From ead21250a6e1ef3ebb4f7e69fd22dcb09be31ef8 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 1 Sep 2018 19:05:06 +0200 Subject: Label all battle ai scripts --- include/constants/battle_ai.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/constants') diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 7d2c70307..4c3a45dc6 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -35,8 +35,8 @@ // script's table id to bit #define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0) -#define AI_SCRIPT_CHECK_VIABILITY (1 << 1) -#define AI_SCRIPT_TRY_TO_FAINT (1 << 2) +#define AI_SCRIPT_TRY_TO_FAINT (1 << 1) +#define AI_SCRIPT_CHECK_VIABILITY (1 << 2) #define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3) #define AI_SCRIPT_RISKY (1 << 4) #define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5) -- cgit v1.2.3 From 44ba432dadc1d370cf02d4e6d64dbb55afdc3e0f Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 1 Sep 2018 20:00:13 +0200 Subject: Label various battle scripts --- include/constants/battle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/constants') diff --git a/include/constants/battle.h b/include/constants/battle.h index b3f9d919a..e5ca9d7ae 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -252,7 +252,7 @@ #define MOVE_EFFECT_RAPIDSPIN 0x23 #define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 #define MOVE_EFFECT_ATK_DEF_DOWN 0x25 -#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_RECOIL_33 0x26 #define MOVE_EFFECT_ATK_PLUS_2 0x27 #define MOVE_EFFECT_DEF_PLUS_2 0x28 #define MOVE_EFFECT_SPD_PLUS_2 0x29 -- cgit v1.2.3 From 10eb952db5d52dbbcba98314f6042e981de2f942 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sun, 2 Sep 2018 18:10:36 +0200 Subject: Start battle factory --- include/constants/battle_frontier.h | 1 + 1 file changed, 1 insertion(+) (limited to 'include/constants') diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h index fddcdc8fe..1cd750a3d 100644 --- a/include/constants/battle_frontier.h +++ b/include/constants/battle_frontier.h @@ -13,6 +13,7 @@ // Battle Frontier lvl modes. #define FRONTIER_LVL_50 0 #define FRONTIER_LVL_OPEN 1 +#define FRONTIER_LVL_TENT 2 // Battle Frontier battle modes. #define FRONTIER_MODE_SINGLES 0 -- cgit v1.2.3 From f505ba1bc7b34c67d7b3b7aef01006def5947639 Mon Sep 17 00:00:00 2001 From: ultima-soul Date: Wed, 5 Sep 2018 01:13:17 +0000 Subject: Implemented gRegionMapSectionId_To_PopUpThemeIdMapping array to be dependent on Map Section ID enum rather than order dependent. --- include/constants/region_map_sections.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include/constants') diff --git a/include/constants/region_map_sections.h b/include/constants/region_map_sections.h index 8ff75dfa9..35c92d7e4 100644 --- a/include/constants/region_map_sections.h +++ b/include/constants/region_map_sections.h @@ -220,4 +220,6 @@ #define MAPSEC_IN_GAME_TRADE 0xFE #define MAPSEC_FATEFUL_ENCOUNTER 0xFF +#define MAPSEC_SUBSTRACT_KANTO (MAPSEC_SPECIAL_AREA - MAPSEC_DYNAMIC) + #endif //GUARD_REGIONMAPSEC_H -- cgit v1.2.3 From 857ac33adb1ba3c189cf7b006d7da28df2291157 Mon Sep 17 00:00:00 2001 From: ultima-soul Date: Wed, 5 Sep 2018 17:25:44 +0000 Subject: Fixed a typo. --- include/constants/region_map_sections.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/constants') diff --git a/include/constants/region_map_sections.h b/include/constants/region_map_sections.h index 35c92d7e4..12c894367 100644 --- a/include/constants/region_map_sections.h +++ b/include/constants/region_map_sections.h @@ -220,6 +220,6 @@ #define MAPSEC_IN_GAME_TRADE 0xFE #define MAPSEC_FATEFUL_ENCOUNTER 0xFF -#define MAPSEC_SUBSTRACT_KANTO (MAPSEC_SPECIAL_AREA - MAPSEC_DYNAMIC) +#define MAPSEC_SUBTRACT_KANTO (MAPSEC_SPECIAL_AREA - MAPSEC_DYNAMIC) #endif //GUARD_REGIONMAPSEC_H -- cgit v1.2.3 From 10b479a3cae98a1fa955a4fc5461bace1f630352 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Mon, 10 Sep 2018 21:19:19 +0200 Subject: Document battle animation scripts. --- include/constants/battle_anim.h | 22 ++++++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) (limited to 'include/constants') diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 270ac55e0..c33c3ac29 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -41,7 +41,7 @@ #define B_ANIM_STATS_CHANGE 0x1 #define B_ANIM_SUBSTITUTE_FADE 0x2 #define B_ANIM_SUBSTITUTE_APPEAR 0x3 -#define B_ANIM_x4 0x4 +#define B_ANIM_POKEBLOCK_THROW 0x4 #define B_ANIM_ITEM_KNOCKOFF 0x5 #define B_ANIM_TURN_TRAP 0x6 #define B_ANIM_ITEM_EFFECT 0x7 @@ -57,7 +57,7 @@ #define B_ANIM_SNATCH_MOVE 0x11 #define B_ANIM_FUTURE_SIGHT_HIT 0x12 #define B_ANIM_DOOM_DESIRE_HIT 0x13 -#define B_ANIM_x14 0x14 +#define B_ANIM_FOCUS_PUNCH_SETUP 0x14 #define B_ANIM_INGRAIN_HEAL 0x15 #define B_ANIM_WISH_HEAL 0x16 @@ -82,4 +82,22 @@ #define B_ANIM_STATUS_NIGHTMARE 0x8 #define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist +// Most tasks return a value to gBattleAnimArgs[7]. +#define ARG_RET_ID 0x7 + +// Trapping Wrap-like moves end turn animation. +#define TRAP_ANIM_BIND 0 +#define TRAP_ANIM_WRAP 0 +#define TRAP_ANIM_FIRE_SPIN 1 +#define TRAP_ANIM_WHIRLPOOL 2 +#define TRAP_ANIM_CLAMP 3 +#define TRAP_ANIM_SAND_TOMB 4 + +// Weather defines for battle animation scripts. +#define ANIM_WEATHER_NONE 0 +#define ANIM_WEATHER_SUN 1 +#define ANIM_WEATHER_RAIN 2 +#define ANIM_WEATHER_SANDSTORM 3 +#define ANIM_WEATHER_HAIL 4 + #endif // GUARD_CONSTANTS_BATTLE_ANIM_H -- cgit v1.2.3 From 8a81bd1bce852e58efb9f48f4e8db225a3ee2f15 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 12 Sep 2018 22:58:03 +0200 Subject: Sync battle anim labels with pokeruby --- include/constants/battle.h | 12 ++ include/constants/battle_anim.h | 306 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 318 insertions(+) (limited to 'include/constants') diff --git a/include/constants/battle.h b/include/constants/battle.h index e5ca9d7ae..bbdc54a8e 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -281,4 +281,16 @@ #define MOVE_EFFECT_AFFECTS_USER 0x40 #define MOVE_EFFECT_CERTAIN 0x80 +// Battle terrain defines for gBattleTerrain. +#define BATTLE_TERRAIN_GRASS 0 +#define BATTLE_TERRAIN_LONG_GRASS 1 +#define BATTLE_TERRAIN_SAND 2 +#define BATTLE_TERRAIN_UNDERWATER 3 +#define BATTLE_TERRAIN_WATER 4 +#define BATTLE_TERRAIN_POND 5 +#define BATTLE_TERRAIN_MOUNTAIN 6 +#define