From e75f45dbcfcd65901035fbc7e3793332670eb306 Mon Sep 17 00:00:00 2001 From: Phlosioneer Date: Sun, 10 Feb 2019 20:42:50 -0500 Subject: Reverse engineered many of the multiplayer events Some corrections to the way events are handled and identified. --- data/maps/SingleBattleColosseum/map.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'data/maps/SingleBattleColosseum/map.json') diff --git a/data/maps/SingleBattleColosseum/map.json b/data/maps/SingleBattleColosseum/map.json index a2cc78b2f..4576bc042 100644 --- a/data/maps/SingleBattleColosseum/map.json +++ b/data/maps/SingleBattleColosseum/map.json @@ -52,7 +52,7 @@ "elevation": 3, "var": "VAR_TEMP_0", "var_value": 0, - "script": "gUnknown_08277374" + "script": "gEventScript_SingleBattleColosseum_PlayerSpot0" }, { "type": "trigger", @@ -61,7 +61,7 @@ "elevation": 3, "var": "VAR_TEMP_0", "var_value": 0, - "script": "gUnknown_0827737E" + "script": "gEventScript_SingleBattleColosseum_PlayerSpot1" } ], "bg_events": [] -- cgit v1.2.3