From b3c788f2ca9e3d0ab6e43617ed7fedfe605bc249 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 19 Sep 2017 21:01:12 +0200 Subject: begin work on battle4, organize battle headers --- asm/battle_2.s | 20 +- asm/battle_4.s | 1177 +-------------------------------------- data/battle_scripts_1.s | 10 +- include/battle.h | 58 +- include/calculate_base_damage.h | 6 + src/battle_3.c | 27 +- src/battle_4.c | 423 +++++++++++++- 7 files changed, 523 insertions(+), 1198 deletions(-) create mode 100644 include/calculate_base_damage.h diff --git a/asm/battle_2.s b/asm/battle_2.s index 502f2bab8..3e1d67f4c 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -8409,7 +8409,7 @@ bc_battle_begin_message: @ 803B120 strb r0, [r1] ldrb r1, [r1] movs r0, 0 - bl b_std_message + bl PrepareStringBattle ldr r1, =gBattleMainFunc ldr r0, =sub_803B180 str r0, [r1] @@ -8431,7 +8431,7 @@ bc_8013568: @ 803B158 str r0, [r1] movs r0, 0 movs r1, 0 - bl b_std_message + bl PrepareStringBattle _0803B170: pop {r0} bx r0 @@ -8473,7 +8473,7 @@ _0803B1BA: lsls r1, 24 lsrs r1, 24 movs r0, 0x1 - bl b_std_message + bl PrepareStringBattle ldr r1, =gBattleMainFunc ldr r0, =sub_803B25C str r0, [r1] @@ -8743,7 +8743,7 @@ _0803B3F6: lsls r1, 24 lsrs r1, 24 movs r0, 0x1 - bl b_std_message + bl PrepareStringBattle _0803B412: ldr r1, =gBattleMainFunc ldr r0, =sub_803B4C8 @@ -15698,8 +15698,8 @@ _0803F47A: bx r1 thumb_func_end get_battle_side_of_something - thumb_func_start sub_803F480 -sub_803F480: @ 803F480 + thumb_func_start PressurePPLose +PressurePPLose: @ 803F480 push {r4-r7,lr} sub sp, 0x4 lsls r0, 24 @@ -15795,7 +15795,7 @@ _0803F532: pop {r0} bx r0 .pool - thumb_func_end sub_803F480 + thumb_func_end PressurePPLose thumb_func_start sub_803F548 sub_803F548: @ 803F548 @@ -16300,8 +16300,8 @@ _0803F95E: bx r1 thumb_func_end sub_803F90C - thumb_func_start b_std_message -b_std_message: @ 803F964 + thumb_func_start PrepareStringBattle +PrepareStringBattle: @ 803F964 push {r4,lr} adds r2, r0, 0 lsls r2, 16 @@ -16317,7 +16317,7 @@ b_std_message: @ 803F964 pop {r0} bx r0 .pool - thumb_func_end b_std_message + thumb_func_end PrepareStringBattle thumb_func_start sub_803F988 sub_803F988: @ 803F988 diff --git a/asm/battle_4.s b/asm/battle_4.s index 075321c71..8300024e6 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -5,1149 +5,6 @@ .text - - thumb_func_start atk00_attackcanceler -atk00_attackcanceler: @ 8045FFC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - ldr r0, =gBattleOutcome - ldrb r0, [r0] - cmp r0, 0 - beq _08046020 - ldr r1, =gFightStateTracker - movs r0, 0xC - strb r0, [r1] - b _08046398 - .pool -_08046020: - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08046064 - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 2 - ands r0, r1 - cmp r0, 0 - bne _08046064 - movs r0, 0x80 - lsls r0, 12 - orrs r1, r0 - str r1, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082D8A4E - b _08046396 - .pool -_08046064: - bl AtkCanceller_UnableToUseMove - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - beq _08046072 - b _08046398 -_08046072: - ldr r0, =gBankTarget - ldrb r1, [r0] - str r2, [sp] - movs r0, 0x2 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0804608A - b _08046398 -_0804608A: - ldr r4, =gBattleMons - ldr r0, =gCurrMovePos - ldrb r1, [r0] - ldr r3, =gBankAttacker - ldrb r2, [r3] - movs r0, 0x58 - muls r2, r0 - adds r1, r2 - adds r0, r4, 0 - adds r0, 0x24 - adds r1, r0 - ldrb r0, [r1] - ldr r5, =gHitMarker - cmp r0, 0 - bne _08046108 - ldr r0, =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xA5 - beq _08046108 - ldr r0, [r5] - ldr r1, =0x00800200 - ands r0, r1 - cmp r0, 0 - bne _08046108 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - bne _08046108 - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB07A - str r0, [r1] - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - b _08046398 - .pool -_08046108: - ldr r0, [r5] - ldr r1, =0xff7fffff - ands r0, r1 - str r0, [r5] - movs r6, 0x80 - lsls r6, 18 - ands r0, r6 - cmp r0, 0 - bne _08046160 - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r1, r4, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - bne _08046160 - bl IsPokeDisobedient - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - beq _08046160 - cmp r2, 0x2 - bne _08046150 - ldr r0, [r5] - orrs r0, r6 - str r0, [r5] - b _08046398 - .pool -_08046150: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - b _08046398 - .pool -_08046160: - ldr r2, =gHitMarker - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 18 - orrs r0, r1 - str r0, [r2] - ldr r2, =gProtectStructs - ldr r1, =gBankTarget - ldrb r3, [r1] - lsls r0, r3, 4 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 27 - mov r8, r1 - mov r9, r2 - cmp r0, 0 - bge _080461E8 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x8] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080461E8 - ldr r0, =gBankAttacker - ldrb r0, [r0] - ldr r2, =0x00000115 - adds r1, r3, 0 - bl sub_803F480 - mov r0, r8 - ldrb r1, [r0] - lsls r1, 4 - add r1, r9 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB194 - b _08046396 - .pool -_080461E8: - movs r2, 0 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r2, r0 - bge _0804622A - ldr r6, =gProtectStructs - ldr r1, =gBattleMoves - mov r12, r1 - adds r5, r0, 0 - ldr r7, =gTurnOrder -_080461FC: - adds r4, r2, r7 - ldrb r3, [r4] - lsls r0, r3, 4 - adds r0, r6 - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _08046224 - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r1, [r0, 0x8] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _08046224 - b _08046350 -_08046224: - adds r2, 0x1 - cmp r2, r5 - blt _080461FC -_0804622A: - ldr r0, =gSpecialStatuses - mov r1, r8 - ldrb r2, [r1] - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r3, [r1] - lsls r0, r3, 30 - cmp r0, 0 - bge _08046288 - movs r0, 0x3 - negs r0, r0 - ands r0, r3 - strb r0, [r1] - ldr r4, =gLastUsedAbility - movs r0, 0x1F - strb r0, [r4] - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB53E - str r0, [r1] - mov r1, r8 - ldrb r0, [r1] - ldrb r1, [r4] - bl RecordAbilityBattle - b _08046398 - .pool -_08046288: - lsls r0, r2, 4 - add r0, r9 - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - bne _08046296 - b _08046390 -_08046296: - ldr r1, =gBattleMoves - ldr r2, =gCurrentMove - ldrh r3, [r2] - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x2 - ands r0, r1 - adds r4, r2, 0 - cmp r0, 0 - beq _08046390 - cmp r3, 0xAE - bne _080462D4 - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x7 - beq _080462D4 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x7 - bne _08046390 -_080462D4: - ldrh r0, [r4] - bl sub_8052F48 - lsls r0, 24 - cmp r0, 0 - beq _080462FA - ldr r1, =gBattleMons - ldr r0, =gBankAttacker - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - beq _08046390 -_080462FA: - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl CancelMultiTurnMoves - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gUnknown_02024250 - ldr r3, =gBankTarget - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - strh r2, [r0] - ldr r1, =gUnknown_02024258 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - strh r2, [r0] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x6] - b _08046390 - .pool -_08046350: - ldr r0, =gBankAttacker - ldrb r0, [r0] - ldr r2, =0x00000121 - adds r1, r3, 0 - bl sub_803F480 - ldrb r1, [r4] - lsls r1, 4 - adds r1, r6 - ldrb r2, [r1] - movs r0, 0x21 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldr r1, =gBattleScripting - ldrb r0, [r4] - strb r0, [r1, 0x17] - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB1AC - b _08046396 - .pool -_08046390: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 -_08046396: - str r0, [r1] -_08046398: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk00_attackcanceler - - thumb_func_start mcmd_jump_if_move_not_executed -mcmd_jump_if_move_not_executed: @ 80463AC - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r6, r1, 16 - ldr r1, =gBattlescriptCurrInstr - ldr r5, [r1] - adds r4, r5, r0 - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0804640C - ldr r1, =gUnknown_02024250 - ldr r3, =gBankTarget - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - strh r2, [r0] - ldr r1, =gUnknown_02024258 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - strh r2, [r0] - ldrb r4, [r5, 0x1] - ldrb r0, [r5, 0x2] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r5, 0x3] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r5, 0x4] - lsls r0, 24 - orrs r4, r0 - b _08046426 - .pool -_0804640C: - bl b_feature_update_destiny_bond - ldr r0, =gBankTarget - ldrb r1, [r0] - str r6, [sp] - movs r0, 0x3 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0804642A -_08046426: - ldr r0, =gBattlescriptCurrInstr - str r4, [r0] -_0804642A: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end mcmd_jump_if_move_not_executed - - thumb_func_start atk40_jump_if_move_affected_by_protect -atk40_jump_if_move_affected_by_protect: @ 804643C - push {lr} - ldr r1, =gProtectStructs - ldr r0, =gBankTarget - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - beq _0804649C - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x8] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0804649C - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x5 - movs r1, 0 - bl mcmd_jump_if_move_not_executed - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x6] - b _080464A4 - .pool -_0804649C: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080464A4: - pop {r0} - bx r0 - .pool - thumb_func_end atk40_jump_if_move_affected_by_protect - - thumb_func_start sub_80464AC -sub_80464AC: @ 80464AC - push {r4,lr} - lsls r0, 16 - lsrs r3, r0, 16 - movs r4, 0 - ldr r1, =gProtectStructs - ldr r0, =gBankTarget - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - beq _080464F8 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x8] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080464F8 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x7 - adds r1, r3, 0 - bl mcmd_jump_if_move_not_executed - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x6] - movs r4, 0x1 -_080464F8: - adds r0, r4, 0 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end sub_80464AC - - thumb_func_start sub_8046518 -sub_8046518: @ 8046518 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r2, =gStatuses3 - ldr r3, =gBankTarget - ldrb r4, [r3] - lsls r0, r4, 2 - adds r0, r2 - ldr r1, [r0] - movs r0, 0x18 - ands r1, r0 - adds r6, r2, 0 - cmp r1, 0 - beq _0804654A - ldr r1, =gDisableStructs - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - adds r0, r1 - ldr r1, =gBankAttacker - ldrb r0, [r0, 0x15] - ldrb r1, [r1] - cmp r0, r1 - beq _08046634 -_0804654A: - ldr r0, =gHitMarker - ldr r1, [r0] - movs r2, 0x80 - lsls r2, 9 - ands r1, r2 - adds r2, r0, 0 - cmp r1, 0 - bne _08046590 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08046590 -_0804656A: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - b _08046634 - .pool -_08046590: - ldr r0, [r2] - ldr r1, =0xfffeffff - ands r0, r1 - str r0, [r2] - movs r1, 0x80 - lsls r1, 10 - ands r0, r1 - cmp r0, 0 - bne _080465B2 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0804656A -_080465B2: - ldr r0, [r2] - ldr r1, =0xfffdffff - ands r0, r1 - str r0, [r2] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - bne _080465D2 - ldrb r0, [r3] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ands r0, r1 - cmp r0, 0 - bne _0804656A -_080465D2: - ldr r0, [r2] - ldr r1, =0xfffbffff - ands r0, r1 - str r0, [r2] - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - lsls r4, r5, 1 - cmp r0, 0 - bne _08046622 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _08046622 - ldr r0, =gBattleWeather - ldrh r1, [r0] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _08046622 - ldr r0, =gBattleMoves - adds r1, r4, r5 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x98 - beq _08046634 -_08046622: - ldr r1, =gBattleMoves - adds r0, r4, r5 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x11 - beq _08046634 - cmp r0, 0x4E - bne _08046654 -_08046634: - movs r0, 0x7 - adds r1, r5, 0 - bl mcmd_jump_if_move_not_executed - movs r0, 0x1 - b _08046656 - .pool -_08046654: - movs r0, 0 -_08046656: - add sp, 0x4 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_8046518 - - thumb_func_start atk01_accuracycheck -atk01_accuracycheck: @ 8046660 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r0, =gBattlescriptCurrInstr - ldr r5, [r0] - ldrb r6, [r5, 0x5] - ldrb r1, [r5, 0x6] - lsls r1, 8 - orrs r6, r1 - adds r1, r6, 0x2 - lsls r1, 16 - lsrs r1, 16 - adds r7, r0, 0 - cmp r1, 0x1 - bhi _0804671C - ldr r2, =gStatuses3 - ldr r3, =gBankTarget - ldrb r4, [r3] - lsls r0, r4, 2 - adds r0, r2 - ldr r1, [r0] - movs r0, 0x18 - ands r1, r0 - cmp r1, 0 - beq _080466D0 - ldr r0, =0x0000ffff - cmp r6, r0 - bne _080466D0 - ldr r1, =gDisableStructs - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - adds r0, r1 - ldr r1, =gBankAttacker - ldrb r0, [r0, 0x15] - ldrb r1, [r1] - cmp r0, r1 - bne _080466D0 - adds r0, r5, 0x7 - str r0, [r7] - b _080469D2 - .pool -_080466D0: - ldrb r0, [r3] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _08046700 - ldr r2, [r7] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r7] - b _080469D2 - .pool -_08046700: - movs r0, 0 - bl sub_80464AC - lsls r0, 24 - cmp r0, 0 - beq _0804670E - b _080469D2 -_0804670E: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x7 - str r0, [r1] - b _080469D2 - .pool -_0804671C: - cmp r6, 0 - bne _08046724 - ldr r0, =gCurrentMove - ldrh r6, [r0] -_08046724: - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r0, [r0, 0x13] - cmp r0, 0 - beq _08046744 - movs r1, 0x3F - mov r10, r1 - mov r2, r10 - ands r2, r0 - mov r10, r2 - b _08046752 - .pool -_08046744: - ldr r1, =gBattleMoves - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x2] - mov r10, r0 -_08046752: - adds r0, r6, 0 - bl sub_80464AC - lsls r0, 24 - cmp r0, 0 - beq _08046760 - b _080469D2 -_08046760: - adds r0, r6, 0 - bl sub_8046518 - lsls r0, 24 - cmp r0, 0 - beq _0804676E - b _080469D2 -_0804676E: - ldr r3, =gBattleMons - ldr r0, =gBankTarget - ldrb r0, [r0] - movs r2, 0x58 - adds r4, r0, 0 - muls r4, r2 - adds r0, r3, 0 - adds r0, 0x50 - adds r0, r4, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _080467A8 - ldr r0, =gBankAttacker - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - ldrb r5, [r0, 0x1E] - b _080467BE - .pool -_080467A8: - ldr r0, =gBankAttacker - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - ldrb r0, [r0, 0x1E] - adds r0, 0x6 - adds r1, r4, r3 - ldrb r1, [r1, 0x1F] - subs r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 -_080467BE: - lsls r0, r5, 24 - cmp r0, 0 - bge _080467C6 - movs r5, 0 -_080467C6: - lsls r0, r5, 24 - asrs r0, 24 - cmp r0, 0xC - ble _080467D0 - movs r5, 0xC -_080467D0: - ldr r1, =gBattleMoves - lsls r4, r6, 1 - adds r0, r4, r6 - lsls r0, 2 - adds r7, r0, r1 - ldrb r3, [r7, 0x3] - mov r8, r3 - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - str r4, [sp, 0x4] - cmp r0, 0 - bne _08046822 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _08046822 - ldr r0, =gBattleWeather - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _08046822 - ldrb r0, [r7] - cmp r0, 0x98 - bne _08046822 - movs r0, 0x32 - mov r8, r0 -_08046822: - ldr r1, =gAccuracyStageRatios - lsls r0, r5, 24 - asrs r0, 22 - adds r0, r1 - ldrb r1, [r0] - mov r4, r8 - muls r4, r1 - ldrb r1, [r0, 0x1] - adds r0, r4, 0 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 - ldr r7, =gBattleMons - ldr r0, =gBankAttacker - ldrb r0, [r0] - movs r5, 0x58 - muls r0, r5 - adds r0, r7 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0xE - bne _08046860 - lsls r0, r4, 6 - adds r0, r4 - lsls r0, 1 - movs r1, 0x64 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 -_08046860: - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080468B8 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _080468B8 - ldr r0, =gBankTarget - ldrb r0, [r0] - muls r0, r5 - adds r0, r7 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x8 - bne _080468B8 - ldr r0, =gBattleWeather - ldrh r1, [r0] - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _080468B8 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 4 - movs r1, 0x64 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 -_080468B8: - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - mov r9, r2 - cmp r0, 0x37 - bne _080468E4 - mov r1, r10 - cmp r1, 0x8 - bhi _080468E4 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 4 - movs r1, 0x64 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 -_080468E4: - ldr r2, =gBankTarget - mov r8, r2 - ldrb r2, [r2] - movs r7, 0x58 - adds r0, r2, 0 - muls r0, r7 - mov r3, r9 - adds r1, r0, r3 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _08046928 - ldr r1, =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r5, [r0, 0x7] - ldrb r2, [r0, 0x1A] - b _08046944 - .pool -_08046928: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r5, r0, 24 - mov r1, r8 - ldrb r0, [r1] - muls r0, r7 - add r0, r9 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r2, r0, 24 -_08046944: - ldr r0, =gStringBank - ldr r1, =gBankTarget - ldrb r1, [r1] - strb r1, [r0] - cmp r5, 0x16 - bne _08046960 - movs r0, 0x64 - subs r0, r2 - muls r0, r4 - movs r1, 0x64 - bl __divsi3 - lsls r0, 16 - lsrs r4, r0, 16 -_08046960: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - adds r0, 0x1 - cmp r0, r4 - ble _080469CA - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080469C0 - ldr r1, =gBattleMoves - ldr r2, [sp, 0x4] - adds r0, r2, r6 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x6] - cmp r0, 0x8 - beq _080469A2 - cmp r0, 0x20 - bne _080469C0 -_080469A2: - ldr r1, =gBattleCommunication - movs r0, 0x2 - b _080469C4 - .pool -_080469C0: - ldr r1, =gBattleCommunication - movs r0, 0 -_080469C4: - strb r0, [r1, 0x6] - bl b_wonderguard_and_levitate -_080469CA: - movs r0, 0x7 - adds r1, r6, 0 - bl mcmd_jump_if_move_not_executed -_080469D2: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk01_accuracycheck - - thumb_func_start atk02_attackstring -atk02_attackstring: @ 80469E8 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r5, [r0] - cmp r5, 0 - bne _08046A20 - ldr r4, =gHitMarker - ldr r0, [r4] - movs r1, 0xC0 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - bne _08046A14 - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x4 - bl b_std_message - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 3 - orrs r0, r1 - str r0, [r4] -_08046A14: - ldr r0, =gBattlescriptCurrInstr - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - ldr r0, =gBattleCommunication - strb r5, [r0, 0x7] -_08046A20: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk02_attackstring thumb_func_start atk03_ppreduce atk03_ppreduce: @ 8046A3C @@ -3519,7 +2376,7 @@ atk0B_healthbarupdate: @ 8047DE8 bne _08047E68 movs r0, 0x80 adds r1, r2, 0 - bl b_std_message + bl PrepareStringBattle b _08047EA2 .pool _08047E68: @@ -4022,7 +2879,7 @@ atk0D_critmessage: @ 80482BC ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0xD9 - bl b_std_message + bl PrepareStringBattle ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x7] @@ -4325,7 +3182,7 @@ _0804856E: adds r0, r3, 0 ldr r1, =gBankAttacker ldrb r1, [r1] - bl b_std_message + bl PrepareStringBattle _08048578: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] @@ -4354,7 +3211,7 @@ atk10_printstring: @ 8048590 orrs r0, r1 ldr r1, =gBankAttacker ldrb r1, [r1] - bl b_std_message + bl PrepareStringBattle ldr r0, [r4] adds r0, 0x3 str r0, [r4] @@ -4467,7 +3324,7 @@ atk13_printfromtable: @ 8048670 ldrh r0, [r1] ldr r1, =gBankAttacker ldrb r1, [r1] - bl b_std_message + bl PrepareStringBattle ldr r0, [r4] adds r0, 0x5 str r0, [r4] @@ -8175,7 +7032,7 @@ _0804A78E: mov r2, r8 ldrb r1, [r2] movs r0, 0xD - bl b_std_message + bl PrepareStringBattle ldr r0, [r6] ldrb r1, [r0, 0x10] movs r0, 0x64 @@ -14979,7 +13836,7 @@ _0804E224: ldr r0, =0x0000013f ldr r1, =gActiveBank ldrb r1, [r1] - bl b_std_message + bl PrepareStringBattle ldr r1, =gBattleScripting movs r0, 0x6 strb r0, [r1, 0x1F] @@ -19656,7 +18513,7 @@ _08050B48: cmp r0, 0x1 beq _08050B78 movs r0, 0 - bl sub_80464AC + bl JumpIfMoveAffectedByProtect lsls r0, 24 cmp r0, 0 beq _08050B78 @@ -23356,7 +22213,7 @@ atkA6_settypetorandomresistance: @ 8052B34 cmp r1, r0 beq _08052B7E ldrh r0, [r2] - bl sub_8052F48 + bl IsTwoTurnsMove lsls r0, 24 cmp r0, 0 beq _08052C1C @@ -23825,8 +22682,8 @@ _08052F32: .pool thumb_func_end atkA8_copymovepermanently - thumb_func_start sub_8052F48 -sub_8052F48: @ 8052F48 + thumb_func_start IsTwoTurnsMove +IsTwoTurnsMove: @ 8052F48 push {lr} lsls r0, 16 lsrs r0, 16 @@ -23857,7 +22714,7 @@ _08052F7C: _08052F7E: pop {r1} bx r1 - thumb_func_end sub_8052F48 + thumb_func_end IsTwoTurnsMove thumb_func_start sub_8052F84 sub_8052F84: @ 8052F84 @@ -23986,7 +22843,7 @@ _08053036: cmp r1, 0xFD beq _08053076 adds r0, r1, 0 - bl sub_8052F48 + bl IsTwoTurnsMove lsls r0, 24 cmp r0, 0 beq _08053084 @@ -24100,8 +22957,8 @@ atkAA_set_destinybond: @ 8053150 .pool thumb_func_end atkAA_set_destinybond - thumb_func_start b_feature_update_destiny_bond -b_feature_update_destiny_bond: @ 8053180 + thumb_func_start DestinyBondFlagUpdate +DestinyBondFlagUpdate: @ 8053180 push {r4,r5,lr} ldr r0, =gBankAttacker ldrb r0, [r0] @@ -24142,12 +22999,12 @@ _080531CA: pop {r0} bx r0 .pool - thumb_func_end b_feature_update_destiny_bond + thumb_func_end DestinyBondFlagUpdate thumb_func_start atkAB_DestinyBondFlagUpdate atkAB_DestinyBondFlagUpdate: @ 80531E0 push {lr} - bl b_feature_update_destiny_bond + bl DestinyBondFlagUpdate ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index ca599631c..b3dafed16 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -9,7 +9,7 @@ gUnknown_082D86A8:: @ 82D86A8 gUnknown_082D8A30:: @ 82D8A30 .incbin "baserom.gba", 0x2d8a30, 0x1e -gUnknown_082D8A4E:: @ 82D8A4E +BattleScript_MoveEnd:: @ 82D8A4E .incbin "baserom.gba", 0x2d8a4e, 0x12 gUnknown_082D8A60:: @ 82D8A60 @@ -198,7 +198,7 @@ BattleScript_NoMovesLeft:: @ 82DB072 gUnknown_082DB076:: @ 82DB076 .incbin "baserom.gba", 0x2db076, 0x4 -gUnknown_082DB07A:: @ 82DB07A +BattleScript_NoPPForMove:: @ 82DB07A .incbin "baserom.gba", 0x2db07a, 0xf gUnknown_082DB089:: @ 82DB089 @@ -240,10 +240,10 @@ gUnknown_082DB185:: @ 82DB185 gUnknown_082DB18D:: @ 82DB18D .incbin "baserom.gba", 0x2db18d, 0x7 -gUnknown_082DB194:: @ 82DB194 +BattleScript_MagicCoatBounce:: @ 82DB194 .incbin "baserom.gba", 0x2db194, 0x18 -gUnknown_082DB1AC:: @ 82DB1AC +BattleScript_SnatchedMove:: @ 82DB1AC .incbin "baserom.gba", 0x2db1ac, 0x1b gUnknown_082DB1C7:: @ 82DB1C7 @@ -360,7 +360,7 @@ gUnknown_082DB4C1:: @ 82DB4C1 BattleScript_DroughtActivates:: @ 82DB52A .incbin "baserom.gba", 0x2db52a, 0x14 -gUnknown_082DB53E:: @ 82DB53E +BattleScript_TookAttack:: @ 82DB53E .incbin "baserom.gba", 0x2db53e, 0x14 gUnknown_082DB552:: @ 82DB552 diff --git a/include/battle.h b/include/battle.h index 4093f55d1..b04b8db8f 100644 --- a/include/battle.h +++ b/include/battle.h @@ -204,10 +204,14 @@ #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 -// functions - -extern u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -extern u8 GetBankSide(u8 bank); +#define MOVE_TARGET_SELECTED 0x0 +#define MOVE_TARGET_DEPENDS 0x1 +#define MOVE_TARGET_USER 0x2 +#define MOVE_TARGET_RANDOM 0x4 +#define MOVE_TARGET_x10 0x10 +#define MOVE_TARGET_BOTH 0x8 +#define MOVE_TARGET_FOES_AND_ALLY 0x20 +#define MOVE_TARGET_OPPONENTS_FIELD 0x40 struct Trainer { @@ -636,6 +640,14 @@ extern struct BattleStruct* gBattleStruct; var2[offsetof(struct structName, offsetField)] = value; \ } +#define GET_MOVE_TYPE(move, type) \ +{ \ + if (gBattleStruct->dynamicMoveType) \ + type = gBattleStruct->dynamicMoveType & 0x3F; \ + else \ + type = gBattleMoves[move].type; \ +} + struct BattleScripting { u8 field_0; @@ -666,6 +678,44 @@ struct BattleScripting extern struct BattleScripting gBattleScripting; +// functions + +// battle_2 +void CancelMultiTurnMoves(u8 bank); +void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); +void PrepareStringBattle(u16 stringId, u8 bank); + +// battle_3 +void b_movescr_stack_push(const u8* bsPtr); +void b_movescr_stack_push_cursor(void); +u8 sub_803FB4C(void); // msg, can't select a move +u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +bool8 AreAllMovesUnusable(void); +u8 IsImprisoned(u8 bank, u16 move); +u8 UpdateTurnCounters(void); +u8 TurnBasedEffects(void); +bool8 sub_8041364(void); +bool8 sub_8041728(void); +void b_clear_atk_up_if_hit_flag_unless_enraged(void); +u8 AtkCanceller_UnableToUseMove(void); +bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); +u8 CastformDataTypeChange(u8 bank); +u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); +void b_call_bc_move_exec(const u8* BS_ptr); +void b_push_move_exec(const u8* BS_ptr); +u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); +void sub_8045868(u8 bank); +void sub_80458B4(void); +u8 GetMoveTarget(u16 move, u8 useMoveTarget); +u8 IsPokeDisobedient(void); + +// rom_80A5C6C +u8 GetBankSide(u8 bank); +u8 GetBankIdentity(u8 bank); +u8 GetBankByPlayerAI(u8 bank); + +// Move this somewhere else + #include "sprite.h" struct BattleSpritesGfx diff --git a/include/calculate_base_damage.h b/include/calculate_base_damage.h new file mode 100644 index 000000000..e9146c188 --- /dev/null +++ b/include/calculate_base_damage.h @@ -0,0 +1,6 @@ +#ifndef GUARD_CALCULATE_BASE_DAMAGE_H +#define GUARD_CALCULATE_BASE_DAMAGE_H + +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); + +#endif // GUARD_CALCULATE_BASE_DAMAGE_H diff --git a/src/battle_3.c b/src/battle_3.c index a2ddd1c2d..283305d6c 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -15,6 +15,7 @@ #include "battle_message.h" #include "battle_ai.h" #include "event_data.h" +#include "calculate_base_damage.h" extern const u8* gBattlescriptCurrInstr; extern const u8* gUnknown_02024220[BATTLE_BANKS_COUNT]; @@ -187,11 +188,8 @@ extern void SetMoveEffect(bool8 primary, u8 certainArg); extern bool8 UproarWakeUpCheck(u8 bank); extern void MarkBufferBankForExecution(u8 bank); extern u8 sub_803F90C(u8 bank); -extern u8 GetBankIdentity(u8); extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); -extern s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideFlags, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); -extern u8 GetBankByPlayerAI(u8); extern u8 sub_806D864(u8); extern u8 sub_806D82C(u8); extern u8 weather_get_current(void); @@ -199,11 +197,6 @@ extern void sub_803E08C(void); extern void bc_move_exec_returning(void); extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor); -u8 IsImprisoned(u8 bank, u16 move); -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -u8 GetMoveTarget(u16 move, u8 useMoveTarget); -void b_push_move_exec(const u8* BS_ptr); - void b_movescr_stack_push(const u8* bsPtr) { BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr; @@ -6237,7 +6230,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) switch (moveTarget) { - case 0: + case MOVE_TARGET_SELECTED: side = GetBankSide(gBankAttacker) ^ 1; if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) targetBank = gSideTimers[side].followmeTarget; @@ -6258,19 +6251,19 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) } } break; - case 1: - case 8: - case 32: - case 64: + case MOVE_TARGET_DEPENDS: + case MOVE_TARGET_BOTH: + case MOVE_TARGET_FOES_AND_ALLY: + case MOVE_TARGET_OPPONENTS_FIELD: targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1); if (gAbsentBankFlags & gBitTable[targetBank]) targetBank ^= 2; break; - case 4: + case MOVE_TARGET_RANDOM: side = GetBankSide(gBankAttacker) ^ 1; if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) targetBank = gSideTimers[side].followmeTarget; - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4) + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) { if (GetBankSide(gBankAttacker) == SIDE_PLAYER) { @@ -6292,8 +6285,8 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) else targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1); break; - case 2: - case 16: + case MOVE_TARGET_USER: + case MOVE_TARGET_x10: targetBank = gBankAttacker; break; } diff --git a/src/battle_4.c b/src/battle_4.c index 92561251f..e693162cc 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -1,11 +1,141 @@ #include "global.h" #include "battle.h" #include "battle_move_effects.h" +#include "battle_message.h" +#include "battle_ai.h" #include "moves.h" #include "abilities.h" #include "item.h" #include "items.h" #include "hold_effects.h" +#include "util.h" +#include "pokemon.h" +#include "calculate_base_damage.h" +#include "rng.h" + +// variables + +extern u8 gCritMultiplier; +extern s32 gBattleMoveDamage; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; +extern u32 gBattleTypeFlags; +extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u8 gActiveBank; +extern u32 gBattleExecBuffer; +extern u8 gNoOfAllBanks; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02024A76[BATTLE_BANKS_COUNT]; +extern u16 gCurrentMove; +extern u8 gLastUsedAbility; +extern u16 gBattleWeather; +extern u8 gStringBank; +extern u8 gEffectBank; +extern u8 gAbsentBankFlags; +extern u8 gMultiHitCounter; +extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; +extern u16 gSideAffecting[2]; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gRandomTurnNumber; +extern u8 gBattleOutcome; +extern u8 gBattleTerrain; +extern u16 gTrainerBattleOpponent; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern const u8* gBattlescriptCurrInstr; +extern u8 gCurrMovePos; +extern u8 gFightStateTracker; +extern u32 gHitMarker; +extern u8 gBattleMoveFlags; +extern u8 gBattleCommunication[]; +extern u16 gUnknown_02024250[4]; +extern u16 gUnknown_02024258[4]; +extern u8 gStringBank; +extern u16 gDynamicBasePower; +extern u16 gLastUsedItem; +extern u16 gBattleMovePower; +extern s32 gHP_dealt; +extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; +extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; +extern u8 gSentPokesToOpponent[2]; +extern u8 gBank1; +extern u16 gExpShareExp; +extern u8 gLeveledUpInBattle; +extern void (*gBattleMainFunc)(void); +extern u8 gPlayerPartyCount; +extern u16 gMoveToLearn; +extern u16 gRandomMove; +extern u8 gBankInMenu; +extern u8 gActionForBanks[4]; +extern u8 gCurrentMoveTurn; +extern u8 gBattleBufferB[4][0x200]; + +extern const struct BattleMove gBattleMoves[]; +extern const u16 gMissStrings[]; +extern const u8 gTrainerMoney[]; +extern const u8 gTypeEffectiveness[]; +extern const struct BaseStats gBaseStats[]; + +// functions + + +// BattleScripts +extern const u8 BattleScript_MoveEnd[]; +extern const u8 BattleScript_NoPPForMove[]; +extern const u8 BattleScript_MagicCoatBounce[]; +extern const u8 BattleScript_TookAttack[]; +extern const u8 BattleScript_SnatchedMove[]; +extern const u8 BattleScript_Pausex20[]; +extern const u8 BattleScript_SubstituteFade[]; +extern const u8 BattleScript_HangedOnMsg[]; +extern const u8 BattleScript_OneHitKOMsg[]; +extern const u8 BattleScript_EnduredMsg[]; +extern const u8 BattleScript_PSNPrevention[]; +extern const u8 BattleScript_BRNPrevention[]; +extern const u8 BattleScript_PRLZPrevention[]; +extern const u8 BattleScript_FlinchPrevention[]; +extern const u8 BattleScript_StatUp[]; +extern const u8 BattleScript_StatDown[]; +extern const u8 BattleScript_NoItemSteal[]; +extern const u8 BattleScript_ItemSteal[]; +extern const u8 BattleScript_RapidSpinAway[]; +extern const u8 BattleScript_TargetPRLZHeal[]; +extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_LevelUp[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; + +// read via orr +#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) +#define BSScriptRead8(ptr) (((u8)((ptr)[0]))) +#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr)) + +// read via add +#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) +#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) +#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) + +#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) + +#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special))) + +// this file's functions +bool8 IsTwoTurnsMove(u16 move); +void DestinyBondFlagUpdate(void); +u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. +void b_wonderguard_and_levitate(void); void atk00_attackcanceler(void); void atk01_accuracycheck(void); @@ -510,13 +640,13 @@ void (* const gBattleScriptingCommandsTable[])(void) = sub_8056EF8 }; -struct statFractions +struct StatFractions { u8 dividend; u8 divisor; }; -const struct statFractions gAccuracyStageRatios[] = +const struct StatFractions gAccuracyStageRatios[] = { { 33, 100}, // -6 { 36, 100}, // -5 @@ -599,3 +729,292 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000 }; + +void atk00_attackcanceler(void) +{ + s32 i; + + if (gBattleOutcome) + { + gFightStateTracker = 0xC; + return; + } + if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattlescriptCurrInstr = BattleScript_MoveEnd; + return; + } + if (AtkCanceller_UnableToUseMove()) + return; + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0)) + return; + if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) + && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + gBattlescriptCurrInstr = BattleScript_NoPPForMove; + gBattleMoveFlags |= MOVESTATUS_MISSED; + return; + } + + gHitMarker &= ~(HITMARKER_x800000); + + if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + i = IsPokeDisobedient(); // why use the 'i' variable...? + switch (i) + { + case 0: + break; + case 2: + gHitMarker |= HITMARKER_OBEYS; + return; + default: + gBattleMoveFlags |= MOVESTATUS_MISSED; + return; + } + } + + gHitMarker |= HITMARKER_OBEYS; + + if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) + { + PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); + gProtectStructs[gBankTarget].bounceMove = 0; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; + return; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) + { + PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH); + gProtectStructs[gTurnOrder[i]].stealMove = 0; + gBattleScripting.bank = gTurnOrder[i]; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_SnatchedMove; + return; + } + } + + if (gSpecialStatuses[gBankTarget].lightningRodRedirected) + { + gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; + gLastUsedAbility = ABILITY_LIGHTNING_ROD; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_TookAttack; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else if (TARGET_PROTECT_AFFECTED + && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) + && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) + { + CancelMultiTurnMoves(gBankAttacker); + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = 1; + gBattlescriptCurrInstr++; + } + else + { + gBattlescriptCurrInstr++; + } +} + +void JumpIfMoveFailed(u8 adder, u16 move) +{ + const void* BS_ptr = gBattlescriptCurrInstr + adder; + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + DestinyBondFlagUpdate(); + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move)) + return; + } + gBattlescriptCurrInstr = BS_ptr; +} + +void atk40_jump_if_move_affected_by_protect(void) +{ + if (TARGET_PROTECT_AFFECTED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(5, 0); + gBattleCommunication[6] = 1; + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +bool8 JumpIfMoveAffectedByProtect(u16 move) +{ + bool8 affected = FALSE; + if (TARGET_PROTECT_AFFECTED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + gBattleCommunication[6] = 1; + affected = TRUE; + } + return affected; +} + +bool8 AccuracyCalcHelper(u16 move) +{ + if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + + if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; + + if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; + + if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; + + if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) + || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW)) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + + return FALSE; +} + +void atk01_accuracycheck(void) +{ + u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + if (move == 0xFFFE || move == 0xFFFF) + { + if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + gBattlescriptCurrInstr += 7; + else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else if (!JumpIfMoveAffectedByProtect(0)) + gBattlescriptCurrInstr += 7; + } + else + { + u8 type, moveAcc, holdEffect, quality; + s8 buff; + u16 calc; + + if (move == 0) + move = gCurrentMove; + + GET_MOVE_TYPE(move, type); + + if (JumpIfMoveAffectedByProtect(move)) + return; + if (AccuracyCalcHelper(move)) + return; + + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + { + u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; + buff = acc; + } + else + { + u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; + buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; + } + + if (buff < 0) + buff = 0; + if (buff > 0xC) + buff = 0xC; + + moveAcc = gBattleMoves[move].accuracy; + // check Thunder on sunny weather + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) + moveAcc = 50; + + calc = gAccuracyStageRatios[buff].dividend * moveAcc; + calc /= gAccuracyStageRatios[buff].divisor; + + if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) + calc = (calc * 130) / 100; // 1.3 compound eyes boost + if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) + calc = (calc * 80) / 100; // 1.2 sand veil loss + if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) + calc = (calc * 80) / 100; // 1.2 hustle loss + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect; + quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_EVASION_UP) + calc = (calc * (100 - quality)) / 100; + + // final calculation + if ((Random() % 100 + 1) > calc) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && + (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) + gBattleCommunication[6] = 2; + else + gBattleCommunication[6] = 0; + + b_wonderguard_and_levitate(); + } + JumpIfMoveFailed(7, move); + } +} + +void atk02_attackstring(void) +{ + if (gBattleExecBuffer) + return; + if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) + { + PrepareStringBattle(4, gBankAttacker); + gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; + } + gBattlescriptCurrInstr++; + gBattleCommunication[MSG_DISPLAY] = 0; +} -- cgit v1.2.3 From b4875d82d50b0649c2289b9e470ca0a9ae23782d Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 20 Sep 2017 00:28:00 +0200 Subject: more battle 4 --- asm/battle_2.s | 10 +- asm/battle_4.s | 2530 +----------------------------------------- asm/battle_9.s | 14 +- asm/battle_frontier_1.s | 8 +- asm/rom3.s | 12 +- data/battle_scripts_1.s | 2 +- data/data2b.s | 2 +- include/battle.h | 31 +- include/battle_controllers.h | 11 + src/battle_3.c | 3 +- src/battle_4.c | 644 ++++++++++- src/battle_ai.c | 3 - sym_ewram.txt | 2 +- 13 files changed, 763 insertions(+), 2509 deletions(-) create mode 100644 include/battle_controllers.h diff --git a/asm/battle_2.s b/asm/battle_2.s index 3e1d67f4c..debf0eb03 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -6492,7 +6492,7 @@ _0803A0AE: lsrs r0, 31 movs r1, 0 strb r0, [r3, 0x1D] - ldr r0, =gUnknown_02024212 + ldr r0, =gMultiHitCounter strb r1, [r0] ldr r0, =gBattleOutcome strb r1, [r0] @@ -13676,7 +13676,7 @@ _0803E110: strb r2, [r0] ldr r0, =gBattleMoveFlags strb r2, [r0] - ldr r0, =gUnknown_02024212 + ldr r0, =gMultiHitCounter strb r2, [r0] ldr r0, =gBattleCommunication strb r2, [r0, 0x6] @@ -15619,8 +15619,8 @@ bsC_8016D70: @ 803F300 .pool thumb_func_end bsC_8016D70 - thumb_func_start get_battle_side_of_something -get_battle_side_of_something: @ 803F3CC + thumb_func_start GetBattleBank +GetBattleBank: @ 803F3CC push {lr} lsls r0, 24 lsrs r1, r0, 24 @@ -15696,7 +15696,7 @@ _0803F472: _0803F47A: pop {r1} bx r1 - thumb_func_end get_battle_side_of_something + thumb_func_end GetBattleBank thumb_func_start PressurePPLose PressurePPLose: @ 803F480 diff --git a/asm/battle_4.s b/asm/battle_4.s index 8300024e6..e1c02a2fb 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -4,2420 +4,6 @@ .syntax unified .text - - - thumb_func_start atk03_ppreduce -atk03_ppreduce: @ 8046A3C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - movs r6, 0x1 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _08046A54 - b _08046BEE -_08046A54: - ldr r1, =gSpecialStatuses - ldr r2, =gBankAttacker - ldrb r3, [r2] - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 26 - lsrs r4, r0, 31 - mov r9, r2 - cmp r4, 0 - bne _08046AF6 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x6] - cmp r0, 0x20 - beq _08046AA6 - cmp r0, 0x20 - bgt _08046AA0 - cmp r0, 0x8 - beq _08046ABC - b _08046AD6 - .pool -_08046AA0: - cmp r0, 0x40 - beq _08046ABC - b _08046AD6 -_08046AA6: - str r4, [sp] - movs r0, 0x12 - adds r1, r3, 0 - movs r2, 0x2E - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0x1 - b _08046AF6 -_08046ABC: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0x10 - movs r2, 0x2E - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - adds r6, r0 - b _08046AF6 -_08046AD6: - ldr r1, =gBankTarget - mov r2, r9 - ldrb r0, [r2] - ldrb r7, [r1] - cmp r0, r7 - beq _08046AF6 - ldr r2, =gBattleMons - ldrb r1, [r1] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2E - bne _08046AF6 - adds r6, 0x1 -_08046AF6: - ldr r0, =gHitMarker - ldr r4, [r0] - movs r0, 0xA0 - lsls r0, 4 - ands r4, r0 - cmp r4, 0 - bne _08046BDC - ldr r2, =gBattleMons - ldr r3, =gCurrMovePos - ldr r1, =gBankAttacker - ldrb r5, [r1] - movs r0, 0x58 - mov r8, r0 - mov r0, r8 - muls r0, r5 - ldrb r7, [r3] - adds r0, r7 - movs r7, 0x24 - adds r7, r2 - mov r12, r7 - add r0, r12 - ldrb r0, [r0] - mov r9, r1 - mov r10, r2 - adds r7, r3, 0 - cmp r0, 0 - beq _08046BDC - ldr r0, =gProtectStructs - lsls r1, r5, 4 - adds r1, r0 - ldrb r0, [r1, 0x2] - movs r2, 0x8 - orrs r0, r2 - strb r0, [r1, 0x2] - mov r1, r9 - ldrb r0, [r1] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - ldrb r1, [r7] - adds r0, r1 - mov r1, r12 - adds r2, r0, r1 - ldrb r0, [r2] - cmp r0, r6 - ble _08046B70 - subs r0, r6 - strb r0, [r2] - b _08046B72 - .pool -_08046B70: - strb r4, [r2] -_08046B72: - mov r2, r9 - ldrb r3, [r2] - movs r4, 0x58 - adds r0, r3, 0 - muls r0, r4 - mov r1, r10 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _08046BDC - ldr r1, =gDisableStructs - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, =gBitTable - ldrb r0, [r7] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08046BDC - ldr r0, =gActiveBank - strb r3, [r0] - ldrb r1, [r7] - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - mov r2, r9 - ldrb r0, [r2] - muls r0, r4 - mov r2, r10 - adds r2, 0x24 - adds r0, r2 - ldrb r7, [r7] - adds r0, r7 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetAttributes - mov r7, r9 - ldrb r0, [r7] - bl MarkBufferBankForExecution -_08046BDC: - ldr r2, =gHitMarker - ldr r0, [r2] - ldr r1, =0xfffff7ff - ands r0, r1 - str r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08046BEE: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk03_ppreduce - - thumb_func_start atk04_critcalc -atk04_critcalc: @ 8046C18 - push {r4-r7,lr} - ldr r1, =gBattleMons - ldr r0, =gBankAttacker - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x2E] - cmp r0, 0xAF - bne _08046C48 - ldr r1, =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r6, [r0, 0x7] - b _08046C50 - .pool -_08046C48: - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r6, r0, 24 -_08046C50: - ldr r1, =gStringBank - ldr r3, =gBankAttacker - ldrb r0, [r3] - strb r0, [r1] - ldr r4, =gBattleMons - ldrb r1, [r3] - movs r0, 0x58 - adds r7, r1, 0 - muls r7, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r7, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 13 - ands r0, r1 - negs r0, r0 - asrs r5, r0, 31 - movs r0, 0x2 - ands r5, r0 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - mov r12, r3 - cmp r1, 0x2B - bne _08046C90 - adds r5, 0x1 -_08046C90: - adds r0, r5, 0 - cmp r1, 0x4B - bne _08046C98 - adds r0, 0x1 -_08046C98: - cmp r1, 0xC8 - bne _08046C9E - adds r0, 0x1 -_08046C9E: - adds r2, r0, 0 - cmp r1, 0xD1 - bne _08046CA6 - adds r2, 0x1 -_08046CA6: - movs r1, 0 - cmp r6, 0x3F - bne _08046CB6 - adds r0, r7, r4 - ldrh r0, [r0] - cmp r0, 0x71 - bne _08046CB6 - movs r1, 0x1 -_08046CB6: - lsls r5, r1, 1 - movs r3, 0 - cmp r6, 0x42 - bne _08046CD0 - mov r0, r12 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r4 - ldrh r0, [r0] - cmp r0, 0x53 - bne _08046CD0 - movs r3, 0x1 -_08046CD0: - lsls r1, r3, 1 - cmp r6, 0x29 - bne _08046CF0 - adds r0, r5, 0x1 - adds r0, r2, r0 - b _08046CF2 - .pool -_08046CF0: - adds r0, r2, r5 -_08046CF2: - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - adds r5, r0, 0 - cmp r5, 0x4 - bls _08046D00 - movs r5, 0x4 -_08046D00: - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r4 - adds r0, 0x20 - ldrb r4, [r0] - cmp r4, 0x4 - beq _08046D70 - cmp r4, 0x4B - beq _08046D70 - ldr r1, =gStatuses3 - mov r2, r12 - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - bne _08046D70 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x84 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - bne _08046D70 - bl Random - ldr r2, =gCriticalHitChance - lsls r1, r5, 1 - adds r1, r2 - lsls r0, 16 - lsrs r0, 16 - ldrh r1, [r1] - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - bne _08046D70 - ldr r1, =gCritMultiplier - movs r0, 0x2 - b _08046D74 - .pool -_08046D70: - ldr r1, =gCritMultiplier - movs r0, 0x1 -_08046D74: - strb r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk04_critcalc - - thumb_func_start atk05_damagecalc1 -atk05_damagecalc1: @ 8046D8C - push {r4-r7,lr} - sub sp, 0x10 - ldr r4, =gSideAffecting - ldr r5, =gBankTarget - ldrb r0, [r5] - bl GetBankIdentity - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - ldr r6, =gBankAttacker - ldrb r0, [r6] - movs r4, 0x58 - muls r0, r4 - ldr r2, =gBattleMons - adds r0, r2 - ldrb r1, [r5] - muls r1, r4 - adds r1, r2 - ldr r7, =gCurrentMove - ldrh r2, [r7] - ldr r4, =gDynamicBasePower - ldrh r4, [r4] - str r4, [sp] - ldr r4, =gBattleStruct - ldr r4, [r4] - ldrb r4, [r4, 0x13] - str r4, [sp, 0x4] - ldrb r4, [r6] - str r4, [sp, 0x8] - ldrb r4, [r5] - str r4, [sp, 0xC] - bl CalculateBaseDamage - ldr r4, =gBattleMoveDamage - ldr r1, =gCritMultiplier - ldrb r1, [r1] - muls r1, r0 - ldr r0, =gBattleScripting - ldrb r0, [r0, 0xE] - adds r3, r1, 0 - muls r3, r0 - str r3, [r4] - ldr r1, =gStatuses3 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _08046E10 - ldr r2, =gBattleMoves - ldrh r1, [r7] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - cmp r0, 0xD - bne _08046E10 - lsls r0, r3, 1 - str r0, [r4] -_08046E10: - ldr r1, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - bge _08046E32 - ldr r4, =gBattleMoveDamage - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - movs r1, 0xA - bl __divsi3 - str r0, [r4] -_08046E32: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk05_damagecalc1 - - thumb_func_start AI_CalcDmg -AI_CalcDmg: @ 8046E7C - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - adds r5, r1, 0 - lsls r0, 24 - lsrs r7, r0, 24 - lsls r5, 24 - lsrs r5, 24 - ldr r4, =gSideAffecting - adds r0, r5, 0 - bl GetBankIdentity - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x58 - adds r0, r7, 0 - muls r0, r1 - ldr r2, =gBattleMons - adds r0, r2 - muls r1, r5 - adds r1, r2 - ldr r2, =gCurrentMove - mov r8, r2 - ldrh r2, [r2] - ldr r6, =gDynamicBasePower - ldrh r4, [r6] - str r4, [sp] - ldr r4, =gBattleStruct - ldr r4, [r4] - ldrb r4, [r4, 0x13] - str r4, [sp, 0x4] - str r7, [sp, 0x8] - str r5, [sp, 0xC] - bl CalculateBaseDamage - ldr r4, =gBattleMoveDamage - movs r1, 0 - strh r1, [r6] - ldr r1, =gCritMultiplier - ldrb r1, [r1] - muls r1, r0 - ldr r0, =gBattleScripting - ldrb r0, [r0, 0xE] - adds r3, r1, 0 - muls r3, r0 - str r3, [r4] - ldr r1, =gStatuses3 - lsls r0, r7, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 2 - ands r0, r1 - cmp r0, 0 - beq _08046F0A - ldr r2, =gBattleMoves - mov r0, r8 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - cmp r0, 0xD - bne _08046F0A - lsls r0, r3, 1 - str r0, [r4] -_08046F0A: - ldr r0, =gProtectStructs - lsls r1, r7, 4 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 28 - cmp r0, 0 - bge _08046F28 - ldr r4, =gBattleMoveDamage - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - movs r1, 0xA - bl __divsi3 - str r0, [r4] -_08046F28: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end AI_CalcDmg - - thumb_func_start battle_attack_damage_modulate_by_effectivity -battle_attack_damage_modulate_by_effectivity: @ 8046F60 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r5, =gBattleMoveDamage - ldr r0, [r5] - muls r0, r4 - movs r1, 0xA - bl __divsi3 - str r0, [r5] - cmp r0, 0 - bne _08046F80 - cmp r4, 0 - beq _08046F80 - movs r0, 0x1 - str r0, [r5] -_08046F80: - cmp r4, 0x5 - beq _08046FB0 - cmp r4, 0x5 - bgt _08046F94 - cmp r4, 0 - beq _08046F9A - b _08047032 - .pool -_08046F94: - cmp r4, 0x14 - beq _08046FF0 - b _08047032 -_08046F9A: - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x8 - orrs r0, r1 - movs r1, 0xFB - ands r0, r1 - movs r1, 0xFD - ands r0, r1 - b _08047030 - .pool -_08046FB0: - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _08047032 - ldr r2, =gBattleMoveFlags - ldrb r1, [r2] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08047032 - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08046FEC - movs r0, 0xFD - ands r0, r1 - b _08047030 - .pool -_08046FEC: - movs r0, 0x4 - b _0804702E -_08046FF0: - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _08047032 - ldr r2, =gBattleMoveFlags - ldrb r1, [r2] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08047032 - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0804702C - movs r0, 0xFB - ands r0, r1 - b _08047030 - .pool -_0804702C: - movs r0, 0x2 -_0804702E: - orrs r0, r1 -_08047030: - strb r0, [r2] -_08047032: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end battle_attack_damage_modulate_by_effectivity - - thumb_func_start atk06_typecalc -atk06_typecalc: @ 8047038 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x8 - movs r3, 0 - ldr r1, =gCurrentMove - ldrh r0, [r1] - cmp r0, 0xA5 - bne _0804704C - b _08047260 -_0804704C: - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r0, [r0, 0x13] - cmp r0, 0 - beq _08047068 - movs r1, 0x3F - mov r8, r1 - ands r1, r0 - mov r8, r1 - b _08047078 - .pool -_08047068: - ldr r2, =gBattleMoves - ldrh r1, [r1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - mov r8, r0 -_08047078: - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - adds r5, r2, 0 - cmp r0, r8 - beq _0804709A - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r8 - bne _080470B0 -_0804709A: - ldr r4, =gBattleMoveDamage - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - str r0, [r4] - movs r1, 0xA - str r3, [sp, 0x4] - bl __divsi3 - str r0, [r4] - ldr r3, [sp, 0x4] -_080470B0: - ldr r2, =gBankTarget - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - adds r4, r2, 0 - cmp r0, 0x1A - bne _08047128 - mov r1, r8 - cmp r1, 0x4 - bne _08047128 - ldr r3, =gLastUsedAbility - strb r0, [r3] - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x9 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gUnknown_02024250 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - strh r2, [r0] - ldr r1, =gUnknown_02024258 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - strh r2, [r0] - ldr r0, =gBattleCommunication - mov r1, r8 - strb r1, [r0, 0x6] - ldrb r0, [r4] - ldrb r1, [r3] - bl RecordAbilityBattle - b _080471C4 - .pool -_08047128: - ldr r1, =gUnknown_0831ACE8 - adds r0, r3, r1 - ldrb r0, [r0] - adds r2, r1, 0 - b _080471A4 - .pool -_08047138: - adds r3, 0x3 - b _080471A0 -_0804713C: - ldr r5, =gUnknown_0831ACE8 - adds r0, r3, r5 - ldrb r0, [r0] - cmp r0, r8 - bne _08047198 - adds r1, r3, 0x1 - adds r1, r5 - ldr r2, =gBattleMons - ldr r7, =gBankTarget - ldrb r0, [r7] - movs r6, 0x58 - muls r0, r6 - adds r0, r2 - adds r0, 0x21 - ldrb r4, [r1] - ldrb r0, [r0] - cmp r4, r0 - bne _08047172 - adds r0, r3, 0x2 - adds r0, r5 - ldrb r0, [r0] - str r2, [sp] - str r3, [sp, 0x4] - bl battle_attack_damage_modulate_by_effectivity - ldr r3, [sp, 0x4] - ldr r2, [sp] -_08047172: - ldrb r0, [r7] - muls r0, r6 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r1, [r1] - cmp r4, r1 - bne _08047198 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r4 - beq _08047198 - adds r0, r3, 0x2 - adds r0, r5 - ldrb r0, [r0] - str r3, [sp, 0x4] - bl battle_attack_damage_modulate_by_effectivity - ldr r3, [sp, 0x4] -_08047198: - adds r3, 0x3 - ldr r5, =gBattleMons - ldr r4, =gBankTarget - ldr r2, =gUnknown_0831ACE8 -_080471A0: - adds r0, r3, r2 - ldrb r0, [r0] -_080471A4: - cmp r0, 0xFF - beq _080471C4 - cmp r0, 0xFE - bne _0804713C - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r1, r5, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _08047138 -_080471C4: - ldr r2, =gBattleMons - ldr r5, =gBankTarget - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r6, [r0] - cmp r6, 0x19 - bne _08047242 - ldr r0, =gBankAttacker - ldrb r0, [r0] - ldr r7, =gCurrentMove - ldrh r1, [r7] - bl move_weather_interaction - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _08047242 - ldr r1, =gBattleMoveFlags - mov r8, r1 - ldrb r4, [r1] - ands r0, r4 - cmp r0, 0 - beq _08047200 - movs r0, 0x6 - ands r0, r4 - cmp r0, 0x6 - bne _08047242 -_08047200: - ldr r2, =gBattleMoves - ldrh r1, [r7] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _08047242 - ldr r3, =gLastUsedAbility - strb r6, [r3] - movs r0, 0x1 - orrs r0, r4 - mov r1, r8 - strb r0, [r1] - ldr r1, =gUnknown_02024250 - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - strh r2, [r0] - ldr r1, =gUnknown_02024258 - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - strh r2, [r0] - ldr r1, =gBattleCommunication - movs r0, 0x3 - strb r0, [r1, 0x6] - ldrb r0, [r5] - ldrb r1, [r3] - bl RecordAbilityBattle -_08047242: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _08047260 - ldr r2, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 4 - adds r1, r2 - ldrb r0, [r1, 0x1] - movs r2, 0x2 - orrs r0, r2 - strb r0, [r1, 0x1] -_08047260: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk06_typecalc - - thumb_func_start b_wonderguard_and_levitate -b_wonderguard_and_levitate: @ 80472A8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r6, 0 - movs r5, 0 - ldr r0, =gCurrentMove - ldrh r1, [r0] - mov r9, r0 - cmp r1, 0xA5 - bne _080472C0 - b _08047508 -_080472C0: - ldr r2, =gBattleMoves - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _080472D2 - b _08047508 -_080472D2: - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r0, [r0, 0x13] - cmp r0, 0 - beq _080472F4 - movs r1, 0x3F - mov r12, r1 - mov r2, r12 - ands r2, r0 - mov r12, r2 - b _080472F8 - .pool -_080472F4: - ldrb r1, [r1, 0x2] - mov r12, r1 -_080472F8: - ldr r2, =gBattleMons - ldr r3, =gBankTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r1, [r0] - adds r7, r2, 0 - mov r8, r3 - cmp r1, 0x1A - bne _0804733C - mov r0, r12 - cmp r0, 0x4 - bne _0804733C - ldr r0, =gLastUsedAbility - strb r1, [r0] - ldr r0, =gBattleCommunication - mov r1, r12 - strb r1, [r0, 0x6] - ldrb r0, [r3] - movs r1, 0x1A - bl RecordAbilityBattle - b _08047508 - .pool -_0804733C: - ldr r1, =gUnknown_0831ACE8 - adds r0, r5, r1 - ldrb r0, [r0] - adds r4, r1, 0 - b _0804748E - .pool -_0804734C: - adds r0, r5, r4 - ldrb r0, [r0] - cmp r0, r12 - beq _08047356 - b _08047488 -_08047356: - adds r2, r5, 0x1 - adds r3, r2, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r0, 0x21 - ldrb r1, [r3] - adds r3, r2, 0 - ldrb r0, [r0] - cmp r1, r0 - bne _08047396 - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - bne _08047396 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x8 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r2, [r0] - lsls r2, 4 - adds r2, r1 - ldrb r0, [r2, 0x1] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2, 0x1] -_08047396: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _080473DC - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r2 - beq _080473DC - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - bne _080473DC - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x8 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r2, [r0] - lsls r2, 4 - adds r2, r1 - ldrb r0, [r2, 0x1] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2, 0x1] -_080473DC: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r0, 0x21 - ldrb r1, [r2] - ldrb r0, [r0] - cmp r1, r0 - bne _08047400 - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0x14 - bne _08047400 - movs r0, 0x1 - orrs r6, r0 -_08047400: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _0804742E - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r2 - beq _0804742E - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0x14 - bne _0804742E - movs r0, 0x1 - orrs r6, r0 -_0804742E: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r0, 0x21 - ldrb r1, [r2] - ldrb r0, [r0] - cmp r1, r0 - bne _08047456 - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0x5 - bne _08047456 - movs r0, 0x2 - orrs r6, r0 - lsls r0, r6, 24 - lsrs r6, r0, 24 -_08047456: - adds r2, r3, r4 - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _08047488 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r2 - beq _08047488 - adds r0, r5, 0x2 - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0x5 - bne _08047488 - movs r0, 0x2 - orrs r6, r0 - lsls r0, r6, 24 - lsrs r6, r0, 24 -_08047488: - adds r5, 0x3 - adds r0, r5, r4 - ldrb r0, [r0] -_0804748E: - cmp r0, 0xFF - beq _080474B2 - cmp r0, 0xFE - beq _08047498 - b _0804734C -_08047498: - mov r2, r8 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - adds r1, r7, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _08047488 -_080474B2: - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7 - adds r0, 0x20 - ldrb r4, [r0] - cmp r4, 0x19 - bne _08047508 - ldr r0, =gBankAttacker - ldrb r0, [r0] - mov r2, r9 - ldrh r1, [r2] - bl move_weather_interaction - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _08047508 - movs r0, 0x3 - ands r6, r0 - cmp r6, 0x1 - beq _08047508 - ldr r2, =gBattleMoves - mov r0, r9 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _08047508 - ldr r0, =gLastUsedAbility - strb r4, [r0] - ldr r1, =gBattleCommunication - movs r0, 0x3 - strb r0, [r1, 0x6] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x19 - bl RecordAbilityBattle -_08047508: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end b_wonderguard_and_levitate - - thumb_func_start b_attack_effectivity_adapt -b_attack_effectivity_adapt: @ 804752C - push {r4-r7,lr} - adds r6, r2, 0 - lsls r0, 24 - lsrs r4, r0, 24 - lsls r1, 16 - lsrs r5, r1, 16 - ldr r7, =gBattleMoveDamage - ldr r0, [r7] - muls r0, r4 - movs r1, 0xA - bl __divsi3 - str r0, [r7] - cmp r0, 0 - bne _08047552 - cmp r4, 0 - beq _08047552 - movs r0, 0x1 - str r0, [r7] -_08047552: - cmp r4, 0x5 - beq _0804757A - cmp r4, 0x5 - bgt _08047564 - cmp r4, 0 - beq _0804756A - b _080475DE - .pool -_08047564: - cmp r4, 0x14 - beq _080475AC - b _080475DE -_0804756A: - ldrb r0, [r6] - movs r1, 0x8 - orrs r0, r1 - movs r1, 0xFB - ands r0, r1 - movs r1, 0xFD - ands r0, r1 - b _080475DC -_0804757A: - ldr r0, =gBattleMoves - lsls r1, r5, 1 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _080475DE - ldrb r1, [r6] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _080475DE - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080475A8 - movs r0, 0xFD - ands r0, r1 - b _080475DC - .pool -_080475A8: - movs r0, 0x4 - b _080475DA -_080475AC: - ldr r0, =gBattleMoves - lsls r1, r5, 1 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _080475DE - ldrb r1, [r6] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _080475DE - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080475D8 - movs r0, 0xFB - ands r0, r1 - b _080475DC - .pool -_080475D8: - movs r0, 0x2 -_080475DA: - orrs r0, r1 -_080475DC: - strb r0, [r6] -_080475DE: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end b_attack_effectivity_adapt - - thumb_func_start TypeCalc -TypeCalc: @ 80475E4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 16 - lsrs r0, 16 - mov r10, r0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp, 0x4] - lsls r2, 24 - lsrs r2, 24 - mov r9, r2 - movs r0, 0 - mov r8, r0 - mov r0, sp - mov r1, r8 - strb r1, [r0] - mov r2, r10 - cmp r2, 0xA5 - bne _08047616 - movs r0, 0 - b _0804779E -_08047616: - ldr r1, =gBattleMoves - mov r3, r10 - lsls r2, r3, 1 - adds r0, r2, r3 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x2] - str r0, [sp, 0x8] - ldr r1, =gBattleMons - movs r0, 0x58 - ldr r3, [sp, 0x4] - muls r0, r3 - adds r3, r0, r1 - adds r0, r3, 0 - adds r0, 0x21 - ldrb r0, [r0] - str r2, [sp, 0xC] - adds r5, r1, 0 - ldr r1, [sp, 0x8] - cmp r0, r1 - beq _0804764A - adds r0, r3, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r1 - bne _0804765C -_0804764A: - ldr r4, =gBattleMoveDamage - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - str r0, [r4] - movs r1, 0xA - bl __divsi3 - str r0, [r4] -_0804765C: - movs r0, 0x58 - mov r2, r9 - muls r2, r0 - adds r0, r2, 0 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1A - bne _08047690 - ldr r3, [sp, 0x8] - cmp r3, 0x4 - bne _08047690 - movs r1, 0x9 - mov r0, sp - ldrb r0, [r0] - orrs r0, r1 - mov r1, sp - strb r0, [r1] - b _08047740 - .pool -_08047690: - ldr r1, =gUnknown_0831ACE8 - mov r2, r8 - adds r0, r2, r1 - ldrb r0, [r0] - adds r2, r1, 0 - cmp r0, 0xFF - beq _08047740 - cmp r0, 0xFE - bne _080476B6 - movs r0, 0x58 - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - b _0804772E - .pool -_080476B0: - movs r0, 0x3 - add r8, r0 - b _08047718 -_080476B6: - ldr r7, =gUnknown_0831ACE8 - mov r1, r8 - adds r0, r1, r7 - ldrb r0, [r0] - ldr r2, [sp, 0x8] - cmp r0, r2 - bne _08047710 - adds r1, 0x1 - adds r1, r7 - ldr r2, =gBattleMons - movs r0, 0x58 - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - adds r5, r0, r2 - adds r6, r5, 0 - adds r6, 0x21 - ldrb r4, [r1] - ldrb r0, [r6] - cmp r4, r0 - bne _080476F0 - mov r0, r8 - adds r0, 0x2 - adds r0, r7 - ldrb r0, [r0] - mov r1, r10 - mov r2, sp - bl b_attack_effectivity_adapt -_080476F0: - adds r0, r5, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r4, r0 - bne _08047710 - ldrb r0, [r6] - cmp r0, r4 - beq _08047710 - mov r0, r8 - adds r0, 0x2 - adds r0, r7 - ldrb r0, [r0] - mov r1, r10 - mov r2, sp - bl b_attack_effectivity_adapt -_08047710: - movs r1, 0x3 - add r8, r1 - ldr r5, =gBattleMons - ldr r2, =gUnknown_0831ACE8 -_08047718: - mov r3, r8 - adds r0, r3, r2 - ldrb r0, [r0] - cmp r0, 0xFF - beq _08047740 - cmp r0, 0xFE - bne _080476B6 - movs r0, 0x58 - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 -_0804772E: - adds r1, r5, 0 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _080476B0 -_08047740: - movs r0, 0x58 - mov r2, r9 - muls r2, r0 - adds r0, r2, 0 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x19 - bne _0804779A - mov r0, sp - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0804779A - ldr r0, [sp, 0x4] - mov r1, r10 - bl move_weather_interaction - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x2 - bne _0804779A - mov r0, sp - ldrb r3, [r0] - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _08047782 - movs r0, 0x6 - ands r0, r3 - cmp r0, 0x6 - bne _0804779A -_08047782: - ldr r0, =gBattleMoves - ldr r1, [sp, 0xC] - add r1, r10 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _0804779A - mov r0, sp - movs r1, 0x1 - orrs r1, r3 - strb r1, [r0] -_0804779A: - mov r0, sp - ldrb r0, [r0] -_0804779E: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .pool - thumb_func_end TypeCalc - - thumb_func_start ai_rate_move -ai_rate_move: @ 80477BC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - lsls r0, 16 - lsrs r6, r0, 16 - lsls r1, 16 - lsrs r1, 16 - lsls r2, 24 - lsrs r2, 24 - str r2, [sp, 0x4] - movs r7, 0 - mov r0, sp - strb r7, [r0] - ldr r2, =gBaseStats - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x6] - mov r9, r1 - ldrb r0, [r0, 0x7] - mov r8, r0 - cmp r6, 0xA5 - bne _080477FC - movs r0, 0 - b _080478A0 - .pool -_080477FC: - ldr r2, =gBattleMoves - lsls r1, r6, 1 - adds r0, r1, r6 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - mov r10, r0 - str r1, [sp, 0x8] - ldr r3, [sp, 0x4] - cmp r3, 0x1A - bne _08047824 - cmp r0, 0x4 - bne _08047824 - movs r1, 0x9 - mov r0, sp - strb r1, [r0] - b _0804786A - .pool -_08047824: - ldr r0, =gUnknown_0831ACE8 - adds r1, r7, r0 - ldrb r0, [r1] - cmp r0, 0xFF - beq _0804786A - adds r4, r1, 0 -_08047830: - ldrb r0, [r4] - cmp r0, 0xFE - beq _0804785C - cmp r0, r10 - bne _0804785C - ldrb r5, [r4, 0x1] - cmp r5, r9 - bne _0804784A - ldrb r0, [r4, 0x2] - adds r1, r6, 0 - mov r2, sp - bl b_attack_effectivity_adapt -_0804784A: - cmp r5, r8 - bne _0804785C - cmp r9, r8 - beq _0804785C - ldrb r0, [r4, 0x2] - adds r1, r6, 0 - mov r2, sp - bl b_attack_effectivity_adapt -_0804785C: - adds r4, 0x3 - adds r7, 0x3 - ldr r1, =gUnknown_0831ACE8 - adds r0, r7, r1 - ldrb r0, [r0] - cmp r0, 0xFF - bne _08047830 -_0804786A: - ldr r3, [sp, 0x4] - cmp r3, 0x19 - bne _0804789C - mov r0, sp - ldrb r2, [r0] - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - beq _08047884 - movs r0, 0x6 - ands r0, r2 - cmp r0, 0x6 - bne _0804789C -_08047884: - ldr r0, =gBattleMoves - ldr r3, [sp, 0x8] - adds r1, r3, r6 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x1] - cmp r0, 0 - beq _0804789C - mov r0, sp - movs r1, 0x8 - orrs r1, r2 - strb r1, [r0] -_0804789C: - mov r0, sp - ldrb r0, [r0] -_080478A0: - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .pool - thumb_func_end ai_rate_move - - thumb_func_start sub_80478B8 -sub_80478B8: @ 80478B8 - push {r4,lr} - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF - ands r0, r1 - movs r1, 0x64 - subs r1, r0 - lsls r1, 16 - lsrs r1, 16 - ldr r4, =gBattleMoveDamage - ldr r0, [r4] - cmp r0, 0 - beq _080478EA - muls r0, r1 - str r0, [r4] - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _080478EA - movs r0, 0x1 - str r0, [r4] -_080478EA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80478B8 - - thumb_func_start atk07_dmg_adjustment -atk07_dmg_adjustment: @ 80478F4 - push {r4-r7,lr} - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF - ands r0, r1 - movs r1, 0x64 - subs r1, r0 - lsls r1, 16 - lsrs r1, 16 - ldr r4, =gBattleMoveDamage - ldr r0, [r4] - cmp r0, 0 - beq _08047926 - muls r0, r1 - str r0, [r4] - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _08047926 - movs r0, 0x1 - str r0, [r4] -_08047926: - ldr r7, =gBattleMons - ldr r6, =gBankTarget - ldrb r2, [r6] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r0, r7 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _0804795C - ldr r1, =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r4, [r0, 0x7] - ldrb r6, [r0, 0x1A] - b _08047976 - .pool -_0804795C: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r6, r0, 24 -_08047976: - ldr r1, =gStringBank - ldr r5, =gBankTarget - ldrb r0, [r5] - strb r0, [r1] - cmp r4, 0x27 - bne _080479B4 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcs _080479B4 - ldrb r0, [r5] - movs r1, 0x27 - bl RecordItemEffectBattle - ldr r2, =gSpecialStatuses - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_080479B4: - ldr r2, =gBattleMons - ldr r3, =gBankTarget - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, r2, 0 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r1, r0 - adds r5, r2, 0 - cmp r1, 0 - bne _08047A84 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x65 - beq _08047A06 - ldr r0, =gProtectStructs - lsls r1, r4, 4 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 30 - cmp r0, 0 - blt _08047A06 - ldr r0, =gSpecialStatuses - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _08047A84 -_08047A06: - ldrb r0, [r3] - movs r4, 0x58 - muls r0, r4 - adds r0, r5 - ldrh r1, [r0, 0x28] - ldr r2, =gBattleMoveDamage - ldr r0, [r2] - cmp r1, r0 - bgt _08047A84 - subs r0, r1, 0x1 - str r0, [r2] - ldr r1, =gProtectStructs - ldrb r3, [r3] - lsls r0, r3, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - bge _08047A5C - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _08047A84 - .pool -_08047A5C: - ldr r0, =gSpecialStatuses - lsls r1, r3, 2 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _08047A84 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gLastUsedItem - adds r0, r3, 0 - muls r0, r4 - adds r0, r5 - ldrh r0, [r0, 0x2E] - strh r0, [r1] -_08047A84: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk07_dmg_adjustment - - thumb_func_start atk08_dmg_adjustment2 -atk08_dmg_adjustment2: @ 8047AA4 - push {r4-r7,lr} - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF - ands r0, r1 - movs r1, 0x64 - subs r1, r0 - lsls r1, 16 - lsrs r1, 16 - ldr r4, =gBattleMoveDamage - ldr r0, [r4] - cmp r0, 0 - beq _08047AD6 - muls r0, r1 - str r0, [r4] - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _08047AD6 - movs r0, 0x1 - str r0, [r4] -_08047AD6: - ldr r7, =gBattleMons - ldr r6, =gBankTarget - ldrb r2, [r6] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r0, r7 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _08047B0C - ldr r1, =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r4, [r0, 0x7] - ldrb r6, [r0, 0x1A] - b _08047B26 - .pool -_08047B0C: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r6, r0, 24 -_08047B26: - ldr r1, =gStringBank - ldr r5, =gBankTarget - ldrb r0, [r5] - strb r0, [r1] - cmp r4, 0x27 - bne _08047B64 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcs _08047B64 - ldrb r0, [r5] - movs r1, 0x27 - bl RecordItemEffectBattle - ldr r2, =gSpecialStatuses - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_08047B64: - ldr r4, =gBattleMons - ldr r6, =gBankTarget - ldrb r2, [r6] - movs r7, 0x58 - adds r3, r2, 0 - muls r3, r7 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - bne _08047C10 - ldr r5, =gProtectStructs - lsls r0, r2, 4 - adds r0, r5 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - blt _08047BA2 - ldr r0, =gSpecialStatuses - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _08047C10 -_08047BA2: - adds r0, r3, r4 - ldrh r1, [r0, 0x28] - ldr r2, =gBattleMoveDamage - ldr r0, [r2] - cmp r1, r0 - bgt _08047C10 - subs r0, r1, 0x1 - str r0, [r2] - ldrb r3, [r6] - lsls r0, r3, 4 - adds r0, r5 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - bge _08047BE8 - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _08047C10 - .pool -_08047BE8: - ldr r0, =gSpecialStatuses - lsls r1, r3, 2 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _08047C10 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gLastUsedItem - adds r0, r3, 0 - muls r0, r7 - adds r0, r4 - ldrh r0, [r0, 0x2E] - strh r0, [r1] -_08047C10: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk08_dmg_adjustment2 - - thumb_func_start atk09_attackanimation -atk09_attackanimation: @ 8047C30 - push {r4-r7,lr} - sub sp, 0x10 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _08047C3E - b _08047DB6 -_08047C3E: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - ldr r5, =gCurrentMove - cmp r0, 0 - beq _08047C8C - ldrh r0, [r5] - cmp r0, 0x90 - beq _08047C8C - cmp r0, 0xA4 - beq _08047C8C - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =gUnknown_082DABB9 - str r0, [r4] - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x18] - adds r0, 0x1 - strb r0, [r1, 0x18] - ldrb r0, [r1, 0x19] - adds r0, 0x1 - strb r0, [r1, 0x19] - b _08047DB6 - .pool -_08047C8C: - ldr r2, =gBattleMoves - ldrh r1, [r5] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0, 0x6] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _08047CB2 - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _08047CB2 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08047CBA -_08047CB2: - ldr r0, =gBattleScripting - ldrb r0, [r0, 0x19] - cmp r0, 0 - bne _08047D88 -_08047CBA: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08047DA8 - ldr r1, =gActiveBank - ldr r3, =gBankAttacker - ldrb r0, [r3] - strb r0, [r1] - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - adds r4, r1, 0 - muls r4, r0 - adds r0, r2, 0 - adds r0, 0x50 - adds r0, r4, r0 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r1, r0 - adds r7, r3, 0 - mov r12, r2 - cmp r1, 0 - beq _08047D18 - ldr r0, =gUnknown_02024212 - ldrb r6, [r0] - b _08047D42 - .pool -_08047D18: - ldr r3, =gUnknown_02024212 - ldrb r0, [r3] - cmp r0, 0x1 - bls _08047D40 - mov r1, r12 - adds r0, r4, r1 - ldrh r2, [r0, 0x28] - ldr r0, =gBattleMoveDamage - ldr r1, [r0] - movs r6, 0x1 - adds r4, r0, 0 - cmp r2, r1 - ble _08047D44 - ldrb r6, [r3] - b _08047D44 - .pool -_08047D40: - ldrb r6, [r3] -_08047D42: - ldr r4, =gBattleMoveDamage -_08047D44: - ldrh r1, [r5] - ldr r5, =gBattleScripting - ldrb r2, [r5, 0x18] - ldr r0, =gBattleMovePower - ldrh r3, [r0] - ldr r0, [r4] - str r0, [sp] - ldrb r4, [r7] - movs r0, 0x58 - muls r0, r4 - add r0, r12 - adds r0, 0x2B - ldrb r0, [r0] - str r0, [sp, 0x4] - ldrb r4, [r7] - lsls r0, r4, 3 - subs r0, r4 - lsls r0, 2 - ldr r4, =gDisableStructs - adds r0, r4 - str r0, [sp, 0x8] - str r6, [sp, 0xC] - movs r0, 0 - bl dp01_build_cmdbuf_x0F_aa_b_cc_dddd_e_mlc_weather_00_x1Cbytes - ldrb r0, [r5, 0x18] - adds r0, 0x1 - strb r0, [r5, 0x18] - ldrb r0, [r5, 0x19] - adds r0, 0x1 - strb r0, [r5, 0x19] - ldrb r0, [r7] - bl MarkBufferBankForExecution -_08047D88: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - b _08047DB6 - .pool -_08047DA8: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =gUnknown_082DABB9 - str r0, [r4] -_08047DB6: - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk09_attackanimation - - thumb_func_start atk0A_waitanimation -atk0A_waitanimation: @ 8047DC8 - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _08047DDA - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08047DDA: - pop {r0} - bx r0 - .pool - thumb_func_end atk0A_waitanimation - - thumb_func_start atk0B_healthbarupdate -atk0B_healthbarupdate: @ 8047DE8 - push {r4,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _08047EAA - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08047EA2 - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl get_battle_side_of_something - ldr r2, =gActiveBank - strb r0, [r2] - ldr r1, =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _08047E68 - ldr r0, =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - beq _08047E68 - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 1 - ands r0, r1 - cmp r0, 0 - bne _08047E68 - movs r0, 0x80 - adds r1, r2, 0 - bl PrepareStringBattle - b _08047EA2 - .pool -_08047E68: - ldr r0, =gBattleMoveDamage - ldr r0, [r0] - ldr r1, =0x00002710 - cmp r0, r1 - bgt _08047E76 - lsls r0, 16 - lsrs r1, r0, 16 -_08047E76: - movs r0, 0 - bl dp01_build_cmdbuf_x18_0_aa_health_bar_update - ldr r4, =gActiveBank - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08047EA2 - ldr r0, =gBattleMoveDamage - ldr r0, [r0] - cmp r0, 0 - ble _08047EA2 - ldr r0, =gBattleResults - ldrb r1, [r0, 0x5] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0, 0x5] -_08047EA2: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_08047EAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk0B_healthbarupdate thumb_func_start atk0C_datahpupdate atk0C_datahpupdate: @ 8047EC4 @@ -2463,7 +49,7 @@ _08047F12: ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r7, =gActiveBank strb r0, [r7] ldr r1, =gBattleMons @@ -2831,7 +417,7 @@ _08048274: ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldr r2, =gSpecialStatuses @@ -5554,7 +3140,7 @@ atk18_status_effect_clear: @ 8049AE0 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r2, =gActiveBank strb r0, [r2] ldr r3, =gBattleCommunication @@ -5612,7 +3198,7 @@ atk19_faint_pokemon: @ 8049B5C cmp r1, 0 beq _08049BE0 ldrb r0, [r2, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r2, =gHitMarker @@ -5917,7 +3503,7 @@ atk1A_faint_animation: @ 8049E40 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 @@ -5945,7 +3531,7 @@ atk1B_faint_effects_clear: @ 8049E7C ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gBattleTypeFlags @@ -6002,7 +3588,7 @@ atk1C_jumpifstatus: @ 8049F04 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank lsls r0, 24 lsrs r0, 24 ldr r2, [r5] @@ -6061,7 +3647,7 @@ atk1D_jumpifstatus2: @ 8049F7C ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank lsls r0, 24 lsrs r0, 24 ldr r2, [r5] @@ -6184,7 +3770,7 @@ _0804A054: .pool _0804A08C: ldrb r0, [r2, 0x1] - bl get_battle_side_of_something + bl GetBattleBank lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gBattleMons @@ -6282,7 +3868,7 @@ atk20_jumpifstat: @ 804A154 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank lsls r0, 24 lsrs r0, 24 ldr r2, =gBattleMons @@ -6399,7 +3985,7 @@ atk21_jumpifstatus3: @ 804A24C ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r2, [r4] @@ -6465,7 +4051,7 @@ atk22_jumpiftype: @ 804A2D0 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank lsls r0, 24 lsrs r0, 24 ldr r3, [r4] @@ -6521,7 +4107,7 @@ atk23_getexp: @ 804A32C ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r1, =gBank1 strb r0, [r1] ldr r2, =gUnknown_020243FE @@ -7884,7 +5470,7 @@ atk25_move_values_cleanup: @ 804AF70 thumb_func_start atk26_set_multihit atk26_set_multihit: @ 804AF88 - ldr r3, =gUnknown_02024212 + ldr r3, =gMultiHitCounter ldr r2, =gBattlescriptCurrInstr ldr r0, [r2] ldrb r1, [r0, 0x1] @@ -7898,7 +5484,7 @@ atk26_set_multihit: @ 804AF88 thumb_func_start atk27_decrement_multihit atk27_decrement_multihit: @ 804AFA0 push {lr} - ldr r1, =gUnknown_02024212 + ldr r1, =gMultiHitCounter ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] @@ -8795,7 +6381,7 @@ _0804B624: ldr r0, =gBattleMoveDamage ldrh r1, [r0] movs r0, 0 - bl dp01_build_cmdbuf_x18_0_aa_health_bar_update + bl EmitHealthBarUpdate ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution @@ -8916,7 +6502,7 @@ atk42_jumpiftype2: @ 804B728 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank lsls r0, 24 lsrs r0, 24 ldr r3, [r4] @@ -9018,7 +6604,7 @@ atk45_playanimation: @ 804B7EC ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r6, =gActiveBank strb r0, [r6] ldr r2, [r5] @@ -9064,7 +6650,7 @@ _0804B848: beq _0804B868 adds r0, r2, 0x7 bl b_movescr_stack_push - ldr r0, =gUnknown_082DABB9 + ldr r0, =BattleScript_Pausex20 b _0804B8A8 .pool _0804B868: @@ -9109,7 +6695,7 @@ atk46_playanimation2: @ 804B8B0 ldr r6, =gBattlescriptCurrInstr ldr r0, [r6] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r7, =gActiveBank strb r0, [r7] ldr r2, [r6] @@ -9270,7 +6856,7 @@ atk48_playstatchangeanimation: @ 804B9D8 ldr r0, [r5] ldrb r0, [r0, 0x1] str r3, [sp] - bl get_battle_side_of_something + bl GetBattleBank ldr r2, =gActiveBank strb r0, [r2] ldr r0, [r5] @@ -10687,7 +8273,7 @@ _0804C678: b _0804C76A .pool _0804C688: - ldr r1, =gUnknown_0831ACE8 + ldr r1, =gTypeEffectiveness adds r0, r5, r1 ldrb r0, [r0] adds r6, r1, 0 @@ -10825,7 +8411,7 @@ _0804C76A: ldrb r0, [r0] ldr r7, =gCurrentMove ldrh r1, [r7] - bl move_weather_interaction + bl AttacksThisTurn lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x2 @@ -10940,7 +8526,7 @@ atk4C_copy_poke_data: @ 804C894 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r3, =gBattlePartyID @@ -10989,7 +8575,7 @@ _0804C912: ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r6, =gBattleMons @@ -11205,7 +8791,7 @@ atk4E_switchin_anim: @ 804CAE8 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r6, =gActiveBank strb r0, [r6] ldrb r0, [r6] @@ -11287,7 +8873,7 @@ atk4F_jump_if_cannot_switch: @ 804CBB0 ldrb r1, [r0, 0x1] movs r0, 0x7F ands r0, r1 - bl get_battle_side_of_something + bl GetBattleBank ldr r3, =gActiveBank strb r0, [r3] ldr r2, [r4] @@ -12492,7 +10078,7 @@ _0804D658: _0804D664: movs r0, 0x7F ands r0, r1 - bl get_battle_side_of_something + bl GetBattleBank lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gSpecialStatuses @@ -12693,7 +10279,7 @@ _0804D82C: ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r0, [r4] @@ -12993,7 +10579,7 @@ atk52_switch_in_effects: @ 804DAAC mov r9, r0 ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldrb r0, [r4] @@ -13397,7 +10983,7 @@ atk56_fainting_cry: @ 804DE50 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 @@ -13442,7 +11028,7 @@ atk58_return_to_ball: @ 804DEB8 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 @@ -14143,7 +11729,7 @@ atk5C_hitanimation: @ 804E508 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r2, =gActiveBank strb r0, [r2] ldr r0, =gBattleMoveFlags @@ -14435,7 +12021,7 @@ atk5E_8025A70: @ 804E764 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r6, =gActiveBank strb r0, [r6] ldr r5, =gBattleCommunication @@ -14583,7 +12169,7 @@ atk61_8025BA4: @ 804E898 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldrb r0, [r1] @@ -14664,7 +12250,7 @@ atk62_08025C6C: @ 804E960 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 @@ -14732,7 +12318,7 @@ atk64_statusanimation: @ 804E9F4 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r1, =gStatuses3 @@ -14791,7 +12377,7 @@ atk65_status2animation: @ 804EA84 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r1, [r4] @@ -14862,7 +12448,7 @@ atk66_chosenstatusanimation: @ 804EB2C ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r4, [r4] @@ -15219,7 +12805,7 @@ atk6A_removeitem: @ 804EE58 ldr r6, =gBattlescriptCurrInstr ldr r0, [r6] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r1, =gBattleStruct @@ -15989,7 +13575,7 @@ atk6F_set_visible: @ 804F50C ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 @@ -16012,7 +13598,7 @@ atk70_record_ability: @ 804F540 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldrb r0, [r1] @@ -16109,7 +13695,7 @@ atk73_hp_thresholds: @ 804F5F8 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] movs r1, 0x1 @@ -16191,7 +13777,7 @@ atk74_hp_thresholds2: @ 804F6A4 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank adds r4, r0, 0 ldr r0, =gActiveBank strb r4, [r0] @@ -16303,7 +13889,7 @@ atk76_various: @ 804F7AC ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldr r0, [r4] @@ -17108,7 +14694,7 @@ _0804FF14: str r0, [r2] ldr r1, =0x00007fff movs r0, 0 - bl dp01_build_cmdbuf_x18_0_aa_health_bar_update + bl EmitHealthBarUpdate ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr @@ -19051,12 +16637,12 @@ atk8D_setmultihit_counter: @ 8050FF0 ldrb r1, [r0, 0x1] cmp r1, 0 beq _0805100C - ldr r0, =gUnknown_02024212 + ldr r0, =gMultiHitCounter strb r1, [r0] b _08051026 .pool _0805100C: - ldr r4, =gUnknown_02024212 + ldr r4, =gMultiHitCounter bl Random movs r5, 0x3 ands r0, r5 @@ -20717,7 +18303,7 @@ atk98_status_icon_update: @ 8051E48 ldrb r0, [r1, 0x1] cmp r0, 0x4 beq _08051EA0 - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r3, =gBattleMons @@ -22309,7 +19895,7 @@ _08052C24: bhi _08052C24 lsls r0, r4, 1 adds r4, r0, r4 - ldr r6, =gUnknown_0831ACE8 + ldr r6, =gTypeEffectiveness adds r3, r4, r6 ldr r1, =gUnknown_02024258 ldr r2, =gBankAttacker @@ -22357,7 +19943,7 @@ _08052C80: mov r8, r0 ldr r1, =gBattlescriptCurrInstr mov r12, r1 - ldr r3, =gUnknown_0831ACE8 + ldr r3, =gTypeEffectiveness adds r0, r4, 0x1 adds r0, r3 mov r9, r0 @@ -22743,8 +20329,8 @@ _08052FA8: bx r1 thumb_func_end sub_8052F84 - thumb_func_start move_weather_interaction -move_weather_interaction: @ 8052FAC + thumb_func_start AttacksThisTurn +AttacksThisTurn: @ 8052FAC push {lr} lsls r1, 16 lsrs r2, r1, 16 @@ -22797,7 +20383,7 @@ _08053010: _08053012: pop {r1} bx r1 - thumb_func_end move_weather_interaction + thumb_func_end AttacksThisTurn thumb_func_start atkA9_sleeptalk_choose_move atkA9_sleeptalk_choose_move: @ 8053018 @@ -24489,7 +22075,7 @@ atkBA_jumpifnopursuitswitchdmg: @ 8053EC8 mov r6, r9 mov r5, r8 push {r5-r7} - ldr r0, =gUnknown_02024212 + ldr r0, =gMultiHitCounter ldrb r0, [r0] cmp r0, 0x1 bne _08053EF8 @@ -25886,7 +23472,7 @@ _08054AF4: str r0, [r2] ldr r1, =0x00007fff movs r0, 0 - bl dp01_build_cmdbuf_x18_0_aa_health_bar_update + bl EmitHealthBarUpdate ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr @@ -27698,7 +25284,7 @@ atkE2_switchout_abilities: @ 8055A78 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r3, =gBattleMons @@ -27752,7 +25338,7 @@ atkE3_jumpiffainted: @ 8055AF4 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] - bl get_battle_side_of_something + bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldr r2, =gBattleMons diff --git a/asm/battle_9.s b/asm/battle_9.s index f1811e1af..401584bce 100644 --- a/asm/battle_9.s +++ b/asm/battle_9.s @@ -114,7 +114,7 @@ _08062CBA: ldrh r1, [r4] mov r3, r9 ldrb r2, [r3] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -246,7 +246,7 @@ _08062DE0: beq _08062E1E ldrh r1, [r5] ldrb r2, [r7] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -741,7 +741,7 @@ _0806320A: ldrh r1, [r5] mov r3, r8 ldrb r2, [r3] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -815,7 +815,7 @@ _080632AE: ldrh r1, [r5] mov r3, r8 ldrb r2, [r3] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -1126,7 +1126,7 @@ _08063564: adds r0, r1 ldrh r0, [r0] adds r1, r4, 0 - bl ai_rate_move + bl AI_TypeCalc ldr r1, [sp] ands r1, r0 cmp r1, 0 @@ -1161,7 +1161,7 @@ _080635A2: beq _080635DE ldrh r1, [r5] ldrb r2, [r7] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x2 @@ -1688,7 +1688,7 @@ sub_8063A08: @ 8063A08 lsrs r2, 24 mov r8, r2 movs r7, 0 - ldr r0, =gUnknown_0831ACE8 + ldr r0, =gTypeEffectiveness mov r10, r0 ldrb r0, [r0] cmp r0, 0xFF diff --git a/asm/battle_frontier_1.s b/asm/battle_frontier_1.s index 135918627..e2b6469a0 100755 --- a/asm/battle_frontier_1.s +++ b/asm/battle_frontier_1.s @@ -2599,10 +2599,10 @@ _0818FFFC: b _081900A4 .pool _0819002C: - ldr r0, =gUnknown_0831ACE8 + ldr r0, =gTypeEffectiveness adds r1, r6, r0 ldrb r0, [r1] - ldr r7, =gUnknown_0831ACE8 + ldr r7, =gTypeEffectiveness cmp r0, 0xFF beq _081900A4 adds r4, r1, 0 @@ -2657,7 +2657,7 @@ _08190088: _08190096: adds r4, 0x3 adds r6, 0x3 - ldr r1, =gUnknown_0831ACE8 + ldr r1, =gTypeEffectiveness adds r0, r6, r1 ldrb r0, [r0] cmp r0, 0xFF @@ -10109,7 +10109,7 @@ _08194074: lsls r0, r4, 1 add r0, r10 ldrh r0, [r0] - bl ai_rate_move + bl AI_TypeCalc lsls r0, 24 lsrs r5, r0, 24 movs r0, 0x6 diff --git a/asm/rom3.s b/asm/rom3.s index c3a730836..d039db7f2 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2465,8 +2465,8 @@ _08033AF2: .pool thumb_func_end sub_8033AC4 - thumb_func_start dp01_build_cmdbuf_x0F_aa_b_cc_dddd_e_mlc_weather_00_x1Cbytes -dp01_build_cmdbuf_x0F_aa_b_cc_dddd_e_mlc_weather_00_x1Cbytes: @ 8033B0C + thumb_func_start EmitMoveAnimation +EmitMoveAnimation: @ 8033B0C push {r4-r7,lr} mov r7, r9 mov r6, r8 @@ -2568,7 +2568,7 @@ _08033BB6: pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x0F_aa_b_cc_dddd_e_mlc_weather_00_x1Cbytes + thumb_func_end EmitMoveAnimation thumb_func_start dp01_build_cmdbuf_x10_TODO dp01_build_cmdbuf_x10_TODO: @ 8033BE4 @@ -2938,8 +2938,8 @@ dp01_build_cmdbuf_x17_17_17_17: @ 8033EDC .pool thumb_func_end dp01_build_cmdbuf_x17_17_17_17 - thumb_func_start dp01_build_cmdbuf_x18_0_aa_health_bar_update -dp01_build_cmdbuf_x18_0_aa_health_bar_update: @ 8033EFC + thumb_func_start EmitHealthBarUpdate +EmitHealthBarUpdate: @ 8033EFC push {r4,lr} lsls r0, 24 lsrs r0, 24 @@ -2965,7 +2965,7 @@ dp01_build_cmdbuf_x18_0_aa_health_bar_update: @ 8033EFC pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x18_0_aa_health_bar_update + thumb_func_end EmitHealthBarUpdate thumb_func_start dp01_build_cmdbuf_x19_a_bb dp01_build_cmdbuf_x19_a_bb: @ 8033F34 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index b3dafed16..aab0de4e3 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -90,7 +90,7 @@ gUnknown_082DAB11:: @ 82DAB11 gUnknown_082DAB15:: @ 82DAB15 .incbin "baserom.gba", 0x2dab15, 0xa4 -gUnknown_082DABB9:: @ 82DABB9 +BattleScript_Pausex20:: @ 82DABB9 .incbin "baserom.gba", 0x2dabb9, 0x4 gUnknown_082DABBD:: @ 82DABBD diff --git a/data/data2b.s b/data/data2b.s index 1499c51fe..5df0bdf54 100644 --- a/data/data2b.s +++ b/data/data2b.s @@ -202,7 +202,7 @@ gUnknown_0831ACA0:: @ 831ACA0 gUnknown_0831ACE0:: @ 831ACE0 .incbin "baserom.gba", 0x31ace0, 0x8 -gUnknown_0831ACE8:: @ 831ACE8 +gTypeEffectiveness:: @ 831ACE8 .incbin "baserom.gba", 0x31ace8, 0x150 @ 831AE38 diff --git a/include/battle.h b/include/battle.h index b04b8db8f..f9615b889 100644 --- a/include/battle.h +++ b/include/battle.h @@ -213,6 +213,19 @@ #define MOVE_TARGET_FOES_AND_ALLY 0x20 #define MOVE_TARGET_OPPONENTS_FIELD 0x40 +#define TYPE_MUL_NO_EFFECT 0 +#define TYPE_MUL_NOT_EFFECTIVE 5 +#define TYPE_MUL_NORMAL 10 +#define TYPE_MUL_SUPER_EFFECTIVE 20 + +#define BS_GET_TARGET 0 +#define BS_GET_ATTACKER 1 +#define BS_GET_EFFECT_BANK 2 +#define BS_GET_SCRIPTING_BANK 10 +#define BS_GET_OPPONENT1 12 +#define BS_GET_PLAYER2 13 +#define BS_GET_OPPONENT2 14 + struct Trainer { /*0x00*/ u8 partyFlags; @@ -640,14 +653,16 @@ extern struct BattleStruct* gBattleStruct; var2[offsetof(struct structName, offsetField)] = value; \ } -#define GET_MOVE_TYPE(move, type) \ +#define GET_MOVE_TYPE(move, typeArg) \ { \ if (gBattleStruct->dynamicMoveType) \ - type = gBattleStruct->dynamicMoveType & 0x3F; \ + typeArg = gBattleStruct->dynamicMoveType & 0x3F; \ else \ - type = gBattleMoves[move].type; \ + typeArg = gBattleMoves[move].type; \ } +#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & 1)) + struct BattleScripting { u8 field_0; @@ -671,8 +686,8 @@ struct BattleScripting u8 field_15; u8 field_16; u8 bank; - u8 field_18; - u8 field_19; + u8 animTurn; + u8 animTargetsHit; u8 statChanger; }; @@ -684,6 +699,7 @@ extern struct BattleScripting gBattleScripting; void CancelMultiTurnMoves(u8 bank); void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); void PrepareStringBattle(u16 stringId, u8 bank); +u8 GetBattleBank(u8 caseId); // battle_3 void b_movescr_stack_push(const u8* bsPtr); @@ -709,6 +725,11 @@ void sub_80458B4(void); u8 GetMoveTarget(u16 move, u8 useMoveTarget); u8 IsPokeDisobedient(void); +// battle_4 +void AI_CalcDmg(u8 bankAtk, u8 bankDef); +u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); +u8 AI_TypeCalc(u16 move, u16 species, u8 ability); + // rom_80A5C6C u8 GetBankSide(u8 bank); u8 GetBankIdentity(u8 bank); diff --git a/include/battle_controllers.h b/include/battle_controllers.h new file mode 100644 index 000000000..5723cf9da --- /dev/null +++ b/include/battle_controllers.h @@ -0,0 +1,11 @@ +#ifndef GUARD_BATTLE_CONTROLLERS_H +#define GUARD_BATTLE_CONTROLLERS_H + +// rom3.s, emitters +void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); +void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit); +void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); + +void MarkBufferBankForExecution(u8 bank); + +#endif // GUARD_BATTLE_CONTROLLERS_H diff --git a/src/battle_3.c b/src/battle_3.c index 283305d6c..4f0997aa0 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -14,6 +14,7 @@ #include "string_util.h" #include "battle_message.h" #include "battle_ai.h" +#include "battle_controllers.h" #include "event_data.h" #include "calculate_base_damage.h" @@ -183,10 +184,8 @@ extern u8 b_first_side(u8, u8, u8); extern void sub_803CEDC(u8, u8); extern void b_call_bc_move_exec(const u8 *); extern void BattleTurnPassed(void); -extern void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); extern void SetMoveEffect(bool8 primary, u8 certainArg); extern bool8 UproarWakeUpCheck(u8 bank); -extern void MarkBufferBankForExecution(u8 bank); extern u8 sub_803F90C(u8 bank); extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); diff --git a/src/battle_4.c b/src/battle_4.c index e693162cc..be7f712c6 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -12,6 +12,8 @@ #include "pokemon.h" #include "calculate_base_damage.h" #include "rng.h" +#include "battle_controllers.h" +#include "species.h" // variables @@ -135,7 +137,7 @@ extern const u8 BattleScript_ShakeBallThrow[]; bool8 IsTwoTurnsMove(u16 move); void DestinyBondFlagUpdate(void); u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. -void b_wonderguard_and_levitate(void); +static void CheckWonderGuardAndLevitate(void); void atk00_attackcanceler(void); void atk01_accuracycheck(void); @@ -1000,7 +1002,7 @@ void atk01_accuracycheck(void) else gBattleCommunication[6] = 0; - b_wonderguard_and_levitate(); + CheckWonderGuardAndLevitate(); } JumpIfMoveFailed(7, move); } @@ -1018,3 +1020,641 @@ void atk02_attackstring(void) gBattlescriptCurrInstr++; gBattleCommunication[MSG_DISPLAY] = 0; } + +void atk03_ppreduce(void) +{ + s32 to_deduct = 1; + + if (gBattleExecBuffer) + return; + + if (!gSpecialStatuses[gBankAttacker].flag20) + { + switch (gBattleMoves[gCurrentMove].target) + { + case MOVE_TARGET_FOES_AND_ALLY: + to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + break; + case MOVE_TARGET_BOTH: + case MOVE_TARGET_OPPONENTS_FIELD: + to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + break; + default: + if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) + to_deduct++; + break; + } + } + + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) + { + gProtectStructs[gBankAttacker].notFirstStrike = 1; + + if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct) + gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct; + else + gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) + && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) + { + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); + MarkBufferBankForExecution(gBankAttacker); + } + } + + gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); + gBattlescriptCurrInstr++; +} + +void atk04_critcalc(void) +{ + u8 holdEffect; + u16 item, critChance; + + item = gBattleMons[gBankAttacker].item; + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gBankAttacker].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + gStringBank = gBankAttacker; + + critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + + (holdEffect == HOLD_EFFECT_SCOPE_LENS) + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD); + + if (critChance > 4) + critChance = 4; + + if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) + && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) + && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) + && !(Random() % gCriticalHitChance[critChance])) + gCritMultiplier = 2; + else + gCritMultiplier = 1; + + gBattlescriptCurrInstr++; +} + +void atk05_damagecalc1(void) +{ + u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + sideStatus, gDynamicBasePower, + gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget); + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + + if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + + gBattlescriptCurrInstr++; +} + +void AI_CalcDmg(u8 bankAtk, u8 bankDef) +{ + u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove, + sideStatus, gDynamicBasePower, + gBattleStruct->dynamicMoveType, bankAtk, bankDef); + gDynamicBasePower = 0; + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + + if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[bankAtk].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; +} + +void ModulateDmgByType(u8 multiplier) +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) + gBattleMoveDamage = 1; + + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + else + gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + else + gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE; + } + break; + } +} + +#define TYPE_FORESIGHT 0xFE +#define TYPE_ENDTABLE 0xFF + +void atk06_typecalc(void) +{ + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE) + { + gBattlescriptCurrInstr++; + return; + } + + GET_MOVE_TYPE(gCurrentMove, moveType); + + // check stab + if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + else if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) + ModulateDmgByType(gTypeEffectiveness[i + 2]); + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2) + ModulateDmgByType(gTypeEffectiveness[i + 2]); + } + i += 3; + } + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 + && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + gProtectStructs[gBankAttacker].notEffective = 1; + + gBattlescriptCurrInstr++; +} + +static void CheckWonderGuardAndLevitate(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) + return; + + GET_MOVE_TYPE(gCurrentMove, moveType); + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = ABILITY_LEVITATE; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE); + return; + } + + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + if (gTypeEffectiveness[i] == moveType) + { + // check no effect + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gProtectStructs[gBankAttacker].notEffective = 1; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && + gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gProtectStructs[gBankAttacker].notEffective = 1; + } + + // check super effective + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20) + flags |= 1; + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE) + flags |= 1; + + // check not very effective + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5) + flags |= 2; + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == TYPE_MUL_NOT_EFFECTIVE) + flags |= 2; + } + i += 3; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2) + { + if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD); + } + } +} + +void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) + gBattleMoveDamage = 1; + + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + *flags |= MOVESTATUS_NOTAFFECTED; + *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + { + if (*flags & MOVESTATUS_SUPEREFFECTIVE) + *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + else + *flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + { + if (*flags & MOVESTATUS_NOTVERYEFFECTIVE) + *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + else + *flags |= MOVESTATUS_SUPEREFFECTIVE; + } + break; + } +} + +u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) +{ + s32 i = 0; + u8 flags = 0; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + + moveType = gBattleMoves[move].type; + + // check stab + if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + + else if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type1) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type2 && + gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + } + i += 3; + } + } + + if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) + && AttacksThisTurn(bankAtk, move) == 2 + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[move].power) + { + flags |= MOVESTATUS_MISSED; + } + return flags; +} + +u8 AI_TypeCalc(u16 move, u16 species, u8 ability) +{ + s32 i = 0; + u8 flags = 0; + u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + + moveType = gBattleMoves[move].type; + + if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED; + } + else + { + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + i += 3; + continue; + } + if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == type1) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + // check type2 + if (gTypeEffectiveness[i + 1] == type2 && type1 != type2) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + } + i += 3; + } + } + if (ability == ABILITY_WONDER_GUARD + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[move].power) + flags |= MOVESTATUS_NOTAFFECTED; + return flags; +} + +// Multiplies the damage by a random factor between 85% to 100% inclusive +static inline void ApplyRandomDmgMultiplier(void) +{ + u16 rand = Random(); + u16 randPercent = 100 - (rand % 16); + + if (gBattleMoveDamage != 0) + { + gBattleMoveDamage *= randPercent; + gBattleMoveDamage /= 100; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } +} + +void Unused_ApplyRandomDmgMultiplier(void) +{ + ApplyRandomDmgMultiplier(); +} + +void atk07_dmg_adjustment(void) +{ + u8 holdEffect, quality; + + ApplyRandomDmgMultiplier(); + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect. +{ + u8 holdEffect, quality; + + ApplyRandomDmgMultiplier(); + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +void atk09_attackanimation(void) +{ + if (gBattleExecBuffer) + return; + + if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + gBattleScripting.animTurn++; + gBattleScripting.animTargetsHit++; + } + else + { + if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS) + && gBattleScripting.animTargetsHit) + { + gBattlescriptCurrInstr++; + return; + } + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + u8 multihit; + + gActiveBank = gBankAttacker; + + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + multihit = gMultiHitCounter; + else if (gMultiHitCounter != 0 && gMultiHitCounter != 1) + { + if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) + multihit = 1; + else + multihit = gMultiHitCounter; + } + else + multihit = gMultiHitCounter; + + EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit); + gBattleScripting.animTurn += 1; + gBattleScripting.animTargetsHit += 1; + MarkBufferBankForExecution(gBankAttacker); + gBattlescriptCurrInstr++; + } + else + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + } +} + +void atk0A_waitanimation(void) +{ + if (gBattleExecBuffer == 0) + gBattlescriptCurrInstr++; +} + +void atk0B_healthbarupdate(void) +{ + register s16 healthValue asm("r1"); + + if (gBattleExecBuffer) + return; + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + goto END; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(0x80, gActiveBank); + goto END; + } + + healthValue = 10000; + if (healthValue <= gBattleMoveDamage) + healthValue = gBattleMoveDamage; + + EmitHealthBarUpdate(0, healthValue); + MarkBufferBankForExecution(gActiveBank); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.unk5_0 = 1; + + END: + gBattlescriptCurrInstr += 2; +} diff --git a/src/battle_ai.c b/src/battle_ai.c index 3b696b84e..75b5eb2ed 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -73,10 +73,7 @@ extern const struct BaseStats gBaseStats[]; extern const u32 gBitTable[]; extern u8 * const gBattleAI_ScriptsTable[]; -extern u8 GetBankIdentity(u8); extern u8 b_first_side(u8, u8, u8); -extern u8 GetBankByPlayerAI(u8); -extern void TypeCalc(u16 move, u8 bankAtk, u8 bankDef); extern void AI_CalcDmg(u8, u8); extern u8 CheckMoveLimitations(); diff --git a/sym_ewram.txt b/sym_ewram.txt index a675fa4e2..8eb395b0f 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -376,7 +376,7 @@ gAbsentBankFlags: @ 2024210 gCritMultiplier: @ 2024211 .space 0x1 -gUnknown_02024212: @ 2024212 +gMultiHitCounter: @ 2024212 .space 0x2 gBattlescriptCurrInstr: @ 2024214 -- cgit v1.2.3 From 28da80e19af3270b827e98c2e7c69c0199d14d05 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 20 Sep 2017 12:56:45 +0200 Subject: battle 4 up to SetMoveEffect --- asm/battle_2.s | 6 +- asm/battle_4.s | 1004 +----------------------------------------- asm/rom3.s | 12 +- data/battle_message.s | 2 +- data/battle_scripts_1.s | 8 +- include/battle.h | 1 + include/battle_controllers.h | 2 + include/songs.h | 4 +- src/battle_4.c | 399 ++++++++++++++++- sym_ewram.txt | 4 +- 10 files changed, 409 insertions(+), 1033 deletions(-) diff --git a/asm/battle_2.s b/asm/battle_2.s index debf0eb03..7567daa4b 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -6510,7 +6510,7 @@ _0803A0AE: ldr r0, [r0, 0xC] adds r0, 0x20 strb r2, [r0] - ldr r5, =gUnknown_0202432C + ldr r5, =gPauseCounterBattle ldr r6, =gBattleMoveDamage ldr r7, =gUnknown_020243FC ldr r0, =gUnknown_03005D54 @@ -14058,14 +14058,14 @@ _0803E480: cmp r0, 0x1F bne _0803E4CE adds r0, r2, 0 - bl sub_8048728 + bl BankGetTurnOrder lsls r0, 24 lsrs r0, 24 ldr r3, [sp] cmp r0, r3 bcs _0803E4CE ldrb r0, [r4] - bl sub_8048728 + bl BankGetTurnOrder lsls r0, 24 lsrs r0, 24 str r0, [sp] diff --git a/asm/battle_4.s b/asm/battle_4.s index e1c02a2fb..149462091 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -5,998 +5,6 @@ .text - thumb_func_start atk0C_datahpupdate -atk0C_datahpupdate: @ 8047EC4 - push {r4-r7,lr} - sub sp, 0x4 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _08047ED2 - b _080482A2 -_08047ED2: - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x13] - cmp r1, 0 - beq _08047EF4 - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _08047EF4 - movs r6, 0x3F - ands r6, r1 - b _08047F04 - .pool -_08047EF4: - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r6, [r0, 0x2] -_08047F04: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _08047F12 - b _08048274 -_08047F12: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r7, =gActiveBank - strb r0, [r7] - ldr r1, =gBattleMons - ldrb r2, [r7] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _08048028 - ldr r0, =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r4, r1, r0 - ldrb r1, [r4, 0xA] - mov r12, r0 - cmp r1, 0 - beq _08048028 - ldr r0, =gHitMarker - ldr r3, [r0] - movs r0, 0x80 - lsls r0, 1 - ands r3, r0 - cmp r3, 0 - bne _08048028 - adds r5, r1, 0 - ldr r6, =gBattleMoveDamage - ldr r4, [r6] - cmp r5, r4 - blt _08047FBC - ldr r0, =gSpecialStatuses - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r0, 0x4 - adds r1, r0 - ldr r0, [r1] - cmp r0, 0 - bne _08047F76 - str r4, [r1] -_08047F76: - ldrb r0, [r7] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - add r1, r12 - ldr r2, [r6] - ldrb r0, [r1, 0xA] - subs r0, r2 - strb r0, [r1, 0xA] - ldr r1, =gUnknown_020241F4 - ldr r0, [r6] - str r0, [r1] - b _08047FEC - .pool -_08047FBC: - ldr r0, =gSpecialStatuses - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r0, 0x4 - adds r1, r0 - ldr r0, [r1] - cmp r0, 0 - bne _08047FD0 - str r5, [r1] -_08047FD0: - ldr r2, =gUnknown_020241F4 - ldrb r1, [r7] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r0, [r0, 0xA] - str r0, [r2] - ldrb r1, [r7] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - strb r3, [r0, 0xA] -_08047FEC: - ldr r0, =gActiveBank - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r0, [r0, 0xA] - cmp r0, 0 - beq _08048000 - b _0804829A -_08048000: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - bl b_movescr_stack_push_cursor - ldr r0, =gUnknown_082DB6FB - str r0, [r4] - b _080482A2 - .pool -_08048028: - ldr r0, =gHitMarker - ldr r2, [r0] - ldr r1, =0xfffffeff - ands r2, r1 - str r2, [r0] - ldr r1, =gBattleMoveDamage - ldr r5, [r1] - mov r12, r0 - adds r7, r1, 0 - cmp r5, 0 - bge _0804807C - ldr r4, =gBattleMons - ldr r2, =gActiveBank - ldrb r0, [r2] - movs r3, 0x58 - adds r1, r0, 0 - muls r1, r3 - adds r1, r4 - ldrh r0, [r1, 0x28] - subs r0, r5 - strh r0, [r1, 0x28] - ldrb r0, [r2] - muls r0, r3 - adds r1, r0, r4 - ldrh r3, [r1, 0x2C] - ldrh r0, [r1, 0x28] - adds r5, r2, 0 - cmp r0, r3 - bhi _08048064 - b _0804823A -_08048064: - strh r3, [r1, 0x28] - b _0804823A - .pool -_0804807C: - movs r0, 0x20 - ands r0, r2 - cmp r0, 0 - beq _08048098 - movs r0, 0x21 - negs r0, r0 - ands r2, r0 - mov r0, r12 - str r2, [r0] - ldr r5, =gActiveBank - b _080480E0 - .pool -_08048098: - ldr r0, =gTakenDmg - ldr r2, =gActiveBank - ldrb r1, [r2] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - adds r0, r5 - str r0, [r1] - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - adds r5, r2, 0 - cmp r0, 0 - bne _080480D4 - ldr r1, =gTakenDmgBanks - ldrb r0, [r5] - adds r0, r1 - ldr r1, =gBankAttacker - b _080480DC - .pool -_080480D4: - ldr r1, =gTakenDmgBanks - ldrb r0, [r5] - adds r0, r1 - ldr r1, =gBankTarget -_080480DC: - ldrb r1, [r1] - strb r1, [r0] -_080480E0: - ldr r4, =gBattleMons - ldrb r0, [r5] - movs r3, 0x58 - muls r0, r3 - adds r2, r0, r4 - ldrh r0, [r2, 0x28] - ldr r1, [r7] - cmp r0, r1 - ble _08048110 - subs r0, r1 - strh r0, [r2, 0x28] - ldr r0, =gUnknown_020241F4 - str r1, [r0] - adds r7, r0, 0 - b _08048120 - .pool -_08048110: - ldr r2, =gUnknown_020241F4 - str r0, [r2] - ldrb r0, [r5] - muls r0, r3 - adds r0, r4 - movs r1, 0 - strh r1, [r0, 0x28] - adds r7, r2, 0 -_08048120: - ldr r2, =gSpecialStatuses - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r1, r2, 0x4 - adds r3, r0, r1 - ldr r0, [r3] - adds r4, r2, 0 - cmp r0, 0 - bne _08048148 - mov r1, r12 - ldr r0, [r1] - movs r1, 0x80 - lsls r1, 13 - ands r0, r1 - cmp r0, 0 - bne _08048148 - ldr r0, [r7] - str r0, [r3] -_08048148: - cmp r6, 0x8 - bhi _080481D0 - mov r1, r12 - ldr r0, [r1] - movs r1, 0x80 - lsls r1, 13 - ands r0, r1 - cmp r0, 0 - bne _080481CC - ldr r0, =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xDC - beq _080481CC - ldr r3, =gProtectStructs - ldrb r0, [r5] - lsls r0, 4 - adds r1, r3, 0x4 - adds r0, r1 - ldr r2, [r7] - str r2, [r0] - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0x8 - adds r0, r1 - str r2, [r0] - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _080481AC - ldrb r0, [r5] - lsls r0, 4 - adds r0, r3 - ldr r2, =gBankAttacker - b _080481B4 - .pool -_080481AC: - ldrb r0, [r5] - lsls r0, 4 - adds r0, r3 - ldr r2, =gBankTarget -_080481B4: - ldrb r1, [r2] - strb r1, [r0, 0xC] - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r2] - strb r1, [r0, 0x10] - b _0804823A - .pool -_080481CC: - cmp r6, 0x8 - bls _0804823A -_080481D0: - mov r1, r12 - ldr r0, [r1] - movs r1, 0x80 - lsls r1, 13 - ands r0, r1 - cmp r0, 0 - bne _0804823A - ldr r3, =gProtectStructs - ldrb r0, [r5] - lsls r0, 4 - adds r1, r3, 0 - adds r1, 0x8 - adds r0, r1 - ldr r2, [r7] - str r2, [r0] - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r1, r4, 0 - adds r1, 0xC - adds r0, r1 - str r2, [r0] - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _08048220 - ldrb r0, [r5] - lsls r0, 4 - adds r0, r3 - ldr r2, =gBankAttacker - b _08048228 - .pool -_08048220: - ldrb r0, [r5] - lsls r0, 4 - adds r0, r3 - ldr r2, =gBankTarget -_08048228: - ldrb r1, [r2] - strb r1, [r0, 0xD] - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r2] - strb r1, [r0, 0x11] -_0804823A: - mov r1, r12 - ldr r0, [r1] - ldr r1, =0xffefffff - ands r0, r1 - mov r1, r12 - str r0, [r1] - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - ldr r1, =gBattleMons + 0x28 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2A - movs r2, 0 - movs r3, 0x2 - bl EmitSetAttributes - ldrb r0, [r5] - bl MarkBufferBankForExecution - b _0804829A - .pool -_08048274: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r1, =gActiveBank - strb r0, [r1] - ldr r2, =gSpecialStatuses - ldrb r1, [r1] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r2, 0x4 - adds r1, r0, r2 - ldr r0, [r1] - cmp r0, 0 - bne _0804829A - ldr r0, =0x0000ffff - str r0, [r1] -_0804829A: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_080482A2: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk0C_datahpupdate - - thumb_func_start atk0D_critmessage -atk0D_critmessage: @ 80482BC - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _080482F2 - ldr r0, =gCritMultiplier - ldrb r0, [r0] - cmp r0, 0x2 - bne _080482EA - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _080482EA - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0xD9 - bl PrepareStringBattle - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x7] -_080482EA: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_080482F2: - pop {r0} - bx r0 - .pool - thumb_func_end atk0D_critmessage - - thumb_func_start atk0E_effectiveness_sound -atk0E_effectiveness_sound: @ 8048310 - push {r4,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _080483D0 - ldr r4, =gActiveBank - ldr r0, =gBankTarget - ldrb r0, [r0] - strb r0, [r4] - ldr r1, =gBattleMoveFlags - ldrb r2, [r1] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - bne _080483C8 - movs r0, 0xFE - ands r0, r2 - cmp r0, 0x10 - beq _08048382 - cmp r0, 0x10 - bgt _0804835E - cmp r0, 0x4 - beq _08048372 - cmp r0, 0x4 - bgt _08048358 - cmp r0, 0x2 - beq _0804836C - b _08048382 - .pool -_08048358: - cmp r0, 0x8 - beq _080483C8 - b _08048382 -_0804835E: - cmp r0, 0x40 - beq _08048382 - cmp r0, 0x40 - bgt _08048382 - cmp r0, 0x20 - beq _080483C8 - b _08048382 -_0804836C: - movs r0, 0 - movs r1, 0xE - b _08048376 -_08048372: - movs r0, 0 - movs r1, 0xC -_08048376: - bl dp01_build_cmdbuf_x2B_aa_0 - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _080483C8 -_08048382: - ldrb r1, [r1] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08048392 - movs r0, 0 - movs r1, 0xE - b _0804839E -_08048392: - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _080483B0 - movs r0, 0 - movs r1, 0xC -_0804839E: - bl dp01_build_cmdbuf_x2B_aa_0 - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - b _080483C8 - .pool -_080483B0: - movs r0, 0x28 - ands r0, r1 - cmp r0, 0 - bne _080483C8 - movs r0, 0 - movs r1, 0xD - bl dp01_build_cmdbuf_x2B_aa_0 - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution -_080483C8: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_080483D0: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk0E_effectiveness_sound - - thumb_func_start atk0F_resultmessage -atk0F_resultmessage: @ 80483E0 - push {r4-r7,lr} - movs r3, 0 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _080483EE - b _08048580 -_080483EE: - ldr r1, =gBattleMoveFlags - ldrb r2, [r1] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r2 - adds r6, r1, 0 - ldr r7, =gBattleCommunication - cmp r0, 0 - beq _0804842C - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0804840E - ldrb r0, [r7, 0x6] - cmp r0, 0x2 - bls _0804842C -_0804840E: - ldr r1, =gUnknown_085CC834 - ldrb r0, [r7, 0x6] - lsls r0, 1 - adds r0, r1 - ldrh r3, [r0] - strb r4, [r7, 0x7] - b _0804856A - .pool -_0804842C: - movs r0, 0x1 - strb r0, [r7, 0x7] - ldrb r5, [r6] - movs r0, 0xFE - ands r0, r5 - cmp r0, 0x10 - beq _08048470 - cmp r0, 0x10 - bgt _08048452 - cmp r0, 0x4 - beq _0804846C - cmp r0, 0x4 - bgt _0804844C - cmp r0, 0x2 - beq _08048468 - b _080484B8 -_0804844C: - cmp r0, 0x8 - beq _080484C4 - b _080484B8 -_08048452: - cmp r0, 0x40 - beq _08048474 - cmp r0, 0x40 - bgt _08048462 - cmp r0, 0x20 - bne _08048460 - b _08048564 -_08048460: - b _080484B8 -_08048462: - cmp r0, 0x80 - beq _08048478 - b _080484B8 -_08048468: - movs r3, 0xDE - b _0804856E -_0804846C: - movs r3, 0xDD - b _0804856E -_08048470: - movs r3, 0xDA - b _0804856E -_08048474: - movs r3, 0x99 - b _0804856E -_08048478: - ldr r4, =gLastUsedItem - ldr r2, =gBattleMons - ldr r3, =gBankTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2E] - strh r0, [r4] - ldr r1, =gStringBank - ldrb r0, [r3] - strb r0, [r1] - movs r0, 0x3F - ands r0, r5 - strb r0, [r6] - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB816 - b _0804857E - .pool -_080484B8: - adds r2, r6, 0 - ldrb r5, [r2] - movs r0, 0x8 - ands r0, r5 - cmp r0, 0 - beq _080484C8 -_080484C4: - movs r3, 0x1B - b _0804856E -_080484C8: - movs r0, 0x10 - ands r0, r5 - cmp r0, 0 - beq _080484F0 - movs r0, 0xEF - ands r0, r5 - movs r1, 0xFD - ands r0, r1 - movs r1, 0xFB - ands r0, r1 - strb r0, [r2] - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB1CE - b _0804857E - .pool -_080484F0: - movs r0, 0x40 - ands r0, r5 - cmp r0, 0 - beq _08048510 - movs r0, 0x3F - ands r0, r5 - strb r0, [r2] - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB1C7 - b _0804857E - .pool -_08048510: - movs r0, 0x80 - ands r0, r5 - cmp r0, 0 - beq _08048558 - ldr r4, =gLastUsedItem - ldr r2, =gBattleMons - ldr r3, =gBankTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2E] - strh r0, [r4] - ldr r1, =gStringBank - ldrb r0, [r3] - strb r0, [r1] - movs r0, 0x3F - ands r0, r5 - strb r0, [r6] - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB816 - b _0804857E - .pool -_08048558: - movs r0, 0x20 - ands r0, r5 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08048568 -_08048564: - movs r3, 0xE5 - b _0804856E -_08048568: - strb r0, [r7, 0x7] -_0804856A: - cmp r3, 0 - beq _08048578 -_0804856E: - adds r0, r3, 0 - ldr r1, =gBankAttacker - ldrb r1, [r1] - bl PrepareStringBattle -_08048578: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 -_0804857E: - str r0, [r1] -_08048580: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk0F_resultmessage - - thumb_func_start atk10_printstring -atk10_printstring: @ 8048590 - push {r4,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _080485BA - ldr r4, =gBattlescriptCurrInstr - ldr r1, [r4] - ldrb r0, [r1, 0x1] - ldrb r1, [r1, 0x2] - lsls r1, 8 - orrs r0, r1 - ldr r1, =gBankAttacker - ldrb r1, [r1] - bl PrepareStringBattle - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x7] -_080485BA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk10_printstring - - thumb_func_start atk11_printstring_playeronly -atk11_printstring_playeronly: @ 80485D0 - push {r4,r5,lr} - ldr r5, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r5] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r1, [r0, 0x1] - ldrb r0, [r0, 0x2] - lsls r0, 8 - orrs r1, r0 - movs r0, 0 - bl dp01_build_cmdbuf_x11_TODO - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x7] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk11_printstring_playeronly - - thumb_func_start atk12_waitmessage -atk12_waitmessage: @ 8048614 - push {r4-r6,lr} - ldr r0, =gBattleExecBuffer - ldr r4, [r0] - cmp r4, 0 - bne _08048662 - ldr r6, =gBattleCommunication - ldrb r0, [r6, 0x7] - cmp r0, 0 - bne _0804863C - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x3 - str r0, [r1] - b _08048662 - .pool -_0804863C: - ldr r5, =gBattlescriptCurrInstr - ldr r2, [r5] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldr r3, =gUnknown_0202432C - ldrh r0, [r3] - adds r0, 0x1 - strh r0, [r3] - lsls r0, 16 - lsrs r0, 16 - cmp r0, r1 - bcc _08048662 - movs r1, 0 - strh r4, [r3] - adds r0, r2, 0x3 - str r0, [r5] - strb r1, [r6, 0x7] -_08048662: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk12_waitmessage - - thumb_func_start atk13_printfromtable -atk13_printfromtable: @ 8048670 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _080486AE - ldr r4, =gBattlescriptCurrInstr - ldr r2, [r4] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - ldr r5, =gBattleCommunication - ldrb r0, [r5, 0x5] - lsls r0, 1 - adds r1, r0 - ldrh r0, [r1] - ldr r1, =gBankAttacker - ldrb r1, [r1] - bl PrepareStringBattle - ldr r0, [r4] - adds r0, 0x5 - str r0, [r4] - movs r0, 0x1 - strb r0, [r5, 0x7] -_080486AE: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk13_printfromtable - - thumb_func_start atk14_printfromtable_playeronly -atk14_printfromtable_playeronly: @ 80486C4 - push {r4-r6,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804870E - ldr r5, =gBattlescriptCurrInstr - ldr r2, [r5] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - ldr r6, =gBattleCommunication - ldrb r0, [r6, 0x5] - lsls r0, 1 - adds r1, r0 - ldr r4, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r4] - ldrh r1, [r1] - movs r0, 0 - bl dp01_build_cmdbuf_x11_TODO - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x5 - str r0, [r5] - movs r0, 0x1 - strb r0, [r6, 0x7] -_0804870E: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk14_printfromtable_playeronly - - thumb_func_start sub_8048728 -sub_8048728: @ 8048728 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - movs r1, 0 - ldr r0, =gNoOfAllBanks - ldrb r3, [r0] - cmp r1, r3 - bge _0804874E - ldr r4, =gTurnOrder - ldrb r0, [r4] - cmp r0, r2 - beq _0804874E -_08048740: - adds r1, 0x1 - cmp r1, r3 - bge _0804874E - adds r0, r1, r4 - ldrb r0, [r0] - cmp r0, r2 - bne _08048740 -_0804874E: - lsls r0, r1, 24 - lsrs r0, 24 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end sub_8048728 thumb_func_start SetMoveEffect SetMoveEffect: @ 8048760 @@ -2078,7 +1086,7 @@ _080490F0: .pool _08049114: adds r0, r2, 0 - bl sub_8048728 + bl BankGetTurnOrder ldr r1, =gUnknown_02024082 lsls r0, 24 lsrs r0, 24 @@ -2348,7 +1356,7 @@ _08049362: .pool _08049390: ldr r1, =gBattleMoveDamage - ldr r0, =gUnknown_020241F4 + ldr r0, =gHpDealt ldr r0, [r0] cmp r0, 0 bge _0804939C @@ -2831,7 +1839,7 @@ _08049808: .pool _08049820: ldr r4, =gBattleMoveDamage - ldr r0, =gUnknown_020241F4 + ldr r0, =gHpDealt ldr r0, [r0] movs r1, 0x3 bl __divsi3 @@ -6325,7 +5333,7 @@ atk39_pause: @ 804B5A0 ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 - ldr r3, =gUnknown_0202432C + ldr r3, =gPauseCounterBattle ldrh r0, [r3] adds r0, 0x1 strh r0, [r3] @@ -10938,7 +9946,7 @@ atk54_effectiveness_sound: @ 804DDD8 lsls r0, 8 orrs r1, r0 movs r0, 0 - bl dp01_build_cmdbuf_x2B_aa_0 + bl EmitEffectivenessSound ldrb r0, [r5] bl MarkBufferBankForExecution ldr r0, [r4] @@ -15935,7 +14943,7 @@ _080509D0: atk88_negativedamage: @ 80509E8 push {lr} ldr r2, =gBattleMoveDamage - ldr r0, =gUnknown_020241F4 + ldr r0, =gHpDealt ldr r0, [r0] lsrs r1, r0, 31 adds r0, r1 diff --git a/asm/rom3.s b/asm/rom3.s index d039db7f2..f6b6f2d03 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2687,8 +2687,8 @@ _08033C88: .pool thumb_func_end dp01_build_cmdbuf_x10_TODO - thumb_func_start dp01_build_cmdbuf_x11_TODO -dp01_build_cmdbuf_x11_TODO: @ 8033CFC + thumb_func_start EmitPrintStringPlayerOnly +EmitPrintStringPlayerOnly: @ 8033CFC push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -2784,7 +2784,7 @@ _08033D7C: pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x11_TODO + thumb_func_end EmitPrintStringPlayerOnly thumb_func_start dp01_build_cmdbuf_x12_a_bb dp01_build_cmdbuf_x12_a_bb: @ 8033DE4 @@ -3467,8 +3467,8 @@ dp01_build_cmdbuf_x2A_2A_2A_2A: @ 80342B4 .pool thumb_func_end dp01_build_cmdbuf_x2A_2A_2A_2A - thumb_func_start dp01_build_cmdbuf_x2B_aa_0 -dp01_build_cmdbuf_x2B_aa_0: @ 80342D4 + thumb_func_start EmitEffectivenessSound +EmitEffectivenessSound: @ 80342D4 push {r4,lr} lsls r0, 24 lsrs r0, 24 @@ -3489,7 +3489,7 @@ dp01_build_cmdbuf_x2B_aa_0: @ 80342D4 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x2B_aa_0 + thumb_func_end EmitEffectivenessSound thumb_func_start sub_8034300 sub_8034300: @ 8034300 diff --git a/data/battle_message.s b/data/battle_message.s index 93a921b5e..df6380640 100644 --- a/data/battle_message.s +++ b/data/battle_message.s @@ -596,7 +596,7 @@ gUnknown_085CC23E:: @ 85CC23E gUnknown_085CC270:: @ 85CC270 .incbin "baserom.gba", 0x5cc270, 0x5c4 -gUnknown_085CC834:: @ 85CC834 +gMissStringIds:: @ 85CC834 .incbin "baserom.gba", 0x5cc834, 0x14e gUnknown_085CC982:: @ 85CC982 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index aab0de4e3..23ef731d1 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -246,10 +246,10 @@ BattleScript_MagicCoatBounce:: @ 82DB194 BattleScript_SnatchedMove:: @ 82DB1AC .incbin "baserom.gba", 0x2db1ac, 0x1b -gUnknown_082DB1C7:: @ 82DB1C7 +BattleScript_EnduredMsg:: @ 82DB1C7 .incbin "baserom.gba", 0x2db1c7, 0x7 -gUnknown_082DB1CE:: @ 82DB1CE +BattleScript_OneHitKOMsg:: @ 82DB1CE .incbin "baserom.gba", 0x2db1ce, 0x7 gUnknown_082DB1D5:: @ 82DB1D5 @@ -450,7 +450,7 @@ gUnknown_082DB6D9:: @ 82DB6D9 gUnknown_082DB6F0:: @ 82DB6F0 .incbin "baserom.gba", 0x2db6f0, 0xb -gUnknown_082DB6FB:: @ 82DB6FB +BattleScript_SubstituteFade:: @ 82DB6FB .incbin "baserom.gba", 0x2db6fb, 0xb BattleScript_BerryCurePrlzEnd2:: @ 82DB706 @@ -516,7 +516,7 @@ BattleScript_ItemHealHP_Ret:: @ 82DB7F7 gUnknown_082DB812:: @ 82DB812 .incbin "baserom.gba", 0x2db812, 0x4 -gUnknown_082DB816:: @ 82DB816 +BattleScript_HangedOnMsg:: @ 82DB816 .incbin "baserom.gba", 0x2db816, 0xe BattleScript_BerryConfuseHealEnd2:: @ 82DB824 diff --git a/include/battle.h b/include/battle.h index f9615b889..6550a66d3 100644 --- a/include/battle.h +++ b/include/battle.h @@ -729,6 +729,7 @@ u8 IsPokeDisobedient(void); void AI_CalcDmg(u8 bankAtk, u8 bankDef); u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); u8 AI_TypeCalc(u16 move, u16 species, u8 ability); +u8 BankGetTurnOrder(u8 bank); // rom_80A5C6C u8 GetBankSide(u8 bank); diff --git a/include/battle_controllers.h b/include/battle_controllers.h index 5723cf9da..b23649192 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -5,6 +5,8 @@ void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit); void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); +void EmitEffectivenessSound(u8 bufferId, u16 songId); +void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); void MarkBufferBankForExecution(u8 bank); diff --git a/include/songs.h b/include/songs.h index afd26d683..028c163d6 100644 --- a/include/songs.h +++ b/include/songs.h @@ -15,8 +15,8 @@ enum /*0x09*/ SE_KAIDAN, /*0x0A*/ SE_DANSA, /*0x0B*/ SE_JITENSYA, - /*0x0C*/ SE_KOUKA_L, - /*0x0D*/ SE_KOUKA_M, + /*0x0C*/ SE_KOUKA_L, // Goggle told me Kouka means 'effectiveness' which makes sense, because + /*0x0D*/ SE_KOUKA_M, // those three sounds play whenever you use a move /*0x0E*/ SE_KOUKA_H, /*0x0F*/ SE_BOWA2, /*0x10*/ SE_POKE_DEAD, diff --git a/src/battle_4.c b/src/battle_4.c index be7f712c6..5d867289b 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -14,6 +14,7 @@ #include "rng.h" #include "battle_controllers.h" #include "species.h" +#include "songs.h" // variables @@ -58,7 +59,7 @@ extern u8 gStringBank; extern u16 gDynamicBasePower; extern u16 gLastUsedItem; extern u16 gBattleMovePower; -extern s32 gHP_dealt; +extern s32 gHpDealt; extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; extern u8 gSentPokesToOpponent[2]; @@ -75,7 +76,7 @@ extern u8 gCurrentMoveTurn; extern u8 gBattleBufferB[4][0x200]; extern const struct BattleMove gBattleMoves[]; -extern const u16 gMissStrings[]; +extern const u16 gMissStringIds[]; extern const u8 gTrainerMoney[]; extern const u8 gTypeEffectiveness[]; extern const struct BaseStats gBaseStats[]; @@ -1630,31 +1631,395 @@ void atk0A_waitanimation(void) void atk0B_healthbarupdate(void) { - register s16 healthValue asm("r1"); + if (gBattleExecBuffer) + return; + + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(0x80, gActiveBank); + } + else + { + s16 healthValue; + + s32 currDmg = gBattleMoveDamage; + s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign + + if (currDmg <= maxPossibleDmgValue) + healthValue = currDmg; + else + healthValue = maxPossibleDmgValue; + + EmitHealthBarUpdate(0, healthValue); + MarkBufferBankForExecution(gActiveBank); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.unk5_0 = 1; + } + } + + gBattlescriptCurrInstr += 2; +} + +void atk0C_datahpupdate(void) +{ + u32 moveType; if (gBattleExecBuffer) return; - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) - goto END; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - PrepareStringBattle(0x80, gActiveBank); - goto END; + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; + gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; + gHpDealt = gDisableStructs[gActiveBank].substituteHP; + gDisableStructs[gActiveBank].substituteHP = 0; + } + // check substitute fading + if (gDisableStructs[gActiveBank].substituteHP == 0) + { + gBattlescriptCurrInstr += 2; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_SubstituteFade; + return; + } + } + else + { + gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); + if (gBattleMoveDamage < 0) // hp goes up + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) + gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; + + } + else // hp goes down + { + if (gHitMarker & HITMARKER_x20) + { + gHitMarker &= ~(HITMARKER_x20); + } + else + { + gTakenDmg[gActiveBank] += gBattleMoveDamage; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + gTakenDmgBanks[gActiveBank] = gBankAttacker; + else + gTakenDmgBanks[gActiveBank] = gBankTarget; + } + + if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + gHpDealt = gBattleMons[gActiveBank].hp; + gBattleMons[gActiveBank].hp = 0; + } + + if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; + + if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + { + gProtectStructs[gActiveBank].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + { + gProtectStructs[gActiveBank].physicalBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].physicalBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; + } + } + else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) + { + gProtectStructs[gActiveBank].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + { + gProtectStructs[gActiveBank].specialBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].specialBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; + } + } + } + gHitMarker &= ~(HITMARKER_x100000); + EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + } + } + else + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; + } + gBattlescriptCurrInstr += 2; +} + +void atk0D_critmessage(void) +{ + if (gBattleExecBuffer == 0) + { + if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + PrepareStringBattle(0xD9, gBankAttacker); + gBattleCommunication[MSG_DISPLAY] = 1; + } + gBattlescriptCurrInstr++; + } +} + +void atk0E_effectiveness_sound(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = gBankTarget; + if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) + { + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + { + case MOVESTATUS_SUPEREFFECTIVE: + EmitEffectivenessSound(0, SE_KOUKA_H); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVESTATUS_NOTVERYEFFECTIVE: + EmitEffectivenessSound(0, SE_KOUKA_L); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVESTATUS_NOTAFFECTED: + case MOVESTATUS_FAILED: + // no sound + break; + case MOVESTATUS_ENDURED: + case MOVESTATUS_ONEHITKO: + case MOVESTATUS_HUNGON: + default: + if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + { + EmitEffectivenessSound(0, SE_KOUKA_H); + MarkBufferBankForExecution(gActiveBank); + } + else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + { + EmitEffectivenessSound(0, SE_KOUKA_L); + MarkBufferBankForExecution(gActiveBank); + } + else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))) + { + EmitEffectivenessSound(0, SE_KOUKA_M); + MarkBufferBankForExecution(gActiveBank); + } + break; + } + } + gBattlescriptCurrInstr++; +} + +void atk0F_resultmessage(void) +{ + u32 stringId = 0; + + if (gBattleExecBuffer) + return; + + if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) + { + stringId = gMissStringIds[gBattleCommunication[6]]; + gBattleCommunication[MSG_DISPLAY] = 1; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 1; + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + { + case MOVESTATUS_SUPEREFFECTIVE: + stringId = 0xDE; + break; + case MOVESTATUS_NOTVERYEFFECTIVE: + stringId = 0xDD; + break; + case MOVESTATUS_ONEHITKO: + stringId = 0xDA; + break; + case MOVESTATUS_ENDURED: + stringId = 0x99; + break; + case MOVESTATUS_FAILED: + stringId = 0xE5; + break; + case MOVESTATUS_NOTAFFECTED: + stringId = 0x1B; + break; + case MOVESTATUS_HUNGON: + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + default: + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + { + stringId = 0x1B; + } + else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) + { + gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); + gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); + gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_ENDURED) + { + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_EnduredMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_HUNGON) + { + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_FAILED) + { + stringId = 0xE5; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } + + if (stringId) + PrepareStringBattle(stringId, gBankAttacker); + + gBattlescriptCurrInstr++; +} + +void atk10_printstring(void) +{ + if (gBattleExecBuffer == 0) + { + u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + PrepareStringBattle(var, gBankAttacker); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; } +} - healthValue = 10000; - if (healthValue <= gBattleMoveDamage) - healthValue = gBattleMoveDamage; +void atk11_printstring_playeronly(void) +{ + gActiveBank = gBankAttacker; - EmitHealthBarUpdate(0, healthValue); + EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); - if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) - gBattleResults.unk5_0 = 1; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; +} - END: - gBattlescriptCurrInstr += 2; +void atk12_waitmessage(void) +{ + if (gBattleExecBuffer == 0) + { + if (!gBattleCommunication[MSG_DISPLAY]) + { + gBattlescriptCurrInstr += 3; + } + else + { + u16 toWait = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= toWait) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } +} + +void atk13_printfromtable(void) +{ + if (gBattleExecBuffer == 0) + { + u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + + PrepareStringBattle(*(u16*)ptr, gBankAttacker); + + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +void atk14_printfromtable_playeronly(void) +{ + if (gBattleExecBuffer == 0) + { + u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + + gActiveBank = gBankAttacker; + EmitPrintStringPlayerOnly(0, *(u16*)ptr); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +u8 BankGetTurnOrder(u8 bank) +{ + s32 i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == bank) + break; + } + return i; } diff --git a/sym_ewram.txt b/sym_ewram.txt index 8eb395b0f..fe6ccdcbd 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -343,7 +343,7 @@ gRandomMove: @ 20241EE gBattleMoveDamage: @ 20241F0 .space 0x4 -gUnknown_020241F4: @ 20241F4 +gHpDealt: @ 20241F4 .space 0x4 gTakenDmg: @ 20241F8 @@ -442,7 +442,7 @@ gStatuses3: @ 20242AC gDisableStructs: @ 20242BC .space 0x70 -gUnknown_0202432C: @ 202432C +gPauseCounterBattle: @ 202432C .space 0x2 gUnknown_0202432E: @ 202432E -- cgit v1.2.3 From 0c7555e237e44e0c0056946822e861ec022fcefe Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 20 Sep 2017 22:54:26 +0200 Subject: SetMoveEffect functionally equivalent and close --- asm/battle_2.s | 36 +-- asm/battle_4.s | 80 +++--- data/battle_message.s | 2 +- data/battle_scripts_1.s | 28 +- include/battle.h | 37 ++- src/battle_4.c | 715 +++++++++++++++++++++++++++++++++++++++++++++++- sym_ewram.txt | 6 +- 7 files changed, 812 insertions(+), 92 deletions(-) diff --git a/asm/battle_2.s b/asm/battle_2.s index 7567daa4b..ad449bfdf 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -6358,7 +6358,7 @@ sub_8039F40: @ 8039F40 ldr r5, =gDisableStructs movs r4, 0 ldr r7, =gUnknown_02024240 - ldr r6, =gUnknown_02024268 + ldr r6, =gLockedMoves _08039F70: ldr r0, =gStatuses3 adds r0, r4, r0 @@ -6498,7 +6498,7 @@ _0803A0AE: strb r1, [r0] ldr r0, =gBattleExecBuffer str r1, [r0] - ldr r0, =gUnknown_0202432E + ldr r0, =gPaydayMoney movs r2, 0 strh r1, [r0] ldr r1, =gBattleResources @@ -12752,7 +12752,7 @@ _0803D7A0: bcc _0803D71C _0803D7AE: bl b_clear_atk_up_if_hit_flag_unless_enraged - ldr r1, =gUnknown_02024082 + ldr r1, =gCurrentMoveTurn movs r0, 0 strb r0, [r1] ldr r1, =gFightStateTracker @@ -12800,7 +12800,7 @@ _0803D828: ldr r5, =gBattleStruct ldr r0, [r5] adds r0, 0x4B - ldr r4, =gUnknown_02024082 + ldr r4, =gCurrentMoveTurn ldrb r1, [r4] strb r1, [r0] ldr r1, =gUnknown_0831BC0C @@ -13642,7 +13642,7 @@ sub_803E0B8: @ 803E0B8 str r0, [sp] ldr r6, =gBankAttacker ldr r1, =gTurnOrder - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -13747,7 +13747,7 @@ _0803E1BC: _0803E1E2: ldr r3, =gCurrentMove ldr r2, =gUnknown_020241EC - ldr r1, =gUnknown_02024268 + ldr r1, =gLockedMoves lsls r0, r4, 1 adds r0, r1 ldrh r0, [r0] @@ -14450,7 +14450,7 @@ bs2_8016374: @ 803E868 push {r4,lr} ldr r3, =gBankAttacker ldr r1, =gTurnOrder - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -14515,7 +14515,7 @@ sub_803E90C: @ 803E90C ldr r4, =gBankAttacker ldr r2, =gBankTarget ldr r1, =gTurnOrder - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -15052,7 +15052,7 @@ _0803EE06: _0803EE12: cmp r7, 0 beq _0803EE24 - ldr r1, =gUnknown_02024082 + ldr r1, =gCurrentMoveTurn ldr r0, =gNoOfAllBanks ldrb r0, [r0] strb r0, [r1] @@ -15076,7 +15076,7 @@ sub_803EE48: @ 803EE48 push {r4-r6,lr} ldr r4, =gBankAttacker ldr r1, =gTurnOrder - ldr r5, =gUnknown_02024082 + ldr r5, =gCurrentMoveTurn ldrb r0, [r5] adds r0, r1 ldrb r0, [r0] @@ -15214,7 +15214,7 @@ _0803EF98: sub_803EFA8: @ 803EFA8 ldr r2, =gBankAttacker ldr r1, =gTurnOrder - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -15239,7 +15239,7 @@ sub_803EFA8: @ 803EFA8 bs5_8016AC0: @ 803EFF0 ldr r2, =gBankAttacker ldr r1, =gTurnOrder - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -15272,7 +15272,7 @@ sub_803F050: @ 803F050 push {r4-r6,lr} ldr r3, =gBankAttacker ldr r1, =gTurnOrder - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -15359,7 +15359,7 @@ sub_803F120: @ 803F120 push {r4,lr} ldr r2, =gBankAttacker ldr r1, =gTurnOrder - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] @@ -15445,7 +15445,7 @@ bs8_exit_by_flight: @ 803F1F0 push {r4,lr} ldr r2, =gBankAttacker ldr r1, =gTurnOrder - ldr r4, =gUnknown_02024082 + ldr r4, =gCurrentMoveTurn ldrb r0, [r4] adds r0, r1 ldrb r0, [r0] @@ -15468,7 +15468,7 @@ bs8_exit_by_flight: @ 803F1F0 bs9_8016C9C: @ 803F22C ldr r3, =gBankAttacker ldr r1, =gTurnOrder - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] @@ -15529,7 +15529,7 @@ _0803F2C0: thumb_func_start bsD_proceed bsD_proceed: @ 803F2CC - ldr r1, =gUnknown_02024082 + ldr r1, =gCurrentMoveTurn ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] @@ -15552,7 +15552,7 @@ bsD_proceed: @ 803F2CC bsC_8016D70: @ 803F300 push {r4-r6,lr} ldr r1, =gTurnOrder - ldr r2, =gUnknown_02024082 + ldr r2, =gCurrentMoveTurn ldrb r0, [r2] adds r0, r1 ldrb r0, [r0] diff --git a/asm/battle_4.s b/asm/battle_4.s index 149462091..667b93ec8 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -329,7 +329,7 @@ _08048A1A: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB5E9 + ldr r0, =BattleScript_PSNPrevention str r0, [r4] ldr r2, =gHitMarker ldr r1, [r2] @@ -453,7 +453,7 @@ _08048B16: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB5D1 + ldr r0, =BattleScript_BRNPrevention str r0, [r4] ldr r2, =gHitMarker ldr r1, [r2] @@ -500,7 +500,7 @@ _08048B8A: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB5D1 + ldr r0, =BattleScript_BRNPrevention b _08048D72 .pool _08048BA4: @@ -645,7 +645,7 @@ _08048CA2: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB5DD + ldr r0, =BattleScript_PRLZPrevention str r0, [r4] ldr r2, =gHitMarker ldr r1, [r2] @@ -730,7 +730,7 @@ _08048D66: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB5E9 + ldr r0, =BattleScript_PSNPrevention _08048D72: str r0, [r4] ldr r1, =gBattleCommunication @@ -1080,14 +1080,14 @@ _080490F0: movs r1, 0x27 bl RecordAbilityBattle ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB603 + ldr r0, =BattleScript_FlinchPrevention str r0, [r1] bl _080499B2 .pool _08049114: adds r0, r2, 0 bl BankGetTurnOrder - ldr r1, =gUnknown_02024082 + ldr r1, =gCurrentMoveTurn lsls r0, 24 lsrs r0, 24 ldrb r1, [r1] @@ -1132,7 +1132,7 @@ _08049178: lsls r0, 5 orrs r1, r0 str r1, [r2] - ldr r1, =gUnknown_02024268 + ldr r1, =gLockedMoves ldrb r0, [r3] lsls r0, 1 adds r0, r1 @@ -1172,7 +1172,7 @@ _080491D8: ands r1, r0 cmp r1, 0 bne _08049210 - ldr r4, =gUnknown_0202432E + ldr r4, =gPaydayMoney ldrh r3, [r4] ldr r2, =gBattleMons ldrb r1, [r5] @@ -1245,7 +1245,7 @@ _0804927C: lsls r1, 5 orrs r0, r1 str r0, [r2] - ldr r1, =gUnknown_02024268 + ldr r1, =gLockedMoves mov r2, r9 ldrb r0, [r2] lsls r0, 1 @@ -1326,7 +1326,7 @@ _080492E0: ldr r0, [r0] str r0, [r4] strb r5, [r2, 0x5] - ldr r3, =gUnknown_085CC982 + ldr r3, =gTrappingMoves ldrh r0, [r3] ldrh r4, [r6] cmp r0, r4 @@ -1390,7 +1390,7 @@ _080493D4: movs r0, 0x10 adds r2, r7, 0 movs r3, 0 - bl sub_8050A1C + bl ChangeStatBuffs lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0 @@ -1407,7 +1407,7 @@ _080493F2: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082D8CD4 + ldr r0, =BattleScript_StatUp b _080499B0 .pool _0804941C: @@ -1420,7 +1420,7 @@ _0804941C: lsrs r1, 24 adds r2, r7, 0 movs r3, 0 - bl sub_8050A1C + bl ChangeStatBuffs lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0 @@ -1437,7 +1437,7 @@ _0804943C: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082D8D65 + ldr r0, =BattleScript_StatDown b _080499B0 .pool _08049468: @@ -1449,7 +1449,7 @@ _08049468: movs r0, 0x20 adds r2, r7, 0 movs r3, 0 - bl sub_8050A1C + bl ChangeStatBuffs lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0 @@ -1466,7 +1466,7 @@ _08049486: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082D8CD4 + ldr r0, =BattleScript_StatUp b _080499B0 .pool _080494B0: @@ -1479,7 +1479,7 @@ _080494B0: lsrs r1, 24 adds r2, r7, 0 movs r3, 0 - bl sub_8050A1C + bl ChangeStatBuffs lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0 @@ -1496,7 +1496,7 @@ _080494D0: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082D8D65 + ldr r0, =BattleScript_StatDown b _080499B0 .pool _080494FC: @@ -1522,7 +1522,7 @@ _080494FC: adds r0, r2 movs r1, 0x2 strb r1, [r0, 0x19] - ldr r1, =gUnknown_02024268 + ldr r1, =gLockedMoves ldrb r0, [r3] lsls r0, 1 adds r0, r1 @@ -1618,7 +1618,7 @@ _080495D4: bne _0804963C bl b_movescr_stack_push_cursor ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB682 + ldr r0, =BattleScript_NoItemSteal str r0, [r1] ldr r1, =gLastUsedAbility ldrb r0, [r7] @@ -1718,7 +1718,7 @@ _0804967C: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB422 + ldr r0, =BattleScript_ItemSteal str r0, [r4] ldrb r0, [r7] ldr r1, [r5] @@ -1778,7 +1778,7 @@ _08049778: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DAF27 + ldr r0, =BattleScript_AllStatsUp b _080499B0 .pool _08049790: @@ -1786,7 +1786,7 @@ _08049790: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DAFC3 + ldr r0, =BattleScript_RapidSpinAway b _080499B0 .pool _080497A8: @@ -1826,7 +1826,7 @@ _080497C2: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB361 + ldr r0, =BattleScript_TargetPRLZHeal b _080499B0 .pool _08049808: @@ -1834,7 +1834,7 @@ _08049808: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB117 + ldr r0, =BattleScript_AtkDefDown b _080499B0 .pool _08049820: @@ -1881,7 +1881,7 @@ _08049880: lsls r0, 5 orrs r1, r0 str r1, [r2] - ldr r1, =gUnknown_02024268 + ldr r1, =gLockedMoves mov r2, r9 ldrb r0, [r2] lsls r0, 1 @@ -1971,7 +1971,7 @@ _08049900: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB168 + ldr r0, =BattleScript_KnockedOff str r0, [r4] mov r1, r9 ldrb r0, [r1] @@ -2002,7 +2002,7 @@ _080499A4: ldr r0, [r4] adds r0, 0x1 bl b_movescr_stack_push - ldr r0, =gUnknown_082DB1D5 + ldr r0, =BattleScript_SAtkDown2 _080499B0: str r0, [r4] _080499B2: @@ -13531,7 +13531,7 @@ atk77_setprotect: @ 804FD8C movs r1, 0 strb r1, [r0, 0x8] _0804FDBC: - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r1, [r0] ldr r0, =gNoOfAllBanks ldrb r0, [r0] @@ -14965,8 +14965,8 @@ _08050A04: .pool thumb_func_end atk88_negativedamage - thumb_func_start sub_8050A1C -sub_8050A1C: @ 8050A1C + thumb_func_start ChangeStatBuffs +ChangeStatBuffs: @ 8050A1C push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -15477,7 +15477,7 @@ _08050E80: pop {r1} bx r1 .pool - thumb_func_end sub_8050A1C + thumb_func_end ChangeStatBuffs thumb_func_start atk89_statbuffchange atk89_statbuffchange: @ 8050EA0 @@ -15503,7 +15503,7 @@ atk89_statbuffchange: @ 8050EA0 movs r1, 0xF ands r1, r4 ldrb r2, [r2, 0x1] - bl sub_8050A1C + bl ChangeStatBuffs lsls r0, 24 cmp r0, 0 bne _08050EDC @@ -15576,7 +15576,7 @@ atk8B_setbide: @ 8050F40 lsls r1, 5 orrs r0, r1 str r0, [r2] - ldr r1, =gUnknown_02024268 + ldr r1, =gLockedMoves ldrb r0, [r3] lsls r0, 1 adds r0, r1 @@ -16365,7 +16365,7 @@ atk91_givepaydaymoney: @ 80515C8 ands r0, r1 cmp r0, 0 bne _08051650 - ldr r1, =gUnknown_0202432E + ldr r1, =gPaydayMoney ldrh r0, [r1] cmp r0, 0 beq _08051650 @@ -20500,7 +20500,7 @@ _08053948: ldr r0, [r1] orrs r0, r7 str r0, [r1] - ldr r1, =gUnknown_02024268 + ldr r1, =gLockedMoves ldrb r0, [r6] lsls r0, 1 adds r0, r1 @@ -24092,7 +24092,7 @@ atkDF_setmagiccoat: @ 805589C movs r2, 0x20 orrs r1, r2 strb r1, [r0] - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r1, [r0] ldr r0, =gNoOfAllBanks ldrb r0, [r0] @@ -24147,7 +24147,7 @@ atkE0_setstealstatchange: @ 8055920 movs r2, 0x20 orrs r1, r2 strb r1, [r0] - ldr r0, =gUnknown_02024082 + ldr r0, =gCurrentMoveTurn ldrb r1, [r0] ldr r0, =gNoOfAllBanks ldrb r0, [r0] @@ -26577,7 +26577,7 @@ atkF7_802BF54: @ 8056EDC ldr r1, =gFightStateTracker movs r0, 0xC strb r0, [r1] - ldr r1, =gUnknown_02024082 + ldr r1, =gCurrentMoveTurn ldr r0, =gNoOfAllBanks ldrb r0, [r0] strb r0, [r1] diff --git a/data/battle_message.s b/data/battle_message.s index df6380640..c48b40b73 100644 --- a/data/battle_message.s +++ b/data/battle_message.s @@ -599,7 +599,7 @@ gUnknown_085CC270:: @ 85CC270 gMissStringIds:: @ 85CC834 .incbin "baserom.gba", 0x5cc834, 0x14e -gUnknown_085CC982:: @ 85CC982 +gTrappingMoves:: @ 85CC982 .incbin "baserom.gba", 0x5cc982, 0xe gUnknown_085CC990:: @ 85CC990 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 23ef731d1..7a013c51c 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -15,10 +15,10 @@ BattleScript_MoveEnd:: @ 82D8A4E gUnknown_082D8A60:: @ 82D8A60 .incbin "baserom.gba", 0x2d8a60, 0x274 -gUnknown_082D8CD4:: @ 82D8CD4 +BattleScript_StatUp:: @ 82D8CD4 .incbin "baserom.gba", 0x2d8cd4, 0x91 -gUnknown_082D8D65:: @ 82D8D65 +BattleScript_StatDown:: @ 82D8D65 .incbin "baserom.gba", 0x2d8d65, 0x6fd BattleScript_MoveUsedMustRecharge:: @ 82D9462 @@ -174,10 +174,10 @@ gUnknown_082DAF05:: @ 82DAF05 gUnknown_082DAF20:: @ 82DAF20 .incbin "baserom.gba", 0x2daf20, 0x7 -gUnknown_082DAF27:: @ 82DAF27 +BattleScript_AllStatsUp:: @ 82DAF27 .incbin "baserom.gba", 0x2daf27, 0x9c -gUnknown_082DAFC3:: @ 82DAFC3 +BattleScript_RapidSpinAway:: @ 82DAFC3 .incbin "baserom.gba", 0x2dafc3, 0x2 gUnknown_082DAFC5:: @ 82DAFC5 @@ -222,10 +222,10 @@ BattleScript_WishComesTrue:: @ 82DB0B7 BattleScript_IngrainTurnHeal:: @ 82DB0EE .incbin "baserom.gba", 0x2db0ee, 0x29 -gUnknown_082DB117:: @ 82DB117 +BattleScript_AtkDefDown:: @ 82DB117 .incbin "baserom.gba", 0x2db117, 0x51 -gUnknown_082DB168:: @ 82DB168 +BattleScript_KnockedOff:: @ 82DB168 .incbin "baserom.gba", 0x2db168, 0xe BattleScript_MoveUsedIsImprisoned:: @ 82DB176 @@ -252,7 +252,7 @@ BattleScript_EnduredMsg:: @ 82DB1C7 BattleScript_OneHitKOMsg:: @ 82DB1CE .incbin "baserom.gba", 0x2db1ce, 0x7 -gUnknown_082DB1D5:: @ 82DB1D5 +BattleScript_SAtkDown2:: @ 82DB1D5 .incbin "baserom.gba", 0x2db1d5, 0x2a gUnknown_082DB1FF:: @ 82DB1FF @@ -321,13 +321,13 @@ BattleScript_NightmareTurnDmg:: @ 82DB33F BattleScript_CurseTurnDmg:: @ 82DB350 .incbin "baserom.gba", 0x2db350, 0x11 -gUnknown_082DB361:: @ 82DB361 +BattleScript_TargetPRLZHeal:: @ 82DB361 .incbin "baserom.gba", 0x2db361, 0x17 BattleScript_YawnMakesAsleep:: @ 82DB378 .incbin "baserom.gba", 0x2db378, 0xaa -gUnknown_082DB422:: @ 82DB422 +BattleScript_ItemSteal:: @ 82DB422 .incbin "baserom.gba", 0x2db422, 0xe BattleScript_DrizzleActivates:: @ 82DB430 @@ -390,19 +390,19 @@ BattleScript_FlashFireBoost:: @ 82DB5A8 gUnknown_082DB5C7:: @ 82DB5C7 .incbin "baserom.gba", 0x2db5c7, 0xa -gUnknown_082DB5D1:: @ 82DB5D1 +BattleScript_BRNPrevention:: @ 82DB5D1 .incbin "baserom.gba", 0x2db5d1, 0xc -gUnknown_082DB5DD:: @ 82DB5DD +BattleScript_PRLZPrevention:: @ 82DB5DD .incbin "baserom.gba", 0x2db5dd, 0xc -gUnknown_082DB5E9:: @ 82DB5E9 +BattleScript_PSNPrevention:: @ 82DB5E9 .incbin "baserom.gba", 0x2db5e9, 0xc gUnknown_082DB5F5:: @ 82DB5F5 .incbin "baserom.gba", 0x2db5f5, 0xe -gUnknown_082DB603:: @ 82DB603 +BattleScript_FlinchPrevention:: @ 82DB603 .incbin "baserom.gba", 0x2db603, 0x1c BattleScript_SoundproofProtected:: @ 82DB61F @@ -429,7 +429,7 @@ BattleScript_ApplySecondaryEffect:: @ 82DB67C BattleScript_SynchronizeActivates:: @ 82DB67F .incbin "baserom.gba", 0x2db67f, 0x3 -gUnknown_082DB682:: @ 82DB682 +BattleScript_NoItemSteal:: @ 82DB682 .incbin "baserom.gba", 0x2db682, 0xa gUnknown_082DB68C:: @ 82DB68C diff --git a/include/battle.h b/include/battle.h index 6550a66d3..56b74aa62 100644 --- a/include/battle.h +++ b/include/battle.h @@ -376,7 +376,7 @@ struct WishFutureKnock u8 wishCounter[BATTLE_BANKS_COUNT]; u8 wishUserID[BATTLE_BANKS_COUNT]; u8 weatherDuration; - u16 knockedOffPokes; + u8 knockedOffPokes[2]; }; extern struct WishFutureKnock gWishFutureKnock; @@ -627,10 +627,10 @@ struct BattleStruct u8 field_B5; u8 field_B6; u8 field_B7; - u16 usedHeldItems[4]; + u16 usedHeldItems[BATTLE_BANKS_COUNT]; u8 field_C0[8]; - u16 choicedMove[4]; - u8 field_D0[8]; + u16 choicedMove[BATTLE_BANKS_COUNT]; + u16 field_D0[BATTLE_BANKS_COUNT]; u8 intimidateBank; u8 fillerD9[0xDA-0xD9]; u8 field_DA; @@ -663,6 +663,35 @@ extern struct BattleStruct* gBattleStruct; #define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & 1)) +#define MOVE_EFFECT_SLEEP 0x1 +#define MOVE_EFFECT_POISON 0x2 +#define MOVE_EFFECT_BURN 0x3 +#define MOVE_EFFECT_FREEZE 0x4 +#define MOVE_EFFECT_PARALYSIS 0x5 +#define MOVE_EFFECT_TOXIC 0x6 +#define MOVE_EFFECT_CONFUSION 0x7 +#define MOVE_EFFECT_FLINCH 0x8 +#define MOVE_EFFECT_TRI_ATTACK 0x9 +#define MOVE_EFFECT_UPROAR 0xA +#define MOVE_EFFECT_PAYDAY 0xB +#define MOVE_EFFECT_CHARGING 0xC +#define MOVE_EFFECT_WRAP 0xD +#define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_RECHARGE 0x1D +#define MOVE_EFFECT_RAGE 0x1E +#define MOVE_EFFECT_STEAL_ITEM 0x1F +#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 +#define MOVE_EFFECT_NIGHTMARE 0x21 +#define MOVE_EFFECT_ALL_STATS_UP 0x22 +#define MOVE_EFFECT_RAPIDSPIN 0x23 +#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 +#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 +#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_THRASH 0x35 +#define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_AFFECTS_USER 0x40 + struct BattleScripting { u8 field_0; diff --git a/src/battle_4.c b/src/battle_4.c index 5d867289b..a51da55bf 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -71,15 +71,17 @@ extern u8 gPlayerPartyCount; extern u16 gMoveToLearn; extern u16 gRandomMove; extern u8 gBankInMenu; -extern u8 gActionForBanks[4]; +extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; extern u8 gCurrentMoveTurn; -extern u8 gBattleBufferB[4][0x200]; +extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; extern const struct BattleMove gBattleMoves[]; +extern const struct BaseStats gBaseStats[]; +extern const u8 gTypeEffectiveness[]; extern const u16 gMissStringIds[]; +extern const u16 gTrappingMoves[]; extern const u8 gTrainerMoney[]; -extern const u8 gTypeEffectiveness[]; -extern const struct BaseStats gBaseStats[]; // functions @@ -106,6 +108,9 @@ extern const u8 BattleScript_ItemSteal[]; extern const u8 BattleScript_RapidSpinAway[]; extern const u8 BattleScript_TargetPRLZHeal[]; extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_AllStatsUp[]; +extern const u8 BattleScript_AtkDefDown[]; +extern const u8 BattleScript_SAtkDown2[]; extern const u8 BattleScript_LevelUp[]; extern const u8 BattleScript_WrapFree[]; extern const u8 BattleScript_LeechSeedFree[]; @@ -139,6 +144,7 @@ bool8 IsTwoTurnsMove(u16 move); void DestinyBondFlagUpdate(void); u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static void CheckWonderGuardAndLevitate(void); +u8 ChangeStatBuffs(s8, u8 statId, u8, const u8* BS_ptr); void atk00_attackcanceler(void); void atk01_accuracycheck(void); @@ -672,14 +678,14 @@ const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2}; const u32 gStatusFlagsForMoveEffects[] = { 0x00000000, - 0x00000007, - 0x00000008, - 0x00000010, - 0x00000020, - 0x00000040, - 0x00000080, - 0x00000007, - 0x00000008, + STATUS_SLEEP, + STATUS_POISON, + STATUS_BURN, + STATUS_FREEZE, + STATUS_PARALYSIS, + STATUS_TOXIC_POISON, + STATUS2_CONFUSION, + STATUS2_FLINCHED, 0x00000000, 0x00000070, 0x00000000, @@ -733,6 +739,8 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000 }; +extern const u8* gMoveEffectBS_Ptrs[]; + void atk00_attackcanceler(void) { s32 i; @@ -2023,3 +2031,686 @@ u8 BankGetTurnOrder(u8 bank) } return i; } + +#define INCREMENT_RESET_RETURN \ +{ \ + gBattlescriptCurrInstr++; \ + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ + return; \ +} + +#define RESET_RETURN \ +{ \ + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ + return; \ +} + +void SetMoveEffect(bool8 primary, u8 certain) +{ + bool32 statusChanged = FALSE; + u8 affectsUser = 0; // 0x40 otherwise + bool32 noSunCanFreeze = TRUE; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) + { + gEffectBank = gBankAttacker; // bank that effects get applied on + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); + affectsUser = MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.bank = gBankTarget; // theoretically the attacker + } + else + { + gEffectBank = gBankTarget; + gBattleScripting.bank = gBankAttacker; + } + + if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) + INCREMENT_RESET_RETURN + + if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) + INCREMENT_RESET_RETURN + + if (gBattleMons[gEffectBank].hp == 0 + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) + INCREMENT_RESET_RETURN + + if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) + INCREMENT_RESET_RETURN + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change + { + switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case STATUS_SLEEP: + // check active uproar + if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF) + { + for (gActiveBank = 0; + gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); + gActiveBank++) + {} + } + else + gActiveBank = gNoOfAllBanks; + + if (gBattleMons[gEffectBank].status1) + break; + if (gActiveBank != gNoOfAllBanks) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) + break; + + CancelMultiTurnMoves(gEffectBank); + statusChanged = TRUE; + break; + case STATUS_POISON: + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY + && (primary == TRUE || certain == 0x80)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON + || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == 1 || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].type1 == TYPE_POISON) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_POISON) + break; + if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) + break; + if (gBattleMons[gEffectBank].status1) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + break; + + statusChanged = TRUE; + break; + case STATUS_BURN: + if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL + && (primary == 1 || certain == 0x80)) + { + gLastUsedAbility = ABILITY_WATER_VEIL; + RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE + || gBattleMons[gEffectBank].type2 == TYPE_FIRE) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == 1 || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL) + break; + if (gBattleMons[gEffectBank].status1) + break; + + statusChanged = TRUE; + break; + case STATUS_FREEZE: + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) + noSunCanFreeze = FALSE; + if (gBattleMons[gEffectBank].type1 == TYPE_ICE) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_ICE) + break; + if (gBattleMons[gEffectBank].status1) + break; + if (noSunCanFreeze == 0) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR) + break; + + CancelMultiTurnMoves(gEffectBank); + statusChanged = TRUE; + break; + case STATUS_PARALYSIS: + if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) + { + if (primary == TRUE || certain == 0x80) + { + gLastUsedAbility = ABILITY_LIMBER; + RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PRLZPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + else + break; + } + if (gBattleMons[gEffectBank].status1) + break; + + statusChanged = TRUE; + break; + case STATUS_TOXIC_POISON: + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON + || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].status1) + break; + if (gBattleMons[gEffectBank].type1 != TYPE_POISON + && gBattleMons[gEffectBank].type2 != TYPE_POISON + && gBattleMons[gEffectBank].type1 != TYPE_STEEL + && gBattleMons[gEffectBank].type2 != TYPE_STEEL) + { + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + break; + + // It's redundant, because at this point we know the status1 value is 0. + gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON); + gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON); + statusChanged = TRUE; + break; + } + else + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + } + break; + } + if (statusChanged == TRUE) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + + if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); + else + gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + gActiveBank = gEffectBank; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); + MarkBufferBankForExecution(gActiveBank); + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + + // for synchronize + + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + { + u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect; + *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; + } + return; + } + else if (statusChanged == FALSE) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr++; + return; + } + } + else + { + if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + gBattlescriptCurrInstr++; + } + else + { + u8 side; + u32 statusFlag = + switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case MOVE_EFFECT_CONFUSION: + if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_FLINCH: + if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) + { + if (primary == 1 || certain == 0x80) + { + gLastUsedAbility = ABILITY_INNER_FOCUS; + RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); + gBattlescriptCurrInstr = BattleScript_FlinchPrevention; + RESET_RETURN + } + else + { + gBattlescriptCurrInstr++; + break; + } + } + else + { + if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) + gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + INCREMENT_RESET_RETURN + } + break; + case MOVE_EFFECT_UPROAR: + if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_PAYDAY: + if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) + { + u16 PayDay = gPaydayMoney; + gPaydayMoney += (gBattleMons[gBankAttacker].level * 5); + if (PayDay > gPaydayMoney) + gPaydayMoney = 0xFFFF; + } + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_TRI_ATTACK: + if (gBattleMons[gEffectBank].status1) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; + SetMoveEffect(FALSE, 0); + } + break; + case MOVE_EFFECT_CHARGING: + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gProtectStructs[gEffectBank].chargingTurn = 1; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_WRAP: + if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD; + + *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; + *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; + *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] <= 4; gBattleCommunication[MULTISTRING_CHOOSER]++) + { + if (gCurrentMove == gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]]) + break; + } + } + break; + case MOVE_EFFECT_RECOIL_25: // 25% recoil + gBattleMoveDamage = (gHpDealt) / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case 15 ... 21: // stat + 1 + if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case 22 ... 28: // stat - 1 + if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case 39 ... 45: // stat + 2 + if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case 46 ... 52: // stat - 2 + if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_RECHARGE: + gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBank].rechargeCounter = 2; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_RAGE: + gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_STEAL_ITEM: + { + if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + gBattlescriptCurrInstr++; + break; + } + + side = GetBankSide(gBankAttacker); + if (GetBankSide(gBankAttacker) == SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE))) + { + gBattlescriptCurrInstr++; + break; + } + if (!(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE)) + && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) + { + gBattlescriptCurrInstr++; + break; + } + if (gBattleMons[gBankTarget].item + && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + { + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_NoItemSteal; + + gLastUsedAbility = gBattleMons[gBankTarget].ability; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + + break; + } + if (gBattleMons[gBankAttacker].item) + { + gBattlescriptCurrInstr++; + break; + } + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + gBattlescriptCurrInstr++; + break; + } + if (gBattleMons[gBankTarget].item > 0x78 + && gBattleMons[gBankTarget].item < (0x79 + 12)) + { + gBattlescriptCurrInstr++; + break; + } + if (gBattleMons[gBankTarget].item == 0) + { + gBattlescriptCurrInstr++; + break; + } + + *(u16*)((u8*)((gBattleStruct->field_D0) + gBankAttacker * 2)) = gLastUsedItem = gBattleMons[gBankTarget].item; + gBattleMons[gBankTarget].item = 0; + + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBufferBankForExecution(gBankAttacker); + + gActiveBank = gBankTarget; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + } + break; + case MOVE_EFFECT_PREVENT_ESCAPE: + gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_NIGHTMARE: + gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_ALL_STATS_UP: + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AllStatsUp; + break; + case MOVE_EFFECT_RAPIDSPIN: + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_RapidSpinAway; + break; + case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts + if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); + + gActiveBank = gBankTarget; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + MarkBufferBankForExecution(gActiveBank); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; + } + break; + case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AtkDefDown; + break; + case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle + gBattleMoveDamage = gHpDealt / 3; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_THRASH: + if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); + } + break; + case MOVE_EFFECT_KNOCK_OFF: + if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD) + { + if (gBattleMons[gEffectBank].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + gLastUsedAbility = ABILITY_STICKY_HOLD; + gBattlescriptCurrInstr = BattleScript_NoItemSteal; + RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); + } + break; + } + if (gBattleMons[gEffectBank].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + side = GetBankSide(gEffectBank); + + gLastUsedItem = gBattleMons[gEffectBank].item; + gBattleMons[gEffectBank].item = 0; + gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_KnockedOff; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; + } + break; + default: + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_SAtkDown2; + break; + } + } + } + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; +} diff --git a/sym_ewram.txt b/sym_ewram.txt index fe6ccdcbd..e1238a0cf 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -313,7 +313,7 @@ gUnknown_0202407A: @ 202407A gTurnOrder: @ 202407E .space 0x4 -gUnknown_02024082: @ 2024082 +gCurrentMoveTurn: @ 2024082 .space 0x1 gFightStateTracker: @ 2024083 @@ -406,7 +406,7 @@ gUnknown_02024258: @ 2024258 gUnknown_02024260: @ 2024260 .space 0x8 -gUnknown_02024268: @ 2024268 +gLockedMoves: @ 2024268 .space 0x8 gUnknown_02024270: @ 2024270 @@ -445,7 +445,7 @@ gDisableStructs: @ 20242BC gPauseCounterBattle: @ 202432C .space 0x2 -gUnknown_0202432E: @ 202432E +gPaydayMoney: @ 202432E .space 0x2 gUnknown_02024330: @ 2024330 -- cgit v1.2.3 From cf26b0e125aef07052b333139c33a6bbe1088f96 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 20 Sep 2017 22:55:37 +0200 Subject: forgot save lol --- src/battle_4.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/battle_4.c b/src/battle_4.c index a51da55bf..6e71a6a57 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -2351,7 +2351,6 @@ void SetMoveEffect(bool8 primary, u8 certain) else { u8 side; - u32 statusFlag = switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case MOVE_EFFECT_CONFUSION: -- cgit v1.2.3 From d5afb0c6e9566a62ca6d597aeabc173b2c3e7fa5 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Fri, 22 Sep 2017 21:33:49 +0200 Subject: up to x48 and troubles --- asm/battle_2.s | 26 +- asm/battle_4.s | 5876 +---------------------------- asm/battle_5.s | 12 +- asm/battle_7.s | 6 +- asm/battle_controller_linkopponent.s | 2 +- asm/battle_controller_linkpartner.s | 2 +- asm/battle_controller_opponent.s | 2 +- asm/battle_controller_player.s | 4 +- asm/battle_controller_player_partner.s | 2 +- asm/battle_controller_recorded_opponent.s | 2 +- asm/battle_controller_recorded_player.s | 2 +- asm/battle_controller_safari.s | 2 +- asm/battle_controller_wally.s | 2 +- asm/rom3.s | 18 +- data/battle_scripts_1.s | 12 +- include/battle.h | 144 +- include/battle_controllers.h | 3 + include/pokemon.h | 3 + src/battle_3.c | 92 +- src/battle_4.c | 1884 ++++++++- sym_common.txt | 2 +- sym_ewram.txt | 4 +- 22 files changed, 2010 insertions(+), 6092 deletions(-) diff --git a/asm/battle_2.s b/asm/battle_2.s index ad449bfdf..47db7e082 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -6513,7 +6513,7 @@ _0803A0AE: ldr r5, =gPauseCounterBattle ldr r6, =gBattleMoveDamage ldr r7, =gUnknown_020243FC - ldr r0, =gUnknown_03005D54 + ldr r0, =gLeveledUpInBattle mov r8, r0 ldr r1, =gAbsentBankFlags mov r9, r1 @@ -7256,8 +7256,8 @@ _0803A6B4: .pool thumb_func_end sub_803A284 - thumb_func_start sub_803A75C -sub_803A75C: @ 803A75C + thumb_func_start UndoEffectsAfterFainting +UndoEffectsAfterFainting: @ 803A75C push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -7786,7 +7786,7 @@ _0803AB6C: pop {r0} bx r0 .pool - thumb_func_end sub_803A75C + thumb_func_end UndoEffectsAfterFainting thumb_func_start bc_8012FAC bc_8012FAC: @ 803ABC0 @@ -12891,7 +12891,7 @@ _0803D920: ands r2, r0 cmp r2, 0 beq _0803D95C - bl sub_805EA60 + bl BattleMusicStop ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAA87 str r0, [r1] @@ -12912,7 +12912,7 @@ _0803D95C: beq _0803D968 b _0803DA9E _0803D968: - bl sub_805EA60 + bl BattleMusicStop ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DA92D str r0, [r1] @@ -13371,7 +13371,7 @@ sub_803DE40: @ 803DE40 cmp r0, 0 bne _0803DE86 bl ResetSpriteData - ldr r0, =gUnknown_03005D54 + ldr r0, =gLeveledUpInBattle ldrb r0, [r0] cmp r0, 0 beq _0803DE62 @@ -13409,7 +13409,7 @@ _0803DEA2: thumb_func_start bc_evolution_cutscene bc_evolution_cutscene: @ 803DEB4 push {r4-r6,lr} - ldr r0, =gUnknown_03005D54 + ldr r0, =gLeveledUpInBattle ldrb r1, [r0] adds r3, r0, 0 cmp r1, 0 @@ -13454,7 +13454,7 @@ _0803DEC2: .pool _0803DF20: adds r6, 0x1 - ldr r3, =gUnknown_03005D54 + ldr r3, =gLeveledUpInBattle cmp r6, 0x5 ble _0803DEC2 ldrb r0, [r3] @@ -16323,7 +16323,7 @@ PrepareStringBattle: @ 803F964 sub_803F988: @ 803F988 push {r4-r6,lr} movs r3, 0 - ldr r0, =gUnknown_020243FE + ldr r0, =gSentPokesToOpponent strb r3, [r0] strb r3, [r0, 0x1] movs r1, 0 @@ -16351,7 +16351,7 @@ _0803F9B6: ldrb r0, [r2] cmp r1, r0 bge _0803F9D6 - ldr r5, =gUnknown_020243FE + ldr r5, =gSentPokesToOpponent movs r4, 0x2 _0803F9C4: adds r0, r1, 0 @@ -16389,7 +16389,7 @@ sub_803F9EC: @ 803F9EC lsls r0, 24 lsrs r0, 25 mov r12, r0 - ldr r1, =gUnknown_020243FE + ldr r1, =gSentPokesToOpponent adds r0, r1 strb r4, [r0] adds r5, r4, 0 @@ -16453,7 +16453,7 @@ _0803FA8C: ldrb r0, [r5] cmp r3, r0 bge _0803FAC2 - ldr r0, =gUnknown_020243FE + ldr r0, =gSentPokesToOpponent mov r12, r0 movs r7, 0x2 ldr r6, =gBitTable diff --git a/asm/battle_4.s b/asm/battle_4.s index 667b93ec8..ddde05c1d 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -6,5848 +6,6 @@ .text - thumb_func_start SetMoveEffect -SetMoveEffect: @ 8048760 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r5, r0, 24 - lsls r1, 24 - lsrs r6, r1, 24 - movs r0, 0 - mov r10, r0 - movs r7, 0 - movs r1, 0x1 - str r1, [sp, 0x4] - ldr r1, =gBattleCommunication - ldrb r3, [r1, 0x3] - movs r0, 0x40 - ands r0, r3 - cmp r0, 0 - beq _080487B8 - ldr r2, =gEffectBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r2] - movs r0, 0xBF - ands r0, r3 - adds r3, r1, 0 - strb r0, [r3, 0x3] - movs r7, 0x40 - ldr r1, =gBattleScripting - ldr r0, =gBankTarget - b _080487C4 - .pool -_080487B8: - ldr r2, =gEffectBank - ldr r0, =gBankTarget - ldrb r0, [r0] - strb r0, [r2] - ldr r1, =gBattleScripting - ldr r0, =gBankAttacker -_080487C4: - ldrb r0, [r0] - strb r0, [r1, 0x17] - mov r9, r2 - ldr r2, =gBattleMons - mov r4, r9 - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x13 - bne _08048828 - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - bne _08048828 - cmp r5, 0 - bne _08048828 - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x3] - cmp r0, 0x9 - bhi _08048828 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r2, =gBattleCommunication - strb r5, [r2, 0x3] - bl _080499B8 - .pool -_08048828: - mov r3, r9 - ldrb r0, [r3] - bl GetBankIdentity - ldr r2, =gSideAffecting - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r2 - ldrh r1, [r1] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08048880 - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - bne _08048880 - cmp r5, 0 - bne _08048880 - ldr r0, =gBattleCommunication - ldrb r1, [r0, 0x3] - cmp r1, 0x7 - bhi _08048880 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r4, =gBattleCommunication - strb r5, [r4, 0x3] - bl _080499B8 - .pool -_08048880: - ldr r3, =gBattleMons - ldr r2, =gEffectBank - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - ldrh r4, [r0, 0x28] - mov r9, r2 - mov r8, r3 - cmp r4, 0 - bne _080488C4 - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x3] - cmp r0, 0xB - beq _080488C4 - cmp r0, 0x1F - beq _080488C4 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r2, =gBattleCommunication - strb r4, [r2, 0x3] - bl _080499B8 - .pool -_080488C4: - mov r3, r9 - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - mov r1, r8 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _080488FC - cmp r7, 0x40 - beq _080488FC - ldr r0, =gBattlescriptCurrInstr - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - movs r0, 0 - ldr r4, =gBattleCommunication - strb r0, [r4, 0x3] - bl _080499B8 - .pool -_080488FC: - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x3] - cmp r0, 0x6 - bls _08048906 - b _08048F40 -_08048906: - ldr r1, =gStatusFlagsForMoveEffects - ldr r2, =gBattleCommunication - ldrb r0, [r2, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - cmp r0, 0x10 - bne _08048918 - b _08048AFC -_08048918: - cmp r0, 0x10 - bhi _08048930 - cmp r0, 0x7 - beq _0804894A - cmp r0, 0x8 - beq _08048A00 - b _08048DF4 - .pool -_08048930: - cmp r0, 0x40 - bne _08048936 - b _08048C84 -_08048936: - cmp r0, 0x40 - bhi _08048942 - cmp r0, 0x20 - bne _08048940 - b _08048BEA -_08048940: - b _08048DF4 -_08048942: - cmp r0, 0x80 - bne _08048948 - b _08048D02 -_08048948: - b _08048DF4 -_0804894A: - mov r3, r9 - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2B - beq _080489AC - ldr r0, =gActiveBank - movs r1, 0 - strb r1, [r0] - ldr r1, =gNoOfAllBanks - ldrb r3, [r1] - adds r7, r0, 0 - mov r12, r1 - cmp r3, 0 - beq _080489B8 - mov r4, r8 - ldr r0, [r4, 0x50] - movs r1, 0x70 - ands r0, r1 - cmp r0, 0 - bne _080489B8 - adds r1, r7, 0 - mov r6, r8 - adds r6, 0x50 - movs r5, 0x58 - movs r4, 0x70 -_08048984: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r3 - bcs _080489B8 - ldrb r0, [r7] - muls r0, r5 - adds r0, r6 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _08048984 - b _080489B8 - .pool -_080489AC: - ldr r0, =gActiveBank - ldr r2, =gNoOfAllBanks - ldrb r1, [r2] - strb r1, [r0] - adds r7, r0, 0 - mov r12, r2 -_080489B8: - mov r0, r9 - ldrb r2, [r0] - movs r0, 0x58 - adds r1, r2, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _080489D0 - b _08048DF4 -_080489D0: - ldrb r0, [r7] - mov r3, r12 - ldrb r3, [r3] - cmp r0, r3 - beq _080489DC - b _08048DF4 -_080489DC: - mov r4, r8 - adds r0, r1, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x48 - bne _080489EA - b _08048DF4 -_080489EA: - cmp r0, 0xF - bne _080489F0 - b _08048DF4 -_080489F0: - adds r0, r2, 0 - bl CancelMultiTurnMoves - b _08048DE4 - .pool -_08048A00: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x11 - bne _08048A70 - cmp r5, 0x1 - beq _08048A1A - cmp r6, 0x80 - bne _08048A70 -_08048A1A: - ldr r0, =gLastUsedAbility - strb r1, [r0] - mov r3, r9 - ldrb r0, [r3] - movs r1, 0x11 - bl RecordAbilityBattle - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_PSNPrevention - str r0, [r4] - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - bne _08048A46 - b _08048D20 -_08048A46: - movs r0, 0x1 - ldr r4, =gBattleCommunication - strb r0, [r4, 0x5] -_08048A4C: - ldr r0, =0xffffdfff - ands r1, r0 - str r1, [r2] - bl _080499B2 - .pool -_08048A70: - mov r2, r9 - ldrb r0, [r2] - movs r1, 0x58 - muls r0, r1 - add r0, r8 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r1, 0x3 - beq _08048A94 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08048A94 - cmp r1, 0x8 - beq _08048A94 - cmp r0, 0x8 - bne _08048AAE -_08048A94: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08048AAE - cmp r5, 0x1 - bne _08048AA8 - b _08048D66 -_08048AA8: - cmp r6, 0x80 - bne _08048AAE - b _08048D66 -_08048AAE: - mov r3, r9 - ldrb r1, [r3] - movs r0, 0x58 - muls r1, r0 - mov r4, r8 - adds r3, r1, r4 - adds r0, r3, 0 - adds r0, 0x21 - ldrb r4, [r0] - cmp r4, 0x3 - bne _08048AC6 - b _08048DF4 -_08048AC6: - adds r0, 0x1 - ldrb r0, [r0] - cmp r0, 0x3 - bne _08048AD0 - b _08048DF4 -_08048AD0: - cmp r4, 0x8 - bne _08048AD6 - b _08048DF4 -_08048AD6: - cmp r0, 0x8 - bne _08048ADC - b _08048DF4 -_08048ADC: - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _08048AEA - b _08048DF4 -_08048AEA: - adds r0, r3, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x11 - bne _08048AF6 - b _08048DF4 -_08048AF6: - b _08048DE4 - .pool -_08048AFC: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x29 - bne _08048B54 - cmp r5, 0x1 - beq _08048B16 - cmp r6, 0x80 - bne _08048B54 -_08048B16: - ldr r0, =gLastUsedAbility - strb r1, [r0] - mov r3, r9 - ldrb r0, [r3] - movs r1, 0x29 - bl RecordAbilityBattle - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_BRNPrevention - str r0, [r4] - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _08048B42 - b _08048A46 -_08048B42: - b _08048D20 - .pool -_08048B54: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - mov r3, r8 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xA - beq _08048B74 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xA - bne _08048BA4 -_08048B74: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08048BA4 - cmp r5, 0x1 - beq _08048B8A - cmp r6, 0x80 - bne _08048BA4 -_08048B8A: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_BRNPrevention - b _08048D72 - .pool -_08048BA4: - mov r4, r9 - ldrb r0, [r4] - movs r1, 0x58 - adds r2, r0, 0 - muls r2, r1 - mov r0, r8 - adds r1, r2, r0 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xA - bne _08048BBE - b _08048DF4 -_08048BBE: - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xA - bne _08048BCA - b _08048DF4 -_08048BCA: - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x29 - bne _08048BD6 - b _08048DF4 -_08048BD6: - mov r0, r8 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _08048BE4 - b _08048DF4 -_08048BE4: - movs r1, 0x1 - mov r10, r1 - b _08048DF4 -_08048BEA: - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08048C26 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _08048C26 - ldr r0, =gBattleWeather - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _08048C26 - movs r2, 0 - str r2, [sp, 0x4] -_08048C26: - ldr r4, =gBattleMons - ldr r0, =gEffectBank - ldrb r3, [r0] - movs r0, 0x58 - adds r2, r3, 0 - muls r2, r0 - adds r1, r2, r4 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xF - bne _08048C40 - b _08048DF4 -_08048C40: - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xF - bne _08048C4C - b _08048DF4 -_08048C4C: - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _08048C5A - b _08048DF4 -_08048C5A: - ldr r4, [sp, 0x4] - cmp r4, 0 - bne _08048C62 - b _08048DF4 -_08048C62: - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x28 - bne _08048C6E - b _08048DF4 -_08048C6E: - adds r0, r3, 0 - bl CancelMultiTurnMoves - b _08048DE4 - .pool -_08048C84: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r1, r0 - mov r3, r8 - adds r0, r1, r3 - adds r0, 0x20 - ldrb r2, [r0] - cmp r2, 0x7 - bne _08048CF4 - cmp r5, 0x1 - beq _08048CA2 - cmp r6, 0x80 - beq _08048CA2 - b _08048DF4 -_08048CA2: - ldr r0, =gLastUsedAbility - strb r2, [r0] - mov r4, r9 - ldrb r0, [r4] - movs r1, 0x7 - bl RecordAbilityBattle - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_PRLZPrevention - str r0, [r4] - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _08048CE8 - movs r0, 0x1 - ldr r3, =gBattleCommunication - strb r0, [r3, 0x5] - b _08048A4C - .pool -_08048CE8: - ldr r4, =gBattleCommunication - strb r0, [r4, 0x5] - bl _080499B2 - .pool -_08048CF4: - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _08048DF4 - b _08048DE4 -_08048D02: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x11 - bne _08048D2C - cmp r5, 0x1 - bne _08048D1A - b _08048A1A -_08048D1A: - cmp r6, 0x80 - bne _08048D2C - b _08048A1A -_08048D20: - ldr r1, =gBattleCommunication - strb r0, [r1, 0x5] - bl _080499B2 - .pool -_08048D2C: - mov r2, r9 - ldrb r0, [r2] - movs r1, 0x58 - muls r0, r1 - add r0, r8 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r1, 0x3 - beq _08048D50 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08048D50 - cmp r1, 0x8 - beq _08048D50 - cmp r0, 0x8 - bne _08048D94 -_08048D50: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08048D94 - cmp r5, 0x1 - beq _08048D66 - cmp r6, 0x80 - bne _08048D94 -_08048D66: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_PSNPrevention -_08048D72: - str r0, [r4] - ldr r1, =gBattleCommunication - movs r2, 0 - movs r0, 0x2 - strb r0, [r1, 0x5] - strb r2, [r1, 0x3] - bl _080499B8 - .pool -_08048D94: - mov r3, r9 - ldrb r0, [r3] - movs r6, 0x58 - muls r0, r6 - mov r2, r8 - adds r2, 0x4C - adds r5, r0, r2 - ldr r4, [r5] - cmp r4, 0 - bne _08048DF4 - mov r3, r8 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r3, [r0] - cmp r3, 0x3 - beq _08048DEA - adds r0, 0x1 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08048DEA - cmp r3, 0x8 - beq _08048DEA - cmp r0, 0x8 - beq _08048DEA - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x11 - beq _08048DF4 - mov r4, r9 - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r6 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x9 - negs r2, r2 - ands r0, r2 - str r0, [r1] -_08048DE4: - movs r0, 0x1 - mov r10, r0 - b _08048DF4 -_08048DEA: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0] -_08048DF4: - mov r1, r10 - cmp r1, 0x1 - beq _08048DFC - b _08048F1C -_08048DFC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gStatusFlagsForMoveEffects - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r3, [r0] - cmp r3, 0x7 - bne _08048E50 - bl Random - ldr r2, =gBattleMons - ldr r1, =gEffectBank - ldrb r3, [r1] - movs r1, 0x58 - muls r3, r1 - adds r2, 0x4C - adds r3, r2 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x2 - ldr r0, [r3] - orrs r0, r1 - str r0, [r3] - b _08048E64 - .pool -_08048E50: - ldr r2, =gBattleMons - ldr r0, =gEffectBank - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r2, 0x4C - adds r1, r2 - ldr r0, [r1] - orrs r0, r3 - str r0, [r1] -_08048E64: - ldr r2, =gBattlescriptCurrInstr - ldr r1, =gMoveEffectBS_Ptrs - ldr r5, =gBattleCommunication - ldrb r0, [r5, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - str r0, [r2] - ldr r4, =gActiveBank - ldr r1, =gEffectBank - ldrb r0, [r1] - strb r0, [r4] - ldrb r1, [r1] - movs r0, 0x58 - muls r0, r1 - ldr r1, =gBattleMons + 0x4C - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetAttributes - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _08048ED8 - movs r0, 0x1 - strb r0, [r5, 0x5] - ldr r0, =0xffffdfff - ands r1, r0 - str r1, [r2] - b _08048EDA - .pool -_08048ED8: - strb r0, [r5, 0x5] -_08048EDA: - ldr r0, =gBattleCommunication - ldrb r2, [r0, 0x3] - cmp r2, 0x2 - beq _08048EF2 - cmp r2, 0x6 - beq _08048EF2 - cmp r2, 0x5 - beq _08048EF2 - cmp r2, 0x3 - beq _08048EF2 - bl _080499B8 -_08048EF2: - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0xB2 - ldr r2, =gBattleCommunication - ldrb r1, [r2, 0x3] - strb r1, [r0] - ldr r2, =gHitMarker - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 7 - orrs r0, r1 - str r0, [r2] - bl _080499B8 - .pool -_08048F1C: - mov r3, r10 - cmp r3, 0 - beq _08048F26 - bl _080499B8 -_08048F26: - ldr r0, =gBattleCommunication - strb r3, [r0, 0x3] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bl _080499B8 - .pool -_08048F40: - mov r4, r9 - ldrb r1, [r4] - movs r0, 0x58 - muls r1, r0 - mov r0, r8 - adds r0, 0x50 - adds r1, r0 - ldr r2, =gStatusFlagsForMoveEffects - ldr r0, =gBattleCommunication - ldrb r3, [r0, 0x3] - lsls r0, r3, 2 - adds r0, r2 - ldr r1, [r1] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08048F66 - bl _08049994 -_08048F66: - subs r0, r3, 0x7 - cmp r0, 0x34 - bls _08048F70 - bl _080499B2 -_08048F70: - lsls r0, 2 - ldr r1, =_08048F88 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08048F88: - .4byte _0804905C - .4byte _080490D0 - .4byte _08049244 - .4byte _0804915C - .4byte _080491D8 - .4byte _0804927C - .4byte _080492C4 - .4byte _08049390 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _080494FC - .4byte _08049544 - .4byte _08049564 - .4byte _08049720 - .4byte _0804975C - .4byte _08049778 - .4byte _08049790 - .4byte _080497A8 - .4byte _08049808 - .4byte _08049820 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _08049864 - .4byte _080498C0 - .4byte _080499B2 - .4byte _080499B2 - .4byte _080499B2 - .4byte _080499B2 - .4byte _080499A4 -_0804905C: - mov r1, r9 - ldrb r0, [r1] - movs r5, 0x58 - adds r1, r0, 0 - muls r1, r5 - mov r2, r8 - adds r0, r1, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x14 - bne _08049076 - bl _08049994 -_08049076: - mov r4, r8 - adds r4, 0x50 - adds r0, r1, r4 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0804908A - bl _08049994 -_0804908A: - bl Random - mov r3, r9 - ldrb r1, [r3] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 10 - ands r1, r0 - lsrs r1, 16 - adds r1, 0x2 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl _080499B0 - .pool -_080490D0: - mov r4, r9 - ldrb r2, [r4] - movs r4, 0x58 - adds r0, r2, 0 - muls r0, r4 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x27 - bne _08049114 - cmp r5, 0x1 - beq _080490F0 - cmp r6, 0x80 - beq _080490F0 - bl _08049994 -_080490F0: - ldr r0, =gLastUsedAbility - strb r1, [r0] - mov r1, r9 - ldrb r0, [r1] - movs r1, 0x27 - bl RecordAbilityBattle - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_FlinchPrevention - str r0, [r1] - bl _080499B2 - .pool -_08049114: - adds r0, r2, 0 - bl BankGetTurnOrder - ldr r1, =gCurrentMoveTurn - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bhi _0804912A - bl _08049994 -_0804912A: - mov r2, r9 - ldrb r0, [r2] - adds r2, r0, 0 - muls r2, r4 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r1, =gStatusFlagsForMoveEffects - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - orrs r1, r0 - str r1, [r2] - bl _08049994 - .pool -_0804915C: - mov r3, r9 - ldrb r0, [r3] - movs r5, 0x58 - muls r0, r5 - mov r4, r8 - adds r4, 0x50 - adds r2, r0, r4 - ldr r1, [r2] - movs r0, 0x70 - ands r0, r1 - cmp r0, 0 - beq _08049178 - bl _08049994 -_08049178: - movs r0, 0x80 - lsls r0, 5 - orrs r1, r0 - str r1, [r2] - ldr r1, =gLockedMoves - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - bl Random - mov r2, r9 - ldrb r1, [r2] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x2 - lsls r1, 4 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl _080499B0 - .pool -_080491D8: - ldr r5, =gBankAttacker - ldrb r0, [r5] - bl GetBankIdentity - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - bne _08049210 - ldr r4, =gPaydayMoney - ldrh r3, [r4] - ldr r2, =gBattleMons - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, r3, r0 - strh r0, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r3, r0 - bls _08049210 - ldr r3, =0x0000ffff - adds r0, r3, 0 - strh r0, [r4] -_08049210: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _080499B0 - .pool -_08049244: - mov r4, r9 - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - mov r1, r8 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - cmp r0, 0 - beq _0804925A - b _08049994 -_0804925A: - bl Random - ldr r4, =gBattleCommunication - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - adds r0, 0x3 - strb r0, [r4, 0x3] - movs r0, 0 - movs r1, 0 - bl SetMoveEffect - b _080499B2 - .pool -_0804927C: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 5 - orrs r0, r1 - str r0, [r2] - ldr r1, =gLockedMoves - mov r2, r9 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - ldr r0, =gProtectStructs - ldrb r1, [r2] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1, 0x1] - b _08049994 - .pool -_080492C4: - mov r3, r9 - ldrb r0, [r3] - movs r6, 0x58 - muls r0, r6 - mov r4, r8 - adds r4, 0x50 - adds r0, r4 - ldr r5, [r0] - movs r0, 0xE0 - lsls r0, 8 - ands r5, r0 - cmp r5, 0 - beq _080492E0 - b _08049994 -_080492E0: - bl Random - mov r2, r9 - ldrb r1, [r2] - adds r2, r1, 0 - muls r2, r6 - adds r2, r4 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x3 - lsls r1, 13 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - mov r3, r9 - ldrb r1, [r3] - ldr r2, =gBattleStruct - ldr r0, [r2] - lsls r1, 1 - adds r1, r0 - ldr r6, =gCurrentMove - ldrh r0, [r6] - strb r0, [r1, 0x4] - ldrb r1, [r3] - ldr r0, [r2] - lsls r1, 1 - adds r1, r0 - ldrh r0, [r6] - lsrs r0, 8 - strb r0, [r1, 0x5] - ldrb r1, [r3] - ldr r0, [r2] - adds r1, r0 - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r1, 0x14] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r2, =gBattleCommunication - ldrb r0, [r2, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - str r0, [r4] - strb r5, [r2, 0x5] - ldr r3, =gTrappingMoves - ldrh r0, [r3] - ldrh r4, [r6] - cmp r0, r4 - bne _0804934E - b _080499B2 -_0804934E: - adds r1, r2, 0 - adds r2, r6, 0 -_08049352: - ldrb r0, [r1, 0x5] - adds r0, 0x1 - strb r0, [r1, 0x5] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x4 - bls _08049362 - b _080499B2 -_08049362: - ldrb r0, [r1, 0x5] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - ldrh r4, [r2] - cmp r0, r4 - bne _08049352 - b _080499B2 - .pool -_08049390: - ldr r1, =gBattleMoveDamage - ldr r0, =gHpDealt - ldr r0, [r0] - cmp r0, 0 - bge _0804939C - adds r0, 0x3 -_0804939C: - asrs r0, 2 - str r0, [r1] - cmp r0, 0 - bne _080493A8 - movs r0, 0x1 - str r0, [r1] -_080493A8: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _080499B0 - .pool -_080493D4: - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x3] - adds r1, 0xF2 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x10 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _080493F2 - b _08049994 -_080493F2: - ldr r2, =gBattleScripting - ldrb r1, [r4, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_StatUp - b _080499B0 - .pool -_0804941C: - movs r0, 0x70 - negs r0, r0 - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x3] - adds r1, 0xEB - lsls r1, 24 - lsrs r1, 24 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _0804943C - b _08049994 -_0804943C: - ldr r2, =gBattleScripting - ldrb r1, [r4, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_StatDown - b _080499B0 - .pool -_08049468: - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x3] - adds r1, 0xDA - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x20 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _08049486 - b _08049994 -_08049486: - ldr r2, =gBattleScripting - ldrb r1, [r4, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_StatUp - b _080499B0 - .pool -_080494B0: - movs r0, 0x60 - negs r0, r0 - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x3] - adds r1, 0xD3 - lsls r1, 24 - lsrs r1, 24 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _080494D0 - b _08049994 -_080494D0: - ldr r2, =gBattleScripting - ldrb r1, [r4, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_StatDown - b _080499B0 - .pool -_080494FC: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 15 - orrs r0, r1 - str r0, [r2] - ldr r2, =gDisableStructs - mov r3, r9 - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - strb r1, [r0, 0x19] - ldr r1, =gLockedMoves - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - b _08049994 - .pool -_08049544: - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 16 -_0804955A: - orrs r0, r1 - str r0, [r2] - b _08049994 - .pool -_08049564: - ldr r5, =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 19 - ands r0, r1 - cmp r0, 0 - beq _08049574 - b _08049994 -_08049574: - ldr r6, =gBankAttacker - ldrb r0, [r6] - bl GetBankSide - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080495A8 - ldr r0, [r5] - ldr r1, =0x0a3f0902 - ands r0, r1 - cmp r0, 0 - bne _080495D4 - b _08049994 - .pool -_080495A8: - ldr r0, [r5] - ldr r1, =0x0a3f0902 - ands r0, r1 - cmp r0, 0 - bne _080495D4 - ldr r0, =gWishFutureKnock - adds r0, 0x29 - adds r0, r4, r0 - ldrb r1, [r0] - ldr r3, =gBitTable - ldr r2, =gBattlePartyID - ldrb r0, [r6] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _080495D4 - b _08049994 -_080495D4: - ldr r2, =gBattleMons - ldr r1, =gBankTarget - ldrb r0, [r1] - movs r5, 0x58 - muls r0, r5 - adds r4, r0, r2 - ldrh r0, [r4, 0x2E] - adds r7, r1, 0 - mov r8, r2 - cmp r0, 0 - beq _0804963C - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x3C - bne _0804963C - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_NoItemSteal - str r0, [r1] - ldr r1, =gLastUsedAbility - ldrb r0, [r7] - muls r0, r5 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - ldrb r1, [r1] - bl RecordAbilityBattle - b _080499B2 - .pool -_0804963C: - ldr r4, =gBankAttacker - mov r10, r4 - ldrb r2, [r4] - movs r0, 0x58 - mov r9, r0 - mov r0, r9 - muls r0, r2 - add r0, r8 - ldrh r4, [r0, 0x2E] - cmp r4, 0 - beq _08049654 - b _08049994 -_08049654: - ldrb r0, [r7] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - ldrh r3, [r0, 0x2E] - adds r1, r3, 0 - cmp r1, 0xAF - bne _08049668 - b _08049994 -_08049668: - adds r0, r3, 0 - subs r0, 0x79 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xB - bhi _08049676 - b _08049994 -_08049676: - cmp r1, 0 - bne _0804967C - b _08049994 -_0804967C: - ldr r5, =gBattleStruct - lsls r0, r2, 1 - adds r0, 0xD0 - ldr r1, [r5] - adds r1, r0 - ldr r2, =gLastUsedItem - strh r3, [r1] - strh r3, [r2] - ldrb r0, [r7] - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - add r0, r8 - movs r6, 0 - strh r4, [r0, 0x2E] - ldr r4, =gActiveBank - mov r1, r10 - ldrb r0, [r1] - strb r0, [r4] - str r2, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetAttributes - mov r2, r10 - ldrb r0, [r2] - bl MarkBufferBankForExecution - ldrb r0, [r7] - strb r0, [r4] - ldrb r0, [r7] - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - mov r1, r8 - adds r1, 0x2E - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetAttributes - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_ItemSteal - str r0, [r4] - ldrb r0, [r7] - ldr r1, [r5] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r6, [r0] - ldrb r0, [r7] - ldr r1, [r5] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r6, [r0] - b _080499B2 - .pool -_08049720: - ldr r3, =gBankTarget - ldrb r1, [r3] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 19 - orrs r0, r1 - str r0, [r2] - ldr r2, =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =gBankAttacker - ldrb r1, [r1] - strb r1, [r0, 0x14] - b _08049994 - .pool -_0804975C: - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 20 - b _0804955A - .pool -_08049778: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_AllStatsUp - b _080499B0 - .pool -_08049790: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_RapidSpinAway - b _080499B0 - .pool -_080497A8: - ldr r6, =gBankTarget - ldrb r0, [r6] - movs r2, 0x58 - muls r0, r2 - mov r1, r8 - adds r1, 0x4C - adds r5, r0, r1 - ldr r4, [r5] - movs r0, 0x40 - ands r0, r4 - cmp r0, 0 - bne _080497C2 - b _08049994 -_080497C2: - movs r0, 0x41 - negs r0, r0 - ands r4, r0 - str r4, [r5] - ldr r4, =gActiveBank - ldrb r0, [r6] - strb r0, [r4] - ldrb r0, [r4] - muls r0, r2 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetAttributes - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_TargetPRLZHeal - b _080499B0 - .pool -_08049808: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_AtkDefDown - b _080499B0 - .pool -_08049820: - ldr r4, =gBattleMoveDamage - ldr r0, =gHpDealt - ldr r0, [r0] - movs r1, 0x3 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _08049836 - movs r0, 0x1 - str r0, [r4] -_08049836: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _080499B0 - .pool -_08049864: - mov r4, r9 - ldrb r0, [r4] - movs r5, 0x58 - muls r0, r5 - mov r4, r8 - adds r4, 0x50 - adds r2, r0, r4 - ldr r1, [r2] - movs r0, 0xC0 - lsls r0, 4 - ands r0, r1 - cmp r0, 0 - beq _08049880 - b _08049994 -_08049880: - movs r0, 0x80 - lsls r0, 5 - orrs r1, r0 - str r1, [r2] - ldr r1, =gLockedMoves - mov r2, r9 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - bl Random - mov r3, r9 - ldrb r1, [r3] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - movs r1, 0x1 - ands r1, r0 - adds r1, 0x2 - lsls r1, 10 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - b _080499B2 - .pool -_080498C0: - mov r4, r9 - ldrb r3, [r4] - movs r5, 0x58 - adds r0, r3, 0 - muls r0, r5 - mov r2, r8 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r2, [r0] - cmp r2, 0x3C - bne _08049900 - ldrh r0, [r1, 0x2E] - cmp r0, 0 - beq _08049994 - ldr r0, =gLastUsedAbility - strb r2, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB63F - str r0, [r1] - ldrb r0, [r4] - movs r1, 0x3C - bl RecordAbilityBattle - b _080499B2 - .pool -_08049900: - ldrh r0, [r1, 0x2E] - cmp r0, 0 - beq _08049994 - adds r0, r3, 0 - bl GetBankSide - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gLastUsedItem - mov r3, r9 - ldrb r0, [r3] - muls r0, r5 - add r0, r8 - ldrh r0, [r0, 0x2E] - strh r0, [r1] - ldrb r0, [r3] - muls r0, r5 - add r0, r8 - movs r5, 0 - movs r1, 0 - strh r1, [r0, 0x2E] - ldr r2, =gWishFutureKnock - adds r2, 0x29 - adds r2, r4, r2 - ldr r3, =gBitTable - ldr r1, =gBattlePartyID - mov r4, r9 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_KnockedOff - str r0, [r4] - mov r1, r9 - ldrb r0, [r1] - ldr r2, =gBattleStruct - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r5, [r0] - mov r3, r9 - ldrb r0, [r3] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r5, [r0] - b _080499B2 - .pool -_08049994: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - b _080499B2 - .pool -_080499A4: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_SAtkDown2 -_080499B0: - str r0, [r4] -_080499B2: - ldr r1, =gBattleCommunication - movs r0, 0 - strb r0, [r1, 0x3] -_080499B8: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end SetMoveEffect - - thumb_func_start atk15_seteffectwithchancetarget -atk15_seteffectwithchancetarget: @ 80499D4 - push {r4,lr} - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x20 - bne _08049A10 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x5] - lsls r4, r0, 1 - b _08049A20 - .pool -_08049A10: - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r4, [r0, 0x5] -_08049A20: - ldr r3, =gBattleCommunication - ldrb r2, [r3, 0x3] - movs r0, 0x80 - ands r0, r2 - cmp r0, 0 - beq _08049A50 - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08049A50 - movs r0, 0x7F - ands r0, r2 - strb r0, [r3, 0x3] - b _08049A7E - .pool -_08049A50: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r4 - bcs _08049A9A - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - cmp r0, 0 - beq _08049A9A - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08049A9A - cmp r4, 0x63 - bls _08049A90 -_08049A7E: - movs r0, 0 - movs r1, 0x80 - bl SetMoveEffect - b _08049AA2 - .pool -_08049A90: - movs r0, 0 - movs r1, 0 - bl SetMoveEffect - b _08049AA2 -_08049A9A: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08049AA2: - ldr r0, =gBattleCommunication - movs r1, 0 - strb r1, [r0, 0x3] - ldr r0, =gBattleScripting - strb r1, [r0, 0x16] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk15_seteffectwithchancetarget - - thumb_func_start atk16_seteffectprimary -atk16_seteffectprimary: @ 8049AC0 - push {lr} - movs r0, 0x1 - movs r1, 0 - bl SetMoveEffect - pop {r0} - bx r0 - thumb_func_end atk16_seteffectprimary - - thumb_func_start atk17_seteffectsecondary -atk17_seteffectsecondary: @ 8049AD0 - push {lr} - movs r0, 0 - movs r1, 0 - bl SetMoveEffect - pop {r0} - bx r0 - thumb_func_end atk17_seteffectsecondary - - thumb_func_start atk18_status_effect_clear -atk18_status_effect_clear: @ 8049AE0 - push {lr} - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r2, =gActiveBank - strb r0, [r2] - ldr r3, =gBattleCommunication - ldrb r0, [r3, 0x3] - cmp r0, 0x6 - bhi _08049B14 - ldr r1, =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x4C - b _08049B1E - .pool -_08049B14: - ldr r1, =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 -_08049B1E: - adds r2, r1 - ldr r1, =gStatusFlagsForMoveEffects - ldrb r0, [r3, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - ldr r0, =gBattleCommunication - movs r2, 0 - strb r2, [r0, 0x3] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - ldr r0, =gBattleScripting - strb r2, [r0, 0x16] - pop {r0} - bx r0 - .pool - thumb_func_end atk18_status_effect_clear - - thumb_func_start atk19_faint_pokemon -atk19_faint_pokemon: @ 8049B5C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - ldr r0, =gBattlescriptCurrInstr - ldr r2, [r0] - ldrb r1, [r2, 0x2] - adds r6, r0, 0 - cmp r1, 0 - beq _08049BE0 - ldrb r0, [r2, 0x1] - bl GetBattleBank - ldr r5, =gActiveBank - strb r0, [r5] - ldr r2, =gHitMarker - ldr r1, =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - ands r0, r1 - cmp r0, 0 - bne _08049B94 - b _08049E2C -_08049B94: - ldr r1, [r6] - ldrb r4, [r1, 0x3] - ldrb r0, [r1, 0x4] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r1, 0x5] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r1, 0x6] - lsls r0, 24 - orrs r4, r0 - bl b_movescr_stack_pop_cursor - str r4, [r6] - ldrb r0, [r5] - bl GetBankSide - ldr r1, =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r1 - ldrh r2, [r0] - ldr r1, =0x0000fdff - ands r1, r2 - strh r1, [r0] - b _08049E32 - .pool -_08049BE0: - ldrb r0, [r2, 0x1] - cmp r0, 0x1 - bne _08049C08 - ldr r1, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, =gBankTarget - ldrb r0, [r0] - mov r9, r0 - ldr r4, =gUnknown_082DA7AA - b _08049C18 - .pool -_08049C08: - ldr r1, =gActiveBank - ldr r0, =gBankTarget - ldrb r0, [r0] - strb r0, [r1] - ldr r0, =gBankAttacker - ldrb r0, [r0] - mov r9, r0 - ldr r4, =gUnknown_082DA7B7 -_08049C18: - mov r8, r1 - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, =gBitTable - mov r7, r8 - ldrb r3, [r7] - lsls r0, r3, 2 - adds r0, r2 - ldr r2, [r0] - ands r1, r2 - cmp r1, 0 - beq _08049C32 - b _08049E2C -_08049C32: - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r3 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049C42 - b _08049E2C -_08049C42: - ldr r5, =gHitMarker - lsls r1, r2, 28 - ldr r0, [r5] - orrs r0, r1 - str r0, [r5] - ldr r0, [r6] - adds r0, 0x7 - bl b_movescr_stack_push - str r4, [r6] - ldrb r0, [r7] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08049CA4 - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 15 - orrs r0, r1 - str r0, [r5] - ldr r1, =gBattleResults - ldrb r0, [r1] - cmp r0, 0xFE - bhi _08049C78 - adds r0, 0x1 - strb r0, [r1] -_08049C78: - ldrb r0, [r7] - bl sub_80570F4 - b _08049CCE - .pool -_08049CA4: - ldr r4, =gBattleResults - ldrb r0, [r4, 0x1] - cmp r0, 0xFE - bhi _08049CB0 - adds r0, 0x1 - strb r0, [r4, 0x1] -_08049CB0: - ldr r1, =gBattlePartyID - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - adds r0, r1 - movs r1, 0xB - movs r2, 0 - bl GetMonData - strh r0, [r4, 0x20] -_08049CCE: - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08049D0C - ldr r6, =gBattleMons - ldr r0, =gBankAttacker - ldrb r0, [r0] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049D0C - movs r0, 0x41 - negs r0, r0 - ands r1, r0 - str r1, [r2] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - bl b_movescr_stack_push - ldr r1, =gBattleMoveDamage - mov r0, r9 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x28] - str r0, [r1] - ldr r0, =gUnknown_082DAE3E - str r0, [r4] -_08049D0C: - ldr r1, =gStatuses3 - ldr r6, =gBankTarget - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 7 - ands r0, r1 - cmp r0, 0 - bne _08049D24 - b _08049E32 -_08049D24: - ldr r0, =gHitMarker - ldr r5, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r5, r0 - cmp r5, 0 - beq _08049D34 - b _08049E32 -_08049D34: - ldr r3, =gBankAttacker - mov r8, r3 - ldrb r0, [r3] - bl GetBankSide - adds r4, r0, 0 - ldrb r0, [r6] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _08049E32 - ldr r0, =gBattleMons - mov r9, r0 - mov r2, r8 - ldrb r1, [r2] - movs r7, 0x58 - adds r2, r1, 0 - muls r2, r7 - adds r0, r2, r0 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049E32 - ldr r0, =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xA5 - beq _08049E32 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, r1, r0 - adds r0, 0x80 - ldrb r4, [r0] - adds r0, r4, r2 - mov r6, r9 - adds r6, 0x24 - adds r0, r6 - strb r5, [r0] - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - bl b_movescr_stack_push - ldr r0, =gUnknown_082DB18D - str r0, [r5] - ldr r5, =gActiveBank - mov r3, r8 - ldrb r0, [r3] - strb r0, [r5] - adds r1, r4, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r5] - muls r0, r7 - adds r0, r6 - adds r0, r4 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetAttributes - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - lsls r4, 1 - mov r2, r8 - ldrb r0, [r2] - muls r0, r7 - adds r0, r4, r0 - mov r2, r9 - adds r2, 0xC - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x2] - mov r3, r8 - ldrb r0, [r3] - muls r0, r7 - adds r4, r0 - adds r4, r2 - ldrh r0, [r4] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - b _08049E32 - .pool -_08049E2C: - ldr r0, [r6] - adds r0, 0x7 - str r0, [r6] -_08049E32: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk19_faint_pokemon - - thumb_func_start atk1A_faint_animation -atk1A_faint_animation: @ 8049E40 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _08049E6A - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x0A_A_A_A - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_08049E6A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk1A_faint_animation - - thumb_func_start atk1B_faint_effects_clear -atk1B_faint_effects_clear: @ 8049E7C - push {r4,r5,lr} - sub sp, 0x4 - ldr r0, =gBattleExecBuffer - ldr r5, [r0] - cmp r5, 0 - bne _08049EE8 - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _08049EB4 - ldr r2, =gBattleMons - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08049EDC -_08049EB4: - ldr r1, =gBattleMons - ldrb r0, [r4] - movs r2, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r0, r1 - str r5, [r0] - ldrb r0, [r4] - muls r0, r2 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetAttributes - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08049EDC: - bl sub_803A75C - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_08049EE8: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk1B_faint_effects_clear - - thumb_func_start atk1C_jumpifstatus -atk1C_jumpifstatus: @ 8049F04 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r2, [r5] - ldrb r4, [r2, 0x2] - ldrb r1, [r2, 0x3] - lsls r1, 8 - adds r4, r1 - ldrb r1, [r2, 0x4] - lsls r1, 16 - adds r4, r1 - ldrb r1, [r2, 0x5] - lsls r1, 24 - adds r4, r1 - ldrb r3, [r2, 0x6] - ldrb r1, [r2, 0x7] - lsls r1, 8 - adds r3, r1 - ldrb r1, [r2, 0x8] - lsls r1, 16 - adds r3, r1 - ldrb r1, [r2, 0x9] - lsls r1, 24 - adds r3, r1 - ldr r2, =gBattleMons - movs r1, 0x58 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _08049F68 - adds r0, r1, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049F68 - str r3, [r5] - b _08049F70 - .pool -_08049F68: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] -_08049F70: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk1C_jumpifstatus - - thumb_func_start atk1D_jumpifstatus2 -atk1D_jumpifstatus2: @ 8049F7C - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r2, [r5] - ldrb r4, [r2, 0x2] - ldrb r1, [r2, 0x3] - lsls r1, 8 - adds r4, r1 - ldrb r1, [r2, 0x4] - lsls r1, 16 - adds r4, r1 - ldrb r1, [r2, 0x5] - lsls r1, 24 - adds r4, r1 - ldrb r3, [r2, 0x6] - ldrb r1, [r2, 0x7] - lsls r1, 8 - adds r3, r1 - ldrb r1, [r2, 0x8] - lsls r1, 16 - adds r3, r1 - ldrb r1, [r2, 0x9] - lsls r1, 24 - adds r3, r1 - ldr r2, =gBattleMons - movs r1, 0x58 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x50 - adds r0, r1, r0 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _08049FE0 - adds r0, r1, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049FE0 - str r3, [r5] - b _08049FE8 - .pool -_08049FE0: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] -_08049FE8: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk1D_jumpifstatus2 - - thumb_func_start atk1E_jumpifability -atk1E_jumpifability: @ 8049FF4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r6, =gBattlescriptCurrInstr - ldr r2, [r6] - ldrb r5, [r2, 0x2] - mov r8, r5 - ldrb r1, [r2, 0x3] - ldrb r0, [r2, 0x4] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x6] - lsls r0, 24 - adds r7, r1, r0 - ldrb r0, [r2, 0x1] - cmp r0, 0x8 - bne _0804A054 - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0xD - adds r2, r5, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _0804A0C8 - ldr r1, =gLastUsedAbility - strb r5, [r1] - str r7, [r6] - subs r4, 0x1 - lsls r0, r4, 24 - lsrs r0, 24 - ldrb r1, [r1] - b _0804A0B0 - .pool -_0804A054: - cmp r0, 0x9 - bne _0804A08C - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0xC - adds r2, r5, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _0804A0C8 - ldr r1, =gLastUsedAbility - strb r5, [r1] - str r7, [r6] - subs r4, 0x1 - lsls r0, r4, 24 - lsrs r0, 24 - ldrb r1, [r1] - b _0804A0B0 - .pool -_0804A08C: - ldrb r0, [r2, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r4 - adds r0, r1 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, r8 - bne _0804A0C8 - ldr r0, =gLastUsedAbility - strb r1, [r0] - str r7, [r6] - ldrb r1, [r0] - adds r0, r4, 0 -_0804A0B0: - bl RecordAbilityBattle - ldr r0, =gBattleScripting - strb r4, [r0, 0x15] - b _0804A0CE - .pool -_0804A0C8: - ldr r0, [r6] - adds r0, 0x7 - str r0, [r6] -_0804A0CE: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk1E_jumpifability - - thumb_func_start atk1F_jumpifsideaffecting -atk1F_jumpifsideaffecting: @ 804A0DC - push {r4-r6,lr} - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r4, [r0, 0x1] - cmp r4, 0x1 - bne _0804A0FC - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankIdentity - b _0804A106 - .pool -_0804A0FC: - ldr r0, =gBankTarget - ldrb r0, [r0] - bl GetBankIdentity - movs r4, 0x1 -_0804A106: - ands r4, r0 - ldr r6, =gBattlescriptCurrInstr - ldr r3, [r6] - ldrb r2, [r3, 0x2] - ldrb r0, [r3, 0x3] - lsls r0, 8 - orrs r2, r0 - ldrb r1, [r3, 0x4] - ldrb r0, [r3, 0x5] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x6] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x7] - lsls r0, 24 - adds r5, r1, r0 - ldr r1, =gSideAffecting - lsls r0, r4, 1 - adds r0, r1 - ldrh r0, [r0] - ands r2, r0 - cmp r2, 0 - beq _0804A148 - str r5, [r6] - b _0804A14E - .pool -_0804A148: - adds r0, r3, 0 - adds r0, 0x8 - str r0, [r6] -_0804A14E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk1F_jumpifsideaffecting - - thumb_func_start atk20_jumpifstat -atk20_jumpifstat: @ 804A154 - push {r4,r5,lr} - movs r5, 0 - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleMons - ldr r3, [r4] - movs r1, 0x58 - muls r0, r1 - ldrb r1, [r3, 0x3] - adds r0, r1 - adds r2, 0x18 - adds r0, r2 - ldrb r2, [r0] - ldrb r0, [r3, 0x2] - cmp r0, 0x5 - bhi _0804A212 - lsls r0, 2 - ldr r1, =_0804A194 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804A194: - .4byte _0804A1AC - .4byte _0804A1BC - .4byte _0804A1CC - .4byte _0804A1DC - .4byte _0804A1EC - .4byte _0804A200 -_0804A1AC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bne _0804A212 - b _0804A20C - .pool -_0804A1BC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - beq _0804A212 - b _0804A20C - .pool -_0804A1CC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bls _0804A212 - b _0804A20C - .pool -_0804A1DC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bcs _0804A212 - b _0804A20C - .pool -_0804A1EC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - ands r2, r0 - cmp r2, 0 - beq _0804A212 - b _0804A20C - .pool -_0804A200: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - ands r2, r0 - cmp r2, 0 - bne _0804A212 -_0804A20C: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 -_0804A212: - cmp r5, 0 - beq _0804A238 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - b _0804A240 - .pool -_0804A238: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x9 - str r0, [r1] -_0804A240: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk20_jumpifstat - - thumb_func_start atk21_jumpifstatus3 -atk21_jumpifstatus3: @ 804A24C - push {r4-r6,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r5, =gActiveBank - strb r0, [r5] - ldr r2, [r4] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - adds r6, r1, r0 - ldrb r1, [r2, 0x7] - ldrb r0, [r2, 0x8] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x9] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0xA] - lsls r0, 24 - adds r3, r1, r0 - ldrb r0, [r2, 0x6] - cmp r0, 0 - beq _0804A2AC - ldr r0, =gStatuses3 - ldrb r1, [r5] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - ands r0, r6 - cmp r0, 0 - bne _0804A2C4 - b _0804A2BC - .pool -_0804A2AC: - ldr r0, =gStatuses3 - ldrb r1, [r5] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - ands r0, r6 - cmp r0, 0 - beq _0804A2C4 -_0804A2BC: - str r3, [r4] - b _0804A2CA - .pool -_0804A2C4: - adds r0, r2, 0 - adds r0, 0xB - str r0, [r4] -_0804A2CA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk21_jumpifstatus3 - - thumb_func_start atk22_jumpiftype -atk22_jumpiftype: @ 804A2D0 - push {r4-r6,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r3, [r4] - ldrb r5, [r3, 0x2] - ldrb r2, [r3, 0x3] - ldrb r1, [r3, 0x4] - lsls r1, 8 - adds r2, r1 - ldrb r1, [r3, 0x5] - lsls r1, 16 - adds r2, r1 - ldrb r1, [r3, 0x6] - lsls r1, 24 - adds r6, r2, r1 - ldr r2, =gBattleMons - movs r1, 0x58 - muls r0, r1 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r5 - beq _0804A314 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r5 - bne _0804A320 -_0804A314: - str r6, [r4] - b _0804A324 - .pool -_0804A320: - adds r0, r3, 0x7 - str r0, [r4] -_0804A324: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk22_jumpiftype - - thumb_func_start atk23_getexp -atk23_getexp: @ 804A32C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r6, 0 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x50 - mov r9, r0 - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r1, =gBank1 - strb r0, [r1] - ldr r2, =gUnknown_020243FE - movs r1, 0x2 - ands r1, r0 - lsls r1, 24 - lsrs r1, 25 - adds r1, r2 - ldrb r1, [r1] - mov r8, r1 - ldr r0, =gBattleScripting - ldrb r0, [r0, 0x1C] - cmp r0, 0x6 - bls _0804A368 - bl _0804ACB2 -_0804A368: - lsls r0, 2 - ldr r1, =_0804A38C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804A38C: - .4byte _0804A3A8 - .4byte _0804A414 - .4byte _0804A52E - .4byte _0804A850 - .4byte _0804A954 - .4byte _0804AC40 - .4byte _0804AC88 -_0804A3A8: - ldr r4, =gBank1 - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0804A3BC - bl _0804AC7C -_0804A3BC: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x063f0982 - ands r0, r1 - cmp r0, 0 - beq _0804A3CC - bl _0804AC7C -_0804A3CC: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - strb r0, [r1, 0x1C] - ldr r0, =gBattleStruct - ldr r2, [r0] - adds r2, 0xDF - ldr r3, =gBitTable - ldr r1, =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - bl _0804ACB2 - .pool -_0804A414: - movs r5, 0 - movs r7, 0 -_0804A418: - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804A486 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0804A486 - ldr r0, =gBitTable - lsls r1, r7, 2 - adds r1, r0 - ldr r0, [r1] - mov r1, r8 - ands r0, r1 - cmp r0, 0 - beq _0804A44C - adds r5, 0x1 -_0804A44C: - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xAF - bne _0804A478 - ldr r0, =gSaveBlock1Ptr - ldr r0, [r0] - ldr r2, =0x00003226 - adds r0, r2 - ldrb r4, [r0] - b _0804A480 - .pool -_0804A478: - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 -_0804A480: - cmp r4, 0x19 - bne _0804A486 - adds r6, 0x1 -_0804A486: - adds r7, 0x1 - cmp r7, 0x5 - ble _0804A418 - ldr r3, =gBaseStats - ldr r2, =gBattleMons - ldr r0, =gBank1 - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - ldrh r2, [r1] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r3 - ldrb r2, [r0, 0x9] - adds r1, 0x2A - ldrb r0, [r1] - muls r0, r2 - movs r1, 0x7 - bl __divsi3 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r6, 0 - beq _0804A4FC - lsrs r4, r0, 17 - adds r0, r4, 0 - adds r1, r5, 0 - bl __divsi3 - mov r1, r9 - strh r0, [r1] - lsls r0, 16 - cmp r0, 0 - bne _0804A4D2 - movs r0, 0x1 - strh r0, [r1] -_0804A4D2: - ldr r5, =gUnknown_02024402 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - strh r0, [r5] - lsls r0, 16 - cmp r0, 0 - bne _0804A516 - movs r0, 0x1 - strh r0, [r5] - b _0804A516 - .pool -_0804A4FC: - adds r0, r1, 0 - adds r1, r5, 0 - bl __divsi3 - mov r2, r9 - strh r0, [r2] - lsls r0, 16 - cmp r0, 0 - bne _0804A512 - movs r0, 0x1 - strh r0, [r2] -_0804A512: - ldr r0, =gUnknown_02024402 - strh r6, [r0] -_0804A516: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - movs r2, 0 - strb r0, [r1, 0x1C] - ldr r1, =gBattleStruct - ldr