BATTLE_TERRAIN_CAVE 7 +#define BATTLE_TERRAIN_BUILDING 8 +#define BATTLE_TERRAIN_PLAIN 9 + #endif // GUARD_CONSTANTS_BATTLE_H diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index c33c3ac29..96f2259b3 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -1,6 +1,312 @@ #ifndef GUARD_CONSTANTS_BATTLE_ANIM_H #define GUARD_CONSTANTS_BATTLE_ANIM_H +// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. +#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START)) + +// Particle ids. +#define ANIM_SPRITES_START 10000 + +#define ANIM_TAG_000 (ANIM_SPRITES_START + 0) +#define ANIM_TAG_001 (ANIM_SPRITES_START + 1) +#define ANIM_TAG_002 (ANIM_SPRITES_START + 2) +#define ANIM_TAG_003 (ANIM_SPRITES_START + 3) +#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) +#define ANIM_TAG_005 (ANIM_SPRITES_START + 5) +#define ANIM_TAG_006 (ANIM_SPRITES_START + 6) +#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) +#define ANIM_TAG_009 (ANIM_SPRITES_START + 9) +#define ANIM_TAG_010 (ANIM_SPRITES_START + 10) +#define ANIM_TAG_011 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) +#define ANIM_TAG_013 (ANIM_SPRITES_START + 13) +#define ANIM_TAG_014 (ANIM_SPRITES_START + 14) +#define ANIM_TAG_015 (ANIM_SPRITES_START + 15) +#define ANIM_TAG_016 (ANIM_SPRITES_START + 16) +#define ANIM_TAG_017 (ANIM_SPRITES_START + 17) +#define ANIM_TAG_018 (ANIM_SPRITES_START + 18) +#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) +#define ANIM_TAG_020 (ANIM_SPRITES_START + 20) +#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) +#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) +#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) +#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) +#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) +#define ANIM_TAG_027 (ANIM_SPRITES_START + 27) +#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) +#define ANIM_TAG_029 (ANIM_SPRITES_START + 29) +#define ANIM_TAG_030 (ANIM_SPRITES_START + 30) +#define ANIM_TAG_031 (ANIM_SPRITES_START + 31) +#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) +#define ANIM_TAG_033 (ANIM_SPRITES_START + 33) +#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) +#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) +#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) +#define ANIM_TAG_037 (ANIM_SPRITES_START + 37) +#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) +#define ANIM_TAG_039 (ANIM_SPRITES_START + 39) +#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) +#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) +#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) +#define ANIM_TAG_043 (ANIM_SPRITES_START + 43) +#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) +#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) +#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) +#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) +#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) +#define ANIM_TAG_049 (ANIM_SPRITES_START + 49) +#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) +#define ANIM_TAG_051 (ANIM_SPRITES_START + 51) +#define ANIM_TAG_052 (ANIM_SPRITES_START + 52) +#define ANIM_TAG_053 (ANIM_SPRITES_START + 53) +#define ANIM_TAG_054 (ANIM_SPRITES_START + 54) +#define ANIM_TAG_055 (ANIM_SPRITES_START + 55) +#define ANIM_TAG_056 (ANIM_SPRITES_START + 56) +#define ANIM_TAG_057 (ANIM_SPRITES_START + 57) +#define ANIM_TAG_058 (ANIM_SPRITES_START + 58) +#define ANIM_TAG_059 (ANIM_SPRITES_START + 59) +#define ANIM_TAG_060 (ANIM_SPRITES_START + 60) +#define ANIM_TAG_061 (ANIM_SPRITES_START + 61) +#define ANIM_TAG_062 (ANIM_SPRITES_START + 62) +#define ANIM_TAG_063 (ANIM_SPRITES_START + 63) +#define ANIM_TAG_064 (ANIM_SPRITES_START + 64) +#define ANIM_TAG_065 (ANIM_SPRITES_START + 65) +#define ANIM_TAG_066 (ANIM_SPRITES_START + 66) +#define ANIM_TAG_067 (ANIM_SPRITES_START + 67) +#define ANIM_TAG_068 (ANIM_SPRITES_START + 68) +#define ANIM_TAG_069 (ANIM_SPRITES_START + 69) +#define ANIM_TAG_070 (ANIM_SPRITES_START + 70) +#define ANIM_TAG_071 (ANIM_SPRITES_START + 71) +#define ANIM_TAG_072 (ANIM_SPRITES_START + 72) +#define ANIM_TAG_073 (ANIM_SPRITES_START + 73) +#define ANIM_TAG_074 (ANIM_SPRITES_START + 74) +#define ANIM_TAG_075 (ANIM_SPRITES_START + 75) +#define ANIM_TAG_076 (ANIM_SPRITES_START + 76) +#define ANIM_TAG_077 (ANIM_SPRITES_START + 77) +#define ANIM_TAG_078 (ANIM_SPRITES_START + 78) +#define ANIM_TAG_079 (ANIM_SPRITES_START + 79) +#define ANIM_TAG_080 (ANIM_SPRITES_START + 80) +#define ANIM_TAG_081 (ANIM_SPRITES_START + 81) +#define ANIM_TAG_082 (ANIM_SPRITES_START + 82) +#define ANIM_TAG_083 (ANIM_SPRITES_START + 83) +#define ANIM_TAG_084 (ANIM_SPRITES_START + 84) +#define ANIM_TAG_085 (ANIM_SPRITES_START + 85) +#define ANIM_TAG_086 (ANIM_SPRITES_START + 86) +#define ANIM_TAG_087 (ANIM_SPRITES_START + 87) +#define ANIM_TAG_088 (ANIM_SPRITES_START + 88) +#define ANIM_TAG_089 (ANIM_SPRITES_START + 89) +#define ANIM_TAG_090 (ANIM_SPRITES_START + 90) +#define ANIM_TAG_091 (ANIM_SPRITES_START + 91) +#define ANIM_TAG_092 (ANIM_SPRITES_START + 92) +#define ANIM_TAG_093 (ANIM_SPRITES_START + 93) +#define ANIM_TAG_094 (ANIM_SPRITES_START + 94) +#define ANIM_TAG_095 (ANIM_SPRITES_START + 95) +#define ANIM_TAG_096 (ANIM_SPRITES_START + 96) +#define ANIM_TAG_097 (ANIM_SPRITES_START + 97) +#define ANIM_TAG_098 (ANIM_SPRITES_START + 98) +#define ANIM_TAG_099 (ANIM_SPRITES_START + 99) +#define ANIM_TAG_100 (ANIM_SPRITES_START + 100) +#define ANIM_TAG_101 (ANIM_SPRITES_START + 101) +#define ANIM_TAG_102 (ANIM_SPRITES_START + 102) +#define ANIM_TAG_103 (ANIM_SPRITES_START + 103) +#define ANIM_TAG_104 (ANIM_SPRITES_START + 104) +#define ANIM_TAG_105 (ANIM_SPRITES_START + 105) +#define ANIM_TAG_106 (ANIM_SPRITES_START + 106) +#define ANIM_TAG_107 (ANIM_SPRITES_START + 107) +#define ANIM_TAG_108 (ANIM_SPRITES_START + 108) +#define ANIM_TAG_109 (ANIM_SPRITES_START + 109) +#define ANIM_TAG_110 (ANIM_SPRITES_START + 110) +#define ANIM_TAG_111 (ANIM_SPRITES_START + 111) +#define ANIM_TAG_112 (ANIM_SPRITES_START + 112) +#define ANIM_TAG_113 (ANIM_SPRITES_START + 113) +#define ANIM_TAG_114 (ANIM_SPRITES_START + 114) +#define ANIM_TAG_115 (ANIM_SPRITES_START + 115) +#define ANIM_TAG_116 (ANIM_SPRITES_START + 116) +#define ANIM_TAG_117 (ANIM_SPRITES_START + 117) +#define ANIM_TAG_118 (ANIM_SPRITES_START + 118) +#define ANIM_TAG_119 (ANIM_SPRITES_START + 119) +#define ANIM_TAG_120 (ANIM_SPRITES_START + 120) +#define ANIM_TAG_121 (ANIM_SPRITES_START + 121) +#define ANIM_TAG_122 (ANIM_SPRITES_START + 122) +#define ANIM_TAG_123 (ANIM_SPRITES_START + 123) +#define ANIM_TAG_124 (ANIM_SPRITES_START + 124) +#define ANIM_TAG_125 (ANIM_SPRITES_START + 125) +#define ANIM_TAG_126 (ANIM_SPRITES_START + 126) +#define ANIM_TAG_127 (ANIM_SPRITES_START + 127) +#define ANIM_TAG_128 (ANIM_SPRITES_START + 128) +#define ANIM_TAG_129 (ANIM_SPRITES_START + 129) +#define ANIM_TAG_130 (ANIM_SPRITES_START + 130) +#define ANIM_TAG_131 (ANIM_SPRITES_START + 131) +#define ANIM_TAG_132 (ANIM_SPRITES_START + 132) +#define ANIM_TAG_133 (ANIM_SPRITES_START + 133) +#define ANIM_TAG_134 (ANIM_SPRITES_START + 134) +#define ANIM_TAG_135 (ANIM_SPRITES_START + 135) +#define ANIM_TAG_136 (ANIM_SPRITES_START + 136) +#define ANIM_TAG_137 (ANIM_SPRITES_START + 137) +#define ANIM_TAG_138 (ANIM_SPRITES_START + 138) +#define ANIM_TAG_139 (ANIM_SPRITES_START + 139) +#define ANIM_TAG_140 (ANIM_SPRITES_START + 140) +#define ANIM_TAG_141 (ANIM_SPRITES_START + 141) +#define ANIM_TAG_142 (ANIM_SPRITES_START + 142) +#define ANIM_TAG_143 (ANIM_SPRITES_START + 143) +#define ANIM_TAG_144 (ANIM_SPRITES_START + 144) +#define ANIM_TAG_145 (ANIM_SPRITES_START + 145) +#define ANIM_TAG_146 (ANIM_SPRITES_START + 146) +#define ANIM_TAG_147 (ANIM_SPRITES_START + 147) +#define ANIM_TAG_148 (ANIM_SPRITES_START + 148) +#define ANIM_TAG_149 (ANIM_SPRITES_START + 149) +#define ANIM_TAG_150 (ANIM_SPRITES_START + 150) +#define ANIM_TAG_151 (ANIM_SPRITES_START + 151) +#define ANIM_TAG_152 (ANIM_SPRITES_START + 152) +#define ANIM_TAG_153 (ANIM_SPRITES_START + 153) +#define ANIM_TAG_154 (ANIM_SPRITES_START + 154) +#define ANIM_TAG_155 (ANIM_SPRITES_START + 155) +#define ANIM_TAG_156 (ANIM_SPRITES_START + 156) +#define ANIM_TAG_157 (ANIM_SPRITES_START + 157) +#define ANIM_TAG_158 (ANIM_SPRITES_START + 158) +#define ANIM_TAG_159 (ANIM_SPRITES_START + 159) +#define ANIM_TAG_160 (ANIM_SPRITES_START + 160) +#define ANIM_TAG_161 (ANIM_SPRITES_START + 161) +#define ANIM_TAG_162 (ANIM_SPRITES_START + 162) +#define ANIM_TAG_163 (ANIM_SPRITES_START + 163) +#define ANIM_TAG_164 (ANIM_SPRITES_START + 164) +#define ANIM_TAG_165 (ANIM_SPRITES_START + 165) +#define ANIM_TAG_166 (ANIM_SPRITES_START + 166) +#define ANIM_TAG_167 (ANIM_SPRITES_START + 167) +#define ANIM_TAG_168 (ANIM_SPRITES_START + 168) +#define ANIM_TAG_169 (ANIM_SPRITES_START + 169) +#define ANIM_TAG_170 (ANIM_SPRITES_START + 170) +#define ANIM_TAG_171 (ANIM_SPRITES_START + 171) +#define ANIM_TAG_172 (ANIM_SPRITES_START + 172) +#define ANIM_TAG_173 (ANIM_SPRITES_START + 173) +#define ANIM_TAG_174 (ANIM_SPRITES_START + 174) +#define ANIM_TAG_175 (ANIM_SPRITES_START + 175) +#define ANIM_TAG_176 (ANIM_SPRITES_START + 176) +#define ANIM_TAG_177 (ANIM_SPRITES_START + 177) +#define ANIM_TAG_178 (ANIM_SPRITES_START + 178) +#define ANIM_TAG_179 (ANIM_SPRITES_START + 179) +#define ANIM_TAG_180 (ANIM_SPRITES_START + 180) +#define ANIM_TAG_181 (ANIM_SPRITES_START + 181) +#define ANIM_TAG_182 (ANIM_SPRITES_START + 182) +#define ANIM_TAG_183 (ANIM_SPRITES_START + 183) +#define ANIM_TAG_184 (ANIM_SPRITES_START + 184) +#define ANIM_TAG_185 (ANIM_SPRITES_START + 185) +#define ANIM_TAG_186 (ANIM_SPRITES_START + 186) +#define ANIM_TAG_187 (ANIM_SPRITES_START + 187) +#define ANIM_TAG_188 (ANIM_SPRITES_START + 188) +#define ANIM_TAG_189 (ANIM_SPRITES_START + 189) +#define ANIM_TAG_190 (ANIM_SPRITES_START + 190) +#define ANIM_TAG_191 (ANIM_SPRITES_START + 191) +#define ANIM_TAG_192 (ANIM_SPRITES_START + 192) +#define ANIM_TAG_193 (ANIM_SPRITES_START + 193) +#define ANIM_TAG_194 (ANIM_SPRITES_START + 194) +#define ANIM_TAG_195 (ANIM_SPRITES_START + 195) +#define ANIM_TAG_196 (ANIM_SPRITES_START + 196) +#define ANIM_TAG_197 (ANIM_SPRITES_START + 197) +#define ANIM_TAG_198 (ANIM_SPRITES_START + 198) +#define ANIM_TAG_199 (ANIM_SPRITES_START + 199) +#define ANIM_TAG_200 (ANIM_SPRITES_START + 200) +#define ANIM_TAG_201 (ANIM_SPRITES_START + 201) +#define ANIM_TAG_202 (ANIM_SPRITES_START + 202) +#define ANIM_TAG_203 (ANIM_SPRITES_START + 203) +#define ANIM_TAG_204 (ANIM_SPRITES_START + 204) +#define ANIM_TAG_205 (ANIM_SPRITES_START + 205) +#define ANIM_TAG_206 (ANIM_SPRITES_START + 206) +#define ANIM_TAG_207 (ANIM_SPRITES_START + 207) +#define ANIM_TAG_208 (ANIM_SPRITES_START + 208) +#define ANIM_TAG_209 (ANIM_SPRITES_START + 209) +#define ANIM_TAG_210 (ANIM_SPRITES_START + 210) +#define ANIM_TAG_211 (ANIM_SPRITES_START + 211) +#define ANIM_TAG_212 (ANIM_SPRITES_START + 212) +#define ANIM_TAG_213 (ANIM_SPRITES_START + 213) +#define ANIM_TAG_214 (ANIM_SPRITES_START + 214) +#define ANIM_TAG_215 (ANIM_SPRITES_START + 215) +#define ANIM_TAG_216 (ANIM_SPRITES_START + 216) +#define ANIM_TAG_217 (ANIM_SPRITES_START + 217) +#define ANIM_TAG_218 (ANIM_SPRITES_START + 218) +#define ANIM_TAG_219 (ANIM_SPRITES_START + 219) +#define ANIM_TAG_220 (ANIM_SPRITES_START + 220) +#define ANIM_TAG_221 (ANIM_SPRITES_START + 221) +#define ANIM_TAG_222 (ANIM_SPRITES_START + 222) +#define ANIM_TAG_223 (ANIM_SPRITES_START + 223) +#define ANIM_TAG_224 (ANIM_SPRITES_START + 224) +#define ANIM_TAG_225 (ANIM_SPRITES_START + 225) +#define ANIM_TAG_226 (ANIM_SPRITES_START + 226) +#define ANIM_TAG_227 (ANIM_SPRITES_START + 227) +#define ANIM_TAG_228 (ANIM_SPRITES_START + 228) +#define ANIM_TAG_229 (ANIM_SPRITES_START + 229) +#define ANIM_TAG_230 (ANIM_SPRITES_START + 230) +#define ANIM_TAG_231 (ANIM_SPRITES_START + 231) +#define ANIM_TAG_232 (ANIM_SPRITES_START + 232) +#define ANIM_TAG_233 (ANIM_SPRITES_START + 233) +#define ANIM_TAG_234 (ANIM_SPRITES_START + 234) +#define ANIM_TAG_235 (ANIM_SPRITES_START + 235) +#define ANIM_TAG_236 (ANIM_SPRITES_START + 236) +#define ANIM_TAG_237 (ANIM_SPRITES_START + 237) +#define ANIM_TAG_238 (ANIM_SPRITES_START + 238) +#define ANIM_TAG_239 (ANIM_SPRITES_START + 239) +#define ANIM_TAG_240 (ANIM_SPRITES_START + 240) +#define ANIM_TAG_241 (ANIM_SPRITES_START + 241) +#define ANIM_TAG_242 (ANIM_SPRITES_START + 242) +#define ANIM_TAG_243 (ANIM_SPRITES_START + 243) +#define ANIM_TAG_244 (ANIM_SPRITES_START + 244) +#define ANIM_TAG_245 (ANIM_SPRITES_START + 245) +#define ANIM_TAG_246 (ANIM_SPRITES_START + 246) +#define ANIM_TAG_247 (ANIM_SPRITES_START + 