From 5ac6cc48609f34f8d0d75093ecf6d9d056c0a92b Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 7 Feb 2018 22:53:40 +0100 Subject: move battle vars to c file --- include/battle.h | 40 ++++++++++++++++++++-------------------- include/battle_anim.h | 22 +++++++++++----------- include/battle_gfx_sfx_util.h | 36 ++++++++++++++++++------------------ include/battle_main.h | 10 +++++----- include/constants/battle_ai.h | 4 ++-- include/constants/battle_anim.h | 2 +- 6 files changed, 57 insertions(+), 57 deletions(-) (limited to 'include') diff --git a/include/battle.h b/include/battle.h index 81c1d341d..85f21a4ff 100644 --- a/include/battle.h +++ b/include/battle.h @@ -476,8 +476,8 @@ struct ProtectStruct /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; - /* field_C */ u8 physicalBank; - /* field_D */ u8 specialBank; + /* field_C */ u8 physicalBattlerId; + /* field_D */ u8 specialBattlerId; /* field_E */ u16 fieldE; }; @@ -494,11 +494,11 @@ struct SpecialStatus u8 flag40 : 1; u8 focusBanded : 1; u8 field1[3]; - s32 moveturnLostHP; - s32 moveturnLostHP_physical; - s32 moveturnLostHP_special; - u8 moveturnPhysicalBank; - u8 moveturnSpecialBank; + s32 dmg; + s32 physicalDmg; + s32 specialDmg; + u8 physicalBattlerId; + u8 specialBattlerId; u8 field12; u8 field13; }; @@ -508,13 +508,13 @@ extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; struct SideTimer { /*0x00*/ u8 reflectTimer; - /*0x01*/ u8 reflectBank; + /*0x01*/ u8 reflectBattlerId; /*0x02*/ u8 lightscreenTimer; - /*0x03*/ u8 lightscreenBank; + /*0x03*/ u8 lightscreenBattlerId; /*0x04*/ u8 mistTimer; - /*0x05*/ u8 mistBank; + /*0x05*/ u8 mistBattlerId; /*0x06*/ u8 safeguardTimer; - /*0x07*/ u8 safeguardBank; + /*0x07*/ u8 safeguardBattlerId; /*0x08*/ u8 followmeTimer; /*0x09*/ u8 followmeTarget; /*0x0A*/ u8 spikesAmount; @@ -530,7 +530,7 @@ struct WishFutureKnock s32 futureSightDmg[MAX_BATTLERS_COUNT]; u16 futureSightMove[MAX_BATTLERS_COUNT]; u8 wishCounter[MAX_BATTLERS_COUNT]; - u8 wishUserID[MAX_BATTLERS_COUNT]; + u8 wishMonId[MAX_BATTLERS_COUNT]; u8 weatherDuration; u8 knockedOffPokes[2]; }; @@ -625,7 +625,7 @@ struct BattleResults u16 playerMon2Species; // 0x26 u16 caughtMonSpecies; // 0x28 u8 caughtMonNick[10]; // 0x2A - u8 filler34[2]; + u8 filler34[2]; // 0x34 u8 catchAttempts[11]; // 0x36 }; @@ -634,12 +634,12 @@ extern struct BattleResults gBattleResults; struct BattleStruct { u8 turnEffectsTracker; - u8 turnEffectsBank; + u8 turnEffectsBattlerId; u8 filler2; - u8 turncountersTracker; + u8 turnCountersTracker; u8 wrappedMove[8]; // ask gamefreak why they declared it that way u8 moveTarget[4]; - u8 expGetterId; + u8 expGetterMonId; u8 field_11; u8 wildVictorySong; u8 dynamicMoveType; @@ -653,13 +653,13 @@ struct BattleStruct u8 field_45; u8 field_46; u8 field_47; - u8 focusPunchBank; + u8 focusPunchBattlerId; u8 field_49; u8 moneyMultiplier; u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; u8 faintedActionsState; - u8 faintedActionsBank; + u8 faintedActionsBattlerId; u8 field_4F; u16 expValue; u8 field_52; @@ -687,7 +687,7 @@ struct BattleStruct u8 field_8C; u8 field_8D; u8 stringMoveType; - u8 expGetterBank; + u8 expGetterBattlerId; u8 field_90; u8 field_91; u8 field_92; @@ -732,7 +732,7 @@ struct BattleStruct u8 field_183; struct BattleEnigmaBerry battleEnigmaBerry; u8 wishPerishSongState; - u8 wishPerishSongBank; + u8 wishPerishSongBattlerId; bool8 overworldWeatherDone; u8 atkCancellerTracker; u8 field_1A4[96]; diff --git a/include/battle_anim.h b/include/battle_anim.h index cc864b024..aa62db46d 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -56,8 +56,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); -bool8 IsBattlerSpriteVisible(u8 bank); -void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); +bool8 IsBattlerSpriteVisible(u8 battlerId); +void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); @@ -76,7 +76,7 @@ void sub_80A6F3C(struct Sprite *sprite); void sub_80A8278(void); void sub_80A6B30(struct UnknownAnimStruct2*); void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); -u8 sub_80A82E4(u8 bank); +u8 sub_80A82E4(u8 battlerId); bool8 AnimateBallThrow(struct Sprite *sprite); enum @@ -85,26 +85,26 @@ enum BANK_Y_POS, }; -u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); +u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); -bool8 IsBattlerSpritePresent(u8 bank); +bool8 IsBattlerSpritePresent(u8 battlerId); void sub_80A6C68(u8 arg0); -u8 GetAnimBattlerSpriteId(u8 wantedBank); +u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); -u8 GetBattlerSpriteDefault_Y(u8 bank); -u8 sub_80A82E4(u8 bank); -u8 GetSubstituteSpriteDefault_Y(u8 bank); +u8 GetBattlerSpriteDefault_Y(u8 battlerId); +u8 sub_80A82E4(u8 battlerId); +u8 GetSubstituteSpriteDefault_Y(u8 battlerId); // battle_anim_80A9C70.s -void LaunchStatusAnimation(u8 bank, u8 statusAnimId); +void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_8170478.s u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); -u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); #endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h index 75bc3e003..e1c6325b6 100644 --- a/include/battle_gfx_sfx_util.h +++ b/include/battle_gfx_sfx_util.h @@ -8,41 +8,41 @@ void sub_805D714(struct Sprite *sprite); void sub_805D770(struct Sprite *sprite, bool8 arg1); void sub_805D7AC(struct Sprite *sprite); void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status); -bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument); -void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument); +void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId); bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); -bool8 mplay_80342A4(u8 bank); -void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank); -void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank); +bool8 mplay_80342A4(u8 battlerId); +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId); +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId); void nullsub_23(void); void nullsub_24(u16 species); -void DecompressTrainerFrontPic(u16 frontPicId, u8 bank); -void DecompressTrainerBackPic(u16 backPicId, u8 bank); +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId); +void DecompressTrainerBackPic(u16 backPicId, u8 battlerId); void nullsub_25(u8 arg0); void FreeTrainerFrontPicPalette(u16 frontPicId); void sub_805DFFC(void); bool8 BattleLoadAllHealthBoxesGfx(u8 state); void LoadBattleBarGfx(u8 arg0); -bool8 BattleInitAllSprites(u8 *state1, u8 *bank); +bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId); void ClearSpritesHealthboxAnimData(void); void CopyAllBattleSpritesInvisibilities(void); -void CopyBattleSpriteInvisibility(u8 bank); -void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform); -void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite); -void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId); -void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); -void ClearBehindSubstituteBit(u8 bank); -void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank); +void CopyBattleSpriteInvisibility(u8 battlerId); +void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool8 notTransform); +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite); +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId); +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move); +void ClearBehindSubstituteBit(u8 battlerId); +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId); void BattleStopLowHpSound(void); u8 GetMonHPBarLevel(struct Pokemon *mon); void sub_805EAE8(void); void sub_805EB9C(u8 affineMode); void LoadAndCreateEnemyShadowSprites(void); void SpriteCB_SetInvisible(struct Sprite *sprite); -void SetBattlerShadowSpriteCallback(u8 bank, u16 species); -void HideBattlerShadowSprite(u8 bank); +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species); +void HideBattlerShadowSprite(u8 battlerId); void sub_805EF14(void); -void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute); +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute); void AllocateMonSpritesGfx(void); void FreeMonSpritesGfx(void); bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon); diff --git a/include/battle_main.h b/include/battle_main.h index 54b5e7da6..d7a522f17 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -21,8 +21,8 @@ void sub_8039B58(struct Sprite *sprite); void sub_8039BB4(struct Sprite *sprite); void sub_80105DC(struct Sprite *sprite); void sub_8039C00(struct Sprite *sprite); -void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); -void dp11b_obj_free(u8 bank, bool8 b); +void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d); +void dp11b_obj_free(u8 battlerId, bool8 b); void sub_8039E44(struct Sprite *sprite); void sub_8039E60(struct Sprite *sprite); void sub_8039E84(struct Sprite *sprite); @@ -35,12 +35,12 @@ void sub_803B3AC(void); // unused void sub_803B598(void); // unused void BattleTurnPassed(void); u8 IsRunningFromBattleImpossible(void); -void sub_803BDA0(u8 bank); +void sub_803BDA0(u8 battlerId); void SwapTurnOrder(u8 id1, u8 id2); -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); +u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves); void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands(void); -bool8 TryRunFromBattle(u8 bank); +bool8 TryRunFromBattle(u8 battlerId); extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 9d89d75f0..92eac11fa 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -1,7 +1,7 @@ #ifndef GUARD_BATTLE_AI_H #define GUARD_BATTLE_AI_H -// banks enum +// battlers #define AI_TARGET 0 #define AI_USER 1 #define AI_TARGET_PARTNER 2 @@ -22,7 +22,7 @@ #define AI_EFFECTIVENESS_x0_25 10 #define AI_EFFECTIVENESS_x0 0 -// ai weather enum +// ai weather #define AI_WEATHER_SUN 0 #define AI_WEATHER_RAIN 1 #define AI_WEATHER_SANDSTORM 2 diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index de2fbebb1..270ac55e0 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -1,7 +1,7 @@ #ifndef GUARD_CONSTANTS_BATTLE_ANIM_H #define GUARD_CONSTANTS_BATTLE_ANIM_H -// banks enum used in scripts +// battlers #define ANIM_ATTACKER 0 #define ANIM_TARGET 1 #define ANIM_ATK_PARTNER 2 -- cgit v1.2.3 From 1a32010f13d6df0a3eec20e2eb2bb069e79c73bc Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Wed, 7 Feb 2018 23:21:51 +0100 Subject: iwram common symbols to c --- include/battle.h | 149 ++++++++++++++++++++++++++++++++++++++----------------- 1 file changed, 104 insertions(+), 45 deletions(-) (limited to 'include') diff --git a/include/battle.h b/include/battle.h index 85f21a4ff..80c6cbdb2 100644 --- a/include/battle.h +++ b/include/battle.h @@ -93,7 +93,6 @@ #define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) #define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) -extern u32 gBattleTypeFlags; #define TRAINER_OPPONENT_3FE 0x3FE #define TRAINER_OPPONENT_C00 0xC00 @@ -113,7 +112,6 @@ extern u32 gBattleTypeFlags; #define B_OUTCOME_POKE_TELEPORTED 0xA #define B_OUTCOME_LINK_BATTLE_RAN 0x80 -extern u8 gBattleOutcome; // Non-volatile status conditions // These