From 8cea949e6d7991d4101b58941a82c7f87538a847 Mon Sep 17 00:00:00 2001 From: Phlosioneer Date: Fri, 15 Mar 2019 19:33:30 -0400 Subject: Move constant and EWRAM data into C. --- include/graphics.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'include/graphics.h') diff --git a/include/graphics.h b/include/graphics.h index c651268ca..84d48691c 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4019,6 +4019,13 @@ extern const u32 gPokenavLeftHeaderMainMenu_Gfx[]; extern const u32 gPokenavLeftHeaderCondition_Gfx[]; extern const u32 gPokenavLeftHeaderRibbons_Gfx[]; extern const u32 gPokenavLeftHeaderMatchCall_Gfx[]; +extern const u32 gPokenavLeftHeaderParty_Gfx[]; +extern const u32 gPokenavLeftHeaderSearch_Gfx[]; +extern const u32 gPokenavLeftHeaderCool_Gfx[]; +extern const u32 gPokenavLeftHeaderBeauty_Gfx[]; +extern const u32 gPokenavLeftHeaderCute_Gfx[]; +extern const u32 gPokenavLeftHeaderSmart_Gfx[]; +extern const u32 gPokenavLeftHeaderTough_Gfx[]; extern const u32 gPageInfoTilemap[]; extern const u32 gUnknown_08D98CC8[]; -- cgit v1.2.3 From f82bdb332af669681fdc7edda689753c97ebeede Mon Sep 17 00:00:00 2001 From: Phlosioneer Date: Wed, 3 Apr 2019 03:00:06 -0400 Subject: Document applause meter code --- include/graphics.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/graphics.h') diff --git a/include/graphics.h b/include/graphics.h index 2584e713e..39c2895bd 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4761,8 +4761,8 @@ extern const u32 gContestAudienceGfx[]; extern const u8 gContestApplauseMeterGfx[]; extern const u8 gContestNextTurnNumbersGfx[]; extern const u8 gContestNextTurnRandomGfx[]; -extern const u32 gUnknown_08C16FA8[]; -extern const u32 gUnknown_08C16E90[]; +extern const u32 gOldContestGfx[]; +extern const u32 gOldContestPalette[]; extern const u32 gUnknown_08C17170[]; extern const u32 gUnknown_08C17980[]; extern const u32 gTiles_8C19450[]; -- cgit v1.2.3 From b93581b519134e24c71a9d54135c7df1fcce6b0a Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 6 Apr 2019 16:32:02 +0200 Subject: Rename battle anim sprites --- include/graphics.h | 1092 ++++++++++++++++++++++++++-------------------------- 1 file changed, 546 insertions(+), 546 deletions(-) (limited to 'include/graphics.h') diff --git a/include/graphics.h b/include/graphics.h index 30ca2af82..c7d278668 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4122,568 +4122,568 @@ extern const u32 gBattleArenaJudgementSymbolsGfx[]; extern const u32 gBattleArenaJudgementSymbolsPalette[]; extern const u32 gContest2Pal[]; -extern const u32 gBattleAnimSpriteSheet_000[]; -extern const u32 gBattleAnimSpriteSheet_001[]; -extern const u32 gBattleAnimSpriteSheet_002[]; -extern const u32 gBattleAnimSpriteSheet_003[]; -extern const u32 gBattleAnimSpriteSheet_004[]; -extern const u32 gBattleAnimSpriteSheet_005[]; -extern const u32 gBattleAnimSpriteSheet_006[]; -extern const u32 gBattleAnimSpriteSheet_007[]; -extern const u32 gBattleAnimSpriteSheet_008[]; -extern const u32 gBattleAnimSpriteSheet_009[]; -extern const u32 gBattleAnimSpriteSheet_010[]; -extern const u32 gBattleAnimSpriteSheet_011[]; -extern const u32 gBattleAnimSpriteSheet_012[]; -extern const u32 gBattleAnimSpriteSheet_013[]; -extern const u32 gBattleAnimSpriteSheet_014[]; -extern const u32 gBattleAnimSpriteSheet_015[]; -extern const u32 gBattleAnimSpriteSheet_016[]; -extern const u32 gBattleAnimSpriteSheet_017[]; -extern const u32 gBattleAnimSpriteSheet_018[]; -extern const u32 gBattleAnimSpriteSheet_019[]; -extern const u32 gBattleAnimSpriteSheet_020[]; -extern const u32 gBattleAnimSpriteSheet_021[]; -extern const u32 gBattleAnimSpriteSheet_021[]; -extern const u32 gBattleAnimSpriteSheet_023[]; -extern const u32 gBattleAnimSpriteSheet_024[]; -extern const u32 gBattleAnimSpriteSheet_025[]; -extern const u32 gBattleAnimSpriteSheet_026[]; -extern const u32 gBattleAnimSpriteSheet_027[]; -extern const u32 gBattleAnimSpriteSheet_028[]; -extern const u32 gBattleAnimSpriteSheet_029[]; -extern const u32 gBattleAnimSpriteSheet_030[]; -extern const u32 gBattleAnimSpriteSheet_031[]; -extern const u32 gBattleAnimSpriteSheet_032[]; -extern const u32 gBattleAnimSpriteSheet_033[]; -extern const u32 gBattleAnimSpriteSheet_034[]; -extern const u32 gBattleAnimSpriteSheet_035[]; -extern const u32 gBattleAnimSpriteSheet_036[]; -extern const u32 gBattleAnimSpriteSheet_037[]; -extern const u32 gBattleAnimSpriteSheet_038[]; -extern const u32 gBattleAnimSpriteSheet_039[]; -extern const u32 gBattleAnimSpriteSheet_040[]; -extern const u32 gBattleAnimSpriteSheet_041[]; -extern const u32 gBattleAnimSpriteSheet_042[]; -extern const u32 gBattleAnimSpriteSheet_043[]; -extern const u32 gBattleAnimSpriteSheet_044[]; -extern const u32 gBattleAnimSpriteSheet_045[]; -extern const u32 gBattleAnimSpriteSheet_046[]; -extern const u32 gBattleAnimSpriteSheet_046[]; -extern const u32 gBattleAnimSpriteSheet_048[]; -extern const u32 gBattleAnimSpriteSheet_048[]; -extern const u32 gBattleAnimSpriteSheet_050[]; -extern const u32 gBattleAnimSpriteSheet_051[]; -extern const u32 gBattleAnimSpriteSheet_052[]; -extern const u32 gBattleAnimSpriteSheet_053[]; +extern const u32 gBattleAnimSpriteSheet_Bone[]; +extern const u32 gBattleAnimSpriteSheet_Spark[]; +extern const u32 gBattleAnimSpriteSheet_Pencil[]; +extern const u32 gBattleAnimSpriteSheet_AirWave[]; +extern const u32 gBattleAnimSpriteSheet_Orb[]; +extern const u32 gBattleAnimSpriteSheet_Sword[]; +extern const u32 gBattleAnimSpriteSheet_Seed[]; +extern const u32 gBattleAnimSpriteSheet_Explosion6[]; +extern const u32 gBattleAnimSpriteSheet_PinkOrb[]; +extern const u32 gBattleAnimSpriteSheet_Gust[]; +extern const u32 gBattleAnimSpriteSheet_IceCube[]; +extern const u32 gBattleAnimSpriteSheet_Spark2[]; +extern const u32 gBattleAnimSpriteSheet_Orange[]; +extern const u32 gBattleAnimSpriteSheet_YellowBall[]; +extern const u32 gBattleAnimSpriteSheet_LockOn[]; +extern const u32 gBattleAnimSpriteSheet_TiedBag[]; +extern const u32 gBattleAnimSpriteSheet_BlackSmoke[]; +extern const u32 gBattleAnimSpriteSheet_BlackBall[]; +extern const u32 gBattleAnimSpriteSheet_Conversion[]; +extern const u32 gBattleAnimSpriteSheet_Glass[]; +extern const u32 gBattleAnimSpriteSheet_HornHit[]; +extern const u32 gBattleAnimSpriteSheet_Hit[]; +extern const u32 gBattleAnimSpriteSheet_Hit[]; +extern const u32 gBattleAnimSpriteSheet_BlueShards[]; +extern const u32 gBattleAnimSpriteSheet_ClosingEye[]; +extern const u32 gBattleAnimSpriteSheet_WavingHand[]; +extern const u32 gBattleAnimSpriteSheet_HitDuplicate[]; +extern const u32 gBattleAnimSpriteSheet_Leer[]; +extern const u32 gBattleAnimSpriteSheet_BlueBurst[]; +extern const u32 gBattleAnimSpriteSheet_SmallEmber[]; +extern const u32 gBattleAnimSpriteSheet_GraySmoke[]; +extern const u32 gBattleAnimSpriteSheet_BlueStar[]; +extern const u32 gBattleAnimSpriteSheet_BubbleBurst[]; +extern const u32 gBattleAnimSpriteSheet_Fire[]; +extern const u32 gBattleAnimSpriteSheet_SpinningFire[]; +extern const u32 gBattleAnimSpriteSheet_FirePlume[]; +extern const u32 gBattleAnimSpriteSheet_Lightning2[]; +extern const u32 gBattleAnimSpriteSheet_Lightning[]; +extern const u32 gBattleAnimSpriteSheet_ClawSlash2[]; +extern const u32 gBattleAnimSpriteSheet_ClawSlash[]; +extern const u32 gBattleAnimSpriteSheet_Scratch3[]; +extern const u32 gBattleAnimSpriteSheet_Scratch2[]; +extern const u32 gBattleAnimSpriteSheet_BubbleBurst2[]; +extern const u32 gBattleAnimSpriteSheet_IceChunk[]; +extern const u32 gBattleAnimSpriteSheet_Glass2[]; +extern const u32 gBattleAnimSpriteSheet_PinkHeart2[]; +extern const u32 gBattleAnimSpriteSheet_SapDrip[]; +extern const u32 gBattleAnimSpriteSheet_SapDrip[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; +extern const u32 gBattleAnimSpriteSheet_HumanoidFoot[]; +extern const u32 gBattleAnimSpriteSheet_MonsterFoot[]; +extern const u32 gBattleAnimSpriteSheet_HumanoidHand[]; +extern const u32 gBattleAnimSpriteSheet_NoiseLine[]; extern const u32 gUnknown_08C2EA50[]; extern const u32 gUnknown_08C2EA9C[]; -extern const u32 gBattleAnimSpriteSheet_054[]; -extern const u32 gBattleAnimSpriteSheet_055[]; -extern const u32 gBattleAnimSpriteSheet_056[]; -extern const u32 gBattleAnimSpriteSheet_057[]; -extern const u32 gBattleAnimSpriteSheet_058[]; -extern const u32 gBattleAnimSpriteSheet_059[]; -extern const u32 gBattleAnimSpriteSheet_060[]; -extern const u32 gBattleAnimSpriteSheet_061[]; -extern const u32 gBattleAnimSpriteSheet_062[]; -extern const u32 gBattleAnimSpriteSheet_063[]; -extern const u32 gBattleAnimSpriteSheet_064[]; -extern const u32 gBattleAnimSpriteSheet_065[]; -extern const u32 gBattleAnimSpriteSheet_066[]; -extern const u32 gBattleAnimSpriteSheet_070[]; -extern const u32 gBattleAnimSpriteSheet_071[]; -extern const u32 gBattleAnimSpriteSheet_072[]; -extern const u32 gBattleAnimSpriteSheet_073[]; -extern const u32 gBattleAnimSpriteSheet_074[]; -extern const u32 gBattleAnimSpriteSheet_075[]; -extern const u32 gBattleAnimSpriteSheet_076[]; -extern const u32 gBattleAnimSpriteSheet_077[]; -extern const u32 gBattleAnimSpriteSheet_078[]; -extern const u32 gBattleAnimSpriteSheet_079[]; -extern const u32 gBattleAnimSpriteSheet_080[]; -extern const u32 gBattleAnimSpriteSheet_081[]; -extern const u32 gBattleAnimSpriteSheet_082[]; -extern const u32 gBattleAnimSpriteSheet_083[]; -extern const u32 gBattleAnimSpriteSheet_084[]; -extern const u32 gBattleAnimSpriteSheet_085[]; -extern const u32 gBattleAnimSpriteSheet_086[]; -extern const u32 gBattleAnimSpriteSheet_087[]; -extern const u32 gBattleAnimSpriteSheet_088[]; -extern const u32 gBattleAnimSpriteSheet_089[]; -extern const u32 gBattleAnimSpriteSheet_090[]; -extern const u32 gBattleAnimSpriteSheet_091[]; -extern const u32 gBattleAnimSpriteSheet_092[]; -extern const u32 gBattleAnimSpriteSheet_093[]; -extern const u32 gBattleAnimSpriteSheet_094[]; -extern const u32 gBattleAnimSpriteSheet_095[]; -extern const u32 gBattleAnimSpriteSheet_096[]; -extern const u32 gBattleAnimSpriteSheet_097[]; -extern const u32 gBattleAnimSpriteSheet_098[]; -extern const u32 gBattleAnimSpriteSheet_099[]; -extern const u32 gBattleAnimSpriteSheet_100[]; -extern const u32 gBattleAnimSpriteSheet_101[]; -extern const u32 gBattleAnimSpriteSheet_102[]; -extern const u32 gBattleAnimSpriteSheet_103[]; -extern const u32 gBattleAnimSpriteSheet_104[]; -extern const u32 gBattleAnimSpriteSheet_105[]; -extern const u32 gBattleAnimSpriteSheet_106[]; -extern const u32 gBattleAnimSpriteSheet_107[]; -extern const u32 gBattleAnimSpriteSheet_108[]; -extern const u32 gBattleAnimSpriteSheet_109[]; -extern const u32 gBattleAnimSpriteSheet_110[]; -extern const u32 gBattleAnimSpriteSheet_111[]; -extern const u32 gBattleAnimSpriteSheet_112[]; -extern const u32 gBattleAnimSpriteSheet_113[]; -extern const u32 gBattleAnimSpriteSheet_114[]; -extern const u32 gBattleAnimSpriteSheet_115[]; -extern const u32 gBattleAnimSpriteSheet_116[]; -extern const u32 gBattleAnimSpriteSheet_117[]; -extern const u32 gBattleAnimSpriteSheet_118[]; -extern const u32 gBattleAnimSpriteSheet_119[]; -extern const u32 gBattleAnimSpriteSheet_120[]; -extern const u32 gBattleAnimSpriteSheet_121[]; -extern const u32 gBattleAnimSpriteSheet_122[]; -extern const u32 gBattleAnimSpriteSheet_123[]; -extern const u32 gBattleAnimSpriteSheet_124[]; -extern const u32 gBattleAnimSpriteSheet_125[]; -extern const u32 gBattleAnimSpriteSheet_126[]; -extern const u32 gBattleAnimSpriteSheet_127[]; -extern const u32 gBattleAnimSpriteSheet_128[]; -extern const u32 gBattleAnimSpriteSheet_129[]; -extern const u32 gBattleAnimSpriteSheet_130[]; -extern const u32 gBattleAnimSpriteSheet_131[]; -extern const u32 gBattleAnimSpriteSheet_132[]; -extern const u32 gBattleAnimSpriteSheet_133[]; -extern const u32 gBattleAnimSpriteSheet_134[]; -extern const u32 gBattleAnimSpriteSheet_135[]; +extern const u32 gBattleAnimSpriteSheet_YellowUnk[]; +extern const u32 gBattleAnimSpriteSheet_RedFist[]; +extern const u32 gBattleAnimSpriteSheet_SlamHit[]; +extern const u32 gBattleAnimSpriteSheet_Ring[]; +extern const u32 gBattleAnimSpriteSheet_Rocks[]; +extern const u32 gBattleAnimSpriteSheet_Z[]; +extern const u32 gBattleAnimSpriteSheet_YellowUnk2[]; +extern const u32 gBattleAnimSpriteSheet_AirSlash[]; +extern const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpriteSheet_Leaf[]; +extern const u32 gBattleAnimSpriteSheet_Finger[]; +extern const u32 gBattleAnimSpriteSheet_PoisonPowder[]; +extern const u32 gBattleAnimSpriteSheet_BrownTriangle[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle3[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle4[]; +extern const u32 gBattleAnimSpriteSheet_MusicNotes[]; +extern const u32 gBattleAnimSpriteSheet_Duck[]; +extern const u32 gBattleAnimSpriteSheet_MudSand[]; +extern const u32 gBattleAnimSpriteSheet_Alert[]; +extern const u32 gBattleAnimSpriteSheet_BlueFlames[]; +extern const u32 gBattleAnimSpriteSheet_BlueFlames2[]; +extern const u32 gBattleAnimSpriteSheet_Shock4[]; +extern const u32 gBattleAnimSpriteSheet_Shock[]; +extern const u32 gBattleAnimSpriteSheet_Bell2[]; +extern const u32 gBattleAnimSpriteSheet_PinkGlove[]; +extern const u32 gBattleAnimSpriteSheet_BlueLines[]; +extern const u32 gBattleAnimSpriteSheet_Impact3[]; +extern const u32 gBattleAnimSpriteSheet_Impact2[]; +extern const u32 gBattleAnimSpriteSheet_Reticle[]; +extern const u32 gBattleAnimSpriteSheet_Breath[]; +extern const u32 gBattleAnimSpriteSheet_Anger[]; +extern const u32 gBattleAnimSpriteSheet_Snowball[]; +extern const u32 gBattleAnimSpriteSheet_Vine[]; +extern const u32 gBattleAnimSpriteSheet_Sword2[]; +extern const u32 gBattleAnimSpriteSheet_Clapping[]; +extern const u32 gBattleAnimSpriteSheet_RedTube[]; +extern const u32 gBattleAnimSpriteSheet_Amnesia[]; +extern const u32 gBattleAnimSpriteSheet_String2[]; +extern const u32 gBattleAnimSpriteSheet_Pencil2[]; +extern const u32 gBattleAnimSpriteSheet_Petal[]; +extern const u32 gBattleAnimSpriteSheet_BentSpoon[]; +extern const u32 gBattleAnimSpriteSheet_Web[]; +extern const u32 gBattleAnimSpriteSheet_MilkBottle[]; +extern const u32 gBattleAnimSpriteSheet_Coin[]; +extern const u32 gBattleAnimSpriteSheet_CrackedEgg[]; +extern const u32 gBattleAnimSpriteSheet_HatchedEgg[]; +extern const u32 gBattleAnimSpriteSheet_FreshEgg[]; +extern const u32 gBattleAnimSpriteSheet_Fangs[]; +extern const u32 gBattleAnimSpriteSheet_Explosion2[]; +extern const u32 gBattleAnimSpriteSheet_Explosion3[]; +extern const u32 gBattleAnimSpriteSheet_WaterDroplet[]; +extern const u32 gBattleAnimSpriteSheet_WaterDroplet2[]; +extern const u32 gBattleAnimSpriteSheet_Seed2[]; +extern const u32 gBattleAnimSpriteSheet_Sprout[]; +extern const u32 gBattleAnimSpriteSheet_RedWand[]; +extern const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpriteSheet_WaterColumn[]; +extern const u32 gBattleAnimSpriteSheet_MudUnk[]; +extern const u32 gBattleAnimSpriteSheet_RainDrops[]; +extern const u32 gBattleAnimSpriteSheet_FurySwipes[]; +extern const u32 gBattleAnimSpriteSheet_Vine2[]; +extern const u32 gBattleAnimSpriteSheet_Teeth[]; +extern const u32 gBattleAnimSpriteSheet_Bone2[]; +extern const u32 gBattleAnimSpriteSheet_WhiteBag[]; +extern const u32 gBattleAnimSpriteSheet_Unknown[]; +extern const u32 gBattleAnimSpriteSheet_PurpleCoral[]; +extern const u32 gBattleAnimSpriteSheet_PurpleDroplet[]; +extern const u32 gBattleAnimSpriteSheet_Shock2[]; +extern const u32 gBattleAnimSpriteSheet_ClosingEye2[]; +extern const u32 gBattleAnimSpriteSheet_MetalBall[]; +extern const u32 gBattleAnimSpriteSheet_MonsterDoll[]; +extern const u32 gBattleAnimSpriteSheet_Whirlwind[]; +extern const u32 gBattleAnimSpriteSheet_Whirlwind2[]; +extern const