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2020-02-18Fix aif2pcm Pascal string bug, allow flexibility in marker names for loopDiegoisawesome
2020-02-19sub_802C838jiangzhengwenjz
2020-02-17Move berry crush data to srcGriffinR
2020-02-17Misc constant use in TVGriffinR
2020-02-17Fix move relearner structGriffinR
2020-02-16Merge pull request #980 from PikalaxALT/port_librfu_lmanDiegoisawesome
Port librfu from pokefirered
2020-02-16Fix alignment in AgbRfu_LinkManager.hPikalaxALT
2020-02-16fix modernPikalaxALT
2020-02-16Port librfu from fireredPikalaxALT
2020-02-13Move smokescreen data to srcGriffinR
2020-02-13Move text input strings to srcGriffinR
2020-02-12Merge pull request #910 from GriffinRichards/fix-eventobjhuderlem
Standardize Object Event naming
2020-02-12Update spritesheet rulesMarcus Huderle
2020-02-12Move field effects data and graphics into own directory, and cleanup naming ↵Marcus Huderle
for object events
2020-02-12Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobjGriffinR
2020-02-11Merge pull request #976 from GriffinRichards/fix-parensDiegoisawesome
Resolve missing parens errors
2020-02-12Resolve missing parens errorsGriffinR
2020-02-09Move slot machine data to srcGriffinR
2020-02-08Document Trainer CardGriffinR
2020-02-08Minor berry fix data clean upGriffinR
2020-02-08Remove unnecessary declarationGriffinR
2020-02-08Move berry powder data to srcGriffinR
2020-02-08Move contest_link_80F57C4 data to srcGriffinR
2020-02-08Move rotating tile puzzle data to srcGriffinR
2020-02-08Fix wrong variable namePokestia
2020-02-05Document some pokenav and region mapGriffinR
2020-02-04Use friendship event constantsGriffinR
2020-02-04Fix typoGriffinR
2020-02-04Name pokenav filesGriffinR
2020-02-04Document some pokenav menu handlersGriffinR
2020-02-04Use correct prefixSebastian Gabl
2020-02-04Name Wally struct and use bag macrosSebastian Gabl
2020-02-01Merge pull request #964 from PikalaxALT/combined_movesPikalaxALT
sCombinedMoves
2020-02-01sCombinedMovesPikalaxALT
2020-01-26Merge master into fix-eventobj, add explicit size to ↵GriffinR
gObjectEventGraphicsInfoPointers
2020-01-26Add some capacity constantsGriffinR
2020-01-26Name null palettesGriffinR
2020-01-26Combine animated door framesGriffinR
2020-01-26Label animated doorsGriffinR
2020-01-22Merge pull request #962 from GriffinRichards/bug-aiweatherDiegoisawesome
Note AI weather bug
2020-01-22Note AI weather bugGriffinR
2020-01-20using item constantSahith Nallapareddy
2020-01-19Merge branch 'master' into fix-eventobjGriffinR
2020-01-18Move/rename gfx start/end varsGriffinR
2020-01-16resolve data sectionsjiangzhengwenjz
2020-01-16match all the functionsjiangzhengwenjz
2020-01-16sync documentation from fireredjiangzhengwenjz
2020-01-16document symbolsjiangzhengwenjz
2020-01-15Merge master into fix-eventobjGriffinR
2020-01-15Use SHINY_ODDS macro where intendedSebastian Gabl
The 3 locations where SHINY_ODDS was added generate mon sprites for display in the dex, at game start and on starter choice. The arguments are intended for otId but in this case they are set to the same value as SHINY_ODDS to prevent the pictures created from using the shiny palette.