r0, [r1] - strb r2, [r0, 0x10] - ldr r0, [r1] - adds r0, 0x53 - mov r4, r8 - strb r4, [r0] -_0804A52E: - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0804A538 - b _0804ACB2 -_0804A538: - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0xC - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xAF - bne _0804A57C - ldr r0, =gSaveBlock1Ptr - ldr r0, [r0] - ldr r1, =0x00003226 - adds r0, r1 - ldrb r4, [r0] - b _0804A584 - .pool -_0804A57C: - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 -_0804A584: - ldr r5, =gBattleStruct - cmp r4, 0x19 - beq _0804A5AC - ldr r0, [r5] - adds r1, r0, 0 - adds r1, 0x53 - ldrb r0, [r1] - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - bne _0804A5AC - lsrs r0, 1 - strb r0, [r1] - ldr r1, =gBattleScripting - b _0804A5D0 - .pool -_0804A5AC: - ldr r0, [r5] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0x38 - bl GetMonData - cmp r0, 0x64 - bne _0804A5E8 - ldr r1, [r5] - adds r1, 0x53 - ldrb r0, [r1] - lsrs r0, 1 - strb r0, [r1] - ldr r1, =gBattleScripting - movs r2, 0 -_0804A5D0: - movs r0, 0x5 - strb r0, [r1, 0x1C] - ldr r0, =gBattleMoveDamage - str r2, [r0] - b _0804ACB2 - .pool -_0804A5E8: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0804A616 - ldr r0, =gBattleMons - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0804A616 - ldr r0, [r5] - ldrb r0, [r0, 0x12] - cmp r0, 0 - bne _0804A616 - bl sub_805EA60 - ldr r0, =0x00000161 - bl PlayBGM - ldr r1, [r5] - ldrb r0, [r1, 0x12] - adds r0, 0x1 - strb r0, [r1, 0x12] -_0804A616: - ldr r5, =gBattleStruct - ldr r0, [r5] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _0804A630 - b _0804A824 -_0804A630: - ldr r0, [r5] - adds r0, 0x53 - ldrb r0, [r0] - movs r3, 0x1 - ands r3, r0 - cmp r3, 0 - beq _0804A664 - ldr r1, =gBattleMoveDamage - mov r2, r9 - ldrh r0, [r2] - str r0, [r1] - mov r9, r1 - b _0804A66A - .pool -_0804A664: - ldr r0, =gBattleMoveDamage - str r3, [r0] - mov r9, r0 -_0804A66A: - cmp r4, 0x19 - bne _0804A67A - ldr r0, =gUnknown_02024402 - ldrh r1, [r0] - mov r2, r9 - ldr r0, [r2] - adds r0, r1 - str r0, [r2] -_0804A67A: - cmp r4, 0x28 - bne _0804A68E - mov r4, r9 - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] -_0804A68E: - ldr r5, =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0804A6AA - ldr r4, =gBattleMoveDamage - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] -_0804A6AA: - ldr r4, =gBattleStruct - ldr r0, [r4] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - bl IsTradedMon - lsls r0, 24 - cmp r0, 0 - beq _0804A714 - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 15 - ands r0, r1 - cmp r0, 0 - beq _0804A6F8 - ldr r0, [r4] - ldrb r0, [r0, 0x10] - cmp r0, 0x2 - bls _0804A6F8 - ldr r7, =0x00000149 - ldr r0, =gBattleMoveDamage - mov r9, r0 - b _0804A71A - .pool -_0804A6F8: - ldr r4, =gBattleMoveDamage - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - movs r7, 0xA5 - lsls r7, 1 - mov r9, r4 - b _0804A71A - .pool -_0804A714: - ldr r7, =0x00000149 - ldr r1, =gBattleMoveDamage - mov r9, r1 -_0804A71A: - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _0804A786 - ldr r0, =gBattlePartyID - ldr r1, =gBattleStruct - ldr r4, [r1] - ldrh r0, [r0, 0x4] - adds r5, r1, 0 - ldr r3, =gBitTable - ldr r2, =gAbsentBankFlags - ldrb r1, [r4, 0x10] - cmp r0, r1 - bne _0804A76C - ldrb r1, [r2] - ldr r0, [r3, 0x8] - ands r1, r0 - cmp r1, 0 - bne _0804A76C - adds r1, r4, 0 - adds r1, 0x8F - movs r0, 0x2 - strb r0, [r1] - b _0804A78E - .pool -_0804A76C: - ldrb r2, [r2] - ldr r0, [r3] - ands r2, r0 - cmp r2, 0 - bne _0804A77E - ldr r0, [r5] - adds r0, 0x8F - strb r2, [r0] - b _0804A78E -_0804A77E: - ldr r0, [r5] - adds r0, 0x8F - movs r1, 0x2 - b _0804A78C -_0804A786: - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x8F -_0804A78C: - strb r1, [r0] -_0804A78E: - ldr r1, =gBattleTextBuff1 - movs r2, 0 - mov r12, r2 - movs r3, 0xFD - strb r3, [r1] - movs r5, 0x4 - strb r5, [r1, 0x1] - ldr r6, =gBattleStruct - ldr r2, [r6] - movs r4, 0x8F - adds r4, r2 - mov r8, r4 - ldrb r0, [r4] - strb r0, [r1, 0x2] - ldrb r0, [r2, 0x10] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gBattleTextBuff2 - strb r3, [r1] - mov r0, r12 - strb r0, [r1, 0x1] - strb r7, [r1, 0x2] - movs r4, 0xFF - lsls r4, 8 - ands r7, r4 - asrs r0, r7, 8 - strb r0, [r1, 0x3] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x4] - ldr r1, =gBattleTextBuff3 - strb r3, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - strb r5, [r1, 0x2] - movs r0, 0x5 - strb r0, [r1, 0x3] - mov r0, r9 - ldr r2, [r0] - strb r2, [r1, 0x4] - adds r0, r2, 0 - ands r0, r4 - asrs r0, 8 - strb r0, [r1, 0x5] - movs r0, 0xFF - lsls r0, 16 - ands r0, r2 - asrs r0, 16 - strb r0, [r1, 0x6] - lsrs r2, 24 - strb r2, [r1, 0x7] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x8] - mov r2, r8 - ldrb r1, [r2] - movs r0, 0xD - bl PrepareStringBattle - ldr r0, [r6] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - ldr r3, =gBattleMons - ldr r1, =gBank1 - ldrb r2, [r1] - movs r1, 0x58 - muls r1, r2 - adds r1, r3 - ldrh r1, [r1] - bl MonGainEVs -_0804A824: - ldr r0, =gBattleStruct - ldr r1, [r0] - adds r1, 0x53 - ldrb r0, [r1] - lsrs r0, 1 - strb r0, [r1] - b _0804A92A - .pool -_0804A850: - ldr r0, =gBattleExecBuffer - ldr r2, [r0] - cmp r2, 0 - beq _0804A85A - b _0804ACB2 -_0804A85A: - ldr r1, =gBattleBufferB - ldr r7, =gBattleStruct - ldr r0, [r7] - adds r0, 0x8F - ldrb r0, [r0] - lsls r0, 9 - adds r0, r1 - strb r2, [r0] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - movs r6, 0x64 - muls r0, r6 - ldr r5, =gPlayerParty - adds r0, r5 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0804A92A - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x38 - bl GetMonData - cmp r0, 0x64 - beq _0804A92A - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3A - bl GetMonData - ldr r4, =gBattleResources - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3B - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x2] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3C - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x4] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3D - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x6] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3E - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x8] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3F - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0xA] - ldr r4, =gActiveBank - ldr r1, [r7] - adds r0, r1, 0 - adds r0, 0x8F - ldrb r0, [r0] - strb r0, [r4] - ldrb r1, [r1, 0x10] - ldr r0, =gBattleMoveDamage - ldrh r2, [r0] - movs r0, 0 - bl dp01_build_cmdbuf_x19_a_bb - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804A92A: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804A954: - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0804A95E - b _0804ACB2 -_0804A95E: - ldr r1, =gActiveBank - ldr r0, =gBattleStruct - ldr r4, [r0] - adds r0, r4, 0 - adds r0, 0x8F - ldrb r0, [r0] - strb r0, [r1] - ldr r3, =gBattleBufferB - ldrb r2, [r1] - lsls r1, r2, 9 - adds r0, r1, r3 - ldrb r0, [r0] - cmp r0, 0x21 - beq _0804A97C - b _0804AC28 -_0804A97C: - adds r0, r3, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0xB - beq _0804A988 - b _0804AC28 -_0804A988: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0804A9B2 - ldr r0, =gBattlePartyID - lsls r1, r2, 1 - adds r1, r0 - ldrh r0, [r1] - ldrb r4, [r4, 0x10] - cmp r0, r4 - bne _0804A9B2 - adds r1, r0, 0 - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - adds r1, r2, 0 - bl sub_805E990 -_0804A9B2: - ldr r1, =gBattleTextBuff1 - movs r3, 0xFD - strb r3, [r1] - movs r0, 0x4 - strb r0, [r1, 0x1] - ldr r6, =gActiveBank - ldrb r0, [r6] - strb r0, [r1, 0x2] - ldr r4, =gBattleStruct - mov r9, r4 - ldr r2, [r4] - ldrb r0, [r2, 0x10] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r4, =gBattleTextBuff2 - strb r3, [r4] - movs r0, 0x1 - strb r0, [r4, 0x1] - strb r0, [r4, 0x2] - movs r0, 0x3 - strb r0, [r4, 0x3] - ldrb r0, [r2, 0x10] - movs r1, 0x64 - mov r8, r1 - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - ldr r7, =gPlayerParty - adds r0, r7 - movs r1, 0x38 - bl GetMonData - strb r0, [r4, 0x4] - movs r0, 0x1 - negs r0, r0 - strb r0, [r4, 0x5] - bl b_movescr_stack_push_cursor - ldr r2, =gUnknown_03005D54 - ldr r1, =gBitTable - mov r4, r9 - ldr r5, [r4] - ldrb r0, [r5, 0x10] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DABBD - str r0, [r1] - ldr r4, =gBattleMoveDamage - ldr r2, =gBattleBufferB - ldrb r1, [r6] - lsls r1, 9 - adds r0, r2, 0x2 - adds r0, r1, r0 - ldrb r3, [r0] - adds r2, 0x3 - adds r1, r2 - ldrb r0, [r1] - lsls r0, 8 - orrs r3, r0 - str r3, [r4] - ldrb r0, [r5, 0x10] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - movs r1, 0 - bl AdjustFriendship - ldr r1, =gBattlePartyID - mov r2, r9 - ldr r0, [r2] - ldrb r2, [r0, 0x10] - ldrh r0, [r1] - cmp r0, r2 - bne _0804AB1E - ldr r4, =gBattleMons - ldrh r0, [r4, 0x28] - cmp r0, 0 - beq _0804AB1E - mov r0, r8 - muls r0, r2 - adds r0, r7 - movs r1, 0x38 - bl GetMonData - adds r1, r4, 0 - adds r1, 0x2A - strb r0, [r1] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x39 - bl GetMonData - strh r0, [r4, 0x28] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3A - bl GetMonData - strh r0, [r4, 0x2C] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3B - bl GetMonData - strh r0, [r4, 0x2] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3C - bl GetMonData - strh r0, [r4, 0x4] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3D - bl GetMonData - strh r0, [r4, 0x6] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3D - bl GetMonData - strh r0, [r4, 0x6] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3E - bl GetMonData - strh r0, [r4, 0x8] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3F - bl GetMonData - strh r0, [r4, 0xA] -_0804AB1E: - ldr r0, =gBattlePartyID - ldr r7, =gBattleStruct - ldr r1, [r7] - ldrb r2, [r1, 0x10] - ldrh r0, [r0, 0x4] - cmp r0, r2 - beq _0804AB2E - b _0804AC2E -_0804AB2E: - ldr r6, =gBattleMons - movs r4, 0xD8 - adds r4, r6 - mov r8, r4 - ldrh r0, [r4] - cmp r0, 0 - beq _0804AC2E - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804AC2E - movs r5, 0x64 - adds r0, r2, 0 - muls r0, r5 - ldr r4, =gPlayerParty - adds r0, r4 - movs r1, 0x38 - bl GetMonData - adds r1, r6, 0 - adds r1, 0xDA - strb r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x39 - bl GetMonData - mov r1, r8 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3A - bl GetMonData - adds r1, r6, 0 - adds r1, 0xDC - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3B - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB2 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3C - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB4 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3D - bl GetMonData - movs r2, 0xB6 - adds r2, r6 - mov r8, r2 - strh r0, [r2] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3D - bl GetMonData - mov r1, r8 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3E - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB8 - strh r0, [r1] - b _0804AC2E - .pool -_0804AC28: - ldr r1, =gBattleMoveDamage - movs r0, 0 - str r0, [r1] -_0804AC2E: - ldr r1, =gBattleScripting - movs r0, 0x5 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804AC40: - ldr r0, =gBattleMoveDamage - ldr r0, [r0] - cmp r0, 0 - beq _0804AC58 - ldr r1, =gBattleScripting - movs r0, 0x3 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804AC58: - ldr r2, =gBattleStruct - ldr r1, [r2] - ldrb r0, [r1, 0x10] - adds r0, 0x1 - strb r0, [r1, 0x10] - ldr r0, [r2] - ldrb r0, [r0, 0x10] - cmp r0, 0x5 - bhi _0804AC7C - ldr r1, =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804AC7C: - ldr r1, =gBattleScripting - movs r0, 0x6 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804AC88: - ldr r0, =gBattleExecBuffer - ldr r5, [r0] - cmp r5, 0 - bne _0804ACB2 - ldr r4, =gBattleMons - ldr r2, =gBank1 - ldrb r0, [r2] - movs r1, 0x58 - muls r0, r1 - adds r0, r4 - movs r3, 0 - strh r5, [r0, 0x2E] - ldrb r0, [r2] - muls r0, r1 - adds r0, r4 - adds r0, 0x20 - strb r3, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_0804ACB2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk23_getexp - - thumb_func_start atk24 -atk24: @ 804ACD0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0804ACE2 - b _0804AF22 -_0804ACE2: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 15 - ands r0, r1 - cmp r0, 0 - beq _0804AD48 - ldr r0, =gPartnerTrainerId - ldrh r1, [r0] - ldr r0, =0x00000c03 - cmp r1, r0 - bne _0804AD48 - movs r5, 0 -_0804ACFC: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804AD2C - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804AD2C - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - adds r0, r6, r0 - lsls r0, 16 - lsrs r6, r0, 16 -_0804AD2C: - adds r5, 0x1 - cmp r5, 0x2 - ble _0804ACFC - b _0804ADA8 - .pool -_0804AD48: - movs r5, 0 -_0804AD4A: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804ADA2 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804ADA2 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0804AD94 - ldr r0, =gBattleStruct - ldr r0, [r0] - movs r1, 0xA8 - lsls r1, 2 - adds r0, r1 - ldrb r1, [r0] - ldr r2, =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0804ADA2 -_0804AD94: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - adds r0, r6, r0 - lsls r0, 16 - lsrs r6, r0, 16 -_0804ADA2: - adds r5, 0x1 - cmp r5, 0x5 - ble _0804AD4A -_0804ADA8: - cmp r6, 0 - bne _0804ADB6 - ldr r0, =gBattleOutcome - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] -_0804ADB6: - movs r6, 0 - movs r5, 0 -_0804ADBA: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, =gEnemyParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804AE10 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804AE10 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0804AE02 - ldr r0, =gBattleStruct - ldr r0, [r0] - ldr r1, =0x000002a1 - adds r0, r1 - ldrb r1, [r0] - ldr r2, =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0804AE10 -_0804AE02: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - adds r0, r6, r0 - lsls r0, 16 - lsrs r6, r0, 16 -_0804AE10: - adds r5, 0x1 - cmp r5, 0x5 - ble _0804ADBA - ldr r2, =gBattleOutcome - cmp r6, 0 - bne _0804AE24 - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_0804AE24: - ldrb r0, [r2] - cmp r0, 0 - bne _0804AF1A - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - ldr r2, =0x02000002 - ands r1, r2 - mov r8, r0 - cmp r1, 0 - beq _0804AF1A - movs r3, 0 - movs r5, 0 - ldr r0, =gNoOfAllBanks - ldrb r1, [r0] - mov r12, r0 - ldr r7, =gBattlescriptCurrInstr - cmp r3, r1 - bge _0804AE70 - ldr r0, =gHitMarker - movs r6, 0x80 - lsls r6, 21 - ldr r4, [r0] - adds r2, r1, 0 - ldr r1, =gSpecialStatuses -_0804AE54: - adds r0, r6, 0 - lsls r0, r5 - ands r0, r4 - cmp r0, 0 - beq _0804AE68 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804AE68 - adds r3, 0x1 -_0804AE68: - adds r1, 0x28 - adds r5, 0x2 - cmp r5, r2 - blt _0804AE54 -_0804AE70: - movs r2, 0 - movs r5, 0x1 - mov r4, r12 - ldrb r1, [r4] - cmp r5, r1 - bge _0804AEAA - ldr r0, =gHitMarker - movs r4, 0x80 - lsls r4, 21 - mov r12, r4 - ldr r6, [r0] - ldr r0, =gSpecialStatuses - adds r4, r1, 0 - adds r1, r0, 0 - adds r1, 0x14 -_0804AE8E: - mov r0, r12 - lsls r0, r5 - ands r0, r6 - cmp r0, 0 - beq _0804AEA2 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804AEA2 - adds r2, 0x1 -_0804AEA2: - adds r1, 0x28 - adds r5, 0x2 - cmp r5, r4 - blt _0804AE8E -_0804AEAA: - mov r1, r8 - ldr r0, [r1] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804AEF0 - adds r0, r2, r3 - cmp r0, 0x1 - bgt _0804AEF8 - b _0804AF12 - .pool -_0804AEF0: - cmp r2, 0 - beq _0804AF12 - cmp r3, 0 - beq _0804AF12 -_0804AEF8: - ldr r2, [r7] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r7] - b _0804AF22 -_0804AF12: - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - b _0804AF22 -_0804AF1A: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0804AF22: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk24 - - thumb_func_start sub_804AF30 -sub_804AF30: @ 804AF30 - ldr r1, =gBattleMoveFlags - movs r0, 0 - strb r0, [r1] - ldr r0, =gBattleScripting - movs r2, 0 - movs r1, 0x1 - strb r1, [r0, 0xE] - ldr r0, =gCritMultiplier - strb r1, [r0] - ldr r0, =gBattleCommunication - strb r2, [r0, 0x3] - strb r2, [r0, 0x6] - ldr r2, =gHitMarker - ldr r0, [r2] - subs r1, 0x42 - ands r0, r1 - ldr r1, =0xffffbfff - ands r0, r1 - str r0, [r2] - bx lr - .pool - thumb_func_end sub_804AF30 - - thumb_func_start atk25_move_values_cleanup -atk25_move_values_cleanup: @ 804AF70 - push {lr} - bl sub_804AF30 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk25_move_values_cleanup - - thumb_func_start atk26_set_multihit -atk26_set_multihit: @ 804AF88 - ldr r3, =gMultiHitCounter - ldr r2, =gBattlescriptCurrInstr - ldr r0, [r2] - ldrb r1, [r0, 0x1] - strb r1, [r3] - adds r0, 0x2 - str r0, [r2] - bx lr - .pool - thumb_func_end atk26_set_multihit - - thumb_func_start atk27_decrement_multihit -atk27_decrement_multihit: @ 804AFA0 - push {lr} - ldr r1, =gMultiHitCounter - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _0804AFC4 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0804AFDE - .pool -_0804AFC4: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r3] -_0804AFDE: - pop {r0} - bx r0 - .pool - thumb_func_end atk27_decrement_multihit - - thumb_func_start atk28_goto -atk28_goto: @ 804AFE8 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - bx lr - .pool - thumb_func_end atk28_goto - - thumb_func_start atk29_jumpifbyte -atk29_jumpifbyte: @ 804B008 - push {r4-r6,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r2, [r1, 0x7] - ldrb r0, [r1, 0x8] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x9] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xA] - lsls r0, 24 - adds r2, r0 - adds r1, 0xB - str r1, [r3] - cmp r6, 0x5 - bhi _0804B0A0 - lsls r0, r6, 2 - ldr r1, =_0804B054 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804B054: - .4byte _0804B06C - .4byte _0804B074 - .4byte _0804B07C - .4byte _0804B084 - .4byte _0804B08C - .4byte _0804B096 -_0804B06C: - ldrb r0, [r5] - cmp r0, r4 - bne _0804B0A0 - b _0804B09E -_0804B074: - ldrb r0, [r5] - cmp r0, r4 - beq _0804B0A0 - b _0804B09E -_0804B07C: - ldrb r0, [r5] - cmp r0, r4 - bls _0804B0A0 - b _0804B09E -_0804B084: - ldrb r0, [r5] - cmp r0, r4 - bcs _0804B0A0 - b _0804B09E -_0804B08C: - ldrb r0, [r5] - ands r4, r0 - cmp r4, 0 - beq _0804B0A0 - b _0804B09E -_0804B096: - ldrb r0, [r5] - ands r4, r0 - cmp r4, 0 - bne _0804B0A0 -_0804B09E: - str r2, [r3] -_0804B0A0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk29_jumpifbyte - - thumb_func_start atk2A_jumpifhalfword -atk2A_jumpifhalfword: @ 804B0A8 - push {r4-r6,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r0, [r1, 0x7] - lsls r0, 8 - orrs r4, r0 - ldrb r2, [r1, 0x8] - ldrb r0, [r1, 0x9] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xA] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xB] - lsls r0, 24 - adds r2, r0 - adds r1, 0xC - str r1, [r3] - cmp r6, 0x5 - bhi _0804B148 - lsls r0, r6, 2 - ldr r1, =_0804B0FC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804B0FC: - .4byte _0804B114 - .4byte _0804B11C - .4byte _0804B124 - .4byte _0804B12C - .4byte _0804B134 - .4byte _0804B13E -_0804B114: - ldrh r0, [r5] - cmp r0, r4 - bne _0804B148 - b _0804B146 -_0804B11C: - ldrh r0, [r5] - cmp r0, r4 - beq _0804B148 - b _0804B146 -_0804B124: - ldrh r0, [r5] - cmp r0, r4 - bls _0804B148 - b _0804B146 -_0804B12C: - ldrh r0, [r5] - cmp r0, r4 - bcs _0804B148 - b _0804B146 -_0804B134: - ldrh r0, [r5] - ands r4, r0 - cmp r4, 0 - beq _0804B148 - b _0804B146 -_0804B13E: - ldrh r0, [r5] - ands r4, r0 - cmp r4, 0 - bne _0804B148 -_0804B146: - str r2, [r3] -_0804B148: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk2A_jumpifhalfword - - thumb_func_start atk2B_jumpifword -atk2B_jumpifword: @ 804B150 - push {r4-r6,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r0, [r1, 0x7] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r1, 0x8] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r1, 0x9] - lsls r0, 24 - orrs r4, r0 - ldrb r2, [r1, 0xA] - ldrb r0, [r1, 0xB] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xD] - lsls r0, 24 - adds r2, r0 - adds r1, 0xE - str r1, [r3] - cmp r6, 0x5 - bhi _0804B1FC - lsls r0, r6, 2 - ldr r1, =_0804B1B0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804B1B0: - .4byte _0804B1C8 - .4byte _0804B1D0 - .4byte _0804B1D8 - .4byte _0804B1E0 - .4byte _0804B1E8 - .4byte _0804B1F2 -_0804B1C8: - ldr r0, [r5] - cmp r0, r4 - bne _0804B1FC - b _0804B1FA -_0804B1D0: - ldr r0, [r5] - cmp r0, r4 - beq _0804B1FC - b _0804B1FA -_0804B1D8: - ldr r0, [r5] - cmp r0, r4 - bls _0804B1FC - b _0804B1FA -_0804B1E0: - ldr r0, [r5] - cmp r0, r4 - bcs _0804B1FC - b _0804B1FA -_0804B1E8: - ldr r0, [r5] - ands r0, r4 - cmp r0, 0 - beq _0804B1FC - b _0804B1FA -_0804B1F2: - ldr r0, [r5] - ands r0, r4 - cmp r0, 0 - bne _0804B1FC -_0804B1FA: - str r2, [r3] -_0804B1FC: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk2B_jumpifword - - thumb_func_start atk2C_jumpifarrayequal -atk2C_jumpifarrayequal: @ 804B204 - push {r4-r7,lr} - ldr r2, =gBattlescriptCurrInstr - ldr r3, [r2] - ldrb r1, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r5, r1, r0 - ldrb r1, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x8] - lsls r0, 24 - adds r4, r1, r0 - ldrb r6, [r3, 0x9] - ldrb r1, [r3, 0xA] - ldrb r0, [r3, 0xB] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0xC] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0xD] - lsls r0, 24 - adds r1, r0 - mov r12, r1 - movs r1, 0 - cmp r1, r6 - bcs _0804B27C - ldrb r0, [r5] - ldrb r7, [r4] - cmp r0, r7 - beq _0804B260 - adds r0, r3, 0 - b _0804B278 - .pool -_0804B260: - adds r5, 0x1 - adds r4, 0x1 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, r6 - bcs _0804B27C - ldrb r0, [r5] - ldrb r3, [r4] - cmp r0, r3 - beq _0804B260 - ldr r0, [r2] -_0804B278: - adds r0, 0xE - str r0, [r2] -_0804B27C: - cmp r1, r6 - bne _0804B284 - mov r7, r12 - str r7, [r2] -_0804B284: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk2C_jumpifarrayequal - - thumb_func_start atk2D_jumpifarraynotequal -atk2D_jumpifarraynotequal: @ 804B28C - push {r4-r7,lr} - movs r7, 0 - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r5, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r4, r2, r0 - ldrb r6, [r1, 0x9] - ldrb r2, [r1, 0xA] - ldrb r0, [r1, 0xB] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xD] - lsls r0, 24 - adds r2, r0 - mov r12, r2 - movs r1, 0 - cmp r7, r6 - bcs _0804B2F6 -_0804B2DA: - ldrb r0, [r5] - ldrb r2, [r4] - cmp r0, r2 - bne _0804B2E8 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 -_0804B2E8: - adds r5, 0x1 - adds r4, 0x1 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, r6 - bcc _0804B2DA -_0804B2F6: - cmp r7, r6 - beq _0804B304 - mov r0, r12 - b _0804B308 - .pool -_0804B304: - ldr r0, [r3] - adds r0, 0xE -_0804B308: - str r0, [r3] - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk2D_jumpifarraynotequal - - thumb_func_start atk2E_setbyte -atk2E_setbyte: @ 804B310 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r2, 0x5] - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk2E_setbyte - - thumb_func_start atk2F_addbyte -atk2F_addbyte: @ 804B338 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r2, 0x5] - ldrb r2, [r1] - adds r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk2F_addbyte - - thumb_func_start atk30_subbyte -atk30_subbyte: @ 804B364 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r1] - ldrb r2, [r2, 0x5] - subs r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk30_subbyte - - thumb_func_start atk31_copyarray -atk31_copyarray: @ 804B390 - push {r4-r6,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r6, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x9] - movs r2, 0 - cmp r2, r4 - bge _0804B3D4 -_0804B3C6: - adds r0, r6, r2 - adds r1, r5, r2 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, r4 - blt _0804B3C6 -_0804B3D4: - ldr r0, [r3] - adds r0, 0xA - str r0, [r3] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk31_copyarray - - thumb_func_start atk32_copyarray_withindex -atk32_copyarray_withindex: @ 804B3E4 - push {r4-r7,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r7, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r6, r2, r0 - ldrb r2, [r1, 0x9] - ldrb r0, [r1, 0xA] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xB] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0xD] - movs r2, 0 - cmp r2, r4 - bge _0804B440 -_0804B42E: - adds r0, r7, r2 - ldrb r1, [r5] - adds r1, r2, r1 - adds r1, r6, r1 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, r4 - blt _0804B42E -_0804B440: - ldr r0, [r3] - adds r0, 0xE - str r0, [r3] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk32_copyarray_withindex - - thumb_func_start atk33_orbyte -atk33_orbyte: @ 804B450 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r1] - ldrb r2, [r2, 0x5] - orrs r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk33_orbyte - - thumb_func_start atk34_orhalfword -atk34_orhalfword: @ 804B47C - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r3, [r4] - ldrb r2, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r2, r0 - ldrb r1, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - orrs r1, r0 - ldrh r0, [r2] - orrs r1, r0 - strh r1, [r2] - ldr r0, [r4] - adds r0, 0x7 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk34_orhalfword - - thumb_func_start atk35_orword -atk35_orword: @ 804B4B4 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r2, [r4] - ldrb r3, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r3, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r3, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r3, r0 - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - ldr r0, [r3] - orrs r0, r1 - str r0, [r3] - ldr r0, [r4] - adds r0, 0x9 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk35_orword - - thumb_func_start atk36_bicbyte -atk36_bicbyte: @ 804B4F8 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r2, [r2, 0x5] - ldrb r0, [r1] - bics r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk36_bicbyte - - thumb_func_start atk37_bichalfword -atk37_bichalfword: @ 804B524 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r3, [r4] - ldrb r1, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r2, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - orrs r2, r0 - ldrh r0, [r1] - bics r0, r2 - strh r0, [r1] - ldr r0, [r4] - adds r0, 0x7 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk37_bichalfword - - thumb_func_start atk38_bicword -atk38_bicword: @ 804B55C - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r2, [r4] - ldrb r3, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r3, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r3, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r3, r0 - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - ldr r0, [r3] - bics r0, r1 - str r0, [r3] - ldr r0, [r4] - adds r0, 0x9 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk38_bicword - - thumb_func_start atk39_pause -atk39_pause: @ 804B5A0 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r4, [r0] - cmp r4, 0 - bne _0804B5CC - ldr r5, =gBattlescriptCurrInstr - ldr r2, [r5] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldr r3, =gPauseCounterBattle - ldrh r0, [r3] - adds r0, 0x1 - strh r0, [r3] - lsls r0, 16 - lsrs r0, 16 - cmp r0, r1 - bcc _0804B5CC - strh r4, [r3] - adds r0, r2, 0x3 - str r0, [r5] -_0804B5CC: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk39_pause - - thumb_func_start atk3A_waitstate -atk3A_waitstate: @ 804B5E0 - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804B5F2 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0804B5F2: - pop {r0} - bx r0 - .pool - thumb_func_end atk3A_waitstate - - thumb_func_start atk3B_healthbar_update -atk3B_healthbar_update: @ 804B600 - push {lr} - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _0804B620 - ldr r0, =gActiveBank - ldr r1, =gBankTarget - b _0804B624 - .pool -_0804B620: - ldr r0, =gActiveBank - ldr r1, =gBankAttacker -_0804B624: - ldrb r1, [r1] - strb r1, [r0] - ldr r0, =gBattleMoveDamage - ldrh r1, [r0] - movs r0, 0 - bl EmitHealthBarUpdate - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk3B_healthbar_update - - thumb_func_start atk3C_return -atk3C_return: @ 804B658 - push {lr} - bl b_movescr_stack_pop_cursor - pop {r0} - bx r0 - thumb_func_end atk3C_return - - thumb_func_start atk3D_end -atk3D_end: @ 804B664 - push {lr} - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0804B67C - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl sub_81A5718 -_0804B67C: - ldr r0, =gBattleMoveFlags - movs r1, 0 - strb r1, [r0] - ldr r0, =gActiveBank - strb r1, [r0] - ldr r1, =gFightStateTracker - movs r0, 0xB - strb r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk3D_end - - thumb_func_start atk3E_end2 -atk3E_end2: @ 804B6A4 - ldr r1, =gActiveBank - movs r0, 0 - strb r0, [r1] - ldr r1, =gFightStateTracker - movs r0, 0xB - strb r0, [r1] - bx lr - .pool - thumb_func_end atk3E_end2 - - thumb_func_start atk3F_end3 -atk3F_end3: @ 804B6BC - push {lr} - bl b_movescr_stack_pop_cursor - ldr r3, =gBattleResources - ldr r0, [r3] - ldr r0, [r0, 0xC] - adds r1, r0, 0 - adds r1, 0x20 - ldrb r0, [r1] - cmp r0, 0 - beq _0804B6D6 - subs r0, 0x1 - strb r0, [r1] -_0804B6D6: - ldr r2, =gBattleMainFunc - ldr r0, [r3] - ldr r1, [r0, 0xC] - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 2 - adds r1, r0 - ldr r0, [r1] - str r0, [r2] - pop {r0} - bx r0 - .pool - thumb_func_end atk3F_end3 - - thumb_func_start atk41_call -atk41_call: @ 804B6F8 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x5 - bl b_movescr_stack_push - ldr r2, [r4] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk41_call - - thumb_func_start atk42_jumpiftype2 -atk42_jumpiftype2: @ 804B728 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r3, [r4] - ldr r2, =gBattleMons - movs r1, 0x58 - muls r0, r1 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r2, [r3, 0x2] - ldrb r1, [r1] - cmp r2, r1 - beq _0804B756 - adds r0, 0x22 - ldrb r0, [r0] - cmp r2, r0 - bne _0804B778 -_0804B756: - ldrb r1, [r3, 0x3] - ldrb r0, [r3, 0x4] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r3, 0x5] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r3, 0x6] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _0804B77C - .pool -_0804B778: - adds r0, r3, 0x7 - str r0, [r4] -_0804B77C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end atk42_jumpiftype2 - - thumb_func_start atk43_jumpifabilitypresent -atk43_jumpifabilitypresent: @ 804B784 - push {r4,lr} - sub sp, 0x4 - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r2, [r0, 0x1] - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0804B7C0 - ldr r2, [r4] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _0804B7C6 - .pool -_0804B7C0: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_0804B7C6: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - thumb_func_end atk43_jumpifabilitypresent - - thumb_func_start atk44 -atk44: @ 804B7D0 - ldr r0, =gBankAttacker - ldrb r0, [r0] - ldr r1, =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x54 - movs r1, 0x1 - strb r1, [r0] - bx lr - .pool - thumb_func_end atk44 - - thumb_func_start atk45_playanimation -atk45_playanimation: @ 804B7EC - push {r4-r6,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r6, =gActiveBank - strb r0, [r6] - ldr r2, [r5] - ldrb r1, [r2, 0x3] - ldrb r0, [r2, 0x4] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x6] - lsls r0, 24 - adds r3, r1, r0 - ldrb r4, [r2, 0x2] - adds r0, r4, 0 - cmp r0, 0x1 - beq _0804B822 - cmp r0, 0x11 - beq _0804B822 - cmp r0, 0x2 - bne _0804B848 -_0804B822: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r1, [r0, 0x2] - ldrh r2, [r3] - movs r0, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x7 - str r0, [r4] - b _0804B8AA - .pool -_0804B848: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804B868 - adds r0, r2, 0x7 - bl b_movescr_stack_push - ldr r0, =BattleScript_Pausex20 - b _0804B8A8 - .pool -_0804B868: - adds r0, r4, 0 - subs r0, 0xA - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bls _0804B894 - ldr r1, =gStatuses3 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _0804B894 - adds r0, r2, 0x7 - b _0804B8A8 - .pool -_0804B894: - ldrb r1, [r2, 0x2] - ldrh r2, [r3] - movs r0, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim - ldrb r0, [r6] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x7 -_0804B8A8: - str r0, [r5] -_0804B8AA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk45_playanimation - - thumb_func_start atk46_playanimation2 -atk46_playanimation2: @ 804B8B0 - push {r4-r7,lr} - ldr r6, =gBattlescriptCurrInstr - ldr r0, [r6] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r7, =gActiveBank - strb r0, [r7] - ldr r2, [r6] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - adds r3, r1, r0 - ldrb r1, [r2, 0x6] - ldrb r0, [r2, 0x7] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x9] - lsls r0, 24 - adds r4, r1, r0 - ldrb r5, [r3] - adds r0, r5, 0 - cmp r0, 0x1 - beq _0804B8FA - cmp r0, 0x11 - beq _0804B8FA - cmp r0, 0x2 - bne _0804B920 -_0804B8FA: - ldrb r1, [r3] - ldrh r2, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] - b _0804B976 - .pool -_0804B920: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804B934 - adds r0, r2, 0 - b _0804B972 - .pool -_0804B934: - adds r0, r5, 0 - subs r0, 0xA - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bls _0804B960 - ldr r1, =gStatuses3 - ldrb r0, [r7] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _0804B960 - adds r0, r2, 0 - b _0804B972 - .pool -_0804B960: - ldrb r1, [r3] - ldrh r2, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r0, [r6] -_0804B972: - adds r0, 0xA - str r0, [r6] -_0804B976: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk46_playanimation2 - - thumb_func_start atk47_setgraphicalstatchangevalues -atk47_setgraphicalstatchangevalues: @ 804B97C - push {r4,lr} - movs r3, 0 - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1A] - movs r2, 0xF0 - ands r2, r0 - adds r4, r1, 0 - cmp r2, 0x20 - beq _0804B9AA - cmp r2, 0x20 - bgt _0804B99C - cmp r2, 0x10 - beq _0804B9A6 - b _0804B9B4 - .pool -_0804B99C: - cmp r2, 0x90 - beq _0804B9AE - cmp r2, 0xA0 - beq _0804B9B2 - b _0804B9B4 -_0804B9A6: - movs r3, 0xF - b _0804B9B4 -_0804B9AA: - movs r3, 0x27 - b _0804B9B4 -_0804B9AE: - movs r3, 0x16 - b _0804B9B4 -_0804B9B2: - movs r3, 0x2E -_0804B9B4: - ldrb r1, [r4, 0x1A] - movs r0, 0xF - ands r0, r1 - adds r0, r3, r0 - subs r0, 0x1 - movs r1, 0 - strb r0, [r4, 0x10] - strb r1, [r4, 0x11] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk47_setgraphicalstatchangevalues - thumb_func_start atk48_playstatchangeanimation atk48_playstatchangeanimation: @ 804B9D8 push {r4-r7,lr} @@ -6061,7 +219,7 @@ _0804BB6C: movs r1, 0x1 mov r2, r8 str r3, [sp] - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim + bl EmitBattleAnimation ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution @@ -6198,7 +356,7 @@ _0804BCAC: str r0, [r5] ldr r0, =gBattleScripting strb r4, [r0, 0x14] - bl sub_804AF30 + bl MoveValuesCleanUp ldr r2, =gUnknown_082D86A8 mov r0, r8 ldrh r1, [r0] @@ -6210,7 +368,7 @@ _0804BCAC: lsls r0, 2 adds r0, r2 ldr r0, [r0] - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB87D bl _0804C5B8 @@ -6360,7 +518,7 @@ _0804BE14: _0804BE26: adds r0, r2, 0x1 strb r0, [r1, 0x19] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAE0D str r0, [r1] @@ -6440,7 +598,7 @@ _0804BEBA: bl EmitSetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB282 str r0, [r1] @@ -9718,7 +3876,7 @@ _0804DBC8: ldr r0, =gBattleScripting ldrb r1, [r4] strb r1, [r0, 0x17] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor mov r7, r9 ldr r0, [r7] ldrb r0, [r0, 0x1] @@ -15079,7 +9237,7 @@ _08050AA8: .pool _08050B10: mov r0, r8 - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattleScripting ldr r6, =gActiveBank ldrb r0, [r6] @@ -15159,7 +9317,7 @@ _08050B94: .pool _08050BD4: mov r0, r8 - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattleScripting ldr r2, =gActiveBank ldrb r0, [r2] @@ -15208,7 +9366,7 @@ _08050C2C: cmp r5, 0x1 bne _08050B68 mov r0, r8 - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattleScripting ldr r3, =gActiveBank ldrb r0, [r3] @@ -15248,7 +9406,7 @@ _08050C8C: b _08050B68 _08050CAE: mov r0, r8 - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattleScripting ldr r2, =gActiveBank ldrb r0, [r2] @@ -16403,7 +10561,7 @@ atk91_givepaydaymoney: @ 80515C8 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] adds r0, 0x1 - bl b_movescr_stack_push + bl BattleScriptPush ldr r0, =gUnknown_082DB307 str r0, [r4] b _08051658 @@ -21438,7 +15596,7 @@ atkBE_breakfree: @ 805417C strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFC5 b _080542BA @@ -21464,7 +15622,7 @@ _08054210: negs r2, r2 ands r0, r2 str r0, [r1] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFD6 b _080542BA @@ -21501,7 +15659,7 @@ _08054250: lsls r1, 2 adds r1, r2 strb r4, [r1, 0xA] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFDD b _080542BA @@ -22608,7 +16766,7 @@ atkCC_callterrainattack: @ 8054BEC lsls r0, 2 adds r0, r3 ldr r0, [r0] - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 @@ -23039,7 +17197,7 @@ _08054FDC: cmp r0, 0x3C bne _08055010 ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB63F + ldr r0, =BattleScript_StickyHoldOnKnockOff str r0, [r1] ldr r1, =gLastUsedAbility ldrb r0, [r7] @@ -24725,7 +18883,7 @@ _08055E2C: ldrb r2, [r0] movs r0, 0 movs r1, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim + bl EmitBattleAnimation ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr diff --git a/asm/battle_5.s b/asm/battle_5.s index 3db603531..9c35a8913 100644 --- a/asm/battle_5.s +++ b/asm/battle_5.s @@ -183,8 +183,8 @@ _080570D0: .pool thumb_func_end sub_8057028 - thumb_func_start sub_80570F4 -sub_80570F4: @ 80570F4 + thumb_func_start AdjustFriendshipOnBattleFaint +AdjustFriendshipOnBattleFaint: @ 80570F4 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 @@ -285,7 +285,7 @@ _080571CE: pop {r0} bx r0 .pool - thumb_func_end sub_80570F4 + thumb_func_end AdjustFriendshipOnBattleFaint thumb_func_start sub_80571DC sub_80571DC: @ 80571DC @@ -414,7 +414,7 @@ _0805729A: ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor movs r0, 0x1 mov r2, r10 strb r0, [r2, 0x5] @@ -474,7 +474,7 @@ _08057354: ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r0, =gBattleCommunication strb r4, [r0, 0x5] ldr r1, =gBattlescriptCurrInstr @@ -523,7 +523,7 @@ _080573D4: negs r1, r1 ands r0, r1 str r0, [r4] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_MoveUsedUnfroze str r0, [r1] diff --git a/asm/battle_7.s b/asm/battle_7.s index fd8c3b4a5..10fabc389 100644 --- a/asm/battle_7.s +++ b/asm/battle_7.s @@ -2937,8 +2937,8 @@ _0805EA5A: bx r0 thumb_func_end sub_805E990 - thumb_func_start sub_805EA60 -sub_805EA60: @ 805EA60 + thumb_func_start BattleMusicStop +BattleMusicStop: @ 805EA60 push {r4-r6,lr} movs r0, 0 bl GetBankByPlayerAI @@ -2977,7 +2977,7 @@ _0805EAA2: pop {r0} bx r0 .pool - thumb_func_end sub_805EA60 + thumb_func_end BattleMusicStop thumb_func_start sub_805EAB4 sub_805EAB4: @ 805EAB4 diff --git a/asm/battle_controller_linkopponent.s b/asm/battle_controller_linkopponent.s index d28823a8b..e8975a7aa 100644 --- a/asm/battle_controller_linkopponent.s +++ b/asm/battle_controller_linkopponent.s @@ -5565,7 +5565,7 @@ sub_806743C: @ 806743C ldrb r0, [r0] cmp r0, 0 beq _08067478 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_linkpartner.s b/asm/battle_controller_linkpartner.s index 881228279..e02a967d0 100644 --- a/asm/battle_controller_linkpartner.s +++ b/asm/battle_controller_linkpartner.s @@ -4874,7 +4874,7 @@ sub_814D9D8: @ 814D9D8 ldrb r0, [r0] cmp r0, 0 beq _0814DA14 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_opponent.s b/asm/battle_controller_opponent.s index 639ef0ce6..1bfa3ff12 100644 --- a/asm/battle_controller_opponent.s +++ b/asm/battle_controller_opponent.s @@ -6015,7 +6015,7 @@ sub_8062630: @ 8062630 ldrb r0, [r0] cmp r0, 0 beq _0806266C - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s index 0e9318dc9..d9d5c5e6a 100644 --- a/asm/battle_controller_player.s +++ b/asm/battle_controller_player.s @@ -8913,7 +8913,7 @@ _0805C3BC: sub_805C3EC: @ 805C3EC push {lr} sub sp, 0x4 - bl sub_805EA60 + bl BattleMusicStop movs r0, 0x1 negs r0, r0 movs r1, 0 @@ -9595,7 +9595,7 @@ sub_805C9B0: @ 805C9B0 ldrb r0, [r0] cmp r0, 0 beq _0805C9EC - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_player_partner.s b/asm/battle_controller_player_partner.s index 6b5a14f95..f77dc2c33 100644 --- a/asm/battle_controller_player_partner.s +++ b/asm/battle_controller_player_partner.s @@ -5661,7 +5661,7 @@ sub_81BE03C: @ 81BE03C ldrb r0, [r0] cmp r0, 0 beq _081BE078 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_recorded_opponent.s b/asm/battle_controller_recorded_opponent.s index dc7fe7de5..6f047a4ef 100644 --- a/asm/battle_controller_recorded_opponent.s +++ b/asm/battle_controller_recorded_opponent.s @@ -5304,7 +5304,7 @@ sub_818936C: @ 818936C ldrb r0, [r0] cmp r0, 0 beq _081893A8 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_recorded_player.s b/asm/battle_controller_recorded_player.s index b2769671c..7b0cd6d41 100644 --- a/asm/battle_controller_recorded_player.s +++ b/asm/battle_controller_recorded_player.s @@ -5455,7 +5455,7 @@ sub_818C994: @ 818C994 ldrb r0, [r0] cmp r0, 0 beq _0818C9D0 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_safari.s b/asm/battle_controller_safari.s index 1aff72176..13111e08d 100644 --- a/asm/battle_controller_safari.s +++ b/asm/battle_controller_safari.s @@ -1161,7 +1161,7 @@ dp01t_34_6_move_anim_start_t3: @ 8159CC4 ldrb r0, [r0] cmp r0, 0 beq _08159D00 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_wally.s b/asm/battle_controller_wally.s index ddb97f927..6f59c4104 100644 --- a/asm/battle_controller_wally.s +++ b/asm/battle_controller_wally.s @@ -4150,7 +4150,7 @@ sub_816A840: @ 816A840 ldrb r0, [r0] cmp r0, 0 beq _0816A87C - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/rom3.s b/asm/rom3.s index f6b6f2d03..84dec85e5 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2355,8 +2355,8 @@ dp01_build_cmdbuf_x09_9_9_9: @ 8033A24 .pool thumb_func_end dp01_build_cmdbuf_x09_9_9_9 - thumb_func_start dp01_build_cmdbuf_x0A_A_A_A -dp01_build_cmdbuf_x0A_A_A_A: @ 8033A44 + thumb_func_start EmitFaintAnimation +EmitFaintAnimation: @ 8033A44 push {lr} lsls r0, 24 lsrs r0, 24 @@ -2371,7 +2371,7 @@ dp01_build_cmdbuf_x0A_A_A_A: @ 8033A44 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x0A_A_A_A + thumb_func_end EmitFaintAnimation thumb_func_start dp01_build_cmdbuf_x0B_B_B_B dp01_build_cmdbuf_x0B_B_B_B: @ 8033A64 @@ -2967,8 +2967,8 @@ EmitHealthBarUpdate: @ 8033EFC .pool thumb_func_end EmitHealthBarUpdate - thumb_func_start dp01_build_cmdbuf_x19_a_bb -dp01_build_cmdbuf_x19_a_bb: @ 8033F34 + thumb_func_start EmitExpUpdate +EmitExpUpdate: @ 8033F34 push {r4,lr} adds r4, r1, 0 lsls r0, 24 @@ -2993,7 +2993,7 @@ dp01_build_cmdbuf_x19_a_bb: @ 8033F34 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x19_a_bb + thumb_func_end EmitExpUpdate thumb_func_start dp01_build_cmdbuf_x1A_aaaa_bbbb dp01_build_cmdbuf_x1A_aaaa_bbbb: @ 8033F68 @@ -3661,8 +3661,8 @@ dp01_build_cmdbuf_x33_a_33_33: @ 8034414 .pool thumb_func_end dp01_build_cmdbuf_x33_a_33_33 - thumb_func_start dp01_build_cmdbuf_x34_a_bb_aka_battle_anim -dp01_build_cmdbuf_x34_a_bb_aka_battle_anim: @ 8034438 + thumb_func_start EmitBattleAnimation +EmitBattleAnimation: @ 8034438 push {r4,lr} adds r4, r1, 0 lsls r0, 24 @@ -3682,7 +3682,7 @@ dp01_build_cmdbuf_x34_a_bb_aka_battle_anim: @ 8034438 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x34_a_bb_aka_battle_anim + thumb_func_end EmitBattleAnimation thumb_func_start sub_8034464 sub_8034464: @ 8034464 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 7a013c51c..0d94d31b0 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -33,10 +33,10 @@ gUnknown_082D9EFB:: @ 82D9EFB gUnknown_082D9F1C:: @ 82D9F1C .incbin "baserom.gba", 0x2d9f1c, 0x88e -gUnknown_082DA7AA:: @ 82DA7AA +BattleScript_FaintAttacker:: @ 82DA7AA .incbin "baserom.gba", 0x2da7aa, 0xd -gUnknown_082DA7B7:: @ 82DA7B7 +BattleScript_FaintTarget:: @ 82DA7B7 .incbin "baserom.gba", 0x2da7b7, 0xd gUnknown_082DA7C4:: @ 82DA7C4 @@ -93,7 +93,7 @@ gUnknown_082DAB15:: @ 82DAB15 BattleScript_Pausex20:: @ 82DABB9 .incbin "baserom.gba", 0x2dabb9, 0x4 -gUnknown_082DABBD:: @ 82DABBD +BattleScript_LevelUp:: @ 82DABBD .incbin "baserom.gba", 0x2dabbd, 0x6f gUnknown_082DAC2C:: @ 82DAC2C @@ -156,7 +156,7 @@ gUnknown_082DAE2A:: @ 82DAE2A BattleScript_EncoredNoMore:: @ 82DAE37 .incbin "baserom.gba", 0x2dae37, 0x7 -gUnknown_082DAE3E:: @ 82DAE3E +BattleScript_DestinyBondTakesLife:: @ 82DAE3E .incbin "baserom.gba", 0x2dae3e, 0x1b gUnknown_082DAE59:: @ 82DAE59 @@ -237,7 +237,7 @@ gUnknown_082DB181:: @ 82DB181 gUnknown_082DB185:: @ 82DB185 .incbin "baserom.gba", 0x2db185, 0x8 -gUnknown_082DB18D:: @ 82DB18D +BattleScript_GrudgeTakesPp:: @ 82DB18D .incbin "baserom.gba", 0x2db18d, 0x7 BattleScript_MagicCoatBounce:: @ 82DB194 @@ -411,7 +411,7 @@ BattleScript_SoundproofProtected:: @ 82DB61F gUnknown_082DB62F:: @ 82DB62F .incbin "baserom.gba", 0x2db62f, 0x10 -gUnknown_082DB63F:: @ 82DB63F +BattleScript_StickyHoldOnKnockOff:: @ 82DB63F .incbin "baserom.gba", 0x2db63f, 0xe BattleScript_ColorChangeActivates:: @ 82DB64D diff --git a/include/battle.h b/include/battle.h index 56b74aa62..920a60060 100644 --- a/include/battle.h +++ b/include/battle.h @@ -218,13 +218,23 @@ #define TYPE_MUL_NORMAL 10 #define TYPE_MUL_SUPER_EFFECTIVE 20 -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 +#define BS_GET_TARGET 0 +#define BS_GET_ATTACKER 1 +#define BS_GET_EFFECT_BANK 2 +#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_GET_SCRIPTING_BANK 10 +#define BS_GET_OPPONENT1 12 +#define BS_GET_PLAYER2 13 +#define BS_GET_OPPONENT2 14 + +// for battle script commands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 struct Trainer { @@ -422,13 +432,23 @@ struct BattleCallbacksStack u8 size; }; +struct StatsArray +{ + u16 hp; + u16 atk; + u16 def; + u16 spd; + u16 spAtk; + u16 spDef; +}; + struct BattleResources { struct SecretBaseRecord* secretBase; struct UnknownFlags *flags; struct BattleScriptsStack* battleScriptsStack; struct BattleCallbacksStack* battleCallbackStack; - void* statsBeforeLvlUp; + struct StatsArray* statsBeforeLvlUp; struct AI_ThinkingStruct *ai; struct BattleHistory *battleHistory; struct BattleScriptsStack *AI_ScriptsStack; @@ -438,6 +458,7 @@ extern struct BattleResources* gBattleResources; #define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack) #define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack) +#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp) struct BattleResults { @@ -536,14 +557,10 @@ struct BattleStruct u8 field_4D; u8 field_4E; u8 field_4F; - u8 field_50; - u8 field_51; + u16 expValue; u8 field_52; - u8 field_53; - u8 field_54; - u8 field_55; - u8 field_56; - u8 field_57; + u8 sentInPokes; + u8 field_54[4]; u8 field_58; u8 field_59; u8 field_5A; @@ -642,6 +659,11 @@ struct BattleStruct u8 field_1A1; u8 filler1A2; u8 atkCancellerTracker; + u8 field_1A4[240]; + u8 field_294[4]; + u8 field_298[8]; + u8 field_2A0; + u8 field_2A1; }; extern struct BattleStruct* gBattleStruct; @@ -677,6 +699,20 @@ extern struct BattleStruct* gBattleStruct; #define MOVE_EFFECT_CHARGING 0xC #define MOVE_EFFECT_WRAP 0xD #define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_ATK_PLUS_1 0xF +#define MOVE_EFFECT_DEF_PLUS_1 0x10 +#define MOVE_EFFECT_SPD_PLUS_1 0x11 +#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 +#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 +#define MOVE_EFFECT_ACC_PLUS_1 0x14 +#define MOVE_EFFECT_EVS_PLUS_1 0x15 +#define MOVE_EFFECT_ATK_MINUS_1 0x16 +#define MOVE_EFFECT_DEF_MINUS_1 0x17 +#define MOVE_EFFECT_SPD_MINUS_1 0x18 +#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 +#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A +#define MOVE_EFFECT_ACC_MINUS_1 0x1B +#define MOVE_EFFECT_EVS_MINUS_1 0x1C #define MOVE_EFFECT_RECHARGE 0x1D #define MOVE_EFFECT_RAGE 0x1E #define MOVE_EFFECT_STEAL_ITEM 0x1F @@ -687,10 +723,73 @@ extern struct BattleStruct* gBattleStruct; #define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 #define MOVE_EFFECT_ATK_DEF_DOWN 0x25 #define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_ATK_PLUS_2 0x27 +#define MOVE_EFFECT_DEF_PLUS_2 0x28 +#define MOVE_EFFECT_SPD_PLUS_2 0x29 +#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A +#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B +#define MOVE_EFFECT_ACC_PLUS_2 0x2C +#define MOVE_EFFECT_EVS_PLUS_2 0x2D +#define MOVE_EFFECT_ATK_MINUS_2 0x2E +#define MOVE_EFFECT_DEF_MINUS_2 0x2F +#define MOVE_EFFECT_SPD_MINUS_2 0x30 +#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 +#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 +#define MOVE_EFFECT_ACC_MINUS_2 0x33 +#define MOVE_EFFECT_EVS_MINUS_2 0x34 #define MOVE_EFFECT_THRASH 0x35 #define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_NOTHING_37 0x37 +#define MOVE_EFFECT_NOTHING_38 0x38 +#define MOVE_EFFECT_NOTHING_39 0x39 +#define MOVE_EFFECT_NOTHING_3A 0x3A #define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_NOTHING_3C 0x3C +#define MOVE_EFFECT_NOTHING_3D 0x3D +#define MOVE_EFFECT_NOTHING_3E 0x3E +#define MOVE_EFFECT_NOTHING_3F 0x3F #define MOVE_EFFECT_AFFECTS_USER 0x40 +#define MOVE_EFFECT_CERTAIN 0x80 + +// battle animations ids + +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_x4 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_x13 0x13 +#define B_ANIM_x14 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 +#define B_ANIM_x17 0x17 +#define B_ANIM_x18 0x18 +#define B_ANIM_x19 0x19 +#define B_ANIM_x1A 0x1A +#define B_ANIM_x1B 0x1B +#define B_ANIM_x1C 0x1C +#define B_ANIM_x1D 0x1D + +#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 +#define GET_STAT_BUFF_VALUE(n)((n & 0xF0) >> 4) // 0x10, 0x20, 0x40 +#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit + +#define SET_STAT_BUFF_ID(n)((n & 0xF)) +#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0)) struct BattleScripting { @@ -718,6 +817,8 @@ struct BattleScripting u8 animTurn; u8 animTargetsHit; u8 statChanger; + u8 field_1B; + u8 atk23_state; }; extern struct BattleScripting gBattleScripting; @@ -729,10 +830,12 @@ void CancelMultiTurnMoves(u8 bank); void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); void PrepareStringBattle(u16 stringId, u8 bank); u8 GetBattleBank(u8 caseId); +void UndoEffectsAfterFainting(void); // battle_3 -void b_movescr_stack_push(const u8* bsPtr); -void b_movescr_stack_push_cursor(void); +void BattleScriptPush(const u8* bsPtr); +void BattleScriptPushCursor(void); +void BattleScriptPop(void); u8 sub_803FB4C(void); // msg, can't select a move u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); bool8 AreAllMovesUnusable(void); @@ -760,6 +863,13 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); u8 AI_TypeCalc(u16 move, u16 species, u8 ability); u8 BankGetTurnOrder(u8 bank); +// battle_5 +void AdjustFriendshipOnBattleFaint(u8 bank); + +// battle 7 +void BattleMusicStop(void); +void sub_805E990(struct Pokemon* mon, u8 bank); + // rom_80A5C6C u8 GetBankSide(u8 bank); u8 GetBankIdentity(u8 bank); diff --git a/include/battle_controllers.h b/include/battle_controllers.h index b23649192..bfa1bd507 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -7,6 +7,9 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); void EmitEffectivenessSound(u8 bufferId, u16 songId); void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); +void EmitFaintAnimation(u8 bufferId); +void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); +void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); void MarkBufferBankForExecution(u8 bank); diff --git a/include/pokemon.h b/include/pokemon.h index 9d01c051e..674e6dbf4 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -620,6 +620,9 @@ bool8 IsPokeSpriteNotFlipped(u16 species); bool8 IsMonShiny(struct Pokemon *mon); bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); +void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); +bool8 IsTradedMon(struct Pokemon *mon); + #include "sprite.h" void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); diff --git a/src/battle_3.c b/src/battle_3.c index 4f0997aa0..1b62e3bb8 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -196,17 +196,17 @@ extern void sub_803E08C(void); extern void bc_move_exec_returning(void); extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor); -void b_movescr_stack_push(const u8* bsPtr) +void BattleScriptPush(const u8* bsPtr) { BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr; } -void b_movescr_stack_push_cursor(void) +void BattleScriptPushCursor(void) { BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr; } -void b_movescr_stack_pop_cursor(void) +void BattleScriptPop(void) { gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size]; } @@ -1206,7 +1206,7 @@ u8 AtkCanceller_UnableToUseMove(void) { gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; @@ -1234,7 +1234,7 @@ u8 AtkCanceller_UnableToUseMove(void) else { gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; @@ -1262,7 +1262,7 @@ u8 AtkCanceller_UnableToUseMove(void) else // unfreeze { gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } @@ -1349,7 +1349,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (Random() & 1) { gBattleCommunication[MULTISTRING_CHOOSER] = 0; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); } else // confusion dmg { @@ -1363,7 +1363,7 @@ u8 AtkCanceller_UnableToUseMove(void) } else // snapped out of confusion { - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; } effect = 1; @@ -1387,10 +1387,10 @@ u8 AtkCanceller_UnableToUseMove(void) { gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); if (Random() & 1) - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); else { - b_movescr_stack_push(BattleScript_MoveUsedIsParalyzedCantAttack); + BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack); gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gProtectStructs[gBankAttacker].loveImmobility = 1; CancelMultiTurnMoves(gBankAttacker); @@ -1432,7 +1432,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) { gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } @@ -1969,7 +1969,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleTextBuff1[1] = 3; gBattleTextBuff1[2] = moveType; gBattleTextBuff1[3] = 0xFF; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; effect++; } @@ -1985,7 +1985,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; effect++; } @@ -2006,7 +2006,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) gBattleCommunication[MOVE_EFFECT_BYTE] += 2; gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2021,7 +2021,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2036,7 +2036,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2051,7 +2051,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2073,7 +2073,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) { gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; effect++; } @@ -2155,7 +2155,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[i].status2 &= ~(STATUS2_INFATUATION); break; } - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = gUnknown_082DB68C; gBattleScripting.bank = i; gActiveBank = i; @@ -2197,7 +2197,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleStruct->synchronizeMoveEffect = 2; gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + 0x40; gBattleScripting.bank = gBankTarget; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2212,7 +2212,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleStruct->synchronizeMoveEffect = 2; gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect; gBattleScripting.bank = gBankAttacker; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2303,7 +2303,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gLastUsedAbility = ABILITY_INTIMIDATE; gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = gUnknown_082DB4C1; gBattleStruct->intimidateBank = i; effect++; @@ -3592,7 +3592,7 @@ _0804330E:\n\ strb r3, [r1, 0x2]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ColorChangeActivates\n\ str r0, [r1]\n\ @@ -3668,7 +3668,7 @@ _080433CA:\n\ bne _080433D8\n\ str r2, [r1]\n\ _080433D8:\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_RoughSkinActivates\n\ str r0, [r1]\n\ @@ -3763,7 +3763,7 @@ _080434BC:\n\ ldrb r0, [r1, 0x3]\n\ adds r0, 0x40\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -3849,7 +3849,7 @@ _08043598:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x42\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -3935,7 +3935,7 @@ _08043674:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x45\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -4021,7 +4021,7 @@ _08043750:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x43\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -4183,7 +4183,7 @@ _080438B6:\n\ ldr r0, [r2]\n\ orrs r0, r1\n\ str r0, [r2]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_CuteCharmActivates\n\ str r0, [r1]\n\ @@ -4484,7 +4484,7 @@ _08043BF8:\n\ _08043BFA:\n\ str r0, [r2]\n\ _08043BFC:\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =gUnknown_082DB68C\n\ str r0, [r1]\n\ @@ -4607,7 +4607,7 @@ _08043CF8:\n\ ldr r0, =gBankTarget\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0x17]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_SynchronizeActivates\n\ str r0, [r1]\n\ @@ -4662,7 +4662,7 @@ _08043D7C:\n\ ldr r0, =gBankAttacker\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0x17]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_SynchronizeActivates\n\ str r0, [r1]\n\ @@ -5380,7 +5380,7 @@ _080443B4:\n\ ldr r1, =0xfff7ffff\n\ ands r0, r1\n\ str r0, [r2]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =gUnknown_082DB4C1\n\ str r0, [r1]\n\ @@ -5465,7 +5465,7 @@ void b_call_bc_move_exec(const u8* BS_ptr) void b_push_move_exec(const u8* BS_ptr) { - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BS_ptr; BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; gBattleMainFunc = sub_803E08C; @@ -6029,7 +6029,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PARALYSIS) { gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureParRet; effect = ITEM_STATUS_CHANGE; } @@ -6038,7 +6038,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PSN_ANY) { gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; effect = ITEM_STATUS_CHANGE; } @@ -6047,7 +6047,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_BURN) { gBattleMons[bank].status1 &= ~(STATUS_BURN); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; effect = ITEM_STATUS_CHANGE; } @@ -6056,7 +6056,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_FREEZE) { gBattleMons[bank].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; effect = ITEM_STATUS_CHANGE; } @@ -6066,7 +6066,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status1 &= ~(STATUS_SLEEP); gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; effect = ITEM_STATUS_CHANGE; } @@ -6075,7 +6075,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status2 & STATUS2_CONFUSION) { gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; effect = ITEM_EFFECT_OTHER; } @@ -6085,7 +6085,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_EFFECT_OTHER; @@ -6121,7 +6121,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } gBattleMons[bank].status1 = 0; gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_STATUS_CHANGE; @@ -6140,7 +6140,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleScripting.bank = bank; gStringBank = bank; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; return effect; // unnecessary return } @@ -6170,9 +6170,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) && gBattleMons[gBankTarget].hp) { gBattleCommunication[MOVE_EFFECT_BYTE] = 8; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); SetMoveEffect(0, 0); - b_movescr_stack_pop_cursor(); + BattleScriptPop(); } break; case HOLD_EFFECT_SHELL_BELL: @@ -6190,7 +6190,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; gSpecialStatuses[gBankTarget].moveturnLostHP = 0; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; effect++; } diff --git a/src/battle_4.c b/src/battle_4.c index 6e71a6a57..8e0be22c2 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -15,6 +15,8 @@ #include "battle_controllers.h" #include "species.h" #include "songs.h" +#include "text.h" +#include "sound.h" // variables @@ -75,6 +77,7 @@ extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; extern u8 gCurrentMoveTurn; extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; +extern u16 gPartnerTrainerId; extern const struct BattleMove gBattleMoves[]; extern const struct BaseStats gBaseStats[]; @@ -84,7 +87,7 @@ extern const u16 gTrappingMoves[]; extern const u8 gTrainerMoney[]; // functions - +extern void sub_81A5718(u8 bank); // battle frontier 2 // BattleScripts extern const u8 BattleScript_MoveEnd[]; @@ -108,6 +111,7 @@ extern const u8 BattleScript_ItemSteal[]; extern const u8 BattleScript_RapidSpinAway[]; extern const u8 BattleScript_TargetPRLZHeal[]; extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_StickyHoldOnKnockOff[]; extern const u8 BattleScript_AllStatsUp[]; extern const u8 BattleScript_AtkDefDown[]; extern const u8 BattleScript_SAtkDown2[]; @@ -124,6 +128,10 @@ extern const u8 BattleScript_TrainerBallBlock[]; extern const u8 BattleScript_WallyBallThrow[]; extern const u8 BattleScript_SuccessBallThrow[]; extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_FaintAttacker[]; +extern const u8 BattleScript_FaintTarget[]; +extern const u8 BattleScript_DestinyBondTakesLife[]; +extern const u8 BattleScript_GrudgeTakesPp[]; // read via orr #define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) @@ -144,7 +152,7 @@ bool8 IsTwoTurnsMove(u16 move); void DestinyBondFlagUpdate(void); u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static void CheckWonderGuardAndLevitate(void); -u8 ChangeStatBuffs(s8, u8 statId, u8, const u8* BS_ptr); +u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); void atk00_attackcanceler(void); void atk01_accuracycheck(void); @@ -687,10 +695,10 @@ const u32 gStatusFlagsForMoveEffects[] = STATUS2_CONFUSION, STATUS2_FLINCHED, 0x00000000, - 0x00000070, + STATUS2_UPROAR, 0x00000000, - 0x00001000, - 0x0000E000, + STATUS2_MULTIPLETURNS, + STATUS2_WRAPPED, 0x00000000, 0x00000000, 0x00000000, @@ -706,10 +714,10 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000, 0x00000000, - 0x00400000, + STATUS2_RECHARGE, 0x00000000, 0x00000000, - 0x04000000, + STATUS2_ESCAPE_PREVENTION, 0x08000000, 0x00000000, 0x00000000, @@ -730,7 +738,7 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000, 0x00000000, - 0x00000C00, + STATUS2_LOCK_CONFUSE, 0x00000000, 0x00000000, 0x00000000, @@ -792,7 +800,7 @@ void atk00_attackcanceler(void) { PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); gProtectStructs[gBankTarget].bounceMove = 0; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; return; } @@ -804,7 +812,7 @@ void atk00_attackcanceler(void) PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH); gProtectStructs[gTurnOrder[i]].stealMove = 0; gBattleScripting.bank = gTurnOrder[i]; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SnatchedMove; return; } @@ -814,7 +822,7 @@ void atk00_attackcanceler(void) { gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; gLastUsedAbility = ABILITY_LIGHTNING_ROD; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TookAttack; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -1584,7 +1592,7 @@ void atk09_attackanimation(void) if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_Pausex20; gBattleScripting.animTurn++; gBattleScripting.animTargetsHit++; @@ -1625,7 +1633,7 @@ void atk09_attackanimation(void) } else { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_Pausex20; } } @@ -1710,7 +1718,7 @@ void atk0C_datahpupdate(void) if (gDisableStructs[gActiveBank].substituteHP == 0) { gBattlescriptCurrInstr += 2; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SubstituteFade; return; } @@ -1898,7 +1906,7 @@ void atk0F_resultmessage(void) gLastUsedItem = gBattleMons[gBankTarget].item; gStringBank = gBankTarget; gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; default: @@ -1911,14 +1919,14 @@ void atk0F_resultmessage(void) gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; return; } else if (gBattleMoveFlags & MOVESTATUS_ENDURED) { gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_EnduredMsg; return; } @@ -1927,7 +1935,7 @@ void atk0F_resultmessage(void) gLastUsedItem = gBattleMons[gBankTarget].item; gStringBank = gBankTarget; gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; } @@ -2110,12 +2118,12 @@ void SetMoveEffect(bool8 primary, u8 certain) break; case STATUS_POISON: if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY - && (primary == TRUE || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) @@ -2132,9 +2140,9 @@ void SetMoveEffect(bool8 primary, u8 certain) if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == 1 || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -2157,12 +2165,12 @@ void SetMoveEffect(bool8 primary, u8 certain) break; case STATUS_BURN: if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL - && (primary == 1 || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_WATER_VEIL; RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_BRNPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { @@ -2178,9 +2186,9 @@ void SetMoveEffect(bool8 primary, u8 certain) if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE || gBattleMons[gEffectBank].type2 == TYPE_FIRE) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == 1 || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_BRNPrevention; gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -2217,12 +2225,12 @@ void SetMoveEffect(bool8 primary, u8 certain) case STATUS_PARALYSIS: if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) { - if (primary == TRUE || certain == 0x80) + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_LIMBER; RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PRLZPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) @@ -2245,12 +2253,12 @@ void SetMoveEffect(bool8 primary, u8 certain) statusChanged = TRUE; break; case STATUS_TOXIC_POISON: - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) @@ -2267,9 +2275,9 @@ void SetMoveEffect(bool8 primary, u8 certain) if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == TRUE || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -2299,7 +2307,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } if (statusChanged == TRUE) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); @@ -2341,6 +2349,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr++; return; } + return; } else { @@ -2351,7 +2360,7 @@ void SetMoveEffect(bool8 primary, u8 certain) else { u8 side; - switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + switch (gBattleCommunication[MOVE_EFFECT_BYTE]) { case MOVE_EFFECT_CONFUSION: if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO @@ -2363,47 +2372,46 @@ void SetMoveEffect(bool8 primary, u8 certain) { gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; } break; case MOVE_EFFECT_FLINCH: if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) { - if (primary == 1 || certain == 0x80) + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_INNER_FOCUS; RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); gBattlescriptCurrInstr = BattleScript_FlinchPrevention; - RESET_RETURN } else { gBattlescriptCurrInstr++; - break; } } else { if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; - INCREMENT_RESET_RETURN + gBattlescriptCurrInstr++; } break; case MOVE_EFFECT_UPROAR: - if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR) - { - gBattlescriptCurrInstr++; - } - else + if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)) { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gEffectBank] = gCurrentMove; gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; } + else + { + gBattlescriptCurrInstr++; + } break; case MOVE_EFFECT_PAYDAY: if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) @@ -2413,7 +2421,7 @@ void SetMoveEffect(bool8 primary, u8 certain) if (PayDay > gPaydayMoney) gPaydayMoney = 0xFFFF; } - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_TRI_ATTACK: @@ -2440,18 +2448,20 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD; + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD; *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] <= 4; gBattleCommunication[MULTISTRING_CHOOSER]++) + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++) { - if (gCurrentMove == gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]]) + if (gBattleCommunication[MULTISTRING_CHOOSER] > 4) + break; + if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove) break; } } @@ -2461,58 +2471,90 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; - case 15 ... 21: // stat + 1 - if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, affectsUser, 0)) + case MOVE_EFFECT_ATK_PLUS_1: + case MOVE_EFFECT_DEF_PLUS_1: + case MOVE_EFFECT_SPD_PLUS_1: + case MOVE_EFFECT_SP_ATK_PLUS_1: + case MOVE_EFFECT_SP_DEF_PLUS_1: + case MOVE_EFFECT_ACC_PLUS_1: + case MOVE_EFFECT_EVS_PLUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1, + affectsUser, 0)) { gBattlescriptCurrInstr++; } else { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); gBattleScripting.animArg2 = 0; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatUp; } break; - case 22 ... 28: // stat - 1 - if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, affectsUser, 0)) + case MOVE_EFFECT_ATK_MINUS_1: + case MOVE_EFFECT_DEF_MINUS_1: + case MOVE_EFFECT_SPD_MINUS_1: + case MOVE_EFFECT_SP_ATK_MINUS_1: + case MOVE_EFFECT_SP_DEF_MINUS_1: + case MOVE_EFFECT_ACC_MINUS_1: + case MOVE_EFFECT_EVS_MINUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1, + affectsUser, 0)) { gBattlescriptCurrInstr++; } else { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); gBattleScripting.animArg2 = 0; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatDown; } break; - case 39 ... 45: // stat + 2 - if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, affectsUser, 0)) + case MOVE_EFFECT_ATK_PLUS_2: + case MOVE_EFFECT_DEF_PLUS_2: + case MOVE_EFFECT_SPD_PLUS_2: + case MOVE_EFFECT_SP_ATK_PLUS_2: + case MOVE_EFFECT_SP_DEF_PLUS_2: + case MOVE_EFFECT_ACC_PLUS_2: + case MOVE_EFFECT_EVS_PLUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1, + affectsUser, 0)) { gBattlescriptCurrInstr++; } else { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); gBattleScripting.animArg2 = 0; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatUp; } break; - case 46 ... 52: // stat - 2 - if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, affectsUser, 0)) + case MOVE_EFFECT_ATK_MINUS_2: + case MOVE_EFFECT_DEF_MINUS_2: + case MOVE_EFFECT_SPD_MINUS_2: + case MOVE_EFFECT_SP_ATK_MINUS_2: + case MOVE_EFFECT_SP_DEF_MINUS_2: + case MOVE_EFFECT_ACC_MINUS_2: + case MOVE_EFFECT_EVS_MINUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1, + affectsUser, 0)) { gBattlescriptCurrInstr++; } else { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); gBattleScripting.animArg2 = 0; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatDown; } break; @@ -2544,9 +2586,8 @@ void SetMoveEffect(bool8 primary, u8 certain) | BATTLE_TYPE_SECRET_BASE))) { gBattlescriptCurrInstr++; - break; } - if (!(gBattleTypeFlags & + else if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK @@ -2555,57 +2596,51 @@ void SetMoveEffect(bool8 primary, u8 certain) && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) { gBattlescriptCurrInstr++; - break; } - if (gBattleMons[gBankTarget].item + else if (gBattleMons[gBankTarget].item && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) { - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_NoItemSteal; gLastUsedAbility = gBattleMons[gBankTarget].ability; RecordAbilityBattle(gBankTarget, gLastUsedAbility); - - break; - } - if (gBattleMons[gBankAttacker].item) - { - gBattlescriptCurrInstr++; - break; - } - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) - { - gBattlescriptCurrInstr++; - break; } - if (gBattleMons[gBankTarget].item > 0x78 - && gBattleMons[gBankTarget].item < (0x79 + 12)) + else if (gBattleMons[gBankAttacker].item + || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY + || (gBattleMons[gBankTarget].item > 0x78 && gBattleMons[gBankTarget].item < 0x85) + || gBattleMons[gBankTarget].item == 0) { gBattlescriptCurrInstr++; - break; } - if (gBattleMons[gBankTarget].item == 0) + else { - gBattlescriptCurrInstr++; - break; - } + // This is a leftover from R/S direct use of ewram addresses + void** memes1 = (void**)(&gBattleStruct); + void* memes2 = (void*)((u32)(gBankAttacker * 2 + offsetof(struct BattleStruct, field_D0))); + u16* memes3 = (u16*)(((void*)(*memes1) + (u32)(memes2))); + gLastUsedItem = *memes3 = gBattleMons[gBankTarget].item; - *(u16*)((u8*)((gBattleStruct->field_D0) + gBankAttacker * 2)) = gLastUsedItem = gBattleMons[gBankTarget].item; - gBattleMons[gBankTarget].item = 0; + // A sane representation of this would simply be: + // gLastUsedItem = gBattleStruct->field_D0[gBankAttacker] = gBattleMons[gBankTarget].item; - gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); - MarkBufferBankForExecution(gBankAttacker); + gBattleMons[gBankTarget].item = 0; - gActiveBank = gBankTarget; - EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); - MarkBufferBankForExecution(gBankTarget); + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBufferBankForExecution(gBankAttacker); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_ItemSteal; + gActiveBank = gBankTarget; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + } - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; } break; case MOVE_EFFECT_PREVENT_ESCAPE: @@ -2618,11 +2653,11 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr++; break; case MOVE_EFFECT_ALL_STATS_UP: - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_AllStatsUp; break; case MOVE_EFFECT_RAPIDSPIN: - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_RapidSpinAway; break; case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts @@ -2635,15 +2670,15 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); gActiveBank = gBankTarget; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; } break; case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_AtkDefDown; break; case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle @@ -2651,7 +2686,7 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_THRASH: @@ -2676,16 +2711,12 @@ void SetMoveEffect(bool8 primary, u8 certain) else { gLastUsedAbility = ABILITY_STICKY_HOLD; - gBattlescriptCurrInstr = BattleScript_NoItemSteal; + gBattlescriptCurrInstr = BattleScript_StickyHoldOnKnockOff; RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); } break; } - if (gBattleMons[gEffectBank].item == 0) - { - gBattlescriptCurrInstr++; - } - else + if (gBattleMons[gEffectBank].item) { side = GetBankSide(gEffectBank); @@ -2693,18 +2724,19 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gEffectBank].item = 0; gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_KnockedOff; *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; } - break; - default: - gBattlescriptCurrInstr++; + else + { + gBattlescriptCurrInstr++; + } break; case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_SAtkDown2; break; } @@ -2713,3 +2745,1615 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MOVE_EFFECT_BYTE] = 0; } + +void atk15_seteffectwithchancetarget(void) +{ + u32 percentChance; + + if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; + else + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + } + else if (Random() % 100 < percentChance + && gBattleCommunication[MOVE_EFFECT_BYTE] + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (percentChance >= 100) + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + else + SetMoveEffect(0, 0); + } + else + { + gBattlescriptCurrInstr++; + } + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleScripting.field_16 = 0; +} + +void atk16_seteffectprimary(void) +{ + SetMoveEffect(TRUE, 0); +} + +void atk17_seteffectsecondary(void) +{ + SetMoveEffect(FALSE, 0); +} + +void atk18_status_effect_clear(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) + gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + else + gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr += 2; + gBattleScripting.field_16 = 0; +} + +void atk19_faint_pokemon(void) +{ + const u8 *BS_ptr; + + if (gBattlescriptCurrInstr[2] != 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + { + BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + + BattleScriptPop(); + gBattlescriptCurrInstr = BS_ptr; + gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + } + else + { + gBattlescriptCurrInstr += 7; + } + } + else + { + u8 bank; + + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + { + gActiveBank = gBankAttacker; + bank = gBankTarget; + BS_ptr = BattleScript_FaintAttacker; + } + else + { + gActiveBank = gBankTarget; + bank = gBankAttacker; + BS_ptr = BattleScript_FaintTarget; + } + if (!(gAbsentBankFlags & gBitTable[gActiveBank]) + && gBattleMons[gActiveBank].hp == 0) + { + gHitMarker |= HITMARKER_FAINTED(gActiveBank); + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BS_ptr; + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + gHitMarker |= HITMARKER_x400000; + if (gBattleResults.playerFaintCounter < 0xFF) + gBattleResults.playerFaintCounter++; + AdjustFriendshipOnBattleFaint(gActiveBank); + } + else + { + if (gBattleResults.opponentFaintCounter < 0xFF) + gBattleResults.opponentFaintCounter++; + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + } + if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0) + { + gHitMarker &= ~(HITMARKER_DESTINYBOND); + BattleScriptPush(gBattlescriptCurrInstr); + gBattleMoveDamage = gBattleMons[bank].hp; + gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; + } + if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE) + && !(gHitMarker & HITMARKER_GRUDGE) + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) + && gBattleMons[gBankAttacker].hp != 0 + && gCurrentMove != MOVE_STRUGGLE) + { + u8 moveIndex = *(gBattleStruct->chosenMovesIds + gBankAttacker); + + gBattleMons[gBankAttacker].pp[moveIndex] = 0; + BattleScriptPush(gBattlescriptCurrInstr); + gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; + gActiveBank = gBankAttacker; + EmitSetAttributes(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); + MarkBufferBankForExecution(gActiveBank); + + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = gBattleMons[gBankAttacker].moves[moveIndex]; + gBattleTextBuff1[3] = gBattleMons[gBankAttacker].moves[moveIndex] >> 8; + gBattleTextBuff1[4] = EOS; + } + } + else + { + gBattlescriptCurrInstr += 7; + } + } +} + +void atk1A_faint_animation(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitFaintAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } +} + +void atk1B_faint_effects_clear(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) + { + gBattleMons[gActiveBank].status1 = 0; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + + UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc. + gBattlescriptCurrInstr += 2; + } +} + +void atk1C_jumpifstatus(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +void atk1D_jumpifstatus2(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +void atk1E_jumpifability(void) +{ + u8 bank; + u8 ability = BSScriptRead8(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_ATTACKER_SIDE) + { + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + gBattleScripting.field_15 = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_NOT_ATTACKER_SIDE) + { + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + gBattleScripting.field_15 = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else + { + bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleMons[bank].ability == ability) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank, gLastUsedAbility); + gBattleScripting.field_15 = bank; + } + else + gBattlescriptCurrInstr += 7; + } +} + +void atk1F_jumpifsideaffecting(void) +{ + u8 side; + u16 flags; + const u8* jumpPtr; + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_ATTACKER) + side = GET_BANK_SIDE(gBankAttacker); + else + side = GET_BANK_SIDE(gBankTarget); + + flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); + jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); + + if (gSideAffecting[side] & flags) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 8; +} + +void atk20_jumpifstat(void) +{ + u8 ret = 0; + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 value = gBattleMons[bank].statStages[BSScriptRead8(gBattlescriptCurrInstr + 3)]; + + switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + { + case CMP_EQUAL: + if (value == BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_NOT_EQUAL: + if (value != BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_GREATER_THAN: + if (value > BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_LESS_THAN: + if (value < BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_COMMON_BITS: + if (value & BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_NO_COMMON_BITS: + if (!(value & BSScriptRead8(gBattlescriptCurrInstr + 4))) + ret++; + break; + } + + if (ret) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + else + gBattlescriptCurrInstr += 9; +} + +void atk21_jumpifstatus3(void) +{ + u32 flags; + const u8* jumpPtr; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + + if (BSScriptRead8(gBattlescriptCurrInstr + 6)) + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr += 11; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 11; + } +} + +void atk22_jumpiftype(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 type = BSScriptRead8(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 7; +} + +void atk23_getexp(void) +{ + u16 item; + s32 i; // also used as stringId + u8 holdEffect; + s32 sentIn; + + s32 viaExpShare = 0; + u16* exp = &gBattleStruct->expValue; + + gBank1 = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + + switch (gBattleScripting.atk23_state) + { + case 0: // check if should receive exp at all + if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_EREADER_TRAINER))) + { + gBattleScripting.atk23_state = 6; // goto last case + } + else + { + gBattleScripting.atk23_state++; + gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]]; + } + break; + case 1: // calculate experience points to redistribute + { + u16 calculatedExp; + s32 viaSentIn; + + for (viaSentIn = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) + continue; + if (gBitTable[i] & sentIn) + viaSentIn++; + + item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + viaExpShare++; + } + + calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; + + if (viaExpShare) // at least one mon is getting exp via exp share + { + *exp = calculatedExp / 2 / viaSentIn; + if (*exp == 0) + *exp = 1; + + gExpShareExp = calculatedExp / 2 / viaExpShare; + if (gExpShareExp == 0) + gExpShareExp = 1; + } + else + { + *exp = calculatedExp / viaSentIn; + if (*exp == 0) + *exp = 1; + gExpShareExp = 0; + } + + gBattleScripting.atk23_state++; + gBattleStruct->expGetterId = 0; + gBattleStruct->sentInPokes = sentIn; + } + // fall through + case 2: // set exp value to the poke in expgetter_id and print message + if (gBattleExecBuffer == 0) + { + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else + { + // music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong) + { + BattleMusicStop(); + PlayBGM(0x161); + gBattleStruct->wildVictorySong++; + } + + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP)) + { + if (gBattleStruct->sentInPokes & 1) + gBattleMoveDamage = *exp; + else + gBattleMoveDamage = 0; + + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + gBattleMoveDamage += gExpShareExp; + if (holdEffect == HOLD_EFFECT_LUCKY_EGG) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId])) + { + // check if the pokemon doesn't belong to the player + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3) + { + i = 0x149; + } + else + { + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + i = 0x14A; + } + } + else + { + i = 0x149; + } + + // get exp getter bank + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2])) + gBattleStruct->expGetterBank = 2; + else + { + if (!(gAbsentBankFlags & gBitTable[0])) + gBattleStruct->expGetterBank = 0; + else + gBattleStruct->expGetterBank = 2; + } + } + else + gBattleStruct->expGetterBank = 0; + + // buffer poke name + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = gBattleStruct->expGetterBank; + gBattleTextBuff1[3] = gBattleStruct->expGetterId; + gBattleTextBuff1[4] = EOS; + + // buffer 'gained' or 'gained a boosted' + gBattleTextBuff2[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff2[1] = 0; + gBattleTextBuff2[2] = i; + gBattleTextBuff2[3] = (i & 0xFF00) >> 8; + gBattleTextBuff2[4] = EOS; + + // buffer exp number + gBattleTextBuff3[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff3[1] = 1; + gBattleTextBuff3[2] = 4; // word + gBattleTextBuff3[3] = 5; // max digits + gBattleTextBuff3[4] = gBattleMoveDamage; + gBattleTextBuff3[5] = (gBattleMoveDamage & 0x0000FF00) >> 8; + gBattleTextBuff3[6] = (gBattleMoveDamage & 0x00FF0000) >> 16; + gBattleTextBuff3[7] = (gBattleMoveDamage & 0xFF000000) >> 24; + gBattleTextBuff3[8] = EOS; + + PrepareStringBattle(0xD, gBattleStruct->expGetterBank); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); + } + gBattleStruct->sentInPokes >>= 1; + gBattleScripting.atk23_state++; + } + } + break; + case 3: // Set stats and give exp + if (gBattleExecBuffer == 0) + { + gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) + { + BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + + gActiveBank = gBattleStruct->expGetterBank; + EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + } + gBattleScripting.atk23_state++; + } + break; + case 4: // lvl up if necessary + if (gBattleExecBuffer == 0) + { + gActiveBank = gBattleStruct->expGetterBank; + if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) + sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + + // buff poke name + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = gActiveBank; + gBattleTextBuff1[3] = gBattleStruct->expGetterId; + gBattleTextBuff1[4] = EOS; + + // buff level + gBattleTextBuff2[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff2[1] = 1; + gBattleTextBuff2[2] = 1; + gBattleTextBuff2[3] = 3; + gBattleTextBuff2[4] = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleTextBuff2[5] = EOS; + + BattleScriptPushCursor(); + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; + gBattlescriptCurrInstr = BattleScript_LevelUp; + gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); + + // update battle mon structure after level up + if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) + { + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + // Why is this duplicated? + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + } + // What is else if? + if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + // Duplicated again, but this time there's no Sp Defense + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + } + gBattleScripting.atk23_state = 5; + } + else + { + gBattleMoveDamage = 0; + gBattleScripting.atk23_state = 5; + } + } + break; + case 5: // looper increment + if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp + gBattleScripting.atk23_state = 3; + else + { + gBattleStruct->expGetterId++; + if (gBattleStruct->expGetterId <= 5) + gBattleScripting.atk23_state = 2; // loop again + else + gBattleScripting.atk23_state = 6; // we're done + } + break; + case 6: // increment instruction + if (gBattleExecBuffer == 0) + { + // not sure why gf clears the item and ability here + gBattleMons[gBank1].item = 0; + gBattleMons[gBank1].ability = 0; + gBattlescriptCurrInstr += 2; + } + break; + } +} + +#ifdef NONMATCHING +void atk24(void) +{ + u16 HP_count = 0; + s32 i; + + if (gBattleExecBuffer) + return; + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID) + { + for (i = 0; i < 3; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + } + else + { + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) + { + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + } + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_LOST; + + for (HP_count = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A1 & gBitTable[i]))) + { + HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); + } + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_WON; + + if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) + { + s32 foundPlayer; + s32 foundOpponent; + + // Impossible to decompile loops. + for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2) + { + if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + foundPlayer++; + } + + for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2) + { + if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + foundOpponent++; + } + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (foundOpponent + foundPlayer > 1) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + else + { + if (foundOpponent != 0 && foundPlayer != 0) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr += 5; + } +} +#else +__attribute__((naked)) +void atk24(void) +{ + asm("\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + movs r6, 0\n\ + ldr r0, =gBattleExecBuffer\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0804ACE2\n\ + b _0804AF22\n\ + _0804ACE2:\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 15\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AD48\n\ + ldr r0, =gPartnerTrainerId\n\ + ldrh r1, [r0]\n\ + ldr r0, =0x00000c03\n\ + cmp r1, r0\n\ + bne _0804AD48\n\ + movs r5, 0\n\ + _0804ACFC:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804AD2C\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804AD2C\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804AD2C:\n\ + adds r5, 0x1\n\ + cmp r5, 0x2\n\ + ble _0804ACFC\n\ + b _0804ADA8\n\ + .pool\n\ + _0804AD48:\n\ + movs r5, 0\n\ + _0804AD4A:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804ADA2\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804ADA2\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 11\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AD94\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + movs r1, 0xA8\n\ + lsls r1, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r2, =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0804ADA2\n\ + _0804AD94:\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804ADA2:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _0804AD4A\n\ + _0804ADA8:\n\ + cmp r6, 0\n\ + bne _0804ADB6\n\ + ldr r0, =gBattleOutcome\n\ + ldrb r1, [r0]\n\ + movs r2, 0x2\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + _0804ADB6:\n\ + movs r6, 0\n\ + movs r5, 0\n\ + _0804ADBA:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gEnemyParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804AE10\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804AE10\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 11\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AE02\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + ldr r1, =0x000002a1\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r2, =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0804AE10\n\ + _0804AE02:\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804AE10:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _0804ADBA\n\ + ldr r2, =gBattleOutcome\n\ + cmp r6, 0\n\ + bne _0804AE24\n\ + ldrb r0, [r2]\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + _0804AE24:\n\ + ldrb r0, [r2]\n\ + cmp r0, 0\n\ + bne _0804AF1A\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r1, [r0]\n\ + ldr r2, =0x02000002\n\ + ands r1, r2\n\ + mov r8, r0\n\ + cmp r1, 0\n\ + beq _0804AF1A\n\ + movs r3, 0\n\ + movs r5, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r1, [r0]\n\ + mov r12, r0\n\ + ldr r7, =gBattlescriptCurrInstr\n\ + cmp r3, r1\n\ + bge _0804AE70\n\ + ldr r0, =gHitMarker\n\ + movs r6, 0x80\n\ + lsls r6, 21\n\ + ldr r4, [r0]\n\ + adds r2, r1, 0\n\ + ldr r1, =gSpecialStatuses\n\ + _0804AE54:\n\ + adds r0, r6, 0\n\ + lsls r0, r5\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0804AE68\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0804AE68\n\ + adds r3, 0x1\n\ + _0804AE68:\n\ + adds r1, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r2\n\ + blt _0804AE54\n\ + _0804AE70:\n\ + movs r2, 0\n\ + movs r5, 0x1\n\ + mov r4, r12\n\ + ldrb r1, [r4]\n\ + cmp r5, r1\n\ + bge _0804AEAA\n\ + ldr r0, =gHitMarker\n\ + movs r4, 0x80\n\ + lsls r4, 21\n\ + mov r12, r4\n\ + ldr r6, [r0]\n\ + ldr r0, =gSpecialStatuses\n\ + adds r4, r1, 0\n\ + adds r1, r0, 0\n\ + adds r1, 0x14\n\ + _0804AE8E:\n\ + mov r0, r12\n\ + lsls r0, r5\n\ + ands r0, r6\n\ + cmp r0, 0\n\ + beq _0804AEA2\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0804AEA2\n\ + adds r2, 0x1\n\ + _0804AEA2:\n\ + adds r1, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r4\n\ + blt _0804AE8E\n\ + _0804AEAA:\n\ + mov r1, r8\n\ + ldr r0, [r1]\n\ + movs r1, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AEF0\n\ + adds r0, r2, r3\n\ + cmp r0, 0x1\n\ + bgt _0804AEF8\n\ + b _0804AF12\n\ + .pool\n\ + _0804AEF0:\n\ + cmp r2, 0\n\ + beq _0804AF12\n\ + cmp r3, 0\n\ + beq _0804AF12\n\ + _0804AEF8:\n\ + ldr r2, [r7]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + adds r1, r0\n\ + str r1, [r7]\n\ + b _0804AF22\n\ + _0804AF12:\n\ + ldr r0, [r7]\n\ + adds r0, 0x5\n\ + str r0, [r7]\n\ + b _0804AF22\n\ + _0804AF1A:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + _0804AF22:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +void MoveValuesCleanUp(void) +{ + gBattleMoveFlags = 0; + gBattleScripting.dmgMultiplier = 1; + gCritMultiplier = 1; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[6] = 0; + gHitMarker &= ~(HITMARKER_DESTINYBOND); + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); +} + +void atk25_move_values_cleanup(void) +{ + MoveValuesCleanUp(); + gBattlescriptCurrInstr += 1; +} + +void atk26_set_multihit(void) +{ + gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr += 2; +} + +void atk27_decrement_multihit(void) +{ + if (--gMultiHitCounter == 0) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +void atk28_goto(void) +{ + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +void atk29_jumpifbyte(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u8 value = BSScriptRead8(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + + gBattlescriptCurrInstr += 11; + + switch (caseID) + { + case CMP_EQUAL: + if (*memByte == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memByte != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memByte > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memByte < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memByte & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memByte & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +void atk2A_jumpifhalfword(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); + + gBattlescriptCurrInstr += 12; + + switch (caseID) + { + case CMP_EQUAL: + if (*memHword == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memHword != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memHword > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memHword < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memHword & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memHword & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +void atk2B_jumpifword(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + gBattlescriptCurrInstr += 14; + + switch (caseID) + { + case CMP_EQUAL: + if (*memWord == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memWord != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memWord > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memWord < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memWord & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memWord & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +void atk2C_jumpifarrayequal(void) +{ + const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 != *mem2) + { + gBattlescriptCurrInstr += 14; + break; + } + mem1++, mem2++; + } + + if (i == size) + gBattlescriptCurrInstr = jumpPtr; +} + +void atk2D_jumpifarraynotequal(void) +{ + u8 equalBytes = 0; + const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 == *mem2) + { + equalBytes++; + } + mem1++, mem2++; + } + + if (equalBytes != size) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 14; +} + +void atk2E_setbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte = BSScriptRead8(gBattlescriptCurrInstr + 5); + + gBattlescriptCurrInstr += 6; +} + +void atk2F_addbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte += BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +void atk30_subbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte -= BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +void atk31_copyarray(void) +{ + u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + s32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + + s32 i; + for (i = 0; i < size; i++) + { + dest[i] = src[i]; + } + + gBattlescriptCurrInstr += 10; +} + +void atk32_copyarray_withindex(void) +{ + u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); + s32 size = BSScriptRead8(gBattlescriptCurrInstr + 13); + + s32 i; + for (i = 0; i < size; i++) + { + dest[i] = src[i + *index]; + } + + gBattlescriptCurrInstr += 14; +} + +void atk33_orbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte |= BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +void atk34_orhalfword(void) +{ + u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + *memHword |= val; + gBattlescriptCurrInstr += 7; +} + +void atk35_orword(void) +{ + u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + + *memWord |= val; + gBattlescriptCurrInstr += 9; +} + +void atk36_bicbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte &= ~(BSScriptRead8(gBattlescriptCurrInstr + 5)); + gBattlescriptCurrInstr += 6; +} + +void atk37_bichalfword(void) +{ + u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + *memHword &= ~val; + gBattlescriptCurrInstr += 7; +} + +void atk38_bicword(void) +{ + u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + + *memWord &= ~val; + gBattlescriptCurrInstr += 9; +} + +void atk39_pause(void) +{ + if (gBattleExecBuffer == 0) + { + u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= value) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + } + } +} + +void atk3A_waitstate(void) +{ + if (gBattleExecBuffer == 0) + gBattlescriptCurrInstr++; +} + +void atk3B_healthbar_update(void) +{ + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + gActiveBank = gBankTarget; + else + gActiveBank = gBankAttacker; + + EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +void atk3C_return(void) +{ + BattleScriptPop(); +} + +void atk3D_end(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A5718(gBankAttacker); + + gBattleMoveFlags = 0; + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +void atk3E_end2(void) +{ + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +void atk3F_end3(void) // pops the main function stack +{ + BattleScriptPop(); + if (BATTLE_CALLBACKS_STACK->size) + BATTLE_CALLBACKS_STACK->size--; + gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; +} + +void atk41_call(void) +{ + BattleScriptPush(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +void atk42_jumpiftype2(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; +} + +void atk43_jumpifabilitypresent(void) +{ + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, BSScriptRead8(gBattlescriptCurrInstr + 1), 0, 0)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +void atk44(void) +{ + *(gBankAttacker + gBattleStruct->field_54) = 1; +} + +void atk45_playanimation(void) +{ + const u16* argumentPtr; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE + || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE + || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE) + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 7; + } + else + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } +} + +void atk46_playanimation2(void) // animation Id is stored in the first pointer +{ + const u16* argumentPtr; + const u8* animationIdPtr; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (*animationIdPtr == B_ANIM_STATS_CHANGE + || *animationIdPtr == B_ANIM_SNATCH_MOVE + || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gBattlescriptCurrInstr += 10; + } + else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES + || *animationIdPtr == B_ANIM_SUN_CONTINUES + || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES + || *animationIdPtr == B_ANIM_HAIL_CONTINUES) + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } + else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 10; + } + else + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } +} + +void atk47_setgraphicalstatchangevalues(void) +{ + u8 value = 0; + switch (gBattleScripting.statChanger & 0xF0) + { + case 0x10: // +1 + value = 0xF; + break; + case 0x20: // +2 + value = 0x27; + break; + case 0x90: // -1 + value = 0x16; + break; + case 0xA0: // -2 + value = 0x2E; + break; + } + gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1; + gBattleScripting.animArg2 = 0; + gBattlescriptCurrInstr++; +} + +void atk48_playstatchangeanimation(void) +{ + s32 currStat = 0; + s16 statAnimId = 0; + s32 checkingStatAnimId = 0; + s32 changeableStats = 0; + u32 statsToCheck = 0; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + statsToCheck = BSScriptRead8(gBattlescriptCurrInstr + 2); + + if (gBattlescriptCurrInstr[3] & 1) // goes down + { + for (checkingStatAnimId = (gBattlescriptCurrInstr[3] & 0x2) ? 0x2D : 0x15; + statsToCheck != 0; + statsToCheck >>= 1, checkingStatAnimId += 1, currStat++) + { + if (!(statsToCheck & 1)) + continue; + if (!(gBattlescriptCurrInstr[3] & 8)) + { + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) + && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) + { + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + } + + if (changeableStats > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & 2) + statAnimId = 0x3A; + else + statAnimId = 0x39; + } + } + else // goes up + { + for (checkingStatAnimId = (gBattlescriptCurrInstr[3] & 0x2) ? 0x26 : 0xE; + statsToCheck != 0; + statsToCheck >>= 1, checkingStatAnimId += 1, currStat++) + { + if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + + if (changeableStats > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & 2) + statAnimId = 0x38; + else + statAnimId = 0x37; + } + } + + if (gBattlescriptCurrInstr[3] & 4 && changeableStats < 2) + { + gBattlescriptCurrInstr += 4; + } + else if (changeableStats != 0 && gBattleScripting.field_1B == 0) + { + EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); + MarkBufferBankForExecution(gActiveBank); + if (gBattlescriptCurrInstr[3] & 4 && changeableStats > 1) + gBattleScripting.field_1B = 1; + gBattlescriptCurrInstr += 4; + } + else + { + gBattlescriptCurrInstr += 4; + } +} diff --git a/sym_common.txt b/sym_common.txt index 23809c1a7..834f23918 100644 --- a/sym_common.txt +++ b/sym_common.txt @@ -218,7 +218,7 @@ gUnknown_03005D3A: @ 3005D3A gUnknown_03005D46: @ 3005D46 .space 0xE -gUnknown_03005D54: @ 3005D54 +gLeveledUpInBattle: @ 3005D54 .space 0xC gBattleBankFunc: @ 3005D60 diff --git a/sym_ewram.txt b/sym_ewram.txt index e1238a0cf..616b1ca80 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -475,13 +475,13 @@ gWishFutureKnock: @ 20243D0 gUnknown_020243FC: @ 20243FC .space 0x2 -gUnknown_020243FE: @ 20243FE +gSentPokesToOpponent: @ 20243FE .space 0x2 gDynamicBasePower: @ 2024400 .space 0x2 -gUnknown_02024402: @ 2024402 +gExpShareExp: @ 2024402 .space 0x2 gEnigmaBerries: @ 2024404 -- cgit v1.2.3 From fc57c6c817bcb8bed4469b5114ced17129bdca81 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 23 Sep 2017 00:06:52 +0200 Subject: atk 48 is really troublesome --- include/battle.h | 5 +++++ src/battle_4.c | 63 ++++++++++++++++++++++++++++---------------------------- 2 files changed, 37 insertions(+), 31 deletions(-) diff --git a/include/battle.h b/include/battle.h index 920a60060..957e3542b 100644 --- a/include/battle.h +++ b/include/battle.h @@ -784,6 +784,11 @@ extern struct BattleStruct* gBattleStruct; #define B_ANIM_x1C 0x1C #define B_ANIM_x1D 0x1D +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_BIT_x4 0x4 +#define ATK48_LOWER_FAIL_CHECK 0x8 + #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)((n & 0xF0) >> 4) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit diff --git a/src/battle_4.c b/src/battle_4.c index 8e0be22c2..ec84d1a5c 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -4271,48 +4271,49 @@ void atk47_setgraphicalstatchangevalues(void) void atk48_playstatchangeanimation(void) { - s32 currStat = 0; + u32 currStat = 0; s16 statAnimId = 0; - s32 checkingStatAnimId = 0; + s16 checkingStatAnimId = 0; s32 changeableStats = 0; u32 statsToCheck = 0; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - statsToCheck = BSScriptRead8(gBattlescriptCurrInstr + 2); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + statsToCheck = gBattlescriptCurrInstr[2]; - if (gBattlescriptCurrInstr[3] & 1) // goes down + if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down { - for (checkingStatAnimId = (gBattlescriptCurrInstr[3] & 0x2) ? 0x2D : 0x15; - statsToCheck != 0; - statsToCheck >>= 1, checkingStatAnimId += 1, currStat++) + checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15; + while (statsToCheck != 0) { - if (!(statsToCheck & 1)) - continue; - if (!(gBattlescriptCurrInstr[3] & 8)) + if (statsToCheck & 1) { - if (gBattleMons[gActiveBank].statStages[currStat] > 0) + if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK)) { - statAnimId = checkingStatAnimId; - changeableStats++; + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } } - } - else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer - && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY - && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE - && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) - && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) - { - if (gBattleMons[gActiveBank].statStages[currStat] > 0) + else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) + && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) { - statAnimId = checkingStatAnimId; - changeableStats++; + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } } } + statsToCheck >>= 1, checkingStatAnimId++, currStat++; } if (changeableStats > 1) // more than one stat, so the color is gray { - if (gBattlescriptCurrInstr[3] & 2) + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) statAnimId = 0x3A; else statAnimId = 0x39; @@ -4320,27 +4321,27 @@ void atk48_playstatchangeanimation(void) } else // goes up { - for (checkingStatAnimId = (gBattlescriptCurrInstr[3] & 0x2) ? 0x26 : 0xE; - statsToCheck != 0; - statsToCheck >>= 1, checkingStatAnimId += 1, currStat++) + checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE; + while (statsToCheck != 0) { if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC) { statAnimId = checkingStatAnimId; changeableStats++; } + statsToCheck >>= 1, checkingStatAnimId += 1, currStat++; } if (changeableStats > 1) // more than one stat, so the color is gray { - if (gBattlescriptCurrInstr[3] & 2) + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) statAnimId = 0x38; else statAnimId = 0x37; } } - if (gBattlescriptCurrInstr[3] & 4 && changeableStats < 2) + if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2) { gBattlescriptCurrInstr += 4; } @@ -4348,7 +4349,7 @@ void atk48_playstatchangeanimation(void) { EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); MarkBufferBankForExecution(gActiveBank); - if (gBattlescriptCurrInstr[3] & 4 && changeableStats > 1) + if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1) gBattleScripting.field_1B = 1; gBattlescriptCurrInstr += 4; } -- cgit v1.2.3 From 601fc9e85b383792819768c31728e4855e854f32 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 23 Sep 2017 20:13:45 +0200 Subject: atk49 is matching baby WOHOHOHOHO --- asm/battle_2.s | 30 +- asm/battle_4.s | 1396 +----------------------------------------- asm/rom3.s | 10 +- data/battle_scripts_1.s | 6 +- include/battle.h | 24 +- include/battle_controllers.h | 1 + include/pokemon.h | 1 + src/battle_3.c | 5 +- src/battle_4.c | 570 ++++++++++++++++- sym_ewram.txt | 4 +- 10 files changed, 616 insertions(+), 1431 deletions(-) diff --git a/asm/battle_2.s b/asm/battle_2.s index 47db7e082..f965af976 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -6357,7 +6357,7 @@ sub_8039F40: @ 8039F40 mov r12, r1 ldr r5, =gDisableStructs movs r4, 0 - ldr r7, =gUnknown_02024240 + ldr r7, =gUnknownMovesUsedByBanks ldr r6, =gLockedMoves _08039F70: ldr r0, =gStatuses3 @@ -7073,7 +7073,7 @@ _0803A540: mov r1, r9 ldrb r0, [r1] lsls r0, 1 - ldr r3, =gUnknown_02024240 + ldr r3, =gUnknownMovesUsedByBanks adds r0, r3 strh r4, [r0] ldrb r0, [r1] @@ -7584,7 +7584,7 @@ _0803A852: strh r2, [r0] ldrb r0, [r1] lsls r0, 1 - ldr r1, =gUnknown_02024240 + ldr r1, =gUnknownMovesUsedByBanks adds r0, r1 strh r2, [r0] ldr r2, =gActiveBank @@ -13706,7 +13706,7 @@ _0803E110: ands r0, r1 strb r0, [r3] ldr r2, =gCurrentMove - ldr r1, =gUnknown_020241EC + ldr r1, =gLastUsedMove movs r0, 0xA5 strh r0, [r1] strh r0, [r2] @@ -13746,7 +13746,7 @@ _0803E1BC: beq _0803E204 _0803E1E2: ldr r3, =gCurrentMove - ldr r2, =gUnknown_020241EC + ldr r2, =gLastUsedMove ldr r1, =gLockedMoves lsls r0, r4, 1 adds r0, r1 @@ -13776,7 +13776,7 @@ _0803E204: cmp r1, r0 bne _0803E268 ldr r2, =gCurrentMove - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove strh r3, [r0] strh r3, [r2] ldrb r1, [r6] @@ -13807,7 +13807,7 @@ _0803E268: mov r0, r8 strb r2, [r0] ldr r3, =gCurrentMove - ldr r2, =gUnknown_020241EC + ldr r2, =gLastUsedMove ldrb r0, [r0] lsls r0, 1 ldrb r1, [r6] @@ -13869,7 +13869,7 @@ _0803E2DC: cmp r3, r2 beq _0803E334 ldr r1, =gCurrentMove - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove strh r3, [r0] strh r3, [r1] ldrh r0, [r1] @@ -13885,7 +13885,7 @@ _0803E316: .pool _0803E334: ldr r1, =gCurrentMove - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove strh r3, [r0] strh r3, [r1] _0803E33C: @@ -14086,7 +14086,7 @@ _0803E4E0: b _0803E5E2 _0803E4E8: ldr r2, =gBattleMoves - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 @@ -14218,7 +14218,7 @@ _0803E630: cmp r0, 0 beq _0803E6E0 ldr r2, =gBattleMoves - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 @@ -14406,7 +14406,7 @@ _0803E7EC: .pool _0803E808: ldr r4, =gBattlescriptCurrInstr - ldr r3, =gUnknown_082D86A8 + ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] @@ -16252,8 +16252,8 @@ CancelMultiTurnMoves: @ 803F8A0 .pool thumb_func_end CancelMultiTurnMoves - thumb_func_start sub_803F90C -sub_803F90C: @ 803F90C + thumb_func_start HasMoveFailed +HasMoveFailed: @ 803F90C push {lr} lsls r0, 24 ldr r1, =gProtectStructs @@ -16298,7 +16298,7 @@ _0803F95C: _0803F95E: pop {r1} bx r1 - thumb_func_end sub_803F90C + thumb_func_end HasMoveFailed thumb_func_start PrepareStringBattle PrepareStringBattle: @ 803F964 diff --git a/asm/battle_4.s b/asm/battle_4.s index ddde05c1d..6a609e0fb 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -5,1380 +5,6 @@ .text - - thumb_func_start atk48_playstatchangeanimation -atk48_playstatchangeanimation: @ 804B9D8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - movs r7, 0 - movs r0, 0 - mov r8, r0 - movs r3, 0 - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - str r3, [sp] - bl GetBattleBank - ldr r2, =gActiveBank - strb r0, [r2] - ldr r0, [r5] - ldrb r4, [r0, 0x2] - ldrb r1, [r0, 0x3] - movs r0, 0x1 - ands r0, r1 - ldr r3, [sp] - cmp r0, 0 - beq _0804BAEC - movs r0, 0x2 - ands r0, r1 - movs r1, 0x15 - cmp r0, 0 - beq _0804BA18 - movs r1, 0x2D -_0804BA18: - cmp r4, 0 - beq _0804BAC0 - movs r0, 0x1 - mov r10, r0 - ldr r0, =gBattleMons + 0x18 - mov r9, r0 - lsls r5, r1, 16 -_0804BA26: - adds r0, r4, 0 - mov r1, r10 - ands r0, r1 - cmp r0, 0 - beq _0804BAB2 - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r1, [r0, 0x3] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0804BA58 - ldr r0, =gActiveBank - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r7, r0 - b _0804BAA0 - .pool -_0804BA58: - ldr r6, =gActiveBank - ldrb r0, [r6] - str r3, [sp] - bl GetBankIdentity - mov r1, r10 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSideTimers - adds r0, r1 - ldrb r0, [r0, 0x4] - ldr r3, [sp] - cmp r0, 0 - bne _0804BAB2 - ldr r0, =gBattleMons - ldrb r2, [r6] - movs r1, 0x58 - muls r2, r1 - adds r0, r2, r0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1D - beq _0804BAB2 - cmp r0, 0x49 - beq _0804BAB2 - cmp r0, 0x33 - bne _0804BA96 - cmp r7, 0x6 - beq _0804BAB2 -_0804BA96: - cmp r0, 0x34 - bne _0804BA9E - cmp r7, 0x1 - beq _0804BAB2 -_0804BA9E: - adds r0, r7, r2 -_0804BAA0: - add r0, r9 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0 - ble _0804BAB2 - lsrs r0, r5, 16 - mov r8, r0 - adds r3, 0x1 -_0804BAB2: - lsrs r4, 1 - movs r1, 0x80 - lsls r1, 9 - adds r5, r1 - adds r7, 0x1 - cmp r4, 0 - bne _0804BA26 -_0804BAC0: - ldr r0, =gBattlescriptCurrInstr - mov r9, r0 - cmp r3, 0x1 - ble _0804BB4E - ldr r0, [r0] - ldrb r1, [r0, 0x3] - movs r0, 0x2 - ands r0, r1 - movs r1, 0x39 - mov r8, r1 - cmp r0, 0 - beq _0804BB4E - movs r0, 0x3A - b _0804BB4C - .pool -_0804BAEC: - movs r0, 0x2 - ands r0, r1 - movs r1, 0xE - cmp r0, 0 - beq _0804BAF8 - movs r1, 0x26 -_0804BAF8: - mov r9, r5 - cmp r4, 0 - beq _0804BB34 - ldr r6, =gBattleMons + 0x18 - adds r5, r2, 0 - lsls r2, r1, 16 -_0804BB04: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0804BB26 - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r7, r0 - adds r0, r6 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0xB - bgt _0804BB26 - lsrs r1, r2, 16 - mov r8, r1 - adds r3, 0x1 -_0804BB26: - lsrs r4, 1 - movs r0, 0x80 - lsls r0, 9 - adds r2, r0 - adds r7, 0x1 - cmp r4, 0 - bne _0804BB04 -_0804BB34: - cmp r3, 0x1 - ble _0804BB4E - mov r1, r9 - ldr r0, [r1] - ldrb r1, [r0, 0x3] - movs r0, 0x2 - ands r0, r1 - movs r1, 0x37 - mov r8, r1 - cmp r0, 0 - beq _0804BB4E - movs r0, 0x38 -_0804BB4C: - mov r8, r0 -_0804BB4E: - mov r1, r9 - ldr r2, [r1] - ldrb r1, [r2, 0x3] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0804BB6C - cmp r3, 0x1 - bgt _0804BB6C - adds r0, r2, 0x4 - mov r1, r9 - b _0804BBBA - .pool -_0804BB6C: - cmp r3, 0 - beq _0804BBB4 - ldr r4, =gBattleScripting - ldrb r0, [r4, 0x1B] - cmp r0, 0 - bne _0804BBB4 - movs r0, 0 - movs r1, 0x1 - mov r2, r8 - str r3, [sp] - bl EmitBattleAnimation - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r1, [r0, 0x3] - movs r0, 0x4 - ands r0, r1 - ldr r3, [sp] - cmp r0, 0 - beq _0804BBA4 - cmp r3, 0x1 - ble _0804BBA4 - movs r0, 0x1 - strb r0, [r4, 0x1B] -_0804BBA4: - ldr r1, =gBattlescriptCurrInstr - b _0804BBB6 - .pool -_0804BBB4: - mov r1, r9 -_0804BBB6: - ldr r0, [r1] - adds r0, 0x4 -_0804BBBA: - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk48_playstatchangeanimation - - thumb_func_start atk49_moveendturn -atk49_moveendturn: @ 804BBCC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - movs r0, 0 - mov r10, r0 - ldr r2, =gUnknown_020241EC - ldrh r1, [r2] - ldr r0, =0x0000ffff - movs r3, 0 - str r3, [sp, 0x18] - cmp r1, r0 - beq _0804BBEE - ldrh r2, [r2] - str r2, [sp, 0x18] -_0804BBEE: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r4, [r0, 0x1] - str r4, [sp, 0x10] - ldrb r0, [r0, 0x2] - str r0, [sp, 0x14] - ldr r1, =gBattleMons - ldr r0, =gBankAttacker - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, r0, r1 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _0804BC34 - ldr r1, =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x7] - b _0804BC3E - .pool -_0804BC34: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r0, 24 -_0804BC3E: - str r0, [sp, 0x8] - ldr r1, =gBattleStruct - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 1 - adds r0, 0xC8 - ldr r1, [r1] - adds r0, r1, r0 - str r0, [sp, 0xC] - ldrb r0, [r1, 0x13] - cmp r0, 0 - beq _0804BCF0 - movs r5, 0x3F - ands r5, r0 - str r5, [sp, 0x4] - b _0804BD02 - .pool -_0804BC68: - ldr r4, =gActiveBank - strb r2, [r4] - movs r0, 0 - movs r1, 0x1 - bl dp01_build_cmdbuf_x33_a_33_33 - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0804C15A - .pool -_0804BC80: - ldr r4, =gActiveBank - strb r2, [r4] - movs r0, 0 - movs r1, 0 - bl dp01_build_cmdbuf_x33_a_33_33 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldrb r1, [r6] - lsls r1, 2 - adds r1, r5 - ldr r0, [r1] - ldr r2, =0xfffbff3f - ands r0, r2 - str r0, [r1] - b _0804C15A - .pool -_0804BCAC: - strb r2, [r7] - ldr r0, [r5] - orrs r0, r6 - str r0, [r5] - ldr r0, =gBattleScripting - strb r4, [r0, 0x14] - bl MoveValuesCleanUp - ldr r2, =gUnknown_082D86A8 - mov r0, r8 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r9 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - bl BattleScriptPush - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB87D - bl _0804C5B8 - .pool -_0804BCF0: - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - str r0, [sp, 0x4] -_0804BD02: - ldr r1, =gBattleScripting - mov r12, r1 - b _0804BD1E - .pool -_0804BD14: - mov r2, r10 - cmp r2, 0 - beq _0804BD1E - bl _0804C5A4 -_0804BD1E: - mov r3, r12 - ldrb r0, [r3, 0x14] - cmp r0, 0x11 - bls _0804BD2A - bl _0804C570 -_0804BD2A: - lsls r0, 2 - ldr r1, =_0804BD38 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804BD38: - .4byte _0804BD80 - .4byte _0804BE5C - .4byte _0804BF18 - .4byte _0804BF3C - .4byte _0804BF54 - .4byte _0804BF7C - .4byte _0804BFA0 - .4byte _0804C048 - .4byte _0804C0BE - .4byte _0804C0F4 - .4byte _0804C194 - .4byte _0804C088 - .4byte _0804C0A8 - .4byte _0804C1D8 - .4byte _0804C21C - .4byte _0804C3FC - .4byte _0804C4E4 - .4byte _0804C570 -_0804BD80: - ldr r6, =gBattleMons - ldr r5, =gBankTarget - ldrb r3, [r5] - movs r7, 0x58 - adds r2, r3, 0 - muls r2, r7 - adds r0, r6, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 16 - ands r0, r1 - cmp r0, 0 - bne _0804BDA0 - b _0804C184 -_0804BDA0: - adds r0, r2, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0804BDAA - b _0804C184 -_0804BDAA: - ldr r0, =gBankAttacker - ldrb r1, [r0] - cmp r1, r3 - bne _0804BDB4 - b _0804C184 -_0804BDB4: - adds r0, r1, 0 - bl GetBankSide - adds r4, r0, 0 - ldrb r0, [r5] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _0804BDCC - b _0804C184 -_0804BDCC: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0804BDDA - b _0804C184 -_0804BDDA: - ldr r2, =gSpecialStatuses - ldrb r3, [r5] - lsls r0, r3, 2 - adds r0, r3 - lsls r1, r0, 2 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0804BDFE - adds r0, r2, 0 - adds r0, 0xC - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _0804BDFE - b _0804C184 -_0804BDFE: - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _0804BE14 - b _0804C184 -_0804BE14: - adds r0, r3, 0 - muls r0, r7 - adds r1, r0, r6 - ldrb r2, [r1, 0x19] - movs r0, 0x19 - ldrsb r0, [r1, r0] - cmp r0, 0xB - ble _0804BE26 - b _0804C184 -_0804BE26: - adds r0, r2, 0x1 - strb r0, [r1, 0x19] - bl BattleScriptPushCursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DAE0D - str r0, [r1] - b _0804C0B8 - .pool -_0804BE5C: - ldr r4, =gBattleMons - ldr r6, =gBankTarget - ldrb r2, [r6] - movs r5, 0x58 - mov r12, r5 - mov r1, r12 - muls r1, r2 - adds r7, r4, 0 - adds r7, 0x4C - adds r5, r1, r7 - ldr r3, [r5] - movs r0, 0x20 - ands r0, r3 - cmp r0, 0 - bne _0804BE7C - b _0804C184 -_0804BE7C: - adds r0, r1, r4 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _0804BE86 - b _0804C184 -_0804BE86: - ldr r0, =gBankAttacker - ldrb r0, [r0] - cmp r0, r2 - bne _0804BE90 - b _0804C184 -_0804BE90: - ldr r0, =gSpecialStatuses - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r0, 0xC - adds r1, r0 - ldr r0, [r1] - cmp r0, 0 - bne _0804BEA4 - b _0804C184 -_0804BEA4: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _0804BEB2 - b _0804C184 -_0804BEB2: - ldr r0, [sp, 0x4] - cmp r0, 0xA - beq _0804BEBA - b _0804C184 -_0804BEBA: - movs r0, 0x21 - negs r0, r0 - ands r3, r0 - str r3, [r5] - ldr r4, =gActiveBank - ldrb r0, [r6] - strb r0, [r4] - ldrb r0, [r6] - mov r1, r12 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetAttributes - ldrb r0, [r4] - bl MarkBufferBankForExecution - bl BattleScriptPushCursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB282 - str r0, [r1] - movs r2, 0x1 - mov r10, r2 - b _0804C184 - .pool -_0804BF18: - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0x7 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0804BF32 - b _0804C184 -_0804BF32: - movs r3, 0x1 - mov r10, r3 - b _0804C184 - .pool -_0804BF3C: - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0x4 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - b _0804C0B2 - .pool -_0804BF54: - movs r0, 0 - str r0, [sp] - movs r0, 0x5 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0804BF6C - b _0804C184 -_0804BF6C: - movs r5, 0x1 - mov r10, r5 - ldr r0, =gBattleScripting - mov r12, r0 - b _0804C570 - .pool -_0804BF7C: - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0x8 - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0804BF96 - b _0804C184 -_0804BF96: - movs r1, 0x1 - mov r10, r1 - b _0804C184 - .pool -_0804BFA0: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _0804BFE4 - ldr r2, [sp, 0x8] - cmp r2, 0x1D - bne _0804BFE4 - ldr r0, =gUnknown_020241EC - ldrh r2, [r0] - adds r3, r0, 0 - cmp r2, 0xA5 - beq _0804BFE4 - ldr r4, [sp, 0xC] - ldrh r1, [r4] - cmp r1, 0 - beq _0804BFCC - ldr r0, =0x0000ffff - cmp r1, r0 - bne _0804BFE4 -_0804BFCC: - cmp r2, 0xE2 - bne _0804BFDE - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _0804BFDE - b _0804C4B6 -_0804BFDE: - ldrh r0, [r3] - ldr r1, [sp, 0xC] - strh r0, [r1] -_0804BFE4: - movs r4, 0 - ldr r2, =gBattleMons - ldr r3, =gBankAttacker - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r2, 0xC - adds r0, r2 - ldrh r0, [r0] - ldr r5, [sp, 0xC] - ldrh r1, [r5] - mov r9, r3 - cmp r0, r1 - beq _0804C01C - mov r6, r9 - movs r3, 0x58 - adds r5, r1, 0 -_0804C006: - adds r4, 0x1 - cmp r4, 0x3 - bgt _0804C01C - lsls r0, r4, 1 - ldrb r1, [r6] - muls r1, r3 - adds r0, r1 - adds r0, r2 - ldrh r0, [r0] - cmp r0, r5 - bne _0804C006 -_0804C01C: - cmp r4, 0x4 - bne _0804C026 - movs r0, 0 - ldr r1, [sp, 0xC] - strh r0, [r1] -_0804C026: - mov r2, r12 - ldrb r0, [r2, 0x14] - adds r0, 0x1 - strb r0, [r2, 0x14] - b _0804C570 - .pool -_0804C048: - movs r4, 0 - ldr r0, =gNoOfAllBanks - ldrb r3, [r0] - cmp r4, r3 - blt _0804C054 - b _0804C202 -_0804C054: - ldr r7, =gBattleStruct - movs r6, 0 - movs r3, 0xD0 - adds r5, r0, 0 - ldr r2, =gBattleMons -_0804C05E: - ldr r0, [r7] - adds r0, r3 - ldrh r1, [r0] - cmp r1, 0 - beq _0804C06C - strh r1, [r2, 0x2E] - strh r6, [r0] -_0804C06C: - adds r3, 0x2 - adds r2, 0x58 - adds r4, 0x1 - ldrb r0, [r5] - cmp r4, r0 - blt _0804C05E - b _0804C202 - .pool -_0804C088: - movs r0, 0x3 - movs r1, 0 - movs r2, 0 - bl ItemBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0804C184 - movs r2, 0x1 - mov r10, r2 - ldr r3, =gBattleScripting - mov r12, r3 - b _0804C570 - .pool -_0804C0A8: - movs r0, 0x4 - movs r1, 0 - movs r2, 0 - bl ItemBattleEffects -_0804C0B2: - lsls r0, 24 - cmp r0, 0 - beq _0804C184 -_0804C0B8: - movs r4, 0x1 - mov r10, r4 - b _0804C184 -_0804C0BE: - ldr r1, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r2, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _0804C0D4 - b _0804C4B6 -_0804C0D4: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804C0E2 - b _0804BC68 -_0804C0E2: - b _0804C4B6 - .pool -_0804C0F4: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0804C120 - ldr r1, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r2, [r0] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _0804C120 - adds r0, r2, 0 - bl sub_803F90C - lsls r0, 24 - cmp r0, 0 - beq _0804C184 -_0804C120: - ldr r4, =gActiveBank - ldr r5, =gBankAttacker - ldrb r0, [r5] - strb r0, [r4] - movs r0, 0 - movs r1, 0 - bl dp01_build_cmdbuf_x33_a_33_33 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, =gStatuses3 - ldrb r2, [r5] - lsls r2, 2 - adds r2, r0 - ldr r0, [r2] - ldr r1, =0xfffbff3f - ands r0, r1 - str r0, [r2] - ldr r2, =gSpecialStatuses - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0804C15A: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x14] - adds r0, 0x1 - strb r0, [r1, 0x14] - b _0804C5BA - .pool -_0804C184: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x14] - adds r0, 0x1 - strb r0, [r1, 0x14] - mov r12, r1 - b _0804C570 - .pool -_0804C194: - ldr r0, =gSpecialStatuses - ldr r6, =gBankTarget - ldrb r2, [r6] - lsls r3, r2, 2 - adds r1, r3, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 29 - cmp r0, 0 - blt _0804C202 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r2, r0 - bcs _0804C202 - ldr r5, =gStatuses3 - adds r0, r3, r5 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _0804C1C2 - b _0804BC80 -_0804C1C2: - b _0804C202 - .pool -_0804C1D8: - movs r4, 0 - ldr r0, =gNoOfAllBanks - ldrb r2, [r0] - cmp r4, r2 - bge _0804C202 - ldr r2, =gDisableStructs - ldr r5, =0xfeffffff - adds r3, r0, 0 - ldr r1, =gBattleMons + 0x50 -_0804C1EA: - ldrb r0, [r2, 0xA] - cmp r0, 0 - bne _0804C1F6 - ldr r0, [r1] - ands r0, r5 - str r0, [r1] -_0804C1F6: - adds r2, 0x1C - adds r1, 0x58 - adds r4, 0x1 - ldrb r0, [r3] - cmp r4, r0 - blt _0804C1EA -_0804C202: - mov r1, r12 - ldrb r0, [r1, 0x14] - adds r0, 0x1 - strb r0, [r1, 0x14] - b _0804C570 - .pool -_0804C21C: - ldr r1, =gHitMarker - ldr r3, [r1] - movs r0, 0x80 - lsls r0, 5 - ands r0, r3 - ldr r2, =gBankAttacker - mov r9, r2 - adds r5, r1, 0 - cmp r0, 0 - beq _0804C246 - ldr r0, =gActiveBank - ldrb r2, [r2] - strb r2, [r0] - ldr r1, =gBankTarget - ldrb r0, [r1] - mov r4, r9 - strb r0, [r4] - strb r2, [r1] - ldr r0, =0xffffefff - ands r3, r0 - str r3, [r5] -_0804C246: - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - beq _0804C262 - ldr r0, =gUnknown_02024240 - mov r2, r9 - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - ldr r0, =gUnknown_020241EC - ldrh r0, [r0] - strh r0, [r1] -_0804C262: - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, =gBitTable - mov r3, r9 - ldrb r4, [r3] - lsls r0, r4, 2 - adds r0, r2 - ldr r3, [r0] - ands r1, r3 - adds r6, r2, 0 - cmp r1, 0 - beq _0804C27C - b _0804C3E8 -_0804C27C: - ldr r0, =gBattleStruct - ldr r1, [r0] - adds r1, 0x91 - ldrb r1, [r1] - ands r1, r3 - adds r7, r0, 0 - cmp r1, 0 - beq _0804C28E - b _0804C3E8 -_0804C28E: - ldr r0, =gBattleMoves - ldr r2, [sp, 0x18] - lsls r1, r2, 1 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r1, [r1] - mov r8, r0 - cmp r1, 0x7F - bne _0804C2A4 - b _0804C3E8 -_0804C2A4: - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _0804C308 - ldr r0, =gLastUsedMovesByBanks - lsls r1, r4, 1 - adds r1, r0 - ldr r0, =gUnknown_020241EC - ldrh r0, [r0] - strh r0, [r1] - ldr r0, =gUnknown_02024260 - mov r3, r9 - ldrb r1, [r3] - lsls r1, 1 - adds r1, r0 - ldr r0, =gCurrentMove - ldrh r0, [r0] - strh r0, [r1] - b _0804C322 - .pool -_0804C308: - ldr r1, =gLastUsedMovesByBanks - lsls r0, r4, 1 - adds r0, r1 - ldr r1, =0x0000ffff - strh r1, [r0] - ldr r1, =gUnknown_02024260 - mov r4, r9 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - movs r1, 0x1 - negs r1, r1 - strh r1, [r0] -_0804C322: - ldr r2, =gBankTarget - ldrb r3, [r2] - lsls r0, r3, 2 - adds r0, r6 - ldr r0, [r0] - lsls r0, 28 - ldr r1, [r5] - ands r1, r0 - cmp r1, 0 - bne _0804C340 - ldr r0, =gUnknown_02024270 - adds r0, r3, r0 - mov r3, r9 - ldrb r1, [r3] - strb r1, [r0] -_0804C340: - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _0804C3DC - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0804C3DC - ldr r0, =gUnknown_020241EC - ldrh r3, [r0] - ldr r0, =0x0000ffff - cmp r3, r0 - bne _0804C390 - ldr r1, =gUnknown_02024250 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - strh r3, [r0] - b _0804C3E8 - .pool -_0804C390: - ldr r0, =gUnknown_02024250 - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - ldr r4, =gCurrentMove - ldrh r0, [r4] - strh r0, [r1] - ldr r0, [r7] - ldrb r3, [r0, 0x13] - cmp r3, 0 - beq _0804C3C0 - ldr r0, =gUnknown_02024258 - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - movs r0, 0x3F - ands r0, r3 - b _0804C3E6 - .pool -_0804C3C0: - ldr r0, =gUnknown_02024258 - ldrb r2, [r2] - lsls r2, 1 - adds r2, r0 - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r8 - ldrb r0, [r0, 0x2] - strh r0, [r2] - b _0804C3E8 - .pool -_0804C3DC: - ldr r0, =gUnknown_02024250 - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - ldr r0, =0x0000ffff -_0804C3E6: - strh r0, [r1] -_0804C3E8: - mov r4, r12 - ldrb r0, [r4, 0x14] - adds r0, 0x1 - strb r0, [r4, 0x14] - b _0804C570 - .pool -_0804C3FC: - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r7, =gBitTable - ldr r2, =gBankAttacker - ldrb r3, [r2] - lsls r0, r3, 2 - adds r0, r7 - ldr r4, [r0] - ands r1, r4 - mov r9, r2 - cmp r1, 0 - bne _0804C4B6 - ldr r6, =gBattleStruct - ldr r5, [r6] - adds r0, r5, 0 - adds r0, 0x91 - ldrb r0, [r0] - ands r0, r4 - cmp r0, 0 - bne _0804C4B6 - ldr r1, =gBattleMoves - ldr r2, [sp, 0x18] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x8] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0804C4B6 - ldr r0, =gHitMarker - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 18 - ands r0, r1 - cmp r0, 0 - beq _0804C4B6 - ldr r4, =gBankTarget - ldrb r0, [r4] - cmp r3, r0 - beq _0804C4B6 - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r7 - ldr r0, [r0] - lsls r0, 28 - ands r1, r0 - cmp r1, 0 - bne _0804C4B6 - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0804C4B6 - lsls r1, r2, 1 - adds r1, r5 - adds r1, 0x98 - ldr r3, =gUnknown_020241EC - ldrh r0, [r3] - strb r0, [r1] - ldrb r1, [r4] - ldr r0, [r6] - lsls r1, 1 - adds r1, r0 - adds r1, 0x99 - ldrh r0, [r3] - lsrs r0, 8 - strb r0, [r1] - ldrb r0, [r4] - mov r2, r9 - ldrb r1, [r2] - ldr r2, [r6] - lsls r0, 3 - lsls r1, 1 - adds r0, r1 - adds r0, r2 - adds r0, 0xE0 - ldrh r1, [r3] - strb r1, [r0] - ldrb r1, [r4] - mov r4, r9 - ldrb r0, [r4] - ldr r2, [r6] - lsls r1, 3 - lsls r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0xE1 - ldrh r0, [r3] - lsrs r0, 8 - strb r0, [r1] -_0804C4B6: - mov r5, r12 - ldrb r0, [r5, 0x14] - adds r0, 0x1 - strb r0, [r5, 0x14] - b _0804C570 - .pool -_0804C4E4: - ldr r5, =gHitMarker - ldr r2, [r5] - movs r0, 0x80 - lsls r0, 12 - ands r0, r2 - cmp r0, 0 - bne _0804C568 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804C568 - ldr r1, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0x1] - lsls r0, 29 - cmp r0, 0 - blt _0804C568 - ldr r0, =gBattleMoves - mov r9, r0 - ldr r1, =gCurrentMove - mov r8, r1 - ldrh r0, [r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - add r1, r9 - ldrb r0, [r1, 0x6] - cmp r0, 0x8 - bne _0804C568 - movs r6, 0x80 - lsls r6, 2 - adds r4, r6, 0 - ands r4, r2 - cmp r4, 0 - bne _0804C568 - ldr r7, =gBankTarget - ldrb r0, [r7] - bl GetBankIdentity - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0804C55E - bl _0804BCAC -_0804C55E: - ldr r0, [r5] - orrs r0, r6 - str r0, [r5] - ldr r2, =gBattleScripting - mov r12, r2 -_0804C568: - mov r3, r12 - ldrb r0, [r3, 0x14] - adds r0, 0x1 - strb r0, [r3, 0x14] -_0804C570: - ldr r4, [sp, 0x10] - cmp r4, 0x1 - bne _0804C582 - mov r5, r10 - cmp r5, 0 - bne _0804C582 - movs r0, 0x11 - mov r1, r12 - strb r0, [r1, 0x14] -_0804C582: - ldr r2, [sp, 0x10] - cmp r2, 0x2 - bne _0804C598 - ldr r4, [sp, 0x14] - mov r3, r12 - ldrb r3, [r3, 0x14] - cmp r4, r3 - bne _0804C598 - movs r0, 0x11 - mov r4, r12 - strb r0, [r4, 0x14] -_0804C598: - mov r5, r12 - ldrb r0, [r5, 0x14] - cmp r0, 0x11 - beq _0804C5A4 - bl _0804BD14 -_0804C5A4: - mov r1, r12 - ldrb r0, [r1, 0x14] - cmp r0, 0x11 - bne _0804C5BA - mov r2, r10 - cmp r2, 0 - bne _0804C5BA - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x3 -_0804C5B8: - str r0, [r1] -_0804C5BA: - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk49_moveendturn - thumb_func_start atk4A_typecalc2 atk4A_typecalc2: @ 804C5F4 push {r4-r7,lr} @@ -5448,7 +4074,7 @@ atk63_jumptorandomattack: @ 804E990 b _0804E9C2 .pool _0804E9B4: - ldr r2, =gUnknown_020241EC + ldr r2, =gLastUsedMove ldr r1, =gCurrentMove ldr r0, =gRandomMove ldrh r0, [r0] @@ -5456,7 +4082,7 @@ _0804E9B4: strh r0, [r2] adds r0, r1, 0 _0804E9C2: - ldr r3, =gUnknown_082D86A8 + ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r0] lsls r0, r1, 1 @@ -6746,7 +5372,7 @@ atk6F_set_visible: @ 804F50C strb r0, [r4] movs r0, 0 movs r1, 0 - bl dp01_build_cmdbuf_x33_a_33_33 + bl EmitSpriteInvisibility ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] @@ -8215,7 +6841,7 @@ _0805024A: ldr r1, =gBankTarget strb r0, [r1] ldr r5, =gBattlescriptCurrInstr - ldr r3, =gUnknown_082D86A8 + ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r4] lsls r0, r1, 1 @@ -11692,7 +10318,7 @@ atk9B_transformdataexecution: @ 805205C push {r4-r7,lr} mov r7, r8 push {r7} - ldr r1, =gUnknown_020241EC + ldr r1, =gLastUsedMove ldr r2, =0x0000ffff adds r0, r2, 0 strh r0, [r1] @@ -12000,7 +10626,7 @@ atk9D_copyattack: @ 8052300 mov r6, r9 mov r5, r8 push {r5-r7} - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove ldr r1, =0x0000ffff adds r7, r1, 0 strh r7, [r0] @@ -12256,7 +10882,7 @@ _0805251C: ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] - ldr r3, =gUnknown_082D86A8 + ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r4] lsls r0, r1, 1 @@ -13229,7 +11855,7 @@ atkA8_copymovepermanently: @ 8052D8C mov r5, r8 push {r5-r7} sub sp, 0x14 - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove ldr r1, =0x0000ffff adds r5, r1, 0 strh r5, [r0] @@ -13252,7 +11878,7 @@ atkA8_copymovepermanently: @ 8052D8C beq _08052DC4 b _08052F18 _08052DC4: - ldr r0, =gUnknown_02024240 + ldr r0, =gUnknownMovesUsedByBanks ldr r2, =gBankTarget ldrb r1, [r2] lsls r1, 1 @@ -13387,7 +12013,7 @@ _08052E7A: strb r0, [r1] movs r0, 0x2 strb r0, [r1, 0x1] - ldr r3, =gUnknown_02024240 + ldr r3, =gUnknownMovesUsedByBanks ldr r2, =gBankTarget ldrb r0, [r2] lsls r0, 1 @@ -16755,7 +15381,7 @@ atkCC_callterrainattack: @ 8054BEC bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] - ldr r3, =gUnknown_082D86A8 + ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r4] lsls r0, r1, 1 diff --git a/asm/rom3.s b/asm/rom3.s index 84dec85e5..f4a273d95 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2596,7 +2596,7 @@ dp01_build_cmdbuf_x10_TODO: @ 8033BE4 ldr r4, =gCurrentMove ldrh r0, [r4] strh r0, [r2, 0x4] - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove ldrh r0, [r0] mov r1, r12 strh r0, [r1, 0x2] @@ -2711,7 +2711,7 @@ EmitPrintStringPlayerOnly: @ 8033CFC ldr r0, =gCurrentMove ldrh r0, [r0] strh r0, [r2, 0x4] - ldr r0, =gUnknown_020241EC + ldr r0, =gLastUsedMove ldrh r0, [r0] mov r1, r12 strh r0, [r1, 0x2] @@ -3642,8 +3642,8 @@ dp01_build_cmdbuf_x32_32_32_32: @ 80343F4 .pool thumb_func_end dp01_build_cmdbuf_x32_32_32_32 - thumb_func_start dp01_build_cmdbuf_x33_a_33_33 -dp01_build_cmdbuf_x33_a_33_33: @ 8034414 + thumb_func_start EmitSpriteInvisibility +EmitSpriteInvisibility: @ 8034414 push {lr} adds r3, r1, 0 lsls r0, 24 @@ -3659,7 +3659,7 @@ dp01_build_cmdbuf_x33_a_33_33: @ 8034414 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x33_a_33_33 + thumb_func_end EmitSpriteInvisibility thumb_func_start EmitBattleAnimation EmitBattleAnimation: @ 8034438 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 0d94d31b0..14305b7a2 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -3,7 +3,7 @@ .section script_data, "aw", %progbits -gUnknown_082D86A8:: @ 82D86A8 +gBattleScriptsForMoveEffects:: @ 82D86A8 .incbin "baserom.gba", 0x2d86a8, 0x388 gUnknown_082D8A30:: @ 82D8A30 @@ -138,7 +138,7 @@ gUnknown_082DADD8:: @ 82DADD8 gUnknown_082DAE03:: @ 82DAE03 .incbin "baserom.gba", 0x2dae03, 0xa -gUnknown_082DAE0D:: @ 82DAE0D +BattleScript_RageIsBuilding:: @ 82DAE0D .incbin "baserom.gba", 0x2dae0d, 0x7 BattleScript_MoveUsedIsDisabled:: @ 82DAE14 @@ -279,7 +279,7 @@ BattleScript_MoveUsedIsFrozen:: @ 82DB26A BattleScript_MoveUsedUnfroze:: @ 82DB277 .incbin "baserom.gba", 0x2db277, 0xb -gUnknown_082DB282:: @ 82DB282 +BattleScript_DefrostedViaFireMove:: @ 82DB282 .incbin "baserom.gba", 0x2db282, 0x9 BattleScript_MoveUsedIsParalyzed:: @ 82DB28B diff --git a/include/battle.h b/include/battle.h index 957e3542b..a6573934f 100644 --- a/include/battle.h +++ b/include/battle.h @@ -619,14 +619,7 @@ struct BattleStruct u8 field_95; u8 field_96; u8 field_97; - u8 field_98; - u8 field_99; - u8 field_9A; - u8 field_9B; - u8 field_9C; - u8 field_9D; - u8 field_9E; - u8 field_9F; + u8 mirrorMoves[8]; // ask gamefreak why they declared it that way u8 field_A0; u8 field_A1; u8 field_A2; @@ -647,14 +640,16 @@ struct BattleStruct u16 usedHeldItems[BATTLE_BANKS_COUNT]; u8 field_C0[8]; u16 choicedMove[BATTLE_BANKS_COUNT]; - u16 field_D0[BATTLE_BANKS_COUNT]; + u16 changedItems[BATTLE_BANKS_COUNT]; u8 intimidateBank; u8 fillerD9[0xDA-0xD9]; u8 field_DA; u8 turnSideTracker; u8 fillerDC[0xDF-0xDC]; u8 field_DF; - u8 fillerE0[0x1A0-0xE0]; + u8 mirrorMoveArrays[32]; + u16 castformPalette[4][16]; + u8 field_180[32]; u8 field_1A0; u8 field_1A1; u8 filler1A2; @@ -675,6 +670,14 @@ extern struct BattleStruct* gBattleStruct; var2[offsetof(struct structName, offsetField)] = value; \ } +// This is a leftover from R/S direct use of ewram addresses +#define GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(bank, varName) \ +{ \ + void** memes1 = (void**)(&gBattleStruct); \ + void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, changedItems))); \ + varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \ +} + #define GET_MOVE_TYPE(move, typeArg) \ { \ if (gBattleStruct->dynamicMoveType) \ @@ -836,6 +839,7 @@ void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); void PrepareStringBattle(u16 stringId, u8 bank); u8 GetBattleBank(u8 caseId); void UndoEffectsAfterFainting(void); +bool8 HasMoveFailed(u8 bank); // battle_3 void BattleScriptPush(const u8* bsPtr); diff --git a/include/battle_controllers.h b/include/battle_controllers.h index bfa1bd507..2ae6f002f 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -10,6 +10,7 @@ void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); void EmitFaintAnimation(u8 bufferId); void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); +void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); void MarkBufferBankForExecution(u8 bank); diff --git a/include/pokemon.h b/include/pokemon.h index 674e6dbf4..1049776e8 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -443,6 +443,7 @@ struct BattleMove #define FLAG_PROTECT_AFFECTED 0x2 #define FLAG_MAGICCOAT_AFFECTED 0x4 #define FLAG_SNATCH_AFFECTED 0x8 +#define FLAG_MIRROR_MOVE_AFFECTED 0x10 #define FLAG_KINGSROCK_AFFECTED 0x20 struct SpindaSpot diff --git a/src/battle_3.c b/src/battle_3.c index 1b62e3bb8..4453545d3 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -186,7 +186,6 @@ extern void b_call_bc_move_exec(const u8 *); extern void BattleTurnPassed(void); extern void SetMoveEffect(bool8 primary, u8 certainArg); extern bool8 UproarWakeUpCheck(u8 bank); -extern u8 sub_803F90C(u8 bank); extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); extern u8 sub_806D864(u8); @@ -848,7 +847,7 @@ u8 TurnBasedEffects(void) { gBankAttacker = gActiveBank; gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down - if (sub_803F90C(gActiveBank)) + if (HasMoveFailed(gActiveBank)) { CancelMultiTurnMoves(gActiveBank); gBattleCommunication[MULTISTRING_CHOOSER] = 1; @@ -874,7 +873,7 @@ u8 TurnBasedEffects(void) if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) { gBattleMons[gActiveBank].status2 -= 0x400; - if (sub_803F90C(gActiveBank)) + if (HasMoveFailed(gActiveBank)) CancelMultiTurnMoves(gActiveBank); else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS)) diff --git a/src/battle_4.c b/src/battle_4.c index ec84d1a5c..f896cd806 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -57,6 +57,8 @@ extern u8 gBattleMoveFlags; extern u8 gBattleCommunication[]; extern u16 gUnknown_02024250[4]; extern u16 gUnknown_02024258[4]; +extern u16 gUnknown_02024260[4]; +extern u8 gUnknown_02024270[4]; extern u8 gStringBank; extern u16 gDynamicBasePower; extern u16 gLastUsedItem; @@ -78,6 +80,9 @@ extern u8 gCurrentMoveTurn; extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; extern u16 gPartnerTrainerId; +extern u16 gLastUsedMove; +extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; +extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; extern const struct BattleMove gBattleMoves[]; extern const struct BaseStats gBaseStats[]; @@ -85,6 +90,7 @@ extern const u8 gTypeEffectiveness[]; extern const u16 gMissStringIds[]; extern const u16 gTrappingMoves[]; extern const u8 gTrainerMoney[]; +extern const u8* const gBattleScriptsForMoveEffects[]; // functions extern void sub_81A5718(u8 bank); // battle frontier 2 @@ -132,6 +138,9 @@ extern const u8 BattleScript_FaintAttacker[]; extern const u8 BattleScript_FaintTarget[]; extern const u8 BattleScript_DestinyBondTakesLife[]; extern const u8 BattleScript_GrudgeTakesPp[]; +extern const u8 BattleScript_RageIsBuilding[]; +extern const u8 BattleScript_DefrostedViaFireMove[]; +extern const u8 gUnknown_082DB87D[]; // read via orr #define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) @@ -145,7 +154,7 @@ extern const u8 BattleScript_GrudgeTakesPp[]; #define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) -#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special))) +#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) // this file's functions bool8 IsTwoTurnsMove(u16 move); @@ -227,7 +236,7 @@ void atk45_playanimation(void); void atk46_playanimation2(void); void atk47_setgraphicalstatchangevalues(void); void atk48_playstatchangeanimation(void); -void atk49_moveendturn(void); +void atk49_moveend(void); void atk4A_typecalc2(void); void atk4B_return_atk_to_ball(void); void atk4C_copy_poke_data(void); @@ -479,7 +488,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk46_playanimation2, atk47_setgraphicalstatchangevalues, atk48_playstatchangeanimation, - atk49_moveendturn, + atk49_moveend, atk4A_typecalc2, atk4B_return_atk_to_ball, atk4C_copy_poke_data, @@ -2616,13 +2625,12 @@ void SetMoveEffect(bool8 primary, u8 certain) else { // This is a leftover from R/S direct use of ewram addresses - void** memes1 = (void**)(&gBattleStruct); - void* memes2 = (void*)((u32)(gBankAttacker * 2 + offsetof(struct BattleStruct, field_D0))); - u16* memes3 = (u16*)(((void*)(*memes1) + (u32)(memes2))); - gLastUsedItem = *memes3 = gBattleMons[gBankTarget].item; + u16* changedItem; + GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(gBankAttacker, changedItem); + gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item; // A sane representation of this would simply be: - // gLastUsedItem = gBattleStruct->field_D0[gBankAttacker] = gBattleMons[gBankTarget].item; + // gLastUsedItem = gBattleStruct->changedItems[gBankAttacker] = gBattleMons[gBankTarget].item; gBattleMons[gBankTarget].item = 0; @@ -4269,6 +4277,7 @@ void atk47_setgraphicalstatchangevalues(void) gBattlescriptCurrInstr++; } +#ifdef NONMATCHING void atk48_playstatchangeanimation(void) { u32 currStat = 0; @@ -4358,3 +4367,548 @@ void atk48_playstatchangeanimation(void) gBattlescriptCurrInstr += 4; } } +#else +__attribute__((naked)) +void atk48_playstatchangeanimation(void) +{ + asm("\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + movs r7, 0\n\ + movs r0, 0\n\ + mov r8, r0\n\ + movs r3, 0\n\ + ldr r5, =gBattlescriptCurrInstr\n\ + ldr r0, [r5]\n\ + ldrb r0, [r0, 0x1]\n\ + str r3, [sp]\n\ + bl GetBattleBank\n\ + ldr r2, =gActiveBank\n\ + strb r0, [r2]\n\ + ldr r0, [r5]\n\ + ldrb r4, [r0, 0x2]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + beq _0804BAEC\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x15\n\ + cmp r0, 0\n\ + beq _0804BA18\n\ + movs r1, 0x2D\n\ +_0804BA18:\n\ + cmp r4, 0\n\ + beq _0804BAC0\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ + ldr r0, =gBattleMons + 0x18\n\ + mov r9, r0\n\ + lsls r5, r1, 16\n\ +_0804BA26:\n\ + adds r0, r4, 0\n\ + mov r1, r10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BAB2\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BA58\n\ + ldr r0, =gActiveBank\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r7, r0\n\ + b _0804BAA0\n\ + .pool\n\ +_0804BA58:\n\ + ldr r6, =gActiveBank\n\ + ldrb r0, [r6]\n\ + str r3, [sp]\n\ + bl GetBankIdentity\n\ + mov r1, r10\n\ + ands r1, r0\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + ldr r1, =gSideTimers\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x4]\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + bne _0804BAB2\n\ + ldr r0, =gBattleMons\n\ + ldrb r2, [r6]\n\ + movs r1, 0x58\n\ + muls r2, r1\n\ + adds r0, r2, r0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x1D\n\ + beq _0804BAB2\n\ + cmp r0, 0x49\n\ + beq _0804BAB2\n\ + cmp r0, 0x33\n\ + bne _0804BA96\n\ + cmp r7, 0x6\n\ + beq _0804BAB2\n\ +_0804BA96:\n\ + cmp r0, 0x34\n\ + bne _0804BA9E\n\ + cmp r7, 0x1\n\ + beq _0804BAB2\n\ +_0804BA9E:\n\ + adds r0, r7, r2\n\ +_0804BAA0:\n\ + add r0, r9\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0\n\ + ble _0804BAB2\n\ + lsrs r0, r5, 16\n\ + mov r8, r0\n\ + adds r3, 0x1\n\ +_0804BAB2:\n\ + lsrs r4, 1\n\ + movs r1, 0x80\n\ + lsls r1, 9\n\ + adds r5, r1\n\ + adds r7, 0x1\n\ + cmp r4, 0\n\ + bne _0804BA26\n\ +_0804BAC0:\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + mov r9, r0\n\ + cmp r3, 0x1\n\ + ble _0804BB4E\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x39\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _0804BB4E\n\ + movs r0, 0x3A\n\ + b _0804BB4C\n\ + .pool\n\ +_0804BAEC:\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0xE\n\ + cmp r0, 0\n\ + beq _0804BAF8\n\ + movs r1, 0x26\n\ +_0804BAF8:\n\ + mov r9, r5\n\ + cmp r4, 0\n\ + beq _0804BB34\n\ + ldr r6, =gBattleMons + 0x18\n\ + adds r5, r2, 0\n\ + lsls r2, r1, 16\n\ +_0804BB04:\n\ + movs r0, 0x1\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0804BB26\n\ + ldrb r1, [r5]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r7, r0\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0xB\n\ + bgt _0804BB26\n\ + lsrs r1, r2, 16\n\ + mov r8, r1\n\ + adds r3, 0x1\n\ +_0804BB26:\n\ + lsrs r4, 1\n\ + movs r0, 0x80\n\ + lsls r0, 9\n\ + adds r2, r0\n\ + adds r7, 0x1\n\ + cmp r4, 0\n\ + bne _0804BB04\n\ +_0804BB34:\n\ + cmp r3, 0x1\n\ + ble _0804BB4E\n\ + mov r1, r9\n\ + ldr r0, [r1]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x37\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _0804BB4E\n\ + movs r0, 0x38\n\ +_0804BB4C:\n\ + mov r8, r0\n\ +_0804BB4E:\n\ + mov r1, r9\n\ + ldr r2, [r1]\n\ + ldrb r1, [r2, 0x3]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BB6C\n\ + cmp r3, 0x1\n\ + bgt _0804BB6C\n\ + adds r0, r2, 0x4\n\ + mov r1, r9\n\ + b _0804BBBA\n\ + .pool\n\ +_0804BB6C:\n\ + cmp r3, 0\n\ + beq _0804BBB4\n\ + ldr r4, =gBattleScripting\n\ + ldrb r0, [r4, 0x1B]\n\ + cmp r0, 0\n\ + bne _0804BBB4\n\ + movs r0, 0\n\ + movs r1, 0x1\n\ + mov r2, r8\n\ + str r3, [sp]\n\ + bl EmitBattleAnimation\n\ + ldr r0, =gActiveBank\n\ + ldrb r0, [r0]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + beq _0804BBA4\n\ + cmp r3, 0x1\n\ + ble _0804BBA4\n\ + movs r0, 0x1\n\ + strb r0, [r4, 0x1B]\n\ +_0804BBA4:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + b _0804BBB6\n\ + .pool\n\ +_0804BBB4:\n\ + mov r1, r9\n\ +_0804BBB6:\n\ + ldr r0, [r1]\n\ + adds r0, 0x4\n\ +_0804BBBA:\n\ + str r0, [r1]\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided"); +} +#endif // NONMATCHING + +#define ATK49_LAST_CASE 17 + +void atk49_moveend(void) +{ + s32 i; + bool32 effect; + u8 moveType; + u8 holdEffectAtk; + u16 *choicedMoveAtk; + u8 arg1, arg2; + u16 lastMove; + + effect = FALSE; + + if (gLastUsedMove == 0xFFFF) + lastMove = 0; + else + lastMove = gLastUsedMove; + + arg1 = gBattlescriptCurrInstr[1]; + arg2 = gBattlescriptCurrInstr[2]; + + if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY) + holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect; + else + holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item); + + choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker]; + + GET_MOVE_TYPE(gCurrentMove, moveType); + + do + { + switch (gBattleScripting.atk49_state) + { + case 0: // rage check + if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE + && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED + && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB) + { + gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_RageIsBuilding; + effect = TRUE; + } + gBattleScripting.atk49_state++; + break; + case 1: // defrosting check + if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE + && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget + && gSpecialStatuses[gBankTarget].moveturnLostHP_special + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE) + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); + gActiveBank = gBankTarget; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + MarkBufferBankForExecution(gActiveBank); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; + effect = TRUE; + } + gBattleScripting.atk49_state++; + break; + case 2: // target synchronize + if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 3: // contact abilities + if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 4: // status immunities + if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) + effect = TRUE; // it loops through all banks, so we increment after its done with all banks + else + gBattleScripting.atk49_state++; + break; + case 5: // attacker synchronize + if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 6: // update choice band move + if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND + || gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF)) + goto LOOP; + if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED)) + { + gBattleScripting.atk49_state++; + break; + } + *choicedMoveAtk = gLastUsedMove; + LOOP: + { + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk) + break; + } + if (i == 4) + *choicedMoveAtk = 0; + + gBattleScripting.atk49_state++; + } + break; + case 7: // changed held items + for (i = 0; i < gNoOfAllBanks; i++) + { + u16* changedItem; + GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(i, changedItem); + if (*changedItem != 0) + { + gBattleMons[i].item = *changedItem; + *changedItem = 0; + } + } + gBattleScripting.atk49_state++; + break; + case 11: // item effects for all banks + if (ItemBattleEffects(3, 0, FALSE)) + effect = TRUE; + else + gBattleScripting.atk49_state++; + break; + case 12: // king's rock and shell bell + if (ItemBattleEffects(4, 0, FALSE)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 8: // make attacker sprite invisible + if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE) + && gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gActiveBank = gBankAttacker; + EmitSpriteInvisibility(0, TRUE); + MarkBufferBankForExecution(gActiveBank); + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 9: // make attacker sprite visible + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT + || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)) + || HasMoveFailed(gBankAttacker)) + { + gActiveBank = gBankAttacker; + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); + gSpecialStatuses[gBankAttacker].restoredBankSprite = 1; + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 10: // make target sprite visible + if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks + && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)) + { + gActiveBank = gBankTarget; + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE); + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 13: // update substitute + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gDisableStructs[i].substituteHP == 0) + gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE); + } + gBattleScripting.atk49_state++; + break; + case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases. + if (gHitMarker & HITMARKER_PURSUIT_TRAP) + { + gActiveBank = gBankAttacker; + gBankAttacker = gBankTarget; + gBankTarget = gActiveBank; + gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + } + if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) + { + gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove; + } + if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + && gBattleMoves[lastMove].effect != EFFECT_BATON_PASS) + { + if (gHitMarker & HITMARKER_OBEYS) + { + gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove; + gUnknown_02024260[gBankAttacker] = gCurrentMove; + } + else + { + gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF; + gUnknown_02024260[gBankAttacker] = 0xFFFF; + } + + if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget))) + gUnknown_02024270[gBankTarget] = gBankAttacker; + + if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gLastUsedMove == 0xFFFF) + { + gUnknown_02024250[gBankTarget] = gLastUsedMove; + } + else + { + gUnknown_02024250[gBankTarget] = gCurrentMove; + GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]); + } + } + else + { + gUnknown_02024250[gBankTarget] = 0xFFFF; + } + } + gBattleScripting.atk49_state++; + break; + case 15: // mirror move + if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + && gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS + && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget)) + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + u8 target, attacker; + + *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove; + *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8; + + target = gBankTarget; + attacker = gBankAttacker; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove; + + target = gBankTarget; + attacker = gBankAttacker; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8; + } + gBattleScripting.atk49_state++; + break; + case 16: // + if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH + && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + u8 bank = GetBankByPlayerAI(GetBankIdentity(gBankTarget) ^ 2); + if (gBattleMons[bank].hp != 0) + { + gBankTarget = bank; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + gBattleScripting.atk49_state = 0; + MoveValuesCleanUp(); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr = gUnknown_082DB87D; + return; + } + else + { + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + } + gBattleScripting.atk49_state++; + break; + case ATK49_LAST_CASE: + break; + } + + if (arg1 == 1 && effect == FALSE) + gBattleScripting.atk49_state = ATK49_LAST_CASE; + if (arg1 == 2 && arg2 == gBattleScripting.atk49_state) + gBattleScripting.atk49_state = ATK49_LAST_CASE; + + } while (gBattleScripting.atk49_state != ATK49_LAST_CASE && effect == FALSE); + + if (gBattleScripting.atk49_state == ATK49_LAST_CASE && effect == FALSE) + gBattlescriptCurrInstr += 3; +} + diff --git a/sym_ewram.txt b/sym_ewram.txt index 616b1ca80..bc7392885 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -334,7 +334,7 @@ gUnknown_020241E9: @ 20241E9 gCurrentMove: @ 20241EA .space 0x2 -gUnknown_020241EC: @ 20241EC +gLastUsedMove: @ 20241EC .space 0x2 gRandomMove: @ 20241EE @@ -391,7 +391,7 @@ gUnknown_02024220: @ 2024220 gUnknown_02024230: @ 2024230 .space 0x10 -gUnknown_02024240: @ 2024240 +gUnknownMovesUsedByBanks: @ 2024240 .space 0x8 gLastUsedMovesByBanks: @ 2024248 -- cgit v1.2.3 From 898d0b20ad524e2837079a50f33f6fae0e72b685 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sun, 24 Sep 2017 00:29:52 +0200 Subject: up to x50 --- asm/battle_2.s | 20 +- asm/battle_4.s | 1130 +----------------------------------------- asm/pokemon_item_effect.s | 2 +- asm/rom3.s | 30 +- include/battle.h | 21 +- include/battle_controllers.h | 4 + include/pokemon.h | 3 + src/battle_3.c | 2 - src/battle_4.c | 368 ++++++++++++++ src/pokemon_3.c | 4 +- 10 files changed, 422 insertions(+), 1162 deletions(-) diff --git a/asm/battle_2.s b/asm/battle_2.s index 61ee83101..cc387f1a8 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -6678,8 +6678,8 @@ _0803A1E4: .pool thumb_func_end sub_8039F40 - thumb_func_start sub_803A284 -sub_803A284: @ 803A284 + thumb_func_start SwitchInClearStructs +SwitchInClearStructs: @ 803A284 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -7254,7 +7254,7 @@ _0803A6B4: pop {r0} bx r0 .pool - thumb_func_end sub_803A284 + thumb_func_end SwitchInClearStructs thumb_func_start UndoEffectsAfterFainting UndoEffectsAfterFainting: @ 803A75C @@ -7806,7 +7806,7 @@ _0803ABD4: movs r0, 0 movs r1, 0 movs r2, 0 - bl dp01_build_cmdbuf_x00_a_b_0 + bl EmitGetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution ldrb r0, [r5] @@ -8947,7 +8947,7 @@ _0803B5B2: ldrb r1, [r0] movs r0, 0 movs r2, 0 - bl dp01_build_cmdbuf_x05_a_b_c + bl EmitSwitchInAnim ldrb r0, [r4] bl MarkBufferBankForExecution _0803B5D4: @@ -10488,7 +10488,7 @@ _0803C374: str r0, [sp] movs r0, 0 movs r2, 0x6 - bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f + bl EmitChoosePokemon b _0803C42E .pool _0803C3B0: @@ -10531,7 +10531,7 @@ _0803C3EE: movs r1, 0 _0803C400: movs r3, 0 - bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f + bl EmitChoosePokemon b _0803C42E .pool _0803C410: @@ -10548,7 +10548,7 @@ _0803C410: movs r1, 0 movs r2, 0x6 movs r3, 0 - bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f + bl EmitChoosePokemon _0803C42E: ldr r0, =gActiveBank ldrb r0, [r0] @@ -11287,14 +11287,14 @@ _0803CB3C: movs r0, 0 movs r1, 0 adds r2, r4, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg b _0803CB66 .pool _0803CB5C: movs r0, 0 movs r1, 0x1 adds r2, r4, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg _0803CB66: ldr r4, =gActiveBank _0803CB68: diff --git a/asm/battle_4.s b/asm/battle_4.s index c2654ad64..8c3a0ea7e 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -5,1108 +5,6 @@ .text - thumb_func_start atk4A_typecalc2 -atk4A_typecalc2: @ 804C5F4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r4, 0 - movs r5, 0 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - mov r8, r0 - ldr r2, =gBattleMons - ldr r3, =gBankTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - mov r12, r2 - adds r7, r3, 0 - cmp r0, 0x1A - bne _0804C688 - mov r1, r8 - cmp r1, 0x4 - bne _0804C688 - ldr r3, =gLastUsedAbility - strb r0, [r3] - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x9 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gUnknown_02024250 - ldrb r0, [r7] - lsls r0, 1 - adds r0, r1 - strh r4, [r0] - ldr r0, =gBattleCommunication - mov r2, r8 - strb r2, [r0, 0x6] - ldrb r0, [r7] - ldrb r1, [r3] - bl RecordAbilityBattle - b _0804C76A - .pool -_0804C678: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0] - b _0804C76A - .pool -_0804C688: - ldr r1, =gTypeEffectiveness - adds r0, r5, r1 - ldrb r0, [r0] - adds r6, r1, 0 - b _0804C74A - .pool -_0804C698: - adds r0, r5, r6 - ldrb r0, [r0] - cmp r0, r8 - bne _0804C744 - adds r2, r5, 0x1 - adds r3, r2, r6 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - add r0, r12 - adds r0, 0x21 - ldrb r1, [r3] - adds r3, r2, 0 - ldrb r0, [r0] - cmp r1, r0 - bne _0804C6D6 - adds r0, r5, 0x2 - adds r0, r6 - ldrb r1, [r0] - cmp r1, 0 - beq _0804C678 - cmp r1, 0x5 - bne _0804C6CA - movs r0, 0x4 - orrs r4, r0 -_0804C6CA: - cmp r1, 0x14 - bne _0804C6D6 - movs r0, 0x2 - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0804C6D6: - adds r2, r3, r6 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - add r0, r12 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _0804C744 - adds r0, 0x21 - ldrb r1, [r0] - cmp r1, r2 - beq _0804C6FE - adds r0, r5, 0x2 - adds r0, r6 - ldrb r0, [r0] - cmp r0, 0 - beq _0804C678 -_0804C6FE: - cmp r1, r2 - beq _0804C714 - adds r0, r5, 0x2 - adds r0, r6 - ldrb r0, [r0] - cmp r0, 0x5 - bne _0804C714 - movs r0, 0x4 - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0804C714: - adds r2, r3, r6 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - add r0, r12 - adds r1, r0, 0 - adds r1, 0x22 - ldrb r2, [r2] - ldrb r1, [r1] - cmp r2, r1 - bne _0804C744 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r2 - beq _0804C744 - adds r0, r5, 0x2 - adds r0, r6 - ldrb r0, [r0] - cmp r0, 0x14 - bne _0804C744 - movs r0, 0x2 - orrs r4, r0 - lsls r0, r4, 24 - lsrs r4, r0, 24 -_0804C744: - adds r5, 0x3 - adds r0, r5, r6 - ldrb r0, [r0] -_0804C74A: - cmp r0, 0xFF - beq _0804C76A - cmp r0, 0xFE - bne _0804C698 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - mov r1, r12 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 22 - ands r0, r1 - cmp r0, 0 - beq _0804C744 -_0804C76A: - ldr r2, =gBattleMons - ldr r0, =gBankTarget - mov r8, r0 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r6, [r0] - cmp r6, 0x19 - bne _0804C7E6 - movs r5, 0x29 - ands r5, r4 - cmp r5, 0 - bne _0804C7E6 - ldr r0, =gBankAttacker - ldrb r0, [r0] - ldr r7, =gCurrentMove - ldrh r1, [r7] - bl AttacksThisTurn - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x2 - bne _0804C7E6 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _0804C7AC - movs r0, 0x6 - ands r4, r0 - cmp r4, 0x6 - bne _0804C7E6 -_0804C7AC: - ldr r2, =gBattleMoves - ldrh r1, [r7] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _0804C7E6 - ldr r3, =gLastUsedAbility - strb r6, [r3] - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gUnknown_02024250 - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - strh r5, [r0] - ldr r1, =gBattleCommunication - movs r0, 0x3 - strb r0, [r1, 0x6] - ldrb r0, [r2] - ldrb r1, [r3] - bl RecordAbilityBattle -_0804C7E6: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0804C804 - ldr r2, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 4 - adds r1, r2 - ldrb r0, [r1, 0x1] - movs r2, 0x2 - orrs r0, r2 - strb r0, [r1, 0x1] -_0804C804: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk4A_typecalc2 - - thumb_func_start atk4B_return_atk_to_ball -atk4B_return_atk_to_ball: @ 804C844 - push {r4,lr} - ldr r4, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r4] - ldr r2, =gHitMarker - ldr r1, =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - ands r0, r1 - cmp r0, 0 - bne _0804C872 - movs r0, 0 - movs r1, 0 - bl dp01_build_cmdbuf_x06_a - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804C872: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk4B_return_atk_to_ball - - thumb_func_start atk4C_copy_poke_data -atk4C_copy_poke_data: @ 804C894 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804C8E4 - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - ldr r3, =gBattlePartyID - ldrb r0, [r4] - lsls r2, r0, 1 - adds r2, r3 - ldr r1, =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x5C - ldrb r0, [r0] - strh r0, [r2] - ldr r1, =gBitTable - ldrb r0, [r4] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r1 - ldrb r2, [r0] - movs r0, 0 - movs r1, 0 - bl dp01_build_cmdbuf_x00_a_b_0 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_0804C8E4: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk4C_copy_poke_data - - thumb_func_start atk4D_switch_data_update -atk4D_switch_data_update: @ 804C904 - push {r4-r7,lr} - sub sp, 0x58 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0804C912 - b _0804CAA4 -_0804C912: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - ldr r6, =gBattleMons - ldrb r0, [r4] - movs r5, 0x58 - adds r1, r0, 0 - muls r1, r5 - adds r1, r6 - mov r0, sp - movs r2, 0x58 - bl memcpy - ldrb r0, [r4] - muls r0, r5 - adds r3, r0, r6 - movs r2, 0 - ldr r5, =gBattleBufferB -_0804C93E: - adds r0, r3, r2 - ldrb r1, [r4] - lsls r1, 9 - adds r1, 0x4 - adds r1, r2, r1 - adds r1, r5 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, 0x57 - bls _0804C93E - ldr r4, =gBattleMons - ldr r6, =gActiveBank - ldrb r0, [r6] - movs r7, 0x58 - adds r2, r0, 0 - muls r2, r7 - adds r2, r4 - ldr r3, =gBaseStats - ldrh r1, [r2] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x6] - adds r2, 0x21 - strb r0, [r2] - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r7 - adds r1, r4 - ldrh r2, [r1] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0, 0x7] - adds r1, 0x22 - strb r0, [r1] - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r7 - adds r1, r4 - ldrh r0, [r1] - ldrb r1, [r1, 0x17] - lsrs r1, 7 - bl GetAbilityBySpecies - ldrb r1, [r6] - muls r1, r7 - adds r1, r4 - adds r1, 0x20 - strb r0, [r1] - ldrb r0, [r6] - bl GetBankSide - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gWishFutureKnock - adds r0, 0x29 - adds r0, r2, r0 - ldrb r1, [r0] - ldr r3, =gBitTable - ldr r2, =gBattlePartyID - ldrb r5, [r6] - lsls r0, r5, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - mov r12, r4 - cmp r1, 0 - beq _0804C9DE - adds r0, r5, 0 - muls r0, r7 - add r0, r12 - movs r1, 0 - strh r1, [r0, 0x2E] -_0804C9DE: - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x7F - bne _0804CA26 - movs r2, 0 - adds r4, r6, 0 - movs r6, 0x58 - mov r5, r12 - adds r5, 0x18 - add r3, sp, 0x18 -_0804C9FE: - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r6 - adds r1, r2, r1 - adds r1, r5 - adds r0, r3, r2 - ldrb r0, [r0] - strb r0, [r1] - adds r2, 0x1 - cmp r2, 0x7 - ble _0804C9FE - ldr r0, =gActiveBank - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - mov r1, r12 - adds r1, 0x50 - adds r0, r1 - ldr r1, [sp, 0x50] - str r1, [r0] -_0804CA26: - bl sub_803A284 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 10 - ands r0, r1 - cmp r0, 0 - beq _0804CA78 - ldr r4, =gBattleMons - ldr r0, =gActiveBank - ldrb r3, [r0] - movs r0, 0x58 - adds r2, r3, 0 - muls r2, r0 - adds r1, r2, r4 - ldrh r0, [r1, 0x2C] - lsrs r0, 1 - ldrh r1, [r1, 0x28] - cmp r0, r1 - bcc _0804CA78 - cmp r1, 0 - beq _0804CA78 - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - bne _0804CA78 - ldr r0, =gBattleStruct - ldr r2, [r0] - adds r2, 0x92 - ldr r1, =gBitTable - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] -_0804CA78: - ldr r0, =gBattleScripting - ldr r3, =gActiveBank - ldrb r2, [r3] - strb r2, [r0, 0x17] - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x7 - strb r0, [r1, 0x1] - strb r2, [r1, 0x2] - ldr r2, =gBattlePartyID - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_0804CAA4: - add sp, 0x58 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk4D_switch_data_update - - thumb_func_start atk4E_switchin_anim -atk4E_switchin_anim: @ 804CAE8 - push {r4-r6,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804CB86 - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r6, =gActiveBank - strb r0, [r6] - ldrb r0, [r6] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0804CB3E - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x063f0902 - ands r0, r1 - cmp r0, 0 - bne _0804CB3E - ldr r4, =gBattleMons - ldrb r0, [r6] - movs r5, 0x58 - muls r0, r5 - adds r0, r4 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - ldrb r1, [r6] - muls r1, r5 - adds r4, 0x48 - adds r1, r4 - ldr r2, [r1] - movs r1, 0x2 - bl HandleSetPokedexFlag -_0804CB3E: - ldr r2, =gAbsentBankFlags - ldr r1, =gBitTable - ldr r5, =gActiveBank - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldrb r0, [r2] - bics r0, r1 - strb r0, [r2] - ldr r1, =gBattlePartyID - ldrb r0, [r5] - lsls r0, 1 - adds r0, r1 - ldrb r1, [r0] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r2, [r0, 0x2] - movs r0, 0 - bl dp01_build_cmdbuf_x05_a_b_c - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0804CB86 - bl sub_81A56B4 -_0804CB86: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk4E_switchin_anim - - thumb_func_start atk4F_jump_if_cannot_switch -atk4F_jump_if_cannot_switch: @ 804CBB0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r1, [r0, 0x1] - movs r0, 0x7F - ands r0, r1 - bl GetBattleBank - ldr r3, =gActiveBank - strb r0, [r3] - ldr r2, [r4] - ldrb r1, [r2, 0x1] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0804CC28 - ldr r1, =gBattleMons - ldrb r3, [r3] - movs r0, 0x58 - muls r0, r3 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x0400e000 - ands r0, r1 - cmp r0, 0 - bne _0804CBFC - ldr r1, =gStatuses3 - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 3 - ands r0, r1 - cmp r0, 0 - beq _0804CC28 -_0804CBFC: - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _0804CF00 - .pool -_0804CC28: - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 15 - ands r0, r1 - cmp r0, 0 - beq _0804CCC0 - ldr r5, =gActiveBank - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gPlayerParty - mov r8, r1 - cmp r0, 0x1 - bne _0804CC4E - ldr r0, =gEnemyParty - mov r8, r0 -_0804CC4E: - movs r4, 0 - ldrb r1, [r5] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0804CC5C - movs r4, 0x3 -_0804CC5C: - adds r6, r4, 0x3 - cmp r4, r6 - bge _0804CCA4 - ldr r7, =gBattlePartyID -_0804CC64: - movs r0, 0x64 - muls r0, r4 - mov r1, r8 - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804CC9E - adds r0, r5, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804CC9E - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0804CC9E - ldr r0, =gActiveBank - ldrb r0, [r0] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - cmp r0, r4 - bne _0804CCA4 -_0804CC9E: - adds r4, 0x1 - cmp r4, r6 - blt _0804CC64 -_0804CCA4: - cmp r4, r6 - bne _0804CCAA - b _0804CED0 -_0804CCAA: - b _0804CEF8 - .pool -_0804CCC0: - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804CD8C - movs r0, 0x80 - lsls r0, 16 - ands r1, r0 - cmp r1, 0 - beq _0804CD00 - ldr r5, =gActiveBank - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _0804CCEC - ldr r0, =gPlayerParty - b _0804CD16 - .pool -_0804CCEC: - ldr r1, =gEnemyParty - mov r8, r1 - ldrb r0, [r5] - movs r4, 0x3 - cmp r0, 0x1 - bne _0804CD32 - movs r4, 0 - b _0804CD32 - .pool -_0804CD00: - ldr r5, =gActiveBank - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gPlayerParty - mov r8, r1 - cmp r0, 0x1 - bne _0804CD18 - ldr r0, =gEnemyParty -_0804CD16: - mov r8, r0 -_0804CD18: - movs r4, 0 - ldrb r0, [r5] - bl sub_806D864 - lsls r0, 24 - lsrs r0, 24 - bl sub_806D82C - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bne _0804CD32 - movs r4, 0x3 -_0804CD32: - adds r6, r4, 0x3 - cmp r4, r6 - bge _0804CCA4 - ldr r7, =gBattlePartyID -_0804CD3A: - movs r0, 0x64 - muls r0, r4 - mov r1, r8 - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804CD74 - adds r0, r5, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804CD74 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0804CD74 - ldr r0, =gActiveBank - ldrb r0, [r0] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - cmp r0, r4 - bne _0804CCA4 -_0804CD74: - adds r4, 0x1 - cmp r4, r6 - blt _0804CD3A - b _0804CCA4 - .pool -_0804CD8C: - movs r0, 0x80 - lsls r0, 8 - ands r1, r0 - cmp r1, 0 - beq _0804CE10 - ldr r5, =gActiveBank - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0804CE10 - ldr r0, =gEnemyParty - mov r8, r0 - movs r4, 0 - ldrb r0, [r5] - cmp r0, 0x3 - bne _0804CDB4 - movs r4, 0x3 -_0804CDB4: - adds r6, r4, 0x3 - cmp r4, r6 - blt _0804CDBC - b _0804CCA4 -_0804CDBC: - ldr r7, =gBattlePartyID -_0804CDBE: - movs r0, 0x64 - muls r0, r4 - mov r1, r8 - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804CDFA - adds r0, r5, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804CDFA - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0804CDFA - ldr r0, =gActiveBank - ldrb r0, [r0] - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - cmp r0, r4 - beq _0804CDFA - b _0804CCA4 -_0804CDFA: - adds r4, 0x1 - cmp r4, r6 - blt _0804CDBE - b _0804CCA4 - .pool -_0804CE10: - ldr r0, =gActiveBank - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x1 - bne _0804CE54 - movs r0, 0x1 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _0804CE48 - movs r0, 0x3 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r6, r0, 24 - b _0804CE4A - .pool -_0804CE48: - adds r6, r7, 0 -_0804CE4A: - ldr r0, =gEnemyParty - mov r8, r0 - b _0804CE82 - .pool -_0804CE54: - movs r0, 0 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804CE7C - movs r0, 0x2 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r6, r0, 24 - b _0804CE7E - .pool -_0804CE7C: - adds r6, r7, 0 -_0804CE7E: - ldr r1, =gPlayerParty - mov r8, r1 -_0804CE82: - movs r4, 0 -_0804CE84: - movs r0, 0x64 - muls r0, r4 - mov r1, r8 - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0804CEC6 - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804CEC6 - adds r0, r5, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804CEC6 - ldr r1, =gBattlePartyID - lsls r0, r7, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - beq _0804CEC6 - lsls r0, r6, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - bne _0804CECC -_0804CEC6: - adds r4, 0x1 - cmp r4, 0x5 - ble _0804CE84 -_0804CECC: - cmp r4, 0x6 - bne _0804CEF8 -_0804CED0: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0804CF00 - .pool -_0804CEF8: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] -_0804CF00: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk4F_jump_if_cannot_switch - - thumb_func_start sub_804CF10 -sub_804CF10: @ 804CF10 - push {r4,r5,lr} - sub sp, 0x4 - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - ldr r5, =gActiveBank - ldrb r0, [r5] - ldr r4, =gBattleStruct - ldr r1, [r4] - adds r1, r0, r1 - adds r1, 0x58 - ldr r3, =gBattlePartyID - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r5] - ldr r1, [r4] - adds r0, r1 - adds r0, 0x5C - movs r1, 0x6 - strb r1, [r0] - ldr r1, [r4] - adds r1, 0x93 - ldr r3, =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r3 - ldr r3, [r0] - ldrb r0, [r1] - bics r0, r3 - strb r0, [r1] - ldrb r0, [r5] - lsls r1, r0, 1 - adds r1, r0 - adds r1, 0x60 - ldr r0, [r4] - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x1 - movs r3, 0 - bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f - ldrb r0, [r5] - bl MarkBufferBankForExecution - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_804CF10 - thumb_func_start atk50_openpartyscreen atk50_openpartyscreen: @ 804CF88 push {r4-r7,lr} @@ -1192,7 +90,7 @@ _0804CFE2: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldrb r0, [r4] bl MarkBufferBankForExecution b _0804D098 @@ -1225,7 +123,7 @@ _0804D088: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldrb r0, [r4] bl MarkBufferBankForExecution _0804D098: @@ -1318,7 +216,7 @@ _0804D15C: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldrb r0, [r4] bl MarkBufferBankForExecution movs r0, 0x1 @@ -1402,7 +300,7 @@ _0804D214: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldrb r0, [r4] bl MarkBufferBankForExecution _0804D22E: @@ -1475,7 +373,7 @@ _0804D2CC: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldrb r0, [r4] bl MarkBufferBankForExecution movs r0, 0x2 @@ -1561,7 +459,7 @@ _0804D388: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldrb r0, [r4] bl MarkBufferBankForExecution _0804D3A2: @@ -1597,7 +495,7 @@ _0804D3E8: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution @@ -1634,7 +532,7 @@ _0804D43C: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution @@ -1964,7 +862,7 @@ _0804D6E0: movs r0, 0 adds r1, r5, 0 movs r3, 0 - bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f + bl EmitChoosePokemon ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r6] @@ -2003,7 +901,7 @@ _0804D77C: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldrb r0, [r4] bl MarkBufferBankForExecution _0804D792: @@ -2045,7 +943,7 @@ _0804D7F4: movs r0, 0 movs r1, 0x2 movs r2, 0 - bl sub_8034464 + bl EmitLinkStandbyMsg ldrb r0, [r4] bl MarkBufferBankForExecution _0804D804: @@ -2825,7 +1723,7 @@ atk58_return_to_ball: @ 804DEB8 strb r0, [r4] movs r0, 0 movs r1, 0x1 - bl dp01_build_cmdbuf_x06_a + bl EmitReturnPokeToBall ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] @@ -3829,7 +2727,7 @@ _0804E794: movs r0, 0 movs r1, 0 movs r2, 0 - bl dp01_build_cmdbuf_x00_a_b_0 + bl EmitGetAttributes ldrb r0, [r6] bl MarkBufferBankForExecution ldrb r0, [r5] @@ -6202,7 +5100,7 @@ _0804FCA2: beq _0804FD70 movs r0, 0 movs r1, 0 - bl dp01_build_cmdbuf_x06_a + bl EmitReturnPokeToBall ldrb r0, [r4] bl MarkBufferBankForExecution b _0804FD70 diff --git a/asm/pokemon_item_effect.s b/asm/pokemon_item_effect.s index c798d7753..69895d5d0 100644 --- a/asm/pokemon_item_effect.s +++ b/asm/pokemon_item_effect.s @@ -1155,7 +1155,7 @@ _0806C6AE: movs r0, 0 movs r1, 0 movs r2, 0 - bl dp01_build_cmdbuf_x00_a_b_0 + bl EmitGetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution strb r5, [r4] diff --git a/asm/rom3.s b/asm/rom3.s index f4a273d95..4ab819fa2 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2134,8 +2134,8 @@ _0803389C: .pool thumb_func_end sub_803375C - thumb_func_start dp01_build_cmdbuf_x00_a_b_0 -dp01_build_cmdbuf_x00_a_b_0: @ 80338B4 + thumb_func_start EmitGetAttributes +EmitGetAttributes: @ 80338B4 push {r4,lr} adds r4, r1, 0 lsls r0, 24 @@ -2152,7 +2152,7 @@ dp01_build_cmdbuf_x00_a_b_0: @ 80338B4 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x00_a_b_0 + thumb_func_end EmitGetAttributes thumb_func_start dp01_build_cmdbuf_x01_a_b_0 dp01_build_cmdbuf_x01_a_b_0: @ 80338D8 @@ -2264,8 +2264,8 @@ dp01_build_cmdbuf_x04_4_4_4: @ 8033980 .pool thumb_func_end dp01_build_cmdbuf_x04_4_4_4 - thumb_func_start dp01_build_cmdbuf_x05_a_b_c -dp01_build_cmdbuf_x05_a_b_c: @ 80339A0 + thumb_func_start EmitSwitchInAnim +EmitSwitchInAnim: @ 80339A0 push {r4,lr} adds r4, r1, 0 lsls r0, 24 @@ -2282,10 +2282,10 @@ dp01_build_cmdbuf_x05_a_b_c: @ 80339A0 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x05_a_b_c + thumb_func_end EmitSwitchInAnim - thumb_func_start dp01_build_cmdbuf_x06_a -dp01_build_cmdbuf_x06_a: @ 80339C4 + thumb_func_start EmitReturnPokeToBall +EmitReturnPokeToBall: @ 80339C4 push {lr} adds r3, r1, 0 lsls r0, 24 @@ -2299,7 +2299,7 @@ dp01_build_cmdbuf_x06_a: @ 80339C4 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x06_a + thumb_func_end EmitReturnPokeToBall thumb_func_start dp01_build_cmdbuf_x07_7_7_7 dp01_build_cmdbuf_x07_7_7_7: @ 80339E4 @@ -2888,8 +2888,8 @@ _08033E7E: .pool thumb_func_end sub_8033E6C - thumb_func_start dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f -dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f: @ 8033EA0 + thumb_func_start EmitChoosePokemon +EmitChoosePokemon: @ 8033EA0 push {r4-r6,lr} ldr r6, [sp, 0x10] lsls r0, 24 @@ -2918,7 +2918,7 @@ _08033EBA: pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f + thumb_func_end EmitChoosePokemon thumb_func_start dp01_build_cmdbuf_x17_17_17_17 dp01_build_cmdbuf_x17_17_17_17: @ 8033EDC @@ -3684,8 +3684,8 @@ EmitBattleAnimation: @ 8034438 .pool thumb_func_end EmitBattleAnimation - thumb_func_start sub_8034464 -sub_8034464: @ 8034464 + thumb_func_start EmitLinkStandbyMsg +EmitLinkStandbyMsg: @ 8034464 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 @@ -3716,7 +3716,7 @@ _08034490: pop {r0} bx r0 .pool - thumb_func_end sub_8034464 + thumb_func_end EmitLinkStandbyMsg thumb_func_start dp01_build_cmdbuf_x38_a dp01_build_cmdbuf_x38_a: @ 80344A8 diff --git a/include/battle.h b/include/battle.h index a6573934f..e71a23e28 100644 --- a/include/battle.h +++ b/include/battle.h @@ -561,23 +561,9 @@ struct BattleStruct u8 field_52; u8 sentInPokes; u8 field_54[4]; - u8 field_58; - u8 field_59; - u8 field_5A; - u8 field_5B; + u8 field_58[4]; u8 field_5C[4]; - u8 field_60; - u8 field_61; - u8 field_62; - u8 field_63; - u8 field_64; - u8 field_65; - u8 field_66; - u8 field_67; - u8 field_68; - u8 field_69; - u8 field_6A; - u8 field_6B; + u8 field_60[4][3]; u8 field_6C; u8 field_6D; u8 field_6E; @@ -792,6 +778,8 @@ extern struct BattleStruct* gBattleStruct; #define ATK48_BIT_x4 0x4 #define ATK48_LOWER_FAIL_CHECK 0x8 +#define ATK4F_DONT_CHECK_STATUSES 0x80 + #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)((n & 0xF0) >> 4) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit @@ -840,6 +828,7 @@ void PrepareStringBattle(u16 stringId, u8 bank); u8 GetBattleBank(u8 caseId); void UndoEffectsAfterFainting(void); bool8 HasMoveFailed(u8 bank); +void SwitchInClearStructs(void); // battle_3 void BattleScriptPush(const u8* bsPtr); diff --git a/include/battle_controllers.h b/include/battle_controllers.h index 2ae6f002f..443ca5be1 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -11,6 +11,10 @@ void EmitFaintAnimation(u8 bufferId); void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); +void EmitReturnPokeToBall(u8 bufferId, u8 arg1); +void EmitGetAttributes(u8 bufferId, u8 arg1, u8 arg2); +void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); +void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4); void MarkBufferBankForExecution(u8 bank); diff --git a/include/pokemon.h b/include/pokemon.h index 1049776e8..f629799e5 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -623,6 +623,9 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); bool8 IsTradedMon(struct Pokemon *mon); +void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality); +s32 sub_806D864(u16 a1); +bool16 sub_806D82C(u8 id); #include "sprite.h" diff --git a/src/battle_3.c b/src/battle_3.c index 4453545d3..1b443118d 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -188,8 +188,6 @@ extern void SetMoveEffect(bool8 primary, u8 certainArg); extern bool8 UproarWakeUpCheck(u8 bank); extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); -extern u8 sub_806D864(u8); -extern u8 sub_806D82C(u8); extern u8 weather_get_current(void); extern void sub_803E08C(void); extern void bc_move_exec_returning(void); diff --git a/src/battle_4.c b/src/battle_4.c index f896cd806..db6d7fe53 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -17,6 +17,7 @@ #include "songs.h" #include "text.h" #include "sound.h" +#include "pokedex.h" // variables @@ -94,6 +95,7 @@ extern const u8* const gBattleScriptsForMoveEffects[]; // functions extern void sub_81A5718(u8 bank); // battle frontier 2 +extern void sub_81A56B4(void); // battle frontier 2 // BattleScripts extern const u8 BattleScript_MoveEnd[]; @@ -4912,3 +4914,369 @@ void atk49_moveend(void) gBattlescriptCurrInstr += 3; } +void atk4A_typecalc2(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType = gBattleMoves[gCurrentMove].type; + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + gUnknown_02024250[gBankTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + { + break; + } + else + { + i += 3; + continue; + } + } + + if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) + { + if (gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + break; + } + if (gTypeEffectiveness[i + 2] == 5) + { + flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + if (gTypeEffectiveness[i + 2] == 20) + { + flags |= MOVESTATUS_SUPEREFFECTIVE; + } + } + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2) + { + if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + break; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 5) + { + flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 20) + { + flags |= MOVESTATUS_SUPEREFFECTIVE; + } + } + } + i += 3; + } + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD + && !