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path: root/data/maps/RusturfTunnel/scripts.inc
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2021-11-18Reformat compare + goto_if/call_if to single statementsGriffinR
2021-11-13Merge pull request #1547 from GriffinRichards/doc-sounddataGriffinR
Clean up sound, add CRY_MODE constants
2021-11-07Add CRY_MODE constantsGriffinR
2021-11-05Rename movement scripts to use Faster over Fastestcbt6
2021-07-20Remove address commentsGriffinR
2021-05-21Document second parameter of playbgmExpoSeed
2020-08-20Give songs meaningful english namesGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-01-13Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobjGriffinR
2020-01-13Merge pull request #953 from GriffinRichards/sync-scripthuderlem
Port some macro/script fixes from pokefirered
2020-01-12Merge branch 'master' into fix-eventobjGriffinR
2020-01-12Some script clean up, document secret base secrets showGriffinR
2020-01-11Port some macro/script fixes from pokefireredGriffinR
2019-11-20Standardize EVENT_OBJECT to OBJECT_EVENTGriffinR
2019-11-07Document cave scriptsGriffinR
2019-11-04Rename Grunts to use location-specific namesGriffinR
2019-10-06Document common movementsGriffinR
2019-08-17Rename movobjectoffscreen to copyobjectxytopermTustin2121
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-05rename town/city varsGriffinR
2019-04-22Fix some labels and include decorations.hFontbane
Include decorations.h in shop.c Include decorations.h in event_scripts.s
2019-04-22Doc most OnTransitionsFontbane
2019-02-25Merge pull request #574 from Phlosioneer/event-varshuderlem
Event vars
2019-02-25Update map script filesPhlosioneer
2019-02-25Merge branch 'master' into event-varsPhlosioneer
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-22Start porting pokeruby vars to pokeemeraldPhlosioneer
2019-01-02Finish off labelling flagsTetrable
2018-12-21improve call_if macrosMelody
2018-12-21improve goto_if macrosMelody
2018-12-19update applymovement to remove magic numbersMelody
2018-12-07Use normal apostrophes like adultsMelody
2018-12-02trainerbattle_normal → trainerbattle_singleMelody
* trainerbattle_normal → trainerbattle_single * TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE * improves the macro documentation a little
2018-12-02cleans up trainer battle scriptsMelody
* adds battle type macros * adds `trainerbattle_normal` macro * adds `trainerbattle_double` macro * adds rematch macros * adds no intro macro
2018-12-02adds constants, cleans up callstd and msgbox codeMelody
* adds some constants for standard script names and messagebox types * replaces some callstd calls with msgbox calls where equivalent * replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-10-19finish event object flagsgarak
2018-10-17label temp flags, test replace scriptgarak
2018-08-08Begin porting/decompiling field_specialsDiegoisawesome
2018-06-20Move events and scripts into map dirsMarcus Huderle