayers[i].language = gLinkPlayers[i].language;
if (i < linkPlayersCount)
{
StringCopy(text, gLinkPlayers[i].name);
StripExtCtrlCodes(text);
- StringCopy(sRecordedBattle_Players[i].name, text);
+ StringCopy(sPlayers[i].name, text);
}
else
{
for (j = 0; j < PLAYER_NAME_LENGTH; j++)
- sRecordedBattle_Players[i].name[j] = gLinkPlayers[i].name[j];
+ sPlayers[i].name[j] = gLinkPlayers[i].name[j];
}
}
}
else
{
- sRecordedBattle_Players[0].trainerId = (gSaveBlock2Ptr->playerTrainerId[0])
+ sPlayers[0].trainerId = (gSaveBlock2Ptr->playerTrainerId[0])
| (gSaveBlock2Ptr->playerTrainerId[1] << 8)
| (gSaveBlock2Ptr->playerTrainerId[2] << 16)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24);
- sRecordedBattle_Players[0].gender = gSaveBlock2Ptr->playerGender;
- sRecordedBattle_Players[0].battlerId = 0;
- sRecordedBattle_Players[0].language = gGameLanguage;
+ sPlayers[0].gender = gSaveBlock2Ptr->playerGender;
+ sPlayers[0].battlerId = 0;
+ sPlayers[0].language = gGameLanguage;
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
- sRecordedBattle_Players[0].name[i] = gSaveBlock2Ptr->playerName[i];
+ sPlayers[0].name[i] = gSaveBlock2Ptr->playerName[i];
}
}
@@ -214,7 +214,7 @@ void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear)
u8 RecordedBattle_GetBattlerAction(u8 battlerId)
{
- // trying to read past array or invalid action byte, battle is over
+ // Trying to read past array or invalid action byte, battle is over.
if (sRecordedBytesNo[battlerId] >= BATTLER_RECORD_SIZE || sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == 0xFF)
{
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah
@@ -345,37 +345,37 @@ u32 MoveRecordedBattleToSaveData(void)
{
for (j = 0; j < PLAYER_NAME_LENGTH; j++)
{
- battleSave->playersName[i][j] = sRecordedBattle_Players[i].name[j];
+ battleSave->playersName[i][j] = sPlayers[i].name[j];
}
- battleSave->playersGender[i] = sRecordedBattle_Players[i].gender;
- battleSave->playersLanguage[i] = sRecordedBattle_Players[i].language;
- battleSave->playersBattlers[i] = sRecordedBattle_Players[i].battlerId;
- battleSave->playersTrainerId[i] = sRecordedBattle_Players[i].trainerId;
+ battleSave->playersGender[i] = sPlayers[i].gender;
+ battleSave->playersLanguage[i] = sPlayers[i].language;
+ battleSave->playersBattlers[i] = sPlayers[i].battlerId;
+ battleSave->playersTrainerId[i] = sPlayers[i].trainerId;
}
battleSave->rngSeed = gRecordedBattleRngSeed;
- if (sRecordedBattle_BattleFlags & BATTLE_TYPE_LINK)
+ if (sBattleFlags & BATTLE_TYPE_LINK)
{
- battleSave->battleFlags = (sRecordedBattle_BattleFlags & ~(BATTLE_TYPE_LINK | BATTLE_TYPE_20));
+ battleSave->battleFlags = (sBattleFlags & ~(BATTLE_TYPE_LINK | BATTLE_TYPE_20));
battleSave->battleFlags |= BATTLE_TYPE_x2000000;
- if (sRecordedBattle_BattleFlags & BATTLE_TYPE_WILD)
+ if (sBattleFlags & BATTLE_TYPE_WILD)
{
battleSave->battleFlags |= BATTLE_TYPE_x80000000;
}
- else if (sRecordedBattle_BattleFlags & BATTLE_TYPE_MULTI)
+ else if (sBattleFlags & BATTLE_TYPE_MULTI)
{
- switch (sRecordedBattle_Players[0].battlerId)
+ switch (sPlayers[0].battlerId)
{
case 0:
case 2:
- if (!(sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1))