(flags & MOVESTATUS_NOEFFECT) + && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + gProtectStructs[gBankAttacker].notEffective = 1; + + gBattlescriptCurrInstr++; +} + +void atk4B_return_atk_to_ball(void) +{ + gActiveBank = gBankAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr++; +} + +void atk4C_copy_poke_data(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + gBattlePartyID[gActiveBank] = *(gBattleStruct->field_5C + gActiveBank); + + EmitGetAttributes(0, 0, gBitTable[gBattlePartyID[gActiveBank]]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +void atk4D_switch_data_update(void) +{ + struct BattlePokemon oldData; + s32 i; + u8 *monData; + + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + oldData = gBattleMons[gActiveBank]; + monData = (u8*)(&gBattleMons[gActiveBank]); + + for (i = 0; i < sizeof(struct BattlePokemon); i++) + { + monData[i] = gBattleBufferB[gActiveBank][4 + i]; + } + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + + // check knocked off item + i = GetBankSide(gActiveBank); + if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]]) + { + gBattleMons[gActiveBank].item = 0; + } + + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + for (i = 0; i < 8; i++) + { + gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i]; + } + gBattleMons[gActiveBank].status2 = oldData.status2; + } + + SwitchInClearStructs(); + + if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp + && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + { + gBattleStruct->field_92 |= gBitTable[gActiveBank]; + } + + gBattleScripting.bank = gActiveBank; + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 7; + gBattleTextBuff1[2] = gActiveBank; + gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; + gBattleTextBuff1[4] = EOS; + + gBattlescriptCurrInstr += 2; +} + +void atk4E_switchin_anim(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_FRONTIER))) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + + gAbsentBankFlags &= ~(gBitTable[gActiveBank]); + + EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A56B4(); +} + +void atk4F_jump_if_cannot_switch(void) +{ + s32 val = 0; + s32 compareVar = 0; + struct Pokemon *party = NULL; + s32 r7 = 0; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); + + if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) + && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + } + else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + #ifndef NONMATCHING + asm("":::"r5"); + #endif // NONMATCHING + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + party = gEnemyParty; + else + party = gPlayerParty; + + val = 0; + if (2 & gActiveBank) + val = 3; + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (gBattleTypeFlags & BATTLE_TYPE_x800000) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + party = gPlayerParty; + + val = 0; + if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) + val = 3; + } + else + { + party = gEnemyParty; + + if (gActiveBank == 1) + val = 0; + else + val = 3; + } + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + party = gEnemyParty; + else + party = gPlayerParty; + + + val = 0; + if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) + val = 3; + } + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + party = gEnemyParty; + + val = 0; + if (gActiveBank == 3) + val = 3; + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + r7 = GetBankByPlayerAI(1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + compareVar = GetBankByPlayerAI(3); + else + compareVar = r7; + + party = gEnemyParty; + } + else + { + r7 = GetBankByPlayerAI(0); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + compareVar = GetBankByPlayerAI(2); + else + compareVar = r7; + + party = gPlayerParty; + } + for (val = 0; val < 6; val++) + { + if (GetMonData(&party[val], MON_DATA_HP) != 0 + && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar]) + break; + } + + if (val == 6) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } +} + +void sub_804CF10(u8 arg0) +{ + *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; + *(gBattleStruct->field_5C + gActiveBank) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + + EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); +} diff --git a/src/pokemon_3.c b/src/pokemon_3.c index 603732a34..2bc06c580 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -601,9 +601,9 @@ bool8 sub_806D7EC(void) return retVal; } -bool8 sub_806D82C(u8 id) +bool16 sub_806D82C(u8 id) { - bool8 retVal = FALSE; + bool16 retVal = FALSE; switch (gLinkPlayers[id].lp_field_18) { case 0: -- cgit v1.2.3 From 52a951276f8d4b79195a0d4889503e4a7f096024 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Mon, 25 Sep 2017 00:09:13 +0200 Subject: battle 4, up to x69 --- asm/battle_1.s | 26 +- asm/battle_2.s | 52 +- asm/battle_4.s | 3517 +---------------------------- asm/battle_controller_linkopponent.s | 2 +- asm/battle_controller_linkpartner.s | 2 +- asm/battle_controller_opponent.s | 2 +- asm/battle_controller_player.s | 38 +- asm/battle_controller_player_partner.s | 2 +- asm/battle_controller_recorded_opponent.s | 2 +- asm/battle_controller_recorded_player.s | 2 +- asm/battle_controller_safari.s | 8 +- asm/battle_controller_wally.s | 8 +- asm/battle_frontier_2.s | 16 +- asm/battle_message.s | 22 +- asm/evolution_scene.s | 38 +- asm/recorded_battle.s | 10 +- asm/reshow_battle_screen.s | 8 +- asm/rom3.s | 54 +- data/data2b.s | 2 +- include/battle.h | 67 +- include/battle_controllers.h | 16 + include/battle_message.h | 144 +- include/pokemon.h | 1 + include/recorded_battle.h | 6 + include/reshow_battle_screen.h | 6 + include/text.h | 4 +- src/battle_4.c | 1143 +++++++++- src/pokemon_3.c | 2 +- 28 files changed, 1494 insertions(+), 3706 deletions(-) create mode 100644 include/recorded_battle.h create mode 100644 include/reshow_battle_screen.h diff --git a/asm/battle_1.s b/asm/battle_1.s index d1a4e6ea0..3507f6a71 100644 --- a/asm/battle_1.s +++ b/asm/battle_1.s @@ -1888,7 +1888,7 @@ sub_8035C4C: @ 8035C4C bne _08035C68 ldr r0, =gText_Draw movs r1, 0x15 - bl battle_show_message_maybe + bl sub_814F9EC b _08035D68 .pool _08035C68: @@ -1964,10 +1964,10 @@ _08035CE2: _08035CFC: ldr r0, =gText_Win movs r1, 0x17 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_Loss movs r1, 0x16 - bl battle_show_message_maybe + bl sub_814F9EC b _08035D68 .pool _08035D20: @@ -1985,19 +1985,19 @@ _08035D20: _08035D36: ldr r0, =gText_Win movs r1, 0x16 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_Loss movs r1, 0x17 - bl battle_show_message_maybe + bl sub_814F9EC b _08035D68 .pool _08035D58: ldr r0, =gText_Win movs r1, 0x17 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_Loss movs r1, 0x16 - bl battle_show_message_maybe + bl sub_814F9EC _08035D68: pop {r0} bx r0 @@ -2068,14 +2068,14 @@ _08035DDC: _08035DE6: adds r0, r1, 0 movs r1, 0x11 - bl battle_show_message_maybe + bl sub_814F9EC ldrb r1, [r4, 0x18] movs r0, 0x4 b _08035E14 _08035DF4: adds r0, r1, 0 movs r1, 0x12 - bl battle_show_message_maybe + bl sub_814F9EC ldrb r1, [r4, 0x18] movs r0, 0x4 str r0, [sp] @@ -2085,7 +2085,7 @@ _08035DF4: _08035E08: adds r0, r1, 0 movs r1, 0x13 - bl battle_show_message_maybe + bl sub_814F9EC ldrb r1, [r4, 0x18] movs r0, 0x8 _08035E14: @@ -2099,7 +2099,7 @@ _08035E1A: _08035E22: adds r0, r1, 0 movs r1, 0x14 - bl battle_show_message_maybe + bl sub_814F9EC ldrb r1, [r4, 0x18] movs r0, 0x8 str r0, [sp] @@ -2139,14 +2139,14 @@ _08035E66: adds r1, r0, r4 adds r0, r1, 0 movs r1, 0xF - bl battle_show_message_maybe + bl sub_814F9EC lsls r0, r6, 3 subs r0, r6 lsls r0, 2 adds r1, r0, r4 adds r0, r1, 0 movs r1, 0x10 - bl battle_show_message_maybe + bl sub_814F9EC movs r4, 0x7 str r4, [sp] adds r0, r7, 0 diff --git a/asm/battle_2.s b/asm/battle_2.s index cc387f1a8..14e332d7c 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -1399,7 +1399,7 @@ _080373E0: str r0, [r2] ldr r0, =sub_8039EF0 str r0, [r1] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 bl SetMainCallback2 ldr r2, =gBattleTypeFlags ldr r1, [r2] @@ -1999,7 +1999,7 @@ _080379A0: str r0, [r2] ldr r0, =sub_8039EF0 str r0, [r1] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 bl SetMainCallback2 ldr r2, =gBattleTypeFlags ldr r1, [r2] @@ -3130,7 +3130,7 @@ _080383BC: str r0, [r2] ldr r0, =sub_8039EF0 str r0, [r1] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 bl SetMainCallback2 ldr r3, =gBattleTypeFlags ldr r2, [r3] @@ -3156,8 +3156,8 @@ _080383F8: .pool thumb_func_end sub_8037DF4 - thumb_func_start sub_8038420 -sub_8038420: @ 8038420 + thumb_func_start BattleMainCB2 +BattleMainCB2: @ 8038420 push {lr} sub sp, 0x4 bl AnimateSprites @@ -3203,7 +3203,7 @@ _08038482: pop {r0} bx r0 .pool - thumb_func_end sub_8038420 + thumb_func_end BattleMainCB2 thumb_func_start sub_803849C sub_803849C: @ 803849C @@ -4662,7 +4662,7 @@ _0803912C: bl sub_800ADF8 ldr r0, =gUnknown_0824978D movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC b _08039172 .pool _0803914C: @@ -4997,7 +4997,7 @@ _08039470: _0803947E: ldr r0, =gText_RecordBattleToPass movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 @@ -5020,11 +5020,11 @@ _080394AC: bl sub_8056A3C ldr r0, =gText_BattleYesNoChoice movs r1, 0xC - bl battle_show_message_maybe + bl sub_814F9EC ldr r4, =gBattleCommunication movs r0, 0x1 strb r0, [r4, 0x1] - bl sub_8056B74 + bl BattleCreateCursorAt b _080396EA .pool _080394D8: @@ -5042,7 +5042,7 @@ _080394EC: movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] - bl sub_8056BAC + bl BattleDestroyCursorAt movs r0, 0 b _0803951E .pool @@ -5059,11 +5059,11 @@ _08039510: movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] - bl sub_8056BAC + bl BattleDestroyCursorAt movs r0, 0x1 _0803951E: strb r0, [r4, 0x1] - bl sub_8056B74 + bl BattleCreateCursorAt b _0803975E _08039526: movs r5, 0x1 @@ -5130,7 +5130,7 @@ _0803958A: bl sub_800ADF8 ldr r0, =gUnknown_0824978D movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC _080395B4: ldr r1, =gBattleCommunication ldrb r0, [r1] @@ -5218,7 +5218,7 @@ _08039686: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC movs r0, 0x80 strb r0, [r4, 0x1] b _080396EA @@ -5256,7 +5256,7 @@ _080396A8: bl sub_800ADF8 ldr r0, =gUnknown_0824978D movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC _080396EA: ldrb r0, [r4] adds r0, 0x1 @@ -8280,7 +8280,7 @@ _0803AFFA: movs r0, 0 mov r1, sp movs r2, 0x80 - bl dp01_build_cmdbuf_x30_TODO + bl EmitCmd48 ldrb r0, [r4] bl MarkBufferBankForExecution movs r7, 0 @@ -8332,7 +8332,7 @@ _0803B072: movs r0, 0 mov r1, sp movs r2, 0x80 - bl dp01_build_cmdbuf_x30_TODO + bl EmitCmd48 ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattleMainFunc @@ -9237,7 +9237,7 @@ _0803B7EA: strb r1, [r0] ldr r0, =gText_EmptyString3 movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleMainFunc ldr r0, =sub_803BE74 str r0, [r1] @@ -9546,7 +9546,7 @@ _0803BAE6: strb r1, [r0] mov r0, r9 movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleMainFunc ldr r0, =sub_803BE74 str r0, [r1] @@ -10140,7 +10140,7 @@ _0803C058: adds r0, r4 ldrb r1, [r0] adds r0, r5, 0 - bl sub_8184FBC + bl RecordedBattle_SetBankAction ldr r1, =gUnknown_0202421C ldrb r0, [r6] adds r1, r0, r1 @@ -11067,12 +11067,12 @@ _0803C91C: lsls r1, r0, 9 adds r1, r5 ldrb r1, [r1] - bl sub_8184FBC + bl RecordedBattle_SetBankAction ldrb r0, [r6] lsls r1, r0, 9 adds r1, r7 ldrb r1, [r1] - bl sub_8184FBC + bl RecordedBattle_SetBankAction _0803C942: ldrb r0, [r6] ldr r4, =gBattleStruct @@ -11602,7 +11602,7 @@ sub_803CDF8: @ 803CDF8 lsls r1, r0, 9 adds r1, r2 ldrb r1, [r1] - bl sub_8184FBC + bl RecordedBattle_SetBankAction ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x42 @@ -13335,7 +13335,7 @@ _0803DDD2: ldr r0, =sub_803DE40 str r0, [r1] ldr r1, =gUnknown_030061E8 - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 str r0, [r1] b _0803DE2A .pool @@ -13476,7 +13476,7 @@ sub_803DF48: @ 803DF48 push {lr} ldr r0, =gMain ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 cmp r1, r0 bne _0803DF5A ldr r1, =gBattleMainFunc diff --git a/asm/battle_4.s b/asm/battle_4.s index 8c3a0ea7e..3a6558a86 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -5,3489 +5,6 @@ .text - thumb_func_start atk50_openpartyscreen -atk50_openpartyscreen: @ 804CF88 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - movs r7, 0 - movs r0, 0 - mov r9, r0 - ldr r6, =gBattlescriptCurrInstr - ldr r2, [r6] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - mov r8, r1 - ldrb r1, [r2, 0x1] - adds r0, r1, 0 - mov r12, r6 - cmp r0, 0x5 - beq _0804CFBE - b _0804D464 -_0804CFBE: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x41 - ands r1, r0 - cmp r1, 0x1 - beq _0804D0B0 - ldr r1, =gActiveBank - strb r7, [r1] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r7, r0 - bcc _0804CFD8 - b _0804D450 -_0804CFD8: - ldr r7, =gHitMarker - ldr r6, =gBitTable - adds r4, r1, 0 - ldr r2, =gAbsentBankFlags - mov r8, r2 -_0804CFE2: - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r7] - ands r0, r1 - cmp r0, 0 - beq _0804D088 - adds r0, r2, 0 - movs r1, 0x6 - movs r2, 0x6 - bl sub_80423F4 - lsls r0, 24 - cmp r0, 0 - beq _0804D054 - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - mov r2, r8 - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r7] - bics r0, r1 - str r0, [r7] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0804D098 - .pool -_0804D054: - ldr r5, =gSpecialStatuses - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804D098 - movs r0, 0x6 - bl sub_804CF10 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0804D098 - .pool -_0804D088: - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804D098: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _0804CFE2 - b _0804D450 - .pool -_0804D0B0: - ands r0, r1 - cmp r0, 0 - bne _0804D0B8 - b _0804D450 -_0804D0B8: - ldr r0, =gHitMarker - mov r8, r0 - ldr r0, [r0] - lsrs r5, r0, 28 - ldr r6, =gBitTable - ldr r0, [r6] - ands r0, r5 - cmp r0, 0 - beq _0804D170 - ldr r4, =gActiveBank - strb r7, [r4] - movs r0, 0 - movs r1, 0x6 - movs r2, 0x6 - bl sub_80423F4 - lsls r0, 24 - cmp r0, 0 - beq _0804D120 - ldr r2, =gAbsentBankFlags - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - mov r2, r8 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl dp01_build_cmdbuf_x2A_2A_2A_2A - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0804D170 - .pool -_0804D120: - ldr r6, =gSpecialStatuses - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804D15C - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x5E - ldrb r0, [r0] - bl sub_804CF10 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0804D170 - .pool -_0804D15C: - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution - movs r0, 0x1 - mov r9, r0 -_0804D170: - ldr r6, =gBitTable - ldr r0, [r6, 0x8] - ands r0, r5 - cmp r0, 0 - beq _0804D22E - ldr r0, [r6] - ands r0, r5 - cmp r0, 0 - bne _0804D22E - ldr r4, =gActiveBank - movs r0, 0x2 - strb r0, [r4] - movs r0, 0x2 - movs r1, 0x6 - movs r2, 0x6 - bl sub_80423F4 - lsls r0, 24 - cmp r0, 0 - beq _0804D1D8 - ldr r2, =gAbsentBankFlags - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, =gHitMarker - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl dp01_build_cmdbuf_x2A_2A_2A_2A - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0804D22E - .pool -_0804D1D8: - ldr r6, =gSpecialStatuses - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804D214 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x5C - ldrb r0, [r0] - bl sub_804CF10 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0804D22E - .pool -_0804D214: - movs r0, 0x1 - mov r1, r9 - ands r0, r1 - cmp r0, 0 - bne _0804D22E - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804D22E: - ldr r6, =gBitTable - ldr r0, [r6, 0x4] - ands r0, r5 - cmp r0, 0 - beq _0804D2E4 - ldr r4, =gActiveBank - movs r0, 0x1 - strb r0, [r4] - movs r0, 0x1 - movs r1, 0x6 - movs r2, 0x6 - bl sub_80423F4 - lsls r0, 24 - cmp r0, 0 - beq _0804D290 - ldr r2, =gAbsentBankFlags - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, =gHitMarker - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl dp01_build_cmdbuf_x2A_2A_2A_2A - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0804D2E4 - .pool -_0804D290: - ldr r6, =gSpecialStatuses - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804D2CC - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x5F - ldrb r0, [r0] - bl sub_804CF10 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0804D2E4 - .pool -_0804D2CC: - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution - movs r0, 0x2 - mov r2, r9 - orrs r2, r0 - mov r9, r2 -_0804D2E4: - ldr r6, =gBitTable - ldr r0, [r6, 0xC] - ands r0, r5 - cmp r0, 0 - beq _0804D3A2 - ldr r0, [r6, 0x4] - ands r0, r5 - cmp r0, 0 - bne _0804D3A2 - ldr r4, =gActiveBank - movs r0, 0x3 - strb r0, [r4] - movs r0, 0x3 - movs r1, 0x6 - movs r2, 0x6 - bl sub_80423F4 - lsls r0, 24 - cmp r0, 0 - beq _0804D34C - ldr r2, =gAbsentBankFlags - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, =gHitMarker - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl dp01_build_cmdbuf_x2A_2A_2A_2A - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0804D3A2 - .pool -_0804D34C: - ldr r6, =gSpecialStatuses - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804D388 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x5D - ldrb r0, [r0] - bl sub_804CF10 - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0804D3A2 - .pool -_0804D388: - movs r0, 0x2 - mov r1, r9 - ands r1, r0 - cmp r1, 0 - bne _0804D3A2 - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804D3A2: - ldr r1, =gSpecialStatuses - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804D3FA - adds r0, r1, 0 - adds r0, 0x28 - ldrb r0, [r0] - lsls r0, 25 - cmp r0, 0 - blt _0804D3FA - cmp r5, 0 - beq _0804D3FA - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r0, =gBitTable - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0804D3E4 - ldr r1, =gActiveBank - movs r0, 0x2 - strb r0, [r1] - b _0804D3E8 - .pool -_0804D3E4: - ldr r0, =gActiveBank - strb r1, [r0] -_0804D3E8: - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution -_0804D3FA: - ldr r1, =gSpecialStatuses - ldrb r0, [r1, 0x14] - lsls r0, 25 - cmp r0, 0 - blt _0804D450 - adds r0, r1, 0 - adds r0, 0x3C - ldrb r0, [r0] - lsls r0, 25 - cmp r0, 0 - blt _0804D450 - cmp r5, 0 - beq _0804D450 - ldr r0, =gAbsentBankFlags - ldrb r0, [r0] - ldr r1, =gBitTable - ldr r1, [r1, 0x4] - ands r0, r1 - cmp r0, 0 - beq _0804D438 - ldr r1, =gActiveBank - movs r0, 0x3 - b _0804D43C - .pool -_0804D438: - ldr r1, =gActiveBank - movs r0, 0x1 -_0804D43C: - strb r0, [r1] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution -_0804D450: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] - b _0804D804 - .pool -_0804D464: - cmp r0, 0x6 - beq _0804D46A - b _0804D658 -_0804D46A: - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804D478 - b _0804D5F4 -_0804D478: - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - bne _0804D482 - b _0804D5F4 -_0804D482: - ldr r7, =gHitMarker - ldr r0, [r7] - lsrs r5, r0, 28 - ldr r4, =gBitTable - ldr r0, [r4, 0x8] - ands r0, r5 - cmp r0, 0 - beq _0804D52A - ldr r0, [r4] - ands r0, r5 - cmp r0, 0 - beq _0804D52A - ldr r6, =gActiveBank - movs r0, 0x2 - strb r0, [r6] - ldr r0, =gBattleBufferB - ldrb r1, [r0, 0x1] - movs r0, 0x2 - movs r2, 0x6 - bl sub_80423F4 - lsls r0, 24 - cmp r0, 0 - beq _0804D4F8 - ldr r2, =gAbsentBankFlags - ldrb r0, [r6] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldrb r0, [r6] - lsls r0, 2 - adds r0, r4 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r7] - bics r0, r1 - str r0, [r7] - movs r0, 0 - bl dp01_build_cmdbuf_x2A_2A_2A_2A - ldrb r0, [r6] - bl MarkBufferBankForExecution - b _0804D52A - .pool -_0804D4F8: - ldr r4, =gSpecialStatuses - ldrb r0, [r6] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804D52A - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x5C - ldrb r0, [r0] - bl sub_804CF10 - ldrb r1, [r6] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] -_0804D52A: - ldr r4, =gBitTable - ldr r0, [r4, 0xC] - ands r0, r5 - cmp r0, 0 - beq _0804D5DA - ldr r0, [r4, 0x4] - ands r5, r0 - cmp r5, 0 - beq _0804D5DA - ldr r5, =gActiveBank - movs r0, 0x3 - strb r0, [r5] - ldr r0, =gBattleBufferB - ldr r2, =0x00000201 - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x3 - movs r2, 0x6 - bl sub_80423F4 - lsls r0, 24 - cmp r0, 0 - beq _0804D5A8 - ldr r2, =gAbsentBankFlags - ldrb r0, [r5] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, =gHitMarker - ldrb r0, [r5] - lsls r0, 2 - adds r0, r4 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - movs r0, 0 - bl dp01_build_cmdbuf_x2A_2A_2A_2A - ldrb r0, [r5] - bl MarkBufferBankForExecution - b _0804D5DA - .pool -_0804D5A8: - ldr r4, =gSpecialStatuses - ldrb r0, [r5] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804D5DA - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x5D - ldrb r0, [r0] - bl sub_804CF10 - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] -_0804D5DA: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] - mov r12, r1 - b _0804D5F8 - .pool -_0804D5F4: - adds r0, r2, 0x6 - str r0, [r6] -_0804D5F8: - ldr r0, =gHitMarker - ldr r0, [r0] - lsrs r5, r0, 28 - ldr r1, =gBank1 - movs r0, 0 - strb r0, [r1] - ldr r4, =gBitTable - ldr r2, [r4] - ands r2, r5 - ldr r6, =gNoOfAllBanks - cmp r2, 0 - bne _0804D634 - adds r7, r6, 0 - ldrb r0, [r6] - cmp r2, r0 - bcs _0804D634 - adds r3, r1, 0 -_0804D61A: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - ldrb r2, [r3] - lsls r0, r2, 2 - adds r0, r4 - ldr r0, [r0] - ands r0, r5 - cmp r0, 0 - bne _0804D634 - ldrb r0, [r7] - cmp r2, r0 - bcc _0804D61A -_0804D634: - ldrb r0, [r1] - ldrb r6, [r6] - cmp r0, r6 - beq _0804D63E - b _0804D804 -_0804D63E: - mov r1, r8 - mov r2, r12 - str r1, [r2] - b _0804D804 - .pool -_0804D658: - movs r0, 0x80 - ands r0, r1 - movs r5, 0x1 - cmp r0, 0 - beq _0804D664 - movs r5, 0 -_0804D664: - movs r0, 0x7F - ands r0, r1 - bl GetBattleBank - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gSpecialStatuses - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 25 - cmp r0, 0 - bge _0804D690 - ldr r0, [r6] - adds r0, 0x6 - str r0, [r6] - b _0804D804 - .pool -_0804D690: - adds r0, r7, 0 - movs r1, 0x6 - movs r2, 0x6 - bl sub_80423F4 - lsls r0, 24 - cmp r0, 0 - beq _0804D6E0 - ldr r2, =gActiveBank - strb r7, [r2] - ldr r3, =gAbsentBankFlags - ldr r4, =gBitTable - ldrb r0, [r2] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ldrb r1, [r3] - orrs r0, r1 - strb r0, [r3] - ldr r3, =gHitMarker - ldrb r0, [r2] - lsls r0, 2 - adds r0, r4 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r3] - bics r0, r1 - str r0, [r3] - mov r0, r8 - str r0, [r6] - b _0804D804 - .pool -_0804D6E0: - ldr r4, =gActiveBank - strb r7, [r4] - ldrb r0, [r4] - ldr r3, =gBattleStruct - ldr r1, [r3] - adds r1, r0, r1 - adds r1, 0x58 - ldr r2, =gBattlePartyID - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1] - ldrb r0, [r4] - ldr r1, [r3] - adds r0, r1 - adds r0, 0x5C - movs r1, 0x6 - strb r1, [r0] - ldr r1, [r3] - adds r1, 0x93 - ldr r2, =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r2 - ldr r2, [r0] - ldrb r0, [r1] - bics r0, r2 - strb r0, [r1] - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - ldr r3, [r3] - adds r0, r3 - adds r0, 0x5C - ldrb r2, [r0] - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - adds r0, 0x60 - adds r3, r0 - str r3, [sp] - movs r0, 0 - adds r1, r5, 0 - movs r3, 0 - bl EmitChoosePokemon - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r6] - adds r0, 0x6 - str r0, [r6] - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - cmp r0, 0 - bne _0804D760 - ldr r1, =gBattleResults - ldrb r0, [r1, 0x2] - cmp r0, 0xFE - bhi _0804D760 - adds r0, 0x1 - strb r0, [r1, 0x2] -_0804D760: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804D7C4 - ldr r1, =gActiveBank - movs r0, 0 - strb r0, [r1] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r0, 0 - beq _0804D804 - adds r4, r1, 0 -_0804D77C: - ldrb r0, [r4] - cmp r0, r7 - beq _0804D792 - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804D792: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bcc _0804D77C - b _0804D804 - .pool -_0804D7C4: - adds r0, r7, 0 - bl GetBankIdentity - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBankByPlayerAI - ldr r4, =gActiveBank - strb r0, [r4] - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, =gBitTable - ldrb r3, [r4] - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0804D7F4 - movs r0, 0x2 - eors r3, r0 - strb r3, [r4] -_0804D7F4: - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - bl EmitLinkStandbyMsg - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804D804: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk50_openpartyscreen - - thumb_func_start atk51_switch_handle_order -atk51_switch_handle_order: @ 804D820 - push {r4-r7,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0804D82C - b _0804DA8A -_0804D82C: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r5, =gActiveBank - strb r0, [r5] - ldr r0, [r4] - ldrb r0, [r0, 0x2] - cmp r0, 0x1 - beq _0804D8CC - cmp r0, 0x1 - bgt _0804D858 - cmp r0, 0 - beq _0804D862 - b _0804DA82 - .pool -_0804D858: - cmp r0, 0x2 - beq _0804D8E8 - cmp r0, 0x3 - beq _0804D922 - b _0804DA82 -_0804D862: - movs r6, 0 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r6, r0 - blt _0804D86E - b _0804DA82 -_0804D86E: - ldr r7, =gBattleBufferB -_0804D870: - ldrb r0, [r7] - cmp r0, 0x22 - bne _0804D8AA - ldr r5, =gBattleStruct - ldr r0, [r5] - adds r0, r6, r0 - adds r0, 0x5C - ldrb r1, [r7, 0x1] - strb r1, [r0] - ldr r0, [r5] - adds r0, 0x93 - ldrb r1, [r0] - ldr r2, =gBitTable - lsls r0, r6, 2 - adds r0, r2 - ldr r4, [r0] - ands r1, r4 - cmp r1, 0 - bne _0804D8AA - lsls r0, r6, 24 - lsrs r0, 24 - ldrb r1, [r7, 0x1] - bl sub_8184FBC - ldr r1, [r5] - adds r1, 0x93 - ldrb r0, [r1] - orrs r4, r0 - strb r4, [r1] -_0804D8AA: - movs r0, 0x80 - lsls r0, 2 - adds r7, r0 - adds r6, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r6, r0 - blt _0804D870 - b _0804DA82 - .pool -_0804D8CC: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804D8DA - b _0804DA82 -_0804D8DA: - ldrb r0, [r5] - bl sub_803BDA0 - b _0804DA82 - .pool -_0804D8E8: - ldr r4, =gBattleStruct - ldr r0, [r4] - adds r0, 0x93 - ldrb r1, [r0] - ldr r6, =gBitTable - ldrb r2, [r5] - lsls r0, r2, 2 - adds r0, r6 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0804D922 - ldr r0, =gBattleBufferB - lsls r1, r2, 9 - adds r0, 0x1 - adds r1, r0 - ldrb r1, [r1] - adds r0, r2, 0 - bl sub_8184FBC - ldr r2, [r4] - adds r2, 0x93 - ldrb r0, [r5] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] -_0804D922: - ldr r1, =gBattleCommunication - ldr r6, =gBattleBufferB - ldr r7, =gActiveBank - ldrb r0, [r7] - lsls r0, 9 - adds r2, r6, 0x1 - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - ldr r1, =gBattleStruct - mov r12, r1 - ldr r1, [r1] - adds r1, r0, r1 - adds r1, 0x5C - lsls r0, 9 - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x42 - ands r0, r1 - cmp r0, 0x42 - bne _0804DA14 - ldrb r0, [r7] - mov r3, r12 - ldr r2, [r3] - lsls r1, r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0x60 - ldrb r2, [r1] - movs r0, 0xF - ands r0, r2 - strb r0, [r1] - ldrb r0, [r7] - ldr r2, [r3] - lsls r1, r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0x60 - lsls r0, 9 - adds r5, r6, 0x2 - adds r0, r5 - ldrb r2, [r0] - movs r3, 0xF0 - adds r0, r3, 0 - ands r0, r2 - ldrb r2, [r1] - orrs r0, r2 - strb r0, [r1] - ldrb r1, [r7] - mov r0, r12 - ldr r2, [r0] - lsls r0, r1, 1 - adds r0, r1 - adds r0, r2 - adds r0, 0x61 - lsls r1, 9 - adds r6, 0x3 - adds r1, r6 - ldrb r1, [r1] - strb r1, [r0] - ldrb r0, [r7] - movs r4, 0x2 - eors r0, r4 - mov r1, r12 - ldr r2, [r1] - lsls r1, r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0x60 - ldrb r2, [r1] - adds r0, r3, 0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r7] - eors r0, r4 - mov r1, r12 - ldr r2, [r1] - lsls r1, r0, 1 - adds r1, r0 - adds r1, r2 - adds r1, 0x60 - ldrb r0, [r7] - lsls r0, 9 - adds r0, r5 - ldrb r0, [r0] - ands r3, r0 - lsrs r3, 4 - ldrb r0, [r1] - orrs r3, r0 - strb r3, [r1] - ldrb r0, [r7] - eors r4, r0 - mov r2, r12 - ldr r0, [r2] - lsls r1, r4, 1 - adds r1, r4 - adds r1, r0 - adds r1, 0x62 - ldrb r0, [r7] - lsls r0, 9 - adds r0, r6 - ldrb r0, [r0] - strb r0, [r1] - b _0804DA36 - .pool -_0804DA14: - movs r0, 0x80 - lsls r0, 15 - ands r1, r0 - cmp r1, 0 - beq _0804DA30 - ldrb r0, [r7] - mov r3, r12 - ldr r1, [r3] - adds r1, r0, r1 - adds r1, 0x5C - ldrb r1, [r1] - bl sub_80571DC - b _0804DA36 -_0804DA30: - ldrb r0, [r7] - bl sub_803BDA0 -_0804DA36: - ldr r1, =gBattleTextBuff1 - movs r5, 0xFD - strb r5, [r1] - movs r0, 0x6 - strb r0, [r1, 0x1] - ldr r4, =gBattleMons - ldr r3, =gBankAttacker - ldrb r0, [r3] - movs r2, 0x58 - muls r0, r2 - adds r0, r4 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r3] - muls r0, r2 - adds r0, r4 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r2, =gBattleTextBuff2 - strb r5, [r2] - movs r0, 0x7 - strb r0, [r2, 0x1] - ldr r3, =gActiveBank - ldrb r0, [r3] - strb r0, [r2, 0x2] - ldr r1, =gBattleBufferB - ldrb r0, [r3] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r0, [r0] - strb r0, [r2, 0x3] - movs r0, 0x1 - negs r0, r0 - strb r0, [r2, 0x4] -_0804DA82: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x3 - str r0, [r1] -_0804DA8A: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk51_switch_handle_order - - thumb_func_start atk52_switch_in_effects -atk52_switch_in_effects: @ 804DAAC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r0, =gBattlescriptCurrInstr - mov r9, r0 - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - ldrb r0, [r4] - bl sub_803FA70 - ldr r1, =gHitMarker - mov r8, r1 - ldr r1, =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - mov r2, r8 - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - ldr r2, =gSpecialStatuses - ldrb r0, [r4] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1] - movs r0, 0x41 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r4] - bl GetBankSide - ldr r5, =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r5 - ldrh r1, [r0] - movs r7, 0x80 - lsls r7, 2 - mov r10, r7 - mov r0, r10 - ands r0, r1 - cmp r0, 0 - beq _0804DB1C - b _0804DC30 -_0804DB1C: - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 23 - adds r0, r5 - ldrh r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _0804DB34 - b _0804DC30 -_0804DB34: - ldr r7, =gBattleMons - ldrb r2, [r4] - movs r6, 0x58 - adds r0, r2, 0 - muls r0, r6 - adds r1, r0, r7 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x2 - beq _0804DC30 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x2 - beq _0804DC30 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1A - beq _0804DC30 - adds r0, r2, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 23 - adds r0, r5 - ldrh r2, [r0] - mov r1, r10 - orrs r1, r2 - strh r1, [r0] - ldrb r0, [r4] - adds r2, r0, 0 - muls r2, r6 - adds r0, r7, 0 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, =0xfdffffff - ands r0, r1 - str r0, [r2] - mov r1, r8 - ldr r0, [r1] - movs r2, 0x41 - negs r2, r2 - ands r0, r2 - str r0, [r1] - ldrb r0, [r4] - bl GetBankSide - ldr r2, =gSideTimers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0xA] - movs r1, 0x5 - subs r1, r0 - lsls r1, 25 - lsrs r1, 24 - ldr r5, =gBattleMoveDamage - ldrb r0, [r4] - muls r0, r6 - adds r0, r7 - ldrh r0, [r0, 0x2C] - bl __divsi3 - str r0, [r5] - cmp r0, 0 - bne _0804DBC8 - movs r0, 0x1 - str r0, [r5] -_0804DBC8: - ldr r0, =gBattleScripting - ldrb r1, [r4] - strb r1, [r0, 0x17] - bl BattleScriptPushCursor - mov r7, r9 - ldr r0, [r7] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _0804DC14 - ldr r0, =gUnknown_082DAE90 - str r0, [r7] - b _0804DD8E - .pool -_0804DC14: - cmp r0, 0x1 - bne _0804DC24 - ldr r0, =gUnknown_082DAE59 - mov r1, r9 - str r0, [r1] - b _0804DD8E - .pool -_0804DC24: - ldr r0, =gUnknown_082DAEC7 - mov r2, r9 - str r0, [r2] - b _0804DD8E - .pool -_0804DC30: - ldr r2, =gBattleMons - ldr r1, =gActiveBank - ldrb r3, [r1] - movs r0, 0x58 - muls r0, r3 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - adds r5, r1, 0 - ldr r4, =gDisableStructs - cmp r0, 0x36 - bne _0804DC5E - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r2, r0, r4 - ldrb r1, [r2, 0x18] - lsls r0, r1, 30 - cmp r0, 0 - blt _0804DC5E - movs r0, 0x1 - orrs r0, r1 - strb r0, [r2, 0x18] -_0804DC5E: - ldrb r0, [r5] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x18] - movs r0, 0x3 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x18] - ldrb r1, [r5] - movs r0, 0 - str r0, [sp] - movs r2, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0804DC88 - b _0804DD8E -_0804DC88: - ldrb r1, [r5] - movs r0, 0 - movs r2, 0 - bl ItemBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _0804DD8E - ldrb r0, [r5] - bl GetBankSide - ldr r1, =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r1 - ldrh r2, [r0] - ldr r1, =0x0000fdff - ands r1, r2 - strh r1, [r0] - movs r4, 0 - ldr r0, =gNoOfAllBanks - ldrb r7, [r0] - cmp r4, r7 - bge _0804DCD8 - ldr r6, =gTurnOrder - adds r1, r5, 0 - ldr r5, =gUnknown_0202407A - movs r3, 0xC - adds r2, r0, 0 -_0804DCC2: - adds r0, r4, r6 - ldrb r0, [r0] - ldrb r7, [r1] - cmp r0, r7 - bne _0804DCD0 - adds r0, r4, r5 - strb r3, [r0] -_0804DCD0: - adds r4, 0x1 - ldrb r0, [r2] - cmp r4, r0 - blt _0804DCC2 -_0804DCD8: - movs r4, 0 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r4, r0 - bge _0804DD0C - ldr r6, =gBattleStruct - ldr r5, =gBattleMons -_0804DCE6: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetBankSide - lsls r0, 24 - lsrs r0, 23 - adds r0, 0xA8 - ldr r1, [r6] - adds r1, r0 - movs r0, 0x58 - muls r0, r4 - adds r0, r5 - ldrh r0, [r0, 0x28] - strh r0, [r1] - adds r4, 0x1 - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r4, r0 - blt _0804DCE6 -_0804DD0C: - ldr r0, =gBattlescriptCurrInstr - ldr r1, [r0] - ldrb r1, [r1, 0x1] - adds r5, r0, 0 - cmp r1, 0x5 - bne _0804DD88 - ldr r0, =gHitMarker - ldr r0, [r0] - lsrs r4, r0, 28 - ldr r1, =gBank1 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - ldr r2, =gBitTable - b _0804DD6E - .pool -_0804DD60: - ldr r0, =gNoOfAllBanks - ldrb r3, [r1] - ldrb r0, [r0] - cmp r3, r0 - bcs _0804DD88 - adds r0, r3, 0x1 - strb r0, [r1] -_0804DD6E: - ldrb r0, [r1] - lsls r0, 2 - adds r0, r2 - ldr r3, [r0] - adds r0, r4, 0 - ands r0, r3 - cmp r0, 0 - beq _0804DD60 - ldr r0, =gAbsentBankFlags - ldrb r0, [r0] - ands r0, r3 - cmp r0, 0 - bne _0804DD60 -_0804DD88: - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_0804DD8E: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk52_switch_in_effects - - thumb_func_start atk53_trainer_slide -atk53_trainer_slide: @ 804DDA8 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBankByPlayerAI - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x08_8_8_8 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk53_trainer_slide - - thumb_func_start atk54_effectiveness_sound -atk54_effectiveness_sound: @ 804DDD8 - push {r4,r5,lr} - ldr r5, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r5] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r1, [r0, 0x1] - ldrb r0, [r0, 0x2] - lsls r0, 8 - orrs r1, r0 - movs r0, 0 - bl EmitEffectivenessSound - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk54_effectiveness_sound - - thumb_func_start atk55_play_sound -atk55_play_sound: @ 804DE14 - push {r4,r5,lr} - ldr r5, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r5] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r1, [r0, 0x1] - ldrb r0, [r0, 0x2] - lsls r0, 8 - orrs r1, r0 - movs r0, 0 - movs r2, 0 - bl sub_8034300 - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x3 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk55_play_sound - - thumb_func_start atk56_fainting_cry -atk56_fainting_cry: @ 804DE50 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x2D_2D_2D_2D - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk56_fainting_cry - - thumb_func_start atk57 -atk57: @ 804DE80 - push {r4,lr} - movs r0, 0 - bl GetBankByPlayerAI - ldr r4, =gActiveBank - strb r0, [r4] - ldr r0, =gBattleOutcome - ldrb r1, [r0] - movs r0, 0 - bl dp01_build_cmdbuf_x37_a - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk57 - - thumb_func_start atk58_return_to_ball -atk58_return_to_ball: @ 804DEB8 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - movs r1, 0x1 - bl EmitReturnPokeToBall - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk58_return_to_ball - - thumb_func_start atk59_learnmove_inbattle -atk59_learnmove_inbattle: @ 804DEEC - push {r4-r7,lr} - ldr r0, =gBattlescriptCurrInstr - ldr r2, [r0] - ldrb r6, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r6, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r6, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r6, r0 - ldrb r4, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - orrs r4, r0 - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - ldrb r1, [r2, 0x9] - bl MonTryLearningNewMove - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, =0x0000fffe - cmp r5, r0 - bne _0804DF56 - adds r7, r5, 0 -_0804DF3A: - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0 - bl MonTryLearningNewMove - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, r7 - beq _0804DF3A -_0804DF56: - cmp r5, 0 - bne _0804DF70 - ldr r0, =gBattlescriptCurrInstr - str r4, [r0] - b _0804E018 - .pool -_0804DF70: - ldr r0, =0x0000ffff - cmp r5, r0 - bne _0804DF88 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] - b _0804E018 - .pool -_0804DF88: - movs r0, 0 - bl GetBankByPlayerAI - ldr r1, =gActiveBank - strb r0, [r1] - ldr r2, =gBattlePartyID - ldrb r3, [r1] - lsls r0, r3, 1 - adds r0, r2 - ldr r1, =gBattleStruct - ldr r1, [r1] - ldrh r0, [r0] - ldrb r1, [r1, 0x10] - cmp r0, r1 - bne _0804DFC8 - ldr r4, =gBattleMons - movs r0, 0x58 - adds r2, r3, 0 - muls r2, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _0804DFC8 - adds r0, r2, r4 - adds r1, r5, 0 - bl GiveMoveToBattleMon -_0804DFC8: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804E014 - movs r0, 0x2 - bl GetBankByPlayerAI - ldr r1, =gActiveBank - strb r0, [r1] - ldr r2, =gBattlePartyID - ldrb r3, [r1] - lsls r0, r3, 1 - adds r0, r2 - ldr r1, =gBattleStruct - ldr r1, [r1] - ldrh r0, [r0] - ldrb r1, [r1, 0x10] - cmp r0, r1 - bne _0804E014 - ldr r4, =gBattleMons - movs r0, 0x58 - adds r2, r3, 0 - muls r2, r0 - adds r0, r4, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _0804E014 - adds r0, r2, r4 - adds r1, r5, 0 - bl GiveMoveToBattleMon -_0804E014: - ldr r0, =gBattlescriptCurrInstr - str r6, [r0] -_0804E018: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk59_learnmove_inbattle - - thumb_func_start atk5A -atk5A: @ 804E038 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r0, =gActiveBank - movs r1, 0 - strb r1, [r0] - ldr r0, =gBattleScripting - ldrb r1, [r0, 0x1F] - adds r2, r0, 0 - cmp r1, 0x6 - bls _0804E052 - b _0804E3B8 -_0804E052: - lsls r0, r1, 2 - ldr r1, =_0804E068 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804E068: - .4byte _0804E084 - .4byte _0804E0BC - .4byte _0804E162 - .4byte _0804E1B8 - .4byte _0804E1E4 - .4byte _0804E38C - .4byte _0804E3AC -_0804E084: - movs r4, 0 - str r4, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C - ldr r0, =gText_BattleYesNoChoice - movs r1, 0xC - bl battle_show_message_maybe - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1F] - adds r0, 0x1 - strb r0, [r1, 0x1F] - ldr r0, =gBattleCommunication - strb r4, [r0, 0x1] - movs r0, 0 - bl sub_8056B74 - b _0804E3B8 - .pool -_0804E0BC: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804E0E4 - ldr r4, =gBattleCommunication - ldrb r0, [r4, 0x1] - cmp r0, 0 - beq _0804E0E4 - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4, 0x1] - bl sub_8056BAC - movs r0, 0 - strb r0, [r4, 0x1] - bl sub_8056B74 -_0804E0E4: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804E10C - ldr r4, =gBattleCommunication - ldrb r0, [r4, 0x1] - cmp r0, 0 - bne _0804E10C - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4, 0x1] - bl sub_8056BAC - movs r0, 0x1 - strb r0, [r4, 0x1] - bl sub_8056B74 -_0804E10C: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r5, 0x1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _0804E150 - movs r0, 0x5 - bl PlaySE - ldr r0, =gBattleCommunication - ldrb r4, [r0, 0x1] - cmp r4, 0 - bne _0804E20A - str r5, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C - movs r0, 0x1 - negs r0, r0 - str r4, [sp] - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _0804E192 - .pool -_0804E150: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _0804E15A - b _0804E3B8 -_0804E15A: - movs r0, 0x5 - bl PlaySE - b _0804E20A -_0804E162: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804E170 - b _0804E3B8 -_0804E170: - bl FreeAllWindowBuffers - ldr r0, =gPlayerParty - ldr r1, =gBattleStruct - ldr r1, [r1] - ldrb r1, [r1, 0x10] - ldr r2, =gPlayerPartyCount - ldrb r2, [r2] - subs r2, 0x1 - lsls r2, 24 - lsrs r2, 24 - ldr r3, =sub_80A92F8 - ldr r4, =gMoveToLearn - ldrh r4, [r4] - str r4, [sp] - bl sub_81BFA38 -_0804E192: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1F] - adds r0, 0x1 - strb r0, [r1, 0x1F] - b _0804E3B8 - .pool -_0804E1B8: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804E1C6 - b _0804E3B8 -_0804E1C6: - ldr r0, =gMain - ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 - cmp r1, r0 - beq _0804E1D2 - b _0804E3B8 -_0804E1D2: - ldrb r0, [r2, 0x1F] - adds r0, 0x1 - b _0804E3B6 - .pool -_0804E1E4: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804E1F2 - b _0804E3B8 -_0804E1F2: - ldr r0, =gMain - ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 - cmp r1, r0 - beq _0804E1FE - b _0804E3B8 -_0804E1FE: - bl sub_81C1B94 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x4 - bne _0804E224 -_0804E20A: - ldr r1, =gBattleScripting - movs r0, 0x5 - strb r0, [r1, 0x1F] - b _0804E3B8 - .pool -_0804E224: - ldr r6, =gBattleStruct - ldr r0, [r6] - ldrb r0, [r0, 0x10] - movs r1, 0x64 - mov r8, r1 - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - ldr r7, =gPlayerParty - adds r0, r7 - adds r1, r5, 0 - adds r1, 0xD - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - adds r0, r4, 0 - bl IsHMMove2 - cmp r0, 0 - beq _0804E274 - ldr r0, =0x0000013f - ldr r1, =gActiveBank - ldrb r1, [r1] - bl PrepareStringBattle - ldr r1, =gBattleScripting - movs r0, 0x6 - strb r0, [r1, 0x1F] - b _0804E3B8 - .pool -_0804E274: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - ldr r1, =gBattleTextBuff2 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - strb r4, [r1, 0x2] - lsrs r0, r4, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r0, [r6] - ldrb r0, [r0, 0x10] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - adds r1, r5, 0 - bl RemoveMonPPBonus - ldr r0, [r6] - ldrb r0, [r0, 0x10] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - ldr r7, =gMoveToLearn - ldrh r1, [r7] - adds r2, r5, 0 - bl SetMonMoveSlot - ldr r0, =gBattlePartyID - ldr r1, [r6] - ldrh r0, [r0] - ldrb r1, [r1, 0x10] - cmp r0, r1 - bne _0804E30A - ldr r4, =gBattleMons - ldr r0, [r4, 0x50] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _0804E30A - ldr r0, =gDisableStructs - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0804E30A - adds r0, r4, 0 - adds r1, r5, 0 - bl RemoveBattleMonPPBonus - ldrh r1, [r7] - adds r0, r4, 0 - adds r2, r5, 0 - bl SetBattleMonMoveSlot -_0804E30A: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804E3B8 - ldr r2, =gBattlePartyID - ldr r0, =gBattleStruct - ldr r1, [r0] - ldrh r0, [r2, 0x4] - ldrb r1, [r1, 0x10] - cmp r0, r1 - bne _0804E3B8 - ldr r4, =gBattleMons - movs r1, 0x80 - lsls r1, 1 - adds r0, r4, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _0804E3B8 - ldr r0, =gDisableStructs - adds r0, 0x50 - ldrb r1, [r0] - lsrs r1, 4 - ldr r2, =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0804E3B8 - adds r4, 0xB0 - adds r0, r4, 0 - adds r1, r5, 0 - bl RemoveBattleMonPPBonus - ldr r0, =gMoveToLearn - ldrh r1, [r0] - adds r0, r4, 0 - adds r2, r5, 0 - bl SetBattleMonMoveSlot - b _0804E3B8 - .pool -_0804E38C: - movs r0, 0x1 - str r0, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0804E3B8 - .pool -_0804E3AC: - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804E3B8 - movs r0, 0x2 -_0804E3B6: - strb r0, [r2, 0x1F] -_0804E3B8: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk5A - - thumb_func_start atk5B_80256E0 -atk5B_80256E0: @ 804E3C8 - push {r4,r5,lr} - sub sp, 0x4 - ldr r5, =gBattleScripting - ldrb r4, [r5, 0x1F] - cmp r4, 0 - beq _0804E3E0 - cmp r4, 0x1 - beq _0804E410 - b _0804E4FA - .pool -_0804E3E0: - str r4, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C - ldr r0, =gText_BattleYesNoChoice - movs r1, 0xC - bl battle_show_message_maybe - ldrb r0, [r5, 0x1F] - adds r0, 0x1 - strb r0, [r5, 0x1F] - ldr r0, =gBattleCommunication - strb r4, [r0, 0x1] - movs r0, 0 - bl sub_8056B74 - b _0804E4FA - .pool -_0804E410: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804E438 - ldr r4, =gBattleCommunication - ldrb r0, [r4, 0x1] - cmp r0, 0 - beq _0804E438 - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4, 0x1] - bl sub_8056BAC - movs r0, 0 - strb r0, [r4, 0x1] - bl sub_8056B74 -_0804E438: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804E460 - ldr r4, =gBattleCommunication - ldrb r0, [r4, 0x1] - cmp r0, 0 - bne _0804E460 - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4, 0x1] - bl sub_8056BAC - movs r0, 0x1 - strb r0, [r4, 0x1] - bl sub_8056B74 -_0804E460: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _0804E4C4 - movs r0, 0x5 - bl PlaySE - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x1] - cmp r0, 0 - beq _0804E4A4 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0804E4AC - .pool -_0804E4A4: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0804E4AC: - movs r0, 0x1 - str r0, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C - b _0804E4FA - .pool -_0804E4C4: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0804E4FA - movs r0, 0x5 - bl PlaySE - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - str r4, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C -_0804E4FA: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk5B_80256E0 - - thumb_func_start atk5C_hitanimation -atk5C_hitanimation: @ 804E508 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r2, =gActiveBank - strb r0, [r2] - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _0804E58C - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 1 - ands r0, r1 - cmp r0, 0 - beq _0804E55A - ldr r1, =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _0804E55A - ldr r0, =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - bne _0804E58C -_0804E55A: - movs r0, 0 - bl dp01_build_cmdbuf_x29_29_29_29 - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - b _0804E592 - .pool -_0804E58C: - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] -_0804E592: - pop {r4} - pop {r0} - bx r0 - thumb_func_end atk5C_hitanimation - - thumb_func_start sub_804E598 -sub_804E598: @ 804E598 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 16 - lsrs r6, r0, 16 - movs r7, 0 - movs r5, 0 - movs r0, 0x80 - lsls r0, 3 - cmp r6, r0 - bne _0804E5D8 - ldr r0, =gBattleResources - ldr r0, [r0] - ldr r0, [r0] - adds r0, 0x94 - ldrb r2, [r0] - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x4A - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - muls r0, r2 - b _0804E6CA - .pool -_0804E5D8: - ldr r0, =gTrainers - lsls r2, r6, 2 - adds r1, r2, r6 - lsls r1, 3 - adds r4, r1, r0 - ldrb r3, [r4] - mov r12, r0 - cmp r3, 0x1 - beq _0804E62E - cmp r3, 0x1 - bgt _0804E5F8 - cmp r3, 0 - beq _0804E602 - b _0804E644 - .pool -_0804E5F8: - cmp r3, 0x2 - beq _0804E618 - cmp r3, 0x3 - beq _0804E62E - b _0804E644 -_0804E602: - mov r0, r12 - adds r0, 0x24 - adds r0, r1, r0 - ldr r1, [r0] - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 3 - adds r0, r1 - subs r0, 0x8 - b _0804E642 -_0804E618: - mov r0, r12 - adds r0, 0x24 - adds r0, r1, r0 - ldr r1, [r0] - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 3 - adds r0, r1 - subs r0, 0x8 - b _0804E642 -_0804E62E: - mov r0, r12 - adds r0, 0x24 - adds r0, r1, r0 - ldr r1, [r0] - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - subs r0, 0x10 -_0804E642: - ldrb r5, [r0, 0x2] -_0804E644: - ldr r1, =gUnknown_0831AEB8 - lsls r0, r7, 2 - adds r4, r0, r1 - ldrb r3, [r4] - ldr r0, =gBattleStruct - mov r8, r0 - mov r9, r1 - ldr r1, =gBattleTypeFlags - mov r10, r1 - cmp r3, 0xFF - beq _0804E67A - adds r0, r2, r6 - lsls r0, 3 - add r0, r12 - ldrb r1, [r0, 0x1] - cmp r3, r1 - beq _0804E67A - adds r2, r0, 0 - adds r0, r4, 0 -_0804E66A: - adds r0, 0x4 - adds r7, 0x1 - ldrb r1, [r0] - cmp r1, 0xFF - beq _0804E67A - ldrb r3, [r2, 0x1] - cmp r1, r3 - bne _0804E66A -_0804E67A: - mov r0, r10 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - bne _0804E6B4 - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _0804E6B4 - mov r3, r8 - ldr r0, [r3] - adds r0, 0x4A - ldrb r0, [r0] - lsls r0, 2 - adds r1, r5, 0 - muls r1, r0 - lsls r0, r7, 2 - add r0, r9 - ldrb r0, [r0, 0x1] - lsls r0, 1 - b _0804E6C8 - .pool -_0804E6B4: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x4A - ldrb r0, [r0] - lsls r0, 2 - adds r1, r5, 0 - muls r1, r0 - lsls r0, r7, 2 - add r0, r9 - ldrb r0, [r0, 0x1] -_0804E6C8: - muls r0, r1 -_0804E6CA: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_804E598 - - thumb_func_start atk5D_getmoneyreward -atk5D_getmoneyreward: @ 804E6D8 - push {r4,lr} - ldr r0, =gTrainerBattleOpponent_A - ldrh r0, [r0] - bl sub_804E598 - adds r4, r0, 0 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0804E6FC - ldr r0, =gTrainerBattleOpponent_B - ldrh r0, [r0] - bl sub_804E598 - adds r4, r0 -_0804E6FC: - ldr r0, =gSaveBlock1Ptr - ldr r0, [r0] - movs r1, 0x92 - lsls r1, 3 - adds r0, r1 - adds r1, r4, 0 - bl AddMoney - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - movs r0, 0x4 - strb r0, [r1, 0x2] - movs r0, 0x5 - strb r0, [r1, 0x3] - strb r4, [r1, 0x4] - movs r0, 0xFF - lsls r0, 8 - ands r0, r4 - lsrs r0, 8 - strb r0, [r1, 0x5] - movs r0, 0xFF - lsls r0, 16 - ands r0, r4 - lsrs r0, 16 - strb r0, [r1, 0x6] - lsrs r0, r4, 24 - strb r0, [r1, 0x7] - movs r0, 0xFF - strb r0, [r1, 0x8] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk5D_getmoneyreward - - thumb_func_start atk5E_8025A70 -atk5E_8025A70: @ 804E764 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r6, =gActiveBank - strb r0, [r6] - ldr r5, =gBattleCommunication - ldrb r0, [r5] - mov r8, r4 - cmp r0, 0 - beq _0804E794 - cmp r0, 0x1 - beq _0804E7AC - b _0804E800 - .pool -_0804E794: - movs r0, 0 - movs r1, 0 - movs r2, 0 - bl EmitGetAttributes - ldrb r0, [r6] - bl MarkBufferBankForExecution - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] - b _0804E800 -_0804E7AC: - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804E800 - ldrb r0, [r6] - lsls r0, 9 - ldr r1, =gBattleBufferB + 4 - adds r0, r1 - mov r12, r0 - movs r2, 0 - adds r4, r6, 0 - movs r5, 0x58 - ldr r6, =gBattleMons + 0x24 - adds r7, r6, 0 - subs r7, 0x18 - mov r3, r12 - adds r3, 0xC -_0804E7CE: - lsls r1, r2, 1 - ldrb r0, [r4] - muls r0, r5 - adds r1, r0 - adds r1, r7 - ldrh r0, [r3] - strh r0, [r1] - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r5 - adds r1, r2, r1 - adds r1, r6 - mov r0, r12 - adds r0, 0x24 - adds r0, r2 - ldrb r0, [r0] - strb r0, [r1] - adds r3, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - ble _0804E7CE - mov r1, r8 - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_0804E800: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk5E_8025A70 - - thumb_func_start atk5F_8025B24 -atk5F_8025B24: @ 804E818 - push {lr} - ldr r0, =gActiveBank - ldr r2, =gBankAttacker - ldrb r3, [r2] - strb r3, [r0] - ldr r1, =gBankTarget - ldrb r0, [r1] - strb r0, [r2] - strb r3, [r1] - ldr r2, =gHitMarker - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 5 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _0804E854 - ldr r0, =0xffffefff - ands r1, r0 - b _0804E856 - .pool -_0804E854: - orrs r1, r3 -_0804E856: - str r1, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk5F_8025B24 - - thumb_func_start atk60_increment_gamestat -atk60_increment_gamestat: @ 804E868 - push {lr} - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _0804E882 - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl IncrementGameStat -_0804E882: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk60_increment_gamestat - - thumb_func_start atk61_8025BA4 -atk61_8025BA4: @ 804E898 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x30 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804E94C - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r1, =gActiveBank - strb r0, [r1] - ldrb r0, [r1] - bl GetBankSide - lsls r0, 24 - ldr r1, =gEnemyParty - mov r8, r1 - cmp r0, 0 - bne _0804E8CA - ldr r0, =gPlayerParty - mov r8, r0 -_0804E8CA: - movs r7, 0 - add r6, sp, 0x4 - mov r5, sp -_0804E8D0: - movs r0, 0x64 - muls r0, r7 - mov r1, r8 - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _0804E8F4 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - bne _0804E914 -_0804E8F4: - ldr r0, =0x0000ffff - strh r0, [r5] - movs r0, 0 - b _0804E926 - .pool -_0804E914: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - strh r0, [r5] - adds r0, r4, 0 - movs r1, 0x37 - bl GetMonData -_0804E926: - str r0, [r6] - adds r6, 0x8 - adds r5, 0x8 - adds r7, 0x1 - cmp r7, 0x5 - ble _0804E8D0 - movs r0, 0 - mov r1, sp - movs r2, 0x1 - bl dp01_build_cmdbuf_x30_TODO - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_0804E94C: - add sp, 0x30 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk61_8025BA4 - - thumb_func_start atk62_08025C6C -atk62_08025C6C: @ 804E960 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x31_31_31_31 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk62_08025C6C - - thumb_func_start atk63_jumptorandomattack -atk63_jumptorandomattack: @ 804E990 - push {r4,lr} - ldr r0, =gBattlescriptCurrInstr - ldr r1, [r0] - ldrb r1, [r1, 0x1] - adds r4, r0, 0 - cmp r1, 0 - beq _0804E9B4 - ldr r0, =gCurrentMove - ldr r1, =gRandomMove - ldrh r1, [r1] - strh r1, [r0] - b _0804E9C2 - .pool -_0804E9B4: - ldr r2, =gLastUsedMove - ldr r1, =gCurrentMove - ldr r0, =gRandomMove - ldrh r0, [r0] - strh r0, [r1] - strh r0, [r2] - adds r0, r1, 0 -_0804E9C2: - ldr r3, =gBattleScriptsForMoveEffects - ldr r2, =gBattleMoves - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk63_jumptorandomattack - - thumb_func_start atk64_statusanimation -atk64_statusanimation: @ 804E9F4 - push {r4,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804EA5C - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - ldr r1, =gStatuses3 - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _0804EA54 - ldr r0, =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - bne _0804EA54 - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0804EA54 - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r0, r1 - ldr r2, [r0] - movs r0, 0 - movs r1, 0 - bl dp01_build_cmdbuf_x1B_aaaa_b - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804EA54: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_0804EA5C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk64_statusanimation - - thumb_func_start atk65_status2animation -atk65_status2animation: @ 804EA84 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804EB04 - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r5, =gActiveBank - strb r0, [r5] - ldr r1, [r4] - ldrb r3, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - orrs r3, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - orrs r3, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - orrs r3, r0 - ldr r1, =gStatuses3 - ldrb r2, [r5] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _0804EAFC - ldr r0, =gDisableStructs - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - bne _0804EAFC - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0804EAFC - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r2, [r0] - ands r2, r3 - movs r0, 0 - movs r1, 0x1 - bl dp01_build_cmdbuf_x1B_aaaa_b - ldrb r0, [r5] - bl MarkBufferBankForExecution -_0804EAFC: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x6 - str r0, [r1] -_0804EB04: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk65_status2animation - - thumb_func_start atk66_chosenstatusanimation -atk66_chosenstatusanimation: @ 804EB2C - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804EB9E - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r5, =gActiveBank - strb r0, [r5] - ldr r4, [r4] - ldrb r2, [r4, 0x3] - ldrb r0, [r4, 0x4] - lsls r0, 8 - orrs r2, r0 - ldrb r0, [r4, 0x5] - lsls r0, 16 - orrs r2, r0 - ldrb r0, [r4, 0x6] - lsls r0, 24 - orrs r2, r0 - ldr r1, =gStatuses3 - ldrb r3, [r5] - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - bne _0804EB96 - ldr r0, =gDisableStructs - lsls r1, r3, 3 - subs r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0xA] - cmp r0, 0 - bne _0804EB96 - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0804EB96 - ldrb r1, [r4, 0x2] - movs r0, 0 - bl dp01_build_cmdbuf_x1B_aaaa_b - ldrb r0, [r5] - bl MarkBufferBankForExecution -_0804EB96: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x7 - str r0, [r1] -_0804EB9E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk66_chosenstatusanimation - - thumb_func_start atk67_8025ECC -atk67_8025ECC: @ 804EBC0 - push {r4,r5,lr} - sub sp, 0x4 - ldr r5, =gBattleCommunication - ldrb r4, [r5] - cmp r4, 0 - beq _0804EBD8 - cmp r4, 0x1 - beq _0804EC04 - b _0804EC96 - .pool -_0804EBD8: - str r4, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C - ldr r0, =gText_BattleYesNoChoice - movs r1, 0xC - bl battle_show_message_maybe - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] - strb r4, [r5, 0x1] - movs r0, 0 - bl sub_8056B74 - b _0804EC96 - .pool -_0804EC04: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804EC2A - ldrb r0, [r5, 0x1] - cmp r0, 0 - beq _0804EC2A - movs r0, 0x5 - bl PlaySE - ldrb r0, [r5, 0x1] - bl sub_8056BAC - movs r0, 0 - strb r0, [r5, 0x1] - bl sub_8056B74 -_0804EC2A: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804EC52 - ldr r4, =gBattleCommunication - ldrb r0, [r4, 0x1] - cmp r0, 0 - bne _0804EC52 - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4, 0x1] - bl sub_8056BAC - movs r0, 0x1 - strb r0, [r4, 0x1] - bl sub_8056B74 -_0804EC52: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0804EC70 - ldr r0, =gBattleCommunication - movs r4, 0x1 - strb r4, [r0, 0x1] - b _0804EC7A - .pool -_0804EC70: - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _0804EC96 -_0804EC7A: - movs r0, 0x5 - bl PlaySE - str r4, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0804EC96: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk67_8025ECC - - thumb_func_start atk68_80246A0 -atk68_80246A0: @ 804ECA4 - push {r4,r5,lr} - movs r1, 0 - ldr r2, =gNoOfAllBanks - ldr r5, =gBattlescriptCurrInstr - ldrb r0, [r2] - cmp r1, r0 - bge _0804ECC2 - ldr r4, =gUnknown_0202407A - movs r3, 0xC -_0804ECB6: - adds r0, r1, r4 - strb r3, [r0] - adds r1, 0x1 - ldrb r0, [r2] - cmp r1, r0 - blt _0804ECB6 -_0804ECC2: - ldr r0, [r5] - adds r0, 0x1 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk68_80246A0 - - thumb_func_start atk69_dmg_adjustment2 -atk69_dmg_adjustment2: @ 804ECDC - push {r4-r7,lr} - ldr r7, =gBattleMons - ldr r6, =gBankTarget - ldrb r2, [r6] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r0, r7 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _0804ED10 - ldr r1, =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r4, [r0, 0x7] - ldrb r6, [r0, 0x1A] - b _0804ED2A - .pool -_0804ED10: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r6, r0, 24 -_0804ED2A: - ldr r1, =gStringBank - ldr r5, =gBankTarget - ldrb r0, [r5] - strb r0, [r1] - cmp r4, 0x27 - bne _0804ED68 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcs _0804ED68 - ldrb r0, [r5] - movs r1, 0x27 - bl RecordItemEffectBattle - ldr r2, =gSpecialStatuses - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_0804ED68: - ldr r2, =gBattleMons - ldr r3, =gBankTarget - ldrb r4, [r3] - movs r0, 0x58 - muls r0, r4 - adds r1, r2, 0 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r1, r0 - adds r5, r2, 0 - cmp r1, 0 - bne _0804EE38 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x65 - beq _0804EDBA - ldr r0, =gProtectStructs - lsls r1, r4, 4 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 30 - cmp r0, 0 - blt _0804EDBA - ldr r0, =gSpecialStatuses - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _0804EE38 -_0804EDBA: - ldrb r0, [r3] - movs r4, 0x58 - muls r0, r4 - adds r0, r5 - ldrh r1, [r0, 0x28] - ldr r2, =gBattleMoveDamage - ldr r0, [r2] - cmp r1, r0 - bgt _0804EE38 - subs r0, r1, 0x1 - str r0, [r2] - ldr r1, =gProtectStructs - ldrb r3, [r3] - lsls r0, r3, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 30 - cmp r0, 0 - bge _0804EE10 - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r0] - b _0804EE38 - .pool -_0804EE10: - ldr r0, =gSpecialStatuses - lsls r1, r3, 2 - adds r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _0804EE38 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gLastUsedItem - adds r0, r3, 0 - muls r0, r4 - adds r0, r5 - ldrh r0, [r0, 0x2E] - strh r0, [r1] -_0804EE38: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk69_dmg_adjustment2 - thumb_func_start atk6A_removeitem atk6A_removeitem: @ 804EE58 push {r4-r6,lr} @@ -5058,7 +1575,7 @@ _0804FC38: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0x16 - bl battle_show_message_maybe + bl sub_814F9EC b _0804FD70 .pool _0804FC60: @@ -5168,7 +1685,7 @@ _0804FD5C: lsls r1, 1 movs r0, 0 movs r2, 0x1 - bl sub_8034300 + bl EmitPlaySound ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution @@ -17635,7 +14152,7 @@ _08056978: bne _08056A2C ldr r0, =gMain ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 cmp r1, r0 bne _08056A2C ldr r2, =gTasks @@ -17866,8 +14383,8 @@ _08056B62: bx r0 thumb_func_end sub_8056A3C - thumb_func_start sub_8056B74 -sub_8056B74: @ 8056B74 + thumb_func_start BattleCreateCursorAt +BattleCreateCursorAt: @ 8056B74 push {lr} sub sp, 0x10 adds r3, r0, 0 @@ -17894,10 +14411,10 @@ sub_8056B74: @ 8056B74 add sp, 0x10 pop {r0} bx r0 - thumb_func_end sub_8056B74 + thumb_func_end BattleCreateCursorAt - thumb_func_start sub_8056BAC -sub_8056BAC: @ 8056BAC + thumb_func_start BattleDestroyCursorAt +BattleDestroyCursorAt: @ 8056BAC push {lr} sub sp, 0x10 adds r3, r0, 0 @@ -17926,7 +14443,7 @@ sub_8056BAC: @ 8056BAC pop {r0} bx r0 .pool - thumb_func_end sub_8056BAC + thumb_func_end BattleDestroyCursorAt thumb_func_start atkF3_nickname_caught_poke atkF3_nickname_caught_poke: @ 8056BEC @@ -17966,14 +14483,14 @@ _08056C2C: bl sub_8056A3C ldr r0, =gText_BattleYesNoChoice movs r1, 0xC - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] strb r4, [r1, 0x1] movs r0, 0 - bl sub_8056B74 + bl BattleCreateCursorAt b _08056E62 .pool _08056C60: @@ -17989,10 +14506,10 @@ _08056C60: movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] - bl sub_8056BAC + bl BattleDestroyCursorAt movs r0, 0 strb r0, [r4, 0x1] - bl sub_8056B74 + bl BattleCreateCursorAt _08056C86: ldr r0, =gMain ldrh r1, [r0, 0x2E] @@ -18007,10 +14524,10 @@ _08056C86: movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] - bl sub_8056BAC + bl BattleDestroyCursorAt movs r0, 0x1 strb r0, [r4, 0x1] - bl sub_8056B74 + bl BattleCreateCursorAt _08056CAE: ldr r0, =gMain ldrh r1, [r0, 0x2E] @@ -18124,7 +14641,7 @@ _08056D0A: ldr r1, [r2] adds r1, 0x6D str r0, [sp] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 str r0, [sp, 0x4] movs r0, 0x2 adds r2, r6, 0 @@ -18139,7 +14656,7 @@ _08056D0A: _08056DD4: ldr r0, =gMain ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 cmp r1, r0 bne _08056E62 ldr r0, =gPaletteFade diff --git a/asm/battle_controller_linkopponent.s b/asm/battle_controller_linkopponent.s index e8975a7aa..5a762a174 100644 --- a/asm/battle_controller_linkopponent.s +++ b/asm/battle_controller_linkopponent.s @@ -5045,7 +5045,7 @@ sub_8066FF4: @ 8066FF4 bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 diff --git a/asm/battle_controller_linkpartner.s b/asm/battle_controller_linkpartner.s index e02a967d0..3a1b21ed7 100644 --- a/asm/battle_controller_linkpartner.s +++ b/asm/battle_controller_linkpartner.s @@ -4354,7 +4354,7 @@ sub_814D590: @ 814D590 bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 diff --git a/asm/battle_controller_opponent.s b/asm/battle_controller_opponent.s index 1bfa3ff12..4400217ae 100644 --- a/asm/battle_controller_opponent.s +++ b/asm/battle_controller_opponent.s @@ -5185,7 +5185,7 @@ sub_8061F34: @ 8061F34 bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s index cbfad9c9f..ddb739b72 100644 --- a/asm/battle_controller_player.s +++ b/asm/battle_controller_player.s @@ -1247,7 +1247,7 @@ _08057F80: bl battle_menu_cursor_related_2 ldr r0, =gText_BattleSwitchWhich movs r1, 0xB - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] @@ -4042,7 +4042,7 @@ sub_8059828: @ 8059828 push {lr} ldr r0, =gMain ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 cmp r1, r0 bne _08059898 ldr r0, =gPaletteFade @@ -4118,7 +4118,7 @@ sub_80598E0: @ 80598E0 push {lr} ldr r0, =gMain ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 cmp r1, r0 bne _08059906 ldr r0, =gPaletteFade @@ -4244,11 +4244,11 @@ sub_80599D4: @ 80599D4 movs r0, 0x5 bl PlaySE ldrb r0, [r4] - bl sub_8056BAC + bl BattleDestroyCursorAt movs r0, 0 strb r0, [r4] movs r0, 0 - bl sub_8056B74 + bl BattleCreateCursorAt _08059A02: ldr r0, =gMain ldrh r1, [r0, 0x2E] @@ -4263,11 +4263,11 @@ _08059A02: movs r0, 0x5 bl PlaySE ldrb r0, [r4] - bl sub_8056BAC + bl BattleDestroyCursorAt movs r0, 0x1 strb r0, [r4] movs r0, 0x1 - bl sub_8056B74 + bl BattleCreateCursorAt _08059A2C: ldr r0, =gMain ldrh r1, [r0, 0x2E] @@ -4355,7 +4355,7 @@ _08059AC4: lsls r1, 24 lsrs r1, 24 adds r0, r7, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldrh r0, [r4] cmp r0, 0 beq _08059AF4 @@ -4382,7 +4382,7 @@ sub_8059B18: @ 8059B18 bl StringCopy adds r0, r4, 0 movs r1, 0x7 - bl battle_show_message_maybe + bl sub_814F9EC pop {r4} pop {r0} bx r0 @@ -4432,7 +4432,7 @@ sub_8059B3C: @ 8059B3C bl ConvertIntToDecimalStringN adds r0, r6, 0 movs r1, 0x9 - bl battle_show_message_maybe + bl sub_814F9EC _08059B98: pop {r4-r7} pop {r0} @@ -4481,7 +4481,7 @@ sub_8059BB0: @ 8059BB0 bl StringCopy adds r0, r6, 0 movs r1, 0xA - bl battle_show_message_maybe + bl sub_814F9EC pop {r4-r6} pop {r0} bx r0 @@ -4637,7 +4637,7 @@ sub_8059CF8: @ 8059CF8 thumb_func_start sub_8059D40 sub_8059D40: @ 8059D40 push {lr} - ldr r0, =sub_80A92F8 + ldr r0, =ReshowBattleScreenAfterMenu bl SetMainCallback2 pop {r0} bx r0 @@ -4647,7 +4647,7 @@ sub_8059D40: @ 8059D40 thumb_func_start sub_8059D50 sub_8059D50: @ 8059D50 push {lr} - ldr r0, =sub_80A92F8 + ldr r0, =ReshowBattleScreenAfterMenu bl SetMainCallback2 pop {r0} bx r0 @@ -4718,7 +4718,7 @@ b_link_standby_message: @ 8059DC0 strh r1, [r0] ldr r0, =gText_LinkStandby movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC _08059DE0: pop {r0} bx r0 @@ -8458,7 +8458,7 @@ sub_805BF80: @ 805BF80 bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 @@ -8534,7 +8534,7 @@ dp01t_12_6_battle_menu: @ 805C044 bl sub_817F2A8 ldr r0, =gText_BattleMenu movs r1, 0x2 - bl battle_show_message_maybe + bl sub_814F9EC movs r4, 0 _0805C062: lsls r0, r4, 24 @@ -8554,7 +8554,7 @@ _0805C062: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0x1 - bl battle_show_message_maybe + bl sub_814F9EC pop {r4} pop {r0} bx r0 @@ -8580,12 +8580,12 @@ sub_805C0B0: @ 805C0B0 bl sub_8056A3C ldr r0, =gText_BattleYesNoChoice movs r1, 0xC - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gUnknown_03005D74 movs r0, 0x1 strb r0, [r1] movs r0, 0x1 - bl sub_8056B74 + bl BattleCreateCursorAt ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 diff --git a/asm/battle_controller_player_partner.s b/asm/battle_controller_player_partner.s index f77dc2c33..f14b5bc51 100644 --- a/asm/battle_controller_player_partner.s +++ b/asm/battle_controller_player_partner.s @@ -4966,7 +4966,7 @@ sub_81BDA4C: @ 81BDA4C bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 diff --git a/asm/battle_controller_recorded_opponent.s b/asm/battle_controller_recorded_opponent.s index 6f047a4ef..90928e7d4 100644 --- a/asm/battle_controller_recorded_opponent.s +++ b/asm/battle_controller_recorded_opponent.s @@ -4722,7 +4722,7 @@ sub_8188E90: @ 8188E90 bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 diff --git a/asm/battle_controller_recorded_player.s b/asm/battle_controller_recorded_player.s index 7b0cd6d41..534f34068 100644 --- a/asm/battle_controller_recorded_player.s +++ b/asm/battle_controller_recorded_player.s @@ -4822,7 +4822,7 @@ sub_818C43C: @ 818C43C bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 diff --git a/asm/battle_controller_safari.s b/asm/battle_controller_safari.s index 2db6fa613..b02f95471 100644 --- a/asm/battle_controller_safari.s +++ b/asm/battle_controller_safari.s @@ -387,7 +387,7 @@ sub_8159698: @ 8159698 push {lr} ldr r0, =gMain ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 cmp r1, r0 bne _081596BE ldr r0, =gPaletteFade @@ -792,7 +792,7 @@ dp01t_10_6_message: @ 81599DC bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 @@ -862,7 +862,7 @@ sub_8159A94: @ 8159A94 str r1, [r0] ldr r0, =gText_SafariZoneMenu movs r1, 0x2 - bl battle_show_message_maybe + bl sub_814F9EC movs r4, 0 _08159AAE: lsls r0, r4, 24 @@ -882,7 +882,7 @@ _08159AAE: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0x1 - bl battle_show_message_maybe + bl sub_814F9EC pop {r4} pop {r0} bx r0 diff --git a/asm/battle_controller_wally.s b/asm/battle_controller_wally.s index f67a21499..e723a522b 100644 --- a/asm/battle_controller_wally.s +++ b/asm/battle_controller_wally.s @@ -299,7 +299,7 @@ sub_8168610: @ 8168610 push {lr} ldr r0, =gMain ldr r1, [r0, 0x4] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 cmp r1, r0 bne _08168636 ldr r0, =gPaletteFade @@ -3606,7 +3606,7 @@ sub_816A3B8: @ 816A3B8 bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 @@ -3676,7 +3676,7 @@ dp01t_12_1_battle_menu: @ 816A470 str r1, [r0] ldr r0, =gText_BattleMenu movs r1, 0x2 - bl battle_show_message_maybe + bl sub_814F9EC movs r4, 0 _0816A48A: lsls r0, r4, 24 @@ -3696,7 +3696,7 @@ _0816A48A: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0x1 - bl battle_show_message_maybe + bl sub_814F9EC pop {r4} pop {r0} bx r0 diff --git a/asm/battle_frontier_2.s b/asm/battle_frontier_2.s index 8a9b0ba24..bea4972e3 100755 --- a/asm/battle_frontier_2.s +++ b/asm/battle_frontier_2.s @@ -20582,29 +20582,29 @@ _081A5328: ldr r4, =gDisplayedStringBattle adds r0, r4, 0 movs r1, 0xF - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_Vs movs r1, 0x10 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_RivalBuffer bl StrCpyDecodeToDisplayedStringBattle adds r0, r4, 0 movs r1, 0x11 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_Mind movs r1, 0x12 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_Skill movs r1, 0x13 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_Body movs r1, 0x14 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gText_Judgement bl StrCpyDecodeToDisplayedStringBattle adds r0, r4, 0 movs r1, 0x15 - bl battle_show_message_maybe + bl sub_814F9EC b _081A553E .pool _081A53B4: @@ -20688,7 +20688,7 @@ _081A5464: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0x15 - bl battle_show_message_maybe + bl sub_814F9EC ldrb r0, [r5] adds r0, 0x1 strb r0, [r5] diff --git a/asm/battle_message.s b/asm/battle_message.s index dfbf069b3..f1f2447aa 100644 --- a/asm/battle_message.s +++ b/asm/battle_message.s @@ -703,7 +703,7 @@ _0814E6DE: StrCpyDecodeToDisplayedStringBattle: @ 814E6F0 push {lr} ldr r1, =gDisplayedStringBattle - bl StrCpyDecodeBattle + bl BattleStringExpandPlaceholders pop {r1} bx r1 .pool @@ -763,8 +763,8 @@ _0814E75A: bx r1 thumb_func_end AppendStatusString - thumb_func_start StrCpyDecodeBattle -StrCpyDecodeBattle: @ 814E764 + thumb_func_start BattleStringExpandPlaceholders + BattleStringExpandPlaceholders: @ 814E764 push {r4-r7,lr} mov r7, r9 mov r6, r8 @@ -904,7 +904,7 @@ _0814E8EE: adds r0, r1, 0 _0814E8F0: adds r1, r4, 0 - bl StrCpyDecodeBattleTextBuff + bl ExpandBattleTextBuffPlaceholders bl _0814F5C0 .pool _0814E904: @@ -2335,10 +2335,10 @@ _0814F62A: pop {r4-r7} pop {r1} bx r1 - thumb_func_end StrCpyDecodeBattle + thumb_func_end BattleStringExpandPlaceholders - thumb_func_start StrCpyDecodeBattleTextBuff -StrCpyDecodeBattleTextBuff: @ 814F648 + thumb_func_start ExpandBattleTextBuffPlaceholders +ExpandBattleTextBuffPlaceholders: @ 814F648 push {r4-r7,lr} mov r7, r8 push {r7} @@ -2652,7 +2652,7 @@ _0814F8EA: pop {r4-r7} pop {r0} bx r0 - thumb_func_end StrCpyDecodeBattleTextBuff + thumb_func_end ExpandBattleTextBuffPlaceholders thumb_func_start sub_814F8F8 sub_814F8F8: @ 814F8F8 @@ -2773,8 +2773,8 @@ _0814F9E0: .pool thumb_func_end sub_814F950 - thumb_func_start battle_show_message_maybe -battle_show_message_maybe: @ 814F9EC + thumb_func_start sub_814F9EC +sub_814F9EC: @ 814F9EC push {r4-r7,lr} mov r7, r9 mov r6, r8 @@ -2987,7 +2987,7 @@ _0814FB9C: pop {r4-r7} pop {r0} bx r0 - thumb_func_end battle_show_message_maybe + thumb_func_end sub_814F9EC thumb_func_start sub_814FBAC sub_814FBAC: @ 814FBAC diff --git a/asm/evolution_scene.s b/asm/evolution_scene.s index efae2f07c..afc3c843b 100644 --- a/asm/evolution_scene.s +++ b/asm/evolution_scene.s @@ -1338,7 +1338,7 @@ _0813E6E4: bl StringExpandPlaceholders adds r0, r4, 0 movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gTasks mov r2, r8 adds r1, r2, r7 @@ -1626,7 +1626,7 @@ _0813E99E: bl StringExpandPlaceholders adds r0, r4, 0 movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =0x00000173 bl PlayBGM ldr r2, =gTasks @@ -1868,7 +1868,7 @@ _0813EBE4: _0813EBEC: ldr r0, =gStringVar4 movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gTasks mov r2, r8 adds r0, r2, r7 @@ -1900,7 +1900,7 @@ _0813EC2A: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gTasks mov r3, r8 adds r1, r3, r7 @@ -1997,7 +1997,7 @@ _0813ED16: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gTasks mov r2, r8 adds r1, r2, r7 @@ -2026,7 +2026,7 @@ _0813ED62: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gTasks mov r3, r8 adds r1, r3, r7 @@ -2051,7 +2051,7 @@ _0813ED90: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gTasks mov r2, r8 adds r1, r2, r7 @@ -2087,7 +2087,7 @@ _0813EDEA: bl sub_8056A3C ldr r0, =gText_BattleYesNoChoice movs r1, 0xC - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gTasks mov r3, r8 adds r1, r3, r7 @@ -2100,7 +2100,7 @@ _0813EDEA: ldr r0, =gBattleCommunication strb r2, [r0, 0x1] movs r0, 0 - bl sub_8056B74 + bl BattleCreateCursorAt b _0813F1A4 .pool _0813EE34: @@ -2117,10 +2117,10 @@ _0813EE34: movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] - bl sub_8056BAC + bl BattleDestroyCursorAt movs r0, 0 strb r0, [r4, 0x1] - bl sub_8056B74 + bl BattleCreateCursorAt _0813EE5C: ldr r0, =gMain ldrh r1, [r0, 0x2E] @@ -2135,10 +2135,10 @@ _0813EE5C: movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] - bl sub_8056BAC + bl BattleDestroyCursorAt movs r0, 0x1 strb r0, [r4, 0x1] - bl sub_8056B74 + bl BattleCreateCursorAt _0813EE84: ldr r0, =gMain ldrh r1, [r0, 0x2E] @@ -2292,7 +2292,7 @@ _0813EFC8: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gTasks mov r2, r8 adds r0, r2, r7 @@ -2341,7 +2341,7 @@ _0813F05C: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gTasks mov r2, r8 adds r1, r2, r7 @@ -2370,7 +2370,7 @@ _0813F0AA: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r0, =gTasks mov r3, r8 adds r1, r3, r7 @@ -2398,7 +2398,7 @@ _0813F0D8: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gTasks mov r2, r8 adds r0, r2, r7 @@ -2414,7 +2414,7 @@ _0813F120: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gTasks mov r3, r8 adds r0, r3, r7 @@ -2434,7 +2434,7 @@ _0813F154: bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 - bl battle_show_message_maybe + bl sub_814F9EC ldr r1, =gTasks mov r2, r8 adds r0, r2, r7 diff --git a/asm/recorded_battle.s b/asm/recorded_battle.s index 94d96b2f8..c84b518c3 100644 --- a/asm/recorded_battle.s +++ b/asm/recorded_battle.s @@ -236,8 +236,8 @@ _08184FA0: .pool thumb_func_end sub_8184E58 - thumb_func_start sub_8184FBC -sub_8184FBC: @ 8184FBC + thumb_func_start RecordedBattle_SetBankAction +RecordedBattle_SetBankAction: @ 8184FBC push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 @@ -269,7 +269,7 @@ _08184FF0: pop {r0} bx r0 .pool - thumb_func_end sub_8184FBC + thumb_func_end RecordedBattle_SetBankAction thumb_func_start sub_8185008 sub_8185008: @ 8185008 @@ -2212,7 +2212,7 @@ _081860C2: ldr r1, [sp, 0x4C] lsrs r0, r1, 24 movs r1, 0x6 - bl sub_8184FBC + bl RecordedBattle_SetBankAction movs r5, 0 ldr r2, =gUnknown_0203CC70 mov r8, r2 @@ -2241,7 +2241,7 @@ _081860F0: lsrs r1, 24 ldr r2, [sp, 0x4C] lsrs r0, r2, 24 - bl sub_8184FBC + bl RecordedBattle_SetBankAction b _08186118 .pool _08186110: diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s index f83a11ff1..97cc16c77 100644 --- a/asm/reshow_battle_screen.s +++ b/asm/reshow_battle_screen.s @@ -10,8 +10,8 @@ nullsub_35: @ 80A92F4 bx lr thumb_func_end nullsub_35 - thumb_func_start sub_80A92F8 -sub_80A92F8: @ 80A92F8 + thumb_func_start ReshowBattleScreenAfterMenu +ReshowBattleScreenAfterMenu: @ 80A92F8 push {lr} ldr r2, =gPaletteFade ldrb r0, [r2, 0x8] @@ -37,7 +37,7 @@ sub_80A92F8: @ 80A92F8 pop {r0} bx r0 .pool - thumb_func_end sub_80A92F8 + thumb_func_end ReshowBattleScreenAfterMenu thumb_func_start c2_80777E8 c2_80777E8: @ 80A933C @@ -301,7 +301,7 @@ _080A95A4: movs r0, 0x7F ands r0, r1 strb r0, [r2, 0x8] - ldr r0, =sub_8038420 + ldr r0, =BattleMainCB2 bl SetMainCallback2 bl sub_805EF14 _080A95D2: diff --git a/asm/rom3.s b/asm/rom3.s index 4ab819fa2..bf68c86c8 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2319,8 +2319,8 @@ dp01_build_cmdbuf_x07_7_7_7: @ 80339E4 .pool thumb_func_end dp01_build_cmdbuf_x07_7_7_7 - thumb_func_start dp01_build_cmdbuf_x08_8_8_8 -dp01_build_cmdbuf_x08_8_8_8: @ 8033A04 + thumb_func_start EmitTrainerSlide +EmitTrainerSlide: @ 8033A04 push {lr} lsls r0, 24 lsrs r0, 24 @@ -2335,7 +2335,7 @@ dp01_build_cmdbuf_x08_8_8_8: @ 8033A04 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x08_8_8_8 + thumb_func_end EmitTrainerSlide thumb_func_start dp01_build_cmdbuf_x09_9_9_9 dp01_build_cmdbuf_x09_9_9_9: @ 8033A24 @@ -3038,8 +3038,8 @@ dp01_build_cmdbuf_x1A_aaaa_bbbb: @ 8033F68 .pool thumb_func_end dp01_build_cmdbuf_x1A_aaaa_bbbb - thumb_func_start dp01_build_cmdbuf_x1B_aaaa_b -dp01_build_cmdbuf_x1B_aaaa_b: @ 8033FBC + thumb_func_start EmitStatusAnimation +EmitStatusAnimation: @ 8033FBC push {r4,lr} adds r4, r1, 0 lsls r0, 24 @@ -3067,7 +3067,7 @@ dp01_build_cmdbuf_x1B_aaaa_b: @ 8033FBC pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x1B_aaaa_b + thumb_func_end EmitStatusAnimation thumb_func_start dp01_build_cmdbuf_x1C_a dp01_build_cmdbuf_x1C_a: @ 8033FF8 @@ -3431,8 +3431,8 @@ dp01_build_cmdbuf_x28_28_28_28: @ 8034274 .pool thumb_func_end dp01_build_cmdbuf_x28_28_28_28 - thumb_func_start dp01_build_cmdbuf_x29_29_29_29 -dp01_build_cmdbuf_x29_29_29_29: @ 8034294 + thumb_func_start EmitHitAnimation +EmitHitAnimation: @ 8034294 push {lr} lsls r0, 24 lsrs r0, 24 @@ -3447,10 +3447,10 @@ dp01_build_cmdbuf_x29_29_29_29: @ 8034294 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x29_29_29_29 + thumb_func_end EmitHitAnimation - thumb_func_start dp01_build_cmdbuf_x2A_2A_2A_2A -dp01_build_cmdbuf_x2A_2A_2A_2A: @ 80342B4 + thumb_func_start Emit_x2A +Emit_x2A: @ 80342B4 push {lr} lsls r0, 24 lsrs r0, 24 @@ -3465,7 +3465,7 @@ dp01_build_cmdbuf_x2A_2A_2A_2A: @ 80342B4 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x2A_2A_2A_2A + thumb_func_end Emit_x2A thumb_func_start EmitEffectivenessSound EmitEffectivenessSound: @ 80342D4 @@ -3491,8 +3491,8 @@ EmitEffectivenessSound: @ 80342D4 .pool thumb_func_end EmitEffectivenessSound - thumb_func_start sub_8034300 -sub_8034300: @ 8034300 + thumb_func_start EmitPlaySound +EmitPlaySound: @ 8034300 push {r4,lr} lsls r0, 24 lsrs r0, 24 @@ -3512,10 +3512,10 @@ sub_8034300: @ 8034300 pop {r0} bx r0 .pool - thumb_func_end sub_8034300 + thumb_func_end EmitPlaySound - thumb_func_start dp01_build_cmdbuf_x2D_2D_2D_2D -dp01_build_cmdbuf_x2D_2D_2D_2D: @ 803432C + thumb_func_start EmitFaintingCry +EmitFaintingCry: @ 803432C push {lr} lsls r0, 24 lsrs r0, 24 @@ -3530,7 +3530,7 @@ dp01_build_cmdbuf_x2D_2D_2D_2D: @ 803432C pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x2D_2D_2D_2D + thumb_func_end EmitFaintingCry thumb_func_start dp01_build_cmdbuf_x2E_a dp01_build_cmdbuf_x2E_a: @ 803434C @@ -3567,8 +3567,8 @@ dp01_build_cmdbuf_x2F_2F_2F_2F: @ 803436C .pool thumb_func_end dp01_build_cmdbuf_x2F_2F_2F_2F - thumb_func_start dp01_build_cmdbuf_x30_TODO -dp01_build_cmdbuf_x30_TODO: @ 803438C + thumb_func_start EmitCmd48 +EmitCmd48: @ 803438C push {r4,r5,lr} adds r4, r1, 0 lsls r0, 24 @@ -3604,10 +3604,10 @@ _080343B4: pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x30_TODO + thumb_func_end EmitCmd48 - thumb_func_start dp01_build_cmdbuf_x31_31_31_31 -dp01_build_cmdbuf_x31_31_31_31: @ 80343D4 + thumb_func_start EmitCmd49 +EmitCmd49: @ 80343D4 push {lr} lsls r0, 24 lsrs r0, 24 @@ -3622,7 +3622,7 @@ dp01_build_cmdbuf_x31_31_31_31: @ 80343D4 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x31_31_31_31 + thumb_func_end EmitCmd49 thumb_func_start dp01_build_cmdbuf_x32_32_32_32 dp01_build_cmdbuf_x32_32_32_32: @ 80343F4 @@ -3735,8 +3735,8 @@ dp01_build_cmdbuf_x38_a: @ 80344A8 .pool thumb_func_end dp01_build_cmdbuf_x38_a - thumb_func_start dp01_build_cmdbuf_x37_a -dp01_build_cmdbuf_x37_a: @ 80344C8 + thumb_func_start Emit_x37 +Emit_x37: @ 80344C8 push {r4,r5,lr} adds r5, r0, 0 lsls r5, 24 @@ -3770,6 +3770,6 @@ dp01_build_cmdbuf_x37_a: @ 80344C8 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x37_a + thumb_func_end Emit_x37 .align 2, 0 @ Don't pad with nop. diff --git a/data/data2b.s b/data/data2b.s index 5df0bdf54..fd72e835e 100644 --- a/data/data2b.s +++ b/data/data2b.s @@ -209,7 +209,7 @@ gTypeEffectiveness:: @ 831ACE8 .include "data/text/type_names.inc" .align 2 -gUnknown_0831AEB8:: @ 831AEB8 +gTrainerMoneyTable:: @ 831AEB8 .incbin "baserom.gba", 0x31aeb8, 0xe0 @ 831AF98 diff --git a/include/battle.h b/include/battle.h index e71a23e28..d45944274 100644 --- a/include/battle.h +++ b/include/battle.h @@ -200,6 +200,7 @@ #define REQUEST_HP_BATTLE 0x2A // array entries for battle communication +#define CURSOR_POSITION 0x1 #define MOVE_EFFECT_BYTE 0x3 #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 @@ -236,6 +237,46 @@ #define CMP_COMMON_BITS 0x4 #define CMP_NO_COMMON_BITS 0x5 +struct TrainerMonNoItemDefaultMoves +{ + u16 species; + u8 lvl; + u16 evsValue; +}; + +struct TrainerMonItemDefaultMoves +{ + u16 species; + u8 lvl; + u16 evsValue; + u16 heldItem; +}; + +struct TrainerMonNoItemCustomMoves +{ + u16 species; + u8 lvl; + u16 evsValue; + u16 moves[4]; +}; + +struct TrainerMonItemCustomMoves +{ + u16 species; + u8 lvl; + u16 evsValue; + u16 heldItem; + u16 moves[4]; +}; + +union TrainerMonPtr +{ + struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves; + struct TrainerMonNoItemCustomMoves* NoItemCustomMoves; + struct TrainerMonItemDefaultMoves* ItemDefaultMoves; + struct TrainerMonItemCustomMoves* ItemCustomMoves; +}; + struct Trainer { /*0x00*/ u8 partyFlags; @@ -247,9 +288,12 @@ struct Trainer /*0x18*/ bool8 doubleBattle; /*0x1C*/ u32 aiFlags; /*0x20*/ u8 partySize; - /*0x24*/ void *party; + /*0x24*/ union TrainerMonPtr party; }; +#define PARTY_FLAG_CUSTOM_MOVES 0x1 +#define PARTY_FLAG_HAS_ITEM 0x2 + extern const struct Trainer gTrainers[]; #define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F)) @@ -289,7 +333,8 @@ struct DisableStruct /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; /*0x18*/ u8 truantCounter : 1; - /*0x18*/ u8 unk18_a : 3; + /*0x18*/ u8 truantUnknownBit : 1; + /*0x18*/ u8 unk18_a_2 : 2; /*0x18*/ u8 unk18_b : 4; /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; @@ -464,7 +509,7 @@ struct BattleResults { u8 playerFaintCounter; // 0x0 u8 opponentFaintCounter; // 0x1 - u8 unk2; // 0x2 + u8 playerSwitchesCounter; // 0x2 u8 unk3; // 0x3 u8 unk4; // 0x4 u8 unk5_0:1; // 0x5 @@ -664,6 +709,13 @@ extern struct BattleStruct* gBattleStruct; varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \ } +#define GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(bank, varName) \ +{ \ + void** memes1 = (void**)(&gBattleStruct); \ + void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, hpOnSwitchout))); \ + varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \ +} + #define GET_MOVE_TYPE(move, typeArg) \ { \ if (gBattleStruct->dynamicMoveType) \ @@ -815,6 +867,9 @@ struct BattleScripting u8 statChanger; u8 field_1B; u8 atk23_state; + u8 field_1D; + u8 field_1E; + u8 learnMoveState; }; extern struct BattleScripting gBattleScripting; @@ -829,6 +884,9 @@ u8 GetBattleBank(u8 caseId); void UndoEffectsAfterFainting(void); bool8 HasMoveFailed(u8 bank); void SwitchInClearStructs(void); +void sub_803BDA0(u8 bank); +void sub_803FA70(u8 bank); +void BattleMainCB2(void); // battle_3 void BattleScriptPush(const u8* bsPtr); @@ -860,9 +918,12 @@ void AI_CalcDmg(u8 bankAtk, u8 bankDef); u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); u8 AI_TypeCalc(u16 move, u16 species, u8 ability); u8 BankGetTurnOrder(u8 bank); +void BattleDestroyCursorAt(u8 cursorPosition); +void BattleCreateCursorAt(u8 cursorPosition); // battle_5 void AdjustFriendshipOnBattleFaint(u8 bank); +void sub_80571DC(u8 bank, u8 arg1); // battle 7 void BattleMusicStop(void); diff --git a/include/battle_controllers.h b/include/battle_controllers.h index 443ca5be1..b24aa9cc5 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -1,13 +1,21 @@ #ifndef GUARD_BATTLE_CONTROLLERS_H #define GUARD_BATTLE_CONTROLLERS_H +struct HpAndStatus +{ + u16 hp; + u32 status; +}; + // rom3.s, emitters void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit); void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); void EmitEffectivenessSound(u8 bufferId, u16 songId); +void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2); void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); void EmitFaintAnimation(u8 bufferId); +void Emit_x2A(u8 bufferId); void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); @@ -15,6 +23,14 @@ void EmitReturnPokeToBall(u8 bufferId, u8 arg1); void EmitGetAttributes(u8 bufferId, u8 arg1, u8 arg2); void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4); +void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2); +void EmitTrainerSlide(u8 bufferId); +void EmitFaintingCry(u8 bufferId); +void Emit_x37(u8 bufferId, u8 arg1); +void EmitHitAnimation(u8 bufferId); +void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); +void EmitCmd49(u8 bufferId); +void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); void MarkBufferBankForExecution(u8 bank); diff --git a/include/battle_message.h b/include/battle_message.h index ca310ae6f..ad1ce3455 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -1,6 +1,147 @@ #ifndef GUARD_BATTLE_MESSAGE_H #define GUARD_BATTLE_MESSAGE_H +// for 0xFD + +#define B_TXT_BUFF1 00 +#define B_TXT_BUFF2 01 +#define B_TXT_COPY_VAR_1 02 +#define B_TXT_COPY_VAR_2 03 +#define B_TXT_COPY_VAR_3 04 +#define B_TXT_PLAYER_MON1_NAME 05 +#define B_TXT_OPPONENT_MON1_NAME 06 +#define B_TXT_PLAYER_MON2_NAME 07 +#define B_TXT_OPPONENT_MON2_NAME 08 +#define B_TXT_LINK_PLAYER_MON1_NAME 09 +#define B_TXT_LINK_OPPONENT_MON1_NAME 0A +#define B_TXT_LINK_PLAYER_MON2_NAME 0B +#define B_TXT_LINK_OPPONENT_MON2_NAME 0C +#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0D +#define B_TXT_ATK_NAME 0E +#define B_TXT_ATK_NAME_WITH_PREFIX 0F +#define B_TXT_DEF_NAME_WITH_PREFIX 10 +#define B_TXT_EFF_NAME_WITH_PREFIX 11 // EFF = short for gEffectBank +#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 12 +#define B_TXT_ACTIVE_NAME_WITH_PREFIX 13 +#define B_TXT_CURRENT_MOVE 14 +#define B_TXT_LAST_MOVE 15 +#define B_TXT_LAST_ITEM 16 +#define B_TXT_LAST_ABILITY 17 +#define B_TXT_ATK_ABILITY 18 +#define B_TXT_DEF_ABILITY 19 +#define B_TXT_SCR_ACTIVE_ABILITY 1A +#define B_TXT_EFF_ABILITY 1B +#define B_TXT_TRAINER1_CLASS 1C +#define B_TXT_TRAINER1_NAME 1D +#define B_TXT_1E 1E // trainer name for a link player +#define B_TXT_1F 1F // trainer name for a link player +#define B_TXT_20 20 // trainer name for a link player +#define B_TXT_21 21 // trainer name for a link player +#define B_TXT_22 22 // trainer name for a link player +#define B_TXT_PLAYER_NAME 23 +#define B_TXT_TRAINER1_LOSE_TEXT 24 +#define B_TXT_TRAINER1_WIN_TEXT 25 +#define B_TXT_26 26 +#define B_TXT_PC_CREATOR_NAME 27 +#define B_TXT_ATK_PREFIX1 28 +#define B_TXT_DEF_PREFIX1 29 +#define B_TXT_ATK_PREFIX2 2A +#define B_TXT_DEF_PREFIX2 2B +#define B_TXT_ATK_PREFIX3 2C +#define B_TXT_DEF_PREFIX3 2D +#define B_TXT_TRAINER2_CLASS 2E +#define B_TXT_TRAINER2_NAME 2F +#define B_TXT_TRAINER2_LOSE_TEXT 30 +#define B_TXT_TRAINER2_WIN_TEXT 31 +#define B_TXT_PARTNER_CLASS 32 +#define B_TXT_PARTNER_NAME 33 +#define B_TXT_BUFF3 34 + +// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3 + +#define B_BUFF_STRING 0 +#define B_BUFF_NUMBER 1 +#define B_BUFF_MOVE 2 +#define B_BUFF_TYPE 3 +#define B_BUFF_MON_NICK_WITH_PREFIX 4 +#define B_BUFF_STAT 5 +#define B_BUFF_SPECIES 6 +#define B_BUFF_MON_NICK 7 +#define B_BUFF_NEGATIVE_FLAVOUR 8 +#define B_BUFF_ABILITY 9 +#define B_BUFF_ITEM 10 + +#define B_BUFF_PLACEHOLDER_BEGIN 0xFD +#define B_BUFF_EOS 0xFF + +#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 1; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = B_BUFF_EOS; \ +} + +#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 4; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = (number & 0x0000FF00) >> 8; \ + textVar[6] = (number & 0x00FF0000) >> 16; \ + textVar[7] = (number & 0xFF000000) >> 24; \ + textVar[8] = B_BUFF_EOS; \ +} + +#define PREPARE_STRING_BUFFER(textVar, stringId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_STRING; \ + textVar[2] = stringId; \ + textVar[3] = (stringId & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MOVE_BUFFER(textVar, move) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MOVE; \ + textVar[2] = move; \ + textVar[3] = (move & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_SPECIES_BUFFER(textVar, species) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_SPECIES; \ + textVar[2] = species; \ + textVar[3] = (species & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \ + textVar[2] = bank; \ + textVar[3] = partyId; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MON_NICK; \ + textVar[2] = bank; \ + textVar[3] = partyId; \ + textVar[4] = B_BUFF_EOS; \ +} + struct StringInfoBattle { u16 currentMove; @@ -18,7 +159,8 @@ struct StringInfoBattle void BufferStringBattle(u16 stringID); u32 StrCpyDecodeToDisplayedStringBattle(const u8* src); -u32 StrCpyDecodeBattle(const u8* src, u8* dst); +u32 BattleStringExpandPlaceholders(const u8* src, u8* dst); +void sub_814F9EC(const u8* text, u8 arg1); extern u8 gBattleTextBuff1[]; extern u8 gBattleTextBuff2[]; diff --git a/include/pokemon.h b/include/pokemon.h index f629799e5..518d28e58 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -626,6 +626,7 @@ bool8 IsTradedMon(struct Pokemon *mon); void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality); s32 sub_806D864(u16 a1); bool16 sub_806D82C(u8 id); +u16 MonTryLearningNewMove(struct Pokemon* mon, bool8); #include "sprite.h" diff --git a/include/recorded_battle.h b/include/recorded_battle.h new file mode 100644 index 000000000..d19a2b713 --- /dev/null +++ b/include/recorded_battle.h @@ -0,0 +1,6 @@ +#ifndef GUARD_RECORDED_BATTLE_H +#define GUARD_RECORDED_BATTLE_H + +void RecordedBattle_SetBankAction(u8 bank, u8 action); + +#endif // GUARD_RECORDED_BATTLE_H diff --git a/include/reshow_battle_screen.h b/include/reshow_battle_screen.h new file mode 100644 index 000000000..62773b48b --- /dev/null +++ b/include/reshow_battle_screen.h @@ -0,0 +1,6 @@ +#ifndef GUARD_RESHOW_BATTLE_SCREEN_H +#define GUARD_RESHOW_BATTLE_SCREEN_H + +void ReshowBattleScreenAfterMenu(void); + +#endif // GUARD_RESHOW_BATTLE_SCREEN_H diff --git a/include/text.h b/include/text.h index dba409f37..f0c85b978 100644 --- a/include/text.h +++ b/include/text.h @@ -71,7 +71,9 @@ #define EXT_CTRL_CODE_BEGIN 0xFC // extended control code #define PLACEHOLDER_BEGIN 0xFD // string placeholder #define CHAR_NEWLINE 0xFE -#define EOS 0xFF // end of string +#define EOS 0xFF // end of string + +// battle placeholders are located in battle_message.h #define EXT_CTRL_CODE_JPN 0x15 #define EXT_CTRL_CODE_ENG 0x16 diff --git a/src/battle_4.c b/src/battle_4.c index db6d7fe53..77a4393c4 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -18,6 +18,12 @@ #include "text.h" #include "sound.h" #include "pokedex.h" +#include "recorded_battle.h" +#include "window.h" +#include "reshow_battle_screen.h" +#include "main.h" +#include "palette.h" +#include "money.h" // variables @@ -32,7 +38,7 @@ extern u32 gBattleExecBuffer; extern u8 gNoOfAllBanks; extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern u8 gTurnOrder[BATTLE_BANKS_COUNT]; -extern u8 gUnknown_02024A76[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_0202407A[BATTLE_BANKS_COUNT]; extern u16 gCurrentMove; extern u8 gLastUsedAbility; extern u16 gBattleWeather; @@ -47,7 +53,6 @@ extern u16 gPaydayMoney; extern u16 gRandomTurnNumber; extern u8 gBattleOutcome; extern u8 gBattleTerrain; -extern u16 gTrainerBattleOpponent; extern u8 gBankAttacker; extern u8 gBankTarget; extern const u8* gBattlescriptCurrInstr; @@ -84,18 +89,29 @@ extern u16 gPartnerTrainerId; extern u16 gLastUsedMove; extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; +extern u16 gTrainerBattleOpponent_A; +extern u16 gTrainerBattleOpponent_B; + +struct TrainerMoney +{ + u8 classId; + u8 value; +}; extern const struct BattleMove gBattleMoves[]; extern const struct BaseStats gBaseStats[]; extern const u8 gTypeEffectiveness[]; extern const u16 gMissStringIds[]; extern const u16 gTrappingMoves[]; -extern const u8 gTrainerMoney[]; +extern const struct TrainerMoney gTrainerMoneyTable[]; extern const u8* const gBattleScriptsForMoveEffects[]; // functions extern void sub_81A5718(u8 bank); // battle frontier 2 extern void sub_81A56B4(void); // battle frontier 2 +extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen +extern u8 sub_81C1B94(void); // pokemon summary screen +extern void IncrementGameStat(u8 statId); // rom_4 // BattleScripts extern const u8 BattleScript_MoveEnd[]; @@ -143,6 +159,12 @@ extern const u8 BattleScript_GrudgeTakesPp[]; extern const u8 BattleScript_RageIsBuilding[]; extern const u8 BattleScript_DefrostedViaFireMove[]; extern const u8 gUnknown_082DB87D[]; +extern const u8 gUnknown_082DAE90[]; +extern const u8 gUnknown_082DAE59[]; +extern const u8 gUnknown_082DAEC7[]; + +// strings +extern const u8 gText_BattleYesNoChoice[]; // read via orr #define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) @@ -164,6 +186,7 @@ void DestinyBondFlagUpdate(void); u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static void CheckWonderGuardAndLevitate(void); u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); +void sub_8056A3C(u8 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4); void atk00_attackcanceler(void); void atk01_accuracycheck(void); @@ -255,8 +278,8 @@ void atk56_fainting_cry(void); void atk57(void); void atk58_return_to_ball(void); void atk59_learnmove_inbattle(void); -void atk5A(void); -void atk5B_80256E0(void); +void atk5A_yesnoboxlearnmove(void); +void atk5B_yesnoboxstoplearningmove(void); void atk5C_hitanimation(void); void atk5D_getmoneyreward(void); void atk5E_8025A70(void); @@ -268,9 +291,9 @@ void atk63_jumptorandomattack(void); void atk64_statusanimation(void); void atk65_status2animation(void); void atk66_chosenstatusanimation(void); -void atk67_8025ECC(void); +void atk67_yesnobox(void); void atk68_80246A0(void); -void atk69_dmg_adjustment2(void); +void atk69_dmg_adjustment3(void); void atk6A_removeitem(void); void atk6B_atknameinbuff1(void); void atk6C_lvlbox_display(void); @@ -507,8 +530,8 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk57, atk58_return_to_ball, atk59_learnmove_inbattle, - atk5A, - atk5B_80256E0, + atk5A_yesnoboxlearnmove, + atk5B_yesnoboxstoplearningmove, atk5C_hitanimation, atk5D_getmoneyreward, atk5E_8025A70, @@ -520,9 +543,9 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk64_statusanimation, atk65_status2animation, atk66_chosenstatusanimation, - atk67_8025ECC, + atk67_yesnobox, atk68_80246A0, - atk69_dmg_adjustment2, + atk69_dmg_adjustment3, atk6A_removeitem, atk6B_atknameinbuff1, atk6C_lvlbox_display, @@ -758,7 +781,7 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000 }; -extern const u8* gMoveEffectBS_Ptrs[]; +extern const u8* const gMoveEffectBS_Ptrs[]; void atk00_attackcanceler(void) { @@ -2890,11 +2913,7 @@ void atk19_faint_pokemon(void) EmitSetAttributes(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); MarkBufferBankForExecution(gActiveBank); - gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = gBattleMons[gBankAttacker].moves[moveIndex]; - gBattleTextBuff1[3] = gBattleMons[gBankAttacker].moves[moveIndex] >> 8; - gBattleTextBuff1[4] = EOS; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex]) } } else @@ -3262,30 +3281,12 @@ void atk23_getexp(void) else gBattleStruct->expGetterBank = 0; - // buffer poke name - gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; - gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = gBattleStruct->expGetterBank; - gBattleTextBuff1[3] = gBattleStruct->expGetterId; - gBattleTextBuff1[4] = EOS; + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId) // buffer 'gained' or 'gained a boosted' - gBattleTextBuff2[0] = PLACEHOLDER_BEGIN; - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = i; - gBattleTextBuff2[3] = (i & 0xFF00) >> 8; - gBattleTextBuff2[4] = EOS; - - // buffer exp number - gBattleTextBuff3[0] = PLACEHOLDER_BEGIN; - gBattleTextBuff3[1] = 1; - gBattleTextBuff3[2] = 4; // word - gBattleTextBuff3[3] = 5; // max digits - gBattleTextBuff3[4] = gBattleMoveDamage; - gBattleTextBuff3[5] = (gBattleMoveDamage & 0x0000FF00) >> 8; - gBattleTextBuff3[6] = (gBattleMoveDamage & 0x00FF0000) >> 16; - gBattleTextBuff3[7] = (gBattleMoveDamage & 0xFF000000) >> 24; - gBattleTextBuff3[8] = EOS; + PREPARE_STRING_BUFFER(gBattleTextBuff2, i) + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) PrepareStringBattle(0xD, gBattleStruct->expGetterBank); MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); @@ -3324,20 +3325,9 @@ void atk23_getexp(void) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - // buff poke name - gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; - gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = gActiveBank; - gBattleTextBuff1[3] = gBattleStruct->expGetterId; - gBattleTextBuff1[4] = EOS; - - // buff level - gBattleTextBuff2[0] = PLACEHOLDER_BEGIN; - gBattleTextBuff2[1] = 1; - gBattleTextBuff2[2] = 1; - gBattleTextBuff2[3] = 3; - gBattleTextBuff2[4] = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - gBattleTextBuff2[5] = EOS; + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId) + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL)) BattleScriptPushCursor(); gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; @@ -5280,3 +5270,1050 @@ void sub_804CF10(u8 arg0) EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]); MarkBufferBankForExecution(gActiveBank); } + +void atk50_openpartyscreen(void) +{ + u32 flags; + u8 hitmarkerFaintBits; + u8 bank; + const u8 *jumpPtr; + + bank = 0; + flags = 0; + jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + + if (gBattlescriptCurrInstr[1] == 5) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + { + if (sub_80423F4(gActiveBank, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(6); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 flag40_0, flag40_1, flag40_2, flag40_3; + + hitmarkerFaintBits = gHitMarker >> 0x1C; + + if (gBitTable[0] & hitmarkerFaintBits) + { + gActiveBank = 0; + if (sub_80423F4(0, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[2]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + flags |= 1; + } + } + if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) + { + gActiveBank = 2; + if (sub_80423F4(2, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[0]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else if (!(flags & 1)) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + if (gBitTable[1] & hitmarkerFaintBits) + { + gActiveBank = 1; + if (sub_80423F4(1, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[3]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + flags |= 2; + } + } + if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) + { + gActiveBank = 3; + if (sub_80423F4(3, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[1]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else if (!(flags & 2)) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + + flag40_0 = gSpecialStatuses[0].flag40; + if (!flag40_0) + { + flag40_2 = gSpecialStatuses[2].flag40; + if (!flag40_2 && hitmarkerFaintBits != 0) + { + if (gAbsentBankFlags & gBitTable[0]) + gActiveBank = 2; + else + gActiveBank = 0; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + + } + flag40_1 = gSpecialStatuses[1].flag40; + if (!flag40_1) + { + flag40_3 = gSpecialStatuses[3].flag40; + if (!flag40_3 && hitmarkerFaintBits != 0) + { + if (gAbsentBankFlags & gBitTable[1]) + gActiveBank = 3; + else + gActiveBank = 1; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + gBattlescriptCurrInstr += 6; + } + else if (gBattlescriptCurrInstr[1] == 6) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + hitmarkerFaintBits = gHitMarker >> 0x1C; + if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) + { + gActiveBank = 2; + if (sub_80423F4(2, gBattleBufferB[0][1], 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[0]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) + { + gActiveBank = 3; + if (sub_80423F4(3, gBattleBufferB[1][1], 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[1]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr += 6; + } + } + else + { + gBattlescriptCurrInstr += 6; + } + + hitmarkerFaintBits = gHitMarker >> 0x1C; + + gBank1 = 0; + while (1) + { + if (gBitTable[gBank1] & hitmarkerFaintBits) + break; + if (gBank1 >= gNoOfAllBanks) + break; + gBank1++; + } + + if (gBank1 == gNoOfAllBanks) + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattlescriptCurrInstr[1] & 0x80) + hitmarkerFaintBits = 0; // used here as the caseId for the EmitChoose function + else + hitmarkerFaintBits = 1; + + bank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(0x80)); + if (gSpecialStatuses[bank].flag40) + { + gBattlescriptCurrInstr += 6; + } + else if (sub_80423F4(bank, 6, 6)) + { + gActiveBank = bank; + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gBattlescriptCurrInstr = jumpPtr; + } + else + { + gActiveBank = bank; + *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; + *(gBattleStruct->field_5C + gActiveBank) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + + EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->field_5C + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 6; + + if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) + gBattleResults.playerSwitchesCounter++; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (gActiveBank != bank) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + else + { + gActiveBank = GetBankByPlayerAI(GetBankIdentity(bank) ^ 1); + if (gAbsentBankFlags & gBitTable[gActiveBank]) + gActiveBank ^= 2; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } +} + +void atk51_switch_handle_order(void) +{ + s32 i; + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + { + case 0: + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleBufferB[i][0] == 0x22) + { + *(gBattleStruct->field_5C + i) = gBattleBufferB[i][1]; + if (!(gBattleStruct->field_93 & gBitTable[i])) + { + RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]); + gBattleStruct->field_93 |= gBitTable[i]; + } + } + } + break; + case 1: + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + sub_803BDA0(gActiveBank); + break; + case 2: + if (!(gBattleStruct->field_93 & gBitTable[gActiveBank])) + { + RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); + gBattleStruct->field_93 |= gBitTable[gActiveBank]; + } + // fall through + case 3: + gBattleCommunication[0] = gBattleBufferB[gActiveBank][1]; + *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1]; + + if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) == (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) + { + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; + + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + sub_80571DC(gActiveBank, *(gBattleStruct->field_5C + gActiveBank)); + } + else + { + sub_803BDA0(gActiveBank); + } + + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1]) + + break; + } + + gBattlescriptCurrInstr += 3; +} + +void atk52_switch_in_effects(void) +{ + s32 i; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + sub_803FA70(gActiveBank); + + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gSpecialStatuses[gActiveBank].flag40 = 0; + + if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) + && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES) + && gBattleMons[gActiveBank].type1 != TYPE_FLYING + && gBattleMons[gActiveBank].type2 != TYPE_FLYING + && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) + { + u8 spikesDmg; + + gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED; + + gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND); + gHitMarker &= ~(HITMARKER_DESTINYBOND); + + spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2; + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattleScripting.bank = gActiveBank; + BattleScriptPushCursor(); + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + gBattlescriptCurrInstr = gUnknown_082DAE90; + else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1) + gBattlescriptCurrInstr = gUnknown_082DAE59; + else + gBattlescriptCurrInstr = gUnknown_082DAEC7; + } + else + { + if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit) + gDisableStructs[gActiveBank].truantCounter = 1; + + gDisableStructs[gActiveBank].truantUnknownBit = 0; + + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 && + ItemBattleEffects(0, gActiveBank, 0) == 0) + { + gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == gActiveBank) + gUnknown_0202407A[i] = 0xC; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + u16* hpOnSwitchout; + GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(GetBankSide(i), hpOnSwitchout) + *hpOnSwitchout = gBattleMons[i].hp; + } + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5) + { + u32 hitmarkerFaintBits = gHitMarker >> 0x1C; + + gBank1++; + while (1) + { + if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1])) + break; + if (gBank1 >= gNoOfAllBanks) + break; + gBank1++; + } + } + gBattlescriptCurrInstr += 2; + } + } +} + +void atk53_trainer_slide(void) +{ + gActiveBank = GetBankByPlayerAI(gBattlescriptCurrInstr[1]); + EmitTrainerSlide(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +void atk54_effectiveness_sound(void) +{ + gActiveBank = gBankAttacker; + EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; +} + +void atk55_play_sound(void) +{ + gActiveBank = gBankAttacker; + EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), 0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; +} + +void atk56_fainting_cry(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitFaintingCry(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +void atk57(void) +{ + gActiveBank = GetBankByPlayerAI(0); + Emit_x37(0, gBattleOutcome); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 1; +} + +void atk58_return_to_ball(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitReturnPokeToBall(0, 1); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +void atk59_learnmove_inbattle(void) +{ + const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], BSScriptRead8(gBattlescriptCurrInstr + 9)); + while (ret == 0xFFFE) + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0); + + if (ret == 0) + { + gBattlescriptCurrInstr = jumpPtr2; + } + else if (ret == 0xFFFF) + { + gBattlescriptCurrInstr += 10; + } + else + { + gActiveBank = GetBankByPlayerAI(0); + + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + gActiveBank = GetBankByPlayerAI(2); + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + } + } + + gBattlescriptCurrInstr = jumpPtr1; + } +} + +void atk5A_yesnoboxlearnmove(void) +{ + gActiveBank = 0; + + switch (gBattleScripting.learnMoveState) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleScripting.learnMoveState++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[1] == 0) + { + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleScripting.learnMoveState++; + } + else + { + gBattleScripting.learnMoveState = 5; + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattleScripting.learnMoveState = 5; + } + break; + case 2: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + gBattleScripting.learnMoveState++; + } + break; + case 3: + if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) + { + gBattleScripting.learnMoveState++; + } + break; + case 4: + if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) + { + u8 movePosition = sub_81C1B94(); + if (movePosition == 4) + { + gBattleScripting.learnMoveState = 5; + } + else + { + u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); + if (IsHMMove2(moveId)) + { + PrepareStringBattle(0x13F, gActiveBank); + gBattleScripting.learnMoveState = 6; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) + + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition); + + if (gBattlePartyID[0] == gBattleStruct->expGetterId + && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[0].unk18_b & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[0], movePosition); + SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlePartyID[2] == gBattleStruct->expGetterId + && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[2].unk18_b & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[2], movePosition); + SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition); + } + } + } + } + break; + case 5: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr += 5; + break; + case 6: + if (gBattleExecBuffer == 0) + { + gBattleScripting.learnMoveState = 2; + } + break; + } +} + +void atk5B_yesnoboxstoplearningmove(void) +{ + switch (gBattleScripting.learnMoveState) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleScripting.learnMoveState++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + + if (gBattleCommunication[1] != 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + } + break; + } +} + +void atk5C_hitanimation(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gBattlescriptCurrInstr += 2; + } + else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) + { + EmitHitAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } + else + { + gBattlescriptCurrInstr += 2; + } +} + +static u32 GetTrainerMoneyToGive(u16 trainerId) +{ + u32 i = 0; + u32 lastMonLevel = 0; + u32 moneyReward = 0; + + if (trainerId == SECRET_BASE_OPPONENT) + { + moneyReward = 20 * gBattleResources->secretBase->partyLevels[0] * gBattleStruct->moneyMultiplier; + } + else + { + switch (gTrainers[trainerId].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_CUSTOM_MOVES: + { + const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_HAS_ITEM: + { + const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM: + { + const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + } + + for (; gTrainerMoneyTable[i].classId != 0xFF; i++) + { + if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass) + break; + } + + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value; + else + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + } + + return moneyReward; +} + +void atk5D_getmoneyreward(void) +{ + u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B); + + AddMoney(&gSaveBlock1Ptr->money, moneyReward); + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward) + + gBattlescriptCurrInstr++; +} + +void atk5E_8025A70(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + switch (gBattleCommunication[0]) + { + case 0: + EmitGetAttributes(0, REQUEST_ALL_BATTLE, 0); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[0]++; + break; + case 1: + if (gBattleExecBuffer == 0) + { + s32 i; + struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4]; + for (i = 0; i < 4; i++) + { + gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i]; + gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i]; + } + gBattlescriptCurrInstr += 2; + } + break; + } +} + +void atk5F_8025B24(void) +{ + gActiveBank = gBankAttacker; + gBankAttacker = gBankTarget; + gBankTarget = gActiveBank; + + if (gHitMarker & HITMARKER_PURSUIT_TRAP) + gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + else + gHitMarker |= HITMARKER_PURSUIT_TRAP; + + gBattlescriptCurrInstr++; +} + +void atk60_increment_gamestat(void) +{ + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + IncrementGameStat(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + gBattlescriptCurrInstr += 2; +} + +void atk61_8025BA4(void) +{ + s32 i; + struct Pokemon* party; + struct HpAndStatus hpStatuses[6]; + + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < 6; i++) + { + if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatuses[i].hp = 0xFFFF; + hpStatuses[i].status = 0; + } + else + { + hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP); + hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS); + } + } + + EmitCmd48(0, hpStatuses, 1); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +void atk62_08025C6C(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitCmd49(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +void atk63_jumptorandomattack(void) +{ + if (BSScriptRead8(gBattlescriptCurrInstr + 1) != 0) + gCurrentMove = gRandomMove; + else + gLastUsedMove = gCurrentMove = gRandomMove; + + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; +} + +void atk64_statusanimation(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 2; + } +} + +void atk65_status2animation(void) +{ + u32 wantedToAnimate; + + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 6; + } +} + +void atk66_chosenstatusanimation(void) +{ + u32 wantedStatus; + + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, BSScriptRead8(gBattlescriptCurrInstr + 2), wantedStatus); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 7; + } +} + +void atk67_yesnobox(void) +{ + switch (gBattleCommunication[0]) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleCommunication[0]++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & B_BUTTON) + { + gBattleCommunication[CURSOR_POSITION] = 1; + PlaySE(SE_SELECT); + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr++; + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr++; + } + break; + } +} + +void atk68_80246A0(void) +{ + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + gUnknown_0202407A[i] = 0xC; + + gBattlescriptCurrInstr++; +} + +void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier. +{ + u8 holdEffect, quality; + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} diff --git a/src/pokemon_3.c b/src/pokemon_3.c index 2bc06c580..aaa02c5d4 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -1374,7 +1374,7 @@ void sub_806E994(void) gBattleTextBuff2[2] = gBankInMenu; gBattleTextBuff2[3] = pokemon_order_func(gBattlePartyID[gBankInMenu]); gBattleTextBuff2[4] = EOS; - StrCpyDecodeBattle(gText_PkmnsXPreventsSwitching, gStringVar4); + BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4); } struct PokeItem -- cgit v1.2.3 From d769ec137447c52062b48153851bd2824055b6df Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 26 Sep 2017 22:39:59 +0200 Subject: battle 4 up to a8 --- asm/battle_1.s | 20 +- asm/battle_2.s | 124 +- asm/battle_4.s | 7498 +------------------------------- asm/battle_5.s | 8 +- asm/battle_7.s | 18 +- asm/battle_9.s | 34 +- asm/battle_anim.s | 34 +- asm/battle_anim_80D51AC.s | 2 +- asm/battle_anim_80FE840.s | 202 +- asm/battle_anim_815A0D4.s | 66 +- asm/battle_anim_8170478.s | 26 +- asm/battle_controller_opponent.s | 14 +- asm/battle_controller_player.s | 18 +- asm/battle_controller_player_partner.s | 8 +- asm/battle_controller_safari.s | 6 +- asm/battle_controller_wally.s | 6 +- asm/battle_frontier_1.s | 164 +- asm/battle_frontier_2.s | 8 +- asm/battle_message.s | 24 +- asm/contest.s | 56 +- asm/contest_link_80F57C4.s | 18 +- asm/evolution_scene.s | 114 +- asm/menu.s | 4 +- asm/party_menu.s | 12 +- asm/pokeball.s | 14 +- asm/pokemon_icon.s | 16 +- asm/pokemon_item_effect.s | 2 +- asm/pokemon_storage_system.s | 2 +- asm/reshow_battle_screen.s | 12 +- asm/rom3.s | 30 +- asm/rom_80A5C6C.s | 24 +- asm/title_screen.s | 6 +- asm/unknown_task.s | 8 +- data/battle_4.s | 51 +- data/battle_scripts_1.s | 38 +- include/battle.h | 108 +- include/battle_controllers.h | 29 +- include/battle_message.h | 29 +- include/moves.h | 4 +- include/pokemon.h | 7 +- include/pokemon_icon.h | 7 + include/pokemon_item_effects.h | 8 + include/text.h | 38 +- include/window.h | 2 +- src/battle_3.c | 52 +- src/battle_4.c | 2739 +++++++++++- src/battle_ai.c | 2 +- src/calculate_base_damage.c | 1 - src/pokemon_2.c | 10 +- src/pokemon_3.c | 6 +- src/window.c | 2 +- sym_ewram.txt | 8 +- 52 files changed, 3497 insertions(+), 8242 deletions(-) create mode 100644 include/pokemon_icon.h create mode 100644 include/pokemon_item_effects.h diff --git a/asm/battle_1.s b/asm/battle_1.s index 3507f6a71..e74d12046 100644 --- a/asm/battle_1.s +++ b/asm/battle_1.s @@ -2236,7 +2236,7 @@ _08035F64: ldrsh r0, [r5, r1] cmp r0, 0 beq _08035FCC - ldr r4, =gUnknown_02022E18 + ldr r4, =gBattle_BG1_X ldrh r0, [r5, 0xA] bl Sin2 lsls r0, 16 @@ -2251,7 +2251,7 @@ _08035F7E: adds r0, r2, 0 subs r0, r1 strh r0, [r4] - ldr r4, =gUnknown_02022E1C + ldr r4, =gBattle_BG2_X ldrh r0, [r5, 0xC] bl Sin2 lsls r0, 16 @@ -2266,16 +2266,16 @@ _08035F9C: adds r0, r3, 0 subs r0, r1 strh r0, [r4] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldr r2, =0x0000ffdc adds r1, r2, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] b _08036038 .pool _08035FCC: - ldr r4, =gUnknown_02022E18 + ldr r4, =gBattle_BG1_X ldrh r0, [r5, 0xA] bl Sin2 lsls r0, 16 @@ -2290,7 +2290,7 @@ _08035FDE: adds r0, r3, 0 subs r0, r1 strh r0, [r4] - ldr r4, =gUnknown_02022E1A + ldr r4, =gBattle_BG1_Y ldrh r0, [r5, 0xA] bl Cos2 lsls r0, 16 @@ -2302,7 +2302,7 @@ _08035FFC: asrs r0, 5 subs r0, 0xA4 strh r0, [r4] - ldr r4, =gUnknown_02022E1C + ldr r4, =gBattle_BG2_X ldrh r0, [r5, 0xC] bl Sin2 lsls r0, 16 @@ -2317,7 +2317,7 @@ _08036014: adds r0, r2, 0 subs r0, r1 strh r0, [r4] - ldr r4, =gUnknown_02022E1E + ldr r4, =gBattle_BG2_Y ldrh r0, [r5, 0xC] bl Cos2 lsls r0, 16 @@ -2504,11 +2504,11 @@ sub_8036154: @ 8036154 movs r0, 0x4A movs r1, 0x36 bl SetGpuReg - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldr r2, =0x0000ff5c adds r1, r2, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] ldr r0, =gUnknown_0831AA00 bl LoadCompressedObjectPicUsingHeap diff --git a/asm/battle_2.s b/asm/battle_2.s index 14e332d7c..d1119619c 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -157,13 +157,13 @@ _080368BE: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] ldr r0, =gUnknown_02022E20 strh r1, [r0] @@ -3925,19 +3925,19 @@ _08038A3A: ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r1, [r0] movs r0, 0x18 bl SetGpuReg - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg @@ -4371,13 +4371,13 @@ _08038E1A: strh r4, [r0] ldr r0, =gUnknown_02022E16 strh r4, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r4, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r4, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r4, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r4, [r0] ldr r0, =gUnknown_02022E20 strh r4, [r0] @@ -4842,13 +4842,13 @@ sub_80392A8: @ 80392A8 strh r4, [r0] ldr r0, =gUnknown_02022E16 strh r4, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r4, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r4, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r4, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r4, [r0] ldr r0, =gUnknown_02022E20 strh r4, [r0] @@ -5215,7 +5215,7 @@ _08039678: bl PlaySE ldr r0, =gText_BattleRecordedOnPass _08039686: - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -7806,7 +7806,7 @@ _0803ABD4: movs r0, 0 movs r1, 0 movs r2, 0 - bl EmitGetAttributes + bl EmitGetMonData ldrb r0, [r4] bl MarkBufferBankForExecution ldrb r0, [r5] @@ -7849,7 +7849,7 @@ bc_load_battlefield: @ 803AC34 cmp r5, 0 bne _0803AC64 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gUnknown_02022FF0 @@ -8274,7 +8274,7 @@ _0803AFFA: cmp r7, 0x5 ble _0803AFAA movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 @@ -8326,7 +8326,7 @@ _0803B072: cmp r7, 0x5 ble _0803B026 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 @@ -8404,7 +8404,7 @@ bc_battle_begin_message: @ 803B120 cmp r0, 0 bne _0803B142 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gActiveBank strb r0, [r1] ldrb r1, [r1] @@ -8468,7 +8468,7 @@ sub_803B180: @ 803B180 _0803B1B8: movs r0, 0x1 _0803B1BA: - bl GetBankByPlayerAI + bl GetBankByIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -8738,7 +8738,7 @@ _0803B3F6: cmp r0, 0 bne _0803B412 adds r0, r3, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -9241,7 +9241,7 @@ _0803B7EA: ldr r1, =gBattleMainFunc ldr r0, =sub_803BE74 str r0, [r1] - bl sub_803F988 + bl ResetSentPokesToOpponentValue ldr r1, =gBattleCommunication movs r2, 0 adds r0, r1, 0x7 @@ -9588,8 +9588,8 @@ _0803BB78: .pool thumb_func_end BattleTurnPassed - thumb_func_start sub_803BB88 -sub_803BB88: @ 803BB88 + thumb_func_start IsRunningFromBattleImpossible +IsRunningFromBattleImpossible: @ 803BB88 push {r4-r7,lr} sub sp, 0x4 ldr r1, =gBattleMons @@ -9830,7 +9830,7 @@ _0803BD92: pop {r1} bx r1 .pool - thumb_func_end sub_803BB88 + thumb_func_end IsRunningFromBattleImpossible thumb_func_start sub_803BDA0 sub_803BDA0: @ 803BDA0 @@ -10013,7 +10013,7 @@ _0803BF0C: beq _0803BF68 eors r5, r1 adds r0, r5, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, [r4] adds r1, 0x91 ldrb r1, [r1] @@ -10027,7 +10027,7 @@ _0803BF0C: bne _0803BF68 ldr r4, =gBattleCommunication adds r0, r5, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -10612,7 +10612,7 @@ _0803C4B4: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -10625,7 +10625,7 @@ _0803C4B4: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattleMons lsls r0, 24 lsrs r0, 24 @@ -10645,7 +10645,7 @@ _0803C4B4: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 muls r0, r7 @@ -10670,7 +10670,7 @@ _0803C550: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -10682,7 +10682,7 @@ _0803C550: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 movs r1, 0x2 @@ -10695,7 +10695,7 @@ _0803C590: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -10712,7 +10712,7 @@ _0803C5B6: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -10725,7 +10725,7 @@ _0803C5B6: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 20 adds r0, r4 @@ -10739,7 +10739,7 @@ _0803C5B6: eors r0, r6 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 @@ -10771,7 +10771,7 @@ _0803C628: eors r0, r5 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -10788,7 +10788,7 @@ _0803C628: _0803C668: lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -10803,7 +10803,7 @@ _0803C690: eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 movs r1, 0x3 @@ -10873,7 +10873,7 @@ _0803C720: b _0803CC20 .pool _0803C760: - bl sub_803BB88 + bl IsRunningFromBattleImpossible lsls r0, 24 cmp r0, 0 beq _0803C7C4 @@ -11271,7 +11271,7 @@ _0803CAFA: bne _0803CB3C adds r0, r5, 0 eors r0, r1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattleStruct ldr r1, [r1] adds r1, 0x91 @@ -12870,7 +12870,7 @@ sub_803D8C0: @ 803D8C0 ldrb r0, [r4] strb r0, [r1] movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBankAttacker strb r0, [r1] ldr r1, =gBattlescriptCurrInstr @@ -13075,7 +13075,7 @@ _0803DB44: ldrb r0, [r4] strb r0, [r1] movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBankAttacker strb r0, [r1] ldr r1, =gBattlescriptCurrInstr @@ -14124,7 +14124,7 @@ _0803E548: _0803E558: movs r0, 0x2 _0803E55A: - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBankTarget strb r0, [r1] b _0803E578 @@ -14173,7 +14173,7 @@ _0803E5C4: eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity strb r0, [r5] ldrb r1, [r7] ldrb r2, [r5] @@ -14257,7 +14257,7 @@ _0803E684: _0803E694: movs r0, 0x2 _0803E696: - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBankTarget strb r0, [r1] ldr r0, =gAbsentBankFlags @@ -14323,7 +14323,7 @@ _0803E730: eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity strb r0, [r5] ldrb r1, [r6] ldrb r2, [r5] @@ -14341,7 +14341,7 @@ _0803E758: eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity strb r0, [r5] _0803E76A: ldr r0, =gBattleTypeFlags @@ -14823,8 +14823,8 @@ _0803EBF6: .pool thumb_func_end sub_803E90C - thumb_func_start sub_803EC20 -sub_803EC20: @ 803EC20 + thumb_func_start CanRunFromBattle +CanRunFromBattle: @ 803EC20 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -15069,7 +15069,7 @@ _0803EE24: pop {r1} bx r1 .pool - thumb_func_end sub_803EC20 + thumb_func_end CanRunFromBattle thumb_func_start sub_803EE48 sub_803EE48: @ 803EE48 @@ -15157,7 +15157,7 @@ _0803EF0C: cmp r0, 0 bne _0803EF4C ldrb r0, [r4] - bl sub_803EC20 + bl CanRunFromBattle lsls r0, 24 cmp r0, 0 bne _0803EF98 @@ -15690,7 +15690,7 @@ _0803F46C: _0803F470: movs r0, 0x3 _0803F472: - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 _0803F47A: @@ -15786,7 +15786,7 @@ _0803F4DE: movs r0, 0 movs r2, 0 movs r3, 0x1 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _0803F532: @@ -15933,7 +15933,7 @@ _0803F5F0: movs r0, 0 movs r2, 0 movs r3, 0x1 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _0803F658: @@ -16065,7 +16065,7 @@ _0803F6FE: movs r0, 0 movs r2, 0 movs r3, 0x1 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _0803F762: @@ -16319,8 +16319,8 @@ PrepareStringBattle: @ 803F964 .pool thumb_func_end PrepareStringBattle - thumb_func_start sub_803F988 -sub_803F988: @ 803F988 + thumb_func_start ResetSentPokesToOpponentValue +ResetSentPokesToOpponentValue: @ 803F988 push {r4-r6,lr} movs r3, 0 ldr r0, =gSentPokesToOpponent @@ -16368,7 +16368,7 @@ _0803F9D6: pop {r0} bx r0 .pool - thumb_func_end sub_803F988 + thumb_func_end ResetSentPokesToOpponentValue thumb_func_start sub_803F9EC sub_803F9EC: @ 803F9EC diff --git a/asm/battle_4.s b/asm/battle_4.s index 3a6558a86..0714a0c22 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -5,7476 +5,6 @@ .text - thumb_func_start atk6A_removeitem -atk6A_removeitem: @ 804EE58 - push {r4-r6,lr} - sub sp, 0x4 - ldr r6, =gBattlescriptCurrInstr - ldr r0, [r6] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r5, =gActiveBank - strb r0, [r5] - ldr r1, =gBattleStruct - ldrb r4, [r5] - lsls r0, r4, 1 - adds r0, 0xB8 - ldr r1, [r1] - adds r1, r0 - ldr r2, =gBattleMons - movs r3, 0x58 - adds r0, r4, 0 - muls r0, r3 - adds r0, r2 - ldrh r0, [r0, 0x2E] - strh r0, [r1] - ldrb r0, [r5] - muls r0, r3 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x2E] - ldrb r0, [r5] - muls r0, r3 - adds r2, 0x2E - adds r0, r2 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetAttributes - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r0, [r6] - adds r0, 0x2 - str r0, [r6] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk6A_removeitem - - thumb_func_start atk6B_atknameinbuff1 -atk6B_atknameinbuff1: @ 804EEC8 - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x7 - strb r0, [r1, 0x1] - ldr r2, =gBankAttacker - ldrb r0, [r2] - strb r0, [r1, 0x2] - ldr r3, =gBattlePartyID - ldrb r0, [r2] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atk6B_atknameinbuff1 - - thumb_func_start atk6C_lvlbox_display -atk6C_lvlbox_display: @ 804EF04 - push {r4,lr} - sub sp, 0x4 - ldr r0, =gBattleScripting - ldrb r1, [r0, 0x1E] - adds r4, r0, 0 - cmp r1, 0 - bne _0804EF28 - bl sub_804F498 - cmp r0, 0 - beq _0804EF24 - movs r0, 0x3 - b _0804EF26 - .pool -_0804EF24: - movs r0, 0x1 -_0804EF26: - strb r0, [r4, 0x1E] -_0804EF28: - ldrb r0, [r4, 0x1E] - subs r0, 0x1 - cmp r0, 0x9 - bls _0804EF32 - b _0804F0F2 -_0804EF32: - lsls r0, 2 - ldr r1, =_0804EF40 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804EF40: - .4byte _0804EF68 - .4byte _0804EF94 - .4byte _0804EFAC - .4byte _0804F000 - .4byte _0804F014 - .4byte _0804F02C - .4byte _0804F014 - .4byte _0804F04C - .4byte _0804F07C - .4byte _0804F0C0 -_0804EF68: - ldr r1, =gUnknown_02022E1E - movs r0, 0x60 - strh r0, [r1] - movs r0, 0x2 - movs r1, 0x7 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - bl ShowBg - bl sub_804F17C - ldr r1, =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0x1E] - b _0804F0F2 - .pool -_0804EF94: - bl sub_804F1CC - lsls r0, 24 - cmp r0, 0 - beq _0804EFA0 - b _0804F0F2 -_0804EFA0: - ldr r1, =gBattleScripting - movs r0, 0x3 - strb r0, [r1, 0x1E] - b _0804F0F2 - .pool -_0804EFAC: - ldr r1, =gUnknown_02022E18 - movs r0, 0 - strh r0, [r1] - ldr r1, =gUnknown_02022E1A - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - movs r0, 0 - movs r1, 0x7 - movs r2, 0x1 - bl SetBgAttribute - movs r0, 0x1 - movs r1, 0x7 - movs r2, 0 - bl SetBgAttribute - movs r0, 0 - bl ShowBg - movs r0, 0x1 - bl ShowBg - movs r0, 0x80 - str r0, [sp] - movs r0, 0x12 - movs r1, 0x7 - movs r2, 0x1D - movs r3, 0x13 - bl sub_8056A3C - ldr r1, =gBattleScripting - movs r0, 0x4 - strb r0, [r1, 0x1E] - b _0804F0F2 - .pool -_0804F000: - bl sub_804F100 - movs r0, 0xD - bl PutWindowTilemap - movs r0, 0xD - movs r1, 0x3 - bl CopyWindowToVram - b _0804F06A -_0804F014: - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _0804F0F2 - ldr r0, =gUnknown_02022E1A - strh r1, [r0] - b _0804F06A - .pool -_0804F02C: - ldr r0, =gMain - ldrh r0, [r0, 0x2E] - cmp r0, 0 - beq _0804F0F2 - movs r0, 0x5 - bl PlaySE - bl sub_804F144 - movs r0, 0xD - movs r1, 0x2 - bl CopyWindowToVram - b _0804F06A - .pool -_0804F04C: - ldr r0, =gMain - ldrh r0, [r0, 0x2E] - cmp r0, 0 - beq _0804F0F2 - movs r0, 0x5 - bl PlaySE - movs r0, 0x81 - str r0, [sp] - movs r0, 0x12 - movs r1, 0x7 - movs r2, 0x1D - movs r3, 0x13 - bl sub_8056A3C -_0804F06A: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1E] - adds r0, 0x1 - strb r0, [r1, 0x1E] - b _0804F0F2 - .pool -_0804F07C: - bl sub_804F344 - lsls r0, 24 - cmp r0, 0 - bne _0804F0F2 - movs r0, 0xE - bl ClearWindowTilemap - movs r0, 0xE - movs r1, 0x1 - bl CopyWindowToVram - movs r0, 0xD - bl ClearWindowTilemap - movs r0, 0xD - movs r1, 0x1 - bl CopyWindowToVram - movs r0, 0x2 - movs r1, 0x7 - movs r2, 0x2 - bl SetBgAttribute - movs r0, 0x2 - bl ShowBg - ldr r1, =gBattleScripting - movs r0, 0xA - strb r0, [r1, 0x1E] - b _0804F0F2 - .pool -_0804F0C0: - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - cmp r0, 0 - bne _0804F0F2 - movs r0, 0 - movs r1, 0x7 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x1 - movs r1, 0x7 - movs r2, 0x1 - bl SetBgAttribute - movs r0, 0 - bl ShowBg - movs r0, 0x1 - bl ShowBg - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0804F0F2: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk6C_lvlbox_display - - thumb_func_start sub_804F100 -sub_804F100: @ 804F100 - push {lr} - sub sp, 0x14 - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - add r1, sp, 0x8 - bl sub_81D388C - ldr r0, =gBattleResources - ldr r0, [r0] - ldr r1, [r0, 0x10] - movs r0, 0xD - str r0, [sp] - movs r0, 0xF - str r0, [sp, 0x4] - movs r0, 0xD - add r2, sp, 0x8 - movs r3, 0xE - bl sub_81D3640 - add sp, 0x14 - pop {r0} - bx r0 - .pool - thumb_func_end sub_804F100 - - thumb_func_start sub_804F144 -sub_804F144: @ 804F144 - push {lr} - sub sp, 0x10 - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - add r1, sp, 0x4 - bl sub_81D388C - movs r0, 0xF - str r0, [sp] - movs r0, 0xD - add r1, sp, 0x4 - movs r2, 0xE - movs r3, 0xD - bl sub_81D3784 - add sp, 0x10 - pop {r0} - bx r0 - .pool - thumb_func_end sub_804F144 - - thumb_func_start sub_804F17C -sub_804F17C: @ 804F17C - push {lr} - ldr r1, =gUnknown_02022E1E - movs r0, 0 - strh r0, [r1] - ldr r1, =gUnknown_02022E1C - movs r2, 0xD0 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - ldr r0, =gUnknown_0831C2C8 - movs r1, 0x60 - movs r2, 0x20 - bl LoadPalette - ldr r1, =gUnknown_0831C2E8 - movs r0, 0xE - movs r2, 0 - movs r3, 0 - bl CopyToWindowPixelBuffer - movs r0, 0xE - bl PutWindowTilemap - movs r0, 0xE - movs r1, 0x3 - bl CopyWindowToVram - bl sub_804F384 - pop {r0} - bx r0 - .pool - thumb_func_end sub_804F17C - - thumb_func_start sub_804F1CC -sub_804F1CC: @ 804F1CC - push {r4,r5,lr} - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - cmp r0, 0 - beq _0804F1DC - movs r0, 0x1 - b _0804F216 -_0804F1DC: - ldr r4, =gUnknown_02022E1C - ldrh r1, [r4] - movs r5, 0x80 - lsls r5, 2 - cmp r1, r5 - bne _0804F1F0 - movs r0, 0 - b _0804F216 - .pool -_0804F1F0: - movs r0, 0xD0 - lsls r0, 1 - cmp r1, r0 - bne _0804F1FC - bl sub_804F220 -_0804F1FC: - ldrh r0, [r4] - adds r0, 0x8 - strh r0, [r4] - lsls r0, 16 - ldr r1, =0x01ff0000 - cmp r0, r1 - bls _0804F20C - strh r5, [r4] -_0804F20C: - ldrh r1, [r4] - eors r1, r5 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 -_0804F216: - pop {r4,r5} - pop {r1} - bx r1 - .pool - thumb_func_end sub_804F1CC - - thumb_func_start sub_804F220 -sub_804F220: @ 804F220 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - ldr r6, =gBattleStruct - ldr r0, [r6] - ldrb r0, [r0, 0x10] - movs r5, 0x64 - muls r0, r5 - ldr r4, =gPlayerParty - adds r0, r4 - movs r1, 0x38 - bl GetMonData - mov r8, r0 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, [r6] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - bl GetMonGender - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, [r6] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - ldr r5, =gStringVar4 - adds r1, r5, 0 - bl GetMonNickname - str r5, [sp] - mov r2, sp - movs r1, 0 - movs r0, 0xE - strb r0, [r2, 0x4] - mov r0, sp - strb r1, [r0, 0x5] - movs r4, 0x20 - strb r4, [r0, 0x6] - strb r1, [r0, 0x7] - strb r4, [r0, 0x8] - strb r1, [r0, 0x9] - strb r1, [r0, 0xA] - strb r1, [r0, 0xB] - mov r3, sp - ldrb r2, [r3, 0xC] - subs r1, 0x10 - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0xC] - mov r2, sp - movs r0, 0x10 - strb r0, [r2, 0xC] - ldrb r0, [r2, 0xD] - ands r1, r0 - strb r1, [r2, 0xD] - mov r0, sp - strb r4, [r0, 0xD] - movs r1, 0xFF - movs r2, 0 - bl AddTextPrinter - movs r0, 0xF9 - strb r0, [r5] - adds r5, 0x1 - movs r0, 0x5 - strb r0, [r5] - adds r5, 0x1 - adds r4, r5, 0 - adds r0, r4, 0 - mov r1, r8 - movs r2, 0 - movs r3, 0x3 - bl ConvertIntToDecimalStringN - adds r5, r0, 0 - subs r4, r5, r4 - movs r2, 0x4 - subs r2, r4 - lsls r2, 16 - lsrs r2, 16 - movs r1, 0x77 - bl StringFill - adds r5, r0, 0 - cmp r7, 0xFF - beq _0804F320 - cmp r7, 0 - bne _0804F300 - movs r1, 0 - movs r2, 0xC - bl WriteColorChangeControlCode - adds r5, r0, 0 - movs r1, 0x1 - movs r2, 0xD - bl WriteColorChangeControlCode - adds r5, r0, 0 - movs r0, 0xB5 - b _0804F318 - .pool -_0804F300: - adds r0, r5, 0 - movs r1, 0 - movs r2, 0xE - bl WriteColorChangeControlCode - adds r5, r0, 0 - movs r1, 0x1 - movs r2, 0xF - bl WriteColorChangeControlCode - adds r5, r0, 0 - movs r0, 0xB6 -_0804F318: - strb r0, [r5] - adds r5, 0x1 - movs r0, 0xFF - strb r0, [r5] -_0804F320: - mov r0, sp - movs r1, 0xA - strb r1, [r0, 0x7] - strb r1, [r0, 0x9] - movs r1, 0xFF - movs r2, 0 - bl AddTextPrinter - movs r0, 0xE - movs r1, 0x2 - bl CopyWindowToVram - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_804F220 - - thumb_func_start sub_804F344 -sub_804F344: @ 804F344 - push {lr} - ldr r0, =gUnknown_02022E1C - ldrh r1, [r0] - movs r3, 0xD0 - lsls r3, 1 - adds r2, r0, 0 - cmp r1, r3 - bne _0804F35C - movs r0, 0 - b _0804F380 - .pool -_0804F35C: - ldrh r0, [r2] - adds r1, r0, 0 - subs r1, 0x10 - ldr r0, =0x0000019f - cmp r1, r0 - bgt _0804F370 - strh r3, [r2] - b _0804F372 - .pool -_0804F370: - strh r1, [r2] -_0804F372: - ldrh r1, [r2] - movs r0, 0xD0 - lsls r0, 1 - eors r1, r0 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 -_0804F380: - pop {r1} - bx r1 - thumb_func_end sub_804F344 - - thumb_func_start sub_804F384 -sub_804F384: @ 804F384 - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0x10 - ldr r0, =gBattleStruct - mov r8, r0 - ldr r0, [r0] - ldrb r0, [r0, 0x10] - movs r6, 0x64 - muls r0, r6 - ldr r5, =gPlayerParty - adds r0, r5 - movs r1, 0xB - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - mov r1, r8 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0 - bl GetMonData - adds r1, r0, 0 - adds r0, r4, 0 - movs r2, 0x1 - bl sub_80D2EDC - str r0, [sp] - ldr r5, =0xffff0000 - ldr r0, [sp, 0x4] - ands r0, r5 - movs r1, 0x80 - lsls r1, 2 - orrs r0, r1 - ldr r1, =0x0000ffff - ands r0, r1 - ldr r1, =0xd75a0000 - orrs r0, r1 - str r0, [sp, 0x4] - adds r0, r4, 0 - bl sub_80D30B0 - str r0, [sp, 0x8] - add r4, sp, 0x8 - ldr r0, [r4, 0x4] - ands r0, r5 - ldr r1, =0x0000d75a - orrs r0, r1 - str r0, [r4, 0x4] - mov r0, sp - bl LoadSpriteSheet - adds r0, r4, 0 - bl LoadSpritePalette - ldr r0, =gUnknown_0831C3C0 - movs r1, 0x80 - lsls r1, 1 - movs r2, 0xA - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, =gUnknown_02022E1C - ldrh r0, [r0] - strh r0, [r1, 0x30] - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_804F384 - - thumb_func_start sub_804F450 -sub_804F450: @ 804F450 - push {r4,lr} - adds r2, r0, 0 - ldr r0, =gUnknown_02022E1C - ldrh r1, [r2, 0x30] - ldrh r0, [r0] - subs r1, r0 - strh r1, [r2, 0x24] - lsls r1, 16 - cmp r1, 0 - beq _0804F470 - movs r0, 0x1 - strh r0, [r2, 0x2E] - b _0804F48C - .pool -_0804F470: - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _0804F48C - adds r0, r2, 0 - bl DestroySprite - ldr r4, =0x0000d75a - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag -_0804F48C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_804F450 - - thumb_func_start sub_804F498 -sub_804F498: @ 804F498 - push {lr} - ldr r3, =gBattlePartyID - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrh r1, [r3] - ldrb r2, [r0, 0x10] - cmp r1, r2 - beq _0804F4BA - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804F4CC - ldrh r0, [r3, 0x4] - cmp r0, r2 - bne _0804F4CC -_0804F4BA: - movs r0, 0x1 - b _0804F4CE - .pool -_0804F4CC: - movs r0, 0 -_0804F4CE: - pop {r1} - bx r1 - thumb_func_end sub_804F498 - - thumb_func_start atk6D_set_sentpokes_values -atk6D_set_sentpokes_values: @ 804F4D4 - push {lr} - bl sub_803F988 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk6D_set_sentpokes_values - - thumb_func_start atk6E_set_atk_to_player0 -atk6E_set_atk_to_player0: @ 804F4EC - push {lr} - movs r0, 0 - bl GetBankByPlayerAI - ldr r1, =gBankAttacker - strb r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk6E_set_atk_to_player0 - - thumb_func_start atk6F_set_visible -atk6F_set_visible: @ 804F50C - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - movs r1, 0 - bl EmitSpriteInvisibility - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk6F_set_visible - - thumb_func_start atk70_record_ability -atk70_record_ability: @ 804F540 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r1, =gActiveBank - strb r0, [r1] - ldrb r0, [r1] - ldr r1, =gLastUsedAbility - ldrb r1, [r1] - bl RecordAbilityBattle - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk70_record_ability - - thumb_func_start sub_804F574 -sub_804F574: @ 804F574 - ldr r2, =gBattleTextBuff2 - movs r0, 0xFD - strb r0, [r2] - movs r0, 0x2 - strb r0, [r2, 0x1] - ldr r0, =gMoveToLearn - ldrh r1, [r0] - strb r1, [r2, 0x2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - lsrs r0, 8 - strb r0, [r2, 0x3] - movs r0, 0xFF - strb r0, [r2, 0x4] - bx lr - .pool - thumb_func_end sub_804F574 - - thumb_func_start atk71_buffer_move_to_learn -atk71_buffer_move_to_learn: @ 804F59C - push {lr} - bl sub_804F574 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk71_buffer_move_to_learn - - thumb_func_start atk72_jump_if_can_run_frombattle -atk72_jump_if_can_run_frombattle: @ 804F5B4 - push {lr} - ldr r0, =gBank1 - ldrb r0, [r0] - bl sub_803EC20 - lsls r0, 24 - cmp r0, 0 - beq _0804F5E8 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0804F5F0 - .pool -_0804F5E8: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0804F5F0: - pop {r0} - bx r0 - .pool - thumb_func_end atk72_jump_if_can_run_frombattle - - thumb_func_start atk73_hp_thresholds -atk73_hp_thresholds: @ 804F5F8 - push {r4-r6,lr} - ldr r0, =gBattleTypeFlags - ldr r4, [r0] - movs r6, 0x1 - ands r4, r6 - cmp r4, 0 - bne _0804F68E - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r1, =gActiveBank - strb r0, [r1] - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleMons - movs r1, 0x58 - muls r1, r0 - adds r1, r2 - ldrh r5, [r1, 0x28] - movs r0, 0x64 - muls r0, r5 - ldrh r1, [r1, 0x2C] - bl __divsi3 - cmp r0, 0 - bne _0804F636 - movs r0, 0x1 -_0804F636: - cmp r0, 0x45 - bgt _0804F63E - cmp r5, 0 - bne _0804F65C -_0804F63E: - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0xB1 - strb r4, [r0] - b _0804F68E - .pool -_0804F65C: - cmp r0, 0x27 - ble _0804F670 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0xB1 - strb r6, [r0] - b _0804F68E - .pool -_0804F670: - cmp r0, 0x9 - ble _0804F684 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0xB1 - movs r1, 0x2 - b _0804F68C - .pool -_0804F684: - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0xB1 - movs r1, 0x3 -_0804F68C: - strb r1, [r0] -_0804F68E: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk73_hp_thresholds - - thumb_func_start atk74_hp_thresholds2 -atk74_hp_thresholds2: @ 804F6A4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, =gBattleTypeFlags - ldr r7, [r0] - movs r0, 0x1 - mov r8, r0 - ands r7, r0 - cmp r7, 0 - bne _0804F73E - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - adds r4, r0, 0 - ldr r0, =gActiveBank - strb r4, [r0] - movs r0, 0x1 - eors r4, r0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - ldr r1, =gBattleStruct - ldr r6, [r1] - lsrs r0, 23 - adds r0, r6 - adds r0, 0xA8 - ldrb r5, [r0] - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r4 - adds r0, r1 - ldrh r4, [r0, 0x28] - subs r1, r5, r4 - movs r0, 0x64 - muls r0, r1 - adds r1, r5, 0 - bl __divsi3 - adds r1, r0, 0 - cmp r4, r5 - bcc _0804F71C - adds r0, r6, 0 - adds r0, 0xB1 - strb r7, [r0] - b _0804F73E - .pool -_0804F71C: - cmp r0, 0x1D - bgt _0804F72A - adds r0, r6, 0 - adds r0, 0xB1 - mov r1, r8 - strb r1, [r0] - b _0804F73E -_0804F72A: - cmp r1, 0x45 - bgt _0804F736 - adds r1, r6, 0 - adds r1, 0xB1 - movs r0, 0x2 - b _0804F73C -_0804F736: - adds r1, r6, 0 - adds r1, 0xB1 - movs r0, 0x3 -_0804F73C: - strb r0, [r1] -_0804F73E: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk74_hp_thresholds2 - - thumb_func_start atk75_8026A58 -atk75_8026A58: @ 804F754 - push {lr} - sub sp, 0x4 - ldr r2, =gBankInMenu - ldr r1, =gBankAttacker - ldrb r0, [r1] - strb r0, [r2] - ldr r2, =gBattlePartyID - ldrb r0, [r1] - lsls r0, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r1, =gEnemyParty - adds r0, r1 - ldr r1, =gLastUsedItem - ldrh r1, [r1] - lsls r2, 24 - lsrs r2, 24 - movs r3, 0x1 - str r3, [sp] - movs r3, 0 - bl ExecuteTableBasedItemEffect - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x4 - pop {r0} - bx r0 - .pool - thumb_func_end atk75_8026A58 - - thumb_func_start atk76_various -atk76_various: @ 804F7AC - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r1, =gActiveBank - strb r0, [r1] - ldr r0, [r4] - ldrb r0, [r0, 0x2] - cmp r0, 0x1A - bls _0804F7CA - b _0804FD70 -_0804F7CA: - lsls r0, 2 - ldr r1, =_0804F7E0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804F7E0: - .4byte _0804F84C - .4byte _0804F85C - .4byte _0804F8BC - .4byte _0804F8CC - .4byte _0804F8E4 - .4byte _0804F920 - .4byte _0804F958 - .4byte _0804F9E0 - .4byte _0804FA20 - .4byte _0804FACC - .4byte _0804FAE8 - .4byte _0804FB3C - .4byte _0804FB94 - .4byte _0804FC18 - .4byte _0804FC2C - .4byte _0804FC32 - .4byte _0804FC38 - .4byte _0804FC60 - .4byte _0804FC6A - .4byte _0804FC78 - .4byte _0804FC8C - .4byte _0804FCC4 - .4byte _0804FCD8 - .4byte _0804FCF0 - .4byte _0804FD1C - .4byte _0804FD30 - .4byte _0804FD5C -_0804F84C: - ldr r0, =gActiveBank - ldrb r0, [r0] - bl CancelMultiTurnMoves - b _0804FD70 - .pool -_0804F85C: - ldr r1, =gBankAttacker - ldr r4, =gBankTarget - ldrb r0, [r4] - strb r0, [r1] - ldrb r0, [r1] - bl GetBankSide - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSideTimers - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r2, r1, r2 - ldrb r0, [r2, 0x8] - cmp r0, 0 - beq _0804F8A8 - ldr r1, =gBattleMons - ldrb r2, [r2, 0x9] - movs r0, 0x58 - muls r0, r2 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0804F8A8 - strb r2, [r4] - b _0804FD70 - .pool -_0804F8A8: - ldr r0, =gBankTarget - ldr r1, =gActiveBank - ldrb r1, [r1] - strb r1, [r0] - b _0804FD70 - .pool -_0804F8BC: - bl sub_803BB88 - ldr r1, =gBattleCommunication - strb r0, [r1] - b _0804FD70 - .pool -_0804F8CC: - ldr r0, =gCurrentMove - ldrh r0, [r0] - movs r1, 0 - bl GetMoveTarget - ldr r1, =gBankTarget - strb r0, [r1] - b _0804FD70 - .pool -_0804F8E4: - ldr r2, =gHitMarker - ldr r1, =gBitTable - ldr r0, =gActiveBank - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - lsls r0, 28 - ldr r2, [r2] - ands r2, r0 - cmp r2, 0 - beq _0804F914 - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1] - b _0804FD70 - .pool -_0804F914: - ldr r0, =gBattleCommunication - strb r2, [r0] - b _0804FD70 - .pool -_0804F920: - ldr r4, =gSpecialStatuses - ldr r3, =gActiveBank - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1] - movs r0, 0x11 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - b _0804FD70 - .pool -_0804F958: - ldr r4, =gBattlePartyID - ldr r1, =gBattleStruct - ldr r0, [r1] - ldrh r3, [r4] - ldrb r2, [r0, 0x10] - adds r6, r1, 0 - cmp r3, r2 - beq _0804F974 - ldrh r0, [r4, 0x4] - cmp r0, r2 - beq _0804F970 - b _0804FD70 -_0804F970: - cmp r3, r0 - bne _0804F988 -_0804F974: - ldr r1, =gActiveBank - movs r0, 0 - b _0804F98C - .pool -_0804F988: - ldr r1, =gActiveBank - movs r0, 0x2 -_0804F98C: - strb r0, [r1] - adds r5, r1, 0 - ldrb r2, [r5] - lsls r0, r2, 1 - adds r0, 0xC8 - ldr r1, [r6] - adds r4, r1, r0 - movs r3, 0 - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r2 - adds r1, 0xC - adds r0, r1 - ldrh r0, [r0] - ldrh r2, [r4] - cmp r0, r2 - beq _0804F9CC - adds r6, r5, 0 - movs r5, 0x58 - adds r2, r1, 0 -_0804F9B4: - adds r3, 0x1 - cmp r3, 0x3 - bgt _0804F9CC - lsls r1, r3, 1 - ldrb r0, [r6] - muls r0, r5 - adds r1, r0 - adds r1, r2 - ldrh r0, [r1] - ldrh r1, [r4] - cmp r0, r1 - bne _0804F9B4 -_0804F9CC: - cmp r3, 0x4 - beq _0804F9D2 - b _0804FD70 -_0804F9D2: - movs r0, 0 - strh r0, [r4] - b _0804FD70 - .pool -_0804F9E0: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0xB - ands r0, r1 - cmp r0, 0x8 - beq _0804F9EE - b _0804FD70 -_0804F9EE: - ldr r1, =gBattleMons - ldrh r0, [r1, 0x28] - cmp r0, 0 - bne _0804F9F8 - b _0804FD70 -_0804F9F8: - adds r0, r1, 0 - adds r0, 0x80 - ldrh r0, [r0] - cmp r0, 0 - bne _0804FA04 - b _0804FD70 -_0804FA04: - ldr r0, =gHitMarker - ldr r1, [r0] - ldr r2, =0xffbfffff - ands r1, r2 - str r1, [r0] - b _0804FD70 - .pool -_0804FA20: - ldr r2, =gBattleCommunication - mov r8, r2 - movs r0, 0 - strb r0, [r2] - ldr r1, =gBattleScripting - ldr r6, =gActiveBank - ldrb r0, [r2, 0x1] - strb r0, [r6] - strb r0, [r1, 0x17] - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r7, r0, 0 - adds r7, 0x92 - ldrb r3, [r7] - ldr r1, =gBitTable - ldrb r2, [r6] - lsls r0, r2, 2 - adds r0, r1 - ldr r5, [r0] - adds r0, r3, 0 - ands r0, r5 - cmp r0, 0 - beq _0804FA50 - b _0804FD70 -_0804FA50: - ldr r4, =gBattleMons - movs r0, 0x58 - mov r12, r0 - mov r1, r12 - muls r1, r2 - adds r2, r1, 0 - adds r1, r2, r4 - ldrh r0, [r1, 0x2C] - lsrs r0, 1 - ldrh r1, [r1, 0x28] - cmp r0, r1 - bcs _0804FA6A - b _0804FD70 -_0804FA6A: - cmp r1, 0 - bne _0804FA70 - b _0804FD70 -_0804FA70: - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0804FA82 - b _0804FD70 -_0804FA82: - orrs r3, r5 - strb r3, [r7] - movs r0, 0x1 - mov r2, r8 - strb r0, [r2] - ldrb r0, [r6] - mov r1, r12 - muls r1, r0 - adds r0, r1, 0 - adds r1, r4, 0 - adds r1, 0x48 - adds r0, r1 - ldr r0, [r0] - bl GetNatureFromPersonality - ldr r1, =gUnknown_0831C4F8 - lsls r0, 24 - lsrs r0, 24 - adds r0, r1 - ldrb r0, [r0] - mov r2, r8 - strb r0, [r2, 0x5] - b _0804FD70 - .pool -_0804FACC: - ldr r4, =gBattleCommunication - adds r0, r4, 0 - bl sub_81A5258 - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _0804FADE - b _0804FD78 -_0804FADE: - strb r3, [r4, 0x1] - b _0804FD70 - .pool -_0804FAE8: - ldr r0, =gBattleMons - adds r0, 0x80 - movs r1, 0 - strh r1, [r0] - ldr r2, =gHitMarker - ldr r3, =gBitTable - ldr r1, [r3, 0x4] - lsls r1, 28 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r0, =gBattleStruct - ldr r2, [r0] - ldr r0, =0x000002a1 - adds r2, r0 - ldr r0, =gBattlePartyID - ldrh r0, [r0, 0x2] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r1, =gDisableStructs - adds r1, 0x34 - ldrb r0, [r1] - movs r2, 0x2 - b _0804FBF4 - .pool -_0804FB3C: - ldr r1, =gBattleMons - movs r0, 0 - strh r0, [r1, 0x28] - ldr r2, =gHitMarker - ldr r3, =gBitTable - ldr r1, [r3] - lsls r1, 28 - ldr r0, [r2] - orrs r0, r1 - movs r1, 0x80 - lsls r1, 15 - orrs r0, r1 - str r0, [r2] - ldr r0, =gBattleStruct - ldr r2, [r0] - movs r1, 0xA8 - lsls r1, 2 - adds r2, r1 - ldr r0, =gBattlePartyID - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, =gDisableStructs - ldrb r0, [r2, 0x18] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2, 0x18] - b _0804FD70 - .pool -_0804FB94: - ldr r0, =gBattleMons - movs r1, 0 - strh r1, [r0, 0x28] - adds r0, 0x80 - strh r1, [r0] - ldr r2, =gHitMarker - ldr r3, =gBitTable - ldr r0, [r3] - lsls r0, 28 - ldr r1, [r2] - orrs r1, r0 - ldr r0, [r3, 0x4] - lsls r0, 28 - orrs r1, r0 - movs r0, 0x80 - lsls r0, 15 - orrs r1, r0 - str r1, [r2] - ldr r5, =gBattleStruct - ldr r2, [r5] - movs r0, 0xA8 - lsls r0, 2 - adds r2, r0 - ldr r4, =gBattlePartyID - ldrh r0, [r4] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r2, [r5] - ldr r1, =0x000002a1 - adds r2, r1 - ldrh r0, [r4, 0x2] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r1, =gDisableStructs - ldrb r0, [r1, 0x18] - movs r2, 0x2 - orrs r0, r2 - strb r0, [r1, 0x18] - adds r1, 0x34 - ldrb r0, [r1] -_0804FBF4: - orrs r0, r2 - strb r0, [r1] - b _0804FD70 - .pool -_0804FC18: - movs r0, 0 - bl sub_8033E10 - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - b _0804FD70 - .pool -_0804FC2C: - bl sub_81A5BF8 - b _0804FD70 -_0804FC32: - bl sub_81A5D44 - b _0804FD70 -_0804FC38: - ldr r1, =gRefereeStringsTable - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle - ldr r0, =gDisplayedStringBattle - movs r1, 0x16 - bl sub_814F9EC - b _0804FD70 - .pool -_0804FC60: - movs r0, 0x16 - bl IsTextPrinterActive - lsls r0, 16 - b _0804FD24 -_0804FC6A: - bl IsCryFinished - lsls r0, 24 - cmp r0, 0 - bne _0804FC76 - b _0804FD78 -_0804FC76: - b _0804FD70 -_0804FC78: - ldr r4, =gActiveBank - movs r0, 0x1 - strb r0, [r4] - ldr r0, =gBattleMons - adds r0, 0x58 - b _0804FCA2 - .pool -_0804FC8C: - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r0, 0x3 - bls _0804FD70 - ldr r4, =gActiveBank - movs r0, 0x3 - strb r0, [r4] - ldr r0, =gBattleMons - movs r2, 0x84 - lsls r2, 1 - adds r0, r2 -_0804FCA2: - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0804FD70 - movs r0, 0 - movs r1, 0 - bl EmitReturnPokeToBall - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _0804FD70 - .pool -_0804FCC4: - ldr r0, =gMPlay_BGM - ldr r1, =0x0000ffff - movs r2, 0x55 - bl m4aMPlayVolumeControl - b _0804FD70 - .pool -_0804FCD8: - ldr r0, =gMPlay_BGM - ldr r1, =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - b _0804FD70 - .pool -_0804FCF0: - ldr r0, =gBattleStruct - ldr r2, [r0] - ldr r0, =0x000002a2 - adds r2, r0 - ldr r1, =gBitTable - ldr r0, =gActiveBank - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - b _0804FD70 - .pool -_0804FD1C: - ldr r0, =gActiveBank - ldrb r0, [r0] - bl sub_805725C -_0804FD24: - cmp r0, 0 - bne _0804FD78 - b _0804FD70 - .pool -_0804FD30: - ldr r0, =gActiveBank - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _0804FD50 - ldr r1, =gBattleOutcome - movs r0, 0x5 - strb r0, [r1] - b _0804FD70 - .pool -_0804FD50: - ldr r1, =gBattleOutcome - movs r0, 0xA - strb r0, [r1] - b _0804FD70 - .pool -_0804FD5C: - movs r1, 0xCE - lsls r1, 1 - movs r0, 0 - movs r2, 0x1 - bl EmitPlaySound - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution -_0804FD70: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x3 - str r0, [r1] -_0804FD78: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk76_various - - thumb_func_start atk77_setprotect -atk77_setprotect: @ 804FD8C - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0x1 - ldr r2, =gUnknown_02024260 - ldr r1, =gBankAttacker - ldrb r3, [r1] - lsls r0, r3, 1 - adds r0, r2 - ldrh r0, [r0] - mov r8, r1 - ldr r7, =gDisableStructs - cmp r0, 0xB6 - beq _0804FDBC - cmp r0, 0xC5 - beq _0804FDBC - cmp r0, 0xCB - beq _0804FDBC - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r7 - movs r1, 0 - strb r1, [r0, 0x8] -_0804FDBC: - ldr r0, =gCurrentMoveTurn - ldrb r1, [r0] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - subs r0, 0x1 - cmp r1, r0 - bne _0804FDCC - movs r6, 0 -_0804FDCC: - ldr r2, =sProtectSuccessRates - mov r5, r8 - ldrb r1, [r5] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - ldrb r4, [r0, 0x8] - lsls r4, 1 - adds r4, r2 - bl Random - ldrh r1, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r1, r0 - bcc _0804FE80 - cmp r6, 0 - beq _0804FE80 - ldr r4, =gBattleMoves - ldr r3, =gCurrentMove - ldrh r0, [r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - cmp r0, 0x6F - bne _0804FE1C - ldr r0, =gProtectStructs - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r1, =gBattleCommunication - movs r0, 0 - strb r0, [r1, 0x5] -_0804FE1C: - ldrh r0, [r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - cmp r0, 0x74 - bne _0804FE42 - ldr r0, =gProtectStructs - ldrb r1, [r5] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x2 - orrs r0, r2 - strb r0, [r1] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] -_0804FE42: - mov r1, r8 - ldrb r0, [r1] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r0, [r1, 0x8] - adds r0, 0x1 - strb r0, [r1, 0x8] - b _0804FEA2 - .pool -_0804FE80: - ldr r2, =gDisableStructs - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x8] - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_0804FEA2: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk77_setprotect - - thumb_func_start atk78_faintifabilitynotdamp -atk78_faintifabilitynotdamp: @ 804FEC8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, =gBattleExecBuffer - ldr r2, [r0] - cmp r2, 0 - bne _0804FFCC - ldr r1, =gBankTarget - strb r2, [r1] - ldr r0, =gNoOfAllBanks - ldrb r3, [r0] - adds r5, r1, 0 - mov r8, r0 - ldr r6, =gBattleMons - cmp r2, r3 - bcs _0804FF14 - adds r0, r6, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x6 - beq _0804FF14 - adds r2, r3, 0 - adds r4, r6, 0 - movs r3, 0x58 -_0804FEF8: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r2 - bcs _0804FF14 - ldrb r0, [r5] - muls r0, r3 - adds r0, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x6 - bne _0804FEF8 -_0804FF14: - ldrb r0, [r5] - mov r1, r8 - ldrb r1, [r1] - cmp r0, r1 - bne _0804FFB0 - ldr r4, =gActiveBank - ldr r7, =gBankAttacker - ldrb r0, [r7] - strb r0, [r4] - ldr r2, =gBattleMoveDamage - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r6 - ldrh r0, [r0, 0x28] - str r0, [r2] - ldr r1, =0x00007fff - movs r0, 0 - bl EmitHealthBarUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - movs r0, 0 - strb r0, [r5] - mov r2, r8 - ldrb r0, [r2] - cmp r0, 0 - beq _0804FFCC - adds r3, r5, 0 - ldrb r5, [r7] - ldr r7, =gBitTable - adds r4, r0, 0 - ldr r6, =gAbsentBankFlags -_0804FF60: - ldrb r2, [r3] - cmp r2, r5 - beq _0804FF76 - ldrb r0, [r6] - ldrb r1, [r3] - lsls r1, 2 - adds r1, r7 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - beq _0804FFCC -_0804FF76: - adds r0, r2, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r4 - bcc _0804FF60 - b _0804FFCC - .pool -_0804FFB0: - ldr r1, =gLastUsedAbility - movs r0, 0x6 - strb r0, [r1] - ldrb r0, [r5] - movs r1, 0x58 - muls r1, r0 - adds r1, r6 - adds r1, 0x20 - ldrb r1, [r1] - bl RecordAbilityBattle - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB560 - str r0, [r1] -_0804FFCC: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk78_faintifabilitynotdamp - - thumb_func_start atk79_setatkhptozero -atk79_setatkhptozero: @ 804FFE4 - push {r4,lr} - sub sp, 0x4 - ldr r0, =gBattleExecBuffer - ldr r3, [r0] - cmp r3, 0 - bne _08050028 - ldr r4, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r4] - ldr r1, =gBattleMons - ldrb r0, [r4] - movs r2, 0x58 - muls r0, r2 - adds r0, r1 - strh r3, [r0, 0x28] - ldrb r0, [r4] - muls r0, r2 - adds r1, 0x28 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2A - movs r2, 0 - movs r3, 0x2 - bl EmitSetAttributes - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08050028: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk79_setatkhptozero - - thumb_func_start atk7A_jumpwhiletargetvalid -atk7A_jumpwhiletargetvalid: @ 8050044 - push {r4-r7,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r4, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r4, r0 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - adds r7, r3, 0 - cmp r0, 0 - beq _080500DC - ldr r0, =gBankTarget - ldrb r1, [r0] - adds r1, 0x1 - strb r1, [r0] - ldr r2, =gBankAttacker - lsls r1, 24 - lsrs r1, 24 - adds r3, r0, 0 - ldr r6, =gAbsentBankFlags - ldr r5, =gBitTable - ldr r0, =gNoOfAllBanks - mov r12, r0 - ldrb r0, [r2] - cmp r1, r0 - bne _0805009A -_0805008A: - ldrb r0, [r3] - adds r0, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r2] - cmp r0, r1 - beq _0805008A -_0805009A: - ldrb r0, [r6] - ldrb r1, [r3] - lsls r1, 2 - adds r1, r5 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - bne _0805008A - ldrb r0, [r3] - mov r2, r12 - ldrb r2, [r2] - cmp r0, r2 - bcc _080500D8 - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - b _080500E0 - .pool -_080500D8: - str r4, [r7] - b _080500E0 -_080500DC: - adds r0, r2, 0x5 - str r0, [r3] -_080500E0: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk7A_jumpwhiletargetvalid - - thumb_func_start atk7B_healhalfHP_if_possible -atk7B_healhalfHP_if_possible: @ 80500E8 - push {r4-r6,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r1, [r4] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r2, r0 - ldrb r0, [r1, 0x5] - ldr r3, =gBankTarget - cmp r0, 0x1 - bne _08050110 - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r3] -_08050110: - ldr r1, =gBattleMoveDamage - ldr r6, =gBattleMons - ldrb r0, [r3] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r1] - cmp r0, 0 - bne _0805012A - movs r0, 0x1 - str r0, [r1] -_0805012A: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - ldrb r0, [r3] - muls r0, r5 - adds r0, r6 - ldrh r1, [r0, 0x28] - ldrh r0, [r0, 0x2C] - cmp r1, r0 - bne _08050158 - str r2, [r4] - b _0805015E - .pool -_08050158: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_0805015E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk7B_healhalfHP_if_possible - - thumb_func_start atk7C_8025508 -atk7C_8025508: @ 8050164 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r2, =gNoOfAllBanks - ldr r0, =gBankAttacker - mov r10, r0 - movs r1, 0 - add r0, sp, 0x4 -_0805017A: - strh r1, [r0] - subs r0, 0x2 - cmp r0, sp - bge _0805017A - movs r1, 0 - mov r8, r1 - movs r5, 0 - ldrb r1, [r2] - cmp r5, r1 - bge _080501D0 - ldr r0, =gBankAttacker - ldrb r6, [r0] - ldr r2, =0x0000ffff - mov r9, r2 - lsls r4, r6, 3 - mov r2, sp - ldr r0, =gBattleStruct - mov r12, r0 - adds r7, r1, 0 -_080501A0: - cmp r5, r6 - beq _080501C8 - mov r1, r12 - ldr r0, [r1] - adds r0, r4, r0 - adds r1, r0, 0 - adds r1, 0xE0 - ldrb r3, [r1] - adds r0, 0xE1 - ldrb r0, [r0] - lsls r0, 8 - orrs r3, r0 - cmp r3, 0 - beq _080501C8 - cmp r3, r9 - beq _080501C8 - strh r3, [r2] - adds r2, 0x2 - movs r0, 0x1 - add r8, r0 -_080501C8: - adds r4, 0x2 - adds r5, 0x1 - cmp r5, r7 - blt _080501A0 -_080501D0: - mov r1, r10 - ldrb r0, [r1] - ldr r2, =gBattleStruct - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r1, r0, 0 - adds r1, 0x98 - ldrb r3, [r1] - adds r0, 0x99 - ldrb r0, [r0] - lsls r0, 8 - orrs r3, r0 - cmp r3, 0 - beq _08050220 - ldr r0, =0x0000ffff - cmp r3, r0 - beq _08050220 - ldr r2, =gHitMarker - ldr r0, [r2] - ldr r1, =0xfffffbff - ands r0, r1 - str r0, [r2] - ldr r4, =gCurrentMove - strh r3, [r4] - b _0805024A - .pool -_08050220: - mov r0, r8 - cmp r0, 0 - beq _08050290 - ldr r2, =gHitMarker - ldr r0, [r2] - ldr r1, =0xfffffbff - ands r0, r1 - str r0, [r2] - bl Random - lsls r0, 16 - lsrs r0, 16 - mov r1, r8 - bl __modsi3 - adds r5, r0, 0 - ldr r4, =gCurrentMove - lsls r0, r5, 1 - add r0, sp - ldrh r0, [r0] - strh r0, [r4] -_0805024A: - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, =gBankTarget - strb r0, [r1] - ldr r5, =gBattlescriptCurrInstr - ldr r3, =gBattleScriptsForMoveEffects - ldr r2, =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - str r0, [r5] - b _080502AE - .pool -_08050290: - ldr r2, =gSpecialStatuses - mov r0, r10 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_080502AE: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk7C_8025508 - - thumb_func_start atk7D_set_rain -atk7D_set_rain: @ 80502C8 - push {lr} - ldr r2, =gBattleWeather - ldrh r0, [r2] - movs r1, 0x7 - ands r1, r0 - cmp r1, 0 - beq _080502F4 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - b _08050304 - .pool -_080502F4: - movs r0, 0x1 - strh r0, [r2] - ldr r0, =gBattleCommunication - strb r1, [r0, 0x5] - ldr r0, =gWishFutureKnock - adds r0, 0x28 - movs r1, 0x5 - strb r1, [r0] -_08050304: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk7D_set_rain - - thumb_func_start atk7E_setreflect -atk7E_setreflect: @ 805031C - push {r4-r6,lr} - ldr r6, =gBankAttacker - ldrb r0, [r6] - bl GetBankIdentity - ldr r4, =gSideAffecting - movs r5, 0x1 - adds r1, r5, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r1, [r1] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _0805035C - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0 - b _080503D0 - .pool -_0805035C: - ldrb r0, [r6] - bl GetBankIdentity - adds r1, r5, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strh r0, [r1] - ldrb r0, [r6] - bl GetBankIdentity - ldr r4, =gSideTimers - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x5 - strb r1, [r0] - ldrb r0, [r6] - bl GetBankIdentity - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r6] - strb r1, [r0, 0x1] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ands r0, r5 - cmp r0, 0 - beq _080503CC - movs r0, 0x1 - bl CountAliveMonsInBattle - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x2 - bne _080503CC - ldr r0, =gBattleCommunication - strb r1, [r0, 0x5] - b _080503D2 - .pool -_080503CC: - ldr r1, =gBattleCommunication - movs r0, 0x1 -_080503D0: - strb r0, [r1, 0x5] -_080503D2: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk7E_setreflect - - thumb_func_start atk7F_setseeded -atk7F_setseeded: @ 80503E8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r7, =gBattleMoveFlags - ldrb r5, [r7] - movs r0, 0x29 - ands r0, r5 - cmp r0, 0 - bne _0805041A - ldr r0, =gStatuses3 - mov r9, r0 - ldr r1, =gBankTarget - mov r8, r1 - ldrb r4, [r1] - lsls r0, r4, 2 - mov r2, r9 - adds r6, r0, r2 - ldr r2, [r6] - movs r0, 0x4 - mov r12, r0 - adds r3, r2, 0 - ands r3, r0 - cmp r3, 0 - beq _08050438 -_0805041A: - movs r0, 0x1 - orrs r0, r5 - strb r0, [r7] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08050488 - .pool -_08050438: - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r4 - adds r1, r0, r1 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xC - beq _08050454 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xC - bne _0805046C -_08050454: - movs r0, 0x1 - orrs r0, r5 - strb r0, [r7] - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - b _08050488 - .pool -_0805046C: - ldr r0, =gBankAttacker - ldrb r0, [r0] - orrs r2, r0 - str r2, [r6] - mov r2, r8 - ldrb r1, [r2] - lsls r1, 2 - add r1, r9 - ldr r0, [r1] - mov r2, r12 - orrs r0, r2 - str r0, [r1] - ldr r0, =gBattleCommunication - strb r3, [r0, 0x5] -_08050488: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk7F_setseeded - - thumb_func_start atk80_manipulatedamage -atk80_manipulatedamage: @ 80504A8 - push {r4,lr} - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - ldrb r2, [r0, 0x1] - adds r4, r1, 0 - cmp r2, 0x1 - beq _080504D8 - cmp r2, 0x1 - bgt _080504C4 - cmp r2, 0 - beq _080504CA - b _08050518 - .pool -_080504C4: - cmp r2, 0x2 - beq _08050510 - b _08050518 -_080504CA: - ldr r1, =gBattleMoveDamage - ldr r0, [r1] - negs r0, r0 - b _08050516 - .pool -_080504D8: - ldr r3, =gBattleMoveDamage - ldr r0, [r3] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - str r0, [r3] - cmp r0, 0 - bne _080504EA - str r2, [r3] -_080504EA: - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2C] - lsrs r1, r0, 1 - ldr r0, [r3] - cmp r1, r0 - bge _08050518 - str r1, [r3] - b _08050518 - .pool -_08050510: - ldr r1, =gBattleMoveDamage - ldr r0, [r1] - lsls r0, 1 -_08050516: - str r0, [r1] -_08050518: - ldr r0, [r4] - adds r0, 0x2 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk80_manipulatedamage - - thumb_func_start atk81_setrest -atk81_setrest: @ 8050528 - push {r4-r7,lr} - sub sp, 0x4 - ldr r0, =gBattlescriptCurrInstr - mov r12, r0 - ldr r1, [r0] - ldrb r6, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r6, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r6, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r6, r0 - ldr r5, =gActiveBank - ldr r2, =gBankTarget - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r2] - strb r0, [r5] - ldr r4, =gBattleMoveDamage - ldr r1, =gBattleMons - ldrb r0, [r2] - movs r3, 0x58 - muls r0, r3 - adds r0, r1 - ldrh r0, [r0, 0x2C] - negs r0, r0 - str r0, [r4] - ldrb r0, [r2] - adds r4, r0, 0 - muls r4, r3 - adds r0, r4, r1 - ldrh r3, [r0, 0x28] - adds r7, r5, 0 - adds r5, r2, 0 - adds r2, r1, 0 - ldrh r0, [r0, 0x2C] - cmp r3, r0 - bne _08050598 - mov r0, r12 - str r6, [r0] - b _080505E8 - .pool -_08050598: - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r4, r0 - ldr r1, [r0] - movs r0, 0xF8 - ands r1, r0 - cmp r1, 0 - beq _080505B4 - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _080505B8 - .pool -_080505B4: - ldr r0, =gBattleCommunication - strb r1, [r0, 0x5] -_080505B8: - ldrb r0, [r5] - movs r3, 0x58 - muls r0, r3 - adds r2, 0x4C - adds r0, r2 - movs r1, 0x3 - str r1, [r0] - ldrb r0, [r7] - muls r0, r3 - adds r0, r2 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetAttributes - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080505E8: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk81_setrest - - thumb_func_start atk82_jumpifnotfirstturn -atk82_jumpifnotfirstturn: @ 80505F8 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r4, [r5] - ldrb r3, [r4, 0x1] - ldrb r0, [r4, 0x2] - lsls r0, 8 - orrs r3, r0 - ldrb r0, [r4, 0x3] - lsls r0, 16 - orrs r3, r0 - ldrb r0, [r4, 0x4] - lsls r0, 24 - orrs r3, r0 - ldr r2, =gDisableStructs - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x16] - cmp r0, 0 - beq _08050638 - adds r0, r4, 0x5 - str r0, [r5] - b _0805063A - .pool -_08050638: - str r3, [r5] -_0805063A: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end atk82_jumpifnotfirstturn - - thumb_func_start atk83_nop -atk83_nop: @ 8050640 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atk83_nop - - thumb_func_start UproarWakeUpCheck -UproarWakeUpCheck: @ 8050650 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r3, r0, 24 - movs r2, 0 - ldr r0, =gNoOfAllBanks - ldrb r1, [r0] - mov r8, r0 - cmp r2, r1 - bge _080506C4 - ldr r0, =gBattleMons - mov r12, r0 - movs r0, 0x58 - muls r0, r3 - add r0, r12 - adds r5, r0, 0 - adds r5, 0x20 - adds r4, r1, 0 - movs r3, 0 - ldr r6, =gBattleScripting - ldr r7, =gBattleCommunication -_0805067C: - mov r0, r12 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x70 - ands r0, r1 - cmp r0, 0 - beq _080506BC - ldrb r0, [r5] - cmp r0, 0x2B - beq _080506BC - movs r3, 0 - strb r2, [r6, 0x17] - ldr r1, =gBankTarget - ldrb r0, [r1] - cmp r0, 0xFF - beq _080506DC - cmp r0, r2 - beq _080506D0 - movs r0, 0x1 - strb r0, [r7, 0x5] - b _080506C4 - .pool -_080506BC: - adds r3, 0x58 - adds r2, 0x1 - cmp r2, r4 - blt _0805067C -_080506C4: - mov r1, r8 - ldrb r1, [r1] - cmp r2, r1 - beq _080506E0 - movs r0, 0x1 - b _080506E2 -_080506D0: - ldr r0, =gBattleCommunication - strb r3, [r0, 0x5] - b _080506C4 - .pool -_080506DC: - strb r2, [r1] - b _080506C4 -_080506E0: - movs r0, 0 -_080506E2: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end UproarWakeUpCheck - - thumb_func_start atk84_jump_if_cant_sleep -atk84_jump_if_cant_sleep: @ 80506EC - push {r4-r6,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r1, [r5] - ldrb r4, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r4, r0 - ldr r6, =gBankTarget - ldrb r0, [r6] - bl UproarWakeUpCheck - lsls r0, 24 - cmp r0, 0 - beq _08050720 - str r4, [r5] - b _08050762 - .pool -_08050720: - ldr r1, =gBattleMons - ldrb r3, [r6] - movs r0, 0x58 - muls r0, r3 - adds r0, r1 - adds r0, 0x20 - ldrb r0, [r0] - adds r1, r0, 0 - cmp r1, 0xF - beq _08050738 - cmp r1, 0x48 - bne _0805075C -_08050738: - ldr r2, =gLastUsedAbility - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - str r4, [r5] - ldrb r1, [r2] - adds r0, r3, 0 - bl RecordAbilityBattle - b _08050762 - .pool -_0805075C: - ldr r0, [r5] - adds r0, 0x5 - str r0, [r5] -_08050762: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk84_jump_if_cant_sleep - - thumb_func_start atk85_stockpile -atk85_stockpile: @ 8050768 - push {r4,r5,lr} - ldr r5, =gDisableStructs - ldr r4, =gBankAttacker - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r1, r0, r5 - ldrb r0, [r1, 0x9] - cmp r0, 0x3 - bne _080507A0 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _080507CA - .pool -_080507A0: - adds r0, 0x1 - movs r3, 0 - strb r0, [r1, 0x9] - ldr r2, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r2] - movs r0, 0x1 - strb r0, [r2, 0x1] - strb r0, [r2, 0x2] - strb r0, [r2, 0x3] - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x9] - strb r0, [r2, 0x4] - movs r0, 0xFF - strb r0, [r2, 0x5] - ldr r0, =gBattleCommunication - strb r3, [r0, 0x5] -_080507CA: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk85_stockpile - - thumb_func_start atk86_stockpiletobasedamage -atk86_stockpiletobasedamage: @ 80507E4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r2, r0 - ldr r7, =gDisableStructs - ldr r6, =gBankAttacker - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - ldrb r0, [r0, 0x9] - cmp r0, 0 - bne _08050828 - str r2, [r3] - b _080508CA - .pool -_08050828: - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x6] - cmp r0, 0x1 - beq _080508B0 - ldr r0, =gBattleMoveDamage - mov r8, r0 - ldr r4, =gSideAffecting - ldr r5, =gBankTarget - ldrb r0, [r5] - bl GetBankIdentity - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - ldrb r0, [r6] - movs r4, 0x58 - muls r0, r4 - ldr r2, =gBattleMons - adds r0, r2 - ldrb r1, [r5] - muls r1, r4 - adds r1, r2 - ldr r2, =gCurrentMove - ldrh r2, [r2] - movs r4, 0 - str r4, [sp] - str r4, [sp, 0x4] - ldrb r4, [r6] - str r4, [sp, 0x8] - ldrb r4, [r5] - str r4, [sp, 0xC] - bl CalculateBaseDamage - ldrb r2, [r6] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r7 - ldrb r1, [r1, 0x9] - adds r3, r0, 0 - muls r3, r1 - mov r1, r8 - str r3, [r1] - ldr r2, =gBattleScripting - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r7 - ldrb r0, [r0, 0x9] - strb r0, [r2, 0x18] - ldr r1, =gProtectStructs - ldrb r0, [r6] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - bge _080508B0 - lsls r0, r3, 4 - subs r0, r3 - movs r1, 0xA - bl __divsi3 - mov r1, r8 - str r0, [r1] -_080508B0: - ldr r2, =gDisableStructs - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x9] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080508CA: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk86_stockpiletobasedamage - - thumb_func_start atk87_stockpiletohpheal -atk87_stockpiletohpheal: @ 8050904 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, =gBattlescriptCurrInstr - ldr r1, [r7] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - orrs r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - orrs r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - orrs r2, r0 - ldr r0, =gDisableStructs - mov r8, r0 - ldr r6, =gBankAttacker - ldrb r3, [r6] - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - mov r1, r8 - adds r4, r0, r1 - ldrb r1, [r4, 0x9] - cmp r1, 0 - bne _08050954 - str r2, [r7] - ldr r0, =gBattleCommunication - strb r1, [r0, 0x5] - b _080509D0 - .pool -_08050954: - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r3 - adds r1, r0, r1 - ldrh r0, [r1, 0x2C] - ldrh r3, [r1, 0x28] - cmp r0, r3 - bne _08050984 - movs r0, 0 - strb r0, [r4, 0x9] - str r2, [r7] - ldr r1, =gBankTarget - ldrb r0, [r6] - strb r0, [r1] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _080509D0 - .pool -_08050984: - ldr r5, =gBattleMoveDamage - ldrh r0, [r1, 0x2C] - ldrb r1, [r4, 0x9] - movs r2, 0x3 - subs r2, r1 - movs r4, 0x1 - adds r1, r4, 0 - lsls r1, r2 - bl __divsi3 - str r0, [r5] - cmp r0, 0 - bne _080509A0 - str r4, [r5] -_080509A0: - ldr r0, [r5] - negs r0, r0 - str r0, [r5] - ldr r3, =gBattleScripting - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r8 - ldrb r0, [r0, 0x9] - movs r2, 0 - strb r0, [r3, 0x18] - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r8 - strb r2, [r0, 0x9] - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - ldr r1, =gBankTarget - ldrb r0, [r6] - strb r0, [r1] -_080509D0: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk87_stockpiletohpheal - - thumb_func_start atk88_negativedamage -atk88_negativedamage: @ 80509E8 - push {lr} - ldr r2, =gBattleMoveDamage - ldr r0, =gHpDealt - ldr r0, [r0] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - negs r0, r0 - str r0, [r2] - cmp r0, 0 - bne _08050A04 - movs r0, 0x1 - negs r0, r0 - str r0, [r2] -_08050A04: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk88_negativedamage - - thumb_func_start ChangeStatBuffs -ChangeStatBuffs: @ 8050A1C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r8, r3 - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsrs r7, r1, 24 - lsls r2, 24 - lsrs r5, r2, 24 - movs r0, 0 - mov r9, r0 - mov r10, r0 - movs r0, 0x40 - ands r0, r5 - cmp r0, 0 - beq _08050A50 - ldr r0, =gActiveBank - ldr r1, =gBankAttacker - b _08050A54 - .pool -_08050A50: - ldr r0, =gActiveBank - ldr r1, =gBankTarget -_08050A54: - ldrb r1, [r1] - strb r1, [r0] - movs r0, 0xBF - ands r5, r0 - movs r0, 0x80 - ands r0, r5 - cmp r0, 0 - beq _08050A6E - mov r0, r9 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 -_08050A6E: - movs r0, 0x7F - ands r5, r0 - movs r0, 0x20 - ands r0, r5 - cmp r0, 0 - beq _08050A84 - mov r0, r10 - adds r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 -_08050A84: - movs r0, 0xDF - ands r5, r0 - ldr r1, =gBattleTextBuff1 - movs r4, 0 - movs r2, 0xFD - strb r2, [r1] - movs r0, 0x5 - strb r0, [r1, 0x1] - strb r7, [r1, 0x2] - movs r3, 0x1 - negs r3, r3 - mov r12, r3 - movs r0, 0xFF - strb r0, [r1, 0x3] - lsls r0, r6, 24 - cmp r0, 0 - blt _08050AA8 - b _08050D8C -_08050AA8: - ldr r4, =gSideTimers - ldr r1, =gActiveBank - ldrb r0, [r1] - bl GetBankIdentity - movs r1, 0x1 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x4] - cmp r0, 0 - beq _08050B48 - mov r2, r9 - cmp r2, 0 - bne _08050B48 - ldr r0, =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xAE - beq _08050B78 - cmp r5, 0x1 - bne _08050B68 - ldr r4, =gSpecialStatuses - ldr r3, =gActiveBank - ldrb r0, [r3] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r0, [r1] - lsls r0, 31 - cmp r0, 0 - beq _08050B10 - ldr r0, =gBattlescriptCurrInstr - mov r4, r8 - str r4, [r0] - b _08050B68 - .pool -_08050B10: - mov r0, r8 - bl BattleScriptPush - ldr r1, =gBattleScripting - ldr r6, =gActiveBank - ldrb r0, [r6] - strb r0, [r1, 0x17] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DAE03 - str r0, [r1] - ldrb r1, [r6] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - b _08050B68 - .pool -_08050B48: - ldr r0, =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xAE - beq _08050B78 - mov r0, r10 - cmp r0, 0x1 - beq _08050B78 - movs r0, 0 - bl JumpIfMoveAffectedByProtect - lsls r0, 24 - cmp r0, 0 - beq _08050B78 - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082D9F1C - str r0, [r1] -_08050B68: - movs r0, 0x1 - b _08050E80 - .pool -_08050B78: - ldr r2, =gBattleMons - ldr r1, =gActiveBank - ldrb r3, [r1] - movs r4, 0x58 - adds r0, r3, 0 - muls r0, r4 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - mov r10, r2 - cmp r0, 0x1D - beq _08050B94 - cmp r0, 0x49 - bne _08050C2C -_08050B94: - mov r0, r9 - cmp r0, 0 - bne _08050C2C - ldr r0, =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xAE - beq _08050C2C - cmp r5, 0x1 - bne _08050B68 - ldr r4, =gSpecialStatuses - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0] - lsls r0, 31 - cmp r0, 0 - beq _08050BD4 - ldr r0, =gBattlescriptCurrInstr - mov r1, r8 - str r1, [r0] - b _08050B68 - .pool -_08050BD4: - mov r0, r8 - bl BattleScriptPush - ldr r1, =gBattleScripting - ldr r2, =gActiveBank - ldrb r0, [r2] - strb r0, [r1, 0x17] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB5C7 - str r0, [r1] - ldr r1, =gLastUsedAbility - ldrb r0, [r2] - movs r3, 0x58 - muls r0, r3 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r2] - ldrb r1, [r1] - bl RecordAbilityBattle - ldr r6, =gActiveBank - ldrb r1, [r6] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] - b _08050B68 - .pool -_08050C2C: - ldr r1, =gActiveBank - ldrb r0, [r1] - movs r4, 0x58 - muls r0, r4 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x33 - bne _08050C8C - mov r2, r9 - cmp r2, 0 - bne _08050C8C - cmp r7, 0x6 - bne _08050C8C - cmp r5, 0x1 - bne _08050B68 - mov r0, r8 - bl BattleScriptPush - ldr r1, =gBattleScripting - ldr r3, =gActiveBank - ldrb r0, [r3] - strb r0, [r1, 0x17] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB62F - str r0, [r1] - ldr r1, =gLastUsedAbility - ldrb r0, [r3] - muls r0, r4 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r3] - ldrb r1, [r1] - bl RecordAbilityBattle - b _08050B68 - .pool -_08050C8C: - ldr r4, =gActiveBank - ldrb r0, [r4] - movs r4, 0x58 - muls r0, r4 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x34 - bne _08050CF0 - mov r0, r9 - cmp r0, 0 - bne _08050CF0 - cmp r7, 0x1 - bne _08050CF0 - cmp r5, 0x1 - beq _08050CAE - b _08050B68 -_08050CAE: - mov r0, r8 - bl BattleScriptPush - ldr r1, =gBattleScripting - ldr r2, =gActiveBank - ldrb r0, [r2] - strb r0, [r1, 0x17] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB62F - str r0, [r1] - ldr r1, =gLastUsedAbility - ldrb r0, [r2] - muls r0, r4 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r2] - ldrb r1, [r1] - bl RecordAbilityBattle - b _08050B68 - .pool -_08050CF0: - ldr r3, =gActiveBank - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - add r0, r10 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x13 - bne _08050D08 - cmp r5, 0 - bne _08050D08 - b _08050B68 -_08050D08: - lsls r0, r6, 24 - asrs r0, 28 - movs r1, 0x7 - ands r0, r1 - negs r0, r0 - lsls r0, 24 - ldr r3, =gBattleTextBuff2 - movs r4, 0 - movs r1, 0xFD - strb r1, [r3] - movs r2, 0x1 - lsrs r6, r0, 24 - asrs r0, 24 - subs r1, 0xFF - cmp r0, r1 - bne _08050D32 - strb r4, [r3, 0x1] - movs r0, 0xD3 - strb r0, [r3, 0x2] - strb r4, [r3, 0x3] - movs r2, 0x4 -_08050D32: - adds r0, r2, r3 - strb r4, [r0] - adds r2, 0x1 - adds r1, r2, r3 - movs r0, 0xD4 - strb r0, [r1] - adds r2, 0x1 - adds r0, r2, r3 - strb r4, [r0] - adds r2, 0x1 - adds r1, r2, r3 - movs r0, 0xFF - strb r0, [r1] - ldr r4, =gActiveBank - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r0, r7, r0 - mov r1, r10 - adds r1, 0x18 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0 - beq _08050DE2 - movs r1, 0 - ldr r0, =gBankTarget - ldrb r0, [r0] - ldr r3, =gBattleCommunication - mov r8, r3 - cmp r0, r2 - bne _08050D76 - movs r1, 0x1 -_08050D76: - mov r4, r8 - strb r1, [r4, 0x5] - b _08050E10 - .pool -_08050D8C: - asrs r6, r0, 28 - movs r0, 0x7 - ands r6, r0 - ldr r3, =gBattleTextBuff2 - strb r2, [r3] - movs r2, 0x1 - cmp r6, 0x2 - bne _08050DA6 - strb r4, [r3, 0x1] - movs r0, 0xD1 - strb r0, [r3, 0x2] - strb r4, [r3, 0x3] - movs r2, 0x4 -_08050DA6: - adds r0, r2, r3 - strb r4, [r0] - adds r2, 0x1 - adds r1, r2, r3 - movs r0, 0xD2 - strb r0, [r1] - adds r2, 0x1 - adds r0, r2, r3 - strb r4, [r0] - adds r2, 0x1 - adds r1, r2, r3 - ldrb r0, [r1] - mov r2, r12 - orrs r0, r2 - strb r0, [r1] - ldr r2, =gBattleMons - ldr r4, =gActiveBank - ldrb r3, [r4] - movs r0, 0x58 - muls r0, r3 - adds r0, r7, r0 - adds r1, r2, 0 - adds r1, 0x18 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - mov r10, r2 - cmp r0, 0xC - bne _08050DFC -_08050DE2: - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - mov r8, r1 - b _08050E10 - .pool -_08050DFC: - movs r1, 0 - ldr r0, =gBankTarget - ldrb r0, [r0] - ldr r2, =gBattleCommunication - mov r8, r2 - cmp r0, r3 - bne _08050E0C - movs r1, 0x1 -_08050E0C: - mov r3, r8 - strb r1, [r3, 0x5] -_08050E10: - ldr r2, =gActiveBank - ldrb r0, [r2] - movs r4, 0x58 - adds r1, r0, 0 - muls r1, r4 - adds r1, r7, r1 - mov r3, r10 - adds r3, 0x18 - adds r1, r3 - lsls r0, r6, 24 - asrs r0, 24 - ldrb r6, [r1] - adds r0, r6 - strb r0, [r1] - ldrb r0, [r2] - muls r0, r4 - adds r0, r7, r0 - adds r1, r0, r3 - movs r0, 0 - ldrsb r0, [r1, r0] - cmp r0, 0 - bge _08050E40 - movs r0, 0 - strb r0, [r1] -_08050E40: - ldr r1, =gActiveBank - ldrb r0, [r1] - muls r0, r4 - adds r0, r7, r0 - adds r1, r0, r3 - movs r0, 0 - ldrsb r0, [r1, r0] - cmp r0, 0xC - ble _08050E56 - movs r0, 0xC - strb r0, [r1] -_08050E56: - mov r2, r8 - ldrb r0, [r2, 0x5] - cmp r0, 0x2 - bne _08050E7E - movs r3, 0x1 - ands r3, r5 - cmp r3, 0 - beq _08050E70 - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x1 - orrs r1, r2 - strb r1, [r0] -_08050E70: - mov r4, r8 - ldrb r0, [r4, 0x5] - cmp r0, 0x2 - bne _08050E7E - cmp r3, 0 - bne _08050E7E - b _08050B68 -_08050E7E: - movs r0, 0 -_08050E80: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .pool - thumb_func_end ChangeStatBuffs - - thumb_func_start atk89_statbuffchange -atk89_statbuffchange: @ 8050EA0 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r2, [r5] - ldrb r3, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r3, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r3, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r3, r0 - ldr r0, =gBattleScripting - ldrb r4, [r0, 0x1A] - movs r0, 0xF0 - ands r0, r4 - lsls r0, 24 - asrs r0, 24 - movs r1, 0xF - ands r1, r4 - ldrb r2, [r2, 0x1] - bl ChangeStatBuffs - lsls r0, 24 - cmp r0, 0 - bne _08050EDC - ldr r0, [r5] - adds r0, 0x6 - str r0, [r5] -_08050EDC: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk89_statbuffchange - - thumb_func_start atk8A_normalisebuffs -atk8A_normalisebuffs: @ 8050EEC - push {r4-r7,lr} - movs r2, 0 - ldr r0, =gNoOfAllBanks - ldrb r1, [r0] - ldr r0, =gBattlescriptCurrInstr - mov r12, r0 - cmp r2, r1 - bge _08050F24 - ldr r0, =gBattleMons - movs r4, 0x6 - adds r5, r1, 0 - movs r7, 0x58 - adds r6, r0, 0 - adds r6, 0x18 -_08050F08: - adds r3, r2, 0x1 - movs r1, 0x7 - adds r0, r2, 0 - muls r0, r7 - adds r0, r6 - adds r0, 0x7 -_08050F14: - strb r4, [r0] - subs r0, 0x1 - subs r1, 0x1 - cmp r1, 0 - bge _08050F14 - adds r2, r3, 0 - cmp r2, r5 - blt _08050F08 -_08050F24: - mov r1, r12 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk8A_normalisebuffs - - thumb_func_start atk8B_setbide -atk8B_setbide: @ 8050F40 - push {r4,r5,lr} - ldr r4, =gBattleMons - ldr r3, =gBankAttacker - ldrb r0, [r3] - movs r5, 0x58 - adds r2, r0, 0 - muls r2, r5 - adds r4, 0x50 - adds r2, r4 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 5 - orrs r0, r1 - str r0, [r2] - ldr r1, =gLockedMoves - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - movs r2, 0 - strh r1, [r0] - ldr r1, =gTakenDmg - ldrb r0, [r3] - lsls r0, 2 - adds r0, r1 - str r2, [r0] - ldrb r0, [r3] - adds r1, r0, 0 - muls r1, r5 - adds r1, r4 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 2 - orrs r0, r2 - str r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk8B_setbide - - thumb_func_start atk8C_confuseifrepeatingattackends -atk8C_confuseifrepeatingattackends: @ 8050FB0 - push {lr} - ldr r1, =gBattleMons - ldr r0, =gBankAttacker - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0xC0 - lsls r1, 4 - ands r0, r1 - cmp r0, 0 - bne _08050FD2 - ldr r1, =gBattleCommunication - movs r0, 0x75 - strb r0, [r1, 0x3] -_08050FD2: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk8C_confuseifrepeatingattackends - - thumb_func_start atk8D_setmultihit_counter -atk8D_setmultihit_counter: @ 8050FF0 - push {r4,r5,lr} - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r1, [r0, 0x1] - cmp r1, 0 - beq _0805100C - ldr r0, =gMultiHitCounter - strb r1, [r0] - b _08051026 - .pool -_0805100C: - ldr r4, =gMultiHitCounter - bl Random - movs r5, 0x3 - ands r0, r5 - strb r0, [r4] - cmp r0, 0x1 - bls _08051022 - bl Random - ands r0, r5 -_08051022: - adds r0, 0x2 - strb r0, [r4] -_08051026: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk8D_setmultihit_counter - - thumb_func_start atk8E_prepare_multihit -atk8E_prepare_multihit: @ 805103C - ldr r1, =gBattleScripting - movs r2, 0 - movs r0, 0xFD - strb r0, [r1, 0x8] - movs r0, 0x1 - strb r0, [r1, 0x9] - strb r0, [r1, 0xA] - strb r0, [r1, 0xB] - strb r2, [r1, 0xC] - movs r0, 0xFF - strb r0, [r1, 0xD] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atk8E_prepare_multihit - - thumb_func_start sub_8051064 -sub_8051064: @ 8051064 - push {r4-r7,lr} - ldr r6, =gBattleMons - ldr r7, =gBankAttacker - ldrb r0, [r7] - movs r5, 0x58 - adds r1, r0, 0 - muls r1, r5 - adds r1, r6 - adds r1, 0x2A - ldr r4, =gBankTarget - ldrb r3, [r4] - adds r0, r3, 0 - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r1, [r1] - ldrb r0, [r0] - cmp r1, r0 - bcc _080510AC - ldr r0, =gBattleStruct - ldr r1, [r0] - adds r1, r3, r1 - adds r1, 0x58 - ldr r2, =gBattlePartyID - lsls r0, r3, 1 - b _08051108 - .pool -_080510AC: - bl Random - movs r3, 0xFF - ands r3, r0 - ldrb r0, [r7] - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r2, [r0] - ldrb r4, [r4] - adds r0, r4, 0 - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r1, [r0] - adds r2, r1 - adds r0, r3, 0 - muls r0, r2 - asrs r0, 8 - adds r0, 0x1 - lsrs r1, 2 - cmp r0, r1 - bhi _080510FC - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - movs r0, 0 - b _08051116 - .pool -_080510FC: - ldr r0, =gBattleStruct - ldr r1, [r0] - adds r1, r4, r1 - adds r1, 0x58 - ldr r2, =gBattlePartyID - lsls r0, r4, 1 -_08051108: - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DADD8 - str r0, [r1] - movs r0, 0x1 -_08051116: - pop {r4-r7} - pop {r1} - bx r1 - .pool - thumb_func_end sub_8051064 - - thumb_func_start atk8F_forcerandomswitch -atk8F_forcerandomswitch: @ 805112C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - movs r0, 0 - str r0, [sp, 0x4] - ldr r5, =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0805114A - b _08051410 -_0805114A: - ldr r4, =gBankTarget - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - ldr r1, =gEnemyParty - str r1, [sp] - cmp r0, 0 - bne _08051160 - ldr r0, =gPlayerParty - str r0, [sp] -_08051160: - ldr r2, [r5] - movs r1, 0x81 - lsls r1, 1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, r1 - beq _08051182 - ldr r1, =0x02000100 - adds r0, r2, 0 - ands r0, r1 - cmp r0, r1 - beq _08051182 - movs r0, 0x80 - lsls r0, 15 - ands r0, r2 - cmp r0, 0 - beq _080511C8 -_08051182: - ldr r2, =gBankTarget - ldrb r1, [r2] - movs r0, 0x2 - ands r0, r1 - adds r1, r2, 0 - cmp r0, 0 - beq _080511AC - movs r0, 0x3 - mov r9, r0 - movs r0, 0x6 - b _080511B2 - .pool -_080511AC: - movs r0, 0 - mov r9, r0 - movs r0, 0x3 -_080511B2: - mov r8, r0 - movs r0, 0x3 - mov r10, r0 - movs r0, 0x1 - str r0, [sp, 0x8] - ldr r2, =gBattlePartyID - ldrb r1, [r1] - b _0805128E - .pool -_080511C8: - movs r0, 0x42 - ands r0, r2 - cmp r0, 0x42 - beq _080511DA - ldr r1, =0x02000040 - adds r0, r2, 0 - ands r0, r1 - cmp r0, r1 - bne _0805121C -_080511DA: - ldrb r0, [r4] - bl sub_806D864 - lsls r0, 24 - lsrs r0, 24 - bl sub_806D82C - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bne _080511FC - movs r1, 0x3 - mov r9, r1 - movs r0, 0x6 - b _08051202 - .pool -_080511FC: - movs r1, 0 - mov r9, r1 - movs r0, 0x3 -_08051202: - mov r8, r0 - movs r1, 0x3 - mov r10, r1 - movs r0, 0x1 - str r0, [sp, 0x8] - ldr r2, =gBattlePartyID - ldr r0, =gBankTarget - ldrb r1, [r0] - b _0805128E - .pool -_0805121C: - movs r0, 0x80 - lsls r0, 8 - ands r0, r2 - cmp r0, 0 - beq _08051274 - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08051240 - movs r1, 0 - mov r9, r1 - movs r0, 0x6 - mov r8, r0 - mov r10, r0 - movs r1, 0x2 - b _08051260 -_08051240: - ldrb r1, [r4] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08051252 - movs r0, 0x3 - mov r9, r0 - movs r1, 0x6 - b _08051258 -_08051252: - movs r0, 0 - mov r9, r0 - movs r1, 0x3 -_08051258: - mov r8, r1 - movs r0, 0x3 - mov r10, r0 - movs r1, 0x1 -_08051260: - str r1, [sp, 0x8] - ldr r2, =gBattlePartyID - ldr r0, =gBankTarget - ldrb r1, [r0] - b _0805128E - .pool -_08051274: - movs r0, 0x1 - ands r2, r0 - cmp r2, 0 - beq _080512A4 - movs r0, 0 - mov r9, r0 - movs r1, 0x6 - mov r8, r1 - mov r10, r1 - movs r0, 0x2 - str r0, [sp, 0x8] - ldr r2, =gBattlePartyID - ldrb r1, [r4] -_0805128E: - lsls r0, r1, 1 - adds r0, r2 - ldrh r7, [r0] - movs r0, 0x2 - eors r1, r0 - lsls r1, 1 - adds r1, r2 - ldrh r5, [r1] - b _080512BE - .pool -_080512A4: - movs r1, 0 - mov r9, r1 - movs r0, 0x6 - mov r8, r0 - mov r10, r0 - movs r1, 0x1 - str r1, [sp, 0x8] - ldr r1, =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r5, [r0] - adds r7, r5, 0 -_080512BE: - mov r6, r9 - cmp r6, r8 - bge _080512FC -_080512C4: - movs r0, 0x64 - muls r0, r6 - ldr r1, [sp] - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _080512F6 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _080512F6 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _080512F6 - ldr r0, [sp, 0x4] - adds r0, 0x1 - str r0, [sp, 0x4] -_080512F6: - adds r6, 0x1 - cmp r6, r8 - blt _080512C4 -_080512FC: - ldr r1, [sp, 0x4] - ldr r0, [sp, 0x8] - cmp r1, r0 - bgt _08051328 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08051414 - .pool -_08051328: - bl sub_8051064 - lsls r0, 24 - cmp r0, 0 - beq _08051378 -_08051332: - bl Random - lsls r0, 16 - lsrs r0, 16 - mov r1, r10 - bl __modsi3 - adds r6, r0, 0 - add r6, r9 - cmp r6, r7 - beq _08051332 - cmp r6, r5 - beq _08051332 - movs r0, 0x64 - muls r0, r6 - ldr r1, [sp] - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _08051332 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0x1 - beq _08051332 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08051332 -_08051378: - ldr r4, =gBankTarget - ldrb r0, [r4] - ldr r1, =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x5C - strb r6, [r0] - bl sub_81B1250 - lsls r0, 24 - cmp r0, 0 - bne _08051396 - ldrb r0, [r4] - bl sub_803BDA0 -_08051396: - ldr r0, =gBattleTypeFlags - ldr r2, [r0] - movs r1, 0x81 - lsls r1, 1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, r1 - beq _080513C0 - movs r0, 0x42 - ands r0, r2 - cmp r0, 0x42 - beq _080513C0 - ldr r1, =0x02000100 - adds r0, r2, 0 - ands r0, r1 - cmp r0, r1 - beq _080513C0 - ldr r0, =0x02000040 - ands r2, r0 - cmp r2, r0 - bne _080513DE -_080513C0: - ldr r5, =gBankTarget - ldrb r0, [r5] - lsls r4, r6, 24 - lsrs r4, 24 - adds r1, r4, 0 - movs r2, 0 - bl sub_81B8E80 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - adds r1, r4, 0 - movs r2, 0x1 - bl sub_81B8E80 -_080513DE: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 15 - ands r0, r1 - cmp r0, 0 - beq _08051414 - ldr r0, =gBankTarget - ldrb r0, [r0] - lsls r1, r6, 24 - lsrs r1, 24 - bl sub_80571DC - b _08051414 - .pool -_08051410: - bl sub_8051064 -_08051414: - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk8F_forcerandomswitch - - thumb_func_start atk90_conversion_type_change -atk90_conversion_type_change: @ 8051424 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r6, 0 - ldr r2, =gBattleMons - ldr r3, =gBankAttacker - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r1, r2, 0 - adds r1, 0xC - adds r0, r1 - ldrh r0, [r0] - mov r8, r2 - cmp r0, 0 - beq _08051466 - movs r5, 0x58 - adds r2, r1, 0 -_0805144C: - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0x3 - bhi _08051466 - lsls r1, r6, 1 - ldrb r0, [r3] - muls r0, r5 - adds r1, r0 - adds r1, r2 - ldrh r0, [r1] - cmp r0, 0 - bne _0805144C -_08051466: - movs r3, 0 - cmp r3, r6 - bcs _080514E8 - ldr r0, =gBattleMoves - mov r10, r0 - ldr r5, =gBattleMons - mov r12, r5 - ldr r7, =gBankAttacker - ldrb r0, [r7] - movs r4, 0x58 - adds r5, r0, 0 - muls r5, r4 - movs r0, 0xC - add r0, r12 - mov r9, r0 -_08051484: - lsls r0, r3, 1 - adds r0, r5 - add r0, r9 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r10 - ldrb r2, [r0, 0x2] - cmp r2, 0x9 - bne _080514C6 - mov r0, r8 - adds r1, r5, r0 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x7 - beq _080514B2 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x7 - bne _080514C4 -_080514B2: - movs r2, 0x7 - b _080514C6 - .pool -_080514C4: - movs r2, 0 -_080514C6: - ldrb r0, [r7] - muls r0, r4 - add r0, r12 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r2, r1 - beq _080514DE - adds r0, 0x22 - ldrb r0, [r0] - cmp r2, r0 - bne _080514E8 -_080514DE: - adds r0, r3, 0x1 - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, r6 - bcc _08051484 -_080514E8: - cmp r3, r6 - bne _0805150C - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080515B0 - .pool -_0805150C: - movs r7, 0x3 - ldr r5, =gBattleMoves - mov r9, r5 -_08051512: - bl Random - adds r3, r0, 0 - ands r3, r7 - cmp r3, r6 - bcs _08051512 - ldr r4, =gBattleMons - lsls r1, r3, 1 - ldr r3, =gBankAttacker - ldrb r2, [r3] - movs r0, 0x58 - adds r5, r2, 0 - muls r5, r0 - adds r1, r5 - adds r0, r4, 0 - adds r0, 0xC - adds r1, r0 - ldrh r1, [r1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - add r0, r9 - ldrb r2, [r0, 0x2] - mov r8, r4 - adds r4, r3, 0 - cmp r2, 0x9 - bne _08051572 - mov r0, r8 - adds r2, r5, r0 - adds r0, r2, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x7 - beq _08051560 - adds r0, r2, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x7 - bne _08051570 -_08051560: - movs r2, 0x7 - b _08051572 - .pool -_08051570: - movs r2, 0 -_08051572: - ldrb r0, [r4] - movs r3, 0x58 - muls r0, r3 - add r0, r8 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r5, [r1] - cmp r2, r5 - beq _08051512 - adds r0, 0x22 - ldrb r0, [r0] - cmp r2, r0 - beq _08051512 - strb r2, [r1] - ldrb r0, [r4] - muls r0, r3 - add r0, r8 - adds r0, 0x22 - strb r2, [r0] - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - strb r2, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080515B0: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk90_conversion_type_change - - thumb_func_start atk91_givepaydaymoney -atk91_givepaydaymoney: @ 80515C8 - push {r4,lr} - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x02000002 - ands r0, r1 - cmp r0, 0 - bne _08051650 - ldr r1, =gPaydayMoney - ldrh r0, [r1] - cmp r0, 0 - beq _08051650 - adds r1, r0, 0 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x4A - ldrb r0, [r0] - adds r4, r1, 0 - muls r4, r0 - ldr r0, =gSaveBlock1Ptr - ldr r0, [r0] - movs r1, 0x92 - lsls r1, 3 - adds r0, r1 - adds r1, r4, 0 - bl AddMoney - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - movs r0, 0x2 - strb r0, [r1, 0x2] - movs r0, 0x5 - strb r0, [r1, 0x3] - strb r4, [r1, 0x4] - movs r0, 0xFF - lsls r0, 8 - ands r4, r0 - lsrs r4, 8 - strb r4, [r1, 0x5] - movs r0, 0xFF - strb r0, [r1, 0x6] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl BattleScriptPush - ldr r0, =gUnknown_082DB307 - str r0, [r4] - b _08051658 - .pool -_08051650: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08051658: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk91_givepaydaymoney - - thumb_func_start atk92_setlightscreen -atk92_setlightscreen: @ 8051664 - push {r4-r6,lr} - ldr r5, =gBankAttacker - ldrb r0, [r5] - bl GetBankIdentity - ldr r4, =gSideAffecting - movs r6, 0x1 - adds r1, r6, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r1, [r1] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080516A4 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0 - b _08051718 - .pool -_080516A4: - ldrb r0, [r5] - bl GetBankIdentity - adds r1, r6, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r0, [r1] - movs r2, 0x2 - orrs r0, r2 - strh r0, [r1] - ldrb r0, [r5] - bl GetBankIdentity - ldr r4, =gSideTimers - adds r1, r6, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x5 - strb r1, [r0, 0x2] - ldrb r0, [r5] - bl GetBankIdentity - adds r1, r6, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r5] - strb r1, [r0, 0x3] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ands r0, r6 - cmp r0, 0 - beq _08051714 - movs r0, 0x1 - bl CountAliveMonsInBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _08051714 - ldr r1, =gBattleCommunication - movs r0, 0x4 - b _08051718 - .pool -_08051714: - ldr r1, =gBattleCommunication - movs r0, 0x3 -_08051718: - strb r0, [r1, 0x5] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk92_setlightscreen - - thumb_func_start atk93_ko_move -atk93_ko_move: @ 8051730 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r7, =gBattleMons - ldr r6, =gBankTarget - ldrb r2, [r6] - movs r5, 0x58 - adds r0, r2, 0 - muls r0, r5 - adds r1, r0, r7 - ldrh r0, [r1, 0x2E] - cmp r0, 0xAF - bne _08051768 - ldr r1, =gEnigmaBerries - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r4, [r0, 0x7] - ldrb r6, [r0, 0x1A] - b _08051782 - .pool -_08051768: - ldrh r0, [r1, 0x2E] - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7 - ldrh r0, [r0, 0x2E] - bl ItemId_GetHoldEffectParam - lsls r0, 24 - lsrs r6, r0, 24 -_08051782: - ldr r1, =gStringBank - ldr r5, =gBankTarget - ldrb r0, [r5] - strb r0, [r1] - cmp r4, 0x27 - bne _080517C0 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcs _080517C0 - ldrb r0, [r5] - movs r1, 0x27 - bl RecordItemEffectBattle - ldr r2, =gSpecialStatuses - ldrb r1, [r5] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_080517C0: - ldr r1, =gBattleMons - ldr r2, =gBankTarget - ldrb r3, [r2] - movs r6, 0x58 - adds r0, r3, 0 - muls r0, r6 - adds r5, r0, r1 - adds r0, r5, 0 - adds r0, 0x20 - ldrb r4, [r0] - mov r8, r1 - mov r9, r2 - cmp r4, 0x5 - bne _0805181C - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gLastUsedAbility - strb r4, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB552 - str r0, [r1] - mov r1, r9 - ldrb r0, [r1] - movs r1, 0x5 - bl RecordAbilityBattle - b _08051A70 - .pool -_0805181C: - ldr r1, =gStatuses3 - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x18 - ands r0, r1 - cmp r0, 0 - bne _080518A0 - ldr r1, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r0, [r0] - lsls r2, r0, 1 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldr r7, =gBankAttacker - ldrb r0, [r7] - muls r0, r6 - add r0, r8 - adds r0, 0x2A - ldrb r0, [r0] - adds r1, r5, 0 - adds r1, 0x2A - ldrb r1, [r1] - subs r0, r1 - ldrb r2, [r2, 0x3] - adds r0, r2 - lsls r0, 16 - lsrs r4, r0, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - adds r0, 0x1 - cmp r0, r4 - blt _08051870 - b _08051A08 -_08051870: - ldrb r0, [r7] - adds r1, r0, 0 - muls r1, r6 - add r1, r8 - adds r1, 0x2A - mov r2, r9 - ldrb r0, [r2] - muls r0, r6 - add r0, r8 - adds r0, 0x2A - ldrb r1, [r1] - movs r4, 0x1 - ldrb r0, [r0] - cmp r1, r0 - bcs _08051936 - b _08051A08 - .pool -_080518A0: - ldr r1, =gDisableStructs - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldr r1, =gBankAttacker - ldrb r0, [r0, 0x15] - adds r7, r1, 0 - ldrb r3, [r7] - cmp r0, r3 - bne _080518CA - ldrb r0, [r7] - muls r0, r6 - add r0, r8 - adds r0, 0x2A - adds r1, r5, 0 - adds r1, 0x2A - ldrb r0, [r0] - ldrb r1, [r1] - cmp r0, r1 - bcs _08051942 -_080518CA: - ldr r1, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r0, [r0] - lsls r2, r0, 1 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldr r6, =gBattleMons - ldrb r0, [r7] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r1, [r0] - ldr r0, =gBankTarget - mov r8, r0 - ldrb r0, [r0] - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r0, [r0] - subs r1, r0 - ldrb r2, [r2, 0x3] - adds r1, r2 - lsls r1, 16 - lsrs r4, r1, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - adds r0, 0x1 - cmp r0, r4 - bge _08051934 - ldrb r0, [r7] - adds r1, r0, 0 - muls r1, r5 - adds r1, r6 - adds r1, 0x2A - mov r2, r8 - ldrb r0, [r2] - muls r0, r5 - adds r0, r6 - adds r0, 0x2A - ldrb r1, [r1] - movs r4, 0x1 - ldrb r0, [r0] - cmp r1, r0 - bcs _08051936 -_08051934: - movs r4, 0 -_08051936: - ldr r3, =gBattleMons - mov r8, r3 - ldr r0, =gBankTarget - mov r9, r0 - cmp r4, 0 - beq _08051A08 -_08051942: - ldr r0, =gProtectStructs - mov r1, r9 - ldrb r2, [r1] - lsls r1, r2, 4 - adds r1, r0 - ldrb r0, [r1] - lsls r0, 30 - cmp r0, 0 - bge _08051990 - ldr r1, =gBattleMoveDamage - movs r0, 0x58 - muls r0, r2 - add r0, r8 - ldrh r0, [r0, 0x28] - subs r0, 0x1 - str r0, [r1] - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x40 - b _080519EE - .pool -_08051990: - ldr r0, =gSpecialStatuses - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - lsrs r0, 7 - cmp r0, 0 - beq _080519DC - ldr r1, =gBattleMoveDamage - movs r3, 0x58 - adds r0, r2, 0 - muls r0, r3 - add r0, r8 - ldrh r0, [r0, 0x28] - subs r0, 0x1 - str r0, [r1] - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gLastUsedItem - mov r2, r9 - ldrb r0, [r2] - muls r0, r3 - add r0, r8 - ldrh r0, [r0, 0x2E] - strh r0, [r1] - b _080519F2 - .pool -_080519DC: - ldr r1, =gBattleMoveDamage - movs r0, 0x58 - muls r0, r2 - add r0, r8 - ldrh r0, [r0, 0x28] - str r0, [r1] - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x10 -_080519EE: - orrs r0, r1 - strb r0, [r2] -_080519F2: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08051A70 - .pool -_08051A08: - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r3, =gBattleMons - ldr r0, =gBankAttacker - ldrb r0, [r0] - movs r2, 0x58 - adds r1, r0, 0 - muls r1, r2 - adds r1, r3 - adds r1, 0x2A - ldr r0, =gBankTarget - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - adds r0, 0x2A - ldrb r1, [r1] - ldrb r0, [r0] - cmp r1, r0 - bcc _08051A50 - ldr r1, =gBattleCommunication - movs r0, 0 - b _08051A54 - .pool -_08051A50: - ldr r1, =gBattleCommunication - movs r0, 0x1 -_08051A54: - strb r0, [r1, 0x5] - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08051A70: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk93_ko_move - - thumb_func_start atk94_gethalfcurrentenemyhp -atk94_gethalfcurrentenemyhp: @ 8051A84 - push {lr} - ldr r3, =gBattleMoveDamage - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - lsrs r0, 1 - str r0, [r3] - cmp r0, 0 - bne _08051AA2 - movs r0, 0x1 - str r0, [r3] -_08051AA2: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk94_gethalfcurrentenemyhp - - thumb_func_start atk95_setsandstorm -atk95_setsandstorm: @ 8051AC0 - push {lr} - ldr r2, =gBattleWeather - ldrh r1, [r2] - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _08051AEC - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - b _08051AFE - .pool -_08051AEC: - movs r0, 0x8 - strh r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x3 - strb r0, [r1, 0x5] - ldr r0, =gWishFutureKnock - adds r0, 0x28 - movs r1, 0x5 - strb r1, [r0] -_08051AFE: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk95_setsandstorm - - thumb_func_start atk96_weatherdamage -atk96_weatherdamage: @ 8051B18 - push {r4,r5,lr} - sub sp, 0x4 - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - beq _08051B36 - b _08051C48 -_08051B36: - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08051B4C - b _08051C48 -_08051B4C: - ldr r2, =gBattleWeather - ldrh r1, [r2] - movs r0, 0x18 - ands r0, r1 - adds r4, r2, 0 - ldr r5, =gBankAttacker - cmp r0, 0 - beq _08051BDA - ldr r0, =gBattleMons - ldrb r2, [r5] - movs r1, 0x58 - muls r1, r2 - adds r3, r1, r0 - adds r0, r3, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0x5 - beq _08051BD4 - cmp r0, 0x8 - beq _08051BD4 - cmp r0, 0x4 - beq _08051BD4 - adds r0, r3, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x5 - beq _08051BD4 - cmp r0, 0x8 - beq _08051BD4 - cmp r0, 0x4 - beq _08051BD4 - adds r0, r3, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x8 - beq _08051BD4 - ldr r0, =gStatuses3 - lsls r1, r2, 2 - adds r1, r0 - ldr r1, [r1] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08051BD4 - movs r0, 0x80 - lsls r0, 11 - ands r1, r0 - cmp r1, 0 - bne _08051BD4 - ldr r1, =gBattleMoveDamage - ldrh r0, [r3, 0x2C] - lsrs r0, 4 - str r0, [r1] - cmp r0, 0 - bne _08051BDA - movs r0, 0x1 - b _08051BD8 - .pool -_08051BD4: - ldr r1, =gBattleMoveDamage - movs r0, 0 -_08051BD8: - str r0, [r1] -_08051BDA: - ldrh r1, [r4] - movs r4, 0x80 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - beq _08051C50 - ldr r1, =gBattleMons - ldrb r3, [r5] - movs r0, 0x58 - muls r0, r3 - adds r2, r0, r1 - adds r0, r2, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xF - beq _08051C3C - adds r0, r2, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xF - beq _08051C3C - ldr r0, =gStatuses3 - lsls r1, r3, 2 - adds r1, r0 - ldr r1, [r1] - adds r0, r1, 0 - ands r0, r4 - cmp r0, 0 - bne _08051C3C - movs r0, 0x80 - lsls r0, 11 - ands r1, r0 - cmp r1, 0 - bne _08051C3C - ldr r1, =gBattleMoveDamage - ldrh r0, [r2, 0x2C] - lsrs r0, 4 - str r0, [r1] - cmp r0, 0 - bne _08051C50 - movs r0, 0x1 - str r0, [r1] - b _08051C50 - .pool -_08051C3C: - ldr r1, =gBattleMoveDamage - movs r0, 0 - str r0, [r1] - b _08051C50 - .pool -_08051C48: - ldr r1, =gBattleMoveDamage - movs r0, 0 - str r0, [r1] - ldr r5, =gBankAttacker -_08051C50: - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08051C6A - ldr r1, =gBattleMoveDamage - movs r0, 0 - str r0, [r1] -_08051C6A: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk96_weatherdamage - - thumb_func_start atk97_try_infatuation -atk97_try_infatuation: @ 8051C90 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r4, =gBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08051CC8 - ldr r1, =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, =gPlayerParty - b _08051CD8 - .pool -_08051CC8: - ldr r1, =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, =gEnemyParty -_08051CD8: - adds r5, r1, r0 - ldr r4, =gBankTarget - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08051D0C - ldr r1, =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, =gPlayerParty - b _08051D1C - .pool -_08051D0C: - ldr r1, =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, =gEnemyParty -_08051D1C: - adds r4, r1, r0 - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - mov r10, r0 - adds r0, r5, 0 - movs r1, 0 - bl GetMonData - mov r9, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - adds r0, r4, 0 - movs r1, 0 - bl GetMonData - adds r7, r0, 0 - ldr r5, =gBankTarget - ldrb r0, [r5] - movs r6, 0x58 - muls r0, r6 - ldr r1, =gBattleMons - adds r0, r1 - adds r0, 0x20 - ldrb r2, [r0] - cmp r2, 0xC - bne _08051D94 - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB5F5 - str r0, [r1] - ldr r0, =gLastUsedAbility - strb r2, [r0] - ldrb r0, [r5] - movs r1, 0xC - bl RecordAbilityBattle - b _08051E2C - .pool -_08051D94: - mov r0, r10 - mov r1, r9 - bl GetGenderFromSpeciesAndPersonality - adds r4, r0, 0 - mov r0, r8 - adds r1, r7, 0 - bl GetGenderFromSpeciesAndPersonality - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _08051DE4 - ldrb r0, [r5] - muls r0, r6 - ldr r4, =gBattleMons - adds r4, 0x50 - adds r0, r4 - ldr r0, [r0] - movs r1, 0xF0 - lsls r1, 12 - ands r0, r1 - cmp r0, 0 - bne _08051DE4 - mov r0, r10 - mov r1, r9 - bl GetGenderFromSpeciesAndPersonality - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08051DE4 - mov r0, r8 - adds r1, r7, 0 - bl GetGenderFromSpeciesAndPersonality - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _08051E08 -_08051DE4: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08051E2C - .pool -_08051E08: - ldrb r0, [r5] - adds r2, r0, 0 - muls r2, r6 - adds r2, r4 - ldr r1, =gBitTable - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 16 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_08051E2C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk97_try_infatuation - - thumb_func_start atk98_status_icon_update -atk98_status_icon_update: @ 8051E48 - push {r4-r7,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _08051F34 - ldr r5, =gBattlescriptCurrInstr - ldr r1, [r5] - ldrb r0, [r1, 0x1] - cmp r0, 0x4 - beq _08051EA0 - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - ldr r3, =gBattleMons - ldrb r1, [r4] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - adds r0, r3, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r1, [r0] - adds r3, 0x50 - adds r2, r3 - ldr r2, [r2] - movs r0, 0 - bl dp01_build_cmdbuf_x1A_aaaa_bbbb - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - b _08051F34 - .pool -_08051EA0: - ldr r4, =gActiveBank - ldr r5, =gBankAttacker - ldrb r0, [r5] - strb r0, [r4] - ldr r6, =gAbsentBankFlags - ldrb r1, [r6] - ldr r7, =gBitTable - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r7 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08051EDC - ldr r3, =gBattleMons - movs r0, 0x58 - muls r2, r0 - adds r0, r3, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r1, [r0] - adds r3, 0x50 - adds r2, r3 - ldr r2, [r2] - movs r0, 0 - bl dp01_build_cmdbuf_x1A_aaaa_bbbb - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08051EDC: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08051F2C - ldrb r0, [r5] - bl GetBankIdentity - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBankByPlayerAI - strb r0, [r4] - ldrb r1, [r6] - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r7 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08051F2C - ldr r3, =gBattleMons - movs r0, 0x58 - muls r2, r0 - adds r0, r3, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r1, [r0] - adds r3, 0x50 - adds r2, r3 - ldr r2, [r2] - movs r0, 0 - bl dp01_build_cmdbuf_x1A_aaaa_bbbb - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08051F2C: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_08051F34: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk98_status_icon_update - - thumb_func_start atk99_setmist -atk99_setmist: @ 8051F58 - push {r4-r6,lr} - ldr r6, =gSideTimers - ldr r4, =gBankAttacker - ldrb r0, [r4] - bl GetBankIdentity - movs r5, 0x1 - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r0, [r0, 0x4] - cmp r0, 0 - beq _08051F98 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleCommunication - strb r5, [r0, 0x5] - b _08051FE6 - .pool -_08051F98: - ldrb r0, [r4] - bl GetBankIdentity - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strb r1, [r0, 0x4] - ldrb r0, [r4] - bl GetBankIdentity - adds r1, r5, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r4] - strb r1, [r0, 0x5] - ldrb r0, [r4] - bl GetBankIdentity - ldr r2, =gSideAffecting - adds r1, r5, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r3, 0x80 - lsls r3, 1 - adds r0, r3, 0 - movs r3, 0 - orrs r0, r2 - strh r0, [r1] - ldr r0, =gBattleCommunication - strb r3, [r0, 0x5] -_08051FE6: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk99_setmist - - thumb_func_start atk9A_set_focusenergy -atk9A_set_focusenergy: @ 8052000 - push {lr} - ldr r1, =gBattleMons - ldr r0, =gBankAttacker - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r3, 0x80 - lsls r3, 13 - adds r2, r1, 0 - ands r2, r3 - cmp r2, 0 - beq _08052040 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08052048 - .pool -_08052040: - orrs r1, r3 - str r1, [r0] - ldr r0, =gBattleCommunication - strb r2, [r0, 0x5] -_08052048: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk9A_set_focusenergy - - thumb_func_start atk9B_transformdataexecution -atk9B_transformdataexecution: @ 805205C - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r1, =gLastUsedMove - ldr r2, =0x0000ffff - adds r0, r2, 0 - strh r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r7, =gBattleMons - ldr r0, =gBankTarget - mov r12, r0 - ldrb r1, [r0] - movs r6, 0x58 - adds r0, r1, 0 - muls r0, r6 - adds r5, r7, 0 - adds r5, 0x50 - adds r0, r5 - ldr r0, [r0] - movs r4, 0x80 - lsls r4, 14 - ands r0, r4 - cmp r0, 0 - bne _080520A2 - ldr r0, =gStatuses3 - lsls r1, 2 - adds r1, r0 - ldr r2, [r1] - ldr r0, =0x000400c0 - ands r2, r0 - cmp r2, 0 - beq _080520D8 -_080520A2: - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x1 - b _080521EC - .pool -_080520D8: - ldr r3, =gBankAttacker - ldrb r0, [r3] - adds r1, r0, 0 - muls r1, r6 - adds r1, r5 - ldr r0, [r1] - orrs r0, r4 - str r0, [r1] - ldr r4, =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x4] - ldrb r0, [r3] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0xB] - movs r0, 0x10 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0xB] - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - mov r2, r12 - ldrb r1, [r2] - muls r1, r6 - adds r2, r7, 0 - adds r2, 0x48 - adds r1, r2 - ldr r1, [r1] - str r1, [r0] - ldrb r0, [r3] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x18] - movs r0, 0xF - ands r0, r2 - strb r0, [r1, 0x18] - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x6 - strb r0, [r1, 0x1] - mov r2, r12 - ldrb r0, [r2] - muls r0, r6 - adds r0, r7 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r2] - muls r0, r6 - adds r0, r7 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldrb r0, [r3] - muls r0, r6 - adds r5, r0, r7 - ldrb r0, [r2] - muls r0, r6 - adds r2, r0, r7 - movs r4, 0 - adds r6, r3, 0 - ldr r0, =gActiveBank - mov r8, r0 -_08052170: - adds r0, r5, r4 - adds r1, r2, r4 - ldrb r1, [r1] - strb r1, [r0] - adds r4, 0x1 - cmp r4, 0x23 - bls _08052170 - movs r4, 0 - ldr r7, =gBattleMoves - ldr r3, =gBattleMons + 0xC - adds r5, r3, 0 - adds r5, 0x18 -_08052188: - lsls r1, r4, 1 - ldrb r2, [r6] - movs r0, 0x58 - muls r2, r0 - adds r1, r2 - adds r1, r3 - ldrh r1, [r1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r7 - ldrb r1, [r0, 0x4] - cmp r1, 0x4 - bhi _080521C4 - adds r0, r4, r2 - adds r0, r5 - b _080521CA - .pool -_080521C4: - adds r0, r4, r2 - adds r0, r5 - movs r1, 0x5 -_080521CA: - strb r1, [r0] - adds r4, 0x1 - cmp r4, 0x3 - ble _08052188 - ldrb r0, [r6] - mov r1, r8 - strb r0, [r1] - movs r0, 0 - movs r1, 0x2 - bl dp01_build_cmdbuf_x38_a - mov r2, r8 - ldrb r0, [r2] - bl MarkBufferBankForExecution - ldr r1, =gBattleCommunication - movs r0, 0 -_080521EC: - strb r0, [r1, 0x5] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk9B_transformdataexecution - - thumb_func_start atk9C_set_substitute -atk9C_set_substitute: @ 80521FC - push {r4-r7,lr} - ldr r7, =gBattleMons - ldr r6, =gBankAttacker - ldrb r0, [r6] - movs r5, 0x58 - muls r0, r5 - adds r3, r0, r7 - ldrh r0, [r3, 0x2C] - lsrs r1, r0, 2 - adds r2, r1, 0 - cmp r1, 0 - bne _08052216 - movs r2, 0x1 -_08052216: - ldrh r0, [r3, 0x28] - cmp r0, r2 - bhi _0805223C - ldr r1, =gBattleMoveDamage - movs r0, 0 - str r0, [r1] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08052290 - .pool -_0805223C: - ldr r4, =gBattleMoveDamage - str r1, [r4] - cmp r1, 0 - bne _08052248 - movs r0, 0x1 - str r0, [r4] -_08052248: - ldrb r0, [r6] - adds r2, r0, 0 - muls r2, r5 - adds r3, r7, 0 - adds r3, 0x50 - adds r2, r3 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 17 - orrs r0, r1 - str r0, [r2] - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r5 - adds r1, r3 - ldr r0, [r1] - ldr r2, =0xffff1fff - ands r0, r2 - str r0, [r1] - ldr r2, =gDisableStructs - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, [r4] - movs r2, 0 - strb r1, [r0, 0xA] - ldr r0, =gBattleCommunication - strb r2, [r0, 0x5] - ldr r2, =gHitMarker - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 1 - orrs r0, r1 - str r0, [r2] -_08052290: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk9C_set_substitute - - thumb_func_start sub_80522B8 -sub_80522B8: @ 80522B8 - push {r4,r5,lr} - lsls r0, 16 - lsrs r2, r0, 16 - movs r3, 0 - ldr r0, =gUnknown_0831C3E0 - ldrh r1, [r0] - ldr r4, =0x0000fffe - adds r5, r0, 0 - cmp r1, r4 - beq _080522E0 - cmp r1, r2 - beq _080522E0 - adds r1, r5, 0 -_080522D2: - adds r1, 0x2 - adds r3, 0x1 - ldrh r0, [r1] - cmp r0, r4 - beq _080522E0 - cmp r0, r2 - bne _080522D2 -_080522E0: - lsls r0, r3, 1 - adds r0, r5 - ldrh r1, [r0] - ldr r0, =0x0000fffe - eors r1, r0 - negs r0, r1 - orrs r0, r1 - lsrs r0, 31 - pop {r4,r5} - pop {r1} - bx r1 - .pool - thumb_func_end sub_80522B8 - - thumb_func_start atk9D_copyattack -atk9D_copyattack: @ 8052300 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, =gLastUsedMove - ldr r1, =0x0000ffff - adds r7, r1, 0 - strh r7, [r0] - ldr r5, =gLastUsedMovesByBanks - ldr r6, =gBankTarget - ldrb r0, [r6] - lsls r0, 1 - adds r0, r5 - ldrh r0, [r0] - bl sub_80522B8 - lsls r0, 24 - cmp r0, 0 - bne _0805235A - ldr r3, =gBattleMons - ldr r2, =gBankAttacker - ldrb r1, [r2] - movs r0, 0x58 - adds r4, r1, 0 - muls r4, r0 - adds r0, r3, 0 - adds r0, 0x50 - adds r0, r4, r0 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 14 - ands r1, r0 - mov r12, r3 - mov r9, r2 - cmp r1, 0 - bne _0805235A - ldrb r0, [r6] - lsls r0, 1 - adds r0, r5 - ldrh r1, [r0] - cmp r1, 0 - beq _0805235A - cmp r1, r7 - bne _08052394 -_0805235A: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080524CC - .pool -_08052394: - movs r2, 0 - mov r3, r12 - adds r3, 0xC - adds r0, r4, r3 - ldrh r0, [r0] - ldr r4, =gBattlescriptCurrInstr - mov r10, r4 - cmp r0, r1 - beq _080523CE - mov r8, r3 - adds r7, r5, 0 - adds r5, r6, 0 - mov r4, r9 - movs r3, 0x58 -_080523B0: - adds r2, 0x1 - cmp r2, 0x3 - bgt _080523CE - lsls r1, r2, 1 - ldrb r0, [r4] - muls r0, r3 - adds r1, r0 - add r1, r8 - ldrb r0, [r5] - lsls r0, 1 - adds r0, r7 - ldrh r1, [r1] - ldrh r0, [r0] - cmp r1, r0 - bne _080523B0 -_080523CE: - cmp r2, 0x4 - bne _080524B0 - ldr r5, =gCurrMovePos - ldrb r1, [r5] - lsls r1, 1 - mov r2, r9 - ldrb r0, [r2] - movs r6, 0x58 - muls r0, r6 - adds r1, r0 - mov r0, r12 - adds r0, 0xC - adds r1, r0 - ldr r2, =gLastUsedMovesByBanks - ldr r3, =gBankTarget - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strh r0, [r1] - ldr r4, =gBattleMoves - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r4, [r0, 0x4] - cmp r4, 0x4 - bhi _08052438 - mov r1, r9 - ldrb r0, [r1] - muls r0, r6 - ldrb r1, [r5] - adds r0, r1 - mov r1, r12 - adds r1, 0x24 - adds r0, r1 - strb r4, [r0] - b _0805244C - .pool -_08052438: - mov r4, r9 - ldrb r0, [r4] - muls r0, r6 - ldrb r1, [r5] - adds r0, r1 - mov r1, r12 - adds r1, 0x24 - adds r0, r1 - movs r1, 0x5 - strb r1, [r0] -_0805244C: - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gDisableStructs - mov r2, r9 - ldrb r0, [r2] - lsls r2, r0, 3 - subs r2, r0 - lsls r2, 2 - adds r2, r1 - ldrb r4, [r2, 0x18] - lsrs r3, r4, 4 - ldr r1, =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - orrs r1, r3 - lsls r1, 4 - movs r0, 0xF - ands r0, r4 - orrs r0, r1 - strb r0, [r2, 0x18] - mov r4, r10 - ldr r0, [r4] - adds r0, 0x5 - str r0, [r4] - b _080524CC - .pool -_080524B0: - mov r0, r10 - ldr r2, [r0] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - mov r2, r10 - str r1, [r2] -_080524CC: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk9D_copyattack - - thumb_func_start atk9E_metronome -atk9E_metronome: @ 80524DC - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, =gCurrentMove - movs r6, 0xB1 - lsls r6, 1 - ldr r5, =gUnknown_0831C3E0 - ldr r0, =gBattlescriptCurrInstr - mov r8, r0 -_080524EE: - bl Random - ldr r2, =0x000001ff - adds r1, r2, 0 - ands r0, r1 - adds r0, 0x1 - strh r0, [r7] - cmp r0, r6 - bhi _080524EE - movs r0, 0x3 -_08052502: - subs r0, 0x1 - cmp r0, 0 - bge _08052502 - ldr r4, =gCurrentMove - ldrh r2, [r4] - ldr r3, =0x0000ffff - subs r0, r5, 0x2 -_08052510: - adds r0, 0x2 - ldrh r1, [r0] - cmp r1, r2 - beq _0805251C - cmp r1, r3 - bne _08052510 -_0805251C: - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080524EE - ldr r2, =gHitMarker - ldr r0, [r2] - ldr r1, =0xfffffbff - ands r0, r1 - str r0, [r2] - ldr r3, =gBattleScriptsForMoveEffects - ldr r2, =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - mov r1, r8 - str r0, [r1] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, =gBankTarget - strb r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk9E_metronome - - thumb_func_start atk9F_dmgtolevel -atk9F_dmgtolevel: @ 8052584 - ldr r3, =gBattleMoveDamage - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r0, [r0] - str r0, [r3] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atk9F_dmgtolevel - - thumb_func_start atkA0_psywavedamageeffect -atkA0_psywavedamageeffect: @ 80525B4 - push {r4,lr} - movs r4, 0xF -_080525B8: - bl Random - adds r3, r4, 0 - ands r3, r0 - cmp r3, 0xA - bgt _080525B8 - lsls r0, r3, 2 - adds r0, r3 - lsls r3, r0, 1 - ldr r4, =gBattleMoveDamage - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r0] - adds r0, r3, 0 - adds r0, 0x32 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkA0_psywavedamageeffect - - thumb_func_start atkA1_counterdamagecalculator -atkA1_counterdamagecalculator: @ 8052608 - push {r4-r6,lr} - ldr r4, =gBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, =gProtectStructs - ldrb r0, [r4] - lsls r0, 4 - adds r0, r5 - ldrb r0, [r0, 0xC] - bl GetBankSide - lsls r0, 24 - lsrs r2, r0, 24 - ldrb r0, [r4] - lsls r1, r0, 4 - adds r0, r5, 0x4 - adds r0, r1, r0 - ldr r3, [r0] - cmp r3, 0 - beq _080526BC - cmp r6, r2 - beq _080526BC - ldr r6, =gBattleMons - adds r0, r1, r5 - ldrb r0, [r0, 0xC] - movs r4, 0x58 - muls r0, r4 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _080526BC - ldr r1, =gBattleMoveDamage - lsls r0, r3, 1 - str r0, [r1] - ldr r1, =gSideTimers - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - ldrb r0, [r1, 0x8] - cmp r0, 0 - beq _08052690 - ldrb r1, [r1, 0x9] - adds r0, r1, 0 - muls r0, r4 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08052690 - ldr r0, =gBankTarget - strb r1, [r0] - b _080526A0 - .pool -_08052690: - ldr r2, =gBankTarget - ldr r1, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0xC] - strb r0, [r2] -_080526A0: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _080526EC - .pool -_080526BC: - ldr r2, =gSpecialStatuses - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_080526EC: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkA1_counterdamagecalculator - - thumb_func_start atkA2_mirrorcoatdamagecalculator -atkA2_mirrorcoatdamagecalculator: @ 8052700 - push {r4-r6,lr} - ldr r4, =gBankAttacker - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, =gProtectStructs - ldrb r0, [r4] - lsls r0, 4 - adds r0, r5 - ldrb r0, [r0, 0xD] - bl GetBankSide - lsls r0, 24 - lsrs r2, r0, 24 - ldrb r0, [r4] - lsls r1, r0, 4 - adds r0, r5, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r3, [r0] - cmp r3, 0 - beq _080527B4 - cmp r6, r2 - beq _080527B4 - ldr r6, =gBattleMons - adds r0, r1, r5 - ldrb r0, [r0, 0xD] - movs r4, 0x58 - muls r0, r4 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _080527B4 - ldr r1, =gBattleMoveDamage - lsls r0, r3, 1 - str r0, [r1] - ldr r1, =gSideTimers - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r1, r0, r1 - ldrb r0, [r1, 0x8] - cmp r0, 0 - beq _08052788 - ldrb r1, [r1, 0x9] - adds r0, r1, 0 - muls r0, r4 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08052788 - ldr r0, =gBankTarget - strb r1, [r0] - b _08052798 - .pool -_08052788: - ldr r2, =gBankTarget - ldr r1, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0, 0xD] - strb r0, [r2] -_08052798: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _080527E4 - .pool -_080527B4: - ldr r2, =gSpecialStatuses - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_080527E4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkA2_mirrorcoatdamagecalculator - - thumb_func_start atkA3_disablelastusedattack -atkA3_disablelastusedattack: @ 80527F8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r4, 0 - ldr r2, =gBattleMons - ldr r3, =gBankTarget - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - adds r7, r2, 0 - adds r7, 0xC - adds r0, r7 - ldr r5, =gLastUsedMovesByBanks - lsls r1, 1 - adds r1, r5 - ldrh r0, [r0] - mov r9, r2 - adds r6, r3, 0 - ldr r2, =gDisableStructs - mov r8, r2 - ldrh r1, [r1] - cmp r0, r1 - beq _0805284C - mov r12, r6 - movs r3, 0x58 -_0805282C: - adds r4, 0x1 - cmp r4, 0x3 - bgt _0805284C - lsls r2, r4, 1 - mov r0, r12 - ldrb r1, [r0] - adds r0, r1, 0 - muls r0, r3 - adds r2, r0 - adds r2, r7 - lsls r1, 1 - adds r1, r5 - ldrh r0, [r2] - ldrh r1, [r1] - cmp r0, r1 - bne _0805282C -_0805284C: - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r8 - ldrh r0, [r0, 0x4] - cmp r0, 0 - bne _08052910 - cmp r4, 0x4 - beq _08052910 - movs r5, 0x58 - adds r0, r1, 0 - muls r0, r5 - adds r0, r4, r0 - mov r1, r9 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _08052910 - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - lsls r2, r4, 1 - ldrb r0, [r6] - muls r0, r5 - adds r0, r2, r0 - mov r3, r9 - adds r3, 0xC - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r6] - muls r0, r5 - adds r0, r2, r0 - adds r0, r3 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r8 - muls r1, r5 - adds r2, r1 - adds r2, r3 - ldrh r1, [r2] - strh r1, [r0, 0x4] - bl Random - ldrb r2, [r6] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - add r1, r8 - movs r2, 0x3 - ands r2, r0 - adds r2, 0x2 - ldrb r3, [r1, 0xB] - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xB] - ldrb r0, [r6] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - add r1, r8 - ldrb r3, [r1, 0xB] - lsls r2, r3, 28 - lsrs r2, 24 - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xB] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0805292A - .pool -_08052910: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0805292A: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkA3_disablelastusedattack - - thumb_func_start atkA4_setencore -atkA4_setencore: @ 805293C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r5, 0 - ldr r3, =gBattleMons - ldr r4, =gBankTarget - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r6, r3, 0 - adds r6, 0xC - adds r0, r6 - ldr r2, =gLastUsedMovesByBanks - lsls r1, 1 - adds r1, r2 - ldrh r0, [r0] - mov r10, r3 - mov r8, r2 - ldr r2, =gDisableStructs - mov r9, r2 - ldrh r1, [r1] - cmp r0, r1 - beq _08052996 - mov r12, r4 - adds r7, r6, 0 - mov r6, r8 - movs r3, 0x58 -_08052976: - adds r5, 0x1 - cmp r5, 0x3 - bgt _08052996 - lsls r2, r5, 1 - mov r0, r12 - ldrb r1, [r0] - adds r0, r1, 0 - muls r0, r3 - adds r2, r0 - adds r2, r7 - lsls r1, 1 - adds r1, r6 - ldrh r0, [r2] - ldrh r1, [r1] - cmp r0, r1 - bne _08052976 -_08052996: - ldrb r0, [r4] - lsls r0, 1 - add r0, r8 - ldrh r2, [r0] - cmp r2, 0xA5 - beq _080529AA - cmp r2, 0xE3 - beq _080529AA - cmp r2, 0x77 - bne _080529AC -_080529AA: - movs r5, 0x4 -_080529AC: - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - mov r2, r9 - adds r3, r0, r2 - ldrh r0, [r3, 0x6] - cmp r0, 0 - bne _08052A44 - cmp r5, 0x4 - beq _08052A44 - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - adds r0, r5, r2 - mov r1, r10 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _08052A44 - lsls r0, r5, 1 - adds r0, r2 - subs r1, 0x18 - adds r0, r1 - ldrh r0, [r0] - strh r0, [r3, 0x6] - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r9 - strb r5, [r0, 0xC] - bl Random - ldrb r2, [r4] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - add r1, r9 - movs r2, 0x3 - ands r2, r0 - adds r2, 0x3 - ldrb r3, [r1, 0xE] - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xE] - ldrb r0, [r4] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - add r1, r9 - ldrb r3, [r1, 0xE] - lsls r2, r3, 28 - lsrs r2, 24 - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0xE] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08052A5E - .pool -_08052A44: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08052A5E: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkA4_setencore - - thumb_func_start atkA5_painsplitdmgcalc -atkA5_painsplitdmgcalc: @ 8052A70 - push {r4-r7,lr} - ldr r6, =gBattleMons - ldr r0, =gBankTarget - mov r12, r0 - ldrb r0, [r0] - movs r7, 0x58 - adds r2, r0, 0 - muls r2, r7 - adds r0, r6, 0 - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - bne _08052B10 - ldr r5, =gBankAttacker - ldrb r0, [r5] - muls r0, r7 - adds r0, r6 - ldrh r3, [r0, 0x28] - adds r0, r2, r6 - ldrh r1, [r0, 0x28] - adds r3, r1 - asrs r3, 1 - ldr r4, =gBattleMoveDamage - subs r1, r3 - str r1, [r4] - ldr r2, =gBattleScripting - strb r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - asrs r0, 8 - strb r0, [r2, 0x1] - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - asrs r0, 16 - strb r0, [r2, 0x2] - lsrs r1, 24 - strb r1, [r2, 0x3] - ldrb r0, [r5] - muls r0, r7 - adds r0, r6 - ldrh r0, [r0, 0x28] - subs r0, r3 - str r0, [r4] - ldr r2, =gSpecialStatuses - mov r0, r12 - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r2, 0x4 - adds r0, r2 - ldr r1, =0x0000ffff - str r1, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08052B2A - .pool -_08052B10: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08052B2A: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkA5_painsplitdmgcalc - - thumb_func_start atkA6_settypetorandomresistance -atkA6_settypetorandomresistance: @ 8052B34 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r1, =gUnknown_02024250 - ldr r4, =gBankAttacker - ldrb r0, [r4] - lsls r0, 1 - adds r2, r0, r1 - ldrh r1, [r2] - cmp r1, 0 - beq _08052B7E - ldr r0, =0x0000ffff - cmp r1, r0 - beq _08052B7E - ldrh r0, [r2] - bl IsTwoTurnsMove - lsls r0, 24 - cmp r0, 0 - beq _08052C1C - ldr r1, =gBattleMons - ldr r2, =gUnknown_02024270 - ldrb r0, [r4] - adds r0, r2 - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 5 - ands r0, r1 - cmp r0, 0 - beq _08052C1C -_08052B7E: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08052D08 - .pool -_08052BB4: - mov r0, r12 - strb r5, [r0] - mov r1, r10 - ldrb r0, [r1] - muls r0, r2 - adds r0, r7 - adds r0, 0x22 - strb r5, [r0] - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - strb r5, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r1, =gBattlescriptCurrInstr - b _08052C0A - .pool -_08052BE0: - mov r0, r8 - adds r0, 0x1 - adds r0, r3 - ldrb r2, [r0] - strb r2, [r4] - mov r4, r10 - ldrb r0, [r4] - muls r0, r6 - ldr r7, =gBattleMons - adds r0, r7 - adds r0, 0x22 - strb r2, [r0] - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - strb r2, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - mov r1, r12 -_08052C0A: - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08052D08 - .pool -_08052C1C: - movs r4, 0 - mov r8, r4 - movs r7, 0x7F - mov r9, r7 -_08052C24: - bl Random - mov r4, r9 - ands r4, r0 - cmp r4, 0x70 - bhi _08052C24 - lsls r0, r4, 1 - adds r4, r0, r4 - ldr r6, =gTypeEffectiveness - adds r3, r4, r6 - ldr r1, =gUnknown_02024258 - ldr r2, =gBankAttacker - ldrb r5, [r2] - lsls r0, r5, 1 - adds r0, r1 - ldrb r1, [r3] - mov r10, r2 - ldrh r0, [r0] - cmp r1, r0 - bne _08052C80 - adds r0, r4, 0x2 - adds r0, r6 - ldrb r0, [r0] - cmp r0, 0x5 - bhi _08052C80 - ldr r7, =gBattleMons - movs r2, 0x58 - adds r0, r5, 0 - muls r0, r2 - adds r3, r0, r7 - movs r0, 0x21 - adds r0, r3 - mov r12, r0 - adds r0, r4, 0x1 - adds r0, r6 - ldrb r5, [r0] - mov r1, r12 - ldrb r0, [r1] - adds r1, r5, 0 - cmp r0, r1 - beq _08052C80 - adds r0, r3, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r1 - bne _08052BB4 -_08052C80: - movs r7, 0x1 - add r8, r7 - ldr r0, =0x000003e7 - cmp r8, r0 - ble _08052C24 - movs r0, 0 - mov r8, r0 - ldr r1, =gBattlescriptCurrInstr - mov r12, r1 - ldr r3, =gTypeEffectiveness - adds r0, r4, 0x1 - adds r0, r3 - mov r9, r0 - adds r5, r3, 0 -_08052C9C: - ldrb r1, [r5] - cmp r1, 0xFF - bgt _08052CA6 - cmp r1, 0xFE - bge _08052CE0 -_08052CA6: - mov r4, r10 - ldrb r2, [r4] - lsls r0, r2, 1 - ldr r7, =gUnknown_02024258 - adds r0, r7 - ldrh r0, [r0] - cmp r1, r0 - bne _08052CE0 - ldrb r0, [r5, 0x2] - cmp r0, 0x5 - bhi _08052CE0 - movs r6, 0x58 - adds r0, r2, 0 - muls r0, r6 - ldr r1, =gBattleMons - adds r2, r0, r1 - adds r4, r2, 0 - adds r4, 0x21 - ldrb r0, [r4] - mov r7, r9 - ldrb r1, [r7] - cmp r0, r1 - beq _08052CE0 - adds r0, r2, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r1 - beq _08052CE0 - b _08052BE0 -_08052CE0: - adds r5, 0x3 - movs r0, 0x3 - add r8, r0 - ldr r0, =0x0000014f - cmp r8, r0 - bls _08052C9C - mov r1, r12 - ldr r2, [r1] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - mov r4, r12 - str r1, [r4] -_08052D08: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkA6_settypetorandomresistance - - thumb_func_start atkA7_setalwayshitflag -atkA7_setalwayshitflag: @ 8052D34 - push {r4,lr} - ldr r4, =gStatuses3 - ldr r3, =gBankTarget - ldrb r1, [r3] - lsls r1, 2 - adds r1, r4 - ldr r0, [r1] - movs r2, 0x19 - negs r2, r2 - ands r0, r2 - str r0, [r1] - ldrb r1, [r3] - lsls r1, 2 - adds r1, r4 - ldr r0, [r1] - movs r2, 0x10 - orrs r0, r2 - str r0, [r1] - ldr r2, =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =gBankAttacker - ldrb r1, [r1] - strb r1, [r0, 0x15] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkA7_setalwayshitflag - - thumb_func_start atkA8_copymovepermanently -atkA8_copymovepermanently: @ 8052D8C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - ldr r0, =gLastUsedMove - ldr r1, =0x0000ffff - adds r5, r1, 0 - strh r5, [r0] - ldr r3, =gBattleMons - ldr r2, =gBankAttacker - ldrb r1, [r2] - movs r0, 0x58 - adds r4, r1, 0 - muls r4, r0 - adds r0, r3, 0 - adds r0, 0x50 - adds r0, r4, r0 - ldr r1, [r0] - movs r0, 0x80 - lsls r0, 14 - ands r1, r0 - mov r12, r3 - mov r10, r2 - cmp r1, 0 - beq _08052DC4 - b _08052F18 -_08052DC4: - ldr r0, =gUnknownMovesUsedByBanks - ldr r2, =gBankTarget - ldrb r1, [r2] - lsls r1, 1 - adds r1, r0 - ldrh r1, [r1] - mov r9, r0 - mov r8, r2 - cmp r1, 0xA5 - bne _08052DDA - b _08052F18 -_08052DDA: - cmp r1, 0 - bne _08052DE0 - b _08052F18 -_08052DE0: - cmp r1, r5 - bne _08052DE6 - b _08052F18 -_08052DE6: - cmp r1, 0xA6 - bne _08052DEC - b _08052F18 -_08052DEC: - movs r7, 0 - mov r5, r9 - mov r0, r12 - adds r0, 0xC - adds r1, r4, r0 - mov r3, r8 -_08052DF8: - ldrh r2, [r1] - cmp r2, 0xA6 - beq _08052E0A - ldrb r0, [r3] - lsls r0, 1 - adds r0, r5 - ldrh r0, [r0] - cmp r2, r0 - beq _08052E12 -_08052E0A: - adds r1, 0x2 - adds r7, 0x1 - cmp r7, 0x3 - ble _08052DF8 -_08052E12: - cmp r7, 0x4 - beq _08052E18 - b _08052F18 -_08052E18: - ldr r4, =gCurrMovePos - ldrb r1, [r4] - lsls r1, 1 - mov r2, r10 - ldrb r0, [r2] - movs r3, 0x58 - muls r0, r3 - adds r1, r0 - mov r6, r12 - adds r6, 0xC - adds r1, r6 - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - strh r0, [r1] - mov r1, r10 - ldrb r0, [r1] - adds r2, r0, 0 - muls r2, r3 - ldrb r4, [r4] - adds r2, r4 - mov r5, r12 - adds r5, 0x24 - adds r2, r5 - ldr r4, =gBattleMoves - mov r1, r8 - ldrb r0, [r1] - lsls r0, 1 - add r0, r9 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x4] - strb r0, [r2] - ldr r1, =gActiveBank - mov r2, r10 - ldrb r0, [r2] - strb r0, [r1] - movs r7, 0 - ldrb r0, [r2] - muls r0, r3 - adds r4, r0, r5 - adds r3, r0, 0 - add r2, sp, 0x4 - add r5, sp, 0xC -_08052E7A: - adds r0, r3, r6 - ldrh r0, [r0] - strh r0, [r2] - adds r1, r5, r7 - ldrb r0, [r4] - strb r0, [r1] - adds r4, 0x1 - adds r3, 0x2 - adds r2, 0x2 - adds r7, 0x1 - cmp r7, 0x3 - ble _08052E7A - add r2, sp, 0x4 - mov r0, r10 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - add r0, r12 - adds r0, 0x3B - ldrb r0, [r0] - strb r0, [r2, 0xC] - str r2, [sp] - movs r0, 0 - movs r1, 0x3 - movs r2, 0 - movs r3, 0x10 - bl EmitSetAttributes - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldr r3, =gUnknownMovesUsedByBanks - ldr r2, =gBankTarget - ldrb r0, [r2] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r2] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08052F32 - .pool -_08052F18: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08052F32: - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkA8_copymovepermanently - thumb_func_start IsTwoTurnsMove IsTwoTurnsMove: @ 8052F48 push {lr} @@ -8028,7 +558,7 @@ _08053304: movs r0, 0 movs r2, 0 movs r3, 0x1 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _080533B8: @@ -8155,7 +685,7 @@ _080534D4: eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattleScripting strb r0, [r1, 0x17] strb r0, [r7] @@ -8330,7 +860,7 @@ _0805363E: eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gBattleTypeFlags @@ -8373,7 +903,7 @@ _080536BC: movs r0, 0 movs r1, 0x28 movs r3, 0x4 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _080536DE: @@ -9311,7 +1841,7 @@ _08053EF8: _08053F10: movs r0, 0x2 _08053F12: - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBankTarget strb r0, [r1] ldr r0, =gUnknown_0202421C @@ -10852,7 +3382,7 @@ atkCD_cureifburnedparalysedorpoisoned: @ 8054C60 movs r1, 0x28 movs r2, 0 movs r3, 0x4 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution b _08054CD6 @@ -11035,7 +3565,7 @@ atkD1_set_helpinghand: @ 8054E0C eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r3, =gBankTarget strb r0, [r3] ldr r0, =gBattleTypeFlags @@ -11283,7 +3813,7 @@ _08055010: movs r1, 0x2 movs r2, 0 movs r3, 0x2 - bl EmitSetAttributes + bl EmitSetMonData ldr r1, =gBankAttacker ldrb r0, [r1] bl MarkBufferBankForExecution @@ -11299,7 +3829,7 @@ _08055010: movs r1, 0x2 movs r2, 0 movs r3, 0x2 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r7] bl MarkBufferBankForExecution ldrb r0, [r7] @@ -12179,7 +4709,7 @@ _08055798: adds r1, r5, 0x1 cmp r0, 0 bne _080557EE - ldr r0, =gUnknown_0831C3E0 + ldr r0, =gMovesForbiddenToCopy ldrh r2, [r0] adds r3, r0, 0 cmp r2, r8 @@ -12525,7 +5055,7 @@ atkE2_switchout_abilities: @ 8055A78 movs r0, 0 movs r1, 0x28 movs r3, 0x4 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _08055AD2: @@ -13179,7 +5709,7 @@ atkEA_recycleitem: @ 8056014 movs r1, 0x2 movs r2, 0 movs r3, 0x2 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r7] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr @@ -13302,7 +5832,7 @@ atkEC_pursuit_sth: @ 805616C eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gBattleTypeFlags @@ -14790,7 +7320,7 @@ sub_8056EF8: @ 8056EF8 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 diff --git a/asm/battle_5.s b/asm/battle_5.s index 9c35a8913..bb5b406e5 100644 --- a/asm/battle_5.s +++ b/asm/battle_5.s @@ -195,11 +195,11 @@ AdjustFriendshipOnBattleFaint: @ 80570F4 cmp r0, 0 beq _08057140 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r3, r0, 24 ldr r2, =gBattleMons @@ -220,7 +220,7 @@ AdjustFriendshipOnBattleFaint: @ 80570F4 .pool _08057140: movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 _0805714A: @@ -562,7 +562,7 @@ _08057406: movs r1, 0x28 movs r2, 0 movs r3, 0x4 - bl EmitSetAttributes + bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _08057430: diff --git a/asm/battle_7.s b/asm/battle_7.s index 10fabc389..011559819 100644 --- a/asm/battle_7.s +++ b/asm/battle_7.s @@ -428,7 +428,7 @@ _0805D470: movs r0, 0x1 ands r0, r1 eors r0, r2 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 16 _0805D48A: @@ -579,7 +579,7 @@ sub_805D5F4: @ 805D5F4 cmp r0, 0 bne _0805D630 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 mov r8, r0 @@ -588,13 +588,13 @@ sub_805D5F4: @ 805D5F4 .pool _0805D630: movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 mov r8, r0 movs r0, 0x2 _0805D63E: - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gBattleMons @@ -2941,7 +2941,7 @@ _0805EA5A: BattleMusicStop: @ 805EA60 push {r4-r6,lr} movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 ldr r5, =gUnknown_020244D0 @@ -3020,12 +3020,12 @@ sub_805EAE8: @ 805EAE8 cmp r0, 0 beq _0805EB7E movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 mov r8, r0 movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 mov r9, r0 @@ -3203,7 +3203,7 @@ sub_805EC84: @ 805EC84 ldr r0, =gUnknown_0831C6A0 bl LoadCompressedObjectPic movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 @@ -3252,7 +3252,7 @@ sub_805EC84: @ 805EC84 cmp r0, 0 beq _0805ED56 movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 diff --git a/asm/battle_9.s b/asm/battle_9.s index 401584bce..0dfc105ec 100644 --- a/asm/battle_9.s +++ b/asm/battle_9.s @@ -74,7 +74,7 @@ _08062C72: lsrs r0, 24 mov r10, r0 ldr r4, =gBattleMons - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 movs r1, 0x58 @@ -87,7 +87,7 @@ _08062C72: b _08062E2C _08062C9E: mov r0, r10 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r2, r0, 24 movs r6, 0 @@ -223,7 +223,7 @@ _08062D74: movs r1, 0x2E bl GetMonData mov r0, r10 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r2, r0, 24 movs r4, 0 @@ -347,7 +347,7 @@ _08062EB0: eors r0, r4 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAbsentBankFlags ldrb r1, [r1] ldr r2, =gBitTable @@ -367,7 +367,7 @@ _08062F04: eors r0, r4 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r7, r0, 24 b _08062F1E @@ -705,7 +705,7 @@ ai_has_super_effective_move_on_field: @ 80631BC lsls r0, 24 lsrs r0, 24 mov r10, r0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r3, r0, 24 ldr r0, =gAbsentBankFlags @@ -779,7 +779,7 @@ _0806327C: movs r1, 0x2 mov r0, r10 eors r0, r1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r3, r0, 24 ldr r0, =gAbsentBankFlags @@ -951,7 +951,7 @@ _080633B8: eors r0, r4 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAbsentBankFlags ldrb r1, [r1] ldr r2, =gBitTable @@ -972,7 +972,7 @@ _08063414: eors r0, r4 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 mov r10, r0 @@ -1308,7 +1308,7 @@ _080636C4: eors r0, r5 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAbsentBankFlags ldrb r1, [r1] ldr r2, =gBitTable @@ -1328,7 +1328,7 @@ _08063718: eors r0, r5 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r6, r0, 24 b _08063732 @@ -1542,7 +1542,7 @@ _080638C2: cmp r0, 0 bne _08063910 adds r0, r6, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r5, r0, 24 adds r6, r5, 0 @@ -1550,13 +1550,13 @@ _080638C2: .pool _08063910: adds r0, r5, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r6, r0, 24 movs r0, 0x2 eors r5, r0 adds r0, r5, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r5, r0, 24 _08063928: @@ -1789,7 +1789,7 @@ _08063AE0: eors r0, r5 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAbsentBankFlags ldrb r1, [r1] ldr r2, =gBitTable @@ -1810,7 +1810,7 @@ _08063B20: eors r0, r5 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x14] @@ -1844,7 +1844,7 @@ _08063B6C: eors r0, r1 lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x4] diff --git a/asm/battle_anim.s b/asm/battle_anim.s index 639be6b7d..9c0190214 100644 --- a/asm/battle_anim.s +++ b/asm/battle_anim.s @@ -949,17 +949,17 @@ _080A4148: ldrsh r0, [r6, r3] cmp r0, 0 bne _080A4190 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r0, [r0] strh r0, [r1, 0xE] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y b _080A4198 .pool _080A4190: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r0, [r0] strh r0, [r1, 0xE] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y _080A4198: ldrh r0, [r0] strh r0, [r1, 0x10] @@ -1266,7 +1266,7 @@ _080A43F8: ldr r0, =gBankSpriteIds adds r0, r6, r0 ldrb r4, [r0] - ldr r5, =gUnknown_02022E18 + ldr r5, =gBattle_BG1_X ldr r0, =gSprites lsls r1, r4, 4 adds r1, r4 @@ -1294,7 +1294,7 @@ _080A43F8: subs r0, 0x1 strh r0, [r5] _080A447A: - ldr r5, =gUnknown_02022E1A + ldr r5, =gBattle_BG1_Y ldr r2, =gSprites lsls r1, r4, 4 adds r1, r4 @@ -1322,7 +1322,7 @@ _080A447A: orrs r1, r2 strb r1, [r0] _080A44B0: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg @@ -1431,7 +1431,7 @@ _080A455E: ldr r0, =gBankSpriteIds adds r2, r5, r0 ldrb r4, [r2] - ldr r5, =gUnknown_02022E1C + ldr r5, =gBattle_BG2_X ldr r3, =gSprites lsls r1, r4, 4 adds r1, r4 @@ -1443,7 +1443,7 @@ _080A455E: negs r0, r0 adds r0, 0x20 strh r0, [r5] - ldr r4, =gUnknown_02022E1E + ldr r4, =gBattle_BG2_Y ldrh r0, [r1, 0x26] ldrh r1, [r1, 0x22] adds r0, r1 @@ -1653,19 +1653,19 @@ sub_80A477C: @ 80A477C _080A479C: movs r0, 0x1 bl sub_80A6C68 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] b _080A47C6 .pool _080A47B8: movs r0, 0x2 bl sub_80A6C68 - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r4, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r4, [r0] _080A47C6: add sp, 0x10 @@ -1714,13 +1714,13 @@ task_pA_ma0A_obj_to_bg_pal: @ 80A47D8 ldrsh r0, [r5, r1] cmp r0, 0 bne _080A4870 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X lsls r0, r3, 16 asrs r0, 16 ldrh r3, [r5, 0xE] adds r0, r3 strh r0, [r1] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y lsls r0, r2, 16 asrs r0, 16 ldrh r5, [r5, 0x10] @@ -1740,13 +1740,13 @@ task_pA_ma0A_obj_to_bg_pal: @ 80A47D8 b _080A4896 .pool _080A4870: - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X lsls r0, r3, 16 asrs r0, 16 ldrh r3, [r5, 0xE] adds r0, r3 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y lsls r0, r2, 16 asrs r0, 16 ldrh r5, [r5, 0x10] diff --git a/asm/battle_anim_80D51AC.s b/asm/battle_anim_80D51AC.s index c2ea27485..52b599c4c 100755 --- a/asm/battle_anim_80D51AC.s +++ b/asm/battle_anim_80D51AC.s @@ -200,7 +200,7 @@ _080D5320: _080D5324: movs r0, 0x3 _080D5326: - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s index f35b2f7da..78abd6a85 100644 --- a/asm/battle_anim_80FE840.s +++ b/asm/battle_anim_80FE840.s @@ -12782,14 +12782,14 @@ sub_8104E74: @ 8104E74 lsrs r0, 24 cmp r0, 0x1 bne _08104ED4 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r0, [r0] strh r0, [r5, 0x14] ldr r0, =0x04000014 b _08104EDC .pool _08104ED4: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r0, [r0] strh r0, [r5, 0x14] ldr r0, =0x04000018 @@ -15305,10 +15305,10 @@ sub_81062E8: @ 81062E8 movs r2, 0x1 bl lcd_bg_operations _0810632A: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r4, =gUnknown_02022E1A + ldr r4, =gBattle_BG1_Y strh r1, [r4] movs r0, 0x14 movs r1, 0 @@ -15540,10 +15540,10 @@ sub_81064F8: @ 81064F8 movs r2, 0x1 bl lcd_bg_operations _0810653A: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r4, =gUnknown_02022E1A + ldr r4, =gBattle_BG1_Y strh r1, [r4] movs r0, 0x14 movs r1, 0 @@ -18159,11 +18159,11 @@ _08107A32: beq _08107AB4 ldr r1, =0x0000ffb0 adds r0, r1, 0 - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X strh r0, [r2] adds r1, 0x20 adds r0, r1, 0 - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y strh r0, [r2] movs r0, 0x2 strh r0, [r6, 0x8] @@ -18183,12 +18183,12 @@ _08107AB4: bne _08107AF8 ldr r2, =0x0000ff20 adds r0, r2, 0 - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X strh r0, [r2] movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y strh r0, [r2] movs r0, 0x2 strh r0, [r6, 0x8] @@ -18198,11 +18198,11 @@ _08107AB4: b _08107B0E .pool _08107AF8: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r4, [r0] ldr r1, =0x0000ffd0 adds r0, r1, 0 - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y strh r0, [r2] ldr r0, =0x0000fffe strh r0, [r6, 0x8] @@ -18210,11 +18210,11 @@ _08107AF8: strh r0, [r6, 0xA] strh r4, [r7, 0xE] _08107B0E: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y ldrh r1, [r2] movs r0, 0x16 bl SetGpuReg @@ -18264,8 +18264,8 @@ sub_8107B84: @ 8107B84 sub sp, 0x10 lsls r0, 24 lsrs r5, r0, 24 - ldr r1, =gUnknown_02022E18 - ldr r2, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_X + ldr r2, =gBattle_BG1_Y ldr r0, =gTasks lsls r4, r5, 2 adds r4, r5 @@ -18425,8 +18425,8 @@ sub_8107CC4: @ 8107CC4 lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 - ldr r7, =gUnknown_02022E18 - ldr r0, =gUnknown_02022E1A + ldr r7, =gBattle_BG1_X + ldr r0, =gBattle_BG1_Y mov r8, r0 ldr r6, =gTasks lsls r0, r5, 2 @@ -21049,14 +21049,14 @@ sub_8109198: @ 8109198 cmp r4, r0 bne _081091DE movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity ldrb r1, [r5] lsls r0, 24 lsrs r0, 24 cmp r1, r0 beq _081091D6 movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity ldrb r1, [r5] lsls r0, 24 lsrs r0, 24 @@ -26948,10 +26948,10 @@ sub_810C0A0: @ 810C0A0 movs r2, 0x1 bl lcd_bg_operations _0810C0E2: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r4, =gUnknown_02022E1A + ldr r4, =gBattle_BG1_Y strh r1, [r4] movs r0, 0x14 movs r1, 0 @@ -26999,7 +26999,7 @@ sub_810C164: @ 810C164 sub sp, 0x10 lsls r0, 24 lsrs r4, r0, 24 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r2, =0x0000ffff adds r0, r2, 0 ldrh r2, [r1] @@ -27150,10 +27150,10 @@ _0810C29C: movs r2, 0 bl lcd_bg_operations _0810C2B0: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] movs r0, 0x50 movs r1, 0 @@ -27230,10 +27230,10 @@ sub_810C324: @ 810C324 movs r2, 0x1 bl lcd_bg_operations _0810C366: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r4, =gUnknown_02022E1A + ldr r4, =gBattle_BG1_Y strh r1, [r4] movs r0, 0x14 movs r1, 0 @@ -27283,7 +27283,7 @@ sub_810C3F0: @ 810C3F0 sub sp, 0x10 lsls r0, 24 lsrs r4, r0, 24 - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X ldr r3, =gTasks lsls r1, r4, 2 adds r1, r4 @@ -27422,10 +27422,10 @@ _0810C50C: movs r2, 0 bl lcd_bg_operations _0810C520: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] movs r0, 0x50 movs r1, 0 @@ -28050,7 +28050,7 @@ sub_810C9E4: @ 810C9E4 ldrh r0, [r4, 0x2] lsls r0, 20 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r5, r0, 24 adds r0, r5, 0 @@ -33064,7 +33064,7 @@ _0810F212: bne _0810F2B8 _0810F22E: movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 adds r7, r4, 0 @@ -33193,7 +33193,7 @@ sub_810F340: @ 810F340 push {r4,r5,lr} adds r5, r0, 0 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 movs r1, 0x3C @@ -33370,7 +33370,7 @@ sub_810F46C: @ 810F46C cmp r0, 0 bne _0810F502 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 adds r6, r4, 0 @@ -33441,7 +33441,7 @@ sub_810F524: @ 810F524 cmp r0, 0 bne _0810F57C movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r4, r0, 0 @@ -34597,14 +34597,14 @@ _0810FE92: lsrs r0, 24 cmp r0, 0x1 bne _0810FEB8 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r0, [r0] strh r0, [r4, 0x1C] ldr r0, =0x04000014 b _0810FEC0 .pool _0810FEB8: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r0, [r0] strh r0, [r4, 0x1C] ldr r0, =0x04000018 @@ -36221,9 +36221,9 @@ sub_8110BCC: @ 8110BCC movs r2, 0x1 bl lcd_bg_operations _08110C10: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r5, [r0] - ldr r4, =gUnknown_02022E1A + ldr r4, =gBattle_BG1_Y strh r5, [r4] movs r0, 0x14 movs r1, 0 @@ -36293,7 +36293,7 @@ sub_8110CB0: @ 8110CB0 adds r2, r1, 0 cmp r0, 0 bne _08110CE4 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r3, =0x0000fffa adds r0, r3, 0 ldrh r3, [r1] @@ -36301,12 +36301,12 @@ sub_8110CB0: @ 8110CB0 b _08110CEA .pool _08110CE4: - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x6 _08110CEA: strh r0, [r1] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldr r3, =0x0000ffff adds r0, r3, 0 ldrh r3, [r1] @@ -36442,10 +36442,10 @@ _08110DFC: movs r2, 0 bl lcd_bg_operations _08110E10: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] movs r0, 0x50 movs r1, 0 @@ -41115,13 +41115,13 @@ sub_81133E8: @ 81133E8 bne _08113424 ldr r0, =0x04000014 str r0, [sp] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X b _0811342A .pool _08113424: ldr r0, =0x04000018 str r0, [sp] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X _0811342A: ldrh r0, [r0] strh r0, [r4, 0xC] @@ -42107,7 +42107,7 @@ _08113C1E: add r4, sp, 0xC adds r0, r4, 0 bl sub_80A6B30 - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, =0x00003f42 @@ -42125,11 +42125,11 @@ _08113C1E: lsls r0, 24 cmp r0, 0 bne _08113CB0 - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X b _08113CAA .pool _08113C80: - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, =0x00003f44 @@ -42146,7 +42146,7 @@ _08113C80: lsls r0, 24 cmp r0, 0 bne _08113CB0 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X _08113CAA: ldrh r0, [r1] adds r0, 0xF0 @@ -42426,14 +42426,14 @@ _08113EF8: ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X b _08113F2E .pool _08113F24: ldr r1, =0x00003f44 movs r0, 0x50 bl SetGpuReg - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X _08113F2E: ldrh r0, [r1] adds r0, 0xF0 @@ -42447,7 +42447,7 @@ _08113F40: bne _08113F68 mov r0, sp bl sub_80A6B30 - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] mov r0, sp @@ -42459,7 +42459,7 @@ _08113F40: b _08113F78 .pool _08113F68: - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] movs r0, 0 @@ -43324,7 +43324,7 @@ _0811465C: lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X ldr r0, =gSprites lsls r1, r4, 4 adds r1, r4 @@ -43334,7 +43334,7 @@ _0811465C: negs r0, r0 adds r0, 0x60 strh r0, [r2] - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y ldrh r0, [r1, 0x22] negs r0, r0 adds r0, 0x20 @@ -43399,7 +43399,7 @@ sub_8114748: @ 8114748 adds r0, 0x4 movs r5, 0 strh r0, [r4, 0x1C] - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X ldrh r3, [r2] subs r1, r3, 0x4 strh r1, [r2] @@ -43586,7 +43586,7 @@ _08114902: beq _0811492E _08114908: adds r0, r4, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 @@ -44104,17 +44104,17 @@ _08114D3C: strh r0, [r4, 0x1E] cmp r0, 0x1 bne _08114D70 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r0, [r0] strh r0, [r4, 0x20] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y b _08114D78 .pool _08114D70: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r0, [r0] strh r0, [r4, 0x20] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y _08114D78: ldrh r0, [r0] strh r0, [r4, 0x22] @@ -44189,11 +44189,11 @@ _08114DF6: ldrsh r0, [r4, r1] cmp r0, 0x1 bne _08114E20 - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y b _08114E22 .pool _08114E20: - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y _08114E22: ldrh r0, [r4, 0x22] subs r0, r2 @@ -44210,11 +44210,11 @@ _08114E22: ldrsh r0, [r4, r3] cmp r0, 0x1 bne _08114E4C - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y b _08114E4E .pool _08114E4C: - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y _08114E4E: ldrh r0, [r4, 0x22] subs r0, r2 @@ -44296,11 +44296,11 @@ sub_8114EB4: @ 8114EB4 lsrs r0, 24 cmp r0, 0x1 bne _08114F00 - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y b _08114F02 .pool _08114F00: - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y _08114F02: strh r4, [r0] adds r0, r5, 0 @@ -44450,11 +44450,11 @@ _08115018: strh r0, [r4, 0x1E] cmp r0, 0x1 bne _08115044 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X b _08115046 .pool _08115044: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X _08115046: ldrh r0, [r0] strh r0, [r4, 0x20] @@ -44540,13 +44540,13 @@ sub_81150E0: @ 81150E0 lsrs r4, r2, 16 cmp r0, 0x1 bne _08115104 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r3, [r0] ldr r0, =0x04000014 b _0811510A .pool _08115104: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r3, [r0] ldr r0, =0x04000018 _0811510A: @@ -47996,7 +47996,7 @@ _08116CAC: adds r1, 0x1 movs r2, 0x2 bl LoadPalette - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X ldr r0, =gSprites lsls r1, r4, 4 adds r1, r4 @@ -48006,7 +48006,7 @@ _08116CAC: negs r0, r0 adds r0, 0x20 strh r0, [r2] - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y ldrh r0, [r1, 0x22] negs r0, r0 adds r0, 0x20 @@ -48050,7 +48050,7 @@ sub_8116D64: @ 8116D64 movs r1, 0 mov r8, r1 strh r0, [r5, 0x1C] - ldr r7, =gUnknown_02022E1A + ldr r7, =gBattle_BG1_Y ldrh r2, [r7] subs r1, r2, 0x4 strh r1, [r7] @@ -48537,10 +48537,10 @@ _081171F8: movs r2, 0x20 bl LoadCompressedPalette _08117206: - ldr r3, =gUnknown_02022E18 + ldr r3, =gBattle_BG1_X movs r2, 0 strh r2, [r3] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r2, [r0] ldr r1, =gUnknown_0203A110 ldr r0, [r1] @@ -48645,7 +48645,7 @@ sub_81172EC: @ 81172EC push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y ldr r1, =gTasks lsls r0, r6, 2 adds r0, r6 @@ -49497,10 +49497,10 @@ _081179CC: ldr r0, [sp, 0x5C] movs r2, 0x20 bl LoadCompressedPalette - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] ldr r1, =gTasks mov r2, r9 @@ -49563,7 +49563,7 @@ _08117A7E: ldrsh r0, [r3, r1] cmp r0, 0 bge _08117AA4 - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y lsls r1, r4, 16 asrs r1, 24 ldrh r0, [r2] @@ -49572,7 +49572,7 @@ _08117A7E: b _08117AB0 .pool _08117AA4: - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y lsls r0, r4, 16 asrs r0, 24 ldrh r2, [r1] @@ -50529,14 +50529,14 @@ sub_811828C: @ 811828C lsls r0, 24 lsrs r0, 24 bl DestroyTask - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] movs r0, 0x50 movs r1, 0 @@ -50569,7 +50569,7 @@ task_battle_intro_80BC47C: @ 81182EC sub sp, 0x4 lsls r0, 24 lsrs r4, r0, 24 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x6 strh r0, [r1] @@ -50697,7 +50697,7 @@ _08118400: ldrsh r0, [r2, r1] cmp r0, 0x1 bne _08118420 - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y ldrh r1, [r2] ldr r0, =0x0000ffb0 cmp r1, r0 @@ -50706,7 +50706,7 @@ _08118400: b _0811842C .pool _08118420: - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y ldrh r1, [r2] ldr r0, =0x0000ffc8 cmp r1, r0 @@ -50861,13 +50861,13 @@ _08118568: cmp r0, 0x4 bne _08118580 _0811856C: - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x8 b _0811857E .pool _08118578: - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x6 _0811857E: @@ -50882,7 +50882,7 @@ _08118580: adds r6, r0, 0 cmp r1, 0x4 bne _081185E4 - ldr r7, =gUnknown_02022E1A + ldr r7, =gBattle_BG1_Y ldrh r0, [r4, 0x14] bl Cos2 lsls r0, 16 @@ -51202,7 +51202,7 @@ task_battle_intro_anim: @ 8118844 sub sp, 0x4 lsls r0, 24 lsrs r5, r0, 24 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x8 strh r0, [r1] @@ -51505,7 +51505,7 @@ task00_battle_intro_wireless: @ 8118AC0 ldrsh r0, [r7, r2] cmp r0, 0 bne _08118B36 - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X ldrh r1, [r2] movs r0, 0x80 lsls r0, 8 @@ -51519,7 +51519,7 @@ task00_battle_intro_wireless: @ 8118AC0 _08118AFE: adds r0, r1, 0x3 strh r0, [r2] - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X ldrh r0, [r1] subs r0, 0x3 strh r0, [r1] @@ -51878,10 +51878,10 @@ _08118DD4: ldr r2, =0x0000ffd0 adds r0, r2, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X movs r0, 0xF0 strh r0, [r1] - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X subs r2, 0xC0 adds r0, r2, 0 strh r0, [r1] @@ -51958,10 +51958,10 @@ _08118EC2: subs r0, r1, 0x2 strh r0, [r3, 0xC] _08118ED8: - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r3, 0xC] strh r0, [r1] - ldr r2, =gUnknown_02022E1C + ldr r2, =gBattle_BG2_X negs r1, r0 strh r1, [r2] lsls r0, 16 @@ -51977,7 +51977,7 @@ _08118F00: ldrh r0, [r1] adds r3, r0, 0x2 strh r3, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y ldrh r0, [r1] adds r0, 0x2 strh r0, [r1] @@ -52078,7 +52078,7 @@ sub_8118FBC: @ 8118FBC lsls r5, 16 lsrs r5, 16 adds r0, r4, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 ldr r1, =gBattleSpritesGfx diff --git a/asm/battle_anim_815A0D4.s b/asm/battle_anim_815A0D4.s index 46b09081d..f219c6988 100755 --- a/asm/battle_anim_815A0D4.s +++ b/asm/battle_anim_815A0D4.s @@ -1655,11 +1655,11 @@ _0815AE08: strh r2, [r5, 0x16] cmp r7, 0x1 bne _0815AE30 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X b _0815AE32 .pool _0815AE30: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X _0815AE32: ldrh r2, [r0] strh r2, [r5, 0x18] @@ -3385,7 +3385,7 @@ _0815BC02: lsls r0, 24 cmp r0, 0 beq _0815BC34 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r3, =0x0000ffc8 b _0815BC5C .pool @@ -3396,19 +3396,19 @@ _0815BC34: lsls r0, 24 cmp r0, 0 beq _0815BC58 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r2, =0x0000ff79 adds r0, r2, 0 b _0815BC5E .pool _0815BC58: - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r3, =0x0000fff6 _0815BC5C: adds r0, r3, 0 _0815BC5E: strh r0, [r1] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y movs r0, 0 strh r0, [r1] mov r0, sp @@ -3428,10 +3428,10 @@ _0815BC5E: adds r1, r4 lsls r1, 3 adds r1, r0 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r0, [r0] strh r0, [r1, 0x1C] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r1, 0x1E] ldrh r0, [r1, 0x8] @@ -3507,7 +3507,7 @@ _0815BD20: ldrsh r0, [r4, r2] cmp r0, 0 bne _0815BDF2 - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X ldr r1, =gUnknown_085CE460 movs r3, 0xC ldrsh r0, [r4, r3] @@ -3577,10 +3577,10 @@ _0815BDC8: movs r1, 0x4 movs r2, 0x1 bl lcd_bg_operations - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] movs r0, 0x50 movs r1, 0 @@ -3990,7 +3990,7 @@ _0815C124: lsls r0, 24 cmp r0, 0 beq _0815C15C - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r3, =0x0000ffc8 adds r0, r3, 0 b _0815C1CA @@ -4008,48 +4008,48 @@ _0815C15C: bne _0815C1B4 cmp r4, 0x1 bne _0815C180 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r2, =0x0000ff65 adds r0, r2, 0 strh r0, [r1] _0815C180: cmp r4, 0x3 bne _0815C18C - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r3, =0x0000ff8d adds r0, r3, 0 strh r0, [r1] _0815C18C: cmp r4, 0 bne _0815C196 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X movs r0, 0xE strh r0, [r1] _0815C196: cmp r4, 0x2 bne _0815C1CC - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r2, =0x0000ffec b _0815C1C8 .pool _0815C1B4: cmp r4, 0x1 bne _0815C1C0 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r3, =0x0000ff79 adds r0, r3, 0 strh r0, [r1] _0815C1C0: cmp r4, 0 bne _0815C1CC - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldr r2, =0x0000fff6 _0815C1C8: adds r0, r2, 0 _0815C1CA: strh r0, [r1] _0815C1CC: - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y movs r0, 0 strh r0, [r1] mov r0, sp @@ -4069,10 +4069,10 @@ _0815C1CC: adds r1, r6 lsls r1, 3 adds r1, r0 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r0, [r0] strh r0, [r1, 0x1C] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r1, 0x1E] b _0815C2A4 @@ -4092,7 +4092,7 @@ _0815C224: lsrs r0, 24 cmp r0, 0x1 bne _0815C268 - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X ldr r1, =gUnknown_085CE4A4 movs r3, 0xC ldrsh r0, [r5, r3] @@ -4105,7 +4105,7 @@ _0815C224: b _0815C27A .pool _0815C268: - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X ldr r1, =gUnknown_085CE4A4 movs r3, 0xC ldrsh r0, [r5, r3] @@ -4235,10 +4235,10 @@ _0815C36C: movs r1, 0x4 movs r2, 0x1 bl lcd_bg_operations - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] movs r0, 0x50 movs r1, 0 @@ -6133,9 +6133,9 @@ _0815D2B4: ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r5, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y b _0815D316 .pool _0815D304: @@ -6144,9 +6144,9 @@ _0815D304: ldr r1, =0x00003f44 movs r0, 0x50 bl SetGpuReg - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r5, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y _0815D316: ldrh r3, [r0] movs r7, 0 @@ -6223,17 +6223,17 @@ sub_815D398: @ 815D398 lsrs r0, 24 cmp r0, 0x1 bne _0815D3D8 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r0, [r0] str r0, [sp, 0x4] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y b _0815D3E0 .pool _0815D3D8: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r0, [r0] str r0, [sp, 0x4] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y _0815D3E0: ldrh r0, [r0] str r0, [sp, 0x8] diff --git a/asm/battle_anim_8170478.s b/asm/battle_anim_8170478.s index abbca8ff7..85f94c20e 100644 --- a/asm/battle_anim_8170478.s +++ b/asm/battle_anim_8170478.s @@ -168,12 +168,12 @@ sub_8170478: @ 8170478 lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r7, 0x20] negs r0, r0 adds r0, 0x20 strh r0, [r1] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldrh r0, [r7, 0x22] negs r0, r0 subs r0, 0x20 @@ -225,7 +225,7 @@ sub_8170660: @ 8170660 adds r1, r0 movs r3, 0 strh r1, [r5, 0x22] - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y lsls r0, r1, 16 lsrs r0, 24 ldrh r4, [r2] @@ -1283,7 +1283,7 @@ _08170F54: lsls r4, 24 lsrs r4, 24 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 bl sub_80A82E4 @@ -1335,7 +1335,7 @@ _08170F54: ldr r0, =SpriteCallbackDummy str r0, [r4] movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBankSpriteIds lsls r0, 24 lsrs r0, 24 @@ -1371,7 +1371,7 @@ sub_8171030: @ 8171030 lsrs r5, r0, 24 ldr r6, =gSprites movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBankSpriteIds lsls r0, 24 lsrs r0, 24 @@ -1422,7 +1422,7 @@ sub_81710A8: @ 81710A8 lsrs r5, r0, 24 ldr r6, =gSprites movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r4, =gBankSpriteIds lsls r0, 24 lsrs r0, 24 @@ -1438,7 +1438,7 @@ sub_81710A8: @ 81710A8 cmp r0, 0 bge _081710F4 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r0, r4 @@ -5575,7 +5575,7 @@ sub_817330C: @ 817330C movs r0, 0x1E strh r0, [r4, 0x2E] movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 movs r1, 0 @@ -5587,7 +5587,7 @@ sub_817330C: @ 817330C adds r0, r1 strh r0, [r4, 0x32] movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -5732,7 +5732,7 @@ sub_817345C: @ 817345C .pool _08173478: movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAnimationBankAttacker strb r0, [r1] movs r0, 0x1 @@ -5740,12 +5740,12 @@ _08173478: .pool _0817348C: movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAnimationBankAttacker strb r0, [r1] movs r0, 0 _08173498: - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAnimationBankTarget strb r0, [r1] _081734A0: diff --git a/asm/battle_controller_opponent.s b/asm/battle_controller_opponent.s index 4400217ae..69d4776d4 100644 --- a/asm/battle_controller_opponent.s +++ b/asm/battle_controller_opponent.s @@ -5323,7 +5323,7 @@ _08062062: cmp r0, 0 beq _0806209C movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r5, =gBankTarget strb r0, [r5] ldr r0, =gAbsentBankFlags @@ -5337,7 +5337,7 @@ _08062062: cmp r1, 0 beq _0806209C movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity strb r0, [r5] _0806209C: ldr r0, =gBankTarget @@ -5394,7 +5394,7 @@ _08062108: lsls r1, 24 lsrs r1, 24 adds r0, r1, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 16 @@ -5406,7 +5406,7 @@ _08062108: .pool _0806213C: movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 16 @@ -5468,7 +5468,7 @@ sub_8062188: @ 8062188 cmp r0, 0 bne _080621D4 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r5, r0, 24 adds r7, r5, 0 @@ -5476,11 +5476,11 @@ sub_8062188: @ 8062188 .pool _080621D4: movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r7, r0, 24 movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r5, r0, 24 _080621E8: diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s index ddb739b72..5f7e1b954 100644 --- a/asm/battle_controller_player.s +++ b/asm/battle_controller_player.s @@ -358,7 +358,7 @@ _0805775A: cmp r0, 0x2 bne _080577E8 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAbsentBankFlags ldrb r1, [r1] ldr r2, =gBitTable @@ -622,7 +622,7 @@ _080579F0: mov r1, sp adds r0, r1, r4 ldrb r0, [r0] - bl GetBankByPlayerAI + bl GetBankByIdentity strb r0, [r5] ldr r1, =gNoOfAllBanks lsls r0, 24 @@ -750,7 +750,7 @@ _08057B14: mov r1, sp adds r0, r1, r4 ldrb r0, [r0] - bl GetBankByPlayerAI + bl GetBankByIdentity strb r0, [r5] ldr r1, =gNoOfAllBanks lsls r0, 24 @@ -942,7 +942,7 @@ _08057CC4: movs r0, 0x1 ands r0, r1 eors r0, r2 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gUnknown_03005D74 strb r0, [r1] _08057CDE: @@ -1035,7 +1035,7 @@ _08057D80: .pool _08057DA8: movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gAbsentBankFlags ldrb r1, [r1] ldr r2, =gBitTable @@ -1052,7 +1052,7 @@ _08057DA8: _08057DD0: movs r0, 0x1 _08057DD2: - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gUnknown_03005D74 _08057DD8: strb r0, [r1] @@ -8024,7 +8024,7 @@ sub_805BBC4: @ 805BBC4 ldr r5, =gActiveBank ldrb r4, [r5] movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -8063,7 +8063,7 @@ sub_805BC18: @ 805BC18 strb r0, [r1] ldrb r4, [r5] movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -8551,7 +8551,7 @@ _0805C062: movs r1, 0 bl sub_8059CB4 ldr r0, =gText_WhatWillPkmnDo - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0x1 bl sub_814F9EC diff --git a/asm/battle_controller_player_partner.s b/asm/battle_controller_player_partner.s index f14b5bc51..784eacab1 100644 --- a/asm/battle_controller_player_partner.s +++ b/asm/battle_controller_player_partner.s @@ -5045,7 +5045,7 @@ _081BDB02: cmp r0, 0 beq _081BDB3C movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r4, =gBankTarget strb r0, [r4] ldr r0, =gAbsentBankFlags @@ -5059,7 +5059,7 @@ _081BDB02: cmp r1, 0 beq _081BDB3C movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity strb r0, [r4] _081BDB3C: ldr r0, =gBankTarget @@ -5093,11 +5093,11 @@ sub_81BDB7C: @ 81BDB7C cmp r4, 0x6 bne _081BDBD0 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r6, r0, 24 movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r5, r0, 24 movs r4, 0x3 diff --git a/asm/battle_controller_safari.s b/asm/battle_controller_safari.s index b02f95471..cc149ea4f 100644 --- a/asm/battle_controller_safari.s +++ b/asm/battle_controller_safari.s @@ -700,7 +700,7 @@ sub_8159910: @ 8159910 ldr r5, =gActiveBank ldrb r4, [r5] movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -739,7 +739,7 @@ sub_8159964: @ 8159964 strb r0, [r1] ldrb r4, [r5] movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -879,7 +879,7 @@ _08159AAE: movs r1, 0 bl sub_8059CB4 ldr r0, =gText_WhatWillPkmnDo2 - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0x1 bl sub_814F9EC diff --git a/asm/battle_controller_wally.s b/asm/battle_controller_wally.s index e723a522b..eab717466 100644 --- a/asm/battle_controller_wally.s +++ b/asm/battle_controller_wally.s @@ -3232,7 +3232,7 @@ sub_816A084: @ 816A084 ldr r5, =gActiveBank ldrb r4, [r5] movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -3271,7 +3271,7 @@ sub_816A0D8: @ 816A0D8 strb r0, [r1] ldrb r4, [r5] movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -3693,7 +3693,7 @@ _0816A48A: movs r1, 0 bl sub_8059CB4 ldr r0, =gText_WhatWillWallyDo - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0x1 bl sub_814F9EC diff --git a/asm/battle_frontier_1.s b/asm/battle_frontier_1.s index 8d39505ed..1a0b5ae3d 100755 --- a/asm/battle_frontier_1.s +++ b/asm/battle_frontier_1.s @@ -3165,9 +3165,9 @@ _0819044E: strh r4, [r0] ldr r0, =gUnknown_02022E16 strh r4, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r4, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r4, [r0] ldr r0, =gUnknown_02022E20 strh r4, [r0] @@ -3176,16 +3176,16 @@ _0819044E: mov r2, r9 cmp r2, 0x2 bne _081904DC - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r4, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r4, [r0] b _081904E6 .pool _081904DC: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r4, [r0] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] _081904E6: @@ -4371,9 +4371,9 @@ _08190E98: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r1, [r0] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y movs r0, 0xA0 strh r0, [r1] b _08190EE6 @@ -4384,9 +4384,9 @@ _08190ED4: ldr r1, =gUnknown_02022E16 movs r0, 0xA0 strh r0, [r1] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r2, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r2, [r0] _08190EE6: cmp r6, 0x1 @@ -4396,9 +4396,9 @@ _08190EE6: ldrb r1, [r0, 0x10] cmp r1, 0 bne _08190F50 - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r6, 0xA0 lsls r6, 1 adds r0, r6, 0 @@ -4424,12 +4424,12 @@ _08190EE6: b _08191084 .pool _08190F50: - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r6, 0x80 lsls r6, 1 adds r0, r6, 0 strh r0, [r1] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y movs r4, 0 strh r4, [r0] ldr r3, =gUnknown_0860D080 @@ -4473,9 +4473,9 @@ _08190F9C: lsrs r0, 24 adds r1, 0x11 bl sub_8192F08 - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r5, [r0] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r3, 0xA0 lsls r3, 1 adds r0, r3, 0 @@ -4508,10 +4508,10 @@ _08190FF8: lsrs r0, 24 adds r1, 0x11 bl sub_8192F08 - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r0, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r2, 0xA0 lsls r2, 1 adds r0, r2, 0 @@ -4529,12 +4529,12 @@ _08190FF8: b _08191084 .pool _0819104C: - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r3, 0x80 lsls r3, 1 adds r0, r3, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r1, =gTasks @@ -4770,9 +4770,9 @@ _08191234: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r1, [r0] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldr r2, =0x0000ff60 adds r0, r2, 0 strh r0, [r1] @@ -4785,9 +4785,9 @@ _08191278: ldr r3, =0x0000ff60 adds r0, r3, 0 strh r0, [r1] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r2, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r2, [r0] _0819128C: cmp r6, 0x2 @@ -4797,9 +4797,9 @@ _0819128C: ldrb r1, [r0, 0x10] cmp r1, 0 bne _081912F4 - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r3, =gUnknown_0860D080 @@ -4823,10 +4823,10 @@ _0819128C: b _0819141C .pool _081912F4: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X movs r4, 0 strh r4, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r4, [r0] ldr r3, =gUnknown_0860D080 ldr r2, =gTasks @@ -4869,9 +4869,9 @@ _0819133C: lsrs r0, 24 adds r1, 0x11 bl sub_8192F08 - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r5, [r0] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r2, [r6] @@ -4902,10 +4902,10 @@ _08191394: lsrs r0, 24 adds r1, 0x11 bl sub_8192F08 - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r0, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r2, [r6] @@ -4921,12 +4921,12 @@ _08191394: b _0819141C .pool _081913E4: - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r4, 0x80 lsls r4, 1 adds r0, r4, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0 strh r0, [r1] ldr r1, =gTasks @@ -5162,12 +5162,12 @@ _081915CC: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X movs r6, 0x80 lsls r6, 1 adds r0, r6, 0 strh r0, [r2] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] b _08191622 .pool @@ -5179,9 +5179,9 @@ _0819160C: strh r0, [r1] ldr r0, =gUnknown_02022E16 strh r2, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r2, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r2, [r0] _08191622: ldr r0, =gUnknown_0203CD78 @@ -5189,12 +5189,12 @@ _08191622: ldrb r0, [r4, 0x10] cmp r0, 0 bne _08191688 - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r4, 0x80 lsls r4, 1 adds r0, r4, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r3, =gUnknown_0860D080 @@ -5218,12 +5218,12 @@ _08191622: b _081916C6 .pool _08191688: - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r6, 0x80 lsls r6, 1 adds r0, r6, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0 strh r0, [r1] ldr r3, =gUnknown_0860D15C @@ -5462,12 +5462,12 @@ _0819187C: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X movs r6, 0x80 lsls r6, 1 adds r0, r6, 0 strh r0, [r2] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] b _081918D2 .pool @@ -5479,9 +5479,9 @@ _081918BC: strh r0, [r1] ldr r0, =gUnknown_02022E16 strh r2, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r2, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r2, [r0] _081918D2: ldr r0, =gUnknown_0203CD78 @@ -5489,12 +5489,12 @@ _081918D2: ldrb r0, [r2, 0x10] cmp r0, 0 bne _08191924 - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r4, 0x80 lsls r4, 1 adds r0, r4, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r1, =gTasks @@ -5510,10 +5510,10 @@ _081918D2: b _08191958 .pool _08191924: - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r0, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r1, =gTasks @@ -5749,12 +5749,12 @@ _08191B08: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X movs r6, 0xFF lsls r6, 8 adds r0, r6, 0 strh r0, [r2] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] b _08191B5E .pool @@ -5766,9 +5766,9 @@ _08191B48: strh r0, [r1] ldr r0, =gUnknown_02022E16 strh r2, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r2, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r2, [r0] _08191B5E: ldr r0, =gUnknown_0203CD78 @@ -5776,19 +5776,19 @@ _08191B5E: ldrb r0, [r0, 0x10] cmp r0, 0x1 bne _08191B94 - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r0, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] b _08191B9E .pool _08191B94: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] _08191B9E: ldr r4, =gUnknown_0860D15C @@ -6016,12 +6016,12 @@ _08191D68: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r2, =gUnknown_02022E18 + ldr r2, =gBattle_BG1_X movs r6, 0xFF lsls r6, 8 adds r0, r6, 0 strh r0, [r2] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] b _08191DBE .pool @@ -6033,9 +6033,9 @@ _08191DA8: strh r0, [r1] ldr r0, =gUnknown_02022E16 strh r2, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r2, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r2, [r0] _08191DBE: ldr r0, =gUnknown_0203CD78 @@ -6043,12 +6043,12 @@ _08191DBE: ldrb r0, [r2, 0x10] cmp r0, 0x2 bne _08191E10 - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r4, 0x80 lsls r4, 1 adds r0, r4, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r1, =gTasks @@ -6064,10 +6064,10 @@ _08191DBE: b _08191E44 .pool _08191E10: - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X movs r0, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y movs r0, 0xA0 strh r0, [r1] ldr r1, =gTasks @@ -6310,11 +6310,11 @@ _08191FF8: ldrh r0, [r1] subs r0, 0x4 strh r0, [r1] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldrh r0, [r1] subs r0, 0x4 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y b _081920A4 .pool _08192038: @@ -6335,11 +6335,11 @@ _08192038: ldrh r0, [r1] adds r0, 0x4 strh r0, [r1] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldrh r0, [r1] adds r0, 0x4 strh r0, [r1] - ldr r1, =gUnknown_02022E1E + ldr r1, =gBattle_BG2_Y b _081920E8 .pool _08192078: @@ -6360,11 +6360,11 @@ _08192078: ldrh r0, [r1] subs r0, 0x4 strh r0, [r1] - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r1] subs r0, 0x4 strh r0, [r1] - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X _081920A4: ldrh r0, [r1] subs r0, 0x4 @@ -6389,11 +6389,11 @@ _081920BC: ldrh r0, [r1] adds r0, 0x4 strh r0, [r1] - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X ldrh r0, [r1] adds r0, 0x4 strh r0, [r1] - ldr r1, =gUnknown_02022E1C + ldr r1, =gBattle_BG2_X _081920E8: ldrh r0, [r1] adds r0, 0x4 @@ -10404,9 +10404,9 @@ _0819427C: strh r4, [r0] ldr r0, =gUnknown_02022E16 strh r4, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r4, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r4, [r0] movs r0, 0x2 movs r1, 0 @@ -11366,19 +11366,19 @@ sub_8194B70: @ 8194B70 ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r1, [r0] movs r0, 0x18 bl SetGpuReg - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg @@ -11494,11 +11494,11 @@ sub_8194CE4: @ 8194CE4 ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg diff --git a/asm/battle_frontier_2.s b/asm/battle_frontier_2.s index bea4972e3..2e48fdd72 100755 --- a/asm/battle_frontier_2.s +++ b/asm/battle_frontier_2.s @@ -20578,7 +20578,7 @@ _081A5328: negs r0, r0 strb r0, [r1, 0x1] ldr r0, =gText_JapaneseHonorific - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r4, =gDisplayedStringBattle adds r0, r4, 0 movs r1, 0xF @@ -20587,7 +20587,7 @@ _081A5328: movs r1, 0x10 bl sub_814F9EC ldr r0, =gText_RivalBuffer - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString adds r0, r4, 0 movs r1, 0x11 bl sub_814F9EC @@ -20601,7 +20601,7 @@ _081A5328: movs r1, 0x14 bl sub_814F9EC ldr r0, =gText_Judgement - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString adds r0, r4, 0 movs r1, 0x15 bl sub_814F9EC @@ -20685,7 +20685,7 @@ _081A5464: movs r3, 0x1 bl sub_81A5558 ldr r0, =gText_Judgement - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0x15 bl sub_814F9EC diff --git a/asm/battle_message.s b/asm/battle_message.s index f1f2447aa..96869a350 100644 --- a/asm/battle_message.s +++ b/asm/battle_message.s @@ -687,7 +687,7 @@ _0814E6CC: ldr r7, [r0] _0814E6D8: adds r0, r7, 0 - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString _0814E6DE: pop {r3-r5} mov r8, r3 @@ -699,15 +699,15 @@ _0814E6DE: .pool thumb_func_end BufferStringBattle - thumb_func_start StrCpyDecodeToDisplayedStringBattle -StrCpyDecodeToDisplayedStringBattle: @ 814E6F0 + thumb_func_start BattleStringExpandPlaceholdersToDisplayedString +BattleStringExpandPlaceholdersToDisplayedString: @ 814E6F0 push {lr} ldr r1, =gDisplayedStringBattle bl BattleStringExpandPlaceholders pop {r1} bx r1 .pool - thumb_func_end StrCpyDecodeToDisplayedStringBattle + thumb_func_end BattleStringExpandPlaceholdersToDisplayedString thumb_func_start AppendStatusString AppendStatusString: @ 814E700 @@ -924,7 +924,7 @@ _0814E920: .pool _0814E92C: movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattlePartyID lsls r0, 24 lsrs r0, 23 @@ -943,7 +943,7 @@ _0814E92C: .pool _0814E960: movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattlePartyID lsls r0, 24 lsrs r0, 23 @@ -962,7 +962,7 @@ _0814E960: .pool _0814E994: movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattlePartyID lsls r0, 24 lsrs r0, 23 @@ -981,7 +981,7 @@ _0814E994: .pool _0814E9C8: movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattlePartyID lsls r0, 24 lsrs r0, 23 @@ -1126,7 +1126,7 @@ _0814EB36: adds r1, r0, 0 movs r0, 0x1 ands r0, r1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattlePartyID lsls r0, 24 lsrs r0, 23 @@ -1147,7 +1147,7 @@ _0814EB74: adds r1, r0, 0 movs r0, 0x1 ands r0, r1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattlePartyID lsls r0, 24 lsrs r0, 23 @@ -1177,7 +1177,7 @@ _0814EBB0: adds r1, r0, 0 movs r0, 0x1 ands r0, r1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattlePartyID lsls r0, 24 lsrs r0, 23 @@ -1199,7 +1199,7 @@ _0814EBF8: adds r1, r0, 0 movs r0, 0x1 ands r0, r1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBattlePartyID lsls r0, 24 lsrs r0, 23 diff --git a/asm/contest.s b/asm/contest.s index 71e8ab058..7e0652222 100644 --- a/asm/contest.s +++ b/asm/contest.s @@ -50,13 +50,13 @@ sub_80D7678: @ 80D7678 strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] ldr r0, =gUnknown_02022E20 strh r1, [r0] @@ -611,10 +611,10 @@ _080D7BF6: .pool _080D7C04: bl sub_80DE224 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] movs r0, 0x2 bl BeginFastPaletteFade @@ -1190,7 +1190,7 @@ _080D814C: strh r0, [r4, 0x8] b _080D822C _080D8176: - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldrh r0, [r1] adds r0, 0x7 strh r0, [r1] @@ -1324,19 +1324,19 @@ vblank_cb_battle: @ 80D827C ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r1, [r0] movs r0, 0x18 bl SetGpuReg - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg @@ -1389,7 +1389,7 @@ sub_80D833C: @ 80D833C bne _080D840C ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] bl sub_80DCD48 ldr r1, =gPlttBufferUnfaded @@ -1520,7 +1520,7 @@ sub_80D8490: @ 80D8490 ldr r0, =gUnknown_02022E16 movs r1, 0xA0 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] movs r6, 0 ldr r0, =gUnknown_02039F25 @@ -1773,7 +1773,7 @@ _080D86E4: ldr r0, =gUnknown_02022E16 movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] ldr r1, =gTasks lsls r0, r7, 2 @@ -2044,7 +2044,7 @@ sub_80D895C: @ 80D895C ldr r0, =gUnknown_02022E16 movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] movs r0, 0 bl sub_80DC490 @@ -5325,7 +5325,7 @@ sub_80DA5E8: @ 80DA5E8 ldr r0, =gUnknown_02022E16 movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] ldr r4, =gUnknown_02039F34 movs r3, 0 @@ -5404,9 +5404,9 @@ sub_80DA6B4: @ 80DA6B4 cmp r4, 0 bne _080DA6EA bl sub_80DE224 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r4, [r0] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y movs r0, 0xA0 strh r0, [r1] movs r0, 0x62 @@ -5432,7 +5432,7 @@ sub_80DA700: @ 80DA700 push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldrh r0, [r1] subs r0, 0x7 strh r0, [r1] @@ -8519,7 +8519,7 @@ sub_80DBF68: @ 80DBF68 ldr r0, =gUnknown_02022E16 movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] bl sub_80DB89C ldr r0, =gUnknown_0827E8DA @@ -12881,10 +12881,10 @@ sub_80DE224: @ 80DE224 ldrh r1, [r5] movs r0, 0xC bl SetGpuReg - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X movs r0, 0xF0 strh r0, [r1] - ldr r4, =gUnknown_02022E1A + ldr r4, =gBattle_BG1_Y movs r0, 0xA0 strh r0, [r4] movs r0, 0x14 @@ -13004,9 +13004,9 @@ sub_80DE350: @ 80DE350 ldrh r1, [r3] movs r0, 0xA bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r5, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r5, [r0] ldr r7, =gSprites _080DE3CA: @@ -13051,10 +13051,10 @@ sub_80DE424: @ 80DE424 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X movs r0, 0 strh r0, [r1] - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y movs r0, 0xA0 strh r0, [r1] movs r0, 0x62 @@ -13078,7 +13078,7 @@ sub_80DE464: @ 80DE464 push {lr} lsls r0, 24 lsrs r3, r0, 24 - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldrh r0, [r1] subs r0, 0x7 strh r0, [r1] @@ -13233,7 +13233,7 @@ sub_80DE5C0: @ 80DE5C0 push {lr} lsls r0, 24 lsrs r2, r0, 24 - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y ldrh r0, [r1] adds r0, 0x7 strh r0, [r1] diff --git a/asm/contest_link_80F57C4.s b/asm/contest_link_80F57C4.s index 864f16c5e..8da1eccba 100644 --- a/asm/contest_link_80F57C4.s +++ b/asm/contest_link_80F57C4.s @@ -97,13 +97,13 @@ _080F57E0: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] ldr r0, =gUnknown_02022E20 strh r1, [r0] @@ -449,19 +449,19 @@ sub_80F5C24: @ 80F5C24 ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r1, [r0] movs r0, 0x18 bl SetGpuReg - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg @@ -1989,7 +1989,7 @@ sub_80F69B8: @ 80F69B8 _080F69DE: adds r0, r7, 0 ldr r1, [sp, 0x28] - bl sub_80D2EDC + bl GetMonIconPtr adds r3, r0, 0 lsls r0, r5, 9 adds r0, 0x80 diff --git a/asm/evolution_scene.s b/asm/evolution_scene.s index afc3c843b..f96a7355a 100644 --- a/asm/evolution_scene.s +++ b/asm/evolution_scene.s @@ -170,13 +170,13 @@ evolution_cutscene: @ 813DA8C strh r2, [r0] ldr r0, =gUnknown_02022E16 strh r2, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r2, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r2, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r2, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r2, [r0] ldr r1, =gUnknown_02022E20 movs r2, 0x80 @@ -464,13 +464,13 @@ sub_813DD7C: @ 813DD7C strh r4, [r0] ldr r0, =gUnknown_02022E16 strh r4, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r4, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r4, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r4, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r4, [r0] ldr r1, =gUnknown_02022E20 movs r2, 0x80 @@ -634,13 +634,13 @@ _0813DFE0: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] ldr r2, =gUnknown_02022E20 movs r3, 0x80 @@ -945,13 +945,13 @@ sub_813E1D4: @ 813E1D4 strh r4, [r0] ldr r0, =gUnknown_02022E16 strh r4, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r4, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r4, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r4, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r4, [r0] ldr r1, =gUnknown_02022E20 movs r2, 0x80 @@ -1892,12 +1892,12 @@ _0813EC1E: beq _0813EC2A b _0813F1A4 _0813EC2A: - bl sub_804F574 + bl BufferMoveToLearnIntoBattleTextBuff2 ldr r0, =0x0000016f bl PlayFanfare ldr r0, =gBattleStringsTable ldr r0, [r0, 0xC] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -1991,10 +1991,10 @@ _0813ED0A: beq _0813ED16 b _0813F1A4 _0813ED16: - bl sub_804F574 + bl BufferMoveToLearnIntoBattleTextBuff2 ldr r0, =gBattleStringsTable ldr r0, [r0, 0x10] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -2023,7 +2023,7 @@ _0813ED56: _0813ED62: ldr r0, =gBattleStringsTable ldr r0, [r0, 0x14] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -2048,7 +2048,7 @@ _0813ED90: bne _0813EDCE ldr r0, =gBattleStringsTable ldr r0, [r0, 0x18] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -2289,7 +2289,7 @@ _0813EFC8: ldr r3, =0x000004cc adds r0, r3 ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -2338,7 +2338,7 @@ _0813F05C: lsls r1, 2 adds r0, r1 ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -2367,7 +2367,7 @@ _0813F09E: _0813F0AA: ldr r0, =gBattleStringsTable ldr r0, [r0, 0x1C] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -2395,7 +2395,7 @@ _0813F0D8: lsls r1, 2 adds r0, r1 ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -2411,7 +2411,7 @@ _0813F0D8: _0813F120: ldr r0, =gBattleStringsTable ldr r0, [r0, 0x20] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -2431,7 +2431,7 @@ _0813F120: _0813F154: ldr r0, =gBattleStringsTable ldr r0, [r0, 0x24] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC @@ -3059,12 +3059,12 @@ _0813F756: beq _0813F762 b _0813FCC4 _0813F762: - bl sub_804F574 + bl BufferMoveToLearnIntoBattleTextBuff2 ldr r0, =0x0000016f bl PlayFanfare ldr r0, =gBattleStringsTable ldr r0, [r0, 0xC] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3160,10 +3160,10 @@ _0813F846: beq _0813F852 b _0813FCC4 _0813F852: - bl sub_804F574 + bl BufferMoveToLearnIntoBattleTextBuff2 ldr r0, =gBattleStringsTable ldr r0, [r0, 0x10] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3193,7 +3193,7 @@ _0813F892: _0813F89E: ldr r0, =gBattleStringsTable ldr r0, [r0, 0x14] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3219,7 +3219,7 @@ _0813F8CC: bne _0813F90C ldr r0, =gBattleStringsTable ldr r0, [r0, 0x18] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3299,7 +3299,7 @@ _0813F98C: lsls r1, 3 adds r0, r1 ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3336,7 +3336,7 @@ _0813F9E4: lsls r1, 3 adds r0, r1 ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3441,7 +3441,7 @@ _0813FAEC: ldr r1, =0x000004cc adds r0, r1 ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3481,7 +3481,7 @@ _0813FB3C: lsls r1, 2 adds r0, r1 ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3511,7 +3511,7 @@ _0813FBB2: _0813FBBE: ldr r0, =gBattleStringsTable ldr r0, [r0, 0x1C] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3540,7 +3540,7 @@ _0813FBEC: lsls r1, 2 adds r0, r1 ldr r0, [r0] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3557,7 +3557,7 @@ _0813FBEC: _0813FC38: ldr r0, =gBattleStringsTable ldr r0, [r0, 0x20] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3578,7 +3578,7 @@ _0813FC38: _0813FC70: ldr r0, =gBattleStringsTable ldr r0, [r0, 0x24] - bl StrCpyDecodeToDisplayedStringBattle + bl BattleStringExpandPlaceholdersToDisplayedString ldr r1, =gDisplayedStringBattle movs r0, 0 movs r2, 0x1 @@ -3638,19 +3638,19 @@ sub_813FCDC: @ 813FCDC ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r1, [r0] movs r0, 0x18 bl SetGpuReg - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg @@ -3682,19 +3682,19 @@ sub_813FD64: @ 813FD64 ldrh r1, [r0] movs r0, 0x12 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X ldrh r1, [r0] movs r0, 0x14 bl SetGpuReg - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X ldrh r1, [r0] movs r0, 0x18 bl SetGpuReg - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg @@ -3852,9 +3852,9 @@ sub_813FEE8: @ 813FEE8 push {r6,r7} lsls r0, 24 lsrs r5, r0, 24 - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X mov r8, r0 - ldr r1, =gUnknown_02022E1A + ldr r1, =gBattle_BG1_Y mov r9, r1 ldr r1, =gTasks lsls r0, r5, 2 @@ -3865,8 +3865,8 @@ sub_813FEE8: @ 813FEE8 ldrsh r0, [r0, r2] cmp r0, 0 bne _0813FF28 - ldr r7, =gUnknown_02022E1C - ldr r6, =gUnknown_02022E1E + ldr r7, =gBattle_BG2_X + ldr r6, =gBattle_BG2_Y b _0813FF2C .pool _0813FF28: @@ -4130,12 +4130,12 @@ sub_8140174: @ 8140174 movs r0, 0x50 movs r1, 0 bl SetGpuReg - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] movs r0, 0x1 movs r1, 0x5 diff --git a/asm/menu.s b/asm/menu.s index 8bb9dc436..71ff9218c 100755 --- a/asm/menu.s +++ b/asm/menu.s @@ -5201,7 +5201,7 @@ sub_819A25C: @ 819A25C lsrs r4, 24 lsls r0, 16 lsrs r0, 16 - bl sub_80D30B0 + bl GetValidMonIconPalettePtr adds r1, r4, 0 movs r2, 0x20 bl LoadPalette @@ -5228,7 +5228,7 @@ sub_819A27C: @ 819A27C lsls r5, 16 lsrs r5, 16 movs r2, 0x1 - bl sub_80D2EDC + bl GetMonIconPtr adds r1, r0, 0 movs r0, 0x20 str r0, [sp] diff --git a/asm/party_menu.s b/asm/party_menu.s index 1e47701ae..2b320f86e 100755 --- a/asm/party_menu.s +++ b/asm/party_menu.s @@ -16228,7 +16228,7 @@ _081B8CBE: bne _081B8CFC movs r5, 0x1 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity mov r2, sp ldr r1, =gBattlePartyID lsls r0, 24 @@ -16255,7 +16255,7 @@ _081B8CF0: _081B8CFC: movs r5, 0x2 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity mov r1, sp ldr r4, =gBattlePartyID lsls r0, 24 @@ -16264,7 +16264,7 @@ _081B8CFC: ldrh r0, [r0] strb r0, [r1] movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity mov r1, sp lsls r0, 24 lsrs r0, 23 @@ -16344,19 +16344,19 @@ sub_81B8D88: @ 81B8D88 cmp r0, 0 bne _081B8DB0 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x2 b _081B8DBC _081B8DB0: movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x3 _081B8DBC: - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r6, r0, 24 bl sub_81B1250 diff --git a/asm/pokeball.s b/asm/pokeball.s index 06958d7d2..557813c19 100755 --- a/asm/pokeball.s +++ b/asm/pokeball.s @@ -185,7 +185,7 @@ _08075548: .pool _08075584: movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity ldr r1, =gBankTarget strb r0, [r1] movs r0, 0x1 @@ -1199,13 +1199,13 @@ _08075DD4: lsrs r0, 16 mov r9, r0 movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 cmp r5, r0 beq _08075E00 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 cmp r5, r0 @@ -1261,13 +1261,13 @@ _08075E70: .pool _08075E80: movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 cmp r5, r0 beq _08075E9C movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 cmp r5, r0 @@ -1830,7 +1830,7 @@ _080762F8: movs r0, 0x3A ldrsh r4, [r5, r0] movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 cmp r4, r0 @@ -1903,7 +1903,7 @@ sub_8076398: @ 8076398 movs r0, 0x3A ldrsh r4, [r5, r0] movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 cmp r4, r0 diff --git a/asm/pokemon_icon.s b/asm/pokemon_icon.s index e90253ab0..6009bd3f3 100755 --- a/asm/pokemon_icon.s +++ b/asm/pokemon_icon.s @@ -32,7 +32,7 @@ sub_80D2CC4: @ 80D2CC4 str r0, [sp, 0x18] adds r0, r4, 0 adds r2, r5, 0 - bl sub_80D2EDC + bl GetMonIconPtr str r0, [sp, 0x1C] ldr r0, =gUnknown_0857C5B4 str r0, [sp, 0x20] @@ -271,9 +271,9 @@ _080D2ED2: bx r1 thumb_func_end sub_80D2E84 - thumb_func_start sub_80D2EDC -@ void *sub_80D2EDC(u16 speciesId, u32 personality, bool32) -sub_80D2EDC: @ 80D2EDC + thumb_func_start GetMonIconPtr +@ void *GetMonIconPtr(u16 speciesId, u32 personality, bool32) +GetMonIconPtr: @ 80D2EDC push {r4,lr} adds r4, r2, 0 lsls r0, 16 @@ -286,7 +286,7 @@ sub_80D2EDC: @ 80D2EDC pop {r4} pop {r1} bx r1 - thumb_func_end sub_80D2EDC + thumb_func_end GetMonIconPtr thumb_func_start sub_80D2EF8 sub_80D2EF8: @ 80D2EF8 @@ -534,8 +534,8 @@ sub_80D30A0: @ 80D30A0 .pool thumb_func_end sub_80D30A0 - thumb_func_start sub_80D30B0 -sub_80D30B0: @ 80D30B0 + thumb_func_start GetValidMonIconPalettePtr +GetValidMonIconPalettePtr: @ 80D30B0 push {lr} lsls r0, 16 lsrs r2, r0, 16 @@ -556,7 +556,7 @@ _080D30C2: pop {r1} bx r1 .pool - thumb_func_end sub_80D30B0 + thumb_func_end GetValidMonIconPalettePtr thumb_func_start sub_80D30DC sub_80D30DC: @ 80D30DC diff --git a/asm/pokemon_item_effect.s b/asm/pokemon_item_effect.s index 69895d5d0..5dc6452e9 100644 --- a/asm/pokemon_item_effect.s +++ b/asm/pokemon_item_effect.s @@ -1155,7 +1155,7 @@ _0806C6AE: movs r0, 0 movs r1, 0 movs r2, 0 - bl EmitGetAttributes + bl EmitGetMonData ldrb r0, [r4] bl MarkBufferBankForExecution strb r5, [r4] diff --git a/asm/pokemon_storage_system.s b/asm/pokemon_storage_system.s index 6cca9c144..d94da87b1 100755 --- a/asm/pokemon_storage_system.s +++ b/asm/pokemon_storage_system.s @@ -17910,7 +17910,7 @@ sub_80D07B0: @ 80D07B0 beq _080D0828 adds r0, r5, 0 movs r2, 0x1 - bl sub_80D2EDC + bl GetMonIconPtr adds r4, r0, 0 adds r0, r5, 0 bl sub_80D3080 diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s index 97cc16c77..77d107f3d 100644 --- a/asm/reshow_battle_screen.s +++ b/asm/reshow_battle_screen.s @@ -103,13 +103,13 @@ _080A93B0: strh r1, [r0] ldr r0, =gUnknown_02022E16 strh r1, [r0] - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X strh r1, [r0] - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y strh r1, [r0] - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X strh r1, [r0] - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y strh r1, [r0] ldr r0, =gUnknown_02022E20 strh r1, [r0] @@ -223,7 +223,7 @@ _080A94F0: _080A94F8: bl sub_805EC84 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 @@ -247,7 +247,7 @@ _080A94F8: cmp r0, 0 beq _080A955C movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 diff --git a/asm/rom3.s b/asm/rom3.s index bf68c86c8..131721493 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2134,8 +2134,8 @@ _0803389C: .pool thumb_func_end sub_803375C - thumb_func_start EmitGetAttributes -EmitGetAttributes: @ 80338B4 + thumb_func_start EmitGetMonData +EmitGetMonData: @ 80338B4 push {r4,lr} adds r4, r1, 0 lsls r0, 24 @@ -2152,7 +2152,7 @@ EmitGetAttributes: @ 80338B4 pop {r0} bx r0 .pool - thumb_func_end EmitGetAttributes + thumb_func_end EmitGetMonData thumb_func_start dp01_build_cmdbuf_x01_a_b_0 dp01_build_cmdbuf_x01_a_b_0: @ 80338D8 @@ -2175,8 +2175,8 @@ dp01_build_cmdbuf_x01_a_b_0: @ 80338D8 .pool thumb_func_end dp01_build_cmdbuf_x01_a_b_0 - thumb_func_start EmitSetAttributes -EmitSetAttributes: @ 8033900 + thumb_func_start EmitSetMonData +EmitSetMonData: @ 8033900 push {r4-r6,lr} ldr r4, [sp, 0x10] lsls r0, 24 @@ -2209,7 +2209,7 @@ _0803392E: pop {r0} bx r0 .pool - thumb_func_end EmitSetAttributes + thumb_func_end EmitSetMonData thumb_func_start sub_8033940 sub_8033940: @ 8033940 @@ -2809,8 +2809,8 @@ dp01_build_cmdbuf_x12_a_bb: @ 8033DE4 .pool thumb_func_end dp01_build_cmdbuf_x12_a_bb - thumb_func_start sub_8033E10 -sub_8033E10: @ 8033E10 + thumb_func_start EmitCmd13 +EmitCmd13: @ 8033E10 push {lr} lsls r0, 24 lsrs r0, 24 @@ -2825,7 +2825,7 @@ sub_8033E10: @ 8033E10 pop {r0} bx r0 .pool - thumb_func_end sub_8033E10 + thumb_func_end EmitCmd13 thumb_func_start sub_8033E30 sub_8033E30: @ 8033E30 @@ -2995,8 +2995,8 @@ EmitExpUpdate: @ 8033F34 .pool thumb_func_end EmitExpUpdate - thumb_func_start dp01_build_cmdbuf_x1A_aaaa_bbbb -dp01_build_cmdbuf_x1A_aaaa_bbbb: @ 8033F68 + thumb_func_start EmitStatusIconUpdate +EmitStatusIconUpdate: @ 8033F68 push {r4-r6,lr} adds r4, r1, 0 lsls r0, 24 @@ -3036,7 +3036,7 @@ dp01_build_cmdbuf_x1A_aaaa_bbbb: @ 8033F68 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x1A_aaaa_bbbb + thumb_func_end EmitStatusIconUpdate thumb_func_start EmitStatusAnimation EmitStatusAnimation: @ 8033FBC @@ -3718,8 +3718,8 @@ _08034490: .pool thumb_func_end EmitLinkStandbyMsg - thumb_func_start dp01_build_cmdbuf_x38_a -dp01_build_cmdbuf_x38_a: @ 80344A8 + thumb_func_start EmitResetActionMoveSelection +EmitResetActionMoveSelection: @ 80344A8 push {lr} adds r3, r1, 0 lsls r0, 24 @@ -3733,7 +3733,7 @@ dp01_build_cmdbuf_x38_a: @ 80344A8 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x38_a + thumb_func_end EmitResetActionMoveSelection thumb_func_start Emit_x37 Emit_x37: @ 80344C8 diff --git a/asm/rom_80A5C6C.s b/asm/rom_80A5C6C.s index ea75d4e2b..267045179 100644 --- a/asm/rom_80A5C6C.s +++ b/asm/rom_80A5C6C.s @@ -1830,8 +1830,8 @@ GetBankIdentity: @ 80A6A44 .pool thumb_func_end GetBankIdentity - thumb_func_start GetBankByPlayerAI -GetBankByPlayerAI: @ 80A6A54 + thumb_func_start GetBankByIdentity +GetBankByIdentity: @ 80A6A54 push {r4,lr} lsls r0, 24 lsrs r3, r0, 24 @@ -1860,7 +1860,7 @@ _080A6A7E: pop {r1} bx r1 .pool - thumb_func_end GetBankByPlayerAI + thumb_func_end GetBankByIdentity thumb_func_start sub_80A6A90 sub_80A6A90: @ 80A6A90 @@ -3496,7 +3496,7 @@ _080A76F2: cmp r5, 0 beq _080A771A movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 bl b_side_obj__get_some_boolean @@ -3504,7 +3504,7 @@ _080A76F2: cmp r0, 0 beq _080A771A movs r0, 0 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r0, 0x10 @@ -3514,7 +3514,7 @@ _080A771A: cmp r6, 0 beq _080A7746 movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 bl b_side_obj__get_some_boolean @@ -3522,7 +3522,7 @@ _080A771A: cmp r0, 0 beq _080A7746 movs r0, 0x2 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -3534,7 +3534,7 @@ _080A7746: cmp r7, 0 beq _080A7772 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 bl b_side_obj__get_some_boolean @@ -3542,7 +3542,7 @@ _080A7746: cmp r0, 0 beq _080A7772 movs r0, 0x1 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -3555,7 +3555,7 @@ _080A7772: cmp r0, 0 beq _080A77A0 movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 bl b_side_obj__get_some_boolean @@ -3563,7 +3563,7 @@ _080A7772: cmp r0, 0 beq _080A77A0 movs r0, 0x3 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 @@ -3592,7 +3592,7 @@ sub_80A77B4: @ 80A77B4 push {lr} lsls r0, 24 lsrs r0, 24 - bl GetBankByPlayerAI + bl GetBankByIdentity lsls r0, 24 lsrs r0, 24 pop {r1} diff --git a/asm/title_screen.s b/asm/title_screen.s index 15037e80d..be102343b 100644 --- a/asm/title_screen.s +++ b/asm/title_screen.s @@ -468,7 +468,7 @@ title_screen_vblank_callback: @ 80AA780 bl LoadOam bl ProcessSpriteCopyRequests bl TransferPlttBuffer - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y ldrh r1, [r0] movs r0, 0x16 bl SetGpuReg @@ -1156,14 +1156,14 @@ _080AAE30: ldrh r0, [r3, 0x10] adds r0, 0x1 strh r0, [r3, 0x10] - ldr r2, =gUnknown_02022E1A + ldr r2, =gBattle_BG1_Y movs r1, 0x10 ldrsh r0, [r3, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 strh r0, [r2] - ldr r1, =gUnknown_02022E18 + ldr r1, =gBattle_BG1_X movs r0, 0 strh r0, [r1] _080AAE72: diff --git a/asm/unknown_task.s b/asm/unknown_task.s index e3526c809..9c01afe93 100644 --- a/asm/unknown_task.s +++ b/asm/unknown_task.s @@ -275,19 +275,19 @@ _080BA21C: b _080BA24E .pool _080BA224: - ldr r0, =gUnknown_02022E18 + ldr r0, =gBattle_BG1_X b _080BA24E .pool _080BA22C: - ldr r0, =gUnknown_02022E1A + ldr r0, =gBattle_BG1_Y b _080BA24E .pool _080BA234: - ldr r0, =gUnknown_02022E1C + ldr r0, =gBattle_BG2_X b _080BA24E .pool _080BA23C: - ldr r0, =gUnknown_02022E1E + ldr r0, =gBattle_BG2_Y b _080BA24E .pool _080BA244: diff --git a/data/battle_4.s b/data/battle_4.s index 3300b25ee..8f1872733 100644 --- a/data/battle_4.s +++ b/data/battle_4.s @@ -5,51 +5,6 @@ .section .rodata - -gMoveEffectBS_Ptrs:: @ 831C224 - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB386 - .4byte gUnknown_082DB395 - .4byte gUnknown_082DB3A4 - .4byte gUnknown_082DB3B3 - .4byte gUnknown_082DB3C9 - .4byte gUnknown_082DB3E6 - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB3C2 - .4byte gUnknown_082DB3D6 - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB3DD - .4byte gUnknown_082DB3F4 - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB36A - .4byte gUnknown_082DB3F4 - - .align 2 - window_template 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x003f - .align 2 gUnknown_0831C2C8:: @ 831C2C8 .incbin "graphics/battle_interface/unk_battlebox.gbapal" @@ -66,21 +21,21 @@ gUnknown_0831C3B8:: @ 831C3B8 .byte 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00 .align 2 -gUnknown_0831C3C0:: @ 831C3C0 +SpriteTemplate_MonIconOnLvlUpBox:: @ 831C3C0 .2byte 0xd75a @ tileTag .2byte 0xd75a @ paletteTag .4byte gUnknown_0831C3B8 .4byte gDummySpriteAnimTable .4byte NULL .4byte gDummySpriteAffineAnimTable - .4byte sub_804F450 + .4byte SpriteCB_MonIconOnLvlUpBox .align 2 sProtectSuccessRates:: @ 831C3D8 .2byte 0xffff, 0x7fff, 0x3fff, 0x1fff .align 2 -gUnknown_0831C3E0:: @ 831C3E0 +gMovesForbiddenToCopy:: @ 831C3E0 .2byte MOVE_METRONOME, MOVE_STRUGGLE, MOVE_SKETCH, MOVE_MIMIC .2byte 0xfffe, MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_PROTECT .2byte MOVE_DETECT, MOVE_ENDURE, MOVE_DESTINY_BOND, MOVE_SLEEP_TALK diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 44d0e7ed5..1fb6b8189 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -30,7 +30,7 @@ gUnknown_082D9EE1:: @ 82D9EE1 gUnknown_082D9EFB:: @ 82D9EFB .incbin "baserom.gba", 0x2d9efb, 0x21 -gUnknown_082D9F1C:: @ 82D9F1C +BattleScript_ButItFailed:: @ 82D9F1C .incbin "baserom.gba", 0x2d9f1c, 0x88e BattleScript_FaintAttacker:: @ 82DA7AA @@ -135,7 +135,7 @@ BattleScript_BideNoEnergyToAttack:: @ 82DADC4 gUnknown_082DADD8:: @ 82DADD8 .incbin "baserom.gba", 0x2dadd8, 0x2b -gUnknown_082DAE03:: @ 82DAE03 +BattleScript_MistProtected:: @ 82DAE03 .incbin "baserom.gba", 0x2dae03, 0xa BattleScript_RageIsBuilding:: @ 82DAE0D @@ -300,7 +300,7 @@ BattleScript_MoveUsedIsConfused:: @ 82DB2BD BattleScript_MoveUsedIsConfusedNoMore:: @ 82DB300 .incbin "baserom.gba", 0x2db300, 0x7 -gUnknown_082DB307:: @ 82DB307 +BattleScript_PrintPayDayMoneyString:: @ 82DB307 .incbin "baserom.gba", 0x2db307, 0x7 BattleScript_WrapTurnDmg:: @ 82DB30E @@ -324,40 +324,40 @@ BattleScript_CurseTurnDmg:: @ 82DB350 BattleScript_TargetPRLZHeal:: @ 82DB361 .incbin "baserom.gba", 0x2db361, 0x9 -gUnknown_082DB36A:: @ 82DB36A +BattleScript_MoveEffectSleep:: @ 82DB36A .incbin "baserom.gba", 0x2db36A, 0xE BattleScript_YawnMakesAsleep:: @ 82DB378 .incbin "baserom.gba", 0x2db378, 0xE -gUnknown_082DB386:: @ 82DB386 +BattleScript_MoveEffectPoison:: @ 82DB386 .incbin "baserom.gba", 0x2db386, 0xF -gUnknown_082DB395:: @ 82DB395 +BattleScript_MoveEffectBurn:: @ 82DB395 .incbin "baserom.gba", 0x2db395, 0xF -gUnknown_082DB3A4:: @ 82DB3A4 +BattleScript_MoveEffectFreeze:: @ 82DB3A4 .incbin "baserom.gba", 0x2db3A4, 0xF -gUnknown_082DB3B3:: @ 82DB3B3 +BattleScript_MoveEffectParalysis:: @ 82DB3B3 .incbin "baserom.gba", 0x2db3B3, 0xF -gUnknown_082DB3C2:: @ 82DB3C2 +BattleScript_MoveEffectUproar:: @ 82DB3C2 .incbin "baserom.gba", 0x2db3C2, 0x7 -gUnknown_082DB3C9:: @ 82DB3C9 +BattleScript_MoveEffectToxic:: @ 82DB3C9 .incbin "baserom.gba", 0x2db3C9, 0xD -gUnknown_082DB3D6:: @ 82DB3D6 +BattleScript_MoveEffectPayDay:: @ 82DB3D6 .incbin "baserom.gba", 0x2db3D6, 0x7 -gUnknown_082DB3DD:: @ 82DB3DD +BattleScript_MoveEffectWrap:: @ 82DB3DD .incbin "baserom.gba", 0x2db3DD, 0x9 -gUnknown_082DB3E6:: @ 82DB3E6 +BattleScript_MoveEffectConfusion:: @ 82DB3E6 .incbin "baserom.gba", 0x2db3E6, 0xE -gUnknown_082DB3F4:: @ 82DB3F4 +BattleScript_MoveEffectRecoil33:: @ 82DB3F4 .incbin "baserom.gba", 0x2db3F4, 0x2e BattleScript_ItemSteal:: @ 82DB422 @@ -396,10 +396,10 @@ BattleScript_DroughtActivates:: @ 82DB52A BattleScript_TookAttack:: @ 82DB53E .incbin "baserom.gba", 0x2db53e, 0x14 -gUnknown_082DB552:: @ 82DB552 +BattleScript_SturdyPreventsOHKO:: @ 82DB552 .incbin "baserom.gba", 0x2db552, 0xe -gUnknown_082DB560:: @ 82DB560 +BattleScript_DampStopsExplosion:: @ 82DB560 .incbin "baserom.gba", 0x2db560, 0xe BattleScript_MoveHPDrain_PPLoss:: @ 82DB56E @@ -420,7 +420,7 @@ BattleScript_FlashFireBoost_PPLoss:: @ 82DB5A7 BattleScript_FlashFireBoost:: @ 82DB5A8 .incbin "baserom.gba", 0x2db5a8, 0x1f -gUnknown_082DB5C7:: @ 82DB5C7 +BattleScript_AbilityNoStatLoss:: @ 82DB5C7 .incbin "baserom.gba", 0x2db5c7, 0xa BattleScript_BRNPrevention:: @ 82DB5D1 @@ -432,7 +432,7 @@ BattleScript_PRLZPrevention:: @ 82DB5DD BattleScript_PSNPrevention:: @ 82DB5E9 .incbin "baserom.gba", 0x2db5e9, 0xc -gUnknown_082DB5F5:: @ 82DB5F5 +BattleScript_ObliviousPreventsAttraction:: @ 82DB5F5 .incbin "baserom.gba", 0x2db5f5, 0xe BattleScript_FlinchPrevention:: @ 82DB603 @@ -441,7 +441,7 @@ BattleScript_FlinchPrevention:: @ 82DB603 BattleScript_SoundproofProtected:: @ 82DB61F .incbin "baserom.gba", 0x2db61f, 0x10 -gUnknown_082DB62F:: @ 82DB62F +BattleScript_AbilityNoSpecificStatLoss:: @ 82DB62F .incbin "baserom.gba", 0x2db62f, 0x10 BattleScript_StickyHoldOnKnockOff:: @ 82DB63F diff --git a/include/battle.h b/include/battle.h index d45944274..f84a75cba 100644 --- a/include/battle.h +++ b/include/battle.h @@ -1,8 +1,28 @@ #ifndef GUARD_BATTLE_H #define GUARD_BATTLE_H +/* + Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. + Each bank has a value consisting of two bits. + 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side. + 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.) +*/ + #define BATTLE_BANKS_COUNT 4 +#define IDENTITY_PLAYER_MON1 0 +#define IDENTITY_OPPONENT_MON1 1 +#define IDENTITY_PLAYER_MON2 2 +#define IDENTITY_OPPONENT_MON2 3 + +#define SIDE_PLAYER 0x0 +#define SIDE_OPPONENT 0x1 + +#define BIT_SIDE 0x1 +#define BIT_MON 0x2 + +#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE)) + #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 #define BATTLE_TYPE_WILD 0x0004 @@ -40,9 +60,6 @@ #define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID) -#define SIDE_PLAYER 0x0 -#define SIDE_OPPONENT 0x1 - #define BATTLE_WON 0x1 #define BATTLE_LOST 0x2 #define BATTLE_DREW 0x3 @@ -66,11 +83,12 @@ #define STATUS2_CONFUSION 0x00000007 #define STATUS2_FLINCHED 0x00000008 #define STATUS2_UPROAR 0x00000070 -#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200 +#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 #define STATUS2_LOCK_CONFUSE 0x00000C00 #define STATUS2_MULTIPLETURNS 0x00001000 #define STATUS2_WRAPPED 0x0000E000 -#define STATUS2_INFATUATION 0x000F0000 +#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank +#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16)) #define STATUS2_FOCUS_ENERGY 0x00100000 #define STATUS2_TRANSFORMED 0x00200000 #define STATUS2_RECHARGE 0x00400000 @@ -86,7 +104,7 @@ #define STATUS3_LEECHSEED_BANK 0x3 #define STATUS3_LEECHSEED 0x4 -#define STATUS3_ALWAYS_HITS 0x18 //two bits +#define STATUS3_ALWAYS_HITS 0x18 // two bits #define STATUS3_PERISH_SONG 0x20 #define STATUS3_ON_AIR 0x40 #define STATUS3_UNDERGROUND 0x80 @@ -188,17 +206,6 @@ #define WEATHER_HAIL (1 << 7) #define WEATHER_HAIL_ANY ((WEATHER_HAIL)) -#define REQUEST_ALL_BATTLE 0x0 -#define REQUEST_SPECIES_BATTLE 0x1 -#define REQUEST_HELDITEM_BATTLE 0x2 -#define REQUEST_MOVES_PP_BATTLE 0x3 -#define REQUEST_PPMOVE1_BATTLE 0x9 -#define REQUEST_PPMOVE2_BATTLE 0xA -#define REQUEST_PPMOVE3_BATTLE 0xB -#define REQUEST_PPMOVE4_BATTLE 0xC -#define REQUEST_STATUS_BATTLE 0x28 -#define REQUEST_HP_BATTLE 0x2A - // array entries for battle communication #define CURSOR_POSITION 0x1 #define MOVE_EFFECT_BYTE 0x3 @@ -222,6 +229,7 @@ #define BS_GET_TARGET 0 #define BS_GET_ATTACKER 1 #define BS_GET_EFFECT_BANK 2 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update #define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability #define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability #define BS_GET_SCRIPTING_BANK 10 @@ -384,11 +392,11 @@ extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT]; struct SpecialStatus { - u8 statLowered : 1; - u8 lightningRodRedirected : 1; - u8 restoredBankSprite: 1; - u8 intimidatedPoke : 1; - u8 traced : 1; + u8 statLowered : 1; // 0x1 + u8 lightningRodRedirected : 1; // 0x2 + u8 restoredBankSprite: 1; // 0x4 + u8 intimidatedPoke : 1; // 0x8 + u8 traced : 1; // 0x10 u8 flag20 : 1; u8 flag40 : 1; u8 focusBanded : 1; @@ -690,6 +698,7 @@ struct BattleStruct u8 field_298[8]; u8 field_2A0; u8 field_2A1; + u8 field_2A2; }; extern struct BattleStruct* gBattleStruct; @@ -709,6 +718,13 @@ extern struct BattleStruct* gBattleStruct; varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \ } +#define GET_USED_ITEM_PTR_VIA_MEME_ACCESS(bank, varName) \ +{ \ + void** memes1 = (void**)(&gBattleStruct); \ + void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, usedHeldItems))); \ + varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \ +} + #define GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(bank, varName) \ { \ void** memes1 = (void**)(&gBattleStruct); \ @@ -724,8 +740,6 @@ extern struct BattleStruct* gBattleStruct; typeArg = gBattleMoves[move].type; \ } -#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & 1)) - #define MOVE_EFFECT_SLEEP 0x1 #define MOVE_EFFECT_POISON 0x2 #define MOVE_EFFECT_BURN 0x3 @@ -832,26 +846,39 @@ extern struct BattleStruct* gBattleStruct; #define ATK4F_DONT_CHECK_STATUSES 0x80 +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 -#define GET_STAT_BUFF_VALUE(n)((n & 0xF0) >> 4) // 0x10, 0x20, 0x40 +#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 + +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + #define SET_STAT_BUFF_ID(n)((n & 0xF)) #define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0)) struct BattleScripting { - u8 field_0; - u8 field_1; - u8 field_2; - u8 field_3; - u32 bideDmg; - u8 field_8; - u8 field_9; - u8 field_A; - u8 field_B; - u8 field_C; - u8 field_D; + s32 painSplitHp; + s32 bideDmg; + u8 multihitString[6]; u8 dmgMultiplier; u8 field_F; u8 animArg1; @@ -868,7 +895,7 @@ struct BattleScripting u8 field_1B; u8 atk23_state; u8 field_1D; - u8 field_1E; + u8 atk6C_state; u8 learnMoveState; }; @@ -887,6 +914,9 @@ void SwitchInClearStructs(void); void sub_803BDA0(u8 bank); void sub_803FA70(u8 bank); void BattleMainCB2(void); +void ResetSentPokesToOpponentValue(void); +bool8 CanRunFromBattle(u8 bank); +bool8 IsRunningFromBattleImpossible(void); // battle_3 void BattleScriptPush(const u8* bsPtr); @@ -920,10 +950,12 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability); u8 BankGetTurnOrder(u8 bank); void BattleDestroyCursorAt(u8 cursorPosition); void BattleCreateCursorAt(u8 cursorPosition); +void BufferMoveToLearnIntoBattleTextBuff2(void); // battle_5 void AdjustFriendshipOnBattleFaint(u8 bank); void sub_80571DC(u8 bank, u8 arg1); +u32 sub_805725C(u8 bank); // battle 7 void BattleMusicStop(void); @@ -932,7 +964,7 @@ void sub_805E990(struct Pokemon* mon, u8 bank); // rom_80A5C6C u8 GetBankSide(u8 bank); u8 GetBankIdentity(u8 bank); -u8 GetBankByPlayerAI(u8 bank); +u8 GetBankByIdentity(u8 bank); // Move this somewhere else diff --git a/include/battle_controllers.h b/include/battle_controllers.h index b24aa9cc5..bb58cb699 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -7,8 +7,26 @@ struct HpAndStatus u32 status; }; +struct MovePpInfo +{ + u16 move[4]; + u8 pp[4]; + u8 ppBonuses; +}; + +#define REQUEST_ALL_BATTLE 0x0 +#define REQUEST_SPECIES_BATTLE 0x1 +#define REQUEST_HELDITEM_BATTLE 0x2 +#define REQUEST_MOVES_PP_BATTLE 0x3 +#define REQUEST_PPMOVE1_BATTLE 0x9 +#define REQUEST_PPMOVE2_BATTLE 0xA +#define REQUEST_PPMOVE3_BATTLE 0xB +#define REQUEST_PPMOVE4_BATTLE 0xC +#define REQUEST_STATUS_BATTLE 0x28 +#define REQUEST_HP_BATTLE 0x2A + // rom3.s, emitters -void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); +void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit); void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); void EmitEffectivenessSound(u8 bufferId, u16 songId); @@ -20,7 +38,7 @@ void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); void EmitReturnPokeToBall(u8 bufferId, u8 arg1); -void EmitGetAttributes(u8 bufferId, u8 arg1, u8 arg2); +void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2); void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4); void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2); @@ -31,6 +49,13 @@ void EmitHitAnimation(u8 bufferId); void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); void EmitCmd49(u8 bufferId); void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); +void EmitCmd13(u8 bufferId); +void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); +void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); + +#define RESET_ACTION_MOVE_SELECTION 0 +#define RESET_ACTION_SELECTION 1 +#define RESET_MOVE_SELECTION 2 void MarkBufferBankForExecution(u8 bank); diff --git a/include/battle_message.h b/include/battle_message.h index ad1ce3455..3e28fa5e5 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -74,6 +74,22 @@ #define B_BUFF_PLACEHOLDER_BEGIN 0xFD #define B_BUFF_EOS 0xFF +#define PREPARE_STAT_BUFFER(textVar, statId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_STAT; \ + textVar[2] = statId; \ + textVar[3] = B_BUFF_EOS; \ +} + +#define PREPARE_TYPE_BUFFER(textVar, typeId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_TYPE; \ + textVar[2] = typeId; \ + textVar[3] = B_BUFF_EOS; \ +} + #define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ @@ -84,6 +100,17 @@ textVar[5] = B_BUFF_EOS; \ } +#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 2; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = (number & 0x0000FF00) >> 8; \ + textVar[6] = B_BUFF_EOS; \ +} + #define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ @@ -158,7 +185,7 @@ struct StringInfoBattle }; void BufferStringBattle(u16 stringID); -u32 StrCpyDecodeToDisplayedStringBattle(const u8* src); +u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src); u32 BattleStringExpandPlaceholders(const u8* src, u8* dst); void sub_814F9EC(const u8* text, u8 arg1); diff --git a/include/moves.h b/include/moves.h index e3b6d3113..bc213cbc7 100644 --- a/include/moves.h +++ b/include/moves.h @@ -360,4 +360,6 @@ enum MOVE_PSYCHO_BOOST, }; -#endif // GUARD_MOVES_H \ No newline at end of file +#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST + +#endif // GUARD_MOVES_H diff --git a/include/pokemon.h b/include/pokemon.h index 518d28e58..20e904f39 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -126,6 +126,8 @@ #define TYPE_DRAGON 0x10 #define TYPE_DARK 0x11 +#define NUMBER_OF_MON_TYPES 0x12 + #define PARTY_SIZE 6 #define MAX_TOTAL_EVS 510 #define NUM_STATS 6 @@ -333,6 +335,8 @@ struct UnknownPokemonStruct u8 friendship; }; +#define BATTLE_STATS_NO 8 + struct BattlePokemon { /*0x00*/ u16 species; @@ -350,7 +354,7 @@ struct BattlePokemon /*0x17*/ u32 spDefenseIV:5; /*0x17*/ u32 isEgg:1; /*0x17*/ u32 altAbility:1; - /*0x18*/ s8 statStages[8]; + /*0x18*/ s8 statStages[BATTLE_STATS_NO]; /*0x20*/ u8 ability; /*0x21*/ u8 type1; /*0x22*/ u8 type2; @@ -521,6 +525,7 @@ extern struct PokemonStorage* gPokemonStoragePtr; extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1]; extern const u16 *const gLevelUpLearnsets[]; +u8 CountAliveMonsInBattle(u8 caseId); #define BATTLE_ALIVE_EXCEPT_ACTIVE 0 #define BATTLE_ALIVE_ATK_SIDE 1 #define BATTLE_ALIVE_DEF_SIDE 2 diff --git a/include/pokemon_icon.h b/include/pokemon_icon.h new file mode 100644 index 000000000..b82334355 --- /dev/null +++ b/include/pokemon_icon.h @@ -0,0 +1,7 @@ +#ifndef GUARD_POKEMON_ICON_H +#define GUARD_POKEMON_ICON_H + +const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo); +const u16 *GetValidMonIconPalettePtr(u16 speciesId); + +#endif // GUARD_POKEMON_ICON_H diff --git a/include/pokemon_item_effects.h b/include/pokemon_item_effects.h new file mode 100644 index 000000000..88f341317 --- /dev/null +++ b/include/pokemon_item_effects.h @@ -0,0 +1,8 @@ +#ifndef GUARD_POKEMON_ITEM_EFFECTS +#define GUARD_POKEMON_ITEM_EFFECTS + +#include "pokemon.h" + +bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5); + +#endif // GUARD_POKEMON_ITEM_EFFECTS diff --git a/include/text.h b/include/text.h index f0c85b978..88f2cc0e2 100644 --- a/include/text.h +++ b/include/text.h @@ -65,6 +65,7 @@ #define CHAR_x 0xEC #define CHAR_y 0xED #define CHAR_z 0xEE +#define CHAR_SPECIAL_F9 0xF9 #define CHAR_COLON 0xF0 #define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog #define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog @@ -73,6 +74,10 @@ #define CHAR_NEWLINE 0xFE #define EOS 0xFF // end of string +#define TEXT_COLOR_TRANSPARENT 0x0 +#define TEXT_COLOR_WHITE 0x1 +#define TEXT_COLOR_DARK_GREY 0x2 + // battle placeholders are located in battle_message.h #define EXT_CTRL_CODE_JPN 0x15 @@ -80,23 +85,26 @@ #define NUM_TEXT_PRINTERS 32 +struct TextSubPrinter // TODO: Better name +{ + u8* current_text_offset; + u8 windowId; + u8 fontId; + u8 x; + u8 y; + u8 currentX; // 0x8 + u8 currentY; + u8 letterSpacing; + u8 lineSpacing; + u8 fontColor_l:4; // 0xC + u8 fontColor_h:4; + u8 bgColor:4; + u8 shadowColor:4; +}; + struct TextPrinter { - struct TextSubPrinter { // TODO: Better name - u8* current_text_offset; - u8 windowId; - u8 fontId; - u8 x; - u8 y; - u8 currentX; // 0x8 - u8 currentY; - u8 letterSpacing; - u8 lineSpacing; - u8 fontColor_l:4; // 0xC - u8 fontColor_h:4; - u8 bgColor:4; - u8 shadowColor:4; - } subPrinter; + struct TextSubPrinter subPrinter; void (*callback)(struct TextSubPrinter *, u16); // 0x10 diff --git a/include/window.h b/include/window.h index e8af82e81..4e814ebc6 100644 --- a/include/window.h +++ b/include/window.h @@ -55,7 +55,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height); void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height); void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight); void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height); -void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset); +void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset); void FillWindowPixelBuffer(u8 windowId, u8 fillValue); void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue); void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8)); diff --git a/src/battle_3.c b/src/battle_3.c index 1b443118d..1fd84a61b 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -831,7 +831,7 @@ u8 TurnBasedEffects(void) gBattleCommunication[MULTISTRING_CHOOSER] = 1; b_call_bc_move_exec(gUnknown_082DB234); gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); break; } @@ -956,7 +956,7 @@ u8 TurnBasedEffects(void) { CancelMultiTurnMoves(gActiveBank); gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); gEffectBank = gActiveBank; b_call_bc_move_exec(BattleScript_YawnMakesAsleep); @@ -1446,7 +1446,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (effect == 2) { gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); } return effect; @@ -1539,14 +1539,14 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2) { if (GetBankSide(bank) == SIDE_OPPONENT) { - r7 = GetBankByPlayerAI(1); - r6 = GetBankByPlayerAI(3); + r7 = GetBankByIdentity(1); + r6 = GetBankByIdentity(3); party = gEnemyParty; } else { - r7 = GetBankByPlayerAI(0); - r6 = GetBankByPlayerAI(2); + r7 = GetBankByIdentity(0); + r6 = GetBankByIdentity(2); party = gPlayerParty; } if (r1 == 6) @@ -1835,7 +1835,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nighmare glitch gBattleScripting.bank = gActiveBank = bank; b_push_move_exec(BattleScript_ShedSkinActivates); - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); MarkBufferBankForExecution(gActiveBank); effect++; } @@ -2156,7 +2156,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattlescriptCurrInstr = gUnknown_082DB68C; gBattleScripting.bank = i; gActiveBank = i; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); return effect; } @@ -2235,14 +2235,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) { u8 opposite = (GetBankIdentity(i) ^ 1) & 1; - u8 target1 = GetBankByPlayerAI(opposite); - u8 target2 = GetBankByPlayerAI(opposite + 2); + u8 target1 = GetBankByIdentity(opposite); + u8 target2 = GetBankByIdentity(opposite + 2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) { - gActiveBank = GetBankByPlayerAI(((Random() & 1) * 2) | opposite); + gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | opposite); gBattleMons[i].ability = gBattleMons[gActiveBank].ability; gLastUsedAbility = gBattleMons[gActiveBank].ability; effect++; @@ -3106,7 +3106,7 @@ _08042E24:\n\ movs r1, 0x28\n\ movs r2, 0\n\ movs r3, 0x4\n\ - bl EmitSetAttributes\n\ + bl EmitSetMonData\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ bl _080443D0\n\ @@ -4500,7 +4500,7 @@ _08043BFC:\n\ movs r1, 0x28\n\ movs r2, 0\n\ movs r3, 0x4\n\ - bl EmitSetAttributes\n\ + bl EmitSetMonData\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ bl _0804443A\n\ @@ -4744,11 +4744,11 @@ _08043E42:\n\ eors r5, r1\n\ ands r5, r1\n\ adds r0, r5, 0\n\ - bl GetBankByPlayerAI\n\ + bl GetBankByIdentity\n\ lsls r0, 24\n\ lsrs r6, r0, 24\n\ adds r0, r5, 0x2\n\ - bl GetBankByPlayerAI\n\ + bl GetBankByIdentity\n\ lsls r0, 24\n\ lsrs r7, r0, 24\n\ ldr r0, =gBattleTypeFlags\n\ @@ -4792,7 +4792,7 @@ _08043E74:\n\ lsls r1, 1\n\ orrs r5, r1\n\ adds r0, r5, 0\n\ - bl GetBankByPlayerAI\n\ + bl GetBankByIdentity\n\ mov r2, r8\n\ strb r0, [r2]\n\ ldrb r0, [r2]\n\ @@ -5609,7 +5609,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = move >> 8; gBattleTextBuff1[4] = 0xFF; b_call_bc_move_exec(BattleScript_BerryPPHealEnd2); - EmitSetAttributes(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); + EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); MarkBufferBankForExecution(gActiveBank); effect = ITEM_PP_CHANGE; } @@ -5993,7 +5993,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (effect) { case ITEM_STATUS_CHANGE: - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); MarkBufferBankForExecution(gActiveBank); break; case ITEM_PP_CHANGE: @@ -6148,7 +6148,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.bank = bank; gStringBank = bank; gActiveBank = bank; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); break; } @@ -6251,7 +6251,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) case MOVE_TARGET_BOTH: case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_OPPONENTS_FIELD: - targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1); + targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1); if (gAbsentBankFlags & gBitTable[targetBank]) targetBank ^= 2; break; @@ -6264,22 +6264,22 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) if (GetBankSide(gBankAttacker) == SIDE_PLAYER) { if (Random() & 1) - targetBank = GetBankByPlayerAI(1); + targetBank = GetBankByIdentity(1); else - targetBank = GetBankByPlayerAI(3); + targetBank = GetBankByIdentity(3); } else { if (Random() & 1) - targetBank = GetBankByPlayerAI(0); + targetBank = GetBankByIdentity(0); else - targetBank = GetBankByPlayerAI(2); + targetBank = GetBankByIdentity(2); } if (gAbsentBankFlags & gBitTable[targetBank]) targetBank ^= 2; } else - targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1); + targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1); break; case MOVE_TARGET_USER: case MOVE_TARGET_x10: diff --git a/src/battle_4.c b/src/battle_4.c index 77a4393c4..0f52ee0dd 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -24,6 +24,11 @@ #include "main.h" #include "palette.h" #include "money.h" +#include "bg.h" +#include "string_util.h" +#include "pokemon_icon.h" +#include "pokemon_item_effects.h" +#include "m4a.h" // variables @@ -91,6 +96,7 @@ extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; extern u16 gTrainerBattleOpponent_A; extern u16 gTrainerBattleOpponent_B; +extern struct MusicPlayerInfo gMPlay_BGM; struct TrainerMoney { @@ -112,6 +118,15 @@ extern void sub_81A56B4(void); // battle frontier 2 extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen extern u8 sub_81C1B94(void); // pokemon summary screen extern void IncrementGameStat(u8 statId); // rom_4 +extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s +extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s +extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s +extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu +extern u8 sub_81A5258(u8* arg0); // battle frontier 2 +extern void sub_81A5BF8(void); // battle frontier 2 +extern void sub_81A5D44(void); // battle frontier 2 +extern void sub_81B8E80(u8 bank, u8, u8); // party menu +extern bool8 sub_81B1250(void); // ? // BattleScripts extern const u8 BattleScript_MoveEnd[]; @@ -162,6 +177,26 @@ extern const u8 gUnknown_082DB87D[]; extern const u8 gUnknown_082DAE90[]; extern const u8 gUnknown_082DAE59[]; extern const u8 gUnknown_082DAEC7[]; +extern const u8 BattleScript_MoveEffectSleep[]; +extern const u8 BattleScript_MoveEffectPoison[]; +extern const u8 BattleScript_MoveEffectBurn[]; +extern const u8 BattleScript_MoveEffectFreeze[]; +extern const u8 BattleScript_MoveEffectParalysis[]; +extern const u8 BattleScript_MoveEffectToxic[]; +extern const u8 BattleScript_MoveEffectConfusion[]; +extern const u8 BattleScript_MoveEffectUproar[]; +extern const u8 BattleScript_MoveEffectPayDay[]; +extern const u8 BattleScript_MoveEffectWrap[]; +extern const u8 BattleScript_MoveEffectRecoil33[]; +extern const u8 BattleScript_DampStopsExplosion[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 gUnknown_082DADD8[]; +extern const u8 BattleScript_PrintPayDayMoneyString[]; +extern const u8 BattleScript_SturdyPreventsOHKO[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; // strings extern const u8 gText_BattleYesNoChoice[]; @@ -187,6 +222,14 @@ u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging tur static void CheckWonderGuardAndLevitate(void); u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); void sub_8056A3C(u8 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4); +bool32 IsMonGettingExpSentOut(void); +void sub_804F17C(void); +bool8 sub_804F1CC(void); +void sub_804F100(void); +void sub_804F144(void); +bool8 sub_804F344(void); +void PutMonIconOnLvlUpBox(void); +void PutLevelAndGenderOnLvlUpBox(void); void atk00_attackcanceler(void); void atk01_accuracycheck(void); @@ -296,23 +339,23 @@ void atk68_80246A0(void); void atk69_dmg_adjustment3(void); void atk6A_removeitem(void); void atk6B_atknameinbuff1(void); -void atk6C_lvlbox_display(void); -void atk6D_set_sentpokes_values(void); +void atk6C_draw_lvlupbox(void); +void atk6D_reset_sentpokes_value(void); void atk6E_set_atk_to_player0(void); void atk6F_set_visible(void); -void atk70_record_ability(void); +void atk70_record_last_used_ability(void); void atk71_buffer_move_to_learn(void); void atk72_jump_if_can_run_frombattle(void); void atk73_hp_thresholds(void); void atk74_hp_thresholds2(void); -void atk75_8026A58(void); +void atk75_item_effect_on_opponent(void); void atk76_various(void); -void atk77_setprotect(void); +void atk77_set_protect_like(void); void atk78_faintifabilitynotdamp(void); void atk79_setatkhptozero(void); void atk7A_jumpwhiletargetvalid(void); void atk7B_healhalfHP_if_possible(void); -void atk7C_8025508(void); +void atk7C_trymirrormove(void); void atk7D_set_rain(void); void atk7E_setreflect(void); void atk7F_setseeded(void); @@ -330,13 +373,13 @@ void atk8A_normalisebuffs(void); void atk8B_setbide(void); void atk8C_confuseifrepeatingattackends(void); void atk8D_setmultihit_counter(void); -void atk8E_prepare_multihit(void); +void atk8E_init_multihit_string(void); void atk8F_forcerandomswitch(void); void atk90_conversion_type_change(void); void atk91_givepaydaymoney(void); void atk92_setlightscreen(void); void atk93_ko_move(void); -void atk94_gethalfcurrentenemyhp(void); +void atk94_damagetohalftargethp(void); void atk95_setsandstorm(void); void atk96_weatherdamage(void); void atk97_try_infatuation(void); @@ -345,7 +388,7 @@ void atk99_setmist(void); void atk9A_set_focusenergy(void); void atk9B_transformdataexecution(void); void atk9C_set_substitute(void); -void atk9D_copyattack(void); +void atk9D_mimicattackcopy(void); void atk9E_metronome(void); void atk9F_dmgtolevel(void); void atkA0_psywavedamageeffect(void); @@ -548,23 +591,23 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk69_dmg_adjustment3, atk6A_removeitem, atk6B_atknameinbuff1, - atk6C_lvlbox_display, - atk6D_set_sentpokes_values, + atk6C_draw_lvlupbox, + atk6D_reset_sentpokes_value, atk6E_set_atk_to_player0, atk6F_set_visible, - atk70_record_ability, + atk70_record_last_used_ability, atk71_buffer_move_to_learn, atk72_jump_if_can_run_frombattle, atk73_hp_thresholds, atk74_hp_thresholds2, - atk75_8026A58, + atk75_item_effect_on_opponent, atk76_various, - atk77_setprotect, + atk77_set_protect_like, atk78_faintifabilitynotdamp, atk79_setatkhptozero, atk7A_jumpwhiletargetvalid, atk7B_healhalfHP_if_possible, - atk7C_8025508, + atk7C_trymirrormove, atk7D_set_rain, atk7E_setreflect, atk7F_setseeded, @@ -582,13 +625,13 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk8B_setbide, atk8C_confuseifrepeatingattackends, atk8D_setmultihit_counter, - atk8E_prepare_multihit, + atk8E_init_multihit_string, atk8F_forcerandomswitch, atk90_conversion_type_change, atk91_givepaydaymoney, atk92_setlightscreen, atk93_ko_move, - atk94_gethalfcurrentenemyhp, + atk94_damagetohalftargethp, atk95_setsandstorm, atk96_weatherdamage, atk97_try_infatuation, @@ -597,7 +640,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk9A_set_focusenergy, atk9B_transformdataexecution, atk9C_set_substitute, - atk9D_copyattack, + atk9D_mimicattackcopy, atk9E_metronome, atk9F_dmgtolevel, atkA0_psywavedamageeffect, @@ -781,7 +824,53 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000 }; -extern const u8* const gMoveEffectBS_Ptrs[]; +const u8* const gMoveEffectBS_Ptrs[] = +{ + BattleScript_MoveEffectSleep, // 0 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP + BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON + BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN + BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE + BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS + BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC + BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION + BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH + BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK + BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR + BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY + BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING + BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP + BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_25 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM + BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN + BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN + BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_33_PARALYSIS +}; + +static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; + +extern const struct SpriteTemplate SpriteTemplate_MonIconOnLvlUpBox; +extern const u16 sProtectSuccessRates[]; void atk00_attackcanceler(void) { @@ -1110,7 +1199,7 @@ void atk03_ppreduce(void) && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) { gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); + EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); MarkBufferBankForExecution(gBankAttacker); } } @@ -1828,7 +1917,7 @@ void atk0C_datahpupdate(void) } } gHitMarker &= ~(HITMARKER_x100000); - EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); MarkBufferBankForExecution(gActiveBank); } } @@ -2351,7 +2440,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gActiveBank = gEffectBank; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); MarkBufferBankForExecution(gActiveBank); if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) @@ -2660,11 +2749,11 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gBankTarget].item = 0; gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); MarkBufferBankForExecution(gBankAttacker); gActiveBank = gBankTarget; - EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); MarkBufferBankForExecution(gBankTarget); BattleScriptPush(gBattlescriptCurrInstr + 1); @@ -2703,7 +2792,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); gActiveBank = gBankTarget; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); BattleScriptPush(gBattlescriptCurrInstr + 1); @@ -2910,7 +2999,7 @@ void atk19_faint_pokemon(void) BattleScriptPush(gBattlescriptCurrInstr); gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; gActiveBank = gBankAttacker; - EmitSetAttributes(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); + EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); MarkBufferBankForExecution(gActiveBank); PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex]) @@ -2943,7 +3032,7 @@ void atk1B_faint_effects_clear(void) if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) { gBattleMons[gActiveBank].status1 = 0; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); } @@ -4672,7 +4761,7 @@ void atk49_moveend(void) { gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); gActiveBank = gBankTarget; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); MarkBufferBankForExecution(gActiveBank); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; @@ -4871,7 +4960,7 @@ void atk49_moveend(void) && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { - u8 bank = GetBankByPlayerAI(GetBankIdentity(gBankTarget) ^ 2); + u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); if (gBattleMons[bank].hp != 0) { gBankTarget = bank; @@ -5019,7 +5108,7 @@ void atk4C_copy_poke_data(void) gBattlePartyID[gActiveBank] = *(gBattleStruct->field_5C + gActiveBank); - EmitGetAttributes(0, 0, gBitTable[gBattlePartyID[gActiveBank]]); + EmitGetMonData(0, 0, gBitTable[gBattlePartyID[gActiveBank]]); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; @@ -5225,10 +5314,10 @@ void atk4F_jump_if_cannot_switch(void) { if (GetBankSide(gActiveBank) == SIDE_OPPONENT) { - r7 = GetBankByPlayerAI(1); + r7 = GetBankByIdentity(1); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByPlayerAI(3); + compareVar = GetBankByIdentity(3); else compareVar = r7; @@ -5236,10 +5325,10 @@ void atk4F_jump_if_cannot_switch(void) } else { - r7 = GetBankByPlayerAI(0); + r7 = GetBankByIdentity(0); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByPlayerAI(2); + compareVar = GetBankByIdentity(2); else compareVar = r7; @@ -5550,9 +5639,9 @@ void atk50_openpartyscreen(void) } else { - gActiveBank = GetBankByPlayerAI(GetBankIdentity(bank) ^ 1); + gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE); if (gAbsentBankFlags & gBitTable[gActiveBank]) - gActiveBank ^= 2; + gActiveBank ^= BIT_MON; EmitLinkStandbyMsg(0, 2, 0); MarkBufferBankForExecution(gActiveBank); @@ -5712,7 +5801,7 @@ void atk52_switch_in_effects(void) void atk53_trainer_slide(void) { - gActiveBank = GetBankByPlayerAI(gBattlescriptCurrInstr[1]); + gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); EmitTrainerSlide(0); MarkBufferBankForExecution(gActiveBank); @@ -5748,7 +5837,7 @@ void atk56_fainting_cry(void) void atk57(void) { - gActiveBank = GetBankByPlayerAI(0); + gActiveBank = GetBankByIdentity(0); Emit_x37(0, gBattleOutcome); MarkBufferBankForExecution(gActiveBank); @@ -5783,7 +5872,7 @@ void atk59_learnmove_inbattle(void) } else { - gActiveBank = GetBankByPlayerAI(0); + gActiveBank = GetBankByIdentity(0); if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) @@ -5792,7 +5881,7 @@ void atk59_learnmove_inbattle(void) } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gActiveBank = GetBankByPlayerAI(2); + gActiveBank = GetBankByIdentity(2); if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) { @@ -6067,7 +6156,7 @@ void atk5E_8025A70(void) switch (gBattleCommunication[0]) { case 0: - EmitGetAttributes(0, REQUEST_ALL_BATTLE, 0); + EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); MarkBufferBankForExecution(gActiveBank); gBattleCommunication[0]++; break; @@ -6317,3 +6406,2571 @@ void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random da END: gBattlescriptCurrInstr++; } + +void atk6A_removeitem(void) +{ + u16* usedHeldItem; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + GET_USED_ITEM_PTR_VIA_MEME_ACCESS(gActiveBank, usedHeldItem) + *usedHeldItem = gBattleMons[gActiveBank].item; + gBattleMons[gActiveBank].item = 0; + + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +void atk6B_atknameinbuff1(void) +{ + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) + + gBattlescriptCurrInstr++; +} + +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; + +void atk6C_draw_lvlupbox(void) +{ + if (gBattleScripting.atk6C_state == 0) + { + if (IsMonGettingExpSentOut()) + gBattleScripting.atk6C_state = 3; + else + gBattleScripting.atk6C_state = 1; + } + + switch (gBattleScripting.atk6C_state) + { + case 1: + gBattle_BG2_Y = 0x60; + SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 0); + ShowBg(2); + sub_804F17C(); + gBattleScripting.atk6C_state = 2; + break; + case 2: + if (!sub_804F1CC()) + gBattleScripting.atk6C_state = 3; + break; + case 3: + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0x100; + SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 1); + SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 0); + ShowBg(0); + ShowBg(1); + sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x80); + gBattleScripting.atk6C_state = 4; + break; + case 4: + sub_804F100(); + PutWindowTilemap(13); + CopyWindowToVram(13, 3); + gBattleScripting.atk6C_state++; + break; + case 5: + case 7: + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG1_Y = 0; + gBattleScripting.atk6C_state++; + } + break; + case 6: + if (gMain.newKeys != 0) + { + PlaySE(SE_SELECT); + sub_804F144(); + CopyWindowToVram(13, 2); + gBattleScripting.atk6C_state++; + } + break; + case 8: + if (gMain.newKeys != 0) + { + PlaySE(SE_SELECT); + sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x81); + gBattleScripting.atk6C_state++; + } + break; + case 9: + if (!sub_804F344()) + { + ClearWindowTilemap(14); + CopyWindowToVram(14, 1); + + ClearWindowTilemap(13); + CopyWindowToVram(13, 1); + + SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 2); + ShowBg(2); + + gBattleScripting.atk6C_state = 10; + } + break; + case 10: + if (!IsDma3ManagerBusyWithBgCopy()) + { + SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 0); + SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 1); + ShowBg(0); + ShowBg(1); + gBattlescriptCurrInstr++; + } + break; + } +} + +void sub_804F100(void) +{ + struct StatsArray currentStats; + + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, ¤tStats, 0xE, 0xD, 0xF); +} + +void sub_804F144(void) +{ + struct StatsArray currentStats; + + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D3784(0xD, ¤tStats, 0xE, 0xD, 0xF); +} + +extern const u16 gUnknown_0831C2C8[]; +extern const u8 gUnknown_0831C2E8[]; + +void sub_804F17C(void) +{ + gBattle_BG2_Y = 0; + gBattle_BG2_X = 0x1A0; + + LoadPalette(gUnknown_0831C2C8, 0x60, 0x20); + CopyToWindowPixelBuffer(14, gUnknown_0831C2E8, 0, 0); + PutWindowTilemap(14); + CopyWindowToVram(14, 3); + + PutMonIconOnLvlUpBox(); +} + +bool8 sub_804F1CC(void) +{ + if (IsDma3ManagerBusyWithBgCopy()) + return TRUE; + + if (gBattle_BG2_X == 0x200) + return FALSE; + + if (gBattle_BG2_X == 0x1A0) + PutLevelAndGenderOnLvlUpBox(); + + gBattle_BG2_X += 8; + if (gBattle_BG2_X >= 0x200) + gBattle_BG2_X = 0x200; + + return (gBattle_BG2_X != 0x200); +} + +void PutLevelAndGenderOnLvlUpBox(void) +{ + u16 monLevel; + u8 monGender; + struct TextSubPrinter subPrinter; + u8 *txtPtr; + u32 var; + + monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]); + GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4); + + subPrinter.current_text_offset = gStringVar4; + subPrinter.windowId = 14; + subPrinter.fontId = 0; + subPrinter.x = 32; + subPrinter.y = 0; + subPrinter.currentX = 32; + subPrinter.currentY = 0; + subPrinter.letterSpacing = 0; + subPrinter.lineSpacing = 0; + subPrinter.fontColor_l = TEXT_COLOR_TRANSPARENT; + subPrinter.fontColor_h = TEXT_COLOR_WHITE; + subPrinter.bgColor = TEXT_COLOR_TRANSPARENT; + subPrinter.shadowColor = TEXT_COLOR_DARK_GREY; + + AddTextPrinter(&subPrinter, 0xFF, NULL); + + txtPtr = gStringVar4; + gStringVar4[0] = CHAR_SPECIAL_F9; + txtPtr++; + txtPtr[0] = 5; + txtPtr++; + + var = (u32)(txtPtr); + txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); + var = (u32)(txtPtr) - var; + txtPtr = StringFill(txtPtr, 0x77, 4 - var); + + if (monGender != MON_GENDERLESS) + { + if (monGender == MON_MALE) + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD); + *(txtPtr++) = CHAR_MALE; + } + else + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF); + *(txtPtr++) = CHAR_FEMALE; + } + *(txtPtr++) = EOS; + } + + subPrinter.y = 10; + subPrinter.currentY = 10; + AddTextPrinter(&subPrinter, 0xFF, NULL); + + CopyWindowToVram(14, 2); +} + +bool8 sub_804F344(void) +{ + if (gBattle_BG2_X == 0x1A0) + return FALSE; + + if (gBattle_BG2_X - 16 < 0x1A0) + gBattle_BG2_X = 0x1A0; + else + gBattle_BG2_X -= 16; + + return (gBattle_BG2_X != 0x1A0); +} + +#define MON_ICON_LVLUP_BOX_TAG 0xD75A + +#define sDestroy data0 +#define sSavedLvlUpBoxXPosition data1 + +void PutMonIconOnLvlUpBox(void) +{ + u8 spriteId; + const u16* iconPal; + struct SpriteSheet iconSheet; + struct SpritePalette iconPalSheet; + + u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES); + u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY); + + const u8* iconPtr = GetMonIconPtr(species, personality, 1); + iconSheet.data = iconPtr; + iconSheet.size = 0x200; + iconSheet.tag = MON_ICON_LVLUP_BOX_TAG; + + iconPal = GetValidMonIconPalettePtr(species); + iconPalSheet.data = iconPal; + iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG; + + LoadSpriteSheet(&iconSheet); + LoadSpritePalette(&iconPalSheet); + + spriteId = CreateSprite(&SpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); + gSprites[spriteId].sDestroy = FALSE; + gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X; +} + +void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) +{ + sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; + + if (sprite->pos2.x != 0) + { + sprite->sDestroy = TRUE; + } + else if (sprite->sDestroy) + { + DestroySprite(sprite); + FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG); + FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG); + } +} + +#undef sDestroy +#undef sSavedLvlUpBoxXPosition + +bool32 IsMonGettingExpSentOut(void) +{ + if (gBattlePartyID[0] == gBattleStruct->expGetterId) + return TRUE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId) + return TRUE; + + return FALSE; +} + +void atk6D_reset_sentpokes_value(void) +{ + ResetSentPokesToOpponentValue(); + gBattlescriptCurrInstr++; +} + +void atk6E_set_atk_to_player0(void) +{ + gBankAttacker = GetBankByIdentity(0); + gBattlescriptCurrInstr++; +} + +void atk6F_set_visible(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +void atk70_record_last_used_ability(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument. +} + +void BufferMoveToLearnIntoBattleTextBuff2(void) +{ + PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn); +} + +void atk71_buffer_move_to_learn(void) +{ + BufferMoveToLearnIntoBattleTextBuff2(); + gBattlescriptCurrInstr++; +} + +void atk72_jump_if_can_run_frombattle(void) +{ + if (CanRunFromBattle(gBank1)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +void atk73_hp_thresholds(void) +{ + u8 opposingBank; + s32 result; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + opposingBank = gActiveBank ^ BIT_SIDE; + + result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; + if (result == 0) + result = 1; + + if (result > 69 || !gBattleMons[opposingBank].hp) + gBattleStruct->hpScale = 0; + else if (result > 39) + gBattleStruct->hpScale = 1; + else if (result > 9) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + + gBattlescriptCurrInstr += 2; +} + +void atk74_hp_thresholds2(void) +{ + u8 opposingBank; + s32 result; + u8 hpSwitchout; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + opposingBank = gActiveBank ^ BIT_SIDE; + hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank)); + result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; + + if (gBattleMons[opposingBank].hp >= hpSwitchout) + gBattleStruct->hpScale = 0; + else if (result <= 29) + gBattleStruct->hpScale = 1; + else if (result <= 69) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + + gBattlescriptCurrInstr += 2; +} + +void atk75_item_effect_on_opponent(void) +{ + gBankInMenu = gBankAttacker; + ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); + + gBattlescriptCurrInstr += 1; +} + +extern const u8 gUnknown_0831C4F8[]; +extern const u8* const gRefereeStringsTable[]; + +void atk76_various(void) +{ + u8 side; + s32 i; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattlescriptCurrInstr[2]) + { + case VARIOUS_CANCEL_MULTI_TURN_MOVES: + CancelMultiTurnMoves(gActiveBank); + break; + case VARIOUS_SET_MAGIC_COAT_TARGET: + gBankAttacker = gBankTarget; + side = GetBankSide(gBankAttacker) ^ 1; + if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + gBankTarget = gSideTimers[side].followmeTarget; + else + gBankTarget = gActiveBank; + break; + case 2: + gBattleCommunication[0] = IsRunningFromBattleImpossible(); + break; + case VARIOUS_GET_MOVE_TARGET: + gBankTarget = GetMoveTarget(gCurrentMove, 0); + break; + case 4: + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + gBattleCommunication[0] = 1; + else + gBattleCommunication[0] = 0; + break; + case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: + gSpecialStatuses[gActiveBank].intimidatedPoke = 0; + gSpecialStatuses[gActiveBank].traced = 0; + break; + case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: + if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId) + { + u16 *choicedMove; + + if (gBattlePartyID[0] == gBattleStruct->expGetterId) + gActiveBank = 0; + else + gActiveBank = 2; + + choicedMove = &gBattleStruct->choicedMove[gActiveBank]; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gActiveBank].moves[i] == *choicedMove) + break; + } + if (i == 4) + *choicedMove = 0; + } + break; + case 7: + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE)) + && gBattleTypeFlags & BATTLE_TYPE_TRAINER + && gBattleMons[0].hp != 0 + && gBattleMons[1].hp != 0) + { + gHitMarker &= ~(HITMARKER_x400000); + } + break; + case 8: + gBattleCommunication[0] = 0; + gBattleScripting.bank = gActiveBank = gBattleCommunication[1]; + if (!(gBattleStruct->field_92 & gBitTable[gActiveBank]) + && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp + && gBattleMons[gActiveBank].hp != 0 + && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + { + gBattleStruct->field_92 |= gBitTable[gActiveBank]; + gBattleCommunication[0] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = gUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]; + } + break; + case 9: + i = sub_81A5258(gBattleCommunication); + if (i == 0) + return; + + gBattleCommunication[1] = i; + break; + case 10: + gBattleMons[1].hp = 0; + gHitMarker |= HITMARKER_FAINTED(1); + gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gDisableStructs[1].truantUnknownBit = 1; + break; + case 11: + gBattleMons[0].hp = 0; + gHitMarker |= HITMARKER_FAINTED(0); + gHitMarker |= HITMARKER_x400000; + gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; + gDisableStructs[0].truantUnknownBit = 1; + break; + case 12: + gBattleMons[0].hp = 0; + gBattleMons[1].hp = 0; + gHitMarker |= HITMARKER_FAINTED(0); + gHitMarker |= HITMARKER_FAINTED(1); + gHitMarker |= HITMARKER_x400000; + gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; + gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gDisableStructs[0].truantUnknownBit = 1; + gDisableStructs[1].truantUnknownBit = 1; + break; + case 13: + EmitCmd13(0); + MarkBufferBankForExecution(gActiveBank); + break; + case 14: + sub_81A5BF8(); + break; + case 15: + sub_81A5D44(); + break; + case 16: + BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]); + sub_814F9EC(gDisplayedStringBattle, 0x16); + break; + case 17: + if (IsTextPrinterActive(0x16)) + return; + break; + case VARIOUS_WAIT_CRY: + if (!IsCryFinished()) + return; + break; + case VARIOUS_RETURN_OPPONENT_MON1: + gActiveBank = 1; + if (gBattleMons[gActiveBank].hp != 0) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + break; + case VARIOUS_RETURN_OPPONENT_MON2: + if (gNoOfAllBanks > 3) + { + gActiveBank = 3; + if (gBattleMons[gActiveBank].hp != 0) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + break; + case 21: + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x55); + break; + case 22: + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); + break; + case 23: + gBattleStruct->field_2A2 |= gBitTable[gActiveBank]; + break; + case 24: + if (sub_805725C(gActiveBank)) + return; + break; + case VARIOUS_SET_TELEPORT_OUTCOME: + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + gBattleOutcome = BATTLE_PLAYER_TELEPORTED; + else + gBattleOutcome = BATTLE_OPPONENT_TELEPORTED; + break; + case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC: + EmitPlaySound(0, 0x19C, 1); + MarkBufferBankForExecution(gActiveBank); + break; + } + + gBattlescriptCurrInstr += 3; +} + +void atk77_set_protect_like(void) // protect and endure +{ + bool8 notLastTurn = TRUE; + u16 lastMove = gUnknown_02024260[gBankAttacker]; + + if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) + gDisableStructs[gBankAttacker].protectUses = 0; + + if (gCurrentMoveTurn == (gNoOfAllBanks - 1)) + notLastTurn = FALSE; + + if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) + { + gProtectStructs[gBankAttacker].protected = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) + { + gProtectStructs[gBankAttacker].endured = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gDisableStructs[gBankAttacker].protectUses++; + } + else + { + gDisableStructs[gBankAttacker].protectUses = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleMoveFlags |= MOVESTATUS_MISSED; + } + + gBattlescriptCurrInstr++; +} + +void atk78_faintifabilitynotdamp(void) +{ + if (gBattleExecBuffer) + return; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBattleMons[gBankTarget].ability == ABILITY_DAMP) + break; + } + + if (gBankTarget == gNoOfAllBanks) + { + gActiveBank = gBankAttacker; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + EmitHealthBarUpdate(0, 0x7FFF); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr++; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + } + else + { + gLastUsedAbility = ABILITY_DAMP; + RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability); + gBattlescriptCurrInstr = BattleScript_DampStopsExplosion; + } +} + +void atk79_setatkhptozero(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = gBankAttacker; + gBattleMons[gActiveBank].hp = 0; + EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr++; +} + +void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets. +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + for (gBankTarget++; ; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + + if (gBankTarget >= gNoOfAllBanks) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + gBattlescriptCurrInstr += 5; +} + +void atk7B_healhalfHP_if_possible(void) +{ + const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (BSScriptRead8(gBattlescriptCurrInstr + 5) == BS_GET_ATTACKER) + gBankTarget = gBankAttacker; + + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = failPtr; + else + gBattlescriptCurrInstr += 6; +} + +void atk7C_trymirrormove(void) +{ + s32 validMovesCount; + s32 i; + u16 move; + u16 movesArray[4]; + + for (i = 0; i < 3; i++) + movesArray[i] = 0; + + for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++) + { + if (i != gBankAttacker) + { + move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) + | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); + + if (move != 0 && move != 0xFFFF) + { + movesArray[validMovesCount] = move; + validMovesCount++; + } + } + } + + move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0) + | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8); + + if (move != 0 && move != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = move; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else if (validMovesCount) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + i = Random() % validMovesCount; + gCurrentMove = movesArray[i]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr++; + } +} + +void atk7D_set_rain(void) +{ + if (gBattleWeather & WEATHER_RAIN_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_RAIN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +void atk7E_setreflect(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gBattlescriptCurrInstr++; +} + +void atk7F_setseeded(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gStatuses3[gBankTarget] |= gBankAttacker; + gStatuses3[gBankTarget] |= STATUS3_LEECHSEED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + + gBattlescriptCurrInstr++; +} + +void atk80_manipulatedamage(void) +{ + switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) + { + case ATK80_DMG_CHANGE_SIGN: + gBattleMoveDamage *= -1; + break; + case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP: + gBattleMoveDamage /= 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + break; + case ATK80_DMG_DOUBLED: + gBattleMoveDamage *= 2; + break; + } + + gBattlescriptCurrInstr += 2; +} + +void atk81_setrest(void) +{ + const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gActiveBank = gBankTarget = gBankAttacker; + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + { + gBattlescriptCurrInstr = failJump; + } + else + { + if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP))) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + gBattleMons[gBankTarget].status1 = 3; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } +} + +void atk82_jumpifnotfirstturn(void) +{ + const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBankAttacker].isFirstTurn) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = failJump; +} + +void atk83_nop(void) +{ + gBattlescriptCurrInstr++; +} + +bool8 UproarWakeUpCheck(u8 bank) +{ + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) + continue; + + gBattleScripting.bank = i; + + if (gBankTarget == 0xFF) + gBankTarget = i; + else if (gBankTarget == i) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + + break; + } + + if (i == gNoOfAllBanks) + return FALSE; + else + return TRUE; +} + +void atk84_jump_if_cant_sleep(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (UproarWakeUpCheck(gBankTarget)) + { + gBattlescriptCurrInstr = jumpPtr; + } + else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA + || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +void atk85_stockpile(void) +{ + if (gDisableStructs[gBankAttacker].stockpileCounter == 3) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gDisableStructs[gBankAttacker].stockpileCounter++; + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter) + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +void atk86_stockpiletobasedamage(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattleCommunication[6] != 1) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, + 0, gBankAttacker, gBankTarget) + * gDisableStructs[gBankAttacker].stockpileCounter; + gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + } + + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + } +} + +void atk87_stockpiletohpheal(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp) + { + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr = jumpPtr; + gBankTarget = gBankAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter)); + + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + gBankTarget = gBankAttacker; + } +} + +void atk88_negativedamage(void) +{ + gBattleMoveDamage = -(gHpDealt / 2); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + + gBattlescriptCurrInstr++; +} + +u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) +{ + bool8 certain = 0; + bool8 notProtectAffected = FALSE; + u32 index; + + if (flags & MOVE_EFFECT_AFFECTS_USER) + gActiveBank = gBankAttacker; + else + gActiveBank = gBankTarget; + + flags &= ~(MOVE_EFFECT_AFFECTS_USER); + + if (flags & MOVE_EFFECT_CERTAIN) + certain++; + flags &= ~(MOVE_EFFECT_CERTAIN); + + if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED) + notProtectAffected++; + flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED); + + PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) + + if ((statValue << 0x18) < 0) // stat decrease + { + if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && !certain && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_MistProtected; + gSpecialStatuses[gActiveBank].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gCurrentMove != MOVE_CURSE + && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0)) + { + gBattlescriptCurrInstr = BattleScript_ButItFailed; + return STAT_CHANGE_DIDNT_WORK; + } + else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) + && !certain && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gSpecialStatuses[gActiveBank].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE + && !certain && statId == STAT_STAGE_ACC) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER + && !certain && statId == STAT_STAGE_ATK) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) + { + return STAT_CHANGE_DIDNT_WORK; + } + else // try to decrease + { + statValue = -GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == -2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = 0xD3; // harshly + gBattleTextBuff2[3] = 0xD3 >> 8; + index = 4; + } + gBattleTextBuff2[index] = B_BUFF_STRING; + index++; + gBattleTextBuff2[index] = 0xD4; // fell + index++; + gBattleTextBuff2[index] = 0xD4 >> 8; + index++; + gBattleTextBuff2[index] = B_BUFF_EOS; + + if (gBattleMons[gActiveBank].statStages[statId] == 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + + } + } + else // stat increase + { + statValue = GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == 2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = 0xD1; // sharply + gBattleTextBuff2[3] = 0xD1 >> 8; + index = 4; + } + gBattleTextBuff2[index] = B_BUFF_STRING; + index++; + gBattleTextBuff2[index] = 0xD2; // rose + index++; + gBattleTextBuff2[index] = 0xD2 >> 8; + index++; + gBattleTextBuff2[index] = B_BUFF_EOS; + + if (gBattleMons[gActiveBank].statStages[statId] == 0xC) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + } + + gBattleMons[gActiveBank].statStages[statId] += statValue; + if (gBattleMons[gActiveBank].statStages[statId] < 0) + gBattleMons[gActiveBank].statStages[statId] = 0; + if (gBattleMons[gActiveBank].statStages[statId] > 0xC) + gBattleMons[gActiveBank].statStages[statId] = 0xC; + + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) + gBattleMoveFlags |= MOVESTATUS_MISSED; + + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) + return STAT_CHANGE_DIDNT_WORK; + + return STAT_CHANGE_WORKED; +} + +void atk89_statbuffchange(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), BSScriptRead8(gBattlescriptCurrInstr + 1), jumpPtr) == STAT_CHANGE_WORKED) + gBattlescriptCurrInstr += 6; +} + +void atk8A_normalisebuffs(void) // haze +{ + s32 i, j; + + for (i = 0; i < gNoOfAllBanks; i++) + { + for (j = 0; j < BATTLE_STATS_NO; j++) + gBattleMons[i].statStages[j] = 6; + } + + gBattlescriptCurrInstr++; +} + +void atk8B_setbide(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBankAttacker] = gCurrentMove; + gTakenDmg[gBankAttacker] = 0; + gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + + gBattlescriptCurrInstr++; +} + +void atk8C_confuseifrepeatingattackends(void) +{ + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) + gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); + + gBattlescriptCurrInstr++; +} + +void atk8D_setmultihit_counter(void) +{ + if (BSScriptRead8(gBattlescriptCurrInstr + 1)) + { + gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + } + else + { + gMultiHitCounter = Random() & 3; + if (gMultiHitCounter > 1) + gMultiHitCounter = (Random() & 3) + 2; + else + gMultiHitCounter += 2; + } + + gBattlescriptCurrInstr += 2; +} + +void atk8E_init_multihit_string(void) +{ + PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0) + + gBattlescriptCurrInstr++; +} + +bool8 sub_8051064(void) +{ + if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + { + *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + } + else + { + u16 random = Random() & 0xFF; + if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + return FALSE; + } + *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + } + + gBattlescriptCurrInstr = gUnknown_082DADD8; + return TRUE; +} + +void atk8F_forcerandomswitch(void) +{ + s32 i; + s32 bank1PartyId = 0; + s32 bank2PartyId = 0; + + #ifdef NONMATCHING + s32 lastMonId = 0; // + 1 + #else + register s32 lastMonId asm("r8") = 0; // + 1 + #endif // NONMATCHING + + s32 firstMonId = 0; + s32 monsCount = 0; + struct Pokemon* party = NULL; + s32 validMons = 0; + s32 minNeeded = 0; + + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)) + { + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK) + || (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000) + || (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) + { + if ((gBankTarget & BIT_MON) != 0) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) + || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000)) + { + if (sub_806D82C(sub_806D864(gBankTarget)) == 1) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + { + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 2; // since there are two opponents, it has to be a double battle + } + else + { + if ((gBankTarget & BIT_MON) != 0) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + } + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 2; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles + bank1PartyId = gBattlePartyID[gBankTarget]; + } + + for (i = firstMonId; i < lastMonId; i++) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0) + { + validMons++; + } + } + + if (validMons <= minNeeded) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + if (sub_8051064()) + { + do + { + i = Random() % monsCount; + i += firstMonId; + } + while (i == bank2PartyId + || i == bank1PartyId + || GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE + || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE + || GetMonData(&party[i], MON_DATA_HP) == 0); + } + *(gBattleStruct->field_5C + gBankTarget) = i; + + if (!sub_81B1250()) + sub_803BDA0(gBankTarget); + + if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + || (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) + || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + sub_81B8E80(gBankTarget, i, 0); + sub_81B8E80(gBankTarget ^ BIT_MON, i, 1); + } + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + sub_80571DC(gBankTarget, i); + } + } + else + { + sub_8051064(); + } +} + +void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type +{ + u8 validMoves = 0; + u8 moveChecked; + u8 moveType; + + while (validMoves < 4) + { + if (gBattleMons[gBankAttacker].moves[validMoves] == 0) + break; + + validMoves++; + } + + for (moveChecked = 0; moveChecked < validMoves; moveChecked++) + { + moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + + if (moveType == TYPE_MYSTERY) + { + if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + if (moveType != gBattleMons[gBankAttacker].type1 + && moveType != gBattleMons[gBankAttacker].type2) + { + break; + } + } + + if (moveChecked == validMoves) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + do + { + + while ((moveChecked = Random() & 3) >= validMoves); + + moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + + if (moveType == TYPE_MYSTERY) + { + if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + } + while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2); + + gBattleMons[gBankAttacker].type1 = moveType; + gBattleMons[gBankAttacker].type2 = moveType; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType) + + gBattlescriptCurrInstr += 5; + } +} + +void atk91_givepaydaymoney(void) +{ + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0) + { + u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier; + AddMoney(&gSaveBlock1Ptr->money, bonusMoney); + + PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney) + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString; + } + else + { + gBattlescriptCurrInstr++; + } +} + +void atk92_setlightscreen(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + } + + gBattlescriptCurrInstr++; +} + +void atk93_ko_move(void) +{ + u8 holdEffect, param; + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect; + param = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_STURDY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gLastUsedAbility = ABILITY_STURDY; + gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO; + RecordAbilityBattle(gBankTarget, ABILITY_STURDY); + } + else + { + u16 chance; + if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS)) + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = TRUE; + else + chance = FALSE; + } + else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker + && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + { + chance = TRUE; + } + else + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = TRUE; + else + chance = FALSE; + } + if (chance) + { + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp; + gBattleMoveFlags |= MOVESTATUS_ONEHITKO; + } + gBattlescriptCurrInstr += 5; + } + else + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } +} + +void atk94_damagetohalftargethp(void) // super fang +{ + gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr++; +} + +void atk95_setsandstorm(void) +{ + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SANDSTORM_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +void atk96_weatherdamage(void) +{ + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK + && gBattleMons[gBankAttacker].type1 != TYPE_STEEL + && gBattleMons[gBankAttacker].type1 != TYPE_GROUND + && gBattleMons[gBankAttacker].type2 != TYPE_ROCK + && gBattleMons[gBankAttacker].type2 != TYPE_STEEL + && gBattleMons[gBankAttacker].type2 != TYPE_GROUND + && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + if (gBattleWeather & WEATHER_HAIL) + { + if (gBattleMons[gBankAttacker].type1 != TYPE_ICE + && gBattleMons[gBankAttacker].type2 != TYPE_ICE + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + } + else + { + gBattleMoveDamage = 0; + } + + if (gAbsentBankFlags & gBitTable[gBankAttacker]) + gBattleMoveDamage = 0; + + gBattlescriptCurrInstr++; +} + +void atk97_try_infatuation(void) +{ + struct Pokemon *monAttacker, *monTarget; + u16 speciesAttacker, speciesTarget; + u32 personalityAttacker, personalityTarget; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]]; + else + monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]]; + + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]]; + else + monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]]; + + speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES); + personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY); + + speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES); + personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY); + + if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS) + { + gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; + gLastUsedAbility = ABILITY_OBLIVIOUS; + RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS); + } + else + { + if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) + || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION + || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS + || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker); + gBattlescriptCurrInstr += 5; + } + } +} + +void atk98_status_icon_update(void) +{ + if (gBattleExecBuffer) + return; + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) != BS_ATTACKER_WITH_PARTNER) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } + else + { + gActiveBank = gBankAttacker; + if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + { + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + } + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + { + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + } + } + gBattlescriptCurrInstr += 2; + } +} + +void atk99_setmist(void) +{ + if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker; + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +void atk9A_set_focusenergy(void) +{ + if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +void atk9B_transformdataexecution(void) +{ + gLastUsedMove = 0xFFFF; + gBattlescriptCurrInstr++; + if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED + || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + s32 i; + u8 *battleMonAttacker, *battleMonTarget; + + gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; + gDisableStructs[gBankAttacker].disabledMove = 0; + gDisableStructs[gBankAttacker].disableTimer1 = 0; + gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality; + gDisableStructs[gBankAttacker].unk18_b = 0; + + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species) + + battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]); + battleMonTarget = (u8*)(&gBattleMons[gBankTarget]); + + for (i = 0; i < offsetof(struct BattlePokemon, pp); i++) + battleMonAttacker[i] = battleMonTarget[i]; + + for (i = 0; i < 4; i++) + { + if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5) + gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp; + else + gBattleMons[gBankAttacker].pp[i] = 5; + } + + gActiveBank = gBankAttacker; + EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } +} + +void atk9C_set_substitute(void) +{ + u32 hp = gBattleMons[gBankAttacker].maxHP / 4; + if (gBattleMons[gBankAttacker].maxHP / 4 == 0) + hp = 1; + + if (gBattleMons[gBankAttacker].hp <= hp) + { + gBattleMoveDamage = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); + gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; + } + + gBattlescriptCurrInstr++; +} + +extern const u16 gMovesForbiddenToCopy[]; +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_SLEEPTALK_FORBIDDEN_END 0xFFFF + +static bool8 IsMoveUncopyableByMimic(u16 move) +{ + s32 i; + for (i = 0; gMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END + && gMovesForbiddenToCopy[i] != move; i++); + + return (gMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); +} + +void atk9D_mimicattackcopy(void) +{ + gLastUsedMove = 0xFFFF; + + if (IsMoveUncopyableByMimic(gLastUsedMovesByBanks[gBankTarget]) + || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED + || gLastUsedMovesByBanks[gBankTarget] == 0 + || gLastUsedMovesByBanks[gBankTarget] == 0xFFFF) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + + if (i == 4) + { + gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMovesByBanks[gBankTarget]; + if (gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp < 5) + gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp; + else + gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5; + + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget]) + + gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos]; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } +} + +#ifdef NONMATCHING +void atk9E_metronome(void) +{ + while (1) + { + const u16 *move; + s32 i, j; + + gCurrentMove = (Random() & 0x1FF) + 1; + if (gCurrentMove > LAST_MOVE_INDEX) + continue; + + for (i = 0; i < 4; i++); // ? + + for (move = gMovesForbiddenToCopy; ; move++) + { + if (*move == gCurrentMove) + break; + if (*move == METRONOME_SLEEPTALK_FORBIDDEN_END) + break; + } + + if (*move == METRONOME_SLEEPTALK_FORBIDDEN_END) + break; + } + + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); +} + +#else +__attribute__((naked)) +void atk9E_metronome(void) +{ + asm( + "\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + ldr r7, =gCurrentMove\n\ + movs r6, 0xB1\n\ + lsls r6, 1\n\ + ldr r5, =gMovesForbiddenToCopy\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + mov r8, r0\n\ +_080524EE:\n\ + bl Random\n\ + ldr r2, =0x000001ff\n\ + adds r1, r2, 0\n\ + ands r0, r1\n\ + adds r0, 0x1\n\ + strh r0, [r7]\n\ + cmp r0, r6\n\ + bhi _080524EE\n\ + movs r0, 0x3\n\ +_08052502:\n\ + subs r0, 0x1\n\ + cmp r0, 0\n\ + bge _08052502\n\ + ldr r4, =gCurrentMove\n\ + ldrh r2, [r4]\n\ + ldr r3, =0x0000ffff\n\ + subs r0, r5, 0x2\n\ +_08052510:\n\ + adds r0, 0x2\n\ + ldrh r1, [r0]\n\ + cmp r1, r2\n\ + beq _0805251C\n\ + cmp r1, r3\n\ + bne _08052510\n\ +_0805251C:\n\ + ldr r0, =0x0000ffff\n\ + cmp r1, r0\n\ + bne _080524EE\n\ + ldr r2, =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r3, =gBattleScriptsForMoveEffects\n\ + ldr r2, =gBattleMoves\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + mov r1, r8\n\ + str r0, [r1]\n\ + ldrh r0, [r4]\n\ + movs r1, 0\n\ + bl GetMoveTarget\n\ + ldr r1, =gBankTarget\n\ + strb r0, [r1]\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +void atk9F_dmgtolevel(void) +{ + gBattleMoveDamage = gBattleMons[gBankAttacker].level; + gBattlescriptCurrInstr++; +} + +void atkA0_psywavedamageeffect(void) +{ + s32 randDamage; + + while ((randDamage = (Random() & 0xF)) > 10); + + randDamage *= 10; + gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100; + gBattlescriptCurrInstr++; +} + +void atkA1_counterdamagecalculator(void) +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); + + if (gProtectStructs[gBankAttacker].physicalDmg + && sideAttacker != sideTarget + && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp) + { + gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2; + + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBankTarget = gSideTimers[sideTarget].followmeTarget; + else + gBankTarget = gProtectStructs[gBankAttacker].physicalBank; + + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank); + + if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp) + { + gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2; + + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBankTarget = gSideTimers[sideTarget].followmeTarget; + else + gBankTarget = gProtectStructs[gBankAttacker].specialBank; + + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkA3_disablelastusedattack(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + if (gDisableStructs[gBankTarget].disabledMove == 0 + && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + { + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i]) + + gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i]; + gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2; + gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns? + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkA4_setencore(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + + if (gLastUsedMovesByBanks[gBankTarget] == MOVE_STRUGGLE + || gLastUsedMovesByBanks[gBankTarget] == MOVE_ENCORE + || gLastUsedMovesByBanks[gBankTarget] == MOVE_MIRROR_MOVE) + { + i = 4; + } + + if (gDisableStructs[gBankTarget].encoredMove == 0 + && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + { + gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i]; + gDisableStructs[gBankTarget].encoredMovePos = i; + gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3; + gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkA5_painsplitdmgcalc(void) +{ + if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) + { + s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; + s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff; + u8* storeLoc = (void*)(&gBattleScripting.painSplitHp); + + storeLoc[0] = (painSplitHp); + storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8; + storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16; + storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; + + gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff; + gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#ifdef NONMATCHING +void atkA6_settypetorandomresistance(void) // conversion 2 +{ + if (gUnknown_02024250[gBankAttacker] == 0 + || gUnknown_02024250[gBankAttacker] == 0xFFFF) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else if (IsTwoTurnsMove(gUnknown_02024250[gBankAttacker]) + && gBattleMons[gUnknown_02024270[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + s32 type = 0, rands = 0; + do + { + while (((type = (Random() & 0x7F)) > 0x70)); + + type *= 3; + + if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker] + && gTypeEffectiveness[type + 2] <= 5 + && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] + && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + { + gBattleMons[gBankAttacker].type1 = type; + gBattleMons[gBankAttacker].type2 = type; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, type) + + gBattlescriptCurrInstr += 5; + return; + } + + rands++; + } while (rands <= 999); + + type = 0, rands = 0; + do + { + s8 var = (s8)(gTypeEffectiveness[type]); + if (var > -1 || var < -2) + { + if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker] + && gTypeEffectiveness[type + 2] <= 5 + && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] + && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + { + gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1]; + gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1]; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, gTypeEffectiveness[rands + 1]) + + gBattlescriptCurrInstr += 5; + return; + } + } + type += 3, rands += 3; + } while (rands < 336); + + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#else +__attribute__((naked)) +void atkA6_settypetorandomresistance(void) // conversion 2 +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r1, =gUnknown_02024250\n\ + ldr r4, =gBankAttacker\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r2, r0, r1\n\ + ldrh r1, [r2]\n\ + cmp r1, 0\n\ + beq _08052B7E\n\ + ldr r0, =0x0000ffff\n\ + cmp r1, r0\n\ + beq _08052B7E\n\ + ldrh r0, [r2]\n\ + bl IsTwoTurnsMove\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08052C1C\n\ + ldr r1, =gBattleMons\n\ + ldr r2, =gUnknown_02024270\n\ + ldrb r0, [r4]\n\ + adds r0, r2\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r1, 0x50\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 5\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08052C1C\n\ +_08052B7E:\n\ + ldr r3, =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ + b _08052D08\n\ + .pool\n\ +_08052BB4:\n\ + mov r0, r12\n\ + strb r5, [r0]\n\ + mov r1, r10\n\ + ldrb r0, [r1]\n\ + muls r0, r2\n\ + adds r0, r7\n\ + adds r0, 0x22\n\ + strb r5, [r0]\n\ + ldr r1, =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r5, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + b _08052C0A\n\ + .pool\n\ +_08052BE0:\n\ + mov r0, r8\n\ + adds r0, 0x1\n\ + adds r0, r3\n\ + ldrb r2, [r0]\n\ + strb r2, [r4]\n\ + mov r4, r10\n\ + ldrb r0, [r4]\n\ + muls r0, r6\n\ + ldr r7, =gBattleMons\n\ + adds r0, r7\n\ + adds r0, 0x22\n\ + strb r2, [r0]\n\ + ldr r1, =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r2, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + mov r1, r12\n\ +_08052C0A:\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _08052D08\n\ + .pool\n\ +_08052C1C:\n\ + movs r4, 0\n\ + mov r8, r4\n\ + movs r7, 0x7F\n\ + mov r9, r7\n\ +_08052C24:\n\ + bl Random\n\ + mov r4, r9\n\ + ands r4, r0\n\ + cmp r4, 0x70\n\ + bhi _08052C24\n\ + lsls r0, r4, 1\n\ + adds r4, r0, r4\n\ + ldr r6, =gTypeEffectiveness\n\ + adds r3, r4, r6\n\ + ldr r1, =gUnknown_02024258\n\ + ldr r2, =gBankAttacker\n\ + ldrb r5, [r2]\n\ + lsls r0, r5, 1\n\ + adds r0, r1\n\ + ldrb r1, [r3]\n\ + mov r10, r2\n\ + ldrh r0, [r0]\n\ + cmp r1, r0\n\ + bne _08052C80\n\ + adds r0, r4, 0x2\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x5\n\ + bhi _08052C80\n\ + ldr r7, =gBattleMons\n\ + movs r2, 0x58\n\ + adds r0, r5, 0\n\ + muls r0, r2\n\ + adds r3, r0, r7\n\ + movs r0, 0x21\n\ + adds r0, r3\n\ + mov r12, r0\n\ + adds r0, r4, 0x1\n\ + adds r0, r6\n\ + ldrb r5, [r0]\n\ + mov r1, r12\n\ + ldrb r0, [r1]\n\ + adds r1, r5, 0\n\ + cmp r0, r1\n\ + beq _08052C80\n\ + adds r0, r3, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + bne _08052BB4\n\ +_08052C80:\n\ + movs r7, 0x1\n\ + add r8, r7\n\ + ldr r0, =0x000003e7\n\ + cmp r8, r0\n\ + ble _08052C24\n\ + movs r0, 0\n\ + mov r8, r0\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + mov r12, r1\n\ + ldr r3, =gTypeEffectiveness\n\ + adds r0, r4, 0x1\n\ + adds r0, r3\n\ + mov r9, r0\n\ + adds r5, r3, 0\n\ +_08052C9C:\n\ + ldrb r1, [r5]\n\ + cmp r1, 0xFF\n\ + bgt _08052CA6\n\ + cmp r1, 0xFE\n\ + bge _08052CE0\n\ +_08052CA6:\n\ + mov r4, r10\n\ + ldrb r2, [r4]\n\ + lsls r0, r2, 1\n\ + ldr r7, =gUnknown_02024258\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + cmp r1, r0\n\ + bne _08052CE0\n\ + ldrb r0, [r5, 0x2]\n\ + cmp r0, 0x5\n\ + bhi _08052CE0\n\ + movs r6, 0x58\n\ + adds r0, r2, 0\n\ + muls r0, r6\n\ + ldr r1, =gBattleMons\n\ + adds r2, r0, r1\n\ + adds r4, r2, 0\n\ + adds r4, 0x21\n\ + ldrb r0, [r4]\n\ + mov r7, r9\n\ + ldrb r1, [r7]\n\ + cmp r0, r1\n\ + beq _08052CE0\n\ + adds r0, r2, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + beq _08052CE0\n\ + b _08052BE0\n\ +_08052CE0:\n\ + adds r5, 0x3\n\ + movs r0, 0x3\n\ + add r8, r0\n\ + ldr r0, =0x0000014f\n\ + cmp r8, r0\n\ + bls _08052C9C\n\ + mov r1, r12\n\ + ldr r2, [r1]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + mov r4, r12\n\ + str r1, [r4]\n\ +_08052D08:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif // NONMATCHING + +void atkA7_setalwayshitflag(void) +{ + gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[gBankTarget] |= 0x10; + gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker; + gBattlescriptCurrInstr++; +} + +void atkA8_copymovepermanently(void) // sketch +{ + gLastUsedMove = 0xFFFF; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) + && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_STRUGGLE + && gUnknownMovesUsedByBanks[gBankTarget] != 0 + && gUnknownMovesUsedByBanks[gBankTarget] != 0xFFFF + && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_SKETCH) + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH) + continue; + if (gBattleMons[gBankAttacker].moves[i] == gUnknownMovesUsedByBanks[gBankTarget]) + break; + } + + if (i != 4) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else // sketch worked + { + struct MovePpInfo movePpData; + + gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknownMovesUsedByBanks[gBankTarget]; + gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknownMovesUsedByBanks[gBankTarget]].pp; + gActiveBank = gBankAttacker; + + for (i = 0; i < 4; i++) + { + movePpData.move[i] = gBattleMons[gBankAttacker].moves[i]; + movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i]; + } + movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; + + EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); + MarkBufferBankForExecution(gActiveBank); + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gUnknownMovesUsedByBanks[gBankTarget]) + + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + diff --git a/src/battle_ai.c b/src/battle_ai.c index 75b5eb2ed..8590b0f03 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -1802,7 +1802,7 @@ static void BattleAICmd_count_alive_pokemon(void) u32 status; bankOnField1 = gBattlePartyID[index]; status = GetBankIdentity(index) ^ 2; - bankOnField2 = gBattlePartyID[GetBankByPlayerAI(status)]; + bankOnField2 = gBattlePartyID[GetBankByIdentity(status)]; } else // in singles there's only one bank by side { diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c index 105b334f2..8996059f9 100644 --- a/src/calculate_base_damage.c +++ b/src/calculate_base_damage.c @@ -19,7 +19,6 @@ extern struct BattleEnigmaBerry gEnigmaBerries[]; extern u16 gBattleMovePower; extern u16 gTrainerBattleOpponent_A; -u8 CountAliveMonsInBattle(u8); bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank); extern const struct BattleMove gBattleMoves[]; diff --git a/src/pokemon_2.c b/src/pokemon_2.c index cf073570d..b6359f76a 100644 --- a/src/pokemon_2.c +++ b/src/pokemon_2.c @@ -35,7 +35,7 @@ extern const u8 gText_BadEgg[]; extern const u8 gText_EggNickname[]; extern u8 GetBankSide(u8 bank); -extern u8 GetBankByPlayerAI(u8 bank); +extern u8 GetBankByIdentity(u8 bank); extern u8 GetBankIdentity(u8 bank); u8 CountAliveMonsInBattle(u8 caseId) @@ -90,7 +90,7 @@ u8 sub_8069F34(u8 bank) status ^= 1; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - return GetBankByPlayerAI(status); + return GetBankByIdentity(status); if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1) { u8 val; @@ -99,14 +99,14 @@ u8 sub_8069F34(u8 bank) val = status ^ 2; else val = status; - return GetBankByPlayerAI(val); + return GetBankByIdentity(val); } else { if ((gAbsentBankFlags & gBitTable[status])) - return GetBankByPlayerAI(status ^ 2); + return GetBankByIdentity(status ^ 2); else - return GetBankByPlayerAI(status); + return GetBankByIdentity(status); } } diff --git a/src/pokemon_3.c b/src/pokemon_3.c index aaa02c5d4..d381c7544 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -216,7 +216,7 @@ void sub_806CF24(s32 stat) gBankTarget = gBankInMenu; StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]); StringCopy(gBattleTextBuff2, gText_StatRose); - StrCpyDecodeToDisplayedStringBattle(gText_PkmnsStatChanged2); + BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2); } u8 *sub_806CF78(u16 itemId) @@ -251,7 +251,7 @@ u8 *sub_806CF78(u16 itemId) else { gBankAttacker = gBankInMenu; - StrCpyDecodeToDisplayedStringBattle(gText_PkmnGettingPumped); + BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped); } } } @@ -259,7 +259,7 @@ u8 *sub_806CF78(u16 itemId) if (itemEffect[3] & 0x80) { gBankAttacker = gBankInMenu; - StrCpyDecodeToDisplayedStringBattle(gText_PkmnShroudedInMist); + BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist); } return gDisplayedStringBattle; diff --git a/src/window.c b/src/window.c index 164031bee..704060b9d 100644 --- a/src/window.c +++ b/src/window.c @@ -451,7 +451,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue); } -void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset) +void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset) { if (size != 0) CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size); diff --git a/sym_ewram.txt b/sym_ewram.txt index ef2080e22..7c18d8225 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -211,16 +211,16 @@ gUnknown_02022E14: @ 2022E14 gUnknown_02022E16: @ 2022E16 .space 0x2 -gUnknown_02022E18: @ 2022E18 +gBattle_BG1_X: @ 2022E18 .space 0x2 -gUnknown_02022E1A: @ 2022E1A +gBattle_BG1_Y: @ 2022E1A .space 0x2 -gUnknown_02022E1C: @ 2022E1C +gBattle_BG2_X: @ 2022E1C .space 0x2 -gUnknown_02022E1E: @ 2022E1E +gBattle_BG2_Y: @ 2022E1E .space 0x2 gUnknown_02022E20: @ 2022E20 -- cgit v1.2.3 From 69928d3904a610791d5e34e32364d9ee5f9392ee Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 27 Sep 2017 23:43:45 +0200 Subject: battle 4 up to 0xE5 --- asm/battle_1.s | 10 +- asm/battle_2.s | 58 +- asm/battle_4.s | 5421 +-------------------------------------------- asm/battle_anim_80FE840.s | 4 +- asm/battle_frontier_2.s | 6 +- asm/battle_interface.s | 8 +- asm/evolution_scene.s | 4 +- asm/party_menu.s | 2 +- data/battle_4.s | 6 +- data/battle_scripts_1.s | 16 +- include/battle.h | 87 +- include/battle_message.h | 17 + include/mail.h | 19 + src/battle_3.c | 21 +- src/battle_4.c | 1756 ++++++++++++++- src/pokemon_3.c | 20 +- sym_ewram.txt | 4 +- 17 files changed, 1845 insertions(+), 5614 deletions(-) create mode 100644 include/mail.h diff --git a/asm/battle_1.s b/asm/battle_1.s index e74d12046..636bafbea 100644 --- a/asm/battle_1.s +++ b/asm/battle_1.s @@ -1548,7 +1548,7 @@ _080358E0: .4byte _08035A70 _08035904: ldr r4, =gUnknown_0831ABA8 - ldr r5, =gUnknown_02022FF0 + ldr r5, =gBattleTerrain ldrb r1, [r5] lsls r0, r1, 2 adds r0, r1 @@ -2633,7 +2633,7 @@ _08036350: cmp r0, 0 bne _0803639C ldr r4, =gUnknown_0831ABA8 - ldr r5, =gUnknown_02022FF0 + ldr r5, =gBattleTerrain ldrb r1, [r5] lsls r0, r1, 2 adds r0, r1 @@ -2779,7 +2779,7 @@ _080364A8: .4byte _08036518 _080364CC: ldr r2, =gUnknown_0831ABA8 - ldr r0, =gUnknown_02022FF0 + ldr r0, =gBattleTerrain ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 @@ -2889,7 +2889,7 @@ _080365B4: .4byte _08036624 _080365D8: ldr r2, =gUnknown_0831ABA8 - ldr r0, =gUnknown_02022FF0 + ldr r0, =gBattleTerrain ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 @@ -3004,7 +3004,7 @@ _080366C8: .4byte _08036740 _080366EC: ldr r2, =gUnknown_0831ABA8 - ldr r0, =gUnknown_02022FF0 + ldr r0, =gBattleTerrain ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 diff --git a/asm/battle_2.s b/asm/battle_2.s index d1119619c..c96b80b1c 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -170,7 +170,7 @@ _080368BE: ldr r0, =gUnknown_02022E22 strh r1, [r0] bl sub_80B0BD0 - ldr r2, =gUnknown_02022FF0 + ldr r2, =gBattleTerrain strb r0, [r2] ldr r4, =gBattleTypeFlags ldr r0, [r4] @@ -7852,7 +7852,7 @@ bc_load_battlefield: @ 803AC34 bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] - ldr r0, =gUnknown_02022FF0 + ldr r0, =gBattleTerrain ldrb r1, [r0] movs r0, 0 bl dp01_build_cmdbuf_x2E_a @@ -9207,7 +9207,7 @@ _0803B7DA: ldr r1, =gBattleStruct mov r8, r1 movs r7, 0x6 - ldr r6, =gUnknown_0202421C + ldr r6, =gActionForBanks ldr r2, =gChosenMovesByBanks movs r4, 0xFF movs r3, 0 @@ -9511,7 +9511,7 @@ _0803BAB2: ldrb r0, [r4] cmp r2, r0 bge _0803BAE0 - ldr r7, =gUnknown_0202421C + ldr r7, =gActionForBanks movs r6, 0xFF movs r5, 0 ldr r3, =gChosenMovesByBanks @@ -10049,7 +10049,7 @@ _0803BF68: ands r3, r0 cmp r3, 0 beq _0803BFD0 - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks adds r0, r2, r0 movs r1, 0xD strb r1, [r0] @@ -10092,7 +10092,7 @@ _0803BFD0: cmp r1, 0 beq _0803C00C _0803BFF0: - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks adds r0, r2, r0 strb r3, [r0] ldr r1, =gBattleCommunication @@ -10100,7 +10100,7 @@ _0803BFF0: bl _0803CC72 .pool _0803C00C: - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks ldrb r1, [r0] ldr r0, =gBattleBufferB ldrb r2, [r0, 0x1] @@ -10141,7 +10141,7 @@ _0803C058: ldrb r1, [r0] adds r0, r5, 0 bl RecordedBattle_SetBankAction - ldr r1, =gUnknown_0202421C + ldr r1, =gActionForBanks ldrb r0, [r6] adds r1, r0, r1 lsls r0, 9 @@ -10497,7 +10497,7 @@ _0803C3B0: adds r4, r0, 0 cmp r1, 0x2 bne _0803C3D8 - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks ldrb r0, [r0] cmp r0, 0x2 bne _0803C3D8 @@ -10511,7 +10511,7 @@ _0803C3D8: ldrb r0, [r4] cmp r0, 0x3 bne _0803C410 - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks ldrb r0, [r0, 0x1] cmp r0, 0x2 bne _0803C410 @@ -10664,7 +10664,7 @@ _0803C532: bl _0803CD70 .pool _0803C550: - ldr r4, =gUnknown_0202421C + ldr r4, =gActionForBanks ldrb r0, [r5] bl GetBankIdentity eors r0, r6 @@ -10763,7 +10763,7 @@ _0803C628: ands r0, r1 cmp r0, 0 beq _0803C690 - ldr r4, =gUnknown_0202421C + ldr r4, =gActionForBanks ldr r6, =gActiveBank ldrb r0, [r6] bl GetBankIdentity @@ -10945,7 +10945,7 @@ _0803C7D8: beq _0803C804 b _0803CD04 _0803C804: - ldr r1, =gUnknown_0202421C + ldr r1, =gActionForBanks adds r0, r5, r1 ldrb r0, [r0] adds r2, r1, 0 @@ -11410,7 +11410,7 @@ _0803CC38: lsls r1, 8 orrs r0, r1 str r0, [r2] - ldr r1, =gUnknown_0202421C + ldr r1, =gActionForBanks ldrb r0, [r5] adds r0, r1 movs r1, 0x3 @@ -11515,7 +11515,7 @@ _0803CD1E: cmp r4, r5 bge _0803CD70 _0803CD4A: - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks adds r0, r4, r0 ldrb r0, [r0] cmp r0, 0x2 @@ -12033,7 +12033,7 @@ _0803D198: b _0803D254 .pool _0803D1B8: - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks mov r3, r9 adds r1, r3, r0 ldrb r1, [r1] @@ -12209,7 +12209,7 @@ sub_803D2E8: @ 803D2E8 b _0803D54A _0803D310: ldr r7, =gUnknown_0202407A - ldr r6, =gUnknown_0202421C + ldr r6, =gActionForBanks mov r2, r8 ldr r5, =gTurnOrder _0803D318: @@ -12245,7 +12245,7 @@ _0803D354: ldrb r2, [r2] cmp r3, r2 bcs _0803D3C0 - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks ldrb r1, [r0] adds r4, r0, 0 cmp r1, 0x3 @@ -12269,7 +12269,7 @@ _0803D376: b _0803D3BE .pool _0803D3A4: - ldr r1, =gUnknown_0202421C + ldr r1, =gActionForBanks ldrb r0, [r1] ldr r4, =gActiveBank mov r8, r4 @@ -12289,7 +12289,7 @@ _0803D3C0: cmp r3, 0x5 bne _0803D448 ldr r6, =gUnknown_0202407A - ldr r1, =gUnknown_0202421C + ldr r1, =gActionForBanks mov r2, r8 ldrb r0, [r2] adds r0, r1 @@ -12349,7 +12349,7 @@ _0803D448: ldrb r0, [r1] cmp r0, 0 beq _0803D48E - ldr r6, =gUnknown_0202421C + ldr r6, =gActionForBanks mov r2, r8 ldr r5, =gUnknown_0202407A ldr r4, =gTurnOrder @@ -12387,7 +12387,7 @@ _0803D48E: ldrb r0, [r4] cmp r0, 0 beq _0803D4D2 - ldr r6, =gUnknown_0202421C + ldr r6, =gActionForBanks ldr r5, =gUnknown_0202407A ldr r4, =gTurnOrder _0803D4A2: @@ -15097,7 +15097,7 @@ sub_803EE48: @ 803EE48 cmp r1, 0 beq _0803EEE0 adds r4, r2, 0 - ldr r6, =gUnknown_0202421C + ldr r6, =gActionForBanks ldr r5, =gBattleOutcome _0803EE7C: ldrb r0, [r4] @@ -15797,8 +15797,8 @@ _0803F532: .pool thumb_func_end PressurePPLose - thumb_func_start sub_803F548 -sub_803F548: @ 803F548 + thumb_func_start PressurePPLoseOnUsingImprision +PressurePPLoseOnUsingImprision: @ 803F548 push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -15946,10 +15946,10 @@ _0803F658: pop {r0} bx r0 .pool - thumb_func_end sub_803F548 + thumb_func_end PressurePPLoseOnUsingImprision - thumb_func_start sub_803F67C -sub_803F67C: @ 803F67C + thumb_func_start PressurePPLoseOnUsingPerishSong +PressurePPLoseOnUsingPerishSong: @ 803F67C push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -16078,7 +16078,7 @@ _0803F762: pop {r0} bx r0 .pool - thumb_func_end sub_803F67C + thumb_func_end PressurePPLoseOnUsingPerishSong thumb_func_start sub_803F790 sub_803F790: @ 803F790 diff --git a/asm/battle_4.s b/asm/battle_4.s index 0714a0c22..096c195b0 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -5,5423 +5,6 @@ .text - thumb_func_start IsTwoTurnsMove -IsTwoTurnsMove: @ 8052F48 - push {lr} - lsls r0, 16 - lsrs r0, 16 - ldr r2, =gBattleMoves - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1] - cmp r0, 0x91 - beq _08052F72 - cmp r0, 0x27 - beq _08052F72 - cmp r0, 0x4B - beq _08052F72 - cmp r0, 0x97 - beq _08052F72 - cmp r0, 0x9B - beq _08052F72 - cmp r0, 0x1A - bne _08052F7C -_08052F72: - movs r0, 0x1 - b _08052F7E - .pool -_08052F7C: - movs r0, 0 -_08052F7E: - pop {r1} - bx r1 - thumb_func_end IsTwoTurnsMove - - thumb_func_start sub_8052F84 -sub_8052F84: @ 8052F84 - push {lr} - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0 - beq _08052FA2 - cmp r1, 0xD6 - beq _08052FA2 - movs r0, 0x89 - lsls r0, 1 - cmp r1, r0 - beq _08052FA2 - cmp r1, 0x77 - beq _08052FA2 - cmp r1, 0x76 - bne _08052FA6 -_08052FA2: - movs r0, 0x1 - b _08052FA8 -_08052FA6: - movs r0, 0 -_08052FA8: - pop {r1} - bx r1 - thumb_func_end sub_8052F84 - - thumb_func_start AttacksThisTurn -AttacksThisTurn: @ 8052FAC - push {lr} - lsls r1, 16 - lsrs r2, r1, 16 - ldr r1, =gBattleMoves - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0] - adds r3, r1, 0 - cmp r0, 0x97 - bne _08052FD0 - ldr r0, =gBattleWeather - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - bne _08053010 -_08052FD0: - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r3 - ldrb r0, [r0] - cmp r0, 0x91 - beq _08052FF2 - cmp r0, 0x27 - beq _08052FF2 - cmp r0, 0x4B - beq _08052FF2 - cmp r0, 0x97 - beq _08052FF2 - cmp r0, 0x9B - beq _08052FF2 - cmp r0, 0x1A - bne _08053010 -_08052FF2: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 20 - ands r0, r1 - cmp r0, 0 - beq _08053010 - movs r0, 0x1 - b _08053012 - .pool -_08053010: - movs r0, 0x2 -_08053012: - pop {r1} - bx r1 - thumb_func_end AttacksThisTurn - - thumb_func_start atkA9_sleeptalk_choose_move -atkA9_sleeptalk_choose_move: @ 8053018 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - movs r6, 0 - movs r5, 0 - ldr r0, =gBankAttacker - mov r9, r0 - movs r1, 0x58 - mov r8, r1 - ldr r7, =gBattleMons + 0xC - movs r0, 0x84 - lsls r0, 1 - mov r10, r0 -_08053036: - lsls r4, r5, 1 - mov r1, r9 - ldrb r0, [r1] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r4, r0 - adds r0, r7 - ldrh r0, [r0] - bl sub_8052F84 - lsls r0, 24 - cmp r0, 0 - bne _08053076 - mov r1, r9 - ldrb r0, [r1] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r4, r0 - adds r0, r7 - ldrh r1, [r0] - cmp r1, r10 - beq _08053076 - cmp r1, 0xFD - beq _08053076 - adds r0, r1, 0 - bl IsTwoTurnsMove - lsls r0, 24 - cmp r0, 0 - beq _08053084 -_08053076: - ldr r1, =gBitTable - lsls r0, r5, 2 - adds r0, r1 - ldr r0, [r0] - orrs r6, r0 - lsls r0, r6, 24 - lsrs r6, r0, 24 -_08053084: - adds r5, 0x1 - cmp r5, 0x3 - ble _08053036 - ldr r0, =gBankAttacker - ldrb r0, [r0] - adds r1, r6, 0 - movs r2, 0xFD - bl CheckMoveLimitations - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xF - bne _080530B8 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0805311C - .pool -_080530B8: - movs r7, 0x3 - ldr r4, =gBitTable -_080530BC: - bl Random - adds r5, r7, 0 - ands r5, r0 - lsls r0, r5, 2 - adds r0, r4 - ldr r0, [r0] - ands r0, r6 - cmp r0, 0 - bne _080530BC - ldr r4, =gRandomMove - ldr r2, =gBattleMons - lsls r1, r5, 1 - ldr r0, =gBankAttacker - ldrb r3, [r0] - movs r0, 0x58 - muls r0, r3 - adds r1, r0 - adds r2, 0xC - adds r1, r2 - ldrh r0, [r1] - strh r0, [r4] - ldr r0, =gCurrMovePos - strb r5, [r0] - ldr r2, =gHitMarker - ldr r0, [r2] - ldr r1, =0xfffffbff - ands r0, r1 - str r0, [r2] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, =gBankTarget - strb r0, [r1] - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0805311C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkA9_sleeptalk_choose_move - - thumb_func_start atkAA_set_destinybond -atkAA_set_destinybond: @ 8053150 - ldr r1, =gBattleMons - ldr r0, =gBankAttacker - ldrb r2, [r0] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 18 - orrs r0, r1 - str r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atkAA_set_destinybond - - thumb_func_start DestinyBondFlagUpdate -DestinyBondFlagUpdate: @ 8053180 - push {r4,r5,lr} - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, =gBankTarget - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r3, r0, 24 - ldr r1, =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _080531CA - cmp r5, r3 - beq _080531CA - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 17 - ands r0, r1 - cmp r0, 0 - bne _080531CA - movs r0, 0x40 - orrs r1, r0 - str r1, [r2] -_080531CA: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end DestinyBondFlagUpdate - - thumb_func_start atkAB_DestinyBondFlagUpdate -atkAB_DestinyBondFlagUpdate: @ 80531E0 - push {lr} - bl DestinyBondFlagUpdate - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkAB_DestinyBondFlagUpdate - - thumb_func_start atkAC_remaininghptopower -atkAC_remaininghptopower: @ 80531F8 - push {lr} - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - movs r2, 0x28 - ldrsh r0, [r1, r2] - movs r2, 0x2C - ldrsh r1, [r1, r2] - movs r2, 0x30 - bl sub_8075034 - lsls r0, 24 - lsrs r1, r0, 24 - movs r3, 0 - ldr r0, =gUnknown_0831C408 - ldrb r2, [r0] - cmp r1, r2 - ble _08053232 - adds r2, r0, 0 -_08053224: - adds r3, 0x2 - cmp r3, 0xB - bgt _08053232 - adds r0, r3, r2 - ldrb r0, [r0] - cmp r1, r0 - bgt _08053224 -_08053232: - ldr r2, =gDynamicBasePower - ldr r1, =gUnknown_0831C408 - adds r0, r3, 0x1 - adds r0, r1 - ldrb r0, [r0] - strh r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkAC_remaininghptopower - - thumb_func_start atkAD_spite_ppreduce -atkAD_spite_ppreduce: @ 8053260 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, =gLastUsedMovesByBanks - ldr r1, =gBankTarget - ldrb r3, [r1] - lsls r0, r3, 1 - adds r0, r4 - ldrh r2, [r0] - mov r8, r1 - cmp r2, 0 - bne _08053280 - b _08053408 -_08053280: - ldr r0, =0x0000ffff - cmp r2, r0 - bne _08053288 - b _08053408 -_08053288: - movs r7, 0 - ldr r0, =gBattleMons - movs r1, 0x58 - muls r1, r3 - adds r3, r0, 0 - adds r3, 0xC - adds r1, r3 - ldrh r1, [r1] - cmp r2, r1 - beq _080532C0 - adds r6, r4, 0 - mov r5, r8 - adds r4, r3, 0 - movs r3, 0x58 -_080532A4: - adds r7, 0x1 - cmp r7, 0x3 - bgt _080532C0 - ldrb r0, [r5] - lsls r2, r0, 1 - adds r2, r6 - lsls r1, r7, 1 - muls r0, r3 - adds r1, r0 - adds r1, r4 - ldrh r0, [r2] - ldrh r1, [r1] - cmp r0, r1 - bne _080532A4 -_080532C0: - cmp r7, 0x4 - bne _080532C6 - b _08053408 -_080532C6: - mov r4, r8 - ldrb r0, [r4] - movs r1, 0x58 - mov r9, r1 - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - adds r0, r7, r0 - ldr r1, =gBattleMons - adds r1, 0x24 - mov r10, r1 - add r0, r10 - ldrb r0, [r0] - cmp r0, 0x1 - bhi _080532E6 - b _08053408 -_080532E6: - bl Random - movs r1, 0x3 - ands r1, r0 - adds r6, r1, 0x2 - ldrb r0, [r4] - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - adds r0, r7, r0 - add r0, r10 - ldrb r0, [r0] - cmp r0, r6 - bge _08053304 - adds r6, r0, 0 -_08053304: - ldr r1, =gBattleTextBuff1 - movs r5, 0xFD - strb r5, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldr r2, =gLastUsedMovesByBanks - mov r3, r8 - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x2] - ldrb r0, [r3] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r4, =gBattleTextBuff2 - adds r0, r4, 0 - adds r1, r6, 0 - movs r2, 0 - movs r3, 0x1 - bl ConvertIntToDecimalStringN - strb r5, [r4] - movs r0, 0x1 - strb r0, [r4, 0x1] - strb r0, [r4, 0x2] - strb r0, [r4, 0x3] - strb r6, [r4, 0x4] - subs r0, 0x2 - strb r0, [r4, 0x5] - mov r1, r8 - ldrb r0, [r1] - mov r1, r9 - muls r1, r0 - adds r1, r7, r1 - add r1, r10 - ldrb r0, [r1] - subs r0, r6 - strb r0, [r1] - ldr r4, =gActiveBank - mov r3, r8 - ldrb r0, [r3] - strb r0, [r4] - ldr r1, =gDisableStructs - ldrb r3, [r4] - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - adds r0, r1 - ldrb r1, [r0, 0x18] - lsrs r1, 4 - ldr r2, =gBitTable - lsls r0, r7, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _080533B8 - mov r2, r9 - muls r2, r3 - ldr r0, =gBattleMons - adds r0, 0x50 - adds r0, r2, r0 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - bne _080533B8 - adds r1, r7, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - mov r3, r10 - adds r0, r2, r3 - adds r0, r7 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_080533B8: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - ldr r1, =gBattleMons - ldr r0, =gBankTarget - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r0, r7, r0 - adds r1, 0x24 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - bne _08053422 - adds r0, r2, 0 - bl CancelMultiTurnMoves - b _08053422 - .pool -_08053408: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08053422: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkAD_spite_ppreduce - - thumb_func_start atkAE_heal_party_status -atkAE_heal_party_status: @ 8053438 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - movs r4, 0 - str r4, [sp, 0x4] - mov r8, r4 - ldr r0, =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xD7 - beq _08053454 - b _0805363E -_08053454: - ldr r6, =gBattleCommunication - mov r0, r8 - strb r0, [r6, 0x5] - ldr r5, =gBankAttacker - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - ldr r1, =gEnemyParty - mov r10, r1 - cmp r0, 0 - bne _08053470 - ldr r2, =gPlayerParty - mov r10, r2 -_08053470: - ldr r4, =gBattleMons - ldrb r3, [r5] - movs r7, 0x58 - adds r2, r3, 0 - muls r2, r7 - adds r0, r2, r4 - adds r1, r0, 0 - adds r1, 0x20 - ldrb r0, [r1] - cmp r0, 0x2B - beq _080534C4 - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r2, r0 - mov r1, r8 - str r1, [r0] - ldrb r0, [r5] - adds r2, r0, 0 - muls r2, r7 - adds r0, r4, 0 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, =0xf7ffffff - ands r0, r1 - str r0, [r2] - b _080534D4 - .pool -_080534C4: - ldrb r1, [r1] - adds r0, r3, 0 - bl RecordAbilityBattle - ldrb r0, [r6, 0x5] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r6, 0x5] -_080534D4: - ldr r7, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankIdentity - movs r2, 0x2 - mov r9, r2 - mov r1, r9 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBankByIdentity - ldr r1, =gBattleScripting - strb r0, [r1, 0x17] - strb r0, [r7] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0805357A - ldr r0, =gAbsentBankFlags - ldrb r2, [r0] - ldr r1, =gBitTable - ldrb r3, [r7] - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - ands r2, r0 - cmp r2, 0 - bne _0805357A - ldr r5, =gBattleMons - movs r6, 0x58 - adds r4, r3, 0 - muls r4, r6 - adds r0, r4, r5 - adds r1, r0, 0 - adds r1, 0x20 - ldrb r0, [r1] - cmp r0, 0x2B - beq _08053568 - adds r0, r5, 0 - adds r0, 0x4C - adds r0, r4, r0 - str r2, [r0] - ldrb r0, [r7] - adds r2, r0, 0 - muls r2, r6 - adds r0, r5, 0 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - ldr r1, =0xf7ffffff - ands r0, r1 - str r0, [r2] - b _0805357A - .pool -_08053568: - ldrb r1, [r1] - adds r0, r3, 0 - bl RecordAbilityBattle - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x5] - mov r2, r9 - orrs r0, r2 - strb r0, [r1, 0x5] -_0805357A: - movs r6, 0 - ldr r7, =gBattleMons -_0805357E: - movs r0, 0x64 - adds r4, r6, 0 - muls r4, r0 - add r4, r10 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - lsls r0, 24 - lsrs r4, r0, 24 - cmp r5, 0 - beq _08053636 - movs r0, 0xCE - lsls r0, 1 - cmp r5, r0 - beq _08053636 - ldr r2, =gBattlePartyID - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r2 - ldrh r0, [r0] - cmp r0, r6 - bne _080535D0 - movs r0, 0x58 - muls r0, r1 - b _08053600 - .pool -_080535D0: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08053618 - ldr r0, =gActiveBank - ldrb r3, [r0] - lsls r0, r3, 1 - adds r0, r2 - ldrh r0, [r0] - cmp r0, r6 - bne _08053618 - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, =gBitTable - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08053618 - movs r0, 0x58 - muls r0, r3 -_08053600: - adds r0, r7 - adds r0, 0x20 - ldrb r0, [r0] - b _08053624 - .pool -_08053618: - adds r0, r5, 0 - adds r1, r4, 0 - bl GetAbilityBySpecies - lsls r0, 24 - lsrs r0, 24 -_08053624: - cmp r0, 0x2B - beq _08053636 - movs r0, 0x1 - lsls r0, r6 - mov r1, r8 - orrs r1, r0 - lsls r0, r1, 24 - lsrs r0, 24 - mov r8, r0 -_08053636: - adds r6, 0x1 - cmp r6, 0x5 - ble _0805357E - b _080536BC -_0805363E: - ldr r1, =gBattleCommunication - movs r0, 0x4 - strb r0, [r1, 0x5] - movs r2, 0x3F - mov r8, r2 - ldr r3, =gBattleMons - ldr r2, =gBankAttacker - ldrb r0, [r2] - movs r5, 0x58 - muls r0, r5 - movs r1, 0x4C - adds r1, r3 - mov r9, r1 - add r0, r9 - str r4, [r0] - ldrb r0, [r2] - adds r1, r0, 0 - muls r1, r5 - adds r7, r3, 0 - adds r7, 0x50 - adds r1, r7 - ldr r0, [r1] - ldr r6, =0xf7ffffff - ands r0, r6 - str r0, [r1] - ldrb r0, [r2] - bl GetBankIdentity - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBankByIdentity - ldr r4, =gActiveBank - strb r0, [r4] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080536BC - ldr r0, =gAbsentBankFlags - ldrb r2, [r0] - ldr r1, =gBitTable - ldrb r3, [r4] - lsls r0, r3, 2 - adds r0, r1 - ldr r0, [r0] - ands r2, r0 - cmp r2, 0 - bne _080536BC - adds r0, r3, 0 - muls r0, r5 - add r0, r9 - str r2, [r0] - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r5 - adds r1, r7 - ldr r0, [r1] - ands r0, r6 - str r0, [r1] -_080536BC: - mov r2, r8 - cmp r2, 0 - beq _080536DE - ldr r4, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r4] - add r0, sp, 0x4 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_080536DE: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkAE_heal_party_status - - thumb_func_start atkAF_cursetarget -atkAF_cursetarget: @ 805371C - push {r4,r5,lr} - ldr r5, =gBattleMons - ldr r0, =gBankTarget - ldrb r0, [r0] - movs r4, 0x58 - adds r1, r0, 0 - muls r1, r4 - adds r0, r5, 0 - adds r0, 0x50 - adds r1, r0 - ldr r2, [r1] - movs r3, 0x80 - lsls r3, 21 - adds r0, r2, 0 - ands r0, r3 - cmp r0, 0 - beq _08053768 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0805378C - .pool -_08053768: - orrs r2, r3 - str r2, [r1] - ldr r1, =gBattleMoveDamage - ldr r0, =gBankAttacker - ldrb r0, [r0] - muls r0, r4 - adds r0, r5 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r1] - cmp r0, 0 - bne _08053784 - movs r0, 0x1 - str r0, [r1] -_08053784: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0805378C: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atkAF_cursetarget - - thumb_func_start atkB0_set_spikes -atkB0_set_spikes: @ 80537A0 - push {r4,lr} - ldr r4, =gBankAttacker - ldrb r0, [r4] - bl GetBankSide - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gSideTimers - lsls r2, r0, 1 - adds r0, r2, r0 - lsls r0, 2 - adds r3, r0, r1 - ldrb r0, [r3, 0xA] - cmp r0, 0x3 - bne _08053804 - ldr r2, =gSpecialStatuses - ldrb r1, [r4] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0805381E - .pool -_08053804: - ldr r1, =gSideAffecting - adds r1, r2, r1 - ldrh r2, [r1] - movs r0, 0x10 - orrs r0, r2 - strh r0, [r1] - ldrb r0, [r3, 0xA] - adds r0, 0x1 - strb r0, [r3, 0xA] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0805381E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkB0_set_spikes - - thumb_func_start atkB1_set_foresight -atkB1_set_foresight: @ 805382C - ldr r1, =gBattleMons - ldr r0, =gBankTarget - ldrb r2, [r0] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 22 - orrs r0, r1 - str r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atkB1_set_foresight - - thumb_func_start atkB2_setperishsong -atkB2_setperishsong: @ 805385C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r6, 0 - movs r3, 0 - ldr r0, =gNoOfAllBanks - adds r7, r0, 0 - ldr r0, =gBankAttacker - mov r8, r0 - ldrb r1, [r7] - cmp r6, r1 - bge _080538C8 - movs r5, 0x20 - ldr r0, =gBattleMons - mov r12, r0 - ldr r0, =gDisableStructs - adds r4, r0, 0 - adds r4, 0xF - ldr r2, =gStatuses3 -_08053884: - ldr r1, [r2] - adds r0, r1, 0 - ands r0, r5 - cmp r0, 0 - bne _0805389C - movs r0, 0x58 - muls r0, r3 - add r0, r12 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2B - bne _080538B4 -_0805389C: - adds r6, 0x1 - b _080538BC - .pool -_080538B4: - orrs r1, r5 - str r1, [r2] - movs r0, 0x33 - strb r0, [r4] -_080538BC: - adds r4, 0x1C - adds r2, 0x4 - adds r3, 0x1 - ldrb r0, [r7] - cmp r3, r0 - blt _08053884 -_080538C8: - mov r1, r8 - ldrb r0, [r1] - bl sub_803F67C - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r6, r0 - bne _080538FC - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08053904 - .pool -_080538FC: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_08053904: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkB2_setperishsong - - thumb_func_start atkB3_rolloutdamagecalculation -atkB3_rolloutdamagecalculation: @ 8053914 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _08053948 - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl CancelMultiTurnMoves - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082D8A60 - str r0, [r1] - b _08053A60 - .pool -_08053948: - ldr r2, =gBattleMons - ldr r1, =gBankAttacker - ldrb r3, [r1] - movs r5, 0x58 - adds r0, r3, 0 - muls r0, r5 - adds r4, r2, 0 - adds r4, 0x50 - adds r0, r4 - ldr r0, [r0] - movs r7, 0x80 - lsls r7, 5 - ands r0, r7 - adds r6, r1, 0 - mov r9, r2 - ldr r1, =gDisableStructs - mov r12, r1 - ldr r2, =gCurrentMove - mov r8, r2 - cmp r0, 0 - bne _080539BA - lsls r0, r3, 3 - subs r0, r3 - lsls r0, 2 - add r0, r12 - ldrb r2, [r0, 0x11] - movs r1, 0x10 - negs r1, r1 - ands r1, r2 - movs r2, 0x5 - orrs r1, r2 - strb r1, [r0, 0x11] - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - add r0, r12 - ldrb r2, [r0, 0x11] - movs r1, 0xF - ands r1, r2 - movs r2, 0x50 - orrs r1, r2 - strb r1, [r0, 0x11] - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r5 - adds r1, r4 - ldr r0, [r1] - orrs r0, r7 - str r0, [r1] - ldr r1, =gLockedMoves - ldrb r0, [r6] - lsls r0, 1 - adds r0, r1 - mov r2, r8 - ldrh r1, [r2] - strh r1, [r0] -_080539BA: - ldrb r0, [r6] - lsls r2, r0, 3 - subs r2, r0 - lsls r2, 2 - add r2, r12 - ldrb r3, [r2, 0x11] - lsls r1, r3, 28 - lsrs r1, 28 - subs r1, 0x1 - movs r0, 0xF - ands r1, r0 - movs r0, 0x10 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x11] - cmp r1, 0 - bne _080539EE - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r5 - adds r1, r4 - ldr r0, [r1] - ldr r2, =0xffffefff - ands r0, r2 - str r0, [r1] -_080539EE: - ldr r3, =gDynamicBasePower - ldr r2, =gBattleMoves - mov r0, r8 - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - strh r0, [r3] - movs r2, 0x1 - ldrb r1, [r6] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - mov r1, r12 - adds r4, r0, r1 - ldrb r0, [r4, 0x11] - lsls r0, 28 - lsrs r0, 28 - movs r1, 0x5 - subs r1, r0 - ldr r7, =gBattlescriptCurrInstr - adds r5, r3, 0 - cmp r2, r1 - bge _08053A3C - adds r1, r5, 0 - adds r3, r4, 0 - movs r4, 0x5 -_08053A28: - ldrh r0, [r1] - lsls r0, 1 - strh r0, [r1] - adds r2, 0x1 - ldrb r0, [r3, 0x11] - lsls r0, 28 - lsrs r0, 28 - subs r0, r4, r0 - cmp r2, r0 - blt _08053A28 -_08053A3C: - ldrb r1, [r6] - movs r0, 0x58 - muls r0, r1 - mov r1, r9 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 23 - ands r0, r1 - cmp r0, 0 - beq _08053A5A - ldrh r0, [r5] - lsls r0, 1 - strh r0, [r5] -_08053A5A: - ldr r0, [r7] - adds r0, 0x1 - str r0, [r7] -_08053A60: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkB3_rolloutdamagecalculation - - thumb_func_start atkB4_jumpifconfusedandstatmaxed -atkB4_jumpifconfusedandstatmaxed: @ 8053A90 - push {r4,r5,lr} - ldr r5, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - adds r3, r1, 0 - muls r3, r0 - adds r0, r5, 0 - adds r0, 0x50 - adds r0, r3, r0 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - ldr r4, =gBattlescriptCurrInstr - cmp r0, 0 - beq _08053AEC - ldr r2, [r4] - ldrb r0, [r2, 0x1] - adds r0, r3 - adds r1, r5, 0 - adds r1, 0x18 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0xC - bne _08053AEC - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _08053AF2 - .pool -_08053AEC: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_08053AF2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end atkB4_jumpifconfusedandstatmaxed - - thumb_func_start atkB5_furycuttercalc -atkB5_furycuttercalc: @ 8053AF8 - push {r4,r5,lr} - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _08053B34 - ldr r2, =gDisableStructs - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strb r1, [r0, 0x10] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082D8A60 - str r0, [r1] - b _08053B8C - .pool -_08053B34: - ldr r5, =gDisableStructs - ldr r4, =gBankAttacker - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r1, r0, r5 - ldrb r0, [r1, 0x10] - cmp r0, 0x5 - beq _08053B4C - adds r0, 0x1 - strb r0, [r1, 0x10] -_08053B4C: - ldr r3, =gDynamicBasePower - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - strh r0, [r3] - movs r2, 0x1 - ldrb r1, [r4] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r5 - ldr r4, =gBattlescriptCurrInstr - ldrb r1, [r0, 0x10] - cmp r2, r1 - bge _08053B86 - adds r1, r3, 0 - adds r3, r0, 0 -_08053B78: - ldrh r0, [r1] - lsls r0, 1 - strh r0, [r1] - adds r2, 0x1 - ldrb r0, [r3, 0x10] - cmp r2, r0 - blt _08053B78 -_08053B86: - ldr r0, [r4] - adds r0, 0x1 - str r0, [r4] -_08053B8C: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atkB5_furycuttercalc - - thumb_func_start atkB6_happinesstodamagecalculation -atkB6_happinesstodamagecalculation: @ 8053BAC - push {r4,lr} - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0x79 - bne _08053BEC - ldr r4, =gDynamicBasePower - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2B - ldrb r1, [r0] - b _08053C02 - .pool -_08053BEC: - ldr r4, =gDynamicBasePower - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2B - ldrb r0, [r0] - movs r1, 0xFF - subs r1, r0 -_08053C02: - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - movs r1, 0x19 - bl __divsi3 - strh r0, [r4] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkB6_happinesstodamagecalculation - - thumb_func_start atkB7_presentdamagecalculation -atkB7_presentdamagecalculation: @ 8053C30 - push {r4,lr} - bl Random - movs r4, 0xFF - ands r4, r0 - cmp r4, 0x65 - bgt _08053C4C - ldr r1, =gDynamicBasePower - movs r0, 0x28 - strh r0, [r1] - b _08053C8E - .pool -_08053C4C: - cmp r4, 0xB1 - bgt _08053C5C - ldr r1, =gDynamicBasePower - movs r0, 0x50 - strh r0, [r1] - b _08053C8E - .pool -_08053C5C: - cmp r4, 0xCB - bgt _08053C6C - ldr r1, =gDynamicBasePower - movs r0, 0x78 - strh r0, [r1] - b _08053C8E - .pool -_08053C6C: - ldr r3, =gBattleMoveDamage - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2C] - lsrs r0, 2 - str r0, [r3] - cmp r0, 0 - bne _08053C88 - movs r0, 0x1 - str r0, [r3] -_08053C88: - ldr r0, [r3] - negs r0, r0 - str r0, [r3] -_08053C8E: - cmp r4, 0xCB - bgt _08053CAC - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082D8A30 - b _08053CE6 - .pool -_08053CAC: - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r1, [r0, 0x2C] - ldrh r0, [r0, 0x28] - cmp r1, r0 - bne _08053CD8 - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082D9EFB - b _08053CE6 - .pool -_08053CD8: - ldr r2, =gBattleMoveFlags - ldrb r1, [r2] - movs r0, 0xF7 - ands r0, r1 - strb r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082D9EE1 -_08053CE6: - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkB7_presentdamagecalculation - - thumb_func_start atkB8_set_safeguard -atkB8_set_safeguard: @ 8053CFC - push {r4-r7,lr} - ldr r7, =gBankAttacker - ldrb r0, [r7] - bl GetBankIdentity - ldr r4, =gSideAffecting - movs r6, 0x1 - adds r1, r6, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r1, [r1] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08053D40 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0 - strb r0, [r1, 0x5] - b _08053D88 - .pool -_08053D40: - ldrb r0, [r7] - bl GetBankIdentity - adds r1, r6, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r0, [r1] - movs r2, 0x20 - orrs r0, r2 - strh r0, [r1] - ldrb r0, [r7] - bl GetBankIdentity - ldr r5, =gSideTimers - adds r1, r6, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - movs r4, 0x5 - strb r4, [r0, 0x6] - ldrb r0, [r7] - bl GetBankIdentity - adds r1, r6, 0 - ands r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r7] - strb r1, [r0, 0x7] - ldr r0, =gBattleCommunication - strb r4, [r0, 0x5] -_08053D88: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkB8_set_safeguard - - thumb_func_start atkB9_magnitudedamagecalculation -atkB9_magnitudedamagecalculation: @ 8053DA4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x4 - bgt _08053DD0 - ldr r1, =gDynamicBasePower - movs r0, 0xA - strh r0, [r1] - movs r3, 0x4 - b _08053E3C - .pool -_08053DD0: - cmp r3, 0xE - bgt _08053DE4 - ldr r1, =gDynamicBasePower - movs r0, 0x1E - strh r0, [r1] - movs r3, 0x5 - b _08053E3C - .pool -_08053DE4: - cmp r3, 0x22 - bgt _08053DF8 - ldr r1, =gDynamicBasePower - movs r0, 0x32 - strh r0, [r1] - movs r3, 0x6 - b _08053E3C - .pool -_08053DF8: - cmp r3, 0x40 - bgt _08053E0C - ldr r1, =gDynamicBasePower - movs r0, 0x46 - strh r0, [r1] - movs r3, 0x7 - b _08053E3C - .pool -_08053E0C: - cmp r3, 0x54 - bgt _08053E20 - ldr r1, =gDynamicBasePower - movs r0, 0x5A - strh r0, [r1] - movs r3, 0x8 - b _08053E3C - .pool -_08053E20: - cmp r3, 0x5E - bgt _08053E34 - ldr r1, =gDynamicBasePower - movs r0, 0x6E - strh r0, [r1] - movs r3, 0x9 - b _08053E3C - .pool -_08053E34: - ldr r1, =gDynamicBasePower - movs r0, 0x96 - strh r0, [r1] - movs r3, 0xA -_08053E3C: - ldr r1, =gBattleTextBuff1 - movs r2, 0 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - strb r0, [r1, 0x2] - movs r0, 0x2 - strb r0, [r1, 0x3] - strb r3, [r1, 0x4] - movs r0, 0xFF - strb r0, [r1, 0x5] - ldr r1, =gBankTarget - strb r2, [r1] - ldr r0, =gNoOfAllBanks - ldrb r3, [r0] - adds r6, r1, 0 - ldr r0, =gBattlescriptCurrInstr - mov r8, r0 - cmp r2, r3 - bcs _08053E94 - adds r4, r6, 0 - ldr r0, =gBankAttacker - ldrb r5, [r0] - ldr r1, =gBitTable - mov r12, r1 - ldr r7, =gAbsentBankFlags -_08053E72: - ldrb r2, [r4] - cmp r2, r5 - beq _08053E88 - ldrb r0, [r7] - ldrb r1, [r6] - lsls r1, 2 - add r1, r12 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - beq _08053E94 -_08053E88: - adds r0, r2, 0x1 - strb r0, [r4] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r3 - bcc _08053E72 -_08053E94: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkB9_magnitudedamagecalculation - - thumb_func_start atkBA_jumpifnopursuitswitchdmg -atkBA_jumpifnopursuitswitchdmg: @ 8053EC8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, =gMultiHitCounter - ldrb r0, [r0] - cmp r0, 0x1 - bne _08053EF8 - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08053EF4 - movs r0, 0x1 - b _08053F12 - .pool -_08053EF4: - movs r0, 0 - b _08053F12 -_08053EF8: - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08053F10 - movs r0, 0x3 - b _08053F12 - .pool -_08053F10: - movs r0, 0x2 -_08053F12: - bl GetBankByIdentity - ldr r1, =gBankTarget - strb r0, [r1] - ldr r0, =gUnknown_0202421C - ldr r1, =gBankTarget - ldrb r3, [r1] - adds r0, r3, r0 - ldrb r0, [r0] - cmp r0, 0 - beq _08053F2A - b _08054030 -_08053F2A: - ldr r5, =gBankAttacker - ldr r0, =gBattleStruct - ldr r1, [r0] - adds r1, r3, r1 - ldrb r2, [r5] - ldrb r1, [r1, 0xC] - cmp r2, r1 - bne _08054030 - ldr r4, =gBattleMons - movs r2, 0x58 - adds r0, r3, 0 - muls r0, r2 - adds r1, r4, 0 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - movs r1, 0x27 - ands r0, r1 - cmp r0, 0 - bne _08054030 - ldrb r0, [r5] - muls r0, r2 - adds r0, r4 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08054030 - ldr r0, =gDisableStructs - lsls r1, r3, 3 - subs r1, r3 - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1, 0x18] - lsls r0, 31 - cmp r0, 0 - bne _08054030 - ldr r0, =gChosenMovesByBanks - lsls r1, r3, 1 - adds r1, r0 - ldrh r0, [r1] - cmp r0, 0xE4 - bne _08054030 - movs r1, 0 - ldr r0, =gNoOfAllBanks - ldr r2, =gCurrentMove - mov r8, r2 - ldr r7, =gCurrMovePos - mov r10, r7 - ldr r2, =gUnknown_020241E9 - mov r9, r2 - ldr r7, =gHitMarker - mov r12, r7 - ldrb r2, [r0] - cmp r1, r2 - bge _08053FB6 - ldr r6, =gTurnOrder - ldr r5, =gBankTarget - ldr r4, =gUnknown_0202407A - movs r3, 0xB - adds r2, r0, 0 -_08053FA0: - adds r0, r1, r6 - ldrb r0, [r0] - ldrb r7, [r5] - cmp r0, r7 - bne _08053FAE - adds r0, r1, r4 - strb r3, [r0] -_08053FAE: - adds r1, 0x1 - ldrb r0, [r2] - cmp r1, r0 - blt _08053FA0 -_08053FB6: - movs r0, 0xE4 - mov r1, r8 - strh r0, [r1] - ldr r2, =gBankTarget - ldrb r0, [r2] - ldr r7, =gBattleStruct - ldr r1, [r7] - adds r0, r1 - adds r0, 0x80 - ldrb r0, [r0] - mov r1, r9 - strb r0, [r1] - mov r2, r10 - strb r0, [r2] - ldr r7, =gBattlescriptCurrInstr - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - movs r0, 0x1 - ldr r1, =gBattleScripting - strb r0, [r1, 0x18] - mov r2, r12 - ldr r0, [r2] - ldr r1, =0xfffffbff - ands r0, r1 - str r0, [r2] - b _0805404A - .pool -_08054030: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0805404A: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkBA_jumpifnopursuitswitchdmg - - thumb_func_start atkBB_setsunny -atkBB_setsunny: @ 805405C - push {lr} - ldr r2, =gBattleWeather - ldrh r1, [r2] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _08054088 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - b _0805409A - .pool -_08054088: - movs r0, 0x20 - strh r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x4 - strb r0, [r1, 0x5] - ldr r0, =gWishFutureKnock - adds r0, 0x28 - movs r1, 0x5 - strb r1, [r0] -_0805409A: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkBB_setsunny - - thumb_func_start atkBC_maxattackhalvehp -atkBC_maxattackhalvehp: @ 80540B4 - push {r4,r5,lr} - ldr r5, =gBattleMons - ldr r4, =gBankAttacker - ldrb r0, [r4] - movs r3, 0x58 - muls r0, r3 - adds r2, r0, r5 - ldrh r0, [r2, 0x2C] - lsrs r1, r0, 1 - cmp r1, 0 - bne _080540CC - movs r1, 0x1 -_080540CC: - movs r0, 0x19 - ldrsb r0, [r2, r0] - cmp r0, 0xB - bgt _08054110 - ldrh r0, [r2, 0x28] - cmp r0, r1 - bls _08054110 - movs r0, 0xC - strb r0, [r2, 0x19] - ldr r1, =gBattleMoveDamage - ldrb r0, [r4] - muls r0, r3 - adds r0, r5 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r1] - cmp r0, 0 - bne _080540F4 - movs r0, 0x1 - str r0, [r1] -_080540F4: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0805412A - .pool -_08054110: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0805412A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atkBC_maxattackhalvehp - - thumb_func_start atkBD_copyfoestats -atkBD_copyfoestats: @ 8054134 - push {r4-r7,lr} - movs r2, 0 - ldr r7, =gBattlescriptCurrInstr - ldr r6, =gBankAttacker - movs r4, 0x58 - ldr r3, =gBattleMons + 0x18 - ldr r5, =gBankTarget -_08054142: - ldrb r0, [r6] - adds r1, r0, 0 - muls r1, r4 - adds r1, r2, r1 - adds r1, r3 - ldrb r0, [r5] - muls r0, r4 - adds r0, r2, r0 - adds r0, r3 - ldrb r0, [r0] - strb r0, [r1] - adds r2, 0x1 - cmp r2, 0x7 - ble _08054142 - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkBD_copyfoestats - - thumb_func_start atkBE_breakfree -atkBE_breakfree: @ 805417C - push {r4-r6,lr} - ldr r1, =gBattleMons - ldr r5, =gBankAttacker - ldrb r2, [r5] - movs r6, 0x58 - adds r0, r2, 0 - muls r0, r6 - adds r4, r1, 0 - adds r4, 0x50 - adds r0, r4 - ldr r0, [r0] - movs r1, 0xE0 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _08054210 - ldr r1, =gBattleScripting - ldr r3, =gBankTarget - ldrb r0, [r3] - strb r0, [r1, 0x17] - ldrb r0, [r5] - adds r1, r0, 0 - muls r1, r6 - adds r1, r4 - ldr r0, [r1] - ldr r2, =0xffff1fff - ands r0, r2 - str r0, [r1] - ldrb r0, [r5] - ldr r1, =gBattleStruct - ldr r2, [r1] - adds r0, r2 - ldrb r0, [r0, 0x14] - strb r0, [r3] - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - ldrb r0, [r5] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x4] - strb r0, [r1, 0x2] - ldrb r0, [r5] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0, 0x5] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - bl BattleScriptPushCursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DAFC5 - b _080542BA - .pool -_08054210: - ldr r4, =gStatuses3 - lsls r0, r2, 2 - adds r3, r0, r4 - ldr r1, [r3] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08054250 - movs r0, 0x5 - negs r0, r0 - ands r1, r0 - str r1, [r3] - ldrb r1, [r5] - lsls r1, 2 - adds r1, r4 - ldr r0, [r1] - movs r2, 0x4 - negs r2, r2 - ands r0, r2 - str r0, [r1] - bl BattleScriptPushCursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DAFD6 - b _080542BA - .pool -_08054250: - adds r0, r2, 0 - bl GetBankSide - ldr r4, =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r4 - ldrh r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080542B4 - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - lsrs r0, 23 - adds r0, r4 - ldrh r2, [r0] - ldr r1, =0x0000ffef - ands r1, r2 - movs r4, 0 - strh r1, [r0] - ldrb r0, [r5] - bl GetBankSide - ldr r2, =gSideTimers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - strb r4, [r1, 0xA] - bl BattleScriptPushCursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DAFDD - b _080542BA - .pool -_080542B4: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 -_080542BA: - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkBE_breakfree - - thumb_func_start atkBF_set_defense_curl -atkBF_set_defense_curl: @ 80542C8 - ldr r1, =gBattleMons - ldr r0, =gBankAttacker - ldrb r2, [r0] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 - adds r2, r1 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 23 - orrs r0, r1 - str r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atkBF_set_defense_curl - - thumb_func_start atkC0_recoverbasedonsunlight -atkC0_recoverbasedonsunlight: @ 80542F8 - push {r4-r7,lr} - sub sp, 0x4 - ldr r1, =gBankTarget - ldr r5, =gBankAttacker - ldrb r0, [r5] - strb r0, [r1] - ldr r7, =gBattleMons - ldrb r0, [r5] - movs r6, 0x58 - muls r0, r6 - adds r0, r7 - ldrh r1, [r0, 0x28] - ldrh r0, [r0, 0x2C] - cmp r1, r0 - beq _080543D8 - ldr r4, =gBattleWeather - ldrh r0, [r4] - cmp r0, 0 - beq _0805434A - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0805434A - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _08054378 -_0805434A: - ldr r3, =gBattleMoveDamage - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r3] - adds r1, r3, 0 - b _080543B2 - .pool -_08054378: - ldrh r1, [r4] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _080543A4 - ldr r4, =gBattleMoveDamage - ldrb r0, [r5] - muls r0, r6 - adds r0, r7 - ldrh r1, [r0, 0x2C] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r1, 0x1E - bl __divsi3 - str r0, [r4] - adds r1, r4, 0 - b _080543B2 - .pool -_080543A4: - ldr r1, =gBattleMoveDamage - ldrb r0, [r5] - muls r0, r6 - adds r0, r7 - ldrh r0, [r0, 0x2C] - lsrs r0, 2 - str r0, [r1] -_080543B2: - adds r2, r1, 0 - ldr r0, [r2] - cmp r0, 0 - bne _080543BE - movs r0, 0x1 - str r0, [r2] -_080543BE: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _080543F2 - .pool -_080543D8: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_080543F2: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkC0_recoverbasedonsunlight - - thumb_func_start atkC1_hidden_power -atkC1_hidden_power: @ 8054400 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - adds r4, r1, 0 - muls r4, r0 - adds r4, r2 - ldrb r0, [r4, 0x14] - mov r10, r0 - mov r7, r10 - lsls r7, 27 - adds r0, r7, 0 - lsrs r0, 27 - mov r10, r0 - movs r1, 0x2 - mov r2, r10 - ands r2, r1 - asrs r2, 1 - ldrh r7, [r4, 0x14] - mov r9, r7 - mov r0, r9 - lsls r0, 22 - mov r9, r0 - lsrs r3, r0, 27 - adds r0, r1, 0 - ands r0, r3 - orrs r2, r0 - ldrb r7, [r4, 0x15] - mov r8, r7 - mov r0, r8 - lsls r0, 25 - mov r8, r0 - lsrs r3, r0, 27 - adds r0, r1, 0 - ands r0, r3 - lsls r0, 1 - orrs r2, r0 - ldr r6, [r4, 0x14] - lsls r6, 12 - lsrs r3, r6, 27 - adds r0, r1, 0 - ands r0, r3 - lsls r0, 2 - orrs r2, r0 - ldrh r5, [r4, 0x16] - lsls r5, 23 - lsrs r3, r5, 27 - adds r0, r1, 0 - ands r0, r3 - lsls r0, 3 - orrs r2, r0 - ldrb r3, [r4, 0x17] - lsls r3, 26 - lsrs r0, r3, 27 - ands r1, r0 - lsls r1, 4 - orrs r2, r1 - movs r1, 0x1 - adds r4, r1, 0 - mov r7, r10 - ands r4, r7 - mov r0, r9 - lsrs r0, 27 - mov r9, r0 - adds r0, r1, 0 - mov r7, r9 - ands r0, r7 - lsls r0, 1 - orrs r4, r0 - mov r0, r8 - lsrs r0, 27 - mov r8, r0 - adds r0, r1, 0 - mov r7, r8 - ands r0, r7 - lsls r0, 2 - orrs r4, r0 - lsrs r6, 27 - adds r0, r1, 0 - ands r0, r6 - lsls r0, 3 - orrs r4, r0 - lsrs r5, 27 - adds r0, r1, 0 - ands r0, r5 - lsls r0, 4 - orrs r4, r0 - lsrs r3, 27 - ands r1, r3 - lsls r1, 5 - orrs r4, r1 - ldr r5, =gDynamicBasePower - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - movs r1, 0x3F - bl __divsi3 - adds r0, 0x1E - strh r0, [r5] - ldr r6, =gBattleStruct - ldr r5, [r6] - lsls r0, r4, 4 - subs r0, r4 - movs r1, 0x3F - bl __divsi3 - adds r0, 0x1 - strb r0, [r5, 0x13] - ldr r1, [r6] - ldrb r0, [r1, 0x13] - cmp r0, 0x8 - bls _080544F0 - adds r0, 0x1 - strb r0, [r1, 0x13] -_080544F0: - ldr r2, [r6] - ldrb r0, [r2, 0x13] - movs r1, 0xC0 - orrs r0, r1 - strb r0, [r2, 0x13] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkC1_hidden_power - - thumb_func_start atkC2_selectnexttarget -atkC2_selectnexttarget: @ 8054524 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, =gBankTarget - movs r1, 0 - strb r1, [r0] - ldr r1, =gNoOfAllBanks - ldrb r1, [r1] - adds r6, r0, 0 - ldr r0, =gBattlescriptCurrInstr - mov r8, r0 - cmp r1, 0 - beq _0805456E - adds r3, r6, 0 - ldr r0, =gBankAttacker - ldrb r5, [r0] - ldr r0, =gBitTable - mov r12, r0 - adds r4, r1, 0 - ldr r7, =gAbsentBankFlags -_0805454C: - ldrb r2, [r3] - cmp r2, r5 - beq _08054562 - ldrb r0, [r7] - ldrb r1, [r6] - lsls r1, 2 - add r1, r12 - ldr r1, [r1] - ands r0, r1 - cmp r0, 0 - beq _0805456E -_08054562: - adds r0, r2, 0x1 - strb r0, [r3] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r4 - bcc _0805454C -_0805456E: - mov r1, r8 - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkC2_selectnexttarget - - thumb_func_start atkC3_setfutureattack -atkC3_setfutureattack: @ 8054598 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - ldr r0, =gWishFutureKnock - mov r8, r0 - ldr r6, =gBankTarget - ldrb r1, [r6] - adds r0, r1, r0 - ldrb r7, [r0] - cmp r7, 0 - beq _080545DC - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080546CC - .pool -_080545DC: - adds r0, r1, 0 - bl GetBankIdentity - ldr r4, =gSideAffecting - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - mov r10, r1 - ands r0, r1 - lsls r0, 1 - adds r0, r4 - ldrh r2, [r0] - movs r1, 0x40 - movs r5, 0 - mov r3, sp - strh r5, [r3, 0x10] - orrs r1, r2 - strh r1, [r0] - ldrb r0, [r6] - lsls r0, 1 - mov r1, r8 - adds r1, 0x18 - adds r0, r1 - ldr r1, =gCurrentMove - mov r9, r1 - ldrh r1, [r1] - strh r1, [r0] - mov r0, r8 - adds r0, 0x4 - ldrb r2, [r6] - adds r0, r2 - ldr r5, =gBankAttacker - ldrb r1, [r5] - strb r1, [r0] - ldrb r0, [r6] - add r0, r8 - movs r1, 0x3 - strb r1, [r0] - ldrb r0, [r6] - bl GetBankIdentity - mov r1, r10 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - ldrb r0, [r5] - movs r4, 0x58 - muls r0, r4 - ldr r2, =gBattleMons - adds r0, r2 - ldrb r1, [r6] - muls r1, r4 - adds r1, r2 - mov r4, r9 - ldrh r2, [r4] - str r7, [sp] - str r7, [sp, 0x4] - ldrb r4, [r5] - str r4, [sp, 0x8] - ldrb r4, [r6] - str r4, [sp, 0xC] - bl CalculateBaseDamage - ldrb r1, [r6] - lsls r1, 2 - mov r2, r8 - adds r2, 0x8 - adds r1, r2 - str r0, [r1] - ldr r1, =gProtectStructs - ldrb r0, [r5] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - bge _0805468C - ldrb r4, [r6] - lsls r4, 2 - adds r4, r2 - ldr r1, [r4] - lsls r0, r1, 4 - subs r0, r1 - movs r1, 0xA - bl __divsi3 - str r0, [r4] -_0805468C: - mov r5, r9 - ldrh r1, [r5] - ldr r0, =0x00000161 - cmp r1, r0 - bne _080546BC - ldr r0, =gBattleCommunication - mov r1, r10 - strb r1, [r0, 0x5] - b _080546C4 - .pool -_080546BC: - ldr r0, =gBattleCommunication - mov r2, sp - ldrb r2, [r2, 0x10] - strb r2, [r0, 0x5] -_080546C4: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080546CC: - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkC3_setfutureattack - - thumb_func_start atkC4_beat_up -atkC4_beat_up: @ 80546E4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - ldr r7, =gEnemyParty - cmp r0, 0 - bne _080546FE - ldr r7, =gPlayerParty -_080546FE: - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08054740 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - b _080548DC - .pool -_08054740: - ldr r6, =gBattleCommunication - ldrb r0, [r6] - mov r8, r0 - cmp r0, 0x5 - bls _0805474C - b _080548A8 -_0805474C: - adds r4, r6, 0 - movs r5, 0x64 -_08054750: - ldrb r0, [r4] - muls r0, r5 - adds r0, r7, r0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _08054794 - ldrb r0, [r6] - muls r0, r5 - adds r0, r7, r0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _08054794 - ldrb r0, [r4] - muls r0, r5 - adds r0, r7, r0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _08054794 - ldrb r0, [r4] - muls r0, r5 - adds r0, r7, r0 - movs r1, 0x37 - bl GetMonData - cmp r0, 0 - beq _080547A4 -_08054794: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - adds r6, r4, 0 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x5 - bls _08054750 -_080547A4: - ldr r1, =gBattleCommunication - mov r9, r1 - ldrb r2, [r1] - cmp r2, 0x5 - bhi _080548A8 - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x4 - strb r0, [r1, 0x1] - ldr r6, =gBankAttacker - ldrb r0, [r6] - strb r0, [r1, 0x2] - strb r2, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x9 - str r0, [r1] - ldr r2, =gBattleMoveDamage - mov r8, r2 - ldr r5, =gBaseStats - mov r1, r9 - ldrb r0, [r1] - movs r4, 0x64 - muls r0, r4 - adds r0, r7, r0 - movs r1, 0xB - bl GetMonData - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r3, [r1, 0x1] - mov r2, r8 - str r3, [r2] - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x1] - muls r0, r3 - mov r1, r8 - str r0, [r1] - mov r2, r9 - ldrb r0, [r2] - muls r0, r4 - adds r0, r7, r0 - movs r1, 0x38 - bl GetMonData - lsls r0, 1 - movs r1, 0x5 - bl __udivsi3 - adds r0, 0x2 - mov r2, r8 - ldr r1, [r2] - muls r0, r1 - str r0, [r2] - ldr r3, =gBattleMons - ldr r1, =gBankTarget - ldrb r2, [r1] - movs r1, 0x58 - muls r1, r2 - adds r1, r3 - ldrh r2, [r1] - lsls r1, r2, 3 - subs r1, r2 - lsls r1, 2 - adds r1, r5 - ldrb r1, [r1, 0x2] - bl __divsi3 - mov r1, r8 - str r0, [r1] - movs r1, 0x32 - bl __divsi3 - adds r2, r0, 0x2 - mov r0, r8 - str r2, [r0] - ldr r1, =gProtectStructs - ldrb r0, [r6] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - bge _08054870 - lsls r0, r2, 4 - subs r0, r2 - movs r1, 0xA - bl __divsi3 - mov r1, r8 - str r0, [r1] -_08054870: - mov r2, r9 - ldrb r0, [r2] - adds r0, 0x1 - strb r0, [r2] - b _080548E2 - .pool -_080548A8: - mov r0, r8 - cmp r0, 0 - beq _080548C8 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - b _080548DC - .pool -_080548C8: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x8] -_080548DC: - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_080548E2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkC4_beat_up - - thumb_func_start atkC5_hidepreattack -atkC5_hidepreattack: @ 80548F4 - push {lr} - ldr r0, =gCurrentMove - ldrh r1, [r0] - cmp r1, 0x5B - beq _08054934 - cmp r1, 0x5B - bgt _0805490C - cmp r1, 0x13 - beq _08054918 - b _08054960 - .pool -_0805490C: - ldr r0, =0x00000123 - cmp r1, r0 - beq _0805494C - adds r0, 0x31 - cmp r1, r0 - bne _08054960 -_08054918: - ldr r2, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x40 - b _0805495C - .pool -_08054934: - ldr r2, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x80 - b _0805495C - .pool -_0805494C: - ldr r2, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 11 -_0805495C: - orrs r0, r2 - str r0, [r1] -_08054960: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkC5_hidepreattack - - thumb_func_start atkC6_unhidepostattack -atkC6_unhidepostattack: @ 8054978 - push {lr} - ldr r0, =gCurrentMove - ldrh r1, [r0] - cmp r1, 0x5B - beq _080549BC - cmp r1, 0x5B - bgt _08054990 - cmp r1, 0x13 - beq _0805499C - b _080549EA - .pool -_08054990: - ldr r0, =0x00000123 - cmp r1, r0 - beq _080549D8 - adds r0, 0x31 - cmp r1, r0 - bne _080549EA -_0805499C: - ldr r2, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x41 - negs r2, r2 - b _080549E6 - .pool -_080549BC: - ldr r2, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x81 - negs r2, r2 - b _080549E6 - .pool -_080549D8: - ldr r2, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - ldr r2, =0xfffbffff -_080549E6: - ands r0, r2 - str r0, [r1] -_080549EA: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkC6_unhidepostattack - - thumb_func_start atkC7_setminimize -atkC7_setminimize: @ 8054A08 - push {lr} - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 18 - ands r0, r1 - cmp r0, 0 - beq _08054A2C - ldr r2, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r1, [r0] - lsls r1, 2 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 1 - orrs r0, r2 - str r0, [r1] -_08054A2C: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkC7_setminimize - - thumb_func_start atkC8_sethail -atkC8_sethail: @ 8054A48 - push {lr} - ldr r3, =gBattleWeather - ldrh r1, [r3] - movs r2, 0x80 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _08054A78 - ldr r2, =gBattleMoveFlags - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] - b _08054A86 - .pool -_08054A78: - strh r2, [r3] - ldr r0, =gBattleCommunication - movs r1, 0x5 - strb r1, [r0, 0x5] - ldr r0, =gWishFutureKnock - adds r0, 0x28 - strb r1, [r0] -_08054A86: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkC8_sethail - - thumb_func_start atkC9_jumpifattackandspecialattackcannotfall -atkC9_jumpifattackandspecialattackcannotfall: @ 8054AA0 - push {r4,lr} - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r1, r0, r2 - movs r0, 0x19 - ldrsb r0, [r1, r0] - adds r3, r2, 0 - cmp r0, 0 - bne _08054AF4 - movs r0, 0x1C - ldrsb r0, [r1, r0] - cmp r0, 0 - bne _08054AF4 - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x6] - cmp r0, 0x1 - beq _08054AF4 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08054B20 - .pool -_08054AF4: - ldr r4, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r4] - ldr r2, =gBattleMoveDamage - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - ldrh r0, [r0, 0x28] - str r0, [r2] - ldr r1, =0x00007fff - movs r0, 0 - bl EmitHealthBarUpdate - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_08054B20: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkC9_jumpifattackandspecialattackcannotfall - - thumb_func_start atkCA_setforcedtarget -atkCA_setforcedtarget: @ 8054B3C - push {r4,r5,lr} - ldr r4, =gBankAttacker - ldrb r0, [r4] - bl GetBankSide - ldr r5, =gSideTimers - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - movs r0, 0x1 - strb r0, [r1, 0x8] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r0, [r4] - strb r0, [r1, 0x9] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atkCA_setforcedtarget - - thumb_func_start atkCB_setcharge -atkCB_setcharge: @ 8054B88 - push {r4,lr} - ldr r0, =gStatuses3 - ldr r3, =gBankAttacker - ldrb r1, [r3] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 2 - orrs r0, r2 - str r0, [r1] - ldr r4, =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r2, [r0, 0x12] - movs r1, 0x10 - negs r1, r1 - ands r1, r2 - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0, 0x12] - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r2, [r0, 0x12] - movs r1, 0xF - ands r1, r2 - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0, 0x12] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkCB_setcharge - - thumb_func_start atkCC_callterrainattack -atkCC_callterrainattack: @ 8054BEC - push {r4,lr} - ldr r2, =gHitMarker - ldr r0, [r2] - ldr r1, =0xfffffbff - ands r0, r1 - str r0, [r2] - ldr r4, =gCurrentMove - ldr r1, =gUnknown_0831C414 - ldr r0, =gUnknown_02022FF0 - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - strh r0, [r4] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, =gBankTarget - strb r0, [r1] - ldr r3, =gBattleScriptsForMoveEffects - ldr r2, =gBattleMoves - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - bl BattleScriptPush - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkCC_callterrainattack - - thumb_func_start atkCD_cureifburnedparalysedorpoisoned -atkCD_cureifburnedparalysedorpoisoned: @ 8054C60 - push {r4-r6,lr} - sub sp, 0x4 - ldr r1, =gBattleMons - ldr r3, =gBankAttacker - ldrb r0, [r3] - movs r6, 0x58 - muls r0, r6 - adds r5, r1, 0 - adds r5, 0x4C - adds r2, r0, r5 - ldr r0, [r2] - movs r1, 0xD8 - ands r0, r1 - cmp r0, 0 - beq _08054CBC - movs r0, 0 - str r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - ldr r4, =gActiveBank - ldrb r0, [r3] - strb r0, [r4] - ldrb r0, [r4] - muls r0, r6 - adds r0, r5 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution - b _08054CD6 - .pool -_08054CBC: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08054CD6: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkCD_cureifburnedparalysedorpoisoned - - thumb_func_start atkCE_settorment -atkCE_settorment: @ 8054CE4 - push {lr} - ldr r1, =gBattleMons - ldr r0, =gBankTarget - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r1, [r0] - movs r2, 0x80 - lsls r2, 24 - cmp r1, 0 - bge _08054D28 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08054D34 - .pool -_08054D28: - orrs r1, r2 - str r1, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_08054D34: - pop {r0} - bx r0 - .pool - thumb_func_end atkCE_settorment - - thumb_func_start atkCF_jumpifnodamage -atkCF_jumpifnodamage: @ 8054D3C - push {lr} - ldr r2, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r1, r0, 4 - adds r0, r2, 0x4 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _08054D5C - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _08054D74 -_08054D5C: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08054D8E - .pool -_08054D74: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08054D8E: - pop {r0} - bx r0 - .pool - thumb_func_end atkCF_jumpifnodamage - - thumb_func_start atkD0_settaunt -atkD0_settaunt: @ 8054D98 - push {r4,lr} - ldr r4, =gDisableStructs - ldr r3, =gBankTarget - ldrb r0, [r3] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r2, r1, r4 - ldrb r1, [r2, 0x13] - lsls r0, r1, 28 - cmp r0, 0 - bne _08054DE8 - movs r0, 0x10 - negs r0, r0 - ands r0, r1 - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2, 0x13] - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r2, [r0, 0x13] - movs r1, 0xF - ands r1, r2 - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0, 0x13] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08054E02 - .pool -_08054DE8: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08054E02: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkD0_settaunt - - thumb_func_start atkD1_set_helpinghand -atkD1_set_helpinghand: @ 8054E0C - push {r4,lr} - ldr r4, =gBankAttacker - ldrb r0, [r4] - bl GetBankIdentity - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBankByIdentity - ldr r3, =gBankTarget - strb r0, [r3] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08054E90 - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, =gBitTable - ldrb r3, [r3] - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08054E90 - ldr r1, =gProtectStructs - ldrb r0, [r4] - lsls r0, 4 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 28 - cmp r0, 0 - blt _08054E90 - lsls r0, r3, 4 - adds r2, r0, r1 - ldrb r1, [r2] - lsls r0, r1, 28 - cmp r0, 0 - blt _08054E90 - movs r0, 0x8 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08054EAA - .pool -_08054E90: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08054EAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkD1_set_helpinghand - - thumb_func_start atkD2_swap_items -atkD2_swap_items: @ 8054EB4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, =gBattleTypeFlags - ldr r0, [r4] - movs r1, 0x80 - lsls r1, 19 - ands r0, r1 - cmp r0, 0 - bne _08054F9A - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08054EE8 - ldr r0, [r4] - ldr r1, =0x0a3f0902 - ands r0, r1 - cmp r0, 0 - beq _08054F9A -_08054EE8: - ldr r6, =gBankAttacker - ldrb r0, [r6] - bl GetBankSide - lsls r0, 24 - lsrs r4, r0, 24 - ldr r7, =gBankTarget - ldrb r0, [r7] - bl GetBankSide - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x0a3f0902 - ands r0, r1 - cmp r0, 0 - bne _08054F46 - ldr r0, =gWishFutureKnock - adds r2, r0, 0 - adds r2, 0x29 - adds r0, r4, r2 - ldrb r1, [r0] - ldr r4, =gBitTable - ldr r3, =gBattlePartyID - ldrb r0, [r6] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08054F9A - adds r0, r5, r2 - ldrb r1, [r0] - ldrb r0, [r7] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r4 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _08054F9A -_08054F46: - ldr r0, =gBattleMons - mov r8, r0 - ldr r1, =gBankAttacker - ldrb r4, [r1] - movs r5, 0x58 - adds r0, r4, 0 - muls r0, r5 - add r0, r8 - mov r9, r0 - ldrh r3, [r0, 0x2E] - adds r1, r3, 0 - cmp r1, 0 - bne _08054F6E - ldr r0, =gBankTarget - ldrb r0, [r0] - muls r0, r5 - add r0, r8 - ldrh r0, [r0, 0x2E] - cmp r0, 0 - beq _08054F9A -_08054F6E: - cmp r1, 0xAF - beq _08054F9A - ldr r7, =gBankTarget - ldrb r0, [r7] - muls r0, r5 - mov r2, r8 - adds r1, r0, r2 - ldrh r2, [r1, 0x2E] - cmp r2, 0xAF - beq _08054F9A - adds r0, r3, 0 - subs r0, 0x79 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xB - bls _08054F9A - adds r0, r2, 0 - subs r0, 0x79 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xB - bhi _08054FDC -_08054F9A: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08055132 - .pool -_08054FDC: - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x3C - bne _08055010 - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_StickyHoldOnKnockOff - str r0, [r1] - ldr r1, =gLastUsedAbility - ldrb r0, [r7] - muls r0, r5 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - ldrb r1, [r1] - bl RecordAbilityBattle - b _08055132 - .pool -_08055010: - ldr r3, =gBattleStruct - mov r10, r3 - lsls r0, r4, 1 - adds r0, 0xD0 - ldr r1, [r3] - adds r6, r1, r0 - mov r0, r9 - ldrh r0, [r0, 0x2E] - mov r9, r0 - strh r2, [r6] - ldr r1, =gBankAttacker - ldrb r0, [r1] - muls r0, r5 - add r0, r8 - movs r1, 0 - strh r1, [r0, 0x2E] - ldrb r0, [r7] - muls r0, r5 - add r0, r8 - mov r2, r9 - strh r2, [r0, 0x2E] - ldr r4, =gActiveBank - ldr r3, =gBankAttacker - ldrb r0, [r3] - strb r0, [r4] - str r6, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldr r1, =gBankAttacker - ldrb r0, [r1] - bl MarkBufferBankForExecution - ldrb r0, [r7] - strb r0, [r4] - ldrb r0, [r7] - muls r0, r5 - mov r1, r8 - adds r1, 0x2E - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldrb r0, [r7] - mov r2, r10 - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - movs r3, 0 - strb r3, [r0] - ldrb r0, [r7] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r3, [r0] - ldr r1, =gBankAttacker - ldrb r0, [r1] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r3, [r0] - ldr r2, =gBankAttacker - ldrb r0, [r2] - mov r3, r10 - ldr r1, [r3] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - movs r1, 0 - strb r1, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - ldr r1, =gBattleTextBuff1 - movs r3, 0xFD - strb r3, [r1] - movs r2, 0xA - strb r2, [r1, 0x1] - ldrh r0, [r6] - strb r0, [r1, 0x2] - ldrh r0, [r6] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gBattleTextBuff2 - strb r3, [r1] - strb r2, [r1, 0x1] - mov r2, r9 - strb r2, [r1, 0x2] - mov r3, r9 - lsrs r0, r3, 8 - strb r0, [r1, 0x3] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x4] - cmp r3, 0 - beq _08055118 - ldrh r0, [r6] - cmp r0, 0 - beq _0805512C - ldr r1, =gBattleCommunication - movs r0, 0x2 - b _08055130 - .pool -_08055118: - ldrh r0, [r6] - cmp r0, 0 - beq _0805512C - ldr r0, =gBattleCommunication - movs r1, 0 - strb r1, [r0, 0x5] - b _08055132 - .pool -_0805512C: - ldr r1, =gBattleCommunication - movs r0, 0x1 -_08055130: - strb r0, [r1, 0x5] -_08055132: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkD2_swap_items - - thumb_func_start atkD3_copy_ability -atkD3_copy_ability: @ 8055148 - push {r4,lr} - ldr r3, =gBattleMons - ldr r4, =gBankTarget - ldrb r0, [r4] - movs r2, 0x58 - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - ldrb r1, [r0] - adds r0, r1, 0 - cmp r0, 0 - beq _0805519C - cmp r0, 0x19 - beq _0805519C - ldr r0, =gBankAttacker - ldrb r0, [r0] - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - strb r1, [r0] - ldr r1, =gLastUsedAbility - ldrb r0, [r4] - muls r0, r2 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _080551B6 - .pool -_0805519C: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_080551B6: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkD3_copy_ability - - thumb_func_start atkD4_wish_effect -atkD4_wish_effect: @ 80551C0 - push {r4-r7,lr} - ldr r7, =gBattlescriptCurrInstr - ldr r2, [r7] - ldrb r3, [r2, 0x1] - cmp r3, 0 - beq _080551D8 - cmp r3, 0x1 - beq _08055210 - b _0805528C - .pool -_080551D8: - ldr r1, =gWishFutureKnock - ldr r4, =gBankAttacker - adds r0, r1, 0 - adds r0, 0x20 - ldrb r5, [r4] - adds r3, r0, r5 - ldrb r0, [r3] - cmp r0, 0 - bne _0805525C - movs r0, 0x2 - strb r0, [r3] - ldrb r0, [r4] - adds r1, 0x24 - adds r1, r0, r1 - ldr r2, =gBattlePartyID - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1] - ldr r0, [r7] - adds r0, 0x6 - b _0805528A - .pool -_08055210: - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x4 - strb r0, [r1, 0x1] - ldr r4, =gBankTarget - ldrb r0, [r4] - strb r0, [r1, 0x2] - ldr r0, =gWishFutureKnock - adds r0, 0x24 - ldrb r5, [r4] - adds r0, r5 - ldrb r0, [r0] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gBattleMoveDamage - ldr r6, =gBattleMons - ldrb r0, [r4] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x2C] - lsrs r0, 1 - str r0, [r1] - cmp r0, 0 - bne _08055248 - str r3, [r1] -_08055248: - ldr r0, [r1] - negs r0, r0 - str r0, [r1] - ldrb r0, [r4] - muls r0, r5 - adds r0, r6 - ldrh r1, [r0, 0x28] - ldrh r0, [r0, 0x2C] - cmp r1, r0 - bne _08055288 -_0805525C: - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r7] - b _0805528C - .pool -_08055288: - adds r0, r2, 0x6 -_0805528A: - str r0, [r7] -_0805528C: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atkD4_wish_effect - - thumb_func_start atkD5_setroots -atkD5_setroots: @ 8055294 - push {lr} - ldr r1, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 3 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _080552D8 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080552E4 - .pool -_080552D8: - orrs r1, r3 - str r1, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080552E4: - pop {r0} - bx r0 - .pool - thumb_func_end atkD5_setroots - - thumb_func_start atkD6_doubledamagedealtifdamaged -atkD6_doubledamagedealtifdamaged: @ 80552EC - push {lr} - ldr r3, =gProtectStructs - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r2, r0, 4 - adds r0, r3, 0x4 - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _0805530C - adds r0, r2, r3 - ldr r1, =gBankTarget - ldrb r0, [r0, 0xC] - ldrb r1, [r1] - cmp r0, r1 - beq _08055324 -_0805530C: - adds r0, r3, 0 - adds r0, 0x8 - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _0805532A - adds r0, r2, r3 - ldr r1, =gBankTarget - ldrb r0, [r0, 0xD] - ldrb r1, [r1] - cmp r0, r1 - bne _0805532A -_08055324: - ldr r1, =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0xE] -_0805532A: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkD6_doubledamagedealtifdamaged - - thumb_func_start atkD7_setyawn -atkD7_setyawn: @ 805534C - push {r4,lr} - ldr r1, =gStatuses3 - ldr r0, =gBankTarget - ldrb r3, [r0] - lsls r0, r3, 2 - adds r4, r0, r1 - ldr r2, [r4] - movs r0, 0xC0 - lsls r0, 5 - ands r0, r2 - cmp r0, 0 - bne _08055374 - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r3 - adds r1, 0x4C - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0 - beq _080553A0 -_08055374: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080553B0 - .pool -_080553A0: - movs r0, 0x80 - lsls r0, 5 - orrs r2, r0 - str r2, [r4] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080553B0: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkD7_setyawn - - thumb_func_start atkD8_setdamagetohealthdifference -atkD8_setdamagetohealthdifference: @ 80553BC - push {lr} - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r0, [r0] - movs r1, 0x58 - muls r0, r1 - adds r3, r0, r2 - ldr r0, =gBankAttacker - ldrb r0, [r0] - muls r0, r1 - adds r1, r0, r2 - ldrh r0, [r3, 0x28] - ldrh r2, [r1, 0x28] - cmp r0, r2 - bhi _08055408 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0805541A - .pool -_08055408: - ldr r2, =gBattleMoveDamage - ldrh r0, [r3, 0x28] - ldrh r1, [r1, 0x28] - subs r0, r1 - str r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0805541A: - pop {r0} - bx r0 - .pool - thumb_func_end atkD8_setdamagetohealthdifference - - thumb_func_start atkD9_scaledamagebyhealthratio -atkD9_scaledamagebyhealthratio: @ 8055428 - push {r4,lr} - ldr r4, =gDynamicBasePower - ldrh r0, [r4] - cmp r0, 0 - bne _08055464 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r3, [r0, 0x1] - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - ldrh r0, [r1, 0x28] - muls r0, r3 - ldrh r1, [r1, 0x2C] - bl __divsi3 - strh r0, [r4] - lsls r0, 16 - cmp r0, 0 - bne _08055464 - movs r0, 0x1 - strh r0, [r4] -_08055464: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkD9_scaledamagebyhealthratio - - thumb_func_start atkDA_abilityswap -atkDA_abilityswap: @ 805548C - push {r4-r6,lr} - ldr r5, =gBattleMons - ldr r0, =gBankAttacker - ldrb r0, [r0] - movs r4, 0x58 - muls r0, r4 - adds r0, r5 - adds r2, r0, 0 - adds r2, 0x20 - ldrb r1, [r2] - cmp r1, 0 - bne _080554B4 - ldr r0, =gBankTarget - ldrb r0, [r0] - muls r0, r4 - adds r0, r5 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0 - beq _080554D4 -_080554B4: - cmp r1, 0x19 - beq _080554D4 - ldr r6, =gBankTarget - ldrb r0, [r6] - muls r0, r4 - adds r0, r5 - adds r0, 0x20 - ldrb r3, [r0] - cmp r3, 0x19 - beq _080554D4 - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - beq _08055504 -_080554D4: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0805551A - .pool -_08055504: - ldrb r1, [r2] - strb r3, [r2] - ldrb r0, [r6] - muls r0, r4 - adds r0, r5 - adds r0, 0x20 - strb r1, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0805551A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkDA_abilityswap - - thumb_func_start atkDB_imprisoneffect -atkDB_imprisoneffect: @ 8055524 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - ldr r1, =gStatuses3 - ldr r4, =gBankAttacker - ldrb r2, [r4] - lsls r0, r2, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08055574 - b _080555F6 - .pool -_0805554C: - ldr r0, =gStatuses3 - mov r2, r9 - ldrb r1, [r2] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - movs r2, 0x80 - lsls r2, 6 - orrs r0, r2 - str r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _080555EE - .pool -_08055574: - adds r0, r2, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - bl sub_803F548 - movs r6, 0 - b _080555E6 -_0805558A: - adds r0, r6, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r8, r0 - beq _080555E0 - movs r4, 0 - ldr r7, =gBankAttacker - mov r9, r7 - ldr r0, =gBattleMons - mov r12, r0 - mov r1, r9 - ldrb r0, [r1] - mov r2, r12 - adds r2, 0xC - movs r1, 0x58 - muls r0, r1 - adds r3, r0, r2 - adds r5, r6, 0 - muls r5, r1 -_080555B4: - movs r2, 0 - ldrh r1, [r3] - mov r0, r12 - adds r0, 0xC - adds r0, r5, r0 -_080555BE: - ldrh r7, [r0] - cmp r1, r7 - bne _080555C8 - cmp r1, 0 - bne _080555D0 -_080555C8: - adds r0, 0x2 - adds r2, 0x1 - cmp r2, 0x3 - ble _080555BE -_080555D0: - cmp r2, 0x4 - bne _080555DC - adds r3, 0x2 - adds r4, 0x1 - cmp r4, 0x3 - ble _080555B4 -_080555DC: - cmp r4, 0x4 - bne _0805554C -_080555E0: - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_080555E6: - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r6, r0 - bcc _0805558A -_080555EE: - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - cmp r6, r0 - bne _08055610 -_080555F6: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08055610: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkDB_imprisoneffect - - thumb_func_start atkDC_setgrudge -atkDC_setgrudge: @ 805562C - push {lr} - ldr r1, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 7 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - beq _08055670 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0805567C - .pool -_08055670: - orrs r1, r3 - str r1, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0805567C: - pop {r0} - bx r0 - .pool - thumb_func_end atkDC_setgrudge - - thumb_func_start atkDD_weightdamagecalculation -atkDD_weightdamagecalculation: @ 8055684 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r5, 0 - ldr r2, =gUnknown_0831C428 - ldrh r0, [r2] - ldr r1, =0x0000ffff - cmp r0, r1 - beq _080556FC - adds r6, r2, 0 - ldr r0, =gBattleMons - mov r8, r0 - adds r7, r1, 0 - adds r4, r6, 0 -_080556A0: - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1 - bl GetPokedexHeightWeight - ldrh r1, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r1, r0 - bhi _080556CE - adds r4, 0x4 - adds r5, 0x2 - ldrh r0, [r4] - cmp r0, r7 - bne _080556A0 -_080556CE: - lsls r0, r5, 1 - adds r0, r6 - ldrh r1, [r0] - ldr r0, =0x0000ffff - cmp r1, r0 - beq _080556FC - ldr r0, =gDynamicBasePower - adds r1, r5, 0x1 - lsls r1, 1 - adds r1, r6 - ldrh r1, [r1] - strh r1, [r0] - b _08055702 - .pool -_080556FC: - ldr r1, =gDynamicBasePower - movs r0, 0x78 - strh r0, [r1] -_08055702: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkDD_weightdamagecalculation - - thumb_func_start atkDE_asistattackselect -atkDE_asistattackselect: @ 805571C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - movs r0, 0 - mov r10, r0 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x18 - str r0, [sp, 0x4] - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankIdentity - movs r1, 0x1 - ands r1, r0 - ldr r0, =gPlayerParty - str r0, [sp] - cmp r1, 0 - beq _0805574C - ldr r1, =gEnemyParty - str r1, [sp] -_0805574C: - movs r2, 0 -_0805574E: - ldr r1, =gBattlePartyID - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - adds r1, r2, 0x1 - str r1, [sp, 0x8] - ldrh r0, [r0] - cmp r2, r0 - beq _080557F4 - movs r0, 0x64 - adds r6, r2, 0 - muls r6, r0 - ldr r0, [sp] - adds r4, r0, r6 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - cmp r0, 0 - beq _080557F4 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - movs r1, 0xCE - lsls r1, 1 - cmp r0, r1 - beq _080557F4 - movs r5, 0 - ldr r1, =0x0000ffff - mov r8, r1 - mov r9, r6 - mov r1, r10 - lsls r0, r1, 1 - ldr r1, [sp, 0x4] - adds r6, r0, r1 -_08055798: - movs r7, 0 - adds r1, r5, 0 - adds r1, 0xD - ldr r0, [sp] - add r0, r9 - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - adds r0, r4, 0 - bl sub_8052F84 - lsls r0, 24 - adds r1, r5, 0x1 - cmp r0, 0 - bne _080557EE - ldr r0, =gMovesForbiddenToCopy - ldrh r2, [r0] - adds r3, r0, 0 - cmp r2, r8 - beq _080557E2 - cmp r4, r2 - beq _080557D8 - ldr r5, =0x0000ffff - adds r2, r3, 0 -_080557CA: - adds r2, 0x2 - adds r7, 0x1 - ldrh r0, [r2] - cmp r0, r5 - beq _080557E2 - cmp r4, r0 - bne _080557CA -_080557D8: - lsls r0, r7, 1 - adds r0, r3 - ldrh r0, [r0] - cmp r0, r8 - bne _080557EE -_080557E2: - cmp r4, 0 - beq _080557EE - strh r4, [r6] - adds r6, 0x2 - movs r0, 0x1 - add r10, r0 -_080557EE: - adds r5, r1, 0 - cmp r5, 0x3 - ble _08055798 -_080557F4: - ldr r2, [sp, 0x8] - cmp r2, 0x5 - ble _0805574E - mov r1, r10 - cmp r1, 0 - beq _0805586C - ldr r2, =gHitMarker - ldr r0, [r2] - ldr r1, =0xfffffbff - ands r0, r1 - str r0, [r2] - ldr r4, =gRandomMove - bl Random - movs r1, 0xFF - ands r1, r0 - mov r0, r10 - muls r0, r1 - asrs r0, 8 - lsls r0, 1 - ldr r1, [sp, 0x4] - adds r0, r1 - ldrh r0, [r0] - strh r0, [r4] - ldrh r0, [r4] - movs r1, 0 - bl GetMoveTarget - ldr r1, =gBankTarget - strb r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08055886 - .pool -_0805586C: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08055886: - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkDE_asistattackselect - - thumb_func_start atkDF_setmagiccoat -atkDF_setmagiccoat: @ 805589C - push {lr} - ldr r1, =gBankTarget - ldr r3, =gBankAttacker - ldrb r0, [r3] - strb r0, [r1] - ldr r2, =gSpecialStatuses - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r0, =gCurrentMoveTurn - ldrb r1, [r0] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - subs r0, 0x1 - cmp r1, r0 - bne _080558FC - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08055914 - .pool -_080558FC: - ldr r0, =gProtectStructs - ldrb r1, [r3] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x10 - orrs r0, r2 - strb r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_08055914: - pop {r0} - bx r0 - .pool - thumb_func_end atkDF_setmagiccoat - - thumb_func_start atkE0_setstealstatchange -atkE0_setstealstatchange: @ 8055920 - push {lr} - ldr r2, =gSpecialStatuses - ldr r3, =gBankAttacker - ldrb r1, [r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x20 - orrs r1, r2 - strb r1, [r0] - ldr r0, =gCurrentMoveTurn - ldrb r1, [r0] - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - subs r0, 0x1 - cmp r1, r0 - bne _08055978 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _0805598E - .pool -_08055978: - ldr r0, =gProtectStructs - ldrb r1, [r3] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1] - orrs r0, r2 - strb r0, [r1] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0805598E: - pop {r0} - bx r0 - .pool - thumb_func_end atkE0_setstealstatchange - - thumb_func_start atkE1_intimidate_string_loader -atkE1_intimidate_string_loader: @ 805599C - push {r4-r6,lr} - ldr r4, =gBattleScripting - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0xD8 - ldrb r0, [r0] - strb r0, [r4, 0x17] - ldrb r0, [r4, 0x17] - bl GetBankSide - lsls r0, 24 - lsrs r5, r0, 24 - ldr r2, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r2] - movs r0, 0x9 - strb r0, [r2, 0x1] - ldr r3, =gBattleMons - ldrb r1, [r4, 0x17] - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r2, 0x2] - movs r0, 0xFF - strb r0, [r2, 0x3] - ldr r2, =gBankTarget - ldr r1, =gNoOfAllBanks - ldrb r0, [r2] - ldrb r1, [r1] - cmp r0, r1 - bcs _08055A22 - adds r4, r2, 0 - ldr r6, =gBitTable -_080559E2: - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, r5 - beq _08055A04 - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldrb r0, [r4] - lsls r0, 2 - adds r0, r6 - ldr r0, [r0] - ands r1, r0 - ldr r2, =gNoOfAllBanks - cmp r1, 0 - beq _08055A18 -_08055A04: - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - ldr r1, =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - adds r2, r1, 0 - ldrb r1, [r2] - cmp r0, r1 - bcc _080559E2 -_08055A18: - ldr r0, =gBankTarget - ldrb r0, [r0] - ldrb r2, [r2] - cmp r0, r2 - bcc _08055A64 -_08055A22: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _08055A6C - .pool -_08055A64: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_08055A6C: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkE1_intimidate_string_loader - - thumb_func_start atkE2_switchout_abilities -atkE2_switchout_abilities: @ 8055A78 - push {r4-r6,lr} - sub sp, 0x4 - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - ldr r3, =gBattleMons - ldrb r0, [r4] - movs r6, 0x58 - adds r1, r0, 0 - muls r1, r6 - adds r0, r1, r3 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x1E - bne _08055AD2 - adds r3, 0x4C - adds r1, r3 - movs r0, 0 - str r0, [r1] - ldr r2, =gBitTable - ldrb r1, [r4] - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, r1, r0 - adds r0, 0x58 - ldrb r0, [r0] - lsls r0, 2 - adds r0, r2 - ldrb r2, [r0] - adds r0, r1, 0 - muls r0, r6 - adds r0, r3 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r3, 0x4 - bl EmitSetMonData - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08055AD2: - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkE2_switchout_abilities - - thumb_func_start atkE3_jumpiffainted -atkE3_jumpiffainted: @ 8055AF4 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r1, =gActiveBank - strb r0, [r1] - ldr r2, =gBattleMons - ldrb r1, [r1] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08055B3C - ldr r2, [r4] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _08055B42 - .pool -_08055B3C: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_08055B42: - pop {r4} - pop {r0} - bx r0 - thumb_func_end atkE3_jumpiffainted - - thumb_func_start atkE4_getsecretpowereffect -atkE4_getsecretpowereffect: @ 8055B48 - push {lr} - ldr r0, =gUnknown_02022FF0 - ldrb r0, [r0] - cmp r0, 0x7 - bhi _08055BE4 - lsls r0, 2 - ldr r1, =_08055B64 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08055B64: - .4byte _08055B84 - .4byte _08055B90 - .4byte _08055B9C - .4byte _08055BA8 - .4byte _08055BB4 - .4byte _08055BC0 - .4byte _08055BCC - .4byte _08055BD8 -_08055B84: - ldr r1, =gBattleCommunication - movs r0, 0x2 - b _08055BE8 - .pool -_08055B90: - ldr r1, =gBattleCommunication - movs r0, 0x1 - b _08055BE8 - .pool -_08055B9C: - ldr r1, =gBattleCommunication - movs r0, 0x1B - b _08055BE8 - .pool -_08055BA8: - ldr r1, =gBattleCommunication - movs r0, 0x17 - b _08055BE8 - .pool -_08055BB4: - ldr r1, =gBattleCommunication - movs r0, 0x16 - b _08055BE8 - .pool -_08055BC0: - ldr r1, =gBattleCommunication - movs r0, 0x18 - b _08055BE8 - .pool -_08055BCC: - ldr r1, =gBattleCommunication - movs r0, 0x7 - b _08055BE8 - .pool -_08055BD8: - ldr r1, =gBattleCommunication - movs r0, 0x8 - b _08055BE8 - .pool -_08055BE4: - ldr r1, =gBattleCommunication - movs r0, 0x5 -_08055BE8: - strb r0, [r1, 0x3] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atkE4_getsecretpowereffect - - thumb_func_start atkE5_pickup -atkE5_pickup: @ 8055C00 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - bl InBattlePike - lsls r0, 24 - cmp r0, 0 - beq _08055C18 - b _08055DD8 -_08055C18: - bl InBattlePyramid - lsls r0, 24 - cmp r0, 0 - beq _08055CC4 - movs r6, 0 - mov r7, sp - ldr r0, =gBaseStats - mov r8, r0 -_08055C2A: - movs r0, 0x64 - adds r4, r6, 0 - muls r4, r0 - ldr r0, =gPlayerParty - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - strh r0, [r7] - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - cmp r0, 0 - beq _08055C6C - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - add r0, r8 - ldrb r0, [r0, 0x17] - b _08055C76 - .pool -_08055C6C: - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - add r0, r8 - ldrb r0, [r0, 0x16] -_08055C76: - cmp r0, 0x35 - bne _08055CB6 - cmp r5, 0 - beq _08055CB6 - movs r0, 0xCE - lsls r0, 1 - cmp r5, r0 - beq _08055CB6 - ldrh r0, [r7] - cmp r0, 0 - bne _08055CB6 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - bne _08055CB6 - bl CalculateBattlePyramidPickupItemId - strh r0, [r7] - movs r0, 0x64 - muls r0, r6 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0xC - mov r2, sp - bl SetMonData -_08055CB6: - adds r6, 0x1 - cmp r6, 0x5 - ble _08055C2A - b _08055DD8 - .pool -_08055CC4: - movs r6, 0 - movs r1, 0x64 - mov r8, r1 - ldr r7, =gPlayerParty - mov r10, sp -_08055CCE: - mov r4, r8 - muls r4, r6 - adds r4, r7 - adds r0, r4, 0 - movs r1, 0x41 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - mov r1, r10 - strh r0, [r1] - adds r0, r4, 0 - movs r1, 0x2E - bl GetMonData - cmp r0, 0 - beq _08055D30 - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - ldr r1, =gBaseStats - adds r0, r1 - ldrb r0, [r0, 0x17] - b _08055D3C - .pool -_08055D10: - mov r0, r8 - muls r0, r6 - adds r0, r7 - adds r2, r1, 0 - adds r2, 0x63 - subs r2, r4 - lsls r2, 1 - ldr r1, =gRarePickupItems - adds r2, r1 - movs r1, 0xC - bl SetMonData - b _08055DD0 - .pool -_08055D30: - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - ldr r1, =gBaseStats - adds r0, r1 - ldrb r0, [r0, 0x16] -_08055D3C: - adds r1, r6, 0x1 - mov r9, r1 - cmp r0, 0x35 - bne _08055DD0 - cmp r5, 0 - beq _08055DD0 - movs r0, 0xCE - lsls r0, 1 - cmp r5, r0 - beq _08055DD0 - mov r1, r10 - ldrh r0, [r1] - cmp r0, 0 - bne _08055DD0 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - bne _08055DD0 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r4, r0, 16 - mov r0, r8 - muls r0, r6 - adds r0, r7 - movs r1, 0x38 - bl GetMonData - subs r0, 0x1 - movs r1, 0xA - bl __udivsi3 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x9 - bls _08055D9C - movs r1, 0x9 -_08055D9C: - movs r2, 0 - b _08055DAE - .pool -_08055DA4: - adds r0, r4, 0 - subs r0, 0x62 - cmp r0, 0x1 - bls _08055D10 - adds r2, 0x1 -_08055DAE: - cmp r2, 0x8 - bgt _08055DD0 - ldr r0, =gPickupProbabilities - adds r0, r2, r0 - ldrb r0, [r0] - cmp r0, r4 - ble _08055DA4 - mov r0, r8 - muls r0, r6 - adds r0, r7 - adds r2, r1, r2 - lsls r2, 1 - ldr r1, =gPickupItems - adds r2, r1 - movs r1, 0xC - bl SetMonData -_08055DD0: - mov r6, r9 - cmp r6, 0x5 - bgt _08055DD8 - b _08055CCE -_08055DD8: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkE5_pickup - thumb_func_start atkE6_castform_change_animation atkE6_castform_change_animation: @ 8055DFC push {r4,lr} @@ -5757,7 +340,7 @@ atkEB_settypetoterrain: @ 80560BC adds r0, r3 mov r12, r0 ldr r5, =sTerrainToType - ldr r4, =gUnknown_02022FF0 + ldr r4, =gBattleTerrain ldrb r0, [r4] adds r0, r5 ldrb r2, [r0] @@ -5851,7 +434,7 @@ atkEC_pursuit_sth: @ 805616C ands r1, r0 cmp r1, 0 bne _0805620C - ldr r0, =gUnknown_0202421C + ldr r0, =gActionForBanks adds r0, r3, r0 ldrb r0, [r0] cmp r0, 0 diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s index 78abd6a85..c6761bd9a 100644 --- a/asm/battle_anim_80FE840.s +++ b/asm/battle_anim_80FE840.s @@ -47348,7 +47348,7 @@ sub_811675C: @ 811675C ldrsh r0, [r0, r1] bl sub_811583C adds r2, r0, 0 - ldr r0, =gUnknown_02022FF0 + ldr r0, =gBattleTerrain ldrb r0, [r0] cmp r0, 0x9 bhi _08116832 @@ -49759,7 +49759,7 @@ sub_8117C24: @ 8117C24 lsls r0, 24 lsrs r0, 24 ldr r2, =gBattleAnimArgs - ldr r1, =gUnknown_02022FF0 + ldr r1, =gBattleTerrain ldrb r1, [r1] strh r1, [r2] bl move_anim_task_del diff --git a/asm/battle_frontier_2.s b/asm/battle_frontier_2.s index 2e48fdd72..36898e456 100755 --- a/asm/battle_frontier_2.s +++ b/asm/battle_frontier_2.s @@ -31263,8 +31263,8 @@ _081AAA9E: .pool thumb_func_end sub_81AAA7C - thumb_func_start CalculateBattlePyramidPickupItemId -CalculateBattlePyramidPickupItemId: @ 81AAAE0 + thumb_func_start GetBattlePyramidPickupItemId +GetBattlePyramidPickupItemId: @ 81AAAE0 push {r4-r6,lr} ldr r0, =gSaveBlock2Ptr ldr r1, [r0] @@ -31331,6 +31331,6 @@ _081AAB5A: pop {r1} bx r1 .pool - thumb_func_end CalculateBattlePyramidPickupItemId + thumb_func_end GetBattlePyramidPickupItemId .