From ec3e86f1d2f78bb9fece0956e246862cea3c07b9 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 20 Nov 2019 22:55:44 -0500 Subject: Standardize Event Object to Object Event --- include/constants/coins.h | 2 +- include/constants/vars.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'include/constants') diff --git a/include/constants/coins.h b/include/constants/coins.h index fd68f3f9e..3ae3bb23f 100644 --- a/include/constants/coins.h +++ b/include/constants/coins.h @@ -3,4 +3,4 @@ #define MAX_COINS 9999 -#endif // GUARD_CONSTANTS_COINS_H \ No newline at end of file +#endif // GUARD_CONSTANTS_COINS_H diff --git a/include/constants/vars.h b/include/constants/vars.h index d39323831..690173044 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -25,7 +25,7 @@ // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetEventObjectGraphicsId(). +// See VarGetObjectEventGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 -- cgit v1.2.3