+ if (!(sPlayers[gUnknown_0203C7B4].battlerId & 1))
battleSave->battleFlags |= BATTLE_TYPE_x80000000;
break;
case 1:
case 3:
- if ((sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1))
+ if ((sPlayers[gUnknown_0203C7B4].battlerId & 1))
battleSave->battleFlags |= BATTLE_TYPE_x80000000;
break;
}
@@ -383,19 +383,19 @@ u32 MoveRecordedBattleToSaveData(void)
}
else
{
- battleSave->battleFlags = sRecordedBattle_BattleFlags;
+ battleSave->battleFlags = sBattleFlags;
}
battleSave->opponentA = gTrainerBattleOpponent_A;
battleSave->opponentB = gTrainerBattleOpponent_B;
battleSave->partnerId = gPartnerTrainerId;
battleSave->field_4FA = gUnknown_0203C7B4;
- battleSave->field_4FC = gSaveBlock2Ptr->frontier.field_CA9_b;
- battleSave->field_4FD = sUnknown_0203C7AE;
+ battleSave->field_4FC = gSaveBlock2Ptr->field_CA9_b;
+ battleSave->field_4FD = sFrontierFacility;
battleSave->field_4FE = sUnknown_0203C7AF;
battleSave->battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
battleSave->textSpeed = gSaveBlock2Ptr->optionsTextSpeed;
- battleSave->AI_scripts = sRecordedBattle_AI_Scripts;
+ battleSave->AI_scripts = sAI_Scripts;
/* Can't match it without proper knowledge of the Saveblock 2.
if (gTrainerBattleOpponent_A >= 300 && gTrainerBattleOpponent_A <= 399)
@@ -525,7 +525,7 @@ _0818535E:\n\
lsls r3, 3\n\
adds r3, r7, r3\n\
str r3, [sp, 0x8]\n\
- ldr r5, =sRecordedBattle_Players\n\
+ ldr r5, =sPlayers\n\
mov r8, r6\n\
mov r12, r6\n\
movs r4, 0x96\n\
@@ -536,7 +536,7 @@ _0818535E:\n\
adds r4, r7, r0\n\
_081853AC:\n\
lsls r1, r6, 3\n\
- ldr r0, =sRecordedBattle_Players\n\
+ ldr r0, =sPlayers\n\
adds r0, 0x4\n\
mov r3, r8\n\
adds r2, r3, r0\n\
@@ -578,7 +578,7 @@ _081853BA:\n\
ldr r5, =gRecordedBattleRngSeed\n\
ldr r0, [r5]\n\
str r0, [r1]\n\
- ldr r0, =sRecordedBattle_BattleFlags\n\
+ ldr r0, =sBattleFlags\n\
ldr r2, [r0]\n\
movs r0, 0x2\n\
ands r0, r2\n\
@@ -608,7 +608,7 @@ _08185454:\n\
ands r2, r0\n\
cmp r2, 0\n\
beq _081854E2\n\
- ldr r2, =sRecordedBattle_Players\n\
+ ldr r2, =sPlayers\n\
ldrh r0, [r2, 0xE]\n\
cmp r0, 0x1\n\
beq _081854A8\n\
@@ -630,7 +630,7 @@ _0818547E:\n\
lsls r0, r1, 2\n\
adds r0, r1\n\
lsls r0, 2\n\
- ldr r4, =sRecordedBattle_Players\n\
+ ldr r4, =sPlayers\n\
adds r0, r4\n\
ldrh r1, [r0, 0xE]\n\
movs r0, 0x1\n\
@@ -647,7 +647,7 @@ _081854A8:\n\
lsls r0, r1, 2\n\
adds r0, r1\n\
lsls r0, 2\n\
- ldr r1, =sRecordedBattle_Players\n\
+ ldr r1, =sPlayers\n\
adds r0, r1\n\
ldrh r1, [r0, 0xE]\n\
movs r0, 0x1\n\
@@ -700,7 +700,7 @@ _081854E2:\n\
ldr r5, =0x000004fc\n\
adds r1, r7, r5\n\
strb r0, [r1]\n\
- ldr r0, =sUnknown_0203C7AE\n\
+ ldr r0, =sFrontierFacility\n\
ldrb r1, [r0]\n\
adds r2, 0x3\n\
adds r0, r7, r2\n\
@@ -735,7 +735,7 @@ _081854E2:\n\
movs r2, 0xA0\n\
lsls r2, 3\n\
adds r1, r7, r2\n\
- ldr r3, =sRecordedBattle_AI_Scripts\n\
+ ldr r3, =sAI_Scripts\n\
ldr r0, [r3]\n\
str r0, [r1]\n\
ldr r4, =0xfffffed4\n\
@@ -1354,11 +1354,11 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
gPartnerTrainerId = src->partnerId;
gUnknown_0203C7B4 = src->field_4FA;
sUnknown_0203C7AD = gSaveBlock2Ptr->frontier.chosenLvl;
- sUnknown_0203C7AE = src->field_4FD;
+ sFrontierFacility = src->field_4FD;
sUnknown_0203C7AF = src->field_4FE;
