From 1b35f9adad4f7471cb8a95ab78b9512d2c239156 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 17 Nov 2021 22:11:03 -0500 Subject: Use specific name limits for string limit functions --- src/battle_controller_opponent.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/battle_controller_opponent.c') diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 8e1a8327a..c3830780b 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -602,7 +602,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst) battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM); battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname); - StringCopy10(battleMon.nickname, nickname); + StringCopy_Nickname(battleMon.nickname, nickname); GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); size++) -- cgit v1.2.3