From 7be61cfb1a55feb9ab30cfda9e78ed33c74eb097 Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Sat, 6 Jan 2018 21:12:42 -0500 Subject: add assert support to pokeemerald. --- include/assert.h | 43 +++++++++++++++++++++++++++++++++++++++++++ include/config.h | 10 ++++++++++ include/global.h | 1 + 3 files changed, 54 insertions(+) create mode 100755 include/assert.h (limited to 'include') diff --git a/include/assert.h b/include/assert.h new file mode 100755 index 000000000..0c1e5bf77 --- /dev/null +++ b/include/assert.h @@ -0,0 +1,43 @@ +#ifndef GUARD_GBASDKASSERT_H +#define GUARD_GBASDKASSERT_H + +// this header is based on the +// GBA SDK IsAgbAssert.h. + +#ifdef NOAGBPRN + #define AGBPrintInit() + #define AGBPutc(pBuf) + #define AGBPrint(pBuf) + #define AGBPrintf(...) + #define AGBPrintFlush1Block() + #define AGBPrintFlush() + #define AGBAssert(pFile, nLine, pExpression, nStopProgram) +#else + // without NOAGBPRN defined, this enables asserts for usage + // on a standard GBA debugger unit or in emulators that + // support it. + + void AGBPrintInit(void); + void AGBPutc(const char pBuf); + void AGBPrint(const char *pBuf); + void AGBPrintf(const char *pBuf, ...); + void AGBPrintFlush1Block(void); + void AGBPrintFlush(void); + void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram); +#endif + +// when using AGB_WARNING, be sure to flush after as AGBAssert does not flush the string to console +// immediately after usage. +#ifdef NOAGBPRN + #define AGB_ASSERT(expression) +#else + #define AGB_ASSERT(expression) (expression) ? ((void *)0) : AGBAssert(__FILE__, __LINE__, #expression, 1); +#endif + +#ifdef NOAGBPRN + #define AGB_WARNING(expression) +#else + #define AGB_WARNING(expression) (expression) ? ((void *)0) : AGBAssert(__FILE__, __LINE__, #expression, 0); +#endif + +#endif diff --git a/include/config.h b/include/config.h index 162af3143..ce8e4ae74 100644 --- a/include/config.h +++ b/include/config.h @@ -1,6 +1,16 @@ #ifndef GUARD_CONFIG_H #define GUARD_CONFIG_H +// In the Generation 3 games, Asserts were used in various debug builds. +// Ruby/Sapphire and Emerald do not have these asserts while Fire Red +// still has them in the ROM. This is because the developers forgot +// to define NOAGBPRN before release, which is actually supposed to be +// NDEBUG, however this has been changed as Ruby's actual debug build +// does not use the AGBPrint features. +#define NOAGBPRN +// NOTE: Don't try to enable assert right now as many pointers +// still exist in defines and WILL likely result in a broken ROM. + #define ENGLISH #ifdef ENGLISH diff --git a/include/global.h b/include/global.h index 7943fc569..1d0962cf6 100644 --- a/include/global.h +++ b/include/global.h @@ -3,6 +3,7 @@ #include "gba/gba.h" #include "config.h" +#include "assert.h" // Prevent cross-jump optimization. #define BLOCK_CROSS_JUMP asm(""); -- cgit v1.2.3