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path: root/src/credits.c
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2019-03-16Use constants for Oam .shape and .size fieldsPhlosioneer
Also some general formatting fixes for constants.
2019-03-02Rename macro with correct name for pixel valuesPhlosioneer
2019-02-21Improve window palette macrosPhlosioneer
2019-02-21Merge branch 'master' into main-menu-state-machinePhlosioneer
2019-02-17use BG_SCREEN_ADDR macro for tilemap addressesgarak
2019-02-13Merge branch 'master' of github.com:pret/pokeemerald into ↵Phlosioneer
main-menu-state-machine
2019-02-11Document main_menu state machine, name window constantsPhlosioneer
The new names for the constants (and newly named functions) give a much better understanding of what the window system is trying to do.
2019-02-09Document the intro movie state machinePhlosioneer
Need to study the water droplet animation more closely before they can be renamed; otherwise, this names every major symbol in this file.
2018-12-26Fix Bldalpha argsDizzyEggg
2018-12-26Fix bldcnt gpu reg argsDizzyEggg
2018-12-24Clear includesDizzyEggg
2018-12-20Merge with masterDizzyEggg
2018-12-173.5 asm leftDizzyEggg
2018-12-15Use correct term.Meowsy
2018-12-15Document various things relating to the Pokedex.Meowsy
2018-12-06Fix alloc.c as per #386, define INVALID_ constants and rename malloc to ↵nullableVoidPtr
alloc as per #325 Some of the INVALID_ are likely erroneously placed, due to lack of documentation
2018-10-27Window priority to window bgDizzyEggg
2018-10-21Fix LZ compressed data alignmentDiegoisawesome
2018-09-10Standardize sprite visibility to booleanDiegoisawesome
2018-09-09Merge branch 'decompile_frontier_2' of ↵Slawter666
https://github.com/DizzyEggg/pokeemerald into factory-data
2018-09-08Standartize AddTextPrinterParametrized functions,DizzyEggg
2018-09-02Format more templatesSlawter666
2018-08-19battle dome cards sensibly renamedDizzyEggg
2018-08-08Begin porting/decompiling field_specialsDiegoisawesome
2018-02-17Decompile creditsDiegoisawesome