Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Document some warp/field screen effect
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Document party menu
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The contest scripts actually use addvar to add a -1 to a variable instead of using subvar to subtract a positive number. This is fine in vanilla, where addvar script command does NOT support adding the value of a variable to another variable (like subvar supports), but should anyone want to change it, contests will be inexplicably broken.
|
|
|
|
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
|
|
Can compile with arm-none-eabi-gcc 8.3.0
gbafix correctly handles ELF input
|
|
|