247) +#define ANIM_TAG_248 (ANIM_SPRITES_START + 248) +#define ANIM_TAG_249 (ANIM_SPRITES_START + 249) +#define ANIM_TAG_250 (ANIM_SPRITES_START + 250) +#define ANIM_TAG_251 (ANIM_SPRITES_START + 251) +#define ANIM_TAG_252 (ANIM_SPRITES_START + 252) +#define ANIM_TAG_253 (ANIM_SPRITES_START + 253) +#define ANIM_TAG_254 (ANIM_SPRITES_START + 254) +#define ANIM_TAG_255 (ANIM_SPRITES_START + 255) +#define ANIM_TAG_256 (ANIM_SPRITES_START + 256) +#define ANIM_TAG_257 (ANIM_SPRITES_START + 257) +#define ANIM_TAG_258 (ANIM_SPRITES_START + 258) +#define ANIM_TAG_259 (ANIM_SPRITES_START + 259) +#define ANIM_TAG_260 (ANIM_SPRITES_START + 260) +#define ANIM_TAG_261 (ANIM_SPRITES_START + 261) +#define ANIM_TAG_262 (ANIM_SPRITES_START + 262) +#define ANIM_TAG_263 (ANIM_SPRITES_START + 263) +#define ANIM_TAG_264 (ANIM_SPRITES_START + 264) +#define ANIM_TAG_265 (ANIM_SPRITES_START + 265) +#define ANIM_TAG_266 (ANIM_SPRITES_START + 266) +#define ANIM_TAG_267 (ANIM_SPRITES_START + 267) +#define ANIM_TAG_268 (ANIM_SPRITES_START + 268) +#define ANIM_TAG_269 (ANIM_SPRITES_START + 269) +#define ANIM_TAG_270 (ANIM_SPRITES_START + 270) +#define ANIM_TAG_271 (ANIM_SPRITES_START + 271) +#define ANIM_TAG_272 (ANIM_SPRITES_START + 272) +#define ANIM_TAG_273 (ANIM_SPRITES_START + 273) +#define ANIM_TAG_274 (ANIM_SPRITES_START + 274) +#define ANIM_TAG_275 (ANIM_SPRITES_START + 275) +#define ANIM_TAG_276 (ANIM_SPRITES_START + 276) +#define ANIM_TAG_277 (ANIM_SPRITES_START + 277) +#define ANIM_TAG_278 (ANIM_SPRITES_START + 278) +#define ANIM_TAG_279 (ANIM_SPRITES_START + 279) +#define ANIM_TAG_280 (ANIM_SPRITES_START + 280) +#define ANIM_TAG_281 (ANIM_SPRITES_START + 281) +#define ANIM_TAG_282 (ANIM_SPRITES_START + 282) +#define ANIM_TAG_283 (ANIM_SPRITES_START + 283) +#define ANIM_TAG_284 (ANIM_SPRITES_START + 284) +#define ANIM_TAG_285 (ANIM_SPRITES_START + 285) +#define ANIM_TAG_286 (ANIM_SPRITES_START + 286) +#define ANIM_TAG_287 (ANIM_SPRITES_START + 287) +#define ANIM_TAG_288 (ANIM_SPRITES_START + 288) +#define ANIM_TAG_289 (ANIM_SPRITES_START + 289) +#define ANIM_TAG_290 (ANIM_SPRITES_START + 290) +#define ANIM_TAG_291 (ANIM_SPRITES_START + 291) +#define ANIM_TAG_292 (ANIM_SPRITES_START + 292) +#define ANIM_TAG_293 (ANIM_SPRITES_START + 293) +#define ANIM_TAG_294 (ANIM_SPRITES_START + 294) +#define ANIM_TAG_295 (ANIM_SPRITES_START + 295) +#define ANIM_TAG_296 (ANIM_SPRITES_START + 296) +#define ANIM_TAG_297 (ANIM_SPRITES_START + 297) +#define ANIM_TAG_298 (ANIM_SPRITES_START + 298) + // battlers #define ANIM_ATTACKER 0 #define ANIM_TARGET 1 -- cgit v1.2.3 From e4b7ba0977f2029459f08bcfc4d8aa35dbb4fc3c Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 20 Sep 2018 11:55:35 +0200 Subject: Document some not labeled battle things --- include/constants/battle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/constants') diff --git a/include/constants/battle.h b/include/constants/battle.h index e5ca9d7ae..34f18c7bc 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -46,7 +46,7 @@ // Battle Type Flags #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_WILD 0x0004 +#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set. #define BATTLE_TYPE_TRAINER 0x0008 #define BATTLE_TYPE_FIRST_BATTLE 0x0010 #define BATTLE_TYPE_20 0x0020 -- cgit v1.2.3 From 66fd9b2ddfef147159033271046f62b4f2c8adad Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 20 Sep 2018 22:00:00 +0200 Subject: Label trainer hill battle type --- include/constants/battle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/constants') diff --git a/include/constants/battle.h b/include/constants/battle.h index 34f18c7bc..25544ba3d 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -70,7 +70,7 @@ #define BATTLE_TYPE_x800000 0x800000 #define BATTLE_TYPE_RECORDED 0x1000000 #define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_x4000000 0x4000000 +#define BATTLE_TYPE_TRAINER_HILL 0x4000000 #define BATTLE_TYPE_SECRET_BASE 0x8000000 #define BATTLE_TYPE_GROUDON 0x10000000 #define BATTLE_TYPE_KYOGRE 0x20000000 -- cgit v1.2.3 From ec0d350137a44862da93b0cc32da101cd1152385 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Thu, 4 Oct 2018 17:57:07 -0500 Subject: Move metatile behavior constants to include/constants and sync closer to pokeruby --- include/constants/metatile_behaviors.h | 245 +++++++++++++++++++++++++++++++++ 1 file changed, 245 insertions(+) create mode 100755 include/constants/metatile_behaviors.h (limited to 'include/constants') diff --git a/include/constants/metatile_behaviors.h b/include/constants/metatile_behaviors.h new file mode 100755 index 000000000..d8d75066c --- /dev/null +++ b/include/constants/metatile_behaviors.h @@ -0,0 +1,245 @@ +#ifndef GUARD_METATILE_BEHAVIORS +#define GUARD_METATILE_BEHAVIORS + +#define MB_NORMAL 0x00 +#define MB_SECRET_BASE_WALL 0x01 +#define MB_TALL_GRASS 0x02 +#define MB_LONG_GRASS 0x03 +#define MB_UNUSED_04 0x04 +#define MB_UNUSED_05 0x05 +#define MB_DEEP_SAND 0x06 +#define MB_SHORT_GRASS 0x07 +#define MB_UNUSED_CAVE 0x08 +#define MB_LONG_GRASS_SOUTH_EDGE 0x09 +#define MB_NO_RUNNING 0x0A +#define MB_INDOOR_ENCOUNTER 0x0B +#define MB_MOUNTAIN_TOP 0x0C +#define MB_BATTLE_PYRAMID_WARP 0x0D +#define MB_MOSSDEEP_GYM_WARP 0x0E +#define MB_MT_PYRE_HOLE 0x0F +#define MB_POND_WATER 0x10 +#define MB_SEMI_DEEP_WATER 0x11 +#define MB_DEEP_WATER 0x12 +#define MB_WATERFALL 0x13 +#define MB_SOOTOPOLIS_DEEP_WATER 0x14 +#define MB_OCEAN_WATER 0x15 +#define MB_PUDDLE 0x16 +#define MB_SHALLOW_WATER 0x17 +#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER 0x18 +#define MB_NO_SURFACING 0x19 +#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER_2 0x1A +#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B +#define MB_SHOAL_CAVE_ENTRANCE 0x1C +#define MB_UNUSED_1D 0x1D +#define MB_UNUSED_1E 0x1E +#define MB_UNUSED_1F 0x1F +#define MB_ICE 0x20 +#define MB_SAND 0x21 +#define MB_SEAWEED 0x22 +#define MB_UNUSED_23 0x23 +#define MB_ASHGRASS 0x24 +#define MB_FOOTPRINTS 0x25 +#define MB_THIN_ICE 0x26 +#define MB_CRACKED_ICE 0x27 +#define MB_HOT_SPRINGS 0x28 +#define MB_LAVARIDGE_GYM_B1F_WARP 0x29 +#define MB_SEAWEED_NO_SURFACING 0x2A +#define MB_REFLECTION_UNDER_BRIDGE 0x2B +#define MB_UNUSED_2C 0x2C +#define MB_UNUSED_2D 0x2D +#define MB_UNUSED_2E 0x2E +#define MB_UNUSED_2F 0x2F +#define MB_IMPASSABLE_EAST 0x30 +#define MB_IMPASSABLE_WEST 