u32 gBattleAnimSpriteSheet_Explosion4[]; +extern const u32 gBattleAnimSpriteSheet_Explosion5[]; +extern const u32 gBattleAnimSpriteSheet_Tongue[]; +extern const u32 gBattleAnimSpriteSheet_Smoke[]; +extern const u32 gBattleAnimSpriteSheet_Smoke2[]; +extern const u32 gBattleAnimSpriteSheet_Impact[]; extern const u32 gBattleAnimSpriteSheet_Particles[]; -extern const u32 gBattleAnimSpriteSheet_136[]; -extern const u32 gBattleAnimSpriteSheet_137[]; -extern const u32 gBattleAnimSpriteSheet_138[]; -extern const u32 gBattleAnimSpriteSheet_139[]; -extern const u32 gBattleAnimSpriteSheet_140[]; -extern const u32 gBattleAnimSpriteSheet_141[]; -extern const u32 gBattleAnimSpriteSheet_142[]; -extern const u32 gBattleAnimSpriteSheet_143[]; -extern const u32 gBattleAnimSpriteSheet_144[]; -extern const u32 gBattleAnimSpriteSheet_145[]; +extern const u32 gBattleAnimSpriteSheet_CircleImpact[]; +extern const u32 gBattleAnimSpriteSheet_Scratch[]; +extern const u32 gBattleAnimSpriteSheet_Cut[]; +extern const u32 gBattleAnimSpriteSheet_SharpTeeth[]; +extern const u32 gBattleAnimSpriteSheet_RainbowRings[]; +extern const u32 gBattleAnimSpriteSheet_IceCrystals[]; +extern const u32 gBattleAnimSpriteSheet_IceSpikes[]; +extern const u32 gBattleAnimSpriteSheet_HandsAndFeet[]; +extern const u32 gBattleAnimSpriteSheet_MistCloud[]; +extern const u32 gBattleAnimSpriteSheet_Clamp[]; //extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[]; -extern const u32 gBattleAnimSpriteSheet_146[]; -extern const u32 gBattleAnimSpriteSheet_147[]; -extern const u32 gBattleAnimSpriteSheet_148[]; -extern const u32 gBattleAnimSpriteSheet_149[]; -extern const u32 gBattleAnimSpriteSheet_150[]; -extern const u32 gBattleAnimSpriteSheet_151[]; -extern const u32 gBattleAnimSpriteSheet_152[]; -extern const u32 gBattleAnimSpriteSheet_153[]; -extern const u32 gBattleAnimSpriteSheet_154[]; -extern const u32 gBattleAnimSpriteSheet_155[]; -extern const u32 gBattleAnimSpriteSheet_156[]; -extern const u32 gBattleAnimSpriteSheet_157[]; -extern const u32 gBattleAnimSpriteSheet_158[]; -extern const u32 gBattleAnimSpriteSheet_159[]; -extern const u32 gBattleAnimSpriteSheet_160[]; -extern const u32 gBattleAnimSpriteSheet_161[]; -extern const u32 gBattleAnimSpriteSheet_162[]; -extern const u32 gBattleAnimSpriteSheet_163[]; -extern const u32 gBattleAnimSpriteSheet_166[]; -extern const u32 gBattleAnimSpriteSheet_171[]; -extern const u32 gBattleAnimSpriteSheet_173[]; -extern const u32 gBattleAnimSpriteSheet_174[]; -extern const u32 gBattleAnimSpriteSheet_175[]; -extern const u32 gBattleAnimSpriteSheet_176[]; -extern const u32 gBattleAnimSpriteSheet_177[]; -extern const u32 gBattleAnimSpriteSheet_178[]; -extern const u32 gBattleAnimSpriteSheet_179[]; -extern const u32 gBattleAnimSpriteSheet_180[]; -extern const u32 gBattleAnimSpriteSheet_181[]; -extern const u32 gBattleAnimSpriteSheet_182[]; -extern const u32 gBattleAnimSpriteSheet_183[]; -extern const u32 gBattleAnimSpriteSheet_184[]; -extern const u32 gBattleAnimSpriteSheet_185[]; -extern const u32 gBattleAnimSpriteSheet_186[]; -extern const u32 gBattleAnimSpriteSheet_187[]; -extern const u32 gBattleAnimSpriteSheet_188[]; -extern const u32 gBattleAnimSpriteSheet_189[]; -extern const u32 gBattleAnimSpriteSheet_190[]; -extern const u32 gBattleAnimSpriteSheet_191[]; -extern const u32 gBattleAnimSpriteSheet_192[]; -extern const u32 gBattleAnimSpriteSheet_193[]; -extern const u32 gBattleAnimSpriteSheet_194[]; -extern const u32 gBattleAnimSpriteSheet_195[]; -extern const u32 gBattleAnimSpriteSheet_196[]; -extern const u32 gBattleAnimSpriteSheet_197[]; -extern const u32 gBattleAnimSpriteSheet_198[]; -extern const u32 gBattleAnimSpriteSheet_199[]; -extern const u32 gBattleAnimSpriteSheet_200[]; -extern const u32 gBattleAnimSpriteSheet_201[]; -extern const u32 gBattleAnimSpriteSheet_202[]; -extern const u32 gBattleAnimSpriteSheet_203[]; -extern const u32 gBattleAnimSpriteSheet_204[]; -extern const u32 gBattleAnimSpriteSheet_205[]; -extern const u32 gBattleAnimSpriteSheet_206[]; -extern const u32 gBattleAnimSpriteSheet_207[]; -extern const u32 gBattleAnimSpriteSheet_208[]; -extern const u32 gBattleAnimSpriteSheet_209[]; -extern const u32 gBattleAnimSpriteSheet_210[]; -extern const u32 gBattleAnimSpriteSheet_211[]; -extern const u32 gBattleAnimSpriteSheet_212[]; -extern const u32 gBattleAnimSpriteSheet_213[]; -extern const u32 gBattleAnimSpriteSheet_214[]; -extern const u32 gBattleAnimSpriteSheet_215[]; -extern const u32 gBattleAnimSpriteSheet_210[]; -extern const u32 gBattleAnimSpriteSheet_217[]; -extern const u32 gBattleAnimSpriteSheet_218[]; -extern const u32 gBattleAnimSpriteSheet_210[]; -extern const u32 gBattleAnimSpriteSheet_220[]; -extern const u32 gBattleAnimSpriteSheet_221[]; -extern const u32 gBattleAnimSpriteSheet_222[]; -extern const u32 gBattleAnimSpriteSheet_223[]; -extern const u32 gBattleAnimSpriteSheet_224[]; -extern const u32 gBattleAnimSpriteSheet_225[]; -extern const u32 gBattleAnimSpriteSheet_226[]; -extern const u32 gBattleAnimSpriteSheet_227[]; -extern const u32 gBattleAnimSpriteSheet_228[]; -extern const u32 gBattleAnimSpriteSheet_229[]; -extern const u32 gBattleAnimSpriteSheet_230[]; -extern const u32 gBattleAnimSpriteSheet_231[]; -extern const u32 gBattleAnimSpriteSheet_232[]; -extern const u32 gBattleAnimSpriteSheet_233[]; -extern const u32 gBattleAnimSpriteSheet_234[]; -extern const u32 gBattleAnimSpriteSheet_235[]; -extern const u32 gBattleAnimSpriteSheet_235[]; -extern const u32 gBattleAnimSpriteSheet_235[]; -extern const u32 gBattleAnimSpriteSheet_238[]; -extern const u32 gBattleAnimSpriteSheet_239[]; -extern const u32 gBattleAnimSpriteSheet_240[]; -extern const u32 gBattleAnimSpriteSheet_241[]; -extern const u32 gBattleAnimSpriteSheet_242[]; -extern const u32 gBattleAnimSpriteSheet_243[]; -extern const u32 gBattleAnimSpriteSheet_244[]; -extern const u32 gBattleAnimSpriteSheet_245[]; -extern const u32 gBattleAnimSpriteSheet_246[]; -extern const u32 gBattleAnimSpriteSheet_247[]; -extern const u32 gBattleAnimSpriteSheet_248[]; -extern const u32 gBattleAnimSpriteSheet_249[]; -extern const u32 gBattleAnimSpriteSheet_250[]; -extern const u32 gBattleAnimSpriteSheet_251[]; -extern const u32 gBattleAnimSpriteSheet_252[]; -extern const u32 gBattleAnimSpriteSheet_253[]; -extern const u32 gBattleAnimSpriteSheet_254[]; -extern const u32 gBattleAnimSpriteSheet_255[]; -extern const u32 gBattleAnimSpriteSheet_256[]; -extern const u32 gBattleAnimSpriteSheet_257[]; -extern const u32 gBattleAnimSpriteSheet_258[]; -extern const u32 gBattleAnimSpriteSheet_260[]; -extern const u32 gBattleAnimSpriteSheet_261[]; -extern const u32 gBattleAnimSpriteSheet_262[]; -extern const u32 gBattleAnimSpriteSheet_263[]; -extern const u32 gBattleAnimSpriteSheet_264[]; -extern const u32 gBattleAnimSpriteSheet_266[]; -extern const u32 gBattleAnimSpriteSheet_269[]; -extern const u32 gBattleAnimSpriteSheet_270[]; -extern const u32 gBattleAnimSpriteSheet_271[]; -extern const u32 gBattleAnimSpriteSheet_272[]; -extern const u32 gBattleAnimSpriteSheet_273[]; -extern const u32 gBattleAnimSpriteSheet_274[]; -extern const u32 gBattleAnimSpriteSheet_275[]; -extern const u32 gBattleAnimSpriteSheet_276[]; -extern const u32 gBattleAnimSpriteSheet_277[]; -extern const u32 gBattleAnimSpriteSheet_278[]; -extern const u32 gBattleAnimSpriteSheet_279[]; -extern const u32 gBattleAnimSpriteSheet_280[]; -extern const u32 gBattleAnimSpriteSheet_281[]; -extern const u32 gBattleAnimSpriteSheet_282[]; -extern const u32 gBattleAnimSpriteSheet_283[]; +extern const u32 gBattleAnimSpriteSheet_Bubble[]; +extern const u32 gBattleAnimSpriteSheet_Orbs[]; +extern const u32 gBattleAnimSpriteSheet_WaterImpact[]; +extern const u32 gBattleAnimSpriteSheet_WaterOrb[]; +extern const u32 gBattleAnimSpriteSheet_PoisonBubble[]; +extern const u32 gBattleAnimSpriteSheet_ToxicBubble[]; +extern const u32 gBattleAnimSpriteSheet_Spikes[]; +extern const u32 gBattleAnimSpriteSheet_HornHit2[]; +extern const u32 gBattleAnimSpriteSheet_AirWave2[]; +extern const u32 gBattleAnimSpriteSheet_SmallBubbles[]; +extern const u32 gBattleAnimSpriteSheet_RoundShadow[]; +extern const u32 gBattleAnimSpriteSheet_Sunlight[]; +extern const u32 gBattleAnimSpriteSheet_Spore[]; +extern const u32 gBattleAnimSpriteSheet_Flower[]; +extern const u32 gBattleAnimSpriteSheet_RazorLeaf[]; +extern const u32 gBattleAnimSpriteSheet_Needle[]; +extern const u32 gBattleAnimSpriteSheet_WhirlwindLines[]; +extern const u32 gBattleAnimSpriteSheet_GoldRing[]; +extern const u32 gBattleAnimSpriteSheet_GreenLightWall[]; +extern const u32 gBattleAnimSpriteSheet_BlackBall2[]; +extern const u32 gBattleAnimSpriteSheet_SparkH[]; +extern const u32 gBattleAnimSpriteSheet_YellowStar[]; +extern const u32 gBattleAnimSpriteSheet_LargeFreshEgg[]; +extern const u32 gBattleAnimSpriteSheet_ShadowBall[]; +extern const u32 gBattleAnimSpriteSheet_Lick[]; +extern const u32 gBattleAnimSpriteSheet_VoidLines[]; +extern const u32 gBattleAnimSpriteSheet_String[]; +extern const u32 gBattleAnimSpriteSheet_WebThread[]; +extern const u32 gBattleAnimSpriteSheet_SpiderWeb[]; +extern const u32 gBattleAnimSpriteSheet_Lightbulb[]; +extern const u32 gBattleAnimSpriteSheet_Slash[]; +extern const u32 gBattleAnimSpriteSheet_FocusEnergy[]; +extern const u32 gBattleAnimSpriteSheet_SphereToCube[]; +extern const u32 gBattleAnimSpriteSheet_Tendrils[]; +extern const u32 gBattleAnimSpriteSheet_Eye[]; +extern const u32 gBattleAnimSpriteSheet_WhiteShadow[]; +extern const u32 gBattleAnimSpriteSheet_TealAlert[]; +extern const u32 gBattleAnimSpriteSheet_OpeningEye[]; +extern const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpriteSheet_FangAttack[]; +extern const u32 gBattleAnimSpriteSheet_PurpleHandOutline[]; +extern const u32 gBattleAnimSpriteSheet_Moon[]; +extern const u32 gBattleAnimSpriteSheet_GreenSparkle[]; +extern const u32 gBattleAnimSpriteSheet_Spiral[]; +extern const u32 gBattleAnimSpriteSheet_SnoreZ[]; +extern const u32 gBattleAnimSpriteSheet_Explosion[]; +extern const u32 gBattleAnimSpriteSheet_Nail[]; +extern const u32 gBattleAnimSpriteSheet_GhostlySpirit[]; +extern const u32 gBattleAnimSpriteSheet_WarmRock[]; +extern const u32 gBattleAnimSpriteSheet_BreakingEgg[]; +extern const u32 gBattleAnimSpriteSheet_ThinRing[]; +extern const u32 gBattleAnimSpriteSheet_PunchImpact[]; +extern const u32 gBattleAnimSpriteSheet_Bell[]; +extern const u32 gBattleAnimSpriteSheet_MusicNotes2[]; +extern const u32 gBattleAnimSpriteSheet_SpeedDust[]; +extern const u32 gBattleAnimSpriteSheet_TornMetal[]; +extern const u32 gBattleAnimSpriteSheet_ThoughtBubble[]; +extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; +extern const u32 gBattleAnimSpriteSheet_ElectricOrbs[]; +extern const u32 gBattleAnimSpriteSheet_CircleOfLight[]; +extern const u32 gBattleAnimSpriteSheet_Electricity[]; +extern const u32 gBattleAnimSpriteSheet_Finger2[]; +extern const u32 gBattleAnimSpriteSheet_MovementWaves[]; +extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; +extern const u32 gBattleAnimSpriteSheet_RedOrb[]; +extern const u32 gBattleAnimSpriteSheet_EyeSparkle[]; +extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; +extern const u32 gBattleAnimSpriteSheet_Angel[]; +extern const u32 gBattleAnimSpriteSheet_Devil[]; +extern const u32 gBattleAnimSpriteSheet_Swipe[]; +extern const u32 gBattleAnimSpriteSheet_Roots[]; +extern const u32 gBattleAnimSpriteSheet_ItemBag[]; +extern const u32 gBattleAnimSpriteSheet_JaggedMusicNote[]; +extern const u32 gBattleAnimSpriteSheet_Pokeball[]; +extern const u32 gBattleAnimSpriteSheet_Spotlight[]; +extern const u32 gBattleAnimSpriteSheet_LetterZ[]; +extern const u32 gBattleAnimSpriteSheet_RapidSpin[]; +extern const u32 gBattleAnimSpriteSheet_TriForceTriangle[]; +extern const u32 gBattleAnimSpriteSheet_WispOrb[]; +extern const u32 gBattleAnimSpriteSheet_WispFire[]; +extern const u32 gBattleAnimSpriteSheet_GoldStars[]; +extern const u32 gBattleAnimSpriteSheet_EclipsingOrb[]; +extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; +extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; +extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; +extern const u32 gBattleAnimSpriteSheet_PinkPetal[]; +extern const u32 gBattleAnimSpriteSheet_PainSplit[]; +extern const u32 gBattleAnimSpriteSheet_Confetti[]; +extern const u32 gBattleAnimSpriteSheet_GreenStar[]; +extern const u32 gBattleAnimSpriteSheet_PinkCloud[]; +extern const u32 gBattleAnimSpriteSheet_SweatDrop[]; +extern const u32 gBattleAnimSpriteSheet_GuardRing[]; +extern const u32 gBattleAnimSpriteSheet_PurpleScratch[]; +extern const u32 gBattleAnimSpriteSheet_PurpleSwipe[]; +extern const u32 gBattleAnimSpriteSheet_TagHand[]; +extern const u32 gBattleAnimSpriteSheet_SmallRedEye[]; +extern const u32 gBattleAnimSpriteSheet_HollowOrb[]; +extern const u32 gBattleAnimSpriteSheet_XSign[]; +extern const u32 gBattleAnimSpriteSheet_BluegreenOrb[]; +extern const u32 gBattleAnimSpriteSheet_PawPrint[]; +extern const u32 gBattleAnimSpriteSheet_PurpleFlame[]; +extern const u32 gBattleAnimSpriteSheet_RedBall[]; +extern const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpriteSheet_Meteor[]; +extern const u32 gBattleAnimSpriteSheet_FlatRock[]; +extern const u32 gBattleAnimSpriteSheet_MagnifyingGlass[]; +extern const u32 gBattleAnimSpriteSheet_MetalSoundWaves[]; +extern const u32 gBattleAnimSpriteSheet_FlyingDirt[]; +extern const u32 gBattleAnimSpriteSheet_IcicleSpear[]; +extern const u32 gBattleAnimSpriteSheet_Hail[]; +extern const u32 gBattleAnimSpriteSheet_GlowyRedOrb[]; +extern const u32 gBattleAnimSpriteSheet_GreenSpike[]; +extern const u32 gBattleAnimSpriteSheet_RedBrick[]; +extern const u32 gBattleAnimSpriteSheet_WhiteFeather[]; +extern const u32 gBattleAnimSpriteSheet_Sparkle6[]; +extern const u32 gBattleAnimSpriteSheet_Splash[]; +extern const u32 gBattleAnimSpriteSheet_SweatBead[]; +extern const u32 gBattleAnimSpriteSheet_Gem1[]; +extern const u32 gBattleAnimSpriteSheet_Gem2[]; +extern const u32 gBattleAnimSpriteSheet_Gem3[]; +extern const u32 gBattleAnimSpriteSheet_SlamHit2[]; +extern const u32 gBattleAnimSpriteSheet_Recycle[]; +extern const u32 gBattleAnimSpriteSheet_RedParticles[]; +extern const u32 gBattleAnimSpriteSheet_Protect[]; +extern const u32 gBattleAnimSpriteSheet_DirtMound[]; +extern const u32 gBattleAnimSpriteSheet_Shock3[]; +extern const u32 gBattleAnimSpriteSheet_WeatherBall[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; -extern const u32 gBattleAnimSpriteSheet_284[]; -extern const u32 gBattleAnimSpriteSheet_285[]; +extern const u32 gBattleAnimSpriteSheet_Bird[]; +extern const u32 gBattleAnimSpriteSheet_CrossImpact[]; -extern const u32 gBattleAnimSpritePalette_000[]; -extern const u32 gBattleAnimSpritePalette_001[]; -extern const u32 gBattleAnimSpritePalette_002[]; -extern const u32 gBattleAnimSpritePalette_003[]; -extern const u32 gBattleAnimSpritePalette_004[]; -extern const u32 gBattleAnimSpritePalette_005[]; -extern const u32 gBattleAnimSpritePalette_006[]; -extern const u32 gBattleAnimSpritePalette_007[]; -extern const u32 gBattleAnimSpritePalette_008[]; -extern const u32 gBattleAnimSpritePalette_009[]; -extern const u32 gBattleAnimSpritePalette_010[]; -extern const u32 gBattleAnimSpritePalette_011[]; -extern const u32 gBattleAnimSpritePalette_012[]; -extern const u32 gBattleAnimSpritePalette_013[]; -extern const u32 gBattleAnimSpritePalette_014[]; -extern const u32 gBattleAnimSpritePalette_015[]; -extern const u32 gBattleAnimSpritePalette_016[]; -extern const u32 gBattleAnimSpritePalette_016[]; -extern const u32 gBattleAnimSpritePalette_018[]; -extern const u32 gBattleAnimSpritePalette_019[]; -extern const u32 