persist remain outside of battle and after switching out @@ -173,7 +171,6 @@ extern u8 gBattleOutcome; #define STATUS3_TRACE 0x100000 #define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) -extern u32 gStatuses3[MAX_BATTLERS_COUNT]; // Not really sure what a "hitmarker" is. @@ -204,7 +201,6 @@ extern u32 gStatuses3[MAX_BATTLERS_COUNT]; #define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) #define HITMARKER_UNK(battler) (0x10000000 << battler) -extern u32 gHitMarker; // Per-side statuses that affect an entire party @@ -217,7 +213,6 @@ extern u32 gHitMarker; #define SIDE_STATUS_MIST (1 << 8) #define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) -extern u16 gSideStatuses[2]; // Battle Actions // These determine what each battler will do in a turn @@ -267,7 +262,6 @@ extern u16 gSideStatuses[2]; #define WEATHER_HAIL_ANY (WEATHER_HAIL) #define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) -extern u16 gBattleWeather; #define BATTLE_TERRAIN_GRASS 0 #define BATTLE_TERRAIN_LONG_GRASS 1 @@ -280,7 +274,6 @@ extern u16 gBattleWeather; #define BATTLE_TERRAIN_BUILDING 8 #define BATTLE_TERRAIN_PLAIN 9 -extern u8 gBattleTerrain; // array entries for battle communication #define MULTIUSE_STATE 0x0 @@ -339,6 +332,8 @@ extern u8 gBattleTerrain; #define CMP_COMMON_BITS 0x4 #define CMP_NO_COMMON_BITS 0x5 +#define BATTLE_BUFFER_LINK_SIZE 0x1000 + struct TrainerMonNoItemDefaultMoves { u16 iv; @@ -346,8 +341,6 @@ struct TrainerMonNoItemDefaultMoves u16 species; }; -u8 GetBattlerSide(u8 battler); - struct TrainerMonItemDefaultMoves { u16 iv; @@ -441,8 +434,6 @@ struct DisableStruct /*0x1A*/ u8 unk1A[2]; }; -extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; - struct ProtectStruct { /* field_0 */ @@ -481,8 +472,6 @@ struct ProtectStruct /* field_E */ u16 fieldE; }; -extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; - struct SpecialStatus { u8 statLowered : 1; // 0x1 @@ -503,8 +492,6 @@ struct SpecialStatus u8 field13; }; -extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; - struct SideTimer { /*0x00*/ u8 reflectTimer; @@ -521,8 +508,6 @@ struct SideTimer /*0x0B*/ u8 fieldB; }; -extern struct SideTimer gSideTimers[]; - struct WishFutureKnock { u8 futureSightCounter[MAX_BATTLERS_COUNT]; @@ -535,8 +520,6 @@ struct WishFutureKnock u8 knockedOffPokes[2]; }; -extern struct WishFutureKnock gWishFutureKnock; - struct AI_ThinkingStruct { u8 aiState; @@ -600,8 +583,6 @@ struct BattleResources struct BattleScriptsStack *AI_ScriptsStack; }; -extern struct BattleResources* gBattleResources; - struct BattleResults { u8 playerFaintCounter; // 0x0 @@ -629,8 +610,6 @@ struct BattleResults u8 catchAttempts[11]; // 0x36 }; -extern struct BattleResults gBattleResults; - struct BattleStruct { u8 turnEffectsTracker; @@ -745,8 +724,6 @@ struct BattleStruct u8 field_2A2; }; -extern struct BattleStruct* gBattleStruct; - #define GET_MOVE_TYPE(move, typeArg) \ { \ if (gBattleStruct->dynamicMoveType) \ @@ -859,8 +836,6 @@ struct BattleScripting u8 multiplayerId; }; -extern struct BattleScripting gBattleScripting; - enum { BACK_PIC_BRENDAN, @@ -874,7 +849,7 @@ enum }; // rom_80A5C6C -u8 GetBattlerSide(u8 bank); +u8 GetBattlerSide(u8 battler); u8 GetBattlerPosition(u8 bank); u8 GetBattlerAtPosition(u8 bank); @@ -956,18 +931,6 @@ struct BattleSpriteData struct BattleBarInfo *battleBars; }; -extern struct BattleSpriteData *gBattleSpritesDataPtr; - -#define BATTLE_BUFFER_LINK_SIZE 0x1000 - -extern u8 *gLinkBattleSendBuffer; -extern u8 *gLinkBattleRecvBuffer; - -extern u8 *gUnknown_0202305C; -extern u8 *gUnknown_02023060; - -// Move this somewhere else - #include "sprite.h" struct MonSpritesGfx @@ -982,11 +945,107 @@ struct MonSpritesGfx void *field_17C; }; -extern struct BattleSpritesGfx* gMonSpritesGfx; -extern u8 gBattleOutcome; -extern u16 gLastUsedItem; +// all battle variables are declared in battle_main.c extern u32 gBattleTypeFlags; -extern struct MonSpritesGfx* gMonSpritesGfxPtr; -extern u16 gTrainerBattleOpponent_A; +extern u8 gBattleTerrain; +extern u32 gUnknown_02022FF4; +extern u8 *gUnknown_0202305C; +extern u8 *gUnknown_02023060; +extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; +extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; +extern u8 gActiveBattler; +extern u32 gBattleControllerExecFlags; +extern u8 gBattlersCount; +extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; +extern u8 gBattlerPositions[MAX_BATTLERS_COUNT]; +extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gCurrentTurnActionNumber; +extern u8 gCurrentActionFuncId; +extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; +extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gCurrMovePos; +extern u8 gUnknown_020241E9; +extern u16 gCurrentMove; +extern u16 gChosenMove; +extern u16 gRandomMove; +extern s32 gBattleMoveDamage; +extern s32 gHpDealt; +extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; +extern u16 gLastUsedItem; +extern u8 gLastUsedAbility; +extern u8 gBattlerAttacker; +extern u8 gBattlerTarget; +extern u8 gBank1; +extern u8 gEffectBank; +extern u8 gStringBattler; +extern u8 gAbsentBattlerFlags; +extern u8 gCritMultiplier; +extern u8 gMultiHitCounter; +extern const u8 *gBattlescriptCurrInstr; +extern u32 gUnusedBattleMainVar; +extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; +extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT]; +extern u16 gLastHitByType[MAX_BATTLERS_COUNT]; +extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT]; +extern u16 gLockedMoves[MAX_BATTLERS_COUNT]; +extern u8 gLastHitBy[MAX_BATTLERS_COUNT]; +extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; +extern u8 gMoveResultFlags; +extern u32 gHitMarker; +extern u8 gUnknown_02024284[MAX_BATTLERS_COUNT]; +extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT]; +extern u8 gUnknown_0202428C; +extern u16 gSideStatuses[2]; +extern struct SideTimer gSideTimers[2]; +extern u32 gStatuses3[MAX_BATTLERS_COUNT]; +extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT]; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gRandomTurnNumber; +extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT]; +extern u8 gBattleOutcome; +extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; +extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; +extern u16 gBattleWeather; +extern struct WishFutureKnock gWishFutureKnock; +extern u16 gUnknown_020243FC; +extern u8 gSentPokesToOpponent[2]; +extern u16 gDynamicBasePower; +extern u16 gExpShareExp; +extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT]; +extern struct BattleScripting gBattleScripting; +extern struct BattleStruct *gBattleStruct; +extern u8 *gLinkBattleSendBuffer; +extern u8 *gLinkBattleRecvBuffer; +extern struct BattleResources *gBattleResources; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; +extern u8 gUnknown_020244B4[MAX_BATTLERS_COUNT]; +extern u8 gBattlerInMenuId; +extern bool8 gDoingBattleAnim; +extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; +extern u8 gPlayerDpadHoldFrames; +extern struct BattleSpriteData *gBattleSpritesDataPtr; +extern struct MonSpritesGfx *gMonSpritesGfxPtr; +extern u8 *gUnknown_020244D8; +extern u8 *gUnknown_020244DC; +extern u16 gBattleMovePower; +extern u16 gMoveToLearn; +extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; + +extern void (*gPreBattleCallback1)(void); +extern void (*gBattleMainFunc)(void); +extern struct BattleResults gBattleResults; +extern u8 gLeveledUpInBattle; +extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gMultiUsePlayerCursor; +extern u8 gNumberOfMovesToChoose; +extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; #endif // GUARD_BATTLE_H -- cgit v1.2.3 From caf9af321d913e6938f5c70188ad0aca5e5eefeb Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 8 Feb 2018 00:00:25 +0100 Subject: get rid of unnecessary externs --- include/battle.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include') diff --git a/include/battle.h b/include/battle.h index 80c6cbdb2..3933c5bc4 100644 --- a/include/battle.h +++ b/include/battle.h @@ -1032,8 +1032,8 @@ extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern u8 gPlayerDpadHoldFrames; extern struct BattleSpriteData *gBattleSpritesDataPtr; extern struct MonSpritesGfx *gMonSpritesGfxPtr; -extern u8 *gUnknown_020244D8; -extern u8 *gUnknown_020244DC; +extern struct BattleHealthboxInfo *gUnknown_020244D8; +extern struct BattleHealthboxInfo *gUnknown_020244DC; extern u16 gBattleMovePower; extern u16 gMoveToLearn; extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; -- cgit v1.2.3 From a10fd5a7c4d92551c579baacf07c499b6f434619 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 8 Feb 2018 00:35:13 +0100 Subject: create more battle constants --- include/battle.h | 289 +------------------------ include/battle_string_ids.h | 387 ---------------------------------- include/constants/battle.h | 284 +++++++++++++++++++++++++ include/constants/battle_ai.h | 6 +- include/constants/battle_string_ids.h | 386 +++++++++++++++++++++++++++++++++ 5 files changed, 674 insertions(+), 678 deletions(-) delete mode 100644 include/battle_string_ids.h create mode 100644 include/constants/battle.h create mode 100644 include/constants/battle_string_ids.h (limited to 'include') diff --git a/include/battle.h b/include/battle.h index 3933c5bc4..9e755aaec 100644 --- a/include/battle.h +++ b/include/battle.h @@ -2,6 +2,7 @@ #define GUARD_BATTLE_H // should they be included here or included individually by every file? +#include "constants/battle.h" #include "battle_util.h" #include "battle_script_commands.h" #include "battle_main.h" @@ -10,210 +11,16 @@ #include "battle_util2.h" #include "battle_bg.h" -/* - * A battler may be in one of four positions on the field. The first bit determines - * what side the battler is on, either the player's side or the opponent's side. - * The second bit determines what flank the battler is on, either the left or right. - * Note that the opponent's flanks are drawn corresponding to their perspective, so - * their right mon appears on the left, and their left mon appears on the right. - * The battler ID is usually the same as the position, except in the case of link battles. - * - * + ------------------------- + - * | Opponent's side | - * | Right Left | - * | 3 1 | - * | | - * | Player's side | - * | Left Right | - * | 0 2 | - * ----------------------------+ - * | | - * | | - * +---------------------------+ - */ - -#define MAX_BATTLERS_COUNT 4 - -#define B_POSITION_PLAYER_LEFT 0 -#define B_POSITION_OPPONENT_LEFT 1 -#define B_POSITION_PLAYER_RIGHT 2 -#define B_POSITION_OPPONENT_RIGHT 3 - -// These macros can be used with either battler ID or positions to get the partner or the opposite mon -#define BATTLE_OPPOSITE(id) ((id) ^ 1) -#define BATTLE_PARTNER(id) ((id) ^ 2) - -#define B_SIDE_PLAYER 0 -#define B_SIDE_OPPONENT 1 - -#define B_FLANK_LEFT 0 -#define B_FLANK_RIGHT 1 - -#define BIT_SIDE 1 -#define BIT_FLANK 2 - #define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler]) #define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE) #define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE) -// Battle