- sRecordedBattle_BattleStyle = src->battleStyle;
- sRecordedBattle_TextSpeed = src->textSpeed;
- sRecordedBattle_AI_Scripts = src->AI_scripts;
+ sBattleStyle = src->battleStyle;
+ sTextSpeed = src->textSpeed;
+ sAI_Scripts = src->AI_scripts;
for (i = 0; i < 8; i++)
{
@@ -1415,9 +1415,9 @@ static void CB2_RecordedBattle(void)
RunTasks();
}
-u8 sub_8185EA0(void)
+u8 GetRecordedBattleFrontierFacility(void)
{
- return sUnknown_0203C7AE;
+ return sFrontierFacility;
}
u8 sub_8185EAC(void)
@@ -1480,12 +1480,12 @@ u8 sub_8185FAC(void)
u8 GetBattleStyleInRecordedBattle(void)
{
- return sRecordedBattle_BattleStyle;
+ return sBattleStyle;
}
u8 GetTextSpeedInRecordedBattle(void)
{
- return sRecordedBattle_TextSpeed;
+ return sTextSpeed;
}
void RecordedBattle_CopyBattlerMoves(void)
@@ -1501,7 +1501,7 @@ void RecordedBattle_CopyBattlerMoves(void)
for (i = 0; i < 4; i++)
{
- sRecordedBattle_PlayerMonMoves[gActiveBattler / 2][i] = gBattleMons[gActiveBattler].moves[i];
+ sPlayerMonMoves[gActiveBattler / 2][i] = gBattleMons[gActiveBattler].moves[i];
}
}
@@ -1522,7 +1522,7 @@ void sub_818603C(u8 arg0)
{
for (j = 0; j < 4; j++)
{
- if (gBattleMons[battlerId].moves[j] != sRecordedBattle_PlayerMonMoves[battlerId / 2][j])
+ if (gBattleMons[battlerId].moves[j] != sPlayerMonMoves[battlerId / 2][j])
break;
}
if (j != 4) // player's mon's move has been changed
@@ -1532,7 +1532,7 @@ void sub_818603C(u8 arg0)
{
for (k = 0; k < 4; k++)
{
- if (gBattleMons[battlerId].moves[j] == sRecordedBattle_PlayerMonMoves[battlerId / 2][k])
+ if (gBattleMons[battlerId].moves[j] == sPlayerMonMoves[battlerId / 2][k])
{
RecordedBattle_SetBattlerAction(battlerId, k);
break;
@@ -1612,7 +1612,7 @@ void sub_818603C(u8 arg0)
u32 GetAiScriptsInRecordedBattle(void)
{
- return sRecordedBattle_AI_Scripts;
+ return sAI_Scripts;
}
void sub_8186444(void)
diff --git a/src/region_map.c b/src/region_map.c
index 0dcccfdab..192fa37f2 100644
--- a/src/region_map.c
+++ b/src/region_map.c
@@ -1603,7 +1603,7 @@ void MCB2_FlyMap(void)
gMain.state++;
break;
case 3:
- sub_809882C(0, 0x65, 0xd0);
+ LoadSav2WindowGfx(0, 0x65, 0xd0);
clear_scheduled_bg_copies_to_vram();
gMain.state++;
break;
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index 45f0f5a9e..4d5240bc7 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -11,6 +11,7 @@
#include "link.h"
#include "sprite.h"
#include "constants/species.h"
+#include "constants/trainers.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "data2.h"
@@ -58,7 +59,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
{
case 0:
ScanlineEffect_Clear();
- sub_8035658();
+ BattleInitBgsAndWindows();
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
ShowBg(0);
@@ -144,20 +145,20 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
break;
case 19:
{
- u8 opponentBank;
+ u8 opponentBattler;
u16 species;
LoadAndCreateEnemyShadowSprites();
- opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
- SetBattlerShadowSpriteCallback(opponentBank, species);
+ opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
+ SetBattlerShadowSpriteCallback(opponentBattler, species);
if (IsDoubleBattle())
{
- opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