gBattleAnimSpritePalette_020[]; -extern const u32 gBattleAnimSpritePalette_021[]; -extern const u32 gBattleAnimSpritePalette_022[]; -extern const u32 gBattleAnimSpritePalette_023[]; -extern const u32 gBattleAnimSpritePalette_024[]; -extern const u32 gBattleAnimSpritePalette_025[]; -extern const u32 gBattleAnimSpritePalette_026[]; -extern const u32 gBattleAnimSpritePalette_027[]; -extern const u32 gBattleAnimSpritePalette_028[]; -extern const u32 gBattleAnimSpritePalette_029[]; -extern const u32 gBattleAnimSpritePalette_030[]; -extern const u32 gBattleAnimSpritePalette_031[]; -extern const u32 gBattleAnimSpritePalette_032[]; -extern const u32 gBattleAnimSpritePalette_033[]; -extern const u32 gBattleAnimSpritePalette_033[]; -extern const u32 gBattleAnimSpritePalette_033[]; -extern const u32 gBattleAnimSpritePalette_036[]; -extern const u32 gBattleAnimSpritePalette_036[]; -extern const u32 gBattleAnimSpritePalette_038[]; -extern const u32 gBattleAnimSpritePalette_039[]; -extern const u32 gBattleAnimSpritePalette_038[]; -extern const u32 gBattleAnimSpritePalette_038[]; -extern const u32 gBattleAnimSpritePalette_042[]; -extern const u32 gBattleAnimSpritePalette_043[]; -extern const u32 gBattleAnimSpritePalette_044[]; -extern const u32 gBattleAnimSpritePalette_045[]; -extern const u32 gBattleAnimSpritePalette_046[]; -extern const u32 gBattleAnimSpritePalette_047[]; -extern const u32 gBattleAnimSpritePalette_048[]; -extern const u32 gBattleAnimSpritePalette_049[]; -extern const u32 gBattleAnimSpritePalette_050[]; -extern const u32 gBattleAnimSpritePalette_050[]; -extern const u32 gBattleAnimSpritePalette_050[]; -extern const u32 gBattleAnimSpritePalette_026[]; -extern const u32 gBattleAnimSpritePalette_054[]; -extern const u32 gBattleAnimSpritePalette_050[]; -extern const u32 gBattleAnimSpritePalette_056[]; -extern const u32 gBattleAnimSpritePalette_057[]; -extern const u32 gBattleAnimSpritePalette_058[]; -extern const u32 gBattleAnimSpritePalette_059[]; -extern const u32 gBattleAnimSpritePalette_060[]; -extern const u32 gBattleAnimSpritePalette_061[]; -extern const u32 gBattleAnimSpritePalette_062[]; -extern const u32 gBattleAnimSpritePalette_063[]; -extern const u32 gBattleAnimSpritePalette_064[]; -extern const u32 gBattleAnimSpritePalette_065[]; -extern const u32 gBattleAnimSpritePalette_066[]; -extern const u32 gBattleAnimSpritePalette_067[]; -extern const u32 gBattleAnimSpritePalette_068[]; -extern const u32 gBattleAnimSpritePalette_065[]; -extern const u32 gBattleAnimSpritePalette_070[]; -extern const u32 gBattleAnimSpritePalette_070[]; -extern const u32 gBattleAnimSpritePalette_072[]; -extern const u32 gBattleAnimSpritePalette_073[]; -extern const u32 gBattleAnimSpritePalette_074[]; -extern const u32 gBattleAnimSpritePalette_075[]; -extern const u32 gBattleAnimSpritePalette_076[]; -extern const u32 gBattleAnimSpritePalette_076[]; -extern const u32 gBattleAnimSpritePalette_078[]; -extern const u32 gBattleAnimSpritePalette_078[]; -extern const u32 gBattleAnimSpritePalette_080[]; -extern const u32 gBattleAnimSpritePalette_081[]; -extern const u32 gBattleAnimSpritePalette_082[]; -extern const u32 gBattleAnimSpritePalette_083[]; -extern const u32 gBattleAnimSpritePalette_084[]; -extern const u32 gBattleAnimSpritePalette_085[]; -extern const u32 gBattleAnimSpritePalette_086[]; -extern const u32 gBattleAnimSpritePalette_087[]; -extern const u32 gBattleAnimSpritePalette_088[]; -extern const u32 gBattleAnimSpritePalette_089[]; -extern const u32 gBattleAnimSpritePalette_090[]; -extern const u32 gBattleAnimSpritePalette_091[]; -extern const u32 gBattleAnimSpritePalette_092[]; -extern const u32 gBattleAnimSpritePalette_093[]; -extern const u32 gBattleAnimSpritePalette_094[]; -extern const u32 gBattleAnimSpritePalette_095[]; -extern const u32 gBattleAnimSpritePalette_096[]; -extern const u32 gBattleAnimSpritePalette_097[]; -extern const u32 gBattleAnimSpritePalette_094[]; -extern const u32 gBattleAnimSpritePalette_099[]; -extern const u32 gBattleAnimSpritePalette_100[]; -extern const u32 gBattleAnimSpritePalette_101[]; -extern const u32 gBattleAnimSpritePalette_101[]; -extern const u32 gBattleAnimSpritePalette_103[]; -extern const u32 gBattleAnimSpritePalette_104[]; -extern const u32 gBattleAnimSpritePalette_105[]; -extern const u32 gBattleAnimSpritePalette_105[]; -extern const u32 gBattleAnimSpritePalette_107[]; -extern const u32 gBattleAnimSpritePalette_107[]; -extern const u32 gBattleAnimSpritePalette_109[]; -extern const u32 gBattleAnimSpritePalette_109[]; -extern const u32 gBattleAnimSpritePalette_111[]; -extern const u32 gBattleAnimSpritePalette_112[]; -extern const u32 gBattleAnimSpritePalette_113[]; -extern const u32 gBattleAnimSpritePalette_114[]; -extern const u32 gBattleAnimSpritePalette_115[]; -extern const u32 gBattleAnimSpritePalette_116[]; -extern const u32 gBattleAnimSpritePalette_117[]; -extern const u32 gBattleAnimSpritePalette_118[]; -extern const u32 gBattleAnimSpritePalette_119[]; -extern const u32 gBattleAnimSpritePalette_120[]; -extern const u32 gBattleAnimSpritePalette_121[]; -extern const u32 gBattleAnimSpritePalette_122[]; -extern const u32 gBattleAnimSpritePalette_122[]; -extern const u32 gBattleAnimSpritePalette_124[]; -extern const u32 gBattleAnimSpritePalette_125[]; -extern const u32 gBattleAnimSpritePalette_126[]; -extern const u32 gBattleAnimSpritePalette_127[]; -extern const u32 gBattleAnimSpritePalette_128[]; -extern const u32 gBattleAnimSpritePalette_128[]; -extern const u32 gBattleAnimSpritePalette_130[]; -extern const u32 gBattleAnimSpritePalette_130[]; -extern const u32 gBattleAnimSpritePalette_132[]; -extern const u32 gBattleAnimSpritePalette_133[]; -extern const u32 gBattleAnimSpritePalette_133[]; -extern const u32 gBattleAnimSpritePalette_135[]; -extern const u32 gBattleAnimSpritePalette_136[]; -extern const u32 gBattleAnimSpritePalette_135[]; -extern const u32 gBattleAnimSpritePalette_135[]; -extern const u32 gBattleAnimSpritePalette_139[]; -extern const u32 gBattleAnimSpritePalette_140[]; -extern const u32 gBattleAnimSpritePalette_141[]; -extern const u32 gBattleAnimSpritePalette_141[]; -extern const u32 gBattleAnimSpritePalette_143[]; -extern const u32 gBattleAnimSpritePalette_144[]; -extern const u32 gBattleAnimSpritePalette_139[]; -extern const u32 gBattleAnimSpritePalette_115[]; -extern const u32 gBattleAnimSpritePalette_147[]; -extern const u32 gBattleAnimSpritePalette_148[]; -extern const u32 gBattleAnimSpritePalette_148[]; -extern const u32 gBattleAnimSpritePalette_150[]; -extern const u32 gBattleAnimSpritePalette_150[]; -extern const u32 gBattleAnimSpritePalette_152[]; -extern const u32 gBattleAnimSpritePalette_153[]; -extern const u32 gBattleAnimSpritePalette_154[]; -extern const u32 gBattleAnimSpritePalette_155[]; -extern const u32 gBattleAnimSpritePalette_156[]; -extern const u32 gBattleAnimSpritePalette_157[]; -extern const u32 gBattleAnimSpritePalette_158[]; -extern const u32 gBattleAnimSpritePalette_159[]; -extern const u32 gBattleAnimSpritePalette_160[]; -extern const u32 gBattleAnimSpritePalette_161[]; -extern const u32 gBattleAnimSpritePalette_162[]; -extern const u32 gBattleAnimSpritePalette_163[]; -extern const u32 gBattleAnimSpritePalette_164[]; -extern const u32 gBattleAnimSpritePalette_165[]; -extern const u32 gBattleAnimSpritePalette_166[]; -extern const u32 gBattleAnimSpritePalette_167[]; -extern const u32 gBattleAnimSpritePalette_168[]; -extern const u32 gBattleAnimSpritePalette_169[]; -extern const u32 gBattleAnimSpritePalette_170[]; -extern const u32 gBattleAnimSpritePalette_171[]; -extern const u32 gBattleAnimSpritePalette_172[]; -extern const u32 gBattleAnimSpritePalette_174[]; -extern const u32 gBattleAnimSpritePalette_175[]; -extern const u32 gBattleAnimSpritePalette_176[]; -extern const u32 gBattleAnimSpritePalette_177[]; -extern const u32 gBattleAnimSpritePalette_178[]; -extern const u32 gBattleAnimSpritePalette_179[]; -extern const u32 gBattleAnimSpritePalette_182[]; -extern const u32 gBattleAnimSpritePalette_183[]; -extern const u32 gBattleAnimSpritePalette_184[]; -extern const u32 gBattleAnimSpritePalette_185[]; -extern const u32 gBattleAnimSpritePalette_186[]; -extern const u32 gBattleAnimSpritePalette_187[]; -extern const u32 gBattleAnimSpritePalette_188[]; -extern const u32 gBattleAnimSpritePalette_189[]; -extern const u32 gBattleAnimSpritePalette_190[]; -extern const u32 gBattleAnimSpritePalette_191[]; -extern const u32 gBattleAnimSpritePalette_192[]; -extern const u32 gBattleAnimSpritePalette_193[]; -extern const u32 gBattleAnimSpritePalette_194[]; -extern const u32 gBattleAnimSpritePalette_195[]; -extern const u32 gBattleAnimSpritePalette_196[]; -extern const u32 gBattleAnimSpritePalette_197[]; -extern const u32 gBattleAnimSpritePalette_198[]; -extern const u32 gBattleAnimSpritePalette_199[]; -extern const u32 gBattleAnimSpritePalette_200[]; -extern const u32 gBattleAnimSpritePalette_201[]; -extern const u32 gBattleAnimSpritePalette_202[]; -extern const u32 gBattleAnimSpritePalette_203[]; -extern const u32 gBattleAnimSpritePalette_204[]; -extern const u32 gBattleAnimSpritePalette_205[]; -extern const u32 gBattleAnimSpritePalette_206[]; -extern const u32 gBattleAnimSpritePalette_207[]; -extern const u32 gBattleAnimSpritePalette_209[]; -extern const u32 gBattleAnimSpritePalette_210[]; -extern const u32 gBattleAnimSpritePalette_211[]; -extern const u32 gBattleAnimSpritePalette_215[]; +extern const u32 gBattleAnimSpritePalette_Bone[]; +extern const u32 gBattleAnimSpritePalette_Spark[]; +extern const u32 gBattleAnimSpritePalette_Pencil[]; +extern const u32 gBattleAnimSpritePalette_AirWave[]; +extern const u32 gBattleAnimSpritePalette_Orb[]; +extern const u32 gBattleAnimSpritePalette_Sword[]; +extern const u32 gBattleAnimSpritePalette_Seed[]; +extern const u32 gBattleAnimSpritePalette_Explosion6[]; +extern const u32 gBattleAnimSpritePalette_PinkOrb[]; +extern const u32 gBattleAnimSpritePalette_Gust[]; +extern const u32 gBattleAnimSpritePalette_IceCube[]; +extern const u32 gBattleAnimSpritePalette_Spark2[]; +extern const u32 gBattleAnimSpritePalette_Orange[]; +extern const u32 gBattleAnimSpritePalette_YellowBall[]; +extern const u32 gBattleAnimSpritePalette_LockOn[]; +extern const u32 gBattleAnimSpritePalette_TiedBag[]; +extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; +extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; +extern const u32 gBattleAnimSpritePalette_Conversion[]; +extern const u32 gBattleAnimSpritePalette_Glass[]; +extern const u32 gBattleAnimSpritePalette_HornHit[]; +extern const u32 gBattleAnimSpritePalette_Hit[]; +extern const u32 gBattleAnimSpritePalette_Hit2[]; +extern const u32 gBattleAnimSpritePalette_BlueShards[]; +extern const u32 gBattleAnimSpritePalette_ClosingEye[]; +extern const u32 gBattleAnimSpritePalette_WavingHand[]; +extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; +extern const u32 gBattleAnimSpritePalette_Leer[]; +extern const u32 gBattleAnimSpritePalette_BlueBurst[]; +extern const u32 gBattleAnimSpritePalette_SmallEmber[]; +extern const u32 gBattleAnimSpritePalette_GraySmoke[]; +extern const u32 gBattleAnimSpritePalette_BlueStar[]; +extern const u32 gBattleAnimSpritePalette_BubbleBurst[]; +extern const u32 gBattleAnimSpritePalette_Fire[]; +extern const u32 gBattleAnimSpritePalette_Fire[]; +extern const u32 gBattleAnimSpritePalette_Fire[]; +extern const u32 gBattleAnimSpritePalette_Lightning2[]; +extern const u32 gBattleAnimSpritePalette_Lightning2[]; +extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; +extern const u32 gBattleAnimSpritePalette_ClawSlash[]; +extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; +extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; +extern const u32 gBattleAnimSpritePalette_BubbleBurst2[]; +extern const u32 gBattleAnimSpritePalette_IceChunk[]; +extern const u32 gBattleAnimSpritePalette_Glass2[]; +extern const u32 gBattleAnimSpritePalette_PinkHeart2[]; +extern const u32 gBattleAnimSpritePalette_SapDrip[]; +extern const u32 gBattleAnimSpritePalette_SapDrip2[]; +extern const u32 gBattleAnimSpritePalette_Sparkle1[]; +extern const u32 gBattleAnimSpritePalette_Sparkle2[]; +extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; +extern const u32 gBattleAnimSpritePalette_YellowUnk[]; +extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePalette_SlamHit[]; +extern const u32 gBattleAnimSpritePalette_Ring[]; +extern const u32 gBattleAnimSpritePalette_Rocks[]; +extern const u32 gBattleAnimSpritePalette_Z[]; +extern const u32 gBattleAnimSpritePalette_YellowUnk2[]; +extern const u32 gBattleAnimSpritePalette_AirSlash[]; +extern const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpritePalette_Leaf[]; +extern const u32 gBattleAnimSpritePalette_Finger[]; +extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; +extern const u32 gBattleAnimSpritePalette_BrownTriangle[]; +extern const u32 gBattleAnimSpritePalette_SleepPowder[]; +extern const u32 gBattleAnimSpritePalette_StunSpore[]; +extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; +extern const u32 gBattleAnimSpritePalette_Sparkle3[]; +extern const u32 gBattleAnimSpritePalette_Sparkle3[]; +extern const u32 gBattleAnimSpritePalette_MusicNotes[]; +extern const u32 gBattleAnimSpritePalette_Duck[]; +extern const u32 gBattleAnimSpritePalette_MudSand[]; +extern const u32 gBattleAnimSpritePalette_Alert[]; +extern const u32 gBattleAnimSpritePalette_BlueFlames[]; +extern const u32 gBattleAnimSpritePalette_BlueFlames[]; +extern const u32 gBattleAnimSpritePalette_Shock4[]; +extern const u32 gBattleAnimSpritePalette_Shock4[]; +extern const u32 gBattleAnimSpritePalette_Bell2[]; +extern const u32 gBattleAnimSpritePalette_PinkGlove[]; +extern const u32 gBattleAnimSpritePalette_BlueLines[]; +extern const u32 gBattleAnimSpritePalette_Impact3[]; +extern const u32 gBattleAnimSpritePalette_Impact2[]; +extern const u32 gBattleAnimSpritePalette_Reticle[]; +extern const u32 gBattleAnimSpritePalette_Breath[]; +extern const u32 gBattleAnimSpritePalette_Anger[]; +extern const u32 gBattleAnimSpritePalette_Snowball[]; +extern const u32 gBattleAnimSpritePalette_Vine[]; +extern const u32 gBattleAnimSpritePalette_Sword2[]; +extern const u32 gBattleAnimSpritePalette_Clapping[]; +extern const u32 gBattleAnimSpritePalette_RedTube[]; +extern const u32 gBattleAnimSpritePalette_Amnesia[]; +extern const u32 gBattleAnimSpritePalette_String2[]; +extern const u32 gBattleAnimSpritePalette_Pencil2[]; +extern const u32 gBattleAnimSpritePalette_Petal[]; +extern const u32 gBattleAnimSpritePalette_BentSpoon[]; +extern const u32 gBattleAnimSpritePalette_String2[]; +extern const u32 gBattleAnimSpritePalette_MilkBottle[]; +extern const u32 gBattleAnimSpritePalette_Coin[]; +extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; +extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; +extern const u32 gBattleAnimSpritePalette_FreshEgg[]; +extern const u32 gBattleAnimSpritePalette_Fangs[]; +extern const u32 gBattleAnimSpritePalette_Explosion2[]; +extern const u32 gBattleAnimSpritePalette_Explosion2[]; +extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; +extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; +extern const u32 gBattleAnimSpritePalette_Seed2[]; +extern const u32 gBattleAnimSpritePalette_Seed2[]; +extern const u32 gBattleAnimSpritePalette_RedWand[]; +extern const u32 gBattleAnimSpritePalette_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpritePalette_WaterColumn[]; +extern const u32 gBattleAnimSpritePalette_MudUnk[]; +extern const u32 gBattleAnimSpritePalette_RainDrops[]; +extern const u32 gBattleAnimSpritePalette_FurySwipes[]; +extern