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path: root/data/maps/RustboroCity/scripts.inc
AgeCommit message (Collapse)Author
2021-11-18Reformat compare + goto_if/call_if to single statementsGriffinR
2021-11-16Handle optional arguments for warp commands, add WARP_ID_NONEGriffinR
2021-11-05Rename movement scripts to use Faster over Fastestcbt6
2021-07-20Remove address commentsGriffinR
2021-05-21Document second parameter of playbgmExpoSeed
2020-08-20Give songs meaningful english namesGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-01-13Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobjGriffinR
2020-01-11Port some macro/script fixes from pokefireredGriffinR
2020-01-08Merge branch 'master' into fix-eventobjGriffinR
2019-12-25Labels betterFontbane
2019-11-20Standardize EVENT_OBJECT to OBJECT_EVENTGriffinR
2019-11-05Clean up Rustboro script docGriffinR
2019-11-05Document Rustboro scriptsGriffinR
2019-11-02Use YES/NO constants for MSGBOX_YESNOGriffinR
2019-10-06Document common movementsGriffinR
2019-09-22Merge branch 'master' into document-eventscriptsGriffinR
2019-09-19Document more script_menu, lilycove harborGriffinR
2019-09-19Document multichoice idsGriffinR
2019-09-05move some data out of event_scripts, use game stat constantsGriffinR
2019-08-17Rename movobjectoffscreen to copyobjectxytopermTustin2121
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-05rename town/city varsGriffinR
2019-08-03name used and unnamed varsGriffinR
2019-04-22Fix some labels and include decorations.hFontbane
Include decorations.h in shop.c Include decorations.h in event_scripts.s
2019-04-22Doc most OnTransitionsFontbane
2019-03-10Document map name popup flagPhlosioneer
2019-02-25Merge pull request #574 from Phlosioneer/event-varshuderlem
Event vars
2019-02-25Update map script filesPhlosioneer
2019-02-25Merge branch 'master' into event-varsPhlosioneer
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-24Name a ton of commonly used event scriptsPhlosioneer
2019-02-22Start porting pokeruby vars to pokeemeraldPhlosioneer
2019-01-29Document trainer approach funcs, and use movement type constants in scriptsMarcus Huderle
2019-01-02Fix merge conflictsTetrable
2019-01-02Finish off labelling flagsTetrable
2018-12-28improve checkplayergender callsMelody
clean up constant definitions make tweaks from review
2018-12-21improve call_if macrosMelody
2018-12-21improve goto_if macrosMelody
2018-12-19update applymovement to remove magic numbersMelody
2018-12-07Use normal apostrophes like adultsMelody
2018-12-02cleans up trainer battle scriptsMelody
* adds battle type macros * adds `trainerbattle_normal` macro * adds `trainerbattle_double` macro * adds rematch macros * adds no intro macro
2018-12-02adds constants, cleans up callstd and msgbox codeMelody
* adds some constants for standard script names and messagebox types * replaces some callstd calls with msgbox calls where equivalent * replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-10-19finish event object flagsgarak
2018-10-18more event flagsgarak
2018-08-08Begin porting/decompiling field_specialsDiegoisawesome
2018-06-20Move events and scripts into map dirsMarcus Huderle