Type Flags - -#define BATTLE_TYPE_DOUBLE 0x0001 -#define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_WILD 0x0004 -#define BATTLE_TYPE_TRAINER 0x0008 -#define BATTLE_TYPE_FIRST_BATTLE 0x0010 -#define BATTLE_TYPE_20 0x0020 -#define BATTLE_TYPE_MULTI 0x0040 -#define BATTLE_TYPE_SAFARI 0x0080 -#define BATTLE_TYPE_BATTLE_TOWER 0x0100 -#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 -#define BATTLE_TYPE_ROAMER 0x0400 -#define BATTLE_TYPE_EREADER_TRAINER 0x0800 -#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 -#define BATTLE_TYPE_LEGENDARY 0x2000 -#define BATTLE_TYPE_REGI 0x4000 -#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 -#define BATTLE_TYPE_DOME 0x10000 -#define BATTLE_TYPE_PALACE 0x20000 -#define BATTLE_TYPE_ARENA 0x40000 -#define BATTLE_TYPE_FACTORY 0x80000 -#define BATTLE_TYPE_PIKE 0x100000 -#define BATTLE_TYPE_PYRAMID 0x200000 -#define BATTLE_TYPE_INGAME_PARTNER 0x400000 -#define BATTLE_TYPE_x800000 0x800000 -#define BATTLE_TYPE_RECORDED 0x1000000 -#define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_x4000000 0x4000000 -#define BATTLE_TYPE_SECRET_BASE 0x8000000 -#define BATTLE_TYPE_GROUDON 0x10000000 -#define BATTLE_TYPE_KYOGRE 0x20000000 -#define BATTLE_TYPE_RAYQUAZA 0x40000000 -#define BATTLE_TYPE_x80000000 0x80000000 -#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) -#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) - - #define TRAINER_OPPONENT_3FE 0x3FE #define TRAINER_OPPONENT_C00 0xC00 #define TRAINER_OPPONENT_800 0x800 #define STEVEN_PARTNER_ID 0xC03 #define SECRET_BASE_OPPONENT 0x400 -#define B_OUTCOME_WON 0x1 -#define B_OUTCOME_LOST 0x2 -#define B_OUTCOME_DREW 0x3 -#define B_OUTCOME_RAN 0x4 -#define B_OUTCOME_PLAYER_TELEPORTED 0x5 -#define B_OUTCOME_POKE_FLED 0x6 -#define B_OUTCOME_CAUGHT_POKE 0x7 -#define B_OUTCOME_NO_SAFARI_BALLS 0x8 -#define B_OUTCOME_FORFEITED 0x9 -#define B_OUTCOME_POKE_TELEPORTED 0xA -#define B_OUTCOME_LINK_BATTLE_RAN 0x80 - - -// Non-volatile status conditions -// These persist remain outside of battle and after switching out -#define STATUS1_NONE 0x0 -#define STATUS1_SLEEP 0x7 -#define STATUS1_POISON 0x8 -#define STATUS1_BURN 0x10 -#define STATUS1_FREEZE 0x20 -#define STATUS1_PARALYSIS 0x40 -#define STATUS1_TOXIC_POISON 0x80 -#define STATUS1_TOXIC_COUNTER 0xF00 -#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON) -#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON) - -// Volatile status ailments -// These are removed after exiting the battle or switching out -#define STATUS2_CONFUSION 0x00000007 -#define STATUS2_FLINCHED 0x00000008 -#define STATUS2_UPROAR 0x00000070 -#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 -#define STATUS2_LOCK_CONFUSE 0x00000C00 -#define STATUS2_MULTIPLETURNS 0x00001000 -#define STATUS2_WRAPPED 0x0000E000 -#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler -#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16) -#define STATUS2_FOCUS_ENERGY 0x00100000 -#define STATUS2_TRANSFORMED 0x00200000 -#define STATUS2_RECHARGE 0x00400000 -#define STATUS2_RAGE 0x00800000 -#define STATUS2_SUBSTITUTE 0x01000000 -#define STATUS2_DESTINY_BOND 0x02000000 -#define STATUS2_ESCAPE_PREVENTION 0x04000000 -#define STATUS2_NIGHTMARE 0x08000000 -#define STATUS2_CURSED 0x10000000 -#define STATUS2_FORESIGHT 0x20000000 -#define STATUS2_DEFENSE_CURL 0x40000000 -#define STATUS2_TORMENT 0x80000000 - -// Seems like per-battler statuses. Not quite sure how to categorize these -#define STATUS3_LEECHSEED_BANK 0x3 -#define STATUS3_LEECHSEED 0x4 -#define STATUS3_ALWAYS_HITS 0x18 // two bits -#define STATUS3_PERISH_SONG 0x20 -#define STATUS3_ON_AIR 0x40 -#define STATUS3_UNDERGROUND 0x80 -#define STATUS3_MINIMIZED 0x100 -#define STATUS3_ROOTED 0x400 -#define STATUS3_CHARGED_UP 0x200 -#define STATUS3_YAWN 0x1800 // two bits -#define STATUS3_IMPRISONED_OTHERS 0x2000 -#define STATUS3_GRUDGE 0x4000 -#define STATUS3_CANT_SCORE_A_CRIT 0x8000 -#define STATUS3_MUDSPORT 0x10000 -#define STATUS3_WATERSPORT 0x20000 -#define STATUS3_UNDERWATER 0x40000 -#define STATUS3_INTIMIDATE_POKES 0x80000 -#define STATUS3_TRACE 0x100000 -#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) - - -// Not really sure what a "hitmarker" is. - -#define HITMARKER_x10 0x00000010 -#define HITMARKER_x20 0x00000020 -#define HITMARKER_DESTINYBOND 0x00000040 -#define HITMARKER_NO_ANIMATIONS 0x00000080 -#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 -#define HITMARKER_NO_ATTACKSTRING 0x00000200 -#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 -#define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_PURSUIT_TRAP 0x00001000 -#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 -#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 -#define HITMARKER_RUN 0x00008000 -#define HITMARKER_IGNORE_ON_AIR 0x00010000 -#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 -#define HITMARKER_IGNORE_UNDERWATER 0x00040000 -#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 -#define HITMARKER_x100000 0x00100000 -#define HITMARKER_x200000 0x00200000 -#define HITMARKER_x400000 0x00400000 -#define HITMARKER_x800000 0x00800000 -#define HITMARKER_GRUDGE 0x01000000 -#define HITMARKER_OBEYS 0x02000000 -#define HITMARKER_x4000000 0x04000000 -#define HITMARKER_x8000000 0x08000000 -#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) -#define HITMARKER_UNK(battler) (0x10000000 << battler) - - -// Per-side statuses that affect an entire party - -#define SIDE_STATUS_REFLECT (1 << 0) -#define SIDE_STATUS_LIGHTSCREEN (1 << 1) -#define SIDE_STATUS_X4 (1 << 2) -#define SIDE_STATUS_SPIKES (1 << 4) -#define SIDE_STATUS_SAFEGUARD (1 << 5) -#define SIDE_STATUS_FUTUREATTACK (1 << 6) -#define SIDE_STATUS_MIST (1 << 8) -#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) - - // Battle Actions // These determine what each battler will do in a turn #define B_ACTION_USE_MOVE 0 @@ -233,36 +40,9 @@ #define B_ACTION_NOTHING_FAINTED 13 // when choosing an action #define B_ACTION_NONE 0xFF -#define MOVE_RESULT_MISSED (1 << 0) -#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) -#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2) -#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3) -#define MOVE_RESULT_ONE_HIT_KO (1 << 4) -#define MOVE_RESULT_FAILED (1 << 5) -#define MOVE_RESULT_FOE_ENDURED (1 << 6) -#define MOVE_RESULT_FOE_HUNG_ON (1 << 7) -#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) - #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 -// Battle Weather flags - -#define WEATHER_RAIN_TEMPORARY (1 << 0) -#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused -#define WEATHER_RAIN_PERMANENT (1 << 2) -#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT) -#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) -#define WEATHER_SANDSTORM_PERMANENT (1 << 4) -#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) -#define WEATHER_SUN_TEMPORARY (1 << 5) -#define WEATHER_SUN_PERMANENT (1 << 6) -#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) -#define WEATHER_HAIL (1 << 7) -#define WEATHER_HAIL_ANY (WEATHER_HAIL) -#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) - - #define BATTLE_TERRAIN_GRASS 0 #define BATTLE_TERRAIN_LONG_GRASS 1 #define BATTLE_TERRAIN_SAND 2 @@ -274,7 +54,6 @@ #define BATTLE_TERRAIN_BUILDING 8 #define BATTLE_TERRAIN_PLAIN 9 - // array entries for battle communication #define MULTIUSE_STATE 0x0 #define CURSOR_POSITION 0x1 @@ -732,72 +511,6 @@ struct BattleStruct typeArg = gBattleMoves[move].type; \ } -#define MOVE_EFFECT_SLEEP 0x1 -#define MOVE_EFFECT_POISON 0x2 -#define MOVE_EFFECT_BURN 0x3 -#define MOVE_EFFECT_FREEZE 0x4 -#define MOVE_EFFECT_PARALYSIS 0x5 -#define MOVE_EFFECT_TOXIC 0x6 -#define MOVE_EFFECT_CONFUSION 0x7 -#define MOVE_EFFECT_FLINCH 0x8 -#define MOVE_EFFECT_TRI_ATTACK 0x9 -#define MOVE_EFFECT_UPROAR 0xA -#define MOVE_EFFECT_PAYDAY 0xB -#define MOVE_EFFECT_CHARGING 0xC -#define MOVE_EFFECT_WRAP 0xD -#define MOVE_EFFECT_RECOIL_25 0xE -#define MOVE_EFFECT_ATK_PLUS_1 0xF -#define MOVE_EFFECT_DEF_PLUS_1 0x10 -#define MOVE_EFFECT_SPD_PLUS_1 0x11 -#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 -#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 -#define MOVE_EFFECT_ACC_PLUS_1 0x14 -#define MOVE_EFFECT_EVS_PLUS_1 0x15 -#define MOVE_EFFECT_ATK_MINUS_1 0x16 -#define MOVE_EFFECT_DEF_MINUS_1 0x17 -#define MOVE_EFFECT_SPD_MINUS_1 0x18 -#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 -#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A -#define MOVE_EFFECT_ACC_MINUS_1 0x1B -#define MOVE_EFFECT_EVS_MINUS_1 0x1C -#define MOVE_EFFECT_RECHARGE 0x1D -#define MOVE_EFFECT_RAGE 0x1E -#define MOVE_EFFECT_STEAL_ITEM 0x1F -#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 -#define MOVE_EFFECT_NIGHTMARE 0x21 -#define MOVE_EFFECT_ALL_STATS_UP 0x22 -#define MOVE_EFFECT_RAPIDSPIN 0x23 -#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 -#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 -#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 -#define MOVE_EFFECT_ATK_PLUS_2 0x27 -#define MOVE_EFFECT_DEF_PLUS_2 0x28 -#define MOVE_EFFECT_SPD_PLUS_2 0x29 -#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A -#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B -#define MOVE_EFFECT_ACC_PLUS_2 0x2C -#define MOVE_EFFECT_EVS_PLUS_2 0x2D -#define MOVE_EFFECT_ATK_MINUS_2 0x2E -#define MOVE_EFFECT_DEF_MINUS_2 0x2F -#define MOVE_EFFECT_SPD_MINUS_2 0x30 -#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 -#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 -#define MOVE_EFFECT_ACC_MINUS_2 0x33 -#define MOVE_EFFECT_EVS_MINUS_2 0x34 -#define MOVE_EFFECT_THRASH 0x35 -#define MOVE_EFFECT_KNOCK_OFF 0x36 -#define MOVE_EFFECT_NOTHING_37 0x37 -#define MOVE_EFFECT_NOTHING_38 0x38 -#define MOVE_EFFECT_NOTHING_39 0x39 -#define MOVE_EFFECT_NOTHING_3A 0x3A -#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B -#define MOVE_EFFECT_NOTHING_3C 0x3C -#define MOVE_EFFECT_NOTHING_3D 0x3D -#define MOVE_EFFECT_NOTHING_3E 0x3E -#define MOVE_EFFECT_NOTHING_3F 0x3F -#define MOVE_EFFECT_AFFECTS_USER 0x40 -#define MOVE_EFFECT_CERTAIN 0x80 - #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit diff --git a/include/battle_string_ids.h b/include/battle_string_ids.h deleted file mode 100644 index f242284b0..000000000 --- a/include/battle_string_ids.h +++ /dev/null @@ -1,387 +0,0 @@ -#ifndef GUARD_BATTLE_STRING_IDS_H -#define GUARD_BATTLE_STRING_IDS_H - -#define BATTLESTRINGS_COUNT 369 - -#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved - -#define STRINGID_INTROMSG 0 -#define STRINGID_INTROSENDOUT 1 -#define STRINGID_RETURNMON 2 -#define STRINGID_SWITCHINMON 3 -#define STRINGID_USEDMOVE 4 -#define STRINGID_BATTLEEND 5 - - -// todo: make some of those names less vague: attacker/target vs pkmn, etc. -#define STRINGID_TRAINER1LOSETEXT 12 -#define STRINGID_PKMNGAINEDEXP 13 -#define STRINGID_PKMNGREWTOLV 14 -#define STRINGID_PKMNLEARNEDMOVE 15 -#define STRINGID_TRYTOLEARNMOVE1 16 -#define STRINGID_TRYTOLEARNMOVE2 17 -#define STRINGID_TRYTOLEARNMOVE3 