const u32 gBattleAnimSpritePalette_Vine2[]; +extern const u32 gBattleAnimSpritePalette_Teeth[]; +extern const u32 gBattleAnimSpritePalette_Bone2[]; +extern const u32 gBattleAnimSpritePalette_WhiteBag[]; +extern const u32 gBattleAnimSpritePalette_Unknown[]; +extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; +extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; +extern const u32 gBattleAnimSpritePalette_Shock2[]; +extern const u32 gBattleAnimSpritePalette_ClosingEye2[]; +extern const u32 gBattleAnimSpritePalette_MetalBall[]; +extern const u32 gBattleAnimSpritePalette_MonsterDoll[]; +extern const u32 gBattleAnimSpritePalette_Whirlwind[]; +extern const u32 gBattleAnimSpritePalette_Whirlwind[]; +extern const u32 gBattleAnimSpritePalette_Explosion4[]; +extern const u32 gBattleAnimSpritePalette_Explosion4[]; +extern const u32 gBattleAnimSpritePalette_Tongue[]; +extern const u32 gBattleAnimSpritePalette_Smoke[]; +extern const u32 gBattleAnimSpritePalette_Smoke[]; +extern const u32 gBattleAnimSpritePalette_Impact[]; +extern const u32 gBattleAnimSpritePalette_CircleImpact[]; +extern const u32 gBattleAnimSpritePalette_Impact[]; +extern const u32 gBattleAnimSpritePalette_Impact[]; +extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; +extern const u32 gBattleAnimSpritePalette_RainbowRings[]; +extern const u32 gBattleAnimSpritePalette_IceCrystals[]; +extern const u32 gBattleAnimSpritePalette_IceCrystals[]; +extern const u32 gBattleAnimSpritePalette_HandsAndFeet[]; +extern const u32 gBattleAnimSpritePalette_MistCloud[]; +extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; +extern const u32 gBattleAnimSpritePalette_RainDrops[]; +extern const u32 gBattleAnimSpritePalette_Orbs[]; +extern const u32 gBattleAnimSpritePalette_WaterImpact[]; +extern const u32 gBattleAnimSpritePalette_WaterImpact[]; +extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; +extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; +extern const u32 gBattleAnimSpritePalette_Spikes[]; +extern const u32 gBattleAnimSpritePalette_HornHit2[]; +extern const u32 gBattleAnimSpritePalette_AirWave2[]; +extern const u32 gBattleAnimSpritePalette_SmallBubbles[]; +extern const u32 gBattleAnimSpritePalette_RoundShadow[]; +extern const u32 gBattleAnimSpritePalette_Sunlight[]; +extern const u32 gBattleAnimSpritePalette_Spore[]; +extern const u32 gBattleAnimSpritePalette_Flower[]; +extern const u32 gBattleAnimSpritePalette_RazorLeaf[]; +extern const u32 gBattleAnimSpritePalette_Needle[]; +extern const u32 gBattleAnimSpritePalette_WhirlwindLines[]; +extern const u32 gBattleAnimSpritePalette_GoldRing[]; +extern const u32 gBattleAnimSpritePalette_PurpleRing[]; +extern const u32 gBattleAnimSpritePalette_BlueRing[]; +extern const u32 gBattleAnimSpritePalette_GreenLightWall[]; +extern const u32 gBattleAnimSpritePalette_BlueLightWall[]; +extern const u32 gBattleAnimSpritePalette_RedLightWall[]; +extern const u32 gBattleAnimSpritePalette_GrayLightWall[]; +extern const u32 gBattleAnimSpritePalette_OrangeLightWall[]; +extern const u32 gBattleAnimSpritePalette_BlackBall2[]; +extern const u32 gBattleAnimSpritePalette_PurpleGasCloud[]; +extern const u32 gBattleAnimSpritePalette_YellowStar[]; +extern const u32 gBattleAnimSpritePalette_LargeFreshEgg[]; +extern const u32 gBattleAnimSpritePalette_ShadowBall[]; +extern const u32 gBattleAnimSpritePalette_Lick[]; +extern const u32 gBattleAnimSpritePalette_VoidLines[]; +extern const u32 gBattleAnimSpritePalette_String[]; +extern const u32 gBattleAnimSpritePalette_Lightbulb[]; +extern const u32 gBattleAnimSpritePalette_Slash[]; +extern const u32 gBattleAnimSpritePalette_FocusEnergy[]; +extern const u32 gBattleAnimSpritePalette_SphereToCube[]; +extern const u32 gBattleAnimSpritePalette_Tendrils[]; +extern const u32 gBattleAnimSpritePalette_Eye[]; +extern const u32 gBattleAnimSpritePalette_WhiteShadow[]; +extern const u32 gBattleAnimSpritePalette_TealAlert[]; +extern const u32 gBattleAnimSpritePalette_OpeningEye[]; +extern const u32 gBattleAnimSpritePalette_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpritePalette_FangAttack[]; +extern const u32 gBattleAnimSpritePalette_PurpleHandOutline[]; +extern const u32 gBattleAnimSpritePalette_Moon[]; +extern const u32 gBattleAnimSpritePalette_GreenSparkle[]; +extern const u32 gBattleAnimSpritePalette_Spiral[]; +extern const u32 gBattleAnimSpritePalette_SnoreZ[]; +extern const u32 gBattleAnimSpritePalette_Explosion[]; +extern const u32 gBattleAnimSpritePalette_Nail[]; +extern const u32 gBattleAnimSpritePalette_GhostlySpirit[]; +extern const u32 gBattleAnimSpritePalette_WarmRock[]; +extern const u32 gBattleAnimSpritePalette_BreakingEgg[]; +extern const u32 gBattleAnimSpritePalette_ThinRing[]; +extern const u32 gBattleAnimSpritePalette_PunchImpact[]; +extern const u32 gBattleAnimSpritePalette_Bell[]; +extern const u32 gBattleAnimSpritePalette_MusicNotes2[]; +extern const u32 gBattleAnimSpritePalette_SpeedDust[]; +extern const u32 gBattleAnimSpritePalette_ThoughtBubble[]; +extern const u32 gBattleAnimSpritePalette_MagentaHeart[]; +extern const u32 gBattleAnimSpritePalette_ElectricOrbs[]; +extern const u32 gBattleAnimSpritePalette_MovementWaves[]; extern const u32 gUnknown_08C249D0[]; extern const u32 gUnknown_08C249F8[]; -extern const u32 gBattleAnimSpritePalette_216[]; -extern const u32 gBattleAnimSpritePalette_217[]; -extern const u32 gBattleAnimSpritePalette_218[]; -extern const u32 gBattleAnimSpritePalette_219[]; +extern const u32 gBattleAnimSpritePalette_RedHeart[]; +extern const u32 gBattleAnimSpritePalette_RedOrb[]; +extern const u32 gBattleAnimSpritePalette_EyeSparkle[]; +extern const u32 gBattleAnimSpritePalette_PinkHeart[]; extern const u32 gUnknown_08C232E0; extern const u32 gUnknown_08C23D50; extern const u32 gUnknown_08C23D78; -extern const u32 gBattleAnimSpritePalette_220[]; -extern const u32 gBattleAnimSpritePalette_221[]; -extern const u32 gBattleAnimSpritePalette_222[]; -extern const u32 gBattleAnimSpritePalette_223[]; -extern const u32 gBattleAnimSpritePalette_224[]; -extern const u32 gBattleAnimSpritePalette_225[]; -extern const u32 gBattleAnimSpritePalette_226[]; -extern const u32 gBattleAnimSpritePalette_228[]; -extern const u32 gBattleAnimSpritePalette_229[]; -extern const u32 gBattleAnimSpritePalette_230[]; -extern const u32 gBattleAnimSpritePalette_231[]; -extern const u32 gBattleAnimSpritePalette_233[]; -extern const u32 gBattleAnimSpritePalette_234[]; -extern const u32 gBattleAnimSpritePalette_235[]; -extern const u32 gBattleAnimSpritePalette_236[]; -extern const u32 gBattleAnimSpritePalette_237[]; -extern const u32 gBattleAnimSpritePalette_238[]; -extern const u32 gBattleAnimSpritePalette_239[]; -extern const u32 gBattleAnimSpritePalette_240[]; -extern const u32 gBattleAnimSpritePalette_241[]; -extern const u32 gBattleAnimSpritePalette_242[]; -extern const u32 gBattleAnimSpritePalette_243[]; -extern const u32 gBattleAnimSpritePalette_244[]; +extern const u32 gBattleAnimSpritePalette_Angel[]; +extern const u32 gBattleAnimSpritePalette_Devil[]; +extern const u32 gBattleAnimSpritePalette_Swipe[]; +extern const u32 gBattleAnimSpritePalette_Roots[]; +extern const u32 gBattleAnimSpritePalette_ItemBag[]; +extern const u32 gBattleAnimSpritePalette_JaggedMusicNote[]; +extern const u32 gBattleAnimSpritePalette_Pokeball[]; +extern const u32 gBattleAnimSpritePalette_LetterZ[]; +extern const u32 gBattleAnimSpritePalette_RapidSpin[]; +extern const u32 gBattleAnimSpritePalette_TriForceTriangle[]; +extern const u32 gBattleAnimSpritePalette_WispOrb[]; +extern const u32 gBattleAnimSpritePalette_GoldStars[]; +extern const u32 gBattleAnimSpritePalette_EclipsingOrb[]; +extern const u32 gBattleAnimSpritePalette_GrayOrb[]; +extern const u32 gBattleAnimSpritePalette_BlueOrb[]; +extern const u32 gBattleAnimSpritePalette_RedOrb2[]; +extern const u32 gBattleAnimSpritePalette_PinkPetal[]; +extern const u32 gBattleAnimSpritePalette_PainSplit[]; +extern const u32 gBattleAnimSpritePalette_Confetti[]; +extern const u32 gBattleAnimSpritePalette_GreenStar[]; +extern const u32 gBattleAnimSpritePalette_PinkCloud[]; +extern const u32 gBattleAnimSpritePalette_SweatDrop[]; +extern const u32 gBattleAnimSpritePalette_GuardRing[]; extern const u32 gCureBubblesGfx[]; extern const u32 gCureBubblesPal[]; extern const u32 gCureBubblesTilemap[]; -extern const u32 gBattleAnimSpritePalette_245[]; -extern const u32 gBattleAnimSpritePalette_248[]; -extern const u32 gBattleAnimSpritePalette_249[]; -extern const u32 gBattleAnimSpritePalette_251[]; -extern const u32 gBattleAnimSpritePalette_252[]; -extern const u32 gBattleAnimSpritePalette_253[]; -extern const u32 gBattleAnimSpritePalette_254[]; -extern const u32 gBattleAnimSpritePalette_255[]; -extern const u32 gBattleAnimSpritePalette_256[]; -extern const u32 gBattleAnimSpritePalette_257[]; -extern const u32 gBattleAnimSpritePalette_258[]; -extern const u32 gBattleAnimSpritePalette_259[]; -extern const u32 gBattleAnimSpritePalette_260[]; -extern const u32 gBattleAnimSpritePalette_261[]; -extern const u32 gBattleAnimSpritePalette_262[]; -extern const u32 gBattleAnimSpritePalette_263[]; -extern const u32 gBattleAnimSpritePalette_264[]; -extern const u32 gBattleAnimSpritePalette_265[]; -extern const u32 gBattleAnimSpritePalette_266[]; -extern const u32 gBattleAnimSpritePalette_267[]; -extern const u32 gBattleAnimSpritePalette_268[]; -extern const u32 gBattleAnimSpritePalette_269[]; -extern const u32 gBattleAnimSpritePalette_270[]; -extern const u32 gBattleAnimSpritePalette_271[]; -extern const u32 gBattleAnimSpritePalette_272[]; -extern const u32 gBattleAnimSpritePalette_274[]; -extern const u32 gBattleAnimSpritePalette_277[]; -extern const u32 gBattleAnimSpritePalette_278[]; -extern const u32 gBattleAnimSpritePalette_279[]; -extern const u32 gBattleAnimSpritePalette_280[]; -extern const u32 gBattleAnimSpritePalette_281[]; -extern const u32 gBattleAnimSpritePalette_282[]; -extern const u32 gBattleAnimSpritePalette_283[]; -extern const u32 gBattleAnimSpritePalette_284[]; -extern const u32 gBattleAnimSpritePalette_285[]; -extern const u32 gBattleAnimSpritePalette_286[]; -extern const u32 gBattleAnimSpritePalette_287[]; -extern const u32 gBattleAnimSpritePalette_288[]; +extern const u32 gBattleAnimSpritePalette_PurpleScratch[]; +extern const u32 gBattleAnimSpritePalette_SmallRedEye[]; +extern const u32 gBattleAnimSpritePalette_HollowOrb[]; +extern const u32 gBattleAnimSpritePalette_BluegreenOrb[]; +extern const u32 gBattleAnimSpritePalette_PawPrint[]; +extern const u32 gBattleAnimSpritePalette_PurpleFlame[]; +extern const u32 gBattleAnimSpritePalette_RedBall[]; +extern const u32 gBattleAnimSpritePalette_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpritePalette_Meteor[]; +extern const u32 gBattleAnimSpritePalette_FlatRock[]; +extern const u32 gBattleAnimSpritePalette_MagnifyingGlass[]; +extern const u32 gBattleAnimSpritePalette_BrownOrb[]; +extern const u32 gBattleAnimSpritePalette_MetalSoundWaves[]; +extern const u32 gBattleAnimSpritePalette_FlyingDirt[]; +extern const u32 gBattleAnimSpritePalette_IcicleSpear[]; +extern const u32 gBattleAnimSpritePalette_Hail[]; +extern const u32 gBattleAnimSpritePalette_GlowyRedOrb[]; +extern const u32 gBattleAnimSpritePalette_GlowyGreenOrb[]; +extern const u32 gBattleAnimSpritePalette_GreenSpike[]; +extern const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[]; +extern const u32 gBattleAnimSpritePalette_GlowyBlueOrb[]; +extern const u32 gBattleAnimSpritePalette_RedBrick[]; +extern const u32 gBattleAnimSpritePalette_WhiteFeather[]; +extern const u32 gBattleAnimSpritePalette_Sparkle6[]; +extern const u32 gBattleAnimSpritePalette_Splash[]; +extern const u32 gBattleAnimSpritePalette_Gem1[]; +extern const u32 gBattleAnimSpritePalette_SlamHit2[]; +extern const u32 gBattleAnimSpritePalette_Recycle[]; +extern const u32 gBattleAnimSpritePalette_RedParticles[]; +extern const u32 gBattleAnimSpritePalette_Protect[]; +extern const u32 gBattleAnimSpritePalette_DirtMound[]; +extern const u32 gBattleAnimSpritePalette_Shock3[]; +extern const u32 gBattleAnimSpritePalette_WeatherBall[]; +extern const u32 gBattleAnimSpritePalette_Bird[]; +extern const u32 gBattleAnimSpritePalette_CrossImpact[]; +extern const u32 gBattleAnimSpritePalette_Slash2[]; +extern const u32 gBattleAnimSpritePalette_WhipHit[]; +extern const u32 gBattleAnimSpritePalette_BlueRing2[]; extern const u32 gBattleAnimBackgroundImage_00[]; extern const u32 gBattleAnimBackgroundImage_02[]; -- cgit v1.2.3 From 19f151417ee0a8a158747939a850c19419ff65f8 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 6 Apr 2019 16:38:55 +0200 Subject: Rename sprite sheet to sprite gfx --- include/graphics.h | 1096 ++++++++++++++++++++++++++-------------------------- 1 file changed, 548 insertions(+), 548 deletions(-) (limited to 'include/graphics.h') diff --git a/include/graphics.h b/include/graphics.h index c7d278668..14b84724f 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4122,568 +4122,568 @@ extern const u32 gBattleArenaJudgementSymbolsGfx[]; extern const u32 gBattleArenaJudgementSymbolsPalette[]; extern const u32 gContest2Pal[]; -extern const u32 gBattleAnimSpriteSheet_Bone[]; -extern const u32 gBattleAnimSpriteSheet_Spark[]; -extern const u32 gBattleAnimSpriteSheet_Pencil[]; -extern const u32 gBattleAnimSpriteSheet_AirWave[]; -extern const u32 gBattleAnimSpriteSheet_Orb[]; -extern const u32 gBattleAnimSpriteSheet_Sword[]; -extern const u32 gBattleAnimSpriteSheet_Seed[]; -extern const u32 gBattleAnimSpriteSheet_Explosion6[]; -extern const u32 gBattleAnimSpriteSheet_PinkOrb[]; -extern const u32 gBattleAnimSpriteSheet_Gust[]; -extern const u32 gBattleAnimSpriteSheet_IceCube[]; -extern const u32 gBattleAnimSpriteSheet_Spark2[]; -extern const u32 gBattleAnimSpriteSheet_Orange[]; -extern const u32 gBattleAnimSpriteSheet_YellowBall[]; -extern const u32 gBattleAnimSpriteSheet_LockOn[]; -extern const u32 gBattleAnimSpriteSheet_TiedBag[]; -extern const u32 gBattleAnimSpriteSheet_BlackSmoke[]; -extern const u32 gBattleAnimSpriteSheet_BlackBall[]; -extern const u32 gBattleAnimSpriteSheet_Conversion[]; -extern const u32 gBattleAnimSpriteSheet_Glass[]; -extern const u32 gBattleAnimSpriteSheet_HornHit[]; -extern const u32 gBattleAnimSpriteSheet_Hit[]; -extern const u32 gBattleAnimSpriteSheet_Hit[]; -extern const u32 gBattleAnimSpriteSheet_BlueShards[]; -extern const u32 gBattleAnimSpriteSheet_ClosingEye[]; -extern const u32 gBattleAnimSpriteSheet_WavingHand[]; -extern const u32 gBattleAnimSpriteSheet_HitDuplicate[]; -extern const u32 gBattleAnimSpriteSheet_Leer[]; -extern const u32 gBattleAnimSpriteSheet_BlueBurst[]; -extern const u32 gBattleAnimSpriteSheet_SmallEmber[]; -extern const u32 gBattleAnimSpriteSheet_GraySmoke[]; -extern const u32 gBattleAnimSpriteSheet_BlueStar[]; -extern const u32 gBattleAnimSpriteSheet_BubbleBurst[]; -extern const u32 gBattleAnimSpriteSheet_Fire[]; -extern const u32 gBattleAnimSpriteSheet_SpinningFire[]; -extern const u32 gBattleAnimSpriteSheet_FirePlume[]; -extern const u32 gBattleAnimSpriteSheet_Lightning2[]; -extern const u32 gBattleAnimSpriteSheet_Lightning[]; -extern const u32 gBattleAnimSpriteSheet_ClawSlash2[]; -extern const u32 gBattleAnimSpriteSheet_ClawSlash[]; -extern const u32 gBattleAnimSpriteSheet_Scratch3[]; -extern const u32 gBattleAnimSpriteSheet_Scratch2[]; -extern const u32 gBattleAnimSpriteSheet_BubbleBurst2[]; -extern const u32 gBattleAnimSpriteSheet_IceChunk[]; -extern const u32 gBattleAnimSpriteSheet_Glass2[]; -extern const u32 gBattleAnimSpriteSheet_PinkHeart2[]; -extern const u32 gBattleAnimSpriteSheet_SapDrip[]; -extern const u32 