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path: root/data/maps/RusturfTunnel
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2020-08-20Give songs meaningful english namesGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-04-28Use trainer type constantsGriffinR
2020-04-28Sync map header property names with pokefireredGriffinR
2020-01-13Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobjGriffinR
2020-01-13Merge pull request #953 from GriffinRichards/sync-scripthuderlem
Port some macro/script fixes from pokefirered
2020-01-12Merge branch 'master' into fix-eventobjGriffinR
2020-01-12Some script clean up, document secret base secrets showGriffinR
2020-01-11Port some macro/script fixes from pokefireredGriffinR
2019-12-06Merge master into ObjEvent renameGriffinR
2019-12-06Sync weather namesGriffinR
2019-11-20Standardize EVENT_OBJECT to OBJECT_EVENTGriffinR
2019-11-20Standardize Event Object to Object EventGriffinR
2019-11-09Document Fallarbor and Verdanturf scriptsGriffinR
2019-11-07Document cave scriptsGriffinR
2019-11-04Rename Grunts to use location-specific namesGriffinR
2019-10-06Document common movementsGriffinR
2019-08-17Rename movobjectoffscreen to copyobjectxytopermTustin2121
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-05rename town/city varsGriffinR
2019-04-22Fix some labels and include decorations.hFontbane
Include decorations.h in shop.c Include decorations.h in event_scripts.s
2019-04-22Doc most OnTransitionsFontbane
2019-04-06Doc field move scripts completely, use fldeff constants for dofieldeffectFontbane
Fix labels Fix labels again Delete extra boulder scripts Now it should build fine
2019-04-04Document landmark setting and item ballsFontbane
2019-02-25Merge pull request #574 from Phlosioneer/event-varshuderlem
Event vars
2019-02-25Update map script filesPhlosioneer
2019-02-25Merge branch 'master' into event-varsPhlosioneer
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-22Start porting pokeruby vars to pokeemeraldPhlosioneer
2019-02-16Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fieldsMarcus Huderle
2019-02-16use strings for map json coord_event var_valuegarak
2019-01-31Convert map data to JSONMarcus Huderle
2019-01-29Define layout constantsMarcus Huderle
2019-01-02Fix merge conflictsTetrable
2019-01-02Finish off labelling flagsTetrable
2018-12-26Use map_header_flags macro (#483)Marcus Huderle
2018-12-21improve call_if macrosMelody
2018-12-21improve goto_if macrosMelody
2018-12-19update applymovement to remove magic numbersMelody
2018-12-07Use normal apostrophes like adultsMelody
2018-12-02trainerbattle_normal → trainerbattle_singleMelody
* trainerbattle_normal → trainerbattle_single * TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE * improves the macro documentation a little
2018-12-02cleans up trainer battle scriptsMelody
* adds battle type macros * adds `trainerbattle_normal` macro * adds `trainerbattle_double` macro * adds rematch macros * adds no intro macro
2018-12-02adds constants, cleans up callstd and msgbox codeMelody
* adds some constants for standard script names and messagebox types * replaces some callstd calls with msgbox calls where equivalent * replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-10-19finish event object flagsgarak
2018-10-18more event flagsgarak
2018-10-17label temp flags, test replace scriptgarak
2018-10-17use event flags in event scriptsgarak
2018-10-14Update All EVENT_OBJ_GFX ReferencesDeokishisu
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-08-08Begin porting/decompiling field_specialsDiegoisawesome
2018-07-12Use map battle scene constants in map headersMarcus Huderle
2018-07-12Use map type constants in map headersMarcus Huderle