From 4a0cad80b0b8193b840f34b6602ae6325ed95622 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 4 Sep 2019 17:06:59 -0400 Subject: Use B_SIDE constants Also includes a CHAR_X constant use for X items --- src/battle_anim.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/battle_anim.c') diff --git a/src/battle_anim.c b/src/battle_anim.c index 3cac9f33e..ab1e5ed6a 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1841,7 +1841,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo UpdateOamPriorityInAllHealthboxes(0); for (i = 0; i < MAX_BATTLERS_COUNT; i++) { - if (GetBattlerSide(i) != 0) + if (GetBattlerSide(i) != B_SIDE_PLAYER) gAnimBattlerSpecies[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); else gAnimBattlerSpecies[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); -- cgit v1.2.3