18 -#define STRINGID_PKMNFORGOTMOVE 19 -#define STRINGID_STOPLEARNINGMOVE 20 -#define STRINGID_DIDNOTLEARNMOVE 21 -#define STRINGID_PKMNLEARNEDMOVE2 22 -#define STRINGID_ATTACKMISSED 23 -#define STRINGID_PKMNPROTECTEDITSELF 24 -#define STRINGID_STATSWONTINCREASE2 25 -#define STRINGID_AVOIDEDDAMAGE 26 -#define STRINGID_ITDOESNTAFFECT 27 -#define STRINGID_ATTACKERFAINTED 28 -#define STRINGID_TARGETFAINTED 29 -#define STRINGID_PLAYERGOTMONEY 30 -#define STRINGID_PLAYERWHITEOUT 31 -#define STRINGID_PLAYERWHITEOUT2 32 -#define STRINGID_PREVENTSESCAPE 33 -#define STRINGID_HITXTIMES 34 -#define STRINGID_PKMNFELLASLEEP 35 -#define STRINGID_PKMNMADESLEEP 36 -#define STRINGID_PKMNALREADYASLEEP 37 -#define STRINGID_PKMNALREADYASLEEP2 38 -#define STRINGID_PKMNWASNTAFFECTED 39 -#define STRINGID_PKMNWASPOISONED 40 -#define STRINGID_PKMNPOISONEDBY 41 -#define STRINGID_PKMNHURTBYPOISON 42 -#define STRINGID_PKMNALREADYPOISONED 43 -#define STRINGID_PKMNBADLYPOISONED 44 -#define STRINGID_PKMNENERGYDRAINED 45 -#define STRINGID_PKMNWASBURNED 46 -#define STRINGID_PKMNBURNEDBY 47 -#define STRINGID_PKMNHURTBYBURN 48 -#define STRINGID_PKMNWASFROZEN 49 -#define STRINGID_PKMNFROZENBY 50 -#define STRINGID_PKMNISFROZEN 51 -#define STRINGID_PKMNWASDEFROSTED 52 -#define STRINGID_PKMNWASDEFROSTED2 53 -#define STRINGID_PKMNWASDEFROSTEDBY 54 -#define STRINGID_PKMNWASPARALYZED 55 -#define STRINGID_PKMNWASPARALYZEDBY 56 -#define STRINGID_PKMNISPARALYZED 57 -#define STRINGID_PKMNISALREADYPARALYZED 58 -#define STRINGID_PKMNHEALEDPARALYSIS 59 -#define STRINGID_PKMNDREAMEATEN 60 -#define STRINGID_STATSWONTINCREASE 61 -#define STRINGID_STATSWONTDECREASE 62 -#define STRINGID_TEAMSTOPPEDWORKING 63 -#define STRINGID_FOESTOPPEDWORKING 64 -#define STRINGID_PKMNISCONFUSED 65 -#define STRINGID_PKMNHEALEDCONFUSION 66 -#define STRINGID_PKMNWASCONFUSED 67 -#define STRINGID_PKMNALREADYCONFUSED 68 -#define STRINGID_PKMNFELLINLOVE 69 -#define STRINGID_PKMNINLOVE 70 -#define STRINGID_PKMNIMMOBILIZEDBYLOVE 71 -#define STRINGID_PKMNBLOWNAWAY 72 -#define STRINGID_PKMNCHANGEDTYPE 73 -#define STRINGID_PKMNFLINCHED 74 -#define STRINGID_PKMNREGAINEDHEALTH 75 -#define STRINGID_PKMNHPFULL 76 -#define STRINGID_PKMNRAISEDSPDEF 77 -#define STRINGID_PKMNRAISEDDEF 78 -#define STRINGID_PKMNCOVEREDBYVEIL 79 -#define STRINGID_PKMNUSEDSAFEGUARD 80 -#define STRINGID_PKMNSAFEGUARDEXPIRED 81 -#define STRINGID_PKMNWENTTOSLEEP 82 -#define STRINGID_PKMNSLEPTHEALTHY 83 -#define STRINGID_PKMNWHIPPEDWHIRLWIND 84 -#define STRINGID_PKMNTOOKSUNLIGHT 85 -#define STRINGID_PKMNLOWEREDHEAD 86 -#define STRINGID_PKMNISGLOWING 87 -#define STRINGID_PKMNFLEWHIGH 88 -#define STRINGID_PKMNDUGHOLE 89 -#define STRINGID_PKMNSQUEEZEDBYBIND 90 -#define STRINGID_PKMNTRAPPEDINVORTEX 91 -#define STRINGID_PKMNWRAPPEDBY 92 -#define STRINGID_PKMNCLAMPED 93 -#define STRINGID_PKMNHURTBY 94 -#define STRINGID_PKMNFREEDFROM 95 -#define STRINGID_PKMNCRASHED 96 -#define STRINGID_PKMNSHROUDEDINMIST 97 -#define STRINGID_PKMNPROTECTEDBYMIST 98 -#define STRINGID_PKMNGETTINGPUMPED 99 -#define STRINGID_PKMNHITWITHRECOIL 100 -#define STRINGID_PKMNPROTECTEDITSELF2 101 -#define STRINGID_PKMNBUFFETEDBYSANDSTORM 102 -#define STRINGID_PKMNPELTEDBYHAIL 103 -#define STRINGID_PKMNSEEDED 104 -#define STRINGID_PKMNEVADEDATTACK 105 -#define STRINGID_PKMNSAPPEDBYLEECHSEED 106 -#define STRINGID_PKMNFASTASLEEP 107 -#define STRINGID_PKMNWOKEUP 108 -#define STRINGID_PKMNUPROARKEPTAWAKE 109 -#define STRINGID_PKMNWOKEUPINUPROAR 110 -#define STRINGID_PKMNCAUSEDUPROAR 111 -#define STRINGID_PKMNMAKINGUPROAR 112 -#define STRINGID_PKMNCALMEDDOWN 113 -#define STRINGID_PKMNCANTSLEEPINUPROAR 114 -#define STRINGID_PKMNSTOCKPILED 115 -#define STRINGID_PKMNCANTSTOCKPILE 116 -#define STRINGID_PKMNCANTSLEEPINUPROAR2 117 -#define STRINGID_UPROARKEPTPKMNAWAKE 118 -#define STRINGID_PKMNSTAYEDAWAKEUSING 119 -#define STRINGID_PKMNSTORINGENERGY 120 -#define STRINGID_PKMNUNLEASHEDENERGY 121 -#define STRINGID_PKMNFATIGUECONFUSION 122 -#define STRINGID_PKMNPICKEDUPITEM 123 -#define STRINGID_PKMNUNAFFECTED 124 -#define STRINGID_PKMNTRANSFORMEDINTO 125 -#define STRINGID_PKMNMADESUBSTITUTE 126 -#define STRINGID_PKMNHASSUBSTITUTE 127 -#define STRINGID_SUBSTITUTEDAMAGED 128 -#define STRINGID_PKMNSUBSTITUTEFADED 129 -#define STRINGID_PKMNMUSTRECHARGE 130 -#define STRINGID_PKMNRAGEBUILDING 131 -#define STRINGID_PKMNMOVEWASDISABLED 132 -#define STRINGID_PKMNMOVEISDISABLED 133 -#define STRINGID_PKMNMOVEDISABLEDNOMORE 134 -#define STRINGID_PKMNGOTENCORE 135 -#define STRINGID_PKMNENCOREENDED 136 -#define STRINGID_PKMNTOOKAIM 137 -#define STRINGID_PKMNSKETCHEDMOVE 138 -#define STRINGID_PKMNTRYINGTOTAKEFOE 139 -#define STRINGID_PKMNTOOKFOE 140 -#define STRINGID_PKMNREDUCEDPP 141 -#define STRINGID_PKMNSTOLEITEM 142 -#define STRINGID_TARGETCANTESCAPENOW 143 -#define STRINGID_PKMNFELLINTONIGHTMARE 144 -#define STRINGID_PKMNLOCKEDINNIGHTMARE 145 -#define STRINGID_PKMNLAIDCURSE 146 -#define STRINGID_PKMNAFFLICTEDBYCURSE 147 -#define STRINGID_SPIKESSCATTERED 148 -#define STRINGID_PKMNHURTBYSPIKES 149 -#define STRINGID_PKMNIDENTIFIED 150 -#define STRINGID_PKMNPERISHCOUNTFELL 151 -#define STRINGID_PKMNBRACEDITSELF 152 -#define STRINGID_PKMNENDUREDHIT 153 -#define STRINGID_MAGNITUDESTRENGTH 154 -#define STRINGID_PKMNCUTHPMAXEDATTACK 155 -#define STRINGID_PKMNCOPIEDSTATCHANGES 156 -#define STRINGID_PKMNGOTFREE 157 -#define STRINGID_PKMNSHEDLEECHSEED 158 -#define STRINGID_PKMNBLEWAWAYSPIKES 159 -#define STRINGID_PKMNFLEDFROMBATTLE 160 -#define STRINGID_PKMNFORESAWATTACK 161 -#define STRINGID_PKMNTOOKATTACK 162 -#define STRINGID_PKMNATTACK 163 -#define STRINGID_PKMNCENTERATTENTION 164 -#define STRINGID_PKMNCHARGINGPOWER 165 -#define STRINGID_NATUREPOWERTURNEDINTO 166 -#define STRINGID_PKMNSTATUSNORMAL 167 -#define STRINGID_PKMNHASNOMOVESLEFT 168 -#define STRINGID_PKMNSUBJECTEDTOTORMENT 169 -#define STRINGID_PKMNCANTUSEMOVETORMENT 170 -#define STRINGID_PKMNTIGHTENINGFOCUS 171 -#define STRINGID_PKMNFELLFORTAUNT 172 -#define STRINGID_PKMNCANTUSEMOVETAUNT 173 -#define STRINGID_PKMNREADYTOHELP 174 -#define STRINGID_PKMNSWITCHEDITEMS 175 -#define STRINGID_PKMNCOPIEDFOE 176 -#define STRINGID_PKMNMADEWISH 177 -#define STRINGID_PKMNWISHCAMETRUE 178 -#define STRINGID_PKMNPLANTEDROOTS 179 -#define STRINGID_PKMNABSORBEDNUTRIENTS 180 -#define STRINGID_PKMNANCHOREDITSELF 181 -#define STRINGID_PKMNWASMADEDROWSY 182 -#define STRINGID_PKMNKNOCKEDOFF 183 -#define STRINGID_PKMNSWAPPEDABILITIES 184 -#define STRINGID_PKMNSEALEDOPPONENTMOVE 185 -#define STRINGID_PKMNCANTUSEMOVESEALED 186 -#define STRINGID_PKMNWANTSGRUDGE 187 -#define STRINGID_PKMNLOSTPPGRUDGE 188 -#define STRINGID_PKMNSHROUDEDITSELF 189 -#define STRINGID_PKMNMOVEBOUNCED 190 -#define STRINGID_PKMNWAITSFORTARGET 191 -#define STRINGID_PKMNSNATCHEDMOVE 192 -#define STRINGID_PKMNMADEITRAIN 193 -#define STRINGID_PKMNRAISEDSPEED 194 -#define STRINGID_PKMNPROTECTEDBY 195 -#define STRINGID_PKMNPREVENTSUSAGE 196 -#define STRINGID_PKMNRESTOREDHPUSING 197 -#define STRINGID_PKMNCHANGEDTYPEWITH 198 -#define STRINGID_PKMNPREVENTSPARALYSISWITH 199 -#define STRINGID_PKMNPREVENTSROMANCEWITH 200 -#define STRINGID_PKMNPREVENTSPOISONINGWITH 201 -#define STRINGID_PKMNPREVENTSCONFUSIONWITH 202 -#define STRINGID_PKMNRAISEDFIREPOWERWITH 203 -#define STRINGID_PKMNANCHORSITSELFWITH 204 -#define STRINGID_PKMNCUTSATTACKWITH 205 -#define STRINGID_PKMNPREVENTSSTATLOSSWITH 206 -#define STRINGID_PKMNHURTSWITH 207 -#define STRINGID_PKMNTRACED 208 -#define STRINGID_STATSHARPLY 209 -#define STRINGID_STATROSE 210 -#define STRINGID_STATHARSHLY 211 -#define STRINGID_STATFELL 212 -#define STRINGID_PKMNSSTATCHANGED 213 -#define STRINGID_PKMNSSTATCHANGED2 214 -#define STRINGID_PKMNSSTATCHANGED3 215 -#define STRINGID_PKMNSSTATCHANGED4 216 -#define STRINGID_CRITICALHIT 217 -#define STRINGID_ONEHITKO 218 -#define STRINGID_123POOF 219 -#define STRINGID_ANDELLIPSIS 220 -#define STRINGID_NOTVERYEFFECTIVE 221 -#define STRINGID_SUPEREFFECTIVE 222 -#define STRINGID_GOTAWAYSAFELY 223 -#define STRINGID_WILDPKMNFLED 224 -#define STRINGID_NORUNNINGFROMTRAINERS 225 -#define STRINGID_CANTESCAPE 226 -#define STRINGID_DONTLEAVEBIRCH 227 -#define STRINGID_BUTNOTHINGHAPPENED 228 -#define STRINGID_BUTITFAILED 229 -#define STRINGID_ITHURTCONFUSION 230 -#define STRINGID_MIRRORMOVEFAILED 231 -#define STRINGID_STARTEDTORAIN 232 -#define STRINGID_DOWNPOURSTARTED 233 -#define STRINGID_RAINCONTINUES 234 -#define STRINGID_DOWNPOURCONTINUES 235 -#define STRINGID_RAINSTOPPED 236 -#define STRINGID_SANDSTORMBREWED 237 -#define STRINGID_SANDSTORMRAGES 238 -#define STRINGID_SANDSTORMSUBSIDED 239 -#define STRINGID_SUNLIGHTGOTBRIGHT 240 -#define STRINGID_SUNLIGHTSTRONG 241 -#define STRINGID_SUNLIGHTFADED 242 -#define STRINGID_STARTEDHAIL 243 -#define STRINGID_HAILCONTINUES 244 -#define STRINGID_HAILSTOPPED 245 -#define STRINGID_FAILEDTOSPITUP 246 -#define STRINGID_FAILEDTOSWALLOW 247 -#define STRINGID_WINDBECAMEHEATWAVE 248 -#define STRINGID_STATCHANGESGONE 249 -#define STRINGID_COINSSCATTERED 250 -#define STRINGID_TOOWEAKFORSUBSTITUTE 251 -#define STRINGID_SHAREDPAIN 252 -#define STRINGID_BELLCHIMED 253 -#define STRINGID_FAINTINTHREE 254 -#define STRINGID_NOPPLEFT 255 -#define STRINGID_BUTNOPPLEFT 256 -#define STRINGID_PLAYERUSEDITEM 257 -#define STRINGID_WALLYUSEDITEM 258 -#define STRINGID_TRAINERBLOCKEDBALL 259 -#define STRINGID_DONTBEATHIEF 260 -#define STRINGID_ITDODGEDBALL 261 -#define STRINGID_YOUMISSEDPKMN 262 -#define STRINGID_PKMNBROKEFREE 263 -#define STRINGID_ITAPPEAREDCAUGHT 264 -#define STRINGID_AARGHALMOSTHADIT 265 -#define STRINGID_SHOOTSOCLOSE 266 -#define STRINGID_GOTCHAPKMNCAUGHT 267 -#define STRINGID_GOTCHAPKMNCAUGHT2 268 -#define STRINGID_GIVENICKNAMECAPTURED 269 -#define STRINGID_PKMNSENTTOPC 270 -#define STRINGID_PKMNDATAADDEDTODEX 271 -#define STRINGID_ITISRAINING 272 -#define STRINGID_SANDSTORMISRAGING 273 -#define STRINGID_CANTESCAPE2 274 -#define STRINGID_PKMNIGNORESASLEEP 275 -#define STRINGID_PKMNIGNOREDORDERS 276 -#define STRINGID_PKMNBEGANTONAP 277 -#define STRINGID_PKMNLOAFING 278 -#define STRINGID_PKMNWONTOBEY 279 -#define STRINGID_PKMNTURNEDAWAY 280 -#define STRINGID_PKMNPRETENDNOTNOTICE 281 -#define STRINGID_ENEMYABOUTTOSWITCHPKMN 282 -#define STRINGID_CREPTCLOSER 283 -#define STRINGID_CANTGETCLOSER 284 -#define STRINGID_PKMNWATCHINGCAREFULLY 285 -#define STRINGID_PKMNCURIOUSABOUTX 286 -#define STRINGID_PKMNENTHRALLEDBYX 287 -#define STRINGID_PKMNIGNOREDX 288 -#define STRINGID_THREWPOKEBLOCKATPKMN 289 -#define STRINGID_OUTOFSAFARIBALLS 290 -#define STRINGID_PKMNSITEMCUREDPARALYSIS 291 -#define STRINGID_PKMNSITEMCUREDPOISON 292 -#define STRINGID_PKMNSITEMHEALEDBURN 293 -#define STRINGID_PKMNSITEMDEFROSTEDIT 294 -#define STRINGID_PKMNSITEMWOKEIT 295 -#define STRINGID_PKMNSITEMSNAPPEDOUT 296 -#define STRINGID_PKMNSITEMCUREDPROBLEM 297 -#define STRINGID_PKMNSITEMRESTOREDHEALTH 298 -#define STRINGID_PKMNSITEMRESTOREDPP 299 -#define STRINGID_PKMNSITEMRESTOREDSTATUS 300 -#define STRINGID_PKMNSITEMRESTOREDHPALITTLE 301 -#define STRINGID_ITEMALLOWSONLYYMOVE 302 -#define STRINGID_PKMNHUNGONWITHX 303 -#define STRINGID_EMPTYSTRING3 