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2018-12-21improve call_if macrosMelody
2018-12-21improve goto_if macrosMelody
2018-12-19Fix deleted lineDeokishisu
2018-12-19Add requirements to the fields of the object_event macroDeokishisu
With these changes, the compiler will yell at you if you screw up the number of fields for your event objects while manually editing a map's events.inc. Making these fields required will prevent event corruption of all map events that are included after the map with the messed up fields.
2018-12-07Document trainer battle scripts (#430)DizzyEggg
2018-12-02adds req for macro argumentsMelody
2018-12-02trainerbattle_normal → trainerbattle_singleMelody
* trainerbattle_normal → trainerbattle_single * TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE * improves the macro documentation a little
2018-12-02cleans up trainer battle scriptsMelody
* adds battle type macros * adds `trainerbattle_normal` macro * adds `trainerbattle_double` macro * adds rematch macros * adds no intro macro
2018-12-02Merge with masterDizzyEggg
2018-12-02Use :req macrosDizzyEggg
2018-12-02defines `register_matchcall` macroMelody
2018-12-02adds constants, cleans up callstd and msgbox codeMelody
* adds some constants for standard script names and messagebox types * replaces some callstd calls with msgbox calls where equivalent * replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-11-15Merge pull request #383 from garakmon/createspriteDiegoisawesome
Update createsprite macro and rename BANK to BATTLER
2018-11-13remove extra macro and shorten namesgarak
2018-11-13update createsprite macro and rename BANK to BATTLERgarak
2018-11-11Document battle arenaDizzyEggg
2018-10-19clean flags and remove temp macrogarak
2018-10-17begin event flag names, add temporary hidden item macrogarak
2018-10-06Merge pull request #320 from DizzyEggg/animsMarcus Huderle
Document battle animation scripts
2018-09-22calledattack to calledmoveDizzyEggg
2018-09-22gRandomMove to gCalledMoveDizzyEggg
2018-09-12Sync battle anim labels with pokerubyDizzyEggg
2018-09-10Document battle animation scripts.DizzyEggg
2018-09-01Bank to battlerDizzyEggg
2018-08-25Some labelsDizzyEggg
2018-07-16Merge with masterDizzyEggg
2018-07-11Sync bg_event macros with pokerubyMarcus Huderle
2018-06-30more battle documentationDizzyEggg
2018-06-28document party status summaryDizzyEggg
2018-06-15Split out movement radius in object_event macroMarcus Huderle
2018-06-15Remove filler bytes from object_event macroMarcus Huderle
2018-06-15Get all map constants from include/ rather than constants/Marcus Huderle
2018-06-13Update applymovement actions to reflect movement action namesMarcus Huderle
2018-02-11Merge branch 'master' into linkPikalaxALT
2018-02-08pokemon and battle constantsDizzyEggg
2018-01-21Merge branch 'master' of https://github.com/pret/pokeemerald into ↵camthesaxman
battle_refactor
2018-01-21Merge branch 'master' into linkPikalaxALT
2018-01-21mystery event labelsDizzyEggg
2018-01-21start decompiling mystery event scriptDizzyEggg
2018-01-20Merge branch 'master' into linkPikalaxALT
2018-01-19Extract data from trade.sDiegoisawesome
Also rename window_template_terminator to null_window_template, in keeping with naming conventions
2018-01-18Merge branch 'master' into linkscnorton
2018-01-16more renamingcamthesaxman
2018-01-08Create sound data filesDiegoisawesome
2017-12-31Merge remote-tracking branch 'Egg/dump_battle_anim_scripts'Diegoisawesome
2017-12-31dump battle animation scriptsDizzyEggg
2017-12-30dump trainer ai scriptsDizzyEggg
2017-12-21dump songssceptillion
2017-12-21Fix setvaddress paramsDiegoisawesome
2017-12-21Revert initclock arg sizesMarcus Huderle