From 1b35f9adad4f7471cb8a95ab78b9512d2c239156 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 17 Nov 2021 22:11:03 -0500 Subject: Use specific name limits for string limit functions --- gflib/string_util.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'gflib/string_util.c') diff --git a/gflib/string_util.c b/gflib/string_util.c index 9463b4a7b..bc6f976c7 100644 --- a/gflib/string_util.c +++ b/gflib/string_util.c @@ -25,10 +25,10 @@ static const s32 sPowersOfTen[] = 1000000000, }; -u8 *StringCopy10(u8 *dest, const u8 *src) +u8 *StringCopy_Nickname(u8 *dest, const u8 *src) { u8 i; - u32 limit = 10; + u32 limit = POKEMON_NAME_LENGTH; for (i = 0; i < limit; i++) { @@ -42,10 +42,10 @@ u8 *StringCopy10(u8 *dest, const u8 *src) return &dest[i]; } -u8 *StringGetEnd10(u8 *str) +u8 *StringGet_Nickname(u8 *str) { u8 i; - u32 limit = 10; + u32 limit = POKEMON_NAME_LENGTH; for (i = 0; i < limit; i++) if (str[i] == EOS) @@ -55,10 +55,10 @@ u8 *StringGetEnd10(u8 *str) return &str[i]; } -u8 *StringCopy7(u8 *dest, const u8 *src) +u8 *StringCopy_PlayerName(u8 *dest, const u8 *src) { s32 i; - s32 limit = 7; + s32 limit = PLAYER_NAME_LENGTH; for (i = 0; i < limit; i++) { -- cgit v1.2.3