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path: root/data/script_cmd_table.inc
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2021-04-21Clean up contest_paintingGriffinR
2021-02-15Rename obedient/fatefulEncounter to eventLegalDeokishisu
Per discussion on pret, `obedient`/`fatefulEncounter` has been renamed to `eventLegal`, and all related functions and constants have been modified with this in mind. Additionally, fixed some whitespace alignment issues in `script_cmd_table.h`, `pokemon.h`, and `tv.c` from the last commit.
2021-02-15Fix giftRibbons Field in SaveBlock1 & Relabel Gift Ribbons in pokemon.hDeokishisu
The giftRibbons field has been split out into proper subfields. The new ExternalEvent structs deal with interconnectivity between external games/peripherals and Emerald, such as PokéCoupon storage and the flag for receiving Wishmaker Jirachi. The giftRibbon fields in `PokemonSubstruct3` have also been renamed to their appropriate ribbons, and commented with distribution info if applicable. The previous `fatefulEncounter` field was actually filler, and relabeled as such, while the obedient bit was renamed `fatefulEncounter`. All relevant constants and functions dealing with the Pokémon data structure were renamed with these changes in mind.
2021-01-26Document object lock and some trainer approachGriffinR
2021-01-26Clean up scrcmd.cGriffinR
2021-01-01Document warp spin functionsGriffinR
2020-09-25Change script command table comment alignment from tabs to spacesExpoSeed
2020-09-25Add byte comments to script command tableExpoSeed
2020-01-12Give/Take to Add/Remove for silent script macrosGriffinR
2019-12-17Document some warp/field screen effectGriffinR
2019-10-31Document legendary scriptsGriffinR
2019-10-16Document rotating_tile_puzzleGriffinR
2019-10-15Finish Mossdeep Gym doc, beging documenting rotating tile puzzleGriffinR
2019-08-17Rename movobjectoffscreen to copyobjectxytopermTustin2121
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-04-03Minor fixesPikalaxALT
gotoram --> returnram cmdCF/execram --> gotoram fix indentation in sym_ewram.txt fix mevent_client.h guard name
2019-02-12Clear up misnamed time-based flags and functionsDiegoisawesome
2017-12-21Port generic event script macros from pokerubyMarcus Huderle
2017-12-17give batter script command namesDizzyEggg
2017-12-01battle setup file is decompiledDizzyEggg
2017-11-11Split files from event_scripts.sDiegoisawesome
Also move maps/scripts to scripts/maps