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2019-02-25Adjust formatting, rename functionPhlosioneer
2019-02-25Merge branch 'master' into event-varsPhlosioneer
2019-02-25Fix flag formatting for funPhlosioneer
2019-02-23Documented/polished pokemon_summary_screen.cAriel Antonitis
Mostly variables mislabeled as global and some formerly unknown stuff.
2019-02-23Merge pull request #578 from DizzyEggg/pokenavDiegoisawesome
pokenav
2019-02-23Decompile more easy_chat.cMarcus Huderle
2019-02-23Decompile through sub_8167930.ultima-soul
2019-02-23pokenavDizzyEggg
2019-02-22Document the weather state functionsPhlosioneer
All weather types are now documented (including WEATHER_15)
2019-02-22Decompile more easy_chatMarcus Huderle
2019-02-22Finish moving pokeruby varsPhlosioneer
2019-02-22Start porting pokeruby vars to pokeemeraldPhlosioneer
2019-02-22Give window drawing functions better namesPhlosioneer
2019-02-21Improve window palette macrosPhlosioneer
2019-02-21Merge branch 'master' into main-menu-state-machinePhlosioneer
2019-02-21Merge branch 'master' into multiplayer-stuffPhlosioneer
2019-02-21Decompile chunk of easy_chat.cMarcus Huderle
2019-02-20Decompile contest_link_80F57C4.cMarcus Huderle
2019-02-18Merge pull request #559 from Phlosioneer/finish-newgame-docsDiegoisawesome
Finish and polish new_game.c
2019-02-18Merge pull request #560 from Phlosioneer/regi-documentationDiegoisawesome
Document the regi* code more
2019-02-18Make flag names more consistentPhlosioneer
2019-02-18Rename some flags, and use map ID macrosPhlosioneer
2019-02-18Fix some namesPhlosioneer
2019-02-18Merge branch 'master' into multiplayer-stuffPhlosioneer
2019-02-18Clean up mistakes and bad formattingPhlosioneer
2019-02-17More data moved into C codePhlosioneer
2019-02-17Move more data into pokenav, name some stringsPhlosioneer
2019-02-17Decompiled sub_81C7764Phlosioneer
2019-02-15Document the regi* code morePhlosioneer
Fixed some confusing naming, named some unknown symbols, and fixed the names of some flags.
2019-02-15Finish and polish new_game.cPhlosioneer
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
2019-02-13Merge branch 'master' of github.com:pret/pokeemerald into ↵Phlosioneer
main-menu-state-machine
2019-02-13Merge pull request #548 from Phlosioneer/intro-movie-state-machineDiegoisawesome
Document the intro movie state machine
2019-02-13Merge pull request #550 from Phlosioneer/name-palette-return-valuesDiegoisawesome
Name the possible return values of palette fading functions
2019-02-12Merge branch 'master' of github.com:pret/pokeemeraldDiegoisawesome
2019-02-12Clear up misnamed time-based flags and functionsDiegoisawesome
2019-02-11Document main_menu state machine, name window constantsPhlosioneer
The new names for the constants (and newly named functions) give a much better understanding of what the window system is trying to do.
2019-02-10Reverse engineered many of the multiplayer eventsPhlosioneer
Some corrections to the way events are handled and identified.
2019-02-10Done documenting link code in overworld.cPhlosioneer
2019-02-10Start renaming symbolsPhlosioneer
I finally figured out what the code is trying to do. I have a foothold; the rest should follow.
2019-02-09Change negative constant into unsigned hex constantPhlosioneer
2019-02-09Name the possible return values of palette fading functionsPhlosioneer
Also replace implicit conversion from gPalette.active into a status with if statements, to make the return value clear. I've also added comments when the check is redundant.
2019-02-09Document the intro movie state machinePhlosioneer
Need to study the water droplet animation more closely before they can be renamed; otherwise, this names every major symbol in this file.
2019-02-09Give proper names to dynamic map layoutsMarcus Huderle
2019-02-08Fully document tileset animationsMarcus Huderle
2019-02-08Cleanup externs in overworld.cMarcus Huderle
2019-02-08Document some battle dome stuffMarcus Huderle
2019-02-08Document battle arenaMarcus Huderle
2019-02-07Remove old rom_818CFC8.h headerMarcus Huderle
2019-02-07Document battle pikeMarcus Huderle
2019-02-07Document battle factory functionsMarcus Huderle