gBattleAnimSpriteSheet_SapDrip[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; -extern const u32 gBattleAnimSpriteSheet_HumanoidFoot[]; -extern const u32 gBattleAnimSpriteSheet_MonsterFoot[]; -extern const u32 gBattleAnimSpriteSheet_HumanoidHand[]; -extern const u32 gBattleAnimSpriteSheet_NoiseLine[]; +extern const u32 gBattleAnimSpriteGfx_Bone[]; +extern const u32 gBattleAnimSpriteGfx_Spark[]; +extern const u32 gBattleAnimSpriteGfx_Pencil[]; +extern const u32 gBattleAnimSpriteGfx_AirWave[]; +extern const u32 gBattleAnimSpriteGfx_Orb[]; +extern const u32 gBattleAnimSpriteGfx_Sword[]; +extern const u32 gBattleAnimSpriteGfx_Seed[]; +extern const u32 gBattleAnimSpriteGfx_Explosion6[]; +extern const u32 gBattleAnimSpriteGfx_PinkOrb[]; +extern const u32 gBattleAnimSpriteGfx_Gust[]; +extern const u32 gBattleAnimSpriteGfx_IceCube[]; +extern const u32 gBattleAnimSpriteGfx_Spark2[]; +extern const u32 gBattleAnimSpriteGfx_Orange[]; +extern const u32 gBattleAnimSpriteGfx_YellowBall[]; +extern const u32 gBattleAnimSpriteGfx_LockOn[]; +extern const u32 gBattleAnimSpriteGfx_TiedBag[]; +extern const u32 gBattleAnimSpriteGfx_BlackSmoke[]; +extern const u32 gBattleAnimSpriteGfx_BlackBall[]; +extern const u32 gBattleAnimSpriteGfx_Conversion[]; +extern const u32 gBattleAnimSpriteGfx_Glass[]; +extern const u32 gBattleAnimSpriteGfx_HornHit[]; +extern const u32 gBattleAnimSpriteGfx_Hit[]; +extern const u32 gBattleAnimSpriteGfx_Hit[]; +extern const u32 gBattleAnimSpriteGfx_BlueShards[]; +extern const u32 gBattleAnimSpriteGfx_ClosingEye[]; +extern const u32 gBattleAnimSpriteGfx_WavingHand[]; +extern const u32 gBattleAnimSpriteGfx_HitDuplicate[]; +extern const u32 gBattleAnimSpriteGfx_Leer[]; +extern const u32 gBattleAnimSpriteGfx_BlueBurst[]; +extern const u32 gBattleAnimSpriteGfx_SmallEmber[]; +extern const u32 gBattleAnimSpriteGfx_GraySmoke[]; +extern const u32 gBattleAnimSpriteGfx_BlueStar[]; +extern const u32 gBattleAnimSpriteGfx_BubbleBurst[]; +extern const u32 gBattleAnimSpriteGfx_Fire[]; +extern const u32 gBattleAnimSpriteGfx_SpinningFire[]; +extern const u32 gBattleAnimSpriteGfx_FirePlume[]; +extern const u32 gBattleAnimSpriteGfx_Lightning2[]; +extern const u32 gBattleAnimSpriteGfx_Lightning[]; +extern const u32 gBattleAnimSpriteGfx_ClawSlash2[]; +extern const u32 gBattleAnimSpriteGfx_ClawSlash[]; +extern const u32 gBattleAnimSpriteGfx_Scratch3[]; +extern const u32 gBattleAnimSpriteGfx_Scratch2[]; +extern const u32 gBattleAnimSpriteGfx_BubbleBurst2[]; +extern const u32 gBattleAnimSpriteGfx_IceChunk[]; +extern const u32 gBattleAnimSpriteGfx_Glass2[]; +extern const u32 gBattleAnimSpriteGfx_PinkHeart2[]; +extern const u32 gBattleAnimSpriteGfx_SapDrip[]; +extern const u32 gBattleAnimSpriteGfx_SapDrip[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle1[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle1[]; +extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[]; +extern const u32 gBattleAnimSpriteGfx_MonsterFoot[]; +extern const u32 gBattleAnimSpriteGfx_HumanoidHand[]; +extern const u32 gBattleAnimSpriteGfx_NoiseLine[]; extern const u32 gUnknown_08C2EA50[]; extern const u32 gUnknown_08C2EA9C[]; -extern const u32 gBattleAnimSpriteSheet_YellowUnk[]; -extern const u32 gBattleAnimSpriteSheet_RedFist[]; -extern const u32 gBattleAnimSpriteSheet_SlamHit[]; -extern const u32 gBattleAnimSpriteSheet_Ring[]; -extern const u32 gBattleAnimSpriteSheet_Rocks[]; -extern const u32 gBattleAnimSpriteSheet_Z[]; -extern const u32 gBattleAnimSpriteSheet_YellowUnk2[]; -extern const u32 gBattleAnimSpriteSheet_AirSlash[]; -extern const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[]; -extern const u32 gBattleAnimSpriteSheet_Leaf[]; -extern const u32 gBattleAnimSpriteSheet_Finger[]; -extern const u32 gBattleAnimSpriteSheet_PoisonPowder[]; -extern const u32 gBattleAnimSpriteSheet_BrownTriangle[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle3[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle4[]; -extern const u32 gBattleAnimSpriteSheet_MusicNotes[]; -extern const u32 gBattleAnimSpriteSheet_Duck[]; -extern const u32 gBattleAnimSpriteSheet_MudSand[]; -extern const u32 gBattleAnimSpriteSheet_Alert[]; -extern const u32 gBattleAnimSpriteSheet_BlueFlames[]; -extern const u32 gBattleAnimSpriteSheet_BlueFlames2[]; -extern const u32 gBattleAnimSpriteSheet_Shock4[]; -extern const u32 gBattleAnimSpriteSheet_Shock[]; -extern const u32 gBattleAnimSpriteSheet_Bell2[]; -extern const u32 gBattleAnimSpriteSheet_PinkGlove[]; -extern const u32 gBattleAnimSpriteSheet_BlueLines[]; -extern const u32 gBattleAnimSpriteSheet_Impact3[]; -extern const u32 gBattleAnimSpriteSheet_Impact2[]; -extern const u32 gBattleAnimSpriteSheet_Reticle[]; -extern const u32 gBattleAnimSpriteSheet_Breath[]; -extern const u32 gBattleAnimSpriteSheet_Anger[]; -extern const u32 gBattleAnimSpriteSheet_Snowball[]; -extern const u32 gBattleAnimSpriteSheet_Vine[]; -extern const u32 gBattleAnimSpriteSheet_Sword2[]; -extern const u32 gBattleAnimSpriteSheet_Clapping[]; -extern const u32 gBattleAnimSpriteSheet_RedTube[]; -extern const u32 gBattleAnimSpriteSheet_Amnesia[]; -extern const u32 gBattleAnimSpriteSheet_String2[]; -extern const u32 gBattleAnimSpriteSheet_Pencil2[]; -extern const u32 gBattleAnimSpriteSheet_Petal[]; -extern const u32 gBattleAnimSpriteSheet_BentSpoon[]; -extern const u32 gBattleAnimSpriteSheet_Web[]; -extern const u32 gBattleAnimSpriteSheet_MilkBottle[]; -extern const u32 gBattleAnimSpriteSheet_Coin[]; -extern const u32 gBattleAnimSpriteSheet_CrackedEgg[]; -extern const u32 gBattleAnimSpriteSheet_HatchedEgg[]; -extern const u32 gBattleAnimSpriteSheet_FreshEgg[]; -extern const u32 gBattleAnimSpriteSheet_Fangs[]; -extern const u32 gBattleAnimSpriteSheet_Explosion2[]; -extern const u32 gBattleAnimSpriteSheet_Explosion3[]; -extern const u32 gBattleAnimSpriteSheet_WaterDroplet[]; -extern const u32 gBattleAnimSpriteSheet_WaterDroplet2[]; -extern const u32 gBattleAnimSpriteSheet_Seed2[]; -extern const u32 gBattleAnimSpriteSheet_Sprout[]; -extern const u32 gBattleAnimSpriteSheet_RedWand[]; -extern const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[]; -extern const u32 gBattleAnimSpriteSheet_WaterColumn[]; -extern const u32 gBattleAnimSpriteSheet_MudUnk[]; -extern const u32 gBattleAnimSpriteSheet_RainDrops[]; -extern const u32 gBattleAnimSpriteSheet_FurySwipes[]; -extern const u32 gBattleAnimSpriteSheet_Vine2[]; -extern const u32 gBattleAnimSpriteSheet_Teeth[]; -extern const u32 gBattleAnimSpriteSheet_Bone2[]; -extern const u32 gBattleAnimSpriteSheet_WhiteBag[]; -extern const u32 gBattleAnimSpriteSheet_Unknown[]; -extern const u32 gBattleAnimSpriteSheet_PurpleCoral[]; -extern const u32 gBattleAnimSpriteSheet_PurpleDroplet[]; -extern const u32 gBattleAnimSpriteSheet_Shock2[]; -extern const u32 gBattleAnimSpriteSheet_ClosingEye2[]; -extern const u32 gBattleAnimSpriteSheet_MetalBall[]; -extern const u32 gBattleAnimSpriteSheet_MonsterDoll[]; -extern const u32 gBattleAnimSpriteSheet_Whirlwind[]; -extern const u32 gBattleAnimSpriteSheet_Whirlwind2[]; -extern const u32 gBattleAnimSpriteSheet_Explosion4[]; -extern const u32 gBattleAnimSpriteSheet_Explosion5[]; -extern const u32 gBattleAnimSpriteSheet_Tongue[]; -extern const u32 gBattleAnimSpriteSheet_Smoke[]; -extern const u32 gBattleAnimSpriteSheet_Smoke2[]; -extern const u32 gBattleAnimSpriteSheet_Impact[]; -extern const u32 gBattleAnimSpriteSheet_Particles[]; -extern const u32 gBattleAnimSpriteSheet_CircleImpact[]; -extern const u32 gBattleAnimSpriteSheet_Scratch[]; -extern const u32 gBattleAnimSpriteSheet_Cut[]; -extern const u32 gBattleAnimSpriteSheet_SharpTeeth[]; -extern const u32 gBattleAnimSpriteSheet_RainbowRings[]; -extern const u32 gBattleAnimSpriteSheet_IceCrystals[]; -extern const u32 gBattleAnimSpriteSheet_IceSpikes[]; -extern const u32 gBattleAnimSpriteSheet_HandsAndFeet[]; -extern const u32 gBattleAnimSpriteSheet_MistCloud[]; -extern const u32 gBattleAnimSpriteSheet_Clamp[]; -//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[]; -extern const u32 gBattleAnimSpriteSheet_Bubble[]; -extern const u32 gBattleAnimSpriteSheet_Orbs[]; -extern const u32 gBattleAnimSpriteSheet_WaterImpact[]; -extern const u32 gBattleAnimSpriteSheet_WaterOrb[]; -extern const u32 gBattleAnimSpriteSheet_PoisonBubble[]; -extern const u32 gBattleAnimSpriteSheet_ToxicBubble[]; -extern const u32 gBattleAnimSpriteSheet_Spikes[]; -extern const u32 gBattleAnimSpriteSheet_HornHit2[]; -extern const u32 gBattleAnimSpriteSheet_AirWave2[]; -extern const u32 gBattleAnimSpriteSheet_SmallBubbles[]; -extern const u32 gBattleAnimSpriteSheet_RoundShadow[]; -extern const u32 gBattleAnimSpriteSheet_Sunlight[]; -extern const u32 gBattleAnimSpriteSheet_Spore[]; -extern const u32 gBattleAnimSpriteSheet_Flower[]; -extern const u32 gBattleAnimSpriteSheet_RazorLeaf[]; -extern const u32 gBattleAnimSpriteSheet_Needle[]; -extern const u32 gBattleAnimSpriteSheet_WhirlwindLines[]; -extern const u32 gBattleAnimSpriteSheet_GoldRing[]; -extern const u32 gBattleAnimSpriteSheet_GreenLightWall[]; -extern const u32 gBattleAnimSpriteSheet_BlackBall2[]; -extern const u32 gBattleAnimSpriteSheet_SparkH[]; -extern const u32 gBattleAnimSpriteSheet_YellowStar[]; -extern const u32 gBattleAnimSpriteSheet_LargeFreshEgg[]; -extern const u32 gBattleAnimSpriteSheet_ShadowBall[]; -extern const u32 gBattleAnimSpriteSheet_Lick[]; -extern const u32 gBattleAnimSpriteSheet_VoidLines[]; -extern const u32 gBattleAnimSpriteSheet_String[]; -extern const u32 gBattleAnimSpriteSheet_WebThread[]; -extern const u32 gBattleAnimSpriteSheet_SpiderWeb[]; -extern const u32 gBattleAnimSpriteSheet_Lightbulb[]; -extern const u32 gBattleAnimSpriteSheet_Slash[]; -extern const u32 gBattleAnimSpriteSheet_FocusEnergy[]; -extern const u32 gBattleAnimSpriteSheet_SphereToCube[]; -extern const u32 gBattleAnimSpriteSheet_Tendrils[]; -extern const u32 gBattleAnimSpriteSheet_Eye[]; -extern const u32 gBattleAnimSpriteSheet_WhiteShadow[]; -extern const u32 gBattleAnimSpriteSheet_TealAlert[]; -extern const u32 gBattleAnimSpriteSheet_OpeningEye[]; -extern const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[]; -extern const u32 gBattleAnimSpriteSheet_FangAttack[]; -extern const u32 gBattleAnimSpriteSheet_PurpleHandOutline[]; -extern const u32 gBattleAnimSpriteSheet_Moon[]; -extern const u32 gBattleAnimSpriteSheet_GreenSparkle[]; -extern const u32 gBattleAnimSpriteSheet_Spiral[]; -extern const u32 gBattleAnimSpriteSheet_SnoreZ[]; -extern const u32 gBattleAnimSpriteSheet_Explosion[]; -extern const u32 gBattleAnimSpriteSheet_Nail[]; -extern const u32 gBattleAnimSpriteSheet_GhostlySpirit[]; -extern const u32 gBattleAnimSpriteSheet_WarmRock[]; -extern const u32 gBattleAnimSpriteSheet_BreakingEgg[]; -extern const u32 gBattleAnimSpriteSheet_ThinRing[]; -extern const u32 gBattleAnimSpriteSheet_PunchImpact[]; -extern const u32 gBattleAnimSpriteSheet_Bell[]; -extern const u32 gBattleAnimSpriteSheet_MusicNotes2[]; -extern const u32 gBattleAnimSpriteSheet_SpeedDust[]; -extern const u32 gBattleAnimSpriteSheet_TornMetal[]; -extern const u32 gBattleAnimSpriteSheet_ThoughtBubble[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_ElectricOrbs[]; -extern const u32 gBattleAnimSpriteSheet_CircleOfLight[]; -extern const u32 gBattleAnimSpriteSheet_Electricity[]; -extern const u32 gBattleAnimSpriteSheet_Finger2[]; -extern const u32 gBattleAnimSpriteSheet_MovementWaves[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_RedOrb[]; -extern const u32 gBattleAnimSpriteSheet_EyeSparkle[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_Angel[]; -extern const u32 gBattleAnimSpriteSheet_Devil[]; -extern const u32 gBattleAnimSpriteSheet_Swipe[]; -extern const u32 gBattleAnimSpriteSheet_Roots[]; -extern const u32 gBattleAnimSpriteSheet_ItemBag[]; -extern const u32 gBattleAnimSpriteSheet_JaggedMusicNote[]; -extern const u32 gBattleAnimSpriteSheet_Pokeball[]; -extern const u32 gBattleAnimSpriteSheet_Spotlight[]; -extern const u32 gBattleAnimSpriteSheet_LetterZ[]; -extern const u32 gBattleAnimSpriteSheet_RapidSpin[]; -extern const u32 gBattleAnimSpriteSheet_TriForceTriangle[]; -extern const u32 gBattleAnimSpriteSheet_WispOrb[]; -extern const u32 gBattleAnimSpriteSheet_WispFire[]; -extern const u32 gBattleAnimSpriteSheet_GoldStars[]; -extern const u32 gBattleAnimSpriteSheet_EclipsingOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_PinkPetal[]; -extern const u32 gBattleAnimSpriteSheet_PainSplit[]; -extern const u32 gBattleAnimSpriteSheet_Confetti[]; -extern const u32 gBattleAnimSpriteSheet_GreenStar[]; -extern const u32 gBattleAnimSpriteSheet_PinkCloud[]; -extern const u32 gBattleAnimSpriteSheet_SweatDrop[]; -extern const u32 gBattleAnimSpriteSheet_GuardRing[]; -extern const u32 gBattleAnimSpriteSheet_PurpleScratch[]; -extern const u32 gBattleAnimSpriteSheet_PurpleSwipe[]; -extern const u32 gBattleAnimSpriteSheet_TagHand[]; -extern const u32 gBattleAnimSpriteSheet_SmallRedEye[]; -extern const u32 gBattleAnimSpriteSheet_HollowOrb[]; -extern const u32 gBattleAnimSpriteSheet_XSign[]; -extern const u32 gBattleAnimSpriteSheet_BluegreenOrb[]; -extern const u32 gBattleAnimSpriteSheet_PawPrint[]; -extern const u32 gBattleAnimSpriteSheet_PurpleFlame[]; -extern const u32 gBattleAnimSpriteSheet_RedBall[]; -extern const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[]; -extern const u32 gBattleAnimSpriteSheet_Meteor[]; -extern const u32 gBattleAnimSpriteSheet_FlatRock[]; -extern const u32 gBattleAnimSpriteSheet_MagnifyingGlass[]; -extern const u32 gBattleAnimSpriteSheet_MetalSoundWaves[]; -extern const u32 gBattleAnimSpriteSheet_FlyingDirt[]; -extern const u32 gBattleAnimSpriteSheet_IcicleSpear[]; -extern const u32 gBattleAnimSpriteSheet_Hail[]; -extern const u32 gBattleAnimSpriteSheet_GlowyRedOrb[]; -extern const u32 gBattleAnimSpriteSheet_GreenSpike[]; -extern const u32 gBattleAnimSpriteSheet_RedBrick[]; -extern const u32 gBattleAnimSpriteSheet_WhiteFeather[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle6[]; -extern const u32 gBattleAnimSpriteSheet_Splash[]; -extern const u32 gBattleAnimSpriteSheet_SweatBead[]; -extern const u32 gBattleAnimSpriteSheet_Gem1[]; -extern const u32 gBattleAnimSpriteSheet_Gem2[]; -extern const u32 gBattleAnimSpriteSheet_Gem3[]; -extern const u32 gBattleAnimSpriteSheet_SlamHit2[]; -extern const u32 gBattleAnimSpriteSheet_Recycle[]; -extern const u32 gBattleAnimSpriteSheet_RedParticles[]; -extern const u32 gBattleAnimSpriteSheet_Protect[]; -extern const u32 gBattleAnimSpriteSheet_DirtMound[]; -extern const u32 gBattleAnimSpriteSheet_Shock3[]; -extern const u32 gBattleAnimSpriteSheet_WeatherBall[]; +extern const u32 gBattleAnimSpriteGfx_YellowUnk[]; +extern const u32 gBattleAnimSpriteGfx_RedFist[]; +extern const u32 gBattleAnimSpriteGfx_SlamHit[]; +extern const u32 gBattleAnimSpriteGfx_Ring[]; +extern const u32 gBattleAnimSpriteGfx_Rocks[]; +extern const u32 gBattleAnimSpriteGfx_Z[]; +extern const u32 gBattleAnimSpriteGfx_YellowUnk2[]; +extern const u32 gBattleAnimSpriteGfx_AirSlash[]; +extern const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpriteGfx_Leaf[]; +extern const u32 gBattleAnimSpriteGfx_Finger[]; +extern const u32 gBattleAnimSpriteGfx_PoisonPowder[]; +extern const u32 gBattleAnimSpriteGfx_BrownTriangle[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle3[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle4[]; +extern const u32 gBattleAnimSpriteGfx_MusicNotes[]; +extern const u32 gBattleAnimSpriteGfx_Duck[]; +extern const u32 gBattleAnimSpriteGfx_MudSand[]; +extern const u32 gBattleAnimSpriteGfx_Alert[]; +extern const u32 gBattleAnimSpriteGfx_BlueFlames[]; +extern const u32 gBattleAnimSpriteGfx_BlueFlames2[]; +extern