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_interface.s b/asm/battle_interface.s index 489366fe8..31ad9a330 100755 --- a/asm/battle_interface.s +++ b/asm/battle_interface.s @@ -5476,8 +5476,8 @@ _08075028: bx r1 thumb_func_end sub_8074FE8 - thumb_func_start sub_8075034 -sub_8075034: @ 8075034 + thumb_func_start GetScaledHPFraction +GetScaledHPFraction: @ 8075034 push {r4,lr} lsls r2, 24 lsrs r2, 24 @@ -5499,7 +5499,7 @@ _08075058: pop {r4} pop {r1} bx r1 - thumb_func_end sub_8075034 + thumb_func_end GetScaledHPFraction thumb_func_start sub_8075060 sub_8075060: @ 8075060 @@ -5514,7 +5514,7 @@ sub_8075060: @ 8075060 b _0807508E _08075072: movs r2, 0x30 - bl sub_8075034 + bl GetScaledHPFraction lsls r0, 24 lsrs r1, r0, 24 movs r0, 0x3 diff --git a/asm/evolution_scene.s b/asm/evolution_scene.s index f96a7355a..55a843b92 100644 --- a/asm/evolution_scene.s +++ b/asm/evolution_scene.s @@ -186,7 +186,7 @@ evolution_cutscene: @ 813DA8C ldr r0, =gUnknown_02022E22 movs r1, 0 strh r1, [r0] - ldr r1, =gUnknown_02022FF0 + ldr r1, =gBattleTerrain movs r0, 0x9 strb r0, [r1] bl c2_berry_program_update_menu @@ -479,7 +479,7 @@ sub_813DD7C: @ 813DD7C strh r0, [r1] ldr r0, =gUnknown_02022E22 strh r4, [r0] - ldr r1, =gUnknown_02022FF0 + ldr r1, =gBattleTerrain movs r0, 0x9 strb r0, [r1] bl c2_berry_program_update_menu diff --git a/asm/party_menu.s b/asm/party_menu.s index 2b320f86e..4eb080b13 100755 --- a/asm/party_menu.s +++ b/asm/party_menu.s @@ -5495,7 +5495,7 @@ _081B2F04: asrs r1, 16 ldr r2, [r6] ldrb r2, [r2, 0x1A] - bl sub_8075034 + bl GetScaledHPFraction lsls r0, 24 lsrs r5, r0, 24 ldrb r0, [r6, 0x8] diff --git a/data/battle_4.s b/data/battle_4.s index 8f1872733..0b8bd6e7e 100644 --- a/data/battle_4.s +++ b/data/battle_4.s @@ -43,18 +43,18 @@ gMovesForbiddenToCopy:: @ 831C3E0 .2byte MOVE_COVET, MOVE_TRICK, MOVE_FOCUS_PUNCH, 0xffff .align 2 -gUnknown_0831C408:: @ 831C408 +sFlailHpScaleToPowerTable:: @ 831C408 .byte 0x01, 0xc8, 0x04, 0x96, 0x09, 0x64, 0x10, 0x50 .byte 0x20, 0x28, 0x30, 0x14 .align 2 -gUnknown_0831C414:: @ 831C414 +sNaturePowerMoves:: @ 831C414 .2byte 0x004e, 0x004b, 0x0059, 0x0038 .2byte 0x0039, 0x003d, 0x009d, 0x00f7 .2byte 0x0081, 0x0081 .align 2 -gUnknown_0831C428:: @ 831C428 +sWeightToDamageTable:: @ 831C428 .2byte 0x0064, 0x0014, 0x00fa, 0x0028 .2byte 0x01f4, 0x003c, 0x03e8, 0x0050 .2byte 0x07d0, 0x0064, 0xffff, 0xffff diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 1fb6b8189..206519f40 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -6,13 +6,13 @@ gBattleScriptsForMoveEffects:: @ 82D86A8 .incbin "baserom.gba", 0x2d86a8, 0x388 -gUnknown_082D8A30:: @ 82D8A30 +BattleScript_PresentDamageTarget:: @ 82D8A30 .incbin "baserom.gba", 0x2d8a30, 0x1e BattleScript_MoveEnd:: @ 82D8A4E .incbin "baserom.gba", 0x2d8a4e, 0x12 -gUnknown_082D8A60:: @ 82D8A60 +BattleScript_PauseEffectivenessSoundResultMsgEndMove:: @ 82D8A60 .incbin "baserom.gba", 0x2d8a60, 0x274 BattleScript_StatUp:: @ 82D8CD4 @@ -24,10 +24,10 @@ BattleScript_StatDown:: @ 82D8D65 BattleScript_MoveUsedMustRecharge:: @ 82D9462 .incbin "baserom.gba", 0x2d9462, 0xa7f -gUnknown_082D9EE1:: @ 82D9EE1 +BattleScript_PresentHealTarget:: @ 82D9EE1 .incbin "baserom.gba", 0x2d9ee1, 0x1a -gUnknown_082D9EFB:: @ 82D9EFB +BattleScript_AlreadyAtFullHp:: @ 82D9EFB .incbin "baserom.gba", 0x2d9efb, 0x21 BattleScript_ButItFailed:: @ 82D9F1C @@ -180,13 +180,13 @@ BattleScript_AllStatsUp:: @ 82DAF27 BattleScript_RapidSpinAway:: @ 82DAFC3 .incbin "baserom.gba", 0x2dafc3, 0x2 -gUnknown_082DAFC5:: @ 82DAFC5 +BattleScript_WrapFree:: @ 82DAFC5 .incbin "baserom.gba", 0x2dafc5, 0x11 -gUnknown_082DAFD6:: @ 82DAFD6 +BattleScript_LeechSeedFree:: @ 82DAFD6 .incbin "baserom.gba", 0x2dafd6, 0x7 -gUnknown_082DAFDD:: @ 82DAFDD +BattleScript_SpikesFree:: @ 82DAFDD .incbin "baserom.gba", 0x2dafdd, 0x7 gUnknown_082DAFE4:: @ 82DAFE4 @@ -444,7 +444,7 @@ BattleScript_SoundproofProtected:: @ 82DB61F BattleScript_AbilityNoSpecificStatLoss:: @ 82DB62F .incbin "baserom.gba", 0x2db62f, 0x10 -BattleScript_StickyHoldOnKnockOff:: @ 82DB63F +BattleScript_StickyHoldActivates:: @ 82DB63F .incbin "baserom.gba", 0x2db63f, 0xe BattleScript_ColorChangeActivates:: @ 82DB64D diff --git a/include/battle.h b/include/battle.h index f84a75cba..a0a50faf7 100644 --- a/include/battle.h +++ b/include/battle.h @@ -112,7 +112,7 @@ #define STATUS3_ROOTED 0x400 #define STATUS3_CHARGED_UP 0x200 #define STATUS3_YAWN 0x1800 //two bits -#define STATUS3_IMPRISIONED 0x2000 +#define STATUS3_IMPRISONED_OTHERS 0x2000 #define STATUS3_GRUDGE 0x4000 #define STATUS3_CANT_SCORE_A_CRIT 0x8000 #define STATUS3_MUDSPORT 0x10000 @@ -172,7 +172,7 @@ #define ABILITYEFFECT_CHECK_BANK_SIDE 0xD #define ABILITYEFFECT_FIELD_SPORT 0xE #define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF -#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10 +#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 #define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 #define ABILITYEFFECT_COUNT_ON_FIELD 0x12 #define ABILITYEFFECT_CHECK_ON_FIELD 0x13 @@ -206,6 +206,15 @@ #define WEATHER_HAIL (1 << 7) #define WEATHER_HAIL_ANY ((WEATHER_HAIL)) +#define BATTLE_TERRAIN_GRASS 0 +#define BATTLE_TERRAIN_LONG_GRASS 1 +#define BATTLE_TERRAIN_SAND 2 +#define BATTLE_TERRAIN_UNDERWATER 3 +#define BATTLE_TERRAIN_WATER 4 +#define BATTLE_TERRAIN_POND 5 +#define BATTLE_TERRAIN_ROCK 6 +#define BATTLE_TERRAIN_CAVE 7 + // array entries for battle communication #define CURSOR_POSITION 0x1 #define MOVE_EFFECT_BYTE 0x3 @@ -554,46 +563,7 @@ struct BattleStruct u8 wildVictorySong; u8 dynamicMoveType; u8 wrappedBy[4]; - u8 field_18; - u8 field_19; - u8 field_1A; - u8 field_1B; - u8 field_1C; - u8 field_1D; - u8 field_1E; - u8 field_1F; - u8 field_20; - u8 field_21; - u8 field_22; - u8 field_23; - u8 field_24; - u8 field_25; - u8 field_26; - u8 field_27; - u8 field_28; - u8 field_29; - u8 field_2A; - u8 field_2B; - u8 field_2C; - u8 field_2D; - u8 field_2E; - u8 field_2F; - u8 field_30; - u8 field_31; - u8 field_32; - u8 field_33; - u8 field_34; - u8 field_35; - u8 field_36; - u8 field_37; - u8 field_38; - u8 field_39; - u8 field_3A; - u8 field_3B; - u8 field_3C; - u8 field_3D; - u8 field_3E; - u8 field_3F; + u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves u8 field_40; u8 field_41; u8 field_42; @@ -710,28 +680,6 @@ extern struct BattleStruct* gBattleStruct; var2[offsetof(struct structName, offsetField)] = value; \ } -// This is a leftover from R/S direct use of ewram addresses -#define GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(bank, varName) \ -{ \ - void** memes1 = (void**)(&gBattleStruct); \ - void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, changedItems))); \ - varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \ -} - -#define GET_USED_ITEM_PTR_VIA_MEME_ACCESS(bank, varName) \ -{ \ - void** memes1 = (void**)(&gBattleStruct); \ - void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, usedHeldItems))); \ - varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \ -} - -#define GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(bank, varName) \ -{ \ - void** memes1 = (void**)(&gBattleStruct); \ - void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, hpOnSwitchout))); \ - varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \ -} - #define GET_MOVE_TYPE(move, typeArg) \ { \ if (gBattleStruct->dynamicMoveType) \ @@ -917,15 +865,24 @@ void BattleMainCB2(void); void ResetSentPokesToOpponentValue(void); bool8 CanRunFromBattle(u8 bank); bool8 IsRunningFromBattleImpossible(void); +void PressurePPLoseOnUsingPerishSong(u8 bankAtk); +void PressurePPLoseOnUsingImprision(u8 bankAtk); // battle_3 +#define MOVE_LIMITATION_ZEROMOVE (1 << 0) +#define MOVE_LIMITATION_PP (1 << 1) +#define MOVE_LIMITATION_DISABLED (1 << 2) +#define MOVE_LIMITATION_TORMENTED (1 << 3) +#define MOVE_LIMITATION_TAUNT (1 << 4) +#define MOVE_LIMITATION_IMPRISION (1 << 5) + void BattleScriptPush(const u8* bsPtr); void BattleScriptPushCursor(void); void BattleScriptPop(void); u8 sub_803FB4C(void); // msg, can't select a move u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); bool8 AreAllMovesUnusable(void); -u8 IsImprisoned(u8 bank, u16 move); +u8 GetImprisonedMovesCount(u8 bank, u16 move); u8 UpdateTurnCounters(void); u8 TurnBasedEffects(void); bool8 sub_8041364(void); diff --git a/include/battle_message.h b/include/battle_message.h index 3e28fa5e5..6e6616cf0 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -82,6 +82,14 @@ textVar[3] = B_BUFF_EOS; \ } +#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_ABILITY; \ + textVar[2] = abilityId; \ + textVar[3] = B_BUFF_EOS; \ +} + #define PREPARE_TYPE_BUFFER(textVar, typeId) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ @@ -142,6 +150,15 @@ textVar[4] = B_BUFF_EOS; \ } +#define PREPARE_ITEM_BUFFER(textVar, item) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_ITEM; \ + textVar[2] = item; \ + textVar[3] = (item & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + #define PREPARE_SPECIES_BUFFER(textVar, species) \ { \ textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ diff --git a/include/mail.h b/include/mail.h new file mode 100644 index 000000000..16ca1f676 --- /dev/null +++ b/include/mail.h @@ -0,0 +1,19 @@ +#ifndef GUARD_MAIL_H +#define GUARD_MAIL_H + +#include "items.h" + +#define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \ + || itemId == ITEM_HARBOR_MAIL \ + || itemId == ITEM_GLITTER_MAIL \ + || itemId == ITEM_MECH_MAIL \ + || itemId == ITEM_WOOD_MAIL \ + || itemId == ITEM_WAVE_MAIL \ + || itemId == ITEM_BEAD_MAIL \ + || itemId == ITEM_SHADOW_MAIL \ + || itemId == ITEM_TROPIC_MAIL \ + || itemId == ITEM_DREAM_MAIL \ + || itemId == ITEM_FAB_MAIL \ + || itemId == ITEM_RETRO_MAIL)) + +#endif // GUARD_MAIL_H diff --git a/src/battle_3.c b/src/battle_3.c index 1fd84a61b..9ac439390 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -261,7 +261,7 @@ u8 sub_803FB4C(void) // msg, can't select a move } } - if (IsImprisoned(gActiveBank, move)) + if (GetImprisonedMovesCount(gActiveBank, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) @@ -314,13 +314,6 @@ u8 sub_803FB4C(void) // msg, can't select a move return limitations; } -#define MOVE_LIMITATION_ZEROMOVE (1 << 0) -#define MOVE_LIMITATION_PP (1 << 1) -#define MOVE_LIMITATION_DISABLED (1 << 2) -#define MOVE_LIMITATION_TORMENTED (1 << 3) -#define MOVE_LIMITATION_TAUNT (1 << 4) -#define MOVE_LIMITATION_IMPRISION (1 << 5) - u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) { u8 holdEffect; @@ -346,7 +339,7 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) unusableMoves |= gBitTable[i]; if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0) unusableMoves |= gBitTable[i]; - if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION) + if (GetImprisonedMovesCount(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION) unusableMoves |= gBitTable[i]; if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i]) unusableMoves |= gBitTable[i]; @@ -374,7 +367,7 @@ bool8 AreAllMovesUnusable(void) return (unusable == 0xF); } -u8 IsImprisoned(u8 bank, u16 move) +u8 GetImprisonedMovesCount(u8 bank, u16 move) { s32 i; u8 imprisionedMoves = 0; @@ -382,7 +375,7 @@ u8 IsImprisoned(u8 bank, u16 move) for (i = 0; i < gNoOfAllBanks; i++) { - if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED) + if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) { s32 j; for (j = 0; j < 4; j++) @@ -1327,7 +1320,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case 8: // imprisoned - if (IsImprisoned(gBankAttacker, gCurrentMove)) + if (GetImprisonedMovesCount(gBankAttacker, gCurrentMove)) { gProtectStructs[gBankAttacker].usedImprisionedMove = 1; CancelMultiTurnMoves(gBankAttacker); @@ -2379,7 +2372,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } } break; - case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16 + case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16 side = GetBankSide(bank); for (i = 0; i < gNoOfAllBanks; i++) { @@ -6238,7 +6231,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget) targetBank = Random() % gNoOfAllBanks; } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]); if (gBattleMoves[move].type == TYPE_ELECTRIC - && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0) + && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0) && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD) { targetBank ^= 2; diff --git a/src/battle_4.c b/src/battle_4.c index 0f52ee0dd..9ef443b70 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -29,6 +29,7 @@ #include "pokemon_icon.h" #include "pokemon_item_effects.h" #include "m4a.h" +#include "mail.h" // variables @@ -96,6 +97,7 @@ extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; extern u16 gTrainerBattleOpponent_A; extern u16 gTrainerBattleOpponent_B; +extern u8 gUnknown_020241E9; extern struct MusicPlayerInfo gMPlay_BGM; struct TrainerMoney @@ -127,6 +129,7 @@ extern void sub_81A5BF8(void); // battle frontier 2 extern void sub_81A5D44(void); // battle frontier 2 extern void sub_81B8E80(u8 bank, u8, u8); // party menu extern bool8 sub_81B1250(void); // ? +extern u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); // battle interface // BattleScripts extern const u8 BattleScript_MoveEnd[]; @@ -150,7 +153,7 @@ extern const u8 BattleScript_ItemSteal[]; extern const u8 BattleScript_RapidSpinAway[]; extern const u8 BattleScript_TargetPRLZHeal[]; extern const u8 BattleScript_KnockedOff[]; -extern const u8 BattleScript_StickyHoldOnKnockOff[]; +extern const u8 BattleScript_StickyHoldActivates[]; extern const u8 BattleScript_AllStatsUp[]; extern const u8 BattleScript_AtkDefDown[]; extern const u8 BattleScript_SAtkDown2[]; @@ -197,6 +200,7 @@ extern const u8 gUnknown_082DADD8[]; extern const u8 BattleScript_PrintPayDayMoneyString[]; extern const u8 BattleScript_SturdyPreventsOHKO[]; extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[]; // strings extern const u8 gText_BattleYesNoChoice[]; @@ -252,7 +256,7 @@ void atk11_printstring_playeronly(void); void atk12_waitmessage(void); void atk13_printfromtable(void); void atk14_printfromtable_playeronly(void); -void atk15_seteffectwithchancetarget(void); +void atk15_seteffectwithchance(void); void atk16_seteffectprimary(void); void atk17_seteffectsecondary(void); void atk18_status_effect_clear(void); @@ -421,15 +425,15 @@ void atkBA_jumpifnopursuitswitchdmg(void); void atkBB_setsunny(void); void atkBC_maxattackhalvehp(void); void atkBD_copyfoestats(void); -void atkBE_breakfree(void); +void atkBE_rapidspinfree(void); void atkBF_set_defense_curl(void); void atkC0_recoverbasedonsunlight(void); void atkC1_hidden_power(void); void atkC2_selectnexttarget(void); void atkC3_setfutureattack(void); void atkC4_beat_up(void); -void atkC5_hidepreattack(void); -void atkC6_unhidepostattack(void); +void atkC5_setsemiinvulnerablebit(void); +void atkC6_clearsemiinvulnerablebit(void); void atkC7_setminimize(void); void atkC8_sethail(void); void atkC9_jumpifattackandspecialattackcannotfall(void); @@ -458,7 +462,7 @@ void atkDF_setmagiccoat(void); void atkE0_setstealstatchange(void); void atkE1_intimidate_string_loader(void); void atkE2_switchout_abilities(void); -void atkE3_jumpiffainted(void); +void atkE3_jumpifhasnohp(void); void atkE4_getsecretpowereffect(void); void atkE5_pickup(void); void atkE6_castform_change_animation(void); @@ -504,7 +508,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk12_waitmessage, atk13_printfromtable, atk14_printfromtable_playeronly, - atk15_seteffectwithchancetarget, + atk15_seteffectwithchance, atk16_seteffectprimary, atk17_seteffectsecondary, atk18_status_effect_clear, @@ -673,15 +677,15 @@ void (* const gBattleScriptingCommandsTable[])(void) = atkBB_setsunny, atkBC_maxattackhalvehp, atkBD_copyfoestats, - atkBE_breakfree, + atkBE_rapidspinfree, atkBF_set_defense_curl, atkC0_recoverbasedonsunlight, atkC1_hidden_power, atkC2_selectnexttarget, atkC3_setfutureattack, atkC4_beat_up, - atkC5_hidepreattack, - atkC6_unhidepostattack, + atkC5_setsemiinvulnerablebit, + atkC6_clearsemiinvulnerablebit, atkC7_setminimize, atkC8_sethail, atkC9_jumpifattackandspecialattackcannotfall, @@ -710,7 +714,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atkE0_setstealstatchange, atkE1_intimidate_string_loader, atkE2_switchout_abilities, - atkE3_jumpiffainted, + atkE3_jumpifhasnohp, atkE4_getsecretpowereffect, atkE5_pickup, atkE6_castform_change_animation, @@ -871,6 +875,8 @@ static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, extern const struct SpriteTemplate SpriteTemplate_MonIconOnLvlUpBox; extern const u16 sProtectSuccessRates[]; +extern const u16 sNaturePowerMoves[]; +extern const u16 sWeightToDamageTable[]; void atk00_attackcanceler(void) { @@ -1163,7 +1169,7 @@ void atk02_attackstring(void) void atk03_ppreduce(void) { - s32 to_deduct = 1; + s32 ppToDeduct = 1; if (gBattleExecBuffer) return; @@ -1173,15 +1179,15 @@ void atk03_ppreduce(void) switch (gBattleMoves[gCurrentMove].target) { case MOVE_TARGET_FOES_AND_ALLY: - to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); break; case MOVE_TARGET_BOTH: case MOVE_TARGET_OPPONENTS_FIELD: - to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0); break; default: if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) - to_deduct++; + ppToDeduct++; break; } } @@ -1190,8 +1196,8 @@ void atk03_ppreduce(void) { gProtectStructs[gBankAttacker].notFirstStrike = 1; - if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct) - gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct; + if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct; else gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; @@ -2126,10 +2132,10 @@ void atk13_printfromtable(void) { if (gBattleExecBuffer == 0) { - u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; - PrepareStringBattle(*(u16*)ptr, gBankAttacker); + PrepareStringBattle(*ptr, gBankAttacker); gBattlescriptCurrInstr += 5; gBattleCommunication[MSG_DISPLAY] = 1; @@ -2140,11 +2146,11 @@ void atk14_printfromtable_playeronly(void) { if (gBattleExecBuffer == 0) { - u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); ptr += gBattleCommunication[MULTISTRING_CHOOSER]; gActiveBank = gBankAttacker; - EmitPrintStringPlayerOnly(0, *(u16*)ptr); + EmitPrintStringPlayerOnly(0, *ptr); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 5; @@ -2729,23 +2735,17 @@ void SetMoveEffect(bool8 primary, u8 certain) gLastUsedAbility = gBattleMons[gBankTarget].ability; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } - else if (gBattleMons[gBankAttacker].item + else if (gBattleMons[gBankAttacker].item != 0 || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY - || (gBattleMons[gBankTarget].item > 0x78 && gBattleMons[gBankTarget].item < 0x85) + || IS_ITEM_MAIL(gBattleMons[gBankTarget].item) || gBattleMons[gBankTarget].item == 0) { gBattlescriptCurrInstr++; } else { - // This is a leftover from R/S direct use of ewram addresses - u16* changedItem; - GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(gBankAttacker, changedItem); + u16* changedItem = &gBattleStruct->changedItems[gBankAttacker]; gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item; - - // A sane representation of this would simply be: - // gLastUsedItem = gBattleStruct->changedItems[gBankAttacker] = gBattleMons[gBankTarget].item; - gBattleMons[gBankTarget].item = 0; gActiveBank = gBankAttacker; @@ -2833,7 +2833,7 @@ void SetMoveEffect(bool8 primary, u8 certain) else { gLastUsedAbility = ABILITY_STICKY_HOLD; - gBattlescriptCurrInstr = BattleScript_StickyHoldOnKnockOff; + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); } break; @@ -2868,7 +2868,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MOVE_EFFECT_BYTE] = 0; } -void atk15_seteffectwithchancetarget(void) +void atk15_seteffectwithchance(void) { u32 percentChance; @@ -3351,8 +3351,8 @@ void atk23_getexp(void) } else { - i = 0x149; - } + i = 0x149; + } // get exp getter bank if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) @@ -4816,8 +4816,7 @@ void atk49_moveend(void) case 7: // changed held items for (i = 0; i < gNoOfAllBanks; i++) { - u16* changedItem; - GET_CHANGED_ITEM_PTR_VIA_MEME_ACCESS(i, changedItem); + u16* changedItem = &gBattleStruct->changedItems[i]; if (*changedItem != 0) { gBattleMons[i].item = *changedItem; @@ -5775,8 +5774,7 @@ void atk52_switch_in_effects(void) for (i = 0; i < gNoOfAllBanks; i++) { - u16* hpOnSwitchout; - GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(GetBankSide(i), hpOnSwitchout) + u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)]; *hpOnSwitchout = gBattleMons[i].hp; } @@ -6413,7 +6411,7 @@ void atk6A_removeitem(void) gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - GET_USED_ITEM_PTR_VIA_MEME_ACCESS(gActiveBank, usedHeldItem) + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; *usedHeldItem = gBattleMons[gActiveBank].item; gBattleMons[gActiveBank].item = 0; @@ -6653,7 +6651,7 @@ bool8 sub_804F344(void) return (gBattle_BG2_X != 0x1A0); } -#define MON_ICON_LVLUP_BOX_TAG 0xD75A +#define MON_ICON_LVLUP_BOX_TAG 0xD75A #define sDestroy data0 #define sSavedLvlUpBoxXPosition data1 @@ -8148,9 +8146,9 @@ void atk97_try_infatuation(void) || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } else { gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker); @@ -8296,8 +8294,9 @@ void atk9C_set_substitute(void) } extern const u16 gMovesForbiddenToCopy[]; -#define MIMIC_FORBIDDEN_END 0xFFFE -#define METRONOME_SLEEPTALK_FORBIDDEN_END 0xFFFF +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_FORBIDDEN_END 0xFFFF +#define ASSIST_FORBIDDEN_END 0xFFFF static bool8 IsMoveUncopyableByMimic(u16 move) { @@ -8368,11 +8367,11 @@ void atk9E_metronome(void) { if (*move == gCurrentMove) break; - if (*move == METRONOME_SLEEPTALK_FORBIDDEN_END) + if (*move == METRONOME_FORBIDDEN_END) break; } - if (*move == METRONOME_SLEEPTALK_FORBIDDEN_END) + if (*move == METRONOME_FORBIDDEN_END) break; } @@ -8974,3 +8973,1666 @@ void atkA8_copymovepermanently(void) // sketch } } +bool8 IsTwoTurnsMove(u16 move) +{ + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_FLY + || gBattleMoves[move].effect == EFFECT_BIDE) + return TRUE; + else + return FALSE; +} + +static bool8 IsInvalidForSleepTalkOrAssist(u16 move) +{ + if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST + || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME) + return TRUE; + else + return FALSE; +} + +u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 +{ + // first argument is unused + if (gBattleMoves[move].effect == EFFECT_SOLARBEAM + && (gBattleWeather & WEATHER_SUN_ANY)) + return 2; + + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_FLY + || gBattleMoves[move].effect == EFFECT_BIDE) + { + if ((gHitMarker & HITMARKER_x8000000)) + return 1; + } + return 2; +} + +void atkA9_sleeptalk_choose_move(void) +{ + s32 i; + u8 unusableMovesBits = 0; + + for (i = 0; i < 4; i++) + { + if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i]) + || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH + || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR + || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) + { + unusableMovesBits |= gBitTable[i]; + } + + } + + unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); + if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen + { + gBattlescriptCurrInstr += 5; + } + else // at least one move can be chosen + { + u32 movePosition; + + do + { + movePosition = Random() & 3; + } while ((gBitTable[movePosition] & unusableMovesBits)); + + gRandomMove = gBattleMons[gBankAttacker].moves[movePosition]; + gCurrMovePos = movePosition; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkAA_set_destinybond(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; + gBattlescriptCurrInstr++; +} + +void DestinyBondFlagUpdate(void) +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gBankTarget); + if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND + && sideAttacker != sideTarget + && !(gHitMarker & HITMARKER_GRUDGE)) + { + gHitMarker |= HITMARKER_DESTINYBOND; + } +} + +void atkAB_DestinyBondFlagUpdate(void) +{ + DestinyBondFlagUpdate(); + gBattlescriptCurrInstr++; +} + +extern const u8 sFlailHpScaleToPowerTable[12]; + +void atkAC_remaininghptopower(void) +{ + s32 i; + s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); + + for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2) + { + if (hpFraction <= sFlailHpScaleToPowerTable[i]) + break; + } + + gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1]; + gBattlescriptCurrInstr++; +} + +void atkAD_spite_ppreduce(void) +{ + if (gLastUsedMovesByBanks[gBankTarget] != 0 + && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF) + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gLastUsedMovesByBanks[gBankTarget] == gBattleMons[gBankTarget].moves[i]) + break; + } + + if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1) + { + s32 ppToDeduct = (Random() & 3) + 2; + if (gBattleMons[gBankTarget].pp[i] < ppToDeduct) + ppToDeduct = gBattleMons[gBankTarget].pp[i]; + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget]) + + ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1); + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct) + + gBattleMons[gBankTarget].pp[i] -= ppToDeduct; + gActiveBank = gBankTarget; + + if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i]) + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); + MarkBufferBankForExecution(gActiveBank); + } + + gBattlescriptCurrInstr += 5; + + if (gBattleMons[gBankTarget].pp[i] == 0) + CancelMultiTurnMoves(gBankTarget); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkAE_heal_party_status(void) +{ + u32 zero = 0; + u8 toHeal = 0; + + if (gCurrentMove == MOVE_HEAL_BELL) + { + struct Pokemon* party; + s32 i; + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 1; + } + + gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + { + if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gActiveBank].status1 = 0; + gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 2; + } + } + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); + u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY); + + if (species != 0 && species != SPECIES_EGG) + { + u8 ability; + + if (gBattlePartyID[gBankAttacker] == i) + ability = gBattleMons[gBankAttacker].ability; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlePartyID[gActiveBank] == i + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + ability = gBattleMons[gActiveBank].ability; + else + ability = GetAbilityBySpecies(species, abilityBit); + + if (ability != ABILITY_SOUNDPROOF) + toHeal |= (1 << i); + } + } + } + else // Aromatherapy + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + toHeal = 0x3F; + + gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + { + gBattleMons[gActiveBank].status1 = 0; + gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + } + + } + + if (toHeal) + { + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); + MarkBufferBankForExecution(gActiveBank); + } + + gBattlescriptCurrInstr++; +} + +void atkAF_cursetarget(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_CURSED; + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr += 5; + } +} + +void atkB0_set_spikes(void) +{ + u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + + if (gSideTimers[targetSide].spikesAmount == 3) + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES; + gSideTimers[targetSide].spikesAmount++; + gBattlescriptCurrInstr += 5; + } +} + +void atkB1_set_foresight(void) +{ + gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; + gBattlescriptCurrInstr++; +} + +void atkB2_setperishsong(void) +{ + s32 i; + s32 notAffectedCount = 0; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gStatuses3[i] & STATUS3_PERISH_SONG + || gBattleMons[i].ability == ABILITY_SOUNDPROOF) + { + notAffectedCount++; + } + else + { + gStatuses3[i] |= STATUS3_PERISH_SONG; + gDisableStructs[i].perishSong1 = 3; + gDisableStructs[i].perishSong2 = 3; + } + } + + PressurePPLoseOnUsingPerishSong(gBankAttacker); + + if (notAffectedCount == gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +void atkB3_rolloutdamagecalculation(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove; + } + else + { + s32 i; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit + { + gDisableStructs[gBankAttacker].rolloutTimer1 = 5; + gDisableStructs[gBankAttacker].rolloutTimer2 = 5; + gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBankAttacker] = gCurrentMove; + } + if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0) // last hit + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + } + + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + + for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++) + gDynamicBasePower *= 2; + + if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL) + gDynamicBasePower *= 2; + + gBattlescriptCurrInstr++; + } +} + +void atkB4_jumpifconfusedandstatmaxed(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION + && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +void atkB5_furycuttercalc(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gDisableStructs[gBankAttacker].furyCutterCounter = 0; + gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove; + } + else + { + s32 i; + + if (gDisableStructs[gBankAttacker].furyCutterCounter != 5) + gDisableStructs[gBankAttacker].furyCutterCounter++; + + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + + for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++) + gDynamicBasePower *= 2; + + gBattlescriptCurrInstr++; + } +} + +void atkB6_happinesstodamagecalculation(void) +{ + if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) + gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; + else // EFFECT_FRUSTRATION + gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25; + + gBattlescriptCurrInstr++; +} + +extern const u8 BattleScript_PresentDamageTarget[]; +extern const u8 BattleScript_AlreadyAtFullHp[]; +extern const u8 BattleScript_PresentHealTarget[]; + +void atkB7_presentdamagecalculation(void) +{ + s32 rand = Random() & 0xFF; + + if (rand < 102) + gDynamicBasePower = 40; + else if (rand < 178) + gDynamicBasePower = 80; + else if (rand < 204) + gDynamicBasePower = 120; + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + if (rand < 204) + gBattlescriptCurrInstr = BattleScript_PresentDamageTarget; + else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp) + gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp; + else + { + gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); + gBattlescriptCurrInstr = BattleScript_PresentHealTarget; + } +} + +void atkB8_set_safeguard(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + + gBattlescriptCurrInstr++; +} + +void atkB9_magnitudedamagecalculation(void) +{ + s32 magnitude = Random() % 100; + + if (magnitude < 5) + { + gDynamicBasePower = 10; + magnitude = 4; + } + else if (magnitude < 15) + { + gDynamicBasePower = 30; + magnitude = 5; + } + else if (magnitude < 35) + { + gDynamicBasePower = 50; + magnitude = 6; + } + else if (magnitude < 65) + { + gDynamicBasePower = 70; + magnitude = 7; + } + else if (magnitude < 85) + { + gDynamicBasePower = 90; + magnitude = 8; + } + else if (magnitude < 95) + { + gDynamicBasePower = 110; + magnitude = 9; + } + else + { + gDynamicBasePower = 150; + magnitude = 10; + } + + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found + break; + } + + gBattlescriptCurrInstr++; +} + +void atkBA_jumpifnopursuitswitchdmg(void) +{ + if (gMultiHitCounter == 1) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + else + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + } + else + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + else + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + } + + if (gActionForBanks[gBankTarget] == 0 + && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget) + && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + && gBattleMons[gBankAttacker].hp + && !gDisableStructs[gBankTarget].truantCounter + && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT) + { + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == gBankTarget) + gUnknown_0202407A[i] = 11; + } + + gCurrentMove = MOVE_PURSUIT; + gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovesIds + gBankTarget); + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkBB_setsunny(void) +{ + if (gBattleWeather & WEATHER_SUN_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SUN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gWishFutureKnock.weatherDuration = 5; + } + + gBattlescriptCurrInstr++; +} + +void atkBC_maxattackhalvehp(void) // belly drum +{ + u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2; + + if (!(gBattleMons[gBankAttacker].maxHP / 2)) + halfHp = 1; + + if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12 + && gBattleMons[gBankAttacker].hp > halfHp) + { + gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12; + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkBD_copyfoestats(void) // psych up +{ + s32 i; + + for (i = 0; i < BATTLE_STATS_NO; i++) + { + gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i]; + } + + gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. +} + +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; + +void atkBE_rapidspinfree(void) +{ + if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) + { + gBattleScripting.bank = gBankTarget; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); + gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker); + + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1); + gBattleTextBuff1[4] = B_BUFF_EOS; + + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_WrapFree; + } + else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED) + { + gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED); + gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_LeechSeedFree; + } + else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES) + { + gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES); + gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SpikesFree; + } + else + { + gBattlescriptCurrInstr++; + } +} + +void atkBF_set_defense_curl(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; + gBattlescriptCurrInstr++; +} + +void atkC0_recoverbasedonsunlight(void) +{ + gBankTarget = gBankAttacker; + + if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP) + { + if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT) + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + else if (gBattleWeather & WEATHER_SUN_ANY) + gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30; + else // not sunny weather + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; + + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#ifdef NONMATCHING +void atkC1_hidden_power(void) +{ + s32 powerBits; + s32 typeBits; + + powerBits = ((gBattleMons[gBankAttacker].hpIV & 2) >> 1) + | ((gBattleMons[gBankAttacker].attackIV & 2) << 0) + | ((gBattleMons[gBankAttacker].defenseIV & 2) << 1) + | ((gBattleMons[gBankAttacker].speedIV & 2) << 2) + | ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3) + | ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4); + + typeBits = ((gBattleMons[gBankAttacker].hpIV & 1) << 0) + | ((gBattleMons[gBankAttacker].attackIV & 1) << 1) + | ((gBattleMons[gBankAttacker].defenseIV & 1) << 2) + | ((gBattleMons[gBankAttacker].speedIV & 1) << 3) + | ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4) + | ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5); + + gDynamicBasePower = (40 * powerBits) / 63 + 30; + + gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1; + if (gBattleStruct->dynamicMoveType > 8) + gBattleStruct->dynamicMoveType++; + gBattleStruct->dynamicMoveType |= 0xC0; + + gBattlescriptCurrInstr++; +} + +#else +__attribute__((naked)) +void atkC1_hidden_power(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r2, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + adds r4, r1, 0\n\ + muls r4, r0\n\ + adds r4, r2\n\ + ldrb r0, [r4, 0x14]\n\ + mov r10, r0\n\ + mov r7, r10\n\ + lsls r7, 27\n\ + adds r0, r7, 0\n\ + lsrs r0, 27\n\ + mov r10, r0\n\ + movs r1, 0x2\n\ + mov r2, r10\n\ + ands r2, r1\n\ + asrs r2, 1\n\ + ldrh r7, [r4, 0x14]\n\ + mov r9, r7\n\ + mov r0, r9\n\ + lsls r0, 22\n\ + mov r9, r0\n\ + lsrs r3, r0, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + orrs r2, r0\n\ + ldrb r7, [r4, 0x15]\n\ + mov r8, r7\n\ + mov r0, r8\n\ + lsls r0, 25\n\ + mov r8, r0\n\ + lsrs r3, r0, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 1\n\ + orrs r2, r0\n\ + ldr r6, [r4, 0x14]\n\ + lsls r6, 12\n\ + lsrs r3, r6, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 2\n\ + orrs r2, r0\n\ + ldrh r5, [r4, 0x16]\n\ + lsls r5, 23\n\ + lsrs r3, r5, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 3\n\ + orrs r2, r0\n\ + ldrb r3, [r4, 0x17]\n\ + lsls r3, 26\n\ + lsrs r0, r3, 27\n\ + ands r1, r0\n\ + lsls r1, 4\n\ + orrs r2, r1\n\ + movs r1, 0x1\n\ + adds r4, r1, 0\n\ + mov r7, r10\n\ + ands r4, r7\n\ + mov r0, r9\n\ + lsrs r0, 27\n\ + mov r9, r0\n\ + adds r0, r1, 0\n\ + mov r7, r9\n\ + ands r0, r7\n\ + lsls r0, 1\n\ + orrs r4, r0\n\ + mov r0, r8\n\ + lsrs r0, 27\n\ + mov r8, r0\n\ + adds r0, r1, 0\n\ + mov r7, r8\n\ + ands r0, r7\n\ + lsls r0, 2\n\ + orrs r4, r0\n\ + lsrs r6, 27\n\ + adds r0, r1, 0\n\ + ands r0, r6\n\ + lsls r0, 3\n\ + orrs r4, r0\n\ + lsrs r5, 27\n\ + adds r0, r1, 0\n\ + ands r0, r5\n\ + lsls r0, 4\n\ + orrs r4, r0\n\ + lsrs r3, 27\n\ + ands r1, r3\n\ + lsls r1, 5\n\ + orrs r4, r1\n\ + ldr r5, =gDynamicBasePower\n\ + lsls r0, r2, 2\n\ + adds r0, r2\n\ + lsls r0, 3\n\ + movs r1, 0x3F\n\ + bl __divsi3\n\ + adds r0, 0x1E\n\ + strh r0, [r5]\n\ + ldr r6, =gBattleStruct\n\ + ldr r5, [r6]\n\ + lsls r0, r4, 4\n\ + subs r0, r4\n\ + movs r1, 0x3F\n\ + bl __divsi3\n\ + adds r0, 0x1\n\ + strb r0, [r5, 0x13]\n\ + ldr r1, [r6]\n\ + ldrb r0, [r1, 0x13]\n\ + cmp r0, 0x8\n\ + bls _080544F0\n\ + adds r0, 0x1\n\ + strb r0, [r1, 0x13]\n\ +_080544F0:\n\ + ldr r2, [r6]\n\ + ldrb r0, [r2, 0x13]\n\ + movs r1, 0xC0\n\ + orrs r0, r1\n\ + strb r0, [r2, 0x13]\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif // NONMATCHING + +void atkC2_selectnexttarget(void) +{ + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + gBattlescriptCurrInstr++; +} + +void atkC3_setfutureattack(void) +{ + if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK; + gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove; + gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker; + gWishFutureKnock.futureSightCounter[gBankTarget] = 3; + gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, + 0, gBankAttacker, gBankTarget); + + if (gProtectStructs[gBankAttacker].helpingHand) + gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10; + + if (gCurrentMove == MOVE_DOOM_DESIRE) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + gBattlescriptCurrInstr += 5; + } +} + +void atkC4_beat_up(void) +{ + struct Pokemon* party; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleMons[gBankTarget].hp == 0) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 beforeLoop = gBattleCommunication[0]; + for (;gBattleCommunication[0] < 6; gBattleCommunication[0]++) + { + if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) + break; + } + if (gBattleCommunication[0] < 6) + { + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0]) + + gBattlescriptCurrInstr += 9; + + gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; + gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; + gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); + gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense; + gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + + gBattleCommunication[0]++; + } + else if (beforeLoop != 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + } +} + +void atkC5_setsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBankAttacker] |= STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER; + break; + } + + gBattlescriptCurrInstr++; +} + +void atkC6_clearsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER; + break; + } + + gBattlescriptCurrInstr++; +} + +void atkC7_setminimize(void) +{ + if (gHitMarker & HITMARKER_OBEYS) + gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; + + gBattlescriptCurrInstr++; +} + +void atkC8_sethail(void) +{ + if (gBattleWeather & WEATHER_HAIL_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_HAIL; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gWishFutureKnock.weatherDuration = 5; + } + + gBattlescriptCurrInstr++; +} + +void atkC9_jumpifattackandspecialattackcannotfall(void) // memento +{ + if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 + && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 + && gBattleCommunication[6] != 1) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gActiveBank = gBankAttacker; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + EmitHealthBarUpdate(0, 0x7FFF); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } +} + +void atkCA_setforcedtarget(void) // follow me +{ + gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1; + gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; + gBattlescriptCurrInstr++; +} + +void atkCB_setcharge(void) +{ + gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; + gDisableStructs[gBankAttacker].chargeTimer1 = 2; + gDisableStructs[gBankAttacker].chargeTimer2 = 2; + gBattlescriptCurrInstr++; +} + +void atkCC_callterrainattack(void) // nature power +{ + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = sNaturePowerMoves[gBattleTerrain]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr++; +} + +void atkCD_cureifburnedparalysedorpoisoned(void) // refresh +{ + if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + { + gBattleMons[gBankAttacker].status1 = 0; + gBattlescriptCurrInstr += 5; + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkCE_settorment(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; + gBattlescriptCurrInstr += 5; + } +} + +void atkCF_jumpifnodamage(void) +{ + if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +void atkD0_settaunt(void) +{ + if (gDisableStructs[gBankTarget].tauntTimer1 == 0) + { + gDisableStructs[gBankTarget].tauntTimer1 = 2; + gDisableStructs[gBankTarget].tauntTimer2 = 2; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkD1_set_helpinghand(void) +{ + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gBankTarget]) + && !gProtectStructs[gBankAttacker].helpingHand + && !gProtectStructs[gBankTarget].helpingHand) + { + gProtectStructs[gBankTarget].helpingHand = 1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkD2_swap_items(void) // trick +{ + // opponent can't swap items with player in regular battles + if (gBattleTypeFlags & BATTLE_TYPE_x4000000 + || (GetBankSide(gBankAttacker) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SECRET_BASE + | BATTLE_TYPE_x2000000)))) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gBankTarget); + + // you can't swap items if they were knocked off in regular battles + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SECRET_BASE + | BATTLE_TYPE_x2000000)) + && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]] + || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]])) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + // can't swap if two pokemon don't have an item + // or if either of them is an enigma berry or a mail + else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0) + || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY + || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item) + || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + // check if ability prevents swapping + else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + { + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + gLastUsedAbility = gBattleMons[gBankTarget].ability; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + // took a while, but all checks passed and items can be safely swapped + else + { + u16 oldItemAtk, *newItemAtk; + + newItemAtk = &gBattleStruct->changedItems[gBankAttacker]; + oldItemAtk = gBattleMons[gBankAttacker].item; + *newItemAtk = gBattleMons[gBankTarget].item; + + gBattleMons[gBankAttacker].item = 0; + gBattleMons[gBankTarget].item = oldItemAtk; + + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); + MarkBufferBankForExecution(gBankAttacker); + + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0; + + gBattlescriptCurrInstr += 5; + + PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk) + PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) + + if (oldItemAtk != 0 && *newItemAtk != 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item + else if (oldItemAtk == 0 && *newItemAtk != 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing + } + } +} + +void atkD3_copy_ability(void) // role play +{ + if (gBattleMons[gBankTarget].ability != 0 + && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) + { + gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkD4_wish_effect(void) +{ + switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) + { + case 0: // use wish + if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) + { + gWishFutureKnock.wishCounter[gBankAttacker] = 2; + gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker]; + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + } + break; + case 1: // heal effect + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget]) + + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + + break; + } +} + +void atkD5_setroots(void) // ingrain +{ + if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankAttacker] |= STATUS3_ROOTED; + gBattlescriptCurrInstr += 5; + } +} + +void atkD6_doubledamagedealtifdamaged(void) +{ + if ((gProtectStructs[gBankAttacker].physicalDmg + && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) + || (gProtectStructs[gBankAttacker].specialDmg + && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) + { + gBattleScripting.dmgMultiplier = 2; + } + + gBattlescriptCurrInstr++; +} + +void atkD7_setyawn(void) +{ + if (gStatuses3[gBankTarget] & STATUS3_YAWN + || gBattleMons[gBankTarget].status1 & STATUS_ANY) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankTarget] |= 0x1000; + gBattlescriptCurrInstr += 5; + } +} + +void atkD8_setdamagetohealthdifference(void) +{ + if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp; + gBattlescriptCurrInstr += 5; + } +} + +void atkD9_scaledamagebyhealthratio(void) +{ + if (gDynamicBasePower == 0) + { + u8 power = gBattleMoves[gCurrentMove].power; + gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP; + if (gDynamicBasePower == 0) + gDynamicBasePower = 1; + } + gBattlescriptCurrInstr++; +} + +void atkDA_abilityswap(void) // skill swap +{ + if ((gBattleMons[gBankAttacker].ability == 0 + && gBattleMons[gBankTarget].ability == 0) + || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD + || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD + || gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 abilityAtk = gBattleMons[gBankAttacker].ability; + gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; + gBattleMons[gBankTarget].ability = abilityAtk; + + gBattlescriptCurrInstr += 5; + } +} + +void atkDB_imprisoneffect(void) +{ + if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 bank, sideAttacker; + + sideAttacker = GetBankSide(gBankAttacker); + PressurePPLoseOnUsingImprision(gBankAttacker); + for (bank = 0; bank < gNoOfAllBanks; bank++) + { + if (sideAttacker != GetBankSide(bank)) + { + s32 attackerMoveId; + for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++) + { + s32 i; + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i] + && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE) + break; + } + if (i != 4) + break; + } + if (attackerMoveId != 4) + { + gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS; + gBattlescriptCurrInstr += 5; + break; + } + } + } + if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkDC_setgrudge(void) +{ + if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; + gBattlescriptCurrInstr += 5; + } +} + +void atkDD_weightdamagecalculation(void) +{ + s32 i; + for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) + { + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + break; + } + + if (sWeightToDamageTable[i] != 0xFFFF) + gDynamicBasePower = sWeightToDamageTable[i + 1]; + else + gDynamicBasePower = 120; + + gBattlescriptCurrInstr++; +} + +void atkDE_asistattackselect(void) +{ + s32 chooseableMovesNo = 0; + struct Pokemon* party; + s32 monId, moveId; + u16* movesArray = gBattleStruct->assistPossibleMoves; + + if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER) + party = gEnemyParty; + else + party = gPlayerParty; + + for (monId = 0; monId < 6; monId++) + { + if (monId == gBattlePartyID[gBankAttacker]) + continue; + if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE) + continue; + if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG) + continue; + + for (moveId = 0; moveId < 4; moveId++) + { + s32 i = 0; + u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId); + + if (IsInvalidForSleepTalkOrAssist(move)) + continue; + + for (; gMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != gMovesForbiddenToCopy[i]; i++); + + if (gMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END) + continue; + if (move == MOVE_NONE) + continue; + + movesArray[chooseableMovesNo] = move; + chooseableMovesNo++; + } + } + if (chooseableMovesNo) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8]; + gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +void atkDF_setmagiccoat(void) +{ + gBankTarget = gBankAttacker; + gSpecialStatuses[gBankAttacker].flag20 = 1; + if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBankAttacker].bounceMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +void atkE0_setstealstatchange(void) // snatch +{ + gSpecialStatuses[gBankAttacker].flag20 = 1; + if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBankAttacker].stealMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +void atkE1_intimidate_string_loader(void) +{ + u8 side; + + gBattleScripting.bank = gBattleStruct->intimidateBank; + side = GetBankSide(gBattleScripting.bank); + + PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability) + + for (;gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (GetBankSide(gBankTarget) == side) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + + if (gBankTarget >= gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +void atkE2_switchout_abilities(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + switch (gBattleMons[gActiveBank].ability) + { + case ABILITY_NATURAL_CURE: + gBattleMons[gActiveBank].status1 = 0; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + break; + } + + gBattlescriptCurrInstr += 2; +} + +void atkE3_jumpifhasnohp(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (gBattleMons[gActiveBank].hp == 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +void atkE4_getsecretpowereffect(void) +{ + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON; + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP; + break; + case BATTLE_TERRAIN_SAND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1; + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1; + break; + case BATTLE_TERRAIN_WATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1; + break; + case BATTLE_TERRAIN_POND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1; + break; + case BATTLE_TERRAIN_ROCK: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION; + break; + case BATTLE_TERRAIN_CAVE: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; + break; + default: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS; + break; + } + gBattlescriptCurrInstr++; +} + +extern bool8 InBattlePike(void); +extern bool8 InBattlePyramid(void); +extern u16 GetBattlePyramidPickupItemId(void); + +extern const u16 gRarePickupItems[]; +extern const u16 gPickupItems[]; +extern const u8 gPickupProbabilities[]; + +void atkE5_pickup(void) +{ + if (!InBattlePike()) + { + s32 i; + u16 species, heldItem; + u8 ability; + + if (InBattlePyramid()) + { + for (i = 0; i < 6; i++) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) + ability = gBaseStats[species].ability2; + else + ability = gBaseStats[species].ability1; + + if (ability == ABILITY_PICKUP + && species != 0 + && species != SPECIES_EGG + && heldItem == ITEM_NONE + && (Random() % 10) == 0) + { + heldItem = GetBattlePyramidPickupItemId(); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem); + } + } + } + else + { + for (i = 0; i < 6; i++) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) + ability = gBaseStats[species].ability2; + else + ability = gBaseStats[species].ability1; + + if (ability == ABILITY_PICKUP + && species != 0 + && species != SPECIES_EGG + && heldItem == ITEM_NONE + && (Random() % 10) == 0) + { + s32 j; + s32 rand = Random() % 100; + u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10; + if (lvlDivBy10 > 9) + lvlDivBy10 = 9; + + for (j = 0; j < 9; j++) + { + if (gPickupProbabilities[j] > rand) + { + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gPickupItems[lvlDivBy10 + j]); + break; + } + else if (rand == 99 || rand == 98) + { + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gRarePickupItems[lvlDivBy10 + (99 - rand)]); + break; + } + } + } + } + } + } + + gBattlescriptCurrInstr++; +} diff --git a/src/pokemon_3.c b/src/pokemon_3.c index d381c7544..d44c0cb2f 100644 --- a/src/pokemon_3.c +++ b/src/pokemon_3.c @@ -1361,20 +1361,20 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon) void sub_806E994(void) { gLastUsedAbility = gBattleStruct->field_B0; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 4; + + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX; gBattleTextBuff1[2] = gBattleStruct->field_49; - gBattleTextBuff1[4] = EOS; + gBattleTextBuff1[4] = B_BUFF_EOS; + if (!GetBankSide(gBattleStruct->field_49)) gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]); else gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49]; - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 4; - gBattleTextBuff2[2] = gBankInMenu; - gBattleTextBuff2[3] = pokemon_order_func(gBattlePartyID[gBankInMenu]); - gBattleTextBuff2[4] = EOS; - BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4); + + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu])) + + BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4); } struct PokeItem @@ -1388,7 +1388,7 @@ extern const struct PokeItem gAlteringCaveWildMonHeldItems[9]; static s32 GetWildMonTableIdInAlteringCave(u16 species) { s32 i; - for (i = 0; i < 9; i++) + for (i = 0; i < (s32) ARRAY_COUNT(gAlteringCaveWildMonHeldItems); i++) if (gAlteringCaveWildMonHeldItems[i].species == species) return i; return 0; diff --git a/sym_ewram.txt b/sym_ewram.txt index 7c18d8225..227f83385 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -268,7 +268,7 @@ gUnknown_02022F88: @ 2022F88 gBattleTypeFlags: @ 2022FEC .space 0x4 -gUnknown_02022FF0: @ 2022FF0 +gBattleTerrain: @ 2022FF0 .space 0x4 gUnknown_02022FF4: @ 2022FF4 @@ -382,7 +382,7 @@ gMultiHitCounter: @ 2024212 gBattlescriptCurrInstr: @ 2024214 .space 0x8 -gUnknown_0202421C: @ 202421C +gActionForBanks: @ 202421C .space 0x4 gUnknown_02024220: @ 2024220 -- cgit v1.2.3 From bc3b4b4d9ae6ab59c9ce3892b7d287ebd0ee13fa Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 28 Sep 2017 15:34:21 +0200 Subject: battle 4 commands are decompiled --- asm/battle_2.s | 30 +- asm/battle_4.s | 1923 -------------------------------------- asm/battle_anim_80FE840.s | 30 +- asm/battle_frontier_1.s | 2 +- asm/contest.s | 4 +- asm/contest_link_80F57C4.s | 6 +- asm/evolution_scene.s | 14 +- asm/naming_screen.s | 6 +- asm/pokedex.s | 6 +- asm/pokemon_storage_system.s | 20 +- asm/pokenav.s | 4 +- asm/reshow_battle_screen.s | 4 +- asm/rom3.s | 12 +- asm/scrcmd.s | 2 +- asm/unknown_task.s | 2 +- data/battle_scripts_2.s | 8 +- include/battle.h | 33 +- include/battle_controllers.h | 13 +- include/battle_message.h | 2 + include/naming_screen.h | 12 + include/pokedex.h | 1 + include/pokemon_storage_system.h | 6 + ld_script.txt | 1 - src/battle_3.c | 172 ++-- src/battle_4.c | 1890 ++++++++++++++++++++++++------------- sym_ewram.txt | 2 +- 26 files changed, 1457 insertions(+), 2748 deletions(-) delete mode 100644 asm/battle_4.s create mode 100644 include/naming_screen.h create mode 100644 include/pokemon_storage_system.h diff --git a/asm/battle_2.s b/asm/battle_2.s index c96b80b1c..996579313 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -165,7 +165,7 @@ _080368BE: strh r1, [r0] ldr r0, =gBattle_BG2_Y strh r1, [r0] - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X strh r1, [r0] ldr r0, =gUnknown_02022E22 strh r1, [r0] @@ -191,7 +191,7 @@ _080368FE: ldr r1, =gReservedSpritePaletteCount movs r0, 0x4 strb r0, [r1] - ldr r0, =vblank_cb_08078BB4 + ldr r0, =VBlankCB_Battle bl SetVBlankCallback bl sub_803269C ldr r2, [r4] @@ -3906,8 +3906,8 @@ _08038A1E: .pool thumb_func_end sub_8038A04 - thumb_func_start vblank_cb_08078BB4 -vblank_cb_08078BB4: @ 8038A28 + thumb_func_start VBlankCB_Battle +VBlankCB_Battle: @ 8038A28 push {lr} ldr r0, =gBattleTypeFlags ldr r0, [r0] @@ -3941,7 +3941,7 @@ _08038A3A: ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r1, [r0] movs r0, 0x1C bl SetGpuReg @@ -3972,7 +3972,7 @@ _08038A3A: pop {r0} bx r0 .pool - thumb_func_end vblank_cb_08078BB4 + thumb_func_end VBlankCB_Battle thumb_func_start nullsub_17 nullsub_17: @ 8038B00 @@ -4379,7 +4379,7 @@ _08038E1A: strh r4, [r0] ldr r0, =gBattle_BG2_Y strh r4, [r0] - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X strh r4, [r0] ldr r0, =gUnknown_02022E22 strh r4, [r0] @@ -4399,7 +4399,7 @@ _08038E1A: ldr r1, =gReservedSpritePaletteCount movs r0, 0x4 strb r0, [r1] - ldr r0, =vblank_cb_08078BB4 + ldr r0, =VBlankCB_Battle bl SetVBlankCallback ldr r0, =task00_0800F6FC movs r1, 0 @@ -4850,7 +4850,7 @@ sub_80392A8: @ 80392A8 strh r4, [r0] ldr r0, =gBattle_BG2_Y strh r4, [r0] - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X strh r4, [r0] ldr r0, =gUnknown_02022E22 strh r4, [r0] @@ -4873,7 +4873,7 @@ _080392FE: ldr r1, =gReservedSpritePaletteCount movs r0, 0x4 strb r0, [r1] - ldr r0, =vblank_cb_08078BB4 + ldr r0, =VBlankCB_Battle bl SetVBlankCallback ldr r0, =sub_803937C bl SetMainCallback2 @@ -9307,7 +9307,7 @@ _0803B866: beq _0803B8B2 bl StopCryAndClearCrySongs ldr r0, =gUnknown_082DB8BE - bl b_call_bc_move_exec + bl BattleScriptExecute _0803B8B2: add sp, 0x4 pop {r3-r5} @@ -9561,7 +9561,7 @@ _0803BAE6: cmp r0, 0 beq _0803BB5C ldr r0, =gUnknown_082DB881 - bl b_call_bc_move_exec + bl BattleScriptExecute b _0803BB78 .pool _0803BB5C: @@ -9577,7 +9577,7 @@ _0803BB5C: cmp r0, 0 bne _0803BB78 ldr r0, =gUnknown_082DB8BE - bl b_call_bc_move_exec + bl BattleScriptExecute _0803BB78: pop {r3,r4} mov r8, r3 @@ -10866,7 +10866,7 @@ _0803C720: cmp r0, 0x3 bne _0803C760 ldr r0, =gUnknown_082DAAFE - bl b_call_bc_move_exec + bl BattleScriptExecute ldr r1, =gBattleCommunication ldrb r0, [r4] adds r0, r1 @@ -12739,7 +12739,7 @@ _0803D71C: cmp r0, 0 blt _0803D7A0 ldr r0, =gUnknown_082DB1FF - bl b_call_bc_move_exec + bl BattleScriptExecute b _0803D7E8 .pool _0803D7A0: diff --git a/asm/battle_4.s b/asm/battle_4.s deleted file mode 100644 index 096c195b0..000000000 --- a/asm/battle_4.s +++ /dev/null @@ -1,1923 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start atkE6_castform_change_animation -atkE6_castform_change_animation: @ 8055DFC - push {r4,lr} - ldr r4, =gActiveBank - ldr r0, =gBattleScripting - ldrb r0, [r0, 0x17] - strb r0, [r4] - ldr r1, =gBattleMons - ldrb r2, [r4] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - ldr r3, =gBattleStruct - cmp r0, 0 - beq _08055E2C - ldr r0, [r3] - adds r0, 0x7F - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] -_08055E2C: - ldr r0, [r3] - adds r0, 0x7F - ldrb r2, [r0] - movs r0, 0 - movs r1, 0 - bl EmitBattleAnimation - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkE6_castform_change_animation - - thumb_func_start atkE7_castform_data_change -atkE7_castform_data_change: @ 8055E64 - push {r4,lr} - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r0, =gBattleScripting - ldrb r0, [r0, 0x17] - bl CastformDataTypeChange - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _08055E8E - ldr r0, =BattleScript_CastformChange - bl b_push_move_exec - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x7F - subs r1, r4, 0x1 - strb r1, [r0] -_08055E8E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkE7_castform_data_change - - thumb_func_start atkE8_settypebasedhalvers -atkE8_settypebasedhalvers: @ 8055EA4 - push {r4,lr} - movs r4, 0 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0] - cmp r0, 0xC9 - bne _08055EF4 - ldr r1, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 9 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - bne _08055F18 - orrs r1, r3 - str r1, [r2] - ldr r0, =gBattleCommunication - strb r4, [r0, 0x5] - b _08055F1C - .pool -_08055EF4: - ldr r1, =gStatuses3 - ldr r0, =gBankAttacker - ldrb r0, [r0] - lsls r0, 2 - adds r2, r0, r1 - ldr r1, [r2] - movs r3, 0x80 - lsls r3, 10 - adds r0, r1, 0 - ands r0, r3 - cmp r0, 0 - bne _08055F18 - orrs r1, r3 - str r1, [r2] - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - movs r4, 0x1 -_08055F18: - cmp r4, 0 - beq _08055F38 -_08055F1C: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08055F52 - .pool -_08055F38: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08055F52: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkE8_settypebasedhalvers - - thumb_func_start atkE9_setweatherballtype -atkE9_setweatherballtype: @ 8055F5C - push {lr} - sub sp, 0x4 - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08055FFC - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _08055FFC - ldr r2, =gBattleWeather - ldrb r0, [r2] - cmp r0, 0 - beq _08055F9A - ldr r1, =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0xE] -_08055F9A: - ldrh r1, [r2] - movs r0, 0x7 - ands r0, r1 - cmp r0, 0 - beq _08055FB8 - ldr r0, =gBattleStruct - ldr r1, [r0] - movs r0, 0x8B - b _08055FFA - .pool -_08055FB8: - movs r0, 0x18 - ands r0, r1 - cmp r0, 0 - beq _08055FCC - ldr r0, =gBattleStruct - ldr r1, [r0] - movs r0, 0x85 - b _08055FFA - .pool -_08055FCC: - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _08055FE0 - ldr r0, =gBattleStruct - ldr r1, [r0] - movs r0, 0x8A - b _08055FFA - .pool -_08055FE0: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08055FF4 - ldr r0, =gBattleStruct - ldr r1, [r0] - movs r0, 0x8F - b _08055FFA - .pool -_08055FF4: - ldr r0, =gBattleStruct - ldr r1, [r0] - movs r0, 0x80 -_08055FFA: - strb r0, [r1, 0x13] -_08055FFC: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - add sp, 0x4 - pop {r0} - bx r0 - .pool - thumb_func_end atkE9_setweatherballtype - - thumb_func_start atkEA_recycleitem -atkEA_recycleitem: @ 8056014 - push {r4-r7,lr} - sub sp, 0x4 - ldr r7, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r7] - ldr r1, =gBattleStruct - ldrb r2, [r7] - lsls r0, r2, 1 - adds r0, 0xB8 - ldr r1, [r1] - adds r6, r1, r0 - ldrh r5, [r6] - cmp r5, 0 - beq _08056094 - ldr r4, =gBattleMons - movs r3, 0x58 - adds r0, r2, 0 - muls r0, r3 - adds r0, r4 - ldrh r0, [r0, 0x2E] - cmp r0, 0 - bne _08056094 - ldr r1, =gLastUsedItem - strh r5, [r1] - strh r0, [r6] - ldrb r0, [r7] - muls r0, r3 - adds r0, r4 - ldrh r1, [r1] - strh r1, [r0, 0x2E] - ldrb r0, [r7] - muls r0, r3 - adds r1, r4, 0 - adds r1, 0x2E - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetMonData - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _080560AE - .pool -_08056094: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_080560AE: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkEA_recycleitem - - thumb_func_start atkEB_settypetoterrain -atkEB_settypetoterrain: @ 80560BC - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r0, =gBattleMons - mov r8, r0 - ldr r7, =gBankAttacker - ldrb r0, [r7] - movs r6, 0x58 - muls r0, r6 - mov r1, r8 - adds r3, r0, r1 - movs r0, 0x21 - adds r0, r3 - mov r12, r0 - ldr r5, =sTerrainToType - ldr r4, =gBattleTerrain - ldrb r0, [r4] - adds r0, r5 - ldrb r2, [r0] - mov r1, r12 - ldrb r0, [r1] - adds r1, r2, 0 - cmp r0, r1 - beq _08056144 - adds r0, r3, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r1 - beq _08056144 - mov r0, r12 - strb r2, [r0] - ldrb r0, [r7] - adds r1, r0, 0 - muls r1, r6 - add r1, r8 - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - adds r1, 0x22 - strb r0, [r1] - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x3 - strb r0, [r1, 0x1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - strb r0, [r1, 0x2] - movs r0, 0xFF - strb r0, [r1, 0x3] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0805615E - .pool -_08056144: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_0805615E: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkEB_settypetoterrain - - thumb_func_start atkEC_pursuit_sth -atkEC_pursuit_sth: @ 805616C - push {r4-r6,lr} - ldr r5, =gBankAttacker - ldrb r0, [r5] - bl GetBankIdentity - movs r1, 0x2 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - bl GetBankByIdentity - ldr r4, =gActiveBank - strb r0, [r4] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r6, 0x1 - ands r0, r6 - cmp r0, 0 - beq _0805620C - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, =gBitTable - ldrb r3, [r4] - lsls r0, r3, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0805620C - ldr r0, =gActionForBanks - adds r0, r3, r0 - ldrb r0, [r0] - cmp r0, 0 - bne _0805620C - ldr r1, =gChosenMovesByBanks - lsls r0, r3, 1 - adds r0, r1 - ldrh r2, [r0] - cmp r2, 0xE4 - bne _0805620C - ldr r0, =gUnknown_0202407A - adds r0, r3, r0 - movs r1, 0xB - strb r1, [r0] - ldr r0, =gCurrentMove - strh r2, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - ldr r0, =gBattleScripting - strb r6, [r0, 0x18] - ldrb r1, [r5] - adds r0, 0x20 - strb r1, [r0] - ldrb r0, [r4] - strb r0, [r5] - b _08056226 - .pool -_0805620C: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08056226: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkEC_pursuit_sth - - thumb_func_start atkED_802B4B4 -atkED_802B4B4: @ 8056230 - push {r4,lr} - ldr r1, =gEffectBank - ldr r3, =gBankAttacker - ldrb r0, [r3] - strb r0, [r1] - ldr r2, =gBankTarget - lsls r0, 24 - lsrs r0, 24 - adds r4, r1, 0 - ldrb r1, [r2] - cmp r0, r1 - bne _08056264 - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x17] - strb r0, [r2] - strb r0, [r3] - b _0805626A - .pool -_08056264: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x17] - strb r0, [r2] -_0805626A: - ldrb r0, [r4] - strb r0, [r1, 0x17] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkED_802B4B4 - - thumb_func_start atkEE_removelightscreenreflect -atkEE_removelightscreenreflect: @ 8056284 - push {r4,lr} - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankSide - movs r1, 0x1 - eors r0, r1 - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gSideTimers - lsls r3, r0, 1 - adds r0, r3, r0 - lsls r0, 2 - adds r4, r0, r1 - ldrb r0, [r4] - cmp r0, 0 - bne _080562AC - ldrb r1, [r4, 0x2] - cmp r1, 0 - beq _080562E4 -_080562AC: - ldr r2, =gSideAffecting - adds r2, r3, r2 - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - movs r3, 0 - ldr r1, =0x0000fffd - ands r0, r1 - strh r0, [r2] - strb r3, [r4] - strb r3, [r4, 0x2] - ldr r1, =gBattleScripting - movs r0, 0x1 - strb r0, [r1, 0x18] - strb r0, [r1, 0x19] - b _080562EA - .pool -_080562E4: - ldr r0, =gBattleScripting - strb r1, [r0, 0x18] - strb r1, [r0, 0x19] -_080562EA: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkEE_removelightscreenreflect - - thumb_func_start atkEF_pokeball_catch_calculation -atkEF_pokeball_catch_calculation: @ 8056300 - push {r4-r6,lr} - movs r4, 0 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0805630E - b _08056696 -_0805630E: - ldr r5, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r5] - ldr r6, =gBankTarget - movs r1, 0x1 - eors r0, r1 - strb r0, [r6] - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0805635C - movs r0, 0 - movs r1, 0x5 - bl dp01_build_cmdbuf_x0D_a - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DBE02 - b _08056694 - .pool -_0805635C: - movs r0, 0x80 - lsls r0, 2 - ands r1, r0 - cmp r1, 0 - beq _08056384 - movs r0, 0 - movs r1, 0x4 - bl dp01_build_cmdbuf_x0D_a - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DBDCA - b _08056694 - .pool -_08056384: - ldr r0, =gLastUsedItem - ldrh r0, [r0] - cmp r0, 0x5 - bne _080563B0 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x7C - ldrb r0, [r0] - lsls r1, r0, 2 - adds r1, r0 - lsls r0, r1, 8 - subs r0, r1 - movs r1, 0x64 - bl __divsi3 - lsls r0, 24 - lsrs r5, r0, 24 - b _080563C8 - .pool -_080563B0: - ldr r3, =gBaseStats - ldr r2, =gBattleMons - ldrb r1, [r6] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r1, [r0] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r3 - ldrb r5, [r0, 0x8] -_080563C8: - ldr r2, =gLastUsedItem - ldrh r0, [r2] - cmp r0, 0x5 - bhi _080563D2 - b _080564C8 -_080563D2: - subs r0, 0x6 - cmp r0, 0x6 - bls _080563DA - b _080564D2 -_080563DA: - lsls r0, 2 - ldr r1, =_080563F4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_080563F4: - .4byte _08056410 - .4byte _08056440 - .4byte _08056452 - .4byte _08056480 - .4byte _080564B0 - .4byte _08056472 - .4byte _08056472 -_08056410: - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r1, 0xB - beq _080564A4 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xB - beq _080564A4 - cmp r1, 0x6 - beq _080564A4 - cmp r0, 0x6 - beq _080564A4 - b _08056472 - .pool -_08056440: - bl sav1_map_get_light_level - lsls r0, 24 - lsrs r0, 24 - movs r4, 0xA - cmp r0, 0x5 - bne _080564D2 - movs r4, 0x23 - b _080564D2 -_08056452: - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r0] - cmp r1, 0x27 - bhi _08056472 - movs r0, 0x28 - subs r0, r1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x9 - bhi _080564D2 -_08056472: - movs r4, 0xA - b _080564D2 - .pool -_08056480: - ldr r2, =gBattleMons - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0] - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1 - bl GetSetPokedexFlag - lsls r0, 24 - movs r4, 0xA - cmp r0, 0 - beq _080564D2 -_080564A4: - movs r4, 0x1E - b _080564D2 - .pool -_080564B0: - ldr r0, =gBattleResults - ldrb r0, [r0, 0x13] - adds r0, 0xA - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x28 - bls _080564D2 - movs r4, 0x28 - b _080564D2 - .pool -_080564C8: - ldr r1, =sBallCatchBonuses - ldrh r0, [r2] - subs r0, 0x2 - adds r0, r1 - ldrb r4, [r0] -_080564D2: - adds r0, r5, 0 - muls r0, r4 - movs r1, 0xA - bl __divsi3 - ldr r5, =gBattleMons - ldr r1, =gBankTarget - ldrb r2, [r1] - movs r1, 0x58 - adds r4, r2, 0 - muls r4, r1 - adds r3, r4, r5 - ldrh r2, [r3, 0x2C] - lsls r1, r2, 1 - adds r1, r2 - ldrh r2, [r3, 0x28] - lsls r2, 1 - subs r2, r1, r2 - muls r0, r2 - bl __divsi3 - adds r6, r0, 0 - adds r5, 0x4C - adds r4, r5 - ldr r4, [r4] - movs r0, 0x27 - ands r0, r4 - cmp r0, 0 - beq _0805650E - lsls r6, 1 -_0805650E: - movs r0, 0xD8 - ands r4, r0 - cmp r4, 0 - beq _08056522 - lsls r0, r6, 4 - subs r0, r6 - movs r1, 0xA - bl __udivsi3 - adds r6, r0, 0 -_08056522: - ldr r1, =gLastUsedItem - ldrh r0, [r1] - cmp r0, 0x5 - beq _08056564 - cmp r0, 0x1 - bne _08056550 - ldr r0, =gBattleResults - ldrb r1, [r0, 0x5] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0, 0x5] - b _08056564 - .pool -_08056550: - ldr r0, =gBattleResults - ldrh r1, [r1] - adds r0, r1 - adds r1, r0, 0 - adds r1, 0x34 - ldrb r0, [r1] - cmp r0, 0xFE - bhi _08056564 - adds r0, 0x1 - strb r0, [r1] -_08056564: - cmp r6, 0xFE - bls _080565C8 - movs r0, 0 - movs r1, 0x4 - bl dp01_build_cmdbuf_x0D_a - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DBD84 - str r0, [r1] - ldr r1, =gBattlePartyID - ldr r0, =gBankTarget - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - adds r0, r1 - ldr r2, =gLastUsedItem - movs r1, 0x26 - bl SetMonData - bl CalculatePlayerPartyCount - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6 - beq _08056656 - b _08056680 - .pool -_080565C8: - movs r0, 0xFF - lsls r0, 16 - adds r1, r6, 0 - bl __udivsi3 - bl Sqrt - lsls r0, 16 - lsrs r0, 16 - bl Sqrt - lsls r0, 16 - lsrs r6, r0, 16 - ldr r0, =0x000ffff0 - adds r1, r6, 0 - bl __udivsi3 - adds r6, r0, 0 - movs r4, 0 - b _080565FA - .pool -_080565F4: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 -_080565FA: - cmp r4, 0x3 - bhi _0805660A - bl Random - lsls r0, 16 - lsrs r0, 16 - cmp r0, r6 - bcc _080565F4 -_0805660A: - ldr r5, =gLastUsedItem - ldrh r0, [r5] - cmp r0, 0x1 - bne _08056614 - movs r4, 0x4 -_08056614: - movs r0, 0 - adds r1, r4, 0 - bl dp01_build_cmdbuf_x0D_a - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - cmp r4, 0x4 - bne _0805668C - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DBD84 - str r0, [r1] - ldr r1, =gBattlePartyID - ldr r0, =gBankTarget - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - adds r0, r1 - movs r1, 0x26 - adds r2, r5, 0 - bl SetMonData - bl CalculatePlayerPartyCount - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6 - bne _08056680 -_08056656: - ldr r1, =gBattleCommunication - movs r0, 0 - strb r0, [r1, 0x5] - b _08056696 - .pool -_08056680: - ldr r1, =gBattleCommunication - movs r0, 0x1 - strb r0, [r1, 0x5] - b _08056696 - .pool -_0805668C: - ldr r0, =gBattleCommunication - strb r4, [r0, 0x5] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DBDD4 -_08056694: - str r0, [r1] -_08056696: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atkEF_pokeball_catch_calculation - - thumb_func_start atkF0_copy_caught_poke -atkF0_copy_caught_poke: @ 80566A8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - ldr r0, =gBattlePartyID - mov r9, r0 - ldr r5, =gBankAttacker - ldrb r0, [r5] - movs r6, 0x1 - eors r0, r6 - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - movs r7, 0x64 - muls r0, r7 - ldr r1, =gEnemyParty - mov r8, r1 - add r0, r8 - bl GiveMonToPlayer - lsls r0, 24 - cmp r0, 0 - beq _08056792 - bl sub_813B21C - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _08056734 - ldr r0, =gBattleCommunication - strb r1, [r0, 0x5] - ldr r4, =gStringVar1 - ldr r0, =0x00004036 - bl VarGet - lsls r0, 24 - lsrs r0, 24 - bl sav3_get_box_name - adds r1, r0, 0 - adds r0, r4, 0 - bl StringCopy - ldrb r0, [r5] - eors r0, r6 - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - muls r0, r7 - add r0, r8 - ldr r2, =gStringVar2 - movs r1, 0x2 - bl GetMonData - b _0805677E - .pool -_08056734: - ldr r4, =gStringVar1 - ldr r0, =0x00004036 - bl VarGet - lsls r0, 24 - lsrs r0, 24 - bl sav3_get_box_name - adds r1, r0, 0 - adds r0, r4, 0 - bl StringCopy - ldrb r0, [r5] - eors r0, r6 - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - muls r0, r7 - add r0, r8 - ldr r2, =gStringVar2 - movs r1, 0x2 - bl GetMonData - ldr r4, =gStringVar3 - bl get_unknown_box_id - lsls r0, 24 - lsrs r0, 24 - bl sav3_get_box_name - adds r1, r0, 0 - adds r0, r4, 0 - bl StringCopy - ldr r1, =gBattleCommunication - movs r0, 0x2 - strb r0, [r1, 0x5] -_0805677E: - ldr r0, =0x000008ab - bl FlagGet - lsls r0, 24 - cmp r0, 0 - beq _08056792 - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x5] - adds r0, 0x1 - strb r0, [r1, 0x5] -_08056792: - ldr r0, =gBattlePartyID - mov r10, r0 - ldr r1, =gBankAttacker - mov r9, r1 - ldrb r0, [r1] - movs r4, 0x1 - eors r0, r4 - lsls r0, 1 - add r0, r10 - ldrh r0, [r0] - movs r1, 0x64 - mov r8, r1 - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - ldr r6, =gEnemyParty - adds r0, r6 - movs r1, 0xB - movs r2, 0 - bl GetMonData - ldr r5, =gBattleResults - strh r0, [r5, 0x28] - mov r1, r9 - ldrb r0, [r1] - eors r0, r4 - lsls r0, 1 - add r0, r10 - ldrh r0, [r0] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r6 - adds r2, r5, 0 - adds r2, 0x2A - movs r1, 0x2 - bl GetMonData - mov r1, r9 - ldrb r0, [r1] - eors r4, r0 - lsls r4, 1 - add r4, r10 - ldrh r0, [r4] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r6 - movs r1, 0x26 - movs r2, 0 - bl GetMonData - movs r1, 0xF - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0x3D - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkF0_copy_caught_poke - - thumb_func_start atkF1_setpoke_as_caught -atkF1_setpoke_as_caught: @ 8056850 - push {r4,r5,lr} - ldr r4, =gEnemyParty - adds r0, r4, 0 - movs r1, 0xB - movs r2, 0 - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - bl GetMonData - adds r4, r0, 0 - adds r0, r5, 0 - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1 - bl GetSetPokedexFlag - lsls r0, 24 - cmp r0, 0 - beq _080568A8 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] - b _080568C2 - .pool -_080568A8: - adds r0, r5, 0 - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - adds r2, r4, 0 - bl HandleSetPokedexFlag - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_080568C2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atkF1_setpoke_as_caught - - thumb_func_start atkF2_display_dex_info -atkF2_display_dex_info: @ 80568CC - push {r4,lr} - sub sp, 0x4 - ldr r0, =gEnemyParty - movs r1, 0xB - movs r2, 0 - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 - ldr r0, =gBattleCommunication - ldrb r0, [r0] - cmp r0, 0x5 - bls _080568E8 - b _08056A2C -_080568E8: - lsls r0, 2 - ldr r1, =_08056900 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08056900: - .4byte _08056918 - .4byte _0805692A - .4byte _08056978 - .4byte _080569C8 - .4byte _080569E0 - .4byte _08056A18 -_08056918: - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - b _08056A06 -_0805692A: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08056938 - b _08056A2C -_08056938: - bl FreeAllWindowBuffers - adds r0, r4, 0 - bl SpeciesToNationalPokedexNum - lsls r0, 16 - lsrs r0, 16 - ldr r3, =gBattleMons - ldr r1, =gBankTarget - ldrb r2, [r1] - movs r1, 0x58 - muls r2, r1 - adds r1, r3, 0 - adds r1, 0x54 - adds r1, r2, r1 - ldr r1, [r1] - adds r3, 0x48 - adds r2, r3 - ldr r2, [r2] - bl sub_80BFDF4 - ldr r1, =gBattleCommunication - strb r0, [r1, 0x1] - b _08056A08 - .pool -_08056978: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08056A2C - ldr r0, =gMain - ldr r1, [r0, 0x4] - ldr r0, =BattleMainCB2 - cmp r1, r0 - bne _08056A2C - ldr r2, =gTasks - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x1] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrb r0, [r0, 0x4] - cmp r0, 0 - bne _08056A2C - ldr r0, =vblank_cb_08078BB4 - bl SetVBlankCallback - ldrb r0, [r4] - adds r0, 0x1 - strb r0, [r4] - b _08056A2C - .pool -_080569C8: - bl c2_berry_program_update_menu - bl sub_8035AA4 - ldr r1, =gUnknown_02022E20 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - b _08056A06 - .pool -_080569E0: - bl IsDma3ManagerBusyWithBgCopy - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _08056A2C - ldr r0, =0x0000ffff - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade - movs r0, 0 - bl ShowBg - movs r0, 0x3 - bl ShowBg -_08056A06: - ldr r1, =gBattleCommunication -_08056A08: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - b _08056A2C - .pool -_08056A18: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08056A2C - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08056A2C: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atkF2_display_dex_info - - thumb_func_start sub_8056A3C -sub_8056A3C: @ 8056A3C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - ldr r4, [sp, 0x40] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp, 0x10] - lsls r2, 24 - lsrs r2, 24 - str r2, [sp, 0x1C] - lsls r3, 24 - lsrs r3, 24 - str r3, [sp, 0x14] - lsls r4, 24 - lsrs r4, 24 - mov r10, r4 - movs r1, 0 - add r0, sp, 0xC - strh r1, [r0] - ldr r6, [sp, 0x10] - cmp r6, r3 - ble _08056A76 - b _08056B62 -_08056A76: - mov r4, r8 - adds r0, r6, 0x1 - str r0, [sp, 0x18] - ldr r2, [sp, 0x1C] - cmp r4, r2 - bgt _08056B58 - add r5, sp, 0xC - lsls r7, r6, 24 - mov r9, r7 -_08056A88: - ldr r0, [sp, 0x10] - cmp r6, r0 - bne _08056AB4 - cmp r4, r8 - bne _08056A9C - ldr r0, =0x00001022 - b _08056AFE - .pool -_08056A9C: - ldr r2, [sp, 0x1C] - cmp r4, r2 - bne _08056AAC - ldr r0, =0x00001024 - b _08056AFE - .pool -_08056AAC: - ldr r0, =0x00001023 - b _08056AFE - .pool -_08056AB4: - ldr r7, [sp, 0x14] - cmp r6, r7 - bne _08056AE0 - cmp r4, r8 - bne _08056AC8 - ldr r0, =0x00001028 - b _08056AFE - .pool -_08056AC8: - ldr r0, [sp, 0x1C] - cmp r4, r0 - bne _08056AD8 - ldr r0, =0x0000102a - b _08056AFE - .pool -_08056AD8: - ldr r0, =0x00001029 - b _08056AFE - .pool -_08056AE0: - cmp r4, r8 - bne _08056AEC - ldr r0, =0x00001025 - b _08056AFE - .pool -_08056AEC: - ldr r2, [sp, 0x1C] - cmp r4, r2 - bne _08056AFC - ldr r0, =0x00001027 - b _08056AFE - .pool -_08056AFC: - ldr r0, =0x00001026 -_08056AFE: - strh r0, [r5] - movs r1, 0x1 - mov r0, r10 - ands r0, r1 - cmp r0, 0 - beq _08056B0E - movs r0, 0 - strh r0, [r5] -_08056B0E: - movs r0, 0x80 - mov r7, r10 - ands r0, r7 - cmp r0, 0 - beq _08056B38 - lsls r2, r4, 24 - lsrs r2, 24 - str r1, [sp] - str r1, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0x1 - add r1, sp, 0xC - mov r7, r9 - lsrs r3, r7, 24 - bl CopyToBgTilemapBufferRect_ChangePalette - b _08056B50 - .pool -_08056B38: - lsls r2, r4, 24 - lsrs r2, 24 - str r1, [sp] - str r1, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - mov r7, r9 - lsrs r3, r7, 24 - bl CopyToBgTilemapBufferRect_ChangePalette -_08056B50: - adds r4, 0x1 - ldr r0, [sp, 0x1C] - cmp r4, r0 - ble _08056A88 -_08056B58: - ldr r6, [sp, 0x18] - ldr r2, [sp, 0x14] - cmp r6, r2 - bgt _08056B62 - b _08056A76 -_08056B62: - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8056A3C - - thumb_func_start BattleCreateCursorAt -BattleCreateCursorAt: @ 8056B74 - push {lr} - sub sp, 0x10 - adds r3, r0, 0 - add r0, sp, 0xC - movs r2, 0x1 - strh r2, [r0] - movs r1, 0x2 - strh r1, [r0, 0x2] - lsls r3, 25 - movs r0, 0x90 - lsls r0, 20 - adds r3, r0 - lsrs r3, 24 - str r2, [sp] - str r1, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - movs r2, 0x19 - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0 - bl CopyBgTilemapBufferToVram - add sp, 0x10 - pop {r0} - bx r0 - thumb_func_end BattleCreateCursorAt - - thumb_func_start BattleDestroyCursorAt -BattleDestroyCursorAt: @ 8056BAC - push {lr} - sub sp, 0x10 - adds r3, r0, 0 - add r0, sp, 0xC - ldr r1, =0x00001016 - strh r1, [r0] - strh r1, [r0, 0x2] - lsls r3, 25 - movs r0, 0x90 - lsls r0, 20 - adds r3, r0 - lsrs r3, 24 - movs r0, 0x1 - str r0, [sp] - movs r0, 0x2 - str r0, [sp, 0x4] - movs r0, 0x11 - str r0, [sp, 0x8] - movs r0, 0 - add r1, sp, 0xC - movs r2, 0x19 - bl CopyToBgTilemapBufferRect_ChangePalette - movs r0, 0 - bl CopyBgTilemapBufferToVram - add sp, 0x10 - pop {r0} - bx r0 - .pool - thumb_func_end BattleDestroyCursorAt - - thumb_func_start atkF3_nickname_caught_poke -atkF3_nickname_caught_poke: @ 8056BEC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - ldr r0, =gBattleCommunication - ldrb r1, [r0] - adds r4, r0, 0 - cmp r1, 0x4 - bls _08056C04 - b _08056E62 -_08056C04: - lsls r0, r1, 2 - ldr r1, =_08056C18 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08056C18: - .4byte _08056C2C - .4byte _08056C60 - .4byte _08056CFC - .4byte _08056DD4 - .4byte _08056E2C -_08056C2C: - movs r4, 0 - str r4, [sp] - movs r0, 0x18 - movs r1, 0x8 - movs r2, 0x1D - movs r3, 0xD - bl sub_8056A3C - ldr r0, =gText_BattleYesNoChoice - movs r1, 0xC - bl sub_814F9EC - ldr r1, =gBattleCommunication - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - strb r4, [r1, 0x1] - movs r0, 0 - bl BattleCreateCursorAt - b _08056E62 - .pool -_08056C60: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08056C86 - ldrb r0, [r4, 0x1] - cmp r0, 0 - beq _08056C86 - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4, 0x1] - bl BattleDestroyCursorAt - movs r0, 0 - strb r0, [r4, 0x1] - bl BattleCreateCursorAt -_08056C86: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08056CAE - ldr r4, =gBattleCommunication - ldrb r0, [r4, 0x1] - cmp r0, 0 - bne _08056CAE - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4, 0x1] - bl BattleDestroyCursorAt - movs r0, 0x1 - strb r0, [r4, 0x1] - bl BattleCreateCursorAt -_08056CAE: - ldr r0, =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08056CE0 - movs r0, 0x5 - bl PlaySE - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x1] - cmp r0, 0 - bne _08056CF2 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - movs r0, 0x3 - bl BeginFastPaletteFade - b _08056E62 - .pool -_08056CE0: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _08056CEA - b _08056E62 -_08056CEA: - movs r0, 0x5 - bl PlaySE - ldr r1, =gBattleCommunication -_08056CF2: - movs r0, 0x4 - strb r0, [r1] - b _08056E62 - .pool -_08056CFC: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08056D0A - b _08056E62 -_08056D0A: - ldr r7, =gBattlePartyID - ldr r0, =gBankAttacker - mov r10, r0 - ldrb r0, [r0] - movs r4, 0x1 - eors r0, r4 - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - movs r1, 0x64 - mov r9, r1 - mov r2, r9 - muls r2, r0 - adds r0, r2, 0 - ldr r1, =gEnemyParty - mov r8, r1 - add r0, r8 - ldr r1, =gBattleStruct - ldr r2, [r1] - adds r2, 0x6D - movs r1, 0x2 - bl GetMonData - bl FreeAllWindowBuffers - mov r2, r10 - ldrb r0, [r2] - eors r0, r4 - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - movs r1, 0xB - bl GetMonData - adds r6, r0, 0 - lsls r6, 16 - lsrs r6, 16 - mov r2, r10 - ldrb r0, [r2] - eors r0, r4 - lsls r0, 1 - adds r0, r7 - ldrh r0, [r0] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - bl GetMonGender - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - mov r2, r10 - ldrb r0, [r2] - eors r4, r0 - lsls r4, 1 - adds r4, r7 - ldrh r0, [r4] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - movs r1, 0 - movs r2, 0 - bl GetMonData - ldr r2, =gBattleStruct - ldr r1, [r2] - adds r1, 0x6D - str r0, [sp] - ldr r0, =BattleMainCB2 - str r0, [sp, 0x4] - movs r0, 0x2 - adds r2, r6, 0 - adds r3, r5, 0 - bl DoNamingScreen - ldr r1, =gBattleCommunication - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - b _08056E62 - .pool -_08056DD4: - ldr r0, =gMain - ldr r1, [r0, 0x4] - ldr r0, =BattleMainCB2 - cmp r1, r0 - bne _08056E62 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08056E62 - ldr r2, =gBattlePartyID - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x1 - eors r0, r1 - lsls r0, 1 - adds r0, r2 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - adds r0, r1 - ldr r1, =gBattleStruct - ldr r2, [r1] - adds r2, 0x6D - movs r1, 0x2 - bl SetMonData - b _08056E48 - .pool -_08056E2C: - bl CalculatePlayerPartyCount - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x6 - bne _08056E48 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _08056E62 - .pool -_08056E48: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r3] -_08056E62: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atkF3_nickname_caught_poke - - thumb_func_start atkF4_802BEF0 -atkF4_802BEF0: @ 8056E78 - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - ldr r0, =gBattleMoveDamage - ldr r2, [r0] - ldrh r0, [r1, 0x28] - subs r0, r2 - strh r0, [r1, 0x28] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atkF4_802BEF0 - - thumb_func_start atkF5_removeattackerstatus1 -atkF5_removeattackerstatus1: @ 8056EA8 - ldr r1, =gBattleMons - ldr r0, =gBankAttacker - ldrb r2, [r0] - movs r0, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r0, r1 - movs r1, 0 - str r1, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bx lr - .pool - thumb_func_end atkF5_removeattackerstatus1 - - thumb_func_start atkF6_802BF48 -atkF6_802BF48: @ 8056ED0 - ldr r1, =gFightStateTracker - movs r0, 0xC - strb r0, [r1] - bx lr - .pool - thumb_func_end atkF6_802BF48 - - thumb_func_start atkF7_802BF54 -atkF7_802BF54: @ 8056EDC - ldr r1, =gFightStateTracker - movs r0, 0xC - strb r0, [r1] - ldr r1, =gCurrentMoveTurn - ldr r0, =gNoOfAllBanks - ldrb r0, [r0] - strb r0, [r1] - bx lr - .pool - thumb_func_end atkF7_802BF54 - - thumb_func_start sub_8056EF8 -sub_8056EF8: @ 8056EF8 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBankByIdentity - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x09_9_9_9 - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8056EF8 - - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s index c6761bd9a..24a553f94 100644 --- a/asm/battle_anim_80FE840.s +++ b/asm/battle_anim_80FE840.s @@ -30134,7 +30134,7 @@ _0810DB1A: lsls r0, 24 cmp r0, 0 bne _0810DB50 - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X ldrh r0, [r4, 0x1A] lsls r0, 16 asrs r0, 24 @@ -30145,7 +30145,7 @@ _0810DB1A: b _0810DB60 .pool _0810DB50: - ldr r2, =gUnknown_02022E20 + ldr r2, =gBattle_BG3_X ldrh r1, [r4, 0x1A] lsls r1, 16 asrs r1, 24 @@ -44805,7 +44805,7 @@ _08115314: beq _08115340 cmp r0, 0x5 bne _08115380 - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r0, [r0] strh r0, [r4, 0x22] ldr r0, =sub_81153AC @@ -44907,7 +44907,7 @@ _081153DA: ands r0, r1 cmp r0, 0 bne _08115404 - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X ldrh r0, [r3, 0x26] ldrh r2, [r3, 0x22] adds r0, r2 @@ -44915,7 +44915,7 @@ _081153DA: b _0811540E .pool _08115404: - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r1, [r3, 0x22] ldrh r2, [r3, 0x26] subs r1, r2 @@ -44951,7 +44951,7 @@ _08115430: ands r1, r0 cmp r1, 0 bne _0811545C - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X ldrh r0, [r3, 0x24] ldrh r2, [r3, 0x22] adds r0, r2 @@ -44959,7 +44959,7 @@ _08115430: b _08115466 .pool _0811545C: - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r1, [r3, 0x22] ldrh r2, [r3, 0x24] subs r1, r2 @@ -44987,7 +44987,7 @@ _08115484: b _0811549C .pool _08115490: - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X ldrh r0, [r3, 0x22] strh r0, [r1] adds r0, r2, 0 @@ -45263,7 +45263,7 @@ _0811565A: movs r0, 0xFF ands r1, r0 strh r1, [r4, 0xC] - ldr r2, =gUnknown_02022E20 + ldr r2, =gBattle_BG3_X ldrh r0, [r4, 0xA] strh r0, [r2] ldr r0, =gUnknown_02022E22 @@ -45295,7 +45295,7 @@ sub_81156D0: @ 81156D0 ldrsh r0, [r2, r4] cmp r1, r0 bne _08115710 - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X movs r1, 0 strh r1, [r0] ldr r0, =gUnknown_02022E22 @@ -45305,7 +45305,7 @@ sub_81156D0: @ 81156D0 b _0811571C .pool _08115710: - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X ldrh r0, [r2, 0xA] strh r0, [r1] ldr r1, =gUnknown_02022E22 @@ -46553,7 +46553,7 @@ _081160DC: beq _081160F4 b _08116104 _081160E2: - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X b _081160F6 .pool _081160EC: @@ -46793,7 +46793,7 @@ sub_81162A4: @ 81162A4 strh r1, [r2, 0xE] ldrh r1, [r3, 0x6] strh r1, [r2, 0x18] - ldr r4, =gUnknown_02022E20 + ldr r4, =gBattle_BG3_X ldrh r1, [r3] strh r1, [r4] ldr r4, =gUnknown_02022E22 @@ -46824,7 +46824,7 @@ sub_81162F8: @ 81162F8 mov r12, r1 cmp r0, 0 bne _0811637E - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r2, [r0] movs r7, 0x8 ldrsh r1, [r3, r7] @@ -49152,7 +49152,7 @@ sub_81176D8: @ 81176D8 ldrh r7, [r1, 0x1E] adds r2, r7 strh r2, [r1, 0x1E] - ldr r6, =gUnknown_02022E20 + ldr r6, =gBattle_BG3_X lsls r0, r3, 16 asrs r0, 24 ldrh r4, [r6] diff --git a/asm/battle_frontier_1.s b/asm/battle_frontier_1.s index 1a0b5ae3d..e870c8798 100755 --- a/asm/battle_frontier_1.s +++ b/asm/battle_frontier_1.s @@ -3169,7 +3169,7 @@ _0819044E: strh r4, [r0] ldr r0, =gBattle_BG1_Y strh r4, [r0] - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X strh r4, [r0] ldr r0, =gUnknown_02022E22 strh r4, [r0] diff --git a/asm/contest.s b/asm/contest.s index 7e0652222..023c6ebef 100644 --- a/asm/contest.s +++ b/asm/contest.s @@ -58,7 +58,7 @@ sub_80D7678: @ 80D7678 strh r1, [r0] ldr r0, =gBattle_BG2_Y strh r1, [r0] - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X strh r1, [r0] ldr r0, =gUnknown_02022E22 strh r1, [r0] @@ -1340,7 +1340,7 @@ vblank_cb_battle: @ 80D827C ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r1, [r0] movs r0, 0x1C bl SetGpuReg diff --git a/asm/contest_link_80F57C4.s b/asm/contest_link_80F57C4.s index 8da1eccba..8e2e2c61c 100644 --- a/asm/contest_link_80F57C4.s +++ b/asm/contest_link_80F57C4.s @@ -105,7 +105,7 @@ _080F57E0: strh r1, [r0] ldr r0, =gBattle_BG2_Y strh r1, [r0] - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X strh r1, [r0] ldr r0, =gUnknown_02022E22 strh r1, [r0] @@ -465,7 +465,7 @@ sub_80F5C24: @ 80F5C24 ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r1, [r0] movs r0, 0x1C bl SetGpuReg @@ -1838,7 +1838,7 @@ _080F68A8: thumb_func_start sub_80F68B4 sub_80F68B4: @ 80F68B4 push {r4,r5,lr} - ldr r2, =gUnknown_02022E20 + ldr r2, =gBattle_BG3_X ldrh r3, [r2] adds r0, r3, 0x2 strh r0, [r2] diff --git a/asm/evolution_scene.s b/asm/evolution_scene.s index 55a843b92..5d0268173 100644 --- a/asm/evolution_scene.s +++ b/asm/evolution_scene.s @@ -178,7 +178,7 @@ evolution_cutscene: @ 813DA8C strh r2, [r0] ldr r0, =gBattle_BG2_Y strh r2, [r0] - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 @@ -472,7 +472,7 @@ sub_813DD7C: @ 813DD7C strh r4, [r0] ldr r0, =gBattle_BG2_Y strh r4, [r0] - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 @@ -642,7 +642,7 @@ _0813DFE0: strh r1, [r0] ldr r0, =gBattle_BG2_Y strh r1, [r0] - ldr r2, =gUnknown_02022E20 + ldr r2, =gBattle_BG3_X movs r3, 0x80 lsls r3, 1 adds r0, r3, 0 @@ -953,7 +953,7 @@ sub_813E1D4: @ 813E1D4 strh r4, [r0] ldr r0, =gBattle_BG2_Y strh r4, [r0] - ldr r1, =gUnknown_02022E20 + ldr r1, =gBattle_BG3_X movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 @@ -3654,7 +3654,7 @@ sub_813FCDC: @ 813FCDC ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r1, [r0] movs r0, 0x1C bl SetGpuReg @@ -3698,7 +3698,7 @@ sub_813FD64: @ 813FD64 ldrh r1, [r0] movs r0, 0x1A bl SetGpuReg - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X ldrh r1, [r0] movs r0, 0x1C bl SetGpuReg @@ -3870,7 +3870,7 @@ sub_813FEE8: @ 813FEE8 b _0813FF2C .pool _0813FF28: - ldr r7, =gUnknown_02022E20 + ldr r7, =gBattle_BG3_X ldr r6, =gUnknown_02022E22 _0813FF2C: lsls r4, r5, 2 diff --git a/asm/naming_screen.s b/asm/naming_screen.s index 1839a7568..22d7b260e 100644 --- a/asm/naming_screen.s +++ b/asm/naming_screen.s @@ -840,7 +840,7 @@ pokemon_transfer_to_pc_with_message: @ 80E34E4 bl VarGet lsls r0, 24 lsrs r0, 24 - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 adds r0, r4, 0 bl StringCopy @@ -859,7 +859,7 @@ _080E3534: bl VarGet lsls r0, 24 lsrs r0, 24 - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 adds r0, r4, 0 bl StringCopy @@ -874,7 +874,7 @@ _080E3534: bl get_unknown_box_id lsls r0, 24 lsrs r0, 24 - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 adds r0, r4, 0 bl StringCopy diff --git a/asm/pokedex.s b/asm/pokedex.s index fdaacde2c..f9ee0eeab 100644 --- a/asm/pokedex.s +++ b/asm/pokedex.s @@ -8429,8 +8429,8 @@ _080BFDB4: .pool thumb_func_end sub_80BFD7C - thumb_func_start sub_80BFDF4 -sub_80BFDF4: @ 80BFDF4 + thumb_func_start CreateDexDisplayMonDataTask +CreateDexDisplayMonDataTask: @ 80BFDF4 push {r4-r6,lr} adds r4, r0, 0 adds r5, r1, 0 @@ -8460,7 +8460,7 @@ sub_80BFDF4: @ 80BFDF4 pop {r1} bx r1 .pool - thumb_func_end sub_80BFDF4 + thumb_func_end CreateDexDisplayMonDataTask thumb_func_start sub_80BFE38 sub_80BFE38: @ 80BFE38 diff --git a/asm/pokemon_storage_system.s b/asm/pokemon_storage_system.s index d94da87b1..6c4c7ff13 100755 --- a/asm/pokemon_storage_system.s +++ b/asm/pokemon_storage_system.s @@ -1019,7 +1019,7 @@ _080C777E: _080C779E: lsls r0, r5, 24 lsrs r0, 24 - bl sav3_get_box_name + bl GetBoxNamePtr ldr r1, =gText_Box bl StringCopy adds r4, r5, 0x1 @@ -1566,7 +1566,7 @@ sub_80C7BE4: @ 80C7BE4 lsls r4, 2 adds r0, r4 ldrb r0, [r0] - bl sav3_get_box_name + bl GetBoxNamePtr mov r10, r0 mov r1, r9 ldr r0, [r1] @@ -5424,7 +5424,7 @@ _080C9F1C: bl StorageGetCurrentBox lsls r0, 24 lsrs r0, 24 - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 movs r0, 0 str r0, [sp] @@ -10831,7 +10831,7 @@ sub_80CCB50: @ 80CCB50 ldr r5, =0x000021b8 adds r4, r5 mov r0, r8 - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 adds r0, r4, 0 movs r2, 0 @@ -10852,7 +10852,7 @@ sub_80CCB50: @ 80CCB50 ldr r0, [sp, 0x2C] bl LoadSpriteSheet mov r0, r8 - bl sav3_get_box_name + bl GetBoxNamePtr bl sub_80CD00C movs r4, 0 lsls r0, 16 @@ -10997,7 +10997,7 @@ _080CCDB0: ldr r5, =0x000021b8 adds r4, r5 ldr r0, [sp, 0x28] - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 adds r0, r4, 0 movs r2, 0 @@ -11027,7 +11027,7 @@ _080CCDB0: movs r2, 0x4 bl LoadPalette ldr r0, [sp, 0x28] - bl sav3_get_box_name + bl GetBoxNamePtr bl sub_80CD00C lsls r0, 16 mov r1, r10 @@ -21085,8 +21085,8 @@ _080D20CA: bx r1 thumb_func_end GetBoxedMonPtr - thumb_func_start sav3_get_box_name -sav3_get_box_name: @ 80D20D0 + thumb_func_start GetBoxNamePtr +GetBoxNamePtr: @ 80D20D0 push {lr} lsls r0, 24 lsrs r2, r0, 24 @@ -21106,7 +21106,7 @@ _080D20EC: pop {r1} bx r1 .pool - thumb_func_end sav3_get_box_name + thumb_func_end GetBoxNamePtr thumb_func_start sub_80D20F8 sub_80D20F8: @ 80D20F8 diff --git a/asm/pokenav.s b/asm/pokenav.s index 6ae25b362..6f47df54c 100755 --- a/asm/pokenav.s +++ b/asm/pokenav.s @@ -13136,7 +13136,7 @@ _081CD8E4: ldr r2, =0x00006325 adds r4, r2 adds r0, r3, 0 - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 adds r0, r4, 0 _081CD8F4: @@ -24164,7 +24164,7 @@ _081D2F2C: adds r4, r5, 0x5 lsls r0, r7, 24 lsrs r0, 24 - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 adds r0, r4, 0 _081D2F3A: diff --git a/asm/reshow_battle_screen.s b/asm/reshow_battle_screen.s index 77d107f3d..42ba43ec0 100644 --- a/asm/reshow_battle_screen.s +++ b/asm/reshow_battle_screen.s @@ -111,7 +111,7 @@ _080A93B0: strh r1, [r0] ldr r0, =gBattle_BG2_Y strh r1, [r0] - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X strh r1, [r0] ldr r0, =gUnknown_02022E22 strh r1, [r0] @@ -286,7 +286,7 @@ _080A955C: b _080A95D2 .pool _080A95A4: - ldr r0, =vblank_cb_08078BB4 + ldr r0, =VBlankCB_Battle bl SetVBlankCallback bl sub_80A95F4 movs r0, 0x1 diff --git a/asm/rom3.s b/asm/rom3.s index 131721493..9bd95c252 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2337,8 +2337,8 @@ EmitTrainerSlide: @ 8033A04 .pool thumb_func_end EmitTrainerSlide - thumb_func_start dp01_build_cmdbuf_x09_9_9_9 -dp01_build_cmdbuf_x09_9_9_9: @ 8033A24 + thumb_func_start EmitTrainerSlideBack +EmitTrainerSlideBack: @ 8033A24 push {lr} lsls r0, 24 lsrs r0, 24 @@ -2353,7 +2353,7 @@ dp01_build_cmdbuf_x09_9_9_9: @ 8033A24 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x09_9_9_9 + thumb_func_end EmitTrainerSlideBack thumb_func_start EmitFaintAnimation EmitFaintAnimation: @ 8033A44 @@ -2409,8 +2409,8 @@ dp01_build_cmdbuf_x0C_C_C_C: @ 8033A84 .pool thumb_func_end dp01_build_cmdbuf_x0C_C_C_C - thumb_func_start dp01_build_cmdbuf_x0D_a -dp01_build_cmdbuf_x0D_a: @ 8033AA4 + thumb_func_start EmitBallThrow +EmitBallThrow: @ 8033AA4 push {lr} adds r3, r1, 0 lsls r0, 24 @@ -2424,7 +2424,7 @@ dp01_build_cmdbuf_x0D_a: @ 8033AA4 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x0D_a + thumb_func_end EmitBallThrow thumb_func_start sub_8033AC4 sub_8033AC4: @ 8033AC4 diff --git a/asm/scrcmd.s b/asm/scrcmd.s index 39366d29f..9a3505b4f 100644 --- a/asm/scrcmd.s +++ b/asm/scrcmd.s @@ -4183,7 +4183,7 @@ sC6_load_textvar_box_label: @ 809B2C8 ldr r4, [r4] lsls r0, 24 lsrs r0, 24 - bl sav3_get_box_name + bl GetBoxNamePtr adds r1, r0, 0 adds r0, r4, 0 bl StringCopy diff --git a/asm/unknown_task.s b/asm/unknown_task.s index 9c01afe93..99a614e37 100644 --- a/asm/unknown_task.s +++ b/asm/unknown_task.s @@ -291,7 +291,7 @@ _080BA23C: b _080BA24E .pool _080BA244: - ldr r0, =gUnknown_02022E20 + ldr r0, =gBattle_BG3_X b _080BA24E .pool _080BA24C: diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index e76bb397b..938531a57 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -16,14 +16,14 @@ gUnknown_082DBD54:: @ 82DBD54 gUnknown_082DBD58:: @ 82DBD58 .incbin "baserom.gba", 0x2dbd58, 0x2c -gUnknown_082DBD84:: @ 82DBD84 +BattleScript_SuccessBallThrow:: @ 82DBD84 .incbin "baserom.gba", 0x2dbd84, 0x46 -gUnknown_082DBDCA:: @ 82DBDCA +BattleScript_WallyBallThrow:: @ 82DBDCA .incbin "baserom.gba", 0x2dbdca, 0xa -gUnknown_082DBDD4:: @ 82DBDD4 +BattleScript_ShakeBallThrow:: @ 82DBDD4 .incbin "baserom.gba", 0x2dbdd4, 0x2e -gUnknown_082DBE02:: @ 82DBE02 +BattleScript_TrainerBallBlock:: @ 82DBE02 .incbin "baserom.gba", 0x2dbe02, 0xf6 diff --git a/include/battle.h b/include/battle.h index a0a50faf7..7b164caf4 100644 --- a/include/battle.h +++ b/include/battle.h @@ -205,6 +205,7 @@ #define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)) #define WEATHER_HAIL (1 << 7) #define WEATHER_HAIL_ANY ((WEATHER_HAIL)) +#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) #define BATTLE_TERRAIN_GRASS 0 #define BATTLE_TERRAIN_LONG_GRASS 1 @@ -216,7 +217,9 @@ #define BATTLE_TERRAIN_CAVE 7 // array entries for battle communication +#define MULTIUSE_STATE 0x0 #define CURSOR_POSITION 0x1 +#define TASK_ID 0x1 // task Id and cursor position share the same field #define MOVE_EFFECT_BYTE 0x3 #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 @@ -531,6 +534,9 @@ struct BattleResults u8 unk4; // 0x4 u8 unk5_0:1; // 0x5 u8 unk5_1:1; // 0x5 + u8 caughtMonBall:4; // 0x5 + u8 unk5_6:1; // 0x5 + u8 unk5_7:1; // 0x5 u16 poke1Species; // 0x6 u8 pokeString1[10]; // 0x8 u8 unk12; @@ -542,10 +548,10 @@ struct BattleResults u16 lastUsedMove; // 0x22 u16 opponentMove; // 0x24 u16 opponentSpecies; // 0x26 - u16 caughtPoke; // 0x28 - u8 caughtNick[10]; // 0x2A + u16 caughtMonSpecies; // 0x28 + u8 caughtMonNick[10]; // 0x2A u8 filler34[2]; - u8 unk36[10]; // usedBalls? + u8 catchAttempts[10]; // 0x36 }; extern struct BattleResults gBattleResults; @@ -588,17 +594,7 @@ struct BattleStruct u8 field_5C[4]; u8 field_60[4][3]; u8 field_6C; - u8 field_6D; - u8 field_6E; - u8 field_6F; - u8 field_70; - u8 field_71; - u8 field_72; - u8 field_73; - u8 field_74; - u8 field_75; - u8 field_76; - u8 field_77; + u8 caughtMonNick[11]; u8 field_78; u8 field_79; u8 field_7A; @@ -845,6 +841,7 @@ struct BattleScripting u8 field_1D; u8 atk6C_state; u8 learnMoveState; + u8 field_20; }; extern struct BattleScripting gBattleScripting; @@ -862,6 +859,7 @@ void SwitchInClearStructs(void); void sub_803BDA0(u8 bank); void sub_803FA70(u8 bank); void BattleMainCB2(void); +void VBlankCB_Battle(void); void ResetSentPokesToOpponentValue(void); bool8 CanRunFromBattle(u8 bank); bool8 IsRunningFromBattleImpossible(void); @@ -892,8 +890,8 @@ u8 AtkCanceller_UnableToUseMove(void); bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); u8 CastformDataTypeChange(u8 bank); u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -void b_call_bc_move_exec(const u8* BS_ptr); -void b_push_move_exec(const u8* BS_ptr); +void BattleScriptExecute(const u8* BS_ptr); +void BattleScriptPushCursorAndCallback(const u8* BS_ptr); u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); void sub_8045868(u8 bank); void sub_80458B4(void); @@ -905,9 +903,12 @@ void AI_CalcDmg(u8 bankAtk, u8 bankDef); u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); u8 AI_TypeCalc(u16 move, u16 species, u8 ability); u8 BankGetTurnOrder(u8 bank); +void SetMoveEffect(bool8 primary, u8 certain); void BattleDestroyCursorAt(u8 cursorPosition); void BattleCreateCursorAt(u8 cursorPosition); void BufferMoveToLearnIntoBattleTextBuff2(void); +void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); +bool8 UproarWakeUpCheck(u8 bank); // battle_5 void AdjustFriendshipOnBattleFaint(u8 bank); diff --git a/include/battle_controllers.h b/include/battle_controllers.h index bb58cb699..b2846d7cf 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -43,6 +43,7 @@ void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4); void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2); void EmitTrainerSlide(u8 bufferId); +void EmitTrainerSlideBack(u8 bufferId); void EmitFaintingCry(u8 bufferId); void Emit_x37(u8 bufferId, u8 arg1); void EmitHitAnimation(u8 bufferId); @@ -51,12 +52,22 @@ void EmitCmd49(u8 bufferId); void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); void EmitCmd13(u8 bufferId); void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); -void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); #define RESET_ACTION_MOVE_SELECTION 0 #define RESET_ACTION_SELECTION 1 #define RESET_MOVE_SELECTION 2 +void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); + +#define BALL_NO_SHAKES 0 +#define BALL_1_SHAKE 1 +#define BALL_2_SHAKES 2 +#define BALL_3_SHAKES_FAIL 3 +#define BALL_3_SHAKES_SUCCESS 4 +#define BALL_TRAINER_BLOCK 5 + +void EmitBallThrow(u8 bufferId, u8 caseId); + void MarkBufferBankForExecution(u8 bank); #endif // GUARD_BATTLE_CONTROLLERS_H diff --git a/include/battle_message.h b/include/battle_message.h index 6e6616cf0..3bc7117bb 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -211,4 +211,6 @@ extern u8 gBattleTextBuff2[]; extern u8 gBattleTextBuff3[]; extern u8 gDisplayedStringBattle[]; +extern const u8* const gRefereeStringsTable[]; + #endif // GUARD_BATTLE_MESSAGE_H diff --git a/include/naming_screen.h b/include/naming_screen.h new file mode 100644 index 000000000..55a8e75a3 --- /dev/null +++ b/include/naming_screen.h @@ -0,0 +1,12 @@ +#ifndef GUARD_NAMING_SCREEN_H +#define GUARD_NAMING_SCREEN_H + +#define NAMING_SCREEN_PLAYER 0 +#define NAMING_SCREEN_BOX 1 +#define NAMING_SCREEN_CAUGHT_MON 2 +#define NAMING_SCREEN_3 3 +#define NAMING_SCREEN_WANDA 4 + +void DoNamingScreen(u8 caseId, u8* dst, u16 monSpecies, u8 monGender, u32 monPersonality, void (*callback)(void)); + +#endif // GUARD_NAMING_SCREEN_H diff --git a/include/pokedex.h b/include/pokedex.h index 15f819a2a..38aca0915 100644 --- a/include/pokedex.h +++ b/include/pokedex.h @@ -6,6 +6,7 @@ const u8 *GetPokemonCategory(u16); u16 GetPokedexHeightWeight(u16 dexNum, u8 data); u16 GetNationalPokedexCount(u8); u16 GetHoennPokedexCount(u8); +u8 CreateDexDisplayMonDataTask(u16 dexNum, u32 trainerId, u32 personality); enum { diff --git a/include/pokemon_storage_system.h b/include/pokemon_storage_system.h new file mode 100644 index 000000000..5216e8450 --- /dev/null +++ b/include/pokemon_storage_system.h @@ -0,0 +1,6 @@ +#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H +#define GUARD_POKEMON_STORAGE_SYSTEM_H + +u8* GetBoxNamePtr(u8 boxNumber); + +#endif // GUARD_POKEMON_STORAGE_SYSTEM_H diff --git a/ld_script.txt b/ld_script.txt index b2e996ff5..ffa8baba6 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -60,7 +60,6 @@ SECTIONS { asm/battle_2.o(.text); src/battle_3.o(.text); src/battle_4.o(.text); - asm/battle_4.o(.text); asm/battle_5.o(.text); asm/battle_controller_player.o(.text); asm/battle_7.o(.text); diff --git a/src/battle_3.c b/src/battle_3.c index 9ac439390..e81d527d0 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -179,13 +179,9 @@ extern const u8 gStatusConditionString_ConfusionJpn[]; extern const u8 gStatusConditionString_LoveJpn[]; extern const u16 gSoundMovesTable[]; -extern void CancelMultiTurnMoves(u8 bank); extern u8 b_first_side(u8, u8, u8); extern void sub_803CEDC(u8, u8); -extern void b_call_bc_move_exec(const u8 *); extern void BattleTurnPassed(void); -extern void SetMoveEffect(bool8 primary, u8 certainArg); -extern bool8 UproarWakeUpCheck(u8 bank); extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); extern u8 weather_get_current(void); @@ -441,7 +437,7 @@ u8 UpdateTurnCounters(void) if (--gSideTimers[sideBank].reflectTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT; - b_call_bc_move_exec(gUnknown_082DACFA); + BattleScriptExecute(gUnknown_082DACFA); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = MOVE_REFLECT; @@ -470,7 +466,7 @@ u8 UpdateTurnCounters(void) if (--gSideTimers[sideBank].lightscreenTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN; - b_call_bc_move_exec(gUnknown_082DACFA); + BattleScriptExecute(gUnknown_082DACFA); gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; @@ -499,7 +495,7 @@ u8 UpdateTurnCounters(void) && --gSideTimers[sideBank].mistTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST; - b_call_bc_move_exec(gUnknown_082DACFA); + BattleScriptExecute(gUnknown_082DACFA); gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; @@ -528,7 +524,7 @@ u8 UpdateTurnCounters(void) if (--gSideTimers[sideBank].safeguardTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD; - b_call_bc_move_exec(gUnknown_082DAD0B); + BattleScriptExecute(gUnknown_082DAD0B); effect++; } } @@ -551,7 +547,7 @@ u8 UpdateTurnCounters(void) && gBattleMons[gActiveBank].hp != 0) { gBankTarget = gActiveBank; - b_call_bc_move_exec(BattleScript_WishComesTrue); + BattleScriptExecute(BattleScript_WishComesTrue); effect++; } gBattleStruct->turnSideTracker++; @@ -583,7 +579,7 @@ u8 UpdateTurnCounters(void) gBattleCommunication[MULTISTRING_CHOOSER] = 1; else gBattleCommunication[MULTISTRING_CHOOSER] = 0; - b_call_bc_move_exec(gUnknown_082DAC2C); + BattleScriptExecute(gUnknown_082DAC2C); effect++; } gBattleStruct->turncountersTracker++; @@ -601,7 +597,7 @@ u8 UpdateTurnCounters(void) gBattleScripting.animArg1 = 0xC; gBattleCommunication[MULTISTRING_CHOOSER] = 0; - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turncountersTracker++; @@ -617,7 +613,7 @@ u8 UpdateTurnCounters(void) else gBattlescriptCurrInstr = gUnknown_082DACD2; - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turncountersTracker++; @@ -635,7 +631,7 @@ u8 UpdateTurnCounters(void) gBattleScripting.animArg1 = 0xD; gBattleCommunication[MULTISTRING_CHOOSER] = 1; - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turncountersTracker++; @@ -675,7 +671,7 @@ u8 TurnBasedEffects(void) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - b_call_bc_move_exec(BattleScript_IngrainTurnHeal); + BattleScriptExecute(BattleScript_IngrainTurnHeal); effect++; } gBattleStruct->turnEffectsTracker++; @@ -706,7 +702,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = 1; gBattleScripting.animArg1 = gBankTarget; gBattleScripting.animArg2 = gBankAttacker; - b_call_bc_move_exec(BattleScript_LeechSeedTurnDrain); + BattleScriptExecute(BattleScript_LeechSeedTurnDrain); effect++; } gBattleStruct->turnEffectsTracker++; @@ -717,7 +713,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(BattleScript_PoisonTurnDmg); + BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; @@ -731,7 +727,7 @@ u8 TurnBasedEffects(void) if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns gBattleMons[gActiveBank].status1 += 0x100; gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8; - b_call_bc_move_exec(BattleScript_PoisonTurnDmg); + BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; @@ -742,7 +738,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(BattleScript_BurnTurnDmg); + BattleScriptExecute(BattleScript_BurnTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; @@ -757,7 +753,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(BattleScript_NightmareTurnDmg); + BattleScriptExecute(BattleScript_NightmareTurnDmg); effect++; } else @@ -773,7 +769,7 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_call_bc_move_exec(BattleScript_CurseTurnDmg); + BattleScriptExecute(BattleScript_CurseTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; @@ -806,7 +802,7 @@ u8 TurnBasedEffects(void) gBattleTextBuff1[4] = EOS; gBattlescriptCurrInstr = BattleScript_WrapEnds; } - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turnEffectsTracker++; @@ -822,7 +818,7 @@ u8 TurnBasedEffects(void) gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); gBattleCommunication[MULTISTRING_CHOOSER] = 1; - b_call_bc_move_exec(gUnknown_082DB234); + BattleScriptExecute(gUnknown_082DB234); gActiveBank = gBankAttacker; EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); @@ -853,7 +849,7 @@ u8 TurnBasedEffects(void) gBattleCommunication[MULTISTRING_CHOOSER] = 1; CancelMultiTurnMoves(gActiveBank); } - b_call_bc_move_exec(gUnknown_082DB2A6); + BattleScriptExecute(gUnknown_082DB2A6); effect = 1; } } @@ -875,7 +871,7 @@ u8 TurnBasedEffects(void) gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47; SetMoveEffect(1, 0); if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION) - b_call_bc_move_exec(BattleScript_ThrashConfuses); + BattleScriptExecute(BattleScript_ThrashConfuses); effect++; } } @@ -899,7 +895,7 @@ u8 TurnBasedEffects(void) else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends { gDisableStructs[gActiveBank].disabledMove = 0; - b_call_bc_move_exec(BattleScript_DisabledNoMore); + BattleScriptExecute(BattleScript_DisabledNoMore); effect++; } } @@ -918,7 +914,7 @@ u8 TurnBasedEffects(void) { gDisableStructs[gActiveBank].encoredMove = 0; gDisableStructs[gActiveBank].encoreTimer1 = 0; - b_call_bc_move_exec(BattleScript_EncoredNoMore); + BattleScriptExecute(BattleScript_EncoredNoMore); effect++; } } @@ -952,7 +948,7 @@ u8 TurnBasedEffects(void) EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); gEffectBank = gActiveBank; - b_call_bc_move_exec(BattleScript_YawnMakesAsleep); + BattleScriptExecute(BattleScript_YawnMakesAsleep); effect++; } } @@ -1006,7 +1002,7 @@ bool8 sub_8041364(void) gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank]; gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank]; gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; - b_call_bc_move_exec(gUnknown_082DAFE4); + BattleScriptExecute(gUnknown_082DAFE4); if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gWishFutureKnock.futureSightCounter[gActiveBank ^ 2] == 0) @@ -1052,7 +1048,7 @@ bool8 sub_8041364(void) gDisableStructs[gActiveBank].perishSong1--; gBattlescriptCurrInstr = gUnknown_082DAF20; } - b_call_bc_move_exec(gBattlescriptCurrInstr); + BattleScriptExecute(gBattlescriptCurrInstr); return 1; } } @@ -1074,7 +1070,7 @@ bool8 sub_8041364(void) CancelMultiTurnMoves(i); gBattlescriptCurrInstr = gUnknown_082DB8F3; - b_call_bc_move_exec(gUnknown_082DB8F3); + BattleScriptExecute(gUnknown_082DB8F3); gBattleStruct->field_1A0++; return 1; } @@ -1114,7 +1110,7 @@ bool8 sub_8041728(void) && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]]) && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E])) { - b_call_bc_move_exec(gUnknown_082DA7C4); + BattleScriptExecute(gUnknown_082DA7C4); gBattleStruct->field_4D = 2; return TRUE; } @@ -1139,7 +1135,7 @@ bool8 sub_8041728(void) if (gBattleMons[gBattleStruct->field_4E].hp == 0 && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E])) { - b_call_bc_move_exec(gUnknown_082DA7CD); + BattleScriptExecute(gUnknown_082DA7CD); gBattleStruct->field_4D = 5; return TRUE; } @@ -1709,7 +1705,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (effect) { gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current(); - b_push_move_exec(gUnknown_082DACE7); + BattleScriptPushCursorAndCallback(gUnknown_082DACE7); } break; case ABILITY_DRIZZLE: @@ -1717,7 +1713,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) { gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); - b_push_move_exec(BattleScript_DrizzleActivates); + BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); gBattleScripting.bank = bank; effect++; } @@ -1727,7 +1723,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT)) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); - b_push_move_exec(BattleScript_SandstreamActivates); + BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); gBattleScripting.bank = bank; effect++; } @@ -1737,7 +1733,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SUN_PERMANENT)) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); - b_push_move_exec(BattleScript_DroughtActivates); + BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); gBattleScripting.bank = bank; effect++; } @@ -1755,7 +1751,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) effect = CastformDataTypeChange(bank); if (effect != 0) { - b_push_move_exec(BattleScript_CastformChange); + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); gBattleScripting.bank = bank; gBattleStruct->formToChangeInto = effect - 1; } @@ -1779,7 +1775,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) effect = CastformDataTypeChange(i); if (effect != 0) { - b_push_move_exec(BattleScript_CastformChange); + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); gBattleScripting.bank = i; gBattleStruct->formToChangeInto = effect - 1; break; @@ -1802,7 +1798,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && gBattleMons[bank].maxHP > gBattleMons[bank].hp) { gLastUsedAbility = ABILITY_RAIN_DISH; //why - b_push_move_exec(BattleScript_RainDishActivates); + BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates); gBattleMoveDamage = gBattleMons[bank].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -1827,7 +1823,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[bank].status1 = 0; gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nighmare glitch gBattleScripting.bank = gActiveBank = bank; - b_push_move_exec(BattleScript_ShedSkinActivates); + BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); MarkBufferBankForExecution(gActiveBank); effect++; @@ -1840,7 +1836,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[bank].statStages[STAT_STAGE_SPEED]++; gBattleScripting.animArg1 = 0x11; gBattleScripting.animArg2 = 0; - b_push_move_exec(BattleScript_SpeedBoostActivates); + BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); gBattleScripting.bank = bank; effect++; } @@ -2167,7 +2163,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) effect = CastformDataTypeChange(i); if (effect) { - b_push_move_exec(BattleScript_CastformChange); + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); gBattleScripting.bank = i; gBattleStruct->formToChangeInto = effect - 1; return effect; @@ -2215,7 +2211,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gLastUsedAbility = ABILITY_INTIMIDATE; gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); - b_push_move_exec(gUnknown_082DB4B8); + BattleScriptPushCursorAndCallback(gUnknown_082DB4B8); gBattleStruct->intimidateBank = i; effect++; break; @@ -2267,7 +2263,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } if (effect) { - b_push_move_exec(BattleScript_TraceActivates); + BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); gStatuses3[i] &= ~(STATUS3_TRACE); gBattleScripting.bank = i; @@ -2774,7 +2770,7 @@ _08042B56:\n\ ldr r1, =gBattleCommunication\n\ strb r0, [r1, 0x5]\n\ ldr r0, =gUnknown_082DACE7\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ bl _0804441E\n\ .pool\n\ _08042B78:\n\ @@ -2789,7 +2785,7 @@ _08042B88:\n\ movs r0, 0x5\n\ strh r0, [r2]\n\ ldr r0, =BattleScript_DrizzleActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r1, r10\n\ strb r1, [r0, 0x17]\n\ @@ -2807,7 +2803,7 @@ _08042BB8:\n\ movs r0, 0x18\n\ strh r0, [r2]\n\ ldr r0, =BattleScript_SandstreamActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r2, r10\n\ strb r2, [r0, 0x17]\n\ @@ -2825,7 +2821,7 @@ _08042BE8:\n\ movs r0, 0x60\n\ strh r0, [r2]\n\ ldr r0, =BattleScript_DroughtActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r3, r10\n\ strb r3, [r0, 0x17]\n\ @@ -2866,7 +2862,7 @@ _08042C3C:\n\ bl _0804443A\n\ _08042C50:\n\ ldr r0, =BattleScript_CastformChange\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r1, r10\n\ strb r1, [r0, 0x17]\n\ @@ -2999,7 +2995,7 @@ _08042D66:\n\ _08042D72:\n\ strb r5, [r7]\n\ ldr r0, =BattleScript_RainDishActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r1, =gBattleMoveDamage\n\ ldrh r0, [r4, 0x2C]\n\ lsrs r0, 4\n\ @@ -3093,7 +3089,7 @@ _08042E24:\n\ strb r3, [r4]\n\ strb r3, [r0, 0x17]\n\ ldr r0, =BattleScript_ShedSkinActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ str r5, [sp]\n\ movs r0, 0\n\ movs r1, 0x28\n\ @@ -3131,7 +3127,7 @@ _08042EA8:\n\ strb r0, [r4, 0x10]\n\ strb r1, [r4, 0x11]\n\ ldr r0, =BattleScript_SpeedBoostActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ strb r5, [r4, 0x17]\n\ bl _080443D0\n\ .pool\n\ @@ -5288,7 +5284,7 @@ _080442C0:\n\ .pool\n\ _080442D8:\n\ ldr r0, =BattleScript_CastformChange\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ strb r6, [r0, 0x17]\n\ _080442E2:\n\ @@ -5302,7 +5298,7 @@ _080442E2:\n\ .pool\n\ _080442FC:\n\ ldr r0, =BattleScript_CastformChange\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r0, =gBattleScripting\n\ mov r5, r10\n\ strb r5, [r0, 0x17]\n\ @@ -5321,12 +5317,12 @@ _08044324:\n\ ands r0, r1\n\ str r0, [r2]\n\ ldr r0, =gUnknown_082DB4B8\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ b _080443C8\n\ .pool\n\ _08044340:\n\ ldr r0, =BattleScript_TraceActivates\n\ - bl b_push_move_exec\n\ + bl BattleScriptPushCursorAndCallback\n\ ldr r1, =gStatuses3\n\ ldr r0, [sp, 0x18]\n\ adds r1, r0, r1\n\ @@ -5445,7 +5441,7 @@ _0804443A:\n\ } #endif // NONMATCHING -void b_call_bc_move_exec(const u8* BS_ptr) +void BattleScriptExecute(const u8* BS_ptr) { gBattlescriptCurrInstr = BS_ptr; BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; @@ -5453,7 +5449,7 @@ void b_call_bc_move_exec(const u8* BS_ptr) gFightStateTracker = 0; } -void b_push_move_exec(const u8* BS_ptr) +void BattleScriptPushCursorAndCallback(const u8* BS_ptr) { BattleScriptPushCursor(); gBattlescriptCurrInstr = BS_ptr; @@ -5549,7 +5545,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.bank = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; - b_call_bc_move_exec(BattleScript_WhiteHerbEnd2); + BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; } @@ -5566,7 +5562,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = 4; } break; @@ -5601,7 +5597,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[2] = move; gBattleTextBuff1[3] = move >> 8; gBattleTextBuff1[4] = 0xFF; - b_call_bc_move_exec(BattleScript_BerryPPHealEnd2); + BattleScriptExecute(BattleScript_BerryPPHealEnd2); EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); MarkBufferBankForExecution(gActiveBank); effect = ITEM_PP_CHANGE; @@ -5622,7 +5618,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.bank = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; - b_call_bc_move_exec(BattleScript_WhiteHerbEnd2); + BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; case HOLD_EFFECT_LEFTOVERS: @@ -5634,7 +5630,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; - b_call_bc_move_exec(BattleScript_ItemHealHP_End2); + BattleScriptExecute(BattleScript_ItemHealHP_End2); effect = ITEM_HP_CHANGE; RecordItemEffectBattle(bank, bankHoldEffect); } @@ -5654,9 +5650,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5674,9 +5670,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5694,9 +5690,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5714,9 +5710,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5734,9 +5730,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; gBattleMoveDamage *= -1; if (GetFlavourRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0) - b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2); + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else - b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem); + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); effect = ITEM_HP_CHANGE; } break; @@ -5759,7 +5755,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_ATK; gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5775,7 +5771,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_DEF; gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5791,7 +5787,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPEED; gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5807,7 +5803,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPATK; gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5823,7 +5819,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x10 + STAT_STAGE_SPDEF; gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } break; @@ -5831,7 +5827,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY)) { gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY; - b_call_bc_move_exec(BattleScript_BerryFocusEnergyEnd2); + BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); effect = ITEM_EFFECT_OTHER; } break; @@ -5868,7 +5864,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleScripting.statChanger = 0x21 + i; gBattleScripting.animArg1 = 0x21 + i + 6; gBattleScripting.animArg2 = 0; - b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2); + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } } @@ -5877,7 +5873,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PARALYSIS) { gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); - b_call_bc_move_exec(BattleScript_BerryCurePrlzEnd2); + BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5885,7 +5881,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PSN_ANY) { gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); - b_call_bc_move_exec(BattleScript_BerryCurePsnEnd2); + BattleScriptExecute(BattleScript_BerryCurePsnEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5893,7 +5889,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_BURN) { gBattleMons[bank].status1 &= ~(STATUS_BURN); - b_call_bc_move_exec(BattleScript_BerryCureBrnEnd2); + BattleScriptExecute(BattleScript_BerryCureBrnEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5901,7 +5897,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_FREEZE) { gBattleMons[bank].status1 &= ~(STATUS_FREEZE); - b_call_bc_move_exec(BattleScript_BerryCureFrzEnd2); + BattleScriptExecute(BattleScript_BerryCureFrzEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5910,7 +5906,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status1 &= ~(STATUS_SLEEP); gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - b_call_bc_move_exec(BattleScript_BerryCureSlpEnd2); + BattleScriptExecute(BattleScript_BerryCureSlpEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5918,7 +5914,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status2 & STATUS2_CONFUSION) { gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_call_bc_move_exec(BattleScript_BerryCureConfusionEnd2); + BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); effect = ITEM_EFFECT_OTHER; } break; @@ -5963,7 +5959,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattleMons[bank].status1 = 0; gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); effect = ITEM_STATUS_CHANGE; } break; @@ -5972,7 +5968,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); - b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); gBattleCommunication[MULTISTRING_CHOOSER] = 0; effect = ITEM_EFFECT_OTHER; } diff --git a/src/battle_4.c b/src/battle_4.c index 9ef443b70..33ac48261 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -30,6 +30,10 @@ #include "pokemon_item_effects.h" #include "m4a.h" #include "mail.h" +#include "event_data.h" +#include "pokemon_storage_system.h" +#include "task.h" +#include "naming_screen.h" // variables @@ -98,6 +102,11 @@ extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; extern u16 gTrainerBattleOpponent_A; extern u16 gTrainerBattleOpponent_B; extern u8 gUnknown_020241E9; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; extern struct MusicPlayerInfo gMPlay_BGM; struct TrainerMoney @@ -130,6 +139,14 @@ extern void sub_81A5D44(void); // battle frontier 2 extern void sub_81B8E80(u8 bank, u8, u8); // party menu extern bool8 sub_81B1250(void); // ? extern u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); // battle interface +extern bool8 InBattlePike(void); +extern bool8 InBattlePyramid(void); +extern u16 GetBattlePyramidPickupItemId(void); +extern u8 sav1_map_get_light_level(void); +extern u8 sub_813B21C(void); +extern u16 get_unknown_box_id(void); +extern void c2_berry_program_update_menu(void); +extern void sub_8035AA4(void); // BattleScripts extern const u8 BattleScript_MoveEnd[]; @@ -201,13 +218,24 @@ extern const u8 BattleScript_PrintPayDayMoneyString[]; extern const u8 BattleScript_SturdyPreventsOHKO[]; extern const u8 BattleScript_ObliviousPreventsAttraction[]; extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[]; +extern const u8 BattleScript_CastformChange[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_PresentDamageTarget[]; +extern const u8 BattleScript_AlreadyAtFullHp[]; +extern const u8 BattleScript_PresentHealTarget[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; // strings extern const u8 gText_BattleYesNoChoice[]; // read via orr #define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) -#define BSScriptRead8(ptr) (((u8)((ptr)[0]))) +#define BSScriptRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) #define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr)) // read via add @@ -220,270 +248,269 @@ extern const u8 gText_BattleYesNoChoice[]; #define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) // this file's functions -bool8 IsTwoTurnsMove(u16 move); -void DestinyBondFlagUpdate(void); -u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. +static bool8 IsTwoTurnsMove(u16 move); +static void DestinyBondFlagUpdate(void); +static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static void CheckWonderGuardAndLevitate(void); -u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); -void sub_8056A3C(u8 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4); -bool32 IsMonGettingExpSentOut(void); -void sub_804F17C(void); -bool8 sub_804F1CC(void); -void sub_804F100(void); -void sub_804F144(void); -bool8 sub_804F344(void); -void PutMonIconOnLvlUpBox(void); -void PutLevelAndGenderOnLvlUpBox(void); - -void atk00_attackcanceler(void); -void atk01_accuracycheck(void); -void atk02_attackstring(void); -void atk03_ppreduce(void); -void atk04_critcalc(void); -void atk05_damagecalc1(void); -void atk06_typecalc(void); -void atk07_dmg_adjustment(void); -void atk08_dmg_adjustment2(void); -void atk09_attackanimation(void); -void atk0A_waitanimation(void); -void atk0B_healthbarupdate(void); -void atk0C_datahpupdate(void); -void atk0D_critmessage(void); -void atk0E_effectiveness_sound(void); -void atk0F_resultmessage(void); -void atk10_printstring(void); -void atk11_printstring_playeronly(void); -void atk12_waitmessage(void); -void atk13_printfromtable(void); -void atk14_printfromtable_playeronly(void); -void atk15_seteffectwithchance(void); -void atk16_seteffectprimary(void); -void atk17_seteffectsecondary(void); -void atk18_status_effect_clear(void); -void atk19_faint_pokemon(void); -void atk1A_faint_animation(void); -void atk1B_faint_effects_clear(void); -void atk1C_jumpifstatus(void); -void atk1D_jumpifstatus2(void); -void atk1E_jumpifability(void); -void atk1F_jumpifsideaffecting(void); -void atk20_jumpifstat(void); -void atk21_jumpifstatus3(void); -void atk22_jumpiftype(void); -void atk23_getexp(void); -void atk24(void); -void atk25_move_values_cleanup(void); -void atk26_set_multihit(void); -void atk27_decrement_multihit(void); -void atk28_goto(void); -void atk29_jumpifbyte(void); -void atk2A_jumpifhalfword(void); -void atk2B_jumpifword(void); -void atk2C_jumpifarrayequal(void); -void atk2D_jumpifarraynotequal(void); -void atk2E_setbyte(void); -void atk2F_addbyte(void); -void atk30_subbyte(void); -void atk31_copyarray(void); -void atk32_copyarray_withindex(void); -void atk33_orbyte(void); -void atk34_orhalfword(void); -void atk35_orword(void); -void atk36_bicbyte(void); -void atk37_bichalfword(void); -void atk38_bicword(void); -void atk39_pause(void); -void atk3A_waitstate(void); -void atk3B_healthbar_update(void); -void atk3C_return(void); -void atk3D_end(void); -void atk3E_end2(void); -void atk3F_end3(void); -void atk40_jump_if_move_affected_by_protect(void); -void atk41_call(void); -void atk42_jumpiftype2(void); -void atk43_jumpifabilitypresent(void); -void atk44(void); -void atk45_playanimation(void); -void atk46_playanimation2(void); -void atk47_setgraphicalstatchangevalues(void); -void atk48_playstatchangeanimation(void); -void atk49_moveend(void); -void atk4A_typecalc2(void); -void atk4B_return_atk_to_ball(void); -void atk4C_copy_poke_data(void); -void atk4D_switch_data_update(void); -void atk4E_switchin_anim(void); -void atk4F_jump_if_cannot_switch(void); -void atk50_openpartyscreen(void); -void atk51_switch_handle_order(void); -void atk52_switch_in_effects(void); -void atk53_trainer_slide(void); -void atk54_effectiveness_sound(void); -void atk55_play_sound(void); -void atk56_fainting_cry(void); -void atk57(void); -void atk58_return_to_ball(void); -void atk59_learnmove_inbattle(void); -void atk5A_yesnoboxlearnmove(void); -void atk5B_yesnoboxstoplearningmove(void); -void atk5C_hitanimation(void); -void atk5D_getmoneyreward(void); -void atk5E_8025A70(void); -void atk5F_8025B24(void); -void atk60_increment_gamestat(void); -void atk61_8025BA4(void); -void atk62_08025C6C(void); -void atk63_jumptorandomattack(void); -void atk64_statusanimation(void); -void atk65_status2animation(void); -void atk66_chosenstatusanimation(void); -void atk67_yesnobox(void); -void atk68_80246A0(void); -void atk69_dmg_adjustment3(void); -void atk6A_removeitem(void); -void atk6B_atknameinbuff1(void); -void atk6C_draw_lvlupbox(void); -void atk6D_reset_sentpokes_value(void); -void atk6E_set_atk_to_player0(void); -void atk6F_set_visible(void); -void atk70_record_last_used_ability(void); -void atk71_buffer_move_to_learn(void); -void atk72_jump_if_can_run_frombattle(void); -void atk73_hp_thresholds(void); -void atk74_hp_thresholds2(void); -void atk75_item_effect_on_opponent(void); -void atk76_various(void); -void atk77_set_protect_like(void); -void atk78_faintifabilitynotdamp(void); -void atk79_setatkhptozero(void); -void atk7A_jumpwhiletargetvalid(void); -void atk7B_healhalfHP_if_possible(void); -void atk7C_trymirrormove(void); -void atk7D_set_rain(void); -void atk7E_setreflect(void); -void atk7F_setseeded(void); -void atk80_manipulatedamage(void); -void atk81_setrest(void); -void atk82_jumpifnotfirstturn(void); -void atk83_nop(void); -void atk84_jump_if_cant_sleep(void); -void atk85_stockpile(void); -void atk86_stockpiletobasedamage(void); -void atk87_stockpiletohpheal(void); -void atk88_negativedamage(void); -void atk89_statbuffchange(void); -void atk8A_normalisebuffs(void); -void atk8B_setbide(void); -void atk8C_confuseifrepeatingattackends(void); -void atk8D_setmultihit_counter(void); -void atk8E_init_multihit_string(void); -void atk8F_forcerandomswitch(void); -void atk90_conversion_type_change(void); -void atk91_givepaydaymoney(void); -void atk92_setlightscreen(void); -void atk93_ko_move(void); -void atk94_damagetohalftargethp(void); -void atk95_setsandstorm(void); -void atk96_weatherdamage(void); -void atk97_try_infatuation(void); -void atk98_status_icon_update(void); -void atk99_setmist(void); -void atk9A_set_focusenergy(void); -void atk9B_transformdataexecution(void); -void atk9C_set_substitute(void); -void atk9D_mimicattackcopy(void); -void atk9E_metronome(void); -void atk9F_dmgtolevel(void); -void atkA0_psywavedamageeffect(void); -void atkA1_counterdamagecalculator(void); -void atkA2_mirrorcoatdamagecalculator(void); -void atkA3_disablelastusedattack(void); -void atkA4_setencore(void); -void atkA5_painsplitdmgcalc(void); -void atkA6_settypetorandomresistance(void); -void atkA7_setalwayshitflag(void); -void atkA8_copymovepermanently(void); -void atkA9_sleeptalk_choose_move(void); -void atkAA_set_destinybond(void); -void atkAB_DestinyBondFlagUpdate(void); -void atkAC_remaininghptopower(void); -void atkAD_spite_ppreduce(void); -void atkAE_heal_party_status(void); -void atkAF_cursetarget(void); -void atkB0_set_spikes(void); -void atkB1_set_foresight(void); -void atkB2_setperishsong(void); -void atkB3_rolloutdamagecalculation(void); -void atkB4_jumpifconfusedandstatmaxed(void); -void atkB5_furycuttercalc(void); -void atkB6_happinesstodamagecalculation(void); -void atkB7_presentdamagecalculation(void); -void atkB8_set_safeguard(void); -void atkB9_magnitudedamagecalculation(void); -void atkBA_jumpifnopursuitswitchdmg(void); -void atkBB_setsunny(void); -void atkBC_maxattackhalvehp(void); -void atkBD_copyfoestats(void); -void atkBE_rapidspinfree(void); -void atkBF_set_defense_curl(void); -void atkC0_recoverbasedonsunlight(void); -void atkC1_hidden_power(void); -void atkC2_selectnexttarget(void); -void atkC3_setfutureattack(void); -void atkC4_beat_up(void); -void atkC5_setsemiinvulnerablebit(void); -void atkC6_clearsemiinvulnerablebit(void); -void atkC7_setminimize(void); -void atkC8_sethail(void); -void atkC9_jumpifattackandspecialattackcannotfall(void); -void atkCA_setforcedtarget(void); -void atkCB_setcharge(void); -void atkCC_callterrainattack(void); -void atkCD_cureifburnedparalysedorpoisoned(void); -void atkCE_settorment(void); -void atkCF_jumpifnodamage(void); -void atkD0_settaunt(void); -void atkD1_set_helpinghand(void); -void atkD2_swap_items(void); -void atkD3_copy_ability(void); -void atkD4_wish_effect(void); -void atkD5_setroots(void); -void atkD6_doubledamagedealtifdamaged(void); -void atkD7_setyawn(void); -void atkD8_setdamagetohealthdifference(void); -void atkD9_scaledamagebyhealthratio(void); -void atkDA_abilityswap(void); -void atkDB_imprisoneffect(void); -void atkDC_setgrudge(void); -void atkDD_weightdamagecalculation(void); -void atkDE_asistattackselect(void); -void atkDF_setmagiccoat(void); -void atkE0_setstealstatchange(void); -void atkE1_intimidate_string_loader(void); -void atkE2_switchout_abilities(void); -void atkE3_jumpifhasnohp(void); -void atkE4_getsecretpowereffect(void); -void atkE5_pickup(void); -void atkE6_castform_change_animation(void); -void atkE7_castform_data_change(void); -void atkE8_settypebasedhalvers(void); -void atkE9_setweatherballtype(void); -void atkEA_recycleitem(void); -void atkEB_settypetoterrain(void); -void atkEC_pursuit_sth(void); -void atkED_802B4B4(void); -void atkEE_removelightscreenreflect(void); -void atkEF_pokeball_catch_calculation(void); -void atkF0_copy_caught_poke(void); -void atkF1_setpoke_as_caught(void); -void atkF2_display_dex_info(void); -void atkF3_nickname_caught_poke(void); -void atkF4_802BEF0(void); -void atkF5_removeattackerstatus1(void); -void atkF6_802BF48(void); -void atkF7_802BF54(void); -void sub_8056EF8(void); +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); +static bool32 IsMonGettingExpSentOut(void); +static void sub_804F17C(void); +static bool8 sub_804F1CC(void); +static void sub_804F100(void); +static void sub_804F144(void); +static bool8 sub_804F344(void); +static void PutMonIconOnLvlUpBox(void); +static void PutLevelAndGenderOnLvlUpBox(void); + +static void atk00_attackcanceler(void); +static void atk01_accuracycheck(void); +static void atk02_attackstring(void); +static void atk03_ppreduce(void); +static void atk04_critcalc(void); +static void atk05_damagecalc1(void); +static void atk06_typecalc(void); +static void atk07_dmg_adjustment(void); +static void atk08_dmg_adjustment2(void); +static void atk09_attackanimation(void); +static void atk0A_waitanimation(void); +static void atk0B_healthbarupdate(void); +static void atk0C_datahpupdate(void); +static void atk0D_critmessage(void); +static void atk0E_effectiveness_sound(void); +static void atk0F_resultmessage(void); +static void atk10_printstring(void); +static void atk11_printstring_playeronly(void); +static void atk12_waitmessage(void); +static void atk13_printfromtable(void); +static void atk14_printfromtable_playeronly(void); +static void atk15_seteffectwithchance(void); +static void atk16_seteffectprimary(void); +static void atk17_seteffectsecondary(void); +static void atk18_status_effect_clear(void); +static void atk19_faint_pokemon(void); +static void atk1A_faint_animation(void); +static void atk1B_faint_effects_clear(void); +static void atk1C_jumpifstatus(void); +static void atk1D_jumpifstatus2(void); +static void atk1E_jumpifability(void); +static void atk1F_jumpifsideaffecting(void); +static void atk20_jumpifstat(void); +static void atk21_jumpifstatus3(void); +static void atk22_jumpiftype(void); +static void atk23_getexp(void); +static void atk24(void); +static void atk25_move_values_cleanup(void); +static void atk26_set_multihit(void); +static void atk27_decrement_multihit(void); +static void atk28_goto(void); +static void atk29_jumpifbyte(void); +static void atk2A_jumpifhalfword(void); +static void atk2B_jumpifword(void); +static void atk2C_jumpifarrayequal(void); +static void atk2D_jumpifarraynotequal(void); +static void atk2E_setbyte(void); +static void atk2F_addbyte(void); +static void atk30_subbyte(void); +static void atk31_copyarray(void); +static void atk32_copyarray_withindex(void); +static void atk33_orbyte(void); +static void atk34_orhalfword(void); +static void atk35_orword(void); +static void atk36_bicbyte(void); +static void atk37_bichalfword(void); +static void atk38_bicword(void); +static void atk39_pause(void); +static void atk3A_waitstate(void); +static void atk3B_healthbar_update(void); +static void atk3C_return(void); +static void atk3D_end(void); +static void atk3E_end2(void); +static void atk3F_end3(void); +static void atk40_jump_if_move_affected_by_protect(void); +static void atk41_call(void); +static void atk42_jumpiftype2(void); +static void atk43_jumpifabilitypresent(void); +static void atk44(void); +static void atk45_playanimation(void); +static void atk46_playanimation2(void); +static void atk47_setgraphicalstatchangevalues(void); +static void atk48_playstatchangeanimation(void); +static void atk49_moveend(void); +static void atk4A_typecalc2(void); +static void atk4B_return_atk_to_ball(void); +static void atk4C_copy_poke_data(void); +static void atk4D_switch_data_update(void); +static void atk4E_switchin_anim(void); +static void atk4F_jump_if_cannot_switch(void); +static void atk50_openpartyscreen(void); +static void atk51_switch_handle_order(void); +static void atk52_switch_in_effects(void); +static void atk53_trainer_slide(void); +static void atk54_effectiveness_sound(void); +static void atk55_play_sound(void); +static void atk56_fainting_cry(void); +static void atk57(void); +static void atk58_return_to_ball(void); +static void atk59_learnmove_inbattle(void); +static void atk5A_yesnoboxlearnmove(void); +static void atk5B_yesnoboxstoplearningmove(void); +static void atk5C_hitanimation(void); +static void atk5D_getmoneyreward(void); +static void atk5E_8025A70(void); +static void atk5F_8025B24(void); +static void atk60_increment_gamestat(void); +static void atk61_8025BA4(void); +static void atk62_08025C6C(void); +static void atk63_jumptorandomattack(void); +static void atk64_statusanimation(void); +static void atk65_status2animation(void); +static void atk66_chosenstatusanimation(void); +static void atk67_yesnobox(void); +static void atk68_80246A0(void); +static void atk69_dmg_adjustment3(void); +static void atk6A_removeitem(void); +static void atk6B_atknameinbuff1(void); +static void atk6C_draw_lvlupbox(void); +static void atk6D_reset_sentpokes_value(void); +static void atk6E_set_atk_to_player0(void); +static void atk6F_set_visible(void); +static void atk70_record_last_used_ability(void); +static void atk71_buffer_move_to_learn(void); +static void atk72_jump_if_can_run_frombattle(void); +static void atk73_hp_thresholds(void); +static void atk74_hp_thresholds2(void); +static void atk75_item_effect_on_opponent(void); +static void atk76_various(void); +static void atk77_set_protect_like(void); +static void atk78_faintifabilitynotdamp(void); +static void atk79_setatkhptozero(void); +static void atk7A_jumpwhiletargetvalid(void); +static void atk7B_healhalfHP_if_possible(void); +static void atk7C_trymirrormove(void); +static void atk7D_set_rain(void); +static void atk7E_setreflect(void); +static void atk7F_setseeded(void); +static void atk80_manipulatedamage(void); +static void atk81_setrest(void); +static void atk82_jumpifnotfirstturn(void); +static void atk83_nop(void); +static void atk84_jump_if_cant_sleep(void); +static void atk85_stockpile(void); +static void atk86_stockpiletobasedamage(void); +static void atk87_stockpiletohpheal(void); +static void atk88_negativedamage(void); +static void atk89_statbuffchange(void); +static void atk8A_normalisebuffs(void); +static void atk8B_setbide(void); +static void atk8C_confuseifrepeatingattackends(void); +static void atk8D_setmultihit_counter(void); +static void atk8E_init_multihit_string(void); +static void atk8F_forcerandomswitch(void); +static void atk90_conversion_type_change(void); +static void atk91_givepaydaymoney(void); +static void atk92_setlightscreen(void); +static void atk93_ko_move(void); +static void atk94_damagetohalftargethp(void); +static void atk95_setsandstorm(void); +static void atk96_weatherdamage(void); +static void atk97_try_infatuation(void); +static void atk98_status_icon_update(void); +static void atk99_setmist(void); +static void atk9A_set_focusenergy(void); +static void atk9B_transformdataexecution(void); +static void atk9C_set_substitute(void); +static void atk9D_mimicattackcopy(void); +static void atk9E_metronome(void); +static void atk9F_dmgtolevel(void); +static void atkA0_psywavedamageeffect(void); +static void atkA1_counterdamagecalculator(void); +static void atkA2_mirrorcoatdamagecalculator(void); +static void atkA3_disablelastusedattack(void); +static void atkA4_setencore(void); +static void atkA5_painsplitdmgcalc(void); +static void atkA6_settypetorandomresistance(void); +static void atkA7_setalwayshitflag(void); +static void atkA8_copymovepermanently(void); +static void atkA9_sleeptalk_choose_move(void); +static void atkAA_set_destinybond(void); +static void atkAB_DestinyBondFlagUpdate(void); +static void atkAC_remaininghptopower(void); +static void atkAD_spite_ppreduce(void); +static void atkAE_heal_party_status(void); +static void atkAF_cursetarget(void); +static void atkB0_set_spikes(void); +static void atkB1_set_foresight(void); +static void atkB2_setperishsong(void); +static void atkB3_rolloutdamagecalculation(void); +static void atkB4_jumpifconfusedandstatmaxed(void); +static void atkB5_furycuttercalc(void); +static void atkB6_happinesstodamagecalculation(void); +static void atkB7_presentdamagecalculation(void); +static void atkB8_set_safeguard(void); +static void atkB9_magnitudedamagecalculation(void); +static void atkBA_jumpifnopursuitswitchdmg(void); +static void atkBB_setsunny(void); +static void atkBC_maxattackhalvehp(void); +static void atkBD_copyfoestats(void); +static void atkBE_rapidspinfree(void); +static void atkBF_set_defense_curl(void); +static void atkC0_recoverbasedonsunlight(void); +static void atkC1_hidden_power(void); +static void atkC2_selectnexttarget(void); +static void atkC3_setfutureattack(void); +static void atkC4_beat_up(void); +static void atkC5_setsemiinvulnerablebit(void); +static void atkC6_clearsemiinvulnerablebit(void); +static void atkC7_setminimize(void); +static void atkC8_sethail(void); +static void atkC9_jumpifattackandspecialattackcannotfall(void); +static void atkCA_setforcedtarget(void); +static void atkCB_setcharge(void); +static void atkCC_callterrainattack(void); +static void atkCD_cureifburnedparalysedorpoisoned(void); +static void atkCE_settorment(void); +static void atkCF_jumpifnodamage(void); +static void atkD0_settaunt(void); +static void atkD1_set_helpinghand(void); +static void atkD2_swap_items(void); +static void atkD3_copy_ability(void); +static void atkD4_wish_effect(void); +static void atkD5_setroots(void); +static void atkD6_doubledamagedealtifdamaged(void); +static void atkD7_setyawn(void); +static void atkD8_setdamagetohealthdifference(void); +static void atkD9_scaledamagebyhealthratio(void); +static void atkDA_abilityswap(void); +static void atkDB_imprisoneffect(void); +static void atkDC_setgrudge(void); +static void atkDD_weightdamagecalculation(void); +static void atkDE_asistattackselect(void); +static void atkDF_setmagiccoat(void); +static void atkE0_setstealstatchange(void); +static void atkE1_intimidate_string_loader(void); +static void atkE2_switchout_abilities(void); +static void atkE3_jumpifhasnohp(void); +static void atkE4_getsecretpowereffect(void); +static void atkE5_pickup(void); +static void atkE6_castform_change_animation(void); +static void atkE7_castform_data_change(void); +static void atkE8_settypebasedhalvers(void); +static void atkE9_setweatherballtype(void); +static void atkEA_recycleitem(void); +static void atkEB_settypetoterrain(void); +static void atkEC_pursuit_sth(void); +static void atkED_802B4B4(void); +static void atkEE_removelightscreenreflect(void); +static void atkEF_pokeball_catch_calculation(void); +static void atkF0_give_caught_mon(void); +static void atkF1_set_caught_mon_dex_flags(void); +static void atkF2_display_dex_info(void); +static void atkF3_nickname_caught_poke(void); +static void atkF4_subattackerhpbydmg(void); +static void atkF5_removeattackerstatus1(void); +static void atkF6_802BF48(void); +static void atkF7_802BF54(void); +static void atkF8_trainer_slide_back(void); void (* const gBattleScriptingCommandsTable[])(void) = { @@ -727,15 +754,15 @@ void (* const gBattleScriptingCommandsTable[])(void) = atkED_802B4B4, atkEE_removelightscreenreflect, atkEF_pokeball_catch_calculation, - atkF0_copy_caught_poke, - atkF1_setpoke_as_caught, + atkF0_give_caught_mon, + atkF1_set_caught_mon_dex_flags, atkF2_display_dex_info, atkF3_nickname_caught_poke, - atkF4_802BEF0, + atkF4_subattackerhpbydmg, atkF5_removeattackerstatus1, atkF6_802BF48, atkF7_802BF54, - sub_8056EF8 + atkF8_trainer_slide_back }; struct StatFractions @@ -877,8 +904,22 @@ extern const struct SpriteTemplate SpriteTemplate_MonIconOnLvlUpBox; extern const u16 sProtectSuccessRates[]; extern const u16 sNaturePowerMoves[]; extern const u16 sWeightToDamageTable[]; +extern const u8 sTerrainToType[]; +extern const u8 sBallCatchBonuses[]; +extern const u16 gUnknown_0831C2C8[]; +extern const u8 gUnknown_0831C2E8[]; +extern const u8 gUnknown_0831C4F8[]; +extern const u8 sFlailHpScaleToPowerTable[12]; +extern const u16 gRarePickupItems[]; +extern const u16 gPickupItems[]; +extern const u8 gPickupProbabilities[]; + +extern const u16 gMovesForbiddenToCopy[]; +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_FORBIDDEN_END 0xFFFF +#define ASSIST_FORBIDDEN_END 0xFFFF -void atk00_attackcanceler(void) +static void atk00_attackcanceler(void) { s32 i; @@ -972,7 +1013,7 @@ void atk00_attackcanceler(void) } } -void JumpIfMoveFailed(u8 adder, u16 move) +static void JumpIfMoveFailed(u8 adder, u16 move) { const void* BS_ptr = gBattlescriptCurrInstr + adder; if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) @@ -990,7 +1031,7 @@ void JumpIfMoveFailed(u8 adder, u16 move) gBattlescriptCurrInstr = BS_ptr; } -void atk40_jump_if_move_affected_by_protect(void) +static void atk40_jump_if_move_affected_by_protect(void) { if (TARGET_PROTECT_AFFECTED) { @@ -1062,7 +1103,7 @@ bool8 AccuracyCalcHelper(u16 move) return FALSE; } -void atk01_accuracycheck(void) +static void atk01_accuracycheck(void) { u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5); @@ -1154,7 +1195,7 @@ void atk01_accuracycheck(void) } } -void atk02_attackstring(void) +static void atk02_attackstring(void) { if (gBattleExecBuffer) return; @@ -1167,7 +1208,7 @@ void atk02_attackstring(void) gBattleCommunication[MSG_DISPLAY] = 0; } -void atk03_ppreduce(void) +static void atk03_ppreduce(void) { s32 ppToDeduct = 1; @@ -1214,7 +1255,7 @@ void atk03_ppreduce(void) gBattlescriptCurrInstr++; } -void atk04_critcalc(void) +static void atk04_critcalc(void) { u8 holdEffect; u16 item, critChance; @@ -1251,7 +1292,7 @@ void atk04_critcalc(void) gBattlescriptCurrInstr++; } -void atk05_damagecalc1(void) +static void atk05_damagecalc1(void) { u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)]; gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, @@ -1282,7 +1323,7 @@ void AI_CalcDmg(u8 bankAtk, u8 bankDef) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; } -void ModulateDmgByType(u8 multiplier) +static void ModulateDmgByType(u8 multiplier) { gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; if (gBattleMoveDamage == 0 && multiplier != 0) @@ -1319,7 +1360,7 @@ void ModulateDmgByType(u8 multiplier) #define TYPE_FORESIGHT 0xFE #define TYPE_ENDTABLE 0xFF -void atk06_typecalc(void) +static void atk06_typecalc(void) { s32 i = 0; u8 moveType; @@ -1464,7 +1505,7 @@ static void CheckWonderGuardAndLevitate(void) } } -void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments +static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments { gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; if (gBattleMoveDamage == 0 && multiplier != 0) @@ -1615,12 +1656,12 @@ static inline void ApplyRandomDmgMultiplier(void) } } -void Unused_ApplyRandomDmgMultiplier(void) +static void Unused_ApplyRandomDmgMultiplier(void) { ApplyRandomDmgMultiplier(); } -void atk07_dmg_adjustment(void) +static void atk07_dmg_adjustment(void) { u8 holdEffect, quality; @@ -1668,7 +1709,7 @@ void atk07_dmg_adjustment(void) gBattlescriptCurrInstr++; } -void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect. +static void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect. { u8 holdEffect, quality; @@ -1714,7 +1755,7 @@ void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for gBattlescriptCurrInstr++; } -void atk09_attackanimation(void) +static void atk09_attackanimation(void) { if (gBattleExecBuffer) return; @@ -1768,20 +1809,20 @@ void atk09_attackanimation(void) } } -void atk0A_waitanimation(void) +static void atk0A_waitanimation(void) { if (gBattleExecBuffer == 0) gBattlescriptCurrInstr++; } -void atk0B_healthbarupdate(void) +static void atk0B_healthbarupdate(void) { if (gBattleExecBuffer) return; if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { @@ -1810,7 +1851,7 @@ void atk0B_healthbarupdate(void) gBattlescriptCurrInstr += 2; } -void atk0C_datahpupdate(void) +static void atk0C_datahpupdate(void) { u32 moveType; @@ -1826,7 +1867,7 @@ void atk0C_datahpupdate(void) if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) @@ -1871,7 +1912,7 @@ void atk0C_datahpupdate(void) else { gTakenDmg[gActiveBank] += gBattleMoveDamage; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) gTakenDmgBanks[gActiveBank] = gBankAttacker; else gTakenDmgBanks[gActiveBank] = gBankTarget; @@ -1895,7 +1936,7 @@ void atk0C_datahpupdate(void) { gProtectStructs[gActiveBank].physicalDmg = gHpDealt; gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) { gProtectStructs[gActiveBank].physicalBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; @@ -1910,7 +1951,7 @@ void atk0C_datahpupdate(void) { gProtectStructs[gActiveBank].specialDmg = gHpDealt; gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) { gProtectStructs[gActiveBank].specialBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; @@ -1929,14 +1970,14 @@ void atk0C_datahpupdate(void) } else { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; } gBattlescriptCurrInstr += 2; } -void atk0D_critmessage(void) +static void atk0D_critmessage(void) { if (gBattleExecBuffer == 0) { @@ -1949,7 +1990,7 @@ void atk0D_critmessage(void) } } -void atk0E_effectiveness_sound(void) +static void atk0E_effectiveness_sound(void) { if (gBattleExecBuffer) return; @@ -1996,7 +2037,7 @@ void atk0E_effectiveness_sound(void) gBattlescriptCurrInstr++; } -void atk0F_resultmessage(void) +static void atk0F_resultmessage(void) { u32 stringId = 0; @@ -2085,7 +2126,7 @@ void atk0F_resultmessage(void) gBattlescriptCurrInstr++; } -void atk10_printstring(void) +static void atk10_printstring(void) { if (gBattleExecBuffer == 0) { @@ -2096,7 +2137,7 @@ void atk10_printstring(void) } } -void atk11_printstring_playeronly(void) +static void atk11_printstring_playeronly(void) { gActiveBank = gBankAttacker; @@ -2107,7 +2148,7 @@ void atk11_printstring_playeronly(void) gBattleCommunication[MSG_DISPLAY] = 1; } -void atk12_waitmessage(void) +static void atk12_waitmessage(void) { if (gBattleExecBuffer == 0) { @@ -2128,7 +2169,7 @@ void atk12_waitmessage(void) } } -void atk13_printfromtable(void) +static void atk13_printfromtable(void) { if (gBattleExecBuffer == 0) { @@ -2142,7 +2183,7 @@ void atk13_printfromtable(void) } } -void atk14_printfromtable_playeronly(void) +static void atk14_printfromtable_playeronly(void) { if (gBattleExecBuffer == 0) { @@ -2868,7 +2909,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MOVE_EFFECT_BYTE] = 0; } -void atk15_seteffectwithchance(void) +static void atk15_seteffectwithchance(void) { u32 percentChance; @@ -2901,19 +2942,19 @@ void atk15_seteffectwithchance(void) gBattleScripting.field_16 = 0; } -void atk16_seteffectprimary(void) +static void atk16_seteffectprimary(void) { SetMoveEffect(TRUE, 0); } -void atk17_seteffectsecondary(void) +static void atk17_seteffectsecondary(void) { SetMoveEffect(FALSE, 0); } -void atk18_status_effect_clear(void) +static void atk18_status_effect_clear(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); @@ -2925,7 +2966,7 @@ void atk18_status_effect_clear(void) gBattleScripting.field_16 = 0; } -void atk19_faint_pokemon(void) +static void atk19_faint_pokemon(void) { const u8 *BS_ptr; @@ -3012,22 +3053,22 @@ void atk19_faint_pokemon(void) } } -void atk1A_faint_animation(void) +static void atk1A_faint_animation(void) { if (gBattleExecBuffer == 0) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); EmitFaintAnimation(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } } -void atk1B_faint_effects_clear(void) +static void atk1B_faint_effects_clear(void) { if (gBattleExecBuffer == 0) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) { @@ -3041,9 +3082,9 @@ void atk1B_faint_effects_clear(void) } } -void atk1C_jumpifstatus(void) +static void atk1C_jumpifstatus(void) { - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); @@ -3053,9 +3094,9 @@ void atk1C_jumpifstatus(void) gBattlescriptCurrInstr += 10; } -void atk1D_jumpifstatus2(void) +static void atk1D_jumpifstatus2(void) { - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); @@ -3065,13 +3106,13 @@ void atk1D_jumpifstatus2(void) gBattlescriptCurrInstr += 10; } -void atk1E_jumpifability(void) +static void atk1E_jumpifability(void) { u8 bank; - u8 ability = BSScriptRead8(gBattlescriptCurrInstr + 2); + u8 ability = gBattlescriptCurrInstr[2]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_ATTACKER_SIDE) + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE) { bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); if (bank) @@ -3084,7 +3125,7 @@ void atk1E_jumpifability(void) else gBattlescriptCurrInstr += 7; } - else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_NOT_ATTACKER_SIDE) + else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE) { bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); if (bank) @@ -3099,7 +3140,7 @@ void atk1E_jumpifability(void) } else { - bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + bank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleMons[bank].ability == ability) { gLastUsedAbility = ability; @@ -3112,13 +3153,13 @@ void atk1E_jumpifability(void) } } -void atk1F_jumpifsideaffecting(void) +static void atk1F_jumpifsideaffecting(void) { u8 side; u16 flags; const u8* jumpPtr; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_ATTACKER) + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) side = GET_BANK_SIDE(gBankAttacker); else side = GET_BANK_SIDE(gBankTarget); @@ -3132,36 +3173,36 @@ void atk1F_jumpifsideaffecting(void) gBattlescriptCurrInstr += 8; } -void atk20_jumpifstat(void) +static void atk20_jumpifstat(void) { u8 ret = 0; - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - u8 value = gBattleMons[bank].statStages[BSScriptRead8(gBattlescriptCurrInstr + 3)]; + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]]; - switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + switch (gBattlescriptCurrInstr[2]) { case CMP_EQUAL: - if (value == BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value == gBattlescriptCurrInstr[4]) ret++; break; case CMP_NOT_EQUAL: - if (value != BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value != gBattlescriptCurrInstr[4]) ret++; break; case CMP_GREATER_THAN: - if (value > BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value > gBattlescriptCurrInstr[4]) ret++; break; case CMP_LESS_THAN: - if (value < BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value < gBattlescriptCurrInstr[4]) ret++; break; case CMP_COMMON_BITS: - if (value & BSScriptRead8(gBattlescriptCurrInstr + 4)) + if (value & gBattlescriptCurrInstr[4]) ret++; break; case CMP_NO_COMMON_BITS: - if (!(value & BSScriptRead8(gBattlescriptCurrInstr + 4))) + if (!(value & gBattlescriptCurrInstr[4])) ret++; break; } @@ -3172,16 +3213,16 @@ void atk20_jumpifstat(void) gBattlescriptCurrInstr += 9; } -void atk21_jumpifstatus3(void) +static void atk21_jumpifstatus3(void) { u32 flags; const u8* jumpPtr; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); - if (BSScriptRead8(gBattlescriptCurrInstr + 6)) + if (gBattlescriptCurrInstr[6]) { if ((gStatuses3[gActiveBank] & flags) != 0) gBattlescriptCurrInstr += 11; @@ -3197,10 +3238,10 @@ void atk21_jumpifstatus3(void) } } -void atk22_jumpiftype(void) +static void atk22_jumpiftype(void) { - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - u8 type = BSScriptRead8(gBattlescriptCurrInstr + 2); + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 type = gBattlescriptCurrInstr[2]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) @@ -3209,7 +3250,7 @@ void atk22_jumpiftype(void) gBattlescriptCurrInstr += 7; } -void atk23_getexp(void) +static void atk23_getexp(void) { u16 item; s32 i; // also used as stringId @@ -3219,7 +3260,7 @@ void atk23_getexp(void) s32 viaExpShare = 0; u16* exp = &gBattleStruct->expValue; - gBank1 = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]); sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; switch (gBattleScripting.atk23_state) @@ -3487,7 +3528,7 @@ void atk23_getexp(void) } #ifdef NONMATCHING -void atk24(void) +static void atk24(void) { u16 HP_count = 0; s32 i; @@ -3570,7 +3611,7 @@ void atk24(void) } #else __attribute__((naked)) -void atk24(void) +static void atk24(void) { asm("\n\ .syntax unified\n\ @@ -3864,7 +3905,7 @@ void atk24(void) #endif // NONMATCHING -void MoveValuesCleanUp(void) +static void MoveValuesCleanUp(void) { gBattleMoveFlags = 0; gBattleScripting.dmgMultiplier = 1; @@ -3875,19 +3916,19 @@ void MoveValuesCleanUp(void) gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); } -void atk25_move_values_cleanup(void) +static void atk25_move_values_cleanup(void) { MoveValuesCleanUp(); gBattlescriptCurrInstr += 1; } -void atk26_set_multihit(void) +static void atk26_set_multihit(void) { - gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + gMultiHitCounter = gBattlescriptCurrInstr[1]; gBattlescriptCurrInstr += 2; } -void atk27_decrement_multihit(void) +static void atk27_decrement_multihit(void) { if (--gMultiHitCounter == 0) gBattlescriptCurrInstr += 5; @@ -3895,16 +3936,16 @@ void atk27_decrement_multihit(void) gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); } -void atk28_goto(void) +static void atk28_goto(void) { gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); } -void atk29_jumpifbyte(void) +static void atk29_jumpifbyte(void) { - u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + u8 caseID = gBattlescriptCurrInstr[1]; const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u8 value = BSScriptRead8(gBattlescriptCurrInstr + 6); + u8 value = gBattlescriptCurrInstr[6]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); gBattlescriptCurrInstr += 11; @@ -3938,9 +3979,9 @@ void atk29_jumpifbyte(void) } } -void atk2A_jumpifhalfword(void) +static void atk2A_jumpifhalfword(void) { - u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + u8 caseID = gBattlescriptCurrInstr[1]; const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); @@ -3976,9 +4017,9 @@ void atk2A_jumpifhalfword(void) } } -void atk2B_jumpifword(void) +static void atk2B_jumpifword(void) { - u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + u8 caseID = gBattlescriptCurrInstr[1]; const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); @@ -4014,11 +4055,11 @@ void atk2B_jumpifword(void) } } -void atk2C_jumpifarrayequal(void) +static void atk2C_jumpifarrayequal(void) { const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + u32 size = gBattlescriptCurrInstr[9]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); u8 i; @@ -4036,12 +4077,12 @@ void atk2C_jumpifarrayequal(void) gBattlescriptCurrInstr = jumpPtr; } -void atk2D_jumpifarraynotequal(void) +static void atk2D_jumpifarraynotequal(void) { u8 equalBytes = 0; const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + u32 size = gBattlescriptCurrInstr[9]; const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); u8 i; @@ -4060,33 +4101,33 @@ void atk2D_jumpifarraynotequal(void) gBattlescriptCurrInstr += 14; } -void atk2E_setbyte(void) +static void atk2E_setbyte(void) { u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte = BSScriptRead8(gBattlescriptCurrInstr + 5); + *memByte = gBattlescriptCurrInstr[5]; gBattlescriptCurrInstr += 6; } -void atk2F_addbyte(void) +static void atk2F_addbyte(void) { u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte += BSScriptRead8(gBattlescriptCurrInstr + 5); + *memByte += gBattlescriptCurrInstr[5]; gBattlescriptCurrInstr += 6; } -void atk30_subbyte(void) +static void atk30_subbyte(void) { u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte -= BSScriptRead8(gBattlescriptCurrInstr + 5); + *memByte -= gBattlescriptCurrInstr[5]; gBattlescriptCurrInstr += 6; } -void atk31_copyarray(void) +static void atk31_copyarray(void) { u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - s32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + s32 size = gBattlescriptCurrInstr[9]; s32 i; for (i = 0; i < size; i++) @@ -4097,12 +4138,12 @@ void atk31_copyarray(void) gBattlescriptCurrInstr += 10; } -void atk32_copyarray_withindex(void) +static void atk32_copyarray_withindex(void) { u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); - s32 size = BSScriptRead8(gBattlescriptCurrInstr + 13); + s32 size = gBattlescriptCurrInstr[13]; s32 i; for (i = 0; i < size; i++) @@ -4113,14 +4154,14 @@ void atk32_copyarray_withindex(void) gBattlescriptCurrInstr += 14; } -void atk33_orbyte(void) +static void atk33_orbyte(void) { u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte |= BSScriptRead8(gBattlescriptCurrInstr + 5); + *memByte |= gBattlescriptCurrInstr[5]; gBattlescriptCurrInstr += 6; } -void atk34_orhalfword(void) +static void atk34_orhalfword(void) { u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); @@ -4129,7 +4170,7 @@ void atk34_orhalfword(void) gBattlescriptCurrInstr += 7; } -void atk35_orword(void) +static void atk35_orword(void) { u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); @@ -4138,14 +4179,14 @@ void atk35_orword(void) gBattlescriptCurrInstr += 9; } -void atk36_bicbyte(void) +static void atk36_bicbyte(void) { u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte &= ~(BSScriptRead8(gBattlescriptCurrInstr + 5)); + *memByte &= ~(gBattlescriptCurrInstr[5]); gBattlescriptCurrInstr += 6; } -void atk37_bichalfword(void) +static void atk37_bichalfword(void) { u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); @@ -4154,7 +4195,7 @@ void atk37_bichalfword(void) gBattlescriptCurrInstr += 7; } -void atk38_bicword(void) +static void atk38_bicword(void) { u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); @@ -4163,7 +4204,7 @@ void atk38_bicword(void) gBattlescriptCurrInstr += 9; } -void atk39_pause(void) +static void atk39_pause(void) { if (gBattleExecBuffer == 0) { @@ -4176,15 +4217,15 @@ void atk39_pause(void) } } -void atk3A_waitstate(void) +static void atk3A_waitstate(void) { if (gBattleExecBuffer == 0) gBattlescriptCurrInstr++; } -void atk3B_healthbar_update(void) +static void atk3B_healthbar_update(void) { - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) gActiveBank = gBankTarget; else gActiveBank = gBankAttacker; @@ -4194,12 +4235,12 @@ void atk3B_healthbar_update(void) gBattlescriptCurrInstr += 2; } -void atk3C_return(void) +static void atk3C_return(void) { BattleScriptPop(); } -void atk3D_end(void) +static void atk3D_end(void) { if (gBattleTypeFlags & BATTLE_TYPE_ARENA) sub_81A5718(gBankAttacker); @@ -4209,13 +4250,13 @@ void atk3D_end(void) gFightStateTracker = 0xB; } -void atk3E_end2(void) +static void atk3E_end2(void) { gActiveBank = 0; gFightStateTracker = 0xB; } -void atk3F_end3(void) // pops the main function stack +static void atk3F_end3(void) // pops the main function stack { BattleScriptPop(); if (BATTLE_CALLBACKS_STACK->size) @@ -4223,40 +4264,40 @@ void atk3F_end3(void) // pops the main function stack gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; } -void atk41_call(void) +static void atk41_call(void) { BattleScriptPush(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } -void atk42_jumpiftype2(void) +static void atk42_jumpiftype2(void) { - u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2) + if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); else gBattlescriptCurrInstr += 7; } -void atk43_jumpifabilitypresent(void) +static void atk43_jumpifabilitypresent(void) { - if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, BSScriptRead8(gBattlescriptCurrInstr + 1), 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); else gBattlescriptCurrInstr += 6; } -void atk44(void) +static void atk44(void) { *(gBankAttacker + gBattleStruct->field_54) = 1; } -void atk45_playanimation(void) +static void atk45_playanimation(void) { const u16* argumentPtr; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE @@ -4293,12 +4334,12 @@ void atk45_playanimation(void) } } -void atk46_playanimation2(void) // animation Id is stored in the first pointer +static void atk46_playanimation2(void) // animation Id is stored in the first pointer { const u16* argumentPtr; const u8* animationIdPtr; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); @@ -4335,7 +4376,7 @@ void atk46_playanimation2(void) // animation Id is stored in the first pointer } } -void atk47_setgraphicalstatchangevalues(void) +static void atk47_setgraphicalstatchangevalues(void) { u8 value = 0; switch (gBattleScripting.statChanger & 0xF0) @@ -4359,7 +4400,7 @@ void atk47_setgraphicalstatchangevalues(void) } #ifdef NONMATCHING -void atk48_playstatchangeanimation(void) +static void atk48_playstatchangeanimation(void) { u32 currStat = 0; s16 statAnimId = 0; @@ -4450,7 +4491,7 @@ void atk48_playstatchangeanimation(void) } #else __attribute__((naked)) -void atk48_playstatchangeanimation(void) +static void atk48_playstatchangeanimation(void) { asm("\n\ .syntax unified\n\ @@ -4706,7 +4747,7 @@ _0804BBBA:\n\ #define ATK49_LAST_CASE 17 -void atk49_moveend(void) +static void atk49_moveend(void) { s32 i; bool32 effect; @@ -4992,7 +5033,7 @@ void atk49_moveend(void) gBattlescriptCurrInstr += 3; } -void atk4A_typecalc2(void) +static void atk4A_typecalc2(void) { u8 flags = 0; s32 i = 0; @@ -5087,7 +5128,7 @@ void atk4A_typecalc2(void) gBattlescriptCurrInstr++; } -void atk4B_return_atk_to_ball(void) +static void atk4B_return_atk_to_ball(void) { gActiveBank = gBankAttacker; if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) @@ -5098,12 +5139,12 @@ void atk4B_return_atk_to_ball(void) gBattlescriptCurrInstr++; } -void atk4C_copy_poke_data(void) +static void atk4C_copy_poke_data(void) { if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); gBattlePartyID[gActiveBank] = *(gBattleStruct->field_5C + gActiveBank); @@ -5113,7 +5154,7 @@ void atk4C_copy_poke_data(void) gBattlescriptCurrInstr += 2; } -void atk4D_switch_data_update(void) +static void atk4D_switch_data_update(void) { struct BattlePokemon oldData; s32 i; @@ -5122,7 +5163,7 @@ void atk4D_switch_data_update(void) if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); oldData = gBattleMons[gActiveBank]; monData = (u8*)(&gBattleMons[gActiveBank]); @@ -5169,12 +5210,12 @@ void atk4D_switch_data_update(void) gBattlescriptCurrInstr += 2; } -void atk4E_switchin_anim(void) +static void atk4E_switchin_anim(void) { if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (GetBankSide(gActiveBank) == SIDE_OPPONENT && !