304 -#define STRINGID_PKMNSXPREVENTSBURNS 305 -#define STRINGID_PKMNSXBLOCKSY 306 -#define STRINGID_PKMNSXRESTOREDHPALITTLE2 307 -#define STRINGID_PKMNSXWHIPPEDUPSANDSTORM 308 -#define STRINGID_PKMNSXPREVENTSYLOSS 309 -#define STRINGID_PKMNSXINFATUATEDY 310 -#define STRINGID_PKMNSXMADEYINEFFECTIVE 311 -#define STRINGID_PKMNSXCUREDYPROBLEM 312 -#define STRINGID_ITSUCKEDLIQUIDOOZE 313 -#define STRINGID_PKMNTRANSFORMED 314 -#define STRINGID_ELECTRICITYWEAKENED 315 -#define STRINGID_FIREWEAKENED 316 -#define STRINGID_PKMNHIDUNDERWATER 317 -#define STRINGID_PKMNSPRANGUP 318 -#define STRINGID_HMMOVESCANTBEFORGOTTEN 319 -#define STRINGID_XFOUNDONEY 320 -#define STRINGID_PLAYERDEFEATEDTRAINER1 321 -#define STRINGID_SOOTHINGAROMA 322 -#define STRINGID_ITEMSCANTBEUSEDNOW 323 -#define STRINGID_FORXCOMMAYZ 324 -#define STRINGID_USINGXTHEYOFZN 325 -#define STRINGID_PKMNUSEDXTOGETPUMPED 326 -#define STRINGID_PKMNSXMADEYUSELESS 327 -#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328 -#define STRINGID_EMPTYSTRING4 329 -#define STRINGID_ABOOSTED 330 -#define STRINGID_PKMNSXINTENSIFIEDSUN 331 -#define STRINGID_PKMNMAKESGROUNDMISS 332 -#define STRINGID_YOUTHROWABALLNOWRIGHT 333 -#define STRINGID_PKMNSXTOOKATTACK 334 -#define STRINGID_PKMNCHOSEXASDESTINY 335 -#define STRINGID_PKMNLOSTFOCUS 336 -#define STRINGID_USENEXTPKMN 337 -#define STRINGID_PKMNFLEDUSINGITS 338 -#define STRINGID_PKMNFLEDUSING 339 -#define STRINGID_PKMNWASDRAGGEDOUT 340 -#define STRINGID_PREVENTEDFROMWORKING 341 -#define STRINGID_PKMNSITEMNORMALIZEDSTATUS 342 -#define STRINGID_TRAINER1USEDITEM 343 -#define STRINGID_BOXISFULL 344 -#define STRINGID_PKMNAVOIDEDATTACK 345 -#define STRINGID_PKMNSXMADEITINEFFECTIVE 346 -#define STRINGID_PKMNSXPREVENTSFLINCHING 347 -#define STRINGID_PKMNALREADYHASBURN 348 -#define STRINGID_STATSWONTDECREASE2 349 -#define STRINGID_PKMNSXBLOCKSY2 350 -#define STRINGID_PKMNSXWOREOFF 351 -#define STRINGID_PKMNRAISEDDEFALITTLE 352 -#define STRINGID_PKMNRAISEDSPDEFALITTLE 353 -#define STRINGID_THEWALLSHATTERED 354 -#define STRINGID_PKMNSXPREVENTSYSZ 355 -#define STRINGID_PKMNSXCUREDITSYPROBLEM 356 -#define STRINGID_ATTACKERCANTESCAPE 357 -#define STRINGID_PKMNOBTAINEDX 358 -#define STRINGID_PKMNOBTAINEDX2 359 -#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360 -#define STRINGID_BUTNOEFFECT 361 -#define STRINGID_PKMNSXHADNOEFFECTONY 362 -#define STRINGID_TWOENEMIESDEFEATED 363 -#define STRINGID_TRAINER2LOSETEXT 364 -#define STRINGID_PKMNINCAPABLEOFPOWER 365 -#define STRINGID_GLINTAPPEARSINEYE 366 -#define STRINGID_PKMNGETTINGINTOPOSITION 367 -#define STRINGID_PKMNBEGANGROWLINGDEEPLY 368 -#define STRINGID_PKMNEAGERFORMORE 369 -#define STRINGID_DEFEATEDOPPONENTBYREFEREE 370 -#define STRINGID_LOSTTOOPPONENTBYREFEREE 371 -#define STRINGID_TIEDOPPONENTBYREFEREE 372 -#define STRINGID_QUESTIONFORFEITMATCH 373 -#define STRINGID_FORFEITEDMATCH 374 -#define STRINGID_PKMNTRANSFERREDSOMEONESPC 375 -#define STRINGID_PKMNTRANSFERREDLANETTESPC 376 -#define STRINGID_PKMNBOXSOMEONESPCFULL 377 -#define STRINGID_PKMNBOXLANETTESPCFULL 378 -#define STRINGID_TRAINER1WINTEXT 379 -#define STRINGID_TRAINER2WINTEXT 380 - -#endif // GUARD_BATTLE_STRING_IDS_H diff --git a/include/constants/battle.h b/include/constants/battle.h new file mode 100644 index 000000000..f3d7a8e0e --- /dev/null +++ b/include/constants/battle.h @@ -0,0 +1,284 @@ +#ifndef GUARD_CONSTANTS_BATTLE_H +#define GUARD_CONSTANTS_BATTLE_H + +/* + * A battler may be in one of four positions on the field. The first bit determines + * what side the battler is on, either the player's side or the opponent's side. + * The second bit determines what flank the battler is on, either the left or right. + * Note that the opponent's flanks are drawn corresponding to their perspective, so + * their right mon appears on the left, and their left mon appears on the right. + * The battler ID is usually the same as the position, except in the case of link battles. + * + * + ------------------------- + + * | Opponent's side | + * | Right Left | + * | 3 1 | + * | | + * | Player's side | + * | Left Right | + * | 0 2 | + * ----------------------------+ + * | | + * | | + * +---------------------------+ + */ + +#define MAX_BATTLERS_COUNT 4 + +#define B_POSITION_PLAYER_LEFT 0 +#define B_POSITION_OPPONENT_LEFT 1 +#define B_POSITION_PLAYER_RIGHT 2 +#define B_POSITION_OPPONENT_RIGHT 3 + +// These macros can be used with either battler ID or positions to get the partner or the opposite mon +#define BATTLE_OPPOSITE(id) ((id) ^ 1) +#define BATTLE_PARTNER(id) ((id) ^ 2) + +#define B_SIDE_PLAYER 0 +#define B_SIDE_OPPONENT 1 + +#define B_FLANK_LEFT 0 +#define B_FLANK_RIGHT 1 + +#define BIT_SIDE 1 +#define BIT_FLANK 2 + +// Battle Type Flags +#define BATTLE_TYPE_DOUBLE 0x0001 +#define BATTLE_TYPE_LINK 0x0002 +#define BATTLE_TYPE_WILD 0x0004 +#define BATTLE_TYPE_TRAINER 0x0008 +#define BATTLE_TYPE_FIRST_BATTLE 0x0010 +#define BATTLE_TYPE_20 0x0020 +#define BATTLE_TYPE_MULTI 0x0040 +#define BATTLE_TYPE_SAFARI 0x0080 +#define BATTLE_TYPE_BATTLE_TOWER 0x0100 +#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 +#define BATTLE_TYPE_ROAMER 0x0400 +#define BATTLE_TYPE_EREADER_TRAINER 0x0800 +#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 +#define BATTLE_TYPE_LEGENDARY 0x2000 +#define BATTLE_TYPE_REGI 0x4000 +#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 +#define BATTLE_TYPE_DOME 0x10000 +#define BATTLE_TYPE_PALACE 0x20000 +#define BATTLE_TYPE_ARENA 0x40000 +#define BATTLE_TYPE_FACTORY 0x80000 +#define BATTLE_TYPE_PIKE 0x100000 +#define BATTLE_TYPE_PYRAMID 0x200000 +#define BATTLE_TYPE_INGAME_PARTNER 0x400000 +#define BATTLE_TYPE_x800000 0x800000 +#define BATTLE_TYPE_RECORDED 0x1000000 +#define BATTLE_TYPE_x2000000 0x2000000 +#define BATTLE_TYPE_x4000000 0x4000000 +#define BATTLE_TYPE_SECRET_BASE 0x8000000 +#define BATTLE_TYPE_GROUDON 0x10000000 +#define BATTLE_TYPE_KYOGRE 0x20000000 +#define BATTLE_TYPE_RAYQUAZA 0x40000000 +#define BATTLE_TYPE_x80000000 0x80000000 +#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) +#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) + +// Battle Outcome defines +#define B_OUTCOME_WON 0x1 +#define B_OUTCOME_LOST 0x2 +#define B_OUTCOME_DREW 0x3 +#define B_OUTCOME_RAN 0x4 +#define B_OUTCOME_PLAYER_TELEPORTED 0x5 +#define B_OUTCOME_MON_FLED 0x6 +#define B_OUTCOME_CAUGHT 0x7 +#define B_OUTCOME_NO_SAFARI_BALLS 0x8 +#define B_OUTCOME_FORFEITED 0x9 +#define B_OUTCOME_MON_TELEPORTED 0xA +#define B_OUTCOME_LINK_BATTLE_RAN 0x80 + +// Non-volatile status conditions +// These persist remain outside of battle and after switching out +#define STATUS1_NONE 0x0 +#define STATUS1_SLEEP 0x7 +#define STATUS1_POISON 0x8 +#define STATUS1_BURN 0x10 +#define STATUS1_FREEZE 0x20 +#define STATUS1_PARALYSIS 0x40 +#define STATUS1_TOXIC_POISON 0x80 +#define STATUS1_TOXIC_COUNTER 0xF00 +#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON) +#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON) + +// Volatile status ailments +// These are removed after exiting the battle or switching out +#define STATUS2_CONFUSION 0x00000007 +#define STATUS2_FLINCHED 0x00000008 +#define STATUS2_UPROAR 0x00000070 +#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 +#define STATUS2_LOCK_CONFUSE 0x00000C00 +#define STATUS2_MULTIPLETURNS 0x00001000 +#define STATUS2_WRAPPED 0x0000E000 +#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler +#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16) +#define STATUS2_FOCUS_ENERGY 0x00100000 +#define STATUS2_TRANSFORMED 0x00200000 +#define STATUS2_RECHARGE 0x00400000 +#define STATUS2_RAGE 0x00800000 +#define STATUS2_SUBSTITUTE 0x01000000 +#define STATUS2_DESTINY_BOND 0x02000000 +#define STATUS2_ESCAPE_PREVENTION 0x04000000 +#define STATUS2_NIGHTMARE 0x08000000 +#define STATUS2_CURSED 0x10000000 +#define STATUS2_FORESIGHT 0x20000000 +#define STATUS2_DEFENSE_CURL 0x40000000 +#define STATUS2_TORMENT 0x80000000 + +// Seems like per-battler statuses. Not quite sure how to categorize these +#define STATUS3_LEECHSEED_BANK 0x3 +#define STATUS3_LEECHSEED 0x4 +#define STATUS3_ALWAYS_HITS 0x18 // two bits +#define STATUS3_PERISH_SONG 0x20 +#define STATUS3_ON_AIR 0x40 +#define STATUS3_UNDERGROUND 0x80 +#define STATUS3_MINIMIZED 0x100 +#define STATUS3_ROOTED 0x400 +#define STATUS3_CHARGED_UP 0x200 +#define STATUS3_YAWN 0x1800 // two bits +#define STATUS3_IMPRISONED_OTHERS 0x2000 +#define STATUS3_GRUDGE 0x4000 +#define STATUS3_CANT_SCORE_A_CRIT 0x8000 +#define STATUS3_MUDSPORT 0x10000 +#define STATUS3_WATERSPORT 0x20000 +#define STATUS3_UNDERWATER 0x40000 +#define STATUS3_INTIMIDATE_POKES 0x80000 +#define STATUS3_TRACE 0x100000 +#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) + +// Not really sure what a "hitmarker" is. +#define HITMARKER_x10 0x00000010 +#define HITMARKER_x20 0x00000020 +#define HITMARKER_DESTINYBOND 0x00000040 +#define HITMARKER_NO_ANIMATIONS 0x00000080 +#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 +#define HITMARKER_NO_ATTACKSTRING 0x00000200 +#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 +#define HITMARKER_NO_PPDEDUCT 0x00000800 +#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 +#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 +#define HITMARKER_RUN 0x00008000 +#define HITMARKER_IGNORE_ON_AIR 0x00010000 +#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 +#define HITMARKER_IGNORE_UNDERWATER 0x00040000 +#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 +#define HITMARKER_x100000 0x00100000 +#define HITMARKER_x200000 0x00200000 +#define HITMARKER_x400000 0x00400000 +#define HITMARKER_x800000 0x00800000 +#define HITMARKER_GRUDGE 0x01000000 +#define HITMARKER_OBEYS 0x02000000 +#define HITMARKER_x4000000 0x04000000 +#define HITMARKER_x8000000 0x08000000 +#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) +#define HITMARKER_UNK(battler) (0x10000000 << battler) + +// Per-side statuses that affect an entire party +#define SIDE_STATUS_REFLECT (1 << 0) +#define SIDE_STATUS_LIGHTSCREEN (1 << 1) +#define SIDE_STATUS_X4 (1 << 2) +#define SIDE_STATUS_SPIKES (1 << 4) +#define SIDE_STATUS_SAFEGUARD (1 << 5) +#define SIDE_STATUS_FUTUREATTACK (1 << 6) +#define SIDE_STATUS_MIST (1 << 8) +#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) + +// Flags describing move's result +#define MOVE_RESULT_MISSED (1 << 0) +#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) +#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2) +#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3) +#define MOVE_RESULT_ONE_HIT_KO (1 << 4) +#define MOVE_RESULT_FAILED (1 << 5) +#define MOVE_RESULT_FOE_ENDURED (1 << 6) +#define MOVE_RESULT_FOE_HUNG_ON (1 << 7) +#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) + +// Battle Weather flags +#define WEATHER_RAIN_TEMPORARY (1 << 0) +#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused +#define WEATHER_RAIN_PERMANENT (1 << 2) +#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT) +#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) +#define WEATHER_SANDSTORM_PERMANENT (1 << 