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palette.h
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Author
2021-11-08
Label unknown palette functions
GriffinR
2021-10-29
Finish documenting battle_transition
GriffinR
2021-02-24
Add palette selection constants
GriffinR
2020-08-27
Document first rayquaza scene
GriffinR
2019-02-09
Change negative constant into unsigned hex constant
Phlosioneer
2019-02-09
Name the possible return values of palette fading functions
Phlosioneer
Also replace implicit conversion from gPalette.active into a status with if statements, to make the return value clear. I've also added comments when the check is redundant.
2019-01-26
Document and decompile more of frontier pass.
DizzyEggg
2019-01-20
document more of trainer card
DizzyEggg
2018-12-18
Fix compressed palette alignment
Diegoisawesome
2018-10-14
Move HEAP_SIZE to malloc and use void instead of empty argument list
DizzyEggg
2018-07-15
Document list_menu.c and main_menu.c
Diegoisawesome
2018-05-01
identify and name battle records things
DizzyEggg
2018-02-01
more ray scene work
DizzyEggg
2017-12-22
Attempts to fix nonmatchings in palette.c
Diegoisawesome
2017-10-12
Port/decomp scrcmd
Diegoisawesome
2017-03-04
Disassemble palette.s
Diegoisawesome
All but two functions match.