From 35575b57a01bbd5447fbcee3b30050d8d8c3d02e Mon Sep 17 00:00:00 2001 From: garak Date: Sat, 16 Feb 2019 23:51:06 -0500 Subject: use BG_CHAR_ADDR define --- src/battle_anim.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/battle_anim.c') diff --git a/src/battle_anim.c b/src/battle_anim.c index f086b1c33..8a03f03b3 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1933,12 +1933,12 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible) if (IsContest() == TRUE) { - RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1); + RequestDma3Fill(0, (void*)(BG_CHAR_ADDR(2)), 0x2000, 1); RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0); } else { - RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1); + RequestDma3Fill(0, (void*)(BG_CHAR_ADDR(1)), 0x2000, 1); RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0); } @@ -2460,7 +2460,7 @@ static void LoadMoveBg(u16 bgId) else { LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000)); - LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000)); + LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2))); LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32); } } -- cgit v1.2.3