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2017-09-03label battle animation unknownsDizzyEggg
2017-09-03split more battle buffer filesDizzyEggg
2017-09-03move ram save variables to CDizzyEggg
2017-09-03begin save.s decomp, thanks revo!DizzyEggg
2017-09-03decompile label more of item.sDizzyEggg
2017-09-03begin decompiling item.sDizzyEggg
2017-09-03label some item functionsDizzyEggg
2017-09-02decompile rtcDizzyEggg
2017-09-02finish event dataDizzyEggg
2017-09-02begin event dataDizzyEggg
2017-09-02split battle buffer filesDizzyEggg
2017-09-02decompile decompress.sDizzyEggg
2017-09-02decompile sound.sDizzyEggg
2017-09-02start labelling, decompiling sound.sDizzyEggg
2017-09-02sprite.c: move ewram, iwram, rom dataDizzyEggg
2017-09-02decompile more of sprite.sDizzyEggg
2017-09-02decompile more of sprite.sDizzyEggg
2017-09-02start decompiling sprite.sDizzyEggg
2017-09-02more splitting, move ewram sprite vars to CDizzyEggg
2017-09-01split some battle filesDizzyEggg
2017-09-01find b scripting commands table, thx revoDizzyEggg
2017-09-01git commit -m "label sprite for real this time"DizzyEggg
git commit -m
2017-09-01rename sprite labelsDizzyEggg
2017-09-01decompile text windowDizzyEggg
2017-09-01decompile window.sDizzyEggg
2017-08-31begin working on pokeemeraldDizzyEggg
2017-07-29split out battle_3.scamthesaxman
2017-07-28fix the alignment, maybe?camthesaxman
2017-07-28stop optimizing literal pool loadscamthesaxman
2017-03-29Begin disassembling window.sDiegoisawesome
2017-03-27Mostly decompile text.sDiegoisawesome
2017-03-08Continue disassembling text.sDiegoisawesome
2017-03-07Begin disassembling text.sDiegoisawesome
2017-03-05resolve implicit declarations and enforce warnings as errorsProjectRevoTPP
2017-03-04Merge remote-tracking branch 'refs/remotes/pret/master'Diegoisawesome
2017-03-04Disassemble palette.sDiegoisawesome
All but two functions match.
2017-02-17make VBlankIntr() matchYamaArashi
2017-02-17finish decompiling dma3_manager.c except for ProcessDma3Requests (#18)ProjectRevoTPP
2017-02-15finish decompiling main.c (#17)ProjectRevoTPP
* partially decompile battle_ai.c up to tai60_unk * nonmatching tai60_unk * decompile more of battle_ai.c * formatting * finish porting battle_ai.c * formatting * decompile up to nonmatching VBlankIntr * finish decompiling main.c * formatting
2017-02-03finish decompiling battle_ai.c (#16)ProjectRevoTPP
* partially decompile battle_ai.c up to tai60_unk * nonmatching tai60_unk * decompile more of battle_ai.c * formatting * finish porting battle_ai.c * formatting
2017-02-03begin decompiling main.sYamaArashi
2017-02-02decompile rngYamaArashi
2017-02-01start decompiling battle_aicamthesaxman
2017-01-15split more codeYamaArashi
2017-01-14rename some functions to match pokerubyYamaArashi
2017-01-14mostly finish string_util.cYamaArashi
2017-01-14decompile string_utilYamaArashi
2017-01-14placeholder stringsYamaArashi
2017-01-13decompile multibootYamaArashi
2016-11-02port siirtc from pokerubyYamaArashi