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field_effect.c
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Author
2018-11-30
Match 2 field effect functions
DizzyEggg
2018-11-28
Use MAX_SPRITES define
DizzyEggg
2018-11-26
Fix indentation
DizzyEggg
2018-11-25
Match some functions
DizzyEggg
2018-11-13
Move field effects enum to defines
Slawter666
2018-11-12
Merge branch 'master' of https://github.com/pret/pokeemerald into synchronise
Slawter666
2018-11-06
Finish decompiling/porting script_menu
Diegoisawesome
2018-10-17
Further synchronisation
Slawter666
2018-10-16
Begin synchronising with pokeruby
Slawter666
2018-09-10
Standardize sprite visibility to boolean
Diegoisawesome
2018-09-04
Bring labels for overworld.c over from pokeruby
Slawter666
2018-08-19
battle dome cards sensibly renamed
DizzyEggg
2018-06-17
review cut changes
DizzyEggg
2018-06-13
Bring all movement function names up-to-date with pokeruby
Marcus Huderle
2018-06-11
Rebrand 'map object' and 'field object' to 'event object'
Marcus Huderle
2018-06-11
Move all field object data into src/data and event_object_movement.c
Marcus Huderle
2018-06-11
Update event object struct members
Marcus Huderle
2018-06-11
Rename field_map_obj to event_object_movement
Marcus Huderle
2018-05-11
Update naked attribute and ASM_DIRECT to NAKED macro
Diegoisawesome
2018-05-10
Finish porting/decompiling field_effect.c
Diegoisawesome
2018-05-10
Begin porting field_effect
Diegoisawesome
2017-10-02
BSS: field_screen, field_effect, pokemon_storage_system, fldeff_cut, script_menu
PikalaxALT