0x31 +#define MB_IMPASSABLE_NORTH 0x32 +#define MB_IMPASSABLE_SOUTH 0x33 +#define MB_IMPASSABLE_NORTHEAST 0x34 +#define MB_IMPASSABLE_NORTHWEST 0x35 +#define MB_IMPASSABLE_SOUTHEAST 0x36 +#define MB_IMPASSABLE_SOUTHWEST 0x37 +#define MB_JUMP_EAST 0x38 +#define MB_JUMP_WEST 0x39 +#define MB_JUMP_NORTH 0x3A +#define MB_JUMP_SOUTH 0x3B +#define MB_JUMP_NORTHEAST 0x3C +#define MB_JUMP_NORTHWEST 0x3D +#define MB_JUMP_SOUTHEAST 0x3E +#define MB_JUMP_SOUTHWEST 0x3F +#define MB_WALK_EAST 0x40 +#define MB_WALK_WEST 0x41 +#define MB_WALK_NORTH 0x42 +#define MB_WALK_SOUTH 0x43 +#define MB_SLIDE_EAST 0x44 +#define MB_SLIDE_WEST 0x45 +#define MB_SLIDE_NORTH 0x46 +#define MB_SLIDE_SOUTH 0x47 +#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48 +#define MB_UNUSED_49 0x49 +#define MB_UNUSED_4A 0x4A +#define MB_UNUSED_4B 0x4B +#define MB_UNUSED_4C 0x4C +#define MB_UNUSED_4D 0x4D +#define MB_UNUSED_4E 0x4E +#define MB_UNUSED_4F 0x4F +#define MB_EASTWARD_CURRENT 0x50 +#define MB_WESTWARD_CURRENT 0x51 +#define MB_NORTHWARD_CURRENT 0x52 +#define MB_SOUTHWARD_CURRENT 0x53 +#define MB_UNUSED_54 0x54 +#define MB_UNUSED_55 0x55 +#define MB_UNUSED_56 0x56 +#define MB_UNUSED_57 0x57 +#define MB_UNUSED_58 0x58 +#define MB_UNUSED_59 0x59 +#define MB_UNUSED_5A 0x5A +#define MB_UNUSED_5B 0x5B +#define MB_UNUSED_5C 0x5C +#define MB_UNUSED_5D 0x5D +#define MB_UNUSED_5E 0x5E +#define MB_UNUSED_5F 0x5F +#define MB_NON_ANIMATED_DOOR 0x60 +#define MB_LADDER 0x61 +#define MB_EAST_ARROW_WARP 0x62 +#define MB_WEST_ARROW_WARP 0x63 +#define MB_NORTH_ARROW_WARP 0x64 +#define MB_SOUTH_ARROW_WARP 0x65 +#define MB_CRACKED_FLOOR_HOLE 0x66 +#define MB_AQUA_HIDEOUT_WARP 0x67 +#define MB_LAVARIDGE_GYM_1F_WARP 0x68 +#define MB_ANIMATED_DOOR 0x69 +#define MB_UP_ESCALATOR 0x6A +#define MB_DOWN_ESCALATOR 0x6B +#define MB_WATER_DOOR 0x6C +#define MB_WATER_SOUTH_ARROW_WARP 0x6D +#define MB_DEEP_SOUTH_WARP 0x6E +#define MB_UNUSED_6F 0x6F +#define MB_WARP_OR_BRIDGE 0x70 +#define MB_UNUSED_71 0x71 +#define MB_ROUTE120_NORTH_BRIDGE_1 0x72 +#define MB_ROUTE120_NORTH_BRIDGE_2 0x73 +#define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74 +#define MB_PACIFIDLOG_VERTICAL_LOG_2 0x75 +#define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76 +#define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77 +#define MB_FORTREE_BRIDGE 0x78 +#define MB_UNUSED_79 0x79 +#define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A +#define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B +#define MB_ROUTE120_NORTH_BRIDGE_3 0x7C +#define MB_ROUTE120_NORTH_BRIDGE_4 0x7D +#define MB_UNUSED_7E 0x7E +#define MB_ROUTE110_BRIDGE 0x7F +#define MB_COUNTER 0x80 +#define MB_UNUSED_81 0x81 +#define MB_UNUSED_82 0x82 +#define MB_PC 0x83 +#define MB_CABLE_BOX_RESULTS_1 0x84 +#define MB_REGION_MAP 0x85 +#define MB_TELEVISION 0x86 +#define MB_POKEBLOCK_FEEDER 0x87 +#define MB_UNUSED_88 0x88 +#define MB_SLOT_MACHINE 0x89 +#define MB_ROULETTE 0x8A +#define MB_CLOSED_SOOTOPOLIS_DOOR 0x8B +#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C +#define MB_PETALBURG_GYM_DOOR 0x8D +#define MB_RUNNING_SHOES_INSTRUCTION 0x8E +#define MB_QUESTIONNAIRE 0x8F +#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90 +#define MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91 +#define MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92 +#define MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93 +#define MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94 +#define MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95 +#define MB_SECRET_BASE_SPOT_TREE_LEFT 0x96 +#define MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97 +#define MB_SECRET_BASE_SPOT_SHRUB 0x98 +#define MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99 +#define MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A +#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B +#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C +#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D +#define MB_UNUSED_9E 0x9E +#define MB_UNUSED_9F 0x9F +#define MB_BERRY_TREE_SOIL 0xA0 +#define MB_UNUSED_A1 0xA1 +#define MB_UNUSED_A2 0xA2 +#define MB_UNUSED_A3 0xA3 +#define MB_UNUSED_A4 0xA4 +#define MB_UNUSED_A5 0xA5 +#define MB_UNUSED_A6 0xA6 +#define MB_UNUSED_A7 0xA7 +#define MB_UNUSED_A8 0xA8 +#define MB_UNUSED_A9 0xA9 +#define MB_UNUSED_AA 0xAA +#define MB_UNUSED_AB 0xAB +#define MB_UNUSED_AC 0xAC +#define MB_UNUSED_AD 0xAD +#define MB_UNUSED_AE 0xAE +#define MB_UNUSED_AF 0xAF +#define MB_SECRET_BASE_PC 0xB0 +#define MB_SECRET_BASE_REGISTER_PC 0xB1 +#define MB_SECRET_BASE_UNUSED 0xB2 +#define MB_BLOCK_DECORATION 0xB3 +#define MB_SECRET_BASE_DECORATION 0xB4 +#define MB_SECRET_BASE_LARGE_MAT_EDGE 0xB5 +#define MB_UNUSED_B6 0xB6 +#define MB_SECRET_BASE_NORTH_WALL 0xB7 +#define MB_SECRET_BASE_BALLOON 0xB8 +#define MB_SECRET_BASE_IMPASSABLE 0xB9 +#define MB_SECRET_BASE_GLITTER_MAT 0xBA +#define MB_SECRET_BASE_JUMP_MAT 0xBB +#define MB_SECRET_BASE_SPIN_MAT 0xBC +#define MB_SECRET_BASE_SOUND_MAT 0xBD +#define MB_SECRET_BASE_BREAKABLE_DOOR 0xBE +#define MB_SECRET_BASE_SAND_ORNAMENT 0xBF +#define MB_IMPASSABLE_SOUTH_AND_NORTH 0xC0 +#define MB_IMPASSABLE_WEST_AND_EAST 0xC1 +#define MB_SECRET_BASE_HOLE 0xC2 +#define MB_LARGE_MAT_CENTER 0xC3 +#define MB_SECRET_BASE_TV_SHIELD 0xC4 +#define MB_PLAYER_ROOM_PC_ON 0xC5 +#define MB_C6 0xC6 +#define MB_SECRET_BASE_POSTER 0xC7 +#define MB_UNUSED_C8 0xC8 +#define MB_UNUSED_C9 0xC9 +#define MB_UNUSED_CA 0xCA +#define MB_UNUSED_CB 0xCB +#define MB_UNUSED_CC 0xCC +#define MB_UNUSED_CD 0xCD +#define MB_UNUSED_CE 0xCE +#define MB_UNUSED_CF 0xCF +#define MB_MUDDY_SLOPE 0xD0 +#define MB_BUMPY_SLOPE 0xD1 +#define MB_CRACKED_FLOOR 0xD2 +#define MB_ISOLATED_VERTICAL_RAIL 0xD3 +#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4 +#define MB_VERTICAL_RAIL 0xD5 +#define MB_HORIZONTAL_RAIL 0xD6 +#define MB_UNUSED_D7 0xD7 +#define MB_UNUSED_D8 0xD8 +#define MB_UNUSED_D9 0xD9 +#define MB_UNUSED_DA 0xDA +#define MB_UNUSED_DB 0xDB +#define MB_UNUSED_DC 0xDC +#define MB_UNUSED_DD 0xDD +#define MB_UNUSED_DE 0xDE +#define MB_UNUSED_DF 0xDF +#define MB_PICTURE_BOOK_SHELF 0xE0 +#define MB_BOOKSHELF 0xE1 +#define MB_POKEMON_CENTER_BOOKSHELF 0xE2 +#define MB_VASE 0xE3 +#define MB_TRASH_CAN 0xE4 +#define MB_SHOP_SHELF 0xE5 +#define MB_BLUEPRINT 0xE6 +#define MB_CABLE_BOX_RESULTS_2 0xE7 +#define