(gBattleTypeFlags & (BATTLE_TYPE_LINK @@ -5195,7 +5236,7 @@ void atk4E_switchin_anim(void) sub_81A56B4(); } -void atk4F_jump_if_cannot_switch(void) +static void atk4F_jump_if_cannot_switch(void) { s32 val = 0; s32 compareVar = 0; @@ -5349,7 +5390,7 @@ void atk4F_jump_if_cannot_switch(void) } } -void sub_804CF10(u8 arg0) +static void sub_804CF10(u8 arg0) { *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; *(gBattleStruct->field_5C + gActiveBank) = 6; @@ -5359,7 +5400,7 @@ void sub_804CF10(u8 arg0) MarkBufferBankForExecution(gActiveBank); } -void atk50_openpartyscreen(void) +static void atk50_openpartyscreen(void) { u32 flags; u8 hitmarkerFaintBits; @@ -5649,15 +5690,15 @@ void atk50_openpartyscreen(void) } } -void atk51_switch_handle_order(void) +static void atk51_switch_handle_order(void) { s32 i; if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + switch (gBattlescriptCurrInstr[2]) { case 0: for (i = 0; i < gNoOfAllBanks; i++) @@ -5716,11 +5757,11 @@ void atk51_switch_handle_order(void) gBattlescriptCurrInstr += 3; } -void atk52_switch_in_effects(void) +static void atk52_switch_in_effects(void) { s32 i; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); sub_803FA70(gActiveBank); gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); @@ -5747,9 +5788,9 @@ void atk52_switch_in_effects(void) gBattleScripting.bank = gActiveBank; BattleScriptPushCursor(); - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0) + if (gBattlescriptCurrInstr[1] == 0) gBattlescriptCurrInstr = gUnknown_082DAE90; - else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1) + else if (gBattlescriptCurrInstr[1] == 1) gBattlescriptCurrInstr = gUnknown_082DAE59; else gBattlescriptCurrInstr = gUnknown_082DAEC7; @@ -5778,7 +5819,7 @@ void atk52_switch_in_effects(void) *hpOnSwitchout = gBattleMons[i].hp; } - if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5) + if (gBattlescriptCurrInstr[1] == 5) { u32 hitmarkerFaintBits = gHitMarker >> 0x1C; @@ -5797,7 +5838,7 @@ void atk52_switch_in_effects(void) } } -void atk53_trainer_slide(void) +static void atk53_trainer_slide(void) { gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); EmitTrainerSlide(0); @@ -5806,7 +5847,7 @@ void atk53_trainer_slide(void) gBattlescriptCurrInstr += 2; } -void atk54_effectiveness_sound(void) +static void atk54_effectiveness_sound(void) { gActiveBank = gBankAttacker; EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); @@ -5815,7 +5856,7 @@ void atk54_effectiveness_sound(void) gBattlescriptCurrInstr += 3; } -void atk55_play_sound(void) +static void atk55_play_sound(void) { gActiveBank = gBankAttacker; EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), 0); @@ -5824,16 +5865,16 @@ void atk55_play_sound(void) gBattlescriptCurrInstr += 3; } -void atk56_fainting_cry(void) +static void atk56_fainting_cry(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); EmitFaintingCry(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } -void atk57(void) +static void atk57(void) { gActiveBank = GetBankByIdentity(0); Emit_x37(0, gBattleOutcome); @@ -5842,21 +5883,21 @@ void atk57(void) gBattlescriptCurrInstr += 1; } -void atk58_return_to_ball(void) +static void atk58_return_to_ball(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); EmitReturnPokeToBall(0, 1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } -void atk59_learnmove_inbattle(void) +static void atk59_learnmove_inbattle(void) { const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); - u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], BSScriptRead8(gBattlescriptCurrInstr + 9)); + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]); while (ret == 0xFFFE) ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0); @@ -5891,7 +5932,7 @@ void atk59_learnmove_inbattle(void) } } -void atk5A_yesnoboxlearnmove(void) +static void atk5A_yesnoboxlearnmove(void) { gActiveBank = 0; @@ -6010,7 +6051,7 @@ void atk5A_yesnoboxlearnmove(void) } } -void atk5B_yesnoboxstoplearningmove(void) +static void atk5B_yesnoboxstoplearningmove(void) { switch (gBattleScripting.learnMoveState) { @@ -6057,9 +6098,9 @@ void atk5B_yesnoboxstoplearningmove(void) } } -void atk5C_hitanimation(void) +static void atk5C_hitanimation(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) { @@ -6134,7 +6175,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId) return moneyReward; } -void atk5D_getmoneyreward(void) +static void atk5D_getmoneyreward(void) { u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) @@ -6147,9 +6188,9 @@ void atk5D_getmoneyreward(void) gBattlescriptCurrInstr++; } -void atk5E_8025A70(void) +static void atk5E_8025A70(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); switch (gBattleCommunication[0]) { @@ -6174,7 +6215,7 @@ void atk5E_8025A70(void) } } -void atk5F_8025B24(void) +static void atk5F_8025B24(void) { gActiveBank = gBankAttacker; gBankAttacker = gBankTarget; @@ -6188,15 +6229,15 @@ void atk5F_8025B24(void) gBattlescriptCurrInstr++; } -void atk60_increment_gamestat(void) +static void atk60_increment_gamestat(void) { if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - IncrementGameStat(BSScriptRead8(gBattlescriptCurrInstr + 1)); + IncrementGameStat(gBattlescriptCurrInstr[1]); gBattlescriptCurrInstr += 2; } -void atk61_8025BA4(void) +static void atk61_8025BA4(void) { s32 i; struct Pokemon* party; @@ -6205,7 +6246,7 @@ void atk61_8025BA4(void) if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (GetBankSide(gActiveBank) == SIDE_PLAYER) party = gPlayerParty; @@ -6233,18 +6274,18 @@ void atk61_8025BA4(void) gBattlescriptCurrInstr += 2; } -void atk62_08025C6C(void) +static void atk62_08025C6C(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); EmitCmd49(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } -void atk63_jumptorandomattack(void) +static void atk63_jumptorandomattack(void) { - if (BSScriptRead8(gBattlescriptCurrInstr + 1) != 0) + if (gBattlescriptCurrInstr[1] != 0) gCurrentMove = gRandomMove; else gLastUsedMove = gCurrentMove = gRandomMove; @@ -6252,11 +6293,11 @@ void atk63_jumptorandomattack(void) gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; } -void atk64_statusanimation(void) +static void atk64_statusanimation(void) { if (gBattleExecBuffer == 0) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) @@ -6268,13 +6309,13 @@ void atk64_statusanimation(void) } } -void atk65_status2animation(void) +static void atk65_status2animation(void) { u32 wantedToAnimate; if (gBattleExecBuffer == 0) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 @@ -6287,26 +6328,26 @@ void atk65_status2animation(void) } } -void atk66_chosenstatusanimation(void) +static void atk66_chosenstatusanimation(void) { u32 wantedStatus; if (gBattleExecBuffer == 0) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) { - EmitStatusAnimation(0, BSScriptRead8(gBattlescriptCurrInstr + 2), wantedStatus); + EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); MarkBufferBankForExecution(gActiveBank); } gBattlescriptCurrInstr += 7; } } -void atk67_yesnobox(void) +static void atk67_yesnobox(void) { switch (gBattleCommunication[0]) { @@ -6349,7 +6390,7 @@ void atk67_yesnobox(void) } } -void atk68_80246A0(void) +static void atk68_80246A0(void) { s32 i; @@ -6359,7 +6400,7 @@ void atk68_80246A0(void) gBattlescriptCurrInstr++; } -void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier. +static void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier. { u8 holdEffect, quality; @@ -6405,11 +6446,11 @@ void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random da gBattlescriptCurrInstr++; } -void atk6A_removeitem(void) +static void atk6A_removeitem(void) { u16* usedHeldItem; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; *usedHeldItem = gBattleMons[gActiveBank].item; @@ -6421,19 +6462,14 @@ void atk6A_removeitem(void) gBattlescriptCurrInstr += 2; } -void atk6B_atknameinbuff1(void) +static void atk6B_atknameinbuff1(void) { PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) gBattlescriptCurrInstr++; } -extern u16 gBattle_BG1_X; -extern u16 gBattle_BG1_Y; -extern u16 gBattle_BG2_X; -extern u16 gBattle_BG2_Y; - -void atk6C_draw_lvlupbox(void) +static void atk6C_draw_lvlupbox(void) { if (gBattleScripting.atk6C_state == 0) { @@ -6525,7 +6561,7 @@ void atk6C_draw_lvlupbox(void) } } -void sub_804F100(void) +static void sub_804F100(void) { struct StatsArray currentStats; @@ -6533,7 +6569,7 @@ void sub_804F100(void) sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, ¤tStats, 0xE, 0xD, 0xF); } -void sub_804F144(void) +static void sub_804F144(void) { struct StatsArray currentStats; @@ -6541,10 +6577,7 @@ void sub_804F144(void) sub_81D3784(0xD, ¤tStats, 0xE, 0xD, 0xF); } -extern const u16 gUnknown_0831C2C8[]; -extern const u8 gUnknown_0831C2E8[]; - -void sub_804F17C(void) +static void sub_804F17C(void) { gBattle_BG2_Y = 0; gBattle_BG2_X = 0x1A0; @@ -6557,7 +6590,7 @@ void sub_804F17C(void) PutMonIconOnLvlUpBox(); } -bool8 sub_804F1CC(void) +static bool8 sub_804F1CC(void) { if (IsDma3ManagerBusyWithBgCopy()) return TRUE; @@ -6575,7 +6608,7 @@ bool8 sub_804F1CC(void) return (gBattle_BG2_X != 0x200); } -void PutLevelAndGenderOnLvlUpBox(void) +static void PutLevelAndGenderOnLvlUpBox(void) { u16 monLevel; u8 monGender; @@ -6638,7 +6671,7 @@ void PutLevelAndGenderOnLvlUpBox(void) CopyWindowToVram(14, 2); } -bool8 sub_804F344(void) +static bool8 sub_804F344(void) { if (gBattle_BG2_X == 0x1A0) return FALSE; @@ -6656,7 +6689,7 @@ bool8 sub_804F344(void) #define sDestroy data0 #define sSavedLvlUpBoxXPosition data1 -void PutMonIconOnLvlUpBox(void) +static void PutMonIconOnLvlUpBox(void) { u8 spriteId; const u16* iconPal; @@ -6702,7 +6735,7 @@ void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) #undef sDestroy #undef sSavedLvlUpBoxXPosition -bool32 IsMonGettingExpSentOut(void) +static bool32 IsMonGettingExpSentOut(void) { if (gBattlePartyID[0] == gBattleStruct->expGetterId) return TRUE; @@ -6712,30 +6745,30 @@ bool32 IsMonGettingExpSentOut(void) return FALSE; } -void atk6D_reset_sentpokes_value(void) +static void atk6D_reset_sentpokes_value(void) { ResetSentPokesToOpponentValue(); gBattlescriptCurrInstr++; } -void atk6E_set_atk_to_player0(void) +static void atk6E_set_atk_to_player0(void) { gBankAttacker = GetBankByIdentity(0); gBattlescriptCurrInstr++; } -void atk6F_set_visible(void) +static void atk6F_set_visible(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); EmitSpriteInvisibility(0, FALSE); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } -void atk70_record_last_used_ability(void) +static void atk70_record_last_used_ability(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); RecordAbilityBattle(gActiveBank, gLastUsedAbility); gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument. } @@ -6745,13 +6778,13 @@ void BufferMoveToLearnIntoBattleTextBuff2(void) PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn); } -void atk71_buffer_move_to_learn(void) +static void atk71_buffer_move_to_learn(void) { BufferMoveToLearnIntoBattleTextBuff2(); gBattlescriptCurrInstr++; } -void atk72_jump_if_can_run_frombattle(void) +static void atk72_jump_if_can_run_frombattle(void) { if (CanRunFromBattle(gBank1)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); @@ -6759,14 +6792,14 @@ void atk72_jump_if_can_run_frombattle(void) gBattlescriptCurrInstr += 5; } -void atk73_hp_thresholds(void) +static void atk73_hp_thresholds(void) { u8 opposingBank; s32 result; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); opposingBank = gActiveBank ^ BIT_SIDE; result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; @@ -6786,7 +6819,7 @@ void atk73_hp_thresholds(void) gBattlescriptCurrInstr += 2; } -void atk74_hp_thresholds2(void) +static void atk74_hp_thresholds2(void) { u8 opposingBank; s32 result; @@ -6794,7 +6827,7 @@ void atk74_hp_thresholds2(void) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); opposingBank = gActiveBank ^ BIT_SIDE; hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank)); result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; @@ -6812,7 +6845,7 @@ void atk74_hp_thresholds2(void) gBattlescriptCurrInstr += 2; } -void atk75_item_effect_on_opponent(void) +static void atk75_item_effect_on_opponent(void) { gBankInMenu = gBankAttacker; ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); @@ -6820,10 +6853,7 @@ void atk75_item_effect_on_opponent(void) gBattlescriptCurrInstr += 1; } -extern const u8 gUnknown_0831C4F8[]; -extern const u8* const gRefereeStringsTable[]; - -void atk76_various(void) +static void atk76_various(void) { u8 side; s32 i; @@ -7002,7 +7032,7 @@ void atk76_various(void) gBattlescriptCurrInstr += 3; } -void atk77_set_protect_like(void) // protect and endure +static void atk77_set_protect_like(void) // protect and endure { bool8 notLastTurn = TRUE; u16 lastMove = gUnknown_02024260[gBankAttacker]; @@ -7037,7 +7067,7 @@ void atk77_set_protect_like(void) // protect and endure gBattlescriptCurrInstr++; } -void atk78_faintifabilitynotdamp(void) +static void atk78_faintifabilitynotdamp(void) { if (gBattleExecBuffer) return; @@ -7072,7 +7102,7 @@ void atk78_faintifabilitynotdamp(void) } } -void atk79_setatkhptozero(void) +static void atk79_setatkhptozero(void) { if (gBattleExecBuffer) return; @@ -7085,7 +7115,7 @@ void atk79_setatkhptozero(void) gBattlescriptCurrInstr++; } -void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets. +static void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets. { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); @@ -7108,11 +7138,11 @@ void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all gBattlescriptCurrInstr += 5; } -void atk7B_healhalfHP_if_possible(void) +static void atk7B_healhalfHP_if_possible(void) { const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (BSScriptRead8(gBattlescriptCurrInstr + 5) == BS_GET_ATTACKER) + if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER) gBankTarget = gBankAttacker; gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; @@ -7126,7 +7156,7 @@ void atk7B_healhalfHP_if_possible(void) gBattlescriptCurrInstr += 6; } -void atk7C_trymirrormove(void) +static void atk7C_trymirrormove(void) { s32 validMovesCount; s32 i; @@ -7176,7 +7206,7 @@ void atk7C_trymirrormove(void) } } -void atk7D_set_rain(void) +static void atk7D_set_rain(void) { if (gBattleWeather & WEATHER_RAIN_ANY) { @@ -7192,7 +7222,7 @@ void atk7D_set_rain(void) gBattlescriptCurrInstr++; } -void atk7E_setreflect(void) +static void atk7E_setreflect(void) { if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT) { @@ -7213,7 +7243,7 @@ void atk7E_setreflect(void) gBattlescriptCurrInstr++; } -void atk7F_setseeded(void) +static void atk7F_setseeded(void) { if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) { @@ -7235,9 +7265,9 @@ void atk7F_setseeded(void) gBattlescriptCurrInstr++; } -void atk80_manipulatedamage(void) +static void atk80_manipulatedamage(void) { - switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) + switch (gBattlescriptCurrInstr[1]) { case ATK80_DMG_CHANGE_SIGN: gBattleMoveDamage *= -1; @@ -7257,7 +7287,7 @@ void atk80_manipulatedamage(void) gBattlescriptCurrInstr += 2; } -void atk81_setrest(void) +static void atk81_setrest(void) { const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); gActiveBank = gBankTarget = gBankAttacker; @@ -7281,7 +7311,7 @@ void atk81_setrest(void) } } -void atk82_jumpifnotfirstturn(void) +static void atk82_jumpifnotfirstturn(void) { const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); @@ -7291,7 +7321,7 @@ void atk82_jumpifnotfirstturn(void) gBattlescriptCurrInstr = failJump; } -void atk83_nop(void) +static void atk83_nop(void) { gBattlescriptCurrInstr++; } @@ -7323,7 +7353,7 @@ bool8 UproarWakeUpCheck(u8 bank) return TRUE; } -void atk84_jump_if_cant_sleep(void) +static void atk84_jump_if_cant_sleep(void) { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); @@ -7345,7 +7375,7 @@ void atk84_jump_if_cant_sleep(void) } } -void atk85_stockpile(void) +static void atk85_stockpile(void) { if (gDisableStructs[gBankAttacker].stockpileCounter == 3) { @@ -7363,7 +7393,7 @@ void atk85_stockpile(void) gBattlescriptCurrInstr++; } -void atk86_stockpiletobasedamage(void) +static void atk86_stockpiletobasedamage(void) { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); if (gDisableStructs[gBankAttacker].stockpileCounter == 0) @@ -7389,7 +7419,7 @@ void atk86_stockpiletobasedamage(void) } } -void atk87_stockpiletohpheal(void) +static void atk87_stockpiletohpheal(void) { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); @@ -7420,7 +7450,7 @@ void atk87_stockpiletohpheal(void) } } -void atk88_negativedamage(void) +static void atk88_negativedamage(void) { gBattleMoveDamage = -(gHpDealt / 2); if (gBattleMoveDamage == 0) @@ -7429,7 +7459,7 @@ void atk88_negativedamage(void) gBattlescriptCurrInstr++; } -u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) { bool8 certain = 0; bool8 notProtectAffected = FALSE; @@ -7599,14 +7629,14 @@ u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) return STAT_CHANGE_WORKED; } -void atk89_statbuffchange(void) +static void atk89_statbuffchange(void) { const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), BSScriptRead8(gBattlescriptCurrInstr + 1), jumpPtr) == STAT_CHANGE_WORKED) + if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED) gBattlescriptCurrInstr += 6; } -void atk8A_normalisebuffs(void) // haze +static void atk8A_normalisebuffs(void) // haze { s32 i, j; @@ -7619,7 +7649,7 @@ void atk8A_normalisebuffs(void) // haze gBattlescriptCurrInstr++; } -void atk8B_setbide(void) +static void atk8B_setbide(void) { gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gBankAttacker] = gCurrentMove; @@ -7629,7 +7659,7 @@ void atk8B_setbide(void) gBattlescriptCurrInstr++; } -void atk8C_confuseifrepeatingattackends(void) +static void atk8C_confuseifrepeatingattackends(void) { if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); @@ -7637,11 +7667,11 @@ void atk8C_confuseifrepeatingattackends(void) gBattlescriptCurrInstr++; } -void atk8D_setmultihit_counter(void) +static void atk8D_setmultihit_counter(void) { - if (BSScriptRead8(gBattlescriptCurrInstr + 1)) + if (gBattlescriptCurrInstr[1]) { - gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + gMultiHitCounter = gBattlescriptCurrInstr[1]; } else { @@ -7655,14 +7685,14 @@ void atk8D_setmultihit_counter(void) gBattlescriptCurrInstr += 2; } -void atk8E_init_multihit_string(void) +static void atk8E_init_multihit_string(void) { PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0) gBattlescriptCurrInstr++; } -bool8 sub_8051064(void) +static bool8 sub_8051064(void) { if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) { @@ -7683,7 +7713,7 @@ bool8 sub_8051064(void) return TRUE; } -void atk8F_forcerandomswitch(void) +static void atk8F_forcerandomswitch(void) { s32 i; s32 bank1PartyId = 0; @@ -7844,7 +7874,7 @@ void atk8F_forcerandomswitch(void) } } -void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type +static void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type { u8 validMoves = 0; u8 moveChecked; @@ -7908,7 +7938,7 @@ void atk90_conversion_type_change(void) // randomly changes user's type to one o } } -void atk91_givepaydaymoney(void) +static void atk91_givepaydaymoney(void) { if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0) { @@ -7926,7 +7956,7 @@ void atk91_givepaydaymoney(void) } } -void atk92_setlightscreen(void) +static void atk92_setlightscreen(void) { if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN) { @@ -7948,7 +7978,7 @@ void atk92_setlightscreen(void) gBattlescriptCurrInstr++; } -void atk93_ko_move(void) +static void atk93_ko_move(void) { u8 holdEffect, param; @@ -8034,7 +8064,7 @@ void atk93_ko_move(void) } } -void atk94_damagetohalftargethp(void) // super fang +static void atk94_damagetohalftargethp(void) // super fang { gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; if (gBattleMoveDamage == 0) @@ -8043,7 +8073,7 @@ void atk94_damagetohalftargethp(void) // super fang gBattlescriptCurrInstr++; } -void atk95_setsandstorm(void) +static void atk95_setsandstorm(void) { if (gBattleWeather & WEATHER_SANDSTORM_ANY) { @@ -8059,7 +8089,7 @@ void atk95_setsandstorm(void) gBattlescriptCurrInstr++; } -void atk96_weatherdamage(void) +static void atk96_weatherdamage(void) { if (WEATHER_HAS_EFFECT) { @@ -8112,7 +8142,7 @@ void atk96_weatherdamage(void) gBattlescriptCurrInstr++; } -void atk97_try_infatuation(void) +static void atk97_try_infatuation(void) { struct Pokemon *monAttacker, *monTarget; u16 speciesAttacker, speciesTarget; @@ -8157,14 +8187,14 @@ void atk97_try_infatuation(void) } } -void atk98_status_icon_update(void) +static void atk98_status_icon_update(void) { if (gBattleExecBuffer) return; - if (BSScriptRead8(gBattlescriptCurrInstr + 1) != BS_ATTACKER_WITH_PARTNER) + if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; @@ -8190,7 +8220,7 @@ void atk98_status_icon_update(void) } } -void atk99_setmist(void) +static void atk99_setmist(void) { if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer) { @@ -8207,7 +8237,7 @@ void atk99_setmist(void) gBattlescriptCurrInstr++; } -void atk9A_set_focusenergy(void) +static void atk9A_set_focusenergy(void) { if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) { @@ -8222,7 +8252,7 @@ void atk9A_set_focusenergy(void) gBattlescriptCurrInstr++; } -void atk9B_transformdataexecution(void) +static void atk9B_transformdataexecution(void) { gLastUsedMove = 0xFFFF; gBattlescriptCurrInstr++; @@ -8266,7 +8296,7 @@ void atk9B_transformdataexecution(void) } } -void atk9C_set_substitute(void) +static void atk9C_set_substitute(void) { u32 hp = gBattleMons[gBankAttacker].maxHP / 4; if (gBattleMons[gBankAttacker].maxHP / 4 == 0) @@ -8293,11 +8323,6 @@ void atk9C_set_substitute(void) gBattlescriptCurrInstr++; } -extern const u16 gMovesForbiddenToCopy[]; -#define MIMIC_FORBIDDEN_END 0xFFFE -#define METRONOME_FORBIDDEN_END 0xFFFF -#define ASSIST_FORBIDDEN_END 0xFFFF - static bool8 IsMoveUncopyableByMimic(u16 move) { s32 i; @@ -8307,7 +8332,7 @@ static bool8 IsMoveUncopyableByMimic(u16 move) return (gMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); } -void atk9D_mimicattackcopy(void) +static void atk9D_mimicattackcopy(void) { gLastUsedMove = 0xFFFF; @@ -8350,7 +8375,7 @@ void atk9D_mimicattackcopy(void) } #ifdef NONMATCHING -void atk9E_metronome(void) +static void atk9E_metronome(void) { while (1) { @@ -8382,7 +8407,7 @@ void atk9E_metronome(void) #else __attribute__((naked)) -void atk9E_metronome(void) +static void atk9E_metronome(void) { asm( "\n\ @@ -8459,13 +8484,13 @@ _0805251C:\n\ #endif // NONMATCHING -void atk9F_dmgtolevel(void) +static void atk9F_dmgtolevel(void) { gBattleMoveDamage = gBattleMons[gBankAttacker].level; gBattlescriptCurrInstr++; } -void atkA0_psywavedamageeffect(void) +static void atkA0_psywavedamageeffect(void) { s32 randDamage; @@ -8476,7 +8501,7 @@ void atkA0_psywavedamageeffect(void) gBattlescriptCurrInstr++; } -void atkA1_counterdamagecalculator(void) +static void atkA1_counterdamagecalculator(void) { u8 sideAttacker = GetBankSide(gBankAttacker); u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); @@ -8501,7 +8526,7 @@ void atkA1_counterdamagecalculator(void) } } -void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes +static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes { u8 sideAttacker = GetBankSide(gBankAttacker); u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank); @@ -8524,7 +8549,7 @@ void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical } } -void atkA3_disablelastusedattack(void) +static void atkA3_disablelastusedattack(void) { s32 i; @@ -8549,7 +8574,7 @@ void atkA3_disablelastusedattack(void) } } -void atkA4_setencore(void) +static void atkA4_setencore(void) { s32 i; @@ -8581,7 +8606,7 @@ void atkA4_setencore(void) } } -void atkA5_painsplitdmgcalc(void) +static void atkA5_painsplitdmgcalc(void) { if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) { @@ -8606,7 +8631,7 @@ void atkA5_painsplitdmgcalc(void) } #ifdef NONMATCHING -void atkA6_settypetorandomresistance(void) // conversion 2 +static void atkA6_settypetorandomresistance(void) // conversion 2 { if (gUnknown_02024250[gBankAttacker] == 0 || gUnknown_02024250[gBankAttacker] == 0xFFFF) @@ -8673,7 +8698,7 @@ void atkA6_settypetorandomresistance(void) // conversion 2 #else __attribute__((naked)) -void atkA6_settypetorandomresistance(void) // conversion 2 +static void atkA6_settypetorandomresistance(void) // conversion 2 { asm(".syntax unified\n\ push {r4-r7,lr}\n\ @@ -8912,7 +8937,7 @@ _08052D08:\n\ } #endif // NONMATCHING -void atkA7_setalwayshitflag(void) +static void atkA7_setalwayshitflag(void) { gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); gStatuses3[gBankTarget] |= 0x10; @@ -8920,7 +8945,7 @@ void atkA7_setalwayshitflag(void) gBattlescriptCurrInstr++; } -void atkA8_copymovepermanently(void) // sketch +static void atkA8_copymovepermanently(void) // sketch { gLastUsedMove = 0xFFFF; @@ -8973,7 +8998,7 @@ void atkA8_copymovepermanently(void) // sketch } } -bool8 IsTwoTurnsMove(u16 move) +static bool8 IsTwoTurnsMove(u16 move) { if (gBattleMoves[move].effect == EFFECT_SKULL_BASH || gBattleMoves[move].effect == EFFECT_RAZOR_WIND @@ -8995,7 +9020,7 @@ static bool8 IsInvalidForSleepTalkOrAssist(u16 move) return FALSE; } -u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 +static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 { // first argument is unused if (gBattleMoves[move].effect == EFFECT_SOLARBEAM @@ -9015,7 +9040,7 @@ u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn return 2; } -void atkA9_sleeptalk_choose_move(void) +static void atkA9_sleeptalk_choose_move(void) { s32 i; u8 unusableMovesBits = 0; @@ -9054,13 +9079,13 @@ void atkA9_sleeptalk_choose_move(void) } } -void atkAA_set_destinybond(void) +static void atkAA_set_destinybond(void) { gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; gBattlescriptCurrInstr++; } -void DestinyBondFlagUpdate(void) +static void DestinyBondFlagUpdate(void) { u8 sideAttacker = GetBankSide(gBankAttacker); u8 sideTarget = GetBankSide(gBankTarget); @@ -9072,15 +9097,13 @@ void DestinyBondFlagUpdate(void) } } -void atkAB_DestinyBondFlagUpdate(void) +static void atkAB_DestinyBondFlagUpdate(void) { DestinyBondFlagUpdate(); gBattlescriptCurrInstr++; } -extern const u8 sFlailHpScaleToPowerTable[12]; - -void atkAC_remaininghptopower(void) +static void atkAC_remaininghptopower(void) { s32 i; s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); @@ -9095,7 +9118,7 @@ void atkAC_remaininghptopower(void) gBattlescriptCurrInstr++; } -void atkAD_spite_ppreduce(void) +static void atkAD_spite_ppreduce(void) { if (gLastUsedMovesByBanks[gBankTarget] != 0 && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF) @@ -9146,7 +9169,7 @@ void atkAD_spite_ppreduce(void) } } -void atkAE_heal_party_status(void) +static void atkAE_heal_party_status(void) { u32 zero = 0; u8 toHeal = 0; @@ -9242,7 +9265,7 @@ void atkAE_heal_party_status(void) gBattlescriptCurrInstr++; } -void atkAF_cursetarget(void) +static void atkAF_cursetarget(void) { if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED) { @@ -9259,7 +9282,7 @@ void atkAF_cursetarget(void) } } -void atkB0_set_spikes(void) +static void atkB0_set_spikes(void) { u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; @@ -9276,13 +9299,13 @@ void atkB0_set_spikes(void) } } -void atkB1_set_foresight(void) +static void atkB1_set_foresight(void) { gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; gBattlescriptCurrInstr++; } -void atkB2_setperishsong(void) +static void atkB2_setperishsong(void) { s32 i; s32 notAffectedCount = 0; @@ -9310,7 +9333,7 @@ void atkB2_setperishsong(void) gBattlescriptCurrInstr += 5; } -void atkB3_rolloutdamagecalculation(void) +static void atkB3_rolloutdamagecalculation(void) { if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) { @@ -9345,7 +9368,7 @@ void atkB3_rolloutdamagecalculation(void) } } -void atkB4_jumpifconfusedandstatmaxed(void) +static void atkB4_jumpifconfusedandstatmaxed(void) { if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) @@ -9354,7 +9377,7 @@ void atkB4_jumpifconfusedandstatmaxed(void) gBattlescriptCurrInstr += 6; } -void atkB5_furycuttercalc(void) +static void atkB5_furycuttercalc(void) { if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) { @@ -9377,7 +9400,7 @@ void atkB5_furycuttercalc(void) } } -void atkB6_happinesstodamagecalculation(void) +static void atkB6_happinesstodamagecalculation(void) { if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; @@ -9387,11 +9410,7 @@ void atkB6_happinesstodamagecalculation(void) gBattlescriptCurrInstr++; } -extern const u8 BattleScript_PresentDamageTarget[]; -extern const u8 BattleScript_AlreadyAtFullHp[]; -extern const u8 BattleScript_PresentHealTarget[]; - -void atkB7_presentdamagecalculation(void) +static void atkB7_presentdamagecalculation(void) { s32 rand = Random() & 0xFF; @@ -9419,7 +9438,7 @@ void atkB7_presentdamagecalculation(void) } } -void atkB8_set_safeguard(void) +static void atkB8_set_safeguard(void) { if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD) { @@ -9437,7 +9456,7 @@ void atkB8_set_safeguard(void) gBattlescriptCurrInstr++; } -void atkB9_magnitudedamagecalculation(void) +static void atkB9_magnitudedamagecalculation(void) { s32 magnitude = Random() % 100; @@ -9491,7 +9510,7 @@ void atkB9_magnitudedamagecalculation(void) gBattlescriptCurrInstr++; } -void atkBA_jumpifnopursuitswitchdmg(void) +static void atkBA_jumpifnopursuitswitchdmg(void) { if (gMultiHitCounter == 1) { @@ -9535,7 +9554,7 @@ void atkBA_jumpifnopursuitswitchdmg(void) } } -void atkBB_setsunny(void) +static void atkBB_setsunny(void) { if (gBattleWeather & WEATHER_SUN_ANY) { @@ -9552,7 +9571,7 @@ void atkBB_setsunny(void) gBattlescriptCurrInstr++; } -void atkBC_maxattackhalvehp(void) // belly drum +static void atkBC_maxattackhalvehp(void) // belly drum { u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2; @@ -9575,7 +9594,7 @@ void atkBC_maxattackhalvehp(void) // belly drum } } -void atkBD_copyfoestats(void) // psych up +static void atkBD_copyfoestats(void) // psych up { s32 i; @@ -9587,11 +9606,7 @@ void atkBD_copyfoestats(void) // psych up gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. } -extern const u8 BattleScript_WrapFree[]; -extern const u8 BattleScript_LeechSeedFree[]; -extern const u8 BattleScript_SpikesFree[]; - -void atkBE_rapidspinfree(void) +static void atkBE_rapidspinfree(void) { if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) { @@ -9628,13 +9643,13 @@ void atkBE_rapidspinfree(void) } } -void atkBF_set_defense_curl(void) +static void atkBF_set_defense_curl(void) { gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; gBattlescriptCurrInstr++; } -void atkC0_recoverbasedonsunlight(void) +static void atkC0_recoverbasedonsunlight(void) { gBankTarget = gBankAttacker; @@ -9660,7 +9675,7 @@ void atkC0_recoverbasedonsunlight(void) } #ifdef NONMATCHING -void atkC1_hidden_power(void) +static void atkC1_hidden_power(void) { s32 powerBits; s32 typeBits; @@ -9691,7 +9706,7 @@ void atkC1_hidden_power(void) #else __attribute__((naked)) -void atkC1_hidden_power(void) +static void atkC1_hidden_power(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ @@ -9834,7 +9849,7 @@ _080544F0:\n\ } #endif // NONMATCHING -void atkC2_selectnexttarget(void) +static void atkC2_selectnexttarget(void) { for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) { @@ -9846,7 +9861,7 @@ void atkC2_selectnexttarget(void) gBattlescriptCurrInstr++; } -void atkC3_setfutureattack(void) +static void atkC3_setfutureattack(void) { if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) { @@ -9874,7 +9889,7 @@ void atkC3_setfutureattack(void) } } -void atkC4_beat_up(void) +static void atkC4_beat_up(void) { struct Pokemon* party; @@ -9921,7 +9936,7 @@ void atkC4_beat_up(void) } } -void atkC5_setsemiinvulnerablebit(void) +static void atkC5_setsemiinvulnerablebit(void) { switch (gCurrentMove) { @@ -9940,7 +9955,7 @@ void atkC5_setsemiinvulnerablebit(void) gBattlescriptCurrInstr++; } -void atkC6_clearsemiinvulnerablebit(void) +static void atkC6_clearsemiinvulnerablebit(void) { switch (gCurrentMove) { @@ -9959,7 +9974,7 @@ void atkC6_clearsemiinvulnerablebit(void) gBattlescriptCurrInstr++; } -void atkC7_setminimize(void) +static void atkC7_setminimize(void) { if (gHitMarker & HITMARKER_OBEYS) gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; @@ -9967,7 +9982,7 @@ void atkC7_setminimize(void) gBattlescriptCurrInstr++; } -void atkC8_sethail(void) +static void atkC8_sethail(void) { if (gBattleWeather & WEATHER_HAIL_ANY) { @@ -9984,7 +9999,7 @@ void atkC8_sethail(void) gBattlescriptCurrInstr++; } -void atkC9_jumpifattackandspecialattackcannotfall(void) // memento +static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento { if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 @@ -10002,14 +10017,14 @@ void atkC9_jumpifattackandspecialattackcannotfall(void) // memento } } -void atkCA_setforcedtarget(void) // follow me +static void atkCA_setforcedtarget(void) // follow me { gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1; gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; gBattlescriptCurrInstr++; } -void atkCB_setcharge(void) +static void atkCB_setcharge(void) { gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; gDisableStructs[gBankAttacker].chargeTimer1 = 2; @@ -10017,7 +10032,7 @@ void atkCB_setcharge(void) gBattlescriptCurrInstr++; } -void atkCC_callterrainattack(void) // nature power +static void atkCC_callterrainattack(void) // nature power { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = sNaturePowerMoves[gBattleTerrain]; @@ -10026,7 +10041,7 @@ void atkCC_callterrainattack(void) // nature power gBattlescriptCurrInstr++; } -void atkCD_cureifburnedparalysedorpoisoned(void) // refresh +static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh { if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) { @@ -10042,7 +10057,7 @@ void atkCD_cureifburnedparalysedorpoisoned(void) // refresh } } -void atkCE_settorment(void) +static void atkCE_settorment(void) { if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) { @@ -10055,7 +10070,7 @@ void atkCE_settorment(void) } } -void atkCF_jumpifnodamage(void) +static void atkCF_jumpifnodamage(void) { if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) gBattlescriptCurrInstr += 5; @@ -10063,7 +10078,7 @@ void atkCF_jumpifnodamage(void) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } -void atkD0_settaunt(void) +static void atkD0_settaunt(void) { if (gDisableStructs[gBankTarget].tauntTimer1 == 0) { @@ -10077,7 +10092,7 @@ void atkD0_settaunt(void) } } -void atkD1_set_helpinghand(void) +static void atkD1_set_helpinghand(void) { gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); @@ -10095,7 +10110,7 @@ void atkD1_set_helpinghand(void) } } -void atkD2_swap_items(void) // trick +static void atkD2_swap_items(void) // trick { // opponent can't swap items with player in regular battles if (gBattleTypeFlags & BATTLE_TYPE_x4000000 @@ -10182,7 +10197,7 @@ void atkD2_swap_items(void) // trick } } -void atkD3_copy_ability(void) // role play +static void atkD3_copy_ability(void) // role play { if (gBattleMons[gBankTarget].ability != 0 && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) @@ -10197,9 +10212,9 @@ void atkD3_copy_ability(void) // role play } } -void atkD4_wish_effect(void) +static void atkD4_wish_effect(void) { - switch (BSScriptRead8(gBattlescriptCurrInstr + 1)) + switch (gBattlescriptCurrInstr[1]) { case 0: // use wish if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) @@ -10230,7 +10245,7 @@ void atkD4_wish_effect(void) } } -void atkD5_setroots(void) // ingrain +static void atkD5_setroots(void) // ingrain { if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) { @@ -10243,7 +10258,7 @@ void atkD5_setroots(void) // ingrain } } -void atkD6_doubledamagedealtifdamaged(void) +static void atkD6_doubledamagedealtifdamaged(void) { if ((gProtectStructs[gBankAttacker].physicalDmg && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) @@ -10256,7 +10271,7 @@ void atkD6_doubledamagedealtifdamaged(void) gBattlescriptCurrInstr++; } -void atkD7_setyawn(void) +static void atkD7_setyawn(void) { if (gStatuses3[gBankTarget] & STATUS3_YAWN || gBattleMons[gBankTarget].status1 & STATUS_ANY) @@ -10270,7 +10285,7 @@ void atkD7_setyawn(void) } } -void atkD8_setdamagetohealthdifference(void) +static void atkD8_setdamagetohealthdifference(void) { if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) { @@ -10283,7 +10298,7 @@ void atkD8_setdamagetohealthdifference(void) } } -void atkD9_scaledamagebyhealthratio(void) +static void atkD9_scaledamagebyhealthratio(void) { if (gDynamicBasePower == 0) { @@ -10295,7 +10310,7 @@ void atkD9_scaledamagebyhealthratio(void) gBattlescriptCurrInstr++; } -void atkDA_abilityswap(void) // skill swap +static void atkDA_abilityswap(void) // skill swap { if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0) @@ -10315,7 +10330,7 @@ void atkDA_abilityswap(void) // skill swap } } -void atkDB_imprisoneffect(void) +static void atkDB_imprisoneffect(void) { if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS)) { @@ -10357,7 +10372,7 @@ void atkDB_imprisoneffect(void) } } -void atkDC_setgrudge(void) +static void atkDC_setgrudge(void) { if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) { @@ -10370,7 +10385,7 @@ void atkDC_setgrudge(void) } } -void atkDD_weightdamagecalculation(void) +static void atkDD_weightdamagecalculation(void) { s32 i; for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) @@ -10387,7 +10402,7 @@ void atkDD_weightdamagecalculation(void) gBattlescriptCurrInstr++; } -void atkDE_asistattackselect(void) +static void atkDE_asistattackselect(void) { s32 chooseableMovesNo = 0; struct Pokemon* party; @@ -10440,7 +10455,7 @@ void atkDE_asistattackselect(void) } } -void atkDF_setmagiccoat(void) +static void atkDF_setmagiccoat(void) { gBankTarget = gBankAttacker; gSpecialStatuses[gBankAttacker].flag20 = 1; @@ -10455,7 +10470,7 @@ void atkDF_setmagiccoat(void) } } -void atkE0_setstealstatchange(void) // snatch +static void atkE0_setstealstatchange(void) // snatch { gSpecialStatuses[gBankAttacker].flag20 = 1; if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn @@ -10469,7 +10484,7 @@ void atkE0_setstealstatchange(void) // snatch } } -void atkE1_intimidate_string_loader(void) +static void atkE1_intimidate_string_loader(void) { u8 side; @@ -10492,9 +10507,9 @@ void atkE1_intimidate_string_loader(void) gBattlescriptCurrInstr += 5; } -void atkE2_switchout_abilities(void) +static void atkE2_switchout_abilities(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); switch (gBattleMons[gActiveBank].ability) { @@ -10508,9 +10523,9 @@ void atkE2_switchout_abilities(void) gBattlescriptCurrInstr += 2; } -void atkE3_jumpifhasnohp(void) +static void atkE3_jumpifhasnohp(void) { - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBank].hp == 0) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); @@ -10518,7 +10533,7 @@ void atkE3_jumpifhasnohp(void) gBattlescriptCurrInstr += 6; } -void atkE4_getsecretpowereffect(void) +static void atkE4_getsecretpowereffect(void) { switch (gBattleTerrain) { @@ -10553,15 +10568,7 @@ void atkE4_getsecretpowereffect(void) gBattlescriptCurrInstr++; } -extern bool8 InBattlePike(void); -extern bool8 InBattlePyramid(void); -extern u16 GetBattlePyramidPickupItemId(void); - -extern const u16 gRarePickupItems[]; -extern const u16 gPickupItems[]; -extern const u8 gPickupProbabilities[]; - -void atkE5_pickup(void) +static void atkE5_pickup(void) { if (!InBattlePike()) { @@ -10636,3 +10643,600 @@ void atkE5_pickup(void) gBattlescriptCurrInstr++; } + +static void atkE6_castform_change_animation(void) +{ + gActiveBank = gBattleScripting.bank; + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) + *(&gBattleStruct->formToChangeInto) |= 0x80; + + EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr++; +} + +static void atkE7_castform_data_change(void) +{ + u8 form; + + gBattlescriptCurrInstr++; + form = CastformDataTypeChange(gBattleScripting.bank); + if (form) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + *(&gBattleStruct->formToChangeInto) = form - 1; + } +} + +static void atkE8_settypebasedhalvers(void) // water and mud sport +{ + bool8 worked = FALSE; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) + { + if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT)) + { + gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + worked = TRUE; + } + } + else // water sport + { + if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT)) + { + gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + worked = TRUE; + } + } + + if (worked) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkE9_setweatherballtype(void) +{ + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_ANY) + gBattleScripting.dmgMultiplier = 2; + if (gBattleWeather & WEATHER_RAIN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80; + else if (gBattleWeather & WEATHER_SANDSTORM_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80; + else if (gBattleWeather & WEATHER_SUN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80; + else if (gBattleWeather & WEATHER_HAIL_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80; + else + *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80; + } + + gBattlescriptCurrInstr++; +} + +static void atkEA_recycleitem(void) +{ + u16 *usedHeldItem; + + gActiveBank = gBankAttacker; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; + if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0) + { + gLastUsedItem = *usedHeldItem; + *usedHeldItem = 0; + gBattleMons[gActiveBank].item = gLastUsedItem; + + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkEB_settypetoterrain(void) +{ + if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] + && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain]) + { + gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain]; + gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain]; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]) + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkEC_pursuit_sth(void) +{ + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank]) + && gActionForBanks[gActiveBank] == 0 + && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT) + { + gUnknown_0202407A[gActiveBank] = 11; + gCurrentMove = MOVE_PURSUIT; + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gBattleScripting.field_20 = gBankAttacker; + gBankAttacker = gActiveBank; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkED_802B4B4(void) +{ + gEffectBank = gBankAttacker; + + if (gBankAttacker == gBankTarget) + gBankAttacker = gBankTarget = gBattleScripting.bank; + else + gBankTarget = gBattleScripting.bank; + + gBattleScripting.bank = gEffectBank; + gBattlescriptCurrInstr++; +} + +static void atkEE_removelightscreenreflect(void) // brick break +{ + u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + + if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) + { + gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT); + gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); + gSideTimers[opposingSide].reflectTimer = 0; + gSideTimers[opposingSide].lightscreenTimer = 0; + gBattleScripting.animTurn = 1; + gBattleScripting.animTargetsHit = 1; + } + else + { + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + } + + gBattlescriptCurrInstr++; +} + +static void atkEF_pokeball_catch_calculation(void) +{ + u8 ballMultiplier = 0; + + if (gBattleExecBuffer) + return; + + gActiveBank = gBankAttacker; + gBankTarget = gBankAttacker ^ BIT_SIDE; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + EmitBallThrow(0, BALL_TRAINER_BLOCK); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; + } + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + { + EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_WallyBallThrow; + } + else + { + u32 odds; + u8 catchRate; + + if (gLastUsedItem == ITEM_SAFARI_BALL) + catchRate = gBattleStruct->field_7C * 1275 / 100; + else + catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; + + if (gLastUsedItem > ITEM_SAFARI_BALL) + { + switch (gLastUsedItem) + { + case ITEM_NET_BALL: + if (gBattleMons[gBankTarget].type1 == TYPE_WATER + || gBattleMons[gBankTarget].type2 == TYPE_WATER + || gBattleMons[gBankTarget].type1 == TYPE_BUG + || gBattleMons[gBankTarget].type2 == TYPE_BUG) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_DIVE_BALL: + if (sav1_map_get_light_level() == 5) + ballMultiplier = 35; + else + ballMultiplier = 10; + break; + case ITEM_NEST_BALL: + if (gBattleMons[gBankTarget].level <= 39) + { + ballMultiplier = 40 - gBattleMons[gBankTarget].level; + if (ballMultiplier <= 9) + ballMultiplier = 10; + } + else + { + ballMultiplier = 10; + } + break; + case ITEM_REPEAT_BALL: + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT)) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_TIMER_BALL: + ballMultiplier = gBattleResults.battleTurnCounter + 10; + if (ballMultiplier > 40) + ballMultiplier = 40; + break; + case ITEM_LUXURY_BALL: + case ITEM_PREMIER_BALL: + ballMultiplier = 10; + break; + } + } + else + ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; + + odds = (catchRate * ballMultiplier / 10) + * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) + / (3 * gBattleMons[gBankTarget].maxHP); + + if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + odds *= 2; + if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + odds = (odds * 15) / 10; + + if (gLastUsedItem != ITEM_SAFARI_BALL) + { + if (gLastUsedItem == ITEM_MASTER_BALL) + { + gBattleResults.unk5_1 = 1; + } + else + { + if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF) + gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++; + } + } + + if (odds > 254) // mon caught + { + EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // mon may be caught, calculate shakes + { + u8 shakes; + + odds = Sqrt(Sqrt(16711680 / odds)); + odds = 1048560 / odds; + + for (shakes = 0; shakes < 4 && Random() < odds; shakes++); + + if (gLastUsedItem == ITEM_MASTER_BALL) + shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? + + EmitBallThrow(0, shakes); + MarkBufferBankForExecution(gActiveBank); + + if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above + { + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // not caught + { + gBattleCommunication[MULTISTRING_CHOOSER] = shakes; + gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; + } + } + } +} + +static void atkF0_give_caught_mon(void) +{ + if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) + { + if (!sub_813B21C()) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + } + else + { + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + + if (FlagGet(SYS_PC_LANETTE)) + gBattleCommunication[MULTISTRING_CHOOSER]++; + } + + gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); + gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); + + gBattlescriptCurrInstr++; +} + +static void atkF1_set_caught_mon_dex_flags(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL); + + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality); + gBattlescriptCurrInstr += 5; + } +} + +static void atkF2_display_dex_info(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + + switch (gBattleCommunication[0]) + { + case 0: + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleCommunication[0]++; + break; + case 1: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species), + gBattleMons[gBankTarget].otId, + gBattleMons[gBankTarget].personality); + gBattleCommunication[0]++; + } + break; + case 2: + if (!gPaletteFade.active + && gMain.callback2 == BattleMainCB2 + && !gTasks[gBattleCommunication[TASK_ID]].isActive) + { + SetVBlankCallback(VBlankCB_Battle); + gBattleCommunication[0]++; + } + break; + case 3: + c2_berry_program_update_menu(); + sub_8035AA4(); + gBattle_BG3_X = 0x100; + gBattleCommunication[0]++; + break; + case 4: + if (!IsDma3ManagerBusyWithBgCopy()) + { + BeginNormalPaletteFade(0xFFFF, 0, 0x10, 0, 0); + ShowBg(0); + ShowBg(3); + gBattleCommunication[0]++; + } + break; + case 5: + if (!gPaletteFade.active) + gBattlescriptCurrInstr++; + break; + } +} + +void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) +{ + s32 destY, destX; + u16 var = 0; + + for (destY = yStart; destY <= yEnd; destY++) + { + for (destX = xStart; destX <= xEnd; destX++) + { + if (destY == yStart) + { + if (destX == xStart) + var = 0x1022; + else if (destX == xEnd) + var = 0x1024; + else + var = 0x1023; + } + else if (destY == yEnd) + { + if (destX == xStart) + var = 0x1028; + else if (destX == xEnd) + var = 0x102A; + else + var = 0x1029; + } + else + { + if (destX == xStart) + var = 0x1025; + else if (destX == xEnd) + var = 0x1027; + else + var = 0x1026; + } + + if (flags & 1) + var = 0; + + if (flags & 0x80) + CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11); + else + CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11); + } + } +} + +void BattleCreateCursorAt(u8 cursorPosition) +{ + u16 src[2]; + src[0] = 1; + src[1] = 2; + + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void BattleDestroyCursorAt(u8 cursorPosition) +{ + u16 src[2]; + src[0] = 0x1016; + src[1] = 0x1016; + + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +static void atkF3_nickname_caught_poke(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleCommunication[MULTIUSE_STATE]++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[CURSOR_POSITION] == 0) + { + gBattleCommunication[MULTIUSE_STATE]++; + BeginFastPaletteFade(3); + } + else + { + gBattleCommunication[MULTIUSE_STATE] = 4; + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattleCommunication[MULTIUSE_STATE] = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + FreeAllWindowBuffers(); + + DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), + GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]), + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), + BattleMainCB2); + + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 3: + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) + { + SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + break; + case 4: + if (CalculatePlayerPartyCount() == 6) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + break; + } +} + +static void atkF4_subattackerhpbydmg(void) +{ + gBattleMons[gBankAttacker].hp -= gBattleMoveDamage; + gBattlescriptCurrInstr++; +} + +static void atkF5_removeattackerstatus1(void) +{ + gBattleMons[gBankAttacker].status1 = 0; + gBattlescriptCurrInstr++; +} + +static void atkF6_802BF48(void) +{ + gFightStateTracker = 0xC; +} + +static void atkF7_802BF54(void) +{ + gFightStateTracker = 0xC; + gCurrentMoveTurn = gNoOfAllBanks; +} + +static void atkF8_trainer_slide_back(void) +{ + gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); + EmitTrainerSlideBack(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} diff --git a/sym_ewram.txt b/sym_ewram.txt index 227f83385..fa655f5ea 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -223,7 +223,7 @@ gBattle_BG2_X: @ 2022E1C gBattle_BG2_Y: @ 2022E1E .space 0x2 -gUnknown_02022E20: @ 2022E20 +gBattle_BG3_X: @ 2022E20 .space 0x2 gUnknown_02022E22: @ 2022E22 -- cgit v1.2.3 From 7273b8f26277e3f9a1b562454e2e7f88e5523731 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 28 Sep 2017 16:51:24 +0200 Subject: battle 4 is all done --- data/battle_4.s | 30 -------------- include/battle.h | 2 + ld_script.txt | 1 - src/battle_4.c | 120 +++++++++++++++++++++++++++++++++---------------------- 4 files changed, 74 insertions(+), 79 deletions(-) delete mode 100644 data/battle_4.s diff --git a/data/battle_4.s b/data/battle_4.s deleted file mode 100644 index 2831f212a..000000000 --- a/data/battle_4.s +++ /dev/null @@ -1,30 +0,0 @@ -@ the second big chunk of data - - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - - -gUnknown_0831C494:: @ 831C494 - .byte 0x3d, 0x44, 0x3d, 0x44, 0x14, 0x2d, 0x54, 0x5c - .byte 0x46, 0x55, 0x20, 0x5c, 0x26, 0x45, 0x46, 0x55 - .byte 0x14, 0x5a, 0x46, 0x5c, 0x1e, 0x32, 0x20, 0x5a - .byte 0x38, 0x4e, 0x38, 0x4e, 0x19, 0x28, 0x4b, 0x5a - .byte 0x45, 0x4b, 0x1c, 0x53, 0x23, 0x2d, 0x1d, 0x23 - .byte 0x3e, 0x48, 0x1e, 0x32, 0x3a, 0x5f, 0x58, 0x5e - .byte 0x22, 0x2d, 0x1d, 0x28, 0x23, 0x28, 0x23, 0x5f - .byte 0x38, 0x4e, 0x38, 0x4e, 0x23, 0x50, 0x22, 0x5e - .byte 0x2c, 0x5e, 0x22, 0x28, 0x38, 0x4e, 0x38, 0x4e - .byte 0x1e, 0x58, 0x1e, 0x58, 0x1e, 0x2b, 0x1b, 0x21 - .byte 0x28, 0x5a, 0x19, 0x57, 0x12, 0x58, 0x5a, 0x5f - .byte 0x58, 0x5e, 0x16, 0x2a, 0x2a, 0x5c, 0x2a, 0x2f - .byte 0x38, 0x4e, 0x38, 0x4e - - .align 2 -gUnknown_0831C4F8:: @ 831C4F8 - .byte 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00 - .byte 0x01, 0x02, 0x02, 0x00, 0x03, 0x01, 0x03, 0x01 - .byte 0x02, 0x03, 0x03, 0x02, 0x01, 0x00, 0x02, 0x02 - .byte 0x03, 0x00, 0x00, 0x00 - diff --git a/include/battle.h b/include/battle.h index 7b164caf4..158ae46b2 100644 --- a/include/battle.h +++ b/include/battle.h @@ -910,6 +910,8 @@ void BufferMoveToLearnIntoBattleTextBuff2(void); void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); bool8 UproarWakeUpCheck(u8 bank); +extern const u8 gUnknown_0831C494[]; + // battle_5 void AdjustFriendshipOnBattleFaint(u8 bank); void sub_80571DC(u8 bank, u8 arg1); diff --git a/ld_script.txt b/ld_script.txt index c668f32ff..5adacecf6 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -330,7 +330,6 @@ SECTIONS { src/rtc.o(.rodata); data/data2b.o(.rodata); src/battle_4.o(.rodata); - data/battle_4.o(.rodata); data/battle_controller_player.o(.rodata); data/data2b_2.o(.rodata); data/battle_controller_opponent.o(.rodata); diff --git a/src/battle_4.c b/src/battle_4.c index 414025695..e82f78570 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -773,7 +773,7 @@ struct StatFractions u8 divisor; }; -const struct StatFractions gAccuracyStageRatios[] = +static const struct StatFractions sAccuracyStageRatios[] = { { 33, 100}, // -6 { 36, 100}, // -5 @@ -791,9 +791,9 @@ const struct StatFractions gAccuracyStageRatios[] = }; // The chance is 1/N for each stage. -const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2}; +static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; -const u32 gStatusFlagsForMoveEffects[] = +static const u32 sStatusFlagsForMoveEffects[] = { 0x00000000, STATUS_SLEEP, @@ -857,7 +857,7 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000 }; -const u8* const gMoveEffectBS_Ptrs[] = +static const u8* const sMoveEffectBS_Ptrs[] = { BattleScript_MoveEffectSleep, // 0 BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP @@ -902,8 +902,8 @@ const u8* const gMoveEffectBS_Ptrs[] = static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; -const u16 gUnknown_0831C2C8[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); -const u8 gUnknown_0831C2E8[] = INCBIN_U8("graphics/battle_interface/unk_battlebox.4bpp.lz"); +static const u16 sUnknown_0831C2C8[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); +static const u8 sUnknown_0831C2E8[] = INCBIN_U8("graphics/battle_interface/unk_battlebox.4bpp.lz"); // unused static const u8 sRubyLevelUpStatBoxStats[] = @@ -914,7 +914,7 @@ static const u8 sRubyLevelUpStatBoxStats[] = #define MON_ICON_LVLUP_BOX_TAG 0xD75A -const struct OamData gUnknown_0831C3B8 = +static const struct OamData sOamData_MonIconOnLvlUpBox = { .y = 0, .affineMode = 0, @@ -931,24 +931,24 @@ const struct OamData gUnknown_0831C3B8 = .affineParam = 0, }; -const struct SpriteTemplate SpriteTemplate_MonIconOnLvlUpBox = +static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox = { .tileTag = MON_ICON_LVLUP_BOX_TAG, .paletteTag = MON_ICON_LVLUP_BOX_TAG, - .oam = &gUnknown_0831C3B8, + .oam = &sOamData_MonIconOnLvlUpBox, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_MonIconOnLvlUpBox }; -const u16 sProtectSuccessRates[] = {0xFFFF, 0x7FFF, 0x3FFF, 0x1FFF}; +static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8}; #define MIMIC_FORBIDDEN_END 0xFFFE #define METRONOME_FORBIDDEN_END 0xFFFF #define ASSIST_FORBIDDEN_END 0xFFFF -static const u16 gMovesForbiddenToCopy[] = +static const u16 sMovesForbiddenToCopy[] = { MOVE_METRONOME, MOVE_STRUGGLE, @@ -1007,7 +1007,7 @@ static const u16 sWeightToDamageTable[] = 0xFFFF, 0xFFFF }; -static const u16 gPickupItems[] = +static const u16 sPickupItems[] = { ITEM_POTION, ITEM_ANTIDOTE, @@ -1029,7 +1029,7 @@ static const u16 gPickupItems[] = ITEM_MAX_ELIXIR, }; -static const u16 gRarePickupItems[] = +static const u16 sRarePickupItems[] = { ITEM_HYPER_POTION, ITEM_NUGGET, @@ -1044,7 +1044,7 @@ static const u16 gRarePickupItems[] = ITEM_TM26, }; -static const u8 gPickupProbabilities[] = +static const u8 sPickupProbabilities[] = { 30, 40, 50, 60, 70, 80, 90, 94, 98 }; @@ -1057,8 +1057,8 @@ static const u8 sTerrainToType[] = TYPE_WATER, // underwater TYPE_WATER, // water TYPE_WATER, // pond water - TYPE_ROCK , // rock - TYPE_ROCK , // cave + TYPE_ROCK, // rock + TYPE_ROCK, // cave TYPE_NORMAL, // building TYPE_NORMAL, // plain }; @@ -1068,7 +1068,31 @@ static const u8 sBallCatchBonuses[] = 20, 15, 10, 15 // Ultra, Great, Poke, Safari }; -extern const u8 gUnknown_0831C4F8[]; +// could be a 2d array or a struct +const ALIGNED(4) u8 gUnknown_0831C494[] = +{ + 0x3d, 0x44, 0x3d, 0x44, 0x14, 0x2d, 0x54, 0x5c, + 0x46, 0x55, 0x20, 0x5c, 0x26, 0x45, 0x46, 0x55, + 0x14, 0x5a, 0x46, 0x5c, 0x1e, 0x32, 0x20, 0x5a, + 0x38, 0x4e, 0x38, 0x4e, 0x19, 0x28, 0x4b, 0x5a, + 0x45, 0x4b, 0x1c, 0x53, 0x23, 0x2d, 0x1d, 0x23, + 0x3e, 0x48, 0x1e, 0x32, 0x3a, 0x5f, 0x58, 0x5e, + 0x22, 0x2d, 0x1d, 0x28, 0x23, 0x28, 0x23, 0x5f, + 0x38, 0x4e, 0x38, 0x4e, 0x23, 0x50, 0x22, 0x5e, + 0x2c, 0x5e, 0x22, 0x28, 0x38, 0x4e, 0x38, 0x4e, + 0x1e, 0x58, 0x1e, 0x58, 0x1e, 0x2b, 0x1b, 0x21, + 0x28, 0x5a, 0x19, 0x57, 0x12, 0x58, 0x5a, 0x5f, + 0x58, 0x5e, 0x16, 0x2a, 0x2a, 0x5c, 0x2a, 0x2f, + 0x38, 0x4e, 0x38, 0x4e +}; + +static const u8 sUnknown_0831C4F8[] = +{ + 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00, + 0x01, 0x02, 0x02, 0x00, 0x03, 0x01, 0x03, 0x01, + 0x02, 0x03, 0x03, 0x02, 0x01, 0x00, 0x02, 0x02, + 0x03, 0x00, 0x00, 0x00 +}; static void atk00_attackcanceler(void) { @@ -1304,8 +1328,8 @@ static void atk01_accuracycheck(void) if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) moveAcc = 50; - calc = gAccuracyStageRatios[buff].dividend * moveAcc; - calc /= gAccuracyStageRatios[buff].divisor; + calc = sAccuracyStageRatios[buff].dividend * moveAcc; + calc /= sAccuracyStageRatios[buff].divisor; if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) calc = (calc * 130) / 100; // 1.3 compound eyes boost @@ -1435,7 +1459,7 @@ static void atk04_critcalc(void) if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) - && !(Random() % gCriticalHitChance[critChance])) + && !(Random() % sCriticalHitChance[critChance])) gCritMultiplier = 2; else gCritMultiplier = 1; @@ -2411,7 +2435,7 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change { - switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case STATUS_SLEEP: // check active uproar @@ -2630,12 +2654,12 @@ void SetMoveEffect(bool8 primary, u8 certain) { BattleScriptPush(gBattlescriptCurrInstr + 1); - if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); else - gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gActiveBank = gEffectBank; EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); @@ -2674,7 +2698,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { gBattlescriptCurrInstr++; } @@ -2694,7 +2718,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; } break; case MOVE_EFFECT_FLINCH: @@ -2714,7 +2738,7 @@ void SetMoveEffect(bool8 primary, u8 certain) else { if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) - gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr++; } break; @@ -2727,7 +2751,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; } else { @@ -2743,7 +2767,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gPaydayMoney = 0xFFFF; } BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_TRI_ATTACK: if (gBattleMons[gEffectBank].status1) @@ -2776,7 +2800,7 @@ void SetMoveEffect(bool8 primary, u8 certain) *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++) { @@ -2793,7 +2817,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMoveDamage = 1; BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_ATK_PLUS_1: case MOVE_EFFECT_DEF_PLUS_1: @@ -3001,7 +3025,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMoveDamage = 1; BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_THRASH: if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE) @@ -3108,9 +3132,9 @@ static void atk18_status_effect_clear(void) gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) - gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else - gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattlescriptCurrInstr += 2; @@ -6733,8 +6757,8 @@ static void sub_804F17C(void) gBattle_BG2_Y = 0; gBattle_BG2_X = 0x1A0; - LoadPalette(gUnknown_0831C2C8, 0x60, 0x20); - CopyToWindowPixelBuffer(14, gUnknown_0831C2E8, 0, 0); + LoadPalette(sUnknown_0831C2C8, 0x60, 0x20); + CopyToWindowPixelBuffer(14, sUnknown_0831C2E8, 0, 0); PutWindowTilemap(14); CopyWindowToVram(14, 3); @@ -6860,7 +6884,7 @@ static void PutMonIconOnLvlUpBox(void) LoadSpriteSheet(&iconSheet); LoadSpritePalette(&iconPalSheet); - spriteId = CreateSprite(&SpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); + spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); gSprites[spriteId].sDestroy = FALSE; gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X; } @@ -7078,7 +7102,7 @@ static void atk76_various(void) { gBattleStruct->field_92 |= gBitTable[gActiveBank]; gBattleCommunication[0] = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = gUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]; + gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]; } break; case 9: @@ -8475,10 +8499,10 @@ static void atk9C_set_substitute(void) static bool8 IsMoveUncopyableByMimic(u16 move) { s32 i; - for (i = 0; gMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END - && gMovesForbiddenToCopy[i] != move; i++); + for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END + && sMovesForbiddenToCopy[i] != move; i++); - return (gMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); + return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); } static void atk9D_mimicattackcopy(void) @@ -8537,7 +8561,7 @@ static void atk9E_metronome(void) for (i = 0; i < 4; i++); // ? - for (move = gMovesForbiddenToCopy; ; move++) + for (move = sMovesForbiddenToCopy; ; move++) { if (*move == gCurrentMove) break; @@ -8567,7 +8591,7 @@ static void atk9E_metronome(void) ldr r7, =gCurrentMove\n\ movs r6, 0xB1\n\ lsls r6, 1\n\ - ldr r5, =gMovesForbiddenToCopy\n\ + ldr r5, =sMovesForbiddenToCopy\n\ ldr r0, =gBattlescriptCurrInstr\n\ mov r8, r0\n\ _080524EE:\n\ @@ -10580,9 +10604,9 @@ static void atkDE_asistattackselect(void) if (IsInvalidForSleepTalkOrAssist(move)) continue; - for (; gMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != gMovesForbiddenToCopy[i]; i++); + for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; i++); - if (gMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END) + if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END) continue; if (move == MOVE_NONE) continue; @@ -10774,14 +10798,14 @@ static void atkE5_pickup(void) for (j = 0; j < 9; j++) { - if (gPickupProbabilities[j] > rand) + if (sPickupProbabilities[j] > rand) { - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gPickupItems[lvlDivBy10 + j]); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]); break; } else if (rand == 99 || rand == 98) { - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gRarePickupItems[lvlDivBy10 + (99 - rand)]); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]); break; } } -- cgit v1.2.3 From 6d4d58a8a7759517b327a4017e05332888662e84 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 28 Sep 2017 17:38:07 +0200 Subject: rename battle4 and battleai --- include/battle.h | 3 +- include/battle_ai.h | 13 - include/battle_ai_script_commands.h | 13 + ld_script.txt | 8 +- src/battle_3.c | 3 +- src/battle_4.c | 11415 ---------------------------------- src/battle_ai.c | 2922 --------- src/battle_ai_script_commands.c | 2922 +++++++++ src/battle_script_commands.c | 11415 ++++++++++++++++++++++++++++++++++ sym_ewram.txt | 2 +- 10 files changed, 14358 insertions(+), 14358 deletions(-) delete mode 100644 include/battle_ai.h create mode 100644 include/battle_ai_script_commands.h delete mode 100644 src/battle_4.c delete mode 100644 src/battle_ai.c create mode 100644 src/battle_ai_script_commands.c create mode 100644 src/battle_script_commands.c diff --git a/include/battle.h b/include/battle.h index 158ae46b2..67d3d873d 100644 --- a/include/battle.h +++ b/include/battle.h @@ -898,7 +898,7 @@ void sub_80458B4(void); u8 GetMoveTarget(u16 move, u8 useMoveTarget); u8 IsPokeDisobedient(void); -// battle_4 +// battle_script_commands void AI_CalcDmg(u8 bankAtk, u8 bankDef); u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); u8 AI_TypeCalc(u16 move, u16 species, u8 ability); @@ -910,6 +910,7 @@ void BufferMoveToLearnIntoBattleTextBuff2(void); void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); bool8 UproarWakeUpCheck(u8 bank); +extern void (* const gBattleScriptingCommandsTable[])(void); extern const u8 gUnknown_0831C494[]; // battle_5 diff --git a/include/battle_ai.h b/include/battle_ai.h deleted file mode 100644 index 2a315059b..000000000 --- a/include/battle_ai.h +++ /dev/null @@ -1,13 +0,0 @@ -#ifndef GUARD_BATTLE_AI_H -#define GUARD_BATTLE_AI_H - -void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves); -void BattleAI_SetupAIData(u8 defaultScoreMoves); -u8 BattleAI_ChooseMoveOrAction(void); -void ClearBankMoveHistory(u8 bank); -void RecordAbilityBattle(u8 bank, u8 abilityId); -void ClearBankAbilityHistory(u8 bank); -void RecordItemEffectBattle(u8 bank, u8 itemEffect); -void ClearBankItemEffectHistory(u8 bank); - -#endif // GUARD_BATTLE_AI_H diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h new file mode 100644 index 000000000..5fb422b41 --- /dev/null +++ b/include/battle_ai_script_commands.h @@ -0,0 +1,13 @@ +#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H +#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H + +void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves); +void BattleAI_SetupAIData(u8 defaultScoreMoves); +u8 BattleAI_ChooseMoveOrAction(void); +void ClearBankMoveHistory(u8 bank); +void RecordAbilityBattle(u8 bank, u8 abilityId); +void ClearBankAbilityHistory(u8 bank); +void RecordItemEffectBattle(u8 bank, u8 itemEffect); +void ClearBankItemEffectHistory(u8 bank); + +#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H diff --git a/ld_script.txt b/ld_script.txt index 5adacecf6..5e273c049 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -59,7 +59,7 @@ SECTIONS { asm/battle_1.o(.text); asm/battle_2.o(.text); src/battle_3.o(.text); - src/battle_4.o(.text); + src/battle_script_commands.o(.text); asm/battle_5.o(.text); asm/battle_controller_player.o(.text); asm/battle_7.o(.text); @@ -177,7 +177,7 @@ SECTIONS { asm/decoration.o(.text); asm/slot_machine.o(.text); asm/contest_painting.o(.text); - src/battle_ai.o(.text); + src/battle_ai_script_commands.o(.text); asm/trader.o(.text); asm/starter_choose.o(.text); asm/wallclock.o(.text); @@ -329,7 +329,7 @@ SECTIONS { data/link.o(.rodata); src/rtc.o(.rodata); data/data2b.o(.rodata); - src/battle_4.o(.rodata); + src/battle_script_commands.o(.rodata); data/battle_controller_player.o(.rodata); data/data2b_2.o(.rodata); data/battle_controller_opponent.o(.rodata); @@ -409,7 +409,7 @@ SECTIONS { data/decoration.o(.rodata); data/slot_machine.o(.rodata); data/contest_painting.o(.rodata); - src/battle_ai.o(.rodata); + src/battle_ai_script_commands.o(.rodata); data/data4.o(.rodata); data/battle_controller_link_partner.o(.rodata); data/battle_message.o(.rodata); diff --git a/src/battle_3.c b/src/battle_3.c index e81d527d0..e42d9317d 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -13,7 +13,7 @@ #include "text.h" #include "string_util.h" #include "battle_message.h" -#include "battle_ai.h" +#include "battle_ai_script_commands.h" #include "battle_controllers.h" #include "event_data.h" #include "calculate_base_damage.h" @@ -57,7 +57,6 @@ extern u8 gCurrMovePos; extern u8 gUnknown_020241E9; extern const struct BattleMove gBattleMoves[]; -extern void (* const gBattleScriptingCommandsTable[])(void); // scripts extern const u8 gUnknown_082DAE2A[]; diff --git a/src/battle_4.c b/src/battle_4.c deleted file mode 100644 index e82f78570..000000000 --- a/src/battle_4.c +++ /dev/null @@ -1,11415 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "battle_move_effects.h" -#include "battle_message.h" -#include "battle_ai.h" -#include "moves.h" -#include "abilities.h" -#include "item.h" -#include "items.h" -#include "hold_effects.h" -#include "util.h" -#include "pokemon.h" -#include "calculate_base_damage.h" -#include "rng.h" -#include "battle_controllers.h" -#include "species.h" -#include "songs.h" -#include "text.h" -#include "sound.h" -#include "pokedex.h" -#include "recorded_battle.h" -#include "window.h" -#include "reshow_battle_screen.h" -#include "main.h" -#include "palette.h" -#include "money.h" -#include "bg.h" -#include "string_util.h" -#include "pokemon_icon.h" -#include "pokemon_item_effects.h" -#include "m4a.h" -#include "mail.h" -#include "event_data.h" -#include "pokemon_storage_system.h" -#include "task.h" -#include "naming_screen.h" - -// variables - -extern u8 gCritMultiplier; -extern s32 gBattleMoveDamage; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern u32 gBattleTypeFlags; -extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gActiveBank; -extern u32 gBattleExecBuffer; -extern u8 gNoOfAllBanks; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gTurnOrder[BATTLE_BANKS_COUNT]; -extern u8 gUnknown_0202407A[BATTLE_BANKS_COUNT]; -extern u16 gCurrentMove; -extern u8 gLastUsedAbility; -extern u16 gBattleWeather; -extern u8 gStringBank; -extern u8 gEffectBank; -extern u8 gAbsentBankFlags; -extern u8 gMultiHitCounter; -extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; -extern u16 gSideAffecting[2]; -extern u16 gPauseCounterBattle; -extern u16 gPaydayMoney; -extern u16 gRandomTurnNumber; -extern u8 gBattleOutcome; -extern u8 gBattleTerrain; -extern u8 gBankAttacker; -extern u8 gBankTarget; -extern const u8* gBattlescriptCurrInstr; -extern u8 gCurrMovePos; -extern u8 gFightStateTracker; -extern u32 gHitMarker; -extern u8 gBattleMoveFlags; -extern u8 gBattleCommunication[]; -extern u16 gUnknown_02024250[4]; -extern u16 gUnknown_02024258[4]; -extern u16 gUnknown_02024260[4]; -extern u8 gUnknown_02024270[4]; -extern u8 gStringBank; -extern u16 gDynamicBasePower; -extern u16 gLastUsedItem; -extern u16 gBattleMovePower; -extern s32 gHpDealt; -extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; -extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; -extern u8 gSentPokesToOpponent[2]; -extern u8 gBank1; -extern u16 gExpShareExp; -extern u8 gLeveledUpInBattle; -extern void (*gBattleMainFunc)(void); -extern u8 gPlayerPartyCount; -extern u16 gMoveToLearn; -extern u16 gRandomMove; -extern u8 gBankInMenu; -extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; -extern u8 gCurrentMoveTurn; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; -extern u16 gPartnerTrainerId; -extern u16 gLastUsedMove; -extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; -extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u8 gUnknown_020241E9; -extern u16 gBattle_BG1_X; -extern u16 gBattle_BG1_Y; -extern u16 gBattle_BG2_X; -extern u16 gBattle_BG2_Y; -extern u16 gBattle_BG3_X; -extern struct MusicPlayerInfo gMPlay_BGM; - -struct TrainerMoney -{ - u8 classId; - u8 value; -}; - -extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; -extern const u8 gTypeEffectiveness[]; -extern const u16 gMissStringIds[]; -extern const u16 gTrappingMoves[]; -extern const struct TrainerMoney gTrainerMoneyTable[]; -extern const u8* const gBattleScriptsForMoveEffects[]; - -// functions -extern void sub_81A5718(u8 bank); // battle frontier 2 -extern void sub_81A56B4(void); // battle frontier 2 -extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen -extern u8 sub_81C1B94(void); // pokemon summary screen -extern void IncrementGameStat(u8 statId); // rom_4 -extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s -extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s -extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s -extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu -extern u8 sub_81A5258(u8* arg0); // battle frontier 2 -extern void sub_81A5BF8(void); // battle frontier 2 -extern void sub_81A5D44(void); // battle frontier 2 -extern void sub_81B8E80(u8 bank, u8, u8); // party menu -extern bool8 sub_81B1250(void); // ? -extern u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); // battle interface -extern bool8 InBattlePike(void); -extern bool8 InBattlePyramid(void); -extern u16 GetBattlePyramidPickupItemId(void); -extern u8 sav1_map_get_light_level(void); -extern u8 sub_813B21C(void); -extern u16 get_unknown_box_id(void); -extern void c2_berry_program_update_menu(void); -extern void sub_8035AA4(void); - -// BattleScripts -extern const u8 BattleScript_MoveEnd[]; -extern const u8 BattleScript_NoPPForMove[]; -extern const u8 BattleScript_MagicCoatBounce[]; -extern const u8 BattleScript_TookAttack[]; -extern const u8 BattleScript_SnatchedMove[]; -extern const u8 BattleScript_Pausex20[]; -extern const u8 BattleScript_SubstituteFade[]; -extern const u8 BattleScript_HangedOnMsg[]; -extern const u8 BattleScript_OneHitKOMsg[]; -extern const u8 BattleScript_EnduredMsg[]; -extern const u8 BattleScript_PSNPrevention[]; -extern const u8 BattleScript_BRNPrevention[]; -extern const u8 BattleScript_PRLZPrevention[]; -extern const u8 BattleScript_FlinchPrevention[]; -extern const u8 BattleScript_StatUp[]; -extern const u8 BattleScript_StatDown[]; -extern const u8 BattleScript_NoItemSteal[]; -extern const u8 BattleScript_ItemSteal[]; -extern const u8 BattleScript_RapidSpinAway[]; -extern const u8 BattleScript_TargetPRLZHeal[]; -extern const u8 BattleScript_KnockedOff[]; -extern const u8 BattleScript_StickyHoldActivates[]; -extern const u8 BattleScript_AllStatsUp[]; -extern const u8 BattleScript_AtkDefDown[]; -extern const u8 BattleScript_SAtkDown2[]; -extern const u8 BattleScript_LevelUp[]; -extern const u8 BattleScript_WrapFree[]; -extern const u8 BattleScript_LeechSeedFree[]; -extern const u8 BattleScript_SpikesFree[]; -extern const u8 BattleScript_ButItFailed[]; -extern const u8 BattleScript_ObliviousPreventsAttraction[]; -extern const u8 BattleScript_MistProtected[]; -extern const u8 BattleScript_AbilityNoStatLoss[]; -extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; -extern const u8 BattleScript_TrainerBallBlock[]; -extern const u8 BattleScript_WallyBallThrow[]; -extern const u8 BattleScript_SuccessBallThrow[]; -extern const u8 BattleScript_ShakeBallThrow[]; -extern const u8 BattleScript_FaintAttacker[]; -extern const u8 BattleScript_FaintTarget[]; -extern const u8 BattleScript_DestinyBondTakesLife[]; -extern const u8 BattleScript_GrudgeTakesPp[]; -extern const u8 BattleScript_RageIsBuilding[]; -extern const u8 BattleScript_DefrostedViaFireMove[]; -extern const u8 gUnknown_082DB87D[]; -extern const u8 gUnknown_082DAE90[]; -extern const u8 gUnknown_082DAE59[]; -extern const u8 gUnknown_082DAEC7[]; -extern const u8 BattleScript_MoveEffectSleep[]; -extern const u8 BattleScript_MoveEffectPoison[]; -extern const u8 BattleScript_MoveEffectBurn[]; -extern const u8 BattleScript_MoveEffectFreeze[]; -extern const u8 BattleScript_MoveEffectParalysis[]; -extern const u8 BattleScript_MoveEffectToxic[]; -extern const u8 BattleScript_MoveEffectConfusion[]; -extern const u8 BattleScript_MoveEffectUproar[]; -extern const u8 BattleScript_MoveEffectPayDay[]; -extern const u8 BattleScript_MoveEffectWrap[]; -extern const u8 BattleScript_MoveEffectRecoil33[]; -extern const u8 BattleScript_DampStopsExplosion[]; -extern const u8 BattleScript_MistProtected[]; -extern const u8 BattleScript_AbilityNoStatLoss[]; -extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; -extern const u8 BattleScript_ButItFailed[]; -extern const u8 gUnknown_082DADD8[]; -extern const u8 BattleScript_PrintPayDayMoneyString[]; -extern const u8 BattleScript_SturdyPreventsOHKO[]; -extern const u8 BattleScript_ObliviousPreventsAttraction[]; -extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[]; -extern const u8 BattleScript_CastformChange[]; -extern const u8 BattleScript_TrainerBallBlock[]; -extern const u8 BattleScript_WallyBallThrow[]; -extern const u8 BattleScript_SuccessBallThrow[]; -extern const u8 BattleScript_ShakeBallThrow[]; -extern const u8 BattleScript_PresentDamageTarget[]; -extern const u8 BattleScript_AlreadyAtFullHp[]; -extern const u8 BattleScript_PresentHealTarget[]; -extern const u8 BattleScript_WrapFree[]; -extern const u8 BattleScript_LeechSeedFree[]; -extern const u8 BattleScript_SpikesFree[]; - -// strings -extern const u8 gText_BattleYesNoChoice[]; - -// read via orr -#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) -#define BSScriptRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) -#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr)) - -// read via add -#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) -#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) -#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) - -#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) - -#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) - -// this file's functions -static bool8 IsTwoTurnsMove(u16 move); -static void DestinyBondFlagUpdate(void); -static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. -static void CheckWonderGuardAndLevitate(void); -static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); -static bool32 IsMonGettingExpSentOut(void); -static void sub_804F17C(void); -static bool8 sub_804F1CC(void); -static void sub_804F100(void); -static void sub_804F144(void); -static bool8 sub_804F344(void); -static void PutMonIconOnLvlUpBox(void); -static void PutLevelAndGenderOnLvlUpBox(void); - -static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite); - -static void atk00_attackcanceler(void); -static void atk01_accuracycheck(void); -static void atk02_attackstring(void); -static void atk03_ppreduce(void); -static void atk04_critcalc(void); -static void atk05_damagecalc1(void); -static void atk06_typecalc(void); -static void atk07_dmg_adjustment(void); -static void atk08_dmg_adjustment2(void); -static void atk09_attackanimation(void); -static void atk0A_waitanimation(void); -static void atk0B_healthbarupdate(void); -static void atk0C_datahpupdate(void); -static void atk0D_critmessage(void); -static void atk0E_effectiveness_sound(void); -static void atk0F_resultmessage(void); -static void atk10_printstring(void); -static void atk11_printstring_playeronly(void); -static void atk12_waitmessage(void); -static void atk13_printfromtable(void); -static void atk14_printfromtable_playeronly(void); -static void atk15_seteffectwithchance(void); -static void atk16_seteffectprimary(void); -static void atk17_seteffectsecondary(void); -static void atk18_status_effect_clear(void); -static void atk19_faint_pokemon(void); -static void atk1A_faint_animation(void); -static void atk1B_faint_effects_clear(void); -static void atk1C_jumpifstatus(void); -static void atk1D_jumpifstatus2(void); -static void atk1E_jumpifability(void); -static void atk1F_jumpifsideaffecting(void); -static void atk20_jumpifstat(void); -static void atk21_jumpifstatus3(void); -static void atk22_jumpiftype(void); -static void atk23_getexp(void); -static void atk24(void); -static void atk25_move_values_cleanup(void); -static void atk26_set_multihit(void); -static void atk27_decrement_multihit(void); -static void atk28_goto(void); -static void atk29_jumpifbyte(void); -static void atk2A_jumpifhalfword(void); -static void atk2B_jumpifword(void); -static void atk2C_jumpifarrayequal(void); -static void atk2D_jumpifarraynotequal(void); -static void atk2E_setbyte(void); -static void atk2F_addbyte(void); -static void atk30_subbyte(void); -static void atk31_copyarray(void); -static void atk32_copyarray_withindex(void); -static void atk33_orbyte(void); -static void atk34_orhalfword(void); -static void atk35_orword(void); -static void atk36_bicbyte(void); -static void atk37_bichalfword(void); -static void atk38_bicword(void); -static void atk39_pause(void); -static void atk3A_waitstate(void); -static void atk3B_healthbar_update(void); -static void atk3C_return(void); -static void atk3D_end(void); -static void atk3E_end2(void); -static void atk3F_end3(void); -static void atk40_jump_if_move_affected_by_protect(void); -static void atk41_call(void); -static void atk42_jumpiftype2(void); -static void atk43_jumpifabilitypresent(void); -static void atk44(void); -static void atk45_playanimation(void); -static void atk46_playanimation2(void); -static void atk47_setgraphicalstatchangevalues(void); -static void atk48_playstatchangeanimation(void); -static void atk49_moveend(void); -static void atk4A_typecalc2(void); -static void atk4B_return_atk_to_ball(void); -static void atk4C_copy_poke_data(void); -static void atk4D_switch_data_update(void); -static void atk4E_switchin_anim(void); -static void atk4F_jump_if_cannot_switch(void); -static void atk50_openpartyscreen(void); -static void atk51_switch_handle_order(void); -static void atk52_switch_in_effects(void); -static void atk53_trainer_slide(void); -static void atk54_effectiveness_sound(void); -static void atk55_play_sound(void); -static void atk56_fainting_cry(void); -static void atk57(void); -static void atk58_return_to_ball(void); -static void atk59_learnmove_inbattle(void); -static void atk5A_yesnoboxlearnmove(void); -static void atk5B_yesnoboxstoplearningmove(void); -static void atk5C_hitanimation(void); -static void atk5D_getmoneyreward(void); -static void atk5E_8025A70(void); -static void atk5F_8025B24(void); -static void atk60_increment_gamestat(void); -static void atk61_8025BA4(void); -static void atk62_08025C6C(void); -static void atk63_jumptorandomattack(void); -static void atk64_statusanimation(void); -static void atk65_status2animation(void); -static void atk66_chosenstatusanimation(void); -static void atk67_yesnobox(void); -static void atk68_80246A0(void); -static void atk69_dmg_adjustment3(void); -static void atk6A_removeitem(void); -static void atk6B_atknameinbuff1(void); -static void atk6C_draw_lvlupbox(void); -static void atk6D_reset_sentpokes_value(void); -static void atk6E_set_atk_to_player0(void); -static void atk6F_set_visible(void); -static void atk70_record_last_used_ability(void); -static void atk71_buffer_move_to_learn(void); -static void atk72_jump_if_can_run_frombattle(void); -static void atk73_hp_thresholds(void); -static void atk74_hp_thresholds2(void); -static void atk75_item_effect_on_opponent(void); -static void atk76_various(void); -static void atk77_set_protect_like(void); -static void atk78_faintifabilitynotdamp(void); -static void atk79_setatkhptozero(void); -static void atk7A_jumpwhiletargetvalid(void); -static void atk7B_healhalfHP_if_possible(void); -static void atk7C_trymirrormove(void); -static void atk7D_set_rain(void); -static void atk7E_setreflect(void); -static void atk7F_setseeded(void); -static void atk80_manipulatedamage(void); -static void atk81_setrest(void); -static void atk82_jumpifnotfirstturn(void); -static void atk83_nop(void); -static void atk84_jump_if_cant_sleep(void); -static void atk85_stockpile(void); -static void atk86_stockpiletobasedamage(void); -static void atk87_stockpiletohpheal(void); -static void atk88_negativedamage(void); -static void atk89_statbuffchange(void); -static void atk8A_normalisebuffs(void); -static void atk8B_setbide(void); -static void atk8C_confuseifrepeatingattackends(void); -static void atk8D_setmultihit_counter(void); -static void atk8E_init_multihit_string(void); -static void atk8F_forcerandomswitch(void); -static void atk90_conversion_type_change(void); -static void atk91_givepaydaymoney(void); -static void atk92_setlightscreen(void); -static void atk93_ko_move(void); -static void atk94_damagetohalftargethp(void); -static void atk95_setsandstorm(void); -static void atk96_weatherdamage(void); -static void atk97_try_infatuation(void); -static void atk98_status_icon_update(void); -static void atk99_setmist(void); -static void atk9A_set_focusenergy(void); -static void atk9B_transformdataexecution(void); -static void atk9C_set_substitute(void); -static void atk9D_mimicattackcopy(void); -static void atk9E_metronome(void); -static void atk9F_dmgtolevel(void); -static void atkA0_psywavedamageeffect(void); -static void atkA1_counterdamagecalculator(void); -static void atkA2_mirrorcoatdamagecalculator(void); -static void atkA3_disablelastusedattack(void); -static void atkA4_setencore(void); -static void atkA5_painsplitdmgcalc(void); -static void atkA6_settypetorandomresistance(void); -static void atkA7_setalwayshitflag(void); -static void atkA8_copymovepermanently(void); -static void atkA9_sleeptalk_choose_move(void); -static void atkAA_set_destinybond(void); -static void atkAB_DestinyBondFlagUpdate(void); -static void atkAC_remaininghptopower(void); -static void atkAD_spite_ppreduce(void); -static void atkAE_heal_party_status(void); -static void atkAF_cursetarget(void); -static void atkB0_set_spikes(void); -static void atkB1_set_foresight(void); -static void atkB2_setperishsong(void); -static void atkB3_rolloutdamagecalculation(void); -static void atkB4_jumpifconfusedandstatmaxed(void); -static void atkB5_furycuttercalc(void); -static void atkB6_happinesstodamagecalculation(void); -static void atkB7_presentdamagecalculation(void); -static void atkB8_set_safeguard(void); -static void atkB9_magnitudedamagecalculation(void); -static void atkBA_jumpifnopursuitswitchdmg(void); -static void atkBB_setsunny(void); -static void atkBC_maxattackhalvehp(void); -static void atkBD_copyfoestats(void); -static void atkBE_rapidspinfree(void); -static void atkBF_set_defense_curl(void); -static void atkC0_recoverbasedonsunlight(void); -static void atkC1_hidden_power(void); -static void atkC2_selectnexttarget(void); -static void atkC3_setfutureattack(void); -static void atkC4_beat_up(void); -static void atkC5_setsemiinvulnerablebit(void); -static void atkC6_clearsemiinvulnerablebit(void); -static void atkC7_setminimize(void); -static void atkC8_sethail(void); -static void atkC9_jumpifattackandspecialattackcannotfall(void); -static void atkCA_setforcedtarget(void); -static void atkCB_setcharge(void); -static void atkCC_callterrainattack(void); -static void atkCD_cureifburnedparalysedorpoisoned(void); -static void atkCE_settorment(void); -static void atkCF_jumpifnodamage(void); -static void atkD0_settaunt(void); -static void atkD1_set_helpinghand(void); -static void atkD2_swap_items(void); -static void atkD3_copy_ability(void); -static void atkD4_wish_effect(void); -static void atkD5_setroots(void); -static void atkD6_doubledamagedealtifdamaged(void); -static void atkD7_setyawn(void); -static void atkD8_setdamagetohealthdifference(void); -static void atkD9_scaledamagebyhealthratio(void); -static void atkDA_abilityswap(void); -static void atkDB_imprisoneffect(void); -static void atkDC_setgrudge(void); -static void atkDD_weightdamagecalculation(void); -static void atkDE_asistattackselect(void); -static void atkDF_setmagiccoat(void); -static void atkE0_setstealstatchange(void); -static void atkE1_intimidate_string_loader(void); -static void atkE2_switchout_abilities(void); -static void atkE3_jumpifhasnohp(void); -static void atkE4_getsecretpowereffect(void); -static void atkE5_pickup(void); -static void atkE6_castform_change_animation(void); -static void atkE7_castform_data_change(void); -static void atkE8_settypebasedhalvers(void); -static void atkE9_setweatherballtype(void); -static void atkEA_recycleitem(void); -static void atkEB_settypetoterrain(void); -static void atkEC_pursuit_sth(void); -static void atkED_802B4B4(void); -static void atkEE_removelightscreenreflect(void); -static void atkEF_pokeball_catch_calculation(void); -static void atkF0_give_caught_mon(void); -static void atkF1_set_caught_mon_dex_flags(void); -static void atkF2_display_dex_info(void); -static void atkF3_nickname_caught_poke(void); -static void atkF4_subattackerhpbydmg(void); -static void atkF5_removeattackerstatus1(void); -static void atkF6_802BF48(void); -static void atkF7_802BF54(void); -static void atkF8_trainer_slide_back(void); - -void (* const gBattleScriptingCommandsTable[])(void) = -{ - atk00_attackcanceler, - atk01_accuracycheck, - atk02_attackstring, - atk03_ppreduce, - atk04_critcalc, - atk05_damagecalc1, - atk06_typecalc, - atk07_dmg_adjustment, - atk08_dmg_adjustment2, - atk09_attackanimation, - atk0A_waitanimation, - atk0B_healthbarupdate, - atk0C_datahpupdate, - atk0D_critmessage, - atk0E_effectiveness_sound, - atk0F_resultmessage, - atk10_printstring, - atk11_printstring_playeronly, - atk12_waitmessage, - atk13_printfromtable, - atk14_printfromtable_playeronly, - atk15_seteffectwithchance, - atk16_seteffectprimary, - atk17_seteffectsecondary, - atk18_status_effect_clear, - atk19_faint_pokemon, - atk1A_faint_animation, - atk1B_faint_effects_clear, - atk1C_jumpifstatus, - atk1D_jumpifstatus2, - atk1E_jumpifability, - atk1F_jumpifsideaffecting, - atk20_jumpifstat, - atk21_jumpifstatus3, - atk22_jumpiftype, - atk23_getexp, - atk24, - atk25_move_values_cleanup, - atk26_set_multihit, - atk27_decrement_multihit, - atk28_goto, - atk29_jumpifbyte, - atk2A_jumpifhalfword, - atk2B_jumpifword, - atk2C_jumpifarrayequal, - atk2D_jumpifarraynotequal, - atk2E_setbyte, - atk2F_addbyte, - atk30_subbyte, - atk31_copyarray, - atk32_copyarray_withindex, - atk33_orbyte, - atk34_orhalfword, - atk35_orword, - atk36_bicbyte, - atk37_bichalfword, - atk38_bicword, - atk39_pause, - atk3A_waitstate, - atk3B_healthbar_update, - atk3C_return, - atk3D_end, - atk3E_end2, - atk3F_end3, - atk40_jump_if_move_affected_by_protect, - atk41_call, - atk42_jumpiftype2, - atk43_jumpifabilitypresent, - atk44, - atk45_playanimation, - atk46_playanimation2, - atk47_setgraphicalstatchangevalues, - atk48_playstatchangeanimation, - atk49_moveend, - atk4A_typecalc2, - atk4B_return_atk_to_ball, - atk4C_copy_poke_data, - atk4D_switch_data_update, - atk4E_switchin_anim, - atk4F_jump_if_cannot_switch, - atk50_openpartyscreen, - atk51_switch_handle_order, - atk52_switch_in_effects, - atk53_trainer_slide, - atk54_effectiveness_sound, - atk55_play_sound, - atk56_fainting_cry, - atk57, - atk58_return_to_ball, - atk59_learnmove_inbattle, - atk5A_yesnoboxlearnmove, - atk5B_yesnoboxstoplearningmove, - atk5C_hitanimation, - atk5D_getmoneyreward, - atk5E_8025A70, - atk5F_8025B24, - atk60_increment_gamestat, - atk61_8025BA4, - atk62_08025C6C, - atk63_jumptorandomattack, - atk64_statusanimation, - atk65_status2animation, - atk66_chosenstatusanimation, - atk67_yesnobox, - atk68_80246A0, - atk69_dmg_adjustment3, - atk6A_removeitem, - atk6B_atknameinbuff1, - atk6C_draw_lvlupbox, - atk6D_reset_sentpokes_value, - atk6E_set_atk_to_player0, - atk6F_set_visible, - atk70_record_last_used_ability, - atk71_buffer_move_to_learn, - atk72_jump_if_can_run_frombattle, - atk73_hp_thresholds, - atk74_hp_thresholds2, - atk75_item_effect_on_opponent, - atk76_various, - atk77_set_protect_like, - atk78_faintifabilitynotdamp, - atk79_setatkhptozero, - atk7A_jumpwhiletargetvalid, - atk7B_healhalfHP_if_possible, - atk7C_trymirrormove, - atk7D_set_rain, - atk7E_setreflect, - atk7F_setseeded, - atk80_manipulatedamage, - atk81_setrest, - atk82_jumpifnotfirstturn, - atk83_nop, - atk84_jump_if_cant_sleep, - atk85_stockpile, - atk86_stockpiletobasedamage, - atk87_stockpiletohpheal, - atk88_negativedamage, - atk89_statbuffchange, - atk8A_normalisebuffs, - atk8B_setbide, - atk8C_confuseifrepeatingattackends, - atk8D_setmultihit_counter, - atk8E_init_multihit_string, - atk8F_forcerandomswitch, - atk90_conversion_type_change, - atk91_givepaydaymoney, - atk92_setlightscreen, - atk93_ko_move, - atk94_damagetohalftargethp, - atk95_setsandstorm, - atk96_weatherdamage, - atk97_try_infatuation, - atk98_status_icon_update, - atk99_setmist, - atk9A_set_focusenergy, - atk9B_transformdataexecution, - atk9C_set_substitute, - atk9D_mimicattackcopy, - atk9E_metronome, - atk9F_dmgtolevel, - atkA0_psywavedamageeffect, - atkA1_counterdamagecalculator, - atkA2_mirrorcoatdamagecalculator, - atkA3_disablelastusedattack, - atkA4_setencore, - atkA5_painsplitdmgcalc, - atkA6_settypetorandomresistance, - atkA7_setalwayshitflag, - atkA8_copymovepermanently, - atkA9_sleeptalk_choose_move, - atkAA_set_destinybond, - atkAB_DestinyBondFlagUpdate, - atkAC_remaininghptopower, - atkAD_spite_ppreduce, - atkAE_heal_party_status, - atkAF_cursetarget, - atkB0_set_spikes, - atkB1_set_foresight, - atkB2_setperishsong, - atkB3_rolloutdamagecalculation, - atkB4_jumpifconfusedandstatmaxed, - atkB5_furycuttercalc, - atkB6_happinesstodamagecalculation, - atkB7_presentdamagecalculation, - atkB8_set_safeguard, - atkB9_magnitudedamagecalculation, - atkBA_jumpifnopursuitswitchdmg, - atkBB_setsunny, - atkBC_maxattackhalvehp, - atkBD_copyfoestats, - atkBE_rapidspinfree, - atkBF_set_defense_curl, - atkC0_recoverbasedonsunlight, - atkC1_hidden_power, - atkC2_selectnexttarget, - atkC3_setfutureattack, - atkC4_beat_up, - atkC5_setsemiinvulnerablebit, - atkC6_clearsemiinvulnerablebit, - atkC7_setminimize, - atkC8_sethail, - atkC9_jumpifattackandspecialattackcannotfall, - atkCA_setforcedtarget, - atkCB_setcharge, - atkCC_callterrainattack, - atkCD_cureifburnedparalysedorpoisoned, - atkCE_settorment, - atkCF_jumpifnodamage, - atkD0_settaunt, - atkD1_set_helpinghand, - atkD2_swap_items, - atkD3_copy_ability, - atkD4_wish_effect, - atkD5_setroots, - atkD6_doubledamagedealtifdamaged, - atkD7_setyawn, - atkD8_setdamagetohealthdifference, - atkD9_scaledamagebyhealthratio, - atkDA_abilityswap, - atkDB_imprisoneffect, - atkDC_setgrudge, - atkDD_weightdamagecalculation, - atkDE_asistattackselect, - atkDF_setmagiccoat, - atkE0_setstealstatchange, - atkE1_intimidate_string_loader, - atkE2_switchout_abilities, - atkE3_jumpifhasnohp, - atkE4_getsecretpowereffect, - atkE5_pickup, - atkE6_castform_change_animation, - atkE7_castform_data_change, - atkE8_settypebasedhalvers, - atkE9_setweatherballtype, - atkEA_recycleitem, - atkEB_settypetoterrain, - atkEC_pursuit_sth, - atkED_802B4B4, - atkEE_removelightscreenreflect, - atkEF_pokeball_catch_calculation, - atkF0_give_caught_mon, - atkF1_set_caught_mon_dex_flags, - atkF2_display_dex_info, - atkF3_nickname_caught_poke, - atkF4_subattackerhpbydmg, - atkF5_removeattackerstatus1, - atkF6_802BF48, - atkF7_802BF54, - atkF8_trainer_slide_back -}; - -struct StatFractions -{ - u8 dividend; - u8 divisor; -}; - -static const struct StatFractions sAccuracyStageRatios[] = -{ - { 33, 100}, // -6 - { 36, 100}, // -5 - { 43, 100}, // -4 - { 50, 100}, // -3 - { 60, 100}, // -2 - { 75, 100}, // -1 - { 1, 1}, // 0 - {133, 100}, // +1 - {166, 100}, // +2 - { 2, 1}, // +3 - {233, 100}, // +4 - {133, 50}, // +5 - { 3, 1}, // +6 -}; - -// The chance is 1/N for each stage. -static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; - -static const u32 sStatusFlagsForMoveEffects[] = -{ - 0x00000000, - STATUS_SLEEP, - STATUS_POISON, - STATUS_BURN, - STATUS_FREEZE, - STATUS_PARALYSIS, - STATUS_TOXIC_POISON, - STATUS2_CONFUSION, - STATUS2_FLINCHED, - 0x00000000, - STATUS2_UPROAR, - 0x00000000, - STATUS2_MULTIPLETURNS, - STATUS2_WRAPPED, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - STATUS2_RECHARGE, - 0x00000000, - 0x00000000, - STATUS2_ESCAPE_PREVENTION, - 0x08000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - STATUS2_LOCK_CONFUSE, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000, - 0x00000000 -}; - -static const u8* const sMoveEffectBS_Ptrs[] = -{ - BattleScript_MoveEffectSleep, // 0 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP - BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON - BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN - BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE - BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS - BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC - BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION - BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH - BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK - BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR - BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY - BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING - BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP - BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_25 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1 - BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE - BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE - BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM - BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE - BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE - BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP - BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN - BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS - BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN - BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_33_PARALYSIS -}; - -static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; - -static const u16 sUnknown_0831C2C8[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); -static const u8 sUnknown_0831C2E8[] = INCBIN_U8("graphics/battle_interface/unk_battlebox.4bpp.lz"); - -// unused -static const u8 sRubyLevelUpStatBoxStats[] = -{ - MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, - MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPD -}; - -#define MON_ICON_LVLUP_BOX_TAG 0xD75A - -static const struct OamData sOamData_MonIconOnLvlUpBox = -{ - .y = 0, - .affineMode = 0, - .objMode = 0, - .mosaic = 0, - .bpp = 0, - .shape = 0, - .x = 0, - .matrixNum = 0, - .size = 2, - .tileNum = 0, - .priority = 0, - .paletteNum = 0, - .affineParam = 0, -}; - -static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox = -{ - .tileTag = MON_ICON_LVLUP_BOX_TAG, - .paletteTag = MON_ICON_LVLUP_BOX_TAG, - .oam = &sOamData_MonIconOnLvlUpBox, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCB_MonIconOnLvlUpBox -}; - -static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8}; - -#define MIMIC_FORBIDDEN_END 0xFFFE -#define METRONOME_FORBIDDEN_END 0xFFFF -#define ASSIST_FORBIDDEN_END 0xFFFF - -static const u16 sMovesForbiddenToCopy[] = -{ - MOVE_METRONOME, - MOVE_STRUGGLE, - MOVE_SKETCH, - MOVE_MIMIC, - MIMIC_FORBIDDEN_END, - MOVE_COUNTER, - MOVE_MIRROR_COAT, - MOVE_PROTECT, - MOVE_DETECT, - MOVE_ENDURE, - MOVE_DESTINY_BOND, - MOVE_SLEEP_TALK, - MOVE_THIEF, - MOVE_FOLLOW_ME, - MOVE_SNATCH, - MOVE_HELPING_HAND, - MOVE_COVET, - MOVE_TRICK, - MOVE_FOCUS_PUNCH, - METRONOME_FORBIDDEN_END -}; - -static const u8 sFlailHpScaleToPowerTable[] = -{ - 1, 200, - 4, 150, - 9, 100, - 16, 80, - 32, 40, - 48, 20 -}; - -static const u16 sNaturePowerMoves[] = -{ - MOVE_STUN_SPORE, - MOVE_RAZOR_LEAF, - MOVE_EARTHQUAKE, - MOVE_HYDRO_PUMP, - MOVE_SURF, - MOVE_BUBBLE_BEAM, - MOVE_ROCK_SLIDE, - MOVE_SHADOW_BALL, - MOVE_SWIFT, - MOVE_SWIFT -}; - -// format: min. weight (hectograms), base power -static const u16 sWeightToDamageTable[] = -{ - 100, 20, - 250, 40, - 500, 60, - 1000, 80, - 2000, 100, - 0xFFFF, 0xFFFF -}; - -static const u16 sPickupItems[] = -{ - ITEM_POTION, - ITEM_ANTIDOTE, - ITEM_SUPER_POTION, - ITEM_GREAT_BALL, - ITEM_REPEL, - ITEM_ESCAPE_ROPE, - ITEM_X_ATTACK, - ITEM_FULL_HEAL, - ITEM_ULTRA_BALL, - ITEM_HYPER_POTION, - ITEM_RARE_CANDY, - ITEM_PROTEIN, - ITEM_REVIVE, - ITEM_HP_UP, - ITEM_FULL_RESTORE, - ITEM_MAX_REVIVE, - ITEM_PP_UP, - ITEM_MAX_ELIXIR, -}; - -static const u16 sRarePickupItems[] = -{ - ITEM_HYPER_POTION, - ITEM_NUGGET, - ITEM_KINGS_ROCK, - ITEM_FULL_RESTORE, - ITEM_ETHER, - ITEM_WHITE_HERB, - ITEM_TM44, - ITEM_ELIXIR, - ITEM_TM01, - ITEM_LEFTOVERS, - ITEM_TM26, -}; - -static const u8 sPickupProbabilities[] = -{ - 30, 40, 50, 60, 70, 80, 90, 94, 98 -}; - -static const u8 sTerrainToType[] = -{ - TYPE_GRASS, // tall grass - TYPE_GRASS, // long grass - TYPE_GROUND, // sand - TYPE_WATER, // underwater - TYPE_WATER, // water - TYPE_WATER, // pond water - TYPE_ROCK, // rock - TYPE_ROCK, // cave - TYPE_NORMAL, // building - TYPE_NORMAL, // plain -}; - -static const u8 sBallCatchBonuses[] = -{ - 20, 15, 10, 15 // Ultra, Great, Poke, Safari -}; - -// could be a 2d array or a struct -const ALIGNED(4) u8 gUnknown_0831C494[] = -{ - 0x3d, 0x44, 0x3d, 0x44, 0x14, 0x2d, 0x54, 0x5c, - 0x46, 0x55, 0x20, 0x5c, 0x26, 0x45, 0x46, 0x55, - 0x14, 0x5a, 0x46, 0x5c, 0x1e, 0x32, 0x20, 0x5a, - 0x38, 0x4e, 0x38, 0x4e, 0x19, 0x28, 0x4b, 0x5a, - 0x45, 0x4b, 0x1c, 0x53, 0x23, 0x2d, 0x1d, 0x23, - 0x3e, 0x48, 0x1e, 0x32, 0x3a, 0x5f, 0x58, 0x5e, - 0x22, 0x2d, 0x1d, 0x28, 0x23, 0x28, 0x23, 0x5f, - 0x38, 0x4e, 0x38, 0x4e, 0x23, 0x50, 0x22, 0x5e, - 0x2c, 0x5e, 0x22, 0x28, 0x38, 0x4e, 0x38, 0x4e, - 0x1e, 0x58, 0x1e, 0x58, 0x1e, 0x2b, 0x1b, 0x21, - 0x28, 0x5a, 0x19, 0x57, 0x12, 0x58, 0x5a, 0x5f, - 0x58, 0x5e, 0x16, 0x2a, 0x2a, 0x5c, 0x2a, 0x2f, - 0x38, 0x4e, 0x38, 0x4e -}; - -static const u8 sUnknown_0831C4F8[] = -{ - 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00, - 0x01, 0x02, 0x02, 0x00, 0x03, 0x01, 0x03, 0x01, - 0x02, 0x03, 0x03, 0x02, 0x01, 0x00, 0x02, 0x02, - 0x03, 0x00, 0x00, 0x00 -}; - -static void atk00_attackcanceler(void) -{ - s32 i; - - if (gBattleOutcome) - { - gFightStateTracker = 0xC; - return; - } - if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) - { - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - gBattlescriptCurrInstr = BattleScript_MoveEnd; - return; - } - if (AtkCanceller_UnableToUseMove()) - return; - if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0)) - return; - if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) - && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) - { - gBattlescriptCurrInstr = BattleScript_NoPPForMove; - gBattleMoveFlags |= MOVESTATUS_MISSED; - return; - } - - gHitMarker &= ~(HITMARKER_x800000); - - if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) - { - i = IsPokeDisobedient(); // why use the 'i' variable...? - switch (i) - { - case 0: - break; - case 2: - gHitMarker |= HITMARKER_OBEYS; - return; - default: - gBattleMoveFlags |= MOVESTATUS_MISSED; - return; - } - } - - gHitMarker |= HITMARKER_OBEYS; - - if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) - { - PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); - gProtectStructs[gBankTarget].bounceMove = 0; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; - return; - } - - for (i = 0; i < gNoOfAllBanks; i++) - { - if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) - { - PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH); - gProtectStructs[gTurnOrder[i]].stealMove = 0; - gBattleScripting.bank = gTurnOrder[i]; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_SnatchedMove; - return; - } - } - - if (gSpecialStatuses[gBankTarget].lightningRodRedirected) - { - gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; - gLastUsedAbility = ABILITY_LIGHTNING_ROD; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_TookAttack; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); - } - else if (TARGET_PROTECT_AFFECTED - && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) - && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) - { - CancelMultiTurnMoves(gBankAttacker); - gBattleMoveFlags |= MOVESTATUS_MISSED; - gUnknown_02024250[gBankTarget] = 0; - gUnknown_02024258[gBankTarget] = 0; - gBattleCommunication[6] = 1; - gBattlescriptCurrInstr++; - } - else - { - gBattlescriptCurrInstr++; - } -} - -static void JumpIfMoveFailed(u8 adder, u16 move) -{ - const void* BS_ptr = gBattlescriptCurrInstr + adder; - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) - { - gUnknown_02024250[gBankTarget] = 0; - gUnknown_02024258[gBankTarget] = 0; - BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - DestinyBondFlagUpdate(); - if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move)) - return; - } - gBattlescriptCurrInstr = BS_ptr; -} - -static void atk40_jump_if_move_affected_by_protect(void) -{ - if (TARGET_PROTECT_AFFECTED) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - JumpIfMoveFailed(5, 0); - gBattleCommunication[6] = 1; - } - else - { - gBattlescriptCurrInstr += 5; - } -} - -bool8 JumpIfMoveAffectedByProtect(u16 move) -{ - bool8 affected = FALSE; - if (TARGET_PROTECT_AFFECTED) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - JumpIfMoveFailed(7, move); - gBattleCommunication[6] = 1; - affected = TRUE; - } - return affected; -} - -bool8 AccuracyCalcHelper(u16 move) -{ - if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) - { - JumpIfMoveFailed(7, move); - return TRUE; - } - - if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - JumpIfMoveFailed(7, move); - return TRUE; - } - - gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; - - if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - JumpIfMoveFailed(7, move); - return TRUE; - } - - gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; - - if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - JumpIfMoveFailed(7, move); - return TRUE; - } - - gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; - - if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) - || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW)) - { - JumpIfMoveFailed(7, move); - return TRUE; - } - - return FALSE; -} - -static void atk01_accuracycheck(void) -{ - u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5); - - if (move == 0xFFFE || move == 0xFFFF) - { - if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) - gBattlescriptCurrInstr += 7; - else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - else if (!JumpIfMoveAffectedByProtect(0)) - gBattlescriptCurrInstr += 7; - } - else - { - u8 type, moveAcc, holdEffect, quality; - s8 buff; - u16 calc; - - if (move == 0) - move = gCurrentMove; - - GET_MOVE_TYPE(move, type); - - if (JumpIfMoveAffectedByProtect(move)) - return; - if (AccuracyCalcHelper(move)) - return; - - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) - { - u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; - buff = acc; - } - else - { - u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; - buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; - } - - if (buff < 0) - buff = 0; - if (buff > 0xC) - buff = 0xC; - - moveAcc = gBattleMoves[move].accuracy; - // check Thunder on sunny weather - if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) - moveAcc = 50; - - calc = sAccuracyStageRatios[buff].dividend * moveAcc; - calc /= sAccuracyStageRatios[buff].divisor; - - if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) - calc = (calc * 130) / 100; // 1.3 compound eyes boost - if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) - calc = (calc * 80) / 100; // 1.2 sand veil loss - if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) - calc = (calc * 80) / 100; // 1.2 hustle loss - - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) - { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect; - quality = gEnigmaBerries[gBankTarget].holdEffectParam; - } - else - { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); - } - - gStringBank = gBankTarget; - - if (holdEffect == HOLD_EFFECT_EVASION_UP) - calc = (calc * (100 - quality)) / 100; - - // final calculation - if ((Random() % 100 + 1) > calc) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && - (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) - gBattleCommunication[6] = 2; - else - gBattleCommunication[6] = 0; - - CheckWonderGuardAndLevitate(); - } - JumpIfMoveFailed(7, move); - } -} - -static void atk02_attackstring(void) -{ - if (gBattleExecBuffer) - return; - if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) - { - PrepareStringBattle(4, gBankAttacker); - gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; - } - gBattlescriptCurrInstr++; - gBattleCommunication[MSG_DISPLAY] = 0; -} - -static void atk03_ppreduce(void) -{ - s32 ppToDeduct = 1; - - if (gBattleExecBuffer) - return; - - if (!gSpecialStatuses[gBankAttacker].flag20) - { - switch (gBattleMoves[gCurrentMove].target) - { - case MOVE_TARGET_FOES_AND_ALLY: - ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); - break; - case MOVE_TARGET_BOTH: - case MOVE_TARGET_OPPONENTS_FIELD: - ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0); - break; - default: - if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) - ppToDeduct++; - break; - } - } - - if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) - { - gProtectStructs[gBankAttacker].notFirstStrike = 1; - - if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct) - gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct; - else - gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; - - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) - && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) - { - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); - MarkBufferBankForExecution(gBankAttacker); - } - } - - gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); - gBattlescriptCurrInstr++; -} - -static void atk04_critcalc(void) -{ - u8 holdEffect; - u16 item, critChance; - - item = gBattleMons[gBankAttacker].item; - - if (item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[gBankAttacker].holdEffect; - else - holdEffect = ItemId_GetHoldEffect(item); - - gStringBank = gBankAttacker; - - critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) - + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) - + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) - + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) - + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) - + (holdEffect == HOLD_EFFECT_SCOPE_LENS) - + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) - + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD); - - if (critChance > 4) - critChance = 4; - - if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) - && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) - && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) - && !(Random() % sCriticalHitChance[critChance])) - gCritMultiplier = 2; - else - gCritMultiplier = 1; - - gBattlescriptCurrInstr++; -} - -static void atk05_damagecalc1(void) -{ - u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)]; - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, - sideStatus, gDynamicBasePower, - gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget); - gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; - - if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) - gBattleMoveDamage *= 2; - if (gProtectStructs[gBankAttacker].helpingHand) - gBattleMoveDamage = gBattleMoveDamage * 15 / 10; - - gBattlescriptCurrInstr++; -} - -void AI_CalcDmg(u8 bankAtk, u8 bankDef) -{ - u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)]; - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove, - sideStatus, gDynamicBasePower, - gBattleStruct->dynamicMoveType, bankAtk, bankDef); - gDynamicBasePower = 0; - gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; - - if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) - gBattleMoveDamage *= 2; - if (gProtectStructs[bankAtk].helpingHand) - gBattleMoveDamage = gBattleMoveDamage * 15 / 10; -} - -static void ModulateDmgByType(u8 multiplier) -{ - gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; - if (gBattleMoveDamage == 0 && multiplier != 0) - gBattleMoveDamage = 1; - - switch (multiplier) - { - case TYPE_MUL_NO_EFFECT: - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; - gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; - break; - case TYPE_MUL_NOT_EFFECTIVE: - if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) - gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; - else - gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE; - } - break; - case TYPE_MUL_SUPER_EFFECTIVE: - if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) - gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; - else - gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE; - } - break; - } -} - -#define TYPE_FORESIGHT 0xFE -#define TYPE_ENDTABLE 0xFF - -static void atk06_typecalc(void) -{ - s32 i = 0; - u8 moveType; - - if (gCurrentMove == MOVE_STRUGGLE) - { - gBattlescriptCurrInstr++; - return; - } - - GET_MOVE_TYPE(gCurrentMove, moveType); - - // check stab - if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType) - { - gBattleMoveDamage = gBattleMoveDamage * 15; - gBattleMoveDamage = gBattleMoveDamage / 10; - } - - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) - { - gLastUsedAbility = gBattleMons[gBankTarget].ability; - gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gUnknown_02024250[gBankTarget] = 0; - gUnknown_02024258[gBankTarget] = 0; - gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); - } - else - { - while (gTypeEffectiveness[i] != TYPE_ENDTABLE) - { - if (gTypeEffectiveness[i] == TYPE_FORESIGHT) - { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) - break; - i += 3; - continue; - } - else if (gTypeEffectiveness[i] == moveType) - { - // check type1 - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) - ModulateDmgByType(gTypeEffectiveness[i + 2]); - // check type2 - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && - gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2) - ModulateDmgByType(gTypeEffectiveness[i + 2]); - } - i += 3; - } - } - - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 - && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) - && gBattleMoves[gCurrentMove].power) - { - gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleMoveFlags |= MOVESTATUS_MISSED; - gUnknown_02024250[gBankTarget] = 0; - gUnknown_02024258[gBankTarget] = 0; - gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); - } - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gProtectStructs[gBankAttacker].notEffective = 1; - - gBattlescriptCurrInstr++; -} - -static void CheckWonderGuardAndLevitate(void) -{ - u8 flags = 0; - s32 i = 0; - u8 moveType; - - if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) - return; - - GET_MOVE_TYPE(gCurrentMove, moveType); - - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) - { - gLastUsedAbility = ABILITY_LEVITATE; - gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE); - return; - } - - while (gTypeEffectiveness[i] != TYPE_ENDTABLE) - { - if (gTypeEffectiveness[i] == TYPE_FORESIGHT) - { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) - break; - i += 3; - continue; - } - if (gTypeEffectiveness[i] == moveType) - { - // check no effect - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0) - { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gProtectStructs[gBankAttacker].notEffective = 1; - } - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && - gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && - gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT) - { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - gProtectStructs[gBankAttacker].notEffective = 1; - } - - // check super effective - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20) - flags |= 1; - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 - && gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE) - flags |= 1; - - // check not very effective - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5) - flags |= 2; - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 - && gTypeEffectiveness[i + 2] == TYPE_MUL_NOT_EFFECTIVE) - flags |= 2; - } - i += 3; - } - - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2) - { - if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) - { - gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD); - } - } -} - -static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments -{ - gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; - if (gBattleMoveDamage == 0 && multiplier != 0) - gBattleMoveDamage = 1; - - switch (multiplier) - { - case TYPE_MUL_NO_EFFECT: - *flags |= MOVESTATUS_NOTAFFECTED; - *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; - *flags &= ~MOVESTATUS_SUPEREFFECTIVE; - break; - case TYPE_MUL_NOT_EFFECTIVE: - if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) - { - if (*flags & MOVESTATUS_SUPEREFFECTIVE) - *flags &= ~MOVESTATUS_SUPEREFFECTIVE; - else - *flags |= MOVESTATUS_NOTVERYEFFECTIVE; - } - break; - case TYPE_MUL_SUPER_EFFECTIVE: - if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) - { - if (*flags & MOVESTATUS_NOTVERYEFFECTIVE) - *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; - else - *flags |= MOVESTATUS_SUPEREFFECTIVE; - } - break; - } -} - -u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) -{ - s32 i = 0; - u8 flags = 0; - u8 moveType; - - if (move == MOVE_STRUGGLE) - return 0; - - moveType = gBattleMoves[move].type; - - // check stab - if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType) - { - gBattleMoveDamage = gBattleMoveDamage * 15; - gBattleMoveDamage = gBattleMoveDamage / 10; - } - - if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) - { - flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - } - else - { - while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) - { - if (gTypeEffectiveness[i] == TYPE_FORESIGHT) - { - if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT) - break; - i += 3; - continue; - } - - else if (gTypeEffectiveness[i] == moveType) - { - // check type1 - if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type1) - ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); - // check type2 - if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type2 && - gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2) - ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); - } - i += 3; - } - } - - if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) - && AttacksThisTurn(bankAtk, move) == 2 - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) - && gBattleMoves[move].power) - { - flags |= MOVESTATUS_MISSED; - } - return flags; -} - -u8 AI_TypeCalc(u16 move, u16 species, u8 ability) -{ - s32 i = 0; - u8 flags = 0; - u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2; - u8 moveType; - - if (move == MOVE_STRUGGLE) - return 0; - - moveType = gBattleMoves[move].type; - - if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) - { - flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED; - } - else - { - while (gTypeEffectiveness[i] != TYPE_ENDTABLE) - { - if (gTypeEffectiveness[i] == TYPE_FORESIGHT) - { - i += 3; - continue; - } - if (gTypeEffectiveness[i] == moveType) - { - // check type1 - if (gTypeEffectiveness[i + 1] == type1) - ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); - // check type2 - if (gTypeEffectiveness[i + 1] == type2 && type1 != type2) - ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); - } - i += 3; - } - } - if (ability == ABILITY_WONDER_GUARD - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) - && gBattleMoves[move].power) - flags |= MOVESTATUS_NOTAFFECTED; - return flags; -} - -// Multiplies the damage by a random factor between 85% to 100% inclusive -static inline void ApplyRandomDmgMultiplier(void) -{ - u16 rand = Random(); - u16 randPercent = 100 - (rand % 16); - - if (gBattleMoveDamage != 0) - { - gBattleMoveDamage *= randPercent; - gBattleMoveDamage /= 100; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - } -} - -static void Unused_ApplyRandomDmgMultiplier(void) -{ - ApplyRandomDmgMultiplier(); -} - -static void atk07_dmg_adjustment(void) -{ - u8 holdEffect, quality; - - ApplyRandomDmgMultiplier(); - - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) - { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; - } - else - { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); - } - - gStringBank = gBankTarget; - - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) - { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; - } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) - goto END; - if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured - && !gSpecialStatuses[gBankTarget].focusBanded) - goto END; - - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) - goto END; - - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - - if (gProtectStructs[gBankTarget].endured) - { - gBattleMoveFlags |= MOVESTATUS_ENDURED; - } - else if (gSpecialStatuses[gBankTarget].focusBanded) - { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; - } - - END: - gBattlescriptCurrInstr++; -} - -static void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect. -{ - u8 holdEffect, quality; - - ApplyRandomDmgMultiplier(); - - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) - { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; - } - else - { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); - } - - gStringBank = gBankTarget; - - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) - { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; - } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) - goto END; - if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) - goto END; - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) - goto END; - - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - - if (gProtectStructs[gBankTarget].endured) - { - gBattleMoveFlags |= MOVESTATUS_ENDURED; - } - else if (gSpecialStatuses[gBankTarget].focusBanded) - { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; - } - - END: - gBattlescriptCurrInstr++; -} - -static void atk09_attackanimation(void) -{ - if (gBattleExecBuffer) - return; - - if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) - { - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_Pausex20; - gBattleScripting.animTurn++; - gBattleScripting.animTargetsHit++; - } - else - { - if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH - || gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY - || gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS) - && gBattleScripting.animTargetsHit) - { - gBattlescriptCurrInstr++; - return; - } - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - u8 multihit; - - gActiveBank = gBankAttacker; - - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) - multihit = gMultiHitCounter; - else if (gMultiHitCounter != 0 && gMultiHitCounter != 1) - { - if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) - multihit = 1; - else - multihit = gMultiHitCounter; - } - else - multihit = gMultiHitCounter; - - EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit); - gBattleScripting.animTurn += 1; - gBattleScripting.animTargetsHit += 1; - MarkBufferBankForExecution(gBankAttacker); - gBattlescriptCurrInstr++; - } - else - { - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_Pausex20; - } - } -} - -static void atk0A_waitanimation(void) -{ - if (gBattleExecBuffer == 0) - gBattlescriptCurrInstr++; -} - -static void atk0B_healthbarupdate(void) -{ - if (gBattleExecBuffer) - return; - - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) - { - PrepareStringBattle(0x80, gActiveBank); - } - else - { - s16 healthValue; - - s32 currDmg = gBattleMoveDamage; - s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign - - if (currDmg <= maxPossibleDmgValue) - healthValue = currDmg; - else - healthValue = maxPossibleDmgValue; - - EmitHealthBarUpdate(0, healthValue); - MarkBufferBankForExecution(gActiveBank); - - if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) - gBattleResults.unk5_0 = 1; - } - } - - gBattlescriptCurrInstr += 2; -} - -static void atk0C_datahpupdate(void) -{ - u32 moveType; - - if (gBattleExecBuffer) - return; - - if (gBattleStruct->dynamicMoveType == 0) - moveType = gBattleMoves[gCurrentMove].type; - else if (!(gBattleStruct->dynamicMoveType & 0x40)) - moveType = gBattleStruct->dynamicMoveType & 0x3F; - else - moveType = gBattleMoves[gCurrentMove].type; - - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) - { - if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) - { - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; - gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; - gHpDealt = gBattleMoveDamage; - } - else - { - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; - gHpDealt = gDisableStructs[gActiveBank].substituteHP; - gDisableStructs[gActiveBank].substituteHP = 0; - } - // check substitute fading - if (gDisableStructs[gActiveBank].substituteHP == 0) - { - gBattlescriptCurrInstr += 2; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_SubstituteFade; - return; - } - } - else - { - gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); - if (gBattleMoveDamage < 0) // hp goes up - { - gBattleMons[gActiveBank].hp -= gBattleMoveDamage; - if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) - gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; - - } - else // hp goes down - { - if (gHitMarker & HITMARKER_x20) - { - gHitMarker &= ~(HITMARKER_x20); - } - else - { - gTakenDmg[gActiveBank] += gBattleMoveDamage; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - gTakenDmgBanks[gActiveBank] = gBankAttacker; - else - gTakenDmgBanks[gActiveBank] = gBankTarget; - } - - if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) - { - gBattleMons[gActiveBank].hp -= gBattleMoveDamage; - gHpDealt = gBattleMoveDamage; - } - else - { - gHpDealt = gBattleMons[gActiveBank].hp; - gBattleMons[gActiveBank].hp = 0; - } - - if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) - gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; - - if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) - { - gProtectStructs[gActiveBank].physicalDmg = gHpDealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - { - gProtectStructs[gActiveBank].physicalBank = gBankAttacker; - gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; - } - else - { - gProtectStructs[gActiveBank].physicalBank = gBankTarget; - gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; - } - } - else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) - { - gProtectStructs[gActiveBank].specialDmg = gHpDealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - { - gProtectStructs[gActiveBank].specialBank = gBankAttacker; - gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; - } - else - { - gProtectStructs[gActiveBank].specialBank = gBankTarget; - gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; - } - } - } - gHitMarker &= ~(HITMARKER_x100000); - EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); - MarkBufferBankForExecution(gActiveBank); - } - } - else - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) - gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; - } - gBattlescriptCurrInstr += 2; -} - -static void atk0D_critmessage(void) -{ - if (gBattleExecBuffer == 0) - { - if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - PrepareStringBattle(0xD9, gBankAttacker); - gBattleCommunication[MSG_DISPLAY] = 1; - } - gBattlescriptCurrInstr++; - } -} - -static void atk0E_effectiveness_sound(void) -{ - if (gBattleExecBuffer) - return; - - gActiveBank = gBankTarget; - if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) - { - switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) - { - case MOVESTATUS_SUPEREFFECTIVE: - EmitEffectivenessSound(0, SE_KOUKA_H); - MarkBufferBankForExecution(gActiveBank); - break; - case MOVESTATUS_NOTVERYEFFECTIVE: - EmitEffectivenessSound(0, SE_KOUKA_L); - MarkBufferBankForExecution(gActiveBank); - break; - case MOVESTATUS_NOTAFFECTED: - case MOVESTATUS_FAILED: - // no sound - break; - case MOVESTATUS_ENDURED: - case MOVESTATUS_ONEHITKO: - case MOVESTATUS_HUNGON: - default: - if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) - { - EmitEffectivenessSound(0, SE_KOUKA_H); - MarkBufferBankForExecution(gActiveBank); - } - else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) - { - EmitEffectivenessSound(0, SE_KOUKA_L); - MarkBufferBankForExecution(gActiveBank); - } - else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))) - { - EmitEffectivenessSound(0, SE_KOUKA_M); - MarkBufferBankForExecution(gActiveBank); - } - break; - } - } - gBattlescriptCurrInstr++; -} - -static void atk0F_resultmessage(void) -{ - u32 stringId = 0; - - if (gBattleExecBuffer) - return; - - if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) - { - stringId = gMissStringIds[gBattleCommunication[6]]; - gBattleCommunication[MSG_DISPLAY] = 1; - } - else - { - gBattleCommunication[MSG_DISPLAY] = 1; - switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) - { - case MOVESTATUS_SUPEREFFECTIVE: - stringId = 0xDE; - break; - case MOVESTATUS_NOTVERYEFFECTIVE: - stringId = 0xDD; - break; - case MOVESTATUS_ONEHITKO: - stringId = 0xDA; - break; - case MOVESTATUS_ENDURED: - stringId = 0x99; - break; - case MOVESTATUS_FAILED: - stringId = 0xE5; - break; - case MOVESTATUS_NOTAFFECTED: - stringId = 0x1B; - break; - case MOVESTATUS_HUNGON: - gLastUsedItem = gBattleMons[gBankTarget].item; - gStringBank = gBankTarget; - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_HangedOnMsg; - return; - default: - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - { - stringId = 0x1B; - } - else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) - { - gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); - gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); - gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; - return; - } - else if (gBattleMoveFlags & MOVESTATUS_ENDURED) - { - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_EnduredMsg; - return; - } - else if (gBattleMoveFlags & MOVESTATUS_HUNGON) - { - gLastUsedItem = gBattleMons[gBankTarget].item; - gStringBank = gBankTarget; - gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_HangedOnMsg; - return; - } - else if (gBattleMoveFlags & MOVESTATUS_FAILED) - { - stringId = 0xE5; - } - else - { - gBattleCommunication[MSG_DISPLAY] = 0; - } - } - } - - if (stringId) - PrepareStringBattle(stringId, gBankAttacker); - - gBattlescriptCurrInstr++; -} - -static void atk10_printstring(void) -{ - if (gBattleExecBuffer == 0) - { - u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); - PrepareStringBattle(var, gBankAttacker); - gBattlescriptCurrInstr += 3; - gBattleCommunication[MSG_DISPLAY] = 1; - } -} - -static void atk11_printstring_playeronly(void) -{ - gActiveBank = gBankAttacker; - - EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 3; - gBattleCommunication[MSG_DISPLAY] = 1; -} - -static void atk12_waitmessage(void) -{ - if (gBattleExecBuffer == 0) - { - if (!gBattleCommunication[MSG_DISPLAY]) - { - gBattlescriptCurrInstr += 3; - } - else - { - u16 toWait = BS2ScriptRead16(gBattlescriptCurrInstr + 1); - if (++gPauseCounterBattle >= toWait) - { - gPauseCounterBattle = 0; - gBattlescriptCurrInstr += 3; - gBattleCommunication[MSG_DISPLAY] = 0; - } - } - } -} - -static void atk13_printfromtable(void) -{ - if (gBattleExecBuffer == 0) - { - const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - ptr += gBattleCommunication[MULTISTRING_CHOOSER]; - - PrepareStringBattle(*ptr, gBankAttacker); - - gBattlescriptCurrInstr += 5; - gBattleCommunication[MSG_DISPLAY] = 1; - } -} - -static void atk14_printfromtable_playeronly(void) -{ - if (gBattleExecBuffer == 0) - { - const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - ptr += gBattleCommunication[MULTISTRING_CHOOSER]; - - gActiveBank = gBankAttacker; - EmitPrintStringPlayerOnly(0, *ptr); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 5; - gBattleCommunication[MSG_DISPLAY] = 1; - } -} - -u8 BankGetTurnOrder(u8 bank) -{ - s32 i; - for (i = 0; i < gNoOfAllBanks; i++) - { - if (gTurnOrder[i] == bank) - break; - } - return i; -} - -#define INCREMENT_RESET_RETURN \ -{ \ - gBattlescriptCurrInstr++; \ - gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ - return; \ -} - -#define RESET_RETURN \ -{ \ - gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ - return; \ -} - -void SetMoveEffect(bool8 primary, u8 certain) -{ - bool32 statusChanged = FALSE; - u8 affectsUser = 0; // 0x40 otherwise - bool32 noSunCanFreeze = TRUE; - - if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) - { - gEffectBank = gBankAttacker; // bank that effects get applied on - gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); - affectsUser = MOVE_EFFECT_AFFECTS_USER; - gBattleScripting.bank = gBankTarget; // theoretically the attacker - } - else - { - gEffectBank = gBankTarget; - gBattleScripting.bank = gBankAttacker; - } - - if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) - INCREMENT_RESET_RETURN - - if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) - INCREMENT_RESET_RETURN - - if (gBattleMons[gEffectBank].hp == 0 - && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY - && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) - INCREMENT_RESET_RETURN - - if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) - INCREMENT_RESET_RETURN - - if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change - { - switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) - { - case STATUS_SLEEP: - // check active uproar - if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF) - { - for (gActiveBank = 0; - gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); - gActiveBank++) - {} - } - else - gActiveBank = gNoOfAllBanks; - - if (gBattleMons[gEffectBank].status1) - break; - if (gActiveBank != gNoOfAllBanks) - break; - if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) - break; - if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) - break; - - CancelMultiTurnMoves(gEffectBank); - statusChanged = TRUE; - break; - case STATUS_POISON: - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY - && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) - { - gLastUsedAbility = ABILITY_IMMUNITY; - RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_PSNPrevention; - - if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - RESET_RETURN - } - if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON - || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) - && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) - { - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_PSNPrevention; - - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - RESET_RETURN - } - if (gBattleMons[gEffectBank].type1 == TYPE_POISON) - break; - if (gBattleMons[gEffectBank].type2 == TYPE_POISON) - break; - if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) - break; - if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) - break; - if (gBattleMons[gEffectBank].status1) - break; - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) - break; - - statusChanged = TRUE; - break; - case STATUS_BURN: - if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL - && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) - { - gLastUsedAbility = ABILITY_WATER_VEIL; - RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_BRNPrevention; - if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - RESET_RETURN - } - if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE - || gBattleMons[gEffectBank].type2 == TYPE_FIRE) - && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) - { - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_BRNPrevention; - - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - RESET_RETURN - } - if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) - break; - if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) - break; - if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL) - break; - if (gBattleMons[gEffectBank].status1) - break; - - statusChanged = TRUE; - break; - case STATUS_FREEZE: - if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) - noSunCanFreeze = FALSE; - if (gBattleMons[gEffectBank].type1 == TYPE_ICE) - break; - if (gBattleMons[gEffectBank].type2 == TYPE_ICE) - break; - if (gBattleMons[gEffectBank].status1) - break; - if (noSunCanFreeze == 0) - break; - if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR) - break; - - CancelMultiTurnMoves(gEffectBank); - statusChanged = TRUE; - break; - case STATUS_PARALYSIS: - if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) - { - if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) - { - gLastUsedAbility = ABILITY_LIMBER; - RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_PRLZPrevention; - - if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - RESET_RETURN - } - else - break; - } - if (gBattleMons[gEffectBank].status1) - break; - - statusChanged = TRUE; - break; - case STATUS_TOXIC_POISON: - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) - { - gLastUsedAbility = ABILITY_IMMUNITY; - RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_PSNPrevention; - - if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - RESET_RETURN - } - if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON - || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) - && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) - { - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_PSNPrevention; - - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - RESET_RETURN - } - if (gBattleMons[gEffectBank].status1) - break; - if (gBattleMons[gEffectBank].type1 != TYPE_POISON - && gBattleMons[gEffectBank].type2 != TYPE_POISON - && gBattleMons[gEffectBank].type1 != TYPE_STEEL - && gBattleMons[gEffectBank].type2 != TYPE_STEEL) - { - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) - break; - - // It's redundant, because at this point we know the status1 value is 0. - gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON); - gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON); - statusChanged = TRUE; - break; - } - else - { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - } - break; - } - if (statusChanged == TRUE) - { - BattleScriptPush(gBattlescriptCurrInstr + 1); - - if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) - gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); - else - gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; - - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - - gActiveBank = gEffectBank; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); - MarkBufferBankForExecution(gActiveBank); - - if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - - // for synchronize - - if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON - || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC - || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS - || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) - { - u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect; - *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; - gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; - } - return; - } - else if (statusChanged == FALSE) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - gBattlescriptCurrInstr++; - return; - } - return; - } - else - { - if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) - { - gBattlescriptCurrInstr++; - } - else - { - u8 side; - switch (gBattleCommunication[MOVE_EFFECT_BYTE]) - { - case MOVE_EFFECT_CONFUSION: - if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO - || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - } - break; - case MOVE_EFFECT_FLINCH: - if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) - { - if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) - { - gLastUsedAbility = ABILITY_INNER_FOCUS; - RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); - gBattlescriptCurrInstr = BattleScript_FlinchPrevention; - } - else - { - gBattlescriptCurrInstr++; - } - } - else - { - if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) - gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; - gBattlescriptCurrInstr++; - } - break; - case MOVE_EFFECT_UPROAR: - if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)) - { - - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - } - else - { - gBattlescriptCurrInstr++; - } - break; - case MOVE_EFFECT_PAYDAY: - if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) - { - u16 PayDay = gPaydayMoney; - gPaydayMoney += (gBattleMons[gBankAttacker].level * 5); - if (PayDay > gPaydayMoney) - gPaydayMoney = 0xFFFF; - } - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - break; - case MOVE_EFFECT_TRI_ATTACK: - if (gBattleMons[gEffectBank].status1) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; - SetMoveEffect(FALSE, 0); - } - break; - case MOVE_EFFECT_CHARGING: - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gProtectStructs[gEffectBank].chargingTurn = 1; - gBattlescriptCurrInstr++; - break; - case MOVE_EFFECT_WRAP: - if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD; - - *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; - *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; - *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - - for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++) - { - if (gBattleCommunication[MULTISTRING_CHOOSER] > 4) - break; - if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove) - break; - } - } - break; - case MOVE_EFFECT_RECOIL_25: // 25% recoil - gBattleMoveDamage = (gHpDealt) / 4; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - break; - case MOVE_EFFECT_ATK_PLUS_1: - case MOVE_EFFECT_DEF_PLUS_1: - case MOVE_EFFECT_SPD_PLUS_1: - case MOVE_EFFECT_SP_ATK_PLUS_1: - case MOVE_EFFECT_SP_DEF_PLUS_1: - case MOVE_EFFECT_ACC_PLUS_1: - case MOVE_EFFECT_EVS_PLUS_1: - if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1), - gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1, - affectsUser, 0)) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); - gBattleScripting.animArg2 = 0; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_StatUp; - } - break; - case MOVE_EFFECT_ATK_MINUS_1: - case MOVE_EFFECT_DEF_MINUS_1: - case MOVE_EFFECT_SPD_MINUS_1: - case MOVE_EFFECT_SP_ATK_MINUS_1: - case MOVE_EFFECT_SP_DEF_MINUS_1: - case MOVE_EFFECT_ACC_MINUS_1: - case MOVE_EFFECT_EVS_MINUS_1: - if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, - gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1, - affectsUser, 0)) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); - gBattleScripting.animArg2 = 0; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_StatDown; - } - break; - case MOVE_EFFECT_ATK_PLUS_2: - case MOVE_EFFECT_DEF_PLUS_2: - case MOVE_EFFECT_SPD_PLUS_2: - case MOVE_EFFECT_SP_ATK_PLUS_2: - case MOVE_EFFECT_SP_DEF_PLUS_2: - case MOVE_EFFECT_ACC_PLUS_2: - case MOVE_EFFECT_EVS_PLUS_2: - if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2), - gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1, - affectsUser, 0)) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); - gBattleScripting.animArg2 = 0; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_StatUp; - } - break; - case MOVE_EFFECT_ATK_MINUS_2: - case MOVE_EFFECT_DEF_MINUS_2: - case MOVE_EFFECT_SPD_MINUS_2: - case MOVE_EFFECT_SP_ATK_MINUS_2: - case MOVE_EFFECT_SP_DEF_MINUS_2: - case MOVE_EFFECT_ACC_MINUS_2: - case MOVE_EFFECT_EVS_MINUS_2: - if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE, - gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1, - affectsUser, 0)) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); - gBattleScripting.animArg2 = 0; - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_StatDown; - } - break; - case MOVE_EFFECT_RECHARGE: - gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; - gDisableStructs[gEffectBank].rechargeCounter = 2; - gLockedMoves[gEffectBank] = gCurrentMove; - gBattlescriptCurrInstr++; - break; - case MOVE_EFFECT_RAGE: - gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; - gBattlescriptCurrInstr++; - break; - case MOVE_EFFECT_STEAL_ITEM: - { - if (gBattleTypeFlags & BATTLE_TYPE_x4000000) - { - gBattlescriptCurrInstr++; - break; - } - - side = GetBankSide(gBankAttacker); - if (GetBankSide(gBankAttacker) == SIDE_OPPONENT - && !(gBattleTypeFlags & - (BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_SECRET_BASE))) - { - gBattlescriptCurrInstr++; - } - else if (!(gBattleTypeFlags & - (BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_SECRET_BASE)) - && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) - { - gBattlescriptCurrInstr++; - } - else if (gBattleMons[gBankTarget].item - && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) - { - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_NoItemSteal; - - gLastUsedAbility = gBattleMons[gBankTarget].ability; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); - } - else if (gBattleMons[gBankAttacker].item != 0 - || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY - || IS_ITEM_MAIL(gBattleMons[gBankTarget].item) - || gBattleMons[gBankTarget].item == 0) - { - gBattlescriptCurrInstr++; - } - else - { - u16* changedItem = &gBattleStruct->changedItems[gBankAttacker]; - gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item; - gBattleMons[gBankTarget].item = 0; - - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); - MarkBufferBankForExecution(gBankAttacker); - - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); - MarkBufferBankForExecution(gBankTarget); - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_ItemSteal; - - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; - } - - } - break; - case MOVE_EFFECT_PREVENT_ESCAPE: - gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION; - gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker; - gBattlescriptCurrInstr++; - break; - case MOVE_EFFECT_NIGHTMARE: - gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; - gBattlescriptCurrInstr++; - break; - case MOVE_EFFECT_ALL_STATS_UP: - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_AllStatsUp; - break; - case MOVE_EFFECT_RAPIDSPIN: - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_RapidSpinAway; - break; - case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts - if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); - - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; - } - break; - case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_AtkDefDown; - break; - case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle - gBattleMoveDamage = gHpDealt / 3; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - break; - case MOVE_EFFECT_THRASH: - if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE) - { - gBattlescriptCurrInstr++; - } - else - { - gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gEffectBank] = gCurrentMove; - gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); - } - break; - case MOVE_EFFECT_KNOCK_OFF: - if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD) - { - if (gBattleMons[gEffectBank].item == 0) - { - gBattlescriptCurrInstr++; - } - else - { - gLastUsedAbility = ABILITY_STICKY_HOLD; - gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; - RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); - } - break; - } - if (gBattleMons[gEffectBank].item) - { - side = GetBankSide(gEffectBank); - - gLastUsedItem = gBattleMons[gEffectBank].item; - gBattleMons[gEffectBank].item = 0; - gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_KnockedOff; - - *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; - } - else - { - gBattlescriptCurrInstr++; - } - break; - case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_SAtkDown2; - break; - } - } - } - - gBattleCommunication[MOVE_EFFECT_BYTE] = 0; -} - -static void atk15_seteffectwithchance(void) -{ - u32 percentChance; - - if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) - percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; - else - percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; - - if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); - SetMoveEffect(0, MOVE_EFFECT_CERTAIN); - } - else if (Random() % 100 < percentChance - && gBattleCommunication[MOVE_EFFECT_BYTE] - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - if (percentChance >= 100) - SetMoveEffect(0, MOVE_EFFECT_CERTAIN); - else - SetMoveEffect(0, 0); - } - else - { - gBattlescriptCurrInstr++; - } - - gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - gBattleScripting.field_16 = 0; -} - -static void atk16_seteffectprimary(void) -{ - SetMoveEffect(TRUE, 0); -} - -static void atk17_seteffectsecondary(void) -{ - SetMoveEffect(FALSE, 0); -} - -static void atk18_status_effect_clear(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) - gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); - else - gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); - - gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - gBattlescriptCurrInstr += 2; - gBattleScripting.field_16 = 0; -} - -static void atk19_faint_pokemon(void) -{ - const u8 *BS_ptr; - - if (gBattlescriptCurrInstr[2] != 0) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) - { - BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); - - BattleScriptPop(); - gBattlescriptCurrInstr = BS_ptr; - gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); - } - else - { - gBattlescriptCurrInstr += 7; - } - } - else - { - u8 bank; - - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) - { - gActiveBank = gBankAttacker; - bank = gBankTarget; - BS_ptr = BattleScript_FaintAttacker; - } - else - { - gActiveBank = gBankTarget; - bank = gBankAttacker; - BS_ptr = BattleScript_FaintTarget; - } - if (!(gAbsentBankFlags & gBitTable[gActiveBank]) - && gBattleMons[gActiveBank].hp == 0) - { - gHitMarker |= HITMARKER_FAINTED(gActiveBank); - BattleScriptPush(gBattlescriptCurrInstr + 7); - gBattlescriptCurrInstr = BS_ptr; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - { - gHitMarker |= HITMARKER_x400000; - if (gBattleResults.playerFaintCounter < 0xFF) - gBattleResults.playerFaintCounter++; - AdjustFriendshipOnBattleFaint(gActiveBank); - } - else - { - if (gBattleResults.opponentFaintCounter < 0xFF) - gBattleResults.opponentFaintCounter++; - gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); - } - if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0) - { - gHitMarker &= ~(HITMARKER_DESTINYBOND); - BattleScriptPush(gBattlescriptCurrInstr); - gBattleMoveDamage = gBattleMons[bank].hp; - gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; - } - if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE) - && !(gHitMarker & HITMARKER_GRUDGE) - && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) - && gBattleMons[gBankAttacker].hp != 0 - && gCurrentMove != MOVE_STRUGGLE) - { - u8 moveIndex = *(gBattleStruct->chosenMovesIds + gBankAttacker); - - gBattleMons[gBankAttacker].pp[moveIndex] = 0; - BattleScriptPush(gBattlescriptCurrInstr); - gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; - gActiveBank = gBankAttacker; - EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); - MarkBufferBankForExecution(gActiveBank); - - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex]) - } - } - else - { - gBattlescriptCurrInstr += 7; - } - } -} - -static void atk1A_faint_animation(void) -{ - if (gBattleExecBuffer == 0) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitFaintAnimation(0); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 2; - } -} - -static void atk1B_faint_effects_clear(void) -{ - if (gBattleExecBuffer == 0) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) - { - gBattleMons[gActiveBank].status1 = 0; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); - } - - UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc. - gBattlescriptCurrInstr += 2; - } -} - -static void atk1C_jumpifstatus(void) -{ - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); - u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); - - if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) - gBattlescriptCurrInstr = jumpPtr; - else - gBattlescriptCurrInstr += 10; -} - -static void atk1D_jumpifstatus2(void) -{ - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); - u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); - - if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) - gBattlescriptCurrInstr = jumpPtr; - else - gBattlescriptCurrInstr += 10; -} - -static void atk1E_jumpifability(void) -{ - u8 bank; - u8 ability = gBattlescriptCurrInstr[2]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE) - { - bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); - if (bank) - { - gLastUsedAbility = ability; - gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank - 1, gLastUsedAbility); - gBattleScripting.field_15 = bank - 1; - } - else - gBattlescriptCurrInstr += 7; - } - else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE) - { - bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); - if (bank) - { - gLastUsedAbility = ability; - gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank - 1, gLastUsedAbility); - gBattleScripting.field_15 = bank - 1; - } - else - gBattlescriptCurrInstr += 7; - } - else - { - bank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (gBattleMons[bank].ability == ability) - { - gLastUsedAbility = ability; - gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(bank, gLastUsedAbility); - gBattleScripting.field_15 = bank; - } - else - gBattlescriptCurrInstr += 7; - } -} - -static void atk1F_jumpifsideaffecting(void) -{ - u8 side; - u16 flags; - const u8* jumpPtr; - - if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) - side = GET_BANK_SIDE(gBankAttacker); - else - side = GET_BANK_SIDE(gBankTarget); - - flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); - jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); - - if (gSideAffecting[side] & flags) - gBattlescriptCurrInstr = jumpPtr; - else - gBattlescriptCurrInstr += 8; -} - -static void atk20_jumpifstat(void) -{ - u8 ret = 0; - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); - u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]]; - - switch (gBattlescriptCurrInstr[2]) - { - case CMP_EQUAL: - if (value == gBattlescriptCurrInstr[4]) - ret++; - break; - case CMP_NOT_EQUAL: - if (value != gBattlescriptCurrInstr[4]) - ret++; - break; - case CMP_GREATER_THAN: - if (value > gBattlescriptCurrInstr[4]) - ret++; - break; - case CMP_LESS_THAN: - if (value < gBattlescriptCurrInstr[4]) - ret++; - break; - case CMP_COMMON_BITS: - if (value & gBattlescriptCurrInstr[4]) - ret++; - break; - case CMP_NO_COMMON_BITS: - if (!(value & gBattlescriptCurrInstr[4])) - ret++; - break; - } - - if (ret) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - else - gBattlescriptCurrInstr += 9; -} - -static void atk21_jumpifstatus3(void) -{ - u32 flags; - const u8* jumpPtr; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); - jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); - - if (gBattlescriptCurrInstr[6]) - { - if ((gStatuses3[gActiveBank] & flags) != 0) - gBattlescriptCurrInstr += 11; - else - gBattlescriptCurrInstr = jumpPtr; - } - else - { - if ((gStatuses3[gActiveBank] & flags) != 0) - gBattlescriptCurrInstr = jumpPtr; - else - gBattlescriptCurrInstr += 11; - } -} - -static void atk22_jumpiftype(void) -{ - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); - u8 type = gBattlescriptCurrInstr[2]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - - if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) - gBattlescriptCurrInstr = jumpPtr; - else - gBattlescriptCurrInstr += 7; -} - -static void atk23_getexp(void) -{ - u16 item; - s32 i; // also used as stringId - u8 holdEffect; - s32 sentIn; - - s32 viaExpShare = 0; - u16* exp = &gBattleStruct->expValue; - - gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]); - sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; - - switch (gBattleScripting.atk23_state) - { - case 0: // check if should receive exp at all - if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & - (BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000 - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_SAFARI - | BATTLE_TYPE_BATTLE_TOWER - | BATTLE_TYPE_EREADER_TRAINER))) - { - gBattleScripting.atk23_state = 6; // goto last case - } - else - { - gBattleScripting.atk23_state++; - gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]]; - } - break; - case 1: // calculate experience points to redistribute - { - u16 calculatedExp; - s32 viaSentIn; - - for (viaSentIn = 0, i = 0; i < 6; i++) - { - if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) - continue; - if (gBitTable[i] & sentIn) - viaSentIn++; - - item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); - - if (item == ITEM_ENIGMA_BERRY) - holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; - else - holdEffect = ItemId_GetHoldEffect(item); - - if (holdEffect == HOLD_EFFECT_EXP_SHARE) - viaExpShare++; - } - - calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; - - if (viaExpShare) // at least one mon is getting exp via exp share - { - *exp = calculatedExp / 2 / viaSentIn; - if (*exp == 0) - *exp = 1; - - gExpShareExp = calculatedExp / 2 / viaExpShare; - if (gExpShareExp == 0) - gExpShareExp = 1; - } - else - { - *exp = calculatedExp / viaSentIn; - if (*exp == 0) - *exp = 1; - gExpShareExp = 0; - } - - gBattleScripting.atk23_state++; - gBattleStruct->expGetterId = 0; - gBattleStruct->sentInPokes = sentIn; - } - // fall through - case 2: // set exp value to the poke in expgetter_id and print message - if (gBattleExecBuffer == 0) - { - item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); - - if (item == ITEM_ENIGMA_BERRY) - holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; - else - holdEffect = ItemId_GetHoldEffect(item); - - if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) - { - *(&gBattleStruct->sentInPokes) >>= 1; - gBattleScripting.atk23_state = 5; - gBattleMoveDamage = 0; // used for exp - } - else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL) - { - *(&gBattleStruct->sentInPokes) >>= 1; - gBattleScripting.atk23_state = 5; - gBattleMoveDamage = 0; // used for exp - } - else - { - // music change in wild battle after fainting a poke - if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong) - { - BattleMusicStop(); - PlayBGM(0x161); - gBattleStruct->wildVictorySong++; - } - - if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP)) - { - if (gBattleStruct->sentInPokes & 1) - gBattleMoveDamage = *exp; - else - gBattleMoveDamage = 0; - - if (holdEffect == HOLD_EFFECT_EXP_SHARE) - gBattleMoveDamage += gExpShareExp; - if (holdEffect == HOLD_EFFECT_LUCKY_EGG) - gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) - gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - - if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId])) - { - // check if the pokemon doesn't belong to the player - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3) - { - i = 0x149; - } - else - { - gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - i = 0x14A; - } - } - else - { - i = 0x149; - } - - // get exp getter bank - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2])) - gBattleStruct->expGetterBank = 2; - else - { - if (!(gAbsentBankFlags & gBitTable[0])) - gBattleStruct->expGetterBank = 0; - else - gBattleStruct->expGetterBank = 2; - } - } - else - gBattleStruct->expGetterBank = 0; - - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId) - - // buffer 'gained' or 'gained a boosted' - PREPARE_STRING_BUFFER(gBattleTextBuff2, i) - - PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) - - PrepareStringBattle(0xD, gBattleStruct->expGetterBank); - MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); - } - gBattleStruct->sentInPokes >>= 1; - gBattleScripting.atk23_state++; - } - } - break; - case 3: // Set stats and give exp - if (gBattleExecBuffer == 0) - { - gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; - if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) - { - BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); - BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); - BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); - BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); - - gActiveBank = gBattleStruct->expGetterBank; - EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); - MarkBufferBankForExecution(gActiveBank); - } - gBattleScripting.atk23_state++; - } - break; - case 4: // lvl up if necessary - if (gBattleExecBuffer == 0) - { - gActiveBank = gBattleStruct->expGetterBank; - if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) - { - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) - sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId) - - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL)) - - BattleScriptPushCursor(); - gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; - gBattlescriptCurrInstr = BattleScript_LevelUp; - gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); - AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); - - // update battle mon structure after level up - if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) - { - gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); - gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); - // Why is this duplicated? - gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); - gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); - - gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); - gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); - } - // What is else if? - if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - { - gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); - gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); - gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); - gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); - // Duplicated again, but this time there's no Sp Defense - gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); - gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); - - gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); - } - gBattleScripting.atk23_state = 5; - } - else - { - gBattleMoveDamage = 0; - gBattleScripting.atk23_state = 5; - } - } - break; - case 5: // looper increment - if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp - gBattleScripting.atk23_state = 3; - else - { - gBattleStruct->expGetterId++; - if (gBattleStruct->expGetterId <= 5) - gBattleScripting.atk23_state = 2; // loop again - else - gBattleScripting.atk23_state = 6; // we're done - } - break; - case 6: // increment instruction - if (gBattleExecBuffer == 0) - { - // not sure why gf clears the item and ability here - gBattleMons[gBank1].item = 0; - gBattleMons[gBank1].ability = 0; - gBattlescriptCurrInstr += 2; - } - break; - } -} - -#ifdef NONMATCHING -static void atk24(void) -{ - u16 HP_count = 0; - s32 i; - - if (gBattleExecBuffer) - return; - - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID) - { - for (i = 0; i < 3; i++) - { - if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) - HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); - } - } - else - { - for (i = 0; i < 6; i++) - { - if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) - && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) - { - HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); - } - } - } - - if (HP_count == 0) - gBattleOutcome |= BATTLE_LOST; - - for (HP_count = 0, i = 0; i < 6; i++) - { - if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG) - && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A1 & gBitTable[i]))) - { - HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); - } - } - - if (HP_count == 0) - gBattleOutcome |= BATTLE_WON; - - if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) - { - s32 foundPlayer; - s32 foundOpponent; - - // Impossible to decompile loops. - for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2) - { - if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) - foundPlayer++; - } - - for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2) - { - if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) - foundOpponent++; - } - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - if (foundOpponent + foundPlayer > 1) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - else - gBattlescriptCurrInstr += 5; - } - else - { - if (foundOpponent != 0 && foundPlayer != 0) - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - else - gBattlescriptCurrInstr += 5; - } - } - else - { - gBattlescriptCurrInstr += 5; - } -} -#else -__attribute__((naked)) -static void atk24(void) -{ - asm("\n\ - .syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r8\n\ - push {r7}\n\ - movs r6, 0\n\ - ldr r0, =gBattleExecBuffer\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _0804ACE2\n\ - b _0804AF22\n\ - _0804ACE2:\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 15\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804AD48\n\ - ldr r0, =gPartnerTrainerId\n\ - ldrh r1, [r0]\n\ - ldr r0, =0x00000c03\n\ - cmp r1, r0\n\ - bne _0804AD48\n\ - movs r5, 0\n\ - _0804ACFC:\n\ - movs r0, 0x64\n\ - adds r1, r5, 0\n\ - muls r1, r0\n\ - ldr r0, =gPlayerParty\n\ - adds r4, r1, r0\n\ - adds r0, r4, 0\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _0804AD2C\n\ - adds r0, r4, 0\n\ - movs r1, 0x2D\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - bne _0804AD2C\n\ - adds r0, r4, 0\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - adds r0, r6, r0\n\ - lsls r0, 16\n\ - lsrs r6, r0, 16\n\ - _0804AD2C:\n\ - adds r5, 0x1\n\ - cmp r5, 0x2\n\ - ble _0804ACFC\n\ - b _0804ADA8\n\ - .pool\n\ - _0804AD48:\n\ - movs r5, 0\n\ - _0804AD4A:\n\ - movs r0, 0x64\n\ - adds r1, r5, 0\n\ - muls r1, r0\n\ - ldr r0, =gPlayerParty\n\ - adds r4, r1, r0\n\ - adds r0, r4, 0\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _0804ADA2\n\ - adds r0, r4, 0\n\ - movs r1, 0x2D\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - bne _0804ADA2\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 11\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804AD94\n\ - ldr r0, =gBattleStruct\n\ - ldr r0, [r0]\n\ - movs r1, 0xA8\n\ - lsls r1, 2\n\ - adds r0, r1\n\ - ldrb r1, [r0]\n\ - ldr r2, =gBitTable\n\ - lsls r0, r5, 2\n\ - adds r0, r2\n\ - ldr r0, [r0]\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - bne _0804ADA2\n\ - _0804AD94:\n\ - adds r0, r4, 0\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - adds r0, r6, r0\n\ - lsls r0, 16\n\ - lsrs r6, r0, 16\n\ - _0804ADA2:\n\ - adds r5, 0x1\n\ - cmp r5, 0x5\n\ - ble _0804AD4A\n\ - _0804ADA8:\n\ - cmp r6, 0\n\ - bne _0804ADB6\n\ - ldr r0, =gBattleOutcome\n\ - ldrb r1, [r0]\n\ - movs r2, 0x2\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - _0804ADB6:\n\ - movs r6, 0\n\ - movs r5, 0\n\ - _0804ADBA:\n\ - movs r0, 0x64\n\ - adds r1, r5, 0\n\ - muls r1, r0\n\ - ldr r0, =gEnemyParty\n\ - adds r4, r1, r0\n\ - adds r0, r4, 0\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _0804AE10\n\ - adds r0, r4, 0\n\ - movs r1, 0x2D\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - bne _0804AE10\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 11\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804AE02\n\ - ldr r0, =gBattleStruct\n\ - ldr r0, [r0]\n\ - ldr r1, =0x000002a1\n\ - adds r0, r1\n\ - ldrb r1, [r0]\n\ - ldr r2, =gBitTable\n\ - lsls r0, r5, 2\n\ - adds r0, r2\n\ - ldr r0, [r0]\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - bne _0804AE10\n\ - _0804AE02:\n\ - adds r0, r4, 0\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - adds r0, r6, r0\n\ - lsls r0, 16\n\ - lsrs r6, r0, 16\n\ - _0804AE10:\n\ - adds r5, 0x1\n\ - cmp r5, 0x5\n\ - ble _0804ADBA\n\ - ldr r2, =gBattleOutcome\n\ - cmp r6, 0\n\ - bne _0804AE24\n\ - ldrb r0, [r2]\n\ - movs r1, 0x1\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - _0804AE24:\n\ - ldrb r0, [r2]\n\ - cmp r0, 0\n\ - bne _0804AF1A\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r1, [r0]\n\ - ldr r2, =0x02000002\n\ - ands r1, r2\n\ - mov r8, r0\n\ - cmp r1, 0\n\ - beq _0804AF1A\n\ - movs r3, 0\n\ - movs r5, 0\n\ - ldr r0, =gNoOfAllBanks\n\ - ldrb r1, [r0]\n\ - mov r12, r0\n\ - ldr r7, =gBattlescriptCurrInstr\n\ - cmp r3, r1\n\ - bge _0804AE70\n\ - ldr r0, =gHitMarker\n\ - movs r6, 0x80\n\ - lsls r6, 21\n\ - ldr r4, [r0]\n\ - adds r2, r1, 0\n\ - ldr r1, =gSpecialStatuses\n\ - _0804AE54:\n\ - adds r0, r6, 0\n\ - lsls r0, r5\n\ - ands r0, r4\n\ - cmp r0, 0\n\ - beq _0804AE68\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _0804AE68\n\ - adds r3, 0x1\n\ - _0804AE68:\n\ - adds r1, 0x28\n\ - adds r5, 0x2\n\ - cmp r5, r2\n\ - blt _0804AE54\n\ - _0804AE70:\n\ - movs r2, 0\n\ - movs r5, 0x1\n\ - mov r4, r12\n\ - ldrb r1, [r4]\n\ - cmp r5, r1\n\ - bge _0804AEAA\n\ - ldr r0, =gHitMarker\n\ - movs r4, 0x80\n\ - lsls r4, 21\n\ - mov r12, r4\n\ - ldr r6, [r0]\n\ - ldr r0, =gSpecialStatuses\n\ - adds r4, r1, 0\n\ - adds r1, r0, 0\n\ - adds r1, 0x14\n\ - _0804AE8E:\n\ - mov r0, r12\n\ - lsls r0, r5\n\ - ands r0, r6\n\ - cmp r0, 0\n\ - beq _0804AEA2\n\ - ldrb r0, [r1]\n\ - lsls r0, 25\n\ - cmp r0, 0\n\ - blt _0804AEA2\n\ - adds r2, 0x1\n\ - _0804AEA2:\n\ - adds r1, 0x28\n\ - adds r5, 0x2\n\ - cmp r5, r4\n\ - blt _0804AE8E\n\ - _0804AEAA:\n\ - mov r1, r8\n\ - ldr r0, [r1]\n\ - movs r1, 0x40\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804AEF0\n\ - adds r0, r2, r3\n\ - cmp r0, 0x1\n\ - bgt _0804AEF8\n\ - b _0804AF12\n\ - .pool\n\ - _0804AEF0:\n\ - cmp r2, 0\n\ - beq _0804AF12\n\ - cmp r3, 0\n\ - beq _0804AF12\n\ - _0804AEF8:\n\ - ldr r2, [r7]\n\ - ldrb r1, [r2, 0x1]\n\ - ldrb r0, [r2, 0x2]\n\ - lsls r0, 8\n\ - adds r1, r0\n\ - ldrb r0, [r2, 0x3]\n\ - lsls r0, 16\n\ - adds r1, r0\n\ - ldrb r0, [r2, 0x4]\n\ - lsls r0, 24\n\ - adds r1, r0\n\ - str r1, [r7]\n\ - b _0804AF22\n\ - _0804AF12:\n\ - ldr r0, [r7]\n\ - adds r0, 0x5\n\ - str r0, [r7]\n\ - b _0804AF22\n\ - _0804AF1A:\n\ - ldr r1, =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x5\n\ - str r0, [r1]\n\ - _0804AF22:\n\ - pop {r3}\n\ - mov r8, r3\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} - -#endif // NONMATCHING - -static void MoveValuesCleanUp(void) -{ - gBattleMoveFlags = 0; - gBattleScripting.dmgMultiplier = 1; - gCritMultiplier = 1; - gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - gBattleCommunication[6] = 0; - gHitMarker &= ~(HITMARKER_DESTINYBOND); - gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); -} - -static void atk25_move_values_cleanup(void) -{ - MoveValuesCleanUp(); - gBattlescriptCurrInstr += 1; -} - -static void atk26_set_multihit(void) -{ - gMultiHitCounter = gBattlescriptCurrInstr[1]; - gBattlescriptCurrInstr += 2; -} - -static void atk27_decrement_multihit(void) -{ - if (--gMultiHitCounter == 0) - gBattlescriptCurrInstr += 5; - else - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); -} - -static void atk28_goto(void) -{ - gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); -} - -static void atk29_jumpifbyte(void) -{ - u8 caseID = gBattlescriptCurrInstr[1]; - const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u8 value = gBattlescriptCurrInstr[6]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); - - gBattlescriptCurrInstr += 11; - - switch (caseID) - { - case CMP_EQUAL: - if (*memByte == value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_NOT_EQUAL: - if (*memByte != value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_GREATER_THAN: - if (*memByte > value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_LESS_THAN: - if (*memByte < value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_COMMON_BITS: - if (*memByte & value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_NO_COMMON_BITS: - if (!(*memByte & value)) - gBattlescriptCurrInstr = jumpPtr; - break; - } -} - -static void atk2A_jumpifhalfword(void) -{ - u8 caseID = gBattlescriptCurrInstr[1]; - const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); - - gBattlescriptCurrInstr += 12; - - switch (caseID) - { - case CMP_EQUAL: - if (*memHword == value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_NOT_EQUAL: - if (*memHword != value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_GREATER_THAN: - if (*memHword > value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_LESS_THAN: - if (*memHword < value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_COMMON_BITS: - if (*memHword & value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_NO_COMMON_BITS: - if (!(*memHword & value)) - gBattlescriptCurrInstr = jumpPtr; - break; - } -} - -static void atk2B_jumpifword(void) -{ - u8 caseID = gBattlescriptCurrInstr[1]; - const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); - - gBattlescriptCurrInstr += 14; - - switch (caseID) - { - case CMP_EQUAL: - if (*memWord == value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_NOT_EQUAL: - if (*memWord != value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_GREATER_THAN: - if (*memWord > value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_LESS_THAN: - if (*memWord < value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_COMMON_BITS: - if (*memWord & value) - gBattlescriptCurrInstr = jumpPtr; - break; - case CMP_NO_COMMON_BITS: - if (!(*memWord & value)) - gBattlescriptCurrInstr = jumpPtr; - break; - } -} - -static void atk2C_jumpifarrayequal(void) -{ - const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - u32 size = gBattlescriptCurrInstr[9]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); - - u8 i; - for (i = 0; i < size; i++) - { - if (*mem1 != *mem2) - { - gBattlescriptCurrInstr += 14; - break; - } - mem1++, mem2++; - } - - if (i == size) - gBattlescriptCurrInstr = jumpPtr; -} - -static void atk2D_jumpifarraynotequal(void) -{ - u8 equalBytes = 0; - const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - u32 size = gBattlescriptCurrInstr[9]; - const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); - - u8 i; - for (i = 0; i < size; i++) - { - if (*mem1 == *mem2) - { - equalBytes++; - } - mem1++, mem2++; - } - - if (equalBytes != size) - gBattlescriptCurrInstr = jumpPtr; - else - gBattlescriptCurrInstr += 14; -} - -static void atk2E_setbyte(void) -{ - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte = gBattlescriptCurrInstr[5]; - - gBattlescriptCurrInstr += 6; -} - -static void atk2F_addbyte(void) -{ - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte += gBattlescriptCurrInstr[5]; - gBattlescriptCurrInstr += 6; -} - -static void atk30_subbyte(void) -{ - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte -= gBattlescriptCurrInstr[5]; - gBattlescriptCurrInstr += 6; -} - -static void atk31_copyarray(void) -{ - u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - s32 size = gBattlescriptCurrInstr[9]; - - s32 i; - for (i = 0; i < size; i++) - { - dest[i] = src[i]; - } - - gBattlescriptCurrInstr += 10; -} - -static void atk32_copyarray_withindex(void) -{ - u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); - const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); - s32 size = gBattlescriptCurrInstr[13]; - - s32 i; - for (i = 0; i < size; i++) - { - dest[i] = src[i + *index]; - } - - gBattlescriptCurrInstr += 14; -} - -static void atk33_orbyte(void) -{ - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte |= gBattlescriptCurrInstr[5]; - gBattlescriptCurrInstr += 6; -} - -static void atk34_orhalfword(void) -{ - u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); - - *memHword |= val; - gBattlescriptCurrInstr += 7; -} - -static void atk35_orword(void) -{ - u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); - - *memWord |= val; - gBattlescriptCurrInstr += 9; -} - -static void atk36_bicbyte(void) -{ - u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - *memByte &= ~(gBattlescriptCurrInstr[5]); - gBattlescriptCurrInstr += 6; -} - -static void atk37_bichalfword(void) -{ - u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); - - *memHword &= ~val; - gBattlescriptCurrInstr += 7; -} - -static void atk38_bicword(void) -{ - u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); - u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); - - *memWord &= ~val; - gBattlescriptCurrInstr += 9; -} - -static void atk39_pause(void) -{ - if (gBattleExecBuffer == 0) - { - u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); - if (++gPauseCounterBattle >= value) - { - gPauseCounterBattle = 0; - gBattlescriptCurrInstr += 3; - } - } -} - -static void atk3A_waitstate(void) -{ - if (gBattleExecBuffer == 0) - gBattlescriptCurrInstr++; -} - -static void atk3B_healthbar_update(void) -{ - if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) - gActiveBank = gBankTarget; - else - gActiveBank = gBankAttacker; - - EmitHealthBarUpdate(0, gBattleMoveDamage); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 2; -} - -static void atk3C_return(void) -{ - BattleScriptPop(); -} - -static void atk3D_end(void) -{ - if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - sub_81A5718(gBankAttacker); - - gBattleMoveFlags = 0; - gActiveBank = 0; - gFightStateTracker = 0xB; -} - -static void atk3E_end2(void) -{ - gActiveBank = 0; - gFightStateTracker = 0xB; -} - -static void atk3F_end3(void) // pops the main function stack -{ - BattleScriptPop(); - if (BATTLE_CALLBACKS_STACK->size) - BATTLE_CALLBACKS_STACK->size--; - gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; -} - -static void atk41_call(void) -{ - BattleScriptPush(gBattlescriptCurrInstr + 5); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); -} - -static void atk42_jumpiftype2(void) -{ - u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); - - if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); - else - gBattlescriptCurrInstr += 7; -} - -static void atk43_jumpifabilitypresent(void) -{ - if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - else - gBattlescriptCurrInstr += 6; -} - -static void atk44(void) -{ - *(gBankAttacker + gBattleStruct->field_54) = 1; -} - -static void atk45_playanimation(void) -{ - const u16* argumentPtr; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); - - if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE - || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE - || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE) - { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 7; - } - else if (gHitMarker & HITMARKER_NO_ANIMATIONS) - { - BattleScriptPush(gBattlescriptCurrInstr + 7); - gBattlescriptCurrInstr = BattleScript_Pausex20; - } - else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) - { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 7; - } - else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - { - gBattlescriptCurrInstr += 7; - } - else - { - EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 7; - } -} - -static void atk46_playanimation2(void) // animation Id is stored in the first pointer -{ - const u16* argumentPtr; - const u8* animationIdPtr; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); - argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); - - if (*animationIdPtr == B_ANIM_STATS_CHANGE - || *animationIdPtr == B_ANIM_SNATCH_MOVE - || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) - { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 10; - } - else if (gHitMarker & HITMARKER_NO_ANIMATIONS) - { - gBattlescriptCurrInstr += 10; - } - else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES - || *animationIdPtr == B_ANIM_SUN_CONTINUES - || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES - || *animationIdPtr == B_ANIM_HAIL_CONTINUES) - { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 10; - } - else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - { - gBattlescriptCurrInstr += 10; - } - else - { - EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 10; - } -} - -static void atk47_setgraphicalstatchangevalues(void) -{ - u8 value = 0; - switch (gBattleScripting.statChanger & 0xF0) - { - case 0x10: // +1 - value = 0xF; - break; - case 0x20: // +2 - value = 0x27; - break; - case 0x90: // -1 - value = 0x16; - break; - case 0xA0: // -2 - value = 0x2E; - break; - } - gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1; - gBattleScripting.animArg2 = 0; - gBattlescriptCurrInstr++; -} - -#ifdef NONMATCHING -static void atk48_playstatchangeanimation(void) -{ - u32 currStat = 0; - s16 statAnimId = 0; - s16 checkingStatAnimId = 0; - s32 changeableStats = 0; - u32 statsToCheck = 0; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - statsToCheck = gBattlescriptCurrInstr[2]; - - if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down - { - checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15; - while (statsToCheck != 0) - { - if (statsToCheck & 1) - { - if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK)) - { - if (gBattleMons[gActiveBank].statStages[currStat] > 0) - { - statAnimId = checkingStatAnimId; - changeableStats++; - } - } - else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer - && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY - && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE - && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) - && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) - { - if (gBattleMons[gActiveBank].statStages[currStat] > 0) - { - statAnimId = checkingStatAnimId; - changeableStats++; - } - } - } - statsToCheck >>= 1, checkingStatAnimId++, currStat++; - } - - if (changeableStats > 1) // more than one stat, so the color is gray - { - if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) - statAnimId = 0x3A; - else - statAnimId = 0x39; - } - } - else // goes up - { - checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE; - while (statsToCheck != 0) - { - if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC) - { - statAnimId = checkingStatAnimId; - changeableStats++; - } - statsToCheck >>= 1, checkingStatAnimId += 1, currStat++; - } - - if (changeableStats > 1) // more than one stat, so the color is gray - { - if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) - statAnimId = 0x38; - else - statAnimId = 0x37; - } - } - - if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2) - { - gBattlescriptCurrInstr += 4; - } - else if (changeableStats != 0 && gBattleScripting.field_1B == 0) - { - EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); - MarkBufferBankForExecution(gActiveBank); - if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1) - gBattleScripting.field_1B = 1; - gBattlescriptCurrInstr += 4; - } - else - { - gBattlescriptCurrInstr += 4; - } -} -#else -__attribute__((naked)) -static void atk48_playstatchangeanimation(void) -{ - asm("\n\ - .syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x4\n\ - movs r7, 0\n\ - movs r0, 0\n\ - mov r8, r0\n\ - movs r3, 0\n\ - ldr r5, =gBattlescriptCurrInstr\n\ - ldr r0, [r5]\n\ - ldrb r0, [r0, 0x1]\n\ - str r3, [sp]\n\ - bl GetBattleBank\n\ - ldr r2, =gActiveBank\n\ - strb r0, [r2]\n\ - ldr r0, [r5]\n\ - ldrb r4, [r0, 0x2]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - beq _0804BAEC\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x15\n\ - cmp r0, 0\n\ - beq _0804BA18\n\ - movs r1, 0x2D\n\ -_0804BA18:\n\ - cmp r4, 0\n\ - beq _0804BAC0\n\ - movs r0, 0x1\n\ - mov r10, r0\n\ - ldr r0, =gBattleMons + 0x18\n\ - mov r9, r0\n\ - lsls r5, r1, 16\n\ -_0804BA26:\n\ - adds r0, r4, 0\n\ - mov r1, r10\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804BAB2\n\ - ldr r0, =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804BA58\n\ - ldr r0, =gActiveBank\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r7, r0\n\ - b _0804BAA0\n\ - .pool\n\ -_0804BA58:\n\ - ldr r6, =gActiveBank\n\ - ldrb r0, [r6]\n\ - str r3, [sp]\n\ - bl GetBankIdentity\n\ - mov r1, r10\n\ - ands r1, r0\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - ldr r1, =gSideTimers\n\ - adds r0, r1\n\ - ldrb r0, [r0, 0x4]\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - bne _0804BAB2\n\ - ldr r0, =gBattleMons\n\ - ldrb r2, [r6]\n\ - movs r1, 0x58\n\ - muls r2, r1\n\ - adds r0, r2, r0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x1D\n\ - beq _0804BAB2\n\ - cmp r0, 0x49\n\ - beq _0804BAB2\n\ - cmp r0, 0x33\n\ - bne _0804BA96\n\ - cmp r7, 0x6\n\ - beq _0804BAB2\n\ -_0804BA96:\n\ - cmp r0, 0x34\n\ - bne _0804BA9E\n\ - cmp r7, 0x1\n\ - beq _0804BAB2\n\ -_0804BA9E:\n\ - adds r0, r7, r2\n\ -_0804BAA0:\n\ - add r0, r9\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0\n\ - ble _0804BAB2\n\ - lsrs r0, r5, 16\n\ - mov r8, r0\n\ - adds r3, 0x1\n\ -_0804BAB2:\n\ - lsrs r4, 1\n\ - movs r1, 0x80\n\ - lsls r1, 9\n\ - adds r5, r1\n\ - adds r7, 0x1\n\ - cmp r4, 0\n\ - bne _0804BA26\n\ -_0804BAC0:\n\ - ldr r0, =gBattlescriptCurrInstr\n\ - mov r9, r0\n\ - cmp r3, 0x1\n\ - ble _0804BB4E\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x39\n\ - mov r8, r1\n\ - cmp r0, 0\n\ - beq _0804BB4E\n\ - movs r0, 0x3A\n\ - b _0804BB4C\n\ - .pool\n\ -_0804BAEC:\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0xE\n\ - cmp r0, 0\n\ - beq _0804BAF8\n\ - movs r1, 0x26\n\ -_0804BAF8:\n\ - mov r9, r5\n\ - cmp r4, 0\n\ - beq _0804BB34\n\ - ldr r6, =gBattleMons + 0x18\n\ - adds r5, r2, 0\n\ - lsls r2, r1, 16\n\ -_0804BB04:\n\ - movs r0, 0x1\n\ - ands r0, r4\n\ - cmp r0, 0\n\ - beq _0804BB26\n\ - ldrb r1, [r5]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r7, r0\n\ - adds r0, r6\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0xB\n\ - bgt _0804BB26\n\ - lsrs r1, r2, 16\n\ - mov r8, r1\n\ - adds r3, 0x1\n\ -_0804BB26:\n\ - lsrs r4, 1\n\ - movs r0, 0x80\n\ - lsls r0, 9\n\ - adds r2, r0\n\ - adds r7, 0x1\n\ - cmp r4, 0\n\ - bne _0804BB04\n\ -_0804BB34:\n\ - cmp r3, 0x1\n\ - ble _0804BB4E\n\ - mov r1, r9\n\ - ldr r0, [r1]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - movs r1, 0x37\n\ - mov r8, r1\n\ - cmp r0, 0\n\ - beq _0804BB4E\n\ - movs r0, 0x38\n\ -_0804BB4C:\n\ - mov r8, r0\n\ -_0804BB4E:\n\ - mov r1, r9\n\ - ldr r2, [r1]\n\ - ldrb r1, [r2, 0x3]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _0804BB6C\n\ - cmp r3, 0x1\n\ - bgt _0804BB6C\n\ - adds r0, r2, 0x4\n\ - mov r1, r9\n\ - b _0804BBBA\n\ - .pool\n\ -_0804BB6C:\n\ - cmp r3, 0\n\ - beq _0804BBB4\n\ - ldr r4, =gBattleScripting\n\ - ldrb r0, [r4, 0x1B]\n\ - cmp r0, 0\n\ - bne _0804BBB4\n\ - movs r0, 0\n\ - movs r1, 0x1\n\ - mov r2, r8\n\ - str r3, [sp]\n\ - bl EmitBattleAnimation\n\ - ldr r0, =gActiveBank\n\ - ldrb r0, [r0]\n\ - bl MarkBufferBankForExecution\n\ - ldr r0, =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - ldrb r1, [r0, 0x3]\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - ldr r3, [sp]\n\ - cmp r0, 0\n\ - beq _0804BBA4\n\ - cmp r3, 0x1\n\ - ble _0804BBA4\n\ - movs r0, 0x1\n\ - strb r0, [r4, 0x1B]\n\ -_0804BBA4:\n\ - ldr r1, =gBattlescriptCurrInstr\n\ - b _0804BBB6\n\ - .pool\n\ -_0804BBB4:\n\ - mov r1, r9\n\ -_0804BBB6:\n\ - ldr r0, [r1]\n\ - adds r0, 0x4\n\ -_0804BBBA:\n\ - str r0, [r1]\n\ - add sp, 0x4\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .syntax divided"); -} -#endif // NONMATCHING - -#define ATK49_LAST_CASE 17 - -static void atk49_moveend(void) -{ - s32 i; - bool32 effect; - u8 moveType; - u8 holdEffectAtk; - u16 *choicedMoveAtk; - u8 arg1, arg2; - u16 lastMove; - - effect = FALSE; - - if (gLastUsedMove == 0xFFFF) - lastMove = 0; - else - lastMove = gLastUsedMove; - - arg1 = gBattlescriptCurrInstr[1]; - arg2 = gBattlescriptCurrInstr[2]; - - if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY) - holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect; - else - holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item); - - choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker]; - - GET_MOVE_TYPE(gCurrentMove, moveType); - - do - { - switch (gBattleScripting.atk49_state) - { - case 0: // rage check - if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE - && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget - && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED - && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB) - { - gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_RageIsBuilding; - effect = TRUE; - } - gBattleScripting.atk49_state++; - break; - case 1: // defrosting check - if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE - && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget - && gSpecialStatuses[gBankTarget].moveturnLostHP_special - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE) - { - gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); - MarkBufferBankForExecution(gActiveBank); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; - effect = TRUE; - } - gBattleScripting.atk49_state++; - break; - case 2: // target synchronize - if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) - effect = TRUE; - gBattleScripting.atk49_state++; - break; - case 3: // contact abilities - if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) - effect = TRUE; - gBattleScripting.atk49_state++; - break; - case 4: // status immunities - if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) - effect = TRUE; // it loops through all banks, so we increment after its done with all banks - else - gBattleScripting.atk49_state++; - break; - case 5: // attacker synchronize - if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) - effect = TRUE; - gBattleScripting.atk49_state++; - break; - case 6: // update choice band move - if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND - || gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF)) - goto LOOP; - if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED)) - { - gBattleScripting.atk49_state++; - break; - } - *choicedMoveAtk = gLastUsedMove; - LOOP: - { - for (i = 0; i < 4; i++) - { - if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk) - break; - } - if (i == 4) - *choicedMoveAtk = 0; - - gBattleScripting.atk49_state++; - } - break; - case 7: // changed held items - for (i = 0; i < gNoOfAllBanks; i++) - { - u16* changedItem = &gBattleStruct->changedItems[i]; - if (*changedItem != 0) - { - gBattleMons[i].item = *changedItem; - *changedItem = 0; - } - } - gBattleScripting.atk49_state++; - break; - case 11: // item effects for all banks - if (ItemBattleEffects(3, 0, FALSE)) - effect = TRUE; - else - gBattleScripting.atk49_state++; - break; - case 12: // king's rock and shell bell - if (ItemBattleEffects(4, 0, FALSE)) - effect = TRUE; - gBattleScripting.atk49_state++; - break; - case 8: // make attacker sprite invisible - if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE) - && gHitMarker & HITMARKER_NO_ANIMATIONS) - { - gActiveBank = gBankAttacker; - EmitSpriteInvisibility(0, TRUE); - MarkBufferBankForExecution(gActiveBank); - gBattleScripting.atk49_state++; - return; - } - gBattleScripting.atk49_state++; - break; - case 9: // make attacker sprite visible - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT - || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)) - || HasMoveFailed(gBankAttacker)) - { - gActiveBank = gBankAttacker; - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); - gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); - gSpecialStatuses[gBankAttacker].restoredBankSprite = 1; - gBattleScripting.atk49_state++; - return; - } - gBattleScripting.atk49_state++; - break; - case 10: // make target sprite visible - if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks - && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)) - { - gActiveBank = gBankTarget; - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); - gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE); - gBattleScripting.atk49_state++; - return; - } - gBattleScripting.atk49_state++; - break; - case 13: // update substitute - for (i = 0; i < gNoOfAllBanks; i++) - { - if (gDisableStructs[i].substituteHP == 0) - gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE); - } - gBattleScripting.atk49_state++; - break; - case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases. - if (gHitMarker & HITMARKER_PURSUIT_TRAP) - { - gActiveBank = gBankAttacker; - gBankAttacker = gBankTarget; - gBankTarget = gActiveBank; - gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); - } - if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) - { - gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove; - } - if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) - && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) - && gBattleMoves[lastMove].effect != EFFECT_BATON_PASS) - { - if (gHitMarker & HITMARKER_OBEYS) - { - gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove; - gUnknown_02024260[gBankAttacker] = gCurrentMove; - } - else - { - gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF; - gUnknown_02024260[gBankAttacker] = 0xFFFF; - } - - if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget))) - gUnknown_02024270[gBankTarget] = gBankAttacker; - - if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - if (gLastUsedMove == 0xFFFF) - { - gUnknown_02024250[gBankTarget] = gLastUsedMove; - } - else - { - gUnknown_02024250[gBankTarget] = gCurrentMove; - GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]); - } - } - else - { - gUnknown_02024250[gBankTarget] = 0xFFFF; - } - } - gBattleScripting.atk49_state++; - break; - case 15: // mirror move - if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) - && gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS - && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget)) - && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) - { - u8 target, attacker; - - *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove; - *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8; - - target = gBankTarget; - attacker = gBankAttacker; - *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove; - - target = gBankTarget; - attacker = gBankAttacker; - *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8; - } - gBattleScripting.atk49_state++; - break; - case 16: // - if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH - && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) - { - u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); - if (gBattleMons[bank].hp != 0) - { - gBankTarget = bank; - gHitMarker |= HITMARKER_NO_ATTACKSTRING; - gBattleScripting.atk49_state = 0; - MoveValuesCleanUp(); - BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); - gBattlescriptCurrInstr = gUnknown_082DB87D; - return; - } - else - { - gHitMarker |= HITMARKER_NO_ATTACKSTRING; - } - } - gBattleScripting.atk49_state++; - break; - case ATK49_LAST_CASE: - break; - } - - if (arg1 == 1 && effect == FALSE) - gBattleScripting.atk49_state = ATK49_LAST_CASE; - if (arg1 == 2 && arg2 == gBattleScripting.atk49_state) - gBattleScripting.atk49_state = ATK49_LAST_CASE; - - } while (gBattleScripting.atk49_state != ATK49_LAST_CASE && effect == FALSE); - - if (gBattleScripting.atk49_state == ATK49_LAST_CASE && effect == FALSE) - gBattlescriptCurrInstr += 3; -} - -static void atk4A_typecalc2(void) -{ - u8 flags = 0; - s32 i = 0; - u8 moveType = gBattleMoves[gCurrentMove].type; - - if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) - { - gLastUsedAbility = gBattleMons[gBankTarget].ability; - gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gUnknown_02024250[gBankTarget] = 0; - gBattleCommunication[6] = moveType; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); - } - else - { - while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) - { - if (gTypeEffectiveness[i] == TYPE_FORESIGHT) - { - if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) - { - break; - } - else - { - i += 3; - continue; - } - } - - if (gTypeEffectiveness[i] == moveType) - { - // check type1 - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) - { - if (gTypeEffectiveness[i + 2] == 0) - { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - break; - } - if (gTypeEffectiveness[i + 2] == 5) - { - flags |= MOVESTATUS_NOTVERYEFFECTIVE; - } - if (gTypeEffectiveness[i + 2] == 20) - { - flags |= MOVESTATUS_SUPEREFFECTIVE; - } - } - // check type2 - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2) - { - if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 - && gTypeEffectiveness[i + 2] == 0) - { - gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; - break; - } - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 - && gTypeEffectiveness[i + 2] == 5) - { - flags |= MOVESTATUS_NOTVERYEFFECTIVE; - } - if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 - && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 - && gTypeEffectiveness[i + 2] == 20) - { - flags |= MOVESTATUS_SUPEREFFECTIVE; - } - } - } - i += 3; - } - } - - if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD - && !(flags & MOVESTATUS_NOEFFECT) - && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 - && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) - && gBattleMoves[gCurrentMove].power) - { - gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleMoveFlags |= MOVESTATUS_MISSED; - gUnknown_02024250[gBankTarget] = 0; - gBattleCommunication[6] = 3; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); - } - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gProtectStructs[gBankAttacker].notEffective = 1; - - gBattlescriptCurrInstr++; -} - -static void atk4B_return_atk_to_ball(void) -{ - gActiveBank = gBankAttacker; - if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) - { - EmitReturnPokeToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); - } - gBattlescriptCurrInstr++; -} - -static void atk4C_copy_poke_data(void) -{ - if (gBattleExecBuffer) - return; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - gBattlePartyID[gActiveBank] = *(gBattleStruct->field_5C + gActiveBank); - - EmitGetMonData(0, 0, gBitTable[gBattlePartyID[gActiveBank]]); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} - -static void atk4D_switch_data_update(void) -{ - struct BattlePokemon oldData; - s32 i; - u8 *monData; - - if (gBattleExecBuffer) - return; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - oldData = gBattleMons[gActiveBank]; - monData = (u8*)(&gBattleMons[gActiveBank]); - - for (i = 0; i < sizeof(struct BattlePokemon); i++) - { - monData[i] = gBattleBufferB[gActiveBank][4 + i]; - } - - gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; - gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; - gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); - - // check knocked off item - i = GetBankSide(gActiveBank); - if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]]) - { - gBattleMons[gActiveBank].item = 0; - } - - if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) - { - for (i = 0; i < 8; i++) - { - gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i]; - } - gBattleMons[gActiveBank].status2 = oldData.status2; - } - - SwitchInClearStructs(); - - if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp - && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) - { - gBattleStruct->field_92 |= gBitTable[gActiveBank]; - } - - gBattleScripting.bank = gActiveBank; - gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; - gBattleTextBuff1[1] = 7; - gBattleTextBuff1[2] = gActiveBank; - gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; - gBattleTextBuff1[4] = EOS; - - gBattlescriptCurrInstr += 2; -} - -static void atk4E_switchin_anim(void) -{ - if (gBattleExecBuffer) - return; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - if (GetBankSide(gActiveBank) == SIDE_OPPONENT - && !(gBattleTypeFlags & (BATTLE_TYPE_LINK - | BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000 - | BATTLE_TYPE_FRONTIER))) - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); - - gAbsentBankFlags &= ~(gBitTable[gActiveBank]); - - EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 3; - - if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - sub_81A56B4(); -} - -static void atk4F_jump_if_cannot_switch(void) -{ - s32 val = 0; - s32 compareVar = 0; - struct Pokemon *party = NULL; - s32 r7 = 0; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); - - if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) - && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) - || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - } - else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) - { - #ifndef NONMATCHING - asm("":::"r5"); - #endif // NONMATCHING - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) - party = gEnemyParty; - else - party = gPlayerParty; - - val = 0; - if (2 & gActiveBank) - val = 3; - - for (compareVar = val + 3; val < compareVar; val++) - { - if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[val], MON_DATA_IS_EGG) - && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) - break; - } - - if (val == compareVar) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - else - gBattlescriptCurrInstr += 6; - } - else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - if (gBattleTypeFlags & BATTLE_TYPE_x800000) - { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - { - party = gPlayerParty; - - val = 0; - if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) - val = 3; - } - else - { - party = gEnemyParty; - - if (gActiveBank == 1) - val = 0; - else - val = 3; - } - } - else - { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) - party = gEnemyParty; - else - party = gPlayerParty; - - - val = 0; - if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) - val = 3; - } - - for (compareVar = val + 3; val < compareVar; val++) - { - if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[val], MON_DATA_IS_EGG) - && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) - break; - } - - if (val == compareVar) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - else - gBattlescriptCurrInstr += 6; - } - else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT) - { - party = gEnemyParty; - - val = 0; - if (gActiveBank == 3) - val = 3; - - for (compareVar = val + 3; val < compareVar; val++) - { - if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[val], MON_DATA_IS_EGG) - && GetMonData(&party[val], MON_DATA_HP) != 0 - && gBattlePartyID[gActiveBank] != val) - break; - } - - if (val == compareVar) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - else - gBattlescriptCurrInstr += 6; - } - else - { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) - { - r7 = GetBankByIdentity(1); - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByIdentity(3); - else - compareVar = r7; - - party = gEnemyParty; - } - else - { - r7 = GetBankByIdentity(0); - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - compareVar = GetBankByIdentity(2); - else - compareVar = r7; - - party = gPlayerParty; - } - for (val = 0; val < 6; val++) - { - if (GetMonData(&party[val], MON_DATA_HP) != 0 - && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[val], MON_DATA_IS_EGG) - && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar]) - break; - } - - if (val == 6) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - else - gBattlescriptCurrInstr += 6; - } -} - -static void sub_804CF10(u8 arg0) -{ - *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; - *(gBattleStruct->field_5C + gActiveBank) = 6; - gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); - - EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); -} - -static void atk50_openpartyscreen(void) -{ - u32 flags; - u8 hitmarkerFaintBits; - u8 bank; - const u8 *jumpPtr; - - bank = 0; - flags = 0; - jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - - if (gBattlescriptCurrInstr[1] == 5) - { - if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) - { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) - { - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) - { - if (sub_80423F4(gActiveBank, 6, 6)) - { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - } - else if (!gSpecialStatuses[gActiveBank].flag40) - { - sub_804CF10(6); - gSpecialStatuses[gActiveBank].flag40 = 1; - } - } - else - { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - } - } - } - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - u8 flag40_0, flag40_1, flag40_2, flag40_3; - - hitmarkerFaintBits = gHitMarker >> 0x1C; - - if (gBitTable[0] & hitmarkerFaintBits) - { - gActiveBank = 0; - if (sub_80423F4(0, 6, 6)) - { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - Emit_x2A(0); - MarkBufferBankForExecution(gActiveBank); - } - else if (!gSpecialStatuses[gActiveBank].flag40) - { - sub_804CF10(gBattleStruct->field_5C[2]); - gSpecialStatuses[gActiveBank].flag40 = 1; - } - else - { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - flags |= 1; - } - } - if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) - { - gActiveBank = 2; - if (sub_80423F4(2, 6, 6)) - { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - Emit_x2A(0); - MarkBufferBankForExecution(gActiveBank); - } - else if (!gSpecialStatuses[gActiveBank].flag40) - { - sub_804CF10(gBattleStruct->field_5C[0]); - gSpecialStatuses[gActiveBank].flag40 = 1; - } - else if (!(flags & 1)) - { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - } - } - if (gBitTable[1] & hitmarkerFaintBits) - { - gActiveBank = 1; - if (sub_80423F4(1, 6, 6)) - { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - Emit_x2A(0); - MarkBufferBankForExecution(gActiveBank); - } - else if (!gSpecialStatuses[gActiveBank].flag40) - { - sub_804CF10(gBattleStruct->field_5C[3]); - gSpecialStatuses[gActiveBank].flag40 = 1; - } - else - { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - flags |= 2; - } - } - if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) - { - gActiveBank = 3; - if (sub_80423F4(3, 6, 6)) - { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - Emit_x2A(0); - MarkBufferBankForExecution(gActiveBank); - } - else if (!gSpecialStatuses[gActiveBank].flag40) - { - sub_804CF10(gBattleStruct->field_5C[1]); - gSpecialStatuses[gActiveBank].flag40 = 1; - } - else if (!(flags & 2)) - { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - } - } - - flag40_0 = gSpecialStatuses[0].flag40; - if (!flag40_0) - { - flag40_2 = gSpecialStatuses[2].flag40; - if (!flag40_2 && hitmarkerFaintBits != 0) - { - if (gAbsentBankFlags & gBitTable[0]) - gActiveBank = 2; - else - gActiveBank = 0; - - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - } - - } - flag40_1 = gSpecialStatuses[1].flag40; - if (!flag40_1) - { - flag40_3 = gSpecialStatuses[3].flag40; - if (!flag40_3 && hitmarkerFaintBits != 0) - { - if (gAbsentBankFlags & gBitTable[1]) - gActiveBank = 3; - else - gActiveBank = 1; - - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - } - } - } - gBattlescriptCurrInstr += 6; - } - else if (gBattlescriptCurrInstr[1] == 6) - { - if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - { - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - hitmarkerFaintBits = gHitMarker >> 0x1C; - if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) - { - gActiveBank = 2; - if (sub_80423F4(2, gBattleBufferB[0][1], 6)) - { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - Emit_x2A(0); - MarkBufferBankForExecution(gActiveBank); - } - else if (!gSpecialStatuses[gActiveBank].flag40) - { - sub_804CF10(gBattleStruct->field_5C[0]); - gSpecialStatuses[gActiveBank].flag40 = 1; - } - } - if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) - { - gActiveBank = 3; - if (sub_80423F4(3, gBattleBufferB[1][1], 6)) - { - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - Emit_x2A(0); - MarkBufferBankForExecution(gActiveBank); - } - else if (!gSpecialStatuses[gActiveBank].flag40) - { - sub_804CF10(gBattleStruct->field_5C[1]); - gSpecialStatuses[gActiveBank].flag40 = 1; - } - } - gBattlescriptCurrInstr += 6; - } - else - { - gBattlescriptCurrInstr += 6; - } - } - else - { - gBattlescriptCurrInstr += 6; - } - - hitmarkerFaintBits = gHitMarker >> 0x1C; - - gBank1 = 0; - while (1) - { - if (gBitTable[gBank1] & hitmarkerFaintBits) - break; - if (gBank1 >= gNoOfAllBanks) - break; - gBank1++; - } - - if (gBank1 == gNoOfAllBanks) - gBattlescriptCurrInstr = jumpPtr; - } - else - { - if (gBattlescriptCurrInstr[1] & 0x80) - hitmarkerFaintBits = 0; // used here as the caseId for the EmitChoose function - else - hitmarkerFaintBits = 1; - - bank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(0x80)); - if (gSpecialStatuses[bank].flag40) - { - gBattlescriptCurrInstr += 6; - } - else if (sub_80423F4(bank, 6, 6)) - { - gActiveBank = bank; - gAbsentBankFlags |= gBitTable[gActiveBank]; - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - gBattlescriptCurrInstr = jumpPtr; - } - else - { - gActiveBank = bank; - *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; - *(gBattleStruct->field_5C + gActiveBank) = 6; - gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); - - EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->field_5C + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 6; - - if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) - gBattleResults.playerSwitchesCounter++; - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) - { - if (gActiveBank != bank) - { - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - } - } - } - else - { - gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[gActiveBank]) - gActiveBank ^= BIT_MON; - - EmitLinkStandbyMsg(0, 2, 0); - MarkBufferBankForExecution(gActiveBank); - } - } - } -} - -static void atk51_switch_handle_order(void) -{ - s32 i; - if (gBattleExecBuffer) - return; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - switch (gBattlescriptCurrInstr[2]) - { - case 0: - for (i = 0; i < gNoOfAllBanks; i++) - { - if (gBattleBufferB[i][0] == 0x22) - { - *(gBattleStruct->field_5C + i) = gBattleBufferB[i][1]; - if (!(gBattleStruct->field_93 & gBitTable[i])) - { - RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]); - gBattleStruct->field_93 |= gBitTable[i]; - } - } - } - break; - case 1: - if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - sub_803BDA0(gActiveBank); - break; - case 2: - if (!(gBattleStruct->field_93 & gBitTable[gActiveBank])) - { - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); - gBattleStruct->field_93 |= gBitTable[gActiveBank]; - } - // fall through - case 3: - gBattleCommunication[0] = gBattleBufferB[gActiveBank][1]; - *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1]; - - if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) == (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) - { - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; - - *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); - *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; - *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; - } - else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) - { - sub_80571DC(gActiveBank, *(gBattleStruct->field_5C + gActiveBank)); - } - else - { - sub_803BDA0(gActiveBank); - } - - PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species) - PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1]) - - break; - } - - gBattlescriptCurrInstr += 3; -} - -static void atk52_switch_in_effects(void) -{ - s32 i; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - sub_803FA70(gActiveBank); - - gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); - gSpecialStatuses[gActiveBank].flag40 = 0; - - if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) - && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES) - && gBattleMons[gActiveBank].type1 != TYPE_FLYING - && gBattleMons[gActiveBank].type2 != TYPE_FLYING - && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) - { - u8 spikesDmg; - - gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED; - - gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND); - gHitMarker &= ~(HITMARKER_DESTINYBOND); - - spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2; - gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg); - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - gBattleScripting.bank = gActiveBank; - BattleScriptPushCursor(); - - if (gBattlescriptCurrInstr[1] == 0) - gBattlescriptCurrInstr = gUnknown_082DAE90; - else if (gBattlescriptCurrInstr[1] == 1) - gBattlescriptCurrInstr = gUnknown_082DAE59; - else - gBattlescriptCurrInstr = gUnknown_082DAEC7; - } - else - { - if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit) - gDisableStructs[gActiveBank].truantCounter = 1; - - gDisableStructs[gActiveBank].truantUnknownBit = 0; - - if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 && - ItemBattleEffects(0, gActiveBank, 0) == 0) - { - gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); - - for (i = 0; i < gNoOfAllBanks; i++) - { - if (gTurnOrder[i] == gActiveBank) - gUnknown_0202407A[i] = 0xC; - } - - for (i = 0; i < gNoOfAllBanks; i++) - { - u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)]; - *hpOnSwitchout = gBattleMons[i].hp; - } - - if (gBattlescriptCurrInstr[1] == 5) - { - u32 hitmarkerFaintBits = gHitMarker >> 0x1C; - - gBank1++; - while (1) - { - if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1])) - break; - if (gBank1 >= gNoOfAllBanks) - break; - gBank1++; - } - } - gBattlescriptCurrInstr += 2; - } - } -} - -static void atk53_trainer_slide(void) -{ - gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); - EmitTrainerSlide(0); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} - -static void atk54_effectiveness_sound(void) -{ - gActiveBank = gBankAttacker; - EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 3; -} - -static void atk55_play_sound(void) -{ - gActiveBank = gBankAttacker; - EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), 0); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 3; -} - -static void atk56_fainting_cry(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitFaintingCry(0); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} - -static void atk57(void) -{ - gActiveBank = GetBankByIdentity(0); - Emit_x37(0, gBattleOutcome); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 1; -} - -static void atk58_return_to_ball(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitReturnPokeToBall(0, 1); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} - -static void atk59_learnmove_inbattle(void) -{ - const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); - - u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]); - while (ret == 0xFFFE) - ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0); - - if (ret == 0) - { - gBattlescriptCurrInstr = jumpPtr2; - } - else if (ret == 0xFFFF) - { - gBattlescriptCurrInstr += 10; - } - else - { - gActiveBank = GetBankByIdentity(0); - - if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) - { - GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); - } - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - gActiveBank = GetBankByIdentity(2); - if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) - { - GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); - } - } - - gBattlescriptCurrInstr = jumpPtr1; - } -} - -static void atk5A_yesnoboxlearnmove(void) -{ - gActiveBank = 0; - - switch (gBattleScripting.learnMoveState) - { - case 0: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); - sub_814F9EC(gText_BattleYesNoChoice, 0xC); - gBattleScripting.learnMoveState++; - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); - break; - case 1: - if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) - { - PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); - } - if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) - { - PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); - } - if (gMain.newKeys & A_BUTTON) - { - PlaySE(SE_SELECT); - if (gBattleCommunication[1] == 0) - { - sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleScripting.learnMoveState++; - } - else - { - gBattleScripting.learnMoveState = 5; - } - } - else if (gMain.newKeys & B_BUTTON) - { - PlaySE(SE_SELECT); - gBattleScripting.learnMoveState = 5; - } - break; - case 2: - if (!gPaletteFade.active) - { - FreeAllWindowBuffers(); - sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); - gBattleScripting.learnMoveState++; - } - break; - case 3: - if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) - { - gBattleScripting.learnMoveState++; - } - break; - case 4: - if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) - { - u8 movePosition = sub_81C1B94(); - if (movePosition == 4) - { - gBattleScripting.learnMoveState = 5; - } - else - { - u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); - if (IsHMMove2(moveId)) - { - PrepareStringBattle(0x13F, gActiveBank); - gBattleScripting.learnMoveState = 6; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - - PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) - - RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition); - SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition); - - if (gBattlePartyID[0] == gBattleStruct->expGetterId - && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) - && !(gDisableStructs[0].unk18_b & gBitTable[movePosition])) - { - RemoveBattleMonPPBonus(&gBattleMons[0], movePosition); - SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); - } - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattlePartyID[2] == gBattleStruct->expGetterId - && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) - && !(gDisableStructs[2].unk18_b & gBitTable[movePosition])) - { - RemoveBattleMonPPBonus(&gBattleMons[2], movePosition); - SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition); - } - } - } - } - break; - case 5: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); - gBattlescriptCurrInstr += 5; - break; - case 6: - if (gBattleExecBuffer == 0) - { - gBattleScripting.learnMoveState = 2; - } - break; - } -} - -static void atk5B_yesnoboxstoplearningmove(void) -{ - switch (gBattleScripting.learnMoveState) - { - case 0: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); - sub_814F9EC(gText_BattleYesNoChoice, 0xC); - gBattleScripting.learnMoveState++; - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); - break; - case 1: - if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) - { - PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); - } - if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) - { - PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); - } - if (gMain.newKeys & A_BUTTON) - { - PlaySE(SE_SELECT); - - if (gBattleCommunication[1] != 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - else - gBattlescriptCurrInstr += 5; - - sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); - } - else if (gMain.newKeys & B_BUTTON) - { - PlaySE(SE_SELECT); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); - } - break; - } -} - -static void atk5C_hitanimation(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) - { - gBattlescriptCurrInstr += 2; - } - else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) - { - EmitHitAnimation(0); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 2; - } - else - { - gBattlescriptCurrInstr += 2; - } -} - -static u32 GetTrainerMoneyToGive(u16 trainerId) -{ - u32 i = 0; - u32 lastMonLevel = 0; - u32 moneyReward = 0; - - if (trainerId == SECRET_BASE_OPPONENT) - { - moneyReward = 20 * gBattleResources->secretBase->partyLevels[0] * gBattleStruct->moneyMultiplier; - } - else - { - switch (gTrainers[trainerId].partyFlags) - { - case 0: - { - const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves; - lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; - } - break; - case PARTY_FLAG_CUSTOM_MOVES: - { - const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves; - lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; - } - break; - case PARTY_FLAG_HAS_ITEM: - { - const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves; - lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; - } - break; - case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM: - { - const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves; - lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; - } - break; - } - - for (; gTrainerMoneyTable[i].classId != 0xFF; i++) - { - if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass) - break; - } - - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value; - else - moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; - } - - return moneyReward; -} - -static void atk5D_getmoneyreward(void) -{ - u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B); - - AddMoney(&gSaveBlock1Ptr->money, moneyReward); - - PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward) - - gBattlescriptCurrInstr++; -} - -static void atk5E_8025A70(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - switch (gBattleCommunication[0]) - { - case 0: - EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); - MarkBufferBankForExecution(gActiveBank); - gBattleCommunication[0]++; - break; - case 1: - if (gBattleExecBuffer == 0) - { - s32 i; - struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4]; - for (i = 0; i < 4; i++) - { - gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i]; - gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i]; - } - gBattlescriptCurrInstr += 2; - } - break; - } -} - -static void atk5F_8025B24(void) -{ - gActiveBank = gBankAttacker; - gBankAttacker = gBankTarget; - gBankTarget = gActiveBank; - - if (gHitMarker & HITMARKER_PURSUIT_TRAP) - gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); - else - gHitMarker |= HITMARKER_PURSUIT_TRAP; - - gBattlescriptCurrInstr++; -} - -static void atk60_increment_gamestat(void) -{ - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - IncrementGameStat(gBattlescriptCurrInstr[1]); - - gBattlescriptCurrInstr += 2; -} - -static void atk61_8025BA4(void) -{ - s32 i; - struct Pokemon* party; - struct HpAndStatus hpStatuses[6]; - - if (gBattleExecBuffer) - return; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - party = gPlayerParty; - else - party = gEnemyParty; - - for (i = 0; i < 6; i++) - { - if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE - || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) - { - hpStatuses[i].hp = 0xFFFF; - hpStatuses[i].status = 0; - } - else - { - hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP); - hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS); - } - } - - EmitCmd48(0, hpStatuses, 1); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} - -static void atk62_08025C6C(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitCmd49(0); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} - -static void atk63_jumptorandomattack(void) -{ - if (gBattlescriptCurrInstr[1] != 0) - gCurrentMove = gRandomMove; - else - gLastUsedMove = gCurrentMove = gRandomMove; - - gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; -} - -static void atk64_statusanimation(void) -{ - if (gBattleExecBuffer == 0) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 - && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) - { - EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); - } - gBattlescriptCurrInstr += 2; - } -} - -static void atk65_status2animation(void) -{ - u32 wantedToAnimate; - - if (gBattleExecBuffer == 0) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 - && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) - { - EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate); - MarkBufferBankForExecution(gActiveBank); - } - gBattlescriptCurrInstr += 6; - } -} - -static void atk66_chosenstatusanimation(void) -{ - u32 wantedStatus; - - if (gBattleExecBuffer == 0) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); - if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) - && gDisableStructs[gActiveBank].substituteHP == 0 - && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) - { - EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); - MarkBufferBankForExecution(gActiveBank); - } - gBattlescriptCurrInstr += 7; - } -} - -static void atk67_yesnobox(void) -{ - switch (gBattleCommunication[0]) - { - case 0: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); - sub_814F9EC(gText_BattleYesNoChoice, 0xC); - gBattleCommunication[0]++; - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); - break; - case 1: - if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) - { - PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); - } - if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) - { - PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); - } - if (gMain.newKeys & B_BUTTON) - { - gBattleCommunication[CURSOR_POSITION] = 1; - PlaySE(SE_SELECT); - sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); - gBattlescriptCurrInstr++; - } - else if (gMain.newKeys & A_BUTTON) - { - PlaySE(SE_SELECT); - sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); - gBattlescriptCurrInstr++; - } - break; - } -} - -static void atk68_80246A0(void) -{ - s32 i; - - for (i = 0; i < gNoOfAllBanks; i++) - gUnknown_0202407A[i] = 0xC; - - gBattlescriptCurrInstr++; -} - -static void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier. -{ - u8 holdEffect, quality; - - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) - { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; - } - else - { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); - } - - gStringBank = gBankTarget; - - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) - { - RecordItemEffectBattle(gBankTarget, holdEffect); - gSpecialStatuses[gBankTarget].focusBanded = 1; - } - if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) - goto END; - if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured - && !gSpecialStatuses[gBankTarget].focusBanded) - goto END; - - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) - goto END; - - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - - if (gProtectStructs[gBankTarget].endured) - { - gBattleMoveFlags |= MOVESTATUS_ENDURED; - } - else if (gSpecialStatuses[gBankTarget].focusBanded) - { - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; - } - - END: - gBattlescriptCurrInstr++; -} - -static void atk6A_removeitem(void) -{ - u16* usedHeldItem; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; - *usedHeldItem = gBattleMons[gActiveBank].item; - gBattleMons[gActiveBank].item = 0; - - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} - -static void atk6B_atknameinbuff1(void) -{ - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) - - gBattlescriptCurrInstr++; -} - -static void atk6C_draw_lvlupbox(void) -{ - if (gBattleScripting.atk6C_state == 0) - { - if (IsMonGettingExpSentOut()) - gBattleScripting.atk6C_state = 3; - else - gBattleScripting.atk6C_state = 1; - } - - switch (gBattleScripting.atk6C_state) - { - case 1: - gBattle_BG2_Y = 0x60; - SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 0); - ShowBg(2); - sub_804F17C(); - gBattleScripting.atk6C_state = 2; - break; - case 2: - if (!sub_804F1CC()) - gBattleScripting.atk6C_state = 3; - break; - case 3: - gBattle_BG1_X = 0; - gBattle_BG1_Y = 0x100; - SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 1); - SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 0); - ShowBg(0); - ShowBg(1); - sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x80); - gBattleScripting.atk6C_state = 4; - break; - case 4: - sub_804F100(); - PutWindowTilemap(13); - CopyWindowToVram(13, 3); - gBattleScripting.atk6C_state++; - break; - case 5: - case 7: - if (!IsDma3ManagerBusyWithBgCopy()) - { - gBattle_BG1_Y = 0; - gBattleScripting.atk6C_state++; - } - break; - case 6: - if (gMain.newKeys != 0) - { - PlaySE(SE_SELECT); - sub_804F144(); - CopyWindowToVram(13, 2); - gBattleScripting.atk6C_state++; - } - break; - case 8: - if (gMain.newKeys != 0) - { - PlaySE(SE_SELECT); - sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x81); - gBattleScripting.atk6C_state++; - } - break; - case 9: - if (!sub_804F344()) - { - ClearWindowTilemap(14); - CopyWindowToVram(14, 1); - - ClearWindowTilemap(13); - CopyWindowToVram(13, 1); - - SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 2); - ShowBg(2); - - gBattleScripting.atk6C_state = 10; - } - break; - case 10: - if (!IsDma3ManagerBusyWithBgCopy()) - { - SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 0); - SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 1); - ShowBg(0); - ShowBg(1); - gBattlescriptCurrInstr++; - } - break; - } -} - -static void sub_804F100(void) -{ - struct StatsArray currentStats; - - sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); - sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, ¤tStats, 0xE, 0xD, 0xF); -} - -static void sub_804F144(void) -{ - struct StatsArray currentStats; - - sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); - sub_81D3784(0xD, ¤tStats, 0xE, 0xD, 0xF); -} - -static void sub_804F17C(void) -{ - gBattle_BG2_Y = 0; - gBattle_BG2_X = 0x1A0; - - LoadPalette(sUnknown_0831C2C8, 0x60, 0x20); - CopyToWindowPixelBuffer(14, sUnknown_0831C2E8, 0, 0); - PutWindowTilemap(14); - CopyWindowToVram(14, 3); - - PutMonIconOnLvlUpBox(); -} - -static bool8 sub_804F1CC(void) -{ - if (IsDma3ManagerBusyWithBgCopy()) - return TRUE; - - if (gBattle_BG2_X == 0x200) - return FALSE; - - if (gBattle_BG2_X == 0x1A0) - PutLevelAndGenderOnLvlUpBox(); - - gBattle_BG2_X += 8; - if (gBattle_BG2_X >= 0x200) - gBattle_BG2_X = 0x200; - - return (gBattle_BG2_X != 0x200); -} - -static void PutLevelAndGenderOnLvlUpBox(void) -{ - u16 monLevel; - u8 monGender; - struct TextSubPrinter subPrinter; - u8 *txtPtr; - u32 var; - - monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); - monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]); - GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4); - - subPrinter.current_text_offset = gStringVar4; - subPrinter.windowId = 14; - subPrinter.fontId = 0; - subPrinter.x = 32; - subPrinter.y = 0; - subPrinter.currentX = 32; - subPrinter.currentY = 0; - subPrinter.letterSpacing = 0; - subPrinter.lineSpacing = 0; - subPrinter.fontColor_l = TEXT_COLOR_TRANSPARENT; - subPrinter.fontColor_h = TEXT_COLOR_WHITE; - subPrinter.bgColor = TEXT_COLOR_TRANSPARENT; - subPrinter.shadowColor = TEXT_COLOR_DARK_GREY; - - AddTextPrinter(&subPrinter, 0xFF, NULL); - - txtPtr = gStringVar4; - gStringVar4[0] = CHAR_SPECIAL_F9; - txtPtr++; - txtPtr[0] = 5; - txtPtr++; - - var = (u32)(txtPtr); - txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); - var = (u32)(txtPtr) - var; - txtPtr = StringFill(txtPtr, 0x77, 4 - var); - - if (monGender != MON_GENDERLESS) - { - if (monGender == MON_MALE) - { - txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC); - txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD); - *(txtPtr++) = CHAR_MALE; - } - else - { - txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE); - txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF); - *(txtPtr++) = CHAR_FEMALE; - } - *(txtPtr++) = EOS; - } - - subPrinter.y = 10; - subPrinter.currentY = 10; - AddTextPrinter(&subPrinter, 0xFF, NULL); - - CopyWindowToVram(14, 2); -} - -static bool8 sub_804F344(void) -{ - if (gBattle_BG2_X == 0x1A0) - return FALSE; - - if (gBattle_BG2_X - 16 < 0x1A0) - gBattle_BG2_X = 0x1A0; - else - gBattle_BG2_X -= 16; - - return (gBattle_BG2_X != 0x1A0); -} - -#define sDestroy data0 -#define sSavedLvlUpBoxXPosition data1 - -static void PutMonIconOnLvlUpBox(void) -{ - u8 spriteId; - const u16* iconPal; - struct SpriteSheet iconSheet; - struct SpritePalette iconPalSheet; - - u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES); - u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY); - - const u8* iconPtr = GetMonIconPtr(species, personality, 1); - iconSheet.data = iconPtr; - iconSheet.size = 0x200; - iconSheet.tag = MON_ICON_LVLUP_BOX_TAG; - - iconPal = GetValidMonIconPalettePtr(species); - iconPalSheet.data = iconPal; - iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG; - - LoadSpriteSheet(&iconSheet); - LoadSpritePalette(&iconPalSheet); - - spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); - gSprites[spriteId].sDestroy = FALSE; - gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X; -} - -static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) -{ - sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; - - if (sprite->pos2.x != 0) - { - sprite->sDestroy = TRUE; - } - else if (sprite->sDestroy) - { - DestroySprite(sprite); - FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG); - FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG); - } -} - -#undef sDestroy -#undef sSavedLvlUpBoxXPosition - -static bool32 IsMonGettingExpSentOut(void) -{ - if (gBattlePartyID[0] == gBattleStruct->expGetterId) - return TRUE; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId) - return TRUE; - - return FALSE; -} - -static void atk6D_reset_sentpokes_value(void) -{ - ResetSentPokesToOpponentValue(); - gBattlescriptCurrInstr++; -} - -static void atk6E_set_atk_to_player0(void) -{ - gBankAttacker = GetBankByIdentity(0); - gBattlescriptCurrInstr++; -} - -static void atk6F_set_visible(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitSpriteInvisibility(0, FALSE); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} - -static void atk70_record_last_used_ability(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - RecordAbilityBattle(gActiveBank, gLastUsedAbility); - gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument. -} - -void BufferMoveToLearnIntoBattleTextBuff2(void) -{ - PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn); -} - -static void atk71_buffer_move_to_learn(void) -{ - BufferMoveToLearnIntoBattleTextBuff2(); - gBattlescriptCurrInstr++; -} - -static void atk72_jump_if_can_run_frombattle(void) -{ - if (CanRunFromBattle(gBank1)) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - else - gBattlescriptCurrInstr += 5; -} - -static void atk73_hp_thresholds(void) -{ - u8 opposingBank; - s32 result; - - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - opposingBank = gActiveBank ^ BIT_SIDE; - - result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; - if (result == 0) - result = 1; - - if (result > 69 || !gBattleMons[opposingBank].hp) - gBattleStruct->hpScale = 0; - else if (result > 39) - gBattleStruct->hpScale = 1; - else if (result > 9) - gBattleStruct->hpScale = 2; - else - gBattleStruct->hpScale = 3; - } - - gBattlescriptCurrInstr += 2; -} - -static void atk74_hp_thresholds2(void) -{ - u8 opposingBank; - s32 result; - u8 hpSwitchout; - - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - opposingBank = gActiveBank ^ BIT_SIDE; - hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank)); - result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; - - if (gBattleMons[opposingBank].hp >= hpSwitchout) - gBattleStruct->hpScale = 0; - else if (result <= 29) - gBattleStruct->hpScale = 1; - else if (result <= 69) - gBattleStruct->hpScale = 2; - else - gBattleStruct->hpScale = 3; - } - - gBattlescriptCurrInstr += 2; -} - -static void atk75_item_effect_on_opponent(void) -{ - gBankInMenu = gBankAttacker; - ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); - - gBattlescriptCurrInstr += 1; -} - -static void atk76_various(void) -{ - u8 side; - s32 i; - - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - switch (gBattlescriptCurrInstr[2]) - { - case VARIOUS_CANCEL_MULTI_TURN_MOVES: - CancelMultiTurnMoves(gActiveBank); - break; - case VARIOUS_SET_MAGIC_COAT_TARGET: - gBankAttacker = gBankTarget; - side = GetBankSide(gBankAttacker) ^ 1; - if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) - gBankTarget = gSideTimers[side].followmeTarget; - else - gBankTarget = gActiveBank; - break; - case 2: - gBattleCommunication[0] = IsRunningFromBattleImpossible(); - break; - case VARIOUS_GET_MOVE_TARGET: - gBankTarget = GetMoveTarget(gCurrentMove, 0); - break; - case 4: - if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) - gBattleCommunication[0] = 1; - else - gBattleCommunication[0] = 0; - break; - case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: - gSpecialStatuses[gActiveBank].intimidatedPoke = 0; - gSpecialStatuses[gActiveBank].traced = 0; - break; - case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: - if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId) - { - u16 *choicedMove; - - if (gBattlePartyID[0] == gBattleStruct->expGetterId) - gActiveBank = 0; - else - gActiveBank = 2; - - choicedMove = &gBattleStruct->choicedMove[gActiveBank]; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[gActiveBank].moves[i] == *choicedMove) - break; - } - if (i == 4) - *choicedMove = 0; - } - break; - case 7: - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE)) - && gBattleTypeFlags & BATTLE_TYPE_TRAINER - && gBattleMons[0].hp != 0 - && gBattleMons[1].hp != 0) - { - gHitMarker &= ~(HITMARKER_x400000); - } - break; - case 8: - gBattleCommunication[0] = 0; - gBattleScripting.bank = gActiveBank = gBattleCommunication[1]; - if (!