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2019-02-25Source file part of map script renamingPhlosioneer
2019-02-25Merge branch 'master' into weather-15Phlosioneer
2019-02-25Merge branch 'master' into event-varsPhlosioneer
2019-02-24More misc event namesPhlosioneer
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-24Name a ton of commonly used event scriptsPhlosioneer
2019-02-24Decompile more of easy_chat.cMarcus Huderle
2019-02-23Decompile through sub_8167930.ultima-soul
2019-02-22Document the weather state functionsPhlosioneer
All weather types are now documented (including WEATHER_15)
2019-02-22Decompile more easy_chatMarcus Huderle
2019-02-22Finish moving pokeruby varsPhlosioneer
2019-02-22Start porting pokeruby vars to pokeemeraldPhlosioneer
2019-02-21Merge branch 'master' into multiplayer-stuffPhlosioneer
2019-02-21Decompile chunk of easy_chat.cMarcus Huderle
2019-02-18Merge pull request #559 from Phlosioneer/finish-newgame-docsDiegoisawesome
Finish and polish new_game.c
2019-02-18Merge pull request #560 from Phlosioneer/regi-documentationDiegoisawesome
Document the regi* code more
2019-02-18Make flag names more consistentPhlosioneer
2019-02-18Rename some flags, and use map ID macrosPhlosioneer
2019-02-18Merge pull request #557 from Phlosioneer/navgear-decompileDiegoisawesome
Navgear decompile
2019-02-18Merge branch 'master' into multiplayer-stuffPhlosioneer
2019-02-18Merge branch 'master' into multiplayer-stuffPhlosioneer
2019-02-18Clean up mistakes and bad formattingPhlosioneer
2019-02-17More data moved into C codePhlosioneer
2019-02-17Move more data into pokenav, name some stringsPhlosioneer
2019-02-17Start moving pokenav data into C filesPhlosioneer
The types and usage of many of the globals are now known.
2019-02-16Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fieldsMarcus Huderle
2019-02-16use strings for map json coord_event var_valuegarak
2019-02-15Document the regi* code morePhlosioneer
Fixed some confusing naming, named some unknown symbols, and fixed the names of some flags.
2019-02-15Finish and polish new_game.cPhlosioneer
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
2019-02-12Merge branch 'master' of github.com:pret/pokeemeraldDiegoisawesome
2019-02-12Clear up misnamed time-based flags and functionsDiegoisawesome
2019-02-10Reverse engineered many of the multiplayer eventsPhlosioneer
Some corrections to the way events are handled and identified.
2019-02-10Done documenting link code in overworld.cPhlosioneer
2019-02-10Start renaming symbolsPhlosioneer
I finally figured out what the code is trying to do. I have a foothold; the rest should follow.
2019-02-09Give proper names to dynamic map layoutsMarcus Huderle
2019-02-08Fully document tileset animationsMarcus Huderle
2019-02-08Document some battle dome stuffMarcus Huderle
2019-02-07Document more battle pyramidMarcus Huderle
2019-02-06Document a bunch of battle pyramidMarcus Huderle
2019-02-04Merge pull request #543 from pret/mapdatahuderlem
Convert map data to JSON
2019-02-04Cleanup and add game version flag to mapjson toolMarcus Huderle
2019-02-02Dump last battle anim fileDizzyEggg
2019-01-31Convert map data to JSONMarcus Huderle
2019-01-29Define layout constantsMarcus Huderle
2019-01-29Cleanup Rustboro City House layout labelMarcus Huderle
2019-01-29Fix PetaburgCity map scripts labelMarcus Huderle
2019-01-29Cleanup link contest map scriptsMarcus Huderle
2019-01-29Cleanup link contest map eventsMarcus Huderle
2019-01-29Document trainer approach funcs, and use movement type constants in scriptsMarcus Huderle
2019-01-29Misc. documentation and move some data into .c filesMarcus Huderle