MB_WIRELESS_BOX_RESULTS 0xE8 +#define MB_TRAINER_HILL_TIMER 0xE9 +#define MB_UNKNOWN_CLOSED_DOOR 0xEA +#define MB_UNUSED_EB 0xEB +#define MB_UNUSED_EC 0xEC +#define MB_UNUSED_ED 0xED +#define MB_UNUSED_EE 0xEE +#define MB_UNUSED_EF 0xEF + +#endif // GUARD_METATILE_BEHAVIORS -- cgit v1.2.3 From e80a53060be68428583a306f91b48fd81b8988bd Mon Sep 17 00:00:00 2001 From: Tetrable Date: Fri, 5 Oct 2018 23:00:07 +0100 Subject: Start anim tags --- include/constants/battle_anim.h | 122 ++++++++++++++++++++-------------------- 1 file changed, 61 insertions(+), 61 deletions(-) (limited to 'include/constants') diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 96f2259b3..74cb86ddb 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -7,57 +7,57 @@ // Particle ids. #define ANIM_SPRITES_START 10000 -#define ANIM_TAG_000 (ANIM_SPRITES_START + 0) -#define ANIM_TAG_001 (ANIM_SPRITES_START + 1) -#define ANIM_TAG_002 (ANIM_SPRITES_START + 2) -#define ANIM_TAG_003 (ANIM_SPRITES_START + 3) -#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) -#define ANIM_TAG_005 (ANIM_SPRITES_START + 5) -#define ANIM_TAG_006 (ANIM_SPRITES_START + 6) -#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) -#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) -#define ANIM_TAG_009 (ANIM_SPRITES_START + 9) -#define ANIM_TAG_010 (ANIM_SPRITES_START + 10) -#define ANIM_TAG_011 (ANIM_SPRITES_START + 11) -#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) -#define ANIM_TAG_013 (ANIM_SPRITES_START + 13) -#define ANIM_TAG_014 (ANIM_SPRITES_START + 14) -#define ANIM_TAG_015 (ANIM_SPRITES_START + 15) -#define ANIM_TAG_016 (ANIM_SPRITES_START + 16) -#define ANIM_TAG_017 (ANIM_SPRITES_START + 17) -#define ANIM_TAG_018 (ANIM_SPRITES_START + 18) -#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) -#define ANIM_TAG_020 (ANIM_SPRITES_START + 20) -#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) -#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) -#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) -#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) -#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) -#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) -#define ANIM_TAG_027 (ANIM_SPRITES_START + 27) -#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) -#define ANIM_TAG_029 (ANIM_SPRITES_START + 29) -#define ANIM_TAG_030 (ANIM_SPRITES_START + 30) -#define ANIM_TAG_031 (ANIM_SPRITES_START + 31) -#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) -#define ANIM_TAG_033 (ANIM_SPRITES_START + 33) -#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) -#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) -#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) -#define ANIM_TAG_037 (ANIM_SPRITES_START + 37) -#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) -#define ANIM_TAG_039 (ANIM_SPRITES_START + 39) -#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) -#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) -#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) -#define ANIM_TAG_043 (ANIM_SPRITES_START + 43) -#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) -#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) -#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) -#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) -#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) -#define ANIM_TAG_049 (ANIM_SPRITES_START + 49) -#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) +#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) +#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) +#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) +#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) +#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ? +#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) +#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) +#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ? +#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ? +#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) +#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) +#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ? +#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) +#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) +#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) +#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) +#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) +#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) +#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ? +#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) +#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ? +#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ? +#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ? +#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ? +#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ? +#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ? +#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27) +#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ? +#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) +#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) +#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) +#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ? +#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) +#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ? +#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ? +#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ? +#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) +#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ? +#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) +#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ? +#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ? +#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ? +#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) +#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ? +#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) // ? +#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ? +#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ? +#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ? +#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49) +#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ? #define