From 6dfe8ced2cb516202f2934bf02762503f55fd8da Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 10 Oct 2017 21:45:07 +0200 Subject: ai switching basically done --- include/battle.h | 1 + 1 file changed, 1 insertion(+) (limited to 'include/battle.h') diff --git a/include/battle.h b/include/battle.h index bb61c7043..0aa778fe2 100644 --- a/include/battle.h +++ b/include/battle.h @@ -5,6 +5,7 @@ #include "battle_util.h" #include "battle_script_commands.h" #include "battle_2.h" +#include "battle_ai_switch_items.h" /* Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. -- cgit v1.2.3 From a3b62f43ee4ce02d8b7dd28acf53692567754bd3 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 11 Oct 2017 12:49:42 +0200 Subject: battle 9 is decompiled --- include/battle.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'include/battle.h') diff --git a/include/battle.h b/include/battle.h index 0aa778fe2..a60f450ce 100644 --- a/include/battle.h +++ b/include/battle.h @@ -477,7 +477,7 @@ struct BattleHistory struct UsedMoves usedMoves[BATTLE_BANKS_COUNT]; u8 abilities[BATTLE_BANKS_COUNT]; u8 itemEffects[BATTLE_BANKS_COUNT]; - u16 TrainerItems[BATTLE_BANKS_COUNT]; + u16 trainerItems[BATTLE_BANKS_COUNT]; u8 itemsNo; }; @@ -633,8 +633,8 @@ struct BattleStruct void (*savedCallback)(void); u16 usedHeldItems[BATTLE_BANKS_COUNT]; u8 field_C0[4]; - u8 field_C4[2]; - u8 field_C6[2]; + u8 AI_itemType[2]; + u8 AI_itemFlags[2]; u16 choicedMove[BATTLE_BANKS_COUNT]; u16 changedItems[BATTLE_BANKS_COUNT]; u8 intimidateBank; -- cgit v1.2.3