4) +#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) +#define WEATHER_SUN_TEMPORARY (1 << 5) +#define WEATHER_SUN_PERMANENT (1 << 6) +#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) +#define WEATHER_HAIL (1 << 7) +#define WEATHER_HAIL_ANY (WEATHER_HAIL) +#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) + +// Move Effects +#define MOVE_EFFECT_SLEEP 0x1 +#define MOVE_EFFECT_POISON 0x2 +#define MOVE_EFFECT_BURN 0x3 +#define MOVE_EFFECT_FREEZE 0x4 +#define MOVE_EFFECT_PARALYSIS 0x5 +#define MOVE_EFFECT_TOXIC 0x6 +#define MOVE_EFFECT_CONFUSION 0x7 +#define MOVE_EFFECT_FLINCH 0x8 +#define MOVE_EFFECT_TRI_ATTACK 0x9 +#define MOVE_EFFECT_UPROAR 0xA +#define MOVE_EFFECT_PAYDAY 0xB +#define MOVE_EFFECT_CHARGING 0xC +#define MOVE_EFFECT_WRAP 0xD +#define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_ATK_PLUS_1 0xF +#define MOVE_EFFECT_DEF_PLUS_1 0x10 +#define MOVE_EFFECT_SPD_PLUS_1 0x11 +#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 +#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 +#define MOVE_EFFECT_ACC_PLUS_1 0x14 +#define MOVE_EFFECT_EVS_PLUS_1 0x15 +#define MOVE_EFFECT_ATK_MINUS_1 0x16 +#define MOVE_EFFECT_DEF_MINUS_1 0x17 +#define MOVE_EFFECT_SPD_MINUS_1 0x18 +#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 +#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A +#define MOVE_EFFECT_ACC_MINUS_1 0x1B +#define MOVE_EFFECT_EVS_MINUS_1 0x1C +#define MOVE_EFFECT_RECHARGE 0x1D +#define MOVE_EFFECT_RAGE 0x1E +#define MOVE_EFFECT_STEAL_ITEM 0x1F +#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 +#define MOVE_EFFECT_NIGHTMARE 0x21 +#define MOVE_EFFECT_ALL_STATS_UP 0x22 +#define MOVE_EFFECT_RAPIDSPIN 0x23 +#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 +#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 +#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_ATK_PLUS_2 0x27 +#define MOVE_EFFECT_DEF_PLUS_2 0x28 +#define MOVE_EFFECT_SPD_PLUS_2 0x29 +#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A +#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B +#define MOVE_EFFECT_ACC_PLUS_2 0x2C +#define MOVE_EFFECT_EVS_PLUS_2 0x2D +#define MOVE_EFFECT_ATK_MINUS_2 0x2E +#define MOVE_EFFECT_DEF_MINUS_2 0x2F +#define MOVE_EFFECT_SPD_MINUS_2 0x30 +#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 +#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 +#define MOVE_EFFECT_ACC_MINUS_2 0x33 +#define MOVE_EFFECT_EVS_MINUS_2 0x34 +#define MOVE_EFFECT_THRASH 0x35 +#define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_NOTHING_37 0x37 +#define MOVE_EFFECT_NOTHING_38 0x38 +#define MOVE_EFFECT_NOTHING_39 0x39 +#define MOVE_EFFECT_NOTHING_3A 0x3A +#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_NOTHING_3C 0x3C +#define MOVE_EFFECT_NOTHING_3D 0x3D +#define MOVE_EFFECT_NOTHING_3E 0x3E +#define MOVE_EFFECT_NOTHING_3F 0x3F +#define MOVE_EFFECT_AFFECTS_USER 0x40 +#define MOVE_EFFECT_CERTAIN 0x80 + +#endif // GUARD_CONSTANTS_BATTLE_H diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 92eac11fa..7d2c70307 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -1,5 +1,5 @@ -#ifndef GUARD_BATTLE_AI_H -#define GUARD_BATTLE_AI_H +#ifndef GUARD_CONSTANTS_BATTLE_AI_H +#define GUARD_CONSTANTS_BATTLE_AI_H // battlers #define AI_TARGET 0 @@ -49,4 +49,4 @@ #define AI_SCRIPT_SAFARI (1 << 30) #define AI_SCRIPT_FIRST_BATTLE (1 << 31) -#endif // GUARD_BATTLE_AI_H +#endif // GUARD_CONSTANTS_BATTLE_AI_H diff --git a/include/constants/battle_string_ids.h b/include/constants/battle_string_ids.h new file mode 100644 index 000000000..db9ed59bd --- /dev/null +++ b/include/constants/battle_string_ids.h @@ -0,0 +1,386 @@ +#ifndef GUARD_CONSTANTS_BATTLE_STRING_IDS_H +#define GUARD_CONSTANTS_BATTLE_STRING_IDS_H + +#define BATTLESTRINGS_COUNT 369 + +#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved + +#define STRINGID_INTROMSG 0 +#define STRINGID_INTROSENDOUT 1 +#define STRINGID_RETURNMON 2 +#define STRINGID_SWITCHINMON 3 +#define STRINGID_USEDMOVE 4 +#define STRINGID_BATTLEEND 5 + +// todo: make some of those names less vague: attacker/target vs pkmn, etc. +#define STRINGID_TRAINER1LOSETEXT 12 +#define STRINGID_PKMNGAINEDEXP 13 +#define STRINGID_PKMNGREWTOLV 14 +#define STRINGID_PKMNLEARNEDMOVE 15 +#define STRINGID_TRYTOLEARNMOVE1 16 +#define STRINGID_TRYTOLEARNMOVE2 17 +#define STRINGID_TRYTOLEARNMOVE3 18 +#define STRINGID_PKMNFORGOTMOVE 19 +#define STRINGID_STOPLEARNINGMOVE 20 +#define STRINGID_DIDNOTLEARNMOVE 21 +#define STRINGID_PKMNLEARNEDMOVE2 22 +#define STRINGID_ATTACKMISSED 23 +#define STRINGID_PKMNPROTECTEDITSELF 24 +#define STRINGID_STATSWONTINCREASE2 25 +#define STRINGID_AVOIDEDDAMAGE 26 +#define STRINGID_ITDOESNTAFFECT 27 +#define STRINGID_ATTACKERFAINTED 28 +#define STRINGID_TARGETFAINTED 29 +#define STRINGID_PLAYERGOTMONEY 30 +#define STRINGID_PLAYERWHITEOUT 31 +#define STRINGID_PLAYERWHITEOUT2 32 +#define STRINGID_PREVENTSESCAPE 33 +#define STRINGID_HITXTIMES 34 +#define STRINGID_PKMNFELLASLEEP 35 +#define STRINGID_PKMNMADESLEEP 36 +#define STRINGID_PKMNALREADYASLEEP 37 +#define STRINGID_PKMNALREADYASLEEP2 38 +#define STRINGID_PKMNWASNTAFFECTED 39 +#define STRINGID_PKMNWASPOISONED 40 +#define STRINGID_PKMNPOISONEDBY 41 +#define STRINGID_PKMNHURTBYPOISON 42 +#define STRINGID_PKMNALREADYPOISONED 43 +#define STRINGID_PKMNBADLYPOISONED 44 +#define STRINGID_PKMNENERGYDRAINED 45 +#define STRINGID_PKMNWASBURNED 46 +#define STRINGID_PKMNBURNEDBY 47 +#define STRINGID_PKMNHURTBYBURN 48 +#define STRINGID_PKMNWASFROZEN 49 +#define STRINGID_PKMNFROZENBY 50 +#define STRINGID_PKMNISFROZEN 51 +#define STRINGID_PKMNWASDEFROSTED 52 +#define STRINGID_PKMNWASDEFROSTED2 53 +#define STRINGID_PKMNWASDEFROSTEDBY 54 +#define STRINGID_PKMNWASPARALYZED 55 +#define STRINGID_PKMNWASPARALYZEDBY 56 +#define STRINGID_PKMNISPARALYZED 57 +#define STRINGID_PKMNISALREADYPARALYZED 58 +#define STRINGID_PKMNHEALEDPARALYSIS 59 +#define STRINGID_PKMNDREAMEATEN 60 +#define STRINGID_STATSWONTINCREASE 61 +#define STRINGID_STATSWONTDECREASE 62 +#define STRINGID_TEAMSTOPPEDWORKING 63 +#define STRINGID_FOESTOPPEDWORKING 64 +#define STRINGID_PKMNISCONFUSED 65 +#define STRINGID_PKMNHEALEDCONFUSION 66 +#define STRINGID_PKMNWASCONFUSED 67 +#define STRINGID_PKMNALREADYCONFUSED 68 +#define STRINGID_PKMNFELLINLOVE 69 +#define STRINGID_PKMNINLOVE 70 +#define STRINGID_PKMNIMMOBILIZEDBYLOVE 71 +#define STRINGID_PKMNBLOWNAWAY 72 +#define STRINGID_PKMNCHANGEDTYPE 73 +#define STRINGID_PKMNFLINCHED 74 +#define STRINGID_PKMNREGAINEDHEALTH 75 +#define STRINGID_PKMNHPFULL 76 +#define STRINGID_PKMNRAISEDSPDEF 77 +#define STRINGID_PKMNRAISEDDEF 78 +#define STRINGID_PKMNCOVEREDBYVEIL 79 +#define STRINGID_PKMNUSEDSAFEGUARD 80 +#define STRINGID_PKMNSAFEGUARDEXPIRED 81 +#define STRINGID_PKMNWENTTOSLEEP 82 +#define STRINGID_PKMNSLEPTHEALTHY 83 +#define STRINGID_PKMNWHIPPEDWHIRLWIND 84 +#define STRINGID_PKMNTOOKSUNLIGHT 85 +#define STRINGID_PKMNLOWEREDHEAD 86 +#define STRINGID_PKMNISGLOWING 87 +#define STRINGID_PKMNFLEWHIGH 88 +#define STRINGID_PKMNDUGHOLE 89 +#define STRINGID_PKMNSQUEEZEDBYBIND 90 +#define STRINGID_PKMNTRAPPEDINVORTEX 91 +#define STRINGID_PKMNWRAPPEDBY 92 +#define STRINGID_PKMNCLAMPED 93 +#define STRINGID_PKMNHURTBY 94 +#define STRINGID_PKMNFREEDFROM 95 +#define STRINGID_PKMNCRASHED 96 +#define STRINGID_PKMNSHROUDEDINMIST 97 +#define STRINGID_PKMNPROTECTEDBYMIST 98 +#define STRINGID_PKMNGETTINGPUMPED 99 +#define STRINGID_PKMNHITWITHRECOIL 100 +#define STRINGID_PKMNPROTECTEDITSELF2 101 +#define STRINGID_PKMNBUFFETEDBYSANDSTORM 102 +#define STRINGID_PKMNPELTEDBYHAIL 103 +#define STRINGID_PKMNSEEDED 104 +#define STRINGID_PKMNEVADEDATTACK 105 +#define STRINGID_PKMNSAPPEDBYLEECHSEED 106 +#define STRINGID_PKMNFASTASLEEP 107 +#define STRINGID_PKMNWOKEUP 108 +#define STRINGID_PKMNUPROARKEPTAWAKE 109 +#define STRINGID_PKMNWOKEUPINUPROAR 110 +#define STRINGID_PKMNCAUSEDUPROAR 111 +#define STRINGID_PKMNMAKINGUPROAR 112 +#define STRINGID_PKMNCALMEDDOWN 113 +#define STRINGID_PKMNCANTSLEEPINUPROAR 114 +#define STRINGID_PKMNSTOCKPILED 115 +#define STRINGID_PKMNCANTSTOCKPILE 116 +#define STRINGID_PKMNCANTSLEEPINUPROAR2 117 +#define STRINGID_UPROARKEPTPKMNAWAKE 118 +#define STRINGID_PKMNSTAYEDAWAKEUSING 119 +#define STRINGID_PKMNSTORINGENERGY 120 +#define STRINGID_PKMNUNLEASHEDENERGY 121 +#define STRINGID_PKMNFATIGUECONFUSION 122 +#define STRINGID_PKMNPICKEDUPITEM 123 +#define STRINGID_PKMNUNAFFECTED 124 +#define STRINGID_PKMNTRANSFORMEDINTO 125 +#define STRINGID_PKMNMADESUBSTITUTE 126 +#define STRINGID_PKMNHASSUBSTITUTE 127 +#define STRINGID_SUBSTITUTEDAMAGED 128 +#define STRINGID_PKMNSUBSTITUTEFADED 129 +#define STRINGID_PKMNMUSTRECHARGE 130 +#define STRINGID_PKMNRAGEBUILDING 131 +#define STRINGID_PKMNMOVEWASDISABLED 132 +#define STRINGID_PKMNMOVEISDISABLED 133 +#define STRINGID_PKMNMOVEDISABLEDNOMORE 134 +#define STRINGID_PKMNGOTENCORE 135 +#define STRINGID_PKMNENCOREENDED 136 +#define STRINGID_PKMNTOOKAIM 137 +#define STRINGID_PKMNSKETCHEDMOVE 138 +#define STRINGID_PKMNTRYINGTOTAKEFOE 139 +#define STRINGID_PKMNTOOKFOE 140 +#define STRINGID_PKMNREDUCEDPP 141 +#define STRINGID_PKMNSTOLEITEM 142 +#define STRINGID_TARGETCANTESCAPENOW 143 +#define STRINGID_PKMNFELLINTONIGHTMARE 144 +#define STRINGID_PKMNLOCKEDINNIGHTMARE 145 +#define STRINGID_PKMNLAIDCURSE 146 +#define STRINGID_PKMNAFFLICTEDBYCURSE 147 +#define STRINGID_SPIKESSCATTERED 148 +#define STRINGID_PKMNHURTBYSPIKES 149 +#define STRINGID_PKMNIDENTIFIED 150 +#define STRINGID_PKMNPERISHCOUNTFELL 151 +#define STRINGID_PKMNBRACEDITSELF 152 +#define STRINGID_PKMNENDUREDHIT 153 +#define STRINGID_MAGNITUDESTRENGTH 154 +#define STRINGID_PKMNCUTHPMAXEDATTACK 155 +#define STRINGID_PKMNCOPIEDSTATCHANGES 156 +#define STRINGID_PKMNGOTFREE 157 +#define STRINGID_PKMNSHEDLEECHSEED 158 +#define STRINGID_PKMNBLEWAWAYSPIKES 159 +#define STRINGID_PKMNFLEDFROMBATTLE 160 +#define STRINGID_PKMNFORESAWATTACK 161 +#define STRINGID_PKMNTOOKATTACK 162 +#define STRINGID_PKMNATTACK 163 +#define STRINGID_PKMNCENTERATTENTION 164 +#define STRINGID_PKMNCHARGINGPOWER 165 +#define STRINGID_NATUREPOWERTURNEDINTO 166 +#define STRINGID_PKMNSTATUSNORMAL 167 +#define STRINGID_PKMNHASNOMOVESLEFT 168 +#define STRINGID_PKMNSUBJECTEDTOTORMENT 169 +#define STRINGID_PKMNCANTUSEMOVETORMENT 170 +#define STRINGID_PKMNTIGHTENINGFOCUS 171 +#define STRINGID_PKMNFELLFORTAUNT 172 +#define STRINGID_PKMNCANTUSEMOVETAUNT 173 +#define STRINGID_PKMNREADYTOHELP 174 +#define STRINGID_PKMNSWITCHEDITEMS 175 +#define STRINGID_PKMNCOPIEDFOE 176 +#define STRINGID_PKMNMADEWISH 177 +#define STRINGID_PKMNWISHCAMETRUE 178 +#define STRINGID_PKMNPLANTEDROOTS 179 +#define STRINGID_PKMNABSORBEDNUTRIENTS 180 +#define STRINGID_PKMNANCHOREDITSELF 181 +#define STRINGID_PKMNWASMADEDROWSY 182 +#define STRINGID_PKMNKNOCKEDOFF 183 +#define STRINGID_PKMNSWAPPEDABILITIES 184 +#define STRINGID_PKMNSEALEDOPPONENTMOVE 185 +#define STRINGID_PKMNCANTUSEMOVESEALED 186 +#define STRINGID_PKMNWANTSGRUDGE 187 +#define STRINGID_PKMNLOSTPPGRUDGE 188 +#define STRINGID_PKMNSHROUDEDITSELF 189 +#define STRINGID_PKMNMOVEBOUNCED 190 +#define STRINGID_PKMNWAITSFORTARGET 191 +#define STRINGID_PKMNSNATCHEDMOVE 192 +#define STRINGID_PKMNMADEITRAIN 