From ec3e86f1d2f78bb9fece0956e246862cea3c07b9 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 20 Nov 2019 22:55:44 -0500 Subject: Standardize Event Object to Object Event --- include/constants/vars.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/constants/vars.h') diff --git a/include/constants/vars.h b/include/constants/vars.h index d39323831..690173044 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -25,7 +25,7 @@ // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetEventObjectGraphicsId(). +// See VarGetObjectEventGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 -- cgit v1.2.3