From ae2602b5a576c2bcbea1c978b7943ce3c747e329 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Mon, 8 Nov 2021 11:46:38 -0500 Subject: Add missing BATTLER_COORD usage --- src/battle_anim_fire.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/battle_anim_fire.c') diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c index 912391280..e06ebca7b 100644 --- a/src/battle_anim_fire.c +++ b/src/battle_anim_fire.c @@ -665,9 +665,9 @@ static void AnimFireRing_Step1(struct Sprite *sprite) { sprite->data[0] = 0x19; sprite->data[1] = sprite->x; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[3] = sprite->y; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslation(sprite); @@ -681,8 +681,8 @@ static void AnimFireRing_Step2(struct Sprite *sprite) { sprite->data[0] = 0; - sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); sprite->y2 = 0; sprite->x2 = 0; @@ -1101,9 +1101,9 @@ static void AnimWillOWispOrb(struct Sprite *sprite) sprite->data[0] = 256; sprite->data[1] = sprite->x; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[3] = sprite->y; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); InitAnimLinearTranslationWithSpeed(sprite); sprite->callback = AnimWillOWispOrb_Step; -- cgit v1.2.3