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2019-04-13About halfway done with pokenav_unk_1.sPhlosioneer
2019-04-13Start decomp of pokenav_unk_1Phlosioneer
Looks like it's the Ribbons menu, based on the first function.
2019-04-11Some nonmatchingsDizzyEggg
2019-04-11nonmatchingsDizzyEggg
2019-04-10Decompile more pokemon_jump.cMarcus Huderle
2019-04-09Decompile more pokemon_jump.cMarcus Huderle
2019-04-09Update battle_anim_script.incDizzyEggg
2019-04-08Merge pull request #661 from Phlosioneer/contest-ai-cleanuphuderlem
contest & contest_ai cleanup
2019-04-08Two labels from pokeruby.Sewef
2019-04-08Update .gitignoreSewef
2019-04-08Update charmap.txtSewef
French is beautiful. (Lie)
2019-04-08Fix formattingultima-soul
2019-04-08Match sub_8159308ultima-soul
2019-04-08Trim headers from pokenav.cPhlosioneer
2019-04-07Decompile more pokemon_jump.cMarcus Huderle
2019-04-07Merge branch 'master' into contest-ai-cleanupPhlosioneer
2019-04-07Remove debug printingPhlosioneer
2019-04-07Fix nonmatching MatchCall_MoveWindow functionPhlosioneer
2019-04-07Merge pull request #645 from Phlosioneer/pokenav-decomp-againhuderlem
Pokenav decomp again
2019-04-07First round of fixesPhlosioneer
2019-04-07Change "navgear" to "pokenav"Phlosioneer
2019-04-07Break up pokenav into subfilesPhlosioneer
The files are separated based on the pokenav resources substruct ID they use.
2019-04-07Start decompiling pokemon_jump.cMarcus Huderle
2019-04-07Merge branch 'master' into pokenav-decomp-againPhlosioneer
2019-04-07Document left header systemPhlosioneer
2019-04-06Document decompiled parts of the pokenav main menuPhlosioneer
2019-04-06Significant documentatioon progressPhlosioneer
2019-04-06Generate zoom_tiles palette from correct imageMarcus Huderle
2019-04-06Generate palette from zoom_tiles.pngMarcus Huderle
2019-04-06Add explicit return to Alloc funcsMarcus Huderle
2019-04-06Document and cleanup some decoration codeMarcus Huderle
2019-04-06MatchFontbane
2019-04-06Doc field move scripts completely, use fldeff constants for dofieldeffectFontbane
Fix labels Fix labels again Delete extra boulder scripts Now it should build fine
2019-04-06Start documenting field move scriptsAJ Fontaine
2019-04-06Give names to battle anim backgroundsDizzyEggg
2019-04-06change anim sprite nameDizzyEggg
2019-04-06Rename sprite sheet to sprite gfxDizzyEggg
2019-04-06Rename battle anim spritesDizzyEggg
2019-04-06Change anim tag namesDizzyEggg
2019-04-06Decomp everything onvolving UnknownSubStruct_81C81D4Phlosioneer
Now I can start cleaning up the fields and substructs
2019-04-05Nuke porymap.project.cfgMarcus Huderle
2019-04-05Document secret baseMarcus Huderle
2019-04-05Fix oam in menu specialisedDizzyEggg
2019-04-05Use shiny species tagDizzyEggg
2019-04-05Make it compileDizzyEggg
2019-04-05Clean up data headersDizzyEggg
2019-04-05Clean up data2b.cDizzyEggg
2019-04-05Finish up menu specialisedDizzyEggg
2019-04-05Merge branch 'master' into dodrio_berry_pickingPikalaxALT
2019-04-04Fix labels, label more scriptsFontbane