(gBattleStruct->field_92 & gBitTable[gActiveBank]) - && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp - && gBattleMons[gActiveBank].hp != 0 - && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) - { - gBattleStruct->field_92 |= gBitTable[gActiveBank]; - gBattleCommunication[0] = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]; - } - break; - case 9: - i = sub_81A5258(gBattleCommunication); - if (i == 0) - return; - - gBattleCommunication[1] = i; - break; - case 10: - gBattleMons[1].hp = 0; - gHitMarker |= HITMARKER_FAINTED(1); - gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; - gDisableStructs[1].truantUnknownBit = 1; - break; - case 11: - gBattleMons[0].hp = 0; - gHitMarker |= HITMARKER_FAINTED(0); - gHitMarker |= HITMARKER_x400000; - gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; - gDisableStructs[0].truantUnknownBit = 1; - break; - case 12: - gBattleMons[0].hp = 0; - gBattleMons[1].hp = 0; - gHitMarker |= HITMARKER_FAINTED(0); - gHitMarker |= HITMARKER_FAINTED(1); - gHitMarker |= HITMARKER_x400000; - gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; - gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; - gDisableStructs[0].truantUnknownBit = 1; - gDisableStructs[1].truantUnknownBit = 1; - break; - case 13: - EmitCmd13(0); - MarkBufferBankForExecution(gActiveBank); - break; - case 14: - sub_81A5BF8(); - break; - case 15: - sub_81A5D44(); - break; - case 16: - BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]); - sub_814F9EC(gDisplayedStringBattle, 0x16); - break; - case 17: - if (IsTextPrinterActive(0x16)) - return; - break; - case VARIOUS_WAIT_CRY: - if (!IsCryFinished()) - return; - break; - case VARIOUS_RETURN_OPPONENT_MON1: - gActiveBank = 1; - if (gBattleMons[gActiveBank].hp != 0) - { - EmitReturnPokeToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); - } - break; - case VARIOUS_RETURN_OPPONENT_MON2: - if (gNoOfAllBanks > 3) - { - gActiveBank = 3; - if (gBattleMons[gActiveBank].hp != 0) - { - EmitReturnPokeToBall(0, 0); - MarkBufferBankForExecution(gActiveBank); - } - } - break; - case 21: - m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x55); - break; - case 22: - m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); - break; - case 23: - gBattleStruct->field_2A2 |= gBitTable[gActiveBank]; - break; - case 24: - if (sub_805725C(gActiveBank)) - return; - break; - case VARIOUS_SET_TELEPORT_OUTCOME: - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - gBattleOutcome = BATTLE_PLAYER_TELEPORTED; - else - gBattleOutcome = BATTLE_OPPONENT_TELEPORTED; - break; - case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC: - EmitPlaySound(0, 0x19C, 1); - MarkBufferBankForExecution(gActiveBank); - break; - } - - gBattlescriptCurrInstr += 3; -} - -static void atk77_set_protect_like(void) // protect and endure -{ - bool8 notLastTurn = TRUE; - u16 lastMove = gUnknown_02024260[gBankAttacker]; - - if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) - gDisableStructs[gBankAttacker].protectUses = 0; - - if (gCurrentMoveTurn == (gNoOfAllBanks - 1)) - notLastTurn = FALSE; - - if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn) - { - if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) - { - gProtectStructs[gBankAttacker].protected = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) - { - gProtectStructs[gBankAttacker].endured = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - gDisableStructs[gBankAttacker].protectUses++; - } - else - { - gDisableStructs[gBankAttacker].protectUses = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - gBattleMoveFlags |= MOVESTATUS_MISSED; - } - - gBattlescriptCurrInstr++; -} - -static void atk78_faintifabilitynotdamp(void) -{ - if (gBattleExecBuffer) - return; - - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) - { - if (gBattleMons[gBankTarget].ability == ABILITY_DAMP) - break; - } - - if (gBankTarget == gNoOfAllBanks) - { - gActiveBank = gBankAttacker; - gBattleMoveDamage = gBattleMons[gActiveBank].hp; - EmitHealthBarUpdate(0, 0x7FFF); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr++; - - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) - { - if (gBankTarget == gBankAttacker) - continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) - break; - } - } - else - { - gLastUsedAbility = ABILITY_DAMP; - RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability); - gBattlescriptCurrInstr = BattleScript_DampStopsExplosion; - } -} - -static void atk79_setatkhptozero(void) -{ - if (gBattleExecBuffer) - return; - - gActiveBank = gBankAttacker; - gBattleMons[gActiveBank].hp = 0; - EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr++; -} - -static void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets. -{ - const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - for (gBankTarget++; ; gBankTarget++) - { - if (gBankTarget == gBankAttacker) - continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) - break; - } - - if (gBankTarget >= gNoOfAllBanks) - gBattlescriptCurrInstr += 5; - else - gBattlescriptCurrInstr = jumpPtr; - } - else - gBattlescriptCurrInstr += 5; -} - -static void atk7B_healhalfHP_if_possible(void) -{ - const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - - if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER) - gBankTarget = gBankAttacker; - - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleMoveDamage *= -1; - - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) - gBattlescriptCurrInstr = failPtr; - else - gBattlescriptCurrInstr += 6; -} - -static void atk7C_trymirrormove(void) -{ - s32 validMovesCount; - s32 i; - u16 move; - u16 movesArray[4]; - - for (i = 0; i < 3; i++) - movesArray[i] = 0; - - for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++) - { - if (i != gBankAttacker) - { - move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) - | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); - - if (move != 0 && move != 0xFFFF) - { - movesArray[validMovesCount] = move; - validMovesCount++; - } - } - } - - move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0) - | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8); - - if (move != 0 && move != 0xFFFF) - { - gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gCurrentMove = move; - gBankTarget = GetMoveTarget(gCurrentMove, 0); - gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; - } - else if (validMovesCount) - { - gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - i = Random() % validMovesCount; - gCurrentMove = movesArray[i]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); - gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; - } - else - { - gSpecialStatuses[gBankAttacker].flag20 = 1; - gBattlescriptCurrInstr++; - } -} - -static void atk7D_set_rain(void) -{ - if (gBattleWeather & WEATHER_RAIN_ANY) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } - else - { - gBattleWeather = WEATHER_RAIN_TEMPORARY; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gWishFutureKnock.weatherDuration = 5; - } - gBattlescriptCurrInstr++; -} - -static void atk7E_setreflect(void) -{ - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - else - { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker; - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - gBattlescriptCurrInstr++; -} - -static void atk7F_setseeded(void) -{ - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } - else - { - gStatuses3[gBankTarget] |= gBankAttacker; - gStatuses3[gBankTarget] |= STATUS3_LEECHSEED; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - - gBattlescriptCurrInstr++; -} - -static void atk80_manipulatedamage(void) -{ - switch (gBattlescriptCurrInstr[1]) - { - case ATK80_DMG_CHANGE_SIGN: - gBattleMoveDamage *= -1; - break; - case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP: - gBattleMoveDamage /= 2; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage) - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; - break; - case ATK80_DMG_DOUBLED: - gBattleMoveDamage *= 2; - break; - } - - gBattlescriptCurrInstr += 2; -} - -static void atk81_setrest(void) -{ - const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - gActiveBank = gBankTarget = gBankAttacker; - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); - - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) - { - gBattlescriptCurrInstr = failJump; - } - else - { - if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP))) - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - - gBattleMons[gBankTarget].status1 = 3; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 5; - } -} - -static void atk82_jumpifnotfirstturn(void) -{ - const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - - if (gDisableStructs[gBankAttacker].isFirstTurn) - gBattlescriptCurrInstr += 5; - else - gBattlescriptCurrInstr = failJump; -} - -static void atk83_nop(void) -{ - gBattlescriptCurrInstr++; -} - -bool8 UproarWakeUpCheck(u8 bank) -{ - s32 i; - - for (i = 0; i < gNoOfAllBanks; i++) - { - if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) - continue; - - gBattleScripting.bank = i; - - if (gBankTarget == 0xFF) - gBankTarget = i; - else if (gBankTarget == i) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - - break; - } - - if (i == gNoOfAllBanks) - return FALSE; - else - return TRUE; -} - -static void atk84_jump_if_cant_sleep(void) -{ - const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - - if (UproarWakeUpCheck(gBankTarget)) - { - gBattlescriptCurrInstr = jumpPtr; - } - else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA - || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) - { - gLastUsedAbility = gBattleMons[gBankTarget].ability; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - gBattlescriptCurrInstr = jumpPtr; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); - } - else - { - gBattlescriptCurrInstr += 5; - } -} - -static void atk85_stockpile(void) -{ - if (gDisableStructs[gBankAttacker].stockpileCounter == 3) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else - { - gDisableStructs[gBankAttacker].stockpileCounter++; - - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter) - - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - gBattlescriptCurrInstr++; -} - -static void atk86_stockpiletobasedamage(void) -{ - const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (gDisableStructs[gBankAttacker].stockpileCounter == 0) - { - gBattlescriptCurrInstr = jumpPtr; - } - else - { - if (gBattleCommunication[6] != 1) - { - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, - gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, - 0, gBankAttacker, gBankTarget) - * gDisableStructs[gBankAttacker].stockpileCounter; - gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; - - if (gProtectStructs[gBankAttacker].helpingHand) - gBattleMoveDamage = gBattleMoveDamage * 15 / 10; - } - - gDisableStructs[gBankAttacker].stockpileCounter = 0; - gBattlescriptCurrInstr += 5; - } -} - -static void atk87_stockpiletohpheal(void) -{ - const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - - if (gDisableStructs[gBankAttacker].stockpileCounter == 0) - { - gBattlescriptCurrInstr = jumpPtr; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp) - { - gDisableStructs[gBankAttacker].stockpileCounter = 0; - gBattlescriptCurrInstr = jumpPtr; - gBankTarget = gBankAttacker; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else - { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter)); - - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleMoveDamage *= -1; - - gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; - gDisableStructs[gBankAttacker].stockpileCounter = 0; - gBattlescriptCurrInstr += 5; - gBankTarget = gBankAttacker; - } -} - -static void atk88_negativedamage(void) -{ - gBattleMoveDamage = -(gHpDealt / 2); - if (gBattleMoveDamage == 0) - gBattleMoveDamage = -1; - - gBattlescriptCurrInstr++; -} - -static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) -{ - bool8 certain = 0; - bool8 notProtectAffected = FALSE; - u32 index; - - if (flags & MOVE_EFFECT_AFFECTS_USER) - gActiveBank = gBankAttacker; - else - gActiveBank = gBankTarget; - - flags &= ~(MOVE_EFFECT_AFFECTS_USER); - - if (flags & MOVE_EFFECT_CERTAIN) - certain++; - flags &= ~(MOVE_EFFECT_CERTAIN); - - if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED) - notProtectAffected++; - flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED); - - PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) - - if ((statValue << 0x18) < 0) // stat decrease - { - if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer - && !certain && gCurrentMove != MOVE_CURSE) - { - if (flags == STAT_CHANGE_BS_PTR) - { - if (gSpecialStatuses[gActiveBank].statLowered) - { - gBattlescriptCurrInstr = BS_ptr; - } - else - { - BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; - gBattlescriptCurrInstr = BattleScript_MistProtected; - gSpecialStatuses[gActiveBank].statLowered = 1; - } - } - return STAT_CHANGE_DIDNT_WORK; - } - else if (gCurrentMove != MOVE_CURSE - && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0)) - { - gBattlescriptCurrInstr = BattleScript_ButItFailed; - return STAT_CHANGE_DIDNT_WORK; - } - else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY - || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) - && !certain && gCurrentMove != MOVE_CURSE) - { - if (flags == STAT_CHANGE_BS_PTR) - { - if (gSpecialStatuses[gActiveBank].statLowered) - { - gBattlescriptCurrInstr = BS_ptr; - } - else - { - BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; - gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); - gSpecialStatuses[gActiveBank].statLowered = 1; - } - } - return STAT_CHANGE_DIDNT_WORK; - } - else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE - && !certain && statId == STAT_STAGE_ACC) - { - if (flags == STAT_CHANGE_BS_PTR) - { - BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; - gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); - } - return STAT_CHANGE_DIDNT_WORK; - } - else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER - && !certain && statId == STAT_STAGE_ATK) - { - if (flags == STAT_CHANGE_BS_PTR) - { - BattleScriptPush(BS_ptr); - gBattleScripting.bank = gActiveBank; - gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; - gLastUsedAbility = gBattleMons[gActiveBank].ability; - RecordAbilityBattle(gActiveBank, gLastUsedAbility); - } - return STAT_CHANGE_DIDNT_WORK; - } - else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) - { - return STAT_CHANGE_DIDNT_WORK; - } - else // try to decrease - { - statValue = -GET_STAT_BUFF_VALUE(statValue); - gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; - index = 1; - if (statValue == -2) - { - gBattleTextBuff2[1] = B_BUFF_STRING; - gBattleTextBuff2[2] = 0xD3; // harshly - gBattleTextBuff2[3] = 0xD3 >> 8; - index = 4; - } - gBattleTextBuff2[index] = B_BUFF_STRING; - index++; - gBattleTextBuff2[index] = 0xD4; // fell - index++; - gBattleTextBuff2[index] = 0xD4 >> 8; - index++; - gBattleTextBuff2[index] = B_BUFF_EOS; - - if (gBattleMons[gActiveBank].statStages[statId] == 0) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - else - gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); - - } - } - else // stat increase - { - statValue = GET_STAT_BUFF_VALUE(statValue); - gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; - index = 1; - if (statValue == 2) - { - gBattleTextBuff2[1] = B_BUFF_STRING; - gBattleTextBuff2[2] = 0xD1; // sharply - gBattleTextBuff2[3] = 0xD1 >> 8; - index = 4; - } - gBattleTextBuff2[index] = B_BUFF_STRING; - index++; - gBattleTextBuff2[index] = 0xD2; // rose - index++; - gBattleTextBuff2[index] = 0xD2 >> 8; - index++; - gBattleTextBuff2[index] = B_BUFF_EOS; - - if (gBattleMons[gActiveBank].statStages[statId] == 0xC) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - else - gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); - } - - gBattleMons[gActiveBank].statStages[statId] += statValue; - if (gBattleMons[gActiveBank].statStages[statId] < 0) - gBattleMons[gActiveBank].statStages[statId] = 0; - if (gBattleMons[gActiveBank].statStages[statId] > 0xC) - gBattleMons[gActiveBank].statStages[statId] = 0xC; - - if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) - gBattleMoveFlags |= MOVESTATUS_MISSED; - - if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) - return STAT_CHANGE_DIDNT_WORK; - - return STAT_CHANGE_WORKED; -} - -static void atk89_statbuffchange(void) -{ - const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED) - gBattlescriptCurrInstr += 6; -} - -static void atk8A_normalisebuffs(void) // haze -{ - s32 i, j; - - for (i = 0; i < gNoOfAllBanks; i++) - { - for (j = 0; j < BATTLE_STATS_NO; j++) - gBattleMons[i].statStages[j] = 6; - } - - gBattlescriptCurrInstr++; -} - -static void atk8B_setbide(void) -{ - gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gBankAttacker] = gCurrentMove; - gTakenDmg[gBankAttacker] = 0; - gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns - - gBattlescriptCurrInstr++; -} - -static void atk8C_confuseifrepeatingattackends(void) -{ - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) - gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); - - gBattlescriptCurrInstr++; -} - -static void atk8D_setmultihit_counter(void) -{ - if (gBattlescriptCurrInstr[1]) - { - gMultiHitCounter = gBattlescriptCurrInstr[1]; - } - else - { - gMultiHitCounter = Random() & 3; - if (gMultiHitCounter > 1) - gMultiHitCounter = (Random() & 3) + 2; - else - gMultiHitCounter += 2; - } - - gBattlescriptCurrInstr += 2; -} - -static void atk8E_init_multihit_string(void) -{ - PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0) - - gBattlescriptCurrInstr++; -} - -static bool8 sub_8051064(void) -{ - if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) - { - *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; - } - else - { - u16 random = Random() & 0xFF; - if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - return FALSE; - } - *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; - } - - gBattlescriptCurrInstr = gUnknown_082DADD8; - return TRUE; -} - -static void atk8F_forcerandomswitch(void) -{ - s32 i; - s32 bank1PartyId = 0; - s32 bank2PartyId = 0; - - #ifdef NONMATCHING - s32 lastMonId = 0; // + 1 - #else - register s32 lastMonId asm("r8") = 0; // + 1 - #endif // NONMATCHING - - s32 firstMonId = 0; - s32 monsCount = 0; - struct Pokemon* party = NULL; - s32 validMons = 0; - s32 minNeeded = 0; - - if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)) - { - if (GetBankSide(gBankTarget) == SIDE_PLAYER) - party = gPlayerParty; - else - party = gEnemyParty; - - if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK) - || (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000) - || (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) - { - if ((gBankTarget & BIT_MON) != 0) - { - firstMonId = 3; - lastMonId = 6; - } - else - { - firstMonId = 0; - lastMonId = 3; - } - monsCount = 3; - minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; - } - else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) - || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000)) - { - if (sub_806D82C(sub_806D864(gBankTarget)) == 1) - { - firstMonId = 3; - lastMonId = 6; - } - else - { - firstMonId = 0; - lastMonId = 3; - } - monsCount = 3; - minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; - } - else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - { - if (GetBankSide(gBankTarget) == SIDE_PLAYER) - { - firstMonId = 0; - lastMonId = 6; - monsCount = 6; - minNeeded = 2; // since there are two opponents, it has to be a double battle - } - else - { - if ((gBankTarget & BIT_MON) != 0) - { - firstMonId = 3; - lastMonId = 6; - } - else - { - firstMonId = 0; - lastMonId = 3; - } - monsCount = 3; - minNeeded = 1; - } - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; - } - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - firstMonId = 0; - lastMonId = 6; - monsCount = 6; - minNeeded = 2; - bank2PartyId = gBattlePartyID[gBankTarget]; - bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; - } - else - { - firstMonId = 0; - lastMonId = 6; - monsCount = 6; - minNeeded = 1; - bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles - bank1PartyId = gBattlePartyID[gBankTarget]; - } - - for (i = firstMonId; i < lastMonId; i++) - { - if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE - && !GetMonData(&party[i], MON_DATA_IS_EGG) - && GetMonData(&party[i], MON_DATA_HP) != 0) - { - validMons++; - } - } - - if (validMons <= minNeeded) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - if (sub_8051064()) - { - do - { - i = Random() % monsCount; - i += firstMonId; - } - while (i == bank2PartyId - || i == bank1PartyId - || GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE - || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE - || GetMonData(&party[i], MON_DATA_HP) == 0); - } - *(gBattleStruct->field_5C + gBankTarget) = i; - - if (!sub_81B1250()) - sub_803BDA0(gBankTarget); - - if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) - || (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) - || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) - || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI)) - { - sub_81B8E80(gBankTarget, i, 0); - sub_81B8E80(gBankTarget ^ BIT_MON, i, 1); - } - - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) - sub_80571DC(gBankTarget, i); - } - } - else - { - sub_8051064(); - } -} - -static void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type -{ - u8 validMoves = 0; - u8 moveChecked; - u8 moveType; - - while (validMoves < 4) - { - if (gBattleMons[gBankAttacker].moves[validMoves] == 0) - break; - - validMoves++; - } - - for (moveChecked = 0; moveChecked < validMoves; moveChecked++) - { - moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; - - if (moveType == TYPE_MYSTERY) - { - if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) - moveType = TYPE_GHOST; - else - moveType = TYPE_NORMAL; - } - if (moveType != gBattleMons[gBankAttacker].type1 - && moveType != gBattleMons[gBankAttacker].type2) - { - break; - } - } - - if (moveChecked == validMoves) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - do - { - - while ((moveChecked = Random() & 3) >= validMoves); - - moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; - - if (moveType == TYPE_MYSTERY) - { - if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) - moveType = TYPE_GHOST; - else - moveType = TYPE_NORMAL; - } - } - while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2); - - gBattleMons[gBankAttacker].type1 = moveType; - gBattleMons[gBankAttacker].type2 = moveType; - - PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType) - - gBattlescriptCurrInstr += 5; - } -} - -static void atk91_givepaydaymoney(void) -{ - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0) - { - u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier; - AddMoney(&gSaveBlock1Ptr->money, bonusMoney); - - PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney) - - BattleScriptPush(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString; - } - else - { - gBattlescriptCurrInstr++; - } -} - -static void atk92_setlightscreen(void) -{ - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - else - { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker; - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 3; - } - - gBattlescriptCurrInstr++; -} - -static void atk93_ko_move(void) -{ - u8 holdEffect, param; - - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) - { - holdEffect = gEnigmaBerries[gBankTarget].holdEffect; - param = gEnigmaBerries[gBankTarget].holdEffectParam; - } - else - { - holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); - param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); - } - - gStringBank = gBankTarget; - - if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) - { - RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND); - gSpecialStatuses[gBankTarget].focusBanded = 1; - } - - if (gBattleMons[gBankTarget].ability == ABILITY_STURDY) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gLastUsedAbility = ABILITY_STURDY; - gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO; - RecordAbilityBattle(gBankTarget, ABILITY_STURDY); - } - else - { - u16 chance; - if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS)) - { - chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); - if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) - chance = TRUE; - else - chance = FALSE; - } - else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker - && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) - { - chance = TRUE; - } - else - { - chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); - if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) - chance = TRUE; - else - chance = FALSE; - } - if (chance) - { - if (gProtectStructs[gBankTarget].endured) - { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - gBattleMoveFlags |= MOVESTATUS_ENDURED; - } - else if (gSpecialStatuses[gBankTarget].focusBanded) - { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; - gBattleMoveFlags |= MOVESTATUS_HUNGON; - gLastUsedItem = gBattleMons[gBankTarget].item; - } - else - { - gBattleMoveDamage = gBattleMons[gBankTarget].hp; - gBattleMoveFlags |= MOVESTATUS_ONEHITKO; - } - gBattlescriptCurrInstr += 5; - } - else - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - } -} - -static void atk94_damagetohalftargethp(void) // super fang -{ - gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - gBattlescriptCurrInstr++; -} - -static void atk95_setsandstorm(void) -{ - if (gBattleWeather & WEATHER_SANDSTORM_ANY) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } - else - { - gBattleWeather = WEATHER_SANDSTORM_TEMPORARY; - gBattleCommunication[MULTISTRING_CHOOSER] = 3; - gWishFutureKnock.weatherDuration = 5; - } - gBattlescriptCurrInstr++; -} - -static void atk96_weatherdamage(void) -{ - if (WEATHER_HAS_EFFECT) - { - if (gBattleWeather & WEATHER_SANDSTORM_ANY) - { - if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK - && gBattleMons[gBankAttacker].type1 != TYPE_STEEL - && gBattleMons[gBankAttacker].type1 != TYPE_GROUND - && gBattleMons[gBankAttacker].type2 != TYPE_ROCK - && gBattleMons[gBankAttacker].type2 != TYPE_STEEL - && gBattleMons[gBankAttacker].type2 != TYPE_GROUND - && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) - { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - } - else - { - gBattleMoveDamage = 0; - } - } - if (gBattleWeather & WEATHER_HAIL) - { - if (gBattleMons[gBankAttacker].type1 != TYPE_ICE - && gBattleMons[gBankAttacker].type2 != TYPE_ICE - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) - && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) - { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - } - else - { - gBattleMoveDamage = 0; - } - } - } - else - { - gBattleMoveDamage = 0; - } - - if (gAbsentBankFlags & gBitTable[gBankAttacker]) - gBattleMoveDamage = 0; - - gBattlescriptCurrInstr++; -} - -static void atk97_try_infatuation(void) -{ - struct Pokemon *monAttacker, *monTarget; - u16 speciesAttacker, speciesTarget; - u32 personalityAttacker, personalityTarget; - - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]]; - else - monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]]; - - if (GetBankSide(gBankTarget) == SIDE_PLAYER) - monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]]; - else - monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]]; - - speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES); - personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY); - - speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES); - personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY); - - if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS) - { - gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; - gLastUsedAbility = ABILITY_OBLIVIOUS; - RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS); - } - else - { - if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) - || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION - || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS - || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker); - gBattlescriptCurrInstr += 5; - } - } -} - -static void atk98_status_icon_update(void) -{ - if (gBattleExecBuffer) - return; - - if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER) - { - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 2; - } - else - { - gActiveBank = gBankAttacker; - if (!(gAbsentBankFlags & gBitTable[gActiveBank])) - { - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); - } - if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - { - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); - if (!(gAbsentBankFlags & gBitTable[gActiveBank])) - { - EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); - MarkBufferBankForExecution(gActiveBank); - } - } - gBattlescriptCurrInstr += 2; - } -} - -static void atk99_setmist(void) -{ - if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer) - { - gBattleMoveFlags |= MOVESTATUS_FAILED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else - { - gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker; - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - gBattlescriptCurrInstr++; -} - -static void atk9A_set_focusenergy(void) -{ - if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) - { - gBattleMoveFlags |= MOVESTATUS_FAILED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else - { - gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - gBattlescriptCurrInstr++; -} - -static void atk9B_transformdataexecution(void) -{ - gLastUsedMove = 0xFFFF; - gBattlescriptCurrInstr++; - if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED - || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) - { - gBattleMoveFlags |= MOVESTATUS_FAILED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else - { - s32 i; - u8 *battleMonAttacker, *battleMonTarget; - - gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; - gDisableStructs[gBankAttacker].disabledMove = 0; - gDisableStructs[gBankAttacker].disableTimer1 = 0; - gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality; - gDisableStructs[gBankAttacker].unk18_b = 0; - - PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species) - - battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]); - battleMonTarget = (u8*)(&gBattleMons[gBankTarget]); - - for (i = 0; i < offsetof(struct BattlePokemon, pp); i++) - battleMonAttacker[i] = battleMonTarget[i]; - - for (i = 0; i < 4; i++) - { - if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5) - gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp; - else - gBattleMons[gBankAttacker].pp[i] = 5; - } - - gActiveBank = gBankAttacker; - EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); - MarkBufferBankForExecution(gActiveBank); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } -} - -static void atk9C_set_substitute(void) -{ - u32 hp = gBattleMons[gBankAttacker].maxHP / 4; - if (gBattleMons[gBankAttacker].maxHP / 4 == 0) - hp = 1; - - if (gBattleMons[gBankAttacker].hp <= hp) - { - gBattleMoveDamage = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else - { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); - gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; - } - - gBattlescriptCurrInstr++; -} - -static bool8 IsMoveUncopyableByMimic(u16 move) -{ - s32 i; - for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END - && sMovesForbiddenToCopy[i] != move; i++); - - return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); -} - -static void atk9D_mimicattackcopy(void) -{ - gLastUsedMove = 0xFFFF; - - if (IsMoveUncopyableByMimic(gLastUsedMovesByBanks[gBankTarget]) - || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED - || gLastUsedMovesByBanks[gBankTarget] == 0 - || gLastUsedMovesByBanks[gBankTarget] == 0xFFFF) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMovesByBanks[gBankTarget]) - break; - } - - if (i == 4) - { - gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMovesByBanks[gBankTarget]; - if (gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp < 5) - gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp; - else - gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5; - - - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget]) - - gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos]; - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - } -} - -#ifdef NONMATCHING -static void atk9E_metronome(void) -{ - while (1) - { - const u16 *move; - s32 i, j; - - gCurrentMove = (Random() & 0x1FF) + 1; - if (gCurrentMove > LAST_MOVE_INDEX) - continue; - - for (i = 0; i < 4; i++); // ? - - for (move = sMovesForbiddenToCopy; ; move++) - { - if (*move == gCurrentMove) - break; - if (*move == METRONOME_FORBIDDEN_END) - break; - } - - if (*move == METRONOME_FORBIDDEN_END) - break; - } - - gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); -} - -#else -__attribute__((naked)) -static void atk9E_metronome(void) -{ - asm( - "\n\ - .syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r8\n\ - push {r7}\n\ - ldr r7, =gCurrentMove\n\ - movs r6, 0xB1\n\ - lsls r6, 1\n\ - ldr r5, =sMovesForbiddenToCopy\n\ - ldr r0, =gBattlescriptCurrInstr\n\ - mov r8, r0\n\ -_080524EE:\n\ - bl Random\n\ - ldr r2, =0x000001ff\n\ - adds r1, r2, 0\n\ - ands r0, r1\n\ - adds r0, 0x1\n\ - strh r0, [r7]\n\ - cmp r0, r6\n\ - bhi _080524EE\n\ - movs r0, 0x3\n\ -_08052502:\n\ - subs r0, 0x1\n\ - cmp r0, 0\n\ - bge _08052502\n\ - ldr r4, =gCurrentMove\n\ - ldrh r2, [r4]\n\ - ldr r3, =0x0000ffff\n\ - subs r0, r5, 0x2\n\ -_08052510:\n\ - adds r0, 0x2\n\ - ldrh r1, [r0]\n\ - cmp r1, r2\n\ - beq _0805251C\n\ - cmp r1, r3\n\ - bne _08052510\n\ -_0805251C:\n\ - ldr r0, =0x0000ffff\n\ - cmp r1, r0\n\ - bne _080524EE\n\ - ldr r2, =gHitMarker\n\ - ldr r0, [r2]\n\ - ldr r1, =0xfffffbff\n\ - ands r0, r1\n\ - str r0, [r2]\n\ - ldr r3, =gBattleScriptsForMoveEffects\n\ - ldr r2, =gBattleMoves\n\ - ldrh r1, [r4]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - ldrb r0, [r0]\n\ - lsls r0, 2\n\ - adds r0, r3\n\ - ldr r0, [r0]\n\ - mov r1, r8\n\ - str r0, [r1]\n\ - ldrh r0, [r4]\n\ - movs r1, 0\n\ - bl GetMoveTarget\n\ - ldr r1, =gBankTarget\n\ - strb r0, [r1]\n\ - pop {r3}\n\ - mov r8, r3\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} - -#endif // NONMATCHING - -static void atk9F_dmgtolevel(void) -{ - gBattleMoveDamage = gBattleMons[gBankAttacker].level; - gBattlescriptCurrInstr++; -} - -static void atkA0_psywavedamageeffect(void) -{ - s32 randDamage; - - while ((randDamage = (Random() & 0xF)) > 10); - - randDamage *= 10; - gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100; - gBattlescriptCurrInstr++; -} - -static void atkA1_counterdamagecalculator(void) -{ - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); - - if (gProtectStructs[gBankAttacker].physicalDmg - && sideAttacker != sideTarget - && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp) - { - gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2; - - if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) - gBankTarget = gSideTimers[sideTarget].followmeTarget; - else - gBankTarget = gProtectStructs[gBankAttacker].physicalBank; - - gBattlescriptCurrInstr += 5; - } - else - { - gSpecialStatuses[gBankAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes -{ - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank); - - if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp) - { - gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2; - - if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) - gBankTarget = gSideTimers[sideTarget].followmeTarget; - else - gBankTarget = gProtectStructs[gBankAttacker].specialBank; - - gBattlescriptCurrInstr += 5; - } - else - { - gSpecialStatuses[gBankAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkA3_disablelastusedattack(void) -{ - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) - break; - } - if (gDisableStructs[gBankTarget].disabledMove == 0 - && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) - { - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i]) - - gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i]; - gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2; - gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns? - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkA4_setencore(void) -{ - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) - break; - } - - if (gLastUsedMovesByBanks[gBankTarget] == MOVE_STRUGGLE - || gLastUsedMovesByBanks[gBankTarget] == MOVE_ENCORE - || gLastUsedMovesByBanks[gBankTarget] == MOVE_MIRROR_MOVE) - { - i = 4; - } - - if (gDisableStructs[gBankTarget].encoredMove == 0 - && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) - { - gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i]; - gDisableStructs[gBankTarget].encoredMovePos = i; - gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3; - gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1; - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkA5_painsplitdmgcalc(void) -{ - if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) - { - s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; - s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff; - u8* storeLoc = (void*)(&gBattleScripting.painSplitHp); - - storeLoc[0] = (painSplitHp); - storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8; - storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16; - storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; - - gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff; - gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; - - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -#ifdef NONMATCHING -static void atkA6_settypetorandomresistance(void) // conversion 2 -{ - if (gUnknown_02024250[gBankAttacker] == 0 - || gUnknown_02024250[gBankAttacker] == 0xFFFF) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else if (IsTwoTurnsMove(gUnknown_02024250[gBankAttacker]) - && gBattleMons[gUnknown_02024270[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - s32 type = 0, rands = 0; - do - { - while (((type = (Random() & 0x7F)) > 0x70)); - - type *= 3; - - if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker] - && gTypeEffectiveness[type + 2] <= 5 - && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] - && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) - { - gBattleMons[gBankAttacker].type1 = type; - gBattleMons[gBankAttacker].type2 = type; - - PREPARE_TYPE_BUFFER(gBattleTextBuff1, type) - - gBattlescriptCurrInstr += 5; - return; - } - - rands++; - } while (rands <= 999); - - type = 0, rands = 0; - do - { - s8 var = (s8)(gTypeEffectiveness[type]); - if (var > -1 || var < -2) - { - if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker] - && gTypeEffectiveness[type + 2] <= 5 - && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] - && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) - { - gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1]; - gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1]; - - PREPARE_TYPE_BUFFER(gBattleTextBuff1, gTypeEffectiveness[rands + 1]) - - gBattlescriptCurrInstr += 5; - return; - } - } - type += 3, rands += 3; - } while (rands < 336); - - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -#else -__attribute__((naked)) -static void atkA6_settypetorandomresistance(void) // conversion 2 -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - ldr r1, =gUnknown_02024250\n\ - ldr r4, =gBankAttacker\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r2, r0, r1\n\ - ldrh r1, [r2]\n\ - cmp r1, 0\n\ - beq _08052B7E\n\ - ldr r0, =0x0000ffff\n\ - cmp r1, r0\n\ - beq _08052B7E\n\ - ldrh r0, [r2]\n\ - bl IsTwoTurnsMove\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08052C1C\n\ - ldr r1, =gBattleMons\n\ - ldr r2, =gUnknown_02024270\n\ - ldrb r0, [r4]\n\ - adds r0, r2\n\ - ldrb r2, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r2\n\ - adds r1, 0x50\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 5\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08052C1C\n\ -_08052B7E:\n\ - ldr r3, =gBattlescriptCurrInstr\n\ - ldr r2, [r3]\n\ - ldrb r1, [r2, 0x1]\n\ - ldrb r0, [r2, 0x2]\n\ - lsls r0, 8\n\ - orrs r1, r0\n\ - ldrb r0, [r2, 0x3]\n\ - lsls r0, 16\n\ - orrs r1, r0\n\ - ldrb r0, [r2, 0x4]\n\ - lsls r0, 24\n\ - orrs r1, r0\n\ - str r1, [r3]\n\ - b _08052D08\n\ - .pool\n\ -_08052BB4:\n\ - mov r0, r12\n\ - strb r5, [r0]\n\ - mov r1, r10\n\ - ldrb r0, [r1]\n\ - muls r0, r2\n\ - adds r0, r7\n\ - adds r0, 0x22\n\ - strb r5, [r0]\n\ - ldr r1, =gBattleTextBuff1\n\ - movs r0, 0xFD\n\ - strb r0, [r1]\n\ - movs r0, 0x3\n\ - strb r0, [r1, 0x1]\n\ - strb r5, [r1, 0x2]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x3]\n\ - ldr r1, =gBattlescriptCurrInstr\n\ - b _08052C0A\n\ - .pool\n\ -_08052BE0:\n\ - mov r0, r8\n\ - adds r0, 0x1\n\ - adds r0, r3\n\ - ldrb r2, [r0]\n\ - strb r2, [r4]\n\ - mov r4, r10\n\ - ldrb r0, [r4]\n\ - muls r0, r6\n\ - ldr r7, =gBattleMons\n\ - adds r0, r7\n\ - adds r0, 0x22\n\ - strb r2, [r0]\n\ - ldr r1, =gBattleTextBuff1\n\ - movs r0, 0xFD\n\ - strb r0, [r1]\n\ - movs r0, 0x3\n\ - strb r0, [r1, 0x1]\n\ - strb r2, [r1, 0x2]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x3]\n\ - mov r1, r12\n\ -_08052C0A:\n\ - ldr r0, [r1]\n\ - adds r0, 0x5\n\ - str r0, [r1]\n\ - b _08052D08\n\ - .pool\n\ -_08052C1C:\n\ - movs r4, 0\n\ - mov r8, r4\n\ - movs r7, 0x7F\n\ - mov r9, r7\n\ -_08052C24:\n\ - bl Random\n\ - mov r4, r9\n\ - ands r4, r0\n\ - cmp r4, 0x70\n\ - bhi _08052C24\n\ - lsls r0, r4, 1\n\ - adds r4, r0, r4\n\ - ldr r6, =gTypeEffectiveness\n\ - adds r3, r4, r6\n\ - ldr r1, =gUnknown_02024258\n\ - ldr r2, =gBankAttacker\n\ - ldrb r5, [r2]\n\ - lsls r0, r5, 1\n\ - adds r0, r1\n\ - ldrb r1, [r3]\n\ - mov r10, r2\n\ - ldrh r0, [r0]\n\ - cmp r1, r0\n\ - bne _08052C80\n\ - adds r0, r4, 0x2\n\ - adds r0, r6\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x5\n\ - bhi _08052C80\n\ - ldr r7, =gBattleMons\n\ - movs r2, 0x58\n\ - adds r0, r5, 0\n\ - muls r0, r2\n\ - adds r3, r0, r7\n\ - movs r0, 0x21\n\ - adds r0, r3\n\ - mov r12, r0\n\ - adds r0, r4, 0x1\n\ - adds r0, r6\n\ - ldrb r5, [r0]\n\ - mov r1, r12\n\ - ldrb r0, [r1]\n\ - adds r1, r5, 0\n\ - cmp r0, r1\n\ - beq _08052C80\n\ - adds r0, r3, 0\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, r1\n\ - bne _08052BB4\n\ -_08052C80:\n\ - movs r7, 0x1\n\ - add r8, r7\n\ - ldr r0, =0x000003e7\n\ - cmp r8, r0\n\ - ble _08052C24\n\ - movs r0, 0\n\ - mov r8, r0\n\ - ldr r1, =gBattlescriptCurrInstr\n\ - mov r12, r1\n\ - ldr r3, =gTypeEffectiveness\n\ - adds r0, r4, 0x1\n\ - adds r0, r3\n\ - mov r9, r0\n\ - adds r5, r3, 0\n\ -_08052C9C:\n\ - ldrb r1, [r5]\n\ - cmp r1, 0xFF\n\ - bgt _08052CA6\n\ - cmp r1, 0xFE\n\ - bge _08052CE0\n\ -_08052CA6:\n\ - mov r4, r10\n\ - ldrb r2, [r4]\n\ - lsls r0, r2, 1\n\ - ldr r7, =gUnknown_02024258\n\ - adds r0, r7\n\ - ldrh r0, [r0]\n\ - cmp r1, r0\n\ - bne _08052CE0\n\ - ldrb r0, [r5, 0x2]\n\ - cmp r0, 0x5\n\ - bhi _08052CE0\n\ - movs r6, 0x58\n\ - adds r0, r2, 0\n\ - muls r0, r6\n\ - ldr r1, =gBattleMons\n\ - adds r2, r0, r1\n\ - adds r4, r2, 0\n\ - adds r4, 0x21\n\ - ldrb r0, [r4]\n\ - mov r7, r9\n\ - ldrb r1, [r7]\n\ - cmp r0, r1\n\ - beq _08052CE0\n\ - adds r0, r2, 0\n\ - adds r0, 0x22\n\ - ldrb r0, [r0]\n\ - cmp r0, r1\n\ - beq _08052CE0\n\ - b _08052BE0\n\ -_08052CE0:\n\ - adds r5, 0x3\n\ - movs r0, 0x3\n\ - add r8, r0\n\ - ldr r0, =0x0000014f\n\ - cmp r8, r0\n\ - bls _08052C9C\n\ - mov r1, r12\n\ - ldr r2, [r1]\n\ - ldrb r1, [r2, 0x1]\n\ - ldrb r0, [r2, 0x2]\n\ - lsls r0, 8\n\ - orrs r1, r0\n\ - ldrb r0, [r2, 0x3]\n\ - lsls r0, 16\n\ - orrs r1, r0\n\ - ldrb r0, [r2, 0x4]\n\ - lsls r0, 24\n\ - orrs r1, r0\n\ - mov r4, r12\n\ - str r1, [r4]\n\ -_08052D08:\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} -#endif // NONMATCHING - -static void atkA7_setalwayshitflag(void) -{ - gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); - gStatuses3[gBankTarget] |= 0x10; - gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker; - gBattlescriptCurrInstr++; -} - -static void atkA8_copymovepermanently(void) // sketch -{ - gLastUsedMove = 0xFFFF; - - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) - && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_STRUGGLE - && gUnknownMovesUsedByBanks[gBankTarget] != 0 - && gUnknownMovesUsedByBanks[gBankTarget] != 0xFFFF - && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_SKETCH) - { - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH) - continue; - if (gBattleMons[gBankAttacker].moves[i] == gUnknownMovesUsedByBanks[gBankTarget]) - break; - } - - if (i != 4) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else // sketch worked - { - struct MovePpInfo movePpData; - - gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknownMovesUsedByBanks[gBankTarget]; - gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknownMovesUsedByBanks[gBankTarget]].pp; - gActiveBank = gBankAttacker; - - for (i = 0; i < 4; i++) - { - movePpData.move[i] = gBattleMons[gBankAttacker].moves[i]; - movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i]; - } - movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; - - EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); - MarkBufferBankForExecution(gActiveBank); - - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gUnknownMovesUsedByBanks[gBankTarget]) - - gBattlescriptCurrInstr += 5; - } - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static bool8 IsTwoTurnsMove(u16 move) -{ - if (gBattleMoves[move].effect == EFFECT_SKULL_BASH - || gBattleMoves[move].effect == EFFECT_RAZOR_WIND - || gBattleMoves[move].effect == EFFECT_SKY_ATTACK - || gBattleMoves[move].effect == EFFECT_SOLARBEAM - || gBattleMoves[move].effect == EFFECT_FLY - || gBattleMoves[move].effect == EFFECT_BIDE) - return TRUE; - else - return FALSE; -} - -static bool8 IsInvalidForSleepTalkOrAssist(u16 move) -{ - if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST - || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME) - return TRUE; - else - return FALSE; -} - -static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 -{ - // first argument is unused - if (gBattleMoves[move].effect == EFFECT_SOLARBEAM - && (gBattleWeather & WEATHER_SUN_ANY)) - return 2; - - if (gBattleMoves[move].effect == EFFECT_SKULL_BASH - || gBattleMoves[move].effect == EFFECT_RAZOR_WIND - || gBattleMoves[move].effect == EFFECT_SKY_ATTACK - || gBattleMoves[move].effect == EFFECT_SOLARBEAM - || gBattleMoves[move].effect == EFFECT_FLY - || gBattleMoves[move].effect == EFFECT_BIDE) - { - if ((gHitMarker & HITMARKER_x8000000)) - return 1; - } - return 2; -} - -static void atkA9_sleeptalk_choose_move(void) -{ - s32 i; - u8 unusableMovesBits = 0; - - for (i = 0; i < 4; i++) - { - if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i]) - || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH - || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR - || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) - { - unusableMovesBits |= gBitTable[i]; - } - - } - - unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); - if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen - { - gBattlescriptCurrInstr += 5; - } - else // at least one move can be chosen - { - u32 movePosition; - - do - { - movePosition = Random() & 3; - } while ((gBitTable[movePosition] & unusableMovesBits)); - - gRandomMove = gBattleMons[gBankAttacker].moves[movePosition]; - gCurrMovePos = movePosition; - gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gBankTarget = GetMoveTarget(gRandomMove, 0); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkAA_set_destinybond(void) -{ - gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; - gBattlescriptCurrInstr++; -} - -static void DestinyBondFlagUpdate(void) -{ - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gBankTarget); - if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND - && sideAttacker != sideTarget - && !(gHitMarker & HITMARKER_GRUDGE)) - { - gHitMarker |= HITMARKER_DESTINYBOND; - } -} - -static void atkAB_DestinyBondFlagUpdate(void) -{ - DestinyBondFlagUpdate(); - gBattlescriptCurrInstr++; -} - -static void atkAC_remaininghptopower(void) -{ - s32 i; - s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); - - for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2) - { - if (hpFraction <= sFlailHpScaleToPowerTable[i]) - break; - } - - gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1]; - gBattlescriptCurrInstr++; -} - -static void atkAD_spite_ppreduce(void) -{ - if (gLastUsedMovesByBanks[gBankTarget] != 0 - && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF) - { - s32 i; - - for (i = 0; i < 4; i++) - { - if (gLastUsedMovesByBanks[gBankTarget] == gBattleMons[gBankTarget].moves[i]) - break; - } - - if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1) - { - s32 ppToDeduct = (Random() & 3) + 2; - if (gBattleMons[gBankTarget].pp[i] < ppToDeduct) - ppToDeduct = gBattleMons[gBankTarget].pp[i]; - - PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget]) - - ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1); - - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct) - - gBattleMons[gBankTarget].pp[i] -= ppToDeduct; - gActiveBank = gBankTarget; - - if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i]) - && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) - { - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); - MarkBufferBankForExecution(gActiveBank); - } - - gBattlescriptCurrInstr += 5; - - if (gBattleMons[gBankTarget].pp[i] == 0) - CancelMultiTurnMoves(gBankTarget); - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkAE_heal_party_status(void) -{ - u32 zero = 0; - u8 toHeal = 0; - - if (gCurrentMove == MOVE_HEAL_BELL) - { - struct Pokemon* party; - s32 i; - - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - party = gPlayerParty; - else - party = gEnemyParty; - - if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) - { - gBattleMons[gBankAttacker].status1 = 0; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - } - else - { - RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability); - gBattleCommunication[MULTISTRING_CHOOSER] |= 1; - } - - gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank])) - { - if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) - { - gBattleMons[gActiveBank].status1 = 0; - gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); - } - else - { - RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); - gBattleCommunication[MULTISTRING_CHOOSER] |= 2; - } - } - - for (i = 0; i < 6; i++) - { - u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); - u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY); - - if (species != 0 && species != SPECIES_EGG) - { - u8 ability; - - if (gBattlePartyID[gBankAttacker] == i) - ability = gBattleMons[gBankAttacker].ability; - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattlePartyID[gActiveBank] == i - && !(gAbsentBankFlags & gBitTable[gActiveBank])) - ability = gBattleMons[gActiveBank].ability; - else - ability = GetAbilityBySpecies(species, abilityBit); - - if (ability != ABILITY_SOUNDPROOF) - toHeal |= (1 << i); - } - } - } - else // Aromatherapy - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - toHeal = 0x3F; - - gBattleMons[gBankAttacker].status1 = 0; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2); - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank])) - { - gBattleMons[gActiveBank].status1 = 0; - gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); - } - - } - - if (toHeal) - { - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); - MarkBufferBankForExecution(gActiveBank); - } - - gBattlescriptCurrInstr++; -} - -static void atkAF_cursetarget(void) -{ - if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gBattleMons[gBankTarget].status2 |= STATUS2_CURSED; - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - gBattlescriptCurrInstr += 5; - } -} - -static void atkB0_set_spikes(void) -{ - u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; - - if (gSideTimers[targetSide].spikesAmount == 3) - { - gSpecialStatuses[gBankAttacker].flag20 = 1; - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES; - gSideTimers[targetSide].spikesAmount++; - gBattlescriptCurrInstr += 5; - } -} - -static void atkB1_set_foresight(void) -{ - gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; - gBattlescriptCurrInstr++; -} - -static void atkB2_setperishsong(void) -{ - s32 i; - s32 notAffectedCount = 0; - - for (i = 0; i < gNoOfAllBanks; i++) - { - if (gStatuses3[i] & STATUS3_PERISH_SONG - || gBattleMons[i].ability == ABILITY_SOUNDPROOF) - { - notAffectedCount++; - } - else - { - gStatuses3[i] |= STATUS3_PERISH_SONG; - gDisableStructs[i].perishSong1 = 3; - gDisableStructs[i].perishSong2 = 3; - } - } - - PressurePPLoseOnUsingPerishSong(gBankAttacker); - - if (notAffectedCount == gNoOfAllBanks) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - else - gBattlescriptCurrInstr += 5; -} - -static void atkB3_rolloutdamagecalculation(void) -{ - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) - { - CancelMultiTurnMoves(gBankAttacker); - gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove; - } - else - { - s32 i; - - if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit - { - gDisableStructs[gBankAttacker].rolloutTimer1 = 5; - gDisableStructs[gBankAttacker].rolloutTimer2 = 5; - gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; - gLockedMoves[gBankAttacker] = gCurrentMove; - } - if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0) // last hit - { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); - } - - gDynamicBasePower = gBattleMoves[gCurrentMove].power; - - for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++) - gDynamicBasePower *= 2; - - if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL) - gDynamicBasePower *= 2; - - gBattlescriptCurrInstr++; - } -} - -static void atkB4_jumpifconfusedandstatmaxed(void) -{ - if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION - && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - else - gBattlescriptCurrInstr += 6; -} - -static void atkB5_furycuttercalc(void) -{ - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) - { - gDisableStructs[gBankAttacker].furyCutterCounter = 0; - gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove; - } - else - { - s32 i; - - if (gDisableStructs[gBankAttacker].furyCutterCounter != 5) - gDisableStructs[gBankAttacker].furyCutterCounter++; - - gDynamicBasePower = gBattleMoves[gCurrentMove].power; - - for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++) - gDynamicBasePower *= 2; - - gBattlescriptCurrInstr++; - } -} - -static void atkB6_happinesstodamagecalculation(void) -{ - if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) - gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; - else // EFFECT_FRUSTRATION - gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25; - - gBattlescriptCurrInstr++; -} - -static void atkB7_presentdamagecalculation(void) -{ - s32 rand = Random() & 0xFF; - - if (rand < 102) - gDynamicBasePower = 40; - else if (rand < 178) - gDynamicBasePower = 80; - else if (rand < 204) - gDynamicBasePower = 120; - else - { - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleMoveDamage *= -1; - } - if (rand < 204) - gBattlescriptCurrInstr = BattleScript_PresentDamageTarget; - else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp) - gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp; - else - { - gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); - gBattlescriptCurrInstr = BattleScript_PresentHealTarget; - } -} - -static void atkB8_set_safeguard(void) -{ - if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - else - { - gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5; - gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker; - gBattleCommunication[MULTISTRING_CHOOSER] = 5; - } - - gBattlescriptCurrInstr++; -} - -static void atkB9_magnitudedamagecalculation(void) -{ - s32 magnitude = Random() % 100; - - if (magnitude < 5) - { - gDynamicBasePower = 10; - magnitude = 4; - } - else if (magnitude < 15) - { - gDynamicBasePower = 30; - magnitude = 5; - } - else if (magnitude < 35) - { - gDynamicBasePower = 50; - magnitude = 6; - } - else if (magnitude < 65) - { - gDynamicBasePower = 70; - magnitude = 7; - } - else if (magnitude < 85) - { - gDynamicBasePower = 90; - magnitude = 8; - } - else if (magnitude < 95) - { - gDynamicBasePower = 110; - magnitude = 9; - } - else - { - gDynamicBasePower = 150; - magnitude = 10; - } - - - PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) - - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) - { - if (gBankTarget == gBankAttacker) - continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found - break; - } - - gBattlescriptCurrInstr++; -} - -static void atkBA_jumpifnopursuitswitchdmg(void) -{ - if (gMultiHitCounter == 1) - { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); - } - else - { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); - else - gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); - } - - if (gActionForBanks[gBankTarget] == 0 - && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget) - && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) - && gBattleMons[gBankAttacker].hp - && !gDisableStructs[gBankTarget].truantCounter - && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT) - { - s32 i; - - for (i = 0; i < gNoOfAllBanks; i++) - { - if (gTurnOrder[i] == gBankTarget) - gUnknown_0202407A[i] = 11; - } - - gCurrentMove = MOVE_PURSUIT; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovesIds + gBankTarget); - gBattlescriptCurrInstr += 5; - gBattleScripting.animTurn = 1; - gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkBB_setsunny(void) -{ - if (gBattleWeather & WEATHER_SUN_ANY) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } - else - { - gBattleWeather = WEATHER_SUN_TEMPORARY; - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gWishFutureKnock.weatherDuration = 5; - } - - gBattlescriptCurrInstr++; -} - -static void atkBC_maxattackhalvehp(void) // belly drum -{ - u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2; - - if (!(gBattleMons[gBankAttacker].maxHP / 2)) - halfHp = 1; - - if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12 - && gBattleMons[gBankAttacker].hp > halfHp) - { - gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12; - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkBD_copyfoestats(void) // psych up -{ - s32 i; - - for (i = 0; i < BATTLE_STATS_NO; i++) - { - gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i]; - } - - gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. -} - -static void atkBE_rapidspinfree(void) -{ - if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) - { - gBattleScripting.bank = gBankTarget; - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); - gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker); - - gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; - gBattleTextBuff1[1] = B_BUFF_MOVE; - gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0); - gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1); - gBattleTextBuff1[4] = B_BUFF_EOS; - - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_WrapFree; - } - else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED) - { - gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED); - gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_LeechSeedFree; - } - else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES) - { - gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES); - gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_SpikesFree; - } - else - { - gBattlescriptCurrInstr++; - } -} - -static void atkBF_set_defense_curl(void) -{ - gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; - gBattlescriptCurrInstr++; -} - -static void atkC0_recoverbasedonsunlight(void) -{ - gBankTarget = gBankAttacker; - - if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP) - { - if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT) - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; - else if (gBattleWeather & WEATHER_SUN_ANY) - gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30; - else // not sunny weather - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; - - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleMoveDamage *= -1; - - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -#ifdef NONMATCHING -static void atkC1_hidden_power(void) -{ - s32 powerBits; - s32 typeBits; - - powerBits = ((gBattleMons[gBankAttacker].hpIV & 2) >> 1) - | ((gBattleMons[gBankAttacker].attackIV & 2) << 0) - | ((gBattleMons[gBankAttacker].defenseIV & 2) << 1) - | ((gBattleMons[gBankAttacker].speedIV & 2) << 2) - | ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3) - | ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4); - - typeBits = ((gBattleMons[gBankAttacker].hpIV & 1) << 0) - | ((gBattleMons[gBankAttacker].attackIV & 1) << 1) - | ((gBattleMons[gBankAttacker].defenseIV & 1) << 2) - | ((gBattleMons[gBankAttacker].speedIV & 1) << 3) - | ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4) - | ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5); - - gDynamicBasePower = (40 * powerBits) / 63 + 30; - - gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1; - if (gBattleStruct->dynamicMoveType > 8) - gBattleStruct->dynamicMoveType++; - gBattleStruct->dynamicMoveType |= 0xC0; - - gBattlescriptCurrInstr++; -} - -#else -__attribute__((naked)) -static void atkC1_hidden_power(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - ldr r2, =gBattleMons\n\ - ldr r0, =gBankAttacker\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - adds r4, r1, 0\n\ - muls r4, r0\n\ - adds r4, r2\n\ - ldrb r0, [r4, 0x14]\n\ - mov r10, r0\n\ - mov r7, r10\n\ - lsls r7, 27\n\ - adds r0, r7, 0\n\ - lsrs r0, 27\n\ - mov r10, r0\n\ - movs r1, 0x2\n\ - mov r2, r10\n\ - ands r2, r1\n\ - asrs r2, 1\n\ - ldrh r7, [r4, 0x14]\n\ - mov r9, r7\n\ - mov r0, r9\n\ - lsls r0, 22\n\ - mov r9, r0\n\ - lsrs r3, r0, 27\n\ - adds r0, r1, 0\n\ - ands r0, r3\n\ - orrs r2, r0\n\ - ldrb r7, [r4, 0x15]\n\ - mov r8, r7\n\ - mov r0, r8\n\ - lsls r0, 25\n\ - mov r8, r0\n\ - lsrs r3, r0, 27\n\ - adds r0, r1, 0\n\ - ands r0, r3\n\ - lsls r0, 1\n\ - orrs r2, r0\n\ - ldr r6, [r4, 0x14]\n\ - lsls r6, 12\n\ - lsrs r3, r6, 27\n\ - adds r0, r1, 0\n\ - ands r0, r3\n\ - lsls r0, 2\n\ - orrs r2, r0\n\ - ldrh r5, [r4, 0x16]\n\ - lsls r5, 23\n\ - lsrs r3, r5, 27\n\ - adds r0, r1, 0\n\ - ands r0, r3\n\ - lsls r0, 3\n\ - orrs r2, r0\n\ - ldrb r3, [r4, 0x17]\n\ - lsls r3, 26\n\ - lsrs r0, r3, 27\n\ - ands r1, r0\n\ - lsls r1, 4\n\ - orrs r2, r1\n\ - movs r1, 0x1\n\ - adds r4, r1, 0\n\ - mov r7, r10\n\ - ands r4, r7\n\ - mov r0, r9\n\ - lsrs r0, 27\n\ - mov r9, r0\n\ - adds r0, r1, 0\n\ - mov r7, r9\n\ - ands r0, r7\n\ - lsls r0, 1\n\ - orrs r4, r0\n\ - mov r0, r8\n\ - lsrs r0, 27\n\ - mov r8, r0\n\ - adds r0, r1, 0\n\ - mov r7, r8\n\ - ands r0, r7\n\ - lsls r0, 2\n\ - orrs r4, r0\n\ - lsrs r6, 27\n\ - adds r0, r1, 0\n\ - ands r0, r6\n\ - lsls r0, 3\n\ - orrs r4, r0\n\ - lsrs r5, 27\n\ - adds r0, r1, 0\n\ - ands r0, r5\n\ - lsls r0, 4\n\ - orrs r4, r0\n\ - lsrs r3, 27\n\ - ands r1, r3\n\ - lsls r1, 5\n\ - orrs r4, r1\n\ - ldr r5, =gDynamicBasePower\n\ - lsls r0, r2, 2\n\ - adds r0, r2\n\ - lsls r0, 3\n\ - movs r1, 0x3F\n\ - bl __divsi3\n\ - adds r0, 0x1E\n\ - strh r0, [r5]\n\ - ldr r6, =gBattleStruct\n\ - ldr r5, [r6]\n\ - lsls r0, r4, 4\n\ - subs r0, r4\n\ - movs r1, 0x3F\n\ - bl __divsi3\n\ - adds r0, 0x1\n\ - strb r0, [r5, 0x13]\n\ - ldr r1, [r6]\n\ - ldrb r0, [r1, 0x13]\n\ - cmp r0, 0x8\n\ - bls _080544F0\n\ - adds r0, 0x1\n\ - strb r0, [r1, 0x13]\n\ -_080544F0:\n\ - ldr r2, [r6]\n\ - ldrb r0, [r2, 0x13]\n\ - movs r1, 0xC0\n\ - orrs r0, r1\n\ - strb r0, [r2, 0x13]\n\ - ldr r1, =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x1\n\ - str r0, [r1]\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} -#endif // NONMATCHING - -static void atkC2_selectnexttarget(void) -{ - for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) - { - if (gBankTarget == gBankAttacker) - continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) - break; - } - gBattlescriptCurrInstr++; -} - -static void atkC3_setfutureattack(void) -{ - if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK; - gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove; - gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker; - gWishFutureKnock.futureSightCounter[gBankTarget] = 3; - gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, - gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, - 0, gBankAttacker, gBankTarget); - - if (gProtectStructs[gBankAttacker].helpingHand) - gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10; - - if (gCurrentMove == MOVE_DOOM_DESIRE) - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - - gBattlescriptCurrInstr += 5; - } -} - -static void atkC4_beat_up(void) -{ - struct Pokemon* party; - - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - party = gPlayerParty; - else - party = gEnemyParty; - - if (gBattleMons[gBankTarget].hp == 0) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - u8 beforeLoop = gBattleCommunication[0]; - for (;gBattleCommunication[0] < 6; gBattleCommunication[0]++) - { - if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) - && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) - && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG - && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) - break; - } - if (gBattleCommunication[0] < 6) - { - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0]) - - gBattlescriptCurrInstr += 9; - - gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; - gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; - gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); - gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense; - gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; - if (gProtectStructs[gBankAttacker].helpingHand) - gBattleMoveDamage = gBattleMoveDamage * 15 / 10; - - gBattleCommunication[0]++; - } - else if (beforeLoop != 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5); - } -} - -static void atkC5_setsemiinvulnerablebit(void) -{ - switch (gCurrentMove) - { - case MOVE_FLY: - case MOVE_BOUNCE: - gStatuses3[gBankAttacker] |= STATUS3_ON_AIR; - break; - case MOVE_DIG: - gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND; - break; - case MOVE_DIVE: - gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER; - break; - } - - gBattlescriptCurrInstr++; -} - -static void atkC6_clearsemiinvulnerablebit(void) -{ - switch (gCurrentMove) - { - case MOVE_FLY: - case MOVE_BOUNCE: - gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR; - break; - case MOVE_DIG: - gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND; - break; - case MOVE_DIVE: - gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER; - break; - } - - gBattlescriptCurrInstr++; -} - -static void atkC7_setminimize(void) -{ - if (gHitMarker & HITMARKER_OBEYS) - gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; - - gBattlescriptCurrInstr++; -} - -static void atkC8_sethail(void) -{ - if (gBattleWeather & WEATHER_HAIL_ANY) - { - gBattleMoveFlags |= MOVESTATUS_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } - else - { - gBattleWeather = WEATHER_HAIL; - gBattleCommunication[MULTISTRING_CHOOSER] = 5; - gWishFutureKnock.weatherDuration = 5; - } - - gBattlescriptCurrInstr++; -} - -static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento -{ - if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 - && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 - && gBattleCommunication[6] != 1) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gActiveBank = gBankAttacker; - gBattleMoveDamage = gBattleMons[gActiveBank].hp; - EmitHealthBarUpdate(0, 0x7FFF); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr += 5; - } -} - -static void atkCA_setforcedtarget(void) // follow me -{ - gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1; - gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; - gBattlescriptCurrInstr++; -} - -static void atkCB_setcharge(void) -{ - gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; - gDisableStructs[gBankAttacker].chargeTimer1 = 2; - gDisableStructs[gBankAttacker].chargeTimer2 = 2; - gBattlescriptCurrInstr++; -} - -static void atkCC_callterrainattack(void) // nature power -{ - gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gCurrentMove = sNaturePowerMoves[gBattleTerrain]; - gBankTarget = GetMoveTarget(gCurrentMove, 0); - BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); - gBattlescriptCurrInstr++; -} - -static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh -{ - if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) - { - gBattleMons[gBankAttacker].status1 = 0; - gBattlescriptCurrInstr += 5; - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkCE_settorment(void) -{ - if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; - gBattlescriptCurrInstr += 5; - } -} - -static void atkCF_jumpifnodamage(void) -{ - if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) - gBattlescriptCurrInstr += 5; - else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); -} - -static void atkD0_settaunt(void) -{ - if (gDisableStructs[gBankTarget].tauntTimer1 == 0) - { - gDisableStructs[gBankTarget].tauntTimer1 = 2; - gDisableStructs[gBankTarget].tauntTimer2 = 2; - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkD1_set_helpinghand(void) -{ - gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gBankTarget]) - && !gProtectStructs[gBankAttacker].helpingHand - && !gProtectStructs[gBankTarget].helpingHand) - { - gProtectStructs[gBankTarget].helpingHand = 1; - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkD2_swap_items(void) // trick -{ - // opponent can't swap items with player in regular battles - if (gBattleTypeFlags & BATTLE_TYPE_x4000000 - || (GetBankSide(gBankAttacker) == SIDE_OPPONENT - && !(gBattleTypeFlags & (BATTLE_TYPE_LINK - | BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_SECRET_BASE - | BATTLE_TYPE_x2000000)))) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - u8 sideAttacker = GetBankSide(gBankAttacker); - u8 sideTarget = GetBankSide(gBankTarget); - - // you can't swap items if they were knocked off in regular battles - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK - | BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_SECRET_BASE - | BATTLE_TYPE_x2000000)) - && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]] - || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]])) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - // can't swap if two pokemon don't have an item - // or if either of them is an enigma berry or a mail - else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0) - || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY - || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY - || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item) - || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - // check if ability prevents swapping - else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) - { - gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; - gLastUsedAbility = gBattleMons[gBankTarget].ability; - RecordAbilityBattle(gBankTarget, gLastUsedAbility); - } - // took a while, but all checks passed and items can be safely swapped - else - { - u16 oldItemAtk, *newItemAtk; - - newItemAtk = &gBattleStruct->changedItems[gBankAttacker]; - oldItemAtk = gBattleMons[gBankAttacker].item; - *newItemAtk = gBattleMons[gBankTarget].item; - - gBattleMons[gBankAttacker].item = 0; - gBattleMons[gBankTarget].item = oldItemAtk; - - gActiveBank = gBankAttacker; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); - MarkBufferBankForExecution(gBankAttacker); - - gActiveBank = gBankTarget; - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); - MarkBufferBankForExecution(gBankTarget); - - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; - - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0; - - gBattlescriptCurrInstr += 5; - - PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk) - PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) - - if (oldItemAtk != 0 && *newItemAtk != 0) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item - else if (oldItemAtk == 0 && *newItemAtk != 0) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item - else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing - } - } -} - -static void atkD3_copy_ability(void) // role play -{ - if (gBattleMons[gBankTarget].ability != 0 - && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) - { - gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; - gLastUsedAbility = gBattleMons[gBankTarget].ability; - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkD4_wish_effect(void) -{ - switch (gBattlescriptCurrInstr[1]) - { - case 0: // use wish - if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) - { - gWishFutureKnock.wishCounter[gBankAttacker] = 2; - gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker]; - gBattlescriptCurrInstr += 6; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - } - break; - case 1: // heal effect - PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget]) - - gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleMoveDamage *= -1; - - if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - else - gBattlescriptCurrInstr += 6; - - break; - } -} - -static void atkD5_setroots(void) // ingrain -{ - if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gStatuses3[gBankAttacker] |= STATUS3_ROOTED; - gBattlescriptCurrInstr += 5; - } -} - -static void atkD6_doubledamagedealtifdamaged(void) -{ - if ((gProtectStructs[gBankAttacker].physicalDmg - && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) - || (gProtectStructs[gBankAttacker].specialDmg - && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) - { - gBattleScripting.dmgMultiplier = 2; - } - - gBattlescriptCurrInstr++; -} - -static void atkD7_setyawn(void) -{ - if (gStatuses3[gBankTarget] & STATUS3_YAWN - || gBattleMons[gBankTarget].status1 & STATUS_ANY) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gStatuses3[gBankTarget] |= 0x1000; - gBattlescriptCurrInstr += 5; - } -} - -static void atkD8_setdamagetohealthdifference(void) -{ - if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp; - gBattlescriptCurrInstr += 5; - } -} - -static void atkD9_scaledamagebyhealthratio(void) -{ - if (gDynamicBasePower == 0) - { - u8 power = gBattleMoves[gCurrentMove].power; - gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP; - if (gDynamicBasePower == 0) - gDynamicBasePower = 1; - } - gBattlescriptCurrInstr++; -} - -static void atkDA_abilityswap(void) // skill swap -{ - if ((gBattleMons[gBankAttacker].ability == 0 - && gBattleMons[gBankTarget].ability == 0) - || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD - || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD - || gBattleMoveFlags & MOVESTATUS_NOEFFECT) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - u8 abilityAtk = gBattleMons[gBankAttacker].ability; - gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; - gBattleMons[gBankTarget].ability = abilityAtk; - - gBattlescriptCurrInstr += 5; - } -} - -static void atkDB_imprisoneffect(void) -{ - if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS)) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - u8 bank, sideAttacker; - - sideAttacker = GetBankSide(gBankAttacker); - PressurePPLoseOnUsingImprision(gBankAttacker); - for (bank = 0; bank < gNoOfAllBanks; bank++) - { - if (sideAttacker != GetBankSide(bank)) - { - s32 attackerMoveId; - for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++) - { - s32 i; - for (i = 0; i < 4; i++) - { - if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i] - && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE) - break; - } - if (i != 4) - break; - } - if (attackerMoveId != 4) - { - gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS; - gBattlescriptCurrInstr += 5; - break; - } - } - } - if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkDC_setgrudge(void) -{ - if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; - gBattlescriptCurrInstr += 5; - } -} - -static void atkDD_weightdamagecalculation(void) -{ - s32 i; - for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) - { - if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) - break; - } - - if (sWeightToDamageTable[i] != 0xFFFF) - gDynamicBasePower = sWeightToDamageTable[i + 1]; - else - gDynamicBasePower = 120; - - gBattlescriptCurrInstr++; -} - -static void atkDE_asistattackselect(void) -{ - s32 chooseableMovesNo = 0; - struct Pokemon* party; - s32 monId, moveId; - u16* movesArray = gBattleStruct->assistPossibleMoves; - - if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER) - party = gEnemyParty; - else - party = gPlayerParty; - - for (monId = 0; monId < 6; monId++) - { - if (monId == gBattlePartyID[gBankAttacker]) - continue; - if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE) - continue; - if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG) - continue; - - for (moveId = 0; moveId < 4; moveId++) - { - s32 i = 0; - u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId); - - if (IsInvalidForSleepTalkOrAssist(move)) - continue; - - for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; i++); - - if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END) - continue; - if (move == MOVE_NONE) - continue; - - movesArray[chooseableMovesNo] = move; - chooseableMovesNo++; - } - } - if (chooseableMovesNo) - { - gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8]; - gBankTarget = GetMoveTarget(gRandomMove, 0); - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkDF_setmagiccoat(void) -{ - gBankTarget = gBankAttacker; - gSpecialStatuses[gBankAttacker].flag20 = 1; - if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gProtectStructs[gBankAttacker].bounceMove = 1; - gBattlescriptCurrInstr += 5; - } -} - -static void atkE0_setstealstatchange(void) // snatch -{ - gSpecialStatuses[gBankAttacker].flag20 = 1; - if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - gProtectStructs[gBankAttacker].stealMove = 1; - gBattlescriptCurrInstr += 5; - } -} - -static void atkE1_intimidate_string_loader(void) -{ - u8 side; - - gBattleScripting.bank = gBattleStruct->intimidateBank; - side = GetBankSide(gBattleScripting.bank); - - PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability) - - for (;gBankTarget < gNoOfAllBanks; gBankTarget++) - { - if (GetBankSide(gBankTarget) == side) - continue; - if (!(gAbsentBankFlags & gBitTable[gBankTarget])) - break; - } - - if (gBankTarget >= gNoOfAllBanks) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - else - gBattlescriptCurrInstr += 5; -} - -static void atkE2_switchout_abilities(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - switch (gBattleMons[gActiveBank].ability) - { - case ABILITY_NATURAL_CURE: - gBattleMons[gActiveBank].status1 = 0; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1); - MarkBufferBankForExecution(gActiveBank); - break; - } - - gBattlescriptCurrInstr += 2; -} - -static void atkE3_jumpifhasnohp(void) -{ - gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - - if (gBattleMons[gActiveBank].hp == 0) - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); - else - gBattlescriptCurrInstr += 6; -} - -static void atkE4_getsecretpowereffect(void) -{ - switch (gBattleTerrain) - { - case BATTLE_TERRAIN_GRASS: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON; - break; - case BATTLE_TERRAIN_LONG_GRASS: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP; - break; - case BATTLE_TERRAIN_SAND: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1; - break; - case BATTLE_TERRAIN_UNDERWATER: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1; - break; - case BATTLE_TERRAIN_WATER: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1; - break; - case BATTLE_TERRAIN_POND: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1; - break; - case BATTLE_TERRAIN_ROCK: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION; - break; - case BATTLE_TERRAIN_CAVE: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; - break; - default: - gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS; - break; - } - gBattlescriptCurrInstr++; -} - -static void atkE5_pickup(void) -{ - if (!InBattlePike()) - { - s32 i; - u16 species, heldItem; - u8 ability; - - if (InBattlePyramid()) - { - for (i = 0; i < 6; i++) - { - species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); - heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); - - if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) - ability = gBaseStats[species].ability2; - else - ability = gBaseStats[species].ability1; - - if (ability == ABILITY_PICKUP - && species != 0 - && species != SPECIES_EGG - && heldItem == ITEM_NONE - && (Random() % 10) == 0) - { - heldItem = GetBattlePyramidPickupItemId(); - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem); - } - } - } - else - { - for (i = 0; i < 6; i++) - { - species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); - heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); - - if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) - ability = gBaseStats[species].ability2; - else - ability = gBaseStats[species].ability1; - - if (ability == ABILITY_PICKUP - && species != 0 - && species != SPECIES_EGG - && heldItem == ITEM_NONE - && (Random() % 10) == 0) - { - s32 j; - s32 rand = Random() % 100; - u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10; - if (lvlDivBy10 > 9) - lvlDivBy10 = 9; - - for (j = 0; j < 9; j++) - { - if (sPickupProbabilities[j] > rand) - { - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]); - break; - } - else if (rand == 99 || rand == 98) - { - SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]); - break; - } - } - } - } - } - } - - gBattlescriptCurrInstr++; -} - -static void atkE6_castform_change_animation(void) -{ - gActiveBank = gBattleScripting.bank; - - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) - *(&gBattleStruct->formToChangeInto) |= 0x80; - - EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr++; -} - -static void atkE7_castform_data_change(void) -{ - u8 form; - - gBattlescriptCurrInstr++; - form = CastformDataTypeChange(gBattleScripting.bank); - if (form) - { - BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - *(&gBattleStruct->formToChangeInto) = form - 1; - } -} - -static void atkE8_settypebasedhalvers(void) // water and mud sport -{ - bool8 worked = FALSE; - - if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) - { - if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT)) - { - gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - worked = TRUE; - } - } - else // water sport - { - if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT)) - { - gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - worked = TRUE; - } - } - - if (worked) - gBattlescriptCurrInstr += 5; - else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); -} - -static void atkE9_setweatherballtype(void) -{ - if (WEATHER_HAS_EFFECT) - { - if (gBattleWeather & WEATHER_ANY) - gBattleScripting.dmgMultiplier = 2; - if (gBattleWeather & WEATHER_RAIN_ANY) - *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80; - else if (gBattleWeather & WEATHER_SANDSTORM_ANY) - *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80; - else if (gBattleWeather & WEATHER_SUN_ANY) - *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80; - else if (gBattleWeather & WEATHER_HAIL_ANY) - *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80; - else - *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80; - } - - gBattlescriptCurrInstr++; -} - -static void atkEA_recycleitem(void) -{ - u16 *usedHeldItem; - - gActiveBank = gBankAttacker; - usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; - if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0) - { - gLastUsedItem = *usedHeldItem; - *usedHeldItem = 0; - gBattleMons[gActiveBank].item = gLastUsedItem; - - EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkEB_settypetoterrain(void) -{ - if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] - && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain]) - { - gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain]; - gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain]; - - PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]) - - gBattlescriptCurrInstr += 5; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkEC_pursuit_sth(void) -{ - gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && !(gAbsentBankFlags & gBitTable[gActiveBank]) - && gActionForBanks[gActiveBank] == 0 - && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT) - { - gUnknown_0202407A[gActiveBank] = 11; - gCurrentMove = MOVE_PURSUIT; - gBattlescriptCurrInstr += 5; - gBattleScripting.animTurn = 1; - gBattleScripting.field_20 = gBankAttacker; - gBankAttacker = gActiveBank; - } - else - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } -} - -static void atkED_802B4B4(void) -{ - gEffectBank = gBankAttacker; - - if (gBankAttacker == gBankTarget) - gBankAttacker = gBankTarget = gBattleScripting.bank; - else - gBankTarget = gBattleScripting.bank; - - gBattleScripting.bank = gEffectBank; - gBattlescriptCurrInstr++; -} - -static void atkEE_removelightscreenreflect(void) // brick break -{ - u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; - - if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) - { - gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT); - gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); - gSideTimers[opposingSide].reflectTimer = 0; - gSideTimers[opposingSide].lightscreenTimer = 0; - gBattleScripting.animTurn = 1; - gBattleScripting.animTargetsHit = 1; - } - else - { - gBattleScripting.animTurn = 0; - gBattleScripting.animTargetsHit = 0; - } - - gBattlescriptCurrInstr++; -} - -static void atkEF_pokeball_catch_calculation(void) -{ - u8 ballMultiplier = 0; - - if (gBattleExecBuffer) - return; - - gActiveBank = gBankAttacker; - gBankTarget = gBankAttacker ^ BIT_SIDE; - - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { - EmitBallThrow(0, BALL_TRAINER_BLOCK); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; - } - else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) - { - EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr = BattleScript_WallyBallThrow; - } - else - { - u32 odds; - u8 catchRate; - - if (gLastUsedItem == ITEM_SAFARI_BALL) - catchRate = gBattleStruct->field_7C * 1275 / 100; - else - catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; - - if (gLastUsedItem > ITEM_SAFARI_BALL) - { - switch (gLastUsedItem) - { - case ITEM_NET_BALL: - if (gBattleMons[gBankTarget].type1 == TYPE_WATER - || gBattleMons[gBankTarget].type2 == TYPE_WATER - || gBattleMons[gBankTarget].type1 == TYPE_BUG - || gBattleMons[gBankTarget].type2 == TYPE_BUG) - ballMultiplier = 30; - else - ballMultiplier = 10; - break; - case ITEM_DIVE_BALL: - if (sav1_map_get_light_level() == 5) - ballMultiplier = 35; - else - ballMultiplier = 10; - break; - case ITEM_NEST_BALL: - if (gBattleMons[gBankTarget].level <= 39) - { - ballMultiplier = 40 - gBattleMons[gBankTarget].level; - if (ballMultiplier <= 9) - ballMultiplier = 10; - } - else - { - ballMultiplier = 10; - } - break; - case ITEM_REPEAT_BALL: - if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT)) - ballMultiplier = 30; - else - ballMultiplier = 10; - break; - case ITEM_TIMER_BALL: - ballMultiplier = gBattleResults.battleTurnCounter + 10; - if (ballMultiplier > 40) - ballMultiplier = 40; - break; - case ITEM_LUXURY_BALL: - case ITEM_PREMIER_BALL: - ballMultiplier = 10; - break; - } - } - else - ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; - - odds = (catchRate * ballMultiplier / 10) - * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) - / (3 * gBattleMons[gBankTarget].maxHP); - - if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) - odds *= 2; - if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) - odds = (odds * 15) / 10; - - if (gLastUsedItem != ITEM_SAFARI_BALL) - { - if (gLastUsedItem == ITEM_MASTER_BALL) - { - gBattleResults.unk5_1 = 1; - } - else - { - if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF) - gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++; - } - } - - if (odds > 254) // mon caught - { - EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); - MarkBufferBankForExecution(gActiveBank); - gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; - SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); - - if (CalculatePlayerPartyCount() == 6) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else // mon may be caught, calculate shakes - { - u8 shakes; - - odds = Sqrt(Sqrt(16711680 / odds)); - odds = 1048560 / odds; - - for (shakes = 0; shakes < 4 && Random() < odds; shakes++); - - if (gLastUsedItem == ITEM_MASTER_BALL) - shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? - - EmitBallThrow(0, shakes); - MarkBufferBankForExecution(gActiveBank); - - if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above - { - gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; - SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); - - if (CalculatePlayerPartyCount() == 6) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else // not caught - { - gBattleCommunication[MULTISTRING_CHOOSER] = shakes; - gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; - } - } - } -} - -static void atkF0_give_caught_mon(void) -{ - if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) - { - if (!sub_813B21C()) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); - } - else - { - StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); - StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } - - if (FlagGet(SYS_PC_LANETTE)) - gBattleCommunication[MULTISTRING_CHOOSER]++; - } - - gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); - gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); - - gBattlescriptCurrInstr++; -} - -static void atkF1_set_caught_mon_dex_flags(void) -{ - u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); - u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL); - - if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT)) - { - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - else - { - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality); - gBattlescriptCurrInstr += 5; - } -} - -static void atkF2_display_dex_info(void) -{ - u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); - - switch (gBattleCommunication[0]) - { - case 0: - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleCommunication[0]++; - break; - case 1: - if (!gPaletteFade.active) - { - FreeAllWindowBuffers(); - gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species), - gBattleMons[gBankTarget].otId, - gBattleMons[gBankTarget].personality); - gBattleCommunication[0]++; - } - break; - case 2: - if (!gPaletteFade.active - && gMain.callback2 == BattleMainCB2 - && !gTasks[gBattleCommunication[TASK_ID]].isActive) - { - SetVBlankCallback(VBlankCB_Battle); - gBattleCommunication[0]++; - } - break; - case 3: - c2_berry_program_update_menu(); - sub_8035AA4(); - gBattle_BG3_X = 0x100; - gBattleCommunication[0]++; - break; - case 4: - if (!IsDma3ManagerBusyWithBgCopy()) - { - BeginNormalPaletteFade(0xFFFF, 0, 0x10, 0, 0); - ShowBg(0); - ShowBg(3); - gBattleCommunication[0]++; - } - break; - case 5: - if (!gPaletteFade.active) - gBattlescriptCurrInstr++; - break; - } -} - -void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) -{ - s32 destY, destX; - u16 var = 0; - - for (destY = yStart; destY <= yEnd; destY++) - { - for (destX = xStart; destX <= xEnd; destX++) - { - if (destY == yStart) - { - if (destX == xStart) - var = 0x1022; - else if (destX == xEnd) - var = 0x1024; - else - var = 0x1023; - } - else if (destY == yEnd) - { - if (destX == xStart) - var = 0x1028; - else if (destX == xEnd) - var = 0x102A; - else - var = 0x1029; - } - else - { - if (destX == xStart) - var = 0x1025; - else if (destX == xEnd) - var = 0x1027; - else - var = 0x1026; - } - - if (flags & 1) - var = 0; - - if (flags & 0x80) - CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11); - else - CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11); - } - } -} - -void BattleCreateCursorAt(u8 cursorPosition) -{ - u16 src[2]; - src[0] = 1; - src[1] = 2; - - CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11); - CopyBgTilemapBufferToVram(0); -} - -void BattleDestroyCursorAt(u8 cursorPosition) -{ - u16 src[2]; - src[0] = 0x1016; - src[1] = 0x1016; - - CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11); - CopyBgTilemapBufferToVram(0); -} - -static void atkF3_nickname_caught_poke(void) -{ - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); - sub_814F9EC(gText_BattleYesNoChoice, 0xC); - gBattleCommunication[MULTIUSE_STATE]++; - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); - break; - case 1: - if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) - { - PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateCursorAt(0); - } - if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) - { - PlaySE(SE_SELECT); - BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateCursorAt(1); - } - if (gMain.newKeys & A_BUTTON) - { - PlaySE(SE_SELECT); - if (gBattleCommunication[CURSOR_POSITION] == 0) - { - gBattleCommunication[MULTIUSE_STATE]++; - BeginFastPaletteFade(3); - } - else - { - gBattleCommunication[MULTIUSE_STATE] = 4; - } - } - else if (gMain.newKeys & B_BUTTON) - { - PlaySE(SE_SELECT); - gBattleCommunication[MULTIUSE_STATE] = 4; - } - break; - case 2: - if (!gPaletteFade.active) - { - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); - FreeAllWindowBuffers(); - - DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), - GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]), - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), - BattleMainCB2); - - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 3: - if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) - { - SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - } - break; - case 4: - if (CalculatePlayerPartyCount() == 6) - gBattlescriptCurrInstr += 5; - else - gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - break; - } -} - -static void atkF4_subattackerhpbydmg(void) -{ - gBattleMons[gBankAttacker].hp -= gBattleMoveDamage; - gBattlescriptCurrInstr++; -} - -static void atkF5_removeattackerstatus1(void) -{ - gBattleMons[gBankAttacker].status1 = 0; - gBattlescriptCurrInstr++; -} - -static void atkF6_802BF48(void) -{ - gFightStateTracker = 0xC; -} - -static void atkF7_802BF54(void) -{ - gFightStateTracker = 0xC; - gCurrentMoveTurn = gNoOfAllBanks; -} - -static void atkF8_trainer_slide_back(void) -{ - gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); - EmitTrainerSlideBack(0); - MarkBufferBankForExecution(gActiveBank); - - gBattlescriptCurrInstr += 2; -} diff --git a/src/battle_ai.c b/src/battle_ai.c deleted file mode 100644 index 8590b0f03..000000000 --- a/src/battle_ai.c +++ /dev/null @@ -1,2922 +0,0 @@ -#include "global.h" -#include "battle_ai.h" -#include "pokemon.h" -#include "battle.h" -#include "species.h" -#include "abilities.h" -#include "rng.h" -#include "item.h" -#include "battle_move_effects.h" - -#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) -#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8) -#define AIScriptRead8(ptr) ((ptr)[0]) -#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr) - -#define AI_ACTION_DONE 0x0001 -#define AI_ACTION_FLEE 0x0002 -#define AI_ACTION_WATCH 0x0004 -#define AI_ACTION_DO_NOT_ATTACK 0x0008 -#define AI_ACTION_UNK5 0x0010 -#define AI_ACTION_UNK6 0x0020 -#define AI_ACTION_UNK7 0x0040 -#define AI_ACTION_UNK8 0x0080 - -#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) -#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) - -enum -{ - AI_TARGET, - AI_USER, - AI_TARGET_PARTNER, - AI_USER_PARTNER -}; - -// AI states -enum -{ - AIState_SettingUp, - AIState_Processing, - AIState_FinishedProcessing, - AIState_DoNotProcess -}; - -/* -gAIScriptPtr is a pointer to the next battle AI cmd command to read. -when a command finishes processing, gAIScriptPtr is incremented by -the number of bytes that the current command had reserved for arguments -in order to read the next command correctly. refer to battle_ai_scripts.s for the -AI scripts. -*/ - -extern u32 gBattleTypeFlags; -extern u8 gActiveBank; -extern struct BattlePokemon gBattleMons[4]; -extern u16 gCurrentMove; -extern u8 gBankTarget; -extern u8 gAbsentBankFlags; -extern u16 gLastUsedMovesByBanks[4]; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern u32 gStatuses3[4]; -extern u16 gSideAffecting[2]; -extern u16 gBattlePartyID[4]; -extern u16 gDynamicBasePower; -extern u8 gBattleMoveFlags; -extern s32 gBattleMoveDamage; -extern u8 gCritMultiplier; -extern u16 gBattleWeather; - -extern const struct BattleMove gBattleMoves[]; -extern const struct BaseStats gBaseStats[]; -extern const u32 gBitTable[]; -extern u8 * const gBattleAI_ScriptsTable[]; - -extern u8 b_first_side(u8, u8, u8); -extern void AI_CalcDmg(u8, u8); - -extern u8 CheckMoveLimitations(); -extern u32 GetAiScriptsInRecordedBattle(); -extern u32 GetAiScriptsInBattleFactory(); - -static u8 BattleAI_ChooseMoveOrAction_Singles(void); -static u8 BattleAI_ChooseMoveOrAction_Doubles(void); -static void RecordLastUsedMoveByTarget(void); -static void BattleAI_DoAIProcessing(void); -static void AIStackPushVar(const u8 *); -static bool8 AIStackPop(void); - -static void BattleAICmd_if_random_less_than(void); -static void BattleAICmd_if_random_greater_than(void); -static void BattleAICmd_if_random_equal(void); -static void BattleAICmd_if_random_not_equal(void); -static void BattleAICmd_score(void); -static void BattleAICmd_if_hp_less_than(void); -static void BattleAICmd_if_hp_more_than(void); -static void BattleAICmd_if_hp_equal(void); -static void BattleAICmd_if_hp_not_equal(void); -static void BattleAICmd_if_status(void); -static void BattleAICmd_if_not_status(void); -static void BattleAICmd_if_status2(void); -static void BattleAICmd_if_not_status2(void); -static void BattleAICmd_if_status3(void); -static void BattleAICmd_if_not_status3(void); -static void BattleAICmd_if_side_affecting(void); -static void BattleAICmd_if_not_side_affecting(void); -static void BattleAICmd_if_less_than(void); -static void BattleAICmd_if_more_than(void); -static void BattleAICmd_if_equal(void); -static void BattleAICmd_if_not_equal(void); -static void BattleAICmd_if_less_than_32(void); -static void BattleAICmd_if_more_than_32(void); -static void BattleAICmd_if_equal_32(void); -static void BattleAICmd_if_not_equal_32(void); -static void BattleAICmd_if_move(void); -static void BattleAICmd_if_not_move(void); -static void BattleAICmd_if_in_bytes(void); -static void BattleAICmd_if_not_in_bytes(void); -static void BattleAICmd_if_in_words(void); -static void BattleAICmd_if_not_in_words(void); -static void BattleAICmd_if_user_can_damage(void); -static void BattleAICmd_if_user_cant_damage(void); -static void BattleAICmd_get_turn_count(void); -static void BattleAICmd_get_type(void); -static void BattleAICmd_get_last_used_bank_move_power(void); -static void BattleAICmd_is_most_powerful_move(void); -static void BattleAICmd_get_last_used_bank_move(void); -static void BattleAICmd_if_arg_equal(void); -static void BattleAICmd_if_arg_not_equal(void); -static void BattleAICmd_if_would_go_first(void); -static void BattleAICmd_if_would_not_go_first(void); -static void BattleAICmd_nullsub_2A(void); -static void BattleAICmd_nullsub_2B(void); -static void BattleAICmd_count_alive_pokemon(void); -static void BattleAICmd_get_considered_move(void); -static void BattleAICmd_get_considered_move_effect(void); -static void BattleAICmd_get_ability(void); -static void BattleAICmd_get_highest_type_effectiveness(void); -static void BattleAICmd_if_type_effectiveness(void); -static void BattleAICmd_nullsub_32(void); -static void BattleAICmd_nullsub_33(void); -static void BattleAICmd_if_status_in_party(void); -static void BattleAICmd_if_status_not_in_party(void); -static void BattleAICmd_get_weather(void); -static void BattleAICmd_if_effect(void); -static void BattleAICmd_if_not_effect(void); -static void BattleAICmd_if_stat_level_less_than(void); -static void BattleAICmd_if_stat_level_more_than(void); -static void BattleAICmd_if_stat_level_equal(void); -static void BattleAICmd_if_stat_level_not_equal(void); -static void BattleAICmd_if_can_faint(void); -static void BattleAICmd_if_cant_faint(void); -static void BattleAICmd_if_has_move(void); -static void BattleAICmd_if_dont_have_move(void); -static void BattleAICmd_if_move_effect(void); -static void BattleAICmd_if_not_move_effect(void); -static void BattleAICmd_if_any_move_disabled_or_encored(void); -static void BattleAICmd_if_curr_move_disabled_or_encored(void); -static void BattleAICmd_flee(void); -static void BattleAICmd_if_random_100(void); -static void BattleAICmd_watch(void); -static void BattleAICmd_get_hold_effect(void); -static void BattleAICmd_get_gender(void); -static void BattleAICmd_is_first_turn(void); -static void BattleAICmd_get_stockpile_count(void); -static void BattleAICmd_is_double_battle(void); -static void BattleAICmd_get_used_held_item(void); -static void BattleAICmd_get_move_type_from_result(void); -static void BattleAICmd_get_move_power_from_result(void); -static void BattleAICmd_get_move_effect_from_result(void); -static void BattleAICmd_get_protect_count(void); -static void BattleAICmd_nullsub_52(void); -static void BattleAICmd_nullsub_53(void); -static void BattleAICmd_nullsub_54(void); -static void BattleAICmd_nullsub_55(void); -static void BattleAICmd_nullsub_56(void); -static void BattleAICmd_nullsub_57(void); -static void BattleAICmd_call(void); -static void BattleAICmd_jump(void); -static void BattleAICmd_end(void); -static void BattleAICmd_if_level_cond(void); -static void BattleAICmd_if_target_taunted(void); -static void BattleAICmd_if_target_not_taunted(void); -static void BattleAICmd_check_ability(void); -static void BattleAICmd_is_of_type(void); -static void BattleAICmd_if_target_is_ally(void); -static void BattleAICmd_if_flash_fired(void); -static void BattleAICmd_if_holds_item(void); - -// ewram - -EWRAM_DATA const u8 *gAIScriptPtr = NULL; -EWRAM_DATA static u8 sBank_AI = 0; - -// const rom data - -typedef void (*BattleAICmdFunc)(void); - -static const BattleAICmdFunc sBattleAICmdTable[] = -{ - BattleAICmd_if_random_less_than, // 0x0 - BattleAICmd_if_random_greater_than, // 0x1 - BattleAICmd_if_random_equal, // 0x2 - BattleAICmd_if_random_not_equal, // 0x3 - BattleAICmd_score, // 0x4 - BattleAICmd_if_hp_less_than, // 0x5 - BattleAICmd_if_hp_more_than, // 0x6 - BattleAICmd_if_hp_equal, // 0x7 - BattleAICmd_if_hp_not_equal, // 0x8 - BattleAICmd_if_status, // 0x9 - BattleAICmd_if_not_status, // 0xA - BattleAICmd_if_status2, // 0xB - BattleAICmd_if_not_status2, // 0xC - BattleAICmd_if_status3, // 0xD - BattleAICmd_if_not_status3, // 0xE - BattleAICmd_if_side_affecting, // 0xF - BattleAICmd_if_not_side_affecting, // 0x10 - BattleAICmd_if_less_than, // 0x11 - BattleAICmd_if_more_than, // 0x12 - BattleAICmd_if_equal, // 0x13 - BattleAICmd_if_not_equal, // 0x14 - BattleAICmd_if_less_than_32, // 0x15 - BattleAICmd_if_more_than_32, // 0x16 - BattleAICmd_if_equal_32, // 0x17 - BattleAICmd_if_not_equal_32, // 0x18 - BattleAICmd_if_move, // 0x19 - BattleAICmd_if_not_move, // 0x1A - BattleAICmd_if_in_bytes, // 0x1B - BattleAICmd_if_not_in_bytes, // 0x1C - BattleAICmd_if_in_words, // 0x1D - BattleAICmd_if_not_in_words, // 0x1E - BattleAICmd_if_user_can_damage, // 0x1F - BattleAICmd_if_user_cant_damage, // 0x20 - BattleAICmd_get_turn_count, // 0x21 - BattleAICmd_get_type, // 0x22 - BattleAICmd_get_last_used_bank_move_power, // 0x23 - BattleAICmd_is_most_powerful_move, // 0x24 - BattleAICmd_get_last_used_bank_move, // 0x25 - BattleAICmd_if_arg_equal, // 0x26 - BattleAICmd_if_arg_not_equal, // 0x27 - BattleAICmd_if_would_go_first, // 0x28 - BattleAICmd_if_would_not_go_first, // 0x29 - BattleAICmd_nullsub_2A, // 0x2A - BattleAICmd_nullsub_2B, // 0x2B - BattleAICmd_count_alive_pokemon, // 0x2C - BattleAICmd_get_considered_move, // 0x2D - BattleAICmd_get_considered_move_effect, // 0x2E - BattleAICmd_get_ability, // 0x2F - BattleAICmd_get_highest_type_effectiveness, // 0x30 - BattleAICmd_if_type_effectiveness, // 0x31 - BattleAICmd_nullsub_32, // 0x32 - BattleAICmd_nullsub_33, // 0x33 - BattleAICmd_if_status_in_party, // 0x34 - BattleAICmd_if_status_not_in_party, // 0x35 - BattleAICmd_get_weather, // 0x36 - BattleAICmd_if_effect, // 0x37 - BattleAICmd_if_not_effect, // 0x38 - BattleAICmd_if_stat_level_less_than, // 0x39 - BattleAICmd_if_stat_level_more_than, // 0x3A - BattleAICmd_if_stat_level_equal, // 0x3B - BattleAICmd_if_stat_level_not_equal, // 0x3C - BattleAICmd_if_can_faint, // 0x3D - BattleAICmd_if_cant_faint, // 0x3E - BattleAICmd_if_has_move, // 0x3F - BattleAICmd_if_dont_have_move, // 0x40 - BattleAICmd_if_move_effect, // 0x41 - BattleAICmd_if_not_move_effect, // 0x42 - BattleAICmd_if_any_move_disabled_or_encored, // 0x43 - BattleAICmd_if_curr_move_disabled_or_encored, // 0x44 - BattleAICmd_flee, // 0x45 - BattleAICmd_if_random_100, // 0x46 - BattleAICmd_watch, // 0x47 - BattleAICmd_get_hold_effect, // 0x48 - BattleAICmd_get_gender, // 0x49 - BattleAICmd_is_first_turn, // 0x4A - BattleAICmd_get_stockpile_count, // 0x4B - BattleAICmd_is_double_battle, // 0x4C - BattleAICmd_get_used_held_item, // 0x4D - BattleAICmd_get_move_type_from_result, // 0x4E - BattleAICmd_get_move_power_from_result, // 0x4F - BattleAICmd_get_move_effect_from_result, // 0x50 - BattleAICmd_get_protect_count, // 0x51 - BattleAICmd_nullsub_52, // 0x52 - BattleAICmd_nullsub_53, // 0x53 - BattleAICmd_nullsub_54, // 0x54 - BattleAICmd_nullsub_55, // 0x55 - BattleAICmd_nullsub_56, // 0x56 - BattleAICmd_nullsub_57, // 0x57 - BattleAICmd_call, // 0x58 - BattleAICmd_jump, // 0x59 - BattleAICmd_end, // 0x5A - BattleAICmd_if_level_cond, // 0x5B - BattleAICmd_if_target_taunted, // 0x5C - BattleAICmd_if_target_not_taunted, // 0x5D - BattleAICmd_if_target_is_ally, // 0x5E - BattleAICmd_is_of_type, // 0x5F - BattleAICmd_check_ability, // 0x60 - BattleAICmd_if_flash_fired, // 0x61 - BattleAICmd_if_holds_item, // 0x62 -}; - -static const u16 sDiscouragedPowerfulMoveEffects[] = -{ - EFFECT_EXPLOSION, - EFFECT_DREAM_EATER, - EFFECT_RAZOR_WIND, - EFFECT_SKY_ATTACK, - EFFECT_RECHARGE, - EFFECT_SKULL_BASH, - EFFECT_SOLARBEAM, - EFFECT_SPIT_UP, - EFFECT_FOCUS_PUNCH, - EFFECT_SUPERPOWER, - EFFECT_ERUPTION, - EFFECT_OVERHEAT, - 0xFFFF -}; - -void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves) -{ - s32 i; - u8 *data = (u8 *)gBattleResources->battleHistory; - - for (i = 0; i < sizeof(struct BattleHistory); i++) - data[i] = 0; - // items are allowed to use in ONLY trainer battles - if ((gBattleTypeFlags & - (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | - BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE)) - == BATTLE_TYPE_TRAINER) - { - for (i = 0; i < 4; i++) - { - if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0) - { - gBattleResources->battleHistory->TrainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; - gBattleResources->battleHistory->itemsNo++; - } - } - } - - BattleAI_SetupAIData(defaultScoreMoves); -} - -void BattleAI_SetupAIData(u8 defaultScoreMoves) -{ - s32 i; - u8 *data = (u8 *)AI_THINKING_STRUCT; - u8 moveLimitations; - - // clear AI data. - for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++) - data[i] = 0; - - // conditional score reset, unlike Ruby. - for (i = 0; i < 4; i++) - { - if (defaultScoreMoves & 1) - AI_THINKING_STRUCT->score[i] = 100; - else - AI_THINKING_STRUCT->score[i] = 0; - defaultScoreMoves >>= 1; - } - - moveLimitations = CheckMoveLimitations(gActiveBank, 0, 0xFF); - - // ignore moves that aren't possible to use - for (i = 0; i < 4; i++) - { - if (gBitTable[i] & moveLimitations) - AI_THINKING_STRUCT->score[i] = 0; - - AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16); - } - gBattleResources->AI_ScriptsStack->size = 0; - sBank_AI = gActiveBank; - // decide a random target bank in doubles - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - gBankTarget = (Random() & 2) + (GetBankSide(gActiveBank) ^ 1); - if (gAbsentBankFlags & gBitTable[gBankTarget]) - gBankTarget ^= 2; - } - // in singles there's only one choice - else - gBankTarget = sBank_AI ^ 1; - - if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) - AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle(); - else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - AI_THINKING_STRUCT->aiFlags = 0x40000000; - else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) - AI_THINKING_STRUCT->aiFlags = 0x20000000; - else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) - AI_THINKING_STRUCT->aiFlags = 0x80000000; - else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY) - AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory(); - else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE)) - AI_THINKING_STRUCT->aiFlags = 7; // the smartest possible set - else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; - else - AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - AI_THINKING_STRUCT->aiFlags |= 0x80; // act smart in doubles and don't attack your partner -} - -u8 BattleAI_ChooseMoveOrAction(void) -{ - u16 savedCurrentMove = gCurrentMove; - u8 ret; - - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - ret = BattleAI_ChooseMoveOrAction_Singles(); - else - ret = BattleAI_ChooseMoveOrAction_Doubles(); - - gCurrentMove = savedCurrentMove; - return ret; -} - -static u8 BattleAI_ChooseMoveOrAction_Singles(void) -{ - u8 currentMoveArray[4]; - u8 consideredMoveArray[4]; - u8 numOfBestMoves; - s32 i; - - RecordLastUsedMoveByTarget(); - - while (AI_THINKING_STRUCT->aiFlags != 0) - { - if (AI_THINKING_STRUCT->aiFlags & 1) - { - AI_THINKING_STRUCT->aiState = AIState_SettingUp; - BattleAI_DoAIProcessing(); - } - AI_THINKING_STRUCT->aiFlags >>= 1; - AI_THINKING_STRUCT->aiLogicId++; - AI_THINKING_STRUCT->movesetIndex = 0; - } - - // special flags for safari - if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) - return 4; - if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH) - return 5; - - numOfBestMoves = 1; - currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; - consideredMoveArray[0] = 0; - - for (i = 1; i < 4; i++) - { - if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason. - { - // in ruby, the order of these if statements are reversed. - if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) - { - currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i]; - consideredMoveArray[numOfBestMoves++] = i; - } - if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i]) - { - numOfBestMoves = 1; - currentMoveArray[0] = AI_THINKING_STRUCT->score[i]; - consideredMoveArray[0] = i; - } - } - } - return consideredMoveArray[Random() % numOfBestMoves]; -} - -#ifdef NONMATCHING -static u8 BattleAI_ChooseMoveOrAction_Doubles(void) -{ - s32 i; - s32 j; - s32 scriptsToRun; - s16 mostMovePoints; - s16 bestMovePointsForTarget[4]; - s8 mostViableTargetsArray[4]; - u8 actionOrMoveIndex[4]; - u8 mostViableMovesScores[4]; - u8 mostViableMovesIndices[4]; - s32 mostViableTargetsNo; - s32 mostViableMovesNo; - - for (i = 0; i < 4; i++) //08130D14 - { - if (i == sBank_AI || gBattleMons[i].hp == 0) - { - //_08130D2E - actionOrMoveIndex[i] = -1; - bestMovePointsForTarget[i] = -1; - } - //_08130D48 - else - { - if (gBattleTypeFlags & BATTLE_TYPE_PALACE) - BattleAI_SetupAIData(gBattleStruct->field_92 >> 4); - else - BattleAI_SetupAIData(0xF); - //_08130D76 - gBankTarget = i; - if ((i & 1) != (sBank_AI & 1)) - RecordLastUsedMoveByTarget(); - //_08130D90 - AI_THINKING_STRUCT->aiLogicId = 0; - AI_THINKING_STRUCT->movesetIndex = 0; - scriptsToRun = AI_THINKING_STRUCT->aiFlags; - while (scriptsToRun != 0) - { - if (scriptsToRun & 1) - { - AI_THINKING_STRUCT->aiState = AIState_SettingUp; - BattleAI_DoAIProcessing(); - } - scriptsToRun >>= 1; - AI_THINKING_STRUCT->aiLogicId++; - AI_THINKING_STRUCT->movesetIndex = 0; - } - //_08130DD8 - if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) - actionOrMoveIndex[i] = 4; - else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH) - actionOrMoveIndex[i] = 5; - else - { - //_08130E10 - mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0]; - mostViableMovesIndices[0] = 0; - mostViableMovesNo = 1; - for (j = 1; j < 4; j++) - { - if (gBattleMons[sBank_AI].moves[j] != 0) - { - if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j]) - { - mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j]; - mostViableMovesIndices[mostViableMovesNo] = j; - mostViableMovesNo++; - } - if (mostViableMovesScores[0] < AI_THINKING_STRUCT->score[j]) - { - mostViableMovesScores[0] = AI_THINKING_STRUCT->score[j]; - mostViableMovesIndices[0] = j; - mostViableMovesNo = 1; - } - } - //_08130E72 - } - actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo]; - bestMovePointsForTarget[i] = mostViableMovesScores[0]; - - // don't use a move against ally if it has less than 100 pts - if (i == (sBank_AI ^ 2) && bestMovePointsForTarget[i] < 100) - bestMovePointsForTarget[i] = -1; - } - } - //_08130EAE - } - - //08130EC4 - mostMovePoints = bestMovePointsForTarget[0]; - mostViableTargetsArray[0] = 0; - mostViableTargetsNo = 1; - for (i = 1; i < 4; i++) - { - //_08130EDA - if (mostMovePoints == bestMovePointsForTarget[i]) - { - mostViableTargetsArray[mostViableTargetsNo] = i; - mostViableTargetsNo++; - } - //_08130EEE - if (mostMovePoints < bestMovePointsForTarget[i]) - { - mostMovePoints = bestMovePointsForTarget[i]; - mostViableTargetsArray[0] = i; - mostViableTargetsNo = 1; - } - } - gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo]; - return actionOrMoveIndex[gBankTarget]; -} -#else -__attribute__((naked)) -static u8 BattleAI_ChooseMoveOrAction_Doubles(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x24\n\ - movs r0, 0\n\ - mov r8, r0\n\ - mov r1, sp\n\ - adds r1, 0xC\n\ - str r1, [sp, 0x1C]\n\ - mov r2, sp\n\ - adds r2, 0x8\n\ - str r2, [sp, 0x18]\n\ - str r1, [sp, 0x20]\n\ - mov r10, sp\n\ -_08130D14:\n\ - ldr r0, =sBank_AI\n\ - ldrb r0, [r0]\n\ - cmp r8, r0\n\ - beq _08130D2E\n\ - movs r0, 0x58\n\ - mov r7, r8\n\ - muls r7, r0\n\ - adds r0, r7, 0\n\ - ldr r1, =gBattleMons\n\ - adds r0, r1\n\ - ldrh r0, [r0, 0x28]\n\ - cmp r0, 0\n\ - bne _08130D48\n\ -_08130D2E:\n\ - movs r0, 0xFF\n\ - ldr r2, [sp, 0x20]\n\ - strb r0, [r2]\n\ - ldr r0, =0x0000ffff\n\ - mov r7, r10\n\ - strh r0, [r7]\n\ - b _08130EAE\n\ - .pool\n\ -_08130D48:\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r0, [r0]\n\ - movs r1, 0x80\n\ - lsls r1, 10\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08130D70\n\ - ldr r0, =gBattleStruct\n\ - ldr r0, [r0]\n\ - adds r0, 0x92\n\ - ldrb r0, [r0]\n\ - lsrs r0, 4\n\ - bl BattleAI_SetupAIData\n\ - b _08130D76\n\ - .pool\n\ -_08130D70:\n\ - movs r0, 0xF\n\ - bl BattleAI_SetupAIData\n\ -_08130D76:\n\ - ldr r0, =gBankTarget\n\ - mov r1, r8\n\ - strb r1, [r0]\n\ - movs r1, 0x1\n\ - mov r2, r8\n\ - ands r2, r1\n\ - ldr r0, =sBank_AI\n\ - ldrb r0, [r0]\n\ - ands r1, r0\n\ - cmp r2, r1\n\ - beq _08130D90\n\ - bl RecordLastUsedMoveByTarget\n\ -_08130D90:\n\ - ldr r2, =gBattleResources\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - movs r1, 0\n\ - strb r1, [r0, 0x11]\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - strb r1, [r0, 0x1]\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - ldr r4, [r0, 0xC]\n\ - mov r9, r2\n\ - cmp r4, 0\n\ - beq _08130DD8\n\ - mov r5, r9\n\ - movs r6, 0\n\ -_08130DB0:\n\ - movs r0, 0x1\n\ - ands r0, r4\n\ - cmp r0, 0\n\ - beq _08130DC2\n\ - ldr r0, [r5]\n\ - ldr r0, [r0, 0x14]\n\ - strb r6, [r0]\n\ - bl BattleAI_DoAIProcessing\n\ -_08130DC2:\n\ - asrs r4, 1\n\ - ldr r0, [r5]\n\ - ldr r1, [r0, 0x14]\n\ - ldrb r0, [r1, 0x11]\n\ - adds r0, 0x1\n\ - strb r0, [r1, 0x11]\n\ - ldr r0, [r5]\n\ - ldr r0, [r0, 0x14]\n\ - strb r6, [r0, 0x1]\n\ - cmp r4, 0\n\ - bne _08130DB0\n\ -_08130DD8:\n\ - mov r2, r9\n\ - ldr r0, [r2]\n\ - ldr r3, [r0, 0x14]\n\ - ldrb r1, [r3, 0x10]\n\ - movs r0, 0x2\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _08130DFC\n\ - movs r0, 0x4\n\ - ldr r7, [sp, 0x20]\n\ - strb r0, [r7]\n\ - b _08130EAE\n\ - .pool\n\ -_08130DFC:\n\ - movs r0, 0x4\n\ - ands r0, r1\n\ - lsls r0, 24\n\ - lsrs r2, r0, 24\n\ - cmp r2, 0\n\ - beq _08130E10\n\ - movs r0, 0x5\n\ - ldr r1, [sp, 0x20]\n\ - strb r0, [r1]\n\ - b _08130EAE\n\ -_08130E10:\n\ - add r1, sp, 0x10\n\ - ldrb r0, [r3, 0x4]\n\ - strb r0, [r1]\n\ - add r0, sp, 0x14\n\ - strb r2, [r0]\n\ - movs r5, 0x1\n\ - movs r3, 0x1\n\ - adds r6, r1, 0\n\ - ldr r0, =sBank_AI\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - ldr r2, =gBattleMons + 0xC\n\ - adds r0, r2\n\ - adds r4, r0, 0x2\n\ - add r7, sp, 0x14\n\ -_08130E30:\n\ - ldrh r0, [r4]\n\ - cmp r0, 0\n\ - beq _08130E72\n\ - ldrb r1, [r6]\n\ - mov r2, r9\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - adds r0, 0x4\n\ - adds r2, r0, r3\n\ - movs r0, 0\n\ - ldrsb r0, [r2, r0]\n\ - cmp r1, r0\n\ - bne _08130E56\n\ - adds r0, r6, r5\n\ - ldrb r1, [r2]\n\ - strb r1, [r0]\n\ - adds r0, r7, r5\n\ - strb r3, [r0]\n\ - adds r5, 0x1\n\ -_08130E56:\n\ - ldrb r1, [r6]\n\ - mov r2, r9\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - adds r0, 0x4\n\ - adds r2, r0, r3\n\ - movs r0, 0\n\ - ldrsb r0, [r2, r0]\n\ - cmp r1, r0\n\ - bge _08130E72\n\ - ldrb r0, [r2]\n\ - strb r0, [r6]\n\ - strb r3, [r7]\n\ - movs r5, 0x1\n\ -_08130E72:\n\ - adds r4, 0x2\n\ - adds r3, 0x1\n\ - cmp r3, 0x3\n\ - ble _08130E30\n\ - bl Random\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - adds r1, r5, 0\n\ - bl __modsi3\n\ - add r0, sp\n\ - adds r0, 0x14\n\ - ldrb r0, [r0]\n\ - ldr r7, [sp, 0x20]\n\ - strb r0, [r7]\n\ - ldrb r2, [r6]\n\ - mov r0, r10\n\ - strh r2, [r0]\n\ - ldr r0, =sBank_AI\n\ - ldrb r1, [r0]\n\ - movs r0, 0x2\n\ - eors r0, r1\n\ - cmp r8, r0\n\ - bne _08130EAE\n\ - cmp r2, 0x63\n\ - bgt _08130EAE\n\ - ldr r0, =0x0000ffff\n\ - mov r1, r10\n\ - strh r0, [r1]\n\ -_08130EAE:\n\ - ldr r2, [sp, 0x20]\n\ - adds r2, 0x1\n\ - str r2, [sp, 0x20]\n\ - movs r7, 0x2\n\ - add r10, r7\n\ - movs r0, 0x1\n\ - add r8, r0\n\ - mov r1, r8\n\ - cmp r1, 0x3\n\ - bgt _08130EC4\n\ - b _08130D14\n\ -_08130EC4:\n\ - mov r0, sp\n\ - ldrh r5, [r0]\n\ - movs r0, 0\n\ - ldr r2, [sp, 0x18]\n\ - strb r0, [r2]\n\ - movs r4, 0x1\n\ - mov r8, r4\n\ - ldr r6, =gBankTarget\n\ - ldr r3, [sp, 0x18]\n\ - mov r1, sp\n\ - adds r1, 0x2\n\ -_08130EDA:\n\ - lsls r0, r5, 16\n\ - asrs r2, r0, 16\n\ - movs r7, 0\n\ - ldrsh r0, [r1, r7]\n\ - cmp r2, r0\n\ - bne _08130EEE\n\ - adds r0, r3, r4\n\ - mov r7, r8\n\ - strb r7, [r0]\n\ - adds r4, 0x1\n\ -_08130EEE:\n\ - movs r7, 0\n\ - ldrsh r0, [r1, r7]\n\ - cmp r2, r0\n\ - bge _08130EFE\n\ - ldrh r5, [r1]\n\ - mov r0, r8\n\ - strb r0, [r3]\n\ - movs r4, 0x1\n\ -_08130EFE:\n\ - adds r1, 0x2\n\ - movs r2, 0x1\n\ - add r8, r2\n\ - mov r7, r8\n\ - cmp r7, 0x3\n\ - ble _08130EDA\n\ - bl Random\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - adds r1, r4, 0\n\ - bl __modsi3\n\ - ldr r1, [sp, 0x18]\n\ - adds r0, r1, r0\n\ - ldrb r0, [r0]\n\ - strb r0, [r6]\n\ - ldrb r0, [r6]\n\ - ldr r2, [sp, 0x1C]\n\ - adds r0, r2, r0\n\ - ldrb r0, [r0]\n\ - add sp, 0x24\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r1}\n\ - bx r1\n\ - .pool\n\ - .syntax divided\n"); -} -#endif - -static void BattleAI_DoAIProcessing(void) -{ - while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing) - { - switch (AI_THINKING_STRUCT->aiState) - { - case AIState_DoNotProcess: //Needed to match. - break; - case AIState_SettingUp: - gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID. - if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) - { - AI_THINKING_STRUCT->moveConsidered = 0; - } - else - { - AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex]; - } - AI_THINKING_STRUCT->aiState++; - break; - case AIState_Processing: - if (AI_THINKING_STRUCT->moveConsidered != 0) - sBattleAICmdTable[*gAIScriptPtr](); // run AI command. - else - { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; - AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; - } - if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE) - { - AI_THINKING_STRUCT->movesetIndex++; - - if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK)) - AI_THINKING_STRUCT->aiState = AIState_SettingUp; - else - AI_THINKING_STRUCT->aiState++; - - AI_THINKING_STRUCT->aiAction &= ~(AI_ACTION_DONE); - } - break; - } - } -} - -static void RecordLastUsedMoveByTarget(void) -{ - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) - break; - if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastUsedMovesByBanks[gBankTarget] //HACK: This redundant condition is a hack to make the asm match. - && gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0) - { - gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastUsedMovesByBanks[gBankTarget]; - break; - } - } -} - -void ClearBankMoveHistory(u8 bank) -{ - s32 i; - - for (i = 0; i < 4; i++) - gBattleResources->battleHistory->usedMoves[bank].moves[i] = 0; -} - -void RecordAbilityBattle(u8 bank, u8 abilityId) -{ - gBattleResources->battleHistory->abilities[bank] = abilityId; -} - -void ClearBankAbilityHistory(u8 bank) -{ - gBattleResources->battleHistory->abilities[bank] = 0; -} - -void RecordItemEffectBattle(u8 bank, u8 itemEffect) -{ - gBattleResources->battleHistory->itemEffects[bank] = itemEffect; -} - -void ClearBankItemEffectHistory(u8 bank) -{ - gBattleResources->battleHistory->itemEffects[bank] = 0; -} - -static void BattleAICmd_if_random_less_than(void) -{ - u16 random = Random(); - - if (random % 256 < gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_random_greater_than(void) -{ - u16 random = Random(); - - if (random % 256 > gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_random_equal(void) -{ - u16 random = Random(); - - if (random % 256 == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_random_not_equal(void) -{ - u16 random = Random(); - - if (random % 256 != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_score(void) -{ - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score. - - if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0. - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; - - gAIScriptPtr += 2; // AI return. -} - -static void BattleAICmd_if_hp_less_than(void) -{ - u16 index; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void BattleAICmd_if_hp_more_than(void) -{ - u16 index; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void BattleAICmd_if_hp_equal(void) -{ - u16 index; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void BattleAICmd_if_hp_not_equal(void) -{ - u16 index; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void BattleAICmd_if_status(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gBattleMons[index].status1 & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_not_status(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gBattleMons[index].status1 & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_status2(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gBattleMons[index].status2 & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_not_status2(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gBattleMons[index].status2 & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_status3(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gStatuses3[index] & arg) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_not_status3(void) -{ - u16 index; - u32 arg; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - arg = AIScriptRead32(gAIScriptPtr + 2); - - if ((gStatuses3[index] & arg) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_side_affecting(void) -{ - u16 index; - u32 arg1, arg2; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); - - if ((gSideAffecting[arg1] & arg2) != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_not_side_affecting(void) -{ - u16 index; - u32 arg1, arg2; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - arg1 = GetBankIdentity(index) & 1; - arg2 = AIScriptRead32(gAIScriptPtr + 2); - - if ((gSideAffecting[arg1] & arg2) == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_less_than(void) -{ - if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_more_than(void) -{ - if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_equal(void) -{ - if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_not_equal(void) -{ - if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_less_than_32(void) -{ - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult < *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void BattleAICmd_if_more_than_32(void) -{ - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult > *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void BattleAICmd_if_equal_32(void) -{ - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult == *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void BattleAICmd_if_not_equal_32(void) -{ - u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult != *temp) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void BattleAICmd_if_move(void) -{ - u16 move = AIScriptRead16(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->moveConsidered == move) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void BattleAICmd_if_not_move(void) -{ - u16 move = AIScriptRead16(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->moveConsidered != move) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void BattleAICmd_if_in_bytes(void) -{ - u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); - - while (*ptr != 0xFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - return; - } - ptr++; - } - gAIScriptPtr += 9; -} - -static void BattleAICmd_if_not_in_bytes(void) -{ - u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); - - while (*ptr != 0xFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr += 9; - return; - } - ptr++; - } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); -} - -static void BattleAICmd_if_in_words(void) -{ - u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); - - while (*ptr != 0xFFFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); - return; - } - ptr++; - } - gAIScriptPtr += 9; -} - -static void BattleAICmd_if_not_in_words(void) -{ - u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); - - while (*ptr != 0xFFFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr += 9; - return; - } - ptr++; - } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); -} - -static void BattleAICmd_if_user_can_damage(void) -{ - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) - break; - } - if (i == 4) - gAIScriptPtr += 5; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); -} - -static void BattleAICmd_if_user_cant_damage(void) -{ - s32 i; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) - break; - } - if (i != 4) - gAIScriptPtr += 5; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); -} - -static void BattleAICmd_get_turn_count(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter; - gAIScriptPtr += 1; -} - -static void BattleAICmd_get_type(void) -{ - u8 typeVar = gAIScriptPtr[1]; - - switch (typeVar) - { - case 1: // player primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1; - break; - case 0: // enemy primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1; - break; - case 3: // player secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2; - break; - case 2: // enemy secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2; - break; - case 4: // type of move being pointed to - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; - break; - } - gAIScriptPtr += 2; -} - -static u8 BattleAI_GetWantedBank(u8 index) -{ - switch (index) - { - case AI_USER: - return sBank_AI; - case AI_TARGET: - default: - return gBankTarget; - case AI_USER_PARTNER: - return sBank_AI ^ 2; - case AI_TARGET_PARTNER: - return gBankTarget ^ 2; - } -} - -static void BattleAICmd_is_of_type(void) -{ - u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); - - if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2]) - { - AI_THINKING_STRUCT->funcResult = 1; - } - else - { - AI_THINKING_STRUCT->funcResult = 0; - } - - gAIScriptPtr += 3; -} - -static void BattleAICmd_get_last_used_bank_move_power(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; - gAIScriptPtr += 1; -} - -__attribute__((naked)) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet). -static void BattleAICmd_is_most_powerful_move(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x14\n\ - movs r3, 0\n\ - ldr r0, =sDiscouragedPowerfulMoveEffects\n\ - ldrh r1, [r0]\n\ - ldr r5, =0x0000ffff\n\ - ldr r6, =gBattleMoves\n\ - ldr r2, =gBattleResources\n\ - cmp r1, r5\n\ - beq _08131F86\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - ldrh r1, [r0, 0x2]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldrb r4, [r0]\n\ - ldr r1, =sDiscouragedPowerfulMoveEffects\n\ -_08131F76:\n\ - ldrh r0, [r1]\n\ - cmp r4, r0\n\ - beq _08131F86\n\ - adds r1, 0x2\n\ - adds r3, 0x1\n\ - ldrh r0, [r1]\n\ - cmp r0, r5\n\ - bne _08131F76\n\ -_08131F86:\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - ldrh r1, [r0, 0x2]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r6\n\ - ldrb r0, [r0, 0x1]\n\ - cmp r0, 0x1\n\ - bhi _08131F9C\n\ - b _08132126\n\ -_08131F9C:\n\ - lsls r0, r3, 1\n\ - ldr r1, =sDiscouragedPowerfulMoveEffects\n\ - adds r0, r1\n\ - ldrh r3, [r0]\n\ - ldr r0, =0x0000ffff\n\ - cmp r3, r0\n\ - beq _08131FAC\n\ - b _08132126\n\ -_08131FAC:\n\ - ldr r0, =gDynamicBasePower\n\ - movs r1, 0\n\ - strh r1, [r0]\n\ - ldr r0, =gBattleStruct\n\ - ldr r0, [r0]\n\ - strb r1, [r0, 0x13]\n\ - ldr r0, =gBattleScripting\n\ - movs r2, 0x1\n\ - strb r2, [r0, 0xE]\n\ - ldr r0, =gBattleMoveFlags\n\ - strb r1, [r0]\n\ - ldr r0, =gCritMultiplier\n\ - strb r2, [r0]\n\ - movs r6, 0\n\ - mov r9, r3\n\ - ldr r2, =sDiscouragedPowerfulMoveEffects\n\ - ldrh r2, [r2]\n\ - str r2, [sp, 0x10]\n\ -_08131FD0:\n\ - movs r3, 0\n\ - ldr r5, =gBattleMons\n\ - lsls r4, r6, 1\n\ - ldr r7, =sBank_AI\n\ - lsls r0, r6, 2\n\ - mov r8, r0\n\ - adds r1, r6, 0x1\n\ - mov r10, r1\n\ - ldr r2, [sp, 0x10]\n\ - cmp r2, r9\n\ - beq _08132014\n\ - ldr r2, =gBattleMoves\n\ - ldrb r1, [r7]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r4, r0\n\ - adds r1, r5, 0\n\ - adds r1, 0xC\n\ - adds r0, r1\n\ - ldrh r1, [r0]\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r2\n\ - ldrb r2, [r0]\n\ - ldr r1, =sDiscouragedPowerfulMoveEffects\n\ -_08132004:\n\ - ldrh r0, [r1]\n\ - cmp r2, r0\n\ - beq _08132014\n\ - adds r1, 0x2\n\ - adds r3, 0x1\n\ - ldrh r0, [r1]\n\ - cmp r0, r9\n\ - bne _08132004\n\ -_08132014:\n\ - ldrb r1, [r7]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - adds r0, r4, r0\n\ - adds r1, r5, 0\n\ - adds r1, 0xC\n\ - adds r1, r0, r1\n\ - ldrh r0, [r1]\n\ - cmp r0, 0\n\ - beq _081320C0\n\ - lsls r0, r3, 1\n\ - ldr r2, =sDiscouragedPowerfulMoveEffects\n\ - adds r0, r2\n\ - ldrh r0, [r0]\n\ - cmp r0, r9\n\ - bne _081320C0\n\ - ldr r0, =gBattleMoves\n\ - ldrh r2, [r1]\n\ - lsls r1, r2, 1\n\ - adds r1, r2\n\ - lsls r1, 2\n\ - adds r1, r0\n\ - ldrb r0, [r1, 0x1]\n\ - cmp r0, 0x1\n\ - bls _081320C0\n\ - ldr r5, =gCurrentMove\n\ - strh r2, [r5]\n\ - ldrb r0, [r7]\n\ - ldr r4, =gBankTarget\n\ - ldrb r1, [r4]\n\ - bl AI_CalcDmg\n\ - ldrh r0, [r5]\n\ - ldrb r1, [r7]\n\ - ldrb r2, [r4]\n\ - bl TypeCalc\n\ - mov r4, sp\n\ - add r4, r8\n\ - ldr r2, =gBattleMoveDamage\n\ - ldr r0, =gBattleResources\n\ - ldr r0, [r0]\n\ - ldr r0, [r0, 0x14]\n\ - adds r0, 0x18\n\ - adds r0, r6\n\ - ldrb r1, [r0]\n\ - ldr r0, [r2]\n\ - muls r0, r1\n\ - movs r1, 0x64\n\ - bl __divsi3\n\ - str r0, [r4]\n\ - cmp r0, 0\n\ - bne _081320C8\n\ - movs r0, 0x1\n\ - str r0, [r4]\n\ - b _081320C8\n\ - .pool\n\ -_081320C0:\n\ - mov r1, sp\n\ - add r1, r8\n\ - movs r0, 0\n\ - str r0, [r1]\n\ -_081320C8:\n\ - mov r6, r10\n\ - cmp r6, 0x3\n\ - bgt _081320D0\n\ - b _08131FD0\n\ -_081320D0:\n\ - movs r6, 0\n\ - ldr r2, =gBattleResources\n\ - ldr r0, [r2]\n\ - ldr r0, [r0, 0x14]\n\ - ldrb r0, [r0, 0x1]\n\ - lsls r0, 2\n\ - add r0, sp\n\ - ldr r1, [sp]\n\ - ldr r0, [r0]\n\ - ldr r5, =gAIScriptPtr\n\ - cmp r1, r0\n\ - bgt _08132106\n\ - adds r4, r2, 0\n\ - mov r3, sp\n\ -_081320EC:\n\ - adds r3, 0x4\n\ - adds r6, 0x1\n\ - cmp r6, 0x3\n\ - bgt _08132106\n\ - ldr r0, [r4]\n\ - ldr r0, [r0, 0x14]\n\ - ldrb r0, [r0, 0x1]\n\ - lsls r0, 2\n\ - add r0, sp\n\ - ldr r1, [r3]\n\ - ldr r0, [r0]\n\ - cmp r1, r0\n\ - ble _081320EC\n\ -_08132106:\n\ - cmp r6, 0x4\n\ - bne _0813211C\n\ - ldr r0, [r2]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0x2\n\ - str r0, [r1, 0x8]\n\ - b _08132130\n\ - .pool\n\ -_0813211C:\n\ - ldr r0, [r2]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0x1\n\ - str r0, [r1, 0x8]\n\ - b _08132130\n\ -_08132126:\n\ - ldr r0, [r2]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0\n\ - str r0, [r1, 0x8]\n\ - ldr r5, =gAIScriptPtr\n\ -_08132130:\n\ - ldr r0, [r5]\n\ - adds r0, 0x1\n\ - str r0, [r5]\n\ - add sp, 0x14\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} - -static void BattleAICmd_get_last_used_bank_move(void) -{ - if (gAIScriptPtr[1] == AI_USER) - AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[sBank_AI]; - else - AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[gBankTarget]; - - gAIScriptPtr += 2; -} - -static void BattleAICmd_if_arg_equal(void) -{ - if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_arg_not_equal(void) -{ - if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_would_go_first(void) -{ - if (b_first_side(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_would_not_go_first(void) -{ - if (b_first_side(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_nullsub_2A(void) -{ -} - -static void BattleAICmd_nullsub_2B(void) -{ -} - -static void BattleAICmd_count_alive_pokemon(void) -{ - u8 index; - u8 bankOnField1, bankOnField2; - struct Pokemon *party; - int i; - - AI_THINKING_STRUCT->funcResult = 0; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - if (GetBankSide(index) == 0) - party = gPlayerParty; - else - party = gEnemyParty; - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - u32 status; - bankOnField1 = gBattlePartyID[index]; - status = GetBankIdentity(index) ^ 2; - bankOnField2 = gBattlePartyID[GetBankByIdentity(status)]; - } - else // in singles there's only one bank by side - { - bankOnField1 = gBattlePartyID[index]; - bankOnField2 = gBattlePartyID[index]; - } - - for (i = 0; i < 6; i++) - { - if (i != bankOnField1 && i != bankOnField2 - && GetMonData(&party[i], MON_DATA_HP) != 0 - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) - { - AI_THINKING_STRUCT->funcResult++; - } - } - - gAIScriptPtr += 2; -} - -static void BattleAICmd_get_considered_move(void) -{ - AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered; - gAIScriptPtr += 1; -} - -static void BattleAICmd_get_considered_move_effect(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect; - gAIScriptPtr += 1; -} - -static void BattleAICmd_get_ability(void) -{ - u8 index; - - if (gAIScriptPtr[1] == AI_USER) - index = sBank_AI; - else - index = gBankTarget; - - if(gActiveBank != index) - { - if(BATTLE_HISTORY->abilities[index] != 0) - { - AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index]; - gAIScriptPtr += 2; - return; - } - - // abilities that prevent fleeing. - if (gBattleMons[index].ability == ABILITY_SHADOW_TAG - || gBattleMons[index].ability == ABILITY_MAGNET_PULL - || gBattleMons[index].ability == ABILITY_ARENA_TRAP) - { - AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; - gAIScriptPtr += 2; - return; - } - - if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) - { - if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) - { - // AI has no knowledge of opponent, so it guesses which ability. - if (Random() & 1) - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; - } - else - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; - } - } - else - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. - } - } - else - { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. - } - } - else - { - // The AI knows its own ability. - AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; - } - gAIScriptPtr += 2; -} - -#ifdef NONMATCHING -static void BattleAICmd_check_ability(void) -{ - u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); - u8 ability = gAIScriptPtr[2]; - - if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER) - { - if (BATTLE_HISTORY->abilities[bank] != 0) - { - ability = BATTLE_HISTORY->abilities[bank]; - AI_THINKING_STRUCT->funcResult = ability; - } - // abilities that prevent fleeing. - else if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG - || gBattleMons[bank].ability == ABILITY_MAGNET_PULL - || gBattleMons[bank].ability == ABILITY_ARENA_TRAP) - { - ability = gBattleMons[bank].ability; - } - else if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE) - { - if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE) - { - if (gBaseStats[gBattleMons[bank].species].ability1 != ability - && gBaseStats[gBattleMons[bank].species].ability2 != ability) - { - ability = gBaseStats[gBattleMons[bank].species].ability1; - } - else - ability = 0; - } - else - { - ability = gBaseStats[gBattleMons[bank].species].ability1; - } - } - else - { - ability = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. - } - } - else - { - // The AI knows its own or partner's ability. - ability = gBattleMons[bank].ability; - } - if (ability == 0) - { - AI_THINKING_STRUCT->funcResult = 2; // unable to answer - } - else if (ability == gAIScriptPtr[2]) - { - AI_THINKING_STRUCT->funcResult = 1; // pokemon has the ability we wanted to check - } - else - { - AI_THINKING_STRUCT->funcResult = 0; // pokemon doesn't have the ability we wanted to check - } - gAIScriptPtr += 3; -} -#else -__attribute__((naked)) -static void BattleAICmd_check_ability(void) -{ - asm(".syntax unified\n\ - push {r4-r6,lr}\n\ - ldr r4, =gAIScriptPtr\n\ - ldr r0, [r4]\n\ - ldrb r0, [r0, 0x1]\n\ - bl BattleAI_GetWantedBank\n\ - lsls r0, 24\n\ - lsrs r5, r0, 24\n\ - ldr r0, [r4]\n\ - ldrb r3, [r0, 0x2]\n\ - ldrb r0, [r0, 0x1]\n\ - cmp r0, 0\n\ - beq _0813253A\n\ - cmp r0, 0x2\n\ - bne _081325BC\n\ -_0813253A:\n\ - ldr r0, =gBattleResources\n\ - ldr r4, [r0]\n\ - ldr r1, [r4, 0x18]\n\ - adds r1, 0x40\n\ - adds r2, r1, r5\n\ - ldrb r1, [r2]\n\ - adds r6, r0, 0\n\ - cmp r1, 0\n\ - beq _0813255C\n\ - adds r3, r1, 0\n\ - ldr r0, [r4, 0x14]\n\ - str r3, [r0, 0x8]\n\ - b _081325CA\n\ - .pool\n\ -_0813255C:\n\ - ldr r1, =gBattleMons\n\ - movs r0, 0x58\n\ - muls r0, r5\n\ - adds r4, r0, r1\n\ - adds r0, r4, 0\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x17\n\ - beq _08132576\n\ - cmp r0, 0x2A\n\ - beq _08132576\n\ - cmp r0, 0x47\n\ - bne _08132588\n\ -_08132576:\n\ - movs r0, 0x58\n\ - muls r0, r5\n\ - adds r0, r1\n\ - adds r0, 0x20\n\ - ldrb r3, [r0]\n\ - b _081325CA\n\ - .pool\n\ -_08132588:\n\ - ldr r2, =gBaseStats\n\ - ldrh r1, [r4]\n\ - lsls r0, r1, 3\n\ - subs r0, r1\n\ - lsls r0, 2\n\ - adds r1, r0, r2\n\ - ldrb r4, [r1, 0x16]\n\ - cmp r4, 0\n\ - beq _081325B8\n\ - ldrb r2, [r1, 0x17]\n\ - cmp r2, 0\n\ - beq _081325B4\n\ - adds r0, r3, 0\n\ - cmp r4, r0\n\ - beq _081325CE\n\ - cmp r2, r0\n\ - beq _081325CE\n\ - adds r3, r4, 0\n\ - b _081325CA\n\ - .pool\n\ -_081325B4:\n\ - ldrb r3, [r1, 0x16]\n\ - b _081325CA\n\ -_081325B8:\n\ - ldrb r3, [r1, 0x17]\n\ - b _081325CA\n\ -_081325BC:\n\ - ldr r1, =gBattleMons\n\ - movs r0, 0x58\n\ - muls r0, r5\n\ - adds r0, r1\n\ - adds r0, 0x20\n\ - ldrb r3, [r0]\n\ - ldr r6, =gBattleResources\n\ -_081325CA:\n\ - cmp r3, 0\n\ - bne _081325E8\n\ -_081325CE:\n\ - ldr r0, [r6]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0x2\n\ - str r0, [r1, 0x8]\n\ - ldr r2, =gAIScriptPtr\n\ - b _08132608\n\ - .pool\n\ -_081325E8:\n\ - ldr r0, =gAIScriptPtr\n\ - ldr r1, [r0]\n\ - adds r2, r0, 0\n\ - ldrb r1, [r1, 0x2]\n\ - cmp r3, r1\n\ - bne _08132600\n\ - ldr r0, [r6]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0x1\n\ - b _08132606\n\ - .pool\n\ -_08132600:\n\ - ldr r0, [r6]\n\ - ldr r1, [r0, 0x14]\n\ - movs r0, 0\n\ -_08132606:\n\ - str r0, [r1, 0x8]\n\ -_08132608:\n\ - ldr r0, [r2]\n\ - adds r0, 0x3\n\ - str r0, [r2]\n\ - pop {r4-r6}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} -#endif - -static void BattleAICmd_get_highest_type_effectiveness(void) -{ - s32 i; - u8* dynamicMoveType; - - gDynamicBasePower = 0; - dynamicMoveType = &gBattleStruct->dynamicMoveType; - *dynamicMoveType = 0; - gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; - gCritMultiplier = 1; - AI_THINKING_STRUCT->funcResult = 0; - - for (i = 0; i < 4; i++) - { - gBattleMoveDamage = 40; - gCurrentMove = gBattleMons[sBank_AI].moves[i]; - - if (gCurrentMove) - { - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); - - // reduce by 1/3. - if (gBattleMoveDamage == 120) - gBattleMoveDamage = 80; - if (gBattleMoveDamage == 240) - gBattleMoveDamage = 160; - if (gBattleMoveDamage == 30) - gBattleMoveDamage = 20; - if (gBattleMoveDamage == 15) - gBattleMoveDamage = 10; - - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gBattleMoveDamage = 0; - - if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage) - AI_THINKING_STRUCT->funcResult = gBattleMoveDamage; - } - } - gAIScriptPtr += 1; -} - -static void BattleAICmd_if_type_effectiveness(void) -{ - u8 damageVar; - - gDynamicBasePower = 0; - gBattleStruct->dynamicMoveType = 0; - gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; - gCritMultiplier = 1; - - gBattleMoveDamage = 40; - gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); - - if (gBattleMoveDamage == 120) - gBattleMoveDamage = 80; - if (gBattleMoveDamage == 240) - gBattleMoveDamage = 160; - if (gBattleMoveDamage == 30) - gBattleMoveDamage = 20; - if (gBattleMoveDamage == 15) - gBattleMoveDamage = 10; - - if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - gBattleMoveDamage = 0; - - // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. - damageVar = gBattleMoveDamage; - - if (damageVar == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_nullsub_32(void) -{ -} - -static void BattleAICmd_nullsub_33(void) -{ -} - -static void BattleAICmd_if_status_in_party(void) -{ - struct Pokemon *party; - int i; - u32 statusToCompareTo; - u8 index; - - switch(gAIScriptPtr[1]) - { - case 1: - index = sBank_AI; - break; - default: - index = gBankTarget; - break; - } - - party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; - - statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); - - for (i = 0; i < 6; i++) - { - u16 species = GetMonData(&party[i], MON_DATA_SPECIES); - u16 hp = GetMonData(&party[i], MON_DATA_HP); - u32 status = GetMonData(&party[i], MON_DATA_STATUS); - - if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); - return; - } - } - - gAIScriptPtr += 10; -} - -static void BattleAICmd_if_status_not_in_party(void) -{ - struct Pokemon *party; - int i; - u32 statusToCompareTo; - u8 index; - - switch(gAIScriptPtr[1]) - { - case 1: - index = sBank_AI; - break; - default: - index = gBankTarget; - break; - } - - party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; - - statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); - - for (i = 0; i < 6; i++) - { - u16 species = GetMonData(&party[i], MON_DATA_SPECIES); - u16 hp = GetMonData(&party[i], MON_DATA_HP); - u32 status = GetMonData(&party[i], MON_DATA_STATUS); - - if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) - { - gAIScriptPtr += 10; // still bugged in Emerald - } - } - - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); -} - -static void BattleAICmd_get_weather(void) -{ - if (gBattleWeather & WEATHER_RAIN_ANY) - AI_THINKING_STRUCT->funcResult = 1; - if (gBattleWeather & WEATHER_SANDSTORM_ANY) - AI_THINKING_STRUCT->funcResult = 2; - if (gBattleWeather & WEATHER_SUN_ANY) - AI_THINKING_STRUCT->funcResult = 0; - if (gBattleWeather & WEATHER_HAIL_ANY) - AI_THINKING_STRUCT->funcResult = 3; - - gAIScriptPtr += 1; -} - -static void BattleAICmd_if_effect(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_not_effect(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void BattleAICmd_if_stat_level_less_than(void) -{ - u32 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void BattleAICmd_if_stat_level_more_than(void) -{ - u32 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void BattleAICmd_if_stat_level_equal(void) -{ - u32 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void BattleAICmd_if_stat_level_not_equal(void) -{ - u32 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void BattleAICmd_if_can_faint(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) - { - gAIScriptPtr += 5; - return; - } - - gDynamicBasePower = 0; - gBattleStruct->dynamicMoveType = 0; - gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; - gCritMultiplier = 1; - gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBank_AI, gBankTarget); - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); - - gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; - - // moves always do at least 1 damage. - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - - if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void BattleAICmd_if_cant_faint(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) - { - gAIScriptPtr += 5; - return; - } - - gDynamicBasePower = 0; - gBattleStruct->dynamicMoveType = 0; - gBattleScripting.dmgMultiplier = 1; - gBattleMoveFlags = 0; - gCritMultiplier = 1; - gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBank_AI, gBankTarget); - TypeCalc(gCurrentMove, sBank_AI, gBankTarget); - - gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; - - // this macro is missing the damage 0 = 1 assumption. - - if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void BattleAICmd_if_has_move(void) -{ - int i; - u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); - - switch(gAIScriptPtr[1]) - { - case AI_USER: - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) - break; - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case AI_USER_PARTNER: - if (gBattleMons[sBank_AI ^ 2].hp == 0) - { - gAIScriptPtr += 8; - return; - } - else - { - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI ^ 2].moves[i] == *temp_ptr) - break; - } - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < 4; i++) - { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) - break; - } - if (i == 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - } -} - -static void BattleAICmd_if_dont_have_move(void) -{ - int i; - u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); - - switch(gAIScriptPtr[1]) - { - case AI_USER: - case AI_USER_PARTNER: // UB: no separate check for user partner - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) - break; - } - if (i != 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < 4; i++) - { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) - break; - } - if (i != 4) - { - gAIScriptPtr += 8; - return; - } - else - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - return; - } - } -} - -static void BattleAICmd_if_move_effect(void) -{ - int i; - - switch (gAIScriptPtr[1]) - { - case AI_USER: - case AI_USER_PARTNER: - for (i = 0; i < 4; i++) - { - if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) - break; - } - if (i == 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - break; - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < 4; i++) - { - if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) - break; - } - if (i == 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - break; - } -} - -static void BattleAICmd_if_not_move_effect(void) -{ - int i; - - switch (gAIScriptPtr[1]) - { - case AI_USER: - case AI_USER_PARTNER: - for (i = 0; i < 4; i++) - { - if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) - break; - } - if (i != 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - break; - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < 4; i++) - { - if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) - break; - } - if (i != 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - break; - } -} - -static void BattleAICmd_if_any_move_disabled_or_encored(void) -{ - u8 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - if (gAIScriptPtr[2] == 0) - { - if (gDisableStructs[bank].disabledMove == 0) - { - gAIScriptPtr += 7; - return; - } - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - return; - } - else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. - { - gAIScriptPtr += 7; - return; - } - else if (gDisableStructs[bank].encoredMove != 0) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); - return; - } - gAIScriptPtr += 7; -} - -static void BattleAICmd_if_curr_move_disabled_or_encored(void) -{ - switch (gAIScriptPtr[1]) - { - case 0: - if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - case 1: - if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - default: - gAIScriptPtr += 6; - return; - } -} - -static void BattleAICmd_flee(void) -{ - AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is UNK2 being enabled. -} - -static void BattleAICmd_if_random_100(void) -{ - u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20 - - if ((u8)(Random() % 100) < safariFleeRate) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void BattleAICmd_watch(void) -{ - AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is UNK3 being enabled. -} - -static void BattleAICmd_get_hold_effect(void) -{ - u8 bank; - u16 status; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - if (gActiveBank != bank) - { - AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]); - } - else - AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item); - - gAIScriptPtr += 2; -} - -static void BattleAICmd_if_holds_item(void) -{ - u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); - u16 item; - u8 var1, var2; - - if ((bank & 1) == (sBank_AI & 1)) - item = gBattleMons[bank].item; - else - item = BATTLE_HISTORY->itemEffects[bank]; - - // UB: doesn't properly read an unaligned u16 - var2 = gAIScriptPtr[2]; - var1 = gAIScriptPtr[3]; - - if ((var1 | var2) == item) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void BattleAICmd_get_gender(void) -{ - u8 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality); - - gAIScriptPtr += 2; -} - -static void BattleAICmd_is_first_turn(void) -{ - u8 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn; - - gAIScriptPtr += 2; -} - -static void BattleAICmd_get_stockpile_count(void) -{ - u8 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter; - - gAIScriptPtr += 2; -} - -static void BattleAICmd_is_double_battle(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE; - - gAIScriptPtr += 1; -} - -static void BattleAICmd_get_used_held_item(void) -{ - u8 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - // This is likely a leftover from Ruby's code and its ugly ewram access - #ifdef NONMATCHING - AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[bank]; - #else - AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + 0xB8 + (bank * 2)); - #endif // NONMATCHING - - gAIScriptPtr += 2; -} - -static void BattleAICmd_get_move_type_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type; - - gAIScriptPtr += 1; -} - -static void BattleAICmd_get_move_power_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power; - - gAIScriptPtr += 1; -} - -static void BattleAICmd_get_move_effect_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect; - - gAIScriptPtr += 1; -} - -static void BattleAICmd_get_protect_count(void) -{ - u8 bank; - - if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; - else - bank = gBankTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses; - - gAIScriptPtr += 2; -} - -static void BattleAICmd_nullsub_52(void) -{ -} - -static void BattleAICmd_nullsub_53(void) -{ -} - -static void BattleAICmd_nullsub_54(void) -{ -} - -static void BattleAICmd_nullsub_55(void) -{ -} - -static void BattleAICmd_nullsub_56(void) -{ -} - -static void BattleAICmd_nullsub_57(void) -{ -} - -static void BattleAICmd_call(void) -{ - AIStackPushVar(gAIScriptPtr + 5); - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); -} - -static void BattleAICmd_jump(void) -{ - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); -} - -static void BattleAICmd_end(void) -{ - if (AIStackPop() == 0) - AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; -} - -static void BattleAICmd_if_level_cond(void) -{ - switch (gAIScriptPtr[1]) - { - case 0: // greater than - if (gBattleMons[sBank_AI].level > gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - case 1: // less than - if (gBattleMons[sBank_AI].level < gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - case 2: // equal - if (gBattleMons[sBank_AI].level == gBattleMons[gBankTarget].level) - { - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - return; - } - gAIScriptPtr += 6; - return; - } -} - -static void BattleAICmd_if_target_taunted(void) -{ - if (gDisableStructs[gBankTarget].tauntTimer1 != 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void BattleAICmd_if_target_not_taunted(void) -{ - if (gDisableStructs[gBankTarget].tauntTimer1 == 0) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void BattleAICmd_if_target_is_ally(void) -{ - if((sBank_AI & 1) == (gBankTarget & 1)) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void BattleAICmd_if_flash_fired(void) -{ - u8 index = BattleAI_GetWantedBank(gAIScriptPtr[1]); - - if(gBattleResources->flags->flags[index] & UNKNOWN_FLAG_FLASH_FIRE) - gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void AIStackPushVar(const u8 *var) -{ - gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var; -} - -static void AIStackPushVar_cursor(void) -{ - gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr; -} - -static bool8 AIStackPop(void) -{ - if (gBattleResources->AI_ScriptsStack->size != 0) - { - --gBattleResources->AI_ScriptsStack->size; - gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size]; - return TRUE; - } - else - return FALSE; -} diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c new file mode 100644 index 000000000..dae43f13c --- /dev/null +++ b/src/battle_ai_script_commands.c @@ -0,0 +1,2922 @@ +#include "global.h" +#include "battle_ai_script_commands.h" +#include "pokemon.h" +#include "battle.h" +#include "species.h" +#include "abilities.h" +#include "rng.h" +#include "item.h" +#include "battle_move_effects.h" + +#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) +#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8) +#define AIScriptRead8(ptr) ((ptr)[0]) +#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr) + +#define AI_ACTION_DONE 0x0001 +#define AI_ACTION_FLEE 0x0002 +#define AI_ACTION_WATCH 0x0004 +#define AI_ACTION_DO_NOT_ATTACK 0x0008 +#define AI_ACTION_UNK5 0x0010 +#define AI_ACTION_UNK6 0x0020 +#define AI_ACTION_UNK7 0x0040 +#define AI_ACTION_UNK8 0x0080 + +#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) +#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) + +enum +{ + AI_TARGET, + AI_USER, + AI_TARGET_PARTNER, + AI_USER_PARTNER +}; + +// AI states +enum +{ + AIState_SettingUp, + AIState_Processing, + AIState_FinishedProcessing, + AIState_DoNotProcess +}; + +/* +gAIScriptPtr is a pointer to the next battle AI cmd command to read. +when a command finishes processing, gAIScriptPtr is incremented by +the number of bytes that the current command had reserved for arguments +in order to read the next command correctly. refer to battle_ai_scripts.s for the +AI scripts. +*/ + +extern u32 gBattleTypeFlags; +extern u8 gActiveBank; +extern struct BattlePokemon gBattleMons[4]; +extern u16 gCurrentMove; +extern u8 gBankTarget; +extern u8 gAbsentBankFlags; +extern u16 gLastUsedMovesByBanks[4]; +extern u16 gTrainerBattleOpponent_A; +extern u16 gTrainerBattleOpponent_B; +extern u32 gStatuses3[4]; +extern u16 gSideAffecting[2]; +extern u16 gBattlePartyID[4]; +extern u16 gDynamicBasePower; +extern u8 gBattleMoveFlags; +extern s32 gBattleMoveDamage; +extern u8 gCritMultiplier; +extern u16 gBattleWeather; + +extern const struct BattleMove gBattleMoves[]; +extern const struct BaseStats gBaseStats[]; +extern const u32 gBitTable[]; +extern u8 * const gBattleAI_ScriptsTable[]; + +extern u8 b_first_side(u8, u8, u8); +extern void AI_CalcDmg(u8, u8); + +extern u8 CheckMoveLimitations(); +extern u32 GetAiScriptsInRecordedBattle(); +extern u32 GetAiScriptsInBattleFactory(); + +static u8 BattleAI_ChooseMoveOrAction_Singles(void); +static u8 BattleAI_ChooseMoveOrAction_Doubles(void); +static void RecordLastUsedMoveByTarget(void); +static void BattleAI_DoAIProcessing(void); +static void AIStackPushVar(const u8 *); +static bool8 AIStackPop(void); + +static void BattleAICmd_if_random_less_than(void); +static void BattleAICmd_if_random_greater_than(void); +static void BattleAICmd_if_random_equal(void); +static void BattleAICmd_if_random_not_equal(void); +static void BattleAICmd_score(void); +static void BattleAICmd_if_hp_less_than(void); +static void BattleAICmd_if_hp_more_than(void); +static void BattleAICmd_if_hp_equal(void); +static void BattleAICmd_if_hp_not_equal(void); +static void BattleAICmd_if_status(void); +static void BattleAICmd_if_not_status(void); +static void BattleAICmd_if_status2(void); +static void BattleAICmd_if_not_status2(void); +static void BattleAICmd_if_status3(void); +static void BattleAICmd_if_not_status3(void); +static void BattleAICmd_if_side_affecting(void); +static void BattleAICmd_if_not_side_affecting(void); +static void BattleAICmd_if_less_than(void); +static void BattleAICmd_if_more_than(void); +static void BattleAICmd_if_equal(void); +static void BattleAICmd_if_not_equal(void); +static void BattleAICmd_if_less_than_32(void); +static void BattleAICmd_if_more_than_32(void); +static void BattleAICmd_if_equal_32(void); +static void BattleAICmd_if_not_equal_32(void); +static void BattleAICmd_if_move(void); +static void BattleAICmd_if_not_move(void); +static void BattleAICmd_if_in_bytes(void); +static void BattleAICmd_if_not_in_bytes(void); +static void BattleAICmd_if_in_words(void); +static void BattleAICmd_if_not_in_words(void); +static void BattleAICmd_if_user_can_damage(void); +static void BattleAICmd_if_user_cant_damage(void); +static void BattleAICmd_get_turn_count(void); +static void BattleAICmd_get_type(void); +static void BattleAICmd_get_last_used_bank_move_power(void); +static void BattleAICmd_is_most_powerful_move(void); +static void BattleAICmd_get_last_used_bank_move(void); +static void BattleAICmd_if_arg_equal(void); +static void BattleAICmd_if_arg_not_equal(void); +static void BattleAICmd_if_would_go_first(void); +static void BattleAICmd_if_would_not_go_first(void); +static void BattleAICmd_nullsub_2A(void); +static void BattleAICmd_nullsub_2B(void); +static void BattleAICmd_count_alive_pokemon(void); +static void BattleAICmd_get_considered_move(void); +static void BattleAICmd_get_considered_move_effect(void); +static void BattleAICmd_get_ability(void); +static void BattleAICmd_get_highest_type_effectiveness(void); +static void BattleAICmd_if_type_effectiveness(void); +static void BattleAICmd_nullsub_32(void); +static void BattleAICmd_nullsub_33(void); +static void BattleAICmd_if_status_in_party(void); +static void BattleAICmd_if_status_not_in_party(void); +static void BattleAICmd_get_weather(void); +static void BattleAICmd_if_effect(void); +static void BattleAICmd_if_not_effect(void); +static void BattleAICmd_if_stat_level_less_than(void); +static void BattleAICmd_if_stat_level_more_than(void); +static void BattleAICmd_if_stat_level_equal(void); +static void BattleAICmd_if_stat_level_not_equal(void); +static void BattleAICmd_if_can_faint(void); +static void BattleAICmd_if_cant_faint(void); +static void BattleAICmd_if_has_move(void); +static void BattleAICmd_if_dont_have_move(void); +static void BattleAICmd_if_move_effect(void); +static void BattleAICmd_if_not_move_effect(void); +static void BattleAICmd_if_any_move_disabled_or_encored(void); +static void BattleAICmd_if_curr_move_disabled_or_encored(void); +static void BattleAICmd_flee(void); +static void BattleAICmd_if_random_100(void); +static void BattleAICmd_watch(void); +static void BattleAICmd_get_hold_effect(void); +static void BattleAICmd_get_gender(void); +static void BattleAICmd_is_first_turn(void); +static void BattleAICmd_get_stockpile_count(void); +static void BattleAICmd_is_double_battle(void); +static void BattleAICmd_get_used_held_item(void); +static void BattleAICmd_get_move_type_from_result(void); +static void BattleAICmd_get_move_power_from_result(void); +static void BattleAICmd_get_move_effect_from_result(void); +static void BattleAICmd_get_protect_count(void); +static void BattleAICmd_nullsub_52(void); +static void BattleAICmd_nullsub_53(void); +static void BattleAICmd_nullsub_54(void); +static void BattleAICmd_nullsub_55(void); +static void BattleAICmd_nullsub_56(void); +static void BattleAICmd_nullsub_57(void); +static void BattleAICmd_call(void); +static void BattleAICmd_jump(void); +static void BattleAICmd_end(void); +static void BattleAICmd_if_level_cond(void); +static void BattleAICmd_if_target_taunted(void); +static void BattleAICmd_if_target_not_taunted(void); +static void BattleAICmd_check_ability(void); +static void BattleAICmd_is_of_type(void); +static void BattleAICmd_if_target_is_ally(void); +static void BattleAICmd_if_flash_fired(void); +static void BattleAICmd_if_holds_item(void); + +// ewram + +EWRAM_DATA const u8 *gAIScriptPtr = NULL; +EWRAM_DATA static u8 sBank_AI = 0; + +// const rom data + +typedef void (*BattleAICmdFunc)(void); + +static const BattleAICmdFunc sBattleAICmdTable[] = +{ + BattleAICmd_if_random_less_than, // 0x0 + BattleAICmd_if_random_greater_than, // 0x1 + BattleAICmd_if_random_equal, // 0x2 + BattleAICmd_if_random_not_equal, // 0x3 + BattleAICmd_score, // 0x4 + BattleAICmd_if_hp_less_than, // 0x5 + BattleAICmd_if_hp_more_than, // 0x6 + BattleAICmd_if_hp_equal, // 0x7 + BattleAICmd_if_hp_not_equal, // 0x8 + BattleAICmd_if_status, // 0x9 + BattleAICmd_if_not_status, // 0xA + BattleAICmd_if_status2, // 0xB + BattleAICmd_if_not_status2, // 0xC + BattleAICmd_if_status3, // 0xD + BattleAICmd_if_not_status3, // 0xE + BattleAICmd_if_side_affecting, // 0xF + BattleAICmd_if_not_side_affecting, // 0x10 + BattleAICmd_if_less_than, // 0x11 + BattleAICmd_if_more_than, // 0x12 + BattleAICmd_if_equal, // 0x13 + BattleAICmd_if_not_equal, // 0x14 + BattleAICmd_if_less_than_32, // 0x15 + BattleAICmd_if_more_than_32, // 0x16 + BattleAICmd_if_equal_32, // 0x17 + BattleAICmd_if_not_equal_32, // 0x18 + BattleAICmd_if_move, // 0x19 + BattleAICmd_if_not_move, // 0x1A + BattleAICmd_if_in_bytes, // 0x1B + BattleAICmd_if_not_in_bytes, // 0x1C + BattleAICmd_if_in_words, // 0x1D + BattleAICmd_if_not_in_words, // 0x1E + BattleAICmd_if_user_can_damage, // 0x1F + BattleAICmd_if_user_cant_damage, // 0x20 + BattleAICmd_get_turn_count, // 0x21 + BattleAICmd_get_type, // 0x22 + BattleAICmd_get_last_used_bank_move_power, // 0x23 + BattleAICmd_is_most_powerful_move, // 0x24 + BattleAICmd_get_last_used_bank_move, // 0x25 + BattleAICmd_if_arg_equal, // 0x26 + BattleAICmd_if_arg_not_equal, // 0x27 + BattleAICmd_if_would_go_first, // 0x28 + BattleAICmd_if_would_not_go_first, // 0x29 + BattleAICmd_nullsub_2A, // 0x2A + BattleAICmd_nullsub_2B, // 0x2B + BattleAICmd_count_alive_pokemon, // 0x2C + BattleAICmd_get_considered_move, // 0x2D + BattleAICmd_get_considered_move_effect, // 0x2E + BattleAICmd_get_ability, // 0x2F + BattleAICmd_get_highest_type_effectiveness, // 0x30 + BattleAICmd_if_type_effectiveness, // 0x31 + BattleAICmd_nullsub_32, // 0x32 + BattleAICmd_nullsub_33, // 0x33 + BattleAICmd_if_status_in_party, // 0x34 + BattleAICmd_if_status_not_in_party, // 0x35 + BattleAICmd_get_weather, // 0x36 + BattleAICmd_if_effect, // 0x37 + BattleAICmd_if_not_effect, // 0x38 + BattleAICmd_if_stat_level_less_than, // 0x39 + BattleAICmd_if_stat_level_more_than, // 0x3A + BattleAICmd_if_stat_level_equal, // 0x3B + BattleAICmd_if_stat_level_not_equal, // 0x3C + BattleAICmd_if_can_faint, // 0x3D + BattleAICmd_if_cant_faint, // 0x3E + BattleAICmd_if_has_move, // 0x3F + BattleAICmd_if_dont_have_move, // 0x40 + BattleAICmd_if_move_effect, // 0x41 + BattleAICmd_if_not_move_effect, // 0x42 + BattleAICmd_if_any_move_disabled_or_encored, // 0x43 + BattleAICmd_if_curr_move_disabled_or_encored, // 0x44 + BattleAICmd_flee, // 0x45 + BattleAICmd_if_random_100, // 0x46 + BattleAICmd_watch, // 0x47 + BattleAICmd_get_hold_effect, // 0x48 + BattleAICmd_get_gender, // 0x49 + BattleAICmd_is_first_turn, // 0x4A + BattleAICmd_get_stockpile_count, // 0x4B + BattleAICmd_is_double_battle, // 0x4C + BattleAICmd_get_used_held_item, // 0x4D + BattleAICmd_get_move_type_from_result, // 0x4E + BattleAICmd_get_move_power_from_result, // 0x4F + BattleAICmd_get_move_effect_from_result, // 0x50 + BattleAICmd_get_protect_count, // 0x51 + BattleAICmd_nullsub_52, // 0x52 + BattleAICmd_nullsub_53, // 0x53 + BattleAICmd_nullsub_54, // 0x54 + BattleAICmd_nullsub_55, // 0x55 + BattleAICmd_nullsub_56, // 0x56 + BattleAICmd_nullsub_57, // 0x57 + BattleAICmd_call, // 0x58 + BattleAICmd_jump, // 0x59 + BattleAICmd_end, // 0x5A + BattleAICmd_if_level_cond, // 0x5B + BattleAICmd_if_target_taunted, // 0x5C + BattleAICmd_if_target_not_taunted, // 0x5D + BattleAICmd_if_target_is_ally, // 0x5E + BattleAICmd_is_of_type, // 0x5F + BattleAICmd_check_ability, // 0x60 + BattleAICmd_if_flash_fired, // 0x61 + BattleAICmd_if_holds_item, // 0x62 +}; + +static const u16 sDiscouragedPowerfulMoveEffects[] = +{ + EFFECT_EXPLOSION, + EFFECT_DREAM_EATER, + EFFECT_RAZOR_WIND, + EFFECT_SKY_ATTACK, + EFFECT_RECHARGE, + EFFECT_SKULL_BASH, + EFFECT_SOLARBEAM, + EFFECT_SPIT_UP, + EFFECT_FOCUS_PUNCH, + EFFECT_SUPERPOWER, + EFFECT_ERUPTION, + EFFECT_OVERHEAT, + 0xFFFF +}; + +void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves) +{ + s32 i; + u8 *data = (u8 *)gBattleResources->battleHistory; + + for (i = 0; i < sizeof(struct BattleHistory); i++) + data[i] = 0; + // items are allowed to use in ONLY trainer battles + if ((gBattleTypeFlags & + (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | + BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE)) + == BATTLE_TYPE_TRAINER) + { + for (i = 0; i < 4; i++) + { + if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0) + { + gBattleResources->battleHistory->TrainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i]; + gBattleResources->battleHistory->itemsNo++; + } + } + } + + BattleAI_SetupAIData(defaultScoreMoves); +} + +void BattleAI_SetupAIData(u8 defaultScoreMoves) +{ + s32 i; + u8 *data = (u8 *)AI_THINKING_STRUCT; + u8 moveLimitations; + + // clear AI data. + for (i = 0; i < sizeof(struct AI_ThinkingStruct); i++) + data[i] = 0; + + // conditional score reset, unlike Ruby. + for (i = 0; i < 4; i++) + { + if (defaultScoreMoves & 1) + AI_THINKING_STRUCT->score[i] = 100; + else + AI_THINKING_STRUCT->score[i] = 0; + defaultScoreMoves >>= 1; + } + + moveLimitations = CheckMoveLimitations(gActiveBank, 0, 0xFF); + + // ignore moves that aren't possible to use + for (i = 0; i < 4; i++) + { + if (gBitTable[i] & moveLimitations) + AI_THINKING_STRUCT->score[i] = 0; + + AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16); + } + gBattleResources->AI_ScriptsStack->size = 0; + sBank_AI = gActiveBank; + // decide a random target bank in doubles + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + gBankTarget = (Random() & 2) + (GetBankSide(gActiveBank) ^ 1); + if (gAbsentBankFlags & gBitTable[gBankTarget]) + gBankTarget ^= 2; + } + // in singles there's only one choice + else + gBankTarget = sBank_AI ^ 1; + + if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) + AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle(); + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + AI_THINKING_STRUCT->aiFlags = 0x40000000; + else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) + AI_THINKING_STRUCT->aiFlags = 0x20000000; + else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + AI_THINKING_STRUCT->aiFlags = 0x80000000; + else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY) + AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory(); + else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE)) + AI_THINKING_STRUCT->aiFlags = 7; // the smartest possible set + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; + else + AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + AI_THINKING_STRUCT->aiFlags |= 0x80; // act smart in doubles and don't attack your partner +} + +u8 BattleAI_ChooseMoveOrAction(void) +{ + u16 savedCurrentMove = gCurrentMove; + u8 ret; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + ret = BattleAI_ChooseMoveOrAction_Singles(); + else + ret = BattleAI_ChooseMoveOrAction_Doubles(); + + gCurrentMove = savedCurrentMove; + return ret; +} + +static u8 BattleAI_ChooseMoveOrAction_Singles(void) +{ + u8 currentMoveArray[4]; + u8 consideredMoveArray[4]; + u8 numOfBestMoves; + s32 i; + + RecordLastUsedMoveByTarget(); + + while (AI_THINKING_STRUCT->aiFlags != 0) + { + if (AI_THINKING_STRUCT->aiFlags & 1) + { + AI_THINKING_STRUCT->aiState = AIState_SettingUp; + BattleAI_DoAIProcessing(); + } + AI_THINKING_STRUCT->aiFlags >>= 1; + AI_THINKING_STRUCT->aiLogicId++; + AI_THINKING_STRUCT->movesetIndex = 0; + } + + // special flags for safari + if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) + return 4; + if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH) + return 5; + + numOfBestMoves = 1; + currentMoveArray[0] = AI_THINKING_STRUCT->score[0]; + consideredMoveArray[0] = 0; + + for (i = 1; i < 4; i++) + { + if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason. + { + // in ruby, the order of these if statements are reversed. + if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) + { + currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i]; + consideredMoveArray[numOfBestMoves++] = i; + } + if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i]) + { + numOfBestMoves = 1; + currentMoveArray[0] = AI_THINKING_STRUCT->score[i]; + consideredMoveArray[0] = i; + } + } + } + return consideredMoveArray[Random() % numOfBestMoves]; +} + +#ifdef NONMATCHING +static u8 BattleAI_ChooseMoveOrAction_Doubles(void) +{ + s32 i; + s32 j; + s32 scriptsToRun; + s16 mostMovePoints; + s16 bestMovePointsForTarget[4]; + s8 mostViableTargetsArray[4]; + u8 actionOrMoveIndex[4]; + u8 mostViableMovesScores[4]; + u8 mostViableMovesIndices[4]; + s32 mostViableTargetsNo; + s32 mostViableMovesNo; + + for (i = 0; i < 4; i++) //08130D14 + { + if (i == sBank_AI || gBattleMons[i].hp == 0) + { + //_08130D2E + actionOrMoveIndex[i] = -1; + bestMovePointsForTarget[i] = -1; + } + //_08130D48 + else + { + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + BattleAI_SetupAIData(gBattleStruct->field_92 >> 4); + else + BattleAI_SetupAIData(0xF); + //_08130D76 + gBankTarget = i; + if ((i & 1) != (sBank_AI & 1)) + RecordLastUsedMoveByTarget(); + //_08130D90 + AI_THINKING_STRUCT->aiLogicId = 0; + AI_THINKING_STRUCT->movesetIndex = 0; + scriptsToRun = AI_THINKING_STRUCT->aiFlags; + while (scriptsToRun != 0) + { + if (scriptsToRun & 1) + { + AI_THINKING_STRUCT->aiState = AIState_SettingUp; + BattleAI_DoAIProcessing(); + } + scriptsToRun >>= 1; + AI_THINKING_STRUCT->aiLogicId++; + AI_THINKING_STRUCT->movesetIndex = 0; + } + //_08130DD8 + if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) + actionOrMoveIndex[i] = 4; + else if (AI_THINKING_STRUCT->aiAction & AI_ACTION_WATCH) + actionOrMoveIndex[i] = 5; + else + { + //_08130E10 + mostViableMovesScores[0] = AI_THINKING_STRUCT->score[0]; + mostViableMovesIndices[0] = 0; + mostViableMovesNo = 1; + for (j = 1; j < 4; j++) + { + if (gBattleMons[sBank_AI].moves[j] != 0) + { + if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j]) + { + mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j]; + mostViableMovesIndices[mostViableMovesNo] = j; + mostViableMovesNo++; + } + if (mostViableMovesScores[0] < AI_THINKING_STRUCT->score[j]) + { + mostViableMovesScores[0] = AI_THINKING_STRUCT->score[j]; + mostViableMovesIndices[0] = j; + mostViableMovesNo = 1; + } + } + //_08130E72 + } + actionOrMoveIndex[i] = mostViableMovesIndices[Random() % mostViableMovesNo]; + bestMovePointsForTarget[i] = mostViableMovesScores[0]; + + // don't use a move against ally if it has less than 100 pts + if (i == (sBank_AI ^ 2) && bestMovePointsForTarget[i] < 100) + bestMovePointsForTarget[i] = -1; + } + } + //_08130EAE + } + + //08130EC4 + mostMovePoints = bestMovePointsForTarget[0]; + mostViableTargetsArray[0] = 0; + mostViableTargetsNo = 1; + for (i = 1; i < 4; i++) + { + //_08130EDA + if (mostMovePoints == bestMovePointsForTarget[i]) + { + mostViableTargetsArray[mostViableTargetsNo] = i; + mostViableTargetsNo++; + } + //_08130EEE + if (mostMovePoints < bestMovePointsForTarget[i]) + { + mostMovePoints = bestMovePointsForTarget[i]; + mostViableTargetsArray[0] = i; + mostViableTargetsNo = 1; + } + } + gBankTarget = mostViableTargetsArray[Random() % mostViableTargetsNo]; + return actionOrMoveIndex[gBankTarget]; +} +#else +__attribute__((naked)) +static u8 BattleAI_ChooseMoveOrAction_Doubles(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x24\n\ + movs r0, 0\n\ + mov r8, r0\n\ + mov r1, sp\n\ + adds r1, 0xC\n\ + str r1, [sp, 0x1C]\n\ + mov r2, sp\n\ + adds r2, 0x8\n\ + str r2, [sp, 0x18]\n\ + str r1, [sp, 0x20]\n\ + mov r10, sp\n\ +_08130D14:\n\ + ldr r0, =sBank_AI\n\ + ldrb r0, [r0]\n\ + cmp r8, r0\n\ + beq _08130D2E\n\ + movs r0, 0x58\n\ + mov r7, r8\n\ + muls r7, r0\n\ + adds r0, r7, 0\n\ + ldr r1, =gBattleMons\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x28]\n\ + cmp r0, 0\n\ + bne _08130D48\n\ +_08130D2E:\n\ + movs r0, 0xFF\n\ + ldr r2, [sp, 0x20]\n\ + strb r0, [r2]\n\ + ldr r0, =0x0000ffff\n\ + mov r7, r10\n\ + strh r0, [r7]\n\ + b _08130EAE\n\ + .pool\n\ +_08130D48:\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08130D70\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + adds r0, 0x92\n\ + ldrb r0, [r0]\n\ + lsrs r0, 4\n\ + bl BattleAI_SetupAIData\n\ + b _08130D76\n\ + .pool\n\ +_08130D70:\n\ + movs r0, 0xF\n\ + bl BattleAI_SetupAIData\n\ +_08130D76:\n\ + ldr r0, =gBankTarget\n\ + mov r1, r8\n\ + strb r1, [r0]\n\ + movs r1, 0x1\n\ + mov r2, r8\n\ + ands r2, r1\n\ + ldr r0, =sBank_AI\n\ + ldrb r0, [r0]\n\ + ands r1, r0\n\ + cmp r2, r1\n\ + beq _08130D90\n\ + bl RecordLastUsedMoveByTarget\n\ +_08130D90:\n\ + ldr r2, =gBattleResources\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + movs r1, 0\n\ + strb r1, [r0, 0x11]\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + strb r1, [r0, 0x1]\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldr r4, [r0, 0xC]\n\ + mov r9, r2\n\ + cmp r4, 0\n\ + beq _08130DD8\n\ + mov r5, r9\n\ + movs r6, 0\n\ +_08130DB0:\n\ + movs r0, 0x1\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _08130DC2\n\ + ldr r0, [r5]\n\ + ldr r0, [r0, 0x14]\n\ + strb r6, [r0]\n\ + bl BattleAI_DoAIProcessing\n\ +_08130DC2:\n\ + asrs r4, 1\n\ + ldr r0, [r5]\n\ + ldr r1, [r0, 0x14]\n\ + ldrb r0, [r1, 0x11]\n\ + adds r0, 0x1\n\ + strb r0, [r1, 0x11]\n\ + ldr r0, [r5]\n\ + ldr r0, [r0, 0x14]\n\ + strb r6, [r0, 0x1]\n\ + cmp r4, 0\n\ + bne _08130DB0\n\ +_08130DD8:\n\ + mov r2, r9\n\ + ldr r0, [r2]\n\ + ldr r3, [r0, 0x14]\n\ + ldrb r1, [r3, 0x10]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08130DFC\n\ + movs r0, 0x4\n\ + ldr r7, [sp, 0x20]\n\ + strb r0, [r7]\n\ + b _08130EAE\n\ + .pool\n\ +_08130DFC:\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + cmp r2, 0\n\ + beq _08130E10\n\ + movs r0, 0x5\n\ + ldr r1, [sp, 0x20]\n\ + strb r0, [r1]\n\ + b _08130EAE\n\ +_08130E10:\n\ + add r1, sp, 0x10\n\ + ldrb r0, [r3, 0x4]\n\ + strb r0, [r1]\n\ + add r0, sp, 0x14\n\ + strb r2, [r0]\n\ + movs r5, 0x1\n\ + movs r3, 0x1\n\ + adds r6, r1, 0\n\ + ldr r0, =sBank_AI\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + ldr r2, =gBattleMons + 0xC\n\ + adds r0, r2\n\ + adds r4, r0, 0x2\n\ + add r7, sp, 0x14\n\ +_08130E30:\n\ + ldrh r0, [r4]\n\ + cmp r0, 0\n\ + beq _08130E72\n\ + ldrb r1, [r6]\n\ + mov r2, r9\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + adds r0, 0x4\n\ + adds r2, r0, r3\n\ + movs r0, 0\n\ + ldrsb r0, [r2, r0]\n\ + cmp r1, r0\n\ + bne _08130E56\n\ + adds r0, r6, r5\n\ + ldrb r1, [r2]\n\ + strb r1, [r0]\n\ + adds r0, r7, r5\n\ + strb r3, [r0]\n\ + adds r5, 0x1\n\ +_08130E56:\n\ + ldrb r1, [r6]\n\ + mov r2, r9\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + adds r0, 0x4\n\ + adds r2, r0, r3\n\ + movs r0, 0\n\ + ldrsb r0, [r2, r0]\n\ + cmp r1, r0\n\ + bge _08130E72\n\ + ldrb r0, [r2]\n\ + strb r0, [r6]\n\ + strb r3, [r7]\n\ + movs r5, 0x1\n\ +_08130E72:\n\ + adds r4, 0x2\n\ + adds r3, 0x1\n\ + cmp r3, 0x3\n\ + ble _08130E30\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + adds r1, r5, 0\n\ + bl __modsi3\n\ + add r0, sp\n\ + adds r0, 0x14\n\ + ldrb r0, [r0]\n\ + ldr r7, [sp, 0x20]\n\ + strb r0, [r7]\n\ + ldrb r2, [r6]\n\ + mov r0, r10\n\ + strh r2, [r0]\n\ + ldr r0, =sBank_AI\n\ + ldrb r1, [r0]\n\ + movs r0, 0x2\n\ + eors r0, r1\n\ + cmp r8, r0\n\ + bne _08130EAE\n\ + cmp r2, 0x63\n\ + bgt _08130EAE\n\ + ldr r0, =0x0000ffff\n\ + mov r1, r10\n\ + strh r0, [r1]\n\ +_08130EAE:\n\ + ldr r2, [sp, 0x20]\n\ + adds r2, 0x1\n\ + str r2, [sp, 0x20]\n\ + movs r7, 0x2\n\ + add r10, r7\n\ + movs r0, 0x1\n\ + add r8, r0\n\ + mov r1, r8\n\ + cmp r1, 0x3\n\ + bgt _08130EC4\n\ + b _08130D14\n\ +_08130EC4:\n\ + mov r0, sp\n\ + ldrh r5, [r0]\n\ + movs r0, 0\n\ + ldr r2, [sp, 0x18]\n\ + strb r0, [r2]\n\ + movs r4, 0x1\n\ + mov r8, r4\n\ + ldr r6, =gBankTarget\n\ + ldr r3, [sp, 0x18]\n\ + mov r1, sp\n\ + adds r1, 0x2\n\ +_08130EDA:\n\ + lsls r0, r5, 16\n\ + asrs r2, r0, 16\n\ + movs r7, 0\n\ + ldrsh r0, [r1, r7]\n\ + cmp r2, r0\n\ + bne _08130EEE\n\ + adds r0, r3, r4\n\ + mov r7, r8\n\ + strb r7, [r0]\n\ + adds r4, 0x1\n\ +_08130EEE:\n\ + movs r7, 0\n\ + ldrsh r0, [r1, r7]\n\ + cmp r2, r0\n\ + bge _08130EFE\n\ + ldrh r5, [r1]\n\ + mov r0, r8\n\ + strb r0, [r3]\n\ + movs r4, 0x1\n\ +_08130EFE:\n\ + adds r1, 0x2\n\ + movs r2, 0x1\n\ + add r8, r2\n\ + mov r7, r8\n\ + cmp r7, 0x3\n\ + ble _08130EDA\n\ + bl Random\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + adds r1, r4, 0\n\ + bl __modsi3\n\ + ldr r1, [sp, 0x18]\n\ + adds r0, r1, r0\n\ + ldrb r0, [r0]\n\ + strb r0, [r6]\n\ + ldrb r0, [r6]\n\ + ldr r2, [sp, 0x1C]\n\ + adds r0, r2, r0\n\ + ldrb r0, [r0]\n\ + add sp, 0x24\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .pool\n\ + .syntax divided\n"); +} +#endif + +static void BattleAI_DoAIProcessing(void) +{ + while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing) + { + switch (AI_THINKING_STRUCT->aiState) + { + case AIState_DoNotProcess: //Needed to match. + break; + case AIState_SettingUp: + gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID. + if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) + { + AI_THINKING_STRUCT->moveConsidered = 0; + } + else + { + AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex]; + } + AI_THINKING_STRUCT->aiState++; + break; + case AIState_Processing: + if (AI_THINKING_STRUCT->moveConsidered != 0) + sBattleAICmdTable[*gAIScriptPtr](); // run AI command. + else + { + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; + AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; + } + if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE) + { + AI_THINKING_STRUCT->movesetIndex++; + + if (AI_THINKING_STRUCT->movesetIndex < 4 && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK)) + AI_THINKING_STRUCT->aiState = AIState_SettingUp; + else + AI_THINKING_STRUCT->aiState++; + + AI_THINKING_STRUCT->aiAction &= ~(AI_ACTION_DONE); + } + break; + } + } +} + +static void RecordLastUsedMoveByTarget(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastUsedMovesByBanks[gBankTarget] //HACK: This redundant condition is a hack to make the asm match. + && gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0) + { + gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastUsedMovesByBanks[gBankTarget]; + break; + } + } +} + +void ClearBankMoveHistory(u8 bank) +{ + s32 i; + + for (i = 0; i < 4; i++) + gBattleResources->battleHistory->usedMoves[bank].moves[i] = 0; +} + +void RecordAbilityBattle(u8 bank, u8 abilityId) +{ + gBattleResources->battleHistory->abilities[bank] = abilityId; +} + +void ClearBankAbilityHistory(u8 bank) +{ + gBattleResources->battleHistory->abilities[bank] = 0; +} + +void RecordItemEffectBattle(u8 bank, u8 itemEffect) +{ + gBattleResources->battleHistory->itemEffects[bank] = itemEffect; +} + +void ClearBankItemEffectHistory(u8 bank) +{ + gBattleResources->battleHistory->itemEffects[bank] = 0; +} + +static void BattleAICmd_if_random_less_than(void) +{ + u16 random = Random(); + + if (random % 256 < gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_greater_than(void) +{ + u16 random = Random(); + + if (random % 256 > gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_equal(void) +{ + u16 random = Random(); + + if (random % 256 == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_random_not_equal(void) +{ + u16 random = Random(); + + if (random % 256 != gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_score(void) +{ + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score. + + if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0. + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; + + gAIScriptPtr += 2; // AI return. +} + +static void BattleAICmd_if_hp_less_than(void) +{ + u16 index; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_more_than(void) +{ + u16 index; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_equal(void) +{ + u16 index; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_hp_not_equal(void) +{ + u16 index; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_status(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status1 & arg) != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status1 & arg) == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status2(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status2 & arg) != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status2(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gBattleMons[index].status2 & arg) == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status3(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gStatuses3[index] & arg) != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_status3(void) +{ + u16 index; + u32 arg; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + arg = AIScriptRead32(gAIScriptPtr + 2); + + if ((gStatuses3[index] & arg) == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_side_affecting(void) +{ + u16 index; + u32 arg1, arg2; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + arg1 = GetBankIdentity(index) & 1; + arg2 = AIScriptRead32(gAIScriptPtr + 2); + + if ((gSideAffecting[arg1] & arg2) != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_not_side_affecting(void) +{ + u16 index; + u32 arg1, arg2; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + arg1 = GetBankIdentity(index) & 1; + arg2 = AIScriptRead32(gAIScriptPtr + 2); + + if ((gSideAffecting[arg1] & arg2) == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + else + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_less_than(void) +{ + if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_more_than(void) +{ + if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_equal(void) +{ + if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_not_equal(void) +{ + if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_less_than_32(void) +{ + u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult < *temp) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_more_than_32(void) +{ + u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult > *temp) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_equal_32(void) +{ + u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult == *temp) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_equal_32(void) +{ + u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->funcResult != *temp) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + else + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_move(void) +{ + u16 move = AIScriptRead16(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->moveConsidered == move) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_not_move(void) +{ + u16 move = AIScriptRead16(gAIScriptPtr + 1); + + if (AI_THINKING_STRUCT->moveConsidered != move) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + else + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_in_bytes(void) +{ + u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); + + while (*ptr != 0xFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + return; + } + ptr++; + } + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_in_bytes(void) +{ + u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1); + + while (*ptr != 0xFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr += 9; + return; + } + ptr++; + } + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); +} + +static void BattleAICmd_if_in_words(void) +{ + u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); + + while (*ptr != 0xFFFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); + return; + } + ptr++; + } + gAIScriptPtr += 9; +} + +static void BattleAICmd_if_not_in_words(void) +{ + u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1); + + while (*ptr != 0xFFFF) + { + if (AI_THINKING_STRUCT->funcResult == *ptr) + { + gAIScriptPtr += 9; + return; + } + ptr++; + } + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5); +} + +static void BattleAICmd_if_user_can_damage(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBank_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) + break; + } + if (i == 4) + gAIScriptPtr += 5; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); +} + +static void BattleAICmd_if_user_cant_damage(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBank_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) + break; + } + if (i != 4) + gAIScriptPtr += 5; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); +} + +static void BattleAICmd_get_turn_count(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_type(void) +{ + u8 typeVar = gAIScriptPtr[1]; + + switch (typeVar) + { + case 1: // player primary type + AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1; + break; + case 0: // enemy primary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1; + break; + case 3: // player secondary type + AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2; + break; + case 2: // enemy secondary type + AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2; + break; + case 4: // type of move being pointed to + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; + break; + } + gAIScriptPtr += 2; +} + +static u8 BattleAI_GetWantedBank(u8 index) +{ + switch (index) + { + case AI_USER: + return sBank_AI; + case AI_TARGET: + default: + return gBankTarget; + case AI_USER_PARTNER: + return sBank_AI ^ 2; + case AI_TARGET_PARTNER: + return gBankTarget ^ 2; + } +} + +static void BattleAICmd_is_of_type(void) +{ + u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); + + if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2]) + { + AI_THINKING_STRUCT->funcResult = 1; + } + else + { + AI_THINKING_STRUCT->funcResult = 0; + } + + gAIScriptPtr += 3; +} + +static void BattleAICmd_get_last_used_bank_move_power(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; + gAIScriptPtr += 1; +} + +__attribute__((naked)) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet). +static void BattleAICmd_is_most_powerful_move(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x14\n\ + movs r3, 0\n\ + ldr r0, =sDiscouragedPowerfulMoveEffects\n\ + ldrh r1, [r0]\n\ + ldr r5, =0x0000ffff\n\ + ldr r6, =gBattleMoves\n\ + ldr r2, =gBattleResources\n\ + cmp r1, r5\n\ + beq _08131F86\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrh r1, [r0, 0x2]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r4, [r0]\n\ + ldr r1, =sDiscouragedPowerfulMoveEffects\n\ +_08131F76:\n\ + ldrh r0, [r1]\n\ + cmp r4, r0\n\ + beq _08131F86\n\ + adds r1, 0x2\n\ + adds r3, 0x1\n\ + ldrh r0, [r1]\n\ + cmp r0, r5\n\ + bne _08131F76\n\ +_08131F86:\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrh r1, [r0, 0x2]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r6\n\ + ldrb r0, [r0, 0x1]\n\ + cmp r0, 0x1\n\ + bhi _08131F9C\n\ + b _08132126\n\ +_08131F9C:\n\ + lsls r0, r3, 1\n\ + ldr r1, =sDiscouragedPowerfulMoveEffects\n\ + adds r0, r1\n\ + ldrh r3, [r0]\n\ + ldr r0, =0x0000ffff\n\ + cmp r3, r0\n\ + beq _08131FAC\n\ + b _08132126\n\ +_08131FAC:\n\ + ldr r0, =gDynamicBasePower\n\ + movs r1, 0\n\ + strh r1, [r0]\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + strb r1, [r0, 0x13]\n\ + ldr r0, =gBattleScripting\n\ + movs r2, 0x1\n\ + strb r2, [r0, 0xE]\n\ + ldr r0, =gBattleMoveFlags\n\ + strb r1, [r0]\n\ + ldr r0, =gCritMultiplier\n\ + strb r2, [r0]\n\ + movs r6, 0\n\ + mov r9, r3\n\ + ldr r2, =sDiscouragedPowerfulMoveEffects\n\ + ldrh r2, [r2]\n\ + str r2, [sp, 0x10]\n\ +_08131FD0:\n\ + movs r3, 0\n\ + ldr r5, =gBattleMons\n\ + lsls r4, r6, 1\n\ + ldr r7, =sBank_AI\n\ + lsls r0, r6, 2\n\ + mov r8, r0\n\ + adds r1, r6, 0x1\n\ + mov r10, r1\n\ + ldr r2, [sp, 0x10]\n\ + cmp r2, r9\n\ + beq _08132014\n\ + ldr r2, =gBattleMoves\n\ + ldrb r1, [r7]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r4, r0\n\ + adds r1, r5, 0\n\ + adds r1, 0xC\n\ + adds r0, r1\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r2, [r0]\n\ + ldr r1, =sDiscouragedPowerfulMoveEffects\n\ +_08132004:\n\ + ldrh r0, [r1]\n\ + cmp r2, r0\n\ + beq _08132014\n\ + adds r1, 0x2\n\ + adds r3, 0x1\n\ + ldrh r0, [r1]\n\ + cmp r0, r9\n\ + bne _08132004\n\ +_08132014:\n\ + ldrb r1, [r7]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r4, r0\n\ + adds r1, r5, 0\n\ + adds r1, 0xC\n\ + adds r1, r0, r1\n\ + ldrh r0, [r1]\n\ + cmp r0, 0\n\ + beq _081320C0\n\ + lsls r0, r3, 1\n\ + ldr r2, =sDiscouragedPowerfulMoveEffects\n\ + adds r0, r2\n\ + ldrh r0, [r0]\n\ + cmp r0, r9\n\ + bne _081320C0\n\ + ldr r0, =gBattleMoves\n\ + ldrh r2, [r1]\n\ + lsls r1, r2, 1\n\ + adds r1, r2\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x1]\n\ + cmp r0, 0x1\n\ + bls _081320C0\n\ + ldr r5, =gCurrentMove\n\ + strh r2, [r5]\n\ + ldrb r0, [r7]\n\ + ldr r4, =gBankTarget\n\ + ldrb r1, [r4]\n\ + bl AI_CalcDmg\n\ + ldrh r0, [r5]\n\ + ldrb r1, [r7]\n\ + ldrb r2, [r4]\n\ + bl TypeCalc\n\ + mov r4, sp\n\ + add r4, r8\n\ + ldr r2, =gBattleMoveDamage\n\ + ldr r0, =gBattleResources\n\ + ldr r0, [r0]\n\ + ldr r0, [r0, 0x14]\n\ + adds r0, 0x18\n\ + adds r0, r6\n\ + ldrb r1, [r0]\n\ + ldr r0, [r2]\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + str r0, [r4]\n\ + cmp r0, 0\n\ + bne _081320C8\n\ + movs r0, 0x1\n\ + str r0, [r4]\n\ + b _081320C8\n\ + .pool\n\ +_081320C0:\n\ + mov r1, sp\n\ + add r1, r8\n\ + movs r0, 0\n\ + str r0, [r1]\n\ +_081320C8:\n\ + mov r6, r10\n\ + cmp r6, 0x3\n\ + bgt _081320D0\n\ + b _08131FD0\n\ +_081320D0:\n\ + movs r6, 0\n\ + ldr r2, =gBattleResources\n\ + ldr r0, [r2]\n\ + ldr r0, [r0, 0x14]\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 2\n\ + add r0, sp\n\ + ldr r1, [sp]\n\ + ldr r0, [r0]\n\ + ldr r5, =gAIScriptPtr\n\ + cmp r1, r0\n\ + bgt _08132106\n\ + adds r4, r2, 0\n\ + mov r3, sp\n\ +_081320EC:\n\ + adds r3, 0x4\n\ + adds r6, 0x1\n\ + cmp r6, 0x3\n\ + bgt _08132106\n\ + ldr r0, [r4]\n\ + ldr r0, [r0, 0x14]\n\ + ldrb r0, [r0, 0x1]\n\ + lsls r0, 2\n\ + add r0, sp\n\ + ldr r1, [r3]\n\ + ldr r0, [r0]\n\ + cmp r1, r0\n\ + ble _081320EC\n\ +_08132106:\n\ + cmp r6, 0x4\n\ + bne _0813211C\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x2\n\ + str r0, [r1, 0x8]\n\ + b _08132130\n\ + .pool\n\ +_0813211C:\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x1\n\ + str r0, [r1, 0x8]\n\ + b _08132130\n\ +_08132126:\n\ + ldr r0, [r2]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0\n\ + str r0, [r1, 0x8]\n\ + ldr r5, =gAIScriptPtr\n\ +_08132130:\n\ + ldr r0, [r5]\n\ + adds r0, 0x1\n\ + str r0, [r5]\n\ + add sp, 0x14\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +static void BattleAICmd_get_last_used_bank_move(void) +{ + if (gAIScriptPtr[1] == AI_USER) + AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[sBank_AI]; + else + AI_THINKING_STRUCT->funcResult = gLastUsedMovesByBanks[gBankTarget]; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_if_arg_equal(void) +{ + if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_arg_not_equal(void) +{ + if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_would_go_first(void) +{ + if (b_first_side(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_would_not_go_first(void) +{ + if (b_first_side(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_nullsub_2A(void) +{ +} + +static void BattleAICmd_nullsub_2B(void) +{ +} + +static void BattleAICmd_count_alive_pokemon(void) +{ + u8 index; + u8 bankOnField1, bankOnField2; + struct Pokemon *party; + int i; + + AI_THINKING_STRUCT->funcResult = 0; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + if (GetBankSide(index) == 0) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u32 status; + bankOnField1 = gBattlePartyID[index]; + status = GetBankIdentity(index) ^ 2; + bankOnField2 = gBattlePartyID[GetBankByIdentity(status)]; + } + else // in singles there's only one bank by side + { + bankOnField1 = gBattlePartyID[index]; + bankOnField2 = gBattlePartyID[index]; + } + + for (i = 0; i < 6; i++) + { + if (i != bankOnField1 && i != bankOnField2 + && GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + { + AI_THINKING_STRUCT->funcResult++; + } + } + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_considered_move(void) +{ + AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_considered_move_effect(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect; + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_ability(void) +{ + u8 index; + + if (gAIScriptPtr[1] == AI_USER) + index = sBank_AI; + else + index = gBankTarget; + + if(gActiveBank != index) + { + if(BATTLE_HISTORY->abilities[index] != 0) + { + AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index]; + gAIScriptPtr += 2; + return; + } + + // abilities that prevent fleeing. + if (gBattleMons[index].ability == ABILITY_SHADOW_TAG + || gBattleMons[index].ability == ABILITY_MAGNET_PULL + || gBattleMons[index].ability == ABILITY_ARENA_TRAP) + { + AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + gAIScriptPtr += 2; + return; + } + + if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE) + { + if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE) + { + // AI has no knowledge of opponent, so it guesses which ability. + if (Random() & 1) + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; + } + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1. + } + } + else + { + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + } + } + else + { + // The AI knows its own ability. + AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability; + } + gAIScriptPtr += 2; +} + +#ifdef NONMATCHING +static void BattleAICmd_check_ability(void) +{ + u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u8 ability = gAIScriptPtr[2]; + + if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER) + { + if (BATTLE_HISTORY->abilities[bank] != 0) + { + ability = BATTLE_HISTORY->abilities[bank]; + AI_THINKING_STRUCT->funcResult = ability; + } + // abilities that prevent fleeing. + else if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG + || gBattleMons[bank].ability == ABILITY_MAGNET_PULL + || gBattleMons[bank].ability == ABILITY_ARENA_TRAP) + { + ability = gBattleMons[bank].ability; + } + else if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE) + { + if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE) + { + if (gBaseStats[gBattleMons[bank].species].ability1 != ability + && gBaseStats[gBattleMons[bank].species].ability2 != ability) + { + ability = gBaseStats[gBattleMons[bank].species].ability1; + } + else + ability = 0; + } + else + { + ability = gBaseStats[gBattleMons[bank].species].ability1; + } + } + else + { + ability = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability. + } + } + else + { + // The AI knows its own or partner's ability. + ability = gBattleMons[bank].ability; + } + if (ability == 0) + { + AI_THINKING_STRUCT->funcResult = 2; // unable to answer + } + else if (ability == gAIScriptPtr[2]) + { + AI_THINKING_STRUCT->funcResult = 1; // pokemon has the ability we wanted to check + } + else + { + AI_THINKING_STRUCT->funcResult = 0; // pokemon doesn't have the ability we wanted to check + } + gAIScriptPtr += 3; +} +#else +__attribute__((naked)) +static void BattleAICmd_check_ability(void) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + ldr r4, =gAIScriptPtr\n\ + ldr r0, [r4]\n\ + ldrb r0, [r0, 0x1]\n\ + bl BattleAI_GetWantedBank\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + ldr r0, [r4]\n\ + ldrb r3, [r0, 0x2]\n\ + ldrb r0, [r0, 0x1]\n\ + cmp r0, 0\n\ + beq _0813253A\n\ + cmp r0, 0x2\n\ + bne _081325BC\n\ +_0813253A:\n\ + ldr r0, =gBattleResources\n\ + ldr r4, [r0]\n\ + ldr r1, [r4, 0x18]\n\ + adds r1, 0x40\n\ + adds r2, r1, r5\n\ + ldrb r1, [r2]\n\ + adds r6, r0, 0\n\ + cmp r1, 0\n\ + beq _0813255C\n\ + adds r3, r1, 0\n\ + ldr r0, [r4, 0x14]\n\ + str r3, [r0, 0x8]\n\ + b _081325CA\n\ + .pool\n\ +_0813255C:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + muls r0, r5\n\ + adds r4, r0, r1\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x17\n\ + beq _08132576\n\ + cmp r0, 0x2A\n\ + beq _08132576\n\ + cmp r0, 0x47\n\ + bne _08132588\n\ +_08132576:\n\ + movs r0, 0x58\n\ + muls r0, r5\n\ + adds r0, r1\n\ + adds r0, 0x20\n\ + ldrb r3, [r0]\n\ + b _081325CA\n\ + .pool\n\ +_08132588:\n\ + ldr r2, =gBaseStats\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 3\n\ + subs r0, r1\n\ + lsls r0, 2\n\ + adds r1, r0, r2\n\ + ldrb r4, [r1, 0x16]\n\ + cmp r4, 0\n\ + beq _081325B8\n\ + ldrb r2, [r1, 0x17]\n\ + cmp r2, 0\n\ + beq _081325B4\n\ + adds r0, r3, 0\n\ + cmp r4, r0\n\ + beq _081325CE\n\ + cmp r2, r0\n\ + beq _081325CE\n\ + adds r3, r4, 0\n\ + b _081325CA\n\ + .pool\n\ +_081325B4:\n\ + ldrb r3, [r1, 0x16]\n\ + b _081325CA\n\ +_081325B8:\n\ + ldrb r3, [r1, 0x17]\n\ + b _081325CA\n\ +_081325BC:\n\ + ldr r1, =gBattleMons\n\ + movs r0, 0x58\n\ + muls r0, r5\n\ + adds r0, r1\n\ + adds r0, 0x20\n\ + ldrb r3, [r0]\n\ + ldr r6, =gBattleResources\n\ +_081325CA:\n\ + cmp r3, 0\n\ + bne _081325E8\n\ +_081325CE:\n\ + ldr r0, [r6]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x2\n\ + str r0, [r1, 0x8]\n\ + ldr r2, =gAIScriptPtr\n\ + b _08132608\n\ + .pool\n\ +_081325E8:\n\ + ldr r0, =gAIScriptPtr\n\ + ldr r1, [r0]\n\ + adds r2, r0, 0\n\ + ldrb r1, [r1, 0x2]\n\ + cmp r3, r1\n\ + bne _08132600\n\ + ldr r0, [r6]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0x1\n\ + b _08132606\n\ + .pool\n\ +_08132600:\n\ + ldr r0, [r6]\n\ + ldr r1, [r0, 0x14]\n\ + movs r0, 0\n\ +_08132606:\n\ + str r0, [r1, 0x8]\n\ +_08132608:\n\ + ldr r0, [r2]\n\ + adds r0, 0x3\n\ + str r0, [r2]\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif + +static void BattleAICmd_get_highest_type_effectiveness(void) +{ + s32 i; + u8* dynamicMoveType; + + gDynamicBasePower = 0; + dynamicMoveType = &gBattleStruct->dynamicMoveType; + *dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gBattleMoveFlags = 0; + gCritMultiplier = 1; + AI_THINKING_STRUCT->funcResult = 0; + + for (i = 0; i < 4; i++) + { + gBattleMoveDamage = 40; + gCurrentMove = gBattleMons[sBank_AI].moves[i]; + + if (gCurrentMove) + { + TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + + // reduce by 1/3. + if (gBattleMoveDamage == 120) + gBattleMoveDamage = 80; + if (gBattleMoveDamage == 240) + gBattleMoveDamage = 160; + if (gBattleMoveDamage == 30) + gBattleMoveDamage = 20; + if (gBattleMoveDamage == 15) + gBattleMoveDamage = 10; + + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + gBattleMoveDamage = 0; + + if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage) + AI_THINKING_STRUCT->funcResult = gBattleMoveDamage; + } + } + gAIScriptPtr += 1; +} + +static void BattleAICmd_if_type_effectiveness(void) +{ + u8 damageVar; + + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gBattleMoveFlags = 0; + gCritMultiplier = 1; + + gBattleMoveDamage = 40; + gCurrentMove = AI_THINKING_STRUCT->moveConsidered; + + TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + + if (gBattleMoveDamage == 120) + gBattleMoveDamage = 80; + if (gBattleMoveDamage == 240) + gBattleMoveDamage = 160; + if (gBattleMoveDamage == 30) + gBattleMoveDamage = 20; + if (gBattleMoveDamage == 15) + gBattleMoveDamage = 10; + + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + gBattleMoveDamage = 0; + + // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8. + damageVar = gBattleMoveDamage; + + if (damageVar == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_nullsub_32(void) +{ +} + +static void BattleAICmd_nullsub_33(void) +{ +} + +static void BattleAICmd_if_status_in_party(void) +{ + struct Pokemon *party; + int i; + u32 statusToCompareTo; + u8 index; + + switch(gAIScriptPtr[1]) + { + case 1: + index = sBank_AI; + break; + default: + index = gBankTarget; + break; + } + + party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; + + statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES); + u16 hp = GetMonData(&party[i], MON_DATA_HP); + u32 status = GetMonData(&party[i], MON_DATA_STATUS); + + if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); + return; + } + } + + gAIScriptPtr += 10; +} + +static void BattleAICmd_if_status_not_in_party(void) +{ + struct Pokemon *party; + int i; + u32 statusToCompareTo; + u8 index; + + switch(gAIScriptPtr[1]) + { + case 1: + index = sBank_AI; + break; + default: + index = gBankTarget; + break; + } + + party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty; + + statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2); + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES); + u16 hp = GetMonData(&party[i], MON_DATA_HP); + u32 status = GetMonData(&party[i], MON_DATA_STATUS); + + if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) + { + gAIScriptPtr += 10; // still bugged in Emerald + } + } + + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); +} + +static void BattleAICmd_get_weather(void) +{ + if (gBattleWeather & WEATHER_RAIN_ANY) + AI_THINKING_STRUCT->funcResult = 1; + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + AI_THINKING_STRUCT->funcResult = 2; + if (gBattleWeather & WEATHER_SUN_ANY) + AI_THINKING_STRUCT->funcResult = 0; + if (gBattleWeather & WEATHER_HAIL_ANY) + AI_THINKING_STRUCT->funcResult = 3; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_if_effect(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_not_effect(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void BattleAICmd_if_stat_level_less_than(void) +{ + u32 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_more_than(void) +{ + u32 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_equal(void) +{ + u32 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_stat_level_not_equal(void) +{ + u32 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_if_can_faint(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) + { + gAIScriptPtr += 5; + return; + } + + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gBattleMoveFlags = 0; + gCritMultiplier = 1; + gCurrentMove = AI_THINKING_STRUCT->moveConsidered; + AI_CalcDmg(sBank_AI, gBankTarget); + TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + + gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; + + // moves always do at least 1 damage. + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_cant_faint(void) +{ + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) + { + gAIScriptPtr += 5; + return; + } + + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleScripting.dmgMultiplier = 1; + gBattleMoveFlags = 0; + gCritMultiplier = 1; + gCurrentMove = AI_THINKING_STRUCT->moveConsidered; + AI_CalcDmg(sBank_AI, gBankTarget); + TypeCalc(gCurrentMove, sBank_AI, gBankTarget); + + gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; + + // this macro is missing the damage 0 = 1 assumption. + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_has_move(void) +{ + int i; + u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + + switch(gAIScriptPtr[1]) + { + case AI_USER: + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) + break; + } + if (i == 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + case AI_USER_PARTNER: + if (gBattleMons[sBank_AI ^ 2].hp == 0) + { + gAIScriptPtr += 8; + return; + } + else + { + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBank_AI ^ 2].moves[i] == *temp_ptr) + break; + } + } + if (i == 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + case AI_TARGET: + case AI_TARGET_PARTNER: + for (i = 0; i < 4; i++) + { + if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) + break; + } + if (i == 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + } +} + +static void BattleAICmd_if_dont_have_move(void) +{ + int i; + u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2); + + switch(gAIScriptPtr[1]) + { + case AI_USER: + case AI_USER_PARTNER: // UB: no separate check for user partner + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBank_AI].moves[i] == *temp_ptr) + break; + } + if (i != 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + case AI_TARGET: + case AI_TARGET_PARTNER: + for (i = 0; i < 4; i++) + { + if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr) + break; + } + if (i != 4) + { + gAIScriptPtr += 8; + return; + } + else + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + return; + } + } +} + +static void BattleAICmd_if_move_effect(void) +{ + int i; + + switch (gAIScriptPtr[1]) + { + case AI_USER: + case AI_USER_PARTNER: + for (i = 0; i < 4; i++) + { + if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) + break; + } + if (i == 4) + gAIScriptPtr += 7; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + break; + case AI_TARGET: + case AI_TARGET_PARTNER: + for (i = 0; i < 4; i++) + { + if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) + break; + } + if (i == 4) + gAIScriptPtr += 7; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + break; + } +} + +static void BattleAICmd_if_not_move_effect(void) +{ + int i; + + switch (gAIScriptPtr[1]) + { + case AI_USER: + case AI_USER_PARTNER: + for (i = 0; i < 4; i++) + { + if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) + break; + } + if (i != 4) + gAIScriptPtr += 7; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + break; + case AI_TARGET: + case AI_TARGET_PARTNER: + for (i = 0; i < 4; i++) + { + if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBankTarget].moves[i]].effect == gAIScriptPtr[2]) + break; + } + if (i != 4) + gAIScriptPtr += 7; + else + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + break; + } +} + +static void BattleAICmd_if_any_move_disabled_or_encored(void) +{ + u8 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + if (gAIScriptPtr[2] == 0) + { + if (gDisableStructs[bank].disabledMove == 0) + { + gAIScriptPtr += 7; + return; + } + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + return; + } + else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1. + { + gAIScriptPtr += 7; + return; + } + else if (gDisableStructs[bank].encoredMove != 0) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); + return; + } + gAIScriptPtr += 7; +} + +static void BattleAICmd_if_curr_move_disabled_or_encored(void) +{ + switch (gAIScriptPtr[1]) + { + case 0: + if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 1: + if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + default: + gAIScriptPtr += 6; + return; + } +} + +static void BattleAICmd_flee(void) +{ + AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is UNK2 being enabled. +} + +static void BattleAICmd_if_random_100(void) +{ + u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20 + + if ((u8)(Random() % 100) < safariFleeRate) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_watch(void) +{ + AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is UNK3 being enabled. +} + +static void BattleAICmd_get_hold_effect(void) +{ + u8 bank; + u16 status; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + if (gActiveBank != bank) + { + AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]); + } + else + AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item); + + gAIScriptPtr += 2; +} + +static void BattleAICmd_if_holds_item(void) +{ + u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]); + u16 item; + u8 var1, var2; + + if ((bank & 1) == (sBank_AI & 1)) + item = gBattleMons[bank].item; + else + item = BATTLE_HISTORY->itemEffects[bank]; + + // UB: doesn't properly read an unaligned u16 + var2 = gAIScriptPtr[2]; + var1 = gAIScriptPtr[3]; + + if ((var1 | var2) == item) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); + else + gAIScriptPtr += 8; +} + +static void BattleAICmd_get_gender(void) +{ + u8 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality); + + gAIScriptPtr += 2; +} + +static void BattleAICmd_is_first_turn(void) +{ + u8 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_stockpile_count(void) +{ + u8 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_is_double_battle(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_used_held_item(void) +{ + u8 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + // This is likely a leftover from Ruby's code and its ugly ewram access + #ifdef NONMATCHING + AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[bank]; + #else + AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + 0xB8 + (bank * 2)); + #endif // NONMATCHING + + gAIScriptPtr += 2; +} + +static void BattleAICmd_get_move_type_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_move_power_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_move_effect_from_result(void) +{ + AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect; + + gAIScriptPtr += 1; +} + +static void BattleAICmd_get_protect_count(void) +{ + u8 bank; + + if (gAIScriptPtr[1] == AI_USER) + bank = sBank_AI; + else + bank = gBankTarget; + + AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses; + + gAIScriptPtr += 2; +} + +static void BattleAICmd_nullsub_52(void) +{ +} + +static void BattleAICmd_nullsub_53(void) +{ +} + +static void BattleAICmd_nullsub_54(void) +{ +} + +static void BattleAICmd_nullsub_55(void) +{ +} + +static void BattleAICmd_nullsub_56(void) +{ +} + +static void BattleAICmd_nullsub_57(void) +{ +} + +static void BattleAICmd_call(void) +{ + AIStackPushVar(gAIScriptPtr + 5); + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); +} + +static void BattleAICmd_jump(void) +{ + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); +} + +static void BattleAICmd_end(void) +{ + if (AIStackPop() == 0) + AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; +} + +static void BattleAICmd_if_level_cond(void) +{ + switch (gAIScriptPtr[1]) + { + case 0: // greater than + if (gBattleMons[sBank_AI].level > gBattleMons[gBankTarget].level) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 1: // less than + if (gBattleMons[sBank_AI].level < gBattleMons[gBankTarget].level) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + case 2: // equal + if (gBattleMons[sBank_AI].level == gBattleMons[gBankTarget].level) + { + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + return; + } + gAIScriptPtr += 6; + return; + } +} + +static void BattleAICmd_if_target_taunted(void) +{ + if (gDisableStructs[gBankTarget].tauntTimer1 != 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_target_not_taunted(void) +{ + if (gDisableStructs[gBankTarget].tauntTimer1 == 0) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_target_is_ally(void) +{ + if((sBank_AI & 1) == (gBankTarget & 1)) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); + else + gAIScriptPtr += 5; +} + +static void BattleAICmd_if_flash_fired(void) +{ + u8 index = BattleAI_GetWantedBank(gAIScriptPtr[1]); + + if(gBattleResources->flags->flags[index] & UNKNOWN_FLAG_FLASH_FIRE) + gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); + else + gAIScriptPtr += 6; +} + +static void AIStackPushVar(const u8 *var) +{ + gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var; +} + +static void AIStackPushVar_cursor(void) +{ + gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr; +} + +static bool8 AIStackPop(void) +{ + if (gBattleResources->AI_ScriptsStack->size != 0) + { + --gBattleResources->AI_ScriptsStack->size; + gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size]; + return TRUE; + } + else + return FALSE; +} diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c new file mode 100644 index 000000000..2e6b3dbae --- /dev/null +++ b/src/battle_script_commands.c @@ -0,0 +1,11415 @@ +#include "global.h" +#include "battle.h" +#include "battle_move_effects.h" +#include "battle_message.h" +#include "battle_ai_script_commands.h" +#include "moves.h" +#include "abilities.h" +#include "item.h" +#include "items.h" +#include "hold_effects.h" +#include "util.h" +#include "pokemon.h" +#include "calculate_base_damage.h" +#include "rng.h" +#include "battle_controllers.h" +#include "species.h" +#include "songs.h" +#include "text.h" +#include "sound.h" +#include "pokedex.h" +#include "recorded_battle.h" +#include "window.h" +#include "reshow_battle_screen.h" +#include "main.h" +#include "palette.h" +#include "money.h" +#include "bg.h" +#include "string_util.h" +#include "pokemon_icon.h" +#include "pokemon_item_effects.h" +#include "m4a.h" +#include "mail.h" +#include "event_data.h" +#include "pokemon_storage_system.h" +#include "task.h" +#include "naming_screen.h" + +// variables + +extern u8 gCritMultiplier; +extern s32 gBattleMoveDamage; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; +extern u32 gBattleTypeFlags; +extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u8 gActiveBank; +extern u32 gBattleExecBuffer; +extern u8 gNoOfAllBanks; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_0202407A[BATTLE_BANKS_COUNT]; +extern u16 gCurrentMove; +extern u8 gLastUsedAbility; +extern u16 gBattleWeather; +extern u8 gStringBank; +extern u8 gEffectBank; +extern u8 gAbsentBankFlags; +extern u8 gMultiHitCounter; +extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; +extern u16 gSideAffecting[2]; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gRandomTurnNumber; +extern u8 gBattleOutcome; +extern u8 gBattleTerrain; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern const u8* gBattlescriptCurrInstr; +extern u8 gCurrMovePos; +extern u8 gFightStateTracker; +extern u32 gHitMarker; +extern u8 gBattleMoveFlags; +extern u8 gBattleCommunication[]; +extern u16 gUnknown_02024250[4]; +extern u16 gUnknown_02024258[4]; +extern u16 gUnknown_02024260[4]; +extern u8 gUnknown_02024270[4]; +extern u8 gStringBank; +extern u16 gDynamicBasePower; +extern u16 gLastUsedItem; +extern u16 gBattleMovePower; +extern s32 gHpDealt; +extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; +extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; +extern u8 gSentPokesToOpponent[2]; +extern u8 gBank1; +extern u16 gExpShareExp; +extern u8 gLeveledUpInBattle; +extern void (*gBattleMainFunc)(void); +extern u8 gPlayerPartyCount; +extern u16 gMoveToLearn; +extern u16 gRandomMove; +extern u8 gBankInMenu; +extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; +extern u8 gCurrentMoveTurn; +extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; +extern u16 gPartnerTrainerId; +extern u16 gLastUsedMove; +extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; +extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; +extern u16 gTrainerBattleOpponent_A; +extern u16 gTrainerBattleOpponent_B; +extern u8 gUnknown_020241E9; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; +extern struct MusicPlayerInfo gMPlay_BGM; + +struct TrainerMoney +{ + u8 classId; + u8 value; +}; + +extern const struct BattleMove gBattleMoves[]; +extern const struct BaseStats gBaseStats[]; +extern const u8 gTypeEffectiveness[]; +extern const u16 gMissStringIds[]; +extern const u16 gTrappingMoves[]; +extern const struct TrainerMoney gTrainerMoneyTable[]; +extern const u8* const gBattleScriptsForMoveEffects[]; + +// functions +extern void sub_81A5718(u8 bank); // battle frontier 2 +extern void sub_81A56B4(void); // battle frontier 2 +extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen +extern u8 sub_81C1B94(void); // pokemon summary screen +extern void IncrementGameStat(u8 statId); // rom_4 +extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s +extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s +extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s +extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu +extern u8 sub_81A5258(u8* arg0); // battle frontier 2 +extern void sub_81A5BF8(void); // battle frontier 2 +extern void sub_81A5D44(void); // battle frontier 2 +extern void sub_81B8E80(u8 bank, u8, u8); // party menu +extern bool8 sub_81B1250(void); // ? +extern u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); // battle interface +extern bool8 InBattlePike(void); +extern bool8 InBattlePyramid(void); +extern u16 GetBattlePyramidPickupItemId(void); +extern u8 sav1_map_get_light_level(void); +extern u8 sub_813B21C(void); +extern u16 get_unknown_box_id(void); +extern void c2_berry_program_update_menu(void); +extern void sub_8035AA4(void); + +// BattleScripts +extern const u8 BattleScript_MoveEnd[]; +extern const u8 BattleScript_NoPPForMove[]; +extern const u8 BattleScript_MagicCoatBounce[]; +extern const u8 BattleScript_TookAttack[]; +extern const u8 BattleScript_SnatchedMove[]; +extern const u8 BattleScript_Pausex20[]; +extern const u8 BattleScript_SubstituteFade[]; +extern const u8 BattleScript_HangedOnMsg[]; +extern const u8 BattleScript_OneHitKOMsg[]; +extern const u8 BattleScript_EnduredMsg[]; +extern const u8 BattleScript_PSNPrevention[]; +extern const u8 BattleScript_BRNPrevention[]; +extern const u8 BattleScript_PRLZPrevention[]; +extern const u8 BattleScript_FlinchPrevention[]; +extern const u8 BattleScript_StatUp[]; +extern const u8 BattleScript_StatDown[]; +extern const u8 BattleScript_NoItemSteal[]; +extern const u8 BattleScript_ItemSteal[]; +extern const u8 BattleScript_RapidSpinAway[]; +extern const u8 BattleScript_TargetPRLZHeal[]; +extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_StickyHoldActivates[]; +extern const u8 BattleScript_AllStatsUp[]; +extern const u8 BattleScript_AtkDefDown[]; +extern const u8 BattleScript_SAtkDown2[]; +extern const u8 BattleScript_LevelUp[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_FaintAttacker[]; +extern const u8 BattleScript_FaintTarget[]; +extern const u8 BattleScript_DestinyBondTakesLife[]; +extern const u8 BattleScript_GrudgeTakesPp[]; +extern const u8 BattleScript_RageIsBuilding[]; +extern const u8 BattleScript_DefrostedViaFireMove[]; +extern const u8 gUnknown_082DB87D[]; +extern const u8 gUnknown_082DAE90[]; +extern const u8 gUnknown_082DAE59[]; +extern const u8 gUnknown_082DAEC7[]; +extern const u8 BattleScript_MoveEffectSleep[]; +extern const u8 BattleScript_MoveEffectPoison[]; +extern const u8 BattleScript_MoveEffectBurn[]; +extern const u8 BattleScript_MoveEffectFreeze[]; +extern const u8 BattleScript_MoveEffectParalysis[]; +extern const u8 BattleScript_MoveEffectToxic[]; +extern const u8 BattleScript_MoveEffectConfusion[]; +extern const u8 BattleScript_MoveEffectUproar[]; +extern const u8 BattleScript_MoveEffectPayDay[]; +extern const u8 BattleScript_MoveEffectWrap[]; +extern const u8 BattleScript_MoveEffectRecoil33[]; +extern const u8 BattleScript_DampStopsExplosion[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 gUnknown_082DADD8[]; +extern const u8 BattleScript_PrintPayDayMoneyString[]; +extern const u8 BattleScript_SturdyPreventsOHKO[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[]; +extern const u8 BattleScript_CastformChange[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_PresentDamageTarget[]; +extern const u8 BattleScript_AlreadyAtFullHp[]; +extern const u8 BattleScript_PresentHealTarget[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; + +// strings +extern const u8 gText_BattleYesNoChoice[]; + +// read via orr +#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) +#define BSScriptRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) +#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr)) + +// read via add +#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) +#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) +#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) + +#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) + +#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) + +// this file's functions +static bool8 IsTwoTurnsMove(u16 move); +static void DestinyBondFlagUpdate(void); +static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. +static void CheckWonderGuardAndLevitate(void); +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); +static bool32 IsMonGettingExpSentOut(void); +static void sub_804F17C(void); +static bool8 sub_804F1CC(void); +static void sub_804F100(void); +static void sub_804F144(void); +static bool8 sub_804F344(void); +static void PutMonIconOnLvlUpBox(void); +static void PutLevelAndGenderOnLvlUpBox(void); + +static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite); + +static void atk00_attackcanceler(void); +static void atk01_accuracycheck(void); +static void atk02_attackstring(void); +static void atk03_ppreduce(void); +static void atk04_critcalc(void); +static void atk05_damagecalc1(void); +static void atk06_typecalc(void); +static void atk07_dmg_adjustment(void); +static void atk08_dmg_adjustment2(void); +static void atk09_attackanimation(void); +static void atk0A_waitanimation(void); +static void atk0B_healthbarupdate(void); +static void atk0C_datahpupdate(void); +static void atk0D_critmessage(void); +static void atk0E_effectiveness_sound(void); +static void atk0F_resultmessage(void); +static void atk10_printstring(void); +static void atk11_printstring_playeronly(void); +static void atk12_waitmessage(void); +static void atk13_printfromtable(void); +static void atk14_printfromtable_playeronly(void); +static void atk15_seteffectwithchance(void); +static void atk16_seteffectprimary(void); +static void atk17_seteffectsecondary(void); +static void atk18_status_effect_clear(void); +static void atk19_faint_pokemon(void); +static void atk1A_faint_animation(void); +static void atk1B_faint_effects_clear(void); +static void atk1C_jumpifstatus(void); +static void atk1D_jumpifstatus2(void); +static void atk1E_jumpifability(void); +static void atk1F_jumpifsideaffecting(void); +static void atk20_jumpifstat(void); +static void atk21_jumpifstatus3(void); +static void atk22_jumpiftype(void); +static void atk23_getexp(void); +static void atk24(void); +static void atk25_move_values_cleanup(void); +static void atk26_set_multihit(void); +static void atk27_decrement_multihit(void); +static void atk28_goto(void); +static void atk29_jumpifbyte(void); +static void atk2A_jumpifhalfword(void); +static void atk2B_jumpifword(void); +static void atk2C_jumpifarrayequal(void); +static void atk2D_jumpifarraynotequal(void); +static void atk2E_setbyte(void); +static void atk2F_addbyte(void); +static void atk30_subbyte(void); +static void atk31_copyarray(void); +static void atk32_copyarray_withindex(void); +static void atk33_orbyte(void); +static void atk34_orhalfword(void); +static void atk35_orword(void); +static void atk36_bicbyte(void); +static void atk37_bichalfword(void); +static void atk38_bicword(void); +static void atk39_pause(void); +static void atk3A_waitstate(void); +static void atk3B_healthbar_update(void); +static void atk3C_return(void); +static void atk3D_end(void); +static void atk3E_end2(void); +static void atk3F_end3(void); +static void atk40_jump_if_move_affected_by_protect(void); +static void atk41_call(void); +static void atk42_jumpiftype2(void); +static void atk43_jumpifabilitypresent(void); +static void atk44(void); +static void atk45_playanimation(void); +static void atk46_playanimation2(void); +static void atk47_setgraphicalstatchangevalues(void); +static void atk48_playstatchangeanimation(void); +static void atk49_moveend(void); +static void atk4A_typecalc2(void); +static void atk4B_return_atk_to_ball(void); +static void atk4C_copy_poke_data(void); +static void atk4D_switch_data_update(void); +static void atk4E_switchin_anim(void); +static void atk4F_jump_if_cannot_switch(void); +static void atk50_openpartyscreen(void); +static void atk51_switch_handle_order(void); +static void atk52_switch_in_effects(void); +static void atk53_trainer_slide(void); +static void atk54_effectiveness_sound(void); +static void atk55_play_sound(void); +static void atk56_fainting_cry(void); +static void atk57(void); +static void atk58_return_to_ball(void); +static void atk59_learnmove_inbattle(void); +static void atk5A_yesnoboxlearnmove(void); +static void atk5B_yesnoboxstoplearningmove(void); +static void atk5C_hitanimation(void); +static void atk5D_getmoneyreward(void); +static void atk5E_8025A70(void); +static void atk5F_8025B24(void); +static void atk60_increment_gamestat(void); +static void atk61_8025BA4(void); +static void atk62_08025C6C(void); +static void atk63_jumptorandomattack(void); +static void atk64_statusanimation(void); +static void atk65_status2animation(void); +static void atk66_chosenstatusanimation(void); +static void atk67_yesnobox(void); +static void atk68_80246A0(void); +static void atk69_dmg_adjustment3(void); +static void atk6A_removeitem(void); +static void atk6B_atknameinbuff1(void); +static void atk6C_draw_lvlupbox(void); +static void atk6D_reset_sentpokes_value(void); +static void atk6E_set_atk_to_player0(void); +static void atk6F_set_visible(void); +static void atk70_record_last_used_ability(void); +static void atk71_buffer_move_to_learn(void); +static void atk72_jump_if_can_run_frombattle(void); +static void atk73_hp_thresholds(void); +static void atk74_hp_thresholds2(void); +static void atk75_item_effect_on_opponent(void); +static void atk76_various(void); +static void atk77_set_protect_like(void); +static void atk78_faintifabilitynotdamp(void); +static void atk79_setatkhptozero(void); +static void atk7A_jumpwhiletargetvalid(void); +static void atk7B_healhalfHP_if_possible(void); +static void atk7C_trymirrormove(void); +static void atk7D_set_rain(void); +static void atk7E_setreflect(void); +static void atk7F_setseeded(void); +static void atk80_manipulatedamage(void); +static void atk81_setrest(void); +static void atk82_jumpifnotfirstturn(void); +static void atk83_nop(void); +static void atk84_jump_if_cant_sleep(void); +static void atk85_stockpile(void); +static void atk86_stockpiletobasedamage(void); +static void atk87_stockpiletohpheal(void); +static void atk88_negativedamage(void); +static void atk89_statbuffchange(void); +static void atk8A_normalisebuffs(void); +static void atk8B_setbide(void); +static void atk8C_confuseifrepeatingattackends(void); +static void atk8D_setmultihit_counter(void); +static void atk8E_init_multihit_string(void); +static void atk8F_forcerandomswitch(void); +static void atk90_conversion_type_change(void); +static void atk91_givepaydaymoney(void); +static void atk92_setlightscreen(void); +static void atk93_ko_move(void); +static void atk94_damagetohalftargethp(void); +static void atk95_setsandstorm(void); +static void atk96_weatherdamage(void); +static void atk97_try_infatuation(void); +static void atk98_status_icon_update(void); +static void atk99_setmist(void); +static void atk9A_set_focusenergy(void); +static void atk9B_transformdataexecution(void); +static void atk9C_set_substitute(void); +static void atk9D_mimicattackcopy(void); +static void atk9E_metronome(void); +static void atk9F_dmgtolevel(void); +static void atkA0_psywavedamageeffect(void); +static void atkA1_counterdamagecalculator(void); +static void atkA2_mirrorcoatdamagecalculator(void); +static void atkA3_disablelastusedattack(void); +static void atkA4_setencore(void); +static void atkA5_painsplitdmgcalc(void); +static void atkA6_settypetorandomresistance(void); +static void atkA7_setalwayshitflag(void); +static void atkA8_copymovepermanently(void); +static void atkA9_sleeptalk_choose_move(void); +static void atkAA_set_destinybond(void); +static void atkAB_DestinyBondFlagUpdate(void); +static void atkAC_remaininghptopower(void); +static void atkAD_spite_ppreduce(void); +static void atkAE_heal_party_status(void); +static void atkAF_cursetarget(void); +static void atkB0_set_spikes(void); +static void atkB1_set_foresight(void); +static void atkB2_setperishsong(void); +static void atkB3_rolloutdamagecalculation(void); +static void atkB4_jumpifconfusedandstatmaxed(void); +static void atkB5_furycuttercalc(void); +static void atkB6_happinesstodamagecalculation(void); +static void atkB7_presentdamagecalculation(void); +static void atkB8_set_safeguard(void); +static void atkB9_magnitudedamagecalculation(void); +static void atkBA_jumpifnopursuitswitchdmg(void); +static void atkBB_setsunny(void); +static void atkBC_maxattackhalvehp(void); +static void atkBD_copyfoestats(void); +static void atkBE_rapidspinfree(void); +static void atkBF_set_defense_curl(void); +static void atkC0_recoverbasedonsunlight(void); +static void atkC1_hidden_power(void); +static void atkC2_selectnexttarget(void); +static void atkC3_setfutureattack(void); +static void atkC4_beat_up(void); +static void atkC5_setsemiinvulnerablebit(void); +static void atkC6_clearsemiinvulnerablebit(void); +static void atkC7_setminimize(void); +static void atkC8_sethail(void); +static void atkC9_jumpifattackandspecialattackcannotfall(void); +static void atkCA_setforcedtarget(void); +static void atkCB_setcharge(void); +static void atkCC_callterrainattack(void); +static void atkCD_cureifburnedparalysedorpoisoned(void); +static void atkCE_settorment(void); +static void atkCF_jumpifnodamage(void); +static void atkD0_settaunt(void); +static void atkD1_set_helpinghand(void); +static void atkD2_swap_items(void); +static void atkD3_copy_ability(void); +static void atkD4_wish_effect(void); +static void atkD5_setroots(void); +static void atkD6_doubledamagedealtifdamaged(void); +static void atkD7_setyawn(void); +static void atkD8_setdamagetohealthdifference(void); +static void atkD9_scaledamagebyhealthratio(void); +static void atkDA_abilityswap(void); +static void atkDB_imprisoneffect(void); +static void atkDC_setgrudge(void); +static void atkDD_weightdamagecalculation(void); +static void atkDE_asistattackselect(void); +static void atkDF_setmagiccoat(void); +static void atkE0_setstealstatchange(void); +static void atkE1_intimidate_string_loader(void); +static void atkE2_switchout_abilities(void); +static void atkE3_jumpifhasnohp(void); +static void atkE4_getsecretpowereffect(void); +static void atkE5_pickup(void); +static void atkE6_castform_change_animation(void); +static void atkE7_castform_data_change(void); +static void atkE8_settypebasedhalvers(void); +static void atkE9_setweatherballtype(void); +static void atkEA_recycleitem(void); +static void atkEB_settypetoterrain(void); +static void atkEC_pursuit_sth(void); +static void atkED_802B4B4(void); +static void atkEE_removelightscreenreflect(void); +static void atkEF_pokeball_catch_calculation(void); +static void atkF0_give_caught_mon(void); +static void atkF1_set_caught_mon_dex_flags(void); +static void atkF2_display_dex_info(void); +static void atkF3_nickname_caught_poke(void); +static void atkF4_subattackerhpbydmg(void); +static void atkF5_removeattackerstatus1(void); +static void atkF6_802BF48(void); +static void atkF7_802BF54(void); +static void atkF8_trainer_slide_back(void); + +void (* const gBattleScriptingCommandsTable[])(void) = +{ + atk00_attackcanceler, + atk01_accuracycheck, + atk02_attackstring, + atk03_ppreduce, + atk04_critcalc, + atk05_damagecalc1, + atk06_typecalc, + atk07_dmg_adjustment, + atk08_dmg_adjustment2, + atk09_attackanimation, + atk0A_waitanimation, + atk0B_healthbarupdate, + atk0C_datahpupdate, + atk0D_critmessage, + atk0E_effectiveness_sound, + atk0F_resultmessage, + atk10_printstring, + atk11_printstring_playeronly, + atk12_waitmessage, + atk13_printfromtable, + atk14_printfromtable_playeronly, + atk15_seteffectwithchance, + atk16_seteffectprimary, + atk17_seteffectsecondary, + atk18_status_effect_clear, + atk19_faint_pokemon, + atk1A_faint_animation, + atk1B_faint_effects_clear, + atk1C_jumpifstatus, + atk1D_jumpifstatus2, + atk1E_jumpifability, + atk1F_jumpifsideaffecting, + atk20_jumpifstat, + atk21_jumpifstatus3, + atk22_jumpiftype, + atk23_getexp, + atk24, + atk25_move_values_cleanup, + atk26_set_multihit, + atk27_decrement_multihit, + atk28_goto, + atk29_jumpifbyte, + atk2A_jumpifhalfword, + atk2B_jumpifword, + atk2C_jumpifarrayequal, + atk2D_jumpifarraynotequal, + atk2E_setbyte, + atk2F_addbyte, + atk30_subbyte, + atk31_copyarray, + atk32_copyarray_withindex, + atk33_orbyte, + atk34_orhalfword, + atk35_orword, + atk36_bicbyte, + atk37_bichalfword, + atk38_bicword, + atk39_pause, + atk3A_waitstate, + atk3B_healthbar_update, + atk3C_return, + atk3D_end, + atk3E_end2, + atk3F_end3, + atk40_jump_if_move_affected_by_protect, + atk41_call, + atk42_jumpiftype2, + atk43_jumpifabilitypresent, + atk44, + atk45_playanimation, + atk46_playanimation2, + atk47_setgraphicalstatchangevalues, + atk48_playstatchangeanimation, + atk49_moveend, + atk4A_typecalc2, + atk4B_return_atk_to_ball, + atk4C_copy_poke_data, + atk4D_switch_data_update, + atk4E_switchin_anim, + atk4F_jump_if_cannot_switch, + atk50_openpartyscreen, + atk51_switch_handle_order, + atk52_switch_in_effects, + atk53_trainer_slide, + atk54_effectiveness_sound, + atk55_play_sound, + atk56_fainting_cry, + atk57, + atk58_return_to_ball, + atk59_learnmove_inbattle, + atk5A_yesnoboxlearnmove, + atk5B_yesnoboxstoplearningmove, + atk5C_hitanimation, + atk5D_getmoneyreward, + atk5E_8025A70, + atk5F_8025B24, + atk60_increment_gamestat, + atk61_8025BA4, + atk62_08025C6C, + atk63_jumptorandomattack, + atk64_statusanimation, + atk65_status2animation, + atk66_chosenstatusanimation, + atk67_yesnobox, + atk68_80246A0, + atk69_dmg_adjustment3, + atk6A_removeitem, + atk6B_atknameinbuff1, + atk6C_draw_lvlupbox, + atk6D_reset_sentpokes_value, + atk6E_set_atk_to_player0, + atk6F_set_visible, + atk70_record_last_used_ability, + atk71_buffer_move_to_learn, + atk72_jump_if_can_run_frombattle, + atk73_hp_thresholds, + atk74_hp_thresholds2, + atk75_item_effect_on_opponent, + atk76_various, + atk77_set_protect_like, + atk78_faintifabilitynotdamp, + atk79_setatkhptozero, + atk7A_jumpwhiletargetvalid, + atk7B_healhalfHP_if_possible, + atk7C_trymirrormove, + atk7D_set_rain, + atk7E_setreflect, + atk7F_setseeded, + atk80_manipulatedamage, + atk81_setrest, + atk82_jumpifnotfirstturn, + atk83_nop, + atk84_jump_if_cant_sleep, + atk85_stockpile, + atk86_stockpiletobasedamage, + atk87_stockpiletohpheal, + atk88_negativedamage, + atk89_statbuffchange, + atk8A_normalisebuffs, + atk8B_setbide, + atk8C_confuseifrepeatingattackends, + atk8D_setmultihit_counter, + atk8E_init_multihit_string, + atk8F_forcerandomswitch, + atk90_conversion_type_change, + atk91_givepaydaymoney, + atk92_setlightscreen, + atk93_ko_move, + atk94_damagetohalftargethp, + atk95_setsandstorm, + atk96_weatherdamage, + atk97_try_infatuation, + atk98_status_icon_update, + atk99_setmist, + atk9A_set_focusenergy, + atk9B_transformdataexecution, + atk9C_set_substitute, + atk9D_mimicattackcopy, + atk9E_metronome, + atk9F_dmgtolevel, + atkA0_psywavedamageeffect, + atkA1_counterdamagecalculator, + atkA2_mirrorcoatdamagecalculator, + atkA3_disablelastusedattack, + atkA4_setencore, + atkA5_painsplitdmgcalc, + atkA6_settypetorandomresistance, + atkA7_setalwayshitflag, + atkA8_copymovepermanently, + atkA9_sleeptalk_choose_move, + atkAA_set_destinybond, + atkAB_DestinyBondFlagUpdate, + atkAC_remaininghptopower, + atkAD_spite_ppreduce, + atkAE_heal_party_status, + atkAF_cursetarget, + atkB0_set_spikes, + atkB1_set_foresight, + atkB2_setperishsong, + atkB3_rolloutdamagecalculation, + atkB4_jumpifconfusedandstatmaxed, + atkB5_furycuttercalc, + atkB6_happinesstodamagecalculation, + atkB7_presentdamagecalculation, + atkB8_set_safeguard, + atkB9_magnitudedamagecalculation, + atkBA_jumpifnopursuitswitchdmg, + atkBB_setsunny, + atkBC_maxattackhalvehp, + atkBD_copyfoestats, + atkBE_rapidspinfree, + atkBF_set_defense_curl, + atkC0_recoverbasedonsunlight, + atkC1_hidden_power, + atkC2_selectnexttarget, + atkC3_setfutureattack, + atkC4_beat_up, + atkC5_setsemiinvulnerablebit, + atkC6_clearsemiinvulnerablebit, + atkC7_setminimize, + atkC8_sethail, + atkC9_jumpifattackandspecialattackcannotfall, + atkCA_setforcedtarget, + atkCB_setcharge, + atkCC_callterrainattack, + atkCD_cureifburnedparalysedorpoisoned, + atkCE_settorment, + atkCF_jumpifnodamage, + atkD0_settaunt, + atkD1_set_helpinghand, + atkD2_swap_items, + atkD3_copy_ability, + atkD4_wish_effect, + atkD5_setroots, + atkD6_doubledamagedealtifdamaged, + atkD7_setyawn, + atkD8_setdamagetohealthdifference, + atkD9_scaledamagebyhealthratio, + atkDA_abilityswap, + atkDB_imprisoneffect, + atkDC_setgrudge, + atkDD_weightdamagecalculation, + atkDE_asistattackselect, + atkDF_setmagiccoat, + atkE0_setstealstatchange, + atkE1_intimidate_string_loader, + atkE2_switchout_abilities, + atkE3_jumpifhasnohp, + atkE4_getsecretpowereffect, + atkE5_pickup, + atkE6_castform_change_animation, + atkE7_castform_data_change, + atkE8_settypebasedhalvers, + atkE9_setweatherballtype, + atkEA_recycleitem, + atkEB_settypetoterrain, + atkEC_pursuit_sth, + atkED_802B4B4, + atkEE_removelightscreenreflect, + atkEF_pokeball_catch_calculation, + atkF0_give_caught_mon, + atkF1_set_caught_mon_dex_flags, + atkF2_display_dex_info, + atkF3_nickname_caught_poke, + atkF4_subattackerhpbydmg, + atkF5_removeattackerstatus1, + atkF6_802BF48, + atkF7_802BF54, + atkF8_trainer_slide_back +}; + +struct StatFractions +{ + u8 dividend; + u8 divisor; +}; + +static const struct StatFractions sAccuracyStageRatios[] = +{ + { 33, 100}, // -6 + { 36, 100}, // -5 + { 43, 100}, // -4 + { 50, 100}, // -3 + { 60, 100}, // -2 + { 75, 100}, // -1 + { 1, 1}, // 0 + {133, 100}, // +1 + {166, 100}, // +2 + { 2, 1}, // +3 + {233, 100}, // +4 + {133, 50}, // +5 + { 3, 1}, // +6 +}; + +// The chance is 1/N for each stage. +static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; + +static const u32 sStatusFlagsForMoveEffects[] = +{ + 0x00000000, + STATUS_SLEEP, + STATUS_POISON, + STATUS_BURN, + STATUS_FREEZE, + STATUS_PARALYSIS, + STATUS_TOXIC_POISON, + STATUS2_CONFUSION, + STATUS2_FLINCHED, + 0x00000000, + STATUS2_UPROAR, + 0x00000000, + STATUS2_MULTIPLETURNS, + STATUS2_WRAPPED, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + STATUS2_RECHARGE, + 0x00000000, + 0x00000000, + STATUS2_ESCAPE_PREVENTION, + 0x08000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + STATUS2_LOCK_CONFUSE, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000 +}; + +static const u8* const sMoveEffectBS_Ptrs[] = +{ + BattleScript_MoveEffectSleep, // 0 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP + BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON + BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN + BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE + BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS + BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC + BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION + BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH + BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK + BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR + BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY + BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING + BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP + BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_25 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM + BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN + BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN + BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_33_PARALYSIS +}; + +static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; + +static const u16 sUnknown_0831C2C8[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); +static const u8 sUnknown_0831C2E8[] = INCBIN_U8("graphics/battle_interface/unk_battlebox.4bpp.lz"); + +// unused +static const u8 sRubyLevelUpStatBoxStats[] = +{ + MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, + MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPD +}; + +#define MON_ICON_LVLUP_BOX_TAG 0xD75A + +static const struct OamData sOamData_MonIconOnLvlUpBox = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 2, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox = +{ + .tileTag = MON_ICON_LVLUP_BOX_TAG, + .paletteTag = MON_ICON_LVLUP_BOX_TAG, + .oam = &sOamData_MonIconOnLvlUpBox, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_MonIconOnLvlUpBox +}; + +static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8}; + +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_FORBIDDEN_END 0xFFFF +#define ASSIST_FORBIDDEN_END 0xFFFF + +static const u16 sMovesForbiddenToCopy[] = +{ + MOVE_METRONOME, + MOVE_STRUGGLE, + MOVE_SKETCH, + MOVE_MIMIC, + MIMIC_FORBIDDEN_END, + MOVE_COUNTER, + MOVE_MIRROR_COAT, + MOVE_PROTECT, + MOVE_DETECT, + MOVE_ENDURE, + MOVE_DESTINY_BOND, + MOVE_SLEEP_TALK, + MOVE_THIEF, + MOVE_FOLLOW_ME, + MOVE_SNATCH, + MOVE_HELPING_HAND, + MOVE_COVET, + MOVE_TRICK, + MOVE_FOCUS_PUNCH, + METRONOME_FORBIDDEN_END +}; + +static const u8 sFlailHpScaleToPowerTable[] = +{ + 1, 200, + 4, 150, + 9, 100, + 16, 80, + 32, 40, + 48, 20 +}; + +static const u16 sNaturePowerMoves[] = +{ + MOVE_STUN_SPORE, + MOVE_RAZOR_LEAF, + MOVE_EARTHQUAKE, + MOVE_HYDRO_PUMP, + MOVE_SURF, + MOVE_BUBBLE_BEAM, + MOVE_ROCK_SLIDE, + MOVE_SHADOW_BALL, + MOVE_SWIFT, + MOVE_SWIFT +}; + +// format: min. weight (hectograms), base power +static const u16 sWeightToDamageTable[] = +{ + 100, 20, + 250, 40, + 500, 60, + 1000, 80, + 2000, 100, + 0xFFFF, 0xFFFF +}; + +static const u16 sPickupItems[] = +{ + ITEM_POTION, + ITEM_ANTIDOTE, + ITEM_SUPER_POTION, + ITEM_GREAT_BALL, + ITEM_REPEL, + ITEM_ESCAPE_ROPE, + ITEM_X_ATTACK, + ITEM_FULL_HEAL, + ITEM_ULTRA_BALL, + ITEM_HYPER_POTION, + ITEM_RARE_CANDY, + ITEM_PROTEIN, + ITEM_REVIVE, + ITEM_HP_UP, + ITEM_FULL_RESTORE, + ITEM_MAX_REVIVE, + ITEM_PP_UP, + ITEM_MAX_ELIXIR, +}; + +static const u16 sRarePickupItems[] = +{ + ITEM_HYPER_POTION, + ITEM_NUGGET, + ITEM_KINGS_ROCK, + ITEM_FULL_RESTORE, + ITEM_ETHER, + ITEM_WHITE_HERB, + ITEM_TM44, + ITEM_ELIXIR, + ITEM_TM01, + ITEM_LEFTOVERS, + ITEM_TM26, +}; + +static const u8 sPickupProbabilities[] = +{ + 30, 40, 50, 60, 70, 80, 90, 94, 98 +}; + +static const u8 sTerrainToType[] = +{ + TYPE_GRASS, // tall grass + TYPE_GRASS, // long grass + TYPE_GROUND, // sand + TYPE_WATER, // underwater + TYPE_WATER, // water + TYPE_WATER, // pond water + TYPE_ROCK, // rock + TYPE_ROCK, // cave + TYPE_NORMAL, // building + TYPE_NORMAL, // plain +}; + +static const u8 sBallCatchBonuses[] = +{ + 20, 15, 10, 15 // Ultra, Great, Poke, Safari +}; + +// could be a 2d array or a struct +const ALIGNED(4) u8 gUnknown_0831C494[] = +{ + 0x3d, 0x44, 0x3d, 0x44, 0x14, 0x2d, 0x54, 0x5c, + 0x46, 0x55, 0x20, 0x5c, 0x26, 0x45, 0x46, 0x55, + 0x14, 0x5a, 0x46, 0x5c, 0x1e, 0x32, 0x20, 0x5a, + 0x38, 0x4e, 0x38, 0x4e, 0x19, 0x28, 0x4b, 0x5a, + 0x45, 0x4b, 0x1c, 0x53, 0x23, 0x2d, 0x1d, 0x23, + 0x3e, 0x48, 0x1e, 0x32, 0x3a, 0x5f, 0x58, 0x5e, + 0x22, 0x2d, 0x1d, 0x28, 0x23, 0x28, 0x23, 0x5f, + 0x38, 0x4e, 0x38, 0x4e, 0x23, 0x50, 0x22, 0x5e, + 0x2c, 0x5e, 0x22, 0x28, 0x38, 0x4e, 0x38, 0x4e, + 0x1e, 0x58, 0x1e, 0x58, 0x1e, 0x2b, 0x1b, 0x21, + 0x28, 0x5a, 0x19, 0x57, 0x12, 0x58, 0x5a, 0x5f, + 0x58, 0x5e, 0x16, 0x2a, 0x2a, 0x5c, 0x2a, 0x2f, + 0x38, 0x4e, 0x38, 0x4e +}; + +static const u8 sUnknown_0831C4F8[] = +{ + 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00, + 0x01, 0x02, 0x02, 0x00, 0x03, 0x01, 0x03, 0x01, + 0x02, 0x03, 0x03, 0x02, 0x01, 0x00, 0x02, 0x02, + 0x03, 0x00, 0x00, 0x00 +}; + +static void atk00_attackcanceler(void) +{ + s32 i; + + if (gBattleOutcome) + { + gFightStateTracker = 0xC; + return; + } + if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattlescriptCurrInstr = BattleScript_MoveEnd; + return; + } + if (AtkCanceller_UnableToUseMove()) + return; + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0)) + return; + if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) + && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + gBattlescriptCurrInstr = BattleScript_NoPPForMove; + gBattleMoveFlags |= MOVESTATUS_MISSED; + return; + } + + gHitMarker &= ~(HITMARKER_x800000); + + if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + i = IsPokeDisobedient(); // why use the 'i' variable...? + switch (i) + { + case 0: + break; + case 2: + gHitMarker |= HITMARKER_OBEYS; + return; + default: + gBattleMoveFlags |= MOVESTATUS_MISSED; + return; + } + } + + gHitMarker |= HITMARKER_OBEYS; + + if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) + { + PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); + gProtectStructs[gBankTarget].bounceMove = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; + return; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) + { + PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH); + gProtectStructs[gTurnOrder[i]].stealMove = 0; + gBattleScripting.bank = gTurnOrder[i]; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SnatchedMove; + return; + } + } + + if (gSpecialStatuses[gBankTarget].lightningRodRedirected) + { + gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; + gLastUsedAbility = ABILITY_LIGHTNING_ROD; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_TookAttack; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else if (TARGET_PROTECT_AFFECTED + && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) + && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) + { + CancelMultiTurnMoves(gBankAttacker); + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = 1; + gBattlescriptCurrInstr++; + } + else + { + gBattlescriptCurrInstr++; + } +} + +static void JumpIfMoveFailed(u8 adder, u16 move) +{ + const void* BS_ptr = gBattlescriptCurrInstr + adder; + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + DestinyBondFlagUpdate(); + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move)) + return; + } + gBattlescriptCurrInstr = BS_ptr; +} + +static void atk40_jump_if_move_affected_by_protect(void) +{ + if (TARGET_PROTECT_AFFECTED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(5, 0); + gBattleCommunication[6] = 1; + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +bool8 JumpIfMoveAffectedByProtect(u16 move) +{ + bool8 affected = FALSE; + if (TARGET_PROTECT_AFFECTED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + gBattleCommunication[6] = 1; + affected = TRUE; + } + return affected; +} + +bool8 AccuracyCalcHelper(u16 move) +{ + if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + + if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; + + if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; + + if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; + + if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) + || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW)) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + + return FALSE; +} + +static void atk01_accuracycheck(void) +{ + u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + if (move == 0xFFFE || move == 0xFFFF) + { + if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + gBattlescriptCurrInstr += 7; + else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else if (!JumpIfMoveAffectedByProtect(0)) + gBattlescriptCurrInstr += 7; + } + else + { + u8 type, moveAcc, holdEffect, quality; + s8 buff; + u16 calc; + + if (move == 0) + move = gCurrentMove; + + GET_MOVE_TYPE(move, type); + + if (JumpIfMoveAffectedByProtect(move)) + return; + if (AccuracyCalcHelper(move)) + return; + + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + { + u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; + buff = acc; + } + else + { + u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; + buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; + } + + if (buff < 0) + buff = 0; + if (buff > 0xC) + buff = 0xC; + + moveAcc = gBattleMoves[move].accuracy; + // check Thunder on sunny weather + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) + moveAcc = 50; + + calc = sAccuracyStageRatios[buff].dividend * moveAcc; + calc /= sAccuracyStageRatios[buff].divisor; + + if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) + calc = (calc * 130) / 100; // 1.3 compound eyes boost + if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) + calc = (calc * 80) / 100; // 1.2 sand veil loss + if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) + calc = (calc * 80) / 100; // 1.2 hustle loss + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect; + quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_EVASION_UP) + calc = (calc * (100 - quality)) / 100; + + // final calculation + if ((Random() % 100 + 1) > calc) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && + (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) + gBattleCommunication[6] = 2; + else + gBattleCommunication[6] = 0; + + CheckWonderGuardAndLevitate(); + } + JumpIfMoveFailed(7, move); + } +} + +static void atk02_attackstring(void) +{ + if (gBattleExecBuffer) + return; + if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) + { + PrepareStringBattle(4, gBankAttacker); + gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; + } + gBattlescriptCurrInstr++; + gBattleCommunication[MSG_DISPLAY] = 0; +} + +static void atk03_ppreduce(void) +{ + s32 ppToDeduct = 1; + + if (gBattleExecBuffer) + return; + + if (!gSpecialStatuses[gBankAttacker].flag20) + { + switch (gBattleMoves[gCurrentMove].target) + { + case MOVE_TARGET_FOES_AND_ALLY: + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + break; + case MOVE_TARGET_BOTH: + case MOVE_TARGET_OPPONENTS_FIELD: + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + break; + default: + if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) + ppToDeduct++; + break; + } + } + + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) + { + gProtectStructs[gBankAttacker].notFirstStrike = 1; + + if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct; + else + gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) + && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) + { + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); + MarkBufferBankForExecution(gBankAttacker); + } + } + + gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); + gBattlescriptCurrInstr++; +} + +static void atk04_critcalc(void) +{ + u8 holdEffect; + u16 item, critChance; + + item = gBattleMons[gBankAttacker].item; + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gBankAttacker].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + gStringBank = gBankAttacker; + + critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + + (holdEffect == HOLD_EFFECT_SCOPE_LENS) + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD); + + if (critChance > 4) + critChance = 4; + + if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) + && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) + && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) + && !(Random() % sCriticalHitChance[critChance])) + gCritMultiplier = 2; + else + gCritMultiplier = 1; + + gBattlescriptCurrInstr++; +} + +static void atk05_damagecalc1(void) +{ + u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + sideStatus, gDynamicBasePower, + gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget); + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + + if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + + gBattlescriptCurrInstr++; +} + +void AI_CalcDmg(u8 bankAtk, u8 bankDef) +{ + u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove, + sideStatus, gDynamicBasePower, + gBattleStruct->dynamicMoveType, bankAtk, bankDef); + gDynamicBasePower = 0; + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + + if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[bankAtk].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; +} + +static void ModulateDmgByType(u8 multiplier) +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) + gBattleMoveDamage = 1; + + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + else + gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + else + gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE; + } + break; + } +} + +#define TYPE_FORESIGHT 0xFE +#define TYPE_ENDTABLE 0xFF + +static void atk06_typecalc(void) +{ + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE) + { + gBattlescriptCurrInstr++; + return; + } + + GET_MOVE_TYPE(gCurrentMove, moveType); + + // check stab + if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + else if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) + ModulateDmgByType(gTypeEffectiveness[i + 2]); + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2) + ModulateDmgByType(gTypeEffectiveness[i + 2]); + } + i += 3; + } + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 + && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + gProtectStructs[gBankAttacker].notEffective = 1; + + gBattlescriptCurrInstr++; +} + +static void CheckWonderGuardAndLevitate(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) + return; + + GET_MOVE_TYPE(gCurrentMove, moveType); + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = ABILITY_LEVITATE; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE); + return; + } + + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + if (gTypeEffectiveness[i] == moveType) + { + // check no effect + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gProtectStructs[gBankAttacker].notEffective = 1; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && + gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gProtectStructs[gBankAttacker].notEffective = 1; + } + + // check super effective + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20) + flags |= 1; + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE) + flags |= 1; + + // check not very effective + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5) + flags |= 2; + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == TYPE_MUL_NOT_EFFECTIVE) + flags |= 2; + } + i += 3; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2) + { + if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD); + } + } +} + +static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) + gBattleMoveDamage = 1; + + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + *flags |= MOVESTATUS_NOTAFFECTED; + *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + { + if (*flags & MOVESTATUS_SUPEREFFECTIVE) + *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + else + *flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + { + if (*flags & MOVESTATUS_NOTVERYEFFECTIVE) + *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + else + *flags |= MOVESTATUS_SUPEREFFECTIVE; + } + break; + } +} + +u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) +{ + s32 i = 0; + u8 flags = 0; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + + moveType = gBattleMoves[move].type; + + // check stab + if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + + else if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type1) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type2 && + gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + } + i += 3; + } + } + + if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) + && AttacksThisTurn(bankAtk, move) == 2 + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[move].power) + { + flags |= MOVESTATUS_MISSED; + } + return flags; +} + +u8 AI_TypeCalc(u16 move, u16 species, u8 ability) +{ + s32 i = 0; + u8 flags = 0; + u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + + moveType = gBattleMoves[move].type; + + if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED; + } + else + { + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + i += 3; + continue; + } + if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == type1) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + // check type2 + if (gTypeEffectiveness[i + 1] == type2 && type1 != type2) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + } + i += 3; + } + } + if (ability == ABILITY_WONDER_GUARD + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[move].power) + flags |= MOVESTATUS_NOTAFFECTED; + return flags; +} + +// Multiplies the damage by a random factor between 85% to 100% inclusive +static inline void ApplyRandomDmgMultiplier(void) +{ + u16 rand = Random(); + u16 randPercent = 100 - (rand % 16); + + if (gBattleMoveDamage != 0) + { + gBattleMoveDamage *= randPercent; + gBattleMoveDamage /= 100; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } +} + +static void Unused_ApplyRandomDmgMultiplier(void) +{ + ApplyRandomDmgMultiplier(); +} + +static void atk07_dmg_adjustment(void) +{ + u8 holdEffect, quality; + + ApplyRandomDmgMultiplier(); + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +static void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect. +{ + u8 holdEffect, quality; + + ApplyRandomDmgMultiplier(); + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +static void atk09_attackanimation(void) +{ + if (gBattleExecBuffer) + return; + + if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + gBattleScripting.animTurn++; + gBattleScripting.animTargetsHit++; + } + else + { + if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS) + && gBattleScripting.animTargetsHit) + { + gBattlescriptCurrInstr++; + return; + } + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + u8 multihit; + + gActiveBank = gBankAttacker; + + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + multihit = gMultiHitCounter; + else if (gMultiHitCounter != 0 && gMultiHitCounter != 1) + { + if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) + multihit = 1; + else + multihit = gMultiHitCounter; + } + else + multihit = gMultiHitCounter; + + EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit); + gBattleScripting.animTurn += 1; + gBattleScripting.animTargetsHit += 1; + MarkBufferBankForExecution(gBankAttacker); + gBattlescriptCurrInstr++; + } + else + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + } +} + +static void atk0A_waitanimation(void) +{ + if (gBattleExecBuffer == 0) + gBattlescriptCurrInstr++; +} + +static void atk0B_healthbarupdate(void) +{ + if (gBattleExecBuffer) + return; + + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(0x80, gActiveBank); + } + else + { + s16 healthValue; + + s32 currDmg = gBattleMoveDamage; + s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign + + if (currDmg <= maxPossibleDmgValue) + healthValue = currDmg; + else + healthValue = maxPossibleDmgValue; + + EmitHealthBarUpdate(0, healthValue); + MarkBufferBankForExecution(gActiveBank); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.unk5_0 = 1; + } + } + + gBattlescriptCurrInstr += 2; +} + +static void atk0C_datahpupdate(void) +{ + u32 moveType; + + if (gBattleExecBuffer) + return; + + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; + + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; + gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; + gHpDealt = gDisableStructs[gActiveBank].substituteHP; + gDisableStructs[gActiveBank].substituteHP = 0; + } + // check substitute fading + if (gDisableStructs[gActiveBank].substituteHP == 0) + { + gBattlescriptCurrInstr += 2; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SubstituteFade; + return; + } + } + else + { + gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); + if (gBattleMoveDamage < 0) // hp goes up + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) + gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; + + } + else // hp goes down + { + if (gHitMarker & HITMARKER_x20) + { + gHitMarker &= ~(HITMARKER_x20); + } + else + { + gTakenDmg[gActiveBank] += gBattleMoveDamage; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + gTakenDmgBanks[gActiveBank] = gBankAttacker; + else + gTakenDmgBanks[gActiveBank] = gBankTarget; + } + + if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + gHpDealt = gBattleMons[gActiveBank].hp; + gBattleMons[gActiveBank].hp = 0; + } + + if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; + + if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + { + gProtectStructs[gActiveBank].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + { + gProtectStructs[gActiveBank].physicalBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].physicalBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; + } + } + else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) + { + gProtectStructs[gActiveBank].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + { + gProtectStructs[gActiveBank].specialBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].specialBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; + } + } + } + gHitMarker &= ~(HITMARKER_x100000); + EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + } + } + else + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; + } + gBattlescriptCurrInstr += 2; +} + +static void atk0D_critmessage(void) +{ + if (gBattleExecBuffer == 0) + { + if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + PrepareStringBattle(0xD9, gBankAttacker); + gBattleCommunication[MSG_DISPLAY] = 1; + } + gBattlescriptCurrInstr++; + } +} + +static void atk0E_effectiveness_sound(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = gBankTarget; + if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) + { + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + { + case MOVESTATUS_SUPEREFFECTIVE: + EmitEffectivenessSound(0, SE_KOUKA_H); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVESTATUS_NOTVERYEFFECTIVE: + EmitEffectivenessSound(0, SE_KOUKA_L); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVESTATUS_NOTAFFECTED: + case MOVESTATUS_FAILED: + // no sound + break; + case MOVESTATUS_ENDURED: + case MOVESTATUS_ONEHITKO: + case MOVESTATUS_HUNGON: + default: + if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + { + EmitEffectivenessSound(0, SE_KOUKA_H); + MarkBufferBankForExecution(gActiveBank); + } + else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + { + EmitEffectivenessSound(0, SE_KOUKA_L); + MarkBufferBankForExecution(gActiveBank); + } + else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))) + { + EmitEffectivenessSound(0, SE_KOUKA_M); + MarkBufferBankForExecution(gActiveBank); + } + break; + } + } + gBattlescriptCurrInstr++; +} + +static void atk0F_resultmessage(void) +{ + u32 stringId = 0; + + if (gBattleExecBuffer) + return; + + if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) + { + stringId = gMissStringIds[gBattleCommunication[6]]; + gBattleCommunication[MSG_DISPLAY] = 1; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 1; + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + { + case MOVESTATUS_SUPEREFFECTIVE: + stringId = 0xDE; + break; + case MOVESTATUS_NOTVERYEFFECTIVE: + stringId = 0xDD; + break; + case MOVESTATUS_ONEHITKO: + stringId = 0xDA; + break; + case MOVESTATUS_ENDURED: + stringId = 0x99; + break; + case MOVESTATUS_FAILED: + stringId = 0xE5; + break; + case MOVESTATUS_NOTAFFECTED: + stringId = 0x1B; + break; + case MOVESTATUS_HUNGON: + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + default: + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + { + stringId = 0x1B; + } + else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) + { + gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); + gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); + gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_ENDURED) + { + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_EnduredMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_HUNGON) + { + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_FAILED) + { + stringId = 0xE5; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } + + if (stringId) + PrepareStringBattle(stringId, gBankAttacker); + + gBattlescriptCurrInstr++; +} + +static void atk10_printstring(void) +{ + if (gBattleExecBuffer == 0) + { + u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + PrepareStringBattle(var, gBankAttacker); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +static void atk11_printstring_playeronly(void) +{ + gActiveBank = gBankAttacker; + + EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; +} + +static void atk12_waitmessage(void) +{ + if (gBattleExecBuffer == 0) + { + if (!gBattleCommunication[MSG_DISPLAY]) + { + gBattlescriptCurrInstr += 3; + } + else + { + u16 toWait = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= toWait) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } +} + +static void atk13_printfromtable(void) +{ + if (gBattleExecBuffer == 0) + { + const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + + PrepareStringBattle(*ptr, gBankAttacker); + + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +static void atk14_printfromtable_playeronly(void) +{ + if (gBattleExecBuffer == 0) + { + const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + + gActiveBank = gBankAttacker; + EmitPrintStringPlayerOnly(0, *ptr); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +u8 BankGetTurnOrder(u8 bank) +{ + s32 i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == bank) + break; + } + return i; +} + +#define INCREMENT_RESET_RETURN \ +{ \ + gBattlescriptCurrInstr++; \ + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ + return; \ +} + +#define RESET_RETURN \ +{ \ + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ + return; \ +} + +void SetMoveEffect(bool8 primary, u8 certain) +{ + bool32 statusChanged = FALSE; + u8 affectsUser = 0; // 0x40 otherwise + bool32 noSunCanFreeze = TRUE; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) + { + gEffectBank = gBankAttacker; // bank that effects get applied on + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); + affectsUser = MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.bank = gBankTarget; // theoretically the attacker + } + else + { + gEffectBank = gBankTarget; + gBattleScripting.bank = gBankAttacker; + } + + if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) + INCREMENT_RESET_RETURN + + if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) + INCREMENT_RESET_RETURN + + if (gBattleMons[gEffectBank].hp == 0 + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) + INCREMENT_RESET_RETURN + + if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) + INCREMENT_RESET_RETURN + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change + { + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case STATUS_SLEEP: + // check active uproar + if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF) + { + for (gActiveBank = 0; + gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); + gActiveBank++) + {} + } + else + gActiveBank = gNoOfAllBanks; + + if (gBattleMons[gEffectBank].status1) + break; + if (gActiveBank != gNoOfAllBanks) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) + break; + + CancelMultiTurnMoves(gEffectBank); + statusChanged = TRUE; + break; + case STATUS_POISON: + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON + || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].type1 == TYPE_POISON) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_POISON) + break; + if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) + break; + if (gBattleMons[gEffectBank].status1) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + break; + + statusChanged = TRUE; + break; + case STATUS_BURN: + if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_WATER_VEIL; + RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE + || gBattleMons[gEffectBank].type2 == TYPE_FIRE) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL) + break; + if (gBattleMons[gEffectBank].status1) + break; + + statusChanged = TRUE; + break; + case STATUS_FREEZE: + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) + noSunCanFreeze = FALSE; + if (gBattleMons[gEffectBank].type1 == TYPE_ICE) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_ICE) + break; + if (gBattleMons[gEffectBank].status1) + break; + if (noSunCanFreeze == 0) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR) + break; + + CancelMultiTurnMoves(gEffectBank); + statusChanged = TRUE; + break; + case STATUS_PARALYSIS: + if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_LIMBER; + RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PRLZPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + else + break; + } + if (gBattleMons[gEffectBank].status1) + break; + + statusChanged = TRUE; + break; + case STATUS_TOXIC_POISON: + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON + || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].status1) + break; + if (gBattleMons[gEffectBank].type1 != TYPE_POISON + && gBattleMons[gEffectBank].type2 != TYPE_POISON + && gBattleMons[gEffectBank].type1 != TYPE_STEEL + && gBattleMons[gEffectBank].type2 != TYPE_STEEL) + { + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + break; + + // It's redundant, because at this point we know the status1 value is 0. + gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON); + gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON); + statusChanged = TRUE; + break; + } + else + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + } + break; + } + if (statusChanged == TRUE) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); + else + gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + gActiveBank = gEffectBank; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); + MarkBufferBankForExecution(gActiveBank); + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + + // for synchronize + + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + { + u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect; + *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; + } + return; + } + else if (statusChanged == FALSE) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr++; + return; + } + return; + } + else + { + if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + gBattlescriptCurrInstr++; + } + else + { + u8 side; + switch (gBattleCommunication[MOVE_EFFECT_BYTE]) + { + case MOVE_EFFECT_CONFUSION: + if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_FLINCH: + if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_INNER_FOCUS; + RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); + gBattlescriptCurrInstr = BattleScript_FlinchPrevention; + } + else + { + gBattlescriptCurrInstr++; + } + } + else + { + if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) + gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_UPROAR: + if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)) + { + + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + else + { + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_PAYDAY: + if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) + { + u16 PayDay = gPaydayMoney; + gPaydayMoney += (gBattleMons[gBankAttacker].level * 5); + if (PayDay > gPaydayMoney) + gPaydayMoney = 0xFFFF; + } + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_TRI_ATTACK: + if (gBattleMons[gEffectBank].status1) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; + SetMoveEffect(FALSE, 0); + } + break; + case MOVE_EFFECT_CHARGING: + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gProtectStructs[gEffectBank].chargingTurn = 1; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_WRAP: + if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD; + + *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; + *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; + *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++) + { + if (gBattleCommunication[MULTISTRING_CHOOSER] > 4) + break; + if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove) + break; + } + } + break; + case MOVE_EFFECT_RECOIL_25: // 25% recoil + gBattleMoveDamage = (gHpDealt) / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_ATK_PLUS_1: + case MOVE_EFFECT_DEF_PLUS_1: + case MOVE_EFFECT_SPD_PLUS_1: + case MOVE_EFFECT_SP_ATK_PLUS_1: + case MOVE_EFFECT_SP_DEF_PLUS_1: + case MOVE_EFFECT_ACC_PLUS_1: + case MOVE_EFFECT_EVS_PLUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_1: + case MOVE_EFFECT_DEF_MINUS_1: + case MOVE_EFFECT_SPD_MINUS_1: + case MOVE_EFFECT_SP_ATK_MINUS_1: + case MOVE_EFFECT_SP_DEF_MINUS_1: + case MOVE_EFFECT_ACC_MINUS_1: + case MOVE_EFFECT_EVS_MINUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_ATK_PLUS_2: + case MOVE_EFFECT_DEF_PLUS_2: + case MOVE_EFFECT_SPD_PLUS_2: + case MOVE_EFFECT_SP_ATK_PLUS_2: + case MOVE_EFFECT_SP_DEF_PLUS_2: + case MOVE_EFFECT_ACC_PLUS_2: + case MOVE_EFFECT_EVS_PLUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_2: + case MOVE_EFFECT_DEF_MINUS_2: + case MOVE_EFFECT_SPD_MINUS_2: + case MOVE_EFFECT_SP_ATK_MINUS_2: + case MOVE_EFFECT_SP_DEF_MINUS_2: + case MOVE_EFFECT_ACC_MINUS_2: + case MOVE_EFFECT_EVS_MINUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_RECHARGE: + gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBank].rechargeCounter = 2; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_RAGE: + gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_STEAL_ITEM: + { + if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + gBattlescriptCurrInstr++; + break; + } + + side = GetBankSide(gBankAttacker); + if (GetBankSide(gBankAttacker) == SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE))) + { + gBattlescriptCurrInstr++; + } + else if (!(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE)) + && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) + { + gBattlescriptCurrInstr++; + } + else if (gBattleMons[gBankTarget].item + && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + { + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_NoItemSteal; + + gLastUsedAbility = gBattleMons[gBankTarget].ability; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else if (gBattleMons[gBankAttacker].item != 0 + || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBankTarget].item) + || gBattleMons[gBankTarget].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + u16* changedItem = &gBattleStruct->changedItems[gBankAttacker]; + gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item; + gBattleMons[gBankTarget].item = 0; + + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBufferBankForExecution(gBankAttacker); + + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + } + + } + break; + case MOVE_EFFECT_PREVENT_ESCAPE: + gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_NIGHTMARE: + gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_ALL_STATS_UP: + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AllStatsUp; + break; + case MOVE_EFFECT_RAPIDSPIN: + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_RapidSpinAway; + break; + case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts + if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); + + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; + } + break; + case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AtkDefDown; + break; + case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle + gBattleMoveDamage = gHpDealt / 3; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_THRASH: + if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); + } + break; + case MOVE_EFFECT_KNOCK_OFF: + if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD) + { + if (gBattleMons[gEffectBank].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + gLastUsedAbility = ABILITY_STICKY_HOLD; + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); + } + break; + } + if (gBattleMons[gEffectBank].item) + { + side = GetBankSide(gEffectBank); + + gLastUsedItem = gBattleMons[gEffectBank].item; + gBattleMons[gEffectBank].item = 0; + gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_KnockedOff; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; + } + else + { + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_SAtkDown2; + break; + } + } + } + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; +} + +static void atk15_seteffectwithchance(void) +{ + u32 percentChance; + + if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; + else + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + } + else if (Random() % 100 < percentChance + && gBattleCommunication[MOVE_EFFECT_BYTE] + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (percentChance >= 100) + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + else + SetMoveEffect(0, 0); + } + else + { + gBattlescriptCurrInstr++; + } + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleScripting.field_16 = 0; +} + +static void atk16_seteffectprimary(void) +{ + SetMoveEffect(TRUE, 0); +} + +static void atk17_seteffectsecondary(void) +{ + SetMoveEffect(FALSE, 0); +} + +static void atk18_status_effect_clear(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) + gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + else + gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr += 2; + gBattleScripting.field_16 = 0; +} + +static void atk19_faint_pokemon(void) +{ + const u8 *BS_ptr; + + if (gBattlescriptCurrInstr[2] != 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + { + BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + + BattleScriptPop(); + gBattlescriptCurrInstr = BS_ptr; + gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + } + else + { + gBattlescriptCurrInstr += 7; + } + } + else + { + u8 bank; + + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + { + gActiveBank = gBankAttacker; + bank = gBankTarget; + BS_ptr = BattleScript_FaintAttacker; + } + else + { + gActiveBank = gBankTarget; + bank = gBankAttacker; + BS_ptr = BattleScript_FaintTarget; + } + if (!(gAbsentBankFlags & gBitTable[gActiveBank]) + && gBattleMons[gActiveBank].hp == 0) + { + gHitMarker |= HITMARKER_FAINTED(gActiveBank); + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BS_ptr; + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + gHitMarker |= HITMARKER_x400000; + if (gBattleResults.playerFaintCounter < 0xFF) + gBattleResults.playerFaintCounter++; + AdjustFriendshipOnBattleFaint(gActiveBank); + } + else + { + if (gBattleResults.opponentFaintCounter < 0xFF) + gBattleResults.opponentFaintCounter++; + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + } + if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0) + { + gHitMarker &= ~(HITMARKER_DESTINYBOND); + BattleScriptPush(gBattlescriptCurrInstr); + gBattleMoveDamage = gBattleMons[bank].hp; + gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; + } + if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE) + && !(gHitMarker & HITMARKER_GRUDGE) + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) + && gBattleMons[gBankAttacker].hp != 0 + && gCurrentMove != MOVE_STRUGGLE) + { + u8 moveIndex = *(gBattleStruct->chosenMovesIds + gBankAttacker); + + gBattleMons[gBankAttacker].pp[moveIndex] = 0; + BattleScriptPush(gBattlescriptCurrInstr); + gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; + gActiveBank = gBankAttacker; + EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); + MarkBufferBankForExecution(gActiveBank); + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex]) + } + } + else + { + gBattlescriptCurrInstr += 7; + } + } +} + +static void atk1A_faint_animation(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitFaintAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } +} + +static void atk1B_faint_effects_clear(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) + { + gBattleMons[gActiveBank].status1 = 0; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + + UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc. + gBattlescriptCurrInstr += 2; + } +} + +static void atk1C_jumpifstatus(void) +{ + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1D_jumpifstatus2(void) +{ + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1E_jumpifability(void) +{ + u8 bank; + u8 ability = gBattlescriptCurrInstr[2]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE) + { + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + gBattleScripting.field_15 = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE) + { + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + gBattleScripting.field_15 = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else + { + bank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gBattleMons[bank].ability == ability) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank, gLastUsedAbility); + gBattleScripting.field_15 = bank; + } + else + gBattlescriptCurrInstr += 7; + } +} + +static void atk1F_jumpifsideaffecting(void) +{ + u8 side; + u16 flags; + const u8* jumpPtr; + + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + side = GET_BANK_SIDE(gBankAttacker); + else + side = GET_BANK_SIDE(gBankTarget); + + flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); + jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); + + if (gSideAffecting[side] & flags) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 8; +} + +static void atk20_jumpifstat(void) +{ + u8 ret = 0; + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]]; + + switch (gBattlescriptCurrInstr[2]) + { + case CMP_EQUAL: + if (value == gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_NOT_EQUAL: + if (value != gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_GREATER_THAN: + if (value > gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_LESS_THAN: + if (value < gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_COMMON_BITS: + if (value & gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_NO_COMMON_BITS: + if (!(value & gBattlescriptCurrInstr[4])) + ret++; + break; + } + + if (ret) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + else + gBattlescriptCurrInstr += 9; +} + +static void atk21_jumpifstatus3(void) +{ + u32 flags; + const u8* jumpPtr; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + + if (gBattlescriptCurrInstr[6]) + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr += 11; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 11; + } +} + +static void atk22_jumpiftype(void) +{ + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 type = gBattlescriptCurrInstr[2]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 7; +} + +static void atk23_getexp(void) +{ + u16 item; + s32 i; // also used as stringId + u8 holdEffect; + s32 sentIn; + + s32 viaExpShare = 0; + u16* exp = &gBattleStruct->expValue; + + gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]); + sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + + switch (gBattleScripting.atk23_state) + { + case 0: // check if should receive exp at all + if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_EREADER_TRAINER))) + { + gBattleScripting.atk23_state = 6; // goto last case + } + else + { + gBattleScripting.atk23_state++; + gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]]; + } + break; + case 1: // calculate experience points to redistribute + { + u16 calculatedExp; + s32 viaSentIn; + + for (viaSentIn = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) + continue; + if (gBitTable[i] & sentIn) + viaSentIn++; + + item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + viaExpShare++; + } + + calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; + + if (viaExpShare) // at least one mon is getting exp via exp share + { + *exp = calculatedExp / 2 / viaSentIn; + if (*exp == 0) + *exp = 1; + + gExpShareExp = calculatedExp / 2 / viaExpShare; + if (gExpShareExp == 0) + gExpShareExp = 1; + } + else + { + *exp = calculatedExp / viaSentIn; + if (*exp == 0) + *exp = 1; + gExpShareExp = 0; + } + + gBattleScripting.atk23_state++; + gBattleStruct->expGetterId = 0; + gBattleStruct->sentInPokes = sentIn; + } + // fall through + case 2: // set exp value to the poke in expgetter_id and print message + if (gBattleExecBuffer == 0) + { + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else + { + // music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong) + { + BattleMusicStop(); + PlayBGM(0x161); + gBattleStruct->wildVictorySong++; + } + + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP)) + { + if (gBattleStruct->sentInPokes & 1) + gBattleMoveDamage = *exp; + else + gBattleMoveDamage = 0; + + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + gBattleMoveDamage += gExpShareExp; + if (holdEffect == HOLD_EFFECT_LUCKY_EGG) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId])) + { + // check if the pokemon doesn't belong to the player + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3) + { + i = 0x149; + } + else + { + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + i = 0x14A; + } + } + else + { + i = 0x149; + } + + // get exp getter bank + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2])) + gBattleStruct->expGetterBank = 2; + else + { + if (!(gAbsentBankFlags & gBitTable[0])) + gBattleStruct->expGetterBank = 0; + else + gBattleStruct->expGetterBank = 2; + } + } + else + gBattleStruct->expGetterBank = 0; + + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId) + + // buffer 'gained' or 'gained a boosted' + PREPARE_STRING_BUFFER(gBattleTextBuff2, i) + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) + + PrepareStringBattle(0xD, gBattleStruct->expGetterBank); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); + } + gBattleStruct->sentInPokes >>= 1; + gBattleScripting.atk23_state++; + } + } + break; + case 3: // Set stats and give exp + if (gBattleExecBuffer == 0) + { + gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) + { + BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + + gActiveBank = gBattleStruct->expGetterBank; + EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + } + gBattleScripting.atk23_state++; + } + break; + case 4: // lvl up if necessary + if (gBattleExecBuffer == 0) + { + gActiveBank = gBattleStruct->expGetterBank; + if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) + sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId) + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL)) + + BattleScriptPushCursor(); + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; + gBattlescriptCurrInstr = BattleScript_LevelUp; + gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); + + // update battle mon structure after level up + if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) + { + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + // Why is this duplicated? + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + } + // What is else if? + if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + // Duplicated again, but this time there's no Sp Defense + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + } + gBattleScripting.atk23_state = 5; + } + else + { + gBattleMoveDamage = 0; + gBattleScripting.atk23_state = 5; + } + } + break; + case 5: // looper increment + if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp + gBattleScripting.atk23_state = 3; + else + { + gBattleStruct->expGetterId++; + if (gBattleStruct->expGetterId <= 5) + gBattleScripting.atk23_state = 2; // loop again + else + gBattleScripting.atk23_state = 6; // we're done + } + break; + case 6: // increment instruction + if (gBattleExecBuffer == 0) + { + // not sure why gf clears the item and ability here + gBattleMons[gBank1].item = 0; + gBattleMons[gBank1].ability = 0; + gBattlescriptCurrInstr += 2; + } + break; + } +} + +#ifdef NONMATCHING +static void atk24(void) +{ + u16 HP_count = 0; + s32 i; + + if (gBattleExecBuffer) + return; + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID) + { + for (i = 0; i < 3; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + } + else + { + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) + { + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + } + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_LOST; + + for (HP_count = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A1 & gBitTable[i]))) + { + HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); + } + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_WON; + + if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) + { + s32 foundPlayer; + s32 foundOpponent; + + // Impossible to decompile loops. + for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2) + { + if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + foundPlayer++; + } + + for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2) + { + if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + foundOpponent++; + } + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (foundOpponent + foundPlayer > 1) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + else + { + if (foundOpponent != 0 && foundPlayer != 0) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr += 5; + } +} +#else +__attribute__((naked)) +static void atk24(void) +{ + asm("\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + movs r6, 0\n\ + ldr r0, =gBattleExecBuffer\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0804ACE2\n\ + b _0804AF22\n\ + _0804ACE2:\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 15\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AD48\n\ + ldr r0, =gPartnerTrainerId\n\ + ldrh r1, [r0]\n\ + ldr r0, =0x00000c03\n\ + cmp r1, r0\n\ + bne _0804AD48\n\ + movs r5, 0\n\ + _0804ACFC:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804AD2C\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804AD2C\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804AD2C:\n\ + adds r5, 0x1\n\ + cmp r5, 0x2\n\ + ble _0804ACFC\n\ + b _0804ADA8\n\ + .pool\n\ + _0804AD48:\n\ + movs r5, 0\n\ + _0804AD4A:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804ADA2\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804ADA2\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 11\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AD94\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + movs r1, 0xA8\n\ + lsls r1, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r2, =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0804ADA2\n\ + _0804AD94:\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804ADA2:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _0804AD4A\n\ + _0804ADA8:\n\ + cmp r6, 0\n\ + bne _0804ADB6\n\ + ldr r0, =gBattleOutcome\n\ + ldrb r1, [r0]\n\ + movs r2, 0x2\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + _0804ADB6:\n\ + movs r6, 0\n\ + movs r5, 0\n\ + _0804ADBA:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gEnemyParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804AE10\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804AE10\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 11\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AE02\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + ldr r1, =0x000002a1\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r2, =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0804AE10\n\ + _0804AE02:\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804AE10:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _0804ADBA\n\ + ldr r2, =gBattleOutcome\n\ + cmp r6, 0\n\ + bne _0804AE24\n\ + ldrb r0, [r2]\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + _0804AE24:\n\ + ldrb r0, [r2]\n\ + cmp r0, 0\n\ + bne _0804AF1A\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r1, [r0]\n\ + ldr r2, =0x02000002\n\ + ands r1, r2\n\ + mov r8, r0\n\ + cmp r1, 0\n\ + beq _0804AF1A\n\ + movs r3, 0\n\ + movs r5, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r1, [r0]\n\ + mov r12, r0\n\ + ldr r7, =gBattlescriptCurrInstr\n\ + cmp r3, r1\n\ + bge _0804AE70\n\ + ldr r0, =gHitMarker\n\ + movs r6, 0x80\n\ + lsls r6, 21\n\ + ldr r4, [r0]\n\ + adds r2, r1, 0\n\ + ldr r1, =gSpecialStatuses\n\ + _0804AE54:\n\ + adds r0, r6, 0\n\ + lsls r0, r5\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0804AE68\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0804AE68\n\ + adds r3, 0x1\n\ + _0804AE68:\n\ + adds r1, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r2\n\ + blt _0804AE54\n\ + _0804AE70:\n\ + movs r2, 0\n\ + movs r5, 0x1\n\ + mov r4, r12\n\ + ldrb r1, [r4]\n\ + cmp r5, r1\n\ + bge _0804AEAA\n\ + ldr r0, =gHitMarker\n\ + movs r4, 0x80\n\ + lsls r4, 21\n\ + mov r12, r4\n\ + ldr r6, [r0]\n\ + ldr r0, =gSpecialStatuses\n\ + adds r4, r1, 0\n\ + adds r1, r0, 0\n\ + adds r1, 0x14\n\ + _0804AE8E:\n\ + mov r0, r12\n\ + lsls r0, r5\n\ + ands r0, r6\n\ + cmp r0, 0\n\ + beq _0804AEA2\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0804AEA2\n\ + adds r2, 0x1\n\ + _0804AEA2:\n\ + adds r1, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r4\n\ + blt _0804AE8E\n\ + _0804AEAA:\n\ + mov r1, r8\n\ + ldr r0, [r1]\n\ + movs r1, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AEF0\n\ + adds r0, r2, r3\n\ + cmp r0, 0x1\n\ + bgt _0804AEF8\n\ + b _0804AF12\n\ + .pool\n\ + _0804AEF0:\n\ + cmp r2, 0\n\ + beq _0804AF12\n\ + cmp r3, 0\n\ + beq _0804AF12\n\ + _0804AEF8:\n\ + ldr r2, [r7]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + adds r1, r0\n\ + str r1, [r7]\n\ + b _0804AF22\n\ + _0804AF12:\n\ + ldr r0, [r7]\n\ + adds r0, 0x5\n\ + str r0, [r7]\n\ + b _0804AF22\n\ + _0804AF1A:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + _0804AF22:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +static void MoveValuesCleanUp(void) +{ + gBattleMoveFlags = 0; + gBattleScripting.dmgMultiplier = 1; + gCritMultiplier = 1; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[6] = 0; + gHitMarker &= ~(HITMARKER_DESTINYBOND); + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); +} + +static void atk25_move_values_cleanup(void) +{ + MoveValuesCleanUp(); + gBattlescriptCurrInstr += 1; +} + +static void atk26_set_multihit(void) +{ + gMultiHitCounter = gBattlescriptCurrInstr[1]; + gBattlescriptCurrInstr += 2; +} + +static void atk27_decrement_multihit(void) +{ + if (--gMultiHitCounter == 0) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk28_goto(void) +{ + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk29_jumpifbyte(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u8 value = gBattlescriptCurrInstr[6]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + + gBattlescriptCurrInstr += 11; + + switch (caseID) + { + case CMP_EQUAL: + if (*memByte == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memByte != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memByte > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memByte < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memByte & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memByte & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2A_jumpifhalfword(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); + + gBattlescriptCurrInstr += 12; + + switch (caseID) + { + case CMP_EQUAL: + if (*memHword == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memHword != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memHword > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memHword < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memHword & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memHword & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2B_jumpifword(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + gBattlescriptCurrInstr += 14; + + switch (caseID) + { + case CMP_EQUAL: + if (*memWord == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memWord != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memWord > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memWord < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memWord & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memWord & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2C_jumpifarrayequal(void) +{ + const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = gBattlescriptCurrInstr[9]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 != *mem2) + { + gBattlescriptCurrInstr += 14; + break; + } + mem1++, mem2++; + } + + if (i == size) + gBattlescriptCurrInstr = jumpPtr; +} + +static void atk2D_jumpifarraynotequal(void) +{ + u8 equalBytes = 0; + const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = gBattlescriptCurrInstr[9]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 == *mem2) + { + equalBytes++; + } + mem1++, mem2++; + } + + if (equalBytes != size) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 14; +} + +static void atk2E_setbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte = gBattlescriptCurrInstr[5]; + + gBattlescriptCurrInstr += 6; +} + +static void atk2F_addbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte += gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk30_subbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte -= gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk31_copyarray(void) +{ + u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + s32 size = gBattlescriptCurrInstr[9]; + + s32 i; + for (i = 0; i < size; i++) + { + dest[i] = src[i]; + } + + gBattlescriptCurrInstr += 10; +} + +static void atk32_copyarray_withindex(void) +{ + u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); + s32 size = gBattlescriptCurrInstr[13]; + + s32 i; + for (i = 0; i < size; i++) + { + dest[i] = src[i + *index]; + } + + gBattlescriptCurrInstr += 14; +} + +static void atk33_orbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte |= gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk34_orhalfword(void) +{ + u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + *memHword |= val; + gBattlescriptCurrInstr += 7; +} + +static void atk35_orword(void) +{ + u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + + *memWord |= val; + gBattlescriptCurrInstr += 9; +} + +static void atk36_bicbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte &= ~(gBattlescriptCurrInstr[5]); + gBattlescriptCurrInstr += 6; +} + +static void atk37_bichalfword(void) +{ + u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + *memHword &= ~val; + gBattlescriptCurrInstr += 7; +} + +static void atk38_bicword(void) +{ + u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + + *memWord &= ~val; + gBattlescriptCurrInstr += 9; +} + +static void atk39_pause(void) +{ + if (gBattleExecBuffer == 0) + { + u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= value) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + } + } +} + +static void atk3A_waitstate(void) +{ + if (gBattleExecBuffer == 0) + gBattlescriptCurrInstr++; +} + +static void atk3B_healthbar_update(void) +{ + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + gActiveBank = gBankTarget; + else + gActiveBank = gBankAttacker; + + EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk3C_return(void) +{ + BattleScriptPop(); +} + +static void atk3D_end(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A5718(gBankAttacker); + + gBattleMoveFlags = 0; + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +static void atk3E_end2(void) +{ + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +static void atk3F_end3(void) // pops the main function stack +{ + BattleScriptPop(); + if (BATTLE_CALLBACKS_STACK->size) + BATTLE_CALLBACKS_STACK->size--; + gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; +} + +static void atk41_call(void) +{ + BattleScriptPush(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk42_jumpiftype2(void) +{ + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; +} + +static void atk43_jumpifabilitypresent(void) +{ + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atk44(void) +{ + *(gBankAttacker + gBattleStruct->field_54) = 1; +} + +static void atk45_playanimation(void) +{ + const u16* argumentPtr; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE + || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE + || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE) + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 7; + } + else + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } +} + +static void atk46_playanimation2(void) // animation Id is stored in the first pointer +{ + const u16* argumentPtr; + const u8* animationIdPtr; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (*animationIdPtr == B_ANIM_STATS_CHANGE + || *animationIdPtr == B_ANIM_SNATCH_MOVE + || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gBattlescriptCurrInstr += 10; + } + else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES + || *animationIdPtr == B_ANIM_SUN_CONTINUES + || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES + || *animationIdPtr == B_ANIM_HAIL_CONTINUES) + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } + else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 10; + } + else + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } +} + +static void atk47_setgraphicalstatchangevalues(void) +{ + u8 value = 0; + switch (gBattleScripting.statChanger & 0xF0) + { + case 0x10: // +1 + value = 0xF; + break; + case 0x20: // +2 + value = 0x27; + break; + case 0x90: // -1 + value = 0x16; + break; + case 0xA0: // -2 + value = 0x2E; + break; + } + gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1; + gBattleScripting.animArg2 = 0; + gBattlescriptCurrInstr++; +} + +#ifdef NONMATCHING +static void atk48_playstatchangeanimation(void) +{ + u32 currStat = 0; + s16 statAnimId = 0; + s16 checkingStatAnimId = 0; + s32 changeableStats = 0; + u32 statsToCheck = 0; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + statsToCheck = gBattlescriptCurrInstr[2]; + + if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down + { + checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15; + while (statsToCheck != 0) + { + if (statsToCheck & 1) + { + if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK)) + { + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) + && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) + { + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + } + statsToCheck >>= 1, checkingStatAnimId++, currStat++; + } + + if (changeableStats > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + statAnimId = 0x3A; + else + statAnimId = 0x39; + } + } + else // goes up + { + checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE; + while (statsToCheck != 0) + { + if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + statsToCheck >>= 1, checkingStatAnimId += 1, currStat++; + } + + if (changeableStats > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + statAnimId = 0x38; + else + statAnimId = 0x37; + } + } + + if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2) + { + gBattlescriptCurrInstr += 4; + } + else if (changeableStats != 0 && gBattleScripting.field_1B == 0) + { + EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); + MarkBufferBankForExecution(gActiveBank); + if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1) + gBattleScripting.field_1B = 1; + gBattlescriptCurrInstr += 4; + } + else + { + gBattlescriptCurrInstr += 4; + } +} +#else +__attribute__((naked)) +static void atk48_playstatchangeanimation(void) +{ + asm("\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + movs r7, 0\n\ + movs r0, 0\n\ + mov r8, r0\n\ + movs r3, 0\n\ + ldr r5, =gBattlescriptCurrInstr\n\ + ldr r0, [r5]\n\ + ldrb r0, [r0, 0x1]\n\ + str r3, [sp]\n\ + bl GetBattleBank\n\ + ldr r2, =gActiveBank\n\ + strb r0, [r2]\n\ + ldr r0, [r5]\n\ + ldrb r4, [r0, 0x2]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + beq _0804BAEC\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x15\n\ + cmp r0, 0\n\ + beq _0804BA18\n\ + movs r1, 0x2D\n\ +_0804BA18:\n\ + cmp r4, 0\n\ + beq _0804BAC0\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ + ldr r0, =gBattleMons + 0x18\n\ + mov r9, r0\n\ + lsls r5, r1, 16\n\ +_0804BA26:\n\ + adds r0, r4, 0\n\ + mov r1, r10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BAB2\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BA58\n\ + ldr r0, =gActiveBank\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r7, r0\n\ + b _0804BAA0\n\ + .pool\n\ +_0804BA58:\n\ + ldr r6, =gActiveBank\n\ + ldrb r0, [r6]\n\ + str r3, [sp]\n\ + bl GetBankIdentity\n\ + mov r1, r10\n\ + ands r1, r0\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + ldr r1, =gSideTimers\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x4]\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + bne _0804BAB2\n\ + ldr r0, =gBattleMons\n\ + ldrb r2, [r6]\n\ + movs r1, 0x58\n\ + muls r2, r1\n\ + adds r0, r2, r0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x1D\n\ + beq _0804BAB2\n\ + cmp r0, 0x49\n\ + beq _0804BAB2\n\ + cmp r0, 0x33\n\ + bne _0804BA96\n\ + cmp r7, 0x6\n\ + beq _0804BAB2\n\ +_0804BA96:\n\ + cmp r0, 0x34\n\ + bne _0804BA9E\n\ + cmp r7, 0x1\n\ + beq _0804BAB2\n\ +_0804BA9E:\n\ + adds r0, r7, r2\n\ +_0804BAA0:\n\ + add r0, r9\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0\n\ + ble _0804BAB2\n\ + lsrs r0, r5, 16\n\ + mov r8, r0\n\ + adds r3, 0x1\n\ +_0804BAB2:\n\ + lsrs r4, 1\n\ + movs r1, 0x80\n\ + lsls r1, 9\n\ + adds r5, r1\n\ + adds r7, 0x1\n\ + cmp r4, 0\n\ + bne _0804BA26\n\ +_0804BAC0:\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + mov r9, r0\n\ + cmp r3, 0x1\n\ + ble _0804BB4E\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x39\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _0804BB4E\n\ + movs r0, 0x3A\n\ + b _0804BB4C\n\ + .pool\n\ +_0804BAEC:\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0xE\n\ + cmp r0, 0\n\ + beq _0804BAF8\n\ + movs r1, 0x26\n\ +_0804BAF8:\n\ + mov r9, r5\n\ + cmp r4, 0\n\ + beq _0804BB34\n\ + ldr r6, =gBattleMons + 0x18\n\ + adds r5, r2, 0\n\ + lsls r2, r1, 16\n\ +_0804BB04:\n\ + movs r0, 0x1\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0804BB26\n\ + ldrb r1, [r5]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r7, r0\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0xB\n\ + bgt _0804BB26\n\ + lsrs r1, r2, 16\n\ + mov r8, r1\n\ + adds r3, 0x1\n\ +_0804BB26:\n\ + lsrs r4, 1\n\ + movs r0, 0x80\n\ + lsls r0, 9\n\ + adds r2, r0\n\ + adds r7, 0x1\n\ + cmp r4, 0\n\ + bne _0804BB04\n\ +_0804BB34:\n\ + cmp r3, 0x1\n\ + ble _0804BB4E\n\ + mov r1, r9\n\ + ldr r0, [r1]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x37\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _0804BB4E\n\ + movs r0, 0x38\n\ +_0804BB4C:\n\ + mov r8, r0\n\ +_0804BB4E:\n\ + mov r1, r9\n\ + ldr r2, [r1]\n\ + ldrb r1, [r2, 0x3]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BB6C\n\ + cmp r3, 0x1\n\ + bgt _0804BB6C\n\ + adds r0, r2, 0x4\n\ + mov r1, r9\n\ + b _0804BBBA\n\ + .pool\n\ +_0804BB6C:\n\ + cmp r3, 0\n\ + beq _0804BBB4\n\ + ldr r4, =gBattleScripting\n\ + ldrb r0, [r4, 0x1B]\n\ + cmp r0, 0\n\ + bne _0804BBB4\n\ + movs r0, 0\n\ + movs r1, 0x1\n\ + mov r2, r8\n\ + str r3, [sp]\n\ + bl EmitBattleAnimation\n\ + ldr r0, =gActiveBank\n\ + ldrb r0, [r0]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + beq _0804BBA4\n\ + cmp r3, 0x1\n\ + ble _0804BBA4\n\ + movs r0, 0x1\n\ + strb r0, [r4, 0x1B]\n\ +_0804BBA4:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + b _0804BBB6\n\ + .pool\n\ +_0804BBB4:\n\ + mov r1, r9\n\ +_0804BBB6:\n\ + ldr r0, [r1]\n\ + adds r0, 0x4\n\ +_0804BBBA:\n\ + str r0, [r1]\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided"); +} +#endif // NONMATCHING + +#define ATK49_LAST_CASE 17 + +static void atk49_moveend(void) +{ + s32 i; + bool32 effect; + u8 moveType; + u8 holdEffectAtk; + u16 *choicedMoveAtk; + u8 arg1, arg2; + u16 lastMove; + + effect = FALSE; + + if (gLastUsedMove == 0xFFFF) + lastMove = 0; + else + lastMove = gLastUsedMove; + + arg1 = gBattlescriptCurrInstr[1]; + arg2 = gBattlescriptCurrInstr[2]; + + if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY) + holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect; + else + holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item); + + choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker]; + + GET_MOVE_TYPE(gCurrentMove, moveType); + + do + { + switch (gBattleScripting.atk49_state) + { + case 0: // rage check + if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE + && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED + && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB) + { + gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_RageIsBuilding; + effect = TRUE; + } + gBattleScripting.atk49_state++; + break; + case 1: // defrosting check + if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE + && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget + && gSpecialStatuses[gBankTarget].moveturnLostHP_special + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE) + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + MarkBufferBankForExecution(gActiveBank); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; + effect = TRUE; + } + gBattleScripting.atk49_state++; + break; + case 2: // target synchronize + if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 3: // contact abilities + if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 4: // status immunities + if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) + effect = TRUE; // it loops through all banks, so we increment after its done with all banks + else + gBattleScripting.atk49_state++; + break; + case 5: // attacker synchronize + if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 6: // update choice band move + if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND + || gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF)) + goto LOOP; + if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED)) + { + gBattleScripting.atk49_state++; + break; + } + *choicedMoveAtk = gLastUsedMove; + LOOP: + { + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk) + break; + } + if (i == 4) + *choicedMoveAtk = 0; + + gBattleScripting.atk49_state++; + } + break; + case 7: // changed held items + for (i = 0; i < gNoOfAllBanks; i++) + { + u16* changedItem = &gBattleStruct->changedItems[i]; + if (*changedItem != 0) + { + gBattleMons[i].item = *changedItem; + *changedItem = 0; + } + } + gBattleScripting.atk49_state++; + break; + case 11: // item effects for all banks + if (ItemBattleEffects(3, 0, FALSE)) + effect = TRUE; + else + gBattleScripting.atk49_state++; + break; + case 12: // king's rock and shell bell + if (ItemBattleEffects(4, 0, FALSE)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 8: // make attacker sprite invisible + if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE) + && gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gActiveBank = gBankAttacker; + EmitSpriteInvisibility(0, TRUE); + MarkBufferBankForExecution(gActiveBank); + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 9: // make attacker sprite visible + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT + || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)) + || HasMoveFailed(gBankAttacker)) + { + gActiveBank = gBankAttacker; + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); + gSpecialStatuses[gBankAttacker].restoredBankSprite = 1; + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 10: // make target sprite visible + if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks + && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)) + { + gActiveBank = gBankTarget; + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE); + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 13: // update substitute + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gDisableStructs[i].substituteHP == 0) + gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE); + } + gBattleScripting.atk49_state++; + break; + case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases. + if (gHitMarker & HITMARKER_PURSUIT_TRAP) + { + gActiveBank = gBankAttacker; + gBankAttacker = gBankTarget; + gBankTarget = gActiveBank; + gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + } + if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) + { + gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove; + } + if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + && gBattleMoves[lastMove].effect != EFFECT_BATON_PASS) + { + if (gHitMarker & HITMARKER_OBEYS) + { + gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove; + gUnknown_02024260[gBankAttacker] = gCurrentMove; + } + else + { + gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF; + gUnknown_02024260[gBankAttacker] = 0xFFFF; + } + + if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget))) + gUnknown_02024270[gBankTarget] = gBankAttacker; + + if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gLastUsedMove == 0xFFFF) + { + gUnknown_02024250[gBankTarget] = gLastUsedMove; + } + else + { + gUnknown_02024250[gBankTarget] = gCurrentMove; + GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]); + } + } + else + { + gUnknown_02024250[gBankTarget] = 0xFFFF; + } + } + gBattleScripting.atk49_state++; + break; + case 15: // mirror move + if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + && gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS + && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget)) + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + u8 target, attacker; + + *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove; + *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8; + + target = gBankTarget; + attacker = gBankAttacker; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove; + + target = gBankTarget; + attacker = gBankAttacker; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8; + } + gBattleScripting.atk49_state++; + break; + case 16: // + if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH + && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + if (gBattleMons[bank].hp != 0) + { + gBankTarget = bank; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + gBattleScripting.atk49_state = 0; + MoveValuesCleanUp(); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr = gUnknown_082DB87D; + return; + } + else + { + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + } + gBattleScripting.atk49_state++; + break; + case ATK49_LAST_CASE: + break; + } + + if (arg1 == 1 && effect == FALSE) + gBattleScripting.atk49_state = ATK49_LAST_CASE; + if (arg1 == 2 && arg2 == gBattleScripting.atk49_state) + gBattleScripting.atk49_state = ATK49_LAST_CASE; + + } while (gBattleScripting.atk49_state != ATK49_LAST_CASE && effect == FALSE); + + if (gBattleScripting.atk49_state == ATK49_LAST_CASE && effect == FALSE) + gBattlescriptCurrInstr += 3; +} + +static void atk4A_typecalc2(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType = gBattleMoves[gCurrentMove].type; + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + gUnknown_02024250[gBankTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + { + break; + } + else + { + i += 3; + continue; + } + } + + if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) + { + if (gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + break; + } + if (gTypeEffectiveness[i + 2] == 5) + { + flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + if (gTypeEffectiveness[i + 2] == 20) + { + flags |= MOVESTATUS_SUPEREFFECTIVE; + } + } + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2) + { + if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + break; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 5) + { + flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 20) + { + flags |= MOVESTATUS_SUPEREFFECTIVE; + } + } + } + i += 3; + } + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD + && !(flags & MOVESTATUS_NOEFFECT) + && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + gProtectStructs[gBankAttacker].notEffective = 1; + + gBattlescriptCurrInstr++; +} + +static void atk4B_return_atk_to_ball(void) +{ + gActiveBank = gBankAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr++; +} + +static void atk4C_copy_poke_data(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + gBattlePartyID[gActiveBank] = *(gBattleStruct->field_5C + gActiveBank); + + EmitGetMonData(0, 0, gBitTable[gBattlePartyID[gActiveBank]]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk4D_switch_data_update(void) +{ + struct BattlePokemon oldData; + s32 i; + u8 *monData; + + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + oldData = gBattleMons[gActiveBank]; + monData = (u8*)(&gBattleMons[gActiveBank]); + + for (i = 0; i < sizeof(struct BattlePokemon); i++) + { + monData[i] = gBattleBufferB[gActiveBank][4 + i]; + } + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + + // check knocked off item + i = GetBankSide(gActiveBank); + if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]]) + { + gBattleMons[gActiveBank].item = 0; + } + + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + for (i = 0; i < 8; i++) + { + gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i]; + } + gBattleMons[gActiveBank].status2 = oldData.status2; + } + + SwitchInClearStructs(); + + if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp + && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + { + gBattleStruct->field_92 |= gBitTable[gActiveBank]; + } + + gBattleScripting.bank = gActiveBank; + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 7; + gBattleTextBuff1[2] = gActiveBank; + gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; + gBattleTextBuff1[4] = EOS; + + gBattlescriptCurrInstr += 2; +} + +static void atk4E_switchin_anim(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_FRONTIER))) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + + gAbsentBankFlags &= ~(gBitTable[gActiveBank]); + + EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A56B4(); +} + +static void atk4F_jump_if_cannot_switch(void) +{ + s32 val = 0; + s32 compareVar = 0; + struct Pokemon *party = NULL; + s32 r7 = 0; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); + + if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) + && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + } + else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + #ifndef NONMATCHING + asm("":::"r5"); + #endif // NONMATCHING + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + party = gEnemyParty; + else + party = gPlayerParty; + + val = 0; + if (2 & gActiveBank) + val = 3; + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (gBattleTypeFlags & BATTLE_TYPE_x800000) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + party = gPlayerParty; + + val = 0; + if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) + val = 3; + } + else + { + party = gEnemyParty; + + if (gActiveBank == 1) + val = 0; + else + val = 3; + } + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + party = gEnemyParty; + else + party = gPlayerParty; + + + val = 0; + if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) + val = 3; + } + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + party = gEnemyParty; + + val = 0; + if (gActiveBank == 3) + val = 3; + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + r7 = GetBankByIdentity(1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + compareVar = GetBankByIdentity(3); + else + compareVar = r7; + + party = gEnemyParty; + } + else + { + r7 = GetBankByIdentity(0); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + compareVar = GetBankByIdentity(2); + else + compareVar = r7; + + party = gPlayerParty; + } + for (val = 0; val < 6; val++) + { + if (GetMonData(&party[val], MON_DATA_HP) != 0 + && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar]) + break; + } + + if (val == 6) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } +} + +static void sub_804CF10(u8 arg0) +{ + *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; + *(gBattleStruct->field_5C + gActiveBank) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + + EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); +} + +static void atk50_openpartyscreen(void) +{ + u32 flags; + u8 hitmarkerFaintBits; + u8 bank; + const u8 *jumpPtr; + + bank = 0; + flags = 0; + jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + + if (gBattlescriptCurrInstr[1] == 5) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + { + if (sub_80423F4(gActiveBank, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(6); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 flag40_0, flag40_1, flag40_2, flag40_3; + + hitmarkerFaintBits = gHitMarker >> 0x1C; + + if (gBitTable[0] & hitmarkerFaintBits) + { + gActiveBank = 0; + if (sub_80423F4(0, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[2]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + flags |= 1; + } + } + if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) + { + gActiveBank = 2; + if (sub_80423F4(2, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[0]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else if (!(flags & 1)) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + if (gBitTable[1] & hitmarkerFaintBits) + { + gActiveBank = 1; + if (sub_80423F4(1, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[3]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + flags |= 2; + } + } + if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) + { + gActiveBank = 3; + if (sub_80423F4(3, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[1]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else if (!(flags & 2)) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + + flag40_0 = gSpecialStatuses[0].flag40; + if (!flag40_0) + { + flag40_2 = gSpecialStatuses[2].flag40; + if (!flag40_2 && hitmarkerFaintBits != 0) + { + if (gAbsentBankFlags & gBitTable[0]) + gActiveBank = 2; + else + gActiveBank = 0; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + + } + flag40_1 = gSpecialStatuses[1].flag40; + if (!flag40_1) + { + flag40_3 = gSpecialStatuses[3].flag40; + if (!flag40_3 && hitmarkerFaintBits != 0) + { + if (gAbsentBankFlags & gBitTable[1]) + gActiveBank = 3; + else + gActiveBank = 1; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + gBattlescriptCurrInstr += 6; + } + else if (gBattlescriptCurrInstr[1] == 6) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + hitmarkerFaintBits = gHitMarker >> 0x1C; + if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) + { + gActiveBank = 2; + if (sub_80423F4(2, gBattleBufferB[0][1], 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[0]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) + { + gActiveBank = 3; + if (sub_80423F4(3, gBattleBufferB[1][1], 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[1]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr += 6; + } + } + else + { + gBattlescriptCurrInstr += 6; + } + + hitmarkerFaintBits = gHitMarker >> 0x1C; + + gBank1 = 0; + while (1) + { + if (gBitTable[gBank1] & hitmarkerFaintBits) + break; + if (gBank1 >= gNoOfAllBanks) + break; + gBank1++; + } + + if (gBank1 == gNoOfAllBanks) + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattlescriptCurrInstr[1] & 0x80) + hitmarkerFaintBits = 0; // used here as the caseId for the EmitChoose function + else + hitmarkerFaintBits = 1; + + bank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(0x80)); + if (gSpecialStatuses[bank].flag40) + { + gBattlescriptCurrInstr += 6; + } + else if (sub_80423F4(bank, 6, 6)) + { + gActiveBank = bank; + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gBattlescriptCurrInstr = jumpPtr; + } + else + { + gActiveBank = bank; + *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; + *(gBattleStruct->field_5C + gActiveBank) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + + EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->field_5C + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 6; + + if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) + gBattleResults.playerSwitchesCounter++; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (gActiveBank != bank) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + else + { + gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE); + if (gAbsentBankFlags & gBitTable[gActiveBank]) + gActiveBank ^= BIT_MON; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } +} + +static void atk51_switch_handle_order(void) +{ + s32 i; + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattlescriptCurrInstr[2]) + { + case 0: + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleBufferB[i][0] == 0x22) + { + *(gBattleStruct->field_5C + i) = gBattleBufferB[i][1]; + if (!(gBattleStruct->field_93 & gBitTable[i])) + { + RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]); + gBattleStruct->field_93 |= gBitTable[i]; + } + } + } + break; + case 1: + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + sub_803BDA0(gActiveBank); + break; + case 2: + if (!(gBattleStruct->field_93 & gBitTable[gActiveBank])) + { + RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); + gBattleStruct->field_93 |= gBitTable[gActiveBank]; + } + // fall through + case 3: + gBattleCommunication[0] = gBattleBufferB[gActiveBank][1]; + *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1]; + + if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) == (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) + { + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; + + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + sub_80571DC(gActiveBank, *(gBattleStruct->field_5C + gActiveBank)); + } + else + { + sub_803BDA0(gActiveBank); + } + + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1]) + + break; + } + + gBattlescriptCurrInstr += 3; +} + +static void atk52_switch_in_effects(void) +{ + s32 i; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + sub_803FA70(gActiveBank); + + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gSpecialStatuses[gActiveBank].flag40 = 0; + + if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) + && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES) + && gBattleMons[gActiveBank].type1 != TYPE_FLYING + && gBattleMons[gActiveBank].type2 != TYPE_FLYING + && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) + { + u8 spikesDmg; + + gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED; + + gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND); + gHitMarker &= ~(HITMARKER_DESTINYBOND); + + spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2; + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattleScripting.bank = gActiveBank; + BattleScriptPushCursor(); + + if (gBattlescriptCurrInstr[1] == 0) + gBattlescriptCurrInstr = gUnknown_082DAE90; + else if (gBattlescriptCurrInstr[1] == 1) + gBattlescriptCurrInstr = gUnknown_082DAE59; + else + gBattlescriptCurrInstr = gUnknown_082DAEC7; + } + else + { + if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit) + gDisableStructs[gActiveBank].truantCounter = 1; + + gDisableStructs[gActiveBank].truantUnknownBit = 0; + + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 && + ItemBattleEffects(0, gActiveBank, 0) == 0) + { + gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == gActiveBank) + gUnknown_0202407A[i] = 0xC; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)]; + *hpOnSwitchout = gBattleMons[i].hp; + } + + if (gBattlescriptCurrInstr[1] == 5) + { + u32 hitmarkerFaintBits = gHitMarker >> 0x1C; + + gBank1++; + while (1) + { + if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1])) + break; + if (gBank1 >= gNoOfAllBanks) + break; + gBank1++; + } + } + gBattlescriptCurrInstr += 2; + } + } +} + +static void atk53_trainer_slide(void) +{ + gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); + EmitTrainerSlide(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk54_effectiveness_sound(void) +{ + gActiveBank = gBankAttacker; + EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; +} + +static void atk55_play_sound(void) +{ + gActiveBank = gBankAttacker; + EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), 0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; +} + +static void atk56_fainting_cry(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitFaintingCry(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk57(void) +{ + gActiveBank = GetBankByIdentity(0); + Emit_x37(0, gBattleOutcome); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 1; +} + +static void atk58_return_to_ball(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitReturnPokeToBall(0, 1); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk59_learnmove_inbattle(void) +{ + const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]); + while (ret == 0xFFFE) + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0); + + if (ret == 0) + { + gBattlescriptCurrInstr = jumpPtr2; + } + else if (ret == 0xFFFF) + { + gBattlescriptCurrInstr += 10; + } + else + { + gActiveBank = GetBankByIdentity(0); + + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + gActiveBank = GetBankByIdentity(2); + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + } + } + + gBattlescriptCurrInstr = jumpPtr1; + } +} + +static void atk5A_yesnoboxlearnmove(void) +{ + gActiveBank = 0; + + switch (gBattleScripting.learnMoveState) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleScripting.learnMoveState++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[1] == 0) + { + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleScripting.learnMoveState++; + } + else + { + gBattleScripting.learnMoveState = 5; + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattleScripting.learnMoveState = 5; + } + break; + case 2: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + gBattleScripting.learnMoveState++; + } + break; + case 3: + if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) + { + gBattleScripting.learnMoveState++; + } + break; + case 4: + if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) + { + u8 movePosition = sub_81C1B94(); + if (movePosition == 4) + { + gBattleScripting.learnMoveState = 5; + } + else + { + u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); + if (IsHMMove2(moveId)) + { + PrepareStringBattle(0x13F, gActiveBank); + gBattleScripting.learnMoveState = 6; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) + + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition); + + if (gBattlePartyID[0] == gBattleStruct->expGetterId + && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[0].unk18_b & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[0], movePosition); + SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlePartyID[2] == gBattleStruct->expGetterId + && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[2].unk18_b & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[2], movePosition); + SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition); + } + } + } + } + break; + case 5: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr += 5; + break; + case 6: + if (gBattleExecBuffer == 0) + { + gBattleScripting.learnMoveState = 2; + } + break; + } +} + +static void atk5B_yesnoboxstoplearningmove(void) +{ + switch (gBattleScripting.learnMoveState) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleScripting.learnMoveState++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + + if (gBattleCommunication[1] != 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + } + break; + } +} + +static void atk5C_hitanimation(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gBattlescriptCurrInstr += 2; + } + else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) + { + EmitHitAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } + else + { + gBattlescriptCurrInstr += 2; + } +} + +static u32 GetTrainerMoneyToGive(u16 trainerId) +{ + u32 i = 0; + u32 lastMonLevel = 0; + u32 moneyReward = 0; + + if (trainerId == SECRET_BASE_OPPONENT) + { + moneyReward = 20 * gBattleResources->secretBase->partyLevels[0] * gBattleStruct->moneyMultiplier; + } + else + { + switch (gTrainers[trainerId].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_CUSTOM_MOVES: + { + const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_HAS_ITEM: + { + const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM: + { + const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + } + + for (; gTrainerMoneyTable[i].classId != 0xFF; i++) + { + if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass) + break; + } + + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value; + else + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + } + + return moneyReward; +} + +static void atk5D_getmoneyreward(void) +{ + u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B); + + AddMoney(&gSaveBlock1Ptr->money, moneyReward); + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward) + + gBattlescriptCurrInstr++; +} + +static void atk5E_8025A70(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattleCommunication[0]) + { + case 0: + EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[0]++; + break; + case 1: + if (gBattleExecBuffer == 0) + { + s32 i; + struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4]; + for (i = 0; i < 4; i++) + { + gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i]; + gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i]; + } + gBattlescriptCurrInstr += 2; + } + break; + } +} + +static void atk5F_8025B24(void) +{ + gActiveBank = gBankAttacker; + gBankAttacker = gBankTarget; + gBankTarget = gActiveBank; + + if (gHitMarker & HITMARKER_PURSUIT_TRAP) + gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + else + gHitMarker |= HITMARKER_PURSUIT_TRAP; + + gBattlescriptCurrInstr++; +} + +static void atk60_increment_gamestat(void) +{ + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + IncrementGameStat(gBattlescriptCurrInstr[1]); + + gBattlescriptCurrInstr += 2; +} + +static void atk61_8025BA4(void) +{ + s32 i; + struct Pokemon* party; + struct HpAndStatus hpStatuses[6]; + + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < 6; i++) + { + if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatuses[i].hp = 0xFFFF; + hpStatuses[i].status = 0; + } + else + { + hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP); + hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS); + } + } + + EmitCmd48(0, hpStatuses, 1); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk62_08025C6C(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitCmd49(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk63_jumptorandomattack(void) +{ + if (gBattlescriptCurrInstr[1] != 0) + gCurrentMove = gRandomMove; + else + gLastUsedMove = gCurrentMove = gRandomMove; + + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; +} + +static void atk64_statusanimation(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk65_status2animation(void) +{ + u32 wantedToAnimate; + + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 6; + } +} + +static void atk66_chosenstatusanimation(void) +{ + u32 wantedStatus; + + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 7; + } +} + +static void atk67_yesnobox(void) +{ + switch (gBattleCommunication[0]) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleCommunication[0]++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & B_BUTTON) + { + gBattleCommunication[CURSOR_POSITION] = 1; + PlaySE(SE_SELECT); + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr++; + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr++; + } + break; + } +} + +static void atk68_80246A0(void) +{ + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + gUnknown_0202407A[i] = 0xC; + + gBattlescriptCurrInstr++; +} + +static void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier. +{ + u8 holdEffect, quality; + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +static void atk6A_removeitem(void) +{ + u16* usedHeldItem; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; + *usedHeldItem = gBattleMons[gActiveBank].item; + gBattleMons[gActiveBank].item = 0; + + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk6B_atknameinbuff1(void) +{ + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) + + gBattlescriptCurrInstr++; +} + +static void atk6C_draw_lvlupbox(void) +{ + if (gBattleScripting.atk6C_state == 0) + { + if (IsMonGettingExpSentOut()) + gBattleScripting.atk6C_state = 3; + else + gBattleScripting.atk6C_state = 1; + } + + switch (gBattleScripting.atk6C_state) + { + case 1: + gBattle_BG2_Y = 0x60; + SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 0); + ShowBg(2); + sub_804F17C(); + gBattleScripting.atk6C_state = 2; + break; + case 2: + if (!sub_804F1CC()) + gBattleScripting.atk6C_state = 3; + break; + case 3: + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0x100; + SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 1); + SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 0); + ShowBg(0); + ShowBg(1); + sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x80); + gBattleScripting.atk6C_state = 4; + break; + case 4: + sub_804F100(); + PutWindowTilemap(13); + CopyWindowToVram(13, 3); + gBattleScripting.atk6C_state++; + break; + case 5: + case 7: + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG1_Y = 0; + gBattleScripting.atk6C_state++; + } + break; + case 6: + if (gMain.newKeys != 0) + { + PlaySE(SE_SELECT); + sub_804F144(); + CopyWindowToVram(13, 2); + gBattleScripting.atk6C_state++; + } + break; + case 8: + if (gMain.newKeys != 0) + { + PlaySE(SE_SELECT); + sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x81); + gBattleScripting.atk6C_state++; + } + break; + case 9: + if (!sub_804F344()) + { + ClearWindowTilemap(14); + CopyWindowToVram(14, 1); + + ClearWindowTilemap(13); + CopyWindowToVram(13, 1); + + SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 2); + ShowBg(2); + + gBattleScripting.atk6C_state = 10; + } + break; + case 10: + if (!IsDma3ManagerBusyWithBgCopy()) + { + SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 0); + SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 1); + ShowBg(0); + ShowBg(1); + gBattlescriptCurrInstr++; + } + break; + } +} + +static void sub_804F100(void) +{ + struct StatsArray currentStats; + + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, ¤tStats, 0xE, 0xD, 0xF); +} + +static void sub_804F144(void) +{ + struct StatsArray currentStats; + + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D3784(0xD, ¤tStats, 0xE, 0xD, 0xF); +} + +static void sub_804F17C(void) +{ + gBattle_BG2_Y = 0; + gBattle_BG2_X = 0x1A0; + + LoadPalette(sUnknown_0831C2C8, 0x60, 0x20); + CopyToWindowPixelBuffer(14, sUnknown_0831C2E8, 0, 0); + PutWindowTilemap(14); + CopyWindowToVram(14, 3); + + PutMonIconOnLvlUpBox(); +} + +static bool8 sub_804F1CC(void) +{ + if (IsDma3ManagerBusyWithBgCopy()) + return TRUE; + + if (gBattle_BG2_X == 0x200) + return FALSE; + + if (gBattle_BG2_X == 0x1A0) + PutLevelAndGenderOnLvlUpBox(); + + gBattle_BG2_X += 8; + if (gBattle_BG2_X >= 0x200) + gBattle_BG2_X = 0x200; + + return (gBattle_BG2_X != 0x200); +} + +static void PutLevelAndGenderOnLvlUpBox(void) +{ + u16 monLevel; + u8 monGender; + struct TextSubPrinter subPrinter; + u8 *txtPtr; + u32 var; + + monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]); + GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4); + + subPrinter.current_text_offset = gStringVar4; + subPrinter.windowId = 14; + subPrinter.fontId = 0; + subPrinter.x = 32; + subPrinter.y = 0; + subPrinter.currentX = 32; + subPrinter.currentY = 0; + subPrinter.letterSpacing = 0; + subPrinter.lineSpacing = 0; + subPrinter.fontColor_l = TEXT_COLOR_TRANSPARENT; + subPrinter.fontColor_h = TEXT_COLOR_WHITE; + subPrinter.bgColor = TEXT_COLOR_TRANSPARENT; + subPrinter.shadowColor = TEXT_COLOR_DARK_GREY; + + AddTextPrinter(&subPrinter, 0xFF, NULL); + + txtPtr = gStringVar4; + gStringVar4[0] = CHAR_SPECIAL_F9; + txtPtr++; + txtPtr[0] = 5; + txtPtr++; + + var = (u32)(txtPtr); + txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); + var = (u32)(txtPtr) - var; + txtPtr = StringFill(txtPtr, 0x77, 4 - var); + + if (monGender != MON_GENDERLESS) + { + if (monGender == MON_MALE) + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD); + *(txtPtr++) = CHAR_MALE; + } + else + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF); + *(txtPtr++) = CHAR_FEMALE; + } + *(txtPtr++) = EOS; + } + + subPrinter.y = 10; + subPrinter.currentY = 10; + AddTextPrinter(&subPrinter, 0xFF, NULL); + + CopyWindowToVram(14, 2); +} + +static bool8 sub_804F344(void) +{ + if (gBattle_BG2_X == 0x1A0) + return FALSE; + + if (gBattle_BG2_X - 16 < 0x1A0) + gBattle_BG2_X = 0x1A0; + else + gBattle_BG2_X -= 16; + + return (gBattle_BG2_X != 0x1A0); +} + +#define sDestroy data0 +#define sSavedLvlUpBoxXPosition data1 + +static void PutMonIconOnLvlUpBox(void) +{ + u8 spriteId; + const u16* iconPal; + struct SpriteSheet iconSheet; + struct SpritePalette iconPalSheet; + + u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES); + u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY); + + const u8* iconPtr = GetMonIconPtr(species, personality, 1); + iconSheet.data = iconPtr; + iconSheet.size = 0x200; + iconSheet.tag = MON_ICON_LVLUP_BOX_TAG; + + iconPal = GetValidMonIconPalettePtr(species); + iconPalSheet.data = iconPal; + iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG; + + LoadSpriteSheet(&iconSheet); + LoadSpritePalette(&iconPalSheet); + + spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); + gSprites[spriteId].sDestroy = FALSE; + gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X; +} + +static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) +{ + sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; + + if (sprite->pos2.x != 0) + { + sprite->sDestroy = TRUE; + } + else if (sprite->sDestroy) + { + DestroySprite(sprite); + FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG); + FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG); + } +} + +#undef sDestroy +#undef sSavedLvlUpBoxXPosition + +static bool32 IsMonGettingExpSentOut(void) +{ + if (gBattlePartyID[0] == gBattleStruct->expGetterId) + return TRUE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId) + return TRUE; + + return FALSE; +} + +static void atk6D_reset_sentpokes_value(void) +{ + ResetSentPokesToOpponentValue(); + gBattlescriptCurrInstr++; +} + +static void atk6E_set_atk_to_player0(void) +{ + gBankAttacker = GetBankByIdentity(0); + gBattlescriptCurrInstr++; +} + +static void atk6F_set_visible(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk70_record_last_used_ability(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument. +} + +void BufferMoveToLearnIntoBattleTextBuff2(void) +{ + PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn); +} + +static void atk71_buffer_move_to_learn(void) +{ + BufferMoveToLearnIntoBattleTextBuff2(); + gBattlescriptCurrInstr++; +} + +static void atk72_jump_if_can_run_frombattle(void) +{ + if (CanRunFromBattle(gBank1)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atk73_hp_thresholds(void) +{ + u8 opposingBank; + s32 result; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + opposingBank = gActiveBank ^ BIT_SIDE; + + result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; + if (result == 0) + result = 1; + + if (result > 69 || !gBattleMons[opposingBank].hp) + gBattleStruct->hpScale = 0; + else if (result > 39) + gBattleStruct->hpScale = 1; + else if (result > 9) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk74_hp_thresholds2(void) +{ + u8 opposingBank; + s32 result; + u8 hpSwitchout; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + opposingBank = gActiveBank ^ BIT_SIDE; + hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank)); + result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; + + if (gBattleMons[opposingBank].hp >= hpSwitchout) + gBattleStruct->hpScale = 0; + else if (result <= 29) + gBattleStruct->hpScale = 1; + else if (result <= 69) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk75_item_effect_on_opponent(void) +{ + gBankInMenu = gBankAttacker; + ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); + + gBattlescriptCurrInstr += 1; +} + +static void atk76_various(void) +{ + u8 side; + s32 i; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattlescriptCurrInstr[2]) + { + case VARIOUS_CANCEL_MULTI_TURN_MOVES: + CancelMultiTurnMoves(gActiveBank); + break; + case VARIOUS_SET_MAGIC_COAT_TARGET: + gBankAttacker = gBankTarget; + side = GetBankSide(gBankAttacker) ^ 1; + if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + gBankTarget = gSideTimers[side].followmeTarget; + else + gBankTarget = gActiveBank; + break; + case 2: + gBattleCommunication[0] = IsRunningFromBattleImpossible(); + break; + case VARIOUS_GET_MOVE_TARGET: + gBankTarget = GetMoveTarget(gCurrentMove, 0); + break; + case 4: + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + gBattleCommunication[0] = 1; + else + gBattleCommunication[0] = 0; + break; + case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: + gSpecialStatuses[gActiveBank].intimidatedPoke = 0; + gSpecialStatuses[gActiveBank].traced = 0; + break; + case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: + if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId) + { + u16 *choicedMove; + + if (gBattlePartyID[0] == gBattleStruct->expGetterId) + gActiveBank = 0; + else + gActiveBank = 2; + + choicedMove = &gBattleStruct->choicedMove[gActiveBank]; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gActiveBank].moves[i] == *choicedMove) + break; + } + if (i == 4) + *choicedMove = 0; + } + break; + case 7: + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE)) + && gBattleTypeFlags & BATTLE_TYPE_TRAINER + && gBattleMons[0].hp != 0 + && gBattleMons[1].hp != 0) + { + gHitMarker &= ~(HITMARKER_x400000); + } + break; + case 8: + gBattleCommunication[0] = 0; + gBattleScripting.bank = gActiveBank = gBattleCommunication[1]; + if (!(gBattleStruct->field_92 & gBitTable[gActiveBank]) + && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp + && gBattleMons[gActiveBank].hp != 0 + && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + { + gBattleStruct->field_92 |= gBitTable[gActiveBank]; + gBattleCommunication[0] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]; + } + break; + case 9: + i = sub_81A5258(gBattleCommunication); + if (i == 0) + return; + + gBattleCommunication[1] = i; + break; + case 10: + gBattleMons[1].hp = 0; + gHitMarker |= HITMARKER_FAINTED(1); + gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gDisableStructs[1].truantUnknownBit = 1; + break; + case 11: + gBattleMons[0].hp = 0; + gHitMarker |= HITMARKER_FAINTED(0); + gHitMarker |= HITMARKER_x400000; + gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; + gDisableStructs[0].truantUnknownBit = 1; + break; + case 12: + gBattleMons[0].hp = 0; + gBattleMons[1].hp = 0; + gHitMarker |= HITMARKER_FAINTED(0); + gHitMarker |= HITMARKER_FAINTED(1); + gHitMarker |= HITMARKER_x400000; + gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; + gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gDisableStructs[0].truantUnknownBit = 1; + gDisableStructs[1].truantUnknownBit = 1; + break; + case 13: + EmitCmd13(0); + MarkBufferBankForExecution(gActiveBank); + break; + case 14: + sub_81A5BF8(); + break; + case 15: + sub_81A5D44(); + break; + case 16: + BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]); + sub_814F9EC(gDisplayedStringBattle, 0x16); + break; + case 17: + if (IsTextPrinterActive(0x16)) + return; + break; + case VARIOUS_WAIT_CRY: + if (!IsCryFinished()) + return; + break; + case VARIOUS_RETURN_OPPONENT_MON1: + gActiveBank = 1; + if (gBattleMons[gActiveBank].hp != 0) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + break; + case VARIOUS_RETURN_OPPONENT_MON2: + if (gNoOfAllBanks > 3) + { + gActiveBank = 3; + if (gBattleMons[gActiveBank].hp != 0) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + break; + case 21: + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x55); + break; + case 22: + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); + break; + case 23: + gBattleStruct->field_2A2 |= gBitTable[gActiveBank]; + break; + case 24: + if (sub_805725C(gActiveBank)) + return; + break; + case VARIOUS_SET_TELEPORT_OUTCOME: + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + gBattleOutcome = BATTLE_PLAYER_TELEPORTED; + else + gBattleOutcome = BATTLE_OPPONENT_TELEPORTED; + break; + case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC: + EmitPlaySound(0, 0x19C, 1); + MarkBufferBankForExecution(gActiveBank); + break; + } + + gBattlescriptCurrInstr += 3; +} + +static void atk77_set_protect_like(void) // protect and endure +{ + bool8 notLastTurn = TRUE; + u16 lastMove = gUnknown_02024260[gBankAttacker]; + + if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) + gDisableStructs[gBankAttacker].protectUses = 0; + + if (gCurrentMoveTurn == (gNoOfAllBanks - 1)) + notLastTurn = FALSE; + + if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) + { + gProtectStructs[gBankAttacker].protected = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) + { + gProtectStructs[gBankAttacker].endured = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gDisableStructs[gBankAttacker].protectUses++; + } + else + { + gDisableStructs[gBankAttacker].protectUses = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleMoveFlags |= MOVESTATUS_MISSED; + } + + gBattlescriptCurrInstr++; +} + +static void atk78_faintifabilitynotdamp(void) +{ + if (gBattleExecBuffer) + return; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBattleMons[gBankTarget].ability == ABILITY_DAMP) + break; + } + + if (gBankTarget == gNoOfAllBanks) + { + gActiveBank = gBankAttacker; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + EmitHealthBarUpdate(0, 0x7FFF); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr++; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + } + else + { + gLastUsedAbility = ABILITY_DAMP; + RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability); + gBattlescriptCurrInstr = BattleScript_DampStopsExplosion; + } +} + +static void atk79_setatkhptozero(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = gBankAttacker; + gBattleMons[gActiveBank].hp = 0; + EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr++; +} + +static void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets. +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + for (gBankTarget++; ; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + + if (gBankTarget >= gNoOfAllBanks) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + gBattlescriptCurrInstr += 5; +} + +static void atk7B_healhalfHP_if_possible(void) +{ + const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER) + gBankTarget = gBankAttacker; + + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = failPtr; + else + gBattlescriptCurrInstr += 6; +} + +static void atk7C_trymirrormove(void) +{ + s32 validMovesCount; + s32 i; + u16 move; + u16 movesArray[4]; + + for (i = 0; i < 3; i++) + movesArray[i] = 0; + + for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++) + { + if (i != gBankAttacker) + { + move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) + | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); + + if (move != 0 && move != 0xFFFF) + { + movesArray[validMovesCount] = move; + validMovesCount++; + } + } + } + + move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0) + | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8); + + if (move != 0 && move != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = move; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else if (validMovesCount) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + i = Random() % validMovesCount; + gCurrentMove = movesArray[i]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr++; + } +} + +static void atk7D_set_rain(void) +{ + if (gBattleWeather & WEATHER_RAIN_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_RAIN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +static void atk7E_setreflect(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gBattlescriptCurrInstr++; +} + +static void atk7F_setseeded(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gStatuses3[gBankTarget] |= gBankAttacker; + gStatuses3[gBankTarget] |= STATUS3_LEECHSEED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + + gBattlescriptCurrInstr++; +} + +static void atk80_manipulatedamage(void) +{ + switch (gBattlescriptCurrInstr[1]) + { + case ATK80_DMG_CHANGE_SIGN: + gBattleMoveDamage *= -1; + break; + case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP: + gBattleMoveDamage /= 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + break; + case ATK80_DMG_DOUBLED: + gBattleMoveDamage *= 2; + break; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk81_setrest(void) +{ + const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gActiveBank = gBankTarget = gBankAttacker; + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + { + gBattlescriptCurrInstr = failJump; + } + else + { + if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP))) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + gBattleMons[gBankTarget].status1 = 3; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } +} + +static void atk82_jumpifnotfirstturn(void) +{ + const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBankAttacker].isFirstTurn) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = failJump; +} + +static void atk83_nop(void) +{ + gBattlescriptCurrInstr++; +} + +bool8 UproarWakeUpCheck(u8 bank) +{ + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) + continue; + + gBattleScripting.bank = i; + + if (gBankTarget == 0xFF) + gBankTarget = i; + else if (gBankTarget == i) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + + break; + } + + if (i == gNoOfAllBanks) + return FALSE; + else + return TRUE; +} + +static void atk84_jump_if_cant_sleep(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (UproarWakeUpCheck(gBankTarget)) + { + gBattlescriptCurrInstr = jumpPtr; + } + else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA + || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static void atk85_stockpile(void) +{ + if (gDisableStructs[gBankAttacker].stockpileCounter == 3) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gDisableStructs[gBankAttacker].stockpileCounter++; + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter) + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk86_stockpiletobasedamage(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattleCommunication[6] != 1) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, + 0, gBankAttacker, gBankTarget) + * gDisableStructs[gBankAttacker].stockpileCounter; + gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + } + + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + } +} + +static void atk87_stockpiletohpheal(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp) + { + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr = jumpPtr; + gBankTarget = gBankAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter)); + + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + gBankTarget = gBankAttacker; + } +} + +static void atk88_negativedamage(void) +{ + gBattleMoveDamage = -(gHpDealt / 2); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + + gBattlescriptCurrInstr++; +} + +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) +{ + bool8 certain = 0; + bool8 notProtectAffected = FALSE; + u32 index; + + if (flags & MOVE_EFFECT_AFFECTS_USER) + gActiveBank = gBankAttacker; + else + gActiveBank = gBankTarget; + + flags &= ~(MOVE_EFFECT_AFFECTS_USER); + + if (flags & MOVE_EFFECT_CERTAIN) + certain++; + flags &= ~(MOVE_EFFECT_CERTAIN); + + if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED) + notProtectAffected++; + flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED); + + PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) + + if ((statValue << 0x18) < 0) // stat decrease + { + if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && !certain && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_MistProtected; + gSpecialStatuses[gActiveBank].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gCurrentMove != MOVE_CURSE + && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0)) + { + gBattlescriptCurrInstr = BattleScript_ButItFailed; + return STAT_CHANGE_DIDNT_WORK; + } + else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) + && !certain && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gSpecialStatuses[gActiveBank].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE + && !certain && statId == STAT_STAGE_ACC) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER + && !certain && statId == STAT_STAGE_ATK) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) + { + return STAT_CHANGE_DIDNT_WORK; + } + else // try to decrease + { + statValue = -GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == -2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = 0xD3; // harshly + gBattleTextBuff2[3] = 0xD3 >> 8; + index = 4; + } + gBattleTextBuff2[index] = B_BUFF_STRING; + index++; + gBattleTextBuff2[index] = 0xD4; // fell + index++; + gBattleTextBuff2[index] = 0xD4 >> 8; + index++; + gBattleTextBuff2[index] = B_BUFF_EOS; + + if (gBattleMons[gActiveBank].statStages[statId] == 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + + } + } + else // stat increase + { + statValue = GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == 2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = 0xD1; // sharply + gBattleTextBuff2[3] = 0xD1 >> 8; + index = 4; + } + gBattleTextBuff2[index] = B_BUFF_STRING; + index++; + gBattleTextBuff2[index] = 0xD2; // rose + index++; + gBattleTextBuff2[index] = 0xD2 >> 8; + index++; + gBattleTextBuff2[index] = B_BUFF_EOS; + + if (gBattleMons[gActiveBank].statStages[statId] == 0xC) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + } + + gBattleMons[gActiveBank].statStages[statId] += statValue; + if (gBattleMons[gActiveBank].statStages[statId] < 0) + gBattleMons[gActiveBank].statStages[statId] = 0; + if (gBattleMons[gActiveBank].statStages[statId] > 0xC) + gBattleMons[gActiveBank].statStages[statId] = 0xC; + + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) + gBattleMoveFlags |= MOVESTATUS_MISSED; + + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) + return STAT_CHANGE_DIDNT_WORK; + + return STAT_CHANGE_WORKED; +} + +static void atk89_statbuffchange(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED) + gBattlescriptCurrInstr += 6; +} + +static void atk8A_normalisebuffs(void) // haze +{ + s32 i, j; + + for (i = 0; i < gNoOfAllBanks; i++) + { + for (j = 0; j < BATTLE_STATS_NO; j++) + gBattleMons[i].statStages[j] = 6; + } + + gBattlescriptCurrInstr++; +} + +static void atk8B_setbide(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBankAttacker] = gCurrentMove; + gTakenDmg[gBankAttacker] = 0; + gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + + gBattlescriptCurrInstr++; +} + +static void atk8C_confuseifrepeatingattackends(void) +{ + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) + gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); + + gBattlescriptCurrInstr++; +} + +static void atk8D_setmultihit_counter(void) +{ + if (gBattlescriptCurrInstr[1]) + { + gMultiHitCounter = gBattlescriptCurrInstr[1]; + } + else + { + gMultiHitCounter = Random() & 3; + if (gMultiHitCounter > 1) + gMultiHitCounter = (Random() & 3) + 2; + else + gMultiHitCounter += 2; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk8E_init_multihit_string(void) +{ + PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0) + + gBattlescriptCurrInstr++; +} + +static bool8 sub_8051064(void) +{ + if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + { + *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + } + else + { + u16 random = Random() & 0xFF; + if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + return FALSE; + } + *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + } + + gBattlescriptCurrInstr = gUnknown_082DADD8; + return TRUE; +} + +static void atk8F_forcerandomswitch(void) +{ + s32 i; + s32 bank1PartyId = 0; + s32 bank2PartyId = 0; + + #ifdef NONMATCHING + s32 lastMonId = 0; // + 1 + #else + register s32 lastMonId asm("r8") = 0; // + 1 + #endif // NONMATCHING + + s32 firstMonId = 0; + s32 monsCount = 0; + struct Pokemon* party = NULL; + s32 validMons = 0; + s32 minNeeded = 0; + + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)) + { + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK) + || (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000) + || (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) + { + if ((gBankTarget & BIT_MON) != 0) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) + || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000)) + { + if (sub_806D82C(sub_806D864(gBankTarget)) == 1) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + { + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 2; // since there are two opponents, it has to be a double battle + } + else + { + if ((gBankTarget & BIT_MON) != 0) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + } + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 2; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles + bank1PartyId = gBattlePartyID[gBankTarget]; + } + + for (i = firstMonId; i < lastMonId; i++) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0) + { + validMons++; + } + } + + if (validMons <= minNeeded) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + if (sub_8051064()) + { + do + { + i = Random() % monsCount; + i += firstMonId; + } + while (i == bank2PartyId + || i == bank1PartyId + || GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE + || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE + || GetMonData(&party[i], MON_DATA_HP) == 0); + } + *(gBattleStruct->field_5C + gBankTarget) = i; + + if (!sub_81B1250()) + sub_803BDA0(gBankTarget); + + if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + || (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) + || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + sub_81B8E80(gBankTarget, i, 0); + sub_81B8E80(gBankTarget ^ BIT_MON, i, 1); + } + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + sub_80571DC(gBankTarget, i); + } + } + else + { + sub_8051064(); + } +} + +static void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type +{ + u8 validMoves = 0; + u8 moveChecked; + u8 moveType; + + while (validMoves < 4) + { + if (gBattleMons[gBankAttacker].moves[validMoves] == 0) + break; + + validMoves++; + } + + for (moveChecked = 0; moveChecked < validMoves; moveChecked++) + { + moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + + if (moveType == TYPE_MYSTERY) + { + if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + if (moveType != gBattleMons[gBankAttacker].type1 + && moveType != gBattleMons[gBankAttacker].type2) + { + break; + } + } + + if (moveChecked == validMoves) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + do + { + + while ((moveChecked = Random() & 3) >= validMoves); + + moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + + if (moveType == TYPE_MYSTERY) + { + if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + } + while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2); + + gBattleMons[gBankAttacker].type1 = moveType; + gBattleMons[gBankAttacker].type2 = moveType; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType) + + gBattlescriptCurrInstr += 5; + } +} + +static void atk91_givepaydaymoney(void) +{ + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0) + { + u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier; + AddMoney(&gSaveBlock1Ptr->money, bonusMoney); + + PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney) + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString; + } + else + { + gBattlescriptCurrInstr++; + } +} + +static void atk92_setlightscreen(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + } + + gBattlescriptCurrInstr++; +} + +static void atk93_ko_move(void) +{ + u8 holdEffect, param; + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect; + param = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_STURDY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gLastUsedAbility = ABILITY_STURDY; + gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO; + RecordAbilityBattle(gBankTarget, ABILITY_STURDY); + } + else + { + u16 chance; + if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS)) + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = TRUE; + else + chance = FALSE; + } + else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker + && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + { + chance = TRUE; + } + else + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = TRUE; + else + chance = FALSE; + } + if (chance) + { + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp; + gBattleMoveFlags |= MOVESTATUS_ONEHITKO; + } + gBattlescriptCurrInstr += 5; + } + else + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } +} + +static void atk94_damagetohalftargethp(void) // super fang +{ + gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr++; +} + +static void atk95_setsandstorm(void) +{ + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SANDSTORM_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +static void atk96_weatherdamage(void) +{ + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK + && gBattleMons[gBankAttacker].type1 != TYPE_STEEL + && gBattleMons[gBankAttacker].type1 != TYPE_GROUND + && gBattleMons[gBankAttacker].type2 != TYPE_ROCK + && gBattleMons[gBankAttacker].type2 != TYPE_STEEL + && gBattleMons[gBankAttacker].type2 != TYPE_GROUND + && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + if (gBattleWeather & WEATHER_HAIL) + { + if (gBattleMons[gBankAttacker].type1 != TYPE_ICE + && gBattleMons[gBankAttacker].type2 != TYPE_ICE + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + } + else + { + gBattleMoveDamage = 0; + } + + if (gAbsentBankFlags & gBitTable[gBankAttacker]) + gBattleMoveDamage = 0; + + gBattlescriptCurrInstr++; +} + +static void atk97_try_infatuation(void) +{ + struct Pokemon *monAttacker, *monTarget; + u16 speciesAttacker, speciesTarget; + u32 personalityAttacker, personalityTarget; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]]; + else + monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]]; + + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]]; + else + monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]]; + + speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES); + personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY); + + speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES); + personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY); + + if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS) + { + gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; + gLastUsedAbility = ABILITY_OBLIVIOUS; + RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS); + } + else + { + if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) + || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION + || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS + || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker); + gBattlescriptCurrInstr += 5; + } + } +} + +static void atk98_status_icon_update(void) +{ + if (gBattleExecBuffer) + return; + + if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } + else + { + gActiveBank = gBankAttacker; + if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + { + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + } + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + { + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + } + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk99_setmist(void) +{ + if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker; + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk9A_set_focusenergy(void) +{ + if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk9B_transformdataexecution(void) +{ + gLastUsedMove = 0xFFFF; + gBattlescriptCurrInstr++; + if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED + || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + s32 i; + u8 *battleMonAttacker, *battleMonTarget; + + gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; + gDisableStructs[gBankAttacker].disabledMove = 0; + gDisableStructs[gBankAttacker].disableTimer1 = 0; + gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality; + gDisableStructs[gBankAttacker].unk18_b = 0; + + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species) + + battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]); + battleMonTarget = (u8*)(&gBattleMons[gBankTarget]); + + for (i = 0; i < offsetof(struct BattlePokemon, pp); i++) + battleMonAttacker[i] = battleMonTarget[i]; + + for (i = 0; i < 4; i++) + { + if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5) + gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp; + else + gBattleMons[gBankAttacker].pp[i] = 5; + } + + gActiveBank = gBankAttacker; + EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } +} + +static void atk9C_set_substitute(void) +{ + u32 hp = gBattleMons[gBankAttacker].maxHP / 4; + if (gBattleMons[gBankAttacker].maxHP / 4 == 0) + hp = 1; + + if (gBattleMons[gBankAttacker].hp <= hp) + { + gBattleMoveDamage = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); + gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; + } + + gBattlescriptCurrInstr++; +} + +static bool8 IsMoveUncopyableByMimic(u16 move) +{ + s32 i; + for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END + && sMovesForbiddenToCopy[i] != move; i++); + + return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); +} + +static void atk9D_mimicattackcopy(void) +{ + gLastUsedMove = 0xFFFF; + + if (IsMoveUncopyableByMimic(gLastUsedMovesByBanks[gBankTarget]) + || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED + || gLastUsedMovesByBanks[gBankTarget] == 0 + || gLastUsedMovesByBanks[gBankTarget] == 0xFFFF) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + + if (i == 4) + { + gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMovesByBanks[gBankTarget]; + if (gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp < 5) + gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp; + else + gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5; + + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget]) + + gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos]; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } +} + +#ifdef NONMATCHING +static void atk9E_metronome(void) +{ + while (1) + { + const u16 *move; + s32 i, j; + + gCurrentMove = (Random() & 0x1FF) + 1; + if (gCurrentMove > LAST_MOVE_INDEX) + continue; + + for (i = 0; i < 4; i++); // ? + + for (move = sMovesForbiddenToCopy; ; move++) + { + if (*move == gCurrentMove) + break; + if (*move == METRONOME_FORBIDDEN_END) + break; + } + + if (*move == METRONOME_FORBIDDEN_END) + break; + } + + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); +} + +#else +__attribute__((naked)) +static void atk9E_metronome(void) +{ + asm( + "\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + ldr r7, =gCurrentMove\n\ + movs r6, 0xB1\n\ + lsls r6, 1\n\ + ldr r5, =sMovesForbiddenToCopy\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + mov r8, r0\n\ +_080524EE:\n\ + bl Random\n\ + ldr r2, =0x000001ff\n\ + adds r1, r2, 0\n\ + ands r0, r1\n\ + adds r0, 0x1\n\ + strh r0, [r7]\n\ + cmp r0, r6\n\ + bhi _080524EE\n\ + movs r0, 0x3\n\ +_08052502:\n\ + subs r0, 0x1\n\ + cmp r0, 0\n\ + bge _08052502\n\ + ldr r4, =gCurrentMove\n\ + ldrh r2, [r4]\n\ + ldr r3, =0x0000ffff\n\ + subs r0, r5, 0x2\n\ +_08052510:\n\ + adds r0, 0x2\n\ + ldrh r1, [r0]\n\ + cmp r1, r2\n\ + beq _0805251C\n\ + cmp r1, r3\n\ + bne _08052510\n\ +_0805251C:\n\ + ldr r0, =0x0000ffff\n\ + cmp r1, r0\n\ + bne _080524EE\n\ + ldr r2, =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r3, =gBattleScriptsForMoveEffects\n\ + ldr r2, =gBattleMoves\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + mov r1, r8\n\ + str r0, [r1]\n\ + ldrh r0, [r4]\n\ + movs r1, 0\n\ + bl GetMoveTarget\n\ + ldr r1, =gBankTarget\n\ + strb r0, [r1]\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +static void atk9F_dmgtolevel(void) +{ + gBattleMoveDamage = gBattleMons[gBankAttacker].level; + gBattlescriptCurrInstr++; +} + +static void atkA0_psywavedamageeffect(void) +{ + s32 randDamage; + + while ((randDamage = (Random() & 0xF)) > 10); + + randDamage *= 10; + gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100; + gBattlescriptCurrInstr++; +} + +static void atkA1_counterdamagecalculator(void) +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); + + if (gProtectStructs[gBankAttacker].physicalDmg + && sideAttacker != sideTarget + && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp) + { + gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2; + + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBankTarget = gSideTimers[sideTarget].followmeTarget; + else + gBankTarget = gProtectStructs[gBankAttacker].physicalBank; + + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank); + + if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp) + { + gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2; + + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBankTarget = gSideTimers[sideTarget].followmeTarget; + else + gBankTarget = gProtectStructs[gBankAttacker].specialBank; + + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA3_disablelastusedattack(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + if (gDisableStructs[gBankTarget].disabledMove == 0 + && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + { + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i]) + + gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i]; + gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2; + gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns? + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA4_setencore(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + + if (gLastUsedMovesByBanks[gBankTarget] == MOVE_STRUGGLE + || gLastUsedMovesByBanks[gBankTarget] == MOVE_ENCORE + || gLastUsedMovesByBanks[gBankTarget] == MOVE_MIRROR_MOVE) + { + i = 4; + } + + if (gDisableStructs[gBankTarget].encoredMove == 0 + && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + { + gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i]; + gDisableStructs[gBankTarget].encoredMovePos = i; + gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3; + gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA5_painsplitdmgcalc(void) +{ + if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) + { + s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; + s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff; + u8* storeLoc = (void*)(&gBattleScripting.painSplitHp); + + storeLoc[0] = (painSplitHp); + storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8; + storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16; + storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; + + gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff; + gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#ifdef NONMATCHING +static void atkA6_settypetorandomresistance(void) // conversion 2 +{ + if (gUnknown_02024250[gBankAttacker] == 0 + || gUnknown_02024250[gBankAttacker] == 0xFFFF) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else if (IsTwoTurnsMove(gUnknown_02024250[gBankAttacker]) + && gBattleMons[gUnknown_02024270[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + s32 type = 0, rands = 0; + do + { + while (((type = (Random() & 0x7F)) > 0x70)); + + type *= 3; + + if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker] + && gTypeEffectiveness[type + 2] <= 5 + && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] + && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + { + gBattleMons[gBankAttacker].type1 = type; + gBattleMons[gBankAttacker].type2 = type; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, type) + + gBattlescriptCurrInstr += 5; + return; + } + + rands++; + } while (rands <= 999); + + type = 0, rands = 0; + do + { + s8 var = (s8)(gTypeEffectiveness[type]); + if (var > -1 || var < -2) + { + if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker] + && gTypeEffectiveness[type + 2] <= 5 + && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] + && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + { + gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1]; + gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1]; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, gTypeEffectiveness[rands + 1]) + + gBattlescriptCurrInstr += 5; + return; + } + } + type += 3, rands += 3; + } while (rands < 336); + + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#else +__attribute__((naked)) +static void atkA6_settypetorandomresistance(void) // conversion 2 +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r1, =gUnknown_02024250\n\ + ldr r4, =gBankAttacker\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r2, r0, r1\n\ + ldrh r1, [r2]\n\ + cmp r1, 0\n\ + beq _08052B7E\n\ + ldr r0, =0x0000ffff\n\ + cmp r1, r0\n\ + beq _08052B7E\n\ + ldrh r0, [r2]\n\ + bl IsTwoTurnsMove\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08052C1C\n\ + ldr r1, =gBattleMons\n\ + ldr r2, =gUnknown_02024270\n\ + ldrb r0, [r4]\n\ + adds r0, r2\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r1, 0x50\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 5\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08052C1C\n\ +_08052B7E:\n\ + ldr r3, =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ + b _08052D08\n\ + .pool\n\ +_08052BB4:\n\ + mov r0, r12\n\ + strb r5, [r0]\n\ + mov r1, r10\n\ + ldrb r0, [r1]\n\ + muls r0, r2\n\ + adds r0, r7\n\ + adds r0, 0x22\n\ + strb r5, [r0]\n\ + ldr r1, =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r5, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + b _08052C0A\n\ + .pool\n\ +_08052BE0:\n\ + mov r0, r8\n\ + adds r0, 0x1\n\ + adds r0, r3\n\ + ldrb r2, [r0]\n\ + strb r2, [r4]\n\ + mov r4, r10\n\ + ldrb r0, [r4]\n\ + muls r0, r6\n\ + ldr r7, =gBattleMons\n\ + adds r0, r7\n\ + adds r0, 0x22\n\ + strb r2, [r0]\n\ + ldr r1, =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r2, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + mov r1, r12\n\ +_08052C0A:\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _08052D08\n\ + .pool\n\ +_08052C1C:\n\ + movs r4, 0\n\ + mov r8, r4\n\ + movs r7, 0x7F\n\ + mov r9, r7\n\ +_08052C24:\n\ + bl Random\n\ + mov r4, r9\n\ + ands r4, r0\n\ + cmp r4, 0x70\n\ + bhi _08052C24\n\ + lsls r0, r4, 1\n\ + adds r4, r0, r4\n\ + ldr r6, =gTypeEffectiveness\n\ + adds r3, r4, r6\n\ + ldr r1, =gUnknown_02024258\n\ + ldr r2, =gBankAttacker\n\ + ldrb r5, [r2]\n\ + lsls r0, r5, 1\n\ + adds r0, r1\n\ + ldrb r1, [r3]\n\ + mov r10, r2\n\ + ldrh r0, [r0]\n\ + cmp r1, r0\n\ + bne _08052C80\n\ + adds r0, r4, 0x2\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x5\n\ + bhi _08052C80\n\ + ldr r7, =gBattleMons\n\ + movs r2, 0x58\n\ + adds r0, r5, 0\n\ + muls r0, r2\n\ + adds r3, r0, r7\n\ + movs r0, 0x21\n\ + adds r0, r3\n\ + mov r12, r0\n\ + adds r0, r4, 0x1\n\ + adds r0, r6\n\ + ldrb r5, [r0]\n\ + mov r1, r12\n\ + ldrb r0, [r1]\n\ + adds r1, r5, 0\n\ + cmp r0, r1\n\ + beq _08052C80\n\ + adds r0, r3, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + bne _08052BB4\n\ +_08052C80:\n\ + movs r7, 0x1\n\ + add r8, r7\n\ + ldr r0, =0x000003e7\n\ + cmp r8, r0\n\ + ble _08052C24\n\ + movs r0, 0\n\ + mov r8, r0\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + mov r12, r1\n\ + ldr r3, =gTypeEffectiveness\n\ + adds r0, r4, 0x1\n\ + adds r0, r3\n\ + mov r9, r0\n\ + adds r5, r3, 0\n\ +_08052C9C:\n\ + ldrb r1, [r5]\n\ + cmp r1, 0xFF\n\ + bgt _08052CA6\n\ + cmp r1, 0xFE\n\ + bge _08052CE0\n\ +_08052CA6:\n\ + mov r4, r10\n\ + ldrb r2, [r4]\n\ + lsls r0, r2, 1\n\ + ldr r7, =gUnknown_02024258\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + cmp r1, r0\n\ + bne _08052CE0\n\ + ldrb r0, [r5, 0x2]\n\ + cmp r0, 0x5\n\ + bhi _08052CE0\n\ + movs r6, 0x58\n\ + adds r0, r2, 0\n\ + muls r0, r6\n\ + ldr r1, =gBattleMons\n\ + adds r2, r0, r1\n\ + adds r4, r2, 0\n\ + adds r4, 0x21\n\ + ldrb r0, [r4]\n\ + mov r7, r9\n\ + ldrb r1, [r7]\n\ + cmp r0, r1\n\ + beq _08052CE0\n\ + adds r0, r2, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + beq _08052CE0\n\ + b _08052BE0\n\ +_08052CE0:\n\ + adds r5, 0x3\n\ + movs r0, 0x3\n\ + add r8, r0\n\ + ldr r0, =0x0000014f\n\ + cmp r8, r0\n\ + bls _08052C9C\n\ + mov r1, r12\n\ + ldr r2, [r1]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + mov r4, r12\n\ + str r1, [r4]\n\ +_08052D08:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atkA7_setalwayshitflag(void) +{ + gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[gBankTarget] |= 0x10; + gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker; + gBattlescriptCurrInstr++; +} + +static void atkA8_copymovepermanently(void) // sketch +{ + gLastUsedMove = 0xFFFF; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) + && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_STRUGGLE + && gUnknownMovesUsedByBanks[gBankTarget] != 0 + && gUnknownMovesUsedByBanks[gBankTarget] != 0xFFFF + && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_SKETCH) + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH) + continue; + if (gBattleMons[gBankAttacker].moves[i] == gUnknownMovesUsedByBanks[gBankTarget]) + break; + } + + if (i != 4) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else // sketch worked + { + struct MovePpInfo movePpData; + + gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknownMovesUsedByBanks[gBankTarget]; + gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknownMovesUsedByBanks[gBankTarget]].pp; + gActiveBank = gBankAttacker; + + for (i = 0; i < 4; i++) + { + movePpData.move[i] = gBattleMons[gBankAttacker].moves[i]; + movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i]; + } + movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; + + EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); + MarkBufferBankForExecution(gActiveBank); + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gUnknownMovesUsedByBanks[gBankTarget]) + + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static bool8 IsTwoTurnsMove(u16 move) +{ + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_FLY + || gBattleMoves[move].effect == EFFECT_BIDE) + return TRUE; + else + return FALSE; +} + +static bool8 IsInvalidForSleepTalkOrAssist(u16 move) +{ + if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST + || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME) + return TRUE; + else + return FALSE; +} + +static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 +{ + // first argument is unused + if (gBattleMoves[move].effect == EFFECT_SOLARBEAM + && (gBattleWeather & WEATHER_SUN_ANY)) + return 2; + + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_FLY + || gBattleMoves[move].effect == EFFECT_BIDE) + { + if ((gHitMarker & HITMARKER_x8000000)) + return 1; + } + return 2; +} + +static void atkA9_sleeptalk_choose_move(void) +{ + s32 i; + u8 unusableMovesBits = 0; + + for (i = 0; i < 4; i++) + { + if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i]) + || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH + || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR + || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) + { + unusableMovesBits |= gBitTable[i]; + } + + } + + unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); + if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen + { + gBattlescriptCurrInstr += 5; + } + else // at least one move can be chosen + { + u32 movePosition; + + do + { + movePosition = Random() & 3; + } while ((gBitTable[movePosition] & unusableMovesBits)); + + gRandomMove = gBattleMons[gBankAttacker].moves[movePosition]; + gCurrMovePos = movePosition; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkAA_set_destinybond(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; + gBattlescriptCurrInstr++; +} + +static void DestinyBondFlagUpdate(void) +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gBankTarget); + if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND + && sideAttacker != sideTarget + && !(gHitMarker & HITMARKER_GRUDGE)) + { + gHitMarker |= HITMARKER_DESTINYBOND; + } +} + +static void atkAB_DestinyBondFlagUpdate(void) +{ + DestinyBondFlagUpdate(); + gBattlescriptCurrInstr++; +} + +static void atkAC_remaininghptopower(void) +{ + s32 i; + s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); + + for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2) + { + if (hpFraction <= sFlailHpScaleToPowerTable[i]) + break; + } + + gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1]; + gBattlescriptCurrInstr++; +} + +static void atkAD_spite_ppreduce(void) +{ + if (gLastUsedMovesByBanks[gBankTarget] != 0 + && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF) + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gLastUsedMovesByBanks[gBankTarget] == gBattleMons[gBankTarget].moves[i]) + break; + } + + if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1) + { + s32 ppToDeduct = (Random() & 3) + 2; + if (gBattleMons[gBankTarget].pp[i] < ppToDeduct) + ppToDeduct = gBattleMons[gBankTarget].pp[i]; + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget]) + + ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1); + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct) + + gBattleMons[gBankTarget].pp[i] -= ppToDeduct; + gActiveBank = gBankTarget; + + if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i]) + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); + MarkBufferBankForExecution(gActiveBank); + } + + gBattlescriptCurrInstr += 5; + + if (gBattleMons[gBankTarget].pp[i] == 0) + CancelMultiTurnMoves(gBankTarget); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkAE_heal_party_status(void) +{ + u32 zero = 0; + u8 toHeal = 0; + + if (gCurrentMove == MOVE_HEAL_BELL) + { + struct Pokemon* party; + s32 i; + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 1; + } + + gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + { + if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gActiveBank].status1 = 0; + gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 2; + } + } + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); + u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY); + + if (species != 0 && species != SPECIES_EGG) + { + u8 ability; + + if (gBattlePartyID[gBankAttacker] == i) + ability = gBattleMons[gBankAttacker].ability; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlePartyID[gActiveBank] == i + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + ability = gBattleMons[gActiveBank].ability; + else + ability = GetAbilityBySpecies(species, abilityBit); + + if (ability != ABILITY_SOUNDPROOF) + toHeal |= (1 << i); + } + } + } + else // Aromatherapy + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + toHeal = 0x3F; + + gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + { + gBattleMons[gActiveBank].status1 = 0; + gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + } + + } + + if (toHeal) + { + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); + MarkBufferBankForExecution(gActiveBank); + } + + gBattlescriptCurrInstr++; +} + +static void atkAF_cursetarget(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_CURSED; + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr += 5; + } +} + +static void atkB0_set_spikes(void) +{ + u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + + if (gSideTimers[targetSide].spikesAmount == 3) + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES; + gSideTimers[targetSide].spikesAmount++; + gBattlescriptCurrInstr += 5; + } +} + +static void atkB1_set_foresight(void) +{ + gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; + gBattlescriptCurrInstr++; +} + +static void atkB2_setperishsong(void) +{ + s32 i; + s32 notAffectedCount = 0; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gStatuses3[i] & STATUS3_PERISH_SONG + || gBattleMons[i].ability == ABILITY_SOUNDPROOF) + { + notAffectedCount++; + } + else + { + gStatuses3[i] |= STATUS3_PERISH_SONG; + gDisableStructs[i].perishSong1 = 3; + gDisableStructs[i].perishSong2 = 3; + } + } + + PressurePPLoseOnUsingPerishSong(gBankAttacker); + + if (notAffectedCount == gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkB3_rolloutdamagecalculation(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove; + } + else + { + s32 i; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit + { + gDisableStructs[gBankAttacker].rolloutTimer1 = 5; + gDisableStructs[gBankAttacker].rolloutTimer2 = 5; + gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBankAttacker] = gCurrentMove; + } + if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0) // last hit + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + } + + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + + for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++) + gDynamicBasePower *= 2; + + if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL) + gDynamicBasePower *= 2; + + gBattlescriptCurrInstr++; + } +} + +static void atkB4_jumpifconfusedandstatmaxed(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION + && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkB5_furycuttercalc(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gDisableStructs[gBankAttacker].furyCutterCounter = 0; + gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove; + } + else + { + s32 i; + + if (gDisableStructs[gBankAttacker].furyCutterCounter != 5) + gDisableStructs[gBankAttacker].furyCutterCounter++; + + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + + for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++) + gDynamicBasePower *= 2; + + gBattlescriptCurrInstr++; + } +} + +static void atkB6_happinesstodamagecalculation(void) +{ + if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) + gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; + else // EFFECT_FRUSTRATION + gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25; + + gBattlescriptCurrInstr++; +} + +static void atkB7_presentdamagecalculation(void) +{ + s32 rand = Random() & 0xFF; + + if (rand < 102) + gDynamicBasePower = 40; + else if (rand < 178) + gDynamicBasePower = 80; + else if (rand < 204) + gDynamicBasePower = 120; + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + if (rand < 204) + gBattlescriptCurrInstr = BattleScript_PresentDamageTarget; + else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp) + gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp; + else + { + gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); + gBattlescriptCurrInstr = BattleScript_PresentHealTarget; + } +} + +static void atkB8_set_safeguard(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + + gBattlescriptCurrInstr++; +} + +static void atkB9_magnitudedamagecalculation(void) +{ + s32 magnitude = Random() % 100; + + if (magnitude < 5) + { + gDynamicBasePower = 10; + magnitude = 4; + } + else if (magnitude < 15) + { + gDynamicBasePower = 30; + magnitude = 5; + } + else if (magnitude < 35) + { + gDynamicBasePower = 50; + magnitude = 6; + } + else if (magnitude < 65) + { + gDynamicBasePower = 70; + magnitude = 7; + } + else if (magnitude < 85) + { + gDynamicBasePower = 90; + magnitude = 8; + } + else if (magnitude < 95) + { + gDynamicBasePower = 110; + magnitude = 9; + } + else + { + gDynamicBasePower = 150; + magnitude = 10; + } + + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found + break; + } + + gBattlescriptCurrInstr++; +} + +static void atkBA_jumpifnopursuitswitchdmg(void) +{ + if (gMultiHitCounter == 1) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + else + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + } + else + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + else + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + } + + if (gActionForBanks[gBankTarget] == 0 + && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget) + && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + && gBattleMons[gBankAttacker].hp + && !gDisableStructs[gBankTarget].truantCounter + && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT) + { + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == gBankTarget) + gUnknown_0202407A[i] = 11; + } + + gCurrentMove = MOVE_PURSUIT; + gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovesIds + gBankTarget); + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkBB_setsunny(void) +{ + if (gBattleWeather & WEATHER_SUN_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SUN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gWishFutureKnock.weatherDuration = 5; + } + + gBattlescriptCurrInstr++; +} + +static void atkBC_maxattackhalvehp(void) // belly drum +{ + u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2; + + if (!(gBattleMons[gBankAttacker].maxHP / 2)) + halfHp = 1; + + if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12 + && gBattleMons[gBankAttacker].hp > halfHp) + { + gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12; + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkBD_copyfoestats(void) // psych up +{ + s32 i; + + for (i = 0; i < BATTLE_STATS_NO; i++) + { + gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i]; + } + + gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. +} + +static void atkBE_rapidspinfree(void) +{ + if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) + { + gBattleScripting.bank = gBankTarget; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); + gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker); + + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1); + gBattleTextBuff1[4] = B_BUFF_EOS; + + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_WrapFree; + } + else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED) + { + gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED); + gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_LeechSeedFree; + } + else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES) + { + gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES); + gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SpikesFree; + } + else + { + gBattlescriptCurrInstr++; + } +} + +static void atkBF_set_defense_curl(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; + gBattlescriptCurrInstr++; +} + +static void atkC0_recoverbasedonsunlight(void) +{ + gBankTarget = gBankAttacker; + + if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP) + { + if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT) + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + else if (gBattleWeather & WEATHER_SUN_ANY) + gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30; + else // not sunny weather + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; + + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#ifdef NONMATCHING +static void atkC1_hidden_power(void) +{ + s32 powerBits; + s32 typeBits; + + powerBits = ((gBattleMons[gBankAttacker].hpIV & 2) >> 1) + | ((gBattleMons[gBankAttacker].attackIV & 2) << 0) + | ((gBattleMons[gBankAttacker].defenseIV & 2) << 1) + | ((gBattleMons[gBankAttacker].speedIV & 2) << 2) + | ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3) + | ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4); + + typeBits = ((gBattleMons[gBankAttacker].hpIV & 1) << 0) + | ((gBattleMons[gBankAttacker].attackIV & 1) << 1) + | ((gBattleMons[gBankAttacker].defenseIV & 1) << 2) + | ((gBattleMons[gBankAttacker].speedIV & 1) << 3) + | ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4) + | ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5); + + gDynamicBasePower = (40 * powerBits) / 63 + 30; + + gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1; + if (gBattleStruct->dynamicMoveType > 8) + gBattleStruct->dynamicMoveType++; + gBattleStruct->dynamicMoveType |= 0xC0; + + gBattlescriptCurrInstr++; +} + +#else +__attribute__((naked)) +static void atkC1_hidden_power(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r2, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + adds r4, r1, 0\n\ + muls r4, r0\n\ + adds r4, r2\n\ + ldrb r0, [r4, 0x14]\n\ + mov r10, r0\n\ + mov r7, r10\n\ + lsls r7, 27\n\ + adds r0, r7, 0\n\ + lsrs r0, 27\n\ + mov r10, r0\n\ + movs r1, 0x2\n\ + mov r2, r10\n\ + ands r2, r1\n\ + asrs r2, 1\n\ + ldrh r7, [r4, 0x14]\n\ + mov r9, r7\n\ + mov r0, r9\n\ + lsls r0, 22\n\ + mov r9, r0\n\ + lsrs r3, r0, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + orrs r2, r0\n\ + ldrb r7, [r4, 0x15]\n\ + mov r8, r7\n\ + mov r0, r8\n\ + lsls r0, 25\n\ + mov r8, r0\n\ + lsrs r3, r0, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 1\n\ + orrs r2, r0\n\ + ldr r6, [r4, 0x14]\n\ + lsls r6, 12\n\ + lsrs r3, r6, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 2\n\ + orrs r2, r0\n\ + ldrh r5, [r4, 0x16]\n\ + lsls r5, 23\n\ + lsrs r3, r5, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 3\n\ + orrs r2, r0\n\ + ldrb r3, [r4, 0x17]\n\ + lsls r3, 26\n\ + lsrs r0, r3, 27\n\ + ands r1, r0\n\ + lsls r1, 4\n\ + orrs r2, r1\n\ + movs r1, 0x1\n\ + adds r4, r1, 0\n\ + mov r7, r10\n\ + ands r4, r7\n\ + mov r0, r9\n\ + lsrs r0, 27\n\ + mov r9, r0\n\ + adds r0, r1, 0\n\ + mov r7, r9\n\ + ands r0, r7\n\ + lsls r0, 1\n\ + orrs r4, r0\n\ + mov r0, r8\n\ + lsrs r0, 27\n\ + mov r8, r0\n\ + adds r0, r1, 0\n\ + mov r7, r8\n\ + ands r0, r7\n\ + lsls r0, 2\n\ + orrs r4, r0\n\ + lsrs r6, 27\n\ + adds r0, r1, 0\n\ + ands r0, r6\n\ + lsls r0, 3\n\ + orrs r4, r0\n\ + lsrs r5, 27\n\ + adds r0, r1, 0\n\ + ands r0, r5\n\ + lsls r0, 4\n\ + orrs r4, r0\n\ + lsrs r3, 27\n\ + ands r1, r3\n\ + lsls r1, 5\n\ + orrs r4, r1\n\ + ldr r5, =gDynamicBasePower\n\ + lsls r0, r2, 2\n\ + adds r0, r2\n\ + lsls r0, 3\n\ + movs r1, 0x3F\n\ + bl __divsi3\n\ + adds r0, 0x1E\n\ + strh r0, [r5]\n\ + ldr r6, =gBattleStruct\n\ + ldr r5, [r6]\n\ + lsls r0, r4, 4\n\ + subs r0, r4\n\ + movs r1, 0x3F\n\ + bl __divsi3\n\ + adds r0, 0x1\n\ + strb r0, [r5, 0x13]\n\ + ldr r1, [r6]\n\ + ldrb r0, [r1, 0x13]\n\ + cmp r0, 0x8\n\ + bls _080544F0\n\ + adds r0, 0x1\n\ + strb r0, [r1, 0x13]\n\ +_080544F0:\n\ + ldr r2, [r6]\n\ + ldrb r0, [r2, 0x13]\n\ + movs r1, 0xC0\n\ + orrs r0, r1\n\ + strb r0, [r2, 0x13]\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atkC2_selectnexttarget(void) +{ + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + gBattlescriptCurrInstr++; +} + +static void atkC3_setfutureattack(void) +{ + if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK; + gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove; + gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker; + gWishFutureKnock.futureSightCounter[gBankTarget] = 3; + gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, + 0, gBankAttacker, gBankTarget); + + if (gProtectStructs[gBankAttacker].helpingHand) + gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10; + + if (gCurrentMove == MOVE_DOOM_DESIRE) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + gBattlescriptCurrInstr += 5; + } +} + +static void atkC4_beat_up(void) +{ + struct Pokemon* party; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleMons[gBankTarget].hp == 0) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 beforeLoop = gBattleCommunication[0]; + for (;gBattleCommunication[0] < 6; gBattleCommunication[0]++) + { + if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) + break; + } + if (gBattleCommunication[0] < 6) + { + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0]) + + gBattlescriptCurrInstr += 9; + + gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; + gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; + gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); + gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense; + gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + + gBattleCommunication[0]++; + } + else if (beforeLoop != 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + } +} + +static void atkC5_setsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBankAttacker] |= STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER; + break; + } + + gBattlescriptCurrInstr++; +} + +static void atkC6_clearsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER; + break; + } + + gBattlescriptCurrInstr++; +} + +static void atkC7_setminimize(void) +{ + if (gHitMarker & HITMARKER_OBEYS) + gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; + + gBattlescriptCurrInstr++; +} + +static void atkC8_sethail(void) +{ + if (gBattleWeather & WEATHER_HAIL_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_HAIL; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gWishFutureKnock.weatherDuration = 5; + } + + gBattlescriptCurrInstr++; +} + +static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento +{ + if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 + && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 + && gBattleCommunication[6] != 1) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gActiveBank = gBankAttacker; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + EmitHealthBarUpdate(0, 0x7FFF); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } +} + +static void atkCA_setforcedtarget(void) // follow me +{ + gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1; + gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; + gBattlescriptCurrInstr++; +} + +static void atkCB_setcharge(void) +{ + gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; + gDisableStructs[gBankAttacker].chargeTimer1 = 2; + gDisableStructs[gBankAttacker].chargeTimer2 = 2; + gBattlescriptCurrInstr++; +} + +static void atkCC_callterrainattack(void) // nature power +{ + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = sNaturePowerMoves[gBattleTerrain]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr++; +} + +static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh +{ + if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + { + gBattleMons[gBankAttacker].status1 = 0; + gBattlescriptCurrInstr += 5; + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkCE_settorment(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; + gBattlescriptCurrInstr += 5; + } +} + +static void atkCF_jumpifnodamage(void) +{ + if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkD0_settaunt(void) +{ + if (gDisableStructs[gBankTarget].tauntTimer1 == 0) + { + gDisableStructs[gBankTarget].tauntTimer1 = 2; + gDisableStructs[gBankTarget].tauntTimer2 = 2; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkD1_set_helpinghand(void) +{ + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gBankTarget]) + && !gProtectStructs[gBankAttacker].helpingHand + && !gProtectStructs[gBankTarget].helpingHand) + { + gProtectStructs[gBankTarget].helpingHand = 1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkD2_swap_items(void) // trick +{ + // opponent can't swap items with player in regular battles + if (gBattleTypeFlags & BATTLE_TYPE_x4000000 + || (GetBankSide(gBankAttacker) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SECRET_BASE + | BATTLE_TYPE_x2000000)))) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gBankTarget); + + // you can't swap items if they were knocked off in regular battles + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SECRET_BASE + | BATTLE_TYPE_x2000000)) + && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]] + || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]])) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + // can't swap if two pokemon don't have an item + // or if either of them is an enigma berry or a mail + else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0) + || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY + || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item) + || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + // check if ability prevents swapping + else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + { + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + gLastUsedAbility = gBattleMons[gBankTarget].ability; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + // took a while, but all checks passed and items can be safely swapped + else + { + u16 oldItemAtk, *newItemAtk; + + newItemAtk = &gBattleStruct->changedItems[gBankAttacker]; + oldItemAtk = gBattleMons[gBankAttacker].item; + *newItemAtk = gBattleMons[gBankTarget].item; + + gBattleMons[gBankAttacker].item = 0; + gBattleMons[gBankTarget].item = oldItemAtk; + + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); + MarkBufferBankForExecution(gBankAttacker); + + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0; + + gBattlescriptCurrInstr += 5; + + PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk) + PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) + + if (oldItemAtk != 0 && *newItemAtk != 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item + else if (oldItemAtk == 0 && *newItemAtk != 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing + } + } +} + +static void atkD3_copy_ability(void) // role play +{ + if (gBattleMons[gBankTarget].ability != 0 + && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) + { + gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkD4_wish_effect(void) +{ + switch (gBattlescriptCurrInstr[1]) + { + case 0: // use wish + if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) + { + gWishFutureKnock.wishCounter[gBankAttacker] = 2; + gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker]; + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + } + break; + case 1: // heal effect + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget]) + + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + + break; + } +} + +static void atkD5_setroots(void) // ingrain +{ + if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankAttacker] |= STATUS3_ROOTED; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD6_doubledamagedealtifdamaged(void) +{ + if ((gProtectStructs[gBankAttacker].physicalDmg + && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) + || (gProtectStructs[gBankAttacker].specialDmg + && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) + { + gBattleScripting.dmgMultiplier = 2; + } + + gBattlescriptCurrInstr++; +} + +static void atkD7_setyawn(void) +{ + if (gStatuses3[gBankTarget] & STATUS3_YAWN + || gBattleMons[gBankTarget].status1 & STATUS_ANY) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankTarget] |= 0x1000; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD8_setdamagetohealthdifference(void) +{ + if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD9_scaledamagebyhealthratio(void) +{ + if (gDynamicBasePower == 0) + { + u8 power = gBattleMoves[gCurrentMove].power; + gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP; + if (gDynamicBasePower == 0) + gDynamicBasePower = 1; + } + gBattlescriptCurrInstr++; +} + +static void atkDA_abilityswap(void) // skill swap +{ + if ((gBattleMons[gBankAttacker].ability == 0 + && gBattleMons[gBankTarget].ability == 0) + || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD + || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD + || gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 abilityAtk = gBattleMons[gBankAttacker].ability; + gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; + gBattleMons[gBankTarget].ability = abilityAtk; + + gBattlescriptCurrInstr += 5; + } +} + +static void atkDB_imprisoneffect(void) +{ + if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 bank, sideAttacker; + + sideAttacker = GetBankSide(gBankAttacker); + PressurePPLoseOnUsingImprision(gBankAttacker); + for (bank = 0; bank < gNoOfAllBanks; bank++) + { + if (sideAttacker != GetBankSide(bank)) + { + s32 attackerMoveId; + for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++) + { + s32 i; + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i] + && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE) + break; + } + if (i != 4) + break; + } + if (attackerMoveId != 4) + { + gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS; + gBattlescriptCurrInstr += 5; + break; + } + } + } + if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkDC_setgrudge(void) +{ + if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; + gBattlescriptCurrInstr += 5; + } +} + +static void atkDD_weightdamagecalculation(void) +{ + s32 i; + for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) + { + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + break; + } + + if (sWeightToDamageTable[i] != 0xFFFF) + gDynamicBasePower = sWeightToDamageTable[i + 1]; + else + gDynamicBasePower = 120; + + gBattlescriptCurrInstr++; +} + +static void atkDE_asistattackselect(void) +{ + s32 chooseableMovesNo = 0; + struct Pokemon* party; + s32 monId, moveId; + u16* movesArray = gBattleStruct->assistPossibleMoves; + + if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER) + party = gEnemyParty; + else + party = gPlayerParty; + + for (monId = 0; monId < 6; monId++) + { + if (monId == gBattlePartyID[gBankAttacker]) + continue; + if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE) + continue; + if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG) + continue; + + for (moveId = 0; moveId < 4; moveId++) + { + s32 i = 0; + u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId); + + if (IsInvalidForSleepTalkOrAssist(move)) + continue; + + for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; i++); + + if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END) + continue; + if (move == MOVE_NONE) + continue; + + movesArray[chooseableMovesNo] = move; + chooseableMovesNo++; + } + } + if (chooseableMovesNo) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8]; + gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkDF_setmagiccoat(void) +{ + gBankTarget = gBankAttacker; + gSpecialStatuses[gBankAttacker].flag20 = 1; + if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBankAttacker].bounceMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE0_setstealstatchange(void) // snatch +{ + gSpecialStatuses[gBankAttacker].flag20 = 1; + if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBankAttacker].stealMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE1_intimidate_string_loader(void) +{ + u8 side; + + gBattleScripting.bank = gBattleStruct->intimidateBank; + side = GetBankSide(gBattleScripting.bank); + + PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability) + + for (;gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (GetBankSide(gBankTarget) == side) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + + if (gBankTarget >= gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkE2_switchout_abilities(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattleMons[gActiveBank].ability) + { + case ABILITY_NATURAL_CURE: + gBattleMons[gActiveBank].status1 = 0; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + break; + } + + gBattlescriptCurrInstr += 2; +} + +static void atkE3_jumpifhasnohp(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattleMons[gActiveBank].hp == 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkE4_getsecretpowereffect(void) +{ + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON; + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP; + break; + case BATTLE_TERRAIN_SAND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1; + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1; + break; + case BATTLE_TERRAIN_WATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1; + break; + case BATTLE_TERRAIN_POND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1; + break; + case BATTLE_TERRAIN_ROCK: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION; + break; + case BATTLE_TERRAIN_CAVE: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; + break; + default: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS; + break; + } + gBattlescriptCurrInstr++; +} + +static void atkE5_pickup(void) +{ + if (!InBattlePike()) + { + s32 i; + u16 species, heldItem; + u8 ability; + + if (InBattlePyramid()) + { + for (i = 0; i < 6; i++) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) + ability = gBaseStats[species].ability2; + else + ability = gBaseStats[species].ability1; + + if (ability == ABILITY_PICKUP + && species != 0 + && species != SPECIES_EGG + && heldItem == ITEM_NONE + && (Random() % 10) == 0) + { + heldItem = GetBattlePyramidPickupItemId(); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem); + } + } + } + else + { + for (i = 0; i < 6; i++) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) + ability = gBaseStats[species].ability2; + else + ability = gBaseStats[species].ability1; + + if (ability == ABILITY_PICKUP + && species != 0 + && species != SPECIES_EGG + && heldItem == ITEM_NONE + && (Random() % 10) == 0) + { + s32 j; + s32 rand = Random() % 100; + u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10; + if (lvlDivBy10 > 9) + lvlDivBy10 = 9; + + for (j = 0; j < 9; j++) + { + if (sPickupProbabilities[j] > rand) + { + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]); + break; + } + else if (rand == 99 || rand == 98) + { + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]); + break; + } + } + } + } + } + } + + gBattlescriptCurrInstr++; +} + +static void atkE6_castform_change_animation(void) +{ + gActiveBank = gBattleScripting.bank; + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) + *(&gBattleStruct->formToChangeInto) |= 0x80; + + EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr++; +} + +static void atkE7_castform_data_change(void) +{ + u8 form; + + gBattlescriptCurrInstr++; + form = CastformDataTypeChange(gBattleScripting.bank); + if (form) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + *(&gBattleStruct->formToChangeInto) = form - 1; + } +} + +static void atkE8_settypebasedhalvers(void) // water and mud sport +{ + bool8 worked = FALSE; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) + { + if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT)) + { + gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + worked = TRUE; + } + } + else // water sport + { + if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT)) + { + gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + worked = TRUE; + } + } + + if (worked) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkE9_setweatherballtype(void) +{ + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_ANY) + gBattleScripting.dmgMultiplier = 2; + if (gBattleWeather & WEATHER_RAIN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80; + else if (gBattleWeather & WEATHER_SANDSTORM_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80; + else if (gBattleWeather & WEATHER_SUN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80; + else if (gBattleWeather & WEATHER_HAIL_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80; + else + *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80; + } + + gBattlescriptCurrInstr++; +} + +static void atkEA_recycleitem(void) +{ + u16 *usedHeldItem; + + gActiveBank = gBankAttacker; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; + if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0) + { + gLastUsedItem = *usedHeldItem; + *usedHeldItem = 0; + gBattleMons[gActiveBank].item = gLastUsedItem; + + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkEB_settypetoterrain(void) +{ + if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] + && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain]) + { + gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain]; + gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain]; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]) + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkEC_pursuit_sth(void) +{ + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank]) + && gActionForBanks[gActiveBank] == 0 + && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT) + { + gUnknown_0202407A[gActiveBank] = 11; + gCurrentMove = MOVE_PURSUIT; + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gBattleScripting.field_20 = gBankAttacker; + gBankAttacker = gActiveBank; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkED_802B4B4(void) +{ + gEffectBank = gBankAttacker; + + if (gBankAttacker == gBankTarget) + gBankAttacker = gBankTarget = gBattleScripting.bank; + else + gBankTarget = gBattleScripting.bank; + + gBattleScripting.bank = gEffectBank; + gBattlescriptCurrInstr++; +} + +static void atkEE_removelightscreenreflect(void) // brick break +{ + u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + + if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) + { + gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT); + gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); + gSideTimers[opposingSide].reflectTimer = 0; + gSideTimers[opposingSide].lightscreenTimer = 0; + gBattleScripting.animTurn = 1; + gBattleScripting.animTargetsHit = 1; + } + else + { + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + } + + gBattlescriptCurrInstr++; +} + +static void atkEF_pokeball_catch_calculation(void) +{ + u8 ballMultiplier = 0; + + if (gBattleExecBuffer) + return; + + gActiveBank = gBankAttacker; + gBankTarget = gBankAttacker ^ BIT_SIDE; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + EmitBallThrow(0, BALL_TRAINER_BLOCK); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; + } + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + { + EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_WallyBallThrow; + } + else + { + u32 odds; + u8 catchRate; + + if (gLastUsedItem == ITEM_SAFARI_BALL) + catchRate = gBattleStruct->field_7C * 1275 / 100; + else + catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; + + if (gLastUsedItem > ITEM_SAFARI_BALL) + { + switch (gLastUsedItem) + { + case ITEM_NET_BALL: + if (gBattleMons[gBankTarget].type1 == TYPE_WATER + || gBattleMons[gBankTarget].type2 == TYPE_WATER + || gBattleMons[gBankTarget].type1 == TYPE_BUG + || gBattleMons[gBankTarget].type2 == TYPE_BUG) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_DIVE_BALL: + if (sav1_map_get_light_level() == 5) + ballMultiplier = 35; + else + ballMultiplier = 10; + break; + case ITEM_NEST_BALL: + if (gBattleMons[gBankTarget].level <= 39) + { + ballMultiplier = 40 - gBattleMons[gBankTarget].level; + if (ballMultiplier <= 9) + ballMultiplier = 10; + } + else + { + ballMultiplier = 10; + } + break; + case ITEM_REPEAT_BALL: + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT)) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_TIMER_BALL: + ballMultiplier = gBattleResults.battleTurnCounter + 10; + if (ballMultiplier > 40) + ballMultiplier = 40; + break; + case ITEM_LUXURY_BALL: + case ITEM_PREMIER_BALL: + ballMultiplier = 10; + break; + } + } + else + ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; + + odds = (catchRate * ballMultiplier / 10) + * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) + / (3 * gBattleMons[gBankTarget].maxHP); + + if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + odds *= 2; + if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + odds = (odds * 15) / 10; + + if (gLastUsedItem != ITEM_SAFARI_BALL) + { + if (gLastUsedItem == ITEM_MASTER_BALL) + { + gBattleResults.unk5_1 = 1; + } + else + { + if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF) + gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++; + } + } + + if (odds > 254) // mon caught + { + EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // mon may be caught, calculate shakes + { + u8 shakes; + + odds = Sqrt(Sqrt(16711680 / odds)); + odds = 1048560 / odds; + + for (shakes = 0; shakes < 4 && Random() < odds; shakes++); + + if (gLastUsedItem == ITEM_MASTER_BALL) + shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? + + EmitBallThrow(0, shakes); + MarkBufferBankForExecution(gActiveBank); + + if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above + { + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // not caught + { + gBattleCommunication[MULTISTRING_CHOOSER] = shakes; + gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; + } + } + } +} + +static void atkF0_give_caught_mon(void) +{ + if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) + { + if (!sub_813B21C()) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + } + else + { + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + + if (FlagGet(SYS_PC_LANETTE)) + gBattleCommunication[MULTISTRING_CHOOSER]++; + } + + gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); + gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); + + gBattlescriptCurrInstr++; +} + +static void atkF1_set_caught_mon_dex_flags(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL); + + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality); + gBattlescriptCurrInstr += 5; + } +} + +static void atkF2_display_dex_info(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + + switch (gBattleCommunication[0]) + { + case 0: + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleCommunication[0]++; + break; + case 1: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species), + gBattleMons[gBankTarget].otId, + gBattleMons[gBankTarget].personality); + gBattleCommunication[0]++; + } + break; + case 2: + if (!gPaletteFade.active + && gMain.callback2 == BattleMainCB2 + && !gTasks[gBattleCommunication[TASK_ID]].isActive) + { + SetVBlankCallback(VBlankCB_Battle); + gBattleCommunication[0]++; + } + break; + case 3: + c2_berry_program_update_menu(); + sub_8035AA4(); + gBattle_BG3_X = 0x100; + gBattleCommunication[0]++; + break; + case 4: + if (!IsDma3ManagerBusyWithBgCopy()) + { + BeginNormalPaletteFade(0xFFFF, 0, 0x10, 0, 0); + ShowBg(0); + ShowBg(3); + gBattleCommunication[0]++; + } + break; + case 5: + if (!gPaletteFade.active) + gBattlescriptCurrInstr++; + break; + } +} + +void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) +{ + s32 destY, destX; + u16 var = 0; + + for (destY = yStart; destY <= yEnd; destY++) + { + for (destX = xStart; destX <= xEnd; destX++) + { + if (destY == yStart) + { + if (destX == xStart) + var = 0x1022; + else if (destX == xEnd) + var = 0x1024; + else + var = 0x1023; + } + else if (destY == yEnd) + { + if (destX == xStart) + var = 0x1028; + else if (destX == xEnd) + var = 0x102A; + else + var = 0x1029; + } + else + { + if (destX == xStart) + var = 0x1025; + else if (destX == xEnd) + var = 0x1027; + else + var = 0x1026; + } + + if (flags & 1) + var = 0; + + if (flags & 0x80) + CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11); + else + CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11); + } + } +} + +void BattleCreateCursorAt(u8 cursorPosition) +{ + u16 src[2]; + src[0] = 1; + src[1] = 2; + + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void BattleDestroyCursorAt(u8 cursorPosition) +{ + u16 src[2]; + src[0] = 0x1016; + src[1] = 0x1016; + + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +static void atkF3_nickname_caught_poke(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleCommunication[MULTIUSE_STATE]++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[CURSOR_POSITION] == 0) + { + gBattleCommunication[MULTIUSE_STATE]++; + BeginFastPaletteFade(3); + } + else + { + gBattleCommunication[MULTIUSE_STATE] = 4; + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattleCommunication[MULTIUSE_STATE] = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + FreeAllWindowBuffers(); + + DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), + GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]), + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), + BattleMainCB2); + + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 3: + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) + { + SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + break; + case 4: + if (CalculatePlayerPartyCount() == 6) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + break; + } +} + +static void atkF4_subattackerhpbydmg(void) +{ + gBattleMons[gBankAttacker].hp -= gBattleMoveDamage; + gBattlescriptCurrInstr++; +} + +static void atkF5_removeattackerstatus1(void) +{ + gBattleMons[gBankAttacker].status1 = 0; + gBattlescriptCurrInstr++; +} + +static void atkF6_802BF48(void) +{ + gFightStateTracker = 0xC; +} + +static void atkF7_802BF54(void) +{ + gFightStateTracker = 0xC; + gCurrentMoveTurn = gNoOfAllBanks; +} + +static void atkF8_trainer_slide_back(void) +{ + gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); + EmitTrainerSlideBack(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} diff --git a/sym_ewram.txt b/sym_ewram.txt index fa655f5ea..3a1747889 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -1405,7 +1405,7 @@ gUnknown_0203AB30: @ 203AB30 gUnknown_0203AB34: @ 203AB34 .space 0x4 - .include "src/battle_ai.o" + .include "src/battle_ai_script_commands.o" .align 2 gUnknown_0203AB40: @ 203AB40 -- cgit v1.2.3 From 4dad58648fe65b7df90da45972518222853b2e98 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 28 Sep 2017 19:34:13 +0200 Subject: take revo suggestion --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 2e6b3dbae..e0cb3e941 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -11043,7 +11043,7 @@ static void atkEF_pokeball_catch_calculation(void) ballMultiplier = 10; break; case ITEM_NEST_BALL: - if (gBattleMons[gBankTarget].level <= 39) + if (gBattleMons[gBankTarget].level < 40) { ballMultiplier = 40 - gBattleMons[gBankTarget].level; if (ballMultiplier <= 9) -- cgit v1.2.3