const u32 gBattleAnimSpriteGfx_Shock4[]; +extern const u32 gBattleAnimSpriteGfx_Shock[]; +extern const u32 gBattleAnimSpriteGfx_Bell2[]; +extern const u32 gBattleAnimSpriteGfx_PinkGlove[]; +extern const u32 gBattleAnimSpriteGfx_BlueLines[]; +extern const u32 gBattleAnimSpriteGfx_Impact3[]; +extern const u32 gBattleAnimSpriteGfx_Impact2[]; +extern const u32 gBattleAnimSpriteGfx_Reticle[]; +extern const u32 gBattleAnimSpriteGfx_Breath[]; +extern const u32 gBattleAnimSpriteGfx_Anger[]; +extern const u32 gBattleAnimSpriteGfx_Snowball[]; +extern const u32 gBattleAnimSpriteGfx_Vine[]; +extern const u32 gBattleAnimSpriteGfx_Sword2[]; +extern const u32 gBattleAnimSpriteGfx_Clapping[]; +extern const u32 gBattleAnimSpriteGfx_RedTube[]; +extern const u32 gBattleAnimSpriteGfx_Amnesia[]; +extern const u32 gBattleAnimSpriteGfx_String2[]; +extern const u32 gBattleAnimSpriteGfx_Pencil2[]; +extern const u32 gBattleAnimSpriteGfx_Petal[]; +extern const u32 gBattleAnimSpriteGfx_BentSpoon[]; +extern const u32 gBattleAnimSpriteGfx_Web[]; +extern const u32 gBattleAnimSpriteGfx_MilkBottle[]; +extern const u32 gBattleAnimSpriteGfx_Coin[]; +extern const u32 gBattleAnimSpriteGfx_CrackedEgg[]; +extern const u32 gBattleAnimSpriteGfx_HatchedEgg[]; +extern const u32 gBattleAnimSpriteGfx_FreshEgg[]; +extern const u32 gBattleAnimSpriteGfx_Fangs[]; +extern const u32 gBattleAnimSpriteGfx_Explosion2[]; +extern const u32 gBattleAnimSpriteGfx_Explosion3[]; +extern const u32 gBattleAnimSpriteGfx_WaterDroplet[]; +extern const u32 gBattleAnimSpriteGfx_WaterDroplet2[]; +extern const u32 gBattleAnimSpriteGfx_Seed2[]; +extern const u32 gBattleAnimSpriteGfx_Sprout[]; +extern const u32 gBattleAnimSpriteGfx_RedWand[]; +extern const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpriteGfx_WaterColumn[]; +extern const u32 gBattleAnimSpriteGfx_MudUnk[]; +extern const u32 gBattleAnimSpriteGfx_RainDrops[]; +extern const u32 gBattleAnimSpriteGfx_FurySwipes[]; +extern const u32 gBattleAnimSpriteGfx_Vine2[]; +extern const u32 gBattleAnimSpriteGfx_Teeth[]; +extern const u32 gBattleAnimSpriteGfx_Bone2[]; +extern const u32 gBattleAnimSpriteGfx_WhiteBag[]; +extern const u32 gBattleAnimSpriteGfx_Unknown[]; +extern const u32 gBattleAnimSpriteGfx_PurpleCoral[]; +extern const u32 gBattleAnimSpriteGfx_PurpleDroplet[]; +extern const u32 gBattleAnimSpriteGfx_Shock2[]; +extern const u32 gBattleAnimSpriteGfx_ClosingEye2[]; +extern const u32 gBattleAnimSpriteGfx_MetalBall[]; +extern const u32 gBattleAnimSpriteGfx_MonsterDoll[]; +extern const u32 gBattleAnimSpriteGfx_Whirlwind[]; +extern const u32 gBattleAnimSpriteGfx_Whirlwind2[]; +extern const u32 gBattleAnimSpriteGfx_Explosion4[]; +extern const u32 gBattleAnimSpriteGfx_Explosion5[]; +extern const u32 gBattleAnimSpriteGfx_Tongue[]; +extern const u32 gBattleAnimSpriteGfx_Smoke[]; +extern const u32 gBattleAnimSpriteGfx_Smoke2[]; +extern const u32 gBattleAnimSpriteGfx_Impact[]; +extern const u32 gBattleAnimSpriteGfx_Particles[]; +extern const u32 gBattleAnimSpriteGfx_CircleImpact[]; +extern const u32 gBattleAnimSpriteGfx_Scratch[]; +extern const u32 gBattleAnimSpriteGfx_Cut[]; +extern const u32 gBattleAnimSpriteGfx_SharpTeeth[]; +extern const u32 gBattleAnimSpriteGfx_RainbowRings[]; +extern const u32 gBattleAnimSpriteGfx_IceCrystals[]; +extern const u32 gBattleAnimSpriteGfx_IceSpikes[]; +extern const u32 gBattleAnimSpriteGfx_HandsAndFeet[]; +extern const u32 gBattleAnimSpriteGfx_MistCloud[]; +extern const u32 gBattleAnimSpriteGfx_Clamp[]; +//extern const struct CompressedSpriteSheet gBattleAnimSpriteGfx_146[]; +extern const u32 gBattleAnimSpriteGfx_Bubble[]; +extern const u32 gBattleAnimSpriteGfx_Orbs[]; +extern const u32 gBattleAnimSpriteGfx_WaterImpact[]; +extern const u32 gBattleAnimSpriteGfx_WaterOrb[]; +extern const u32 gBattleAnimSpriteGfx_PoisonBubble[]; +extern const u32 gBattleAnimSpriteGfx_ToxicBubble[]; +extern const u32 gBattleAnimSpriteGfx_Spikes[]; +extern const u32 gBattleAnimSpriteGfx_HornHit2[]; +extern const u32 gBattleAnimSpriteGfx_AirWave2[]; +extern const u32 gBattleAnimSpriteGfx_SmallBubbles[]; +extern const u32 gBattleAnimSpriteGfx_RoundShadow[]; +extern const u32 gBattleAnimSpriteGfx_Sunlight[]; +extern const u32 gBattleAnimSpriteGfx_Spore[]; +extern const u32 gBattleAnimSpriteGfx_Flower[]; +extern const u32 gBattleAnimSpriteGfx_RazorLeaf[]; +extern const u32 gBattleAnimSpriteGfx_Needle[]; +extern const u32 gBattleAnimSpriteGfx_WhirlwindLines[]; +extern const u32 gBattleAnimSpriteGfx_GoldRing[]; +extern const u32 gBattleAnimSpriteGfx_GreenLightWall[]; +extern const u32 gBattleAnimSpriteGfx_BlackBall2[]; +extern const u32 gBattleAnimSpriteGfx_SparkH[]; +extern const u32 gBattleAnimSpriteGfx_YellowStar[]; +extern const u32 gBattleAnimSpriteGfx_LargeFreshEgg[]; +extern const u32 gBattleAnimSpriteGfx_ShadowBall[]; +extern const u32 gBattleAnimSpriteGfx_Lick[]; +extern const u32 gBattleAnimSpriteGfx_VoidLines[]; +extern const u32 gBattleAnimSpriteGfx_String[]; +extern const u32 gBattleAnimSpriteGfx_WebThread[]; +extern const u32 gBattleAnimSpriteGfx_SpiderWeb[]; +extern const u32 gBattleAnimSpriteGfx_Lightbulb[]; +extern const u32 gBattleAnimSpriteGfx_Slash[]; +extern const u32 gBattleAnimSpriteGfx_FocusEnergy[]; +extern const u32 gBattleAnimSpriteGfx_SphereToCube[]; +extern const u32 gBattleAnimSpriteGfx_Tendrils[]; +extern const u32 gBattleAnimSpriteGfx_Eye[]; +extern const u32 gBattleAnimSpriteGfx_WhiteShadow[]; +extern const u32 gBattleAnimSpriteGfx_TealAlert[]; +extern const u32 gBattleAnimSpriteGfx_OpeningEye[]; +extern const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpriteGfx_FangAttack[]; +extern const u32 gBattleAnimSpriteGfx_PurpleHandOutline[]; +extern const u32 gBattleAnimSpriteGfx_Moon[]; +extern const u32 gBattleAnimSpriteGfx_GreenSparkle[]; +extern const u32 gBattleAnimSpriteGfx_Spiral[]; +extern const u32 gBattleAnimSpriteGfx_SnoreZ[]; +extern const u32 gBattleAnimSpriteGfx_Explosion[]; +extern const u32 gBattleAnimSpriteGfx_Nail[]; +extern const u32 gBattleAnimSpriteGfx_GhostlySpirit[]; +extern const u32 gBattleAnimSpriteGfx_WarmRock[]; +extern const u32 gBattleAnimSpriteGfx_BreakingEgg[]; +extern const u32 gBattleAnimSpriteGfx_ThinRing[]; +extern const u32 gBattleAnimSpriteGfx_PunchImpact[]; +extern const u32 gBattleAnimSpriteGfx_Bell[]; +extern const u32 gBattleAnimSpriteGfx_MusicNotes2[]; +extern const u32 gBattleAnimSpriteGfx_SpeedDust[]; +extern const u32 gBattleAnimSpriteGfx_TornMetal[]; +extern const u32 gBattleAnimSpriteGfx_ThoughtBubble[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_ElectricOrbs[]; +extern const u32 gBattleAnimSpriteGfx_CircleOfLight[]; +extern const u32 gBattleAnimSpriteGfx_Electricity[]; +extern const u32 gBattleAnimSpriteGfx_Finger2[]; +extern const u32 gBattleAnimSpriteGfx_MovementWaves[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_RedOrb[]; +extern const u32 gBattleAnimSpriteGfx_EyeSparkle[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_Angel[]; +extern const u32 gBattleAnimSpriteGfx_Devil[]; +extern const u32 gBattleAnimSpriteGfx_Swipe[]; +extern const u32 gBattleAnimSpriteGfx_Roots[]; +extern const u32 gBattleAnimSpriteGfx_ItemBag[]; +extern const u32 gBattleAnimSpriteGfx_JaggedMusicNote[]; +extern const u32 gBattleAnimSpriteGfx_Pokeball[]; +extern const u32 gBattleAnimSpriteGfx_Spotlight[]; +extern const u32 gBattleAnimSpriteGfx_LetterZ[]; +extern const u32 gBattleAnimSpriteGfx_RapidSpin[]; +extern const u32 gBattleAnimSpriteGfx_TriForceTriangle[]; +extern const u32 gBattleAnimSpriteGfx_WispOrb[]; +extern const u32 gBattleAnimSpriteGfx_WispFire[]; +extern const u32 gBattleAnimSpriteGfx_GoldStars[]; +extern const u32 gBattleAnimSpriteGfx_EclipsingOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_PinkPetal[]; +extern const u32 gBattleAnimSpriteGfx_PainSplit[]; +extern const u32 gBattleAnimSpriteGfx_Confetti[]; +extern const u32 gBattleAnimSpriteGfx_GreenStar[]; +extern const u32 gBattleAnimSpriteGfx_PinkCloud[]; +extern const u32 gBattleAnimSpriteGfx_SweatDrop[]; +extern const u32 gBattleAnimSpriteGfx_GuardRing[]; +extern const u32 gBattleAnimSpriteGfx_PurpleScratch[]; +extern const u32 gBattleAnimSpriteGfx_PurpleSwipe[]; +extern const u32 gBattleAnimSpriteGfx_TagHand[]; +extern const u32 gBattleAnimSpriteGfx_SmallRedEye[]; +extern const u32 gBattleAnimSpriteGfx_HollowOrb[]; +extern const u32 gBattleAnimSpriteGfx_XSign[]; +extern const u32 gBattleAnimSpriteGfx_BluegreenOrb[]; +extern const u32 gBattleAnimSpriteGfx_PawPrint[]; +extern const u32 gBattleAnimSpriteGfx_PurpleFlame[]; +extern const u32 gBattleAnimSpriteGfx_RedBall[]; +extern const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpriteGfx_Meteor[]; +extern const u32 gBattleAnimSpriteGfx_FlatRock[]; +extern const u32 gBattleAnimSpriteGfx_MagnifyingGlass[]; +extern const u32 gBattleAnimSpriteGfx_MetalSoundWaves[]; +extern const u32 gBattleAnimSpriteGfx_FlyingDirt[]; +extern const u32 gBattleAnimSpriteGfx_IcicleSpear[]; +extern const u32 gBattleAnimSpriteGfx_Hail[]; +extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[]; +extern const u32 gBattleAnimSpriteGfx_GreenSpike[]; +extern const u32 gBattleAnimSpriteGfx_RedBrick[]; +extern const u32 gBattleAnimSpriteGfx_WhiteFeather[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle6[]; +extern const u32 gBattleAnimSpriteGfx_Splash[]; +extern const u32 gBattleAnimSpriteGfx_SweatBead[]; +extern const u32 gBattleAnimSpriteGfx_Gem1[]; +extern const u32 gBattleAnimSpriteGfx_Gem2[]; +extern const u32 gBattleAnimSpriteGfx_Gem3[]; +extern const u32 gBattleAnimSpriteGfx_SlamHit2[]; +extern const u32 gBattleAnimSpriteGfx_Recycle[]; +extern const u32 gBattleAnimSpriteGfx_RedParticles[]; +extern const u32 gBattleAnimSpriteGfx_Protect[]; +extern const u32 gBattleAnimSpriteGfx_DirtMound[]; +extern const u32 gBattleAnimSpriteGfx_Shock3[]; +extern const u32 gBattleAnimSpriteGfx_WeatherBall[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; -extern const u32 gBattleAnimSpriteSheet_Bird[]; -extern const u32 gBattleAnimSpriteSheet_CrossImpact[]; +extern const u32 gBattleAnimSpriteGfx_Bird[]; +extern const u32 gBattleAnimSpriteGfx_CrossImpact[]; -extern const u32 gBattleAnimSpritePalette_Bone[]; -extern const u32 gBattleAnimSpritePalette_Spark[]; -extern const u32 gBattleAnimSpritePalette_Pencil[]; -extern const u32 gBattleAnimSpritePalette_AirWave[]; -extern const u32 gBattleAnimSpritePalette_Orb[]; -extern const u32 gBattleAnimSpritePalette_Sword[]; -extern const u32 gBattleAnimSpritePalette_Seed[]; -extern const u32 gBattleAnimSpritePalette_Explosion6[]; -extern const u32 gBattleAnimSpritePalette_PinkOrb[]; -extern const u32 gBattleAnimSpritePalette_Gust[]; -extern const u32 gBattleAnimSpritePalette_IceCube[]; -extern const u32 gBattleAnimSpritePalette_Spark2[]; -extern const u32 gBattleAnimSpritePalette_Orange[]; -extern const u32 gBattleAnimSpritePalette_YellowBall[]; -extern const u32 gBattleAnimSpritePalette_LockOn[]; -extern const u32 gBattleAnimSpritePalette_TiedBag[]; -extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; -extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; -extern const u32 gBattleAnimSpritePalette_Conversion[]; -extern const u32 gBattleAnimSpritePalette_Glass[]; -extern const u32 gBattleAnimSpritePalette_HornHit[]; -extern const u32 gBattleAnimSpritePalette_Hit[]; -extern const u32 gBattleAnimSpritePalette_Hit2[]; -extern const u32 gBattleAnimSpritePalette_BlueShards[]; -extern const u32 gBattleAnimSpritePalette_ClosingEye[]; -extern const u32 gBattleAnimSpritePalette_WavingHand[]; -extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; -extern const u32 gBattleAnimSpritePalette_Leer[]; -extern const u32 gBattleAnimSpritePalette_BlueBurst[]; -extern const u32 gBattleAnimSpritePalette_SmallEmber[]; -extern const u32 gBattleAnimSpritePalette_GraySmoke[]; -extern const u32 gBattleAnimSpritePalette_BlueStar[]; -extern const u32 gBattleAnimSpritePalette_BubbleBurst[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Lightning2[]; -extern const u32 gBattleAnimSpritePalette_Lightning2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_BubbleBurst2[]; -extern const u32 gBattleAnimSpritePalette_IceChunk[]; -extern const u32 gBattleAnimSpritePalette_Glass2[]; -extern const u32 gBattleAnimSpritePalette_PinkHeart2[]; -extern const u32 gBattleAnimSpritePalette_SapDrip[]; -extern const u32 gBattleAnimSpritePalette_SapDrip2[]; -extern const u32 gBattleAnimSpritePalette_Sparkle1[]; -extern const u32 gBattleAnimSpritePalette_Sparkle2[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; -extern const u32 gBattleAnimSpritePalette_YellowUnk[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_SlamHit[]; -extern const u32 gBattleAnimSpritePalette_Ring[]; -extern const u32 gBattleAnimSpritePalette_Rocks[]; -extern const u32 gBattleAnimSpritePalette_Z[]; -extern const u32 gBattleAnimSpritePalette_YellowUnk2[]; -extern const u32 gBattleAnimSpritePalette_AirSlash[]; -extern const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[]; -extern const u32 gBattleAnimSpritePalette_Leaf[]; -extern const u32 gBattleAnimSpritePalette_Finger[]; -extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; -extern const u32 gBattleAnimSpritePalette_BrownTriangle[]; -extern const u32 gBattleAnimSpritePalette_SleepPowder[]; -extern const u32 gBattleAnimSpritePalette_StunSpore[]; -extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; -extern const u32 gBattleAnimSpritePalette_Sparkle3[]; -extern const u32 gBattleAnimSpritePalette_Sparkle3[]; -extern const u32 gBattleAnimSpritePalette_MusicNotes[]; -extern const u32 gBattleAnimSpritePalette_Duck[]; -extern const u32 gBattleAnimSpritePalette_MudSand[]; -extern const u32 gBattleAnimSpritePalette_Alert[]; -extern const u32 gBattleAnimSpritePalette_BlueFlames[]; -extern const u32 gBattleAnimSpritePalette_BlueFlames[]; -extern const u32 gBattleAnimSpritePalette_Shock4[]; -extern const u32 gBattleAnimSpritePalette_Shock4[]; -extern const u32 gBattleAnimSpritePalette_Bell2[]; -extern const u32 gBattleAnimSpritePalette_PinkGlove[]; -extern const u32 gBattleAnimSpritePalette_BlueLines[]; -extern const u32 gBattleAnimSpritePalette_Impact3[]; -extern const u32 gBattleAnimSpritePalette_Impact2[]; -extern const u32 gBattleAnimSpritePalette_Reticle[]; -extern const u32 gBattleAnimSpritePalette_Breath[]; -extern const u32 gBattleAnimSpritePalette_Anger[]; -extern const u32 gBattleAnimSpritePalette_Snowball[]; -extern const u32 gBattleAnimSpritePalette_Vine[]; -extern const u32 gBattleAnimSpritePalette_Sword2[]; -extern const u32 gBattleAnimSpritePalette_Clapping[]; -extern const u32 gBattleAnimSpritePalette_RedTube[]; -extern const u32 gBattleAnimSpritePalette_Amnesia[]; -extern const u32 gBattleAnimSpritePalette_String2[]; -extern const u32 gBattleAnimSpritePalette_Pencil2[]; -extern const u32 gBattleAnimSpritePalette_Petal[]; -extern const u32 gBattleAnimSpritePalette_BentSpoon[]; -extern const u32 gBattleAnimSpritePalette_String2[]; -extern const u32 gBattleAnimSpritePalette_MilkBottle[]; -extern const u32 gBattleAnimSpritePalette_Coin[]; -extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; -extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; -extern const u32 gBattleAnimSpritePalette_FreshEgg[]; -extern const u32 gBattleAnimSpritePalette_Fangs[]; -extern const u32 gBattleAnimSpritePalette_Explosion2[]; -extern const u32 gBattleAnimSpritePalette_Explosion2[]; -extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; -extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; -extern const u32 gBattleAnimSpritePalette_Seed2[]; -extern const u32 gBattleAnimSpritePalette_Seed2[]; -extern