- SetBattlerShadowSpriteCallback(opponentBank, species);
+ opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
+ SetBattlerShadowSpriteCallback(opponentBattler, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
@@ -204,10 +205,10 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
else
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
}
- else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler);
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
- DecompressTrainerBackPic(BACK_PIC_WALLY, battler);
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
+ DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, battler);
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
else
@@ -245,7 +246,7 @@ static void CreateBattlerSprite(u8 battler)
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
- else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
{
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
@@ -255,11 +256,11 @@ static void CreateBattlerSprite(u8 battler)
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
{
- sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
+ sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
- (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
+ (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
sub_80A82E4(0));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
@@ -292,9 +293,9 @@ static void CreateHealthboxSprite(u8 battler)
{
u8 healthboxSpriteId;
- if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
- else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
return;
else
healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
diff --git a/src/safari_zone.c b/src/safari_zone.c
index ab5c38f3a..c0c098b38 100644
--- a/src/safari_zone.c
+++ b/src/safari_zone.c
@@ -42,7 +42,7 @@ extern void PlayerGetDestCoords(s16* x, s16* y);
EWRAM_DATA u8 gNumSafariBalls = 0;
EWRAM_DATA static u16 sSafariZoneStepCounter = 0;
EWRAM_DATA static u8 sSafariZoneCaughtMons = 0;
-EWRAM_DATA static u8 sSafariZoneFleedMons = 0;
+EWRAM_DATA static u8 sSafariZonePkblkUses = 0;
EWRAM_DATA static struct PokeblockFeeder sPokeblockFeeders[NUM_POKEBLOCK_FEEDERS] = {0};
static void ClearAllPokeblockFeeders(void);
@@ -71,12 +71,12 @@ void EnterSafariMode(void)
gNumSafariBalls = 30;
sSafariZoneStepCounter = 500;
sSafariZoneCaughtMons = 0;
- sSafariZoneFleedMons = 0;
+ sSafariZonePkblkUses = 0;
}
void ExitSafariMode(void)
{
- sub_80EE44C(sSafariZoneCaughtMons, sSafariZoneFleedMons);
+ sub_80EE44C(sSafariZoneCaughtMons, sSafariZonePkblkUses);
ResetSafariZoneFlag();
ClearAllPokeblockFeeders();
gNumSafariBalls = 0;
@@ -107,7 +107,7 @@ void SafariZoneRetirePrompt(void)
void CB2_EndSafariBattle(void)
{
- sSafariZoneFleedMons += gBattleResults.field_1F;
+ sSafariZonePkblkUses += gBattleResults.pokeblockThrows;
if (gBattleOutcome == B_OUTCOME_CAUGHT)
sSafariZoneCaughtMons++;
if (gNumSafariBalls != 0)
@@ -172,7 +172,7 @@ void GetPokeblockFeederWithinRange(void)
{
if (gSaveBlock1Ptr->location.mapNum == sPokeblockFeeders[i].mapNum)
{
- //Get absolute value of x and y distance from Pokeblock feeder on current map
+ // Get absolute value of x and y distance from Pokeblock feeder on current map.
