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2019-02-17Decompiled three more functions.Phlosioneer
2019-02-17Decompiled 4 more functionsPhlosioneer
2019-02-17Decompiled 5 functionsPhlosioneer
Was unable to decompile sub_81C79BC.
2019-02-17Decompiled sub_81C7990Phlosioneer
2019-02-17With help, sub_81C795C has been tamed.Phlosioneer
Thanks to Garak on the discord server.
2019-02-17Decompiled 2 functions, unable to decompile 1.Phlosioneer
sub_81C795C could not be decompiled due to register naming issues. However, its structure was correctly matched, so I have left the C code and a comment explaining the issue.
2019-02-17Decompiled 5 functions for unknown structsPhlosioneer
2019-02-17Decompiled sub_81C7764Phlosioneer
2019-02-17Decompiled three more small functionsPhlosioneer
2019-02-17Decompiled sub_81C76C4Phlosioneer
2019-02-17Decompiled several setters and gettersPhlosioneer
2019-02-17Decompiled several trivial functionsPhlosioneer
2019-02-17Decompiled sub_81C756CPhlosioneer
Also discovered a constant that may be useful for future decompiling. Comments were added in the asm that references the constant.
2019-02-17Decompiled sub_81C742CPhlosioneer
2019-02-17Decompiled sub_81C7418Phlosioneer
2019-02-17Decompiled sub_81C7400Phlosioneer
2019-02-17Decompiled AnyMonHasRibbonPhlosioneer
2019-02-17Decompiled sub_81C7360Phlosioneer
2019-02-17Decompiled sub_81C7334Phlosioneer
2019-02-17Decompiled sub_81C72BCPhlosioneer
2019-02-17Decompiled sub_81C72A4Phlosioneer
2019-02-17Decompiled CB2_PokeNavPhlosioneer
2019-02-17Decompiled sub_81C71E4Phlosioneer
2019-02-17Decompiled sub_81C7170.Phlosioneer
2019-02-17Decompiled sub_81C7124Phlosioneer
2019-02-17Decompiled sub_81C70D8Phlosioneer
2019-02-17Decompiled sub_81C7078Phlosioneer
2019-02-17Merge pull request #558 from Phlosioneer/check-pokedex-asmDiegoisawesome
Add comments explaining the remaining asm in pokedex.c
2019-02-17use BG_SCREEN_ADDR macro for tilemap addressesgarak
2019-02-16use BG_CHAR_ADDR definegarak
2019-02-15Document the regi* code morePhlosioneer
Fixed some confusing naming, named some unknown symbols, and fixed the names of some flags.
2019-02-15Finish and polish new_game.cPhlosioneer
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
2019-02-15Add comments explaining asm in pokedex.cPhlosioneer
I added comments to each of the asm functions explaining why they won't match with the C. I also got one of the functions much closer to matching.
2019-02-13Merge branch 'master' of github.com:pret/pokeemerald into ↵Phlosioneer
main-menu-state-machine
2019-02-13Merge pull request #548 from Phlosioneer/intro-movie-state-machineDiegoisawesome
Document the intro movie state machine
2019-02-13Fix spelling of RayquazaPhlosioneer
2019-02-13Merge pull request #550 from Phlosioneer/name-palette-return-valuesDiegoisawesome
Name the possible return values of palette fading functions
2019-02-12Merge branch 'master' of github.com:pret/pokeemeraldDiegoisawesome
2019-02-12Clear up misnamed time-based flags and functionsDiegoisawesome
2019-02-11Document main_menu state machine, name window constantsPhlosioneer
The new names for the constants (and newly named functions) give a much better understanding of what the window system is trying to do.
2019-02-10Adjust constants returned by FlipVerticalAndClearForcedPhlosioneer
2019-02-10Reverse engineered many of the multiplayer eventsPhlosioneer
Some corrections to the way events are handled and identified.
2019-02-10Done documenting link code in overworld.cPhlosioneer
2019-02-10Start renaming symbolsPhlosioneer
I finally figured out what the code is trying to do. I have a foothold; the rest should follow.
2019-02-09Name the possible return values of palette fading functionsPhlosioneer
Also replace implicit conversion from gPalette.active into a status with if statements, to make the return value clear. I've also added comments when the check is redundant.
2019-02-09Document the intro movie state machinePhlosioneer
Need to study the water droplet animation more closely before they can be renamed; otherwise, this names every major symbol in this file.
2019-02-09Give proper names to dynamic map layoutsMarcus Huderle
2019-02-08Fully document tileset animationsMarcus Huderle
2019-02-08Cleanup externs in overworld.cMarcus Huderle
2019-02-08Document some battle dome stuffMarcus Huderle