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2017-10-21
Split librfu into separate C files in its own directory, rfu_initializeAPI ↵
shinyquagsire23
matching except for register differences
2017-09-12
Decompile up to ARM functions in librfu, split ARM interrupt functions into ↵
shinyquagsire23
their own .s
2017-09-11
Decompile STWI_start_command
shinyquagsire23
2017-09-11
Decompile to STWI_init
shinyquagsire23
2017-09-10
Finish with STWI_send_*
shinyquagsire23
2017-09-10
Use a union to differentiate between 8-bit and 32-bit operations on packets
shinyquagsire23
2017-09-10
Decompile to STWI_send_TestModeREQ
shinyquagsire23
2017-09-10
Decompiled librfu to STWI_send_DisconnectREQ
shinyquagsire23
2017-09-10
Cleanup and formatting fixes from camthesaxman
shinyquagsire23
2017-09-07
Decompiled librfu to STWI_send_CP_EndREQ
shinyquagsire23
2017-09-07
Begin librfu decompilation
shinyquagsire23
2017-09-03
Merge pull request #22 from DizzyEggg/clean_up
yenatch
bring pokeemerald to usable state
2017-09-03
begin new save.c, label lots of things
DizzyEggg
2017-09-03
label battle animation unknowns
DizzyEggg
2017-09-03
split more battle buffer files
DizzyEggg
2017-09-03
move ram save variables to C
DizzyEggg
2017-09-03
begin save.s decomp, thanks revo!
DizzyEggg
2017-09-03
decompile label more of item.s
DizzyEggg
2017-09-03
begin decompiling item.s
DizzyEggg
2017-09-03
label some item functions
DizzyEggg
2017-09-02
move variables to rtc.c
DizzyEggg
2017-09-02
decompile rtc
DizzyEggg
2017-09-02
finish event data
DizzyEggg
2017-09-02
begin event data
DizzyEggg
2017-09-02
split battle buffer files
DizzyEggg
2017-09-02
clean up decompress header
DizzyEggg
2017-09-02
decompile decompress.s
DizzyEggg
2017-09-02
iwram and ewram vars to C
DizzyEggg
2017-09-02
decompile sound.s
DizzyEggg
2017-09-02
start labelling, decompiling sound.s
DizzyEggg
2017-09-02
sprite.c: move ewram, iwram, rom data
DizzyEggg
2017-09-02
decompile more of sprite.s
DizzyEggg
2017-09-02
decompile more of sprite.s
DizzyEggg
2017-09-02
start decompiling sprite.s
DizzyEggg
2017-09-02
more splitting, move ewram sprite vars to C
DizzyEggg
2017-09-01
split some battle files
DizzyEggg
2017-09-01
find b scripting commands table, thx revo
DizzyEggg
2017-09-01
git commit -m "label sprite for real this time"
DizzyEggg
git commit -m
2017-09-01
revert fuck-up
DizzyEggg
2017-09-01
rename sprite labels
DizzyEggg
2017-09-01
decompile text window
DizzyEggg
2017-09-01
get rid of data window
DizzyEggg
2017-09-01
decompile window.s
DizzyEggg
2017-08-31
begin working on pokeemerald
DizzyEggg
2017-07-29
split out battle_3.s
camthesaxman
2017-07-29
Merge pull request #20 from camthesaxman/decompile_battle_3
Cameron Hall
Fix literal pools and alignment
2017-07-28
fix the alignment, maybe?
camthesaxman
2017-07-28
align script
camthesaxman
2017-07-28
stop optimizing literal pool loads
camthesaxman
2017-04-05
fix build errors
YamaArashi
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