ANIM_TAG_051 (ANIM_SPRITES_START + 51) #define ANIM_TAG_052 (ANIM_SPRITES_START + 52) #define ANIM_TAG_053 (ANIM_SPRITES_START + 53) @@ -107,16 +107,16 @@ #define ANIM_TAG_097 (ANIM_SPRITES_START + 97) #define ANIM_TAG_098 (ANIM_SPRITES_START + 98) #define ANIM_TAG_099 (ANIM_SPRITES_START + 99) -#define ANIM_TAG_100 (ANIM_SPRITES_START + 100) -#define ANIM_TAG_101 (ANIM_SPRITES_START + 101) -#define ANIM_TAG_102 (ANIM_SPRITES_START + 102) -#define ANIM_TAG_103 (ANIM_SPRITES_START + 103) -#define ANIM_TAG_104 (ANIM_SPRITES_START + 104) -#define ANIM_TAG_105 (ANIM_SPRITES_START + 105) -#define ANIM_TAG_106 (ANIM_SPRITES_START + 106) -#define ANIM_TAG_107 (ANIM_SPRITES_START + 107) -#define ANIM_TAG_108 (ANIM_SPRITES_START + 108) -#define ANIM_TAG_109 (ANIM_SPRITES_START + 109) +#define ANIM_TAG_ICE_CUBE0 (ANIM_SPRITES_START + 100) +#define ANIM_TAG_ICE_CUBE1 (ANIM_SPRITES_START + 101) +#define ANIM_TAG_ICE_CUBE2 (ANIM_SPRITES_START + 102) +#define ANIM_TAG_ICE_CUBE3 (ANIM_SPRITES_START + 103) +#define ANIM_TAG_ICE_CUBE4 (ANIM_SPRITES_START + 104) +#define ANIM_TAG_ICE_CUBE5 (ANIM_SPRITES_START + 105) +#define ANIM_TAG_ICE_CUBE6 (ANIM_SPRITES_START + 106) +#define ANIM_TAG_ICE_CUBE7 (ANIM_SPRITES_START + 107) +#define ANIM_TAG_ICE_CUBE8 (ANIM_SPRITES_START + 108) +#define ANIM_TAG_ICE_CUBE9 (ANIM_SPRITES_START + 109) #define ANIM_TAG_110 (ANIM_SPRITES_START + 110) #define ANIM_TAG_111 (ANIM_SPRITES_START + 111) #define ANIM_TAG_112 (ANIM_SPRITES_START + 112) -- cgit v1.2.3 From 61ab631dec9d5a122224d3ab641be97db80386e5 Mon Sep 17 00:00:00 2001 From: Tetrable Date: Fri, 5 Oct 2018 23:02:04 +0100 Subject: Fixed a small error --- include/constants/battle_anim.h | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'include/constants') diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 74cb86ddb..d133477e9 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -107,16 +107,16 @@ #define ANIM_TAG_097 (ANIM_SPRITES_START + 97) #define ANIM_TAG_098 (ANIM_SPRITES_START + 98) #define ANIM_TAG_099 (ANIM_SPRITES_START + 99) -#define ANIM_TAG_ICE_CUBE0 (ANIM_SPRITES_START + 100) -#define ANIM_TAG_ICE_CUBE1 (ANIM_SPRITES_START + 101) -#define ANIM_TAG_ICE_CUBE2 (ANIM_SPRITES_START + 102) -#define ANIM_TAG_ICE_CUBE3 (ANIM_SPRITES_START + 103) -#define ANIM_TAG_ICE_CUBE4 (ANIM_SPRITES_START + 104) -#define ANIM_TAG_ICE_CUBE5 (ANIM_SPRITES_START + 105) -#define ANIM_TAG_ICE_CUBE6 (ANIM_SPRITES_START + 106) -#define ANIM_TAG_ICE_CUBE7 (ANIM_SPRITES_START + 107) -#define ANIM_TAG_ICE_CUBE8 (ANIM_SPRITES_START + 108) -#define ANIM_TAG_ICE_CUBE9 (ANIM_SPRITES_START + 109) +#define ANIM_TAG_100 (ANIM_SPRITES_START + 100) +#define ANIM_TAG_101 (ANIM_SPRITES_START + 101) +#define ANIM_TAG_102 (ANIM_SPRITES_START + 102) +#define ANIM_TAG_103 (ANIM_SPRITES_START + 103) +#define ANIM_TAG_104 (ANIM_SPRITES_START + 104) +#define ANIM_TAG_105 (ANIM_SPRITES_START + 105) +#define ANIM_TAG_106 (ANIM_SPRITES_START + 106) +#define ANIM_TAG_107 (ANIM_SPRITES_START + 107) +#define ANIM_TAG_108 (ANIM_SPRITES_START + 108) +#define ANIM_TAG_109 (ANIM_SPRITES_START + 109) #define ANIM_TAG_110 (ANIM_SPRITES_START + 110) #define ANIM_TAG_111 (ANIM_SPRITES_START + 111) #define ANIM_TAG_112 (ANIM_SPRITES_START + 112) -- cgit v1.2.3 From 17c5b4089ae0477c8500f6d2ccd686a75aab784e Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 6 Oct 2018 09:37:52 +0200 Subject: Label most of the anim tags --- include/constants/battle_anim.h | 66 ++++++++++++++++++++--------------------- 1 file changed, 33 insertions(+), 33 deletions(-) (limited to 'include/constants') diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index d133477e9..2b21aad9e 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -52,7 +52,7 @@ #define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ? #define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) #define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ? -#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) // ? +#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 45) // ? #define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ? #define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ? #define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ? @@ -62,7 +62,7 @@ #define ANIM_TAG_052 (ANIM_SPRITES_START + 52) #define ANIM_TAG_053 (ANIM_SPRITES_START + 53) #define ANIM_TAG_054 (ANIM_SPRITES_START + 54) -#define ANIM_TAG_055 (ANIM_SPRITES_START + 55) +#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) #define ANIM_TAG_056 (ANIM_SPRITES_START + 56) #define ANIM_TAG_057 (ANIM_SPRITES_START + 57) #define ANIM_TAG_058 (ANIM_SPRITES_START + 58) @@ -79,8 +79,8 @@ #define ANIM_TAG_069 (ANIM_SPRITES_START + 69) #define ANIM_TAG_070 (ANIM_SPRITES_START + 70) #define ANIM_TAG_071 (ANIM_SPRITES_START + 71) -#define ANIM_TAG_072 (ANIM_SPRITES_START + 72) -#define ANIM_TAG_073 (ANIM_SPRITES_START + 73) +#define ANIM_TAG_MUSIC_NOTES2 (ANIM_SPRITES_START + 72) +#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) #define ANIM_TAG_074 (ANIM_SPRITES_START + 74) #define ANIM_TAG_075 (ANIM_SPRITES_START + 75) #define ANIM_TAG_076 (ANIM_SPRITES_START + 76) @@ -94,7 +94,7 @@ #define ANIM_TAG_084 (ANIM_SPRITES_START + 84) #define ANIM_TAG_085 (ANIM_SPRITES_START + 85) #define ANIM_TAG_086 (ANIM_SPRITES_START + 86) -#define ANIM_TAG_087 (ANIM_SPRITES_START + 87) +#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) #define ANIM_TAG_088 (ANIM_SPRITES_START + 88) #define ANIM_TAG_089 (ANIM_SPRITES_START + 89) #define ANIM_TAG_090 (ANIM_SPRITES_START + 90) @@ -104,9 +104,9 @@ #define ANIM_TAG_094 (ANIM_SPRITES_START + 94) #define ANIM_TAG_095 (ANIM_SPRITES_START + 95) #define ANIM_TAG_096 (ANIM_SPRITES_START + 96) -#define ANIM_TAG_097 (ANIM_SPRITES_START + 97) +#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) #define ANIM_TAG_098 (ANIM_SPRITES_START + 98) -#define ANIM_TAG_099 (ANIM_SPRITES_START + 99) +#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) #define ANIM_TAG_100 (ANIM_SPRITES_START + 100) #define ANIM_TAG_101 (ANIM_SPRITES_START + 101) #define ANIM_TAG_102 (ANIM_SPRITES_START + 102) @@ -127,7 +127,7 @@ #define ANIM_TAG_117 (ANIM_SPRITES_START + 117) #define ANIM_TAG_118 (ANIM_SPRITES_START + 118) #define ANIM_TAG_119 (ANIM_SPRITES_START + 119) -#define ANIM_TAG_120 (ANIM_SPRITES_START + 120) +#define