const u32 gBattleAnimSpritePalette_RedWand[]; -extern const u32 gBattleAnimSpritePalette_PurpleGreenUnk[]; -extern const u32 gBattleAnimSpritePalette_WaterColumn[]; -extern const u32 gBattleAnimSpritePalette_MudUnk[]; -extern const u32 gBattleAnimSpritePalette_RainDrops[]; -extern const u32 gBattleAnimSpritePalette_FurySwipes[]; -extern const u32 gBattleAnimSpritePalette_Vine2[]; -extern const u32 gBattleAnimSpritePalette_Teeth[]; -extern const u32 gBattleAnimSpritePalette_Bone2[]; -extern const u32 gBattleAnimSpritePalette_WhiteBag[]; -extern const u32 gBattleAnimSpritePalette_Unknown[]; -extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; -extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; -extern const u32 gBattleAnimSpritePalette_Shock2[]; -extern const u32 gBattleAnimSpritePalette_ClosingEye2[]; -extern const u32 gBattleAnimSpritePalette_MetalBall[]; -extern const u32 gBattleAnimSpritePalette_MonsterDoll[]; -extern const u32 gBattleAnimSpritePalette_Whirlwind[]; -extern const u32 gBattleAnimSpritePalette_Whirlwind[]; -extern const u32 gBattleAnimSpritePalette_Explosion4[]; -extern const u32 gBattleAnimSpritePalette_Explosion4[]; -extern const u32 gBattleAnimSpritePalette_Tongue[]; -extern const u32 gBattleAnimSpritePalette_Smoke[]; -extern const u32 gBattleAnimSpritePalette_Smoke[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_CircleImpact[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; -extern const u32 gBattleAnimSpritePalette_RainbowRings[]; -extern const u32 gBattleAnimSpritePalette_IceCrystals[]; -extern const u32 gBattleAnimSpritePalette_IceCrystals[]; -extern const u32 gBattleAnimSpritePalette_HandsAndFeet[]; -extern const u32 gBattleAnimSpritePalette_MistCloud[]; -extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; -extern const u32 gBattleAnimSpritePalette_RainDrops[]; -extern const u32 gBattleAnimSpritePalette_Orbs[]; -extern const u32 gBattleAnimSpritePalette_WaterImpact[]; -extern const u32 gBattleAnimSpritePalette_WaterImpact[]; -extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; -extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; -extern const u32 gBattleAnimSpritePalette_Spikes[]; -extern const u32 gBattleAnimSpritePalette_HornHit2[]; -extern const u32 gBattleAnimSpritePalette_AirWave2[]; -extern const u32 gBattleAnimSpritePalette_SmallBubbles[]; -extern const u32 gBattleAnimSpritePalette_RoundShadow[]; -extern const u32 gBattleAnimSpritePalette_Sunlight[]; -extern const u32 gBattleAnimSpritePalette_Spore[]; -extern const u32 gBattleAnimSpritePalette_Flower[]; -extern const u32 gBattleAnimSpritePalette_RazorLeaf[]; -extern const u32 gBattleAnimSpritePalette_Needle[]; -extern const u32 gBattleAnimSpritePalette_WhirlwindLines[]; -extern const u32 gBattleAnimSpritePalette_GoldRing[]; -extern const u32 gBattleAnimSpritePalette_PurpleRing[]; -extern const u32 gBattleAnimSpritePalette_BlueRing[]; -extern const u32 gBattleAnimSpritePalette_GreenLightWall[]; -extern const u32 gBattleAnimSpritePalette_BlueLightWall[]; -extern const u32 gBattleAnimSpritePalette_RedLightWall[]; -extern const u32 gBattleAnimSpritePalette_GrayLightWall[]; -extern const u32 gBattleAnimSpritePalette_OrangeLightWall[]; -extern const u32 gBattleAnimSpritePalette_BlackBall2[]; -extern const u32 gBattleAnimSpritePalette_PurpleGasCloud[]; -extern const u32 gBattleAnimSpritePalette_YellowStar[]; -extern const u32 gBattleAnimSpritePalette_LargeFreshEgg[]; -extern const u32 gBattleAnimSpritePalette_ShadowBall[]; -extern const u32 gBattleAnimSpritePalette_Lick[]; -extern const u32 gBattleAnimSpritePalette_VoidLines[]; -extern const u32 gBattleAnimSpritePalette_String[]; -extern const u32 gBattleAnimSpritePalette_Lightbulb[]; -extern const u32 gBattleAnimSpritePalette_Slash[]; -extern const u32 gBattleAnimSpritePalette_FocusEnergy[]; -extern const u32 gBattleAnimSpritePalette_SphereToCube[]; -extern const u32 gBattleAnimSpritePalette_Tendrils[]; -extern const u32 gBattleAnimSpritePalette_Eye[]; -extern const u32 gBattleAnimSpritePalette_WhiteShadow[]; -extern const u32 gBattleAnimSpritePalette_TealAlert[]; -extern const u32 gBattleAnimSpritePalette_OpeningEye[]; -extern const u32 gBattleAnimSpritePalette_RoundWhiteHalo[]; -extern const u32 gBattleAnimSpritePalette_FangAttack[]; -extern const u32 gBattleAnimSpritePalette_PurpleHandOutline[]; -extern const u32 gBattleAnimSpritePalette_Moon[]; -extern const u32 gBattleAnimSpritePalette_GreenSparkle[]; -extern const u32 gBattleAnimSpritePalette_Spiral[]; -extern const u32 gBattleAnimSpritePalette_SnoreZ[]; -extern const u32 gBattleAnimSpritePalette_Explosion[]; -extern const u32 gBattleAnimSpritePalette_Nail[]; -extern const u32 gBattleAnimSpritePalette_GhostlySpirit[]; -extern const u32 gBattleAnimSpritePalette_WarmRock[]; -extern const u32 gBattleAnimSpritePalette_BreakingEgg[]; -extern const u32 gBattleAnimSpritePalette_ThinRing[]; -extern const u32 gBattleAnimSpritePalette_PunchImpact[]; -extern const u32 gBattleAnimSpritePalette_Bell[]; -extern const u32 gBattleAnimSpritePalette_MusicNotes2[]; -extern const u32 gBattleAnimSpritePalette_SpeedDust[]; -extern const u32 gBattleAnimSpritePalette_ThoughtBubble[]; -extern const u32 gBattleAnimSpritePalette_MagentaHeart[]; -extern const u32 gBattleAnimSpritePalette_ElectricOrbs[]; -extern const u32 gBattleAnimSpritePalette_MovementWaves[]; +extern const u32 gBattleAnimSpritePal_Bone[]; +extern const u32 gBattleAnimSpritePal_Spark[]; +extern const u32 gBattleAnimSpritePal_Pencil[]; +extern const u32 gBattleAnimSpritePal_AirWave[]; +extern const u32 gBattleAnimSpritePal_Orb[]; +extern const u32 gBattleAnimSpritePal_Sword[]; +extern const u32 gBattleAnimSpritePal_Seed[]; +extern const u32 gBattleAnimSpritePal_Explosion6[]; +extern const u32 gBattleAnimSpritePal_PinkOrb[]; +extern const u32 gBattleAnimSpritePal_Gust[]; +extern const u32 gBattleAnimSpritePal_IceCube[]; +extern const u32 gBattleAnimSpritePal_Spark2[]; +extern const u32 gBattleAnimSpritePal_Orange[]; +extern const u32 gBattleAnimSpritePal_YellowBall[]; +extern const u32 gBattleAnimSpritePal_LockOn[]; +extern const u32 gBattleAnimSpritePal_TiedBag[]; +extern const u32 gBattleAnimSpritePal_BlackSmoke[]; +extern const u32 gBattleAnimSpritePal_BlackSmoke[]; +extern const u32 gBattleAnimSpritePal_Conversion[]; +extern const u32 gBattleAnimSpritePal_Glass[]; +extern const u32 gBattleAnimSpritePal_HornHit[]; +extern const u32 gBattleAnimSpritePal_Hit[]; +extern const u32 gBattleAnimSpritePal_Hit2[]; +extern const u32 gBattleAnimSpritePal_BlueShards[]; +extern const u32 gBattleAnimSpritePal_ClosingEye[]; +extern const u32 gBattleAnimSpritePal_WavingHand[]; +extern const u32 gBattleAnimSpritePal_HitDuplicate[]; +extern const u32 gBattleAnimSpritePal_Leer[]; +extern const u32 gBattleAnimSpritePal_BlueBurst[]; +extern const u32 gBattleAnimSpritePal_SmallEmber[]; +extern const u32 gBattleAnimSpritePal_GraySmoke[]; +extern const u32 gBattleAnimSpritePal_BlueStar[]; +extern const u32 gBattleAnimSpritePal_BubbleBurst[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Lightning2[]; +extern const u32 gBattleAnimSpritePal_Lightning2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_BubbleBurst2[]; +extern const u32 gBattleAnimSpritePal_IceChunk[]; +extern const u32 gBattleAnimSpritePal_Glass2[]; +extern const u32 gBattleAnimSpritePal_PinkHeart2[]; +extern const u32 gBattleAnimSpritePal_SapDrip[]; +extern const u32 gBattleAnimSpritePal_SapDrip2[]; +extern const u32 gBattleAnimSpritePal_Sparkle1[]; +extern const u32 gBattleAnimSpritePal_Sparkle2[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HitDuplicate[]; +extern const u32 gBattleAnimSpritePal_YellowUnk[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_SlamHit[]; +extern const u32 gBattleAnimSpritePal_Ring[]; +extern const u32 gBattleAnimSpritePal_Rocks[]; +extern const u32 gBattleAnimSpritePal_Z[]; +extern const u32 gBattleAnimSpritePal_YellowUnk2[]; +extern const u32 gBattleAnimSpritePal_AirSlash[]; +extern const u32 gBattleAnimSpritePal_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpritePal_Leaf[]; +extern const u32 gBattleAnimSpritePal_Finger[]; +extern const u32 gBattleAnimSpritePal_PoisonPowder[]; +extern const u32 gBattleAnimSpritePal_BrownTriangle[]; +extern const u32 gBattleAnimSpritePal_SleepPowder[]; +extern const u32 gBattleAnimSpritePal_StunSpore[]; +extern const u32 gBattleAnimSpritePal_PoisonPowder[]; +extern const u32 gBattleAnimSpritePal_Sparkle3[]; +extern const u32 gBattleAnimSpritePal_Sparkle3[]; +extern const u32 gBattleAnimSpritePal_MusicNotes[]; +extern const u32 gBattleAnimSpritePal_Duck[]; +extern const u32 gBattleAnimSpritePal_MudSand[]; +extern const u32 gBattleAnimSpritePal_Alert[]; +extern const u32 gBattleAnimSpritePal_BlueFlames[]; +extern const u32 gBattleAnimSpritePal_BlueFlames[]; +extern const u32 gBattleAnimSpritePal_Shock4[]; +extern const u32 gBattleAnimSpritePal_Shock4[]; +extern const u32 gBattleAnimSpritePal_Bell2[]; +extern const u32 gBattleAnimSpritePal_PinkGlove[]; +extern const u32 gBattleAnimSpritePal_BlueLines[]; +extern const u32 gBattleAnimSpritePal_Impact3[]; +extern const u32 gBattleAnimSpritePal_Impact2[]; +extern const u32 gBattleAnimSpritePal_Reticle[]; +extern const u32 gBattleAnimSpritePal_Breath[]; +extern const u32 gBattleAnimSpritePal_Anger[]; +extern const u32 gBattleAnimSpritePal_Snowball[]; +extern const u32 gBattleAnimSpritePal_Vine[]; +extern const u32 gBattleAnimSpritePal_Sword2[]; +extern const u32 gBattleAnimSpritePal_Clapping[]; +extern const u32 gBattleAnimSpritePal_RedTube[]; +extern const u32 gBattleAnimSpritePal_Amnesia[]; +extern const u32 gBattleAnimSpritePal_String2[]; +extern const u32 gBattleAnimSpritePal_Pencil2[]; +extern const u32 gBattleAnimSpritePal_Petal[]; +extern const u32 gBattleAnimSpritePal_BentSpoon[]; +extern const u32 gBattleAnimSpritePal_String2[]; +extern const u32 gBattleAnimSpritePal_MilkBottle[]; +extern const u32 gBattleAnimSpritePal_Coin[]; +extern const u32 gBattleAnimSpritePal_CrackedEgg[]; +extern const u32 gBattleAnimSpritePal_CrackedEgg[]; +extern const u32 gBattleAnimSpritePal_FreshEgg[]; +extern const u32 gBattleAnimSpritePal_Fangs[]; +extern const u32 gBattleAnimSpritePal_Explosion2[]; +extern const u32 gBattleAnimSpritePal_Explosion2[]; +extern const u32 gBattleAnimSpritePal_WaterDroplet[]; +extern const u32 gBattleAnimSpritePal_WaterDroplet[]; +extern const u32 gBattleAnimSpritePal_Seed2[]; +extern const u32 gBattleAnimSpritePal_Seed2[]; +extern const u32 gBattleAnimSpritePal_RedWand[]; +extern const u32 gBattleAnimSpritePal_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpritePal_WaterColumn[]; +extern const u32 gBattleAnimSpritePal_MudUnk[]; +extern const u32 gBattleAnimSpritePal_RainDrops[]; +extern const u32 gBattleAnimSpritePal_FurySwipes[]; +extern const u32 gBattleAnimSpritePal_Vine2[]; +extern const u32 gBattleAnimSpritePal_Teeth[]; +extern const u32 gBattleAnimSpritePal_Bone2[]; +extern const u32 gBattleAnimSpritePal_WhiteBag[]; +extern const u32 gBattleAnimSpritePal_Unknown[]; +extern const u32 gBattleAnimSpritePal_PurpleCoral[]; +extern const u32 gBattleAnimSpritePal_PurpleCoral[]; +extern const u32 gBattleAnimSpritePal_Shock2[]; +extern const u32 gBattleAnimSpritePal_ClosingEye2[]; +extern const u32 gBattleAnimSpritePal_MetalBall[]; +extern const u32 gBattleAnimSpritePal_MonsterDoll[]; +extern const u32 gBattleAnimSpritePal_Whirlwind[]; +extern const u32 gBattleAnimSpritePal_Whirlwind[]; +extern const u32 gBattleAnimSpritePal_Explosion4[]; +extern const u32 gBattleAnimSpritePal_Explosion4[]; +extern const u32 gBattleAnimSpritePal_Tongue[]; +extern const u32 gBattleAnimSpritePal_Smoke[]; +extern const u32 gBattleAnimSpritePal_Smoke[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_CircleImpact[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_SharpTeeth[]; +extern const u32 gBattleAnimSpritePal_RainbowRings[]; +extern const u32 gBattleAnimSpritePal_IceCrystals[]; +extern const u32 gBattleAnimSpritePal_IceCrystals[]; +extern const u32 gBattleAnimSpritePal_HandsAndFeet[]; +extern const u32 gBattleAnimSpritePal_MistCloud[]; +extern const u32 gBattleAnimSpritePal_SharpTeeth[]; +extern const u32 gBattleAnimSpritePal_RainDrops[]; +extern const u32 gBattleAnimSpritePal_Orbs[]; +extern const u32 gBattleAnimSpritePal_WaterImpact[]; +extern const u32 gBattleAnimSpritePal_WaterImpact[]; +extern const u32 gBattleAnimSpritePal_PoisonBubble[]; +extern const u32 gBattleAnimSpritePal_PoisonBubble[]; +extern const u32 gBattleAnimSpritePal_Spikes[]; +extern const u32 gBattleAnimSpritePal_HornHit2[]; +extern const u32 gBattleAnimSpritePal_AirWave2[]; +extern const u32 gBattleAnimSpritePal_SmallBubbles[]; +extern const u32 gBattleAnimSpritePal_RoundShadow[]; +extern const u32 gBattleAnimSpritePal_Sunlight[]; +extern const u32 gBattleAnimSpritePal_Spore[]; +extern const u32 gBattleAnimSpritePal_Flower[]; +extern const u32 gBattleAnimSpritePal_RazorLeaf[]; +extern const u32 gBattleAnimSpritePal_Needle[]; +extern const u32 gBattleAnimSpritePal_WhirlwindLines[]; +extern const u32 gBattleAnimSpritePal_GoldRing[]; +extern const u32 gBattleAnimSpritePal_PurpleRing[]; +extern const u32 gBattleAnimSpritePal_BlueRing[]; +extern const u32 gBattleAnimSpritePal_GreenLightWall[]; +extern const u32 gBattleAnimSpritePal_BlueLightWall[]; +extern const u32 gBattleAnimSpritePal_RedLightWall[]; +extern const u32 gBattleAnimSpritePal_GrayLightWall[]; +extern const u32 gBattleAnimSpritePal_OrangeLightWall[]; +extern const u32 gBattleAnimSpritePal_BlackBall2[]; +extern const u32 gBattleAnimSpritePal_PurpleGasCloud[]; +extern const u32 gBattleAnimSpritePal_YellowStar[]; +extern const u32 gBattleAnimSpritePal_LargeFreshEgg[]; +extern const u32 gBattleAnimSpritePal_ShadowBall[]; +extern const u32 gBattleAnimSpritePal_Lick[]; +extern const u32 gBattleAnimSpritePal_VoidLines[]; +extern const u32 gBattleAnimSpritePal_String[]; +extern const u32 gBattleAnimSpritePal_Lightbulb[]; +extern const u32 gBattleAnimSpritePal_Slash[]; +extern const u32 gBattleAnimSpritePal_FocusEnergy[]; +extern const u32 gBattleAnimSpritePal_SphereToCube[]; +extern const u32 gBattleAnimSpritePal_Tendrils[]; +extern const u32 gBattleAnimSpritePal_Eye[]; +extern const u32 gBattleAnimSpritePal_WhiteShadow[]; +extern const u32 gBattleAnimSpritePal_TealAlert[]; +extern const u32 gBattleAnimSpritePal_OpeningEye[]; +extern const u32 gBattleAnimSpritePal_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpritePal_FangAttack[]; +extern const u32 gBattleAnimSpritePal_PurpleHandOutline[]; +extern const u32 gBattleAnimSpritePal_Moon[]; +extern const u32 gBattleAnimSpritePal_GreenSparkle[]; +extern const u32 gBattleAnimSpritePal_Spiral[]; +extern const u32 gBattleAnimSpritePal_SnoreZ[]; +extern const u32 gBattleAnimSpritePal_Explosion[]; +extern const u32 gBattleAnimSpritePal_Nail[]; +extern const u32 gBattleAnimSpritePal_GhostlySpirit[]; +extern const u32 gBattleAnimSpritePal_WarmRock[]; +extern const u32 gBattleAnimSpritePal_BreakingEgg[]; +extern const u32 gBattleAnimSpritePal_ThinRing[]; +extern const u32 gBattleAnimSpritePal_PunchImpact[]; +extern const u32 gBattleAnimSpritePal_Bell[]; +extern const u32 gBattleAnimSpritePal_MusicNotes2[]; +extern const u32 gBattleAnimSpritePal_SpeedDust[]; +extern const u32 gBattleAnimSpritePal_ThoughtBubble[]; +extern const u32 gBattleAnimSpritePal_MagentaHeart[]; +extern const u32 gBattleAnimSpritePal_ElectricOrbs[]; +extern const u32 gBattleAnimSpritePal_MovementWaves[]; extern const u32 gUnknown_08C249D0[]; extern const u32 gUnknown_08C249F8[]; -extern const u32 gBattleAnimSpritePalette_RedHeart[]; -extern const u32 