From ef67f2d33b45348d76d722f250cdbcc8485be264 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 8 Jan 2020 05:43:06 -0500 Subject: Merge master into ObjEvent rename and prune accidental inclusions --- .../scripts.inc | 176 +++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc (limited to 'data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc') diff --git a/data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc b/data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc new file mode 100644 index 000000000..532347ea9 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc @@ -0,0 +1,176 @@ +BattleFrontier_BattleTowerMultiCorridor_MapScripts:: @ 8248D4A + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiCorridor_OnTransition + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnWarp + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnFrame + .byte 0 + + @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden + @ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_F + @ The multi partner is represented by object event 4, which has the gfx id VAR_OBJ_GFX_ID_E + +BattleFrontier_BattleTowerMultiCorridor_OnTransition: @ 8248D5A + compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS + call_if_eq BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx + compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS + call_if_eq BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx + end + +BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx:: @ 8248D71 + tower_setpartnergfx + checkplayergender + compare VAR_RESULT, FEMALE + goto_if_eq BattleFrontier_BattleTowerMultiCorridor_EventScript_SetPlayerGfxFemale + setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL + return + +BattleFrontier_BattleTowerMultiCorridor_EventScript_SetPlayerGfxFemale:: @ 8248D8B + setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL + return + +BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx:: @ 8248D91 + special SetBattleTowerLinkPlayerGfx + return + +BattleFrontier_BattleTowerMultiCorridor_OnWarp: @ 8248D95 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects + .2byte 0 + +BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects:: @ 8248D9F + hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + hideobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + special OffsetCameraForBattle + end + +BattleFrontier_BattleTowerMultiCorridor_OnFrame: @ 8248DB2 + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor + .2byte 0 + +BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor:: @ 8248DBC + lockall + setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR + setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor + setvar VAR_0x8005, 1 @ y coord of far door, used by DrawDoor + opendoor 1, 1 + waitdooranim + clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR + showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + showobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR + applymovement 1, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator + applymovement 4, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator + waitmovement 0 + setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR + setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor + setvar VAR_0x8005, 1 @ y coord of far door, used by DrawDoor + closedoor 1, 1 + waitdooranim + clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR + applymovement 1, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor + applymovement 4, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor + applymovement 3, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor + applymovement 2, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor + waitmovement 0 + delay 40 + applymovement 3, Common_Movement_WalkInPlaceFastestUp + applymovement 2, Common_Movement_WalkInPlaceFastestUp + waitmovement 0 + opendoor 7, 1 + waitdooranim + applymovement 3, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor + applymovement 2, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor + applymovement 1, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor + applymovement 4, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor + waitmovement 0 + closedoor 7, 1 + waitdooranim + delay 30 + setvar VAR_TEMP_1, 1 + call BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom + releaseall + end + +BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom:: @ 8248E71 + compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES + call_if_eq BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom + compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES + call_if_eq BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom + compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS + call_if_eq BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom + compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS + call_if_eq BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom + return + +BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom:: @ 8248E9E + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8 + waitstate + return + +BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom:: @ 8248EA8 + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 4, 5 + waitstate + return + +@ Unnecessary duplicate of the above +BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom:: @ 8248EB2 + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 4, 5 + waitstate + return + +BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor: @ 8248EBC + walk_down + walk_right + walk_right + walk_right + walk_right + walk_right + walk_right + step_end + +BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor: @ 8248EC4 + walk_down + walk_left + walk_left + walk_left + walk_left + walk_left + walk_left + step_end + +BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor: @ 8248ECC + walk_right + walk_right + walk_right + walk_right + walk_right + walk_right + walk_up + walk_in_place_fastest_right + step_end + +BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor: @ 8248ED5 + walk_left + walk_left + walk_left + walk_left + walk_left + walk_left + walk_up + walk_in_place_fastest_left + step_end + +BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor: @ 8248EDE + delay_16 + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor: @ 8248EE3 + walk_up + set_invisible + step_end + +BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator: @ 8248EE6 + walk_down + step_end + -- cgit v1.2.3