From e75f45dbcfcd65901035fbc7e3793332670eb306 Mon Sep 17 00:00:00 2001 From: Phlosioneer Date: Sun, 10 Feb 2019 20:42:50 -0500 Subject: Reverse engineered many of the multiplayer events Some corrections to the way events are handled and identified. --- include/constants/battle_frontier.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include/constants') diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h index ca9e3bc9f..1224c0f31 100644 --- a/include/constants/battle_frontier.h +++ b/include/constants/battle_frontier.h @@ -10,6 +10,8 @@ #define FRONTIER_FACILITY_PIKE 5 #define FRONTIER_FACILITY_PYRAMID 6 #define NUM_FRONTIER_FACILITIES 7 +// The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY. +#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9 #define TENT_VERDANTURF 2 #define TENT_FALLARBOR 3 -- cgit v1.2.3