From 4a0cad80b0b8193b840f34b6602ae6325ed95622 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 4 Sep 2019 17:06:59 -0400 Subject: Use B_SIDE constants Also includes a CHAR_X constant use for X items --- src/battle_anim_effects_1.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/battle_anim_effects_1.c') diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index dfe5f0f3d..db9057cb4 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -3560,7 +3560,7 @@ void sub_8100640(struct Sprite* sprite) else battler = gBattleAnimTarget; - if (GetBattlerSide(battler) != 0) + if (GetBattlerSide(battler) != B_SIDE_PLAYER) { sprite->data[4] = 0; sprite->data[2] = gBattleAnimArgs[3]; @@ -3731,7 +3731,7 @@ static void sub_81009DC(struct Sprite* sprite) void sub_81009F8(struct Sprite* sprite) { - if (GetBattlerSide(gBattleAnimAttacker) != 0) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -3828,7 +3828,7 @@ void sub_8100B88(struct Sprite* sprite) sprite->pos1.x = a; sprite->pos1.y = b; - if (GetBattlerSide(gBattleAnimTarget) == 0) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) sprite->pos1.y += 8; sprite->callback = AnimSliceStep; -- cgit v1.2.3