gBattleAnimSpritePalette_RedOrb[]; -extern const u32 gBattleAnimSpritePalette_EyeSparkle[]; -extern const u32 gBattleAnimSpritePalette_PinkHeart[]; +extern const u32 gBattleAnimSpritePal_RedHeart[]; +extern const u32 gBattleAnimSpritePal_RedOrb[]; +extern const u32 gBattleAnimSpritePal_EyeSparkle[]; +extern const u32 gBattleAnimSpritePal_PinkHeart[]; extern const u32 gUnknown_08C232E0; extern const u32 gUnknown_08C23D50; extern const u32 gUnknown_08C23D78; -extern const u32 gBattleAnimSpritePalette_Angel[]; -extern const u32 gBattleAnimSpritePalette_Devil[]; -extern const u32 gBattleAnimSpritePalette_Swipe[]; -extern const u32 gBattleAnimSpritePalette_Roots[]; -extern const u32 gBattleAnimSpritePalette_ItemBag[]; -extern const u32 gBattleAnimSpritePalette_JaggedMusicNote[]; -extern const u32 gBattleAnimSpritePalette_Pokeball[]; -extern const u32 gBattleAnimSpritePalette_LetterZ[]; -extern const u32 gBattleAnimSpritePalette_RapidSpin[]; -extern const u32 gBattleAnimSpritePalette_TriForceTriangle[]; -extern const u32 gBattleAnimSpritePalette_WispOrb[]; -extern const u32 gBattleAnimSpritePalette_GoldStars[]; -extern const u32 gBattleAnimSpritePalette_EclipsingOrb[]; -extern const u32 gBattleAnimSpritePalette_GrayOrb[]; -extern const u32 gBattleAnimSpritePalette_BlueOrb[]; -extern const u32 gBattleAnimSpritePalette_RedOrb2[]; -extern const u32 gBattleAnimSpritePalette_PinkPetal[]; -extern const u32 gBattleAnimSpritePalette_PainSplit[]; -extern const u32 gBattleAnimSpritePalette_Confetti[]; -extern const u32 gBattleAnimSpritePalette_GreenStar[]; -extern const u32 gBattleAnimSpritePalette_PinkCloud[]; -extern const u32 gBattleAnimSpritePalette_SweatDrop[]; -extern const u32 gBattleAnimSpritePalette_GuardRing[]; +extern const u32 gBattleAnimSpritePal_Angel[]; +extern const u32 gBattleAnimSpritePal_Devil[]; +extern const u32 gBattleAnimSpritePal_Swipe[]; +extern const u32 gBattleAnimSpritePal_Roots[]; +extern const u32 gBattleAnimSpritePal_ItemBag[]; +extern const u32 gBattleAnimSpritePal_JaggedMusicNote[]; +extern const u32 gBattleAnimSpritePal_Pokeball[]; +extern const u32 gBattleAnimSpritePal_LetterZ[]; +extern const u32 gBattleAnimSpritePal_RapidSpin[]; +extern const u32 gBattleAnimSpritePal_TriForceTriangle[]; +extern const u32 gBattleAnimSpritePal_WispOrb[]; +extern const u32 gBattleAnimSpritePal_GoldStars[]; +extern const u32 gBattleAnimSpritePal_EclipsingOrb[]; +extern const u32 gBattleAnimSpritePal_GrayOrb[]; +extern const u32 gBattleAnimSpritePal_BlueOrb[]; +extern const u32 gBattleAnimSpritePal_RedOrb2[]; +extern const u32 gBattleAnimSpritePal_PinkPetal[]; +extern const u32 gBattleAnimSpritePal_PainSplit[]; +extern const u32 gBattleAnimSpritePal_Confetti[]; +extern const u32 gBattleAnimSpritePal_GreenStar[]; +extern const u32 gBattleAnimSpritePal_PinkCloud[]; +extern const u32 gBattleAnimSpritePal_SweatDrop[]; +extern const u32 gBattleAnimSpritePal_GuardRing[]; extern const u32 gCureBubblesGfx[]; extern const u32 gCureBubblesPal[]; extern const u32 gCureBubblesTilemap[]; -extern const u32 gBattleAnimSpritePalette_PurpleScratch[]; -extern const u32 gBattleAnimSpritePalette_SmallRedEye[]; -extern const u32 gBattleAnimSpritePalette_HollowOrb[]; -extern const u32 gBattleAnimSpritePalette_BluegreenOrb[]; -extern const u32 gBattleAnimSpritePalette_PawPrint[]; -extern const u32 gBattleAnimSpritePalette_PurpleFlame[]; -extern const u32 gBattleAnimSpritePalette_RedBall[]; -extern const u32 gBattleAnimSpritePalette_SmellingsaltEffect[]; -extern const u32 gBattleAnimSpritePalette_Meteor[]; -extern const u32 gBattleAnimSpritePalette_FlatRock[]; -extern const u32 gBattleAnimSpritePalette_MagnifyingGlass[]; -extern const u32 gBattleAnimSpritePalette_BrownOrb[]; -extern const u32 gBattleAnimSpritePalette_MetalSoundWaves[]; -extern const u32 gBattleAnimSpritePalette_FlyingDirt[]; -extern const u32 gBattleAnimSpritePalette_IcicleSpear[]; -extern const u32 gBattleAnimSpritePalette_Hail[]; -extern const u32 gBattleAnimSpritePalette_GlowyRedOrb[]; -extern const u32 gBattleAnimSpritePalette_GlowyGreenOrb[]; -extern const u32 gBattleAnimSpritePalette_GreenSpike[]; -extern const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[]; -extern const u32 gBattleAnimSpritePalette_GlowyBlueOrb[]; -extern const u32 gBattleAnimSpritePalette_RedBrick[]; -extern const u32 gBattleAnimSpritePalette_WhiteFeather[]; -extern const u32 gBattleAnimSpritePalette_Sparkle6[]; -extern const u32 gBattleAnimSpritePalette_Splash[]; -extern const u32 gBattleAnimSpritePalette_Gem1[]; -extern const u32 gBattleAnimSpritePalette_SlamHit2[]; -extern const u32 gBattleAnimSpritePalette_Recycle[]; -extern const u32 gBattleAnimSpritePalette_RedParticles[]; -extern const u32 gBattleAnimSpritePalette_Protect[]; -extern const u32 gBattleAnimSpritePalette_DirtMound[]; -extern const u32 gBattleAnimSpritePalette_Shock3[]; -extern const u32 gBattleAnimSpritePalette_WeatherBall[]; -extern const u32 gBattleAnimSpritePalette_Bird[]; -extern const u32 gBattleAnimSpritePalette_CrossImpact[]; -extern const u32 gBattleAnimSpritePalette_Slash2[]; -extern const u32 gBattleAnimSpritePalette_WhipHit[]; -extern const u32 gBattleAnimSpritePalette_BlueRing2[]; +extern const u32 gBattleAnimSpritePal_PurpleScratch[]; +extern const u32 gBattleAnimSpritePal_SmallRedEye[]; +extern const u32 gBattleAnimSpritePal_HollowOrb[]; +extern const u32 gBattleAnimSpritePal_BluegreenOrb[]; +extern const u32 gBattleAnimSpritePal_PawPrint[]; +extern const u32 gBattleAnimSpritePal_PurpleFlame[]; +extern const u32 gBattleAnimSpritePal_RedBall[]; +extern const u32 gBattleAnimSpritePal_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpritePal_Meteor[]; +extern const u32 gBattleAnimSpritePal_FlatRock[]; +extern const u32 gBattleAnimSpritePal_MagnifyingGlass[]; +extern const u32 gBattleAnimSpritePal_BrownOrb[]; +extern const u32 gBattleAnimSpritePal_MetalSoundWaves[]; +extern const u32 gBattleAnimSpritePal_FlyingDirt[]; +extern const u32 gBattleAnimSpritePal_IcicleSpear[]; +extern const u32 gBattleAnimSpritePal_Hail[]; +extern const u32 gBattleAnimSpritePal_GlowyRedOrb[]; +extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[]; +extern const u32 gBattleAnimSpritePal_GreenSpike[]; +extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[]; +extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[]; +extern const u32 gBattleAnimSpritePal_RedBrick[]; +extern const u32 gBattleAnimSpritePal_WhiteFeather[]; +extern const u32 gBattleAnimSpritePal_Sparkle6[]; +extern const u32 gBattleAnimSpritePal_Splash[]; +extern const u32 gBattleAnimSpritePal_Gem1[]; +extern const u32 gBattleAnimSpritePal_SlamHit2[]; +extern const u32 gBattleAnimSpritePal_Recycle[]; +extern const u32 gBattleAnimSpritePal_RedParticles[]; +extern const u32 gBattleAnimSpritePal_Protect[]; +extern const u32 gBattleAnimSpritePal_DirtMound[]; +extern const u32 gBattleAnimSpritePal_Shock3[]; +extern const u32 gBattleAnimSpritePal_WeatherBall[]; +extern const u32 gBattleAnimSpritePal_Bird[]; +extern const u32 gBattleAnimSpritePal_CrossImpact[]; +extern const u32 gBattleAnimSpritePal_Slash2[]; +extern const u32 gBattleAnimSpritePal_WhipHit[]; +extern const u32 gBattleAnimSpritePal_BlueRing2[]; extern const u32 gBattleAnimBackgroundImage_00[]; extern const u32 gBattleAnimBackgroundImage_02[]; -- cgit v1.2.3 From b85a74afc5a5dc1225e85904ab0b583f5d359d12 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 6 Apr 2019 18:38:15 +0200 Subject: Give names to battle anim backgrounds --- include/graphics.h | 106 ++++++++++++++++++++++++++--------------------------- 1 file changed, 53 insertions(+), 53 deletions(-) (limited to 'include/graphics.h') diff --git a/include/graphics.h b/include/graphics.h index 14b84724f..5a73e7b92 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4396,9 +4396,9 @@ extern const u32 gBattleAnimSpriteGfx_Protect[]; extern const u32 gBattleAnimSpriteGfx_DirtMound[]; extern const u32 gBattleAnimSpriteGfx_Shock3[]; extern const u32 gBattleAnimSpriteGfx_WeatherBall[]; -extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; -extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; -extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; +extern const u32 gBattleAnimBgTilemap_ScaryFacePlayer[]; +extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[]; +extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[]; extern const u32 gBattleAnimSpriteGfx_Bird[]; extern const u32 gBattleAnimSpriteGfx_CrossImpact[]; @@ -4685,57 +4685,57 @@ extern const u32 gBattleAnimSpritePal_Slash2[]; extern const u32 gBattleAnimSpritePal_WhipHit[]; extern const u32 gBattleAnimSpritePal_BlueRing2[]; -extern const u32 gBattleAnimBackgroundImage_00[]; -extern const u32 gBattleAnimBackgroundImage_02[]; -extern const u32 gBattleAnimBackgroundImage_03[]; -extern const u32 gBattleAnimBackgroundImage_04[]; -extern const u32 gBattleAnimBackgroundImage_07[]; -extern const u32 gBattleAnimBackgroundImage_09[]; -extern const u32 gBattleAnimBackgroundImage_11[]; -extern const u32 gBattleAnimBackgroundImage_12[]; -extern const u32 gBattleAnimBackgroundImage_15[]; -extern const u32 gBattleAnimBackgroundImage_16[]; -extern const u32 gBattleAnimBackgroundImage_17[]; -extern const u32 gBattleAnimBackgroundImage_20[]; -extern const u32 gBattleAnimBackgroundImage_21[]; -extern const u32 gBattleAnimBackgroundPalette_00[]; -extern const u32 gBattleAnimBackgroundPalette_02[]; -extern const u32 gBattleAnimBackgroundPalette_03[]; -extern const u32 gBattleAnimBackgroundPalette_04[]; -extern const u32 gBattleAnimBackgroundPalette_07[]; -extern const u32 gBattleAnimBackgroundPalette_09[]; -extern const u32 gBattleAnimBackgroundPalette_11[]; -extern const u32 gBattleAnimBackgroundPalette_12[]; -extern const u32 gBattleAnimBackgroundPalette_15[]; -extern const u32 gBattleAnimBackgroundPalette_16[]; -extern const u32 gBattleAnimBackgroundPalette_17[]; -extern const u32 gBattleAnimBackgroundPalette_18[]; -extern const u32 gBattleAnimBackgroundPalette_20[]; -extern const u32 gBattleAnimBackgroundPalette_21[]; -extern const u32 gBattleAnimBackgroundPalette_22[]; -extern const u32 gBattleAnimBackgroundPalette_24[]; -extern const u32 gBattleAnimBackgroundTilemap_00[]; -extern const u32 gBattleAnimBackgroundTilemap_02[]; -extern const u32 gBattleAnimBackgroundTilemap_03[]; -extern const u32 gBattleAnimBackgroundTilemap_04[]; -extern const u32 gBattleAnimBackgroundTilemap_05[]; -extern const u32 gBattleAnimBackgroundTilemap_06[]; -extern const u32 gBattleAnimBackgroundTilemap_07[]; -extern const u32 gBattleAnimBackgroundTilemap_08[]; -extern const u32 gBattleAnimBackgroundTilemap_09[]; -extern const u32 gBattleAnimBackgroundTilemap_10[]; +extern const u32 gBattleAnimBgImage_Dark[]; +extern const u32 gBattleAnimBgImage_Ghost[]; +extern const u32 gBattleAnimBgImage_Psychic[]; +extern const u32 gBattleAnimBgImage_Impact[]; +extern const u32 gBattleAnimBgImage_Drill[]; +extern const u32 gBattleAnimBgImage_Highspeed[]; +extern const u32 gBattleAnimBgImage_Thunder[]; +extern const u32 gBattleAnimBgImage_Guillotine[]; +extern const u32 gBattleAnimBgImage_Ice[]; +extern const u32 gBattleAnimBgImage_Cosmic[]; +extern const u32 gBattleAnimBgImage_InAir[]; +extern const u32 gBattleAnimBgImage_Aurora[]; +extern const u32 gBattleAnimBgImage_Fissure[]; +extern const u32 gBattleAnimBgPalette_Dark[]; +extern const u32 gBattleAnimBgPalette_Ghost[]; +extern const u32 gBattleAnimBgPalette_Psychic[]; +extern const u32 gBattleAnimBgPalette_Impact[]; +extern const u32 gBattleAnimBgPalette_Drill[]; +extern const u32 gBattleAnimBgPalette_Highspeed[]; +extern const u32 gBattleAnimBgPalette_Thunder[]; +extern const u32 gBattleAnimBgPalette_Guillotine[]; +extern const u32 gBattleAnimBgPalette_Ice[]; +extern const u32 gBattleAnimBgPalette_Cosmic[]; +extern const u32 gBattleAnimBgPalette_InAir[]; +extern const u32 gBattleAnimBgPalette_Sky[]; +extern const u32 gBattleAnimBgPalette_Aurora[]; +extern const u32 gBattleAnimBgPalette_Fissure[]; +extern const u32 gBattleAnimBgPalette_Bug[]; +extern const u32 gBattleAnimBgPalette_Solarbeam[]; +extern const u32 gBattleAnimBgTilemap_Dark[]; +extern const u32 gBattleAnimBgTilemap_Ghost[]; +extern const u32 gBattleAnimBgTilemap_Psychic[]; +extern const u32 gBattleAnimBgTilemap_ImpactOpponent[]; +extern const u32 gBattleAnimBgTilemap_ImpactPlayer[]; +extern const u32 gBattleAnimBgTilemap_ImpactContests[]; +extern const u32 gBattleAnimBgTilemap_Drill[]; +extern const u32 gBattleAnimBgTilemap_DrillContests[]; +extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[]; +extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[]; extern const u32 gUnknown_08C2A634[]; extern const u32 gUnknown_08C2A6D4[]; extern const u32 gUnknown_08C2A6EC[]; -extern const u32 gBattleAnimBackgroundTilemap_11[]; -extern const u32 gBattleAnimBackgroundTilemap_12[]; -extern const u32 gBattleAnimBackgroundTilemap_13[]; -extern const u32 gBattleAnimBackgroundTilemap_14[]; -extern const u32 gBattleAnimBackgroundTilemap_15[]; -extern const u32 gBattleAnimBackgroundTilemap_16[]; -extern const u32 gBattleAnimBackgroundTilemap_17[]; -extern const u32 gBattleAnimBackgroundTilemap_20[]; -extern const u32 gBattleAnimBackgroundTilemap_21[]; +extern const u32 gBattleAnimBgTilemap_Thunder[]; +extern const u32 gBattleAnimBgTilemap_GuillotineOpponent[]; +extern const u32 gBattleAnimBgTilemap_GuillotinePlayer[]; +extern const u32 gBattleAnimBgTilemap_GuillotineContests[]; +extern const u32 gBattleAnimBgTilemap_Ice[]; +extern const u32 gBattleAnimBgTilemap_Cosmic[]; +extern const u32 gBattleAnimBgTilemap_InAir[]; +extern const u32 gBattleAnimBgTilemap_Aurora[]; +extern const u32 gBattleAnimBgTilemap_Fissure[]; extern const u32 gMetalShineGfx[]; extern const u32 gMetalShinePalette[]; @@ -4777,8 +4777,8 @@ extern const u32 gContest3Pal[]; extern const u32 gUnknown_08D95E00[]; extern const u32 gUnknown_08D960D0[]; extern const u32 gUnknown_08D963A4[]; -extern const u32 gBattleAnimBackgroundImage_Surf[]; -extern const u32 gBattleAnimBackgroundPalette_Surf[]; +extern const u32 gBattleAnimBgImage_Surf[]; +extern const u32 gBattleAnimBgPalette_Surf[]; extern const u32 gBattleAnimBackgroundImageMuddyWater_Pal[]; extern const u32 gBattleAnimFogTilemap[]; -- cgit v1.2.3 From 59797e48010feaf1c41fec2aeb8771577ed11f2d Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sun, 14 Apr 2019 11:41:02 +0200 Subject: Use constants in battle_anim_special.c --- include/graphics.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/graphics.h') diff --git a/include/graphics.h b/include/graphics.h index 2dfd7953e..4e558b508 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4388,7 +4388,7 @@ extern const u32 gBattleAnimSpriteGfx_IcicleSpear[]; extern const u32 gBattleAnimSpriteGfx_Hail[]; extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[]; extern const u32 gBattleAnimSpriteGfx_GreenSpike[]; -extern const u32 gBattleAnimSpriteGfx_RedBrick[]; +extern const u32 gBattleAnimSpriteGfx_Pokeblock[]; extern const u32 gBattleAnimSpriteGfx_WhiteFeather[]; extern const u32 gBattleAnimSpriteGfx_Sparkle6[]; extern const u32 gBattleAnimSpriteGfx_Splash[]; @@ -4674,7 +4674,7 @@ extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[]; extern const u32 gBattleAnimSpritePal_GreenSpike[]; extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[]; extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[]; -extern const u32 gBattleAnimSpritePal_RedBrick[]; +extern const u32 gBattleAnimSpritePal_Pokeblock[]; extern const u32 gBattleAnimSpritePal_WhiteFeather[]; extern const u32 gBattleAnimSpritePal_Sparkle6[]; extern const u32 gBattleAnimSpritePal_Splash[]; -- cgit v1.2.3