193 +#define STRINGID_PKMNRAISEDSPEED 194 +#define STRINGID_PKMNPROTECTEDBY 195 +#define STRINGID_PKMNPREVENTSUSAGE 196 +#define STRINGID_PKMNRESTOREDHPUSING 197 +#define STRINGID_PKMNCHANGEDTYPEWITH 198 +#define STRINGID_PKMNPREVENTSPARALYSISWITH 199 +#define STRINGID_PKMNPREVENTSROMANCEWITH 200 +#define STRINGID_PKMNPREVENTSPOISONINGWITH 201 +#define STRINGID_PKMNPREVENTSCONFUSIONWITH 202 +#define STRINGID_PKMNRAISEDFIREPOWERWITH 203 +#define STRINGID_PKMNANCHORSITSELFWITH 204 +#define STRINGID_PKMNCUTSATTACKWITH 205 +#define STRINGID_PKMNPREVENTSSTATLOSSWITH 206 +#define STRINGID_PKMNHURTSWITH 207 +#define STRINGID_PKMNTRACED 208 +#define STRINGID_STATSHARPLY 209 +#define STRINGID_STATROSE 210 +#define STRINGID_STATHARSHLY 211 +#define STRINGID_STATFELL 212 +#define STRINGID_PKMNSSTATCHANGED 213 +#define STRINGID_PKMNSSTATCHANGED2 214 +#define STRINGID_PKMNSSTATCHANGED3 215 +#define STRINGID_PKMNSSTATCHANGED4 216 +#define STRINGID_CRITICALHIT 217 +#define STRINGID_ONEHITKO 218 +#define STRINGID_123POOF 219 +#define STRINGID_ANDELLIPSIS 220 +#define STRINGID_NOTVERYEFFECTIVE 221 +#define STRINGID_SUPEREFFECTIVE 222 +#define STRINGID_GOTAWAYSAFELY 223 +#define STRINGID_WILDPKMNFLED 224 +#define STRINGID_NORUNNINGFROMTRAINERS 225 +#define STRINGID_CANTESCAPE 226 +#define STRINGID_DONTLEAVEBIRCH 227 +#define STRINGID_BUTNOTHINGHAPPENED 228 +#define STRINGID_BUTITFAILED 229 +#define STRINGID_ITHURTCONFUSION 230 +#define STRINGID_MIRRORMOVEFAILED 231 +#define STRINGID_STARTEDTORAIN 232 +#define STRINGID_DOWNPOURSTARTED 233 +#define STRINGID_RAINCONTINUES 234 +#define STRINGID_DOWNPOURCONTINUES 235 +#define STRINGID_RAINSTOPPED 236 +#define STRINGID_SANDSTORMBREWED 237 +#define STRINGID_SANDSTORMRAGES 238 +#define STRINGID_SANDSTORMSUBSIDED 239 +#define STRINGID_SUNLIGHTGOTBRIGHT 240 +#define STRINGID_SUNLIGHTSTRONG 241 +#define STRINGID_SUNLIGHTFADED 242 +#define STRINGID_STARTEDHAIL 243 +#define STRINGID_HAILCONTINUES 244 +#define STRINGID_HAILSTOPPED 245 +#define STRINGID_FAILEDTOSPITUP 246 +#define STRINGID_FAILEDTOSWALLOW 247 +#define STRINGID_WINDBECAMEHEATWAVE 248 +#define STRINGID_STATCHANGESGONE 249 +#define STRINGID_COINSSCATTERED 250 +#define STRINGID_TOOWEAKFORSUBSTITUTE 251 +#define STRINGID_SHAREDPAIN 252 +#define STRINGID_BELLCHIMED 253 +#define STRINGID_FAINTINTHREE 254 +#define STRINGID_NOPPLEFT 255 +#define STRINGID_BUTNOPPLEFT 256 +#define STRINGID_PLAYERUSEDITEM 257 +#define STRINGID_WALLYUSEDITEM 258 +#define STRINGID_TRAINERBLOCKEDBALL 259 +#define STRINGID_DONTBEATHIEF 260 +#define STRINGID_ITDODGEDBALL 261 +#define STRINGID_YOUMISSEDPKMN 262 +#define STRINGID_PKMNBROKEFREE 263 +#define STRINGID_ITAPPEAREDCAUGHT 264 +#define STRINGID_AARGHALMOSTHADIT 265 +#define STRINGID_SHOOTSOCLOSE 266 +#define STRINGID_GOTCHAPKMNCAUGHT 267 +#define STRINGID_GOTCHAPKMNCAUGHT2 268 +#define STRINGID_GIVENICKNAMECAPTURED 269 +#define STRINGID_PKMNSENTTOPC 270 +#define STRINGID_PKMNDATAADDEDTODEX 271 +#define STRINGID_ITISRAINING 272 +#define STRINGID_SANDSTORMISRAGING 273 +#define STRINGID_CANTESCAPE2 274 +#define STRINGID_PKMNIGNORESASLEEP 275 +#define STRINGID_PKMNIGNOREDORDERS 276 +#define STRINGID_PKMNBEGANTONAP 277 +#define STRINGID_PKMNLOAFING 278 +#define STRINGID_PKMNWONTOBEY 279 +#define STRINGID_PKMNTURNEDAWAY 280 +#define STRINGID_PKMNPRETENDNOTNOTICE 281 +#define STRINGID_ENEMYABOUTTOSWITCHPKMN 282 +#define STRINGID_CREPTCLOSER 283 +#define STRINGID_CANTGETCLOSER 284 +#define STRINGID_PKMNWATCHINGCAREFULLY 285 +#define STRINGID_PKMNCURIOUSABOUTX 286 +#define STRINGID_PKMNENTHRALLEDBYX 287 +#define STRINGID_PKMNIGNOREDX 288 +#define STRINGID_THREWPOKEBLOCKATPKMN 289 +#define STRINGID_OUTOFSAFARIBALLS 290 +#define STRINGID_PKMNSITEMCUREDPARALYSIS 291 +#define STRINGID_PKMNSITEMCUREDPOISON 292 +#define STRINGID_PKMNSITEMHEALEDBURN 293 +#define STRINGID_PKMNSITEMDEFROSTEDIT 294 +#define STRINGID_PKMNSITEMWOKEIT 295 +#define STRINGID_PKMNSITEMSNAPPEDOUT 296 +#define STRINGID_PKMNSITEMCUREDPROBLEM 297 +#define STRINGID_PKMNSITEMRESTOREDHEALTH 298 +#define STRINGID_PKMNSITEMRESTOREDPP 299 +#define STRINGID_PKMNSITEMRESTOREDSTATUS 300 +#define STRINGID_PKMNSITEMRESTOREDHPALITTLE 301 +#define STRINGID_ITEMALLOWSONLYYMOVE 302 +#define STRINGID_PKMNHUNGONWITHX 303 +#define STRINGID_EMPTYSTRING3 304 +#define STRINGID_PKMNSXPREVENTSBURNS 305 +#define STRINGID_PKMNSXBLOCKSY 306 +#define STRINGID_PKMNSXRESTOREDHPALITTLE2 307 +#define STRINGID_PKMNSXWHIPPEDUPSANDSTORM 308 +#define STRINGID_PKMNSXPREVENTSYLOSS 309 +#define STRINGID_PKMNSXINFATUATEDY 310 +#define STRINGID_PKMNSXMADEYINEFFECTIVE 311 +#define STRINGID_PKMNSXCUREDYPROBLEM 312 +#define STRINGID_ITSUCKEDLIQUIDOOZE 313 +#define STRINGID_PKMNTRANSFORMED 314 +#define STRINGID_ELECTRICITYWEAKENED 315 +#define STRINGID_FIREWEAKENED 316 +#define STRINGID_PKMNHIDUNDERWATER 317 +#define STRINGID_PKMNSPRANGUP 318 +#define STRINGID_HMMOVESCANTBEFORGOTTEN 319 +#define STRINGID_XFOUNDONEY 320 +#define STRINGID_PLAYERDEFEATEDTRAINER1 321 +#define STRINGID_SOOTHINGAROMA 322 +#define STRINGID_ITEMSCANTBEUSEDNOW 323 +#define STRINGID_FORXCOMMAYZ 324 +#define STRINGID_USINGXTHEYOFZN 325 +#define STRINGID_PKMNUSEDXTOGETPUMPED 326 +#define STRINGID_PKMNSXMADEYUSELESS 327 +#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328 +#define STRINGID_EMPTYSTRING4 329 +#define STRINGID_ABOOSTED 330 +#define STRINGID_PKMNSXINTENSIFIEDSUN 331 +#define STRINGID_PKMNMAKESGROUNDMISS 332 +#define STRINGID_YOUTHROWABALLNOWRIGHT 333 +#define STRINGID_PKMNSXTOOKATTACK 334 +#define STRINGID_PKMNCHOSEXASDESTINY 335 +#define STRINGID_PKMNLOSTFOCUS 336 +#define STRINGID_USENEXTPKMN 337 +#define STRINGID_PKMNFLEDUSINGITS 338 +#define STRINGID_PKMNFLEDUSING 339 +#define STRINGID_PKMNWASDRAGGEDOUT 340 +#define STRINGID_PREVENTEDFROMWORKING 341 +#define STRINGID_PKMNSITEMNORMALIZEDSTATUS 342 +#define STRINGID_TRAINER1USEDITEM 343 +#define STRINGID_BOXISFULL 344 +#define STRINGID_PKMNAVOIDEDATTACK 345 +#define STRINGID_PKMNSXMADEITINEFFECTIVE 346 +#define STRINGID_PKMNSXPREVENTSFLINCHING 347 +#define STRINGID_PKMNALREADYHASBURN 348 +#define STRINGID_STATSWONTDECREASE2 349 +#define STRINGID_PKMNSXBLOCKSY2 350 +#define STRINGID_PKMNSXWOREOFF 351 +#define STRINGID_PKMNRAISEDDEFALITTLE 352 +#define STRINGID_PKMNRAISEDSPDEFALITTLE 353 +#define STRINGID_THEWALLSHATTERED 354 +#define STRINGID_PKMNSXPREVENTSYSZ 355 +#define STRINGID_PKMNSXCUREDITSYPROBLEM 356 +#define STRINGID_ATTACKERCANTESCAPE 357 +#define STRINGID_PKMNOBTAINEDX 358 +#define STRINGID_PKMNOBTAINEDX2 359 +#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360 +#define STRINGID_BUTNOEFFECT 361 +#define STRINGID_PKMNSXHADNOEFFECTONY 362 +#define STRINGID_TWOENEMIESDEFEATED 363 +#define STRINGID_TRAINER2LOSETEXT 364 +#define STRINGID_PKMNINCAPABLEOFPOWER 365 +#define STRINGID_GLINTAPPEARSINEYE 366 +#define STRINGID_PKMNGETTINGINTOPOSITION 367 +#define STRINGID_PKMNBEGANGROWLINGDEEPLY 368 +#define STRINGID_PKMNEAGERFORMORE 369 +#define STRINGID_DEFEATEDOPPONENTBYREFEREE 370 +#define STRINGID_LOSTTOOPPONENTBYREFEREE 371 +#define STRINGID_TIEDOPPONENTBYREFEREE 372 +#define STRINGID_QUESTIONFORFEITMATCH 373 +#define STRINGID_FORFEITEDMATCH 374 +#define STRINGID_PKMNTRANSFERREDSOMEONESPC 375 +#define STRINGID_PKMNTRANSFERREDLANETTESPC 376 +#define STRINGID_PKMNBOXSOMEONESPCFULL 377 +#define STRINGID_PKMNBOXLANETTESPCFULL 378 +#define STRINGID_TRAINER1WINTEXT 379 +#define STRINGID_TRAINER2WINTEXT 380 + +#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H -- cgit v1.2.3 From 96290f4ee3864afdd9946541706102ecf6c1c009 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 8 Feb 2018 11:17:41 +0100 Subject: pokemon and battle constants --- include/battle.h | 35 +++-------- include/battle_script_commands.h | 45 -------------- include/battle_scripts.h | 2 +- include/battle_util.h | 2 +- include/constants/battle_script_commands.h | 97 ++++++++++++++++++++++++++++++ include/constants/pokemon.h | 80 ++++++++++++++++++++++++ include/pokemon.h | 94 +---------------------------- include/recorded_battle.h | 10 +-- 8 files changed, 194 insertions(+), 171 deletions(-) create mode 100644 include/constants/battle_script_commands.h create mode 100644 include/constants/pokemon.h (limited to 'include') diff --git a/include/battle.h b/include/battle.h index 9e755aaec..247ab5f6a 100644 --- a/include/battle.h +++ b/include/battle.h @@ -90,27 +90,6 @@ #define TYPE_FORESIGHT 0xFE #define TYPE_ENDTABLE 0xFF -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_GET_gBank1 3 -#define BS_GET_BANK_0 7 -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 - -// for battle script commands -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 - #define BATTLE_BUFFER_LINK_SIZE 0x1000 struct TrainerMonNoItemDefaultMoves @@ -511,6 +490,9 @@ struct BattleStruct typeArg = gBattleMoves[move].type; \ } +#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) +#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) + #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit @@ -678,7 +660,7 @@ extern u8 gCurrentActionFuncId; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; extern u8 gCurrMovePos; -extern u8 gUnknown_020241E9; +extern u8 gChosenMovePos; extern u16 gCurrentMove; extern u16 gChosenMove; extern u16 gRandomMove; @@ -689,8 +671,8 @@ extern u16 gLastUsedItem; extern u8 gLastUsedAbility; extern u8 gBattlerAttacker; extern u8 gBattlerTarget; -extern u8 gBank1; -extern u8 gEffectBank; +extern u8 gBattlerFainted; +extern u8 gEffectBattler; extern u8 gStringBattler; extern u8 gAbsentBattlerFlags; extern u8 gCritMultiplier; @@ -710,7 +692,6 @@ extern u8 gLastHitBy[MAX_BATTLERS_COUNT]; extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; extern u8 gMoveResultFlags; extern u32 gHitMarker; -extern u8 gUnknown_02024284[MAX_BATTLERS_COUNT]; extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT]; extern u8 gUnknown_0202428C; extern u16 gSideStatuses[2]; @@ -726,7 +707,7 @@ extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT]; extern u16 gBattleWeather; extern struct WishFutureKnock gWishFutureKnock; -extern u16 gUnknown_020243FC; +extern u16 gIntroSlideFlags; extern u8 gSentPokesToOpponent[2]; extern u16 gDynamicBasePower; extern u16 gExpShareExp; @@ -738,7 +719,7 @@ extern u8 *gLinkBattleRecvBuffer; extern struct BattleResources *gBattleResources; extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; -extern u8 gUnknown_020244B4[MAX_BATTLERS_COUNT]; +extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT]; extern u8 gBattlerInMenuId; extern bool8 gDoingBattleAnim; extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index 26659ff20..6c84d1f0f 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -1,51 +1,6 @@ #ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H #define GUARD_BATTLE_SCRIPT_COMMANDS_H -#define NO_ACC_CALC 0xFFFE -#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF -#define ACC_CURR_MOVE 0 - -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 - -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability - -#define ATK48_STAT_NEGATIVE 0x1 -#define