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Author
2017-09-02
move variables to rtc.c
DizzyEggg
2017-09-02
decompile rtc
DizzyEggg
2017-09-02
finish event data
DizzyEggg
2017-09-02
split battle buffer files
DizzyEggg
2017-09-02
decompile sound.s
DizzyEggg
2017-09-02
start labelling, decompiling sound.s
DizzyEggg
2017-09-02
sprite.c: move ewram, iwram, rom data
DizzyEggg
2017-09-02
decompile more of sprite.s
DizzyEggg
2017-09-01
split some battle files
DizzyEggg
2017-09-01
find b scripting commands table, thx revo
DizzyEggg
2017-09-01
get rid of data window
DizzyEggg
2017-08-31
begin working on pokeemerald
DizzyEggg
2017-07-28
align script
camthesaxman
2017-03-27
Mostly decompile text.s
Diegoisawesome
2017-03-05
resolve implicit declarations and enforce warnings as errors
ProjectRevoTPP
2017-03-04
Merge remote-tracking branch 'refs/remotes/pret/master'
Diegoisawesome
2017-03-04
Disassemble palette.s
Diegoisawesome
2017-02-03
begin decompiling main.s
YamaArashi
2017-02-01
start decompiling battle_ai
camthesaxman
2017-01-15
split more data
YamaArashi
2017-01-14
mostly finish string_util.c
YamaArashi
2017-01-14
decompile string_util
YamaArashi
2017-01-14
placeholder strings
YamaArashi
2017-01-14
split out more data
YamaArashi
2017-01-14
begin splitting data2
YamaArashi
2016-11-01
name pokemon cry voicegroup
YamaArashi
2016-11-01
Ported libmks4agb from pokeruby (#12)
Diegoisawesome
2016-11-01
remove libagbbackup_rodata.s
YamaArashi
2016-11-01
Port agb_flash from pokeruby (#11)
Diegoisawesome
2016-11-01
formatting
YamaArashi
2016-11-01
.s -> .inc
YamaArashi
2016-10-31
Ported task.c and others from pokeruby
Diegoisawesome
2016-09-03
contest AI
YamaArashi
2016-09-03
base_emerald to baserom
YamaArashi
2016-09-03
clean up aligns
YamaArashi
2016-09-03
move trainer graphics
YamaArashi
2016-09-03
move title screen graphics
YamaArashi
2016-09-03
move pokemon graphics
YamaArashi
2016-09-03
move birch speech graphics
YamaArashi
2016-09-03
move item graphics
YamaArashi
2016-09-03
move map object graphics
YamaArashi
2016-09-03
move berry graphics
YamaArashi
2016-09-03
move tilesets to match pokeruby
YamaArashi
2016-09-03
split data1.s
YamaArashi
2016-09-03
split data out of data2.s
YamaArashi
2016-09-03
RFU data section
YamaArashi
2016-09-03
eliminate libgcc.s
YamaArashi
2016-09-03
split out graphics data
YamaArashi
2016-09-03
make it build
YamaArashi
2016-09-03
global labels
YamaArashi
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