From 901f3ff55715ec6bdeda5c711e7e73b4c38ab55a Mon Sep 17 00:00:00 2001 From: garak Date: Fri, 19 Oct 2018 15:57:19 -0400 Subject: use sound panning constants in battle_anim_scripts --- src/battle_controller_opponent.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/battle_controller_opponent.c') diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index c490ad314..b8b5bd3b8 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -1402,7 +1402,7 @@ static void OpponentHandleFaintAnimation(void) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; - PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT); + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET); gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4; } @@ -1810,9 +1810,9 @@ static void OpponentHandlePlaySE(void) s8 pan; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) - pan = PAN_SIDE_PLAYER; + pan = SOUND_PAN_ATTACKER; else - pan = PAN_SIDE_OPPONENT; + pan = SOUND_PAN_TARGET; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); OpponentBufferExecCompleted(); -- cgit v1.2.3