| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-19 | Merge branch 'master' into fix-eventobj | GriffinR | |
| 2020-01-18 | Move/rename gfx start/end vars | GriffinR | |
| 2019-11-21 | Fix Event Object include guards | GriffinR | |
| 2019-11-20 | Standardize EVENT_OBJECT to OBJECT_EVENT | GriffinR | |
| 2019-04-05 | Document secret base | Marcus Huderle | |
| 2018-12-29 | add event object var references | Melody | |
| 2018-12-19 | update applymovement to remove magic numbers | Melody | |
| 2018-10-16 | Fix "Vigaroth" misspelling to "Vigoroth" | Deokishisu | |
| 2018-10-14 | Update All EVENT_OBJ_GFX References | Deokishisu | |
| Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled. | |||
| 2018-06-11 | Rebrand 'map object' and 'field object' to 'event object' | Marcus Huderle | |