ANIM_TAG_ITEM_BAG2 (ANIM_SPRITES_START + 120) #define ANIM_TAG_121 (ANIM_SPRITES_START + 121) #define ANIM_TAG_122 (ANIM_SPRITES_START + 122) #define ANIM_TAG_123 (ANIM_SPRITES_START + 123) @@ -157,8 +157,8 @@ #define ANIM_TAG_147 (ANIM_SPRITES_START + 147) #define ANIM_TAG_148 (ANIM_SPRITES_START + 148) #define ANIM_TAG_149 (ANIM_SPRITES_START + 149) -#define ANIM_TAG_150 (ANIM_SPRITES_START + 150) -#define ANIM_TAG_151 (ANIM_SPRITES_START + 151) +#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150) +#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151) #define ANIM_TAG_152 (ANIM_SPRITES_START + 152) #define ANIM_TAG_153 (ANIM_SPRITES_START + 153) #define ANIM_TAG_154 (ANIM_SPRITES_START + 154) @@ -187,37 +187,37 @@ #define ANIM_TAG_177 (ANIM_SPRITES_START + 177) #define ANIM_TAG_178 (ANIM_SPRITES_START + 178) #define ANIM_TAG_179 (ANIM_SPRITES_START + 179) -#define ANIM_TAG_180 (ANIM_SPRITES_START + 180) -#define ANIM_TAG_181 (ANIM_SPRITES_START + 181) +#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) +#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) #define ANIM_TAG_182 (ANIM_SPRITES_START + 182) #define ANIM_TAG_183 (ANIM_SPRITES_START + 183) #define ANIM_TAG_184 (ANIM_SPRITES_START + 184) #define ANIM_TAG_185 (ANIM_SPRITES_START + 185) #define ANIM_TAG_186 (ANIM_SPRITES_START + 186) -#define ANIM_TAG_187 (ANIM_SPRITES_START + 187) +#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187) #define ANIM_TAG_188 (ANIM_SPRITES_START + 188) #define ANIM_TAG_189 (ANIM_SPRITES_START + 189) -#define ANIM_TAG_190 (ANIM_SPRITES_START + 190) +#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190) #define ANIM_TAG_191 (ANIM_SPRITES_START + 191) #define ANIM_TAG_192 (ANIM_SPRITES_START + 192) #define ANIM_TAG_193 (ANIM_SPRITES_START + 193) -#define ANIM_TAG_194 (ANIM_SPRITES_START + 194) -#define ANIM_TAG_195 (ANIM_SPRITES_START + 195) +#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194) +#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) #define ANIM_TAG_196 (ANIM_SPRITES_START + 196) #define ANIM_TAG_197 (ANIM_SPRITES_START + 197) -#define ANIM_TAG_198 (ANIM_SPRITES_START + 198) -#define ANIM_TAG_199 (ANIM_SPRITES_START + 199) +#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198) +#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199) #define ANIM_TAG_200 (ANIM_SPRITES_START + 200) #define ANIM_TAG_201 (ANIM_SPRITES_START + 201) -#define ANIM_TAG_202 (ANIM_SPRITES_START + 202) +#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) #define ANIM_TAG_203 (ANIM_SPRITES_START + 203) #define ANIM_TAG_204 (ANIM_SPRITES_START + 204) -#define ANIM_TAG_205 (ANIM_SPRITES_START + 205) -#define ANIM_TAG_206 (ANIM_SPRITES_START + 206) +#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) +#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 206) #define ANIM_TAG_207 (ANIM_SPRITES_START + 207) #define ANIM_TAG_208 (ANIM_SPRITES_START + 208) #define ANIM_TAG_209 (ANIM_SPRITES_START + 209) -#define ANIM_TAG_210 (ANIM_SPRITES_START + 210) +#define ANIM_TAG_PURPLE_HEART (ANIM_SPRITES_START + 210) #define ANIM_TAG_211 (ANIM_SPRITES_START + 211) #define ANIM_TAG_212 (ANIM_SPRITES_START + 212) #define ANIM_TAG_213 (ANIM_SPRITES_START + 213) @@ -227,17 +227,17 @@ #define ANIM_TAG_217 (ANIM_SPRITES_START + 217) #define ANIM_TAG_218 (ANIM_SPRITES_START + 218) #define ANIM_TAG_219 (ANIM_SPRITES_START + 219) -#define ANIM_TAG_220 (ANIM_SPRITES_START + 220) -#define ANIM_TAG_221 (ANIM_SPRITES_START + 221) +#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220) +#define ANIM_TAG_EVIL_ANGEL (ANIM_SPRITES_START + 221) #define ANIM_TAG_222 (ANIM_SPRITES_START + 222) #define ANIM_TAG_223 (ANIM_SPRITES_START + 223) -#define ANIM_TAG_224 (ANIM_SPRITES_START + 224) +#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) #define ANIM_TAG_225 (ANIM_SPRITES_START + 225) #define ANIM_TAG_226 (ANIM_SPRITES_START + 226) #define ANIM_TAG_227 (ANIM_SPRITES_START + 227) -#define ANIM_TAG_228 (ANIM_SPRITES_START + 228) +#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228) #define ANIM_TAG_229 (ANIM_SPRITES_START + 229) -#define ANIM_TAG_230 (ANIM_SPRITES_START + 230) +#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230) #define ANIM_TAG_231 (ANIM_SPRITES_START + 231) #define ANIM_TAG_232 (ANIM_SPRITES_START + 232) #define ANIM_TAG_233 (ANIM_SPRITES_START + 233) @@ -248,16 +248,16 @@ #define ANIM_TAG_238 (ANIM_SPRITES_START + 238) #define ANIM_TAG_239 (ANIM_SPRITES_START + 239) #define ANIM_TAG_240 (ANIM_SPRITES_START + 240) -#define ANIM_TAG_241 (ANIM_SPRITES_START + 241) +#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241) #define ANIM_TAG_242 (ANIM_SPRITES_START + 242) #define ANIM_TAG_243 (ANIM_SPRITES_START + 243) #define ANIM_TAG_244 (ANIM_SPRITES_START + 244) #define ANIM_TAG_245 (ANIM_SPRITES_START + 245) #define ANIM_TAG_246 (ANIM_SPRITES_START + 246) -#define ANIM_TAG_247 (ANIM_SPRITES_START + 247) +#define ANIM_TAG_HAND (ANIM_SPRITES_START + 247) #define ANIM_TAG_248 (ANIM_SPRITES_START + 248) #define ANIM_TAG_249 (ANIM_SPRITES_START + 249) -#define ANIM_TAG_250 (ANIM_SPRITES_START + 250) +#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250) #define ANIM_TAG_251 (ANIM_SPRITES_START + 251) #define ANIM_TAG_252 (ANIM_SPRITES_START + 252) #define ANIM_TAG_253 (ANIM_SPRITES_START + 253) @@ -265,7 +265,7 @@ #define ANIM_TAG_255 (ANIM_SPRITES_START + 255) #define ANIM_TAG_256 (ANIM_SPRITES_START + 256) #define ANIM_TAG_257 (ANIM_SPRITES_START + 257) -#define ANIM_TAG_258 (ANIM_SPRITES_START + 258) +#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258) #define ANIM_TAG_259 (ANIM_SPRITES_START + 259) #define ANIM_TAG_260 (ANIM_SPRITES_START + 260) #define ANIM_TAG_261 (ANIM_SPRITES_START + 261) @@ -285,9 +285,9 @@ #define ANIM_TAG_275 (ANIM_SPRITES_START + 275) #define ANIM_TAG_276 (ANIM_SPRITES_START + 276) #define ANIM_TAG_277 (ANIM_SPRITES_START + 277) -#define ANIM_TAG_278 (ANIM_SPRITES_START + 278) +#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) #define ANIM_TAG_279 (ANIM_SPRITES_START + 279) -#define ANIM_TAG_280 (ANIM_SPRITES_START + 280) +#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) #define ANIM_TAG_281 (ANIM_SPRITES_START + 281) #define ANIM_TAG_282 (ANIM_SPRITES_START + 282) #define ANIM_TAG_283 (ANIM_SPRITES_START + 283) -- cgit v1.2.3