ATK48_STAT_BY_TWO 0x2 -#define ATK48_BIT_x4 0x4 -#define ATK48_LOWER_FAIL_CHECK 0x8 - -#define ATK4F_DONT_CHECK_STATUSES 0x80 - -#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 -#define VARIOUS_SET_MAGIC_COAT_TARGET 1 -#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 -#define VARIOUS_GET_MOVE_TARGET 3 -#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 -#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 -#define VARIOUS_EMIT_YESNOBOX 13 -#define VARIOUS_WAIT_CRY 18 -#define VARIOUS_RETURN_OPPONENT_MON1 19 -#define VARIOUS_RETURN_OPPONENT_MON2 20 -#define VARIOUS_SET_TELEPORT_OUTCOME 25 -#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 - -#define ATK80_DMG_CHANGE_SIGN 0 -#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 -#define ATK80_DMG_DOUBLED 2 - -#define STAT_CHANGE_BS_PTR 0x1 -#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 - -#define STAT_CHANGE_WORKED 0 -#define STAT_CHANGE_DIDNT_WORK 1 - #define WINDOW_CLEAR 0x1 #define WINDOW_x80 0x80 diff --git a/include/battle_scripts.h b/include/battle_scripts.h index 2e31a37c5..ffd999660 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -82,7 +82,7 @@ extern const u8 BattleScript_SpikesOnAttacker[]; extern const u8 BattleScript_82DAE7A[]; extern const u8 BattleScript_SpikesOnTarget[]; extern const u8 BattleScript_82DAEB1[]; -extern const u8 BattleScript_SpikesOngBank1[]; +extern const u8 BattleScript_SpikesOnFaintedBattler[]; extern const u8 BattleScript_82DAEE8[]; extern const u8 BattleScript_82DAEFE[]; extern const u8 BattleScript_PerishSongTakesLife[]; diff --git a/include/battle_util.h b/include/battle_util.h index 56628c11d..d992faa47 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -44,7 +44,7 @@ #define BS_GET_PLAYER2 13 #define BS_GET_OPPONENT2 14 -u8 GetBattleBank(u8 caseId); +u8 GetBattlerForBattleScript(u8 caseId); void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); void PressurePPLoseOnUsingImprision(u8 bankAtk); diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h new file mode 100644 index 000000000..0390f17f4 --- /dev/null +++ b/include/constants/battle_script_commands.h @@ -0,0 +1,97 @@ +#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H +#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H + +// Battle Scripting and BattleCommunication addresses +#define sPAINSPLIT_HP gBattleScripting +#define sBIDE_DMG gBattleScripting + 4 +#define sMULTIHIT_STRING gBattleScripting + 8 +#define sDMG_MULTIPLIER gBattleScripting + 0xE +#define sTWOTURN_STRINGID gBattleScripting + 0xF +#define sB_ANIM_ARG1 gBattleScripting + 0x10 +#define sB_ANIM_ARG2 gBattleScripting + 0x11 +#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 +#define sMOVEEND_STATE gBattleScripting + 0x14 +#define sBANK_WITH_ABILITY gBattleScripting + 0x15 +#define sMULTIHIT_EFFECT gBattleScripting + 0x16 +#define sBANK gBattleScripting + 0x17 +#define sB_ANIM_TURN gBattleScripting + 0x18 +#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 +#define sSTATCHANGER gBattleScripting + 0x1A +#define sFIELD_1B gBattleScripting + 0x1B +#define sGIVEEXP_STATE gBattleScripting + 0x1C +#define sBATTLE_STYLE gBattleScripting + 0x1D +#define sLVLBOX_STATE gBattleScripting + 0x1E +#define sLEARNMOVE_STATE gBattleScripting + 0x1F +#define sFIELD_20 gBattleScripting + 0x20 +#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 +#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 +#define sFIELD_23 gBattleScripting + 0x23 +#define sFIELD_24 gBattleScripting + 0x24 +#define sMULTIPLAYER_ID gBattleScripting + 0x25 + +#define cEFFECT_CHOOSER gBattleCommunication + 3 +#define cMULTISTRING_CHOOSER gBattleCommunication + 5 + +// Battle Script defines for getting the wanted battler +#define BS_TARGET 0 +#define BS_ATTACKER 1 +#define BS_EFFECT_BATTLER 2 +#define BS_FAINTED 3 +#define BS_BANK_0 7 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_SCRIPTING 10 +#define BS_PLAYER1 11 +#define BS_OPPONENT1 12 +#define BS_PLAYER2 13 +#define BS_OPPONENT2 14 + +// atk 01, accuracy calc +#define NO_ACC_CALC 0xFFFE +#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF +#define ACC_CURR_MOVE 0 + +// compare operands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +// atk76, various +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_EMIT_YESNOBOX 13 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +// atk80, dmg manipulation +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +// atk4F, a flag used for the jumpifcantswitch command +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +// statchange defines +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +// atk48 +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_BIT_x4 0x4 +#define ATK48_LOWER_FAIL_CHECK 0x8 + +#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h new file mode 100644 index 000000000..78c1583b4 --- /dev/null +++ b/include/constants/pokemon.h @@ -0,0 +1,80 @@ +#ifndef GUARD_CONSTANTS_POKEMON_H +#define GUARD_CONSTANTS_POKEMON_H + +// Pokemon types +#define TYPE_NORMAL 0x00 +#define TYPE_FIGHTING 0x01 +#define TYPE_FLYING 0x02 +#define TYPE_POISON 0x03 +#define TYPE_GROUND 0x04 +#define TYPE_ROCK 0x05 +#define TYPE_BUG 0x06 +#define TYPE_GHOST 0x07 +#define TYPE_STEEL 0x08 +#define TYPE_MYSTERY 0x09 +#define TYPE_FIRE 0x0a +#define TYPE_WATER 0x0b +#define TYPE_GRASS 0x0c +#define TYPE_ELECTRIC 0x0d +#define TYPE_PSYCHIC 0x0e +#define TYPE_ICE 0x0f +#define TYPE_DRAGON 0x10 +#define TYPE_DARK 0x11 +#define NUMBER_OF_MON_TYPES 0x12 + +// Pokemon egg groups +#define EGG_GROUP_NONE 0 +#define EGG_GROUP_MONSTER 1 +#define EGG_GROUP_WATER_1 2 +#define EGG_GROUP_BUG 3 +#define EGG_GROUP_FLYING 4 +#define EGG_GROUP_FIELD 5 +#define EGG_GROUP_FAIRY 6 +#define EGG_GROUP_GRASS 7 +#define EGG_GROUP_HUMAN_LIKE 8 +#define EGG_GROUP_WATER_3 9 +#define EGG_GROUP_MINERAL 10 +#define EGG_GROUP_AMORPHOUS 11 +#define EGG_GROUP_WATER_2 12 +#define EGG_GROUP_DITTO 13 +#define EGG_GROUP_DRAGON 14 +#define EGG_GROUP_UNDISCOVERED 15 + +// Pokemon natures +#define NATURE_HARDY 0 +#define NATURE_LONELY 1 +#define NATURE_BRAVE 2 +#define NATURE_ADAMANT 3 +#define NATURE_NAUGHTY 4 +#define NATURE_BOLD 5 +#define NATURE_DOCILE 6 +#define NATURE_RELAXED 7 +#define NATURE_IMPISH 8 +#define NATURE_LAX 9 +#define NATURE_TIMID 10 +#define NATURE_HASTY 11 +#define NATURE_SERIOUS 12 +#define NATURE_JOLLY 13 +#define NATURE_NAIVE 14 +#define NATURE_MODEST 15 +#define NATURE_MILD 16 +#define NATURE_QUIET 17 +#define NATURE_BASHFUL 18 +#define NATURE_RASH 19 +#define NATURE_CALM 20 +#define NATURE_GENTLE 21 +#define NATURE_SASSY 22 +#define NATURE_CAREFUL 23 +#define NATURE_QUIRKY 24 + +// Pokemon Stats +#define STAT_HP 0 +#define STAT_ATK 1 +#define STAT_DEF 2 +#define STAT_SPEED 3 +#define STAT_SPATK 4 +#define STAT_SPDEF 5 +#define STAT_ACC 6 // only in battles +#define STAT_EVASION 7 // only in battles + +#endif // GUARD_CONSTANTS_POKEMON_H diff --git a/include/pokemon.h b/include/pokemon.h index f5d1683a2..1758e7b84 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -1,6 +1,8 @@ #ifndef GUARD_POKEMON_H #define GUARD_POKEMON_H +#include "constants/pokemon.h" + #define MON_DATA_PERSONALITY 0 #define MON_DATA_OT_ID 1 #define MON_DATA_NICKNAME 2 @@ -107,81 +109,11 @@ #define MON_FEMALE 0xFE #define MON_GENDERLESS 0xFF -#define TYPE_NORMAL 0x00 -#define TYPE_FIGHTING 0x01 -#define TYPE_FLYING 0x02 -#define TYPE_POISON 0x03 -#define TYPE_GROUND 0x04 -#define TYPE_ROCK 0x05 -#define TYPE_BUG 0x06 -#define TYPE_GHOST 0x07 -#define TYPE_STEEL 0x08 -#define TYPE_MYSTERY 0x09 -#define TYPE_FIRE 0x0a -#define TYPE_WATER 0x0b -#define TYPE_GRASS 0x0c -#define TYPE_ELECTRIC 0x0d -#define TYPE_PSYCHIC 0x0e -#define TYPE_ICE 0x0f -#define TYPE_DRAGON 0x10 -#define TYPE_DARK 0x11 - -#define NUMBER_OF_MON_TYPES 0x12 - #define MAX_TOTAL_EVS 510 #define NUM_STATS 6 #define UNOWN_FORM_COUNT 28 #define MAX_MON_LEVEL 100 -enum -{ - EGG_GROUP_NONE, - EGG_GROUP_MONSTER, - EGG_GROUP_WATER_1, - EGG_GROUP_BUG, - EGG_GROUP_FLYING, - EGG_GROUP_FIELD, - EGG_GROUP_FAIRY, - EGG_GROUP_GRASS, - EGG_GROUP_HUMAN_LIKE, - EGG_GROUP_WATER_3, - EGG_GROUP_MINERAL, - EGG_GROUP_AMORPHOUS, - EGG_GROUP_WATER_2, - EGG_GROUP_DITTO, - EGG_GROUP_DRAGON, - EGG_GROUP_UNDISCOVERED -}; - -enum -{ - NATURE_HARDY, - NATURE_LONELY, - NATURE_BRAVE, - NATURE_ADAMANT, - NATURE_NAUGHTY, - NATURE_BOLD, - NATURE_DOCILE, - NATURE_RELAXED, - NATURE_IMPISH, - NATURE_LAX, - NATURE_TIMID, - NATURE_HASTY, - NATURE_SERIOUS, - NATURE_JOLLY, - NATURE_NAIVE, - NATURE_MODEST, - NATURE_MILD, - NATURE_QUIET, - NATURE_BASHFUL, - NATURE_RASH, - NATURE_CALM, - NATURE_GENTLE, - NATURE_SASSY, - NATURE_CAREFUL, - NATURE_QUIRKY, -}; - struct PokemonSubstruct0 { u16 species; @@ -374,28 +306,6 @@ struct BattlePokemon /*0x54*/ u32 otId; }; -enum -{ - STAT_STAGE_HP, // 0 - STAT_STAGE_ATK, // 1 - STAT_STAGE_DEF, // 2 - STAT_STAGE_SPEED, // 3 - STAT_STAGE_SPATK, // 4 - STAT_STAGE_SPDEF, // 5 - STAT_STAGE_ACC, // 6 - STAT_STAGE_EVASION, // 7 -}; - -enum -{ - STAT_HP, // 0 - STAT_ATK, // 1 - STAT_DEF, // 2 - STAT_SPD, // 3 - STAT_SPATK, // 4 - STAT_SPDEF, // 5 -}; - struct BaseStats { /* 0x00 */ u8 baseHP; diff --git a/include/recorded_battle.h b/include/recorded_battle.h index 296245a24..8b1fa258d 100644 --- a/include/recorded_battle.h +++ b/include/recorded_battle.h @@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4; void sub_8184DA4(u8 arg0); void sub_8184E58(void); -void RecordedBattle_SetBattlerAction(u8 bank, u8 action); -void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear); -u8 RecordedBattle_GetBattlerAction(u8 bank); +void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action); +void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear); +u8 RecordedBattle_GetBattlerAction(u8 battlerId); u8 sub_81850D0(void); u8 sub_81850DC(u8 *arg0); void sub_81851A8(u8 *arg0); @@ -19,13 +19,13 @@ void PlayRecordedBattle(void (*CB2_After)(void)); u8 sub_8185EA0(void); u8 sub_8185EAC(void); void RecordedBattle_SaveParties(void); -u8 GetActiveBankLinkPlayerGender(void); +u8 GetActiveBattlerLinkPlayerGender(void); void sub_8185F84(void); void sub_8185F90(u16 arg0); u8 sub_8185FAC(void); u8 GetBattleStyleInRecordedBattle(void); u8 GetTextSpeedInRecordedBattle(void); -void RecordedBattle_CopyBankMoves(void); +void RecordedBattle_CopyBattlerMoves(void); void sub_818603C(u8 arg0); u32 GetAiScriptsInRecordedBattle(void); void sub_8186444(void); -- cgit v1.2.3 From 9df5e16343a7540a18607d13e098cf8ff8e252e3 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 8 Feb 2018 12:13:29 +0100 Subject: more battle labels --- include/battle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include') diff --git a/include/battle.h b/include/battle.h index 247ab5f6a..5225b72e3 100644 --- a/include/battle.h +++ b/include/battle.h @@ -673,7 +673,7 @@ extern u8 gBattlerAttacker; extern u8 gBattlerTarget; extern u8 gBattlerFainted; extern u8 gEffectBattler; -extern u8 gStringBattler; +extern u8 gPotentialItemEffectBattler; extern u8 gAbsentBattlerFlags; extern u8 gCritMultiplier; extern u8 gMultiHitCounter; -- cgit v1.2.3