From 4ae1e014bc799795c770564fb97f36c76913e5c8 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 14 May 2019 15:42:55 +0200 Subject: Change abilities in base stats to array --- src/battle_ai_script_commands.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/battle_ai_script_commands.c') diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 5e832aba0..3c07cc227 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1364,24 +1364,24 @@ static void BattleAICmd_get_ability(void) return; } - if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE) + if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE) { - if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE) + if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE) { // AI has no knowledge of opponent, so it guesses which ability. if (Random() & 1) - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[0]; else - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[1]; } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // It's definitely ability 1. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[0]; // It's definitely ability 1. } } else { - AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1. + AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[1]; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1. } } else @@ -1412,15 +1412,15 @@ static void BattleAICmd_check_ability(void) { ability = gBattleMons[battlerId].ability; } - else if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE) + else if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE) { - if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE) + if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE) { u8 abilityDummyVariable = ability; // Needed to match. - if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable - && gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable) + if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != abilityDummyVariable + && gBaseStats[gBattleMons[battlerId].species].abilities[1] != abilityDummyVariable) { - ability = gBaseStats[gBattleMons[battlerId].species].ability1; + ability = gBaseStats[gBattleMons[battlerId].species].abilities[0]; } else { @@ -1429,12 +1429,12 @@ static void BattleAICmd_check_ability(void) } else { - ability = gBaseStats[gBattleMons[battlerId].species].ability1; + ability = gBaseStats[gBattleMons[battlerId].species].abilities[0]; } } else { - ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1. + ability = gBaseStats[gBattleMons[battlerId].species].abilities[1]; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1. } } else -- cgit v1.2.3