From fe40c0c4663d732c8ba9ca5f5e00b3c14a17d304 Mon Sep 17 00:00:00 2001 From: Kurausukun Date: Mon, 26 Oct 2020 05:52:00 -0400 Subject: re-match BattleIntroOpponent1SendsOutMonAnimation a lot of functions and a bit of data had to be moved from battle_main.c to battle_util.c; I have added a note to battle_util.c stating the reason for this --- include/battle_util.h | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'include/battle_util.h') diff --git a/include/battle_util.h b/include/battle_util.h index 157ba8eb6..81443f463 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -41,6 +41,19 @@ #define WEATHER_HAS_EFFECT ((!ABILITY_ON_FIELD(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD(ABILITY_AIR_LOCK))) #define WEATHER_HAS_EFFECT2 ((!ABILITY_ON_FIELD2(ABILITY_CLOUD_NINE) && !ABILITY_ON_FIELD2(ABILITY_AIR_LOCK))) +void HandleAction_UseMove(void); +void HandleAction_Switch(void); +void HandleAction_UseItem(void); +void HandleAction_Run(void); +void HandleAction_WatchesCarefully(void); +void HandleAction_SafariZoneBallThrow(void); +void HandleAction_ThrowPokeblock(void); +void HandleAction_GoNear(void); +void HandleAction_SafariZoneRun(void); +void HandleAction_WallyBallThrow(void); +void HandleAction_TryFinish(void); +void HandleAction_NothingIsFainted(void); +void HandleAction_ActionFinished(void); u8 GetBattlerForBattleScript(u8 caseId); void PressurePPLose(u8 target, u8 attacker, u16 move); void PressurePPLoseOnUsingPerishSong(u8 attacker); -- cgit v1.2.3