summaryrefslogtreecommitdiff
path: root/data/maps/Route109/scripts.inc
AgeCommit message (Collapse)Author
2021-11-18Reformat compare + goto_if/call_if to single statementsGriffinR
2021-11-17Continue macro comment updatingGriffinR
2021-11-13Merge pull request #1547 from GriffinRichards/doc-sounddataGriffinR
Clean up sound, add CRY_MODE constants
2021-11-07Add CRY_MODE constantsGriffinR
2021-11-05Rename movement scripts to use Faster over Fastestcbt6
2021-08-24Removed trailing spaces in the most relevant filesLOuroboros
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
2021-07-20Remove address commentsGriffinR
2021-03-31Use bool for multichoice ignoreBPressGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-01-13Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobjGriffinR
2020-01-11Port some macro/script fixes from pokefireredGriffinR
2019-11-20Standardize EVENT_OBJECT to OBJECT_EVENTGriffinR
2019-11-02Use YES/NO constants for MSGBOX_YESNOGriffinR
2019-11-01Document aqua/magma hideout scriptsGriffinR
2019-10-26Document route 109 scriptsMarcus Huderle
2019-10-07Use VAR_FACING constantsGriffinR
2019-09-22Merge branch 'master' into document-eventscriptsGriffinR
2019-09-19Document multichoice idsGriffinR
2019-09-03Merge branch 'master' into document-eventscriptsGriffinR
2019-08-17Rename movobjectoffscreen to copyobjectxytopermTustin2121
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-14initial event_scripts documentationGriffinR
2019-02-25Merge branch 'master' into event-varsPhlosioneer
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-24Name a ton of commonly used event scriptsPhlosioneer
2019-02-22Start porting pokeruby vars to pokeemeraldPhlosioneer
2019-01-02Finish off labelling flagsTetrable
2018-12-24use player constant in obj script commandsMelody
2018-12-21improve goto_if macrosMelody
2018-12-19update applymovement to remove magic numbersMelody
2018-12-07Use normal apostrophes like adultsMelody
2018-12-02trainerbattle_normal → trainerbattle_singleMelody
* trainerbattle_normal → trainerbattle_single * TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE * improves the macro documentation a little
2018-12-02cleans up trainer battle scriptsMelody
* adds battle type macros * adds `trainerbattle_normal` macro * adds `trainerbattle_double` macro * adds rematch macros * adds no intro macro
2018-12-02defines `register_matchcall` macroMelody
2018-12-02adds constants, cleans up callstd and msgbox codeMelody
* adds some constants for standard script names and messagebox types * replaces some callstd calls with msgbox calls where equivalent * replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-10-19finish event object flagsgarak
2018-10-17begin event flag names, add temporary hidden item macrogarak
2018-06-20Move events and scripts into map dirsMarcus Huderle