x -= sPokeblockFeeders[i].x;
y -= sPokeblockFeeders[i].y;
if (x < 0)
diff --git a/src/scrcmd.c b/src/scrcmd.c
index 4e3fceb10..a09e911f0 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -1517,7 +1517,7 @@ bool8 ScrCmd_braillemessage(struct ScriptContext *ctx)
winTemplate = sub_8198A50(0, xWindow, yWindow + 1, width, height, 0xF, 0x1);
gUnknown_03000F30 = AddWindow(&winTemplate);
- sub_809882C(gUnknown_03000F30, 0x214, 0xE0);
+ LoadSav2WindowGfx(gUnknown_03000F30, 0x214, 0xE0);
NewMenuHelpers_DrawStdWindowFrame(gUnknown_03000F30, 0);
PutWindowTilemap(gUnknown_03000F30);
FillWindowPixelBuffer(gUnknown_03000F30, 0x11);
diff --git a/src/start_menu.c b/src/start_menu.c
index dad107887..a83143d0b 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -1208,7 +1208,7 @@ static bool32 sub_80A03E4(u8 *par1)
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sUnknown_085105A8, ARRAY_COUNT(sUnknown_085105A8));
InitWindows(sUnknown_085105AC);
- box_border_load_tiles_and_pal(0, 8, 224);
+ LoadSav2WindowGfx_(0, 8, 224);
sub_81978B0(240);
break;
case 3:
diff --git a/src/starter_choose.c b/src/starter_choose.c
index 480edbcb7..b2160a5a6 100644
--- a/src/starter_choose.c
+++ b/src/starter_choose.c
@@ -46,7 +46,7 @@ extern const u8 gStarterChoose_LabelCoords[][2];
extern const u8 gUnknown_085B1E0C[];
extern const u8 gUnknown_085B1E28[][2];
-extern void sub_809882C(u8, u16, u8);
+extern void LoadSav2WindowGfx(u8, u16, u8);
extern void ScanlineEffect_Stop(void);
extern void clear_scheduled_bg_copies_to_vram(void);
extern void dp13_810BB8C(void);
@@ -126,7 +126,7 @@ void CB2_ChooseStarter(void)
InitWindows(gUnknown_085B1DCC);
DeactivateAllTextPrinters();
- sub_809882C(0, 0x2A8, 0xD0);
+ LoadSav2WindowGfx(0, 0x2A8, 0xD0);
clear_scheduled_bg_copies_to_vram();
ScanlineEffect_Stop();
ResetTasks();
diff --git a/src/text_window.c b/src/text_window.c
index c3b9f7197..35afc2004 100644
--- a/src/text_window.c
+++ b/src/text_window.c
@@ -91,26 +91,26 @@ const struct TilesPal *GetWindowFrameTilesPal(u8 id)
return &sWindowFrames[id];
}
-void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset)
+void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gMessageBox_Gfx, 0x1C0, destOffset);
LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20);
}
-void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset)
+void LoadSav2WindowGfx_(u8 windowId, u16 destOffset, u8 palOffset)
{
- sub_809882C(windowId, destOffset, palOffset);
+ LoadSav2WindowGfx(windowId, destOffset, palOffset);
}
-void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
+void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), sWindowFrames[frameId].tiles, 0x120, destOffset);
LoadPalette(sWindowFrames[frameId].pal, palOffset, 0x20);
}
-void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset)
+void LoadSav2WindowGfx(u8 windowId, u16 destOffset, u8 palOffset)
{
- sub_80987D4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
+ LoadWindowGfx(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset);
}
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum)
diff --git a/src/use_pokeblock.c b/src/use_pokeblock.c
index c8898d08f..1fb4c411f 100644
--- a/src/use_pokeblock.c
+++ b/src/use_pokeblock.c
@@ -164,7 +164,7 @@ void sub_8166380(void)
InitBgsFromTemplates(0, gUnknown_085DFCCC, ARRAY_COUNT(gUnknown_085DFCCC));
InitWindows(gUnknown_085DFCDC);
DeactivateAllTextPrinters();
- sub_809882C(0, 0x97, 0xE0);
+ LoadSav2WindowGfx(0, 0x97, 0xE0);
gUnknown_0203BC90->field_50++;
break;
case 4:
diff --git a/src/wallclock.c b/src/wallclock.c
index f15bbbc27..80383c26d 100644
--- a/src/wallclock.c
+++ b/src/wallclock.c
@@ -576,7 +576,7 @@ static void LoadWallClockGraphics(void)
InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
InitWindows(gUnknown_085B21DC);
DeactivateAllTextPrinters();
- sub_809882C(0, 0x250, 0xd0);
+ LoadSav2WindowGfx(0, 0x250, 0xd0);
clear_scheduled_bg_copies_to_vram();
ScanlineEffect_Stop();
ResetTasks();